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Vorselon's Warship

Ratchet & Clank: A Crack In Time Walkthrough and Guide

by RATCHET12345  

 
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Vorselon's Warship

[ ] Rescue General Azimuth.

After you're out of your ship, feel free to go to the weapons vendor and cash in your winnings on the Buzz Blades. These things are awesome, I highly advise purchasing them. After you've made your decision, move forward to the hangar door to find 2 droids waiting for you. Kill them with the Negotiator, then take out your new Buzz Blades and let 'er rip. They'll kill most of the smaller enemies up the back.

You'll face a seemingly never ending battle with respawning enemies here, but you've got a weapons vendor nearby so it's no biggie. The key here is to not only keep moving, but keep rotating, so you'll find any enemies that are sneaky and are creeping up behind you. It's best just to use powerful weapons until the ammo runs out, then go back to get more ammo and return to kill more enemies.

After a while, 2 mechs will come in to the room. Nothing your Negotiator or Plasma Striker can't handle with ease. Once they're down, go up the stairs and up to the 2 buttons in front of the door. Step on both of them to open the door.

Go through and you'll notice a bolt crank. You can actually ignore the enemies here and simply turn the bolt crank to move the Swingshot targets. Swing across the first one and step on the first button, and then swing across the next one to step on the second button.

Now use your OmniSoaker to extract some oil and swing back to the first button. Oil the rusty bolt crank, then turn around and kill the enemies (or jump as soon as one of them explodes automatically). Swing back to the second button, and then swing to the third button. Step on the last button, swing back again and go through the door. Step in to the elevator to be taken to a weapons vendor. Restock on ammo, you'll NEVER guess who's waiting for you...

Step in to the empty room, and after the cutscene, you'll be up against Lord Vorselon... again. He has some new attacks, including a spinning electrical attack that goes along the ground. You can avoid this by strafing backwards and flipping if the electricity is going to touch your feet.

Vorselon still fires blue balls at you, which you dodge in the same was as the first time by jumping over them if they reach you. Also, he has an attack where a bunch of targets appear on the ground, and seconds later electricity rains down upon the targets. This on is rather hard to dodge, but with the latest armour it doesn't do much damage.

Hit Vorselon with all your Negotiator rockets, and then shoot him with whatever you want. Once he reaches 2 thirds of his original health, he'll move around more often, becoming invisible when he does so and reappearing somewhere else to shoot at you some more. He'll also introduce a new attack where he sends some electric circles along the ground at you. The best way to avoid these is to keep flipping away until he stops.

Continue to damage Vorselon with all the weaponry you have. Needless to say, keep Mr. Zurkon on the field as much as possible, he'll help you out a bit, but the main source of damage will be coming from you. He'll take a lot, and I mean a LOT of firepower to take down, and it may seem like you'll never beat him, but simply keep hitting him and dodging his attacks, as there's really nothing else you can do.

Once he reaches 1 third of his original health, he'll change tact completely and begin to disappear, randomly, then reappear close by to attack you, as well as occasionally resorting to his previous attacks. You can still damage him if he's invisible and moving around the arena, so don't stop attacking just because he's invisible. Most of the time, however, he will actually disappear completely and respawn somewhere else rather than just move, so conserve your ammo when he does that.

The best way to make this attack easy to detect is to move to an edge of the arena and face towards the rest of the arena. He'll appear nowhere but in front of you. This is a great opportunity to use your Constructo Shotgun, as you can just blast him and advance on him, repeatedly shooting him until he disappears again. Some ammo boxes will appear, but you'll have to stretch your resources a tad to finish Vorselon off.

[SP] After the cutscene (what a rip off, am I right?), get back in the elevator and go up to the second story. Go forwards and through the door. For the first laser puzzle, walk through the lasers just before horizontal lasers merge in to each other. As for the second laser puzzle, as soon as the first laser goes up, run forwards under all the lasers.

The third puzzle is a bit tricky - you've got 2 horizontal lasers moving back and forth, and 3 vertical ones moving left and right. Wait for the horizontal ones to go to the middle, then run past the first vertical one. Wait for the horizontal ones to move back again, then jump over the one that comes back to you and run past the vertical laser. Jump over the final horizontal laser, being sure to avoid the vertical laser as well.

[SP] Continue forward and you'll find General Azimuth. Run up to him and you'll see a cutscene.

[ ] Free General Azimuth.

Turn the bolt crank under the containment cell to rotate the bridge so its facing to the left. Let go of the bolt crank, go across the bridge and up the ionised walkway. Pull out the versa-fuse to unblock your path, and then walk to the right and stop. Wait for 3 lasers to stop at the intersection, then once they all go back, turn left and on to the walkway, and then turn right at the next intersection.

Wait for the lasers to go past again, and then make your way up to the end of the walkway. Pull the versa-fuse out, then turn left and walk down the path that was originally blocked by a laser barrier, Jump over the lasers on the walkway if they're going to hit you, and then continue to make your way back on to normal ground and return to the bolt crank.

Turn the bolt crank to rotate the bridge another 90 degrees. Go across the bridge again and equip your Hoverboots. You may want to time your launch off the ramp, but remember that you can move to the left or right in midair with the Hoverboots. Navigate your way off each ramp until you reach the versa-fuse, then pull it out and use the Swingshot targets to get back across. Use the jump pads to get back up to where you were before, then return to the bolt crank.

Turn the bolt crank one last time to rotate the bridge another 90 degrees. Run back across the bridge and go through the door. Turn right and extract some ice, then turn around and go forwards to find some fiery platforms. Throw some ice on to them and then it's safe to walk on.

Do the same for each platform, then turn left and extract some oil. Turn around to find a rusty bolt crank. Throw some oil on to the bolt crank, then turn it. Turn left, pull out the versa-fuse, then return to Azimuth. Pull out the final versa-fuse to free Azimuth.

[X] Free General Azimuth
[ ] Escape Lord Vorselon's Ship

[SP] After the cutscene, go back to your ship with Azimuth. Follow him and you'll run in to 2 floating enemies. Use your Negotiator to kill the 2 enemies, then get in the elevator with Azimuth, then once you're on the ground floor, take out your Buzz Blades and shoot all the smaller enemies with them.

Some droids and mechs will enter the room, and you can either continue to use your Buzz Blades to kill them, or take out your Negotiator to deal with them. Nonetheless, once they're dead, continue to follow Azimuth and get in the elevator. Once you're on the second floor, swing back across the Swingshot targets and back to the hangar. After Azimuth tells you to, get in the Fusion Turret and defend him.

[X] Escape Lord Vorselon's Ship.
[ ] Defend General Azimuth.

This part may seem a bit difficult, but the Fusion Turret is your best bet, as dealing with these enemies using your normal weapons means a long, tiresome battle, and it's far easier to use the turret. Remember to keep using the rockets, and to lock on to a few enemies before firing them. Don't stop firing bullets unless the turret is going to overheat. There are explosives around the area which you can use to kill enemies quicker.

After you've dealt with the mechs and the droids, some blue dropships will appear. Take them down with the turret, and do it quickly before they drop enemies to kill any enemies inside the ships. There won't be many dropships, so after you've destroyed the few that come at you, exit the turret and go back to your ship and you'll see a cutscene.

[X] Rescue General Azimuth.
[X] Defend General Azimuth.

After the cutscene, get in your ship and leave Vorselon's Warship. You'll get a message from Azimuth about a lead in the Bernilius Sector. When you're ready, warp to the Bernilius Sector.



 
 
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Comments for Vorselon's Warship

 
 
3 comments, latest first.
 
Aug 2nd 2011 Guest
my strategy is just go CRAZY with the fusion tureet and shoot EVREYWHERE
ID #63357
May 20th 2011 Guest
im on starter and i cant win this, they always eat through my armor like THAT @_@

ID #44033
Nov 6th 2010 Guest
Wow, the turret bit at the end on hard difficulty is crazy! Took me ages :(
ID #17432