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Follow the dark path or use the light

The Ruins of Alph

Pokemon Heart Gold Walkthrough and Guide

by CMBF  

 
 
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The Ruins of Alph


Solving the Puzzle

Now that we have returned to our hometown and had a chat with Professor Elm, we should drop in to say hello to Mom and thank her for that nice package that she sent us!  After we say hello and perhaps deposit any extra money we have that we do not think we will need any time soon, it is time to head back towards Violet City on the next leg of our journey, which is to the Ruins of Alph, south or a bit west and then south of Violet City depending upon which route that you want to take. 

For now though, follow Route 29 to Cherrygrove, and then Routes 30 and 31 to Violet City.  Once we arrive take a moment to hit the Poke Mart to buy some balls and whatever other items you think we will need, and then hit the Pokecenter to heal and save.

-- Route 32 --

Route 32 Beasties List

-- Bellsprout #064 (Any) Normal
-- Exeggcute #105 (Any) Headbutt
-- Hoothoot #015 (Any) Headbutt
-- Hoppip #067 (Day) Normal
-- Magikarp #076 (Any) Fishing
-- Mareep #053 (Any) Normal
-- Pineco #093 (Any) Headbutt
-- Qwilfish #163 (Any) Fishing
-- Qwilfish #163 (Any) Swarm
-- Rattata #017 (Any) Normal
-- Tentacool #164 (Any) Fishing
-- Tentacool #164 (Any) Surf
-- Tentacruel #165 (Any) Surf
-- Wooper #056 (Night) Normal
-- Zubat #037 (Night/Morn) Normal


Now that we have done that, head south on Route 32 and grab the apricorn from the tree here, then head west into the Ruins area.

-- Ruins of Alph --

Ruins of Alph Beasties List

-- Geodude #034 (Any) Rock Smash
-- Magikarp #076 (Any) Fishing
-- Poliwag #072 (Any) Fishing
-- Quagsire #057 (Any) Surf
-- Unown #061 (Any) Normal
-- Wooper #056 (Any) Surf


Once you arrive at the Ruins Site you can stop by the Ruins Research Center and chat with the folks there to gather some hints about what is ahead, and then enter through the only Ruins entrance that is obviously accessible.  Inside you will spot a ladder in the center of the chamber -- and below is a large twisting and wide set of chambers in which you can find random NPC's to chat with.  Tired of that now?  Good!  Head back up and then north and enter the passage ahead, turn right and exit, then up and left through the next passage and you will find yourself at the actual entrance!

In the main chamber is a guide who will give you the official welcome, and then you should move over to the wall with the puzzle and touch it to begin. Now place the small pieces and rotate them until you complete the puzzle, at which point it will briefly glow and you will drop down into the lower level of the Ruins!

After you land you will meet an archeologist who is so impressed by your solving the puzzle above that he gives you the UNOWN Report.  Excellent!  The report will become our key to venturing further into the Ruins and, eventually, obtaining all 28 Unown -- we will have to come back later to fully explore the Ruins however, because we will need to have additional TM's  to get through the various paths, but for now why don't you check out the Unown Report in the Key Items Pocket of your bag.

This is actually a tracking sheet that will let you know which Unown you have captured so far -- and of course you are going to want to catch at least one of each, right?  After all, you gotta catch 'em all!  The report also provides you with identifying information and the research that is known about each Unown, and will record the data that you figure out from the inscriptions as you unlock the new areas!

Now if you run along the path towards the exit you should quickly have a random encounters with  some of the Unown that we can catch -- and hey, why not catch them?!  We cannot catch them all but we can catch the following in this area: A, B, C, D, E, F, G, H, I, and J.

If you decide to catch the Unown that we can catch here, this would also be a good place to pick up some XP and level your party to 15 or even 16, since you are going to want them all at at least Level 17 when you face the next Gym Leader!

Once you have all of the Unown (assuming that you decided to capture them) return to the chamber where we solved the puzzle and move to its rear, where you will find in the center of the wall a panel that has a word carved in it.  Close examination reveals the word "Escape" spelled out in Unown letters.  Remember the Escape Rope that we picked up in the Sprout Tower?  Why don't we use that now?

Open your bag and use the Rope -- doing this will not consume the Rope but it will cause the secret door here to open!  Inside you will find four treasure balls that contain an Oran Berry, a Heal Powder, an Energy Powder, and a Pecha Berry!  Though some of the berries do have special uses it would be an idea to hold on to those for now until you can fully understand their uses and what you will be doing with them later, right?

You will note that there is a hole in the floor in the rear of the chamber -- this leads to a new chamber that has Unown text carved into the floor that reads "OUR CLAN ENGRAVED WORDS IN THIS PLACE."  There are no Unown to encounter here, but there is another hole in the southeast corner of the room that you can drop down to reach the chamber that we were catching Unown in earlier.  With that done we have basically completed the area that we have access to now, and we have caught all of the types of Unown that we can catch here, so head back to town to the Pokecenter and heal up, and then save!



 
 

Comments for The Ruins of Alph

 
 
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28 comments, latest first.
 
Jun 22nd 2015 Guest
Well I finally got to page seven in the unown report but when I went to the entrance, the scientist was not there just Cameron who somehow teleported here or something, lol I think he's stalking me.
Anyways, I just don't know why that one scientist wasn't behind the stairs like he's supposed to be. Did I just screw something up?
ID #574106
 
Aug 15th 2014 Guest
I'd just like to say, you can HM03 the web to find all the Pokemon info you need
Happy playing.:-)
ID #436877
 
Feb 14th 2014 Guest
When i tried to use flash it said i couldn't use that in here....
ID #355035
 
Nov 23rd 2013 Guest
Nevermind, I found some!
ID #321458
 
Nov 23rd 2013 Guest
I keep not finding unown, I can only find vileplume. Am I doing something wrong?
ID #321457
 
Sep 24th 2013 Guest
what if you used the escape rope from the sprout tower????
ID #311006
 
Jun 23rd 2013 Guest
Water- use a waterstone

Light- use flash

Ho-oh - have ho-oh as the 1 st pokemon in the party (ho-oh puzzle)

Escape- use a escape rope

Note that you can't reach all the puzzles if you don't have certain moves
The 1st (escape ) can be reached immediately. The 2 nd is aerodactyl and will
Require HM03 surf. The next (ho-oh) is the same except it can only be reached through
union cave. When you first enter you'll notice the path splits. If you go down it will take you to azalea city
if you go up you'll hit water. Go across it and battle the 2 hikers there. The path
Will once again be in 2 parts. The bottom path will lead you to the omanitye puzzle while the top one will lead you to ho oh . There is a rock across the path to omanyte that will require strength to move.

I hope you find this helpful.
ID #292223
 
Jul 21st 2012 Guest
how do you open them chambers with patterns on the door
ID #166839
 
Jul 9th 2012 Guest
Dunno. I don't think catching them is all too important. I think they can only learn Hidden Power anyway so they kinda suck in general.

Never tried to breed them... But I think they are genderless... But hey I bred Porygon once so feel free to try.
ID #161959
 
Mar 1st 2012 Guest
[b][size=12][color=red][/color] [/size] [/b] Water stone for water door;flash for light door;escape rope for escape door;ho-oh first in party for ho-oh door[/size]
ID #119476
 
Feb 18th 2012 pablowithag666
use flash to get in the door that says light
ID #116137
 
Feb 13th 2012 Guest
how do you open the water temple
ID #114581
 
Feb 12th 2012 pablowithag666
how do u open up the water door
ID #114484
 
Aug 13th 2011 Guest
What about the other side of the ruins that are blocked off? How do u get to that side?
ID #66944
 
Jul 29th 2011 Guest
How do I get to the Indigo Place?
ID #62303
 
Jul 28th 2011 Guest
how do u open the one that says light??
ID #61944
 
Jul 5th 2011 Guest
use flash water stone escape rope and ho-oh
ID #55003
 
May 15th 2011 Guest
water= use water stone Ho-oh= have Ho-oh first in your party escape= use an escape rope don't remeber the last one
ID #43130
 
Mar 13th 2011 Guest
how do you do the 2nd puzzle
ID #32473
 
Feb 21st 2011 Guest
what about that weird treee thats all i really wanted to know about.
ID #29964
 
Feb 19th 2011 Guest
water: use water stone. i don't remamber the others.
ID #29536
 
Jan 21st 2011 Guest
how to get thru of chamber where reads water????
ID #26233
 
Jan 14th 2011 Guest
how do you get though the floor where your pokemon started beating on the floor
ID #25280
 
Dec 30th 2010 Guest
if you go in union cave (by Azalea town) and carry on until you get to stair case.Go down them surf across the water go straight ahead then choose right or left follow and you will end up in the runs of alph
ID #23160
 
Dec 7th 2010 Guest
Please tell me u can repair puzzle HO-OH
ID #20432
 
Nov 15th 2010 Guest
what do you do when you open the rooms and catch all the unknows?
ID #18261
 
Sep 13th 2010 Guest
i want to know how to open the two locked rooms at ruins of alpha as i have done all the things you need to do at the ruins yet the man hasn't followed me to open a new room? please help
ID #12468
 
Sep 11th 2010 Guest
ive opened all of the doors with "escape" and "water" on them, but how do you open the doors on the outside of those chambers that most likely lead to the part with the cave and the other trainer?
ID #12243