Mario Kart Wii Guide - Courses
Choose your Cup.
Here, look over the maps and strategies for all the courses in the game. Shortcuts, item boxes, everything is included.
You should really read the getting started section first, so that you'll know what I'm talking about when I say things like “Drift boost.”
Grand Prix mode breaks the tracks down into 4-course cups. Whoever gains the most points within those four races wins the cup. To get points, finish in a high position. First gets the most, obviously, with 15 points. Last gets nothing.
Your position isn't the only thing you should watch, however. If you're going for a good grade at the end of the cup, you also need to avoid hitting things and get a really good overall time. Letter grades are considered to be pretty low, and even if you are terrible at the game, getting an A grade is pretty easy. Now, the star grades are harder to get. You'll get a one star grade by pretty much just coming in first place in all four courses. Two and three stars are even harder, as they account for how long you were in first place (were you in first for the entire race, or did you overtake the lead just at the end), how many times you crashed, and your race time.
At the beginning of each course, there will be a map. The map will have points on it that I will refer to in the text below. If you cant see all the points on the map, click the image to enlarge it. Also, the large Yoshi head marks the starting line.
Blue numbers are item box locations, Red are strategy points.
Each course is listed in the navigation bar to the left. The letters in brackets correspond to which cup it is in, eg... (MC) would be Mushroom Cup.