Year 6 - Level 3: A Not So Merry Christmas
After some heartbreaking scene, we got Harry and Arthur working this time.
Now we need to feed the washing machine with some clothes, weird! Go to the top right area, use Arthur's RED to blast away the silver stuff, then give the item to the washing machine.
Go to the bottom left area and shoot the benches to get the shirt. Feed it to the washing machine. Go to the middle left area of the desk. Use Arthur to fix the objects.
Then use WiLe twice to build the sewing machine and get the last item.
Shoot four yellow ducks.
Use Dark Wizard on the TV .
Crests 1 and 2
After the cutscene, the place is on fire.
First up, Use AGUA to put out the flame in the brown shed. Then use WiLe to move the logs below the shed. Now transform Lupin into werewolf and dig away the sand. Pick up the handle and place it on the shed. Still using the Lupin werewolf, pull open the shed and get the SPECS. Use WiLe to build the fire wagon near the fire on the right. Fill it up with AGUA water. Press Y to use the fire wagon and put out fire.
Move to the next area. Use WiLe to build showerhead and free Arthur from the flames. Go to upper left area and pick up the wheel, then put it back on the fire wagon. Use Arthur to fix the wagon by pressing B.
Then ride the wagon using Arthur and put out flames from afar.
Exit to the next area.
STUDENT IN PERIL:
Use fire machine to put out fire on the left area. Repair the broken machine.
Molly Weasley character token:
Use SPECS to build the part and place it on the object next to shed, then turn the handle.
Dig up the pet tunnel and use WiLe to fix it. Use tunnel to get the ball, then use WiLe to put the ball into the basketball hoop.
Bill Weasley (Wedding) character token:
Use DELUM to move the light from the lamp near the house to the lamp at the center field. Ride the fan.
Transform to Remus werewolf, dig up the sand, then use WiLe to make shears. Then use WiLe to make shears cut the grass blocking the way. Continue ahead. Use Lumos to put away the vines that cover the boat. Then transform again to werewolf and pull the boat out of the way. Move up ahead. Go to the right, then go up.
Tonks (Pink Coat) character token:
Dig up the stump on the far right.
Dig up the SPECS on the rightside area. Use SPECS to build pump. Then the apparate panel and use Lumos on vines. Use key access.
Finally we've got ourselves a boss fight. It's against Bellatrix and her minions.
Just shoot away at the minions. When Bellatrix shows up, avoid the first 2 shots. Then for the third shot, use WiLe to grab it and shoot it back, then shoot her again. Use Remus werewolf to attack Fenrir. Just rinse and repeat the short demo clip shown below:
After the big event, were back to school...
Follow the ghostie trail again, here we go. Story begins when you reah Charms Classroom Right Area.
Charms Classroom Right Area
Simply shoot five metal objects with RED. The four statues below are obvious, the fifth and last one would be on the upper level at the far end.
Hannah Abbott character token:
Use SPECS to build the conductor podium.
Professor Flitwick character token:
Use AGUA to fill fish tank at the upper level and then use WiLe on the hoop.
Main Classroom Entrance
STUDENT IN PERIL:
In the locked cabinet to the right of the Potions room.
Dumbledore (Young) character token:
Put out fires in the right brazier next to Dumbledore's office.
Regulus Black character token:
Put out the flames in the left brazier next to Dumbledore's office.
Dedalus Diggle character token:
Use AGUA to extend the stairs upwards, then jump on the cobwebs at the top landing.
Great Hall Entrance
Ron (Green Shirt) character token:
Use the Weasley Box and climb up the sticky wall. Use RED on the chest.
For Stud Magnet, use RED on the statue at the left side area of the corridor.
REDUcharacter tokenO and GOLD BRICK unlocked.
The ghost studs will lead to another scene with Dumbledore.
Then another ghostly stroll at the academy again.
Ron gets too much aphrodisiac, which leads to the next level...