L.A. Noire Guide
Unofficial LA Noire Guide by CM Boots-Faubert for SuperCheats.com
Every few years a game comes along that captures the imagination of gamers for a place and a time in history. As gamers we have been very fortunate in the past few years to have a lot of those games come along -- GTA4 and its DLC captured the essence of New York in the oughts -- while Mafia 2 gave us an amazing opportunity to play the role of a mafia soldier in the waning of the Golden Era of the mob, from the end of WW II to the early 1960's. Now we have L.A. Noire, the Freshman Project of Australia's Team Bondi, published by Rockstar Games, that gives us an adventure that is well timed and suitably placed.
The post-war era in LA was one of corruption and intrigue -- if the plot for this game does not look like it is possible, that only means you are not familiar enough with that place and time --it could literally have been torn from the headlines, and not surprisingly much of it was!
The use of the Film Noire style in the approach to this title was unique and interesting, and it added a dimension to it that made it a better game.
Welcome to LA Noire
The fact that the game wizards at Team Bondi somehow managed to create an entire AAA level game without once resorting to Grief Code is nothing short of a miracle. Good on ya Team Bondi!
Despite all of its pluses, L.A. Noire is not a game you are going to want to play in one or even three sittings -- the cases, while each is unique, are enough alike that you may get bored doing them one after the other -- but if you treat this as a long meal instead of a short one it will prove to be a nourishing cornucopia of fun and entertainment.
No introduction for this game would be complete without a comment about the amazing motion capture that was used to create this game, and particularly its ability to capture the smallest gesture of facial expression. The use of this technology makes it very easy to recognize the many stars who participated in the making of this game -- film and TV personalities who you might have recognized by voice in some other game appear clearly as themselves here.
I really enjoyed writing this guide -- and playing this game. I picked it up after writing the guide for Brink, which while it was a good game, was not a deep one, so I was ready for a game that I could sink my teeth into and really enjoy, and this was it!
I sincerely hope that you find this guide to be useful!