Devil May Cry 4 Guide By Michael Monette Back to Devil May Cry 4 Index :: Devil May Cry 4 - Xbox 360 | Devil May Cry 4 - PS3

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Introduction
Walkthrough 01 :: Birds of a Feather 02 :: La Porte De L'Enfer 03 :: The White Wing 04 :: Cold Blooded 05 :: Trisagion 06 :: Resurrection 07 :: The She-Viper 08 :: Profession Of Faith 09 :: For You 10 :: Wrapped In Glory 11 :: The Ninth Circle 12 :: A New Beginning 13 :: The Devil Returns 14 :: Forest of Ruin 15 :: Fortuna Castle 16 :: Inferno 17 :: Adagio For Strings 18 :: The Destroyer 19 :: The Successor 20 :: La Vita Nuova
Secret Mission 01 Secret Mission 02 Secret Mission 03 Secret Mission 04 Secret Mission 05 Secret Mission 06 Secret Mission 07 Secret Mission 08 Secret Mission 09 Secret Mission 10 Secret Mission 11 Secret Mission 12 Blue Orb Fragment Locations Unlockables Xbox 360 Achievements
UGO Review
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Devil May Cry 4 - Mission 13: The Devil Returns


You've been through here before as Nero, but several things differ this time around. For one thing, any path shrouded by black fog will not bring you to the area it should because of Echinda's influence on the forest. To start, move south along the walkway and hop down to the area below. Take the eastern exit, as the other will lead you right back to the Ancient Training Grounds.


Forgotten Ruins/Windswept Valley


Jump down from the balcony in the middle of the walkway and eliminate the Scarecrows and Chimera that spawn below. Afterwards, move through the black fog at the start of the eastern trail to enter the Windswept Valley.


Balcony

Chimera Assaults


The area is immediately sealed off and a group of Assaults spawns. The trouble with these guys is that they've been taken over by the Chimera in a fashion similar to the Chimera brand of Scarecrow you previously had to deal with. The Assaults are much faster than the Scarecrows, and that quickness, coupled with the almost unavoidable swipes from the Chimeras make this a decidedly deadly pairing. Activate Devil Trigger to take care of them quickly if you must, otherwise pound a way and try to avoid taking too much damage.

When the way is clear, head up the stairs to the east and through the black fog to reach the next area.

Ancient Plaza/Lapis River


More Assaults to deal with here, but luckily these ones aren't infected by the Chimera. Defeat the enemies, then make your way to the north exit and head through to reach the Lapis River. The exit here is actually underneath the bridge in the middle of the area. Eliminate the two Mephisto first if you wish, otherwise move through the black fog below the bridge to proceed.


Exit

Windswept Valley/Ruined Church


Use the door up ahead to enter the Ruined Church.

Blue Orb Fragment -- Attain a style grade of A on the Combat Adjudicator in the church's western room to receive the fragment and a large amount of Red Orbs.

Move underneath the stairs and through the door at the end of the way.


Lost Woods/Forgotten Ruins


There are a couple more of those annoying Chimera Assaults to deal with here. Take them out (with Devil Trigger active, if you must), or simply avoid them and run to the statue in the center. You've been through the Lost Woods once before, but here's the explanation again, just incase you made it through the first time based on sheer luck.

To get out of the Lost Woods, you must take the path where the archway shadows are pointing towards the statue in the middle of the woods (see image below). Think how the shadow of something would appear in real life if the sun were shining behind it. If you chose the correct path, you'll find yourself in an area identical to the first. In each instance, take the path that the sun is shining on -- even if it appears to be the path you used to enter the area -- and you'll soon make it out of the woods.


Lost Woods

Shadows


The way out this time around is east, west, south and south again. In the Forgotten Ruins, use the Divinity Statue if you wish, otherwise exit into the next area to trigger a boss battle.

Den of the She-Viper -- Boss Battle: Echidna


Echidna's move pool is identical to your first encounter of her as Nero. Dante's combat styles and differing skills mean a slightly different approach this time around. This strategy focuses on the Trickster and Swordmaster combat styles, so remember which buttons are used to toggle them so you can switch between them on the fly.


Echidna


The Trickster style can be used to avoid the majority of Echidna's attacks. Toggle this style while Echidna is flying around the arena. Hold down the Lock-on button to track her movement and use Dash just before impact. While Echidna is floating in the air, if you've upgraded the Trickster style, use Sky Star to propel yourself towards her torso, then switch to the Swordmaster style and use Aerial Rave to deal some damage.

Preserve your D.T. Gauge until Echidna roots herself into the ground to spawn Chimera Seeds. Though you can't Hell Bound your way up to her, wait until the bulb below her spits out a Chimera Seed, then Air Hike up onto her mid-section, toggle the Swordmaster style, activate Devil Trigger and use Shredder repeatedly. With a lengthy D.T. Gauge, you can chip away a large portion of Echidna's health here. Throw in a Rebellion Combo B and maybe a Stinger (careful not to fall!) and you can knock her health down quite a bit. Though you can't perform a super Buster as Nero could, you are at least be able to stay in place when Echidna becomes stunned and continue the assault.


Rooted

Devil Trigger


When her health bar has been halved, Echidna powers herself up. She now moves faster and will inflict more damage with each hit. Instead of rooting herself into the ground to spawn Chimera Seeds, she will instead plunge herself into the ground and raise roots around her and attempt to smack you around with them. Avoid the roots and get up to her torso; toggle Devil Trigger if it's available, and hit her with Shredder, Rebellion Combo B and other quick attacks.

Avoid her other attacks with Dash and wait until she embeds herself into the ground again before moving in to deal damage. There's also a projectile attack that you'll want to watch out for; keep your distance from her when she is not in the ground and use Dash to avoid taking damage.

Once Echidna has fallen, you'll receive the Gilgamesh weapon. Feel free to try it out whenever. Head through the exit in the southwest corner of the den to clear the mission.


Gilgamesh

Previous: 12 :: A New Beginning
Next: 14 :: Forest of Ruin






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