Devil May Cry 4 Guide By Michael Monette Back to Devil May Cry 4 Index :: Devil May Cry 4 - Xbox 360 | Devil May Cry 4 - PS3

Devil May Cry 4 Logo
Introduction
Walkthrough 01 :: Birds of a Feather 02 :: La Porte De L'Enfer 03 :: The White Wing 04 :: Cold Blooded 05 :: Trisagion 06 :: Resurrection 07 :: The She-Viper 08 :: Profession Of Faith 09 :: For You 10 :: Wrapped In Glory 11 :: The Ninth Circle 12 :: A New Beginning 13 :: The Devil Returns 14 :: Forest of Ruin 15 :: Fortuna Castle 16 :: Inferno 17 :: Adagio For Strings 18 :: The Destroyer 19 :: The Successor 20 :: La Vita Nuova
Secret Mission 01 Secret Mission 02 Secret Mission 03 Secret Mission 04 Secret Mission 05 Secret Mission 06 Secret Mission 07 Secret Mission 08 Secret Mission 09 Secret Mission 10 Secret Mission 11 Secret Mission 12 Blue Orb Fragment Locations Unlockables Xbox 360 Achievements
UGO Review
Print this page with screenshots | Print this page text only

Devil May Cry 4 - Mission 16: Inferno


A poisonous gas hangs in the air, so you'll be taking constant damage here.

Blue Orb Fragment -- A Combat Adjudicator can be found in the initial area. A style grade of S is needed to acquire the fragment, but you have to be quick about it, as the poisonous gas will be zapping your health all the while. Once you've managed an S grade, pick up the Green Orbs to the right of the statue to refill your health bar.


Combat Adjudicator

Blue Orb Fragment

R&D Access


An encounter with Cutlasses ensues as you step into the corridor. These guys can be a real pain without Nero's Buster ability, but you'll just have to make due. Equip Dante's dual handguns, lock-on to one of the buggers and fire away to slow its movement. With Rebellion selected, hit that Cutlass with a Stinger to stun it, then slash away to bring it up above ground. Pummel the flopping Cutlass with attacks; these guys lack in the health department, so it'll die quickly. Take out the remaining Cutlasses to dissolve the red mesh blocking the way out. Move to the opposite end of the corridor -- collecting the Green Orbs along the way -- and head through the door there.

Game Room


Well, no games for Dante, but you do have to fight off a group of Agnus' Gladius creatures before you can move on. Jump and use Helm Splitter, or the shotgun, to knock the swords out of the air and then hit the grounded Gladius with Stinger to destroy it. Once every creature has been dealt with, head through the door at the northeast end of the room.


Gladius

Containment Room/Foris Falls


The window in the Containment Room is quickly sealed off, and a group of Gladius and Angelos spawn. Clear the room of enemies to lower the force field, then jump through the window and use the door on the other side to reach Foris Falls. Climb to the top of the stairs at the far end of the area and head through the door there.


Window

Angel Creation


There are three knights to face before you can move on. Pandora's standard fire can prevent the majority of the Angelos' attacks, so hit them with it if they're up in the air or charging towards you to send them staggering back. Step onto the catwalk and make your way to the other end to face a large group of knights, this time headed by an Alto Angelo. If you start to get overwhelmed, flip on Devil Trigger and spam Stinger, as this ability will break through their shield while D.T. is active, allowing you to wipe them out quite quickly. When the knights have been defeated, proceed through the door to reach the next area.


Bianco Angelo

Alto Angelo

Underground Laboratory/Grand Hall


Use the red seals to ascend to the upper ledge and then head through the door to return to the Grand Hall. Make your way up the stairs, leap down from the second floor walkway, and exit through the castle's front door.


Seals

Grandhall

Fortuna Castle Gate


Move south from the castle gate and you will soon come across some new enemies called Basilisks. These guys aren't very hard to take down; they can be juggled with most attacks, and their own attacks are easy enough to dodge with Dash or the Side Roll ability. Use Stinger and the shotgun to keep the hounds at bay, then move in and slash away. Simply spamming the Stinger ability is an easy way to kill the Basilisks, but it won't net you a whole lot of style points.


Basilisk


Once the Basilisks have been dealt with, jump up to the archway in the southwestern corner of the area and make your way up the ledges. There's actually a secret mission parchment along the way, but you'll need the weapon received after defeating this mission's boss to reach it. It's for Secret Mission 11; check out the 'Secret Missions' section for more info.

Second Mining Area


There aren't any enemies to face here, so make your way through this area to reach Ferrum Hills. If you're low on health, purchase healings items using the Divinity Statue, as you won't come across any Green Orbs in the next area. Don't forget about the Red Orb cluster near the Divinity Statue on your way out!

Ferrum Hills -- Boss Battle: Berial


As with the last two repeat boss encounters, Berial doesn't seem to have changed at all since you first encountered him as Nero. His attacks are the same, and he seems to have retained the same amount of health. If you defeated Berial without issue the first time around, then you'll have an even easier time here. The only significant difference is the lack of houses in the arena, meaning that there is no way to restore health once you've taken damage.



Berial


Equip Pandora and hit Berial with Epidemic as he approaches to chip away at his health bar. A good way to go about attacking Berial is to use Sky Star (Trickster) to propel Dante towards him, then immediately switch to Swords Master and mash the Style Action button to slash away at the beast's face. Berial's flame shroud will disappear when he's sustained enough damage. Flip on Devil Trigger at this point and hit him with everything you've got.

If you continuously attack Berial while he is not covered in flames he will soon fall over. At this point, spam Shredder with Devil Trigger toggled to deal some impressive damage. Start running as he starts to get up so you can avoid the hellfire attack he unleashes afterwards. You'll receive the Lucifer weapon once Berial has fallen. Collect the mass of Red Orbs Berial leaves behind upon his death, then exit the area to clear the mission.


Lucifer

Previous: 15 :: Fortuna Castle
Next: 17 :: Adagio For Strings






--- Advertisment ---