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Enemies

Bioshock Walkthrough and Guide

by Michael Monette  

 
Back to Bioshock Guide Index More for this game: Xbox 360 PC
 
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Enemies

 

Thuggish Splicer

 

Thuggish Splicers use melee weapons to deal damage. When you are spotted by one, they will likely make a beeline for you. These are probably the easiest type of Splicer to deal with, and they retain that status throughout the game as long as you are consistent with your research. In the beginning, Thuggish Splicers can be easily eliminated by simply stunning them with the Electro Bolt plasma, then beating them down with the wrench.

 

As with the other types of Splicer, Thuggish Splicers become stronger as you progress. When the "One-two punch" is no longer effective, the Shotgun (either 00 Buck or Electric Buck) is a worthy replacement. As with all unarmored units, Thuggish Splicers are vulnerable to antipersonnel rounds. Crossbow bolts can usually take them out in one shot. In later stages, Thuggish Splicers may wield electric or inflamed weapons.

 

Thuggish Splicer Research

Level 1 - Increased Damage

Level 2 - Receive Physical Tonic "SportBoost."

Level 3 - Increased Damage

Level 4 - Receive Physical Tonic "SportBoost 2."

Level 5 - Increased Damage

 

Leadhead Splicer

 

Leadhead Splicers use firearms (starting with the Revolver, soon upgrading to Machine Gun) to deal damage. In the beginning, Leadhead Splicers can simply be beaten down with the Wrench/Electro Bolt combo, though this maneuver quickly becomes obsolete. In the later stages, these guys can be a real pain. Even with all research bonuses earned, Thuggish Splicers can take quite a beating in the last few stages. For this reason, it is almost a necessity to have a fully upgraded Machine Gun (Machine Gun Damage Increase, Machine Gun Kickback Reduction) with Antipersonnel ammunition in your arsenal; that'll cut them down quickly.

 

Telekinesis can also be used to kill Leadheads with relative ease. Hit them with a couple of corpses using Telekinesis and they'll go down. Avoid using the Wrench, Shotgun, Revolver, or a Machine Gun with standard ammunition against these guys in the last few levels. To make matters worse, Leadheads eventually upgrade and start using Antipersonnel ammunition against you, making them that much more deadly.

 

Leadhead Splicer Research

Level 1 - Increased Damage

Level 2 - Receive Physical Tonic "Scrounger."

Level 3 - Increased Damage

Level 4 - Receive Combat Tonic "Static Discharge 2."

Level 5 - Increased Damage

Nitro Splicer

 

Nitro Splicers throw grenades to deal damage. They can be a bother, since they are runners. If you get too close, they will quickly flee, throwing grenades behind them as you pursue. If they aren't killed quickly enough, it may lead to a chase throughout the entire level. In the first few levels, you can kill Nitro Splicers by simply using Telekinesis to toss their thrown grenades right back at them. This is usually a one hit kill, but as with all enemies, their health in later levels increases, turning this into a not-so-effective move.

 

Don't even bother using the Wrench or Shotgun on them in later levels, they both do minimal damage. Your best bet, as with the other Splicers, is to use the Machine Gun's Antipersonnel rounds. If you catch the Splicer off-guard, you can usually cut them down with Antipersonnel rounds before they can start running. You can still use their own grenades against them with Telekinesis, though you'll have to do this more times to kill them. Researching the Nitro Splicer gives you some helpful bonuses, such as a permanent chance of a thrown grenade being a dud. This chance increases to as much as 35%, so it becomes fairly likely that a thrown grenade will do nothing.

 

Nitro Splicer Research

Level 1 -Increased Damage

Level 2 -Permanent 15% chance that an enemy grenade is a dud.

Level 3 -Increased Damage

Level 4 -Permanent 35% chance that an enemy grenade is a dud.

Level 5 -Increased Damage

 

Spider Splicer

 

Spider Splicers are very agile and use hooks attached to their hands to deal damage. They can be hard to hit, since they excel at acrobatics and can climb on the ceiling. However, in the health department, Spider Splicers fair poorly. Once you have fully researched a Spider Splicer, no matter the level, they are quite easy to deal with.

 

As with all variants of Splicer, Spider Splicers are vulnerable to Anti- personnel ammunition. The Machine Gun works best, though a simple Revolver (in later levels, fully upgraded, preferably) with Anti-personnel rounds can take them out in a couple of shots. 00 Buck or Electric Buck and Crossbow bolts are usually guaranteed one-hit kills, too.

 

Spider Splicer Research

Level 1 - Increased Damage

Level 2 - Spider Splicer Organs can be used like First Aid Kits

Level 3 - Increased Damage

Level 4 - Receive Physical Tonic "Extra Nutrition 3."

Level 5 - Increased Damage

 

 

Houdini Splicer

 

Houdini Splicers can be a pain to deal with. In an attempt to evade your attacks, they teleport around the level, usually to an undesignated location.You can follow their trail to a certain extent, but this is not always reliable. For the most part, you'll become aware of their presence once they send a ball of fire your way. If you are in a large area, when the Houdini Splicer in front of you disappears, move backward until you are against a wall or something, giving you a relatively clear view of the entire room. This way, when they appear, you can simply run towards them and try to get some damage in before the teleport away again.

 

When you first encounter the Houdini Splicer, a simple shot from a Shotgun will do the trick. As long as you work on researching the Houdini Splicer, the bonuses gained make their health spike in the later stages much less noticeable. The Shotgun is still effective, and the Crossbow is usually a one-hit kill. As with all Splicer, Antipersonnel ammunition would be the best choice. Using Telekinesis to throw Splicer corpses at them works as well. As far as frequency goes, you'll won't encounter Houdini Splicers too often.

 

Houdini Splicer Research

Level 1 - Increased Damage

Level 2 - Receive Physical Tonic "Natural Camouflage."

Level 3 - Increased Damage

Level 4 - Easier to predict teleportation destination.

Level 5 - Increased Damage

 

Security Bot

 

Security Bots are essentially, flying Machine Guns. They can be difficult to hit sometimes, as their swaying movement is quite random. Security Bots will appear if you are caught by a Security Camera, they are deployed until the alarm timer reaches zero. Security Bots, as with the other security systems, can be hacked, making them friendly towards you.

 

To hack a Security Bot, first stun one with the Electro Bolt plasmid. Then, when it is stunned on the ground, approach it and press the X button to start the hacking process. They are only stunned for a short period of time, be quick about getting to them.

At research level 4, the hacking process is no longer necessary, they can be hacked by simply pressing the X button while they are stunned.

 

Really, Security Bots aren't that big of a help, it would probably be best to simply destroy them. They serve as a helpful distraction in some cases, though. Security Bots are weak against armor-piercing ammunition and Electricity, thus the Electric Buck ammunition for the Shotgun can one-hit kill them. The Wrench works surprisingly well, though you have to get close to them to inflict damage.

 

 

 

Security Bot Research

Level 1 - Increased Damage

Level 2 - Receive Engineering Tonic "Security Expert 2."

Level 3 - Increased Damage

Level 4 - Hacking Security Bots automatically succeeds.

Level 5 - Increased Damage

 

Turret

 

There are three kinds of stationary security Turrets: The Gun Turret, RPG Turret, and the rarely seen, Flamethrower Turret. The Gun Turret is the most common type, it is essentially a stationary Machine Gun. The RPG Turret is self-explanatory, as is the Flamethrower Turret. As with other security, Turrets can be hacked, making them friendly towards you.

 

To hack a Turret, first stun one with the Electro Bolt plasmid. Then, when it is stunned, approach it and press the X button to start the hacking process. They only remained stunned for a short period of time, be quick about getting to them. At research level 4, the hacking process is no longer necessary, they can be hacked by simply pressing the X button while they are stunned.

 

While Gun Turrets definitely have some use, as they can serve as a distraction and can deal a fair amount of damage, RPG Turrets would best be destroyed. They tend to hurt more than they actually help. RPG Turrets will launch grenades at your enemies, even if they are standing right in front of you. They also cannot seem to stop shooting once an enemy is dead, further dealing damage to you. To easily destroy an RPG Turret, use Telekinesis to stop an incoming grenade, then launch the grenade back at it. Doing this a couple of times should be enough to destroy one.

 

Turret Research

Level 1 - Increased Damage

Level 2 - You find twice the ammunition on destroyed turrets.

Level 3 - Increased Damage

Level 4 - Hacking Turrets automatically succeeds.

Level 5 - Increased Damage

 

Security Camera

 

Security Cameras can be a bother. They appear in the majority of the levels. Cameras project a red light that scans a certain area. If you happen to be caught in this red light, frenzied ringing will ensue. The camera will then follow you until you are out of its range, at this point it will begin to reset. If you remain in the camera's view for too long, however, an alarm will be activated and Security Bots will be sent to your location until the alarm timer reaches zero.

 

Cameras become increasingly annoying as you progress through the game, as their placements make them hard to avoid. Some are even placed on a wall right behind a door that you have to go through. Some of these particular cameras seem to have an alarm activation timer of about one second...

 

As with other security, Security Cameras can be hacked for your benefit. To hack a camera, first throw an Electro Bolt at it, then approach it and press the X button to start the hacking process. A hacked Security Camera will instead project a green light. Any enemies caught in this light for too long will set off the alarms, sending Security Bots to their position.

 

Hacked cameras can be of great use in certain situations, though for the most part, it would be best to simply destroy them and move on. However, it is worth the time required to hack a Security Camera that resides in an area where a high number of Splicers can usually be found. Security Cameras are easily destroyed with armor-piercing rounds and Crossbow Bolts.

 

Security Camera Research

Level 1 - Increased Damage

Level 2 - You find twice the film on destroyed Security Cameras

Level 3 - Increased Damage

Level 4 - Flow Speed reduced when hacking any Security Camera.

Level 5 - Increased Damage

 

Little Sister

 

While Little Sisters are not hostile, they are protected by the Big Daddies. Harvesting or Rescuing a Little Sister gives you ADAM (180 for Harvesting, 80 for Rescuing). See the "Gatherers and Protectors" sub-section in the "The Basics" section for more information.

 

Little Sister Research

Level 1 - Small increases to max Health and EVE.

Level 2 - Small increases to max Health and EVE.

Level 3 - Small increases to max Health and EVE.

Level 4 - Small increases to max Health and EVE.

Level 5 - Small increases to max Health and EVE.

 

Bouncer

 

Bouncers are the melee Big Daddies. They do not carry guns, though they have a giant drill on their right arm. Bouncers are fast, really fast, so you'll want to make sure that you are prepared before you piss one of them off. They are not initially aggressive towards you, they only become so once you deal damage to them. Be sure that you have some effective ammunition and an adequate amount of First Aid Kits in your inventory.

 

They can be hard to dodge, it is almost guaranteed that you will take a fair amount of damage while facing off against one. Just keep your finger on the B button and be quick to heal. In later levels, the Bouncers are upgraded to "Elite Bouncers." Elite Bouncers have more health and can deal a lot more damage with their melee attacks. Though at that point, you should be equipped with upgrades and therefore more than able to handle them.

 

In the beginning, the Electric Buck ammunition for the Shotgun seems to be the best weapon in your arsenal. You soon acquire more weapons, though. The Grenade Launcher is very effective, Frag Grenades or Proximity. Once you get the Crossbow, dealing with Big Daddies becomes much easier.

 

One way to easily take out a Bouncer is to set up a trap for him. Use either Trap Bolts or Proximity Mines for this. Set them up in a line, leading towards your position. While they are on the opposite side of the trap, shoot to provoke the Bouncer. He should then charge at you, hitting each of the traps leading up to your position. If you have set your trap well enough, you may be able to kill the Bouncer before it can reach you.

 

Bouncer Research

Level 1 - Increased Damage

Level 2 - Receive Combat Tonic "Wrench Jockey 2."

Level 3 - Increased Damage

Level 4 - Permanent 50% increase to all wrench damage.

Level 5 - Increased Damage

 

Rosie

 

Rosies carry Rivet Guns, which have a long range and deal a large amount of damage. Rosies are deadly accurate with their Rivet Guns, too. It is much harder to dodge a bullet than it is to dodge a Bouncer. For this reason, Rosies may give you a bit of a hard time. In later levels, the Rosie is upgraded to the "Elite Rosie." In this form, they deal even more damage with their Rivet Guns and can take more of a beating. As far as health goes, they don't seem to be any different from the Bouncer in that aspect.

 

In the beginning, the Electric Buck ammunition for the Shotgun seems to be the best weapon in your arsenal. You soon acquire more weapons, though. The Grenade Launcher is very effective, Frag Grenades or Proximity. The Crossbow works well too. While fighting a Rosie, cover is very important. You don't want to get to close too Rosie, either, as he's got a few melee attacks that he won't hesitate to use.

 

Rosie Research

Level 1 -Increased Damage

Level 2 -Receive Combat Tonic "Photographer's Eye 2."

Level 3 -Increased Damage

Level 4 -Rosie Loot almost always contains rare invention materials.

Level 5 -Increased



 
 
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Comments for Enemies

 
 
2 comments, latest first.
 
Apr 12th 2015 Guest
Big sisters are in bioshock 2
ID #541923
Jun 20th 2014 Guest
[b]where are the big sisters[b][/b] [/b]
ID #402917