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P07A: Exiting the Underground

Batman: Arkham City Walkthrough and Guide

by Chris Boots-Faubert  

 
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Exiting the Underground

On the way out note the pair of Deamon Seals on either side of the door you need to exit through -- use the Batclaw on those now, and then exit through the door.  In the next area use Detective Vision to spot the manhole cover -- and ignore it for the moment, heading down the hall that splits to the right of it and using the REC to open the doors here, where you will find a Trophy to grab.

Head back to the manhole cover and backtrack out the way you came through to the Station, where you will find that the group of thugs with the jammer among them have re-spawned -- if you have not already grabbed it there is a Trophy to the right in a crawl space so you may want to grab it now!

 


Dealing with the new Shield Thugs

 

With the thugs managed head to the corner to the far right of where we re-entered the area and you will find a motor gate behind which there is a new enemy type -- Shield Thugs.  Use the REC to raise the gate and slide under, then engage them using a new move -- 'B' Double 'A' -- which is a ground-launched aerial attack.  It takes some practice to pull this off, but that's OK, we are eager to learn, right?

Actually it is a good thing that we did learn this new attack because when we get through the Subway Tunnels and into the next area there is a mixed group of armor and shield thugs as well as regular ones -- oh, and a Greenie!  What I did was approach the armor thug via the grating and do a takedown move on him to get him out of the way straight away, then I selectively beat the tar out of the regular thugs, leaving just the Greenie and a pair of shield thugs.  I took out the two shield thugs and then interrogated the Greenie for some nice intel!

Be sure that you destroy any Joker Teeth that you come across on the way out by the way.  Doing so adds XP which is always a good thing.

Once that battle is completed, hack the terminal to open the doors to the stairs and head up.  When you emerge into the upper area of the Station you will overhear an announcement from Strange: he has had the Mayor of Gotham City, Quincy Sharp, arrested and placed in Arkham City and you remark to Oracle that we will need to investigate this -- adding yet another objective to our growing list!

To the left in this area is a room with a Catwoman Trophy (your interrogation of the Greenie has marked this on your map).  Head inside that room and you will spot a duct grate you can remove, and then enter the duct to find a room with a demo-floor.  Blow the floor and drop down to grab the Trophy here now.

--== Enigma Machine ==--

When you pick up this Trophy -- assuming you have been following the guide -- this will trigger the next Enigma Machine Riddle: "The more there is, the less you see.  What could I be?"  The answer is, of course, Darkness -- and once you dial that in you see the next hostage location on the map.  Well done!

Note: if you did not get this when you picked up the Trophy try to find another Trophy or a Greenie to interrogate (both work) and you should get it then.

While you are looking at the map note that there are also markers on it for a Murder Victim Crime Scene on the lower left side of the map, a green marker showing Quincy Sharp's location, and the marker for Bane's HQ.  What we want to do is take care of some of the odds and ends that are hanging at the moment both to clear them up and to pick up extra XP to expand our Gadget collection -- actually that is something we need to discuss in a moment.  Bear with me and we will, but first head back up to the Subway Station and make your way to the corner with the hackable console -- hack that to open the bars to the booth here and grab the Trophy inside.

After you exit the Subway Station -- and I suggest that the best way to do that is to approach the exit and RB out to the dome above so you avoid having to fight if there are any thugs near the entrance when you exit -- but that does not mean you should not take out some of the thugs, as after all this is a target-rich environment, so once you are strategically above them, go ahead and start taking them out, we will wait!

--== Back to Bane ==--

When you are finished taking out and interrogating thugs set the current mission to Bane's HQ and head there -- take out and interrogate the thugs that are guarding it, and then head inside.  As you approach Bane an army of Strange's thugs appear and try to take Bane down!  You help him to defend himself from them but after the fight ends and you tell Bane you have done your end, you learn that he has double-crossed you!

 


Resolving the Outstanding Bane Mission

 

Not only did he NOT destroy the Titan, he plans to use it for himself!  But you crafty fella you!  You suspected all along, didn't you?  You must have because in the CS you trap him in a cage and lock it, and then you do as you promised and destroy the remaining Titan Canisters.

Also note that there is a Trophy on a desk inside the guard cage you cannot reach directly -- but you can use the Batclaw to grab it -- so do that now! 

They are in an alcove off of the main room -- a gel charge on the center canister in each row will take them all out, so do that now and you unlock the Achievement "Broken Toys" (25 GS) as your reward!  Well, that and you also unlock the Bane Figure and you should Level Up as well!  Which is good since it takes us to the last thing we need to discuss in this section: Gadgets!

--== Gadgets You Should Have or Get ==--

I have not been discussing the choices you make for your upgrades, as it really is a personal issue and certainly flavors how the game will play out, but we are reaching a point now where you are actually going to want and need certain Gadgets, so before you spend the point you just unlocked, take a look at this list as it represents the Gadgets you will find very useful from here on out and so should have an eye towards obtaining.

Some of these you will have been given, some you probably have already unlocked, and some maybe not.  I am including the entire list of recommended Gadgets regardless of how they are obtained -- if you do not have one of these you should seriously work towards adding it to your kit:

-- Batarang
-- Remote Control Batarang
-- Batclaw
-- Explosive Gel
-- Cryptographic Sequencer
-- Smoke Pellets
-- REC (Remote Electrical Charge)
-- Line Launcher
-- Reverse Batarang
-- Batclaw Disarm
-- Sonic Batarang
-- Line Launcher Tightrope
-- Disruptor: Forearm Jammer

In addition to the above you should try to unlock the following for your Batsuit:

-- Ballistic Armor v4.0
-- Combat Armor v4.0
-- Shock Wave Attack
-- Glide Boost Attack
-- Heat Signature Conceal

As for the Combat moves that is purely a personal choice since the game gives you the ones you absolutely need as a matter of course.  And that wraps this up -- so compare what kit you have to the list above, and if you do not have some of these, well then those are the ones you want to choose!



 
 
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Comments for P07A: Exiting the Underground

 
 
2 comments, latest first.
 
Aug 10th 2012 Guest
wow, I have never seen a stupider walk through, the idiot doesn't even look around to show me which part of the map he's in, stupidest walkthrough n game ever..
ID #174273
Jan 17th 2012 Guest
this really helped us out thanx [spoiler][/spoiler] i think batman shuld die then come back to life as an atcual bat who can transform into a human!!!!!!!!
ID #106843
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