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Combat Challenges

Batman: Arkham City Walkthrough and Guide

by Chris Boots-Faubert  

 
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Combat Challenges

The Combat Challenge System returns in AC, and though it can be a bit confusing, remember that for most players the challenges are deeply linked to their associated Achievements, which is what makes them important to gamers who consider themselves to be either in the Completionist Category, or for whom gameplay is the means and Achievements are the end.  I don't really have an opinion one way or the other on this -- though with the cost of modern video games these days I don't see how we can criticize any gamer who wants to squeeze the maximum amount of entertainment out of any game they buy -- I am just saying...

In Arkham City there are two different classes of Challenge: Ranked and Campaign. 

(I) Ranked Challenges
-- Combat Challenges: 12 Challenges with 36 Medals
-- Predator Challenges: 12 Challenges with 36 Medals

(II) Campaign Challenges
-- 12 Campaign Challenges with 108 Medals

The Campaign Challenges are a mixture all of the other Challenges that are presented in sets of 3 different challenges in a row that you need to unlock 3 medals for in each section -- so 9 medals per Challenge basically.  Bearing in mind that you are not permitted to fail more than three times before you fail the given Challenges, it should be obvious that the score multiplier in each is a strategically key element to unlocking the three medals per Challenge.

-- Strategic Tips for Combat Challenges --
This may sound obvious when you first read it, but when you are dealing with modes like the Challenges that are largely skill-based play -- meaning you have learned and can perform the various combat moves upon desire -- real success in these battles is often augmented by the confidence you feel towards them and your ability to complete them.  Yeah, that is obvious, but mentally preparing yourself for these Challenges by developing the basic strategies that you need to win them is an important step in preparation, and the following tips will go a long way towards fulfilling that obvious element:

(01) Mind your Counter: one of the most important elements to coming out of the bouts with a score high enough to unlock all three medals is your Combat Counter -- and keeping it high should be one of your primary objectives;

(02) Maintaining the Combat Counter from the beginning of the bout to the end will add 1,000 points to each round;

(03) Bonus Points Matter: You can pick up 500 Bonus Points by simply going through an entire round without being hit -- something that you should bear in mind because Bonus Points matter!

(04) Additional Bouns Points can be obtained by using a variety of attacks and gadgets as part of your basic strategy rather than the same one or two attacks over and over -- which is what a lot of players do if they are not as well-versed in the different attacks that are available.  Training -- even over-training -- in the use of alternate moves is a good idea, because switching off each move is the fastest path to Bonus Points in these bouts;

(05) Stun Attacks immediately followed by regular attacks is the fastest and least dangerous method for raising your Combo Meter;

(06) Normal take-downs are worth a 10X multiplier; Special take-downs receive higher point rewards; combining a mixture of the two will help a lot in raising your points mid-bout;

(07) Do not forget that you can jump over opponents as well as dodge them!  Often a good offense starts with a good defense, something that we learned quickly in the previous game when dealing with the mixture of regular opponents and the charging types -- dodging and jumping to avoid their attacks while you thin out the field was (and still is) an important defensive strategy to remember and use;

(08) The 'Ground Pound' move will trigger a 75X multiplier, making it the ideal closing move for a round.

(09) Maintaining the Point Multiplier: The process of building up and maintaining the point multiplier bonus is key to success in the Challenges, so bear in mind that the following actions will reset the multiplier and so should be avoided:

-- Being hit by an opponent;
-- Bad move timing -- countering too early / attacking too late;
-- Breaking the move chain;
-- An opponent successfullky blocking your attack.


Completing the Challenges can be accomplished online or offline -- even the Ranked Challenges do not specifically require you to be connected to Live -- but bear in mind that any Achievements that you unlock while you are not connected to Live will NOT have a data stamp applied to them. 

 

--== Combat Challenges ==--

Combat Challenge 1 -- Blind Justice
The Medal Point Requirements for this Challenge are:
1 Medal = 6000
2 Medals = 12.000
3 Medals = 24.000

Combat Challenge 2 -- Survival of the Fittest
The Medal Point Requirements for this Challenge are:
1 Medal = 8000
2 Medals = 16.000
3 Medals = 32.000

Combat Challenge 3 -- Rooftop Rumble
The Medal Point Requirements for this Challenge are:
1 Medal = 8000
2 Medals = 16.000
3 Medals = 32.000

Combat Challenge 4 -- Hell's Gate
The Medal Point Requirements for this Challenge are:
1 Medal = 8000
2 Medals = 16.000
3 Medals = 32.000

Combat Challenge 5 -- Fun House Brawl
The Medal Point Requirements for this Challenge are:
1 Medal = 15.000
2 Medals = 30.000
3 Medals = 60.000

Combat Challenge 6 -- Prison Riot
The Medal Point Requirements for this Challenge are:
1 Medal = 8.000
2 Medals = 16.000
3 Medals = 32.000

Combat Challenge 7 -- Blind Justice Extreme Level
The Medal Point Requirements for this Challenge are:
1 Medal = 8.000
2 Medals = 16.000
3 Medals = 32.000

Combat Challenge 8 -- Survival of the Fittest Extreme Level
The Medal Point Requirements for this Challenge are:
1 Medal = 15.000
2 Medals = 30.000
3 Medals = 60.000

Combat Challenge 9 -- Rooftop Rumble Extreme Level
The Medal Point Requirements for this Challenge are:
1 Medal = 10.000
2 Medals = 20.000
3 Medals = 40.000

Combat Challenge 10 -- Hell's Gate Extreme Level
The Medal Point Requirements for this Challenge are:
1 Medal = 12.000
2 Medals = 24.000
3 Medals = 48.000

Combat Challenge 11 -- Fun House Brawl Extreme Level
The Medal Point Requirements for this Challenge are:
1 Medal = 15.000
2 Medals = 30.000
3 Medals = 60.000

Combat Challenge 12 -- Prison Riot Extreme Level
The Medal Point Requirements for this Challenge are:
1 Medal = 12.000
2 Medals = 24.000
3 Medals = 48.000


--== Predator Challenges ==--

Predator Challenge 1 -- Meltdown Mayhem

Predator Challenge 2 -- Police Brutality

Predator Challenge 3 -- Natural Selection

Predator Challenge 4 -- End of the Line

Predator Challenge 5 -- Lost City

Predator Challenge 6 -- Top of the World

Predator Challenge 7 -- Meltdown Mayhem Extreme Level

Predator Challenge 8 -- Police Brutality Extreme Level

Predator Challenge 9 -- Natural Selection Extreme Level

Predator Challenge 10 -- End of the Line Extreme Level

Predator Challenge 11 -- Lost City Extreme Level

Predator Challenge 12 -- Top of the World Extreme Level



 
 
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Comments for Combat Challenges

 
 
1 comments, latest first.
 
Sep 11th 2012 Guest
Hi, there are more things you should keep in mind.
- You get 5000 points If you haven't been hit even once throughout the entire challenge.
- It's better to enter these challenges when you're far in the story mode, because that way you'll have most of the necessary upgrades unlocked.
- You can perform a UNBLOCKABLE special combo takedown with "e" after reaching combo of 5 which will give you 50x multiplier and is very safe and easy to do.

Cheers ;)
ID #185200
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