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Fable 2 Guide By Mike Hazleton Back to Fable 2 Index :: Fable 2 SuperCheats

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Walkthrough Childhood - Music Box - Abion's Most Wanted - Barnum's Image Capturing Device - The Beetle Hunt - Tramp's Treasure - The Love Letter Early Adulthood - Birth of a Hero - The Bandit - The Journey Begins - The Ritual - A Bridge Too Far - Till Death Do Us Part - The Sculptor - The Archaeologist - The Ritual (Part 2) - Donating to the Light - The Hero of Will - The Crucible - The Summoners - Cold Comfort Farmer - Red Harvest - The Crucible (Part 2) - Defender of the Light - Temple of Shadows - Sacrificing to the Shadows - The Oakfield Massacre - Westcliff Development - The Spire - The Hero of Will (Part 2) - The Hero of Skill - Stranded - The Hero of Skill (Part 2) - T.O.B.Y. - Treasure Island of Doom - Hobbe Squatters - Westcliff Development (Part 2) - Blind Date - Rescuing Charlie - Something Rotten - Love Hurts - Cemetery Mansion - Evil in Wraithmarsh - Returning the Dark Seal - The Hero of Skill (Part 3) - Bloodstone Assault - The Weapon Brightwood Tower Castle Fairfax Blackmail The Rescue
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Knothole Island DLC Guide Location of Knothole Island Knothole Island's Big Freeze Knothole Island's Huge Heat Knothole Island Drowning Knothole Island Volumes Knothole Island Achievements Box of Secrets New Items Spoiler DLC
Fable 2 SuperCheats

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Fable 2 Guide - Stranded

Luckily your dog made it through though, a pretty crucial fact as he helps you escape from your captivity. A local farmer locked your unconscious body up in a cage, but the mysterious fog in the marsh dealt with him and your dog got the key from his corpse. Use it to escape from the cage and proceed through the misty marsh.

Head directly into the watery swamp, then towards the deserted settlement along the suggested route. Soon you'll be led into the submerged courtyard of The Drowned Farm and meet a Banshee for the first time.




Banshees are a lot weaker than they look. They send little underlings using spirits to pester you and prevent you from putting your whole attention on them, but once you knock these weak pests out of the way and the Banshee cowers, with its hands over its face, unleash either repeated and quick ranged attacks or targeted spells. You can use quick sword attacks, especially as the Banshee won't attack while cowering, and disappears before its next spell, but well aimed ranged attacks are probably more effective. It also uses the Vortex Will attack, but it shouldn't bother you too much. No more than two rounds of cretins and cowering should be required to put it out of its misery.



Head out of this area onto dry land and continue up the hill as suggested by the golden trail and cross the wooden bridge in pursuit of the Hollow Men which you may catch one or two glimpses of on the way. Deal with them as before, as well as any Balverines which happen to have joined the party. Bear in mind that Banshees, Hollow Men, Hobbes, Balverines and Bandits should all attack each other as much as you, so feel free to sit back on occasion and just finish them off when weaker.

You'll then have to cross a stone bridge and fight off more Hollow Men, with more spawning alongside you as you move through the marshes. After fighting your way through a less-decrepit but still abandoned settlement you should meet the Elder Hollow Man, similar to his friends but capable of a surround Will attack of his own. Despite this, he still shouldn't prove too troublesome if Inferno attacks are used for the majority.

Upon entry to another suspicious-looking swamp you will need to fight off another Banshee and then in the next suspicious-looking swamp almost straight afterwards, a Troll. This one is stronger than any before, with particularly hardy-warts this time. Use ranged attacks rather than Will as it is resistant to most. The bridge nearby makes it so the troll cannot get you with any of its attacks. You can often still get shots on its back from here, though you may need to move (use Time Control to buy yourself some extra speed) to finish it off. Watch out for Hollow Men during this period too. Inferno spells from your bridge should stop them from pestering you too much.




Phew. You'd think that was just about all the developers could throw at you in one area. And you'd be right. Continue along the short remainder of the route, fighting off the last few Hollow Men and enter the relative haven of Bloodstone to end the Stranded quest and resume the Hero of Skill one.

Previous: - The Hero of Skill
Next: - The Hero of Skill (Part 2)






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