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Fable 2 Guide By Mike Hazleton Back to Fable 2 Index :: Fable 2 SuperCheats

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Introduction Expressions Combat Relationships Dog Collectibles Money Tips Experience Tips
Walkthrough Childhood - Music Box - Abion's Most Wanted - Barnum's Image Capturing Device - The Beetle Hunt - Tramp's Treasure - The Love Letter Early Adulthood - Birth of a Hero - The Bandit - The Journey Begins - The Ritual - A Bridge Too Far - Till Death Do Us Part - The Sculptor - The Archaeologist - The Ritual (Part 2) - Donating to the Light - The Hero of Will - The Crucible - The Summoners - Cold Comfort Farmer - Red Harvest - The Crucible (Part 2) - Defender of the Light - Temple of Shadows - Sacrificing to the Shadows - The Oakfield Massacre - Westcliff Development - The Spire - The Hero of Will (Part 2) - The Hero of Skill - Stranded - The Hero of Skill (Part 2) - T.O.B.Y. - Treasure Island of Doom - Hobbe Squatters - Westcliff Development (Part 2) - Blind Date - Rescuing Charlie - Something Rotten - Love Hurts - Cemetery Mansion - Evil in Wraithmarsh - Returning the Dark Seal - The Hero of Skill (Part 3) - Bloodstone Assault - The Weapon Brightwood Tower Castle Fairfax Blackmail The Rescue
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Knothole Island DLC Guide Location of Knothole Island Knothole Island's Big Freeze Knothole Island's Huge Heat Knothole Island Drowning Knothole Island Volumes Knothole Island Achievements Box of Secrets New Items Spoiler DLC
Fable 2 SuperCheats

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Fable 2 Guide - A Bridge Too Far

This is the first sub-quest to embark on and as it is not directly related to the main questline you need to select it as the active mission in the Quests/Maps section of the main menu so the golden trail directs you to the right place! The location for this is the Oakfield pub (The Sandgoose), where good old Barnum from our childhood needs a hand.

He has bought the bridge we were at earlier, the one the bandits had captured and destroyed. We need to go in and clear the area so he can set about repairing it, allowing us to return to Bowerstone eventually too. The bandits are using the abandoned inn at Rookridge as their base of operations, so head out of Oakfield and all the way back to the mineshaft with the treasure chest, heading left at the bottom of that hill, past the water pool. You can see Rookridge Inn from afar, atop the large hill, but there won't be any enemies until you enter.




Try to do as much damage as possible from range, though the bandits' height makes that tough from the ground floor. Head up the stairs and some will undoubtedly come to meet you. Take them out at close quarters and head up to the ranged bandits before they have time to inflict any damage on you. Collect the treasure in the side room (left at the top of the stairs) and then head out onto the balcony. Follow it round and you'll see Dash, the bandit leader taunting you from a distance. He's very fast but isn't going anywhere in the end, so pursue him at a reasonable pace, but be aware that there are more of his cronies in the area to keep you busy.


Chase down Dash!

Follow the trail along the tracks and up into the mountains through hordes of enemies and you'll find Dash cornered by your dog. Finish him off with your ranged weapon and collect the treasure behind the monument, then return to Barnum (you can fast travel now as you've been there before, just select the quest again in the Quest/Maps window and press A) to finish the quest and receive a healthy 250 renown points as well as a pair of Barnum's Goggles and Barnum's Thesaurus.

This should leave you with three quests left as possibilities to increase your renown, Till Death do us Part, The Sculptor, and The Archaeologist. For the purposes of this walkthrough, we'll go for the Till Death do us Part quests, as that is certainly the most interesting quest and rewarding quests.

 

Previous: - The Ritual
Next: - Till Death Do Us Part






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