=============================================================================== _|_|_|_|_|_| _|_|_|_|_|_| _| _|_| _|_|_|_|_|_| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _|_|_|_|_|_| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _|_|_|_|_|_| _|_|_|_|_|_| _| _|_| _|_|_|_|_|_| _|_|_| _| _|_|_|_| _|_|_|_| _| _|_|_| _| _| _| _| _| _| _| _| _| _| _|_|_| _| _| _| _|_| _| _| _| _| _| _| _| _| _|_|_| _| _| _| _| _|_|_| _|_|_| _| _|_|_| _|_|_|_| _|_|_| _| _| _|_| _|_|_| _| _| _| _| _|_| _| _| _| _| _| _|_| _| _|_| _|_| _| _| _| _| _| _|_|_| _| _| _| _| _| _| _|_| _| _| _| _|_|_| _|_|_| _|_|_|_| _|_|_| _| _| _|_| _|_|_| =============================================================================== Zoids: Battle Legends FAQ/Walkthrough For the Gamecube Video Game Console Version- 1.13 (Most Recent Update: 10/18/07) By Daniel Danahy aka Cloud20390 ([email protected]) Copyright 2005-2007 Daniel Danahy =============================================================================== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Sites permitted to use this guide are: www.GameFAQs.com www.Neoseeker.com www.1up.com www.SuperCheats.com All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. =============================================================================== NOTICE!!!- I AM NO LONGER ANSWERING QUESTIONS FOR THIS GAME REGARDING GAMEPLAY. IF YOU ARE HAVING TROUBLE WITH SOMETHING AND IT ISN'T IN THIS GUIDE, CHECK THE MESSAGE BOARDS AT WWW.GAMEFAQS.COM. SEE THE "VERSION HISTORY" SECTION OF THIS GUIDE FOR A LINK. -THANK YOU. (Note: While I will no longer be answering questions, I will still accept user submitted strategies; however it will probably take a bit of time for me to get them up.) =============================================================================== =============================================================================== <----------------------------------------------------------------------------> TABLE OF CONTENTS/INDEX.....(*TOC*) <----------------------------------------------------------------------------> =============================================================================== Tip: Use ctrl+f to find what you are looking for quickly. If you would like to come back to the Table of Contents, type (*TOC*) in the find menu (or you could just scroll to the top). VERSION HISTORY........................................................(BOR!) CONTROLS...............................................................(CTR!) FREQUENTLY ASKED QUESTIONS.............................................(FAQ!) MISSION MODE...........................................................(MM#!) I. Republic Missions..............(REP$) A. Mission 1........(RM1) B. Mission 2........(RM2) C. Mission 3........(RM3) D. Mission 4........(RM4) E. Mission 4........(RM4R) F. Mission 5........(RM5) G. Mission 6........(RM6) H. Mission 7........(RM7) I. Mission 8........(RM8) J. Mission 9........(RM9) K. Mission 10.......(RM10) L. Mission 11.......(RM11) M. Mission 12.......(RM12) N. Mission 12.......(RM12R) O. Mission 13.......(RM13) P. Mission 13.......(RM13R) Q. Mission 14.......(RM14) R. Mission 14.......(RM14R) S. Mission 15.......(RM15) T. Mission 15.......(RM15R) U. Mission 16.......(RM16) V. Mission 16.......(RM16R) II. Empire Missions................(EMP$) A. Mission 1.......(EM1) B. Mission 2.......(EM2) C. Mission 3.......(EM3) D. Mission 4.......(EM4) E. Mission 4.......(EM4BU) F. Mission 5.......(EM5) G. Mission 6.......(EM6) H. Mission 7.......(EM7) I. Mission 8.......(EM8) J. Mission 9.......(EM9) K. Mission 10......(EM10) L. Mission 11......(EM11) M. Mission 12......(EM12) N. Mission 12......(EM12BU) O. Mission 13......(EM13) P. Mission 13......(EM13BU) Q. Mission 14......(EM14) R. Mission 14......(EM14BU) S. Mission 15......(EM15) T. Mission 15......(EM15BU) U. Mission 16......(EM16) V. Mission 16......(EM16BU) ZOIDS BATTLE...........................................................(ZDB!) I. Zoids Battle Info...............................(ZBI*) II. Cheap Tactics..................................(LZY*) III. Chaotic Century...............................(CCM*) IV. New Century Zero...............................(NCZ*) V. Mission Mode Battles............................(MMB*) VERSUS.................................................................(VRS!) I. Info............................................(ZVI*) II. Stages.........................................(ZST*) III. Cheap Tactics and Strategies..................(ZVS*) ZOIDS FIST.............................................................(ZFB!) I. Info............................................(ZFI*) II. Stages.........................................(ZFA*) III. Cheap Tactics and Strategies..................(ZFS*) LISTS/UNLOCKABLES......................................................(UNL!) I. Zoids............(ZDS*) II. Pilots..........(PLT*) III. Parts..........(PRT*) IV. Cheats..........(CHT*) CREDITS................................................................(CRDT!) =============================================================================== VERSION HISTORY......(BOR!) --------------------------------------------- -Current Version- 1.13 (10/18/07) -Info- Fixed some more errors, but nothing major. ----------------------------------------------------------------------- -Version- 1.12 (1/3/07) -Info- I am no longer answering any questions concerning the game via email as it has been so long since I've last played it and I wouldn't be of much help anyway. If you do have a question, your best bet would be the message board at www.GameFAQs.com: http://boards.gamefaqs.com/gfaqs/gentopic.php?board=924420 -Super Cheats has been authorized to use this guide on their site. ----------------------------------------------------------------------- -Version- 1.11 (2/22/06) -Info- Mainly just fixed some errors and re-worded a few things. I also added a few more Frequently Asked Questions. ----------------------------------------------------------------------- -Version- 1.10 (10/29/05) -Info- Added a few more strategies for Versus Mode, and some more tips for Battle Mode. Created an FAQ section. ----------------------------------------------------------------------- -Version- 1.05 (10/21/05) -Info- I fixed some very small errors, and decided to make some ASCII Art. I also added some strategies for Versus Mode. ----------------------------------------------------------------------- -Version- 1.00 (10/19/05) -Info- Fifth version of guide. Completed the Parts section. Guide is, essentially, complete. One or two spelling errors were fixed. ----------------------------------------------------------------------- -Version- 0.90 (10/12/05) -Info- Fourth version of guide. Most of the List/Unlockables section is done. I've listed the Zoids and the requirements for unlocking them(except for their cost). I've listed the pilots and their stats. The cheats section is also finished. -1up.com is now authorized to use this guide on their site. ----------------------------------------------------------------------- -Verion- 0.60 (10/7/05) -Info- Third version of guide. I added the requirements for playing through the Chaotic Century, New Century Zero, and Mission Mode Battles in the Zoids Battle Mode. I also added the stages and their descriptions for both Versus and Zoids Fist. ----------------------------------------------------------------------- -Version- 0.50 (10/6/05) -Info- Second version of Guide. Imperial Mission Mode has been added. A few small spelling errors were fixed. -Neoseeker.com is now authorized to use this guide on their site. ----------------------------------------------------------------------- -Version- 0.25 (Guide Started: 10/1/05) -Info- First version of Guide. Albeit not complete, it covers: Controls, and Republic story of Mission Mode. -Will accept other's strategies and tactics via E-Mail(see top of page) until otherwise stated. =============================================================================== CONTROLS......(CTR!) ---------------------------------- Battle Controls A Button- Fires the selected weapon. B Button- Jump. Y Button- Selects one of your equipped weapons. X Button- Melee or short range attack. Z Button- Uses optional part. R Button- Lock on to target. L Button- Lock off of target. A+X- Uses a Zoid's special attack. The Zoid must have low health, and you must hold down both buttons for a few seconds. It's very difficult to use effectively so don't rely on it... Control Stick- Moves Zoid C-Stick- A quick dodge D-Pad- Tells partner what to do in battle. Start- Pause Menu Controls A Button- Accept B Button- Cancel Control Stick- Highlight a choice D-Pad- Highlight a Choice Start- Accept Mission Mode/Credits Controls A Button- Accept Control Stick- Highlight a choice D-Pad- Highlight a choice Start- Skips cutscenes or credits Garage Controls A Button- Accept B Button- Cancel Y Button- Turns menu on/off X Button- Changes Zoids color Z Button- Detail R Button- Part List L Button- Cancels Part List/Takes off part Control Stick- Highlight a choice C-Stick- Changes camera angle D-Pad- Highlight a choice =============================================================================== FREQUENTLY ASKED QUESTIONS (FAQ!) ------------------------------------- These are just some of the questions I noticed while on the message boards. - Q: Does Mission Mode get any easier? I'm only a couple of missions into it and I keep getting my ass handed to me... A: Yes. After a few missions into either story it begins to get easier. Also, as you progress through the game you will naturally get better at it. Soon you will be able to completely annihilate computer opponents with ease. -- Q: How do you get new Zoids for Versus Mode? A: There are two ways. 1) Putting in one of the codes. 2) Beating all of the Republic and Imperial Mission Mode missions. To use your Zoids from Zoids Battle, select entry, then Zoids List Load. This will let you load a file from Battle Mode, and let you use any Zoid you have purchased in it. -- Q: Ultra Z is so powerful. How many are you allowed to equip to any one Zoid? A: The same as any other Sub Part...three. -- Q: I can't unlock ____ for purchase in Battle Mode. How do I unlock it? A: Check the Zoids list in the "Lists/Unlockables" section of this guide. -- Q: I'm holding down both buttons while the EX bar is full. Why can't I fire/charge my Zoid's EX attack?!?!?! A: Your EX won't charge if you are currently firing another weapon and/or moving. You have to be completely stationary in order to begin charging it. After it's charged however, you can move around again. -- Q: How many times can you use a Zoid's special(EX) attack? A: As many times as you want. The EX bar over the health of the Zoid refills after a special attack is used. Once it's full, you may use the special attack again. -- Q: What's the best Zoid in the game? A: It's really just a matter of preference. Any of the Zoids can be effective if piloted correctly. Most people I've talked however, tend to agree that Zero Phoenix is the best to use. My advice is to just get three Ultra Zs, and pick a Zoid you think looks cool... -- Q: Can you choose from a selection of languages? A: No. Only English. -- Q: Can any of the Zoids fly? A: No, not really. The Zoids that are supposed to fly just sort of hover a few feet off of the ground. -- Q: Can you change the Zoid's color? A: Yes. See the controls section of this guide to find out how. -- Q: What's the difference between Diablo Tiger Alpha and Diablo Tiger Beta? A: Very little really. Diablo Tiger Alpha just has a more powerful gun, the colors you can choose for them are different, and they have different EX attacks. They are both basically even though, so use whichever one you think looks better. -- Q: Are there cheats and, if so, how do I use them/what do they do? A: Yes, there are cheats. Go to the configuration menu and play the voices in a certain order. After you have played all of the voices, simply leave the menu to activate the cheat. If you would like to know what the cheats are, check the cheats section of this guide. -- Q: I'm entering the cheat, but it's not working. HELP ME!!! A: You need to enter the voices in order, then, after you enter the last voice, leave the menu. The problem may also be that you are simply confused. The cheats don't just unlock the Zoids for you. You still have to buy them in the shop. =============================================================================== Mission Mode(MM#1) Mission Mode is the story mode in ZBL. I won't spoil the story for you so basically all I will say is that you can play as either the Empire or Republic. In Mission Mode, the farther you progress in the story you unlock more pilots, parts, and zoids to help you. The zoid you get sometimes depends on the decisions you make during cutscenes. You are welcome to submit a strategy to me, and if it works I will post it (giving you credit of course). Republic Missions (REP$) ----------------------------- In the Republic Missions, you play as the Blue Unicorn Team: An experimental battle team with experimental vessels... Starting Zoids- Command Wolf, Cannon Tortoise. MISSION 1 (RM1): Who is it? ----------------------------- Information Location- Empire Development Base. Victory Conditions- Total destruction of enemy zoids. Defeat Conditions- Heavy damage to your zoids. New Pilot- Shoma New Zoids- none New Parts- Protect Armor, E Shield (Command Wolf), Booster (Cannon Tortoise) Enemy Zoids- Atak Cat Noir Strategies Pilot- Shoma Zoid- Command Wolf Weapons- AZ 50mm W B-Cannon S. Parts- Protect Armor Option- E Shield (CW) What to do- Try to stay at medium range while firing your 50mm. If the Atak Cat Noir gets close, use your melee attack/energy shield to stun him and get back again. Try not to stay in one place for too long, and use the C-Stick to Quick Dodge whenever necessary. This battle shouldn't take long at all... --- Pilot- Shoma Zoid- Cannon Tortoise Weapons- LC CP B-Cannon, LC W HAS-Cannon S. Parts- Protect Armor, Option- Booster (CT) What to do- It doesn't really matter what range you are at. If you want to fight Long Range, then use your booster to keep your distance, and use the B-Cannon to hurt the cat. If you want to be at medium or short range, then use a combination of your HAS-Cannon and melee attack to do some decent damage while not giving him the chance to attack back. In my opinion, using the Cannon Tortoise makes this battle easier (although it isn't hard either way), but it can take longer... --- MISSION 2 (RM2): Defense. --------------------------- Information Location- Republic Training Squadron Base. Victory Conditions- Destruction of 5 or more enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- none New Parts- Weapon Binder, Flexible Binder, E. Shield (CT), Assistance Booster, Enemy Search Radar, Alpha Plug Z Enemy Zoids- Zaber Fang, X4 Sea Strikers. Strategies Pilot- Shoma Zoid- Command Wolf Weapons- AZ 50mm W B-Cannon, Weapon Binder. S. Parts- Protect Armor, Enemy Search Radar, Alpha Plug Z Option- Assistance Booster What to do- The Weapon Binder is the weapon of choice in this battle, and you won't need to use your 50mm unless you run out of WB ammo (which shouldn't happen). First you need to take out the Zaber Fang. Stay at long range and shoot it with the WB. By the time a Sea Striker shows up, Zaber Fang should be at least half destroyed. Do your best to avoid the Sea Striker(s), and finish off the Zaber Fang. After ZF is gone, it's just a matter of hunting down the Sea Strikers. Use the WB to do lots of damage to them, and if they happen to get in your range for a melee attack, go for it. --- Pilot- Shoma Zoid- Cannon Tortoise Weapons- LC CP B-Cannon, Weapon Binder S. Parts- Protect Armor, Enemy Search Radar, Alpha Plug Z Option- Booster (CT) What to do- It's basically the same as using Command Wolf (a little more challening though). The difference is you now have the chance to fight the battle long or short ranged. Either way, take out Zaber Fang first while trying to avoid the Sea Striker's attacks. If you are fighting short range, use the Weapon Binder when you get the chance. Also, CT's melee attack does wonders, so use it whenever you get the chance as well. If you are fighting long range, get out into the open and use the B-Cannon/Weapon Binder to do some decent damage. After Zaber Fang is gone, hunt down the Sea Strikers using any of your attacks. --- MISSION 3 (RM3): Guard. ------------------------ Information Location- Transporting-Airbase Gate Victory Conditions- Protect the Transporter to safety. Defeat Conditions- Heavy damage to your Transporter. New Pilot- none New Zoids- none New Parts- 8MSL Pod A, REENF Protect ARM (Reinforced Protect Armor), Blade Antenna Enemy Zoids- X2 Sea Strikers (after that ???), X2 Molgas (after that ???) Strategies Pilot- Shoma Zoid- Command Wolf Weapons- AZ 50mm W B-Cannon, 8MSL Pod A S. Parts- REENF Protect ARM, Blade Antenna, Enemy Search Radar Option- Assistance Booster/E. Shield What to do- When the mission starts, try to take out the Molgas first with the 8MSL Pod, and put your shield up if you see a few missles about to hit you. Try not to worry about the Sea Strikers, but shoot them down if you happen to get them in your range. If you get close to any of the enemy Zoids, use your melee attack. it is extremely useful against both the Molgas and the Sea Strikers. After you destroy both Sea Strikers and Molgas you'll get a short break, and then they start coming in again. If you've been using your shield correctly, you should have plenty of health left to easily take out the remaining Zoids (or at least hold them off) until the Transporter gets to safety. MISSION 4 (B) (RM4): A Questionable One. ------------------------------------- Information Location- Gorge Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- Tita New Zoids- Snipe Master BU, Gun Sniper New Parts- Strike Tonfa, Mosa MSL, E Shield (SM), Booster (GS), E Shield (GS) ZGR-Type A. Enemy Zoids- Zaber Fang, X4 Molga Strategies Pilot- Shoma/Tita Zoid- Gun Sniper Weapons- 144mm SNP RFL, 80mm Beam Gun, BMG, 8MSL Pod D, 8MSL Pod A S. Parts- REENF Protect ARM, Protect Armor, Enemy Search Radar Option- E Shield What to do- When the mission starts, quickly run back until you are out of their range, and get out the sniper. Try to get the Zaber Fang a few times, and destroy as many Molgas as you can. Don't waste your Sniper ammo either. Take your time aiming. You aren't in a rush (unless of course you started aiming while you were in their range), and, while you are aiming, the Molgas and Zaber Fang will be firing so wildly that they will shoot other enemy Zoids. If you fired your ammo wisely there should only be a few Enemy Zoids left (or none at all). Equip 8MSL Pod A and finish off the rest. --- Pilot- Shoma/Tita Zoid- Snipe Master BU Weapons- LNG-RNG SNP, Strike Tonfa, Mosa MSL/8MSL Pod A S. Parts- REENF Protect ARM, Protect Armor, Enemy Search Radar Option- E Shield What to do- At the start of the mission, find a good spot that's out of their range and get out the Sniper. Take your time with each shot, and you should be able to get them all. Try to wait a short while in between shots though because they tend to shoot at each other more than you. This way if you wait there will be less work you actually have to do. If you get impatient (or you just aren't a very good shot) and run out of sniper ammo then get out your Mosa MSL/8MSL PA, and wipe out the rest of them. MISSION 4 (A) (RM4R): --------------------- Information Location- Gorge Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- Tita New Zoids- Snipe Master BU New Parts- Strike Tonfa, E Shield (SM), ZGR-Type A. Enemy Zoids- X4 Molga *Allies- Zaber Fang Strategies Pilot- Shoma/Tita Zoid- Snipe Master BU Weapons- LNG-RNG SNP, Strike Tonfa, 8MSL Pod A S. Parts- REENF Protect ARM, Protect Armor, Enemy Search Radar Option- E Shield What to do- Stay out of enemy range, and use the Sniper to destroy the enemy Zoids. If you run out of Sniper ammo (which should not happen), and you haven't destroyed all the enemy Zoids yet, then get out Pod A. If none are in range with Pod A then wait until Zaber Fang destroys them all. If they destroy ZF then wait until they come back for you, and use Pod A to wipe them out. A very easy mission... MISSION 5 (RM5): High-speed Lightball -------------------------------------- Information Location- Gorge Victory Conditions- Reaching a designated place. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Shadow Fox New Parts- Active Shield, Booster (SF), Booster (SM), Smoke, Beta Plug Z Enemy Zoids- X2 Lightning Saix, X2 Sea Striker Strategies Pilot- Shoma Zoid- Shadow Fox Weapons- ARM-PRC LSR, 70mm BEN Cannon S. Parts- Alpha Plug Z, Beta Plug Z, REENF Protect ARM Option- Booster What to do- Well...Run (hopping helps). Just be sure you're going the right way by following the arrow at the top of the screen. MISSION 6 (RM6): Meeting Again ------------------------------- Information Location- Gorge Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- none New Parts- Wild Weasel, E Shield (SF), SB Generator. Enemy Zoids- X? Lightning Saix, X? Sea Striker Allies*- Desert Liger Strategies Pilot- Shoma Zoid- Cannon Tortoise Weapons- B-Cannon, Weapon Binder/8MSL Pod A S. Parts- REENF Protect ARM, Beta Plug Z, Protect Armor Option- Booster What to do- Shoot at any enemy Zoid that moves, and stay away from your partner (he's insane). Be sure to never stop moving, and try to get the Lightning Saix to follow you. Get him in a secluded area while Zan takes care of the Sea Strikers. While with the Lightning Saix, circle him while firing with your Weapon Binder. If it tries a melee attack on you use a quick dodge, and counter with one of your own. Hopefully Zan will do his job, and once you beat the Lightning Saix there won't be much left. If you equiped the 8MSL Pod A, then try to stay away from everything, and just unload on them. The most dangerous thing in this battle isn't the Lightning Saix, though...It's Zan and his stupid EXP MSL Pod. --- Pilot- Shoma Zoid- Command Wolf Weapons- 50mm B-Cannon, Weapon Binder/8MSL Pod A S. Parts- REENF Protect ARM, ZRG-Type A, Beta Plug Z Option- Booster (if you equiped 8MSL Pod A), Shield (if you equiped Weapon Binder) What to do- Basically do the same thing as you would if you had the Cannon Tortoise. Try to get the Lightning Saix alone, and use your 50mm to shoot him while circling him. If he happens to use a melee attack, quick dodge and counter with your own melee. You have to be careful about damage though as the CW doesn't have as much defense as the CT. Hopefully Zan will destroy most of the Sea Strikers leaving you to just take out the Lightning Saix. Again, if you equipped the 8MSL Pod A try to get away from everybody, and just unload on them. MISSION 7 (RM7): Earth is Burning ---------------------------------- Information Location- Wasteland Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Serious damage to your transporters. New Pilot- Zan New Zoids- Desert Liger New Parts- Beam Gatling Unit C, Long-Range Rifle A, E Shield (SL), ZGR-Type A Enemy Zoids- X1 Red Horn, X1 Dark Horn, X2 Molgas Strategies Pilot- Zan Zoid- Desert Liger Weapons- Long-Range Rifle A, EXP MSL Pod, AZ 3 Cannon A S. Parts- REENF protect ARM, SB Generator, Beta Plug Z/ZRG-Type A Option- E Shield What to do- Fist equip the EXP Pod, and unload on the Molgas. Use melee attacks if necessary. After Both Molgas are gone get out your Long-Range Rifle, and start luring the horns together. When you've got them both relatively close together shoot one at close range with the Long-Range Rifle until it stuns him. Immediately start attacking the other one until it stuns him. Just repeat this process until both are defeated. MISSION 8 (RM8): Giant Shadow ------------------------------ Information Location- Wasteland Victory Conditions- Attacking enemy official's Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- none New Parts- B-Cannon S, Booster (SL), Super Z Armor Enemy Zoids- X1 Bloody Death Saurer, X2 Elephander Strategies Pilot- Zan Zoid- Desert Liger Weapons- Long-Range Rifle A, B-Cannon S, AZ 3 Cannon A S. Parts- Super Z Armor, SB Generator, Beta Plug Z/ZRG-Type A Option- E Shield What to do- Equip the B-Cannon S, and head for the first Elephander. Stop the instant it is in range, and just blast at it. If you see a bunch of projectiles coming at you put up your shield...otherwise just ignore the damage. If you do this fast enough the first Elephander should be destroyed just before the second gets to you. Use the same tactic against the second, and you won't have to worry about the BDS at all... After both Elephanders are destroyed it ends the mission. MISSION 9 (RM9): Death Battle Again ------------------------------------ Information Location- Wasteland Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy Damage to your Zoids. New Pilot- none New Zoids- Liger Aero New Parts- AZ250mm 2 LR-Cannon, Beam LCHR, Gamma Plug Z, High out SB GENER Enemy Zoids- X1 Bloody Death Saurer Allies*- Cannon Tortoise BC, Dibison Strategies Pilot- Zan Zoid- Liger Aero Weapons- Long-Range Rifle A, B-Cannon S, AZ 3 Cannon A S. Parts- Super Z Armor, High out SB GENER, Gamma Plug Z/ZRG-Type A Option- Booster What to do- Equip the B-Cannon S, and run up to the BDS. Don't get too close...just close enough so that you can lock on to him. then begin circling him (left or right it doesn't matter) until he decides to do his charged beam thing. immediately stop and get a few shots in. When he stops firing his beam, start circling him again. Just repeat this basic strategy until he falls. Also, if you see him distracted by your allies and his back is facing you, stop circling him and get some easy shots in that way as well. Use your booster throughout this battle just to be sure you have enough speed. MISSION 10 (RM10): A Faint Message ----------------------------------- Information Location- Empire Development Base Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- New Zoids- Dibison New Parts- LNG-RNG PUL LSR RFL, Mosa MSL, E Shield (DB), Booster (DB), WD-RNG Search RDR Enemy Zoids- X2 Iron Kong, X4 Unmanned Automatic Artillery Strategies Pilot- Zan Zoid- Dibison Weapons- 105mm 17 Cannon, AZ 3 Cannon B, 8MSL Pod A, LNG-RNG PUL LSR RFL. S. Parts- Super Z Armor, High out SB GENER, Gamma Plug Z/ZRG-Type A Option- Booster/Shield What to do- Start the mission by Destroying the UAA in the entrance. Go inside and fire the LNG-RNG RFL in the Iron Kong's faces. Try to use some melee attacks to stun one of them if you have it cornered. After one of them is destroyed, just use a combination of quick dodges and melee attacks to finish the other one. --- Pilot- Zan Zoid- Liger Aero/Desert Liger Weapons- LR Rifle A, EXP MSL Pod, AZ 3 Cannon A S. Parts- Super Z Armor, High out SB GENER, Gamma Plug Z/ZRG-Type A Option- E Shield/Booster What to do- Again, start the battle by destroying the UAA in the entrance. Then try to separate the Iron Kongs. Once separated destroy one of them using the LR Rifle to stun it, and do some decent damage. Use your melee attacks wisely, and if you get low on health don't forget about your Zoid's Special Attack as it can come in handy in this battle if used correctly. MISSION 11 (RM11): Suspicion of the Crimson ------------------------------------------- Information Location- Town Area Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- Albane New Zoids- Gojulas New Parts- A-DIR MSL SET, ARZ 20mm Beam Gun, 70mm 2 HVY Mach Gun, 30mm B-Cannon, Booster (GJ), E Shield (GJ), Multi-Blade Antenna Enemy Zoids- X2 Rev Raptor, X1 Geno Breaker Strategies Pilot- Zan Zoid- Liger Aero Weapons- LR Rifle A, B-Cannon S, AZ 3 Cannon A S. Parts- Super Z Armor, High out SB GENER, Gamma Plug Z/ZRG-Type A Option- E Shield/Booster What to do- Your first priority should be to take out the Geno Breaker. Equip the LNG-RNG Rifle to do some decent damage against it. If you want to use melee attacks be wary of Geno Breaker's own melee which does a lot of damage. After GB is gone just hunt down the others using either the LR Rifle or the B-Cannon S. A caution though: Do not try to fight all of the Rev Raptors at once. It's true they act stupid, but they can kill you if you're not careful... MISSION 12 (B) (RM12): Real Enemy ------------------------------ Information Location- Gorge Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Konig Wolf, Blade Liger New Parts- AZ 5MSL POD, AZ 30mm ARM-PRC LSR, Shell Cannon, RKT BST ACCL CRSH TL, Booster (KW), E Shield, High Grade Plug Z Enemy Zoids- X? Sea Strikers, X6 Unmanned Automatic Artillery, X1 Death Stinger Strategies Pilot- Zan Zoid- Blade Liger Weapons- Laser Blade A, AZ 2 S-Cannon, Weapon Binder. S. Parts- Super Z Armor, High Grade Plug Z, High out SB GENER Option- RKT BST ACCL CRSH TL. What to do- Start the mission by getting out the blades, and destroying the some of the Sea Strikers. While you are hunting them down, stay away from the Death Stinger and destroy some cannons while you are at it. Once the Sea Strikers are finally gone go for the Death Stinger. Use your booster to circle him. Keep this up until he stops to fire his charged beam. While he's doing this unload on him with your Weapon Binder (be sure to be at a far enough range). Once he's finished firing his beam start circling him again and wait until his next one. Just repeat this process until Death Stinger falls. MISSION 12 (A) (RM12R): Real Enemy ---------------------------------- Information Location- Gorge Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Konig Wolf New Parts- AZ 5MSL POD, AZ 30mm ARM-PRC LSR, Booster (KW), E Shield, High Grade Plug Z Enemy Zoids- X? Sea Strikers, X6 Unmanned Automatic Artillery, X1 Death Stinger Allies*- Zaber Fang RT Strategies Pilot- Zan Zoid- Konig Wolf Weapons- Dual Sniper Rifle, AZ 5MSL Pod S. Parts- Super Z Armor, High Out SB Gener, High Grade Plug Z Option- Booster What to do- First, get out the 5MSL Pod and destroy the unmanned cannons. You can basically ignore the Sea Strikers as Kouki will do a pretty good job taking care of them, but the unmanned cannons can really mess up the whole match. After all (or most) of the Cannons are gone you can focus on Death Stinger. Take out you Dual Sniper Rifle and start circling him. Constantly fire at him with the DSR and he will be a pile of rubble shortly. MISSION 13 (B) (RM13): Light Ball Dragon ---------------------------------------- Information Location- Wasteland Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Gojulas Giga, Gojulas the Ogre New Parts- Dual Sniper Rifle, LNG-RNG PUL LSR RFL, X2 8MSL Pod C, Land Mine, HYP E SHLD GENER, Multi Radar, Coating Armor Z Enemy Zoids- X1 Seismosaurus, X? Sea Strikers, X? Molgas Strategies Pilot- Zan Zoid- Gojulas Giga Weapons- Crusher Tail, X2 8MSL Pod C S. Parts- Coating Armor Z, Super Z Armor, Reinforced Armor Option- Land Mine What to do- This is a terrible mission... The only reliable strategy I came up with was to startit off by destroying everything but the Seismosaurus. The 8MSLPC Helps a bit during the beginning, and with all of the defense the GG has hopefully you'll have more than half health left when you actually attack Seismo. After you've destroyed the Sea Strikers and Molgas, begin circling Seismo attacking him with any remaining missles you have. If you are lucky, you killed him. If not, get in closer, and begin strategically placing Land Mines in his path. If you take too long another Molga and/or Sea Striker will show up and you'll have to beat it/them. The best way I found to beat them was to just ignore them until Seismo starts his charged beam. While he's firing it, attack whatever interfered with you and Seismo. Never stop moving in this battle, and with a little luck you'll come out on top. MISSION 13 (A) (RM13R): Light Ball Dragon ----------------------------------------- Information Location- Wasteland Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Gojulas Giga New Parts- Dual Sniper Rifle, LNG-RNG PUL LSR RFL, X2 8MSL Pod C, HYP E SHLD GENER, Multi Radar, Coating Armor Z Enemy Zoids- X1 Seismosaurus, X? Molgas Allies*- Geno Saurer Strategies Pilot- Zan Zoid- Konig Wolf Weapons- Dual Sniper Rifle, AZ 5MSL Pod S. Parts- Super Z Armor, High Out SB Gener, High Grade Plug Z Option- Booster What to do- Use the AZ 5MSL Pod to wipe out the Molgas. Now get out your DSR and start firing at the Seismo. Keep circling Seismo using the DSR until another Molga comes along. Get your Missle Pod back out and blast them away again. Use your remaining missle ammo on Seismo, and then go back to using the DSR. He shouldn't last too much longer. MISSION 14 (B) (RM14): Enemy of Darkness ---------------------------------------- Information Location- Terra Geist Base Central Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Double Arm Lizard, Zero Schneider (Best Zoid Ever IMHO) New Parts- Dual Sniper Rifle S, Night MSL, Booster (DAL), E Shield (DAL), High Out Ion Tur Bst, 3D Radar, ZRG-Type S. Enemy Zoids- X1 Chimera Dragon, X4 Atak Cats Strategies Pilot- Zan Zoid- Zero Schneider Weapons- Laser Blade B, AZ 208mm 2 S-Cannon S. Parts- Coating Armor Z, High Out SB Gener, ZRG-Type S/High Grade Plug Z Option- Booster What to do- Get out the blades, and destroy them all. MISSION 14 (A) (RM14R): Enemy of Darkness ----------------------------------------- Information Location- Terra Geist Base Central Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Double Arm Lizard New Parts- Dual Sniper Rifle S, Booster (DAL), E Shield (DAL), 3D Radar, ZRG-Type S. Enemy Zoids- X? Chimera Dragon, X? Atak Cats Allies*- Iron Kong Strategies Pilot- Zan Zoid- Konig Wolf Weapons- Dual Sniper Rifle, AZ 5MSL Pod S. Parts- Super Z Armor, High Out SB Gener, High Grade Plug Z Option- Booster What to do- First of all, use the quick dodge and shoot tactic constantly in this battle. Get out the DSR, and start attacking the Atak Cats until a Chimera Dragon shows up. Target the CD, and start attacking him with DSR. After a few shots, CD should be destroyed. Start attacking some more Atak Cats until another CD shows up. Destroy the CD immediately. If you destroyed the CDs fast enough you won't have to worry about any more coming along the way. Now you've got to try to destroy the Atak Cats. Hopefully you did a good job destroying the CDs so your partner will still be alive. Take on about 2-3 Atak Cats at a time (this way you can at least hurt one if two of them decide to start cloaking themselves). If you use quick dodge effectively they will be destroyed relatively easily, and that will be the last of the Atak Cats. MISSION 15 (B) (RM15): Puppeteer -------------------------------- Information Location- Terra Geist Base Isle Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Fuzor Dragon, Zero Jager New Parts- AZ 3Cannon A, 70mm Double Barrel Heavy Machine Gun, AZ 30mm Double Barrel Cannon, Booster (MDR), E Shield (MDR), E Shield (JA), High Grade Omega Plug, Hybrid Z Armor Enemy Zoids- X6 Chimera Dragon, Lord Gale Strategies Pilot- Zan Zoid- Zero Schneider Weapons- Laser Blade B, AZ 208mm 2 S-Cannon S. Parts- Hybrid Z, High Out SB Gener, ZRG-Type S/High Grade Omega Plug Z Option- Booster What to do- While fighting the Chimera Dragons, use a combination of blades and Schneider's cheap melee attack to take them out easily. While fighting Lord Gale, be careful. Use a combination of quick dodges and melee attacks. Try not to get in front of him because of his own melee. This isn't a tough battle, but you can be killed easily if you don't pay attention... MISSION 15 (A) (RM15R): Puppeteer --------------------------------- Information Location- Terra Geist Base Isle Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Fuzor Dragon New Parts- Booster (MDR), E Shield (MDR), High Grade Omega Plug, Hybrid Z Armor Enemy Zoids- X? Chimera Dragon, X? Lord Gale Allies*- Zero X Strategies Pilot- Zan Zoid- Fuzor Dragon Weapons- Anti-Air MSL A, Tail Assault Riffle, Weapon Binder, Flexible Booster, Torpedo S. Parts- Hybrid Z, High Out SB Gener, ZRG-Type S/High Grade Omega Plug Z Option- Booster What to do- Get out your TAR to snipe the Chimera Dragons from a distance. If you want to destroy the cannons, use your Anti-Air MSL. Use your weapon binder against the Lord Gales. If you find that you've destroyed everything and the clock is still ticking, you should go through the tunnel again. --- Pilot- Zan Zoid- Konig Wolf Weapons- Dual Sniper Rifle, AZ 5MSL Pod S. Parts- Hybrid Z Armor, High Out SB Gener, ZRG-Type S/High Grade Omega Plug Z Option- Booster What to do- Use the DSR on any enemy Zoid from a distance. If you run out of ammo for that, use the AZ 5MSL Pod as a backup. MISSION 16 (B) (RM16): Dragon with Elec Horns --------------------------------------------- Information Location- Terra Geist Base Upper Area Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Griffin, Zero Panzer New Parts- LR Cannon Eagle, Big B Cannon, AZ 30mm Double Barrel Cannon, Booster (GRI) E Shield (GRI), Booster (PA), E Shield (PA), Hybrid SB Generator Enemy Zoids- X1 Mad Thunder, X1 Lord Gale Strategies Pilot- Zan Zoid- Griffin Weapons- AZ MSL, Anti-Air MSL B, Bombing Attack Bombs, LR Cannon Eagle S. Parts- Hybrid Armor Z, High Grade Plug Omega Z, Hybrid SB Generator Option- Booster What to do- Get out the LR Cannon, and use evasive tactics to get free shots at the LG. Once you finally destroy him, start circling the MT from a distance. when you see an opening take your shot and it will do around 300-500 damage. Just repeat this process and Mad Thunder will be destroyed in no-time. MISSION 16 (A): Dragon with Elec Horns -------------------------------------- Information Location- Terra Geist Base Upper Area Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Griffin New Parts- LR Cannon Eagle, Big B Cannon, Booster (GRI), E Shield (GRI), Hybrid SB Generator Enemy Zoids- X1 Mad Thunder Allies*- Proto Zaber Strategies Pilot- Zan Zoid- Griffin Weapons- AZ MSL, Anti-Air MSL B, Bombing Attack Bombs, LR Cannon Eagle S. Parts- Hybrid Armor Z, High Grade Plug Omega Z, Hybrid SB Generator Option- Booster What to do- Circle Mad Thunder, avoiding it's attacks, while shooting it with the LR Cannon Eagle...The match shouldn't last too long. --- Pilot- Zan Zoid- Konig Wolf Weapons- Dual Sniper Rifle, AZ 5MSL Pod S. Parts- Hybrid Armor Z, High Grade Plug Omega Z, Hybrid SB Generator Option- Booster What to do- Circle Mad Thunder so you can avoid it's attacks easily, and just keep shooting it with the Dual Sniper Rifle. If you run out of DSR ammo then begin using your missles, but (unless you are a horrible shot) you won't run out of ammo anyways. ------------------------------------------------------------------------------- IMPERIAL MISSIONS (EMP$) -------------------------- In the Imperial Missions you play as the Rottiger Team: An Imperial Special Mission Team. They are also called "Zenebas Hunters". Starting Zoids- Atak Cat Noir, Molga MISSION 1 (EM1): Who Are You? ------------------------------ Information Location- Empire Development Base Victory Conditions- Total destruction of enemy zoids Defeat Conditions- Heavy damage to your zoids New Pilot- Kouki New Zoids- none New Parts- AZ 30mm 2 B-Cannon, Booster (CAT), E Shield (CAT), Booster (ML), E Shield (ML), Protect Armor. Enemy Zoids- X1 Command Wolf Strategies Pilot- Kouki Zoid- Atak Cat Noir Weapons- Small 2 Laser Gun, AZ 20mm 2 B-Cannon S. Parts- Protect Armor Option- E Shield What to do- Use the quick dodge and Shoot tactic constantly. Try not to get too close to him, but don't worry about it too much if he just doesn't want to back off. As long as you time your dodges right you won't have to worry about him hitting you with a melee attack, and it also gives you a free shot... MISSION 2 (EM2): Stolen Secret ------------------------------- Information Location- Empire Base Victory Conditions- Total destruction of enemy zoids Defeat Conditions- Heavy damage to your zoids New Pilot- none New Zoid- Sea Striker New Parts- AZ 50mm W B-Cannon, Booster (SIN), E Shield (SIN), Enemy Search Radar, Alpha Plug Z Enemy Zoids- X6 Molga, X2-3 Cannon Tortoise Allies*- Zaber Fang RT Strategies Pilot- Kouki Zoid- Atak Cat Noir Weapons- Small 2 Laser Gun, AZ 20mm 2 B-Cannon S. Parts- Protect Armor, Enemy Search Radar, Alpha Plug Z Option- Booster What to do- You should spend most of this battle away from the action, and you should probably only fight something if it's the only one around. For the most part, your partner does an excellent job taking care of the enemy Zoids. MISSION 3 (EM3): Hit it on the Head ------------------------------------ Information Location- Gorge Victory Conditions- Destruction of Enemy Team Leader's Zoid. Defeat Conditions- Heavy damage to your Zoids. New Pilot- Reiner New Zoids- Zaber Fang RT New Parts- HIG CON SUL GUN, Booster (ZF), E Shield (ZF), Blade Antenna Enemy Zoids- X1 Shadow Fox, X? Command Wolf Strategies Pilot- Kouki Zoid- Zaber Fang RT Weapons- B-Cannon, AZ 3 Cannon A S. Parts- Enemy Search Radar, Protect Armor, Alpha Plug Z Option- Booster/E Shield What to do- Your AZ 3 Cannon A should be your primary weapon. Start the mission by getting into close range with the Shadow Fox. Attack it until the Command Wolves show up. When they appear, start circling the Shadow Fox (ignoring the command wolfs) so you can avoid some of the missles. Just keep attacking the Shadow Fox until it's destroyed, and the mission will end. If the Command Wolves keep getting in your way then you may want to destroy them, but be warned- after a short while two new ones will show up to stop you. Mission 4 (B) (EM4): Battle Plotted ----------------------------------- Information Location- Gorge Victory Conditions- Total destruction of enemy Zoids Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- none New Parts- Weapon Binder, AZ250mm 2 LR-Cannon, Dilpo Cannon, Smoke, ZGR-Type A, REENF Protect Armor Enemy Zoids- X6 Molga, X1 Sea Striker Strategies Pilot- Kouki Zoid- Zaber Fang RT Weapons- AZ250mm 2 LR-Cannon, AZ 3 Cannon A, Weapon Binder S. Parts- REENF Protect Armor, Enemy Search Radar, Alpha Plug Z Option- E Shield What to do- Get away from everything. It doesn't matter how. Just get away from most of the action as fast as you can, and begin to attack everything with your Weapon Binder. While your at a good range use quick dodge left and right before a missle hits you and you'll dodge it without losing any ground. If you see a few missles coming at you that you don't think you can avoid...use your shield. MISSION 4 (A) (EM4BU): Battle plotted ------------------------------------- Information Location- Gorge Victory Conditions- Total destruction of enemy Zoids Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- none New Parts- Weapon Binder, AZ250mm 2 LR-Cannon, ZGR-Type A, REENF Protect Armor Enemy Zoids- X6 Molga, X1 Sea Striker Allies*- Snipe Master Strategies Pilot- Kouki Zoid- Zaber Fang RT Weapons- AZ250mm 2 LR-Cannon, AZ 3 Cannon A, Weapon Binder S. Parts- REENF Protect Armor, Enemy Search Radar, Alpha Plug Z Option- E Shield What to do- Just jump into the fight using your melee attack. After there are only a few Zoids left, you may want to use your Weapon Binder to finish them off. MISSION 5 (EM5): Escape ------------------------ Information Location- Empire Development Base Victory Conditions- Escape from a base. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- none New Parts- Assault Unit, Beta Plug Z Enemy Zoids- X? Sea Strikers, X1 Proto Zaber. Strategies Pilot- Kouki Zoid- Zaber Fang RT Weapons- Weapon Binder (optional) S. Parts- Alpha Plug Z, Beta Plug Z, REENF Protect Armor Option- Booster What to do- From the start turn right and hug the wall until you see some crates stacked up as high as the wall. Climb up the crates, and jump over the wall. follow that path all the way to the eastern part of the map, and you will see a Proto Zaber next to an opening. Ignore the Proto Zaber and head out the gate. Keep going and you will complete the mission. MISSION 6 (EM6): Hitman in the Setting Sun ------------------------------------------- Information Location- Town Area Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Proto Zaber, Rev Rapter New Parts- Pile Banker, SNP Proto SNP RFL, 8MSL Pod A, E Shield (RR), Booster (RR), SB Generator Enemy Zoids- X2 Shield Liger, X1 Gun Sniper Strategies Pilot- Kouki Zoid- Proto Zaber Weapons- SNP RFL, Beam Gun, AZ 3 Cannon A, Weapon Binder S. Parts- SB Generator, Beta Plug, REENF Protect Armor Option- Booster What to do- The Weapon Binder works well against any of them so use that most of the time. I liked using the sniper against them all though just for the fun of it. The only enemy Zoids you have to worry about are the Shield Ligers, but only when they are together. Otherwise, enjoy this easy mission. MISSION 7 (EM7): Recapture --------------------------- Information Location- Desert Area Victory Conditions- Destroy escort vessel and all enemies! Defeat Conditions- Enemy transporters' breakthrough. New Pilot- none New Zoids- none New Parts- Gatling Gun, Long-Range Rifle A, 8MSL Pod C, E Shield (PZA), ZGR-Type A Enemy Zoids- X2 Konig Wolf Allies*- Lightning Saix Strategies Pilot- Kouki Zoid- Proto Zaber Weapons- Long-Range Rifle A, AEZ 20mm Beam Gun, AZ 3 Cannon A, 8MSL Pod C S. Parts- SB Generator, Beta Plug, REENF Protect Armor Option- E Shield What to do- First, get over to the enemy transporter and take cover. The Konig Wolf that follows you is a close-range one so try to keep him on the oposite side of the escort, and he'll be so dead set on getting you he'll get himself wedged in the neck area of the escort. He will keep shooting (hurting the escort instead of you) while you consentrate on shooting him. When the escort is destroyed by the Konig wolf, kill him. Now go find the other one. Once you do find him, stay behind him by using quick dodges and he will never shoot you. Just keep attacking the KW with your LR Rifle until he is destroyed. After he is gone you've completed the mission. MISSION 8 (EM8): Scheme ------------------------ Information Location- Desert Area Victory Conditions- Destroying enemy officer's Zoid. Defeat Conditions- Heavy damage to your Zoids. New Pilot- Max New Zoids- Lightning Saix New Parts- LNG-RNG PUL LSR RFL, E Shield (LS), Super Z Armor Enemy Zoids- X3 Liger Zero EM, X1 Bloody Death Saurer Allies*- Geno Breaker Strategies Pilot- Max Zoid- Lightning Saix Weapons- Pulse Laser Rifle, 2 VRLCAN Gun, HIG CON SUL GUN S. Parts- Super Z Armor, Beta Plug Z, SB Generator Option- Booster What to do- Use you boosters to get to the BDS as fast as you can. Once in front of him use you CON SUL Gun while quick dodging to hurt him enough for the mission to end. MISSION 9 (EM9): Counterattack ------------------------------- Information Location- Desert Area Victory Conditions- Total destruction of Enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Geno Breaker New Parts- AZ 3 Cannon A, HIG CON SUL GUN, AZ 120mm G-Cannon, E Shield (GB), Gamma Plug Z, High Out SB Generator. Enemy Zoids- X? Liger Zero EM, X1 Bloody Death Saurer Allies*- Desert Liger Strategies Pilot- Max Zoid- Lightning Saix Weapons- Pulse Laser Rifle, 2 VRLCAN Gun, HIG CON SUL GUN S. Parts- Super Z Armor, Gamma Plug Z, High Out SB Generator Option- Booster What to do- Use the same strategy as mission 8 except this time watch out for BDS' Missles and beams which he tends to fire much more often now... MISSION 10 (EM10): Get the Radars ---------------------------------- Information Location- Radar Base Victory Conditions- Destruction of all Radars. Defeat Conditions- Heavy damage to your Zoids. New Pilot- Claudia New Zoids- Liger Zero EM New Parts- A-DIR MSL SET, E Shield (LZ), WD-RNG Search RDR Enemy Zoids- X? Sea Striker Strategies Pilot- Max Zoid- Liger Zero EM Weapons- Long-Range Rifle A, 208mm S-Cannon S. Parts- Super Z Armor, High Out SB Generator, WD-RNG SEARCH RDR Option- Booster What to do- Immediately go to the right until you get to the south-eastern part of the map. Destroy the radar thing there, and head north until you get to the next one. Destroy it. Head west until you get to another one. Destroy it. Finally head south until you get to the last one. Destroy it, and complete the mission. MISSION 11 (EM11): Defending and Attacking a Line -------------------------------------------------- Information Location- Crator Area Victory Conditions- Total destruction to enemy Zoids Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Iron Kong, Dark Horn New Parts- Long-Range Rifle A, 80mm GRND CANN, AZ 3 L-Cannon, Booster (RH), E Shield (RH), HGH MAN BST Pack, E Shield (IK), Multi-Blade Antenna Enemy Zoids- X2 Rev Raptor, X1 Dark Spiner, X7 Unmanned Automatic Artillery Strategies Pilot- Max Zoid- Liger Zero EM Weapons- Shock Cannon, Long-Range Rifle A S. Parts- Super Z Armor, High Out SB Generator, Multi Blade Antenna Option- Booster What to do- Run forward until you get to the Dark Spiner. Once you get to him, try to keep your distance while using your quick dodge and Long-Range Rifle simultaneously. If DS happens to get too close to you try to get away from him as his melee attack is powerful. Just repeat the dodge and shoot tactic a while longer, and Dark Spiner will be no more. After he is defeated find the Rev Raptors and use the same tactice to kill them. Their defense is pretty low so they won't take long at all to wipe out. MISSION 12 (B) (EM12): Lightball Dragon --------------------------------------- Information Location- Wasteland Victory Conditions- Total destruction to enemy Zoids Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Dark Spiner New Parts- Weapon Pack A, Beam LCHR, Selfpro 10RKT B, Beam Gatling Unit A, AZ 30mm Arm-Prc Lsr, Land Mine, E Shield (DS), High Grade Plug Z Enemy Zoids- X2 Sea Striker, X2 Molga, X1 Seismosaurus Strategies Pilot-Max Zoid- Dark Spiner Weapons- 8MSL Pod C, 2 Cannon, Jamming Blade, Weapon Binder S. Parts- Super Z Armor, High Out SB Generator, High Grade Plug Z Option- E Shield What to do- Start the mission by standing where you are and getting out the 8MSL Pod C. Wait until they (Molgas and Sea Strikers) get into your range, and blast them away. While you are shooting them, don't forget about the Seismosaurus and that multi-beam thing it likes to do after that charged beam. Put up your shield when you see those things coming at you so it won't knock you over and let the Molgas and/or Sea Strikers get too close. Once the Molgas/SS are gone, get out the Jamming Blade. Stay at a long enough range so Seismo's charged beam can't get to you, and constantly quick dodge to the left or right while firing the Jamming Gun. Seismo shouldn't last too much longer, and you'll beat him so fast that you won't have to worry about more Molgas or Sea Strikers showing up. MISSION 12 (A) (EM12BU): Lightball Dragon ----------------------------------------- Information Location- Wasteland Victory Conditions- Total destruction to enemy Zoids Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Dark Spiner New Parts- Weapon Pack A, Beam LCHR, Selfpro 10RKT B, Beam Gatling Unit A, AZ 30mm Arm-Prc Lsr, High Grade Plug Z Enemy Zoids- X? Molga, X1 Seismosaurus Allies*- Gun Sniper Strategies Pilot- Max Zoid- Liger Zero EM Weapon- Shock Cannon, Long-Range Rifle A S. Parts- High Grade Plug Z, High Out SB Generator, Super Z Armor Option- Booster What to do- Follow your partner and take out all of the Molgas. Now go for Seismo. Attack him with the LRRA, and avoid his attacks. After a while more Molgas will show up. Destroy them, but pay attention to Seismo because if you don't he'll probably surpirse you with one of his charged beams or something that will kill you almost instantly. MISSION 13 (B) (EM13): Hidden Doors ----------------------------------- Information Location- Wasteland Victory Conditions- Locating the base entrance Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Elephander, Burserk Fuhrer New Parts- Weapon Pack C, Beam LCHR, 2 Pulse Laser Cannon, Booster (EL), E Shield (EL), Multi Radar, Coating Armor Z. Enemy Zoids- X2 Atak Kat, X1 Pteremander Strategies Pilot- Max Zoid- Liger Zero EM (or any Zoid with good speed) Weapons- Long-Range Rifle A S. Parts- Coating Z Armor, ZGR-Type A, High Grade Plug Z Option- Booster What to do- Follow the arrow until the wall to your right begins to get thicker. When it does, hug the right wall until you go right through it. This isn't the base entrance, but it is a shortcut that saves a little bit of time. Continue down the path until you start approaching the big open area. Before you make the U-Turn Hug the left wall and you should go right through it. Here's a map because I'm horrible at describing things... __________________________________________________ | Direction you're coming from | <------------ | _______________________ | | | X !Base Entrance | Pteremander !Base Entrance | |_______________________ | | | __________________________________________________ MISSION 13 (A) (EM13BU): Hidden Doors ------------------------------------- Information Location- Wasteland Victory Conditions- Locating the base entrance Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Elephander New Parts- Weapon Pack C, Beam LCHR, 2 Pulse Laser Cannon, Booster (EL), E Shield (EL), Multi Radar, Coating Armor Z. Enemy Zoids- X2 Atak Kat, X1 Pteremander Allies*- Blade Liger Strategies Pilot-Max Zoid- Liger Zero EM Weapons- Long Range Rifle A, Shock Cannon S. Parts- Coating Z Armor, High Out SB Generator, High Grade Plug Z Option- Booster What to do- Do the same thing you did in Mission 13 (B). Your partner is useless in this mission so just ignore him. MISSION 14 (B) (EM14): Steel Passages ------------------------------------- Information Location- Terra Geist Base Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- none New Parts- Beam Gatling Unit B, Assault Gatling Unit, Double Pile Banker, Shell Cannon, Booster (DS), 3D Radar. Enemy Zoids- X8 Chimera Dragon Strategies Pilot-Max Zoid- Liger Zero EM Weapons- Long Range Rifle A, Shock Cannon S. Parts- Coating Z Armor, High Out SB Generator, High Grade Plug Z Option- Booster What to do- (The best way I found to destroy the CDs is using your LRRA combined with quick dodges) When the mission starts follow the path north, then west, then north again until you see a right turn. Go through the right turn and destroy the first dragon. Now go south, and follow the path until you see the next dragon. Destroy it. Now go as far north as you can and turn left. soon you will see the other two dragons sort of close together. Destroy them both. Now four more will appear. Go through the maze backwards, and you should be able to destroy the rest of them. *Note- If somebody would like to do an accurate map for getting through this mission I will gladly post it, and give you credit. MISSION 14 (A) (EM14BU): Steel Passages --------------------------------------- Information Location- Terra Geist Base Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- none New Parts- Beam Gatling Unit B, Assault Gatling Unit, Double Pile Banker, 3D Radar. Enemy Zoids- X? Chimera Dragon Allies*- Liger Aero Strategies Pilot-Max Zoid- Liger Zero EM Weapons- Long Range Rifle A, Shock Cannon S. Parts- Coating Z Armor, High Out SB Generator, High Grade Plug Z Option- Booster What to do- This mission is strange. Just follow the path and beat the first Chimera Dragon using quick dodges and your Long-Range Rifle. Now follow your partner to the next one and destroy it. If you did this fast enough there won't be any more CDs left and the mission will end. If not then more CDs will appear and you'll have to beat them. Either way this odd mission is much easier compared to the other one. MISSION 15 (B) (EM15): Thunder Knight ------------------------------------- Information Location- Terra Geist Base Central Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Chimera Dragon New Parts- Dual Sniper Rifle, LNG-RNG PUL LSR RFL, Beam Gatling Unit D, Booster (CDR), E Shield (CDR), High Grade Omega Plug, ZGR-Type S Enemy Zoids- X2 Chimera Dragon, X1 Lord Gale Strategies Pilot- Max Zoid- Liger Zero EM Weapons- Long Range Rifle A, Shock Cannon S. Parts- High Grade Omega Plug, High Out SB Generator, Coating Armor Z Option- Booster What to do- Get out your Long-Range Rifle and destroy them all. Use evasive tactics often, and you may not even get hit in this battle... MISSION 15 (A) (EM15BU): Thunder Knight -------------------------------------- Location- Terra Geist Base Central Victory Conditions- Total destruction of enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Chimera Dragon New Parts- Dual Sniper Rifle, LNG-RNG PUL LSR RFL, Beam Gatling Unit D, Booster (CDR), E Shield (CDR), High Grade Omega Plug, ZGR-Type S Enemy Zoids- X Chimera Dragon, X1 Lord Gale Allies*- Gojulas Strategies Pilot- Max Zoid- Liger Zero EM Weapons- Long Range Rifle A, Shock Cannon S. Parts- High Grade Omega Plug, High Out SB Generator, Coating Armor Z Option- Booster What to do- Use Long-Range Rifle against both the Lord Gale and Chimera Dragon. Also, use evasive tactics often. Once you beat the Lord Gale and Chimera Dragon it ends this pathetic mission. MISSION 16 (B) (EM16): Dragon into Enemy's Hands ------------------------------------------------ Information Location- Terra (ha! they said teerra) Geist Base Upper Area Victory Conditions- Total Destruction of Enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Lord Gale, Zero X New Parts- Assistance Booster, E Shield (LGA), Booster (X), Hybrid SB Generator, Hybrid Armor Z Enemy Zoids- X1 Lord Gale, X1 Ultrasaurus Strategies Pilot- Max Zoid- Dark Spiner Weapons- 8MSl Pod C, 2 Cannon, Jamming Blade, Weapon Binder S. Parts- High Grade Omega Plug, Hybrid SB Generator, Hybrid Armor Z Option- E Shield What to do- Immediately when the battle starts go to the right, and jump up two ledges. Put yourself against the ledge above yours so you can protect yourself from the missles. You should be far enough away so Ultra's beams can't hit you. Get out the Jamming Blade while Ultra is far away and use that a few times. Eventually he will get stuck trying to climb a ledge. When this happens get out your weapon binder and use it to destroy Ultra. After he has been destroyed, get your Jamming Blade back out and destroy Lord Gale. MISSION 16 (A) (EM16BU): Dragon into Enemy's Hands -------------------------------------------------- Information Location- Terra Geist Base Upper Area Victory Conditions- Total Destruction of Enemy Zoids. Defeat Conditions- Heavy damage to your Zoids. New Pilot- none New Zoids- Lord Gale New Parts- Assistance Booster, E Shield (LGA), Hybrid SB Generator, Hybrid Armor Z Enemy Zoids- X1 Ultrasaurus Allies*- Liger Aero, Blade Liger Strategies Pilot- Max Zoid- Lord Gale Weapons- 2 Pulse Laser Gun, Beam Gatling Gun unit B S. Parts- High Grade Omega Plug, Hybrid SB Generator, Hybrid Armor Z Option- Booster What to do- Get out the Beam Gatling Gun and fire away. Just watch out for Ultra's attacks and this battle shouldn't give you too much trouble. =============================================================================== ZOIDS BATTLE (ZDB!) --------------------- Zoids Battle Info (ZBI*) -------------------------- Zoids Battle is sort of like a tournament. The competitors you fight are decided on who you pick. You can fight people from the Chaotic Century Series, New Century Zero Series, and the people that appeared in Mission Mode. You can also choose to have a partner or fight alone. To unlock more Partners you have to beat the Series they are from (if you want to have Harry as a partner for example, you have to finish New Century Zero). You start Zoids Battle with the following: 30,000 BP (unless you have a Zoids Versus save) No Options or Sub Parts Four Zoids (Cannon Tortoise, Molga, Command Wolf, and Atak Cat) A few weapons Cheap Zoids Battle Tactics (LZY*) ----------------------------------- This is basically a short list of tips to use while playing Zoids Battle Mode. I'll update it more in future versions. -- I'll start it off with a good way to begin ZB. Pick Bit Cloud, and somebody else as his partner (Van and Fiona2 works nicely). When you get the chance, sell enough Zoids to get you over 34,000 (shouldn't be too hard). Buy a Blade Liger, and go through the New Century Zero Series. NCZ has no boss Zoids in it, so, basically, that means it's free cash. Build up some money with the Blade Liger by going through NCZ a few times, and just using his cheap blades in each battle. -- Zero Phoenix is a great Zoid to use in any situation. If you find that you are stuck on a particular fight, use this Zoid to help you out. -- The Dataless Zoids, Diablo Tiger Alpha and Diablo Tiger Beta, are great to use against 'boss' Zoids. They both have great speed, and great long-range weapons. -- If matches against non-boss Zoids are giving you some trouble, try using any Zoid that has blades (specifically the Liger type Zoids). Bladed Zoids are unbelievably cheap, and can pretty much get you passed any non-boss Zoid. -- Chaotic Century (CCM*) ------------------------ Chaotic Century is unlocked by picking somebody from that series as the Player. You can pick Chaotic Century by choosing: Van and Fiona2 Irvine Herman Raven (old) Hillz Rease Schwarz Thoma Rosso Viola Proitzen Van and Fiona1 Raven (young) Moonbey Jimmy Lineback ---------------- New Century Zero (NCZ*) ------------------------- New Century Zero is unlocked by picking somebody from that series as the Player. You can pick New Century Zero by choosing: Bit Leena Ballad Harry Vega Jack Leon Naomi Mary Chris Kelly Kirkland Stoller Pierce Hooma Jimmy Lineback ---------------- Mission Mode Battles (MMB*) ----------------------------- The Mission Mode Battles are unlocked by picking somebody from that series as the Player. (was this that Zoid: Fuzors series? I never watched it so I'm not sure) You can pick the Mission Mode Battles by choosing: Athle Regina Brad Flam Zan Tita Albane Max Reiner Claudia Gard Lezard Leviathe Viper Empire OP Republic OP R Warrior A R Warrior B E Warrior A E Warrior B Shoma Kouki Reika Zeru Juno =============================================================================== VERSUS (VRS!) --------------- Information (ZVI*)- -------------------- Well...Like every other game- Versus lets you go head-to-head against a friend (or the computer). There are a bunch of starting Zoids, but if you don't like any of them you can load a file from you Zoids Battle and use one of your Zoids from it. Stages (ZST*)- --------------- Stage 1- Wasteland Description- Wasteland in continent's central area. There are lower/higher areas, but absolutely no obstacles exist here. -- Stage 2- Metropolitan Area Description- A desert Metropolis with tall skyscrapers. Shades made by buildings easily become blind spots. -- Stage 3- Empire Development Base Description- Empire develops Zoids on this base. Many warehouses and research facillities are found here. -- Stage 4- Crater Area Description- A crater area: Presumably caused by ancient meteor showers. -- Stage 5- Dragon Valley A Description- Flowing water eroded the earth and formed this deep valley over the ages. The valley is flooded a few times a year. -- Stage 6- Desert Area Description- A vast desert area. It's big all right, but visibility is not good here. -- Stage 7- Empire Forces North Base Description- A base built on top of a steep mountain. Take advantage of it's up-and-down geographical features. -- Stage 8- Terra Geist Base/Upper Area Description- A gigantic arena on the Terra Geist Base. Lare Zoids used to be tested here most of the time. -- Stage 9- Desert Hills Description- This canyon is surrounded by tall walls of rock. Vast wasteland with good view speads in the middle. -- Stage 10- Republic Air Base Description- The biggest air base for the Republic Forces. Many flying Zoids are kept here. -- Stage 11- Repulbic Advance Base Description- The Republic's forefront base in the battlefield. It's protected by thick double walls. -- Stage 12- Empire Supply Base Description- A supply base, where Empire's resources are stored. They boast a huge number of containers and warehouses. -- Stage 13- Dragon Valley B Description- Flowing water eroded the Earth and formed this deep valley over the ages. The valley is flooded a few times each year, making a river. -- Stage 14- Republic Combat Training Area Description- A walled-up area: new Republic warriors learn to fly and combat Zoids here. -- Stage 15- Terra Geist Base Isle Description- Passages/Isles in a secret armed force base. To stop the enemies from entering, they are made like mazes. -- Stage 16- Terra Geist Base Central Description- Infrastructure of a base is build under a gigantic dome; located in the central part of a certain force's base. ---------------------------------------------------- Cheap Tactics and Strategies (ZVS*) ------------------------------------- ***Note: While it takes skill more than anything to pilot a Zoid efficiently, these are some of the better strategies to help people, who are new to this game, get by.*** Zoid: Gojulas Giga Weapon: LR Cannon Eagle What to do: The Eagle cannon is one of the most powerful weapons in the entire game. It does an extremely large amount of damage and can destroy Zoids in around 10 shots (assuming they have low-decent defense). With GG's high defense you will be able to take a lot of damage. This is a great strategy to use in Zoids Battle Mode as well. -- Zoid: Zero Schneider Weapons: Anything What to do: Zero Schneider has one of the cheapest melee attacks in the entire game. Using quick dodge in combination with this is a very annoying strategy for your opponent, and, if you time it right, you can constantly stun the enemy Zoid...never giving it a chance to attack back. -- Zoid: Zero Phoenix Weapons: Phoenix Cannon, Phoenix Ray What to do: Use the Phoenix Cannon in close-range to mid-range combat, and the Phoenix Ray in mid-range to long-range combat. Zero Phoenix is a great, well- rounded Zoid that is great to use in almost any arena. MORE TO COME =============================================================================== ZOIDS FIST (ZFB!) ------------------- Information (ZFI*)- ------------------- Zoids Fist is basically the same as Versus, but the stages add a different way to destroy the opposing Zoid. You are allowed to push them off the edge (or into holes) instantly destroying them. - Stages (ZFA*)- --------------- Stage 1- Flat Burn Description- An Octagonal and flat normal stage. -- Stage 2- Parasol Description- A stage with a high mound in the center. Be careful not to step out when going down the slopes. -- Stage 3- Doughnuts Description- A mortar-shaped stage. The center hole is covered up so that you can step on it. -- Stage 4- Doughnut Hole Description- A mortar-shaped stage. There is a big hole in the center. -- Stage 5- Saucer Description- The edge of the stage is higher than the inside. The gap is sealed up so that you can step on it. -- Stage 6- Saucer Hole Description- The edge of the stage is higher than the inside. There is a gap between the inside and the edge of the stage; be careful! -- Stage 7- Pot Description- A stage with a high mound in the center. Wider edges than the Parasol stage. The gap at the edge is sealed up. -- Stage 8- Pothole Description- A stage with a high mound in the center. There is a gap between the inside and the edge of the stage. -- Stage 9- Tornado Description- A spiral-shaped stage. Opponents can fall to the outside of the stage from the center area. ---------------------------------- Cheap Tactics and Strategies (ZFS*) ------------------------------------ COMING SOON =============================================================================== LISTS/UNLOCKABLES (UNL!) -------------------------- Zoids (ZDS*) ------------- These are the Zoids you can buy in Battle Mode, but once you buy them they are available in Versus Mode and Zoids Fist. ***NOTE- Zoids with no note about how to unlock them are available for purchase from the start.*** Sea Striker Space Sea Striker Cannon Tortoise Cannon Tortoise BC C Tortoise Old Buster Tortoise (Finish Mission Mode Battle Series to unlock) Molga Molga Rokurou (Finish Mission Mode Battle Series to unlock) Cannonry Molga Atak Cat Atak Cat Noir Command Wolf Command Wolf New Command Wolf AC Command Wolf AU Command Wolf EM Command Wolf IS (Finish Chaotic Century Series to unlock) Rev Raptor Rev Raptor PB Rev Raptor WPB Raven Raptor (Finish Mission Mode Battle Series to unlock) Gun Sniper Gun Sniper WW Gun Sniper Naomi (Finish New Century Zero Series to unlock) Gun Sniper Leena (Finish New Century Zero Series to unlock) Snipe Master Snipe Master Red Snipe Master FB Snipe Master AS Snipe Master MU Snipe Master BU Zaber Fang Zaber Fang Old Zaber Fang AT Great Zaber Zaber Fang SS (Finish Chaotic Century Series to unlock) Zaber Fang TS (Finish New Century Zero Series to unlock) Zaber Fang RT (Finish Mission Mode Battle Series to unlock) Zaber Fang RV (Finish Chaotic Century Series to unlock) Zaber Fang TD Shield Liger Desert Liger Shield Liger LM A Shield Liger LM B Liger Aero (Unlocked after Republic Missions are completed) Proto Zaber (Unlocked after Imperial Missions are completed) Red Horn Red Horn Old Red Horn BG Green Horn Dark Horn Dark Horn WB Dark Horn Harry (Finish New Century Zero Series to unlock) DiBison DiBison Old Dibison Leena (Finish New Century Zero Series to unlock) Shadow Fox Shadow Fox S Lightning Saix Lightning Saix BS Lightning Saix TS (Finish New Century Zero Series to unlock) Blade Liger Blade Liger KS Blade Liger AB Blade Liger Leon (Finish New Century Zero Series to unlock) Blade Liger MJ Elephander Elephander AG Elephander SS (Finish New Century Zero Series to unlock) Iron Kong Iron Kong Old Iron Kong MK II Iron Kong Yeti (Finish Mission Mode Battle Series to unlock) Iron Kong SS (Finish Chaotic Century Series to unlock) Iron Kong PK Iron Kong Marry (Finish New Century Zero Series to unlock) Gojulas Gojulas MK II Gojulas Mariner Gojulas Irvine (Finish Chaotic Century Series to unlock) Gojulas the Ogre Gojulas Giga Geno Saurer Geno Saurer R Geno Saurer RT Psycho G Saurer Geno Breaker Geno Breaker Jet Geno Breaker R Liger Zero Liger Zero EM Liger Zero S Zero Jager (Finish New Century Zero Series to unlock) Zero Schneider (Finish New Century Zero Series to unlock) Zero Panzer (Finish New Century Zero Series to unlock) Zero X (Finish Mission Mode Battle Series to unlock) Berserk Fuhrer Strum Fuhrer Strum Tyrann Konig Wolf (Finish Mission Mode Battle Series to unlock) Dark Spiner Killer Spiner Geno Hydra (Finish Mission Mode Battle Series to unlock) Trinity Liger (Finish Mission Mode Battle Series to unlock) Blitz Tiger (Finish Mission Mode Battle Series to unlock) Diablo Tiger Alpha (Finish Repulic and Imperial Mission Modes) Diablo Tiger Beta (Finish Repulic and Imperial Mission Modes) Cyclops I (Finish Repulic and Imperial Mission Modes) Cyclops II (Finish Repulic and Imperial Mission Modes) Griffin (Finish Mission Mode Battle Series to unlock) Chimera Dragon (Finish Mission Mode Battle Series to unlock) Double Arm Lizard Lord Gale (Finish Mission Mode Battle Series to unlock) Fuzor Dragon (Finish Mission Mode Battle Series to unlock) Zero Phoenix (Unlocked by entering a cheat. See Cheats for the code) Energy Liger (Unlocked by entering a cheat. See Cheats for the code) Gustav (Finish Chaotic Century Series to unlock) There is another Zoid, but it can only be purchased if you have a Zoids Versus save. It's called the Shield Liger DCS-J as far as I know. The following Zoids can not be used in Zoids Battle, and are only available in Versus Mode. They must also all be unlocked: Pteremander- Unlocked by finishing all three Zoids Battle Series. Seismosaurus- Unlocked by finishing all three Zoids Battle Series. Mad Thunder- Unlocked by completing Republic Mission Mode. Death Stinger- Unlocked by completing Republic Mission Mode. Death Saurer- Unlocked by completing Empire Mission Mode. Ultrasaurus- Unlocked by completing Empire Mission Mode. Bloody D Saurer- Unlocked after Both Mission Modes are complete. Megasaurer- Unlocked after a cheat is entered. (see Cheats for the code) --------------- Pilots (PLT*) -------------- ***Note-The pilots are unlocked by either completing different series in Battle mode, or completing the Mission Mode stories. If you want a certain pilot then odds are that he/she will be unlocked by beating the Zoids Battle series that they correspond to.*** These are the pilots your are permitted to play as in Zoids Battle, Zoids Fist, and Versus Mode. I will provide the pilot data listed in the game for every pilot. -- -Pilot Data- Name: Bit Parameter: Combat Ability- +60 Armes Ability- +10 Turning Ability- +13 Comment: Main character from Zero. Fought Zoids battles as a Blitz Team member with Liger Zero. -- -Pilot Data- Name: Leena Parameter: Combat Ability- +7 Armes Ability- +22 Turning Ability- +4 Comment: Warrior of the Blitz Team. Cute Face, but she fights like a bull. A self-centered trouble maker. -- -Pilot Data- Name: Ballad Parameter: Combat Ability- +24 Armes Ability- +19 Turning Ability- +11 Comment: Freelance Zoid warrior. Seems stingy, but his heart is pure and gentle. Works for the Blitz Team. -- -Pilot Data- Name: Harry Parameter: Combat Ability- +10 Armes Ability- +6 Turning Ability- +5 Comment: A born champ. Used his money to get the best Zoids. Leader of the Champ Team. Desperately in love with Leena. -- -Pilot Data- Name: Vega Parameter: Combat Ablility- +48 Armes Ability- +16 Turning Ability- +16 Comment: Operates Beserk Fuhrer or Ultimate X that the backdraft group revived. Genius Zoid warrior. -- -Pilot Data- Name: Jack Parameter: Combat Ablility- +26 Armes Ability- +10 Turning Ability- +12 Comment: A wandering gambler in search of prize money. Operates Lightning Saix. A contract warrior for teams, and has fought against Bit. -- -Pilot Data- Name: Leon Parameter: Combat Ablility- +43 Armes Ability- +12 Turning Ability- +10 Comment: A former Blitz Team warrior. Encounters Red Blade Liger during his journey. Later teams up with Naomi. Older brother of Leena. -- -Pilot Data- Name: Naomi Parameter: Combat Ability- +5 Armes Ability- +30 Turning Ability- +8 Comment: AKA Red Comet. A beutiful female warrior and master shooter. A loner and winner of one-on-one battles. -- -Pilot Data- Name: Mary Parameter: Combat Ability- +1 Armes Ability- +2 Turning Ability- +1 Comment: Harry's older sister. Extremely rich and collecting Zoids is her hobby. Love at first site for Bit's Liger Zero, which she uses in Zoid Battles. -- -Pilot Data- Name: Chris Parameter: Combat Ability- +10 Armes Ability- +15 Turning Ability-+10 Comment: Older Tasker sister. Operates Lightning Saix. Teams up with Jack for Lightning team. -- -Pilot Data- Name: Kelly Parameter: Combat Ability- +28 Armes Ability- +11 Turning Ability- +10 Comment: Younger Tasker sister. Operates Lightning Saix. Teams up with Jack for Lightning team. -- -Pilot Data- Name: Kirkland Parameter: Combat Ability- +30 Armes Ability- +8 Turning Ability- +5 Comment: A leader of Tigers Team. Strong dialect. In a losing streak after defeat by Blitz Team. -- -Pilot Data- Name: Stoller Combat Ability- +49 Armes Ability- +19 Turning Ability- +13 Comment: A Backdraft warrior. Retired once but returns to Zoid battles with Alteil's order. An encounter with Bit was a factor for his return. -- -Pilot Data- Name: Pierce Combat Ability- +10 Armes Ability- +17 Turning Ability- +8 Comment: A Backdraft warrior. She is good at air combats, fought against Bit and Jamie several times. -- -Pilot Data- Name: Hooma Combat Ability- +33 Armes Ability- +13 Turning Ability- +7 Comment: Leads a secret group that butchers the Backdraft team. Receives attack orders from Alteil. -- -Pilot Data- Name: Van & Fiona2 Combat Ability- +50 Armes Ability- +10 Turning Ability- +14 Comment: Have become top-notch Zoid riders after their defeat against Death Saurer 2 years ago. Members of the Guardian Force, an orginazation founded by the Republic and Empire to ensure peace. -- -Pilot Data- Name: Irvine Combat Ability- +25 Armes Ability- +21 Turning Ability- +10 Comment: Continued making a living by winning prizes, even after his defeat against the Death Saurer. Later he becomes and ally for the Guardian Force. -- -Pilot Data- Name: Herman Combat Ability- +38 Armes Ability- +11 Turning Ability- +8 Comment: A former Republic captain and later a colonel. Encounters Van and learns about his miraclous ability. He's always on the frontline and deeply trusted by his subordinates. Son of the Republic's president. -- -Pilot Data- Name: Raven (old) Combat Ability- +41 Armes Ability- +20 Turning Ability- +11 Comment: Lost his memory and wandered around after being defeated by Van. Memory returns and resumes fighting in battles with Hiltz's encouragement. -- -Pilot Data- Name: Hillz Combat Ability- +39 Armes Ability- +19 Turning Ability- +14 Comment: An ancient Zoidian, who plots against the Guardian Force. Tries to destroy the world by bringing Death Saurer back to life. -- -Pilot Data- Name: Rease Combat Ability- +27 Armes Ability- +18 Turning Ability +10 Comment: An ancient Zoidian with a blue organoid, Specular. Good at psycological attacks and often acts alone in battles. She is betrayed by Hiltz but starts fighting together with Raven, who saves her life. -- -Pilot Data- Name: Schwarz Parameter: Combat Ability- +36 Armes Ability- +22 Turning Ability- +11 Comment: Imperial forces' major and later Colonel. From a family of famous warriors and has been Commandant in numerous battles. Good or bad, he is often the chosen one. -- -Pilot Data- Name: Thoma Parameter: Combat Ability- +22 Armes Ability- +27 Turning Ability- +8 Comment: He is an Imperial force lieutenant and a Guardian Force member. Colonel Schubaltz's younger brother. Develops and uses his own AI, Beak. It was love at first sight for Fiona. -- -Pilot Data- Name: Rosso Parameter: Combat Ability- +32 Armes Ability- +9 Turning Ability- +6 Comment: Leader of the Desert Alcavaledo Gang. Later saves Van from a dangerous situation as Ala Barone. -- -Pilot Data- Name: Viola Parameter: Combat Ability- +16 Armes Ability- +15 Turning Ability- +4 Comment: The only female member of the Desert Alcavaledo. Later saves Van from a dangerous situation as Ala Barone. -- -Pilot Data- Name: Proitzen Parameter: Combat Ability- +39 Armes Ability- +21 Turning Ability- +11 Comment: Guylos Empire's General and later regent. He plots to kill Rudolph and become Emporer himself. Also plots to rule the world by reviving Death Saurer. -- -Pilot Data- Name: Athle Parameter: Combat Ability- +45 Armes Ability- +23 Turning Ability- +12 Comment: He defended Ardacia Kingdom when attacked by the Imperial Forces for her Space-Time Transfer Systems. Operates the kingdoms Zoid, Trinity Liger. -- -Pilot Data- Name: Regina Parameter: Combat Ability- +22 Armes Ability- +17 Turning Ability- +7 Comment: One of the three Beast Warriors for Arcadia Kingdom. She is the governess and supervisor for Atley, a decendant of ancient Zoidians. Very serious and responsible but a bit noisy, too. -- -Pilot Data- Name: Brad Parameter: Combat Ability- +30 Armes Ability- +23 Turning Ability- +9 Comment: One of the best four warriors for the Phantom Knights. He regards Atley as his big rival. Operates Geno Hydra that has three heads. -- -Pilot Data- Name: Flam Parameter: Combat Ability- +34 Armes Ability- +15 Turning Ability- +7 Comment: One of the best four warriors for the Phantom Knights. Born in the Empire. She is always calm and intelligent. -- -Pilot Data- Name: Zan Parameter: Combat Ability- +43 Armes Ability- +10 Turning Ability- +9 Comment: Republic's Blue Unicorn member. He is excitable and simple-minded but also very intuitive. Good at handling Zoids, being able to feel the intentions of the Zoids. -- -Pilot Data- Name: Tita Parameter: Combat Ability- +8 Armes Ability- +22 Turning Ability- +4 Comment: She followed her old friend Zan, and joined the Republic's forces. As a Blue Unicorn member, Tita is infatuated with Zan but too shy to let him know. She's a skilled marksman, but tends to get hit easily. -- -Pilot Data- Name: Albane Parameter: Combat Ability- +38 Armes Ability- +17 Turning Ability- +10 Comment: Leader of Republic's Blue Unicorn. With his experience from the past battles, he lives to train new warriors. -- -Pilot Data- Name: Max Parameter: Combat Ability- +35 Armes Ability- +18 Turning Ability- +11 Comment: A member of Empire's Rottiger. Excellent warrior but had not been rightfully recognized by his superiors. He joined Rottiger when asked by his former subordinate, Claudia. -- -Pilot Data- Name: Reiner Parameter: Combat Ability- +18 Armes Ability- +23 Turning Ability- +7 Comment: A member of Empire's Rottiger and son of a wealthy man. He goes after the surviving members of Zenebas Empire. His rival is Zan. -- -Pilot Data- Name: Claudia Parameter: Combat Ability- +31 Armes Ability- +15 Turning Ability- +9 Comment: Leader of Empire's Rottiger. Comes from a family of elite officers and is prideful. Max used to be her boss, but now the situation is reversed. -- -Pilot Data- Name: Gard Parameter: Combat Ability- +45 Armes Ability- +18 Turning Ability- +13 Comment: The one behind "Terra Geist", and orginatization that tries to bring Zenebas Empire back to power. He used to fight against Zan but later became MIA. -- -Pilot Data- Name: Lezard Parameter: Combat Ability- +31 Armes Ability- +21 Turning Ability- +8 Comment: Used to be an excellent warrior but forced to leave Zenebas Empire because of a plot against him. Later became a Terrageist member. Succeeded to obtain important secrets in the empire. -- -Pilot Data- Name: Leviathe Parameter: Combat Ability- +37 Armes Ability- +18 Turning Ability- +9 Comment: She is orphaned by the war but saved by guard, receiving elite training from hom to become a Zoid pilot. Absolutely believes in Guard. She is defeated by Zan and ends up fighting against him repeatedly. -- -Pilot Data- Name: Viper Parameter: Combat Ability- +39 Armes Ability- +21 Turning Ability- +11 Comment: Using the Death Saurer, he is defeated by Zan and later becomes MIA. Trying to bring Zenebas Empire back to power. -- -Pilot Data- Name: Empire OP Parameter: Combat Ability- +5 Armes Ability- +18 Turning Ability- +2 Comment: A Guylos Empire's operator. She supports Blue Unicorn's members, giving them information and orders. Occasional bloopers make he boss mad. -- -Pilot Data- Name: Republic OP Parameter: Combat Ability- +28 Armes Ability- +6 Turning Ability- +3 Comment: A Helic Republic's operator. Supports the Rottiger members, giving them information and orders. She is very trusted by others for her hard work. -- -Pilot Data- Name: R Warrior A Parameter: Combat Ability- +30 Armes Ability- +9 Turning Ability- +6 Comment: A male warrior of the Helic Republic. Good at close-range grappling combats. -- -Pilot Data- Name: R Warrior B Parameter: Combat Ability- +5 Armes Ability- +14 Turning Ability- +6 Comment: A female warrior of Helic Republic. Good at long-range shooting. -- -Pilot Data- Name: E Warrior A Parameter: Combat Ability- +33 Armes Ability- +8 Turning Ability- +6 Comment: A male warrior of Guylos Empire. Good at close-range grappling combats. -- -Pilot Data- Name: E Warrior B Parameter: Combat Ability- +5 Armes Ability- +15 Turning Ability- +6 Comment: A female warrior of Guylos Empire. Good at long-range shooting. -- -Pilot Data- Name:Van & Fiona1 Parameter: Combat Ability- +28 Armes Ability- +7 Turning Ability- +5 Comment: none -- -Pilot Data- Name: Raven (Young) Parameter: Combat Ability- +35 Armes Ability- +10 Turning Ability- +9 Comment: Operates Saber Tiger and Geno Saurer, fighting against Van many times. A top-notch Zoids rider. -- -Pilot Data- Name: Moonbey Parameter: Combat Ability- +18 Armes Ability- +8 Turning Ability- +10 Comment: After the battle of Death Saurer, she always ends up with Van and the Guardian Force. Recognized by Herman and becomes an Ultra Saurer operator, taking it later for her own use. -- -Pilot Data- Name: Jimmy Parameter: Combat Ability- +20 Armes Ability- +15 Turning Ability- +8 Comment: A capable one who gives strategic commands and also works as a mechanic for the Blitz Team. Usually nice and calm, but he becomes Brave Wild Eagle when his Zoid flies faster than the speed of sound. -- -Pilot Data- Name: Lineback Parameter: Combat Ability- +18 Armes Ability- +8 Turning Ability- +4 Comment: A Tiger Team member. He admires the team leader Kirkland like his own brother. Gets repeatedly defeated in battles. His frequent dinner menu is Cup-O-Noodles. -- -Pilot Data- Name: Shoma Parameter: Combat Ability- +38 Armes Ability- +9 Turning Ability- +7 Comment: A new recruit to the Republic Forces. His admiration for senior pilot Zan made him join the Blue Unicorn team. His first duty is to locate his missing team members. -- -Pilot Data- Name: Kouki Parameter: Combat Ability- +29 Armes Ability- +14 Turning Ability- +9 Comment: An Empire warrior who spends a lot of time with the Rottiger. He is a lone wolf and does not work well in a team enviroment. He seems to work well with Reiner, though. -- -Pilot Data- Name: Reika Parameter: Combat Ability- +36 Armes Ability- +26 Turning Ability- +13 Comment: An official of Terra Geist, and orginazation that plots to revive Zenebas. She replaces Viper, the leader, and initiates attacks against the Republic and Empire forces. -- -Pilot Data- Name: Zeru Parameter: Combat Ability- +51 Armes Ability- +13 Turning Ability- +12 Comment: After traveling as a Zoid mercenary, he finds himself in the time-space fusion and becomes a Zoid warrior. He is not aware of the secrets that shroud his birth. -- -Pilot Data- Name: Juno Parameter: Combat Ability- +16 Armes Ability- +19 Turning Ability- +7 Comment: She and Zel are always together in the time-space fused world. Genius at handling Zoids but Terra Geist somehow tries to get her. ----------------- Parts (PRT*) ----------------------------- Optional Parts -------------- Name: Smoke Screen Generator Parameter: Weight +1 Comment: A smoke-screen generator, with which enemy's visibility is lost. A robot that touches the black smoke becomes unsearchable. -- Name: Optic Camouflage Parameter: Mobility -3 Weight +1 Comment: A robot can be changed to match it's surroundings and disappear. It's not searchable during stealth flight. -- Name: Land Mine Parameter: Offensive Ability +450 Mobility -3 Weight +3 Comment: Injected land mines explode by touching Zoids or after a certain length of time. It's explosion is so big that robots need to get away from the mines after injection; they may get damaged, too. -- Name: Booster Parameter: Varies Comment: Boosts maximum speed for a certain period of time. -- Name: E-Shield Parameter: Varies Comment: Can stop certain enemy attacks. Can also be used for offensive purposes as well. -------- Sub-Parts --------- Name: Protect Armor Parameter: Defensive Ability +5 Weight +3 Comment: Raises defense. -- Name: Reenforced Protect Armor Parameter: Mobility -1 Defensive Ability +10 Weight +6 Comment: Raises defense -- Name: Super Z Armor Parameter: Mobility -2 Defensive Ability +20 Weight +9 Comment: Raises defense -- Name: Coating Armor Z Parameter: Mobility -4 Turning Ability -2 Defensive Ability +30 Weight +12 Comment: Raises defense -- Name: Hybrid Armor Z Parameter: Mobility -6 Turning Ability -4 Defensive Ability +40 Weight +15 Comment: Raises defense -- Name: Enemy Search Radar Parameter: Searching Ability +40 Weight +1 Comment: Raises searching ability -- Name: Wide-Range Search Radar Parameter: Searching Ability +80 Weight +1 Comment: Raises searching ability -- Name: 3D Radar Parameter: Searching Ability +120 Weight +1 Comment: Raises searching ability -- Name: Blade Antenna Parameter: Radar Scope +100 Weight +1 Comment: Enhances radar -- Name: Multi-Blade Antenna Parameter: Radar Scope +200 Weight +1 Comment: Enhances radar -- Name: Multi Radar Parameter: Radar Scope +400 Weight +1 Comment: Enhances radar -- Name: Wide-Area Multi Radar Parameter: Mobility -1 Radar Scope +200 Searching Ability +40 Weight +1 Comment: Enhances both searching ability and radar range -- Name: 3D Multi Radar Parameter: Mobility -2 Radar Scope +300 Searching Ability +80 Weight +2 Comment: Enhances both searching ability and radar range -- Name: Alpha Plug Z Parameter: Mobility +2 Weight +1 Comment: Increases speed -- Name: Beta Plug Z Parameter: Mobility +4 Weight +1 Comment: Increases speed -- Name: Gamme Plug Z Parameter: Mobility +6 Turning Ability -1 Weight +1 Comment: Increases speed -- Name: High Grade Plug Z Parameter: Mobility +8 Turning Ability -3 Weight +1 Comment: Increases speed -- Name: High Grade Omega Plug Parameter: Mobility +10 Turning Ability -5 Weight +1 Comment: Increases speed -- Name: ZGR-Type A Parameter: Turning Ability +3 Weight +1 Comment: Enhances turning -- Name: ZGR-Type S Parameter: Combat Ability -2 Turning Ability +6 Arms Ability -2 Weight +1 Comment: Enhances turning -- Name: ZGR-Type R Parameter: Combat Ability -4 Turning Ability +10 Arms Ability -4 Weight +1 Comment: Enhances turning -- Name: ZGR-Type Z Parameter: Combat Ability -6 Turning Ability +15 Arms Ability -6 Weight +2 Comment: Enhances speed -- Name: Sb Generator Parameter: Combat Ability +5 Arms Ability +5 Weight +1 Comment: Increases offense -- Name: High Output SB Generator Parameter: Combat Ability +15 Defensive Ability -2 Arms Ability +15 Weight +1 Comment: Increases offense -- Name: Hybrid SB Generator Parameter: Combat Ability +25 Defensive Ability -6 Arms Ability +25 Weight +1 Comment: Increases offense -- Name: Ultra Z Parameter: Mobility +15 Combat Ability +50 Turning Ability +30 Radar Scope +400 Defensive Ability +100 Arms Ability +50 Searching Ability +120 Comment: O_O ...uh, yeah. Increases everything except weight. What can I say? You get what you pay for... ------------------ Cheats (CHT*) --------------- In order to enter cheats you have to go to the configuration menu, then play these voices in a certain order. Unlocks Energy Liger: 004 - 044 - 019 - 066 - 034 Unlocks Liger Zero Phoenix (A very powerful zoid): 021 - 001 - 018 - 006 - 023 Unlocks Megasaurer: 000 - 007 - 077 - 041 - 054 - Versus 1 Saves- If you have a save file for Zoids Versus 1 on your memory card you will start with 100,000BP, and unlock the Shield Liger DCS-J. =============================================================================== CREDITS (CRDT!) ----------------- - Andrew Shatz for letting me borrow both his Gamecube and this game long enough to finish the guide. - Various people from the GameFAQs and Neoseeker forums for the questions I used in the FAQ section of this guide. - I got the codes and info about the Zoids Versus save from the "Cheat Codes and Secrets" section for Zoids: Battle Legends at GameFAQs.com. Credit goes to jouunin, Ultra Buu, and Swiftshark for contributing them.