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Walkthrough

by Cloud20390

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===============================================================================
                   Zoids: Battle Legends FAQ/Walkthrough     
                    For the Gamecube Video Game Console      
                  Version- 1.13 (Most Recent Update: 10/18/07) 
           By Daniel Danahy aka Cloud20390 ([email protected]) 
                     Copyright 2005-2007 Daniel Danahy          
===============================================================================


This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

Sites permitted to use this guide are:
www.GameFAQs.com
www.Neoseeker.com
www.1up.com
www.SuperCheats.com


All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.
===============================================================================

NOTICE!!!- I AM NO LONGER ANSWERING QUESTIONS FOR THIS GAME REGARDING GAMEPLAY.
           IF YOU ARE HAVING TROUBLE WITH SOMETHING AND IT ISN'T IN THIS GUIDE,
           CHECK THE MESSAGE BOARDS AT WWW.GAMEFAQS.COM. SEE THE 
           "VERSION HISTORY" SECTION OF THIS GUIDE FOR A LINK. 
          
           -THANK YOU.

(Note: While I will no longer be answering questions, I will still accept 
       user submitted strategies; however it will probably take a bit of time 
       for me to get them up.)

===============================================================================
===============================================================================
<---------------------------------------------------------------------------->

                        TABLE OF CONTENTS/INDEX.....(*TOC*) 

<---------------------------------------------------------------------------->
===============================================================================

Tip: Use ctrl+f to find what you are looking for quickly. If you would like to 
come back to the Table of Contents, type (*TOC*) in the find menu (or you could
just scroll to the top).



VERSION HISTORY........................................................(BOR!)

CONTROLS...............................................................(CTR!)

FREQUENTLY ASKED QUESTIONS.............................................(FAQ!)

MISSION MODE...........................................................(MM#!)
 I. Republic Missions..............(REP$)
     A. Mission 1........(RM1)
     B. Mission 2........(RM2)
     C. Mission 3........(RM3)
     D. Mission 4........(RM4)
     E. Mission 4........(RM4R)
     F. Mission 5........(RM5)
     G. Mission 6........(RM6)
     H. Mission 7........(RM7)
     I. Mission 8........(RM8)
     J. Mission 9........(RM9)
     K. Mission 10.......(RM10)
     L. Mission 11.......(RM11)
     M. Mission 12.......(RM12)
     N. Mission 12.......(RM12R)
     O. Mission 13.......(RM13)
     P. Mission 13.......(RM13R)
     Q. Mission 14.......(RM14)
     R. Mission 14.......(RM14R)
     S. Mission 15.......(RM15)
     T. Mission 15.......(RM15R)
     U. Mission 16.......(RM16)
     V. Mission 16.......(RM16R)

 II. Empire Missions................(EMP$)
      A. Mission 1.......(EM1)
      B. Mission 2.......(EM2)
      C. Mission 3.......(EM3)
      D. Mission 4.......(EM4)
      E. Mission 4.......(EM4BU)
      F. Mission 5.......(EM5)
      G. Mission 6.......(EM6)
      H. Mission 7.......(EM7)
      I. Mission 8.......(EM8)
      J. Mission 9.......(EM9)
      K. Mission 10......(EM10)
      L. Mission 11......(EM11)
      M. Mission 12......(EM12)
      N. Mission 12......(EM12BU)
      O. Mission 13......(EM13)
      P. Mission 13......(EM13BU)
      Q. Mission 14......(EM14)
      R. Mission 14......(EM14BU)
      S. Mission 15......(EM15)
      T. Mission 15......(EM15BU)
      U. Mission 16......(EM16)
      V. Mission 16......(EM16BU)

ZOIDS BATTLE...........................................................(ZDB!)
 I. Zoids Battle Info...............................(ZBI*)
 II. Cheap Tactics..................................(LZY*)
 III. Chaotic Century...............................(CCM*) 
 IV. New Century Zero...............................(NCZ*)
 V. Mission Mode Battles............................(MMB*)
  
VERSUS.................................................................(VRS!)
 I. Info............................................(ZVI*)
 II. Stages.........................................(ZST*)
 III. Cheap Tactics and Strategies..................(ZVS*)

ZOIDS FIST.............................................................(ZFB!)
 I. Info............................................(ZFI*)
 II. Stages.........................................(ZFA*)
 III. Cheap Tactics and Strategies..................(ZFS*)

LISTS/UNLOCKABLES......................................................(UNL!)
 I. Zoids............(ZDS*)
 II. Pilots..........(PLT*)
 III. Parts..........(PRT*)
 IV. Cheats..........(CHT*)

CREDITS................................................................(CRDT!)



===============================================================================


                        VERSION HISTORY......(BOR!)
                ---------------------------------------------
-Current Version- 1.13 (10/18/07)
-Info- Fixed some more errors, but nothing major.
-----------------------------------------------------------------------
-Version- 1.12 (1/3/07)
-Info- I am no longer answering any questions concerning the game via email 
as it has been so long since I've last played it and I wouldn't be of much help
anyway. If you do have a question, your best bet would be the message board 
at www.GameFAQs.com:

http://boards.gamefaqs.com/gfaqs/gentopic.php?board=924420

-Super Cheats has been authorized to use this guide on their site.
-----------------------------------------------------------------------
-Version- 1.11 (2/22/06)
-Info- Mainly just fixed some errors and re-worded a few things. I also added 
a few more Frequently Asked Questions.
-----------------------------------------------------------------------
-Version- 1.10 (10/29/05)
-Info- Added a few more strategies for Versus Mode, and some more tips for 
Battle Mode. Created an FAQ section.
-----------------------------------------------------------------------
-Version- 1.05 (10/21/05)
-Info- I fixed some very small errors, and decided to make some ASCII Art.
I also added some strategies for Versus Mode.
-----------------------------------------------------------------------
-Version- 1.00 (10/19/05) 
-Info- Fifth version of guide. Completed the Parts section. Guide is, 
essentially, complete. One or two spelling errors were fixed. 
-----------------------------------------------------------------------
-Version- 0.90 (10/12/05)
-Info- Fourth version of guide. Most of the List/Unlockables section is done. 
I've listed the Zoids and the requirements for unlocking them(except for their 
cost). I've listed the pilots and their stats. The cheats section is also 
finished. 
-1up.com is now authorized to use this guide on their site.
-----------------------------------------------------------------------
-Verion- 0.60 (10/7/05)
-Info- Third version of guide. I added the requirements for playing through 
the Chaotic Century, New Century Zero, and Mission Mode Battles in the Zoids 
Battle Mode. I also added the stages and their descriptions for both Versus 
and Zoids Fist. 
-----------------------------------------------------------------------
-Version- 0.50 (10/6/05)
-Info- Second version of Guide. Imperial Mission Mode has been added. A few
 small spelling errors were fixed.
-Neoseeker.com is now authorized to use this guide on their site.
-----------------------------------------------------------------------
-Version- 0.25 (Guide Started: 10/1/05)  
-Info- First version of Guide. Albeit not complete, it covers: Controls, 
 and Republic story of Mission Mode.
-Will accept other's strategies and tactics via E-Mail(see top of page) until 
otherwise stated.

===============================================================================




                           CONTROLS......(CTR!)
                   ----------------------------------

                            Battle Controls

A Button- Fires the selected weapon.

B Button- Jump.

Y Button- Selects one of your equipped weapons.

X Button- Melee or short range attack.

Z Button- Uses optional part.

R Button- Lock on to target.

L Button- Lock off of target.

A+X- Uses a Zoid's special attack. The Zoid must have low health, and you must
          hold down both buttons for a few seconds. It's very difficult to 
          use effectively so don't rely on it...

Control Stick- Moves Zoid

C-Stick- A quick dodge

D-Pad- Tells partner what to do in battle.

Start- Pause

          
                            Menu Controls

A Button- Accept

B Button- Cancel

Control Stick- Highlight a choice

D-Pad- Highlight a Choice

Start- Accept


                     Mission Mode/Credits Controls

A Button- Accept 

Control Stick- Highlight a choice

D-Pad- Highlight a choice

Start- Skips cutscenes or credits


                             Garage Controls

A Button- Accept

B Button- Cancel

Y Button- Turns menu on/off

X Button- Changes Zoids color

Z Button- Detail

R Button- Part List

L Button- Cancels Part List/Takes off part

Control Stick- Highlight a choice

C-Stick- Changes camera angle

D-Pad- Highlight a choice

===============================================================================



                     FREQUENTLY ASKED QUESTIONS (FAQ!)
                   -------------------------------------
These are just some of the questions I noticed while on the message boards.
-


Q: Does Mission Mode get any easier? I'm only a couple of missions into it
and I keep getting my ass handed to me...

A: Yes. After a few missions into either story it begins to get easier. Also, 
as you progress through the game you will naturally get better at it. Soon you 
will be able to completely annihilate computer opponents with ease. 
--


Q: How do you get new Zoids for Versus Mode?

A: There are two ways. 

 1) Putting in one of the codes.
 2) Beating all of the Republic and Imperial Mission Mode missions. 

To use your Zoids from Zoids Battle, select entry, then Zoids List Load. This 
will let you load a file from Battle Mode, and let you use any Zoid you have 
purchased in it. 
--


Q: Ultra Z is so powerful. How many are you allowed to equip to any one Zoid?

A: The same as any other Sub Part...three.
--


Q: I can't unlock ____ for purchase in Battle Mode. How do I unlock it?

A: Check the Zoids list in the "Lists/Unlockables" section of this guide.
--


Q: I'm holding down both buttons while the EX bar is full. Why can't I 
fire/charge my Zoid's EX attack?!?!?!

A: Your EX won't charge if you are currently firing another weapon and/or 
moving. You have to be completely stationary in order to begin charging it.
After it's charged however, you can move around again.
--


Q: How many times can you use a Zoid's special(EX) attack? 

A: As many times as you want. The EX bar over the health of the Zoid refills 
after a special attack is used. Once it's full, you may use the special attack 
again.
--


Q: What's the best Zoid in the game?

A: It's really just a matter of preference. Any of the Zoids can be effective 
if piloted correctly. Most people I've talked however, tend to agree that Zero 
Phoenix is the best to use. My advice is to just get three Ultra Zs, and pick 
a Zoid you think looks cool...
--


Q: Can you choose from a selection of languages?

A: No. Only English.
--


Q: Can any of the Zoids fly?

A: No, not really. The Zoids that are supposed to fly just sort of hover a few 
feet off of the ground.
--


Q: Can you change the Zoid's color?

A: Yes. See the controls section of this guide to find out how.
--


Q: What's the difference between Diablo Tiger Alpha and Diablo Tiger Beta?

A: Very little really. Diablo Tiger Alpha just has a more powerful gun, the 
colors you can choose for them are different, and they have different EX 
attacks. They are both basically even though, so use whichever one you think 
looks better.
--


Q: Are there cheats and, if so, how do I use them/what do they do?

A: Yes, there are cheats. Go to the configuration menu and play the voices in 
a certain order. After you have played all of the voices, simply leave the 
menu to activate the cheat. If you would like to know what the cheats are, 
check the cheats section of this guide.
--


Q: I'm entering the cheat, but it's not working. HELP ME!!!

A: You need to enter the voices in order, then, after you enter the last 
voice, leave the menu. The problem may also be that you are simply confused. 
The cheats don't just unlock the Zoids for you. You still have to buy them in 
the shop.

===============================================================================


                           Mission Mode(MM#1)

   Mission Mode is the story mode in ZBL. I won't spoil the story for 
   you so basically all I will say is that you can play as either the 
   Empire or Republic. In Mission Mode, the farther you progress in 
   the story you unlock more pilots, parts, and zoids to help you. 
   The zoid you get sometimes depends on the decisions you make 
   during cutscenes. You are welcome to submit a strategy to me, and if it 
   works I will post it (giving you credit of course).
   




                        Republic Missions (REP$)
                     -----------------------------

        In the Republic Missions, you play as the Blue Unicorn Team:
        An experimental battle team with experimental vessels...


Starting Zoids- Command Wolf, Cannon Tortoise.

        

MISSION 1 (RM1): Who is it?  
-----------------------------

                     Information
                  

Location- Empire Development Base.
Victory Conditions- Total destruction of enemy zoids.
Defeat Conditions- Heavy damage to your zoids.

New Pilot- Shoma
New Zoids- none
New Parts- Protect Armor, E Shield (Command Wolf), Booster (Cannon Tortoise)

Enemy Zoids- Atak Cat Noir


                     Strategies
                 

Pilot- Shoma
Zoid- Command Wolf
Weapons- AZ 50mm W B-Cannon
S. Parts- Protect Armor
Option- E Shield (CW)

What to do- 

Try to stay at medium range while firing your 50mm. If the Atak Cat Noir gets 
close, use your melee attack/energy shield to stun him and get back again. Try
not to stay in one place for too long, and use the C-Stick to Quick Dodge 
whenever necessary. This battle shouldn't take long at all...
---

Pilot- Shoma
Zoid- Cannon Tortoise
Weapons- LC CP B-Cannon, LC W HAS-Cannon
S. Parts- Protect Armor, 
Option- Booster (CT)

What to do- 

It doesn't really matter what range you are at. If you want to fight Long 
Range, then use your booster to keep your distance, and use the B-Cannon to 
hurt the cat. If you want to be at medium or short range, then use a 
combination of your HAS-Cannon and melee attack to do some decent damage 
while not giving him the chance to attack back. In my opinion, using the 
Cannon Tortoise makes this battle easier (although it isn't hard either 
way), but it can take longer...
---


MISSION 2 (RM2): Defense.
---------------------------

                     Information
               

Location- Republic Training Squadron Base.
Victory Conditions- Destruction of 5 or more enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- none
New Parts- Weapon Binder, Flexible Binder, E. Shield (CT), Assistance Booster,
Enemy Search Radar, Alpha Plug Z

Enemy Zoids- Zaber Fang, X4 Sea Strikers.

              
                     Strategies
                    

Pilot- Shoma
Zoid- Command Wolf
Weapons- AZ 50mm W B-Cannon, Weapon Binder. 
S. Parts- Protect Armor, Enemy Search Radar, Alpha Plug Z
Option- Assistance Booster

What to do-

The Weapon Binder is the weapon of choice in this battle, and you won't need 
to use your 50mm unless you run out of WB ammo (which shouldn't happen). First
you need to take out the Zaber Fang. Stay at long range and shoot it with 
the WB. By the time a Sea Striker shows up, Zaber Fang should be at least 
half destroyed. Do your best to avoid the Sea Striker(s), and finish off the 
Zaber Fang. After ZF is gone, it's just a matter of hunting down the Sea 
Strikers. Use the WB to do lots of damage to them, and if they happen to get 
in your range for a melee attack, go for it.
---

Pilot- Shoma
Zoid- Cannon Tortoise
Weapons- LC CP B-Cannon, Weapon Binder
S. Parts- Protect Armor, Enemy Search Radar, Alpha Plug Z
Option- Booster (CT)

What to do-

It's basically the same as using Command Wolf (a little more challening 
though). The difference is you now have the chance to fight the battle long or 
short ranged. Either way, take out Zaber Fang first while trying to avoid the 
Sea Striker's attacks. If you are fighting short range, use the Weapon Binder 
when you get the chance. Also, CT's melee attack does wonders, so use it 
whenever you get the chance as well. If you are fighting long range, get out 
into the open and use the B-Cannon/Weapon Binder to do some decent damage. 
After Zaber Fang is gone, hunt down the Sea Strikers using any of your attacks.
---


MISSION 3 (RM3): Guard.
------------------------

                     Information
                    

Location- Transporting-Airbase Gate
Victory Conditions- Protect the Transporter to safety.
Defeat Conditions- Heavy damage to your Transporter.

New Pilot- none
New Zoids- none
New Parts- 8MSL Pod A, REENF Protect ARM (Reinforced Protect Armor), Blade
Antenna

Enemy Zoids- X2 Sea Strikers (after that ???), X2 Molgas (after that ???)


                     Strategies
                    

Pilot- Shoma
Zoid- Command Wolf
Weapons- AZ 50mm W B-Cannon, 8MSL Pod A
S. Parts- REENF Protect ARM, Blade Antenna, Enemy Search Radar
Option- Assistance Booster/E. Shield

What to do-

When the mission starts, try to take out the Molgas first with the 8MSL Pod, 
and put your shield up if you see a few missles about to hit you. Try not to 
worry about the Sea Strikers, but shoot them down if you happen to get them in 
your range. If you get close to any of the enemy Zoids, use your melee attack. 
it is extremely useful against both the Molgas and the Sea Strikers. After you 
destroy both Sea Strikers and Molgas you'll get a short break, and then they 
start coming in again. If you've been using your shield correctly, you should 
have plenty of health left to easily take out the remaining Zoids (or at least
hold them off) until the Transporter gets to safety.



MISSION 4 (B) (RM4): A Questionable One.
-------------------------------------

                     Information


Location- Gorge
Victory Conditions- Total destruction of enemy Zoids. 
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- Tita
New Zoids- Snipe Master BU, Gun Sniper
New Parts- Strike Tonfa, Mosa MSL, E Shield (SM), Booster (GS), E Shield (GS)
ZGR-Type A.

Enemy Zoids- Zaber Fang, X4 Molga

                        
                     Strategies


Pilot- Shoma/Tita
Zoid- Gun Sniper
Weapons- 144mm SNP RFL, 80mm Beam Gun, BMG, 8MSL Pod D, 8MSL Pod A
S. Parts- REENF Protect ARM, Protect Armor, Enemy Search Radar
Option- E Shield

What to do-

When the mission starts, quickly run back until you are out of their range, 
and get out the sniper. Try to get the Zaber Fang a few times, and destroy as 
many Molgas as you can. Don't waste your Sniper ammo either. Take your time 
aiming. You aren't in a rush (unless of course you started aiming while you 
were in their range), and, while you are aiming, the Molgas and Zaber Fang 
will be firing so wildly that they will shoot other enemy Zoids. If you fired 
your ammo wisely there should only be a few Enemy Zoids left (or none at all).
Equip 8MSL Pod A and finish off the rest. 
---

Pilot- Shoma/Tita
Zoid- Snipe Master BU
Weapons- LNG-RNG SNP, Strike Tonfa, Mosa MSL/8MSL Pod A
S. Parts- REENF Protect ARM, Protect Armor, Enemy Search Radar
Option- E Shield

What to do-

At the start of the mission, find a good spot that's out of their range and 
get out the Sniper. Take your time with each shot, and you should be able to 
get them all. Try to wait a short while in between shots though because they 
tend to shoot at each other more than you. This way if you wait there will be 
less work you actually have to do. If you get impatient (or you just aren't a 
very good shot) and run out of sniper ammo then get out your Mosa MSL/8MSL PA, 
and wipe out the rest of them.



MISSION 4 (A) (RM4R):
---------------------

                     Information

Location- Gorge
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- Tita
New Zoids- Snipe Master BU
New Parts- Strike Tonfa, E Shield (SM), ZGR-Type A.

Enemy Zoids- X4 Molga
*Allies- Zaber Fang


                     Strategies


Pilot- Shoma/Tita
Zoid- Snipe Master BU
Weapons- LNG-RNG SNP, Strike Tonfa, 8MSL Pod A
S. Parts- REENF Protect ARM, Protect Armor, Enemy Search Radar
Option- E Shield

What to do-

Stay out of enemy range, and use the Sniper to destroy the enemy Zoids. If you 
run out of Sniper ammo (which should not happen), and you haven't destroyed all
the enemy Zoids yet, then get out Pod A. If none are in range with Pod A then 
wait until Zaber Fang destroys them all. If they destroy ZF then wait until 
they come back for you, and use Pod A to wipe them out. A very easy mission...



MISSION 5 (RM5): High-speed Lightball
--------------------------------------

                     Information

Location- Gorge
Victory Conditions- Reaching a designated place.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Shadow Fox
New Parts- Active Shield, Booster (SF), Booster (SM), Smoke, Beta Plug Z

Enemy Zoids- X2 Lightning Saix, X2 Sea Striker

                      
                     Strategies

Pilot- Shoma
Zoid- Shadow Fox
Weapons- ARM-PRC LSR, 70mm BEN Cannon
S. Parts- Alpha Plug Z, Beta Plug Z, REENF Protect ARM
Option- Booster

What to do-

Well...Run (hopping helps). Just be sure you're going the right way by
following the arrow at the top of the screen.



MISSION 6 (RM6): Meeting Again
-------------------------------

                     Information

Location- Gorge
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- none
New Parts- Wild Weasel, E Shield (SF), SB Generator.

Enemy Zoids- X? Lightning Saix, X? Sea Striker
Allies*- Desert Liger

 
                     Strategies

Pilot- Shoma
Zoid- Cannon Tortoise
Weapons- B-Cannon, Weapon Binder/8MSL Pod A
S. Parts- REENF Protect ARM, Beta Plug Z, Protect Armor
Option- Booster

What to do- 

Shoot at any enemy Zoid that moves, and stay away from your partner (he's 
insane). Be sure to never stop moving, and try to get the Lightning Saix 
to follow you. Get him in a secluded area while Zan takes care of the Sea 
Strikers. While with the Lightning Saix, circle him while firing with your 
Weapon Binder. If it tries a melee attack on you use a quick dodge, and 
counter with one of your own. Hopefully Zan will do his job, and once you beat
the Lightning Saix there won't be much left. If you equiped the 8MSL Pod A, 
then try to stay away from everything, and just unload on them. The most 
dangerous thing in this battle isn't the Lightning Saix, though...It's Zan 
and his stupid EXP MSL Pod.
---

Pilot- Shoma
Zoid- Command Wolf
Weapons- 50mm B-Cannon, Weapon Binder/8MSL Pod A
S. Parts- REENF Protect ARM, ZRG-Type A, Beta Plug Z
Option- Booster (if you equiped 8MSL Pod A), Shield (if you equiped Weapon
Binder)

What to do-

Basically do the same thing as you would if you had the Cannon Tortoise. Try 
to get the Lightning Saix alone, and use your 50mm to shoot him while circling 
him. If he happens to use a melee attack, quick dodge and counter with your 
own melee. You have to be careful about damage though as the CW doesn't have 
as much defense as the CT. Hopefully Zan will destroy most of the Sea Strikers 
leaving you to just take out the Lightning Saix. Again, if you equipped the 
8MSL Pod A try to get away from everybody, and just unload on them.




MISSION 7 (RM7): Earth is Burning
----------------------------------

                     Information


Location- Wasteland
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Serious damage to your transporters.

New Pilot- Zan
New Zoids- Desert Liger
New Parts- Beam Gatling Unit C, Long-Range Rifle A, E Shield (SL), ZGR-Type A

Enemy Zoids- X1 Red Horn, X1 Dark Horn, X2 Molgas


                     Strategies

Pilot- Zan
Zoid- Desert Liger
Weapons- Long-Range Rifle A, EXP MSL Pod, AZ 3 Cannon A
S. Parts- REENF protect ARM, SB Generator, Beta Plug Z/ZRG-Type A
Option- E Shield

What to do-

Fist equip the EXP Pod, and unload on the Molgas. Use melee attacks if 
necessary. After Both Molgas are gone get out your Long-Range Rifle, and start 
luring the horns together. When you've got them both relatively close together 
shoot one at close range with the Long-Range Rifle until it stuns him. 
Immediately start attacking the other one until it stuns him. Just repeat this 
process until both are defeated. 



MISSION 8 (RM8): Giant Shadow
------------------------------

                     Information


Location- Wasteland
Victory Conditions- Attacking enemy official's Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- none
New Parts- B-Cannon S, Booster (SL), Super Z Armor

Enemy Zoids- X1 Bloody Death Saurer, X2 Elephander


                     Strategies

Pilot- Zan
Zoid- Desert Liger
Weapons- Long-Range Rifle A, B-Cannon S, AZ 3 Cannon A
S. Parts- Super Z Armor, SB Generator, Beta Plug Z/ZRG-Type A
Option- E Shield

What to do-

Equip the B-Cannon S, and head for the first Elephander. Stop the instant it 
is in range, and just blast at it. If you see a bunch of projectiles coming at 
you put up your shield...otherwise just ignore the damage. If you do this fast 
enough the first Elephander should be destroyed just before the second gets to 
you. Use the same tactic against the second, and you won't have to worry about 
the BDS at all... After both Elephanders are destroyed it ends the mission. 



MISSION 9 (RM9): Death Battle Again
------------------------------------

                     Information


Location- Wasteland
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy Damage to your Zoids.

New Pilot- none
New Zoids- Liger Aero
New Parts- AZ250mm 2 LR-Cannon, Beam LCHR, Gamma Plug Z, High out SB GENER

Enemy Zoids- X1 Bloody Death Saurer
Allies*- Cannon Tortoise BC, Dibison


                     Strategies

Pilot- Zan
Zoid- Liger Aero
Weapons- Long-Range Rifle A, B-Cannon S, AZ 3 Cannon A
S. Parts- Super Z Armor, High out SB GENER, Gamma Plug Z/ZRG-Type A
Option- Booster

What to do-

Equip the B-Cannon S, and run up to the BDS. Don't get too close...just close 
enough so that you can lock on to him. then begin circling him (left or right 
it doesn't matter) until he decides to do his charged beam thing. immediately 
stop and get a few shots in. When he stops firing his beam, start circling him
again. Just repeat this basic strategy until he falls. Also, if you see him 
distracted by your allies and his back is facing you, stop circling him and 
get some easy shots in that way as well. Use your booster throughout this 
battle just to be sure you have enough speed.



MISSION 10 (RM10): A Faint Message
-----------------------------------

                     Information


Location- Empire Development Base
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot-
New Zoids- Dibison
New Parts- LNG-RNG PUL LSR RFL, Mosa MSL, E Shield (DB), Booster (DB), WD-RNG
Search RDR

Enemy Zoids- X2 Iron Kong, X4 Unmanned Automatic Artillery


                     Strategies

Pilot- Zan
Zoid- Dibison
Weapons- 105mm 17 Cannon, AZ 3 Cannon B, 8MSL Pod A, LNG-RNG PUL LSR RFL.
S. Parts- Super Z Armor, High out SB GENER, Gamma Plug Z/ZRG-Type A
Option- Booster/Shield

What to do-

Start the mission by Destroying the UAA in the entrance. Go inside and fire 
the LNG-RNG RFL in the Iron Kong's faces. Try to use some melee attacks to 
stun one of them if you have it cornered. After one of them is destroyed, just
use a combination of quick dodges and melee attacks to finish the other one.
---


Pilot- Zan
Zoid- Liger Aero/Desert Liger
Weapons- LR Rifle A, EXP MSL Pod, AZ 3 Cannon A
S. Parts- Super Z Armor, High out SB GENER, Gamma Plug Z/ZRG-Type A
Option- E Shield/Booster

What to do-

Again, start the battle by destroying the UAA in the entrance. Then try to 
separate the Iron Kongs. Once separated destroy one of them using the LR Rifle 
to stun it, and do some decent damage. Use your melee attacks wisely, and if 
you get low on health don't forget about your Zoid's Special Attack as it can 
come in handy in this battle if used correctly.



MISSION 11 (RM11): Suspicion of the Crimson
-------------------------------------------

                     Information


Location- Town Area
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- Albane
New Zoids- Gojulas
New Parts- A-DIR MSL SET, ARZ 20mm Beam Gun, 70mm 2 HVY Mach Gun, 30mm 
B-Cannon, Booster (GJ), E Shield (GJ), Multi-Blade Antenna

Enemy Zoids- X2 Rev Raptor, X1 Geno Breaker


                     Strategies

Pilot- Zan
Zoid- Liger Aero
Weapons- LR Rifle A, B-Cannon S, AZ 3 Cannon A
S. Parts- Super Z Armor, High out SB GENER, Gamma Plug Z/ZRG-Type A
Option- E Shield/Booster

What to do-

Your first priority should be to take out the Geno Breaker. Equip the LNG-RNG 
Rifle to do some decent damage against it. If you want to use melee attacks 
be wary of Geno Breaker's own melee which does a lot of damage. After GB is 
gone just hunt down the others using either the LR Rifle or the B-Cannon S. 
A caution though: Do not try to fight all of the Rev Raptors at once. 
It's true they act stupid, but they can kill you if you're not careful...



MISSION 12 (B) (RM12): Real Enemy
------------------------------

                     Information


Location- Gorge
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Konig Wolf, Blade Liger
New Parts- AZ 5MSL POD, AZ 30mm ARM-PRC LSR, Shell Cannon, RKT BST ACCL CRSH 
TL, Booster (KW), E Shield, High Grade Plug Z

Enemy Zoids- X? Sea Strikers, X6 Unmanned Automatic Artillery, X1 Death 
Stinger


                     Strategies

Pilot- Zan
Zoid- Blade Liger
Weapons- Laser Blade A, AZ 2 S-Cannon, Weapon Binder.
S. Parts- Super Z Armor, High Grade Plug Z, High out SB GENER
Option- RKT BST ACCL CRSH TL.

What to do-

Start the mission by getting out the blades, and destroying the some of the 
Sea Strikers. While you are hunting them down, stay away from the Death 
Stinger and destroy some cannons while you are at it. Once the Sea Strikers 
are finally gone go for the Death Stinger. Use your booster to circle him. 
Keep this up until he stops to fire his charged beam. While he's doing this 
unload on him with your Weapon Binder (be sure to be at a far enough range). 
Once he's finished firing his beam start circling him again and wait until his 
next one. Just repeat this process until Death Stinger falls.



MISSION 12 (A) (RM12R): Real Enemy 
----------------------------------

                     Information


Location- Gorge
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Konig Wolf
New Parts- AZ 5MSL POD, AZ 30mm ARM-PRC LSR, Booster (KW), E Shield, 
High Grade Plug Z

Enemy Zoids- X? Sea Strikers, X6 Unmanned Automatic Artillery, X1 Death 
Stinger
Allies*- Zaber Fang RT


                     Strategies    

Pilot- Zan
Zoid- Konig Wolf
Weapons- Dual Sniper Rifle, AZ 5MSL Pod
S. Parts- Super Z Armor, High Out SB Gener, High Grade Plug Z
Option- Booster

What to do-

First, get out the 5MSL Pod and destroy the unmanned cannons. You can 
basically ignore the Sea Strikers as Kouki will do a pretty good job taking 
care of them, but the unmanned cannons can really mess up the whole match. 
After all (or most) of the Cannons are gone you can focus on Death Stinger. 
Take out you Dual Sniper Rifle and start circling him. Constantly fire at him 
with the DSR and he will be a pile of rubble shortly. 
                    


MISSION 13 (B) (RM13): Light Ball Dragon
----------------------------------------

                     Information


Location- Wasteland
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Gojulas Giga, Gojulas the Ogre
New Parts- Dual Sniper Rifle, LNG-RNG PUL LSR RFL, X2 8MSL Pod C, Land Mine, 
HYP E SHLD GENER, Multi Radar, Coating Armor Z

Enemy Zoids- X1 Seismosaurus, X? Sea Strikers, X? Molgas


                     Strategies

Pilot- Zan
Zoid- Gojulas Giga
Weapons- Crusher Tail, X2 8MSL Pod C
S. Parts- Coating Armor Z, Super Z Armor, Reinforced Armor 
Option- Land Mine

What to do-

This is a terrible mission... The only reliable strategy I came up with was to
startit off by destroying everything but the Seismosaurus. The 8MSLPC Helps a
bit during the beginning, and with all of the defense the GG has hopefully
you'll have more than half health left when you actually attack Seismo. After
you've destroyed the Sea Strikers and Molgas, begin circling Seismo attacking
him with any remaining missles you have. If you are lucky, you killed him. If 
not, get in closer, and begin strategically placing Land Mines in his path. If 
you take too long another Molga and/or Sea Striker will show up and you'll have
to beat it/them. The best way I found to beat them was to just ignore them
until Seismo starts his charged beam. While he's firing it, attack whatever
interfered with you and Seismo. Never stop moving in this battle, and with a 
little luck you'll come out on top. 



MISSION 13 (A) (RM13R): Light Ball Dragon
-----------------------------------------

                     Information


Location- Wasteland
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Gojulas Giga
New Parts- Dual Sniper Rifle, LNG-RNG PUL LSR RFL, X2 8MSL Pod C,  
HYP E SHLD GENER, Multi Radar, Coating Armor Z

Enemy Zoids- X1 Seismosaurus, X? Molgas
Allies*- Geno Saurer


                     Strategies

Pilot- Zan
Zoid- Konig Wolf
Weapons- Dual Sniper Rifle, AZ 5MSL Pod
S. Parts- Super Z Armor, High Out SB Gener, High Grade Plug Z
Option- Booster

What to do-

Use the AZ 5MSL Pod to wipe out the Molgas. Now get out your DSR and start 
firing at the Seismo. Keep circling Seismo using the DSR until another Molga 
comes along. Get your Missle Pod back out and blast them away again. Use your 
remaining missle ammo on Seismo, and then go back to using the DSR. He 
shouldn't last too much longer.



MISSION 14 (B) (RM14): Enemy of Darkness
----------------------------------------

                     Information


Location- Terra Geist Base Central 
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Double Arm Lizard, Zero Schneider (Best Zoid Ever IMHO)
New Parts- Dual Sniper Rifle S, Night MSL, Booster (DAL), E Shield (DAL), High
Out Ion Tur Bst, 3D Radar, ZRG-Type S.

Enemy Zoids- X1 Chimera Dragon, X4 Atak Cats


                     Strategies

Pilot- Zan
Zoid- Zero Schneider
Weapons- Laser Blade B, AZ 208mm 2 S-Cannon
S. Parts- Coating Armor Z, High Out SB Gener, ZRG-Type S/High Grade Plug Z
Option- Booster

What to do-

Get out the blades, and destroy them all.



MISSION 14 (A) (RM14R): Enemy of Darkness
-----------------------------------------

                     Information


Location- Terra Geist Base Central 
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Double Arm Lizard
New Parts- Dual Sniper Rifle S, Booster (DAL), E Shield (DAL), 3D Radar,
ZRG-Type S.

Enemy Zoids- X? Chimera Dragon, X? Atak Cats
Allies*- Iron Kong


                     Strategies


Pilot- Zan
Zoid- Konig Wolf
Weapons- Dual Sniper Rifle, AZ 5MSL Pod
S. Parts- Super Z Armor, High Out SB Gener, High Grade Plug Z
Option- Booster

What to do-

First of all, use the quick dodge and shoot tactic constantly in this battle.
Get out the DSR, and start attacking the Atak Cats until a Chimera Dragon 
shows up. Target the CD, and start attacking him with DSR. After a few 
shots, CD should be destroyed. Start attacking some more Atak Cats until 
another CD shows up. Destroy the CD immediately. If you destroyed the CDs 
fast enough you won't have to worry about any more coming along the way. 
Now you've got to try to destroy the Atak Cats. Hopefully you did a good job 
destroying the CDs so your partner will still be alive. Take on about 2-3 
Atak Cats at a time (this way you can at least hurt one if two of them decide 
to start cloaking themselves). If you use quick dodge effectively they will 
be destroyed relatively easily, and that will be the last of the Atak Cats. 




MISSION 15 (B) (RM15): Puppeteer
--------------------------------

                     Information


Location- Terra Geist Base Isle 
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Fuzor Dragon, Zero Jager
New Parts- AZ 3Cannon A, 70mm Double Barrel Heavy Machine Gun, AZ 30mm Double 
Barrel Cannon, Booster (MDR), E Shield (MDR), E Shield (JA), High Grade Omega 
Plug, Hybrid Z Armor

Enemy Zoids- X6 Chimera Dragon, Lord Gale


                     Strategies

Pilot- Zan
Zoid- Zero Schneider
Weapons- Laser Blade B, AZ 208mm 2 S-Cannon
S. Parts- Hybrid Z, High Out SB Gener, ZRG-Type S/High Grade Omega Plug Z
Option- Booster

What to do-

While fighting the Chimera Dragons, use a combination of blades and 
Schneider's cheap melee attack to take them out easily. While fighting Lord 
Gale, be careful. Use a combination of quick dodges and melee attacks. Try 
not to get in front of him because of his own melee. This isn't a tough 
battle, but you can be killed easily if you don't pay attention...



MISSION 15 (A) (RM15R): Puppeteer
---------------------------------

                     Information


Location- Terra Geist Base Isle 
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Fuzor Dragon
New Parts- Booster (MDR), E Shield (MDR), High Grade Omega Plug, Hybrid Z Armor

Enemy Zoids- X? Chimera Dragon, X? Lord Gale
Allies*- Zero X


                     Strategies

Pilot- Zan
Zoid- Fuzor Dragon
Weapons- Anti-Air MSL A, Tail Assault Riffle, Weapon Binder, Flexible Booster, 
Torpedo
S. Parts- Hybrid Z, High Out SB Gener, ZRG-Type S/High Grade Omega Plug Z 
Option- Booster

What to do-

Get out your TAR to snipe the Chimera Dragons from a distance. If you want to 
destroy the cannons, use your Anti-Air MSL. Use your weapon binder against the
Lord Gales. If you find that you've destroyed everything and the clock is 
still ticking, you should go through the tunnel again.
---

Pilot- Zan
Zoid- Konig Wolf
Weapons- Dual Sniper Rifle, AZ 5MSL Pod
S. Parts- Hybrid Z Armor, High Out SB Gener, ZRG-Type S/High Grade Omega Plug Z
Option- Booster

What to do-

Use the DSR on any enemy Zoid from a distance. If you run out of ammo for 
that, use the AZ 5MSL Pod as a backup.



MISSION 16 (B) (RM16): Dragon with Elec Horns
---------------------------------------------

                     Information


Location- Terra Geist Base Upper Area
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Griffin, Zero Panzer
New Parts- LR Cannon Eagle, Big B Cannon, AZ 30mm Double Barrel Cannon, 
Booster (GRI) E Shield (GRI), Booster (PA), E Shield (PA), Hybrid SB Generator


Enemy Zoids- X1 Mad Thunder, X1 Lord Gale


                     Strategies

Pilot- Zan
Zoid- Griffin
Weapons- AZ MSL, Anti-Air MSL B, Bombing Attack Bombs, LR Cannon Eagle
S. Parts- Hybrid Armor Z, High Grade Plug Omega Z, Hybrid SB Generator
Option- Booster

What to do-

Get out the LR Cannon, and use evasive tactics to get free shots at the LG. 
Once you finally destroy him, start circling the MT from a distance. when you 
see an opening take your shot and it will do around 300-500 damage. Just 
repeat this process and Mad Thunder will be destroyed in no-time. 



MISSION 16 (A): Dragon with Elec Horns
--------------------------------------

                     Information


Location- Terra Geist Base Upper Area
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Griffin
New Parts- LR Cannon Eagle, Big B Cannon, Booster (GRI), E Shield (GRI), 
Hybrid SB Generator


Enemy Zoids- X1 Mad Thunder
Allies*- Proto Zaber


                     Strategies

Pilot- Zan
Zoid- Griffin
Weapons- AZ MSL, Anti-Air MSL B, Bombing Attack Bombs, LR Cannon Eagle
S. Parts- Hybrid Armor Z, High Grade Plug Omega Z, Hybrid SB Generator
Option- Booster

What to do-

Circle Mad Thunder, avoiding it's attacks, while shooting it with the LR 
Cannon Eagle...The match shouldn't last too long.
---

Pilot- Zan
Zoid- Konig Wolf
Weapons- Dual Sniper Rifle, AZ 5MSL Pod
S. Parts- Hybrid Armor Z, High Grade Plug Omega Z, Hybrid SB Generator
Option- Booster

What to do-

Circle Mad Thunder so you can avoid it's attacks easily, and just keep 
shooting it with the Dual Sniper Rifle. If you run out of DSR ammo then begin 
using your missles, but (unless you are a horrible shot) you won't run out of 
ammo anyways.

-------------------------------------------------------------------------------


                         IMPERIAL MISSIONS (EMP$)
                        --------------------------

  In the Imperial Missions you play as the Rottiger Team: An Imperial Special 
  Mission Team. They are also called "Zenebas Hunters".

Starting Zoids- Atak Cat Noir, Molga


MISSION 1 (EM1): Who Are You?
------------------------------

                     Information
  

Location- Empire Development Base
Victory Conditions- Total destruction of enemy zoids
Defeat Conditions- Heavy damage to your zoids

New Pilot- Kouki
New Zoids- none
New Parts- AZ 30mm 2 B-Cannon, Booster (CAT), E Shield (CAT), Booster (ML), 
E Shield (ML), Protect Armor.

Enemy Zoids- X1 Command Wolf


                     Strategies
   

Pilot- Kouki
Zoid- Atak Cat Noir
Weapons- Small 2 Laser Gun, AZ 20mm 2 B-Cannon
S. Parts- Protect Armor
Option- E Shield

What to do-

Use the quick dodge and Shoot tactic constantly. Try not to get too close to 
him, but don't worry about it too much if he just doesn't want to back off. 
As long as you time your dodges right you won't have to worry about him 
hitting you with a melee attack, and it also gives you a free shot...



MISSION 2 (EM2): Stolen Secret
-------------------------------

                     Information
   

Location- Empire Base
Victory Conditions- Total destruction of enemy zoids
Defeat Conditions- Heavy damage to your zoids

New Pilot- none
New Zoid- Sea Striker
New Parts- AZ 50mm W B-Cannon, Booster (SIN), E Shield (SIN), Enemy Search 
Radar, Alpha Plug Z

Enemy Zoids- X6 Molga, X2-3 Cannon Tortoise
Allies*- Zaber Fang RT


                     Strategies
   

Pilot- Kouki
Zoid- Atak Cat Noir
Weapons- Small 2 Laser Gun, AZ 20mm 2 B-Cannon
S. Parts- Protect Armor, Enemy Search Radar, Alpha Plug Z
Option- Booster

What to do-

You should spend most of this battle away from the action, and you 
should probably only fight something if it's the only one around. For the most 
part, your partner does an excellent job taking care of the enemy Zoids.



MISSION 3 (EM3): Hit it on the Head
------------------------------------

                     Information
   

Location- Gorge
Victory Conditions- Destruction of Enemy Team Leader's Zoid.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- Reiner
New Zoids- Zaber Fang RT
New Parts- HIG CON SUL GUN, Booster (ZF), E Shield (ZF), Blade Antenna

Enemy Zoids- X1 Shadow Fox, X? Command Wolf


                     Strategies
   

Pilot- Kouki
Zoid- Zaber Fang RT
Weapons- B-Cannon, AZ 3 Cannon A
S. Parts- Enemy Search Radar, Protect Armor, Alpha Plug Z
Option- Booster/E Shield

What to do-

Your AZ 3 Cannon A should be your primary weapon. Start the mission by getting 
into close range with the Shadow Fox. Attack it until the Command Wolves show 
up. When they appear, start circling the Shadow Fox (ignoring the command 
wolfs) so you can avoid some of the missles. Just keep attacking the Shadow 
Fox until it's destroyed, and the mission will end. If the Command Wolves keep 
getting in your way then you may want to destroy them, but be warned- after a 
short while two new ones will show up to stop you.



Mission 4 (B) (EM4): Battle Plotted
-----------------------------------

                     Information


Location- Gorge
Victory Conditions- Total destruction of enemy Zoids
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- none
New Parts- Weapon Binder, AZ250mm 2 LR-Cannon, Dilpo Cannon, Smoke, ZGR-Type 
A, REENF Protect Armor 


Enemy Zoids- X6 Molga, X1 Sea Striker


                     Strategies

Pilot- Kouki
Zoid- Zaber Fang RT
Weapons- AZ250mm 2 LR-Cannon, AZ 3 Cannon A, Weapon Binder
S. Parts- REENF Protect Armor, Enemy Search Radar, Alpha Plug Z
Option- E Shield

What to do-

Get away from everything. It doesn't matter how. Just get away from most of 
the action as fast as you can, and begin to attack everything with your 
Weapon Binder. While your at a good range use quick dodge left and right 
before a missle hits you and you'll dodge it without losing any ground. If you 
see a few missles coming at you that you don't think you can avoid...use your 
shield.



MISSION 4 (A) (EM4BU): Battle plotted
-------------------------------------

                     Information


Location- Gorge
Victory Conditions- Total destruction of enemy Zoids
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- none
New Parts- Weapon Binder, AZ250mm 2 LR-Cannon, ZGR-Type A, REENF Protect Armor 


Enemy Zoids- X6 Molga, X1 Sea Striker
Allies*- Snipe Master


                     Strategies

Pilot- Kouki
Zoid- Zaber Fang RT
Weapons- AZ250mm 2 LR-Cannon, AZ 3 Cannon A, Weapon Binder
S. Parts- REENF Protect Armor, Enemy Search Radar, Alpha Plug Z
Option- E Shield

What to do-

Just jump into the fight using your melee attack. After there are only a few 
Zoids left, you may want to use your Weapon Binder to finish them off.


MISSION 5 (EM5): Escape
------------------------

                     Information


Location- Empire Development Base
Victory Conditions- Escape from a base.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- none
New Parts- Assault Unit, Beta Plug Z

Enemy Zoids- X? Sea Strikers, X1 Proto Zaber. 


                     Strategies
  

Pilot- Kouki
Zoid- Zaber Fang RT
Weapons- Weapon Binder (optional)
S. Parts- Alpha Plug Z, Beta Plug Z, REENF Protect Armor
Option- Booster

What to do-

From the start turn right and hug the wall until you see some crates stacked 
up as high as the wall. Climb up the crates, and jump over the wall. follow 
that path all the way to the eastern part of the map, and you will see a 
Proto Zaber next to an opening. Ignore the Proto Zaber and head out the gate. 
Keep going and you will complete the mission.



MISSION 6 (EM6): Hitman in the Setting Sun
-------------------------------------------

                     Information


Location- Town Area
Victory Conditions- Total destruction of enemy Zoids. 
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Proto Zaber, Rev Rapter
New Parts- Pile Banker, SNP Proto SNP RFL, 8MSL Pod A, E Shield (RR), Booster 
(RR), SB Generator

Enemy Zoids- X2 Shield Liger, X1 Gun Sniper


                     Strategies

Pilot- Kouki
Zoid- Proto Zaber
Weapons- SNP RFL, Beam Gun, AZ 3 Cannon A, Weapon Binder
S. Parts- SB Generator, Beta Plug, REENF Protect Armor
Option- Booster

What to do-

The Weapon Binder works well against any of them so use that most of the time. 
I liked using the sniper against them all though just for the fun of it. The 
only enemy Zoids you have to worry about are the Shield Ligers, but only when 
they are together. Otherwise, enjoy this easy mission.



MISSION 7 (EM7): Recapture
---------------------------

                     Information


Location- Desert Area
Victory Conditions- Destroy escort vessel and all enemies!
Defeat Conditions- Enemy transporters' breakthrough.

New Pilot- none
New Zoids- none
New Parts- Gatling Gun, Long-Range Rifle A, 8MSL Pod C, E Shield (PZA), 
ZGR-Type A

Enemy Zoids- X2 Konig Wolf
Allies*- Lightning Saix


                     Strategies

Pilot- Kouki
Zoid- Proto Zaber
Weapons- Long-Range Rifle A, AEZ 20mm Beam Gun, AZ 3 Cannon A, 8MSL Pod C
S. Parts- SB Generator, Beta Plug, REENF Protect Armor
Option- E Shield

What to do-

First, get over to the enemy transporter and take cover. The Konig Wolf that 
follows you is a close-range one so try to keep him on the oposite side of the 
escort, and he'll be so dead set on getting you he'll get himself wedged in 
the neck area of the escort. He will keep shooting (hurting the escort instead
of you) while you consentrate on shooting him. When the escort is destroyed by 
the Konig wolf, kill him. Now go find the other one. Once you do find him, 
stay behind him by using quick dodges and he will never shoot you. Just keep 
attacking the KW with your LR Rifle until he is destroyed. After he is gone 
you've completed the mission.



MISSION 8 (EM8): Scheme
------------------------

                     Information


Location- Desert Area
Victory Conditions- Destroying enemy officer's Zoid.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- Max
New Zoids- Lightning Saix
New Parts- LNG-RNG PUL LSR RFL, E Shield (LS), Super Z Armor

Enemy Zoids- X3 Liger Zero EM, X1 Bloody Death Saurer
Allies*- Geno Breaker


                     Strategies

Pilot- Max
Zoid- Lightning Saix
Weapons- Pulse Laser Rifle, 2 VRLCAN Gun, HIG CON SUL GUN
S. Parts- Super Z Armor, Beta Plug Z, SB Generator
Option- Booster

What to do-

Use you boosters to get to the BDS as fast as you can. Once in front of him 
use you CON SUL Gun while quick dodging to hurt him enough for the mission to 
end. 



MISSION 9 (EM9): Counterattack
-------------------------------

                     Information


Location- Desert Area
Victory Conditions- Total destruction of Enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Geno Breaker
New Parts- AZ 3 Cannon A, HIG CON SUL GUN, AZ 120mm G-Cannon, E Shield (GB), 
Gamma Plug Z, High Out SB Generator.

Enemy Zoids- X? Liger Zero EM, X1 Bloody Death Saurer
Allies*- Desert Liger


                     Strategies

Pilot- Max
Zoid- Lightning Saix
Weapons- Pulse Laser Rifle, 2 VRLCAN Gun, HIG CON SUL GUN
S. Parts- Super Z Armor, Gamma Plug Z, High Out SB Generator
Option- Booster

What to do-

Use the same strategy as mission 8 except this time watch out for BDS' 
Missles and beams which he tends to fire much more often now...



MISSION 10 (EM10): Get the Radars
----------------------------------

                     Information


Location- Radar Base
Victory Conditions- Destruction of all Radars.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- Claudia
New Zoids- Liger Zero EM
New Parts- A-DIR MSL SET, E Shield (LZ), WD-RNG Search RDR

Enemy Zoids- X? Sea Striker


                     Strategies

Pilot- Max
Zoid- Liger Zero EM
Weapons- Long-Range Rifle A, 208mm S-Cannon
S. Parts- Super Z Armor, High Out SB Generator, WD-RNG SEARCH RDR
Option- Booster

What to do-

Immediately go to the right until you get to the south-eastern part of the 
map. Destroy the radar thing there, and head north until you get to the next 
one. Destroy it. Head west until you get to another one. Destroy it. Finally 
head south until you get to the last one. Destroy it, and complete the mission.



MISSION 11 (EM11): Defending and Attacking a Line
--------------------------------------------------

                     Information


Location- Crator Area
Victory Conditions- Total destruction to enemy Zoids
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Iron Kong, Dark Horn
New Parts- Long-Range Rifle A, 80mm GRND CANN, AZ 3 L-Cannon, Booster (RH), 
E Shield (RH), HGH MAN BST Pack, E Shield (IK), Multi-Blade Antenna

Enemy Zoids- X2 Rev Raptor, X1 Dark Spiner, X7 Unmanned Automatic Artillery


                     Strategies

Pilot- Max
Zoid- Liger Zero EM
Weapons- Shock Cannon, Long-Range Rifle A
S. Parts- Super Z Armor, High Out SB Generator, Multi Blade Antenna
Option- Booster

What to do-

Run forward until you get to the Dark Spiner. Once you get to him, try to keep 
your distance while using your quick dodge and Long-Range Rifle 
simultaneously. If DS happens to get too close to you try to get away from him 
as his melee attack is powerful. Just repeat the dodge and shoot tactic a 
while longer, and Dark Spiner will be no more. After he is defeated find the 
Rev Raptors and use the same tactice to kill them. Their defense is pretty low 
so they won't take long at all to wipe out.



MISSION 12 (B) (EM12): Lightball Dragon
---------------------------------------

                     Information


Location- Wasteland
Victory Conditions- Total destruction to enemy Zoids
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Dark Spiner
New Parts- Weapon Pack A, Beam LCHR, Selfpro 10RKT B, Beam Gatling Unit A, 
AZ 30mm Arm-Prc Lsr, Land Mine, E Shield (DS), High Grade Plug Z

Enemy Zoids- X2 Sea Striker, X2 Molga, X1 Seismosaurus


                     Strategies

Pilot-Max
Zoid- Dark Spiner
Weapons- 8MSL Pod C, 2 Cannon, Jamming Blade, Weapon Binder
S. Parts- Super Z Armor, High Out SB Generator, High Grade Plug Z
Option- E Shield

What to do-

Start the mission by standing where you are and getting out the 8MSL Pod C. 
Wait until they (Molgas and Sea Strikers) get into your range, and blast them 
away. While you are shooting them, don't forget about the Seismosaurus and 
that multi-beam thing it likes to do after that charged beam. Put up your 
shield when you see those things coming at you so it won't knock you over 
and let the Molgas and/or Sea Strikers get too close. Once the Molgas/SS are 
gone, get out the Jamming Blade. Stay at a long enough range so Seismo's 
charged beam can't get to you, and constantly quick dodge to the left or right 
while firing the Jamming  Gun. Seismo shouldn't last too much longer, and 
you'll beat him so fast that you won't have to worry about more Molgas or 
Sea Strikers showing up.



MISSION 12 (A) (EM12BU): Lightball Dragon
-----------------------------------------

                     Information


Location- Wasteland
Victory Conditions- Total destruction to enemy Zoids
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Dark Spiner
New Parts- Weapon Pack A, Beam LCHR, Selfpro 10RKT B, Beam Gatling Unit A, 
AZ 30mm Arm-Prc Lsr, High Grade Plug Z

Enemy Zoids- X? Molga, X1 Seismosaurus
Allies*- Gun Sniper


                     Strategies

Pilot- Max
Zoid- Liger Zero EM
Weapon- Shock Cannon, Long-Range Rifle A
S. Parts- High Grade Plug Z, High Out SB Generator, Super Z Armor
Option- Booster

What to do-

Follow your partner and take out all of the Molgas. Now go for Seismo. Attack 
him with the LRRA, and avoid his attacks. After a while more Molgas will show 
up. Destroy them, but pay attention to Seismo because if you don't he'll 
probably surpirse you with one of his charged beams or something that will 
kill you almost instantly.



MISSION 13 (B) (EM13): Hidden Doors
-----------------------------------

                     Information


Location- Wasteland
Victory Conditions- Locating the base entrance
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Elephander, Burserk Fuhrer
New Parts- Weapon Pack C, Beam LCHR, 2 Pulse Laser Cannon, Booster (EL), 
E Shield (EL), Multi Radar, Coating Armor Z.

Enemy Zoids- X2 Atak Kat, X1 Pteremander


                     Strategies

Pilot- Max
Zoid- Liger Zero EM (or any Zoid with good speed)
Weapons- Long-Range Rifle A
S. Parts- Coating Z Armor, ZGR-Type A, High Grade Plug Z
Option- Booster

What to do-

Follow the arrow until the wall to your right begins to get thicker. When it 
does, hug the right wall until you go right through it. This isn't the base 
entrance, but it is a shortcut that saves a little bit of time. Continue down 
the path until you start approaching the big open area. Before you make the 
U-Turn Hug the left wall and you should go right through it.

Here's a map because I'm horrible at describing things...

__________________________________________________
|                     Direction you're coming from
|                    <------------
|                     _______________________
|                     |
|     X               !Base Entrance
|  Pteremander        !Base Entrance
|                     |_______________________
|                
|
|
__________________________________________________




MISSION 13 (A) (EM13BU): Hidden Doors
-------------------------------------

                     Information


Location- Wasteland
Victory Conditions- Locating the base entrance
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Elephander
New Parts- Weapon Pack C, Beam LCHR, 2 Pulse Laser Cannon, Booster (EL), 
E Shield (EL), Multi Radar, Coating Armor Z.

Enemy Zoids- X2 Atak Kat, X1 Pteremander
Allies*- Blade Liger


                     Strategies

Pilot-Max
Zoid- Liger Zero EM
Weapons- Long Range Rifle A, Shock Cannon
S. Parts- Coating Z Armor, High Out SB Generator, High Grade Plug Z
Option- Booster

What to do-

Do the same thing you did in Mission 13 (B). Your partner is useless in this 
mission so just ignore him.


MISSION 14 (B) (EM14): Steel Passages
-------------------------------------

                     Information


Location- Terra Geist Base
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- none
New Parts- Beam Gatling Unit B, Assault Gatling Unit, Double Pile Banker, 
Shell Cannon, Booster (DS), 3D Radar.

Enemy Zoids- X8 Chimera Dragon

 
                     Strategies

Pilot-Max
Zoid- Liger Zero EM
Weapons- Long Range Rifle A, Shock Cannon
S. Parts- Coating Z Armor, High Out SB Generator, High Grade Plug Z
Option- Booster

What to do-

(The best way I found to destroy the CDs is using your LRRA combined with 
quick dodges)
When the mission starts follow the path north, then west, then north again 
until you see a right turn. Go through the right turn and destroy the first 
dragon. Now go south, and follow the path until you see the next dragon. 
Destroy it. Now go as far north as you can and turn left. soon you will see 
the other two dragons sort of close together. Destroy them both. Now four 
more will appear. Go through the maze backwards, and you should be able to 
destroy the rest of them. 

*Note- If somebody would like to do an accurate map for getting through this 
mission I will gladly post it, and give you credit. 



MISSION 14 (A) (EM14BU): Steel Passages
---------------------------------------

                     Information


Location- Terra Geist Base
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- none
New Parts- Beam Gatling Unit B, Assault Gatling Unit, Double Pile Banker, 
3D Radar.

Enemy Zoids- X? Chimera Dragon
Allies*- Liger Aero


                     Strategies

Pilot-Max
Zoid- Liger Zero EM
Weapons- Long Range Rifle A, Shock Cannon
S. Parts- Coating Z Armor, High Out SB Generator, High Grade Plug Z
Option- Booster

What to do-

This mission is strange. Just follow the path and beat the first Chimera 
Dragon using quick dodges and your Long-Range Rifle. Now follow your partner 
to the next one and destroy it. If you did this fast enough there won't be any 
more CDs left and the mission will end. If not then more CDs will appear and 
you'll have to beat them. Either way this odd mission is much easier compared 
to the other one.


MISSION 15 (B) (EM15): Thunder Knight
-------------------------------------

                     Information


Location- Terra Geist Base Central
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Chimera Dragon
New Parts- Dual Sniper Rifle, LNG-RNG PUL LSR RFL, Beam Gatling Unit D, 
Booster (CDR), E Shield (CDR), High Grade Omega Plug, ZGR-Type S

Enemy Zoids- X2 Chimera Dragon, X1 Lord Gale


                     Strategies

Pilot- Max
Zoid- Liger Zero EM
Weapons- Long Range Rifle A, Shock Cannon
S. Parts- High Grade Omega Plug, High Out SB Generator, Coating Armor Z
Option- Booster

What to do-

Get out your Long-Range Rifle and destroy them all. Use evasive tactics 
often, and you may not even get hit in this battle...



MISSION 15 (A) (EM15BU): Thunder Knight
--------------------------------------

Location- Terra Geist Base Central
Victory Conditions- Total destruction of enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Chimera Dragon
New Parts- Dual Sniper Rifle, LNG-RNG PUL LSR RFL, Beam Gatling Unit D, 
Booster (CDR), E Shield (CDR), High Grade Omega Plug, ZGR-Type S

Enemy Zoids- X Chimera Dragon, X1 Lord Gale
Allies*- Gojulas

                     
                     Strategies

Pilot- Max
Zoid- Liger Zero EM
Weapons- Long Range Rifle A, Shock Cannon
S. Parts- High Grade Omega Plug, High Out SB Generator, Coating Armor Z
Option- Booster

What to do-

Use Long-Range Rifle against both the Lord Gale and Chimera 
Dragon. Also, use evasive tactics often. Once you beat the Lord Gale and 
Chimera Dragon it ends this pathetic mission.



MISSION 16 (B) (EM16): Dragon into Enemy's Hands
------------------------------------------------

                     Information


Location- Terra (ha! they said teerra) Geist Base Upper Area
Victory Conditions- Total Destruction of Enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Lord Gale, Zero X
New Parts- Assistance Booster, E Shield (LGA), Booster (X), Hybrid SB 
Generator, Hybrid Armor Z

Enemy Zoids- X1 Lord Gale, X1 Ultrasaurus


                     Strategies

Pilot- Max
Zoid- Dark Spiner
Weapons- 8MSl Pod C, 2 Cannon, Jamming Blade, Weapon Binder
S. Parts- High Grade Omega Plug, Hybrid SB Generator, Hybrid Armor Z
Option- E Shield

What to do-

Immediately when the battle starts go to the right, and jump up two ledges. 
Put yourself against the ledge above yours so you can protect yourself from 
the missles. You should be far enough away so Ultra's beams can't hit you. 
Get out the Jamming Blade while Ultra is far away and use that a few times. 
Eventually he will get stuck trying to climb a ledge. When this happens get 
out your weapon binder and use it to destroy Ultra. After he has been 
destroyed, get your Jamming Blade back out and destroy Lord Gale.



MISSION 16 (A) (EM16BU): Dragon into Enemy's Hands
--------------------------------------------------

                     Information


Location- Terra Geist Base Upper Area
Victory Conditions- Total Destruction of Enemy Zoids.
Defeat Conditions- Heavy damage to your Zoids.

New Pilot- none
New Zoids- Lord Gale
New Parts- Assistance Booster, E Shield (LGA), Hybrid SB 
Generator, Hybrid Armor Z

Enemy Zoids- X1 Ultrasaurus
Allies*- Liger Aero, Blade Liger


                     Strategies

Pilot- Max
Zoid- Lord Gale
Weapons- 2 Pulse Laser Gun, Beam Gatling Gun unit B
S. Parts- High Grade Omega Plug, Hybrid SB Generator, Hybrid Armor Z
Option- Booster

What to do-

Get out the Beam Gatling Gun and fire away. Just watch out for Ultra's attacks 
and this battle shouldn't give you too much trouble.

===============================================================================



                            ZOIDS BATTLE (ZDB!)
                           ---------------------


                         Zoids Battle Info (ZBI*)
                        --------------------------
Zoids Battle is sort of like a tournament. The competitors you fight are 
decided on who you pick. You can fight people from the Chaotic Century 
Series, New Century Zero Series, and the people that appeared in Mission 
Mode. You can also choose to have a partner or fight alone. To unlock more 
Partners you have to beat the Series they are from (if you want to have Harry 
as a partner for example, you have to finish New Century Zero). You start 
Zoids Battle with the following:

30,000 BP (unless you have a Zoids Versus save)
No Options or Sub Parts
Four Zoids (Cannon Tortoise, Molga, Command Wolf, and Atak Cat)
A few weapons


                    Cheap Zoids Battle Tactics (LZY*)
                   -----------------------------------
This is basically a short list of tips to use while playing Zoids Battle Mode. 
I'll update it more in future versions.
--

I'll start it off with a good way to begin ZB. Pick Bit Cloud, and 
somebody else as his partner (Van and Fiona2 works nicely). When you get 
the chance, sell enough Zoids to get you over 34,000 (shouldn't be too hard). 
Buy a Blade Liger, and go through the New Century Zero Series. NCZ has no 
boss Zoids in it, so, basically, that means it's free cash. Build up some 
money with the Blade Liger by going through NCZ a few times, and just using 
his cheap blades in each battle. 
--

Zero Phoenix is a great Zoid to use in any situation. If you find that you are 
stuck on a particular fight, use this Zoid to help you out.
--

The Dataless Zoids, Diablo Tiger Alpha and Diablo Tiger Beta, are great to use 
against 'boss' Zoids. They both have great speed, and great long-range weapons.
--

If matches against non-boss Zoids are giving you some trouble, try using any 
Zoid that has blades (specifically the Liger type Zoids). Bladed Zoids are 
unbelievably cheap, and can pretty much get you passed any non-boss Zoid.
--

                        Chaotic Century (CCM*)
                       ------------------------
Chaotic Century is unlocked by picking somebody from that series as the 
Player. 

You can pick Chaotic Century by choosing:

Van and Fiona2
Irvine
Herman
Raven (old)
Hillz
Rease
Schwarz
Thoma
Rosso
Viola
Proitzen
Van and Fiona1
Raven (young)
Moonbey
Jimmy
Lineback


----------------



                     New Century Zero (NCZ*)
                    -------------------------
New Century Zero is unlocked by picking somebody from that series as the 
Player. 

You can pick New Century Zero by choosing:

Bit
Leena
Ballad
Harry
Vega
Jack
Leon
Naomi
Mary
Chris
Kelly
Kirkland
Stoller
Pierce
Hooma
Jimmy
Lineback


----------------



                     Mission Mode Battles (MMB*)
                    -----------------------------
The Mission Mode Battles are unlocked by picking somebody from that series as 
the Player. (was this that Zoid: Fuzors series? I never watched it so I'm not 
sure)

You can pick the Mission Mode Battles by choosing:

Athle
Regina
Brad
Flam
Zan
Tita
Albane
Max
Reiner
Claudia
Gard
Lezard
Leviathe
Viper
Empire OP
Republic OP
R Warrior A
R Warrior B
E Warrior A
E Warrior B
Shoma
Kouki
Reika
Zeru
Juno

                                 
===============================================================================



                              VERSUS (VRS!)
                             ---------------

Information (ZVI*)-
--------------------

Well...Like every other game- Versus lets you go head-to-head 
against a friend (or the computer). There are a bunch of starting Zoids, but 
if you don't like any of them you can load a file from you Zoids Battle and 
use one of your Zoids from it.


Stages (ZST*)-
---------------

Stage 1- Wasteland

Description- Wasteland in continent's central area. There are lower/higher 
areas, but absolutely no obstacles exist here.
--

Stage 2- Metropolitan Area

Description- A desert Metropolis with tall skyscrapers. Shades made by 
buildings easily become blind spots.
--

Stage 3- Empire Development Base

Description- Empire develops Zoids on this base. Many warehouses and research 
facillities are found here.
--

Stage 4- Crater Area

Description- A crater area: Presumably caused by ancient meteor showers.
--

Stage 5- Dragon Valley A

Description- Flowing water eroded the earth and formed this deep valley over 
the ages. The valley is flooded a few times a year.
--

Stage 6- Desert Area

Description- A vast desert area. It's big all right, but visibility is not 
good here.
--

Stage 7- Empire Forces North Base

Description- A base built on top of a steep mountain. Take advantage of it's 
up-and-down geographical features.
--

Stage 8- Terra Geist Base/Upper Area

Description- A gigantic arena on the Terra Geist Base. Lare Zoids used to be 
tested here most of the time.
--

Stage 9- Desert Hills

Description- This canyon is surrounded by tall walls of rock. Vast wasteland 
with good view speads in the middle.
--

Stage 10- Republic Air Base

Description- The biggest air base for the Republic Forces. Many flying Zoids 
are kept here.
--

Stage 11- Repulbic Advance Base

Description- The Republic's forefront base in the battlefield. It's protected 
by thick double walls.
--

Stage 12- Empire Supply Base

Description- A supply base, where Empire's resources are stored. They boast a 
huge number of containers and warehouses.
--

Stage 13- Dragon Valley B

Description- Flowing water eroded the Earth and formed this deep valley over 
the ages. The valley is flooded a few times each year, making a river.
--

Stage 14- Republic Combat Training Area

Description- A walled-up area: new Republic warriors learn to fly and combat 
Zoids here.
--

Stage 15- Terra Geist Base Isle

Description- Passages/Isles in a secret armed force base. To stop the enemies 
from entering, they are made like mazes.
--

Stage 16- Terra Geist Base Central

Description- Infrastructure of a base is build under a gigantic dome; located 
in the central part of a certain force's base.
----------------------------------------------------


Cheap Tactics and Strategies  (ZVS*)
-------------------------------------

***Note: While it takes skill more than anything to pilot a Zoid efficiently, 
these are some of the better strategies to help people, who are new to this 
game, get by.***


Zoid: Gojulas Giga
Weapon: LR Cannon Eagle

What to do: The Eagle cannon is one of the most powerful weapons in the entire 
game. It does an extremely large amount of damage and can destroy Zoids 
in around 10 shots (assuming they have low-decent defense). With GG's high 
defense you will be able to take a lot of damage. This is a great strategy to 
use in Zoids Battle Mode as well.
--

Zoid: Zero Schneider
Weapons: Anything

What to do: Zero Schneider has one of the cheapest melee attacks in the entire 
game. Using quick dodge in combination with this is a very annoying strategy 
for your opponent, and, if you time it right, you can constantly stun the 
enemy Zoid...never giving it a chance to attack back.
--

Zoid: Zero Phoenix
Weapons: Phoenix Cannon, Phoenix Ray

What to do: Use the Phoenix Cannon in close-range to mid-range combat, and the 
Phoenix Ray in mid-range to long-range combat.  Zero Phoenix is a great, well-
rounded Zoid that is great to use in almost any arena.

MORE TO COME
===============================================================================



                            ZOIDS FIST (ZFB!)
                           -------------------

Information (ZFI*)-
-------------------

Zoids Fist is basically the same as Versus, but the stages add a different 
way to destroy the opposing Zoid. You are allowed to push them off the edge 
(or into holes) instantly destroying them.
-


Stages (ZFA*)-
---------------


Stage 1- Flat Burn

Description- An Octagonal and flat normal stage.
--

Stage 2- Parasol

Description- A stage with a high mound in the center. Be careful not to step 
out when going down the slopes.
--

Stage 3- Doughnuts

Description- A mortar-shaped stage. The center hole is covered up so that you 
can step on it.
--

Stage 4- Doughnut Hole

Description- A mortar-shaped stage. There is a big hole in the center.
--

Stage 5- Saucer

Description- The edge of the stage is higher than the inside. The gap is 
sealed up so that you can step on it.
--

Stage 6- Saucer Hole

Description- The edge of the stage is higher than the inside. There is a gap 
between the inside and the edge of the stage; be careful!
--

Stage 7- Pot

Description- A stage with a high mound in the center. Wider edges than the 
Parasol stage. The gap at the edge is sealed up.
--

Stage 8- Pothole

Description- A stage with a high mound in the center. There is a gap between 
the inside and the edge of the stage.
--

Stage 9- Tornado

Description- A spiral-shaped stage. Opponents can fall to the outside of the 
stage from the center area.
----------------------------------


Cheap Tactics and Strategies (ZFS*)
------------------------------------

COMING SOON
===============================================================================



                          LISTS/UNLOCKABLES (UNL!)
                         --------------------------

Zoids (ZDS*)
-------------

These are the Zoids you can buy in Battle Mode, but once you buy them they are 
available in Versus Mode and Zoids Fist.

***NOTE- Zoids with no note about how to unlock them are available for 
purchase from the start.***

Sea Striker
Space Sea Striker 
Cannon Tortoise
Cannon Tortoise BC 
C Tortoise Old 
Buster Tortoise (Finish Mission Mode Battle Series to unlock)
Molga
Molga Rokurou (Finish Mission Mode Battle Series to unlock)
Cannonry Molga 
Atak Cat
Atak Cat Noir 
Command Wolf
Command Wolf New 
Command Wolf AC 
Command Wolf AU 
Command Wolf EM 
Command Wolf IS (Finish Chaotic Century Series to unlock)
Rev Raptor
Rev Raptor PB 
Rev Raptor WPB 
Raven Raptor (Finish Mission Mode Battle Series to unlock)
Gun Sniper
Gun Sniper WW 
Gun Sniper Naomi (Finish New Century Zero Series to unlock)
Gun Sniper Leena (Finish New Century Zero Series to unlock)
Snipe Master
Snipe Master Red 
Snipe Master FB 
Snipe Master AS 
Snipe Master MU 
Snipe Master BU 
Zaber Fang
Zaber Fang Old 
Zaber Fang AT 
Great Zaber 
Zaber Fang SS (Finish Chaotic Century Series to unlock)
Zaber Fang TS (Finish New Century Zero Series to unlock)
Zaber Fang RT (Finish Mission Mode Battle Series to unlock)
Zaber Fang RV (Finish Chaotic Century Series to unlock)
Zaber Fang TD 
Shield Liger
Desert Liger 
Shield Liger LM A 
Shield Liger LM B 
Liger Aero (Unlocked after Republic Missions are completed)
Proto Zaber (Unlocked after Imperial Missions are completed)
Red Horn
Red Horn Old 
Red Horn BG 
Green Horn 
Dark Horn 
Dark Horn WB 
Dark Horn Harry (Finish New Century Zero Series to unlock)
DiBison
DiBison Old 
Dibison Leena (Finish New Century Zero Series to unlock)
Shadow Fox
Shadow Fox S 
Lightning Saix
Lightning Saix BS 
Lightning Saix TS (Finish New Century Zero Series to unlock)
Blade Liger 
Blade Liger KS 
Blade Liger AB 
Blade Liger Leon (Finish New Century Zero Series to unlock)
Blade Liger MJ 
Elephander
Elephander AG 
Elephander SS (Finish New Century Zero Series to unlock)
Iron Kong
Iron Kong Old 
Iron Kong MK II
Iron Kong Yeti (Finish Mission Mode Battle Series to unlock)
Iron Kong SS (Finish Chaotic Century Series to unlock) 
Iron Kong PK 
Iron Kong Marry (Finish New Century Zero Series to unlock)
Gojulas
Gojulas MK II 
Gojulas Mariner 
Gojulas Irvine (Finish Chaotic Century Series to unlock)
Gojulas the Ogre 
Gojulas Giga 
Geno Saurer 
Geno Saurer R 
Geno Saurer RT 
Psycho G Saurer 
Geno Breaker
Geno Breaker Jet 
Geno Breaker R 
Liger Zero 
Liger Zero EM 
Liger Zero S 
Zero Jager (Finish New Century Zero Series to unlock)
Zero Schneider (Finish New Century Zero Series to unlock)
Zero Panzer (Finish New Century Zero Series to unlock)
Zero X (Finish Mission Mode Battle Series to unlock)
Berserk Fuhrer 
Strum Fuhrer 
Strum Tyrann 
Konig Wolf (Finish Mission Mode Battle Series to unlock)
Dark Spiner
Killer Spiner 
Geno Hydra (Finish Mission Mode Battle Series to unlock)
Trinity Liger (Finish Mission Mode Battle Series to unlock)
Blitz Tiger (Finish Mission Mode Battle Series to unlock)
Diablo Tiger Alpha (Finish Repulic and Imperial Mission Modes)
Diablo Tiger Beta (Finish Repulic and Imperial Mission Modes)
Cyclops I (Finish Repulic and Imperial Mission Modes)
Cyclops II (Finish Repulic and Imperial Mission Modes)
Griffin (Finish Mission Mode Battle Series to unlock)
Chimera Dragon (Finish Mission Mode Battle Series to unlock)
Double Arm Lizard
Lord Gale (Finish Mission Mode Battle Series to unlock)
Fuzor Dragon (Finish Mission Mode Battle Series to unlock)
Zero Phoenix (Unlocked by entering a cheat. See Cheats for the code)
Energy Liger (Unlocked by entering a cheat. See Cheats for the code)
Gustav (Finish Chaotic Century Series to unlock)

There is another Zoid, but it can only be purchased if you have a Zoids Versus 
save. It's called the Shield Liger DCS-J as far as I know.

The following Zoids can not be used in Zoids Battle, and are only available in 
Versus Mode. They must also all be unlocked:

Pteremander- Unlocked by finishing all three Zoids Battle Series.
Seismosaurus- Unlocked by finishing all three Zoids Battle Series.
Mad Thunder- Unlocked by completing Republic Mission Mode.
Death Stinger- Unlocked by completing Republic Mission Mode.
Death Saurer- Unlocked by completing Empire Mission Mode.
Ultrasaurus- Unlocked by completing Empire Mission Mode.
Bloody D Saurer- Unlocked after Both Mission Modes are complete.
Megasaurer- Unlocked after a cheat is entered. (see Cheats for the code)
---------------


Pilots (PLT*)
--------------

***Note-The pilots are unlocked by either completing different series in 
Battle mode, or completing the Mission Mode stories. If you want a certain 
pilot then odds are that he/she will be unlocked by beating the Zoids Battle 
series that they correspond to.***

These are the pilots your are permitted to play as in Zoids Battle, Zoids 
Fist, and Versus Mode. I will provide the pilot data listed in the game for 
every pilot.
--


-Pilot Data-
Name: Bit

Parameter:
Combat Ability- +60
Armes Ability- +10
Turning Ability- +13

Comment: Main character from Zero. Fought Zoids battles as a Blitz Team member 
with Liger Zero.
--

-Pilot Data-
Name: Leena

Parameter:
Combat Ability- +7
Armes Ability- +22
Turning Ability- +4

Comment: Warrior of the Blitz Team. Cute Face, but she fights like a bull. A 
self-centered trouble maker.
--

-Pilot Data-
Name: Ballad

Parameter:
Combat Ability- +24
Armes Ability- +19
Turning Ability- +11

Comment: Freelance Zoid warrior. Seems stingy, but his heart is pure and 
gentle. Works for the Blitz Team.
--

-Pilot Data-
Name: Harry

Parameter:
Combat Ability- +10
Armes Ability- +6
Turning Ability- +5

Comment: A born champ. Used his money to get the best Zoids. Leader of the 
Champ Team. Desperately in love with Leena.
--

-Pilot Data-
Name: Vega

Parameter:
Combat Ablility- +48
Armes Ability- +16
Turning Ability- +16

Comment: Operates Beserk Fuhrer or Ultimate X that the backdraft group 
revived. Genius Zoid warrior.
--

-Pilot Data-
Name: Jack

Parameter:
Combat Ablility- +26
Armes Ability- +10
Turning Ability- +12

Comment: A wandering gambler in search of prize money. Operates Lightning 
Saix. A contract warrior for teams, and has fought against Bit.
--

-Pilot Data-
Name: Leon

Parameter:
Combat Ablility- +43
Armes Ability- +12
Turning Ability- +10

Comment: A former Blitz Team warrior. Encounters Red Blade Liger during his 
journey. Later teams up with Naomi. Older brother of Leena.
--

-Pilot Data-
Name: Naomi

Parameter:
Combat Ability- +5
Armes Ability- +30
Turning Ability- +8

Comment: AKA Red Comet. A beutiful female warrior and master shooter. A loner 
and winner of one-on-one battles.
--

-Pilot Data-
Name: Mary

Parameter:
Combat Ability- +1
Armes Ability- +2
Turning Ability- +1

Comment: Harry's older sister. Extremely rich and collecting Zoids is her 
hobby. Love at first site for Bit's Liger Zero, which she uses in Zoid Battles.
--

-Pilot Data-
Name: Chris

Parameter:
Combat Ability- +10
Armes Ability- +15
Turning Ability-+10

Comment: Older Tasker sister. Operates Lightning Saix. Teams up with Jack for 
Lightning team.
--

-Pilot Data-
Name: Kelly

Parameter:
Combat Ability- +28
Armes Ability- +11
Turning Ability- +10

Comment: Younger Tasker sister. Operates Lightning Saix. Teams up with Jack 
for Lightning team.
--

-Pilot Data-
Name: Kirkland

Parameter:
Combat Ability- +30
Armes Ability- +8
Turning Ability- +5

Comment: A leader of Tigers Team. Strong dialect. In a losing streak after 
defeat by Blitz Team.
--

-Pilot Data-
Name: Stoller

Combat Ability- +49
Armes Ability- +19
Turning Ability- +13

Comment: A Backdraft warrior. Retired once but returns to Zoid battles with 
Alteil's order. An encounter with Bit was a factor for his return.
--

-Pilot Data-
Name: Pierce

Combat Ability- +10
Armes Ability- +17
Turning Ability- +8

Comment: A Backdraft warrior. She is good at air combats, fought against Bit 
and Jamie several times.
--

-Pilot Data-
Name: Hooma

Combat Ability- +33
Armes Ability- +13
Turning Ability- +7

Comment: Leads a secret group that butchers the Backdraft team. Receives 
attack orders from Alteil.
--

-Pilot Data-
Name: Van & Fiona2

Combat Ability- +50
Armes Ability- +10
Turning Ability- +14

Comment: Have become top-notch Zoid riders after their defeat against Death 
Saurer 2 years ago. Members of the Guardian Force, an orginazation founded by 
the Republic and Empire to ensure peace.
--

-Pilot Data-
Name: Irvine

Combat Ability- +25
Armes Ability- +21
Turning Ability- +10

Comment: Continued making a living by winning prizes, even after his defeat 
against the Death Saurer. Later he becomes and ally for the Guardian Force. 
--

-Pilot Data-
Name: Herman

Combat Ability- +38
Armes Ability- +11
Turning Ability- +8

Comment: A former Republic captain and later a colonel. Encounters Van and 
learns about his miraclous ability. He's always on the frontline and deeply 
trusted by his subordinates. Son of the Republic's president.
--

-Pilot Data-
Name: Raven (old)

Combat Ability- +41
Armes Ability- +20
Turning Ability- +11

Comment: Lost his memory and wandered around after being defeated by Van. 
Memory returns and resumes fighting in battles with Hiltz's encouragement.
--

-Pilot Data-
Name: Hillz

Combat Ability- +39
Armes Ability- +19
Turning Ability- +14

Comment: An ancient Zoidian, who plots against the Guardian Force. Tries to 
destroy the world by bringing Death Saurer back to life.
--

-Pilot Data-
Name: Rease

Combat Ability- +27
Armes Ability- +18
Turning Ability +10

Comment: An ancient Zoidian with a blue organoid, Specular. Good at 
psycological attacks and often acts alone in battles. She is betrayed by 
Hiltz but starts fighting together with Raven, who saves her life.
--

-Pilot Data-
Name: Schwarz

Parameter:
Combat Ability- +36
Armes Ability- +22
Turning Ability- +11

Comment: Imperial forces' major and later Colonel. From a family of famous 
warriors and has been Commandant in numerous battles. Good or bad, he is often 
the chosen one.
--

-Pilot Data-
Name: Thoma

Parameter:
Combat Ability- +22
Armes Ability- +27
Turning Ability- +8

Comment: He is an Imperial force lieutenant and a Guardian Force member. 
Colonel Schubaltz's younger brother. Develops and uses his own AI, Beak. It 
was love at first sight for Fiona.
--

-Pilot Data-
Name: Rosso

Parameter:
Combat Ability- +32
Armes Ability- +9
Turning Ability- +6

Comment: Leader of the Desert Alcavaledo Gang. Later saves Van from a 
dangerous situation as Ala Barone.
--

-Pilot Data-
Name: Viola

Parameter:
Combat Ability- +16
Armes Ability- +15
Turning Ability- +4

Comment: The only female member of the Desert Alcavaledo. Later saves Van from 
a dangerous situation as Ala Barone.
--

-Pilot Data-
Name: Proitzen

Parameter:
Combat Ability- +39
Armes Ability- +21
Turning Ability- +11

Comment: Guylos Empire's General and later regent. He plots to kill Rudolph 
and become Emporer himself. Also plots to rule the world by reviving Death 
Saurer.
--

-Pilot Data-
Name: Athle

Parameter:
Combat Ability- +45
Armes Ability- +23
Turning Ability- +12

Comment: He defended Ardacia Kingdom when attacked by the Imperial Forces for 
her Space-Time Transfer Systems. Operates the kingdoms Zoid, Trinity Liger.
--

-Pilot Data-
Name: Regina

Parameter:
Combat Ability- +22
Armes Ability- +17
Turning Ability- +7

Comment: One of the three Beast Warriors for Arcadia Kingdom. She is the 
governess and supervisor for Atley, a decendant of ancient Zoidians. Very 
serious and responsible but a bit noisy, too.
--

-Pilot Data-
Name: Brad

Parameter:
Combat Ability- +30
Armes Ability- +23
Turning Ability- +9

Comment: One of the best four warriors for the Phantom Knights. He regards 
Atley as his big rival. Operates Geno Hydra that has three heads.
--

-Pilot Data-
Name: Flam

Parameter:
Combat Ability- +34
Armes Ability- +15
Turning Ability- +7

Comment: One of the best four warriors for the Phantom Knights. Born in the 
Empire. She is always calm and intelligent.
--

-Pilot Data-
Name: Zan

Parameter:
Combat Ability- +43
Armes Ability- +10
Turning Ability- +9

Comment: Republic's Blue Unicorn member. He is excitable and simple-minded but 
also very intuitive. Good at handling Zoids, being able to feel the intentions 
of the Zoids.
--

-Pilot Data-
Name: Tita

Parameter:
Combat Ability- +8
Armes Ability- +22
Turning Ability- +4

Comment: She followed her old friend Zan, and joined the Republic's forces. As 
a Blue Unicorn member, Tita is infatuated with Zan but too shy to let him 
know. She's a skilled marksman, but tends to get hit easily.
--

-Pilot Data-
Name: Albane

Parameter:
Combat Ability- +38
Armes Ability- +17
Turning Ability- +10

Comment: Leader of Republic's Blue Unicorn. With his experience from the past 
battles, he lives to train new warriors.
--

-Pilot Data-
Name: Max

Parameter:
Combat Ability- +35
Armes Ability- +18
Turning Ability- +11

Comment: A member of Empire's Rottiger. Excellent warrior but had not been 
rightfully recognized by his superiors. He joined Rottiger when asked by his 
former subordinate, Claudia.
--


-Pilot Data-
Name: Reiner

Parameter:
Combat Ability- +18
Armes Ability- +23
Turning Ability- +7

Comment: A member of Empire's Rottiger and son of a wealthy man. He goes after 
the surviving members of Zenebas Empire. His rival is Zan.
--

-Pilot Data-
Name: Claudia

Parameter:
Combat Ability- +31
Armes Ability- +15
Turning Ability- +9

Comment: Leader of Empire's Rottiger. Comes from a family of elite officers 
and is prideful. Max used to be her boss, but now the situation is reversed.
--

-Pilot Data-
Name: Gard

Parameter:
Combat Ability- +45
Armes Ability- +18
Turning Ability- +13

Comment: The one behind "Terra Geist", and orginatization that tries to bring 
Zenebas Empire back to power. He used to fight against Zan but later became 
MIA.
--

-Pilot Data-
Name: Lezard

Parameter:
Combat Ability- +31
Armes Ability- +21
Turning Ability- +8

Comment: Used to be an excellent warrior but forced to leave Zenebas Empire 
because of a plot against him. Later became a Terrageist member. Succeeded to 
obtain important secrets in the empire.
--

-Pilot Data-
Name: Leviathe

Parameter:
Combat Ability- +37
Armes Ability- +18
Turning Ability- +9

Comment: She is orphaned by the war but saved by guard, receiving elite 
training from hom to become a Zoid pilot. Absolutely believes in Guard. She is 
defeated by Zan and ends up fighting against him repeatedly.
--

-Pilot Data-
Name: Viper

Parameter:
Combat Ability- +39
Armes Ability- +21
Turning Ability- +11

Comment: Using the Death Saurer, he is defeated by Zan and later becomes MIA. 
Trying to bring Zenebas Empire back to power.
--

-Pilot Data-
Name: Empire OP

Parameter:
Combat Ability- +5
Armes Ability- +18
Turning Ability- +2

Comment: A Guylos Empire's operator. She supports Blue Unicorn's members, 
giving them information and orders. Occasional bloopers make he boss mad.
--

-Pilot Data-
Name: Republic OP

Parameter:
Combat Ability- +28
Armes Ability- +6
Turning Ability- +3

Comment: A Helic Republic's operator. Supports the Rottiger members, giving 
them information and orders. She is very trusted by others for her hard work.
--

-Pilot Data-
Name: R Warrior A

Parameter:
Combat Ability- +30
Armes Ability- +9
Turning Ability- +6

Comment: A male warrior of the Helic Republic. Good at close-range grappling 
combats.
--

-Pilot Data-
Name: R Warrior B

Parameter:
Combat Ability- +5
Armes Ability- +14
Turning Ability- +6

Comment: A female warrior of Helic Republic. Good at long-range shooting.
--

-Pilot Data-
Name: E Warrior A

Parameter:
Combat Ability- +33
Armes Ability- +8
Turning Ability- +6

Comment: A male warrior of Guylos Empire. Good at close-range grappling 
combats.
--

-Pilot Data-
Name: E Warrior B

Parameter:
Combat Ability- +5
Armes Ability- +15
Turning Ability- +6

Comment: A female warrior of Guylos Empire. Good at long-range shooting.
--

-Pilot Data-
Name:Van & Fiona1

Parameter:
Combat Ability- +28
Armes Ability- +7
Turning Ability- +5

Comment: none
--

-Pilot Data-
Name: Raven (Young)

Parameter:
Combat Ability- +35
Armes Ability- +10
Turning Ability- +9

Comment: Operates Saber Tiger and Geno Saurer, fighting against Van many 
times. A top-notch Zoids rider.
--

-Pilot Data-
Name: Moonbey

Parameter:
Combat Ability- +18
Armes Ability- +8
Turning Ability- +10

Comment: After the battle of Death Saurer, she always ends up with Van and the 
Guardian Force. Recognized by Herman and becomes an Ultra Saurer operator, 
taking it later for her own use.
--

-Pilot Data-
Name: Jimmy

Parameter:
Combat Ability- +20
Armes Ability- +15
Turning Ability- +8

Comment: A capable one who gives strategic commands and also works as a 
mechanic for the Blitz Team. Usually nice and calm, but he becomes Brave Wild 
Eagle when his Zoid flies faster than the speed of sound.
--

-Pilot Data-
Name: Lineback

Parameter:
Combat Ability- +18
Armes Ability- +8
Turning Ability- +4

Comment: A Tiger Team member. He admires the team leader Kirkland like his own 
brother. Gets repeatedly defeated in battles. His frequent dinner menu is 
Cup-O-Noodles.
--

-Pilot Data-
Name: Shoma

Parameter:
Combat Ability- +38
Armes Ability- +9
Turning Ability- +7

Comment: A new recruit to the Republic Forces. His admiration for senior pilot 
Zan made him join the Blue Unicorn team. His first duty is to locate his 
missing team members.
--

-Pilot Data-
Name: Kouki


Parameter:
Combat Ability- +29
Armes Ability- +14
Turning Ability- +9

Comment: An Empire warrior who spends a lot of time with the Rottiger. He is a 
lone wolf and does not work well in a team enviroment. He seems to work well 
with Reiner, though.
--

-Pilot Data-
Name: Reika

Parameter:
Combat Ability- +36
Armes Ability- +26
Turning Ability- +13

Comment: An official of Terra Geist, and orginazation that plots to revive 
Zenebas. She replaces Viper, the leader, and initiates attacks against the 
Republic and Empire forces.
--

-Pilot Data-
Name: Zeru

Parameter:
Combat Ability- +51
Armes Ability- +13
Turning Ability- +12

Comment: After traveling as a Zoid mercenary, he finds himself in the 
time-space fusion and becomes a Zoid warrior. He is not aware of the secrets 
that shroud his birth.
--

-Pilot Data-
Name: Juno

Parameter:
Combat Ability- +16
Armes Ability- +19
Turning Ability- +7

Comment: She and Zel are always together in the time-space fused world. Genius 
at handling Zoids but Terra Geist somehow tries to get her.
-----------------



Parts (PRT*)
-----------------------------

Optional Parts
--------------

Name: Smoke Screen Generator

Parameter:
Weight +1

Comment: A smoke-screen generator, with which enemy's visibility is lost. A 
robot that touches the black smoke becomes unsearchable.
--

Name: Optic Camouflage

Parameter:
Mobility -3
Weight +1

Comment: A robot can be changed to match it's surroundings and disappear. It's 
not searchable during stealth flight.
--

Name: Land Mine

Parameter:
Offensive Ability +450
Mobility -3
Weight +3

Comment: Injected land mines explode by touching Zoids or after a certain 
length of time. It's explosion is so big that robots need to get away from 
the mines after injection; they may get damaged, too.
--

Name: Booster

Parameter:
Varies

Comment: Boosts maximum speed for a certain period of time.
--

Name: E-Shield

Parameter:
Varies

Comment: Can stop certain enemy attacks. Can also be used for offensive 
purposes as well.
--------



Sub-Parts
---------

Name: Protect Armor

Parameter:
Defensive Ability +5
Weight +3

Comment: Raises defense.
--

Name: Reenforced Protect Armor

Parameter:
Mobility -1
Defensive Ability +10
Weight +6

Comment: Raises defense
--

Name: Super Z Armor

Parameter:
Mobility -2
Defensive Ability +20
Weight +9

Comment: Raises defense
--

Name: Coating Armor Z

Parameter:
Mobility -4
Turning Ability -2
Defensive Ability +30
Weight +12

Comment: Raises defense
--

Name: Hybrid Armor Z

Parameter:
Mobility -6
Turning Ability -4 
Defensive Ability +40
Weight +15

Comment: Raises defense
--

Name: Enemy Search Radar

Parameter:
Searching Ability +40
Weight +1

Comment: Raises searching ability
--

Name: Wide-Range Search Radar

Parameter:
Searching Ability +80
Weight +1

Comment: Raises searching ability
--

Name: 3D Radar

Parameter:
Searching Ability +120
Weight +1

Comment: Raises searching ability
--

Name: Blade Antenna

Parameter:
Radar Scope +100
Weight +1

Comment: Enhances radar
--

Name: Multi-Blade Antenna

Parameter:
Radar Scope +200
Weight +1

Comment: Enhances radar
--

Name: Multi Radar

Parameter:
Radar Scope +400
Weight +1

Comment: Enhances radar
--

Name: Wide-Area Multi Radar

Parameter:
Mobility -1
Radar Scope +200
Searching Ability +40
Weight +1

Comment: Enhances both searching ability and radar range
--

Name: 3D Multi Radar

Parameter:
Mobility -2
Radar Scope +300
Searching Ability +80
Weight +2

Comment: Enhances both searching ability and radar range
--

Name: Alpha Plug Z

Parameter:
Mobility +2
Weight +1

Comment: Increases speed
--

Name: Beta Plug Z

Parameter:
Mobility +4
Weight +1

Comment: Increases speed
--

Name: Gamme Plug Z

Parameter:
Mobility +6
Turning Ability -1
Weight +1

Comment: Increases speed
--

Name: High Grade Plug Z

Parameter:
Mobility +8
Turning Ability -3
Weight +1

Comment: Increases speed
--

Name: High Grade Omega Plug

Parameter:
Mobility +10
Turning Ability -5
Weight +1

Comment: Increases speed
--

Name: ZGR-Type A

Parameter:
Turning Ability +3
Weight +1

Comment: Enhances turning
--

Name: ZGR-Type S

Parameter:
Combat Ability -2
Turning Ability +6
Arms Ability -2
Weight +1

Comment: Enhances turning
--

Name: ZGR-Type R

Parameter:
Combat Ability -4
Turning Ability +10
Arms Ability -4
Weight +1

Comment: Enhances turning
--

Name: ZGR-Type Z

Parameter:
Combat Ability -6
Turning Ability +15
Arms Ability -6
Weight +2

Comment: Enhances speed
--

Name: Sb Generator

Parameter:
Combat Ability +5
Arms Ability +5
Weight +1

Comment: Increases offense
--

Name: High Output SB Generator

Parameter:
Combat Ability +15
Defensive Ability -2
Arms Ability +15
Weight +1

Comment: Increases offense
--

Name: Hybrid SB Generator

Parameter:
Combat Ability +25
Defensive Ability -6
Arms Ability +25
Weight +1

Comment: Increases offense
--

Name: Ultra Z

Parameter:
Mobility +15
Combat Ability +50
Turning Ability +30
Radar Scope +400
Defensive Ability +100
Arms Ability +50
Searching Ability +120

Comment: O_O ...uh, yeah. Increases everything except weight. What can I say? 
You get what you pay for...


------------------



Cheats (CHT*)
---------------
In order to enter cheats you have to go to the configuration menu, then play 
these voices in a certain order.

Unlocks Energy Liger:
004 - 044 - 019 - 066 - 034

Unlocks Liger Zero Phoenix (A very powerful zoid):
021 - 001 - 018 - 006 - 023

Unlocks Megasaurer:
000 - 007 - 077 - 041 - 054
-

Versus 1 Saves- If you have a save file for Zoids Versus 1 on your memory card 
you will start with 100,000BP, and unlock the Shield Liger DCS-J.





===============================================================================



                             CREDITS (CRDT!)
                            -----------------
- Andrew Shatz for letting me borrow both his Gamecube and this game long 
  enough to finish the guide. 

- Various people from the GameFAQs and Neoseeker forums for the questions I 
  used in the FAQ section of this guide.

- I got the codes and info about the Zoids Versus save from the "Cheat Codes 
  and Secrets" section for Zoids: Battle Legends at GameFAQs.com. Credit goes 
  to jouunin, Ultra Buu, and Swiftshark for contributing them.