~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ ~~ ~~ ~~~~ ~~~~ ~~~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ THE LEGEND OF ZELDA: TWILIGHT PRINCESS Exclusively for the Nintendo Game Cube By nintendo_girl21 Copyright (c) Megan Lynch, 2007-... mlynch2[at]rogers.com Also available at my Legend of Zelda site: http://www.geocities.com/zeldaprincess21 **PLEASE NOTE CHANGE IN E-MAIL ADDRESS** *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Table of Contents* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Use the bracketed codes to easily find the right section. To search for a sub-section, see the bracketed codes tabbed over within each section below. Use Ctrl + F on your keyboard to search. [Z1] Table of Contents (you're looking at it) [Z2] Version Info [Z2.1] Latest Version [Z3] Game Information [Z3.1] Technical Info [Z3.2] Game Premise [Z3.3] Difference Between Wii & Game Cube Versions [Z3.4] Decoding My Directions [Z3.5] Bare Bones Guide to Completing the Game [Z4] Basic Controls & Actions [Z4.1] Link's Basic Actions [Z4.2] Sword-Play [Z4.3] Wolf Moves & Midna [Z5] Item & Weapon Information [Z5.1] Important Items [Z5.2] Weapons [Z5.3] Dungeon Items [Z5.4] Collectible Items [Z6] Walkthrough [Z6.1] Starting Out at Ordon Village [Z6.2] Forest Temple [Z6.3] Goron Mines [Z6.4] Lakebed Temple [Z6.5] Arbiter's Grounds [Z6.6] Snowpeak Ruins [Z6.7] Temple of Time [Z6.8] City in the Sky [Z6.9] Palace of Twilight/Hyrule Castle [Z7] Heart Pieces [Z8] Golden Bugs [Z9] Poe Souls [Z10] Howling Stones & Hidden Skills [Z11] Boss & Mini-Boss Strategies [Z12] Enemy Bestiary [Z13] Cave of Ordeals [Z14] Mini-Games [Z15] Secrets [Z16] FAQs & Other Oddities [Z17] Copyright, Thank-Yous & Contact Info *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Version Info* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z2.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Latest Version* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 June 14, 2008 Added secret chest locations in Lake Hylia. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 May 27, 2008 Added RESPONSE to FAQ regarding Link's uncle (not father) in LTTP. Corrected two typos. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 April 25, 2008 Added FAQ on Goron side quest and Cave of Ordeals. Added FAQ on getting the Iron Boots. Added FAQ on saving before Ganondorf fight & donation Heart Piece. Added secret on using Hawk Grass to find rupees. Added secret on restocking arrows. Added secret on Third Bomb Bag rock. Added FAQ on Temple of Time scales. Added FAQ on repairing the bridge. Added FAQ on accessing Sacred Grove without warp point. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 March 21, 2008 Added FAQ on defeating Shadow Beings at Zora's River. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 March 8, 2008 Rearranged version history so it appears after the table of contents. Added secret on defeating Stallord, boss of Arbiter's Grounds. Added FAQ on collecting the third bomb bag. Added FAQ on Snowhead Temple. Added FAQ FOLLOW-UP on my posed question about the Golden Wolf/Warrior. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 February 26, 2008 Added FAQ on the Mirror Shards. Added secret on defeating the Armoured Lizard in Snowpeak Ruins. Secret is also listed under Bosses and within the walkthrough. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 February 6, 2008 Added FAQ on manipulating the scales in the Temple of Time. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 February 3, 2008 Added CORRECTION to FAQ on Female Dayfly. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 January 30, 2008 FAQ now available at CheatCodes.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 January 29, 2008 Added FAQ on accessing chest in Faron Woods. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 January 27, 2008 Added secret on Falbi's Flight-by-Fowl game. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 January 25, 2008 Added FAQ on secret chest in south Hyrule Field. Added info on 2nd chest in same area. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 January 18, 2008 Walkthrough now available on CheatHappens.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 January 16, 2008 Added FOLLOW-UP answer to FAQ on hot water for Goron. Walkthrough now available on Kuponut.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 January 12, 2008 Added FAQ on accessing the Temple of Time after completion. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 January 10, 2008 Added FAQ on accessing chest in southeast Hyrule Field off Castle Town. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 January 9, 2008 Added CORRECTION to FAQ on hot water for Goron. Added secret on opening up a road south of Castle Town. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 January 5, 2008 Added FAQ on earning the Shield Attack (Wii version). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 January 2, 2008 Added FAQ on accessing Eldin Bridge post-Goron Mines. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 December 30, 2007 Added FAQ on throwing hot water barrel (Heart Piece). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 December 22, 2007 **HAPPY HOLIDAYS, FELLOW GAMERS** *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 November 25, 2007 Added FAQ on Kakariko Village Poe Soul. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 November 23, 2007 Added FAQ on the Cave of Ordeals. Added FAQ on Arbiter's Grounds. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 November 16, 2007 Added secret (more like a fun fact). FAQ now available at Cheatingdome.com. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 November 12, 2007 Added FAQ on Fishing Pond empty bottle. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 November 4, 2007 Added FAQ on Golden Bugs. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 November 2, 2007 Added secret orange rupee find. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 October 25, 2007 Walkthrough now available on Twilight-Princess.org. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 October 10, 2007 I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from my old e-mail account, which is now defunct. Unfortunately, there were 3 e-mails about my walkthroughs sitting in my old inbox that got lost. Two of them I posted and answered from memory, but I didn't reply to them personally, so if you are one of those three people, I sincerely apologize. The third guy, especially. If you e-mailed me sometime in the last week and never heard back from me, chances are I lost your e-mail, so send it my way again and I'll get back to you this time, I PROMISE. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 October 8, 2007 Happy Thanksgiving, Canada! Walkthrough now available at Gamerevolution.com. Still haven't recovered e-mails under old account yet. Will get to that ASAP. I'm sure there are just THOUSANDS of FAQ-related e-mails waiting for me :oP *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 October 6, 2007 SHE'S BAAAAACK! If you've been wondering where in Mario's overalls I've been in the last week, well here's a breakdown: 1) I started teacher's college, 100x more demanding and so updates are now going to be posted less often. *Wipe away a tear*. Hence, I've posted a disclaimer under Contact Info. 2) My Desktop had a nearly fatal hard drive crash last week and luckily I managed to save all my highly important data on CDs before the comp blew up. Just kidding...it died a noble death. 3) I bought a laptop (finally) and in between transferring my files, setting up a new e-mail address, and constantly calling Rogers and my local computer shop for solving all kinds of tech issues, I've neglected to update. 4) As for e-mails sent in the last week, they have not yet been read or replied to. Despite a near fatal hard drive crash, my old ISP should be able to restore all messages that were in my Inbox or sent in the last week, *WHEW*. If you fall in this category, please be patient as I catch up with my e-mail. Thanks for your patience and understanding. I'll get back on things very soon, I promise :o) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 September 29, 2007 Added two Secrets. Added FAQ reply to my Warrior query. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 September 25, 2007 Added FAQ on restoring Ilia's memory. Added FAQ on Cave of Ordeals. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 September 16, 2007 Added FAQ on Death Mountain Howling Stone. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 September 12, 2007 Added FAQ on hidden treasure chest in Castle Town. Over 10 000 hits! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 September 8, 2007 Added FAQ regarding lever pulling in Lakebed Temple. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 August 28, 2007 Walkthrough now available on Gamesradar.com and Cheatplanet.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 2.0 August 26, 2007 Finally played the game through again following my walkthrough. Any corrections made are very minor, mostly typos and slight direction changes. A couple of instructions were reworded for clarity. Notice the version is now 2.0. Huzzah! A major addition: ASCII diagrams for all block sliding puzzles. Yay! I've added a section under Mini-Games [Z14]. This is for the puzzle within Snowpeak Ruins and the three back-to-back (-to-back) puzzles in Hyrule Field's secret cave (for a Heart Piece). Hope they clarify the written instructions, which have been kept within the walkthrough. Added some notes to Cave of Ordeals. Added a couple of FAQs. Thanks for the e-mails! Added two new Secrets I discovered on my own. Also added a question of my own under Secrets and also under FAQs. I would love your opinion on the subject, so send me an e-mail and let me know what you think. Wow...nearly 5000 hits to this walkthrough. Thanks a bunch! Cheers! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 20, 2007 Walkthrough now available on Neoseeker.com. Also added links to my files on these sites from my Geocities site. Two more dungeons to go and I'll update the typos and such. Hope I can read my chicken scratch writing... *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 17, 2007 Walkthrough now available at SuperCheats.com. I am currently replaying the game with this walkthrough for about the third time. Some typos and such will be updated ASAP. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 13, 2007 Walkthrough "complete" to the best of my knowledge with side quest list information-- i.e. Golden Bugs, Heart Pieces, Howling Stones, etc. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Game & Technical Info* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Basic Game Info* Genre: Action-Adventure, Fantasy Designer: Nintendo Publisher: Nintendo System: Nintendo Game-Cube or Nintendo Wii ESRB Rating: T (Teen) Player(s): 1 Release Dates: November 19, 2006 (Wii) and December 12, 2006 (Game Cube) in North America; November 24, 2006 (Europe), December 2, 2006 (Japan) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Game Premise* Legend of Zelda: Twilight Princess returns to the gloriously realistic graphics of Ocarina of Time and Majora's Mask to reconvene the storyline with Link about a century after Ocarina of Time but before Wind Waker. Link is a workhand in a rural community called Ordon off the legendary land of Hyrule when his friends are kidnapped and he changes into a wolf, becoming revealed as a chosen hero by the gods that remain as powerful as they did a century ago. The goal, as always, becomes more complex as the adventure goes on. Link must not only save his friends from evildoers, but aid the feisty Twilight being named Midna to find the dark power that can challenge Zant, the evil lord of Twilight, and possibly rekindle a match of wits and strength against the ultimate evil figure of Ganondorf. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3.3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Difference Between Wii & GameCube Versions* A major difference between these systems’ versions of Twilight Princess is the game screen is twisted horizontally so that things on the right side of the Game Cube version appear on the left in the Wii version, hence it is important to know what version of a walkthrough you are reading when playing Twilight Princess. I bought this game before getting the Wii, so my walkthrough is intended for Game Cube players, which seems to be a rarity on the Internet sites I have come across. So, anyway, if you’re so keen on using my super-intellectual and hilariously entertaining walkthrough on the Wii version, be prepared to go left when I say go right and so on. Or better yet, find a Wii walkthrough with my blessing. Another difference between the Wii and GC versions of TP is that you use the funky Wiimote to fish and fight, which is a cool effect. Also, because the Wiimote is formatted differently than the traditional controller for the GC, you will find Midna on the Wiimote’s up button rather than the GC’s Z-button and a weapon assigned to the B button rather than Y and X on the GC. That’s it, as far as I know. **PLEASE NOTE: My walkthrough is written for the Game Cube version of Twilight Princess. To avoid all confusion and frustration, please consider this disclaimer. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3.4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Decoding My Directions* All compass directions are based on the maps found on the game screen. Basically, north = up, south = down, east = right, west = left, northwest = up & left, northeast = up & right, southwest = down & left, and southeast = down & right. Sometimes I use a short form #x that means number of times to do something. For example, 2x means "2 times". This is especially used when referring to Midna jumps, which often require several jumps in a row. I also use the shortform B&C for the Ball & Chain item (only after receiving it, of course!). You will also notice that at the top of each section of my walkthrough is a tallied list of important items, weapons, and other things found in the section, with a total listing beside it separated by //. For example, you might have found two Heart Pieces in one section and had found two Heart Pieces in the previous section(s), with a total of 45 in the game, so the tally would look like this: 2 // 4/45. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3.5] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *A Bare Bones Guide to Completing Twilight Princess* For those of you keen on finishing the game off without the help of a walkthrough such as this (so then, tell me, why are you at a site that is devoted to such tomfoolery?), here is a rough list of basic accomplishments that are necessary to finish the game. Good luck trying to fill in the major blanks of this vagueness. 1) Get to the west pond of Faron Woods off Ordon. 2) Visit Princess Zelda at Hyrule Castle as a wolf. 3) Find a sword and shield in Ordon. 4) Find the Faron Light Spirit and restore its light. 5) Complete the Forest Temple and get the Gale Boomerang. 6) Find Eldin Province and restore its light. 7) Navigate Kakariko Village and get the Iron Boots. 8) Complete the Goron Mines and get the Hero's Bow. 9) Find Lanayru Province and restore its light. 10) Get the Zora Armour, Bomb Bag, and Water Bombs. 11) Complete the Lakebed Temple and get the Clawshot. 12) Visit the Sacred Grove for the Master Sword. 13) Complete the Arbiter's Grounds and get the Spinner. 14) Get the Coral Earring from the Zora prince. 15) Complete Snowpeak Ruins and get the Ball & Chain. 16) Give Agitha all your Golden Bugs for wallet upgrades. 17) Complete the Temple of Time and get the Dominion Rod. 18) Donate money at Malo Mart for bridge reparation and Magic Armour. 19) Find the Hidden Village and get the Horse Call from Ilia. 20) Complete the City in the Sky and get the Double Clawshots. 21) Play two rounds of STAR for two arrow upgrades. 22) Find all 60 Poe Souls for Jovani to get a Silver Rupee. 23) Find all 45 Heart Pieces for a complete health meter. 24) Find all 4 Empty Bottles. 25) Find all 7 Howling Stones and Golden Wolves for Hidden Skills. 26) Complete the Palace of Twilight and get the Light Sword. 27) Complete Hyrule Castle and defeat Ganondorf. 28) Go back and finish the Cave of Ordeals for fairy fountains. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Basic Controls & Actions* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z4.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Link's Basic Actions* Walking/Running: Hold Control Stick forward Jumping: Automatically jumps over gaps while running Crouching/Crawling: A + Control Sitck up in front of a tunnel Rolling: Press A with Control Stick forward to roll. If you roll into an object, you will kick it. If you roll into a wall, you will bang into it (possibly knocking off something on the wall). A weak wall will fall. Hanging: Gently press Control Stick while standing on the edge of a cliff to dangle on it. To drop off, press A. To climb over, hold Control Stick up. Move the Control Stick left-right to sidle across while dangling. Climbing: Press Control Stick up against ladder and hold to climb up. Press stick down to climb down. Lifting/Carrying/Throwing/Placing: Press A to lift an object. Use Control Stick to move while carrying it. Press A while moving to throw. Press A while still to place down gently. Grabbing/Pushing/Pulling: Press R while against an object to grab hold. Push Control Stick forward to push and back to pull. Swimming: While in the water, use Control Stick to swim. Press A to dash. There is no time limit on swimming unless you are sinking with the Iron Boots and not wearing the Zora Armour. L-Targeting: Press L while close to a person/enemy/sign/important object to target it (watch for a yellow arrow, it will turn red when targeted). Press A to speak/read/check/approach. If targeting an enemy, hold the L button to defeat one enemy, then automatically target the next one. Camera Angles: Press C-Stick forward to zoom in and back to zoom out. Press left/right to rotate camera around Link. Press L to return camera behind Link (default). Game Menu: Press Start to access the single game menu which contains inventories of items (Quivers, Bomb Bags), Golden Bugs, Poe Souls, Fishing Journal, and Letters. Skipping Cinemas: During a major cinema, if you wish to skip over it to regain control of Link, press Start twice. Only works on longer, major cinemas. Using Items/Weapons: Press the Control Pad up to view items and weapons. Select with the Control Stick and press X or Y to add it to the two item command buttons. Using the Map: Press the Control Pad right to view to the map in full screen. Select with the Control Stick and zoom in and out of the area with A. Zoom out continually to exit. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z4.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Sword-Play* Take Out Sword: Press B to remove sword from holster. Press A while still to replace. Horizontal Slice: Press B without L-targeting. Vertical Slice: Press B while L-targeting. Stab: Hold Control Stick forward and press B repeatedly. Spin Attack: Press and hold B to gain power. Release B to perform attack. Alternatively, you can press B and rotate the Control Stick for a weaker spin attack. Jump Attack: Press A while L-targeting. Defend: The shield is aimed automatically while L-targeting. Sidestep/Backflip: While L-Targeting, push Control Stick left/right and press A to sidestep. Hold Control Stick down & press A to backflip. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z4.3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Wolf Moves & Midna* Moving: Hold Control Stick in any direction to move. The gentler the control, the slower he moves Climbing: Hold Control Stick up to climb up. Press A to drop down. Attacking: Press A to lunge. When attached to an enemy, press A continously to deal more damage. Biting: Press B to bite. While L-targeting a lever, press B to pull it. Senses: Press X to engage senses and see spirits, enemies, and scents. Press X to disengage. Dig: Press Y to dig. With Senses on, dig at sparkly holes for small prizes, at yellow-arrow marked spots for Dark Insects, or to burrow underground to secret hideouts or under barriers. Using Midna: Press Z to call Midna to either perform a Midna jump or for advice. When you can switch between human and wolf independently, press Z to warp to portals, and to change back to human. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Item & Weapon Information* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Important Items* Fishing Rod: Found in Ordon Village by returning the cradle to Uli. Press item button to take out and throw the line. Press and hold C-down when the bobber sinks in the water to reel in a catch. Lantern: Given to you by Coro in Faron Woods. Used to light up dark areas. Uses Lantern Oil, purchased from Coro or acquired by scooping up discarded yellow Chu enemies. Gale Boomerang: Found in Forest Temple by defeating the Baboon mini- boss. Used to activate pinwheel switches, bring items, enemies or Golden Bugs towards you, snuff out fire, or knock down items or enemies from walls. Iron Boots: Given to you by Bo the mayor in Ordon after winning two rounds of sumo wrestling. Used to sink down in watery depths, navigate magnetic walls and ceilings, or simply to slow down your walk across blustery paths. Hawkeye: Purchased at Malo Mart in Kakariko Village for 100 rupees. Used with the Hero's Bow to locate distant objects and enemies to shoot down from a safe yardage. Especially useful against distant Moblin Archers. Bomb Bags: First purchased at Barnes' Bomb Shop in Kakariko Village for 120 rupees. Holds 30 bombs and can be used with arrows as Bomb Arrows. A second bag is acquired at Iza's Boat Rental shop at Upper Zora's River. Water bombs are acquired at Barnes' shop. A Giant Bomb Bag is acquired by saving the Goron trapped under the big rock in Zora's Domain. Wallets: You begin with the general wallet that holds 300 rupees max. The Big Wallet is acquired by bringing a single Golden Bug to Agitha in Castle Town. The Giant Wallet is acquired by bringing Agitha all 24 Golden Bugs. Zora Armour: Given to you by Rutela in Kakariko Village's graveyard. Used to breathe and swim underwater with ease. Clawshot: Found in Lakebed Temple after defeating the Dragon Lizard mini-boss. Used to propel yourself to distant targets and to bring in distant items or enemies towards you. Spinner: Found in Arbiter's Grounds after defeating the Undead Prisoner. Used to navigate open spaces by riding along a spinner track along walls. Can also be used in special slots as an "egg beater" to reveal new things. Coral Earring: Given to you by Prince Ralis at Kakariko Village's graveyard by showing him the sketch. Used to attract the Reekfish. Dominion Rod: Found at the Temple of Time after defeating the Dark Nut mini-boss. Used to control Guardian and Owl statues to follow your exact movements and activate switches or break down barriers. Magic Armour: Purchased at Malo Mart's second location in Castle Town for 598 rupees after donating 2000 (or the reduced price of 200) to finance the second store in the southeast corner of the central square. Horse Call: Given to you by Ilia after she regains her memory in Kakariko Village. Used to call Epona from anywhere, replacing the dispersed Horse Grass. Double Clawshots: Found in City in the Sky after defeating the pair of Dragon Lizard mini-bosses. Paired with your first Clawshot, used to reach distant targets and enemies, but also to move from target to target. Empty Bottles: Four are found throughout the lands. Used to hold fairies, fishing bait, or hot spring water. One is given to you by Sera in Ordon Village, one by Coro in Faron Woods, one fished out of the pond in Hena's Fishing Hole in Lake Hylia, and one by Jovani in Castle Town. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Weapons* Slingshot: Purchased at Sera's Sundries in Ordon for 30 rupees. Uses seeds to fling at enemies, especially on spiders covering ivy walls. Wooden Sword: Given to you by Rusl in Ordon. Used to navigate and save Talo in Faron Woods. Given to Talo later on to continue. Ordon Shield: Stolen (!) from the waterwheel house in Ordon. Used as your central defense weapon until acquiring the Hylian Shield. Made of wood, so burns easily if touched by fire or fiery enemies. Ordon Sword: Stolen (!) from Rusl & Uli's house in Ordon. Used as your central weapon until acquiring the Master Sword. Hylian Shield: Purchased from Malo Mart in Kakariko Village for 200 rupees. Used to replace the Ordon Shield, this one is hard as steel, will never burn, and is imperative for future battles. Hero's Bow: Found in Goron Mines. Holds 30 arrows at the outset. Used as a weapon, and to shoot targets and activate switches. The next two quivers are acquired in Castle Town at the STAR mini-game (60 arrows, then 100 arrows). Master Sword: Found at the Temple of Time in its original pedestal. Replaces your Ordon Sword, doubling its attack power. Ball & Chain: Found in Snowpeak Ruins after defeating the Armoured Lizard mini-boss. Used as a weapon and to shatter icy walls or enemies like Freezards. Light Sword: Found in Palace of Twilight by returning the two Sols to their slots. The strongest sword of them all that can break the barrier of twilight. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5.3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Dungeon Items* Boss Door: Big doors blocked by a big lock. Find the Big Key to open it for the final fight in a dungeon. Big Key: Found in a fancy black chest within the dungeon, leading to the boss door. Blocks/Crates: Can be pushed or pulled. Small crates can be used to weigh down switches or thrown for small prizes. Bridges: Platforms held up by ropes that can be cut to release. Some also have a pinwheel switch, activated with the Gale Boomerang. Also big bridges like the Eldin Bridge or Great Bridge of Hylia. In real life, the Golden Gate Bridge :o) Chests: Small chests contain minor rewards like rupees and collectable items. Bigger, fancier chests contain Heart Pieces or bigger rupee prizes. Black chests contain Big Keys. Compass: Found in chest within dungeon. Used to show direction on map. Also shows treasure chests and boss door. Dungeon Map: Found in chest within dungeon. Used to show floor plans of dungeon. Heart Container: A reward after defeating the dungeon's boss. Adds a full heart to your Life Gauge. Locked Doors: Collect Small Keys to open these doors. Pinwheel Switches: Found mainly in the Forest Temple, but also sporadically throughout. Use Gale Boomerang to activate them, in turn moving small bridges. Pots: Break with sword or simply throw them, often for rupees or collectable items. Sealed Doors: A wooden beam or bars often block doors in dungeons. Defeat enemies or activate switches to release it. Or just bash the wooden beamed ones with your trusty sword, or (if feeling dangerous), head :o) Small Key: Found in chests within dungeon. Used to unlock doors. Switches: Three kinds. Pressure switches only require one jump on it from you. Constant pressure switches need a weightier object (crate, pot, Armos statue) to hold presssure. Simultaneous pressure switches need to be activated at the same time by you and an Armos Statue/crate/ pot. Torches: Used to illuminate dark rooms. Use Lantern to light up. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5.4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Collectible Items* Arrow: Used as weapons or to activate switches. Bomb: When you get your own batch, used to destroy blockage, attack enemies or activate switches. Fairy: Found in pots or Light Spirit Fountains after beating every tenth level of the Cave of Ordeals. Used to refill 8 hearts of Life Gauge. Collect in Empty Bottles to summon when Life Gauge is empty. Hearts: Found in pots or left by enemies. Used to refill Life Gauge. Rupees: Found in pots, grass or chests, left by enemies, or received by generous people. Keep in wallet to purchase goods. Different colours represent different amounts. Green= 1, Blue= 5, Yellow= 10, Red= 20, Purple= 50, Orange= 100, Silver= 200. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Walkthrough* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Starting Out in Ordon Village* Items/Weapons: Fishing Rod, Slingshot, Wooden Sword, Lantern, Ordon Shield, Ordon Sword Heart Pieces: 1 // 1/45 Poe Souls: 0 // 0/60 Golden Bugs: 0 // 0/24 Empty Bottles: 2 // 2/4 Howling Stones: 1 // 1/7 Hidden Skills: Ending Blow Your adventure begins with a simple task of delivering a sword to Hyrule Castle. Simple enough, right? Uh, sure, if you want to think of it that way. Your neighbour Fado calls for you to help herd his goats using your ever-ready companion Epona. But where is she? Go northwest to a back area of the village. Head forward then left to a grove with a pond where you'll meet up with the mayor's daughter, Ilia, and Epona. After a short cinema, talk to her, then pick up the nearby horse grass to play that old-time song from Ocarina of Time to tame Epona. Mount Epona, then head east through the gate, then south back to the village. Head south again to reach the main area of Ordon. There are several houses along here, but none too important at the moment. Head south past the mayor's house to the ranch. Agree to help Fado to start a mini-game of sorts, though it's mainly practice for now. Drive the goats into the barn by herding them on Epona. Just press A to group them together and then race them into the barn. The key is to drive several goats at once to avoid re-herding. Anyhoo, finish that up and Fado will set up jumping fences to use at your leisure. Practice jumping if you want, then exit by jumping the north fence to return to the village. Save to advance to the next day. Three kids, Talo, Malo, and Beth will call for you now. Head outside and talk with them to learn about a new item available for sale at Sera's Sundries: a slingshot. Head south to the village and talk to the guy at right about the bee's nest, then go inside the pink shop to meet Sera, who's too sad to serve you because her cat ran away. O-kay...Talk to the guy at the bee's nest again for a super-funny cinema! Head south to the mayor's house just before the ranch. Talk to him and suddenly a goat will charge out of the ranch. This is a good opportunity to start your strength training. Press A when prompted to lift and gently settle the goat down. Now you can pet it. Awww...Now to continue our cat hunt...I mean rescue. Near the pink shop, just to the south is a small cliff where a man will prompt you to L-Target him. Do so to "learn" their method of communication. Climb up to him and he will show you where Sera's puddy-tat is hiding out. Jump to the next cliff and use the Hawk Grass to summon a hawk. Cool! Target the beehive that the guy threw rocks at before (high on a tree left of the shop), then release the hawk to safely knock down the hive and spill Bee Larva, used as fishing bait (though not yet). From your cliff spot, jump to the shop's roof, then across two new cliffs to find more funky Hawk Grass. Use it to summon another bird and aim across the river to a monkey jumping up and down on a rock. Aim right at the monkey and release to nab a baby's cradle. Carry it to the house by the bridge where a pregnant lady named Uli is standing. Follow her (or jump ahead of her as she's rather slow) to her house to earn the Fishing Rod. Now, what do cats like more than Kibble? Stand at the dock on the east side of the river by the waterwheel house. Set your Fishing Rod to an item button, then press it to take it out. Use that button to fish with the C-Stick. When the bobber sinks into the water, press and hold the C-Stick down until you bring up a fishie. Now that you have the cat's attention, fish again and the cat will nab it and bring it on home for dinner. Sweet! Collect 30 rupees in your wallet by exploring the village. To earn dough, smash pots and pumpkins, climb up ledges, bang into trees until you rack up enough cash. Visit the shop to be rewarded with a Bottle filled with milk. Buy the awesomely new Slingshot for 30 rupees. Once you have it, head north back to your house. Rusl, Uli's husband and carpenter extraordinaire, passes you by, mentioning a gift at your house. Speak with the kids to enter a practice round. Use the Slingshot to hit all the red & white targets and the two scarecrows. Nab the spider clinging to the ladder, then climb up to your house. Open the chest once inside to get the Wooden Sword, then head back outside. Talk to the kids again to enter another practice round. Here they will teach you (indirectly) to fight using the classic swordplay moves from previous Zelda games. Suddenly, a monkey appears and they all chase after it. Mount Epona and head northwest to the back road. Speak with Beth, then keep going along the road to find Malo by a bridge. Over the bridge, keep going north into Faron Woods (part of Faron Province). Head forward, jumping the fence, and into a clearing with a waterfall. Head right through a tunnel to a fork in the road, then right to reach Coro, a lantern/ lamp oil salesman. Talk to him to get the Lantern. Use it to light his campfire. Be sure to press A immediately after use to salvage as much Oil as you can. Purchase Oil if you want (though you'll have to drain your bottle of milk and have some cash on hand). Backtrack to the fork and head right towards the entrance to the Forest Temple. Dismount Epona as it's too dark for her to pass and defeat the Deku Baba to continue through the tunnel, collecting its Deku Nuts. You'll come across Talo's little wooden sword as you head through. Use your Lantern sporadically to navigate the tunnel. Light any torches you come across to avoid constantly using the Lantern. Head northwest, fighting the Keese and Deku Baba on the way. When you reach a spider-webbed dead end, use the Lantern to burn the webs and continue to do so along the path. Head into the light at the end to the outside. Be wary of the Deku Babas and Moblins that guard this area. Use the wooden sword and/or slingshot like a maniac to fend them off. Your map shows two red dots. Head northeast to the first, a small tunnel. Nab the Keese with your slingshot and enter it. Defeat all the baddies here and open the small chest for a Small Key. Light the two torches by the chest to make another one appear. Climb up and open it for a *Heart Piece*, your very first (of 45). Head back outside and go west to the second area marked on the map. In the southwest part is a locked gate. Defeat the two Moblins in front, unlock the gate with your key, and then nab the third one. Take the tunnel there to the next area. Head north through the area and defeat the Moblins here to attract the attention of Trill, a parrot manning a little shop. If you want cheap Lantern Oil and Red Potion, dip your bottle into one of the cauldrons and pay what you want at the till. If you don't pay, you'll get away with it, however Trill won't let you come back. Best to pay what you can afford. Continue onwards to the Forest Temple entrance. Follow the winding path to reach Talo and a monkey trapped in a cage by two Moblins. Defeat them, then slam the cage with your sword to free the captives. You'll then return to Ordon Village ranch. Summon Epona with the Horse Grass and talk to Fado to begin. He gives you three minutes to bring in 20 goats. Herd them in as best you can and forget about the ticking clock as this is still just for fun. After that, skedaddle north over the fence to the village where a cinema will play with the mayor and Ilia. Don't feel bad, just make up for it. Head north to your house. Now that you have your Lantern, head inside your house and down the ladder to the dark basement. Use your Lantern to light the way to a chest and open it for a Purple Rupee (worth 50). Outside, Talo and Malo will block your path unless you give up your Wooden Sword. Do so, then follow the path northwest to the back road. Head left to the spring where the gate locks you out. Retreat to the west side of the gate, south on the map to find a small tunnel. Follow it along to the spring where a long cinema ensues and the main conflict of the story begins. Ilia and Colin are nabbed by ugly freaks of nature and Link is knocked unconscious. Oh yeah, and Epona is frightened off. And then the true metamorphosis...Link becomes a wolf. Save when prompted to begin the flipside phase of this section. You're trapped in a prison cell. Try wandering around until you are introduced to Midna, a Twilight being who becomes your constant companion throughout the game. She is similar to other Zelda game companions, but this one is no fairy! She will break your leg shackle, allowing you to move. Beat up the boxes in the corner of the cell, then dig through the hole left behind to escape. Midna will now ride you as long as you are a wolf (which will be until the end of this section of my walkthrough). Head into the next cell on the right and approach the lever hanging from the ceiling. L-Target it and "attack" it to pull it down and open the door out. Head into the sewers all the way until Midna points out the misty balls of light that you will find throughout the game in Wolf form. Practice using your Senses to listen to the ghosts' thoughts. Spooooky...Remember to turn your Senses off when not in use. Head north, then west at the fork. Defeat the tiny Shadow Beings here and avoid falling in the deep parts of the water as you're completely helpless against them there. Climb the ledge and pull that lever to open a grating below. Follow it through a tunnel and smash the box for goodies. Back in the sewers, go east and pass through the small opening to a lever. Pull it and defeat the miniature Shadow Being and smash the box for loot. Head east to reach another fork, then south. Pull the lever at the path's end to fill the area with more water. Swim over the spikes and head north, passing another ghost, and continue north from the fork, defeating two Beings. Activate the lever at the end of the path. Defeat more Beings, then head down the tunnel for more goodies from yet another box. Come back to the sewers and go west at the fork. Pull the second lever here to open another gate which drains the water. Head east from the fork to the end of the path where Midna will zip through the bars and taunt you to follow her. Just right of the bars is a small tunnel. Crawl through it, nab some prizes from the skulls, and pass the ghosts to meet up with Midna. Head east to a winding staircase with some broken parts. Head up, jumping the first gap, and you will immediately plummet (sorry). Defeat any Beings in your way and take the stairs again, pausing at the gap you opened up. Midna will now demonstrate her coolest ability (you know, besides riding you like the Lone Ranger). Whenever you reach an impassable gap, Midna's profile will flash at the bottom of the screen. Press Z when that happens to activate her jumping ability, L-Target her continually and jump again as many times as it takes to clear the gaps that follow. Climb some more and use Midna's jump whenever prompted to. Pass the first rope to reach the top of the stairs. Use the rope there to carefully walk it across. Continue climbling and Midna jumping to reach the very top of the staircase. Nab the Keese here, then stand on the pile in the northwest area. Midna jump 4x to reach a tunnel, which you follow outside. More aware of your surroundings now? Jump out to land safely and head north. Right of the ghost is a ledge and a crate to use as a stepping stone. Push the crate against it, then climb up and hop forward. Jump down from here where you'll be ambushed by a Shadow Bird. That is one ugly mug. Just keep attacking whenever it drops down at you and pummel the snot out of it. Keep heading north where another Shadow Bird will attack. This spot is rather tight, so jump the gap to a wider area and fight it to the death. At the far north is a large gap you can't possibly jump. At left is a platform where Midna will prompt you. Use her to jump 3x to a roof. Run along the top and nab the Shadow Birds that fly by (the roof is stable along the sides, so you should be relatively safe). Head through the window. Once inside, take the staircase to the top and through the door to meet Princess Zelda. She gets more human and less cartoony with age, don't you think? After a pep talk, leave and attempt to take the stairs down. A light and an approaching guard stalls you, so Midna will interfere and take you back home. Great, you're home but your friends aren't really going to recognize you with sharp fangs (all the better to eat you with, my dear...he he he). Head south to your house where Midna will ask you to find her a sword and shield for her secret quest. All too happy to help. Defeat the Moblins on guard here and dig for buried treasure using your Senses if you want (that goes for any underworld area when you're a wolf). A squirrel will give you a good tip on talking to other animals. Head south to the actual village. The carnage has not settled well on the town, so be wary of getting caught. First to get the Shield which is stored at Malo's house, the one with the waterwheel. Head towards the house on the east side to find the mayor speaking with Malo's dad. Huddle in the bushes and sneak forward until you can listen in on their conversation, but without getting spied. Well, after the talk, they spy you anyway and run off. Chickens...Now to find a way inside. Head to the pink shop you accessed before and step into the lit-up pumpkin patch. Sera's husband will spy you and send a hawk your way. This is necessary to access the shield, so fend it off or take a small beating. After that little escapade, shuffle over to the north side of the shop to a rock where Midna will prompt you to jump to the roof. Leap over to the ledge to scare off the guy. Not so brave now, are ya? Use the Midna Jump 2x to reach the roof and head through the window. Jump down onto the table and use the Midna Jump to a loft. Bang into the wall 2x to knock down the Shield and collect it. Bravo! Use the window to exit back to the village where Rusl is now lurking about with a lantern. Uh- oh, daddy-o. Carefully navigate to the west side to Rusl and Uli's house, avoiding the lamplight. Use your Senses on the left side of the house and dig your way under the house's foundation. Grab the sword off the couch, then dig your way back outside. Again, avoid Rusl's lamplight and head north to your house, then northwest to the back road. Head left to the spring where you were attacked and you will encounter a rather large Shadow Being. This will become routine throughout the game. Defeat the Being with your wolf attacks. It is especially key to latch onto the being and (gulp) bite him several times in a row. Once it's defeated, a warp portal will open in the sky, which will also be a key proponent in the game later on. You will then meet with Ordona, a Light Spirit who will direct you to Faron Province. Head north across the bridge and all the way forward to find the wall of Twilight. Agree to have Midna pull you through to the underworld of Faron. You better get used to this dreary mood lighting as several levels of play in the game has this look to its underworld. Head north until you are cornered by three Shadow Beings. Midna will take off to judge how you handle this. Unfortunately without her, it's pretty bad. Just attack two Beings and suddenly an ugly sound will make them come back to life. Ugh...Beat one Being down, then Midna will rejoin you and teach you a great attack move. Use Midna's full-blown attack to immediately down the other two Beings. Another portal is created. Head north some more towards the waterfall area where a misty shape (kind of like those ghosts from the prison) appears. "Check" out the shape with A to meet Faron, another Light Spirit whose power has been taken and broken into individual Light Tears scattered throughout this area. You receive a Vessel of Light to retrieve these tears by defeating the Dark Insect that holds each tear. Got it? Each bug/tear appears on the map, but I'll guide you through them all, just because I'm soooo generous :o) Head through the tunnel east and defeat the Deku Baba to clear some room. Use your Senses to spot two bugs. Defeat the bugs and make sure you touch the tear to collect it (1, 2). Remember to remove your Senses ability once you get the Tears. Continue down the tunnel and a bug will scurry under the Forest Temple gate. You'll get it later. Go right to Coro's shop and on the north side are two crates against the wall. With your Senses on, bang into them and get the bug/tear (3). At the opposite side is a ramp. Climb it and use Midna's jump to reach the window and head inside. With your Senses on, talk to Coro to make two bugs appear. Beat them both for two Tears (4, 5). Climb back up and through the window. Head back southwest to the fork in the road. At the gate, sense the sparkly spot and dig under the gate. Sense the two bugs and beat them for two tears (6, 7). Head forwards to the path to the Forest Temple. Head down this tunnel to the next area. This is the open area with those two red dots, remember? The purple fog is dangerous, so avoid it at all costs. With your Senses on, go right to spot two bugs on the wall. Bang into the wall to knock them down and...whoa, they FLY! Right. Just jump attack them and get the two tears (8, 9). Near the wall is a tree stump. Stand there and Midna jump 4x to a safe area. Go up the ramp at right and do another Midna jump (3x). Use your Senses to spot three bugs and nab all of them (10, 11, 12). To the west, do a super-fast Midna jump 8x. Do another very fast Midna jump from there 4x. Head up to find a swinging tree trunk. Time your Midna jump to avoid getting whacked by it. Do a Midna Jump again on the other side 7x. Use your Senses to spot two more bugs. Actually, you don't really see them, per se. They're underground, so dig at the spots with precise timing to bring them up, then beat them for two Tears (13, 14). Head through the west path to the entrance to the Forest Temple. Defeat the three Shadow Beings here. Remember, nab one individually, then use Midna's energy field attack to get the other two. Head north (sorry, no business for Trill) and up the winding path. Use your Senses to find a caged monkey and two bugs. Beat the two baddies for the last two tears (15, 16) to be automatically rerouted to Faron. You are changed back into your human form (finally) and lo and behold, Link is now garbed in green and dyed his hair to the traditional blonde look. Sweet! You are also equipped with the sword and shield. Now you must navigate the Forest Temple as human Link. Head through the east tunnel and right to Coro's shop. Talk to him to get the key to the gate blocking the temple. It is imperative to invest in a bottle of oil here. Believe me, you'll need it. For 100 rupees, you get your second bottle. If you want, you can get your other bottle filled or just get the Lantern refilled for cheaper money. Unlock the gate and enter the tunnel. Head through the tunnel, either in the dark or with the Lantern (VERY sparingly) to reach the other side. Whatever torches you lit previously reappear lit here. Convenient...Walk to the edge of the fog and whip out your lantern. That pesky monkey you rescued will steal it for the time being. Follow the monkey as he clears a path through the fog. Stay a few steps behind him to avoid being hit by unwanted fog. Also, defeat any enemies that appear along the way, but please don't harm the poor chimp. At last, you reach the gate, and the Lantern is returned to you...empty. Dang fool. Hope you have that spare bottle of oil. Use it now to refill the Lantern, then follow the leader monkey inside. Defeat any Moblins along the way. You may spot a piece of bridge here, which will come into play later (I bet you're itching to know...). Head north, stop at Trill's for cheap oil or red potion (I prefer the oil myself for safe-keeping) and head towards the winding path. Here, you'll encounter the Golden Wolf who will become an important distant partner in the future. He will bring you to a cloudy part of Hyrule Castle (taken from Ocarina of Time). The Golden Wolf is a guise for a chunky Warrior who will teach you the Hidden Skills. This first one is token, the others require you to find the Howling Stones, which I will definitely point out along the way. You trust me, right? Anyway, follow the Warrior's instructions to learn the Ending Blow, an awesome attack. Press A ("Finish") when your enemy is down to do him in. You return to the path. Follow it up and defeat the Moblin guards. Burn the web with your Lantern, then enter the temple. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Forest Temple* Items/Weapons: Gale Boomerang, Epona, Iron Boots, Hylian Shield Heart Pieces: 5 // 6/45 Poe Souls: 0 // 0/60 Golden Bugs: 6 // 6/24 Empty Bottles: 0 // 2/4 Howling Stones: 1 // 2/7 Hidden Skills: Shield Attack Head north to the room ahead and defeat the Deku Babas and Moblin guard. Smash the cage with your sword to free a monkey. These little guys become important later on (so much suspense...can you handle it?). Use your slingshot to take down the spiders on the wall and climb the ivy, then open the door where the monkey gestures. Head straight down the stairs and up to meet a Big Skulltula. Defeat it by hitting its back or stab under its front, then use your cool, new Ending Blow move. Light all four torches with your Lantern to make a platform rise up. Head up it and open the chest at right for the Dungeon Map, then head through the door there. In a short cinema, you'll meet a baboon who will chop down the bridge here, nearly obliterating the poor monkey. Head back a room as you can't proceed through here just yet. In the center of the room is a central platform with doors on all sides. The monkey will climb up a rail, acting as a rope between you and the doors. Jump east, swing, and land on that side, then enter the door there. At left, there's a new enemy that can be equally helpful and annoying. Use your shield to jumpstart the bomb, then pick it up and throw it at the boulders. Smash the pots on the other side to meet Oocoo, a weird little bird creature that will become your link to the outside world. You'll probably never use her, but she can warp you out of the dungeon. At the opposite end, burn the web with your Lantern and enter this part of the room. Follow the monkey to the north side. It will stop and shiver in fear for a while. Either that or it has to pee. Anyhoo, head through the north door. When the bridge ahead of you aligns properly, run across it north and head through the door. Open the chest at left for a Small Key, then head back two rooms. Ah, now you see the monkey's fear...a Big Skulltula hangs between here and the east platform. Shoot it down with your slingshot to do it in. Head east with your monkey pal and through the locked door. Head left over the bridge which will crumble after you pass it. Head down to the bottom and press A at the cage to watch the freed monkey bang into the cage. Monkey see, monkey do. Bang into the cage 3x to free the second monkey, then defeat two Moblins that appear. Head up the ramp to the broken bridge where the two chimps will form a link. Swing from them both to the other side and head back through the door. Go through the cave and back to the main area. Use the one monkey to swing back to the middle platform, then another monkey will swing you to the west side. Burn the webbing with your Lantern and head on through the door. In the area below, defeat the two big Deku Babas to get them out of your way. Climb the ramp in the northwest right to a Spider Bomb. Set it off and throw the bomb west over the top of the gap while L- targeting the big plant thing below that will blow up. Set the bomb off again and carry it over that gap and chuck it over the ledge to the boulder blocking a door. When it clears, head through it. Take the ramp down and roll into the two pillars for a goodie and a chest with a Small Key. The bridge ahead has an enemy hiding and popping up from the tiles. Just dash along the left side safely to reach a grid of sorts made up of tiles and torches. Carefully light the two unlit ones to create stairs. Climb up, knock out the big spider, and free the monkey with your key. Head back a room and look right immediately to see another ivy wall covered with spiders. Shoot them down, then climb the wall and go through the door. You'll spot a key, which is then swallowed up by a big ugly Deku Baba/eater plant hybrid...well, how you would you explain it? Target the Deku Baba head and use your Shield to determine a safe reachable distance and slash it when it lunges at you. When that part of it dies, find a Spider Bomb, set it off, then toss it into the eater plant while L-targeting to pick up the Small Key. Open the monkey's cell at the south end for chimp #4. Head back a room and go right immediately to find another Spider Bomb. Carry it east and drop it off the ledge right into the mouth of another eater plant. Drop into its hideout and open the chest for a *Heart Piece*. Take the east door back to the main area. Swing to the center platform and head through the north door. Now you can cross the broken bridge with four monkeys along its gap. Swing across using each monkey, grab some items from the plants, then head through the door to fight your first mini-boss, the Baboon. That's Mr. Baboon to you. First, defeat all the big Deku Babas in front of you, then approach the series of pillars. The Baboon uses a boomerang as its only weapon, jumping from pillar to pillar. When it stops on one, bang into it to knock him off- balance, and, as your Shakespeare teacher would say "hoisting him with his own petard" (or getting banged by his own boomerang). When he lands, slash with your sword to, um, spank the monkey. Continue this strategy until he bails leaving behind the Gale Boomerang, which now becomes yours. This is a pretty cool item (though not as cool as the Spinner, coming your way later on...so much to look forward to). You'll notice that the door you came through is barred shut. Now is the time to practice seducing the currents...Ahem, target the pinwheel with the boomerang and then release. Repeat two times to unseal the door. Head through if you please. No monkey business this time, so head west immediately to see more closely that these bridges have little pinwheels on them. Aha! Target the first bridge's pinwheel with the boomerang to straighten it out, then take it across. Repeat the process on the next bridge (if necessary) to cross it to another trapped monkey and a Moblin guard. Easily defeat the guard and free the monkey by targeting the webbing with the boomerang. Uh, you're welcome? Head south, activating one, possibly two more bridge(s), and head through the door there. Drop off the ledge and head far west on the upper level of the room. Head through the northwest door. You've been here before, but now you have a new item to reveal more secrets. Bwa ha ha...Cross the tiled bridge on the left side safely, then use the boomerang to snuff out the two lit torches. The stairs will drop revealing a chest with a *Heart Piece*. Head back a room and then through the east door to find your monkeys have returned to do your bidding. Swing to the middle platform and you'll see some webbing surrounding you. Use the boomerang to target and release pots and a chest. Open that for the Compass. Swing to the east side and through the door. Go right through the tunnel, cross the platforms, then cross the bridge to the southeast to find an enclosed chest and a Z-shaped pattern on the floor. Use the boomerang to activate each pinwheel on the four pillars, starting in the lower right, following the pattern. Open the chest for the Big Key to access this dungeon's boss. Head through the north door. Run across the bridge when it is properly aligned for you to find a monkey pal who will guide you north. Head through the door with him. Use the boomerang to activate the pinwheel on the bridge and cross it, heading north through the door. Five monkeys stand waiting on platforms with three missing places. Do the math...now you get it? Head left to the bridge and activate its own pinwheel to rotate it. Head onto the next bridge and hit its own switch. Head west and defeat the Moblin there. Use your slingshot or boomerang to nab the spiders on the ivy wall (an activity I never *yawn* grow bored of). Climb the wall to the very top, then left. With the C- stick, adjust the camera to check below you and hop off when you have a platform under you (or just drop off into oblivion...nyah). At left is another wall with a single spider, so nab it and climb that wall to the top and right. Defeat the Moblin there and enter the door. Defeat two big Deku Babas in the center of this area and one more against the ivy wall (again?!?). Now, here's a cool little trick...Use your boomerang to activate and hold the Spider Bomb at north. Throw it south into the mouth of the eater plant to destroy it. Head south where it was and open the chest for a Small Key. Back on the previous platform, use the boomerang to TARGET the Spider Bomb and then the boulder over the wall. Release control and watch the bomb "float" over to the boulder, knocking it off. Climb this wall, defeat the Moblin and the big Deku Babas on the ceiling, knocking them down with the boomerang. Stand on the edge of the wall so you spot the Spider Bomb below. Bring it to you with the boomerang and place it by the boulder here to blow it up and free the sixth monkey. Two more to go. Head back a room, where your new pal will rejoin his friends. Drop down to the main level of the room, get on the east bridge, and activate its own pinwheel to turn it. Get on the next bridge to the south, hit its own pinwheel, then head through the south door. Activate the bridge's switch, then stand on the bridge and hit its own switch again. Head through the west door. Defeat the Big Skulltulas hanging from the ceiling, knocking them down first with your slingshot or boomerang. Use the Lantern to burn the front right spider web on the ground and fall through its hole to land next to a monkey cage. Use your sword to bash in the cage and save your second-last pal. If you want a red rupee (worth 20), use a Spider Bomb to destroy the eater plant that guards it. On the west side, climb the ivy pillar and head back a room. Cross the bridge east and head through the locked door, using your key. If you want to reek some revenge on those nasty tile enemies, use the boomerang to unearth them. Anyway, head northeast and down through a tunnel. At the end, drop down and defeat the Big Skulltula and the spiders on the...c'mon, guess...ivy wall. Climb up and use the boomerang to activate two pinwheels bookending another monkey cell to free the last chimp. Huzzah! Defeat the Deku Baba on the opposite end and head back a room, activating a bridge to cross back to the monkey reunion room at north. Now that you have all eight congregated together, they will form a ridiculously long monkey "rope" to swing you across to the boss door. Do that, capture a Fairy in your bottle from a pot there, and unlock the boss door at the end of the hall. Time to fight your first boss. Excited? This is Diababa, Twilit Parasite. Notice its subtitled name, a tradition from Ocarina of Time. This fight works in two stages. First, stay safely out of range of the big Deku Baba heads and use the boomerang to target first a Spider Bomb, then a head to feed it the TNT. Repeat on the other head to move into stage two where a giant head (I guess those other "heads" were like hands) appears. Target the head and avoid its slime attack until the Baboon appears. You can never trust a monkey...except him. He carries a Spider Bomb and swings across the area on a rope. Target the swinging baboon, then the Diababa head to make booming contact. The eye is exposed (ew) on the ground where you can perform your fencing techniques (um, slash it). After that escapade, you receive a piece of the Fused Shadow that Midna is attempting to reassemble. Pick up the Heart Container, then exit through Midna's portal (say Yes to leave). Save when prompted and you will return to Faron the Light Spirit, who will direct you to Eldin Province. Time to revisit 'ole Hyrule Field. Head east through the tunnel and north from Coro's shop (refill oil if needed) to Hyrule Field. Head north, beating the Moblins and to receive nice panoramic shots of the field. Follow the path north to see a cliff at right and a tree below at left. Head towards the tree and spot a little glow on its trunk. That's a Golden Bug. You'll find these throughout your travels and eventually will hand them over to a "buggy" collector (he he he). Catch this one by picking it off the tree with A or if it gets by you, slowly approach it and press A. This one is a *Male Beetle*. Oh yeah, they also reappear later, so if you pick it up again, the game will know (it...knows...ALL!). Take the cliff path now to a fork with a tree stuck in its way. Use the boomerang to target a *Heart Piece* on its limbs and bring it in for the taking. Head east towards Eldin Province. You'll be cornered by a postman who brings you a letter about the postal service. He pops up now and then with notes of very little importance. Keep heading east, then left at the north fork to a pond. On the northern most tree on the eastward cliff is a second Golden Bug. Use the boomerang to bring in the *Female Beetle*. Follow the road back south and east to the wall of Twilight. Midna will bring you in. Now you're a wolf again. Yay!...try not to contain your excitement. Head north along the road to find the wooden sword you let Talo borrow. Use your Senses and press A by the sword to sniff it and learn the Youths' Scent. Activate your Senses again to see a thin fog of the scent along the road. Use the A button to charge forward and follow the scent until you are stopped by three Shadow Beings. Defeat one, then use Midna's energy field attack to do in the other two. You'll come to an empty chasm. Hmm...Midna will invite you to use her warp ability. Remember those portals that Shadow Beings leave behind when you defeat them? Those now act as warp portals. Cool...so use Midna's warp and head to North (N.) Faron Woods. You appear directly in front of the missing bridge. Approach it and use Z to call Midna. Ask her to warp it and select the Eldin Province sub-map, then the Kakariko Gorge portal. Follow the bridge across and continue tracing the scent up to Kakariko Village. Right of the closed gate is a place to dig, so do that to get on its other side. Follow the scent right into the village. Defeat the Shadow Beings as usual to free Eldin, another Light Spirit who will give you another Vessel of Light to find the Tears of Light stolen by the Dark Insects...again. This will become old hat VERY soon. Activate your Senses again and follow the scent to a house. At the window, listen in to the conversation. North of the building is a deadened tree. Use Midna's jump 3x to reach the roof and fall through the weak hole. Activate your Senses and watch the cinema. They're not scared of you, because they can't see you, Mr. Invisible. After that, pick up the stick and light both ends with the fire. Head around either end of the circular perimeter and hop across each gap, lighting the candles along the way (four total). This opens a passage to the basement, so drop on in. Head north to the main room here and use your Senses to find three bugs. Attack all to gain the Tears (1, 2, 3). At the far north end, use the Midna jump 3x to escape the cellar and reach the graveyard. Use your senses again to spot a bug underground. Dig him out and nab it (4). Head west back into the village. Take the path westwards to a ramp with a sign marked "Dead End". Yeah, right. Just like in Ocarina of Time, it's a ruse to check it out. But first, look right of the ramp and head through the opening in the side of the building there. It's an abandoned general store which will soon be converted by the capitalist Malo. Climb out and climb the shelves to the corner and nab the bug hiding in the pot (5). Head back through the opening to the village. Now you can climb the "Dead End" ramp to find another sign about the "dangers" of jumping the gap. Like the daredevil you are, take a running jump across, using A to dash, and head through the door to a vacant hotel. Drop off to the bottom floor and you'll probably figure out that the bug is crawling around in the unsanitary oven. Pick up the wood (deja vu?) and light it from the burning torch, then set the oven's fire to free the bug and pounce on it (6). Take the east doorway to the bar, defeating the Twilight Moblins. The chest has a red rupee (worth 20). Take the stairs, nab another Moblin, then go through the north door. Use your senses to spy the bug on the wall. Climb the bed and bang into the wall to set it off flying. Grab it in mid-air (7), then head back over the counter to the oven room and climb the shelves to exit. Drop off the ledge and head east. On the south-side buildings, climb the rusty coop, then to the small building. Jump north across the gaps and through the hole in the third roof. Push the crate along its track to reveal a bug (8). Use Midna's jump 2x at the closet to exit. Head north to the next building at east, which is a renovated Bomb Shop. At the north end, climb the garbage cans to a shack and do a dash-jump through the window (ouch). Climb the stairs to the second floor and bang into the wobbly closet to reveal another Bug (9). Climb the back of the fallen wardrobe, then up the ledges to the window and out. Take the ramp and go right up the stairs, using your senses to spot a bug crawling into a shack. Head inside where it has entered another oven. Let's cook it...Use the stick, light it, and then set the oven alight. Um, this is part of a BOMB shop, right? Aaaahhh! Follow Midna outside as the shack explodes, obliterating three bugs for you to collect (10, 11, 12). Climb the winding path by the explosion site to find another building. Use your senses to spot a digging place in its corner and...dig in. Smash the pots here to get a bug (13), then head back outside. That's all the bugs this village has to offer, so let's skedaddle and find the last three. Jump down and head north to the end of the village with an east path towards Death Mountain. Take the east road now. Take the ramp at right and use Midna's jump 2x, then climb the path where you'll find a Goron ghost. Head north to another wall blocking your way. Climb the crates at left to reach the top. This area is somewhat hazardous and annoying as the steam geysers may hit you (though not hurt you). That just steams me up (he he he). Bad jokes aside, there is a bug crawling underfoot, so dig with your senses on and pounce on it (14). In the northeast you'll find a stone slab, the first *Howling Stone* which summons a Golden Wolf to appear and, when found as human Link, will teach you a new Hidden Skill. Press A at the stone and a series of notes appear. Follow its pattern and begin howling to its beat, this one being high/middle/low. If you fail, it will highlight the notes you hit correctly in blue, so just keep trying and remember to hold notes for the correct length and don't touch the control stick for middle notes. When you have it, you'll need to howl it again and the Golden Wolf will appear on your map. I'll direct you to him later on. Now back to wolf Link. Head north from the Howling Stone and among the geysers to eventually find four Shadow Beings. Here's the solution for this fight: defeat one of the three Beings in the open, then nab the isolated one. Back in the open, use Midna's energy field attack on the remaining two Beings to secure a new warp portal. After that, head north some more to spot a bug on the gate (with Senses on, of course). Bang into the wall to knock it down (15). One more to go...Right of the gate is a ledge to stand on and from there perform a Midna jump, timing it carefully to avoid the geyser. Head south along the cliff, watching out for falling lava rocks, and those pesky geysers. Defeat the Shadow Bird that lurks about, then climb the narrow cliff wall on the left. When you can, do another Midna jump. Head forward some more and drop off to a hot spring. Use your Senses to spot the last bug (16) and to be warped back to Eldin. You are again transformed back to human Link and Eldin will ask you to approach the Goron tribe as to the whereabouts of the second Fused Shadow. The kids will finally be reunited with you, but unfortunately you cannot take them home just yet. Head north, then east down the path towards Death Mountain. Climb the rope mesh covering the wall and approach the Goron blocking your way. When he rolls towards you, you can try to stop him like you did with the goat in Ordon Village, however this guy is much, much stronger and you'll fall down, go boom. Hard. Retreat back to Kakariko Village where you'll meet Renado and he gives you a tip on confronting the Gorons. Now, would Nintendo be so cruel as to send you all the way back home from here without your precious horse? I think not...Head south and Epona will suddenly appear. You must regain her trust and try to control her. Use the control stick and hold it in the direction left or right alternately as prompted on the screen until the "Seize" command appears, then press A to win her back. Ride Epona out the southwest exit into Hyrule Field. Before returning home, there are two Golden Bugs to be had. Remaining in Eldin Province, just before the bridge in front of you coming out of Kakariko, head left of the bridge to a tree surrounded by flowery shrubs. Search the grass carefully to find that special golden glow and pick up the *Female Pill Bug*. Cross the bridge and halt just on its other side. In the left corner (facing Kakariko) of the bridge is the *Male Pill Bug*. Now that was easy. Ride to the southwest corner of Eldin Province to find a small series of jagged rock pillars. On the tallest pier is a *Heart Piece*. Use your boomerang to retrieve it, completing your first assembled Heart Container. Congrats. Now head to Ordon Province, following the map formation south all the way. From the road, head south, then across the bridge, and west to the pond area to find the Golden Wolf. Approach him to begin your second tutorial with the Warrior, who will teach you the Shield Attack, but first you must demonstrate the Ending Blow. The Shield Attack uses the R-button to strike the enemy, leaving him vulnerable to a sword attack. 'Nuff said. Head back to the road and south into the village. At the south end is the Mayor's house. He will spot you outside and take you in. The trick to confront the Gorons is to equal their strength by learning sumo wrestling. You'll need to go through two rounds with the Mayor in order to earn an imperative tool to equal the Gorons. My strategy in sumo is to sidestep immediately from the start, slap the opponent, then grab and push until he breaks free, then sidestep again and continue the pattern. This should work out for you, hopefully. After two rounds of play, the Mayor will give you an item. Open the chest for the Iron Boots. These are great not just for wrestling hefty Gorons but navigating the almost entirely magnetized dungeon we are approaching. Sweet! Head back out and take Epona through to the ranch. Talk to Fado 2x to begin yet another game of goat herding. This doesn't require much more skill than before, however there is a time limit. Herd 20 goats in three minutes for a *Heart Piece*. It's free to try if you happen to mess up *giggle*. Now it's time to return to Kakariko. Head back out to Hyrule Field and follow the map to the village, hopping the fence. There will be a somewhat frightening cinema of that big ugly Moblin dude attacking the village. Colin will take a blow for Beth and be temporarily kidnapped and unconscious. D'oh! Ride north and over the gate to chase King Bulbin into Hyrule Field. Now begins a mini-boss fight that will recur a couple more times during the game. The first round involves catching up with the big guy, who is easily noticeable for his girth and the big stick with Colin tied up. The best strategy here is to push the limit of Epona's speed by using up all the spurs that appear on the screen. While riding towards Bulbin, take out your sword and charge up a spin attack. When you're close to Bulbin, release the attack for a major wallop. When the spurs run out, you will slow down, but keep your eyes on Bulbin so you can catch up again when the spurs charge up. When he's "defeated" (not really), he rides to Eldin Bridge in the northeast. Follow him there to enter a second phase. This is right out of Robin Hood...Ride Epona as fast as possible towards Bulbin as he charges towards you along the bridge. At the last possible second, move to either side of Bulbin and slash with your sword. This may take a couple more tries, but it's not too difficult. You can also try charging up a spin attack if you want (two spin attacks beats him). It takes a couple of trips across the bridge, but eventually Bulbin falls off into the abyss, miraculously surviving to return later. Enjoy the awesome shot of Link and Epona in the sun. You automatically warp back to Kakariko where Colin is safe, but exhausted. There are a couple of chores to complete while here, so listen up. During the daytime (if it's night, wait outside in Hyrule Field until morning dawns), you'll notice that Malo has re-opened the general store. His mug is plastered on signs in front, so you can't miss it. Head inside and talk to him in front of the wooden shield on the counter. He's such a mini-me...Buy the Hylian Shield for 200 rupees. This is very important to have, so scrounge up your rupees. If you're short, try returning to Ordon Village and smash things, or explore Hyrule Field's trees and shrubs. Equip your new shield in the pause menu. Exit the store and head east behind Renado's house to the graveyard (sans Epona). In the northeast under a tree is a Golden Bug. Pick up the *Male Ant*, then head back to the village. His partner is situated in one of those houses along the road. To the east, look for the third house going north (it's the one without boards across the door). The *Female Ant* lurks lazily on the floor here. Back in the village, head north, then east back to Death Mountain. Now we return to seek revenge...Climb the rope wall again and approach the Goron. Quickly equip the Iron Boots and press A with great timing to overpower the Goron and toss him off the wall. Oof...how do you like a sore bum? Remove the Iron Boots to walk further up the mountain where you'll pass more Gorons attempting to throw you off. Repeat the process while wearing the boots to knock them off. If you want to fend off the arrow-shooting Moblins in the next area, use the Hawk Grass to summon a hawk to beat them up. Personally, I just run like my pants were on fire. Keep heading north to the widespread area you may remember from your wolf- trotting days. Watch the Gorons as they boost themselves up the mountain. Interesting...Approach a Goron on the lower level and use your shield to stun him temporarily and slash with your sword to make him roll back. Stand on him to be boosted up and direct yourself onto the ledge above. Sometime between these steps, a huge rock pillar will come barreling down from the sky, smack into the ground. That will be key later on. Head south on the next level of the mountain to another Goron. Repeat the same process to be boosted up. When you come to a path of steam geysers, use the Iron Boots to safely pass through them. Head up the cliff, avoiding or throwing the rolling Gorons aside. Use two more Goron boosts to reach the entrance to their haven. Inside, you'll be ambushed by a group of Gorons, who will then retreat as their leader, Gor Coron approaches. He will challenge you to a sumo match. Funny he should mention that. The first round is impossible to win as you are without your Iron Boots. After the round, put on your Iron Boots and ask him for a rematch. Use the same strategy as the Mayor to finally win. He will ask you to save their leader, Darbus in the mines. Head north through the door to enter the next dungeon. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Goron Mines* Items/Weapons: Hero's Bow, Hawkeye, Bomb Bag, Bomb Arrows, Second Bomb Bag, Giant Bomb Bag, Big Wallet, Zora Armour, Water Bombs, Third Bomb Bag Heart Pieces: 9 // 15/45 Poe Souls: 0 // 0/60 Golden Bugs: 13 // 19/24 Empty Bottles: 1 // 3/4 Howling Stones: 1 // 3/7 Hidden Skills: Back Slice Take the winding ramp down and hop across the platforms, avoiding lava pillars that leap out unexpectedly. Smash the boards of the wall made of wire and head forward. You'll spot a heavy duty switch to the right. With your Iron Boots equipped, step on it to temporarily snuff out a horizontal lava pillar blocking your way. Quickly run by it, slashing the boards, to reach another switch. Again, step on it with the Iron Boots underfoot to deactivate a second fire pillar. Head north quickly, then turn around and come back south to a ladder. Climb up and jump to the ledge ahead. At the south end is another switch guarded by a Fire Slug. Beat it, then activate the switch to turn off yet another fire pillar. Quickly hop over and run north towards where the pillar was and around the corner. Hop down to the ledge, beat some more Fire Slugs, then examine the sealed door here. Climb to the platform opposite the tall structure and jump to it. Equip the Iron Boots to pressurize it, opening the door. Need I say, head on through. Head forward to a big platform connected to several others. Go east at the fork, beat the Moblins lurking about, and open the chest for a Small Key. Backtrack and go west to a rotating platform. Obviously, wait until it's safe to jump forward and do so. One more of those and then head through the locked door there. Head left down the ramp to some more platforms. These never stop coming, do they? Defeat the Dodongo by slashing its tail, dodging its fiery breath attack. Look to the east at the platforms in the lava. Timing your jumps well to avoid the lava pillars, navigate forward to safe ground. Beat another Dodongo, head west, defeat another Dodongo, then check out the moveable wall. Pick up the handle and pull it all the way back until it won't budge. Keep pulling it steady and watch the lava geysers across the room through the wire mesh in the wall. When they cease, drop the handle and run across the platforms to the east corner, then turn and head towards the wall as it closes in, and through the door. Equip your Iron Boots and sink into the water, carefully keeping an eye on your oxygen meter. Surface any time it gets low. Head through the opening in the wire cage and step on the switch to activate a magnetic field that pushes you up to the ceiling. Told you it would be magnetic in here...Walk around the platform to become right side up and go through the door. Talk to the Goron Elder, Gor Amoto, to receive a shard of the Big Key to the dungeon's boss. Open the chest behind him for the Dungeon Map and a smaller chest behind that for a red rupee (worth 20). At left is a ladder to climb. Take the platform until you see some pots. Smash them to free Oocoo, who will again offer her warping services (which you'll likely never use...sorry). Head through the door east. Use the Iron Boots and walk along the magnetic wall and beat any Fire Slugs in your way. Head through the door on the other side. At the end of this platform is a switch. Stand on it with the Iron Boots to be propelled to the ceiling. Head to the northeast to find a chest below you. Drop when you have safe ground below and open it for a *Heart Piece*. Get back on the ceiling (never thought I'd use those words in a Zelda game) and head to the east side (the middle of the map) to a high ledge with two torches burning. Drop off safely to the door and head through where you'll be introduced to a crane room. Defeat the Moblins ahead and any Fire Keese that appear. Activate the switch with your Iron Boots to activate a crane that is also magnetic. Head to the east platform, equip the Iron Boots, and wait for the crane to pass over to become attached. Ride to the north end and jump off. Defeat the Moblins and Fire Keese ahead and activate another switch with the Iron Boots on. Wait for the crane and ride it further north. Drop down, nab two Moblins, then enter the door. Defeat the Tektites with your boomerang and sword or slingshot. Swim to the northeast and then wear the Iron Boots to sink down. Open the chest for a Small Key. Surface in the water and swim to the southwest corner. Sink in the water to a block and push it forward to get inside the metal cage. Surface and climb up to the ledge, climbing another north. Step on the switch with the Iron Boots to activate a magnetic field in the metal cage. Swim to the field and wear the boots to be propelled up (now THIS never gets tiring...really). Head north along the ceiling to a dead end and drop to a platform. Head east to another platform...and another switch. Perfect. Activate the switch (I think you know how by now) and, in a brilliant plot twist, a magnetic beam glows horizontally below you. Gulp. Walk off the edge wearing the Iron Boots to be pulled to the wall. Head north as far as possible, then drop sans boots. Open the chest here for a red rupee (worth 20). Slash the blue diamond switch with your sword to temporarily remove a gate blocking the next door. Drop west and run through the door before it closes. Defeat the two Moblins and, ignoring the rotating red-eye statues (recognizable Beamoses to Zelda veterans). At the west end, climb the magnetic wall to the fork and go left, dropping to a chest with a *Heart Piece*. Drop to the floor, climb the wall again, and go right to the end. Use the sword to slash the rope holding up a small bridge. Drop to it and enter the locked door. Head forward, smashing the wooden planks blocking you. Shield the Moblin arrow attacks and head north as far as possible, then west to a another Beamos statue. Carefully run past when the red eye is away from you and open the chest in the corner for a Small Key. Run east of the catwalk carefully across a crooked plank and through the locked door. Wait for the rotating platform to steady, then jump across to the ledge. At left is a long platform with magnetic strips (I think they look like Listerine Pocket Paks, but what do I know?). One side has three and another has one. Wait for the side with three to face up, then run to the first strip and equip the Iron Boots to stay on it as it rotates. Continue this to reach the second and third strips, then safely reach the ledge on the other side. Head through the door here to meet the next Goron Elder, Gor Ebizo, for another key shard and to proceed towards a fantastic prize. Okay...open the chest right of him for....you ready?...a YELLOW RUPEE!! Worth 10. Yeah, sorry, that's not the big prize. Take the ladder and go west through the door. To your left is a magnetic strip on the wall. Head south along it as it bends west, walk to the spot above the door, and drop. At the east end is another yellow rupee (worth 10) in a small chest. Again, not the big prize. At the west end of the ledge is another door to venture through. Head forward and jump to a large magnetic disc propelled out of the lava to meet your next mini-boss, Biggoron. The name means absolutely nothing...nah, just kidding, he's huge. And that factors into this fight. Avoid the edges of the disc that may tip and send you flying into the hot stuff. Wait until he tries to hit you, then slash with your sword. Keep it up until he rolls up into a ball, then it's time to party. Get to a safe spot near the edge of the disc and equip the Iron Boots. Like the sumo wrestling games before, press A when prompted to lift and toss him into the lava. Repeat this until he gives in. Head south through the door and open the chest for the Hero's Bow with 30 arrows. Awesome, now we can shoot things (humanely, of course)! Use the arrow to break the rope at the top of the stone slab behind the chest. Head across the new bridge to a new room. At the south end, approach the sleeping Beamos to awaken it. You had to run and hide before, now it's payback! Use an arrow and shoot at the red eye to break it, creating a statue. Do this for all the Beamoses in the room, then pull the Beamos along the west path. In the nook behind it is a chest with the Compass. Pull aside any other statues for small prizes if you want. Be sure to pull the east one to continue through the door behind it. Speak with the last Goron Elder for the third and final key shard, assemblng the Big Key. Open the chest behind him for a purple rupee (worth 50). Go back a room and head south behind the statue through the door. Head forward, knocking off any Fire Keese with your newly acquired Bow. Bang into the dented fence here to continue. Jump over to a ledge, nabbing the Fire Slugs in your way. On the next platform are 2 Dodongos. It might be better for you to shoot arrows at them from here until it's defeated. On the next platforms, defeat the Fire Slugs from afar with arrows, moving to the west side of the room. Look on the ceiling to find a Dodongo walking upside down (he he he). It would be best to get it from here with arrows, rather than on the ceiling where you will soon be. In the southwest, step on the switch with your Iron Boots on to be propelled to the ceiling. Head north and check for an opening in the wall at west. Hit the blue crystal switch with your arrow to activate it and open the gate below you. Drop safely down and head through the door. Jump to the south ledge and open the chest for a purple rupee (worth 50). Head back and look north to a small bridge held up by ropes. Use your bow & arrow to cut it down, then run across to a switch. Use those trusty Iron Boots to activate it, ride the crane that follows north and head through the door there. Defeat the new Pollywog enemies with your arrows. Head north to the locked gate and fire an arrow at the blue crystal switch to the east to open the gate. Run through it, nab the Moblins here and then use arrows to break the red eyes of the Beamoses that spin before you (hypnotically, I might say). Head north through the door. From afar, use your bow to pick off the Moblin Archers (tiny specks in the distance, look for the fire of their arrows to spot them). Defeat any regular Moblins in your way as you head forwards to the west/middle area. Nab the Beamos with an arrow and pull it to reveal a tunnel behind it. Head through it to navigate the upper level of this area. Face north and, remaining wary of the TNT barrels in the vicinity, pick off the Moblin Archers in the distance. If you shoot their TNT barrel, you'll pick them all off at once in a nice little mushroom cloud. Head right and activate the switch to start a crane moving. Drop off this ledge at right and allow the crane to carry you around to the northwest. While staying connected to the crane, shoot an arrow at the rope holding up a bridge. When it's safe, drop down and go east to get some arrows and a fairy to keep in a bottle as you are approaching the boss door very soon. Head through the door off the stone bridge. Defeat the Moblin Archers with your arrows and the regular Moblins as usual. At the south end is another stone bridge. Again, cut the rope with an arrow and defeat the mob of Moblins on the other side. Isn't that cute...I made a joke. Head to the boss door and break on through...to the other side, that is :o) This is Fyrus, Twilit Igniter. Basically a hyped-up King Kong (or maybe Donkey Kong?). This battle is fought within a single phase, but requires two important items to be used. Run to a temporarily safe spot and shoot an arrow at the glowing eye on Fyrus. Find the handle on his shackles and pick it up. Equip the Iron Boots and pull the chain to trip him up. Lastly, run to his exposed eye and slash with your sword to deal damage. Repeat this pattern until he reverts back to Darbus, his true self. You get the second Fused Shadow and a Heart Container. Once you have those two things, you can speak with Darbus, though it's mostly pointless jabber, then head through Midna's portal. Save to continue onwards. You'll meet up with Eldin, who will direct you to Lanayru Province, your next stop. Before moving on, let's complete some nifty little side quests. You're in Kakariko Village right now, so head north to the newly renovated Bomb Shop (look for the sign). Talk to the Goron in front and say yes to his offer for a lift. Climb on his back, facing the shop and launch to the roof. Head up the ramps at right to reach what is called the Highest Building (please don't say you wonder why). Talk to the Goron there to be launched up to the high ledge. Climb the ladder and talk to Talo at top. Agree to his question to begin a small mini- game. You'll be removed to the ground by the spring where Malo will also participate in the game. You'll shoot two close red & white targets, then a faraway pole. The targets are easy, just aim at the bulls-eye. As for the pole, to distinguish it from the rest of the village, look to the highest building just to the right where you can faintly make out two sticks on either side of the building. Aim for the left one. When you break the pole, Malo will reward you with a *Heart Piece*. If you happen to not complete this part, you can always return later and try again. Whatever you do, don't cheat and use the item that I'm directing you to get next, as you won't be properly rewarded for it. After the mini-game, head to Malo Mart and purchase the Hawkeye for 100 rupees. This telescopic device allows you to spot distant objects to shoot down with your arrow. This is great for shooting down Moblin Archers, which will return throughout the dungeons. Back in the village, head inside the Bomb Shop. If you try to buy bombs, Barnes will offer you the starter Bomb Bag with 30 bombs included for 120 rupees. Buy that, then return to the village. On the west side by the south road to Hyrule Field is a cracked wall with a boulder smooshed in there. Use a bomb to obliterate it, then enter the tunnel revealed. Climb to a ledge situated above the spring and (Geronimo) jump in. Sink to the bottom with your Iron Boots and open the chest for a *Heart Piece*. Head back to the village and look above the tunnel that you just blew open to see another boulder higher up. Use a Bomb Arrow (combine the two items) and fire it to blow another rock. Use your boomerang to claim another *Heart Piece*. Call Epona with the Horse Grass if you can't find her and ride her out the north gate to Hyrule Field. Ride north some more and look for two boulders and a ramp on the right. Dismount and bomb the boulders, then climb the ramp to the top, jumping the gap. Climb the ivy wall to the top and head to the ledge. Use a Bomb Arrow to blow the boulder across the gap. Jump over and climb more ivy to the top. Look down and north to see a chest. Jump down to it and open it for a *Heart Piece*. Jump off and get back on Epona. Ride north until you come across some gross green enemies called Leevers popping up from the ground. Head east until you see the road become grass and spot a golden glow. Collect the *Male Grasshopper* here. Ride to the northwest near the edge of the field to find the *Female Grasshopper* in the wide expanse. Now ride to the northeast to Eldin Bridge and take it across. On the inside wall on the east side is the *Male Phasmid*. Collect it with your boomerang. Head north, then east of the bridge to find a boulder. Bomb it to get rupees, then stand by the wreckage site and look east on the wall to spot the *Female Phasmid*. Bring it down with your boomerang. Ride north to a row of boulders blocking the way to Lanayru Province. Oh, what shall you do? Bomb them and three Shadow Beings will appear back on the bridge, minus a piece that disappears. What the...?!?! Despite not being a wolf, defeat one normally and use your Spin Attack to defeat the last two simultaneously and create a new warp portal. Ride north to the wall of Twilight. Dismount and have Midna pull you in to begin another wolf quest. Head west down the path until you find a bag. Sniff it to "unlearn" Talo's scent and learn Ilia's scent. Use your Senses to follow the scent towards Hyrule Castle. Follow it further into Hyrule Field and then through to Hyrule Castle Town. This is not a traditional Zelda "hub" for the game, but it's a commonplace throughout the game. Follow the scent east to the central square, then down the south road. It will come to a building that you can't enter just yet, so continue to follow its scent past the building into an open door on the east side of the south road. Squeeze inside to Telma's Bar. Use your Senses to find Ilia and an ill Zora child. Listen to the conversation between her and Telma. Listen to the soldiers seated in back and check out their map to learn the location of the Lanayru Light Spirit. Head back out to town and go north to the central square, then exit to the west back to Hyrule Field. Go west across the bridge and west to a passage into another area of the field. Take the road here to a fork and go south to Lake Hylia. Once there, take the left path to the Great Bridge and head across it. A Moblin Archer will set the gasoline-covered bridge on fire, so quickly push a crate against the bridge itself and jump off the burning structure into a water source. Swim southwest to the shore and talk to the Zora ghosts with your Senses on to learn about the dried out Lake Hylia. Head west towards a building to meet Fyer, a sad looking clown (who would've thunk it?). He will see a Moblin Archer to the north. Head towards it to engage in battle with a mini-boss, a Shadow Bird with the Archer riding it. He shoots arrows at you while flying, so dodge them while attacking the bird when it swoops close to you. Avoid its claw grasp, then defeat the lone Moblin when the bird retreats. Piece of cake. The Archer takes off and Midna tames the bird. You will now ride it through an obstacle of rocks and such. No bonuses, no rewards...other than that it's really fun. I would avoid charging the bird forward, as you tend to veer into rocks that way. Keep it slow and avoid all rock structures and arrows that Moblin Archers toss your way. A tunnel with light sits at the end. So the rumours were true...there is hope in this hellhole. Take the tunnel to be dropped off at Upper Zora's River which has a perimeter of land surrounding it. Go south to the riverbed, then west to a snowy area. Zora's Domain is once again frozen over (if you recall Ocarina of Time). Go north to the frozen waterfall and stand near a small ice structure to perform a Midna jump 6x. Go along behind the ledge, dodging ice crystals that fall. At the far west edge, do a Midna jump 9x (seriously), dodging more ice crystals in mid- jump. Head north at the top through the gates to an inner area. Defeat the three Shadow Beings on the pool, beating the isolated one normally and the other two simultaneously with Midna's energy field attack. After the battle, use your Senses to see the Zora ghosts beneath the frozen pond. Spooky...Use Z and have Midna warp you to Death Mountain within Eldin Province. Remember that giant rock that fell when you explored the area? Well now it will go to a good cause, freeing frozen fish (how's that for alliteration?). Approach the big rock and have Midna warp it to Zora's Domain in Lanayru Province. The rock will undoubtedly melt the frozen pond, once again becoming a true Lake Hylia. Take the river to return back when a voice will stop you. This is Rutela (not to be confused with the chocolate peanut butter goodness of Nutella), the Zora Queen, who asks you to help her sick child in Castle Town. Gotcha. Head back out to Zora's Domain and jump off the waterfall to be carried out to Lake Hylia. The current will carry you to Lanayru's Spring, so get off and head inside. At the ledge, speak with the Light Spirit Lanayru to receive another Vessel of Light for 16 tears. Aw, shucks, not again. Ah well, 'tis life. Head back outside to spot a bug moving up a bridge at left. Before stomping him, swim to the northeast to find an island and use your Senses to nab your first Bug (1). Swim back to the red dot on the map and take the bridge to a grassy spot where you'll find your next Bug (2). Go west over the bridge to another plateau and fight the Shadow Beings that appear. Defeating one normally is no problem, but you'll need to gather the last two close together to perform Midna's charge. Lure the middle one to either the left or right being that you didn't beat individually. After that fight, go southeast to a stone bridge and across to the southwest over a gap to a platform. Perform a dash/running jump across a bigger gap and face east, then dash/jump again. Go south up the hill to another bug that might burrow in the ground. Dig him up and nab him (3). Warp to the Lake Hylia portal with Midna and go northwest to a bridge that leads to Fyer's place, unfortunately closed for supernatural reasons. At the back of Fyer's shop is a flying Bug (4). Retreat back a bit to the grass that Midna pointed out. Howl in the order high/low/high/low following the blue highlighted parts to summon a Shadow Bird to ride up Zora's River. This ride is the same as before, but requires you to use your Senses to spot four Bugs (5, 6, 7, 8) on this ride, so pay attention during the flight and dash into them to get the light automatically just by squashing them. None are hidden well, so unless you have Milhouse van Houten's eyes, you should be just fine. If for some reason you don't get all four, warp to Lake Hylia and try again. Once you have them, use your Senses and talk to the woman on the steps of the house. A bug will appear for you to snack on (9). Cross the house's porch to the north to find a *Howling Stone* atop a small hill. Listen to the notes and howl along to summon the Golden Wolf for a Hidden Skill to be learned later. West of the stone are two Zora ghosts. Listen to them and they will head into a tunnel that goes right to Hyrule. Finally, some useful information! Follow them into the tunnel and along the current, hugging the right side to reach the shore. Climb the stairs and go southwest into another area of Hyrule Field. Head to the bridge to Castle Town to be reunited with three Shadow Beings. Defeat them (I think you know the drill by now) and head right into town. Head east, then south down the road to Telma's Bar and bash into the crates in the southeast to free a bug and capture it (10). Press Z and have Midna warp you to Zora's Domain. Climb the ledge and head southeast. Bang into the wall to get another bug (11), then swim off the waterfall's edge south to a pool with lily pads. Climb on them to spot two bugs (12, 13). You can nab them both with Midna's charge attack to make things easier. Swim to the east and atop a ramp is another bug that may burrow, so dig if necessary and grab it (14). Climb up some more and open the chest for a yellow rupee (worth 10). Jump back to the water and swim northwest to a frozen tunnel. North of there is a ledge. Near it, perform a Midna jump (just one this time). Head forwards a bit and do another Midna jump. Climb up a bit by the waterfall and do a Midna jump once. Climb the ramp along the waterfall and at the top do a Midna jump 2x, then another 4x a bit further up. Forward some more, then another Midna jump to reach a higher ledge. Around from there, following the rupees, is a cave. Jump into it and south. Use your senses for find the second-last bug (15). The last one is in Lake Hylia, so warp with Midna to that portal. Swim into the middle of the lake after the short cinema to engage in a mini-boss fight with a big bug, the Queen. Use your Senses to actually see it and use the four little platforms, the biggest one being the most sturdy and spacious, to stay above water and keep your senses on at all times, reactivating them if you are hit. Dodge her electrically-charged attacks and when it stops temporarily, use a jump attack to latch on and bite as much as you can chew. After some more dodging of deep water attacks, continue the same pattern until it flips on its back, helpless. Show no mercy and stand on the belly, using Midna's charge to get all six legs at once to get the last tear (16) and warp back to Lanayru. You will now learn some backstory to the journey (somewhat cruel for kids) and now you can find Rutela to get that reward. Head outside and to the northwest to Fyer's shop. Speak with him and pay 10 rupees to be launched to upper Lake Hylia. Enter the door to reach the Flight-by-Fowl mini-game. It's probably best to do this now, so talk to Falbi, another clown to play. Save here in case you mess up countlessly and you can reset without losing rupees. Pick up a cucoo and stand on the edge. Use your point-of-view camera with the C-stick to spot the multi- tiered platform below. Your aim is to reach the high tier that is not spinning around. When you fly out, ignore the big rupees in the sky as they only distract from the bigger prize. Speed up and slow down continuously and pull the C-stick down to keep a bird's eye view of the platform. The lower you are to the chest, the likely you will drop to it, so make sure you're close enough when you land. If you land on the right tier, open the chest for a *Heart Piece*. The other chests contain rupees of differing size. If you fail, you'll need to pay Fyer to launch up again, then pay for the game, so at 30 rupees a shot, it's not cheap. Once you have the Heart Piece, you'll need to pay Fyer again anyways to be launched up. Leave Falbi's shop through the door to reach the Great Bridge. At the north end of it, defeat any enemies in your way and on the inside of the north arch, look east to see a Golden Bug. Use your boomerang to collect the *Male Mantis*. At the south end of the bridge, going past it, look along the rock structures at right to spot another golden bug, the *Female Mantis*. Use the boomerang to collect it. Head back to the bridge's north end and go northwest to a sign with some Horse Grass near it. Use that to call Epona and ride her north at the fork. Bomb the boulders in your way and continue north to another boulder line. Blow those away and head forwards. At the northern edge is a road going further north. Hug the north wall as you follow it to find more boulders to bomb. Beyond them, head through the opening sans Epona to Zora's Domain. Jump down to the water and swim east to the shore. Climb the ramp to find a golden bug, the *Male Dragonfly*. At the south end, take the path along the river and through a tunnel. Take the door north by the Howling Stone. This is Hena's Fishing Pond (she's Coro the Lantern salesman's sister). Continuing the tradition of fishing from previous Zelda games, you can use your fishing rod to waste some time and try to catch the biggest fish of them all. Also here, you can get another empty bottle. At the east side is an anti-littering sign. Use your fishing rod and cast it into the small pond east of the bridge past the sign. Reel in what you catch and maybe it's an Empty Bottle. It should be caught after a couple of tries if you don't get it first. Now, enter the shack and talk with Hena. Rent a lure rod and canoe for 20 rupees. Direct your canoe north and spot a *Heart Piece* on the rock structure. Use your lure rod to reel it in for the taking. Keep fishing to your heart's content if you want, but that's all the necessary equipment to get here. Outside the fishing place, head east to another shack and over the water in front facing west is a golden bug floating over the water. Use your boomerang to haul in the *Female Dragonfly*. Talk to the girl in front of the boat shop, then head northeast to find three Shadow Beings. Defeat them as usual and the girl named Iza will take you inside her shop. A boulder is blocking the gate inside. You receive a Second Bomb Bag from her. It takes two Bomb Arrows to destroy the boulders. She'll then get you in a boat and you'll raft down the river. Collect rupees along the ride, and try to avoid the wood as it's just annoying to crash and rearrange yourself. At the bottom of the river, you'll meet up with a Zora. Use Bomb Arrows on the boulder blocking your way, then follow the Zora down the river, collecting more rupees. You end up back at Lake Hylia. Find Fyer's shop and pay 10 rupees to be launched up. Take the door out and at the north end, summon Epona with the Horse Grass. Ride her into Zora's Domain and back to the boat shop. Time for a mini-game. Save here to use the same strategy as Falbi's game (if you fail numerous time, reset and start over with your original cache of rupees). Head inside and pay 20 rupees to play. You'll be rafting down the river again, but this time there are lanterns hanging above you. Use Bomb Arrows to shoot them, earning points (yellow= 1, red= 2). If you hit walls or wood, you lose a point. You can earn a maximum of 30 points, but the minimum goal is 25. Earn 25 or more points to get the Giant Bomb Bag. To avoid walls and wood piles, gently steer your boat when getting too close. Otherwise, the current will push you along naturally. Again, you end up at Lake Hylia. Pay Fyer 10 rupees again and outside call and ride Epona north, then east towards Castle Town. At the bridge to town, look north and climb the ivy to find your Golden Wolf buddy. Demonstrate your mastery of the Shield Attack to learn the Back Slice, a cool sword technique that involves rolling around an enemy and striking its backside. Once you have that, look for a path southwest of the bridge and ride it near the exit to this area to a patch of flowers by the road. The *Male Butterfly* is just waiting to be caught. Ride Epona north to venture further into Hyrule Field. Take the road east to a fork with a rock and a tree nearby. On the south side of the tree is the *Male Stag Beetle*. Use your boomerang to collect it. Ride towards the cliff at north and take the south end of the road to a big clearing. At west is a cave that is not of much concern right now. Above and left of the cave is the *Female Stag Beetle*. Bring her down with your boomerang. Go southwest back to the last area of Hyrule Field, then east over the bridge into Castle Town. Talk to the man in the robe, who is a priest soliciting donations. It's worth it to give him every penny as we'll soon recover a lot of dough. Give him as much as you can (1000 rupees nets you a *Heart Piece*) and come back later to earn the heart piece. Take the south road from the central square and then the southern exit into the field. On this side of Hyrule Field are two golden bugs. Look at the plants on the west side of the steps to find the *Female Ladybug*. On the east side of the field itself is a tall structure with flowers and lots of crow enemies (in Zelda language, Guays) and the *Male Ladybug*. Head back into Castle Town. Still in the south area, head west until you find a sign for Agitha's Castle. Head inside and up the stairs to meet the princess. She's a bit looney, but loves bugs and will take all 24 golden bugs you find throughout the game for major cash. You should have 19 by now if you've followed my walkthrough. Give her one bug to receive the Big Wallet which allows you to hold onto more rupees (600 max). Give her the matching bug to pair them and receive a 50 rupees bonus. Give her as many bugs as it takes to fill your wallet, but don't overmax it. Now you should be able to pay that priest more money for the Heart Piece. Return to Agitha for more cash as needed until you have it. Now head to Telma's Bar in the south area where you'll be more welcomed and received as a human. You are taken to Lake Hylia where Telma has arranged to transport Ilia to Kakariko Village. The route to Kakariko is outlined in red on your map for your reference. Like a certain carriage ride in Majora's Mask, this ride is far from scenic. There will be Moblin Archers and bird enemies along the way which may disrupt the carriage's path and likely set it on fire. First of all, you come to the bridge where you'll engage in a rematch with King Bulbin. The spin attack is less effective here as he has donned a shield in each arm. Chaaaaarge! Use Epona to ride forward a bit (not too close to Bulbin) and fire an arrow at him between the shields, then head past him and repeat this process until another one bites the dust. You receive the Gate Keys to open the way into the village. Now the fun begins (sort of). Keep close to the carriage as it moves so you don't lose track of it. Guide it along the route on the map and use your bow or sword to take down any Moblin Archers that shoot at you, and any birds that try to drop bombs on the carriage. Also pay attention to the carriage's meter that indicates the severity of a fire. Use your boomerang to snuff it out. At the gate, dismount and open it. Continue along the route until you pass into Eldin Province, then head over the bridge to the gate to Kakariko. Dismount and open the gates, then ride in to lead the carriage to safety. Watch the cinema and you'll notice the Zora Queen appear and float to the east. Follow her to the graveyard and through it east to the gravestone. Enter the tunnel that appears to find the Zora King's grave. Approach it and you will receive the Zora Armour, which lets you breathe underwater and swim with ease. Equip it in the pause menu and check it out! Head back to the village and enter the bomb shop. Purchase the Water Bombs which, um, allow you to blow things up underwater (duh). These will be placed in one of your two bomb bags as you already have another one and you can sell the spare bombs that you are replacing. Ride out of the south gate and into Lanayru Province at the north end of Hyrule Field (via the southwest) through the entrance you created earlier to Zora's Domain. Talk to the Zora at the north end to be carried up the waterfall. Head north into the small domain. Equip your new armour and the Iron Boots to sink to the bottom of the water. Bomb the remaining wreckage of that rock you warped here earlier to free a trapped Goron. He rewards you with a Third Bomb Bag. Head south 2x to Upper Zora's River, then pay 20 rupees for a boat ride to Lake Hylia (playing the Lantern shooting game again) and swim to the purple dot on the map that pinpoints the location of the next dungeon. Use the Iron Boots to sink down and head north to the cracked ground with a boulder higher up. Place a water bomb there to engage a geyser. Place another water bomb on the geyser to raise it up and bomb the boulder. Sans iron boots, use the geyser to propel yourself up and entrez. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Lakebed Temple* Items/Weapons: Clawshot, Master Sword, Big Quiver Heart Pieces: 9 // 24/45 Poe Souls: 36 // 36/60 Golden Bugs: 3 // 22/24 Empty Bottles: 1 // 4/4 Howling Stones: 2 // 5/7 Hidden Skills: Helm Splitter, Mortal Draw Swim to the end of this tunnel, avoiding the jellyfish enemies. Climb out to a cavern area and head south, defeating the Red Chus, whose jelly can be bottled up, acting as red potion. Open the chest to the south for Water Bombs and another on the west side for arrows. At the north end, take the stairs up and turn around, facing south, to spot a handle. Jump to it to pull it and head through the door that opens. Use bomb arrows to shoot down all four ice crystals on the ceiling to create ledges. Head north to the next level up, using your Back Slice move on the Helmasaur enemies (or just hitting them from behind). Climb the platforms to the north and open another chest for more water bombs. Take the door and defeat the Lizalfos by blocking with your shield and striking when you can. Head through the north door to be introduced to the main room with a central staircase and a sweeping balcony. Head down the stairs and move counter-clockwise around to the south end. Defeat the Tektite (easy peasy) and open the chest in the southeast for more arrows. Look north from the south end to spot another handle. Jump to it to pull it and rotate the central staircase. Take it up and head to the east end to find Oocoo in a pot. At the west end, pull another handle to rotate the stairs again and then go downstairs and north, opening the chest for the Dungeon Map. Head through the east door nearby to a small narrow path with a Helmasaur. Defeat him with a back slice, then head forward. Shoot down two ice crystals with bomb arrows, then head down the tunnel at left. Cross over the makeshift bridge and climb the ivy left as far as possible, then drop. Jump to the ledge at southeast and you'll see a ledge being propelled by a geyser. Jump to that ledge when the geyser is active, then jump to another ledge with a chest. Open it for a Small Key. Backtrack two rooms to the central staircase area. Take the stairs to the upper level and head clockwise to the east end and through the locked door there. Defeat yet another Helmasaur and continue forward. Head right and south, defeating a Tektite and open the chest nearby for bombs. At the north end are two ice crystals on the ceiling just itching to be shot down (and begging you to use bomb arrows). Climb the one near the ivy wall, then climb the wall to the top and left. Drop to a ledge and pull the handle at north to open a gate. Drop down and go clockwise near the north end and through the door on the south wall. Carefully navigate this room by jumping to the big cog in the center and defeat the Lizalfos enemy. Head through the southeast door. Go right, defeating the Keese, and open the chest for a Small Key. Go back 2x and at right, bomb the boulder, defeat two Helmasaurs, and head through the door to the east. Defeat the bug hiding in a bubble with a bomb arrow and sword, and head through the locked door. Jump left and climb the ivy to the top. Head clockwise up the ramp, defeating any Tektites that ambush you, and open the chest for more bombs. Climb either ladder and pull the handle to open the gates, filling the room up with water. Take the ramp back down (enjoying the water slide) and swim to the middle platform. Pull another handle to open yet another sluice gate. Head back and follow the current through a door. Follow the current again to a southeast door before the waterwheel and enter it. Drop through a gap to a sublevel of the cog room. Climb the ivy to the southwest to a ledge and jump to a rotating platform. Ride it north and head through the door there. Take a right to a chest with a Small Key. Defeat the Chus that suddenly appear and go back a room. Ride to the east and through the door there. Head through the locked door ahead and take the ramp to a watery area. Use your Iron Boots to sink down, ignoring the jellyfish, and head forward until you come to two tunnels blowing air back and forth. Take the left to get a red rupee (worth 20) in a chest, then take the right to get bombs. Head west to find a boulder and use a water bomb to destroy it. Head through the opening to find clam enemies. Block their attacks and use your sword on their tongue. You'll emerge into a new room. Take off the Iron Boots and swim to the end to climb out. Defeat three tadpoles that drop from the ceiling, then look up and you'll meet your next mini-boss, a Giant Frog. Concentrate on obliterating the melee of tadpoles, then the frog will try to squash you from the ceiling, so roll out of the way of his shadow. If he hits the floor instead of you, attack his tongue with your sword. When his mouth is open in a croak, try firing a bomb arrow to stun it again and go crazy on that tongue. He will then unleash a mob of tadpoles, and you'll repeat the same routine. After the fight, open the chest for the Clawshot. An improved cousin of the Hookshot from previous Zelda games, this baby will not only latch onto targets, but will suspend you in mid-air to perform outlandish stunts. Boo-yah! At the south end, use your new gadget on the ceiling target to open the south door. Head on through. Now you can easily defeat the Helmasaurs by using your clawshot to steal the metal armour off their backs. Go forward again, then through the west door in the cog room that follows. Go forward again, take the stairs up, and look up at the chandelier. Clawshot one of its surrounding targets to pull yourself up. Open the chest for a *Heart Piece*. Use the clawshot to target and pull yourself to the ivy on the walls to bypass the barriers around the room's perimeter. Head to the lower west side and clawshot the target on the ceiling here to rotate the now-watery staircase. Follow the current through the west door. Defeat the Tektite, then slip under the waterwheel when you have a chance and head through the west door. Look at the ceiling to see a cog with targets on it. Look for the target above a ledge with a chest and clawshot it, then lower yourself to the chest and open it for water bombs. Clawshot to the ivy in the northwest and climb left, dropping to the ledge. Clawshot to the ivy pillar above you and climb to a ledge. Look east to find another ledge with more targets. Clawshot to one of those and open the chest nearby for a red rupee (worth 20). Clawshot back to the previous ledge and then clawshot to the ledge ahead with a gate to the ivy on the wall and head through the door. Head right, defeat another bug in a bubble (clawshot is handy here to pull him out and towards you), and head west to spot an ice crystal on the ceiling. Use a bomb arrow to bring it down on a geyser