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Walkthrough

by Banjo_2553

                                  The Legend of
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                             /  __|   |     |   |  _ \  
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                          ____|_____|_____|____/_/    _\

                           T H E  W I N D  W A K E R

FAQ/Walkthrough by Banjo2553
Copyright 2009
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Welcome, sea adventurers!

This is my guide for The Legend of Zelda: The Wind Waker. I hope you enjoy it,
it will have as much heart put into it as my previous Zelda guides. Like my
others, this guide will feature a main walkthrough detailed how to finish the
game with everything collected, a Spoiler-Free Walkthrough as a side, and
numerous sections detailing all the items exclusively in a neat format. The
one thing my main walkthrough will not cover is completing the Nintendo 
Gallery. If you want specifics on it, including tips on getting some of the
more elusive figurines, check the section for the Nintendo Gallery. You may
even get tips on how to complete the gallery with one runthrough of the game,
previously thought impossible to accomplish!

Overall, as I said before, I hope you enjoy this and my somewhat half-assed
attempt at ASCII art! Also, this guide, like all of my others, is best viewed 
with a fixed-width font. The font I use to write my guides is Lucida Console.

CURRENT VERSION: Completed the FAQ and covered everything. Any updates may be
from tips sent in from viewers or some special updates.
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TABLE OF CONTENTS  |
___________________|
                   O

I. Legal Notices
II. Basics
III. Walkthrough
  a. The Legend on Outset
  b. Dragon Roost Fix-up
  c. A Great Tree's Plight                                              ,,
  d. Pearl of Wisdom                                                   ,:
  e. The Legend Revived                                              ,:I
  f. Sage of Earth Reborn                                          ,,:,
  g. Sage of Wind Reborn                                          ,:I
  h. Ocean-wide Search                                          ,,+:
  i. Link to the Rescue!                                       ,:,,
IV. Spoiler-Free Walkthrough                                 ,:I,,
V. Piece of Heart List                                     ,,=:,
VI. Great Fairy Prizes                                     ,:7,
VII. Sea Chart List                                     ,,7?:
  a. Triforce Charts                                  =,:=:
  b. Treasure Charts                        ,,,:$,   ,:7,
VIII. Tingle Tuner                        ,,:$$=,  ,,+,
  a. General Info                         ,:$?$,$:,:I, ,
  b. "Sidequests"                          $I$I$,:7,,,,?
  c. Tingle Statues                           ,,:7,ID7:,
IX. Nintendo Gallery                         ,:I:  =777
X. Items                                   ,,?:
  a. Normal Items                        ,,:7,
  b. Equipment                          ,:,,
  c. Bag Items                         $7::
  d. Common Pick-ups                    .,
  e. Dungeon Items
  f. Bottle Items
XI. Wind Waker Songs
XII Light Rings
XIII Blue Chu Locations
XIV. Enemies
XV. Bosses
XVI. Credits
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                   |
Legal Notices      |
___________________|
                   O

The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as
your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and 
SuperCheats are allowed to host/display this FAQ, no exceptions. Nothing 
personal, it just gets confusing to keep track of which FAQ is up-to-date and 
which is not, so I will decline any requests to put my FAQ on your site. Again, 
nothing personal.

My e-mail address is [email protected] . You can email me for questions, 
comments, or even suggestions, just make sure your emails are coherent. I will 
not accept spam or hate mail, as they will get deleted. Make your emails as
coherent as possible as well.
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Basics             |
___________________|
                   O

Wind Waker retains the same gameplay as its predecessors, but with more refined
controls and more in-depth sword fighting. It keeps a few items from Ocarina of
Time but also adds new ones, such as the Deku Leaf that helps you fly and blow
away fire. At any rate, the controls are below. The main item featured in the
game however, is the Wind Waker. It's a musical instrument similar to the 
Ocarina, and you learn various songs with it. However, the length of the songs
and the notes played use both the Control Stick and the yellow C-Stick. The
C-Stick controls the notes, while the Control Stick controls the length, or 
time the songs are played in. (3/4, 4/4, 8/4)

Control Stick: Move around, choose options
C Stick: Camera controls, Wind Waker notes
A Button: Various actions
B Button: Sword Attack
R Button: Shield button, Cruise (while sailing), Crouch (use Control Stick 
 while crouching to crawl)
L Button: L-Target, center camera
Y Button: Use assigned item
X Button: Use assigned item
Z Button: Use assigned item
D-Pad: Left, toggle mini-map off/on; Right, toggle mini-map mode (full island
 map or close proximity map); Up, bring up Sea Chart/dungeon map

The major addition to combat is parrying. When an enemy is about to attack,
Link's sword may glow green and the A Button prompt at the top right of the
screen may change. Pressing A at this point will make Link do either a Helm
Splitter or Back Slice maneuver, depending on which one is safer. The Back 
Slice is Link rolling around the enemy 'til he's behind it, then jumping while
slashing. The Helm Splitter is Link jumping really high, over the enemy's head,
and slashing down below him. Both these parry moves are really helpful against
some of the more dangerous enemies, such as Darknuts.

Another addition to combat is being able to use the weapons enemies drop. This
is actually a neat little idea, and the beginning of the game demonstrates this
concept when you don't have your standard sword. Sometimes the weapons you pick
up are stronger than your sword, so make good use of them. The problem may be
with the time it takes to swing the weapons, which varies depending on how big
the weapon is.

The game's setting is drastically different from previous Zeldas, in that the
whole game takes place amidst a vast ocean called the Great Sea, with islands
dotting the ocean. The only way to get from island to island is by sailing, but
sometimes the sailing may be tedious. Wanna know how tedious? It may take you a
little more than 15 minutes to sail from one end of the ocean to the other. No
kidding, the sea is HUGE. Thank God you get to learn a warp song so you can
warp at various spots around the sea.

The A Button is your basic "do it all" button. The actions Link can perform
with the A Button changes depending on your landscape. From parrying to 
climbing to throwing things, you can rely on the A Button for a lot of things.
You can assign up to three items to either the Y Button, Z Button, or X Button,
but you can't assign more than one item to a button, much like the C Buttons in 
Ocarina of Time and Majora's Mask. Aside from all the new things in the game,
including the cartoony art style, it retains most of the things from previous
Zeldas, such as dungeon exploring, Heart Piece collecting, items that use 
magic, Empty Bottles...stuff like that. Despite its faults it's a pretty good
game, so I would recommend it to any Zelda fan.
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Walkthrough        |
___________________|
                   O

Well, this is the meat of the guide here, and it will let you know how to
finish the game with everything collected, such as Heart Pieces, upgrades, and
anything else. Note that this doesn't cover completing the Nintendo Gallery, 
but it will tell you how to get the necessary item for it. (The Deluxe 
Pictobox) If you want information on how to finish the Nintendo Gallery, check
its respective section. This guide also won't tell you about EVERY light ring
in the game, just the ones marked by charts that you collect. (Light rings are
just that, rings of light that appear in the ocean at night. They mark 
treasures that you can salvage. Ones not marked by treasure charts contain less
important treasures like Red Rupees or something like that. If you want all the
light ring treasures, check its section.) Last thing, since the map of the game
is marked by a grid, I will mention which square of the grid I will want you to
sail you to. Example of the map grid is below.
   _ _ _ _ _ _ _
 G|_|_|_|_|_|_|_|
 F|_|_|_|_|_|_|_|
 E|_|_|_|_|_|_|_|
 D|_|_|_|_|_|_|_|
 C|_|_|_|_|_|_|_|
 B|_|_|_|_|_|_|_|
 A|_|_|_|_|_|_|_|
   1 2 3 4 5 6 7

Basically a miniaturized version of the 7x7 Great Sea chart grid featured in 
the game. Anyway, I will be using this grid chart using the letter first to
indicate which horizontal row to use, then the number to indicate which section
of the row. An example would be...say Dragon Roost Island. Its coordinates 
would be F6. You find row F, then count to the right 6 spaces and you'll find 
it. I'm gonna be using this throughout the guide, even outside the walkthrough,
so keep in mind of it.

The game starts off just like any other Zelda game, a tune in the background
(usually its main theme), a little scene, and the title of the game shown up
front. Press start to be taken to the file select screen with that ever-
familiar fairy tune. Choose a file and choose the name to go with it (the name
will be used in place of where Link's name would appear in text) and start it!
  __
 /_ \
| \__|
 \____________________________________
The Legend on Outset           /
------------------------------

After the telling of the story of the Hero of Time and what happened 
afterwards, the game starts out with a small girl (Link's little sister) 
calling out Link's name. She looks around with a telescope until she finally 
sees Link sleeping on top of a tall watchtower, and goes to him. She wakes him 
up and tells him that his grandma wants to see him because it's his birthday.

So, go over to your house to see grandma. Along the way, you'll pass a bridge.
Stop by the middle of it and start hopping along the rocks jutting out of the
water to grab some Rupees of all kinds. Now get to your house. Once inside,
climb up the ladder, watch the cutscene, and you'll get the HERO'S CLOTHES, the
famous garb of the Hero of Time, consisting of a green tunic and cap. After 
some explanation of why you need to wear it, you'll be free to exit the house.
What you'll need to do now is head back to Aryll, your sister, who is still on
the watchtower. Along the way (or before you got your famous clothes) you'll
be stopped by an elderly person who wishes to teach you about L-Targeting to
talk to people. You can go inside his room in the house (by way of ladder) to
learn various tidbits about the game.

At any rate, once you're back to Aryll, she'll give you her TELESCOPE as a
birthday present! Assign it to one of your buttons and look out towards where
she's looking using it. Look around toward the postbox and zoom in with the C-
Stick. After Aryll shouts something, quickly look up and watch the scene. Oh 
no! A girl is in trouble! She fell into the forest after the big bird dropped 
her... Aryll says you need to help the girl, but you don't have any kind of
weapon to protect yourself. Hm...there's coincidentally a swordmaster on this
island, and he shares the same house as that elder genius. Go to that house and
enter the door under the porch. He will give you a sword and instruct you how
to use it. It's fairly simple instructions, he points out clearly how to 
perform each type of sword strike. After the training is over, you get the 
HERO'S SWORD. Exit.

To head into the forest, follow the sandy path east until it wraps around a
mountain. Cut down any obstructions and head straight across the bridge into
the forest. You'll catch a glimpse of the girl, hanging from a tree. Progress
forward up the small ramp, and you'll soon come across your first enemy: a
Bokoblin. He shouldn't be too hard. Once he's dead, climb on top of the stump
and jump across to the next ledge. (Link can climb non-moveable things and jump
from ledges by just pressing the Control Stick forward.) You'll see a giant
boulder here, but ignore it and take a left, climbing up the fallen tree. You
will see two Kargaroks fly overhead and each drop a Bokoblin to fight. Take
them down, then watch the scene. This girl you were wanting to save is, 
ironically, the leader of a group of pirates. Once you, Tetra (the girl), and
one of her shipmates leave the forest, you'll see a scene in which that big
bird from before goes and snatches Link's sister. Aw, poor guy. He'll want to
board with the pirates to save his sister, and after some hesitation, Tetra 
will let you, but you need to find yourself something to defend with, like a 
shield.

So let's get to work! Now, we can get the shield right away, or we can do a
little sidequest here already. If you want some extra Rupees, (you're going to
need them eventually) then let's get the sidequest over with. If not, skip to
the next paragraph. Throughout the island are three pigs. They are like the 
Cuccos of previous Zelda games, in that they are usually found around important 
islands and wander around the areas. Like Cuccos, if you anger them by slashing 
them too much, they, along with their buddies, will attack you relentlessly 
until you're dead. Mean little things, aren't they? Anyway, one of the 
residents here would love to have some of these pigs as pets, and she's in the 
house against the mountain that contained the forest. Anyway, the first pig is
roaming around near the house. To pick it up, sneak up on it by crawling to it,
then quickly grab it. Take it to that house mentioned before and throw the pig
into the pen. Talk to the woman and she'll give you a Red Rupee, worth 20 
normal Rupees! The second pig is just to the east of the swordsman's house,
behind some grass. It's black in color. Bringing this to the same pen will earn
you another 20 Rupees. The last one is on the east side of the island, just
beside the house on its southern side. Bring this one and talk to the woman for
another Red Rupee.

Now for the shield. Enter your house and climb up the ladder to find the shield
gone. Climb back down and watch the sad scene. Your grandma will give you the
HERO'S SHIELD, but is sad to see both her grandchildren go. Exit the house and
talk to Tetra to leave the island and sail to Forsaken Fortress... On the way
there, head inside the pirate ship and go down the stairs to find Niko. He'll
help you become a better pirate by jumping long distances using ropes hanging
from the ceiling. Just swing from platform to platform where Niko is waiting
and he'll let you have what's in the treasure chest at the back. Open it for...
the SPOILS BAG. This holds various items that enemies drop. By the time you get
the Spoils Bag, Tetra will call you up, so go back outside. We have arrived at
Forsaken Fortress, and they will get you there by way of flinging you with a
giant slingshot.

Alright, let's do th--wait, what? A slingshot!? Agh! ...Where's the Hero's 
Sword... It flew out of your equipment, didn't it! Darn it. Oh well, Link will
pull himself up out of the water. Move a little forward and a voice will come
out of nowhere. Tetra? Link pulls out a stone from his pocket. Aha...Tetra will
speak to you through that magical stone. Don't worry, she won't annoy you 
constantly, like Navi. Move up the stairs and you'll see some searchlights.
Your objective in this whole fortress is to NOT GET SPOTTED, so time for 
stealth. How to hide? Get beside one of the barrels here and press A to pick it
up and hide underneath it. Now, see the large doors around here? Move towards
them, just make sure to stop moving when a searchlight is about to go over you
so as not to draw suspicion. Along the way you can be gutsy and try to collect
the two Red Rupees in the middle. Anyway, once near the doors, get out of the
barrel and push open the door.

Take a right and go through a hall to end up in a room with Miniblins. Ignore
them and continue to the next hall, where you'll see Moblins ahead. Quickly 
hide in the nearby barrel and attempt to sneak past them. Make sure that you
are not in their sight when you start moving, otherwise they will be 
suspicious. If they spot movement, you can immediately stop and they won't go
over to investigate. However, if you take too long to stop, they'll pretty much
capture you and throw you in jail. Anyway, once you pass them, make sure they
aren't looking, get out of the barrel, and get to the next room, which is 
ironically the jail room. See all the barrels in a corner? Throw them out of 
the way to find a switch. Stand on it to open the cell door. Go in and open the
chest for a Piece of Heart! (HEART PIECES: 1 out of 44)

Now backtrack to the big door and head back outside. Our next objective is to
disable all the searchlights, still without getting spotted. Look to your left
from where you exit and you should see a ramp. Head over there while under a
barrel. Once you get to the ramp/path, start going up some stairs, but don't
get rid of your barrel until you pass every stair, as the searchlights check
around the stairs. Once you've passed them, you're free to take off your 
barrel. Once you're up here, you have two paths. Take the ramp, as it will lead
you to one of the searchlights. Climb up the ladder at the end, and find the
Bokoblin manning the searchlight. He will see you, and disable the searchlights
to fight you. How to defend yourself? Well, there's a pot containing Boko 
Sticks that you can pick up to use as a weapon, or you can shield the 
Bokoblin's blows until his weapon slips off his hand. Once you have a Boko 
Stick either way, smack him with it a few times to finally disable the 
searchlight.

One down, two more to go. The Bokoblin may have dropped a Joy Pendant...if he
has, pick it up. If not, no big deal. If a weird orb has spawned instead, smack
it for various treasures, including Rupees and later, ammo for some of your
weapons. Head back to those "two paths" I mentioned earlier, and get inside the 
hall. Take the west door. Inside, you will be above the cell door where you got 
the Heart Piece. Use the hanging lantern to swing across, and open the chest 
for the DUNGEON MAP. Swing back across and enter the north door. Back outside, 
take a left outside the hall and go up the ladder to face another Bokoblin 
using a second searchlight. Take him down with a Boko Stick, climb back down, 
and go counter-clockwise through the fortress. (In other words, backtrack to go
eastward.) You'll reach a room where you have to swing across again. Open the
chest somewhat hidden behind the barrels here to find the COMPASS. Now you can
find treasure chests scattered around here. Looking now, there's only one chest
to find and it's on the west end first floor, but we'll get to that soon.

For now, swing across and head north. Back outside, look around on the west
side of this hall to find a ramp. Go up it and climb the ladder to find the
last searchlight. Kill the Bokoblin there, then head back to the hall below to
continue northward until you're back outside again. Look left to spot a crate.
Get beside it, hold R, and push it off the ledge. Jump off and push it so that
it is underneath the ladder. This will be a shortcut for later. The 
searchlights are gone now, so you can freely collect any Rupees down here that
you missed. Go up the ramp here and take the west door. Continue until you're
above the room where the treasure chest is. Hop down, and find the chest on one
of the bunk beds. Open it for a Yellow Rupee. Now exit using the big door here,
being careful of the Moblin figure above the door that shoots lasers.

You'll find yourself on a secluded spot, where the giant area where the 
searchlights used to be being right in front of you. Swim across, climb up
using that crate from before, and enter the door to your left to end up in the
ship docking room. You'll be shown a scene where you need to enter the north
door here. Sneak past the Moblins and enter the door. You're nearing where
Aryll is captured! Go up the stairs and hide in the first barrel you see, as a
Moblin is just around the corner. Sneak past him to the ramp in the distance
that you see. Soon you'll come to a path too narrow to simply walk across. To
get across, hug the wall and hold A, and Link will put his back against the 
wall so that he may sidle across the path. Do this again and you will reach
your sword, but be assaulted by an Elite Bokoblin. Just grab your trusty sword
and kill him. Enter the door, and watch the scene.

-------------
ITEM SUMMARY
������������
EQUIPMENT: Hero's Sword, Hero's Shield, Pirate's Charm

ITEMS: (shown left to right)
Telescope
Spoils Bag

WIND WAKER SONGS: 0

EMPTY BOTTLES: 0

CHARTS: 0

UPGRADE ITEMS:
Heart Pieces: 1 (1) (The number in parentheses shows the Heart Pieces you have
 to make a full Heart Container)
Great Fairy Upgrades: 0
Boss Heart Containers: 0

Total Health: 3 Hearts
-------------
  __
 /_ \
| \__|
 \____________________________________
Dragon Roost Fix-up            /
------------------------------

Well, you couldn't save Aryll, found out other girls are captured there, and
have been washed away onto another island. Someone wakes you...you're on a 
boat? Where's the voice coming from...? Wait, it's the boat? WOAH, A TALKING
BOAT! I always wanted one of those! ...Ahem, anyway. He explains that he's the
King of Red Lions, and will help you sail across the Great Sea. Unfortunately,
he has no sail, so we cannot depart to our next destination so quickly. He also
tells of the evil that has befallen the Great Sea. It is...Ganondorf. He has
returned from being locked up between dimensions by the sages in Ocarina of 
Time, and now seeks the two people who would bear the remaining pieces of the
Triforce. You cannot face him now, of course, as you do not have the blade of
evil's bane...the Master Sword.

But I'm getting ahead of myself. Your first task is to find someone with a sail
and buy it. The King of Red Lions says that there's no rush to it either, he
will let you do anything else here that you feel is necessary before we shove
off. Alright, so... head south through the field and take a left to enter town.
Follow the path until you pass two ladies talking to each other, and a guy
behind a stall that looks like he's wearing a parka. Talk to him from across
the counter, and he will mention that the only thing left from his boat 
wreckage is "that", and he wishes to sell it so that he may start a business 
here in Windfall. He will sell "that" for 80 Rupees. You should definitely have
the money, assuming you were collecting all the Rupees you've seen, and did 
that one sidequest back at Outset for three Red Rupees. After paying the money,
you'll find out that the item you paid for is none other than the BOAT'S SAIL!

Awesome. Let's get a few things done here in Windfall first before we head off
though. First up, let's get ourselves a new item. To do that, head back to the
field you were in before, and go up the grassy ramp beside the tree. Up here is
a door. Enter it and approach the cell to find Tingle held up in there. Talk to
him and he will plead to you to let him out. Find the switch here and step on
it to open the door, then after some speech, he will give you two items: the
TINGLE TUNER, and TINGLE'S CHART. The Tingle Tuner is a special item that, if
your Gamecube is connected to a cart-less GBA through the GCN/GBA link cable,
you will be able to contact Tingle through your GBA, allowing various tips and
help for you. It's kind of a co-op experience if you have someone else use the
GBA and help you whenever you need help. See the Tingle Tuner section of this
guide for more in-depth information on it. The Tingle's Chart simply helps you
find the island where Tingle and his buddies are located, drawn crudely by way
of crayons.

Anyway, enter Tingle's cell, and push away the crate to find a hole. Crawl 
inside. There are numerous Blue Rupees in this maze of crawl tunnels, but there
is also an end to it, not counting the traps. At the end (getting there is a
bit simple...if you have a sense of direction, always move right when you can
from the entrance to this maze) is a small cave with a treasure chest. Open it 
for the PICTO BOX. This allows you to take up to three monochrome (black and 
white) pictures. Exit this whole cave and return outside. You can do a little
quest for 20 Rupees with the Tingle Tuner if you use it now, but for right now,
let's get more important stuff done with. For now, head to Lenzo's. It's the
red house with a bench beside it and a wooden Picto Box structure above the 
door.

Talk to him and he will notice that you got a Picto Box, and will happily let
you look around his abode. Go upstairs and look at all the pictographs he's
taken, then go back downstairs and wait for him to come down. Talk to him from
across the counter and he will ask you to become his research assistant. Agree,
and the first task he will want you to do is to take a picture of someone 
sending an unwanted love letter, right in the act! Alright, head to the 
Postbox, and stand on the dock as far away as possible. Take out your Picto Box
and zoom in on the Postbox just enough so that it will capture the full body of
someone plus the Postbox in the pictograph. Now just wait. I know it makes 
sense to actually hide somewhere, since you're in the open, but this is the 
only position where you get a good shot. When you see the guy (he's in 
overalls) make sure your camera is in the right position and zoomed correctly,
and take a picture as soon as you see him start to put the letter into the 
Postbox. The letter has to be in his hand or it will be no good. If you got the
right shot, return to Lenzo and he will get you your second challenge.

You must find the town's most cowardly man, in the very moment that his fear is
shown. To do that, head to the milk bar, which is above where the parka guy is.
Once inside, see the guy at the table? Throw a pot towards him and he will 
flinch and start shaking. Take a full-body picture of him while he's like this
and give it to Lenzo and you will be given your final challenge. You must take
a picture of two people who are in love with each other, but never tell each
other that, and only give a long glance when passing by each other. How sweet.
Once you exit, one of the people in love is right up here, the gal in the 
orange dress. Stand somewhere where the Killer Bee gang won't swarm you and
mess up your shot (preferrably the little archway behind the tree near the
school) and wait for a guy who has a big hat walk by and stop to glance at the 
gal. Take a picture of both of them (making sure their whole bodies are in the 
picture) at this moment and give the picture to Lenzo to get a Joy Pendant!

Now for another little sidequest, involving the Killer Bee gang. Talk to the
leader of the Killer Bee gang, then enter the school. Talk to the teacher 
(twice, I think) and she will tell you about the troublesome Killer Bee gang.
She'll ask you to talk some reasoning into them, so agree, and exit the school.
Talk to the leader and he will challenge you to a hide and seek contest. Find
and catch them all, and maybe they will listen to you. One kid is hiding on top
of the big tree in the field. Roll into it to knock him down, then catch him.
The next one is behind the house in this field. Get on its south side to find a
ledge you have to sidle across. Do so to find the kid, so catch him. The next
one is behind the gravestone that Tott, the Elvis-wannabe, is dancing in front
of. The last one is hiding behind a bush just outside of the archway behind 
that tree near the school. Once all are caught, they give you a Piece of Heart
and tell the teacher that they're sorry. (HEART PIECES: 2 out of 44)

Go ahead and talk to the teacher and she will give you a Purple Rupee. Woah,
awesome. Exit, and the leader of the gang will speak to you. He says they want
to give the teach' somethin' for her birthday, and says that he saw something
shining up in a tree. Go to the field, and find a tree beside the house that
you found one of the kids behind. Roll into it and a Joy Pendant will fall from
it. You'll get attention from the Killer Bees, and they will say that they
actually put it up there to see if you could find it. He tells you to give it
to the teach' for them, since doing it in person will ruin their reputation.
Yeah sure...anyway, assign the Joy Pendants to a button, go to the teacher, and
show her one of the pendants, and she will be very happy and give you a Red
Rupee. She says she'll want 20 of those pendants, but that'll be for later.

For now, enter the lighthouse, which is the building by the lady in the orange
dress. Talk to the bored guy behind the counter here to participate in a
Battleship-like game called Sinking Ships. Your objective is to find and 
destroy all three squids hidden in the map, and you have 24 cannonballs. If you 
are successful, you get a Piece of Heart! (HEART PIECES: 3 out of 44) Keep in 
mind that this is purely random, so it may take a few tries. Thankfully, the 
game isn't too costly to play, just 10 Rupees per game. Once you won the game, 
if you win it again, you will get a Treasure Chart! On top of that, if you beat 
the record (clear in under 20 shots) you get another Treasure Chart! That's 
about all you can do on Windfall for now, so head back to the King of Red 
Lions, get on, and sail eastward to your next destination: Dragon Roost Island.

As soon as you land, the King of Red Lions will instruct you to find Din's
Pearl, and that the Rito that live here will point you to the right direction.
Before he lets you leave though, he gives you the WIND WAKER, and teaches you
how to use it. It's a fairly easy-to-use device. Once done, it's time to head
inside, but we've got a bit of work to do first. First, do you see a boat 
sailing around near the island? Swim to it and enter. These boats are basically
the basic non-specialty shops of Wind Waker. Head inside there and buy the BAIT 
BAG for 20 Rupees, along with some All-Purpose Bait and a couple of Hyoi Pears 
if you have the money. If not, just get the Bait Bag, you'll get some more 
Rupees in a second. Anyway, once that's done, exit. See the boulders scattered
around? Pick up some bomb flowers and blow them up. Not only will you clear the
path, each large boulder contains a Yellow Rupee. Once they're all cleared, you
will see a tiny path to sidle along. Do so, grab the Blue Rupee, and drop.
Destroy the boulder there to make two blocks fall, then drop. Pull the lower
block out of the way and you will have a shortcut back up there. If you haven't
filled your new bag with Bait and a couple of Hyoi Pears, you can do so now
with your new wealth.

At any rate, go past the Postbox to see the Rito mailman from back in Outset
Island. After some talk, follow him inside the mountain to enter the Rito 
village. After some talk, Link will agree to help Prince Komali and you will be
given the DELIVERY BAG for later usage. Our first order of business, besides
Prince Komali, is to see Medli. Go up the ramp and take the first entrance to
see Medli. Talk to her and she will give you the letter to give to Komali, and
will ask you to go see her later. Will do. Before going to Komali though, look
around here for a Rito sorting letters. Talk to him and say "yes" to help him
with mail sorting. Basically this minigame consists of throwing letters to 
their respective mailing sorts. The piece of mail to deliver will have the same
symbol as the one you need to throw it to. It's hard to explain, but it's easy
to do. Getting a high score is a bit hard however. Sort 25 or more letters and 
he will be impressed and pay you more than normal. This is for a Heart Piece 
later. Now drop down and enter the only hall that doesn't lead outside to find
a door. Enter to find Prince Komali. Give him the letter and talk to him, then
exit.

Go back up to where you sorted mail to find a new guy there. Sort another 25
letters or more and he will be impressed, and give you some mail to deliver to
his mom. Go back outside to that Postbox and put the letter in. We'll have to
wait a day for it to get delivered, so head back to the Rito village and go
outside through the other hall down here. Out here, follow the path and drop 
down to see Medli. Talk to her and she will want you to toss her up to the 
other side. Pick her up and stand on the ramp nearby. Face the other end, wait
for the wind to blow towards that direction, and throw her there so she will
glide the rest of the way. Once that's done, she says she'll go ahead, and will
give you an EMPTY BOTTLE. She doesn't expect you to help her further, but we
need to help. She likely can't get to Valoo by herself!

Let's start by putting some Water in that bottle. Just go to the water there 
and scoop some in. Climb back up where you entered, but stop where you see some 
flowers. Pour some of that water on the flowers to make them usable. Pick up 
one of the bomb flowers and throw it down to the boulder below to destroy it, 
filling up the pond again. Now swim across. Next up, throw bomb flowers into 
the pots of the statues to make them fall, creating a bridge of sorts across 
the small lava pool. Head inside to start spelunking.

----------------------
DRAGON ROOST CAVERN
�������������������
Head forward to the three statues on blocks. Pull the leftmost block out, then
the middle one to the left, and enter. Kill the two Bokoblins here. Ignore the
giant pot for now, and pick up a Boko Stick. If it isn't already burning, put
it on fire using one of the lit torches around here, and use that stick to 
light the two torches on the northwest end of this room. This will make a 
treasure chest appear. Open it for a small key. Use it to open the locked door
here to continue. Here, break open the boards with a sword strike to end up in
the main chamber.

Head a little north from the locked door to hop across some ledges. You'll have
to drop down and pull out a block to continue. Once you're on the west end,
wait for the fire jets to stop, and cross the bridge, being careful of Keese.
If you choose to fight them, take care to not cut down the ropes holding the
bridge up. After the bridge, you'll see a boulder. Use a bomb flower to blow it
open and enter the door that's revealed. In here are a bunch of pots filled
with water. Pick one up and throw it towards the alcove that has a chest, and 
it will cool down some of the lava. (Assuming you threw the pot at the lava.)
Use the platform to jump to the chest, and open it for the DUNGEON MAP. Sweet.
Anyway, jump across to the other side and go up the ladder, but be careful of
the Red Chuchu. Kill it and it might drop some Red Chu Jelly. You can store it
in your Spoils Bag. Anyway, climb up the ladder and open the door.

In this room, walk forward and a Bokoblin will break through some boards. Kill
him, then pick up the sword he dropped. Use it to break some other boards to
continue, then make a left. Climb up and break the boards, and kill the Red
ChuChus. Open the chest for a small key. Now go back and open the west door 
after killing more Red ChuChus. Back in the main chamber, pick up either a rock
or a pot and throw it at one of the bomb flowers on the wall. If successful, it
will blow up the boulder that it's by, revealing the way back to where you
entered the dungeon. Open the locked door. Ignore the path to the right for now
and continue to the barred-up door while killing more Red ChuChus. One of the
boarded up areas contains a Bokoblin. Kill it and grab its Boko Stick. Light 
it, and use it to burn away the other boards here. Step on the switch to open
the door. Exit through the door.

Outside, cross the bridge and carefully kill the Bokoblin, then climb up the
ladder, being careful of the fire jet midway. At the top, kill the Kargaroc, 
and sidle along the wood, being careful of the fire jet midway. Go around to
the other side of the boulder, and jump up to the piece of board. Calmly make
sure you hang from the board, and shimmy across to the other side. You can also
use the Tingle Tuner's Tingle Balloon if you wish to waste Rupees. Hop up, grab
the bomb flower, and throw it down towards the boulder to destroy it. Enter the
door that's revealed. In here, pull out the middle block and then to either the
left or right, then pull the next middle block out. Climb up and you should be
able to enter the hole up top. (There's a hidden crawlspace behind the top
middle block filled with Rupees, but it's not advisable, for fear of failing 
the puzzle and losing a heart because of it.)

Kill any rats that get in the way, and pull out the block to climb up to near
the locked door. If the rats are too annoying, throw out some All-Purpose Bait. 
Open the chest for the COMPASS. Now take a Boko Stick from the pot here, light
it, and throw it towards the boards up a ladder to burn them. Get up there and
open the chest for a small key. Use it on the locked door here to get back 
outside. Start climbing the partially-destroyed staircase and kill the 
Kargaroc. Grab the small key from its nest and open the locked door up here.
Oooh, it's dark in here. Take a Boko Stick from one of the pots and light it
to give you some light. Kill the Keese, find the boards here and burn them, 
then find the treasure chest. Open it for a Joy Pendant, and continue past 
those burnt boards. Light the torch in the room with the chest too. Once you
get to a barred-up door, light the two torches to unbar the door. Open it.

Back in the main chamber, to your left you will find a giant pot blocked by a
boulder. Blow it up with the nearby bomb flower. This giant pot is a warp pot,
and takes you to the pot at the beginning when you jump inside it. Neat. 
Anyway, simply get across the bridge and enter the door. In this next room,
kill the Bokoblin and find a Boko Stick past a ladder. Light it using the lit
torch on the west end and light the other to make a chest appear. Open it for a
Treasure Chart! Now start breaking pots until you find two more Bokoblins, and
kill them to open the way forward. In this next room, use water pots to create
platforms to the Magtail, and kill it. Throw another water pot where the fire
jet comes up and stand on the platform. Take it up and enter the door.

In this new room, find a bomb flower and use it to blow up both boulders. One
reveals another magic warp pot, the other reveals a door. As you can see, this
room holds the boss door, but we can't reach it yet, so go through the door to
get back outside. We're pretty high up now, above the clouds surrounding the
mountain. Climb the staircase carefully, as it will fall apart. At the top,
fight two Elite Bokoblins and a blue Moblin to free Medli. Talk to her and she
will say that an awful monster is hurting that great dragon Valoo's tail, which
is why he's so angry. She gives you the GRAPPLING HOOK so you can progress
further. Climb up the ramp and grapple across. She'll explain how to use it.
After grappling across a few hooks, break the boards to return to where you
entered. Grapple east along the mountain, and enter the next door you see.

In this room, kill the Bokoblin, then cross the bridge and kill the other one
that's hiding in a pot. This will make a treasure chest appear down below. Cut
the ropes holding the bridge and drop down with it. Open the chest for a Joy
Pendant. Enter the door down here. You're back in the main chamber, but higher
up. See the birdcage? Get inside and spin attack all the ropes to cut them and
make the bottom of the cage fall down to the lava. Don't worry, you'll be safe.
A fire jet will come up and make this platform now act as an elevator of sorts.
Drop down to the lava, and enter the small hall down here. Jump the platforms,
climb up the ladder, and you'll appear in a higher alcove. To unlock the barred
door here, look up around to find a hook. Grapple to it to pull it down and
swing back into the alcove. Open the door.

In here, grapple across to the seemingly empty alcove. If you have the Tingle
Tuner on, Tingle will spot something. Place a Tingle Bomb there to make a chest
appear. Open it for the Dragon Tingle Statue! It will be placed on the Tingle
Island for later. For now, swing over to the east now. To do that, stop 
swinging by holding R while using the Grappling Hook, and move yourself to the
east ledge. Jump across platforms, then swing across to the door. Enter it to
find a room with a flaming chest. See the Magtail? Don't kill it. Instead, stun
it by hitting its eye with the Grappling Hook until it curls up into a ball.
Pick it up, get by the switch, and place it there to keep the flames 
surrounding the chest down. Open it for the BIG KEY. Now, for the most part,
we can head back to the boss door room, but let's clear out some remaining
treasures.

Go back up using that birdcage platform. Time your jump right so that you fall
onto the pillar a little to the south. It's best to do it while it's falling.
If successful, take the western door. Remember this room? Look right to see a
hook. Grapple across and break the boards to find a chest. Open it for another
Treasure Chart! Now make your way back out of the dungeon, but stop at the room
with the big pot. Hop in it to warp, then warp again to appear at the boss door
room! Nice. Grapple across, kill the Magtail, and open the treasure chests for
a Yellow Rupee and a Knight's Crest, another item for your Spoils Bag. The pots
contain various things, such as Rupees, Spoils, and some Fairies. You can 
bottle one if you want to, as these neat little things will restore you back to
normal if you die, so no game over! Open the boss door.

-------------
BOSS: Gigantic Magma Arachnid, Gohma

Valoo's tail is hanging on the ceiling, and the boss will emerge from the lava.
Avoid the boss's attacks until one of its pincers gets stuck on the ground, 
then throw the Grappling Hook up to Valoo's tail. Swing from it, then jump off
to make part of the ceiling fall on the boss. Do this twice more and its armor
will completely break off. Now make sure you're on level with the lava, and
dodge Gohma's attacks until it lowers its head down toward you. Hit the eye 
with the Grappling Hook to stun it, then start slashing its eye. You may need
to do it once more before he dies.
-------------

As reward for clearing the boss, you will get a Heart Container. Take the windy
warp out of here. Valoo will roar one last time by relief, and the weather
surrounding Dragon Roost Island will return to normal. You'll be warped back
outside Dragon Roost Island, and Medli and Komali will greet you. Komali will
apologize for being rude and give you DIN'S PEARL. Valoo will say something in
Hylian, and Medli will translate by saying that he says "Use the wind god's
wind." Hm. Head east under the Postbox to find a small shrine. Swim to it and
bring out your Wind Waker. Follow the directions to the song to learn the 
WIND'S REQIUEM! With this, you can control the wind's direction. The wind god 
Zephos will appear to talk to you. He will tell you about the song you learned, 
as well as his brother who is misusing the power of wind. He is manifested 
inside twisters at sea, so be careful of those. Head back to your boat.

-------------
ITEM SUMMARY
������������
EQUIPMENT: Hero's Sword, Hero's Shield, Pirate's Charm

ITEMS:
Telescope
Sail
Wind Waker
Grappling Hook
Spoils Bag
Tingle Tuner
Picto Box
Bait Bag
Delivery Bag

WIND WAKER SONGS:
Wind's Requiem

EMPTY BOTTLES: 1

CHARTS: (Checkmark boxes will be filled when the treasures from the charts get
 salvaged)
Tingle's Chart
Treasure Chart 7  [ ]
Treasure Chart 11 [ ]
Treasure Chart 23 [ ]
Treasure Chart 39 [ ]

UPGRADE ITEMS:
Heart Pieces: 3 (3)
Great Fairy Upgrades: 0
Boss Heart Containers: 1

Total Health: 4 Hearts
-------------
  __
 /_ \
| \__|
 \____________________________________
A Great Tree's Plight          /
------------------------------

Before sailing off to the south, play the Wind's Requiem and change the wind's
direction to blow southward. Now get on and sail south until you get stopped by
a fish. This talking Fishman will draw out your current section of the Sea 
Chart that you in, so that you can see where everything is in this sector. 
Also, these Fishmen dwell in every sector of the Great Sea grid, so to get 
their attention, first look for any splashes of water where they're jumping 
around, then sail to them and spread Bait. They'll do the same thing this 
Fishman did for you. Neat. Now, sail back to Dragon Roost Island for a quick 
moment. Remember one of the treasure charts we got? Bring up the sea chart,
highlight the sector you're in, then bring up the Treasure Charts. Open up
Treasure Chart 39 and you'll find a treasure is buried nearby Dragon Roost 
Island by all the rock spires. Cruise over there, and when you're over the X
mark (you're the yellow arrow), bring out the Grappling Hook. This will act as
a Salvaging Arm when you're on the boat. Hold the button the Grappling Hook is
on to make it sink down the ocean, and stop as soon as you hit something. You
will automatically pull it up. Open up the chest for a Silver Rupee worth 200
Rupees! Awesome.

Now start sailing south until you reach the sector just north of your 
destination, which is C6. Be careful, along the way you may encounter various
seafaring enemies, like Octoroks and Gyorgs. Once in C6, look for the Fishman
and get information about this sector from him. Now, around the center of this
sector is a submarine. Sail there (use the Telescope to help you find it) and
enter the sub. You can kill the scout Bokoblin outside if you wish. At any 
rate, once you enter the sub, hop down and start killing all the Bokoblins. 
Open the chest that appears for an EMPTY BOTTLE. Just be careful of the Rats
around here. Now you can exit and continue southward to your next destination.

The Forest Haven. After the cutscene, if it's night, the Postbox may be 
wiggling around. Approach it and get the letter inside. This is a letter from
that part-timer mail sorter's mom, thanking you. Packaged with it is a Piece
of Heart! (HEART PIECES: 4 out of 44) Continue up the island, killing Boko 
Babas, (their stalk has to be cut off to kill them) and grapple across a tree
branch. Be careful of the Octorok up here, and start jumping across ledges up
the river. Grapple to the mouth of the river and enter. Walk up the river until
you see a lilypad. Stand on it and a cutscene will show the Great Deku Tree 
being covered by ChuChus of all kinds. Knock them down by rolling into the Deku
Tree, and start killing them. Once they're gone, watch the cutscene involving
the Deku Tree and the Koroks. He will ask you to rescue Makar and will produce
a Deku Leaf for you to use...unfortunately you have to climb to the Deku Tree's
crown to collect it. Oh well, time for work.

Before climbing, look to your right and you may spot a particular firefly that
glows really brightly. Go over to it and bottle it. This will be for a bit
later. Now, move along the land to the left of the lilypad until you find a
Baba Bud. Use it to get launched up to another Baba Bud. Continue doing this
until you're on top of a tree. Face the Baba Bud ahead and grapple over to it.
Keep getting launched up until you reach the DEKU LEAF. This special item not
only lets you glide along the air (at the cost of magic), but also produces a
gust of wind when used on the ground. A Korok will want you to float over to
where he's at, but ignore him for now. See the other Baba Bud here? Glide over
there using your new item and get launched up. Glide the rest of the way to the
ledge. Use the Baba Bud up here and get launched back up towards the Deku Tree.
Glide over to another branch. Glide towards the ledge on the other side. Exit
up here and glide down over to the island. You might have to fight against the
wind a little bit, but it's manageable. Once down there, open the chest to get
a Treasure Chart.

At any rate, we're supposed to go to the Forbidden Woods for our next dungeon,
but let's do a few things. Change the wind direction to a northward direction,
and glide towards that direction, toward where our boat is docked. If you 
aren't already filled with 6 All-Purpose Baits of three servings each, and two
Hyoi Pears, wait for the Beedle Shop to come sailing by and buy them. Now start
looking around on your boat for a Fishman, and cruise/sail to him. Feed him 
some bait to get some information about this sector and to draw out the sector,
like the last time you did this in the sector just north of here. Now sail 
north until you're in D6, just north of the Bomb Island sector. Get the chart
for this sector, then look around for a boat with a few divers on it. Get up
beside them and talk to them to get a Treasure Chart. Before sailing northward,
open up that new chart of yours. Woah! It shows treasure right by the island
here! Sail to it and salvage it to get a Silver Rupee. Now sail north.

In the next sector, see the watchtower? Sail to it, get off, and climb it. Kill
the Bokoblin and open the chest for a Yellow Rupee. Now find the Fishman and
get the chart for this sector. Sail north to Dragon Roost Island, change the
wind to west, and sail that way. (From now on, whenever I say to sail a 
direction, it should automatically mean to change the wind's direction to help
you sail that way.) This next section, get the chart for it, then sail to the
watchtower here. Climb it, and kill the Bokoblins to make a treasure chest
appear containing a Red Rupee. Now sail to Windfall Island. Head back to Lenzo
and show him the Forest Firefly that you bottled, and he will place it into 
your Picto Box. The added light given to your Picto Box turns it to the DELUXE
PICTO BOX, able to take color photos! Now you can do the Nintendo Gallery! Exit
and head to Tott, that Elvis wannabe.

Talk to him and play the Wind Waker near him. Don't use any directions, just
keep both sticks neutral. Tott will have the rythm down and dance his dance.
Go along with his dance using your Wind Waker and you will learn the SONG OF
PASSING. Whenever you play this, day will change to night (and vice versa) in
the blink of an eye. Now that we have both songs, we can do a few more stuff
in Windfall. First, for Treasure Charts. Change the time of day to night, if it
isn't already, and head into the auction building. It's the one with a red 
door. Talk to the parka guy to start an auction. Your objective is to have the
highest affordable bid by the time the auction is over. It's a bit random, and
the people may bid higher than you can afford. If that's the case, you can 
forfeit. The item up for bids may be a Treasure Chart. The trick is to bid a
lot of money towards the item. Bidding enough money will "stun" the other
auctioneers for a while so that they can't bid. 30 Rupees more should do it.
If you got it, hooray for you! There are other items up for bids, but 
considering you may have used up all your money for this item, let's hold off
for now.

Alright, now for a little trick with Lenzo's place. Go up the wooden stairs,
get on the railing, and glide over to the awning above the lighthouse/windmill
entrance. Now glide from here over to the door at the balcony above Lenzo's.
Enter. Here, open the chests for another Treasure Chart, and a Purple Rupee!
Crawl through the open space to fall down to Lenzo's. Exit. Now change it to
day. Talk to the parka guy (Finally I got a name for him! He's Zunari.) on the
counter he's not at and he will explain his predicament with his shop. After
listening, (he wants to expand his merchandise) he will give you a Town Flower,
to put in your Delivery Bag. If you give this to the right merchant somewhere
out in the Great Sea, that merchant will deliver his goods to Zunari, 
increasing his merchandise! Pretty simple trading sequence, but we'll do this
gradually. For now, head to the gal standing beside Doc Bandam's potion shop.
Talk to her. She's so bent up on her fashion that, if you speak to her a second
time, she will ask how she looks. Take a full-body picture of her then show it
to her, and she will give you a Treasure Chart.

Near this woman is a guy in dark clothing who seems to be depressed. Talk to
him a few times and say that you understand him, and he wants a picture of
something pale and perfectly round. No, it's not an obese opera singer. Now,
play the Song of Passing until you see a full moon one night. Take a picture of
it with no clouds obstructing it, then change it back to day. Give that guy the
picture of the full moon and he will give you a Treasure Chart. You can 
probably get rid of the pictograph of the moon if you want to. The other 
pictograph you can keep, if you want to do the Nintendo Gallery. Now, just past
this guy are two gossipers. Listen in a second time and they are interested
about who Lenzo's mysterious friend is. Enter Lenzo's from the balcony like 
before, crawl through, and drop in on him. Take a pictograph of both him and 
his friend, then leave and show it to the gossipers. They will give you a 
Treasure Chart. That's it for charts. Go ahead and get rid of that picture.

Remember the two lovebirds that never really express their love for each other?
Talk to the guy a bit and he will mention a girl that "gives him that look".
Go to the gal in the orange dress and talk to her for a bit and she will want
you to take a picture of her and show it to the apple of her eye. Do so (make
sure it's full-body) and give the picture to that guy you talked to. Talk to
him again and he finally decides to have the guts to ask her out on a date. 
Yay! Play the Song of Passing twice so a day passes, and enter the milk bar to
catch them during their date. Talk to them both to get a Piece of Heart! (HEART
PIECES: 5 out of 44) Last thing, if you want to do it. Activate the Tingle 
Tuner and go to the top of Windfall. Go up the ladder, past the stone overpass,
and jump onto the awning above the school. Doing this, Tingle should lower the
prices of his Tingle Balloon, Tingle Shield, and Kooloo-Limpah by 10 Rupees.
Now there's a few more stuff we could get, but we need Rupees. There's a pet-
finding minigame that you get 20 Rupees each day that you could do, but that 
wastes too much time. So just sail to Forest Haven. You can't just sail 
southeast to Forest Haven either, you'll have to stay on the east then south 
path that you took to get back here to Windfall.

You can get Heart Piece #4 in any Postbox now, if you haven't gotten it before.
Bring up Treasure Chart #31 to find a sunken treasure near Forest Haven. Get to
it, and salvage the treasure to find a Piece of Heart! (HEART PIECES: 6 out of
44) Now, before we get to Forbidden Woods finally, let's open up the Nintendo
Gallery. Climb up the Forest Haven until you arrive at the branch where you got 
the Deku Leaf item. Glide to the next Baba Bud, get launched up, and glide to 
the ledge. Exit outside and you will see an island down below. Make sure the 
wind is blowing northerly, and glide down there. Once there, talk to the guy 
and he will tell you to find a crystal switch to hit up high at the Forest 
Haven out here. Look up with the Telescope to find it, then use a Hyoi Pear to 
take control of a seagull. Fly it up to the switch and it will hit it, opening 
up the Nintendo Gallery and lowering the ladder so that you can reach it just 
by sailing. Now climb back up the Forest Haven up to that Deku Leaf branch and
glide down to the ledge with the grass shaped like an arrow. Exit from here.

Up here, change the wind direction to blow southwest, then glide to the distant
island. Once there, fill up your magic by slashing the grass for magic pots,
then change the wind direction to blow northwest. Now, wait for the cyclone to
get close to in front of you, then start gliding. The wind from the cyclone 
will send you flying upward, with enough height to reach the ledge leading to
the entrance to Forbidden Woods, the next dungeon. Be careful of the Peahats
though.

----------------------
FORBIDDEN WOODS
���������������
Roam around, killing all sorts of Green ChuChus (might as well use the 
Grappling Hook on all of them to get Green Chu Jelly) and approach the chest
on the northeastern corner. Open the chest for the DUNGEON MAP. Wow, already?
Anyway, time to move on. Go to the opposite corner to find a Boko Nut. Pick it
up and take it to the door that has some growth on it. Throw the nut at the eye
when it's open to kill the growth and allow access. Enter the door. Drop down,
pick off all the Boko Babas and the Green ChuChus surrounding the chest, and
pick up a Boko Stick. Throw it at the bulb on top of the chest until it's
destroyed, then open the chest for a Knight's Crest. Now get launched back up
using the Baba Buds, and glide across to the other side on the second floor.
Kill the Green ChuChus guarding the bomb flower, and pick it up. Throw it at
the growth on the door and continue.

In this next room, look left to spot a windmill-ish thing. Blow wind at it with
the Deku Leaf to make the gondola move toward you. Get on it, face the other 
way, and blow some wind to get to the other side. Enter the door. Kill the
enemies here (for the Peahats, use the Deku Leaf, then slash them) and one of
the Boko Babas will turn into a helpful Baba Bud. Get launched up to the top of
the little tree here to find a door with some growth on it. Nothing to kill it
with, so use the Deku Leaf on the windmill thing to bring a gondola to you, hop
on, and ride it to the other side with the help of the Deku Leaf. Break the
boards to find a Boko Nut. Grab it, place it on the gondola (where it won't be
blown away) and ride to the other side. Throw the nut at the bulb of the growth
to kill it. Now, drop down from the south side of this ledge with the door and
hold the Control Stick to the north to catch the edge of a hidden alcove. Pull
yourself up and open the chest for a Red Rupee. Now launch back up and enter
the door.

In this woody room, you'll see a Boko Nut ahead. Don't approach it though, 
spiky tentacles will come up to block it. Use the Deku Leaf to blow the Nut 
away, then pick it up and throw it at the growth on the next door. Continue to
the main chamber. You'll see various weird platforms, including a giant 
floating flower in the middle. Look right and grapple across, then cross the
moving log-like platforms to get to a ledge with a Boko Nut. Grab it, then jump
to the giant flower. Next, jump to the west ledge with growth on a door. After
killing that, proceed. In this next room, jump into the pit there to find some
Morths and a treasure chest. Knock the Morths off of you with a spin attack,
then open the chest for a Yellow Rupee. Get back up, jump across, and more 
Morths will attack. Knock them off and proceed through the next door. This next
room is a maze of spiked tentacles. Just move through them until you reach the
alcove with the chest. Unfortunately, it's boarded up, so instead, launch up
with the Baba Bud and glide over to the other boarded up area. Use the bomb 
flower to break the boards, and open the chest for the COMPASS. Now for the
other boarded up alcove. Grab a bomb flower and simply throw it over to the
other alcove when the spiky tentacles aren't there. Make your way back there
and open the chest for a small key. Return to the main chamber.

Go to the north ledge and open the locked door. In this room, use the Deku Leaf
on the windmill to your right to bring the gondola to you, then get on and take
it across like usual. Open the door, ignoring the Peahats. In this next room,
kill the Mothula, then the rest of the enemies here. Use a Baba Bud to get
launched to the next floor, and kill the Peahat up here. Launch to the next
floor and kill the other Peahats. Open the unblocked door here.

------
MINI-BOSS: Winged Mothula

You will be facing a winged version of a Mothula, so this one will be a bit
tougher. Take a pic if you want to, just make sure to save a space for the boss
of this dungeon. These are usually killed with the Boomerang or any kind of
arrows, but obviously Link doesn't have those items. So to kill this winged
Mothula, use a blow from the Deku Leaf to stun it, then go and slash it. After
enough slashes, it loses a wing. Sometimes the Mothula may do a low sweeping
attack. Parry to add more damage to the Mothula. Keep doing this until it loses 
all its wings, then slash it a few more times to end it.
------

For defeating this overcomplicated Mothula, you get the BOOMERANG for your
efforts. Now, to exit this room, look above the barred door for two crystal
switches. Get the Boomerang out, and move the cursor over the switches to lock
on to them. Throw the Boomerang and it will hit both the switches, opening the
door. Go through. Now look to your right and up to see something for the
Grappling Hook. Latch on to it, stop your movement, and climb up to it. While 
on this, look up to the next branch and latch onto it. Stop your movement and
just drop. Now, see the moving branches? Get on one when it's at your level,
have it take you up to another, jump across, take that up, and open the chest
on the ledge for a Joy Pendant. Jump down, but not too far, and look at the
door with growth on it. Use the Boomerang to kill the two bulbs, and continue.

Cut down all the tentacles here with nuts growing off of them to clear the 
area, then glide across with the Deku Leaf. Open the chest for a Joy Pendant,
then go through the door. Use the Boomerang to cut down all the vines holding
up the giant flower, and watch it plummet down, opening up the rest of the
basement floor. Drop down to it and enter the door. In this room, kill the
Peahat, then kill the Morths on the log platforms with the Boomerang. Jump to
the north path. Kill the Green ChuChus and the weird magic-sucking tentacles,
and enter the door. In this room is a little river. Jump to the flower, but
don't cut down the vines yet. Jump to the chest and open it for a Yellow Rupee,
then get back on the flower and cut the vines down with the Boomerang. Jump off 
to the south, pick up a bomb flower, then jump across to the north. Break open
the boards with the bomb flower and head through the revealed door.

In here, kill the Peahats, then jump to the little island east of the door.
Use a Tingle Tuner Tingle Bomb here to reveal a chest. Open it for the 
Forbidden Tingle Statue, which will be stored at the Tingle Island. Now, see
the pile of leaves just north of the door? Blow them away, then jump to the log
platform. Kill the Boko Baba with the Boomerang and hop across to the center
platform. Go to the south end and kill the next Boko Baba and Morths with the 
Boomerang, and hop over to the defeated Boko Baba that turned into a Baba Bud.
Use it to launch you up to the north ledge. Use the Deku Leaf on the windmill 
to get the gondola to you, and ride it across to a bomb flower. Pick it up and
throw it towards the hole in the tree stump and it may blow apart the growth on
the treasure chest. Jump down there as the gondola moves and open the chest for
a Treasure Chart. Return to the river with that small flower. Cut down the 
vines again and hop on. Reflect the Octoroks' rocks back at them, and "sail"
down the river using the Deku Leaf. At the end, avoid the tentacles and enter
the door.

In this room, climb up the little tree here, and start targeting the crystal
switches. The one you must start at is the northwest one, then move counter-
clockwise. This will open the cage blocking the big chest. Go down and open it
to get the BIG KEY. Attempt to exit and you will be attacked by two blue 
Moblins. Climb back up the tree, look up to the east to see a branch. Grapple
up there and swing to the door. Open it. Ah, you're back in a familiar room.
Just head back to where the giant flower was that you fell. Use the Deku Leaf
on the windmill to create a giant updraft temporarily. Launch up with the Baba
Bud and glide into the updraft to get back up. Launch back up to the third 
floor, then start heading back until you reach the southern room on the 2nd
floor.

Use some Baba Buds and the Deku Leaf glide to climb higher to the third floor,
and you should see an alcove with a chest surrounded in growth. Kill the growth
with the Boomerang and open the chest for another Treasure Chart. Now return to
the giant flower room, drop to the 2nd floor, and find the door covered in 
growth. Kill it with the Boomerang and enter. Kill both Mothulas here to clear
the way forward and make a chest appear. Open it for a Joy Pendant, then 
continue to the next room. This is the boss door room, filled with fragile Boko
Nuts. Each one contains something, but most importantly is the magic warp pot
here. It's blocked by wooden boards though, so find the pot with Boko Sticks
inside, get one, and light it using one of the lit torches. Take the stick to
the magic warp pot and burn away the wood so that you may use the warp pot.
Enter the boss door. Inside, you'll find Makar in the bud of a giant flower.
Approach...

-------------
BOSS: Photosynthetic Parasite, Kalle Demos

...And the boss takes shape! The actual plant (which looks like a mutated Boko
Baba) is surrounded by a big bulb, held up by tentacles. On top of that, it
has tendrils on the bottom of the bulb, with hooks on each tendril's end. These
tendrils will dig into the ground and attempt to slash you from below. Get away
from the tendrils (you can see where they are with the dust that they kick up)
and once they're all flailing around away from you, take out your Boomerang and
start cutting down the vines holding the bulb up. Keep doing this until all the
vines are cut and the bulb will fall, exposing the actual plant. Get up to it
and slash it until it's dead. Be careful, its bulb may close in on you and try
to eat you. If that's the case, you may have to do the whole process again if 
you didn't kill it the first time.
-------------

Makar will be freed after the boss is killed, and the Heart Container will
appear. After talking with Makar, grab the Heart Container (if Link didn't do
it for you already, which he did for me) and take the warp out of here. (If you
are a Majora's Mask junkie, listen to the sound effect the warp makes before 
you take it...it'll give you chills.) You will be warped to the Great Deku 
Tree, and he will reward you with FARORE'S PEARL for your efforts. Awesome,
time to get the last pearl.

-------------
ITEM SUMMARY
������������
EQUIPMENT: Hero's Sword, Hero's Shield, Pirate's Charm

ITEMS:
Telescope
Sail
Wind Waker
Grappling Hook
Spoils Bag
Boomerang
Deku Leaf
Tingle Tuner
Deluxe Picto Box
Bait Bag
Delivery Bag

WIND WAKER SONGS:
Wind's Requiem
Song of Passing

EMPTY BOTTLES: 2

CHARTS:
Tingle's Chart
Treasure Chart 1  [ ]
Treasure Chart 3  [ ]
Treasure Chart 7  [ ]
Treasure Chart 11 [ ]
Treasure Chart 15 [ ]
Treasure Chart 23 [ ]
Treasure Chart 24 [ ]
Treasure Chart 29 [ ]
Treasure Chart 31 [X]
Treasure Chart 33 [ ]
Treasure Chart 34 [X]
Treasure Chart 38 [ ]
Treasure Chart 39 [X]

UPGRADE ITEMS:
Heart Pieces: 7 (3)
Great Fairy Upgrades: 0
Boss Heart Containers: 2

Total Health: 6 Hearts
-------------
  __
 /_ \
| \__|
 \____________________________________
Pearl of Wisdom                /
------------------------------

Exit the Forest Haven and head to your boat. The Postbox may have something in
it, so check it for a letter from Komali with a Piece of Heart attached to it!
(HEART PIECES: 7 out of 44) Now start sailing northwest towards your next
destination: Greatfish Isle. However, stop at sector C5, the Private Oasis. Get
the chart for this place here, then bring up Treasure Chart 1. Ah-ha! There's a
sunken treasure by the island. Sail/cruise over there and salvage it for a
Silver Rupee. There...sure are a lot of those... Anyway, the Fishman says the
island here is important, but we can't explore it yet, so just continue 
northwest. Stop and get the chart on sector D3 (Cyclops Reef) before finally
arriving at Greatfish Isle's sector.

Huh? What happened? The island...got destroyed? It's raining really heavily 
too. The Rito postman arrives and tells you that Jabun, the spirit we needed to
see here, has safely escaped and is now someplace much safer. Whew...still a
chance to get that third pearl. Before leaving to find your pirate friends, who
were told of this, let's get at least one thing here. See the one island that
has a path spiraling up it? Sail there and climb up it to see a Korok with a
wilted tree. Ignore him for now. See the two pieces of the island that have a
beach between them? Look at the larger piece of island to the right of those.
Looking around with the Telescope, you can somewhat see the ledge of an alcove
sticking out. Glide there with the Deku Leaf (make sure the wind is blowing the
correct direction) and you should land there. Open the chest for a Piece of
Heart. (HEART PIECES: 8 out of 44) Get the chart for this island, then sail to
Windfall Island like the King of Red Lions wants us to.

You'll see Tetra's pirate ship docked here. Where to find them, then? And wow,
it's still dark and raining? I wonder if this weather is a curse... Anyway, the
King of Red Lions tells you to find out what the pirates are up to, without 
them spotting you. They're inside the bomb shop, so get behind it like you did
before when doing the hide and seek game, and climb up the vines. Crawl through
the opening and watch the scene. After a bit of talk, Tetra will let the 
pirates sleep for the night in Windfall and get some grub. Pay attention 
afterwards, because two of the pirates will speak of a code. Remember the code
(or write it down). Exit the shop (with the money-grubbing owner left tied up,
har har har) and head up to the raised piece of land with that gravestone, and
hop into the ship.

Approach the door and attempt to open it, and you will be asked a code. Type it
down (it's caps sensitive) and you will be allowed in. Head inside. Head down-
stairs to find Niko again. Pass his test and you will be rewarded with BOMBS!
Now you can blow up boulders and other things. Not only that, when used while
sailing, they get fired out of a cannon. Firepower! WOAH, hey Tetra, you scared
me! She contacts you through that Pirate's Charm. She tells you that if you get
the pearl from Jabun tonight, you win the race, as they will sail right past 
you tomorrow morning. Well, if there really is a curse placed on the sea, then
luckily tomorrow morning will never come, so you can take your time. Now, 
before leaving, you may notice the Postbox wiggling. I had two letters to read,
so it might be the same for you. One is a letter from Beedle, declaring that he
now sells Bombs, and gives you BEEDLE'S CHART to find his Beedle shops. If you
look at it, you'll notice a particular Beedle Shop that is marked with his
face inside a helmet...that one sells pretty rare items, but all are very 
expensive. So let's wait until we have the biggest Wallet upgrade before buying
stuff there.

The other letter is one from Orca, telling you to return to him once you have
collected 10 Knight's Crests. Packaged with it is a Red Rupee for some reason. 
Anyway, before sailing to Outset Island, why not feed all the Fishmen? If you 
don't want to do that skip the next few paragraphs until one starts with "Sail 
to Outset Island.", but let's at least get one thing done. First, sail 
northwest from Windfall after filling up your Bait Bag with more All-Purpose 
Bait. Get the chart for the sector (you should pretty much know by now that 
"getting the chart for the sector" means feeding the Fishman) and dock at the 
island, being careful of the Battleship nearby. Enter the shellfish in the 
middle to arrive at a Great Fairy Fountain. The Great Fairy inside will upgrade 
your wallet so that you may carry up to 1000 Rupees. Neat. Exit. Approach the 
eastern palm tree to make a rare Blue ChuChu appear. Kill it and grab its 
Jelly. The Postbox may also have a new letter. This is from the Beedle that 
sells rare items, as I told you before. Packaged with it is a measly Green 
Rupee. At least you know what the items are. Before sailing away, bring up 
Treasure Chart 24. There's a sunken treasure nearby. Sail there and salvage it 
to get a Silver Rupee. Perfect for your new wallet!

Sail west now to the next sector, and get the chart there. Dock at Star Island.
Around here is a Korok with a wilted tree, and a boulder on each "arm" of the
island. Blow up the boulders until you find a Blue ChuChu and a hole. Kill the
ChuChu to get its jelly. Don't enter the hole. Instead, bring up Treasure Chart
7 to spot a sunken treasure nearby. You know the drill, salvage it for another
Silver Rupee. There's a watchtower in this same sector that has a chest 
containing a Golden Feather, if you want to grab it. Sail east until you just
arrive at the Northern Fairy Island's sector, and look around with the 
Telescope to find a submarine with a few rafts on the side of it. Sail there
and enter the sub. Kill all the Moblins below, then climb up and swing across
to the little room. A chest will appear. Open it for a Treasure Chart. Nice.
Sail east to the next sector and get its chart. There's nothing particularly
interesting here at Gale Isle yet, so sail east again and get the chart for the
next sector.

Get on Crescent Moon Island, which is actually nothing more than a large piece
of rock. On the west side is a treasure chest and two Blue ChuChus. Kill the
ChuChus for their jelly, and open the chest for another Treasure Chart. Open up
Treasure Chart 11 for some sunken treasure nearby. Salvage it for a Piece of
Heart! (HEART PIECES: 9 out of 44) One last thing before sailing east to the
next sector. Take out your Telescope and find a submarine around here. For
reference, the Old Man Ho-Ho is looking at the sub with his telescope. Sail
there and enter it. Inside, kill Miniblins until all the skull torches are lit
up, then climb up the ladder that falls. Open the chest for a Treasure Chart! 
Exit the sub and sail east to the next sector and get its chart. Nothing too
interesting here yet.

Sail east to the next sector and get its chart. Again, nothing too interesting.
Sail south and get the next sector's chart. Sail west until you pass Windfall
Island, and get the chart for the next sector. Bring up Treasure Chart 22 near
the island to find a sunken treasure. Salvage it for a Silver Rupee! Land on
the island and pass under the bridge for a Blue ChuChu. Get its jelly, then
sail west and get the next sector's chart. Bring up Treasure Chart 29 to find a 
sunken treasure. Salvage it for a Silver Rupee. Land on the smaller island near
where you got the treasure. A Blue ChuChu is by the Korok's wilted tree. Now 
stay clear away of the tornado and sail west to the next sector, getting its 
chart once you arrive. Now sail south and get that sector's chart. Land on the
island now. A Blue ChuChu is by the southern tree. Sail to the watchtower and
open the chest for a Skull Necklace. Sail east to the next sector and get the
chart. Look for Beedle's Shop Ship and enter, as this is the "specialty" one.
Purchase the Empty Bottle for 500 Rupees. We can't afford any other items now, 
so exit. In this same sector, sail a bit southeast to find three watchtowers. 
The only one you can access from down here is the middle one, so climb it. Kill
the Bokoblins and open the chest for a Red Rupee. The other watchtowers are
pointless unless you want more Joy Pendants. You'll have to use the Wind's
Requiem along with the Deku Leaf to reach them. Sail east to the next sector
and get the chart. Make sure to avoid the flock of seagulls.

Land on Tingle Island and find the Blue ChuChu. Kill it for its jelly, then
bring up Treasure Chart 10 to find some sunken treasure. Salvage it for a
Silver Rupee. Sail east to the next sector and get the chart. It may be 
difficult with all the Gyorgs and Octoroks though. Once done, sail east to the
next sector, get the chart, then land. Look around for the palm tree to find a
Blue ChuChu. Now blow up the boulder with a bomb and head inside. The Great
Fairy will increase your bomb capacity. You can now carry 60! Exit, and bring
up Treasure Chart 3 to reveal some sunken treasure near here. Salvage it for a
Silver Rupee. Last but not least, look around to find a watchtower. Sail there
and destroy all the cannons with your cannon bombs, then climb the watchtower.
Kill the Bokoblins (and free Joy Pendants with your Grappling Hook) and open 
the chest for a Boko Baba Seed. Sail east and get the chart for the sector
past Fire Mountain.

Sail south to the next sector and get its chart. Land on the island and look 
for the Blue ChuChu near the eastern palm tree. Sail west and get the chart for
the second sector past Eastern Triangle Island. In other words, sector D4. D5
is completely empty, and thus no Fishman. You'll learn why later... After 
getting the chart for Six-Eye Reef, sail west until you reach sector D1, past
Greatfish Isle. Inside the reef, bring up Treasure Chart 38 to find a sunken
treasure. Salvage it for a Piece of Heart. (HEART PIECES: 10 out of 44) Now 
sail south and get the chart for the next sector. Land on the island and search
around its east side for a Blue ChuChu. Now look northwest from the island to 
see some Battleships. Sail to them and down them with cannon bomb fire. One of
the Battleships is gold and will leave sunken treasure behind when downed.
Salvage it to find a Triforce Chart! This is useless for now, but keep it with
you. Sail east to the next sector and get the chart for it. Sail east to the
next sector and get the chart for it. (Yes, I copied the sentence. Nothing on 
the Islet of Steel, pretty much.)

Land on the island, and climb it until you reach a large boulder with a face.
Get behind it to find a Blue ChuChu. Keep sailing east and get the chart for 
the next sector. Keep sailing east until you reach sector C7. Get its chart.
Sail south and get the next sector's chart. Sail west and get the chart for the
sector past Forest Haven. This unique-looking island will have some importance
later. Sail west and get the next sector's chart. Land on the island and find
the Blue ChuChu by the west palm tree. Blow up the boards blocking the entrance
to the Great Fairy Fountain there with a bomb and enter. The Great Fairy inside
will upgrade your bomb capacity. You can now carry 99 Bombs. Exit and sail 
west. Get the chart for the next sector. Avoid the tornado and sail west some
more and get the chart for the next sector. Don't worry, we're almost to our
destination. Sail west again and get the chart for the next sector. Bring up
Treasure Chart 23 to find sunken treasure near the island here. Salvage it for
a Piece of Heart! (HEART PIECES: 11 out of 44) Sail south and get the chart for
the next sector. Kill any Seahats that might annoy you using cannon bombs, and
bring up Treasure Chart 9 to spot sunken treasure. Salvage it for a Silver
Rupee. Phew. As of now, you're probably filled with Rupees again. We'll go to
Beedle's specialty Shop ship after we're done at Outset Island.

Sail to Outset Island. If you skipped paragraphs up to here, I'll just let you
know right now: you missed an Empty Bottle, some Treasure Chart treasures (that
include Heart Pieces), and some Great Fairy upgrades. You can go back and get
these whenever you feel like it, just remember that the item summary after this
section may not match up. Anyway, once on the island, your first destination is
the forest where you first encountered Tetra. You'll have to change the wind
direction and float across with the Deku Leaf, since that one incident with 
your sister being kidnapped from the bridge kinda broke it. Plus you'll have to
jump from the highest point, not just where the bridge used to be. Once in the
forest, go through it until you reach the boulder. Bomb it and head inside the
hole to find a Great Fairy Fountain. She will upgrade your wallet! You can now
carry 5000 Rupees. You'll be rich in no time! Make sure to grab a Fairy to put
in one of your bottles, and leave. Enter your house to visit your Grandma, and
you'll find out she's sick. Cure her with one of those Fairies and she will be
well again! For being so considerate of her, she'll give you some of her 
wonderful Elixir Soup. This soup is so good that it restores all of your health
and magic, plus doubles your attack power until you take damage. Not only that, 
a full bottle has two servings!

Wow, that was sweet of her. Anyways, turn on your Tingle Tuner. Explore the 
beach near your house until, on the Tingle Tuner, Knuckle appears and a 
conversation comes up. Finish the little sidequest (see the Tingle Tuner 
section for more info) and you will be given the "Hand-Me-Down Tingle Tuner"
service on the Tingle Tuner function. This is basically a "shop anywhere"
feature. Also, Knuckle will be at the Tingle Island after this, so that you may
take his picture and get the figurine at the Nintendo Gallery. (though his 
figurine is optional, it doesn't feel complete without it) Anyway, enter Orca's
house. You can do some sword training with him. Basically, land at least 500
hits on him before he hits you three times, and you will be rewarded with a 
Piece of Heart. Yeah, it'll take a while, but just bear with it. (HEART PIECES:
12 out of 44) To make it easy on yourself, do a series of hits and then shield
until he attacks. Lather, rinse, repeat. Also, if he blocks during your attack,
that means he will counterattack. Block immediately.

Once that is done, it's time to do the business we came for in the first place.
Get on your boat and sail to the island's south side, and approach the 
whirlpool. See the giant rock slab with a weird design on it sitting against 
the island? Fire bombs at the parts of the slab that flash red when hit to 
break it apart, revealing a large cave entrance. The whirlpool will disappear,
and you will sail inside. Watch the cutscene and Jabun will give you NAYRU'S
PEARL. Now we will exit Jabun's hideout. The King of Red Lions will explain 
that Ganon's endless night curse has been broken by the power of the pearl you
have acquired. Thank goodness, we'll finally see daybreak again! Anyway, before
we go deposit the pearls, let's sail east and cover the rest of the sectors of
the Great Sea. Sail to A3 and get its chart.

Headstone Island will become important later. For now, sail east again and get
the next sector's chart. Now, assuming you haven't encountered "it" yet, look
around with the Telescope to find a flock of seagulls. Sail there and you will
be trapped in a whirlpool...and "it" will appear from the center of the 
whirlpool! A Big Octo! Your objective, before you get sucked in, is to bomb all
four of its eyes. If successful, the Big Octo will surrender, and a Great Fairy
will appear! As thanks for rescuing her from the beast, she'll lengthen your
magic meter. Now you can use more magic at a time! Now sail east to the next
sector and get its chart. These extremely small islands are the Angular Isles.
Bring up Treasure Chart 15 to find sunken treasure nearby. Sail to it and 
salvage it for a Piece of Heart! (HEART PIECES: 13 out of 44) Now sail east to
the next sector and get its chart. Land on the southern island. Get on the
highest point, have the wind blow northward, and glide with the Deku Leaf to
the other island. Find a Blue ChuChu hiding around there. Ignore the hole in
the ground for now and get back to your boat. Sail east to the last sector and
get its chart. Bring up Treasure Chart 33 to find sunken treasure near these
rocks (poor excuse for an island). Bomb all the Kargarocs so that they won't
bother you, and salvage the treasure for another Piece of Heart! (HEART PIECES:
14 out of 44) Lastly, sail all the way back to sector E2 and enter the Beedle
Shop ship. Buy the Piece of Heart for 950 Rupees. (HEART PIECES: 15 out of 44)

Now, considering the shop will be closing soon (we need that Treasure Chart!)
sail east to Tingle Island. The Postbox may be wiggling. Check for a letter 
from your grandma. Packaged with the letter is a Red Rupee. How nice. Climb on
top of the tower and talk to the Tingle look-alike in pink to get 50 Rupees
per Tingle Statue you brought here. That makes a total of 100 Rupees. Well, 
that's a start. Sail to Outset Island. Time for a little money-making secret.
Turn on your Tingle Tuner. See the ledges beside your house? Climb up them and
sidle along to the next ledge. There's a pot here, but ignore it. Looking
around the cliff, you'll spot the edge of another ledge. Change the wind
direction so that you can glide over there with the Deku Leaf. On this ledge,
Tingle will spot something. Press A on the GBA and he will tell you to use a
Tingle Bomb there. Doing this will make a big hidden pot appear. Break it for
an Orange Rupee. Now you can enter and exit any house and the pot will be back
so that you can constantly get Orange Rupees. If you don't have the Tingle 
Tuner, there's another money-making trick, and it's basically just sword 
fighting with Orca. You gain Rupees by huge amounts every time you break your
current record. Once you gain at least 1000 Rupees again, sail north back to
that specialty Beedle shop and buy the Treasure Chart from him. Phew, that's
all for this section of the walkthrough.

***NOTE: I just figured out that the Beedle Shop closing is just to scare you 
into going Rupee hunting. The shop doesn't actually close until you get the 
Empty Bottle, Heart Piece, and Treasure Chart, so you can take your time. 
However, it's best to get them as soon as possible so you don't forget about
them later on down the road. Plus it'll save money for an upcoming part of the
game.

-------------
ITEM SUMMARY
������������
EQUIPMENT: Hero's Sword, Hero's Shield, Pirate's Charm

ITEMS:
Telescope
Sail
Wind Waker
Grappling Hook
Spoils Bag
Boomerang
Deku Leaf
Tingle Tuner
Deluxe Picto Box
Bait Bag
Bombs
Delivery Bag

WIND WAKER SONGS:
Wind's Requiem
Song of Passing

EMPTY BOTTLES: 3

CHARTS:
Tingle's Chart
Beedle's Chart
Triforce Chart 5  [ ]
Treasure Chart 1  [X]
Treasure Chart 3  [X]
Treasure Chart 4  [ ]
Treasure Chart 7  [X]
Treasure Chart 9  [X]
Treasure Chart 10 [X]
Treasure Chart 11 [X]
Treasure Chart 15 [X]
Treasure Chart 22 [X]
Treasure Chart 23 [X]
Treasure Chart 24 [X]
Treasure Chart 29 [X]
Treasure Chart 31 [X]
Treasure Chart 33 [X]
Treasure Chart 34 [X]
Treasure Chart 38 [X]
Treasure Chart 39 [X]

UPGRADE ITEMS:
Heart Pieces: 15 (3)
Great Fairy Upgrades: 5
Boss Heart Containers: 2

Total Health: 8 Hearts
-------------
  __
 /_ \
| \__|
 \____________________________________
The Legend Revived             /
------------------------------

Now that you have a new chart, let's go salvage its treasure already. Opening
it up reveals that its sunken treasure is in sector B5, near Southern Fairy
Island. Sail there and salvage the treasure for a Piece of Heart! (HEART 
PIECES: 16 out of 44) Alright. Sail north to Southern Triangle Island. Approach
the statue on the island and you will place Nayru's Pearl in its hands. Sail
northeast to Eastern Triangle Island now. Place Farore's Pearl in the statue's
hands, then sail northwest to Northern Triangle Island. Place the last item,
Din's Pearl, on the statue's hands, and watch the cutscene. A TALL tower will
rise from the waters where that empty sector of the Great Sea was. Before 
sailing into the tower, find the Fishman and get the chart here. Now sail 
inside the Tower of the Gods.

----------------------
TOWER OF THE GODS
�����������������
The main room of this dungeon is a bit interesting. It's filled with water, so
you'll have to travel by cruising with your boat. The water level occasionally
rises and falls, so that you may access other areas. For now, cruise east and
enter the door under the gazebo when the water level is low. In this room, look
up to find alcoves blocked off by cracked walls. The water level rises here 
too, so push/pull the blocks so that they will be under the alcoves so you can
jump in them. One of the alcoves has a treasure chest containing the DUNGEON
MAP. Exit to the main room. Cruise north to the next ledge. Here, see the 
glowing spot? Place a statue on it to open the door. Enter.

In this little hall, move forward, kill the Yellow ChuChu, and jump down into
the pit while the water level is low. Place a small box onto the glowing spot
to make a magic bridge appear. Get across it and pick up the object. Take it
across into the main room, and place the object on the cross-shaped hole. This
will open the gate leading farther east. Cruise there, and at the end, place 
the two statues on the glowing spots to open the door. Enter it. In this room,
you will have to push wooden boxes so that they create a sort of bridge. To 
know the correct spacing, use the first two boxes' (in the middle) distances as
reference. Doing this, you'll be able to flawlessly hop over to the other side
once the water level is up. Grab a Boko Stick and light it, and hop across. 
Light the two torches there and a chest will appear. Open it for a small key!
Go back to the main room.

Cruise to the west side and bomb all the cracked walls with cannon fire. Get 
off your boat so that you can get on the west side. Walk to the north side and
enter the door. Kill the Red Bubble and open the chest for the COMPASS. There's
a suspicious eye on the wall here, but we'll come back for it later. Exit, 
light a Boko Stick, and go down the stairs while the water is down and light
the torches there to make a chest appear. Go back up and open it for a Joy
Pendant. Enter the locked door. Inside, kill all the Yellow ChuChus to make a
magical staircase appear. Climb it and pick up the object. Bring it back to the
main room, go up the stairs, and place the object on the cross-shaped hole. 
This will make the structure to the north stop spewing water on its south end,
showing an entrance. Cruise over there and enter the door inside.

In here is a Beamos in the center and some Rats. What you'll have to do is 
carry some statues over to the glowing spots on the other side without getting
hit by any enemies. However, one glowing spot remains. Simply stand on that
yourself and platforms will activate, acting as elevators. Jump along them to
the top. Before entering the door, turn around to see a lone platform. Jump 
over there, and use a Tingle Tuner Tingle Bomb to make a chest appear. Open it
for the Goddess Tingle Statue! Now enter the door. This is an important-looking
room...Enter the east door. Take the platform across and enter the door. Cross
the magic platform and read the stone slab. It will tell you that if you want 
to call the statue to you, press R. So...get near the center platform here and
press R, and Link will say "Come on!" and the statue will arrive. (...Link 
spoke!?)

Have the statue follow you back across back to the room with the gap and the
floating platform. You'll have to pick it up and carry it the rest of the way.
Once taken to the central chamber, the statue will approach its pedestal, and
the center of the room will spawn a stone slab. Go there and read it, and 
follow along the notes with the Wind Waker to learn the COMMAND MELODY! With 
this, you can control nearby statues, instead of having them follow you around.
Once you learned this, the west door will open, so head in. In here, kill the
Red Bubbles and look upwards to see something you can latch onto with your
Grappling Hook. Swing across to the other side and enter the door. In here, 
swing across and call the statue down. Stand on the glowing spot to make a 
magic bridge appear. You'll have to stay on the spot, so use the Command Melody
and move the statue across the bridge. Swing across, pick up the statue, and
enter the previous room.

Place the statue onto the glowing spot to open the door to the south. Swing 
over there (the King of Red Lions will contact you about the statues) and enter
the door. In this room, you'll have to face a Darknut.

------
MINI-BOSS: Darknut

To fight this difficult enemy, you must use parry attacks, cutting off its 
armor. Once its armor is gone, you're free to attack it. Not much to say about
this, really. Like that mini-boss in the Forbidden Woods, these become somewhat
common enemies later.
------

Once the Darknut is killed, a chest appears. Open it for the HERO'S BOW! Now 
you can fire arrows at distant things! Make sure to assign this to one of your
item buttons. Exit the room. In here, shoot an arrow at the eye on the wall to
make platforms float out and act as a bridge. Swing over to the statue, pick it
up, and carry it across to the central chamber. Once the statue is taken to its
pedestal, let's return to the entrance room. Remember that eye on the wall in
that Compass room that you ignored? Go back to that room, shoot the eye, and
the wall will open up. Open the chest that's revealed for a Treasure Chart! Now
return to the central chamber and take the east door again.

Kill the Wizzrobe here so it won't bother you, and look south while on the
moving platform to spot an eye. Shoot it to make another moving platform 
appear. Get on it and ride it up to the door. Enter it to see two Armos 
Knights. To kill these, throw bombs into their mouths when they're open. Once
they're both killed, open the chest for a Joy Pendant. Head back to the central
chamber and take the north door. In here is a giant balancing scale. First up,
drop down and take the east door. In here, you'll have to ride moving platforms
until you see eyes on platforms. Shoot the eyes to make the platforms move. 
Grab the treasure on the north end for a small key, then get on the eye 
platform up here. Face west and shoot the eye to make another chest appear on
the south end. Open it for a Joy Pendant. Return to the balance scales room.

What we're wanting to do is to weigh down the west scale so that we can bomb 
the cracked wall just on the surface of the water. To do this, place a statue
on the scale. Now get out a bomb, wait until it's about ready to blow, and 
throw it at the cracked wall to blow it open. Enter the door that's revealed.
Inside, play the Wind's Requiem on the blue mark on the floor to make a 
treasure chest appear. Open it for a Treasure Chart! Now kill the Armos Knights
and exit. Now, to get up to the north ledge, you will have to place two statues
on one scale, climb up, and jump to the other scale. Now you won't weigh it 
down, so enter the locked door to the north. In here, you'll have to pass a
fence of beams. To do this, climb onto the pedestal, and use the Deku Leaf to
glide over the fence. Call down the statue, then control it. (By "control it",
I mean use the Command Melody.) Move it onto the glowing spot to bring down the
laser fence so Link can get out, then carry the statue to the previous room.

To get across here now, place the statue onto one of the scales, then place
other statues on the other scales until both you and the moving statue won't
weigh it down too much. Pick up the statue and carry it to the central chamber.
Doing this will create a warp to the upper levels! Head inside the warp to get
warped to the third floor. In this room, pick up the statues and place them on
the glowing spots, then stand on the last one to bring down the laser fence.
Open the chest for the BIG KEY. Now the statues you used will activate (they 
are Armos) so kill them by shooting their eyes to stun them, then slashing the
gems on their backs. This will open up the door up to the boss door. You're
pretty high up now, just avoid the Beamos and the Kargarocs, and get up to the
boss door. Enter it.

-------------
BOSS: The Great Arbiter, Gohdan

This boss reminds me of Star Fox for some reason...anyway, in order to damage
this boss, you will have to shoot the eyes on its hands with arrows until both
are done simultaneously. This will cause the boss's eyes to open. Shoot arrows
into those eyes and the boss's face will fall onto the ground, its mouth open.
Throw a bomb into the mouth to actually damage it. Afterwards, you must repeat
the whole process again until it's defeated. If you run out of arrows or bombs,
Gohdan will spit them out from its nose.
-------------

****END OF DUNGEON****

A warp will appear when Gohdan is defeated, and so will the Heart Container.
Grab the Heart Container before leaving. You will end up on the very top of the
Tower of the Gods. Climb the ladder and latch onto rung of the bell with the
Grappling Hook to ring it, causing a portal to appear down near the entrance to
the tower. Link will sail to it, and will sink down into the ocean once they
enter the portal...As they descend, Link will notice the remnants of a familiar
(to us, anyway) land...Is it Hyrule? It is! But...why is it so...black and 
white? Anyway, let's enter the castle.

...Huh. Darknuts and Moblins are everywhere, but they're...frozen in place. 
Head to the other side and the King of Red Lions will contact you, saying that
the item you're looking for is hidden within the basement of this castle. To
get there, we have to solve this puzzle nearby. See the three triangle-shaped
boxes? You'll have to push them so that all of them fit on the Triforce mark on
the center. Doing this will make the statue of the Hero of Time move aside,
revealing a staircase to the basement. Once in the basement, walk forward and
the King of Red Lions will contact you once again. He says to take the sword 
that lies in front of you...the Master Sword. Walk toward it and Link will pull
it out.

Hooray! You got the Master Sword! Doing this also broke the curse that swept
Hyrule, freezing everything in time. Everything is now in color! Sweet. Before
leaving, if you look around this room, Ocarina of Time fans will immediately
recognize what's on the stained glass windows...it's the six sages from Ocarina
of Time! Rauru, Saria, Darunia, Ruto, Impa, and Nabooru. Plus, one of them
depicts Ganondorf in his beast form in Ocarina of Time, with the Triforce above
him. Anyway, exit out of the basement and prepare to fight a lot of Darknuts 
and Moblins. You can't exit the castle until all of them are defeated, so use
this opportunity to snatch a lot of Knight's Crests and Skull Necklaces with
that Grappling Hook.

Once back to your boat, we'll be able to save Link's sister along with those
other gals we saw! So cruise into the portal to go back to the surface of the
Great Sea. Before we go do that though, let's do some other things first. Open
up Treasure Chart 6 to find sunken treasure within Six-Eye Reef, which is just
west of the Tower of the Gods! How convenient. Sail there and salvage the 
treasure for a Silver Rupee. Now open Treasure Chart 30 to find a sunken 
treasure by Pawprint Isle. Sail northeast to sector F5 and salvage the treasure
for a Piece of Heart! (HEART PIECES: 17 out of 44) Now sail to sector F2, 
Mother & Child Isles. See the tornado? Approach it, and Cyclos will appear! 
Shoot him with arrows and he will surrender, and teach you the BALLAD OF GALES
for your Wind Waker! Now you can warp around the Great Sea in various spots!

Now that all that's done, time to visit the Forsaken Fortress once again...

----------------------
FORSAKEN FORTRESS
�����������������
Sail to the south/southwest side of the fortress to find a large wooden fence.
Bomb it and sail in. It's pretty simple, you have to get back to where you saw
Link's sister. Approach the area where the searchlights are shining and 
something will form...

------
MINI-BOSS: Phantom Ganon

The way to beat this miniboss is to play "tennis" with him, by slashing the
energy balls that he fires at you. He may send it back to you, so slash the 
ball again. Keep doing this until he gets hit, and he will float down to the
ground. Slash him until he disappears. Do the same thing again until he is 
defeated.
------

A chest will appear once he's defeated. Open it for the SKULL HAMMER. You can
use this to hammer down switches and other things. Use the hammer to pound down
the things blocking the stairs like last time, then go into the hall. Head into
the north room and jump down to find a giant pot. Climb up so you're above it,
get the Tingle Tuner on, and backflip into it. Now the price of Ting is 
reduced! Now, to take down the searchlights again. Because, when it comes time
to sidle along those high walls, being caught with the searchlights means bombs
will be shot at you, making it near impossible to cross. So...get up to the
second floor and take the door surrounded by obstructions. You'll have to 
hammer them down first.

In this outside hall, take the left opening and go up the ramp. Go up the only
ladder at the top that you can, and kill the Bokoblin manning the searchlight.
Jump down to that main area where all the searchlights point to, and go back up
the stairs again. Go up the ramp instead of heading inside the hall, and climb
the ladder at the end to fight another Bokoblin. Two searchlights down... Now,
to make things easy, look east from up here. The last searchlight is just east
of us. See the ladder by it too? Well, change the wind direction to blow 
southeastward, and use the Deku Leaf to glide over to that ladder. Climb it and
kill the Bokoblin.

Phew, all the searchlights gone again. Go down the ladder and enter the west
door, going clockwise to the large northwest room, the boat docking room. You
will have to use the Deku Leaf to glide over some gaps that no longer have 
hanging lanterns and use the Skull Hammer to pound down obstructions. Once 
there, take the north door facing out south like last time. Climb up the 
stairs, ignoring the Miniblins, and start heading north up the path. Pound the
obstructions down and sidle along two walls to reach a giant door. Pound the
switch to unlock the door, and head inside to finally be back where the girls
are captured.

Link will try to open the cell, but it's locked. Then Tetra and a couple of her
pirates make an appearance! She has them unlock the cell and free them. She
notices the sword Link is holding, as if it's familiar to her. Not only that,
but the sword wiggles around in her presence...what could that mean? Before 
they leave, Tetra suggests taking care of that large bird. Here he comes...!
Oh no...the tower is filling with water, and that bird is gonna try to prevent
you from escaping to the top! It will do lunge maneuvers and chop away the 
wooden paths to try to keep you away, but if you're fast enough, you'll avoid
all of that easily. Once you get to the top, the bird will try to prevent you
from getting up one last time by completely blocking the path with its body.
Just slam its head with your Skull Hammer to make it move. Once at the top, the
ceiling of the tower will slowly close, but not without that large bird 
escaping for one final fight!

-------------
BOSS: Great Leader, Helmaroc King

It's time for some sweet payback after what all that bird did! He will fly 
around and then land. He will walk toward you and attempt to peck you into the
ground. Unfortunately for him, his beak gets stuck. At this point, pound his
head with the Skull Hammer. He will fly away again and attempt the same 
strategy as before. Do this three more times and he will have a new attack, 
which is simply charging at you while in the air. It's simple to dodge. Another
attack when he lands is him floating just above the ground and flapping his 
wings ferociously, creating wind to try to blow you into the spikes on the end.
Simply run against the wind and you'll be fine. Eventually he will resort to 
the peck attack. Hammer him one more time and his helmet will crack open.

His beak may still be stuck in the ground, so start slashing his head. 
Basically now, you have to slash his head instead of pound it whenever he does
his peck attack. Eventually, he will be killed.
-------------

Once he's killed, he will drop a Heart Container, and the way forward will be
opened. Grab the Container and continue up into the wooden abode. Inside is
Ganondorf, but he is not threatened by the Master Sword that you wield, and 
says that by pulling the Master Sword from its pedestal, the seal on 
Ganondorf's magic has been broken, and now he's freely able to rule over the 
Great Sea! Crap! Link tries to rush Ganondorf and strike him, but it barely
phases him. Ganondorf says that the blade you possess no longer has the power
to repel evil. (!) Tetra comes in to distract Ganondorf before he tries to 
slice Link in half. He picks up Tetra by the neck, and notices that his 
Triforce piece is resonating...he grins widely and says that he finally found
Princess Zelda! Can it be...?

****END OF DUNGEON****

With Link and Tetra seemingly done in by Ganondorf, all hope seems lost, but 
they are suddenly swiftly taken away by two Rito. Then, Valoo comes and burns
down Ganondorf's abode to a crisp! Yay for the typical hero brigade rescue!
Tetra is unconscious and on your boat, and you are before the Tower of the 
Gods. They go back down to Hyrule... Once they're back down there, Tetra wakes
up. The King of Red Lions tells you through the Pirate's Charm that you must go
back down to the room where the Master Sword slept.

So go do that. There isn't any other puzzle to do to gain access to the 
basement, and no enemies stand in your way, so just head down there. A 
mysterious figure is seen... The guy tells you the true origin of the Pirate's
Charm, and finally reveals to you that the place you stand in now is Hyrule, 
and he is its king. He explains to Link that he was indeed the King of Red 
Lions who led him here. He then explains why Hyrule ended up this way, and 
calls Tetra forward. He says that the necklace Tetra wears is part of the 
Triforce of Wisdom, and he holds the remaining piece. The two pieces merge, and
Tetra's true form is revealed: She is Princess Zelda!

He instructs Link that you and him must return to the surface and restore the
Master Sword's power, and keeps Zelda locked up down here to keep her away from
Ganondorf. Sounds safe...he then disappears. Is he a...? Return back to the
King of Red Lions and return to the surface.

-------------
ITEM SUMMARY
������������
EQUIPMENT: Master Sword, Hero's Shield, Pirate's Charm

ITEMS:
Telescope
Sail
Wind Waker
Grappling Hook
Spoils Bag
Boomerang
Deku Leaf
Tingle Tuner
Deluxe Picto Box
Bait Bag
Hero's Bow
Bombs
Delivery Bag
Skull Hammer

WIND WAKER SONGS:
Wind's Requiem
Ballad of Gales
Command Melody
Song of Passing

EMPTY BOTTLES: 3

CHARTS:
Tingle's Chart
Beedle's Chart
Triforce Chart 5  [ ]
Treasure Chart 1  [X]
Treasure Chart 3  [X]
Treasure Chart 4  [X]
Treasure Chart 6  [X]
Treasure Chart 7  [X]
Treasure Chart 9  [X]
Treasure Chart 10 [X]
Treasure Chart 11 [X]
Treasure Chart 15 [X]
Treasure Chart 22 [X]
Treasure Chart 23 [X]
Treasure Chart 24 [X]
Treasure Chart 29 [X]
Treasure Chart 30 [X]
Treasure Chart 31 [X]
Treasure Chart 33 [X]
Treasure Chart 34 [X]
Treasure Chart 38 [X]
Treasure Chart 39 [X]

UPGRADE ITEMS:
Heart Pieces: 17 (1)
Great Fairy Upgrades: 5
Boss Heart Containers: 4

Total Health: 11 Hearts
-------------
  __
 /_ \
| \__|
 \____________________________________
Sage of Earth Reborn           /
------------------------------

The King of Red Lions mentions that we could've gone to the required temples
while down in Hyrule, but Ganondorf has erected a barrier surrounding the 
castle, preventing anyone from leaving. Figures. Would've been awesome to 
explore Hyrule again. Anyway, once you surface, he tells you of the Hero of 
Time, and how the elements that made him a hero seperated from him when he 
journeyed to another land. This Triforce of Courage seperated into eight shards
and are spread throughout Hyrule. But because of that barrier around Hyrule 
Castle, the shards must be salvaged up and pieced together. So now we have 
three objectives!

Let's do things one at a time, however. Both temples can be done in any order,
but I'm used to doing the Earth Temple first, so let's go do that. Before doing
anything to get there though, let's do a few things. First off, warp to the 
Mother & Child Isles using the Ballad of Gales. You will warp inside one of the
isles and find out that a Fairy Fountain is kept inside. The Fairy Queen will
appear, and after she talks to you, she gives you the FIRE ARROWs and ICE 
ARROWS. To use the different arrow types, take out your Bow and press R to
switch between normal, fire, and ice. Using fire and ice arrows cost magic,
however. Warp to Greatfish Isle and sail northwest to the Western Fairy Island.
To open up the way inside, hammer down the switch to lower the flame blocking
the way. Head inside, and the Great Fairy will give you an arrow upgrade. You
can now carry up to 60 arrows! Exit and warp to Tower of the Gods. Sail east to
Thorned Fairy Island. There, pound down all three switches with your hammer to
open up the entrance. Head inside, and the Great Fairy will upgrade your 
arrows, so that you can carry up to 99 arrows! That's all the Great Fairy 
upgrades in the game.

Exit. Now, about this time, the Postbox should have mail in it. If it's not
wiggling yet, use the Song of Passing until it does. See what's inside, and you
will find out that it's a priority letter, and you need to pay 201 Rupees to
view it. By now, you should have plenty, so go ahead and pay. It's a letter 
from Tingle! Packaged with the letter is the IN-credible Chart, which shows you
where all the Triforce Charts are, so that you can find all the Triforce 
pieces. Cool. You may also have another letter, this time from your sister. She
tells you of the experiences she had with Tetra's pirate crew as they took her
back to her home island. She says she helped around with chores, and got paid
for it, so she brought all her earnings to you. A Red Rupee! Nice.

Sail northwest to Fire Mountain. Find the flock of seagulls and approach it to
fight another Big Octo. This one has eight eyes. Shouldn't be too hard to kill.
In its wake is a light ring, showing sunken treasure. Cruise over there and
salvage it for an Orange Rupee. Now continue sailing to the actual Fire 
Mountain. It's always erupting, isn't it? Well, how do we stop it? Shoot an Ice
Arrow into the fire to freeze it, thus cooling down the whole island. Land and
start climbing, and quickly! You have five minutes to climb it and fall into 
the volcano before it erupts again. You will have Helmarocs to annoy you, but
ignore them. (At the most, just yank their Golden Feathers off with the 
Grappling Hook.)

Once inside, the timer is still ticking. Kill the Fire Keese quickly and jump
across the platforms over the lava. At the end are two Magtails. Kill them and
a treasure chest will appear. Open it to get the POWER BRACELETS! Now you can
lift and throw heavy objects! Lift and throw away the giant boulder here for a
small shortcut to the exit. Now warp to Forest Haven and sail west to Ice Ring
Isle. Once you approach it, notice the giant Freezard-like statue in the 
center, constantly blowing frigid air? Shoot a Fire Arrow into the frigid air
to warm up the island temporarily. You've got five minutes to enter the cave
inside the island. There is also a frozen chest on the east of the island. Use 
a Fire Arrow to melt the ice and open the chest for a Treasure Chart. Once
inside, the clock is still ticking. Move right and pass the small bridge to a
frozen pot. You can melt the pot with a Fire Arrow and break it for a few 
fairies. Climb up and go down the slide carefully. Pull yourself up and open 
the chest for the IRON BOOTS. Unlike in Ocarina of Time, these are an 
equippable item. No needless pausing just to switch between them!

Anyway, the way out will be available, but hold on, the strong wind blowing out
of the wall seems interesting. Put on the Iron Boots and start crossing the 
wind. Look into the alcove to spot a hole. Drop down it. In this secret area,
there are a bunch of things frozen up, including enemies. To make it easy on
yourself, take on the enemies one at a time and melt the ice blocks one at a
time. There's also a Darknut here. Make sure to get its Knight's Crest! 
Especially if you don't have 10 yet. Once they are all defeated, a chest will
appear. Open it for an Orange Rupee! Now exit the cave and you will exit Ice
Ring Isle completely. Phew, head back to your boat and warp to Outset Island.
We're to do a couple more things here. If you have 10 Knight's Crests, enter
Orca's, and present them to him. He will teach you a new ability. I present to
you...the Hurricane Spin. Hold B to charge up power in your sword, and when it
glows brightly with power, release to spin wildly around like a Hurricane, 
cutting anything in your path. It can be controlled, and uses a bit of magic to
use.

Now, head up to the pig pen to find a giant black pig. Wow, what did they feed
him? Anyway, lift him up (with the help of the Power Bracelets) and carry him 
to the east island. Place him near the patches of black dirt and throw some
All-Purpose Bait onto the dirt. The pig should go after it and dig into the
dirt. He should dig up a Piece of Heart in one of them! (HEART PIECES: 18 out 
of 44) Now warp to Forest Haven and sail northeast to Bird's Peak Rock. Open up
Treasure Chart 36 to find sunken treasure here. Salvage it for a Silver Rupee!
Now warp to Windfall Island to get a couple of things. Make sure it's night, 
and go to the auction. Get another Treasure Chart and a Piece of Heart from the
auction! (HEART PIECES: 19 out of 44) Once you exit, look around nearby to see
a poor blonde-haired girl. Talk to her and she'll tell you to go away. So...go
hide somewhere. She will take off, so follow her quietly. Hide whenever she 
stops and looks behind her, and eventually you will follow her to a safe that
she's trying to open in Zunari's shop. Confront her, and every time you're 
asked a question, pick the top answer. Eventually she'll give you an EMPTY 
BOTTLE as thanks for correcting her ways.

Change it back to day and head into the school. Present to her the Joy 
Pendants you have (need at least 20) and she will give you the CABANA DEED. You
now have your own private island! ...It's actually used to help find a Triforce
Chart. Now, if you have 20 more Joy Pendants, give them to her and she will 
give you the HERO'S CHARM. This special mask allows you to see how much health
enemies have when worn. We're not yet done with the teacher yet. Talk to her
about volunteering, and she will say that it's about planting flowers all 
around Windfall, and that Zunari started the association for it. Talk to Zunari
and fill up your Delivery Bag with Town Flowers. You will have to place them on
all the various brown stands seen around town. Keep in mind that some of them
are inside buildings and on high stone overpasses. When you're sure you've got
them all, talk to the guy who always sits on the bench overlooking the sea near
Zunari's and he will give you a Piece of Heart for making the town look nicer!
(HEART PIECES: 20 out of 44) You may have to talk to him twice.

Not yet done at Windfall! Go up the wooden stairs at the top and enter the 
door. Talk to the guy (who was poor before) and give him 20 Skull Necklaces. He
will give you a Treasure Chart! Next, go to the windmill lighthouse's entrance,
and walk along the grassy ledge until you see a ladder. Play the Wind's Requiem
to make the wind blow northward, then climb the ladder. Press the switch at the
top and the windmill will move again! Enter the windmill lighthouse and go 
upstairs. Back outside, make sure it's night, and get on one of the seats on 
the arms of the windmill. Ready a Fire Arrow and shoot it inside the 
lighthouse. This will make the lighthouse light up brightly again, and also 
spawn a treasure chest on a small island by Windfall. Go down and talk to the
man with the yellow cap and he will give you a Piece of Heart! (HEART PIECES:
21 out of 44)

Now to get that treasure chest. Move to the Bomb Shop, change the wind 
direction to blow southward, and glide over to that small island using the Deku
Leaf. Open the chest for another Piece of Heart! (HEART PIECES: 22 out of 44)
Now to salvage the treasures we got from those two charts. Open up Treasure 
Chart 18 to find sunken treasure by Windfall Island! Sail over there and 
salvage it for...A MEASLY GREEN RUPEE!? Ugh. Anyway, sail southwestward to Rock
Spire Isle, and open up Treasure Chart 2 to find sunken treasure by the island.
Salvage it for a Piece of Heart! (HEART PIECES: 23 out of 44) Now to do a 
little trading thing. Make sure you have a Town Flower (from Zunari's Shop) and
take it to the Wandering Merchant (I'll call them Goron Merchants, since they
are basically Gorons) on either Mother & Child Isles or Bomb Island. Give him
the Town Flower and he will buy it for 20 Rupees, plus one of his Sea Flowers.
Next, take the Sea Flower to the Goron Merchant on Greatfish Isle. Sell it to
him for 25 Rupees, and you will get an Exotic Flower. Take the Exotic Flower 
back to the Merchant on Mother & Child Isles. Sell him the item for the 
Pinwheel. Take the Pinwheel to the Merchant on Bomb Island, and sell it to get
the Sickle Moon Flag. Take the Sickle Moon Flag to the Goron on Mother & Child
Isles and sell it to get the Big Catch Flag. Sell the Big Catch Flag to the
Goron on Bomb Island for the Fountain Idol. Sell the Fountain Idol to the Goron
on Greatfish Isle to get the Skull Tower Idol. Sell that to the Goron on Mother
& Child Isles for the Big Sale Flag. Sell that to the Goron on Bomb Island to
get the Hero's Flag. Sell that to the Goron on Greatfish Isle for the Postman 
Statue. Sell that to the Goron on Mother & Child Isles for the Shop Guru 
Statue. Finally, give that to the Goron on Greatfish Isle for a Piece of Heart!
(HEART PIECES: 24 out of 44)

Phew, after that lengthy trading quest is over with, Zunari's inventory should
be filled! Return to Windfall Island during the day and talk to Zunari on the
"negotiations counter" and he will thank you so much for expanding his business
that he will give you the MAGIC ARMOR, a special item that, when activated, 
puts up a magic barrier around you, preventing you from taking damage from 
enemy attacks. Considering it uses magic, you can't use any other magic-using
items while wearing this. Anyway, head into the rich house on the second floor
like last time, and talk to the father's daughter. She says that she misses her
dearly beloved back on Forsaken Fortress...a Moblin. She wants you to send a
letter to this Moblin. Agree and she'll give it to you. Take the letter to the
Postbox, and wait/skip a day. Return to the rich house to see the Rito postman
get kicked out. Go outside and enter the Milk Bar. The Postman is there. Agree
to mail the letter for him to get the letter, then go back to the rich house 
and give the letter to her. As thanks, she will give you a Piece of Heart. 
(HEART PIECES: 25 out of 44) As of now, there's nothing left to do except 
deposit your Chu Jelly to Doc Bandam, if you want to.

Now for what you've been waiting for. Sail to Headstone Island. Land on the 
island and use a Hyoi Pear to take control of a seagull. Fly to the top of the
mountain to find a Piece of Heart. Collect it and press R to switch back to 
Link so that he may have it. (HEART PIECES: 26 out of 44) Now lift the large
rock and throw it, and enter. Inside, you will find a rather large headstone
with some markings on it. Bring out your Wind Waker, follow the notes, and you
will learn the EARTH GOD'S LYRIC. Afterwards, a Zora spirit will appear. Her
name is Laruto, the recently deceased sage of earth. She wishes for you to find
her heir, and that the large headstone will only break apart once the new sage
plays the song that you just learned. Laruto also carries a harp...where have
we seen that before...?

Ah yes, go to Dragon Roost Island. Enter the village as before, climb to the
second floor, and exit by the mail sorting desk. Swing across with the 
Grappling Hook around here, and go up to Medli. After speaking with her, play
the Earth God's Lyric and watch the scene. Medli has been awakened as a new
earth sage! Time to take her to the Earth Temple. Sail back to Headstone Island
and you will both head inside. Play the Earth God's Lyric one more time in 
front of the rock and Medli will join in, shattering the rock and allowing 
entry.

----------------------
EARTH TEMPLE
������������
The first room is simple enough. Pick up Medli and jump over to the door. She
will fly the both of you across. Enter the door while carrying her. In this 
next large room, kill both the Moblins and have Medli follow you up the stairs,
killing the next one. At the top, switch to Medli using the Command Melody and
experiment with her flying mechanics. Switch back and she might be a bit more
confident in her flying abilities. Pick her up and jump east toward the tower
there to fly over there. Press the switch, then switch to Medli. Have her fly
to the other tower and press the other switch to open the door. Carry her to 
the next room.

Kill all the ChuChus in here. The black/purple ones require a little more 
effort; lure them into the light and they will turn to stone. Now pick them up 
and throw them to shatter them. Killing them all will open the doors. Now, see 
the pot? Bomb it to break the boards on its top, so you can hop in. This is a 
magic warp pot. Now, you may see a weird watery object on the pedestal here. 
Switch to Medli and stand under the light. Press A and her harp will reflect 
light. Face that watery object and reflect light over there to reveal a hidden 
chest! Go over and open it as Link to get the DUNGEON MAP. Carry Medli to the 
next room.

In here, put Medli underneath the right beam of light and switch to her. Have
her shine light at the fog until you see a poundable switch. Focus the light
there and switch to Link without putting away Medli's harp and she will keep
shining light there. Go there without touching the fog (it keeps you from using
items if you're exposed to it) and hammer the switch to open the south door.
Carry Medli through that door. In this room, the coffins on the side will open,
revealing Red Bubbles. Kill them and look around the south of this room to find
a ladder. Climb it and pull away the block to reveal a light source. Have Medli
reflect light onto the watery object to spawn another treasure chest. Open it
to get a small key. Floormasters will appear on the ground, but they aren't
going for you, they're going for Medli. So approach them and they will try to
snatch her. Slash the Floormasters while they're out until they're dead. Carry
Medli to the fog room, then go through the north locked door.

Kill the ChuChus, including the dark ChuChus. But how? Look around to see a
window covered in curtains. Burn the curtains off with a Fire Arrow to reveal a
light source. Perfect! Once they're out of the way, have both Link and Medli
stand on both the switches to make a staircase appear. More dark ChuChus show
up. Kill them all except one, and place the stoned Chuchu onto the switch that
you stood on to keep the stairs down. Head up the stairs quickly, then turn
around to see a block. Push it off and the door ahead will be unbarred. Switch
to Medli and have her fly up to Link. Carry her to the next room. This room, 
the Floormaster is going after Link specifically, so kill it with a parry. Now
push the nearby block towards the wall to make a window open, revealing a light
source. Have Medli reflect light onto the sun symbols on the wall to make them
deteriorate, revealing another warp pot, and a pushable block. Now reflect 
light onto the object on top of the last block to make it pushable.

Have Link push both blocks to their ends, and the barred door ahead will open,
plus a treasure chest will appear. Climb up there and open the chest for the
COMPASS. Have Medli fly up to you, and carry her to the next room. Kill the
Moblins in this room and avoid the Poes for now. See the light source up at the
alcove? Have Medli fly over there and reflect light at the objects on the other
side to make them deteriorate. Also shine light at the Poes to make them 
killable for Link. Once all the enemies are gone, a staircase will appear. 
First get the treasure chest that is revealed past the now-deteriorated 
statues for a Joy Pendant. Now climb the stairs to see two doors. One is 
locked, so take the other one.

In this dark room, approach the coffins to make them open. Some contain 
ReDeads (!), one contains a small key. Kill the ReDeads once you have the key
to make a ladder fall to help you out, and exit. Use the key to open the nearby
locked door. In this room, you will fight a Stalfos! The easy way to defeat it
is to bomb its body, then stun the head with the Boomerang, then swing the 
Skull Hammer to kill the head. Doing this will create two more Stalfos. Treat 
them the same way. Doing this will make a staircase appear, leading to a 
treasure chest. Open it to get the MIRROR SHIELD. A hole will open up at the
ceiling, allowing some light to shine through. Reflect light at the symbol 
above the door to open it. Exit. In here, defeat the enemies like before, and
have Medli fly back up to the alcove with light. Have her shine light down 
below, and move Link into the reflected light source. Reflect that light to the
sun symbol below Medli to make it deteriorate. Have Medli follow you now. In
the hall, have Medli reflect light at the statue to make it deteriorate, 
revealing a Blue Rupee. Keep reflecting light there and move Link there. 
Reflect light at the sun symbol to deteriorate it and reveal a Rupee horde. 
Carry Medli to the next room, which is that fog room!

Take her through the south door, eliminate the enemies as before, then find a
switch near the barred door. Have Medli stand on it to keep the door unbarred,
so go through it. In this room, reflect light at the sun symbols to deteriorate
the wall. Open the chest for a Joy Pendant, and return to the fog room. Now,
have Medli reflect light at one eye on the giant face on the wall, then reflect 
light yourself at the other eye. This will make the fog disappear, and a way
down into the lower portions of the temple to open. Carry Medli down there. In
this creepy fog room, take down the Blue Bubbles above the bridge first (fire
Ice Arrows at them when they are above the bridge, then go and slash them), 
then look east to see a hall with some hanging platforms. Glide over there 
using the Deku Leaf. Jump across to a secluded ledge. Kill the Red Bubble and
break all the junk here for various prizes, and use a Tingle Tuner Tingle Bomb
at the center to reveal a chest. Open it for the Earth Tingle Statue! Now glide
back across to the bridge, call Medli over to the large stone slab, and play
the Earth God's Lyric again to open the way deeper into the temple.

In this next room (make sure you carried Medli here) and kill the ReDeads 
first. Now, see the large statue to the west? Reflect light onto it to get rid
of it, then reflect light at the smaller statue on the block. Finally, reflect
light at the mirror to the east and it will reflect light onto the other giant
statue, getting rid of it. Enter the west door. In here, cross the fog-filled
room carefully, not getting caught by Floormasters, until you reach the north
end. Open the chest for a small key. This also lets light into the room, 
clearing up the fog. Kill all the Floormasters now. One Floormaster is only
interested in Medli, so lure it out with her, then kill it. Doing this makes a
treasure chest appear. Open it for a Treasure Chart. Return to the previous
room and enter the east door.

In here, take down the Floormasters using arrows and cross the fog to the other
side. Burn down the curtains and you'll find a Joy Pendant in one. Snatch it
with the Boomerang, then head up to the switch. Pound it with the hammer to 
make a hole in the ceiling open up, revealing a light source. Push the mirror
so that it's under the light and shines light into the adjacent room, which you
can't enter from here. So go back, and push the south block against the south
wall. Take Medli with you and open the locked door. Kill the Red Bubbles and
Poes here, and reflect light at the statues on the south side to get rid of
them. Now, have Medli reflect light towards the southeast or northeast, and 
have Link reflect that light back to the statue to the west, making it 
deteriorate. Carry Medli to the next room.

These are halls with wall coffins! Take the north path, killing Keese and 
ReDeads, and open the chest at the end for a Red Rupee. Now backtrack and take
the other path. You will have to fight Stalfos on this path. Play the Earth 
God's Lyric at the end, and carry Medli through the door. You're on the final
stretch! After going down the stairs, take a right and bomb the boulder 
blocking the magic pot for later use, then have Medli fly down to the door far
down to the north. Now jump down there as Link (grab yourself on the vines) and
carry Medli through the door. In this room, first push the east and west 
mirrors to their respective walls. Now have Medli fly up onto the central tower
to find a switch. Step on it to make light shine from a hole in the ceiling.

The east mirror is now shining light. Get onto the pedestal that reaches the
light and shine it at the invisible chest to make it solid. Open it up for a
Purple Rupee. Now have Medli stand on that pedestal and shine light towards the
pedestal to the east in the alcove. Take Link there and shine light onto the
sun symbols to reveal another mirror. Push it to the end of its path, then have
Medli shine light onto the statue nearby (it's possible) to see another mirror.
Have Link push it to the end of its path, and light will reflect from various
mirrors over to the west side. From a pedestal that reaches the light on the
west end, shine light to the statue to reveal another mirror. Before moving it,
have Medli reflect light towards the invisible chest to make it solid, then
have her reflect light towards the smaller pedestal that has a harp marking on
it. Open the chest for a Joy Pendant, and reflect Medli's light towards all the
sun symbols on the walls, including the one that hides a door. Now push/pull 
the two revealed mirrors to the end of their paths, and light will reflect from
various mirrors. Now both sides have light shining onto pedestals on the north
end. Remember the first fog room? Have Medli shine light on one eye, then Link
shine light on another eye, and the way forward will be open. Before doing that
though, enter that secret door you opened to the west.

In here, kill all the Stalfos in the coffins (might have to open them by 
shining light on them, not sure) to make a treasure chest appear. Climb up and
open it for a Treasure Chart. Return to the previous room and take that north
door. You will have to fight a Darknut that guards the chest containing the BIG
KEY, but some Blue Bubbles will stand in your way. Once that's done, return to
tall room with fog below, and have Medli fly up to the magic jar. Climb up 
there yourself, pick her up, and jump to fly over to the boss door. Enter it...

-------------
BOSS: Protector of the Seal, Jalhalla

A bunch of Poes scatter around in the room, and join together to form one big
Poe! The key to harming Jalhalla is to make him split up into those smaller 
Poes. First, find a light source (the locations are random) and shine light 
onto Jalhalla until he solidifies and just sits on the ground. Pick him up and
throw him towards the spike pillars at the ends of the room and he will split 
apart. Kill as many Poes as possible (Hurricane Spin works well). Repeat the 
process a few more times until he is successfully defeated.
-------------

For defeating Jalhalla, you get a Heart Container, and with Medli's help, power
up the Master Sword. It's halfway to its full glory! You will be warped outside
the temple, back at Headstone Island...

-------------
ITEM SUMMARY
������������
EQUIPMENT: Master Sword, Mirror Shield, Power Bracelets, Pirate's Charm, Hero's
 Charm

ITEMS:
Telescope
Sail
Wind Waker
Grappling Hook
Spoils Bag
Boomerang
Deku Leaf
Tingle Tuner
Deluxe Picto Box
Iron Boots
Magic Armor
Bait Bag
Hero's Bow
 |- Fire Arrows
 |- Ice Arrows
Bombs
Delivery Bag
Skull Hammer

WIND WAKER SONGS:
Wind's Requiem
Ballad of Gales
Command Melody
Earth God's Lyric
Song of Passing

EMPTY BOTTLES: 4 (ALL!)

CHARTS:
Tingle's Chart
IN-credible Chart
Beedle's Chart
Triforce Chart 5  [ ]
Treasure Chart 1  [X]
Treasure Chart 2  [X]
Treasure Chart 3  [X]
Treasure Chart 4  [X]
Treasure Chart 6  [X]
Treasure Chart 7  [X]
Treasure Chart 9  [X]
Treasure Chart 10 [X]
Treasure Chart 11 [X]
Treasure Chart 12 [ ]
Treasure Chart 15 [X]
Treasure Chart 18 [X]
Treasure Chart 20 [ ]
Treasure Chart 22 [X]
Treasure Chart 23 [X]
Treasure Chart 24 [X]
Treasure Chart 29 [X]
Treasure Chart 30 [X]
Treasure Chart 31 [X]
Treasure Chart 33 [X]
Treasure Chart 34 [X]
Treasure Chart 36 [X]
Treasure Chart 38 [X]
Treasure Chart 39 [X]

UPGRADE ITEMS:
Heart Pieces: 26 (2)
Great Fairy Upgrades: 8 (ALL!)
Boss Heart Containers: 5

Total Health: 14 Hearts
-------------
  __
 /_ \
| \__|
 \____________________________________
Sage of Wind Reborn            /
------------------------------

Warp to any main island and check the Postbox. You may have a letter. You will
have to pay 10 Rupees to view it. It's a letter from that part-timer you helped
a while back. It's a letter of encouragement, but he also sent some of his
wages to you. A Red Rupee. Anyway, time to clear the charts that you've 
acquired. Open up Treasure Chart 12 to find sunken treasure near Five-Eye Reef.
Sail there and salvage the treasure for a Silver Rupee. Now open up Treasure
Chart 20 to find sunken treasure nearby Bomb Island. Sail there and salvage the
treasure for a Piece of Heart. (HEART PIECES: 27 out of 44) Now sail to Gale 
Isle. Put on the Iron Boots and approach the rock blowing the big wind at you,
and slam it with the Skull Hammer. Head inside, and take out the Wind Waker 
near the rock slab to learn the WIND GOD'S ARIA! The spirit of a Kokiri sage,
Fado, will appear. Like Laruto, Ganondorf has killed Fado, and he is now 
looking for a successor. We need to look for someone who has a leaf guitar...
didn't one of the Koroks have one like that?

Sail to Forest Haven and climb until you see music notes emerging from a 
waterfall. Hang from the branch with the Grappling Hook, climb down, and swing
into the waterfall to find a hidden room. Approach Makar to talk to him, then
play Wind God's Aria to awaken the Wind sage in him! Sail back to Gale Isle and
you will head inside. Play Wind God's Aria once more at the rock slab and Makar
will join in. The rock slab will break open, revealing the entrance to Wind 
Temple...

----------------------
WIND TEMPLE
�����������
Carry Makar to the next room. In this next room, drop down, kill the Wizzrobe,
and go to the sand patches as Makar. Press A near them to plant seeds. This 
will make a chest appear. Open it as Link for an Orange Rupee! Head forward, 
kill the Stalfos, and bomb the warp pot open. See the wind blowing? Have Makar
fly up onto the north ledge past the wind blowing downward and have him stand
on the switch to turn off the fans blowing the wind. Switch back to Link and 
get back up using the Iron Boots on the springs. (Weigh them down, then take 
off the boots to launch.) Do the same thing and launch from the spring up here,
and glide the rest of the way with the Deku Leaf. Carry Makar into the next
room.

Kill the Armos, then blow a gust of wind (Deku Leaf) at the small windmill to
blow up the wall. Carry Makar past the spike trap (you may have to carry him
throughout the whole dungeon, since he walks slow) and have him plant seeds at
the sand patches to open the barred door. Carry him past the door, then head
into the pit. Use a Tingle Tuner Tingle Bomb at the center down here to make a 
treasure chest appear. Open it for the Wind Tingle Statue! Now climb back up.
Have Makar fly up to each pillar, planting seeds in each sand patch, which will
open up the barred doors. Unfortunately, Makar gets snatched by Floormasters
(no way to avoid it) so it's time to go rescue him. Enter the east door by you.

Oh! He's just in this room. He's behind a cage though. Can't get to him now, so
head to the east and take down the Armos Knights, entering the nearby door 
afterwards. (Make sure you're snatching the Golden Feathers from the Peahats!)
Drop down to find a Floormaster. Kill it, then blow a gust at the windmill to
move the floor. Get across, kill the other Floormaster, then blow at the 
windmill again from this side. Spring up towards the north to find a chest in
an alcove. Open it for a Joy Pendant. Jump to the east ledge, blow at the 
windmill to create a simple floor to walk across back to here, and enter the
south door after killing the Peahats.

In this somewhat giant room, glide to the updraft and get on the ledge with the
switch. Step on it to open the gate. Glide to it and kill the Wizzrobe with an
Ice Arrow. Glide over to the south side using the updraft, and open the chest
for the DUNGEON MAP. Now simply glide over to the west side and head through
the door. Stand on the switch using the Iron Boots to open up the floor below
to floor B1. Jump down there, and take the south door. In this new room, use
the Iron Boots on any of the cracked panels to break through them. Down here,
push/pull the blocks so that the one with the spring is under the hole to the
south, and another is against it so that you can climb up. Spring up and open
the chest for a small key. This will make the pulsating spikes lower. Thank God
for no more annoying noises!

Here's a little secret. Crash through all of the other cracked floor panels.
Doing this each time spawns new enemies. Once all the cracked floor panels are
broken, a treasure chest will appear. Open it for a Treasure Chart! Now head 
back, and enter the locked door. In this room, you will fight...

------
MINI-BOSS: Wizzrobe

This is a special Wizzrobe that summons enemies. This is the only Wizzrobe-
spawning Wizzrobe in the game, so take note, pictograph takers! At any rate, 
the Wizzrobe has a bit more health than a normal one, but the whole reason why
it's so annoying is because of the enemies it spawns. It can summon Keese, 
Peahats, Moblins, other Wizzrobes, Darknuts, and Kargarocs. Just avoid the 
enemies if you can and focus your Ice/Fire Arrows on the orange Wizzrobe, your 
target. Once he's gone, finish off the other enemies.
------

Once all the enemies are gone, open the chest for the HOOKSHOT. Now you can
pull yourself to places that can be Hookshot to. The door is still barred up
though. Hookshot to one of the ledges and look around to spot a large switch.
Hookshot to it and pound it down to open the door. Exit. In here, start 
Hookshotting up platforms until you can't, then glide across to an alcove. Open
the chest for the COMPASS. Use the spring to get to the next platform, then
Hookshot up to the first floor, north alcove. See the giant statue? Put on the
Iron Boots and Hookshot its head to make it fall over, freeing Makar! Open the
chest inside for a Joy Pendant, then take Makar down to the bottom.

Have Makar plant seeds in the sandy patches here to make the giant fan spin! 
Have him fly up to the west ledge on the first floor, and then go up there 
yourself. Carry him through the door, then Hookshot to the top using the trees
Makar planted. Kill the Wizzrobes and the Red Bubble up here, then have Makar
fly up to you. Carry Makar to the next room. Now, this room is a bit tricky.
First, shoot Arrows at all the Blue Bubbles (their fire may have to be out 
first, so use a Deku Leaf or Ice Arrows, and when they're about to have their
flame reignited, snipe them) and have Makar fly up to each platform and plant
seeds at the patches. Next, have Link Hookshot to the top. Kill the Floormaster
and enter the door with Makar.

Have Makar stand on one switch while you stand on the other, and the way below
the fan will open, plus you'll gain access to the wind chamber. Glide to the
east ledge up here and open the chest for a Joy Pendant. Now glide to the south
ledge. Go through the door with Makar, and kill all the Armos. A gate will 
open, revealing a chest. Open it for a small key! Head back with Makar. Get 
both Link and Makar to the east ledge on the 1st floor (that has Armos 
Knights), and enter the door with both of them. In this familiar room, do the
same thing you did before to cross, and take Makar across to the rock slab. 
Play the Wind God's Aria to open it up. Carry Makar to the next room.

Kill a whopping three Darknuts in this room to reveal a treasure chest behind a
gate. Go to it and open the chest for the BIG KEY. Now to explore the rest of
this temple, so head back to the wind chamber. When the fan isn't blowing, 
quickly jump down between the blades to find a room. Take Makar with you 
through the locked door. Kill the enemies in here, including any Bokoblins 
hidden in the pots and statues on the walls (use the Iron Boots along with the
Hookshot to pull them down) on the ledges here, and a chest will appear. Before 
dropping down for it, Hookshot to the highest northwest ledge and step on the 
switch with the Iron Boots to open the doors ahead. Open the chest for a 
Treasure Chart. Take Makar with you to the next room.

Kill the Bokoblins and the Armos Knights here, then have Makar fly over the
wind and onto the other side. Plant a seed onto the path to stop the fans. 
Hookshot across with Link, and kill the rest of the enemies. Carry Makar to the
next room. Use the blocks here to block the spike traps from your path. The
easiest way is to keep the spike traps on one side of the room at all times.
However, there is a pit after the first two spike traps. Push a block into the
pit to act as a bridge, and push another block across so that you can block the
spike trap. Use the last block to try to block both first two spike traps. Pick
up Makar, and carry him across while having the Iron Boots on. Past the wind,
play the Wind God's Aria in front of the rock slab to make it break open, 
revealing the boss door. Blow open the warp pot, just in case. Enter the boss
door. Drop down to the giant sand pit.

-------------
BOSS: Protector of the Seal, Molgera

Prepare for your largest battle yet! It's a giant sand worm! It will fly 
around, then dive into the sand. Its gaping maws will then emerge from the 
sand, with its tongue hanging out. Simply Hookshot its tongue to bring it to
you, and start slashing it. That's it. Be careful not to get swallowed up while
doing this, or you'll take massive damage! The boss may also send out Baby 
Molgeras to annoy you. To kill them, Hookshot them to bring them to you and 
slash them for free health.
-------------

Once Molgera is dead, it will explode into a pile of sand, dropping a Heart
Container, draining the room of sand, and allow you to restore full power to
the Master Sword with the help of Makar!

****END OF DUNGEON****

Phew...now we just have one last thing to do before finally heading off to best
Ganon, and that is collecting the pieces of the Triforce of Courage! But let's
take care of some business first. Sail to Forest Haven and bottle the water
inside to get special Forest Water. It turns into regular water in 20 minutes,
so let's be quick. Each of these islands that I list have a Korok along with a
wilted tree beside each of them. You must pour the forest water onto all of the 
trees to get a Piece of Heart.

- Cliff Plateau Isles (Have to go through a cave)
- Private Oasis
- Shark Island
- Needle Rock Isle
- Greatfish Isle
- Mother & Child Isles
- Star Island
- Eastern Fairy Island

(HEART PIECES: 28 out of 44) Now open up Treasure Chart 5 to see sunken 
treasure near Thorned Fairy Island. Sail there and salvage it to get a Piece of
Heart. (HEART PIECES: 29 out of 44) Open up Treasure Chart 35 to see sunken
treasure near Islet of Steel. Sail there, bomb some annoying Battleships, and
salvage the treasure for a Silver Rupee. Alright...time for some cleanup.

-------------
ITEM SUMMARY
������������
EQUIPMENT: Master Sword, Mirror Shield, Power Bracelets, Pirate's Charm, Hero's
 Charm

ITEMS:
Telescope
Sail
Wind Waker
Grappling Hook
Spoils Bag
Boomerang
Deku Leaf
Tingle Tuner
Deluxe Picto Box
Iron Boots
Magic Armor
Bait Bag
Hero's Bow
 |- Fire Arrows
 |- Ice Arrows
Bombs
Delivery Bag
Hookshot
Skull Hammer

WIND WAKER SONGS: (ALL!)
Wind's Requiem
Ballad of Gales
Command Melody
Earth God's Lyric
Wind God's Aria
Song of Passing

EMPTY BOTTLES: 4 (ALL!)

CHARTS:
Tingle's Chart
IN-credible Chart
Beedle's Chart
Triforce Chart 5  [ ]
Treasure Chart 1  [X]
Treasure Chart 2  [X]
Treasure Chart 3  [X]
Treasure Chart 4  [X]
Treasure Chart 5  [X]
Treasure Chart 6  [X]
Treasure Chart 7  [X]
Treasure Chart 9  [X]
Treasure Chart 10 [X]
Treasure Chart 11 [X]
Treasure Chart 12 [X]
Treasure Chart 15 [X]
Treasure Chart 18 [X]
Treasure Chart 20 [X]
Treasure Chart 22 [X]
Treasure Chart 23 [X]
Treasure Chart 24 [X]
Treasure Chart 29 [X]
Treasure Chart 30 [X]
Treasure Chart 31 [X]
Treasure Chart 33 [X]
Treasure Chart 34 [X]
Treasure Chart 35 [X]
Treasure Chart 36 [X]
Treasure Chart 38 [X]
Treasure Chart 39 [X]

UPGRADE ITEMS:
Heart Pieces: 29 (1)
Great Fairy Upgrades: 8 (ALL!)
Boss Heart Containers: 6 (ALL!)

Total Health: 16 Hearts
-------------
  __
 /_ \
| \__|
 \____________________________________
Ocean-wide Search              /
------------------------------

First of all, time to search for some special charts. Sail to Diamond Steppe
Island, sector B1, making sure to avoid the flock of seagulls. Hookshot onto it
by use of one of the trees. Keep Hookshotting up until you're on the third tier
of the island. Search for a Blue ChuChu and kill it for its jelly, then 
Hookshot up one last time. Fall into the hole down here. In this large 
underground cavern, head forward and jump into the warp pot. Prepare for a maze
of these. Bomb the pot in front of you, then go behind the piece of ship to 
find a Floormaster guarding another warp pot. Kill it, then bomb the pot. Jump
in to appear on top of a pirate ship. Open the chest for a Joy Pendant, then
warp back. Take the other pot that you bombed, the third one here just takes 
you back to the entrance.

You'll end up in a room with three more warp pots and two Floormasters. Ignore
the enemies and just head straight to the upper right warp pot. Bomb it and 
head in (the others take you back to the entrance) to end up on top of the same
pirate ship as that one chest, but on a different side. Turn right to see a 
torch and two warp pots. Take the left one to end up on a different ship. 
Ignore or the Floormaster, and open the chest up here for the Ghost Ship Chart! 
This special chart helps you find the infamous Ghost Ship that appears 
throughout the Great Sea, depending on what shape the moon is. Have the 
Floormaster take you to the beginning, and exit. Next, sail to Flight Platform
Control. It's east of Dragon Roost Island, remember? Once there, look around 
for a submarine. Sail to it and enter it. Inside, step on the switch in the 
middle, and kill all the enemies (Fire Arrows on the Wizzrobes to make it easy)
and a ladder will drop. Climb it and enter the room to make a treasure chest
appear. Open it for the Platform Chart, which locates the skull platforms, or
watchtowers, throughout the sea. Now sail to the Boating Course.

Glide to the north island from the highest point on the south island using the
Deku Leaf like before, and this time fall down the hole. In this cave, you will
be assaulted by endless Miniblins. Your objective here is to activate all three
crystal switches using the Boomerang. Done fast enough, a chest will appear.
Open it for the Submarine Chart! As you might have guessed, this chart details
all the sectors where you can find submarines. Sail west to Two-Eye Reef. Here,
eliminate all the cannons and Battleships and a treasure chest will appear on
one of the "eyes." Get to the reef's entrance, and start climbing the edges of
the reef. Get up to the highest point on the east side, change the wind to blow
towards the "eye" over there, and glide over there. Open the chest for a 
Treasure Chart! Next, sail to Five-Eye Reef.

Clear this reef the same way you did the other one, and a chest will appear on
one of the "eyes." Get on the highest point of the west wall, glide to the 
nearest eye, then glide to the center. Open the chest for another Treasure 
Chart. Next, sail to Three-Eye Reef. Clear this like any other reef and a chest
will appear on one of the eyes. Climb to the highest point on the west wall, 
and glide to the southwest eye. Open the chest for another Treasure Chart. Now
sail to Cyclops Reef, and clear it. Climb to the highest point on the east 
wall, and glide to the eye. Open the chest for another Treasure Chart. Now sail
to Six-Eye Reef. Clear it to make a chest appear on an eye. Climb to the 
highest point on the southern wall and glide to the eye. Open the chest for 
another Treasure Chart.

Now sail to Four-Eye Reef. Clear it and a chest will appear on an eye. Climb 
the highest point on the west wall, and glide to the northwest eye. Open the
chest for a Treasure Chart. Open up Treasure Chart 13 to find sunken treasure
by Overlook Island. Sail there and salvage it for the Secret Cave Chart! Now
open up Treasure Chart 19 to find sunken treasure by the Flight Control 
Platform. Sail there and salvage it for the Island Hearts Chart! Open up 
Treasure Chart 21 to find some sunken treasure in Cyclops Reef. Sail there and
salvage it for the Light Ring Chart! Open up Treasure Chart 26 to find sunken
treasure near Nothern Triangle Isle. Sail there and salvage it for the Octo
Chart. Now open Treasure Chart 32 to find sunken treasure near the Boating 
Course. Sail there and salvage it for the Sea Hearts Chart. One more! Open up
Treasure Chart 41 to find sunken treasure within Four-Eye Reef. Sail there and
salvage it for the Great Fairy Chart. Well, that last one is kinda useless now,
but whatever. This guide goes to get everything.

Now to explore some islands. I bet you're getting tired of salvaging stuff and
sailing around, huh? Sail to Star Island, considering Forsaken Fortress is 
pretty much cleared. Find the hole (Secret Cave) and drop down it. Inside, kill
the Magtails, Bokoblins, and Moblins to make a treasure chest appear. Open it
for a Piece of Heart! (HEART PIECES: 30 out of 44) Exit the cave and sail east 
until you reach Seven-Star Isles. Look for a flock of seagulls and sail to it 
to reveal a Big Octo. Kill it to find sunken treasure. Salvage it to find a 
Piece of Heart! (HEART PIECES: 31 out of 44) Now find the three watchtowers 
east of here and sail there. Climb up the middle one and kill the Wizzrobe to 
make a chest appear on the watchtower you're on. Open it for a Red Rupee. Kill 
the next Wizzrobe to make a chest appear on the north watchtower. Jump there 
and open it for a Golden Feather. Kill the remaining Wizzrobes to make a chest 
appear on the southern watchtower. Jump there and open it for a Treasure Chart! 
Now, if you explore the isles while under the full moon, you will find three 
exclusive light rings. Salvaging them, you get three Red Rupees. Any random 
light rings that only appear under the full moon will I cover, so yeah. Sail 
east to Overlook Island.

Destroy the Battleships so they won't annoy you, and Hookshot the tree on the
lowest isle to get up there. Hookshot to the next island and find a Blue 
ChuChu. Hookshot across the rest of the islands to find a Secret Cave. Drop 
down. Open the door to end up in a larger room with a ton of other doors. Take
the first door to your left. Kill the Armos Knights using the bomb flowers (to
save your regular bomb ammo) and exit. Take the next door to your left and kill
the Stalfos. Exit, take the next available door to your left. Kill the two 
Wizzrobes along with any enemies that are summoned, then exit. Take the next 
door to your left and kill all Bokoblins. Exit and you will have to face four
Darknuts. After them, the door under the Triforce symbol will open. Enter, and
play the Wind's Requiem on the blue marking on the floor to make a chest 
appear. Open it for a Triforce Chart! Exit the cave, get back on your boat, and
sail south to the Flight Control Platform.

Get on it, and make sure the wind is blowing to the northwest. Talk to the guy
dressed like a Rito and pay 10 Rupees to play. To play this minigame, you must
use the Deku Leaf and fly past the very end at the far distance. To help you 
with this, you must glide into any of the updrafts to gain height. The trick is
to not glide directly towards them. Instead, make sure that your turns are 
miniscule and that the updrafts get right to you, instead of gliding into them.
For the last stretch, you may need to do a jump strike while in air (just press
B) to gain extra distance. If successful, you get a Piece of Heart! (HEART 
PIECES: 32 out of 44) Sail west to Dragon Roost Island. Find the large boulder
on the south side of the island and bomb it to find a Secret Cave. Head in. 
Open the door to end up in a room with multiple doors. Take the first door to
your left, and kill the Keese. Take the door to the right of the barred door.
Kill the Bokoblins, then enter the door to the left of the barred door. Kill 
the Mothulas, then enter the only door that doesn't have its torch lit up. (Not
the one that doesn't have a torch at all.) Kill the Red ChuChus, and the barred
door will open. Head inside and open the chest for a Purple Rupee. Now exit the
room, and take the door straight ahead of you to return to the exit of this
cave.

Enter Rito village now, and talk to the guard who stands beside the doorway to
the Chieftain. He'll talk about Golden Feathers for his girlfriend. Assuming 
you have 20 Golden Feathers by now, give them to him. He'll give you an Orange
Rupee as thanks, but the main prize for this will arrive in the mail shortly.
Exit to outside from up here. Make the wind blow eastward or northeastward, and
glide using the Deku Leaf over to that spire that has some grass on it. (Use 
the Telescope to help you locate it.) Kill the Kargaroc. Next, make the wind
blow northward, and glide to the next spire that has grass on it. Kill the 
Kargaroc there. Next, make the wind blow west and glide to the cave entrance.
Inside, kill the Keese and open the chest for an Orange Rupee. Keep going and
push the block out to get out of the cave. Now, from this platform, look up and
south to find a boulder stuck high up on the rock wall of the island. Shoot one
of the bomb flowers beside it with an arrow to make a treasure chest fall down
to the ledge below. Swim there and open the chest for a Silver Rupee. Now, 
stand by the Postbox, and use the Song of Passing until the Postbox has mail in
it. Read the letter. It's that Rito guard's girlfriend! She thanks you for 
helping with finding Golden Feathers and packaged a Piece of Heart with her 
letter! (HEART PIECES: 33 out of 44) Before we leave, if you just turn around
facing your back to the Postbox, Link may look up somewhere. Look in first-
person mode (C Stick up) up there to find some branches. Use the Grappling Hook
on them and pull yourself up to them. At the top is a Red Rupee. Now get back
to your boat and sail west to Pawprint Isle.

Here, sail your boat between the main island and the smaller islands, and 
Hookshot to the tree that looks like a wooden cactus. Enter the Secret Cave 
here. Inside, kill the enemy-spawning Wizzrobes to make a chest appear. Open it
for a Silver Rupee! Exit. Now for a Blue ChuChu to get that's out of the way.
Get to the main island, and hop onto the smaller rock with the face of a 
ChuChu. Glide to the larger ChuChu rock to make a Blue ChuChu spawn. Get its
jelly, then start cutting down the grass around the weird dome to find a hole
to crawl through. Do so, and fall down the Secret Cave. In here, move forward 
to a big room. Look left to spot some branches for the Grappling Hook. Climb up
them and open the chest at the top for a Red Rupee. Drop back down, then take
the hall straight ahead. Ignore the boulder for now and head straight to 
another room. Open the chest for a Piece of Heart! (HEART PIECES: 34 out of 44)
Go back and bomb the boulder. Open the chest in this new alcove for a Joy 
Pendant. Green ChuChus will appear to try to stop you. Exit this hall back into
the large room, and take a right. Bomb the boulder in the path, then kill all
the Green ChuChus in the way. Open the chest for a Purple Rupee. Now exit this
cave. Sail west until you reach Spectacle Island.

Climb onto the building to find Salvatore. He hosts a Barrel Shoot game here. 
The objective is to shoot cannonballs at the barrels to destroy them. If you 
destroy all five in 10 shots, you will be rewarded with a Piece of Heart. 
(HEART PIECES: 35 out of 44) Win it again, and you will be rewarded with a 
Treasure Chart. Sail southwest to Rock Spire Isle. Shoot down all the boulders
on the island to make it easier on yourself, climb up onto it from its north
side, and go to its other side. Look for the Blue ChuChu and kill it, and drop 
down the Secret Cave. Inside this very dark room, find some Boko Sticks inside 
a pot, and light one. Use it to light the other two torches in here to light up 
the room, revealing a ton of Keese! Kill them all and a treasure chest will 
appear. Open it for a Treasure Chart. Exit. Now, see the trio of watchtowers? 
Sail there and shoot down all of the cannons on each watchtower to make 
treasure chests appear on them. Climb up the middle watchtower, and reach the 
north one by gliding there (wind has to be blowing in that direction) and using 
the updraft. Open the chest for an Orange Rupee. Glide to the southern 
watchtower and open the chest for a Golden Feather. Now, while up here, search 
around for a couple of Battleships out in the sea. Get back to your boat and 
sail to them, and down them. They will drop light rings. Salvage the treasure 
to find an Orange Rupee and a Piece of Heart! (HEART PIECES: 36 out of 44)

Sail east to Tingle Island now, and find the flock of seagulls. Head there and
kill the Big Octo. Salvage the treasure for a Piece of Heart. (HEART PIECES: 37
out of 44) Sail east to Northern Triangle Isle. Surrounding the island at night
when the moon is full are four light rings. Salvage them for a Red Rupee in 
each. Sail east to Fire Mountain, and open up Treasure Chart 37 to find sunken
treasure near it. Salvage it for a Silver Rupee. Sail to the watchtower and 
shoot down all the cannons to make a treasure chest appear on the tower. Climb
it and open the chest for a Golden Feather. Sail east to Star Belt Archipelago.
Within the isles at night under the full moon, there are two light rings. 
Salvage them for a Purple Rupee and a Red Rupee. Now sail to the watchtower.
Climb it, kill the Bokoblins, and open the chest for a Red Rupee. Sail south to
Thorned Fairy Island. Sail to the watchtowers, and destroy the cannons on the
eastern one to make a chest appear on the watchtower. Climb it and open it for
a Golden Feather. From up here, glide to the other tower. Kill the Bokoblins to
make a chest appear. Open it for a Boko Baba Seed. Get back to your boat and
sail west until you reach Six-Eye Reef.

Look for the watchtower and sail to it. Shoot down the cannons to make a chest
appear on the tower. Climb it and open the chest for a Skull Necklace. Now look
around for a submarine while up here. Sail to that and enter it. Inside, kill
all the Moblins to make a ladder appear. Climb it and open the chest for a 
Piece of Heart. (HEART PIECES: 38 out of 44) You can leave now. The pots and
barrels just contain random enemies. Sail west to Cyclops Reef now, and find 
the watchtower. No need to destroy the cannons this time, just climb it and 
kill the Bokoblins to make a chest appear. Open it for a Golden Feather. Sail
west to Greatfish Isle. Surrounding the island at night under the full moon, 
are four light rings. Salvage them all for a Red Rupee in each. Sail southwest
to Needle Rock Isle. Once landed, see the big spire in the middle? A crystal
switch is hidden up there. Take out a Hyoi Pear to take control of a seagull,
and have it fly to the top. Don't near the spire until you're a bit above it, 
so as the Kargarocs won't hurt the seagull and end the Hyoi Pear's effect. Fly
into the crystal switch and the fires around the chest on this island will 
lower. Head over there and open it for a Piece of Heart. (HEART PIECES: 39 out
of 44) Now, you probably noticed a block of ice on the island. Melt it with a
Fire Arrow to find a Secret Cave. Enter. Down here, light the torch with a Fire
Arrow. Now, look around with the Telescope to find other torches to light with
Fire Arrows. I can't exactly tell you where they are, because it's difficult to 
tell, but there are six torches in this cave, counting the first one that you
lit. A treasure chest will appear. Open it for an Orange Rupee. Exit.

Sail east to the Islet of Steel. Oh Em Gee, it's a heavy-duty enemy base! Take
out your bombs and down those Battleships, cannons on the island, and 
Kargarocs. Salvage the leftovers left behind by the Battleships, then enter the
base. Approach the important-looking platform and climb it. Play the Wind's 
Requiem on the blue marking to make a chest appear. Open it for a Triforce 
Chart! Exit. Now, see the watchtower around here? Sail there and climb it. Kill
the Bokoblins and Wizzrobes to make a treasure chest appear. Open it for a 
Skull Necklace. Sail east to Stone Watcher Island next. Get to the top and 
throw the big boulder away to find a Secret Cave. Drop down. Enter the door to
find yourself in a familiar room. Take the doors in clockwise order to fight 
Armos, Moblins, Wizzrobes, and Bokoblins. Once that's done, you'll have to 
fight two Darknuts in the central room. After they're gone, enter the door that
opens up and play the Wind's Requiem on the blue marking. Open the chest that
appears for another Triforce Chart. Exit the cave and look around for a 
watchtower. Sail there and shoot down all the cannons to make a treasure chest
appear on the tower. Climb it, kill any Bokoblins that remain, and open the
chests for a Red Rupee and a Piece of Heart! (HEART PIECES: 40 out of 44)

Sail east to Private Oasis. Find the flock of seagulls signifying a Big Octo,
sail there, and kill it. Salvage its treasure to get an Orange Rupee. Sail to
the island. Approach the cabana and go around its right side to find a higher
ledge. Get on the railing, and glide to the cliff. Find the chest up here and
open it for a Treasure Chart! Now present the Cabana Deed to the door to be 
allowed entry. Hm, nice place. Awesome that it's all ours, isn't it? One of the
pictures here is basically a puzzle-piece thing where you slide pieces around 
to correctly reassemble the picture. It's optional, just gives you Rupee prizes
for winning each puzzle. Look up towards the ceiling to spot a giant handle. 
Hang from it with the Grappling Hook and the fireplace will douse itself. Enter
the fireplace to drop down a Secret Cave.

Down here in the sewers, prepare for a maze. Take a right, then another right 
to find a ladder. Go down it. (Any other paths led to nowhere.) Enter either
crawlspace here and go through the crawling maze until you reach a new ladder.
(You'll know when the tunnel's texture changes.) Climb the ladder and pound 
down the switches to open the gates. Take the left one (facing right when out 
of the ladder) and take the next ladder. Facing the ladder while down here, 
take the right crawlspace to end up in a room with a chest. Open it for an 
Orange Rupee. Crawl back and take the other crawlspace to end up at another
ladder. Climb it. Up here, pound the switch to open the nearby gate. Ignore 
that for now and fall down the hole down here to fight two ReDeads. After they
are taken care of, break the pots to find a crawlspace. Crawl through it to end
up at another ladder. Climb it to find a blue marking on the floor. Play the
Wind's Requiem and open the chest that appears for a Triforce Chart! Pound the
switch here to open the gate. Take a left to find that hole you dropped down.
Pass the other switch and take a right. Follow the path to the exit!

Sail east to Bomb Island next, unless you want to mess around on your own Oasis
now. Climb to the top and bomb the large boulder to find a Secret Cave. Drop 
down. In this hot cavern, wait for a Magtail and stun it with the Grappling 
Hook. Pick it up when it's rolled into a ball and place it on the switch to 
keep the door unbarred. Head through. In this next room, take a left and 
carefully walk along the path to the end. Step on the switch to lower the fires
on the other path. Go back and take that path. Stun the Magtails and throw them
into the fires to press hidden switches. Doing both of them (doesn't have to be
in quick succession) will lower the fires surrounding a chest. Go there and 
open it for a Piece of Heart! Only three more of these to go! (HEART PIECES: 41
out of 44) Exit the cave. Look around for a watchtower and sail to it. Climb 
the tower and kill the Bokoblins to make a chest appear. Open it for a Red 
Rupee. Sail east to Bird's Peak Rock.

Get on the smaller island. See the cage? Well, look up from it to find a 
branch. Use the Grappling Hook on it to pull yourself up. On top of here is a
Blue ChuChu. Now, snipe down any Kargarocs that you see from up here, and take
out a Hyoi Pear. Use the seagull to ram into all the crystal switches on the
peaks of the spires to open that cage. Drop down and drop down the Secret Cave
that was behind the cage. Inside, approach the pedestal and play the Wind's
Requiem on the blue marking to make a chest appear. Open it for another 
Triforce Chart! Exit the cave, sail south to Cliff Plateau Isles. If you've 
already gotten everything on the isle due to the Forest Water sidequest, then 
skip this next paragraph.

Get on the island and hop along them until you reach a Secret Cave. Drop in.
Turn left and hop onto the floating tree (?). Turn right and hop forward to
solid ground. In here, go around, killing the Boko Babas, until one turns into
a Baba Bud. Use it to launch you onto one of the trees. From up here, look to
find a treasure chest. Drop down to it and open it for a Joy Pendant. The 
tentacles that completely surrounded it will also lower. Get back onto one of
the trees, and glide to the alcove. (If there are boards there, use a Fire 
Arrow to burn them down.) Take the exit here. Up here, open the chest to find a
Treasure Chart! Kill the Blue ChuChu right nearby as well.

Sail to the watchtower nearby Cliff Plateau Isles. Before climbing up, snipe 
down the Wizzrobes, as they will try to knock you down with their fireballs 
while you climb. When they're gone, climb. Kill the remaining enemies and open
the chest for a Boko Baba Seed. Sail west until you reach Ice Ring Isle. Open 
up Treasure Chart 17 to find sunken treasure near here. Salvage it for a Silver
Rupee! Sail west to Southern Fairy Island. Sail to the trio of watchtowers. 
Shoot down all the cannons on all the watchtowers to make treasure chests 
appear on the central watchtower. Get on the south watchtower and kill the 
Bokoblins. Glide to the central watchtower. Open the chests for a Skull 
Necklace and a Treasure Chart. Get on the last watchtower if you want more Joy
Pendants from Bokoblins, but there's nothing really special up there. Sail west
to Shark Island.

Open up Treasure Chart 16 to find sunken treasure by the island. Salvage it to
find a Silver Rupee. Land on the island now. Get on the island's "tail" and 
press down the switch using the Iron Boots. Next, quickly move to the island's
"body" and hit the crystal switch on its south "fin." Next, quickly move to the
north "fin" and pound down the switch with the Hammer. Next, climb onto the 
island's "head" and step on the switch. Done fast enough, the flames 
surrounding the Secret Cave will lower, and an updraft will appear by the 
island. Now, stand on the island's tail, and make the wind blow southeast. 
Glide to the updraft to gain height, then sail to the high part of the island. 
(Its "nose.") Kill the Blue ChuChu for its jelly, then drop down the hole. Kill
Miniblins, Bokoblins, Moblins, Darknuts, and Wizzrobes to make a treasure chest
appear. Take your well-deserved...Silver Rupee? Bleh. Exit and sail west to
Five-Eye Reef.

Sail to the watchtower (might have to fend off tons of Gyorgs...use your 
Boomerang) and open the chest for a Golden Feather. Nothing happens if you 
shoot down the cannons or kill all the enemies. Sail west to Diamond Steppe 
Island and find the Big Octo. Kill it and salvage the treasure that's left 
behind for an Orange Rupee. Sail south to Horseshoe Island. Time to play some
mini-golf! Pick up a Boko Nut and throw it forward. Move the camera around so
you can line yourself up, and use the Deku Leaf to blow the nut into the hole.
You can progress to the next hole. Throw a Boko Nut forward and blow it into 
the hole. Do the same for the last hole (except you can't pick up the Nut) to
clear the course, making a treasure chest appear on the center island. Get on
top and glide to the chest. Open it for a Treasure Chart! Glide back and drop
down the Secret Cave.

Kill all the Mothulas inside to make a treasure chest appear. Open it for 
another Treasure Chart! Exit. Make it night, and look around the second hole to
find a Blue ChuChu! Now look for the two watchtowers. Sail there. Get on the 
west watchtower and press the switch to make a treasure chest appear on the 
other. Get on that other one and open the chest for a Golden Feather. Press the 
switch on this one to make a chest appear on the tower you were just at. Get 
back there and open it for a Skull Necklace. Sail east to Outset Island. Time 
for a big secret here on this island. Go to the east island and climb to the 
top. Glide to the entrance of the forest, but don't enter. Instead, jump off 
towards the north, and glide around the north side of the mountain to find a 
high ledge with a giant boulder. Lift and throw that boulder and enter the 
Secret Cave to enter the Savage Labyrinth. This is a semi-dungeon consisting of
fifty-one rooms, each room containing different enemies. I'll list them here.

Room 1: Entrance
Room 2: 10 Keese
Room 3: 6 Miniblins
Room 4: 4 Bokoblins
Room 5: 6 Red ChuChus
Room 6: 4 Magtails
Room 7: 4 Keese, 4 Miniblins
Room 8: 4 Fire Keese, 2 Magtails
Room 9: 2 Fire Keese, 4 Bokoblins
Room 10: 2 Moblins
Room 11: Healing Room
Room 12: 6 Peahats
Room 13: 4 Green ChuChus
Room 14: 5 Boko Babas
Room 15: 4 Bokoblins
Room 16: 5 Mothulas
Room 17: 3 Boko Babas, 3 Peahats
Room 18: 4 Green ChuChus, 4 Bokoblins
Room 19: 3 Mothulas, 2 Bokoblins
Room 20: 2 Winged Mothulas
Room 21: Healing Room
Room 22: 3 Wizzrobes
Room 23: 4 Armos
Room 24: 2 Armos Knights
Room 25: 6 Yellow ChuChus
Room 26: 4 Red Bubbles
Room 27: 2 Bokoblins, Darknut
Room 28: 3 Armos, Wizzrobe
Room 29: 2 Armos Knights, 2 Red Bubbles
Room 30: 2 Darknuts
Room 31: Triforce Chart (play Wind's Requiem on blue marking, use Mirror Shield
 on big statue to continue)
Room 32: 6 ReDeads
Room 33: 5 Blue Bubbles
Room 34: 6 Purple ChuChus
Room 35: 5 Poes
Room 36: 3 Winged Mothulas
Room 37: 2 Moblins, 3 ReDeads
Room 38: Winged Mothula, 5 Purple ChuChus
Room 39: 5 Poes, 2 Moblins
Room 40: 4 Blue Bubbles, 2 Stalfos
Room 41: Healing Room
Room 42: 24 Miniblins
Room 43: 10 Red ChuChus, 10 Green ChuChus, 10 Yellow ChuChus
Room 44: 5 Wizzrobes (pound the switch down first)
Room 45: 16 Bokoblins
Room 46: 4 ReDeads, 2 Stalfos
Room 47: 3 Moblins, 2 Darknuts
Room 48: 3 Wizzrobes, 2 Darknuts
Room 49: 3 Stalfos
Room 50: 4 Mighty Darknuts (the statues on the sides of the room breathe fire)
Room 51: Piece of Heart

Congrats for clearing it! (HEART PIECES: 42 out of 44) You can exit using the
glowing light. As an added bonus, if you attempt it again, the enemy count will
be higher in each room, making it exceptionally harder. Do it if you feel like
having a challenge. You don't get anything other than the satisfaction of 
beating it again though. Sail east to Headstone Island. Open up Treasure Chart
40 to find sunken treasure by the island. Salvage it for a Silver Rupee. Now
look around for a submarine and sail to it. Enter and kill all the "Bombchus"
(bomb-carrying Rats) to make a chest appear in a room, and the way out being
opened. Climb up the ladder to the room and open the chest for a Treasure 
Chart! Exit.

Sail east to Two-Eye Reef. Sail to the watchtower and climb it. Kill the 
enemies and open the chest up here for a Purple Rupee. Sail east to the Angular
Isles next. Hookshot to the tree on the smaller island and fall down the Secret
Cave. Down here, you're supposed to climb up using a series of blocks. Push the
left block over to the opposite side, climb it, then pull out the next block.
Drop, pull the bottom block, then climb and pull the second block out again.
Do a series of climbing and pulling the blocks out to create a staircase up to
the top, where light is shining. Shine light onto the watery object in one of
the alcoves to make a chest appear there. Jump down into it (might have to 
glide) and open the chest for a Silver Rupee. Exit and get onto the larger 
island from the south. Move to the north and pull out the block that you see.
Climb, move to the south, and push the block off. Drop and pull the block as 
far as you can take it, then climb up it. Pull out the bottom block, then 
continue climbing to the top. Open the chest for a Piece of Heart! (HEART 
PIECES: 43 out of 44) One more! Also, kill the Blue ChuChu up here.

Sail east until you reach Five-Star Isles. Unless you want Rupees, ignore the
Boating Course, as that's all you'll win from it. Once you enter the sector for
Five-Star Isles, sail to the watchtower. Shoot down all the cannons to make a
chest appear on the tower. Climb it, and open the chest for a Golden Feather.
Look around up here for a submarine and sail to it. Enter the sub and kill all
the Bokoblins to make a ladder drop. Climb it, and enter the room to see a 
chest form. Open it for the last Piece of Heart! (HEART PIECES: 44 out of 44)
Next, within the isles, at night, under the full moon, are three light rings. 
Salvage the treasures for a Red Rupee in each. Finally...open your Ghost Ship 
Chart and find where the Ghost Ship is at in this time of night. If you didn't 
get the light rings just recently, the Ghost Ship may be in a random area, but 
if you have, the Ghost Ship is most likely at Crescent Moon Island. Wherever it 
may be, sail to that sector. Find a group of blue fireballs floating 
around...that's the Ghost Ship. Sail towards it and you'll find that you can 
see the rest of it. Sail right into it and you will enter it.

In here, kill Poes, ReDead-and-Stalfos-summoning Wizzrobes, and a ladder will
appear. Climb it and open the chest for the last Triforce Chart! Once you 
acquire it, the Ghost Ship disappears mysteriously with the cry of a thousand
phantoms...Now that we have all the Triforce Charts, warp to Tingle Island.
Climb to the top of the tower and speak to Tingle. He will notice that you have
Triforce Charts, and will be willing to decipher them for you... However, he
asks for a lot of Rupees to get this done. He asks for 398 Rupees each chart in
order to deciphere them. That's a whole 3,184 Rupees! Hope you have enough! 
Once you have them all deciphered, talk to Ankle (the one in pink) to get 50
Rupees per new statue you collected. That's 100...and as a reward for 
collecting them all, you get 500 more Rupees on the spot! Nice! That will help
if you didn't have enough money for Tingle.

Now to salvage the treasures from your charts! Open up Treasure Chart 25 to 
find sunken treasure by Forsaken Fortress. Sail there and salvage it for a
Silver Rupee. Open up Treasure Chart 8 next to find sunken treasure by Western
Fairy Island. Sail there and salvage it for another Silver Rupee. Open Treasure
Chart 14 to find sunken treasure by Tower of the Gods. Warp there and salvage
it for a Silver Rupee. Open Chart 27 to find sunken treasure within Star Belt
Archipelago. Salvage it for yet another Silver Rupee. Open Chart 28 to find
sunken treasure by Needle Rock Isle. Salvage it for another Silver Rupee. Now
for the Triforce Charts. Open Chart 1 to find the shard by Greatfish Isle. 
Salvage it. Open Chart 2 to find it by Gale Isle, so salvage it. Open Chart 3
to find a shard by Stone Watcher Island. Salvage it. Open Chart 6 to find a 
shard by Southern Triangle Isle. Salvage it. Open Chart 4 to find a shard 
beside Outset Island. Salvage it. Open Chart 5 to find a shard by Cliff Plateau 
Isles. Salvage it. Open Chart 7 to find a shard by Seven-Star Isles. Finally, 
open Chart 8 to find a shard within Two-Eye Reef. Salvage it. Sweet Jesus, we
can finally move on to the last part of the game! Sail or warp to Tower of the
Gods and watch the scene as the Triforce of Courage chooses Link as the new 
Hero... But not the Hero of Time. Rather, this Link is the Hero of Winds. You
will be allowed access back to Hyrule now, so do it.

-------------
ITEM SUMMARY
������������
EQUIPMENT: Master Sword, Mirror Shield, Power Bracelets, Pirate's Charm, Hero's
 Charm

ITEMS:
Telescope
Sail
Wind Waker
Grappling Hook
Spoils Bag
Boomerang
Deku Leaf
Tingle Tuner
Deluxe Picto Box
Iron Boots
Magic Armor
Bait Bag
Hero's Bow
 |- Fire Arrows
 |- Ice Arrows
Bombs
Delivery Bag
Hookshot
Skull Hammer

WIND WAKER SONGS: (ALL!)
Wind's Requiem
Ballad of Gales
Command Melody
Earth God's Lyric
Wind God's Aria
Song of Passing

EMPTY BOTTLES: 4 (ALL!)

CHARTS: (ALL!)
Ghost Ship Chart
Tingle's Chart
IN-credible Chart
Octo Chart
Great Fairy Chart
Island Hearts Chart
Sea Hearts Chart
Secret Cave Chart
Light Ring Chart
Platform Chart
Beedle's Chart
Submarine Chart
Triforce Chart 1  [X]
Triforce Chart 2  [X]
Triforce Chart 3  [X]
Triforce Chart 4  [X]
Triforce Chart 5  [X]
Triforce Chart 6  [X]
Triforce Chart 7  [X]
Triforce Chart 8  [X]
Treasure Chart 1  [X]
Treasure Chart 2  [X]
Treasure Chart 3  [X]
Treasure Chart 4  [X]
Treasure Chart 5  [X]
Treasure Chart 6  [X]
Treasure Chart 7  [X]
Treasure Chart 8  [X]
Treasure Chart 9  [X]
Treasure Chart 10 [X]
Treasure Chart 11 [X]
Treasure Chart 12 [X]
Treasure Chart 13 [X]
Treasure Chart 14 [X]
Treasure Chart 15 [X]
Treasure Chart 16 [X]
Treasure Chart 17 [X]
Treasure Chart 18 [X]
Treasure Chart 19 [X]
Treasure Chart 20 [X]
Treasure Chart 21 [X]
Treasure Chart 22 [X]
Treasure Chart 23 [X]
Treasure Chart 24 [X]
Treasure Chart 25 [X]
Treasure Chart 26 [X]
Treasure Chart 27 [X]
Treasure Chart 28 [X]
Treasure Chart 29 [X]
Treasure Chart 30 [X]
Treasure Chart 31 [X]
Treasure Chart 32 [X]
Treasure Chart 33 [X]
Treasure Chart 34 [X]
Treasure Chart 35 [X]
Treasure Chart 36 [X]
Treasure Chart 37 [X]
Treasure Chart 38 [X]
Treasure Chart 39 [X]
Treasure Chart 40 [X]
Treasure Chart 41 [X]

UPGRADE ITEMS:
Heart Pieces: 44 (ALL!)
Great Fairy Upgrades: 8 (ALL!)
Boss Heart Containers: 6 (ALL!)

Total Health: 20 Hearts (ALL!)
-------------
  __
 /_ \
| \__|
 \____________________________________
Link to the Rescue!            /
------------------------------

Once back down in Hyrule, head inside the castle. Oh man...the Hero of Time
statue is broken...Zelda? Go down to the basement! Oh phew, she's oka-what? 
Damn, it was a trap! You will have to fight two Mighty Darknuts! Once they're
gone, you will be able to escape the castle! Once you exit the basement, Link
will automatically move to the other exit of this castle, so take it. Once 
outside, walk cautiously until you see a magic barrier. Take out your sword,
and strike the barrier. Follow the path around Hyrule Field, battling various
enemies, until you reach a gap where a bridge has been partially destroyed.
Hookshot across and enter the cliff...

----------------------
GANON'S TOWER
�������������
Head forward and enter the big door. You will encounter a rather large room
filled with lava, and many other doors. Walk to the center, and take the first
door to your left after killing its guard Bokoblin. In this room, ignore the
Grappling Hook handles up here. Look forward and note where the fire jets are.
See the one at the very end? We need to get there. Shoot an Ice Arrow at the 
lava nearby to make a cooled lava platform appear. Keep making these platforms 
as you jump across them over to that fire jet, and create a platform on that
lava jet when it's down and quickly jump to it. You will access the other side!
Kill the Red Bubbles and enter the door to refight Gohma! Look at your items...
wow, you're down to the items you had when you first fought Gohma! The way to
defeat it is the same as last time. Once it's gone, you'll end up back in that
central lava room. Take the upper left door next.

In this room, look left to find a windmill. Blow it with the Deku Leaf to bring
a gondola to you. Blow yourself across, and jump onto the moving ledge when 
it's down. Blow the next windmill that's slightly hidden while the ledge is
down, then glide to the gondola when the ledge is up. Blow yourself across, 
glide to the moving ledges, and get yourself onto the left one. When that ledge
is up, glide the rest of the way. Restore your magic by killing the Peahats and
slashing the nuts on the ground, and enter the door to refight Kalle Demos!
Again, you have only the items you had when you first fought it, but the way to
defeat it is the same. After its defeat, you'll be taken back to the central
room.

Take the upper right door next. In this room, take some hearts from the pots,
and head through the hall, killing any ReDeads and Red Bubbles that hide in the
walled coffins. Now for the next stretch. Climb up the ladder to find a light
source and a switch that won't stay down. The switch allows our progress 
forward, so how do we keep it down? Well, let's find a Purple ChuChu. One of
them is hiding in a walled coffin. Once you see it, go back to the light source
and reflect light at it to solidify it. Go and pick it up, and place it in the
light source for now. Go and eliminate any other enemies in the coffins, then
go back to that stoned ChuChu and place it on the switch. Quickly run/roll 
across. Another switch! Find another Purple ChuChu in the walled coffins, and
reflect light at them using the light source at the end. Take one down to the
switch and hurry back. A Stalfos might appear, forcing you to try again, but
whatever. Once you are successful, enter the door to refight Jalhalla! Again, 
same strategy.

Take the last door. In here, kill the Wizzrobe when you see it, and spring up
using the Iron Boots, gliding across. Look around back here to find another
spring. Spring up and glide right between the gusts of air blowing downward.
Avoid the Blade Trap, and Hookshot up to the door. Enter it to refight Molgera.
Same strategy. Now that all the bosses are redefeated, the door forward will
crumble open. Enter. Go up the staircase, killing or ignoring the Miniblins
that come, and enter the door. Huh, the music changed. Enter the right door. A
cutscene will show that apparently the torches numbered is a clue. Note that 
the structure with one torch lit is the second right, the one with two torches
is the very left, the one with three torches is the very right, and the one 
with four torches is the second left. Exit the room, and take the door across
from you. You will come to a similar room, with crystal switches instead of
torches on the wall. Take out your Boomerang and target the second right first,
then the very left one, then the very right, then finally the second left. If
done correctly, a dark portal will appear, and the King of Red Lions will 
appear from the darkness. He says that if you have any need to return to the
surface, just hop on him and cruise through that dark portal. You can take it
if you want to, it takes you back to the Forsaken Fortress.

Either way, go back to that torch room. Fall down the pit that you see to end
up in what I call the Maze of Terrors. You will have to go through it to the
end while avoiding Phantom Ganon. Don't fight him, because there are no 
specific landmarks to each room, and you will be disoriented if you let him 
distract you. Now that that's said, from where you start, go back into the door
behind you, then left, forward, left, right, forward. Done correctly, you will
be locked in and will have to fight him again. Same strategy, basically, but
he'll be defeated in one hit. Doing so will make a chest appear. Open it for 
the LIGHT ARROWS! These arrows of light vanquish the darkness easily! Head
through the door that opens to be transported to that room with the portal and
that pit to the Maze of Terrors. Approach the brick wall and Phantom Ganon will
appear again. He doesn't want to give up! Shoot a Light Arrow into him to kill
him for good. Use the sword that he drops on the brick wall to destroy it. Head
through.

The final stairwell. Since you have the formidable Light Arrows, just shoot 
them at any enemies you come across. Head through the large door at the top.
Watch the scene. Since it's one of the final scenes, I won't spoil it. Just...
prepare for a battle afterwards.

-------------
BOSS: Puppet Ganon

Holy crap this thing's huge. This thing will attack by throwing its fists at
you, and summoning Keese. Your first objective is to cut down its strings using
the Boomerang. Each string takes two hits to cut. Once all the strings are cut,
go behind its fallen body and shoot the blue orb on the end of its tail with a
Light Arrow. Repeat three times and it will change shape.

Now it's a giant spider. It will attempt to land on you. Pan the camera as far
out as it can get, and watch its reflection on the water. Avoid it when it 
comes down. If you didn't get hit, move to its tail and hit the blue orb with a
Light Arrow. Repeat three more times for it to change shape yet again.

It transforms into a giant crawling worm, or Moldorm. Your objective is to 
actually slash its head to stun it, then go to its tail and shoot it with a 
Light Arrow. However, that's nearly impossible, so trust your aim and shoot a
Light Arrow at the blue orb from afar to damage it. If you run out of magic, 
use a Green Potion or something, or kill the Morths that spawn. Four Light 
Arrows total will finish it off. Anthony Ruetz emailed me a tip about this part
of the fight, in that you can set Bait down on the floor, and he will come over
and eat it quickly. That should be enough to set up a shot. Thanks Anthony, 
that should make things easier!
-------------

Ganondorf will take Princess Zelda up past the rafters. Get on the platform and
climb the long rope. At the top, look around for something to Grapple to, and
climb up to it. Keep climbing until you see a blue door. (Use the pots around
here to refill some stuff.) Hookshot to it and open the door. Watch the next
scene. Again, I won't spoil it. The final fight will begin.

-------------
FINAL BOSS: Ganondorf

Time for a fight with Ganondorf! He has two katanas with which he uses to 
attack and defend. He will block most of your sword strikes, so wait for Zelda
to fire a Light Arrow at him. (Yep, you no longer have the Light Arrows.) This
will stun him, so go up to him and slash him as much as you can. Repeat the
process with Zelda stunning Ganondorf with Light Arrows and you slashing, until
Ganondorf gets pissed and smacks Zelda unconscious. Time for a new tactic. 
Block his attacks until he does a jumping strike. Parry it to stun him and 
slash him as much as you can. Repeat until Zelda wakes up. She will attempt to
shoot Light Arrows at him, but now he'll dodge them everytime. Get by Zelda and
eventually she will tell you of a new tactic. (To speed it up, just L-Target 
her and talk to her.) She's going to shoot the arrows at you. Don't worry, 
she's not out of her mind. Face Ganondorf, and when you spot Zelda about to 
fire a Light Arrow, shield. The Mirror Shield will reflect the Light Arrow to 
Ganondorf, stunning him. Don't attack him here...wait until he attacks and 
parry.
-------------

And that's that. Enjoy the ending. After the ending, credits, and epilogue 
scene, you will be asked if you want to save your file. If you agree, you will
be able to play through the game a second time when you start the same file.
This "New Game +" starts you off with the Deluxe Picto Box, translates all 
spoken Hylian text, gives Link his pajama costume permanently (the Hero's 
Clothes in this second playthrough are "only visible to eyes that are worthy.")
and gives Aryll a new costume. Plus, the treasures for the Treasure Charts are
placed in different positions (still near their respective islands though) and
the Treasure Charts are zoomed into the islands more, making it harder to 
figure out what the island is.

-------------
ITEM SUMMARY
������������
EQUIPMENT: Master Sword, Mirror Shield, Power Bracelets, Pirate's Charm, Hero's
 Charm

ITEMS: (ALL!)
Telescope
Sail
Wind Waker
Grappling Hook
Spoils Bag
Boomerang
Deku Leaf
Tingle Tuner
Deluxe Picto Box
Iron Boots
Magic Armor
Bait Bag
Hero's Bow
 |- Fire Arrows
 |- Ice Arrows
 |- Light Arrows
Bombs
Delivery Bag
Hookshot
Skull Hammer

WIND WAKER SONGS: (ALL!)
Wind's Requiem
Ballad of Gales
Command Melody
Earth God's Lyric
Wind God's Aria
Song of Passing

EMPTY BOTTLES: 4 (ALL!)

CHARTS: (ALL!)
Ghost Ship Chart
Tingle's Chart
IN-credible Chart
Octo Chart
Great Fairy Chart
Island Hearts Chart
Sea Hearts Chart
Secret Cave Chart
Light Ring Chart
Platform Chart
Beedle's Chart
Submarine Chart
Triforce Chart 1  [X]
Triforce Chart 2  [X]
Triforce Chart 3  [X]
Triforce Chart 4  [X]
Triforce Chart 5  [X]
Triforce Chart 6  [X]
Triforce Chart 7  [X]
Triforce Chart 8  [X]
Treasure Chart 1  [X]
Treasure Chart 2  [X]
Treasure Chart 3  [X]
Treasure Chart 4  [X]
Treasure Chart 5  [X]
Treasure Chart 6  [X]
Treasure Chart 7  [X]
Treasure Chart 8  [X]
Treasure Chart 9  [X]
Treasure Chart 10 [X]
Treasure Chart 11 [X]
Treasure Chart 12 [X]
Treasure Chart 13 [X]
Treasure Chart 14 [X]
Treasure Chart 15 [X]
Treasure Chart 16 [X]
Treasure Chart 17 [X]
Treasure Chart 18 [X]
Treasure Chart 19 [X]
Treasure Chart 20 [X]
Treasure Chart 21 [X]
Treasure Chart 22 [X]
Treasure Chart 23 [X]
Treasure Chart 24 [X]
Treasure Chart 25 [X]
Treasure Chart 26 [X]
Treasure Chart 27 [X]
Treasure Chart 28 [X]
Treasure Chart 29 [X]
Treasure Chart 30 [X]
Treasure Chart 31 [X]
Treasure Chart 32 [X]
Treasure Chart 33 [X]
Treasure Chart 34 [X]
Treasure Chart 35 [X]
Treasure Chart 36 [X]
Treasure Chart 37 [X]
Treasure Chart 38 [X]
Treasure Chart 39 [X]
Treasure Chart 40 [X]
Treasure Chart 41 [X]

UPGRADE ITEMS:
Heart Pieces: 44 (ALL!)
Great Fairy Upgrades: 8 (ALL!)
Boss Heart Containers: 6 (ALL!)

Total Health: 20 Hearts (ALL!)
-------------
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _  \
_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/
  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/
Spoiler-Free       |
Walkthrough        |
___________________|
                   O

This is a spoiler-free version of the walkthrough above, for those Zelda fans
who wish not to be walked through everything. This guide will point you to the
right location for stuff, but the specifics on what to do will be left to you.

(I apologize for the lack of sections here...the game is pretty short and 
there's not much to detail since most of the traveling in the game is sailing.
Also, aside from Treasure Charts, I don't list where to find the big Rupee
prizes for the most part.)

 _____________________________
/          Prologue           \________ _ _ _  _

- Head to Grandma's and get the Hero's Clothes, then go back to Aryll and get 
 the Telescope. [ ]

- Get Hero's Sword from Orca and go to save Tetra. [ ]

- Grab Hero's Shield from Grandma and head to Forsaken Fortress, getting Spoils
 Bag on the way. [ ]

- Explore Forsaken Fortress, getting all treasure chests and taking down the
 searchlights, getting Heart Piece #1 in the process. [ ]

- Acquire Sail, Tingle Tuner, and Picto Box. Do a sidequest with Lenzo. [ ]

- Get Heart Piece #2 involving the Killer Bees, and Heart Piece #3 with two
 Treasure Charts from Salvatore's game. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/      The Three Pearls       \________ _ _ _  _

- Acquire the Wind Waker, Bait Bag w/ bait, Delivery Bag, and Father's Letter 
 at Dragon Roost Island. [ ]

- Get Heart Piece #4 by sorting mail, Empty Bottle from Medli. [ ]

- Clear Dragon Roost Cavern, getting all treasure chests, including two 
 Treasure Charts. If you can use the Tingle Tuner, get the Tingle Statue here
 as well. [ ]

- Get Wind's Requiem, sail to next destination, getting another Empty Bottle
 from a submarine along the way. [ ]

- Search for a Forest Firefly to bottle, get the Deku Leaf, and get a Treasure
 Chart by climbing to the very highest point. [ ]

- Learn Song of Passing, get Deluxe Picto Box, a Treasure Chart from the 
 auction, and help people around to get 4 Treasure Charts and Heart Piece #5 at
 Windfall Island. (Not including volunteering for the teacher.) [ ]

- Get Heart Piece #6 from Treasure Chart #31, head towards Forbidden Woods. [ ]

- Clear Forbidden Woods, getting all treasure chests, including two Treasure
 Charts. If you can use the Tingle Tuner, get the Tingle Statue here as well.
 [ ]

- Get Heart Piece #7 from a letter, open up Nintendo Gallery if you haven't, 
 and sail to your next destination. [ ]

- Get Heart Piece #8 at Greatfish Isle, and sail to Windfall to get Bombs. [ ]

- Explore the Great Sea starting at Star Island (left to right, down one, right 
 to left, down one, left to right, etc.), getting all the Fishmen charts of the 
 sectors (except for sector D5, as it's empty), and salvaging treasures with 
 your charts, acquiring Heart Pieces #10 and #11. Stop at Outset Island. [ ]
 (During your Great Sea trip, get as many Great Fairy upgrades from the Fairy
 Islands as possible, Treasure Chart from submarine by Northern Fairy Island,
 Treasure Chart from submarine by Crescent Moon Island, Heart Piece #9 at the
 same island, and an Empty Bottle from specialty Beedle Shop [Check the 
 Beedle's Chart that you get in the mail].)

- At Outset, get the Great Fairy upgrade, heal Grandma with a Fairy, and get
 Heart Piece #12 from Orca by hitting him enough times during sword training.
 Finally, go get Nayru's Pearl from Jabun. [ ]

- Continue drawing out the Great Sea chart with the Fishmen, killing the Big
 Octo by Two-Eye Reef, and salvaging more treasures for Heart Pieces #13 and
 #14. Finish up by buying Heart Piece #15 and a Treasure Chart from the Beedle
 specialty shop. [ ]

- Get Heart Piece #16 from the new Treasure Chart from Beedle's Shop. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/     The Legacy Revived      \________ _ _ _  _

- Get the Fishman chart at Tower of the Gods, and clear the Tower of the Gods
 dungeon, getting all treasure chests and two new Treasure Charts. If you can
 use the Tingle Tuner, get the Tingle Statue here as well. [ ]

- Salvage the treasures from the new charts to end up with Heart Piece #17, and
 learn the Ballad of Gales. [ ]

- Venture through Forsaken Fortress again, getting the Skull Hammer. [ ]

- Get Fire & Ice Arrows through use of your newest song, then get the rest of
 the Great Fairy upgrades. [ ]

- Get the Power Bracelets and Iron Boots from Fire Mountain and Ice Ring Isle
 respectively, making sure to get the Treasure Chart at Ice Ring Isle. Also 
 make sure you have the IN-credible Chart from the mail. [ ]

- Learn Hurricane Spin from Orca after gathering 10 Knight's Crests, then use 
 the big pig to dig in dirt spots with bait to get Heart Piece #18. [ ]

- Get the remaining items from Windfall's auction (new chart and Heart Piece
 #19), Empty Bottle by following the girl at night, Cabana Deed and Hero's 
 Charm from Mrs. Marie (need Joy Pendants), and Heart Piece #20 from planting
 Town Flowers all around Windfall. [ ]

- Get a Treasure Chart from the rich guy (need Skull Necklaces), light up the
 lighthouse and get Heart Piece #21 and #22 as a result. (Talk to the nearby
 guy and open the chest that appears.) [ ]

- Get Heart Piece #25 from helping the rich girl, then do the trading sequence
 with the Goron merchants to get Heart Piece #24 and the Magic Armor. [ ]

- Salvage the treasures from your new charts to end up with Heart Piece #23.[ ]

- Get Heart Piece #26 on the top of Headstone Island, and gain access to Earth
 Temple. [ ]

- Clear Earth Temple, getting all treasure chests and two Treasure Charts. If
 you can use the Tingle Tuner, get the Tingle statue here too. [ ]

- Gain access to Wind Temple, then clear it, getting all treasure chests and
 two Treasure Charts. If you can use the Tingle Tuner, get the Tingle Statue
 here too. [ ]

- Salvage the treasures from your new charts to end up with Heart Pieces #27
 and #29, then get some Forest Water and water all the wilted Korok trees on
 the islands throughout Great Sea to get Heart Piece #28. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/  Ganon's Defeat Once Again  \________ _ _ _  _

- Get the Ghost Ship Chart in Diamond Steppe Island, then salvage the different
 charts from the Treasure Charts you get at the "___-Eye Reef" islands. [ ]

- Get Heart Piece #30 from Star Island. [ ]

- Get Heart Piece #31 and a Treasure Chart from the Seven-Star Isles region.
 [ ]

- Get a Triforce Chart at Overlook Island. [ ]

- Get Heart Piece #32 by winning the Flight Control Platform game. [ ]

- Grab Heart Piece #33 by helping the guard with Golden Feathers. [ ]

- Explore Pawprint Isle to find two Secret Caves. One of them contains Heart
 Piece #34. [ ]

- Get Heart Piece #35 and a Treasure Chart at Spectacle Island. [ ]

- Grab a Treasure Chart and Heart Piece #36 from the Rock Spire Isle region.
 [ ]

- Get Heart Piece #37 from the Tingle Island region. [ ]

- Find and kill the Big Octo at Fire Mountain for a Rupee prize, and get Heart
 Piece #38 hidden in the Six-Eye Reef region. [ ]

- Get Heart Piece #39 and a Triforce Chart from the Needle Rock Isle region.
 [ ]

- Get a Triforce Chart from the Islet of Steel, plus a Triforce Chart and Heart 
 Piece #40 from the Stone Watcher Island region. [ ]

- Get a Treasure Chart and a Triforce Chart from the Private Oasis. [ ]

- Grab Heart Piece #41 from Bomb Island, plus a Triforce Chart from Bird's Peak
 Rock. [ ]

- Get a Treasure Chart from Cliff Plateau Isles, a Treasure Chart from the
 Southern Fairy Island region, and kill the Big Octo in the Diamond Steppe 
 Island region. [ ]

- Grab two Treasure Charts at Horseshoe Island, plus Triforce Chart and Heart 
 Piece #42 from Outset Island's Savage Labyrinth. [ ]

- Get a Treasure Chart from the Headstone Island region (not the Earth Temple),
 Heart Piece #43 from Angular Isles, and Heart Piece #44 from the Five-Star
 Isles region. [ ]

- Get your Triforce Charts translated, then salvage the treasures of all of
 your charts, including your regular charts. [ ]

- Finish the game. [ ]
                               ________ _ _ _  _
\_____________________________/
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _  \
_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/
  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/
                   |
Piece of Heart List|
___________________|
                   O

This will list every Piece of Heart in the game, in the order that the
walkthrough collects them in for easier reading. Each Piece of Heart will first
list the location by grid number (see walkthrough preface for details) then the
exact location, then list the items needed before telling how to get it. Each
Piece of Heart will have a checkmark box for if you decide to print this out,
keeping easy track of the ones you've gotten.

----------------------
Piece of Heart #1: [ ]
�����������������
Location: G1, Forsaken Fortress
Equipment Needed: Nothing

How to get: In the first floor of the Forsaken Fortress, sneak to the lower
 left room shown on the map and find the switch behind some barrels. Step on it
 to open the cell, and open the chest inside for this Piece.

----------------------
Piece of Heart #2: [ ]
�����������������
Location: F4, Windfall Island
Equipment Needed: Nothing

How to get: Talk to the leader of the Killer Bees, then talk to Mrs. Marie, the
 teacher of the school at Windfall Island until you can talk more about stuff.
 She will mention that the Killer Bees give her a headache, and wants you to
 talk some sense into them. Agree, then talk to the leader of the Killer Bees 
 to get challenged to a hide and seek game. Find them all to get this.

----------------------
Piece of Heart #3: [ ]
�����������������
Location: F4, Windfall Island
Equipment Needed: A lot of Rupees

How to get: Win the Sinking Ships game in the lighthouse of Windfall Island (it
 has a windmill on it) to get this.

----------------------
Piece of Heart #4: [ ]
�����������������
Location: F6, Dragon Roost Island
Equipment Needed: Nothing

How to get: In the Rito village, find the mail sorter and agree to help him
 sort some mail. Get a score of 25 letters or more, then return. A new guy is
 there. Get a score of 25 letters or more again, and he will give you a letter.
 Put this in a Postbox and wait a day. On any island's Postbox, you will get a
 letter back with this Piece of Heart inside.

----------------------
Piece of Heart #5: [ ]
�����������������
Location: F4, Windfall Island
Equipment Needed: Deluxe Picto Box, Song of Passing (if you're impatient)

How to get: There are two people in Windfall who love each other, but neither
 of them has spoken about their true feelings towards one another. Time to fix
 that! The two subjects are the guy that walks around all the time that is not
 in overalls, and the gal in orange that stands by the lighthouse windmill.
 Talk to them both and take a color picture of the gal. Show it to the guy and
 after talking to him a bit, he will finally take up the courage to ask her out
 on a date. Wait until the next day, and head into the milk bar to find them on
 their date. Talk to the gal to get this Piece.

----------------------
Piece of Heart #6: [ ]
�����������������
Location: B6, Forest Haven
Equipment Needed: Treasure Chart 31, Grappling Hook

How to get: Collect Treasure Chart 31 (see the charts section) to reveal a 
 light ring depicting sunken treasure just by the Forest Haven. Sail there and
 salvage it with the Grappling Hook to get this.

----------------------
Piece of Heart #7: [ ]
�����������������
Location: Any postbox
Equipment Needed: None, but Kalle Demos has to be defeated

How to get: Defeat Kalle Demos, the boss of the Forbidden Woods, and you may
 get a letter from Prince Komali with this Piece attached to it.

----------------------
Piece of Heart #8: [ ]
�����������������
Location: D2, Greatfish Isle
Equipment Needed: Deku Leaf, Wind's Requiem (maybe)

How to get: Go to the larger southeast piece of the island and climb to the top 
 to see a Korok and a withered tree. Look northwest to see two pieces of island
 connected by a beach. Looking with the Telescope just right of that, you can
 vaguely see an alcove inside a larger island piece. Make sure the wind is 
 blowing northwest, and glide over there with the Deku Leaf. Open the chest for
 this Piece of Heart.

----------------------
Piece of Heart #9: [ ]
�����������������
Location: G5, Crescent Moon Island
Equipment Needed: Treasure Chart 11, Grappling Hook

How to get: Once you get Treasure Chart 11, open it up to find sunken treasure
 just northeast of the island. Salvage it to find this.

----------------------
Piece of Heart #10: [ ]
������������������
Location: D1, Three-Eye Reef
Equipment Needed: Treasure Chart 38, Grappling Hook

How to get: Once you get Treasure Chart 38, open it up to find sunken treasure
 within Three-Eye Reef. Salvage it to find this.

----------------------
Piece of Heart #11: [ ]
������������������
Location: B1, Diamond Steppe Island
Equipment Needed: Treasure Chart 23, Grappling Hook

How to get: Once you get Treasure Chart 23, open it up to find sunken treasure
 just south of Diamond Steppe Island. Salvage it to find this.

----------------------
Piece of Heart #12: [ ]
������������������
Location: A2, Outset Island
Equipment Needed: Patience

How to get: On your revisit to Outset Island, agree to sword train with Orca.
 Land 500 hits on him before he lands 3 on you to get this. Tips are, be 
 conservative with your strikes. Do a string of attacks then block his attack.
 Repeat. Whenever he blocks, he'll counter-attack, so block immediately.

----------------------
Piece of Heart #13: [ ]
������������������
Location: A5, Angular Isles
Equipment Needed: Treasure Chart 15, Grappling Hook

How to get: Once you get Treasure Chart 15, open it up to find sunken treasure
 just north of the Angular Isles. Salvage it to find this.

----------------------
Piece of Heart #14: [ ]
������������������
Location: A7, Five-Star Isles
Equipment Needed: Treasure Chart 33, Grappling Hook (a projectile weapon
 other than Boomerang might be recommended)

How to get: Once you get Treasure Chart 33, open it up to find sunken treasure
 just south of the Five-Star Isles. Salvage it to find this. Kargarocs may make
 this near impossible to do, so use either cannon fire or arrows to kill them
 first.

----------------------
Piece of Heart #15: [ ]
������������������
Location: E2, Rock Spire Isle
Equipment Needed: Lots of Rupees

How to get: Buy this Piece of Heart from the specialty Beedle shop for 950
 Rupees.

----------------------
Piece of Heart #16: [ ]
������������������
Location: B4, Southern Fairy Island
Equipment Needed: Treasure Chart 4, Grappling Hook

How to get: Once you get Treasure Chart 4, open it up to find sunken treasure
 just southwest of Southern Fairy Island. Salvage it to find this.

----------------------
Piece of Heart #17: [ ]
������������������
Location: F5, Pawprint Isle
Equipment Needed: Treasure Chart 30, Grappling Hook

How to get: Once you get Treasure Chart 30, open it up to find sunken treasure
 just north of Pawprint Isle. Salvage it to find this.

----------------------
Piece of Heart #18: [ ]
������������������
Location: A2, Outset Island
Equipment Needed: Power Bracelets, All-Purpose Bait

How to get: Go to the pig pen up by a house built onto the west mountain to 
 find a giant black pig. Carry him to the east island and place him near the
 patches of black dirt. Throw some All-Purpose Bait onto them and the pig will
 dig into the dirt, revealing this Piece.

----------------------
Piece of Heart #19: [ ]
������������������
Location: F4, Windfall Island
Equipment Needed: Lots of Rupees

How to get: Simply buy this at the auction during the night.

----------------------
Piece of Heart #20: [ ]
������������������
Location: F4, Windfall Island
Equipment Needed: Lots of Rupees, Delivery Bag

How to get: Talk to Mrs. Marie, the schoolteacher, about volunteering for the
 Joyous Association. It's about decorating the town with flowers and stuff. 
 Then talk to the guy who always sits out on the seaside view bench by 
 Zunari's. Buy Town Flowers from Zunari and place them on every metal planter
 throughout the town. There are not only ones outside, but ones inside and on
 stone overpasses. You can only carry three Town Flowers at a time. Once done,
 talk to that guy on the bench again and he will give you this Piece. You can't
 do this on your first visit to Windfall. I'm not sure, but you can probably do
 it with Zunari's other items if you've been doing the trading sidequest.

----------------------
Piece of Heart #21: [ ]
������������������
Location: F4, Windfall Island
Equipment Needed: Fire Arrow

How to get: Beside the lighthouse is a ladder accessed by a grassy ledge. Make
 sure the wind is blowing north (Wind's Requiem) and climb up the ladder to 
 find a switch. Press it and the windmill will activate. Make sure it's night,
 (Song of Passing) and climb the lighthouse. Jump onto one of the seats on the
 windmill, and shoot a fire arrow into the center of the lighthouse beacon to
 light it. Talk to the guy with the yellow cap that's up here and he will 
 reward you with this.

----------------------
Piece of Heart #22: [ ]
������������������
Location: F4, Windfall Island
Equipment Needed: Deku Leaf

How to get: As you got the above Heart Piece, you may have noticed that a 
 treasure chest has spawned on a small island by Windfall Island. Move to the
 Bomb Shop, and change the wind direction to blow southward. Glide over there
 with the Deku Leaf and open the chest for this Piece.

----------------------
Piece of Heart #23: [ ]
������������������
Location: E2, Rock Spire Isle
Equipment Needed: Treasure Chart 2, Grappling Hook

How to get: Once you have Treasure Chart 2, open it to find sunken treasure 
 near Rock Spire Isle. Salvage it for this piece.

----------------------
Piece of Heart #24: [ ]
������������������
Location: D2, Greatfish Isle
Equipment Needed: 570 Rupees

How to get: Complete the lengthy Island Trading Quest to get the Shop Guru 
 Statue, then give it to the Wandering Merchant on Greatfish Isle for this. For
 tips on this, check the "Items" section under "Bag Items."

----------------------
Piece of Heart #25: [ ]
������������������
Location: F4, Windfall Island
Equipment Needed: Nothing

How to get: After the second visit to Forsaken Fortress, visit the rich house
 on the second floor and talk to Maggie to get her letter to Moe, her love. 
 Mail it by putting it in a Postbox, then wait a day. Return to the rich house
 to see the Postman get kicked out by Maggie's father. Find the Postman at the
 Milk Bar and agree to help him to get Moe's Letter. Hand-deliver it to Maggie
 to get this.

----------------------
Piece of Heart #26: [ ]
������������������
Location: A3, Headstone Island
Equipment Needed: Hyoi Pear

How to get: Once on the island, use a Hyoi Pear to take control of a seagull.
 Fly up to the top of the mountain to find this Piece. Fly into it then press
 R to switch back to Link and collect it.

----------------------
Piece of Heart #27: [ ]
������������������
Location: C6, Bomb Island
Equipment Needed: Treasure Chart 20, Grappling Hook

How to get: Once you acquire Treasure Chart 20, open it to find sunken treasure
 by Bomb Island. Salvage it to get this.

----------------------
Piece of Heart #28: [ ]
������������������
Location: Any island
Equipment Needed: Empty Bottle

How to get: Visit Forest Haven and get some Forest Water inside, then go to 
 these islands to water the withered Korok trees: Cliff Plateau Isles, Private 
 Oasis, Shark Island, Needle Rock Isle, Greatfish Isle, Mother & Child Isles,
 Star Island, Eastern Fairy Island. This must be done in 20 minutes before the
 Forest Water loses its freshness.

----------------------
Piece of Heart #29: [ ]
������������������
Location: D7, Thorned Fairy Island
Equipment Needed: Treasure Chart 5, Grappling Hook

How to get: Once you acquire Treasure Chart 5, open it to find sunken treasure
 by Thorned Fairy Island. Salvage it to get this.

----------------------
Piece of Heart #30: [ ]
������������������
Location: G2, Star Island
Equipment Needed: Bombs

How to get: Find the Secret Cave under a boulder on the island and drop down 
 into it. Inside, defeat all the enemies for this as a treasure chest prize.

----------------------
Piece of Heart #31: [ ]
������������������
Location: G6, Seven-Star Isles
Equipment Needed: Bombs, Grappling Hook

How to get: Find the 12-eyed Big Octo (southwest of the isles) and kill it to
 reveal a light ring. Cruise to the ring and salvage the treasure with the 
 Grappling Hook to get this.

----------------------
Piece of Heart #32: [ ]
������������������
Location: F7, Flight Control Platform
Equipment Needed: Deku Leaf, Upgraded Magic Meter/Tingle Tuner w/ Green Ting

How to get: Pay 10 Rupees and fly to the very end to beat the current record.
 The wind needs to be blowing to the northwest, and you need to catch updrafts,
 but don't go out of your way to get to them. When your magic meter runs out,
 perform a jump strike to gain a little more distance. It's not much, but when
 you're so close, every little bit helps.

----------------------
Piece of Heart #33: [ ]
������������������
Location: F6, Dragon Roost Island
Equipment Needed: Golden Feathers

How to get: In the Rito village, talk to the guard beside the door to the 
 Chieftain's room, and he will mention about his girlfriend wanting some Golden
 Feathers. Give him 20 and he will mail them to his girlfriend, as well as give
 you an Orange Rupee. Later, you'll get a letter in the Postbox from that 
 Rito's girlfriend, thanking you with this Piece.

----------------------
Piece of Heart #34: [ ]
������������������
Location: F5, Pawprint Isle
Equipment Needed: Nothing

How to get: Crawl into the white-and-blue dome to find a Secret Cave. Fall in,
 go forward, then take a right. Open the chest at the end for this Piece.

----------------------
Piece of Heart #35: [ ]
������������������
Location: F3, Spectacle Island
Equipment Needed: Lots of Rupees

How to get: Climb the building on Spectacle Island to find Salvatore. He hosts
 a Barrel Shoot game here, and the objective is to shoot down all five barrels
 using ten shots to win. Each game takes 50 Rupees to play.

----------------------
Piece of Heart #36: [ ]
������������������
Location: E2, Rock Spire Isle
Equipment Needed: Bombs, Grappling Hook

How to get: South of the island are two Battleships. Each drop sunken treasure
 as depicted by light rings when they are downed. One of the treasures is this
 Piece. (The other is an Orange Rupee.)

----------------------
Piece of Heart #37: [ ]
������������������
Location: E3, Tingle Island
Equipment Needed: Bombs, Grappling Hook

How to get: North of the island is a 12-eyed Big Octo. Kill it to reveal a 
 light ring. Salvage the treasure with the Grappling Hook for this Piece.

----------------------
Piece of Heart #38: [ ]
������������������
Location: D4, Six-Eye Reef
Equipment Needed: Nothing

How to get: Southwest of the reef is a submarine surrounded by three rafts. 
 Enter the submarine and kill all of the Moblins to make a ladder drop down.
 Climb it and open the chest for this.

----------------------
Piece of Heart #39: [ ]
������������������
Location: C1, Needle Rock Isle
Equipment Needed: Hyoi Pears (multiples in case the Kargarocs mess you up)

How to get: While on the isle, take out a Hyoi Pear to take control of a 
 seagull. Fly up to the top of the "needle rock" while avoiding the Kargarocs 
 to find a crystal switch. Fly into it to activate it, thus lowering the fires
 around the chest on the south side of the island. Go and open the chest as 
 Link to get this piece.

----------------------
Piece of Heart #40: [ ]
������������������
Location: C3, Stone Watcher Island
Equipment Needed: Bombs

How to get: East of the island is a watchtower. Sail there and eliminate all 
 the cannons on the watchtower using bombs to make a second chest appear on the
 watchtower. Climb the tower and open that new chest for this Piece. (The other
 chest just contains a Red Rupee.)

----------------------
Piece of Heart #41: [ ]
������������������
Location: C6, Bomb Island
Equipment Needed: Bombs

How to get: Blow open the largest boulder on the island to reveal a Secret 
 Cave. Head inside, place a stunned Magtail on the switch and enter the next
 room. Take the left path and press the switch to open up the other path. Go
 through that, and throw stunned Magtails into the fires to press hidden 
 switches and lower them. Doing so will lower the fire around a chest. Open it
 for this Piece.

----------------------
Piece of Heart #42: [ ]
������������������
Location: A2, Outset Island
Equipment Needed: Deku Leaf, Power Bracelets

How to get: Use the Deku Leaf to glide from the top of the east mountain to a 
 high ledge on the west mountain, where a giant boulder is. Lift it and throw
 it with the Power Bracelets and enter the Secret Cave to start the Savage 
 Labyrinth, a mini-dungeon where you fight enemies constantly. Clear all 51 
 rooms to get this Piece as a reward.

----------------------
Piece of Heart #43: [ ]
������������������
Location: A5, Angular Isles
Equipment Needed: Nothing

How to get: On the larger island, simply climb it by pushing/pulling the 
 differently-colored blocks. At the top is this piece as your prize.

----------------------
Piece of Heart #44: [ ]
������������������
Location: A7, Five-Star Isles
Equipment Needed: Nothing

How to get: South of the island and a bit east is a submarine surrounded by
 rafts. Enter the submarine and kill all the Bokoblins. Climb the ladder and
 open the chest to grab this.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _  \
_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/
  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/
                   |
Great Fairy Prizes |
___________________|
                   O

Like Ocarina of Time and Majora's Mask before this game, Wind Waker has Great
Fairies scattered around the "overworld" that, when encountered, upgrade Link.
This time however, they don't all give you magic upgrades. Rather, they replace
the minigames that gave you weapon upgrades, like being able to carry more
arrows, bombs, and Rupees. This will detail each Great Fairy in the order they
are available to you, and list the location by grid number then exact location,
then the requirements to reach that Great Fairy. Checkmark boxes are also 
beside each one to keep track of which ones you've visited.

----------------------
Great Fairy #1 [ ]
��������������
Where to find: G3, Northern Fairy Island
Requirements: Nothing, you just walk right in.
Prize: Wallet upgrade, allows you to carry up to 1000 Rupees.

----------------------
Great Fairy #2 [ ]
��������������
Where to find: E5, Eastern Fairy Island
Requirements: Bombs, blow up the boulder blocking the entrance.
Prize: Bomb upgrade, allows you to carry up to 60 Bombs.

----------------------
Great Fairy #3 [ ]
��������������
Where to find: B4, Southern Fairy Island
Requirements: Bombs, blow up the boards blocking the entrance.
Prize: Bomb upgrade, allows you to carry up to 99 Bombs.

----------------------
Great Fairy #4 [ ]
��������������
Where to find: A2, Outset Island
Requirements: Bombs, blow up the boulder in the forest where you found Tetra.
Prize: Wallet upgrade, allows you to carry up to 5000 Rupees.

----------------------
Great Fairy #5 [ ]
��������������
Where to find: A4, Two-Eye Reef
Requirements: Bombs, find the Big Octo (find a flock of seagulls) and kill it.
Prize: Magic upgrade, doubles your magic meter

----------------------
Fairy Queen [ ]
�����������
Where to find: F2, Mother & Child Isles
Requirements: Ballad of Gales, simply use it to warp to sector F2.
Prize: Fire Arrows and Ice Arrows

----------------------
Great Fairy #6 [ ]
��������������
Where to find: E1, Western Fairy Island
Requirements: Skull Hammer, pound down the switch to lower the fire.
Prize: Arrow upgrade, allows you to carry up to 60 Arrows.

----------------------
Great Fairy #7 [ ]
��������������
Where to find: D7, Thorned Fairy Island
Requirements: Skull Hammer, pound down the three switches to open the entrance.
Prize: Arrow upgrade, allows you to carry up to 99 Arrows.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _  \
_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/
  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/
                   |
Sea Chart List     |
___________________|
                   O

In the game, you can acquire various charts of the Great Sea that specifically
mark submerged treasure that you can salvage with the Grappling Hook. Most are
just generic charts that will point to either large Rupee prizes or Heart 
Pieces, while there are plot-important/miscellaneous charts that detail 
specific treasure or things. (Like Tingle's Chart, Ghost Ship Chart, Triforce
Charts...) I will list miscellaneous charts here, then the Triforce Charts by
order, then the generic Treasure Charts by order, then show which ones you can
get by order of availability.

----------------------
Ghost Ship Chart
����������������
Description: A special chart that shows you where the Ghost Ship resides on 
 each island, depending on what shape the moon is. Not necessarily needed, but
 it helps alot to find the Ghost Ship. Not only that, but during night, if you
 bring up your regular Great Sea chart when you have this, the Ghost Ship will
 be drawn onto the sector of the grid where it's at.
Gotten: First have the Hookshot, then land at Diamond Steppe Island, just north
 west of Outset Island. Hookshot to the top and fall down the hole. Explore the
 maze of warp pots until you reach a chest containing this.

----------------------
Tingle's Chart
��������������
Description: This poorly-drawn chart shows where Tingle's Island is, pretty
 much. It's on the grid just southwest of Windfall Island. This chart also 
 shows where two Great Fairies are located.
Gotten: After freeing Tingle from jail in Windfall Island, he gives you this
 along with the Tingle Tuner.

----------------------
IN-credible Chart
�����������������
Description: A chart from Tingle that seems a little more professionally 
 drawn... This chart helps you find all the Triforce Charts in the game, and
 marks off the ones that you've gotten already. Pretty convenient.
Gotten: After the second visit to Forsaken Fortress, you will eventually get a
 letter from Tingle that contains this chart. You will have to pay a hefty 201
 Rupees to get it though.

----------------------
Octo Chart
����������
Description: A chart that not only tells you where all the Big Octos are in the
 Great Sea, but also notes their difficulty. (Difficulty = number of eyes to
 bomb)
Gotten: Salvaged up with Treasure Chart 26, by Northern Triangle Isle.

----------------------
Great Fairy Chart
�����������������
Description: A chart that tells you where the Great Fairies and the Fairy Queen
 are located, for various upgrades.
Gotten: Salvaged up with Treasure Chart 41, in Four-Eye Reef.

----------------------
Island Hearts Chart
�������������������
Description: A chart that tells you how many Heart Pieces can be found on the
 islands. It doesn't tell you how to get them though!
Gotten: Salvaged up with Treasure Chart 19, by Flight Control Platform.

----------------------
Sea Hearts Chart
����������������
Description: A chart that tells you where the Treasure Charts that lead you to
 Heart Pieces in the sea that have to be salvaged.
Gotten: Salvaged up with Treasure Chart 32, by Boating Course.

----------------------
Secret Cave Chart
�����������������
Description: A chart that details where Secret Caves are found on each island.
Gotten: Salvaged up with Treasure Chart 13, by Overlook Island.

----------------------
Light Ring Chart
����������������
Description: A chart that details where light rings that appear only during the
 full moon are located.
Gotten: Salvaged up with Treasure Chart 21, in Cyclops Reef.

----------------------
Platform Chart
��������������
Description: A chart that details where all the skull platforms (watchtowers)
 are throughout the Great Sea, and how many there are in each sector.
Gotten: Find the submarine in Flight Control Platform and head inside. Press 
 the switch to start an enemy fight. Kill them all (using Arrows on the 
 Wizzrobes is recommended) and climb up the ladder that appears to get this.

----------------------
Beedle's Chart
��������������
Description: A chart that shows the locations of all the Beedle Shop ships. 
 When a part of the Great Sea grid has Beedle's head drawn on it, that's where
 one of his Shop ships are located. One Beedle head wears a helmet...this one
 sells rare items at expensive prices.
Gotten: Continue the game as normal until you get the Bombs. Eventually, you
 will get a letter from Beedle in one of the island's Postboxes containing this
 chart.

----------------------
Submarine Chart
���������������
Description: A chart that shows the locations of all submarines. A bit handy...
Gotten: At the Boating Course, get to the highest point of the south island,
 and glide to the north island using the Deku Leaf with the help of the wind,
 and fall down the cave. Inside, hit all the crystal switches in quick 
 succession using the Boomerang amidst the rain of Miniblins, and a chest will
 appear containing this chart.
  __
 /_ \
| \__|
 \____________________________________
Triforce Charts                /
------------------------------

Triforce Charts are charts that help you locate the eight Triforce of Courage
shards, needed to progress to the final area. However, once you get the charts,
you can't read them. To decipher them, you'll have to take them to Tingle at
Tingle Island to get them deciphered at a hefty price. Be sure to be packed to
the brim with Rupees with your biggest wallet upgrade (5000 Rupees) before 
getting them deciphered...

----------------------
Triforce Chart #1: [ ]
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Location: C2, Islet of Steel
Equipment Needed: Bombs

How to get: Surrounding the island base are Battleships. Down them with cannon
 bombs to get them out of the way, and enter the base. Inside is a special 
 platform. Climb it and play the Wind's Requiem on the blue marking to get this
 as a treasure chest prize.

Triforce Shard location: D2

----------------------
Triforce Chart #2: [ ]
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Location: C5, Private Oasis
Equipment Needed: Cabana Deed, Skull Hammer, Grappling Hook

How to get: Enter the cabana by providing the Cabana Deed (gotten from Mrs. 
 Marie at Windfall Island) to the door. Hang from the handle on the ceiling 
 using the Grappling Hook to douse the fire at the fireplace, and go down the
 hole there. Explore the sewer maze until you find a blue marking on the floor.
 Play the Wind's Requiem on it to get this as a treasure chest prize.

Triforce Shard location: G4

----------------------
Triforce Chart #3: [ ]
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Location: C7, Bird's Peak Rock
Equipment Needed: Hyoi Pear (Hero's Bow is recommended

How to get: First, if you can, sail around the island and snipe down all the
 Kargarocs. Next, use a Hyoi Pear to take control of a seagull. Have the 
 seagull ram into each crystal switch on top of each peak to open a gate on the
 smaller island. Get there and drop down the Secret Cave that was behind the
 gate. Inside, approach the pedestal, play the Wind's Requiem on the blue 
 marking, and open the chest for this.

Triforce Shard location: C3

----------------------
Triforce Chart #4: [ ]
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Location: Any sector
Equipment Needed: Nothing

How to get: This one involves the Ghost Ship murmured by many people who are
 scared of just its presence...The Ghost Ship appears in various places of the
 Great Sea depending on the shape of the moon at night. To help you find it, 
 you can get the Ghost Ship Chart at Diamond Steppe Island, but it's not 
 necessary. Once you find the Ghost Ship, sail into it to enter it. Inside, 
 kill all the enemies (most importance are the Poes and the Wizzrobe) and the
 way to the Chart will be revealed.

Triforce Shard location: A2

----------------------
Triforce Chart #5: [ ]
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Location: A3, Needle Rock Isle
Equipment Needed: Bombs, Sail, Grappling Hook

How to get: Northwest of the island are three Battleships. One of them is 
 plated with gold. Destroy that one with cannon fire (might as well destroy the
 other ones too) to make a light ring appear in its sunken remains. Salvage the
 treasure in the light ring to get this.

Triforce Shard location: B7

----------------------
Triforce Chart #6: [ ]
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Location: A2, Outset Island
Equipment Needed: Deku Leaf, Power Bracelets

How to get: Use the Deku Leaf to glide from the top of the east mountain to a 
 high ledge on the west mountain, where a giant boulder is. Lift it and throw
 it with the Power Bracelets and enter the Secret Cave to start the Savage 
 Labyrinth, a mini-dungeon where you fight enemies constantly. After thirty
 rooms, you'll find a blue marking in a resting room. Play the Wind's Requiem
 on that to make a chest appear. Open it for this. You can choose to exit now
 or continue down the rest of the way for another prize.

Triforce Shard location: C4

----------------------
Triforce Chart #7: [ ]
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Location: C3, Stone Watcher Island
Equipment Needed: Power Bracelets

How to get: Lift and throw the giant boulder at the top of the island to find a
 Secret Cave. Drop down. Inside, defeat all the enemies in each room to open up
 a door in the central room. Enter that, and play the Wind's Requiem on the 
 blue marking to get this as a treasure chest prize.

Triforce Shard location: G6

----------------------
Triforce Chart #8: [ ]
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Location: G7, Overlook Island
Equipment Needed: Hookshot

How to get: You need the Hookshot in order to get onto Overlook Island. 
 Hookshot along the pillars until you see a Secret Cave. Drop down, and inside,
 kill all the enemies in each room to unlock a door. Go through that one and
 play the Wind's Requiem on the blue marking to make a chest appear. Open it
 for this.

Triforce Shard location: A4
  __
 /_ \
| \__|
 \____________________________________
Treasure Charts                /
------------------------------

The order of availability for the charts are, from left to right:

#7, #23, #39, #11, #3, #34, #38, #29, #33, #31, #24, #15, #1, #22, #10, #9, #4,
#6, #30, #36, #18, #2, #20, #12, #35, #5, #13, #41, #32, #21, #26, #19, #16, 
#17, #37, #27, #25, #40, #28, #8, #14

----------------------
Treasure Chart #1: [ ]
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Location: B6, Forbidden Woods
Equipment Needed: Deku Leaf, Boomerang

How to get: On the southern-most multi-level room, use a combination of Baba
 Bud launching and Deku Leaf gliding to reach the southwestern ledge on the
 third floor. Use the Boomerang to kill the growth surrounding the chest, and
 open it for this.

Treasure location: C5, 200 Rupees

----------------------
Treasure Chart #2: [ ]
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Location: F4, Windfall Island
Equipment Needed: 20 Skull Necklaces

How to get: Clear Forsaken Fortress a second time, then enter the rich house on
 the second floor. (Climb up the wooden staircase and enter the door at the 
 end.) Give the rich man 20 Skull Necklaces and he will give you this.

Treasure location: E2, Piece of Heart

----------------------
Treasure Chart #3: [ ]
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Location: B6, Forest Haven
Equipment Needed: Deku Leaf

How to get: Climb up the Forest Haven until you get to where you got the Deku
 Leaf. Glide to the next Baba Bud, get launched up, and glide to the ledge. Use
 the Baba Bud here to launch back towards the Great Deku Tree, and glide the
 rest of the way to a branch. Glide to the ledge on the opposite side and exit.
 Outside, you will find an island you can glide down to. Make sure the wind is
 blowing fairly southward, and glide down there. Open the chest for this.

Treasure location: E5, 200 Rupees

----------------------
Treasure Chart #4: [ ]
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Location: E2, Rock Spire Isle
Equipment Needed: Lots of Rupees

How to get: Beedle's specialty shop in this sector has this for sale. Keep in
 mind that once you enter his shop, it will only be open for seven days...so it
 is best to enter it when you're filled with Rupees on your largest wallet
 upgrade so you can get the other items.

Treasure location: B4, Piece of Heart

----------------------
Treasure Chart #5: [ ]
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Location: G4, Wind Temple
Equipment Needed: Iron Boots, Hookshot

How to get: In the room past the locked door under the fan in the wind chamber,
 kill all the enemies, including the Bokoblins hidden in the wall statues. 
 (Pull them down by having the Iron Boots before Hookshotting them.) Once all
 the enemies are killed, eventually a chest will appear in the center of the
 room. Open it for this.

Treasure location: D7, Piece of Heart

----------------------
Treasure Chart #6: [ ]
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Location: D5, Tower of the Gods
Equipment Needed: Hero's Bow

How to get: In the room where you got the Compass, shoot the eye on the wall to
 reveal a treasure chest. Open it for this chart.

Treasure location: D4, 200 Rupees

----------------------
Treasure Chart #7: [ ]
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Location: F4, Windfall Island
Equipment Needed: Lots of Rupees

How to get: Win the Sinking Ships game at Windfall Island held inside the 
 lighthouse with a windmill a second time after getting the Heart Piece to get
 this.

Treasure location: G2, 200 Rupees

----------------------
Treasure Chart #8: [ ]
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Location: A1, Horseshoe Island
Equipment Needed: Deku Leaf

How to get: Play a little mini-golf by blowing the Boko Nuts into each of the
 holes. After clearing all three holes, you can access the Secret Cave. Fall 
 down it and kill all the Mothulas inside to make a treasure chest appear. This
 chart is in that.

Treasure location: E1, 200 Rupees

----------------------
Treasure Chart #9: [ ]
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Location: G5, Crescent Moon Island
Equipment Needed: Nothing

How to get: On the north end of this sector is a submarine. Sail to it and
 enter. Inside, kill Miniblins until all four skull torches light to make a
 ladder fall, then climb the ladder and open the chest for this.

Treasure location: A1, 200 Rupees

----------------------
Treasure Chart #10: [ ]
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Location: G5, Crescent Moon Island
Equipment Needed: Nothing

How to get: On the west side of this piece of rock is a treasure chest in plain
 sight. It's guarded by two Blue ChuChus.

Treasure location: E3, 200 Rupees

----------------------
Treasure Chart #11: [ ]
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Location: F6, Dragon Roost Cavern
Equipment Needed: Grappling Hook

How to get: Once you have the Grappling Hook, take the western door on the
 first floor of the main chamber. Look right to spot something to grapple 
 across with. Do so, and break the boards with your sword to find a chest. Open
 it for this.

Treasure location: G5, Piece of Heart

----------------------
Treasure Chart #12: [ ]
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Location: A3, Earth Temple
Equipment Needed: Mirror Shield, Command Melody

How to get: Enter the secret room west of the big mirror puzzle room leading to
 the Big Key (have to use Medli with the Command Melody and the Mirror Shield)
 and shine light at the coffins to open them. Kill all the Stalfos and a chest
 will appear containing this.

Treasure location: B2, 200 Rupees

----------------------
Treasure Chart #13: [ ]
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Location: A4, Two-Eye Reef
Equipment Needed: Deku Leaf, Bombs

How to get: Clear the reef by shooting down cannons and Battleships, and a 
 chest will appear on the southeast "eye." Use the Deku Leaf to glide to the
 eye and pick up this chart inside the chest from the highest point on the east
 wall.

Treasure location: G7, Secret Cave Chart

----------------------
Treasure Chart #14: [ ]
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Location: A3, Headstone Island

How to get: Northwest of the island is a submarine. Enter it and kill all the
 "Bombchus." (Bomb-wielding Rats) Climb the ladder to the chest that appears 
 and open it for this.

Treasure location: D5, 200 Rupees

----------------------
Treasure Chart #15: [ ]
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Location: B6, Forbidden Woods
Equipment Needed: Deku Leaf

How to get: In the northern square-shaped room in the basement, climb up to the
 ledges with the gondola. Ride across to the bomb flower, pick one up, hop on
 the gondola, and throw it down towards the open tree stump to blow up the
 growth surrounding a treasure chest. Start moving the gondola and jump down
 there when you're above it and open the chest for this.

Treasure location: A5, Piece of Heart

----------------------
Treasure Chart #16: [ ]
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Location: G6, Seven-Star Isles
Equipment Needed: Arrows (recommended, but not necessary)

How to get: South of the isles is a trio of watchtowers. Climb the center one
 and kill all the Wizzrobes to make treasure chests appear on each watchtower.
 The south watchtower's chest contains this chart.

Treasure location: B3, 200 Rupees

----------------------
Treasure Chart #17: [ ]
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Location: F3, Spectacle Island
Equipment Needed: Lots of Rupees

How to get: Salvatore hosts a Barrel Shoot game here. For 50 Rupees a try, your
 objective is to destroy all five barrels using 10 cannonballs. If you win the
 game a second time (the first time gets you a Heart Piece), you get this 
 chart.

Treasure location: B5, 200 Rupees

----------------------
Treasure Chart #18: [ ]
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Location: F4, Windfall Island
Equipment Needed: Lots of Rupees

How to get: Simply buy it at the auction during the night.

Treasure location: F4, 1 Rupee

----------------------
Treasure Chart #19: [ ]
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Location: F1, Four-Eye Reef
Equipment Needed: Deku Leaf, Bombs

How to get: Clear the reef by shooting down the cannons and Battleships, and a
 chest will appear on the northwest eye. Climb on the highest point on the west
 wall, and glide to the eye. Open the chest to get this chart.

Treasure location: F7, Island Hearts Chart

----------------------
Treasure Chart #20: [ ]
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Location: A3, Earth Temple
Equipment Needed: Nothing

How to get: On the second floor, enter the larger rectangle-shaped room, the
 one filled with fog. Open the chest at the north end to get a small key and
 get rid of the fog, then kill all the Floormasters. One wants Medli instead of
 you, so use her to lure it out. A chest appears containing this.

Treasure location: C6, Piece of Heart

----------------------
Treasure Chart #21: [ ]
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Location: D3, Cyclops Reef
Equipment Needed: Deku Leaf, Bombs

How to get: Clear the reef by shooting down all the cannons and Battleships, 
 and a chest will appear on the eye. Climb up to the highest point on the east
 wall, and glide to the eye. Open the chest for this chart.

Treasure location: D3, Light Ring Chart

----------------------
Treasure Chart #22: [ ]
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Location: G3, Northern Fairy Island
Equipment Needed: Nothing really

How to get: On the somewhat western side of the sector, a submarine with three
 rafts beside it can be found. Enter the sub and swing across to the other side
 using the hanging lanterns to make a chest appear. Open it for this chest.

Treasure location: F3, 200 Rupees

----------------------
Treasure Chart #23: [ ]
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Location: F4, Windfall Island
Equipment Needed: Lots of Rupees

How to get: Win the Sinking Ships game at Windfall Island held inside the
 lighthouse with a windmill by breaking the record (using less than 20 shots)
 to get this.

Treasure location: B1, Piece of Heart

----------------------
Treasure Chart #24: [ ]
������������������
Location: F4, Windfall Island
Equipment Needed: Deluxe Picto Box, Deku Leaf

How to get: Listen in on the gossipers' conversations until Lenzo's mysterious
 friend is mentioned. Get up to the balcony door of Lenzo's the same way you
 get Treasure Chart #29, and end up in the main room where Lenzo and his friend
 are. Take one picture of both of them together, and show it to the gossipers
 to get this.

Treasure location: G3, 200 Rupees

----------------------
Treasure Chart #25: [ ]
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Location: B7, Cliff Plateau Isles
Equipment Needed: Deku Leaf, Fire Arrows

How to get: Enter the Secret Cave that's here, then hop to solid ground. Kill
 Boko Babas until one turns into a Baba Bud, and use it to launch to a tree. 
 Burn the boards blocking the alcove with a Fire Arrow, then glide there. Take
 the exit back outside, then open the chest up here for this.

Treasure location: G1, 200 Rupees

----------------------
Treasure Chart #26: [ ]
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Location: D4, Six-Eye Reef
Equipment Needed: Deku Leaf, Bombs

How to get: Clear the reef by shooting down the cannons and Battleships, and a
 chest will appear on the southwestern eye. Get on the highest point on the 
 south wall, and glide to that reef. Open the chest to get this chart.

Treasure location: E4, Octo Chart

----------------------
Treasure Chart #27: [ ]
������������������
Location: C5, Private Oasis
Equipment Needed: Deku Leaf

How to get: East of the cabana is a high ledge. Get on the cabana's railing and
 glide to the ledge. Open the chest that's up here for this chart.

Treasure location: E7, 200 Rupees

----------------------
Treasure Chart #28: [ ]
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Location: A1, Horseshoe Island
Equipment Needed: Deku Leaf

How to get: Play a little mini-golf by blowing the Boko Nuts into the holes.
 Once all three holes are cleared, a treasure chest will appear on the center
 island. Glide there and open it for this.

Treasure location: C1, 200 Rupees

----------------------
Treasure Chart #29: [ ]
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Location: F4, Windfall Island
Equipment Needed: Deku Leaf

How to get: You must get to the balcony above the entrance to Lenzo's. To get
 there, climb up the top of the wooden staircase by the lighthouse windmill,
 and jump/glide with the Deku Leaf to the awning above its entrance. Now jump 
 and glide to the balcony. Enter to find two chests. One of them contains this.

Treasure location: F2, 200 Rupees

----------------------
Treasure Chart #30: [ ]
������������������
Location: D5, Tower of the Gods
Equipment Needed: Bombs, Wind's Requiem

How to get: In the room on the second floor with balance scales, place a statue
 on the west scale to weigh it down, then use a well-timed bomb throw to 
 destroy the cracked wall down here. Enter the door that's revealed and in the
 next room, play the Wind's Requiem while on the blue mark on the floor to make
 a chest containing this chart appear.

Treasure location: F5, Piece of Heart

----------------------
Treasure Chart #31: [ ]
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Location: F4, Windfall Island
Equipment Needed: Deluxe Picto Box

How to get: There's a guy dressed in dark colors who looks depressed, sitting
 on some stairs during the day. Talk to him a few times and he will want a
 picture of something pale and perfectly round. Find a night that features the
 full moon and take a non-obstructed picture of it (no clouds or birds in the
 way). (Best done with the Song of Passing learned) Give the picture to him to
 get this.

Treasure location: B6, Piece of Heart

----------------------
Treasure Chart #32: [ ]
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Location: D1, Three-Eye Reef
Equipment Needed: Deku Leaf, Bombs

How to get: Clear the reef by shooting down all the cannons and Battleships, 
 and a chest will appear on the southwest "eye." Climb to the highest point on
 the west wall, and glide to that "eye." Open the chest for this chart.

Treasure location: A6, Sea Hearts Chart

----------------------
Treasure Chart #33: [ ]
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Location: F4, Windfall Island
Equipment Needed: Deluxe Picto Box

How to get: The girl that stands by Doc Bandam's potion shop during the day is
 so into fashion and thinks she's the prettiest person in all of Windfall. Take
 a color picture of her (black and white won't show her true beauty) and show
 it to her to get this.

Treasure location: A7, Piece of Heart

----------------------
Treasure Chart #34: [ ]
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Location: D6, Eastern Triangle Island
Equipment Needed: Nothing

How to get: By the island, there is a boat with some divers on them. This is 
 the Salvage Corp. Sail next to them and talk to them to get this chart for 
 free.

Treasure location: D6, 200 Rupees

----------------------
Treasure Chart #35: [ ]
������������������
Location: G4, Wind Temple
Equipment Needed: Iron Boots

How to get: In the room with 5 cracked floor tiles and pulsating spikes (it's
 south of the left circular room [multi-leveled] on B1). Break all five one at
 a time with the Iron Boots and a treasure chest will appear on the opposite
 side of the one where you got a small key. Open it for this.

Treasure location: C2, 200 Rupees

----------------------
Treasure Chart #36: [ ]
������������������
Location: B5, Ice Ring Isle
Equipment Needed: Fire Arrows

How to get: Thaw out Ice Ring Isle with a Fire Arrow aimed at the Freezard-like
 structure in the center blowing out frigid wind (assuming you didn't already
 get the Iron Boots from the isle) and venture around the eastern side to find
 a frozen chest. Melt it with a Fire Arrow and open it for this.

Treasure location: C7, 200 Rupees

----------------------
Treasure Chart #37: [ ]
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Location: E2, Rock Spire Isle
Equipment Needed: Bombs

How to get: Clear the boulders on the island easily by shooting bombs at them
 from your boat, then climb up the island's north side. Head to the opposite
 end and hop in the Secret Cave. Light the unlit torches with a Boko Stick in a
 pot to make a horde of Keese appear. Kill them all and you will get this as a
 treasure chest prize.

Treasure location: E6, 200 Rupees

----------------------
Treasure Chart #38: [ ]
������������������
Location: F4, Windfall Island
Equipment Needed: Lots of Rupees

How to get: At night, Windfall Island holds auctions. Enter the auction house
 (the red door) and be the highest bidder by the time the auction ends to get
 this item. Try to make your bids high to shock the other auctioneers. 30 
 Rupees more than the highest bidder should do the trick.

Treasure location: D1, Piece of Heart

----------------------
Treasure Chart #39: [ ]
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Location: F6, Dragon Roost Cavern
Equipment Needed: Nothing really

How to get: In the room just south of the main chamber in the second floor, 
 find a Boko Stick and light it. Light the torch on the west end to make a 
 chest appear containing this.

Treasure location: F6, 200 Rupees

----------------------
Treasure Chart #40: [ ]
������������������
Location: B4, Southern Fairy Island
Equipment Needed: Bombs, Deku Leaf

How to get: Shoot down all the cannons on the trio of watchtowers found 
 southwest of the island to make two treasure chests appear on a watchtower. 
 Get on either of the other two, and glide to that third watchtower. Open the
 metal chest for this chart.

Treasure location: A3, 200 Rupees

----------------------
Treasure Chart #41: [ ]
������������������
Location: B2, Five-Eye Reef
Equipment Needed: Deku Leaf, Bombs

How to get: Clear the reef by shooting down all the cannons, and a chest will
 appear in the center "eye." Get to the highest point on the west wall, glide
 to the northwest "eye," then glide to the center "eye" as soon as you jump 
 from the first "eye." Open the chest for this chart.

Treasure location: F1, Great Fairy Chart
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _  \
_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/
  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/
                   |
Tingle Tuner       |
___________________|
                   O

A section describing the Tingle Tuner in detail.
  __
 /_ \
| \__|
 \____________________________________
General Info                   /
------------------------------

The Tingle Tuner is a special item that allows you to connect to the GBA (Game 
Boy Advance) with Tingle, providing help for Link. It is a sort of co-op mode
if you have a friend who can use the GBA. The requirements to making the Tingle
Tuner work are...

- A Gamecube, Wind Waker, and the Tingle Tuner acquired (duh)
- A Game Boy Advance with no game cartridges inserted
- A GCN-to-GBA link cable.

The link cable may be the hardest to find, especially today since the GBA is
pretty much obsolete. If you do happen to have all of that, you're all set, 
even if you own a Wii and are playing Wind Waker through the Wii's backwards
compatibility, as you can still use this feature. Once the link cable is 
connected, turn on the GBA and then use the Tingle Tuner to successfully 
connect. Once done, the GBA's screen will show a close proximity map on the
left, your Rupee count below it, a compass showing which way the wind is 
blowing, and the current item equipped to the B button. (Will get to that in a
minute.) You can press A to have Tingle call Link to him. It just points out
where he's at in the game.
Press Start to see the items available that you can assign to the B button, and
Select to view the controls for using this feature. The items you can use 
are...

----------------------
- Seagull Pen: Mark a certain spot on your current grid of the Great Sea. Its
 only helpful use is if you're looking to get all the light ring treasures in
 the game for some reason.
Cost: 0 Rupees

- Tingle Bomb: Use and after a few seconds, a bomb will go off on the Wind 
 Waker game wherever the Tingle cursor is positioned.
Cost: 10 Rupees

- Tingle Balloon: Use this to walk along thin air for 5 seconds.
Cost: 30 Rupees

- Tingle Shield: Use this costly service to wrap a protective shield around
 Link for a measly 10 seconds. It protects from all damage, but since it can't
 be used in boss fights, its applications are pretty limited.
Cost: 40 Rupees

- Kooloo-Limpah: Only available once you have the magic meter, this gives you
 a random service when used. Sometimes it even combines services, like Tingle
 Balloon with Tingle Shield with the shield's duration.
Cost: 40 Rupees

- Tingle Watch: Just tells you what time it is. Pretty useless device, 
 considering almost everyone has multiple clocks in their homes.
Cost: 0 Rupees

- Red Guide Book: Just a how-to on how to use the Tingle Tuner effectively. Not
 much, really.
Cost: 0 Rupees

- Hand-Me-Down Tingle Tuner: Complete the Knuckle sidequest on Outset Island,
 and you will get this. It replaces the Red Guide Book when gotten, and is
 basically a mini shop. It will sell items (probably depending on your 
 situation...haven't used it much) to you at particularly high prices, so only
 use when you're in a pinch and you have no shops nearby.
Cost: Varies depending on cost of item. If you buy nothing, you don't pay 
 anything, so you can use it to browse Knuckle's inventory.

- Red Ting: A potion that will heal some hearts. Pretty much the same as a Red
 Potion. Unfortunately Tings can't be used during bosses. Sorry!
Cost: 20 Rupees

- Green Ting: Only available when you get the magic meter, this is basically a
 green potion that restores a bit of magic when used.
Cost: 40 Rupees

- Blue Ting: Only available when you get the magic meter, this is basically a
 blue potion that you can use to refill both health and magic. It's cost-
 effective compared to using both a Red Ting and a Green Ting.
Cost: 80 Rupees
----------------------

That's about all the items. As you can see, it's pretty versatile, though the
only really useful services are just the Tingle Bomb and the Tings, considering
the Balloon and Shield never really have their uses. They can't even be used to
find hidden things either, so I don't see the purpose of them, really. Whenever
you want to end the Tingle Tuner feature, just shut off the GBA.
  __
 /_ \
| \__|
 \____________________________________
"Sidequests"                   /
------------------------------

There are certain "sidequests" you can do with the Tingle Tuner, which let you
get various things. This section attempts to explain all of them. Note that
the sidequests that take place in dungeons are pretty useless and don't save,
but I feel I should cover them anyway.

----------------------
Training to use the Tuner
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Something you can do as soon as you get the Tingle Tuner. Once you exit the
cell, use the Tingle Tuner and Tingle will have you go on a little quest around
Windfall Island, searching for various items. He will first make you go to the
Postbox. Do so, and press A on the GBA when you're near. Next, he will want you
to find three benches in order. The first is near where you are. First, make
sure Tingle's cursor is locked onto you using R on the GBA, then just head up
the path until you pass a red door, and it's right there. Next, go to the bench
with the seaside view. Just head forward to the guy sitting on the bench by the
stairs. Now he wants you to find the third bench on your own. It's still fairly
simple, just head up the nearby stairs and the bench should be by Lenzo's.

Next he will want you to find hidden Rupees. One is nearby, but it's just a
single Rupee. After finding both (or getting the "right" one) he will want you
to go back to the jail cell door (not inside!) and plant a Tingle Bomb there.
"R" Tingle to you and get to the door, and plant a Tingle Bomb. Quickly get out
of the way, and after he congratulates you, you'll see a pot in front of the
door. Break it for a Red Rupee! ...Considering you wasted 10 to use the bomb,
you only really get 10 Rupees out of the deal. Oh well.

----------------------
Lower Tingle's Service Prices!
������������������������������
You can lower the prices of some of Tingle's services, and it's done right on
Windfall Island. The objective is the awning above the door of Joy School. To
get up there, climb the nearby ladder, go along the stone path, and jump to the
awning. Tingle should tell you that you found him, and will lower the price of
his balloon and shield services down by 10 Rupees. This also affects the price
of his Kooloo-Limpah service. Since I can't get this to work during my first
visit to Windfall Island, you probably have to do it either on a return trip to
Windfall, or have to use his Tingle Balloon and Shield at least once.

You can lower the prices of Tingle's Tings during the second visit to Forsaken
Fortress. Once there, find the room with the large gray pot, and exit the room.
Turn on the Tingle Tuner then re-enter it. From above the pot, jump into it and
Tingle should find that there's left-over broth in there to make Tings, 
lowering the costs. Note that this won't work if the Miniblin endless horde is
activated.

----------------------
Tingle Statue Clues
�������������������
There are five golden Tingle statues in the game, one hidden in each dungeon.
Not only do they give you Rupee rewards for bringing them back to Tingle 
Island, but they also hold clues. The five clues are... Outset Island, Similar
Place, Hidden Pot, Leaf Flight, Western Edge.

However, these are just clues. This trick can still be done without having 
gotten any statues. The first clue is Outset Island, so sail there, obviously.
Western Edge is the next clue, so move to the western edge of the island. You
will see ledges beside your house. Climb them and sidle to a ledge with a pot.
The next clue is Leaf Flight. Make sure the wind is blowing southerly and use
your Deku Leaf to fly to the next ledge, which has a pot. (I.E.: Similar Place)
Now for Hidden Pot. Bring up your Tingle Tuner and around here, Tingle will
spot something hidden. Press A on the GBA and Tingle will tell you to use a
Tingle Bomb. Use it and stand back and the Hidden Pot will appear. Break it for
an Orange Rupee!

The best part of this trick is that the pot resets whenever you enter a house
and exit, and you don't need to reveal the pot anymore with a Tingle Bomb once
it's done. This is a great and easy way to gain lots of money at a time.

----------------------
Finding Knuckle
���������������
On a re-visit to Outset Island, if you search around the beach near your house
with the Tingle Tuner on, a sidequest will show up, where you need to find 
Knuckle, one of Tingle's siblings. I will list the points that you have to go
to in order to finish this sidequest. After finding him, he'll want you to find
the outdoor bath. It should be obvious, it's just west of your house. After 
that, he'll want you to go down the ladder that no-one uses. Head to the tower
Link slept on at the beginning of the game, then go down the small ladder that
leads into the ocean. Next, he'll want you to climb onto the biggest rock on
top of the east mountain. Ignore what Tingle says as you get up there, just 
climb up to the top and find the largest rock, and climb on it. Next, he'll 
want you to jump off where the bridge is. ...Sounds a little cruel. Oh well. 
Get to where the start of the bridge should be, set the wind direction to east,
and jump off. Glide and let the wind take you back to where you fell, and 
release the Deku Leaf to fall. You can keep using the Deku Leaf to slow your
descent. Once you do that, Knuckle will give you the Hand-Me-Down Tingle Tuner,
which will replace the useless Red Guide Book.

----------------------
Dragon Roost Cavern Treasure Hunt
���������������������������������
Throughout Dragon Roost Cavern are hidden messages that Tingle can pick up.
There's no real purpose to them, but it does actually point to a treasure. 
Thanks to Crono2418 for pointing this out, and giving me the location to the
fifth message.

1. Enter the main chamber from the entrance to the dungeon, and approach the
 lone skull by the group of skulls.
2. In the room west of the big room, there's a hidden message behind the switch 
 behind those boards that you have to burn down.
3. On the outside ledge of the second floor, where the Kargaroc nest is. Stand
 near the steam jet to get this message.
4. Not far from the second message, this one's written near the warp pot that
 you get to.
5. The southern room of the second floor, with the first encountered Magtail.
 The message is by all the water pots in the corner. 

The hints lead back to the first room with the first magic pot that you find.
Look around for three rocks grouped very close together. They form a bit of a
triangle shape. Place a Tingle Bomb there and a Purple Rupee will pop out!

(There's a hidden treasure chest on the south side of the big room in the 
second floor. Place a Tingle Bomb where Tingle spots something to make it 
appear. The funny thing about this is that Tingle makes such a big deal of 
this, claiming that you've struck it rich. When you open it, it's just a Yellow
Rupee, which basically refunds exactly the amount of Rupees you used on that
Tingle Bomb. Thanks again to Crono2418 for pointing this one out.)

----------------------
Forbidden Woods Treasure
������������������������
Throughout Forbidden Woods are certain spots in the dungeon that spawn messages
from Tetra. There's nothing really special to these, and apparently Tetra is
looking for treasure in the Forbidden Woods. Like the last one, this doesn't 
save. Regardless, I will list where you can get the messages to spawn anyway.
Thanks to Crono2418 for letting me know that there's actually a treasure that
these hints point to.

1. The first message is in the third floor of the main chamber, the one with
 the giant flower and gives you access to all floors. The ledge to the north
 with the Boko Nut has this message.
2. The second message is the room north of the first one! Just take the gondola
 to the north end and this message will appear.
3. In the very next room, kill the Boko Baba next to you and step near its
 remains to activate this message.
4. This message is from Gonzo. In the room where you get the Forbidden Tingle
 Statue, go to the south end and kill the Boko Baba to turn it into a Baba Bud.
 Hop there and this message may go off.
5. In the room with the supposed "fork" in the road, the top of the ledge that
 you reach after getting the Big Key, this message plays before you jump off.

The hints lead to the square room in the 2nd floor. See the pile of leaves by
the start of the ramp? Place a Tingle Bomb on that pile and a Purple Rupee will
appear!

----------------------
The Pages of Legend
�������������������
Throughout the Tower of the Gods are sacred pages that tell of the legend of
Tingle and how he helped the Hero of Time. They're quite interesting to read,
actually. I will list the locations of the sacred pages. In order to read them,
you'll have to be in the main hall (which I guess is the room where you learn
the Command Melody?), and press A on the GBA when Tingle has an exclamation 
mark above his head.

1. The first page is in the western room on the second floor. See the thing
 near the ceiling where you can swing across with the Grappling Hook? Well, 
 attach to it, stop swinging, and climb up to acquire this.

2. The second page is in the northeastern room on the second floor. To get 
 there, take the east door from the balance scales. Now here, stay on moving
 platforms until Tingle spots something out in the middle of nowhere. To reach
 it, you'll have to sacrifice some health and jump to the icon to gain the mid
 air page, falling into the abyss in the process. If you use the Tingle 
 Balloon, the icon showing where the page is at will disappear, so you can't 
 get it while using that.

3. The third page is in the northern-most room on the second floor. Get on top
 of the little pedestal thing and use the Deku Leaf to attempt to float over 
 the fence of beams, but float onto the left generator of the beams to collect
 this page.

4. The fourth page is in the southeastern room on the second floor. To get 
 there, shoot the eye on the south of the room north of the room you need to be
 in to make a moving platform appear. Take it to the door and enter it. It's
 the right one if it has two Armos Knights. Walk toward the back pillar and
 Tingle will spot something inside the pillar. Bomb it to make it fall over (a
 regular bomb will do) and walk to the Tingle icon to pick up this page.

5. The fifth page is in the eastern room on the second floor. From where the
 entrance is, a statue is on your left. Approach it and Tingle will home in on
 it and tell you to go there. Walk over there to collect this page. 
  __
 /_ \
| \__|
 \____________________________________
Tingle Statues                 /
------------------------------

As said before, each dungeon contains a hidden golden Tingle statue. This will
help you find them. They have to be found with the Tingle Tuner, and you need 
at least 10 Rupees so you can use the Tingle Bomb to reveal them.

----------------------
Dragon Tingle Statue
��������������������
Go to Dragon Roost Cavern.

In the northern room of the 1st floor (reach it using the birdcage platform), 
swing with the Grappling Hook into the empty alcove just across from the 
entrance from the main chamber. Plant a Tingle Bomb there to make a chest 
appear. Open it for the Dragon Tingle Statue.

----------------------
Forbidden Tingle Statue
�����������������������
Go to Forbidden Woods.

In the northern square-shaped room in the basement floor, the island just to 
the east of the entrance is the key. Place a Tingle Bomb there to make a chest
appear containing this statue.

----------------------
Goddess Tingle Statue
���������������������
Go to Tower of the Gods.

From the entrance room with the water, take the north door and end up in the
southern room on the second floor. Climb to the top using the elevator 
platforms, and find a lone platform. Jump to it and place a Tingle Bomb there
to make a chest appear containing this statue.

----------------------
Earth Tingle Statue
�������������������
Go to the Earth Temple.

Take the stairs down to B1. The first room of B1 that you come across, there 
are hanging platforms a bit away to the east of the bridge. Use the Deku Leaf
to glide over there, and jump across platforms to a secluded ledge. Kill the
Red Bubble and eliminate all the extra junk, then place a Tingle Bomb on the
center of the ledge to make a chest appear containing this statue.

----------------------
Wind Tingle Statue
������������������
Go to the Wind Temple.

Count the rooms you go through. At the fourth room of the first floor, there
should be a gap in the middle with weird magic-sucking tentacles growing at the
bottom. Find the spot where Tingle spots something here, and use a Tingle Bomb
to make a chest appear containing this final statue.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _  \
_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/
  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/
                   |
Nintendo Gallery   |
___________________|
                   O

There's a major sidequest in the game called the Nintendo Gallery. It's a
special little area near the Forest Haven where you can view figurines of all
the characters, enemies, and bosses in the game. To make figurines, you have to
bring the figurine-maker a full-body, color pictograph of said object. 
Sometimes he may make multiple figurines from a single pictograph. That said,
you need the Deluxe Picto Box in order to participate in this, and that means
going through at least one boss without taking its picture. So, in order to
complete it, Nintendo allowed a second playthrough of the game with the same
file, with a new costume for Link, Hylian text translated to English, and 
starting off with the Deluxe Picto Box, to allow you to finish the Nintendo 
Gallery. However, it's possible to complete the Nintendo Gallery in one 
playthrough. This section will not only detail the figurines and how to get 
them generally, but also provide tips for the problem figurines to help you
complete it in one playthrough.

To get the Deluxe Picto Box, first you need to get the regular Picto Box. It
can be found inside Tingle's jail cell in Windfall Island. If you don't know
where that is, it's inside the door near where Tott (the Elvis impersonator) 
is. If you haven't freed Tingle, move the pots around until you find a switch
and step on it. You will be given the Tingle Tuner and Tingle's Chart for 
freeing him. Enter his cell and push away the crate in the back of his cell to
find a hole to crawl through. Go through the maze (for a sense of direction, 
you will need to go as far right as possible from the entrance without reaching
any dead-ends or traps that mice set up. [lol mouse traps]) and at the end, you
will find the Picto Box. Next, you go to Lenzo, the expert pictographer, who is
also on Windfall Island. You do the sidequest he tells you to do successfully 
to become an apprentice of his. (Tips: First pictograph, take a picture of the
guy and the Postbox as he's putting the letter in the Postbox. The letter has 
to be in his hands. Second pictograph, go to the Milk Bar at day and break 
something near the guy to startle him to get his picture. Third pictograph, 
stand in the area by the woman with the long orange dress and wait for a guy to
come by and stop and look. Take a picture of them both.) Once that's done, head
to Forest Haven and find a Forest Firefly. It glows very brightly. Put it in
one of your Empty Bottles, then take it back to Lenzo. He will put the Firefly
into your Picto Box, upgrading it to the Deluxe Picto Box!

To open up the Nintendo Gallery, climb up the Forest Haven until you arrive at 
the branch where you got the Deku Leaf item. Glide to the next Baba Bud, get 
launched up, and glide to the ledge. Exit outside and you will see an island 
down below. Make sure the wind is blowing northerly, and glide down there. Once 
there, talk to the guy and he will tell you to find a crystal switch to hit up 
high at the Forest Haven out here. Look up with the Telescope to find it, then 
use a Hyoi Pear to take control of a seagull. Fly it up to the switch and it 
will hit it, opening up the Nintendo Gallery and lowering the ladder so that 
you can reach it just by sailing. The way the Nintendo Gallery works is you 
have to take a pictograph of something, then give it to the sculptor inside. If 
the picture is good (full-body shot, not too far away) then he will sculpt a 
figurine of that object. It takes him a day to do so, so the Song of Passing 
helps greatly here. Anyway, below are the rooms in the Nintendo Gallery and the 
figurines featured in each of them. The rooms are in clockwise order, starting 
from when you're facing the sculptor. The figurines will be in alphabetical 
name order.

----------------------
Forest Haven
������������
Aldo - A Korok who lives in Forest Haven. He's found at Cliff Plateau Isles 
 after the Forbidden Woods is finished.

Carlov - He's the sculptor that's been making these figurines! It's kinda funny
 that you have to show him a picture of himself to get him to make his 
 figurine.

Deku Tree - The father of all the Koroks, who used to take on human forms. 
(Kokiri!) Just make sure his whole face is covered with the picture.

Drona - A Korok who lives in Forest Haven. He's found at Private Oasis after 
 the Forbidden Woods is finished.

Elma - A Korok who lives in Forest Haven. He's found at Needle Rock Isle after
 the Forbidden Woods is finished.

Fado - The Sage of Wind. Once the Wind Temple is completed, visit Lenzo's in
 Windfall at night, when the moon is a crescent, left side missing. Purchase 
 the Legendary Pictograph from him for 50 Rupees.

Hollo - A Korok who lives in Forest Haven. He tends the potion shop where you
 send him Boko Baba Seeds to make Green Potions.

Irch - A Korok who lives in Forest Haven. He's found at Shark Island after the
 Forbidden Woods is finished.

Linder - A Korok who lives in Forest Haven. He's found at Greatfish Isle after
 the Forbidden Woods is finished.

Makar - A Korok who lives in Forest Haven. He's responsible for music 
 performance for the annual ceremony, but also proves to have even more 
 importance...

Manny - A guy who just loves figurines, and joins the Nintendo Gallery when you
 open it. He's constantly around browsing figurines.

Oakin - A Korok who lives in Forest Haven. He's found at Star Island after the
 Forbidden Woods is finished.

Olivio - A Korok who lives in Forest Haven. He's found at Eastern Fairy Island
 after the Forbidden Woods is finished.

Rown - A Korok who lives in Forest Haven. He's found at Mother & Child Isles
 after the Forbidden Woods is finished.

----------------------
Dragon Roost Island
�������������������
Baito - Works as a part-timer sorting mail. He's the only human (ish) person
 found on the island.

Basht & Bisht - They work as the law enforcement of the island. One is guarding
 the exit to the spring, the other stands guard on a platform overlooking the
 spring. Take a picture of either one to get this.

Chieftain - He's the leader of the Rito tribe. He wears vastly different 
 clothing, so it's easy to spot him.

Hoskit - A guard who always talks about his girlfriend wanting Golden Feathers.

Ilari - Another Rito postman. His picture can be taken easily during a 
 sidequest for a Piece of Heart on Windfall Island (see the appropriate 
 section for details), but if you didn't, he can be found overlooking a pier up
 where Medli is. You will have to be on your boat and to the east to get his
 frontal picture. As long as you cover most of him and zoom all the way in, you
 should get it. I believe he's the one looking out towards the Flight Control
 Platform in the distance.

Koboli - A mail sorter. He can give you a part-time job sorting mail for 
 Rupees. He watches over Baito when he works.

Kogoli - A Rito who stands near Medli to listen to her harp music. He 
 disappears from the island when you play the Earth God's Lyric to Medli, so 
 get this figurine before then.

Komali - The Chieftain's son. He appears on a ledge outside the island on the
 way to Rito Village when the Earth Temple is cleared.

Laruto - The Sage of Earth. Once you clear the Earth Temple, visit Lenzo's in
 Windfall at night, when the moon is half full, left side missing. Purchase the
 Legendary Pictograph from him for 50 Rupees.

Medli - A girl on Dragon Roost Island. She is Valoo's attendant, so she has a
 hefty job as it is, but little does she know that she has a greater destiny in
 store...

Namali - A Rito who walks around and carries a clipboard. His hair is a bit
 rounded.

Obli - He runs the Flight Control Platform with the help of his brother Willi,
 held east of Dragon Roost Island. He has an unhealthy obsession with Ritos and
 as such, dressed himself up like one. And why does he remind me of Waluigi 
 from the Mario games?

Pashli - A Rito who walks around and carries a clipboard. His hair is a bit
 spiky.

Quill - The postman you saw at the beginning of the game. His figurine can be
 gotten by getting the Chieftain's photo.

Skett & Akoot - The Chieftain's personal guards. They're pretty much by the
 Chieftain's side at all times.

Valoo - The sky spirit that protects the Rito tribe. He grants scales to Rito
 that come of age, granting the ability to fly. His picture can be taken during
 Dragon Roost Cavern on a second run-through of the game, but this figurine can
 be gotten on the first playthrough! Just sail out north from Dragon Roost 
 Island, and take a close-up picture of Valoo. Just the head and neck will do.
 Even if he appears as a silhouette, the game will still accept it.

Willi - Obli's brother. He helps run the Flight Control Platform, held east of
 Dragon Roost Island. Much like his brother, he's not necessarily a Rito...he
 just dresses like one.

Zephos & Cyclos - The gods of wind. To get this figurine, take a picture of
 Cyclos while being sucked into one of his giant tornados. Once you shoot him
 with the Hero's Bow and get the Ballad of Gales, you cannot get this.

----------------------
Dungeon
�������
Armos - An animated statue. Their glowing green eyes are vulnerable to arrows,
 but the jewels on their backs are their main weak point. They're usually found
 in the Tower of the Gods, but are also in the Wind Temple.

Armos Knight - A larger version of the Armos. These Armos Knights hop towards 
 you, then open their mouths briefly. Chuck bombs into their mouths to destroy
 them. Like the Armos, they're usually found in the Tower of the Gods, but are
 also in the Wind Temple.

Boko Baba - A man-eating plant that looks similar to the venus flytrap. It may
 be the possible evolution of the Deku Baba, since they act similar and the way
 to defeat them is similar. They are usually found in Forest Haven and 
 Forbidden Woods.

Bokoblin - Imp-like enemies that come in three types: Normal (blue), Elite 
 (green), and Scout (pink). Take a pictograph of either one to get this 
 figurine of all of them.

ChuChu - Jelly-like blobs. These enemies appear from nowhere out of the ground
 and come to attack you. They come in Red, Green, Yellow, Blue, and Purple, and
 usually drop Chu Jelly.

Floor Master - A creepy hand that extends from a dark abyss. Don't let it grab
 you, or it may take you back a few rooms... As far as the picture goes, it
 appears that the hand needs to be out. There's only two Floor Masters that 
 have their hands out when you approach them, but don't attack, and that's in
 the Earth Temple. They are within cursed fog, so be on the lookout.

Gyorg - A shark enemy. These annoying Great Sea enemies surround Link's boat 
 and try to ram into it. They can be killed easily with Ice Arrows. It's hard 
 to take their picture when they jump up from the water, so take their picture
 when they're about to ram you (they surface their bodies a bit when they do).

Kargaroc - A fierce vulture-like enemy with colorful tails. They often drop
 Golden Feathers, and sometimes carry Bokoblins and Moblins into battle.

Keese & Fire Keese - Bat-like enemies. They thrive in dungeons and caves. The
 best way to take their picture is to get their attention, run away from them,
 and take a picture before they close in on you.

Magtail - A giant fire centipede. When it spots Link, it raises part of its
 body to look imposing, then gets ready to bite if not left alone. Their 
 weakness is water: being exposed to it will make them shrink up into a ball.
 They also form into a ball if hit in the eye with the Grappling Hook instead 
 of your sword.

Miniblin - Apparently mini versions of Bokoblins. They carry tridents as their 
 weapon of choice and are usually in large or endless swarms. Distract them 
 with All-Purpose Bait to make your getaway!

Morth - The apparent offspring of Mothulas. They are black, have a single large
 eye, and have spikes. They try to cling onto Link to weigh him down. To shake
 them off, perform a spin attack.

Octorok - Has appeared in almost every Zelda game to date (looking at you, 
 Twilight Princess), this squid-like enemy can be found in rivers and in the
 Great Sea. The Great Sea ones are larger and have spiky heads, and fire bombs
 at you instead of rocks.

Peahat - A flying plant. They just fly around and ram into Link with their 
 sharp leaves when they see him. In case you don't know what they look like, 
 they look like yellow mini-helicopters.

Poe - Ghosts made from pure hatred. Attacks can't harm them, as they take no
 physical form. Shine light on them with your Mirror Shield to make them take
 form. I'm not sure, but I believe that they have to be in solid form before 
 you can take their pictures.

Rat - It's pretty obvious what these are. They can be found in caves, in 
 certain areas of Dragon Roost Cavern, Forsaken Fortress, and the sewers of the
 Private Oasis.

Red Bubble & Blue Bubble - Floating skulls that are surrounded in either red
 fire or cursed fire. Red Bubbles can simply be shot down, whereas normal 
 arrows and Fire Arrows are ineffective against the Blue Bubble. They are found
 in caves, but mostly at the Tower of the Gods.

ReDead - A mummified being with large hoop earrings. When they spot you, they
 make a screech so horrifying that you're frozen with terror. They are mainly
 found at the Earth Temple.

Seahat - Gigantic flying fish that swarm in certain areas of the Great Sea. 
 They can go down with one shot of an arrow. Try it, it's sure to sharpen your
 aiming skills if you shoot them from afar.

----------------------
Forsaken Fortress
�����������������
Big Octo - A giant octopus. Not many of them are around, but they all hold
 sunken treasure worth salvaging. To defeat them, shoot cannon bombs at their
 eyes. They are found in sectors A4, B1, C5, E3, E6, and G6.

Darknut - Knights that only carry their painful jagged swords with them. As you
 can probably tell, take a picture of a Darknut without a buckler (shield) to
 get this figurine.

Darknut - Knights with sturdy bucklers (shields) and strong armor. Use parry
 attacks to whittle its armor down, exposing its vulnerable body. Take a 
 picture of a Darknut wielding a buckler (shield) to get this figurine.

Mighty Darknut - Knights of the highest order. They usually have ruby-colored
 armor, and always wield bucklers and their traditional jagged sword. For this
 figurine, not just any Mighty Darknut will do, you will have to take a picture
 of a caped one. Caped Mighty Darknuts can be found in Hyrule Castle third 
 visit, in the Maze of Terrors in Ganon's Tower, (From start, go back, 
 left, forward, left, forward. You will find four Caped Mighty Darknuts.) and
 guarding the door to Puppet Ganon in Ganon's Tower.

Ganondorf - The great King of Evil. After the second visit to the Forsaken
 Fortress, visit Lenzo's in Windfall at night, when the moon is full. Purchase
 the Legendary Pictograph from him for 50 Rupees.

Gohdan - The boss of Tower of the Gods. Serves as the final test to prove Link
 is worthy of his destiny. Gohdan's picture can be taken after the fight, when
 it is rested back against the wall it emerged from.

Gohma - The boss of Dragon Roost Cavern. This giant lava arachnid's picture can
 be taken in Ganon's Tower during its refight on the first playthrough, or just
 in its respective dungeon on the second playthrough. Your choice. Keep in mind
 that you need to get its head and most of its body in the picture to make it
 legit. The picture that got it for me was, I was on one of the high wooden
 ledges, and took a picture as it was leaning back, charging up its strong fire
 attack.

Helmaroc King - The giant, annoying bird who kidnapped your sister and started
 your whole adventure. You finally get to deliver justice by smashing his head
 down. His picture can easily be taken while he's flying around.

Jalhalla - The leader of all Poes and the boss of Earth Temple. Shine light to
 him using the Mirror Shield, then pick him up and throw him at spikes to split
 him up into smaller Poes. The best time to take his picture is when he's 
 stunned from light reflected towards him.

Kalle Demos - The parasite boss that thrives in the Forbidden Woods. Cut down
 its tentacles with the Boomerang to expose its weak center. You need only to
 capture the bulb with your picture. If you don't have the Deluxe Picto Box
 when you fight it, you can refight it in Ganon's Tower and take its picture
 there. (Despite it being black and white, apparently the game only recognizes
 that you have the Deluxe Picto Box to make the picture viable.)

Moblin - A humanoid enemy with pig-like features. They seem to be Ganondorf's
 heavy-duty army, though their minds are quite dull, not noticing a barrel 
 being at a different position when they spot it again.

Molgera - The boss of the Wind Temple. Guards the seal to restore the Master
 Sword to its full power. Its picture can be taken while its maw is just poking
 from the sand with its tongue hanging out.

Mothula - A gigantic moth with both winged and non-winged forms. Spawns Morths
 to protect it. Mothulas can be found in wooded areas, such as Forbidden Woods
 or the forest in Outset Island.

Phantom Ganon - A phantom that Ganondorf created in his own likeness. Use the
 Master Sword to repel his energy attack, and slash him when he's been struck 
 by his own magic. Appears as a mini-boss in the second visit to Forsaken
 Fortress, and constantly appears in Ganon's Tower during the maze area until
 struck with a Light Arrow.

Puppet Ganon - A giant puppet created by Ganondorf. It's creepy looking. To get 
 this figurine on the first playthrough, take a full-body picture of its first 
 form, then save and quit the game. When you get back to the game, you will 
 start back at the room before the final staircase to Puppet Ganon. So just 
 take Ganon's Warp and get the figurine!

Stalfos - An animated skeleton warrior. He wields a mace and, while slow with
 his attacks, packs a mean punch. An easy way to defeat them is with a bomb,
 then the Boomerang, then the Skull Hammer. They are mainly found at the Earth
 Temple.

Wizzrobe - The common Wizzrobe. They appear to be toucans in robes. Just a 
 picture of a simple dark-blue Wizzrobe will do. There are other colors, such 
 as white, but apparently those colors don't count as getting this figurine.

Wizzrobe - This special Wizzrobe is featured as a miniboss of the Wind Temple.
 Its unique clothing indicates a lvl 99. mage, so take it's photo, as it's the
 only unique Wizzrobe in the game!

----------------------
Outset Island
�������������
Abe - An honest guy who treasures his family above all else. He wears a pale
 yellow shirt with green ends on his sleeves, and is seen working at the pig
 pen.

Aryll - Link's adorable little sister. She was kidnapped by the Helmaroc King,
 and such an incident spawned Link's epic overseas adventure. You can get her
 figurine with Grandma's picture.

Crab - A beach-dwelling creature. It minds its own business, walking sideways
 along the sands, and burrows down when someone approaches. This is a kind of
 tricky picture to take, it has to be an extreme close-up of the crab, enough 
 so that it fills the whole picture. Plus its front has to be seen. (Its front
 is its eyes.) They can be found on the shores of Outset, Windfall, and Dragon
 Roost.

Grandma - Your grandma, of course! She always stays in your home. You get 
 Aryll's figurine along with hers.

Jabun - The water spirit. He resides in Outset Island after Greatfish Isle has
 been wrecked. Once you get Nayru's Pearl, visit Lenzo at Windfall at night 
 when the moon is half full, with its right side missing. Purchase the 
 Legendary Pictograph from him for 50 Rupees.

Joel - Abe and Rose's eldest son. He pretty much always stays at their house,
 featured with a pig pen. He wears a white shirt.

Mesa - A pretty lazy guy, Mesa seems to sleep during the day and do his chores 
 at night. You can take a picture of him while he's in his house (eastern 
 island) during the night.

Orca - A master swordsman. He's past his prime, but he's still willing to teach
 Link the art of swordplay.

Rose - The obese wife of Abe and mother to her two children, Joel and Zill. She
 absolutely adores animals. Later on in the game, she can be found spending 
 time with her children inside her home.

Seagull - A simple seagull. They're found flying around nearly every island,
 and are sometimes seen just flying above the sea. It's not too hard to find
 one.

Sturgeon - Orca's wiser brother. He used to be a swordsman like Orca, but has
 since devoted his life to the art of knowledge. He's shorter than Orca, but
 has an enormous head and a large cane to boot. He lives upstairs from Orca's.

Sue-Belle - Sturgeon's granddaughter. She moved from Windfall because she was
 concerned about her grandfather's health. She has blue hair, wears a pink 
 dress, and usually carries a pot of water on her head.

Wild Pig - It's simply that, a wild pig. They love digging and seem to like 
 All-Purpose Bait. They are found on Windfall Island as well.

Zill - The younger child of Abe and Rose. Why can't he blow his nose?

----------------------
Windfall Island
���������������
Anton - The one who wears a green jacket and walks around the town. He has a 
 secret love interest to Linda.

Candy the Sailor - The sailor who stands at the end of the long pier outside of
 town during the day. He chills in the Milk Bar at night.

Cannon - The guy who runs the Bomb Shop in Windfall Island. He's very greedy
 and sells Bombs at outrageous costs, preventing you from getting Bombs until
 later, when Tetra's pirates raid his shop. It's a life-changing experience for
 him, and later becomes really nice and sells his Bombs at affordable prices.

Dampa the Sailor - The sailor who stands by the Bomb Shop. He loves Skull 
 Necklaces and has three pet pigs.

Doc Bandam - The potion master. He runs the potion shop in Windfall Island, and
 uses ChuChu Jelly to make his specialty potions. At first, he only sells Red
 Potion, but give him Green and Blue Chu Jelly to expand his merchandise.

Garrickson - The man with red overalls. He has a love interest, but the love
 letters he sends are unwanted. Poor guy with his one-sided affair...

Gossack - The guy who is very timid. He stays in the Milk Bar by day, but who
 knows where he is by night...

Gummy the Sailor - The sailor who stands on the stone overpass between the 
 wooden stairs and the school. He wears yellow and has buck teeth.

Kamo - A very dark, brooding fellow. He seems very depressed all the time, and
 sits on some stairs by day and gazes at the moon by night. He wears purple.

Kane - A sailor that stands near the pier that Candy is on during the day. He
 spends time at the Milk Bar at night.

Killer Bees - The gang of four troublemakers at Windfall Island. Ivan is the
 leader, Jin is the one who wears red with overalls, Jan has blue hair, and
 Jun-Roberto also wears overalls, but has a green shirt. Take a picture of any
 of them to get this figurine.

Kreeb - A guy with a yellow hat who is very interested in Windfall's windmill
 lighthouse. He stands up in the balcony of the windmill lighthouse.

Lenzo - The Pictograph master. He wears a yellow robe and has a beard that 
 makes Santa Claus jealous.

Linda - The girl with a long orange dress. Her best friend is Sue-Belle, who
 lives in Outset Island, Link's hometown. She always stands by the windmill.

Maggie - Always has a thing for romance. This girl used to be poor along with
 her father, but has since become filthy rich ever since she brought home tons
 of expensive Skull Necklaces after she's been freed from Forsaken Fortress. 
 She wears an elaborate purple dress and wears a Bunny Hood in the second floor
 of the rich house.

Maggie's Father - Is quite a poor man, but usurps Mila's Father and becomes 
 rich once his daughter is saved from Forsaken Fortress. He has a very snobbish
 attitude and constantly bothers you to rescue his daughter when he's poor.

Mila - The daughter of the rich man in Windfall Island, both she and her father
 became poor after her father spent every last Rupee he had just to fund a 
 search party for her. She wears rags in Windfall Island after she's freed from
 the Forsaken Fortress.

Mila's Father - Is a rich man in Windfall, but becomes poor once his daughter 
 is freed from Forsaken Fortress.

Minenco - The girl who loves pictographs. She always stands by Doc Bandam's
 potion shop during the day.

Missy - Dampa's mother. She stands by the lone pier on the east side of 
 Windfall Island. It's quite hidden, actually.

Mrs. Marie - The schoolteacher who has big, bouncy, pink hair.

Pompie & Vera - Two grown women who always spread around gossip. They're found
 somewhat near Kamo during the day. Take a picture of either of them to get
 this.

Potova & Joanna - Two children who play in the large flower patch. They tell
 people rumors that they heard. Possibly Pompie's and Vera's children?

Sam - The guy with extreme sideburns. He loves the seaside view and always sits
 at the bench by the Milk Bar.

Tott - The Elvis impersonator. He just loves dancing, but is currently trying
 to remember a certain tune that he just forgot the rythm of.

Zunari - A shop guru whose home is far, far away. He wears his blue parka even 
 in the hottest days. The heat must not bother him too much.

----------------------
Great Sea
���������
Ankle - One of Tingle's brethren, who lives on Tingle Island. He wears pink and
 helps turn the tower.

Beedle - The person who runs his ocean-wide sailing shop service. He, 
 coincidentally, is very fond of beetles.

David, Jr. - One of Tingle's...brethren? He lives on Tingle Island, wears white 
 and helps turn the tower.

Fairy - A health-restoring fairy. They're easily found in the Great Fairy 
 Fountains deep beneath the Fairy Islands.

Fairy Queen - The Queen of Fairies. She gives you the Fire and Ice Arrows. Once
 you have visited her, visit Lenzo in Windfall at night, when the moon is a
 crescent, right side missing. Buy the Legendary Pictograph from him for 50 
 Rupees.

Fishman - An honorable talking fish. Quite the starving artist, he helps Link
 by drawing out part of his Great Sea chart when fed.

Gonzo - A member of Tetra's pirate crew. Second-in-command, he has a tough 
 exterior, but has quite the soft side, especially when Tetra is involved. His 
 figurine is made with Tetra's pictograph.

Great Fairy - A leader of Fairies. They give you special upgrades. Once you 
 visit one, visit Lenzo's in Windfall at night, when the moon is almost full,
 right side missing. Purchase the Legendary Pictograph from him for 50 Rupees.

King of Hyrule - The last King of Hyrule, Daphnes Nohansen Hyrule. After 
 visiting the Forsaken Fortress a second time and learning of Tetra's fate, 
 visit Lenzo's in Windfall at night, when the moon is almost full, left side
 missing. Purchase the Legendary Pictograph from him for 50 Rupees.

Knuckle - One of Tingle's brethren. He lives on Tingle Island, but only appears
 once you do the proper Tingle Tuner sidequest on Outset Island. (See the 
 Tingle Tuner section.) He wears blue.

Link & the King of Red Lions - A figurine of Link and his trusty talking boat!
 You get this figurine as a reward for getting all figurines. (Knuckle is 
 optional.) You only get this when you re-visit after getting your last 
 figurine.

Loot the Sailor - He lives on Windfall Island. He tends the Boating Course 
 south of Forest Haven by day, and chills with the other sailors at Windfall's
 Milk Bar by night.

Mako - A member of Tetra's pirate crew. He's considered the brains of the 
 group. His figurine is made with Tetra's pictograph.

Niko - A member of Tetra's pirate crew. He's on the bottom rung of the pirate
 ladder. His figurine is made with Tetra's pictograph.

Nudge - A member of Tetra's pirate crew. He understands Tetra moreso than the
 other pirates and often helps with her decision-making. His figurine is made
 with Tetra's pictograph.

Old Man Ho Ho - A guy who looks through a telescope. He's quite fascinated by
 a lot of things. He's found on various islands.

Princess Zelda - The last princess of Hyrule, who is surprisingly Tetra. You
 get her figurine with the King of Hyrule's Legendary Pictograph.

Salvage Corp. - Divers who search for sunken treasure to salvage. They come in
 their own boat and wear diving helmets. They're found on various islands, like
 Pawprint Isle or Eastern Triangle Island.

Salvatore - A guy who runs the Sinking Ships game at Windfall Island, and the
 Barrel Shoot game at Spectacle Island. He seems bored with his work, but
 suddenly becomes enthusiastic when he does his impressions.

Senza - A member of Tetra's pirate crew. He keeps the ship in order, and has a
 good talent of persuading people. His figurine is made with Tetra's 
 pictograph.

Tetra - The leader of her pirate crew. Can be bossy when she wants to be, but
 is shown to have a kind side, possibly because of her bloodline. Take her 
 pictograph when both you and Tetra are down at Hyrule. (After second visit to
 Forsaken Fortress.)

Tingle - You should know him. He wears the familiar green with red underpants.
 He lives on Tingle Island once you free him.

Wandering Merchant - These merchants wear huge backpacks and hope to set a 
 chain of stores selling various oddities. They look like a certain race that
 lived in Death Mountain in Ocarina of Time.... They are found on Bomb Island,
 Mother & Child Isles, and Greatfish Isle.

Zuko - A member of Tetra's pirate crew. He keeps watch of things, and as such,
 has a very keen eye. He seems to have a bit of a speech impediment though,
 which poses a problem. His figurine is made with Tetra's pictograph.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _  \
_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/
  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/
                   |
Items              |
___________________|
                   O

Like many Zelda games, Wind Waker has a large variety of items. This section
attempts to explain them all.
  __
 /_ \
| \__|
 \____________________________________
Normal Items                   /
------------------------------

These are items that can be assigned to the Y, Z, and X Buttons. This includes
all four Empty Bottles. The items will be listed left to right, by columns.

----------------------
Telescope
���������
Description: Your sister's telescope, given to you for your birthday! Use it to
 see distant scenery and help plan your route. Best used in high places.
Gotten: In the beginning of the game, Aryll gives you this after you get your
 birthday suit. (...The green tunic and cap.)

----------------------
Sail
����
Description: Perhaps your most used item, this item is necessary in order to
 sail across the Great Sea. Simply use it while on the King of Red Lions and
 you will sail. If you're anything like me, you'll likely have this item 
 assigned to a button throughout the whole game, including dungeons.
Gotten: Once you land on Windfall, find the guy in a parka and he'll sell this
 to you for 80 Rupees.

----------------------
Wind Waker
����������
Description: Your second most-used item, this musical instrument allows you to
 conduct the gods' chorus to sing songs that you learn along the way. For a
 list of those songs, see the specific section for it.
Gotten: As soon as you arrive on Dragon Roost Island, the King of Red Lions
 gives you this. It's useless until you learn a song for it, of course.

----------------------
Grappling Hook
��������������
Description: A rather unique item, with this you can swing across gaps that 
 have something to grapple around. You can hang with the Grappling Hook and
 pull yourself up to where you grappled if you want to. It's used a lot in
 Dragon Roost Cavern.
Gotten: Medli gives you this after freeing her from Bokoblins and a Moblin
 halfway through Dragon Roost Cavern.

----------------------
Spoils Bag
����������
Description: A bag that can hold eight different kinds of spoils, which are
 dropped by defeated enemies. For a list of spoils, see the "Bag Items" section
 here.
Gotten: After setting off for Forsaken Fortress while on the pirate ship, clear
 Niko's platforming training to get this. It's required anyway.

----------------------
Bait Bag
��������
Description: A bag that can hold up to eight different kinds of bait, which can
 only be bought at Beedle's Shops. For a list of bait types, see the "Bag 
 Items" section here.
Gotten: Any Beedle Shop can carry it. Your best bet is the Beedle Shop by 
 Dragon Roost Island. You can buy it first thing as soon as you stop off at the
 island first time.

----------------------
Delivery Bag
������������
Description: A bag that holds eight different kinds of mail-able items. Pretty
 simple really.
Gotten: After visiting the Rito, the postman gives you this.

----------------------
Boomerang
���������
Description: A device that always comes back to you. It can be used to stun
 enemies and cut down soft things, like tentacles. While it's out, it can lock
 on to up to five targets at once.
Gotten: After beating the Winged Mothula mini-boss in Forbidden Woods.

----------------------
Hero's Bow
����������
Description: A handy weapon that allows you to shoot arrows at distant objects.
 Very useful. Later on, you will acquire different arrow types. They are Fire,
 Ice, and Light. To switch between them, have your Bow out and use R to switch
 between the three arrow types. Using these special arrows requires magic 
 power.
Gotten: After beating a Darknut miniboss in Tower of the Gods.

----------------------
Hookshot
��������
Description: A really neat invention that allows you to transport yourself to
 high places. You usually have to find something wooden to Hookshot to though.
Gotten: For defeating the Wizzrobe mini-boss in Wind Temple.

----------------------
Deku Leaf
���������
Description: A magical leaf that will blow a strong gust of wind when used on
 the ground, and will let you glide for as long as you have magic when used in
 the air.
Gotten: Visit the Great Deku Tree at the Forest Haven, then climb up using Baba
 Bud launches to collect this.

----------------------
Bombs
�����
Description: Crude but effective explosive devices. Pull one out and place it
 to blow up weak walls or boulders. If used while sailing, they get turned into
 cannon artillery to defend yourself at sea! Just be careful of your ammo.
Gotten: After getting Farore's Pearl and learning of Tetra's pirate crew docked
 at Windfall Island, sail there, listen in on the pirates' conversation in the
 bomb shop to learn of a code, then sneak onto the pirates' ship. Use the code
 to enter, and pass Niko's test to get the bombs.

----------------------
Skull Hammer
������������
Description: A large hammer where you can pound down switches and enemies. 
 Sometimes the shockwave can stun enemies.
Gotten: Visit Forsaken Fortress a second time and you will battle Phantom Ganon
 as a mid-boss. Defeat him to get this.

----------------------
Tingle Tuner
������������
Description: An item in the game that lets you connect to your GBA, allowing
 Tingle to help you in various ways. Good for a co-op mode if you have a friend
 with the GBA. Note that this item is useless unless you have a GBA (no game
 carts inside) and a GCN/GBA link cable.
Gotten: Free Tingle from the underground jail cell in Windfall Island, and he
 will give you this, along with Tingle's Chart.

----------------------
Picto Box
���������
Description: A camera that can take black-and-white pictures. It can store up
 to three pictures/pictographs at a time. Not very useful unless you're looking
 to completing the Nintendo Gallery, in which you should upgrade it to the
 Deluxe Picto Box...
Gotten: In Tingle's jail cell in Windfall, push away the crate to reveal the
 entrance to a maze of tunnels you can crawl through. At the end of the maze is
 this item inside a treasure chest.

----------------------
Deluxe Picto Box
����������������
Description: A camera that can take multicolor pictures. Your Picto Box has
 been upgraded to this!
Gotten: Bottle a Forest Firefly in the Forest Haven, then give this to Lenzo at
 Windfall Island to get this.

----------------------
Iron Boots
����������
Description: Boots that can be put on and off. They're so heavy that you can
 barely walk, but strong winds won't blow you away.
Gotten: Is the prize inside Ice Ring Isle just west of Forest Haven. You will
 need the Fire Arrows to gain access to the frigid island. Shoot a Fire Arrow 
 at the cave entrance that is blowing frigid air to thaw out the island 
 briefly. Head inside, grab the item, and exit all within five minutes before
 the island turns frigid again.

----------------------
Magic Armor
�����������
Description: An item that puts up a magic-consuming barrier around you when
 activated. Prevents you from taking any hits!
Gotten: Zunari at Windfall Island gives you this as thanks for expanding his
 business after completing the lengthy and expensive Island Trading Quest. For
 more information, check the "Bag Items" section.

----------------------
Empty Bottle #1
���������������
Description: A bottle that can fit almost anything inside.
Gotten: After helping Medli across the plugged-up pond in Dragon Roost Island,
 she gives you this.

----------------------
Empty Bottle #2
���������������
Description: A bottle that can fit almost anything inside.
Gotten: In sector C6 of the Great Sea, there's a submarine in the center of the 
 sector. Enter the submarine and take down the Bokoblins to make a chest 
 containing this appear.

----------------------
Empty Bottle #3
���������������
Description: A bottle that can fit almost anything inside.
Gotten: Enter Beedle's Shop Ship that surrounds Rock Spire Isle on sector E2,
 and purchase it for 500 Rupees. Must have visited one of the wallet-upgrading
 Great Fairies first to be able to buy it.

----------------------
Empty Bottle #4
���������������
Description: A bottle that can fit almost anything inside.
Gotten: After the second visit to Forsaken Fortress, return to Windfall Island
 at night to find a poor blonde-haired girl standing around. Talk to her, then
 walk away. She will take off somewhere. Follow her sneakily down to Zunari's
 shop and confront her. Answer all of her questions with the top answer and she
 will give you this.
  __
 /_ \
| \__|
 \____________________________________
Equipment                      /
------------------------------

These are items that can be equipped, such as swords and shields. Usually they
are automatically equipped, but whatever. This will also detail some of the
quest status items, since there's not much actual equipment in the game.

----------------------
Hero's Sword
������������
Description: A general blade that does a pretty good job. It's pretty weak
 though.
Gotten: Orca gives you this if you visit him after spotting Tetra being dropped
 into the forest of Outset Island.

----------------------
Master Sword
������������
Description: The legendary blade of evil's bane, said to have been wielded by
 the very Hero of Time many years ago.
Gotten: After clearing the Tower of the Gods, venture through Hyrule Castle to
 find this in the castle's basement.

----------------------
Hero's Shield
�������������
Description: A shield said to have been used by the Hero of Time himself! You
 will have to rely on this somewhat tiny shield to protect yourself.
Gotten: Grandma will give this to you before you set out to free your sister.

----------------------
Mirror Shield
�������������
Description: A shield with a highly reflective surface. You can use it to 
 reflect light at focused areas.
Gotten: A prize for defeating a number of Stalfos in a certain room in the 
 Earth Temple.

----------------------
Power Bracelets
���������������
Description: Bracelets that can be worn on your wrists. Once worn, they grant
 the wielder immense strength, able to lift and throw boulders 10 times his
 size.
Gotten: Is the prize inside Fire Mountain just south of Dragon Roost Island.
 You need Ice Arrows in order to open up Fire Mountain to head inside. Once the
 eruption is stopped, you have five minutes to get in, get the bracelets, and
 escape before it starts erupting again.

----------------------
Pirate's Charm
��������������
Description: A magical stone with which Tetra can speak to you from long 
 distances. The King of Red Lions can also use this somehow.
Gotten: Tetra sneaks this into your pocket before you get launched to the 
 Forsaken Fortress the first time.

----------------------
Hero's Charm
������������
Description: A special mask that allows you to see the health of enemies when
 worn.
Gotten: Give Mrs. Marie, the schoolteacher at Windfall Island, 40 Joy Pendants.
 20 will get you the Cabana Deed, which is needed to find a Triforce Chart, and
 another 20 gets you this.

----------------------
Piece of Heart Chart
��������������������
Description: Shows you how many more Pieces of Heart you need to make a new
 Heart Container for your health. It takes four pieces to make a new heart.

----------------------
Treasure Charts
���������������
Description: Shows you how many treasure charts you've collected.

----------------------
Wind Waker Song Chart
���������������������
Description: This shows you the songs you have learned for your Wind Waker. It
 shows you how to play each song that you highlight.

----------------------
Triforce Piece Chart
��������������������
Description: Shows the pieces of the Triforce of Courage that you have 
 acquired. You need to complete this in order to face Ganon one final time.

----------------------
Din's Pearl
�����������
Description: A pearl made from the power of the goddess Din. You get this as a
 reward for clearing Dragon Roost Cavern.

----------------------
Farore's Pearl
��������������
Description: A pearl made from the courage of the goddess Farore. You get this
 as a reward for clearing Forbidden Woods.

----------------------
Nayru's Pearl
�������������
Description: A pearl made from the wisdom of the goddess Nayru. You get this
 from Jabun after getting the bombs and finding him in Outset Island.
  __
 /_ \
| \__|
 \____________________________________
Bag Items                      /
------------------------------

These are items that you can store in your Bags. There are three kinds: Bait,
Spoils, and Mail. I'll list them by type, in the order the game puts them in.

----------------------
Joy Pendant
�����������
Description: These pendants are said to flock to those who spread joy, like
 butterflies gather around nectar-filled blossoms.
Gotten: They're found randomly, but Bokoblins usually carry them. You can get
 them by either defeating them (random chance) or snatching it from them with
 the Grappling Hook. (Always works.) Held in your Spoils Bag.

----------------------
Red Chu Jelly
�������������
Description: There's a gelatinous substance in the red jelly. It's an effective
 cure for exhaustion, but can't be used in its current state.
Gotten: By defeating Red Chuchus.

----------------------
Golden Feather
��������������
Description: A certain strangeness emanates from this beautifully shining 
 golden feather. Winged girls are said to be fond of these treasures.
Gotten: By defeating Kargarocs.

----------------------
Skull Necklace
��������������
Description: They may look worthless, but these fine accessorires are quite
 valuable amongst connoisseurs.
Gotten: By defeating Moblins.

----------------------
Knight's Crest
��������������
Description: All who are skilled in the ways of the sword know the value of a
 crest such as this!
Gotten: By defeating Darknuts.

----------------------
Boko Baba Seed
��������������
Description: This source of the monster plant's magic is said to be most 
 helpful when mixed in the proper quantities.
Gotten: By defeating Boko Babas.

----------------------
Green Chu Jelly
���������������
Description: There is a gelatinous essence in the green jelly that is filled
 with magic power, but you can't use it in its current form.
Gotten: By defeating Green ChuChus.

----------------------
Blue Chu Jelly
��������������
Description: There is a gelatinous substance in the blue jelly that is a cure-
 all, but you can't use it in its current state. Blue ChuChus are rare, and 
 there are only about 23 of them. Once one Blue ChuChu has had its Jelly taken,
 it no longer drops some.
Gotten: By defeating Blue ChuChus.

----------------------
All-Purpose Bait
����������������
Description: Bait used for all purposes. Can be used to feed fish and pigs, and
 to distract small enemies.
Gotten: Only sold at Beedle Shops for 10 Rupees. Each purchase gives you three
 servings. Held in your Bait Bag.

----------------------
Hyoi Pear
���������
Description: A special pear that seems to have special powers. Use it while
 outside and a seagull may take it. You will now be able to control the 
 seagull. Push down on the Control Stick to ascend, up on the stick to descend,
 and left and right to turn. Press A to flap the seagull's wings, allowing you
 to go faster and/or ascend faster. Used to hit far-off things.
Gotten: Only sold at Beedle Shops for 10 Rupees. Held in your Bait Bag.

----------------------
Father's Letter
���������������
Description: A letter to Prince Komali, the Rito, from his father. Why can't
 he just talk to his son...?
Gotten: Talk to Medli the first time to get this.

----------------------
Note to Mom
�����������
Description: A note to a part-timer mail sorter's mom. Deliver it and you may
 get something good later on!
Gotten: At Dragon Roost Island, play the mail sorting minigame and get 25 
 letters or more sorted. Come back later after exiting the area to find the
 part-timer working there. He'll want to see that legendary score you made, so
 sort another 25 letters or more and he will give you this to send to the Post-
 box.

----------------------
Maggie's Letter
���������������
Description: A letter from Maggie to her beloved Moblin Moe at Forsaken 
 Fortress. Just put it in a Postbox.
Gotten: Talk to Maggie in the second floor of the rich house (which is also the
 home of nightly auctions) at Windfall Island after the second visit to 
 Forsaken Fortress, and she will give you this to mail to Moe.

----------------------
Moblin's Letter
���������������
Description: A letter to Maggie from a Moblin in Forsaken Fortress. You got 
 this from the postman, so hand-deliver it to Maggie.
Gotten: After mailing Maggie's Letter, a day later a Postman will attempt to 
 mail Moblin's Letter to Maggie, but get kicked out by her father. Find the 
 Postman in the Milk Bar and agree to help him to get this.

----------------------
Town Flower
�����������
Description: This little flower is reminiscent of the town. If you find a place
 where you think it belongs, set it to and place it with Y, Z, or X.
Gotten: Can be bought at Zunari's shop during the day on a later visit to 
 Windfall, but he gives you one for free if you accept to be his salesman,
 starting a big trading sequence.

----------------------
Sea Flower
����������
Description: This flower reminds you of the vast sea. If you find a place where
 you think it belongs, set it to and place it with Y, Z, or X.
Gotten: Sell the Town Flower to the Wandering Merchant on either Bomb Island
 or Mother & Child Isles for 20 Rupees to get this.

----------------------
Exotic Flower
�������������
Description: This beautiful flower blossoms in tropical regions. If you find a
 place where you think it belongs, set it to and place it with Y, Z, or X.
Gotten: Sell the Sea Flower to the Wandering Merchant on Greatfish Isle for 25 
 Rupees to get this.

----------------------
Pinwheel
��������
Description: A simple windcatcher that is easy to look at. If you find a place
 where you think it belongs, set it to and place it with Y, Z, or X.
Gotten: Sell the Exotic Flower to the Wandering Merchant on Mother & Child 
 Isles for 55 Rupees to get this.

----------------------
Sickle Moon Flag
����������������
Description: A rather fancy flag. Look at all the wavy things! If you find a
 place where you think it belongs, set it to and place it with Y, Z, or X.
Gotten: Sell the Pinwheel to the Wandering Merchant on Bomb Island for 40 
 Rupees to get this.

----------------------
Big Catch Flag
��������������
Description: This flag encourages fishing for a big haul! If you find a place
 where you think it belongs, set it to and place it with Y, Z, or X.
Gotten: Sell the Sickle Moon Flag to the Wandering Merchant on Mother & Child
 Isles for 85 Rupees to get this.

----------------------
Fountain Idol
�������������
Description: A small statue depicting a girl holding a pot of water. If you 
 find a place where you think it belongs, set it to and place it with Y, Z, or 
 X.
Gotten: Sell the Big Catch Flag to the Wandering Merchant on Bomb Island for 65
 Rupees to get this.

----------------------
Skull Tower Idol
����������������
Description: An ugly statue showing many skulls stacked on top of one another.
 If you find a place where you think it belongs, set it to and place it with Y,
 Z, or X.
Gotten: Sell the Fountain Idol to the Wandering Merchant on Greatfish Isle for
 60 Rupees to get this.

----------------------
Big Sale Flag
�������������
Description: This flag looks like it attracts customers! If you find a place
 where you think it belongs, set it to and place it with Y, Z, or X.
Gotten: Sell the Skull Tower Idol to the Wandering Merchant on Mother & Child
 Isles for 35 Rupees to get this.

----------------------
Hero's Flag
�����������
Description: This flag is perfect for a hero! If you find a place where you
 think it belongs, set it to and place it with Y, Z, or X.
Gotten: Sell the Big Sale Flag to the Wandering Merchant on Bomb Island for 75
 Rupees to get this.

----------------------
Postman Statue
��������������
Description: This statue is the carving of the postman, hero of all Ritos. If
 you find a place where you think it belongs, set it to and place it with Y, Z,
 or X.
Gotten: Sell the Hero's Flag to the Wandering Merchant on Greatfish Isle for 
 100 Rupees to get this.

----------------------
Shop Guru Statue
����������������
Description: This golden statue depicts the pride of every merchant's dream. If
 you find a place where you think it belongs, set it to and place it with Y, Z,
 or X.
Gotten: Sell the Postman Statue to the Wandering Merchant on Mother & Child 
 Isles for 200 Rupees to get this.

----------------------
Cabana Deed
�����������
Description: A deed written in old yellow parchment. Now that you have this, 
 the cabana on the Private Oasis is yours to keep!
Gotten: Give Mrs. Marie, the schoolteacher at Windfall Island, 20 Joy Pendants.

----------------------
Complimentary ID
����������������
Description: An ID that you show to Beedle. He will compliment you when you 
 show it to him in any of his shops. Get it!? Complimentary ID, and he 
 compliments you? Hahahaha...heheh...eeehhh...bad joke. It does restore your
 hearts however, which is good.
Gotten: Acquire 30 shop points at his shops (buy 30 of his items) to acquire 
 Silver Membership. Wait a day or so for something to arrive at a Postbox. Read
 the mail and you will get this.

----------------------
Fill-up Coupon
��������������
Description: Show this to Beedle and you will get a free fill-up of Arrows,
 Bombs, magic, and health! Very useful.
Gotten: Acquire 60 shop points at his shops (buy 60 of his items) to acuire
 Gold Membership. Wait a day or so for something to arrive at a Postbox. Read
 the mail and you will get this.
  __
 /_ \
| \__|
 \____________________________________
Common Pick-ups                /
------------------------------

These are items that appear from broken pots and defeated enemies, such as
Recovery Hearts and Rupees.

----------------------
Rupees
������
Description: Rupees are the game's currency. There are various colors of 
 Rupees, and the color depends on how much the Rupee is worth. Green is worth 
 1, Blue is worth 5, Yellow is worth 10, Red is worth 20, Purple is worth 50, 
 Orange is worth 100, and Silver is worth 200.

----------------------
Recovery Hearts
���������������
Description: A heart that heals...one heart of your health bar. Find these
 whenever you can!

----------------------
Magic Pots
����������
Description: Wooden pots that contain magic power. The bigger the pots, the
 more magic is restored.

----------------------
Arrows
������
Description: Arrows for your Bow. How many are shown in the pick-up determines
 how many arrows you get back. One arrow is 5, two are 10, three are 15.

----------------------
Bombs
�����
Description: Bombs. Simple as that. Picking up one restores your bomb count by
 5.
  __
 /_ \
| \__|
 \____________________________________
Dungeon Items                  /
------------------------------

These are items that can be found only in dungeons, excluding the Normal Items
found in their respective dungeons.

----------------------
Dungeon Map
�����������
Description: A map of the current dungeon you are exploring. Green areas are
 rooms that you've visited, black areas are rooms that you have not visited,
 and the flashing green area indicates the room you are currently in.

----------------------
Compass
�������
Description: A device that lets you see where you are in the mini-map function
 for the dungeon, and pinpoints treasure chest locations. Kinda useful in my
 opinion.

----------------------
Big Key
�������
Description: The key to open the way to the boss! These are usually very well
 hidden.

----------------------
Small Key
���������
Description: A key that lets you open a locked door. They can only be used in
 the dungeon they're found in. These cannot open boss doors.
  __
 /_ \
| \__|
 \____________________________________
Bottle Items                   /
------------------------------

This shows items that can be stored in your bottles, from potions to fairies.
Alphabetical order, of course.

----------------------
Blue Potion
�����������
Description: A cure-all potion. Restores all health and magic! Simply 
 wonderful. This rare potion can be bought at Doc Bandam's if you give him at
 least 15 Blue Chu Jellies.

----------------------
Elixir Soup
�����������
Description: Homemade soup. It's so good that it restores all health and magic,
 and doubles your attack power until you get hit. Not only that, but it has two
 servings! You get this from Grandma (and can get a refill at any time) when 
 you re-visit Outset Island and cure her sickness with a bottled Fairy.

----------------------
Fairy
�����
Description: A health-restoring fairy. When fallen in battle, these will help
 you spring right back to your feet! When simply used, they restore a lot of
 hearts to your health.

----------------------
Forest Firefly
��������������
Description: A firefly from the forest that shines brightly. Perhaps this could
 be used as a remote light source?

----------------------
Forest Water
������������
Description: Special water from the Forest Haven. Has special nutrients that
 make trees grow and prosper. It can be used to water trees unlimited times,
 but the nutrients will dissolve after 20 minutes, turning it into regular
 Water. This is needed for a sidequest involving a Piece of Heart.

----------------------
Green Potion
������������
Description: Potion that refreshes the spirit. It restores all of your magic
 power, and is made with Green Chu Jelly.

----------------------
Red Potion
����������
Description: Special potion that heals the body. It restores 8 hearts when 
drunk. These are made with Red Chu Jelly.

----------------------
Water
�����
Description: Some simple water. Use it to water stuff. Some of this is at least
 needed to enter the first dungeon, Dragon Roost Cavern.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _  \
_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/
  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/
                   |
Wind Waker Songs   |
___________________|
                   O

This lists all the songs learned with the Wind Waker, in the order the game
status subscreen lists them.

----------------------
Wind's Requiem
��������������
Learned: After clearing the Dragon Roost Cavern, visit the small shrine past a
 tunnel under the Postbox in the Island and bring out your Wind Waker to learn
 this.

How to play: In 3/4 time; Up, Left, Right

What it does: Lets you change the direction the wind blows at will. Used to 
 help with sailing.

----------------------
Ballad of Gales
���������������
Learned: Once you have the Hero's Bow, approach one of those giant tornados
 scattered around the Great Sea and Cyclos will try to suck you in. Shoot him
 with about three arrows and he will teach you this song.

How to play: In 4/4 time; Down, Right, Left, Up

What it does: When played, allows you to warp to various spots around the Great
 Sea. Pretty helpful!

----------------------
Command Melody
��������������
Learned: In the Tower of the Gods dungeon. Once arrived at the second floor,
 bring the first statue to the central room and a stone slab will appear in the
 center. Follow the notes on it with your Wind Waker to learn this song!

How to play: In 4/4 time; Left, Center, Right, Center

What it does: When played near certain things, allows you to control that 
 object. Plays a big role in the Tower of the Gods, Earth Temple, and Wind 
 Temple.

----------------------
Earth God's Lyric
�����������������
Learned: After the second visit to the Forsaken Fortress, you will have to go
 through the Earth Temple and the Wind Temple to revive the power of the Master
 Sword. Go to Headstone Island and throw away the giant boulder blocking the
 entrance using the Power Bracelets (can be found in Fire Mountain), and head
 inside. Get out the Wind Waker while standing in front of the giant rock with
 markings on it to learn this.

How to play: In 6/4 time; Down, Down, Center, Right, Left, Center

What it does: Awakens the Earth Sage in Medli, opens up large rock doors in the
 Earth Temple. Basically helps you finish the Earth Temple.

----------------------
Wind God's Aria
���������������
Learned: After the second visit to the Forsaken Fortress, you will have to go
 through the Earth Temple and the Wind Temple to revive the power of the Master
 Sword. Go to Gale Isle and approach the wind-blowing rock using the Iron Boots
 (can be found in Ice Ring Isle) and smash the rock with the Skull Hammer. Head
 inside and get out the Wind Waker while standing in front of the giant rock
 with markings on it to learn this.

How to play: In 6/4 time; Up, Up, Down, Right, Left, Right

What it does: Awakens the Wind Sage in Makar, opens up large rock doors in the
 Wind Temple. Basically helps you finish the Wind Temple.

----------------------
Song of Passing
���������������
Learned: Once you have the Wind Waker, sail back to Windfall Island. Talk to
 Tott, the Elvis wannabe that dances near a gravestone. Play the Wind Waker
 without using any notes, and Tott will recognize the rythm needed for his 
 dance. Follow his dance moves with your Wind Waker to learn this.

How to play: In 3/4 time; Right, Left, Down

What it does: Change day to night or night to day in a flash.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _  \
_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/
  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/
                   |
Light Rings        |
___________________|
                   O

Light Rings are rings of light that appear in the Great Sea, marking sunken
treasures. Some only appear at night, and can be a bit hard to find. This 
section will tell you how many light rings are in each grid on the Great Sea
Map, and their general locations and prizes. This includes the light rings 
marked by charts. Also, light rings appear from the sunken remains of downed 
cannon ships, but the treasures obtained there are random. Also note that the
light rings that only appear under a full moon actually re-appear at the next
full moon if they've been salvaged already. If you need extra help, check out
me and Crono's collaboration effort with the Light Ring Map on GameFAQs.

NOTE: All light rings except the ones covered by Charts appear in the same 
 place in both the first and second quests. To elaborate, the light rings are
 switched up for the Treasure Charts in the second quest. They still appear 
 near the same islands and have the same treasures, but they might be in a
 different position if you're following this guide while on the second quest.

----------------------
Sector A1, Horseshoe Island
���������������������������
- A light ring is a bit southeast of the island. Found with Treasure Chart 9,
 this contains a Silver Rupee.
- A light ring south of the island holds a Purple Rupee.
- A light ring north of the island holds a Purple Rupee.
- East of the above light ring is another. This one holds a Red Rupee.

----------------------
Sector A2, Outset Island
������������������������
- A light ring can be found south of the island. Found with Triforce Chart 4,
 this contains a Triforce Shard.

- A light ring west/southwest of the island holds a Red Rupee.
- A light ring containing a Purple Rupee is north off the western tip of the 
 island.
- Northwest of the above light ring is another. This one holds a Purple Rupee.
- East of the island is a light ring. This one holds a Purple Rupee.

----------------------
Sector A3, Headstone Island
���������������������������
- A light ring is just southwest of the island. Found with Treasure Chart 40,
 this contains a Silver Rupee.
- A light ring north of the island contains a Red Rupee.
- A light ring is located northwest of the submarine. This one holds a Purple
 Rupee.

----------------------
Sector A4, Two-Eye Reef
�����������������������
- Within the reef, a light ring can be found just south of the southern "eye."
 Found with Triforce Chart 8, this contains a Triforce Shard.
- Far to the south and a little west of the island is a light ring containing a
 Red Rupee.
- Southeast of the island is a light ring containing a Purple Rupee.
- Inside the reef are five light rings that only appear at night. Salvage them
 for four Red Rupees and a Yellow Rupee.

----------------------
Sector A5, Angular Isles
������������������������
- A light ring is just north of the islands. Found with Treasure Chart 15, this
 contains a Piece of Heart.
- Northwest of the isles is a light ring containing a Red Rupee. It's just west
 of a raft.
- Northeast of the isles is a light ring containing a Purple Rupee. It's just
 east of a raft.

----------------------
Sector A6, Boating Course
�������������������������
- A light ring is a bit northeast of the islands. Found with Treasure Chart 32,
 this contains the Sea Hearts Chart.
- A light ring is way off to the south, a bit off-center to the left. For extra
 reference, it's southwest of a group of rafts southeast of the island.
- A light ring is way off to the northeast corner of the sector. Just sail 
 towards there and you should find it. (Easiest during the night.)

----------------------
Sector A7, Five-Star Isles
��������������������������
- A light ring is just south of the first three rocks on the west. Found with 
 Treasure Chart 33, this contains a Piece of Heart.
- Southwest of the isles is a light ring out in the middle of nowhere. Salvage
 it for a Purple Rupee.
- Way south of the isles is a light ring. For reference, it's just west of a
 submarine surrounded by rafts.
- At night, during the full moon, appear three light rings within the isles.
 Each contains a Red Rupee.

----------------------
Sector B1, Diamond Steppe Island
��������������������������������
- A light ring is south/southwestern of the island. Found with Treasure Chart
 23, this contains a Piece of Heart.
- A light ring sits at the northeast corner of the sector. This holds a Red
 Rupee.
- A light ring sits at the northwest corner of the sector. This holds a Purple
 Rupee.
- A Big Octo is a bit southwest of the island. Kill it and salvage the light
 ring treasure it leaves behind for an Orange Rupee.

----------------------
Sector B2, Five-Eye Reef
������������������������
- A light ring is inside the reef, east of the middle "eye." Found with 
 Treasure Chart 12, this contains a Silver Rupee.
- Southeast from the reef are two light rings fairly close together, guarded by
 a pack of Gyorgs. Both contain Purple Rupees.
- Near the southwest corner of the sector is a light ring containing a Red 
 Rupee.
- There are five light rings lining the north outside shore of the reef that
 appear only at night. They contain three Purple Rupees, a Red Rupee, and a 
 Yellow Rupee.

----------------------
Sector B3, Shark Island
�����������������������
- A light ring is just east of the "tail" of the island. Found with Treasure
 Chart 16, this contains a Silver Rupee.
- East and a bit north of the island lies a light ring surrounded by Octoroks.
 This holds a Purple Rupee.
- Far north of the island lies another light ring surrounded by Octoroks. This
 holds a Purple Rupee.
- Not too far northwest of the island lies a light ring surrounded by three
 Octoroks. This holds a Red Rupee.
- Just southeast of the island lie five light rings close together, appearing
 only at night. They contain three Red Rupees, a Yellow Rupee, and a Purple
 Rupee.

----------------------
Sector B4, Southern Fairy Island
��������������������������������
- A light ring is just southwest of the island. Found with Treasure Chart 4,
 this contains a Piece of Heart.
- There's a light ring containing a Purple Rupee far southeast of the island,
 south of the trio of watchtowers.
- East of the island is another light ring. This contains a Red Rupee.

----------------------
Sector B5, Ice Ring Isle
������������������������
- A light ring is just southwest of the island. Found with Treasure Chart 17,
 this contains a Silver Rupee.
- A light ring containing a Red Rupee is east of the island.
- There's a light ring far north and a bit east of the island that contains a
 Purple Rupee. It's in the middle near the north edge of the sector.

----------------------
Sector B6, Forest Haven
�����������������������
- A light ring on the north side of the main island, between the main island 
 and a smaller island that has a chest containing a Treasure Chart, can be 
 found. Found with Treasure Chart 31, this contains a Piece of Heart.
- A light ring is found just southeast of the southern small island. This one
 has a Purple Rupee in it.
- A light ring is a bit northeast of the group of islands. This one contains a
 Red Rupee.

----------------------
Sector B7, Cliff Plateau Isles
������������������������������
- A light ring can be found just southwest of the isles. Found with Triforce
 Chart 5, this contains a Triforce Shard.
- A light ring is found way to the southeast of the island, kinda off-center
 near the southern edge of the sector. This contains a Purple Rupee.
- Far off the east of the island is a light ring containing a Red Rupee.

----------------------
Sector C1, Needle Rock Isle
���������������������������
- A bit west of the island is a light ring. Found with Treasure Chart 28, this
 contains a Silver Rupee.
- Near the west side of the sector, in the middle, is a light ring containing a
 Purple Rupee.
- Northwest of the island is a light ring, aside from the Battleships. Salvage
 it for a Purple Rupee.
- Northwest of the island are three Battleships. They may leave sunken treasure
 sometimes when downed. The golden one will always leave sunken treasure. 
 Salvage it for Triforce Chart 5.

----------------------
Sector C2, Islet of Steel
�������������������������
- A bit northwest of the enemy base island is a light ring. Found with Treasure
 Chart 35, this contains a Silver Rupee.
- West and a bit north of the islet is a light ring containing a Purple Rupee.
- A light ring is southwest of the islet. This holds a Purple Rupee.
- Battleships surround the enemy base. Three of them all drop light rings. 
 Salvage them for a Red Rupee in each.

----------------------
Sector C3, Stone Watcher Island
�������������������������������
- Just northeast of the island, a light ring can be found. Found with Triforce
 Chart 3, this contains a Triforce Shard.
- South and a bit west of the island is a light ring containing a Red Rupee.
- Far northeast of the island is a light ring containing a Purple Rupee.

----------------------
Sector C4, Southern Triangle Island
�����������������������������������
- Just southwest of this island is a light ring. Found with Triforce Chart 6,
 this contains a Triforce Shard.
- A light ring south of the island, by a Seahat, contains a Purple Rupee.
- There's a light ring east of the island that holds a Red Rupee.

----------------------
Sector C5, Private Oasis
������������������������
- A light ring a bit to the southwest of the island is here. Found with 
 Treasure Chart 1, this contains a Silver Rupee.
- Far north and slightly west of the island is a light ring containing a Purple
 Rupee.
- North a bit and slightly east of the island is a light ring holding a Red 
 Rupee.
- West and slightly north a bit of the island is a flock of seagulls. Sail 
 there and kill the Big Octo that appears to make a light ring appear. Salvage
 it for an Orange Rupee.

----------------------
Sector C6, Bomb Island
����������������������
- A light ring is just east of the island. Found with Treasure Chart 20, this
 contains a Piece of Heart.
- A Red Rupee can be found in a light ring southwest of the island, west of the
 submarine.
- There's a light ring south of the island a ways, holding a Purple Rupee.

----------------------
Sector C7, Bird's Peak Rock
���������������������������
- A light ring is south of the larger island, west of the smaller island. Found
 with Treasure Chart 36, this contains a Silver Rupee.
- Southwest of the isles is a light ring containing a Red Rupee. Yippee.
- East and a bit north of the isles is a light ring. Salvage it for a Purple
 Rupee.

----------------------
Sector D1, Three-Eye Reef
�������������������������
- A light ring is inside Three-Eye Reef, north of the southern "eye". Found 
 with Treasure Chart 38, this contains a Piece of Heart.
- Northeast of the reef is a light ring. This contains a Red Rupee.
- North-ish of the previous light ring is another. Salvage for a Purple Rupee.
- Southwest of the previous light ring is another. This one holds a Purple 
 Rupee.
- At the outside southeast corner of the reef are five light rings that only
 appear at night. They contain a Purple Rupee, three Red Rupees, and a Yellow
 Rupee.

----------------------
Sector D2, Greatfish Isle
�������������������������
- A light ring is found between the two southern-most pieces of island. Found
 with Triforce Chart 1, this contains a Triforce Shard.
- East of the isle is a light ring containing a Red Rupee.
- North of the western piece of island is a light ring holding a Purple Rupee.
- Four light rings are found around the island at night when the full moon is 
 out. Each one contains a Red Rupee.

----------------------
Sector D3, Cyclops Reef
�����������������������
- There's a light ring inside Cyclops Reef, southwest of the eye. Found with
 Treasure Chart 21, this contains the Light Ring Chart.
- North of the west side of the reef is a light ring. Salvage for a Purple 
 Rupee.
- Just northwest of the above light ring is another. This one has a Red Rupee.
- Around the southwest corner of the sector is another light ring. This one
 holds a Purple Rupee.
- Five light rings surround the outside northwest corner of the reef at night.
 They hold four Red Rupees and a Yellow Rupee.

----------------------
Sector D4, Six-Eye Reef
�����������������������
- A light ring is inside Six-Eye Reef, east of the bottom two east "eyes." 
 Found with Treasure Chart 6, this contains a Silver Rupee.
- South of the reef is a light ring. Inside is a Red Rupee.
- Farther south from the above ring is another one. This one has a Purple 
 Rupee.
- West of the reef is another light ring surrounded by Octoroks. Salvage it for
 a Purple Rupee.
- Within the reef is a Battleship that drops a light ring when defeated, but
 only at night. Its treasure is a Yellow Rupee.
- There are four light rings within the reef that only appear at night. They
 hold three Purple Rupees and a Red Rupee.

----------------------
Sector D5, Tower of the Gods
����������������������������
- A light ring is located in the "courtyard" of the Tower of the Gods. Found
 with Treasure Chart 14, this contains a Silver Rupee.
- Northeast of the tower is a light ring containing a Purple Rupee.
- Southwest of the tower is a light ring containing a Red Rupee.

----------------------
Sector D6, Eastern Triangle Island
����������������������������������
- A light ring just southeast of the island can be found. Found with Treasure
 Chart 34, this contains a Silver Rupee.
- There's a light ring southeast of the island that contains a Purple Rupee.
- West and a bit south of the island is a light ring that contains a Purple
 Rupee.

----------------------
Sector D7, Thorned Fairy Island
�������������������������������
- A light ring is just northwest of the island. Found with Treasure Chart 5,
 this contains a Piece of Heart.
- North and a bit east of the island, just past some watchtowers, is a light
 ring containing a Red Rupee.
- From the center of the sector, head straight north. You should find a light
 ring close to the north edge. Salvage it for a Red Rupee.
- Far northwest of the island is a light ring guarded by three Seahats. This
 holds a Purple Rupee.

----------------------
Sector E1, Western Fairy Island
�������������������������������
- A light ring is a bit southeast of the island. Found with Treasure Chart 8,
 this contains a Silver Rupee.
- At the southwest corner of the sector is a light ring holding a Red Rupee.
- East of the island is a light ring. Salvage it for a Purple Rupee.

----------------------
Sector E2, Rock Spire Isle
��������������������������
- A light ring is almost touching the northwestern shore of the isle. Found 
 with Treasure Chart 2, this contains a Piece of Heart.
- There's a light ring east of the north end of the isle. This one has a Red
 Rupee.
- Far southeast of the isle is another light ring. This one has a Purple Rupee.
- South of the isle are two Battleships. Each one drops sunken treasure in 
 light rings once they are downed. Salvage them both for an Orange Rupee and a 
 Piece of Heart.

----------------------
Sector E3, Tingle Island
������������������������
- A light ring is just northeast of the island. Found with Treasure Chart 10,
 this contains a Silver Rupee.
- West of the island is a light ring containing a Purple Rupee. Be wary of
 Gyorgs.
- Sail north from the previous light ring to find another. This one has a Red
 Rupee.
- North of the island is a flock of seagulls, signaling a Big Octo. Sail there
 and kill it to spawn a light ring. Salvage the treasure for a Piece of Heart.

----------------------
Sector E4, Northern Triangle Isle
���������������������������������
- A light ring is just south and a little west of the island. Found with 
 Treasure Chart 26, this contains the Octo Chart.
- West and a bit north of the island is a light ring surrounded by seemingly 
 endless Octoroks. It contains a Purple Rupee. To make it easy to get, just 
 shoot down Octoroks with your arrows until the Octoroks spawn fairly far from 
 you so they can't hit you. Otherwise, with persistence, they finally all die.
- Sail east from the previous light ring and you will eventually find another.
 This one holds a Red Rupee.
- Four light rings surround the island at night during the full moon. Each one
 contains a Red Rupee.

----------------------
Sector E5, Eastern Fairy Island
�������������������������������
- A light ring is just west of the island. Found with Treasure Chart 3, this
 contains a Silver Rupee.
- West of the island (or south from the previous light ring) is a light ring.
 Salvage it for a Red Rupee.
- A bit far northwest of the island is a light ring that holds a Purple Rupee.

----------------------
Sector E6, Fire Mountain
������������������������
- A light ring is just southwest of the island. Found with Treasure Chart 37,
 this contains a Silver Rupee.
- South of the isle is a light ring that holds a Red Rupee.
- At the northeast corner of the sector is a light ring that contains a Purple
 Rupee.
- Far to the southeast of the volcano isle, there's a flock of seagulls. 
 Approach it to fight an eight-eyed Big Octo. Once defeated, it drops sunken
 treasure in the form of a light ring. Salvage it for an Orange Rupee.

----------------------
Sector E7, Star Belt Archipelago
��������������������������������
- There is a light ring kinda east of the isles. Found with Treasure Chart 27,
 this contains a Silver Rupee.
- Southwest of the isles is a light ring guarded by two Seahats. This one has a
 Purple Rupee.
- Southeast of the isles is a light ring guarded by two Seahats. This one has a
 Purple Rupee.
- North of the previous light ring is another, guarded by a single Seahat. This
 holds a Red Rupee.
- Two light rings are found within the archipelago at night during the full 
 moon. Salvage them for a Purple Rupee and a Red Rupee.

----------------------
Sector F1, Four-Eye Reef
������������������������
- A light ring is northeast of the northest "eye." Found with Treasure Chart 
 41, this contains the Great Fairy Chart.
- Southwest of the reef are three light rings in fairly close proximity to each
 other, surrounded by all kinds of debris and explosive barrels. The east one
 contains a Purple Rupee, the south one contains a Red Rupee, and the north one
 contains a Purple Rupee.
- Within the reef are five light rings that appear only at night. The treasures
 are a Purple Rupee, three Red Rupees, and a Yellow Rupee.

----------------------
Sector F2, Mother & Child Isles
�������������������������������
- A light ring is a bit east of the child island. Found with Treasure Chart 29,
 this contains a Silver Rupee.
- West and a little south of the island is a light ring containing a Purple
 Rupee.
- Far west and a little north of the island is a light ring containing a Red
 Rupee.

----------------------
Sector F3, Spectacle Island
���������������������������
- A light ring is just southwest of the island. Found with Treasure Chart 22,
 this contains a Silver Rupee.
- East of the island is a light ring that contains a Red Rupee.
- Far north of above light ring is another one. This one has a Purple Rupee.

----------------------
Sector F4, Windfall Island
��������������������������
- A light ring is just northeast of the island. Found with Treasure Chart 18,
 this contains a Green Rupee.
- Not far northeast from the island is a light ring. Salvage it for a Red 
 Rupee.
- South of the island is another light ring. This one has a Purple Rupee.

----------------------
Sector F5, Pawprint Isle
������������������������
- A light ring is just north of Pawprint Isle. Found with Treasure Chart 30,
 this contains a Piece of Heart.
- A bit far northeast of the island is a light ring. Salvage for a Red Rupee.
- Farther north from the above light ring is another. It holds a Purple Rupee.

----------------------
Sector F6, Dragon Roost Island
������������������������������
- A light ring amidst all the rock spires on the island's northeastern side.
 Found with Treasure Chart 39, this contains a Silver Rupee.
- Southeast of the island is a light ring containing a Red Rupee.
- East of the island will find you a light ring. Salvage it to get a Red Rupee.
- Southwest of the island is a light ring containing a Purple Rupee.

----------------------
Sector F7, Flight Control Platform
����������������������������������
- A light ring is a bit east of the platform. Found with Treasure Chart 19, 
 this contains the Island Hearts Chart.
- Just south of the submarine here, a light ring can be found. This holds a
 Purple Rupee.
- Northeast of the control platform is a light ring containing a Purple Rupee.
- North of the control platform is another light ring. This holds a Red Rupee.

----------------------
Sector G1, Forsaken Fortress
����������������������������
- A light ring is just northeast of the island. Found with Treasure Chart 25,
 this contains a Silver Rupee.
- There is a light ring just west of a large rock far south of the fortress.
 This one has a Red Rupee.
- At the northwestern corner of the sector is a light ring containing a Purple
 Rupee.

----------------------
Sector G2, Star Island
����������������������
- A light ring can be seen a bit northwest of the island. Found with Treasure
 Chart 7, this contains a Silver Rupee.
- South and a bit west of the island is a light ring that contains a Purple
 Rupee.
- Near the southeast corner of the sector is a light ring that contains a 
 Purple Rupee.
- Near the northeast corner of the sector is a light ring that holds a Red 
 Rupee.

----------------------
Sector G3, Northern Fairy Island
��������������������������������
- A light ring can be found just southwest of the island. Found with Treasure
 Chart 24, this contains a Silver Rupee.
- A bit northeast of the submarine is a light ring that contains a Purple
 Rupee.
- North and a bit east of the island is a light ring that holds a Red Rupee.

----------------------
Sector G4, Gale Isle
��������������������
- A light ring can be found just south of the eastern rocks of the island. 
 Found with Triforce Chart 2, this contains a Triforce Shard.
- Southwest of the island is a light ring that holds a Red Rupee.
- Far south of the island is a light ring that contains a Purple Rupee.

----------------------
Sector G5, Crescent Moon Island
�������������������������������
- A light ring is just northeast of the island, within swimming distance. Found
 with Treasure Chart 11, this contains a Piece of Heart.
- A bit southwest of the island is a light ring that contains a Red Rupee.
- North of the island is a light ring that holds a Purple Rupee.

----------------------
Sector G6, Seven-Star Isles
���������������������������
- Just north of all the isles is a light ring. Found with Triforce Chart 7,
 this contains a Triforce Shard.
- At the northwest corner of the sector is a light ring. Salvage for a Red 
 Rupee.
- South of the isles is a light ring that holds a Purple Rupee.
- A bit far southwest from the isles is a flock of seagulls. Sail there to find
 a twelve-eyed Big Octo. Kill it to reveal this light ring. It contains a Piece
 of Heart.
- While at night when the full moon is out, three light rings will appear 
 within the isles. Salvage them all to get a Red Rupee from each.

----------------------
Sector G7, Overlook Island
��������������������������
- A light ring is just northwest of the island. Found with Treasure Chart 13,
 this contains the Secret Cave Chart.
- There's a light ring southeast of the island. This contains a Red Rupee.
- Near the northeast corner of the sector is a light ring containing a Purple
 Rupee.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _  \
_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/
  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/  \/
                   |
Blue Chu Locations |
___________________|
                   O

This section details where to find all the rare Blue ChuChus in the game. The
purpose for this is to be able to have the coveted Blue Potion item in the 
game. Once you have acquired enough Blue Chu Jelly, you can give it to the
Potion maker in Windfall Island to make Blue Potion available to purchase.

----------------------
Sector A1, Horseshoe Island [ ]
���������������������������
This Blue ChuChu chills by the second hole in the mini-golf game, but only at
night.

----------------------
Sector A5, Angular Isles [ ]
������������������������
This Blue ChuChu is on top of the larger island with the treasure chest. Simple
enough.

----------------------
Sector A6, Boating Course [ ]
�������������������������
This Blue ChuChu is on the rock on the northern island. To get to that island,
get onto the highest point on the southern island, make sure the wind is 
blowing northward, and use the Deku Leaf to glide over there.

----------------------
Sector B1, Diamond Steppe Island [ ]
��������������������������������
This Blue ChuChu is on the third tier of the island, the ledge just below the
source of the waterfall. You need the Hookshot to even get on the island.

----------------------
Sector B3, Shark Island [ ]
�����������������������
This Blue ChuChu is on the island's "nose," or the highest ledge on the island.
To get there, first activate all four switches on the island to make an updraft
appear. Stand on the island's "tail," make the wind blow southeast, and glide 
to the updraft using the Deku Leaf. Now that you're high enough, glide to that
high part.

----------------------
Sector B4, Southern Fairy Island [ ]
��������������������������������
This Blue ChuChu is hiding near the west palm tree.

----------------------
Sector B7, Cliff Plateau Isles [ ]
������������������������������
This Blue ChuChu is by the treasure chest on the higher plateau with the Korok
and the tree. You'll have to traverse the Secret Cave in order to get up there.

----------------------
Sector C1, Needle Rock Isle [ ]
���������������������������
This Blue ChuChu is chilling around the east side of the island.

----------------------
Sector C3, Stone Watcher Island [ ]
�������������������������������
This Blue ChuChu is hiding behind the "stone watcher." (The giant boulder with
a face.)

----------------------
Sector C7, Bird's Peak Rock [ ]
���������������������������
On the smaller island is a cage blocking a Secret Cave. Look up near the cage
to find a branch/small log sticking out of the wall. Climb up there using the
Grappling Hook, and find this Blue ChuChu on the top here.

----------------------
Sector D7, Thorned Fairy Island [ ]
�������������������������������
This Blue ChuChu is beside the eastern palm tree.

----------------------
Sector E1, Western Fairy Island [ ]
�������������������������������
This Blue ChuChu sits beside the southern palm tree.

----------------------
Sector E2, Rock Spire Isle [ ]
��������������������������
This Blue ChuChu waits beside the Secret Cave on the isle.

----------------------
Sector E3, Tingle Island [ ]
������������������������
This Blue ChuChu is somewhere on Tingle Island. Look around the east side, but
not too close to the edge.

----------------------
Sector E5, Eastern Fairy Island [ ]
�������������������������������
This Blue ChuChu is by the only palm tree on the island.

----------------------
Sector F2, Mother & Child Isles [ ]
�������������������������������
This Blue ChuChu is by the Korok on the smaller island.

----------------------
Sector F3, Spectacle Island [ ]
���������������������������
This Blue ChuChu is underneath the bridge. Just pass under the bridge to make
it appear.

----------------------
Sector F5, Pawprint Isle [ ]
������������������������
This Blue ChuChu is a bit random and out of the way to get. Notice the two 
rocks that are shaped like the heads of ChuChus? You can hop onto the smaller
one. Do so, then glide over to the larger rock using the Deku Leaf. This Blue 
ChuChu is on the rock.

----------------------
Sector G2, Star Island [ ]
����������������������
This Blue ChuChu hides underneath the southeastern boulder. Bomb the boulder or
lift it with the Power Bracelets.

----------------------
Sector G3, Northern Fairy Island [ ]
��������������������������������
This Blue ChuChu resides by the eastern palm tree.

----------------------
Sector G5, Crescent Moon Island [ ]
�������������������������������
Two Blue ChuChus guard the treasure chest here, which contains a Treasure 
Chart.

----------------------
Sector G7, Overlook Island [ ]
��������������������������
First, you need the Hookshot to get on the island. From the lowest island, the
second island hides a Blue ChuChu in the grass.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _  \
_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/,\_/
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                   |
Enemies            |
___________________|
                   O

Enemies, enemies, enemies. They are the brutes that always prevent your 
progress. And there are usually a lot of types of enemies. This details each
enemy in alphabetical order.

----------------------
Anti-Magic Tentacle
�������������������
Grown in wooded areas, these weird tentacles with claws at the end try to latch
on to Link and not only impede his progress by holding him down, but also leech
his magic power. They can be killed with a simple slash. There is no official
name for this, but some fans call it the Tailpasaran in honor of the Ocarina of
Time enemy, which has a long body and a head similar to the claw of this thing.
They are also sometimes called Dexivines as an honor to the Dexihand species in
Majora's Mask.

----------------------
Armos
�����
Animated statues that come after Link. You can disable them by shooting their
glowing eyes, but you can destroy them if you break the gem on their backs with
sword strikes while they're stunned with the arrow-in-eye. It's best to just 
kill them anyway, they become a nuisance if left alone.

----------------------
Armos Knight
������������
Larger animated statues that come after Link. These statues work differently.
They hop toward Link, and after a bit, they open their mouths, then close them
before hopping towards Link again. While their mouths are open, throwing a bomb
in there will destroy them.

----------------------
Battleship
����������
A battleship manned with a cannon. They sail around certain areas (usually 
reefs, which act as enemy bases) and start firing cannon bombs at Link when he
sails by. The only way to retaliate is with your own cannon fire. Some of them
seem to hold treasure within, as sometimes when they are downed, a light ring
(depicting sunken treasure) appears within their sunken remains. The treasure
is usually miniscule though. It is unknown as to who or what pilots these
battleships, or if they have a mind of their own.

----------------------
Beamos
������
A statue with a glowing orb on its top. When approached, the orb grows and 
glows brighter before sending out a powerful beam that can send Link flying.
They can be "killed" by shooting their orbs with an arrow.

----------------------
Big Octo
��������
A giant squid-like enemy that hides in the Great Sea. There aren't too many of
them, but they're pretty dangerous. They hide usually where seagulls flock. Big
Octos have multiple eyes, which are their weakpoints. Use cannon bombs (in 
other words, if you don't have bombs and you face one of these, you're screwed)
on their eyes to damage them. Once all eyes are "blinded" the Big Octo will die
and leave behind a treasure that you can salvage.

----------------------
Blue Bubble
�����������
A form of the Bubble enemy. It surrounds itself in blue-ish purple fire that,
when they touch you, prevents you from using any weapon whatsoever, for a brief
time. The time is cut short if you expose yourself to a focused light source,
however. They can be defeated by dousing their flames with the Deku Leaf or 
with Ice Arrows first.

----------------------
Boko Baba
���������
A venus-flytrap type enemy that is thought to be the evolved descendants of the
Deku Baba. This enemy can either do a headbutt attack, bite, or attempt to eat
you. The latter is the most devastating attack, so avoid it when it starts 
licking its lips. To kill it, you must either sever its head from its stalk, or
hit it with the Skull Hammer or Boomerang. If you have neither of those, you
will have to slash its head until its stalk is upright.

----------------------
Bokoblin
��������
The main infantry unit under Ganondorf, and are thus one of the more common
enemies. They come in three colors; blue, green, and purple. Blue Bokoblins are
the standard infantry unit and are resilient in any combat. Green Bokoblins are
the elite infantry, capable of wielding both swords and shields. Purple
Bokoblins are the scouts of the army, usually wielding only a telescope to
spot threats farther than normal, but can defend themselves pretty easily. All
Bokoblin types have the same health and attack power.

----------------------
ChuChu
������
Weird jelly-like enemies, they slosh around and sometimes attack. They come in
a variety of colors, and each color (except for two) drop a different type of
jelly that you can collect in your Spoils Bag. Red ChuChus are pretty easy, and
when slain, drop Red Chu Jelly. Green ChuChus hide in a puddle of their own goo
to avoid getting slashed, but can be slain with either an upwards slash (down
to up) or stunned with the Boomerang from afar before slashing. These drop 
Green Chu Jelly. Blue ChuChus are pretty rare, and drop Blue Chu Jelly when
defeated. These ChuChus can surround themselves in electricity, and only drop
their jelly once. Yellow ChuChus always surround themselves in electricity
except for rare occasions, and can only be defeated by stunning them first with
the Boomerang or with an Arrow. They drop random Chu Jellies, but very rarely.
Purple ChuChus hide in shadows and are pretty stubborn. They do not drop any
jellies, and constantly reform when struck. The only way to defeat them is to
turn them to stone using a light source, then using something like a hammer or
bomb to destroy them.

----------------------
Darknut
�������
A resilient enemy, quite possibly the toughest enemy in the game, excluding 
bosses. This enemy wears armor and wields a rather large, jagged sword. The way
to kill these powerful enemies is to use parry attacks until their armor all
falls off. Doing so will make them vulnerable to normal sword strikes, so go 
all out. There are different types of Darknuts, and some wear shields. Others,
called Mighty Darknuts, wear red armor, a cape, a shield, and their sword. 
These are rare, and actually are a seperate figurine in the Nintendo Gallery,
along with the shielded ones.

----------------------
Floor Master
������������
A long, tendril-like hand emerging from a dark portal. Avoid approaching the
dark portals, as this hand will reach out suddenly and pull you in. 
Floormasters, I believe, can only be defeated with a parry attack. At least,
that's the easiest method. They occasionally throw things to attack, if there
is anything nearby it. If you're sucked in, they will either take you to the
beginning of the room, or just a few rooms back.

----------------------
Gyorg
�����
A shark enemy that dwells in the Great Sea. When they spot Link sailing around,
they will attempt to swim past the boat and make a ramming attempt to knock
Link off. When not sailing, they surround you and ram attack one at a time. You
can easily avoid their ram attacks during sailing by making your boat jump 
(press R) at the right time. They can be killed with any projectiles.

----------------------
Kargaroc
��������
A vulture-ish bird which flies around and is not only used for aerial 
combatants, but also for carrying around infantry. Killing them usually wields
a Golden Feather, an item that can be carried within the Spoils Bag, but they
are usually above high places, pits, and the ocean, so it's easier to just 
snatch the feathers using the Grappling Hook.

----------------------
Keese
�����
Basically, the bats of the game. They fly around in an erratic fashion for the
most part, but will surround Link and eventually attack if they see him. They
come in three variations and are only found in caves or dungeons. Normal Keese,
Fire Keese, which can put Link on fire to give him added damage, and Ice Keese,
which can freeze Link. Keese can freely change into either form by being 
exposed to flame (Fire Keese) or cold areas. (Ice Keese)

----------------------
Magtail
�������
A giant centipede that lives in hot areas and is easily susceptible to water
and/or ice. They crawl around until they spot Link, then they raise part of 
their bodies, spread open their pincers, then try to bite Link. Striking their
eyes with the Grappling Hook can make them crawl into a ball, but exposure to
water also does the trick. During this state, they can be picked up and 
carried. They may even be used for switches that can't stay down. They can be
killed however. The easiest way to do this is to do a parry move when they are
about to strike. Link will jump high and strike the Magtail with a piercing
downward stab.

----------------------
Miniblin
��������
Small but very powerful in numbers, Miniblins are pretty small. They wield 
pitchforks and have horn-ish protrusions on top of their heads, so you could 
say that they are little imps, or demons. They usually come in endless numbers, 
so you may be better off running away. If you can't, throw some All-Purpose 
Bait to distract them.

----------------------
Moblin
������
A pig-like creature that serves under Ganon. Their main weapon of choice is a
polearm, a rather long wooden weapon with a spear at the end. It is advisable
to not go face to face with these guys at the beginning of the game. Rather, 
you should simply stay away from them and not get seen, as they act as guards
that will imprison you if you're spotted. Once you have the Master Sword 
though, they won't be able to do anything of the sort, so feel free to wail on
them.

----------------------
Morth
�����
An infant Mothula. These small, black, prickly things will gather around and
stick to you, hampering your movement. They really don't do any damage, so they
are more of an annoyance. Just use a spin attack to knock them off of you.

----------------------
Mothula
�������
Yep, a mothula. These are giant forest bugs that...pretty much look like moths.
They come in both winged and non-winged varieties. The non-winged are more
aggressive, but just take a few slashes to kill. The winged variety can be
killed with the Boomerang or arrows to cut down their wings to turn them into
non-winged Mothulas, and can be killed outright with any elemental magic 
arrows. One appears as a mini-boss in the Forbidden Woods, so to kill that, you
will have to use the Deku Leaf's wind-blowing ability to stun it, then slash 
its wings off. All types of Mothulas produce Morths to slow Link down to 
provide them a better kill.

----------------------
Octorok
�������
Famous enemies that have appeared in every Zelda save one, they are octopus-
like enemies that dwell in the water. There are two types. One dwells in the
Great Sea and shoots out bombs. Another dwells in freshwater ponds and rivers,
and shoots out traditional rocks. Deflect the rocks back at the freshwater
Octoroks with the shield or Master Sword slash to kill them, and use cannon
bombs to kill the Great Sea Octoroks.

----------------------
Peahat
������
A flying plant enemy that pollutes the airspace with its sheer annoyance. Using
its leaves as helicopter blades, it flies around and swoops down at Link 
whenever he's spotted. Their blades protect them from sword strikes, but can be
stunned with a blow from the Deku Leaf, the Hookshot, or the Boomerang, where
you can finish them off. They sometimes drop Golden Feathers like the 
Helmarocs, but using the Grappling Hook on them guarantees one of these coveted
feathers.

----------------------
Poe
���
A ghost that wanders in dark places. They appear translucent at first, and thus
cannot be attacked. However, they turn into solid objects when light is shone
on them, making them vulnerable. They attack by throwing their lanterns at Link
and possessing him for a short time, reversing his controls.

----------------------
Rat
���
Just that, a rat. These rats are very annoying and are money-grubbers, knocking
off lots of Rupees from you when they tackle you. Collect them back before they
steal them! Use All-Purpose Bait to make them leave you alone. Some rats carry
around bombs. Just call these Bombchus.

----------------------
Red Bubble
����������
A floating skull enemy. This Bubble is surrounded in flame, and will attack
relentlessly if it sees Link. Their flame can set Link on fire if he's not
careful. There are various ways to kill the Red Bubble, one being arrows, 
others being extinguishing their flames with the Deku Leaf or Hookshot. Either
way, once their flames are down, one or two sword strikes will kill them.

----------------------
ReDead
������
A mummy-like enemy. They appear to be undead tribal people, with the way they
look. When seen from afar, they appear slumped and lifeless, but when Link 
draws near, they screech and their eyes glow red as they approach Link as he's
frozen in terror. Don't let them hump Link! His dignity must remain intact! 
Also, their screeches are best described as an elephant roaring after having 
its balls kicked.

----------------------
Seahat
������
A giant fish of the Great Sea that resembles a Peahat, but behaves differently.
They fly around using their upper fins as helicopter blades, and when they see
Link, they divebomb to the water and swim along it at rapid speeds in an 
attempt to knock Link off his boat. They can be killed with arrows or two
Boomerang hits.

----------------------
Stalfos
�������
A skeletal warrior. It is basically an animated skeleton wielding a spiked 
club. The best way to defeat them is to bomb their bodies apart, then stun the
head by throwing the Boomerang at it, then smashing it with the Skull Hammer.
Three items for one enemy! If you fail to destroy the head in time, it will 
magically reform its body. If you snatched the Stalfos' weapon before it 
reforms, however, it will yank off one of its own arms to use as a battering 
weapon.

----------------------
Wizzrobe
��������
A mage. Wizzrobes in this game take the form of birds (almost like toucans) in
robes, and usually throw fireballs as their main attack. However, some 
Wizzrobes summon other enemies into the battle, making the battle exceedingly
difficult. They come in all colors, but a special orange Wizzrobe is the mini-
boss of the Wind Temple. This one-of-a-kind highest level mage has the ability
to summon other Wizzrobes and tougher enemies such as Darknuts, making this
Wizzrobe a formidable foe. Note that the Wind Temple Wizzrobe miniboss has its
own figurine for the Nintendo Gallery.
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Bosses             |
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                   O

As tradition in Zelda games, at the end of each dungeon is a boss to fight, and
when they are defeated, they drop a Heart Container. This also contains mini-
bosses that can be encountered either partway through a dungeon, or outside
dungeons. Note that mini-bosses do not drop Heart Containers.

----------------------
BOSS OF DRAGON ROOST CAVERN: Gohma
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Gohma is the cause of what is making Valoo angry, as it constantly bites and
tugs Valoo's tail. Gohma attacks by using its pincers to slam down on you, and
cornering you in before breathing fire on you. In order to down this oversized 
arachnid, you'll have to use the Grappling Hook on Valoo's tail hanging from 
the ceiling. Swing from it and jump from it and part of the ceiling will fall 
onto Gohma, cracking its shell. Do this for a total of three times and Gohma's
shell will completely break off. At this point, it retains its same attacks, 
but has a new vulnerability. Target Gohma and use the Grappling Hook on its eye
to stun it, making it slump towards you. Slash its eye to damage it. Repeat 
this until Gohma is dead.

----------------------
BOSS OF FORBIDDEN WOODS: Kalle Demos
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Kalle Demos is an overgrown plant that has swallowed Makar, the Korok. It can
attack with its tentacles seperately, but can also attack with them all at 
once, or come up from the ground and emerge, flailing violently in an attempt
to hit you. To reveal the vulnerable inside of the flower, you will have to cut
down the vines that hold it up. Be quick, the vines can regrow if you waste 
your time. Once all the vines are cut, the flower will fall to the ground, open
up, and expose its vulnerable Boko Baba-like inside. Do a series of slashes on
it, then immediately try to escape before the whole flower swallows you up. If
it does, it will chew you up and spit you out, causing at least a heart of 
damage. Repeat the same process until Kalle Demos is defeated.

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BOSS OF TOWER OF THE GODS: Gohdan
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This boss seems to have taken inspiration from other Nintendo games, such as
Andross from Star Fox 64, Eyerok from Super Mario 64, and certain bosses in 
other Zelda games. Nevertheless, this boss doesn't physically harm you as far 
as I can remember, but he does push you off the arena onto the electric floor
with his hands if you're not careful. To expose this boss's weakness, you will
have to shoot Arrows at the eyes on its hands until they're both downed. If
successful, the eyes on Gohdan's head will open. At this point, the head might
fire a series of projectiles at you that explode when hit. Avoid them. 
(Gohdan's only really damaging attack, probably) Shoot the head's eyes with 
Arrows until they're both "blinded," causing the head to fall to the ground.
Throw a Bomb in its mouth to damage it. Repeat the process with shooting the
hands (only if the head's eyes aren't open), shooting the eyes, and throwing 
Bombs into its mouth to pass the test. If you run out of Arrows and Bombs, the
head will spit them out for you.

----------------------
MINI-BOSS OF FORSAKEN FORTRESS: Phantom Ganon
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What's a 3D Zelda game without a boss fight inspired by pong? Phantom Ganon
appears when you re-visit Forsaken Fortress. Your objective in this fight is to
reflect its magic attacks using slashes from your sword. It might send its 
magic attack back to you, so play some ping-pong until one of you get hit. If
Phantom Ganon is hit, it will get stunned and float down to the floor. Quickly
head to it and slash it as much as you can. Repeat the process until he 
disappears.

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BOSS OF FORSAKEN FORTRESS: Helmaroc King
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This freaking annoying bird is the one who kidnapped your sister and threw you
into the ocean before! Time for some sweet payback. Unfortunately, the Helmaroc
King doesn't have many attacks. It just flies around, and at the most scrapes
the floor to try to attack you. If it lands, it does one of two attacks: Slam
its beak into the ground to try to peck you, and slightly hover above ground
and try to blow you into the spikes on the sides of the walls. If it does the
former attack, its beak will get stuck on the ground. Take out your Skull 
Hammer and slam its head to crack the helmet on its head. Repeat the process 
for about three more times and its helmet will completely crack apart. Now, 
just wait for its peck attack (it's more hesitant in doing the attack now, so
be patient) then start slashing its head. Repeat until dead.

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BOSS OF EARTH TEMPLE: Jalhalla
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The leader of all Poes. Well, I guess. It reminds me more of Boolossus from
Luigi's Mansion, in that a bunch of different Poes join together with a 
mysterious mask to form a giant Poe. But anyway, Jalhalla's attacks consist of
reversing your controls by possessing you, blowing a huge gust at you in an 
attempt to blow you into the spikes on the wall,  a variant of that gust attack 
where he instead blows through his lantern, turning his breath into a makeshift
flamethrower. He also shakes his lantern, spreading fire around. In order to
damage Jalhalla, you must find a light source and quickly get there, and use 
your Mirror Shield to reflect light at Jalhalla until he solidifies. Go and 
pick him up with your Power Bracelets (which you should already have) and throw
him into one of the spiky purple pillars. This will make him break apart into
the regular Poes, so go and slash as many Poes as you can. (They die in one 
hit, and this is much easier if you learned the Hurricane Spin beforehand.) 
After some time, or a certain number of Poes have been defeated, Jalhalla will
reform and do that gust flamethrower attack. Repeat the process until he's 
dead.

----------------------
MINI-BOSS OF WIND TEMPLE: Wizzrobe
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This isn't just any Wizzrobe, this is a high-level Wizzrobe with crazy 
summoning abilities, able to summon other Wizzrobes and tougher enemies such as
Darknuts. The main challenge of the fight is the enemies that are spawned. 
Usually the other Wizzrobes that are spawned also have summoning abilities, so
focus on them first to knock down on the amount of enemies. Simply shoot the
Wizzrobe mini-boss with elemental arrows until he is defeated. For me, it took
about 5 or 6 Fire/Ice Arrows to down it. On the plus side to this hectic fight,
it's a good way to stock up on Spoils, considering most of the enemies summoned
drop Spoils. Get your Grappling Hook out! Also, considering how unique-looking
this Wizzrobe mini-boss is, he has his own figurine in the Nintendo Gallery. He
won't appear again after this fight, so get his picture if you want to finish
the gallery!

----------------------
BOSS OF WIND TEMPLE: Molgera
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Possibly the biggest boss Link faces in this game, second to Puppet Ganon. This
giant Lanmola-like boss (they are worm-like creatures in LoZ, LttP, and LA) 
first flies around the room, then burrows itself within the sand. It will then
come up at a spot in the sand (signified by the sand forming a crater-like 
sinkhole) with its jaws sticking up out of the sand, its tongue waving in the
breeze. Get close to it, but not too close, as it will swallow you and chew you
up for two hearts of damage. Hookshot its tongue to you and slash its tongue
until Molgera screams and its tongue starts bleeding. It will then send out
Baby Molgeras to try to annoy you. Killing them (Hookshot them to you first)
yield hearts, so if you need some, go on killing them. Eventually through all
this, Molgera will fly around again and this time try to fly right into you 
with its mouth extended. Avoid it as it sinks back into the sand, and try this
again until Molgera is dead.

----------------------
BOSS OF GANON'S TOWER: Puppet Ganon
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It appears Ganondorf has no true beast form of himself in this game, as Puppet
Ganon is a marionette that Ganondorf created himself. This Puppet Ganon comes
in three forms: a pig, a spider, and a Moldorm. The first form is the pig form,
and it moves around creepily with its limbs flailing everywhere. It has only
two attacks (well, three). One is that it sends its fists flying towards you in
a long-range punch, and it sometimes lands itself on you when you're trying to
hit its weak spot. It also occasionally summons Keese. In order to reach the
weak point of this boss, you must use the Boomerang to cut down all the ropes
holding up the limbs of Puppet Ganon, including its tail. Once all are cut 
(they each need to be hit twice to cut), aim and shoot a Light Arrow at the 
blue orb at the end of its tail. Repeat this twice more and the pig form will
be vanquished.

Up comes the spider form! This form's main attack is flying very high above 
you, then crashing down on you. Keese are also constantly summoned. To do this
easily, pan out the camera as far as it can go, and use its reflection on the
water as key. When it falls, find the nearest opening to its tail and move
quickly. Shoot its tail with a Light Arrow to damage it. Repeat twice more for
it to move onto its final form, a Moldorm-like worm form. It will primarily
squirm around the room much like a Moldorm, so its only form of attack is 
ramming you. In order to properly subdue it, you need to strike its head using
your sword. That means you need to be close, but here's the catch: When its 
head is struck, it will stop for a moment, but it's dependant on the power of
the strike. If struck with a simple slash, it will stop for a half-second 
before continuing. To make it stop for the longest time, hit it with a spin 
attack. During its downtime, shoot a Light Arrow into its tail to harm it. 
Repeat twice more to finish the boss. If you happen to run out of magic during
the fight, the constant Morths that spawn will drop magic pots. Also, if you
have any Bait, use that. It will lure the boss over to the Bait, setting up a
perfect shot at its tail. Thanks to Anthony for this Bait trick.

----------------------
FINAL BOSS: Ganondorf
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Link and Zelda team up against Ganondorf in an epic battle to the death! 
Ganondorf blocks pretty much all of your attacks with his double katana, but
doing so provides a distraction for him as Zelda fires her Light Arrows at him.
Once he's stunned with one, slash him as much as you can. Eventually, after 
this process repeats itself for about three times, Ganondorf will wise up and
smack Zelda unconscious. You're on your own for now, so just avoid Ganondorf's
attacks. The most notable attack is his double-katana jump strike. Parry this
and start slashing him. After enough parries and slashing, Zelda will wake up
and attempt to fire Light Arrows at him again. However, it's ineffective, as
Ganondorf keeps dodging them, even if you try to keep him busy by constantly
clashing swords with him. Talk to Zelda and she will devise a new tactic. She
will fire the Light Arrow at you instead. L-Target Ganondorf, and when Zelda is
about to fire a Light Arrow, put up your Mirror Shield. The Light Arrow should
reflect off of your shield, onto Ganondorf. Now, don't attack him, otherwise
you'll have to try again. Instead, wait until he attacks and parry it to end 
the battle. If you're in need of some hearts and don't have potions, just 
Hookshot Zelda to steal her heart(s)!
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                   |
Credits            |
___________________|
                   O

Nintendo - For creating the Zelda series! As always.
You - For taking the time to read this, and inspiring me to keep writing FAQs
 with your helpful and friendly emails.
Anthony Ruetz - Emailed a tip about Phantom Ganon, worm form. Check it out, 
 it's on the Boss section and the Walkthrough!
Crono2418 - For helping me out with the Tingle Tuner section, and for 
 inadvertantly helping me with the Light Rings section.
Devon - Let me know of a loophole in the Legal Notices, so I fixed it. Thanks!

**If you want to see my other guides, check my contributer page on GameFAQs. I
plan on making a guide for every Zelda and Metroid out there, and who knows 
what else. Until next time, fellow Zelda fans!