+-------------------------------------------------------------+ | | | Tales of Symphonia | | FAQ/Walkthrough version 2.0 | | By Kratos15354(Brian Carr) | | Email: Kratos15354 @ hotmail.com | | AIM: Kratos15354 | | | +-------------------------------------------------------------+ To aid ease of use, press Ctrl + F to activate the find function, then type in the text between the brackets to the right of the section you wish to go to. +-------------------+ | Table of Contents | +-------------------+ I: Version History..............................................[#ver] II: Introduction/Why should I and how do I use this FAQ?.........[#int] III: Glossary of terms............................................[#glo] IV: FAQs.........................................................[#faq] V: Walkthrough Iselia, the Village of Oracles..............................[#w 01] Martel Temple...............................................[#w 02] Iselia Forest...............................................[#w 03] Dirk's House................................................[#w 04] Triet, the Desert Oasis.....................................[#w 05] Sylvarant Base..............................................[#w 06] Triet Ruins, the Seal of Fire...............................[#w 07] Ossa Trail..................................................[#w 08] Izoold, the Small Fishing Port..............................[#w 09] Palmacosta, the Port City...................................[#w 10] Thoda Geyser, the Seal of Water.............................[#w 11] Palmacosta Ranch............................................[#w 12] Asgard, the City of Ruins...................................[#w 13] Luin, the City of Hope......................................[#w 14] Balacruf Mausoleum, the Seal of Wind........................[#w 15] Luin revisited..............................................[#w 16] Asgard Human Ranch..........................................[#w 17] Hima, the Village of Adventurers............................[#w 18] Asgard Human Ranch, part II.................................[#w 19] Tower of Mana, the Seal of Light............................[#w 20] Lake Umacy..................................................[#w 21] Tower of Salvation..........................................[#w 22] Sylvarant Base Part II......................................[#w 23] Fooji Mountains.............................................[#w 24] Meltokio, the Imperial City.................................[#w 25] Sybak, the University Town..................................[#w 26] Meltokio Sewers.............................................[#w 27] Odds and ends in Meltokio and Sybak.........................[#w 28] Gaoracchia Forest...........................................[#w 29] Mizuho, the Mystical Village................................[#w 30] Ozette, the Quiescent Village...............................[#w 31] Altessa's House.............................................[#w 32] Toize Valley Mine...........................................[#w 33] Ozette yet again............................................[#w 34] Temple of Lightning.........................................[#w 35] Tethe'alla Base.............................................[#w 36] Temple of Earth.............................................[#w 37] Flanoir, the Snowy City.....................................[#w 38] Temple of Ice...............................................[#w 39] Altamira, the Seaside Paradise..............................[#w 40] Return to Sylvarant.........................................[#w 41] Remote Island Human Ranch...................................[#w 42] Temple of Darkness..........................................[#w 43] The hunt for Aska...........................................[#w 44] Iselia Human Ranch..........................................[#w 45] The return to Iselia........................................[#w 46] The return to Meltokio......................................[#w 47] The quest for Zircon........................................[#w 48] The infernal forest, Ymir Forest............................[#w 49] The hidden elven village, Heimdall..........................[#w 50] Latheon Gorge...............................................[#w 51] Southeast Abbey.............................................[#w 52] Tower of Salvation..........................................[#w 53] Welgaia, the Holy City......................................[#w 54] Escaping Welgaia............................................[#w 55] Altessa's house and what happened there.....................[#w 56] Tower of Salvation one last time............................[#w 57] Torent Forest...............................................[#w 58] Dirk's House................................................[#w 59] Derris Kharlan..............................................[#w 60] Return to Welgaia...........................................[#w 61] Vinheim.....................................................[#w 62] The Grade Shop and starting a new game......................[#w 63] VI: General hints and tips.......................................[#gen] VII: Sidequests Colette the dog lover.......................................[#sq 01] The Sword Dancer............................................[#sq 02] Emo Bubble..................................................[#sq 03] Colette, the turbo waitress.................................[#sq 04] Genis the genius............................................[#sq 05] The Spiritua Statue.........................................[#sq 06] Orienteering................................................[#sq 07] The restoration of Luin.....................................[#sq 08] Indiana Sheena and the Temples of Sylvarant and Tethe'alla..[#sq 09] Red Light, Green Light......................................[#sq 10] Presea's childhood friends..................................[#sq 11] Zelos the Gigolo............................................[#sq 12] The Secret Notebook.........................................[#sq 13] The Pink Pearl Ring.........................................[#sq 14] The Devil's Arms............................................[#sq 15] Katz Village skit theatre...................................[#sq 16] The Assassin's Ring.........................................[#sq 17] Clara's final appearance....................................[#sq 18] Uncle.......................................................[#sq 19] Genis's new friend..........................................[#sq 20] Raine and Genis's mother....................................[#sq 21] Princess in distress........................................[#sq 22] The Coliseum................................................[#sq 23] Beach blanket blowout.......................................[#sq 24] The dinner party............................................[#sq 25] A long delayed delivery.....................................[#sq 26] A job for Colette...........................................[#sq 27] Genis the furry.............................................[#sq 28] Professor Raine's fanclub...................................[#sq 29] Sheena's Duel...............................................[#sq 30] Return of the chief.........................................[#sq 31] Corrine's comeback..........................................[#sq 32] Zorro, eat your heart out...................................[#sq 33] Behold the Klonoa!..........................................[#sq 34] Regal to the rescue.........................................[#sq 35] Cooking titles and the last of the recipes..................[#sq 36] The Hotspring...............................................[#sq 37] Little boy lost.............................................[#sq 38] Genis's last spell..........................................[#sq 39] The truth about Noishe......................................[#sq 40] Maxwell.....................................................[#sq 41] The Gaia Cleaver............................................[#sq 42] Master Levin's lesson.......................................[#sq 43] Niflheim, the Underworld....................................[#sq 44] VIII: Titles Stat boosts.................................................[#ts] Lloyd......................................................[#ts ll] Colette....................................................[#ts co] Genis......................................................[#ts ge] Kratos.....................................................[#ts kr] Raine......................................................[#ts ra] Sheena.....................................................[#ts sh] Zelos......................................................[#ts ze] Presea.....................................................[#ts pr] Regal......................................................[#ts re] Acquiring titles............................................[#ta] Lloyd......................................................[#ta ll] Colette....................................................[#ta co] Genis......................................................[#ta ge] Kratos.....................................................[#ta kr] Raine......................................................[#ta ra] Sheena.....................................................[#ta sh] Zelos......................................................[#ta ze] Presea.....................................................[#ta pr] Regal......................................................[#ta re] IX: Cooking/Recipes..............................................[#coo] X: Techs Lloyd.......................................................[#tec ll] Colette.....................................................[#tec co] Genis.......................................................[#tec ge] Raine.......................................................[#tec ra] Sheena......................................................[#tec sh] Kratos/Zelos................................................[#tec kz] Presea......................................................[#tec pr] Regal.......................................................[#tec re] XI: EX Skills and Compound EX Skills Lloyd.......................................................[#ex ll] Colette.....................................................[#ex co] Genis.......................................................[#ex ge] Kratos/Zelos................................................[#ex kz] Raine.......................................................[#ex ra] Sheena......................................................[#ex sh] Presea......................................................[#ex pr] Regal.......................................................[#ex re] XII: Completion stuffs Collector's Book............................................[#com col] Monster List................................................[#com mon] Figurine Book...............................................[#com fig] XIII: Beneficial glitches..........................................[#bg] XIV: Credits......................................................[#crd] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-----------------+ | Version History | [#ver] +-----------------+ 0.5: Roughly half done with the walkthrough and sidequest sections - 5/1/06 1.0: Done with the walkthrough - 9/27/06 1.25: Glossary, FAQ, hints and tips, beneficial glitches, and completion stuffs sections were added - 10/2/06 1.26: Cleaned up lots of errors, added a few things I forgot, and over 25,000 hits as of 6/10/07! - 6/11/07 2.0: Added EX Skills, cooking, titles, and techs sections, over 40,000 hits - 11/28/07 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +------------------------------------------------------+ | Introduction/Why Should I and How Do I Use This FAQ? | [#int] +------------------------------------------------------+ My main reason for writing this FAQ is that Tales of Symphonia is a non-linear game, meaning that there are several different orders events can take at various points in the game. Most of the FAQs here (at GameFAQs) only cover one of the possible orders of events, which is fine if you follow the walkthrough from the beginning, but can cause confusion if you don't. In order to solve this dilemma, I will list each possible order when the split occurs and again once all the events have been completed. When sidequests become available as you play through the game, I will let you know that it is available. Refer to the sidequest section of the FAQ for more info on them. In the sidequest sections are complete lists of dogs and women for Colette's Dog Lover title and Zelos's Gigolo tile. The walkthrough also lists all the treasure chests needed to get Sheena's Treasure Hunter title. One thing I will not do in this FAQ is recommend levels for bosses/dungeons. Nobody can tell you what level YOU need to be to beat whoever better than you yourself. In general, if you find yourself relying heavily on healing items, taking some time to level up is often in your best interest. Finally, I will assume you know what's going on in the story, so I will avoid retelling it and will avoid spoiling the story for you. Some spoilers are unavoidable, though, but are nothing major. If you need a story recap, read the handy Synopsis feature in the menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-------------------+ | Glossary of Terms | [#glo] +-------------------+ Accuracy: Accuracy is a stat that supposedly deals more damage to enemies with lower evade, but it's complete effect is unknown. Affection: Affection is how much a character likes Lloyd. This is determined largely by various dialogue choices you make during the course of the story, but there are also overworld skit points, represented by rings of light, that can change affection. Some sidequests also affect affection. Attack: The attack stat is what determines physical damage done. Damage done is approximately half of the attack stat. The attack stat equals a chara- cter's strength stat plus the attack points of any weapons and armor equipped. Attack Attribute: Attack attribute is when your physical attacks have an element associated with them. An attack attribute can be given by using a quartz item during battle, equipping a weapon that has an attack attribute, using one of Sheena's Sylva or Tethe seals, or equipping a gem received from a summon spirit(Aquamarine for example). To see what attack attribute a character has, go to the status screen from the menu and press down on the C stick. Combo: A combo is a string of hits that keeps an enemy staggered. Each succe- ssive hit in a combo does less and less damage. Bonus experience is based on the highest combo achieved during that battle. Enemies tend to fall over after 50 hits, but you can pick them back up with Demon Fang or Photon as they fall. Cooking: Once after each battle, you may have the character of your choice cook the meal of your choice. Cooking can recover HP, TP, cure status ailments and/or boost stats for the next battle. In nearly every town, you'll find the Wonder Chef disguised as some object. Examine it to learn a new recipe. Each character has his/her own skill level for each recipe. The more stars you have, the more effective the healing will be, and you'll have a lower chance of failing to cook the dish. Every recipe has required ingredients and usually some additional ingredients. Using extra ingredients will increase the effectiveness of cooking. In order to inc- rease a character's cooking ability, simply have him/her cook the dish a couple of times. Even failures help to raise your ability. You can choose who cooks what on the Cooking menu. Defense: Defense is the stat that reduces physical damage taken. It is the sum of the character's natural defense plus the defense of any equipment. Elemental Defense: Elemental defense determines what elements a character or enemy is resistant to. There are five categories of elemental defense; weak, none, resist, immune, and absorb. When you are weak to an element, that element will cause double damage. None does not affect anything. Resist will halve damage, immune will negate damage, and absorb will heal you the amount it would hurt. How many pieces of equipment you have on with a given resistance will determine what your elemental defense is. You can check elemental defense by going to the status screen from the menu and pressing down on the C stick. Evade: Evade supposedly makes you take less damage from enemies with less acc- uracy, but it's complete effect is unknown. EX Skills: EX Skills give your characters new abilities, improved abilities, or improved stats. Combine certain EX Skills to discover Compound EX Skills. Grade: Grade is a quantity used to assess your battle style. Grade can be used to purchase customization materials and EX Gems in some places. It is only a waste to buy EX Gems since you find plenty in chests. It's alright to buy the occasional material needed for that one item you need to finish the Collector's Book, but try not to make a regular habit of it. Save your grade for the Grade Shop at the end of a game. Things such as using a tech to finish an enemy, killing two enemies with consecutive attacks, and finishing the battle with full HP/TP will earn you more grade. Using items, finishing while afflicted with a status ail- ment, and dieing will decrease the amount of grade you earn. Guard Tech: A guard tech is one that reduces damage taken by 80%. Every char- acter has a guard tech. Kratos will teach you how to use them before you enter the fire seal and characters that join later already know them. Use one by holding the guard button and moving the control stick down or put it in a tech slot. The TP cost for a guard tech is not constant. Rather, it is 10% of the character's max TP. Guard techs are the only way to def- end against attack magic. If a spell is coming that you know you can't dodge (Photon, Dark Sphere, etc.), use a guard tech to block it. The bad thing about them is that they only last maybe a second and leave you open to attack afterward. HP: Hit Points, your character's amount of life. When it is depleted, the character dies. Use gels, healing spells, cooking, and inns to restore HP. Some accessories also slowly restore HP during battle. Intelligence: Intelligence determines both magic attack and magic defense. Very few pieces of equipment raise intelligence, but most kendamas and rods raise intelligence. Luck: The luck stat determines how often some effects take place, such as crit- ical hits, most non-constant EX Skills, when you learn a tech after meet- ing the requirements, and what kind of items Zelos can get when he uses his Personal EX Skill. It is not a constant stat and will randomise from 0 to 100 every time you stay at an inn. Overlimit: Overlimit occurs when a character or various enemies tension value reaches a set number. Visually, a black aura appears around the character or enemy. While in overlimit, damage taken is cut in half, you do not stagger after being hit, and casting time is slightly reduced. Tension increases as you take hits, when party members die, and when you cook. Tension is reset back to zero if a character dies. When someone is close to entering overlimit, they start flashing red around the edges. Do not confuse this flashing with what happens after getting up from the ground, though, which is similar in appearance but unrelated. When you go into overlimit, you should go on the offensive since you take reduced damage and don't stagger. When an enemy goes into overlimit, halt your attacks and tough it out until it ends. Techs: Techs are special attacks that characters use and are either a physical attack or a spell. Some cause more damage, some recover HP, some boost your status, and all of them consume Technical Points, TP. If you don't have enough TP to use a tech, you're out of luck unless you can recover some TP somehow (see below). Most physical techs can also be linked to each other for higher combos. Titles: Titles are awarded for doing certain actions in battle, finishing some sidequests, or just part of the story. To change titles, go to the Status screen and press A on the current title. As you look through the list of titles that you have, stats listed in red give you a lower chance of an extra boost to that stat at the next level up, green gives you a higher chance, and grey does not change. Some titles change the clothes a character wears, called costume titles. Although you won't get any extra boosts to your stats, it can be a refreshing change to see Lloyd all dressed up instead of the usual red. TP: Technical Points are consumed to use techs. Replenish them with gels, by cooking, or resting at an inn. You also regain one TP when you hit an enemy with a normal attack, but only if the enemy is not guarding. Some TP is automatically restored at the end of battle. The amount is deter- mined by the character's max TP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +------+ | FAQs | [#faq] +------+ Q. I hear that this game has multiplayer, how do I set it up? A. Control type is what determines whether a human controls a character or the AI does, and which of the first four slots a character is in determines which controler slot controls the character. For example, the character in the first slot is controlled by either the AI or the controller in slot one. Let's say player two wants to play as Presea. Move Presea to the second slot, then go to her tech menu. Highlight her name and press Start to cycle through the control types (Auto, Manual, Semi-Auto). Auto is complete AI control, Manual is complete player control, and Semi-Auto is AI assisted player control. Choose either Manual or Semi-Auto and you're good to go. Q. Can I change my character in battle? A. Sure, just open the menu with Y, then press Z to cycle through the available characters. The character on the far left is controlled by player one. Q. Where are the anime scenes that are supposed to be in here? A. There are four; the intro before the title screen, one near the end of disc one, and the other two are part of the ending. Q. How do I link techs? A. You can link techs in ascending order by level. There is a restriction that you cannot link two techs of the same tree and consecutive level. For exam- ple, you can't link Demon Fang and Fierce Demon Fang because they are from the same tree and are level one and level two techs respectively. You can, however, link Demon Fang and Demonic Circle. Even though they are from the same tech tree, they are level one and level three respectively. Some techs like Item Thief do not link to others. Q. What do titles do? A. Titles give you a slightly larger stat boost when you level up. What stats get an extra boost and how much depends on the title. To change your title, go to the status screen and press A. Choose the title you want and stat names will be listed at the bottom. Stats listed in grey give the same chance of a stat boost as the currently equipped title, green stats get a bigger chance of a boost, and red stats get a smaller chance of a boost. Some titles also change the clothes a character wears. Q. What do the Yata Mirror and Yasakani Jewel do? A. The Yata Mirror gives you small HP/TP regeneration and the Yasakani Jewel prevents physical ailments. To see what additional effects a piece of equi- pment has, equip it and go to the character's status screen, then press C-down. Extra effects of equipment are listed here, along with elemental weakness/resistance and attack attribute. Small HP or TP regen means the character gains 1% of his/her max HP or TP every seven seconds in battle. Large HP or TP regen is the same as small, but 3% of the max HP or TP. Q. What does the EX Skill Spell Charge do and how do I use it? A. To use Spell Charge, you must control the character that has it. Start casting a spell and hold the tech button to delay the spell. When your character starts flashing, the spell is being delayed. Press the attack button while delaying a spell to charge it. A charged spell is released at the end of the next attack combo. A charged spell does not cost any TP, but it does less damage. Q. How do I change types? A. Your type is largely determined by your EX Skills. Each EX Skill is either T type or S type, as stated in its description window. When you have a maj- ority of one type of EX Skills, the T-S bar will move toward the majority type side after each battle that character participates in. The higher the number of majority EX Skills, the more the T-S bar will move after each battle. Using the T and S Rings in addition to this will speed up the pro- cess. Q. How do I use techs that are blue? A. You don't. Yet. When a tech appears in blue, it means that you are at or above the required level to learn it, are the correct type (S or T [if applicable]), but have not yet activated it. Some techs will require 50 uses of a lower level tech before you can learn the new one, others simply need you to know another tech, and some are just learned when you get to the right level. New techs can activate with a regular attack, a previous tech, or any spell. Luck also influences when you will learn a new tech. If it's pretty low, sleep at an inn to randomize it (hopefully so it's higher), and try to learn the new tech. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-------------+ | Walkthrough | +-------------+ -=Iselia, the Village of Oracles=- [#w 01] As the game begins, the main character, Lloyd is in school. Once you gain control, head to the door on the left wall. Once Colette and Genis join you, go examine the hole in the upper wall to get Colette's Klutz title. Go outside and head east and north towards the exit. Defeat the enemies that enter the village. If you like, you can go east one screen and enter the house. Colette's father, Frank, will heal you for free. Go out past the schoolhouse and onto the world map. Follow the coast to the temple. -=Martel Temple=- [#w 02] Treasure to get: Panacea Bottle Life Bottle (2) Apple Gel 250 gald Upon reaching the temple, head up the stairs and prepare for a fight against two foot soldiers. Immediately following the first battle, you fight your first boss. BOSS: Vidarr HP: 4000 AA: none Weakness: none Resistance: none Vidarr is just a big bully, so don't be too afraid of him. His attacks are slow and easily dodged by backstepping (blocking and pressing the control stick in the direction opposite the enemy). Wait for him to attack so you can block or dodge it, then move in and attack. Partway through the battle, a mysterious man will jump in and join you against Vidarr. Vidarr will not change his strategy at all, so keep hammering away at him. The man who jumps in has a healing tech, so press Y to open the menu and go to his tech menu and order him to use First Aid on you if you need it. Once Vidarr goes down, you will more than likely be in need of some healing, so head back to Iselia and get Frank to heal you. Return to the temple and proceed inside. Go down the hallway to the right and down the stairs. Defeat the Golem, which will turn into a block that Colette knocks down below. Kill the next Golem that appears and push him down the middle hole in the right column. Kill the next one and push him down the same hole. Go down the steps on the bottom of the platform and push the block you just pushed down to the right. Walk across the blocks and up the stairs to get a Panacea Bottle from the chest. Go back up to the top platform and kill the next Golem, push him down the middle hole in the left column, then push him to the left. Go up these stairs and open the chest to get a Life Bottle. Go back up to the top platform and kill the next Golem, push him down the hole in the middle of the top row, kill the next, and push him down that same hole. Go down below and push him up, then go up the stairs to get the Sorcerer's Ring. Go back up to the platform with holes and then up the stairs on the left. Go down this hallway and open the chests containing Apple Gel, Life Bottle, and 250 Gald. Go back down to the Golem room and up the stairs on the right. Follow the path back down to the central area, then north. Use the Sorcerer's Ring on the sealed door to open it, then take the teleporter to the top floor. After the scene, return to Iselia. Go to Colette's house and receive the Collector's Book. Now go to the school- house and speak to Raine to get Genis's Brotherly Love title. Follow the path outside to the south and west and go into Genis's house for a lesson in cooking. Go to the southern gate of Iselia and go to the world map. Head northwest into Iselia Forest. -=Iselia Forest=- [#w 03] Treasure to get: Apple Gel (3) Life Bottle Orange Gel (2) Leather Glove 500 Gald As soon as you get in the forest, turn east and head up the hill and go west at the fork. Open the chest for an Apple Gel. Continue up the hill and open the chest for a Life Bottle. On up the hill, Genis will lead you west to the human ranch. Walk over to the southern edge of the fence to meet his friend. After the conversation, head northeast along the edge of the cliff and jump up the cliffs. On the top right cliff is a chest with an Orange Gel. Jump up to the top left cliff to trigger another scene, after which you fight two desians. After defeating them and watching the following scene, continue north through the forest. On the next screen, go north, then west up a little slope and open the chest for an Apple Gel. Head east of here for a Leather Glove. Go back south and then east and open the chest for yet another Apple Gel. Cross the bridge and open the chest for 500 Gald. Go north up the path and examine the sack on the branch to get an Orange Gel. Exit to the north onto the world map. Head northwest to get to Dirk's House. -=Dirk's House=- [#w 04] Go inside and see a scene with Dirk. After coming outside, you have the option of talking to your friends or going to talk with Colette right away. If you talk to the others, talk to Colette on the bench when you're done. In the morning, go down the stairs from Lloyd's room and talk to Dirk at the grave. Genis shows up and you go back to Iselia. Back in Iselia, take this chance to stock up on supplies, especially Panacea Bottles, which will be very helpful in the next area. When Genis left in Iselia Forest, he left his equipment with you, so equip him again. When you're done, go to Colette's house. When you hear a noise outside, you can talk to Frank to get healed for free again. Head south of Colette's house and defeat the desians. Go up north to the schoolhouse and defeat the desians there and the man will give you an Apple and Orange Gel as thanks. Go see Frank to get healed again and go to the south gate to fight another boss. BOSS: Exbelua HP: 5000 AA: none Weakness: none Resistance: none This boss can be a pain, but it's really not any harder than Vidarr. Walk in close and either block or dodge when it swings it's arm at you, then attack. Watch out when it starts swinging twice in a row and wait for both attacks before moving in. When Exbelua loses about half of its HP, it uses a close range attack called Insane Cell. Be sure to block this attack or be far enough away that it won't hit you, since it hits several times. After Exbelua is defeated, it's time to head south. Go back to the world map and follow the dirt road south for the most part to a House of Salvation. Continue south to the desert and the city, Triet. -=Triet, the Desert Oasis=- [#w 05] Once you reach Triet, you can buy some new weapons and armor on the west side of town. Examine the wanted poster on the corner of the inn. Go into the inn and up the stairs. Examine the object in the corner to find the Wonder Chef, who will teach you how to cook Cabbage Rolls. Go to the northern screen and enter the tent and speak with the fortune teller. Pay her the 100 Gald, then leave town, but be ready for a fight on your way out. When you wake up, you find yourself in jail. -=Sylvarant Base=- [#w 06] Treasure to get: Beast Hide Beast Fang Magical Cloth 1500 Gald When you regain control, walk up to the cell door and shoot the guard with the Sorcerer's Ring as he walks by. Exit your cell and open the one next door to get a Beast Hide. Open the cell beyond that to find a memory circle. Go east and open the chest behind the desk to recover your equipment, then proceed east and through the door. In this room, examine the weird machine near the door to make the Sorcerer's Ring shoot electricity instead of fire balls. Shoot the robots that patrol the room when they are on top of the blue panels to make the door open. This part can be tricky, but a good tip is to walk behind them and shoot them from behind. When they both get zapped on the blue panels, go through the western door. Defeat the soldier patrolling the hall to get a Memory Gem, which will unseal a sealed memory circle. Go down the north hallway into the hangar to get a Beast Fang. Head back south, then west. In this room you can use the Memory Gem you just got to unlock the memory circle. Shoot the top column on the left side of the room, then the middle column. Go south through the door and get the Magical Cloth. Go back north and shoot the bottom column, then go through the east door to get 1500 Gald. Go back west and shoot the top and middle columns one more time each, then head north through the door. You will now face yet another boss. BOSS: Botta HP:4200 AA: none Weakness: none Resistance: none You fight Botta with two Foot Soldiers as well. Eliminate the minions first and work on Botta last. Lucky for you, Colette, Genis, and Kratos show up for this fight. Botta can knock you back with his sword swings unless you guard against them, and he uses a tech called Rock Breaker that shoots rocks at you. Attack him between his attacks and try to have the others join you beating him up. When he loses about half his HP, he will cast Stalagmite on you, which will hurt quite a bit. When you see him casting, back off and wait. Once he finishes casting, move out of the way to avoid the spell, then renew your onslaught. Once Botta decides it's time to leave, head back to Triet. Go to the inn and watch the scene. Now you can go upstairs and talk with Colette, Raine, and Genis. Give Raine her fixed key crest and you have the option of following Kratos outside. In the morning, head outside to join the rest of the group. Gear up and get everybody some new equipment, then head west by southwest on the world map to the Triet ruins. -=Triet Ruins, the Seal of Fire=- [#w 07] Treasure to get: Lemon Gel Stiletto Apple Gel Life Bottle Bracelet Circlet Savory Mumei 1000 Gald When you first arrive at the ruins, you encounter two Fire Elements that will only cast Fireball on you. Interrupt their spells and kill them to have Kratos teach everyone self-defense techs that greatly reduce all damage when used. Walk up the steps to open the door to the seal. Once inside, follow the hall to the west, then south. Shoot the chest with rocks on top of it and open it to get a Lemon Gel. Go through the nearby door and kill the bird enemy for a Memory Gem. Walk up the steps and towards the grey torch on the left wall. Shoot it with the Sorcerer's Ring to make a platform rise up. Do not shoot the other torch in this room yet. Go back to the hallway and all the way to the north. DO NOT open this chest yet, it contains a powerful enemy called a Fake. If you decide to fight him now, be aware that only magic can harm him; physical attacks will not even make him stagger. If you have a Red, Black, or Yellow Quartz, you can use it on one of your melee fighters so you will do elemental damage to him, but it's still a tough battle. I suggest saving him for later. Go through the door to the left. Go north and west, then push the block in front of the torch so you can get the treasure chest, which contains Stiletto. Light the torch nearby to raise another platform. Light the second torch in this area, too. Go back to the corridor and enter the door by the entrance hall. Go south and open the chest for an Apple Gel. Go up and around the wall and open the chests for a Life Bottle and Bracelet. Push the blocks to the left so you can get on the stairs and platform that you just raised. Light the torch. Go back to the main hall and into the door on the southern end. Now you can light that torch on the right side. Go back to the hall and into either the middle or northern door. Go along the top and open the four chests containing a Circlet, Savory, Mumei, and 1000 Gald. Use the Memory Gem on the sealed circle next to the teleporter and save, then warp to the boss. BOSS: Ktugach HP: 5000 AA: none Weakness: water, ice Resistance: fire BOSS: Ktugachling x 2 HP: 1500 AA: none Weakness: water, ice Resistance: fire This is the first boss with an exploitable weakness, so take full advantage of it by having Genis cast Aqua Edge or Icicle on these guys. Focus on the Ktugachlings first, since all they do is cast Fireball, which gets very annoying. Aqua Edge will not work so well on them, though, since they float in the air. Either knock them down first or have Genis focus on the Ktugach while everyone else takes out the Ktugachlings. The Ktugach can be a real pain in the butt with it's needle shooting attack, but it's not too bad if you block it. If he sits down and starts casting, back off and wait for him to cast Eruption. You can try to avoid it or block it with a self defense tech. With everyone attacking the Ktugach, he shouldn't last too long. After the bosses are defeated, Colette will release the seal and learn Angel Feathers. I recommend that you turn this tech off in Colette's tech menu since it takes a while to cast it and she could do more damage using other techs. On your way out, take the time to train some and leave when your health starts to get low. As soon as you leave, a scene will occur and you will camp out for the night, fully healing everyone. Return to Triet to get Raine's Sisterly Love title, then head east towards the mountains. Look for a grassy patch next to the mountains with a trail in it. This is the Ossa Trail, your next stop. -=Ossa Trail=- [#w 08] Treasure to get: Battle Staff Melange Gel Apple Gel Orange Gel Fine Guard Black Silver Beast Fang EX Gem Lv 1 Pretty soon after you start up the mountain, there is a cutscene. Continue on after that. On the second screen, open the chest for a Battle Staff. Keep going to the next screen, where there is a save point on the peak, and a Melange Gel and Apple Gel south of the save point. Continue down the eastern side of the mountain. On the next screen, grab the Orange Gel from the chest and prepare for a boss fight at the base of the mountain. BOSS: Clumsy Assassin HP: 1800 AA: none Weakness: none Resistance: none BOSS: Guardian: Wind HP: 2000 AA: none Weakness: none Resistance: none I always find it's best to split up for this fight and take both of them on at once instead of focusing on one first. Use Lloyd and/or Kratos to attack the assassin while the others keep the guardian busy. A good trick to use on the assassin is to jump over her, causing her attack to miss, then attack her from behind. Watch out for her Pyre Seal; it does decent damage and knocks you down. The guardian has a pretty simple attack pattern, but is strong. Since he hovers off the ground, techs like Demon Fang don't hit him, so don't waste your TP using attacks that hug the ground. The best way to defeat the guardian is to just block his attacks, then counter with your own. After the assassin makes her escape, you can explore the cave she came out of. Explore the left side of it to find a Fine Guard. Get some Black Silver from the right side. In the very back you can find a Beast Fang and EX Gem Lv 1, as well as a very strong optional boss called the Sword Dancer. See the sidequest section for more about the Sword Dancer. Although you can fight him now, I highly suggest you wait until later. Exit the cave the same way you entered and head to the southern exit. Kratos will teach you about attacking as a group and unlock Unison Attacks. Be sure to read up on this powerful new technique, it really helps against bosses. After learning about Unison Attacks, exit to the south to the world map. There is a village a little to the south on the coast, and I suggest you head for this village, but you don't have to yet. This is where things can get a bit screwy if you don't know what's going on. There are two different paths you can take here: you can go to the fishing village, Izoold, and take a ship to Palmacosta now, or you can go north to Hima. Going to Hima first is generally harder since you have to fight tougher enemies earlier, but some people say the story makes more sense doing it this way. I personally see no difference, though. Either way you decide to go, you should go to Izoold first to rest and stock up on items. You could also play with fire and go all the way to Asgard to buy new weapons and armor at this point, then return to Izoold, but the enemies around Hima are tough and unforgiving. The following is the altarnate route you can take at this point. How to get through each dungeon will be explained later, this list is just for reference purposes: If you go to Hima BEFORE Palmacosta- 1. Agree to help Sofia heal Pietro in Hima. - Here you can do either the Balacruf Mausoleum or Tower of Mana events first. It's up to you, but the order I list it in saves on travel time. 2a. Go to the Tower of Mana to learn that it is locked. 2b. Go to Luin and ask the priest in the church about the key to the Tower of Mana. You will be redirected to Asgard. 2c. Go to Asgard and ask the priest in front of the weapons and armor shop about the key to the Tower of Mana. You will be redirected to the Balacruf Mausoleum. While you are in Asgard, you might as well start the Mausoleum events in 3a. 2d. Go to the Balacruf Mausoleum and talk to the priest outside to get the key to the Tower of Mana. While you're here, complete the Balacruf Mausoleum and release the seal if you already did the events in 3a. 2e. Go to the Tower of Mana and release the seal. Get Boltzman's Book from the book shelf in the first room on your way out. 3a. Go to Asgard and do the events that get you the Map of Balacruf. 3b. Go to the Balacruf Mausoleum and release the seal. 4. After releasing both seals, complete the Asgard Ranch story arc. 5. Go to Lake Umacy to learn that you need Undine. Now go to Izoold and take the ship to Palmacosta. -=Izoold, the Small Fishing Port=- [#w 09] When you enter Izoold, talk to the fat man wandering around on the first screen; he mentions something about Aifreed. Go into the second building and talk to the young woman, Lyla, who runs off to the docks when you tell her Aifreed has gone back to Luin. Go into the third house and examine the object in the northeast corner to find the Wonder Chef again, who teaches you how to make Rice Balls. Go back outside to the second screen. You can talk to the pink Katz to play the Emo Bubble mini game with Genis. See the sidequest section for more. Go onto the docks to see Lyla asking Max to deliver a letter to Aifreed. When she asks you to deliver the letter, you can accept or decline, but if you decline, you can't do a sidequest later on. Talk to Max when you're ready to go to Palmacosta. IF MAX, LYLA, AND THE FAT MAN ARE MISSING, IT MEANS THAT YOU WENT TO HIMA AND MUST FINISH THE EVENTS AS OUTLINED ABOVE THE IZOOLD SECTION BEFORE THEY WILL RETURN. -=Palmacosta, the Port City=- [#w 10] Upon arriving in Palmacosta, head south one screen. Watch the encounter with the other group where Colette demonstrates her klutziness again. This other group will not let you leave town until you replace the potion that Colette broke. Go east over the bridge and into the second building and watch another scene. Once it's over, speak to the woman behind the counter and buy a Palma Potion if you can afford it. If you don't have 1000 gald to spend on it, Cacao, the shopkeeper, will suggest you look for work in the acadamy's cafeteria. Go back outside and head east one screen where you see yet another scene. The acadamy is the building on the far right. When you enter, some students will challenge Genis to a quiz. See the sidequest section for more. Examine the stand with red and white balls on top of it to find the Wonder Chef again. He will teach you how to make Omelets this time. The cafeteria is on the first floor on the east end of the hallway. Talk to the man behind the counter and Colette will work as a waitress. Do your best to remember who orders what and how much of it. No matter how good or bad at this you are, you will get a free Palma Potion if Cacao told you to work in the cafeteria and Colette will also get the Turbo Waitress title. Go back outside and enter the government building, the one with two guards standing outside it. Walk up the steps to talk with Governor General Dorr and Neil. After talking with them, go to the church next door and talk with the pastor up front to learn more about the Book of Regeneration. You can also go north onto the pier to see the steam ship, as well as meet the assassin again. This is the time to view the first of four training scenes with Kratos. Speak to the guard on the right side of the government building's door and choose to train. You must see this scene if you want to see the others later. Now leave Palmacosta and head north along the road. On your way north, you will come across a House of Salvation. Check it out if you like, but you'll have to come back here later. Continue north to Hakonesia Peak. Enter the building and speak with the old man, Koton. Colette will not- ice that he has the Book of Regeneration and ask to read it. Koton refuses to let her read it unless you bring him a Spiritua Statue. You do not have to do this, but it is recommended since you won't be able to get some very good armor later if you don't get him the statue soon. Go back to Palmacosta and head east to the plaza. Fight off the desians and rescue Cacao. The skit "To Fight the Strong" will start to show up about now. Watch it to get another entry in your training manual. Head back out to the House of Guidance between Palmacosta and Hakonesia Peak. When you get there, a soldier will ask you to go to the Palmacosta Ranch and assist with a raid. While you are still at the House of Salvation, go inside to see the assassin again. Leave and re-enter, then speak with the priests about getting the Spiritua Statue. They will tell you it's at Thoda Geyser. You now have the choice of starting the Palmacosta Ranch story arc or doing the seal of water at Thoda Geyser. ONCE YOU START THE EVENTS AT THE RANCH, YOU CANNOT GET TO THODA GEYSER UNTIL ALL EVENTS DEALING WITH THE RANCH ARE COMPLETED. I always do the seal of water first, so I'll list it this way here. From the House of Salvation, head southeast through a gap in the mountains. Turn to the east to find the coast. Head south along the coast to find a boat dock. Go into the building and speak with the receptionist and pay 200 gald to rent the boats. -=Thoda Geyser, the Seal of Water=- [#w 11] Treasure to get: Mermaid's Tear EX Gem Lv 1 Orange Gel White Silver Life Bottle Circlet (2) Stun Bracelet When you arrive at the geyser, make use of the save point on the dock. The man with a backpack standing next to a rock will sell you items if you wish. Go up the stairs on the east side of the geyser. If you told the priests in the House of Guidance that you would get the Spiritua Statue, you will go get it now. Examine the oracle stone behind the board to open a cave and extend a bridge. If you aren't far enough in the Spiritua Statue quest, don't worry about the bridge being there, it won't affect anything. Go up the bridge and enter the seal. Walk north along the path, then east down a flight of stairs. Continue east to get a Mermaid's Tear from a chest. Continue down the stairs and go through the western door along the south edge of the screen. Behind the large pillar on the east wall is a chest with an EX Gem Lv 1. Go between the pillars to end up in another room on a balcony. Open the chests for an Orange Gel and White Silver. Go back through the pillars and use the Sorcerer's Ring to light the two torches on either side of the balance. Your character will notice some- thing change about the balance. Go back through the north door and change the function of the Sorcerer's Ring at the device next to the stairs. Open the chests to the right for a Life Bottle and a Circlet. Go through the eastern door along the southern edge now. Kill the fish monster that is by the chests for a Memory Gem. Open the two chests under the arches for a Stun Bracelet and yet another Circlet. Go down the southern stairs and west along the path and through the door. Get on the left side of the block and push it to the right until it clicks into place beneath the door. Go back to the room with the ring changer in it and go through the western door again. Use the ring's function to shoot water into the right side of the balance. This should cause a door to close on the level below, but it will be blocked by the block you just moved. If you did not put the block in the correct place and the door completely closed, shoot one of the torches with the ring to extinguish it and start over again with lighting the torches. Go back down to the block and through the door. Walk up to the second balance and shoot some water from the ring into the right side of it. Now a large platform will rise out of the water to the west, on which is the warp to the boss. Go back up to the room with the torches and other scale. There is a sealed memory circle on the southern end of this room. Unseal it and save, heal up, then step onto the teleporter to face the boss. BOSS: Adulocia HP: 10,000 AA: none Weakness: lightning Resistance: water, ice BOSS: Amphitra x 2 HP: 2300 AA: water Weakness: fire, lightning Resistance: water, ice Taking advantage of elements is a huge benefit in this battle, if you can do it. Genis's fire and lightning skills will work great against these guys, but I don't like to take a mage into a boss battle against three opponents. It's really up to you to decide if you want Genis to fight or not, but it can be a pain trying to keep everyone away from him so he can cast magic. Another great way to shred these bosses is to have Colette use Para Ball if she has it. If she isn't at a high enough level to learn it, taking the time to learn it is a good idea. To learn it, Colette must be S type, at or above level 18, have used Pow Hammer at least 50 times, and don't know Pow Pow Hammer (forget it if you already know it). As for taking advantage of elements, nearly all the attacks used against you have a water element. You should have at least one Poison Charm. Equip it to your main fighter to cut water damage in half. The more you have for the other characters, the better. As always, focus on killing the two small fries before going for the big fish. The Amphitra will either slap you with their tales, head butt you, or sing, causing music notes to attack you. Just block their singing attack and start an attack of your own once they finish. Adulocia can be a menace as she jabs at you with her fish-hands. Sometimes she will follow up with a bubble spraying attack that can cause heavy damage if you don't block it. She will also cast Spread on you, so when you see starting to cast, back off a few paces and wait for her to finish. Spread is easily dodged by simply running forward at the right time, which is right after she finishes casting. With three or four people attacking her at once, Adulocia won't survive too long. After the battle, Colette will release the seal, you will be fully healed, and ready to continue on. On your way out, take the time to fight a lot and gain a few levels: as soon as you exit the seal, another camp scene will take place, fully healing you yet again. IF YOU DID NOT ALREADY DO THE EVENTS WITH THE RANCH, YOU MUST DO THEM NOW. IF YOU DID, GO NORTH OVER HAKONESIA PEAK. IF COLETTE JUST LEARNED HOLY SONG, PROCEED TO LUIN. THE WALKTHROUGH WILL CONTINUE AT "LUIN REVISITED." If you're headed to the ranch, take the boats back to the docks. On the world map, head north. Just north of the gap in the mountains is a forest. The Palmacosta Ranch is in this forest. -=Palmacosta Ranch=- [#w 12] Treasure to get: Apple Gel (2) Life Bottle (3) Orange Gel (4) EX Gem Lv 2 Mage Cloak White Silver Omega Shield Melange Gel Panacea Bottle Upon arriving at the ranch the first time, Neil will take you into the bushes and discuss some important matters with you. You are given the choice of going back to Palmacosta to investigate Neil's theory or continue at the ranch. It does not matter what you pick, you will have to do both options anyway. If you do choose to go back to Palmacosta, you will get an extra key item. How you enter the ranch will also depend on which choice you make. If you choose to go ahead and attack, then you will go down the path to the right. Examine the gate to open it and continue north and into the building. You will start in a room with a ring changer. If you go back to Palmacosta, take the left path and enter the code on the card key you received (3341) into the machine. The door will open, allowing you access. You can't really do anything in this room yet, so follow the corridor west, then northeast and through the door to the east. You will end up in the ring changing room. Examine the ring changer to change the function of the Sorcerer's Ring to that of a radar type thingie. When you use it, the screen will get a green tint, enemies will not show up, hidden items will appear as little glowing things, and teleporters will become active. Go into the room to the west and defeat the desian for a Memory Gem. Activate the ring to find an Apple Gel in the first area. Continue south and activate the ring to find an Orange Gel in this area. Go down the corridor to the east and activate the ring again to find an Orange Gel. Go part way up the northern corridor and use the ring to find a Life Bottle. Go back to the main room with the ring changer. Activate the ring and use the teleporter on the north end of the room. Go through the western door to free the captives and receive the Blue Card. Go back east through the room you were just in, past the save point, and into the next room. Here there are four blocks that can only be seen when the ring is activated, but you don't have to have the ring on to move them. Push one of the blocks straight down into the hole and walk across it. Activate the ring on the center little island to find an EX Gem Lv 2. Bring another block over and push it across the middle to fill the gap on the other side. The block that starts to the north east the most is covering up a Mage Cloak; pull the block away to get it. Head east from the blocks, activate the ring, and examine the orb coming out of the pedestal. A bridge will appear. Cross over it and walk down the stairs to find a Red Card. Go back across the green bridge, activate the ring again, and examine the orb again to make the bridge disappear. It is not critical that you disable the bridges behind you, but you have to if you want an item a little later on. Go south across the area you spanned by dropping the blocks into holes. Activate the ring to find White Silver and an Omega Shield. On the east side of this area, activate the ring and examine another orb on a pedestal. Cross to find a machine called a refresher. Examine it to restore your health or purchase items. Just north of the second bridge is a third; activate it and cross it and use the ring to find a Life Bottle. Go back and disable the third bridge. Go further east and defeat the desian walking around to find a Purple Card. Use the ring in this area to find an Orange Gel. Go back across the second bridge, disable it, and go up the stairs, across the blocks you dropped in the holes, and through the western door. Use the save point and activate the ring, then use the teleporter on the north end of the screen, which requires the three cards you found. Next is a large and confusing warp maze which is easy to get lost in. There are three ways of solving this puzzle on your own, but they won't get you all the items. One method is to always use the warp on the path a guard is not patrolling. Another is to use the warp next to the hidden "item." Some of the "items" are actually alarms that are set off when you examine them, forcing you to fight. The last is to activate the ring and stand on a teleporter. If you hear a machine noise, this is the correct teleporter. The center ring in every room of the maze will warp you back to the begining if you wish. Following the steps below, you will get all the items hidden in the maze. 1. Use the ring on the west end, examine the item for a Melange Gel, and use the nearby teleporter. 2. Go to the north end and use the warp. In the next room, use the northern warp to arrive on an island in the room with the three bridges. If all three of the bridges are disabled, a stairway will lead up to another plat- form with a Panacea Bottle on it. Go back to the bottom platform and use the warp. Go back up to the bottom warp, take the item, an Apple Gel, and use the warp. 3. Use the western warp, then use the southern one. Activate the ring to find a Life Bottle, then warp back. 4. Use the northern warp. 5. Get the Orange Gel next to the western warp, then take that warp. 6. Use the northern warp point. 7. Use the western warp point. Now you fight a required battle to rescue Chocolat. After this, there is a sealed memory circle on the east end of the room. You can unseal it and save, or you could save the gem for later. You can use the center warp here, use the save point on the eastern end of the room, go and use the refresher to heal yourself, then use one of the three methods described earlier to get back to Chocolat. Use the northern warp that Chocolat is next to to warp to the boss, but there is another fight, same as before, before you fight the boss. BOSS: Magnius HP: 8500 AA: none Weakness: none Resistance: fire Magnius brings two henchmen along with him. You should know the drill by now; kill them first, then go for Magnius. Magnius is fairly short, so jumping over him and attacking from behind is a good strategy here. His Beast attack is annoying since it knocks you down, taking you out of the action for a few seconds. He will also use Hell Hound and Hell Axe, both of which cannot be blocked conventionally. Either use a guard tech or dodge them. He will occasionally cast Fireball, which shouldn't worry you too much, but when he casts Eruption and Flame Lance, it can hurt and is hard to dodge, so use a guard tech. As with most other bosses, they go down quickly once their minions are gone, as does Magnius. IF YOU WENT BACK TO PALMACOSTA TO INVESTIGATE NEIL'S THEORY, YOU WILL GET THE PASS AT THIS TIME. Now return to Palmacosta if you did not investigate Neil's theory. If you did, complete the seal of water if you did not yet. If you've done both of those things, it's time to head to Hakonesia Peak and pass through to Asgard. BACK IN PALMACOSTA Go to the government building and go downstairs to see a disturbing scene, and then fight another boss. BOSS: Kilia HP: 10,000 AA: none Weakness: light Resistance: dark Kilia will always start the battle off by casting Acid Rain, which lowers your party's defense. Take this opportunity to run in and start attacking her. Taking advantage of Kilia's weakness to light is a huge help in this battle. Have Colette repeatedly cast Angel Feathers on her and have Raine use Photon(if she knows it) when she is not healing you. Kilia will attack you by thrusting a ball of electricity at you, hitting several times. You can usually see this attack coming and block it in time, but it's not such a big threat as what she does later. When she loses half her health, she sprouts spikes out of her back that she will use to either whip you or stab you. The stabbing attack can really hurt, so allow her to attack you, letting you block the hit, then counter attack. You could also sit there and guard her attacks until Colette or Raine casts a spell on her, causing her to stagger, and taking advantage of this by continuing the combo. After Kilia bites the dust another scene occurs. Before you leave town, you should know that there is now a quick jump option that will take you to the House of Salvation or Hakonesia Peak. Talk to the priestess next to the exit to the world map and make your choice. IF YOU DEFEATED MAGNIUS BEFORE KILIA, YOU WILL ACQUIRE THE PASS FROM THIS SCENE. IF YOU HAVE NOT DONE THE RANCH, GO BACK NOW AND FINISH IT. IF YOU HAVE NOT COMPLETED THE SEAL OF WATER, YOU MIGHT AS WELL DO IT NOW, BUT YOU DON'T HAVE TO YET. Now that you have the pass, a new mini game is available now called Orien- teering. See the sidequest section for more. Now it's time to pass over Hakonesia Peak. If you have the Spiritua Statue for Koton, now is a great chance to give it to him and look at the Book of Regeneration. On the other side, head north until you find a House of Salvation, then west into the little canyon. Look for a city, which is Asgard. -=Asgard, the City of Ruins=- [#w 13] In Asgard, head along the path to an opening in the mountain next to an inn. Go up the stairs, but don't be fooled when Raine starts talking, you will be able to move around. Walk around to the back side of the stone dais to find two men. Watch the cutscene, then go to the east part of town after the mayor chases you away. Go up one flight of stairs and enter the house on the right. After you get kicked out, go back to the stone dais. Watch Raine perform the ritual, and then watch it go bad as a monster appears! BOSS: Windmaster HP:10,000 AA: none Weakness: none Resistance: wind This guy is tough; don't underestimate him. He attacks mainly by swinging his arms at you and swiping at you with his bladed bottom. It's especially dangerous when he starts spinning end over end since he can hit you several times easily. Have one or two melee fighters stand up close and take the heat off the spell casters. When the spells hit, start attacking. Since Raine is required to be in this fight, having her support the melee fighters is the best role for her. After the fight, Raine runs off to decipher what some ancient markings mean. Go back to the house at the top of the first stairs in the east end of town to get Raine back. While you are here, go upstairs and examine the phonograph next to the bed. The Wonder Chef will appear again and teach you how to make Meat Stew. The second training session with Kratos is available now by going back to the hotel on top of the hill and staying the night again, but only if you saw the first training session. Before leaving Asgard, I strongly advise you to buy two Paralysis Charms from the Cyclone armor shop, they will be handy later. You are now ready to go to the Balacruf Mausoleum to release the seal of wind, but I recommend that you go to Luin before you do. To get to Luin, follow the dirt road northwest from the nearby House of Salvation. -=Luin, the City of Hope=- [#w 14] There isn't much to do here in Luin, but you can go to the west side of town to see the assassin again. In the item shop, examine the object in the northwest corner to find the Wonder Chef yet again. This time he has a recipe for Seafood Stew. I recommend going to the Fighting Spirit weapon shop and buying two Rabbit's Feet. Each one increases the luck stat by 30, which can be very helpful in certain situations. Now that we've wasted enough time in Luin, it's time we got on with the story again. To get to the Balacruf Mausoleum, head back to the House of Salvation, then south to the mountains. Now follow the mountains to the east. There is a bridge that goes north; cross it. On this island, continue due east for the most part and into the mountains. The mausoleum should be clearly visible. -=Balacruf Mausoleum, the Seal of Wind=- [#w 15] Treasure to get: 1800 gald Beast Fang Iron Guard Blue Ribbon (2) Beast Hide EX Gem Lv 2 Here is yet another simple seal, but if you don't know what you're doing, it is maddening. Before you even walk up the steps, go down the path on the west side of the area and open the chest behind the man for 1800 gald. Proceed up the front steps, open the door using the map you got in Asgard, and go inside. This is also the first dungeon where you will encounter traps, so watch what you're stepping on. There are several etchings on the walls in this dungeon. Each one of these has a torch next to it that must be lit to read the message. Some of the torches cannot be lit because there is a constant wind blowing, preventing the flame from catching. You have to stop the wind by pushing blocks onto buttons in two different places. The etchings on the walls are riddles that hint at how to solve the final puzzle before the actual seal. Rather than explain each riddle, I will just tell you where they are and exactly how to solve the puzzle. Go west of the entrance, but be careful of the plate on the ground; spikes will pop out of it when you get close enough. Trip the trap, then run across right after it resets itself. Kill the bug avatar monster on the stairs for a Memory Gem. Continue up and to the left. There is a riddle on the wall here. There is also a block that you can push off the bottom ledge. Go back down the stairs and push the block onto the square button to stop the wind. Head back east across the spike trap and past the entrance. Now you can light the nearby torch and read the riddle here. There is also a sealed memory circle and a Beast Fang on this end. Go back west, then north down the aisle with the clamping spike traps. Wait for them to open, then run through them one at a time. There is another riddle on the wall, but a wind current is blowing through, so you can't read it yet. Go up the stairs to the west and follow the path north to another riddle. Go east past the two spike traps and light the two torches above the ring changer, causing a door to open. Continue east and down the stairs to find another riddle on the wall. Pull the block into the eastern area and push it onto the square button to stop the last of the wind currents. Go north and open the two chests for an Iron Guard and Blue Ribbon. Go south to find another riddle on the wall and a Beast Hide. Return to the ring changer. If you want to read the riddle on the wall by the three traps, go back and read it now. Change the function of the ring, which will now blow gusts of wind. Go up the stairs to the right and through the door on the north wall. This is where the puzzle is: there are five pinwheels that you must start in the correct order. Use the ring to start the pinwheels in the following orders. If you mess up, you can use the ring again to stop the pin- wheels. Start the red, green, yellow, white, then blue pinwheels to open the east wall, revealing an EX Gem Lv 2. Reset the pinwheels. Start the blue, red, yellow, white, then green pinwheels to open the west wall, revealing another Blue Ribbon. Reset the pinwheels. Start the red, yellow, green, white, then blue pinwheels to unlock the door on the north wall. Examine the door to open it. Go up the steps to fight the seal's boss. BOSS: Iapyx HP: 14,000 AA: none Weakness: none Resistance: wind, lightning Iapyx is the toughest boss so far. He can cause heavy damage with his melee attacks at close range and also will cast Air Thrust on you. Equipping Raine with a Feather Robe will halve the damage she takes from his spells if he targets her, but that's not a big comfort. Play defensively and keep your HP up for this battle. Allowing Colette to cast Angel Feathers for this will keep her from the front lines and out of harm's way while allowing her to help out. It's also a good idea to have Genis cast whatever non wind or lightning mid-level spells he has. Use Lloyd or Kratos to stay up front and distract Iapyx. Have Raine constantly cast First Aid on you and use items for emergencies. Once Iapyx staggers due to a spell hitting him, start attacking him, then return to guarding. Iapyx has two basic means of attacking you besides magic, either kicking you or shooting feathers at you. When he kicks, he may follow up with a second hit, so don't be caught unaware. His most damaging attack is when he shoots feathers at you. He'll flap his wings down and shoot out about four feathers, and sometimes even do it a second time. If you don't block the feathers, you will take considerable damage. Try to save some healing items since you will more likely than not fight another boss soon after this. After Iapyx falls, Colette releases the seal and you are fully healed. On your way out of the mausoleum try to avoid fights as much as possible, because you will probably have another boss fight here. BOSS: Resolute Assassin HP: 4500 AA: none Weakness: none Resistance: none BOSS: Guardian: Ligntning HP: 5500 AA: none Weakness: none Resistance: none Yes, that pesky assassin is at it again, but has more HP and a stronger guardian this time. Not much changes in her fighting style, so jumping over her and attacking from behind is still a great tactic. Once she's down, go for the guardian, who tends to knock you down more this time. Remember that since the guardian stays off the floor, techs like Demon Fang and Aqua Edge will not hit him. IF COLETTE LEARNED HOLY SONG AFTER RELEASING THE SEAL, CONTINUE ON TO THE LUIN REVISITED SECTION BELOW. IF YOU HAVE BEEN TO PALMACOSTA AND HAVE NOT COMPLETED THE WATER SEAL YET, GO DO THAT NOW. IF YOU HAVE NOT BEEN TO PALMACOSTA AND COLETTE DID NOT LEARN HOLY SONG, GO DO THE TOWER OF MANA. -=Luin revisited=- [#w 16] You should only be doing this section after you have released three seals and Colette has learned Holy Song. Return to Luin to find it in ruins. Head to the west side of town by the fountain to find Sheena. Now she will either join you or run off and join you just a few minutes in the future. It is not known what determines where she will join you, but either way you need to head to the human ranch north east of Luin. -=Asgard Human Ranch=- [#w 17] Treasure to get: Beast Hide White Robe Iron Bracelet Upon reaching the ranch, the group decides to ascertain some desian outfits to use to sneak in. You battle a patrol, then head back to Luin. When you return, go into the hole in the blocks and open the chest for a Beast Hide. Proceed north and enter the building. Go into the door on the west side of the room. After an encounter with Botta, you run into the next room. Open the chest for a White Robe. Go down the stairs to the south and back up another flight. There is a memory circle here if you want to save. On the west side of the room, take the west branch and kill the desians for a Memory Gem. Go south along the side path and up the stairs to find an Iron Bracelet. Get back to the main path and up the stairs to the dead end. After the scene here, head back to Luin. Sheena will join you now if she did not earlier in Luin. When you exit Luin again, Sheena will tell you to find Pietro in Hima. Before you exit, however, you can see the third of the Kratos training scenes by talking to the man standing where the weapon shop was. As with the other training scenes, you can only see this one if you saw the previous. Use the exit by the fountain and follow the dirt path west and south. Hima is in the mountains to the east of the road. It is kind of hard to see, so move in close and look carefully. If you want to take the easy way, though, go back into Luin and talk to the man with the backpack by the fountain, who serves as a quick jump between Luin and Hima. -=Hima, the Village of Adventurers=- [#w 18] Hima is a simple little village without many buildings: as a matter of fact, it only has one. Go into the inn and talk with the woman on the stairs. Go back outside and up the hill to the graveyard. After the scene you will receive the Desian Orb. You can go back into the inn and into the second room on the first floor to find the Wonder Chef in the northwest corner. He will teach you Risotto this time. Head back to the Asgard Ranch now that you have the Desian Orb. If you took the quick jump from Luin, you can take it back. -=Asgard Human Ranch, part II=- [#w 19] Treasure to get: Cleric's Hat Lamellar Leather Pellets EX Gem lv 2 Card of Earth Stun Charm When you first enter the ranch, examine the stone near the exit. Once inside, you fight some desians. It is decided that the party will split up at this point. Lloyd and two other characters of your choice will head for and fight Kvar while the other three will disable the guard system. I recommend taking Kratos and Raine with you to Kvar, but if you feel that leaves the other party shorthanded, choose as you will. As Lloyd's group, take advantage of the refresher near the south side of the room. Go up the stairs and through the door on the left. In this room, open the three chests on the far northern side for a Cleric's Hat, Lamellar Leather, and Pellets. Examine the terminal on the far west side of the room and deact- ivate it. Go back to the room with the refresher and use the door in the south west corner. Change the ring's function at the device and get on the conveyer belt. There are six round lights between the conveyer belts, but you can only hit three from each side. Use the ring's new function to shoot the lights, then go to the other side and do the same. When all six lights are out, the belts stop moving. Go up the stairs to the north, then up the now stopped belt. There is a chest containing an EX Gem lv 2 hiding near the door. Go through the door, unseal the memory circle and save if you like, then try to take the warp. Now it's time to deactivate the guard system as the other party. Before you go anywhere, use the refresher. Go out the door in the south east corner and fight two Evil Sorcerers. If you don't have anybody in this group that you are good at controlling in battle, don't worry, their required fights are quite easy. When one of the desians starts casting a spell, simply hit him to make him stop. Go back and use the refresher if you need to. In the room where you just defeated the Evil Sorcerers, go through the door to the south to end up in the yard. Make for the first hole in the blocks on the east side of the area. There is a door at the end of this path, but it is blocked by some blocks. Move them around and go through the door. Head north in this hallway and open the chest on the northern end to get a Card of Earth. Examine the square on the ground to slide a door over, opening a new area. Go through the door to the west and defeat two more Evil Sorcerers and free the prisoners. Go through the door on the far west side, open the chest for a Stun Charm, and examine the panel on the floor to slide another door over. Go back to the room where the prisoners were and use the door on the southern wall. Head south and then either left or right, then north: it doesn't really matter. You will be forced to fight two Raybits guarding a button. These guys are push overs since they can't attack you unless they are in the air. Simply hit them to knock them down and don't let them get back up again. Once you defeat one pair and activate the panel, go to the opposite side and do the same again, enabling Lloyd to get to the control room and Kvar. Take this time before you use the warp to use the refresher if you need it. Take the warp when you're ready to take on Kvar. BOSS: Kvar HP: 10,000 AA: none Weakness: none Resistance: lightning BOSS: Energy Stone x3 HP: 5,500 AA: lightning Weakness: none Resistance: fire, water, earth, air, lightning, ice, light, darkness The fight with Kvar is one of the few for which you are outnumbered. If you took my advice and bought those Paralysis Charms in Asgard, equip one to each character. Doing this will halve lightning damage, which is almost every single attack aimed at you. Kill Kvar's annoying little bug zappers first, then go for Kvar. The Energy Stones may seem like little weaklings at first, but they are resistant to every element, so avoid using magic on them. If you brought Genis with you, have him focus on Kvar instead. These guys will either cast Lightning on you from long range or move in and zap you four times at close range. Whatever you do, don't let them surround you, or they will trap you and kill you easily enough. Try to attack one of them at a time while keeping an eye on the other two. With the bug zappers out of the way, Kvar is left all alone, but is still quite a threat. Kvar is usually content to sit back and cast Lightning or Spark Wave on you. Move in close and he will use a tech called Lightning Strike most of the time, which will hit you a few times. Wait to attack him until either a spell hits him or another character moves in to attack. When Kvar starts levitating, get away at all costs to avoid a devastating close range attack. Now that the ranch is destroyed, your path depends on what you have already done yet again. Now that you've beaten the ranch, the skit "The Pursuit of Strength" will show up sometime. Watch it to get another entry in the Training Manual. IF YOU HAVE NOT BEEN TO PALMACOSTA, GO TO LAKE UMACY, LISTED AFTER THE TOWER OF MANA SECTION. IF YOU HAVE BEEN TO PALMACOSTA, GO TO HIMA TO GET THE KEY TO THE TOWER OF MANA, THEN GO TO THE TOWER OF MANA. DESPITE COLETTE TELLING YOU THAT YOU NEED TO SAVE PIETRO, YOU CAN STILL GO IN TO TOWN. -=Tower of Mana, the Seal of Light=- [#w 20] Treasure to get: Armet Helm Moon Robe Lunar Guard EX Gem lv 2 (2) Stinger Ring Iron Mail The Tower of Mana is north of Luin on the east side of the bridge. When you go in, you must once again split up. Lloyd and Colette must go together. If you have been to Palmacosta, you get to choose one other character to take with you. If you haven't been to Palmacosta, Lloyd and Colette will have to tough it out on their own. Defeat the second enemy on the stairs for a Memory Gem. Go up the staircase and open the chest at the top for an Armet Helm. Go through the doorway to find a little puzzle. Use the ring to shoot the curtain on the north wall, letting in a beam of light. Move the block into the beam of light and up into the middle of the room, opening the door to the west. Go through the western door and save if you like. Examine the pedestal south of the save point. You will now switch to the other team. Go through the door to the north to find another mirror puzzle. Shoot the curtain on the west wall and move the block into the beam so it reflects onto the door on the north wall. Go through the door to the north. Here we have the big puzzle for the dungeon; four mirrors and three orbs. Burn the curtain in the south west corner to get the beam of light. This puzzle is kind of hard to explain in words, so use this picture to help(although it may not be any better). .\ = mirror block with the reflective surface facing bottom left. /. = mirror block with the reflective surface facing bottom right. '/ = mirror block with the reflective surface facing top left. /\ = mirror block that will split a beam of light that comes from the top O = orb that needs to be hit by the light. /.=O.\ | | | | | | O==/\O | | | | | | | | | ==========='/ Once all the orbs are in the beam, a bridge appears on the top level. Go north and open the three chests for a Moon Robe, Lunar Guard, and EX Gem lv 2. Use the save point if you wish. Go through the door to the north and open the chest in the northeast corner for a Stinger Ring. Go through the eastern door, then the southern door. Go up the stairs and through the door, then the door to the west. Open the two chests for Iron Mail and an EX Gem lv 2. Go over the bridge to the west and you will switch back to Lloyd and Colette. Cross the new bridge and work your way up the stairs to the other group. Once you join up again, the portal to the boss will activate. Don't forget to equip Colette with the new equipment you found for her. BOSS: Iubaris HP: 16,800 AA: light Weakness: darkness Resistance: fire, lightning, light Don't let this guy's HP scare you, he usually has more bark than bite. If you have the Stun Charm from the Asgard Ranch, equip it to someone to halve damage received from him. Since he has a weakness to darkness, use a Black Quartz on your melee fighters to really hurt him. If you don't have any Black Quartz, you can fight the Specters who drop it or steal some from Grim Reapers back in the tower. Make sure Colette's Angel Feathers and Raine's Photon are turned off for this fight, they will do you no good at all. Get up close and personal with Iubaris to prevent him from hurting your spell casters. If you don't see his attacks coming and block them, they hurt, but you can often see them a mile away. Iubaris may also cast Photon on you, which is impossible to dodge. A well timed defense tech will help greatly. SPECIAL NOTE: Iubaris is the only place you can find a White Quartz, so have Colette steal it if you want it. Those Rabbit's Feet I suggested you buy in Luin come in handy for increasing her chances of stealing the White Quartz. On your way out of the tower, examine the north west book case in the room with the oracle stone to find Boltzman's Book, which you need to heal Pietro. Once you get outside, you'll camp out again and get fully healed. Now what you do next depends once again on what you have already done and what you haven't. IF COLETTE JUST LEARNED HOLY SONG, GO TO LUIN("Luin revisited" in this guide). IF COLETTE DID NOT LEARN ANY NEW ANGEL TECHS FROM THIS SEAL, CONTINUE TO ASGARD AND THE BALACRUF MAUSOLEUM. IF COLETTE JUST LEARNED SACRIFICE, GO TO LAKE UMACY. -=Lake Umacy=- [#w 21] Lake Umacy is north of the House of Salvation near Asgard on a patch of ground north of the dirt path and slightly higher than the surrounding area. It is hidden by trees, so it's easy to miss. Upon entering, Sheena will tell you to find Undine, the summon spirit of water. Undine dwells at the Seal of Water. IF YOU HAVE BEEN TO PALMACOSTA, GO TO THODA GEYSER TO FIND UNDINE AT THE SEAL. IF YOU HAVE NOT BEEN TO PALMACOSTA, RETURN TO IZOOLD AND TAKE THE BOAT TO PALMACOSTA AND DO THE EVENTS THERE. AFTER RELEASING THE SEAL OF WATER, YOU CAN FIND UNDINE AT THE SEAL OF WATER (refer back to this point when you meet Undine). BOSS: Undine HP: 13,000 AA: none Weakness: none Resistance: water, ice Undine can be annoying, but those Poison Charms I hope you still have should help significantly. Undine will cast Spread on you, which can be dodged by simply running forward or jumping forward. If she is casting, don't try to interrupt her because she will more likely than not finish before you can stagger her and easily hit you while you are busy attacking. She will also cast Aqua Edge instantly at times, which will juggle you for a few seconds. She also will take a sword from nowhere and take three swipes at you if you're too close. If you don't mind or can easily dodge the Spreads and Aqua Edges, Undine will be quite the easy boss. Now that Sheena has a pact with Undine, go back to Lake Umacy to acquire the Unicorn Horn. Go back to Hima to heal Pietro. You will now be asked to go to the top of the mountain, but DON'T DO IT YET! This is your last chance for some sidequests. Have you beaten the Sword Dancer on the Ossa Trail? Did you give the Spiritua Statue to Koton? You can also go back to the wind and fire seals and make a pact with the summon spirits there, but it will be quite difficult on a first playthrough. You are required to make a pact with them at some point and it's easier to just do it later. If you go all the way back to Dirk's house, he will give you an Onion, Metal Sphere, EX Gem Lv 3, and Exsphere Shard. Now is also a good chance to play several rounds of the Emo Bubble game in Izoold to get some free items. If you talk to Pietro two more times, he will go back to Luin, where he will accept donations in order to rebuild the city. In the side quest section, I have a list of donations that will save you the most money. When you're ready to progress with the game, go up the mountain in Hima. When your party splits up, talk to Kratos twice for the fourth and final training scene. Just like before, you must have seen the previous training scenes. Go talk to Colette when you're ready to go on. Head up the mountain in the morning to head to the Tower of Salvation. -=Tower of Salvation=- [#w 22] Set you best cook to cook your best recipe. Inside the tower, run up to the warp. After the spoilerific scene, it's time for a fight. BOSS: Remiel HP: 16,000 AA: none Weakness: none Resistance: light Remiel is quite a threat to spell casters because he will take out a bow and shoot a volley back at them. He will also cast Photon and maybe Ray. Since he is resistant to light, turn off Raine's Photon and have her constantly heal with First Aid or Nurse if you have it. Her status boosting techs are great as well. Some times Remiel will just teleport to another place on the field and shoot arrows at you, so either be ready to block them or jump over them. He will also use a tech called Judgment Ray, which is a close range attack, but hurts a lot. If you see him kneel down, get back to avoid it. When Remiel goes down, cook your best recipe to recover as much as possible. With the fall of Remiel, you might think it's over. Think again. BOSS: SPOILER HP: 22,500 AA: none Weakness: none Resistance: light Let me make it perfectly clear right now that you do not need to defeat this guy. Although defeating him does net you a good chunk of experience, a Life Bottle, and an EX Gem Lv 3, it's not always worth wasting all your items in a gamble. This guy is also resistant to light, so have Raine behave the same as she did against Remiel. SPOILER will use Light Spear and Lightning Blade on you for severe damage, so either block it, use a defense tech, or jump over him. It takes a few hits to make SPOILER stagger, so only attack him after he finishes a combo. He will also cast Thunder Blade and Grave, which you have little chance of interrupting while he casts, but can easily dodge by jumping out of the way. It takes a lot of time and patience if you want to beat SPOILER. Keep a constant eye on HP and TP, healing before it becomes a problem. Win or lose, the game continues with *gasp* another battle! BOSS: Yggdrasill HP: 40,000 AA: none Weakness: darkness Resistance: light Don't even waste your time fighting Yggdrasill, it is impossible to win. The battle will automatically end if all your characters die, you deal 10,000 damage to him, or the battle lasts 2 minutes. After your humiliating defeat, you are rescued by one of the last people you would think. -=Sylvarant Base Part II=- [#w 23] Treasure to get: Straw Hat EX Gem Lv 2 Protect Ring You wake up in a familiar base. Once you get control, rearrange your party as you like and head up the hallway and down the stairs to the right. You can stock up on items at the vending machine here and save on the east side of the bridge. Go through the door to the east and change the function of the ring. Go up the stairs and head south to find two brown blocks and one grey block. Use the brown blocks to make a bridge to get to the grey block and push it off the east side of its platform. Now push the grey block all the way to the east side of the room so it fills a gap, making a bridge to two treasure chests. Bring the other two blocks over and make another bridge from the eastern stairs to the eastern platform. Go across and get the Straw Hat and EX Gem Lv 2 from the chests. Now pull the grey block onto the blue square to open a door cover- ing some stairs south of the ring changer. Bring the two brown blocks back to the west side of the room. Place them along the western edge of the square with pink lights around it. Go down the stairs south of the ring changer. Go to the east side of the room and push the grey block into the water. Go to the west side and shoot the blue pole on the north wall. Examine the machine next to the water and lower the platform. Walk across those two blocks you put there and open the chest hidden under the machine for a Protect Ring. Shoot the blue pole on the south side of the platform, then examine the machine on top, lowering the water. Go down the stairs into the trench and push the grey block west onto the blue square, lowering a gate. Shoot the final blue pole to open the door to the south. This area should start to look familiar. Head through the western door and down the hall to the north. -=Fooji Mountains=- [#w 24] Treasure to get: EX Gem Lv 2 Cool Orbit Black Onyx Card of Fire Misty Robe The party find themselves in Tethe'alla's Fooji Mountains. Start your descent and use the nearby save point if you wish. Open the chest at the first switch- back for an EX Gem Lv 2. Continue your descent to the second screen. Open the chest on the northern path for Cool Orbit. Continue down the path to the east and open the hidden chest behind the rock for a Black Onyx. Go down into the dell and open the chest for a Card of Fire. Go south down the path and take the partially hidden path that branches off to the west. Open the chest at the end of it for a Misty Robe. Keep going south on the main trail and exit to the world map. Your goal is Meltokio, which is straight north of the Fooji Mts. There is also a House of Guidance along the eastern coast. -=Meltokio, the Imperial City=- [#w 25] Head straight up the stairs once you get into the city to see an amusing scene. After that, continue up the stairs through the center of the city. Attempt to enter the castle and watch the changing of the guard. Go into the church to the west and talk to the old pastor in front of the altar. Once outside again, walk up to the castle gates again. In the castle, go through either the east or west door, then up both flights of stairs and through the door at the top. Enter the room. After the pope and Zelos leave, go to the church to meet up with Zelos again. Feel free to explore the city now. Of particular note is the weapon shop, west of where you first meet Zelos, where you can find the Wonder Chef, who teaches you how to make Steak. When you're ready to leave, head north on the world map to the Grand Tethe'alla Bridge. All it is is a long bridge that connects two continents. On the second screen if you enter from the south side is a blue katz who will play Red Light, Green Light with Genis. Don't waste your time with this annoying game now, save it for later. Go all the way across the bridge and exit to the world map. Head north to find Sybak, your next stop. -=Sybak, the University Town=- [#w 26] Your first stop in Sybak is the acadamy on the west end of town. When you go in, you will be taken to a room where Colette will get the title Ill-fated Girl after a cutscene. Go into the hallway and through the door on the east end. Now is a good chance to go to the cafeteria in the back of the lobby and stock up on any food items you want. You can buy all but six ingredients here. Go outside and back to the first screen. Talk to the man in the north west corner to get a key crest for Colette. Enter the library to the north and examine the magazine rack to find the Wonder Chef yet again. This time he teaches to make Fried Rice. Go back to the acadamy's western hall on the first floor and go into the second room. When Lloyd is done, go back to the lobby, only to get captured again. After getting the map of Tethe'alla, exit through the hidden passage. Head back across the Tethe'alla bridge to find Genis and Raine. Defeat the three soldiers to rescue them. Now you've gotta go back up the Fooji Mountains. If you need items, stop in Meltokio and talk to the guard on the right. I urge you to stock up on Panacea Bottles since there are several enemies that can poison you in an upcoming dungeon, and when you have to go through it, there aren't any places you can go to buy items. Back at the Fooji Mountains(south of Meltokio), nothing much has changed except for the appearance of more monsters. At the top, however, is someone you did not expect to find. BOSS: Pronyma HP: 18,000 AA: none Weakness: light Resistance: darkness Pronyma is a powerful foe, but has a powerful weakness. Let Colette and Raine use their light based spells while Lloyd or Presea attacks Pronyma. Zelos or Raine can act as a healer. Pronyma will often start out by Dark Sphere or Acid Rain. She can also cast Aqua Laser and Freeze Lancer. She will use a tech called Leonazium, which is basically Lloyd and Presea's Beast attack. Finally, she will use a move called Agarazium, which will send the victim flying. She also has a nasty habit of teleporting around the field. With your new equipment and friends, Pronyma doesn't stand much of a chance. It's time to go back to Meltokio, but since the gates are closed against you, you'll have to find another way in. Go on back to town and follow Zelos. -=Meltokio Sewers=- [#w 27] Treasure to get: EX Gem Lv 2 EX Gem Lv 3 Great Axe Spirit Ring Breastplate EX Gem Lv 1 2500 gald Thunderbolt Card of Lightning If you're low on HP/TP, you can go to the House of Guidance on the eastern coast to rest for the night before coming back to Meltokio. Once in the sewers, go up the stairs and change the function of the ring. Use it to shrink down and walk along a narrow ledge behind the ring changer and enter the small hole. Examine the sack for an EX Gem Lv 2. Go back over to the ring changer but DO NOT CHANGE THE RING FUNCTION BACK and cross over the spider web. If you do change the function back, then cross the spider web, you are trapped there and cannot complete the dungeon. Step on the blue panel to return to normal and climb the stairs. Defeat the rat for a Memory Gem. Go north and east along the path to find a locked door. Open the chest under the stairs to find an EX Gem Lv 3. Go all the way up the stairs to find a trash compactor. Examine the yellow levers to activate the trash compactor. Push the block it makes to the western edge of the area to find two gaps in the railing. Push the block through the southern gap, where it will land in the water. If the block breaks, you did not push it through the correct gap, so go back and make another. Get two more blocks from the compactor and push them to the southern edge of the area and through the two gaps. There is a hole in the wall just left of the compactor. Shrink down and enter it. Open the sack for a Great Axe. Go all the way down the stairs, past the locked door, and down another set of stairs. Open the chest hidden under the stairs for a Spirit Ring. Shrink and walk along the narrow path to the right of the stairs. Get big again on the other side and examine the blue wheel on the wall to open the door. Go through the door to find a sealed memory circle. Remember where this is, I will use it as a point of reference. Go west at the fork and down the stairs on the south side of the path. Shrink down and examine the box in the water. When you get out, step on the blue panel and examine the red wheel on the wall to open the top door. Shrink next to the box and jump onto the narrow pathway. Follow it back to where you got the Spirit Ring. Go all the way up the stairs and use the door you just opened. Use the second compactor here to make a block. Push it along the catwalks until you reach a corner. Shrink, walk across the web on the inside of the corner, and step on the blue panel. Pull the block towards you once and cross the web again, then step on the blue panel. Continue pushing the block along the catwalk to the next corner, where you will push it off. Return to the save point and go down the stairs south of it. Open the chest hidden by the stairs for a Breastplate. Shrink and walk along the narrow path and take the left branch. Go up the stairs, shrink to get into the cage, step on the blue panel, and examine the right side of the cage to open the door. Walk out across the bridge and south to the save point. Go back to the second compactor to discover that a new web was made, allowing you to push a block further than you could before. Make another block and push it along the catwalk the same way you did earlier. Push the block off at the fourth corner so it lands on the bridge to the cage. Return to the save point and push the block into the cage until it falls on a button, making a bridge extend. Go back to the second compactor again to discover that yet another web has been made. Push one last block along the catwalks just as before, this time pushing it off at the sixth corner. Go back down to the bridge to the cage and up the stairs north of it. Shrink down and enter the hole west of the blue panel to find an EX Gem Lv 1. Exit the hole and pull the block east and push it through the gap on the southern edge of the platform. Go past the save point to the west, north across the bridge, and down the stairs. Shrink and walk across the narrow path, then examine the yellow wheel on the wall to open the final door. Go through the door and open the chest on the smashed bridge for 2500 gald. Continue south and down the stairs. Go north along the path and shrink to go into the hole hidden by the second brown pillar. Open the sack for a Thunder- bolt. Keep going north along the path and shrink to walk over a narrow path hidden behind the water falls. Enter the final hole before the three blue panels to find a Card of Lightning. Step on the three blue panels to fight three convicts who shouldn't pose much of a threat. It may be a good idea to heal before you step on the panels, just in case. Once the convicts leave, go up the stairs. Open the chest to fight a Fake. Remember that only elemental attacks can hurt him. Continue up the stairs to the north and exit the sewers. -=Odds and ends in Meltokio and Sybak=- [#w 28] Now that you finally made it into Meltokio, you may want to replenish your item supply. Don't bother spending money to stay at an inn, you'll be healed for free shortly. Sheena's friends are east of the inn on the first level of the city. After the plan is explained to you, go back upstairs and outside. Head to the area in front of the castle and church, then head east into the noble district. Zelos's house is the second on the left. Talk to your buddies and go upstairs and examine the stack of presents on the balcony. The Wonder Chef makes another appearance and teaches you how to make Fruit Cocktail. Talk to Sebastian, the butler, when you're ready to go to bed. In the morning, go back to the Elemental Research Laboratory to get the Wing Pack. Head back to the west end of town and examine the manhole cover. Thank- fully, there is now a quick jump option to bypass the sewers. Exit Meltokio and go to the Tethe'alla Bridge. Open the locked gate at the bridge and go down the stairs, then talk to Kuchinawa, the ninja in red. Kuchinawa gives Sheena a charm and tells you about the Elemental Cargo(EC). Pay attention to the game's description of how to use it, because I won't bore you with the details. In the EC, follow the bridge north east. Disembark on the dock and head north to Sybak. Go to the west end of town and enter the far western man- hole and talk to Kate. When you're done, exit through the hidden passage again and leave Sybak. Follow the road north east to find Gaoracchia Forest. If you're interested in seeing a series of scenes involving Kratos, the first is available now. Talk to the girl in the central area of the first screen of town. Choose to investigate, then go see Kate. -=Gaoracchia Forest=- [#w 29] Treasure to get: Drain Charm Phoenix Rod Witch's Robe Pretty Ribbon Angel Bracelet Not even three steps into the forest and some soldiers find you again. Defeat them and continue north along the path to the ring changer and change the function of the ring. The ring's new function is like a flashlight. Use it to make plants that block the path recede and uncover chests. Some of the plants won't react to the light, but if you stand next to them, they will open. Then there are branches that you cannot move out of the way. As long as green circles are coming out of the plant, it will open soon. Head east along the path to the next screen. Hidden south of the patch of sunlight is a chest with a Drain Charm in it. Stand in the patch of sunlight to charge up the ring until it is full. Go back west a bit and take the northern path. Shine the ring on the plants to the north of the road that conceal a chest. The chest contains a Phoenix Rod. Continue east to the next screen, then south. Shine the ring on another bunch of plants to reveal a chest with a Witch's Robe. On the same screen as the Witch's Robe, keep going south, then take the eastern path. Stand next to the plants to open them, revealing a Pretty Ribbon. Go one path north of the Pretty Ribbon, past the patch of sunlight, and east one screen. Skip the first plant you come across, all it's hiding is a monster. Go north from here and open the plant for an Angel Bracelet. Take the eastern path to the next screen and defeat the skull enemy to the south for a Memory Gem. Continue south and east to find another plant hiding something. Open it to find a monster and a black chest, which is part of a sidequest later. Since you cannot open the chest now, continue south east to the next screen. You can unlock the sealed memory circle here. If you defeated the first Sword Dancer in the cave on Ossa Trail, the second one will appear on screen to the north. He will more than likely be too much for you, so leave him alone for now. Go south of the screen with the save point to fight another convict. BOSS: Convict HP: 12,000 AA: none Weakness: none Resistance: none The Convict is quite easy, especially since he doesn't cast any spells. Jumping over him isn't a good strategy here because he will do a flip kick and knock you out of the air. Don't be afraid of his fancy techs, they don't hurt too bad. The best strategy to use on him is just swarm in and overwhelm him. After some pummeling, the convict goes down and becomes your prisoner. Exit to the south. Head west and enter the village of Mizuho. -=Mizuho, the Mystical Village=- [#w 30] In Mizuho, head north and across two streams. If you try to enter the house by the front door, ninjas will chase you out, which I find quite amusing. Orochi tells you about the hidden door on the wall behind him. Enter this way and sit through a long dialogue, ending with Lloyd getting the Gentle Idealist title. Examine the washing machine in the chief's house to find the Wonder Chef. Now he teaches you to make Ramen. Hang around the village for a while until the Z-skit "Mizuho, the Mystical Village" appears. Watch it to get Zelos's Idiot Chosen title. Before you leave, buy a Card of Wind for Sheena and a Mizuho Potion if you don't have a Palma Potion. Go back into Gaoracchia Forest and use the eastern exit this time. Go south across the bridge. Ozette is on the west side of the little hill. -=Ozette, the Quiescent Village=- [#w 31] As you enter, Presea runs off. Examine the parrot in the inn to once more find the Wonder Chef. This time he teaches you how to make Tenderloin. Head to the east end of the village and follow the path down. Visit Presea in her house, then go back up to the first screen of Ozette. Along the southern edge of this area is a path that takes you up above. You meet a man here who does not like Presea. Choose the answer that supports Presea, and then you can get a title for her later. Go back down by Presea's house and exit to the south. Straight below you is Altessa's house. If you plan on getting the Gigolo title for Zelos and Dog Lover for Colette, now is the perfect time to start if you have not already. There are three women; one in the inn, one old woman near a sign on the northern end of town, and a little girl in front of the armor shop. The two dogs are by the armor shop and up high at the food store. -=Altessa's House=- [#w 32] Enter the building to meet Tabatha. After Altessa throws you out, go back through Ozette. You don't have to do this, but now is a good time to go back to Mizuho and talk to the shopkeeper. He will ask you to retrieve a book from the well for him. The well is behind the chief's house. Return the book to him and get ready to laugh. Or not. Back near Ozette, there is a piece of land sticking up northwards with a dock on it. Embark in the EC and sail north and east some. The dock you are looking for is on the southern tip of the far southern continent, right next to the edge of the map. Head north east on the western side of the mountains and enter the door in the mountains. -=Toize Valley Mine=- [#w 33] Treasure to get: Crescent Ax Saint Rapier Sand Saber Iron Greaves Battlesuit Silk Robe Thunder Cape Super Pellets EX Gem lv 3 Sage EX Gem lv 1 I hope you're ready for a boss fight. BOSS: Defense System HP: 12,000 AA: none Weakness: none Resistance: none BOSS: Orbit x 2 HP: 3,000 AA: none Weakness: lightning Resistance: none BOSS: Guard Arm x 4 HP: 8,000 AA: none Weakness: none Resistance: none BOSS: Auto Repair Unit HP: 5,500 AA: none Weakness: none Resistance: none This is one of the most bizarre battles in the game. Start by taking down the two Orbits. Your next target is the Auto Repair Unit. As long as the ARU is functioning, you will only deal half damage to the system. The ARU also repairs itself and the Orbits, so watch for them to start functioning again. Ignore the Guard Arms, they get trashed when the Defense System goes down. With the Orbits and ARU out of the way, focus on the Defense System. It doesn't take a whole lot bust this thing open, so enjoy the battle while it lasts. In the room through the door, you will find a machine. Examine it to make the red light turn green, which will cause the gondola to the right move faster. Get on the gondola and shoot the red thing on the platform to the north, chang- ing the course of the gondola so it takes you north. Get off and head to the square elevator shaft. Take the elevator down and follow the path south. A chest is hidden north of the mine carts containing a Crescent Ax. Continue south and change the function of the ring, which will now leave a bomb behind. Be careful with the new ring function because you will take damage if you stand too close to a bomb when it blows up. Go up the ramp to the west and open the southern chest for a Saint Rapier. Continue north on the higher ground and open the chest for a Sand Saber. Take the elevator back up, then head west. Defeat the cat enemy for a Memory Gem. Leave a bomb next to the large boulder and step back. When the bomb explodes, the boulder will break. Go back down the elevator and change the ring's function back to the original. Go back up and get on the gondola. As you pass to the south of the red switch, shoot it again, causing the gondola to only move in the east-west line. Get off on the west side and go north to find a gap in the ground. Jump across and go back down the elevator to get the bomb function for the ring again. Go back up that stinkin' elevator for the last time, jump across the western gap, and head east on the gondola. Go through the door. Use the ring's bomb function to clear away the boulders in the path. In the alcove to the west is a chest containing Iron Greaves. There are three pits in this area. The southern-most has a chest with a Battlesuit in it, the north- western one is empty, and the northeastern one has a chest with a Silk Robe and a Gnomelette. The Gnomelette will ask you for a potion. If you've have one, like I suggested you to, give him one and he'll leave. You must give him a potion before you can enter a later dungeon. Continue to the north and east until you find a boulder trap. Watch as Lloyd dodges the boulder Indiana Jones style. Go around the corner to the south and notice the switch on the wall, but don't activate it yet. Continue to find a Bacura. If you move close to it, it will chase after you. Let it get too close and it will slap you around. Lure the bacura up the path and around the corner until it stops, just before the little ledge Lloyd stepped onto to dodge the boulder. With the bacura stopped there, quickly run up to the trap switch to make another boulder come out, then turn back and run to the safe ledge to avoid it. The boulder should catch the bacura, force it off the ledge, and smash it to pieces. If the boulder misses the bacura, lure the bacura back and try again. If the boulder catches you, it will knock you off the ledge instead. If you're having trouble outrunning the boulder, give Lloyd his Personal EX Skill from a level 2 gem, which increases movement speed when in towns and dungeons. With the bacura gone, examine the switch on the wall to disable the boulder trap. Go back past the trap and down the nearby elevator. There are two chests down here with a Thunder Cape and Super Pellets. Examine the rubble of the bacura to find Evil Eye. You will need the Evil Eye to complete a sidequest later. Go back up the elevator and down the path the bacura was guarding. In the new area, go down the southern steps and across the planks to find an EX Gem lv 3. Go back up the steps and across the bridge to the east. Use the ring to blow up the boxes on the far east end of the area to reveal a chest with Inhibitor Ore inside. Now that you have what you came for, it's time to leave. In the first room where you found the guard system, there are two chests. Open the one east of the guard system for Sage, then the one hidden above the upright mine cart for an EX Gem lv 1. Leave the mine and head south to the dock, then back south across the sea to the dock near Ozette. -=Ozette yet again=- [#w 34] When you enter the main area of Ozette, you'll fight two Papal Knights and a Cardinal Knight. These jokers are the same as always and shouldn't pose a threat. Once they are vanquished, several things will happen, which end in the removal of a party member and another joining again. You will be told to go back to Mizuho and are given the choice of quick-jumping there or going the long way. However you choose to get there, talk to vice-chief Tiga. Tiga will tell you to form a pact with Volt. Outside, talk to your pals as you will and talk to Sheena in the west corner of the village to continue. Your next goal is the temple of lightning, which is on an island north of the dock at Ozette. Before you enter the temple of lightning, wander around on the world map until the skit Poke Poke shows up. Watch it to get the Paw Mania title for Presea. It will be too late to get this skit once you enter the temple of lightning. -=Temple of Lightning=- [#w 35] Treasure to get: Silver Guard EX Gem lv 3 (2) Duel Helm Thunder Scepter Shining Star EX Gem lv 2 Spirit Bottle Battle Cloak Power Greaves When you start, walk north. Time when you walk between the white electrodes carefully to avoid getting shocked. There are three pathways going north. Go up the one on the right and examine the pedestal to raise a rod. Go back down the left one and examine the pedestal there, too. Go up the middle path and notice that when you step on the button lightning strikes the highest rod. Examine the rod to make it recede into the pedestal, then go back to the right path and examine the rod to lower it again, leaving only the left rod up. Step on the button again to break a block, allowing you access to the ring function changer. Change the function of the ring, which will now shoot out blue light- ning. This blue lightning will break blue blocks. Examine the lowest rod to lower it too, then head to the east side of the room and use the ring to break the blue blocks. Open the treasure chest to get a Silver Guard. Go up the middle path to the north and into the next room. In this room, go up the stairs on the left or right to the very top, where you'll find the seal. Use the blue lightning to smash the blue block in the stack, then go back down the stairs. Break the blue block on the north wall and go through the door. Go up the stairs on the west side and through the door at the top. You will find yourself in a dark passageway. Either wait for a lightning strike to illuminate the area or adjust your TV's settings so you can see where you're going. If you're about to fall off, sweat drops will let you know you're about to fall. Rapidly tap the A button when you see this happen to try and prevent yourself from falling. If you do fall off, you end up in the room with the seal. When you go through the door at the top of this passageway, go through. Go through the door to the south here. Follow the walkway to the southeast and shoot the block floating in the air to knock down a treasure chest. Examine the pedestal to break the platform you're on and drop down a level. Open the chest you dropped for an EX Gem lv 3. Go over to the west side and knock the next treasure chest down, then break the platform by examining the pedestal. Open the chest for a Duel Helm, then continue past the chest to the south and knock down another chest, which you will get later. Back on the eastern end, blast another block to drop another chest, then break the platform. Examine the pedestal to raise the rod which will now be the one to get struck by the lightning. Open the chest you dropped for a Thunder Scepter, then go through the door into another dark passageway. Just walk off the edge and let yourself fall off. Go through the door to the north and up the short flight of stairs on the left. There is a hard to see set of stairs going down into the water. Go down, then up to the platform on the east end of the pool and examine the ring changer. Your ring will now shoot yellow lightning, which can break yellow blocks. Go back up the stairs out of the pool and south through the door, then south again to the first room. On the west side are some yellow blocks. Smash them and open the chest for a Shining Star. Go back to the north into the next room. Go up the stairs to the left and smash the yellow blocks, but don't bother going through the uncovered door yet. Continue on up to the seal and smash the yellow block in the stack, leaving only red. Go down the right side and through the door. Work your way through the passageway, then smash the yellow block on the far end of the platform, dropping a pedestal onto a machine below. Let yourself fall off the path in the dark room and go through the door to the north. Walk over to the east side and examine the machine to raise the rod on top of it. Go back across to the west side, up the stairs and open the chest you dropped earlier for an EX Gem lv 2. Continue through the door and the dark passage. Go up one flight of stairs and across the bridge to the east, then down the flight of stairs. Go through the door to the east and into yet another dark passage. In one place, two stairs are at right angles to each other. Stay on the lower platform and go southeast, then northeast to find a chest containing a Spirit Bottle. Go up the northern stairs and continue through the room. On the other side of the door, go along the path and examine the pedestal to lower the rod, causing lightning to strike a machine on the other side of the room. Go back through the dark passage. Go up both the stairs in this room to see five rails going up the northern wall, like so: || BB || || BB || || || || BB || || BB || || BB || || BB || || || || || || BB || /\ |machine| The Bs represent blocks. Go up the stairs above the machine and defeat the bird enemy for a Memory Gem. Smash the two yellow blocks in the top left corner, then return to the machine. Start the machine to make a chest fall down below. Go back up to the top level and smash the other two blocks, go down one level and smash the left two blocks and start the machine again. A large rock will fall down and break the bridge, letting you go down lower in this room. Go down the broken bridge and up the stairs to open the chest you just dropped containing a Battle Cloak. Go down the stairs hidden behind the broken bridge and down another flight, then go through the door to the south. Change the ring's function again to make it shoot red lightning, which, surprise surprise, breaks red blocks. Go back up the broken bridge and into a dark passage and fall off. In the seal room, go up the western stairs and through the door to the last dark passage. At the top of it, smash the red blocks and open the chest for Power Greaves. Back in the passageway, you can walk off the path at certain places to fall to the level below, creating a shortcut back down. In the seal room again, go all the way up to the seal and smash the final red block. Examine the pedestal when you're ready to fight Volt. It may be a good idea to use the sealed memory circle in the room to the north before you enter battle. BOSS: Volt HP: 24,000 AA: lightning Weakness: none Resistance: lightning Volt is a tough enemy, but there is one incredibly easy way to defeat him, which I'll list last. Paralysis Charms are great for this battle since all of Volt's attacks deal lightning damage. DO NOT equip Sheena with the Card of Lightning or Lloyd with the Shiden unless you plan on changing their attack attribute somehow because lightning based attacks heal Volt rather than hurt him. All of Volt's attacks hit multiple times and easily hit multiple people, so it is imperative that you block. He will cast Thunder Blade and Spark Wave on you given the chance, both of which can be dodged simply by running forward, and jumping at the right time in the case of Thunder Blade. At least twice Volt will use a tech called Master Field. Before he uses it, a circle will appear beneath him. This is your cue to jump back away from him at all costs. If you're busy attacking him when you notice the circle, it's too late to get out of the way, so try using a defense tech to take the edge off of his attack. The very easy way to beat Volt is to equip Sheena with a Card of Lightning, Paralysis Charm, and Thunder Cape, making her immune to lightning, which is the only type of damage Volt can dish out. The only problem with this is that Sheena will also deal lightning damage, which heals Volt. We're at a stalemate at this point, but we still have an ace or two up our sleeve. Use any color quartz item on Sheena(except purple) to change her attack attrib- ute to something that will damage Volt or use Sheena's S. Seal: Water tech on herself, which will also change her attack attribute. Now just run up to Volt and mash the A button. Watch the numbers that appear carefully so you notice immediately if they turn green, which means you're healing Volt. If this happens, change Sheena's attack attribute again like you did before. Quite simple, huh? On your way out of the temple, go to the east side of the first room and smash the red blocks to get an EX Gem lv 3. You will meet Orochi as you leave, who will tell you that the Rheairds have been found. It is now only a matter of getting to them. Hop into your EC one last time and head east towards the large archipelligo of islands. Near the southwestern edge of the islands is a base with a dock in front of it. The base will show up on your map as a little white dot. Finding a way through the islands becomes easier if you cycle through the map modes by pressing Start to get the smaller map. Disembark on the dock and enter the base. -=Tethe'alla Base=- [#w 36] Treasure to get: Silver Circlet Silver Mail Aqua Cape Lavender Tomahawk Lance Beam Shield EX Gem lv 3 (2) Card of Ice EX Gem lv 2 Lightning Sword Dragon Tooth When you enter the base, Orochi will take you to a room with a save point, ring changer, and vending machine. He also briefs you on how to get the Rheairds. You will need to defeat three specific enemies to get three passcodes needed to unlock the door to the hangar. Each of the three renegades you need to defeat to get the passcodes can give you one of three passcodes. Which code they give you depends on the order you receive the codes. Orochi will tell you what the passcodes are once you learn them. Change the ring's function, stock up on items, talk to Orochi to be healed for free, and save before going through the door to the south. Go through the eastern door in the large circular room. In this hallway, you will find a round thing shooting out a white laser blocking one of the paths. There is a blue block next to the laser which will stop the beam and allow you to safely pass on the other side. Pull the block down and use it to block the laser to the south, then continue east and into the only room here. Defeat the enemy to get a passcode. REMEMBER WHAT THAT CODE IS. Remember that if you forget what the code is, Orochi will tell you the codes you have found so far. Go back into the hallway