Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by kratos15354




+-------------------------------------------------------------+
|                                                             |
|                    Tales of Symphonia                       |
|                FAQ/Walkthrough version 2.0                  |
|                 By Kratos15354(Brian Carr)                  |
|              Email: Kratos15354 @ hotmail.com               |
|                     AIM: Kratos15354                        |
|                                                             |
+-------------------------------------------------------------+

To aid ease of use, press Ctrl + F to activate the find function, then type in
the text between the brackets to the right of the section you wish to go to.

+-------------------+
| Table of Contents |
+-------------------+

I:     Version History..............................................[#ver]
II:    Introduction/Why should I and how do I use this FAQ?.........[#int]
III:   Glossary of terms............................................[#glo]
IV:    FAQs.........................................................[#faq]
V:     Walkthrough
        Iselia, the Village of Oracles..............................[#w 01]
        Martel Temple...............................................[#w 02]
        Iselia Forest...............................................[#w 03]
        Dirk's House................................................[#w 04]
        Triet, the Desert Oasis.....................................[#w 05]
        Sylvarant Base..............................................[#w 06]
        Triet Ruins, the Seal of Fire...............................[#w 07]
        Ossa Trail..................................................[#w 08]
        Izoold, the Small Fishing Port..............................[#w 09]
        Palmacosta, the Port City...................................[#w 10]
        Thoda Geyser, the Seal of Water.............................[#w 11]
        Palmacosta Ranch............................................[#w 12]
        Asgard, the City of Ruins...................................[#w 13]
        Luin, the City of Hope......................................[#w 14]
        Balacruf Mausoleum, the Seal of Wind........................[#w 15]
        Luin revisited..............................................[#w 16]
        Asgard Human Ranch..........................................[#w 17]
        Hima, the Village of Adventurers............................[#w 18]
        Asgard Human Ranch, part II.................................[#w 19]
        Tower of Mana, the Seal of Light............................[#w 20]
        Lake Umacy..................................................[#w 21]
        Tower of Salvation..........................................[#w 22]
        Sylvarant Base Part II......................................[#w 23]
        Fooji Mountains.............................................[#w 24]
        Meltokio, the Imperial City.................................[#w 25]
        Sybak, the University Town..................................[#w 26]
        Meltokio Sewers.............................................[#w 27]
        Odds and ends in Meltokio and Sybak.........................[#w 28]
        Gaoracchia Forest...........................................[#w 29]
        Mizuho, the Mystical Village................................[#w 30]
        Ozette, the Quiescent Village...............................[#w 31]
        Altessa's House.............................................[#w 32]
        Toize Valley Mine...........................................[#w 33]
        Ozette yet again............................................[#w 34]
        Temple of Lightning.........................................[#w 35]
        Tethe'alla Base.............................................[#w 36]
        Temple of Earth.............................................[#w 37]
        Flanoir, the Snowy City.....................................[#w 38]
        Temple of Ice...............................................[#w 39]
        Altamira, the Seaside Paradise..............................[#w 40]
        Return to Sylvarant.........................................[#w 41]
        Remote Island Human Ranch...................................[#w 42]
        Temple of Darkness..........................................[#w 43]
        The hunt for Aska...........................................[#w 44]
        Iselia Human Ranch..........................................[#w 45]
        The return to Iselia........................................[#w 46]
        The return to Meltokio......................................[#w 47]
        The quest for Zircon........................................[#w 48]
        The infernal forest, Ymir Forest............................[#w 49]
        The hidden elven village, Heimdall..........................[#w 50]
        Latheon Gorge...............................................[#w 51]
        Southeast Abbey.............................................[#w 52]
        Tower of Salvation..........................................[#w 53]
        Welgaia, the Holy City......................................[#w 54]
        Escaping Welgaia............................................[#w 55]
        Altessa's house and what happened there.....................[#w 56]
        Tower of Salvation one last time............................[#w 57]
        Torent Forest...............................................[#w 58]
        Dirk's House................................................[#w 59]
        Derris Kharlan..............................................[#w 60]
        Return to Welgaia...........................................[#w 61]
        Vinheim.....................................................[#w 62]
        The Grade Shop and starting a new game......................[#w 63]
VI:    General hints and tips.......................................[#gen]
VII:   Sidequests
        Colette the dog lover.......................................[#sq 01]
        The Sword Dancer............................................[#sq 02]
        Emo Bubble..................................................[#sq 03]
        Colette, the turbo waitress.................................[#sq 04]
        Genis the genius............................................[#sq 05]
        The Spiritua Statue.........................................[#sq 06]
        Orienteering................................................[#sq 07]
        The restoration of Luin.....................................[#sq 08]
        Indiana Sheena and the Temples of Sylvarant and Tethe'alla..[#sq 09]
        Red Light, Green Light......................................[#sq 10]
        Presea's childhood friends..................................[#sq 11]
        Zelos the Gigolo............................................[#sq 12]
        The Secret Notebook.........................................[#sq 13]
        The Pink Pearl Ring.........................................[#sq 14]
        The Devil's Arms............................................[#sq 15]
        Katz Village skit theatre...................................[#sq 16]
        The Assassin's Ring.........................................[#sq 17]
        Clara's final appearance....................................[#sq 18]
        Uncle.......................................................[#sq 19]
        Genis's new friend..........................................[#sq 20]
        Raine and Genis's mother....................................[#sq 21]
        Princess in distress........................................[#sq 22]
        The Coliseum................................................[#sq 23]
        Beach blanket blowout.......................................[#sq 24]
        The dinner party............................................[#sq 25]
        A long delayed delivery.....................................[#sq 26]
        A job for Colette...........................................[#sq 27]
        Genis the furry.............................................[#sq 28]
        Professor Raine's fanclub...................................[#sq 29]
        Sheena's Duel...............................................[#sq 30]
        Return of the chief.........................................[#sq 31]
        Corrine's comeback..........................................[#sq 32]
        Zorro, eat your heart out...................................[#sq 33]
        Behold the Klonoa!..........................................[#sq 34]
        Regal to the rescue.........................................[#sq 35]
        Cooking titles and the last of the recipes..................[#sq 36]
        The Hotspring...............................................[#sq 37]
        Little boy lost.............................................[#sq 38]
        Genis's last spell..........................................[#sq 39]
        The truth about Noishe......................................[#sq 40]
        Maxwell.....................................................[#sq 41]
        The Gaia Cleaver............................................[#sq 42]
        Master Levin's lesson.......................................[#sq 43]
        Niflheim, the Underworld....................................[#sq 44]
VIII:  Titles
        Stat boosts.................................................[#ts]
         Lloyd......................................................[#ts ll]
         Colette....................................................[#ts co]
         Genis......................................................[#ts ge]
         Kratos.....................................................[#ts kr]
         Raine......................................................[#ts ra]
         Sheena.....................................................[#ts sh]
         Zelos......................................................[#ts ze]
         Presea.....................................................[#ts pr]
         Regal......................................................[#ts re]
        Acquiring titles............................................[#ta]
         Lloyd......................................................[#ta ll]
         Colette....................................................[#ta co]
         Genis......................................................[#ta ge]
         Kratos.....................................................[#ta kr]
         Raine......................................................[#ta ra]
         Sheena.....................................................[#ta sh]
         Zelos......................................................[#ta ze]
         Presea.....................................................[#ta pr]
         Regal......................................................[#ta re]
IX:    Cooking/Recipes..............................................[#coo]
X:     Techs
        Lloyd.......................................................[#tec ll]
        Colette.....................................................[#tec co]
        Genis.......................................................[#tec ge]
        Raine.......................................................[#tec ra]
        Sheena......................................................[#tec sh]
        Kratos/Zelos................................................[#tec kz]
        Presea......................................................[#tec pr]
        Regal.......................................................[#tec re]
XI:    EX Skills and Compound EX Skills
        Lloyd.......................................................[#ex ll]
        Colette.....................................................[#ex co]
        Genis.......................................................[#ex ge]
        Kratos/Zelos................................................[#ex kz]
        Raine.......................................................[#ex ra]
        Sheena......................................................[#ex sh]
        Presea......................................................[#ex pr]
        Regal.......................................................[#ex re]
XII:   Completion stuffs
        Collector's Book............................................[#com col]
        Monster List................................................[#com mon]
        Figurine Book...............................................[#com fig]
XIII:  Beneficial glitches..........................................[#bg]
XIV:   Credits......................................................[#crd]



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-----------------+
| Version History |                                                 [#ver]
+-----------------+

0.5:  Roughly half done with the walkthrough and sidequest sections - 5/1/06
1.0:  Done with the walkthrough - 9/27/06
1.25: Glossary, FAQ, hints and tips, beneficial glitches, and completion stuffs
      sections were added - 10/2/06
1.26: Cleaned up lots of errors, added a few things I forgot, and over 25,000
      hits as of 6/10/07! - 6/11/07
2.0:  Added EX Skills, cooking, titles, and techs sections, over 40,000 hits
      - 11/28/07



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+------------------------------------------------------+
| Introduction/Why Should I and How Do I Use This FAQ? |            [#int]
+------------------------------------------------------+

My main reason for writing this FAQ is that Tales of Symphonia is a non-linear
game, meaning that there are several different orders events can take at
various points in the game.  Most of the FAQs here (at GameFAQs) only cover one
of the possible orders of events, which is fine if you follow the walkthrough
from the beginning, but can cause confusion if you don't.  In order to solve
this dilemma, I will list each possible order when the split occurs and again
once all the events have been completed.

When sidequests become available as you play through the game, I will let you
know that it is available.  Refer to the sidequest section of the FAQ for more
info on them.  In the sidequest sections are complete lists of dogs and women
for Colette's Dog Lover title and Zelos's Gigolo tile.  The walkthrough also
lists all the treasure chests needed to get Sheena's Treasure Hunter title.

One thing I will not do in this FAQ is recommend levels for bosses/dungeons.
Nobody can tell you what level YOU need to be to beat whoever better than you
yourself.  In general, if you find yourself relying heavily on healing items,
taking some time to level up is often in your best interest.

Finally, I will assume you know what's going on in the story, so I will avoid
retelling it and will avoid spoiling the story for you.  Some spoilers are
unavoidable, though, but are nothing major.  If you need a story recap, read
the handy Synopsis feature in the menu.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-------------------+
| Glossary of Terms |                                               [#glo]
+-------------------+

Accuracy: Accuracy is a stat that supposedly deals more damage to enemies with
     lower evade, but it's complete effect is unknown.

Affection: Affection is how much a character likes Lloyd.  This is determined
     largely by various dialogue choices you make during the course of the
     story, but there are also overworld skit points, represented by rings of
     light, that can change affection.  Some sidequests also affect affection.

Attack: The attack stat is what determines physical damage done.  Damage done
     is approximately half of the attack stat.  The attack stat equals a chara-
     cter's strength stat plus the attack points of any weapons and armor
     equipped.

Attack Attribute: Attack attribute is when your physical attacks have an
     element associated with them.  An attack attribute can be given by using a
     quartz item during battle, equipping a weapon that has an attack
     attribute, using one of Sheena's Sylva or Tethe seals, or equipping a gem
     received from a summon spirit(Aquamarine for example).  To see what attack
     attribute a character has, go to the status screen from the menu and press
     down on the C stick.

Combo: A combo is a string of hits that keeps an enemy staggered.  Each succe-
     ssive hit in a combo does less and less damage.  Bonus experience is based
     on the highest combo achieved during that battle.  Enemies tend to fall
     over after 50 hits, but you can pick them back up with Demon Fang or
     Photon as they fall.
     
Cooking: Once after each battle, you may have the character of your choice cook
     the meal of your choice.  Cooking can recover HP, TP, cure status ailments
     and/or boost stats for the next battle.  In nearly every town, you'll find
     the Wonder Chef disguised as some object.  Examine it to learn a new
     recipe.  Each character has his/her own skill level for each recipe.  The
     more stars you have, the more effective the healing will be, and you'll
     have a lower chance of failing to cook the dish.  Every recipe has
     required ingredients and usually some additional ingredients.  Using extra
     ingredients will increase the effectiveness of cooking.  In order to inc-
     rease a character's cooking ability, simply have him/her cook the dish a
     couple of times.  Even failures help to raise your ability.  You can
     choose who cooks what on the Cooking menu.

Defense: Defense is the stat that reduces physical damage taken.  It is the sum
     of the character's natural defense plus the defense of any equipment.

Elemental Defense: Elemental defense determines what elements a character or
     enemy is resistant to.  There are five categories of elemental defense;
     weak, none, resist, immune, and absorb.  When you are weak to an element,
     that element will cause double damage.  None does not affect anything.
     Resist will halve damage, immune will negate damage, and absorb will heal
     you the amount it would hurt.  How many pieces of equipment you have on
     with a given resistance will determine what your elemental defense is.
     You can check elemental defense by going to the status screen from the
     menu and pressing down on the C stick.

Evade: Evade supposedly makes you take less damage from enemies with less acc-
     uracy, but it's complete effect is unknown.

EX Skills: EX Skills give your characters new abilities, improved abilities,
     or improved stats.  Combine certain EX Skills to discover Compound EX
     Skills.

Grade: Grade is a quantity used to assess your battle style.  Grade can be used
     to purchase customization materials and EX Gems in some places.  It is
     only a waste to buy EX Gems since you find plenty in chests.  It's alright
     to buy the occasional material needed for that one item you need to finish
     the Collector's Book, but try not to make a regular habit of it.  Save
     your grade for the Grade Shop at the end of a game.

     Things such as using a tech to finish an enemy, killing two enemies with
     consecutive attacks, and finishing the battle with full HP/TP will earn
     you more grade.  Using items, finishing while afflicted with a status ail-
     ment, and dieing will decrease the amount of grade you earn.

Guard Tech: A guard tech is one that reduces damage taken by 80%.  Every char-
     acter has a guard tech.  Kratos will teach you how to use them before you
     enter the fire seal and characters that join later already know them.  Use
     one by holding the guard button and moving the control stick down or put
     it in a tech slot.  The TP cost for a guard tech is not constant.  Rather,
     it is 10% of the character's max TP.  Guard techs are the only way to def-
     end against attack magic.  If a spell is coming that you know you can't
     dodge (Photon, Dark Sphere, etc.), use a guard tech to block it.  The bad
     thing about them is that they only last maybe a second and leave you open
     to attack afterward.

HP: Hit Points, your character's amount of life.  When it is depleted, the
     character dies.  Use gels, healing spells, cooking, and inns to restore
     HP.  Some accessories also slowly restore HP during battle.

Intelligence: Intelligence determines both magic attack and magic defense.
     Very few pieces of equipment raise intelligence, but most kendamas and
     rods raise intelligence.

Luck: The luck stat determines how often some effects take place, such as crit-
     ical hits, most non-constant EX Skills, when you learn a tech after meet-
     ing the requirements, and what kind of items Zelos can get when he uses
     his Personal EX Skill.  It is not a constant stat and will randomise from
     0 to 100 every time you stay at an inn.

Overlimit: Overlimit occurs when a character or various enemies tension value
     reaches a set number.  Visually, a black aura appears around the character
     or enemy.  While in overlimit, damage taken is cut in half, you do not
     stagger after being hit, and casting time is slightly reduced.  Tension
     increases as you take hits, when party members die, and when you cook.
     Tension is reset back to zero if a character dies.  When someone is close
     to entering overlimit, they start flashing red around the edges.  Do not
     confuse this flashing with what happens after getting up from the ground,
     though, which is similar in appearance but unrelated.  When you go into
     overlimit, you should go on the offensive since you take reduced damage
     and don't stagger.  When an enemy goes into overlimit, halt your attacks
     and tough it out until it ends.
     
Techs: Techs are special attacks that characters use and are either a physical
     attack or a spell.  Some cause more damage, some recover HP, some boost
     your status, and all of them consume Technical Points, TP.  If you don't
     have enough TP to use a tech, you're out of luck unless you can recover
     some TP somehow (see below).  Most physical techs can also be linked to
     each other for higher combos.
     
Titles: Titles are awarded for doing certain actions in battle, finishing some
     sidequests, or just part of the story.  To change titles, go to the Status
     screen and press A on the current title.  As you look through the list of
     titles that you have, stats listed in red give you a lower chance of an
     extra boost to that stat at the next level up, green gives you a higher
     chance, and grey does not change.  Some titles change the clothes a
     character wears, called costume titles.  Although you won't get any extra
     boosts to your stats, it can be a refreshing change to see Lloyd all
     dressed up instead of the usual red.

TP: Technical Points are consumed to use techs.  Replenish them with gels, by
     cooking, or resting at an inn.  You also regain one TP when you hit an
     enemy with a normal attack, but only if the enemy is not guarding.  Some
     TP is automatically restored at the end of battle.  The amount is deter-
     mined by the character's max TP.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+------+
| FAQs |                                                            [#faq]
+------+

Q. I hear that this game has multiplayer, how do I set it up?

A. Control type is what determines whether a human controls a character or the
   AI does, and which of the first four slots a character is in determines
   which controler slot controls the character.  For example, the character in
   the first slot is controlled by either the AI or the controller in slot one.
   
   Let's say player two wants to play as Presea.  Move Presea to the second
   slot, then go to her tech menu.  Highlight her name and press Start to cycle
   through the control types (Auto, Manual, Semi-Auto).  Auto is complete AI
   control, Manual is complete player control, and Semi-Auto is AI assisted
   player control.  Choose either Manual or Semi-Auto and you're good to go.

Q. Can I change my character in battle?

A. Sure, just open the menu with Y, then press Z to cycle through the available
   characters.  The character on the far left is controlled by player one.

Q. Where are the anime scenes that are supposed to be in here?

A. There are four; the intro before the title screen, one near the end of disc
   one, and the other two are part of the ending.

Q. How do I link techs?

A. You can link techs in ascending order by level.  There is a restriction that
   you cannot link two techs of the same tree and consecutive level.  For exam-
   ple, you can't link Demon Fang and Fierce Demon Fang because they are from
   the same tree and are level one and level two techs respectively.  You can,
   however, link Demon Fang and Demonic Circle.  Even though they are from the
   same tech tree, they are level one and level three respectively.  Some techs
   like Item Thief do not link to others.

Q. What do titles do?

A. Titles give you a slightly larger stat boost when you level up.  What stats
   get an extra boost and how much depends on the title.  To change your title,
   go to the status screen and press A.  Choose the title you want and stat
   names will be listed at the bottom.  Stats listed in grey give the same
   chance of a stat boost as the currently equipped title, green stats get a
   bigger chance of a boost, and red stats get a smaller chance of a boost.
   Some titles also change the clothes a character wears.

Q. What do the Yata Mirror and Yasakani Jewel do?

A. The Yata Mirror gives you small HP/TP regeneration and the Yasakani Jewel
   prevents physical ailments.  To see what additional effects a piece of equi-
   pment has, equip it and go to the character's status screen, then press
   C-down.  Extra effects of equipment are listed here, along with elemental
   weakness/resistance and attack attribute.  Small HP or TP regen means the
   character gains 1% of his/her max HP or TP every seven seconds in battle.
   Large HP or TP regen is the same as small, but 3% of the max HP or TP.

Q. What does the EX Skill Spell Charge do and how do I use it?

A. To use Spell Charge, you must control the character that has it.  Start
   casting a spell and hold the tech button to delay the spell.  When your
   character starts flashing, the spell is being delayed.  Press the attack
   button while delaying a spell to charge it.  A charged spell is released at
   the end of the next attack combo.  A charged spell does not cost any TP, but
   it does less damage.

Q. How do I change types?

A. Your type is largely determined by your EX Skills.  Each EX Skill is either
   T type or S type, as stated in its description window.  When you have a maj-
   ority of one type of EX Skills, the T-S bar will move toward the majority
   type side after each battle that character participates in.  The higher the
   number of majority EX Skills, the more the T-S bar will move after each
   battle.  Using the T and S Rings in addition to this will speed up the pro-
   cess.
   
Q. How do I use techs that are blue?

A. You don't.  Yet.  When a tech appears in blue, it means that you are at or
   above the required level to learn it, are the correct type (S or T [if
   applicable]), but have not yet activated it.  Some techs will require 50
   uses of a lower level tech before you can learn the new one, others simply
   need you to know another tech, and some are just learned when you get to the
   right level.  New techs can activate with a regular attack, a previous tech,
   or any spell.  Luck also influences when you will learn a new tech.  If it's
   pretty low, sleep at an inn to randomize it (hopefully so it's higher), and
   try to learn the new tech.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-------------+
| Walkthrough |
+-------------+

-=Iselia, the Village of Oracles=-                                  [#w 01]

As the game begins, the main character, Lloyd is in school.  Once you gain
control, head to the door on the left wall.  Once Colette and Genis join you,
go examine the hole in the upper wall to get Colette's Klutz title.  Go outside
and head east and north towards the exit.  Defeat the enemies that enter the
village.  If you like, you can go east one screen and enter the house.
Colette's father, Frank, will heal you for free.  Go out past the schoolhouse
and onto the world map.  Follow the coast to the temple.


-=Martel Temple=-                                                   [#w 02]

 Treasure to get:
  Panacea Bottle
  Life Bottle (2)
  Apple Gel
  250 gald

Upon reaching the temple, head up the stairs and prepare for a fight against
two foot soldiers.  Immediately following the first battle, you fight your
first boss.

   BOSS: Vidarr   HP: 4000
   AA: none       Weakness: none
   Resistance: none

   Vidarr is just a big bully, so don't be too afraid of him.  His attacks are
   slow and easily dodged by backstepping (blocking and pressing the control
   stick in the direction opposite the enemy).  Wait for him to attack
   so you can block or dodge it, then move in and attack.  Partway through the
   battle, a mysterious man will jump in and join you against Vidarr.  Vidarr
   will not change his strategy at all, so keep hammering away at him.  The
   man who jumps in has a healing tech, so press Y to open the menu and go to
   his tech menu and order him to use First Aid on you if you need it.

Once Vidarr goes down, you will more than likely be in need of some healing, so
head back to Iselia and get Frank to heal you.  Return to the temple and
proceed inside.  Go down the hallway to the right and down the stairs.  Defeat
the Golem, which will turn into a block that Colette knocks down below.  Kill
the next Golem that appears and push him down the middle hole in the right
column.  Kill the next one and push him down the same hole.  Go down the steps
on the bottom of the platform and push the block you just pushed down to the
right.  Walk across the blocks and up the stairs to get a Panacea Bottle from
the chest.  Go back up to the top platform and kill the next Golem, push him
down the middle hole in the left column, then push him to the left.  Go up
these stairs and open the chest to get a Life Bottle.  Go back up to the top
platform and kill the next Golem, push him down the hole in the middle of the
top row, kill the next, and push him down that same hole.  Go down below and
push him up, then go up the stairs to get the Sorcerer's Ring.

Go back up to the platform with holes and then up the stairs on the left.  Go
down this hallway and open the chests containing Apple Gel, Life Bottle, and
250 Gald.  Go back down to the Golem room and up the stairs on the right.
Follow the path back down to the central area, then north.  Use the Sorcerer's
Ring on the sealed door to open it, then take the teleporter to the top floor.
After the scene, return to Iselia.

Go to Colette's house and receive the Collector's Book.  Now go to the school-
house and speak to Raine to get Genis's Brotherly Love title.  Follow the path
outside to the south and west and go into Genis's house for a lesson in
cooking.  Go to the southern gate of Iselia and go to the world map.  Head
northwest into Iselia Forest.


-=Iselia Forest=-                                                   [#w 03]

 Treasure to get:
  Apple Gel (3)
  Life Bottle
  Orange Gel (2)
  Leather Glove
  500 Gald

As soon as you get in the forest, turn east and head up the hill and go west at
the fork.  Open the chest for an Apple Gel.  Continue up the hill and open the
chest for a Life Bottle.  On up the hill, Genis will lead you west to the
human ranch.  Walk over to the southern edge of the fence to meet his friend.
After the conversation, head northeast along the edge of the cliff and jump up
the cliffs.  On the top right cliff is a chest with an Orange Gel.  Jump up to
the top left cliff to trigger another scene, after which you fight two
desians.  After defeating them and watching the following scene, continue north
through the forest.  On the next screen, go north, then west up a little slope
and open the chest for an Apple Gel.  Head east of here for a Leather Glove.
Go back south and then east and open the chest for yet another Apple Gel.
Cross the bridge and open the chest for 500 Gald.  Go north up the path and
examine the sack on the branch to get an Orange Gel.  Exit to the north onto
the world map.  Head northwest to get to Dirk's House.


-=Dirk's House=-                                                    [#w 04]

Go inside and see a scene with Dirk.  After coming outside, you have the option
of talking to your friends or going to talk with Colette right away.  If you
talk to the others, talk to Colette on the bench when you're done.  In the
morning, go down the stairs from Lloyd's room and talk to Dirk at the grave.
Genis shows up and you go back to Iselia.

Back in Iselia, take this chance to stock up on supplies, especially Panacea
Bottles, which will be very helpful in the next area.  When Genis left in
Iselia Forest, he left his equipment with you, so equip him again.  When you're
done, go to Colette's house.  When you hear a noise outside, you can talk to
Frank to get healed for free again.  Head south of Colette's house and defeat
the desians.  Go up north to the schoolhouse and defeat the desians there and
the man will give you an Apple and Orange Gel as thanks.  Go see Frank to get
healed again and go to the south gate to fight another boss.

   BOSS: Exbelua   HP: 5000
   AA: none        Weakness: none
   Resistance: none

   This boss can be a pain, but it's really not any harder than Vidarr.  Walk
   in close and either block or dodge when it swings it's arm at you, then
   attack.  Watch out when it starts swinging twice in a row and wait for both
   attacks before moving in.  When Exbelua loses about half of its HP, it uses
   a close range attack called Insane Cell.  Be sure to block this attack or
   be far enough away that it won't hit you, since it hits several times.

After Exbelua is defeated, it's time to head south.  Go back to the world map
and follow the dirt road south for the most part to a House of Salvation.
Continue south to the desert and the city, Triet.


-=Triet, the Desert Oasis=-                                         [#w 05]

Once you reach Triet, you can buy some new weapons and armor on the west side
of town.  Examine the wanted poster on the corner of the inn.  Go into the inn
and up the stairs.  Examine the object in the corner to find the Wonder Chef,
who will teach you how to cook Cabbage Rolls.  Go to the northern screen and
enter the tent and speak with the fortune teller.  Pay her the 100 Gald, then
leave town, but be ready for a fight on your way out.  When you wake up, you
find yourself in jail.


-=Sylvarant Base=-                                                  [#w 06]

 Treasure to get:
  Beast Hide
  Beast Fang
  Magical Cloth
  1500 Gald

When you regain control, walk up to the cell door and shoot the guard with the
Sorcerer's Ring as he walks by.  Exit your cell and open the one next door to
get a Beast Hide.  Open the cell beyond that to find a memory circle.  Go
east and open the chest behind the desk to recover your equipment, then proceed
east and through the door.  In this room, examine the weird machine near the
door to make the Sorcerer's Ring shoot electricity instead of fire balls.
Shoot the robots that patrol the room when they are on top of the blue panels
to make the door open.  This part can be tricky, but a good tip is to walk
behind them and shoot them from behind.  When they both get zapped on the blue
panels, go through the western door.  Defeat the soldier patrolling the hall to
get a Memory Gem, which will unseal a sealed memory circle.  Go down the north
hallway into the hangar to get a Beast Fang.  Head back south, then west.  In
this room you can use the Memory Gem you just got to unlock the memory circle.

Shoot the top column on the left side of the room, then the middle column.  Go
south through the door and get the Magical Cloth.  Go back north and shoot the
bottom column, then go through the east door to get 1500 Gald.  Go back west
and shoot the top and middle columns one more time each, then head north
through the door.  You will now face yet another boss.

   BOSS: Botta   HP:4200
   AA: none      Weakness: none
   Resistance: none

   You fight Botta with two Foot Soldiers as well.  Eliminate the minions first
   and work on Botta last.  Lucky for you, Colette, Genis, and Kratos show up
   for this fight.  Botta can knock you back with his sword swings unless you
   guard against them, and he uses a tech called Rock Breaker that shoots rocks
   at you.  Attack him between his attacks and try to have the others join you
   beating him up.  When he loses about half his HP, he will cast Stalagmite on
   you, which will hurt quite a bit.  When you see him casting, back off and
   wait.  Once he finishes casting, move out of the way to avoid the spell,
   then renew your onslaught.

Once Botta decides it's time to leave, head back to Triet.  Go to the inn and
watch the scene.  Now you can go upstairs and talk with Colette, Raine, and
Genis.  Give Raine her fixed key crest and you have the option of following
Kratos outside.  In the morning, head outside to join the rest of the group.
Gear up and get everybody some new equipment, then head west by southwest on
the world map to the Triet ruins.


-=Triet Ruins, the Seal of Fire=-                                   [#w 07]

 Treasure to get:
  Lemon Gel
  Stiletto
  Apple Gel
  Life Bottle
  Bracelet
  Circlet
  Savory
  Mumei
  1000 Gald

When you first arrive at the ruins, you encounter two Fire Elements that will
only cast Fireball on you.  Interrupt their spells and kill them to have Kratos
teach everyone self-defense techs that greatly reduce all damage when used.
Walk up the steps to open the door to the seal.  Once inside, follow the hall
to the west, then south.  Shoot the chest with rocks on top of it and open it
to get a Lemon Gel.  Go through the nearby door and kill the bird enemy for a
Memory Gem.  Walk up the steps and towards the grey torch on the left wall.
Shoot it with the Sorcerer's Ring to make a platform rise up.  Do not shoot the
other torch in this room yet.  Go back to the hallway and all the way to the
north.  DO NOT open this chest yet, it contains a powerful enemy called a Fake.
If you decide to fight him now, be aware that only magic can harm him; physical
attacks will not even make him stagger.  If you have a Red, Black, or Yellow
Quartz, you can use it on one of your melee fighters so you will do elemental
damage to him, but it's still a tough battle.  I suggest saving him for later.
Go through the door to the left.  Go north and west, then push the block in
front of the torch so you can get the treasure chest, which contains Stiletto.
Light the torch nearby to raise another platform.  Light the second torch in
this area, too.  Go back to the corridor and enter the door by the entrance
hall.  Go south and open the chest for an Apple Gel.  Go up and around the wall
and open the chests for a Life Bottle and Bracelet.  Push the blocks to the
left so you can get on the stairs and platform that you just raised.  Light the
torch.  Go back to the main hall and into the door on the southern end.  Now
you can light that torch on the right side.  Go back to the hall and into
either the middle or northern door.  Go along the top and open the four chests
containing a Circlet, Savory, Mumei, and 1000 Gald.  Use the Memory Gem on the
sealed circle next to the teleporter and save, then warp to the boss.

   BOSS: Ktugach          HP: 5000
   AA: none        Weakness: water, ice
   Resistance: fire

   BOSS: Ktugachling x 2  HP: 1500
   AA: none        Weakness: water, ice
   Resistance: fire

   This is the first boss with an exploitable weakness, so take full advantage
   of it by having Genis cast Aqua Edge or Icicle on these guys.  Focus on the
   Ktugachlings first, since all they do is cast Fireball, which gets very
   annoying.  Aqua Edge will not work so well on them, though, since they float
   in the air.  Either knock them down first or have Genis focus on the Ktugach
   while everyone else takes out the Ktugachlings.  The Ktugach can be a real
   pain in the butt with it's needle shooting attack, but it's not too bad if
   you block it.  If he sits down and starts casting, back off and wait for him
   to cast Eruption.  You can try to avoid it or block it with a self defense
   tech.  With everyone attacking the Ktugach, he shouldn't last too long.

After the bosses are defeated, Colette will release the seal and learn Angel
Feathers.  I recommend that you turn this tech off in Colette's tech menu since
it takes a while to cast it and she could do more damage using other techs.  On
your way out, take the time to train some and leave when your health starts to
get low.  As soon as you leave, a scene will occur and you will camp out for
the night, fully healing everyone.  Return to Triet to get Raine's Sisterly
Love title, then head east towards the mountains.  Look for a grassy patch next
to the mountains with a trail in it.  This is the Ossa Trail, your next stop.


-=Ossa Trail=-                                                      [#w 08]

 Treasure to get:
  Battle Staff
  Melange Gel
  Apple Gel
  Orange Gel
  Fine Guard
  Black Silver
  Beast Fang
  EX Gem Lv 1

Pretty soon after you start up the mountain, there is a cutscene.  Continue on
after that.  On the second screen, open the chest for a Battle Staff.  Keep
going to the next screen, where there is a save point on the peak, and a
Melange Gel and Apple Gel south of the save point.  Continue down the eastern
side of the mountain.  On the next screen, grab the Orange Gel from the chest
and prepare for a boss fight at the base of the mountain.

   BOSS: Clumsy Assassin    HP: 1800
   AA: none                 Weakness: none
   Resistance: none

   BOSS: Guardian: Wind     HP: 2000
   AA: none                 Weakness: none
   Resistance: none

   I always find it's best to split up for this fight and take both of them on
   at once instead of focusing on one first.  Use Lloyd and/or Kratos to attack
   the assassin while the others keep the guardian busy.  A good trick to use
   on the assassin is to jump over her, causing her attack to miss, then attack
   her from behind.  Watch out for her Pyre Seal; it does decent damage and
   knocks you down.  The guardian has a pretty simple attack pattern, but is
   strong.  Since he hovers off the ground, techs like Demon Fang don't hit
   him, so don't waste your TP using attacks that hug the ground.  The best way
   to defeat the guardian is to just block his attacks, then counter with your
   own.

After the assassin makes her escape, you can explore the cave she came out of.
Explore the left side of it to find a Fine Guard.  Get some Black Silver from
the right side.  In the very back you can find a Beast Fang and EX Gem Lv 1, as
well as a very strong optional boss called the Sword Dancer.  See the sidequest
section for more about the Sword Dancer.  Although you can fight him now, I
highly suggest you wait until later.  Exit the cave the same way you entered
and head to the southern exit.  Kratos will teach you about attacking as a
group and unlock Unison Attacks.  Be sure to read up on this powerful new
technique, it really helps against bosses.  After learning about Unison
Attacks, exit to the south to the world map.  There is a village a little to
the south on the coast, and I suggest you head for this village, but you don't
have to yet.



This is where things can get a bit screwy if you don't know what's going on.
There are two different paths you can take here: you can go to the fishing
village, Izoold, and take a ship to Palmacosta now, or you can go north to
Hima.  Going to Hima first is generally harder since you have to fight tougher
enemies earlier, but some people say the story makes more sense doing it this
way.  I personally see no difference, though.  Either way you decide to go, you
should go to Izoold first to rest and stock up on items.  You could also play
with fire and go all the way to Asgard to buy new weapons and armor at this
point, then return to Izoold, but the enemies around Hima are tough and
unforgiving.  The following is the altarnate route you can take at this point.
How to get through each dungeon will be explained later, this list is just for
reference purposes:


If you go to Hima BEFORE Palmacosta-

1. Agree to help Sofia heal Pietro in Hima.

 - Here you can do either the Balacruf Mausoleum or Tower of Mana events first.
   It's up to you, but the order I list it in saves on travel time.

2a. Go to the Tower of Mana to learn that it is locked.

2b. Go to Luin and ask the priest in the church about the key to the Tower of
    Mana.  You will be redirected to Asgard.

2c. Go to Asgard and ask the priest in front of the weapons and armor shop
    about the key to the Tower of Mana.  You will be redirected to the Balacruf
    Mausoleum.  While you are in Asgard, you might as well start the Mausoleum
    events in 3a.

2d. Go to the Balacruf Mausoleum and talk to the priest outside to get the key
    to the Tower of Mana.  While you're here, complete the Balacruf Mausoleum
    and release the seal if you already did the events in 3a.

2e. Go to the Tower of Mana and release the seal.  Get Boltzman's Book from the
    book shelf in the first room on your way out.

3a. Go to Asgard and do the events that get you the Map of Balacruf.

3b. Go to the Balacruf Mausoleum and release the seal.

4. After releasing both seals, complete the Asgard Ranch story arc.

5. Go to Lake Umacy to learn that you need Undine.  Now go to Izoold and take
   the ship to Palmacosta.




-=Izoold, the Small Fishing Port=-                                  [#w 09]

When you enter Izoold, talk to the fat man wandering around on the first
screen; he mentions something about Aifreed.  Go into the second building and
talk to the young woman, Lyla, who runs off to the docks when you tell her
Aifreed has gone back to Luin.  Go into the third house and examine the object
in the northeast corner to find the Wonder Chef again, who teaches you how to
make Rice Balls.  Go back outside to the second screen.  You can talk to the
pink Katz to play the Emo Bubble mini game with Genis.  See the sidequest
section for more.  Go onto the docks to see Lyla asking Max to deliver a letter
to Aifreed.  When she asks you to deliver the letter, you can accept or
decline, but if you decline, you can't do a sidequest later on.  Talk to Max
when you're ready to go to Palmacosta.

IF MAX, LYLA, AND THE FAT MAN ARE MISSING, IT MEANS THAT YOU WENT TO HIMA AND
MUST FINISH THE EVENTS AS OUTLINED ABOVE THE IZOOLD SECTION BEFORE THEY WILL
RETURN.


-=Palmacosta, the Port City=-                                       [#w 10]

Upon arriving in Palmacosta, head south one screen.  Watch the encounter with
the other group where Colette demonstrates her klutziness again.  This other
group will not let you leave town until you replace the potion that Colette
broke.  Go east over the bridge and into the second building and watch another
scene.  Once it's over, speak to the woman behind the counter and buy a Palma
Potion if you can afford it.  If you don't have 1000 gald to spend on it,
Cacao, the shopkeeper, will suggest you look for work in the acadamy's
cafeteria.  Go back outside and head east one screen where you see yet another
scene.  The acadamy is the building on the far right.  When you enter, some
students will challenge Genis to a quiz.  See the sidequest section for more.
Examine the stand with red and white balls on top of it to find the Wonder Chef
again.  He will teach you how to make Omelets this time.  The cafeteria is on
the first floor on the east end of the hallway.  Talk to the man behind the
counter and Colette will work as a waitress.  Do your best to remember who
orders what and how much of it.  No matter how good or bad at this you are, you
will get a free Palma Potion if Cacao told you to work in the cafeteria and
Colette will also get the Turbo Waitress title.  Go back outside and enter the
government building, the one with two guards standing outside it.  Walk up the
steps to talk with Governor General Dorr and Neil.  After talking with them, go
to the church next door and talk with the pastor up front to learn more about
the Book of Regeneration.  You can also go north onto the pier to see the steam
ship, as well as meet the assassin again.  This is the time to view the first
of four training scenes with Kratos.  Speak to the guard on the right side of
the government building's door and choose to train.  You must see this scene if
you want to see the others later.  Now leave Palmacosta and head north along
the road.

On your way north, you will come across a House of Salvation.  Check it out if
you like, but you'll have to come back here later.  Continue north to Hakonesia
Peak.  Enter the building and speak with the old man, Koton.  Colette will not-
ice that he has the Book of Regeneration and ask to read it.  Koton refuses to
let her read it unless you bring him a Spiritua Statue.  You do not have to do
this, but it is recommended since you won't be able to get some very good armor
later if you don't get him the statue soon.  Go back to Palmacosta and head
east to the plaza.  Fight off the desians and rescue Cacao.  The skit "To
Fight the Strong" will start to show up about now.  Watch it to get another
entry in your training manual.  Head back out to the House of Guidance between
Palmacosta and Hakonesia Peak.  When you get there, a soldier will ask you to
go to the Palmacosta Ranch and assist with a raid.  While you are still at the
House of Salvation, go inside to see the assassin again.  Leave and re-enter,
then speak with the priests about getting the Spiritua Statue.  They will tell
you it's at Thoda Geyser.


You now have the choice of starting the Palmacosta Ranch story arc or doing the
seal of water at Thoda Geyser.

ONCE YOU START THE EVENTS AT THE RANCH, YOU CANNOT GET TO THODA GEYSER UNTIL
ALL EVENTS DEALING WITH THE RANCH ARE COMPLETED.

I always do the seal of water first, so I'll list it this way here.  From the
House of Salvation, head southeast through a gap in the mountains.  Turn to the
east to find the coast.  Head south along the coast to find a boat dock.  Go
into the building and speak with the receptionist and pay 200 gald to rent the
boats.


-=Thoda Geyser, the Seal of Water=-                                 [#w 11]

 Treasure to get:
  Mermaid's Tear
  EX Gem Lv 1
  Orange Gel
  White Silver
  Life Bottle
  Circlet (2)
  Stun Bracelet

When you arrive at the geyser, make use of the save point on the dock.  The man
with a backpack standing next to a rock will sell you items if you wish.  Go up
the stairs on the east side of the geyser.  If you told the priests in the
House of Guidance that you would get the Spiritua Statue, you will go get it
now.  Examine the oracle stone behind the board to open a cave and extend a
bridge.  If you aren't far enough in the Spiritua Statue quest, don't worry
about the bridge being there, it won't affect anything.  Go up the bridge and
enter the seal.

Walk north along the path, then east down a flight of stairs.  Continue east to
get a Mermaid's Tear from a chest.  Continue down the stairs and go through the
western door along the south edge of the screen.  Behind the large pillar on
the east wall is a chest with an EX Gem Lv 1.  Go between the pillars to end up
in another room on a balcony.  Open the chests for an Orange Gel and White
Silver.  Go back through the pillars and use the Sorcerer's Ring to light the
two torches on either side of the balance.  Your character will notice some-
thing change about the balance.  Go back through the north door and change the
function of the Sorcerer's Ring at the device next to the stairs.  Open the
chests to the right for a Life Bottle and a Circlet.  Go through the eastern
door along the southern edge now.  Kill the fish monster that is by the chests
for a Memory Gem.  Open the two chests under the arches for a Stun Bracelet and
yet another Circlet.  Go down the southern stairs and west along the path and
through the door.  Get on the left side of the block and push it to the right
until it clicks into place beneath the door.  Go back to the room with the ring
changer in it and go through the western door again.  Use the ring's function
to shoot water into the right side of the balance.  This should cause a door to
close on the level below, but it will be blocked by the block you just moved.
If you did not put the block in the correct place and the door completely
closed, shoot one of the torches with the ring to extinguish it and start over
again with lighting the torches.  Go back down to the block and through the
door.  Walk up to the second balance and shoot some water from the ring into
the right side of it.  Now a large platform will rise out of the water to the
west, on which is the warp to the boss.  Go back up to the room with the
torches and other scale.  There is a sealed memory circle on the southern end
of this room.  Unseal it and save, heal up, then step onto the teleporter to
face the boss.

   BOSS: Adulocia       HP: 10,000
   AA: none             Weakness: lightning
   Resistance: water, ice

   BOSS: Amphitra x 2   HP: 2300
   AA: water            Weakness: fire, lightning
   Resistance: water, ice

   Taking advantage of elements is a huge benefit in this battle, if you can do
   it.  Genis's fire and lightning skills will work great against these guys,
   but I don't like to take a mage into a boss battle against three opponents.
   It's really up to you to decide if you want Genis to fight or not, but it
   can be a pain trying to keep everyone away from him so he can cast magic.
   Another great way to shred these bosses is to have Colette use Para Ball if
   she has it.  If she isn't at a high enough level to learn it, taking the
   time to learn it is a good idea.  To learn it, Colette must be S type, at or
   above level 18, have used Pow Hammer at least 50 times, and don't know Pow
   Pow Hammer (forget it if you already know it).  As for taking advantage of
   elements, nearly all the attacks used against you have a water element.
   You should have at least one Poison Charm.  Equip it to your main fighter to
   cut water damage in half.  The more you have for the other characters, the
   better.  As always, focus on killing the two small fries before going for
   the big fish.  The Amphitra will either slap you with their tales, head butt
   you, or sing, causing music notes to attack you. Just block their singing
   attack and start an attack of your own once they finish.

   Adulocia can be a menace as she jabs at you with her fish-hands.  Sometimes
   she will follow up with a bubble spraying attack that can cause heavy damage
   if you don't block it.  She will also cast Spread on you, so when you see
   starting to cast, back off a few paces and wait for her to finish.  Spread
   is easily dodged by simply running forward at the right time, which is
   right after she finishes casting.  With three or four people attacking her
   at once, Adulocia won't survive too long.

After the battle, Colette will release the seal, you will be fully healed, and
ready to continue on.  On your way out, take the time to fight a lot and gain a
few levels: as soon as you exit the seal, another camp scene will take place,
fully healing you yet again.

IF YOU DID NOT ALREADY DO THE EVENTS WITH THE RANCH, YOU MUST DO THEM NOW.
IF YOU DID, GO NORTH OVER HAKONESIA PEAK.

IF COLETTE JUST LEARNED HOLY SONG, PROCEED TO LUIN.  THE WALKTHROUGH WILL
CONTINUE AT "LUIN REVISITED."

If you're headed to the ranch, take the boats back to the docks.  On the world
map, head north.  Just north of the gap in the mountains is a forest.  The 
Palmacosta Ranch is in this forest.


-=Palmacosta Ranch=-                                                [#w 12]

 Treasure to get:
  Apple Gel (2)
  Life Bottle (3)
  Orange Gel (4)
  EX Gem Lv 2
  Mage Cloak
  White Silver
  Omega Shield
  Melange Gel
  Panacea Bottle

Upon arriving at the ranch the first time, Neil will take you into the bushes
and discuss some important matters with you.  You are given the choice of going
back to Palmacosta to investigate Neil's theory or continue at the ranch.  It
does not matter what you pick, you will have to do both options anyway.  If you
do choose to go back to Palmacosta, you will get an extra key item.  How you
enter the ranch will also depend on which choice you make.  If you choose to go
ahead and attack, then you will go down the path to the right.  Examine the
gate to open it and continue north and into the building.  You will start in a
room with a ring changer.  If you go back to Palmacosta, take the left path and
enter the code on the card key you received (3341) into the machine.  The door
will open, allowing you access.  You can't really do anything in this room yet,
so follow the corridor west, then northeast and through the door to the east.
You will end up in the ring changing room.

Examine the ring changer to change the function of the Sorcerer's Ring to that
of a radar type thingie.  When you use it, the screen will get a green tint,
enemies will not show up, hidden items will appear as little glowing things,
and teleporters will become active.  Go into the room to the west and defeat
the desian for a Memory Gem.  Activate the ring to find an Apple Gel in the
first area.  Continue south and activate the ring to find an Orange Gel in
this area.  Go down the corridor to the east and activate the ring again to
find an Orange Gel.  Go part way up the northern corridor and use the ring to
find a Life Bottle.  Go back to the main room with the ring changer.  Activate
the ring and use the teleporter on the north end of the room.  Go through the
western door to free the captives and receive the Blue Card.  Go back east
through the room you were just in, past the save point, and into the next room.

Here there are four blocks that can only be seen when the ring is activated,
but you don't have to have the ring on to move them.  Push one of the blocks
straight down into the hole and walk across it.  Activate the ring on the
center little island to find an EX Gem Lv 2.  Bring another block over and push
it across the middle to fill the gap on the other side.  The block that starts
to the north east the most is covering up a Mage Cloak; pull the block away to
get it.  Head east from the blocks, activate the ring, and examine the orb
coming out of the pedestal.  A bridge will appear.  Cross over it and walk down
the stairs to find a Red Card.  Go back across the green bridge, activate the
ring again, and examine the orb again to make the bridge disappear.  It is not
critical that you disable the bridges behind you, but you have to if you want
an item a little later on.  Go south across the area you spanned by dropping
the blocks into holes.  Activate the ring to find White Silver and an Omega
Shield.  On the east side of this area, activate the ring and examine another
orb on a pedestal.  Cross to find a machine called a refresher.  Examine it to
restore your health or purchase items.  Just north of the second bridge is a
third; activate it and cross it and use the ring to find a Life Bottle.  Go
back and disable the third bridge.  Go further east and defeat the desian
walking around to find a Purple Card.  Use the ring in this area to find an
Orange Gel.  Go back across the second bridge, disable it, and go up the
stairs, across the blocks you dropped in the holes, and through the western
door.  Use the save point and activate the ring, then use the teleporter on the
north end of the screen, which requires the three cards you found.

Next is a large and confusing warp maze which is easy to get lost in.  There
are three ways of solving this puzzle on your own, but they won't get you all
the items.  One method is to always use the warp on the path a guard is not
patrolling.  Another is to use the warp next to the hidden "item."  Some of the
"items" are actually alarms that are set off when you examine them, forcing you
to fight.  The last is to activate the ring and stand on a teleporter.  If you
hear a machine noise, this is the correct teleporter.  The center ring in every
room of the maze will warp you back to the begining if you wish.  Following the
steps below, you will get all the items hidden in the maze.

 1. Use the ring on the west end, examine the item for a Melange Gel, and use
    the nearby teleporter.
 2. Go to the north end and use the warp.  In the next room, use the northern
    warp to arrive on an island in the room with the three bridges.  If all
    three of the bridges are disabled, a stairway will lead up to another plat-
    form with a Panacea Bottle on it.  Go back to the bottom platform and use
    the warp.  Go back up to the bottom warp, take the item, an Apple Gel, and
    use the warp.
 3. Use the western warp, then use the southern one.  Activate the ring to find
    a Life Bottle, then warp back.
 4. Use the northern warp.
 5. Get the Orange Gel next to the western warp, then take that warp.
 6. Use the northern warp point.
 7. Use the western warp point.

Now you fight a required battle to rescue Chocolat.  After this, there is a
sealed memory circle on the east end of the room.  You can unseal it and save,
or you could save the gem for later.  You can use the center warp here, use the
save point on the eastern end of the room, go and use the refresher to heal
yourself, then use one of the three methods described earlier to get back to
Chocolat.  Use the northern warp that Chocolat is next to to warp to the boss,
but there is another fight, same as before, before you fight the boss.

   BOSS: Magnius     HP: 8500
   AA: none          Weakness: none
   Resistance: fire

   Magnius brings two henchmen along with him.  You should know the drill by
   now; kill them first, then go for Magnius.  Magnius is fairly short, so
   jumping over him and attacking from behind is a good strategy here.  His
   Beast attack is annoying since it knocks you down, taking you out of the
   action for a few seconds.  He will also use Hell Hound and Hell Axe, both of
   which cannot be blocked conventionally.  Either use a guard tech or dodge
   them.  He will occasionally cast Fireball, which shouldn't worry you too
   much, but when he casts Eruption and Flame Lance, it can hurt and is hard to
   dodge, so use a guard tech.  As with most other bosses, they go down quickly
   once their minions are gone, as does Magnius.

IF YOU WENT BACK TO PALMACOSTA TO INVESTIGATE NEIL'S THEORY, YOU WILL GET THE
PASS AT THIS TIME.

Now return to Palmacosta if you did not investigate Neil's theory.  If you did,
complete the seal of water if you did not yet.  If you've done both of those
things, it's time to head to Hakonesia Peak and pass through to Asgard.

BACK IN PALMACOSTA

Go to the government building and go downstairs to see a disturbing scene, and
then fight another boss.

   BOSS: Kilia       HP: 10,000
   AA: none          Weakness: light
   Resistance: dark

   Kilia will always start the battle off by casting Acid Rain, which lowers
   your party's defense.  Take this opportunity to run in and start attacking
   her.  Taking advantage of Kilia's weakness to light is a huge help in this
   battle.  Have Colette repeatedly cast Angel Feathers on her and have Raine
   use Photon(if she knows it) when she is not healing you.  Kilia will attack
   you by thrusting a ball of electricity at you, hitting several times.  You
   can usually see this attack coming and block it in time, but it's not such a
   big threat as what she does later.  When she loses half her health, she
   sprouts spikes out of her back that she will use to either whip you or stab
   you.  The stabbing attack can really hurt, so allow her to attack you,
   letting you block the hit, then counter attack.  You could also sit there
   and guard her attacks until Colette or Raine casts a spell on her, causing
   her to stagger, and taking advantage of this by continuing the combo.

After Kilia bites the dust another scene occurs.  Before you leave town, you
should know that there is now a quick jump option that will take you to the
House of Salvation or Hakonesia Peak.  Talk to the priestess next to the exit
to the world map and make your choice.

IF YOU DEFEATED MAGNIUS BEFORE KILIA, YOU WILL ACQUIRE THE PASS FROM THIS
SCENE.

IF YOU HAVE NOT DONE THE RANCH, GO BACK NOW AND FINISH IT.

IF YOU HAVE NOT COMPLETED THE SEAL OF WATER, YOU MIGHT AS WELL DO IT NOW, BUT
YOU DON'T HAVE TO YET.


Now that you have the pass, a new mini game is available now called Orien-
teering.  See the sidequest section for more.

Now it's time to pass over Hakonesia Peak.  If you have the Spiritua Statue for
Koton, now is a great chance to give it to him and look at the Book of
Regeneration.  On the other side, head north until you find a House of
Salvation, then west into the little canyon.  Look for a city, which is Asgard.


-=Asgard, the City of Ruins=-                                       [#w 13]

In Asgard, head along the path to an opening in the mountain next to an inn.
Go up the stairs, but don't be fooled when Raine starts talking, you will be
able to move around.  Walk around to the back side of the stone dais to find
two men.  Watch the cutscene, then go to the east part of town after the mayor
chases you away.  Go up one flight of stairs and enter the house on the right.
After you get kicked out, go back to the stone dais.  Watch Raine perform the
ritual, and then watch it go bad as a monster appears!

   BOSS: Windmaster    HP:10,000
   AA: none            Weakness: none
   Resistance: wind

   This guy is tough; don't underestimate him.  He attacks mainly by swinging
   his arms at you and swiping at you with his bladed bottom.  It's especially
   dangerous when he starts spinning end over end since he can hit you several
   times easily.  Have one or two melee fighters stand up close and take the
   heat off the spell casters.  When the spells hit, start attacking.  Since
   Raine is required to be in this fight, having her support the melee fighters
   is the best role for her.

After the fight, Raine runs off to decipher what some ancient markings mean.
Go back to the house at the top of the first stairs in the east end of town to
get Raine back.  While you are here, go upstairs and examine the phonograph
next to the bed.  The Wonder Chef will appear again and teach you how to make
Meat Stew.  The second training session with Kratos is available now by going
back to the hotel on top of the hill and staying the night again, but only if
you saw the first training session.  Before leaving Asgard, I strongly advise
you to buy two Paralysis Charms from the Cyclone armor shop, they will be handy
later.  You are now ready to go to the Balacruf Mausoleum to release the seal
of wind, but I recommend that you go to Luin before you do.

To get to Luin, follow the dirt road northwest from the nearby House of
Salvation.


-=Luin, the City of Hope=-                                          [#w 14]

There isn't much to do here in Luin, but you can go to the west side of town to
see the assassin again.  In the item shop, examine the object in the northwest
corner to find the Wonder Chef yet again.  This time he has a recipe for
Seafood Stew.  I recommend going to the Fighting Spirit weapon shop and buying
two Rabbit's Feet.  Each one increases the luck stat by 30, which can be very
helpful in certain situations.  Now that we've wasted enough time in Luin, it's
time we got on with the story again.

To get to the Balacruf Mausoleum, head back to the House of Salvation, then
south to the mountains.  Now follow the mountains to the east.  There is a
bridge that goes north; cross it.  On this island, continue due east for the
most part and into the mountains.  The mausoleum should be clearly visible.


-=Balacruf Mausoleum, the Seal of Wind=-                            [#w 15]

 Treasure to get:
  1800 gald
  Beast Fang
  Iron Guard
  Blue Ribbon (2)
  Beast Hide
  EX Gem Lv 2

Here is yet another simple seal, but if you don't know what you're doing, it is
maddening.  Before you even walk up the steps, go down the path on the west
side of the area and open the chest behind the man for 1800 gald.  Proceed up
the front steps, open the door using the map you got in Asgard, and go inside.
This is also the first dungeon where you will encounter traps, so watch what
you're stepping on.  There are several etchings on the walls in this dungeon.
Each one of these has a torch next to it that must be lit to read the message.
Some of the torches cannot be lit because there is a constant wind blowing,
preventing the flame from catching.  You have to stop the wind by pushing
blocks onto buttons in two different places.  The etchings on the walls are
riddles that hint at how to solve the final puzzle before the actual seal.
Rather than explain each riddle, I will just tell you where they are and
exactly how to solve the puzzle.

Go west of the entrance, but be careful of the plate on the ground; spikes will
pop out of it when you get close enough.  Trip the trap, then run across right
after it resets itself.  Kill the bug avatar monster on the stairs for a Memory
Gem.  Continue up and to the left.  There is a riddle on the wall here.  There
is also a block that you can push off the bottom ledge.  Go back down the
stairs and push the block onto the square button to stop the wind.  Head back
east across the spike trap and past the entrance.  Now you can light the nearby
torch and read the riddle here.  There is also a sealed memory circle and a
Beast Fang on this end.  Go back west, then north down the aisle with the
clamping spike traps.  Wait for them to open, then run through them one at a
time.  There is another riddle on the wall, but a wind current is blowing
through, so you can't read it yet.  Go up the stairs to the west and follow the
path north to another riddle.  Go east past the two spike traps and light the
two torches above the ring changer, causing a door to open.  Continue east and
down the stairs to find another riddle on the wall.  Pull the block into the
eastern area and push it onto the square button to stop the last of the wind
currents.  Go north and open the two chests for an Iron Guard and Blue Ribbon.
Go south to find another riddle on the wall and a Beast Hide.  Return to the
ring changer.  If you want to read the riddle on the wall by the three traps,
go back and read it now.  Change the function of the ring, which will now blow
gusts of wind.  Go up the stairs to the right and through the door on the north
wall.  This is where the puzzle is: there are five pinwheels that you must
start in the correct order.  Use the ring to start the pinwheels in the
following orders.  If you mess up, you can use the ring again to stop the pin-
wheels.

Start the red, green, yellow, white, then blue pinwheels to open the east wall,
revealing an EX Gem Lv 2.  Reset the pinwheels.

Start the blue, red, yellow, white, then green pinwheels to open the west wall,
revealing another Blue Ribbon.  Reset the pinwheels.

Start the red, yellow, green, white, then blue pinwheels to unlock the door on
the north wall.  Examine the door to open it.  Go up the steps to fight the
seal's boss.

   BOSS: Iapyx         HP: 14,000
   AA: none            Weakness: none
   Resistance: wind, lightning

   Iapyx is the toughest boss so far.  He can cause heavy damage with his melee
   attacks at close range and also will cast Air Thrust on you.  Equipping
   Raine with a Feather Robe will halve the damage she takes from his spells if
   he targets her, but that's not a big comfort.

   Play defensively and keep your HP up for this battle.  Allowing Colette to
   cast Angel Feathers for this will keep her from the front lines and out of
   harm's way while allowing her to help out.  It's also a good idea to have
   Genis cast whatever non wind or lightning mid-level spells he has.  Use
   Lloyd or Kratos to stay up front and distract Iapyx.  Have Raine constantly
   cast First Aid on you and use items for emergencies.  Once Iapyx staggers
   due to a spell hitting him, start attacking him, then return to guarding.

   Iapyx has two basic means of attacking you besides magic, either kicking you
   or shooting feathers at you.  When he kicks, he may follow up with a second
   hit, so don't be caught unaware.  His most damaging attack is when he shoots
   feathers at you.  He'll flap his wings down and shoot out about four
   feathers, and sometimes even do it a second time.  If you don't block the
   feathers, you will take considerable damage.  Try to save some healing items
   since you will more likely than not fight another boss soon after this.

After Iapyx falls, Colette releases the seal and you are fully healed.  On your
way out of the mausoleum try to avoid fights as much as possible, because you
will probably have another boss fight here.

   BOSS: Resolute Assassin    HP: 4500
   AA: none                   Weakness: none
   Resistance: none

   BOSS: Guardian: Ligntning  HP: 5500
   AA: none                   Weakness: none
   Resistance: none

   Yes, that pesky assassin is at it again, but has more HP and a stronger
   guardian this time.  Not much changes in her fighting style, so jumping
   over her and attacking from behind is still a great tactic.  Once she's
   down, go for the guardian, who tends to knock you down more this time.
   Remember that since the guardian stays off the floor, techs like Demon Fang
   and Aqua Edge will not hit him.


IF COLETTE LEARNED HOLY SONG AFTER RELEASING THE SEAL, CONTINUE ON TO THE LUIN
REVISITED SECTION BELOW.

IF YOU HAVE BEEN TO PALMACOSTA AND HAVE NOT COMPLETED THE WATER SEAL YET, GO DO
THAT NOW.

IF YOU HAVE NOT BEEN TO PALMACOSTA AND COLETTE DID NOT LEARN HOLY SONG, GO DO
THE TOWER OF MANA.


-=Luin revisited=-                                                  [#w 16]

You should only be doing this section after you have released three seals and
Colette has learned Holy Song.  Return to Luin to find it in ruins.  Head to
the west side of town by the fountain to find Sheena.  Now she will either join
you or run off and join you just a few minutes in the future.  It is not known
what determines where she will join you, but either way you need to head to the
human ranch north east of Luin.


-=Asgard Human Ranch=-                                              [#w 17]

 Treasure to get:
  Beast Hide
  White Robe
  Iron Bracelet

Upon reaching the ranch, the group decides to ascertain some desian outfits to
use to sneak in.  You battle a patrol, then head back to Luin.  When you
return, go into the hole in the blocks and open the chest for a Beast Hide.
Proceed north and enter the building.  Go into the door on the west side of the
room.  After an encounter with Botta, you run into the next room.  Open the
chest for a White Robe.  Go down the stairs to the south and back up another
flight.  There is a memory circle here if you want to save.  On the west side
of the room, take the west branch and kill the desians for a Memory Gem.  Go
south along the side path and up the stairs to find an Iron Bracelet.  Get back
to the main path and up the stairs to the dead end.  After the scene here, head
back to Luin.  Sheena will join you now if she did not earlier in Luin.

When you exit Luin again, Sheena will tell you to find Pietro in Hima.  Before
you exit, however, you can see the third of the Kratos training scenes by
talking to the man standing where the weapon shop was.  As with the other
training scenes, you can only see this one if you saw the previous.  Use the
exit by the fountain and follow the dirt path west and south.  Hima is in the
mountains to the east of the road.  It is kind of hard to see, so move in close
and look carefully.  If you want to take the easy way, though, go back into
Luin and talk to the man with the backpack by the fountain, who serves as a
quick jump between Luin and Hima.


-=Hima, the Village of Adventurers=-                                [#w 18]

Hima is a simple little village without many buildings: as a matter of fact, it
only has one.  Go into the inn and talk with the woman on the stairs.  Go back
outside and up the hill to the graveyard.  After the scene you will receive the
Desian Orb.  You can go back into the inn and into the second room on the first
floor to find the Wonder Chef in the northwest corner.  He will teach you
Risotto this time.  Head back to the Asgard Ranch now that you have the Desian
Orb.  If you took the quick jump from Luin, you can take it back.


-=Asgard Human Ranch, part II=-                                     [#w 19]

 Treasure to get:
  Cleric's Hat
  Lamellar Leather
  Pellets
  EX Gem lv 2
  Card of Earth
  Stun Charm

When you first enter the ranch, examine the stone near the exit.  Once inside,
you fight some desians.  It is decided that the party will split up at this
point.  Lloyd and two other characters of your choice will head for and fight
Kvar while the other three will disable the guard system.  I recommend taking
Kratos and Raine with you to Kvar, but if you feel that leaves the other party
shorthanded, choose as you will.

As Lloyd's group, take advantage of the refresher near the south side of the
room.  Go up the stairs and through the door on the left.  In this room, open
the three chests on the far northern side for a Cleric's Hat, Lamellar Leather,
and Pellets.  Examine the terminal on the far west side of the room and deact-
ivate it.  Go back to the room with the refresher and use the door in the south
west corner.  Change the ring's function at the device and get on the conveyer
belt.  There are six round lights between the conveyer belts, but you can only
hit three from each side.  Use the ring's new function to shoot the lights,
then go to the other side and do the same.  When all six lights are out, the
belts stop moving.  Go up the stairs to the north, then up the now stopped
belt.  There is a chest containing an EX Gem lv 2 hiding near the door.  Go
through the door, unseal the memory circle and save if you like, then try to
take the warp.  Now it's time to deactivate the guard system as the other
party.

Before you go anywhere, use the refresher.  Go out the door in the south east
corner and fight two Evil Sorcerers.  If you don't have anybody in this group
that you are good at controlling in battle, don't worry, their required fights
are quite easy.  When one of the desians starts casting a spell, simply hit him
to make him stop.  Go back and use the refresher if you need to.  In the room
where you just defeated the Evil Sorcerers, go through the door to the south to
end up in the yard.  Make for the first hole in the blocks on the east side of
the area.  There is a door at the end of this path, but it is blocked by some
blocks.  Move them around and go through the door.

Head north in this hallway and open the chest on the northern end to get a Card
of Earth.  Examine the square on the ground to slide a door over, opening a new
area.  Go through the door to the west and defeat two more Evil Sorcerers and
free the prisoners.  Go through the door on the far west side, open the chest
for a Stun Charm, and examine the panel on the floor to slide another door
over.  Go back to the room where the prisoners were and use the door on the
southern wall.  Head south and then either left or right, then north: it
doesn't really matter.  You will be forced to fight two Raybits guarding a
button.  These guys are push overs since they can't attack you unless they are
in the air.  Simply hit them to knock them down and don't let them get back up
again.  Once you defeat one pair and activate the panel, go to the opposite
side and do the same again, enabling Lloyd to get to the control room and Kvar.

Take this time before you use the warp to use the refresher if you need it.
Take the warp when you're ready to take on Kvar.

   BOSS: Kvar                    HP: 10,000
   AA: none                      Weakness: none
   Resistance: lightning

   BOSS: Energy Stone x3         HP: 5,500
   AA: lightning                 Weakness: none
   Resistance: fire, water, earth, air, lightning, ice, light, darkness

   The fight with Kvar is one of the few for which you are outnumbered.  If you
   took my advice and bought those Paralysis Charms in Asgard, equip one to
   each character.  Doing this will halve lightning damage, which is almost
   every single attack aimed at you.  Kill Kvar's annoying little bug zappers
   first, then go for Kvar.

   The Energy Stones may seem like little weaklings at first, but they are
   resistant to every element, so avoid using magic on them.  If you brought
   Genis with you, have him focus on Kvar instead.  These guys will either cast
   Lightning on you from long range or move in and zap you four times at close
   range.  Whatever you do, don't let them surround you, or they will trap you
   and kill you easily enough.  Try to attack one of them at a time while
   keeping an eye on the other two.  With the bug zappers out of the way, Kvar
   is left all alone, but is still quite a threat.

   Kvar is usually content to sit back and cast Lightning or Spark Wave on you.
   Move in close and he will use a tech called Lightning Strike most of the
   time, which will hit you a few times.  Wait to attack him until either a
   spell hits him or another character moves in to attack.  When Kvar starts
   levitating, get away at all costs to avoid a devastating close range attack.

Now that the ranch is destroyed, your path depends on what you have already
done yet again.  Now that you've beaten the ranch, the skit "The Pursuit of
Strength" will show up sometime.  Watch it to get another entry in the Training
Manual.

IF YOU HAVE NOT BEEN TO PALMACOSTA, GO TO LAKE UMACY, LISTED AFTER THE TOWER
OF MANA SECTION.

IF YOU HAVE BEEN TO PALMACOSTA, GO TO HIMA TO GET THE KEY TO THE TOWER OF MANA,
THEN GO TO THE TOWER OF MANA.  DESPITE COLETTE TELLING YOU THAT YOU NEED TO
SAVE PIETRO, YOU CAN STILL GO IN TO TOWN.


-=Tower of Mana, the Seal of Light=-                                [#w 20]

 Treasure to get:
  Armet Helm
  Moon Robe
  Lunar Guard
  EX Gem lv 2 (2)
  Stinger Ring
  Iron Mail

The Tower of Mana is north of Luin on the east side of the bridge.  When you go
in, you must once again split up.  Lloyd and Colette must go together.  If you
have been to Palmacosta, you get to choose one other character to take with
you.  If you haven't been to Palmacosta, Lloyd and Colette will have to tough
it out on their own.

Defeat the second enemy on the stairs for a Memory Gem.  Go up the staircase
and open the chest at the top for an Armet Helm.  Go through the doorway to
find a little puzzle.  Use the ring to shoot the curtain on the north wall,
letting in a beam of light.  Move the block into the beam of light and up into
the middle of the room, opening the door to the west.  Go through the western
door and save if you like.  Examine the pedestal south of the save point.  You
will now switch to the other team.

Go through the door to the north to find another mirror puzzle.  Shoot the
curtain on the west wall and move the block into the beam so it reflects onto
the door on the north wall.  Go through the door to the north.  Here we have
the big puzzle for the dungeon; four mirrors and three orbs.  Burn the curtain
in the south west corner to get the beam of light.  This puzzle is kind of hard
to explain in words, so use this picture to help(although it may not be any
better).

.\ = mirror block with the reflective surface facing bottom left.
/. = mirror block with the reflective surface facing bottom right.
'/ = mirror block with the reflective surface facing top left.
/\ = mirror block that will split a beam of light that comes from the top
O = orb that needs to be hit by the light.


        /.=O.\
        |   |
        |   |
        |   |
    O==/\O  |
            |
            |
            |
            |
            |
            |
            |
            |
==========='/

Once all the orbs are in the beam, a bridge appears on the top level.  Go north
and open the three chests for a Moon Robe, Lunar Guard, and EX Gem lv 2.  Use
the save point if you wish.  Go through the door to the north and open the
chest in the northeast corner for a Stinger Ring.  Go through the eastern door,
then the southern door.  Go up the stairs and through the door, then the door
to the west.  Open the two chests for Iron Mail and an EX Gem lv 2.  Go over
the bridge to the west and you will switch back to Lloyd and Colette.  Cross
the new bridge and work your way up the stairs to the other group.  Once you
join up again, the portal to the boss will activate.  Don't forget to equip
Colette with the new equipment you found for her.

   BOSS: Iubaris        HP: 16,800
   AA: light            Weakness: darkness
   Resistance: fire, lightning, light

   Don't let this guy's HP scare you, he usually has more bark than bite.  If
   you have the Stun Charm from the Asgard Ranch, equip it to someone to halve
   damage received from him.  Since he has a weakness to darkness, use a Black
   Quartz on your melee fighters to really hurt him.  If you don't have any
   Black Quartz, you can fight the Specters who drop it or steal some from Grim
   Reapers back in the tower.  Make sure Colette's Angel Feathers and Raine's
   Photon are turned off for this fight, they will do you no good at all.

   Get up close and personal with Iubaris to prevent him from hurting your
   spell casters.  If you don't see his attacks coming and block them, they
   hurt, but you can often see them a mile away.  Iubaris may also cast Photon
   on you, which is impossible to dodge.  A well timed defense tech will help
   greatly.

   SPECIAL NOTE: Iubaris is the only place you can find a White Quartz, so have
   Colette steal it if you want it.  Those Rabbit's Feet I suggested you buy in
   Luin come in handy for increasing her chances of stealing the White Quartz.

On your way out of the tower, examine the north west book case in the room with
the oracle stone to find Boltzman's Book, which you need to heal Pietro.  Once
you get outside, you'll camp out again and get fully healed.  Now what you do
next depends once again on what you have already done and what you haven't.

IF COLETTE JUST LEARNED HOLY SONG, GO TO LUIN("Luin revisited" in this guide).

IF COLETTE DID NOT LEARN ANY NEW ANGEL TECHS FROM THIS SEAL, CONTINUE TO ASGARD
AND THE BALACRUF MAUSOLEUM.

IF COLETTE JUST LEARNED SACRIFICE, GO TO LAKE UMACY.


-=Lake Umacy=-                                                      [#w 21]

Lake Umacy is north of the House of Salvation near Asgard on a patch of ground
north of the dirt path and slightly higher than the surrounding area.  It is
hidden by trees, so it's easy to miss.  Upon entering, Sheena will tell you to
find Undine, the summon spirit of water.  Undine dwells at the Seal of Water.

IF YOU HAVE BEEN TO PALMACOSTA, GO TO THODA GEYSER TO FIND UNDINE AT THE SEAL.

IF YOU HAVE NOT BEEN TO PALMACOSTA, RETURN TO IZOOLD AND TAKE THE BOAT TO
PALMACOSTA AND DO THE EVENTS THERE.  AFTER RELEASING THE SEAL OF WATER, YOU CAN
FIND UNDINE AT THE SEAL OF WATER (refer back to this point when you meet
Undine).

   BOSS: Undine       HP: 13,000
   AA: none           Weakness: none
   Resistance: water, ice

   Undine can be annoying, but those Poison Charms I hope you still have should
   help significantly.  Undine will cast Spread on you, which can be dodged by
   simply running forward or jumping forward.  If she is casting, don't try to
   interrupt her because she will more likely than not finish before you can
   stagger her and easily hit you while you are busy attacking.  She will also
   cast Aqua Edge instantly at times, which will juggle you for a few seconds.
   She also will take a sword from nowhere and take three swipes at you if
   you're too close.  If you don't mind or can easily dodge the Spreads and
   Aqua Edges, Undine will be quite the easy boss.

Now that Sheena has a pact with Undine, go back to Lake Umacy to acquire the
Unicorn Horn.  Go back to Hima to heal Pietro.  You will now be asked to go to
the top of the mountain, but DON'T DO IT YET!  This is your last chance for
some sidequests.

Have you beaten the Sword Dancer on the Ossa Trail?  Did you give the Spiritua
Statue to Koton?  You can also go back to the wind and fire seals and make a
pact with the summon spirits there, but it will be quite difficult on a first
playthrough.  You are required to make a pact with them at some point and it's
easier to just do it later.  If you go all the way back to Dirk's house, he
will give you an Onion, Metal Sphere, EX Gem Lv 3, and Exsphere Shard.  Now is
also a good chance to play several rounds of the Emo Bubble game in Izoold to
get some free items.  If you talk to Pietro two more times, he will go back to
Luin, where he will accept donations in order to rebuild the city.  In the side
quest section, I have a list of donations that will save you the most money.

When you're ready to progress with the game, go up the mountain in Hima.  When
your party splits up, talk to Kratos twice for the fourth and final training
scene.  Just like before, you must have seen the previous training scenes.  Go
talk to Colette when you're ready to go on.  Head up the mountain in the
morning to head to the Tower of Salvation.


-=Tower of Salvation=-                                              [#w 22]

Set you best cook to cook your best recipe.  Inside the tower, run up to the
warp.  After the spoilerific scene, it's time for a fight.

   BOSS: Remiel        HP: 16,000
   AA: none            Weakness: none
   Resistance: light

   Remiel is quite a threat to spell casters because he will take out a bow and
   shoot a volley back at them.  He will also cast Photon and maybe Ray.  Since
   he is resistant to light, turn off Raine's Photon and have her constantly
   heal with First Aid or Nurse if you have it.  Her status boosting techs are
   great as well.  Some times Remiel will just teleport to another place on the
   field and shoot arrows at you, so either be ready to block them or jump over
   them.  He will also use a tech called Judgment Ray, which is a close range
   attack, but hurts a lot.  If you see him kneel down, get back to avoid it.
   When Remiel goes down, cook your best recipe to recover as much as possible.

With the fall of Remiel, you might think it's over.  Think again.

   BOSS: SPOILER      HP: 22,500
   AA: none           Weakness: none
   Resistance: light

   Let me make it perfectly clear right now that you do not need to defeat this
   guy.  Although defeating him does net you a good chunk of experience, a Life
   Bottle, and an EX Gem Lv 3, it's not always worth wasting all your items in
   a gamble.

   This guy is also resistant to light, so have Raine behave the same as she
   did against Remiel.  SPOILER will use Light Spear and Lightning Blade on you
   for severe damage, so either block it, use a defense tech, or jump over him.
   It takes a few hits to make SPOILER stagger, so only attack him after he
   finishes a combo.  He will also cast Thunder Blade and Grave, which you have
   little chance of interrupting while he casts, but can easily dodge by
   jumping out of the way.  It takes a lot of time and patience if you want to
   beat SPOILER.  Keep a constant eye on HP and TP, healing before it becomes a
   problem.

Win or lose, the game continues with *gasp* another battle!

   BOSS: Yggdrasill       HP: 40,000
   AA: none               Weakness: darkness
   Resistance: light

   Don't even waste your time fighting Yggdrasill, it is impossible to win.
   The battle will automatically end if all your characters die, you deal
   10,000 damage to him, or the battle lasts 2 minutes.

After your humiliating defeat, you are rescued by one of the last people you
would think.


-=Sylvarant Base Part II=-                                          [#w 23]

 Treasure to get:
  Straw Hat
  EX Gem Lv 2
  Protect Ring

You wake up in a familiar base.  Once you get control, rearrange your party as
you like and head up the hallway and down the stairs to the right.  You can
stock up on items at the vending machine here and save on the east side of the
bridge.  Go through the door to the east and change the function of the ring.
Go up the stairs and head south to find two brown blocks and one grey block.
Use the brown blocks to make a bridge to get to the grey block and push it off
the east side of its platform.  Now push the grey block all the way to the east
side of the room so it fills a gap, making a bridge to two treasure chests.
Bring the other two blocks over and make another bridge from the eastern stairs
to the eastern platform.  Go across and get the Straw Hat and EX Gem Lv 2 from
the chests.  Now pull the grey block onto the blue square to open a door cover-
ing some stairs south of the ring changer.  Bring the two brown blocks back to
the west side of the room.  Place them along the western edge of the square
with pink lights around it.  Go down the stairs south of the ring changer.

Go to the east side of the room and push the grey block into the water.  Go to
the west side and shoot the blue pole on the north wall.  Examine the machine
next to the water and lower the platform.  Walk across those two blocks you put
there and open the chest hidden under the machine for a Protect Ring.  Shoot
the blue pole on the south side of the platform, then examine the machine on
top, lowering the water.  Go down the stairs into the trench and push the grey
block west onto the blue square, lowering a gate.  Shoot the final blue pole to
open the door to the south.  This area should start to look familiar.  Head
through the western door and down the hall to the north.


-=Fooji Mountains=-                                                 [#w 24]

 Treasure to get:
  EX Gem Lv 2
  Cool Orbit
  Black Onyx
  Card of Fire
  Misty Robe

The party find themselves in Tethe'alla's Fooji Mountains.  Start your descent
and use the nearby save point if you wish.  Open the chest at the first switch-
back for an EX Gem Lv 2.  Continue your descent to the second screen.  Open the
chest on the northern path for Cool Orbit.  Continue down the path to the east
and open the hidden chest behind the rock for a Black Onyx.  Go down into the
dell and open the chest for a Card of Fire.  Go south down the path and take
the partially hidden path that branches off to the west.  Open the chest at the
end of it for a Misty Robe.  Keep going south on the main trail and exit to the
world map.  Your goal is Meltokio, which is straight north of the Fooji Mts.
There is also a House of Guidance along the eastern coast.


-=Meltokio, the Imperial City=-                                     [#w 25]

Head straight up the stairs once you get into the city to see an amusing scene.
After that, continue up the stairs through the center of the city.  Attempt to
enter the castle and watch the changing of the guard.  Go into the church to
the west and talk to the old pastor in front of the altar.  Once outside again,
walk up to the castle gates again.  In the castle, go through either the east
or west door, then up both flights of stairs and through the door at the top.
Enter the room.  After the pope and Zelos leave, go to the church to meet up
with Zelos again.

Feel free to explore the city now.  Of particular note is the weapon shop, west
of where you first meet Zelos, where you can find the Wonder Chef, who teaches
you how to make Steak.  When you're ready to leave, head north on the world map
to the Grand Tethe'alla Bridge.  All it is is a long bridge that connects two
continents.  On the second screen if you enter from the south side is a blue
katz who will play Red Light, Green Light with Genis.  Don't waste your time
with this annoying game now, save it for later.  Go all the way across the
bridge and exit to the world map.  Head north to find Sybak, your next stop.


-=Sybak, the University Town=-                                      [#w 26]

Your first stop in Sybak is the acadamy on the west end of town.  When you go
in, you will be taken to a room where Colette will get the title Ill-fated Girl
after a cutscene.  Go into the hallway and through the door on the east end.
Now is a good chance to go to the cafeteria in the back of the lobby and stock
up on any food items you want.  You can buy all but six ingredients here.  Go
outside and back to the first screen.  Talk to the man in the north west corner
to get a key crest for Colette.  Enter the library to the north and examine the
magazine rack to find the Wonder Chef yet again.  This time he teaches to make
Fried Rice.  Go back to the acadamy's western hall on the first floor and go
into the second room.  When Lloyd is done, go back to the lobby, only to get
captured again.

After getting the map of Tethe'alla, exit through the hidden passage.  Head
back across the Tethe'alla bridge to find Genis and Raine.  Defeat the three
soldiers to rescue them.  Now you've gotta go back up the Fooji Mountains.  If
you need items, stop in Meltokio and talk to the guard on the right.  I urge
you to stock up on Panacea Bottles since there are several enemies that can
poison you in an upcoming dungeon, and when you have to go through it, there
aren't any places you can go to buy items.

Back at the Fooji Mountains(south of Meltokio), nothing much has changed except
for the appearance of more monsters.  At the top, however, is someone you did
not expect to find.

   BOSS: Pronyma       HP: 18,000
   AA: none            Weakness: light
   Resistance: darkness

   Pronyma is a powerful foe, but has a powerful weakness.  Let Colette and
   Raine use their light based spells while Lloyd or Presea attacks Pronyma.
   Zelos or Raine can act as a healer.

   Pronyma will often start out by Dark Sphere or Acid Rain.  She can also cast
   Aqua Laser and Freeze Lancer.  She will use a tech called Leonazium, which
   is basically Lloyd and Presea's Beast attack.  Finally, she will use a move
   called Agarazium, which will send the victim flying.  She also has a nasty
   habit of teleporting around the field.  With your new equipment and friends,
   Pronyma doesn't stand much of a chance.

It's time to go back to Meltokio, but since the gates are closed against you,
you'll have to find another way in.  Go on back to town and follow Zelos.


-=Meltokio Sewers=-                                                 [#w 27]

 Treasure to get:
  EX Gem Lv 2
  EX Gem Lv 3
  Great Axe
  Spirit Ring
  Breastplate
  EX Gem Lv 1
  2500 gald
  Thunderbolt
  Card of Lightning

If you're low on HP/TP, you can go to the House of Guidance on the eastern
coast to rest for the night before coming back to Meltokio.

Once in the sewers, go up the stairs and change the function of the ring.  Use
it to shrink down and walk along a narrow ledge behind the ring changer and
enter the small hole.  Examine the sack for an EX Gem Lv 2.  Go back over to
the ring changer but DO NOT CHANGE THE RING FUNCTION BACK and cross over the
spider web.  If you do change the function back, then cross the spider web, you
are trapped there and cannot complete the dungeon.  Step on the blue panel to
return to normal and climb the stairs.  Defeat the rat for a Memory Gem.  Go
north and east along the path to find a locked door.  Open the chest under the
stairs to find an EX Gem Lv 3.  Go all the way up the stairs to find a trash
compactor.  Examine the yellow levers to activate the trash compactor.  Push
the block it makes to the western edge of the area to find two gaps in the
railing.  Push the block through the southern gap, where it will land in the
water.  If the block breaks, you did not push it through the correct gap, so go
back and make another.

Get two more blocks from the compactor and push them to the southern edge of
the area and through the two gaps.  There is a hole in the wall just left of
the compactor.  Shrink down and enter it.  Open the sack for a Great Axe.  Go
all the way down the stairs, past the locked door, and down another set of
stairs.  Open the chest hidden under the stairs for a Spirit Ring.  Shrink and
walk along the narrow path to the right of the stairs.  Get big again on the
other side and examine the blue wheel on the wall to open the door.  Go through
the door to find a sealed memory circle.  Remember where this is, I will use it
as a point of reference.  Go west at the fork and down the stairs on the south
side of the path.  Shrink down and examine the box in the water.  When you get
out, step on the blue panel and examine the red wheel on the wall to open the
top door.  Shrink next to the box and jump onto the narrow pathway.  Follow it
back to where you got the Spirit Ring.  Go all the way up the stairs and use
the door you just opened.

Use the second compactor here to make a block.  Push it along the catwalks
until you reach a corner.  Shrink, walk across the web on the inside of the
corner, and step on the blue panel.  Pull the block towards you once and cross
the web again, then step on the blue panel.  Continue pushing the block along
the catwalk to the next corner, where you will push it off.  Return to the save
point and go down the stairs south of it.  Open the chest hidden by the stairs
for a Breastplate.  Shrink and walk along the narrow path and take the left
branch.  Go up the stairs, shrink to get into the cage, step on the blue panel,
and examine the right side of the cage to open the door.  Walk out across the
bridge and south to the save point.

Go back to the second compactor to discover that a new web was made, allowing
you to push a block further than you could before.  Make another block and push
it along the catwalk the same way you did earlier.  Push the block off at the
fourth corner so it lands on the bridge to the cage.  Return to the save point
and push the block into the cage until it falls on a button, making a bridge
extend.

Go back to the second compactor again to discover that yet another web has been
made.  Push one last block along the catwalks just as before, this time pushing
it off at the sixth corner.  Go back down to the bridge to the cage and up the
stairs north of it.  Shrink down and enter the hole west of the blue panel to
find an EX Gem Lv 1.  Exit the hole and pull the block east and push it through
the gap on the southern edge of the platform.  Go past the save point to the
west, north across the bridge, and down the stairs.  Shrink and walk across the
narrow path, then examine the yellow wheel on the wall to open the final door.

Go through the door and open the chest on the smashed bridge for 2500 gald.
Continue south and down the stairs.  Go north along the path and shrink to go
into the hole hidden by the second brown pillar.  Open the sack for a Thunder-
bolt.  Keep going north along the path and shrink to walk over a narrow path
hidden behind the water falls.  Enter the final hole before the three blue
panels to find a Card of Lightning.  Step on the three blue panels to fight
three convicts who shouldn't pose much of a threat.  It may be a good idea to
heal before you step on the panels, just in case.  Once the convicts leave, go
up the stairs.  Open the chest to fight a Fake.  Remember that only elemental
attacks can hurt him.  Continue up the stairs to the north and exit the sewers.


-=Odds and ends in Meltokio and Sybak=-                             [#w 28]

Now that you finally made it into Meltokio, you may want to replenish your item
supply.  Don't bother spending money to stay at an inn, you'll be healed for
free shortly.  Sheena's friends are east of the inn on the first level of the
city.  After the plan is explained to you, go back upstairs and outside.  Head
to the area in front of the castle and church, then head east into the noble
district.  Zelos's house is the second on the left.  Talk to your buddies and
go upstairs and examine the stack of presents on the balcony.  The Wonder Chef
makes another appearance and teaches you how to make Fruit Cocktail.  Talk to
Sebastian, the butler, when you're ready to go to bed.

In the morning, go back to the Elemental Research Laboratory to get the Wing
Pack.  Head back to the west end of town and examine the manhole cover.  Thank-
fully, there is now a quick jump option to bypass the sewers.  Exit Meltokio
and go to the Tethe'alla Bridge.  Open the locked gate at the bridge and go
down the stairs, then talk to Kuchinawa, the ninja in red.  Kuchinawa gives
Sheena a charm and tells you about the Elemental Cargo(EC).  Pay attention to
the game's description of how to use it, because I won't bore you with the
details.  In the EC, follow the bridge north east.  Disembark on the dock and
head north to Sybak.  Go to the west end of town and enter the far western man-
hole and talk to Kate.  When you're done, exit through the hidden passage again
and leave Sybak.  Follow the road north east to find Gaoracchia Forest.  If
you're interested in seeing a series of scenes involving Kratos, the first is
available now.  Talk to the girl in the central area of the first screen of
town.  Choose to investigate, then go see Kate.


-=Gaoracchia Forest=-                                               [#w 29]

 Treasure to get:
  Drain Charm
  Phoenix Rod
  Witch's Robe
  Pretty Ribbon
  Angel Bracelet

Not even three steps into the forest and some soldiers find you again.  Defeat
them and continue north along the path to the ring changer and change the
function of the ring.  The ring's new function is like a flashlight.  Use it to
make plants that block the path recede and uncover chests.  Some of the plants
won't react to the light, but if you stand next to them, they will open.  Then
there are branches that you cannot move out of the way.  As long as green
circles are coming out of the plant, it will open soon.  Head east along the
path to the next screen.  Hidden south of the patch of sunlight is a chest with
a Drain Charm in it.  Stand in the patch of sunlight to charge up the ring
until it is full.  Go back west a bit and take the northern path.  Shine the
ring on the plants to the north of the road that conceal a chest.  The chest
contains a Phoenix Rod.  Continue east to the next screen, then south.  Shine
the ring on another bunch of plants to reveal a chest with a Witch's Robe.  On
the same screen as the Witch's Robe, keep going south, then take the eastern
path.  Stand next to the plants to open them, revealing a Pretty Ribbon.  Go
one path north of the Pretty Ribbon, past the patch of sunlight, and east one
screen.  Skip the first plant you come across, all it's hiding is a monster.
Go north from here and open the plant for an Angel Bracelet.  Take the eastern
path to the next screen and defeat the skull enemy to the south for a Memory
Gem.  Continue south and east to find another plant hiding something.  Open it
to find a monster and a black chest, which is part of a sidequest later.  Since
you cannot open the chest now, continue south east to the next screen.  You can
unlock the sealed memory circle here.  If you defeated the first Sword Dancer
in the cave on Ossa Trail, the second one will appear on screen to the north.
He will more than likely be too much for you, so leave him alone for now.  Go
south of the screen with the save point to fight another convict.

   BOSS: Convict      HP: 12,000
   AA: none           Weakness: none
   Resistance: none

   The Convict is quite easy, especially since he doesn't cast any spells.
   Jumping over him isn't a good strategy here because he will do a flip kick
   and knock you out of the air.  Don't be afraid of his fancy techs, they
   don't hurt too bad.  The best strategy to use on him is just swarm in and
   overwhelm him.

After some pummeling, the convict goes down and becomes your prisoner.  Exit to
the south.  Head west and enter the village of Mizuho.


-=Mizuho, the Mystical Village=-                                    [#w 30]

In Mizuho, head north and across two streams.  If you try to enter the house by
the front door, ninjas will chase you out, which I find quite amusing.  Orochi
tells you about the hidden door on the wall behind him.  Enter this way and sit
through a long dialogue, ending with Lloyd getting the Gentle Idealist title.
Examine the washing machine in the chief's house to find the Wonder Chef.  Now
he teaches you to make Ramen.  Hang around the village for a while until the
Z-skit "Mizuho, the Mystical Village" appears.  Watch it to get Zelos's Idiot
Chosen title.  Before you leave, buy a Card of Wind for Sheena and a Mizuho
Potion if you don't have a Palma Potion.

Go back into Gaoracchia Forest and use the eastern exit this time.  Go south
across the bridge.  Ozette is on the west side of the little hill.


-=Ozette, the Quiescent Village=-                                   [#w 31]

As you enter, Presea runs off.  Examine the parrot in the inn to once more find
the Wonder Chef.  This time he teaches you how to make Tenderloin.  Head to the
east end of the village and follow the path down.  Visit Presea in her house,
then go back up to the first screen of Ozette.  Along the southern edge of this
area is a path that takes you up above.  You meet a man here who does not like
Presea.  Choose the answer that supports Presea, and then you can get a title
for her later.  Go back down by Presea's house and exit to the south.  Straight
below you is Altessa's house.  If you plan on getting the Gigolo title for
Zelos and Dog Lover for Colette, now is the perfect time to start if you have
not already.  There are three women; one in the inn, one old woman near a sign
on the northern end of town, and a little girl in front of the armor shop.  The
two dogs are by the armor shop and up high at the food store.


-=Altessa's House=-                                                 [#w 32]

Enter the building to meet Tabatha.  After Altessa throws you out, go back
through Ozette.  You don't have to do this, but now is a good time to go back
to Mizuho and talk to the shopkeeper.  He will ask you to retrieve a book from
the well for him.  The well is behind the chief's house.  Return the book to
him and get ready to laugh.  Or not.  Back near Ozette, there is a piece of
land sticking up northwards with a dock on it.  Embark in the EC and sail north
and east some.  The dock you are looking for is on the southern tip of the far
southern continent, right next to the edge of the map.  Head north east on the
western side of the mountains and enter the door in the mountains.


-=Toize Valley Mine=-                                               [#w 33]

 Treasure to get:
  Crescent Ax
  Saint Rapier
  Sand Saber
  Iron Greaves
  Battlesuit
  Silk Robe
  Thunder Cape
  Super Pellets
  EX Gem lv 3
  Sage
  EX Gem lv 1

I hope you're ready for a boss fight.

   BOSS: Defense System      HP: 12,000
   AA: none                  Weakness: none
   Resistance: none

   BOSS: Orbit x 2           HP: 3,000
   AA: none                  Weakness: lightning
   Resistance: none

   BOSS: Guard Arm x 4       HP: 8,000
   AA: none                  Weakness: none
   Resistance: none

   BOSS: Auto Repair Unit    HP: 5,500
   AA: none                  Weakness: none
   Resistance: none

   This is one of the most bizarre battles in the game.  Start by taking down
   the two Orbits.  Your next target is the Auto Repair Unit.  As long as the
   ARU is functioning, you will only deal half damage to the system.  The ARU
   also repairs itself and the Orbits, so watch for them to start functioning
   again.  Ignore the Guard Arms, they get trashed when the Defense System goes
   down.  With the Orbits and ARU out of the way, focus on the Defense System.
   It doesn't take a whole lot bust this thing open, so enjoy the battle while
   it lasts.

In the room through the door, you will find a machine.  Examine it to make the
red light turn green, which will cause the gondola to the right move faster.
Get on the gondola and shoot the red thing on the platform to the north, chang-
ing the course of the gondola so it takes you north.  Get off and head to the
square elevator shaft.  Take the elevator down and follow the path south.  A
chest is hidden north of the mine carts containing a Crescent Ax.  Continue
south and change the function of the ring, which will now leave a bomb behind.
Be careful with the new ring function because you will take damage if you stand
too close to a bomb when it blows up.  Go up the ramp to the west and open the
southern chest for a Saint Rapier.  Continue north on the higher ground and
open the chest for a Sand Saber.  Take the elevator back up, then head west.
Defeat the cat enemy for a Memory Gem.  Leave a bomb next to the large boulder
and step back.  When the bomb explodes, the boulder will break.  Go back down
the elevator and change the ring's function back to the original.  Go back up
and get on the gondola.  As you pass to the south of the red switch, shoot it
again, causing the gondola to only move in the east-west line.  Get off on the
west side and go north to find a gap in the ground.  Jump across and go back
down the elevator to get the bomb function for the ring again.  Go back up that
stinkin' elevator for the last time, jump across the western gap, and head east
on the gondola.  Go through the door.

Use the ring's bomb function to clear away the boulders in the path.  In the
alcove to the west is a chest containing Iron Greaves.  There are three pits in
this area.  The southern-most has a chest with a Battlesuit in it, the north-
western one is empty, and the northeastern one has a chest with a Silk Robe and
a Gnomelette.  The Gnomelette will ask you for a potion.  If you've have one,
like I suggested you to, give him one and he'll leave.  You must give him a
potion before you can enter a later dungeon.  Continue to the north and east
until you find a boulder trap.  Watch as Lloyd dodges the boulder Indiana Jones
style.  Go around the corner to the south and notice the switch on the wall,
but don't activate it yet.  Continue to find a Bacura.  If you move close to
it, it will chase after you.  Let it get too close and it will slap you around.
Lure the bacura up the path and around the corner until it stops, just before
the little ledge Lloyd stepped onto to dodge the boulder.  With the bacura
stopped there, quickly run up to the trap switch to make another boulder come
out, then turn back and run to the safe ledge to avoid it.  The boulder should
catch the bacura, force it off the ledge, and smash it to pieces.  If the
boulder misses the bacura, lure the bacura back and try again.  If the boulder
catches you, it will knock you off the ledge instead.  If you're having trouble
outrunning the boulder, give Lloyd his Personal EX Skill from a level 2 gem,
which increases movement speed when in towns and dungeons.  With the bacura
gone, examine the switch on the wall to disable the boulder trap.  Go back past
the trap and down the nearby elevator.  There are two chests down here with a
Thunder Cape and Super Pellets.  Examine the rubble of the bacura to find Evil
Eye.  You will need the Evil Eye to complete a sidequest later.  Go back up the
elevator and down the path the bacura was guarding.

In the new area, go down the southern steps and across the planks to find an EX
Gem lv 3.  Go back up the steps and across the bridge to the east.  Use the
ring to blow up the boxes on the far east end of the area to reveal a chest
with Inhibitor Ore inside.  Now that you have what you came for, it's time to
leave.  In the first room where you found the guard system, there are two
chests.  Open the one east of the guard system for Sage, then the one hidden
above the upright mine cart for an EX Gem lv 1.  Leave the mine and head south
to the dock, then back south across the sea to the dock near Ozette.


-=Ozette yet again=-                                                [#w 34]

When you enter the main area of Ozette, you'll fight two Papal Knights and a
Cardinal Knight.  These jokers are the same as always and shouldn't pose a
threat.  Once they are vanquished, several things will happen, which end in the
removal of a party member and another joining again.  You will be told to go
back to Mizuho and are given the choice of quick-jumping there or going the
long way.

However you choose to get there, talk to vice-chief Tiga.  Tiga will tell you
to form a pact with Volt.  Outside, talk to your pals as you will and talk to
Sheena in the west corner of the village to continue.  Your next goal is the
temple of lightning, which is on an island north of the dock at Ozette.  Before
you enter the temple of lightning, wander around on the world map until the
skit Poke Poke shows up.  Watch it to get the Paw Mania title for Presea.  It
will be too late to get this skit once you enter the temple of lightning.


-=Temple of Lightning=-                                             [#w 35]

 Treasure to get:
  Silver Guard
  EX Gem lv 3 (2)
  Duel Helm
  Thunder Scepter
  Shining Star
  EX Gem lv 2
  Spirit Bottle
  Battle Cloak
  Power Greaves

When you start, walk north.  Time when you walk between the white electrodes
carefully to avoid getting shocked.  There are three pathways going north.  Go
up the one on the right and examine the pedestal to raise a rod.  Go back down
the left one and examine the pedestal there, too.  Go up the middle path and
notice that when you step on the button lightning strikes the highest rod.
Examine the rod to make it recede into the pedestal, then go back to the right
path and examine the rod to lower it again, leaving only the left rod up.  Step
on the button again to break a block, allowing you access to the ring function
changer.  Change the function of the ring, which will now shoot out blue light-
ning.  This blue lightning will break blue blocks.  Examine the lowest rod to
lower it too, then head to the east side of the room and use the ring to break
the blue blocks.  Open the treasure chest to get a Silver Guard.  Go up the
middle path to the north and into the next room.

In this room, go up the stairs on the left or right to the very top, where
you'll find the seal.  Use the blue lightning to smash the blue block in the
stack, then go back down the stairs.  Break the blue block on the north wall
and go through the door.  Go up the stairs on the west side and through the
door at the top.  You will find yourself in a dark passageway.  Either wait for
a lightning strike to illuminate the area or adjust your TV's settings so you
can see where you're going.  If you're about to fall off, sweat drops will let
you know you're about to fall.  Rapidly tap the A button when you see this
happen to try and prevent yourself from falling.  If you do fall off, you end
up in the room with the seal.  When you go through the door at the top of this
passageway, go through.

Go through the door to the south here.  Follow the walkway to the southeast and
shoot the block floating in the air to knock down a treasure chest.  Examine
the pedestal to break the platform you're on and drop down a level.  Open the
chest you dropped for an EX Gem lv 3.  Go over to the west side and knock the
next treasure chest down, then break the platform by examining the pedestal.
Open the chest for a Duel Helm, then continue past the chest to the south and
knock down another chest, which you will get later.  Back on the eastern end,
blast another block to drop another chest, then break the platform.  Examine
the pedestal to raise the rod which will now be the one to get struck by the
lightning.  Open the chest you dropped for a Thunder Scepter, then go through
the door into another dark passageway.  Just walk off the edge and let yourself
fall off.

Go through the door to the north and up the short flight of stairs on the left.
There is a hard to see set of stairs going down into the water.  Go down, then
up to the platform on the east end of the pool and examine the ring changer.
Your ring will now shoot yellow lightning, which can break yellow blocks.  Go
back up the stairs out of the pool and south through the door, then south again
to the first room.  On the west side are some yellow blocks.  Smash them and
open the chest for a Shining Star.  Go back to the north into the next room.
Go up the stairs to the left and smash the yellow blocks, but don't bother
going through the uncovered door yet.  Continue on up to the seal and smash the
yellow block in the stack, leaving only red.  Go down the right side and
through the door.  Work your way through the passageway, then smash the yellow
block on the far end of the platform, dropping a pedestal onto a machine below.
Let yourself fall off the path in the dark room and go through the door to the
north.  Walk over to the east side and examine the machine to raise the rod on
top of it.  Go back across to the west side, up the stairs and open the chest
you dropped earlier for an EX Gem lv 2.  Continue through the door and the dark
passage.

Go up one flight of stairs and across the bridge to the east, then down the
flight of stairs.  Go through the door to the east and into yet another dark
passage.  In one place, two stairs are at right angles to each other.  Stay on
the lower platform and go southeast, then northeast to find a chest containing
a Spirit Bottle.  Go up the northern stairs and continue through the room.  On
the other side of the door, go along the path and examine the pedestal to lower
the rod, causing lightning to strike a machine on the other side of the room.
Go back through the dark passage.  Go up both the stairs in this room to see
five rails going up the northern wall, like so:

   || BB ||    || BB ||    ||
   ||    || BB ||    || BB ||
   || BB ||    || BB ||    ||
   ||    ||    ||    || BB ||
                           /\
                        |machine|
 
   The Bs represent blocks.

Go up the stairs above the machine and defeat the bird enemy for a Memory Gem.
Smash the two yellow blocks in the top left corner, then return to the machine.
Start the machine to make a chest fall down below.  Go back up to the top level
and smash the other two blocks, go down one level and smash the left two blocks
and start the machine again.  A large rock will fall down and break the bridge,
letting you go down lower in this room.  Go down the broken bridge and up the
stairs to open the chest you just dropped containing a Battle Cloak.  Go down
the stairs hidden behind the broken bridge and down another flight, then go
through the door to the south.  Change the ring's function again to make it
shoot red lightning, which, surprise surprise, breaks red blocks.  Go back up
the broken bridge and into a dark passage and fall off.

In the seal room, go up the western stairs and through the door to the last
dark passage.  At the top of it, smash the red blocks and open the chest for
Power Greaves.  Back in the passageway, you can walk off the path at certain
places to fall to the level below, creating a shortcut back down.  In the seal
room again, go all the way up to the seal and smash the final red block.
Examine the pedestal when you're ready to fight Volt.  It may be a good idea to
use the sealed memory circle in the room to the north before you enter battle.

   BOSS: Volt               HP: 24,000
   AA: lightning            Weakness: none
   Resistance: lightning

   Volt is a tough enemy, but there is one incredibly easy way to defeat him,
   which I'll list last.  Paralysis Charms are great for this battle since all
   of Volt's attacks deal lightning damage.  DO NOT equip Sheena with the Card
   of Lightning or Lloyd with the Shiden unless you plan on changing their
   attack attribute somehow because lightning based attacks heal Volt rather
   than hurt him.

   All of Volt's attacks hit multiple times and easily hit multiple people, so
   it is imperative that you block.  He will cast Thunder Blade and Spark Wave
   on you given the chance, both of which can be dodged simply by running
   forward, and jumping at the right time in the case of Thunder Blade.  At
   least twice Volt will use a tech called Master Field.  Before he uses it, a
   circle will appear beneath him.  This is your cue to jump back away from him
   at all costs.  If you're busy attacking him when you notice the circle, it's
   too late to get out of the way, so try using a defense tech to take the edge
   off of his attack.

   The very easy way to beat Volt is to equip Sheena with a Card of Lightning,
   Paralysis Charm, and Thunder Cape, making her immune to lightning, which is
   the only type of damage Volt can dish out.  The only problem with this is
   that Sheena will also deal lightning damage, which heals Volt.  We're at a
   stalemate at this point, but we still have an ace or two up our sleeve.  Use
   any color quartz item on Sheena(except purple) to change her attack attrib-
   ute to something that will damage Volt or use Sheena's S. Seal: Water tech
   on herself, which will also change her attack attribute.  Now just run up to
   Volt and mash the A button.  Watch the numbers that appear carefully so you
   notice immediately if they turn green, which means you're healing Volt.  If
   this happens, change Sheena's attack attribute again like you did before.
   Quite simple, huh?

On your way out of the temple, go to the east side of the first room and smash
the red blocks to get an EX Gem lv 3.  You will meet Orochi as you leave, who
will tell you that the Rheairds have been found.  It is now only a matter of
getting to them.

Hop into your EC one last time and head east towards the large archipelligo of
islands.  Near the southwestern edge of the islands is a base with a dock in
front of it.  The base will show up on your map as a little white dot.  Finding
a way through the islands becomes easier if you cycle through the map modes by
pressing Start to get the smaller map.  Disembark on the dock and enter the
base.


-=Tethe'alla Base=-                                                 [#w 36]

 Treasure to get:
  Silver Circlet
  Silver Mail
  Aqua Cape
  Lavender
  Tomahawk Lance
  Beam Shield
  EX Gem lv 3 (2)
  Card of Ice
  EX Gem lv 2
  Lightning Sword
  Dragon Tooth

When you enter the base, Orochi will take you to a room with a save point, ring
changer, and vending machine.  He also briefs you on how to get the Rheairds.
You will need to defeat three specific enemies to get three passcodes needed to
unlock the door to the hangar.  Each of the three renegades you need to defeat
to get the passcodes can give you one of three passcodes.  Which code they give
you depends on the order you receive the codes.  Orochi will tell you what the
passcodes are once you learn them.

Change the ring's function, stock up on items, talk to Orochi to be healed for
free, and save before going through the door to the south.  Go through the
eastern door in the large circular room.  In this hallway, you will find a
round thing shooting out a white laser blocking one of the paths.  There is a
blue block next to the laser which will stop the beam and allow you to safely
pass on the other side.  Pull the block down and use it to block the laser to
the south, then continue east and into the only room here.  Defeat the enemy to
get a passcode.  REMEMBER WHAT THAT CODE IS.  Remember that if you forget what
the code is, Orochi will tell you the codes you have found so far.  Go back
into the hallway and up the north path, moving the blue block again to get past
the laser.  Open the chest for a Silver Circlet, then work your way to the
northwest corner of the room by bringing the block with you to stop the lasers.
In the hallway beyond the door, go up and through the northern door.

This is the room before the hangar, but you'll have to do things twice in this
room to get all of the treasure.

 1. Go up the stairs north of the door and open the chest for Silver Mail.
    There are two blocks on the ground: push them both to the western side of
    the room so they are just north of the stairs.  When the blocks are next to
    each other, you can walk out onto them from the stairs and open a hidden
    chest containing an Aqua Cape.

 2. Pull the blocks north and push them into the gaps along the wall, complet-
    ing a path you can walk on.  Go up the stairs to the south and down the
    stairs on the north end of the platform.  They are hard to see, but are to
    the right of the stairs going up to the north.  Walk across the blocks you
    pushed there and open the chest for Lavender.  Now for the tricky part;
    shoot the device in front of the treasure chest with the ring's new func-
    tion.  You'll have to move to the left of the chest and make the shot at an
    angle, which is difficult, but it's the only way to do this.

 3. Get back down on the ground and pull one of the blocks over to the blue pad
    next to the console that lit up.  With the block on the northeast corner of
    the pad, stand on it yourself and activate the console to raise the elevat-
    or.  Push the block off to the north, then take the elevator back down.  Go
    up the stairs on the west side of the room and up the second set of stairs.
    Run across the top level, then down the stairs on the east end.  Double
    back and go behind the stairs to find the block you left.  Pull it out to
    the east.  With the block against the eastern wall, push it off the edge to
    the south, where it will block off a chest you already opened.  Walk out on
    the block and shoot the device to the south, activating another elevator.

 4. Grab the other block that you left along the northern wall on ground level
    and push it to the eastern side of the room and onto the blue pad.  Get on
    the pad yourself and activate the console, raising the elevator.  Push the
    block to the north and drop it into the hole in front of the chest.  Walk
    onto the block and open the chest for a Tomahawk Lance.  Go back south,
    then west to find another chest with a Beam Shield in it.  Shoot the device
    south of the Beam Shield to activate a third elevator that already has a
    block on it.  Take the elevator down and push the block off the platform
    on the eastern edge, allowing you to get the chest with an EX Gem lv 3 in
    it.

Exit the room to the south again, then move the block in the hall and go to the
western door.  Defeat the purple guard for another passcode.  On the north side
of the room is a short set of stairs and another device to shoot with the ring.
Shoot it and activate the console to the east to raise an elevator you will
access later.  Go all the way back to the large circluar room next to where
Orochi is.  While you are here, you might as well heal by talking to Orochi and
save again.

Go through the western door in the circular room and follow the hall north.  Go
through the western door here and defeat the blue guard for the final passcode.
Open the chest in the room for an EX Gem lv 3.  Back in the hall, go to the
north.  Defeat the raybit enemy in the next room for a Memory Gem.  If you
activated a certain elevator and raised it earlier, continue up the stairs and
pull the block off of it.  When the block is next to the stairs, push it south
and off the edge.  It will land on a laser that blocks two chests, destroying
the laser.  Go back south through two doors to find the laser in the hall.
Move the block to let you go west and into the two rooms for a Card of Ice and
an EX Gem lv 2.

Go back through the circular room and to the east to the fork in between the
room that had the blocks and elevators and the room with the purple guard who
had a passcode.  Go west here and open the two chests for a Lightning Sword and
Dragon Tooth.  Go back to the hallway and north into the block and elevator
room.  You can use the Memory Gem to unlock the sealed memory circle and save.
Pull a block over to the eastern elevator and go up with it.  Push it north
until you come to the hole, then push it east to the wall, then north into the
hole, allowing you to pass over it.  Go up one last elevator and examine the
console next to the door.  Choose the three passcodes the guards gave you to
open the door to the hangar.  If you can't remember the passcodes, go back and
talk to Orochi, who will tell you the passcodes you found.  Walk through the
open door and prepare for a rough fight.

   BOSS: Yuan            HP: 16,000
   AA: none              Weakness: none
   Resistance: lightning

   BOSS: Botta           HP: 12,000
   AA: none              Weakness: none
   Resistance: earth

   Yuan and Botta make quite the formidable tag team.  I strongly suggest you
   bring a team of Raine and any three other melee fighters.  Genis is more of
   a hindrance than a help here since while you focus on Yuan or Botta, the
   other will more than likely attack your spellcasters and make short work of
   them.  By bringing three melee fighters, you can keep them both busy and
   away from Raine while she supports you with healing techs and the occasional
   Photon.

   Go after Botta first since he likes to stand back and cast earth based
   spells that often hit a large area.  When he is not casting, he will either
   take three swipes at you with his sword, which knock you back unless you
   block, or will plunge his sword into the ground and blast rocks at you.
   While you're attacking Botta, the other two melee fighters should be keeping
   Yuan busy and preventing him from using lightning based spells.  Once Botta
   bites the dust, Yuan doesn't have much of a chance, but he puts up a valiant
   effort.  If Yuan starts spamming Thunder Explosion, go on the defense and
   wait for Raine to hit him with Photon or order Zelos to cast a spell on him,
   then run in and attack him while he is staggering.  Yuan will also cast
   Indignation at some point, which does severe damage, but is easily dodged by
   running out of the circle formed on the ground.

With both of them defeated, you make off with the Rheairds.  Pay attention to
how the flight controls work so you don't forget anything.  My advice for fly-
ing around is always face north and use the C stick to move.  Use the large map
to see where you're going and you will never get lost.

The next place you're supposed to go is a dragon's nest floating over the water
near the eastern edge of the map, just about centered north and south.  Before
you go fight the dragons, however, you should go to Altamira and get the better
equipment there.  Altamira is on an island almost straight south of the Tethe'-
alla base.  The stuff may be expensive, but it can really help against the
dragons.  When you're ready to fight them, fly at a high altitude into the
cloudy nest.

   BOSS: Winged Dragon     HP: 18,000
   AA: none                Weakness: none
   Resistance: none

   BOSS: Baby Dragon x 2   HP: 12,000
   AA: none                Weakness: none
   Resistance: none

   These three dragons are tough and extremely annoying.  I recommend that you
   use the same team of three melee fighters and Raine as you just did against
   Yuan and Botta.  Try to take out the babies first since they are more mobile
   and are more annoying.  Nearly every attack they have will knock you over
   and they don't stagger easily.  Always let them get the first hit in, then
   counter, or just wait for a team mate to start attacking them from another
   side and join in.

   All the while, the Winged Dragon will stick its head out of one of three
   tubes.  All it does is flail its head around, which isn't so bad, but when
   it pulls its head in and pops out of another tube, it uses a tech called
   Nest Crack, which looks exactly like Ground Dasher.  This tech is dangerous,
   but can be blocked.  If you don't block it, you will be juggled for a bit,
   giving the babies a free hit or two on you.  Once the babies are down, move
   in and finish off the Winged Dragon.

   Do not be afraid to use items for immediate healing; do not rely solely on
   Raine to heal you.  Damage gets flung at you fast in this battle, and you
   have to be ready to keep your HP high or suffer the consecquences.

When this nightmare of a battle is over, you will get fully healed and end up
in front of the Temple of Earth, your next goal.  Before going on, some new
sidequests have become available.  Return to Mizuho and talk to the shopkeeper,
who will start the Secret Notebook quest.  Go back to Sybak to start the Pink
Pearl Ring quest.  Go to Flanoir and talk to Abyssion if you got the Evil Eye
from Toize Valley Mine to start the Devil's Arms sidequest.  Go to Ozette and
talk to the girl in the inn, then choose to investigate to start the Kratos's
travels sidequest.  As you wander around on the world map, watch the skit Paw
to get the Paw Dandy title for Regal.  You can only watch this skit if you
watched Poke Poke earlier and got the Paw Mania title for Presea.

Go to Altessa's house and talk to Tabatha, who will teach you how to make a
dish you must know to get through the next dungeon, Curry.  The Temple of Earth
is on the northern tip of the continent with Meltokio.


-=Temple of Earth=-                                                 [#w 37]

Treasure to get:
  Mythril Circlet
  Bellebane
  EX Gem lv 3
  EX Gem lv 2
  Ghost Shell
  EX Gem lv 1
  Ancient Rod
  Bardiche
  Mythril Bracelet
  Mythril Guard

Change the ring's function as soon as you enter.  Walk up to the stone spires
that block the path and use the ring, causing them to fall over and sink into
the ground.  On the bridge ahead is another Gnomelette.  He will only allow you
to pass if you gave a potion to the one in the Toize Valley Mine.  On the other
side of the bridge, follow the path down and to the right.  Go through the
door, across the bridge, and open the chest for a Mythril Circlet.  Go back to
the fork in the paths and take the upper path.  Go through the door at the top
and across the bridge.  Go up the path next to the cliff and open the chest for
Bellebane.  Go back down the path and approach the Gnomelette.  Choose someone
to cook Curry for him.  If you don't know the recipe for Curry, go see Tabatha
at Altessa's house.  If you need ingredients, buy them from the little girl
near the doctor's house in Flanoir.  After cooking, continue forward to find
yet another Gnomelette.  This one agrees to help you and jumps off the cliff to
meet you later.  Here is a set of cliffs that you need to fall down, grabbing
treasure along the way.


        x x x P P  <-Start here
        3 2 1   A
      x P 2 P x P        x = platform can be broken with sorcerer's ring
  B   3   2   1
  P x P   2   1          P = platform cannot be broken with sorcerer's ring
    3   x P   1
    3   2     1          The numbers represent the different paths you should
    3   2   x P          go on your way down.  You will need to go down three
  C 3   2   1            times to get all the treasure, labeled A through F
  P x P P x 1
    3     2 1            A: EX Gem lv 3
    3     2 1            B: EX Gem lv 2
  D 3     2 P x          C: Ghost Shell
  P P x   2   1          D: EX Gem lv 1
      3   2   1          E: Ancient Rod
      3 x x x P          F: Bardiche
  x x P 1 2     E
  3     P P x x P
  3     F  1,2
  x P   P x P
  3      1,2
  x P P P P P P
  |
  V
 Bottom

There is a dragon at the bottom of the cliffs here that gives good experience
and 10,000 gald every time you defeat it, so remember this when you need money.
Approach the Gnomelette in the doorway and he'll just stand aside and let you
use the shortcut.  Through the door is the fork in the paths near the entrance
to the temple.  Talk to the Gnomelette here and go ahead of him down the path,
killing the monsters in the way.  Don't get too far ahead, or some of the
monsters will respawn behind you and touch him.  If this happens, you must pay
the Gnomelette a hefty price to keep going.  If you've got Sheena's Personal
EX Skill on, taking it off for this part is a good idea.  When you reach the
door at the bottom, wait for the Gnomelette to go through, then follow him.
Talk to the Gnomelette on the bridge and he will tell you to use the ring when
he jumps so you can smash the bridge and get to the lower level.  Time three
jump and ring combos correctly to make the bridge drop.  If you mess up, keep
trying.  Use the ring just when the Gnomelette jumps to get it timed correctly.

Down below, watch the little punk walk away right through a monster, which for
some reason doesn't seem to bother him anymore.  Move north to find Gnome.

   BOSS: Gnome       HP: 28,000
   AA: none          Weakness: none
   Resistance: earth

   Gnome is quite a fun boss, mainly due to his appearance and voice.  He is a
   large target, but uses his size to his advantage.  He will normally attack
   by hitting you with his shovel or jumping in the air, then charging at you
   with his propellor thing.  He also likes to cast Stalagmite and Ground
   Dasher, but he is easily interrupted if two people attack him at the same
   time.  If he does manage to cast a spell, Stone Charms and the Flare Cape
   will reduce earth damage.  Once you get Gnome to stagger, you can really
   rack up the hits.

Once Gnome submits, cross the busted bridge and follow the path up.  Open the
chest on the way for a Mythril Bracelet.  Go through the door at the top.
Follow the path here to the left and use the ring next to the rock spire with
the chest on top of it.  Open the chest when it falls for a Mythril Guard.  Go
up the north part of this area and use the ring to allow you back up to the
first fork near the entrance.  Simply leave the way you came in.

Your next goal is on the large snowy island in the north east.  Head to Flanoir
and fight some battles on the island.  The penguin enemies will sometimes drop
Penguinist Quills.  You need to get three of these, then enter Flanoir.


-=Flanoir, the Snowy City=-                                         [#w 38]

Not too much in Flanoir, but it is a nice town all the same.  If you've got
three Penguinist Quills, you can make Penguinist Gloves, which you will need in
a bit.  Go up the stairs on the first screen to the second screen.  Go up the
stairs to the right and enter the house.  Talk to the old man and he will offer
to make the gloves for you.  Back outside, go up the stairs to the right and
enter the church.  In the northwest corner is the Wonder Chef, who will teach
you Quiche.  When you've got the Penguinist Gloves, you're ready to go to the
temple of ice to the southeast.


-=Temple of Ice=-                                                   [#w 39]

 Treasure to get:
  Mythril Shield
  Defenser
  Ancient Robe
  Ice Coffin
  Mythril Gauntlet
  Mythril Armor
  EX Gem lv 2
  Rosemary
  EX Gem lv 3

When you enter, move forward toward the ice.  Hidden behind the wall on the
left is a chest containing a Mythril Shield.  Head east from here to find two
chests containing a Defenser and Ancient Robe.  Enter the cave to the north.
Change the function of the ring when you enter.  Go south and up the ramp, then
open the chest for an Ice Coffin.  Go northeast and open the chest for a Myth-
ril Gauntlet.  Continue north until you come to a fork.  Go the northern way
this time.  Open the chest near the door for Mythril Armor, then go through
the door.  Go south along the ledge until you come to a gap where icicles are
dripping.  Shoot the drip with the ring's new function to make an ice block
drop into the gap, allowing you to cross.  Continue along the path and enter
the cave.  Open the chest for an EX Gem lv 2, then examine the flower near the
edge.  If you've got the Penguinist Gloves, you pick up the Celsius's Tear.  If
you don't have the Penguinist Gloves, get three Penguinist Quills and go back
to Flanoir.  Now that you have the Celsius's Tear, leave the cave and go back
along the ledge.  Here you can either enter the cave or step onto the ice to
slide back down to the entrance area.  Return to the fork inside the large cave
and go east this time.  Continue south until you find another icicle dripping
in the corner.  Shoot it with the ring to make another ice block.  Pull it to
the west and push it into the gap, then cross over it.  Examine the water pour-
ing out of the rock and use the Celsius's Tear to freeze the entire pond.  Go
back to the gap where you pushed the ice block and get ready to walk out onto
the pond.  Once you start sliding, you won't stop until you run into something.
Follow these EXACT directions to get to the other side:

  Up,   left,    down,    left,    up,    left,    up,    right,    down,
     left.

Open the chest here for Rosemary, then start out from the southern most of the
three gaps onto the ice:

  Right,    up,    left,    down,     right,    up,    right,    up.

Open the chest for an EX Gem lv 3.  There are four statues here that will turn
around when you examine them.  You need to make them face the correct direction
to open the door to the seal.

                left

       right           down

               right

Go through the door and approach the seal to find Celsius.

   BOSS: Celsius      HP: 18,000
   AA: none           Weakness: fire
   Resistance: water, ice

   BOSS: Fenrir       HP: 12,000
   AA: ice            Weakness: fire, lightning
   Resistance: water, ice

   Celsius and Fenrir aren't as difficult as other summon spirits because they
   both have a weakness you should be able to exploit.  Genis does well in this
   battle with his strong fire spells.  Equip the party with the Aqua Cape,
   Penguinist Quills, or Penguinist Gloves to reduce ice damage.  Fenrir tends
   to be the more annoying one, so take him down first.  He mainly attacks by
   spinning on the ground or kicking up ice chunks.  Taking advantage of his
   weakness makes very quick work of him.

   Celsius is more versatile than Fenrir and will cast Freeze Lancer and Abso-
   lute on you if you let her.  Up close, she will use techs like Swallow Kick
   and Beast, but also the dreaded Ice Spear.  When you see her start to glow,
   either jump back quickly or activate a defense tech.  Ice Spear will knock
   you down and cannot be blocked except by a defense tech.  Take your time
   with Celsius and don't get too aggressive.

Leave the temple and you will go directly to Ozette.  This only happens if you
also have the pact with Gnome, so if you haven't done that yet, go do it now.
Once you meet Mithos, enter Presea's house and examine the carved bear to find
the Wonder Chef, who will teach you to make Gratin.  Go south to Altessa's
house and talk to him inside.  On your way to his little workshop area, talk to
the Gnomelette in the corner and send him home.  After spending the night, you
need to go to Altamira, which is on an island southeast of Altessa's house.


-=Altamira, the Seaside Paradise=-                                  [#w 40]

Altamira is a rather small town, but has lots of activity.  Go beyond the hotel
and go down the path to the north to meet George, who gives you an Employee ID.
Go back up the path and go to the west, down the elevator, and take the elemen-
tal railway to the Lezareno Company.  Approach one of the elevators and the
guard will check your ID.  Take the elevator to the sky terrace and enter the
small shrine.  After the scene here, go back down to the first floor to learn
about the otherworldly gate.  Return to the main area of Altamira and leave
town.

Fly east to some large stones that look kind of like Stone Henge and land on
them.  After some chitchat, you will fight some more Papal Knights, then escape
back to Sylvarant near Palmacosta.


-=Return to Sylvarant=-                                             [#w 41]

Enter Palmacosta and talk to Neil in the government building.  He will say that
something is going on at the nearby human ranch, which you will investigate.
At this point, you can fully rebuild Luin, see the sidequest section.

Upon arriving at the Palmacosta Ranch, you meet Yuan and Botta again.  After
the conversation, talk to Botta, who will take you to the Remote Island Ranch.


-=Remote Island Human Ranch=-                                       [#w 42]

 Treasure to get:
  Stone Charm
  Vajra
  Holy Staff
  EX Gem lv 1
  Holy Cloak
  EX Gem lv 3 (2)
  EX Gem lv 2 (2)
  EX Gem lv 4
  Minazuki
  Mythril Ax
  Mythril Greaves
  Revive Ring
  Saffron

When you start in the ranch, go forward down the corridor and through the door
down the middle path.  In the next room are some walkways that you must follow
a certain path over to continue farther.  The path will open when all the
lights are on.


    X | X | X
    X |   | X        X = light is off by default
 -> O | X | X        O = light is on by default
    X |   | X
    X | X | X

    Walk all the way around the outside of the figure eight, then cut through
    the middle.  A bridge should lower ahead of you.  If you mess up, step off
    on the left side to reset it.


            X | X | X
            X |   | X
 -> X | X | O | X | O | X | X
    X |   | X |   | X |   | X
    X | X | O | X | O | X | X
            X |   | X
            X | X | X

    Start by walking down, then right, down again, right again, up, right, up,
    and left until you come to the intersection.  The top part should now look
    familiar, since it is basically what the first walkway was.  Go up and
    around the figure eight formed from the lights turned off, then cross
    through the middle, lowering another bridge.

Continue to the right and go through the door.  Change the ring's function at
the top of the room, then take the elevator in the middle up.  Leave through
the door on the bottom.  Walk around this room counter clockwise, opening the
three chests and activating the dull yellow orbs.  The chests contain a Stone
Charm, Vajra, and Holy Staff.  With the four orb switches activated, the people
are released from their cell.  The elevator will now take you higher up.

On the next floor is a puzzle that uses the ring's new function.  Step up to
the ledge and use the ring to call up a cart, which will follow the rails.  Use
the ring the change which direction the cart will turn when it reaches an
intersection; the light on the cart will indicate the direction it will take.
Navigate your way to the orange rings that point up, which will send you up to
the next level, but avoid dead ends and orange rings that point down, which
both send you to the level below.  Avoid running over the little sparks on the
line; running over them will cause Paralysis to your party.  On the first level
that has two rings pointing up, use the one on the left.  On the second level
with two upward rings next to each other, use the one on the right.  Once you
get off the cart on the top level, cure anyone's paralysis before continuing.

In the next room is a very large warp maze.  At the top of the area is a door
that leads to the boss, but you need to find and deactivate three consoles to
unlock the door.  There is also plenty of treasure hidden here.  When you find
a white warp, use the ring to change it's color.  The colors will go from pink
to green to blue and back to white.

 1. Change the warp blue and step on it.  Change the warp to the right pink and
    use it, then deactivate the console on the right.  Go back through the pink
    warp.  Change the warp to blue and take it.  Change the next one to pink,
    take it, and open the chest for an EX Gem lv 1.

 2. Go back and make the warp green.  Open the chest on the left side of the
    area for a Holy Cloak.  Go up the stairs and make the warp green.  Open the
    chest under the stairs for an EX Gem lv 3.  Go over the stairs and deactiv-
    ate another console.  Go back through the warp, turn it blue, and open the
    chest in here for an EX Gem lv 2.

 3. Go back and make the warp pink.  Open the two chests under the stairs for
    an EX Gem lv 4 and Minazuki.  Go up the stairs and make the warp blue.
    Open the chest on the left side for a Mythril Ax.  Go all the way up the
    stairs and deactivate the last console.  Go back down the stairs to the
    white ring and make it pink.  Open the chest for another EX Gem lv 3.

 4. Go back and make the warp blue.  Open the chest on the lower level for
    Mythril Greaves.  Go up the stairs and open the chest for a Revive Ring.
    Return through the blue warp and go back down the stairs and the other blue
    warp, then the pink, then the green, blue, and another blue.  Change the
    warp to green and open the chest for Saffron.  Go back and make the warp
    pink.  Open the chest for an EX Gem lv 2.  Make the white ring blue and
    warp to the very top and save.

Go up the elevator and set your best cook to make your best recipe, then go
through the door to the right to get to the boss.  Before you go on to fight
the boss, check your Monster List for Sea Horror (# 157), Giant Slug (# 161)
and Evil Jelly (# 155).  This is just about the only place to find them.  

   BOSS: Rodyle      HP: 35,000
   AA: none          Weakness: none
   Resistance: earth

   Rodyle is a tough sucker, but he's slow and easy to keep away from your
   spellcasters.  When he swings his arms, he brings some major pain, so make
   sure to block it.  Backstepping can be dangerous because he has good range
   and if he catches you before you get back far enough, it's too late to block
   the swipes.  Rodyle tends to go into overlimit rather quickly and has a
   tendency to cast Gravity Well when he enters overlimit.  You can dodge Grav-
   ity Well by running forward and jumping with certain characters, or you can
   use a defense tech.  When Rodyle starts running low on HP, he'll use an
   attack called Insanity Force, where a ball of light forms on his chest, then
   explodes, sending nearby characters flying.  Don't try to block this, back-
   stepping works well.

   Keep your HP and TP high, especially towards the end of the battle, since
   you'll get into another fight immediately after this.  Cook after the battle
   to help raise your reserves.

Three baby dragons will come out of a cage and attack you, but they only have
8,000 HP each.  Use the same strategy you did in the dragon nest on them.

Return to Palmacosta and talk with Neil, then go to the Renegade base in the
desert near Triet.  You now have the ability to freely travel between the two
worlds.

TO TRAVEL BETWEEN SYLVARANT AND TETHE'ALLA, FLY OVER THE RENEGADE BASE IN THAT
WORLD.  IN SYLVARANT, IT IS IN THE DESERT.  IN TETHE'ALLA, IT IS IN THE ISLANDS
SOUTHWEST OF FLANOIR.

You will be taken to Altessa's house and the subject of Alicia's murder comes
up again.  Head to Altamira and visit Alicia's grave on the sky terrace of the
Lezareno Company to meet Master Bryant.  You can now go out at night when you
stay at the hotel as long as you have eight characters.  While out at night,
you can access the fourth and fifth floors of the hotel and go to the casino
and theater via the elemental railway.  On the fourth floor is a big green
pumpkin.  Examine it to find the Wonder Chef again and learn how to make
Spaghetti.

Now is a great time to do some sidequests, like starting on Colette's Dog Lover
title and Zelos's Gigolo title, collecting some Devil's Arms, rebuilding Luin,
and the assassin's ring.


The next part is kind of non-linear.  You need to make summoning pacts with
Sylph and Efreet if you haven't yet and Shadow.  Go back to the Balacruf Mauso-
leum to find Sylph at the seal and the Triet ruins to find Efreet at the seal.

   BOSS: Efreet    HP: 30,000
   AA: fire        Weakness: none
   Resistance: fire

   Before the battle, try to get fire resistance for everyone.  Kitchen Mittens
   from Asgard will do it for the ladies and a Lid Shield dropped by Soldiers
   around Palmacosta will work for Kratos and Zelos.  The Flare Cape you got
   from the dragons is another thing you can use.

   Efreet is big and floats above the ground, so techs like Demon Fang and Aqua
   Edge will go right under him and miss.  When up close, Efreet will either
   punch you or grab you, pick you up, and blow you up some, then send you
   flying.  This grabbing attack hurts a lot, so block it.  He will also cast
   Eruption, Flame Lance, Raging Mist, and Explosion on you.  Flame Lance and
   Explosion are easy enough to dodge if you're ready for it, but not if you're
   in the middle of attacking him.  For Raging Mist, just run outside of the
   area to avoid it or tough it out since it does not make you stagger.
   Eruption is tough to dodge because it affects a large area and happens
   quickly, but it is possible to dodge.  I suggest just using a guard tech to
   reduce damage.

   As you pound away on Efreet, keep a close eye on your HP.  Efreet will drain
   it quickly without you noticing.


   The Sylph are three fairies that take you all on at once.  How unfair is
   that?  Well, not really, since you use four people, but whatever.
   
   BOSS: Sephie    HP: 13,000
   AA: none        Weakness: none
   Resistance: wind

   BOSS: Yutis     HP: 12,000
   AA: none        Weakness: none
   Resistance: wind

   BOSS: Fairess   HP: 10,000
   AA: none        Weakness: none
   Resistance: wind

   This battle can be quite tough without certain aid.  I recommend a party of
   Raine and any three melee fighters.  If Raine does not have the Concentrate
   compound EX Skill, she won't be of much use except to use items at the start
   of the battle.  Everybody's strategy should be set to scatter so they
   attack different targets.

   Your first target should be Fairess, the one with the shield.  She will cast
   Wind Blade and Air Thrust constantly and with an annoying voice.  Up close,
   she isn't any less annoying.  She has a good reaction time and will block
   most of your attacks.  When she attacks, she shoves you back with her shield
   and often will start casting a spell.  Sometimes she will flash green.  When
   she does this, either jump over her or jump back because when she charges
   she will knock you down and break your guard, but she will fall down herself
   in the process.  Take your opportunities and pound her into the ground.

   Next up should be Yutis, the one with the bow.  Yutis has a tendency to only
   attack your spell casters, which is why I recommend only having Raine use
   spells and that she have Concentrate as well.  All Yutis does in the way of
   attacking is shoot a volley of three arrows.  As you approach her, she may
   teleport behind you and fire a volley at your back.  About face and chase
   her down again.  Now that she is distracted by you, Raine should be able to
   help out more with healing techs and Photon.

   Sephie, the one with the big sword, should be the last one you attack.  She
   can cast Air Blade, but rarely will, even at medium range.  Her big sword
   hurts, but is slow and easy to block.  Counter her or wait for allies to aid
   you, then let loose.  With everyone attacking Sephie, not to mention that
   she should already have taken a good deal of damage, the battle is as good
   as done.

Now that you have broken three mana links, only one remains.  You must now go
to the Temple of Darkness, which is in the mountains along the southern edge
of the continent Meltokio is on.  The trouble is, it's dark in there and you
can't see.  Head to Meltokio and the elemental research lab.  If the lab is
closed, that means you haven't broken three mana links and need to make at
least one more pact, either with Efreet or Sylph.

The people at the lab are more than willing to help you, but it's a "you
scratch my back, I'll scratch yours" deal.  Go to the Coliseum, which is beyond
the weapon shop.  Talk to the receptionist to enter.  Choose your best fighter
and get ready for the fight.

You'll take on two Duelists and a Sorceress in the match.  Try to take out the
Sorceress first, but lure the Duelists away from her.  As the Duelists close in
on you again, you can try to use an up attack to jump the Duelist's attack and
stay close to the Sorceress.  If you're surrounded, jump over the Sorceress and
knock her down with something like Beast, then knock down the Duelists or blow
them away with Sonic Thrust.  If you let these guys get too close and double
team you, you're done for.  Keep all of the enemies on one side of you.  Some-
times you'll get lucky and will hit enemies in the back while attacking the
closest one.

Once the battle is done, go through the door to the right in the waiting room.
Approach the cells to release the prisoner.  When you get the Blue Candle from
the people at the lab, it's time to go back to the Temple of Darkness.


-=Temple of Darkness=-                                              [#w 43]

 Treasure to get:
  EX Gem lv 2 (2)
  EX Gem lv 3
  Headband
  Shadow Dancer
  EX Gem lv 4

Follow the pathway to the northwest and go past the bridge to the south.  Open
the semi-hidden chest for an EX Gem lv 2.  Double back and go down the bridge.
Walk to the right and approach the black thingie with the purple light.  This
is the first of five fragments of the summon spirit that you must gather up and
lead down to the seal.  The fragments are a bit on the dumb side, so here are
some tips on keeping your sanity here:

 - If the light ball in the fragment is blue, the fragment will follow you.  If
   it is purple, you need to touch the fragment to make it follow you.
 - By entering a battle, all the fragments will go back to purple, meaning you
   have to go back and touch every one of them that you had following you prior
   to the battle.  Avoid encounters if you have several following you.
 - If you get too far ahead of the fragments or it gets stuck on a corner, it
   will turn purple again.  Go a short distance and wait for the fragments to
   catch up to you.  Waiting at corners also helps prevent them from getting
   stuck.
 - There are several crystal lamps in the large room with the fragments.  If a
   fragment walks into the light, it will turn purple.  You must use the ring's
   new function to turn off the crystal lamps.  With most of the lamps, turning
   it off also turns on a nearby lamp, so be careful you don't trap any stragg-
   lers in the light.

Continue to the east and go through the door.  Go through the door halfway down
the stairs to find a ring function changer.  Change the ring's function and
watch as Lloyd shoots the block that looks like it has eyes.  Now you can push
and pull the other blocks with the same red/orange color eyes.  As you pull out
on one block, the other of the same color will retract into the wall.  The
reverse also holds true and pushing a block in will make the other of the same
color push out.

Go back to the top of the stairs and through the door.  Touch the first frag-
ment and use the ring to turn off the crystal lamp to the left of it.  Continue
to the left and notice that the block with red/orange eyes is pushed back into
the wall, allowing you to continue past it.  Shoot out the next crystal light
you come across, then go down the stairs to the south.  There is a second frag-
ment here along with two more eye blocks.  Shoot the teal one(on the right) and
the red/orange blocks will return to their original position.  This will happen
every time you go to grab a different color block.  Push in the teal block
until a block below you with a fragment on it falls down.  Now shoot the green
block(on the left) and pull it out all the way.  With your two fragments in
tail, go back up the stairs, then down the stairs to the east.  The other green
block is now out of your way.  Defeat the skull enemy at the bottom of these
stairs for the Memory Gem.  Go left and past the crystal lamp.  You don't have
to bother turning it off, and it's actually easier if you don't at this time.
Continue south down the ramp to find the fragment on a block that you knocked
down earlier.  Pull the block over three spaces, then push it up between the
ramp and the edge of the floor.  When it is in the right place, the third frag-
ment will move off the block to where you can get it.  Go back up the ramp and
turn off the light, grab the two fragments you left there, then go south to get
the third fragment.  With all three of them, go east and turn off the light at
the top of another ramp.  There is a chest hidden in the northeast corner of
this area containing an EX Gem lv 3.  Go down the ramp and turn off the light
at the bottom.  Now lead the fragments over to the central area of this plat-
form.  The game should show each fragment in turn turn purple and move to the
central area.  This is where the fragments will appear if you leave the room
now, which is exactly what you want.  Use the save point here if you wish.

Go back up the ramp and over to where you got the third fragment.  Shoot the
blue block and push it in all the way.  This will make another block extend and
form a bridge to another fragment.  Go back down the ramp towards the save
point, then down the ramp below it and through the door.  Under the second
switchback in this room is a chest with a Headband in it.  Continue to the top
of this room and go through the door.  Go south across the newly extended block
bridge and open the chest for a Shadow Dancer.  Touch the fourth fragment and
lead it across the bridge.  The game will show it cross the bridge on its own,
meaning it's okay for you to leave the room, which you should.  Go back to the
ring changer and pull out the red/orange color eye block.  Go back up to the
top and lead the fourth fragment back down to the central area with the other
three the same way you went down the first time.

The fifth one is a bit tricky.  Go back down the ramp near the save point and
up to the ring changer again.  Shoot the red/orange block and pull it out.  Go
up to the top and push the other red/orange block all the way into the wall.
Use the stairs near the ring changer to go back down to the bottom level.  Go
past the save point area and up that ramp again.  Go over to the west and take
the upper road, but not the stairs.  There is a walkway near the bottom of the
screen that will lead you over to the ring changer, but you're a level too high
to get to it.  The fifth fragment is on a ledge above the doorway, which you
can now reach.  Lead the final fragment back to the others.

Now that you have all five fragments near the save point, it's time to lead
them down to the seal.  On the north end of this platform is ramp going down.
Go down it to the next screen with all five fragments following you.  This part
can get very annoying if you try to rush things.  Wait at the bottom of each
flight of stairs for all five of the fragments to come swarm around you, then
quickly run across the platform to avoid the monster that might be there.  At
the bottom of the first flight of stairs is a skull monster.  Wait for him to
get out of the way, then run past him and to the northeast.  Continue northeast
across the next platform and down the stairs.  Stop to regroup at this fork,
then go north and down to the bottom of the next flight of stairs.  Dart past
the skull and down the stairs to the southwest.  Wait to regroup again, then
dodge the kitty.  Dodge the skull on the next platform, then go down yet more
stairs to find a sealed memory circle.  Go ahead and open it and save, then go
down the stairs to the northwest.  Run past the final skull enemy and down the
final set of stairs to the seal.  Approach the seal.  Even though your party
says the fragments didn't follow you, just wait for them to catch up, then
Shadow will appear.

   BOSS: Shadow       HP: 30,000
   AA: none           Weakness: none
   Resistance: darkness

   Shadow is very annoying since he can warp around the battle field and he
   usually does to get at your spell casters.  He'll cast Dark Sphere and
   Bloody Lance from a distance, so using a Drain Charm will reduce damage from
   those.

   Up close he will use his arm to either swing at you twice or smash you into
   the ground.  Block these hits because you more than likely won't make him
   stagger before he attacks you.  After he zips over to your spellcasters, he
   will do someting similar to Sword Rain, but much much more powerful.  If you
   see him zoom over to someone who's casting, you might want to switch control
   to that character and guard.

With Shadow defeated and those stinking fragments gone, now is the perfect time
to grab the rest of the treasure on the stairs.  Four flights up from the save
point near the seal is the four way fork.  Open the chest at the end of the
right path for an EX Gem lv 4.  Open the chest at the end of the southern fork
for an EX Gem lv 2.  Now get yourself out of here and go find Aska.


-=The hunt for Aska=-                                               [#w 44]

During your early journeys in Sylvarant you may have come across Nova's Caravan
somewhere on the world map.  Nova's Caravan moves around Sylvarant, but at this
point in the game it is always east of Hakonesia Peak, just south of the moun-
tains.  Remember that to travel between the two worlds you fly over the Rene-
gade base.

Talk to all three of Nova's children to learn everything about their sighting
of Aska that you can.  Before you can leave, you need to talk to Nova again.
Just say "Ah, nothing" to him and you can leave.

The Linkite Tree is near the Sylvarant Base and Ossa Trail in the desert.  When
you find it, you learn that it is dead.  In order to revive it, you need an Ex-
sphere Shard.  Talk to Dirk at his house or Tabatha at Altessa's house to get
one, then return.

When the tree is revived, Aska appears and returns to the Tower of Mana with
Luna.

I must now advise you to finish up any business you may have at Palmacosta and
the four seals in Sylvarant before making the pact with Luna.  Hit on all the
women with Zelos, have Colette name all the dogs, grab all the treasure, defeat
the Fake at the fire seal if you haven't yet, and beat the second Sword Dancer.
You should also buy at least one pair of Leather Boots from Palmacosta if you
don't have any, you may want some later.

   BOSS: Luna     HP: 18,000
   AA: none       Weakness: none
   Resistance: light

   BOSS: Aska     HP: 19,650
   AA: light      Weakness: none
   Resistance: water, wind, fire, earth, lightning, ice, light, darkness

   Luna will cast Photon, Ray, and Holy Lance on you while Aska pecks and pokes
   you with his wings.  If you're using Zelos, give him the Beam Shield you
   should have found in the Tethe'alla Base to give him resistance to light.
   Use a Stun Charm on someone else, too.  Since Aska is resistant to every
   element, using Genis for this fight is not a good idea.  If you bring Raine,
   turn off Photon and Holy Lance/Ray so she will just heal and support.

   Your top priority should be Aska.  Attack him with physical blows at close
   range.  Do not use elemental techs like Lightning Blade and Destruction
   since they will only deal half damage.  When Aska flies up into the air,
   he'll use Sunshine Nova.  This attack deals heavy damage, so use a guard
   tech on it.

   Up close, Luna will use Limited Ray, which is a mini version of Judgment.
   She can also inflict Curse status on people, so watch for the dagger with a
   red X symbol and cure it ASAP with a Panacea Bottle.

Enjoy the anime cutscene that happens here.  Now it's off to the Iselia Human
Ranch with an old "friend."


-=Iselia Human Ranch=-                                              [#w 45]

 Treasure to get:
  Lovely Mittens
  Rune Robe
  Aqua Greaves
  Rune Shield
  Rune Mail
  Rune Guard
  Hairpin
  Rune Gauntlet
  Rune Circlet
  Rune Cloak
  War Hammer
  Ether Sword
  Rune Staff
  Solar Spinner
  Cor Leonis
  Muramasa
  Rune Helm

Go through the main gate and down the stairs into the building.  Use the save
point if you like and change the ring's function.  Continue north, but do not
let the moving scanner touch you or you'll take damage.  Wait for it to get out
of the way, then run through.  In this room you will decide who to take with
you to the reactor.  Choose your three best/favorite fighters since the others
don't do any fighting at all.  There is a chest containing Lovely Mittens just
behind the corner near the scanner.  The big blue thing on the right side of
the room will sell you items if you need any and the one on the left will fully
heal you.

Use the ring on the two posts next to the door on the left to open it.  Using
the ring decreases the TP of your on screen character, so don't get carried
away with it.  Avoid the scanners in this hallway and go through the door at
the end to rescue the captives.  Once the captives are released, you may need
to rearrange your party.  Go down the stairs and through the door on the right.

Open the chest at the end of the hall for a Rune Robe.  Go up the stairs and
continue to the left.  Use the ring on the two posts by the door to open it.
Grab the three chests in here for Aqua Greaves, a Rune Shield, and Rune Mail.
Go back east and into the next room to the north for a Rune Guard, Hairpin, and
Rune Gauntlet.  Continue east again and go down the stairs to the south.  Open
the door and open the chests inside for a Rune Circlet and Rune Cloak.  Are you
noticing a theme yet?  Go back up the stairs, then north and down a short set
of stairs.  Go south along the corridor to the right to find a sealed memory
circle.  Go through the door there and open the chest for a War Hammer.  Defeat
the desian here for the Memory Gem.  Use the ring on the post to activate the
elevator.  Take it up.

Go into the room to the north and open the two chests for an Ether Sword and a
Rune Staff.  Go west to another room with three chests containing a Solar
Spinner, Cor Leonis, and Muramasa.  Go back east, then south to find the refre-
sher and vending machine.  Get healed, then go back to the elevator and back
down.  Go through the door, then north and through another door.  The scanners
in this room are tough to dodge since they move in different directions and at
different speeds in a small space.  Do your best to get to the warp at the
northern end of the room.

   BOSS: Forcystus     HP: 20,000
   AA: none            Weakness: none
   Resistance: wind

   BOSS: Exbone x 2    HP: 6,000
   AA: none            Weakness: none
   Resistance: wind

   Forcystus is one tough bastard and rarely staggers.  All the Exbones do is
   cast Wind Blade, which will end your combos quickly, so kill them first.
   Once they're grounded, don't let them get back up.

   Meanwhile, Forcystus will cast Air Blade and Cyclone or shoot you with his
   Mega Man-like arm.  His most annoying attack is when he jumps into the air,
   sending everyone around him flying up too, then slams the ground for one
   last hit.  This is a tough battle, but persevere and keep HP high.

On your way out of the ranch, the scanners are gone, but the enemies are still
around.  Enjoy some more cinematics, then it's time to change discs.  Those of
you that are paying close attention will have noticed that a Rune Helm is in
the list of treasure to get, but I never mentioned it again.  That's because
it doesn't show up on your first visit to the ranch, and you'll have to come
back later to find it.  It's in the outdoor area within the fence.


-=The return to Iselia=-                                            [#w 46]

Once the chit-chat is done, head over to the school.  After owning the mayor,
go to Raine and Genis's house and talk to Raine.  Go to the southern exit to
meet up with Colette again and go to Dirk's House.  Talk to whoever you like.
The Wonder Chef should be hiding next to Lloyd's bed.  He'll teach you how to
make the almighty Miso Stew.  Talk to the person on the balcony when you're
ready to go.  Before you go too far from the area, go back to the Iselia Ranch
and open a chest in the yard in a corner for a Rune Helm.  Now go to Altessa's
house.

Altessa tells you to check the archive in Sybak, so this is your next stop.
It's the second building on the first screen.  After the visit to the archive,
you can go back to Altessa's house to start a sidequest where Genis can get the
title Friend.  Meltokio is next, though.


-=The return to Meltokio=-                                          [#w 47]

When you go through the sewers, you meet up with an old acquaintance and learn
some startling information.  With this new development, head to the church to
find the Pope.  Before you do, though, you can see Kratos leaving the castle if
you approach it and talked to the girl in Ozette's inn quite some time ago,
then go down to the city gate to see him again if you choose to investigate.

Seeing no one in the church, go into the office near the altar.  After Colette
gets a new title, the king is next on your list of people to visit.  Leave the
royal chambers and go to the right side of the castle.  Enter the room on the
middle floor to find the archives.

After learning what you came to find out, go to the main hall of the castle and
talk to the princess, who will get you permission to enter Heimdall.  Now that
the wanted status is lifted, you have full access to Meltokio and Sybak again.


You need to find three things: Mana Leaf Herb, Zircon, and a Fragment of Mana.
You must get the first two before you can get the third, but can get the first
and second in either order.


-=The quest for Zircon=-                                            [#w 48]

Regal mentioned that the Lezareno Company once handled Zircon, so that will be
your next stop.  If you talked to Wells in Ozette on your first visit, you can
now get Presea's Mature Kid title by approaching the memorial next to the hotel
in Altamira.  Also, if you have the Pink Pearl Ring, that sidequest will prog-
ress some now, but only if you agree to help Rosa.

At the Lezareno Company building, go to the president's office and talk to
George.  If you talk to George again, Regal will get the Eternal Sinner title.
Go to the second floor on the left side.  Sheena gets challenged to a duel
which is completely optional and should be put off until later.  Sybak and the
Imperial Research Acadamy is your next destination.

When you enter the acadamy building, the man will tell you where to find the
Zircon; in the first room off the first floor corridor.  Since you're here,
check out the cafeteria in the back of the lobby and stock up on food items for
your favorite recipe.


IF YOU HAVE THE MANA LEAF HERB, PROCEED TO THE SOUTHEAST ABBEY.

IF YOU DO NOT HAVE THE MANA LEAF HERB, GO TO YMIR FOREST AND HEIMDALL.


-=The infernal forest, Ymir Forest=-                                [#w 49]

 Treasure to get:
  Resist Ring
  Gladius
  Solar Guard
  Crystal Shell
  Maid's Hairband

Ymir Forest is on the southern continent in Tethe'alla, situated on a lake near
the northern edge.  Enter on the southwest side.  People tend to complain
about this dungeon and say they hate it the most, but it's not hard if you know
what to do next.  The basic strategy here is to follow the butterflies.

Walk forward and change the ring's function.  Hop up onto the stump and use the
ring to summon a baby boar to ram the tree.  Hiding behind the tree is a chest
with a Resist Ring in it.  Go south onto the walkway and take the first right
turn.  Go up and open the chest behind another tree for Gladius.  Go south and
use the ring on top of the stump with the pink flower to unlock the chest.
Open it for a Solar Guard.  Go back up the walkway and take the last left.  On
the next screen, take the first left and use the ring on top of the stump.  Go
back to the right and keep going right until your character notices something
up in the tree.  Open the chest behind the tree for Crystal Shell, then use the
ring on top of the stump.  Examine the blue thing that fell from the tree.

Take this Blue Seed back to the ring changer near the entrance.  Examine the
flower bed to the left of the ring changer and plant the seed.  With the blue
flowers around, go left onto the path and up into the trees.  Follow to the
walkway right and onto another screen.  After going down out of the tree, go
left and use the ring while on the lily pad.  Now follow the path all the way
around to the right, up into the trees again, and down the walkway.  There is
another hidden chest behind the tree by the save point containing Maid's
Hairband.  Open the chest on the lily pad that just moved over to get the White
Seed.  Bring the White Seed back to the flower bed and plant it as well.

Now that the white flowers are blooming, go up into the trees to the right of
the ring changer's island.  Jump onto the branch with the white flower and use
the ring.  Examine the box and push it down below.  Stand next to the white
flower and use the ring to go back.  Jump off the branch and go up and out of
the trees.  Take the path to the left to the next screen.  Take the first right
and then go up into the trees.  Go up and follow the upper path to the left.
Jump onto the branch at the end and use the ring.  Go to the right and use the
ring on top of the stump to smash the rock.  Use the ring near the white flower
to return.  Take the second root down to the lower level and go right.  Use
the ring on the stump to make the Ymir Fruit drop down.  Now the fun part
begins.

Go back to the left and up the root, then down the root and up onto the island.
Use the ring on the stump to make a bug fall into the water, which the big fish
will come and munch on.  Before you continue on, make sure there are little
droplets of water coming from the fish's mouth.  If there aren't, the fish will
finish eating the bug and go back to where he was, which is right in the way.
Go down the path and to the right, then up the next path.  Hop onto the lily
pad and use the ring to move the fruit.  Now you have to go back up the root
and down the next one.  Use the ring on the stump to make three bugs fall into
the water, causing the fruit to move down.  Go back up the root, down the path,
down the other root, and to the left.  There is a lily pad here that is hard to
see, but you need to jump onto it and use the ring.  Go over to the left and to
the next screen by the top path.  Jump onto the lily pad and use the ring as
soon as the big fish that is moving around is done looking and starts moving.
It doesn't matter if your little fish swims right over the big one as long as
the big one is moving.  Go back one screen to the right, then down the path.
Go back past the ring changer and take the lower path.  Hop onto the lily pad
at the end and use the ring one last time.  Now go back behind the flower bed
and jump onto the lily pad.  Examine the fruit and go up into the trees to the
left.

IF FOR SOME REASON YOUR FRUIT SHOULD SINK OR GET EATEN, YOU MUST REPEAT THE
ABOVE PARAGRAPH'S INSTRUCTIONS.  MAKE SURE YOU SMASHED THE BOULDER.

Take the fruit to the child who is above the save point to gain access to
Heimdall.

Now that this is over, you can just quick jump over it.  Thank God.


-=The hidden elven village, Heimdall=-                              [#w 50]

Heimdall has some good equipment in their customization shop that you should
get.  Cross the stream and go left to the second screen.  The elder's house is
behind the windmill across another stream.  Talk to him to get his stalf and
permission to enter Latheon Gorge, where the Mana Leaf Herb grows.  Go into his
back room and examine the painting to find the Wonder Chef, who teaches you to
make Cream Stew.  Exit Heimdall and head for Latheon Gorge.  Remember to equip
Genis and Raine with any new stuff you bought.


-=Latheon Gorge=-                                                   [#w 51]

 Treasure to get:
  EX Gem lv 4 (3)
  Rare Pellets
  EX Gem lv 3 (2)
  Star Cap
  Rare Shield
  Flare Greaves
  Toroid
  Draupnir
  Battle Pick

Latheon Gorge is southeast of Ymir Forest on the south side of the mountains.
Look for a dirt trail just east of an inlet.  Flowers reign supreme here.
These flowers like fruit for some reason, Kirima and Amango, specifically.
Kirima will revive wilted orange flowers and KO healthy purple flowers, while
Amango is just the opposite.  Both Kirima and Amango can be found growing on
certain trees here, so having enough should not be a problem.

Head north from the entrance and open the chest for an EX Gem lv 4.  Head south
and east to find the ring changer.  The ring's new function encases you in a
bubble, allowing a nearby flower to blow you away.  Continue east and north to
find a chest with Rare Pellets in it.  Go up the ramp near the Rare Pellets to
get to the first flower.  Stand in front of it and let it blow you across the
gap to the west.  You have to time when you use the ring so the flower will
blow you across, which can take some practice getting used to.  Follow the path
north to find a Kirima tree.  Take as many as you can carry and go back south.
Revive the orange flower and let it blow you southeast to another ledge.
Follow this path to a bridge on the east side of the screen.

Across the bridge, stay on the lowest level and head east.  Nestled beneath a
cliff is a chest containing an EX Gem lv 3.  Go back west a bit and up the ramp
and to the west.  Open the chest for another EX Gem lv 3.  Go southeast and up
another ramp, then back north.  Revive the orange flower.  Follow the path back
to the previous flower.  Let this one blow you north, where the one you reviv-
ed will redirect you to northwest.  Go up the path to find an Amango tree.
Stock up on Amangos before continuing.

Go all the way north on the lower level, then west.  Open the chest for an EX
Gem lv 4.  Revive the orange flower north of the chest, then let the purple
flower to the west blow you west.  Revive the orange flower and let it blow
you north into the waterfall.  Open the chest to the west for the Star Cap.  Go
east and let the orange flower blow you back to the island.  This time let the
southern orange flower blow you southeast.  Head south and open the chest for
the Rare Shield.  Let the purple flower blow you south.  Go up the path here
to find a chest containing Diablos, a Devil's Arm.  You can only open this
chest if you have Nebilim's Key.  Go up the ramp and let the orange flower to
the north blow you.  Go back north past the Amango tree again.

On the next screen, go up the ramp to the east and revive the orange flower to
the north.  You can get more Kirima north of this flower if you need some.  Let
the flower to the south blow you west across the gap.  Now let the orange
flower blow you north.  Open the chest north of the flower for Flare Greaves.
Follow the path east and open another chest for Toroid.  Go up the ramp and
revive the flower.  Go back down the ramp and let the orange flower blow you
south.  Let the purple flower on the highest point blow you west.

Let the southeast orange flower blow you northwest.  KO the eastern flower with
Amango, then let the other flower blow you south.  Revive both flowers here.
Go down the ramp to the east, then up the one farther east.  KO the orange
flower here, then go back up the ramp to the west.  Let the flower blow you to
the south.  Open the chest on this ledge for an EX Gem lv 4.  Let the flower
blow you off.  You are now back at the beginning, so work your way back the
same way as before to where you just were.

Now let the flower blow you northeast.  Go up the ramp and revive the flower,
then continue higher and let the next flower blow you.

The cliffs are pretty straight forward.  Revive any and all flowers you come
across.  Blow west, then go up the ramp.  Blow east, then east again.  Revive
a flower, blow west, and revive another.  Now enter the cave.  The first chest
in the cave has a Fake in it.  This Fake can cast spells, so it is important
that you give your melee fighters an attack attribute so they can interrupt the
spells.  Giving them a summon spirit gem will do the trick.  Go up the three
ramps and open the chest for Draupnir.  Go down one of the ramps and kill the
sluggy enemy for a Memory Gem.  Go back down one more ramp and head west, then
south and out of the cave.

Revive the flower and blow east, then east two more times.  Walk east, then up
the trail.  There is another Kirima tree here.  Revive both the orange flowers
on either side of the bridge, then let the one on the east side blow you across
and up.  With the rock blocking the waterfall, continue west to the story-
teller's house.  Go south of it to find a chest containing a Battle Pick in it
on the brink of the waterfall.  Enter the house and examine the green thing in
the closet behind the old man to find the Wonder Chef one last time.  His last
recipe for you is Pescatore.  Talk to the old man.  Once outside again, go
south down the path.  Let the flower blow you east and you will drop right down
in front of a cave.  Enter it to fight Plantix.

   BOSS: Plantix     HP: 36,000
   AA: none          Weakness: fire
   Resistance: earth

   Plantix is one of the few bosses that has an exploitable weakness, so take
   advantage of it.  Genis using his advanced fire spells or equipping Garnet
   to your main melee fighter are the best ways to do this.

   Plantix can attack by sending one of his tentacles underground and popping
   it up to smack someone in the back like Genis or Raine.  If your melee
   fighters are in his face, he will rarely do this attack.  When his HP gets
   to around half, he sprouts a tail and will occasionally thwack you with it.
   He also starts shooting out lots of bugs that not only hit your melee
   people, but keep going to hit your spell casters.  All of these are easily
   blocked if you can manage in time, but you're not going to stop them once
   they start.

Your reward for beating Plantix is the Mana Leaf Herb.  You are put in front of
the storyteller's house after the battle.  Go on in and talk to him again for
a startling story.  Thankfully you are placed at the entrance to the gorge
after this last story.


IF YOU HAVE THE ZIRCON, CONTINUE ON TO THE SOUTHEAST ABBEY.

IF YOU DON'T HAVE THE ZIRCON, FOLLOW THE INSTRUCTIONS ABOVE THE YMIR FOREST
SECTION.


-=Southeast Abbey=-                                                 [#w 52]

The time has come to go to the Tower of Salvation once more, but you can't get
in without the key.  The Southeast Abbey is on an island in the southeast
corner of the Tethe'alla map.  Enter the building, go upstairs, and talk to the
girl, Seles, to get Zelos's Cruxis Crystal.

The coliseum in Meltokio is now open for business as long as you have all eight
party members with you.  You can also start the princess guard sidequest and
get Zelos's and Presea's unique costumes.  It is possible at this point to get
Kratos's/Zelos's best weapon by beating the Advanced singles class at the col-
iseum twice, then winning the extra fight, but you likely aren't strong enough
yet.


-=Tower of Salvation=-                                              [#w 53]

The Tower of Salvation is at the center of the Tethe'all map, close to Mizuho.
Enter from the eastern side.  Approach the tower to create a staircase.  Ascend
the stairs and Zelos will open the door.

Inside, you meet SPOILER again and fight him/her.  As with the last time you
fought SPOILER, you do not need to win to continue, but you get some nice items
and experience for your trouble.

   BOSS: SPOILER           HP: 25,000
   AA: none                Weakness: none
   Resistance: light, lightning

   SPOILER is the same as always, but has a few new techs.  S/he will always
   start out by casting Judgment, which might hit you three times, or it might
   not hit you at all, or somewhere in that neighborhood.  This can take a good
   chunk out of your health, but you ain't seen nothin' yet.

   Don't hold back on saving items during this fight if you want to win, you'll
   have a chance to restock before any further battles.  The last time you
   fought SPOILER, s/he would devastate you with Lightning Blade and Light
   Spear, and now s/he will devastate you with Super Lightning Blade and Vict-
   ory Light Spear.  S/he'll still cast intermediate spells on you when left
   alone, so be ready to equip a Flare Cape or Thunder Cape to reduce spell
   damage.  ALWAYS let SPOILER attack first.  It may hurt, but it takes a few
   hits to stagger SPOILER and if you attack at the same time, you can't guard
   his/her attacks.  Block 'em, then swarm SPOILER with melee fighters.

   Backstepping will work some of the time, but won't work against Super Light-
   ning Blade and Double Demon Fang.  Jumping over SPOILER will work unless
   s/he uses Light Spear or Victory Light Spear or Demon Spear.

   Keep your HP and TP high if you want to win.  Having Raine just dole out
   items rather than using healing techs may turn out better in the end.

Once victory is yours (or not), it's off to Welgaia for a lovely stay in jail.
After breaking out, stand on the circular platform and activate it.  Go west
to the save point and up the stairs to the teleporter.  Before you get your
hopes up about your jailbreak, it doesn't happen again.  Try to activate the
teleporter.  Something is blocking it.  Colette finds the problem, but you have
to solve it.  Push the bottom block to the left, then pull the block off of the
teleporter.  Don't worry about trapping Colette, she'll get out.  Use the now
functional teleporter to take everyone to Welgaia.


-=Welgaia, the Holy City=-                                          [#w 54]

Your main objective is found in the building on the right side of this area.
Talk to the guy in this building to get the Mana Fragment.  In the building
just north of the one with the Mana Fragment is Apocalypse, Regal's Devil's
Arm.  Get it now if you already started the sidequest by going into the room on
the left and opening the chest.

Back outside in the plaza, go west and then north on the moving sidewalk.  Go
across the purple bridges and over another moving sidewalk.  Take the stairs up
on the next screen to reach the information district.  There are refreshers on
the upper level of the second and third alcoves and a vending machine above the
fourth.  Examine the computer terminal in the third bay to activate your exit.
Examine the computer in the fourth bay and read all three data entries.  You
must do this or Raine won't let you leave.  Head back down the stairs, then
down the stairs below.  Get on the floating round platform and activate it.  Go
over to the warp and make your escape.


-=Escaping Welgaia=-                                                [#w 55]

 Treasure to get:
  EX Gem lv 3 (2)
  EX Gem lv 4
  Rare Guard
  Nagazuki
  Laser Blade
  Dragon Fang
  Holy Robe
  Energy Tablets
  Holy Circlet
  EX Gem lv 2

This dungeon is tricky because everything looks the same, but I'll do my best
to guide you through this in one piece with all the treasure.  Southwest of the
warp you came in on is a save point.  Use it.  Go down the stairs and continue
southwest.  There is a chest containing an EX Gem lv 3 against the southern
wall.  Continue down the corridor to the southwest and follow it down the
stairs.  When the hall opens out into a bigger room, go through the door to the
northeast.  Through here you will find a sliding puzzle like there was in the
temple of ice.  Your goal this time is a doorway on the east wall between the
orange lights.  Go:

   Right    down    left     up      left     up      left     down     left
up     left     down     right    down      right   down     right  up   right

Head through the door and open the chest for an EX Gem lv 4.  Examine the red
thing near the top of the room to open some of the sealed hallways.  Go back
into the slide room and go left, down, left, down, left to get back out.  Go
south and through the newly opened corridor to find a chest with Rare Guard in
it.  Follow two corridors back north and up the stairs.  At the top of the
stairs, keep going until you find the chest that had the EX Gem lv 3 in it,
then go left and down the stairs.

Open the two chests on the south side of this large room for Nagazuki and a
Laser Blade.  Go on to the northwest and examine the blue thing to open the
rest of the hallways.  Go back up the stairs, then through the door straight
ahead.  Take the hall south and down the stairs.  Open the chest just inside
the larger room for another EX Gem lv 3.  Move northeast in this room, then
north into another room that has Dragon Fang in it.  Follow the hallway north-
east and up more stairs.  Open the chest in this new hall to get a Holy Robe.
Go around the corner and south through a door.  The stairs leading up to the
save point are just ahead, so save if you wish.

It's now time to go back to the slide room (southwest from the save point).  In
the slide room, go:

   Right    down    left     up      left     up      left     down     left
up     left     down    left    down     right   up     right

and take the elevator up.  In this new slide room:

Down     right     up      left      up      right       up     right     down
    right     down    right     up      left       up

and through the door.  At the fork in this hallway, go north and open the chest
for Energy Tablets.  Go down the southern fork and through the door back into
the previous slide room, but a different section of it.  Go:

Left      up       left      down      right      down     right     down
    right      up      left       down

Take the elevator down.  Slide to the left and take the other elevator down.
In the third slide room:

Left      up      right      up      right      down     right     down    left
    down     left       up      left       down      left      up      right
down    right      up      right

Go through this door and open the chest for a Holy Circlet, then examine the
shiny blue thing for the Elevator Key.  Go back into the slide room and go
left, down, left, up, left, down, and right to get back to the elevator.  Go
right, up, and left to be done with slide puzzles for the rest of the game!
Praise the Lord!

Now go to the west and up the stairs.  Follow the hallway to the northwest and
go through the door.  Continue forward and you will find a robot guarding a
door.  Examine the left side of the door to unlock it with the Elevator Key.
Go through this door and examine the blue thing to lower the elevator.  Head
southwest into a large room.  Hidden on the west side of this room is an EX Gem
lv 2.  Go through the western exit to the large room, down the stairs, and use
the huge teleporter.

After Lloyd's failure at being a thief, Yggdrasill shows up and fights you.
Same as last time, you can't win, so just don't try or use any items.  After
leaving, you have to go to Altessa's house.


-=Altessa's house and what happened there=-                         [#w 56]

Use the newly added save point outside Altessa's house if you wish, then go in.
A long and spoilerific scene will take place, ending in a fight against some
wimpy enemies.  After the battle is over, talk to Yuan, Altessa, and Tabatha.

Your task now is to go to Flanoir to get the doctor.  In Flanoir, go down the
stairs to the right of the town entrance, then north.  You'll see Zelos talking
to himself in front of the doctor's office.  Go in and the doctor will leave
with four of your party members.  These four people are the ones with the low-
est affection for Lloyd.  The other three people will stay in Flanoir with you
for the night.

During the night, these three people will in turn knock on your door and ask
you to go outside.  You can only go outside with one of them, so choose wisely.
Kratos will also call you outside at some point.  There are three items you can
get during this scene, but you can only get one item per playthrough.  Colette
will give you the Snow Hare, Kratos will give you Kratos' Locket, and Zelos
will give you the Chosen's Orb.  Another important thing to note about this
scene is that whoever you talk to will go missing for a bit in the future.

Another key thing to know is that if you talk to Kratos, he will be in your
party at the end of the game.  You also will fight a different enemy, which is
the only time you encounter this enemy.  This is the only way you can get most
of Kratos's titles.

Just for reference, this scene is refered to as the Flanoir doctor scene later
in my guide and many other places.

When the rest of your party gets back in town in the morning, it's time to go
once more to the Tower of Salvation.  Before you do that, you may want to do
some of the numerous sidequests that opened up, especially if you talked to
Kratos, since this will be your ONLY chance for some sidequests.  If you've
been keeping up with the optional Kratos scenes in Ozette's inn and in front
of Meltokio's castle, you can go back to Altessa's house to see the last of
these events by entering the door.


-=Tower of Salvation one last time=-                                [#w 57]

 Treasure to get:
  Diamond Shell
  Southern Cross
  Hanuman's Staff
  Ogre Ax
  Heavenly Robe
  Energy Tablets
  Star Mail
  EX Gem lv 4 (2)
  Phoenix Cloak
  Star Guard
  Shaman Dress
  EX Gem lv 3 (2)
  Star Helm
  Star Shield
  Star Circlet
  Star Gauntlet
  EX Gem lv 2
  Star Bracelet
  Spirit Bottle

The ToS hasn't moved since last time.  Go up the stairs to see the guards at
the top.  Follow Yuan into the cave.  Use the vending machines to buy anything
you need, then use the warp.  After a nifty scene, you'll face one of two
bosses, depending on who you talked to in Flanoir.

If you talked to anybody who knocked on your door (i.e., not Kratos), you will
fight

   BOSS: Gatekeeper           HP: 18,000
   AA: none                   Weakness: none
   Resistance: light

   BOSS: Angel Swordian x 2   HP: 7480
   AA: none                   Weakness: none
   Resistance: none

   These three are none too difficult.  You should focus on the Angel Swordians
   first since they like to cast Ice Tornado.  The Gatekeeper won't cast from
   what I've seen, but s/he (it's hard to tell, the out of battle voice sounds
   male, but the in battle voice sounds female) does have some nasty combos.
   You can take the edge off of them just by blocking or having somebody else
   attack from the side.  The Gatekeeper staggers quite easily, meaning you'll
   have an easier time of doing your own combos.  That's really all there is to
   the Gatekeeper.

If you did talk to Kratos in Flanoir, you will face

   BOSS: SPOILER              HP: 28,000
   AA: none                   Weakness: none
   Resistance: light, lightning

   Use the exact same strategy you used in the previous fight with the other
   SPOILER boss.  The only difference is that you must win this time.

After the fight, you take a warp to the lower levels of the tower.  Use the
save point if you wish, then go northeast.  When you get to the root blocking
your way, shoot it with the Sorcerer's Ring to make it go away.  Go through the
door and jump the gap onto the bridge.  Down on the lower level is a chest
with Diamond Shell in it.  Go up the stairs on the north side of the room and
jump onto the bridge again.  Walk across it to the other side and jump off.  Go
through the door to the east.  Follow this path to the south.  When it goes
back north, there is a room blocked off by some big roots.  Shoot them three
times to make them retreat, allowing you to get the Southern Cross, Hanuman's
Staff, and Ogre Ax.  Continue to follow the path to the north and around to the
southwest, shooting both the roots out of your way.  Go up the stairs at the
end of the hallway.

Go up the next flight of stairs and blast a root, then go south in the large
room.  Open the chest for Heavenly Robe.  Go north and east, shoot another root
and grab the Energy Tablets.  Go southeast to another room.  Go through the
northeastern exit and shoot yet another root, then open the chests for Star
Mail and an EX Gem lv 4.  Go back south and through the southern exit in the
previous room, then through the door.  Open the chest along the southern wall
for the Phoenix Cloak.  There is a large rock hanging by some roots that Presea
noticed down below.  Move near it and shoot it with the ring three times to
burn the roots off and make the rock fall down onto the tippy bridge below.  Go
all the way back through the halls on this floor to the stairs and go down.

Head straight south from the stairs and examine the machine on the wall to open
the nearby door.  Go through it and you'll come out near where you started the
dungeon.  Take the fork northeast and go through the door.  Go down the stairs
on the northern wall, jump onto the bridge, and run across.  Hop off on the
other side.  Open the chest for Star Guard.  Use the warp on the top level.
Run through this room and defeat the enemies to get to another warp.

Don't take the warp in this area until you get the treasure.  Go south to find
a vending machine and the Shaman Dress.  Go to the north and open the chest for
an EX Gem lv 3.  While you're up here, fight the angel enemy.  This and the
next few areas are the only places you can find the Angel Archer enemies, which
I've seen a lot of people ask about.  Find one early if you can.  With both
treasures in hand, go back to the middle area and use the warp.  Run down the
stairs and across the bridge to another warp.

The next area is set up like a 4x4 grid.  I'll try to draw a map of it:

   _________________
   |   =___=_1_= S |   B = start location        1 = Star Helm
   |   |   =   |   |   W = warp to next area
   |   |   |_W_|   |   S = save point
   |_B_|___=___=___|

Take the warp after getting the treasure, then go through the next room, kill-
ing the two enemies to get to the warp.

This area is similar to he previous one, but with different paths open.

   _________________
   |   =___=   =   |   B = start location         2 = Star Shield
   |   |   =_2_|   |   W = warp to next area
   |   |   | S |   |   S = save point
   |_B_|_W_|___=___|

Again, use the warp after getting the Star Shield.  Go down the stairs and up
to the door.  Use the warp on the other side of this room.

The same deal as the last two times, get the treasure, save if you want, and
take the warp.

   _________________
   |   =___=   = W |   B = start location         3 = Star Circlet
   |_4_|   = S =   |   W = warp to next area      4 = EX Gem lv 3
   |   =   =_3_|   |   S = save point             5 = Star Gauntlet
   |_B_=___|_5_=___|

Now with three more pieces of booty, take the warp.  Go north until you come to
a fork.  Take the left path to get an EX Gem lv 2.  Take the right path to get
the Star Bracelet.  Go up the northern path to the warp.

Only one more 4x4 area to go through and only one more horrible ASCII drawing
to go through.

   _________________
   | S =___=___= W |   B = start location          6 = EX Gem lv 4
   |   =___=_7_|   |   W = warp to next area       7 = Spirit Bottle
   |   |_6_=   |   |   S = save point
   |_B_=___=___=___|

Take the warp when you've got both of the treasures.  Approach the bridge and
notice that it will collapse after you cross it.  Cross it anyway.  Use the
save point at the top of the stairs if you wish, then examine the sword in the
wall.

   BOSS: Pronyma       HP: 32,000
   AA: none            Weakness: light
   Resistance: darkness

   BOSS: Idun x 2      HP: 11,000
   AA: darkness        Weakness: none
   Resistance: none

   Before this battle starts, you have full access to the menu, so reorganize
   your party, heal up, and use that nifty new equipment you got.  Instead of
   using items to heal, you should assign your best cook to cook the best meal
   you have.  Raine is essential for this battle because of Pronyma's weakness
   to light.  If Genis knows Prism Sword, go ahead and put him in, too.  Give
   Topaz to your main melee fighter to really put the hurt on Pronyma.  Sheena
   is also good to have in this fight since that Shaman Dress you found earlier
   is resistant to darkness, which the Iduns have an AA of.  Sheena can also
   use S. Seal: Light to give herself an AA of light for attacking Pronyma.

   The Iduns should be your first target.  They don't cast spells or use techs,
   but those scythes they carry will knock you flat on your back easily.  Once
   they start swinging, you're not going to stagger them, so just block the hit
   and counter.  Blowing them away with something like Super Sonic Thrust,
   Raging Beast, Pyre Seal, or Demon Seal is excellent since it gives you time
   to target the other one, who is probably giving your allies some grief.

   Pronyma will do the same as she did before, cast Spread, Acid Rain, Ice Tor-
   nado, and teleport around.  She'll use Leonazium at close range and Agaraz-
   ium from farther away.  Keep the pressure on her so Raine and Genis can get
   their spells in, which will do major damage.  Try not to use items for this
   fight unless you absolutely need to.  After the battle is over, hold off on
   cooking.

After the battle another scene ensues.  Once your party is full again, it's
time to fight.  Again, you get full access to the menu, so reorganize your
party to your liking, set your best cook if you just got a better one, equip
new items, and kick some tail.

   BOSS: Yggdrasill      HP: 40,000
   AA: none              Weakness: darkness
   Resistance: light

   Yggdrasill is the same as he was the last two times you fought him, but you
   must win this time.  That 40,000 HP may look intimidating, but it goes down
   fast if you abuse his weakness.  Give Lloyd or another fighter the Amethyst
   and don't forget to remove Topaz if you equipped it to someone.  Genis can
   be more of a hindrance in this battle not because his magic is innefective,
   but because if he has a mid or advanced spell happening on the field, no
   other mid or advanced spells can be finished by your allies, meaning Raine
   might not use Nurse/Healing Circle/Revitalize or whatever else in time to
   heal you.

   Yggdrasill will cast Ray, Holy Lance, Thunder Arrow, Ground Dasher, and
   maybe some other spells from a distance and will use Death Eater and
   Outburst at close range.  Death Eater is a mini version of Judgment which
   may give you some magical ailments.  Outburst is a blue version of
   Explosion, but is unblockable, even with a guard tech.  If he comes right at
   you, get ready to run in the opposite direction and jump when he leans over
   to hit the ground.  It gets extremely annoying when he chains several
   Outbursts together, but there's nothing to do about it except hope that
   Raine hits him with Photon or use some Energy Tablets.  He will also tele-
   port around, avoiding a head on assault while getting behind you or your
   allies.

Once you're outside the tower, it's off to Heimdall.  You can talk to your
party members if you like, or you can just go to the inn, tell Colette you're
going to bed, and go inside.  A scene will occur with whoever you went outside
with in Flanoir.  In the morning, go to the second screen of Heimdall.  The
elder will show you to the entrance of Torent Forest.


-=Torent Forest=-                                                   [#w 58]

 Treasure to get:
  Stardust
  Crystal Dagger
  Acalanatha
  Angel's Tear
  EX Gem lv 4 (2)
  Mana Protector
  EX Gem lv 3
  Shield Ring
  Warlock Garb

This forest is one insane maze that just circles back to where you started
unless you know how to find the correct path.  The trick is to follow the bush
baby hiding in the stump.  Shoot the stump to make the bush baby come out, then
go down the same path as it.  However, simply doing that won't get you all the
treasure, so if you want the goodies, follow my directions.  If you just want
to get this part over with, just follow the bush baby.

First screen:

From the entrance, head north until you see a bush baby hide in the stump.  Go
to the stump, then northwest.  Take the fork west, then south and open the
chest for Stardust.  Go back east to the stump, then keep going east.  Near the
end of the path is a chest containing a Crystal Dagger.  Go west and take the
first path that goes north to the next screen.

Second screen:

Take the west path at the fork and open the chest for Acalanatha.  Go back to
the fork and head east this time.  Continue east at the next fork.  The chest
north of the path contains Angel's Tear.  Keep going east to the next screen.

Third screen:

Go east past the two paths going north and south.  Kill the plant enemy around
the pond for a Memory Gem.  Go east past the pond to find a dragon enemy
wandering around.  This Gold Dragon gives good experience, so if you're looking
for a place to level up, this one isn't bad.  Take the path north of the pond
to the next screen.

Fourth screen:

Go north until the fork, then west.  At the next fork, go north and open the
chest for an EX Gem lv 4.  Go down the south fork a ways to find a chest with
Mana Protector in it.  Go east from here under a branch, then open the chest to
the north for an EX Gem lv 3.  Continue east and south to find the sealed mem-
ory circle.  Unseal it and save, it's a long way back to the village.  Go down
the eastern path and open the chest for an EX Gem lv 4.  Go back to the save
point and take the southern path.  Go east at the next fork and open the chests
at the end for Warlock Garb and a Shield Ring.  Go back to the last fork and go
south.  Follow this path to the next screen.

Fifth screen:

Go east until you hit the main trail, then take it north.  Take the second path
to the east and the next screen.  Take a few steps in to trigger a scene.

   BOSS: SPOILER        HP: 12,000
   AA: none             Weakness: none
   Resistance: light, lightning

   Lloyd must win this fight by himself.  Give him the best equipment ahead of
   time and set his techs the way you want.  I strongly advise you to use
   Rising Falcon somewhat frequently in this battle.  Avoid techs that knock
   SPOILER down since s/he will just get back up and attack with a vengeance.

   SPOILER is much more disposed to using Double Demon Fang in this battle, so
   keep your finger on the guard button even at long range.  S/he will also
   backstep and follow up with Double Demon Fang.  Those same Lightning Blade
   and Super Lightning Blade combos are back, so giving yourself resistance to
   lightning doesn't hurt.  Grave is always a constant threat, but it's easily
   dodged by simply running forward.  Thunder Blade is a bit trickier since you
   have to jump to get out of the way in addition to running forward, but still
   not a big concern.

   Don't be afraid to use Lemon and Miracle Gels to keep your HP high, SPOILER
   won't slow down just because you're running low on health.

With SPOILER finally defeated, the seal on Origin is broken.  Time for one more
pact.

   BOSS: Origin        HP: 40,000
   AA: none            Weakness: none
   Resistance: none

   Origin is a real pain when he casts spells since he has a wide array of
   powerful spells that will affect an area.  Up close he'll smack you with his
   four weapons.  His melee attacks are nothing to worry about, so get in close
   and bash him good.  Just like Yggdrasill, he'll teleport around.  Even worse
   is when he makes two copies of himself for an attack called Rameesh.  When
   he does this, anybody in the triangle formed by his copies will suffer high
   damage and take a lot of hits.  If you can see it coming, just use a guard
   tech, don't try to run away.

After the battle is won, an unexpected guest makes an appearance and departure.
On top of all that, the ToS is collapsing on Heimdall!  Get back to the village
and help those elves.

In the village, head west and free the elf trapped under the rubble.  Go north
and into the elder's house.  Talk to the elder to make him leave.  Go to the
first screen and cross the first bridge to free the last of the remaining
elves.  Now get to the village entrance yourself.  Your next stop is Dirk's
house in Sylvarant.


-=Dirk's House=-                                                    [#w 59]

Go inside and a scene will occur.  After the scene is over, Kratos will join
you if you talked to him in Flanoir.  If he joins, he gets the title Judgment
and gets the title Dad just outside.  It is finally time to go to Derris
Kharlan.  Go to the spot where Tethe'alla's Tower of Salvation once stood to
acquire the Eternal Swordsman title for Lloyd.  Origin will then take you to
Derris Kharlan.  Before you go to Derris Kharlan, though, you should get the
Gigolo title for Zelos if you have hit on all the women in both worlds.  You
could also wait a bit and use a glitch (explained in another section) to get
it, but what's the fun in that.


-=Derris Kharlan=-                                                  [#w 60]

 Treasure to get:
  EX Gem lv 3 (2)
  EX Gem lv 2
  Golden Helm
  Magical Ribbon
  EX Gem lv 4 (2)

This first area of Derris Kharlan can be a bit confusing, but bear with me.  Go
northeast from the warp to the next platform.  Go north and open the chest for
an EX Gem lv 3.  Follow the path east from here to find an EX Gem lv 2.  Keep
going west and you will end up back at the warp.  Go northeast of the warp
again, then east to get to the next screen.

Open the chest on the back of this platform to get the Golden Helm.  Head west
along the path until you find a fork.  Take the western fork.  Go north at the
next fork and open the chest on the next platform for Magical Ribbon.  Go back
south, then east.  Keep going east past the fork.  One of the larger platforms
is another fork.  Go south first and open the chest for an EX Gem lv 4.  Go
back and then north through the fork.  At the next fork there is a green circle
on the ground.  DO NOT step on it yet.  Continue down the eastern path.

The chest on the next platform has an EX Gem lv 4 in it.  On a platform along
the way is a chest with an EX Gem lv 3 in it.  If you keep going down this path
you'll end up back on the first platform, so go ahead and turn around and go
back to that green circle and walk across it to the warp.

You may or may not find your first kidnapped buddy here, but take the next warp
anyway.


-=Return to Welgaia=-                                               [#w 61]

You start in the central area of Welgaia.  Head west towards where you got the
Mana Fragment.  You'll find two of your friends here.  After rescuing them, you
get the Spider Figurine.  If you examine the magic circle in this area, you can
fight an optional mini-boss called the Fugitive.  It has 20,000 HP, is resist-
ant to water, lightning, light, and darkness, and drops the Magic Ring.

Use the warp to the south to go to the prison area.  Walk up to the left cell
to free two more of your friends and get the Chipped Dagger.  Examine the pool
of blood to fight the Judged, another mini-boss.  This one also has 20,000 HP,
is resistant to wind, earth, light, and darkness, and drops the Attack Ring.

Go all the way back to the central area where you entered the city.  Keep going
east this time.  On the next screen, go down the stairs and east along the
northern wall.  Use one of the elevators to go down, then approach the mirror
on the right to free two more pals and get the Mirror Shard.  Examine the
broken mirror to fight the Neglected, the last of these mini-bosses.  It has
20,000 HP, is resistant to fire, ice, light, and darkness, and drops the
Defense Ring.

Return to the central area to find your last friend if you don't have all eight
yet.  If you want to get the Gigolo title through cheating, now is the time.
Go back to Meltokio and Zelos's house and talk to Sebastian while Zelos is the
on screen character.  When you're done with that or if you just don't bother,
continue north to find the Derris Emblem.  Go farther north and take the warp,
then the next to end up in Vinheim.


-=Vinheim=-                                                         [#w 62]

 Treasure to get:
  Energy Tablets
  Prism Guard
  EX Gem lv 4
  Spirit Bottle
  Mortality Cloak
  Ninja Sword
  Elemental Guard
  Past Stone
  Elixir
  Shield Ring
  Demon's Seal
  Future Stone
  Blue Shield
  Sacred Stone

All you really have to do here is walk straight up the stairs, defeat the Dark
Dragon, go through the door, and take the warp to the final boss.  However,
there is much more left to do in the game, so don't be hasty.

Start by going to the right side of the castle and through the door.  On the
lowest level is an angel that does not move when he sees you.  Kill him to make
a chest appear on a higher level.  Go into the room east of here for Energy
Tablets.  Go back out of the room, up the stairs, and into the room on the
right.  Hidden behind the couch is a chest with the Prism Guard in it.  Cross
over to the left side of the room and go through the door.  Go through the door
to the north to find a large stairwell.  Go down these stairs to find an EX Gem
lv 4.

Go back up the stairs, skipping the first and second doors.  Enter the third
and open the chest on the left side of the room for a Spirit Bottle.  Open the
chest hidden behind the couch for Mortality Cloak.  Go back to the stairs and
keep going up.  Go through the orange doorway to get out onto the roof.  Follow
the wall with the door in it to the north and around behind the wall is a chest
with the Ninja Sword in it.  Go west across the roof and behind the wall on the
other side in the exact same place to find the Elemental Guard.  Go in the door
to find the stairwell on the left side of the castle.

Enter the first room on your way down and kill the angel.  A chest will appear
behind the table.  Open it for the Past Stone.  Keep going down and open the
chest in the next room for Elixir.  Skip the next door and go through the next.
You should be in the main room again, but up a level.  Go through the door
below you.  Go left across the room, staying on the same level, and go through
the door.  Open the chest in here for a Shield Ring.  Go back through the door
and up to the highest level.  Go through the door on the left and open the
chest for a Demon's Seal.  Go all the way across to the right and through the
door.  Follow the path along the wall and through the door on the right side of
the room.  Open the chest that you made appear earlier for the Future Stone.
Go back through the room and down three sets of stairs, then through the door
on the right to get back into the main room.  Go through the door above you to
get back into the stairwell.  Keep going down and skip the next door.  At the
bottom of the stairs is a chest with the Blue Shield in it.  Go back to the
door you skipped and go through it.  The Past Stone will make four blocks
appear.  Go over to the right side of the main room to make the Future Stone
respond and make four more blocks appear.

You must bring these blocks to the right teleporter in the right order to solve
the puzzle.  Pull the black block over to the teleporter on the left.  It will
take you and the block up to the roof.  Push the block into the gap between the
rails to make a bridge.  Go back down and get the dark blue block and do the
same thing, then the red block, and then the purple one goes across the bridge
and onto the brown button.  Do the same thing with the right teleporter, but
the order is yellow, green, light blue, and white on the button.  When the
purple and white blocks are on the buttons, a forcefield disappears between
them, allowing you to open the chest containing the Sacred Stone.  The Sacred
Stone allows you to warp directly from Vinheim to the ruined Tower of Salvation
and back again without having to go all the way through Derris Kharlan.

Warp back down to the main area and use the save point near the teleporter on
the right.  Go up the stairs in the middle and fight the Dark Dragon, who
should be a push over.  Open the door he guards and go on through to see the
final scene.  It is required that you see this scene before you can do some
sidequests, so you should do it now even if you don't plan on fighting the
final boss any time soon.  As long as you don't take the warp in the next room,
you can always return.

When you're ready for the final showdown, take the warp.

   BOSS: Mithos        HP: 55,000
   AA: none            Weakness: none
   Resistance: light, darkness, maybe others

   Mithos is an annoying little brat in and out of battle.  He will always be
   resistant to light and darkness, but you must defeat the Judged, Fugitive,
   and Neglected to remove the rest of his resistances.  He will cast Ray and
   Holy Lance, Ground Dasher, and a new tech called Retribution, which will
   give everybody some nasty status effects.  Equip any Krona Symbols you have
   to prevent the physical ailments like poison and curse.  Mithos turns out to
   actually be a bit disappointing.  It doesn't take long to take him down, but
   don't get cocky, there's still another fight after this one.  Don't be
   afraid to use items generously.

   BOSS: Mithos        HP: 60,000
   AA: none            Weakness: none
   Resistance: light, darkness, maybe others

   Same Mithos, new body.  This fight is just like the Judged, Neglected, and
   Fugitive.  He will mainly cast mid level spells while you're happily pound-
   ing away on him.  His melee attack is making a ball of light in front of him
   that will hit you several times, but it's easily blocked.  Just keep attack-
   ing him and he'll fall in a surprising amount of time.  If you have Colette
   in the party, try to make her steal from Mithos, you can get a good item for
   later.

Huzzah, congratulations, good show, and all that!  Enjoy the ending and the
credits or despise the long wait, but don't you dare turn it off yet.  After
the credits roll, you are asked to save the game.  I highly recommend that you
do not save over your file, but make a new save.  When you load this new save,
you will be taken to the Grade Shop where you can buy some fabulous prizes with
your grade to start a new game.


-=The Grade Shop and starting a new game=-                          [#w 63]

When you load the save you made after the credits, you will be taken to the
Grade Shop before starting a new game.  The grade you have to spend in the
Grade Shop looks something like this:

  Total grade at the end of the playthrough
+ 1000 grade for beating the game
+ Any grade you spent in the Grade Shop(only applies if you went to the Grade
    Shop before you started the game you just now beat)

You can buy:

EX Skills(400 grade) - Characters start out with the EX Gems, skills, and
     compound skills they had at the end of the game.
EX Gems(600 grade) - All EX Gems in your possession that are not equipped will
     transfer directly to your inventory, including the EX Gem MAX Mithos drops
     and may have had stolen from him, too.
Affection(10 grade) - Carry over character affection levels.
Increase Tension(100 grade) - Both you and certain enemies enter overlimit more
     often.
Playtime(10 grade) - Instead of the new game starting with zero hours, it
     starts with the amount of time spent on the previous playthrough(this
     stacks across multiple playthroughs).
Memory Circles(20 grade) - All sealed memory circles that were unlocked this
     game will remain unlocked in the new game so you don't have to find the
     Memory Gems.
30 Items(500 grade) - Allows you to carry up to 30 of an item instead of 20.
Gald(1000 grade) - You start out with the amount of gald you had at the end of
     the previous playthrough.
Recipes(50 grade) - You start with the same recipes you had at the end of the
     previous playthrough.  The Wonder Chef will not be there to teach you
     these recipes again, but you can still get the recipes you may have missed
Cooking Ability(50 grade) - Keep each character's cooking ability.
Titles(1000 grade) - Keep all titles that you had at the end of the previous
     playthrough.  Characters start out with the title they had at the end of
     the game and any levels they gain before they join you get the benefit of
     having that title equipped.  This is the only way to get all of the beach
     and formal costumes at once.
Figurines(10 grade) - Keep Figurine Book data.
Monster List(10 grade) - Keep Monster List data.  Required to get all the
     entries.
Collector's Book(10 grade) - Keep Collector's Book data.  Required to get all
     the entries.
World Map(10 grade) - Keep all map data.  Cities show up as red dots on the map
     before you visit them for the first time, shop inventories and long range
     mode carry over, too.
Mini Game(10 grade) - Your records from various mini-games are kept.
Battle Data(10 grade) - Your highest combo, encounters, and each character's
     kill count carry over.  Very useful for making the Devil's Arms stronger.
Techs(1000 grade) - Every character starts with the techs s/he knew at the end
     of the previous playthrough.
Tech Usage(25 grade) - The usage counter for each tech is carried over, even if
     you don't currently know the tech or buy the Techs option.
Max HP(250 grade) - Characters start out with 500 more max HP than normal.
     Cannot be bought with Min HP.
Min HP(10 grade) - Characters start the game with less max HP than normal.
     Cannot be bought with Max HP.
Combo Experience(50 grade) - Earned experience is set to 1, but the combo bonus
     is multiplied by 10.  You must get a 10 hit combo to get normal experience
     A 20 hit combo will get you double experience, 30 is triple, etc.  Cannot
     be bought with other experience multipliers.
1/2 Experience(10 grade) - Earned experience is cut in half.  Cannot be bought
     with other experience multipliers.
2x Experience(1000 grade) - Earned experience is doubled.  Cannot be bought
     with other experience multipliers.
10x Experience(3000 grade) - Earned experience is multiplied by ten.  Cannot be
     bought with other experience multipliers.
Grade(100 grade) - Doubles the maximum amount of grade you can gain or lose in
     a battle and doubles the actual amount you gain or lose.  Highly recomme-
     nded.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+------------------------+
| General Hints and Tips |                                          [#gen]
+------------------------+

1. Block, block, block!  I cannot stress enough the importance of blocking.  If
   you don't know what an enemy's doing, block.  If an enemy makes a sudden
   movement, block.  Your reflex should be to block, not attack.

2. Stop enemies from casting magic whenever possible.  Most of the time when an
   enemy starts casting, one of you buddies will mention it.  If it's just a
   regular monster, drop what you're doing and attack it to interrupt it.
   There's nothing more annoying than having a combo interrupted by an enemy
   spell.  Most bosses can't be interrupted in one or two hits, so it's often
   better to get back and prepare to either dodge or use a guard tech.

3. Using attack attributes to your advantage is a great strategy to employ
   against bosses who have elemental weaknesses, but it can just as easily
   backfire on you if an enemy is resistant to your attack attribute.  Never
   assume anything in regards to what will be effective against an enemy since
   there is not always a predictable pattern.  When in doubt, use a Magic Lens
   to check.

4. Always keep some accessories or pieces of armor that give you elemental
   defense, even if it has a low defense stat.  Magic damage is not affected by
   defense, but if you're resistant to an element, you'll only take half damage
   from it.  This is especially useful against enemies that have attack attrib-
   utes since it will cut damage in half.  Sure, you could equip something with
   higher defense, but would you rather reduce damage by maybe 10 per hit, or
   reduce it by 50% per hit?  Check elemental resistances of equipment by
   highliting it and pressing Start to display stats.

5. Cure poison, deadly poison, petrify, and curse ASAP.  Those four status ail-
   ments really interfere with the flow of battle.  The other ailments are
   annoying, but not critical to remove.  It is often better to save Panacea
   Bottles for Raine if she gets cursed or petrified, but using one to cure
   poison and deadly poison can be better in the long run, especially if Raine
   is currently casting a healing spell.

6. Never get so focused on one enemy that you don't know what the others are
   doing.  While you're busy kicking one enemies butt on one end of the field,
   another enemy could very well be doing the same thing to your pals.  It's
   nice to think you can depend on AI melee fighters to keep your spell casters
   safe, but don't.  Work as a team to keep all enemies away from your back
   line.

7. When you know a boss fight is coming, heal your battle party before entering
   battle.  If Raine isn't going to be in the battle, have her use First Aid or
   a higher healing spell.  If Kratos/Zelos isn't going to fight, have him use
   First Aid or another healing spell.  The same goes for Regal.  If you're
   going to use all of them, use gels.  It's much easier to use a bunch of gels
   outside of battle than in battle.

8. Try to keep multi-tech combos short.  The higher the hit number in a combo,
   the less damage it does.  Using high hit combos can be effective for keeping
   enemies out of action for a longer time, but it burns through TP very quick-
   ly.

9. If you're trying to avoid enemies in a dungeon, you can sometimes use the
   Sorcerer's Ring to shoot enemies and stun them for about five seconds.  Only
   some functions will stun enemies.  Sheena's Personal EX Skill also aids in
   avoiding battles in dungeons.  The higher her luck stat, the more often it
   takes effect.  On the overworld, use Holy Bottles and/or long range mode if
   you have it activated.  While in long range mode, it can be hard to see the
   small blobs if they materialize directly in front of you.  It's also hard to
   avoid them in narrow places, like on bridges.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+------------+
| Sidequests |
+------------+


-=Colette the dog lover=-                                           [#sq 01]

Colette can get the title Dog Lover if she names all the dogs in both worlds.
To do this, make Colette your on screen character and talk to the dog.  Now you
just need to find them.  I got the title while making this list, so it is com-
lete.

 Iselia House of Salvation - Kitty: south of the building wandering around

 Triet - Cammy: next to the oasis on the second screen

 Izoold - Pookie: next to the inn

 Palmacosta - Teddy: between the fish market and boats
     Pepe: wandering around in front of the government building and church

 Palmacosta House of Salvation - Caramel: on the left side of the building

 Thoda Dock - Binky: in front of the building or on the dock

 Thoda Geyser - Bob: on the left side next to the fence

 Asgard House of Salvation - Monmon: on the northern end, lower elevation

 Asgard - Hal: next to the item store
     Murry: on the far east side of town, lowest level

 Luin - Lucky: by the weapon shop after step four of the restoration

 Hima - Boo: in front of the inn
     Rocky: next to the cemetary

 Balacruf Mausoleum - Pepe: Pepe is already named, but he needs some love, too

 Meltokio - Chibi: in the slums on an upper level.  Look for hidden stairs to
     go up
     Pudding:  in the upper class area east of the castle on the far end

 Sybak - Chappy: just north of the inn
     Turbie: in front of the acadamy next to the water

 Mizuho - Tiggy: next to the item shop

 Ozette - Kalcy: near the center of town
     Sammy: in the highest part of town, next to the food shop

 Flanoir - Poochi: wandering around in front of the inn
     Penny: next to the food cart on the same screen as the doctor's office

 Altamira(daytime) - Lulu: past the hotel, next to the path to the memorial

 Altamira(nighttime) - Kenny: next to the front steps of the casino.  Take the
     elemental railway to the casino

 Exire - Simon: near some buildings on the right side of town
     Chuchu: next to a building on the left side of town

 Iselia - Bunz: next to the pond in front of Raine and Genis's house

 Heimdall - Coco: next to the inn.  Go under the bottom corner of the inn to
     get to him
     Cookie: behind a building on the second screen.  Go under the elder's
     house and along the path to find him/her


-=The Sword Dancer=-                                                [#sq 02]

The Sword Dancer is a very strong opponent who you have the option of fighting
on three separate occasions in different locations.

 - The first place you can fight him is in the cave on Ossa Trail.

   BOSS: Sword Dancer 1      HP: 8,888
   AA: none                  Weakness: light
   Resistance: none

   The SD is very formidable at close quarters and will annihilate your spell-
   casters if you let him reach them.  Use a melee fighter to hold him back
   before he advances too far.  Rather than risk getting sliced to pieces by
   his four swords, just stand there and block while the others cast spells.
   Colette using Angel Feathers and Raine using Photon work wonders, while you
   can have Kratos keep your HP up with First Aid.  When a spell hits him and
   he staggers, you could start a combo of your own, but it's risky to do so
   unless he staggers.

   If you do not defeat him before talking to a man in Hima about riding his
   dragons to the Tower of Salvation, he will disappear, meaning you cannot
   fight him any of the other times.  When you defeat him, he will drop the
   Yata Mirror, an accessory that recovers 1% of your max HP/TP every 7 seconds
   in battle.

 - The second place is Gaoracchia Forest.  On the screen above the memory cir-
   cle, take the first path to the left.  He will only be here if you defeated
   him the first time and are not missing Raine or Genis from your party.

   BOSS: Sword Dancer 2      HP: 33,333
   AA: none                  Weakness: light
   Resistance: none

   The SD is back, bigger and better than before.  This time he will cast int-
   ermediate spells on you, like Flame Lance, Spark Wave, and Grave in addition
   to using his swords, but now he can chain together some of his attacks, mak-
   ing guarding even more critical.  With the same weakness to light, Photon,
   Ray, Holy Lance, Angel Feathers, and Judgment work very well against him.

   He will disappear after you make the pact with Luna if you do not defeat him
   before hand.  He will give you the Yasakani Jewel when you beat him, which
   prevents physical status effects.

 - The third place is Iselia Forest next to the exit near Dirk's House.  Once
   you have the Mana Fragment and Colette and Raine are in the party, you can
   fight him.

   BOSS: Sword Dancer 3      HP: 99,999
   AA: none                  Weakness: light
   Resistance: none

   Now that he's regained what he lost, he means business.  He will use advan-
   ced magic on you now, such as Indignation and Ground Dasher.  He also gains
   a terrifying new sword technique called Death Spiral, where he spins his
   arms around several times, causing severe damage, and knocking you down.
   This attack will easily kill you even at 2/3 HP.  Continue exploiting his
   weakness to light by using Photon, Ray, Holy Lance, Angel Feathers, Judgment
   and Prism Sword.  You can further exploit it now by equipping Topaz to your
   melee fighter, giving him/her an attack attribute of light.

   When he is utterly defeated, he leaves behind the Kusanagi Blade, Lloyd's
   best weapon for the Slash stat.


-=Emo Bubble=-                                                      [#sq 03]

The katz on the dock in Izoold will ask to play a game with Genis.  He will
display an emotion bubble or some other expression, then you have to show the
same.  Before the round starts, remember as many of the buttons as you can.

Win easy mode for 5 Apple Gels, medium for 5 Life Bottles, and hard for 5 Lemon
Gels.


-=Colette, the turbo waitress=-                                     [#sq 04]

In Palmacosta, you can go to the Acadamy, then the room at the end of the first
floor corridor.  Talk to the cook in the back and he'll ask Colette if she
wants to do some waitress work.  Accept to start.  Some tips for this are jot
orders and quantities down, then watch where the customer goes to sit down.  If
you don't have enough of the right food, go back to where the cook was and you
can order more.  At the end of three rounds, I think, Colette will get the
title Turbo Waitress and some gald.


-=Genis the genius=-                                                [#sq 05]

In Palmacosta, enter the acadamy.  Some students will challenge Genis to a
quiz.  Accept and go upstairs into the first or second room to start practicing
for the quiz.  You are asked three questions and choose one of three answers
for each of them.  In the exam, everybody participates.  If you wait to do this
until after you have been to Tethe'alla, you can see their test scores, too.
Genis's score is based on how many questions you answered correctly during the
practice, but he will get the title Honor Roll regardless.


-=The Spiritua Statue=-                                             [#sq 06]

After meeting Governor General Dorr in the government building of Palmacosta
and giving a Palma Potion to the other group, go to the church in Palmacosta
and talk to the priest.  Go speak to Koton at Hakonesia Peak and Colette will
notice the scripture he has.  Koton will let you look at it if you bring him
the Spiritua Statue from the House of Salvation to the south.  After chasing
Magnius out of Palmacosta, head to the House of Salvation and talk to the
priests here.  They will tell you that the statue is at Thoda Geyser.  Go to
Thoda Geyser when Genis knows Icicle (level 11) and approach the bridge to the
seal of water.  Follow Genis's directions to get the statue.  Bring it back to
Koton before going to the Tower of Salvation.  If you do not give it to Koton
before going to the Tower of Salvation, you can't give it to him later and
can't get the Golden Armor from him at the end of the game.


-=Orienteering=-                                                    [#sq 07]

After getting the Pass, return to Palmacosta.  On the south side of the plaza
is a guard.  Talk to him and he will ask you if you want to play a round of
orienteering.  What you have to do is find three places based on clues you are
given.  There are 16 total clues and which one you get next is random.  There
is no reward for this game, but it is fun until you know the answer to each
hint right away.


-=The restoration of Luin=-                                         [#sq 08]

After you heal Pietro from his curse, he will vow to rebuild Luin.  Talk to him
twice in the upper room of the Hima inn and he will go to Luin, where he will
accept donations of gald from you.  Follow this suggested donation list to
completely rebuild Luin while paying a minimum amount of gald in the process.
It takes 455,500 gald to completely rebuild the town.

YOU MUST EXIT LUIN AND RE-ENTER BETWEEN DONATIONS

1. 5,000 - Pietro says thank you
2. 12,000 - Three people turn up
3. 21,500 - Town is renamed the City of Rebirth, one more person
4. 15,000 - Dog, Lucky, appears
5. 20,000 - One more woman appears
6. 25,000 - Two more people
7. 35,000 - Music changes, many new people, item shop re-opens

The following donations can only be made after you have been to Tethe'alla:

8. 40,000 - More people
9. 45,000 - Katz Exploration Team returns, inn opens
10. 50,000 - Weapon shop opens again, restored to former state
11. 75,000 - Flagged streets, new weapons
12. 100,000 - Covered bridges
13. 5,000 - Sheena statue by weapon shop
14. 5,000 - Lloyd statue in the fountain
15. 5,000 - Raine statue by the item shop

If you donate more than the amount listed for the step you are on, the extra
gald goes to waste.  If you donate less than the suggested amount, the next
donation will get added to the previous until you reach the suggested amount.
After step 11, the weapon shop gets new merchandise that is very strong.  Get-
ting these weapons early on can be a great help, but each weapon costs 40,000
gald.  If you need an easy way to get gald, fight the Dragon in the earth
temple, who drops 10,000 gald each time.  To increase this, equip a Sephira or
Blue Sephira to somebody.


-=Indiana Sheena and the Temples of Sylvarant and Tethe'alla=-      [#sq 09]

If you can manage to open all of the treasure chests in dungeons in both
Sylvarant and Tethe'alla, Sheena can get a nice title called Treasure Hunter.
I got this title while compiling the walkthrough, so my lists of treasures to
find should be accurate.  Once you've opened the final chest, go to Katz Vill-
age, which is on an island in the northwest corner of Sylvarant.  With Sheena
as the onscreen character, talk to the katz that is sleeping at the inn.  He
will tell you a percentage, which is the percent of chests you've opened.  If
you get 100.0%, he'll give you the title.  You do not need to open any of the
chests on the overworld.  In order to get credit for opening the chest, you
must receive the item inside it.  If you have too many and can't carry any
more, either use one or toss it away in the menu, then open the chest again.


-=Red Light, Green Light=-                                          [#sq 10]

On the Tethe'alla Bridge's second screen is a blue katz.  He will only appear
if you enter the screen from the Meltokio side.  Talk to him and he will invite
you to play the game with him.  The rules are simple enough, but the game is
far from it.  Press A to make Genis advance one step.  Use L and R to steer
Genis left or right as he moves forward.  If you run into someone else, they
will move back a step.  This is tricky to do, though, and quite often happens
to you.  When the katz turns around, you must stop moving.  If you're caught
moving, you'll have to go back to the starting line.  Cross the finish line in
front of the katz to win the round.  There are three in all.  If you manage to
win all three, Genis gets the Strategist title.  If you win after viewing the
final scene before the warp to the last boss, Genis will get the One World, his
strongest weapon.

If you're having trouble beating the little devils, there is a glitch you can
use to put them in their place, which is listed later in the beneficial
glitches section.


-=Presea's childhood friends=-                                      [#sq 11]

After making a new keycrest for Presea, return to Meltokio.  In front of the
castle, turn right.  Enter the house on the far east end and talk to the girl.
Ask Presea for more information about it, then go to Sybak.  In front of the
acadamy is a man.  Speak to him and get Presea to talk more about it on the way
out.  Go back to Meltokio and talk to the same girl again.  Not much to it, but
it gives you more insight into Presea.


-=Zelos the Gigolo=-                                                [#sq 12]

Using Zelos's Personal EX Skill, he can hit on women to get free items or gald
if he is your on screen character.  If he hits on every woman in both Sylvarant
and Tethe'alla, he gets the title Gigolo.  Here is a list of all the women:

Iselia(7)-
  - Little girl near the southern exit
  - Woman near the southern exit
  - Old woman next to a burned out building across from the item shop
  - Old woman in the vineyard behind the item shop.  It's tough to see her
    under the vines
  - Woman in front of the mayor's house
  - Woman near a sign in the open area next to the school
  - Little girl near the northern exit

Iselia House of Salvation(1)-
  - Old woman upstairs

Triet(5)-
  - Near the shops on the left side of town
  - In front of the inn
  - In the lobby of the inn
  - In the back room on the first floor of the inn
  - Outside fortune teller's tent

Izoold(7)-
  - Just inside town
  - Little girl playing in the surf on the first screen
  - Old woman in the second house on the first screen
  - Little girl wandering around on the second screen
  - Two women talking on the docks
  - Little girl hiding in the building on the docks, behind the boxes on the
    left

Palmacosta(23)-
  - Just inside the city, next to the sign
  - Just right of the entrance
  - Little girl on the dock near the bridge
  - In the second room on the first floor of the inn
  - Wandering around near the weapon and armor shops
  - In the building next to Marble's Shop, talk to the woman from behind the
    counter
  - In front of Marble's Shop
  - On the south side of the plaza in front of the government building
  - Little girl in front of the acadamy
  - Student in the garden in front of the acadamy
  - Old woman behind the fence in front of the acadamy
  - On the left side of the first room on the first floor of the acadamy
  - Student in the first room on the first floor of the acadamy
  - Student sitting on the left side of the second room on the first floor of
    the acadamy
  - Student sitting on the far right side of the second room of the first floor
    of the acadamy
  - First row, bottom side of the first classroom on the second floor of the
    acadamy
  - Third row, bottom side of the first classroom on the second floor of the
    acadamy
  - First row, top side of the second classroom on the second floor of the
    acadamy
  - Second row, top side of the second classroom on the second floor of the
    acadamy
  - Third row, top side of the second classroom on the second floor of the
    acadamy
  - Woman wandering around the top part of the plaza in front of the government
    building
  - Old woman in the front row, right side of the church
  - Second row, left side of the church

Thoda Dock(1)-
  - Old woman upstairs

Thoda Geyser(3)-
  - Old woman in central area
  - Tour guide next to a sign
  - Near the steps to the seal

Asgard(22)-
  - Just inside town
  - Old woman at the first inn, talk to her from behind the counter
  - In the back room of the first inn
  - In the back of the cave next to the weapon and armor shops
  - Up high next to the Katz booth
  - Near the cave exit of the cave next to the item shop
  - Little girl in the cave near the item shop
  - In the back of the cave near the item shop
  - In front of the biggest inn
  - Behind the counter of the largest inn
  - In the room on the right of the second floor of the largest inn
  - In the second room of the third inn
  - In the third room of the third inn
  - Little girl in the second area
  - Woman in the first house in the second area
  - Two women talking on the right side of the second screen
  - Little girl at the top of the first stairs on the second screen
  - Maid outside the highest house on the second screen
  - Maid in the kitchen of the highest house on the second screen
  - Old woman in the highest house on the second screen
  - Maid on the left side of the highest house on the second screen

Asgard House of Salvation(1)-
  - Upstairs in the building

Balacruf Mausoleum(1)-
  - Old woman on the left path

Luin, completely restored(8)-
  - Just inside town, in front of the inn
  - In the back corner of the inn
  - Next to a bridge by the item shop
  - South of the item shop
  - Old woman on the little dock south of the item shop
  - Upstairs in the item shop
  - On the docks south of the fountain
  - Wandering around the fountain

Hima(1)-
  - In the second room of the inn on the first floor

Meltokio(34)-
  - Little girl next to the sewer entrance in town
  - Woman near the sewer entrance in town
  - Woman in front of the item shop
  - Wandering in the lobby of the inn
  - Maid on the second floor of the inn
  - Girl just inside the second room on the second floor of the inn
  - Woman between the beds in the second room on the second floor of the inn
  - The receptionist in the elemental research laboratory.  Talk to her from
    behind the counter
  - In the basement of the elemental research laboratory
  - In front of the elemental research laboratory
  - At the base of the stairs in the slums
  - On a roof in the slums.  Look for stairs to get up to her
  - Little girl in the plaza where you first met Zelos
  - Old woman in the plaza where you first met Zelos
  - Woman in the plaza where you first met Zelos
  - Nurse in front of the coliseum
  - Woman on the right side of the coliseum's lobby
  - The receptionist in the coliseum.  Talk to her from behind the counter
  - Woman in the waiting room of the coliseum.  To talk to her, you must have
    Zelos fight in the coliseum when it is open and talk to her before starting
    the fights
  - Nurse in the waiting room.  Same as above
  - Woman wandering around in front of the castle
  - Maid next to the rose garden in front of the castle
  - Priestess in front of the church
  - Priestess just inside the church
  - Priestess on the right side of the church
  - Woman on the second floor of the left side of the castle
  - Maid in the crimson chamber (second floor on the left side of the castle)
  - Woman on the second floor of the right side of the castle
  - Maid in the kitchen area of the castle on the first floor
  - Little girl in the kitchen of the castle
  - Another maid in the kitchen of the castle
  - Woman next to the first house in the upper class area east of the castle
  - Woman in front of Zelos's house in the upper class area
  - Woman in a back corner of the upper class area

Meltokio House of Guidance(2)-
  - Old woman outside on the grounds
  - Priestess in the chapel area

Sybak(22)-
  - In the inn between two beds
  - Wandering around in front/above the inn
  - Student in the central area of the first screen
  - Library receptionist
  - Blonde student around the stairs in the library
  - Brunette student around the stairs in the library
  - Student on the far right end of the library
  - Woman next to the water on the second screen
  - Student near the secret entrance in front of the acadamy
  - In the first room of the first floor corridor in the acadamy
  - In the second room of the first floor corridor in the acadamy
  - Walking in the first floor corridor
  - In the fourth room of the first floor corridor in the acadamy
  - In the fifth room of the first floor corridor in the acadamy
  - In the sixth room of the first floor corridor in the acadamy
  - Next to a table in the cafeteria of the acadamy
  - In a corner of the cafeteria of the acadamy
  - On the far right side of the cafeteria of the acadamy
  - At the top of the stairs in the lobby
  - In the first room of the second floor corridor in the acadamy
  - Walking in the second floor corridor in the acadamy
  - In the third room of the second floor corridor in the acadamy

Mizuho(4)-
  - At the grave site
  - Woman in the first building
  - Wandering around on the far side of the wooden bridge
  - Little girl wandering around on the far side of the wooden bridge

Ozette(3)-
  - In the lobby of the inn
  - Old woman next to a sign near the entrance
  - Little girl wandering around the central area

Flanoir(11)-
  - Old woman across from the inn
  - In the lobby of the inn
  - Maid on the second floor of the inn
  - Woman in the back room upstairs in the inn
  - Little girl on the lowest level of the first screen
  - Second person in line at the doctor's office
  - Little girl left of the doctor's office
  - Below the stairs to the accessory shop
  - Little girl outside of the church
  - Just inside of the church
  - Priestess behind the altar at the church

Altamira, daytime(16)-
  - Bunny girl outside of hotel
  - At the top of the stairs to the beach
  - At the bottom of the stairs to the beach
  - Near the changing stalls on the beach
  - Bunny girl next to the drink stand on the beach
  - Next to the lounge chairs on the beach
  - South of the bridge to the railway
  - Bunny girl next to the bridge
  - Next to the elemental railway on the lower level
  - Bunny girl at the amsuement park, near one of the supports for the coaster
  - Little girl wandering the central area of the amusement park
  - Woman next to the tea cup ride, on the stairs
  - Little girl on the second floor of the hotel
  - On the south side of the third floor of the hotel
  - Old woman on the west side of the third floor of the hotel
  - Blond woman on the north side of the third floor of the hotel

Altamira, nighttime(13)-
  - In front of the casino
  - Bunny girl next to the front desk in the casino
  - Blond woman playing roulette on the left side of casino
  - Bunny girl behind the black jack table at the top of the casino
  - Woman playing black jack in the casino
  - In front of the benches on the right side of the casino
  - Bunny girl next to the slot machines on the right side of the casino
  - Woman playing the slots on the right side of the casino
  - Second row, left side of the theatre
  - First row, left side of the theatre.  Walk around the man to get to her
  - First row, right side of the theatre
  - Maid on the fourth floor of the hotel
  - Maid on the fifth floor of the hotel

Exire(7)-
  - Old woman on the left side of town, outside of a building you can enter
  - Woman on the platform below the previous
  - Inside the lowest level of the three story building
  - Hiding behind the lattice outside the second level of the three story
    building
  - Little girl outside of the elder's house
  - Woman in front of elder's house
  - Old woman in front of elder's house

Heimdall(12)-
  - On the right side of the weapon and armor shop
  - On the porch of the item shop
  - Walking near the streams north of the item shop
  - On the east side of the first screen near the southern end
  - Hanging laundry next to the inn
  - Just inside the inn
  - Between two beds at the inn
  - In front of a house near the windmill on the second screen
  - On the windmill's platform, walk clockwise around it to get to her
  - In the first house on the second screen
  - Girl in front of the elder's house
  - In the area behind a house on the second screen.  Go under the elder's
    house and across a little bridge to find her

Heimdall House of Guidance(2)-
  - Outside on the grounds
  - Upstairs in the building

Southeast Abbey(2)-
  - Outside on the grounds x 2

Hot Springs(2)-
  - Priestess in the chapel area
  - Old woman in the upstairs room

Talk to Sebastian in Zelos's house after the pact with Origin but before you
get the Derris Emblem to get the title.  There is also a glitch to get the
title without talking to all 210 women, which is described in the Beneficial
Glitches section.


-=The Secret Notebook=-                                             [#sq 13]

After meeting Altessa, return to Mizuho and speak with the shopkeeper.  Agree
to retrieve his notebook from the well, which is east of the chief's house.
Bring it back to him and he will give you the Secret Notebook.


-=The Pink Pearl Ring=-                                             [#sq 14]

After rescuing Colette from the dragon's nest, go to Sybak and talk to the
student near the item shop, who will give Sheena the Pink Pearl Ring.  Later on
in Altamira as you cross the bridge, the ring will drop and a woman will give
it back to you and ask you to give some money to the student, Joshua.  Accept
if you want to continue the sidequest and go see Joshua in Sybak again.  Accept
again and go to the area east of the castle in Meltokio to find Rosa again.
Go back to Sybak and see Joshua again to tell him the truth.  Then after the
Flanoir doctor scenes, you can go to the slums in Meltokio to see Joshua and
Rosa one last time.


-=The Devil's Arms=-                                                [#sq 15]

This is my personal favorite sidequest, especially because of the results.  You
collect nine cursed weapons in order to seal them away.  To start the sidequest
you need either the Evil Eye or Soul Eater.

 - Evil Eye: Obtained in Toize Valley Mine.  Near the boulder trap is an ele-
     vator that will take you down.  Examine the rubble of the Bacura to find
     the Evil Eye.

  OR

 - Soul Eater: After passing through the Otherworldly Gate, go to Triet.  Talk
     to the man near the corner item shop and the man next to the oasis.  Now
     a ring of light will appear nearby.  You can see it when you exit Triet.
     Enter the ring to fight the Sandworm.  This guy will easily knock you to
     the ground, but is weak to water.  Defeat him to get the Soul Eater.

Once you have either the Evil Eye or Soul Eater and 8 characters with you, go
to Flanoir.  There is a man sitting on a stoop in front of a building on the
first screen.  Talk to him to get Nebilim's Key and Nebilim.  YOU WILL NEED TO
HAVE 8 CHARACTERS WITH YOU TO GET THE REST OF THE WEAPONS.

 - Fafnir: Enter Gaoracchia Forest from the Mizuho/Ozette side and change the
     ring's function.  Go north two screens and use the ring to open the bushes
     on the right side of the path.  Open the chest for Fafnir.

 - Gates of Hell: After getting the pact with Gnome, go back to Altessa's house
     and talk to the Gnomelette on the west side.  Go back to the temple of
     earth past the Dragon and the Gnomelettes will move out of the way.  Go
     past them and open the chest for Gates of Hell.

 - Disaster: After Regal gets the El Presidente title and you have Fafnir, go
     to Altamira and spend the night at the hotel.  Go out at night and take
     the elemental railway to the casino.  On the bridge to the theater is a
     man.  Talk to him and agree to buy the kendama, which turns out to be
     Disaster.

 - Diablos: On the second screen of Latheon Gorge, go up the ramp to the south,
     then down the ramp to the southwest.  Open the chest for Diablos.

 - Apocalypse: In Welgaia, enter the building north of the warp to the prison
     area.  Go through the door on the west side and open the chest for Apocal-
     ypse.

 - Heart of Chaos: Once you have all eight other Devil's Arms, return to Fla-
     noir and talk to Abyssion.  Go to Hakonesia Peak and talk to Koton, who
     will trade you Heart of Chaos for one of Raine's artifacts.

Now that you have all nine DAs, head to the seal in the temple of darkness.
SAVE BEFORE YOU GO ALL THE WAY DOWN.  Talk to Abyssion, but then, oh no, he's
betrayed you!  Kill kill kill!

   BOSS: Abyssion     HP: 120,000
   AA: none           Weakness: none
   Resistance: none

   Abyssion is my favorite boss and is quite difficult unless you know what you
   are doing.  He attacks with a wide variety of borrowed techs and mid and
   advanced spells.  I recommend a party of three melee fighters and Raine.
   You should be able to keep Abyssion away from Raine or any other spellcaster
   you decide to bring with your melee fighters, but he has a tendency to warp
   around every now and then.

   Abyssion will use Ring Whirlwind, Raging Beast, Infinite Destruction, Tiger
   Rage, Swallow Dance, Double Demon Fang, Super Lightning Blade, and Victory
   Light Spear for techs, and Spread, Flame Lance, Explosion, Thunder Blade,
   Indignation, Ground Dasher, Prism Sword, Gravity Well, Meteor Storm, and
   Indignation Judgment(hard and mania mode only).  He will quite often chain
   Raging Beast onto the end of another tech, and then start casting a spell,
   too.  When he reaches half and one quarter HP, he will use Meteor Storm.  On
   hard and mania difficulties, he will use Indignation Judgment after the
   first Meteor Storm.  You cannot interrupt him when he is casting Meteor
   Storm or Indignation Judgment, so don't bother trying to.  All other spells
   can be interupted by attacking him from the side or behind as he finishes a
   tech if you start before he casts.  Most of his spells can be easily dodged,
   though, so it's not always worth it to try to stop him.

   A good strategy is to jump over him as he comes in to attack, but sometimes
   he will use Tiger Rage, Swallow Dance, or Victory Light Spear, which will
   hit you in midair and knock you back down.  The rest of the time he will try
   a ground based tech and miss, giving you a great opportunity to attack him
   from behind.

   This is a long and hard battle, so come prepared with Lemon, Pineapple, and
   Miracle Gels, Life Bottles, and any Elixers you can find.  Using an All-Div-
   ide at the start of battle will reduce all damage given and taken by half,
   giving you more time to recover before you get killed.  The downside is that
   the battle will last much longer.

   If you lose, don't feel too bad, very few people defeat Abyssion on their
   first try.  Either come back after advancing in the story and gaining some
   levels or get some equipment that will reduce elemental damage.

Now that you've defeated Abyssion, the true power of the Devil's Arms is activ-
ated.  For every kill a character has made, one invisible point of Attack will
be added when the character uses his/her DA.  ALL kills count, whether it was
made with the DA or not, whether it was a spell that got the last hit, it does
not matter.  It is only worth it to equip DAs when the kill count is greater
than the Attack stat of the character's strongest weapon.  Since you can't see
how many kills a character has, equip the DA and compare the damage to that of
the strongest weapon.  DAs do not do additional damage through spells since
they add to the Attack stat, not Intelligence.  However, Raine's Heart of Chaos
has a +50 Intelligence stat, making it her best weapon.  Kratos and Zelos have
two DAs, Soul Eater(sword) and Fafnir(dagger).  They both receive the same
boost to Attack, but I prefer Soul Eater because of the range, even though it
lowers almost every stat while Fafnir does not.

The Battle Data option in the Grade Shop will transfer each character's kill
count, which directly affects the DAs extra damage, so buy it if you want to
have uber powerful DAs next time you get them.  You still have to get them all
and defeat Abyssion again, though.


-=Katz Village skit theatre=-                                       [#sq 16]

On a game file that has a green star, you can go to Katz Village to see nearly
all of the Z skits.  Talk to the mayor, who is spinning around on top of the
mountain.  You cannot see skits from which you receive something, like an item,
title, or entry in the Training Manual.  There are 380 in all that you can see
here.


-=The Assassin's Ring=-                                             [#sq 17]

Once you have completed the Remote Island Human Ranch, go to Hima to find Yuan
looking for something.  Go to the Fooji Mountains next to find Yuan at the sum-
mit.  Now after you complete Latheon Gorge, go to the Palmacosta Ranch and find
Yuan one final time for this sidequest and learn the importance of the ring.


-=Clara's final appearance=-                                        [#sq 18]

After completing the Remote Island Ranch, return to Izoold.  Walk onto the
beach to find Clara.  Agree to help her and Raine will heal her.  She'll just
stand there forever, wondering how to get back to Palmacosta.


-=Uncle=-                                                           [#sq 19]

In Triet after you clear the Remote Island Ranch, there is a man near the inn
that will let you play the Uncle mini-game.  To play, you watch several men
enter the screen and try to remember their order of entry.  If you can identify
100 men correctly and then beat the hardest mode, Lloyd gets the Midlife Crisis
title.


-=Genis's new friend=-                                              [#sq 20]

After visiting the Sybak library with Mithos early on in disc 2, return to
Altessa's house.  Raine will collapse and Genis and Mithos will go off to find
a cure for her.  Choose the option to follow them and Genis will get the title
Friend at the end of the sidequest.


-=Raine and Genis's mother=-                                        [#sq 21]

Any time on disc 2 before going to Derris Kharlan, go to Exire, the city in the
sky.  Exire is in Tethe'alla and moves around on the map every time you enter
the world map.  Look for a little grey dot somewhere over the water to find it.

There are three buildings in Exire; the elder's house, a three story building,
and Virginia's house.  Enter the elder's house and talk to him to learn that
Virginia is somewhere in the city.  Head west from the elder's house, going up
through the three story building, learning the Shortcake recipe from the Wonder
Chef on the second floor, and along the paths to the other house you can enter.
Go in to meet Virginia.  After leaving her house, go back and talk to the elder
and read Virginia's Diary.  After you read it, the elder will give you the
diary.


-=Princess in distress=-                                            [#sq 22]

After completing Latheon Gorge, go to Zelos's house to learn that the princess
has been kidnapped.  Go to the Tethe'alla Bridge to try and get her back, but
it's Kate disguised as the princess.  Kate tells you to go to Gaoracchia Forest
to find the real princess.  Enter from the Mizuho/Ozette side and defeat the
soldiers to rescue the princess, earning Zelos the title Princess Guard.  This
also increases Zelos's affection for you, in case you are having trouble making
him like you.


-=The Coliseum=-                                                    [#sq 23]

Any time after you retrieve Zelos's Cruxis Crystal from Seles and have eight
party members with you, you can enter the coliseum in Meltokio and compete for
fabulous prizes.  There are two tournaments you can enter; the singles class
and party class.  The only available option at first is beginner singles.  Once
you beat beginner singles, intermediate singles and beginner party become avai-
lable.  Beat intermediate singles to get advanced singles.  Beat beginner
party to get advanced party.  To enter the singles classes, talk to the rec-
eptionist in green.  To enter the party classes, talk to the receptionist in
red.  The second receptionist won't show up until you unlock the party class.
Before you enter in any round, use the save point in the southwest corner of
the lobby in case you lose.

Since you cannot change equipment during the fights, equip your participant
for battle before you register.  I strongly recommend HP restoring accessories,
such as Heal Bracelet, Holy Symbol, or Turquoise.  It also really helps to have
everybody get good at cooking something that will restore a lot of HP/TP, like
Miso Stew.  Before diving head first into battle with a character you never use
in battle, take some time to get a feel for that character and learn some good
combos.

Some of the enemies you will encounter in the coliseum are quite tough and only
found here.  Since there are other faqs devoted solely to the coliseum, I
won't bother writing up individual strategies for characters or battles.

Each character will receive a quite good title when they win advanced singles
class and can also get a very strong weapon if you have viewed the final scene
before warping to the final boss.  You will also receive a Krona Symbol the
first time you beat advanced singles and an Extreme Symbol the first time you
beat advanced party.

In addition to being just plain tough all around, there are two unique bosses
in the coliseum.

   BOSS: Seles      HP: 12,000
   AA: none         Weakness: none
   Resistance: fire, water, earth, wind

   To fight Seles, you must beat advanced class singles while Zelos is in the
   party with you, then complete advanced class singles again any time later.
   If you defeat Seles and then later get Kratos back, you can fight her a
   second time.  The second Last Fencer she drops doesn't do you one lick of
   good, but the second Elemental Circlet is nice.  If you lose to her, you
   can beat advanced class singles again and give her another shot.

   Seles packs quite a punch for a little squirt.  She will cast Freeze Lancer
   and Absolute on you if you keep your distance and will use the devastating
   Mini Meteor and Star Cannon at closer range.  She'll also pull out a sword
   from her handbag of horrors and take about three swipes at you.

   This fight would be getting close to fair if you didn't have to go through
   the entirety of advanced singles class, but there's no way around it.  She
   will always start the match by casting Freeze Lancer or Absolute, so run in
   and jump over her.  Every time I have done this, her spell will miss and I
   get a chance to attack.  If you give her time to recover from your attack,
   get ready to block her sword swings and jump back immediately if she uses
   Star Cannon or Mini Meteor.  If either of those moves hits you, you will get
   flattened.  Either get in close and jump back when she uses Star Cannor or
   Mini Meteor, or stay back until she starts casting a spell, then attack her.

   There is one foolproof way to beat her without taking a single hit, but you
   must use Kratos/Zelos.  Right at the start of the battle, charge and jump
   over her.  While behind her, do three basic A attacks and end with Demon
   Fang.  IMMEDIATELY start the same combo again, always ending it with Demon
   Fang.  The beauty of this strategy is that you can start attacking again
   after Demon Fang so quickly that Seles does not get a chance to turn around
   or guard.  If she does manage to guard, you will break her guard with the
   first hit.  This whole combo only costs 1 TP.  If you have the compound EX
   Skill Super Blast, do six basic A attacks and you will recover 2 TP with
   each use of the combo.


   BOSS: Garr            HP: 20,000
   AA: none              Weakness: none
   Resistance: earth, ice, lightning, darkness

   BOSS: Farah Oersted   HP: 20,000
   AA: none              Weakness: none
   Resistance: fire

   Boss: Meredy          HP: 16,000
   AA: none              Weakness: none
   Resistance: none

   The Tales Trio is one of the hardest battles in the entire game, but quite
   fun.  In every other coliseum battle, you cannot use items.  In this battle,
   however, you can, so don't forget that.  Also, the first one of them to go
   down will be automatically revived, so finish him/her off again.  These
   legends of battle will challenge you when you beat advanced party.
   As with Seles, you can try to beat them again if you lose, but you still
   have to go through advanced party.

   Meredy should be your first target since she casts extremely powerful magic,
   including Meteor Storm.  She can also use Resurrection on downed allies.
   All Meredy can do is cast spells, run around, and block, so get in close and
   let loose on her.  While you do this, keep an eye on your other two buddies'
   HP and use items as needed to keep them alive.

   With Meredy gone, focus on Garr.  Garr is perfectly happy to stand back and
   turn spellcasters into pin cushions with his bow, so it's a very good idea
   to give your spellcasters the Concentrate Compound EX Skill.  When you get
   in close to Garr, he'll swing a sword at you three times or use some tech
   where he jumps up and hits you multiple times.  Block his sword strikes and
   counter with your own attacks.  While you are taking Garr down, Farah should
   hopefully be focusing on another party member, leaving you alone to finish
   Garr.

   Farah Oersted will get in close and use attacks like Wolverine, Crescent
   Moon, and Beast.  She has one tech that is like five Beasts chained together
   which hurts big time and staggers you quite a bit.  When attacking her, let
   her attack first while you block, then counter.  If it's just Farah left,
   she doesn't last too long.

   Since the Tales Trio deals quite a bit of damage very quickly, you shouldn't
   think of fighting them until you are ready to beat the game.  Using an All-
   Divide is another great way of making things easier for yourself.  On hard
   and mania difficulty, they use an Hourglass at some point, leaving you at
   their mercy for a few seconds.  If you lose to them, just beat advanced
   party again and rechallenge them.


-=Beach blanket blowout=-  BEACH COSTUME TITLES                     [#sq 24]

After the doctor scene in Flanoir, go to Altamira.  Talk to the woman in front
of the hotel and agree to help her find her daughters.  Go down to the beach
and talk to the short-haired girl on the far end.  Go to the second floor of
the hotel and talk to the girl looking at the sign with Kratos or Zelos as your
onscreen character.  Take the elemental railway to the amusement park and talk
to the girl near the entrance.  Return to the mother and talk to her, then talk
to the girl in the amusement park again.  Return to the beach and talk to the
girl at the juice bar, then go back and talk to the mother.  Spend the night at
the hotel to get some swimsuits.  Lloyd will automatically get his Beach Boy
title, then you get to choose one other person who will get a swimsuit.  The
next two people with the highest affection for Lloyd will also get a title,
except Kratos.  Talk to each of them on the beach to end the sidequest.


-=The dinner party=-  FORMAL COSTUME TITLES                         [#sq 25]

After the doctor scene in Flanior and after you complete the princess in dist-
ress sidequest, go to Zelos's house to find that formal outfits have arrived
for you.  Lloyd's doesn't seem to be there, so go up to the castle to get his
Nobleman title.  At the party, you choose someone you will meet on a balcony.
This person will get his/her formal costume title.  During the party, talk to
three people who you want the formal costume for, then you will go meet the
person you chose earlier.  You must have Zelos to do this sidequest.


-=A long delayed delivery=-  LLOYD'S UNIQUE COSTUME TITLE           [#sq 26]

After the doctor scene in Flanoir and if you accepted Lyla's letter way back in
Izoold, fully rebuild Luin.  There will be a boat moored at one of the docks
south of the fountain with a strange looking man on board.  Talk to the man and
agree to buy the boat.  Leave Luin and re-enter.  Talk to the man again to get
Lloyd's Argh, Me Hearties costume title.  Go around to each of the Houses of
Salvation(Iselia area, Palmacosta area, Asgard area) and talk to the priests.
Go to Thoda Dock and talk to the old priest on the end of the dock, who will
give you Spiritua's Ring.  Go to Hima and talk to Aifreed at the graveyard and
give him Lyla's Letter.  He will give you in return Aifreed's Letter, which you
deliver back to Lyla in Izoold.  Now head to Hakonesia Peak and talk to Koton,
who will buy the Spiritua's Ring.  Return to Izoold and give the money to Lyla,
then go talk to Max on the docks, who will give you Aifreed's Hat.


-=A job for Colette=-  COLETTE'S UNIQUE COSTUME TITLE               [#sq 27]

After the doctor scene in Flanoir, go to Meltokio Castle and over to the right
side.  Approach the maids in the corner by the stairs and Colette will agree to
help out.  After "helping out," Colette will get the Maid title.  You cannot do
this sidequest if you talked to Kratos during the Flanoir doctor scene.


-=Genis the furry=-  GENIS'S UNIQUE COSTUME TITLE                   [#sq 28]

After the doctor scene in Flanoir, go to the slums in Meltokio(to the far east)
and watch a katz being chased by a boy.  Work your way up hidden stairs to the
highest area here and watch the katz evade the boy.  Genis will agree to help
the boy out.  Go to the item shop in Meltokio and talk to the katz that is not
behind the counter.  Now go to Katz Village in Sylvarant.  It is on an island
in the far north.  Talk to the elder on top of the mountain to get a katz suit,
then go back to the slums in Meltokio.  Genis will get the title Katz Katz Katz


-=Professor Raine's fanclub=-  RAINE'S UNIQUE COSTUME TITLE         [#sq 29]

After the doctor scene in Flanoir while you have Zelos, go to Asgard and walk
up to the dais where you fought the Wind Master.  Raine will perform the ritual
again, much to the delight of her admirers.  She will get the title Maiden when
the ceremony is done.


-=Sheena's Duel=-                                                   [#sq 30]

Enter Mizuho after getting the Zircon to start Sheena's duel with Kuchinawa.  I
strongly recommend that you save before you start the duel, because you won't
get a rematch if you lose.

   BOSS: Kuchinawa       HP: 10,000
   AA: none              Weakness: none
   Resistance: none

   Kuchinawa is very annoying to fight due to his ability to attack from a
   distance.  Move in between his attacks and try to start a combo.  I don't
   like using Sheena, but Demon Seal tends to work very well against Kuchinawa.
   If you can't beat Kuchinawa on your own, try setting Sheena's control type
   to auto during the battle and letting the CPU fight.  Sheena also tends to
   lack HP, so equipping her with a Black Onyx and Holy Symbol helps with this
   fight.

   Whether you win or lose, it doesn't really matter and the quest continues.


-=Return of the chief=-  SHEENA'S UNIQUE COSTUME TITLE              [#sq 31]

After the doctor scene in Flanoir and after the battle with Kuchinawa, return
to Mizuho.  Orochi will tell you that the chief, who is in a coma, has begun
talking in his sleep.  Talk to Tiga, then head to the seal in the temple of
lightning to find the chief's astral body.  Back in Mizuho, the chief recovers
and Sheena gets her Successor title.  If you talk to the chief after viewing
the final scene, he will give Sheena the Kannazuki, Sheena's best robe.


-=Corrine's comeback=-                                              [#sq 32]

After the duel with Kuchinawa, go to Martel Temple and take the warp up to the
seal room to find Corrine again.


-=Zorro, eat your heart out=-  ZELOS'S UNIQUE COSTUME TITLE         [#sq 33]

After meeting Seles at the SE Abby, return to Zelos's house in Meltokio.  On
the stoop you will encounter Zelos's floozies who start causing trouble.  In
the end, Zelos wears a mask to disguise himself, thus getting the Masked
Swordsman title.  Zorro's got nothing on Zelos.


-=Behold the Klonoa!=-  PRESEA'S UNIQUE COSTUME TITLE               [#sq 34]

After clearing Latheon Gorge, go to Altamira and talk to George in the
president's office of Lezareno Company and Presea will agree to wear a costume.
Thus Presea gets the Dream Traveler title.


-=Regal to the rescue=-  REGAL'S UNIQUE COSTUME TITLE               [#sq 35]

After getting the Derris Emblem, head to Meltokio Castle.  To the left of the
front steps you will find the Wonder Chef being assailed by a Dark Chef.  Walk
up to them and Regal will be challenged to a cooking duel, but first will
learn how to make Beef Stew.  After winning the challenge, the Wonder Chef will
award Regal the title God of the Kitchen.


-=Cooking titles and the last of the recipes=-                      [#sq 36]

After you get Regal's God of the Kitchen title, make him your onscreen char-
acter.  Go to the House of Guidance near Meltokio and talk to the chef next to
the stairs inside.  He'll teach you to make Pork Cutlets.  Go to the House of
Guidance across the mountains from Latheon Gorge and talk to the chef in the
chapel area inside to learn how to make Potato Salad.  The last recipe can be
found in Asgard.  Talk to the chef in front of one of the inns to learn Paella.

The Wonder Chef will make a few more appearances, but only if you prove your-
self to be a master chef.  Each character can get a new title from him by fill-
ing all the stars for every recipe.  Once your cooking ability is maxed, go to
Altamira.  With the maxed ability character as the onscreen character, go to
the third floor of the hotel.  The Wonder Chef should be waiting on the far
left side.  Talk to him to get the title.  Every character can get a title this
way.


-=The Hotspring=-                                                   [#sq 37]

After the Flanoir doctor event, go to the hotsprings on the island just north
of the temple of earth.  Walk east along the path and talk to the priest.  The
guys go in for a dip afterwards.  Talk to the priest again and choose to have
the ladies go in.  During and after the scene, Colette gets the title Ironing
Board, Sheena gets the WOW! title, and Lloyd gets Peeping Tom.  You must have
Zelos with you to do this sidequest.


-=Little boy lost=-                                                 [#sq 38]

After clearing Latheon Gorge, go to Sybak and talk to the little boy out-
side the inn.  Agree to help him find his mother and ask the women on this
screen and in the library.  A soldier will accost the poor boy, but Zelos comes
to the rescue.  That's really all there is to it.  This sidequest is great for
boosting Zelos's affection for you.


-=Genis's last spell=-                                              [#sq 39]

After you get the Derris Emblem, go to the eastern side of Heimdall.  Here an
old man will teach Genis the Meteor Storm tech and give him the Mana Master
title.


-=The truth about Noishe=-                                          [#sq 40]

After getting the Derris Emblem, talk to the little boy just inside Heimdall,
who will talk about Noishe.  The elder joins in and tells you what Noishe
really is.


-=Maxwell=-                                                         [#sq 41]

After getting the Derris Emblem, go to Exire.  Walk up to the elder's front
door, then walk counterclockwise around his house.  You will end up in an area
behind his house.  Walk across the long bridge and examine the large stone with
the Opal, Aquamarine, Ruby, and Garnet equipped to any of your characters and
Maxwell will appear.

   BOSS: Maxwell     HP: 60,000
   AA: none          Weakness: none
   Resistance: none

   Maxwell isn't very much of a challenge if you can overwhelm him and keep him
   from casting any spells.  He can can spin his platform to hit you or raise
   rings below you and knock you over, but will more often than not try to cast
   a spell or teleport to another location.  His frequent use of Meteor Storm
   is the biggest threat he poses, but as long as you keep attacking him, he
   falls quickly.

After making the pact, you get Turquoise and Sheena gets the title Master Sum-
moner.


-=The Gaia Cleaver=-                                                [#sq 42]

After you view the final scene, return to Ozette to find one of Presea's
father's old friends.  Talk to him and choose the option about a friend.  Exit
and return when Presea is at least level 80 and talk to Ralph again to get the
Gaia Cleaver, Presea's strongest ax.  If you equip it right away and talk to
Ralph again, you can get a second Gaia Cleaver, but it won't do you any good.


-=Master Levin's lesson=-                                           [#sq 43]

After you view the final scene, go to the jail in Meltokio's castle.  Regal
will talk to one of the prisoners, who says Regal's master is at the Hot
Springs to the north.  Go and visit master Levin when Regal is at least level
80 and after a bit of talk, you will get the Dynast, Regals best weapon.


-=Niflheim, the Underworld=-                                        [#sq 44]

Grab the Sacred Stone from Vinheim and go to Heimdall.  On the second screen in
front of the windmill should be an elf with green hair.  Talk to him and he
will mention some books being stolen.  Go to Sybak and examine the large book
on a bottom shelf at the back of the library.

Niflheim consists of fifteen floors on three stratums, five floors per stratum.
Every floor has the same basic 3 x 3 layout, but bridges connecting different
platforms are either randomized or activated by shooting devices with the Sorc-
erer's Ring.  Try to figure out which of the platforms you are on when you
start a floor so you kind of know where you're going.

There is a thing called Soulfire which is very important.  You start off with
100.  Walking around will gradually reduce Soulfire and shooting the ring will
cost 10 Soulfire.  You can gain Soulfire by shooting the black candlesticks.
You can examine the flame to get some sort of boost or item.  Red flames give
items, blue flames either heal you or give you free Soulfire, and green flames
either temporarily boost some stats or give you the option to exit the dungeon.
Be careful with the green flames and don't just mash the A button to get past
the text or you could find yourself back in the library.  ONLY EXAMINE EACH
FLAME ONCE, bad things can happen if you examine them again.  Lighting a torch
nets you 40 Soulfire.  There are four flame sizes, small, medium, large, and
HUGE.  I recommend that you only examine the medium, large, and HUGE flames
since the other benefits usually aren't worth it.  Soulfire is also gained or
lost in battle.  Depending on your battle time, you can gain or lose up to 10
Soulfire per battle.  IF YOUR SOULFIRE DROPS TO 0 YOU LOSE AND GET A GAME OVER.

As you continue on through the floors, you will do less and less damage to the
enemies, so try to avoid encounters in later floors.  On blue floors, you must
use the ring to activate the bridges to find the portal to the next floor.
Most enemies will respawn on these floors.  On the green ones, the bridges are
already there and you simply need to find the portal.  On red floors, you must
defeat every enemy to make the warp appear.  At the start of each floor, you
may get a floor effect such as "Soulfire not consumed while in motion" or "HP
decreases with motion."  These affects are random and last only for the current
floor.  You may also get a choice of effects.  The options farther down on the
list can give large boosts to Soulfire, but make it much harder.

Work your way through the floors until 10, where you will fight Hell Knight.

   BOSS: Hell Knight      HP: 88,000
   AA: darkness           Weakness: light
   Resistance: fire, lightning, darkness

   Hell Knight is purely a physical attacker, but since he has an AA of dark-
   ness, you can use this to your advantage by equipping Drain Charms or a
   Reflect Ring to halve damage taken.  His weakness to light makes Raine an
   excellent choice for this battle and equipping Topaz to your main fighter
   will take him down even faster.

   Hell Knight has a very long sword and can reach very far with it.  Get in
   close and attack, but he can be hard to hit because he is high above the
   ground.  He'll either swing his sword at you, swing while moving forward, or
   spin in place and hit several times while knocking you back.  His mount will
   also shoot fireballs at you occasionally.

Continue on to the fourteenth floor.  You need somewhere between 800 and 900
Soulfire to continue to the fifteenth and final floor.  If you don't have that
much, you will be sent back to the eleventh floor and the total needed will be
increased by 200.  If you've got enough, you fight Living Armor.

   BOSS: Living Armor     HP: 120,000
   AA: darkness           Weakness: none
   Resistance: fire, lightning, darkness

   Living Armor is simply HUGE.  He has an AA of darkness, so Drain Charms and
   Reflect Rings are great.  He does not just swing around a big sword, he will
   instantly cast advanced spells.  For this reason, Reflect Rings work better
   than Drain Charms.  Besides taking three swipes at you with his sword, his
   shield can shoot fireballs at you.  As a big target, AI melee fighters will
   attack from his side easily.  He staggers rather easily when attacked, but
   can guard quickly, so try to go for fewer hits in a combo.

   Endurance is the key here, as well as using any items you have left.

Defeat Living Armor to be awarded the awesome Persian Boots.  You are now given
the choice of burning Niflheim or leaving it.  I strongly suggest that you
DON'T burn the book, which allows you to come back again.  This is very handy
for leveling and you can get more Force Rings, which can be turned into Reflect
Rings with a Rune Bottle.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+--------+
| Titles |
+--------+

 Section 1 - Stat boosts                                            [#ts]

In the first part of this section, I will list each character's titles and the
chance they give you of getting an additional boost to each of the seven stats.
The next section will tell you how to acquire the titles.  A 0 means you'll
never get an additional boost and a 10 means you always will.  Keep in mind
that the boosts from titles are in addition to what the character naturally
gains.

   Lloyd:                                                           [#ts ll]
   
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   |          Title          | HP | TP | STR | DEF | INT | EVA | ACC |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   | Swordsman               |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Drifting Swordsman      |  1 |  0 |  2  |  2  |  0  |  0  |  0  |
   | Eternal Swordsman       |  7 |  0 |  7  |  6  |  0  |  0  |  6  |
   | Gourmet King            |  0 |  0 |  0  |  5  |  4  |  5  |  0  |
   | Nobleman                |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Arrgh, Me Hearties      |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Beach Boy               |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Gentle Idealist         |  0 |  1 |  0  |  4  |  4  |  0  |  0  |
   | Peeping Tom             |  0 |  0 |  0  |  0  |  5  |  5  |  0  |
   | Midlife Crisis          |  0 |  1 |  0  |  0  |  6  |  0  |  0  |
   | Sword of Swords         |  4 |  3 |  4  |  4  |  4  |  4  |  4  |
   | Tactical Leader         |  0 |  3 |  0  |  0  |  5  |  5  |  5  |
   | Grand Swordsman         |  4 |  0 |  4  |  3  |  0  |  0  |  0  |
   | Master Swordsman        |  5 |  0 |  5  |  4  |  0  |  0  |  4  |
   | Holy Sword              |  0 |  0 |  0  |  10 |  0  |  10 |  0  |
   | Combo Newbie            |  0 |  0 |  3  |  0  |  0  |  0  |  2  |
   | Comboist                |  0 |  1 |  4  |  0  |  0  |  0  |  4  |
   | Combo Expert            |  6 |  2 |  6  |  0  |  0  |  0  |  2  |
   | Combo Master            |  0 |  5 |  0  |  0  |  0  |  0  |  10 |
   | Tetra Slash             |  2 |  0 |  2  |  0  |  0  |  0  |  0  |
   | Brave Soul              |  5 |  0 |  5  |  4  |  0  |  5  |  0  |
   | Lone General            |  0 |  0 |  0  |  2  |  0  |  3  |  0  |
   | Boorish General         |  0 |  1 |  0  |  0  |  3  |  0  |  0  |
   | Gung Ho                 |  6 |  2 |  0  |  5  |  0  |  0  |  0  |
   | Eternal Apprentice      |  3 |  0 |  2  |  2  |  0  |  4  |  3  |
   | Berserker               |  10|  0 |  10 |  0  |  0  |  0  |  6  |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   
   
   Colette:                                                         [#ts co]
   
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   |          Title          | HP | TP | STR | DEF | INT | EVA | ACC |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   | Fledgling Chosen        |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Spiritua Reborn         |  4 |  0 |  5  |  0  |  0  |  3  |  0  |
   | Klutz                   |  1 |  0 |  1  |  0  |  0  |  0  |  1  |
   | Charismatic Chef        |  0 |  0 |  0  |  5  |  4  |  5  |  0  |
   | Fair Lady               |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Maid                    |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Mermaid                 |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Ill-fated Girl          |  3 |  0 |  0  |  3  |  0  |  0  |  0  |
   | Dog Lover               |  0 |  0 |  0  |  0  |  4  |  4  |  4  |
   | Ironing Board           |  5 |  0 |  0  |  4  |  0  |  0  |  0  |
   | Turbo Waitress          |  0 |  0 |  0  |  2  |  2  |  0  |  0  |
   | Super Girl              |  4 |  3 |  4  |  4  |  4  |  4  |  4  |
   | Chosen                  |  0 |  2 |  0  |  0  |  3  |  0  |  2  |
   | Tiny Angel              |  0 |  0 |  4  |  0  |  4  |  0  |  3  |
   | Angelic Maiden          |  10|  0 |  0  |  10 |  0  |  0  |  0  |
   | Little Pickpocket       |  6 |  0 |  6  |  6  |  0  |  0  |  0  |
   | Oblivious               |  3 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Single-minded           |  0 |  1 |  0  |  0  |  0  |  0  |  2  |
   | Self-control            |  0 |  0 |  0  |  1  |  1  |  0  |  0  |
   | Don't Run!              |  0 |  1 |  0  |  0  |  0  |  1  |  0  |
   | Friendship First        |  3 |  3 |  3  |  3  |  3  |  3  |  3  |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   
   
   Genis:                                                           [#ts ge]
   
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   |          Title          | HP | TP | STR | DEF | INT | EVA | ACC |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   | Magic User              |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Honor Roll              |  0 |  0 |  0  |  0  |  1  |  0  |  1  |
   | Friend                  |  0 |  0 |  4  |  3  |  0  |  0  |  0  |
   | Little Chef             |  0 |  0 |  0  |  5  |  4  |  5  |  0  |
   | Easter Sunday           |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Katz Katz Katz          |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Beach Comber            |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Brotherly Love          |  1 |  0 |  0  |  1  |  0  |  0  |  0  |
   | Item Collector          |  10|  0 |  10 |  0  |  0  |  0  |  0  |
   | Figurine Collector      |  0 |  0 |  10 |  10 |  0  |  0  |  0  |
   | Strategist              |  2 |  0 |  3  |  0  |  0  |  0  |  0  |
   | Ultimate Kid            |  4 |  3 |  4  |  4  |  4  |  4  |  4  |
   | Mana Master             |  0 |  3 |  0  |  0  |  5  |  2  |  2  |
   | Sorcerer                |  2 |  1 |  0  |  0  |  0  |  0  |  1  |
   | Warlock                 |  3 |  2 |  0  |  0  |  1  |  0  |  2  |
   | Experimental            |  1 |  0 |  1  |  0  |  0  |  0  |  3  |
   | Study Harder!           |  0 |  0 |  0  |  0  |  0  |  2  |  2  |
   | Dependent               |  0 |  0 |  1  |  1  |  0  |  0  |  0  |
   | Magic Cycle             |  0 |  1 |  0  |  0  |  2  |  0  |  0  |
   | I Hate Gels!            |  3 |  1 |  3  |  3  |  3  |  3  |  3  |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   
   
   Kratos:                                                          [#ts kr]
   
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   |          Title          | HP | TP | STR | DEF | INT | EVA | ACC |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   | Mercenary               |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Traitor                 |  0 |  2 |  0  |  2  |  2  |  0  |  0  |
   | Dad                     |  0 |  0 |  0  |  0  |  3  |  3  |  3  |
   | Gourmet Master          |  0 |  0 |  0  |  5  |  4  |  5  |  0  |
   | Judgement               |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Conqueror               |  4 |  3 |  4  |  4  |  4  |  4  |  4  |
   | Magic Swordsman         |  2 |  1 |  0  |  0  |  1  |  0  |  0  |
   | Battle God              |  3 |  0 |  2  |  0  |  1  |  0  |  0  |
   | War God                 |  10|  0 |  0  |  0  |  10 |  0  |  5  |
   | Tetra Slash             |  2 |  2 |  0  |  0  |  0  |  0  |  0  |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   
   
   Raine:                                                           [#ts ra]
   
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   |          Title          | HP | TP | STR | DEF | INT | EVA | ACC |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   | Teacher                 |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Archeolgical Mania      |  0 |  1 |  0  |  0  |  2  |  0  |  0  |
   | Grand Healer            |  0 |  1 |  2  |  2  |  0  |  0  |  0  |
   | Passable Chef?          |  0 |  0 |  0  |  5  |  4  |  5  |  0  |
   | Glamorous Beauty        |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Maiden                  |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | No, Not the Sun!        |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Sisterly Love           |  0 |  0 |  1  |  0  |  0  |  0  |  1  |
   | Monster Collector       |  0 |  3 |  0  |  0  |  10 |  0  |  0  |
   | Gladiator Queen         |  4 |  3 |  4  |  4  |  4  |  4  |  4  |
   | Researcher              |  2 |  0 |  0  |  0  |  3  |  0  |  0  |
   | Professor               |  4 |  0 |  8  |  0  |  4  |  2  |  0  |
   | Wisewoman               |  10|  0 |  0  |  0  |  10 |  0  |  0  |
   | Item Keeper             |  0 |  0 |  0  |  3  |  0  |  3  |  0  |
   | Crimson Rose            |  0 |  0 |  0  |  0  |  4  |  4  |  0  |
   | Never Say Never         |  5 |  0 |  0  |  4  |  0  |  0  |  0  |
   | Survivor                |  2 |  1 |  2  |  2  |  2  |  2  |  2  |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   
   
   Sheena:                                                          [#ts sh]
   
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   |          Title          | HP | TP | STR | DEF | INT | EVA | ACC |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   | Mysterious Assassin     |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Summoner                |  0 |  1 |  0  |  0  |  3  |  0  |  0  |
   | Elemental Summoner      |  0 |  2 |  0  |  0  |  4  |  0  |  3  |
   | Master Summoner         |  0 |  3 |  0  |  0  |  5  |  0  |  4  |
   | You Look Great!         |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Successor               |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Queen of the Beach      |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Master Cook             |  0 |  0 |  0  |  5  |  4  |  5  |  0  |
   | Treasure Hunter         |  0 |  0 |  5  |  5  |  10 |  0  |  0  |
   | WOW!                    |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Rose of Battle          |  4 |  3 |  4  |  4  |  4  |  4  |  4  |
   | Acrobat                 |  2 |  0 |  3  |  2  |  0  |  0  |  0  |
   | Ultimate Summoner       |  10|  0 |  0  |  10 |  0  |  0  |  0  |
   | Chicken                 |  0 |  1 |  0  |  0  |  2  |  3  |  0  |
   | Indecisive              |  1 |  0 |  0  |  2  |  0  |  0  |  0  |
   | Party Comboist          |  0 |  0 |  2  |  0  |  0  |  0  |  2  |
   | Combo Conductor         |  1 |  0 |  3  |  0  |  0  |  0  |  3  |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   
   
   Zelos:                                                           [#ts ze]
   
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   |          Title          | HP | TP | STR | DEF | INT | EVA | ACC |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   | Magic Swordsman         |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Princess Guard          |  0 |  0 |  4  |  5  |  0  |  0  |  0  |
   | Gigolo                  |  2 |  1 |  2  |  2  |  2  |  2  |  2  |
   | Gourmet Prince          |  0 |  0 |  0  |  5  |  4  |  5  |  0  |
   | Narcissist              |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Masked Swordsman        |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Pickup Artist           |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Idiot Chosen            |  0 |  0 |  3  |  0  |  0  |  3  |  0  |
   | Grand Champion          |  4 |  3 |  4  |  4  |  4  |  4  |  4  |
   | Gleaming Knight         |  3 |  2 |  2  |  0  |  1  |  0  |  0  |
   | Elegant Swordsman       |  10|  0 |  0  |  10 |  0  |  0  |  0  |
   | Tetra Slash             |  2 |  0 |  2  |  0  |  0  |  0  |  0  |
   | Casanova                |  0 |  0 |  0  |  2  |  2  |  2  |  0  |
   | Gilgamesh               |  8 |  1 |  8  |  8  |  0  |  0  |  0  |
   | Commander-in-Chief      |  0 |  1 |  0  |  0  |  3  |  0  |  0  |
   | Loudmouth               |  0 |  0 |  0  |  0  |  3  |  2  |  2  |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   
   
   Presea:                                                          [#ts pr]
   
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   |          Title          | HP | TP | STR | DEF | INT | EVA | ACC |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   | Taciturn Girl           |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Mature Kid              |  7 |  2 |  0  |  0  |  0  |  0  |  3  |
   | Empty Soul              |  4 |  3 |  4  |  4  |  4  |  4  |  4  |
   | Master Chef             |  0 |  0 |  0  |  5  |  4  |  5  |  0  |
   | Little Madam            |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Dream Traveler          |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | First-timer at Sea      |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Paw Mania               |  0 |  1 |  0  |  0  |  5  |  0  |  0  |
   | Deadly Flower           |  3 |  2 |  3  |  3  |  3  |  3  |  3  |
   | Axman                   |  2 |  1 |  0  |  3  |  0  |  0  |  0  |
   | Bursting Girl           |  10|  0 |  10 |  0  |  0  |  0  |  0  |
   | Fragile Shield          |  2 |  0 |  0  |  3  |  0  |  0  |  0  |
   | Lone Girl               |  0 |  0 |  0  |  2  |  2  |  2  |  0  |
   | Associate               |  0 |  0 |  0  |  3  |  3  |  0  |  0  |
   | Hunter                  |  0 |  0 |  3  |  0  |  0  |  0  |  2  |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   
   
   Regal:                                                           [#ts re]
   
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   |          Title          | HP | TP | STR | DEF | INT | EVA | ACC |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   | Convict                 |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | El Presidente           |  0 |  0 |  5  |  5  |  4  |  0  |  0  |
   | Eternal Sinner          |  0 |  2 |  0  |  0  |  0  |  5  |  5  |
   | True Chef               |  0 |  0 |  0  |  5  |  4  |  5  |  0  |
   | Dandy                   |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | God of the Kitchen      |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Swimmer                 |  0 |  0 |  0  |  0  |  0  |  0  |  0  |
   | Paw Dandy               |  0 |  1 |  0  |  0  |  5  |  0  |  0  |
   | King of the Coliseum    |  4 |  2 |  4  |  4  |  4  |  4  |  4  |
   | Battle Artist           |  5 |  0 |  5  |  0  |  0  |  0  |  4  |
   | Perfect Battler         |  10|  0 |  10 |  0  |  0  |  0  |  0  |
   | Testerone               |  0 |  0 |  0  |  0  |  0  |  4  |  4  |
   | Potion King             |  0 |  0 |  3  |  3  |  0  |  0  |  3  |
   | Way of the Jungle       |  4 |  0 |  0  |  3  |  0  |  3  |  0  |
   | Pratfall King           |  2 |  0 |  0  |  4  |  0  |  4  |  0  |
   +-------------------------+----+----+-----+-----+-----+-----+-----+
   
   
 Section 2 - Acquisition of titles                                  [#ta]
 
This section will tell you how to acquire the titles.  If you get the title
through a sidequest, I'll tell you which sidequest, which can be looked up in
the sidequest portion of the FAQ.  For titles that are earned at the end of a
battle, the character must be alive and usually must be in the battle itself.
You can also only gain one title per character per battle even if you meet the
requirements for more than one.

   Lloyd:                                                           [#ta ll]
   
   Swordsman: Default title at the start of the game.
   Drifting Swordsman: Acquired as part of the story after the Exbelua fight.
   Eternal Swordsman: Acquired as part of the story when returning to the
      Tower of Salvation after the pact with Origin.
   Gourmet King: See the "Cooking titles and the last of the recipes" sidequest
   Nobleman: See "The dinner party" sidequest.
   Arrgh, Me Hearties: See "A long delayed delivery" sidequest.
   Beach Boy: See the "Beach blanket blowout" sidequest.
   Gentle Idealist: Acquired through the story on your first visit to Mizuho.
   Peeping Tom: See "The Hotspring" sidequest.
   Midlife Crisis: See the "Uncle" sidequest.
   Sword of Swords: Beat the advanced singles class in the coliseum with Lloyd.
   Tactical Leader: Beat the advanced party class in the coliseum with Lloyd
      in the party.
   Grand Swordsman: Get Lloyd to level 20.
   Master Swordsman: Get Lloyd to level 40.
   Holy Sword: Get Lloyd to level 100.
   Combo Newbie: Perform a combo of at least 10 hits while Lloyd is in the
      battle party.
   Comboist: Perform a combo of at least 30 hits while Lloyd is in the battle
      party.  You must first get the Combo Newbie title.
   Combo Expert: Perform a combo of at least 60 hits while Lloyd is in the
      battle party.  You must first get the Combo Newbie and Comboist titles.
   Combo Master: Perform a combo of at least 100 hits while Lloyd is in the
      battle party.  You must first get the Combo Newbie, Comboist, and Combo
      Expert titles.  One of the easiest ways to get 100 hits is to use the
      Compound Unison Attack Stardust Rain on the Dragon in the earth temple.
      To use Stardust Rain, have Lloyd use Sword Rain: Alpha/Bete or Sonic
      Sword Rain and Colette use Hammer Rain.  Get a combo built up before you
      use the Unison Attack to increase your chances of getting at least 100
      hits.
   Tetra Slash: While controlling Lloyd, perform a three hit combo, holding a
      different direction on the control stick for each hit, and link on a tech
      like Demon Fang.  An easy way to get this title is to hold the control
      stick right, then down, then neutral, then use Demon Fang.
   Brave Soul: Do not run from any battles up to the fight against Yuan and
      Botta.
   Lone General: Let your other three party members die, then use the D pad to
      issue four order changes, waiting for Lloyd to say something before 
      making another change.
   Boorish General: Use at least 10 C stick shortcuts for other party members
      in one battle.
   Gung Ho: Finish the Rodyle battle with a team of characters whose combined
      level is less than 145.
   Eternal Apprentice: Do not remove the Wooden Sword from Lloyd until you
      defeat Kilia.
   Berserker: Fight 256 battles in hard or mania mode.  They do not need to be
      consecutive, and you may change the difficulty for whatever reason and
      pick up again where you left off by upping the difficulty again.


   Colette:                                                         [#ta co]
   
   Fledgling Chosen: Default title at the start of the game.
   Spiritua Reborn: Acquired through the story after confronting the pope.
   Klutz: Examine the hole in the Iselia school after Colette joins you but
      before you leave.
   Charismatic Chef: See the "Cooking titles and the last of the recipes"
      sidequest.
   Fair Lady: See "The dinner party" sidequest.
   Maid: See the "A job for Colette" sidequest.
   Mermaid: See the "Beach blanket blowout" sidequest.
   Ill-fated Girl: Acquired through the story when you learn about Colette's
      Cruxis Crystal in Sybak.
   Dog Lover: See the "Colette the dog lover" sidequest.
   Ironing Board: See "The Hotspring" sidequest.
   Turbo Waitress: See the "Colette, the turbo waitress" sidequest.
   Super Girl: Complete advanced class singles in the coliseum as Colette.
   Chosen: Get Colette to level 20.
   Tiny Angel: Get Colette to level 40.
   Angelic Maiden: Get Colette to level 100.
   Little Pickpocket: Use Item Thief and Item Rover a combined total of 400
      times.
   Oblivious: Start a battle while Colette is afflicted with a status ailment
      and finish without curing it.
   Single-minded: Control Colette and use the same level 1 tech at least 10
      times.
   Self-control: Control Colette and don't use any techs.
   Don't Run!: Control Colette and don't run during the battle.
   Friendship First: Beat Iubaris at the Tower of Mana without any party mem-
      bers dieing at all before or during the fight.
      
      
   Genis:                                                           [#ta ge]
   
   Magic User: Default title at the start of the game.
   Honor Roll: See the "Genis the genius" sidequest.
   Friend: See the "Genis's new friend" sidequest.
   Little Chef: See the "Cooking titles and the last of the recipes" sidequest.
   Easter Sunday: See "The dinner party" sidequest.
   Katz Katz Katz: See the "Genis the furry" sidequest.
   Beach Comber: See the "Beach blanket blowout" sidequest.
   Brotherly Love: After visiting Colette's house and getting the Collector's
      Book, go to the school house to find Raine.
   Item Collector: Complete the Collector's Book and talk to Koton at Hakonesia
      Peak.  Refer to the item lists in the next section for help.
   Figurine Collector: Complete the Figurine Book and talk to Harley in his
      workshop in Asgard.  Refer to the next section for help on figurines.
   Strategist: See the "Red Light, Green Light" sidequest.
   Ultimate Kid: Complete the advanced singles class in the coliseum as Genis.
   Mana Master: See the "Genis's last spell" sidequest.
   Sorcerer: Get Genis to level 20.
   Warlock: Get Genis to level 40.
   Experimental: Change Genis's weapon at least 5 times in one battle.
   Study Harder: Use a spell that an enemy is resistant to at least 10 times in
      one battle.
   Dependent: Control Genis and finish the battle without attacking or getting
      attacked.
   Magic Cycle: Use one of each elemental spells in one battle.  The easiest
      way to get this one is to use Fire Ball, Stone Blast, Wind Blade, Aqua
      Edge, Lightning, and Icicle.  Prism Sword is not needed.
   I Hate Gels!: Do not use gels in battle until after the fight with Pronyma
      in the Fooji Mountains.  Genis must be in the battle to get the title.
      
   
   Kratos:                                                          [#ta kr]
   
   Mercenary: Default title at the start of the game.
   Traitor: Acquired during the story after the pact with Luna.
   Dad: Acquired during the skit "Childhood Memories."  To see this skit, you
      must talk to Kratos when you go to Flanoir to get the doctor.  The skit
      will happen later when you get the Material Blades.
   Gourmet Master: See the "Cooking titles and the last of the recipes"
      sidequest.
   Judgement: Acquired during the story if Kratos rejoins you when you get the
      Material Blades.  To make this happen, you must talk to Kratos in Flanoir
      when you go to get the doctor.  This is also Kratos's one and only
      costume title.
   Conqueror: Complete the advanced singles class in the coliseum with Kratos.
   Magic Swordsman: Get Kratos to level 20.
   Battle God: Get Kratos to level 40.
   War God: Get Kratos to level 100.
   Tetra Slash: Perform a three hit combo and link a tech onto it.  The easiest
      way to get this one is to use down, up, and left/right for the normal
      combo, then link Demon Fang to it.


   Raine:                                                           [#ta ra]
   
   Teacher: Default title at the start of the game.
   Archeological Mania: Acquired through the story when you open the entrance
      to the seal of fire.
   Grand Healer: Acquired through the story when you get the Unicorn Horn.
   Passable Chef?: See the "Cooking titles and the last of the recipes"
      sidequest.
   Glamorous Beauty: See "The dinner party" sidequest.
   Maiden: See the "Professor Raine's fanclub" sidequest.
   No, Not the Sun!: See the "Beach blanket blowout" sidequest.
   Sisterly Love: Return to Triet after releasing the seal of fire but before
      entering the Ossa Trail.
   Monster Collector: Complete the Monster List and show it to Professor Nova.
      Refer to the monster list for help in finding all of them.  You must beat
      the Sandworm, then find Nova in the desert to get the title.
   Gladiator Queen: Complete the advanced singles class in the coliseum with
      Raine.
   Researcher: Get Raine to level 20.
   Professor: Get Raine to level 40.
   Wise Woman: Get Raine to level 100.
   Item Keeper: Have Raine use the same item 5 times in a row in battle.
   Crimson Rose: Fight a battle with all women on your side.
   Never Say Never: Have Raine die at least 5 times in one battle.
   Survivor: Finish a battle with only Raine left alive.
   
   
   Sheena:                                                          [#ta sh]
   
   Mysterious Assassin: Default title at the start of the game.
   Summoner: Acquired through the story when you form the pact with Volt.
   Elemental Summoner: Acquired through the story when you break the third mana
      link.
   Master Summoner: See the "Maxwell" sidequest.
   You Look Great!: See "The dinner party" sidequest.
   Successor: See the "Return of the chief" sidequest.
   Queen of the Beach: See the "Beach blanket blowout" sidequest.
   Master Cook: See the "Cooking titles and the last of the recipes" sidequest.
   Treasure Hunter: Open every treasure chest in every dungeon.  Once you have
      done so, talk to the snoozing Katz in Katz Village with Sheena as the on
      screen character.  The walkthrough portion of the FAQ lists every chest.
   WOW!: See "The Hotspring" sidequest.
   Rose of Battle: Complete the advanced singles class in the coliseum with
      Sheena.
   Acrobat: Get Sheena to level 40.
   Ultimate Summoner: Get Sheena to level 100.
   Chicken: While controlling Sheena, run away from 50 battles, then finish one
      to get the title.
   Indecisive: While controlling Sheena, cancel an escape three times in one
      battle.
   Party Comboist: While controlling Sheena, use two Unison Attacks in one
      battle.  Either get this title while fighting a boss that will let your
      Unison Attack gauge fill up again, or give Sheena the EX Skills Personal
      and Taunt, getting her the Compound EX Skill L. Unison.  With L. Unison,
      the Unison Attack gauge has a chance of staying full after using a Unison
      Attack.
   Combo Conductor: While Controlling Sheena, finish a battle by only using
      Unison Attacks.  This is easily done against the Golems in Martel Temple.
      
      
   Zelos:                                                           [#ta ze]
   
   Magic Swordsman: Default title at the start of the game.
   Princess Guard: See the "Princess in distress" sidequest.
   Gigolo: See the "Zelos the gigolo" sidequest or the glitch for it in the
      Beneficial Glitches section.
   Gourmet Prince: See the "Cooking titles and the last of the recipes"
      sidequest.
   Narcissist: See "The dinner party" sidequest.
   Masked Swordsman: See the "Zorro, eat your heart out" sidequest.
   Pickup Artist: See the "Beach blanket blowout" sidequest.
   Idiot Chosen: Acquired during the skit "Mizuho, the mystical village."
      After Lloyd gets the Gentle Idealist title, hang around Mizuho until this
      skit appears.
   Grand Champion: Complete the advanced singles class in the coliseum with
      Zelos.
   Gleaming Knight: Get Zelos to level 40.
   Elegant Swordsman: Get Zelos to level 100.
   Tetra Slash: Perform a three hit combo and link a tech onto it.  The easiest
      way to get this one is to use down, up, and left/right for the normal
      combo, then link Demon Fang to it.
   Casanova: Finish a battle with Zelos and 3 women on your side.
   Gilgamesh: Get the last kill as Zelos while he is equipped with Excalibur,
      Golden Helm, Golden Armor, Hyper Gauntlet or Blue Shield, and Jet Boots.
      See the item lists for help on getting these items.
   Commander-in-Chief: Issue 4 order changes with the D pad as Zelos in one
      battle.
   Loudmouth: Make Zelos speak at least 50 times in one battle.  Do this by
      using techs, etc.
      
      
   Presea:                                                          [#ta pr]
   
   Taciturn Girl: Default title at the start of the game.
   Mature Kid: After visiting Presea's house the first time, go towards the
      food shop in Ozette.  There is a path up to it in the central area.
      Choose the option that supports Presea in the dialogue, then go to the
      memorial in Altamira on disk 2.
   Empty Soul: Complete "The Devil's Arms" sidequest.
   Master Chef: See the "Cooking titles and the last of the recipes" sidequest.
   Little Madam: See "The dinner party" sidequest.
   Dream Traveler: See the "Behold the Klonoa!" sidequest.
   First-timer at Sea: See the "Beach blanket blowout" sidequest.
   Paw Mania: Acquired during the skit "Poke Poke."  After being told to form
      the pact with Volt by Tiga, wander around on the world map until the
      skit pops up.  It can take some time, so be patient and DON'T ENTER THE
      TEMPLE OF LIGHTNING until you see the skit.
   Deadly Flower: Complete the advanced singles class in the coliseum with
      Presea.
   Axman: Get Presea to level 40.
   Bursting Girl: Get Presea to level 100.
   Fragile Shield: Have Presea's guard broken 10 times in one battle.  Simply
      turn your back to an enemy and guard, then the enemy attack should
      instantly break your guard.
   Lone Girl: Fight a battle with Presea and 3 guys on your side.
   Associate: Fight a battle with all the Tethe'allans on your side.
   Hunter: Fight the same monster 5 times in a row.
   
   
   Regal:                                                           [#ta re]
   
   Convict: Default title at the start of the game.
   El Presidente: Acquired through the story when you bring Regal to Alicia's
      grave in Altamira.
   Eternal Sinner: Talk to George in the president's office of Lezareno Comp-
      any after confronting the pope.
   True Chef: See the "Cooking titles and the last of the recipes" sidequest.
   Dandy: See "The dinner party" sidequest.
   God of the Kitchen: See the "Regal to the rescue" sidequest.
   Swimmer: See the "Beach blanket blowout" sidequest.
   Paw Dandy: Acquired during the skit "Paw."  To see it, you must have already
      seen the "Poke Poke" skit and rescued Colette from the dragon's nest.
      Wander around on the world map before making a pact with Gnome to make
      the skit appear.
   King of the Coliseum: Complete the advanced singles class in the coliseum
      with Regal.
   Battle Artist: Get Regal to level 40.
   Perfect Battler: Get Regal to level 100.
   Testosterone: Fight a battle with only guys on your side.
   Potion King: Use 5 potions on Regal in one battle.
   Way of the Jungle: Beat some wimpy monsters with Regal in the battle.
   Pratfall King: Let Regal get knocked down 3 times in one battle.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+---------------------+
| Cooking and Recipes |                                             [#coo]
+---------------------+

Elsewhere in this guide I have listed where to find all of the recipes, but
have said little (if anything) about their value and merit.  Here I will list
all the recipes, where to find them, what effects they have, and the required
ingredients.  Any extra ingredients depend on who you set to cook.  These extra
ingredients will be used automatically if you have them and will increase the
amount of HP/TP recovered.  Recipes that increase stats will only increase them
during the next battle, not permanently.

Nearly every ingredient can be bought in the cafeteria in Sybak, but you'll
have to go to Katz Village to find all of the satays.  It's also the only place
to buy Purple Satay.  Flanoir and Asgard are also good places to buy food.


#1  - Sandwich
      Location: Already known at the start of the game
      Effect: Small HP regen
      Ingredients: some kind of bread

#2  - Risotto
      Location: Hima.  Second room of the inn on the first floor, left of the
        fireplace.
      Effect: Small HP regen
      Ingredients: some kind of rice, Cheese

#3  - Ramen
      Location: Mizuho.  In the back of the chief's house, just above the door.
      Effect: Moderate HP regen
      Ingredients: Panyan, Black Satay, Seaweed

#4  - Spaghetti
      Location: Altamira.  Once Regal gets the "El Presidente" title, spend the
        night at the hotel and choose to go out at night.  Take the elevator to
        the fourth floor and look under the stairs.
      Effect: Large HP regen
      Ingredients: some kind of noodle, Onion, Tomato

#5  - Cabbage Roll
      Location: Triet.  On the right side of the balcony at the inn.
      Effect: Small TP regen
      Ingredients: Cabbage, Pork

#6  - Fruit Cocktail
      Location: Meltokio.  After you sneak through the sewers and go to Zelos's
        house, examine the pile of packages on the balcony.
      Effect: Small TP regen
      Ingredients: any fruit, any fruit

#7  - Tenderloin
      Location: Ozette.  On the north side in the inn.
      Effect: Moderate TP regen
      Ingredients: some kind of meat, Onion, Tomato

#8  - Shortcake
      Location: Exire.  On the second floor of the three story building.
      Effect: Large TP regen
      Ingredients: any fruit, Egg, Milk

#9  - Rice Ball
      Location: Izoold.  In the back right corner of the third building.
      Effect: Small HP/TP regen
      Ingredients: some kind of rice

#10 - Fried Rice
      Location: Sybak.  Along the back wall of the library between two large
        bookshelves.
      Effect: Small HP/TP regen
      Ingredients: some kind of rice, Egg

#11 - Curry
      Location: Altessa's house.  After you rescue Colette from the dragons,
        talk to Tabatha.
      Effect: Moderate HP/TP regen
      Ingredients: some kind of rice, Onion, Red Satay

#12 - Miso Stew
      Locatoin: Dirk's house.  After returning to Sylvarant, go upstairs.  It's
        next to the bed in the corner.
      Effect: Large HP/TP regen
      Ingredients: Miso, Kelp, Egg

#13 - Omelet
      Location: Palmacosta.  Under the stairs in the acadamy.
      Effect: Cures poison
      Ingredients: some kind of rice, Egg

#14 - Steak
      Location: Meltokio.  Back left corner of the weapons shop.
      Effect: Cures paralysis
      Ingredients: some kind of meat, Onion

#15 - Quiche
      Location: Flanoir.  In the back left corner of the church.
      Effect: Cures curse
      Ingredients: Egg, some kind of meat

#16 - Cream Stew
      Location: Heimdall.  In the elder's bedroom.
      Effect: Cures all status effects
      Ingredients: Milk, Onion, Carrot

#17 - Meat Stew
      Location: Asgard.  In the upper room of Linar and Aisha's house next to
        the bed.
      Effect: Small HP regen and increased attack
      Ingredients: some kind of meat, Kelp

#18 - Seafood Stew
      Location: Luin.  Back left corner of the item shop.
      Effect: Small TP regen and increased defense
      Ingredients: some kind of fish, Kelp

#19 - Gratin
      Location: Ozette.  After meeting Mithos, it's in Presea's house.
      Effect: Small HP/TP regen and increased accuracy
      Ingredients: Cheese, Pasta, Milk

#20 - Pescatore
      Location: Latheon Gorge.  Behind the storyteller in the closet.
      Effect: Small HP/TP regen and increased magic attack
      Ingredients: Pasta, some kind of fish, Tomato

#21 - Pork Cutlets
      Location: House of Guidance near Meltokio.  After the pact with Origin,
        talk to the chef here with Regal as the on screen character.
      Effect: HUGE HP regen
      Ingredients: Pork, Bread, Egg

#22 - Potato Salad
      Location: House of Guidance near Heimdall.  After the pact with Origin,
        talk to the chef here with Regal as the on screen character.
      Effect: HUGE TP regen
      Ingredients: Potato, any vegetable, Purple Satay

#23 - Beef Stew
      Location: Meltokio.  Get it during the sidequest "Regal to the rescue."
      Effect: Cures all status effects
      Ingredients: some kind of meat, Tomato, Purple Satay

#24 - Paella
      Location: Asgard.  After the pact with Origin, talk to the chef in front
        of the Fresco inn.
      Effect: Increases all stats
      Ingredients: some kind of rice, some kind of fish, Purple Satay.
   


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-------+
| Techs |
+-------+

This section will point out how to get each tech.  I'm not going to go in-depth
about the pros and cons of each and every tech, but I will point out the ones
that I recommend.  If a tech can be learned through the tech glitch, explained
in the Beneficial Glitches section, I will make note of it.

                                                                    [#tec ll]
 Lloyd:  Lloyd is a good character to use the tech glitch on for several of his
     techs.  For the most part, I prefer him to be S type.
 
  Demon Fang <-- Good tech to use
   Tech level: 1
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech glitch?: No

  Double Demon Fang
   Tech level: 2
   Req. level: 16
   Type: T
   Forget: Fierce Demon Fang
   Know/use: Use Demon Fang at least 50 times
   Activate: Demon Fang
   Tech glitch?: No

  Demonic Chaos
   Tech level: 3
   Req. level: 50
   Type: T
   Forget: none
   Know/use: Use Double Demon Fang at least 50 times
   Activate: Double Demon Fang
   Tech Glitch?: Yes

  Fierce Demon Fang <-- Good tech to use
   Tech level: 2
   Req. level: 16
   Type: S
   Forget: Double Demon Fang
   Know/use: Use Demon Fang at least 50 times
   Activate: Demon Fang
   Tech Glitch?: No

  Demonic Circle
   Tech level: 3
   Req. level: 50
   Type: S
   Forget: none
   Know/use: Use Fierce Demon Fang at least 50 times
   Activate: Fierce Demon Fang
   Tech Glitch?: Yes

  Tiger Blade <-- Good tech to use
   Tech level: 1
   Req. level: 9
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No

  Tiger Rage <-- Good tech to use
   Tech level: 2
   Req. level: 27
   Type: T
   Forget: Heavy Tiger Blade
   Know/use: Use Tiger Blade at least 50 times
   Activate: Tiger Blade
   Tech Glitch?: No
   
  Heavy Tiger Blade
   Tech level: 2
   Req. level: 27
   Type: S
   Forget: Tiger Rage
   Know/use: Use Tiger Blade at least 50 times
   Activate: Tiger Blade
   Tech Glitch?: No
   
  Twin Tiger Blade <-- Good tech to use
   Tech level: 3
   Req. level: 54
   Type: S
   Forget: none
   Know/use: Use Heavy Tiger Blade at least 50 times
   Activate: Heavy Tiger Blade
   Tech Glitch?: Yes
   
  Sword Rain <-- Good tech to use
   Tech level: 1
   Req. level: 7
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Sword Rain: Alpha
   Tech level: 2
   Req. level: 21
   Type: T
   Forget: Sonic Sword Rain
   Know/use: Use Sword Rain at least 50 times
   Activate: Sword Rain
   Tech Glitch?: No
   
  Sword Rain: Beta
   Tech level: 3
   Req. level: 59
   Type: T
   Forget: none
   Know/use: Use Sword Rain: Alpha at least 50 times
   Activate: Sword Rain: Alpha
   Tech Glitch?: Yes
   
  Sonic Sword Rain
   Tech level: 2
   Req. level: 21
   Type: S
   Forget: Sword Rain: Alpha
   Know/use: Use Sword Rain at least 50 times
   Activate: Sword Rain
   Tech Glitch?: No
   
  Sonic Thrust
   Tech level: 1
   Req. level: 4
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Hurricane Thrust <-- Good tech to use
   Tech level: 2
   Req. level: 18
   Type: T
   Forget: Super Sonic Thrust
   Know/use: Use Sonic Thrust at least 50 times
   Activate: Sonic Thrust
   Tech Glitch?: No
   
  Super Sonic Thrust
   Tech level: 2
   Req. level: 18
   Type: S
   Forget: Hurricane Thrust
   Know/use: Use Sonic Thrust at least 50 times
   Activate: Sonic Thrust
   Tech Glitch?: No
   
  Tempest
   Tech level: 1
   Req. level: 11
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Omega Tempest
   Tech level: 2
   Req. level: 24
   Type: T
   Forget: Psi Tempest
   Know/use: Use Tempest at least 50 times
   Activate: Tempest
   Tech Glitch?: No
   
  Psi Tempest
   Tech level: 2
   Req. level: 24
   Type: S
   Forget: Omega Tempest
   Know/use: Use Tempest at least 50 times
   Activate: Tempest
   Tech Glitch?: No
   
  Beast <-- Good tech to use
   Tech level: 2
   Req. level: 14
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Raging Beast <-- Good tech to use
   Tech level: 3
   Req. level: 30
   Type: T
   Forget: Hunting Beast
   Know/use: Use Beast at least 50 times
   Activate: Beast
   Tech Glitch?: No
   
  Hunting Beast
   Tech level: 3
   Req. level: 30
   Type: S
   Forget: Raging Beast
   Know/use: Use Beast at least 50 times
   Activate: Beast
   Tech Glitch?: No
   
  Demonic Tiger Blade
   Tech level: 3
   Req. level: 35
   Type: N/A
   Forget: N/A
   Know/use: Know and use Demon Fang and Tiger Blade techs at least 50 times
   Activate: normal attacks
   Tech Glitch?: No
   
  Demonic Thrust
   Tech level: 3
   Req. level: 32
   Type: N/A
   Forget: N/A
   Know/use: Know and use Demon Fang and Sonic Thrust techs at least 50 times
   Activate: normal attacks
   Tech Glitch?: No
   
  Raining Tiger Blade
   Tech level: 3
   Req. level: 44
   Type: N/A
   Forget: N/A
   Know/use: Know and use Sword Rain and Tiger Blade techs at least 50 times
   Activate: normal attacks
   Tech Glitch?: No
   
  Tempest Thrust
   Tech level: 3
   Req. level: 38
   Type: N/A
   Forget: N/A
   Know/use: Know and use Tempest and Sonic Thrust techs at least 50 times
   Activate: normal attacks
   Tech Glitch?: No
   
  Tempest Beast
   Tech level: 3
   Req. level: 41
   Type: N/A
   Forget: N/A
   Know/use: Know and use Tempest and Beast techs at least 50 times
   Activate: normal attacks
   Tech Glitch?: No
   
  Beast Sword Rain
   Tech level: 3
   Req. level: 47
   Type: N/A
   Forget: N/A
   Know/use: Know and use Beast and Sword Rain techs at least 50 times
   Activate: normal attacks
   Tech Glitch?: No
   
  Rising Falcon <-- Good tech to use
   Tech level: 3
   Req. level: 40
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Guardian
   Beat the Fire Elementals outside of the seal of fire.
   
  Lightning Thrust
   After using Sonic Thrust at least 200 times, use it again when Lloyd has an
   attack attribute of lightning to use this tech instead.
   
  Lightning Tiger
   After using Tiger Blade at least 200 times, use it again when Lloyd has an
   attack attribute of lightning to use this tech instead.
   
  Grave Blade
   After using Fierce Demon Fang at least 200 times, use it again when Lloyd
   has an attack attribute of earth to use this tech instead.
   
  Rising Phoenix
   After using Rising Falcon at least 200 times, use it again when Lloyd has an
   attack attribute of fire to use this tech instead.
   
  Falcon's Crest (HI-OUGI)
   After you pass the scene where you earn the Eternal Swordsman title, have
   the Material Blades equipped, and have less than 16% HP, press and hold the
   defend, attack, and tech buttons to use Falcon's Crest.  None of your allies
   may have a level 2 or higher spell on the field for you to use this tech.
   It is also once per battle.
   
                                                                    [#tec co]
 Colette: Colette is definitely best as an S type.  If you wish, you can use
     the tech glitch to get Hammer Rain for the Compound Unison Attack
     Stardust Rain.  Please note that you must complete the first seal before
     you can use any of Colette's level 2 or higher techs, even if you carry
     them over from a previous game.
  
  Ray Thrust
   Tech level: 1
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Dual Ray Thrust
   Tech level: 2
   Req. level: 15
   Type: T
   Forget: Ray Satellite
   Know/use: Use Ray Thrust at least 50 times
   Activate: Ray Thrust
   Tech Glitch?: No
   
  Triple Ray Thrust
   Tech level: 3
   Req. level: 36
   Type: T
   Forget: none
   Know/use: Use Dual Ray Thrust at least 50 times
   Activate: Dual Ray Thrust
   Tech Glitch?: Yes
   
  Ray Satellite <-- Good tech to use
   Tech level: 2
   Req. level: 15
   Type: S
   Forget: Dual Ray Thrust
   Know/use: Use Ray Thrust at least 50 times
   Activate: Ray Thrust
   Tech Glitch?: No
   
  Triple Ray Satellite <-- Good tech to use
   Tech level: 3
   Req. level: 36
   Type: S
   Forget: none
   Know/use: Use Ray Satellite at least 50 times
   Activate: Ray Satellite
   Tech Glitch?: Yes
   
  Pow Hammer <-- Good tech to use
   Tech level: 1
   Req. level: 8
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Pow Pow Hammer
   Tech level: 2
   Req. level: 18
   Type: T
   Forget: Para Ball
   Know/use: Use Pow Hammer at least 50 times
   Activate: Pow Hammer
   Tech Glitch?: No
   
  Hammer Rain
   Tech level: 3
   Req. level: 44
   Type: T
   Forget: none
   Know/use: Use Pow Pow Hammer at least 50 times
   Activate: Pow Pow Hammer
   Tech Glitch?: Yes
   
  Para Ball <-- One of the best techs EVER
   Tech level: 2
   Req. level: 18
   Type: S
   Forget: Pow Pow Hammer
   Know/use: Use Pow Hammer at least 50 times
   Activate: Pow Hammer
   Tech Glitch?: No
   
  Torrential Para Ball
   Tech level: 3
   Req. level: 44
   Type: S
   Forget: none
   Know/use: Use Para Ball at least 50 times
   Activate: Para Ball
   Tech Glitch?: Yes
   
  Ring Whirlwind
   Tech level: 2
   Req. level: 12
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Ring Cyclone
   Tech level: 3
   Req. level: 40
   Type: T
   Forget: Whirlwind Rush
   Know/use: Use Ring Whirlwind at least 50 times
   Activate: Ring Whirlwind
   Tech Glitch?: No
   
  Whirlwind Rush
   Tech level: 3
   Req. level: 40
   Type: S
   Forget: Ring Cyclone
   Know/use: Use Ring Whirlwind at least 50 times
   Activate: Ring Whirlwind
   Tech Glitch?: No
   
  Item Thief
   Tech level: 2
   Req. level: 10
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Item Rover
   Tech level: 3
   Req. level: 28
   Type: N/A
   Forget: N/A
   Know/use: Use Item Thief at least 50 times
   Activate: Item Thief
   Tech Glitch?: No
   
  Grand Chariot
   Tech level: 3
   Req. level: 32
   Type: N/A
   Forget: N/A
   Know/use: Know and use Pow Hammer and Ray Thrust techs at least 50 times
   Activate: normal attacks
   Tech Glitch?: No
   
  Stardust Cross
   Tech level: 3
   Req. level: 50
   Type: N/A
   Forget: N/A
   Know/use: Know and use Pow Hammer and Ring Whirlwind techs at least 50 times
   Activate: normal techs
   Tech Glitch?: No
   
  Angel Feathers
   Release the first seal.  After earning this tech, Colette can use any of
   her upper level techs.
   
  Holy Song
   Release any three seals.
   
  Judgment
   Release the final seal.
   
  Sacrifice
   Release four seals.

  Damage Guard
   Defeat the Fire Elementals outside the fire seal.
   
  Toss Hammer
   After using Pow Hammer 200 times, Toss Hammer will randomly replace Pow
   Hammer based on Colette's luck.  This is the only method you have of poison-
   ing enemies.
   
  Ice Hammer
   After using Pow Hammer at least 200 times, use it again when Colette has an
   attack attribute of ice to use this tech instead.
   
  Holy Judgment (HI-OUGI)
   After using Holy Song and Judgment at least 50 times each, Holy Judgment
   will randomly replace either tech.  An easy way to use this tech once the
   requirements are met is to use Holy Song and watch the character's faces on
   the bottom of the screen.  If you'll cast Holy Song, a targetting icon will
   appear.  If the target does not appear, it will be Holy Judgment.
   
                                                                    [#tec ge]
 Genis: Genis gains the most from the tech glitch of any character.  If you
     don't want to use the tech glitch, get all of the S type skills except for
     fire and lightning, which should be T type.
     
  Aqua Edge
   Tech level: novice
   Req. level: 7
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Spread
   Tech level: mid
   Req. level: 17
   Type: T
   Forget: Aqua Laser
   Know/use: Use Aqua Edge at least 50 times
   Activate: Aqua Edge
   Tech Glitch?: No
   
  Tidal Wave
   Tech level: advanced
   Req. level: 38
   Type: T
   Forget: none
   Know/use: Use Spread at least 50 times
   Activate: Spread
   Tech Glitch?: Yes
   
  Aqua Laser
   Tech level: mid
   Req. level: 17
   Type: S
   Forget: Spread
   Know/use: Use Aqua Edge at least 50 times
   Activate: Aqua Edge
   Tech Glitch?: No
   
  Fire Ball
   Tech level: novice
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Eruption
   Tech level: mid
   Req. level: 23
   Type: T
   Forget: Flame Lance
   Know/use: Use Fire Ball at least 50 times
   Activate: Fire Ball
   Tech Glitch?: No
   
  Explosion
   Tech level: advanced
   Req. level: 56
   Type: T
   Forget: none
   Know/use: Use Eruption at least 50 times
   Activate: Eruption
   Tech Glitch?: Yes
   
  Flame Lance
   Tech level: mid
   Req. level: 23
   Type: S
   Forget: Eruption
   Know/use: Use Fire Ball at least 50 times
   Activate: Fire Ball
   Tech Glitch?: No
   
  Wind Blade
   Tech level: novice
   Req. level: 5
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Air Thrust
   Tech level: mid
   Req. level: 20
   Type: T
   Forget: Air Blade
   Know/use: Use Wind Blade at least 50 times
   Activate: Wind Blade
   Tech Glitch?: No
   
  Cyclone
   Tech level: advanced
   Req. level: 50
   Type: T
   Forget: none
   Know/use: Use Air Thrust at least 50 times
   Activate: Air Thrust
   Tech Glitch?: Yes
   
  Air Blade
   Tech level: mid
   Req. level: 20
   Type: S
   Forget: Air Thrust
   Know/use: Use Wind Blade at least 50 times
   Activate: Wind Blade
   Tech Glitch?: No
   
  Stone Blast
   Tech level: novice
   Req. level: 3
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Stalagmite
   Tech level: mid
   Req. level: 14
   Type: T
   Forget: Grave
   Know/use: Use Stone Blast at least 50 times
   Activate: Stone Blast
   Tech Glitch?: No
   
  Ground Dasher
   Tech level: advanced
   Req. level: 46
   Type: T
   Forget: none
   Know/use: Use Stalagmite at least 50 times
   Activate: Stalagmite
   Tech Glitch?: Yes
   
  Grave
   Tech level: mid
   Req. level: 14
   Type: S
   Forget: Stalagmite
   Know/use: Use Stone Blast at least 50 times
   Activate: Stone Blast
   Tech Glitch?: No
   
  Lightning
   Tech level: novice
   Req. level: 9
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Thunder Blade
   Tech level: mid
   Req. level: 26
   Type: T
   Forget: Spark Wave
   Know/use: Use Lightning at least 50 times
   Activate: Lightning
   Tech Glitch?: No
   
  Indignation
   Tech level: advanced
   Req. level: 60
   Type: T
   Forget: none
   Know/use: Use Thunder Blade at least 50 times
   Activate: Thunder Blade
   Tech Glitch?: Yes
   
  Spark Wave
   Tech level: mid
   Req. level: 26
   Type: S
   Forget: Thunder Blade
   Know/use: Use Lightning at least 50 times
   Activate: Lightning
   Tech Glitch?: No
   
  Icicle
   Tech level: novice
   Req. level: 11
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Ice Tornado
   Tech level: mid
   Req. level: 29
   Type: T
   Forget: Freeze Lancer
   Know/use: Use Icicle at least 50 times
   Activate: Icicle
   Tech Glitch?: No
   
  Freeze Lancer
   Tech level: mid
   Req. level: 29
   Type: S
   Forget: Ice Tornado
   Know/use: Use Icicle at least 50 times
   Activate: Icicle
   Tech Glitch?: No
   
  Raging Mist
   Tech level: advanced
   Req. level: 35
   Type: T
   Forget: none
   Know/use: Know Spread and Eruption
   Activate: any spell
   Tech Glitch?: No
   
  Gravity Well
   Tech level: advanced
   Req. level: 42
   Type: T
   Forget: none
   Know/use: Know Thunder Blade and Stalagmite
   Activate: any spell
   Tech Glitch?: No
   
  Spiral Flare
   Tech level: advanced
   Req. level: 35
   Type: S
   Forget: none
   Know/use: Know Flame Lance and Air Blade
   Activate: any spell
   Tech Glitch?: No
   
  Thunder Arrow
   Tech level: advanced
   Req. level: 40
   Type: S
   Forget: none
   Know/use: Know Spark Wave and Flame Lance
   Activate: any spell
   Tech Glitch?: No
   
  Dreaded Wave
   Tech level: advanced
   Req. level: 32
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Atlas
   Tech level: advanced
   Req. level: 48
   Type: S
   Forget: none
   Know/use: Know Aqua Laser and Air Blade
   Activate: any spell
   Tech Glitch?: No
   
  Absolute
   Tech level: advanced
   Req. level: 44
   Type: S
   Forget: none
   Know/use: Know Grave and Freeze Lancer
   Activate: any spell
   Tech Glitch?: No
   
  Earth Bite
   Tech level: advanced
   Req. level: 53
   Type: S
   Forget: none
   Know/use: Know Spark Wave and Grave
   Activate: any spell
   Tech Glitch?: No
   
  Prism Sword
   Tech level: advanced
   Req. level: 58
   Type: S
   Forget: none
   Know/use: Know Atlas and Absolute
   Activate: any spell
   Tech Glitch?: No
   
  Meteor Storm
   Complete the "Genis's last spell" sidequest.
   
  Force Field
   Defeat the Fire Elementals outside of the fire seal.
   
  Indignation Judgment (HI-OUGI)
   Use Indignation at least 50 times, then use it while in overlimit.  You can
   use it twice per overlimit if you use the EX Skill Spell Charge to charge
   the first one, then cast a second.
   
                                                                    [#tec ra]
 Raine: Raine is pretty useless before she starts getting some mid level techs,
     but you need to get the usage up on some of those techs to get the good
     ones.
     
  First Aid
   Tech level: novice
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Nurse <-- Good tech to use
   Tech level: intermediate
   Req. level: 26
   Type: T
   Forget: Heal
   Know/use: use First Aid at least 50 times
   Activate: First Aid
   Tech Glitch?: No
   
  Healing Circle
   Tech level: advanced
   Req. level: 42
   Type: T
   Forget: none
   Know/use: use Nurse at least 50 times
   Activate: Nurse
   Tech Glitch?: Yes
   
  Revitalize <-- Good tech to use
   Tech level: advanced
   Req. level: 52
   Type: T
   Forget: none
   Know/use: use Healing Circle at least 50 times
   Activate: Healing Circle
   Tech Glitch?: Yes
   
  Heal
   Tech level: intermediate
   Req. level: 26
   Type: S
   Forget: Nurse
   Know/use: use First Aid at least 50 times
   Activate: First Aid
   Tech Glitch?: No
   
  Cure <-- Good tech to use
   Tech level: advanced
   Req. level: 42
   Type: S
   Forget: none
   Know/use: use Heal at least 50 times
   Activate: Heal
   Tech Glitch?: Yes
   
  Revive
   Tech level: advanced
   Req. level: 50
   Type: S
   Forget: none
   Know/use: use Cure at least 50 times
   Activate: Cure
   Tech Glitch?: Yes
   
  Recover
   Tech level: novice
   Req. level: 12
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Purify
   Tech level: intermediate
   Req. level: 32
   Type: T
   Forget: Restore
   Know/use: know Recover
   Activate: Recover
   Tech Glitch?: No
   
  Restore
   Tech level: intermediate
   Req. level: 32
   Type: S
   Forget: Purify
   Know/use: know Recover
   Activate: Recover
   Tech Glitch?: No
   
  Dispel
   Tech level: novice
   Req. level: 16
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Nullify
   Tech level: intermediate
   Req. level: 38
   Type: T
   Forget: Anti-magic
   Know/use: know Dispel
   Activate: Dispel
   Tech Glitch?: No
   
  Anti-magic
   Tech level: intermediate
   Req. level: 38
   Type: S
   Forget: Nullify
   Know/use: know Dispel
   Activate: Dispel
   Tech Glitch?: No
   
  Sharpness
   Tech level: novice
   Req. level: 14
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Acuteness
   Tech level: intermediate
   Req. level: 35
   Type: T
   Forget: Keenness
   Know/use: use Sharpness at least 50 times
   Activate: Sharpness
   Tech Glitch?: No
   
  Keenness
   Tech level: intermediate
   Req. level: 35
   Type: S
   Forget: Acuteness
   Know/use: use Sharpness at least 50 times
   Activate: Sharpness
   Tech Glitch?: No
   
  Barrier
   Tech level: novice
   Req. level: 10
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Field Barrier
   Tech level: intermediate
   Req. level: 29
   Type: T
   Forget: Permaguard
   Know/use: use Barrier at least 50 times
   Activate: Barrier
   Tech Glitch?: No
   
  Permaguard
   Tech level: intermediate
   Req. level: 29
   Type: S
   Forget: Field Barrier
   Know/use: use Barrier at least 50 times
   Activate: Barrier
   Tech Glitch?: No
   
  Photon <-- Good tech to use
   Tech level: intermediate
   Req. level: 18
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Ray
   Tech level: advanced
   Req. level: 46
   Type: T
   Forget: Holy Lance
   Know/use: use Photon at least 50 times
   Activate: Photon
   Tech Glitch?: No
   
  Holy Lance <-- Good tech to use
   Tech level: advanced
   Req. level: 46
   Type: S
   Forget: Ray
   Know/use: use Photon at least 50 times
   Activate: Photon
   Tech Glitch?: No
   
  Charge
   Tech level: novice
   Req. level: 8
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Resurrection
   Acquire the Unicorn Horn.
   
  Force Field
   Defeat the Fire Elementals outside of the fire seal.
   
                                                                    [#tec sh]
 Sheena: Sheena doesn't have too many good techs.  As a matter of fact, I do
     not like any of her type dependent skills.
     
  Power Seal
   Tech level: 1
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Power Seal Pinion
   Tech level: 2
   Req. level: 37
   Type: T
   Forget: Power Seal Absolute
   Know/use: Use Power Seal at least 50 times
   Activate: Power Seal
   Tech Glitch?: No
   
  Power Seal Absolute
   Tech level: 2
   Req. level: 37
   Type: S
   Forget: Power Seal Pinion
   Know/use: Use Power Seal at least 50 times
   Activate: Power Seal
   Tech Glitch?: No
   
  Serpent Seal
   Tech level: 1
   Req. level: 34
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Serpent Seal Pinion
   Tech level: 2
   Req. level: 52
   Type: T
   Forget: Serpent Seal Absolute
   Know/use: Use Serpent Seal at least 50 times
   Activate: Serpent Seal
   Tech Glitch?: No
   
  Serpent Seal Absolute
   Tech level: 2
   Req. level: 52
   Type: S
   Forget: Serpent Seal Pinion
   Know/use: Use Serpent Seal at least 50 times
   Activate: Serpent Seal
   Tech Glitch?: No
   
  Pyre Seal
   Tech level: 3
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Life Seal <-- Good tech to use
   Tech level: 2
   Req. level: 22
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Mirage Seal
   Tech level: 1
   Req. level: 26
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Mirage Seal Pinion
   Tech level: 2
   Req. level: 44
   Type: T
   Forget: Mirage Seal Absolute
   Know/use: Use Mirage Seal at least 50 times
   Activate: Mirage Seal
   Tech Glitch?: No
   
  Mirage Seal Absolute
   Tech level: 2
   Req. level: 44
   Type: S
   Forget: Mirage Seal Pinion
   Know/use: Use Mirage Seal at least 50 times
   Activate: Mirage Seal
   Tech Glitch?: No
   
  Spirit Seal <-- Good tech to use
   Tech level: 2
   Req. level: 30
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Force Seal
   Tech level: 3
   Req. level: 40
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Demon Seal <-- Good tech to use
   Tech level: 3
   Req. level: 60
   Type: N/A
   Forget: N/A
   Know/use: Use Pyre Seal at least 50 times
   Activate: Pyre Seal
   Tech Glitch?: No
   
  Cyclone Seal <-- Good tech to use
   Tech level: 3
   Req. level: 56
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Purgatory Seal
   Tech level: novice
   Req. level: 48
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: acquire after battle
   Tech Glitch?: No
   
  S. Seal Fire/Light/Water/Wind
   Get after making a pact with Efreet/Luna/Undine/Sylph
   
  T. Seal Darkness/Earth/Ice/Lightning
   Get after making a pact with Shadow/Gnome/Celsius/Volt
   
  Summon: Corrine
   Already known at the start of the game
   
  Summon: Darkness/Earth/Fire/Ice/Light/Lightning/Origin/Water/Wind
   Get after making a pact with Shadow/Gnome/Efreet/Celsius/Luna/Volt/Origin/
   Undine/Sylph.  Can only be used during Overlimit
   
  Summon: Birth
   Get after making a pact with Maxwell.  See the sidequest section.  Can only
   be used during Overlimit
   
  Guardian Seal
   Already known at the start of the game
   
                                                                    [#tec kz]
 Kratos/Zelos: Kratos and Zelos may be very different characters, but they have
     pretty much the same skill set.  They have a refreshing variety of
     physical techs and spells, making them quite versatile.
     
  Demon Fang <-- Good tech to use
   Tech level: 1
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Double Demon Fang
   Tech level: 2
   Req. level: 15
   Type: T
   Forget: Fierce Demon Fang
   Know/use: Use Demon Fang at least 50 times
   Activate: Demon Fang
   Tech Glitch?: No
   
  Fierce Demon Fang <-- Good tech to use
   Tech level: 2
   Req. level: 15
   Type: S
   Forget: Double Demon Fang
   Know/use: Use Demon Fang at least 50 times
   Activate: Demon Fang
   Tech Glitch?: No
   
  Sonic Thrust
   Tech level: 1
   Req. level: 5
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Hurricane Thrust
   Tech level: 2
   Req. level: 28
   Type: T
   Forget: Super Sonic Thrust
   Know/use: Use Sonic Thrust at least 50 times
   Activate: Sonic Thrust
   Tech Glitch?: No
   
  Super Sonic Thrust
   Tech level: 2
   Req. level: 28
   Type: S
   Forget: Hurricane Thrust
   Know/use: Use Sonic Thrust at least 50 times
   Activate: Sonic Thrust
   Tech Glitch?: No
   
  Light Spear <-- Good tech to use
   Tech level: 2
   Req. level: 23
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Victory Light Spear
   Tech level: 3
   Req. level: 43
   Type: T
   Forget: Light Spear Cannon
   Know/use: Use Light Spear at least 50 times
   Activate: Light Spear
   Tech Glitch?: No
   
  Light Spear Cannon
   Tech level: 3
   Req. level: 43
   Type: S
   Forget: Victory Light Spear
   Know/use: Use Light Spear at least 50 times
   Activate: Light Spear
   Tech Glitch?: No
   
  Demon Spear
   Tech level: 3
   Req. level: 49
   Type: N/A
   Forget: N/A
   Know/use: Know and use Demon Fang and Light Spear techs at least 50 times
   Activate: normal attacks
   Tech Glitch?: No
   
  Lightning Blade <-- Good tech to use
   Tech level: 2
   Req. level: 37
   Type: N/A
   Forget: N/A
   Know/use: Know Thunder Blade
   Activate: normal attacks
   Tech Glitch?: No
   
  Super Lightning Blade <-- Good tech to use
   Tech level: 3
   Req. level: 52
   Type: N/A
   Forget: N/A
   Know/use: Know Thunder Blade and Air Thrust
   Activate: normal attacks
   Tech Glitch?: No
   
  Hell Pyre
   Tech level: 3
   Req. level: 40
   Type: N/A
   Forget: N/A
   Know/use: Know Eruption
   Activate: normal attacks
   Tech Glitch?: No
   
  Fire Ball
   Tech level: novice
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Eruption
   Tech level: intermediate
   Req. level: 31
   Type: N/A
   Forget: N/A
   Know/use: Use Fire Ball at least 50 times
   Activate: Fire Ball
   Tech Glitch?: No
   
  Wind Blade
   Tech level: novice
   Req. level: 8
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Air Thrust
   Tech level: intermediate
   Req. level: 18
   Type: N/A
   Forget: N/A
   Know/use: Use Wind Blade at least 50 times
   Activate: Wind Blade
   Tech Glitch?: No
   
  Stone Blast
   Tech level: novice
   Req. level: 10
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Grave
   Tech level: intermediate
   Req. level: 34
   Type: N/A
   Forget: N/A
   Know/use: Use Stone Blast at least 50 times
   Activate: Stone Blast
   Tech Glitch?: No
   
  Lightning
   Tech level: novice
   Req. level: 12
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: any spell
   Tech Glitch?: No
   
  Thunder Blade
   Tech level: intermediate
   Req. level: 21
   Type: N/A
   Forget: N/A
   Know/use: Use Lightning at least 50 times
   Activate: Lightning
   Tech Glitch?: No
   
  First Aid
   Tech level: novice
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/a
   Tech Glitch?: No
   
  Healing Wind
   Tech level: intermediate
   Req. level: 26
   Type: N/A
   Forget: N/A
   Know/use: Know Air Thrust
   Activate: any spell
   Tech Glitch?: No
   
  Healing Stream
   Tech level: intermediate
   Req. level: 46
   Type: N/A
   Forget: N/A
   Know/use: Know Grave
   Activate: any spell
   Tech Glitch?: No
   
  Guardian
   Already known at the start of the game
   
  Grave Blade
   After using Fierce Demon Fang at least 200 times, use it again with an
   attack attribute of earth to use Grave Blade.
   
  Judgment (Kratos only)
   Kratos joins again near the end of the game.  You must talk to him in
   Flanoir when you get the doctor to do this.
   
                                                                    [#tec pr]
 Presea: Although Presea is a little power house, I hardly ever use her, and I
     apologize for the lack of recommendations for her techs.
     
  Destruction
   Tech level: 1
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Deadly Destruction
   Tech level: 2
   Req. level: 39
   Type: T
   Forget: Fiery Destruction
   Know/use: Use Destruction at least 50 times
   Activate: Destruction
   Tech Glitch?: No
   
  Infinite Destruction
   Tech level: 3
   Req. level: 56
   Type: T
   Forget: N/A
   Know/use: Use Deadly Destruction at least 50 times
   Activate: Deadly Destruction
   Tech Glitch?: Yes
   
  Fiery Destruction
   Tech level: 2
   Req. level: 39
   Type: S
   Forget: Deadly Destruction
   Know/use: Use Destruction at least 50 times
   Activate: Destruction
   Tech Glitch?: No
   
  Punishment
   Tech level: 1
   Req. level: 25
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Dual Punishment
   Tech level: 2
   Req. level: 36
   Type: T
   Forget: Finality Punishment
   Know/use: Use Punishment at least 50 times
   Activate: Punishment
   Tech Glitch?: No
   
  Rising Punishment
   Tech level: 3
   Req. level: 44
   Type: T
   Forget: N/A
   Know/use: Use Dual Punishment at least 50 times
   Activate: Dual Punishment
   Tech Glitch?: Yes
   
  Finality Punishment
   Tech level: 2
   Req. level: 36
   Type: S
   Forget: Dual Punishment
   Know/use: Use Punishment at least 50 times
   Activate: Punishment
   Tech Glitch?: No
   
  Infliction
   Tech level: 1
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Dual Infliction
   Tech level: 2
   Req. level: 33
   Type: T
   Forget: Resolute Infliction
   Know/use: Use Infliction at least 50 times
   Activate: Infliction
   Tech Glitch?: No
   
  Endless Infliction
   Tech level: 3
   Req. level: 40
   Type: T
   Forget: N/A
   Know/use: Use Dual Infliction at least 50 times
   Activate: Dual Infliction
   Tech Glitch?: Yes
   
  Resolute Infliction
   Tech level: 2
   Req. level: 33
   Type: S
   Forget: Dual Infliction
   Know/use: Use Infliction at least 50 times
   Activate: Infliction
   Tech Glitch?: No
   
  Devastation
   Tech level: 1
   Req. level: 28
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Finite Devastation
   Tech level: 2
   Req. level: 42
   Type: T
   Forget: Mass Devastation
   Know/use: Use Devastation at least 50 times
   Activate: Devastation
   Tech Glitch?: No
   
  Mass Devastation
   Tech level: 2
   Req. level: 42
   Type: S
   Forget: Finite Devastation
   Know/use: Use Devastation at least 50 times
   Activate: Devastation
   Tech Glitch?: No
   
  Eternal Devastation
   Tech level: 3
   Req. level: 54
   Type: S
   Forget: N/A
   Know/use: Use Mass Devastation at least 50 times
   Activate: Mass Devastation
   Tech Glitch?: Yes
   
  Fiery Infliction
   Tech level: 3
   Req. level: 48
   Type: N/A
   Forget: N/A
   Know/use: Know and use Destruction and Infliction techs at least 50 times
   Activate: normal attacks
   Tech Glitch?: No
   
  Eternal Damnation
   Tech level: 3
   Req. level: 51
   Type: N/A
   Forget: N/A
   Know/use: Know and use Destruction and Devastation techs at least 50 times
   Activate: normal attacks
   Tech Glitch?: No
   
  Beast
   Tech level: 3
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Earthly Protection
   Already known at the start of the game
   
                                                                    [#tec re]
 Regal: Regal's techs are very different from everybody else's in how they
     link together.  Rather than trying to explain it, you can see it in the
     tech descriptions in the game.  As with Presea, I hardly ever use Regal,
     so I won't recommend any of his techs, but that's not to say he doesn't
     have any good ones.
     
  Crescent Moon
   Tech level: Anti-air
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Spin Kick
   Tech level: Ground
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Triple Kick
   Tech level: Ground
   Req. level: 38
   Type: N/A
   Forget: N/A
   Know/use: Use Spin Kick at least 50 times
   Activate: Spin Kick
   Tech Glitch?: No
   
  Wolverine
   Tech level: Ground
   Req. level: 60
   Type: N/A
   Forget: N/A
   Know/use: Use Triple Kick at least 50 times
   Activate: Triple Kick
   Tech Glitch?: No
   
  Swallow Kick
   Tech level: Anti-air
   Req. level: 31
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attack, might need to be directed upwards
   Tech Glitch?: No
   
  Swallow Dance
   Tech level: Anti-air
   Req. level: 40
   Type: T
   Forget: Dragon Dance
   Know/use: Use Swallow Kick at least 50 times
   Activate: Swallow Kick
   Tech Glitch?: No
   
  Dragon Dance
   Tech level: Anti-air
   Req. level: 40
   Type: S
   Forget: Swallow Dance
   Know/use: Use Swallow Kick at least 50 times
   Activate: Swallow Kick
   Tech Glitch?: No
   
  Eagle Dive
   Tech level: Midair
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Eagle Rage
   Tech level: Midair
   Req. level: 43
   Type: T
   Forget: Eagle Fall
   Know/use: Use Eagle Dive at least 50 times
   Activate: Eagle Dive
   Tech Glitch?: No
   
  Eagle Fall
   Tech level: Midair
   Req. level: 43
   Type: S
   Forget: Eagle Rage
   Know/use: Use Eagle Dive at least 50 times
   Activate: Eagle Dive
   Tech Glitch?: No
   
  Rising Dragon
   Tech level: Anti-air
   Req. level: 34
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attack, might need to be directed upwards
   Tech Glitch?: No
   
  Dragon Fury
   Tech level: Anti-air
   Req. level: 46
   Type: T
   Forget: Dragon Rage
   Know/use: Use Rising Dragon at least 50 times
   Activate: Rising Dragon
   Tech Glitch?: No
   
  Dragon Rage
   Tech level: Anti-air
   Req. level: 46
   Type: S
   Forget: Dragon Fury
   Know/use: Use Rising Dragon at least 50 times
   Activate: Rising Dragon
   Tech Glitch?: No
   
  Heaven's Charge
   Tech level: Ground
   Req. level: 49
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attacks
   Tech Glitch?: No
   
  Triple Rage Kick
   Tech level: Midair
   Req. level: 55
   Type: N/A
   Forget: N/A
   Know/use: Use Eagle Dive and Spin Kick techs at least 50 times
   Activate: normal attack in midair
   Tech Glitch?: No
   
  Crescent Dark Moon
   Tech level: Anti-air
   Req. level: 57
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: normal attack, might need to be directed upwards
   Tech Glitch?: No
   
  Mirage
   Tech level: Ground
   Req. level: N/A
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: N/A
   Tech Glitch?: No
   
  Healer
   Tech level: novice
   Req. level: 39
   Type: N/A
   Forget: N/A
   Know/use: N/A
   Activate: acquire after battle
   Tech Glitch?: No
   
  Chi Healer
   Tech level: novice
   Req. level: 52
   Type: T
   Forget: Grand Healer
   Know/use: Use Healer at least 50 times
   Activate: Healer
   Tech Glitch?: No
   
  Grand Healer
   Tech level: novice
   Req. level: 52
   Type: S
   Forget: Chi Healer
   Know/use: Use Healer at least 50 times
   Activate: Healer
   Tech Glitch?: No
   
  Bastion
   Already known at the start of the game
   
  Super Swallow Dance
   After using Swallow Dance at least 200 times, use it again with an attack
   attribute of wind to use Super Swallow Dance instead
   
   
   
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+----------------------------------+
| EX Skills and Compound EX Skills |
+----------------------------------+

When choosing a set of EX Skills, I suggest that you first look through the
available Compound EX Skills to see if there's something you want.  If you find
one that doesn't need four EX Skills, remember that you can have multiple Com-
pound EX Skills active if they have common shared EX Skills.  If none of the
Compound EX Skills interest you, then start looking at individual EX Skills.

Something else to consider is that each EX Skill is either T type or S type.
Having a majority of one type will cause your T-S meter to slowly point to
the majority end after each battle the character participates in.  The larger
the majority, the bigger the change per battle.  This T-S meter is what decides
whether you'll learn T type techs or S type techs.

Lloyd -                                                             [#ex ll]

 Standard EX Skills:
  Level 1
   Strong (S)            Increases Strength
   Tough (S)             Increases Defense
   Taunt (T)             Press Z during battle to taunt enemies and fill the
                          Unison Bar by a little
   Sharp-eyed (T)        Increases Accuracy
  Level 2
   Vitality (S)          Increases max HP
   Personal (S)          Increases movement speed in towns and dungeons.
   Dodge (T)             Increases Evade
   Dash (T)              Increases movement speed in battle
  Level 3
   Eternal (S)           Does nothing on its own, but part of many Compound EX
                          Skills
   Guard Plus (S)        Decreases damage taken while guarding
   Spirit (T)            Increases max TP
   Add Combo (T)         Increases the basic combo from three hits to four
  Level 4
   Immunity (S)          Sometimes avoid getting a status ailment from an
                          enemy attack
   Ability Plus (S)      Able to link two level 1 techs together.
   Sky Combo (T)         Able to do three basic attacks in midair
   Follow-up (T)         Increases enemy stagger time
   
 Compound EX Skills:
  NAME                   REQUIRED EX SKILLS       EFFECT
  EX Attack            / Strong (level 1)         Increases damage to guarding
                       \ Tough (level 1)           enemies
                       
  EX Defend            / Dodge (level 2)          Sometimes avoid staggering
                       \ Vitality (level 2)        when hit
                       
  L. Unison            / Taunt (level 1)          Unison bar might stay full
                       \ Personal (level 2)        after a Unison Attack
                       
  Counter              / Guard Plus (level 3)     Quickly attack after guarding
                       \ Follow-up (level 4)
                       
  Phys. Status         / Immunity (level 4)       No physical ailments
                       \ Eternal (level 3)
                       
  Over Limit           / Eternal (level 3)        Over limits last longer
                       \ Personal (level 2)

  R. Arts              / Sharp-eyed (level 1)     Able to attack while in mid-
                       \ Sky Combo (level 4)       air when recovering from
                                                   knockdown
                                                   
  T. Guard             / Strong (level 1)         Sometimes avoid staggering
                       \ Taunt (level 1)           while taunting
                       
  Life Up              / Vitality (level 2)       Occasionally increase max HP
                       \ Eternal (level 3)         by 1% after battle
                       
  Spirit Up            / Spirit (level 3)         Occasionally increase max TP
                       \ Eternal (level 3)         by 1% after battle
                       
  T. Cancel            / Dodge (level 2)          Cancel a taunt by guarding
                       \ Taunt (level 1)
                       
  Quick Turn           / Dash (level 2)           Quickly turn around when
                       \ Tough (level 1)           running in battle
                       
  B. Guard             / Dash (level 1)           Sometimes avoid staggering
                       \ Sharp-eyed (level 1)      while backstepping
                       
  Unison Force         / Eternal (level 3)        Unison Attacks do more damage
                       \ Tough (level 1)
                       
  Relax                / Dodge (level 2)          Slowly recover TP during
                       \ Spirit (level 3)          battle if you stand still
                       
  Critical Up          / Strong (level 1)         Increase chances of landing
                       \ Personal (level 2)        a critical hit
                       
  Sky Attack           / Sky Combo (level 4)      Use certain techs in midair
                       \ Ability Plus (level 4)   like O. Tempest and Rising F.
                       
  Run Away!            / Dash (level 2)           Decrease time needed to run
                       \ Taunt (level 1)           away
                       
  Exp Plus             / Taunt (level 1)          Increase experience earned by
                       | Eternal (level 3)         maybe 5%
                       \ Personal (level 2)
                       
  Jump Combo           / Sharp-eyed (level 1)     Can continue a basic combo
                       | Add Combo (level 3)       after landing
                       \ Follow-up (level 4)
                       
  Aerial Guard         / Guard Plus (level 3)     Guard while in the air
                       | Immunity (level 4)
                       \ Sky Combo (level 4)
                       
  Technical            / Spirit (level 3)         Reduce TP consumption by 10%
                       | Add Combo (level 3)
                       \ Follow-up (level 4)
                       
  C. Combo             / Guard Plus (level 3)     Able to link techs to a
                       | Follow-up (level 4)       counter
                       \ Ability Plus (level 4)
                       
  Self Cure            / Immunity (level 4)       Automatically recover from
                       | Tough (level 1)           status effects after a bit
                       \ Vitality (level 2)
                       
                       
Colette -                                                           [#ex co]

 Standard EX Skills:
  Level 1
   Strong (S)            Increases Strength
   Tough (S)             Increases Defense
   Taunt (T)             Allows you to taunt with Z to fill the Unison Bar a
                          little bit
   Sharp-eyed (T)        Increases Accuracy
  Level 2
   Vitality (S)          Increases max HP
   Personal (S)          Increases duration of Holy Bottles
   Dodge (T)             Increases Evade
   Magical (T)           Increases Intelligence
  Level 3
   Eternal (S)           Does nothing on its own, but part of many Compound EX
                          Skills
   Resurrect (S)         Might revive automatically when killed
   Spirit (T)            Increases max TP
   Lucky (T)             Increases Luck
  Level 4
   Immunity (S)          Might avoid getting a status ailment from an attack
   Angel Song (S)        Reduces casting time
   Stat Boost (T)        Increases effect of status boosters like Raine's
                          Barrier and Sharpness
   Sky Combo (T)         Able to attack once more while in the air
   
 Compound EX Skills:
  NAME                   REQUIRED EX SKILLS       EFFECT
  Spirit Up            / Spirit (level 3)         Occasionally increases max TP
                       \ Eternal (level 3)         by 1% after battle
                       
  Regenerate           / Strong (level 1)         Slowly recover HP and TP if
                       \ Taunt (level 1)           standing still in battle
                       
  T. Cancel            / Dodge (level 2)          Cancel a taunt by guarding
                       \ Taunt (level 1)
                       
  Item Finder          / Tough (level 1)          Increases chances of getting
                       \ Sharp-eyed (level 1)      items after battle
                       
  Gald Finder          / Dodge (level 2)          Might get more gald from a
                       \ Sharp-eyed (level 1)      battle
                       
  Critical Up          / Strong (level 1)         Increases chances of landing
                       \ Tough (level 1)           a critical hit
                       
  L. Unison            / Taunt (level 1)          Unison Bar might stay full
                       \ Personal (level 2)        after a Unison Attack
                       
  Super Guard          / Resurrect (level 3)      Receive no damage if you use
                       \ Tough (level 1)           Damage Guard and your HP is
                                                   less than 16% its maximum
                                                   
  Reflect              / Tough (level 1)          Enemies sometimes receive the
                       \ Immunity (level 4)        damage they deal to you
                       
  Nullify              / Vitality (level 2)       Sometimes receive no damage
                       \ Dodge (level 2)           from a hit
                       
  Life Up              / Vitality (level 2)       Occasionally increases max HP
                       \ Eternal (level 3)         by 1% after battle
                       
  Exp Plus             / Taunt (level 1)          Increase experience earned by
                       | Eternal (level 3)         5%
                       \ Personal (level 2)
                       
  Life Thief           / Vitality (level 2)       Recover HP proportional to
                       \ Stat Boost (level 4)      your combo
                       
  Spirit Thief         / Spirit (level 3)         Recover TP proportional to
                       \ Stat Boost (level 4)      your combo
                       
  Pow Hammer           / Lucky (level 3)          A Pow Hammer sometimes
                       \ Sharp-eyed (level 1)      appears when attacked
                       
  Over Limit           / Eternal (level 3)        Over limits last longer
                       \ Personal (level 2)
                       
  Phys. Status         / Immunity (level 4)       Prevents physical ailments
                       \ Eternal (level 3)
                       
  C. Counter           / Eternal (level 3)        Increased damage to an enemy
                       \ Strong (level 1)          that is in the process of
                                                   attacking
                                                   
  Battle Cry           / Personal (level 2)       Get status boosts at the
                       | Stat Boost (level 4)      start of battle
                       \ Sky Combo (level 4)
                       
  Exp Plus A           / Angel Song (level 4)     Increases experience earned
                       | Taunt (level 1)           for the party by 9%.  This
                       | Eternal (level 3)         negates all other Exp Plus
                       \ Personal (level 2)        Compound EX Skills
                       
  Angel's Tear         / Resurrect (level 3)      Automatically revive the
                       | Angel Song (level 4)      first time you die each
                       | Stat Boost (level 4)      battle
                       \ Eternal (level 3)
                       
  S. Guard             / Immunity (level 4)       Nullifies all physical
                       | Eternal (level 3)         ailments
                       | Angel Song (level 4)
                       \ Lucky (level 3)
                       
  Resilience           / Angel Song (level 4)     Cannot be interrupted when
                       | Magical (level 2)         casting
                       \ Resurrect (level 3)
                       
  Item Getter          / Lucky (level 3)          100% steal rate if the enemy
                       | Sharp-eyed (level 1)      has something to steal and
                       | Stat Boost (level 4)      does not block the attack
                       \ Magical (level 2)
                       
                       
Genis -                                                             [#ex ge]

 Standard EX Skills:
  Level 1
   Tough (S)             Increases Defense
   Magical (T)           Increases Intelligence
   Taunt (T)             Allows you to increase the Unison Bar a bit by
                          pressing Z
   Dodge (T)             Increases Evade
  Level 2
   Personal (S)          Raises effectiveness of cooking
   Guard Plus (S)        Reduces damage while guarding
   Spirit (T)            Increases max TP
   Dash (T)              Increases movement speed in battle
  Level 3
   Eternal (S)           Does nothing on its own, but used in many Compound EX
                          Skills
   E. Guard (S)          Raises elemental defense
   Add Combo (T)         Increases basic combo by one
   Rhythm (T)            Tap A button to speed up casting process
  Level 4
   Immunity (S)          Might prevent physical ailments from enemy attacks
   Spell Save (S)        Reduces casting time if the same spell was interrupted
                          by an enemy
   Speed Cast (T)        Reduces casting time
   Spell Charge (T)      Allows you to charge a spell that will be released
                         after a physical combo at no TP cost, but reduced
                         damage
                         
 Compound EX Skills:
  NAME                   REQUIRED EX SKILLS       EFFECT
  Magic Boost          / Magical (level 1)        Sometimes make spells more
                       \ Tough (level 1)           powerful
                       
  E. Block             / E. Guard (level 3)       Sometimes avoid staggering
                       \ Guard Plus (level 2)      from elemental attacks
                       
  L. Unison            / Taunt (level 1)          Unison Bar might stay full
                       \ Personal (level 2)        after a Unison Attack
                       
  Mag. Status          / E. Guard (level 3)       Prevents magical ailments
                       \ Immunity (level 4)
                       
  Phys. Status         / Immunity (level 4)       Prevents physical ailments
                       \ Eternal (level 3)
                       
  Over Limit           / Personal (level 2)       Over limits last longer
                       \ Eternal (level 3)
                       
  Hard Hit             / Add Combo (level 3)      Increases stagger from
                       \ Dash (level 2)            physical attacks
                       
  Lucky Soul           / Magical (level 1)        Sometimes recover TP when
                       \ Personal (level 2)        knocked over
                       
  Air Brake            / Add Combo (level 3)      Increases stagger from
                       \ Taunt (level 1)           midair attacks
                       
  Spirit Up            / Spirit (level 2)         Occasionally increases max TP
                       \ Eternal (level 3)         by 1% after battle
                       
  T. Cancel            / Dodge (level 1)          Cancel a taunt by guarding
                       \ Taunt (level 1)
                       
  Reducer              / Speed Cast (level 4)     Reduce TP cost if same spell
                       \ Rhythm (level 3)          is used twice in a row
                       
  Technical            / Spirit (level 2)         Reduce TP consumption
                       \ Magical (level 1)
                       
  Randomizer           / Rhythm (level 3)         Sometimes instantly cast a
                       \ Tough (level 1)           spell
                       
  Relax                / Dodge (level 1)          Slowly recover TP if standing
                       \ Spirit (level 2)          still in battle
                       
  Reprise              / Spell Save (level 4)     Reduce casting time if the
                       \ Dash (level 2)            same spell is used twice in
                                                   a row
                                                   
  Nimble Mage          / Add Combo (level 3)      Able to move sooner after
                       \ Spell Charge (level 4)    casting a spell
                       
  Roll                 / Tough (level 1)          Reduces damage from falling
                       \ Dash (level 2)            down
                       
  Exp Plus             / Taunt (level 1)          Increases experience earned
                       | Eternal (level 3)         by 5%
                       \ Personal (level 2)
                       
  Spell Defense        / Spell Charge (level 4)   Might avoid staggering from
                       | Spell Save (level 4)      an elemental spell while you
                       \ Guard Plus (level 2)      have a spell charged
                       
  Blood Spirit         / Guard Plus (level 2)     Recover TP when you take
                       | E. Guard (level 3)        damage
                       \ Magical (level 1)
                       
  Spell Revenge        / Speed Cast (level 4)     Immediately cast a novice
                       | Spell Charge (level 4)    spell if sent flying
                       \ E. Guard (level 3)
                       
  Self Cure            / Immunity (level 4)       Automatically recover from
                       | Magical (level 1)         status effects after a while
                       \ E. Guard (level 3)
                       
  Concentrate          / Rhythm (level 3)         Can't be interrupted when
                       | Speed Cast (level 4)      casting.  There are some
                       | Spell Save (level 4)      exceptions, but not many
                       \ Spell Charge (level 4)
                       
                       
Kratos/Zelos -                                                      [#ex kz]

 Standard EX Skills:
  Level 1
   Strong (S)            Increases Strength
   Magical (T)           Increases Intelligence
   Taunt (T)             Allows you to taunt with the Z button to fill the
                         Unison Bar a little bit
   Dodge (T)             Increases Evade
  Level 2
   Vitality (S)          Increases max HP
   Personal (S)          Kratos: Recover HP as you move in towns and dungeons
                          Zelos: Receive items from female NPCs when Zelos is
                          the onscreen character. Higher luck gets better stuff
   Spirit (T)            Increases max TP
   Dash (T)              Increases movement speed in battle
  Level 3
   Eternal (S)           Does nothing on its own, but used in many Compound EX
                          Skills
   Guard Plus (S)        Reduce damage while guarding
   Slasher (T)           Able to use six basic attacks, but can't link techs
                          after the fourth hit
  *Super Chain (T)*      Link techs in any order, i.e. 2-3-1
  Level 4
   Immunity (S)          Sometimes avoid status ailments from enemy attacks
   Speed Cast (T)        Reduce casting time
   Sky Combo (T)         Able to do one more basic attack in midair
   Spell Charge (T)      Can charge a spell to be released after a physical
                          combo for no TP cost, but less power
                         
 Compound EX Skills
  NAME                   REQUIRED EX SKILLS       EFFECT
  B. Guard             / Dash (level 2)           Sometimes avoid staggering
                       \ Spirit (level 2)          when backstepping
                       
  EX Defend            / Dodge (level 1)          Sometimes avoid staggering
                       \ Vitality (level 2)        from physical attacks
                       
  Skill Boost          / Magical (level 1)        Increases spell effect and TP
                       \ Spirit (level 2)          consumption
                       
  Solid Guard          / Guard Plus (level 3)     Decrease damage while guard-
                       \ Dodge (level 1)           ing for a while
                       
  Phys. Status         / Immunity (level 4)       Prevents physical ailments
                       \ Eternal (level 3)
                       
  Over Limit           / Eternal (level 3)        Over limits last longer
                       \ Personal (level 2)
                       
  Spirit Up            / Spirit (level 2)         Occasionally increases max TP
                       \ Eternal (level 3)         by 1% after battle
                       
  T. Guard             / Strong (level 1)         Sometimes avoid staggering
                       \ Taunt (level 1)           while taunting
                       
  Life Up              / Vitality (level 2)       Occasionally increases max HP
                       \ Eternal (level 3)         by 1% after battle
                       
  Reprise              / Magical (level 1)        Reduce casting time of a
                       \ Personal (level 2)        spell if it's used twice in
                                                   a row
                                                   
  T. Cancel            / Dodge (level 1)          Cancel a taunt by guarding
                       \ Taunt (level 1)
                       
  Landing              / Super Chain (level 3)    Move sooner after landing
                       \ Sky Combo (level 4)
                       
  Super Blast          / Slasher (level 3)        Able to link techs after the
                       | Super Chain (level 3)     fourth and successive hits
                       \ Eternal (level 3)         from Slasher
                       
  Chivalry             / Slasher (level 3)        Increase stats depending on
                       \ Strong (level 1)          the number of female allies
                       
  Healing              / Guard Plus (level 3)     Slowly recover HP if standing
                       \ Vitality (level 2)        still in battle
                       
  Critical Up          / Strong (level 1)         Increases chances of landing
                       \ Personal (level 2)        a critical hit
                       
  EX Attack            / Personal (level 2)       Increases damage against
                       \ Dash (level 2)            guarding enemies
                       
  Combo Force          / Taunt (level 1)          Combo damage doesn't diminish
                       \ Slasher (level 3)         as much as usual
                       
  Exp Plus             / Taunt (level 1)          Increases experience earned
                       | Eternal (level 3)         by 5%
                       \ Personal (level 2)
                       
  Dash Guard           / Dash (level 2)           Sometimes avoid staggering
                       | Magical (level 1)         while running
                       \ Guard Plus (level 3)
                       
  Aerial Guard         / Guard Plus (level 3)     Guard while in midair
                       | Immunity (level 4)
                       \ Sky Combo (level 4)
                       
  Spell Revenge        / Guard Plus (level 3)     Instantly cast a novice spell
                       | Spell Charge (level 4)    when sent flying
                       \ Speed Cast (level 4)
                       
  Concentrate          / Super Chain (level 3)    Can't be interrupted while
                       | Spell Charge (level 4)    casting.  There are some
                       \ Speed Cast (level 4)      exceptions
                       
                       
Raine -                                                             [#ex ra]

 Standard EX Skills:
  Level 1
   Tough (S)             Increases Defense
   Magical (T)           Increases Intelligence
   Taunt (T)             Allows you to taunt with Z, increasing the Unison Bar
                          by a little bit
   Dodge (T)             Increases Evade
  Level 2
   E. Guard (S)          Decreases elemental damage taken
   Personal (S)          Reduce TP consumption to 1 when standing on a memory
                          circle.  Only works out of battle
   Spirit (T)            Increases max TP
   Neutralizer (T)       Sometimes don't receive damage from a hit
  Level 3
   Eternal (S)           Does nothing by itself, but needed for many Compound
                          EX Skills
   Guard Plus (S)        Reduce damage taken while guarding
   Add Combo (T)         Adds one to the number of hits in the basic combo
   Speed Cast (T)        Reduces casting time
  Level 4
   Immunity (S)          Might avoid receiving a status ailment from an enemy
                          attack
   Spell Save (S)        Decreases casting time if you were just interrupted
   Item Pro (T)          Able to move sooner after using an item in battle
   Happiness (T)         Sometimes get extra gald or experience from battle
   
 Compound EX Skills:
  NAME                   REQUIRED EX SKILLS       EFFECT
  Magic Boost          / Magical (level 1)        Might increase spell effects
                       \ Tough (level 1)
                       
  E. Block             / E. Guard (level 2)       Might not stagger when hit
                       \ Guard Plus (level 3)      by an elemental spell
                       
  L. Unison            / Taunt (level 1)          Unison Bar might stay full
                       \ Personal (level 2)        after a Unison Attack
                       
  Mag. Status          / E. Guard (level 2)       Prevents magical ailments
                       \ Immunity (level 4)
                       
  Phys. Status         / Immunity (level 4)       Prevents physical ailments
                       \ Eternal (level 3)
                       
  Over Limit           / Eternal (level 3)        Over limits last longer
                       \ Personal (level 2)
                       
  Hard Hit             / Speed Cast (level 3)     Increases stagger caused by
                       \ Add Combo (level 3)       your basic combo
                       
  Lucky Soul           / Magical (level 1)        Sometimes recover TP when
                       \ Add Combo (level 3)       knocked over
                       
  Auto Aid             / Item Pro (level 4)       Might automatically cast
                       \ Guard Plus (level 3)      First Aid when hit
                       
  Spirit Up            / Spirit (level 2)         Occasionally increases max TP
                       \ Eternal (level 3)         by 1% after battle
                       
  T. Cancel            / Dodge (level 1)          Cancel a taunt by guarding
                       \ Taunt (level 1)
                       
  Anti-Element         / Neutralizer (level 2)    Sometimes cut elemental
                       \ E. Guard (level 2)        damage by half
                       
  Technical            / Spirit (level 2)         Reduces TP consumption in
                       \ Item Pro (level 4)        battle
                       
  Unison Force         / Eternal (level 3)        Increases damage done by
                       \ Tough (level 1)           Unison Attacks
                       
  Relax                / Dodge (level 1)          Slowly recover TP when
                       \ Spirit (level 2)          standing still in battle
                       
  Reducer              / Add Combo (level 3)      Decreases TP consumption if
                       \ Spell Save (level 4)      the same spell is used twice
                                                   in a row
                                                   
  Nimble Mage          / Speed Cast (level 3)     Able to move sooner after
                       \ Personal (level 2)        casting a spell
                       
  Lucky Magic          / Neutralizer (level 2)    Sometimes spells don't cost
                       \ Happiness (level 4)       any TP
                       
  Exp Plus             / Taunt (level 1)          Increases experience earned
                       | Eternal (level 3)         by 5%
                       \ Personal (level 2)
                       
  Quick Spell          / Neutralizer (level 2)    Spells sometimes instantly
                       | Happiness (level 4)       cast
                       \ Spell Save (level 4)
                       
  Blood Spirit         / Guard Plus (level 3)     Recover TP when damage
                       | E. Guard (level 2)
                       \ Magical (level 1)
                       
  Self Cure            / Immunity (level 4)       Automatically recover from
                       | Tough (level 1)           status ailments after a
                       \ E. Guard (level 2)        while
                       
  Item Master          / Item Pro (level 4)       Items used on Raine have an
                       | Neutralizer (level 2)     increased effect during
                       \ Happiness (level 4)       battle
                       
  Concentrate          / Speed Cast (level 3)     Can't be interrupted while
                       | Item Pro (level 4)        casting a spell.  There are
                       | Spell Save (level 4)      some exceptions
                       \ Happiness (level 4)
                       
                       
Sheena -                                                            [#ex sh]

 Standard EX Skills:
  Level 1
   Strong (S)            Increases Strength
   Tough (S)             Increases Defense
   Taunt (T)             Allows you to taunt with Z to refill the Unison Bar by
                          a little bit
   Sharp-eyed (T)        Increases Accuracy
  Level 2
   Vitality (S)          Increases max HP
   Personal (S)          Depending on your Luck, might avoid an encounter when
                          touching monsters in dungeons.  A white circle means
                          the ability took effect
   Dodge (T)             Increases Evade
   Dash (T)              Increases movement speed during battle
  Level 3
   Eternal (S)           Does nothing by itself, but needed for many Compound
                          EX Skills
   E. Guard (S)          Decreases damage from elemental attacks
   Prolong (S)           Status effects inflicted by your techs last longer
   Spirit (T)            Increases max TP
  Level 4
   Guard Plus (S)        Reduces damage taken while guarding
   Immunity (S)          Might avoid getting a status ailment from an enemy
                          attack
   Add Combo (T)         Increases the basic combo by one
   Speed Cast (T)        Decreases casting time
   
 Compound EX Skills:
  NAME                   REQUIRED EX SKILLS       EFFECT
  Critical Up          / Eternal (level 3)        Increases the chances of
                       \ Sharp-eyed (level 1)      landing a critical hit
                       
  EX Defend            / Vitality (level 2)       Sometimes avoid staggering
                       \ Dodge (level 2)           from a physical attack
                       
  L. Unison            / Taunt (level 1)          Unison Bar might stay full
                       \ Personal (level 2)        after a Unison Attack
                       
  M. Guardian          / Guard Plus (level 4)     Increases effectiveness of
                       \ E. Guard (level 3)        your guard tech
                       
  EX Attack            / Strong (level 1)         Increases damage to guarding
                       \ Tough (level 1)           enemies
                       
  Over Limit           / Eternal (level 3)        Over limits last longer
                       \ Personal (level 2)
                       
  Spirit Healer        / Guard Plus (level 4)     Recover more TP after battle
                       \ Spirit (level 3)
                       
  T. Guard             / Strong (level 1)         Might not stagger when hit
                       \ Taunt (level 1)           during taunt
                       
  Life Up              / Vitality (level 2)       Occasionally increases max HP
                       \ Eternal (level 3)         by 1% after battle
                       
  Spirit Up            / Spirit (level 3)         Occasionally increases max TP
                       \ Eternal (level 3)         by 1% after battle
                       
  T. Cancel            / Dodge (level 2)          Cancel a taunt by guarding
                       \ Taunt (level 1)
                       
  Jump Combo           / Add Combo (level 4)      Able to continue basic combo
                       \ Tough (level 1)           after landing
                       
  Quick Turn           / Speed Cast (level 4)     Turn quickly when running in
                       \ Dash (level 2)            battle
                       
  Unison Force         / Eternal (level 3)        Increased damage done by
                       \ Tough (level 1)           Unison Attacks
                       
  Hard Hit             / Prolong (level 3)        Increases stagger caused by
                       \ Dash (level 2)            the basic combo
                       
  Phys. Status         / Immunity (level 4)       Prevents physical ailments
                       \ Eternal (level 3)
                       
  Combo Force          / Add Combo (level 4)      Combo damage does not
                       \ Dash (level 2)            diminish as much
                       
  Exp Plus             / Taunt (level 1)          Increases earned experience
                       | Eternal (level 3)         by 5%
                       \ Personal (level 2)
                       
  Self Cure            / Immunity (level 4)       Automatically recover from
                       | Tough (level 1)           status effects after a while
                       \ Vitality (level 2)
                       
  Blood Spirit         / Guard Plus (level 4)     Recover TP when damaged
                       | Speed Cast (level 4)
                       \ Prolong (level 3)
                       
  Anti-Element         / Add Combo (level 4)      Sometimes cut elemental
                       | Immunity (level 4)        damage received in half
                       \ E. Guard (level 3)
                       
  Life Drain           / Strong (level 1)         Steal more HP with Life Seal
                       | Vitality (level 2)
                       \ E. Guard (level 3)
                       
  Spirit Drain         / Strong (level 1)         Steal more TP with Spirit
                       | Spirit (level 3)          Seal
                       \ E. Guard (level 3)
                       
  E. Plus              / Speed Cast (level 4)     Increases damage from
                       | Eternal (level 3)         elemental attacks
                       \ E. Guard (level 3)
                       
                       
Presea -                                                            [#ex pr]

 Standard EX Skills:
  Level 1
   Strong (S)            Increases Strength
   Tough (S)             Increases Defense
   Taunt (T)             Allows you to taunt with Z to fill the Unison Bar by a
                          little bit
   Sharp-eyed (T)        Increases Accuracy
  Level 2
   Vitality (S)          Increases max HP
   Personal (S)          Randomly find food while walking around in dungeons.
                          A sound and white circle will alert you to success
   Rear Guard (T)        Can guard attacks from behind
   Dash (T)              Increases movement speed in battle
  Level 3
   Eternal (S)           Does nothing by itself, but used in many Compound EX
                          Skills
   Guard Plus (S)        Reduces damage taken while guarding
   Endure (T)            Stagger for a shorter amount of time
   P. Charge (T)         Hold A to briefly raise your Attack
  Level 4
   Immunity (S)          Might not get a status effect from an enemy attack
   Savior (S)            Stats increase when all allies (in battle) are dead
   Heavy Hit (T)         Better chance of stunning enemies
   Revive (T)            Automatically recover some HP when it gets low
   
 Compound EX Skills:
  NAME                   REQUIRED EX SKILLS       EFFECT
  EX Attack            / Strong (level 1)         Increases damage to guarding
                       \ Dash (level 2)            enemies
                       
  Solid Guard          / Guard Plus (level 3)     Decreases damage taken when
                       \ Rear Guard (level 2)      guarding, even after a while
                       
  L. Unison            / Taunt (level 1)          Unison Bar might stay full
                       \ Personal (level 2)        after a Unison Attack
                       
  Over Charge          / Taunt (level 1)          Increases the effect of P.
                       \ P. Charge (level 3)       Charge, but might fail
                       
  Phys. Status         / Immunity (level 4)       Prevent physical ailments
                       \ Eternal (level 3)
                       
  Over Limit           / Eternal (level 3)        Over limits last longer
                       \ Personal (level 2)
                       
  P. Defense           / Guard Plus (level 3)     Don't stagger when hit by
                       \ P. Charge (level 3)       non-elemental attacks during
                                                   P. Charge
                         
  T. Guard             / Strong (level 1)         Might not stagger when hit
                       \ Taunt (level 1)           during a taunt
                       
  Life Up              / Vitality (level 2)       Occasionally increases max HP
                       \ Eternal (level 3)         by 1% after battle
                       
  Hot Shot             / Taunt (level 1)          Recover HP by taunting
                       \ Revive (level 4)
                       
  R. Arts              / Guard Plus (level 3)     Can attack in midair after
                       \ Sharp-eyed (level 1)      recovering from knockdown
                       
  Variable             / Strong (level 1)         Attack changes with HP
                       \ Heavy Hit (level 4)
                       
  Aerial Guard         / Rear Guard (level 2)     Guard in midair
                       \ Sharp-eyed (level 1)
                       
  Unison Force         / Eternal (level 3)        Increases damage caused by
                       \ Tough (level 1)           Unison Attacks
                       
  G. Breaker           / Savior (level 4)         Guard break enemies with P.
                       \ P. Charge (level 3)       Charge
                       
  Critical Up          / Strong (level 1)         Increases chances of landing
                       \ Personal (level 2)        a critical hit
                       
  Healing              / Rear Guard (level 2)     Slowly recover HP if you
                       \ Revive (level 4)          stand still in battle
                       
  Nullify              / Endure (level 3)         Sometimes receive no damage
                       \ Savior (level 4)
                       
  Pain Suppress        / Guard Plus (level 3)     Don't receive damage less
                       | Vitality (level 2)        than some small amount
                       \ Heavy Hit (level 4)
                       
  Exp Plus ST          / Personal (level 2)       Earn increased experience
                       | Endure (level 3)          depending on how much HP
                       \ Revive (level 4)          you have left
                       
  Power Dash           / Dash (level 2)           Sometimes don't stagger while
                       | P. Charge (level 3)       P. Charged and running
                       \ Sharp-eyed (level 1)
                       
  Glory                / Guard Plus (level 3)     Don't stagger.  There are
                       | Endure (level 3)          some exceptions
                       | Revive (level 4)
                       \ Vitality (level 2)
                       
  Self Cure            / Immunity (level 4)       Automatically recover from
                       | Tough (level 1)           status ailments after a
                       \ Vitality (level 2)        while
                       
  Survivor             / Tough (level 1)          HP will never reach 0 when
                       | Endure (level 3)          using a guard tech
                       | Immunity (level 4)
                       \ Savior (level 4)
                       
                       
Regal -                                                             [#ex re]

 Standard EX Skills:
  Level 1
   Strong (S)            Increases Strength
   Tough (S)             Increases Defense
   Taunt (T)             Allows you to taunt with Z to fill the Unison Bar a
                          little bit
   Sharp-eyed (T)        Increases Accuracy
  Level 2
   Vitality (S)          Increases max HP
   Personal (S)          Buy items at 10% less and sell them at 10% more
   Dodge (T)             Increases Evade
   Dasth (T)             Increases movement in battle
  Level 3
   Eternal (S)           Does nothing by itself, but needed for many Compound
                          EX Skills
   Guard Plus (S)        Reduces damage taken while guarding
   Spirit (T)            Increases max TP
   Add Combo (T)         Increases basic combo by one
  Level 4
   Immunity (S)          Might avoid a status ailment caused by an enemy attack
   Guilt (S)             Stats increase if Presea is in the battle
   Sky Combo (T)         Allows one more basic combo in the air
   Flash (T)             Cannot be staggered right after an attack is cancelled
   
 Compound EX Skills:
  NAME                   REQUIRED EX SKILLS       EFFECT
  EX Attack            / Strong (level 1)         Increases damage to guarding
                       \ Tough (level 1)           enemies
                       
  Armor                / Strong (level 1)         Sometimes cannot be staggered
                       \ Guard Plus (level 3)      during the first hit of the
                                                   basic combo
                                                   
  T. Cancel            / Taunt (level 1)          Cancel a taunt by guarding
                       \ Dash (level 2)
                       
  HP Recover           / Tough (level 1)          Slowly recover half of the
                       \ Eternal (level 3)         last damage received
                       
  Relax                / Dodge (level 2)          Slowly recovers TP if you
                       \ Spirit (level 3)          stand still during battle
                       
  L. Unison            / Taunt (level 1)          Unison Bar might stay full
                       \ Personal (level 2)        after a Unison Attack
                       
  Quick Turn           / Dash (level 2)           Turn around quickly when
                       \ Tough (level 1)           running
                       
  Jump Combo           / Sharp-eyed (level 1)     Combo from a midair basic
                       \ Sky Combo (level 4)       attack to a ground basic
                                                   attack
                                                   
  Life Up              / Vitality (level 2)       Occasionally increases max HP
                       \ Eternal (level 3)         by 1% after battle
                       
  Healer Taunt         / Taunt (level 1)          Recover HP when taunting
                       \ Guilt (level 4)
                       
  EX Defend            / Vitality (level 2)       Sometimes avoid staggering
                       \ Dodge (level 2)           from physical attacks
                       
  B. Guard             / Guard Plus (level 3)     Sometimes avoid staggering
                       \ Dash (level 2)            while backstepping
                       
  R. Arts              / Guard Plus (level 3)     Able to attack in midair
                       \ Sky Combo (level 4)       after recovering
                       
  Counter              / Vitality (level 2)       Press A immediately after
                       \ Flash (level 4)           guarding to attack right
                                                   away
                                                   
  Over Limit           / Eternal (level 3)        Over limits last longer
                       \ Personal (level 2)
                       
  Aerial Jump          / Add Combo (level 3)      Do a double jump in midair
                       \ Flash (level 4)
                       
  Combo Force          / Sky Combo (level 4)      Combo damage doesn't decrease
                       \ Flash (level 4)           as much
                       
  Aerial Guard         / Guard Plus (level 3)     Guard in midair
                       | Immunity (level 4)
                       \ Sky Combo (level 4)
                       
  Phys. Status         / Vitality (level 2)       Prevents physical ailments
                       | Immunity (level 4)
                       \ Eternal (level 3)
                       
  Spirit Up            / Spirit (level 3)         Occasionally increases max TP
                       \ Eternal (level 3)         by 1% after battle
                       
  Exp Plus             / Taunt (level 1)          Increases experience earned
                       | Eternal (level 3)         by 5%
                       \ Personal (level 2)
                       
  C. Combo             / Vitality (level 2)       Can link techs to counters
                       | Flash (level 4)
                       \ Guilt (level 4)
                       
  M. Guardian          / Guard Plus (level 3)     Increases the effectiveness
                       \ Dodge (level 2)           of your guard tech
                       
  Glory                / Vitality (level 2)       Don't stagger.  There are
                       | Guard Plus (level 3)      some exceptions
                       | Guilt (level 4)
                       \ Flash (level 4)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-------------------+
| Completion stuffs |
+-------------------+

There are three lists that, once completed, will allow you to get a title.  The
lists are the Collector's Book for items, the Monster List for monsters, and
the Figurine Book for figurines.  Getting everything you need for these lists
can be difficult, so I'm going to list their locations/methods of acquisition
here.

Part a: Collector's Book                                            [#com col]

  Simply acquire every item in the game, then talk to Koton at Hakonesia Peak
  and Genis will get the Item Collector title.  It takes at least three play-
  throughs to get this title.  You need to buy the Collector's Book data option
  from the Grade Shop to carry over the data to a new game.

  Tools (67) - 
  Gels -
   Apple Gel: bought in many stores, found in several chests, dropped by many
     monsters.

   Lemon Gel: bought in many stores in Tethe'alla, found in some chests, dropp-
     ed by some monsters, use Rune Bottle on Apple Gel.

   Melange Gel: bought in many stores, dropped by enemies, found in chests.

   Miracle Gel: bought is some stores, dropped by some monsters, use Rune
     Bottle on Melange Gel.

   Orange Gel: bought in many stores, dropped by some monsters, found in chests

   Pineapple Gel: bought in many stores in Tethe'alla, dropped by some enemies,
     use Rune Bottle on Orange Gel.

  Medicine -
   Elixir: found after defeating a Fake, won as a prize in the coliseum, dropp-
     ed by some bosses.

   Energy Tablets: dropped by some bosses, found in chests, Zelos's Personal EX
     Skill with high luck.

   Spirit Bottle: dropped by maybe one monster, chests, use Rune Bottle on
     Energy Tablets.

  Herbs -
   Bellebane: dropped by one monster, found in at least one chest.

   Lavender: dropped by a monster, found in at least one chest.

   Red Bellebane: dropped by a monster, use Rune Bottle on Bellebane.

   Red Lavender: dropped by a monster, use Rune Bottle on Lavender.

   Red Rosemary: probably dropped by a monster, use Rune Bottle on Rosemary.

   Red Saffron: dropped by a monster, use Rune Bottle on Saffron.

   Red Sage: dropped by a monster, use Rune Bottle on Sage.

   Red Savory: dropped by a monster, use Rune Bottle on Savory.

   Rosemary: found in a chest, dropped by a monster.

   Saffron: dropped by a monster, found in a chest.

   Sage: dropped by a monster, found in a chest.

   Savory: dropped by a monster, found in a chest.

  Other -
   EX Gem lv 1: found in numerous chests, dropped by some bosses.

   EX Gem lv 2: found in numerous chests, dropped by some bosses.

   EX Gem lv 3: found in numerous chests, dropped by some bosses.

   EX Gem lv 4: found in numerous chests, dropped by some bosses.

   EX Gem Max: dropped/stolen by/from the final boss's final form.

   Memory Gem: found after specific battles in some dungeons.

   Dark Bottle: dropped by some enemies, bought in many stores.

   Holy Bottle: dropped by at least one enemy, bought in many stores.

   Life Bottle: dropped by at least one monster, bought in many stores, found
     in many chests.

   Miracle Bottle: bought in some shops, won in the coliseum, use Rune Bottle
     on Panacea Bottle.

   Panacea Bottle: bought in many shops, dropped by many monsters, found in
     some chests.

   Rune Bottle: dropped/stolen from some enemies, Zelos's Personal EX Skill at
     medium to high luck.

   Acuity Bottle: dropped by some monsters, bought in Meltokio and other stores

   Anti-Magic Bottle: dropped by some monsters, bought in stores.

   Flanoir Potion: bought in Flanoir from the little girl next to the cart
     west of the doctor's house.

   Flare Bottle: dropped by some monsters, bought in stores.

   Guard Bottle: dropped by monsters, bought in stores.

   Mizuho Potion: bought in Mizuho.

   Palma Potion: bought from Marble's Shop in Palmacosta.

   Shell Bottle: dropped by monsters, bought in stores.

   Syrup Bottle: dropped by monsters, bought in stores.

  Quartzes -
   Aqua Quartz: dropped by monsters, especially in the water seal.

   Black Quartz: dropped by monsters, especially in Vinheim.

   Blue Quartz: dropped by monsters, especially in the temple of ice.

   Green Quartz: dropped by monsters, especially in the Balacruf Mausoleum.

   Purple Quartz: dropped by monsters, especially in the temple of lightning.

   Red Quartz: dropped by monsters, especially in the fire seal.

   White Quartz: stolen from Iubaris, very rare from red flames in Niflheim.

   Yellow Quartz: dropped by monsters, especially Golems in Martel Temple.

  Battle Items -
   All-Divide: dropped by Fakes and the Sand Worm.

   Hourglass: Zelos's Personal EX Skill with high luck, quite rare.  Also very
     rare from large red flames in Niflheim.

   Magic Lens: dropped by monsters, bought in stores.

  Trade -
   Beast Fang: dropped by monsters, found in chests, trade grade for it at some
     customization shops.

   Beast Hide: dropped by monsters, found in chests, trade grade for it at some
     customization shops.

   Black Silver: dropped by monsters, found in chests, trade grade for it at
     some customization shops.

   Brass: dropped by monsters, trade grade for it at some customization shops.

   Fine Pellets: dropped by monsters, found in some chests.

   Magical Cloth: dropped by monsters, found in some chests, trade grade for it
     at some customization shops.

   Mermaid's Tear: dropped by monsters, found in some chests, trade grade for
     it at some customization shops.

   Metal Sphere: dropped by monsters, found in some chests, trade grade for it
     at some customization shops, also acquired as part of the story.

   Mystic Herb: dropped by monsters, trade grade for it at some customization
     shops.

   Mythril: dropped by some monsters, trade grade for it at some customization
     shops.

   Pellets: dropped by monsters, found in some chests.

   Rare Pellets: dropped/stolen from one monster, Zelos's Personal EX Skill at
     high luck.

   Super Pellets: dropped by some monsters, found in some chests.

   White Silver: dropped by some monsters, found in some chests, trade grade
     for it at some customization shops.


  Weapons (139) -
  Twin Blades - 
   Angel's Tear: treasure in Torent Forest, bought or customized in Flanoir
     after the doctor scenes.

   Defenser: treasure in the temple of ice, bought in Atlamira.

   Dragon Tooth: treasure in Tethe'alla base.

   Elemental Brand: buy in Altamira.

   Knight's Saber: buy in Triet.

   Kotetsu: buy/customize in Sybak.

   Kusanagi Blade: acquired after defeating the third Sword Dancer.

   Masamume: customized in Palmacosta, bought in Asgard.

   Material Blade: acquired as part of the story.

   Mumei: treasure in the fire seal.

   Muramasa: treasure in the Iselia Human Ranch.

   Nebilim: acquired at the beginning of the Devil's Arms sidequest.

   Nimble Rapier: customized in Hima, bought in Meltokio.

   Ninja Sword: treasure in Vinheim.

   Ogre Sword: customized in Meltokio and Sybak.

   Osafune: bought in Hima before Asgard Ranch, customized in Luin.

   Paper Fan: bought in Luin after the 11th step in restoration.

   Rapier: bought in Palmacosta.

   Saint Rapier: treasure in Toize Valley Mine.

   Shiden: bought/customized in Mizuho.

   Sinclaire: customized in Asgard and Luin, bought in Hima after Asgard Ranch.

   Valkyrie Saber: won when Lloyd beats the advanced singles class in the col-
     iseum after viewing the final scene.

   Wasier Rapier: customized in Heimdall.

   Wooden Blade: equipped at beginning of game, buy in Iselia.

  Daggers - 
   Assault Dagger: customized in Mizuho and Ozette.

   Crystal Dagger: treasure in Torent Forest.

   Earth Dagger: customized in Asgard.

   Fafnir: part of the Devil's Arms sidequest, in Gaoracchia Forest.

   Flame Dagger: bought in Altamira.

   Gladius: treasure in Ymir Forest, customized in Heimdall.

   Hydra Dagger: customized in Asgard.

   Stiletto: treasure in fire seal, equipped to Zelos.

   Toy Dagger: buy in Luin after the 11th restoration step.

  Rings - 
   Angel's Halo: won when Colette beats the advanced singles class in the coli-
     seum after viewing the final scene.

   Chakram: equipped to Colette, bought in Iselia.

   Duel Ring: customized in Triet, bought in Palmacosta.

   Evil Eye: part of the Devil's Arms sidequest, examine the remains of the
     bacura in Toize Valley Mine.

   Flying Disk: buy/customize in Triet.

   Lunar Ring: buy in Altamira.

   Mystic Ring: buy in Asgard.

   Mythril Ring: buy in Sybak.

   Ray Thrust: buy in Meltokio.

   Shurikien: buy in Mizuho.

   Slicer Ring: customize in Palmacosta, buy in Asgard.

   Solar Spinner: treasure in Iselia Human Ranch.

   Stardust: treasure in Torent Forest.

   Stinger Ring: customize in Hima, treasure in Tower of Mana.

   Tambourine: buy in Luin after the 11th restoration stage.

   Toroid: treasure in Latheon Gorge, buy/customize in Flanoir after doctor
     scenes.

  Kendamas - 
   Cool Orbit: treasure in Fooji Mountains, buy in Meltokio.

   Cor Leonis: treasure in Iselia Human Ranch.

   Disaster: part of the Devil's Arms sidequest.  Buy from the man on the
     bridge between the casino and theater in Altamira after getting Fafnir.

   Duel Star: buy in Palmacosta.

   Falling Star: customize in Asgard.

   Final Player: won when Genis wins advanced singles class in the coliseum
     after viewing the final scene.

   Fine Star: buy in Triet.

   Northern Lights: buy in Heimdall.

   Nova: equipped to Genis, buy in Iselia.

   One World: won after you beat all three round of Red Light Green Light at
     the Tethe'alla bridge once you have seen the final scene.

   Phantasmagoria: buy in Luin after the 11th restoration stage.

   Shadow Dancer: treasure in temple of darkness.

   Shining Star: treasure in temple of lightning.

   Southern Cross: treasure in Tower of Salvation third visit.

   Thunderbolt: treasure in Meltokio Sewers.

  Rods - 
   Ancient Rod: buy in Altamira, treasure in temple of earth.

   Battle Staff: treasure in Ossa Trail, buy in Palmacosta.

   Crystal Rod: won when Raine beats advanced singles class in the coliesum
     after viewing the final scene.

   Deck Brush: buy in Luin after the 11th restoration step.

   Earth Rod: customize in Asgard.

   Gale Staff: customize in Meltokio and Sybak.

   Gem Rod: buy in Asgard, customize in Palmacosta.

   Hanuman's Staff: treasure in Tower of Salvation third visit.

   Heart of Chaos: part of the Devil's Arms sidequest.  Get it from Koton after
     talking to Abyssion once you have all eight other DAs.

   Holy Staff: treasure in Remote Island Ranch.

   Phoenix Rod: treasure in Gaoracchia Forest.

   Rod: equipped to Raine, buy in Triet.

   Ruby Wand: customize in Luin or Hima.

   Rune Staff: treasure in Iselia Human Ranch, buy in Heimdall.

   Thunder Scepter: treasure in Temple of lightning.

  Cards - 
   Acalanatha: treasure in Torent Forest.

   Asura: dropped by Kuchinawa, buy in Flanoir after doctor scenes.

   Card of Earth: treasure in Asgard Ranch, buy in Mizuho.

   Card of Fire: treasure in Fooji Mountains, buy in Mizuho.

   Card of Ice: treasure in Tethe'alla Base, buy in Flanoir.

   Card of Lightning: treasure in Meltokio Sewers, buy in Mizuho.

   Card of Water: equipped to Sheena, buy in Mizuho.

   Card of Wind: buy in Mizuho.

   Divine Judgment: won when Sheena beats advanced singles class in the coli-
     seum after viewing the final scene.

   Gates of Hell: part of the Devil's Arms sidequest.  After the pact with
     Gnome, go to Altessa's house and talk to the gnomelette in the corner.
     Return to the bottom of the cliffs where the dragon is and go east to find
     the gnomelettes.  They will leave, letting you get Gates of Hell.

   Money Bag: buy in Luin after the 11th restoration stage.

   Spell Card: buy in Mizuho.

   Vajra: treasure in Remote Island Ranch.

   Yaksa: buy in Heimdall.

  Swords -
   Aqua Brand: buy in Sybak.

   Baseball Bat: buy in Luin after the 11th restoration stage.

   Ether Sword: treasure in Iselia Human Ranch, buy in Heimdall.

   Excalibur: won when Kratos/Zelos beats the advanced singles class in the
     coliseum after viewing the final scene.

   Flamberge: equipped to Kratos in the Iselia Human Ranch.

   Ice Coffin: buy in Altamira, treasure in temple of ice.

   Laser Blade: treasure in escape from Welgaia, equipped to Kratos if he joins
     you at the end of the game, customize in Flanoir after doctor scenes.

   Last Fencer: dropped by Seles in the coliseum.

   Lightning Sword: treasure in Tethe'alla Base.

   Long Sword: equipped to Kratos, buy in Triet.

   Sand Saber: treasure in Toize Valley Mine.

   Silver Sword: customize in Asgard, buy in Meltokio.

   Soul Eater: part of the Devil's Arms sidequest.  After returning to Sylva-
     rant, talk to the man near the item shop and the man next to the oasis in
     Triet.  Enter the light ring next to a mountain northwest of town to fight
     the Sand Worm.  You get the sword after the fight.

   Steel Sword: buy in Palmacosta.

  Axes -
   Bahamut's Tear: won when Presea beats the advanced singles class in the col-
     iseum after viewing the final scene.

   Bardiche: buy in Altamira, treasure in temple of earth.

   Battle Ax: buy in Sybak.

   Battle Pick: treasure in Latheon Gorge, customize in Heimdall.

   Crescent Ax: treasure in Toize Valley Mine.

   Diablos: part of the Devil's Arms sidequest.  In the shadow of a cliff on
     the second screen of Latheon Gorge.

   Francesca: equipped to Presea, buy in Meltokio.

   Gaia Cleaver: once Presea is level 80 and you have seen the final scene, go
     to Ozette and talk to the man at the grave.  Choose the friend option,
     leave, and come back.  Talk to him again to get Gaia Cleaver.  You can get
     a second by equipping the first and talking to the man again.

   Great Ax: treasure in Meltokio Sewers.

   Halberd: buy in Altamira.

   Mythril Ax: treasure in Remote Island Ranch.

   Ogre Ax: treasure in Tower of Salvation third visit.

   Pow Hammer DX: buy in Luin after 11th stage of restoration.

   Strike Ax: customize in Flanoir after doctor scenes.

   Tomahawk Lance: treasure in Tethe'alla Base, buy in Flanoir.

   War Hammer: treasure in Iselia Human Ranch.

  Leg Guards - 
   Apocalypse: part of the Devil's Arms sidequest.  In Welgaia, enter the buil-
     ding next to the one where you get/got the Mana Fragment.  Go into the
     back room on the left.

   Aqua Greaves: treasure in Iselia Human Ranch.

   Bear Claw: buy in Altamira.

   Crystal Shell: treasure in Ymir Forest, buy/customize in Heimdall.

   Diamond Shell: treasure in Tower of Salvation third visit.

   Dragon Fang: treasure in escape from Welgaia, buy in Flanoir after doctor
     scenes.

   Dynast: once Regal is level 80 and you have seen the final scene, go to the
     prison in Meltokio Castle to find a convict that will tell you to go to
     the hotsprings.  Go to the hotsprings (north of the temple of earth) and
     talk to the old man next to the pool.

   Flare Greaves: treasure in Latheon Gorge.

   Ghost Shell: buy in Altamira, treasure in temple of earth.

   Glory Arts: buy in Luin after the 11th restoration stage.

   Iron Greaves: treasure in Toize Valley Mines.

   Kaiser Greaves: won when Regal beats advanced singles class in the coliseum
     after viewing the final scene.

   Leather Greaves: equipped to Regal.

   Mythril Greaves: treasure in Remote Island Ranch.

   Power Greaves: treasure in temple of lightning.

   Venom: dropped by Winged Dragon.

  Armor(body) (65) -
  Armor -
   Battlesuit: treasure in Toize Valley Mine.

   Breastplate: treasure in Meltokio Sewers, buy in Ozette.

   Brunnhilde: equipped to Kratos in the Iselia Human Ranch.

   Chain Mail: buy in Palmacosta.

   Dragon Mail: dropped by the Dark Dragon.

   Golden Armor: after viewing the final scene, talk to Koton in Hakonesia Peak
     to buy this.  You can only get it if you gave him the Spiritua Statue bef-
     ore you went to the Tower of Salvation for the first time.

   Hard Leather: customize in Triet.

   Iron Mail: treasure in Tower of Mana.

   Lamellar Leather: treasure in Asgard Ranch.

   Mumbane: dropped by Garr in the exhibition match at the coliseum.

   Mythril Armor: buy in Altamira, treasure in temple of ice.

   Rare Plate: buy in Flanoir after the doctor scenes.

   Reflect: customize in Heimdall.

   Ring Mail: buy in Asgard.

   Rune Mail: treasure in Iselia Human Ranch, buy in Heimdall.

   Silver Mail: treasure in Tethe'alla Base, buy in Flanoir.

   Soft Leather: equipped to Lloyd, buy in Iselia.

   Splint Mail: buy in Meltokio.

   Star Mail: treasure in Tower of Salvation third visit.

  Guards -
   Elemental Guard: treasure in Vinheim.

   Elven Protector: buy in Meltokio.

   Fine Guard: treasure in Ossa Trail.

   Iron Guard: customize in Asgard, treasure in Balacruf Mausoleum.

   Leather Guard: equipped to Colette.

   Lunar Guard: treasure in Tower of Mana.

   Mana Protector: treasure in Torent Forest.

   Mythril Guard: buy in Altamira, treasure in temple of earth.

   Prism Guard: treasure in Vinheim.

   Rare Guard: treasure in escape from Welgaia, buy in Flanoir after doctor
     scenes.

   Rune Guard: treasure in Iselia Human Ranch, buy in Heimdall.

   Silver Guard: treasure in temple of lightning, buy in Flanoir.

   Solar Guard: treasure in Ymir Forest, customize in Heimdall.

   Star Guard: treasure in Tower of Salvation third visit.

  Cloaks -
   Amber Cloak: buy in Hima before Asgard Ranch.

   Battle Cloak: treasure in temple of lightning, buy in Flanoir.

   Cloak: equipped to Genis.

   Druid Cloak: buy in Meltokio.

   Elder Cloak: buy in Flanoir.

   Holy Cloak: treasure in Remote Island Ranch.

   Mage Cloak: treasure in Palmacosta Ranch, buy in Asgard.

   Mortality Cloak: treasure in Vinheim.

   Mythril Mesh: buy in Altamira.

   Phoenix Cloak: treasure in Tower of Salvation third visit.

   Rune Cloak: treasure in Iselia Human Ranch, buy in Heimdall.

   Silk Cloak: buy in Ozette.

   Star Cloak: dropped by Farrah Oersted in the exhibition match in the coli-
     seum.

   Warlock Garb: treasure in Torent Forest.

   White Cloak: buy in Triet and Palmacosta.

  Robes -
   Ancient Robe: buy in Flanoir, treasure in temple of ice.

   Feather Robe: buy in Asgard.

   Heavenly Robe: treasure in Tower of Salvation third visit.

   Holy Robe: treasure in escape from Welgaia, buy in Flanoir after doctor
     scenes.

   Kannazuki: after viewing the last scene and awaking the chief of Mizuho,
     talk to the chief.

   Minazuki: treasure in Remote Island Ranch.

   Misty Robe: treasure in Fooji Mountains, buy in Meltokio.

   Moon Robe: treasure in Tower of Mana, buy in Hima after Asgard Ranch.

   Nagazuki: treasure in escape from Welgaia.

   Robe: equipped to Raine.

   Rune Robe: treasure in Iselia Human Ranch, buy in Heimdall.

   Shaman Dress: treasure in Tower of Salvation third visit.

   Silk Robe: treasure in Toize Valley Mine.

   Spirit Robe: dropped by Maxwell.

   White Robe: treasure in Asgard Ranch, customize in Asgard and Luin.

   Witch's Robe: treasure in Gaoracchia Forest, buy in Ozette.

   Yayoi: customize in Asgard or Luin.

  Armor(head) (34) -
  Helmets -
   Armet Helm: treasure in Tower of Mana, customize in Hima.

   Cross Helm: buy in Ozette.

   Duel Helm: treasure in temple of lightning, buy in Flanoir.

   Golden Helm: treasure in Derris Kharlan.

   Iron Helm: buy in Asgard.

   Leather Helm: buy in Palmacosta.

   Rare Helm: buy in Flanoir after doctor scenes.

   Rune Helm: treasure in Iselia Human Ranch, buy in Heimdall.

   Sigurd: equipped to Kratos in Iselia Human Ranch.

   Star Helm: treasure in Tower of Salvation third visit.

  Hats -
   Aifreed's Hat: talk to Max after the Spiritua's Ring sidequest with Aifreed.

   Beret: equipped to Genis, buy in Triet.

   Cleric's Hat: buy in Hima, treasure in Asgard Ranch.

   Headband: treasure in temple of darkness.

   Pointed Hat: buy in Sybak, customize in Sybak and Ozette.

   Rune Hat: treasure in Iselia Human Ranch, buy in Heimdall.

   Star Cap: treasure in Latheon Gorge.

   Straw Hat: treasure in Sylvarant Base, buy in Meltokio.

  Ribbons -
   Blue Ribbon: treasure in Balacruf Mausoleum.

   Hairpin: treasure in Iselia Human Ranch.

   Magical Ribbon: treasure in Derris Kharlan.

   Maid's Hairband: treasure in Ymir Forest.

   Pretty Ribbon: treasure in Gaoracchia Forest, buy in Ozette.

   Ribbon: buy in Triet.

   Striped Ribbon: buy in Meltokio.

   Tartan Ribbon: buy in Hima after Asgard Ranch.

  Circlets:
   Circlet: treasure in fire seal and water seal, buy in Palmacosta.

   Elemental Circlet: dropped by Seles in the coliseum.

   Gold Circlet: buy in Luin, customize in Asgard.

   Holy Circlet: treasure in escape from Welgaia, buy in Flanoir after doctor
     scenes.

   Mythril Circlet: buy in Altamira.

   Rune Circlet: treasure in Iselia Human Ranch, buy in Heimdall.

   Silver Circlet: treasure in Tethe'alla Base, buy in Flanoir.

   Star Circlet: treasure in Tower of Salvation third visit.

  Armor(arm) (36) -
  Shields -
   Arredoval: equipped to Kratos in Iselia Human Ranch.

   Beam Shield: treasure in Tethe'alla Base, buy in Flanoir.

   Blue Shield: treasure in Vinheim.

   Lid Shield: dropped by Soldiers around Palmacosta.

   Mythril Shield: buy in Altamira, treasure in temple of ice.

   Omega Shield: treasure in Palmacosta Ranch.

   Rare Shield: treasure in Latheon Gorge.

   Red Shield: customize in Hima.

   Rune Shield: treasure in Iselia Human Ranch, buy in Heimdall.

   Star Shield: treasure in Tower of Salvation third visit.

   Wooden Shield: equipped to Kratos.

  Gauntlets -
   Claw Gauntlet: buy in Meltokio.

   Hyper Gauntlet: dropped by Abyssion.

   Iron Gauntlet: buy in Asgard, customize in Asgard and Luin.

   Leather Glove: treasure in Iselia Forest, buy in Triet.

   Mythril Gauntlet: buy in Altamira, treasure in temple of ice.

   Rare Gauntlet: buy in Flanoir after doctor scenes.

   Rune Gauntlet: treasure in Iselia Human Ranch, buy in Heimdall.

   Star Gauntlet: treasure in Tower of Salvation third visit.

  Bracelets -
   Angel Bracelet: treasure in Gaoracchia Forest, buy in Ozette.

   Bracelet: treasure in fire seal, buy in Palmacosta.

   Draupnir: customize in Heimdall, treasure in Latheon Gorge.

   Iron Bracelet: treasure in Asgard Ranch, buy in Hima after Asgard Ranch.

   Lapis Bracelet: buy in Meltokio.

   Mythril Bracelet: buy in Altamira, treasure in temple of earth.

   Shield Ring: treasure in Torent Forest and Vinheim.

   Star Bracelet: treasure in Tower of Salvation third visit.

  Gloves -
   Bridal Gloves: buy in Sybak.

   Cute Mittens: buy in Altamira.

   Gloves: buy in Triet.

   Katz Mittens: buy in Katz Village.  It's on the island in the northwestern
     corner of Sylvarant.

   Kitchen Mittens: buy in Asgard.

   Lovely Mittens: treasure in Iselia Human Ranch.

   Penguinist Gloves: bring three Penguinist Quills to the old man in the acce-
     ssory shop in Flanoir and he'll make Penguinist Gloves.  Required to cont-
     inue.

   Pretty Mittens: buy in Hima after Asgard Ranch.

   Silk Gloves: buy in Ozette.

  Accessories (73) -
  Charms -
   Amulet: customize at Dirk's house at the end of the game.

   Blue Talisman: use a Rune Bottle on a Talisman, customize at Dirk's house.

   Drain Charm: treasure in Gaoracchia Forest, buy in Ozette.

   Heal Bracelet: dropped by Kilia, customize at Dirk's house.

   Manji Seal: buy in Mizuho.

   Paralysis Charm: dropped by Iapyx, buy in Asgard.

   Poison Charm: dropped by Botta, buy in Palmacosta.

   Spirit Bangle: dropped by Iapyx, customize at Dirk's house.

   Stone Charm: treasure in Remote Island ranch, buy in Asgard at the item
     shop.

   Stun Bracelet: treasure in water seal.

   Stun Charm: treasure in Asgard Ranch, customize at Dirk's house.

   Talisman: dropped by Wind Master.

   Yasakani Jewel: acquired after defeating the second Sword Dancer.

   Yata Mirror: acquired after defeating the first Sword Dancer.

  Rings -
   Attack Ring: dropped by the Judged, customize at Altessa's house at the end
     of the game.

   Defense Ring: dropped by the Neglected, customize at Atlessa's house.

   Emerald Ring: dropped by Volt, customize at Altessa's house.

   Faerie Ring: dropped by Forcystus, equipped to Kratos in the Iselia Human
     Ranch, customize at Altessa's house.

   Force Ring: dropped by Hell Knight, use a Rune Bottle on a Reflect Ring.

   Holy Ring: dropped by Kvar, customize at Altessa's house.

   Magic Ring: dropped by the Fugitive, customize at Altessa's house.

   Protect Ring: treasure in Sylvarant Base, use a Rune Bottle on a Resist
     Ring.

   Reflect Ring: dropped by Origin, use a Rune Bottle on a Force Ring.

   Resist Ring: treasure in Ymir Forest, use a Rune Bottle on a Protect Ring.

   Revive Ring: treasure in Remote Island Ranch, customize at Altessa's house.

   Spirit Ring: treasure in Meltokio Sewers, customize at Altessa's house.

   Strike Ring: on the peninsula with Balacruf Mausoleum, next to the mountains
     that surround it.

   Technical Ring: west of the Tower of Mana, across the inlet.

  Symbols -
   Attack Symbol: dropped by Efreet, customize at Dirk's house.

   Dark Seal: dropped by Shadow, customize at Dirk's house.

   Demon's Seal: treasure in Vinheim, customize at Dirk's house.

   Extreme Symbol: beat advanced party class in the coliseum, customize at
     Dirk's house.

   Guardian Symbol: dropped by Undine, customize at Dirk's house.

   Holy Symbol: dropped by Gnome, customize at Dirk's house.

   Krona Symbol: beat advanced singles class in the coliseum, dropped by Meredy
     in the exhibition match in the coliseum, customize at Dirk's house.

   Mystic Symbol: dropped by Gatekeeper or Zelos, customize at Dirk's house.

   Penguinist Quill: dropped/stolen from Penguinists.

   Rabbit's Foot: buy in Luin before the 11th stage of reconstruction, custom-
     ize at Dirk's house.

   Spirit Symbol: dropped by Celsius, customize at Dirk's house.

   Warrior Symbol: dropped by Magnius, customize at Dirk's house.

  Capes -
   Aqua Cape: treasure in Tethe'alla Base, customize at Altessa's house.

   Cape: buy in Triet.

   Elven Cape: customize at Altessa's house.

   Flare Cape: dropped by Winged Dragon, customize at Altessa's house.

   Leather Cape: buy in Hima.

   Rune Cape: buy in Heimdall, customize at Altessa's house.

   Thief's Cape: customize at Altessa's house.

   Thunder Cape: treasure in Toize Valley Mine, equipped to Kratos in Iselia
     Human Ranch, customize at Altessa's house.

  Boots -
   Boots: buy in Iselia and Triet.

   Elven Boots: customize at Altessa's house, on the world map across the water
     to the south of Latheon Gorge.

   Heavy Boots: buy in Meltokio and Altamira.

   Jet Boots: dropped by Abyssion.

   Leather Boots: buy in Palmacosta.

   Persian Boots: acquired after defeating Living Armor the first time.

   Rune Boots: buy in Heimdall, customize at Altessa's house.

   Water Spider: buy in Mizuho, customize at Altessa's house.

  Jewels -
   Amethyst: acquired after the pact with Shadow.

   Aquamarine: acquired after the pact with Undine.

   Black Onyx: treasure in Fooji Mountains, buy in Flanoir.

   Diamond: acquired after the pact with Origin.

   Garnet: acquired after the pact with Efreet.

   Magic Mist: buy in Altamira.

   Moonstone: dropped by Luna, buy in Flanoir.

   Opal: acquired after the pact with Sylph.

   Ruby: acquired after the pact with Gnome.

   Sapphire: acquired after the pact with Celsius.

   Sardonyx: acquired after the pact with Volt.

   Topaz: acquired after the pact with Luna.

   Turquoise: acquired after the pact with Maxwell.

  Dolls -
   Blue Sephira: dropped by Plantix, use a Rune Bottle on a Sephira.

   Reverse Doll: customize at Dirk's house, use a Rune Bottle on a Blue
     Sephira.

   Sephira: customize at Dirk's house, use a Rune Bottle on a Reverse Doll.

   Snow Hare: go outside with Colette if she asks you when you get the doctor
     from Flanoir.  This is one of the three items you can get during this
     scene, but you can only get one per playthrough.

  Food (50) -
  Meat -
   Beef: enemy drops, buy in Sybak.

   Beef Strips: enemy drops, buy in Sybak.

   Chicken: enemy drops, buy in Sybak.

   Juicy Meat: enemy drops, buy in Sybak.

   Pork: enemy drops, buy in Sybak.

  Fish -
   Cod: enemy drops, buy in Sybak.

   Octopuss: enemy drops, buy in Sybak.

   Shrimp: enemy drops, buy in Sybak.

   Snapper: enemy drops, buy in Sybak.

   Squid: enemy drops, buy in Sybak.

   Tuna: enemy drops, buy in Sybak.

  Vegetables -
   Bell Pepper: enemy drops, buy in Sybak.

   Cabbage: enemy drops, buy in Sybak.

   Carrot: enemy drops, buy in Sybak.

   Cucumber: enemy drops, buy in Sybak.

   Lettuce: enemy drops, buy in Sybak.

   Mushroom: enemy drops, buy in Sybak.

   Onion: enemy drops, buy in Sybak.

   Potato: enemy drops, buy in Sybak.

   Radish: enemy drops, buy in Sybak.

   Tomato: enemy drops, buy in Sybak.

  Fruits -
   Amango: from the trees in Latheon Gorge.

   Apple: enemy drops, buy in Sybak.

   Banana: enemy drops, buy in Sybak.

   Grapes: enemy drops, buy in Sybak.

   Kirima: enemy drops, and the trees in Latheon Gorge.

   Lemon: enemy drops, buy in Sybak.

   Melon: enemy drops, buy in Sybak.

   Peach: enemy drops, buy in Sybak.

   Pear: enemy drops, buy in Sybak.

   Pineapple: enemy drops, buy in Sybak.

   Strawberry: enemy drops, buy in Sybak.

  Carbs -
   Barley Rice: enemy drops, buy in Sybak.

   Bread: enemy drops, buy in Sybak.

   Panyan: enemy drops, buy in Sybak.

   Pasta: enemy drops, buy in Sybak.

   Rice: enemy drops, buy in Sybak.

   Roll: enemy drops, buy in Sybak.

  Misc.
   Black Satay: buy in Asgard or Katz Village.

   Cheese: enemy drops, buy in Sybak.

   Egg: enemy drops, buy in Sybak.

   Kelp: enemy drops, buy in Sybak.

   Konjac: buy in Sybak.

   Milk: enemy drops, buy in Sybak.

   Miso: enemy drops, buy in Sybak.

   Purple Satay: buy in Katz Village.

   Red Satay: buy in Triet, Asgard, Flanoir, or Katz Village.

   Seaweed: enemy drops, buy in Sybak.

   Tofu: enemy drops, buy in Sybak.

   White Satay: buy in Asgard or Katz Village.

  Key Items (59) -
   Collector's Book: acquired through the story.

   Monster List: acquired through the story.

   Sylvarant Map: acquired through the story.

   Tethe'alla Map: acquired through the story.

   Training Manual: acquired through the story.

   Aifread's Letter: automatically received as part of the Aifreed sidequest.

   Assassin's Ring: acquired through the story.

   Blue Candle: acquired through the story.

   Blue Card: acquired through the story.

   Blue Seed: acquired through the story.

   Boltzman's Book: acquired through the story.

   Card Key: acquired through the story.

   Celsius's Tear: acquired through the story.

   Chipped Dagger: acquired through the story.

   Colette's Necklace: acquired through the story.

   Corrine's Bell: acquired through the story.

   Derris Emblem: acquired through the story.

   Desian Orb: acquired through the story.

   Elevator Key: acquired through the story.

   Elf Elder's Staff: acquired through the story.

   Employee ID: acquired through the story.

   Eternal Ring: acquired through the story.

   Exsphere Shard: acquired through the story.

   Figurine Book: after completing the Asgard Ranch, talk to Harley in Asgard.
     He should be in his work shop under the first stairs on the east side of
     town.  Go to the back room and talk to him.

   Future Stone: treasure in Vinheim.

   Inhibitor Ore: acquired through the story.

   King's Letter: acquired through the story.

   Kratos' Locket: acquired if you go outside when Kratos calls you in Flanoir
     when you go to get the doctor.  This is one of the three items you can get
     from this scene, but you can only get one item per playthrough.

   Kuchinawa's Charm: acquired through the story.

   Linkite Nut: acquired through the story.

   Linkite Ocarina: acquired through the story.

   Lyla's Letter: acquired by accepting Lyla's request for you to deliver the
     letter to Aifreed when you sail from Izoold to Palmacosta.

   Mana Fragment: acquired through the story.

   Mana Leaf Herb: acquired through the story.

   Map of Balacruf: acquired through the story.

   Mirror Shard: acquired through the story.

   Mithos's Panpipe: acquired through the story.

   Nebilim's Key: part of the Devil's Arms sidequest.  Abyssion gives it to you
     if you have Evil Eye and/or Soul Eater.

   Pass: acquired through the story.

   Past Stone: treasure in Vinheim.

   Pink Pearl Ring: acquired at the beginning of the Pink Pearl Ring sidequest.

   Purple Card: acquired through the story.

   Red Card: acquired through the story.

   Sacred Stone: treasure in Vinheim.

   Secret Notebook: acquired at the end of the secret notebook sidequest.

   Sheena's Letter: acquired through the story.

   Sorcerer's Ring: acquired through the story.

   Spider Figurine: acquired through the story.

   Spiritua Statue: acquired during the Spiritua Statue sidequest.

   Spiritua's Ring: acquired during the Aifreed sidequest.

   The Chosen's Orb: acquired by going outside with Zelos in Flanoir when get-
     ting the doctor.  This is one of the three items that can be found during
     this event, but you can only get one item per playthrough.

   Tower Key: acquired through the story.

   Unicorn Horn: acquired through the story.

   Vinheim Key: acquired through the story.

   Virginia's Diary: acquired at the end of the sidequest with Raine and Genis'
     mother.

   White Seed: acquired through the story.

   Wing Pack: acquired through the story.

   Ymir Fruit: acquired through the story.

   Zircon: acquired through the story.


Part b: Monster List                                                [#com mon]

By completing the Monster List and talking to Nova in the desert, Raine will
get the Monster Collector title.  All you have to do is encounter and defeat
every enemy.  You do not need to use a Magic Lens on them, you do not need to
find all the drops, and you do not need to get all the steals.  You also need
to have killed the Sand Worm in the same playthrough as you get the title.  To
keep things short, I'll just list the monster's number, name, location, drops,
and steals.  I'm listing drops and steals so you can see where to get some
items, like Black Silver, herbs, and Rune Bottles.  The list will contain
SPOILERS, so be warned.

No. 001
Name: Torent
Location: Torent Forest
Drop(s): Apple Gel, Apple
Steal: Apple

No. 002
Name: Orcrot
Location: Ymir Forest
Drop(s): Red Bellebane
Steal: none

No. 003
Name: Marcroid
Location: forests around Asgard/Luin/Hima.  Rare, find him in large groups only
Drop(s): Melange Gel, Mushroom
Steal: none

No. 004
Name: Minicoid
Location: Iselia Forest, forests around Iselia
Drop(s): Apple Gel, Mushroom
Steal: Orange Gel

No. 005
Name: Tentacle Plant
Location: forests around Iselia and Izoold
Drop(s): Lettuce, Cabbage
Steal: none

No. 006
Name: Mocking Plant
Location: Tower of Salvation third visit
Drop(s): Cabbage, Cucumber
Steal: none

No. 007
Name: Mandragora
Location: Ossa Trail
Drop(s): Cabbage
Steal: Cabbage

No. 008
Name: Alraune
Location: Torent Forest
Drop(s): Red Savory, Radish
Steal: none

No. 009
Name: Insect Plant
Location: forests around Asgard/Luin/Hima.  Rare, find only in large groups.
Drop(s): Melange Gel
Steal: Melange Gel

No. 010
Name: Carnivorous Plant
Location: Torent Forest.  Rare, fight the plant enemies.
Drop(s): Red Sage
Steal: none

No. 011
Name: Bomb Plant
Location: Tower of Salvation third visit
Drop(s): Mushroom, Red Lavender
Steal: none

No. 012
Name: Bomb Seedling
Location: Tower of Salvation third visit
Drop(s): Mushroom
Steal: none

No. 013
Name: Pumpkin Tree
Location: Gaoracchia Forest
Drop(s): Lemon Gel, Onion
Steal: Lemon Gel

No. 014
Name: Bellpepper Head
Location: Torent Forest
Drop(s): Mystic Herb, Bell Pepper
Steal: Mystic Herb

No. 015
Name: Boxer Iris
Location: Gaoracchia Forest
Drop(s): Bellebane, Cucumber
Steal: none

No. 016
Name: Evil Orchid
Location: Tower of Salvation third visit
Drop(s): Grapes
Steal: none

No. 017
Name: Poison Lily
Location: Latheon Gorge
Drop(s): Red Lavender
Steal: none

No. 018
Name: Wolf
Location: around Iselia and Izoold
Drop(s): Beef Strips
Steal: Beast Fang

No. 019
Name: Night Raid
Location: around Meltokio and Sybak
Drop(s): Beast Hide, Pork
Steal: Beast Fang

No. 020
Name: Bear
Location: Ossa Trail
Drop(s): Beast Fang, Beast Hide
Steal: Beast Hide

No. 021
Name: Egg Bear
Location: around Meltokio and Sybak
Drop(s): Beef Striips, Juicy Meat
Steal: Beast Fang

No. 022
Name: Rabbit
Location: around Iselia
Drop(s): Carrot, Beast Hide
Steal: none

No. 023
Name: Hare
Location: around Meltokio and Sybak
Drop(s): Pork
Steal: Beast Hide

No. 024
Name: Bigfoot
Location: temple of ice
Drop(s): Life Bottle, Tofu
Steal: none

No. 025
Name: Sidewinder
Location: Triet desert
Drop(s): Egg
Steal: none

No. 026
Name: Violent Viper
Location: Meltokio Sewers
Drop(s): Egg, Chicken
Steal: none

No. 027
Name: Manticore
Location: temple of darkness
Drop(s): Lemon Gel
Steal: Lemon Gel

No. 028
Name: Chimaera
Location: Fooji Mountains
Drop(s): Rune Bottle, Beef
Steal: Rune Bottle

No. 029
Name: Lobo
Location: temple of ice
Drop(s): Beast Hide, Super Pellets
Steal: Super Pellets

No. 030
Name: Sasquatch
Location: intermediate singles class at the coliseum
Drop(s): Juicy Meat
Steal: none

No. 031
Name: Boar
Location: Ymir Forest and grass outside
Drop(s): Pork, Milk
Steal: none

No. 032
Name: Baby Boar
Location: Ymir Forest and grass outside
Drop(s): Pork
Steal: none

No. 033
Name: Basilisk
Location: Toize Valley Mine and grass outside
Drop(s): Beef, Pellets
Steal: none

No. 034
Name: Sewer Rat
Location: Meltokio Sewers
Drop(s): Cheese
Steal: none

No. 035
Name: Sewer Rat (BIG)
Location: Meltokio Sewers, fight a rat while shrunk down.
Drop(s): Cheese
Steal: Cheese

No. 036
Name: Armaboar
Location: Ymir Forest.  Rare, fight the boar enemies.
Drop(s): Juicy Meat
Steal: none

No. 037
Name: Zombie
Location: Martel Temple
Drop(s): Apple Gel, Black Quartz
Steal: none

No. 038
Name: Ghoul
Location: Gaoracchia Forest
Drop(s): Super Pellets
Steal: Super Pellets

No. 039
Name: Demon
Location: Fooji Mountains
Drop(s): Melange Gel, Brass
Steal: none

No. 040
Name: Arch Demon
Location: Niflheim
Drop(s): Miracle Gel
Steal: none

No. 041
Name: Skeleton
Location: Balacruf Mausoleum
Drop(s): Apple Gel
Steal: Ring Mail

No. 042
Name: Gold Skeleton
Location: temple of lightning
Drop(s): Melange Gel, Yellow Quartz
Steal: Melange Gel

No. 043
Name: Undertaker
Location: Gaoracchia Forest
Drop(s): Pineapple Gel, Rune Bottle
Steal: Rune Bottle

No. 044
Name: Coffinmaster
Location: temple of darkness
Drop(s): Pineapple Gel, Sage
Steal: none

No. 045
Name: Living Armor
Location: Niflheim
Drop(s): none
Steal: none

No. 046
Name: Specter
Location: Tower of Mana
Drop(s): Black Quartz
Steal: none

No. 047
Name: Phantasm
Location: Derris Kharlan
Drop(s): none
Steal: none

No. 048
Name: Death
Location: Derris Kharlan
Drop(s): Lemon Gel, Pineapple Gel
Steal: none

No. 049
Name: Grim Reaper
Location: Tower of Mana
Drop(s): Apple Gel, Kirima
Steal: Black Quartz

No. 050
Name: Ghost
Location: Martel Temple, Fooji Mountains
Drop(s): Apple Gel, Panacea Bottle
Steal: none

No. 051
Name: Phantom
Location: Gaoracchia Forest
Drop(s): Black Silver, Panacea Bottle
Steal: none

No. 052
Name: Lamia
Location: temple of lightning
Drop(s): Apple Gel, Orange Gel
Steal: Orange Gel

No. 053
Name: Medusa
Location: Niflheim
Drop(s): Panacea Bottle
Steal: Panacea Bottle

No. 054
Name: Doom Guard
Location: Derris Kharlan
Drop(s): Black Quartz
Steal: Miracle Gel

No. 055
Name: Phantom Knight
Location: Derris Kharlan
Drop(s): Miracle Gel
Steal: Rare Pellets

No. 056
Name: Hell Knight
Location: Niflheim
Drop(s): Force Ring
Steal: none

No. 057
Name: Samael
Location: Derris Kharlan
Drop(s): Spirit Bottle, Fine Pellets
Steal: Spirit Bottle

No. 058
Name: Pharaoh Knight
Location: temple of darkness
Drop(s): Anti-Magic Bottle, Miracle Bottle
Steal: Miracle Bottle

No. 059
Name: Golem
Location: Martel Temple
Drop(s): Apple Gel, Yellow Quartz
Steal: Yellow Quartz

No. 060
Name: Rock Golem
Location: Toize Valley Mine
Drop(s): Melange Gel, Guard Bottle
Steal: Guard Bottle

No. 061
Name: Clay Golem
Location: temple of earth
Drop(s): Yellow Quartz, Super Pellets
Steal: none

No. 062
Name: Gentleman
Location: grass outside Altamira.  Rare, only encounter large groups.
Drop(s): Miracle Gel
Steal: Miracle Gel

No. 063
Name: Living Doll
Location: Tower of Mana
Drop(s): Energy Tablets, Milk
Steal: none

No. 064
Name: Evil Teddy
Location: advanced party class in the coliseum
Drop(s): none
Steal: none

No. 065
Name: Living Sword
Location: Tower of Mana
Drop(s): White Silver
Steal: White Silver

No. 066
Name: Melting Pot
Location: Balacruf Mausoleum
Drop(s): Panacea Bottle
Steal: none

No. 067
Name: Brown Pot
Location: Triet Ruins
Drop(s): Apple Gel, Panacea Bottle
Steal: none

No. 068
Name: Fire Element
Location: Triet Ruins
Drop(s): Red Quartz
Steal: none

No. 069
Name: Gargoyle
Location: Balacruf Mausoleum
Drop(s): Life Bottle, White Silver
Steal: Black Silver

No. 070
Name: Neviros
Location: temple of earth
Drop(s): Lemon Gel, Saffron
Steal: none

No. 071
Name: Ice Warrior
Location: temple of ice
Drop(s): Blue Quartz, Beef
Steal: Blue Quartz

No. 072
Name: Fire Warrior
Location: Triet Ruins
Drop(s): Magic Lens, Red Quartz
Steal: Red Quartz

No. 073
Name: Thunder Sword
Location: temple of lightning
Drop(s): Brass
Steal: Brass

No. 074
Name: Fake
Location: Triet Ruins, Meltokio Sewers, Latheon Gorge
Drop(s): All-Divide
Steal: All-Divide.  Colette must have an attack attribute to steal successfully

No. 075
Name: Water Element
Location: Thoda Geyser
Drop(s): Aqua Quartz, Pellets
Steal: Aqua Quartz

No. 076
Name: Wind Element
Location: Balacruf Mausoleum
Drop(s): Green Quartz, Apple Gel
Steal: none

No. 077
Name: Earth Element
Location: temple of earth
Drop(s): Yellow Quartz
Steal: Yellow Quartz

No. 078
Name: Hammer Knuckle
Location: escape from Welgaia
Drop(s): Brass
Steal: Brass

No. 079
Name: Murder
Location: escape from Welgaia
Drop(s): Metal Sphere
Steal: Metal Sphere

No. 080
Name: Perfect Murder
Location: escape from Welgaia
Drop(s): Mythril
Steal: Mythril

No. 081
Name: Raybit
Location: Sylvarant Base, Asgard Ranch, Tethe'alla Base
Drop(s): White Silver
Steal: none

No. 082
Name: Cybit
Location: escape from Welgaia
Drop(s): Orange Gel, Apple Gel
Steal: Melange Gel

No. 083
Name: Thief
Location: Triet desert, Ossa Trail
Drop(s): Magical Cloth, Rice
Steal: none

No. 084
Name: Rogue
Location: around Meltokio and Sybak
Drop(s): Magical Cloth, Miso
Steal: none

No. 085
Name: Soldier
Location: around Palmacosta
Drop(s): Lid Shield, Rice
Steal: Pasta

No. 086
Name: Duelist
Location: roads near Heimdall
Drop(s): Barley Rice, Lid Shield
Steal: none

No. 087
Name: Warrior
Location: roads around Asgard/Luin/Hima
Drop(s): Panyan, Barley Rice
Steal: none

No. 088
Name: Heavy Warrior
Location: roads near Heimdall
Drop(s): Panyan
Steal: none

No. 089
Name: Dragon Soldier
Location: around Asgard/Luin/Hima
Drop(s): Barley Rice, Pasta
Steal: none

No. 090
Name: Archer
Location: Ossa Trail and around Palmacosta
Drop(s): Roll
Steal: Magic Lens

No. 091
Name: Ranger
Location: around Sybak/Mizuho/Ozette
Drop(s): Rice
Steal: none

No. 092
Name: Witch
Location: Ossa Trail and around Palmacosta
Drop(s): Orange Gel, Bread
Steal: Orange Gel

No. 093
Name: Sorceress
Location: around Sybak/Mizuho/Ozette
Drop(s): Orange Gel, Bread
Steal: Orange Gel

No. 094
Name: Sorcerer
Location: roads around Asgard/Luin/Hima
Drop(s): Shell Bottle, Magic Lens
Steal: none

No. 095
Name: Druid
Location: temple of darkness
Drop(s): Savory, Fine Pellets
Steal: none

No. 096
Name: Ogre
Location: between Luin and Hima
Drop(s): Beef, Pork
Steal: none

No. 097
Name: Beast Ogre
Location: forests around Gaoracchia Forest
Drop(s): Beef, Pork
Steal: none

No. 098
Name: Whip Master
Location: human ranches
Drop(s): Apple Gel
Steal: Apple Gel

No. 099
Name: Bowman
Location: human ranches
Drop(s): Orange Gel
Steal: Orange Gel

No. 100
Name: Spearman
Location: human ranches
Drop(s): Melange Gel
Steal: Melange Gel

No. 101
Name: Foot Soldier
Location: Sylvarant and Tethe'alla Bases
Drop(s): Apple Gel
Steal: Apple Gel

No. 102
Name: Commander
Location: Tethe'alla Base
Drop(s): Pineapple Gel
Steal: none

No. 103
Name: Cardinal Knight
Location: various
Drop(s): none
Steal: none

No. 104
Name: Commander Knight
Location: various
Drop(s): Energy Tablets
Steal: none

No. 105
Name: Evil Warrior
Location: Sylvarant and Tethe'alla Bases
Drop(s): Lemon Gel
Steal: Lemon Gel

No. 106
Name: Convict
Location: Meltokio Sewers
Drop(s): none
Steal: none

No. 107
Name: Evil Sorcerer
Location: human ranches
Drop(s): Melange Gel
Steal: Melange Gel

No. 108
Name: Angel Spearman
Location: Tower of Salvation third visit
Drop(s): Lemon Gel
Steal: none

No. 109
Name: Angel Swordian
Location: Tower of Salvation third visit
Drop(s): Pineapple Gel
Steal: none

No. 110
Name: Angel Commander
Location: Tower of Salvation third visit
Drop(s): Miracle Gel
Steal: none

No. 111
Name: Angel Archer
Location: Tower of Salvation third visit
Drop(s): Life Bottle
Steal: none

No. 112
Name: Hawk
Location: around Iselia and Izoold
Drop(s): Chicken, Egg
Steal: none

No. 113
Name: Storm Claw
Location: Ymir Forest and grass outside
Drop(s): Lemon Gel
Steal: Rune Bottle

No. 114
Name: Axe Beak
Location: Ossa Trail and around Izoold
Drop(s): Chicken, Lemon
Steal: none

No. 115
Name: Dodo
Location: Ymir Forest
Drop(s): Chicken, Egg
Steal: Egg

No. 116
Name: Harpy
Location: Balacruf Mausoleum and area outside
Drop(s): Chicken, Green Quartz
Steal: Magic Lens

No. 117
Name: Feather Magic
Location: temple of ice
Drop(s): Orange Gel, Egg
Steal: none

No. 118
Name: Fire Bird
Location: Triet Ruins
Drop(s): Red Quartz, Life Bottle
Steal: Life Bottle

No. 119
Name: Lightning Bird
Location: temple of lightning
Drop(s): Purple Quartz
Steal: none

No. 120
Name: Penguinist
Location: around Flanoir
Drop(s): Penguinist Quill
Steal: Penguinist Quill

No. 121
Name: Penguiner
Location: around Katz Village
Drop(s): Mizuho Potion, Palma Potion
Steal: none

No. 122
Name: Black Bat
Location: Fooji Mountains and around Meltokio
Drop(s): Chicken, Fine Pellets
Steal: none

No. 123
Name: Cockatrice
Location: around Hima
Drop(s): Apple Gel, Chicken
Steal: Chicken

No. 124
Name: Red Bat
Location: Toize Valley Mine
Drop(s): Beast Fang
Steal: Energy Tablets

No. 125
Name: Giant Bee
Location: Iselia Forest and around Iselia
Drop(s): Panacea Bottle, Acuity Bottle
Steal: none

No. 126
Name: Killer Bee
Location: Ymir Forest
Drop(s): Life Bottle, Red Saffron
Steal: none

No. 127
Name: Scorpion
Location: Triet desert
Drop(s): Panacea Bottle
Steal: Panacea Bottle

No. 128
Name: Scarlet Needle
Location: around Heimdall and Toize Valley Mine
Drop(s): Anti-Magic Bottle
Steal: Anti Magic Bottle

No. 129
Name: Woods Worm
Location: forests around Palmacosta and Asgard/Luin
Drop(s): Melon
Steal: none

No. 130
Name: Tropical Worm
Location: Gaoracchia Forest
Drop(s): Apple Gel, Mystic Herb
Steal: none

No. 131
Name: Sand Worm
Location: after returning from Tethe'alla, talk to the men in Triet by the item
   store and oasis, then go into the light ring next to a mountain northwest of
   town.
Drop(s): All-Divide
Steal: All-Divide

No. 132
Name: Sliver
Location: around Flanoir.  Rare, only encounter the large groups.
Drop(s): Rune Bottle
Steal: Rune Bottle

No. 133
Name: Mantis
Location: around Meltokio and Sybak/Mizuho/Ozette
Drop(s): Lemon Gel
Steal: none

No. 134
Name: Red Mantis
Location: around Heimdall and Toize Valley Mine
Drop(s): none
Steal: none

No. 135
Name: Spider
Location: Martel Temple and Iselia Forest
Drop(s): Magic Lens, Apple Gel
Steal: Panacea Bottle

No. 136
Name: Arachnid
Location: Balacruf Mausoleum
Drop(s): Onion
Steal: Shell Bottle

No. 137
Name: Giant Beetle
Location: around Palmacosta
Drop(s): Kirima, Cabbage
Steal: Cabbage

No. 138
Name: Gold Beetle
Location: around Mizuho/Ozette
Drop(s): Lemon Gel, Onion
Steal: Onion

No. 139
Name: Grasshopper
Location: around Palmacosta
Drop(s): Apple Gel
Steal: none

No. 140
Name: Ice Spider
Location: around Flanoir
Drop(s): Magic Lens, Blue Quartz
Steal: none

No. 141
Name: Deathseeker
Location: Latheon Gorge
Drop(s): Panacea Bottle, Amango
Steal: Panacea Bottle

No. 142
Name: Starfish
Location: Thoda Geyser
Drop(s): Kelp, Magic Lens
Steal: none

No. 143
Name: Super Star
Location: beaches around Palmacosta and Hima
Drop(s): Flare Bottle, Shrimp
Steal: none

No. 144
Name: Tortoise
Location: beaches around Hima
Drop(s): Syrup Bottle, Tuna
Steal: none

No. 145
Name: Crush Tortoise
Location: beaches around Ymir Forest, Latheon Gorge
Drop(s): Acuity Bottle
Steal: none

No. 146
Name: Octoslime
Location: Thoda Geyser
Drop(s): Octopuss, Squid
Steal: Mermaid's Tear

No. 147
Name: Kraaken
Location: Tethe'alla beaches
Drop(s): Squid, Octopuss
Steal: 

No. 148
Name: Fish
Location: Sylvarant beaches
Drop(s): Seaweed
Steal: none

No. 149
Name: Seaspin
Location: Tethe'alla beaches
Drop(s): Kelp, Seaweed
Steal: none

No. 150
Name: Float Dragon
Location: Thoda Geyser
Drop(s): Aqua Quartz, Snapper
Steal: none

No. 151
Name: Seahorse
Location: Tethe'alla beaches
Drop(s): Aqua Quartz, Cod
Steal: none

No. 152
Name: Jellyfish
Location: Meltokio Sewers
Drop(s): Pellets, Fine Pellets
Steal: Pellets

No. 153
Name: Sea Jelly
Location: Sylvarant beaches
Drop(s): Squid
Steal: none

No. 154
Name: Mermaid
Location: beaches near Altamira.  Rare, only encounter large groups.
Drop(s): Mermaid's Tear
Steal: none

No. 155
Name: Evil Jelly
Location: Remote Island Ranch
Drop(s): Lemon Gel
Steal: Lemon Gel

No. 156
Name: Sea Dragon
Location: Latheon Gorge
Drop(s): Mermaid's Tear
Steal: Mermaid's Tear

No. 157
Name: Sea Horror
Location: Remote Island Ranch
Drop(s): Mermaid's Tear, Snapper
Steal: none

No. 158
Name: Slime
Location: Martel Temple, Iselia Forest
Drop(s): Apple Gel
Steal: none

No. 159
Name: Gold Slime
Location: temple of lightning
Drop(s): Miso, Fine Pellets
Steal: Fine Pellets

No. 160
Name: Giant Leech
Location: Meltokio Sewers
Drop(s): Apple Gel, Melange Gel
Steal: Apple Gel

No. 161
Name: Giant Slug
Location: Remote Island Ranch
Drop(s): none
Steal: none

No. 162
Name: Roller Snail
Location: Toize Valley Mine
Drop(s): Fine Pellets, Potato
Steal: none

No. 163
Name: Giant Snail
Location: temple of earth
Drop(s): Lemon Gel, Fine Pellets
Steal: Fine Pellets

No. 164
Name: Green Roper
Location: Thoda Geyser
Drop(s): Shrimp
Steal: Beast Fang

No. 165
Name: Red Roper
Location: Toize Valley Mine
Drop(s): Lemon Gel, Rosemary
Steal: none

No. 166
Name: Bacura
Location: on the road near Southeast Abbey
Drop(s): none
Steal: none

No. 167
Name: Cutlass
Location: Torent Forest
Drop(s): Shell Bottle, Amango
Steal: Rune Bottle

No. 168
Name: Cave Worm
Location: temple of earth.  You must use the ring's new function to find them.
Drop(s): Mizuho Potion
Steal: Mizuho Potion

No. 169
Name: Man-Eater
Location: Torent Forest
Drop(s): Lemon Gel, Rune Bottle
Steal: none

No. 170
Name: Sheldra
Location: Latheon Gorge
Drop(s): Rune Bottle
Steal: none

No. 171
Name: Spiked Snail
Location: Latheon Gorge
Drop(s): Super Pellets
Steal: Super Pellets

No. 172
Name: Wyvern
Location: around Palmacosta/Asgard/Luin/Hima.  Rare, only encounter large group
Drop(s): Beast Fang, Shell Bottle
Steal: none

No. 173
Name: Drake
Location: around Sybak/Mizuho/Ozette.  Rare, only encounter large groups.
Drop(s): Rune Bottle
Steal: none

No. 174
Name: Dragon
Location: temple of earth
Drop(s): none
Steal: none

No. 175
Name: Gold Dragon
Location: Torent Forest
Drop(s): none
Steal: none

No. 176
Name: Dark Dragon
Location: Vinheim
Drop(s): Dragon Mail
Steal: none

No. 177
Name: Dragon Knight
Location: advance singles and party class in the coliseum
Drop(s): none
Steal: none

No. 178
Name: Velocidragon
Location: around Asgard/Luin/Hima
Drop(s): Pellets, Apple Gel
Steal: none

No. 179
Name: Exbelua
Location: Iselia
Drop(s): Panacea Bottle
Steal: none

No. 180
Name: Wind Master
Location: Asgard
Drop(s): Map of Balacruf, Talisman
Steal: none

No. 181
Name: Ktugach
Location: Triet Ruins
Drop(s): Red Quartz
Steal: none

No. 182
Name: Ktugachling
Location: Triet Ruins
Drop(s): none
Steal: none

No. 183
Name: Adulocia
Location: Thoda Geyser
Drop(s): Mermaid's Tear
Steal: none

No. 184
Name: Amphitra
Location: Thoda Geyser
Drop(s): none
Steal: none

No. 185
Name: Iapyx
Location: Balacruf Mausoleum
Drop(s): Paralysis Charm, Spirit Bangle
Steal: none

No. 186
Name: Iubaris
Location: Tower of Mana
Drop(s): Brass
Steal: White Quartz

No. 187
Name: Kilia
Location: Palmacosta
Drop(s): Heal Bracelet
Steal: none

No. 188
Name: Winged Dragon
Location: dragon's nest over the water in the west of Tethe'alla
Drop(s): Venom, Flare Cape
Steal: none

No. 189
Name: Baby Dragon
Location: dragon's nest over the water in the west of Tethe'alla
Drop(s): none
Steal: none

No. 190
Name: Guardian: Wind
Location: Ossa Trail
Drop(s): Magic Lens
Steal: none

No. 191
Name: Guardian: Lightning
Location: Thoda Geyser or Balacruf Mausoleum or Tower of Mana
Drop(s): Fine Pellets, Magic Lens
Steal: none

No. 192
Name: Sword Dancer
Location: Ossa Trail, Gaoracchia Forest, Iselia Forest
Drop(s): EX Gem lv 1, EX Gem lv 2 (all three forms can drop these)
Steal: EX Gen lv 3 (all three forms can have this stolen)

No. 193
Name: Fenrir
Location: temple of ice
Drop(s): Blue Quartz
Steal: none

No. 194
Name: Idun
Location: Tower of Salvation third visit
Drop(s): Black Quartz
Steal: none

No. 195
Name: Rodyle
Location: Remote Island Ranch
Drop(s): none
Steal: none

No. 196
Name: Undine
Location: Thoda Geyser
Drop(s): Guardian Symbol
Steal: none

No. 197
Name:  Gnome
Location: temle of earth
Drop(s): Holy Symbol
Steal: none

No. 198
Name: Efreet
Location: Triet Ruins
Drop(s): Attack Symbol
Steal: none

No. 199
Name: Volt
Location: temple of lightning
Drop(s): Emerald Ring
Steal: none

No. 200
Name: Celsius
Location: temple of ice
Drop(s): Spirit Symbol
Steal: none

No. 201
Name: Luna
Location: Tower of Mana
Drop(s): Moonstone
Steal: none

No. 202
Name: Aska
Location: Tower of Mana
Drop(s): Rare Pellets
Steal: none

No. 203
Name: Shadow
Location: temple of darkness
Drop(s): Dark Seal
Steal: none

No. 204
Name: Maxwell
Location: Exire
Drop(s): Spirit Robe
Steal: none

No. 205
Name: Origin
Location: Torent Forest
Drop(s): Reflect Ring
Steal: none

No. 206
Name: Sephie
Location: Balacruf Mausoleum
Drop(s): Savory
Steal: none

No. 207
Name: Yutis
Location: Balacruf Mausoleum
Drop(s): Sage
Steal: none

No. 208
Name: Fairess
Location: Balacruf Mausoleum
Drop(s): Saffron
Steal: none

No. 209
Name: The Fugitive
Location: Welgaia
Drop(s): Magic Ring
Steal: none

No. 210
Name: The Neglected
Location: Welgaia
Drop(s): Defense Ring
Steal: none

No. 211
Name: The Judged
Location: Welgaia
Drop(s): Attack Ring
Steal: none

No. 212
Name: Defense System
Location: Toize Valley Mine
Drop(s): Metal Sphere
Steal: none

No. 213
Name: Orbit
Location: Toize Valley Mine
Drop(s): none
Steal: none

No. 214
Name: Guard Arm
Location: Toize Valley Mine
Drop(s): Mythril
Steal: none

No. 215
Name: Auto Repair Unit
Location: Toize Valley Mine
Drop(s): none
Steal: none

No. 216
Name: Kratos Aurion
Location: Tower of Salvation first visit
Drop(s): EX Gem lv 3, Life Bottle
Steal: none

No. 217
Name: Magnius
Location: Palmacosta Ranch
Drop(s): Warrior Symbol, EX Gem lv 1
Steal: none

No. 218
Name: Kvar
Location: Asgard Ranch
Drop(s): Holy Ring, EX Gem lv 1
Steal: none

No. 219
Name: Energy Stone
Location: Asgard Ranch
Drop(s): none
Steal: none

No. 220
Name: Vidarr
Location: Martel Temple
Drop(s): Life Bottle
Steal: none

No. 221
Name: Forcystus
Location: Iselia Human Ranch
Drop(s): Faerie Ring
Steal: none

No. 222
Name: Exbone
Location: Iselia Human Ranch
Drop(s): none
Steal: none

No. 223
Name: Pronyma
Location: Fooji Mountains
Drop(s): Rosemary, EX Gem lv 2
Steal: none

No. 224
Name: Pronyma
Location: Tower of Salvation third visit
Drop(s): Red Savory
Steal: none

No. 225
Name: Clumsy Assassin
Location: Ossa Trail
Drop(s): Holy Bottle
Steal: none

No. 226
Name: Resolute Assassin
Location: Thoda Geyser or Balacruf Mausoleum or Tower of Mana
Drop(s): Dark Bottle
Steal: none

No. 227
Name: Convict
Location: Gaoracchia Forest
Drop(s): Elixir
Steal: none

No. 228
Name: Kuchinawa
Location: Mizuho
Drop(s): Asura
Steal: none

No. 229
Name: Botta
Location: Sylvarant Base
Drop(s): Poison Charm
Steal: Yellow Quartz

No. 230
Name: Botta
Location: Tethe'alla Base
Drop(s): none
Steal: none

No. 231
Name: Seles
Location: coliseum.  Beat advanced singles class once while Zelos is with you,
   then win again.  She will challenge you after you win.
Drop(s): Last Fencer, Elemental Circlet
Steal: none

No. 232
Name: Garr
Location: exhibition match in the coliseum.  Beat advanced party.
Drop(s): Mumbane
Steal: none

No. 233
Name: Farah Oersted
Location: exhibition match in the coliseum.  Beat advanced party.
Drop(s): Star Cloak
Steal: none

No. 234
Name: Meredy
Location: exhibition match in the coliseum.  Beat advanced party.
Drop(s): Krona Symbol
Steal: none

No. 235
Name: Abyssion
Location: temple of darkness
Drop(s): Hyper Gauntlet, Jet Boots
Steal: none

No. 236
Name: Zelos Wilder
Location: Tower of Salvation third visit.  Only if you talked to Kratos during
   the Flanoir doctor scenes.
Drop(s): Mystic Symbol
Steal: none

No. 237
Name: Yggdrasill
Location: Tower of Salvation first time
Drop(s): N/A
Steal: none

No. 238
Name: Yddgrasill
Location: escape from Welgaia
Drop(s): N/A
Steal: none

No. 239
Name: Yggdrasill
Location: Tower of Salvation third visit
Drop(s): EX Gem lv 4, Energy Tablets
Steal: none

No. 240
Name: Mithos
Location: Vinheim
Drop(s): none
Steal: none

No. 241
Name: Mithos
Location: Vinheim
Drop(s): EX Gem Max
Steal: EX Gem Max

No. 242
Name: Kratos Aurion
Location: Tower of Salvation second time
Drop(s): EX Gem lv 4, Energy Tablets
Steal: none

No. 243
Name: Kratos Aurion
Location: Torent Forest
Drop(s): none
Steal: none

No. 244
Name: Yuan
Location: Tethe'alla Base
Drop(s): EX Gem lv 4
Steal: none

No. 245
Name: Remiel
Location: Tower of Salvation first time
Drop(s): EX Gem lv 1, Rune Bottle
Steal: none

No. 246
Name: Gatekeeper
Location: Tower of Salvation third visit.  Only if you did not talk to Kratos
   during the Flanoir doctor scenes.
Drop(s): Mystic Symbol
Steal: none

No. 247
Name: Plantix
Location: Latheon Gorge
Drop(s): Blue Sephira
Steal: none

No. 248
Name: Dark Spear
Location: Derris Kharlan and Vinheim
Drop(s): Lemon Gel, Black Quartz
Steal: none

No. 249
Name: Dark Sword
Location: Derris Kharlan and Vinheim
Drop(s): Pineapple Gel, Black Quartz
Steal: none

No. 250
Name: Dark Commander
Location: Derris Kharlan and Vinheim
Drop(s): Miracle Gel, Black Quartz
Steal: none

No. 251
Name: Dark Archer
Location: Derris Kharlan and Vinheim
Drop(s): Life Bottle, Black Quartz
Steal: none


Part c: Figurine Book                                               [#com fig]

You can get the Figurine Book from Harley after clearing the Asgard Ranch.  Go
to the eastern screen of Asgard and enter the door beneath the first set of
stairs to find Harley's workshop.  He is in the second room.  To process figur-
ines, take the book to Dirk.  I strongly suggest that you wait until after you
see the final scene before you start making figurines since you can't even make
all of them until then.  Talk to Dirk and he'll agree to help you.  Examine his
stove to make the figurines.  Choose some pellets to give to him and he'll make
the figurine.  There are four types of pellets: Pellets, Fine Pellets, Super
Pellets, and Rare Pellets.  You'll need plenty of each kind to make all the
figurines, so these are ways of getting them.

 Pellets: Jellyfish in the Meltokio Sewers drop them and you can steal them.

 Fine Pellets: Gold Slimes in the temple of lightning drop them and you can
  steal them.

 Super Pellets: Ghouls in Gaoracchia Forest drop them and you can steal them.

 Rare Pellets: Phantom Knights in Derris Kharlan can have them stolen, but that
  tends to take a while.  You can also get them by using Zelos's Personal EX
  Skill if he has high luck.

You can guarantee a steal if you give Colette the EX Skills Sharp-eyed, Mag-
ical, Stat Boost, and Lucky, getting her the compount EX Skill Item Getter.
There are 288 figurines in all.  Good luck!

After getting all the figurines, take the book to Harley, who will give Genis
the title Figurine Collector.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+---------------------+
| Beneficial glitches |                                             [#bg]
+---------------------+

The tech glitch:

  Use the tech glitch to learn all level three techs of one tree.  You can only
  use it on a tech tree that starts with a level one tech, has two level two
  techs, and at least one level three tech.  As an example, I'll use Lloyd's
  Tiger Blade tech tree, which consists of the level one tech Tiger Blade,
  level two techs Heavy Tiger Blade (S) and Tiger Rage (T), and level three
  tech Twin Tiger Blade (S).  Normally you could only learn Tiger Blade,
  Heavy Tiger Blade, and Twin Tiger Blade or Tiger Blade and Tiger Rage, but
  the tech glitch lets you get Tiger Blade, Tiger Rage, and Twin Tiger Blade.

  1. Make Lloyd S type and have used Heavy Tiger Blade at least 50 times. Move
     Lloyd out of the first slot (if he isn't already). Make a shortcut for
     Lloyd's Heavy Tiger Blade on C-up or C-down for whichever character you
     put in the first slot.

  2. Move that character with the shortcut out of the first four slots. Go to
     Lloyd's tech menu and make him forget Heavy Tiger Blade and disable Tiger
     Blade. Put the character with the shortcut back in the first position. DO
     NOT look at his/her tech list or you will have to start over.

  3. Enter battle in a dungeon and use the shortcut to order Lloyd to use Heavy
     Tiger Blade. Keep using it until he learns Twin Tiger Blade. If he does
     not learn Twin Tiger Blade before the battle ends, get into another
     battle. If you are fighting on the overworld, the shortcut will disappear
     after one battle. This is not true of battling in a dungeon, though.

  4. Switch Lloyd's EX Gems or give him the Technical Ring and change him to T
     type. It is important that while he was changing type he could not use
     Tiger Blade, which might cause him to learn Heavy Tiger Blade again, forc-
     ing you to start over. Once he's T type, either use a shortcut or control
     him yourself and have him use Tiger Blade until he learns Tiger Rage.

  5. This step is only necessary if there is a second level three tech to
     learn, which isn't the case with Tiger Rage. Since you are the correct
     type, either keep using the tech you just learned or whatever it takes to
     activate the next tech. Voila, you've done the tech glitch.


Easy Gigolo title:

  Normally you would have to have Zelos hit on every woman in Sylvarant and
  Tethe'alla to get the Gigolo title, but there is a much easier way.  After
  you receive the Spider Figurine, Chipped Dagger, and Mirror Shard from
  Welgaia, return to Meltokio BEFORE you continue to get the Derris Emblem.  Go
  to Zelos's house and talk to the butler, Sebastian, while Zelos is your on-
  screen character.  He should give you the title even though you did not do
  the work.


Infinite Combo:

  The infinite combo allows you to rack up the hits on an enemy without using
  TP.  Almost any character that has a spell can use this glitch.  I'm fairly
  certain that Genis is too slow to use it, but Colette, Raine, Sheena, Kratos,
  Zelos, and Regal can use it.  What you do is start a basic one or two hit
  combo, then link to a spell.  Use the defend button to cancel the spell, then
  start another one or two hit combo.  You must do all of this very quickly,
  which takes practice.  Using the infinite combo, you can really put the hurt
  on bosses.


Infinite Guardian:

  The infinite Guardian glitch allows you to keep the damage reduction caused
  by Guardian indefinitely.  It can only be used by Kratos and Zelos, and they
  must have the EX Skill Super Chain (level 3).  What you do is use Guardian
  (defend + down), then link to any spell.  Guardian will continue to take
  effect until the spell finishes casting, but you can delay it forever by
  holding the tech button.  Damage taken is reduced by 80% and you cannot get
  interrupted, even if you don't have the Concentrate compound EX Skill.  In
  addition, if you charge the spell you're casting, the Guardian effect will
  continue to happen while you move around.  The effect does not last forever,
  though.
  
  
Easy Red Light, Green Light:

  Winning all three rounds of this game can be a real pain in the butt, but
  luckily for you there is a glitch you can exploit to dominate the hell-spawn
  you play against.  What you do is press A to advance a step, then immediately
  press Start to pause the game.  Wait for Genis to stop moving and press A
  twice very quickly to unpause and advance, then pause again.  If you do this
  quickly enough, you'll move and pause before any of the demons can move.
  This glitch has an added bonus; the katz won't catch you moving if the game
  is paused, letting you get one more step in.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+---------+
| Credits |                                                         [#crd]
+---------+

Short and sweet here, I want to thank GameFAQs, Neoseeker, Super Cheats, and
Honest Gamers for hosting my walkthrough, the Tales of Symphonia board on
Gamefaqs and its members, I wouldn't know nearly enough to write this
walkthrough if not for you, and Namco for making the game and Nintendo for
translating it.

Special thanks to Rayden1996 for his much appreciated aid in proofing and
testing several things.

Last but not least, thank you to my readers.

If you see something that is unclear, wrong, needs to be added, or just have a
comment, please contact me.