Star Wars Rogue Squadron II: Rogue Leader
| Table of Contents |
B) Version History
C) Story of "Rogue Leader"
G) Main Guide
H) Miscellaneous tips
J) Copyright Rights, closing words, and contact info.
| Intro |
Hello! This is my guide I decided to create of this game or rather as it is
called, "Rogue Squadron II: Rogue Leader". Personally, I felt that this game
should be highly revered (along with the Battlefront series) due to its
"pick up and play" action, graphical detail, the storyline (which I will get
into next) and finally, the tremendous playability of this game! Oh, and a
small note; I will NOT tell how to unlock the secrets in the game since they
should already have a code section for this game on GameFAQs. Also, I will
not list the upgrades because I have never been able to find all of them.
| Version History |
As I write this guide, it is the first Monday of October 2010. So, I
probably won't be finished with the guide until the end of the month
because I plan on making this guide as short and clear as possible.
Wow, didn't think I'd get THIS far.... apparently since I covered all of the
levels under "Areas" I've written about 60% of this guide! But then again,
I did crank all of this out while watching videos of Megas XLR. Anyway,
let's move on with the guide! Also, I probably won't include the Slave I
ship in the fighters section until I actually use it in a mission.
Finally, I have managed to finish this guide! And I have to say, this one
was LENGTHY. But I will post more FAQs when I get some in from some viewers.
| Story of "Rogue Leader" |
As for the story events of this game, it starts out with you fighting
in the famous Battle of Yavin from Episode IV. Then a after a few missions,
you fight in the infamous Battle of Hoth from Episode V. And then, the final
two missions has you fighting in the epic Battle of Endor from Episode VI.
Plus, if you get really good and clear lots of missions; then you can play as
Vader in two bonus missions that serve as "What if?" scenarios.
| Controls |
A button: Primary weapon fire
B button: (press) Secondary weapon
(hold) ION Cannon (Y-Wing and B-Wing only)
X: Cockpit view
Y button: (hold) Targeting computer
(press) Advanced targeting computer
C stick: Push up or down to zoom in/out on your fighter, and hold left/right
to see beside your fighter
D pad: Squad commands
Z button: Hold down and press left/right to roll your fighter
L button: Brake
R button: Speed boost (closes wings on the X and B wings)
Control stick: Push up to make your fighter descend, while pushing up
makes it ascend. Push right or left to move in that direction.
| Fighters |
Secondary weapon: Proton torpedoes
This fighter is the proverbial "balanced" fighter of the game, a perfect
balance of attack power, defense, and speed. Only thing, when you close your
wings by speeding up you can't fire any weapons. Also, it has an R2 unit so
if you take some damage and then don't take any more for a while then you
slowly regenerate health. When you take heavy damage then use a squad command
to fully heal your fighter. This can only be done once per life, so be
Secondary weapon: Proton bombs (regenerating)
Special weapon: ION cannon
This fighter/bomber (at least that's what everyone calls it) is a bit slow
when compared to the speedier X-Wing BUT, it has a stronger defense. As far
as the weapons go, this fighter is equipped with proton bombs that are
capable of inflicting lots of damage on targets. But be careful not to fly
TOO low when dropping them; you'll take damage also. Last thing; this fighter
has a powerful weapon known as the ION cannon. When you fire it at a target,
it temporarily disables the target. You can even use this to hit other
fighters! Like the X-Wing, it also has an R2 unit.
Secondary weapon: Concussion missiles
This fighter is the fastest fighter available at the start of the game. But
unfortunately, its defense is low so it can't survive heavy crossfire from
enemies. Fortunately, this fighter is really speedy and it can easily evade
enemy fire. But, this fighter has no R2 unit so you must be careful not to
get into fights with big swarms of TIE fighters.
Secondary weapon: Proton torpedoes
Special weapon: ION cannon
Like the Y-Wing, this fighter has an ION cannon too. Also, like the X-Wing it
carries Proton torpedoes but it carries even more and it can also speed up
like the X-Wing. One last thing; this fighter may be a bit awkward to pilot
due to its shape.
Secondary weapon: Tow cables
This fighter is really called the Snowspeeder since you first use it on Hoth
but you also use it in a later mission. Anyway, this fighter is the weakest
one becuase it has even poorer shielding than the A-Wing. Plus, this thing
has a limited "flight ceiling" becuase it can't fly real high. But its small
size is perfect for dodging blaster fire despite the fact that it lacks an R2
Secondary weapon: Concussion missiles
Special weapon: Rotating turret cannons
The personal ship piloted by none other than Han Solo. As for the "special
weapon", all it really does is that it can also fire behind you. That way,
it can take out those pesky TIEs following you. Sad to say, no R2.
No secondary weapon
This is not much of a fighter, in fact; the only use for it is evading
attention on the "Imperial Academy Heist" mission.
Secondary weapon: Cluster missiles
The best fighter in the game; BAR NONE. What I mean is that once you claim
the homing clusters upgrade then this fighter can dish out some serious
Secondary weapon: ION missiles
This is the second best fighter in the game, mainly because of its attack
power and speed rivaling that of an X-Wing. Also, don't let the name fool you;
they aren't really ION missiles. They are just regular torpedoes, only
recolored. This fighter also has an R2 unit.
| Areas |
Tatooine Training (practice level; gives no medal)
Death Star Attack
Ison Corridor Ambush
Battle of Hoth
Prisons of the Maw
Vengeance on Kothlis
Imperial Academy Heist
Raid on Bespin
Battle of Endor
Strike at the Core
Death Star Escape
Triumph of the Empire
Revenge on Yavin
| Main Guide |
Finally, the main guide! As for the strategies covered here, you don't
need to follow them to the letter as for some missions there are easier
ways to finish the mission. Also, some mission objectives I list may not
be accurate but that is because I have a somewhat limited memory and I
don't like playing the game to discover the mission parts as I write the guide
because that is too time consuming for me. So rather, I will give you a basic
idea of the missions because some objectives can't be completed until the end
of the mission. (ex: the "Protect the Milennium Falcon" objective for
"Strike at the core") Plus, I'm not going to go into the whole "results"
bit for the mission results because I'm only giving basic strategies here
and I am only an average player with this game.
Practice Level: Tatooine Training
Mission: Learn basic techniques!
This one is easy since it IS the training level. Simply fly into a Rebel
symbol to learn the controls of the game. You can also do the Beggar's Canyon
and Tosche Station races as well as destroy womprats for target practice as
well as find all bonus items on the map! A special note about this stage;
it can be played during the 4 times of the day (Morning, Afternoon, Evening,
and Night) reason for this is because it is required to do these times of day
to unlock a certain fighter. You also must do the races, target practice as
well as find the bonus items during those times to satisfy the conditions.
Stage 1: Death Star Attack
Mission: Destroy the Death Star!
Here it is; the famous Battle of Yavin from episode IV: A New Hope. Anyway,
to start the mission you must shoot down all of the deflection towers. This
is easy because they are not that hard to spot. Next, you encounter a group
of TIE Fighters flying around. You must shoot them all down to proceed on to
the next part. To make this go faster, you can order your wingmates to attack
the TIEs by pressing right on the D-pad. Then, you enter the even more famous
part of the battle; the Trench Run. Anyway, speed up by pressing and clicking
R and simply avoid all of the beams dotting the trench. Eventually, Wedge and
Biggs will get shot down like in the movie and then you should see a fast
moving orange dot behind you. Do a hard brake by holding down L to make the
TIEs fly in front of you and then waste them! Eventually, Vader will fly
behind you and try to shoot you. Do just like before, only Vader can't be
killed. Eventually, Han will shoot down the remaining enemies and then you
have to shoot a proton torpedo at the end of the trench. To make the shot
easier, use the targeting computer.
Stage 2: Ison Corridor Ambush
Mission: Destroy all the TIEs and protect the Redemption!
This is the first mission where you will be protecting a target. Not to worry;
this isn't that hard. All you really need to do for this mission is go through
three waves of fighters. The first wave is easy; the second one starts to go
after the Redemption but also easy; the third one can be a little tricky since
you're now flying in fog. So, use your targeting computer to track your
targets and shoot them down. Side note: whhen the third wave starts, fly under
the Redemption and in the blue symbol to change into an A-Wing. Overall, a
rather short mission.
Stage 3: Battle of Hoth
Mission: Defend outpost beta and the transports!
This mission is split into two parts. First, you have to destroy the AT-ST
walkers who are attacking the ION cannon. Direct your wingmen to fire on them
to finish this quicker. Also, you will see a SECOND command cross here.
This one actually affects your ground units; just tell them to defend.
After that, you need to topple the AT-AT walkers at the northernmost part of
the field who are attacking the shield generator so use tow cables to fell
them like in the movie. Interesting note here: you finish the mission as Wedge
becuase Luke gets shot down in the cutscene after the AT-ST skirmish. After
that, move on to where the orange wedge is on the map and fly in the blue
symbol to switch to an X-Wing. The last part requires you to shoot down all of
the TIE bombers to finish. So you needn't worry about the TIEs that are
covering the bombers since they aren't critical targets.
Stage 4: Prisons of the Maw
Mission: Free the prisoners!
This mission starts you out by disabling 3 shield generators using the ION
shots from the Y-Wing. Be careful though, there are a LOT of turrets near the
generators as well as random TIEs flying around. The next part has you
escorting prisoners from Kessel in their train. You need to destroy all of the
turret cannons to finish this part of the mission. Lastly, you have to defend
the transport while it gets away. It seems short; but this one may take a few
tries because of the decent amout of turret locations.
Stage 5: Razor Rendezvous
Mission: Destroy the Star Destroyer and protect the Redemption!
Fair warning: This one will DEFINITELY take a few tries before you can snag
a gold medal on this one due to the fact that you have all of those cannons
to deal with on the destroyer which are surprisingly accurate! Anyway, this
mission DOES require you to protect the Redemption but if you are fast enough
then you can destroy the Destroyer before that becomes an issue. To destroy it
you need to take down the shield barriers atop the Destroyer (those two balls)
and then the one underneath (it looks like a half bubble) then take out the
bridge (small rectangle with a yellow line). For this mission, you get first
crack at using a B-Wing.
Stage 6: Vengeance on Kothlis
Mission: Recover the secret data from the Razor before the Star Destroyer
This mission will have you playing in 3 different fighters for each of the 3
different phases. For the first phase, you must defend a Rebel Transport from
TIE Fighters/Defenders until you reach the beach. Then the next phase has you
flying in a Airspeeder to take down several AT-AT walkers. And then the final
phase is kind of mixed. You see, you finish the mission using a Y-Wing because
you need to bomb the Star Destroyer's hull until you knock a hole in it. THEN,
you can fly in any fighter you wish but it is recommended that you stay in the
Y-Wing because you need to take out lots of AT-PT walkers before they kill
your friendlies on the ground. Unfortunately, most of them are in the water
so you need to bomb them because blasters for some odd reason are unable to
penetrate watery areas in the Rogue Squadron series...
Stage 7: Imperial Academy Heist
Mission: Steal the shuttle Tydirium and flee!
This is the ONLY regular mission that takes place during two times of the day.
So as such, I will split the guide for this stage here:
This mission starts you out by using the Y-Wing. First, you start by disabling
every single sensor array until you reach a split in the canyon. Then you need
to follow the orange wedge until you find an Imperial base. THEN, you need to
look for a blue Rebel symbol; don't fly in it yet. You need to blast the
turrets guarding the shuttle becuase if you don't then you will quickly get
gunned down. After that, you need to follow the wedges out of the base until
the ending cutscene plays.
This time, you fly in an Airspeeder. Unlike before, you must avoid the sensors
at all costs. Also, you get a nifty assist for this part. When you reach the
split in the canyon, go left this time. Then a cutscene should play, and after
it finishes; try to blast the tiny black dot running to an abandoned TIE.
If you manage to do it, you can then pilot the TIE. When you do so, fly to the
base and this time you won't be detected. Unfortunately, you still need to
destroy the turrets guarding the shuttle because they will STILL fire since
you stole the transport. At any rate, when you do that you have one last thing
to do since you stole a TIE. You must go back and rescue your gunner from the
Airspeeder. Just follow the wedges like before, and you will be done.
A little helpful tip: When being chased by the TIEs after you steal the
shuttle, press the B button to fire a turret that's on the back of the shuttle
to chase away the TIEs. Of course, since it's fairly inaccurate it may cut
your hit percentage a bit. But at least you'll save your lives!
Stage 8: Raid on Bespin
Mission: Liberate Cloud City from Imperial control!
This mission is another one that requires you to use the targeting computer
but that won't be until a future segment of the mission. Anyway, for now you
must shoot down the balloons to progress with the mission. Really, there are
turrets on there but if you shoot the flame burner containers (the things with
the flames on them) you can take down the balloon in one strike. As for the
fighters, ignore them UNLESS they are constantly attacking the transports.
Yeah, the next phases are like this but with each phase gaining an extra
balloon to shoot down. But yeah, the TIEs are no threat to the transports
(apparently it is still possible to move on to the next phase even IF there
are fighters left because they mostly tend to miss the transports...)
Then the next segment has you taking down 3 shield generators. Simple right?
WRONG. Because when they made this level, they made these things hard to find
within the numerous trenches of Cloud City. Anyway, use the targeting computer
to find them easier but don't leave it on TOO long lest you disqualify
yourself for higher scoring runs. After you take those down, you must then
shoot down all TIE Bombers to finish the mission. Special note: to gain a LOT
of enemy kills shoot down all of the balloons in this area; there's no time
limit after all.
Stage 9: Battle of Endor
Mission: Destroy the Death Star II!
Contrary to what I listed as the mission, you are NOT taking it down yet.
Nope, you're just doing the first part of the famous battle from episode VI.
Anyway, to start this mission just follow Lando around until you see a whole
bunch of TIE Interceptors rush the Rebel Alliance fleet. Then, your next goal
is to once again, protect the Redemption. This will be very hard since there
are a TON of fighters swarming you at all times. Just do your best to shoot
down any fighters near the Redemption until you see Bombers fly into the fray.
Then shoot down the bombers to proceed on to the next phase. Now then,
remember the action experienced on "Razor Rendezvous"? Well you are going to
experience it AGAIN. Only this time; you're taking down 2 Destroyers. After
you do that, the mission is done! Oh yeah, you also have to protect the Home
One from fighters during that segment also.
Final Stage: Strike at the Core
Mission: Navigate to, and destroy the central core!
Well here we are at last, the final moments of the Battle of Endor. You start
out by shooting down fighters that are chasing Lando. Big note here: you MUST
stay with him at all times even if you do take down the fighters because Lando
will still get killed if you are too far away. Next, you navigate inside the
Death Star II still shooting down stray TIEs until you reach the central core
by which you must shoot the smaller shielded part; no worries- you still
damage the tower. Then, you must escape the Death Star II just like in the
As for the bonus missions, endurance has you shooting down 100 waves of TIEs
while staying alive as much as possible. And for the other two, they are just
shooting down TIEs in the Falcon with the latter stage navigating asteroids.
Then for the Vader missions, you just shoot down as many Rebel targets as
possible in your powerful TIE Advanced. Triumph of the Empire happens during
the Battle of Yavin and Revenge on Yavin is self explanatory.
Let's move on, shall we?
| Miscellaneous Tips |
Tip #1: Be aware of your surroundings. Sometimes, familiarizing yourself with
the level can be a huge advantage when you decide about how to avoid fighters
when low on health.
Tip #2: Never use the "last heal" option unless it is CRITICAL! I stress this
because even if you are low on health as long as you don't lose your R2 unit
then you can recover health if you go for a period of time without getting
hit further. But if you do, then you won't have that "second chance" anymore.
Tip #3: Always leave the targeting computer off. Trust me, you will need
every single point you can get to get the higher medal scores.
Tip #4: Always trip the AT-AT walkers. Believe it or not, you can still
destroy them by blaster because I read another guide on here that says it is
possible to kill an AT-AT using only blasters but it would take a LONG time.
Just go the movie route; trip those walkers!
Final tip: This is perhaps the most important one; always choose the TIE
Advanced for all missions where you can use it! Because the homing clusters
are super effective for nearly every single mission where you CAN use it.
Ok then, here's the FAQ section!
| FAQ |
Q: How do I unlock the Naboo Starfighter?
A: 2 ways- through a code, or by finishing the Tatooine Training mission in
all 4 times of the day.
Q: Why can't I keep my upgrades after I collect them?
A: To keep an upgrade after you find one, you need to fully finish the
mission. After then, you never have to re-find it again.
Q: What is the infinite lives code?
A: Well, I'm not going to list the code since there's a section for that BUT,
I will say that initially no one had posted the code on GameFAQs because
I guess that they didn't know where to find it. However, I scoured the sites
looking for the code and I finally found it! So see in the codes section as to
what the code is.
And last but not least, *drumroll* the closing words!
| Copyright rights, closing words, and contact info. |
First of all, I'd like to thank Lucas Arts and Factor 5 for making such
an awesome game. (You guys rule hard!) Secondly, if anyone wants to use this
guide on their website they MUST ask me permission first via e-mail at
firstname.lastname@example.org, no exceptions! Well, that's it; I hope you all enjoy
or get something out of this guide! Thank you, and good night! ;-)