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Lightsaber Guide

by Bartimaeus616

Star wars: Jedi Knight II: Jedi Outcast (Nintendo Gamecube)
Lightsaber Combat Guide
Created by Bartimaeus616
Copyright 2008 Dean Greer

Version History:

1.00
Original Submission


Contents:
- Legal
- Introduction
- Overview
- Lightsaber Defense
- Evasion
- Throwing your Lightsaber
- Basic Attacks
- Medium Style
- Fast Style
- Strong Style
- General Tips
- Contact Details
- Credits

Legal:
This may be not be reproduced under any circumstances except for personal,
private use. This document must be kept whole and must not be edited or
distributed without this section.
I authorise only Gamefaqs.com and Supercheats.com to display this file. Use of
this guide on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Introduction:
Lightsaber Combat is the shining star of Jedi Outcast. You can control your
lightsaber in almost every way, and everyone has their own unique style. In
this FAQ, I will try to explain some of the basic and advanced concepts of
lightsaber combat in Jedi Outcast.

Overview:
Before you can participate in lightsaber combat, you must first obtain a
lightsaber. Obviously. In single player, you must collect your lightsaber
in the 'Yavin Test' level. You cannot choose its colour. In multiplayer, you
must activate the 'Lightsaber Offense' force power, and you can choose the
colour of your lighsaber out of blue, green, red, orange, and yellow. As you
progress through the single player game, your own 'Lightsaber Offense' force
power will be upgraded, and in multiplayer, you must upgrade it yourself with
points.

Lightsaber Defense:
There is also the lightsaber's defensive potential to consider. However, in
Jedi Outcast, you will automatically block incoming fire if you are in the
ready stance (i.e. not doing anything except moving or jumping). This can be
slightly more difficult if you are battling a lightsaber weilding opponent.
If you are battling another lightsaber wielding opponent (LWO), you will not
have time to stop and return to the ready stance before every attack that is
incoming. Instead, the game kind of alters your attack angle so that your
blades collide, effectively meaning both of you have blocked each other.
Learning when it is appropriate to attack is very important.

Evasion:
This can be considered as an advanced extension of Lightsaber defense and can
be very difficult to master. Evasion in lightsaber combat involves jumping,
crouching, and side-stepping to negate an enemy's attack. If done correctly, it
can be very effective. Examples include ducking under a horizontal slash,
side-stepping a vertical slash, and back flipping away from your enemy.
Computer LWOs are usually very good at ducking your attacks, and it can very
quickly get very annoying. Successfully using this against another opponent
leaves a large opportunity for you to attack them whilst they are recovering
from their last attack.

Throwing your Lightsaber:
The lightsaber throw is one of the most overused tactics in Jedi Outcast.
Often, especially someone new to the game, when someone encounters a LWO, they
immedeatly throw their lightsaber at them, the LWO knocks it to the ground, and
the player finds themselves defenseless for a few precious seconds, until they
press the attack button to call their lightsaber back. If I am playing against
someone who continuously throws their lightsaber, I just let my character block
it, knocking it to the ground, and then I proceed to slice the enemy to pieces.
There is a lesson here. Learn when it is appropriate. If you manage to knock
someone to the ground, by all means throw away, but otherwise, think twice.
The lightsaber throw is governed by the force power with the same name
(see my Force Power FAQ). At the first level it flies straight forward,
rotating once, and returning. This level is the best against LWOs as it is
very difficult to block. This is also the hardest level to aim with. Level 2
lets you hold the button to keep your lightsaber in the air. You can aim by
facing a different direction, and the lightsaber spins faster than level 1.
I hate this level because it has none of the good points of levels 1 or 3.
At Level 3 your lightsaber becomes a sort of 'homing disc of death' spinning
very fast and seeking out enemies nearby. This level is very useful but is also
the easiest level to block. If your lightsaber is ever knocked out of the air,
press the attack button to call it back.

Basic Attacks:
These attacks are common to all styles, although they will take on the
characteristics of the style you are in.

Forwards/Backwards + Attack = Top-down Vertical Hack
Useful if someone jumps over your head, quite difficult to aim but worth it if
it hits.

Side-step + Attack = Horizontal Slash
A very common attack, easy to aim, but also block. Don't use this on someone
who is either in the air, or crouching.

Forwards + Side-step + Attack = Diagonal Slash Down
One of my favourite attacks. Not as good range as a horizontal attack but
slightly faster. You can use this on people crouching, but not so much on
people jumping.

Backwards + Side-step + Attack = Diagonal Slash Up
Very similar to the diagonal down, with the same adavntages, except its better
at hitting jumping enemies than crouching.

Backwards + Attack = Attack behind you (depends on style)
NOTE: You must have an enemy behind you to be able to execute these.
In medium and strong styles, you will spin around slashing everyone behind you.
Surprising accurate and strong, although it often happens when you don't want
it to (I find anyway).
In fast style, you will perform a quick stab behind you. Not as strong and
nowhere near as accurate as it's medium and strong counterparts, can still be
useful though.

Medium Stlye:
The first style you get is a good all-rounder style. Medium Style has good
range, speed and power, but excels in none. Many people cease to use this when
they can use fast and strong but I find that this style can be extremely
versatile. It's unique attack is also immensely useful and looks quite cool :)
With medium style, you can string up to 5 attacks into a combo.

Unique Attack: Flip and Head Slash

When in medium style, press Forward + Attack + Jump when an enemy is right in
front of you. You will flip over their head, slashing at them as you go.
This attack can be devastating if you can get it right. Otherwise it can be
somewhat suicidal against LWOs. If the enemy does a Top-down Hack, you can't
block it. Bad.

Fast Style:
This is your second style and, in my opinion, the most useless. Attacks while
in fast style can be chained indefinately but I can't see why you'd want to.
Fast style has excellent speed but thats about it. It does minimal damage and
you have to be practically in the enemy's trousers to hit them. Some people
find that using this against LWOs is a good tactic because they can't block
all of the attacks quickly enough. However, if someone comes at me with fast
style, I mearly backflip, use forse push, and slash them to pieces. Try this
style though, you may like it. It's unique attack can be useful if your enemy
is right in front of you but otherwise its a little unreliable.

Unique Attack: Forward Lunge

When crouching, press Forwards + Attack to lunge forward, swinging your
lightsaber up in a viscious arc. If it hits, despite what the book says, this
will do immense damage as its very difficult to block or avoid (if your right
in front of them). However, your enemy is hardly ever directly in front of you
and willing to stay there whilst you execute this tricky move. I don't
recommend it in the heat of battle.

Strong Style:
The last style you gain is probable the most overused style. Strong style has
great range and power, but is desperately lacking in speed. Typically, strong
style attacks are easy to evade, but if they hit, you will most likely take
heavy damage. Some people like to use force speed to gain an advantage, but in
my opinion, force speed makes controlling your character iffy at best. Not my
favourite style. Strong style's unique attack is good if you can get it to hit.

Unique Attack: Jump and Hack

When standing still, press Forwards + Jump + Attack to execute this move. Its
tricky to perform, especially in battle, incredibly slow (almost Matrix style),
and incredibly inaccurate, but if it hits, you will kill your enemy. It can't
be blocked, and is capable of killing an opponent that has full health and
shields. However, I still don't recommend it, you're likely to get killed by
trying to get into the ready position.

General Tips:
- Always keep moving. People who stand still in the middle of combat are the
  first to fall.
- Choose one style and learn it well. Be able to execute all of its moves
  quickly and smoothly before you try to use another style.
- Use your surroundings. A quick jump onto a ledge out of sight can really
  confuse your opponent and give you a chance to heal or recover some force.
  Make sure you know where your exits are.
- Don't be afraid to run. 'Honour is of no use to the dead' (Darth Bane).
- Know the map. Know where it is safe to fight, and where you are likely to
  fall off an edge.
- If you can, blend styles. I have one many battle by entering with fast style
  and quickly changing to medium, flipping over their heads, and then hitting
  them with a strong style hack. Learn how to blend the styles into different
  situations.
- HAVE FUN. And be sportsman (or woman) like. If someone executes a masterful
  flurry of attacks and kills you, congratulate them. Noone likes a stroppy
  n00b that has a paddy because they got killed by a stormtrooper. Its a game.
  Treat it as such.

Contact Details:

If you have any suggestions or comments about this FAQ then please get in touch

No spam. No porn. No junk. No 1337.

bartimaeus_at_blueyonder_dot_co_dot_uk

And put 'Lightsaber Combat FAQ' in the RE: box


Credits:

I would like to thank:

Lucas: For Star Wars
Everyone who made this game: Good Job
Me: For spending my time doing this
My parents: For having this computer

Copyright 2008 Dean Greer