Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Soul Charge Enhancements FAQ guide

by RoyalFlush

---
Soul Calibur 2- For Playstaion 2, Xbox, GameCube, and arcade
---
Soul Charge Enhancements FAQ guide: version 0.95
By RoyalFlush ([email protected])
Copyright 2004, Edward Valdez.
---
*Table of Contents*
1. Intro
2. Legend
3. Soul Charge Notes
4. Characters (In alphabetical order)
~Assassin
~Astaroth
~Berserker
~Cassandra
~Cervantes
~Heihachi
~Ivy
~Kilik
~Link
~Lizardman
~Maxi
~Mitsurugi
~Nightmare
~Necrid
~Raphael
~Seung Mina
~Sophitia
~Spawn
~Taki
~Talim
~Voldo
~Xianghua
~Yoshimitsu
~Yunsung
5. Other Stuff
6. Legal Stuff, Acknowledgements, and Credits
7. Revision History
---
*Intro*

Welcome to the Soul Charge Enhancements FAQ!  This is a near-complete
guide for everything you need to know about the Soul Charge ability and
the added on abilities for each character.  Take advantage of this FAQ
by using everything you learn from it.  Also, if you find any problems
or if you want to contribute to the FAQ in any way, please contact me. 
Enjoy!


P.S. If you know any of Spawn\'s or Link\'s Soul Charge Enhancements,
please send them to my e-mail or post them in the message boards and I
will put you name in the acknowledgements list. Thanks!

---
*Legend* (Can also be found at guardimpact.com)

Direction notations (Character Facing right)

7 8 9
4 5 6
1 2 3

7= Up-back   8= Up     9= Up-forward
4= Back      5=Neutral 6= Forward
1= Down-back 2= Down   3= Down-forward

Button Notations

A= horizontal attack
B= vertical attack
K= kick
G= guard

General Notations

FC= while Fully Crouched
WS= While Standing from a crouch
8WR= 8-Way-Run (hold or double-tap the direction)
WL= While Landing from a jump
[ ]=  hold command
+= Press at the same time
_= either/or
( ) = optional input
, = followed by
GB= Guard Break
GB-SC lvl= Guard Break after a certain SC level
GI= Guard Impact (performed by 6G or 4G)
RC= Recovers Crouching
BT= Back turned
*= Delayed input
SC= Soul Charge (performed by A+B+K [Level varies])
AC= Air Control
~= immediately after
xY= roll from button X to button Y(examples: bA, kB)
NC= Natural Combo
RCC= Recover Crouching Cancel
G-cancel= Guard cancel (cancel by pressing G)
SCUB= Soul Charge Unblockable
:= Just Frame timing
iFC= Instant Full Crouch
WJ= Wall Jump ([G]7 when character\'s back is near a wall)


Hit Properties

RO= Attack can Ring Out enemy
CH= Counter Hit
AT= Attack Throw (An attack that is modified into a throw on hit)
GI-h= Attack will Guard Impact horizontal attacks
GI-v= Attack will Guard Impact vertical attacks
BT= Back Turned
OB= Forces opponent\'s back to face you
OS= Forces opponent\'s side to face you
OSB= Forces opponent\'s side to face you when blocked
FrCH= Forced crouch on hit
FrC= Forced crouch on block
c= CH modifier
co= crouching opponent modifier
cco= CH on crouching opponent modifier

Stuns

DOS= Double Over Stun
CS= Crumple Stun
THS= Toe Hop Stun
FS= Fall Back Stun
BN= Bounce Stun
BS= Block Stun/Stagger
uDOS= unbreakable Double Over Stun
LS= Lift stun
QS= Quake Stun
SPS= Spin Stun
TS= Thrust Stun
CFS= Crumple Fall Stun
HS= Hunch over Stun

Hit Ranges

l= hits low
m= hits mid
h= hits high
L= Hits low and grounded opponents
M= Hits mid and grounded opponents
H= hits high and grounded opponents
Sm= hits special mid
UB-h= unblockable high
UB-m= unblockable mid
UB-M= unblockable mid that can hit grounded opponents
UB-l= unblockable low
UB-L= unblockable low that can hit grounded opponents

*Glossary*
-Buffer= The act of entering the command for a move during the
execution
of another move.
-Wake-up= The art of pressuring a downed opponent
-Mix-up= A simple series of attacks, which is designed to keep your
opponent guessing.
-Whiff= A failed or missed strike.
-Tracking= A move\'s ability to stay locked on target.
-Frames= Soul Calibur 2 runs at 60-frames a second. Frames express the
speed of all of animations.
-Counter Hit= Interrupting an enemy\'s attack with your own attack. CH\'s
inflict more damage and produce added effects like knock-back ability
or
stuns.
-Natural Combo= A canned (or guaranteed) string that combos on normal
or
counter hit. (Thanks to zigmover21 for definition)
-Clean hit= When an attack hits at very close range.
-Shallow hit= When an attack hits from mid to far range.
-Post Guard Impact= An unsuccessful, missed GI.
-Step= Performed by tapping 1_2_3_4_6_7_8_9 once. Sometimes it\'ll evade
incoming
attacks if timed correctly. Afterwards, you should strike with a quick
attack.
-Instant Full Crouch (iFC)= A special technique that\'ll allow you to
access the FC mode by pressing 2G mainly during a G-cancel or right
after you\'re attack has been GI\'d.

*Notes*
-You can only AC after any time you\'ve been hit while in the air.
-DOS: The stun that\'ll cause your enemy hunch over and then slowly fall
to the ground. It has many good follow-ups, but there\'s one
disadvantage. DOS\'s can be escaped by holding G and then inputting five
directional inputs.
-After you GI your opponent, you have the advantage inattacking them
first, but they can still reverse GI your attack. When youare the one
being GI\'ed, you cannot immediately block the incoming attack, but can
still reverse GI.
-8-Way-Run= There are two different ways to perform an 8WR. You can
hold the direction you want to run or double-tap the direction. Both
have the same animations, but holding it is better suited for the
actual movement of running in the direction, while double-tapping will
allow you to both run around faster and execute 8WR attacks much faster
(which adds to the amount of combos you can do).

---
*Soul Charge Notes*
-To do a normal Soul Charge, press A+B+K.
-There are 3 different levels of Soul Charges.  Each level has a
different color and each level has special abilities.

Soul Charge level 1 (light green): The quickest of the 3 charges.
Press G immediately after pressing A+B+K. Any attack you do does normal
damage, but several attacks in this charge level have a Guard Break
ability.  The charge lasts 3 seconds.

Soul Charge level 2 (darker green): Press G or interrupt the charge
with an attack when your character\'s weapon is a darker green. Anything
you could do with a level 1 charge you can do in a level 2 charge.
However, there are several attacks ONLY in a level 2 charge that gain a
Guard Break.  The charge lasts about 3.5 seconds.  Also, all attacks
are 15% stronger.

Soul Charge level 3 (blue): The slowest of the 3 charges. You have to
wait until the charge is over in order to use a level 3 charge.
Anything possible in lower charges can be done in a level 3 charge.
However, there are a few attacks that become unblockable (SCUB).  Also,
all attacks are 40% stronger and are considered Counter Hits.  The
charge lasts 4 seconds.

-When using a Soul Charge, any attacks done to your character count as
Counter Hits, so try blocking attacks instead of fighting back with your
own when you\'re about to get hit.
-Soul Charges can be used as bait for attacks from your opponents.
-Quick level 1 charges are good for an unpredictable offense.
-There\'s a big gap that allows you to do a level 2 charge while
charging.
-The charge effect goes away if you block an attack, hit the enemy with
your own attack, your enemy blocks one of your attacks, or if you get
hit by an enemy attack.
-You can move in any direction while charging.
-If your character jumps up and gets hit while in the Soul Charge state, the
Soul Charge will still be in effect.
-SCUBs cannot be blocked, but they can be repelled with a Guard Impact.
-Certain (probably unlisted) attacks can be done only during a Soul
Charge.
-Soul Charges can either help you win the battle or lose, so use this
ability wisely!

---
Characters

Lay-out:
SC lvl.1,2, or 3
-Attack (GB, SCUB[lvl.3 only],SC enabled attack, and/or side note)


*Assassin*

SC lvl.1
-9B (GB)

SC lvl.2
-WS A+B (GB)
-3B+K (GB)

SC lvl.3
None

*Astaroth*

SC lvl.1
-9B (GB)
-3[A+B] (GB)

SC lvl.2
-66B (GB)
-8WR 2_8B (GB)
-8WR 1_7B (GB)
-[B] (GB)
-2B (GB)
-4A+B (GB)

SC lvl.3
-8WR 1_7B (SCUB)
-44B (SCUB)
-2[B] (SCUB)

*Berserker*

SC lvl.1
-9B (GB)
-3[A+B] (GB)

SC lvl.2
-66B (GB)
-8WR 2_8B (GB)
-8WR 1_7B (GB)
-[B] (GB)
-2B (GB)
-4A+B (GB, first hit only)

SC lvl.3
-8WR 1_7B (SCUB)
-44B (SCUB)
-2[B]

*Cassandra*

SC lvl.1
-214B (GB)
-214 5 B (GB, SC enabled attack)
-7_8_9A+B (GB)
-8WR 3_9B (GB)

SC lvl.2
-236B (GB)
-66B+K (GB)
-7K,B (GB, SC enabled attack)

SC lvl.3
-66A+B (SCUB)
-44B+K (GB)
-7_8_9A+B (SCUB)
-44A,B (SCUB, 44A must miss)
-44[A],B (SCUB, 44[A] must miss)
-WJ A+B (SCUB)
-7K,B (SCUB, SC enabled attack)

*Cervantes*

SC lvl.1
-4B+K (GB)
-44A+B (GB)

SC lvl.2
-B,B,4B (GB, B,B must miss)
-7_8A+B (GB)
-1B+K (GB)
-8WR 1_7B (GB)

SC lvl.3
-7_8A+B,B (GB, SC enabled attack)
-(facing wall) 7_8A+B,B,B (GB, SC enabled attack)
-Dread Charge B (SCUB)
-1A,B (SCUB)

*Heihachi*

SC lvl.1
None

SC lvl.2
-A,A,B (GB for last hit only, A,A must miss)
-4A+B (GB)
-236B (GB)
-623[B] (GB)
-8WR 6A+B (GB)
-8WR 6B+K (GB)
-3K,B,A,K,K,B,K,B,A,K (SC enabled 10-hit combo)
-3K,B,A,K,K,B,K,B,A,B (SC enabled 10-hit combo)
-3K,B,A,K,B,B,B,B,B,B (SC enabled 10-hit combo)

SC lvl.3
-kB (SCUB)
-4A+B+K (SC enabled attack)

*Ivy*

SC lvl.1
-1_2_3B+K (GB)
-1[B] (GB)

SC lvl.2
-44B (GB)
-44[B] (GB)

SC lvl.3
-6[B+K] (SCUB)
-236B (SCUB)
-4A+B,B (SCUB,4A+B must miss)
-Serpent\'s Embrace 6B+K (SCUB)
-Serpent\'s Embrace 6B+K,8_9 (SCUB, SC enabled attack) (thanks to ioriplanet)

*Kilik*

SC lvl.1
None

SC lvl.2
-66B (GB)
-66[B] (GB)
-4B (GB)
-Monument A+B (GB)
-Monument B+K (GB)
-B+K (GB)
-Down on the ground A+B (GB)

SC lvl.3
-66[B] (SCUB)
-4B (SCUB)
-Monument A+B (SCUB)
-Down on the Ground A+B (SCUB)

*Link*

(brought to you by dyse and TooHectic)

SC lvl.1
-66B (GB)
-Somersault Stance B (GB)

SC lvl.2
None

SC lvl.3
-4[B] (SCUB)
-44[B] (SCUB)

*Lizardman*

SC lvl.1
-7_8_9A+B (GB)

SC lvl.2
-66B (GB)
-7K,B (GB, SC enabled attack)

SC lvl.3
-66A+B (SCUB)
-8WR 3_9B (SCUB)
-8WR 2_8[B] (SCUB)
-7K,B (SCUB, SC enabled attack)
-7_8_9A+B (SCUB)
-8WR any (but4_6)B+K

*Maxi*

SC lvl.1
-66B (GB)
-66B,G (GB)
-8WR 3_9B (GB)
-Left Inner B (GB)

SC lvl.2
-44B (GB)

SC lvl.3
-B2 (SCUB)
-66B (SCUB)
-66B,G (SCUB)

*Mitsurugi*

SC lvl.1
-4[B] (GB)
-1[B] (GB)

SC lvl.2
-236B (GB)
-236[B] (GB)
-8WR 2_8B,B (SC enabled attack)

SC lvl.3
-66A+B (SCUB)
-[G]9A+B (SCUB)
-WJ A+B (SCUB)

*Nightmare*

SC lvl.1
-B4 (GB)
-44B (GB)
-44[B] (GB)
-Night Side Stance A+B (GB)
-Night Side Stance [A+B] (GB)
-Night Reverse Side Stance A+B (GB)
-Night Reverse Side Stance [A+B] (GB)
-Night Lower Stance A+B (GB)

SC lvl.2
-6B (GB)
-6B:B,B,B (GB)
-3A+B (GB)

SC lvl.3
-B4 (SCUB)
-2A+B (SCUB)
-66B (SCUB)
-4[B] (SCUB)
-1B (SCUB)
-44B (SCUB)
-44[B] (SCUB)
-66kB (SCUB)
-Night Lower Stance A+B (SCUB)
-Night Lower Stance 6B (SCUB)

*Necrid*

SC lvl.1
-FC A+B (GB)
-2B+K (GB)
-Wind Drake B (GB)

SC lvl.2
-aK,B (GB for last hit only, aK must miss)
-6B (GB)
-66B (GB)
-44B (GB)
-1A+B (GB)
-6A,[B] (GB for last hit only, 6A must miss)
-FC 3A+B (GB)
-8WR 2_8B (GB)
-8WR 2_8[B] (GB)
-Back facing enemy B+K (GB)


SC lvl.3
-A+B (SCUB)
-66A+B (SCUB)
-Elder Topaz B (SCUB)
-Back facing enemy A+B (SCUB)
-Back facing enemy [A+B] (SCUB)

*Raphael*

SC lvl.1
-236A+B (GB)

SC lvl.2
-236B (GB)
-214[B] (GB)

SC lvl.3
-236B (SCUB)
-1A+B,B (SCUB)
-1A+B,B,B (SCUB)

*Seung Mina*

SC lvl.1
None

SC lvl.2
-66B (GB)
-B+K (GB)

SC lvl.3
-4[B] (SCUB)
-7_8_9B (SCUB)
-1B+K (SCUB)
-7_8A+B (SCUB)

*Sophitia*

SC lvl.1
-7_8_9A+B (GB)

SC lvl.2
-4B (GB)
-66B (GB)

SC lvl.3
-44B+K (SCUB)
-44B (GB)
-8WR 3_9B (SCUB)
-8WR 2_8[B] (SCUB)
-7_8_9A+B (GB)

*Spawn*
No available information at this time (Sorry-I do not own an Xbox
either.  If you any of Spawn\'s SC enhancements, please send them to my
e-mail or post them in the message board. I will put your name in the
acknowledgements list if you do.).

*Taki*

SC lvl.1
-Stalker B (GB)
-B2 (SC enabled attack)
-B[2] (GB on last hit only; first 2 hits must miss, SC enabled attack)
-B2,A (SC enabled attack)
-B[2],A (SC enabled attack)
-7K,B (SC enabled attack)
-(back to wall) 7K,B (SC enabled attack)
-(wall to side) Possession 22_88,B (GB)

SC lvl.2
-66B (GB)
-Possession B (GB)
-7K,B (GB, SC enabled attack)

SC lvl.3
-Possession B (SCUB)
-(wall to side) Possession 22_88,B (SCUB)
-(wall to side) Possession 22_88,K (SCUB)

*Talim*

SC lvl.1
-8WR 1_7B (GB)
-Wind Sault B (GB)

SC lvl.2
-236B (GB)
-6A+B (GB)
-66B (GB)
-B+K,G,6B (GB)

SC lvl.3
-A+B (SCUB)
-B+K (SCUB)
-236[B] (SCUB)
-6A+B (SCUB)

*Voldo*

SC lvl.1
-Blind Stance 6B (GB)

SC lvl.2
-3A+B (GB)
-6A+B (GB)
-66A+K (GB)
-66B (GB)
-Blind Stance 66B (GB)

SC lvl.3
-Blind Stance 66A (SCUB)
-Blind Stance 66[A] (SCUB)
-Blind Stance 6B (SCUB)

*Xianghua*

SC lvl.1
None

SC lvl.2
-6B+K (GB)
-A+K,B (GB)
-3A+B (GB)

SC lvl.3
-[A+B] (SCUB on second hit only; first hit must miss)
-A+K,B (SCUB)
-[A+K],B (SCUB)
-3B+K (SCUB)

*Yoshimitsu*

SC lvl.1
-Pogo [A+B] (GB)
-K+G (SC enabled attack)

SC lvl.2
None

SC lvl.3
-66A+B (SCUB)
-7_8A+B (SCUB)
-Pogo B_4_6_8_2 (SCUB)
-Pogo [6]A+B (SCUB)


*Yunsung*

SC lvl.1
-4A+B (GB)
-66A+B (GB)
-Land Walk B (GB)

SC lvl.2
-9B (GB)

SC lvl.3
None

---
*Other Stuff*

-Soul Charge Glitch:  To do the Soul Charge glitch first, do any FC or WS
attack, then Soul Charge, and then press 2A+G_2B+G.  It will look like your
character is doing a Soul Charge, but it doesn\'t stop charging.  The bad 
thing
about this is that it doesn\'t act like an actual Soul Charge because you 
don\'t
get any advantage out of it (GBs, SCUBs, SC enabled attacks, and added 
attack
power aren\'t active), but you still take all hits as counter hit damage.

Commands: Any FC or WS attack, A+B+K, 2A+G_2B+G

---
*Legal Stuff, Acknowledgements, and Credits*

-Notable Websites-

soulcalibur.com- You\'ll learn a lot from this website for just about
any character so go there.

guardimpact.com- This is still under heavy construction, but you can
still find the complete Legend and movelists for most of the
characters.

sc.relaxism.com- This is a Soul Calibur video archive website. It has
some great videos from various tournaments like the Nationals.

-Acknowledgements-

dyse- Thanks for providing information on where to find Link\'s SC 
enhancements.

ioriplanet- Thanks for providing information about Ivy\'s SC enabled attack,
(actually it\'s a CH modifier- oh well).

TooHectic- Thanks for posting Link\'s move list at guardimpact.com.

CJayC- Thanks for posting this FAQ on gamefaqs.com.

Namco- For creating this incredible game.

All of the great people in the gamefaqs.com message boards.

All of the great people of soulcalibur.com.

And you for taking the time to read this my FAQ.

-Disclaimer-

Copyright 2004 Edward \"RoyalFlush\" Valdez

Soul Calibur 2 is Copyright of Namco.

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

Any unauthorized use is a violation of copyright law.  This guide is
exclusive to gamefaqs.com and supercheats.com and may not be publicly
distributed.

---
*Revision History*

0.85 Finished SC enhancements list for every body except Voldo,
Xianghua, Yoshimitsu, and Yunsung. Had lots of time to do this. (7-21-
04)

0.90 Finished SC enhancements list for all characters except Link and
Spawn. (7-22-04)

0.95 Found Link\'s SC enhancements at guardimpact.com. (7-26-04)

0.96 Added Soul Charge Glitch. (7-29-04)

For 1.0, I need Spawn\'s SC enhancements from anybody who can
provide them to me by e-mail or by posting them in the message boards.

\"The sooner you fetch me a forklift, the sooner I may lift a fork to my
lips.\"

\"Don\'t get eliminated!\"
---