Walkthrough by Ins1ghtful
Skies Of Arcadia Legends on SuperCheats.com

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Skies of Arcadia Legends
FAQ/Walkthrough
Version 1.12
Copyright 2009-2010 Michael Penna
ins1ghtful.gfaqs[at]gmail[dot]com



* To find the section you are looking for, hit CTRL+F and copy and paste the
  relevant section, listed within the table of contents, into the search bar
  (e.g. "0.1.1 Villages & Dungeons").

Table of Contents

  0  Preliminaries
     0.1 Controls
         0.1.1 Villages & Dungeons
               0.1.1.1 Normal View
               0.1.1.2 1st Person Perspective
         0.1.2 World Map
         0.1.3 Normal Battles
         0.1.4 Ship Battles
     0.2 Advice & Tips
  1  Walkthrough
     1.1  Alfonso's Ship
     1.2  Mid Ocean
     1.3  Pirate Isle
     1.4  Shrine Island
     1.5  Pirate Isle
     1.6  Mid Ocean
     1.7  Sailors' Island
     1.8  Mid Ocean
     1.9  Lower City Valua
     1.10 Catacombs
     1.11 Upper City Valua
     1.12 Pirate Isle
     1.13 Mid Ocean
     1.14 Nasr / Mid Ocean
     1.15 Maramba
     1.16 Temple of Pyrynn
     1.17 (optional) Piastol and Rupee
     1.18 South Ocean
     1.19 Ixa'taka
     1.20 Horteka
     1.21 King's Hideout
     1.22 Moon Stone Mountain
     1.23 Rixis
     1.24 North Ocean
     1.25 Maw of Tartas
     1.26 Deserted Island
     1.27 Nasrad
     1.28 Deserted Island
     1.29 Nasrad
     1.30 Daccat's Island
     1.31 Nasrad
     1.32 Grand Fortress
     1.33 Delphinus
     1.34 Sailors' Island
     1.35 (optional) After Delphinus
     1.36 Nasrad
     1.37 Crescent Isle
     1.38 (optional) Before Esparanza
     1.39 Esparanza
     1.40 The Dark Rift
     1.41 Frontier Lands
     1.42 Yafutoma
     1.43 Mount Kazai
     1.44 Yafutoma
     1.45 Tenkou Island
     1.46 (optional) After Yafutoma
     1.47 Crescent Isle
     1.48 (optional) Clearing Your Name
     1.49 Ruins of Ice
     1.50 Crescent Isle
     1.51 (optional) Above & Below The Clouds
     1.52 Maw of Tartas
     1.53 Dangral Island
     1.54 (optional) Piastol and Daikokuya
     1.55 Crescent Isle
     1.56 The Vortex
     1.57 Crescent Isle
     1.58 Great Silver Shrine
     1.59 Dangral Island
     1.60 Crescent Isle
     1.61 The Hydra
     1.62 Soltis
  2  Side Quests
     2.1 Discoveries
     2.2 Moonfish
     2.3 Chams
         2.3.1 Locations
         2.3.2 Cupil Chart
     2.4 The Four Giant Monsters
     2.5 Kabal Skewer
     2.6 The Three Secrets
  3  Swashbuckler Rating
     3.1 Introduction
     3.2 Normal Ratings
     3.3 Special Ratings
  4  Moon Stones
     4.1 Attribute Effectiveness
     4.2 Magic Spells
         4.2.1 Green
         4.2.2 Red
         4.2.3 Purple
         4.2.4 Blue
         4.2.5 Yellow
         4.2.6 Silver
  5  Super Moves
     5.1 Vyse
     5.2 Aika
     5.3 Fina
     5.4 Drachma
     5.5 Gilder
     5.6 Enrique
  6  Bosses
     6.1 Storyline
     6.2 Optional
         6.2.1 Piastol
         6.2.2 Wanted Battles
         6.2.3 Elcian
  7  Battle Modes
     7.1 Normal
         7.1.1 Battle Commands
         7.1.2 Status Abnormality
     7.2 Ship
         7.2.1 Battle Commands
         7.2.2 Battle Grid
  8  Crew
  9  Frequently Asked Questions
  10 Acknowledgments
  11 Version History
  12 Legal


-------------------------------------------------------------------------------
--- 0  PRELIMINARIES                                                        ---
-------------------------------------------------------------------------------


0.1 CONTROLS
----------------------------------------


0.1.1 VILLAGES & DUNGEONS

Section 0.1.1.2 refers to the view in which Vyse looks through his eye lens.


0.1.1.1 NORMAL VIEW

        Control Stick or + Control Pad
                - Move the player character.
        "A" Button
                - Inspect for Items/Talk to people/Enter selection/Read next
                  line of text.
        "B" Button
                - Cancel.
        "C" Stick
                - Rotate camera angle.
        "L" & "R" Buttons
                - Press simultaneously to reset camera position.
        "X" Button
                - Display Status Menu Screen.
        "Y" Button
                - Change viewpoint to 1st person perspective.
        "Z" Button or START/PAUSE
                - Show/hide Mini Map.


0.1.1.2 1ST PERSON PERSPECTIVE

        Control Stick or + Control Pad
                - Change view angle.
        "A" Button
                - Catch Moon Fish.
        "B" Button
                - Not used.
        "C" Stick
                - Not used.
        "L" & "R" Buttons
                - Not used.
        "X" Button
                - Not used.
        "Y" Button
                - Revert viewpoint to Normal View.
        "Z" Button or START/PAUSE
                - Show/hide Mini Map.


0.1.2 WORLD MAP

        Control Stick
                - Move player's ship.
        + Control Pad
                - Change camera angle.
        "A" Button
                - Inspect for items/Talk to other ship/Enter villages or
                  dungeons/Enter selection/Read next line of text.
        "B" Button
                - Cancel.
        "L" Button or "C" Stick down
                - Descend.
        "R" Button or "C" Stick up
                - Ascend.
        "X" Button
                - Display Status Menu Screen.
        "Y" Button
                - Display map.
        "Z" Button or START/PAUSE
                - Display Menu.


0.1.3 NORMAL BATTLES

        Control Stick or + Control Pad
                - Select command/Move cursor/Select target.
        "A" Button
                - Enter selection.
        "B" Button
                - Cancel.
        "C" Stick
                - Rotate camera angle.
        "L" & "R" Buttons
                - Press simultaneously to reset camera position.
        "X" Button
                - Open Status Screen of the party members/Display descriptions
                  of items and magic.
        "Y" Button
                - Change Color Attribute of the weapon.
        "Z" Button or START/PAUSE
                - Cancel animation of player's Super Move (only when pressed
                  within the first few seconds).


0.1.4 SHIP BATTLES

        Control Stick or + Control Pad
                - Select command/Move cursor/Select target.
        "A" Button
                - Enter selection.
        "B" Button
                - Cancel.
        "C" Stick
                - Not used.
        "L" & "R" Buttons
                - Not used.
        "X" Button
                - Display descriptions of items, magic, and crews.
        "Y" Button
                - Not used.
        "Z" Button or START/PAUSE
                - Not used.


0.2 ADVICE & TIPS
----------------------------------------

o Do not run from battles under any circumstances; doing so will worsen your
  Swashbuckler rating.

o Use weapon attributes to your advantage; doing so will increase the damage
  you deliver and decrease the damage you sustain. View the Attribute
  Effectiveness section for more information.

o Items don't drain spirit points which are better used for Super Moves, and
  they do not get blocked by Aika's Delta Shield S-move; use them, and stock up
  on several.

o Use Aika's S-moves to clear out large groups of enemies early on.

o Learn Green magic first. The majority of the spells learned from other colors
  are offensive in nature, and your spirit points are better used for other
  purposes.

o Follow the optional sections of the walkthrough for various reasons explained
  at the beginning of the walkthrough section.



-------------------------------------------------------------------------------
--- 1  WALKTHROUGH                                                          ---
-------------------------------------------------------------------------------


NOTE: There are several "optional" parts included within the walkthrough. The
      points at which these optional sections are included in the guide are
      often the earliest or most convenient times to complete the tasks
      therein. Generally, these tasks include wanted battles, getting
      additional crew members, and cluing you in as to when you can find
      several out-of-the-way Discoveries. Some of these tasks can be considered
      difficult, so just keep in mind that all of the material can be found
      within its respective section of the FAQ.



__      1.1  ALFONSO'S SHIP

* Treasure Checklist *

        [] Sacri Crystal "1"
        [] Sacri Crystal "2"
        [] 50 Gold
        [] Magic Droplet "2"


Your first confrontation is an introductory battle against two soldiers;
standard attacks will suffice. Upon gaining control, open the nearby chest for
[SACRI CRYSTAL "1"]. Head through the corridor and Alfonso will sic four guards
on you, each of whom will fall to one standard attack. Head around the railing
until you find a treasure chest in the NE corner of the room containing [SACRI
CRYSTAL "2"]. Ascend either stairway on the opposite side of the room. Work
your way around the railings toward Alfonso and he will leave the room
following a quick one-sided conversation. Afterward, head to the SE corner of
the room for yet another treasure chest; this one contains [50 Gold]. Travel
over to the door Alfonso just walked through. Before opening the door, turn off
the switch to its side if you wish to avoid further random encounters.

In the newly entered room there is a save point, a treasure chest containing
[MAGIC DROPLET "2"], and your next destination to the NE. You will find a
ladder upon reaching the outside of Alfonso's ship; descend it and utilize
Aika's magic (Sacri) if either character is in desperate need of HP. Open the
door at the bottom of the ladder and watch the scene.


                            *** BOSS: ANTONIO ***

Items: Moonberry "1"

Antonio's Thunder of Fury attack is dangerous as it can deal approximately 200
points of damage to either one of your characters. If you are running low on
HP, use a Sacri Crystal or cast Sacri with Aika if you are comfortable using
the necessary amount of spirit points. To defeat Antonio, use standard attacks
and Vyse's Cutlass Fury S-move, should you accumulate enough spirit points.


After the battle with Antonio, you will be aboard The Albatross. The girl will
introduce herself as Fina; choose "That's a great name" when prompted. Climb
the ladder past Luke and have a word with Dyne, the man in blue. Report to
Briggs, the man at the helm, to continue.



___     1.2  MID OCEAN


Dyne will ask you if you have any questions. When you are prepared, head S.
Although Pirate Isle is your destination, you can locate Discovery 1 on the
small, lone island you will encounter straight ahead. When your compass starts
spinning rapidly, press A; this is the method by which discoveries can be
acquired. Listen to what Dyne has to say and then proceed further S. When the
sky rift to the NE clears up, advance E to the first island in sight.



__      1.3  PIRATE ISLE

* Treasure Checklist *

        [] 150 Gold
        [] Sacri Crystal "3"
        [] Moonberry "1"
        [] Sacri Crystal "3"
        [] Magic Droplet "2"


Pirate Isle's underground port houses an armory and an item shop, but it is
unnecessary to purchase anything at either store. The quickest way to reach
Dyne's office is to head to the furthest SW portion of the area and scale the
pole. Move E and then N along the narrow walkway until you reach a small
building; enter. Select "Sit quietly and listen" when prompted. In the SE
corner of Dyne's office is a bookcase; analyze it, head down the ladder,
and obtain [150 Gold] from the treasure chest. Afterward, leave Dyne's office
and go back to the pole that you mounted earlier. Instead of descending it,
head S past Luke and through the door.

After a quick chat, Aika will hurry to her house to freshen up. When you attain
control, head to the middle of the village and talk to Alan, the child wearing
turquoise; tell him "Sure you can be a sailor!" In the garden to NW there is a
chest containing [SACRI CRYSTAL "3"]. In the SE of town there is a stone
tablet; examine it and collect [MOONBERRY "1"] within. In front of the house
with the save point, Vyse's house, is a ladder. Atop the lookout is [SACRI
CRYSTAL "3"]. Decline the ladder and head E and S past the windmill to arrive
at a small island. Next to Briggs is a treasure chest which contains [MAGIC
DROPLET "2"].

N of Vyse's house is a dojo; enter it and speak with Borris and Timmus for
informative lessons regarding combat tactics, weapons, magic and Super Moves.
Afterward, inspect the handkerchief on the wall of Aika's residence (the house
in the NE of the village) for a brief scene. If you talk to Jimmy, the brown-
haired boy in the middle of town, you can play a game of hide-and-seek with the
kids. If you find them all, they will tell you about the hidden passage behind
the bookcase in Dyne's office. Of course, you already found the treasure
located therein.

Finally, enter Vyse's residence. After the scene, head over to the lookout.
Afterward, descend the ladder to the first floor of the house and have a word
with Vyse's mother for [SACRES CRYSTAL "2"]. Next, speak with Dyne, who will
give you a Purple Moon Stone. Exit the house and make your way to the island on
which Briggs resides. Depart for Shrine Island, the island N of Pirate Isle,
via the wooden airship.



__      1.4  SHRINE ISLAND

* Treasure Checklist *

        [] Sacri Crystal "2"
        [] Moonberry "1"
        [] Sacres Crystal "2"


Head N across the walkway and enter the door. Inside, the group will see the
Moon Stone. When asked what to do, pick either option. There is only one
direction in which to progress, so go through the door at the end of the path.
Once outside, activate the crystal and open the treasure chest to the E for
[SACRI CRYSTAL "2"]. Go through the door you last exited. As you make your way
down the path, the rings on its inner-rim will automatically trigger. Leave
through the door at the bottom. Eventually, you will reach a ladder; decline it
and go through the next door along the path. Once inside the shrine, progress E
to the end of the footpath in order to light all of the rings. Enter the door
you first come across while backtracking and locate [MOONBERRY "1"].

Back inside, walk up the stairs to the end of the path, ensuring that the last
ring gets lit. Enter the door you last passed, then continue on. Light the
nearby rings and open the chest for [SACRES CRYSTAL "2"]. Through the next door
and down the ladder is a save point and yet another door; heal/save and
proceed. After a quick scene, prepare for battle.


                            *** BOSS: SENTINEL ***

Items: Moonberry "1"

This boss's combo of Target Search/Blaster can prove to be deadly. When it uses
Target Search, it - as its title suggests - searches for a target. On its next
turn, Sentinel will use Blaster, its most powerful move. After the turn on
which it uses Target Search, be sure to guard with both Aika and Vyse. You may
have acquired the red magic skill, Increm, by now. If so, use it on Vyse when
you gather enough spirit points. Aika does very little damage with her standard
attack, and her Alpha Storm S-move takes up vital spirit points which can be
better utilized with Vyse's Cutlass Fury. Therefore, it is recommended that
Aika uses focus on every turn that she isn't guarding against Blaster or
healing the party with Sacri (don't hesitate to use healing crystals if she
is at a shortage of MP).


After the rather lengthy scene, depart for Pirate Isle.



__      1.5  PIRATE ISLE


Your destination is the underground port, which can be found behind the
residence in the W. Enter Dyne's office and speak with Vyse's mother. Choose
"Try and save everyone!" when given the option. Travel over to your airship
once you regain control. Before departing, tell Lindsi, the girl in the dress,
"Sure, I promise."



__      1.6  MID OCEAN


NE of Shrine Island, visibility becomes low and a scene will trigger. During
it, you will be presented with a question, to which the correct answer is
"Retreat!" Another scene will ensue.


Your captain demands that you fetch the two supply boxes from the storage room.
Once your job is completed, you will be given the role of helmsman of the
Little Jack. Additionally, Drachma will join your party and allow you to use
his Blue Moon Stone. I recommend assigning Drachma's weapon either the Green
or the Red attribute: Blue magic spells just aren't that useful at this point
in the game.

Go NE through the rock structure. On the opposite side of the structure, Doc
will give Vyse a moon lens. With it, you can find Moonfish to feed Maria's
bird. Fly back to Pirate Isle, get Moonfish #1 (view the Moonfish section if
you need help), and then bring it to Doc (view the Moonfish section for
information on rewards). After finding Discovery 2, dock your ship at Sailors'
Island, the island with the lighthouse.



__      1.7  SAILORS' ISLAND

* Treasure Checklist *

        [] Repair Kit "3"
        [] 200 Gold


Once Drachma leaves your party, head N to the Sailors' Guild and sell
information on both of your discoveries. Beside the Sailors' Guild is a
treasure chest behind a small tree; acquire [REPAIR KIT "3"]. Also, be sure to
grab Moonfish #2, located next to the tavern. The Ship Parts store is the NW-
most building. Inside, hear what the merchant has to say.

A lighthouse is located on the SW portion of the island. After climbing up the
ladder inside, adjust your camera view until you see a red balloon just outside
one of the lighthouse's windows; attain [NOTE IN A BOTTLE]. At Roscoe's
Weapons, purchase the following: Sky Cutlass, Hook Hand, and a Sailor Uniform
for Aika.

Across from Roscoe's Weapons is the inn. Once inside, head upstairs and enter
the room containing the bed with blue covers; grab [200 Gold] within. While
you're here, exit to the balcony and catch Moonfish #3. If you need to re-stock
your inventory, Bonita's Items can be found directly N of Roscoe's Weapons.

Finally, have a word with Drachma at the pub. When asked how you want to
explain it, choose "Beat around the bush." Once the conversation is over, head
to the Sailors' Guild and speak with the Guildmaster. During the scene, you
will be asked what you wish to do. Respond with "We accept your offer!" Before
departing, check out the Wanted List at the guild, and be sure to equip Drachma
with the Hook Hand.



__      1.8  MID OCEAN


Doc should be sailing near Sailors' Island. Once you find his ship, give him
your Moonfish. You should have two Moonfish to give to him, so after the scene,
be sure to talk to him again. Travel E along the stone reef to reach Nasr.


                *** WANTED BATTLE: Baltor the Black Bearded ***

Items: Captain's Stripe "1", Bomb "1"

View the Ship Battles section of the guide and familiarize yourself with the
controls. You found three Repair Kits at Sailors' Island, so use them if Aika's
MP gets depleted from using healing spells. To maximize offensive damage,
assign Vyse and Drachma your Main and Standard Cannons. When Baltor attempts to
maneuver his ship behind yours, choose "Try to get behind him instead" to give
yourself an edge. Unleash your offense on him afterward and he will go down
quickly.


After the battle, you will receive [CAPTAIN'S STRIPE "1"]; access your Items
menu and be sure to use it. Afterward, proceed to Nasrad to receive your prize.
Next, head over to the Sailors' Guild at Sailors' Island and collect the bounty
for defeating Baltor the Black Bearded: [1,000 Gold]. Now, go directly N of
Sailors' Island until you are approached by a Valuan Patrol Ship.



__      1.9  LOWER CITY VALUA

* Treasure Checklist *

        [] Sacres Crystal "2"
        [] Moonberry "1"


Drachma will meet up with you at the inn. Before heading there, go W and then
S. When you encounter a fork, take the S path and then ascend the nearby ramp.
Enter the first door you arrive at and talk to the Arms Distributor. Here,
purchase a Valuarang, as well as a Valuan Armor for Drachma. There is also an
Item Distributor in this building, so buy what you need. In particular, I
suggest buying a decent stock of Curia Crystals. Back outside, descend the ramp
and proceed W to the wall at the other end of the walkway; you will see a
dumpster to your N. Ignore the footpath to the W and head NE into a passage.
Continue through the passage until you encounter a treasure chest containing
[SACRES CRYSTAL "2"].

Go to the area to the W of the dumpster that you ignored earlier, at which you
will encounter a young boy. After hearing what he has to say, ride the elevator
behind him and, upon disembarking, walk into the inn ahead. Speak to the
Innkeeper and choose to stay the night. During the scene, opt to sneak into the
Coliseum ("Let's sneak into the Coliseum!"). When you regain control, jump
left, left again, and then down to catch the eavesdropper who will drop [SACRI
CRYSTAL "1"] in his haste. Trail him to the end of the course for a scene.

NE of the inn is a stairway; ascend it and follow the path until you spot a
bunch of oil drums to your N. The upstairs of the house on the other side
contains [MOONBERRY "1"]. After obtaining it, pass through the assembly of
barrels again and progress W to a manhole.



__      1.10 CATACOMBS

* Treasure Checklist *

        [] Pyri Box "1"
        [] Curia Crystal "3"
        [] Assassin Blade "1"
        [] Heavy Armor "1"
        [] Magic Droplet "4"
        [] Sacri Crystal "4"


NOTE: Before leaving the Catacombs, try to attain a Mace Hand for Drachma. This
      arm-attachment is extremely powerful, but it has one drawback: very low
      accuracy. Because you can switch weapons during battle by accessing your
      Items menu, equip the Mace Hand on Drachma whenever you are about to use
      one of his offensive S-moves. S-moves, regardless of the equipped
      weapon's effect on your accuracy, will always hit the target. However,
      S-moves are affected by the Attack power of the equipped weapon, making
      the Mace Hand a great tool for a decent chunk of the game. Mind Stealer
      enemies, found exclusively in the Catacombs, have a very small chance of
      dropping the weapon.

      The Catacombs is one of two areas that contains an enemy that can drop a
      Mace Hand. It is by no means necessary to obtain one, and it can be quite
      the headache to find one, but it is nonetheless a very powerful weapon at
      this stage of the game. Also, if you have a spare Moonberry, use it on
      Drachma so he can learn his powerful Tackle S-move.

Follow the pathway until you reach a fork. There, head E and down stairway to
two chests: one contains [PYRI BOX "1"]; the other, [CURIA CRYSTAL "3"]. Back
at the fork, go S until you reach another fork. This time, continue S and open
both treasure chests for [ASSASSIN BLADE "1"] and [HEAVY ARMOR "1"]; equip both
on Vyse unless you picked up the Flame Mantle from Doc, in which case, give the
Heavy Armor to Drachma. Recede to the fork and take the other path this time.
Traverse the long deteriorated pathway and follow it along until you reach a
save point; heal/save and advance E.


                        *** BOSS: Bleigock ***

Items: Vidal Seed "1"

This boss has the power to poison your party with its Poisonous Bile attack;
counter the poison with the Curia Crystals you picked up earlier. Build up your
spirit points with Vyse and Drachma as Aika casts Increm. If Drachma has
Tackle, use Increm on him and have Vyse focus or use standard attacks
throughout the battle. If Drachma does not have his Tackle S-move, Increm Vyse
and have him execute Cutlass Fury. If Drachma has Spirit Charge, use it as
opposed to guarding or focusing. To summarize, Aika is your healer and Vyse or
Drachma is your main attacker depending on which S-moves you have.


Having defeated Bleigock, backtrack to the save point and heal/save. Once
prepared, approach the ladder behind where the boss was and select "Break into
the Coliseum!"


                        *** BOSS: Executioner ***

Items: Electri Box "1"

The Executioner's cohorts, the two Spell Wardens, will likely Increm the
Executioner before you can defeat them. Regardless, make taking out the two
Spell Wardens your first priority. If they cast Drilnos, use Curia Crystals on
the affected characters. Two rounds of standard attacks should be more than
enough for both of them. The Executioner is dangerous due to its lethal Tackle
attack; have both Aika and Vyse guard. Avoid attacking the Executioner with
standard attacks in case it counters and follows up with Tackle.

Fortunately, its Sonic Wave attack and its Electres spell are nothing to worry
about. The Executioner has few HP in comparison to Bleigock, so take your time
and build up your spirit points, healing your party with whichever character
can take a dealing of the boss's Tackle attack. A few Strengthened Drachma
Tackles will be more than the boss can withstand.


Double back to the save point and pass through the secret passageway behind
Marco. Have a word with Dyne, and when Aika asks what you should do, choose "We
have to go save Fina!" After receiving a gift from Dyne and before heading S,
grab [MAGIC DROPLET "4"] and [SACRI CRYSTAL "4"] from the treasure chests in
the NE corner of the room.

Proceed S along the footpath until you reach a ladder to your E; climb it,
follow the path to another ladder, and exit the Catacombs.



__      1.11 UPPER CITY VALUA


There is a save point directly S of where you exited the Catacombs. Once
everything is in order, head E from the save point for a scene.

Make your way to the front of the rail car, disposing of any enemies you
encounter. When the man appears, continue your rush to the front of the
locomotive.


                        *** BOSS: (2) Royal Guard ***

Items: Magic Droplet "10"

Have Aika cast Increm on Vyse and concentrate your attacks on one Royal Guard
at a time (they can use Sacri). Feel free to have Aika attack because every bit
of damage helps. Heal when necessary and use Cutlass Fury upon gaining enough
spirit points.


Say "Never!" when prompted. After the scene, you are presented with yet another
battle.


                        *** SHIP BATTLE: Valuan Cruiser ***

Items: Repair Kit "1"

Utilize the Little Jack's newly equipped Harpoon Cannon upon accumulating
sufficient spirit points. You should be able to fire it if you make use of the
Focus command throughout the first round.


After the battle, watch the outcome.



__      1.12 PIRATE ISLE


Select "Leave everything to us!" After the scene, capture the nearby Moonfish
(#4) and go to the underground port. There, locate Cham #1 and, if you wish,
report to Dyne and Vyse's mother before leaving.



__      1.13 MID OCEAN


View the Discoveries section to find Discoveries 3 and 4. Afterward, visit
Shrine Island and find Cham #2 (refer to the Chams section if you need
assistance). Visit Doc and feed Maria's bird your newly captured Moonfish to
retrieve your reward(s). From Sailors' Island, sail E to the desert region.



__      1.14 NASR / MID OCEAN


NOTE: Azbeth enemies are capable of casting Eterni, a sudden death spell. To
      counter this, have Aika use Delta Shield. If you don't have Delta
      Shield, make killing Azbeth enemies a top priority.

In Nasr there lay a small village on a large island covered with torches. Avoid
docking there for now and pinpoint Discoveries 5 through 9, 65 and 66. Once
those are located, briefly revert to Mid Ocean and locate Discovery 76; unearth
that and the rest of your new Discoveries at the Sailors' Guild at Sailors'
Island.

While there, the Guildmaster will hand over [BLACK SPOT]. You can face the
Angel of Death at this time, but because you will be better prepared in the
future, abstain from fighting her at this moment. Before leaving Sailors'
Island, buy at least three Crystales Boxes from the Mystery Merchant at the
inn. If the Mystery Merchant does not appear, exit and re-enter Sailors' Island
until he does. Also, purchase a 3" Cannon from the Ship Parts store and equip
it to the Little Jack. Finally, make sure to grab Cham #3 within the
lighthouse. All preliminaries aside, dock at the small village in Nasr that you
were told to previously ignore.



__      1.15 MARAMBA

* Treasure Checklist *

        [] Magic Droplet "3"
        [] Nasr Combat Mail "1"
        [] Slipara Box "1"
        [] 300 Gold
        [] Moonberry "1"
        [] Excavation Arm "1"
        [] Gem of Fluidity "1"


NOTE: If you did not encounter the Mystery Merchant at Sailors' Island, it is
      possible to encounter him here.

Enter the building to the E and speak with both the Guildmaster and the Ship
Parts dealer. Afterward, catch Moonfish #5 beside the Nasr merchant ship at
the pier. Work your way up the stairs at the S part of the area and head
through the double doors. To your S is the inn; find Cham #4 on the second
level, snatch [MAGIC DROPLET "3"], and exit. I suggest buying the following at
Quemal's Weapons, the NW-most structure in town: Nasr Cutlass, Agile Robe (for
Fina). Re-stock your supply at Vala's Item Shop to the NE and rent a Dhabu from
the Trainer at the SE of the village; disembark first at the building adjacent
to the fence to your W. Here, find [NASR COMBAT MAIL "1"] on the first floor;
equip it on Aika. Next, find [SLIPARA BOX "1"] and a Moonfish (#6) atop
Quemal's Weapons.

Make your way back to the fence and cross the desert to reach the opposite side
of town. Dismount the Dhabu at the SE building, head around the pots, and
attain [300 Gold]. Get off the Dhabu via the NE part of this little region.
Climb down the ladder at the NW to arrive at the underground access. Through
the many turns you will encounter a fork; head W, N past a gate, around a turn
and up a ladder. Take [MOONBERRY "1"] from the treasure chest and backtrack to
the fork. There, move N past a gate and a button and head around three turns
until you encounter another button; press it and go E, N to a wall and W to a
treasure chest. Open the chest for [EXCAVATION ARM "1"]. Recede to the E gate
with a chest behind it.

Turn S to a button; push it and shift W past the gate. Take the second path to
yet another button, ignoring the first S path which leads to a dead-end. After
pressing the button, advance N and then E at the fork to reach [GEM OF FLUIDITY
"1"] at the end of the path. Turn E past the gate beyond the button you last
pressed to confront an additional button; lift it from its pushed position and
move along to another button; raise this button from its pushed position as
well. After doing so, continue along the sole walkway and exit the maze at the
S portion of the area.

Inside the building to the SE is a dancer; talk to her and select "Hehe...
Okay, I'll stop staring." during the scene. Return to the inn and stay the
night. After a good night's sleep, scurry to the dock and partake in a
conversation with Bellena. Answer her with "We'll do it!" and assume control of
her ship. Explore the desert territory to the E of Maramba and dock at the
Temple of Pyrynn.



__      1.16 TEMPLE OF PYRYNN

* Treasure Checklist *

        [] 527 Gold
        [] Ancient Robe "1"
        [] Sacres Crystal "3"
        [] Dancing Arc "1"
        [] 774 Gold
        [] Moonberry "1"
        [] Magic Droplet "5"
        [] Rune of Ill Omen "1"


NOTE: Many of the treasure chests here require you to bypass three Magma Tiki
      enemies before gaining access to the actual treasure. Due to the
      inferiority of Vyse's magic and the fact that you may not have a decent
      Purple spell at this time, put those Crystales Boxes to use.

Once inside, ride the barrel to the other side of the room and take the other
barrel back a bit to gain access to the room to the W. Reveal the contents of
the treasure chest at the end of the path for [527 Gold]. Backtrack to the
previous room and head to the N opening. Your next objective is to dodge
boulders in the room further ahead. When a boulder falls, follow it down the
footpath and veer E to an alcove. Upon grabbing Moonfish #7 along the walkway,
move onward to [ANCIENT ROBE "1"] (consider equipping Fina with this).

Allow a boulder to pass you before proceeding S beyond a hole and into another
puzzle room. Secure both side barrels and then cross them with the central
barrel to gain access to the room ahead. The first treasure chest you will come
across contains [SACRES CRYSTAL "3"]. Progress E to another chest sheltering
[DANCING ARC "1"]. After equipping Aika with her new weapon, proceed N twice
for [774 Gold]. Regress S and then go W twice to arrive at a new puzzle.

Roll the nearest blue barrel two spaces along its pathway and fasten the
nearest red barrel in its respective pit. Fill in the existing squares with the
leftover cylinders. Sprint down the footpath in the proceeding area and, to
avoid the forthcoming boulder, quickly take refuge in either nook; one contains
Cham #5; the other, a treasure chest enclosing [MOONBERRY "1"]. Like the last
time, wait for a boulder to roll by you before advancing. Within the lava-
congested area ahead is a treasure chest; locate it and gather [MAGIC DROPLET
"5"]. In the next section of the temple, avoid the switch to your N and take
the path to the E. Eventually, you will spot a treasure chest to the far N; a
new type of enemy guards this one.


                        *** ZIVILYN BANE ***

Items: Icyl Seed "1"

NOTE: This type of enemy resides only in treasure chests. Due to its strength
      in contrast to regular enemies, the chests it guards will always enclose
      a secret type of item. Although the valuables this enemy guards are
      one-of-a-kind, they serve no actual purpose and should be sold.

His Burst attack inflicts an area, dealing about 700 points of damage per
character. Assign Vyse the Purple or the Blue attribute and employ Cutlass Fury
upon rallying enough spirit points.


After grabbing [RUNE OF ILL OMEN "1"], go down the nearby stairway to the
temple's last puzzle. Roll the NE cylinder over a lowered barrier and into its
pit. Next, move the NW drum into its square. The W cask has only one crevasse
in which to fit, so position it inside. The only blue barrel remaining is the
one to the N; ride it to the opposite end and drop it into the hole. Complete
the puzzle and press the aforementioned switch. Now that the previously
restricted area is accessible, catch Moonfish #8 along the way to the save
point and heal/save before opening the door. Inside, approach the swirling
lava.


                        *** BOSS: Rokwyrm ***

Items: Riselem Box "1"

If you have surplus Crystales Boxes, use them here. Increm Vyse and build up
enough spirit points to use Cutlass Fury. Volcanic Blast can deal more than 600
points of damage to Fina, so be sure to keep her HP at an adequate level. If a
party member becomes petrified by Cinder Storm, use a Curia Crystal on him or
her immediately as the boss may follow up with additional Cinder Storms.


Proceed beyond the boss's carcass, obtain your reward up ahead, and exit the
temple. Outside, save your game and confront Bellena. Enjoy the lengthy scene
before progressing in the guide.


                        *** SHIP BATTLE: Recumen ***


Utilize your secondary cannon on the turn before and during the occasion of a
red square. Also during the occurrence of a red square, use one of your main
cannons. Doing this will knock Recumen off balance, making it impossible for it
to damage you. Focus (or heal, if necessary) on turns that are not relevant to
making the aforesaid strategy succeed. The Harpoon Cannon alone is powerful
enough to throw Recumen off balance, so the usage of the 3" Cannon is
unnecessary when the Harpoon Cannon becomes available. Select "Retreat and
regroup." when you are given the option.


Back on the Little Jack, say "You mean, attack Belleza's ship?" for a
Swashbuckler boost.


                        *** SHIP BATTLE: Lynx ***

Items: Captain's Stripe "1", Magic Cannon "1", 3" Blaster "1"

It is imperative that you keep your HP gauge full in this battle as Belleza
will sometimes fire three cannons on one turn. If you need to restore 4000 HP,
use any spare Repair Kits before casting Sacri. Make sure the benefits of
Increm are maintained on the Little Jack because it is the only means by which
you can increase your ship's defense at this time. Healing and using the Guard
command at random intervals can often save the Little Jack from being destroyed
considering Belleza's tendency to slip you unexpected firepower.

During the onslaught you will be presented with a couple of questions. The
first decision will barely impact her strategy. However, bringing the Little
Jack to a complete stop gives you the opportunity to use the Harpoon Cannon.
Using that circumstance to fire the Harpoon Cannon will annihilate - or nearly
annihilate - Belleza's ship.


Utilize [CAPTAIN'S STRIPE] and replace the Little Jack's 3" Cannon with your
new 3" Blaster. Skip ahead to the South Ocean section if you don't wish to do
the optional stuff just ahead. It is a good time to do these things, however,
as they yield great rewards.



1.17 (OPTIONAL) PIASTOL AND RUPEE
----------------------------------------

Your next order of business is to meet up with the Angel of Death. Purchase a
Ceramic Armor for Drachma at the weapon shop in Maramba. Also, buy some Glyphs
of Might from the item shop before leaving. Stay the night at Sailors' Island
and be sure to drop off your new Moonfish to Maria on the way. Stop by Bonita's
Items while you are at Sailors' Island and purchase about twenty of each item.
Don't leave without first checking your equipment. Afterward, sail W and save
before approaching the airship with purple sails.


                        *** BOSS: Piastol ***


Use a Glyph of Might on Drachma instead of Increm so Aika can use Delta Shield
every round to prevent instant death from Eterni. Fina will be obliterated by
Tempest Dance, so ensure that she maintains a defensive position throughout the
entire engagement. Dispose of Death Hound first because it has fewer HP and
will aid Piastol as long as it is alive. Have Vyse use healing crystals on the
party when necessary. The only character who can survive two dealings of
Tempest Dance at this time without wasting a turn to use Guard is Drachma, so
if Vyse is injured, have Drachma take up healing duty.


Rest at the Sailors' Island Inn and set out to Maramba. Save your game and
confront the large man wearing boxing gloves at the pier.


                        *** WANTED BATTLE: Rupee of the Larso Clan ***

Items: Captain's Hat "1", Paranta Seed "1"

In terms of magic, Rupee can cast Increm, Sacri, Pyrum, Drilnos and Panika. The
latter two spells can become quite the nuisance, so it is best to have Aika use
Delta Shield every turn. As has been the case, Drachma will be your damage
dealer (use a Glyph of Might on him from the get-go), and Vyse your healer.
When Barta uses Legendary Charge, he will use Legendary Punch - a powerful
single target attack - on his following turn. Drachma will shrug this attack
off, so keep him hammering away at Barta with Tackle (use the Purple or Blue
element). No one else really wants to eat one of those punches, so have them
defend (including Aika). Use a Curia Crystal on whoever gets Fatigued by
Barta's Legendary Fire.

If Rupee decides to cast one of his annoying spells on turns during which Aika
is defending, just use Curia Crystals. It may take quite a few Tackles to
defeat Barta, but it is the safest route. Once Barta falls, Rupee won't be able
to cause you any harm as long as Aika uses Delta Shield every round.


Equip [CAPTAIN'S HAT] on Vyse for a major boost in attack power. There are many
new parts available at Dak's Ship Parts, but just purchase a Steel Deck to
equip to the Little Jack. Also, don't forget to claim the bounty before heading
out SW of Maramba to reach South Ocean.



__      1.18 SOUTH OCEAN


NOTE: Graver enemies are found here, and they possess a wicked Silver spell
      known as Eternum. Eternum is the most advanced form of the instant death
      spells and will kill a single target unless he or she has equipment that
      features protection from instant death. If you encounter this enemy, have
      Aika use Delta Shield every turn until its presence is eliminated.

Before exiting to the far W, locate Discoveries 10, 11 and 67. After battles
you will be blown to the E, making your trek across the ocean more difficult.
To counter this, pause immediately after an encounter, fix your joystick in the
correct position, and continue along your course.



__      1.19 IXA'TAKA


Upon arriving at the region, you will be awarded Discovery 12. Make your way N,
investigating the territory for Discoveries 13-15, 17, 18, 68 and 69. Floating
around the N part of the area is a black market ship parts dealer. Purchase all
of the upgrades on the first page from The Black Market, as well as ten Deluxe
Kits. The ship doubles as a guild, so sell your Discovery information at The
Dark Guild and head to the NE part of Ixa'taka where you will find Horteka, a
small village on a large island, shrouded in trees.



__      1.20 HORTEKA

* Treasure Checklist *

        [] Sacri Box "1"
        [] Moonberry "1"
        [] Paranta Seed "1"
        [] Sacri Crystal "25"


Climb down the nearby ladder and scale the long pole. The hut is empty, so
slide down the slope and climb the ladder in the next structure. In the circle
surrounded by torches, ascend the small ramp and lift the door to encounter a
treasure chest that contains [SACRI BOX "1"]. Back in the torch room, mount the
ladder and exit the door to the NE. Capture Moonfish #9, descend the slide, and
escalade a familiar ladder. The merchants in the hut to the N will not service
you, so incline the ramp behind the shack and make your way up another beam.
Take the gondola to [MOONBERRY "1"]. Double back to the bottom of the pole and
decline the adjacent ladder. Meet up with the Elder in the distinguished hut
beyond the tunnel.

Scale the nearby ladders and let the man along the cliff show you his amazing
ability. Empty the container for [PARANTA SEED "1"]. On the opposite end of the
overhang lies a Moonfish. Catch Moonfish #10 and backtrack to the merchant hut;
its inhabitants will now service you. I suggest buying the following from
Puck's War Shop: Hunter's Sword, Hunting Arc, and two Golden Armors. Restock
your inventory at Kiski's Items if you need to, and then go through the
underpass in the NW of town, grabbing Cham #6 along the way. Board the wrecked
vessel and speak to the male on what appears to be the deck. Snatch [SACRI
CRYSTAL "25"] at the stern, and then leave the village. Travel N to the King's
Hideout.



__      1.21 KING'S HIDEOUT


Approach the hut.


                        *** SHIP BATTLE: Chameleon ***

Items: Captain's Stripe "1", B-Type Cannon "1"

His Flame Cannon is not as damaging as Drachma claims it is. Build up spirit
points, focus firepower on your C! turns, and fire the Harpoon Cannon when it
becomes available.


Use [CAPTAIN'S STRIPE] and enter the hideout. Choose "Let's break into the Moon
Stone Mines!" when Aika asks what your party should do. Pick up Cham #7 in the
silver pot and set out to SW Ixa'taka, where you will find Moon Stone Mountain.



__      1.22 MOON STONE MOUNTAIN

* Treasure Checklist *

        [] Curia Crystal "4"
        [] 800 Gold
        [] Zaal Seed "1"
        [] 3" Blaster "1"
        [] De Loco Drill "1"
        [] De Loco Mail "1"
        [] Moonberry "1"
        [] Glyph of Might "4"
        [] Glyph of Speed "4"
        [] Healing Salve "2"


NOTE: There is a small chance that Digger enemies will drop a Mace Hand. Moon
      Stone Mountain is the second (and last) area in which you can obtain one.

Upon entering the mine, step on the switch. In the next room, near the large
blue shutter to your W, is Cham #8. The Ixa'takan Slave to the S of the fork up
ahead will give you some advice: a circle is not necessarily an indication of
the correct way. If you see a mining cart below, it will lead back to the room
in which he is completing his labor. Note also that, in the first few areas,
the X squares are safe squares. Go N at the crossway and past the trapdoor
room. Further ahead is a similar room; cross the X squares and proceed to a
much larger area.

Take the left pathway and nab Cham #9 on the other end of the middle hatch.
Progress W, and be sure to snatch [CURIA CRYSTAL "4"] and [800 Gold] in the
rooms along your way to a spacious area with searchlights. The trapdoor nearest
the serpent insignia on the wall is your next destination. Upon falling
through, plunge through the middle hatch. Enter the dungeon up ahead and speak
with the man inside.

Utilize the elevator and investigate the nearest dungeon for [ZAAL SEED "1"].
Ignore the searchlight room while advancing and take the S path down a series
of ramps. The first dungeon contains [3" BLASTER "1"]. Disregard the dungeon up
ahead and proceed to a zone where you will find Moonfish #11 and [DE LOCO DRILL
"1"]. Equip Drachma, backtrack to the junction, and enter the searchlight room.

Drop through the nearest trapdoor and go through the E trapdoor for [DE LOCO
MAIL "1"]. Upon equipping Vyse, take the sole hatch back to the Ixa'takan
Slave. Make your way to the first large area where you found Cham #9. Descend
the ramps to your S and ride the elevator to a treasure chest containing
[MOONBERRY "1"]. Begin your expedition to the searchlight room past the
elevator Centime first operated (refer to paragraphs two and three of this
section for guidance).

Once there, ignore the trapdoor, go through a corridor, and enter the elevator.
Traverse the steel walkway to reach a room with four doors. Defeat the four
enemies and open every dungeon aside from the NE one for [GLYPH OF MIGHT "4"],
[GLYPH OF SPEED "4"], and [HEALING SALVE "2"]. Talk to the person inside of the
NE dungeon and continue E until you encounter a save point. Heal your party
members, save your game, and proceed through the entrance.


                        *** BOSS: Antonio 2 ***

Items: Moonberry "1"

It still has its Thunder of Fury attack, but it is not much to worry about.
Build up your spirit, keep Sacres Crystals handy, and this one will be over
quickly.


Follow along the path to meet up with a familiar face. Upon making your escape,
head back to the wrecked ship Hans was aboard in Horteka, where at Centime will
give you [TWIN PROPELLERS "1"]. Now, make your way back to the King's Hideout.
You should already have found Discoveries 14 and 15, so go W of the hideout
in search of the Gates of Rixis, Discovery 16. It is a small stone structure
hidden amongst the cluster of mountains. If you wish, you may report this
Discovery right now.



__      1.23 RIXIS

* Treasure Checklist *

        [] Risan Crystal "3"
        [] Stonecutter "1"
        [] Sacrulen Crystal "2"
        [] Golden Mask "1"
        [] 1186 Gold
        [] Moonberry "1"
        [] Light Coat "1"
        [] Ruin Arm "1"
        [] Icyl Seed "1"


Place the Golden Man's Eye gem into the left recess, and the Great Bird's Eye
gem into the right recess. On the small hill in the NW part of the area lies
Cham #10. Finally, take the lift into the area itself.

Follow the pathway to the W until you come across two series of stairs. Take
the set to W and continue up the staircase on the NW of the map until you reach
another lift. Take it, and descend the stairs to a treasure chest containing
[RISAN CRYSTAL "3"]. Now, take the other stairway up and follow along the path.
Ignore the two stairways that are up ahead and go W to [STONECUTTER "1"], a new
weapon for Vyse.

Backtrack to the stairways and take the one to the E. When you come to an area
with several floating platforms, go E past yet another stairway for [SACRULEN
CRYSTAL "2"]. Ignore the stairway and walk onto the platform when it comes to
you. Get off to the NW and take the stairs up to Cham #11. In the adjacent
room, within the treasure chest, you will encounter a familiar foe.


                        *** ZIVILYN BANE ***

Item: Magus Seed "1"

As usual, cast Increm on the character with the strongest S-move and keep your
party healed with Sacres Crystals. His Burst attack can do in excess of 1000
damage this time around to your weaker characters.


After receiving [GOLDEN MASK "1"], descend the nearby stairway. In the next
room downstairs you will find a treasure chest containing [1186 Gold]. In the
previous room, take the platform and step off at the NE area. Here, make your
way into the SE room for [MOONBERRY "1"]. Ascend the stairway back in the other
room and grab [LIGHT COAT "1"] on your way to the next stairway. Up here, move
right in front of the stationary platform and catch Moonfish #12. Back in the
SE room, ride the platform to [RUIN ARM "1"]. Make your way to the room to the
NW via the moving platform in the NE room, where there is a treasure chest
hiding [ICYL SEED "1"].

In the N area, there will be a short scene. Instead of following the man, go
E, and then W twice. Trace his steps beyond the platform and to a save point.
Ascend the temple stairway for a quick scene.


                        *** BOSS: Rik'talish ***

Items: Sylph Seed "1"

Its Feather Slash move can cause greater than 1000 points of damage to a line,
so watch out. Some of its attacks can inflict status effects, so use Curia
Crystals immediately to avoid getting overwhelmed. As usual, keep the pressure
on with your strongest S-moves.


You may wish to save, given the length of the upcoming battles. Make sure the
Little Jack is fully healed before taking the lift.


                        *** SHIP BATTLE: Chameleon ***

Items: Hunter Torpedo "1" (not guaranteed)

Ensure you have enough spirit points to use the Harpoon Cannon when it becomes
available. You will get an opportunity to lay on some solid offense if you opt
to take a chance. De Loco will take three turns to take aim; on the fourth, red
turn, he will fire his Test Cannon, which will do pitiful damage so long as you
take evasive action. During the following round, you will be given the option
to use the Harpoon Cannon, the use of which should just about halve his hit
points. If you don't neglect to heal, you should be fine.


                        *** SHIP BATTLE: Grendel ***

Items: Captain's Stripe "1", Grendel Wing "1", Complete Kit "1"

Surprisingly, its attacks aren't that strong. When given the option before the
second round, choose to increase altitude so as to avoid its Stomp attack. On
the third turn, you will be given the opportunity to use the Harpoon Cannon.
From there on out, just keep up the offense until it grabs onto its head.
Choose to keep attacking if you want to fire the Harpoon Cannon again.


Upon receiving the Green Moon Crystal, fly to Horteka and ascend that tall
pole. The man sitting inside the hut at the top will give you [TROPICA "1"].
Afterward, venture S along the sky rift E of Horteka until you encounter an
Ixa'takan ship. In exchange for ten Sky Sardis, he will give you [ABIRIK
CHAM "1"]. Travel through what was the Iron Net in northern Ixa'taka when you
are prepared.



__      1.24 NORTH OCEAN


Sail NE until a scene triggers about halfway through the area.


                        *** WANTED BATTLE: Gordo the Round ***

Items: Cham (#12) "1", Sky Sardis "30", Flying Fish "40"

On the turn after Gordo uses Digest, he will use Loqua Spray, an attack that
hits your whole party for a maximum of about 800 points of damage. Given that
it is his most powerful move, there is not much to worry about in this battle.
His cohorts have a weak Pyres spell which can prove to be irritating, however,
so you may want to dispatch them first.


Keep moving NE until you reach Valuan airspace. Here, locate Discoveries 23 and
24. Afterward, backtrack to Ixa'taka - finding Discoveries 19-22, 70, and 71
along the way - and sell your Discovery information. You will be able to claim
the bounty for Gordo the Round a little later. Finally, travel back to Valua
and descend upon the Maw of Tartas. If you travel directly E upon entering the
Valuan airspace, you will come across it.



__      1.25 MAW OF TARTAS


Go forth to trigger a scene, after which you will fight a few soldiers. During
the scene, tell Drachma "We understand. We'll go with you..." Afterward, grab
the three Choms lying around the area. One is located on the W part of the
impression, one is located on the NE part of the impression, and the last is
situated off to the little nook branching off to the W, before you go down the
slope.


Back on the Little Jack, make your way to the deck. When you gain control of
the ship, repair it, if necessary, and go E until another scene triggers.


                        *** SHIP BATTLE: Valuan Gunboat ***

This is a standard ship battle. After the second round, choose to fight
aggressively, and end this one with the Harpoon Cannon.


Go through the double doors on the bottom level for a scene.



__      1.26 DESERTED ISLAND

* Treasure Checklist *

        [] Moonberry "1"
        [] 1827 Gold


Make your way to the NE part of the island, where you will find a skeleton;
examine it. Within the cave nearby are two treasure chests containing
[MOONBERRY "1"] and [1827 Gold]. Head to the S tip of the island for a quick
scene in which you will get an overview of the island. Finally, return to the
cave to the NE and take a nap.



__      1.27 NASRAD

* Treasure Checklist *

        [] Sylph Seed "1"


From the pier, make your way into the city itself. On the west side of town are
two stairways; ascend either one and make your way down some stairs to the end
of the path, where you will find a treasure chest containing [SYLPH SEED "1"].
Back in town, to the east, next to the inn, is a stairway leading to a weapons
shop. Enter the weapons store and have a word with the Nasr Merchant, who will
give you [ABIRIK CHAM "1"]. With those tasks accomplished, stay the night at
the inn.



__      1.28 DESERTED ISLAND


It's time to go hunting! Wander around the island in search of food. After
killing fifteen enemies, a scene will trigger. Upon gaining control, you will
need to find five pieces of firewood, all of which are scattered around the
forest. Play around with the camera angle if you are having trouble.

Your next task is to gather five Moon Stones. Three are located within the
forest; one is located on the S tip of the island, beside the signal fire; and
one is located just outside the NE cave.


Now aboard a ship, you may locate Discoveries 25, 47, 72, and 73. You will
dock at Nasrad if you go anywhere near it, so you may not be able to collect
all the Discoveries this time around. Just remember to pick them up when you
gain control of the ship in a bit. Oh, and you may want Gilder to learn his
Gunslinger S-move.



__      1.29 NASRAD


Before heading to the inn, locate the Moonfish (#13) at the pier. As Aika, head
to the tavern at the NW of town and have a word with the tavernkeep. As gifts,
he will give you [SACRES CRYSTAL "4"] as well as Cham #13. Back at the inn, you
will find a man named Pedro, who will give you his map.

Make your way to the palace to the N. When prompted, select "We have important
information." Set sail for Daccat's Island with both parties. It is located
just N of Crescent Isle, amongst the cluster of islands. It is the largest one.



__      1.30 DACCAT'S ISLAND

* Treasure Checklist *

        [] Skywing "1"
        [] Soul Crystal "1"
        [] Sacrulen Crystal "2"
        [] 2001 Gold
        [] Maiden's Armor "2"
        [] Magic Droplet "4"
        [] Magic Dew "1"
        [] Daccat's Armor "1"
        [] Vidal Seed "1"
        [] Moonberry "1"
        [] Risan Crystal "2"
        [] Moonberry "1"
        [] Electrum Box "1"


NOTE: V = Vyse/Gilder
      A = Aika/Fina

      There is a device in here that switches parties upon being touched. It
      is a rotating hologram of a crossed cutlass and boomerang. Assume, if the
      line switches from Aika to Vyse, or vice versa, that you need to touch
      one of these devices.

A01: Grab Cham #14 and then survey the wall.
V01: Survey the wall.

A02: Grab [SKYWING "1"] before touching the device next to the door.
V02: Open the chest...


                        *** ZIVILYN BANE ***

Items: Icyl Seed "1"

Simply put: use your strongest S-moves for the victory. Use Sacres Crystals if
necessary.


V02: ... and examine the lever upon taking [SOUL CRYSTAL "1"].

A03: Take [SACRULEN CRYSTAL "2"] and flip the lever.
V03: Open the treasure chest for [2001 Gold] and step on the platform.

A04: Grab [MAIDEN'S ARMOR "2"] just ahead.
V04: Rotate the handle and snatch [MAGIC DROPLET "4"] from the chest.

A05: Open the treasure chest for [MAGIC DEW "1"], and then step up to the
     plate.
V05: Rotate the handle two more times, and nab [DACCAT'S ARMOR "1"] on your way
     to the platform.

A06: Obtain [VIDAL SEED "1"], Cham #15, and [MOONBERRY "1"] before getting on
     the platform up ahead.
V06: Slide open the door in front of you and proceed into the cave. To the N is
     a chest containing [RISAN CRYSTAL "2"]; at the SW part is [MOONBERRY "1"]
     and Moonfish #14; at the SE part is [ELECTRUM BOX "1"]; to the NE is the
     platform.

A07: Switch parties in the room up ahead.
V07: Spin the handle once.

A08: Turn the handle twice.
V08: Switch parties via the opposite device.

A09: Twirl the shaft thrice and step upon the plate.
V09: Step onto the platform.

A10: Move beyond the save point to a platform. Heal before switching.
V10: Heal before stepping onto the plate up ahead.


                        *** BOSS: Sinistra and Destra ***

Items: Icyl Seed "1", Magus Seed "1"

Concentrate your attacks on one at a time. Whether it is Cutlass Fury or
Pirates' Wrath, be sure that Vyse is Strengthened by Increm before using his
S-move. It is especially important to work on taking out one enemy at a time
here, because these two can attack in tandem, causing heavy damage. If you do
happen to have Pirates' Wrath at this point, it is possible to one-hit these
guys using Increm and the proper attribute (Purple against Sinistra, Red
against Destra).


Examine the large treasure chest up ahead for a scene. Back in your airship,
head due S to Nasrad.



__      1.31 NASRAD


During the scene, select "Surrender."



__      1.32 GRAND FORTRESS

* Treasure Checklist *

        [] Moonberry "1"
        [] Unholy Dagger "1"


Defeat the two Officers up ahead and proceed to Prisoner Block 200 via either
elevator. Get ready to be taught a lesson in "brute force"...


                        *** BOSS: Vigoro ***

Items: Cannon Room Key "1"

... or not. Treat this like any other encounter. He has a move that causes
confusion to Aika, but its damage is negligible.


Gear up Aika before taking the elevator to the Fortress Cannon Room. Once
outside, head E to a lift, and follow the path along to the guarded room in
which Fina is being held captive. After rescuing Fina, give her some equipment
and double back to the lift. Upon descending, proceed to the harbor.

Evade the searchlights if you wish to avoid enemy encounters. There is a chest
on the second floor that contains [MOONBERRY "1"], and another one along the
way...


                        *** ZIVILYN BANE ***

Items: Sylph Seed "1"

Have Vyse execute Cutlass Fury every round and he will eventually go down. Just
maintain a defensive stance with everyone else.


Proceed E after taking [UNHOLY DAGGER "1"]. Heal before opening the door beyond
the save point.


                        *** BOSS: Dralkor Tank ***

Items: Riselem Crystal "5"

Aika and Fina will take a beating from its Wheel Blast; guard with them often.
Have Gilder take up healing duty while Vyse pounds away with his strongest
attacks.


Choose "Let's take our chances and hop on." Afterward, tell Enrique "Of course
you can come with us."


                        *** SHIP BATTLE: Fortress Gate ***

Items: Gear Grease "1"

Don't bother attacking until the second round, at which point you will be able
to use the Moon Stone Cannon to end the battle.



__      1.33 DELPHINUS

* Treasure Checklist *

        [] Moonberry "1"


Select "I'll do it!" Within the white containers behind each set of gauges on
the bridge are [MOONBERRY "1"] and... a familiar face. Located on the deck is
Cham #16, so be sure to grab it before talking to Gilder.


NOTE: Now that you have the Delphinus, there is an attack called "Prophecy"
      that you can only use with a full spirit bar. It hits all enemies on the
      screen for massive damage, and it prevents enemies from attacking on that
      turn. Also available through the same means is a "crew special" - a
      weaker version of Prophecy with the added benefit of healing, whose
      effectiveness depends on the number of members in your crew.

Upon gaining control of the Delphinus, visit Doc and feed Maria's bird your
Moonfish. Afterward, disembark at Sailors' Island.



___     1.34 SAILORS' ISLAND


Claim the bounty for "Gordo the Round" and sell any Discovery information. The
Guildmaster will give you [BLACK SPOT] before you leave. Check out the shops
around town and optimize your equipment. Be sure to stock up heavily on Sacrum
Crystals; they may be expensive, but they are quite useful. Glyphs of Might can
come in handy as well. By the way, it would be a good idea to have Enrique
learn his Justice Shield S-move.

Pay 10,000 gold to Lawrence, the guy leaning against the Sailors' Guild, and he
will join your crew. Then, head over to the pub and induct Polly. Finally, make
your way over to the weapons shop, where Pinta will join your crew as well.



1.35 (OPTIONAL) AFTER DELPHINUS
----------------------------------------

There is a blonde-haired guy dressed in purple just outside the weapons store.
It is "Loose Cannon Lapen," and if you wish to fight him, rest at the inn
first. Also, don't forget to save your game.


                        *** WANTED BATTLE: Loose Cannon Lapen ***

Items: Berzerker Mail "1"

First of all, change everyone's weapon attribute to Yellow. Give Fina equipment
that maximizes her defense. If you picked up Warrior's Heart from the Moonfish
sidequest, it is a good accessory for Enrique. The Frocks are faster than you,
and although they only use regular attacks, those are more than enough to halve
Fina's HP in one turn. It would be a wise idea to dedicate one of your other
characters to using a Sacres Crystal on Fina every round, even if she has full
HP before the round. Everyone should be faster than Gunarm, so if it uses
Sidewinder, use a Sacrum Crystal instead of a Sacres Crystal on the following
round.

If you have Justice Shield, use it on every turn and Focus until you fill your
spirit bar. Otherwise, take the longer route of defending with Aika and Fina
while the others build up spirit. At this point, use Prophecy to wipe out the
Frocks.

On the turn after which Gunarm uses Target Search, use Sacrum Crystals to heal
your party with whomever can take a hit strong hit. Gunarm will probably target
Fina, who will die (or be very close to dead, which is why it is important to
give her equipment which maximizes her defense) at full health even if she is
defending. If this happens, just revive her, and concentrate on building up
enough spirit for Prophecy.

If you do manage to execute Prophecy, use a Glyph of Might on Vyse, build up
your spirit, and start pounding away with Cutlass Fury or Pirates' Wrath (give
him the Blue or Silver attribute during his attack rounds). As far as I know,
Lapen will use at least the turn after which the Frocks are destroyed to revive
one, so that is a good time to build up your spirit.

Unfortunately, this battle can come down to luck, because Gunarm's Moonstone
Blast can cause instant death. Given that Prophecy requires every party member
to be alive, this could be a problem. Oh, and this battle may be the first to
show to you just how fragile Fina is. Regardless, stick to the strategy, and
don't be afraid to use your Riselem Box/Crystals.


If you manage to defeat Lapen, equip your new armor and claim the bounty at
the Sailors' Guild. If you wish to take on Piastol, be sure to stay the night
at the inn beforehand.


                        *** BOSS: Piastol ***

Give everyone the Purple attribute. Your main goal is to fill your spirit bar
in order to use Prophecy. Employ Delta Shield to help buy you time: Piastol can
cast Blue and Silver magic, while Death Hound can cast Green. If Piastol uses
her standard attack, keep in mind that it has the power to inflict Stone. Fina
should guard each turn, while Vyse and Enrique can Focus. If you have Justice
Shield, you can, alternatively, use that every round and Focus with Vyse and
Fina.

Tempest Dance has the power to knock out Aika in one hit if she is not
guarding, so the safest way to go about this battle is to use both Delta Shield
and Justice Shield every round. Piastol will be faster than your party, so it
would be even safer to use a Sacrum Crystal every round with Fina (or Vyse,
assuming no Justice Shield) and just stall out the battle until you gather
enough spirit points to use Prophecy. Without Justice Shield, you will probably
have to do a lot of reviving, and that is a problem given that just about
everybody has a specific role.

When you do use Prophecy, Death Hound should be (nearly) killed. At this point,
use a Glyph of Might on Vyse and pound away with your most powerful Red-suited
S-move.


When you're ready, fly to Nasrad.



__      1.36 NASRAD

* Treasure Checklist *

        [] Moonberry "1"


There are a few reasons why you are here. First of all, in a bit, you will need
100,000 gold in order to advance in the story. That said, make your way to the
Sailors' Guild, located on the second floor of the first building to the W. It
is here that the Guildmaster will offer you 20,000 gold for the Daccat's Coin.
The coin is nothing more than a novelty item, so you might as well sell it,
regardless of your circumstances. On your way out, take a look at Ral's Ship
Parts; he has some quality stuff, but just remember that you will need 100,000
gold shortly.

In the NW part of town, you will find a lonely merchant sitting atop some
rubble. Osman will invite herself to your crew. On your way back to the port,
look for Cham #17 near the lovers in the middle of the city. From here, peer E
and you will see a treasure chest containing [MOONBERRY "1"].

Before leaving, head to the NW part of the port and climb the ladder behind the
two men. Up here, speak with Khazim, who will gladly join your crew. Upon
collecting 100,000 gold, head to Crescent Isle.



__      1.37 CRESCENT ISLE


Pay the men, and then choose the flag of your liking. You can always change it
by examining the flag on the bridge of the Delphinus. During the scenes,
selecting either option will yield a Swashbuckler rating boost. Your next
destination is Esparanza, which is located on the S tip of Nasr. Fly through
the sky rift connecting South Ocean and Nasr, and look for a town situated on
the SE part of Nasr. If you are having trouble locating it, the area on the map
at which it is located is called "Cape Victory."

Now that the Delphinus has been modified to withstand sky rifts, there are
many other things to do as well. If you wish to find another Cham, some new
Discoveries, beef up your crew, and/or fight another wanted battle, continue
on; otherwise, skip to the section for Esparanza.



1.38 (OPTIONAL) BEFORE ESPARANZA
----------------------------------------

In terms of Discoveries, you may now locate numbers 26-35, 74, and 75. After
having done so, or along the way, fly over to Pirate Isle. When you arrive,
you will see a dog running around in the middle of town with the children. Get
Pow's attention and he will join your crew.

If you have come upon at least thirty Discoveries during your journey, search
the middle of North Ocean for a strange looking island.



__      GORDO'S BISTRO


Check the fruit display on the counter next to the barrels for Cham #18. Have a
word with the guy sitting alone and ask him to join your crew. If you have
found at least 30 Discoveries, Domingo will accept. The food here is a rip-off,
by the way. Afterward, go to Horteka.



__      HORTEKA


Scale that tall pole at the SE part of town and make your way over to the
tavern, where you will find a dancer; have a word with her. Apparently, she
wrote the letter that you found attached to the lighthouse at Sailors' Island,
so she will join your crew.

Assuming you have found Discovery 18 - the Ixa'ness Village - ascend the ramp
behind the items and weapons hut, and then climb down the ladder. Beyond the
Elder's Hut and up two ladders is the next member of your crew: Tikatika.

Unfortunately, if you speak with Hans, he will tell you that he needs to
finish his stint as a factory technician before joining your ranks. Before you
leave, rest in the Elder's Hut.


Back in Ixa'takan airspace, head over to the Ixa'ness Village, roughly above
which an airship should be floating. Save before confronting it.


                        *** WANTED BATTLE: The Ixa'ness Demons ***

Items: Riselem Crystal "1", Aura of Valor "1", Tropica "1"

Immediately assign everyone the Red attribute, and use Justice Shield every
turn. If the girls cast Quika and/or Incremus, it would be a good idea to use
Lunar Winds. The problem with stall tactics in this battle is that the many
status effects the enemies can inflict will probably get the best of you,
eventually. I recommend using a Glyph of Might on Vyse and unleashing Pirates'
Wrath on Lira, since she is their healer.

Once any of the three are dead, they will be unable to use their Chak Mol
attack, which causes major damage and can inflict Fatigue. Obviously, you will
need to cure this immediately.

Of course, as Fatigue plagues your party, it will be difficult to summon the
spirit points to utilize Pirates' Wrath and Justice Shield in one round. If
this is the case, settle with Cutlass Fury. Once one of the girls is out of the
picture, the fight will become much easier. Tara's Sleep is much more annoying
than Pera's Confusion, so I recommend dispatching Tara second.

Truthfully, status conditions will lose you this battle. Fina's Lunar Cleansing
and Lunar Winds S-moves are extremely valuable here, so learn them if you are
having difficulties. If you can't find a way to win this one, use one of your
Aura of Valors at the very beginning and unleash Prophecy. Alternatively, try
again at a later point in the game, when you have more spirit points.

A method I have used successfully is giving Enrique a Warrior's Heart, casting
Justice Shield, Focusing with Vyse and Fina, and having Aika use a Glyph of
Might on Vyse. If you can't get Vyse and Fina to use Focus without being put
to sleep or confused, just have Enrique Focus as well. For the second round, I
had 21 spirit points: enough to use Pirates' Wrath. With that, I killed Lira in
one hit.


Lastly, you can fight two of the Four Giant Monsters - Obispo and Alania - at
this point. However, if you want the title of "Vyse the Extravagant," wait
until you have Kalifa in your active crew to fight Alania. The Four Giant
Monsters can only be fought once, and the ones that have special items will
only drop them when Kalifa is in your active crew.



__      1.39 ESPARANZA

* Treasure Checklist *

        [] 2248 Gold
        [] Valuan Uniform "3"
        [] Moonberry "1"


Make your way up the ramps past the save point to arrive at the town itself.
Descend the ladder right in front of you and locate Cham #19. Follow the path
through a door to reach [2248 Gold]. Back in town, enter the building to the
E with a ladder behind it. Inside, examine the green handle for a ladder to
drop down. On the second floor is a chest containing [VALUAN UNIFORM "3"].
Further ahead, up another ladder, is a lighthouse, on which you can catch
Moonfish #15.

Head to the furthest SE portion of the desert area up N to find a hidden chest
containing [MOONBERRY "1"]. In the NW part of the desert area, Moonfish #16 is
floating around above the shipwreck. Within the NW building is a man sitting
down in front of a flag; strike up a conversation. Afterward, head to the port.


                        *** SHIP BATTLE: Gregorio Cruiser ***

Items: Speed Wax "1"

Focus throughout the first round; the Moon Stone Cannon will be available
during round two.


                        *** SHIP BATTLE: Gregorio Gunboat ***

Items: Shredder Bomb "1", Crystal Ball "1"

Another warmup for the upcoming showdown. "Close in and look for an opening."
On the turn after choosing this option, fire the Moon Stone Cannon. Finish it
off with whatever you have left.


                        *** SHIP BATTLE: Auriga ***

Items: Captain's Stripe "1", Heavy Armor Deck "1", 12" Cannon "1"

The trick here is to be under the effect of Quika or Speed Wax before the
occurrence of a red square. To be on the safe side, use either one during the
round on which you have a red square. After his Hull Ram misses, you will have
the opportunity to use the Moon Stone Cannon; do so, and continue laying on the
offense on your C! turns.


Before heading into the Dark Rift, whose entrance is to the SE of Esparanza,
you can deliver your Moonfish to Doc.



__      1.40 THE DARK RIFT

* Treasure Checklist *

        [] Moss Armor "1"
        [] Magus Seed "1"
        [] Sacrum Crystal "3"
        [] Moonberry "1"
        [] 2731 Gold
        [] Aura of Valor "1"
        [] Moonberry "1"
        [] Chalice of Blood "1"


NOTE: Glowing ships act as treasure chests here. Also, if you encounter any
      Delzool, use Delta Shield until their presence is eliminated. With luck,
      their Eternes spell can kill your whole party.

As you enter, check the island to your upper right for [MOSS ARMOR "1"]. Below,
on the ground level, is [MAGUS SEED "1"]. Now, make your way through the hole
in the wall and grab [DREAM CUTLASS "1"] from the upper ship. Through the
portal below you is Discovery 36 - the Black Moon Stone. In this area you will
see four portals; enter the one furthest to the right, from the perspective of
being able to see all of them at once.

You should see three ships upon entering, including one emanating an orange
glow. The one furthest below contains [SACRUM CRYSTAL "3"]. In the one with the
orange glow, you will find [MOONBERRY "1"] inside of a normal treasure chest.
Before leaving, speak with the man; assuming Polly is in your active crew,
Robinson will come along for the ride as a Sailor. Back on the Delphinus, way
up above is a shipwreck containing [2731 Gold]. Backtrack through the vortex.

You should be able to locate a gleaming red vortex right beside a normal
vortex. Sail through the normal vortex; inside, on the first level, is a ship
on the left side of the chasm holding [AURA OF VALOR "1"]. Examine the ship on
the ceiling on opposite side of the area for [MOONBERRY "1"]. There should be
two beams of light flowing upward from the chasm; follow either one up to the
second level. A familiar foe is hiding in the shipwreck up here.


                        *** ZIVILYN BANE ***

Items: Icyl Seed "1"

Give him a taste of Cutlass Fury. After about four or so, he should be a goner.


Upon taking [CHALICE OF BLOOD "1"], head through the portal nearby. Prepare for
a ship battle beyond the save point.


                        *** SHIP BATTLE: Anguila ***

Items: Concussion Bomb "1", Heavy Torpedo "1", Timing Valve "1"

Its attacks are nothing to worry about. Avoid moving away from the target, as
you will lose sight of it. Upon making the decision to stay put after the first
round, the Moon Stone Cannon will become available. The creature enjoys
retreating into the vortex, so focus your firepower on your C! turns to ensure
accuracy.


Head through the final vortices to reach the other side of the Dark Rift.



__      1.41 FRONTIER LANDS


As you make your way N to Yafutoma, a scene will trigger.


                        *** SHIP BATTLE: Tenkou Spellship ***

Items: Pyro Bomb "1", Crystal Ball "1"

Unlike any airships you have faced thus far, the Tenkou ships of Yafutoma are
highly maneuverable and rely on accurate magic attacks. That said, use your
turns wisely, and don't get frustrated if you find yourself missing often. As
usual, concentrate fire on your C! turns for increased accuracy: you will need
it. As Aika will mention, fire your torpedos as often as possible.


Cure your party of its wounds before going to the deck for some traditional
hand-to-hand combat. During the scene, choose "Fight."


                        *** BOSS: Jao and Mao ***

Items: Moonberry "1"

Increm Vyse and concentrate on one at a time. Be sure to give Vyse the Red or
Yellow attribute for increased damage. Irnagun and Tatatimorutto can cause
heavy damage to your weaker characters, so keep them defensive. Use Cutlass
Fury over Pirates' Wrath: the latter is superfluous.


Those two battles out of the way, feel free to locate Discoveries 37-45, as
well as 77. Some of them are out of the way, and you won't lose anything if you
wait until after the events at Yafutoma to find them, so don't get discouraged.
When you're ready, continue the trek N to Yafutoma; it is an island surrounded
by stone walls.



__      1.42 YAFUTOMA

* Treasure Checklist*

        [] 3000 Gold
        [] Moonberry "1"


Upon gaining control, go to the W side of the palace to find Moonfish #17. Take
the lift to the S into the town itself. In the open area to the E across the
bridge lies Cham #20. Further ahead, check out the shops. Be sure to pick up a
Suiran Blade from Jetah's Weapons so you can recruit Kalifa a little later.
There is a door within Thorn's Items leading to [3000 Gold].

In the W part of town is a tub ship located next to a man; examine it and ride
over to the E dock. Walk just beyond the tall red bridge in the NW part of town
and you will see a signpost, beside which is a lever. After turning the lever,
double back to the tub boat and grab [MOONBERRY "1"] past the bridge you just
lifted.

Back on your tubship, paddle to the SE part of town, underneath a bridge, and
down a waterfall. In the N portion of this area, speak with the woman building
the house, who will join your crew if you say "You're right about that." Take
the lift to the SW, and paddle your way to the restaurant past the bridge to
the NW. Inside, speak to the waitress, Urala, who will join your crew as well.

Dock the tub-boat at the W part of town, and then make your way to Kan's Ship
Parts via the SW exit. After outfitting your ship, opt to proceed to Mt. Kazai.



__      1.43 MOUNT KAZAI

* Treasure Checklist *

        [] Windsong Orb "1"
        [] Moonberry "1"


Down a rope and through some water, you will come to a switch; examine it.
Afterward, enter the W door to arrive at a room with eight rectangular pools.
Of the two pools in the center, jump into the S one. On this elevated platform,
walk over to a second switch which, when triggered, will fill up the central
room a bit more. With that done, make your way back to the central area, where
you should enter the door on the opposite side.

Upon entering this new room, you should see two switches. Go down and then up a
ramp, and then trigger the first switch. A path should now be available to the
other switch. After activating it, backtrack to the central room and go through
the S door.

At the junction, go W. In the lake up ahead, take the E path to a chest.


                        *** ZIVILYN BANE ***

Items: Vidal Seed "1"

Guard with everyone except Vyse, who should be using Cutlass Fury every round,
and you will easily claim victory.


After taking [WINDSONG ORB "1"], take the W route back in the other area. Go S
at the crossroads to reach another switch; push it, and then backtrack to the
central area. When you arrive, jump into the large pool. Further ahead, ascend
the rope behind you and catch Moonfish #18 above. Back down the rope, continue
N to a junction. Go straight ahead to the W for [MOONBERRY "1"]. Back at the
intersection, take the other path and nab Cham #21 along the way.

In the following room, you will be forced to fight two Alusphere enemies. Just
beyond them is a button; push it if you wish to avoid further series of forced
battles. After the water lowers, press the button to the E. Head around to the
other side of the room and through the entryway at the SW part of the room to
the final switch. Heal up before progressing beyond the save point ahead.


                        *** BOSS: Tortigar ***

Items: Moonlight Robe "1"

This boss has a move called Steelskin, which nullifies all of your attacks
during the round on which it is used. That said, it is quite easy to waste your
spirit points by trying to attack it with S-moves. There are two ways to beat
it, and they both rely on luck. Since it can fully heal itself with Sacrulen,
you will want to finish it off as quickly as possible. Whether this entails
banking on it not using Steelskin or Sacrulen in between your Pirates' Wrath
assaults, or it not using Sacrulen in between uses of Prophecy, it indeed comes
down to luck.

If nothing seems to be working, either persevere or try alternating between
Prophecy and Pirates' Wrath. It will probably take more than just two hits to
defeat it, so finish it off with a Red- or Yellow-suited Cutlass Fury. To make
this battle slightly more manageable, equip the Warrior's Heart accessory.


Up ahead, collect the Blue Moon Crystal and head back to Yafutoma.



__      1.44 YAFUTOMA

* Treasure Checklist *

        [] Sacrulen Crystal "4"


Make your way back to the palace. Return to the port after the scenes, where
you will be given a choice: select "Wait and see what happens." In the next
scene, elect to "Run and hide." When you finally assume control, first go SE to
reach a treasure chest containing [SACRULEN CRYSTAL "4"].



__      1.45 TENKOU ISLAND


Be sure to find Cham #22 during your ascent. Upon finally reaching the temple,
choose "Of course!" After the scene, climb the stairs of the temple and head to
the W along the railing to find Moonfish #19. Make any necessary battle
preparations, and then set out to do battle.


Back on the Delphinus, trash the guards on your way to Muraji.


                        *** BOSS: Muraji ***

Items: Magic Dew "4"

Rain of Swords should (nearly) knock out the soldiers. Muraji will cast Increm
on himself, but he is still a weakling. It will only take a few uses of Cutlass
Fury - or Royal Blade, if you want to hand him a more fitting defeat - to win
this one.


                        *** SHIP BATTLE: Draco ***

Items: Captain's Stripe "1"

Choose one of the two opportunities each round to fire the Moon Stone Cannon,
and leave the other to defend: he can fire his Draco Cannon each round as well.
Keep your HP up with Deluxe Kits, and you will outlast him.


                        *** SHIP BATTLE: Bluheim ***

Items: Captain's Stripe "1"

Use the first round as an opportunity to repair your ship. Bluheim's attacks
are not that damaging, but it has a lot of HP, and it is highly evasive. Just
like against the Tenkou Spellship earlier, focus your fire on C! turns to
ensure accuracy. On round three, choose the first of the two opportunities to
use the Moon Stone Cannon, and the second to defend (your last turn): doing so
will avoid the two red squares scenario on round four. As you will be able to
use the Moon Stone Cannon again, be sure to have stockpiled enough spirit
points during round three.

In summary: if there is a double red square scenario for the first two turns of
the following round, defend on your last turn of the current round. Assuming
you play your cards right, you will be given many opportunities to fire the
Moon Stone Cannon; do so to prevent this battle from dragging on.


Return to the Delphinus, where you should choose "Let's try heading east." Now
that your business at Yafutoma has concluded, much exploring can be done. When
you're ready to continue on with the story, check your map. Near the W part of
Ixa'taka there should now be a gap in the silver stone reef, through which you
can reach Crescent Isle.



1.46 (OPTIONAL) AFTER YAFUTOMA
----------------------------------------

If your Swashbuckler rating is Daring or better, head far N of Yafutoma in
search of Ryu-kan's Island, coordinates: (14, 11). Should you meet the
prerequisite, Ryu-kan will come along for the ride. With that out of the way,
go far SE along the silver stone reef until you find that gap I mentioned. By
this point, Hans will have finished his stint as a factory technician. That
said, pay him a visit at Horteka, where he will join you as an Engineer.

Now, sail to Sailors' Island. At the Sailors' Guild, sell any Discovery
information, and pick up [BLACK SPOT] on your way out. Buy any items you may
need, and then rest at the inn. Before confronting Piastol, drop off your
Moonfish to Doc.


                        *** BOSS: Piastol ***

Like last time, switch to the Purple attribute as you are building up your
spirit points. Piastol has added a new attack to her arsenal: Deluge. This move
hits your entire party for fairly heavy damage, so be sure to utilize Justice
Shield every round. She still has Eternes, so use the obligatory Delta Shield
every round as well. Sometime while building your spirit points, use a Glyph of
Might on Vyse. Before attacking Death Hound, switch Vyse's attribute to Red.

It may be a beneficial to have either Vyse or Fina be your healer; that is,
someone to use a Sacrum Crystal every round, just in case Piastol chooses to
use Tempest Dance on one of your weaker characters. If Death Hound manages to
cast Incremus before it dies, use Lunar Winds. Piastol and Death Hound can
inflict Stone and Fatigue, respectively, so cure those immediately.

To speed up the pace, have both Vyse and Fina continually Focus. Although it is
risky to not use a Sacrum Crystal every round, you can always have Vyse use a
Riselem Crystal on Fina.


Next, fly to Esparanza. In the tavern, first speak to Don, who will now join
your crew. Then, strike up a conversation with the tavernkeep to initiate the
Kabal Skewer side quest. Go to Maramba, and ride the Dhabu to the other side of
the village. Speak to Kalifa in the SE building, who will join your crew if you
possess a Suiran Blade. If you are aiming for the "Vyse the Extravagant" title,
you can now safely fight the Four Giant Monsters, two of which, as I mentioned
earlier in the guide, have been available, and one of which will become
available after the upcoming events at Crescent Isle. Just make sure to add
Kalifa to your active crew before attempting Alania, if you have not already.

Back in the normal part of town, enter the building with the blue awning. Talk
twice to the woman (the tavernkeep's mother) inside. Go back to Esparanza and
speak with the tavernkeep, from whom you will receive [KABAL SKEWER "1"]. With
it in hand, return to her mother, who will not be pleased by it. Back in
Esparanza, the tavernkeep will tell you that she requires "Gentum," "Khale,"
and "Kabal" meat.

If you have found Discovery 43 (Spice Island), then you have the Khale in your
possession. The Gentum can be purchased from the items merchant in Nasrad; opt
to talk about various things. For the Kabal, get it from Gordo at Gordo's
Bistro. After having collected the three ingredients, return to the tavernkeep
in Esparanza. Back and forth between Maramba and Esparanza one more time, and
you will obtain [ABIRIK CHAM "1"].

When you are ready to proceed with the story, go to Crescent Isle.



__      1.47 CRESCENT ISLE


Discovery 46 is automatic upon visiting. Aboard the Delphinus, neither option
will impact your Swashbuckler rating. After Brabham and Izmael join your crew,
talk to Belle, the girl next to the save point, and she will join you as well.
Catch Moonfish #20 next to the crane, and if you wish, outfit your ship at
Khazim's store, nearby. Behind the building in the SE part of the port is Cham
#23.

Explore your new town, and speak with your crew members. There are points in
the game at which you can pay your shop owners to upgrade their stock. Osman
will take a 2,000 gold donation right now. Kirala and Izmael provide various
services, the efforts of which will take effect whenever you exit and re-enter
the isle. At the southern tip of the island, snatch Cham #24 next to your flag.
You can switch the flag design at your will.

Right next to the tunnel entrance to the NE is a lift; take it, catch Moonfish
#21, and enter the meeting room. Re-enter the building after the scene, where
you will see Domingo, who will reward you for having found given amounts
of Discoveries.

Now that the Delphinus is capable of blasting through the silver stone reef,
you may locate Discoveries 59 and 87, as well as take on the third of the Four
Giant Monsters - the Giant Looper. Read the optional section ahead if you wish
to fight a wanted battle; otherwise, skip to the Ruins of Ice section.



1.48 (OPTIONAL) CLEARING YOUR NAME
----------------------------------------

As you may have noticed, your Swashbuckler rating is "Vyse the Fallen Pirate."
In order to clear this, you will need to head over to Nasrad. At the Sailors'
Guild, sell any Discovery information, and then take a look at the Wanted List
to find your name. You will probably need to exit and re-enter Nasrad in order
for the imposter to appear, but he is dressed in red at the NE part of town. He
will only appear if your rating, prior to the "Vyse the Fallen Pirate" rating,
was "Vyse the Daring" or better.


                        *** WANTED BATTLE: Vize the Legend ***

Items: Tuna Cutlass "1", Swirlmerang "1", Focus Robe "1"

Vize can attack a single target for massive damage; Faina cures and buffs their
party, and casts offensive magic spells; and Anita can buff their party and
cause heavy damage to your entire team. Use Delta Shield and Justice Shield
every round, and Focus with Vyse and Fina. The enemies will probably be buffed
by the second round, so use Lunar Winds. Vize's Cutlass Wrath can just about
halve a defending Vyse's HP, to show an example of how powerful it is.

Use a Glyph of Might on Vyse at some point while building up your spirit bar.
When you can execute Delta Shield, Justice Shield, and Pirates' Wrath during
one round, smack Anita with a Strengthened Red-suited Pirates' Wrath. Finish
her off with a Cutlass Fury if need be. Afterward, change everyone's attribute
to Purple in order to lessen the damage taken from Vize.

The next logical target would be Faina, given that she can buff Vize. A Silver-
outfitted Pirates' Wrath should do her in. After she is gone, you no longer
need to use Delta Shield.

Finally, defeat Vize using the Yellow attribute. Should he use his Revenge
technique, he will be harder to defeat. However, if you keep your HP to a
maximum, he should not be able to cause any problems.


Claim the bounty to restore your Swashbuckler rating. The Lands of Ice are
located beyond the sky rift S of South Ocean. Your exact destination is the
Ruins of Ice, whose coordinates are (5, 1). It is located beneath the ice, and
although it appears on the top of the map, you need to approach it by going S
of South Ocean. If you want to drop off your Moonfish before heading there,
feel free.



__      1.49 RUINS OF ICE

* Treasure Checklist *

        [] Ice Splitter "1"
        [] Winter Orb "1"
        [] Frostblade "1"
        [] Moonberry "1"


Grab Cham #25 on your way to the door. There will be a stone in each of the
next three rooms. Select the following answers for Swashbuckler boosts: "The
power of Ice," "Maybe two?" and "Will and spirit." In Glacia, make your way to
a junction and go E for [ICE SPLITTER "1"]. Back at the crossroads, go W until
you see a ramp. After descending it, you will see a treasure chest to the W
through an archway.


                        *** ZIVILYN BANE ***

Items: Icyl Seed "1"

As usual, its Burst attack causes moderate damage to an area. It will only take
a few uses of Cutlass Fury to send him packing.


After taking [WINTER ORB "1"], continue down a few short ramps to a lift. At
the top, go S to find Cham #26. Next, take the E path for [FROSTBLADE "1"].
Heal before progressing beyond the save point.


                        *** BOSS: Veltarn ***

Items: Crystalen Box "1"

Assign everyone the Green attribute. You will want to end this battle as soon
as possible, because its Death Laser has a chance of instantly killing a single
target. Its standard attack can inflict Confusion, so promptly cure that. Also,
watch out for its Avalauncher attack, as it can wreak heavy damage to a line.
After about two uses of a Strengthened Pirates' Wrath, it should perish.


Before opening the door up ahead, snatch [MOONBERRY "1"] from the treasure
chest to the E. During the scenes, say "Yeah. We should just let him go." Fly
back to Crescent Isle.



__      1.50 CRESCENT ISLE


Go to the meeting room. Using the Book of Polarity, Brabham has enabled the
Delphinus to sail above and below the clouds, where there are no random
encounters. In lower sky, roughly SW of Crescent Isle, is the Dancing Lights
Discovery. From there, head NW into the tunnel to continue on with the story.
If you want to do a lot of optional things, read on.



1.51 (OPTIONAL) ABOVE & BELOW THE CLOUDS
----------------------------------------

* Treasure Checklist *

        [] Moonberry "1"

Now that the entire map is open to you, you may locate the rest of the
Discoveries, except 88. During your travels, enter the Ruins of Ice from lower
sky. Inside, you will find a chest containing [MOONBERRY "1"], as well as
Moonfish #22 behind it.

Back on the Delphinus, fly to the island in upper sky at coordinates (8, 2).
Inside, grab Cham #27 in front of the turbine. Ask the man, "Would you like to
join my crew?", to which he will decline. If you have learned the Silver magic
spell "Riselem," he will join your crew if you re-enter his abode and ask him
again.

Sail roughly NE of Ilchymis' Island to a tiny island above the Dark Rift, of
coordinates (11, 11). When you get there, find Cham #28 hidden amongst the
jars. If you wish, speak with the giant bird, from whom you can learn about the
way you fight, and your treasure hunting ability. This information will be
useful much later, if you wish to acquire the three secrets.

If you want to take on the fourth of the Four Giant Monsters, go ahead. Do not
forget to have Kalifa in your active crew if you want the "Vyse the
Extravagant" Swashbuckler rating, though.

When you are finished, pay Doc a visit and then set out to the Maw of Tartas.



__      1.52 MAW OF TARTAS

* Treasure Checklist *

        [] Dexus Seed "1"
        [] Moonberry "1"


NOTE: Similar to the Dark Rift, treasure is not obtained from actual treasure
      "chests"; instead, it can be found within yellow, crystalline pillars.

In the first large room you encounter, go right through a few areas to a dead
end with [DEXUS SEED "1"]. Back in the large area, from your new perspective,
go right again. In the next big area, turn left at the junction. Eventually,
you will reach [MOONBERRY "1"]. Backtrack to the second crossroads and, again
from your new perspective, head through the left tunnel to reach a save point.
In the next area, approach the Gigas near the ceiling.


                        *** SHIP BATTLE: Yeligar ***

Items: Captain's Stripe "1", Thunder Cutlass "1"

Gather spirit throughout the first two rounds while getting some good shots in
on your C! square. After the second round, opt to attack from below for two C!
turns. You will be put into more danger, but you will probably want to start
chipping away at its HP. Besides, it can't cause much damage to the Delphinus.
If you fire a torpedo during round two to hit on a C! turn during round three,
you can cause a good bit of damage on one turn.

Use the Moon Stone Cannon on round four to knock it off balance. If you do so,
you will be given another shot during round five. When given the option, choose
"Stay back and see what Yeligar does." for a third shot.


With the Yellow Moon Crystal in hand, sail to Crescent Isle for some scenes.
The next morning, depart for Dangral Island. If you go NE of Shrine Island in
lower sky, you will find it.



__      1.53 DANGRAL ISLAND

* Treasure Checklist *

        [] Imperial Blade "1"
        [] Moonberry "1"
        [] Sacrum Crystal "2"
        [] 4000 Gold


As soon as you arrive, check the SE corner of the area for Moonfish #23. Next,
climb down the ladder beyond the save point. In the following area, go N at an
intersection to reach a lever. After pulling it, return to where the fans were
spinning and head right through. In the room with three doors, enter room on
the E side of the hallway. Here, there are six rooms: SW: [IMPERIAL BLADE "1"];
NW: battle with four Elite Guards; S: [MOONBERRY "1"]; N: [SACRUM CRYSTAL "2"];
SE: battle with four Elite Guards; NE: [4000 Gold].

Back in the main hallway, enter through the SW double doors. When you arrive at
the new area, enter the door across the hall. Ignore the schematics underneath
the lamp and make your way to the end of the walkway, where you will encounter
Moonfish #24. After catching it, examine the schematics. You may now return to
the Delphinus.



1.54 (OPTIONAL) PIASTOL AND DAIKOKUYA
----------------------------------------

With your Moonfish you can obtain two rewards from Doc, the last of which is
Discovery 88 (Moon Hamachou). Afterward, dock at Sailors' Island. Optimize your
equipment and be sure to heavily stock up on crystals, particularly of the
Sacrum, Sacrulen, and Riselem variety. On your way out, sell information on
your new Discovery and attain [BLACK SPOT]. Make your final preparations for
the decisive battle.


                        *** BOSS: Piastol ***

Items: Light Dress "1"

She has since added Eternum to her repertoire, which is a guaranteed instant
kill without a special accessory or Delta Shield. Use Justice Shield and Delta
Shield every round, as usual. Give everyone the Purple element while building
up the spirit bar. Have Fina use a Glyph of Might on Vyse on her first turn.
Vyse should just keep using Focus until there are enough spirit points to use
Pirates' Wrath, Delta Shield, and Justice Shield in one round.

If anyone gets petrified or fatigued, use a Curia Crystal immediately; or, if
you want to be on the safe side, use Lunar Cleansing. It is unlikely that all
of your party members can survive two Tempest Dances in a row (with Justice
Shield in effect), so you may want to just keep using a Sacrum Crystal every
round.

When you are ready to begin your assault, assign Vyse the Red attribute and
obliterate Death Hound with Pirates' Wrath. If you are using a Sacrum Crystal
every round then the only two things to worry about are petrification and
Tempest Dance.


Visit Doc for the final scene. Stay the night at Sailors' Island once more, and
then search for a ship in upper sky in the Lands of Ice area.


                        *** WANTED BATTLE: Daikokuya the Wealthy ***

Items: Pharax Idol "1"

First of all, give everyone the Green attribute. Daikokuya will summon a third
bodyguard on his first turn, so take the opportunity to Focus with everyone.
Youjin can cause moderate damage with his Wind Slash technique, so you may want
to use Justice Shield on the first turn. Either way, after the first round, use
Justice Shield for the rest of the fight.

If you have a Constitution Gem, be sure to equip it on Fina. Daikokuya's Golden
Flurry attack inflicts heavy damage to your entire party, and it can cause
confusion. If Fina has a Constitution Gem equipped, she can erase the status
abnormalities on the following turn with Lunar Cleansing. With four enemies
attacking you during one round, you are going to take a lot of damage, with or
without Justice Shield. That said, consider having someone use a Sacrum Crystal
each round.

The Boo enemies will spend their first turn using a Power Potion, so use Lunar
Winds in order to waste their turns. Daikokuya is actually pretty slow, so you
should be able to recover your HP pretty safely. His Electrulen spell is quite
weak, so Delta Shield is not really necessary.

When you can use Prophecy, do so. One use will make Daikokuya waste turns to
summon at least one new bodyguard, which gives you ample time to build up
enough spirit for a Pirates' Wrath. Make sure Vyse is Strengthened and has the
Red or Yellow attribute before he unleashes his assault. Three uses of Cutlass
Fury does just about the same amount of damage as one Pirates' Wrath, so use
that if you find it more effective.


With Daikokuya out of the way, sail to Crescent Isle.



__      1.55 CRESCENT ISLE


Have a word with Brabham at the port in order to trigger some scenes.
Afterward, if you have completed your Discovery log, speak with Domingo in the
meeting room for a special prize. Before leaving, give Ryu-kan the 4,000 gold
needed for him to upgrade his stock. Your next destination is the maelstrom in
lower sky, just southeast of Shrine Island.



__      1.56 THE VORTEX


Make your way to the depths of the vortex. When you arrive, you will see a map
on the upper right-hand corner of your screen. You can use the crane a total of
ten times. Your primary goal is to find Fina's ship, but there are two pieces
of Velorium hidden here as well, used to make an excellent weapon for Vyse; be
sure to find them before unearthing Fina's ship.


KEY:
        s = Starting position
        v = Velorium
        f = Fina's ship


                    [ ] [ ] [ ]

            [ ] [ ] [ ] [ ] [ ] [ ] [ ]

        [ ] [ ] [ ] [ ] [ ]     [ ] [ ]

        [ ] [ ] [ ] [ ] [ ] [ ] [ ] [v]

        [ ] [v] [ ] [ ] [ ] [ ] [ ] [ ]

        [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]

        [ ] [ ]         [ ] [ ] [ ] [ ]

        [s] [ ]         [f] [ ] [ ] [ ]

                        [ ] [ ] [ ] [ ]


Upon uprooting Fina's ship, a scene will trigger, after which you will have to
fight a familiar foe.


                        *** SHIP BATTLE: Chameleon ***

Items: Captain's Stripe "1", Twin Turbo "1", Magic Shell "1"

Focus throughout the first round, and take some crapshoots in between. Given
that you are provided no indication of when to attack or defend, rely on your
most accurate artillery. De Loco can actually cause some decent damage, so you
may want to use a Complete Kit every one or two rounds. I was able to inflict a
lot of damage by concentrating my fire on the third turn of every round.


Hover to the surface after the battle and fly toward Sailors' Island.


                        *** SHIP BATTLE: The Blackbeard ***

Items: Timing Valve "1", Spherical Figure "1", Hybrid Wax "1"

Baltor can actually subject you to some danger. His ship is fragile, but he is
very aggressive, firing on just about every turn. Focus during the first round
for a heavy assault on your C! turn on round two, and finish him off with the
Moon Stone Cannon on round three if needed.


During your farewell to Enrique, select "Be careful!" Return to the Delphinus
and you will wind up at Crescent Isle.



__      1.57 CRESCENT ISLE


Quickly eliminate the targets. When given the option, say "You'll have to kill
us!" The fight that proceeds is literally impossible, so you might as well just
leave yourself open to attack. Instead of a game over screen, there will be
more scenes. The next thing you choose to say to Ramirez does not affect your
Swashbuckler rating. Tell Aika "I will not give up!" After taking the lift to
the meeting room, choose "I understand..." After some more scenes, tell Fina
"Of course we will!"

Upon gaining control, check out the shops. Outfit your party with Ryu-kan's
new equipment, and be sure to give him your Velorium before heading off via
Fina's ship.



__      1.58 GREAT SILVER SHRINE

* Treasure Checklist *

        [] Silver Armor "1"
        [] Moonberry "1"
        [] Moonberry "1"
        [] Silver Armor "1"


Examine the stream of light up ahead. In the next area, go past two junctions
to reach [SILVER ARMOR "1"]. The camera will adjust when you turn around. At
the junction you just passed, take a right turn down a long road until you can
go right again to a chest containing [MOONBERRY "1"]. Continue along this
course and take the long, ascending route up ahead. Hop onto the lift that you
will eventually reach. You will encounter a path to your left; ignore it, and
move along to a chest containing [MOONBERRY "1"].

On your way back, go right at the intersection. At the following junction, go
left to find [SILVER ARMOR "1"]. Back at the junction, take a left turn to
reach the Chamber of Elders. Inside, select "Who do you think you are?!" After
the events, accept to be transported back to Fina's ship.


Back at Crescent Isle, return to the Delphinus and make your way back to
Dangral Island.



__      1.59 DANGRAL ISLAND


Return to the door leading to the port where you stole the schematics. Instead
of entering it, activate the elevator to the S. After hopping on board you will
encounter a certain someone seeking vengeance.


                        *** BOSS: Vigoro ***

Items: Paranta Seed "1"

He now has his cannon with which he can inflict some serious damage under
certain circumstances. Assign everyone the Red or Yellow attribute. Play it
safe with Aika and Fina by guarding every round. Commit Gilder to healing duty
and have him Strengthen Vyse before Vyse unleashes a Purple- or Blue-suited
Pirates' Wrath.


Climb the ladder at the S end of the following room and trigger the lift. Heal
before progressing beyond the save point.


                        *** BOSS: Eliminator ***

Items: Moonberry "1"

It has the same combo of Target Search and Blaster as its predecessor, so
defend accordingly. Its Laser Blast can inflict Stone, so cure that as soon as
possible. There is not much else worthy of mention.


Return to the elevator. After the scene, make a mad dash up the rail. On the
Delphinus, simply approach Soltis. The events that transpire force you to
return to Crescent Isle to plan your next move.



__      1.60 CRESCENT ISLE


NOTE: Any of the decisions you make here will improve your Swashbuckler rating.

When you gain control, locate and talk to Aika near the meeting room and Fina
beside the flagpole. When you wake up, speak with Ryu-kan from whom you can
acquire the Vorlik Blade. After making any final preparations, such as buying a
good supply of Complete Kits, return to the Delphinus.


                        *** SHIP BATTLE: Valuan Mage Ship ***

Items: Frost Bomb "1", Thunder Bomb "1"

This ship should barely be able to damage the Delphinus. Unleash the Moon Stone
Cannon on round two.


                        *** SHIP BATTLE: Galcian's Elite ***

Items: Complete Kit "1", Crystil Cannon "1", Double Shaft "1"

A nice looking ship, but weak nonetheless. Soften it up on your C! turns and
choose "Stay put, we shouldn't just rush in..." for an opportunity to fire the
Moon Stone Cannon. Make any serious repairs before destroying it.


                        *** SHIP BATTLE: Hydra ***

Items: Captain's Stripe "1", Moon Cannon "1", Moon Torpedo "1"

Have Increm be in effect the entire battle. Fire the Moon Stone Cannon whenever
you get the chance. The Hydra can cause massive damage to you, as indicated by
the several yellow and red turns you will encounter throughout the engagement.
Take evasive action during any red turns and keep your Complete Kits handy.

Opt to attack the enemy's hull if you want a more aggressive battle; otherwise,
choose to attack the upper part of the enemy vessel. I recommend choosing the
latter, given that attacking the enemy's hull will subject you to the fearsome
Hydra Cannon. The battle may take longer, but it is often better to play it
safe.

On your red turn during the fifth round, the Hydra Cannon will be fired. A
torpedo/Guard combination is effective here; my Arcwhale Torpedo hit him for
just over 20,000 damage by itself.

If you elect to attack the hull the second time around, you will get the
chance to fire the Moon Stone Cannon the turn on which he fires the Hydra
Cannon, which causes maximum damage to both ships. If you choose to do this, be
prepared to heal approximately 20,000 points of damage from that one cannon.



__      1.61 THE HYDRA

* Treasure Checklist *

        [] X Cannon "1"
        [] Sacrulen Crystal "3"
        [] Moonberry "1"
        [] Magic Dew "2"


If you need to be healed, Enrique waits by the entrance. Inside the ship, past
the first bridge, go W to find [X CANNON "1"]. Mount the proximate pole to
reach a ladder that leads outside. There, go E past a cannon and down a ladder.
Back inside, slide down the pole on the same side of the room and progress N to
a chest that contains [SACRULEN CRYSTAL "3"]. In the alcove on the S part of
the walkway is [MOONBERRY "1"].

Back outside, take the second ladder you come across while moving W. Down here,
free the contents of the treasure chest for [MAGIC DEW "2"]. Recede to the
outdoors and descend the ladder to the NW. After declining the pole along the
linear path, enter the contiguous door to reach a save point. Before you
proceed, make sure that you are prepared.


                        *** BOSS: Galcian ***

Items: Valuan Medallion "1"

Start off by giving everyone the Yellow attribute. Galcian can cast Eternes and
Eternum, so use either Delta Shield or Aura of Denial as a counter. Aura of
Denial costs a single spirit point more than Delta Shield, but you will need to
use it over Delta Shield during the round on which you cast Incremus, should
you choose to do so.

It is best to have Fina constantly defend. If Aika would benefit from doing the
same (e.g. she cannot survive Terminal), have Gilder use Aura of Denial
throughout the rest of the fight. Have Vyse execute Pirates' Wrath with the
Blue or Silver attribute upon accumulating sufficient spirit points.


Before entering Soltis via Shrine Island, keep in mind that you may switch
between Gilder, Drachma and Enrique any time you are aboard the Delphinus. If
you want a lot of experience points you may now take on Elcian in the Dark
Rift (view the relevant section of the FAQ for more information). Also, keep in
mind that you may leave Soltis at your convenience. Proceed when ready.



__      1.62 SOLTIS

* Treasure Checklist *

        [] Moonberry "1"
        [] Orb of Serenity "1"
        [] Moonberry "1"


NOTE: The guide assumes you are taking Drachma along for the quest. Regardless
      of who you choose, capitalize on his merits (e.g. Drachma's Spirit
      Charge, Enrique's Justice Shield, Gilder's Aura of Denial). The wanted
      battle inside will be the easiest with Enrique.


                        *** SHIP BATTLE: Gadianos ***

Items: Complete Kit "1", Sparkling Deck "1", Moon Gun "1"

Take this thing out on the first round or else it will run and you will miss
some great equipment for the Delphinus. Fire a torpedo and your strongest main
cannon to hit on the fourth turn: a C! square. If you have SP left over, fire
whatever you can. One shot from my Crystil Cannon destroyed it on turn number
one, in fact.


When you arrive at Shrine Island, enter the door on the bottom floor. You will
come across many intersections in Soltis; go W at the first and then go NE
twice to reach a central area. Take the paths of the upcoming rooms in the
following sequence: SE, N, SW, and SW to the central room. In the following set
of rooms, the sequence is: NW, NE, S (to reach Cham #29), N, and N to exit this
area.

Past the narrow walkway is a room with Cham #30 and a teleporter on the first
floor. On the second floor, ignore the first teleporter and open the door to
find [MOONBERRY "1"]. Step onto the teleporter to the W, as well as the ones on
the following two floors. When you see a door, head inside where you will
encounter yet another chest. Heal before examining it.


                        *** WANTED BATTLE: Lord Zivilyn Bane ***

Items: Magus Seed "1"

Give everyone the Red or Yellow attribute as you are building up spirit points.
If you have one, give Fina the Defensive Aura. Obviously, if you brought
Enrique, use Justice Shield every round. If not, defend with Aika and Fina and
have your fourth character be the healer. When Lord Bane uses Medicine Box,
use Lunar Winds with Fina.

Pipes of Doom summons a second Zivilyn Bane. You will need to clear these guys
out, so build up enough spirit points for Prophecy. One use should clear them
out, so capitilize on this advantage by using Focus with everybody (Spirit
Charge with Drachma if you have him). Lord Bane should use Pipes of Doom once
his cohorts are eliminated, which gives you a good opportunity to build up
enough spirit points for a second Prophecy.

As you may have noticed, Explosive Power is absolutely devastating. Have your
strongest character use a Sacrum Crystal every round, and consider having your
second most durable character do the same. Damage really does pile up without
Enrique, especially if there are three enemies on the field. It is absolutely
critical that you quickly nail them with that first Prophecy, or else things
can get out of hand.


Snatch [ORB OF SERENITY "1"] and take the teleporter back to the first floor.
When you arrive, step onto the teleporter on the other side of the room. Hop
onto the nearest teleporter and grab [MOONBERRY "1"] inside the room before
stepping onto the next teleporter. Take the next door to the last save point up
ahead. The final boss lies beyond, so be sure to save. Report the defeat of
Lord Zivilyn Bane if you wish to complete the Wanted List. After having done
so, you may also pursue the Three Secrets. Proceed when ready.


                        *** BOSS: Ramirez ***

Use Delta Shield or Aura of Denial to negate his Eterni spells. Guard with
your weaker characters and be sure to Strengthen Vyse while in the process of
accumulating Spirit. Silver Tundra can cause quite a lot of damage to one
character while Silver Eclipse causes heavy damage to your entire party. Wipe
any of his beneficial status effects with Lunar Winds, and keep your own party
healthy with Lunar Winds or Curia Crystals.

When you are ready to attack, do so with a Yellow-suited Pirates' Wrath.
Ramirez has a lot of HP so it will take a couple of uses to do him in. If your
characters are having a difficult time surviving his attacks, use a Glyph of
Might on those in need of a boost in defense. Be aware that his Destruction
attack, though weak, clears your party of positive status effects.


                        *** SHIP BATTLE: Zelos ***

Items: Captain's Stripe "1"

Elect to maintain your distance in order to build up your spirit points easier.
Cast Sylenis immediately, and make sure that Zelos is silenced for the entirety
of the fight. Attack from the front to better utilize the Spirit you have built
up. Do not forget to defend on red squares, however, as Zelos can launch some
fearsome attacks. Incremus is always a good idea, granting you four rounds of
greater attack power and defense.

Zelos should have wasted most of his second round turns using magic, so attack
from the front again. Obviously, fire the Moon Stone Cannon on one of your four
opportunities during the third round. Keep layering on the offense and guarding
during your red turns. When it takes up its new forms, you will have to be more
cautious.

If you opt to close in on Zelos you will get another chance to use the Moon
Stone Cannon. Zelos will unleash Judgement on the red turns during the round
right afterward, each of the uses capable of causing over 20,000 points of
damage. Be especially wary of your red turns here, keeping your Complete Kits
handy. Choosing to close in on the turns thereafter will open up the four Moon
Stone Cannon turns scenario, so use it if you need to.


Enjoy the scenes... while you can, at least.


                        *** FINAL BOSS ***

If you have stockpiled any Aura of Valors then you might as well reap the
benefits right now. Avoid using the Yellow attribute while on defense, but use
it while on the offensive. If you don't end this one quickly, you may get
unlucky with its Lunar Nightmare attack, which gives it control over one of
your characters for one turn. Use Delta Shield to negate its Yellow and Silver
magic spells. If you do get Weakened, use Lunar Cleansing immediately.

Pirates' Wrath is your best option if you don't have Aura of Valors to use
Prophecy. Its attacks are not too strong, but again, you can get some
unfortunate runs of luck against its Silver Nightmare attack, as there are some
moves that your weaker characters will not be able to survive. Use Riselem
Crystals with two characters on any Unconscious character just in case one of
the users gets caught up with Silver Nightmare.

Silver Binds is a pretty wicked single target attack. Because of it, I
recommend constantly guarding with Fina. Fortunately, there is no attack that
causes serious damage to your whole party. You will eventually succeed if you
keep chipping away at its HP with Pirates' Wrath.


Congratulations on beating the game. I hope you enjoy the ending!































(final boss spoiler protection)



































-------------------------------------------------------------------------------
--- 2  SIDE QUESTS                                                          ---
-------------------------------------------------------------------------------


2.1 DISCOVERIES
----------------------------------------

The listed coordinates are only relevant for the earliest times you can find
the Discoveries. Your map grows larger as you progress in the game.

Coordinate key: (#, #). (Left-to-right, top-to-bottom).


01. Pirate's Grave

        Location: On the small island south of where you assume control of the
                  Albatross. Coordinates: (1, 10).
        Altitude: Middle Sky

--

02. Guidestones

        Location: On the tiny island northeast of Sailors' Island. Coordinates:
                  (7, 5).
        Altitude: Middle Sky

--

03. Sky Coral

        Location: When you first gain control of the Little Jack that has been
                  modified with the Harpoon Cannon, head through the stone reef
                  east of Shrine Island. In this area surrounded by sky rifts,
                  make your way to the small green island to the southeast. If
                  you position your airship right on the island, your compass
                  will spin. Coordinates: (8, 8).
        Altitude: Middle Sky

--

04. Silver Moon Pit

        Location: On the northeast tip of the large, oblong rock just north of
                  the Sky Coral discovery. Coordinates: (8, 8).
        Altitude: Middle Sky

--

05. Topple Rock

        Location: Atop the mountain on the southern tip of the island on which
                  Maramba resides. Coordinates: (11, 7).
        Altitude: Middle Sky

--

06. Wandering Lake

        Location: Floating around visibly east of Maramba. Coordinates: (12,
                  7).
        Altitude: Middle Sky

--

07. Oasis

        Location: In the open desert region along the mountains roughly south-
                  east of Maramba. Coordinates: (12, 8).
        Altitude: Middle Sky

--

08. Sandfalls

        Location: Atop the large, high altitude island southeast of Maramba.
                  Coordinates: (12, 7).
        Altitude: Middle Sky

--

09. Temple of Pyrynn

        Location: Visible northeast of Maramba, in the corner of the large
                  desert region. Coordinates: (13, 6).
        Altitude: Middle Sky

--

10. Beak Rock

        Location: On the far west side of the rock. Coordinates: (5, 11).
        Altitude: Middle Sky

--

11. Sky Anemone

        Location: On the third rock near the southern portion of South Ocean
                  you will come across from the east. Coordinates: (8, 11).
        Altitude: Middle Sky

--

12. Ixa'taka

        Location: Northwest of South Ocean. It is automatic.
        Altitude: Middle Sky

--

13. Garpa Fruits

        Location: Check the northern portion of the underside of Horteka.
                  Coordinates: (3, 7).
        Altitude: Middle Sky

--

14. The Great Bird

        Location: Etched into the ground southwest of the King's Hideout, next
                  to the lake. Coordinates: (2, 7).
        Altitude: Middle Sky

--

15. Golden Man

        Location: On the tall mountain just west of the King's Hideout.
                  Coordinates: (2, 6).
        Altitude: Middle Sky

--

16. Gates of Rixis

        Location: Follow the Golden Man's finger to a cluster of mountains.
                  It is lying up against one of them. Coordinates: (1, 6).
        Altitude: Middle Sky
        * Cannot be found until after the events at Moon Stone Mountain.

--

17. Ixa'takan Palace

        Location: Hidden in the forest, southwest of the King's Hideout.
                  Coordinates: (2, 6).
        Altitude: Middle Sky

--

18. Ixa'ness Village

        Location: On the northeast part of the first island north of Moon Stone
                  Mountain. Coordinates: (2, 9).
        Altitude: Middle Sky

--

19. Mysterious Rings

        Location: Slightly south of Discovery 20 (Will o' Wisps). Coordinates:
                  (3, 4).
        Altitude: Middle Sky

--

20. Will o' Wisps

        Location: On the island northeast of the island on which Discovery 21
                  (Roc's Nest) resides. Coordinates: (3, 4).
        Altitude: Middle Sky

--

21. Roc's Nest

        Location: Situated on the southwest-most island in North Ocean.
                  Coordinates: (2, 4).
        Altitude: Middle Sky

--

22. The Giant Throne

        Location: Southeast tip of an island in eastern North Ocean.
                  Coordinates: (5, 4).
        Altitude: Middle Sky

--

23. Lighthouse Ruins

        Location: On the western tip of the yellow island connecting North
                  Ocean and Valua. Coordinates: (6, 2).
        Altitude: Middle Sky

--

24. Ancient Palace

        Location: Roughly southwest of the gigantic crater in Valua.
                  Coordinates: (9, 3).
        Altitude: Middle Sky

--

25. Skull Rock

        Location: Northwest of Crescent Isle, on the northeast-most point of
                  Valua. Coordinates: (12, 1).
        Altitude: Middle Sky

--

26. Stone City

        Location: On the north part of Valua, on the lower part of the snowy
                  area west of the rock wall. Coordinates: (8, 3).
        Altitude: Middle Sky

--

27. Ship Graveyard

        Location: Lower southern part of the North Dannel Strait, west of
                  Nasrad. Coordinates: (10, 6).
        Altitude: Middle Sky

--

28. Philosophy Stone

        Location: Roughly northwest of Discovery 26 (Stone City), atop a tiny
                  island. Coordinates: (8, 2).
        Altitude: Middle Sky

--

29. Balloon Flower

        Location: North of Skull Rock, near the sky rift, at around 90%
                  altitude. Coordinates: (10, 2).
        Altitude: Middle Sky

--

30. The Lands of Ice

        Location: South beyond the sky rift of South Ocean.
        Altitude: Middle Sky

--

31. Icebird

        Location: Around the middle of the wide open area in the northwestern
                  portion of the Lands of Ice. Coordinates: (4, 12).
        Altitude: Middle Sky

--

32. The Frozen Giant

        Location: On the northeastern tip of an iceberg roughly north of the
                  small mountain in the Lands of Ice. Coordinates: (6, 12).
        Altitude: Middle Sky

--

33. Aurora

        Location: Visible in upper sky in the Lands of Ice, but can be obtained
                  by sailing around underneath it.
        Altitude: Middle Sky

--

34. Blimp Wreck

        Location: On the tiny island just outside of the opening to the Dark
                  Rift, Esparanza side. Coordinates: (10, 11).
        Altitude: Middle Sky

--

35. Giant Squid Nest

        Location: Far north of Crescent Isle, on the lower part of the world
                  map, above a crater. Coordinates: (11, 12).
        Altitude: Middle Sky

--

36. Black Moon Stone

        Location: The largest rock in the gigantic, dark room inside the Dark
                  Rift.
        Altitude: -

--

37. Yafutoma

        Location: North of the exit of the Dark Rift. Triggers automatically.
        Altitude: Middle Sky

--

38. Uguisu's Nest

        Location: From the exit of the Dark Rift on Yafutoma's side, go east to
                  where the Dark Rift and sky rift meet. It is on a tiny,
                  distinguishable island. Coordinates: (12, 9).
        Altitude: Middle Sky

--

39. Guardian Walls

        Location: South of Yafutoma, near the sky rift.
        Altitude: Middle Sky

--

40. Wanderbirds

        Location: White birds flying up by the clouds north of Mount Kazai.
                  Coordinates: (13, 4).
        Altitude: Middle Sky

--

41. Dheerse

        Location: On an island along the northeast part of the walls
                  surrounding Yafutoma. Coordinates: (14, 5).
        Altitude: Middle Sky

--

42. Grieving Prince

        Location: Western edge of the island between the Silver Stone Reef and
                  the Dark Rift. Northwest of Moon Stone Mountain, but on the
                  other side of the Silver Stone Reef. Coordinates: (2, 9).
        Altitude: Middle Sky

--

43. Spice Island

        Location: In the middle of nowhere, roughly north of Discovery 38
                  (Uguisu's Nest). Coordinates: (12, 7).
        Altitude: Middle Sky

--

44. Mystic Orchard

        Location: Southwest corner of the world map, in the middle of nowhere.
                  Check roughly west of where the Silver Stone Reef and the
                  Dark Rift collide. Coordinates: (1, 11).
        Altitude: Middle Sky

--

45. Inverse Island

        Location: In the southeast portion of the map, far north of Yafutoma.
                  Where the Dark Rift and the sky rift meet, go south.
                  Coordinates: (13, 10).
        Altitude: Middle Sky

--

46. World is Round

        Location: -
        Altitude: -
        * Given to you when you return to Crescent Isle after obtaining the
          Blue Moon Crystal.

--

47. Ruins of Rolana

        Location: Southeast of Nasrad, far south beyond the gap between Nasr
                  and the Dark Rift, on a little clearing. Coordinates: (13,
                  7).
        Altitude: Middle Sky

--

48. Southern Cross

        Location: Near the sky rift roughly north of the northwestern tip of
                  the Lands of Ice. Coordinates: (4, 11).
        Altitude: Lower Sky

--

49. Rainbow Island

        Location: Southeast of Crescent Isle, at the end of the rainbow.
                  Coordinates: (11, 5).
        Altitude: Upper Sky

--

50. Moon Stone Lake

        Location: West of Pirate Isle. Coordinates: (5, 9).
        Altitude: Upper Sky

--

51. Iron Star

        Location: Above Nasrad, slightly to the east. Coordinates: (11, 5).
        Altitude: Upper Sky

--

52. Alupas

        Location: Northwest of Horteka, on the northeast tip of the large
                  island with the waterfall. Coordinates: (2, 7).
        Altitude: Upper Sky

--

53. Observatory

        Location: Among the cluster of mountains near Rixis, check the one
                  south of the temple. Coordinates: (2, 7).
        Altitude: Upper Sky

--

54. Dancing Lights

        Location: Roughly southwest of Crescent Isle, underneath the eastern
                  part of Valua. Coordinates: (9, 5).
        Altitude: Lower Sky

--

55. The Mother Tree

        Location: On a tiny island south of Tenkou Island. Coordinates: (14,
                  2).
        Altitude: Upper Sky

--

56. The Ghost Ship

        Location: Sails in proximity of the Dark Rift entrance in a
                  counterclockwise fashion. Coordinates: (9, 9) to (9, 12) to
                  (13, 1) to (14, 9).
        Altitude: Upper Sky

--

57. Flutterflies

        Location: Flutters between western Mid Ocean and Maramba. If you are
                  having trouble, go on top of Gordo's Bistro, save and reset.
                  Immediately head southwest and you should see it.
                  Coordinates: (4, 7) to (9, 7).
        Altitude: Upper Sky

--

58. Eclipse Point

        Location: North of Discovery 59 (Loopers' Nest). Sail around the lower
                  part of upper sky, and wait until the screen goes dim.
                  Coordinates: (3, 2).
        Altitude: Upper Sky

--

59. Loopers' Nest

        Location: Northeastern tip of the island between the Silver Stone Reef
                  and the Dark Rift. Coordinates: (3, 4).
        Altitude: Middle Sky

--

60. Flying Machine

        Location: On the tiny island near the vortex slightly south of Shrine
                  Island. Coordinates: (6, 8).
        Altitude: Lower Sky

--

61. Valuan Wreckage

        Location: On the small island northeast of Sailors' Island.
                  Coordinates: (9, 6).
        Altitude: Lower Sky

--

62. Rabbats

        Location: Directly north of Discovery 54 (Dancing Lights). Coordinates:
                  (9, 4).
        Altitude: Lower Sky

--

63. Bottomless Pit

        Location: Slightly beyond the second sky rift west of Shrine Island.
                  Coordinates: (5, 7).
        Altitude: Lower Sky

--

64. Ancient Fish

        Location: Moving around just west of Discovery 35 (Giant Squid Nest).
                  Coordinates: (10, 12).
        Altitude: Lower Sky

--

65. Star Sand

        Location: On the southwest corner of the mountain range south of
                  Maramba. Coordinates: (11, 8).
        Altitude: Middle Sky

--

66. Maroon Isle

        Location: Head west, at about 80% altitude, from the corner at which
                  the mountain range of southern Nasr and the sky rift of South
                  Ocean meet. Coordinates: (10, 9).
        Altitude: Middle Sky

--

67. Comma Rock

        Location: Drifting around South Ocean. Coordinates: (7, 11) to (5, 11).
        Altitude: Middle Sky

--

68. Turtala Pole

        Location: On the southwestern tip of the island roughly west of
                  Horteka. Coordinates: (1, 8).
        Altitude: Middle Sky

--

69. Wings of Gold

        Location: Flies near the top of the sky around the large island in
                  northwestern Ixa'taka. If you are having trouble, hover by
                  the Iron Net and look to the southeast until it comes into
                  view. Coordinates: Counterclockwise from (2, 6) to (1, 5) to
                  (1, 7) to (2, 7).
        Altitude: Middle Sky

--

70. Giant's Hammer

        Location: On the northern edge of the island about halfway through
                  North Ocean, located near the Dark Rift. Coordinates: (3, 4).
        Altitude: Middle Sky

--

71. Tricyclone

        Location: Twirling about the part of Mid Ocean south of North Ocean.
                  Coordinates: Between (5, 9) and (4, 4).
        Altitude: Middle Sky

--

72. Map of Ages

        Location: Moves around the island on which Nasrad is situated in a
                  circular path. Coordinates: Clockwise from (11, 6) to (10, 6)
                  to (10, 5) to (11, 5).
        Altitude: Middle Sky

--

73. Balloon Seed

        Location: Triangular path between Crescent Isle, Discovery 29 (Balloon
                  Flower), and just southeast of Daccat's Island. Coordinates:
                  Clockwise from (11, 4) to (10, 2) to (11, 3).
        Altitude: Middle Sky

--

74. Ice Lens

        Location: Atop the mountain range east of Discovery 31 (Icebird).
                  Coordinates: (5, 12).
        Altitude: Middle Sky

--

75. Paper Airship

        Location: Sails around in a straight path, from east to west, just
                  north of the Lands of Ice. Coordinates: (3, 11) to (7, 11).
        Altitude: Middle Sky

--

76. Mirage Island

        Location: A blue island floating in Lower Sky, almost directly
                  northwest of Sailors' Island. You have to wait until it is
                  floating upwards for your compass to spin. Coordinates: (7,
                  4).
        Altitude: Lower / Middle Sky

--

77. Ryuguu Turtle

        Location: A few leagues north of Yafutoma, traveling between middle and
                  upper sky. Coordinates: (14, 1) to (13, 2) to (14, 2).
        Altitude: Middle / Upper Sky

--

78. Sky Ladder

        Location: On the peak of a gray mountain in eastern Valua. Coordinates:
                  (9, 3).
        Altitude: Upper Sky

--

79. Ryuguu Island

        Location: Roughly east of Discovery 55 (The Mother Tree). Coordinates:
                  (14, 2).
        Altitude: Upper Sky

--

80. Tomb of Ice

        Location: Atop the highest mountain peak in the Lands of Ice.
                  Coordinates: (6, 12).
        Altitude: Upper Sky

--

81. Stone Lovers

        Location: Just west of Yafutoma, on a tiny island. Coordinates: (13,
                  5).
        Altitude: Lower Sky

--

82. Deep Iron Star

        Location: Moves in a square path south of Yafutoma. Coordinates: (12,
                  8) to (13, 6) to (14, 7) to (14, 9).
        Altitude: Lower Sky

--

83. Sky Train

        Location: Flies between Nasr, the Lands of Ice, and Ixa'taka in a
                  triangular path. Coordinates: (11, 7) to (5, 12) to (2, 6).
        Altitude: Upper Sky

--

84. Flying Flail

        Location: Travels in a rectangular path between Gordo's Bistro and
                  Mount Kazai. Coordinates: (4, 4) to (13, 5).
        Altitude: Upper Sky

--

85. Rolling Stone

        Location: Starts at about coordinates (14, 10) upon loading a save
                  file. Coordinates: Clockwise, (13, 2), (13, 9), (8, 12), and
                  (10, 10).
        Altitude: Lower Sky

--

86. Deep Snow

        Location: West of Discovery 48 (Southern Cross). Coordinates: (3, 11).
        Altitude: Lower Sky

--

87. Longline

        Location: Floats around at various altitudes. Coordinates: Middle Sky:
                  (3, 1) to Upper Sky: (4, 1).
        Altitude: Middle / Upper Sky

--

88. Moon Hamachou

        Location: Doc's ship
        Altitude: Middle Sky
        * Feed Maria's bird all (24) Moonfish.

--

89. Golden Hamachou

        Location: On top of the rock tunnel that connects Shrine Island and
                  Sailors' Island. Coordinates: (7, 7).
        Altitude: Upper Sky



2.2 MOONFISH
----------------------------------------

Every time you feed Maria's bird a Moonfish, you will get a prize. Below is the
list, including how many are needed. The order in which they are fed does not
matter.

Rewards:

01: Riselem Crystal "1"
02: Warrior's Rune "1"
03: Flame Mantle "1"
04: Gem of Fluidity "1"
05: Sky Sardis "50"
06: Aura of Valor "1"
07: Counter Bracer "1"
08: Riselem Box "1"
09: Female Armor "1"
10: White Map "1"
11: Romuhai Fish "30", Grule "30"
12: Warrior's Heart "1"
13: Ancient Bracer "1"
14: Magillex Idol "1"
15: Ghost Mail "1"
16: Sword of Daccat "1"
17: Gold Bullion "2"
18: Constitution Gem "2"
19: Defensive Aura "1"
20: Euconyx Idol "1"
21: Fiber Mail "1"
22: Marksman Gun "1"
23: Hydra Wing "1", Silver Arm "1", Serpent Strike "1"
24: Discovery 88 (Moon Hamachou)


01.
        Location: Pirate Isle
        Description: On the lowest level of the underground port, head to the
                     northwest-most area, aside the large ramp. It floats
                     around the back end of your airship.

02.
        Location: Sailors' Island
        Description: Right beside the southeast-most building, the pub.

03.
        Location: Sailors' Island
        Description: On the balcony of the inn on which the girl is standing.

04.
        Location: Pirate Isle
        Description: Atop the lookout.

05.
        Location: Maramba
        Description: At the northwest-most part of the pier, beside the Nasr
                     merchant ship.

06.
        Location: Maramba
        Description: Rent a Dhabu, and head to the northwest-most building in
                     town. It is on the roof.

07.
        Location: Temple of Pyrynn
        Description: In the first hallway where rocks drop from the ceiling,
                     head east through a door. The Moonfish will be floating
                     above the walkway up ahead.

08.
        Location: Temple of Pyrynn
        Description: In the large room with the save point, walk over the
                     cooled lava. The Moonfish will be floating between the
                     second and third pillars to the east.

09.
        Location: Horteka
        Description: From the entrance of Horteka, descend the nearby ladder
                     and climb the tall pole. Slide down the slope and ascend
                     both ladders within the structure. Just outside the door
                     on the top floor, the Moonfish will be floating around
                     above you, to the east.

10.
        Location: Horteka
        Description: Ascend the two ladders next to the Elder's hut. On the
                     western side of the cliff is the Moonfish.

11.
        Location: Moon Stone Mountain
        Description: After taking the first elevator, proceed south down some
                     ramps and check the upper-left corner of the platform at
                     the dead end.

12.
        Location: Rixis
        Description: In the area with several moving platforms, make your way
                     to the third story of the SE room. There, move up to the
                     stationary platform, where you will hear the noise.

13.
        Location: Nasrad
        Description: Floating around the pier near the ship to the west.

14.
        Location: Daccat's Island
        Description: In the cave while in control of Vyse, it is to the SW
                     above a treasure chest.

15.
        Location: Esparanza
        Description: Examine the green switch inside the building to the E, and
                     climb up several ladders to a lighthouse. It is floating
                     around on the opposite side.

16.
        Location: Esparanza
        Description: It is flying above the front of the shipwreck in the NW
                     part of the desert area.

17.
        Location: Yafutoma
        Description: On the W side of the palace.

18.
        Location: Mount Kazai
        Description: Upon filling the central room with water, jump down and
                     follow the path to a rope. The rope leads to the upper
                     part of the central room, at which there is the Moonfish.

19.
        Location: Tenkou Island
        Description: Ascend the stairs of the temple, and then head to the W
                     side to find it floating around.

20.
        Location: Crescent Isle
        Description: At the port, stand next to the crane; it is floating near
                     your ship.

21.
        Location: Crescent Isle
        Description: Floating around just outside the meeting room.

22.
        Location: Ruins of Ice
        Description: Enter the Ruins of Ice from lower sky, and check behind
                     the treasure chest just ahead.

23.
        Location: Dangral Island
        Description: Upon arriving, check the southeast corner of the area.

24.
        Location: Dangral Island
        Description: At the port where De Loco's ship is located, head to the
                     far eastern side of the walkway.


2.3 CHAMS
----------------------------------------

Fina's weapon, Cupil, is special in that it is the only weapon available to
her. Instead of buying her new weapons, you must feed Cupil "Chams" in order
for it to evolve and become stronger.

There are thirty (30) Chams and three (3) Abirik Chams to find throughout your
quest. By feeding Cupil different combinations of Chams and Abirik Chams you
can make it evolve in several different ways. "Choms" are used to reset the
combination of Chams and Abirik Chams that Cupil has been fed. It is impossible
for Cupil to evolve into every possible weapon without the use of Choms.


2.3.1 LOCATIONS

01.
        Location: Pirate Isle
        Description: On the catwalk near the entrance to the underground port,
                     top floor.

02.
        Location: Shrine Island
        Description: When you reach the small stairway leading to the ground
                     floor, take a left to the end of the path. It is located
                     in the southeast corner of this floor.

03.
        Location: Sailors' Island
        Description: Climb the ladder in the lighthouse.

04.
        Location: Maramba
        Description: On the balcony of the inn.

05.
        Location: Temple of Pyrynn
        Description: In the second hallway with falling boulders, check the
                     eastern nook.

06.
        Location: Horteka
        Description: Just outside the exit of the village to the far northwest.

07.
        Location: King's Hideout
        Description: Check the silver pot in the corner of the room.

08.
        Location: Moon Stone Mountain
        Description: In the second room, next to the blue shutter to the west.

09.
        Location: Moon Stone Mountain
        Description: At the three-way fork after the second trapdoor room, take
                     the left path around to the other side of the middle
                     hatch.

10.
        Location: Rixis
        Description: On a small hill to the left of where you inserted the
                     Golden Man's Eye gem into the recess.

11.
        Location: Rixis
        Description: In the area with the moving platforms, take the first one
                     to the NW area and head up the stairs.

12.
        Location: North Ocean
        Description: "Gordo the Round" drops it.

13.
        Location: Nasrad
        Description: Gift from the tavernkeep when in control of Aika.

14.
        Location: Daccat's Island
        Description: When you first arrive in control of Aika, it will be to
                     the west.

15.
        Location: Daccat's Island
        Description: When in control of Aika, it is in the room with two
                     treasure chests and several ramps.

16.
        Location: Delphinus
        Description: On the deck, toward the front of the ship, check the area
                     in the middle.

17.
        Location: Nasrad
        Description: After acquiring the Delphinus, look for it in the middle
                     of the city, near the lovers.

18.
        Location: Gordo's Bistro
        Description: On the counter next to the barrels, check the fruit
                     display.

19.
        Location: Esparanza
        Description: At the bottom of the first ladder in town.

20.
        Location: Yafutoma
        Description: In the open area on the E side of town, past a bridge.

21.
        Location: Mount Kazai
        Description: After filling the central room with water, jump down and
                     follow the path along to an area with a rope. Along the
                     southern path of the junction just up ahead, you will hear
                     it.

22.
        Location: Tenkou Island
        Description: You will encounter it about halfway through your ascent to
                     the temple. It lies upon the fourth octogonal platform.

23.
        Location: Crescent Isle
        Description: At the port, check behind the building to the SE.

24.
        Location: Crescent Isle
        Description: Next to your flag, at the southern tip of the island.

25.
        Location: Ruins of Ice
        Description: On the pathway before entering the first room.

26.
        Location: Ruins of Ice
        Description: After taking the second lift, go south to the dead end.

27.
        Location: Ilchymis' Island
        Description: Check in front of the turbine.

28.
        Location: Hamachou Island
        Description: Search amongst the red jars.

29.
        Location: Soltis
        Description: From the start, go W at the first intersection and then go
                     NE twice to reach a central area. Take the paths of the
                     upcoming rooms in the following sequence: SE, N, SW, and
                     SW to the central room. In the following set of rooms, the
                     sequence is: NW, NE, and S to reach the Cham.

30.
        Location: Soltis
        Description: On the first floor of the second area with the large tower
                     in the middle.


2.3.2 CUPIL CHART

KEY: (00/00); (# of Chams/# of Abirik Chams)


PATH #1........PATH #2........PATH #3........PATH #4........PATH #5
-------        -------        -------        -------        -------

 Cupil
(00/00)
   |
 Blade
(02/00)------> Cannon
   |           (02/01)
 Sword            |
(08/00)         Club
   |           (08/01)------> Hammer
 Star             |           (08/02)
(12/00)---      Lance            |
  |       |    (12/01)---------- | -------->  Pan
Cutlass   |       |              |           (12/02)
(16/00)   '-->  Spike <----------'             |
  |            (16/01)                         |
 Spear <----------'                            |
(20/00)                                        |
  |                                            |
Claymore                                       |
(24/00)                                      Weight
  |                                         (24/02)------->  Final
  |                                                         (30/03)
  |                                                            ^
  '------------------------------------------------------------'


2.4 THE FOUR GIANT MONSTERS
----------------------------------------

The Four Giant Monsters are optional ship battles available at various times
after acquiring the Delphinus. Roc and Alania drop exclusive items required to
obtain the "Vyse the Extravagant" Swashbuckler rating, so if you want that, be
sure to have Kalifa in your active crew before fighting them. Also, defeating
the Four Giant Monsters is a prerequisite for the "Sky Battle King Vyse"
Swashbuckler rating.

-------------------------------------------------------------------------------
NAME: Obispo

AVAILABILITY: After visiting Crescent Isle after the events at the Grand
              Fortress.

TYPE: Squid

LOCATION: Floating around west of Discovery 35 (Giant Squid Nest)

ITEMS: Alloy Deck "1"

STRATEGY: As you cause damage to it, its tentacles will detach. The first three
          rounds are uneventful; just Focus and have Vyse fire some of the main
          cannons. After the third round, choose "Maintain present course." in
          order to fire the Moon Stone Cannon. Its attacks can barely scratch
          the Delphinus, so there is not much to worry about.
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
NAME: Alania

AVAILABILITY: After visiting Crescent Isle after the events at the Grand
              Fortress.

TYPE: Spider

LOCATION: Lands of Ice, on the southern part of the map.

ITEMS: Goddess Figure "1", Air Purifier "1"

STRATEGY: Accumulate spirit points throughout the first round. When given the
          option, choose "Get behind it!" for a chance to use the Moon Stone
          Cannon under the best circumstances. Fire your most accurate
          artillery, because it has a high rate of evasion. Aside from the Moon
          Stone Cannon, torpedos are your best bet.
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
NAME: Giant Looper

AVAILABILITY: After visiting Crescent Isle after obtaining the Blue Moon
              Crystal.

LOCATION: North of Discovery 59 (Loopers' Nest)

ITEMS: Thermal Grease "1", Captain's Stripe "1", Hex Shell "1"

STRATEGY: If provoked enough, it will run on the following turn. During the
          third round, the Moon Stone Cannon should become available. With that
          in mind, fire a torpedo on the previous round to connect during the
          Moon Stone Cannon turn in the following round. For the first two
          rounds, just concern yourself with building up enough spirit points
          for a massive attack on the third round. It helps to cast Increm on
          yourself. If it flees, you will have other opportunities to defeat
          it.
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
NAME: Roc

AVAILABILITY: After visiting Crescent Isle upon acquiring the Purple Moon
              Crystal.

TYPE: Bird

LOCATION: Flying around in upper sky, above Discovery 21 (Roc's Nest).

ITEMS: Wooden Doll "1"

STRATEGY: Rely on your more accurate cannonry. When given the option, select
          "Take that thing straight on." for a chance to use the Moon Stone
          Cannon. The Roc will be more aggressive, but that is not saying much.
-------------------------------------------------------------------------------


2.5 KABAL SKEWER
----------------------------------------

NOTE: This side quest first becomes available after obtaining the Blue Moon
      Crystal. The reward for completing it is one of the three Abirik Chams.

Fly to Esparanza. Strike up a conversation with the tavernkeep to initiate the
Kabal Skewer side quest. Go to Maramba and enter the building with the blue
awning. Talk twice to the woman (the tavernkeep's mother) inside. Go back to
Esparanza and speak with the tavernkeep, from whom you will receive [KABAL
SKEWER "1"]. With it in hand, return to her mother, who will not be pleased by
it. Back in Esparanza, the tavernkeep will tell you that she requires
"Gentum," "Khale," and "Kabal" meat.

If you have found Discovery 43 (Spice Island), then you have the Khale in your
possession. The Gentum can be purchased from the items merchant in Nasrad; opt
to talk about various things. For the Kabal, get it from Gordo at Gordo's
Bistro. After having collected the three ingredients, return to the tavernkeep
in Esparanza. Back and forth between Maramba and Esparanza one more time, and
you will obtain the Abirik Cham.


2.6 THE THREE SECRETS
----------------------------------------

The three secrets become unlockable once the following requirements are
satisfied:

        o Find and report every Discovery.
        o Recruit all crew members.
        o Win more than twelve non-story ship battles, including the Four Giant
          Monsters.
        o Complete the Moonfish/Piastol side quest and view the final scene.
        o Complete every wanted battle and claim all bounties.
        o Kill more than 2,500 enemies.
        o Open at least 90% of the treasure chests in the entire game.

If you need to know how many enemies you have killed or what percentage of the
treasure chests you have opened, visit the man on Hamachou Island.

Your rewards are as follows:

        - Discovery 89: Golden Hamachou

                It does not appear to be an actual Discovery and its
                information cannot be sold to any guild. Look for it on top of
                the rock tunnel that connects Shrine Island and Sailors'
                Island.

        - Sky Fang

                Vyse's ultimate weapon. You may purchase it from the mystery
                merchant.

        - Optional boss battle

                Items: Mesh Tights "1"

                Fly to Crescent Isle and opt to fight the Special Air Pirate.
                He has a ton of HP and his attacks do an absurd amount of
                damage. Lunar Light is a great move to have, as is Justice
                Shield, which gives your characters a chance to survive the
                boss's single target S-move. Give everyone the Red attribute
                and always have Incremus in effect. You will want enough spirit
                points to use Lunar Light after a Purple-suited Pirates' Wrath.
                Have Aika and your fourth character constantly Focus to keep
                your spirit point count high enough and you will succeed. If
                Fina goes down, have at least two characters use a Riselem
                Crystal on her, just in case you get unlucky.



-------------------------------------------------------------------------------
--- 3  SWASHBUCKLER RATING                                                  ---
-------------------------------------------------------------------------------


3.1 INTRODUCTION
----------------------------------------

Throughout the game, you will be prompted to choose between answers and
decisions. Basically, your Swashbuckler rating is an indication of your bravery
in both your decisions and in your actions. The only action that can negatively
impact your Swashbuckler rating is fleeing from encounters; contrarily,
fighting a lot can boost your rating.

You may view your Swashbuckler rating by selecting Vyse in the Status Menu:
your rating is located on the bottom right-side of the screen. You cannot
obtain a "normal" rating upon achieving a "special" rating.


3.2 NORMAL RATINGS
----------------------------------------

Possible ratings are listed below, in descending order.

        Vyse, King of Rogues
        Vyse the Hero
        Vyse the Fearless
        Vyse the Dashing
        Vyse the Daring
        Vyse the Valiant
        Vyse the Bold
        Vyse the Admirable
        Vyse the Respected
        Vyse the Determined
        Vyse the Competent
        Vyse the Blue Rogue
        Vyse the Unimpressive
                - Default rating.
        Vyse the Cowardly
                - Results from fleeing from battles often.
        Vyse the Fallen Pirate
                - Unavoidable rating upon returning to Crescent Isle after
                  collecting the Blue Moon Crystal. Removal requires claiming
                  the bounty for "Vize the Fallen Pirate."


3.3 SPECIAL RATINGS
----------------------------------------

There are also special ratings that can be obtained for completing various
tasks.

        Vyse the Legend
                - Every discovery, bounty, treasure chest, Moonfish, and
                  Piastol battle must be reported, claimed, opened, found,
                  and completed, respectively.
        Vyse the Bounty King
                - Claim all bounties after completing their respective wanted
                  battles.
        Exploration King Vyse
                - Report every discovery, and open at least 90 percent of the
                  treasure chests.
        Vyse the Extravagant
                - Have one million (1,000,000) gold and the following items:
                        o Air Purifier
                        o Chandelier
                        o Enhanced Kitchen
                        o Expensive Wheel
                        o Floor Heater
                        o Intercom
                        o Soundproofing
                        o Wooden Doll
                        o Yafutoman Alcove
        Vyse the Fisher King
                - Catch one thousand (1,000) fish.
        Sky Battle King Vyse
                - Defeat the Four Giant Monsters and win at least twelve (12)
                  non-storyline ship battles.
        Vyse the Battle Lord
                - Kill two thousand, five hundred (2,500) enemies.
        Vyse the Charismatic
                - Recruit all (22) crew members.



-------------------------------------------------------------------------------
--- 4  MOON STONES                                                          ---
-------------------------------------------------------------------------------


There are four Moon Stones to be collected throughout the game, all of which
are obtained through storyline events: purple, blue, yellow, and silver. You
start the game with the Red and Green Moon Stones.


4.1 ATTRIBUTE EFFECTIVENESS
----------------------------------------

If you possess the Moon Stone of a given color, it is possible to infuse your
weapons with that Moon Stone's given attribute. Attributes affect each other in
various ways: there is either no effect, lesser effect, or greater effect.

The color of your weapon is your current attribute. Weapon attributes can be
cycled through in battle by pressing the "Y" button. Enemy attributes are
displayed on the upper-right portion of the battle screen, the colors of which
border the enemy avatars.

* An "x" denotes reduced effectiveness; an "o" denotes increased effectiveness.

                     ENEMY'S ATTRIBUTE
                  _______________________
                 | G | R | P | B | Y | S |
           ------|-----------------------|
          |Green |   | x | o | x |   |   |
          |------|-----------------------|
          |Red   | o | x | o | o | x |   |
YOUR      |------|-----------------------|
WEAPON/   |Purple| x | o | x | x |   |   |
MAGIC     |------|-----------------------|
ATTRIBUTE |Blue  | x | o | x |   | o |   |
          |------|-----------------------|
          |Yellow| o |   |   | o | x | o |
          |------|-----------------------|
          |Silver|   |   |   |   | o |   |
           ------------------------------


4.2 MAGIC SPELLS
----------------------------------------

There are six types of magic, each corresponding to one of the six moons. Each
spell expends one magic point, or MP.


4.2.1 GREEN

-------------------------------------------------------------------------------
Spell      | Spirit Points | Description
-------------------------------------------------------------------------------
Sacri*     |       2       | Restores 500 HP to any one ally.
-------------------------------------------------------------------------------
Sacres*    |       4       | Restores 1,000 HP to any one ally.
-------------------------------------------------------------------------------
Sacrum*    |       8       | Restores 1,000 HP to entire party.
-------------------------------------------------------------------------------
Sacrulen*  |       6       | Completely restores HP of any one ally.
-------------------------------------------------------------------------------
Noxi       |       3       | Damages and poisons any one enemy.
-------------------------------------------------------------------------------
Noxus      |       6       | Damages and poisons all enemies.
-------------------------------------------------------------------------------

* Denotes magic spells that can be cast outside of battle.


4.2.2 RED

-------------------------------------------------------------------------------
Spell      | Spirit Points | Description
-------------------------------------------------------------------------------
Pyri       |       2       | Summons a burst of flames, damaging all enemies on
           |               | the screen.
-------------------------------------------------------------------------------
Pyres      |       4       | Summons a great explosion and damages all enemies
           |               | on the screen.
-------------------------------------------------------------------------------
Pyrum      |       6       | Summons fireballs from the sky and damages all
           |               | enemies on the screen.
-------------------------------------------------------------------------------
Pyrulen    |       10      | Sets the air aflame and engulfs all enemies on the
           |               | screen in a firestorm.
-------------------------------------------------------------------------------
Increm     |       4       | Increases both Attack Power and Defense of the
           |               | target by 25%.
-------------------------------------------------------------------------------
Incremus   |       16      | Increases both Attack Power and Defense of the
           |               | entire party by 25%.
-------------------------------------------------------------------------------


4.2.3 PURPLE

-------------------------------------------------------------------------------
Spell      | Spirit Points | Description
-------------------------------------------------------------------------------
Crystali   |       1       | Encases a single enemy in ice.
-------------------------------------------------------------------------------
Crystales  |       2       | Summons an icicle at the foot of a single enemy
           |               | and impales it.
-------------------------------------------------------------------------------
Crystalum  |       3       | Traps a single enemy in a column of ice.
-------------------------------------------------------------------------------
Crystalen  |       4       | Huge pillars of ice rain from the sky to impale
           |               | one enemy.
-------------------------------------------------------------------------------
Sylenis    |       2       | Prevents target from casting any spells by
           |               | silencing them.
-------------------------------------------------------------------------------
Panika     |       3       | Confuses one target into attacking nearest target.
-------------------------------------------------------------------------------


4.2.4 BLUE

-------------------------------------------------------------------------------
Spell      | Spirit Points | Description
-------------------------------------------------------------------------------
Wevli      |       2       | Damages one enemy with a whirlwind of air and
           |               | water. Also, harms nearby enemies.
-------------------------------------------------------------------------------
Wevles     |       4       | Creates a large tornado around one enemy and
           |               | damages all enemies nearby.
-------------------------------------------------------------------------------
Wevlum     |       6       | Summons a field of fierce winds and stinging rain
           |               | to damage enemies in a large area.
-------------------------------------------------------------------------------
Wevlen     |       8       | Creates a cluster of tornados around one enemy and
           |               | damages nearly all enemies on the screen.
-------------------------------------------------------------------------------
Quika      |       6       | Doubles the Speed of all allies. Also, it makes it
           |               | easier to run from battles.
-------------------------------------------------------------------------------
Slipara    |       6       | Has a chance to put all enemies on the screen to
           |               | sleep.
-------------------------------------------------------------------------------


4.2.5 YELLOW

-------------------------------------------------------------------------------
Spell      | Spirit Points | Description
-------------------------------------------------------------------------------
Electri    |       2       | Shoots a ball of electricity at a target, also
           |               | damaging any enemies in the way.
-------------------------------------------------------------------------------
Electres   |       4       | Sends a lightning bolt through a line of enemies,
           |               | causing major damage.
-------------------------------------------------------------------------------
Electrum   |       6       | A massive bolt of electricity is shot out and hits
           |               | all enemies in a straight line.
-------------------------------------------------------------------------------
Electrulen |       8       | The ultimate attack spell, causing major damage on
           |               | all enemies in a straight line.
-------------------------------------------------------------------------------
Driln      |       3       | Weakens one enemy target. Lowers all attributes by
           |               | 25%.
-------------------------------------------------------------------------------
Drilnos    |       6       | Weakens all enemies on the screen. Lowers all
           |               | attributes by 25%.
-------------------------------------------------------------------------------


4.2.6 SILVER

-------------------------------------------------------------------------------
Spell      | Spirit Points | Description
-------------------------------------------------------------------------------
Curia      |       2       | Cures one ally of all adverse effects except
           |               | Unconscious.
-------------------------------------------------------------------------------
Risan      |       4       | Has a 50% chance of reviving an Unconscious ally,
           |               | along with 50% of their HP.
-------------------------------------------------------------------------------
Riselem    |       8       | Revives an Unconscious ally and restores their HP
           |               | to full.
-------------------------------------------------------------------------------
Eterni     |       5       | Can instantly kill any one enemy. May not work on
           |               | some powerful monsters or bosses.
-------------------------------------------------------------------------------
Eternes    |       10      | Can cause instant death to all enemies on the
           |               | screen.
-------------------------------------------------------------------------------
Eternum    |       15      | Causes instant death to one enemy. If target is
           |               | immune, then it will cause damage.
-------------------------------------------------------------------------------



-------------------------------------------------------------------------------
--- 5  SUPER MOVES                                                          ---
-------------------------------------------------------------------------------

Using a given number of Moonberries, each character can learn a variety of
"Super Moves." These moves provide unique advantages to your party, but they
can only be used in normal combat. Unlike magic spells, Super Moves consume SP
only - not MP.


5.1 VYSE
----------------------------------------

-------------------------------------------------------------------------------
Super Move      | Moonberries | Spirit Points | Description
-------------------------------------------------------------------------------
Cutlass Fury    |      -      |       7       | High physical damage to one
                |             |               | enemy.
-------------------------------------------------------------------------------
Counterstrike   |      1      |       1       | Counters regular attacks during
                |             |               | a single round.
-------------------------------------------------------------------------------
Rain of Swords  |      2      |       14      | Medium physical damage to all
                |             |               | enemies.
-------------------------------------------------------------------------------
Skull Shield    |      2      |       5       | Nullifies regular enemy attacks
                |             |               | on entire party for one turn.
-------------------------------------------------------------------------------
Pirates' Wrath  |      4      |       21      | Ultimate physical damage to a
                |             |               | single target.
-------------------------------------------------------------------------------


5.2 AIKA
----------------------------------------

-------------------------------------------------------------------------------
Super Move      | Moonberries | Spirit Points | Description
-------------------------------------------------------------------------------
Alpha Storm     |      1      |       4       | Minor magical damage to enemies
                |             |               | in a line.
-------------------------------------------------------------------------------
Delta Shield    |      1      |       2       | Protects party from magic
                |             |               | spells for one round.
-------------------------------------------------------------------------------
Lambda Burst    |      2      |       8       | Minor magical damage to all
                |             |               | enemies on the screen.
-------------------------------------------------------------------------------
                |             |               | Protects Aika from regular
Epsilon Mirror  |      2      |       10      | attacks for one turn and
                |             |               | restores 10 MP.
-------------------------------------------------------------------------------
Omega Psyclone  |      4      |       12      | Medium magical damage to every
                |             |               | enemy.
-------------------------------------------------------------------------------


5.3 FINA
----------------------------------------

-------------------------------------------------------------------------------
Super Move      | Moonberries | Spirit Points | Description
-------------------------------------------------------------------------------
Lunar Blessing  |      1      |       12      | Bestows Regeneration upon the
                |             |               | entire party.
-------------------------------------------------------------------------------
Lunar Glyph     |      1      |       3       | Minimal damage to one enemy
                |             |               | with a chance to inflict Stone.
-------------------------------------------------------------------------------
Lunar Cleansing |      2      |       6       | Removes party of all adverse
                |             |               | effects except Unconscious.
-------------------------------------------------------------------------------
                |             |               | Wipes any advantageous status
Lunar Winds     |      2      |       6       | effects from all enemies. Also
                |             |               | does minor damage to all foes.
-------------------------------------------------------------------------------
                |             |               | Cures all status ailments, and
Lunar Light     |      4      |       18      | revives and fully cures HP and
                |             |               | MP of all allies.
-------------------------------------------------------------------------------


5.4 DRACHMA
----------------------------------------

-------------------------------------------------------------------------------
Super Move      | Moonberries | Spirit Points | Description
-------------------------------------------------------------------------------
Tackle          |      1      |       10      | Deals heavy damage to a single
                |             |               | target.
-------------------------------------------------------------------------------
                |             |               | Double the amount of spirit
Spirit Charge   |      2      |       0       | points recovered and defends
                |             |               | him against incoming attacks.
-------------------------------------------------------------------------------
                |             |               | Ultra damage to one enemy with
Hand of Fate    |      4      |       25      | a chance of causing instant
                |             |               | death.
-------------------------------------------------------------------------------


5.5 GILDER
----------------------------------------

-------------------------------------------------------------------------------
Super Move      | Moonberries | Spirit Points | Description
-------------------------------------------------------------------------------
Gunslinger      |      1      |       9       | Moderate damage to enemies in a
                |             |               | line.
-------------------------------------------------------------------------------
Aura of Denial  |      2      |       3       | Negates all adverse effects for
                |             |               | one turn.
-------------------------------------------------------------------------------
The Claudia     |      4      |       18      | Heavy damage to all enemies.
-------------------------------------------------------------------------------


5.6 ENRIQUE
----------------------------------------

-------------------------------------------------------------------------------
Super Move      | Moonberries | Spirit Points | Description
-------------------------------------------------------------------------------
Royal Blade     |      1      |       8       | High physical damage to one
                |             |               | enemy.
-------------------------------------------------------------------------------
Justice Shield  |      2      |       4       | Halves physical damage taken by
                |             |               | party for one turn.
-------------------------------------------------------------------------------
The Judgement   |      4      |       16      | Heavy damage to one enemy.
-------------------------------------------------------------------------------



-------------------------------------------------------------------------------
--- 6  BOSSES                                                               ---
-------------------------------------------------------------------------------


6.1 STORYLINE
----------------------------------------

===============================================================================

                            *** BOSS: ANTONIO ***

Items: Moonberry "1"

Antonio's Thunder of Fury attack is dangerous as it can deal approximately 200
points of damage to either one of your characters. If you are running low on
HP, use a Sacri Crystal or cast Sacri with Aika if you are comfortable using
the necessary amount of spirit points. To defeat Antonio, use standard attacks
and Vyse's Cutlass Fury S-move, should you accumulate enough spirit points.

===============================================================================

===============================================================================

                            *** BOSS: SENTINEL ***

Items: Moonberry "1"

This boss's combo of Target Search/Blaster can prove to be deadly. When it uses
Target Search, it - as its title suggests - searches for a target. On its next
turn, Sentinel will use Blaster, its most powerful move. After the turn on
which it uses Target Search, be sure to guard with both Aika and Vyse. You may
have acquired the red magic skill, Increm, by now. If so, use it on Vyse when
you gather enough spirit points. Aika does very little damage with her standard
attack, and her Alpha Storm S-move takes up vital spirit points which can be
better utilized with Vyse's Cutlass Fury. Therefore, it is recommended that
Aika uses focus on every turn that she isn't guarding against Blaster or
healing the party with Sacri (don't hesitate to use healing crystals if she
is at a shortage of MP).

===============================================================================

===============================================================================

                        *** BOSS: Bleigock ***

Items: Vidal Seed "1"

This boss has the power to poison your party with its Poisonous Bile attack;
counter the poison with the Curia Crystals you picked up earlier. Build up your
spirit points with Vyse and Drachma as Aika casts Increm. If Drachma has
Tackle, use Increm on him and have Vyse focus or use standard attacks
throughout the battle. If Drachma does not have his Tackle S-move, Increm Vyse
and have him execute Cutlass Fury. If Drachma has Spirit Charge, use it as
opposed to guarding or focusing. To summarize, Aika is your healer and Vyse or
Drachma is your main attacker depending on which S-moves you have.

===============================================================================

===============================================================================

                        *** BOSS: Executioner ***

Items: Electri Box "1"

The Executioner's cohorts, the two Spell Wardens, will likely Increm the
Executioner before you can defeat them. Regardless, make taking out the two
Spell Wardens your first priority. If they cast Drilnos, use Curia Crystals on
the affected characters. Two rounds of standard attacks should be more than
enough for both of them. The Executioner is dangerous due to its lethal Tackle
attack; have both Aika and Vyse guard. Avoid attacking the Executioner with
standard attacks in case it counters and follows up with Tackle.

Fortunately, its Sonic Wave attack and its Electres spell are nothing to worry
about. The Executioner has few HP in comparison to Bleigock, so take your time
and build up your spirit points, healing your party with whichever character
can take a dealing of the boss's Tackle attack. A few Strengthened Drachma
Tackles will be more than the boss can withstand.

===============================================================================

===============================================================================

                        *** BOSS: (2) Royal Guard ***

Items: Magic Droplet "10"

Have Aika cast Increm on Vyse and concentrate your attacks on one Royal Guard
at a time (they can use Sacri). Feel free to have Aika attack because every bit
of damage helps. Heal when necessary and use Cutlass Fury upon gaining enough
spirit points.

===============================================================================

===============================================================================

                        *** BOSS: Rokwyrm ***

Items: Riselem Box "1"

If you have surplus Crystales Boxes, use them here. Increm Vyse and build up
enough spirit points to use Cutlass Fury. Volcanic Blast can deal more than 600
points of damage to Fina, so be sure to keep her HP at an adequate level. If a
party member becomes petrified by Cinder Storm, use a Curia Crystal on him or
her immediately as the boss may follow up with additional Cinder Storms.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: Recumen ***


Utilize your secondary cannon on the turn before and during the occasion of a
red square. Also during the occurrence of a red square, use one of your main
cannons. Doing this will knock Recumen off balance, making it impossible for it
to damage you. Focus (or heal, if necessary) on turns that are not relevant to
making the aforesaid strategy succeed. The Harpoon Cannon alone is powerful
enough to throw Recumen off balance, so the usage of the 3" Cannon is
unnecessary when the Harpoon Cannon becomes available. Select "Retreat and
regroup." when you are given the option.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: Lynx ***

Items: Captain's Stripe "1", Magic Cannon "1", 3" Blaster "1"

It is imperative that you keep your HP gauge full in this battle as Belleza
will sometimes fire three cannons on one turn. If you need to restore 4000 HP,
use any spare Repair Kits before casting Sacri. Make sure the benefits of
Increm are maintained on the Little Jack because it is the only means by which
you can increase your ship's defense at this time. Healing and using the Guard
command at random intervals can often save the Little Jack from being destroyed
considering Belleza's tendency to slip you unexpected firepower.

During the onslaught you will be presented with a couple of questions. The
first decision will barely impact her strategy. However, bringing the Little
Jack to a complete stop gives you the opportunity to use the Harpoon Cannon.
Using that circumstance to fire the Harpoon Cannon will annihilate - or nearly
annihilate - Belleza's ship.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: Chameleon ***

Items: Captain's Stripe "1", B-Type Cannon "1"

His Flame Cannon is not as damaging as Drachma claims it is. Build up spirit
points, focus firepower on your C! turns, and fire the Harpoon Cannon when it
becomes available.

===============================================================================

===============================================================================

                        *** BOSS: Antonio 2 ***

Items: Moonberry "1"

It still has its Thunder of Fury attack, but it is not much to worry about.
Build up your spirit, keep Sacres Crystals handy, and this one will be over
quickly.

===============================================================================

===============================================================================

                        *** BOSS: Rik'talish ***

Items: Sylph Seed "1"

Its Feather Slash move can cause greater than 1000 points of damage to a line,
so watch out. Some of its attacks can inflict status effects, so use Curia
Crystals immediately to avoid getting overwhelmed. As usual, keep the pressure
on with your strongest S-moves.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: Chameleon ***

Items: Hunter Torpedo "1" (not guaranteed)

Ensure you have enough spirit points to use the Harpoon Cannon when it becomes
available. You will get an opportunity to lay on some solid offense if you opt
to take a chance. De Loco will take three turns to take aim; on the fourth, red
turn, he will fire his Test Cannon, which will do pitiful damage so long as you
take evasive action. During the following round, you will be given the option
to use the Harpoon Cannon, the use of which should just about halve his hit
points. If you don't neglect to heal, you should be fine.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: Grendel ***

Items: Captain's Stripe "1", Grendel Wing "1", Complete Kit "1"

Surprisingly, its attacks aren't that strong. When given the option before the
second round, choose to increase altitude so as to avoid its Stomp attack. On
the third turn, you will be given the opportunity to use the Harpoon Cannon.
From there on out, just keep up the offense until it grabs onto its head.
Choose to keep attacking if you want to fire the Harpoon Cannon again.

===============================================================================

===============================================================================

                        *** BOSS: Gordo the Round ***

Items: Cham (#12) "1", Sky Sardis "30", Flying Fish "40"

On the turn after Gordo uses Digest, he will use Loqua Spray, an attack that
hits your whole party for a maximum of about 800 points of damage. Given that
it is his most powerful move, there is not much to worry about in this battle.
His cohorts have a weak Pyres spell which can prove to be irritating, however,
so you may want to dispatch them first.

===============================================================================

===============================================================================

                        *** BOSS: Sinistra and Destra ***

Items: Icyl Seed "1", Magus Seed "1"

Concentrate your attacks on one at a time. Whether it is Cutlass Fury or
Pirates' Wrath, be sure that Vyse is Strengthened by Increm before using his
S-move. It is especially important to work on taking out one enemy at a time
here, because these two can attack in tandem, causing heavy damage. If you do
happen to have Pirates' Wrath at this point, it is possible to one-hit these
guys using Increm and the proper attribute (Purple against Sinistra, Red
against Destra).

===============================================================================

===============================================================================

                        *** BOSS: Vigoro ***

Items: Cannon Room Key "1"

... or not. Treat this like any other encounter. He has a move that causes
confusion to Aika, but its damage is negligible.

===============================================================================

===============================================================================

                        *** BOSS: Dralkor Tank ***

Items: Riselem Crystal "5"

Aika and Fina will take a beating from its Wheel Blast; guard with them often.
Have Gilder take up healing duty while Vyse pounds away with his strongest
attacks.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: Auriga ***

Items: Captain's Stripe "1", Heavy Armor Deck "1", 12" Cannon "1"

The trick here is to be under the effect of Quika or Speed Wax before the
occurrence of a red square. To be on the safe side, use either one during the
round on which you have a red square. After his Hull Ram misses, you will have
the opportunity to use the Moon Stone Cannon; do so, and continue laying on the
offense on your C! turns.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: Anguila ***

Items: Concussion Bomb "1", Heavy Torpedo "1", Timing Valve "1"

Its attacks are nothing to worry about. Avoid moving away from the target, as
you will lose sight of it. Upon making the decision to stay put after the first
round, the Moon Stone Cannon will become available. The creature enjoys
retreating into the vortex, so focus your firepower on your C! turns to ensure
accuracy.

===============================================================================

===============================================================================

                        *** BOSS: Jao and Mao ***

Items: Moonberry "1"

Increm Vyse and concentrate on one at a time. Be sure to give Vyse the Red or
Yellow attribute for increased damage. Irnagun and Tatatimorutto can cause
heavy damage to your weaker characters, so keep them defensive. Use Cutlass
Fury over Pirates' Wrath: the latter is superfluous.


Those two battles out of the way, feel free to locate Discoveries 37-45, as
well as 77. Some of them are out of the way, and you won't lose anything if you
wait until after the events at Yafutoma to find them, so don't get discouraged.
When you're ready, continue the trek N to Yafutoma; it is an island surrounded
by stone walls.

===============================================================================

===============================================================================

                        *** BOSS: Tortigar ***

Items: Moonlight Robe "1"

This boss has a move called Steelskin, which nullifies all of your attacks
during the round on which it is used. That said, it is quite easy to waste your
spirit points by trying to attack it with S-moves. There are two ways to beat
it, and they both rely on luck. Since it can fully heal itself with Sacrulen,
you will want to finish it off as quickly as possible. Whether this entails
banking on it not using Steelskin or Sacrulen in between your Pirates' Wrath
assaults, or it not using Sacrulen in between uses of Prophecy, it indeed comes
down to luck.

If nothing seems to be working, either persevere or try alternating between
Prophecy and Pirates' Wrath. It will probably take more than just two hits to
defeat it, so finish it off with a Red- or Yellow-suited Cutlass Fury. To make
this battle slightly more manageable, equip the Warrior's Heart accessory.

===============================================================================

===============================================================================

                        *** BOSS: Muraji ***

Items: Magic Dew "4"

Rain of Swords should (nearly) knock out the soldiers. Muraji will cast Increm
on himself, but he is still a weakling. It will only take a few uses of Cutlass
Fury - or Royal Blade, if you want to hand him a more fitting defeat - to win
this one.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: Draco ***

Items: Captain's Stripe "1"

Choose one of the two opportunities each round to fire the Moon Stone Cannon,
and leave the other to defend: he can fire his Draco Cannon each round as well.
Keep your HP up with Deluxe Kits, and you will outlast him.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: Bluheim ***

Items: Captain's Stripe "1"

Use the first round as an opportunity to repair your ship. Bluheim's attacks
are not that damaging, but it has a lot of HP, and it is highly evasive. Just
like against the Tenkou Spellship earlier, focus your fire on C! turns to
ensure accuracy. On round three, choose the first of the two opportunities to
use the Moon Stone Cannon, and the second to defend (your last turn): doing so
will avoid the two red squares scenario on round four. As you will be able to
use the Moon Stone Cannon again, be sure to have stockpiled enough spirit
points during round three.

In summary: if there is a double red square scenario for the first two turns of
the following round, defend on your last turn of the current round. Assuming
you play your cards right, you will be given many opportunities to fire the
Moon Stone Cannon; do so to prevent this battle from dragging on.

===============================================================================

===============================================================================

                        *** BOSS: Veltarn ***

Items: Crystalen Box "1"

Assign everyone the Green attribute. You will want to end this battle as soon
as possible, because its Death Laser has a chance of instantly killing a single
target. Its standard attack can inflict Confusion, so promptly cure that. Also,
watch out for its Avalauncher attack, as it can wreak heavy damage to a line.
After about two uses of a Strengthened Pirates' Wrath, it should perish.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: Yeligar ***

Items: Captain's Stripe "1", Thunder Cutlass "1"

Gather spirit throughout the first two rounds while getting some good shots in
on your C! square. After the second round, opt to attack from below for two C!
turns. You will be put into more danger, but you will probably want to start
chipping away at its HP. Besides, it can't cause much damage to the Delphinus.
If you fire a torpedo during round two to hit on a C! turn during round three,
you can cause a good bit of damage on one turn.

Use the Moon Stone Cannon on round four to knock it off balance. If you do so,
you will be given another shot during round five. When given the option, choose
"Stay back and see what Yeligar does." for a third shot.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: Chameleon ***

Items: Captain's Stripe "1", Twin Turbo "1", Magic Shell "1"

Focus throughout the first round, and take some crapshoots in between. Given
that you are provided no indication of when to attack or defend, rely on your
most accurate artillery. De Loco can actually cause some decent damage, so you
may want to use a Complete Kit every one or two rounds. I was able to inflict a
lot of damage by concentrating my fire on the third turn of every round.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: The Blackbeard ***

Items: Timing Valve "1", Spherical Figure "1", Hybrid Wax "1"

Baltor can actually subject you to some danger. His ship is fragile, but he is
very aggressive, firing on just about every turn. Focus during the first round
for a heavy assault on your C! turn on round two, and finish him off with the
Moon Stone Cannon on round three if needed.

===============================================================================

===============================================================================

                        *** BOSS: Vigoro ***

Items: Paranta Seed "1"

He now has his cannon with which he can inflict some serious damage under
certain circumstances. Assign everyone the Red or Yellow attribute. Play it
safe with Aika and Fina by guarding every round. Commit Gilder to healing duty
and have him Strengthen Vyse before Vyse unleashes a Purple- or Blue-suited
Pirates' Wrath.

===============================================================================

===============================================================================

                        *** BOSS: Eliminator ***

Items: Moonberry "1"

It has the same combo of Target Search and Blaster as its predecessor, so
defend accordingly. Its Laser Blast can inflict Stone, so cure that as soon as
possible. There is not much else worthy of mention.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: Hydra ***

Items: Captain's Stripe "1", Moon Cannon "1", Moon Torpedo "1"

Have Increm be in effect the entire battle. Fire the Moon Stone Cannon whenever
you get the chance. The Hydra can cause massive damage to you, as indicated by
the several yellow and red turns you will encounter throughout the engagement.
Take evasive action during any red turns and keep your Complete Kits handy.

Opt to attack the enemy's hull if you want a more aggressive battle; otherwise,
choose to attack the upper part of the enemy vessel. I recommend choosing the
latter, given that attacking the enemy's hull will subject you to the fearsome
Hydra Cannon. The battle may take longer, but it is often better to play it
safe.

On your red turn during the fifth round, the Hydra Cannon will be fired. A
torpedo/Guard combination is effective here; my Arcwhale Torpedo hit him for
just over 20,000 damage by itself.

If you elect to attack the hull the second time around, you will get the
chance to fire the Moon Stone Cannon the turn on which he fires the Hydra
Cannon, which causes maximum damage to both ships. If you choose to do this, be
prepared to heal approximately 20,000 points of damage from that one cannon.

===============================================================================

===============================================================================

                        *** BOSS: Galcian ***

Items: Valuan Medallion "1"

Start off by giving everyone the Yellow attribute. Galcian can cast Eternes and
Eternum, so use either Delta Shield or Aura of Denial as a counter. Aura of
Denial costs a single spirit point more than Delta Shield, but you will need to
use it over Delta Shield during the round on which you cast Incremus, should
you choose to do so.

It is best to have Fina constantly defend. If Aika would benefit from doing the
same (e.g. she cannot survive Terminal), have Gilder use Aura of Denial
throughout the rest of the fight. Have Vyse execute Pirates' Wrath with the
Blue or Silver attribute upon accumulating sufficient spirit points.

===============================================================================

===============================================================================

                        *** BOSS: Ramirez ***

Use Delta Shield or Aura of Denial to negate his Eterni spells. Guard with
your weaker characters and be sure to Strengthen Vyse while in the process of
accumulating Spirit. Silver Tundra can cause quite a lot of damage to one
character while Silver Eclipse causes heavy damage to your entire party. Wipe
any of his beneficial status effects with Lunar Winds, and keep your own party
healthy with Lunar Winds or Curia Crystals.

When you are ready to attack, do so with a Yellow-suited Pirates' Wrath.
Ramirez has a lot of HP so it will take a couple of uses to do him in. If your
characters are having a difficult time surviving his attacks, use a Glyph of
Might on those in need of a boost in defense. Be aware that his Destruction
attack, though weak, clears your party of positive status effects.

===============================================================================

===============================================================================

                        *** SHIP BATTLE: Zelos ***

Items: Captain's Stripe "1"

Elect to maintain your distance in order to build up your spirit points easier.
Cast Sylenis immediately, and make sure that Zelos is silenced for the entirety
of the fight. Attack from the front to better utilize the Spirit you have built
up. Do not forget to defend on red squares, however, as Zelos can launch some
fearsome attacks. Incremus is always a good idea, granting you four rounds of
greater attack power and defense.

Zelos should have wasted most of his second round turns using magic, so attack
from the front again. Obviously, fire the Moon Stone Cannon on one of your four
opportunities during the third round. Keep layering on the offense and guarding
during your red turns. When it takes up its new forms, you will have to be more
cautious.

If you opt to close in on Zelos you will get another chance to use the Moon
Stone Cannon. Zelos will unleash Judgement on the red turns during the round
right afterward, each of the uses capable of causing over 20,000 points of
damage. Be especially wary of your red turns here, keeping your Complete Kits
handy. Choosing to close in on the turns thereafter will open up the four Moon
Stone Cannon turns scenario, so use it if you need to.

===============================================================================

===============================================================================

                        *** FINAL BOSS ***

If you have stockpiled any Aura of Valors then you might as well reap the
benefits right now. Avoid using the Yellow attribute while on defense, but use
it while on the offensive. If you don't end this one quickly, you may get
unlucky with its Lunar Nightmare attack, which gives it control over one of
your characters for one turn. Use Delta Shield to negate its Yellow and Silver
magic spells. If you do get Weakened, use Lunar Cleansing immediately.

Pirates' Wrath is your best option if you don't have Aura of Valors to use
Prophecy. Its attacks are not too strong, but again, you can get some
unfortunate runs of luck against its Silver Nightmare attack, as there are some
moves that your weaker characters will not be able to survive. Use Riselem
Crystals with two characters on any Unconscious character just in case one of
the users gets caught up with Silver Nightmare.

Silver Binds is a pretty wicked single target attack. Because of it, I
recommend constantly guarding with Fina. Fortunately, there is no attack that
causes serious damage to your whole party. You will eventually succeed if you
keep chipping away at its HP with Pirates' Wrath.

===============================================================================


6.2 OPTIONAL
----------------------------------------


6.2.1 PIASTOL

Piastol, aka the Angel of Death, can be fought four times throughout the game.
She sails around in a ship with purple sails west of Sailors' Island. To fight
her you need to collect a Black Spot from the Sailors' Guild, four of which
become available at different points throughout the game.

===============================================================================

PIASTOL I

AVAILABILITY: After Fina joins the party.

Use a Glyph of Might on Drachma instead of Increm so Aika can use Delta Shield
every round to prevent instant death from Eterni. Fina will be obliterated by
Tempest Dance, so ensure that she maintains a defensive position throughout the
entire engagement. Dispose of Death Hound first because it has fewer HP and
will aid Piastol as long as it is alive. Have Vyse use healing crystals on the
party when necessary. The only character who can survive two dealings of
Tempest Dance at this time without wasting a turn to use Guard is Drachma, so
if Vyse is injured, have Drachma take up healing duty.

===============================================================================

===============================================================================

PIASTOL II

AVAILABILITY: After acquiring the Delphinus.

Give everyone the Purple attribute. Your main goal is to fill your spirit bar
in order to use Prophecy. Employ Delta Shield to help buy you time: Piastol can
cast Blue and Silver magic, while Death Hound can cast Green. If Piastol uses
her standard attack, keep in mind that it has the power to inflict Stone. Fina
should guard each turn, while Vyse and Enrique can Focus. If you have Justice
Shield, you can, alternatively, use that every round and Focus with Vyse and
Fina.

Tempest Dance has the power to knock out Aika in one hit if she is not
guarding, so the safest way to go about this battle is to use both Delta Shield
and Justice Shield every round. Piastol will be faster than your party, so it
would be even safer to use a Sacrum Crystal every round with Fina (or Vyse,
assuming no Justice Shield) and just stall out the battle until you gather
enough spirit points to use Prophecy. Without Justice Shield, you will probably
have to do a lot of reviving, and that is a problem given that just about
everybody has a specific role.

When you do use Prophecy, Death Hound should be (nearly) killed. At this point,
use a Glyph of Might on Vyse and pound away with your most powerful Red-suited
S-move.

===============================================================================

===============================================================================

PIASTOL III

AVAILABILITY: After obtaining the Blue Moon Crystal

Like last time, switch to the Purple attribute as you are building up your
spirit points. Piastol has added a new attack to her arsenal: Deluge. This move
hits your entire party for fairly heavy damage, so be sure to utilize Justice
Shield every round. She still has Eternes, so use the obligatory Delta Shield
every round as well. Sometime while building your spirit points, use a Glyph of
Might on Vyse. Before attacking Death Hound, switch Vyse's attribute to Red.

It may be a beneficial to have either Vyse or Fina be your healer; that is,
someone to use a Sacrum Crystal every round, just in case Piastol chooses to
use Tempest Dance on one of your weaker characters. If Death Hound manages to
cast Incremus before it dies, use Lunar Winds. Piastol and Death Hound can
inflict Stone and Fatigue, respectively, so cure those immediately.

To speed up the pace, have both Vyse and Fina continually Focus. Although it is
risky to not use a Sacrum Crystal every round, you can always have Vyse use a
Riselem Crystal on Fina.

===============================================================================

===============================================================================

PIASTOL IV

AVAILABILITY: After delivering all (24) Moonfish to Doc.

ITEMS: Light Dress "1"

She has since added Eternum to her repertoire, which is a guaranteed instant
kill without a special accessory or Delta Shield. Use Justice Shield and Delta
Shield every round, as usual. Give everyone the Purple element while building
up the spirit bar. Have Fina use a Glyph of Might on Vyse on her first turn.
Vyse should just keep using Focus until there are enough spirit points to use
Pirates' Wrath, Delta Shield, and Justice Shield in one round.

If anyone gets petrified or fatigued, use a Curia Crystal immediately; or, if
you want to be on the safe side, use Lunar Cleansing. It is unlikely that all
of your party members can survive two Tempest Dances in a row (with Justice
Shield in effect), so you may want to just keep using a Sacrum Crystal every
round.

When you are ready to begin your assault, assign Vyse the Red attribute and
obliterate Death Hound with Pirates' Wrath. If you are using a Sacrum Crystal
every round then the only two things to worry about are petrification and
Tempest Dance.

===============================================================================


6.2.2 WANTED BATTLES

Wanted battles are arguably the toughest fights in the game. As such, the
bounties for beating these enemies are quite excellent, as are the items that
some of them drop. The following are strategies taken directly from the
walkthrough, so the tactics described therein are especially relevant for the
first time these fights are available. Also, note that the enemies in wanted
battles level up with your characters.

===============================================================================

NAME: Baltor the Black Bearded

AVAILABILITY: After Fina joins your party.

LOCATION: This is a storyline battle. It occurs while you are escorting the
          Nasr merchant from Sailors' Island to Nasrad.

ITEMS: Captain's Stripe "1", Bomb "1"

STRATEGY: This is the only wanted battle fought on ship. You found three Repair
          Kits at Sailors' Island, so use them if Aika's MP gets depleted from
          using healing spells. To maximize offensive damage, assign Vyse and
          Drachma your Main and Standard Cannons. When Baltor attempts to
          maneuver his ship behind yours, choose "Try to get behind him
          instead" to give yourself an edge. Unleash your offense on him
          afterward and he will go down quickly.

===============================================================================

===============================================================================

NAME: Rupee of the Larso Clan

AVAILABILITY: After obtaining the Red Moon Crystal.

LOCATION: Maramba port

ITEMS: Captain's Hat "1", Paranta Seed "1"

STRATEGY: In terms of magic, Rupee can cast Increm, Sacri, Pyrum, Drilnos and
          Panika. The latter two spells can become quite the nuisance, so it is
          best to have Aika use Delta Shield every turn. As has been the case,
          Drachma will be your damage dealer (use a Glyph of Might on him from
          the get-go), and Vyse your healer. When Barta uses Legendary Charge,
          he will use Legendary Punch - a powerful single target attack - on
          his following turn. Drachma will shrug this attack off, so keep him
          hammering away at Barta with Tackle (use the Purple or Blue element).
          No one else really wants to eat one of those punches, so have them
          defend (including Aika). Use a Curia Crystal on whoever gets Fatigued
          by Barta's Legendary Fire.

          If Rupee decides to cast one of his annoying spells on turns during
          which Aika is defending, just use Curia Crystals. It may take quite a
          few Tackles to defeat Barta, but it is the safest route. Once Barta
          falls, Rupee won't be able to cause you any harm as long as Aika uses
          Delta Shield every round.

===============================================================================

===============================================================================

NAME: Gordo the Round

AVAILABILITY: After you obtain the Green Moon Crystal. This is a storyline
              boss as well.

LOCATION: About halfway through North Ocean a scene will trigger.

ITEMS: Cham (#12) "1", Sky Sardis "30", Flying Fish "40"

STRATEGY: On the turn after Gordo uses Digest, he will use Loqua Spray, an
          attack that hits your whole party for a maximum of about 800 points
          of damage. Given that it is his most powerful move, there is not much
          to worry about in this battle. His cohorts have a weak Pyres spell
          which can prove to be irritating, however, so you may want to
          dispatch them first.

===============================================================================

===============================================================================

NAME: Loose Cannon Lapen

AVAILABILITY: After acquiring the Delphinus.

LOCATION: Sailors' Island

ITEMS: Berzerker Mail "1"

STRATEGY: First of all, change everyone's weapon attribute to Yellow. Give Fina
          equipment that maximizes her defense. If you picked up Warrior's
          Heart from the Moonfish sidequest, it is a good accessory for
          Enrique. The Frocks are faster than you, and although they only use
          regular attacks, those are more than enough to halve Fina's HP in one
          turn. It would be a wise idea to dedicate one of your other
          characters to using a Sacres Crystal on Fina every round, even if she
          has full HP before the round. Everyone should be faster than Gunarm,
          so if it uses Sidewinder, use a Sacrum Crystal instead of a Sacres
          Crystal on the following round.

          If you have Justice Shield, use it on every turn and Focus until you
          fill your spirit bar. Otherwise, take the longer route of defending
          with Aika and Fina while the others build up spirit. At this point,
          use Prophecy to wipe out the Frocks.

          On the turn after which Gunarm uses Target Search, use Sacrum
          Crystals to heal your party with whomever can take a hit strong hit.
          Gunarm will probably target Fina, who will die (or be very close to
          dead, which is why it is important to give her equipment which
          maximizes her defense) at full health even if she is defending. If
          this happens, just revive her, and concentrate on building up enough
          spirit for Prophecy.

          If you do manage to execute Prophecy, use a Glyph of Might on Vyse,
          build up your spirit, and start pounding away with Cutlass Fury or
          Pirates' Wrath (give him the Blue or Silver attribute during his
          attack rounds). As far as I know, Lapen will use at least the turn
          after which the Frocks are destroyed to revive one, so that is a good
          time to build up your spirit.

          Unfortunately, this battle can come down to luck, because Gunarm's
          Moonstone Blast can cause instant death. Given that Prophecy requires
          every party member to be alive, this could be a problem. Oh, and this
          battle may be the first to show to you just how fragile Fina is.
          Regardless, stick to the strategy, and don't be afraid to use your
          Riselem Box/Crystals.

===============================================================================

===============================================================================

NAME: The Ixa'ness Demons

AVAILABILITY: After obtaining the Blue Moon Crystal.

LOCATION: Floating above Discovery 18 (Ixa'ness Village).

ITEMS: Riselem Crystal "1", Aura of Valor "1", Tropica "1"

STRATEGY: Immediately assign everyone the Red attribute, and use Justice Shield
          every turn. If the girls cast Quika and/or Incremus, it would be a
          good idea to use Lunar Winds. The problem with stall tactics in this
          battle is that the many status effects the enemies can inflict will
          probably get the best of you, eventually. I recommend using a Glyph
          of Might on Vyse and unleashing Pirates' Wrath on Lira, since she is
          their healer.

          Once any of the three are dead, they will be unable to use their Chak
          Mol attack, which causes major damage and can inflict Fatigue.
          Obviously, you will need to cure this immediately.

          Of course, as Fatigue plagues your party, it will be difficult to
          summon the spirit points to utilize Pirates' Wrath and Justice Shield
          in one round. If this is the case, settle with Cutlass Fury. Once one
          of the girls is out of the picture, the fight will become much
          easier. Tara's Sleep is much more annoying than Pera's Confusion, so
          I recommend dispatching Tara second.

          Truthfully, status conditions will lose you this battle. Fina's Lunar
          Cleansing and Lunar Winds S-moves are extremely valuable here, so
          learn them if you are having difficulties. If you can't find a way to
          win this one, use one of your Aura of Valors at the very beginning
          and unleash Prophecy. Alternatively, try again at a later point in
          the game, when you have more spirit points.

          A method I have used successfully is giving Enrique a Warrior's
          Heart, casting Justice Shield, Focusing with Vyse and Fina, and
          having Aika use a Glyph of Might on Vyse. If you can't get Vyse and
          Fina to use Focus without being put to sleep or confused, just have
          Enrique Focus as well. For the second round, I had 21 spirit points:
          enough to use Pirates' Wrath. With that, I killed Lira in one hit.

===============================================================================

===============================================================================

NAME: Vize the Legend

AVAILABILITY: After obtaining the Blue Moon Crystal, your Swashbuckler rating
              will automatically change to "Vyse the Fallen Pirate". If it was
              "Daring" or better prior to the change, Vize will be available.

LOCATION: Nasrad. Leave and re-enter if he does not appear.

ITEMS: Tuna Cutlass "1", Swirlmerang "1", Focus Robe "1"

STRATEGY: Vize can attack a single target for massive damage; Faina cures and
          buffs their party, and casts offensive magic spells; and Anita can
          buff their party and cause heavy damage to your entire team. Use
          Delta Shield and Justice Shield every round, and Focus with Vyse and
          Fina. The enemies will probably be buffed by the second round, so use
          Lunar Winds. Vize's Cutlass Wrath can just about halve a defending
          Vyse's HP, to show an example of how powerful it is.

          Use a Glyph of Might on Vyse at some point while building up your
          spirit bar. When you can execute Delta Shield, Justice Shield, and
          Pirates' Wrath during one round, smack Anita with a Strengthened Red-
          suited Pirates' Wrath. Finish her off with a Cutlass Fury if need be.
          Afterward, change everyone's attribute to Purple in order to lessen
          the damage taken from Vize.

          The next logical target would be Faina, given that she can buff Vize.
          A Silver- outfitted Pirates' Wrath should do her in. After she is
          gone, you no longer need to use Delta Shield.

          Finally, defeat Vize using the Yellow attribute. Should he use his
          Revenge technique, he will be harder to defeat. However, if you keep
          your HP to a maximum, he should not be able to cause any problems.

===============================================================================

===============================================================================

NAME: Daikokuya the Wealthy

AVAILABILITY: After completing the events at Dangral Island the first time
              through.

LOCATION: Upper sky in the Lands of Ice area.

ITEMS: Pharax Idol "1"

STRATEGY: First of all, give everyone the Green attribute. Daikokuya will
          summon a third bodyguard on his first turn, so take the opportunity
          to Focus with everyone. Youjin can cause moderate damage with his
          Wind Slash technique, so you may want to use Justice Shield on the
          first turn. Either way, after the first round, use Justice Shield for
          the rest of the fight.

          If you have a Constitution Gem, be sure to equip it on Fina.
          Daikokuya's Golden Flurry attack inflicts heavy damage to your entire
          party, and it can cause confusion. If Fina has a Constitution Gem
          equipped, she can erase the status abnormalities on the following
          turn with Lunar Cleansing. With four enemies attacking you during one
          round, you are going to take a lot of damage, with or without Justice
          Shield. That said, consider having someone use a Sacrum Crystal each
          round.

          The Boo enemies will spend their first turn using a Power Potion, so
          use Lunar Winds in order to waste their turns. Daikokuya is actually
          pretty slow, so you should be able to recover your HP pretty safely.
          His Electrulen spell is quite weak, so Delta Shield is not really
          necessary.

          When you can use Prophecy, do so. One use will make Daikokuya waste
          turns to summon at least one new bodyguard, which gives you ample
          time to build up enough spirit for a Pirates' Wrath. Make sure Vyse
          is Strengthened and has the Red or Yellow attribute before he
          unleashes his assault. Three uses of Cutlass Fury does just about the
          same amount of damage as one Pirates' Wrath, so use that if you find
          it more effective.

===============================================================================

===============================================================================

NAME: Lord Zivilyn Bane

AVAILABILITY: After the events on the Hydra.

LOCATION: Soltis

ITEMS: Magus Seed "1"

STRATEGY: Give everyone the Red or Yellow attribute as you are building up
          spirit points. If you have one, give Fina the Defensive Aura.
          Obviously, if you brought Enrique, use Justice Shield every round. If
          not, defend with Aika and Fina and have your fourth character be the
          healer. When Lord Bane uses Medicine Box, use Lunar Winds with Fina.

          Pipes of Doom summons a second Zivilyn Bane. You will need to clear
          these guys out, so build up enough spirit points for Prophecy. One
          use should clear them out, so capitilize on this advantage by using
          Focus with everybody (Spirit Charge with Drachma if you have him).
          Lord Bane should use Pipes of Doom once his cohorts are eliminated,
          which gives you a good opportunity to build up enough spirit points
          for a second Prophecy.

          As you may have noticed, Explosive Power is absolutely devastating.
          Have your strongest character use a Sacrum Crystal every round, and
          consider having your second most durable character do the same.
          Damage really does pile up without Enrique, especially if there are
          three enemies on the field. It is absolutely critical that you
          quickly nail them with that first Prophecy, or else things can get
          out of hand.

===============================================================================


6.2.3 ELCIAN
----------------------------------------

Elcian is an optional "boss" that can be found within the Dark Rift after
Soltis becomes available. It is a great boss for experience points, magic
experience points and gold, giving 7,500, 20, and 15,000 per defeat,
respectively. The easiest way to find Elcian is to enter the Dark Rift from the
Yafutoma side. In the room in which you fought Anguila, Elcian, a black-
colored, gigantic looper, floats around. Elcian can be fought an infinite
number of times.

Before approaching Elcian, be sure to have the Black Map accessory equipped in
order to prevent it from running away. You will also need the Skull Shield and
Delta Shield S-moves in order to execute the following strategy. Keep in mind
that the following strategy uses Drachma for his Spirit Charge ability; it is
not necessary, but it will make things quicker.

Give everyone the Blue or Silver attribute. Use Skull Shield, Delta Shield, and
Spirit Charge (Focus with Fina) every round until you build up enough spirit
for Prophecy. Rinse and repeat. If anyone becomes fatigued, have Fina use a
Curia Crystal (unless it is Drachma, in which case he should use one on
himself). Give someone the Warrior's Heart accessory to speed up the process.
Other useful accessories include those that block Fatigue.



-------------------------------------------------------------------------------
--- 7  BATTLE MODES                                                         ---
-------------------------------------------------------------------------------


In both battle modes there is a spirit points gauge, located at the top of the
screen, which represents the amount of actions that can be taken by your party.
Super Moves and Magic spells cost a given number of spirit points to execute.
Each character generates a specific number of spirit points at the start of
each round, the value of which depends on his or her Spirit rating.


7.1 NORMAL
----------------------------------------


7.1.1 BATTLE COMMANDS

        o Run
          ---

                If successful, ends the battle with no rewards. Can negatively
                affect your Swashbuckler rating if used.

        o Item
          ----

                Allows you to select items and change your equipment. One's
                equipment may be changed instantaneously.

        o Guard
          -----

                Cuts damage in half for one turn.

        o Attack
          ------

                A standard attack using one's equipped weapon. Can inflict
                status if the equipped weapon possesses such features.

        o S-Move
          ------

                Gives a list of Super Moves that have been learned by the
                character. Animations can be skipped by pressing "START/PAUSE"
                or "Z".

        o Magic
          -----

                Cast magic that the character has learned. In addition to SP
                cost, magic costs 1 MP per spell use.

        o Focus
          -----

                Increases the amount of spirit points.


7.1.2 STATUS ABNORMALITY

        o Poison
          ------

                HP slightly decreases at the start of each round.

        o Unconscious
          -----------

                Unable to perform any actions until revived. Occurs when HP
                reaches zero.

        o Stone
          -----

                Cannot do anything for a number of turns. Spirit recovery drops
                to zero.

        o Sleep
          -----

                Cannot do anything for a number of turns.

        o Strengthen
          ----------

                Attack and Defense raised by 25%.

        o Regenerate
          ----------

                Recover a small amount of HP at the end of each round.

        o Confusion
          ---------

                Character is uncontrollable and can attack friend and foe
                alike.

        o Silence
          -------

                Lose ability to cast magic spells.

        o Fatigue
          -------

                Cannot recover SP.

        o Weak
          ----

                Attack and Defense decreased by 25%.

        o Quickened
          ---------

                Increases Quick.


7.2 SHIP
----------------------------------------


7.2.1 BATTLE COMMANDS

        o Run
          ---

                Flee from battle.

        o Items
          -----

                Use items specific to ships.

        o Guard
          -----

                Take evasive action in order to reduce damage and the chance of
                being hit.

        o Attack
          ------

                Choose from a variety of artillery with which to fire.

        o Magic
          -----

                Cast magic spells which cost 1 MP. In order to use more than
                healing spells you must acquire the Magic Cannon.

        o Focus
          -----

                Increases the number of spirit points.

        o S-Cannon
          --------

                Fire the ship's Special Cannon in exchange for a large number
                of spirit points.

        o Crew
          ----

                Your crew members provide various benefits. Only available when
                you command your own ship.


7.2.2 BATTLE GRID

The battle grid is 3x3 or 4x4, depending on the number of party members.
Differently colored squares represent varying degrees of danger. Red represents
the greatest degree of danger. C! squares represent turns on which your attacks
have a greater chance of connecting. The right-hand side of the 3x3 or 4x4 grid
shows you the next round's set of squares. There are three types of cannons:

        o Main Cannon: Fires on the specified turn. Damage dealt increases if
                       used by a character with a higher Attack stat, and vice
                       versa.

        o Secondary Cannon: Can fire in successive rounds; damage dealt is
                            independent of everything.

        o Torpedo: Can be assigned a turn to be fired and a turn to connect in
                   order to increase damage on a single turn.

If the right-hand side of the grid flips, this indicates that there will be
a decision to make at the end of the current round. Choose the answer that you
think will merit the better set of circumstances for the next round.



-------------------------------------------------------------------------------
--- 8  CREW                                                                 ---
-------------------------------------------------------------------------------


After obtaining the Delphinus, you are given the option to recruit crew members
to fulfill various jobs. If you have more than one crew member with the same
job, you must choose a main; the other member will remain as a standby. Your
main is the one whose crew command or passive effect will be in effect.


--

NAME: Lawrence
JOB: Helmsman
HOW TO RECRUIT: He's the guy in purple leaning against the Sailors' Guild at
                Sailors' Island. Pay him 10,000 gold and he will join you.
CREW COMMAND: Improves the ship's Quick by 30.
SP COST: None; automatic

--

NAME: Don
JOB: Helmsman
HOW TO RECRUIT: After obtaining the Blue Moon Crystal, speak with him at the
                tavern in Esparanza.
CREW COMMAND: Increases the ship's Dodge by 15.
SP COST: None; automatic

--

NAME: Marco
JOB: Sailor
HOW TO RECRUIT: Simply talk to him. He's hiding inside one of containers behind
                a set of gauges on the bridge of the Delphinus.
CREW COMMAND: Doubles spirit points for one turn.
SP COST: 8

--

NAME: Robinson
JOB: Sailor
HOW TO RECRUIT: First of all, Polly must be in your active crew. Head to the
                area of the Dark Rift which contains the Black Moon Stone
                Discovery. As you enter the room through one of the four
                portals and turn around, you should be able to see all four
                portals at once. Take the right-most portal and enter the
                shipwreck that emanates an orange glow. Inside, you will find a
                bearded-man - Robinson - who will join your crew.
CREW COMMAND: Reduces SP consumption for one turn.
SP COST: 8

--

NAME: Pinta
JOB: Delegate
HOW TO RECRUIT: Have a word with him in the equipment shop at Sailors' Island.
CREW COMMAND: Protects your ship from all cannon damage for one turn.
SP COST: 10

--

NAME: Moegi
JOB: Delegate
HOW TO RECRUIT: She joins you after you defeat Bluheim.
CREW COMMAND: Protects your ship from all Magic damage for one turn.
SP COST: 10

--

NAME: Khazim
JOB: Gunner
HOW TO RECRUIT: In Nasrad, at the NW part of the port, climb the ladder behind
                the two men. Khazim stands beside the large cannon.
CREW COMMAND: Increases the damage done by your main cannons.
SP COST: None; automatic

--

NAME: Belle
JOB: Gunner
HOW TO RECRUIT: Talk to her at Crescent Isle. She stands near the save point
                next to the Delphinus.
CREW COMMAND: Increases the damage done by your secondary cannons.
SP COST: None; automatic

--

NAME: Osman
JOB: Merchant
HOW TO RECRUIT: Talk to her in the northwest corner of the Ruins of Nasrad.
CREW COMMAND: Increases the chance of finding expensive items.
SP COST: None; automatic

--

NAME: Kalifa
JOB: Merchant
HOW TO RECRUIT: If you have a Suiran Blade from Yafutoma, talk to her in
                Maramba.
CREW COMMAND: Increases the chance of finding special items.
SP COST: None; automatic

--

NAME: Polly
JOB: Cook
HOW TO RECRUIT: Talk to her in the tavern across from the Sailors' Guild at
                Sailors' Island.
CREW COMMAND: Replenishes 10 MP of one character.
SP COST: 6
* Polly's Special can be made once given 10 Grule fish. Restores HP and MP
outside of battle. Feeding Maria's bird 11 Moonfish nets you 30 Grule.

--

NAME: Urala
JOB: Cook
HOW TO RECRUIT: You must recruit Kirala first. When you have done so, travel to
                the restaurant in the NW part of Yafutoma via tubship. She is
                the waitress.
CREW COMMAND: Maxes out SP, minus the cost of the command.
SP COST: 15
* Urala's Lunch can be made by giving 10 Romuhai fish to Urala. Restores all
HP and MP outside of battle. Feeding Maria's bird 11 Moonfish nets you 30
Romuhai fish.

--

NAME: Kirala
JOB: Builder
HOW TO RECRUIT: In Yafutoma, on your tubship, paddle to the SE part of town,
                underneath a bridge, and down a waterfall. In the N portion of
                this area, speak with the woman building the house, who will
                join your crew if you say "You're right about that."
CREW COMMAND: Restores all your ship's HP.
SP COST: 7

--

NAME: Izmael
JOB: Builder
HOW TO RECRUIT: Once you return to Crescent Isle from Yafutoma, he joins
                automatically.
CREW COMMAND: Increases the power of the Moon Stone Cannon.
SP COST: None; automatic

--

NAME: Brabham
JOB: Engineer
HOW TO RECRUIT: Once you return to Crescent Isle from Yafutoma, he joins
                automatically.
CREW COMMAND: Increases your ship's Defense by 20.
SP COST: None; automatic

--

NAME: Hans
JOB: Engineer
HOW TO RECRUIT: After you obtain the Blue Moon Crystal, speak with him on the
                deck of Centime's ship in Horteka.
CREW COMMAND: Increases your ship's Magic Defense by 20.
SP COST: None; automatic

--

NAME: Pow
JOB: Jester
HOW TO RECRUIT: Talk to Pow at Pirate Isle.
CREW COMMAND: Raises the chance of attacking first for one turn.
SP COST: 4

--

NAME: Merida
JOB: Jester
HOW TO RECRUIT: After finding the Note in a Bottle attached to the lighthouse
                at Sailors' Island, speak with her in the tavern at Horteka.
CREW COMMAND: Increases your ship's value.
SP COST: None; automatic

--

NAME: Tikatika
JOB: Lookout
HOW TO RECRUIT: Once you have found Discovery 18 - the Ixa'ness Village - talk
                to him at Horteka. He is located beyond the Elder's Hut and up
                two ladders.
CREW COMMAND: Increases torpedo Hit%.
SP COST: None; automatic

--

NAME: Domingo
JOB: Lookout
HOW TO RECRUIT: Once you have found 30 Discoveries, talk to him at Gordo's
                Bistro.
CREW COMMAND: Increases the chance of critical hits.
SP COST: 6

--

NAME: Ilchymis
JOB: Artisan
HOW TO RECRUIT: His island is located in upper sky at coordinates (8, 2).
                Inside, ask him, "Would you like to join my crew?", to which he
                will decline. If you have learned the Silver magic spell
                "Riselem," he will join your crew if you re-enter his abode and
                ask him again.
CREW COMMAND: Raises your ship's attributes for a short time.
SP COST: 8

--

NAME: Ryu-kan
JOB: Artisan
HOW TO RECRUIT: If your Swashbuckler rating is Daring or better, head far N of
                Yafutoma in search of Ryu-kan's Island, coordinates: (14, 11).
                Should you meet the prerequisite, Ryu-kan will come along for
                the ride.
CREW COMMAND: Increases your ship's Attack and Defense for a short time.
SP COST: 15



-------------------------------------------------------------------------------
--- 9  FREQUENTLY ASKED QUESTIONS                                           ---
-------------------------------------------------------------------------------


Feel free to send me e-mail with not only questions, but with comments and
criticism as well. As I receive questions, I will answer them to the best of my
ability within this section.



-------------------------------------------------------------------------------
--- 10 ACKNOWLEDGMENTS                                                      ---
-------------------------------------------------------------------------------


"42Potatoes"                        : Provided me with the information for the
                                      Crew section.

Benoit Proulx / "Dark Wynd"         : I used his Items FAQ layout as a basis
                                      for my FAQ/Walkthrough.

"DracoLord Haven X"                 : Whose Treasure Chest FAQ I used as a
                                      reference.

Erik Kristman                       : A good friend of mine who lent me his
                                      GameCube and copy of the game when mine
                                      went haywire.

John Mitchell / "Ruse"              : Wrote a great FAQ/Walkthrough that I have
                                      used through several playthroughs. Thanks
                                      in particular for the idea for my
                                      Discoveries section, and for the
                                      coordinates on the moving Discoveries.

Joseph Williams / "kpnet"           : Used some information from his Discovery
                                      Shortcuts FAQ.

http://www.network-science.de/ascii/: Generated the ASCII art at the top of the
                                      document.

Official Instruction Manual         : Provided me with some basic and concise
                                      information to include in the guide, some
                                      of which was copied verbatim for the sake
                                      of clarity.

Sherwin Tam                         : Used information from the Cupil Evolution
                                      section of his Cupil Guide.



-------------------------------------------------------------------------------
--- 11 VERSION HISTORY                                                      ---
-------------------------------------------------------------------------------

Version 1.12 - 1/13/2010
------------------------

        - Improved the strategies for Piastol I, Rupee, and Lapen.
        - Fixed the section in which Cham #3 should have been located.
        - Various minor grammatical corrections.

Version 1.11 - 4/14/2009
------------------------

        - Added a "Crew" section.
        - Fixed the odd typo.

Version 1.01 - 3/02/2009
------------------------

        - Corrected a minor spacing issue in the first Sailors' Island section.
        - Fixed the number of a Cham in the Moon Stone Mountain section.
        - Added a list of websites permitted to host this FAQ.

Version 1.00 - 2/26/2009
------------------------

        - Initial release.



-------------------------------------------------------------------------------
--- 12 LEGAL                                                                ---
-------------------------------------------------------------------------------


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