FAQ/Walkthrough by TheGum
Resident Evil 4 on SuperCheats.com

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                               ***************
                               Resident Evil 4
                               ***************
                       
 

**************************
RE 4 Walkthrough and Guide
For PS2 and Gamecube
Version 1.4 (3/1/06)
Written by Brad Russell (lunatic_252000@yahoo.com)
**************************


Version 1.0 (1/14/06)
Version 1.1 has included A. Ada and Separate Ways guides (2/5/06)
Version 1.2 some huge boss tips and others added (2/15/06)
Version 1.3 added two new sections: 5 and 6 (2/23/06)
.........all that remains is Mercenaries........
Version 1.4.....The Mercenaries at last.....(3/1/06)

*****************
Table of Contents
*****************
Use Ctrl + F and type in: (1001***) , to quick find

1. A Brief Foreword 
2. Basic Info     (1001bio)
3. Weapons        (1001wea)
4. Enemies        (1001ene)
5. Treasures      (1001tre)
6. Merchant Guide (1001mer)
7. Walkthrough    (1001wth)
     Ch. Name               Code
     1.1 The Woods          (1001woo)
     1.1 The Village        (1001vil) 
     1.1 The Farm           (1001far)
     1.1 The Hillside       (1001hil)
     1.2 The Valley         (1002val)
     1.2 The Barricade      (1002bar)
     1.2 The Chief's House  (1002tch)
     1.3 The Village Pt 2   (1003vp2)
     1.3 The Tunnel         (1003ttl)
     1.3 The Church         (1003chu)
     1.3 The Quarry         (1003qua)
     1.3 The Dock           (1003doc)
     1.3 The Swamp          (1003swa)
     1.3 The Lake           (1003lak)
      
     2.1 The Lake Pt 2           (2001lp2)
     2.1 The Cave                (2001cav)
     2.1 The Waterfall           (2001twf)
     2.1 The Dock Pt 2           (2001td2)
     2.1 The Quarry Pt 2         (2001tq2)
     2.1 The Church Pt 2         (2001cp2)
     2.2 The Ashley              (2002ash)
     2.2 The Church Pt 3         (2002cp3)
     2.2 The Tunnel Pt 2         (2002tp2)
     2.2 The Village Pt 3        (2002vp3)
     2.2 Assault of Los Ganados  (2002atg)
     2.3 Round 2 With EL Gigante (2003r2g)
     2.3 Last Defense            (2003ldf)
     2.3 Battle With the Chief   (2003bwc)
     2.3 The Castle              (2003cas)
     
     3.1 Castle Entrance              (3001cet)
     3.1 A Castle Under Siege         (3001cus)
     3.1 Castle Quarters Combat       (3001cqc)
     3.1 Castle Guard                 (3001cgd)
     3.1 Your New Little Foe          (3001ylf)
     3.1 Assault of the Cultists      (3001atc)
     3.1 Moment of Silence            (3001mos)
     3.2 Dungeon of Doom              (3002dod)
     3.2 Leon's Ambush!               (3002leo)
     3.2 The Big Block                (3002tbb)
     3.2 Another Calm                 (3002anc)
     3.2 A Maze Apart                 (3002ama)
     3.3 Break Fast!                  (3003brf)
     3.3 Fight for the Rocket         (3003ffr)
     3.4 Guardian Angel               (3004gua)
     3.4 Ashley's Adventure           (3004asa)
     3.4 Armored Puzzles              (3004puz)
     
     4.1 Reunited                          (4001reu)
     4.1 Dragons of Fire                   (4001dof)
     4.1 Brief Pit Stop                    (4001bps)
     4.1 Close Calls                       (4001ccs)
     4.1 Armored Entanglement              (4001ent)
     4.1 Insects Worth a Fortune           (4001iwf)
     4.1 Siege of the Clock Tower          (4001sct)
     4.1 Storming the Tower                (4001stt)
     4.1 Nasty Encounter                   (4001nec)
     4.1 Something's Watching Me           (4001swm)
     4.1 Battle With the Right Hand        (4001brh)
     4.2 Time to Recover                   (4002ttr)
     4.2 Mines of Madness                  (4002mom)
     4.2 The Two Giants                    (4002ttg)
     4.2 Light at the End                  (4002lae)    
     4.3 Fresh Air                         (4003fre)
     4.3 More Underground Fun              (4003muf)
     4.3 Los Ganados Ride                  (4003lgr)
     4.4 Art Gone Mad                      (4004agm)
     4.4 Last Defense of the Cultists      (4004ldc)
     4.4 Showdown With the Castellan       (4004stc)
     4.4 Off to a Better Place             (4004obp)
      
     5.1 First Line of Defense                  (5001fld)
     5.1 Leon's Breach                          (5001leb)
     5.1 Kitchen From Hell                      (5001kfh)
     5.1 Glimpse of the Target                  (5001got)
     5.1 Tactical Advantage                     (5001tad)
     5.1 Where Monsters Dwell                   (5001wmd)
     5.1 Cold Encounter                         (5001cec)
     5.1 Dirty Job/Locked Up                    (5001dir)
     5.1 The Miracle of Science                 (5001mir)
     5.1 Something Subliminal                   (5001sub)
     5.2 Double Your Pain                       (5002dyp)
     5.2 Construction Zone                      (5002con)
     5.2 Of Death and Doors                     (5002odd)
     5.2 Bull Ride on a Cattle Drive            (5002bul)
     5.3 Not Again!                             (5003not)
     5.3 An Old Friend                          (5003aof)
     5.3 Lasers For Losers                      (5003lfl)
     5.3 Last Minute Merchant                   (5003lmm)
     5.3 Caged In With "It"                     (5003cag)
     5.3 Out of the Darkness                    (5003ood)
     5.3 Clash With a Soldier                   (5003cws)
     5.4 Chopper Assault                        (5004ntb)
     5.4 Alone Again                            (5004alo)
     5.4 Last Defense of the Commandoes         (5004ldc)
     5.4 Free From the Plague                   (5004ffp)
     5.5 The Final Battle                       (5005bat)
     5.5 Jet-Ski Fun                            (5005jsf)

     Chapters Overview/Unlockables (0000000) 

8. Bosses (6006bos)
     Name                           Code
     EL Lago                        (6006lag)
     EL Gigante                     (6006gig)
     EL Gigante Round 2             (6006eg2)
     Village Chief (Bitores Mendez) (6006vic)
     The Right Hand (Verdugo)       (6006trh)
     Los Dos Gigantes               (6006ldg)
     Salazar                        (6006sal)
     "IT" (U3)                      (6006itu)
     Krauser                        (6006kra)
     Saddler                        (6006sad)

EXTRA: Assignment Ada               (assiada)
EXTRA: Separate Ways                (sepways)
EXTRA: The Mercenaries		    (mercena)

9. Credits/Misc.
10. Copyright



*******************************************************************************
*1. A Brief Foreword                                                          *
*******************************************************************************

Resident Evil 4 is by far my favorite game of all-time. I first played this 
game on a rental not knowing what I was in for. I was so compelled to beat the
thing that it is the only rented game I have ever finished. What a joy it was 
to play and little did I know that I would soon own both versions of it and 
beat it multiple times(9). Also, I have never played the previous installments,
but that doesn't seem all that bad. 

Anyway, this is my first walkthrough. I do not intend to go into too much 
detail. My goal is to simply inform players on what to do in order to beat 
this game effectively and in a timely manner. Basically to share the tips I 
wish someone would have given me. A guide is not cheating.

*NOTE: I will not go out of my way to prevent spoiling the game. I will let 
the game tell the story, but forgive me if I say something that ruins the game
for you.*

*BIG NOTE: I will provide strategies for each area, but you may be forced to 
improvise if something goes wrong. It should go without saying, but there are 
countless ways to get through this game; I will provide my general take on how
to complete this game. Besides, I'm not here to play the game for you.*

This is a guide that was brought into fruition after much insight on how to 
play this game. In other words, I have looked at many aspects of the game and
played many times before deciding to make a guide. I have heard many ways to 
beat certain areas, but the info I have shared is the what I think is most
relevant to anyone who plays the game in a normal fashion. 

This guide is for anyone. I will provide advance details for advance situations
and basic info early on; I will hope you learn the basics by a certain point
and will no longer tell you to "buy this upgrade" or "this is how you kill the 
same enemy."


*******************************************************************************
*2. Basic Info (1001bio)                                                      *
*******************************************************************************

If you need even more basic info, like how to control Leon, please refer to 
the booklet in the box.

Take note of how to do the 180 turn on either system. (Down+B on Gamecube) 
(Down+circle/square on PS2) It is crucial in many situations, like boss fights.

Don't forget to run, not walk. And reload often.

Menacing music means danger. When it stops, the coast is clear.

Also, take note of the unique attache case system. All items take up space in 
the case, and later in the game every space will be vital in weapons 
management. To conserve space combine herbs, and if you must throw away ammo 
and grenades; only if there is not a nearby merchant, if there is then sell the
stuff for some cash. 

Know how to use the knife for opening crates, but also if needed for crowd 
control, (also for one boss fight) and in single fights against one enemy.

Kick staggering enemies to save ammo. May even hit others nearby. Can also
perform a body slam on the PS2.

Kick doors open to move through them faster; just double-tap the button. You
can also damage enemies this way.

Kill Las Plagas with a rifle round, it saves loads of ammo.

Don't be afraid to just run up and blast an enemy in the face with a shotgun.

Try to reframe from using items to heal yourself, unless you are almost dead 
or have a G+R+Y herb. Maxing your health is done through the yellow herbs so 
try to get as many as possible.

The game does a quicksave everytime you enter new areas, this is so you can 
restart from there if you die; also where you will start if you RETRY.

Also, one thing to keep in mind as you play is whether or not you wish to 
play a "Round 2" or just one playthrough. If you never wish to start a new 
game with all your stuff from your first run, then you probably don't need 
to conserve any money; just depends on if you want the special weapons in 
round two (takes quite a bit of planning just to get one).

Also, it seems the game will take points where it scans your inventory and 
changes around various items to adjust to your skill level. Nothing to worry 
about though. This is why the items setup changes to second format after a 
certain point. All should be good for the early game.

I believe it has to do with herb and healing items count. If you have a bunch,
the game tries to make you use them. If you perform poorly, the game will set
out more items and make more items appear for you. Some items do not change,
regardless of the situation.

If you are real good for the normal playthrough, it will be almost the same
as playing Professional. Just not the added enemies.

Keeping this in mind, I played this game and made this walkthrough based off
of the PS2 version of this game. I will keep in mind my experiences from the
Gamecube version. I played it four times on the Cube, two on normal and two on
professional. So your playthrough may be SLIGHTLY different.

After the the game starts rolling along, I will assume you know what you are
doing and will not tell you what upgrades to buy. After so much, the upgrades
will not be as important, but will help in time. You will have plenty of 
pesetas for the game. 


*******************************************************************************
*3. Weapons (1001wea)                                                         *
*******************************************************************************

This is merely a list of the weapons with a rating (my rating) and some info.

1.) Handgun: 3/5 
    Meh, it shoots stuff, ok at first but I prefer the Blacktail. FREE!

2.) Punisher: 5/5
    It is free, and shoots through two enemies; ALTERNATE route. Free.

3.) Red9: 3/5
    I heard it has its uses, and Luis uses one; I never used it.

4.) Blacktail: 5/5*
    Good aiming, fast, and powerful upgrades; must have for every zombie-hunter

5.) Shotgun: 3/5
    Good for crowd control, or to just take out one enemy in one shot. FREE!

6.) Riot Gun: 4/5
    Better for crowd control, on par with an upgraded Shotgun.

7.) Striker: 5/5*
    Best for crowd control, good handling too; weak at long range.

8.) Rifle: 3/5
    It is a long range weapon.

9.) Semi-Auto Rifle: 5/5*
    Awesome when upgraded.

10.) TMP: 5/5*
    I like it a lot, but it can waste lots of ammo fast.

11.) Broken Butterfly: 3/5
    Long reload time, and not all that powerful. Low ammo. Free.

12.) Killer7: 4/5
    Can take out Los Gigantes in a few shots. Low ammo.

13.) Mine-Thrower: 5/5*
    Stupid delay in the boom; if you buy exclude the scope. Good with skill.

14.) Rocket Launcher: 4/5
    Kills many BOSSES in one shot, good since it has only one shot. 
    One is free at least.

*Starred guns means you should get them


Ammo Types:

A.) Handgun ammo is red, used in: Handgun, Punisher, Red9, and Blacktail.
B.) Shotgun shells are green, used in: Shotgun, Riot Gun, and Striker.
C.) Magnum ammo is black, used in Broken Butterfly and Killer7. 
    *Hard to come by
D.) TMP ammo is blue, used in TMP, what else?


Grenades:

A.) Hand Grenades are green and have a wide blast radius, good in close combat.
    *Most close blasts do not hurt Leon if he is facing it
B.) Incendiary Grenades are red and have a small blast radius, but leave fire.
C.) Flash Grenades are blue and cause enemies to stagger in blindness.
    *The flash kills Las Plagas instantly, except in boss fights


*******************************************************************************
*4. Enemies (1001ene)                                                         *
*******************************************************************************

Just a run-down of enemy types and their weaknesses.

1.) Los Ganados (zombie-like enemies)
As for Ganados, headshots are nice but later they can yield unwanted results, 
so I prefer legshots. They will either fall or stagger, if you are fighting 
one enemy just run up and kick them if they stagger or knife them if they fall 
to the ground; in crowds, this allows you to focus on other threats while the 
enemy recovers.

Bodyshots seem to do little damage, but limbshots can knock weapons out of 
their hands.

Ganados come in three flavors: villager, cult, and commando. And many have
implements of doom, few armed with crossbows, and some rare ones use a gatling
gun!

2.) Las Plagas
These parasites control the various enemies throughout. They emerge from 
enemies after it turns dark. Some are unavoidable, but headshots increase the
chances of one sprouting from the host's neck.

When they do emerge, shoot them! Or throw a flash grenade if many have emerged.
The tentacle ones have a long reach and are the most annoying if you ask me. 
The big mature looking ones are the least trouble, I think; they can do an 
instant death on you, but just take them out fast. The ones that can detach 
(have many legs) can spit acid at you and do an instand kill; once they are 
detached just shoot them once. All types are pretty tough, I recommend a 
shotgun blast for all types. One sniper buller does these types in as well.

3.) Dr. Salvador (???)
The chainsaw villagers are the toughest in the game, I believe. And you can run
into two in the second area! Tough but not the best. They are pretty easy if 
you knock them down and keep them down with a shotgun. If you cannot take them
out, then at least you get a cool death scene. They yeild great rewards when
dead.

4.) Garradors
Blind, at least for a length. They rely on hearing mostly. I consider them mini
boss fights and will tell you how to handle them when we get there.

5.) Colmillos
You seldom encounter these puppies, and they are pretty weak. They will either
jump on you or slash you with whips. Just shotgun them with two shots.

6.) Novistadors
The first you encounter are invisible, but the flying ones are not. A couple of
shotgun shells do it for these things.

7.) Armaduras
Armored enemies with weapons. Shoot the helmets off to reveal the plagas, then
shoot the plagas. Shooting their legs makes them stagger for a long time.

8.) Regenerators
They regenerate! On my first run-through, I had no knowledge of how to properly
kill them; I would just shoot till they blew up. This seems to work, as I think
they have a kill-point. But it is hard, as Regenerators move when knocked down
and I think you have to hit the plagas either way. So wait to fight them until 
you grab the Infared scope to see the plagas. Both ways work, but the scope is
the way to go.

9.) Iron Maidens
A step above Regenerators. Keep your distance, unless you enjoy impalement. 
Just use the infared scope and after that start shooting.

*Except for Garradors, legshots help when fighting most enemy types*



*******************************************************************************
*5. Treasures (1001tre)                                                       *
*******************************************************************************
This new addition was put here for the benefit of those who don't know where or
what to do with treasures.

For the uninitiated, treasures are little trinkets found in hidden locations 
throughout the game. Most are easy to spot and run across, but some are hidden
pretty good or require extra effort to obtain. The ultimate purpose of finding
these is to sell them to the various merchants for a nice profit. The money 
earned will usually only pay for an upgrade or two, but it does add up in the
long run (as do most things in life).

There are three types of treasures: small, regular, and combo. Small treasures
include the spinels, velvet blues, emeralds, jewels, and the jewel-less big
treasures. Regulars are simply the ones that can be sold as is. Combo treasures
will require at least two jewels added on in order to reach maximum value. The
combo jewels and treasures will usually need to kept for long periods of time 
while you collect all the components.

If you missed one, or did not complete a combo treasure, don't sweat it. The
affects of missing a few are small, but miss more and you will be crying later
when you need that little extra change for a purchase.

And no, key items cannot be sold. Even in Separate Ways, where some treasures
have been turned into keys for Ada. 

*Legend*
Name: 
Location: (by my titles)
Value: (both initial and final)
Jewels Needed: (number and names)
Comment:

All the small treasures will be added first, and brief descriptions. This is 
because all are numerous and easy to find.

Some treasures are found in more areas, so I will name it but that is all.


**********************************VILLAGE Section******************************

Small: Spinels, worth 2000; found everywhere!

Name: Ruby
Location: Dropped by Chainsaw Maniacs, only two I think
Value: 10,000
Comment: Can be pulled from the dead bodies of the first maniacs in the game

Name: Beerstein
Location: The Farm, over the side of the ledge
Value: 3000 without; 10,000 with one; 15,000 with two; 20,000 with all three
Jewels Needed: Green Catseye, Red Catseye, and Yellow Catseye
Comment: First Combo in the game, hold onto it until you reach the chairlift
area, where it can be completed. 

Name: Red Catseye
Location: The Hillside, in a nest in a tree by the house
Value: 3000
Comment: combine with the Beerstein and the other catseyes

Name: Green Catseye
Location: The Church, via the twin puzzle
Value: 3000
Comment: combine with the Beerstein and the other catseyes

Name: Yellow Catseye
Location: Last Defense, in the cave area
Value: 3000
Comment: combine with the Beerstein and the other catseyes

Name: Pearl Pendant (Dirty)
Location: The Farm, above the well; Dirty if dropped into well
Value: 10,000; 1000 if dirty
Comment: Shoot the stick holding up the well, shoot the pendant, and then grab
it; if you lift the lid, you're out of luck

Name: Elegant Mask
Location: The Barricade
Value: 3000
Jewels Needed: Green Gem, Purple Gem, and Red Gem
Comment: Following my guide, you will not complete the first mask; sell at the
chairlift area

Name: Green Gem
Location: The Cave, around the merchant's store
Value: 3000 
Comment: combine with the Elegant Mask and the purple gem

Name: Purple Gem
Location: Round 2 with EL Gigante, in the hanging bucket
Value: 3000 
Comment: combine with the Elegant Mask and green gem

Name: Red Gem
Location: The Other Passage, somewhere (not in guide, you're on you own here)
Value: 3000
Comment: combine with the Elegant Mask and other gems

Name: Brass Pocket Watch (Dirty)
Location: The Chief's House, another well
Value: 10,000; 1000 if dirty
Comment: repeat well procedure

Name: Elegant Headdress
Location: The Tunnel, on the ceiling
Value: 10,000
Comment: shoot the lantern and shoot the ceiling

Name: Antique Pipe
Location: The Swamp, in a nest
Value: 10,000
Comment: shoot the nest and go collect in the dirt

Name: Gold Bangle with Pearls
Location: The Lake, in another nest
Value: 10,000 
Comment:

Name: Amber Ring
Location: The Waterfall, in a wooden beam
Value: 10,000 
Comment: shoot the wooden beam over the fall's entrance at the bottom


****************************CASTLE Section*************************************

Small: Velvet Blues, Spinels

Name: Gold Bangle
Location: A Castle Under Siege, Assault of the Cultists, Armored Puzzles, 
          Reunited, and Nasty Encounter
Value: 8500
Comment: found in the castle area only, in many places

Name: Elegant Mask
Location: Leon's Ambush, in a chest

Name: Green Gem
Location: Your New Little Foe

Name: Red Gem
Location: A Maze Apart
(you can complete the first mask now! kidding)

Name: Purple Gem
Location: Brief Pit Stop

Name: Butterfly Lamp
Location: Dungeons of Doom, and Insects Worth a Fortune
Value: 4500; 32,000 with all jewels
Jewels: Blue Eye, Red Eye, and Green Eye (from dead Novistadors)
Comment: Completing these depends all upon how lucky you are; shooting the big
hive will yield at least one eye set; three big Novistador fights in all; after
you emerge from underground, sell what you got

Name: Red, Blue, and Green Eyes
Comment: found from dead Novistadors, depends on their eye color when they were
killed (random); three big fights in all, but one small encounter on the Cube
(during the Reunited area)

Name: Mirror with Pearls and Rubies
Location: A Maze Apart
Value: 12,000
Comment: by the merchant

Name: Illuminados Pendant
Location: Leon's Ambush and Dragons of Fire
Value: 12,000
Comment: triggered by killing someone

Name: Hourglass with Gold Decor
Location: Break Fast!
Value: 12,000
Comment: will have to fight for this one; can be picked up during Reunited too

Name: Elegant Perfume Bottle
Location: Reunited, in the target area
Value: 10,000
Comment: 

Name: Elegant Chessboard
Location: Close Calls
Value: 13,000
Comment: in the drawer

Name: Crown (Salazar Family Crown)
Location: Something's Watching Me
Value: 9000; 48,000 with both jewels 
Jewels: Crown Jewel and Royal Insignia
Comment: pick it up from dead cultist; completed when you are above ground

Name: Crown Jewel
Location: The Right Hand (Verdugo), must kill him for it
Value: 11,000
Comment: freeze him and rocket trick!

Name: Royal Insignia
Location: Light at the End, at the end, duh
Value: 13,000
Comment: can't be missed; combine with Crown Jewel and Crown 

Name: Staff of Royalty
Location: More Underground Fun, in the tomb
Value: 20,000
Comment: a single Ganados guards this, watch for traps


********************************ISLAND Section*********************************

Small: Emerald and all types I believe

Name: Golden Lynx
Location: Leon's Breach, blow up the barrel
Value: 15,000; 35,000 when finished
Jewels: Green Stone of Judgment, Red Stone of Faith, and Blue Stone of Treason
Comment: Completed after "IT" fight

Name: Red Stone of Faith
Location: Glimpse of the Target, in a case
Value: 3500
Comment: Combine

Name: Green Stone of Judgment
Location: Not Again!
Value: 3500
Comment: combine

Name: Blue Stone of Treason
Location: Out of the Darkness
Value: 3500
Comment: finishes the cat

Name: Brass Pocket Watch
Location: Where Monsters Dwell

Name: Elegant Headdress
Location: Lasers for Losers
Comment: above throne entrance

Name: Pearl Pendant
Location: Alone Again
Comment: last treasure in the game, behind ladder

As you can see, the least are on the Island.



*******************************************************************************
*6. Merchant Guide (1001mer)                                                  *
*******************************************************************************
Here are the locations of every Merchant in the game: (I hope this is all)
1)	The Valley*
2)	The Tunnel
3)	The Dock
4)	The Cave*
5)	The Tunnel Pt 2
6)	Assault of Los Ganados
7)	Last Defense (two at both ends)
8)	Castle Entrance***
9)	A Castle Under Siege
10)	Moment of Silence/Leon's Ambush*
11)	A Maze Apart
12)	Fight for the Rocket
13)	Reunited
14)	Brief Pit Stop
15)	Siege of the Clock Tower
16)	Something's Watching Me
17)	Time to Recover
18)	Fresh Air*
19)	Last Defense of the Cultists
20)	Off to a Better Place***
21)	Leon's Breach*
22)	Tactical Advantage
23)	Something Subliminal
24)	Of Death and Doors
25)	Not Again!
26)	Last Minute Merchant
27)	Out of the Darkness
28)	Free From the Plague
29)	The Final Battle	


Here is a list of the various upgrades that the merchant sells. Purely for 
those who want to see what weapons are better and how much upgrades cost, also
when they are available. 

I will list the big weapons only. Mainly the ones I recommend. No Round 2 guns,
magnums, or the mine thrower. You can figure them out on your own. 

You can tell where the gun is first available by where the first upgrade can
be bought.

The pattern of where upgrades are found are as follows: the first is the same
for every quality, the 4th in fire and capacity are the same as the 3rd in 
the speeds, and the six levels are the same in fire and capacity. But I will
tell you where each is.

For chapters, 3.1 mentioned twice means one is at the start of the castle and
the other is in the hallway after the assault.

Some numbers may be off, but this is a great way to plan ahead.

How you get them and when is up to you.

***
Key
***
Name of Weapon: Cost
Quality
Level: Value 		Pesetas		Chapter

EXCLUSIVE: obtained after you buy all other upgrades for the gun

Firepower value = power, duh
Speed values = frames (30 frames = 1 second)
Capacity value = number of bullets held

***************************************************
HANDGUN: 8000
*************
Firepower                          
Lv1 	1.0             0              
Lv2 	1.2		 7,000		1.2 (valley)
Lv3 	1.4 		10,000		2.1 (cave)
Lv4 	1.6 		15,000		3.1 (gates)
Lv5 	1.8 		18,000		3.1 (hall)
Lv6 	2.0 		20,000		4.1 (clock)
Firing Speed                             
Lv1 	14 		0	
Lv2 	12 		 5,000		1.2 (valley)
Lv3 	10 		12000		3.1 (gates)
Reload Speed
Lv1 	52		0	
Lv2 	44		 4,000		1.2 (valley)
Lv3 	26		10,000		3.1 (gates)
Capacity
Lv1 	10		0	
Lv2 	13		 4,000		1.2 (valley)
Lv3 	16		 6,000		2.1 (cave)
Lv4 	19		 8,000		3.1 (gates)
Lv5 	22		10,000		3.1 (hall)
Lv6 	25		12,000		4.1 (clock)

EXCLUSIVE: Critical Headshot x4; 57,000

***************************************************

***************************************************
PUNISHER: Free; 20,000 after (medallions)
*****************************************
Firepower                          
Lv1 	0.9             0               
Lv2 	1.1		10,000		1.3 (dock)
Lv3 	1.3 		15,000		2.2 (tunnel pt2)
Lv4 	1.5 		20,000		3.1 (gates)
Lv5 	1.7 		25,000		4.1 (clock)
Lv6 	1.9		35,000		4.3 (fresh air)
Firing Speed                             
Lv1 	14 		0	
Lv2 	12 		10,000		1.3 (dock)
Lv3 	10 		20,000		3.1 (gates)
Reload Speed
Lv1 	51		0	
Lv2 	44		 8,000		1.3 (dock)
Lv3 	25		18,000		3.1 (gates)
Capacity	
Lv1 	10		0	
Lv2 	13		 8,000		1.3 (dock)
Lv3 	16		10,000		2.2 (tunnel pt2)
Lv4 	20		15,000		3.1 (gates)
Lv5 	24		18,000		4.1 (clock)
Lv6 	28		24,000		4.3 (fresh air)

EXCLUSIVE: Shoot through 5 enemies; 40,000

*************************************************

*************************************************
BLACKTAIL: 24,000 
*****************
Firepower                          
Lv1 	1.6             0               
Lv2 	1.8		15,000		3.1 (gates)
Lv3 	2.0 		18,000		3.3 (maze)
Lv4 	2.3 		24,000		4.1 (clock)
Lv5 	2.7 		30,000		4.3 (fresh air)
Lv6 	3.0		40,000		4.4 (castle dock)
Firing Speed                             
Lv1 	14 		0	
Lv2 	12 		10,000		3.1 (gates)
Lv3 	8 		20,000		4.1 (clock)
Reload Speed
Lv1 	51		0	
Lv2 	44		 8,000		3.1 (gates)
Lv3 	25		15,000		4.1 (clock)
Capacity	
Lv1 	15		0	
Lv2 	18		 8,000		3.1 (gates)
Lv3 	21		10,000		3.3 (maze)
Lv4 	25		15,000		4.1 (clock)
Lv5 	30		20,000		4.3 (fresh air)
Lv6 	35		25,000		4.4 (castle dock)

EXCLUSIVE: Firepower = 3.4; 80,000

***************************************************

Shotguns' firing speeds are set in stone

***************************************************
SHOTGUN: Free; 20,000 (in village)
**********************************
Firepower                          
Lv1 	4.0             0               
Lv2 	4.5		15,000		1.2 (valley)
Lv3 	5.0 		18,000		2.1 (cave)
Lv4 	6.0 		24,000		3.1 (gates)
Lv5 	7.0 		30,000		4.1 (clock)
Lv6 	8.0		40,000		4.3 (fresh air)
Firing Speed                             
Lv1 	 		0	
Lv2 	 		0		
Lv3 	 		0		
Reload Speed
Lv1 	91		0	
Lv2 	73		 7,000		1.2 (valley)
Lv3 	45		15,000		3.1 (gates)
Capacity	
Lv1 	6		0	
Lv2 	8		 8,000		1.2 (valley)
Lv3 	10		10,000		2.1 (cave)
Lv4 	12		12,000		3.1 (gates)
Lv5 	15		15,000		4.1 (clock)
Lv6 	18		20,000		4.3 (fresh air) 

EXCLUSIVE: Firepower = 6.0 at long range; 90,000

***************************************************

Riot gun has a goofy order that is unique

***************************************************
RIOT GUN: 32,000
****************
Firepower                          
Lv1 	5.0             0               
Lv2 	5.5		15,000		3.1 (gates)
Lv3 	6.0 		18,000		3.1 (hall)
Lv4 	6.5 		24,000		3.3 (maze)
Lv5 	7.0 		30,000		4.1 (clock)
Lv6 	8.0		40,000		4.4 (castle dock)
Firing Speed                             
Lv1 	 		0	
Lv2 	 		0		
Lv3 	 		0		
Reload Speed
Lv1 	91		0	
Lv2 	73		 7,000		3.1 (gates)
Lv3 	45		20,000		4.4 (castle dock)
Capacity	
Lv1 	7		0	
Lv2 	9		10,000		3.1 (gates)
Lv3 	11		12,000		3.3 (maze)
Lv4 	13		15,000		4.1 (clock)
Lv5 	15		20,000		4.2 (time to recover)
Lv6 	17		25,000		4.4 (castle dock)

EXCLUSIVE: Firepower = 10.0 and 8.0 at long range; 120,000

***************************************************

***************************************************
STRIKER: 43,000
***************
Firepower                          
Lv1 	6.0             0               
Lv2 	7.0		25,000		4.1 (clock)
Lv3 	8.0 		28,000		4.3 (fresh air)
Lv4 	9.0 		32,000		4.4 (castle dock)
Lv5 	10.0 		40,000		5.1 (breach)
Lv6 	12.0		60,000		5.1 (tactical)
Firing Speed                             
Lv1 	 		0	
Lv2 	 		0		
Lv3 	 		0		
Reload Speed
Lv1 	90		0	
Lv2 	72		 8,000		4.1 (clock)
Lv3 	45		15,000		4.4 (castle dock)
Capacity	
Lv1 	12		0	
Lv2 	14		10,000		4.1 (clock)
Lv3 	16		12,000		4.3 (fresh air)
Lv4 	20		16,000		4.4 (castle dock)
Lv5 	24		18,000		5.1 (breach)
Lv6 	28		25,000		5.1 (tactical)

EXCLUSIVE: Capacity = 100; 60,000

***************************************************

***************************************************
RIFLE: 12,000
*************
Firepower                          
Lv1 	4.0             0               
Lv2 	5.0		10,000		1.2 (valley)
Lv3 	6.0 		12,000		2.1 (cave)
Lv4 	8.0 		20,000		3.1 (gates)
Lv5 	10.0 		25,000		3.1 (hall)
Lv6 	12.0		35,000		4.3 (fresh air)
Firing Speed                             
Lv1 	 		0	
Lv2 	 		0		
Lv3 	 		0		
Reload Speed
Lv1 	71		0	
Lv2 	58		 8,000		1.2 (valley)
Lv3 	35		18,000		3.1 (gates)
Capacity	
Lv1 	12		0	
Lv2 	14		 6,000		1.2 (valley)
Lv3 	16		 8,000		2.1 (cave)
Lv4 	20		12,000		3.1 (gates)
Lv5 	24		18,000		3.1 (hall)
Lv6 	28		25,000		4.3 (fresh air)

EXCLUSIVE: Firepower = 18.0; 80,000

***************************************************

***************************************************
SEMI-AUTO RIFLE: 35,000
***********************
Firepower                          
Lv1 	7.0             0               
Lv2 	8.0		15,000		3.1 (gates)
Lv3 	9.0 		18,000		3.1 (hall)
Lv4 	11.0 		24,000		4.1 (clock)
Lv5 	13.0 		30,000		4.3 (fresh air)
Lv6 	15.0		40,000		5.1 (breach)
Firing Speed                             
Lv1 	 		0	
Lv2 	 		0		
Lv3 	 		0		
Reload Speed
Lv1 	70		0	
Lv2 	57		 9,000		3.1 (gates)
Lv3 	34		18,000		4.1 (clock)
Capacity	
Lv1 	10		0	
Lv2 	12		10,000		3.1 (gates)
Lv3 	14		12,000		3.1 (hall)
Lv4 	17		15,000		4.1 (clock)
Lv5 	20		20,000		4.3 (fresh air)
Lv6 	24		25,000		5.1 (breach)

EXCLUSIVE: Firing Speed = 12 Frames; 80,000

***************************************************

***************************************************
TMP: 15,000
***********************
Firepower                          
Lv1 	0.4             0               
Lv2 	0.5		 7,000		1.3 (tunnel)
Lv3 	0.6 		14,000		2.2 (tunnel pt2)
Lv4 	0.8 		18,000		3.1 (gates)
Lv5 	1.0 		24,000		3.1 (hall)
Lv6 	1.2		35,000		4.1 (clock)
Firing Speed                             
Lv1 	 		0	
Lv2 	 		0		
Lv3 	 		0		
Reload Speed
Lv1 	70		0	
Lv2 	57		 9,000		1.3 (tunnel)
Lv3 	34		18,000		3.1 (gates)
Capacity	
Lv1 	10		0	
Lv2 	12		10,000		1.3 (tunnel)
Lv3 	14		12,000		2.2 (tunnel pt2)
Lv4 	17		15,000		4.1 (clock)
Lv5 	20		20,000		4.3 (fresh air)
Lv6 	24		25,000		4.4 (castle dock)

EXCLUSIVE: Firepower = 1.8; 100,000

***************************************************

As you can tell, all weapons have pros and cons. The best set of weapons are 
usually better to handle, but will cost more for upgrades. All is up to you.

***************************************************
Red9 can be found at the Tunnel Pt 2.
Mine Thrower is bought at the castle gates.
Broken Butterfly is free at Reunited, but is also at the gates.
Killer7 is at Leon's Breach.
Reply guns are for your pleasure only.

Attache Case Upgrades:
	Medium is at the Valley.
	Large is at the gates.
	XX is at Fight for the Rocket.

Of course every gun with a stock has it available when the gun is. I would 
recommend you skip all, except the one for the Semi-Auto Rifle.

Sprays are 10,000 on the Gamecube, but only 5,000 on the PS2; which makes way
more sense. But you should never need to buy any if you are good.

All ammo is worth something, but magnum ammo is worth 500 a bullet, so if you
don't buy a magnum and sell all the ammo you find it can be profitable.

Grenades are worth:
	Hand = 2,000 (keep every one)
	Incendiary = 1,000 (sell first)
	Flash = 500 (sell second, even after all Gigante)

You should never need to buy treasure maps. 



*******************************************************************************
*7. Walkthrough (1001wth)                                                     *
*******************************************************************************
**********
Legend/Key for each area
**********
*********************************MERCHANT**************************************
This big line is for anyone trying to plan ahead and see where the next greedy
merchant resides. Hope I got them all.

(don't follow TOO closely)
Ammo: 100     (number of ammo boxes)
Random: 200   (crates that may or may not be loaded)
Grenade: 300  (any of the three types)
Herb: 400     (either red, yellow, or green)
Pesetas: 500  (money)
Other: 600    (treasures and key items)

(Second Format)
Crates: 100   (roundup of all crates and barrels to smash)
Items: 200    (all items just lying around)
Other: 300    (treasures and key items)
Also, I will post other things with items.


Make sure you read ahead of where you are in a paragraph.

Exploring an area is crucial for getting through this game, so don't miss out 
on the items. I will tell you what items to look for, but you should be able 
to see what resides in an area. Sorry, I hope you know, or learn, how to 
explore areas. And most crates have random stuff, so most are empty. Look in 
cabinets and drawers for items.

You will not need a treasure map for any section with this guide.

*stars*     (something of interest) 

**Also, directions are taken from the point of entrance, usually**

***This guide was based off a normal game***

*************
1.1 The Woods (1001woo)
*************
Ammo: 3
Random: 5
Grenade: 1
Herb: 3
Pesetas: 2
Other: 1

As you can see, you only have a handgun, so take time to get familiar with the
controls. Walk up a ways and shoot the three crows in front of you for some 
rewarding target practice. 

*You can run up the bridge for an extra scene with the police and you can also 
talk to them.*

Go to the side of the house ahead and knife the crate, cross your fingers that 
you get something. Then go inside. Yikes! Time for your first kill, I advise 
to go for the legs and then run up and either kick if he staggers or knife him 
if he falls to the ground. After he is taken care of run upstairs, don't 
forget the ammo opposite the window, then jump out. When outside, run toward 
the dead crows or forward a bit then do a 180 and start shooting the three 
Ganados. 

*You can return to the car area for a little scene if you like.*

Continue up the path, enter the little shack and collect the items, then save 
if you like. Shoot the two crows along the path and free the dog (why not?), 
but watch out for the beartraps ready to claim your leg. Just continue down 
the path, when you get to the skull sign search the area to the right for a 
red herb (hopefully you haven't been damaged too much to use it). Proceed and 
watch out for the two wires up ahead between the trees and the surrounding 
beartraps. Shoot one of the wires and proceed, and don't let the enemy up 
ahead take you by suprise. Run a bit past the shack and confront the two 
enemies up ahead, then go back to the shack for the items. Continue down the 
path and don't worry about the three dudes on the cliff, just ignore them. And 
do not run past the shack! Unless you want to be taken by suprise, instead 
look through the window and try to aim for his head, either way he won't be 
scaring you. Take the items in his shack and proceed.

***************
1.1 The Village (1001vil)
***************
Ammo: 7
Random: 6
Grenade: 3
Herb: 5
Pesetas: 3
Other: 1
*Treasure in chainsaw guys*
*Shotgun*

Goodness, your gaming skills will be put to the test early, I still find 
trouble playing this area. Go forward and spy on the peasants if you like. 
Then just go for it! Run into the town center and start shooting heads. There 
are some guys on rooftops too. 

*You need to kill around 14 to move on.*

But if you were like me, you will probably run out of ammo. Go around the 
village to pick up some items if you need to. However, avoid the tower, the 
two-story house, and the left-most exit for now. The tower is a trap, and 
toward the exit is a chainsaw Ganados which I doubt you have the ability to 
take down. The knife is helpful here, but don't waste time trying to use 
grenades, unless you really have to. Anyway, take out who you can and once you 
are out of ammo run into the two-story house.

*When wrangling the villagers, go to areas where you can't be attacked from 
behind, just make sure you can get out*

The trap is sprung! After the scene run to the bookcase by the window and push 
it in front up the window, then collect the ammo in the back and go ahead and 
break the crates. Run upstairs and grab the boomstick, grenade, and ammo. Now 
run to the broken window and knock down the ladder, do an about face (180) and 
shoot the people coming inside. Pray that a chainsaw man doesn't come to the 
top level and if he does, good luck. Anyway, keep the top people at bay and 
continuously knock down the ladder, hopefully the big guy is down there. At 
some point the top floor grunts were taken out, at this time let the ladder 
people come up but make sure they don't make it up. People may come at you 
from behind, but hopefully you have racked up the 14 kills to stop the madness.

*When using the Shotgun, try to run close to the enemy and blast their head*

Collect the few rewards lying around and then explore the whole area, make sure
you grab the two green herbs, and each of the other colored herbs. Mix all 
three together if you need to recover health. There are at least two shotgun 
ammo lying around, one in the tower and in the other house. Also grab the 
spinel on top of the two-story house. Head to the left-most exit and grab the 
paper, then leave.

*Ammo on a chimney-top, I never saw it before*

************
1.1 The Farm (1001far)
************
Ammo: 2
Random: 6
Grenade: 1
Herb: 0
Pesetas: 2
Other: 4

There are five in this area, that's it. Kill the one in the barn first, then 
run into the house and up the ladder, kill this guy and turn to the ladder. 
Stand back a bit to avoid the projectiles and take out the villagers as they 
come up. Afterward, EXPLORE! (little cabinets usually have things inside)

*Yes, the cows kick hard. And there are multiple chickens in this area that 
usually lay eggs.*

Go to the tree near the front and pick up the blue paper. Use your map and 
shoot the seven medallions in the area. Also go around and find the various 
items, including two spinels (don't miss the little fenced-off shack like I 
did). Do you see the pendent hanging above the well near the save point? Shoot 
the support holding the top up, but do not check the well as it will lift up 
the top, shoot the pendent and then pick it up. Save if you wish, then go up 
the house ladder and jump out the window go to the point where you can first 
jump down and jump. Open the crate and collect the beerstein then get out of 
the area.

****************
1.1 The Hillside (1001hil)
****************
Ammo: 3
Random: 3
Grenade: 1
Herb: 1
Pesetas: 2
Other: 4

Go forward, and read the red warning sign; get ready to button mash! Go down 
the hill to trigger the boulder scene. You should be really fast! And be fast 
about hitting the two buttons at the end. It may take some trial and error, but
you will need to get used to it, these sort of cool action scenes happen quite 
a bit. 

*You can go back up the hill and shoot the guys on a bridge, but don't bother*

Go through the tunnel and look up for two spinels along the way. Be warned 
there are beartraps, trip wires, and dynamite happy villagers to greet you at 
the end of the tunnel. Go for the first bomber in front of you, then move 
to the right side of the house and try to take out the ones in the house 
through the door, but watch out for the beartraps(3). You may want to just toss
in a grenade. Collect the stuff in the house then exit. Usually, the last 
villager kills himself, but you may need to take him out. 

Get the stuff in theshack and go toward the house. Look up in the tree and 
shoot the nest, the red catseye fits into the beerstein so combine the two. 
Grab the ammo on the right corner of the house then kick the door open and 
collect the stuff inside. Save. In the hallway watch out for the wire, get 
back and shoot it; then shoot the one hanging over the table in the room 
(look in the cabinet). Then push the bookcase over and go to the big wardrobe 
in the room. Cutscene. 

*Do the button push when the guy is about to swing. Does he look familiar?*

**************
1.2 The Valley (1002val)
**************  
*********************************MERCHANT**************************************
Ammo: 5
Random: 6
Grenade: 1
Herb: 3
Pesetas: 1
Other: 2

Grab the two ammo and save. Go to the merchant, sell your treasures but not the
beerstein, not yet anyway. I recommend buying the rifle and the attache
upgrade. Then grab the 2-3 items in the area before you start your snipe. 

*You do not need the scope if you are a good shot, just a waste of money*

*Remember to combine the catseye with the cup* 

*NOTE: You do not need any upgrades, seriously. If you want to save your money
and give yourself a slight challenge, then don't get any. All weapons you have
right now will be sold, so if you can hold out you will net huge gains.*

Take a spot in the little break in the wall to the right of the gate, and aim 
for the heads of the six visible villagers (3 high, 3 low). There is another
by the lower building, but sometimes he doesn't pop out.

*Don't mind it if they drop stuff*

Once you pop out of the gate, one villager will be waiting and more will come.
I elected to stay near the gate and handle the mob. Many dynamite throwers will
come from up top, so aim for their live explosives if they get too close. 
Somehow, the bombers ended up taking care of their buddies without me doing 
much (so take a few shots at far away bombers). And remember, use the shotgun
to hit multiple enemies (may require a few close calls for a good shot). The 
knife works wonders when in single combat. 

*Two groups will charge at first and then a third after they die*

After the first wave you have many options. The two high points you sniped a 
few guys off of are great places to take out enemies from. You need the two 
key items from two nearby chests. One is near a high point to the right on the 
cliff; this is where I went first. Grabbing the half will spawn more Ganados, 
two waves I think, but your position is fortified and you can use the red 
barrel to help you take out a group. You can only hope that most of the bad
guys will come out and reveal themselves.

*From the small ledge, you may be able to snipe a few guys around the building
that is near the gate; usually this leads the guys in hiding to come out*

Drop from the cliff, and then to the ground. If the music is still on, but you
see no enemies, this means that someone is inside the shack to the south. It's
hard to tell you exactly what to do because most enemies require you to do 
something before they can be killed. All I can say is that you can relax once 
the music stops.

*You may try running up to a high point to snipe the remaining Ganados*

Collect the items in and around the shacks; use a R+G+Y herb if you are red on 
health. Combine the hexagon pieces and leave.

*Lockers have items too!*

*****************
1.2 The Barricade (1002bar)
*****************
Ammo: 3
Random: 7
Grenade: 1
Herb: 1
Pesetas: 1
Other: 2

*Try to reframe from using health items, as there is free health at the end*

Collect the items around the entrance then go in and break the crate in here.
Open the door and take the villager out, three more come at you (a grenade 
would be nice). 

*Don't mind the bright thing you can't reach yet*

Jump through the window and duck, but don't shoot at the approaching guys, 
their buddies take care of them. When the two bombers are left, try to take out
one's payload and the other should go with him. Watch out for beartraps; use 
the knife to take out traps. A villager or two may bust in. Collect the stuff 
in the room and in the furnaces (spinel). The next room has a window to the 
side, break it and collect the mask. Go back and proceed.

*To set off a trap, get the knife out and swing at the trap; saves ammo*

There may be a guy down the hall (rifle). At end, use the rifle to shoot the 
guy who yells and points at you. Jump to the water below for three goodies and
shoot as many fish as you like. Then exit.

*Fish are a little tough to nail so use patience; the knife works too!*

*************************
1.2 The Chief's House (1002tch)
*************************
Ammo: 6
Random: 1
Grenade: 1
Herb: 2
Pesetas: 2
Other: 4

Immediately, get back and don't spook the crows; shoot the closest one and then
aim for the wire to kill two birds with one stone (zing!). Watch out for the 
traps (3), use your knife. Go to the well, remember shoot support, then watch,
and collect. Get stuff in shack and proceed to your first puzzle. Simply move
it UP and then LEFT. Go inside and collect the four things in the room. Then 
exit for a scene.

*Return to the fancy room for a secret scene*

Collect the herb behind you and go downstairs. Collect the three items in the
rooms, but there is a villager in the bathroom by the stairs (don't bother).
Save. 

When exiting the house, barely step out of the doorway. Take out your rifle 
and aim for the chainsaw man up the path who stares at you. Depending on where
you hit him, one or two more villagers will come (sometimes you can hit one 
right behind him). Take out the approaching maniac by shooting him when he 
stands up, and sometimes you can stop him from starting up his chainsaw. Keep
some distance between you two. Collect the ruby he drops and continue until 
another villager approaches; take him out. 

*You may consider retreating back into the house for help taking out the 
maniac, probably use the stairs to funnel him into sight*

Look up in the trees before the shack and shoot the nest. Near the shack 
another enemy will come out. Get the herb and continue until you see some 
more villagers. Either grenade, snipe, or blast them all away. A TMP ammo 
resides in a nest; may as well grab it and go.

*Throw away fish first if you really need to*

********************
1.3 The Village Pt 2 (1003vp2)
********************
Same as before on items, nothing new.

Just run to the metal door in front of the town square. As you would expect, 
many villagers are in the way. I recommend not fighting at all, seeing as there
are a good number in the village and you will spend needed ammo if you fight. 

*If you must fight go into one of the houses and funnel the enemies*

Turn right at the end of the fence path and run past the Ganados to the door
with the insignia; use the key and exit.

**************
1.3 The Tunnel (1003ttl)
**************        
*********************************MERCHANT**************************************
Ammo: 2
Random: 2
Grenade: 0
Herb: 0
Pesetas: 0
Other: 3
     
Use a fish or something to recover life lost in the last area. Grab the stuff
and save. In the next room shoot the lantern, but stand back and then grab the 
spinel. Open the door and drop into the tunnel.

Proceed until you reach the water, no zombies down here. Shoot the lantern to
reveal three treasures in the ceiling, then shoot the treasures (a random crate
is in a small hole in the wall). Then proceed to the merchant.

You should sell every treasure except the cup and the mask, and sell the big
fish if you still have it. The TMP is here for purchase, I bought it and the 
stock for it (don't forget to equip it!). You should then have a bit of cash
left over, and now is the time to consider upgrades. I got a capacity boost for
the rifle (no ammo) and that was it. After all is done proceed.

*NOTE: Capacity upgrades are good to use when you have little to no ammo for 
a gun; you can try to plan the upgrades to get maximum ammo, but that is more
work than necessary. Also, I like putting items in my case in certain areas for
easy access, like guns toward the top. If you don't know, you can turn items 
with the shoulder buttons.*

*NOTE: The TMP is good for beginners to buy here, since you may run out of ammo
for other weapons. If you want to buy it for safety, don't use it unless as a 
last resort and save ammo for a boss fight. If you are confident you can do 
without and want the open space, wait to buy it.*

**************
1.3 The Church (1003chu)
**************
Ammo: 4
Random: 3
Grenade: 2
Herb: 0
Pesetas: 0
Other: 1

Two nest in the trees, grab the grenade and keep it for later. Hear the birds?
At the end of the path, shoot the three crows on the graves. Two villagers will
come, but those items won't be there forever. Now grab the stuff in the shack,
but wait, there are three medallions in the graveyard area. I would shoot them,
hopefully putting the count to ten, and go back to the last area to pick up the
Punisher for free! 

*You can sell the Punisher back if you wish*

*ALTERNATE: Sell the handgun! Keep the Punisher. My reasoning, both were free
yet the Punisher has a cool ability. One upgrade of its power will put it at 
1.00, which makes it just as strong as the Handgun. Try it.* 

Back in the graveyard, go to the church. Three villagers await, good time to 
put that new gun to use (aim for the live dynamite). Shoot the nest and go 
around the side behind the church for two more Ganados. Go ahead and fix the 
puzzle: turn it by 3 increments until all symbols are on, then turn it by 4
increments five times, and then a 3 space turn for the Green Catseye. Stick it
in the Beerstein and go to the church for a scene.

*If you continue down the path before going to the church, you can have a 
somewhat hidden conversation*

Take the scenic route on the cliff. Four villagers await, so don't disappoint 
(the rifle does good here if used correctly). In the shack grab the paper, 
knife the crate on the table and knife the snake inside (first snake). Proceed.

*Enemy falling into the water means no item*

**************
1.3 The Quarry (1003qua)
**************
Ammo: 2
Random: 3
Grenade: 1
Herb: 0
Pesetas: 0 (crows)
Other: 2

Get out a hand grenade and quietly take out the murder of crows in one shot. 
Collect the items, including two spinels (if you need to sell items for space 
go to the dock first and get the stuff when you come out). Hear the roaring?
Save all flash grenades from this point on, try to at least. Turn right at the
door to enter the dock.

*You'll be back later, don't worry*

************
1.3 The Dock (1003doc)
************
*********************************MERCHANT**************************************
Ammo: 2
Random: 1

Some stuff in here, but you can't take the fish. Now you may sell the Punisher,
I did for the space. Or you can sell the handgun, or keep both. Save.

*NOTE: The TMP is kept for most of the game, so upgrading it early is not a bad
idea. However, the Handgun, Shotgun, and Rifle are phased out in later chapters
so don't upgrade them beyond a few capacity and power upgrades, your call. I 
got at least one power upgrade for all weapons but the Rifle. Save the 
capacities till needed.*

Prepare for a battle coming up. Exit past the Quarry to the Swamp.

*************
1.3 The Swamp (1003swa)
************* 
Ammo: 4
Random: 3
Grenade: 2
Herb: 0
Pesetas: 0
Other: 2

*Don't reload your weapons! or try not to so you can get maxium effect out of
capacity upgrades from the next merchant; up to you though*

Grab the shack and proceed to another boulder sequence; be quick for the last
two buttons. Turn around for a spinel under the cliff. 

Take out your rifle and snipe the three villagers (left, center, right). Go up
and shoot the wire on the bridge, but not the ones in the water. See if you can
take out a few more guys in the water ahead of you (go into the shack now for 
ammo or later; snake!). When you get near the shack the music will start and 
two waves of villagers will approach from behind. I just pulled out the rifle,
got in the center line of the platform, and sniped all ten villagers; they 
come in two waves of five. Don't forget the grenade under the start of the
platform.

*You may be able to shoot the tripwires to take out the villagers, either way*

After the two waves, proceed through the right side of the swamp, shooting the
wire in your way. A nest holds a rare treasure in the tree by the platform. A 
lone villager may try to rub you out, try. Snipe the few guys in the swamp 
before they spot you. Run onto the platform and grab the grenade waiting for 
you on a bench. Walk close to the last wire in your path, and aim for the dude
way in the background with a pistol. Him should come after you and run into 
the tripwire instead. One more Ganados awaits. Collect the stuff in the shack
(snake) and exit.

************
1.3 The Lake (1003lak)
************
Ammo: 1
Random: 1
Grenade: 0
Herb: 3
Pesetas: 0
Other: 1

*If you have any empty guns keep them that way, trust me*

Go up the path taking a left at the fork, and get a scene (yes, you will be 
crossing this lake). Collect a herd in the grass and go back the other path.
A treasure is in a nest, then get the stuff in the shack. Continue to the next 
shack, collect items, save. 

*Before getting in the boat, you can shoot the water will standing on the dock;
at least you saved!*

Get in the boat and get ready for your first boss battle with El Lago. Drive 
forward to trigger the fight. 

*Aiming the harpoon is the same as a gun*

EL Lago is the first boss battle of the game and is fairly easy; at least you
need not worry about weapons and ammo. The top priority is to avoid any logs in
the water as you are being dragged around. If you do fall off the boat, then be
quick to get back on the boat before Lago reaches you. I advise you to use the
harpoon only when you have plenty of space, aim low and fire. 

EL Lago will constantly dive under water, when he does this toward a side of 
the lake move way out to the right to avoid his attack. Then try to harpoon him
but only when clear of trees. Try to get in two hits before he gets to the 
other side of the lake. 

Sometimes he will disappear and you will automatically be aiming. Look around
and hope he pops up in your view. If he doesn't use the red arrows to locate 
him and fire the harpoon high when he is far away; put the sight right on his
mouth as he is closer and fire. If you hit him, he will not ram you into the
water. Rinse and repeat until he leaves/dies (I don't know which). You're not
done, cut the rope by pressing the button rapidly to finish the fight.

*Takes about 12 harpoons to finish; also if you fall into the water late in the
fight, you are less likely to make it back to the boat*

*****************
2.1 The Lake Pt 2 (2001lp2)
*****************     
Ammo: 2
Random: 3
Grenade: 1
Herb: 0
Pesetas: 1
Other: 0

*You may go back to other side of lake and find stuff there and in the swamp,
but you will also fight more enemies; not worth it*

*Use a R+Y+G herb to recover health if you are getting cramped for space in the
case; use a fish if you have lots of space and take some with you*

Grab stuff if you have room for it, and grab the paper then save. Outside you
can continue or you can get in the boat and go to a hidden merchant across the
lake (the big blue fires). Grab some big fish to sell if you have room, I 
didn't. 

When you return just continue, you should save again.

************
2.1 The Cave (2001cav)
************
*********************************MERCHANT**************************************
Ammo: 2
Random: 5
Grenade: 0
Herb: 0
Pesetas: 1
Other: 2

Various stuff is around the shack, one spinel in a lantern to the right, and 
more items on the roof to the left. You can drop down behind the counter from
the roof to grab a rifle ammo and talk there.

*The Green Gem goes into the mask*

Get any capacity upgrades for empty, or close to empty, weapons. Then feel free
to grab whatever else. I got the shotgun's power increased and the handgun's.
I would stay away from the various speed boosters for these weapons. When all 
is done, leave. When back at the lake, grab any fish and continue.

*****************
2.1 The Waterfall (2001twf)
*****************
Ammo: 1
Random: 2
Grenade: 1
Herb: 1
Pesetas: 0
Other: 3

Proceed a bit for your first encounter with a Las Plagas. Use the shotgun on it
to make it drop Gold Bars. Kill the other guy, Las Plagas or not. Proceed to 
the falls, jump over from platform to platform and go to the edge of the cliff
for a grenade. Take out your rifle and snipe the lone villager on the left side
in a structure, aim for the torso. Jump over the falls and drop down to the
bottom with the rope.

*Since it is now dark for the rest of the game, headshots up the odds of having
to fight a Las Plagas; so I would avoid the head as a killshot*

Turn around and shoot the spinel from the cliff, then collect some stuff on the
platform your victim was on. Go to the falls and aim right for the crate hooked
to a chain, shoot the chain for your platform to cross. You can see a shinny 
blink in the wood in front of the falls, shoot it for an Amber Ring. Go up the
ladder for a herb, then shoot the two crates for more platforms. Cross them 
(random behind the ladder) then go up the ladder for a lever, pull it for 
access to the cave behind the falls. 

Go down and when you get over to the middle villagers will emerge. I used two 
grenades (not flash) to handle the groups, use the shotgun if you need to. 

*Grenades negate any chance of fighting Plagas*

Go through the path to the door, grab the key, and proceed.

*****************
2.1 The Dock Pt 2 (2001td2)
*****************
*********************************MERCHANT**************************************
No new items.

A spinel is in the lantern and there are some items (ignore the bats), then get
in the boat. Back to familiar territory.

Upgrade the TMP, it is my weapon of choice for the upcoming fight. Do what you
need to, a boss fight awaits. Save then exit.

*I hope you have three flash grenades and some TMP ammo!*

*******************
2.1 The Quarry Pt 2 (2001tq2)
*******************
Ammo: 4
Random: 2
Grenade: 0
Herb: 4
Pesetas: 2
Other: 2

Grab the Herb and equip a flash grenade.

*NOTE: CUT fast and use the correct button to kill him more quickly.*

As soon as the battle starts throw a flash grenade, as it flies in the air get
out your TMP or something. Start shooting as he staggers and don't let up; I 
was unable to make the Plagas appear with one TMP clip so quickly reload and
keep firing even if he approaches you. He SHOULD not hit you and instead reveal
the Plagas in his back for you to cut. Run up and cut (be warned, you may be
tricked into pressing the wrong button, as this fight introduces the second 
button to press), press the correct button and be fast about it too. 

*Avoid the shacks! Stay away and try to prevent him from crushing them!*

After this is done, repeat. Get out the flash and shoot fast; the dog you freed
way back in the beginning should appear to save you this time. While El Gigante
is trying to crush the dog, shoot him. Cut, flash, shoot, and the battle should
be over in three cuts. Collect the gold and other items lying about, and in 
the shacks if they still remain. Exit.

*Notice that his body does not fade away, interesting. Continue to save all
flash grenades*

*NOTE: This is a really easy battle for me; if you need more help or something
goes wrong, refer to the boss section for more help. You can always RETRY the 
area.*

*NOTE: Other weapons work too! but most are slow. If you do something different
you will probably just need to heal yourself at some point and take his hits.*

*******************
2.1 The Church Pt 2 (2001cp2)
*******************
*NOTE: I think the game changes the items around at this point. So I will
mention crate numbers, item numbers, and treasure and key numbers.*

*CONFIRMED: The game will rearrange items according to your skill level, but
only items in crates. I noticed some of the usual ammo crates to contain 
pesetas instead. Your experience may be different, just be warned. I know this
happens later, but didn't know it happened this soon too. May be just for the 
PS2 version.*

Crates: 2
Items: 0
Other: 0

Proceed across the cliff, grab the stuff in the shack along the way. At the end
pull out your rifle and aim for a Colmillos in the distance (scary!). Then get 
out your shotgun and blast him and the other two away. Go inside the church.

****************
2.2 The Ashley (2002ash)
**************** 
Crates: 13
Items: 1
Other: 0

Go forward for some pesetas, then to the right for a flash. Go up the ladder 
and then cross over with the chanelier, then grab the items on the side. Now is
time for another puzzle: turn red twice, green thrice, and blue once; COMBINE
and enter the opened room.

*Read the manual for handling the girl (zing!)*

The game now becomes an escort mission, yipeep! It won't be too bad though. Get
the items in the room and exit, then down the ladder for a scene.

*All I will say is, rifle*

Outside, get these items and exit.

*******************
2.2 The Church Pt 3 (2002cp3)
*******************
Crates: 2
Nests: 2
Other: 0

Shoot the wagon, then handle the two remaining villagers. That's all; collect
the stuff in the shack and in the nest in the trees as you return to the 
tunnel.

*******************
2.2 The Tunnel Pt 2 (2002tp2)
*******************
*********************************MERCHANT**************************************
Crates: 3
Lantern: 1

Merchant time! The Red9 becomes available, but I passed on buying it. Tune up
the TMP if you wish. 

*You should still have the Beerstein (2 catseye) and Mask (1 gem)*

Continue for a crate; no lantern treasures this time, and proceed. In the room
get back against the wall and shoot this lantern for a spinel. Grab the stuff
in the next room and save; then exit.

********************
2.2 The Village Pt 3 (2002vp3)
********************
New items in a few of the same places.

*I would recommend exploring at a minimum*

There are way fewer enemies here than ever before. Go to the right to attract 
their attention, then go into the one-story house to the left. About six or so
villagers will approach, aim for the body and keep Ashley safe. When the coast
looks clear grab the items in the three viable houses, and then nab the spinel
in the tower. Proceed toward the farm, but watch out for beartraps in the path;
use the knife. Two villagers should still be waiting so handle them. Exit.

*Sorry for the brevity, but you have been here before*

*****************
2.2 The Farm Pt 2 (2002fp2)
*****************
New items in a few of the same places.

*The rifle can take out Plagas in one shot*

Get out your rifle and take out the guy in the barn. Then hide Ashley in the 
trash can, save if you must. Move over toward the well and snipe the two 
Ganados on the bridge, more may come so snipe them too. Two more remain around
the house area so handle them when you get close. Take care of the beartraps 
inside, explore for items. Then go up and take care of the villager in the 
fenced off area. Take care of the beartraps; then call for Ashley. Look in the 
little shack while she makes her way to you. CATCH when she is there then 
PIGGYBACK to enter a new area.

*Don't reload the Shotgun, for the next area*

**************************
2.2 Assault of Los Ganados (2002atg)
**************************
*********************************MERCHANT**************************************
Crates: 0
Items: 9
Other: 0

*I noticed that this area is much more difficult on the Gamecube, may be me*

Get the last shotgun upgrade for the next battle, wheel and deal if you must.
The next part is very tough. Cross the bridge for a scene, then another. 

*You may try going back to the farm and reentering this area to retry if you
die*

As soon as the battle starts block all windows on the bottom level and grab
the various items. Wait until they break in and unload; stay near Luis for both
items he may give and to help each other. Try to keep villagers from entering
the cabin; watch out for Plagas, they are what make this a tough area as Luis
will usually aim for the head. He provides a good way to earn kills so keep him
close. Stay near the stairs, but don't whimp out of getting good dropped items.
Use healing items when needed and be a surgeon with the shotgun.

*Just know that you need to kill a whole bunch of enemies (40)*

When Luis says, "Upstairs Leon!" go, because enemies will enter from the next
level. Quickly grab any items and drop the ladders as they come. This is where
it gets really tricky, as enemies now come from all sides! I let Luis do a lot
of the work as I would knock down ladders and shoot enemies. Use grenades if
needed, but save your flashes. Stay near a ladder and knock it down periodi-
cally while you shoot Ganados (like in the village part). Anyway, the battle 
ends at some point and you are free to collect the items around the area.

*Avoid shooting Luis too much, as he will kill you*

*Note: going upstairs to funnel the bottom enemies in the first level usually 
never worked for me, so just fight it out on the first level.*

Several ammo boxes are near the house outside, as is a merchant, a paper, and 
a save point. Save and grab whatever stuff seems good in preparation for 
another fight with EL Gigante. Choose the right path and proceed.

*Make sure your TMP is fully upgraded and you have two flash grenades*

*Note: Yes, you may go through the left path, but I don't like it that much. It
seems to take a lot more effort while you get less in return. Also, you have
already fought one Gigante before, so it should be easier. All that is worth 
noting on the left side is a gem for the mask, big woop.*

***************************
2.3 Round 2 With EL Gigante (2003r2g)
***************************
All items are in your path.

This time, it should be a cakewalk for you. I know there are many things in 
this area to help you, but with a 100 clip of TMP bullets it is easier just
to fight him in the first area.

Equip your flash grenades and run forward. Let Ashley run back to you then 
throw a flash; as before, get out your TMP and unload until he reveals the 
parasite. Tell Ashley to wait then run up and cut it.

Easy as that; do it again and make sure you press the correct buttons to dodge 
his collapse. Unless you do something horribly wrong, that should be it; that 
was all I had to do. Maybe I cut the parasite faster this time; so cut it fast 
as well!

*Did you notice that this time he faded away?*

*Note: This fight is optional. You can knock boulders onto him, shoot up the 
doors, and grab the key to exit, but that's crazy! Be a good gamer and fight!*

*NOTE: This is a really easy battle for me; if you need more help or something
goes wrong, refer to the boss section for more help. You can always RETRY the 
area.*

After the battle, kick the door open and collect the plethora of items that you
would missed if you chickened out. Then break a crate on the side and get an
ammo on a the wall as well. Shoot the gem from a bucket up high. Grab the key
and make your way to the exit. 

**********************
2.3 Last Defense (2003ldf)
**********************
*********************************MERCHANT(2)***********************************
Crates: 3
Items: 7
Other: 1

*Note: If you wish, turn around and go back to the lever to take the left path.
All I will say is HIDE Ashley.*

Go to the shack to grab the items and the last paper for the area, and save. Go
to the merchant and do whatever. Sell the two-gemed Mask as is. I Recommend
not getting any further upgrades. Continue up the path, examine the door if 
you wish, get out the rifle and jump on the Gondola. Snipe the two guys waiting
on the left side, then keep shooting the Ganados on the incoming chairs; not 
too hard, pull out a handgun if needed.

*Snipe the villagers first and then get on*

*Don't reload the rifle unless you are completely out*

Collect the items in the lockers in the control station and go down the stairs.
Leave Ashley and do to the pathway into the cliff; get your handgun ready. As 
soon as you round the corner, shoot the bomb in the villagers hand. Proceed up
the ladder and take out the last Ganados in the area, then collect your final
catseye for the Beerstein.

Go back, scoop up Ashley, and go down to the merchant (two in one area?). Grab
any ammo, sell the Beerstein, and save; onto the last boss fight of the 
section. The TMP should be ready for use.

*Only keep one flash grenade, no Gigantes for a while....*

*************************
2.3 Battle With the Chief (2003bwc)
*************************
Crates: 0
Items: 10
Other: 3

This fight has been made easier thanks to Sgt Zeke. He has pointed out a very
useful trick that hopefully works on the Cube, I know it does for the PS2.

You can run around and try to fight him like a man, but if you would rather not
waste a lot of health and ammo for this first section of the fight then listen
to me. From the start point, turn around and go up the ladder. Run to the left
and then south, but stop when you get behind a "pillar" structure. You should
be near the other ladder and you should be able to see the ground through the
pillar.

Mendez might take a swing at you, but he should not reach. He will try to get
a better position to attack you from the ground. You will see him start to walk
your way, and he will get to the direct opposite side of the pillar. If you did
this correctly, he will walk in place and never be able to reach you. He should
just walk in one spot, but he may also do a little back-and-forth thing in a 
small area. He may also break free and go to a side; all you have to do is get
him back into the spot by going in the opposite direction. 

Now that he is stuck in place, whip out your handgun and shoot him through the
structure until he separates. This is highly recommended for the Pro, PS2 run
as one hit from him may kill you. Only takes about 40-50 shots. Easy.

*On the Gamecube, I believe it was much easier to outmanuveur him on the ground
so this may be unneeded, but I would think it works as well*

Once he separates, climb up the ladder to the north and keep the TMP. Turn 
around, locate him, and fire. The shotgun does good, but again it is slow.
Watch out for his attack when he gets close, but keep a good steady stream of 
bullets on him. After he falls three times, collect the eye, the money, and the
various items in the shed; use a R+Y+G herb to recover lost health and exit 
back to the chairlift area.

*Don't reload any weapon! All you need is ONE bullet in the rifle*

Go back up, save if needed, but you don't need to stop by the merchants. Go up 
the chairlift (no enemies), go to the Retinal Scan and use the eye to exit.

*This ends the VILLAGE section of the game, first third of RE 4*

**************
2.3 The Castle (2003cas)
**************
Crate: 2 
Item: 0
Other: 0

Get out your rifle, but do not fire! Go up the path until the car comes down 
the trail and fire at the driver; quickly turn around and go toward the back
to avoid being run over. Quickly run up the hill and when you pass the truck 
a whole mess of villagers will follow (I have yet to see their origin, but I
believe they come out of the truck). Run to the left side and smash the barrels
in the open spot for some stuff, since you have time. Then run until you see
the final scene of the village Ganados. 

*Don't cry, you will meet them again*

Welcome to the CASTLE!

*******************
3.1 Castle Entrance (3001cet)
*******************
*********************************MERCHANT**************************************
Crates: 6
Items: 1
Other: 1

Smash all crates in the area, may have a snake in one, and grab the gold bars 
in the chest. Go into the shack, snag the herb, and meet this most crucial of
merchants in the game.

Sell your handgun, Shotgun, and Rifle; buy the Blacktail, Riot Gun, and Semi-
Auto Rifle. These shinny new weapons are about at the level of their former
selves with only a small margin of lessness (they have smaller capacity than
their predecessors). And of course buy the attache case Large upgrade for the
much needed room. Then you may get any number of upgrades available; I got the
Riot gun's power, Blacktail's all available, and the Rifle's all, all except 
the capacities (more fun trying to max out capacity upgrades). Also a lone 
TMP power booster, and don't forget the Scope. Get what you can and save.

*ALTERNATE: If you kept the Punisher, then you don't have to buy the Blacktail.
Just know that the Punisher will be about half as powerful as the Blacktail
when both are fully upgraded, but all else is about even.*

*ALTERNATE: Buy the Mine thrower, but not the scope. Trust me.*

*IMPORTANT: get the freaking mine thrower and use it recklessly.*

*NOTE: Yes, you may keep every weapon and buy whatever, but you will get plenty
of money to buy anything in this runthrough. However, if you want to challenge
yourself a bit you can keep these weapons and never change; this means less
effort to obtain the new weapons in a Round 2. The old weapons will prove to
be archaic as they only upgrade to a point, which the newer weapons can easily
pass. Just get them.*

*NOTE: Yes, there are two other new guns: the Broken Butterfly and the Mine 
Thrower. The BB will be free later so don't buy it, ever. The MT is great if
you're into that sort of thing, but it takes up a lot of space with all of its
components and is unnecessary.*

*NOTE: The Riot Gun is a small improvement on the upgraded shotgun, but does
have improved handling. However, you won't have the Riot Gun for long either. 
It will be sold by the last third of the game. I bought it anyway, up to you.*

Get the new Rifle out and proceed to the first Castle fight, and it's a big 
one (not really).

************************
3.1 A Castle Under Siege (3001cus)
************************
*********************************MERCHANT**************************************
Crates: 5
Items: 1
Other: 2

*Do not leave Ashley by the door, or anywhere, she will be carried away*

When you turn the corner, you will see two monk Ganados on the upper legde. 
Shoot the one farther left then the other before he takes off. Grab the ammo
and go up the stairs to begin the barrage. 

When the rocks land run quickly to the area where the monks patrolled. Go over
to the cannon and grab any items, then come back and quickly run to the next 
section. Before proceeding, wait for two Ganados to approach from behind and
take them out.

*If you are able go to a spot right next to the cannon doorway, and backup a 
bit. Look up to the very first catapult, see the enemy's head? Shoot him when
he is in sight, but I could barely see him. Shooting very close will take him
out, or wait till later; your call.*

When up top shoot the red barrel of the far catapult. After that aim for the 
masked guy in the little building, don't shoot his head, and finish him when
he pops out. Then poke your head out of the stairs a bit more to shoot the red
barrel of the catapult over the stairs. Just two more. Run forward and be quick
to avoid being hit, and when to the building take out the last barrels. 

Collect the items in and around the building, then go over the bridge. Crank up
the cannon and fire! Proceed to through the new opening and shoot the torch by
the exit for a spinel, then talk to the merchant. New power boost for Riot Gun
and you may get whatever. Then leave.

*The Spinel is new to me, not sure if it was on the Cube?*

*************************
3.1 Castle Quarters Combat (3001cqc)
*************************
Crates: 2
Items: 4
Other: 3

*Here should be your first run-in with the instant-kill Las Plagas*

Grab the stuff in here including the sword on the wall. Go up the stairs and 
turn right, pull out the Riot gun and blast away the enemies up here while
staying in the corner. Before long, more will pop up from downstairs and appear
right at the end of the stairs after the scene, so beware. Two more waves of 
two will come so handle them, then snipe the red guy and then his Plaga (he 
drops gold bars). Grab the things in the room then replace the Gold sword with
your Platinum one; put the Gold one in where you got the first one, then exit.

*Grenades help in this part, but aren't needed*

****************
3.1 Castle Guard (3001cgd)
****************
Crates: 2
Items: 3
Other: 1

Go forward for a run-in with Luis, afterward leave Ashley there and go through
the small door. Kill cultists as they come, when they stop go around the 
building where the red barrel is and shoot the guy if he is in the doorway 
(when he comes to you, shoot the red barrel if he gets near it). Kill any
remaing Ganados then collect the items inside. Go to the window near the door 
and snipe a guy up high. Go out through the open spot, and when you round the
corner of the building snipe the waiting cultist at the end of the path; 
another will come, just snipe him through his shield and proceed. 

In the small room gather the items (see the red barrel? I had success using it
on the Gamecube every time). When you nab the key to the castle, some guys will
pour in to get you (I would always shoot the barrel and that would be it). Aim
for the barrel and take out whoever remains (on the PS2, they would pour in by
little waves and I could not get them in one shot).

Back to the gate, grab Ashley and enter the Castle.

***********************
3.1 Your New Little Foe (3001ylf)
***********************
*********************************MERCHANT**************************************
Crates/Jars: 9
Items: 3
Other: 4

Go up and see the new enemy of the castle section. Collect the items in jars
and look up over the archway for a gem; save. 

*Yes, you are taking a big detour in order to advance*

In the next room are a few goodies, even some gold behind a portrait, then grab
the fine reading on the wall. There is a key on the picture on the right wall 
in the fire room, grab it and go back to the door in the other part. Leave
Ashley at the top of the stairs.

This prison holds a new enemy type, the Garrador. I consider them a mini boss
and will tell you how to beat them now. Grab the herb and the ammo above the 
wooden beam, then knock down the metal door. Don't be stupid and shoot him now,
he is not damaged. His weak spot is his back, the big Plaga attached to his 
spinal cord to be precise. 

Walking into the cell activates him, so quickly back out. Notice the two 
curiously placed bells in the prison? They are your friend in this spot, so 
break out the Blacktail and shoot a bell. The blind Garrador will get his 
claw stuck in the wall where the bell was; now whip out your trusty rifle and 
fire at his Plaga. IF you are LUCKY, he will stagger into a position allowing
yet another shot at the Plaga; only shoot it from the side or back. When he 
is on his feet, he may charge the spot you last shot from so back away. 

*The mines work good to stagger him for a sniper bullet*

Shoot the other bell and snipe him again. Now the waiting game begins; he will
walk around the center pillar waiting for you, you should do the same waiting
for the perfect shot. Use hand grenades by throwing them behind him. Four 
rifle shots and he is finished. Collect the prize and pull the cleverly placed
lever in the cell.

Go back for Ashley and some cult dudes will approach, shoot the lantern to burn
a few alive. Handle the rest and round the corner, if you are fast enough, you
can shoot the dynamite in the bomber's hand to take the group out. Otherwise, 
avoid being blown up and kill the archers. If the bomber fled he will be by
another cult follower to the left in the next room. Grab the ammo and get a 
hand grenade (along with your wits) ready for the next battle.

*********************************
3.1 Assault of the Cultists (3001atc)
*********************************
Crates/Jars: 11
Items: 3
Other: 0

*This area is much harder on Professional difficulty*

Run forward and chuck your grenade up the middle. Whip out the old Riot gun and
blast away. The cultists will try to swarm you so don't allow it. Keep Ashley 
safe since it is particularly easy for them to carry her away. Try to back up
to a corner. Remember, shields are unaffected by handguns. More will pour in 
from the sides as you waste the originals. 

*Two archers will be firing at you on Professional difficulty*

When all is clear collect the items around the water area, then go down the 
stairs and take out a cult follower. Smash the jars, enter the room, collect 
the items, leave Ashley on one pad, and you stand on the other. Don't rush
outside just yet, instead call Ashley to your side and wait. Cultists will 
come in through the doorway two at a time, and two will drop from the hole in 
the ceiling. When the coast seems clear, exit and deal with the rift-raft that
remain. Leave Ashley in a spot, then snipe the archers on the ledges one at a 
time by going to the opposite side and popping out while they reload. Do it two
times and then go to the raised crank; either put Ashley on it or do it 
yourself if the coast is clear.

*About five scythe-toting Ganados will rush you on Professional difficulty once
the stairs lower*

Collect the items on either side up here then proceed; Ashley will let you in
on what to do next. Grab the ammo in the jars then PIGGYBACK Ashley to the 
right side (just a preference). Get out your rifle and snipe the cultists on
her side first, then shoot any approaching you, and then any on the opposite
ledge. After that, shoot any more coming after her. Only two waves should 
bother you. She will bring the first platform up and then switch sides. Kill 
the guys on the side she is approaching. Rinse and repeat. Once the last 
platform is up, go to the CATCH point and catch; cross the water to kiss this
place goodbye. 

*Don't reload any empty weapons, you know the drill*

***********************
3.1 Moment of Silence (3001mos)
***********************
*********************************MERCHANT**************************************
Crates/Jars: 3
Items: 3
Other: 1

Items all around, there is also a spinel in the eye of a hanging statue.

This merchant allows some nice upgrading. So do so as you wish. Once you 
are done, go inside the blue door. At least grab and read the paper for the 
shooting range. I recommend not wasting time here. If you must, do a few rounds
and collect the first row of bottle caps for a cash reward.

Back in the room, save. Go up the hall for a scene. This is nice, now you are
free to think about yourself only. When the scene is over enter the door on 
the wall.

*Save the Hand Grenade from this room, just have one by dinner time*

*******************
3.2 Dungeon of Doom (3002fdod)
*******************
Crates/Jars: 9
Items: 8
Other: 5

Grab the stuff and enter the sewers. Walk forward and notice the sound in the 
hole on the left wall? Turn the corner and go into the tunnel with the crate at
the end, then come back and pull out your rifle. Aim toward the end of the hall
and do you see it? Shoot where the breath is eminating from. Proceed and 
collect the colored eye he dropped (you just killed a Novistador). Proceed with
caution by hugging the wall opposite the railing; when you reach the wall aim
into the pit and shoot the waiting Novistadors in the water. Jump down and grab
the various items in the water, don't miss the pipe, and climb up.

*The eye color depends on what color its eyes were when it died; in order of 
value: blue, red, and green*

Open the door and pull out your shotgun for the prison part. You may as well 
walk up and fight the enemy in the hole in the ceiling, though it is possible 
to snipe him I never pulled it off. Aim for the head of course, but be warned
that when they are knocked down they usually fling themselves to the ceiling
and come after you. Be a surgeon with the your Riot Gun. Another is in a cell
so get him to come out; the music still plays. Go up the hallway and hug the
left wall, as soon as you can look around the corner pull out your Rifle and
take out the last Novistador. Go back to the first part and collect the various
items in the cells, as well as a very informative paper on parasites.

Go back up the hallway, through the cells, and into the pump room. Grab the 
things in here including a cool Butterfly Lamp that takes the three colors of 
eyes. Turn the valve and whip out your Rifle, again. Open the door and barely
tiptoe out just so you can see the two insects clinged to the ceiling-hole. 
Shoot both with haste and collect their items, then run back to the first 
hallway but bring your riot gun with you as an enemy will burst out of the last
closed cell. I don't think there are any more, but proceed with caution. Drop
down to the drained pit and kick down the door, then RUN up the stairs in front
of you, do an about face, and blow the last Novistador away.

*Remember the sound in the very first sewer? You can go all the way back for 
another Novistador eye (not worth it)*

Go up the steps collecting the items then go to the final part of this area.
Pendulums! You need only a small background in platform gaming to pass these
blades. Get right in front of them, when they pass by you immediately run
forward, and repeat with jumping where appropriate. Grab the treasure on the 
floor, climb up, and grab the last items. Get out a flash grenade and exit.

*With any luck you may or may not have a completed Lamp, don't worry if not*

******************
3.2 Leon's Ambush! (3002leo)
******************
*********************************MERCHANT**************************************
Crates/Jars: 2
Items: 1
Other: 1
*Keep one grenade*

Yes, time to plan your own trap. There are many ways to proceed: you could just
scare them off and not worry, take out a few, or you could get the whole gang.
I recommend going to the edge and tossing the flash grenade their way, but not
right on the edge or you will be spotted (RETRY). When all are stunned, quickly
hop down and either toss a hand grenade, or run up north toward the typewriter
to seal them all in. Now they are all easy pickings for a hand grenade, but the
leader will reveal a Plaga so handle that. They should drop anywhere from six
to ten spinels and the leader's pendant. 

*Rocket Launcher does them all in with one shot, but that defeats the purpose*

Go back up to the ledge with the ladder in the back, and cross to the other 
side with the chandelier. Grab the items and cross to the other side with the
other chandelier; snag the mask and pull the lever. Meet with the merchant and
upgrade as you see fit, but don't sell all your eyes, you need them for the
lamp. Save, and then exit through the top door.

*You may be tempted to max out the Riot Gun, but it is going to be phased out 
in a little while, so keep that in mind*

*If you did not complete the B. Lamp, save it for later*

*****************
3.2 The Big Block (3002tbb)
*****************
Crates/Jars: 16
Items: 12
Other: 3

*Changes on Professional; save one green grenade*

Nab the herb and go into the next room. Get the ammo and paper on the table, go
out the door with rifle in hand. Don't move and quickly snipe the two archers,
snipe the two masked dudes, and then off the cultist below. One more is on the
other side of the center column, don't let him scare you; smash all the pots 
and then enter the door. Smash the barrels and kill the enemy at the top of the
stairs. Go to the balcony, grab the ammo on the table, and get the rifle out; 
go to the locked door then jump down.

*A red barrel is by the archers as well; cultists will come out if you did
not kill them earlier*

If you do the following correctly, I believe you can snipe the red cultist on
the balcony before having to chase the gatling gun. Turn around and snipe him
quickly, it will take quite a few shots; good job if you kill him! If not, then
he will go through the door. Grab the shotgun shells and pesetas then follow 
his lead; get out the shotgun. As soon as you open the door, blast him before 
he runs, or run around the shieldist to chase him down; good job if you take
him out now! If not, handle the dude and prepare to dodge a barrage of bullets
(I believe your first run-in with modern weaponry). Run out the door in between
the bullets and avoid being hit by running around the base of the gun. Shotgun 
his back as he reloads, and then grab the key once he falls.

After you get the key, go up and through the gallery door. Shoot the deer and 
grab any items. This puzzle has several solutions: push 1, push 3, push 2, 
push 4, and then OK, go to the next area for a scene.

Quickly run into the door to the right after the scene ends. Turn around and 
equip any Incendiaries, throw them at the bottom of the stairs when the Ganados
enter (about 4 guys). Then archers will appear on the top level, some guys will
come through the top door so take them out. Grab the yellow herb and run out 
to chase down the archers (use the lanterns to burn a few). More will come out
of the revolving doors, also there will be two rocket toting cultists that will
pop out from behind a picture on the north wall, only if you go that way. Once
all are dealt with collect the odd items lying on both levels. Push the red
button near the picture and run to the west side before you are blown away (you
can shoot the dudes, but just run). Go in the door, break the jar, and push 
that button. Run to the door, don't open it! and run back so the rocket guys
waste their shot; go out and kill them at last. Nab the goat ornament and exit.

*Guys with scythes will surround you when you come out of the door on Pro*

****************
3.2 Another Calm (3002anc)
****************
Crates/Jars: 5
Items: 3
Other: 2

Save. Grab the ammo up the hall and go through the unlocked door. Shoot the 
spinel and continue to the fountain; snipe the crows with a handgun and collect
the items all around the fountain. Smash the crates and leave.

*You will be back*

****************
3.2 A Maze Apart (3002ama)
****************
*********************************MERCHANT**************************************
Crates/Jars: 5
Items: 5
Other: 7
*A hand grenade helps in next area*

Go right until a conversation, yes you must tread through this maze. Go down 
the steps and ready your Riot gun. Smash the barrels and when you go to pick
up the items, a Colmillos will attack! Fire two shells and that should be it.
Go around the center structure and grab a herb, then come back and take the 
path to the left (south). You should be by a gate with two dogs in the nearby 
cage, running in place. Whip out your rifle and snipe one through the open 
space where the hedge is not touching the gate (should be obvious); the other
will burst out and chase you, so kill him when he breaks down the gate.

*3 will be in the cage on Pro, I believe*

Head east, past the stairs and have your riot gun in hand. Turn north by the 
wall and follow the path to a chest with ammo; as soon as you pick the ammo up,
two pups will rush you (one through the path, the other will jump through the 
hedge). Do a 180 to face them.

Go back to the stairs and cross them to the other side, and pick up the item
in the chest to the left. Go to the fountain and pick up the first piece of the
moonstone; equip an Incendiary. When you approach the steps three more dogs 
will rush you. I advise tossing the grenade in front of the steps, hopefully 
taking out all three (shotgun any survivors). Return to the cage.

From here head west all the way to the wall and snag the herb. Come back a bit
and go north, but as soon as you begin taking the path a Colmillos will charge
you from behind (turn around when you here the beast!). Go up and turn into the
short path for a red gem. Now, you can go right for the last moonstone and make
a beeline for the exit, but there are more things to get! Take the path under
the bridge and turn around in anticipation for a beast. Continue and don't 
worry about the sound of the dog. Go to the little path and grab the first aid
spray, then whip out something powerful (rifle). Kill the slightly stronger 
than usual Colmillos in the last pen (he may or may not burst out).

*Don't reload your shotgun if you want an upgrade soon*

Go east from here, and try to sneak up on the last dog in the area. Grab the 
spinel in the ground and head back to the stairs you didn't take. Go up and 
nab the other half of the moonstone. Hop down and head for the locked door to
use the complete moonstone (back toward the start). Enter for the cool scene.

*I don't know if there are more dogs to run into, just do as I say...*

After the scene, snatch two treasures, the paper, and the other items in the 
rooms. Merchant time! Various upgrades, but don't go crazy. Save and exit.

***************
3.3 Break Fast! (3003brf)
***************
Crates: 3
Items: 4
Other: 1

A quite spot, for now. Grab the odd items on the tables and head through the 
southern exit.

An old place, but now you are in a new room. Take the numerous items around 
here and kick the lock (snake in one!). Then back to the dinner hall.

When you return go to the strange bell counter, and duh, ring the bell. The 
picture may seem odd, but just shoot the wine glass with a steady held pistol.
Now, several things may happen here: a Garrador may fight you, nothing but
cultists will fight you, or you have a grenade. Depends on your luck! Go into
the unbarred room and toward the center for a trap. A blind maniac may fall in
the cage (usually for me) and more enemies will surround the area. You can be 
smart and fight the whole bunch (not!) or just go in with a grenade in hand and
blast the lock off a door, then run out.

If you do not have a hand grenade, poor you. You will have to deal with the 
Garrador somehow; if no Garrador, then blast away! I would recommend tossing
an Incendiary at the Garrador then quickly blast away a lock with the riot
gun; hightail it out of there once again. If you fight, good luck; you will
probably take many hits by fighting both the cultists and the maniac at the
same time. Three items are in this part, if you survive.

*You will be back, so you can pick up the items then*

*NOTE: I think the game will cut you slack if you keep dying here, and 
eventually let you fight pure cultists. However, no such luck for Pro.*

************************
3.3 Fight for the Rocket (3003ffr)
************************
*********************************MERCHANT**************************************
Crates: 5
Items: 8
Other: 2

*Don't even try going back to last room, trust me*

Get out your rifle, or whatever, and go to town on the band of Ganados in this
area. One will reveal the last Plaga type, the one that detaches and spits
acid; one shot does it for them. Kill the visible ones and then hop down, first
collect any items then flip the switch. Go back up and get out a pistol; once
you start to cross the bridge more enemies will surround you. Shoot the lantern
when the forward enemies burst from the door, then turn and kill the others 
from the other door. 

Get out your rifle and head to the area behind the wall, take out the bowman in
the far window. Snatch the pesetas on the table then drop down, and go up the 
stairs to face any enemies behind the locked door. Yes, there is a shinny new
rocket launcher in the glass on the floor; first grab all the items around it
(aim the gun at the desired item if you have trouble). Pick up the velvet blue
in the drawer, kick open the locked door, and cross the bridge. Take the few 
items in the hall, and then meet this important merchant; buy the XL upgrade at
least. You should have more than enough space for the rocket now. Go back, pick
it up, and come back to save. Then exit.

*You could always sell the rocket, but no point in it; just keep it*

******************
3.4 Guardian Angel (3004gua)
******************
Crates: 6
Items: 1
Other: 1

Watch the scene, goodbye friend! Run around smashing jars and topple the 
picture for some gold bars. Then pull out your rifle and get into position; 
shoot the three restraints holding Ashley captive. 

Once the enemies start flowing, your best course of action would be to keep 
your aim on Ashley and shoot the heads of anyone who gets close. At some point
some archers will rush in and start shooting you; take them out first and keep
an eye on the girl. Kill the red cultist and continue to snipe Ganados.

After all is clear, Ashley will pick up the key and begin her quest.

**********************
3.4 Ashley's Adventure (3004asa)
**********************
Items: 4
Other: 5

*Do not heal Ashley if you can help it*

*NOTE: Ashley controls just the same as Leon, only without weapons.*

Grab the spinel and herb in the room, then save if you like. See the enemy up
ahead, what will you do? Run up and all the way to the gate to the right, and
CRAWL under the table. You should be near a lantern that has the THROW option
when nearby. This is your only weapon so use it wisely; hurl it when the enemy
gets real close like. There are two more lanterns in the room at different 
locations, don't waste. Collect the herb then go to the next room. You can also
exit through a small hole in the right corner of the room by crawling under a
table and crawling to the next part (do this if you can't kill the enemy, or 
don't care to).

*NOTE: the number of lanterns to kill him depends on your skill. Example: on
my first runthrough, I believe it took two to kill him. But on my most recent
(and best) game it took all three. On Pro, three for sure.*

In the next room, rinse and repeat the killing process. You may be able to trap
the guy in the first room, but don't overcomplicate things, just kill him (you
can always RETRY). Collect the items in both pieces of furniture, and then
crank both dials. Grab the herb then go into the small room for more items; 
grab the items in drawers and the paper. Go out and then exit.

*******************
3.4 Armored Puzzles (3004puz)
*******************
Items: 2
Other: 6

In this area you have a flashlight, because it is dark. Turn left and crawl 
under the table to push the first button; go through the opened gate to push
the next button. Collect the tablet and go through the next opened gate, but
don't miss the herb. Push back the shelf and push the button, you know what to
do! Pick up the two items and proceed down the dark hallway, nothing will 
happen at point in time. 

Yes, another puzzle, worst of all its a jigsaw puzzle! Here is the solution:
  
  This is the key:            1 2 3
                              4 5 6
                              7 8 9    , just move the correct slide.

6, 3, 2, 5, 4, 7, 8, 9, 6, 5, 2, 1, 4, 7, 8, 5, 6, 9, then insert the tablet.

If you do not understand, match up the numbers to the puzzle slides; put the 
cursor on the numbered slide and move it, the cursor should move to an 
adjacent slide always.

Hope I helped. Go into the room, grab the three items. The ornament slot will 
be replaced with the key to get out of here; once you grab it prepare to dodge
some big axes. The room will open and let the four living Armaduras in to get 
you. No use trying to fight, just run! Use the table to out manuever them; when
they get close to the south side of the room, run up the side of the table and
out the door (stay still and wait for them to get real close). 

*Try to avoid healing, but if you are hit use a green herb*

Run back from whence you came, but watch out for the two statues in the hall; 
press the correct button combos, or you will lose lots of life. When you are
back to the gate room, push the first button you see; now the Armaduras are 
stuck behind the gate. Or you could just run out the door, but be ready for the
final statue near the exit.

*If you are hurt, no need healing once you are out of here*

Go to the fancy room in front of you, insert the insignia in the dial, and then
turn it to be free at last. Climb up, grab the pesetas, and exit.

************
4.1 Reunited (4001reu)
************
Backtracking, no new items in old places.

Alright, back together at last. Now you can obtain the last free weapon in the
game, but it was way back there. Go back to the dinner hall. 

In the dinner hall, scythe enemies will be waiting, three in the cage room, two
by the dinner tables, and one by the exit (if you didn't get the items in the
cage area the first time, get the three now). Exit via the southern exit.

*NOTE: Two Novistadors are in the storage room on the Gamecube version, I'm 
sure. On the PS2, so far they are not waiting for you. Snipe them on the GC.*

Get through the room and go to the fountain area. Go up to the door, and do the
PIGGYBACK thing by the window; go inside and collect some big rewards for your
efforts (Broken Butterfly, Perfume, herb, and gold). Now make your way back to
the spot where you met Ashley (no need to save at any point).

*ALTERNATE: Buy the Mine Thrower to make life easier in the next area; you do
not need the scope.*

Go through the door, grab a few items, and then save your game. One more 
ornament to go. Get on the molten transport to enter the Dragon Room, alone.

*******************
4.1 Dragons of Fire (4001dof)
*******************
Other: 3

Try to snipe both dragon operators quickly! Move toward the stairs and snipe
them when they appear on each side of the room. If you miss or don't have two
bullets, I hope you're good with a pistol. They will have two chests rise in 
seperate parts of the room when killed. 

*ALTERNATE: If you bought the mine thrower, it works even better here. Just
make sure you can aim to any spot on the dragons; fire, and this should kill
the operator, easy.*

Continue, jump the gaps, and kill the two cultists in your way. Run north to
the heat shields after the dragon emerges, kill the Ganados that pour from the
tower. When they are dealt with, get to one end of a heat shield, wait for the 
fire to hit your end, and then run to the other side of the platform for a good
sight on the operator (don't get burned); take the shot. It is not that hard.
Snatch the last ornament and go back to your girl.

*The quicker you kill the last operator, the quicker the stream of badies will
stop. The mine thrower does wonders for this.*

No need to save. Take the train to get to where you need to be; get any items 
then go to an old hangout place.

Place the three ornaments into the big door, go up the stairs, smash the jar,
topple the painting for gold, and continue on.

Hop the railings on both sides for items and then take a little trip. At the 
end, smash any jars, then topple the painting for more gold, and exit. 

*****************
4.1 Brief Pit Stop (4001bps)
*****************
*********************************MERCHANT**************************************
Crates/Jars: 1
Items: 3
Other: 7

There are many things in this room. Grab the grenade ahead of you, then go to
the area with open windows, and shoot down all five treasures in the statues. 
Go back and into the room with a big table, pick up the three things, and read
the paper. Go into the smaller room, pick up several items, and talk with the
merchant. Some good TMP and rifle upgrades so grab them; I had tons of little
treasures to sell him.

*I would advise holding onto the revolver; the Striker is not far away*

You may collect more bottle caps if you wish at the range (remember, you will
only be paid if you get all six). Then you may exit to either the left or right
room; you will into both either way.

***************
4.1 Close Calls (4001ccs)
***************
Crates/Jars: 5
Items: 2
Other: 2

If you take the left door first, you will be greeted by a puzzle. Just push
the two statues onto pressure pads, leave Ashley on one, and you step on the
other. Go through the open door, watch the scene.

Whip out your Blacktail and quickly shoot the four blinking lights on the 
falling ceiling, you should have plenty of time. Grab the ammo in the corner of
the room and proceed down the hall.

Ashley will be locked behind a door with a drill machine coming her way. Pull
out your rifle and snipe them both, and if you're out of ammo wait till they
get real close. Grab the numerous items in the room (7-8), kick the door open,
and exit. 

Go to the right door.

************************
4.1 Armored Entanglement (4001ent)
************************
Crates/Jars: 0
Items: 3
Other: 1

Leave Ashley toward the door and proceed. Grab the ammo, see all the knights?
Only two will suprise you (one on each side), so be ready. Go into the room at
the end and search it for two items, then grab the Grail.

Three Armaduras will spring out. Now, you can waste your rocket here, but only
if you have to. Shoot the knights to make them kneel, run past them, dodge the
blows, and whatever else to avoid being sliced up. A few shotgun blasts should
make the Plagas inside emerge; try to make all three Plagas reveal themselves
so you can toss a flash grenade to kill them all. If no such luck, handle the
Plagas like any other Ganados'. Collect any items they drop.

*A magnum weapon brings them down very quickly, sometimes hits two with one 
bullet*

Three more will enter, they may be slightly stronger, but don't quote me. Do 
more of the same, use hand grenades if necessary. Try to kill all Plagas in
one shot, and that will be all. Go out and exit.

*The last three are easy if you got the mine gun; there is a big delay between
the first group and the second. Just whip out the gun fire it as the door spins
open to reveal one of the knights, then do it again for as long as you see fit.
This tactic is recommended for Pro, as two hits from them will kill you*

***************************
4.1 Insects Worth a Fortune (4001iwf)
***************************
Crates/Jars: 5
Items: 3
Other: 9

Go to the merchant if needed. The next fight is easy with either a grenade or
the rifle, your call. Leave Ashley by the merchant room door and go to the 
window hallway; kill the seven or so cultists in any manner. Call her back, and
go up to the pink and blue statues; yes, place in the correct grail into the 
corresponding hands. Go through.

Collect the items in the jars, the cabinets, and jump out the window (a snake 
in a jar). Grab the herb on the balcony and go up the ladder; another Butterfly
Lamp by the window. Jump down and catch her, then go to the center for a mixed
blessing.

*Shoot the hive for a full set of eyes for the new lamp*

Kill all Novistadors while they are airborne. Try to shoot them onto solid
ground for their eyes. Shake'em off if they get you; the Riot gun is the 
weapon of choice for the short fight. Collect all treasures and go to the 
lever. After you pull it, shoot the two chains, and exit.

*You can run through the doors and let the insects funnel to you, but they take
more to kill when they start walking*

****************************
4.1 Siege of the Clock Tower (4001sct)
****************************
*********************************MERCHANT**************************************
Crates/Jars: 5
Items: 0
Other: 1

Grab the ammo, talk to the merchant, and save; riot gun is almost gone. Proceed
and smash the barrels; shoot the torch for a spinel. Go up for a quick scene, 
and then go up more to activate the catapults. Run up the stairs and kill the 
four dudes waiting for you. Now, you can run east and south and enter the 
clock tower. Just go to a corner with your rifle and snipe the engine drivers
to proceed safely; two barrels are on the south side. Go inside the tower.

*IMPORTANT: Ignore the catapult part. After you snipe the first wandering cult
guy, wait for the other to walk into view. If you kill him and then go up the
stairs, you shouldn't have to fight the catapults. Make sure you kill two 
before going up for this to work.*

*Save your B. Lamp if still incomplete*

**********************
4.1 Storming the Tower (4001stt)
**********************
Crates/Jars: 4
Items: 2
Other: 1

Move forward, see the piece of wood in the gears? Shoot it and the one above 
you a bit upward (go up to shoot if you can't see it). Go up to the next level
collect the stuff, and go up one more. Go to the table for a herb and a paper,
turn to the lever, but shoot the last block next to it first; now pull the 
lever.

The bridge is ready to go, but Ganados swarm the tower. Go down and one cross-
bowman should be firing at you; go down again for two more. When you drop to 
the bottom level, you will be trapped, sort of. Go back up the ladder, kill 
the cultist approaching you, but not the dynamite thrower; stay near the 
ladder, and keep him in view so he will toss bombs onto his approaching pals.
Kill him then kill any survivors, drop down, kill the last archer, collect the
various items, and exit.

*******************
4.1 Nasty Encounter (4001nec)
*******************
Crates/Jars: 3
Items: 2
Other: 4

Outside, three shieldists will approach so take them out with a grenade. Run
forward to activate a trap; you will once again be surrounded from both sides
of the bridge. Throw a grenade at the front enemies, then run back to the doors
and kill the two cultists waiting. Pull out your best weapon (sans TMP) and 
blast away the pouring enemies from across the bridge. Many crawling Plagas
should appear from their hosts' heads. Wait for all to die, and kill the leader
for his bangle then enter the next area.

*May be a rocket launcher Ganados*

*A save point will be here on the PS2, not needed though*

The next area has two Garradors and many cultists! The Garradors are difficult
to fight, but it is possible. I recommend now as the time to use your free
rocket launcher. Aim down the room to the doors in between both Garradors and
fire; do so immediately once you enter. They should fall and leave only the
cultists to battle you. Kill them all, including a wave from behind once you
advance through the room. Be quick to grab the Garradors' treasure or it will
disappear fast, and pick up all items in the corners. Go through the door and
pick up the two spinels before proceeding. Watch the scene, but be quick to
the correct button press while you fall.  

*On Pro, or with massive skill, one armored Garrador will survive the rocket,
but only takes one sniper shot (use the bells)*

***************************
4.1 Something's Watching Me (4001swm)
***************************
*********************************MERCHANT**************************************
Items: 4
Other: 4

Collect the spinel, crown, ammo, and herb in the gruesome pit. Finally, say
goodbye to your Riot Gun; sell it and buy the Striker. Buy the first bunch of
boosts for it (it should already be stronger than the old gun). Also, if you
have the dough for it, buy a rocket launcher from him too (it will prove 
profitable and effective, at least for a laugh). BUY THE FREAKING ROCKET 
LAUNCHER! Save and go up the ladder. Proceed, checking the pipes in the walls
for three items in the sewer, then exit.

*Yes, the rocket is for the thing following you! Don't sell the crown*

******************************
4.1 Battle With the Right Hand (4001brh)
******************************
Items: 5
Other: 1

Run into the room to the right, I know it's here. Pick up the items on the 
table and check the elevator. Pull out your newst weapon and run out the door.
You will be jabbed at from the ceiling and floor, so do the correct presses 
(will happen about 5-8 times). Run to the end of the hallway and into the room,
ignore the items and just run to the back corner of the room. Pull the lever,
you should be jabbed at, and then run to the locked door, press the button.

*I think he jabs from the floor only on the PS2*

Now, the fight is on. You can do any of the following: battle him, battle him
but wait to exit the room and to get on the elevator, or fight the second
easiest boss fight in the game. Do the last one for kicks. Try to shoot him
once he appears, but run past him (you most likely will take a swipe). Run to
the liquid nitrogen tank and push it over to freeze him cold. Pull out the 
Rocket Launcher, aim, and shatter him into a million pieces. This nets you an
easy treasure and unlocks the doors; congrats, you won! Pick up the items in
the room, also in the other room, and then take the elevator. 

*Treasure fits into crown, one more to go*

*NOTE: This is an optional boss. I avoided him on my first game, but it took a
lot of time. Fighting him the old fashion way takes just as much time. Refer
to boss section if you did not bring a rocket, but you should'a, it was the
only weapon you really needed.*

*******************
4.2 Time to Recover (4002ttr)
*******************
*********************************MERCHANT**************************************
Crates: 3
Items: 2
Other: 1

Grab all items in here, including the last paper for the section. Then talk to
the merchant, but he has nothing of interest. Save and do the next row of 
bottle caps if you're into that.

*Save all flash grenades, you know what this means.....*

********************
4.2 Mines of Madness (4002mom)
********************
Crates: 4
Items: 2
Other: 3

Return of the villagers! Go forward and kill the two villagers in your path.
Collect the items and the velvet blue in a cart. Read the caution sign and
proceed until you meet the main group of workers. Don't let guys throw sharp
objects at you and remain on the high ground, shoot any enemies trying to
climb the ladder. Hop down and take out the rest, then nab the items (two
will drop from the ledge above so beware). Don't mind the guys behind the big
rock, unless you want to. Then go to the lever and pull it. Great, now go to 
the circuit breaker up top and throw it. When you go back down the ramp, more
Ganados will pour in and a chainsaw maniac will join the fray. Kill them all;
the Striker will make short work of the maniac and the rest. Pull the lever 
again and grab the payload. Plant it on the big rock and stand back, kill the
two dudes if they survive. Grab the items and exit.

*Gold behind the breaker*

*How the enemy attacks varies slighty on each systems*

******************
4.2 The Two Giants (4002ttg)
******************
Crates: 2
Items: 3
Other: 2 (possible)

From one boss fight to another. Slowly collect the three items on the walls 
near you. Get a flash grenade ready, and go toward the big door. Yes, two for
the price of one, and both are very strong. 

Run up the ladder behind you, and fast! Without a moment to spare, slide down
the line to the lever, and hold onto the lever. When one giant is on the center
of the floor, throw it! He should fall into the lava below and make this a 
fairer fight.

*The lever can't be used again*

One left. You must fight the next one the old fashioned way. You should know
how to do this, but these Gigantes are stronger so it will take a bit more 
effort. Flash grenades prove valuable here, as will the TMP. But it takes
three cuts to take him down, and he must be shot more. Use the zip line to
out manuever him, but be careful to avoid his charge attack. After three cuts,
prepare to dodge his fall, and collect the reward. Grab items near the exit.

*In the PS2 version, you cannot come back to this room and expect to find 
the melted Gigantes treasure; on the GC just come back and it will be in the
center of the room*

*NOTE: You can fight both at once, but it proves vastly more complex. Refer to
the boss section for more info.*

********************
4.2 Light at the End (4002lae)
********************
Crates: 0
Items: 7
Other: 1

*Last chance to grab those eyes*

Take out your Striker for this area. You may think that the Novistadors are
endless, but there are only so many. Run up to the statue and turn to the 
bottomless space, shoot down the insects in the air, but try to take them out
when they are over ground. Grab the herb, six other items along your path. Go
up the slope, taking out flies as the approach. Go inside the room to the right
and remember to shoot the insects while they fly for one shot kills. Press
the switch at the end of the room, get the herb, and meet the incoming bugs. 

*The difficulty lessens on the PS2 version either way*

Go out and pick up the items as you approach the opposite room for the same
exact goal. Enemies will swarm you as you press the button, so fight your
way to the new exit, and go through it (Novistadors will not follow you into
the cave). Simple piston running here, so be fast about it. When you reach the
slope, throw the lever on the wall, go to the safe area you just created, and 
then pass the last piston. Go to the bed for the last crown piece, and exit.

*************
4.3 Fresh Air (4003fre)
*************
*********************************MERCHANT**************************************
Crates: 7
Items: 1
Other: 3

Grab the items, the paper, and meet the merchant. Sell the B. Lamp if complete
or not; sell the crown if complete or not. Lots of new upgrades, so do what 
you gotta do. Save and ready your rifle. 

Go to the old fountain and try to snipe the two villagers near you, not in the
distance, and killing one will alert the other. Then target the Ganados in 
the distance, all should run your way (wait for two to be in the sight and 
then fire if you can). Kill them and any stragglers, but be quick for any
dropped items. Three items wait in the first ruined structure, three in the
second (check the well), and two around the last. Go into the last one from
the back, do the crank, and hop down.

************************
4.3 More Underground Fun (4003muf)
************************
Crates: 10
Items: 5
Other: 4

Go forward, and get any items in the crates. About six guys wait for you in 
this area; don't snipe them, get their attention and let them funnel to you.
See the big blue maniac? I'm sure you do, but he cannot come down to you. Watch
for any beartraps hiding in the dirt, knife'em. Kill any remaining villagers
and scour the area for two velvets, a herb, and a rod in the tomb. The big
chainsaw villager is slightly tougher than others, so take him out (use the 
Butterfly to empty it). When he falls, and goes silent, climb up.

Three villagers will appear outside as soon as you are up, so grab the maniac's
treasure and jump back out to handle them. Now go to the door, open it. Yeah,
it's another maniac, but he won't attack you if you do not go in; handle him
from the doorway (the Striker makes short work of him). Collect the stuff and
go up the steps, grab the herb and the key. 

A whole battalion of villagers will appear outside. If you remain upstairs they
should attempt to take you on by only using the ladder; shoot them as they 
enter your sight in the window, but you can take them on by any means. When
the coast is clear, get out of this place. Proceed through the door (one item)
and enter the next place with a flash grenade in hand. Throw the grenade as 
soon as the scene ends to take out the little Plagas; then stop the falling 
ceiling. Collect the ammo and the gold in the coffin, then go down for about
three items in the crates and exit.

********************
4.3 Los Ganados Ride (4003lgr)
********************
Crates: 2
Items: 3
Other: 1 - a bunch of gold

Grab the stuff and get in. If you have the ammo for it, snipe the villagers
in the distance. Either way, shoot the left lever to get this train moving.
Get out either the TMP or the Striker for the road. All villagers will take
only shot to kill, if and only if they are shot while not in the carts. The 
Striker has a spread shot, but could miss; while the TMP will waste a lot of 
ammo in the process (if you're a bad shot).

Try to kill anyone before they jump in with you (you'll be rewarded). After a 
time, boards will be in your path and threaten your health; either shoot them
with one shot or do the correct button press (enemies will die if they are
hit by one). Two maniacs will attempt to get in along the path. Just kill
anyone who gets in with you the good old way.

At a point, you will be stopped at an ambush station. Villagers will jump in
from both sides, including a sack-face. Two boxes of ammo are on either end to
take from inside the carts. Just hit the lever at the end to keep moving, and
kill all who made it in. Dodge the plank, collect any treasures, and have fun.
After the long downward spiral, you will need to be quick to press the button
combo to jump out of the doomed train; then rapidly tap the button to get up.
Go forward and in the room, turn to the left and search the bones for hidden 
treasures (equal to how many villagers were killed with one bullet). Grab the 
key and back up.

*Sorry if I was not detailed enough, but this is a fun part*

Use the key on the door and use the elevtor.

*If you must, go to the old merchant for upgrades*

****************
4.4 Art Gone Mad (4004agm)
****************
Crates: 10
Items: 2
Other: 0

Proceed to the ammo and the typewriter. Go forward, collect the stuff to the 
right and up first. Then go up the middle to activate the fight. Two cultists 
will be on the middle platform, so take them out from the center walkway. More
cultists will be on each level and on both sides; some may come after you. Go
up the ladder and kill any up here. See the moving hand? Before you ride it up,
kill any cultists on the opposite side. Then jump on the hand, do a 180, and 
get ready to shoot the three dudes on the top. Get up there eventually, get any
items, and throw the first lever.

More cultists will spawn in the lower levels. Snipe/take out, any visible ones 
from up top, and then go to the middle platform. Throw this switch to get the
right hand going. Go up and get any items, then throw the switch on the statues
back to get both hands moving. Smash the pot here.

Get to the right side, middle level, and take any items before going down the
ladder. The red dude may be down here waiting. Take the possible items and then
throw the final switch. You may leave, or fight the last enemy group that will
drop down. Either way, once you start to cross the center path the statue will
come to life and chase you. Rapidly tap the button to run from the large
Salazar. Press the correct shoulder button when the corresponding pillar falls
toward you; do this three times with one as a combo of both. 

When you get full control back, quickly shoot the lock and kick the door open
to do more running. Repeat with only a single combo press to jump to safety;
press more to get up. Now that that is over, one more gaunlet to go. Enter.

********************************
4.4 Last Defense of the Cultists (4004ldc)
********************************
*********************************MERCHANT**************************************
Crates: 7
Items: 8
Other: 1

Watch the scene (after the funny part, be ready for a quick button press). Go
to the side and get the two items around the boxes. Go up the ramp, avoid the
barrels just like Mario, and get to the scaffolding in the center. Take out
any approaching cultists, and may be a few atop the ladder. When you get to
the "Donkey Kong Mechanism," more cultists will spawn below you and a guy will
be hurling dynamite above (it can't reach you). 

Issue forth barrels to eliminate any ascending enemies, kill the bomber, the
approaching guys, and then get the herb at the top of the steps. Go back down
to the bottom and kill the leader for his reward. Now go back up and collect 
the items revealed by the bombs.

When ready, push the boxes off of the lift and start going up. One or more 
archers will be waiting on the sides. An endless stream of red cultists will
now drop onto your slowly moving elevator. When two or more are with you, the
lift will cease moving, so blast shells at the dudes to knock them off the 
sides. Be quick as they will keep coming. Careful to avoid losing your head to
Plagas, you should be at the top in no time. 

Go along the tower sides, collecting any items in you come across, and jump to
the tiny ledge over the side, near the little boxes for a bangle; take the 
final elevator to reach the top. Go to the table and pick up the small cache
of items; merchant time! GET ANOTHER ROCKET LAUNCHER, just trust me. Get any
little tune-ups for the upcoming battle, though you don't need them with the
rocket. Save and get ready for the easiest boss fight ever (kinda sad).

*Sell the empty Butterfly too; do what it takes to get the rocket, keep your
legs and arms though*

*You should sell all magnum ammo from here on out*

*******************************
4.4 Showdown With the Castellan (4004stc)
*******************************
Items all over the place!

Now you are seeing the Left Hand in the monster, and Salazar is inside; so 
really you are fighting the Left Hand (lots of "hands" with Salazar).

Anyway, after the scene, pull out your Striker, shoot the big eye, when the
little guy reveals himself, take out your launcher, aim, and that is it! You
gain a profit and all the items you did not waste in battle. Grab the items
lying on each side, on the floor, and the reward. You may leave now.

*Take a hit or whatever if you fail the first time, or RETRY and get it right*

*NOTE: Yes, there is a way to battle the boss, and it takes lots of time and 
effort. This way is the best way to go about this fight. Refer to boss guide
for more info.*

*************************
4.4 Off to a Better Place (4004obp)
*************************
*********************************MERCHANT**************************************
Crates: 6
Items: 4
Other: 1

Get the stuff out here, and rappel down. Smash the crates, but watch the snake
inside one; take the elevator. Go to the merchant zone, get all the items, and
speak with this crucial merchant. You may now max out the TMP and the Blacktail
as well as getting others very close to max. Get out and Save. The next section
is the ISLAND.

*Switch discs on the Cube*

*NOTE: Chapter 5 is shorter than any other section, so my description of each
area may be short and brief, but will help you in new situations. The challenge
arises mainly from the boss confrontations, where you will fumble in just
getting used to them.*

*************************
5.1 First Line of Defense (5001fld)
*************************
Crates: 4
Items: 6
Other: 0

Go forward until the fork and continue forward for some crates on the cliff. Go
back to the fork and take it, jump the gap to alert the new type of Ganados to
come forth. Jump back across the gap and shoot them when they get right to the
edge, they will fall directly into the water. 

When the coast is clear run into the center area with some sort of grenade in
hand. When the gatling gunner jumps down, lob the explosive at his feet, and
then run up and start shooting him with the Striker. More commadoes will come
from above, from other buildings, and from the bunkers near the stairs; just 
don't let them surround you. Once the coast is again clear, loot the place and
then run up the steps. Push the left button, point the mirror to the other one,
and point that one to the right lens by the door. Go in.

Grab the ammo and proceed to the bridge, be quick to dodge the boulder. Proceed
until you meet the last two enemies. Grab the stuff in the small cave and exit.

*****************
5.1 Leon's Breach (5001leb)
*****************
*********************************MERCHANT**************************************
Crates: 0
Items: 8
Other: 2

Turn around and grab the emerald then go forward to kill the enemy. Cross the
gap and go into the window to attract the attention of the shock-stick Ganados,
and let them funnel to you (use the window). Go through the catacombs for a 
herb and to shoot a barrel, go inside the room for the new incomplete treasure
and then come back.

Outside is a rocketier! so tread carefully. There are several archers, many 
bombers, and a flow of enemies in the next part. Snipe who you can see, and
then run up the left path taking out the three enemies in your path; grab the
two items at the end.

When you come out more enemies will spawn, so jump off the bridge and go behind
the wagon (wait for some enemies to be in the path). Shoot the wagon, and more
enemies will approach, dropping from above and coming from the hole in the 
rock wall. Handle them all, and there may be a item in the hole.

Go through the door for the first island merchant. Don't sell the cat, but try
to get the Striker way up the scale. Save and whip out your rifle. Snipe the
five or so commadoes at the end of the path; then enter the building.

*You can get the Killer7, but you will not need it*

********************* 
5.1 Kitchen From Hell (5001kfh)
*********************
Items: 5

Grab stuff in the lockers, in the dumpster, and make sure you get the jump on
the enemy after passing through the door. Get the items and continue. In the
kitchen is a red cooker by the wall; when you approach it, a burning enemy will
burst out and rush you, one shot kills him but be quick. Item in the sink, and
then exit.

*************************
5.1 Glimpse of the Target (5001got)
*************************
Crates: 2
Items: 1
Other: 2

See the big armored guy? He's not much more than a big Ganados, but he often
runs right up to you with great speed. Shoot his legs to floor him and then run
up and shotgun his head or legs.

Go to the lower area, but not too fast. Slowly back into the room, and when the
big guy is in your spread radius, fire. Try to off the archer, but when you get
into the room, two more guys will run in from the stairs. I advise camping out
in one corner of the room and blasting away. Grab the first cat piece and the
other items, then enter the top room. After the scene, go to the lockers for 
some gold and then exit.

**********************
5.1 Tactical Advantage (5001tad)
**********************
*********************************MERCHANT**************************************
Crates: 0
Items: 5
Other: 1

Look in the file cabinets for stuff. This is when you can purchase the Tactical
Vest for 60,000 pesetas, so do so as soon as possible (use the target practice
if you want the dough badly). 

*Striker can now be maxed out, though I doubt you can do so; the EXCLUSIVE 
upgrade for the gun is a cool 100 shells in the clip*

The next part has a wall with a window, a garage door, and an emerald in a 
file drawer. When you go past the wall, two bombers will lift the door, and 
lob dynamite at you. If you stay by the wall and keep facing the door you 
should be okay; just try to blow the bomb while live. After this first group,
three archers will be behind the door. Either lob a grenade with great haste, 
or shoot them with a good gun.

*Door will not rise if you are close*

When the door rises, go in and kill the last enemy; stuff in here then exit.

************************
5.1 Where Monsters Dwell (5001wmd)
************************
Crates: 1
Items: 4
Other: 5

Go to the left (the door leads to the kitchen) and save. All the hallways have
at least one item so check red boxes and check a shelf. Go into the only room
you can enter (to the south).

Go to the little panel, you're safe for now. Here is the solution: turn blue
panels once, green twice, and red thrice; go in the room. Check around before
picking up the key from the dead guy, so grab the paper. When you get the key 
and try to leave, the Regenerator will walk to you. You can run, chicken!

I do not know if you have to shoot the invisible Plagas on his body, but I was
able to kill every Regenerator in the area with my normal guns. Yes, it was
harder than with the infared scope, but it is possible. I deeply believe that
this enemy is not invincible, he merely has regenerative abilities and with 
the scope you can find their weak spot. But I leave the choice to you.

*Grenades speed up the process*

Whether you run past him or decide to face off against every single one in the
area, you will need to go back to the hallway and into the freezer room.

*CONFIRM: The Plagas on the Regenerators (maybe the I. Maidens too) can all be
shot without the infared scope. I know because after shooting up the fronts of
several, it would always take a shot to the back to finish the beast off. And
if you know, the last one is usually on the back. Try it and see what happens.*

*If you return, an emerald is in the monster's surgery room; as is the monster*

******************
5.1 Cold Encounter (5001cec)
******************
Items: 2
Other: 2

Go to the glass for a herb, get the rifle ammo, and go into the first room.
Use the machine to get the next key card and then deactivate the freezing unit
in the other room. Go and claim the Infared Scope. Once you do a Regenerator 
will appear to let you test your new ability. Equip it and run to the door,
do a 180 and aim at the numerous Plagas on the creature's body (may be on its
back), and it should explode by being unstable. Collect any reward and exit.

Now you can easily handle any regenerating ghouls. Some Ganados may be out in
the hallway; do as you wish then exit. 

*You may now get some payback, or whatever*

*NOTE: Do not leave without the Scope, or else.....*

***********************
5.1 Dirty Job/Locked Up (5001dir)
***********************
Items: 12 (nothing else, in all three areas)

Go into the room and use the controls, get the shadow over the dudes and use
it (try to get the two with one grab). Any survivors will rush the room
after the machine breaks. Go out and down, don't miss any items, and go into 
the room; check all around and exit. 

In the next room is one item in the red box. Around the corner are two 
"gladiator" type enemies. Use the Striker and quickly finish them; exit.

When you open the door at the end you will be in the midst of several Ganados.
I advise just running out and mowing them down, but you can use the hallway
you just came from to funnel them. Items all around and under the stairs, go 
to the next hallway and into the small closet. Save and enter the other door.

*Two men will pop out of the closet on Pro*

**************************
5.1 The Miracle of Science (5001mir)
**************************
Items: 8
Other: 1

This encounter would be considered a mini-boss fight, if you had missed out on
snaking the scope; since you did it will be a breeze. Go through the door and
the Iron Maiden will show herself, itself, whatever. Pull out the sniper rifle
with the thermal scope attached and aim for the red spots on it's body; should
be about five on the front and one on the back (shoot the legs to see the 
back). 

When it is rubbed out, collect the key, and then go smashing all glass covers
in the area in search of items. Then exit through to the next area.

************************
5.1 Something Subliminal (5001sub)
************************
*********************************MERCHANT**************************************
Crates: 3
Items: 2
Other: 0

Step forward just enough so you can spot the six crows on the red beams above.
Poach them for cash and real rewards, then smash the crates, and take the 
elevator up first, before the merchant. Grab the herb and the shells up here,
and watch the short scene. Go back down and talk to the merchant if desired.
Try to get the Striker boosted up.

When finished go back to the little save closet. In the area is an ambush on
the top of the stairs, at least three archers are with it. Use the Striker,
flash grenades, or the rifle to get past the line. Return to Ashley's holding
cell and watch the scene. 

Afterward, grab the shells, the paper airplane, and leave Ashley here for now.
Go out and get the waiting ambush to funnel into the small hallway, use a hand
grenade if needed. You and your friend should exit to the waste area.

Three dudes are waiting in here as soon as you enter, I advise throwing a flash
grenade and taking them out at your own pace. When you creep toward the door,
another will appear and close it. Try to avoid being hit and then pull out your
Striker; open the door and three more dudes will rush you, if you are quick to
do a 180 you can blast all three from right next to you. When done, go back
to the crane area.

********************
5.2 Double Your Pain (5002dyp)
********************
Items: 3

Yes, that is another Maiden, but it will only awaken once you open the gate up
the way. Quickly close the gate and lock the monster on the other side; then
you can stash Ashley in the dumpster, but the maiden is easy to kill (just 
like before). Go through the next gate and both you and the girl will be needed
to push the metal crate out of the way. Leave Ashley, just to be safe, and go
for the item and stop in the corner; another maiden is on the move, so handle
it. You and Ashley must push the next crate, and you are free to exit.

*********************
5.2 Construction Zone (5002con)
*********************
Crates: 3
Items: 1

A small herd of enemies greets you, so do what you do best. Proceed past the 
gate, and jump down with a flash bomb ready. As soon as the girl hops down a
whole sloe of enemies will rush the area, toss the grenade to stun them all
and quickly run to the small control room (should probably throw another flash
into the big area). Get out your Striker, but make sure you get the girl onto
the control panel; while she operates the wrecking ball, you need to defend
both of you two from incoming attacks. After three smashes, just run to the 
door and exit.

*You can knock guys into the center pit, fight them all, or whatever, but I 
don't believe they ever stop coming*

**********************
5.2 Of Death and Doors (5002odd)
**********************
*********************************MERCHANT**************************************
Items: 6

Get out your rifle with scope attached, go forward a bit, and tell Ashley to
stay. This should trigger the nearby Regenerator to reveal itself, and for
you to snuff it out like you do. Go forward to draw out the next one in the 
hallway, and then go ahead and collect the items in each room. The second one
has the power switch for the door in the path, use Ashley to get through it.

On the big door leading out, leave the girl by one lever, and you go and 
activate the other one. Push at the same moment the big red light comes on.
Try until you get it right, but go back to the small room behind you. Here you
should upgrade the Striker as much as you can. Save, go back, and exit.

*You have to throw the switch at the exact moment the light comes on, it will
take a few tries*

*******************************
5.2 Bull Ride on a Cattle Drive (5002bul)
*******************************
Crates: 6
Items: 3

Get the stuff for your road ahead. Get on the bulldozer and postion yourself
so that you face the back. Like the last ride you took, just don't let anyone
make it on your transport. If they do, blast them off the back. Items are
good, but do what you need (you can't jump off while moving). 

At some point, a truck will try to run you over from the back; just shoot it's
front to stop it. Continue the routine until the truck starts back up, and do
the same once again.

The half-way point is when you arrive at an elevator shaft. Jump off and climb
a ladder on either side. Now you have a choice: either run around the top and
kill dudes, while at the same time sniping dudes who approach your woman; or
you can jump right back down, jump back on the dozer, and defend Ashley more
effectively from here. Either way, you must at some point go up, collect the 
items, kill anyone up here, and pull the lever. Get back on and get ready.

I would snipe the two guys up high before they jump in with you (they are seen
after you start moving again). Now the fight heats up a bit, as enemies will 
drop from above, swarm the back, and reveal numerous Plagas. Flash bombs help,
but it will still be intense (be careful as they will drop right behind 
Ashley). When the girl brings down the last barricade, another truck will come
from the front. You must be quick, or it will blow you guys away; not too bad.

**************
5.3 Not Again! (5003not)
**************
*********************************MERCHANT**************************************
Crates: 0 
Items: 10
Other: 4

Grab all items around here (second cat piece and look in tables). Another good
merchant, but still nothing new. Save and exit.

Watch the scene, to the left of the steps are some gold bars. Grab the little
note and continue for another scene. Snipe the guys you can see in the room 
with boards on the window. Some may try to rush you, so handle them; also
there is an emerald in the ceiling window. 

In the boiler room, several enemies await. I recommend running under the metal
catwalk on the left side; let them come to you, but watch for the arrows.
One may be in the small closet, which has two items, and more may still be in
that one room, which also has items. After you explored, exit.

*****************
5.3 An Old Friend (5003aof)
***************** 
Item: 1

Go forward for the only item here, and then up the lift. Go forward. Now, this
is not a cutscene; it is an interactive fightscene with a boss character, but
is not a boss fight. There are seven times when you must push two buttons at
once; five where you are, and one plus a button mash on the bottom level. I
do not want to deprive you of the coolness in this encounter; so I will be 
extremely unhelpful and say "Do It Yourself!" (you can see Leon die in many 
cool ways, I sure did). Anyway, when it's over, leave.

*Not sure how to help really, I still die at least once here everytime*

*TIP: If the camera is zoomed in, expect a press; if it feels like a press is
coming, it probably is.*

*********************
5.3 Lasers For Losers (5003lfl)
*********************
Other: 2

The first laser is real easy, just run through. The second calls for you to 
wait for the triangle to appear and the moving laser to be going upward, then
run through. 

Have quick finger muscles for the third approaching set. When a whole bunch
line the walls, run in, press the combo, and be ready to do it again all in 
one motion. 

Once you press the door button, more will pick up speed as they approach from 
behind you. If you are too close to the door, they will kill you in the blink
you an eye. So after they appear, run toward them to get more response time
and do the combo. Then go into the next room, turn around, and look up; shoot 
the treasure down. Go to the throne for an emerald and do the "?" command,
and use the elevator to leave.

************************
5.3 Last Minute Merchant (5003lmm)
************************
*********************************MERCHANT**************************************
Items: 4
Other: 1

Get the stuff under the stairs. Go to the caged area behind the merchant and
get the things. Then pick up the paper, and then talk to your friend. Here you
should upgrade the Striker to max or whatever, also consider doing the same
for the TMP (now is the time to get the bodyarmor, if you haven't already).
Go through the big doors.

*Sell any ammo for the magnums*

*I believe (not confirmed and probably won't be) that a rocket may shorten the
length of the battle to come. Need good aim and pesetas if you wish to use.*

**********************
5.3 Caged In With "It" (5003cag)
**********************
Crates: 3
Items: 8

Grab items along the path. Watch the scene of the new boss. This is the first 
half of the battle. When the fight starts, shoot it about four times with the
Striker and he will go away. Go to the back of the cage, whip out your handgun,
and shoot the green light; press the button. On your way back, it should appear
and try to take you with him; again, four-six shots does it. Pick up any items
in your path (2), and shoot the green light to go for the last button. Then
make a mad dash for the exit.

*As you move around and IT is not present, it will take jabs at you, so dodge*

In the next cage, pick up the stuff(2) and enter the center area to confront it
once again. Here is a trick, go to the right where you can see a green glow, 
but can't see the light; if you shoot where the red dot from your gun is 
on the metal beam, you should hit the green light. After your skirmish, go to
the panel in the front area of the cage. Then head toward the back area, shoot
the green light above the door to get to it. Once you push it, run to the door,
and get out. 

*You will encounter IT same as before*

After you press the first button, be ready to run into IT's transformation; it
will grow a big tail that is the weak spot. This part may require some licks 
on your part, but don't let him get you. Blast the tail and it should go away
in no time. Go to through the center aisle, and quickly go to where you can
shoot the green light behind some bars. Go all the way back and follow the path
where the last panel should be; press it and make a dash for the exit (if you
manage to get inside the narrow passage, IT will not be able to attack you). 
Jump over and be done with the first part.

Get either your TMP or the Striker out. When you run up, IT will come back, and
activate the fight (any damage prior will not count). There are three items,
two barrels, and a trap point for him. Depending on how hard you hit the tail,
IT will always be approaching you, so hit it often. The levers lead to the trap
which is done by leading it in one end (use the barrel in here), and then 
pulling the lever on the outside to temporarily trap it inside. This is when I
pulled out the TMP and unloaded all it could take on the tail.

*This did it on the Cube, but on the PS2 it will break from your stream of fire
and go underground*

When it is underground, proceed around cautiously; he will take about three-
five jabs at you before surfacing. Try to use a barrel after he surfaces. When
IT reveals itself, unload your clips of either TMP or Striker bullets to take
it down. You will need to repeat this process a few times, but be careful of 
it's lunge attack which can slice you in two. Remember, the tail is the weak 
spot, and possibly the only spot. I would advise running to avoid taking too
much damage. Grenades will help.

*A rocket may help, but only if you got good aim; your call*

When over, collect any things lying around and take the door. If you cross back
to the other side, there is a herb for you. Go up the ladder to exit.

***********************
5.3 Out of the Darkness (5003ood)
***********************
*********************************MERCHANT**************************************
Crates: 12
Items: 3
Other: 4

Go up the ladder, get the two possible things, and leave. Go to the edge and 
aim for the red barrels surrounding the campsite, one or two may survive. Grab
any dropped items, search for more items, and then head down. In each little
cave are great treasures; now you can sell the dang cat. This is the point in
which I got the last upgrade for the Striker, and boy does it pay off in the 
next boss fight. Do what you must, save, and then enter your next boss battle.

*Oh yeah, an emerald in the ceiling of the cave in the front part*

************************
5.3 Clash With a Soldier (5003cws)
************************
Crates: 4
Items: 13
Other: 3

A herb lies in a little aclove. Jump down for and go forward. Once you get 
control back, run to the building ahead. Go up the ladder and ready your 
Striker for the coming confrontation. When Krauser gets up with you, unload on
clear shots, but he will try to dodge your attack. When he does get right next
to you, just back up, no need to run. He should miss you, and you can get in 
another attack. When he takes enough licks, he'll toss a flash and run away.
Snake any items in the shanty.

*NOTE: the knife, your knife, does quite a bit of damage to him.*

When you go out the open door, he will be waiting behind some cover. He will
toss a grenade if given time, and then try to shoot you with his TMP. Just 
blast him so he stops shooting, and eventually goes away. 

Go to the bottom of the steps and snatch the ammo in the window. Get out your
rifle, with the normal scope, and run up to the start of the bridge and aim 
toward the top of the building; shoot him as soon as he is sighted. A few shots
will force him to jump down and charge at you, so stop his advance. 

The building has a few good items in and above it. Proceed down the right path
until you confront him again. Shoot him with your Striker to force him down,
and repeat the same pattern as necessary. He will talk at one point, so just
respond. Don't let him shoot you, and avoid his grenades. When he fanishes once
again, a statue will pop up. Grab any items, and push the statue over, then up,
then in between the opening, and get it on the pad. Pull the lever to go out.

Get some blast grenade ready. When you round the corner of the building (the 
southwest corner), toss your bomb over to where you can see his shadow; if you
do it right, your grenade will blow his up and cause him to leave. If he stays
around, just do more of the same. Pull the lever to drop down.

*Get the Blacktail ready*

Robots, not really enemies though. Shoot the two you can see, and then go to
the path by the destroyed wall. A little bugger will pop up, so pop it first.
Just run up and face the hallway, quickly blow up the dudes in the hall, and 
then run through it. A converstion, after which two droids will pop up and 
chase you, so go back into the hall to handle them safely. Go up the stairs 
with your Striker in hand, and climb the ladder.

*IMPORTANT: If you wish to make this one of the easiest boss battles in the 
game, listen to this new info.*

Get the items up here before you grab the second piece. Do the dodge combo. 
Now is the time for my cool (original?) strategy for beating him and not moving
from the start point. After the dynamite scene, whip out the knife, wait for
him to charge right next to you and try to attack, and SLASH HIM! Slash him 
when he staggers, slash him when he attacks again, slash him when he doesn't 
stagger, and slash him at every chance. Don't move from your position, if you
do then you have done something wrong; you may RETRY. 

*Bottom line: knife him from the start location*

The knife does massive damage to Krauser and Krauser alone. Every time I fought
him he would charge, but if he doesn't just retry from the ladder. You should
never have to move or use an item. As he staggers about just follow him in a 
circle. Don't be afraid if he breaks free and tries to attack, just keep the
knife steady and ready. You can do the "TMP legshot" thingy, but this way is
much easier and costs nothing (just like EL Lago). Your welcome.

When he falls, quickly pick up the last piece and run to the big door. Put in
all the pieces and exit.

*******************
5.4 Chopper Assault (5004ntb)
*******************
Items: 22 at the most

*For Pro, just do the work yourself. Seriously, he won't do much after the 
first turret. He either takes way too long or does nothing. Mines work well 
for this area.*

*You just have to wait for the chopper, you can't control it at all.*

Save. Go forward and watch the cool scene. Now, this is semi-speculation, but
I believe you can use the chopper as a weapon. All you have to do is either be
facing the target area, or by pointing your laser sight to where you like him
to fire. When you get control, go to the little safe point where some crates 
are, or in the tent, so long as you avoid being hit. Try to use the chopper and
wait for him to blow up the gatling gun. Proceed along the upper path, taking
shelter behind the blast shield. Waste anyone who gets too close and wait for
the gate to be blown away (herb up the ladder). 

*There is a lower path to take, but it is a bit more complex; you may try it*

*Possibly the chopper will attack suppressing guns only when they pin you down*

When you crosss the bridge you are under more fire, so run back to the shield
and once again wait for supporting fire. Go in, get stuff, then exit through 
the left door. Make a dash to the little shack that will stop the next gatling
gunner's fire. Kill the few dudes who try to take you out. When he stops his
firing, make a dash for the top of the stairs, a spot where he can't hit you.
Take out your rifle and hit his head; take the zip-line to his former spot
and collect the reward, the grenade, jump down, throw the lever, and get down.

*You should be able to see most items in your path*

Lots of goodies behind a small wall and some more down by the tents. When you
enter the next area, you are locked in and you come under heavy fire. Make
a dash for the tunnel to the left, but stop near the entrance and blast enemies
that make it past their buddy's suppressive fire. Wait for a gun to be taken
out and then go up the ladder. Run to the blast sheild, fending off any enemies
that try to attack. When another is taken out, quickly run along the catwalk 
and stop in the area where the the gun can't reach you; more waiting. When the
last gun falls, go up the path, kick down the door, and go press the button.
Collect any odd items and do the same button pressing on the other side. EXIT.

***************
5.4 Alone Again (5004alo)
***************
Crates: 1
Items: 3
Other: 2

Go up watch the sad scene, oh well. Turn around and shoot the emerald in the
pillar, and then get any odd items around. Another Emerald is in a piller 
toward the exit. Go to the cliff to see the crashsite, then exit.

Items: 2

Go down the ladder, turn around and nab the last treasure in the game. Go into
the next area for a quick scene, then pick up the ammo and exit.

Items: 6

Collect all items around here, and save if needed. Open the dumpster and put
a round in the moving thing; this should cause the last regenerating creature
to appear from a cell. You know how to bring him down; two items in cell area
and then exit.

**********************************
5.4 Last Defense of the Commandoes (5004ldc)
**********************************
Crates: 7
Items: 9
Other: 2

*Use everything that isn't tied down. Only four enemies and a boss after this.*

This is the last big enemy encounter. Grab the few items in the start and then
go forward. There are many commandoes in this area, more than I can count. Two
are in the front, so take them out. More should close in, so use the red 
barrels where applicable. If needed, run to the start area and let them funnel.
But you might as well just run around blasting dudes. 

When so many are killed, a gatling gunner will appear so handle him. Wait until
the coast is clear and then collect all the items in the area (check lockers).
When you are ready, push one of the green buttons; this will spawn a whole
battalion to show up and rush from about every direction. I suggest going to 
the area below the building to reduce the swarm factor (or the start area).
Anyway, this is your chance to go Rambo on them. 

Once the coast is clear, and you have the card. Go to the top and put it back
into the card slot; then go push both green buttons. In the next part are two 
shieldists; blast them away, nab the ammo, and split.

************************
5.4 Free From the Plague (5004ffp)
************************
*********************************MERCHANT**************************************
Go in for a scene, go out for two gold bars, ammo, and a paper. Talk with the 
old merchant, get your guns up there, but you only need the Striker and some
ammo in the big clip. Proceed.

There are two big guys here and some others, handle them as needed (no more 
enemies in the game!). Go down the path that takes you back to the last room,
and go up the catwalk for a few items. When you get back, proceed.

After the scene, go up for some stuff and the last paper; exit.

Here you are the last merchant in the game. Some items are around, but don't
go down the steps until ready. Get last minute upgrades, but you only need the
Striker for the next fun battle.

*Sell any extra R+Y+G herbs, you should be at max and they are worth a lot*

Save and go down the stairs.

********************
5.5 The Final Battle (5005bat)
********************
Items: 5

*IMPORTANT: You can shoot all the small eyes and not do the climb thing. This
will give you the chance to position yourself to reach the back eyes that
are otherwise hard to shoot. Once the big eye is showing you can shoot it at
anytime. This will be the case if you did not CLIMB.*

The final battle at long last. Target the eyes on the legs. Use the red barrels
and use the cranes when he gets close to the control box. Watch out for the 
few beams standing up that Saddler will toss at you. If you are on a different
strip of platform than him, he will hurl more beams at you; for both types just
use the dodge buttons. Crossing the falling bridge is simple, just do the 
button press to make it and tap rapidly to get up. Items on the sides.

*Grenades stun him too*

Shoot the eyes when they open with the Striker to increase the chance of 
hitting. Then run up and jump on to knife him. Watch for his lunge attack and 
his tantacles in the back. When he is recovering try to get behind him and aim
for the back eyes. Everytime you use a barrel, or a crane, you may do the knife
on his eye. At some point, after much damage, Ada will throw you a special 
rocket launcher that kills Saddler in one shot. Get him down, or make sure you
will hit him, and then fire it at him. That should be it. Enjoy!

Afterward, grab the pesetas (which equal the eyes you hit), and run back.

***************
5.5 Jet-Ski Fun (5005jsf)
***************
*Don't leave Ashley behind!*

Just run until you reach the vehicle. Press the analog stick forward to go a 
little faster. You will always stay on track, but you are controlling where you
are on the track. So you can only move left or right. When you reach the 
various obstacles in the way, just dodge and know that the next will be on the
other side.

After the speed picks up, make sure you are at max speed. It is not that hard 
so enjoy this last little ride. Watch the end scene and congrats, you just beat
one of the best games ever! (would you like some more cheese with that ending?)


*********************************
0.0 Chapters Overview/Unlockables (0000000)
*********************************

Chapters Overview (if anyone cares)

I loved the pacing of this game. It lets you know early where this title is 
heading. 

Chapters 1-2 are the first third of the game, and are suprisingly hard if you 
go in alone. It has good boss fights. This is the "scary" portion of the game
since most people are familiar with the country-side setting. The VILLAGE 
section would have made a decent game by itself, but it is only the beginning.

Chapters 3-4 are the second third and take it to the next tier of difficulty; 
more enemy types, more complex situations, and more advanced weapons. The story
starts to pick up speed here as well, with the whole cast introduced by the
end of Ch. 4. I hate to say it, but the bosses here can be dealt with in the 
least frustrating manner. The CASTLE section would have made a great end to
a great game, but there's more!

Chapter 5 is the big tamale. Enemy tpyes are most difficult, but least varied.
Fighting through an army of Ganados is as fun as it sounds. This chapter would
be most familier to veterans of gaming in general; with corridors and half-
urban environments. The bosses here do not disappoint, they fit the setting and
are the most challenging. The ISLAND does drag on a bit, but it is a fitting
end to this awesome game.

*NOTE: Early on, my names for areas are plain and simple. After the Village, I
decided to switch over to self-made, "cute" titles that go with the story. And,
I like using the word "THE" because of its use in MGS:3.*


Unlockables

Once you finish one game, you unlock the following:

Professional Difficulty (enemies tougher and they hurt more)
Mercenaries minigame (challenging, I need help!)
Assignment Ada minigame (very short and easy)
Seperate Ways minigame (PS2 only, just a few missions with Ada, one is new!)
Many new weapons for a Round 2 (more in PS2)
New Costums (2 extra for PS2 if you beat Seperate Ways)
Beat Pro for the laser gun
Movie viewer on the PS2 (don't sweat the NO DATA files)

For Pro, I recommend throwing caution to the wind. You know what to do and 
where to go. Bosses are tougher, but you should be able to handle this. One
important note is that you take more damage; at most two hits before you die.
So you have to know how to avoid damage, simlpe as that.

Basically, the first runthrough is the same on both systems.

Both of Ada's side-games are basically retreads of Leon's quest, but Seperate
Ways has a few little perks added.

Beating these various minigames yield more weapons to play with.

You can load your saved data from your first game for a Round 2. This lets
you start with all your weapons and money, and buy new toys at the start (I
had to do this, twice!). It is fun playing with the Infinite Rocket Launcher!


*******************************************************************************
*8. Bosses (1001bos)                                                          *
*******************************************************************************

The references obviously mean the info is here, but I did not want to waste
any space on the old COPY and PASTE.

The info here is if you do not do what I tell you. Only five bosses with added
information here.     

*NOTE: All bosses have different attacks. Some hurt you, some grab you, and 
some will kill you in one shot. Some are unavoidable, but most will give you
the DODGE press; if you are grabbed usually turn the stick rapidly. And always
keep your distance.*

*If you do all my tricks for the correct bosses, the only boss who should be of
any difficulty in a fight should be "IT", all the rest are easy.*

     *******
     EL Lago (6006lag)
     *******
Refer to The Lake.
Code: (1003lak)


     **********
     EL Gigante (6006gig)
     **********
Refer to The Quarry Pt 2.
Code: (2001tq2)

*IMPORTANT: the faster you press the CUT button, the sooner the fight is over.*

If you are having trouble with him, I recommend just taking licks and making 
sure that your shots get him, but make sure you have plenty of healing. You
can run between his legs, but he usually will grab you. 

*Make sure you always press the correct button and do it soon, or you will be 
damaged/killed when you try to cut him*

When the dog appears, use that time to get him down. But the dog will not have
his attention the whole time. Your attack pattern may need to include running
around and trying to avoid his blows, but this will become tedious. Use bombs,
the shotgun, rifle, whatever you think will damage him the most.

*All EL Gigante should be approached similarly to this one*

     ******************
     EL Gigante Round 2 (6006eg2)
     ******************
Refer to Round 2 With EL Gigante.
Code: (2003r2g) 

This time he is optional. You may run for the exit, but you will miss many good
items. Use the boulders on the cliffs when he is under them, and you will have
a little more time. Blast the chains on the doors to proceed. You will need the
key in a shack to exit. Flash grenades will help you flee.

And fighting him is my strategy up top (recommend highly for items).
     
     ******************************
     Village Chief (Bitores Mendez) (6006vic)
     ******************************
Refer to Battle With the Chief.
Code: (2003bwc)

     ************************
     The Right Hand (Verdugo) (6006trh)
     ************************
Refer to Battle With the Right Hand    
Code: (4001brh)

Use the freaking nitrogen tanks when he is nearby. When he is frozen, blast him
with your best weapon. He will recover and continue attack patterns while you
run to another tank. You got four so use them wisely. He is very agile and will
most likely dodge your blows. It is a hard fight, but can be done.

You can always run in circles and wait for the elevator to show up. It is up
to you if you fight him.


     ****************
     Los Dos Gigantes (6006ldg)
     ****************
Refer to The Two Giants.    
Code: (4002ttg)

This will be difficult to fight both at once (only way to get both rewards on
the PS2). I would recommend bringing a ton of flash grenades, and while one is
blinded shoot the other; throw another when both recover. They will cover 
each other when you climb on one, so good luck. A magnum helps, but missing a
shot is easy. Could try to ground both at once.

I recommend just swallowing your pride and melting one in the center. Though
I have fought both and won, it was on a round 2.


     *******
     Salazar (6006sal)
     *******
Refer to Showdown With the Castellan.     
Code: (4004stc)

You have to irritate the eye in order for Salazar to show himself, he is the
actual weak spot of the monster. I would recommend going to the right side of
the ledge (so the eye is visible), and shooting the tentacle on the side so it
will not bother you. The head's big crushing attack should miss you and so
should most other attacks.

I would use either the TMP, or the Striker. Just keep shooting the eye until
the little guy shows himself, and shoot him with a strong gun (could use the
Broken Butterfly). Just continue doing this until he falls. 

*There are numerous items everywhere, and little Plagas will always be on the 
ground*


     *********
     "IT" (U3) (6006itu)
     *********
Refer to Caged In With "IT".
Code: (5003cag)

*UPDATE (from jeffrey): One rocket has the potential to badly damage "IT"; be
warned though, your aiming needs to be quick and precise.*

     *******
     Krauser (6006kra)
     *******
Refer to Clash With a Soldier.   
Code: (5003cws)
  
Go see what the knife strategy is in the guide. I may have been the first to
find it, I do not know and will not say so.

*NOTE: first strat for Krauser*
Here is the big fight. First grab the items on the end, and then pick up the 
piece behind the ladder entrance. Do the button combo to avoid death. With
this battle, all you really need to do is be able to hit his legs. Not his
shield, as some shots won't count for being on the shield-arm and will not get
the spread damage either. He will perform many attacks that give you the button
press to dodge, except for his kicks. So aim for the legs, and shoot the head
when exposed; shoot his head anytime it is exposed, even after attacks. Just
relocating when he does an attack will usually mean he misses; depends on the
attack motion. Also, stay away from the edges, or you will be forced to tap
rapidly to get back on. Keep in mind the time limit, and just be aggressive.

*NOTE: All Krausers in Ada's games are basically the same as this one. So use
the knife tactic when you have one.*

     *******
     Saddler (6006sad)
     *******
Refer to The Final Battle.
Just go to the end!

Use the sniper rifle from afar, grenades can randomly hit eyes, and you don't
have to CUT, you can attempt to position behind him for a back shot, but don't
count on it.

If the big eye is visible, shoot it!

*NOTE: for the Seperate Ways Saddler, shoot with the TMP, and then switch to 
the Bowgun after he absorbs bullets. Fight on the ground.*



*******************************************************************************
*Assignment Ada (assiada)                                                     *
*******************************************************************************
This is for the people unsure of what to do for this brief minigame.

QuickNotes:
*No knife :(
*No Merchants
*No money or treasures
*Kill Plagas with the rifle
*Only difficulty is in managing your small case
*Has to be completed in one runthrough, no saving
*Just a single boss


*****
From the start, go forward until you can see two enemies and shoot at one, this
causes both to run toward you. Stay on the first side of the gap and shoot them
as the approach to drop them into the water. Go forward and you may do the same
tactic for these four guys if you wish. Up the cliff to the north are two items
that must be shot at. 

Come back and cross the gap to enter the base area. Three commandoes wait in 
the open area behind the broken wall, I tossed a grenade to take them out. When
you go forward a ways this will trigger the onslaught of a mob of soldiers and
a gatling gunner. I ran back across the gap and sniped the archers, then I made
sure when I shot at the rushing enemies it would hit two (just make sure they 
line up). When the big guy appeared I sniped him too, takes five shots. Either
way, when all is done mop up the survivors and grab all remaining items.

Go up the steps and proceed to take out the three guys in your way; I believe
the two barrels in the nook to the right are empty, but you can try. Grab the
herb and then exit.

*****
Go forward and the nearby Ganados should come forth of their own will; kill 
them with the gap, not gat. Snipe the guys along the path while standing from
the edge of the building. Go inside and stand by the green glowing area, or
whatever, as long as you take out the guys inside the catacombs. Find the few 
items and come back out.

A dynamite thrower will appear on the ledge above, so take him out. Take the 
small path to the left and follow it all the way to a red herb. When you come
back you will run into a number of enemies, use grenades for the larger group.
After them, take out the archer, but when you go to where the archer stands a
group of soldiers will come out of the door (I think it was just one). Anyway,
go to where the merchant once did business, and this will trigger a group of
enemies to rush you from the door behind you. Kill them and then snipe the guys
at the end of the path. Climb the ladder and INFILTRATE.

*****
Below your position is a lone commando and in the small room are a few items.
Get the items scattered around the upper area; check red boxes, on shelves, and
watch out for two-three enemies around. I guess go to the surgery room first,
though the freezer room may be better, oh well.

In here, two enemies wait in the little room; just draw them out and have at it
with them. When you enter the dark room four more enemies will pour in from the
entrance, as well as the one guy in the room already. Toss a grenade at the 
small mob and handle the dude. When they are finished, grab the sample and head
back to the corridor area.

Hit up the freezer room, no enemies but plenty of items, including the sample. 
When you come back out, you will run into a small ambush that includes some
armored dude, so the rifle is the weapon of choice. Or just run for the exit.

*****
You can't use the crane, but take out the two guys up here. As for the enemies
on the bottom, snipe them through the broken windows; worry about the gatling
gunner first and then the archers. One enemy may come up. When you get down to
the waste area some bombers will run in, but hopefully they will commit suicide
in stupidity. In the control area, kill the one guy and go in to trigger a lock
of the door. Kill him and unlock the door; do a 180 and mow down all the enemy
soldiers with the TMP. Collect any items and exit.

*****
Grab the two items and then snipe all the enemies in the closed room through 
the opening in the door. When it is clear snatch the third sample and exit.

*****
*If you are low on space and you should be, toss the scope, trust me on this*

In the big room kill anything that moves; two enemies are on both sides of the 
stairs. After you get the free things go to the door at the bottom, this will
trigger a small trap. Use the TMP, but draw out the shieldists and stay on
the small nook by the door, or you can try to run for the area below the steps.
Kill the grunts and toss grenades once the gunner gets close to the grunts.
When you try to exit more enemies will approach from the door, about four or so
will come forth. When you get to the end of the hallway two bombers will appear
and try to smoke you, but use their bombs against them. Grab the things in the
closet and exit.

*****
No Iron Maiden, but a couple of enemies are in here. Take out the few enemies 
and get whatever items you can carry, there is quite a bit. When you are ready
go ahead and snake the forth sample in the tube. Once you do, enemies will pour
in, so I advise running to the area by the console (near the explosive tank 
and computers). Blow up the tank when it looks good and then whip out the rifle
to take out the metal guy and the remaining commandoes. More should be waiting
behind the door after you use the console. Get any last minutes items and exit.

*****
Proceeding forward will trigger the boss fight with Krauser. Turn and aim your
TMP at his legs, keep a steady stream on him. Take some hits if you want to get
in damage, so long as you have the healing to back it up and you should. One 
good tactic is to let him get real close and shoot while he is attacking, just 
hope he is stopped. After you get him stunned and make him reel back in pain
about two times, it is up to you but you can exit to the last area. This will
save the progress you have made, in case he instant kills you, and you have a 
little bit of time to reload and heal. Also, when you come back he will be way
back and you get a clear shot. Up to you, but this is the only boss fight where
such a tactic can be used. Whether you fight fair or not, grab the last sample
when Krauser flees and use the lift, then the controls to finish the minigame.

*You realize any items after the fight are useless*



*******************************************************************************
* Separate Ways (sepways)                                                     *
*******************************************************************************
Yes, at the request of some I have added this little guide to Ada's minigame.

QuickNotes: 
*No weapons upgrades, but you do get some cool new toys along the way.
*Only five short chapters, with just three bosses (one is shorta-new).
*You get a knife!
*Ada is slightly faster than Leon, so take note.
*This is for the most part a retread of Leon's quest in different order. 
*Every area is different, even areas that were safe will be choke points.
*I will assume you know what the jist is of this guide.
*Also, items are in new spots; like laying on ledges off the paths.
*No "Item Guide", I will tell you what to do as far as items.
*Merchants are in new locations too.
*I love the scenes with Leon fighting in the background and the new scenes, 
reasons enough to play this minigame.


Here we go,

*********
Chapter 1 
*********
-Ring the Church Bell-

As soon as you start, begin shooting the five or so villagers nearby (aim for 
the heads, in case you forgot it is daytime). Avoid entering any houses as they
will trigger an infinite stream of Spaniards. Just run around the houses and 
grab all the free goodies. Also free things at the exits, so don't miss out.

*One or two guys may linger in the area, if you go to the first south gate four
dudes will run into the center area*

Go inside one of the two houses Leon didn't go in to trigger the familiar 
scene. Now a none-stop horde of villagers will pour into the area, but I think 
only a few will ever be present (don't quote me, but I don't think you will run
into a maniac). Anyway, after a spell a chicken will leave a key on the roof of
that two-room house. Go get the key with the Grapple Gun option, and then jump
down. Now you can go into the houses and collect the last few items, and don't
miss the Elegant Mask in the two-room house on the bed. When you are good and
ready leave through the door. Shouldn't be too hard.

*****
A merchant is waiting here, just buy the TMP and the case upgrade if money 
allows. Proceed as you did before, but when you get in the tunnel and go down
a ways, two villagers will drop down from where you did so turn around and 
handle them. Proceed while collecting all the items in the nooks and crannies,
just don't miss the gem. When you get to the old merchant spot an ambush is 
sprung, two from behind and two from the door; either run back if you are 
afraid or just fight'em. After that exit.

*****
As soon as you get control shoot the lone enemy in front of you. Don't forget 
the nests in the trees and the crows on the graves, but when you enter the yard
about five villagers will approach you, so just fall back and let them funnel 
toward you. Shoot the crows, grab the items, snake the red gem, and proceed. 
Two or three enemies will be in your way as you pass the church. Go along
the cliffs killing this and grabbing that on the way to the Quarry gates. At 
the end is a chainsaw lady and two cohorts; just shotgun them and use hand 
grenades. 

Snatch the catseye and return to the area behind the church. If you forgot how
to solve this puzzle: turn 3 until all are lit up, then 4 until only two are 
lit, and then 3 for the last symbol. Grab the key, and oh no! two villagers.
When done with them, place the catseye into the slot to open the gate. On your
way out about six-eight enemies will try to rush you, but you have a narrow 
passageway that is great for funneling, just watch out for all the projectiles
(use the TMP). Shoot the nest in the nearby tree and enter the church.

*****
When you enter I advise you to go right and let the villagers funnel to you in
the narrow spot, there are only four (or you can fight if you wish). Grab the 
few items laying around and then go up, about three dudes are up here so take
them on one at a time. A new puzzle, only because it is flipped upside down.
Here is a solution, do you see the little symbols on the edges of the circles?
For the red one have it pointing west, have the green one pointing east, and 
the blue one pointing south. That should do it, but if for some reason it 
doesn't, just use your best guesses to have each color land on the central 
symbol; in otherwords red, green, and blue must hit a part of the symbol. That
is it.

*********
Chapter 2
*********
-Rescue Luis-

Go back to the area were you first came as Leon, by the well. There are three 
crows, a pendant, and a few items. When you come back to the bedroom get any
items here and talk to the merchant. Really you can get what you want, but you
won't need the map and the rifle takes too much room. Downstairs, one guy is
in the small room at the back. When you exit you will see a chainsaw man in
front of you; handle him as you wish and his buddies. Ammo is on a log nearby.
The rest is the same as before: kill the villagers, shoot the nests, kill more,
and then exit.

*****
Back in the village are just a few bad guys. Take them out as you wish, but now
new items are all over the place. After being here a minimum of four times, you
should know where to look. Two villagers will be in your path to the exit, one
waits in the shack behind the big house. Exit to the farm when ready.

*****
Go forward and shoot at the guy minding his own business in the barn, this, 
besides being mean, will cause all the villagers to rush toward you. Just back
up and kill them as a group, use the shotgun or whatever. The only new item 
location is on the top of the barn; get to a side on the front of the barn and
use the grapple gun to get there. Same item placement, by the well, over the
side of the catwalk, etc. Just watch out for the numerous beartraps on the out-
going path. And don't forget the items that are in the fenced-off area. Save if
you really want to, and exit out the north gate.

*****
No boulder sequence here. Just go to the end of the tunnel and kill the bomber
in front of you, another the the left, one behind the broken door, and another
waiting inside the little house. There are a whole lot of dudes in here so try
to blow them all up somehow. Go to the broken door from inside for the next 
scene. Great more backtracking.

Explore the area for the usual items. In the big house is a guy when you barge
in, and another in the back room. Collect all items and run back through the
tunnel. Here two guys will be waiting, try to use the bombs against them. When
you go forward some more about six villagers will charge you, so employ your
usually mob tactics. On top of the hill are two enemies between you and the 
exit.

*****
At the farm there are only a few new items. One along the path, one on the edge
of the path near the exit (can't miss it), and ammo by the save shack. EXIT.

*****
You have two options here, after you kill the two villagers in front of you and
go forward for the funny scene, you can run past everyone and exit or you can 
fight it out. I recommend going Rambo-style and mowing down all opposition 
(afterall, this game is for the zombies). Anyway, you now know where Leon's 
stupid jacket went. No new items so exit.

*****
Just run forward, watching scenes as you go.

*****
Prepare for the DODGE prompt while the villager with the axe prays. Now it is 
nighttime and your worst fears are realized, Las Plagas! Kill the immediate 
threats and then grab the catseye in the chest. When you jump down try to kill
the villagers using their own bombs. Go out, kill, and go up the stairs to 
enter the control room. Check the lockers and you really don't need to talk 
with the merchant if all he has is the rifle and scope. Grab the key and head
back down the stairs to the exit.

*****
Go to the right side of the shed for some goodies, and then enter for a maniac
and company. Just bust out the TMP and kill anything that moves. When your 
insanity is finished, go around collecting what needs to be collected. On your
way to the exit two guys will want you to kill them before you leave.

*****
Yet again, TWO more villagers will be in your way, one has an explosive. As you
traverse the stairs you will run into three enemies. Ignore the merchant and
just turn on the lift, jump out the window and take a ride. As you proceed, 
don't miss the spinel on the ground. Ammo behind the building and items in the
building; save if you need to. You can also ignore this merchant, but grab the
little item before you grapple gun your way over the gate.

*****
Two grapple gun points are in the second section, the first on the right and 
the other on the left, just don't miss the catseye. Items all over, you have 
eyes, they are in open sight. When ready go into the last section for your 
first boss fight. Suprise! its EL Gigante, again. I counted it and it takes 
just 22 TMP bullets to stun him. I will hunt you down and give you a good 
scolding if you don't know how to finish off one of these puppies by now.

*This fight may be optional, but just fight*

Just exit and walk forward to finish the village part.

*NOTE: If anyone knows where the beerstein is please let me know. And if you
bought a treasure map to find out, you will notice that there is one last 
treasure in the cabin area, but you cannot move past the door exit. Must have
been a mess up, oh well. Not like you need a lot of money.*

*********
Chapter 3
*********
-Retrieve the Sample-

*Save any grenades you come across, especially hand grenades*

The merchant right in front of you (so much for modesty) has quite a bit of new
things for your money. Get the attache upgrade first, then the rifle, and then
the bowgun if applicable; sell anything not glued to the floor. I hope you can
see the bolts right behind this guy. When you try to go up the bridge you will
be rushed by some cultists, watch out for the flying scythe. After them, get 
out your rifle and snipe the archer on the stairway, then kill the red cult
leader behind you to the side of the chest. There is another cultist you can 
see in the maze nearby. Collect any items around the bridge area and just wait
for a group to run in and open the gate; kill, kill, kill. 

Now you have the choice, either run around the maze collecting small items and
killing annoying cultists with Plagas, or just run up the stairs (at least grab
the few items around the center fountain). If you wander the maze, there are 
only four more cultists and about five more items; usually an enemy to each 
item. When you leave the maze be sure to grab what is in the room, but exit
through the door on the outside.

*Space should be tight after the bowgun*

*****
A shieldist and an archer are there to greet you. When you turn the corner you
will be fired upon by two archers; try to quickly snipe the open one and then
the one by the door. Another is at the far end of the path, so snipe him too,
but with his Plagas showing he will charge in your direction very quickly.
Grapple over the opening to land in the area that once held the magnum, but be
quick to snuff out the cultist in here. Grab the items and go back over. When
you get to the door you should here a chanting, just open the door and kill the
fool on the other side. In the storage room, grab all items and talk with the
merchant for the bowgun if you didn't get it before. EXIT.

*****
Smash the jars here, since he won't attack you. Then get out your rifle and 
step out into the open when the archer is not firing at you, where you are 
behind the red cultist. Shoot him, because he is stupid, and then handle the 
archer. Another enemy will approach you, and there is one last archer at the 
very end of the room. Grab the items, ready a grenade, and enter the trap.

Toss your grenade at the door, where it will damage the Garrador and blow off
the lock. Toss as many grenades as you have and then exit the cage. Just run
back to the dinner area and take out cultists as they approach. The bowgun will
help finish off the Garrador, as will any of the old tactics. Kill whoever 
survives the blasts and then place the hourglass in the chest; exit.

*****
Run forward. Don't worry about Leon, worry about the bad guys ambushing you!
About four will come from the front and two from behind; use the lantern and 
whatever else to get free. Go through the door, and in the next part are the
two last cultists you fight. Don't miss the item on the ceiling, and exit.

Just run forward, no items; that is it for the Castle.


*********
Chapter 4
*********
-Stop Leon's Assassination-

Now is your chance to get the bowgun, but if space is tight don't worry about
it for now. Go forward for some commandoes to rush you, possibly an armored guy
will join in. Go to the small room for some supplies and then proceed. Shoot 
the red barrel to blast the enemies and then wipe up whatever lives. Keep an
eye out for any items that blend into the background. In the next room are 
just a few Ganados, but when you go forward more will rush in. Get the items 
before leaving to fight more enemies. If you back into the room you will have
some sort of protection. After them, snipe the archer and then go back to where
the truck is buring (don't miss the velvet blue) and grapple up. Get out the
shotgun and jump into the vent, try to take out the gladiator dude before he
attacks. Jump down, kill, grab item, go out, grab lynx, climb up rubble, grab
item, climb more rubble, jump down, grapple up to catwalk, and exit.

*****
This cool new level is a little bit hard and annoying. Go forward for some free
stuff just laying around. Go past the gun and before you reach the bottom of 
the stairs pull out the shotgun. Once you are down, the guns on the ship will
commence firing upon you and a mob will swarm you, fun. Blast the nearby dudes,
but don't move until the guns stop firing, then get to some cover. Make sure 
everyone is dead before trying to get the items and the key; dash for them when
the guns stop.

*Just wait to get any of the items*

Once you have the key go back up the stairs between the fire and activate the
gun. I'm not entirely sure if the gun protects you, but try to kill some of 
the soldiers while you have it before you destroy all the turrets. When all is
burning, go back to the key area and get any stray items (look everywhere). Go
up the ladder and get any items up here; go ahead and grapple up to get these
few items, then drop back down. Cross the gap with the lifts, just press X at 
any time. On the otherside, three-four enemies will drop down to you and there
is an archer in the distance. Grab items and climb the ladder, up here do more
of the same (items are on top of things too). Climb the ladder, kill, grab 
stuff, and walk toward the door to trigger six turrets; one is in your face!

Move to the right and grapple with haste. Here grab the key and then run to the
little railed box to grapple over. Run to use this cannon; do what you did 
before, but do it faster and keep shooting turrets until you automatically lose
control of the gun. Jump down, cross the gap, and repeat what you did before 
once again, but don't stop to fight anyone but the last enemies by the exit.
As soon as you go through the door the battleship will sink. Grab the ammo and 
bolts here, talk to the merchant if needed, and exit; no need to save.

*****
This place sucks. Go forward, you should find two things of ammo that are hard
to see. Kill, forward, kill, items; this repetition is really getting to me.
When you get to the drop off point, kill more :( . Once they are done with, get
out the rifle and snipe the guys far away. Go and get any items before gunning
your way up to the catwalk. Here, turn and go get the stone up the steps and 
then come back to get the attention of the enemies; shoot one in the leg and 
wait for the whole group to get right next to the barrel, then shoot it. When
you try to walk out the door a guy will rush you. Try to snipe the soldier you
can see from behind the door and then proceed. Cross the bridge and on the 
other side two shieldists will attack. Go where they came from to kill one last
enemy before you return to familiar territory.

*****
Grab the bars on the side of the steps and go back to the crash site. Nothing
here but loads of things, including a stone for the kitty. Come back to the
save point and save if that is your thing. Go out and kill the two guys here
to meet you; shoot the window above for the last stone. You've been here before
so have at it with the killing and the snatching. EXIT.

Grab the lone item and grapple up. For the scene, all you have to do is press 
the combo when Leon is almost killed, hence the mission name. You should know
when to do it.


*********
Chapter 5
*********
-Obtain the Sample-

*Save a good number of bowgun bolts for the end, and buy the bowgun*

Get the last case upgrade, that should be it. Go forward and kill the archer.
When you forward some more, a gatling gunner will drop in; either bust out your
rifle or the bowgun to take him out and the commando. Grapple up the building
for some items and a guy; a blue eye is in the barrel, but at this point money
really means nothing.

Back down, when you move forward some more you will be rushed by more enemies,
just back up and handle them. An archer can be sniped by peeking around the 
corner, then back up to behind the barbed wire and try to snipe the bomber. 
When you get to the gate, even more guys will attack (hopefully the dynamite 
will take care of them. Up the ladder is an enemy and an item. Cross the bridge
to a choke point.

When inside, just blow everyone up with grenades and the shotgun. After you 
have proved yourself the door will open. Blast the barrel for the guys ahead of
you. Then take out the archer. Do the zip line thing, pull the lever, and go 
down for all the items before going into the battlezone (watch for the lone guy
in a tent). 

Nothing but archer in the last part. Shoot the barrel in front of you and then
look for some cover. All you have to do is peek out and snipe one of the four
to five archers one at a time until all is quiet. Careful as you scavenge for
items, when you get to one of the sides up top on the catwalk you will trigger
a gatling gunner to fall next to one of the levers you are close to (one dude 
is waiting in the little nook on the right side). Just use four rifle rounds to
take each one out as you activate the levers. Get all the items and leave.

*****
An archer is at the top, a rocket man is by the chopper crash site, and two 
archers guard the exit. Check the first and second to last pillar for items. 
You should snipe the archers and the rocket guy. If you wish, you can go for 
the yellow herb in the barrel, but when you go down the narrow path four guys 
will drop in behind you. Either way, exit.

In the next area grab the ammo, drop down, grab the bolts, watch scene, jump
through hoop, do a triple 360, land on feet, and exit.

*****
There are only five guys in the area, no monsters (though one is there). Snipe
the archer at the end of the hallway, and four more will rush you from the cell
a Regenerator lays in (no, he won't wake up). After them, scour the area for 
the various goodies. Save and talk to the merchant, though neither will really
help at this point. EXIT.

*****

*Go ahead and attempt to use the knife trick*

Ready the TMP for the next boss fight. Drumroll please........... it's Krauser!
It is no different than Leon's fight, so know how to beat him. Other than that
you will just change location three times with some new items on the last two
platforms. The shotgun works well and so does the TMP, try the shotgun out for
this fight. After three big hits he goes down. Items, merchant, and a save, 
sadly none really matters at this point. Just grapple out of here.

*There is a lamp on the ledge, but you don't need it*

*****
After the scene you will fight a new boss, at least he is different. Regular 
Saddler is fairly easy, if you listen to me. As soon as you get a clear beat on
him, fire your TMP at him. If he tenses up but you don't get a dodge prompt 
just move from where you are standing. Try to unload about 70 bullets onto him
and a scene will play where he turns your bullets against you. Try to run down
the ramp and avoid the spray. The only useful item is the herb near the end of
the ramp, but you won't need it if you have some healing stuff already.

*Ignore the ammo around the area*

After he fires, whip out the bowgun, it is the only weapon you can use with the
desired effect. Aim for his head! One shot does not do much, but if you can get
in a second you should be able to stun him and he will reveal his weak spot: 
aim for the eye! Get in the second shot at all costs! Even if he is charging at
you, shoot that head. If you do this enough, he is toast in no time. If you are
too chicken to take your licks, you will be at this for a while longer. Sit 
back and watch the scenes. 

*****
When you get control, just run! Run past everything and everyone, take your 
licks and use healing items where necessary, but you shouldn't need to. When 
you are grappling no hits will damage you. If you don't see a path in front of
you, turn around. For some reason, the rockets at the end did nothing to me?
At point blank the blast killed the guy who shot the thing. The time should not
be a problem. Just run and toss the rocket to finish the minigame.




*******************************************************************************
*The Mercenaries (mercena)                                                    *
*******************************************************************************
At long last I have finally worked up the courage to beat this minigame.

This section is by no means a guide, just a reference point.

Your goals in this game will affect how you play. If you want the highest score
possible, then you need to find every time boost and bonus time on the map. But
if all you want is the satisfaction of unlocking Wesker so you can be done with
the thing, then you will need to play strategically. I'll explain.

The high score is as stated above, just find everything possible and integrate
your skills in each round. This will unlock a new character, and will most 
likely lead to the handcannon, but all is put on the line.

If you want Wesker and that's it, then you only need to reach 30,000 and wait 
for the chopper.  Your goal will be to reach the score and then let the time go
by; so don't grab every single bonus in the area, you will only have to stay 
alive for that much longer. You can even stop grabbing time boosts once you get
near 25,000.

TIPS:
*You better be fast
*Knife boxes with Leon and Krauser
*Time equals scores, so do the math
*Rack up combos (consecutive kills)
*Use red barrels whenever possible
*Extra time is different from bonus time
*Bonus time gives a bonus for 30 seconds on all combos
*Do your best to combine bonus time with high combos, duh


******************************CHARACTERS***************************************
LEON (the surgeon) 4/5
Duh, who else would you start with? He has two simple weapons, the handgun and
the riot gun, with the access to hand grenades. He is run and gun. Not Rambo-
style, but close. I would advise focusing use of the shotgun, as a far-away
shot usually blasts off the heads of enemies.

ADA (tactical) 2/5
Of course the second choice. She had a punisher, TMP, and semi-auto rifle, with
access to both incendiaries and flash grenades. She has her uses, but I did not
use her to unlock anything. You can try her out, though I grow tired of her.

KRAUSER (brute force) 5/5
Finally, after all of the fights with this guy, you get to use him. He comes
with only a bowgun (not to be confused with the Separate Ways bowgun); this one
fires simple arrows that are one-hit kills (sorry, two hits on the PS2 I 
think). He is cool because of his special ability, he can perform that thrust 
attack with a transformed arm (the game will inform you how). On the Cube, he 
is my favorite.

HUNK (rapid-fire) 4/5
Apparently a crucial player in RE2. He is pretty cool, as he has a custom-made
TMP and comes with many hand grenades. He does an awesome neck-breaking move
on stunned enemies.

WESKER (powerhouse) 3.5/5
The mastermind behind RE4's story. Packing a silencer, Killer7, and a 24-round
rifle, as well as access to all grenade types. He does a neat little thrust- 
punch on stunned enemies. I don't like him only because I am not a fan of using
any of his guns on this fast paced game; they just take too long.

NOTE: I'm not sure exactly on the grenades everyone uses.

NOTE: ratings are pure opinion.


**********************************STAGES***************************************
Village - 4 Star/30,000 unlocks Ada
You should be sick of this place, but there is reason to come back. As with all
stages, this one has a few new changes. The one building that was blocked off
in the main game has been opened; it's got two stories and two bonuses. Window
placement is altered so that there is no place to set up camp. Just use the 
knowledge you have gained from the main game to find out where to find stuff.

You only face villagers here so it should not be too bad. Since there are only
a few bonuses, I advise running around in the early game and collecting them
along with whatever you can find. You need to watch out for the dual chainsaw
ladies that will spawn whenever reach a certain kill point. They take a lot to
die and come in two, so do what you do best. 
 
Your only choice is Leon, but feel free to test out all new characters here 
after you unlock them.

Castle - 4 Star/30,000 unlocks Krauser
This stage is completely new, at least as a whole. You will notice that it has
incorporated sections of the castle into one stage, but every part is different
from what you remember. Just know that there are three levels that are joined 
by a series of close-together stairs. 

You know what the cultists pack: shields, scythes, bows, and Garradors. Going
out into the open will leave you vulnerable to bolt fire, but fighting in any
closed off area gets tough quickly. As in the village, the Garrador will appear
after a period (blast grenades help). Also one on the top level.

I advise Leon, using the shotgun for everything. Run forward and kill the guys
in the immediate vicinity, and the next few groups. After the scythe guys start
to show up, run up the door and fight it out on the second level. After another
spell and you have all the stuff (avoiding arrows), go to the third level. This
is where I made my stand, by the barrels in the open area opposite the door.
All I did was blast enemies and wait for time to expire. I was able to run past
the Garrador on the second level, but your results may vary massively. This 
approach netted me Krauser, but to each his(/her) own.


Commando Base - 4 Star/30,000 unlocks HUNK
One word, Krauser. He rules this stage and all in it. The bow is awesome! The 
level comes with tweaks, but I believe in you. The "JJ's" as they are called
(gatling gunners) drop in much faster than the other big enemies did, but just
know that Krauser's health can handle a few licks. Try to use his special 
whenever possible and when you are surrounded, but don't try too hard. It was
actually pretty easy, as far as getting HUNK goes.


Waterworld - 4 Star/30,000 unlocks Wesker
Completely new, and completely hard. Depending on luck, or possibly character
choice, you will eventually notice that this stage is ruled by a HUGE CHAINSAW
MANIAC! He takes way more to drop, and is unaffected by the red barrels, unless
it is enough to kill him. He stops for nothing, and I don't even know how he 
shows up in high areas, or how he climbs ladders, I'm too busy running as fast
as possible.

HUNK was my tool of choice here. I didn't see the big guy until late in the 
the fight; whereas with Leon, the big guy was there from the start. I remember
a large amount of explosions going one here, with the barrels, grenades, and 
the constant stream of bombers. 

I barely squeaked by with nabbing Wesker, so I'm not about to attempt to tell 
you guys how to go about tackling this stage. 


NOTE: all stages have alterations.

Again, 60,000 for the Handcannon. Good luck for getting just one 60,000.



*******************************************************************************
*9. Credits/Misc.                                                             *
*******************************************************************************

Credits:

Director-Brad Russell
Producer-Brad Russell
Writer-Brad Russell
Voice Talent-Brad Russell
etc., etc.
Sgt Zeke, for the cool trick
To Capcom, for making this awesome game.
To Bradygames, for the book that really helped.
To whoever hosts this guide. 
To whoever enjoys this guide.
Anyone else who helped with tips


Yes, I do have the strategy guide, but do not think I copied it at all. It has
useless info that I did not need (like most guides on the net). This guide was
composed purely by me. 

And no, I did not steal anyone's info.

Sorry, I lack any maps, but this game is pretty straightforward in direction.


WHICH VERSION TO BUY:
Overall, both versions have pros and cons. Either would be fine, but try to
buy the PS2 port. It has some added content, but most importantly the level of
difficulty is better adjusted for all players. Easy parts were made harder and
hard spots were trimmed down.

However, the Gamecube version does look better; trust me on this. It doesn't 
slow down in any area or during button press combos, like the PS2 does. You can
also pull off a few more cool tricks in this one.

I know the Cube's is $20, not sure about the PS2's. So you must buy both, beat
both, beat Pro on both, beat a round 2 on both, play all minigames, and unlock
every bonus in both games. 

There you have it, get both if you can. Buy the PS2 if casual player, but grab
the Gamecube's if short on cash or more hardcore.


My Top Five Games of All Time:
1. Resident Evil 4
2. Half-Life 2
3. Rome: Total War (Barbarian Invasion)
4. Kingdom Hearts 
5. GTA: San Andreas (need a really good graphics card)
Sorry I don't know the "classics".

Please contact me if I did something right/wrong. This is my first published
work, so please! just send me an email with your response.

My email: lunatic_252000@yahoo.com

Let me know if I need to add anything, or where I fail. If you need some extra
help please feel free to drop me a line, I will be happy to help.

pLeze foregiv ani typoes. thanx,



*******************************************************************************
*10. Copyright                                                                *
*******************************************************************************
This guide may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.


Copyright 2006 Brad Russell
                 (TheGum)