RRRR EEEEE SSSS IIIII DDD EEEEE N N TTTTT R R E S I D D E NN N T R R E S I D D E N N N T RRRR EEEE SS I D D EEEE N NN N T R R E S I D D E N N N T R R E S I D D E N NN T R R EEEEE SSSS IIIII DDD EEEEE N N T EEEEE V V IIIII L 4 E V V I L 44 E V V I L 4 4 EEEE VV VV I L 4 4 E VV VV I L 444444 E VVV I L 4 44 4 EEEEE V IIIII LLLLL 44 4 4 *************** Resident Evil 4 *************** ************************** RE 4 Walkthrough and Guide For PS2 and Gamecube Version 1.4 (3/1/06) Written by Brad Russell (lunatic_252000@yahoo.com) ************************** Version 1.0 (1/14/06) Version 1.1 has included A. Ada and Separate Ways guides (2/5/06) Version 1.2 some huge boss tips and others added (2/15/06) Version 1.3 added two new sections: 5 and 6 (2/23/06) .........all that remains is Mercenaries........ Version 1.4.....The Mercenaries at last.....(3/1/06) ***************** Table of Contents ***************** Use Ctrl + F and type in: (1001***) , to quick find 1. A Brief Foreword 2. Basic Info (1001bio) 3. Weapons (1001wea) 4. Enemies (1001ene) 5. Treasures (1001tre) 6. Merchant Guide (1001mer) 7. Walkthrough (1001wth) Ch. Name Code 1.1 The Woods (1001woo) 1.1 The Village (1001vil) 1.1 The Farm (1001far) 1.1 The Hillside (1001hil) 1.2 The Valley (1002val) 1.2 The Barricade (1002bar) 1.2 The Chief's House (1002tch) 1.3 The Village Pt 2 (1003vp2) 1.3 The Tunnel (1003ttl) 1.3 The Church (1003chu) 1.3 The Quarry (1003qua) 1.3 The Dock (1003doc) 1.3 The Swamp (1003swa) 1.3 The Lake (1003lak) 2.1 The Lake Pt 2 (2001lp2) 2.1 The Cave (2001cav) 2.1 The Waterfall (2001twf) 2.1 The Dock Pt 2 (2001td2) 2.1 The Quarry Pt 2 (2001tq2) 2.1 The Church Pt 2 (2001cp2) 2.2 The Ashley (2002ash) 2.2 The Church Pt 3 (2002cp3) 2.2 The Tunnel Pt 2 (2002tp2) 2.2 The Village Pt 3 (2002vp3) 2.2 Assault of Los Ganados (2002atg) 2.3 Round 2 With EL Gigante (2003r2g) 2.3 Last Defense (2003ldf) 2.3 Battle With the Chief (2003bwc) 2.3 The Castle (2003cas) 3.1 Castle Entrance (3001cet) 3.1 A Castle Under Siege (3001cus) 3.1 Castle Quarters Combat (3001cqc) 3.1 Castle Guard (3001cgd) 3.1 Your New Little Foe (3001ylf) 3.1 Assault of the Cultists (3001atc) 3.1 Moment of Silence (3001mos) 3.2 Dungeon of Doom (3002dod) 3.2 Leon's Ambush! (3002leo) 3.2 The Big Block (3002tbb) 3.2 Another Calm (3002anc) 3.2 A Maze Apart (3002ama) 3.3 Break Fast! (3003brf) 3.3 Fight for the Rocket (3003ffr) 3.4 Guardian Angel (3004gua) 3.4 Ashley's Adventure (3004asa) 3.4 Armored Puzzles (3004puz) 4.1 Reunited (4001reu) 4.1 Dragons of Fire (4001dof) 4.1 Brief Pit Stop (4001bps) 4.1 Close Calls (4001ccs) 4.1 Armored Entanglement (4001ent) 4.1 Insects Worth a Fortune (4001iwf) 4.1 Siege of the Clock Tower (4001sct) 4.1 Storming the Tower (4001stt) 4.1 Nasty Encounter (4001nec) 4.1 Something's Watching Me (4001swm) 4.1 Battle With the Right Hand (4001brh) 4.2 Time to Recover (4002ttr) 4.2 Mines of Madness (4002mom) 4.2 The Two Giants (4002ttg) 4.2 Light at the End (4002lae) 4.3 Fresh Air (4003fre) 4.3 More Underground Fun (4003muf) 4.3 Los Ganados Ride (4003lgr) 4.4 Art Gone Mad (4004agm) 4.4 Last Defense of the Cultists (4004ldc) 4.4 Showdown With the Castellan (4004stc) 4.4 Off to a Better Place (4004obp) 5.1 First Line of Defense (5001fld) 5.1 Leon's Breach (5001leb) 5.1 Kitchen From Hell (5001kfh) 5.1 Glimpse of the Target (5001got) 5.1 Tactical Advantage (5001tad) 5.1 Where Monsters Dwell (5001wmd) 5.1 Cold Encounter (5001cec) 5.1 Dirty Job/Locked Up (5001dir) 5.1 The Miracle of Science (5001mir) 5.1 Something Subliminal (5001sub) 5.2 Double Your Pain (5002dyp) 5.2 Construction Zone (5002con) 5.2 Of Death and Doors (5002odd) 5.2 Bull Ride on a Cattle Drive (5002bul) 5.3 Not Again! (5003not) 5.3 An Old Friend (5003aof) 5.3 Lasers For Losers (5003lfl) 5.3 Last Minute Merchant (5003lmm) 5.3 Caged In With "It" (5003cag) 5.3 Out of the Darkness (5003ood) 5.3 Clash With a Soldier (5003cws) 5.4 Chopper Assault (5004ntb) 5.4 Alone Again (5004alo) 5.4 Last Defense of the Commandoes (5004ldc) 5.4 Free From the Plague (5004ffp) 5.5 The Final Battle (5005bat) 5.5 Jet-Ski Fun (5005jsf) Chapters Overview/Unlockables (0000000) 8. Bosses (6006bos) Name Code EL Lago (6006lag) EL Gigante (6006gig) EL Gigante Round 2 (6006eg2) Village Chief (Bitores Mendez) (6006vic) The Right Hand (Verdugo) (6006trh) Los Dos Gigantes (6006ldg) Salazar (6006sal) "IT" (U3) (6006itu) Krauser (6006kra) Saddler (6006sad) EXTRA: Assignment Ada (assiada) EXTRA: Separate Ways (sepways) EXTRA: The Mercenaries (mercena) 9. Credits/Misc. 10. Copyright ******************************************************************************* *1. A Brief Foreword * ******************************************************************************* Resident Evil 4 is by far my favorite game of all-time. I first played this game on a rental not knowing what I was in for. I was so compelled to beat the thing that it is the only rented game I have ever finished. What a joy it was to play and little did I know that I would soon own both versions of it and beat it multiple times(9). Also, I have never played the previous installments, but that doesn't seem all that bad. Anyway, this is my first walkthrough. I do not intend to go into too much detail. My goal is to simply inform players on what to do in order to beat this game effectively and in a timely manner. Basically to share the tips I wish someone would have given me. A guide is not cheating. *NOTE: I will not go out of my way to prevent spoiling the game. I will let the game tell the story, but forgive me if I say something that ruins the game for you.* *BIG NOTE: I will provide strategies for each area, but you may be forced to improvise if something goes wrong. It should go without saying, but there are countless ways to get through this game; I will provide my general take on how to complete this game. Besides, I'm not here to play the game for you.* This is a guide that was brought into fruition after much insight on how to play this game. In other words, I have looked at many aspects of the game and played many times before deciding to make a guide. I have heard many ways to beat certain areas, but the info I have shared is the what I think is most relevant to anyone who plays the game in a normal fashion. This guide is for anyone. I will provide advance details for advance situations and basic info early on; I will hope you learn the basics by a certain point and will no longer tell you to "buy this upgrade" or "this is how you kill the same enemy." ******************************************************************************* *2. Basic Info (1001bio) * ******************************************************************************* If you need even more basic info, like how to control Leon, please refer to the booklet in the box. Take note of how to do the 180 turn on either system. (Down+B on Gamecube) (Down+circle/square on PS2) It is crucial in many situations, like boss fights. Don't forget to run, not walk. And reload often. Menacing music means danger. When it stops, the coast is clear. Also, take note of the unique attache case system. All items take up space in the case, and later in the game every space will be vital in weapons management. To conserve space combine herbs, and if you must throw away ammo and grenades; only if there is not a nearby merchant, if there is then sell the stuff for some cash. Know how to use the knife for opening crates, but also if needed for crowd control, (also for one boss fight) and in single fights against one enemy. Kick staggering enemies to save ammo. May even hit others nearby. Can also perform a body slam on the PS2. Kick doors open to move through them faster; just double-tap the button. You can also damage enemies this way. Kill Las Plagas with a rifle round, it saves loads of ammo. Don't be afraid to just run up and blast an enemy in the face with a shotgun. Try to reframe from using items to heal yourself, unless you are almost dead or have a G+R+Y herb. Maxing your health is done through the yellow herbs so try to get as many as possible. The game does a quicksave everytime you enter new areas, this is so you can restart from there if you die; also where you will start if you RETRY. Also, one thing to keep in mind as you play is whether or not you wish to play a "Round 2" or just one playthrough. If you never wish to start a new game with all your stuff from your first run, then you probably don't need to conserve any money; just depends on if you want the special weapons in round two (takes quite a bit of planning just to get one). Also, it seems the game will take points where it scans your inventory and changes around various items to adjust to your skill level. Nothing to worry about though. This is why the items setup changes to second format after a certain point. All should be good for the early game. I believe it has to do with herb and healing items count. If you have a bunch, the game tries to make you use them. If you perform poorly, the game will set out more items and make more items appear for you. Some items do not change, regardless of the situation. If you are real good for the normal playthrough, it will be almost the same as playing Professional. Just not the added enemies. Keeping this in mind, I played this game and made this walkthrough based off of the PS2 version of this game. I will keep in mind my experiences from the Gamecube version. I played it four times on the Cube, two on normal and two on professional. So your playthrough may be SLIGHTLY different. After the the game starts rolling along, I will assume you know what you are doing and will not tell you what upgrades to buy. After so much, the upgrades will not be as important, but will help in time. You will have plenty of pesetas for the game. ******************************************************************************* *3. Weapons (1001wea) * ******************************************************************************* This is merely a list of the weapons with a rating (my rating) and some info. 1.) Handgun: 3/5 Meh, it shoots stuff, ok at first but I prefer the Blacktail. FREE! 2.) Punisher: 5/5 It is free, and shoots through two enemies; ALTERNATE route. Free. 3.) Red9: 3/5 I heard it has its uses, and Luis uses one; I never used it. 4.) Blacktail: 5/5* Good aiming, fast, and powerful upgrades; must have for every zombie-hunter 5.) Shotgun: 3/5 Good for crowd control, or to just take out one enemy in one shot. FREE! 6.) Riot Gun: 4/5 Better for crowd control, on par with an upgraded Shotgun. 7.) Striker: 5/5* Best for crowd control, good handling too; weak at long range. 8.) Rifle: 3/5 It is a long range weapon. 9.) Semi-Auto Rifle: 5/5* Awesome when upgraded. 10.) TMP: 5/5* I like it a lot, but it can waste lots of ammo fast. 11.) Broken Butterfly: 3/5 Long reload time, and not all that powerful. Low ammo. Free. 12.) Killer7: 4/5 Can take out Los Gigantes in a few shots. Low ammo. 13.) Mine-Thrower: 5/5* Stupid delay in the boom; if you buy exclude the scope. Good with skill. 14.) Rocket Launcher: 4/5 Kills many BOSSES in one shot, good since it has only one shot. One is free at least. *Starred guns means you should get them Ammo Types: A.) Handgun ammo is red, used in: Handgun, Punisher, Red9, and Blacktail. B.) Shotgun shells are green, used in: Shotgun, Riot Gun, and Striker. C.) Magnum ammo is black, used in Broken Butterfly and Killer7. *Hard to come by D.) TMP ammo is blue, used in TMP, what else? Grenades: A.) Hand Grenades are green and have a wide blast radius, good in close combat. *Most close blasts do not hurt Leon if he is facing it B.) Incendiary Grenades are red and have a small blast radius, but leave fire. C.) Flash Grenades are blue and cause enemies to stagger in blindness. *The flash kills Las Plagas instantly, except in boss fights ******************************************************************************* *4. Enemies (1001ene) * ******************************************************************************* Just a run-down of enemy types and their weaknesses. 1.) Los Ganados (zombie-like enemies) As for Ganados, headshots are nice but later they can yield unwanted results, so I prefer legshots. They will either fall or stagger, if you are fighting one enemy just run up and kick them if they stagger or knife them if they fall to the ground; in crowds, this allows you to focus on other threats while the enemy recovers. Bodyshots seem to do little damage, but limbshots can knock weapons out of their hands. Ganados come in three flavors: villager, cult, and commando. And many have implements of doom, few armed with crossbows, and some rare ones use a gatling gun! 2.) Las Plagas These parasites control the various enemies throughout. They emerge from enemies after it turns dark. Some are unavoidable, but headshots increase the chances of one sprouting from the host's neck. When they do emerge, shoot them! Or throw a flash grenade if many have emerged. The tentacle ones have a long reach and are the most annoying if you ask me. The big mature looking ones are the least trouble, I think; they can do an instant death on you, but just take them out fast. The ones that can detach (have many legs) can spit acid at you and do an instand kill; once they are detached just shoot them once. All types are pretty tough, I recommend a shotgun blast for all types. One sniper buller does these types in as well. 3.) Dr. Salvador (???) The chainsaw villagers are the toughest in the game, I believe. And you can run into two in the second area! Tough but not the best. They are pretty easy if you knock them down and keep them down with a shotgun. If you cannot take them out, then at least you get a cool death scene. They yeild great rewards when dead. 4.) Garradors Blind, at least for a length. They rely on hearing mostly. I consider them mini boss fights and will tell you how to handle them when we get there. 5.) Colmillos You seldom encounter these puppies, and they are pretty weak. They will either jump on you or slash you with whips. Just shotgun them with two shots. 6.) Novistadors The first you encounter are invisible, but the flying ones are not. A couple of shotgun shells do it for these things. 7.) Armaduras Armored enemies with weapons. Shoot the helmets off to reveal the plagas, then shoot the plagas. Shooting their legs makes them stagger for a long time. 8.) Regenerators They regenerate! On my first run-through, I had no knowledge of how to properly kill them; I would just shoot till they blew up. This seems to work, as I think they have a kill-point. But it is hard, as Regenerators move when knocked down and I think you have to hit the plagas either way. So wait to fight them until you grab the Infared scope to see the plagas. Both ways work, but the scope is the way to go. 9.) Iron Maidens A step above Regenerators. Keep your distance, unless you enjoy impalement. Just use the infared scope and after that start shooting. *Except for Garradors, legshots help when fighting most enemy types* ******************************************************************************* *5. Treasures (1001tre) * ******************************************************************************* This new addition was put here for the benefit of those who don't know where or what to do with treasures. For the uninitiated, treasures are little trinkets found in hidden locations throughout the game. Most are easy to spot and run across, but some are hidden pretty good or require extra effort to obtain. The ultimate purpose of finding these is to sell them to the various merchants for a nice profit. The money earned will usually only pay for an upgrade or two, but it does add up in the long run (as do most things in life). There are three types of treasures: small, regular, and combo. Small treasures include the spinels, velvet blues, emeralds, jewels, and the jewel-less big treasures. Regulars are simply the ones that can be sold as is. Combo treasures will require at least two jewels added on in order to reach maximum value. The combo jewels and treasures will usually need to kept for long periods of time while you collect all the components. If you missed one, or did not complete a combo treasure, don't sweat it. The affects of missing a few are small, but miss more and you will be crying later when you need that little extra change for a purchase. And no, key items cannot be sold. Even in Separate Ways, where some treasures have been turned into keys for Ada. *Legend* Name: Location: (by my titles) Value: (both initial and final) Jewels Needed: (number and names) Comment: All the small treasures will be added first, and brief descriptions. This is because all are numerous and easy to find. Some treasures are found in more areas, so I will name it but that is all. **********************************VILLAGE Section****************************** Small: Spinels, worth 2000; found everywhere! Name: Ruby Location: Dropped by Chainsaw Maniacs, only two I think Value: 10,000 Comment: Can be pulled from the dead bodies of the first maniacs in the game Name: Beerstein Location: The Farm, over the side of the ledge Value: 3000 without; 10,000 with one; 15,000 with two; 20,000 with all three Jewels Needed: Green Catseye, Red Catseye, and Yellow Catseye Comment: First Combo in the game, hold onto it until you reach the chairlift area, where it can be completed. Name: Red Catseye Location: The Hillside, in a nest in a tree by the house Value: 3000 Comment: combine with the Beerstein and the other catseyes Name: Green Catseye Location: The Church, via the twin puzzle Value: 3000 Comment: combine with the Beerstein and the other catseyes Name: Yellow Catseye Location: Last Defense, in the cave area Value: 3000 Comment: combine with the Beerstein and the other catseyes Name: Pearl Pendant (Dirty) Location: The Farm, above the well; Dirty if dropped into well Value: 10,000; 1000 if dirty Comment: Shoot the stick holding up the well, shoot the pendant, and then grab it; if you lift the lid, you're out of luck Name: Elegant Mask Location: The Barricade Value: 3000 Jewels Needed: Green Gem, Purple Gem, and Red Gem Comment: Following my guide, you will not complete the first mask; sell at the chairlift area Name: Green Gem Location: The Cave, around the merchant's store Value: 3000 Comment: combine with the Elegant Mask and the purple gem Name: Purple Gem Location: Round 2 with EL Gigante, in the hanging bucket Value: 3000 Comment: combine with the Elegant Mask and green gem Name: Red Gem Location: The Other Passage, somewhere (not in guide, you're on you own here) Value: 3000 Comment: combine with the Elegant Mask and other gems Name: Brass Pocket Watch (Dirty) Location: The Chief's House, another well Value: 10,000; 1000 if dirty Comment: repeat well procedure Name: Elegant Headdress Location: The Tunnel, on the ceiling Value: 10,000 Comment: shoot the lantern and shoot the ceiling Name: Antique Pipe Location: The Swamp, in a nest Value: 10,000 Comment: shoot the nest and go collect in the dirt Name: Gold Bangle with Pearls Location: The Lake, in another nest Value: 10,000 Comment: Name: Amber Ring Location: The Waterfall, in a wooden beam Value: 10,000 Comment: shoot the wooden beam over the fall's entrance at the bottom ****************************CASTLE Section************************************* Small: Velvet Blues, Spinels Name: Gold Bangle Location: A Castle Under Siege, Assault of the Cultists, Armored Puzzles, Reunited, and Nasty Encounter Value: 8500 Comment: found in the castle area only, in many places Name: Elegant Mask Location: Leon's Ambush, in a chest Name: Green Gem Location: Your New Little Foe Name: Red Gem Location: A Maze Apart (you can complete the first mask now! kidding) Name: Purple Gem Location: Brief Pit Stop Name: Butterfly Lamp Location: Dungeons of Doom, and Insects Worth a Fortune Value: 4500; 32,000 with all jewels Jewels: Blue Eye, Red Eye, and Green Eye (from dead Novistadors) Comment: Completing these depends all upon how lucky you are; shooting the big hive will yield at least one eye set; three big Novistador fights in all; after you emerge from underground, sell what you got Name: Red, Blue, and Green Eyes Comment: found from dead Novistadors, depends on their eye color when they were killed (random); three big fights in all, but one small encounter on the Cube (during the Reunited area) Name: Mirror with Pearls and Rubies Location: A Maze Apart Value: 12,000 Comment: by the merchant Name: Illuminados Pendant Location: Leon's Ambush and Dragons of Fire Value: 12,000 Comment: triggered by killing someone Name: Hourglass with Gold Decor Location: Break Fast! Value: 12,000 Comment: will have to fight for this one; can be picked up during Reunited too Name: Elegant Perfume Bottle Location: Reunited, in the target area Value: 10,000 Comment: Name: Elegant Chessboard Location: Close Calls Value: 13,000 Comment: in the drawer Name: Crown (Salazar Family Crown) Location: Something's Watching Me Value: 9000; 48,000 with both jewels Jewels: Crown Jewel and Royal Insignia Comment: pick it up from dead cultist; completed when you are above ground Name: Crown Jewel Location: The Right Hand (Verdugo), must kill him for it Value: 11,000 Comment: freeze him and rocket trick! Name: Royal Insignia Location: Light at the End, at the end, duh Value: 13,000 Comment: can't be missed; combine with Crown Jewel and Crown Name: Staff of Royalty Location: More Underground Fun, in the tomb Value: 20,000 Comment: a single Ganados guards this, watch for traps ********************************ISLAND Section********************************* Small: Emerald and all types I believe Name: Golden Lynx Location: Leon's Breach, blow up the barrel Value: 15,000; 35,000 when finished Jewels: Green Stone of Judgment, Red Stone of Faith, and Blue Stone of Treason Comment: Completed after "IT" fight Name: Red Stone of Faith Location: Glimpse of the Target, in a case Value: 3500 Comment: Combine Name: Green Stone of Judgment Location: Not Again! Value: 3500 Comment: combine Name: Blue Stone of Treason Location: Out of the Darkness Value: 3500 Comment: finishes the cat Name: Brass Pocket Watch Location: Where Monsters Dwell Name: Elegant Headdress Location: Lasers for Losers Comment: above throne entrance Name: Pearl Pendant Location: Alone Again Comment: last treasure in the game, behind ladder As you can see, the least are on the Island. ******************************************************************************* *6. Merchant Guide (1001mer) * ******************************************************************************* Here are the locations of every Merchant in the game: (I hope this is all) 1) The Valley* 2) The Tunnel 3) The Dock 4) The Cave* 5) The Tunnel Pt 2 6) Assault of Los Ganados 7) Last Defense (two at both ends) 8) Castle Entrance*** 9) A Castle Under Siege 10) Moment of Silence/Leon's Ambush* 11) A Maze Apart 12) Fight for the Rocket 13) Reunited 14) Brief Pit Stop 15) Siege of the Clock Tower 16) Something's Watching Me 17) Time to Recover 18) Fresh Air* 19) Last Defense of the Cultists 20) Off to a Better Place*** 21) Leon's Breach* 22) Tactical Advantage 23) Something Subliminal 24) Of Death and Doors 25) Not Again! 26) Last Minute Merchant 27) Out of the Darkness 28) Free From the Plague 29) The Final Battle Here is a list of the various upgrades that the merchant sells. Purely for those who want to see what weapons are better and how much upgrades cost, also when they are available. I will list the big weapons only. Mainly the ones I recommend. No Round 2 guns, magnums, or the mine thrower. You can figure them out on your own. You can tell where the gun is first available by where the first upgrade can be bought. The pattern of where upgrades are found are as follows: the first is the same for every quality, the 4th in fire and capacity are the same as the 3rd in the speeds, and the six levels are the same in fire and capacity. But I will tell you where each is. For chapters, 3.1 mentioned twice means one is at the start of the castle and the other is in the hallway after the assault. Some numbers may be off, but this is a great way to plan ahead. How you get them and when is up to you. *** Key *** Name of Weapon: Cost Quality Level: Value Pesetas Chapter EXCLUSIVE: obtained after you buy all other upgrades for the gun Firepower value = power, duh Speed values = frames (30 frames = 1 second) Capacity value = number of bullets held *************************************************** HANDGUN: 8000 ************* Firepower Lv1 1.0 0 Lv2 1.2 7,000 1.2 (valley) Lv3 1.4 10,000 2.1 (cave) Lv4 1.6 15,000 3.1 (gates) Lv5 1.8 18,000 3.1 (hall) Lv6 2.0 20,000 4.1 (clock) Firing Speed Lv1 14 0 Lv2 12 5,000 1.2 (valley) Lv3 10 12000 3.1 (gates) Reload Speed Lv1 52 0 Lv2 44 4,000 1.2 (valley) Lv3 26 10,000 3.1 (gates) Capacity Lv1 10 0 Lv2 13 4,000 1.2 (valley) Lv3 16 6,000 2.1 (cave) Lv4 19 8,000 3.1 (gates) Lv5 22 10,000 3.1 (hall) Lv6 25 12,000 4.1 (clock) EXCLUSIVE: Critical Headshot x4; 57,000 *************************************************** *************************************************** PUNISHER: Free; 20,000 after (medallions) ***************************************** Firepower Lv1 0.9 0 Lv2 1.1 10,000 1.3 (dock) Lv3 1.3 15,000 2.2 (tunnel pt2) Lv4 1.5 20,000 3.1 (gates) Lv5 1.7 25,000 4.1 (clock) Lv6 1.9 35,000 4.3 (fresh air) Firing Speed Lv1 14 0 Lv2 12 10,000 1.3 (dock) Lv3 10 20,000 3.1 (gates) Reload Speed Lv1 51 0 Lv2 44 8,000 1.3 (dock) Lv3 25 18,000 3.1 (gates) Capacity Lv1 10 0 Lv2 13 8,000 1.3 (dock) Lv3 16 10,000 2.2 (tunnel pt2) Lv4 20 15,000 3.1 (gates) Lv5 24 18,000 4.1 (clock) Lv6 28 24,000 4.3 (fresh air) EXCLUSIVE: Shoot through 5 enemies; 40,000 ************************************************* ************************************************* BLACKTAIL: 24,000 ***************** Firepower Lv1 1.6 0 Lv2 1.8 15,000 3.1 (gates) Lv3 2.0 18,000 3.3 (maze) Lv4 2.3 24,000 4.1 (clock) Lv5 2.7 30,000 4.3 (fresh air) Lv6 3.0 40,000 4.4 (castle dock) Firing Speed Lv1 14 0 Lv2 12 10,000 3.1 (gates) Lv3 8 20,000 4.1 (clock) Reload Speed Lv1 51 0 Lv2 44 8,000 3.1 (gates) Lv3 25 15,000 4.1 (clock) Capacity Lv1 15 0 Lv2 18 8,000 3.1 (gates) Lv3 21 10,000 3.3 (maze) Lv4 25 15,000 4.1 (clock) Lv5 30 20,000 4.3 (fresh air) Lv6 35 25,000 4.4 (castle dock) EXCLUSIVE: Firepower = 3.4; 80,000 *************************************************** Shotguns' firing speeds are set in stone *************************************************** SHOTGUN: Free; 20,000 (in village) ********************************** Firepower Lv1 4.0 0 Lv2 4.5 15,000 1.2 (valley) Lv3 5.0 18,000 2.1 (cave) Lv4 6.0 24,000 3.1 (gates) Lv5 7.0 30,000 4.1 (clock) Lv6 8.0 40,000 4.3 (fresh air) Firing Speed Lv1 0 Lv2 0 Lv3 0 Reload Speed Lv1 91 0 Lv2 73 7,000 1.2 (valley) Lv3 45 15,000 3.1 (gates) Capacity Lv1 6 0 Lv2 8 8,000 1.2 (valley) Lv3 10 10,000 2.1 (cave) Lv4 12 12,000 3.1 (gates) Lv5 15 15,000 4.1 (clock) Lv6 18 20,000 4.3 (fresh air) EXCLUSIVE: Firepower = 6.0 at long range; 90,000 *************************************************** Riot gun has a goofy order that is unique *************************************************** RIOT GUN: 32,000 **************** Firepower Lv1 5.0 0 Lv2 5.5 15,000 3.1 (gates) Lv3 6.0 18,000 3.1 (hall) Lv4 6.5 24,000 3.3 (maze) Lv5 7.0 30,000 4.1 (clock) Lv6 8.0 40,000 4.4 (castle dock) Firing Speed Lv1 0 Lv2 0 Lv3 0 Reload Speed Lv1 91 0 Lv2 73 7,000 3.1 (gates) Lv3 45 20,000 4.4 (castle dock) Capacity Lv1 7 0 Lv2 9 10,000 3.1 (gates) Lv3 11 12,000 3.3 (maze) Lv4 13 15,000 4.1 (clock) Lv5 15 20,000 4.2 (time to recover) Lv6 17 25,000 4.4 (castle dock) EXCLUSIVE: Firepower = 10.0 and 8.0 at long range; 120,000 *************************************************** *************************************************** STRIKER: 43,000 *************** Firepower Lv1 6.0 0 Lv2 7.0 25,000 4.1 (clock) Lv3 8.0 28,000 4.3 (fresh air) Lv4 9.0 32,000 4.4 (castle dock) Lv5 10.0 40,000 5.1 (breach) Lv6 12.0 60,000 5.1 (tactical) Firing Speed Lv1 0 Lv2 0 Lv3 0 Reload Speed Lv1 90 0 Lv2 72 8,000 4.1 (clock) Lv3 45 15,000 4.4 (castle dock) Capacity Lv1 12 0 Lv2 14 10,000 4.1 (clock) Lv3 16 12,000 4.3 (fresh air) Lv4 20 16,000 4.4 (castle dock) Lv5 24 18,000 5.1 (breach) Lv6 28 25,000 5.1 (tactical) EXCLUSIVE: Capacity = 100; 60,000 *************************************************** *************************************************** RIFLE: 12,000 ************* Firepower Lv1 4.0 0 Lv2 5.0 10,000 1.2 (valley) Lv3 6.0 12,000 2.1 (cave) Lv4 8.0 20,000 3.1 (gates) Lv5 10.0 25,000 3.1 (hall) Lv6 12.0 35,000 4.3 (fresh air) Firing Speed Lv1 0 Lv2 0 Lv3 0 Reload Speed Lv1 71 0 Lv2 58 8,000 1.2 (valley) Lv3 35 18,000 3.1 (gates) Capacity Lv1 12 0 Lv2 14 6,000 1.2 (valley) Lv3 16 8,000 2.1 (cave) Lv4 20 12,000 3.1 (gates) Lv5 24 18,000 3.1 (hall) Lv6 28 25,000 4.3 (fresh air) EXCLUSIVE: Firepower = 18.0; 80,000 *************************************************** *************************************************** SEMI-AUTO RIFLE: 35,000 *********************** Firepower Lv1 7.0 0 Lv2 8.0 15,000 3.1 (gates) Lv3 9.0 18,000 3.1 (hall) Lv4 11.0 24,000 4.1 (clock) Lv5 13.0 30,000 4.3 (fresh air) Lv6 15.0 40,000 5.1 (breach) Firing Speed Lv1 0 Lv2 0 Lv3 0 Reload Speed Lv1 70 0 Lv2 57 9,000 3.1 (gates) Lv3 34 18,000 4.1 (clock) Capacity Lv1 10 0 Lv2 12 10,000 3.1 (gates) Lv3 14 12,000 3.1 (hall) Lv4 17 15,000 4.1 (clock) Lv5 20 20,000 4.3 (fresh air) Lv6 24 25,000 5.1 (breach) EXCLUSIVE: Firing Speed = 12 Frames; 80,000 *************************************************** *************************************************** TMP: 15,000 *********************** Firepower Lv1 0.4 0 Lv2 0.5 7,000 1.3 (tunnel) Lv3 0.6 14,000 2.2 (tunnel pt2) Lv4 0.8 18,000 3.1 (gates) Lv5 1.0 24,000 3.1 (hall) Lv6 1.2 35,000 4.1 (clock) Firing Speed Lv1 0 Lv2 0 Lv3 0 Reload Speed Lv1 70 0 Lv2 57 9,000 1.3 (tunnel) Lv3 34 18,000 3.1 (gates) Capacity Lv1 10 0 Lv2 12 10,000 1.3 (tunnel) Lv3 14 12,000 2.2 (tunnel pt2) Lv4 17 15,000 4.1 (clock) Lv5 20 20,000 4.3 (fresh air) Lv6 24 25,000 4.4 (castle dock) EXCLUSIVE: Firepower = 1.8; 100,000 *************************************************** As you can tell, all weapons have pros and cons. The best set of weapons are usually better to handle, but will cost more for upgrades. All is up to you. *************************************************** Red9 can be found at the Tunnel Pt 2. Mine Thrower is bought at the castle gates. Broken Butterfly is free at Reunited, but is also at the gates. Killer7 is at Leon's Breach. Reply guns are for your pleasure only. Attache Case Upgrades: Medium is at the Valley. Large is at the gates. XX is at Fight for the Rocket. Of course every gun with a stock has it available when the gun is. I would recommend you skip all, except the one for the Semi-Auto Rifle. Sprays are 10,000 on the Gamecube, but only 5,000 on the PS2; which makes way more sense. But you should never need to buy any if you are good. All ammo is worth something, but magnum ammo is worth 500 a bullet, so if you don't buy a magnum and sell all the ammo you find it can be profitable. Grenades are worth: Hand = 2,000 (keep every one) Incendiary = 1,000 (sell first) Flash = 500 (sell second, even after all Gigante) You should never need to buy treasure maps. ******************************************************************************* *7. Walkthrough (1001wth) * ******************************************************************************* ********** Legend/Key for each area ********** *********************************MERCHANT************************************** This big line is for anyone trying to plan ahead and see where the next greedy merchant resides. Hope I got them all. (don't follow TOO closely) Ammo: 100 (number of ammo boxes) Random: 200 (crates that may or may not be loaded) Grenade: 300 (any of the three types) Herb: 400 (either red, yellow, or green) Pesetas: 500 (money) Other: 600 (treasures and key items) (Second Format) Crates: 100 (roundup of all crates and barrels to smash) Items: 200 (all items just lying around) Other: 300 (treasures and key items) Also, I will post other things with items. Make sure you read ahead of where you are in a paragraph. Exploring an area is crucial for getting through this game, so don't miss out on the items. I will tell you what items to look for, but you should be able to see what resides in an area. Sorry, I hope you know, or learn, how to explore areas. And most crates have random stuff, so most are empty. Look in cabinets and drawers for items. You will not need a treasure map for any section with this guide. *stars* (something of interest) **Also, directions are taken from the point of entrance, usually** ***This guide was based off a normal game*** ************* 1.1 The Woods (1001woo) ************* Ammo: 3 Random: 5 Grenade: 1 Herb: 3 Pesetas: 2 Other: 1 As you can see, you only have a handgun, so take time to get familiar with the controls. Walk up a ways and shoot the three crows in front of you for some rewarding target practice. *You can run up the bridge for an extra scene with the police and you can also talk to them.* Go to the side of the house ahead and knife the crate, cross your fingers that you get something. Then go inside. Yikes! Time for your first kill, I advise to go for the legs and then run up and either kick if he staggers or knife him if he falls to the ground. After he is taken care of run upstairs, don't forget the ammo opposite the window, then jump out. When outside, run toward the dead crows or forward a bit then do a 180 and start shooting the three Ganados. *You can return to the car area for a little scene if you like.* Continue up the path, enter the little shack and collect the items, then save if you like. Shoot the two crows along the path and free the dog (why not?), but watch out for the beartraps ready to claim your leg. Just continue down the path, when you get to the skull sign search the area to the right for a red herb (hopefully you haven't been damaged too much to use it). Proceed and watch out for the two wires up ahead between the trees and the surrounding beartraps. Shoot one of the wires and proceed, and don't let the enemy up ahead take you by suprise. Run a bit past the shack and confront the two enemies up ahead, then go back to the shack for the items. Continue down the path and don't worry about the three dudes on the cliff, just ignore them. And do not run past the shack! Unless you want to be taken by suprise, instead look through the window and try to aim for his head, either way he won't be scaring you. Take the items in his shack and proceed. *************** 1.1 The Village (1001vil) *************** Ammo: 7 Random: 6 Grenade: 3 Herb: 5 Pesetas: 3 Other: 1 *Treasure in chainsaw guys* *Shotgun* Goodness, your gaming skills will be put to the test early, I still find trouble playing this area. Go forward and spy on the peasants if you like. Then just go for it! Run into the town center and start shooting heads. There are some guys on rooftops too. *You need to kill around 14 to move on.* But if you were like me, you will probably run out of ammo. Go around the village to pick up some items if you need to. However, avoid the tower, the two-story house, and the left-most exit for now. The tower is a trap, and toward the exit is a chainsaw Ganados which I doubt you have the ability to take down. The knife is helpful here, but don't waste time trying to use grenades, unless you really have to. Anyway, take out who you can and once you are out of ammo run into the two-story house. *When wrangling the villagers, go to areas where you can't be attacked from behind, just make sure you can get out* The trap is sprung! After the scene run to the bookcase by the window and push it in front up the window, then collect the ammo in the back and go ahead and break the crates. Run upstairs and grab the boomstick, grenade, and ammo. Now run to the broken window and knock down the ladder, do an about face (180) and shoot the people coming inside. Pray that a chainsaw man doesn't come to the top level and if he does, good luck. Anyway, keep the top people at bay and continuously knock down the ladder, hopefully the big guy is down there. At some point the top floor grunts were taken out, at this time let the ladder people come up but make sure they don't make it up. People may come at you from behind, but hopefully you have racked up the 14 kills to stop the madness. *When using the Shotgun, try to run close to the enemy and blast their head* Collect the few rewards lying around and then explore the whole area, make sure you grab the two green herbs, and each of the other colored herbs. Mix all three together if you need to recover health. There are at least two shotgun ammo lying around, one in the tower and in the other house. Also grab the spinel on top of the two-story house. Head to the left-most exit and grab the paper, then leave. *Ammo on a chimney-top, I never saw it before* ************ 1.1 The Farm (1001far) ************ Ammo: 2 Random: 6 Grenade: 1 Herb: 0 Pesetas: 2 Other: 4 There are five in this area, that's it. Kill the one in the barn first, then run into the house and up the ladder, kill this guy and turn to the ladder. Stand back a bit to avoid the projectiles and take out the villagers as they come up. Afterward, EXPLORE! (little cabinets usually have things inside) *Yes, the cows kick hard. And there are multiple chickens in this area that usually lay eggs.* Go to the tree near the front and pick up the blue paper. Use your map and shoot the seven medallions in the area. Also go around and find the various items, including two spinels (don't miss the little fenced-off shack like I did). Do you see the pendent hanging above the well near the save point? Shoot the support holding the top up, but do not check the well as it will lift up the top, shoot the pendent and then pick it up. Save if you wish, then go up the house ladder and jump out the window go to the point where you can first jump down and jump. Open the crate and collect the beerstein then get out of the area. **************** 1.1 The Hillside (1001hil) **************** Ammo: 3 Random: 3 Grenade: 1 Herb: 1 Pesetas: 2 Other: 4 Go forward, and read the red warning sign; get ready to button mash! Go down the hill to trigger the boulder scene. You should be really fast! And be fast about hitting the two buttons at the end. It may take some trial and error, but you will need to get used to it, these sort of cool action scenes happen quite a bit. *You can go back up the hill and shoot the guys on a bridge, but don't bother* Go through the tunnel and look up for two spinels along the way. Be warned there are beartraps, trip wires, and dynamite happy villagers to greet you at the end of the tunnel. Go for the first bomber in front of you, then move to the right side of the house and try to take out the ones in the house through the door, but watch out for the beartraps(3). You may want to just toss in a grenade. Collect the stuff in the house then exit. Usually, the last villager kills himself, but you may need to take him out. Get the stuff in theshack and go toward the house. Look up in the tree and shoot the nest, the red catseye fits into the beerstein so combine the two. Grab the ammo on the right corner of the house then kick the door open and collect the stuff inside. Save. In the hallway watch out for the wire, get back and shoot it; then shoot the one hanging over the table in the room (look in the cabinet). Then push the bookcase over and go to the big wardrobe in the room. Cutscene. *Do the button push when the guy is about to swing. Does he look familiar?* ************** 1.2 The Valley (1002val) ************** *********************************MERCHANT************************************** Ammo: 5 Random: 6 Grenade: 1 Herb: 3 Pesetas: 1 Other: 2 Grab the two ammo and save. Go to the merchant, sell your treasures but not the beerstein, not yet anyway. I recommend buying the rifle and the attache upgrade. Then grab the 2-3 items in the area before you start your snipe. *You do not need the scope if you are a good shot, just a waste of money* *Remember to combine the catseye with the cup* *NOTE: You do not need any upgrades, seriously. If you want to save your money and give yourself a slight challenge, then don't get any. All weapons you have right now will be sold, so if you can hold out you will net huge gains.* Take a spot in the little break in the wall to the right of the gate, and aim for the heads of the six visible villagers (3 high, 3 low). There is another by the lower building, but sometimes he doesn't pop out. *Don't mind it if they drop stuff* Once you pop out of the gate, one villager will be waiting and more will come. I elected to stay near the gate and handle the mob. Many dynamite throwers will come from up top, so aim for their live explosives if they get too close. Somehow, the bombers ended up taking care of their buddies without me doing much (so take a few shots at far away bombers). And remember, use the shotgun to hit multiple enemies (may require a few close calls for a good shot). The knife works wonders when in single combat. *Two groups will charge at first and then a third after they die* After the first wave you have many options. The two high points you sniped a few guys off of are great places to take out enemies from. You need the two key items from two nearby chests. One is near a high point to the right on the cliff; this is where I went first. Grabbing the half will spawn more Ganados, two waves I think, but your position is fortified and you can use the red barrel to help you take out a group. You can only hope that most of the bad guys will come out and reveal themselves. *From the small ledge, you may be able to snipe a few guys around the building that is near the gate; usually this leads the guys in hiding to come out* Drop from the cliff, and then to the ground. If the music is still on, but you see no enemies, this means that someone is inside the shack to the south. It's hard to tell you exactly what to do because most enemies require you to do something before they can be killed. All I can say is that you can relax once the music stops. *You may try running up to a high point to snipe the remaining Ganados* Collect the items in and around the shacks; use a R+G+Y herb if you are red on health. Combine the hexagon pieces and leave. *Lockers have items too!* ***************** 1.2 The Barricade (1002bar) ***************** Ammo: 3 Random: 7 Grenade: 1 Herb: 1 Pesetas: 1 Other: 2 *Try to reframe from using health items, as there is free health at the end* Collect the items around the entrance then go in and break the crate in here. Open the door and take the villager out, three more come at you (a grenade would be nice). *Don't mind the bright thing you can't reach yet* Jump through the window and duck, but don't shoot at the approaching guys, their buddies take care of them. When the two bombers are left, try to take out one's payload and the other should go with him. Watch out for beartraps; use the knife to take out traps. A villager or two may bust in. Collect the stuff in the room and in the furnaces (spinel). The next room has a window to the side, break it and collect the mask. Go back and proceed. *To set off a trap, get the knife out and swing at the trap; saves ammo* There may be a guy down the hall (rifle). At end, use the rifle to shoot the guy who yells and points at you. Jump to the water below for three goodies and shoot as many fish as you like. Then exit. *Fish are a little tough to nail so use patience; the knife works too!* ************************* 1.2 The Chief's House (1002tch) ************************* Ammo: 6 Random: 1 Grenade: 1 Herb: 2 Pesetas: 2 Other: 4 Immediately, get back and don't spook the crows; shoot the closest one and then aim for the wire to kill two birds with one stone (zing!). Watch out for the traps (3), use your knife. Go to the well, remember shoot support, then watch, and collect. Get stuff in shack and proceed to your first puzzle. Simply move it UP and then LEFT. Go inside and collect the four things in the room. Then exit for a scene. *Return to the fancy room for a secret scene* Collect the herb behind you and go downstairs. Collect the three items in the rooms, but there is a villager in the bathroom by the stairs (don't bother). Save. When exiting the house, barely step out of the doorway. Take out your rifle and aim for the chainsaw man up the path who stares at you. Depending on where you hit him, one or two more villagers will come (sometimes you can hit one right behind him). Take out the approaching maniac by shooting him when he stands up, and sometimes you can stop him from starting up his chainsaw. Keep some distance between you two. Collect the ruby he drops and continue until another villager approaches; take him out. *You may consider retreating back into the house for help taking out the maniac, probably use the stairs to funnel him into sight* Look up in the trees before the shack and shoot the nest. Near the shack another enemy will come out. Get the herb and continue until you see some more villagers. Either grenade, snipe, or blast them all away. A TMP ammo resides in a nest; may as well grab it and go. *Throw away fish first if you really need to* ******************** 1.3 The Village Pt 2 (1003vp2) ******************** Same as before on items, nothing new. Just run to the metal door in front of the town square. As you would expect, many villagers are in the way. I recommend not fighting at all, seeing as there are a good number in the village and you will spend needed ammo if you fight. *If you must fight go into one of the houses and funnel the enemies* Turn right at the end of the fence path and run past the Ganados to the door with the insignia; use the key and exit. ************** 1.3 The Tunnel (1003ttl) ************** *********************************MERCHANT************************************** Ammo: 2 Random: 2 Grenade: 0 Herb: 0 Pesetas: 0 Other: 3 Use a fish or something to recover life lost in the last area. Grab the stuff and save. In the next room shoot the lantern, but stand back and then grab the spinel. Open the door and drop into the tunnel. Proceed until you reach the water, no zombies down here. Shoot the lantern to reveal three treasures in the ceiling, then shoot the treasures (a random crate is in a small hole in the wall). Then proceed to the merchant. You should sell every treasure except the cup and the mask, and sell the big fish if you still have it. The TMP is here for purchase, I bought it and the stock for it (don't forget to equip it!). You should then have a bit of cash left over, and now is the time to consider upgrades. I got a capacity boost for the rifle (no ammo) and that was it. After all is done proceed. *NOTE: Capacity upgrades are good to use when you have little to no ammo for a gun; you can try to plan the upgrades to get maximum ammo, but that is more work than necessary. Also, I like putting items in my case in certain areas for easy access, like guns toward the top. If you don't know, you can turn items with the shoulder buttons.* *NOTE: The TMP is good for beginners to buy here, since you may run out of ammo for other weapons. If you want to buy it for safety, don't use it unless as a last resort and save ammo for a boss fight. If you are confident you can do without and want the open space, wait to buy it.* ************** 1.3 The Church (1003chu) ************** Ammo: 4 Random: 3 Grenade: 2 Herb: 0 Pesetas: 0 Other: 1 Two nest in the trees, grab the grenade and keep it for later. Hear the birds? At the end of the path, shoot the three crows on the graves. Two villagers will come, but those items won't be there forever. Now grab the stuff in the shack, but wait, there are three medallions in the graveyard area. I would shoot them, hopefully putting the count to ten, and go back to the last area to pick up the Punisher for free! *You can sell the Punisher back if you wish* *ALTERNATE: Sell the handgun! Keep the Punisher. My reasoning, both were free yet the Punisher has a cool ability. One upgrade of its power will put it at 1.00, which makes it just as strong as the Handgun. Try it.* Back in the graveyard, go to the church. Three villagers await, good time to put that new gun to use (aim for the live dynamite). Shoot the nest and go around the side behind the church for two more Ganados. Go ahead and fix the puzzle: turn it by 3 increments until all symbols are on, then turn it by 4 increments five times, and then a 3 space turn for the Green Catseye. Stick it in the Beerstein and go to the church for a scene. *If you continue down the path before going to the church, you can have a somewhat hidden conversation* Take the scenic route on the cliff. Four villagers await, so don't disappoint (the rifle does good here if used correctly). In the shack grab the paper, knife the crate on the table and knife the snake inside (first snake). Proceed. *Enemy falling into the water means no item* ************** 1.3 The Quarry (1003qua) ************** Ammo: 2 Random: 3 Grenade: 1 Herb: 0 Pesetas: 0 (crows) Other: 2 Get out a hand grenade and quietly take out the murder of crows in one shot. Collect the items, including two spinels (if you need to sell items for space go to the dock first and get the stuff when you come out). Hear the roaring? Save all flash grenades from this point on, try to at least. Turn right at the door to enter the dock. *You'll be back later, don't worry* ************ 1.3 The Dock (1003doc) ************ *********************************MERCHANT************************************** Ammo: 2 Random: 1 Some stuff in here, but you can't take the fish. Now you may sell the Punisher, I did for the space. Or you can sell the handgun, or keep both. Save. *NOTE: The TMP is kept for most of the game, so upgrading it early is not a bad idea. However, the Handgun, Shotgun, and Rifle are phased out in later chapters so don't upgrade them beyond a few capacity and power upgrades, your call. I got at least one power upgrade for all weapons but the Rifle. Save the capacities till needed.* Prepare for a battle coming up. Exit past the Quarry to the Swamp. ************* 1.3 The Swamp (1003swa) ************* Ammo: 4 Random: 3 Grenade: 2 Herb: 0 Pesetas: 0 Other: 2 *Don't reload your weapons! or try not to so you can get maxium effect out of capacity upgrades from the next merchant; up to you though* Grab the shack and proceed to another boulder sequence; be quick for the last two buttons. Turn around for a spinel under the cliff. Take out your rifle and snipe the three villagers (left, center, right). Go up and shoot the wire on the bridge, but not the ones in the water. See if you can take out a few more guys in the water ahead of you (go into the shack now for ammo or later; snake!). When you get near the shack the music will start and two waves of villagers will approach from behind. I just pulled out the rifle, got in the center line of the platform, and sniped all ten villagers; they come in two waves of five. Don't forget the grenade under the start of the platform. *You may be able to shoot the tripwires to take out the villagers, either way* After the two waves, proceed through the right side of the swamp, shooting the wire in your way. A nest holds a rare treasure in the tree by the platform. A lone villager may try to rub you out, try. Snipe the few guys in the swamp before they spot you. Run onto the platform and grab the grenade waiting for you on a bench. Walk close to the last wire in your path, and aim for the dude way in the background with a pistol. Him should come after you and run into the tripwire instead. One more Ganados awaits. Collect the stuff in the shack (snake) and exit. ************ 1.3 The Lake (1003lak) ************ Ammo: 1 Random: 1 Grenade: 0 Herb: 3 Pesetas: 0 Other: 1 *If you have any empty guns keep them that way, trust me* Go up the path taking a left at the fork, and get a scene (yes, you will be crossing this lake). Collect a herd in the grass and go back the other path. A treasure is in a nest, then get the stuff in the shack. Continue to the next shack, collect items, save. *Before getting in the boat, you can shoot the water will standing on the dock; at least you saved!* Get in the boat and get ready for your first boss battle with El Lago. Drive forward to trigger the fight. *Aiming the harpoon is the same as a gun* EL Lago is the first boss battle of the game and is fairly easy; at least you need not worry about weapons and ammo. The top priority is to avoid any logs in the water as you are being dragged around. If you do fall off the boat, then be quick to get back on the boat before Lago reaches you. I advise you to use the harpoon only when you have plenty of space, aim low and fire. EL Lago will constantly dive under water, when he does this toward a side of the lake move way out to the right to avoid his attack. Then try to harpoon him but only when clear of trees. Try to get in two hits before he gets to the other side of the lake. Sometimes he will disappear and you will automatically be aiming. Look around and hope he pops up in your view. If he doesn't use the red arrows to locate him and fire the harpoon high when he is far away; put the sight right on his mouth as he is closer and fire. If you hit him, he will not ram you into the water. Rinse and repeat until he leaves/dies (I don't know which). You're not done, cut the rope by pressing the button rapidly to finish the fight. *Takes about 12 harpoons to finish; also if you fall into the water late in the fight, you are less likely to make it back to the boat* ***************** 2.1 The Lake Pt 2 (2001lp2) ***************** Ammo: 2 Random: 3 Grenade: 1 Herb: 0 Pesetas: 1 Other: 0 *You may go back to other side of lake and find stuff there and in the swamp, but you will also fight more enemies; not worth it* *Use a R+Y+G herb to recover health if you are getting cramped for space in the case; use a fish if you have lots of space and take some with you* Grab stuff if you have room for it, and grab the paper then save. Outside you can continue or you can get in the boat and go to a hidden merchant across the lake (the big blue fires). Grab some big fish to sell if you have room, I didn't. When you return just continue, you should save again. ************ 2.1 The Cave (2001cav) ************ *********************************MERCHANT************************************** Ammo: 2 Random: 5 Grenade: 0 Herb: 0 Pesetas: 1 Other: 2 Various stuff is around the shack, one spinel in a lantern to the right, and more items on the roof to the left. You can drop down behind the counter from the roof to grab a rifle ammo and talk there. *The Green Gem goes into the mask* Get any capacity upgrades for empty, or close to empty, weapons. Then feel free to grab whatever else. I got the shotgun's power increased and the handgun's. I would stay away from the various speed boosters for these weapons. When all is done, leave. When back at the lake, grab any fish and continue. ***************** 2.1 The Waterfall (2001twf) ***************** Ammo: 1 Random: 2 Grenade: 1 Herb: 1 Pesetas: 0 Other: 3 Proceed a bit for your first encounter with a Las Plagas. Use the shotgun on it to make it drop Gold Bars. Kill the other guy, Las Plagas or not. Proceed to the falls, jump over from platform to platform and go to the edge of the cliff for a grenade. Take out your rifle and snipe the lone villager on the left side in a structure, aim for the torso. Jump over the falls and drop down to the bottom with the rope. *Since it is now dark for the rest of the game, headshots up the odds of having to fight a Las Plagas; so I would avoid the head as a killshot* Turn around and shoot the spinel from the cliff, then collect some stuff on the platform your victim was on. Go to the falls and aim right for the crate hooked to a chain, shoot the chain for your platform to cross. You can see a shinny blink in the wood in front of the falls, shoot it for an Amber Ring. Go up the ladder for a herb, then shoot the two crates for more platforms. Cross them (random behind the ladder) then go up the ladder for a lever, pull it for access to the cave behind the falls. Go down and when you get over to the middle villagers will emerge. I used two grenades (not flash) to handle the groups, use the shotgun if you need to. *Grenades negate any chance of fighting Plagas* Go through the path to the door, grab the key, and proceed. ***************** 2.1 The Dock Pt 2 (2001td2) ***************** *********************************MERCHANT************************************** No new items. A spinel is in the lantern and there are some items (ignore the bats), then get in the boat. Back to familiar territory. Upgrade the TMP, it is my weapon of choice for the upcoming fight. Do what you need to, a boss fight awaits. Save then exit. *I hope you have three flash grenades and some TMP ammo!* ******************* 2.1 The Quarry Pt 2 (2001tq2) ******************* Ammo: 4 Random: 2 Grenade: 0 Herb: 4 Pesetas: 2 Other: 2 Grab the Herb and equip a flash grenade. *NOTE: CUT fast and use the correct button to kill him more quickly.* As soon as the battle starts throw a flash grenade, as it flies in the air get out your TMP or something. Start shooting as he staggers and don't let up; I was unable to make the Plagas appear with one TMP clip so quickly reload and keep firing even if he approaches you. He SHOULD not hit you and instead reveal the Plagas in his back for you to cut. Run up and cut (be warned, you may be tricked into pressing the wrong button, as this fight introduces the second button to press), press the correct button and be fast about it too. *Avoid the shacks! Stay away and try to prevent him from crushing them!* After this is done, repeat. Get out the flash and shoot fast; the dog you freed way back in the beginning should appear to save you this time. While El Gigante is trying to crush the dog, shoot him. Cut, flash, shoot, and the battle should be over in three cuts. Collect the gold and other items lying about, and in the shacks if they still remain. Exit. *Notice that his body does not fade away, interesting. Continue to save all flash grenades* *NOTE: This is a really easy battle for me; if you need more help or something goes wrong, refer to the boss section for more help. You can always RETRY the area.* *NOTE: Other weapons work too! but most are slow. If you do something different you will probably just need to heal yourself at some point and take his hits.* ******************* 2.1 The Church Pt 2 (2001cp2) ******************* *NOTE: I think the game changes the items around at this point. So I will mention crate numbers, item numbers, and treasure and key numbers.* *CONFIRMED: The game will rearrange items according to your skill level, but only items in crates. I noticed some of the usual ammo crates to contain pesetas instead. Your experience may be different, just be warned. I know this happens later, but didn't know it happened this soon too. May be just for the PS2 version.* Crates: 2 Items: 0 Other: 0 Proceed across the cliff, grab the stuff in the shack along the way. At the end pull out your rifle and aim for a Colmillos in the distance (scary!). Then get out your shotgun and blast him and the other two away. Go inside the church. **************** 2.2 The Ashley (2002ash) **************** Crates: 13 Items: 1 Other: 0 Go forward for some pesetas, then to the right for a flash. Go up the ladder and then cross over with the chanelier, then grab the items on the side. Now is time for another puzzle: turn red twice, green thrice, and blue once; COMBINE and enter the opened room. *Read the manual for handling the girl (zing!)* The game now becomes an escort mission, yipeep! It won't be too bad though. Get the items in the room and exit, then down the ladder for a scene. *All I will say is, rifle* Outside, get these items and exit. ******************* 2.2 The Church Pt 3 (2002cp3) ******************* Crates: 2 Nests: 2 Other: 0 Shoot the wagon, then handle the two remaining villagers. That's all; collect the stuff in the shack and in the nest in the trees as you return to the tunnel. ******************* 2.2 The Tunnel Pt 2 (2002tp2) ******************* *********************************MERCHANT************************************** Crates: 3 Lantern: 1 Merchant time! The Red9 becomes available, but I passed on buying it. Tune up the TMP if you wish. *You should still have the Beerstein (2 catseye) and Mask (1 gem)* Continue for a crate; no lantern treasures this time, and proceed. In the room get back against the wall and shoot this lantern for a spinel. Grab the stuff in the next room and save; then exit. ******************** 2.2 The Village Pt 3 (2002vp3) ******************** New items in a few of the same places. *I would recommend exploring at a minimum* There are way fewer enemies here than ever before. Go to the right to attract their attention, then go into the one-story house to the left. About six or so villagers will approach, aim for the body and keep Ashley safe. When the coast looks clear grab the items in the three viable houses, and then nab the spinel in the tower. Proceed toward the farm, but watch out for beartraps in the path; use the knife. Two villagers should still be waiting so handle them. Exit. *Sorry for the brevity, but you have been here before* ***************** 2.2 The Farm Pt 2 (2002fp2) ***************** New items in a few of the same places. *The rifle can take out Plagas in one shot* Get out your rifle and take out the guy in the barn. Then hide Ashley in the trash can, save if you must. Move over toward the well and snipe the two Ganados on the bridge, more may come so snipe them too. Two more remain around the house area so handle them when you get close. Take care of the beartraps inside, explore for items. Then go up and take care of the villager in the fenced off area. Take care of the beartraps; then call for Ashley. Look in the little shack while she makes her way to you. CATCH when she is there then PIGGYBACK to enter a new area. *Don't reload the Shotgun, for the next area* ************************** 2.2 Assault of Los Ganados (2002atg) ************************** *********************************MERCHANT************************************** Crates: 0 Items: 9 Other: 0 *I noticed that this area is much more difficult on the Gamecube, may be me* Get the last shotgun upgrade for the next battle, wheel and deal if you must. The next part is very tough. Cross the bridge for a scene, then another. *You may try going back to the farm and reentering this area to retry if you die* As soon as the battle starts block all windows on the bottom level and grab the various items. Wait until they break in and unload; stay near Luis for both items he may give and to help each other. Try to keep villagers from entering the cabin; watch out for Plagas, they are what make this a tough area as Luis will usually aim for the head. He provides a good way to earn kills so keep him close. Stay near the stairs, but don't whimp out of getting good dropped items. Use healing items when needed and be a surgeon with the shotgun. *Just know that you need to kill a whole bunch of enemies (40)* When Luis says, "Upstairs Leon!" go, because enemies will enter from the next level. Quickly grab any items and drop the ladders as they come. This is where it gets really tricky, as enemies now come from all sides! I let Luis do a lot of the work as I would knock down ladders and shoot enemies. Use grenades if needed, but save your flashes. Stay near a ladder and knock it down periodi- cally while you shoot Ganados (like in the village part). Anyway, the battle ends at some point and you are free to collect the items around the area. *Avoid shooting Luis too much, as he will kill you* *Note: going upstairs to funnel the bottom enemies in the first level usually never worked for me, so just fight it out on the first level.* Several ammo boxes are near the house outside, as is a merchant, a paper, and a save point. Save and grab whatever stuff seems good in preparation for another fight with EL Gigante. Choose the right path and proceed. *Make sure your TMP is fully upgraded and you have two flash grenades* *Note: Yes, you may go through the left path, but I don't like it that much. It seems to take a lot more effort while you get less in return. Also, you have already fought one Gigante before, so it should be easier. All that is worth noting on the left side is a gem for the mask, big woop.* *************************** 2.3 Round 2 With EL Gigante (2003r2g) *************************** All items are in your path. This time, it should be a cakewalk for you. I know there are many things in this area to help you, but with a 100 clip of TMP bullets it is easier just to fight him in the first area. Equip your flash grenades and run forward. Let Ashley run back to you then throw a flash; as before, get out your TMP and unload until he reveals the parasite. Tell Ashley to wait then run up and cut it. Easy as that; do it again and make sure you press the correct buttons to dodge his collapse. Unless you do something horribly wrong, that should be it; that was all I had to do. Maybe I cut the parasite faster this time; so cut it fast as well! *Did you notice that this time he faded away?* *Note: This fight is optional. You can knock boulders onto him, shoot up the doors, and grab the key to exit, but that's crazy! Be a good gamer and fight!* *NOTE: This is a really easy battle for me; if you need more help or something goes wrong, refer to the boss section for more help. You can always RETRY the area.* After the battle, kick the door open and collect the plethora of items that you would missed if you chickened out. Then break a crate on the side and get an ammo on a the wall as well. Shoot the gem from a bucket up high. Grab the key and make your way to the exit. ********************** 2.3 Last Defense (2003ldf) ********************** *********************************MERCHANT(2)*********************************** Crates: 3 Items: 7 Other: 1 *Note: If you wish, turn around and go back to the lever to take the left path. All I will say is HIDE Ashley.* Go to the shack to grab the items and the last paper for the area, and save. Go to the merchant and do whatever. Sell the two-gemed Mask as is. I Recommend not getting any further upgrades. Continue up the path, examine the door if you wish, get out the rifle and jump on the Gondola. Snipe the two guys waiting on the left side, then keep shooting the Ganados on the incoming chairs; not too hard, pull out a handgun if needed. *Snipe the villagers first and then get on* *Don't reload the rifle unless you are completely out* Collect the items in the lockers in the control station and go down the stairs. Leave Ashley and do to the pathway into the cliff; get your handgun ready. As soon as you round the corner, shoot the bomb in the villagers hand. Proceed up the ladder and take out the last Ganados in the area, then collect your final catseye for the Beerstein. Go back, scoop up Ashley, and go down to the merchant (two in one area?). Grab any ammo, sell the Beerstein, and save; onto the last boss fight of the section. The TMP should be ready for use. *Only keep one flash grenade, no Gigantes for a while....* ************************* 2.3 Battle With the Chief (2003bwc) ************************* Crates: 0 Items: 10 Other: 3 This fight has been made easier thanks to Sgt Zeke. He has pointed out a very useful trick that hopefully works on the Cube, I know it does for the PS2. You can run around and try to fight him like a man, but if you would rather not waste a lot of health and ammo for this first section of the fight then listen to me. From the start point, turn around and go up the ladder. Run to the left and then south, but stop when you get behind a "pillar" structure. You should be near the other ladder and you should be able to see the ground through the pillar. Mendez might take a swing at you, but he should not reach. He will try to get a better position to attack you from the ground. You will see him start to walk your way, and he will get to the direct opposite side of the pillar. If you did this correctly, he will walk in place and never be able to reach you. He should just walk in one spot, but he may also do a little back-and-forth thing in a small area. He may also break free and go to a side; all you have to do is get him back into the spot by going in the opposite direction. Now that he is stuck in place, whip out your handgun and shoot him through the structure until he separates. This is highly recommended for the Pro, PS2 run as one hit from him may kill you. Only takes about 40-50 shots. Easy. *On the Gamecube, I believe it was much easier to outmanuveur him on the ground so this may be unneeded, but I would think it works as well* Once he separates, climb up the ladder to the north and keep the TMP. Turn around, locate him, and fire. The shotgun does good, but again it is slow. Watch out for his attack when he gets close, but keep a good steady stream of bullets on him. After he falls three times, collect the eye, the money, and the various items in the shed; use a R+Y+G herb to recover lost health and exit back to the chairlift area. *Don't reload any weapon! All you need is ONE bullet in the rifle* Go back up, save if needed, but you don't need to stop by the merchants. Go up the chairlift (no enemies), go to the Retinal Scan and use the eye to exit. *This ends the VILLAGE section of the game, first third of RE 4* ************** 2.3 The Castle (2003cas) ************** Crate: 2 Item: 0 Other: 0 Get out your rifle, but do not fire! Go up the path until the car comes down the trail and fire at the driver; quickly turn around and go toward the back to avoid being run over. Quickly run up the hill and when you pass the truck a whole mess of villagers will follow (I have yet to see their origin, but I believe they come out of the truck). Run to the left side and smash the barrels in the open spot for some stuff, since you have time. Then run until you see the final scene of the village Ganados. *Don't cry, you will meet them again* Welcome to the CASTLE! ******************* 3.1 Castle Entrance (3001cet) ******************* *********************************MERCHANT************************************** Crates: 6 Items: 1 Other: 1 Smash all crates in the area, may have a snake in one, and grab the gold bars in the chest. Go into the shack, snag the herb, and meet this most crucial of merchants in the game. Sell your handgun, Shotgun, and Rifle; buy the Blacktail, Riot Gun, and Semi- Auto Rifle. These shinny new weapons are about at the level of their former selves with only a small margin of lessness (they have smaller capacity than their predecessors). And of course buy the attache case Large upgrade for the much needed room. Then you may get any number of upgrades available; I got the Riot gun's power, Blacktail's all available, and the Rifle's all, all except the capacities (more fun trying to max out capacity upgrades). Also a lone TMP power booster, and don't forget the Scope. Get what you can and save. *ALTERNATE: If you kept the Punisher, then you don't have to buy the Blacktail. Just know that the Punisher will be about half as powerful as the Blacktail when both are fully upgraded, but all else is about even.* *ALTERNATE: Buy the Mine thrower, but not the scope. Trust me.* *IMPORTANT: get the freaking mine thrower and use it recklessly.* *NOTE: Yes, you may keep every weapon and buy whatever, but you will get plenty of money to buy anything in this runthrough. However, if you want to challenge yourself a bit you can keep these weapons and never change; this means less effort to obtain the new weapons in a Round 2. The old weapons will prove to be archaic as they only upgrade to a point, which the newer weapons can easily pass. Just get them.* *NOTE: Yes, there are two other new guns: the Broken Butterfly and the Mine Thrower. The BB will be free later so don't buy it, ever. The MT is great if you're into that sort of thing, but it takes up a lot of space with all of its components and is unnecessary.* *NOTE: The Riot Gun is a small improvement on the upgraded shotgun, but does have improved handling. However, you won't have the Riot Gun for long either. It will be sold by the last third of the game. I bought it anyway, up to you.* Get the new Rifle out and proceed to the first Castle fight, and it's a big one (not really). ************************ 3.1 A Castle Under Siege (3001cus) ************************ *********************************MERCHANT************************************** Crates: 5 Items: 1 Other: 2 *Do not leave Ashley by the door, or anywhere, she will be carried away* When you turn the corner, you will see two monk Ganados on the upper legde. Shoot the one farther left then the other before he takes off. Grab the ammo and go up the stairs to begin the barrage. When the rocks land run quickly to the area where the monks patrolled. Go over to the cannon and grab any items, then come back and quickly run to the next section. Before proceeding, wait for two Ganados to approach from behind and take them out. *If you are able go to a spot right next to the cannon doorway, and backup a bit. Look up to the very first catapult, see the enemy's head? Shoot him when he is in sight, but I could barely see him. Shooting very close will take him out, or wait till later; your call.* When up top shoot the red barrel of the far catapult. After that aim for the masked guy in the little building, don't shoot his head, and finish him when he pops out. Then poke your head out of the stairs a bit more to shoot the red barrel of the catapult over the stairs. Just two more. Run forward and be quick to avoid being hit, and when to the building take out the last barrels. Collect the items in and around the building, then go over the bridge. Crank up the cannon and fire! Proceed to through the new opening and shoot the torch by the exit for a spinel, then talk to the merchant. New power boost for Riot Gun and you may get whatever. Then leave. *The Spinel is new to me, not sure if it was on the Cube?* ************************* 3.1 Castle Quarters Combat (3001cqc) ************************* Crates: 2 Items: 4 Other: 3 *Here should be your first run-in with the instant-kill Las Plagas* Grab the stuff in here including the sword on the wall. Go up the stairs and turn right, pull out the Riot gun and blast away the enemies up here while staying in the corner. Before long, more will pop up from downstairs and appear right at the end of the stairs after the scene, so beware. Two more waves of two will come so handle them, then snipe the red guy and then his Plaga (he drops gold bars). Grab the things in the room then replace the Gold sword with your Platinum one; put the Gold one in where you got the first one, then exit. *Grenades help in this part, but aren't needed* **************** 3.1 Castle Guard (3001cgd) **************** Crates: 2 Items: 3 Other: 1 Go forward for a run-in with Luis, afterward leave Ashley there and go through the small door. Kill cultists as they come, when they stop go around the building where the red barrel is and shoot the guy if he is in the doorway (when he comes to you, shoot the red barrel if he gets near it). Kill any remaing Ganados then collect the items inside. Go to the window near the door and snipe a guy up high. Go out through the open spot, and when you round the corner of the building snipe the waiting cultist at the end of the path; another will come, just snipe him through his shield and proceed. In the small room gather the items (see the red barrel? I had success using it on the Gamecube every time). When you nab the key to the castle, some guys will pour in to get you (I would always shoot the barrel and that would be it). Aim for the barrel and take out whoever remains (on the PS2, they would pour in by little waves and I could not get them in one shot). Back to the gate, grab Ashley and enter the Castle. *********************** 3.1 Your New Little Foe (3001ylf) *********************** *********************************MERCHANT************************************** Crates/Jars: 9 Items: 3 Other: 4 Go up and see the new enemy of the castle section. Collect the items in jars and look up over the archway for a gem; save. *Yes, you are taking a big detour in order to advance* In the next room are a few goodies, even some gold behind a portrait, then grab the fine reading on the wall. There is a key on the picture on the right wall in the fire room, grab it and go back to the door in the other part. Leave Ashley at the top of the stairs. This prison holds a new enemy type, the Garrador. I consider them a mini boss and will tell you how to beat them now. Grab the herb and the ammo above the wooden beam, then knock down the metal door. Don't be stupid and shoot him now, he is not damaged. His weak spot is his back, the big Plaga attached to his spinal cord to be precise. Walking into the cell activates him, so quickly back out. Notice the two curiously placed bells in the prison? They are your friend in this spot, so break out the Blacktail and shoot a bell. The blind Garrador will get his claw stuck in the wall where the bell was; now whip out your trusty rifle and fire at his Plaga. IF you are LUCKY, he will stagger into a position allowing yet another shot at the Plaga; only shoot it from the side or back. When he is on his feet, he may charge the spot you last shot from so back away. *The mines work good to stagger him for a sniper bullet* Shoot the other bell and snipe him again. Now the waiting game begins; he will walk around the center pillar waiting for you, you should do the same waiting for the perfect shot. Use hand grenades by throwing them behind him. Four rifle shots and he is finished. Collect the prize and pull the cleverly placed lever in the cell. Go back for Ashley and some cult dudes will approach, shoot the lantern to burn a few alive. Handle the rest and round the corner, if you are fast enough, you can shoot the dynamite in the bomber's hand to take the group out. Otherwise, avoid being blown up and kill the archers. If the bomber fled he will be by another cult follower to the left in the next room. Grab the ammo and get a hand grenade (along with your wits) ready for the next battle. ********************************* 3.1 Assault of the Cultists (3001atc) ********************************* Crates/Jars: 11 Items: 3 Other: 0 *This area is much harder on Professional difficulty* Run forward and chuck your grenade up the middle. Whip out the old Riot gun and blast away. The cultists will try to swarm you so don't allow it. Keep Ashley safe since it is particularly easy for them to carry her away. Try to back up to a corner. Remember, shields are unaffected by handguns. More will pour in from the sides as you waste the originals. *Two archers will be firing at you on Professional difficulty* When all is clear collect the items around the water area, then go down the stairs and take out a cult follower. Smash the jars, enter the room, collect the items, leave Ashley on one pad, and you stand on the other. Don't rush outside just yet, instead call Ashley to your side and wait. Cultists will come in through the doorway two at a time, and two will drop from the hole in the ceiling. When the coast seems clear, exit and deal with the rift-raft that remain. Leave Ashley in a spot, then snipe the archers on the ledges one at a time by going to the opposite side and popping out while they reload. Do it two times and then go to the raised crank; either put Ashley on it or do it yourself if the coast is clear. *About five scythe-toting Ganados will rush you on Professional difficulty once the stairs lower* Collect the items on either side up here then proceed; Ashley will let you in on what to do next. Grab the ammo in the jars then PIGGYBACK Ashley to the right side (just a preference). Get out your rifle and snipe the cultists on her side first, then shoot any approaching you, and then any on the opposite ledge. After that, shoot any more coming after her. Only two waves should bother you. She will bring the first platform up and then switch sides. Kill the guys on the side she is approaching. Rinse and repeat. Once the last platform is up, go to the CATCH point and catch; cross the water to kiss this place goodbye. *Don't reload any empty weapons, you know the drill* *********************** 3.1 Moment of Silence (3001mos) *********************** *********************************MERCHANT************************************** Crates/Jars: 3 Items: 3 Other: 1 Items all around, there is also a spinel in the eye of a hanging statue. This merchant allows some nice upgrading. So do so as you wish. Once you are done, go inside the blue door. At least grab and read the paper for the shooting range. I recommend not wasting time here. If you must, do a few rounds and collect the first row of bottle caps for a cash reward. Back in the room, save. Go up the hall for a scene. This is nice, now you are free to think about yourself only. When the scene is over enter the door on the wall. *Save the Hand Grenade from this room, just have one by dinner time* ******************* 3.2 Dungeon of Doom (3002fdod) ******************* Crates/Jars: 9 Items: 8 Other: 5 Grab the stuff and enter the sewers. Walk forward and notice the sound in the hole on the left wall? Turn the corner and go into the tunnel with the crate at the end, then come back and pull out your rifle. Aim toward the end of the hall and do you see it? Shoot where the breath is eminating from. Proceed and collect the colored eye he dropped (you just killed a Novistador). Proceed with caution by hugging the wall opposite the railing; when you reach the wall aim into the pit and shoot the waiting Novistadors in the water. Jump down and grab the various items in the water, don't miss the pipe, and climb up. *The eye color depends on what color its eyes were when it died; in order of value: blue, red, and green* Open the door and pull out your shotgun for the prison part. You may as well walk up and fight the enemy in the hole in the ceiling, though it is possible to snipe him I never pulled it off. Aim for the head of course, but be warned that when they are knocked down they usually fling themselves to the ceiling and come after you. Be a surgeon with the your Riot Gun. Another is in a cell so get him to come out; the music still plays. Go up the hallway and hug the left wall, as soon as you can look around the corner pull out your Rifle and take out the last Novistador. Go back to the first part and collect the various items in the cells, as well as a very informative paper on parasites. Go back up the hallway, through the cells, and into the pump room. Grab the things in here including a cool Butterfly Lamp that takes the three colors of eyes. Turn the valve and whip out your Rifle, again. Open the door and barely tiptoe out just so you can see the two insects clinged to the ceiling-hole. Shoot both with haste and collect their items, then run back to the first hallway but bring your riot gun with you as an enemy will burst out of the last closed cell. I don't think there are any more, but proceed with caution. Drop down to the drained pit and kick down the door, then RUN up the stairs in front of you, do an about face, and blow the last Novistador away. *Remember the sound in the very first sewer? You can go all the way back for another Novistador eye (not worth it)* Go up the steps collecting the items then go to the final part of this area. Pendulums! You need only a small background in platform gaming to pass these blades. Get right in front of them, when they pass by you immediately run forward, and repeat with jumping where appropriate. Grab the treasure on the floor, climb up, and grab the last items. Get out a flash grenade and exit. *With any luck you may or may not have a completed Lamp, don't worry if not* ****************** 3.2 Leon's Ambush! (3002leo) ****************** *********************************MERCHANT************************************** Crates/Jars: 2 Items: 1 Other: 1 *Keep one grenade* Yes, time to plan your own trap. There are many ways to proceed: you could just scare them off and not worry, take out a few, or you could get the whole gang. I recommend going to the edge and tossing the flash grenade their way, but not right on the edge or you will be spotted (RETRY). When all are stunned, quickly hop down and either toss a hand grenade, or run up north toward the typewriter to seal them all in. Now they are all easy pickings for a hand grenade, but the leader will reveal a Plaga so handle that. They should drop anywhere from six to ten spinels and the leader's pendant. *Rocket Launcher does them all in with one shot, but that defeats the purpose* Go back up to the ledge with the ladder in the back, and cross to the other side with the chandelier. Grab the items and cross to the other side with the other chandelier; snag the mask and pull the lever. Meet with the merchant and upgrade as you see fit, but don't sell all your eyes, you need them for the lamp. Save, and then exit through the top door. *You may be tempted to max out the Riot Gun, but it is going to be phased out in a little while, so keep that in mind* *If you did not complete the B. Lamp, save it for later* ***************** 3.2 The Big Block (3002tbb) ***************** Crates/Jars: 16 Items: 12 Other: 3 *Changes on Professional; save one green grenade* Nab the herb and go into the next room. Get the ammo and paper on the table, go out the door with rifle in hand. Don't move and quickly snipe the two archers, snipe the two masked dudes, and then off the cultist below. One more is on the other side of the center column, don't let him scare you; smash all the pots and then enter the door. Smash the barrels and kill the enemy at the top of the stairs. Go to the balcony, grab the ammo on the table, and get the rifle out; go to the locked door then jump down. *A red barrel is by the archers as well; cultists will come out if you did not kill them earlier* If you do the following correctly, I believe you can snipe the red cultist on the balcony before having to chase the gatling gun. Turn around and snipe him quickly, it will take quite a few shots; good job if you kill him! If not, then he will go through the door. Grab the shotgun shells and pesetas then follow his lead; get out the shotgun. As soon as you open the door, blast him before he runs, or run around the shieldist to chase him down; good job if you take him out now! If not, handle the dude and prepare to dodge a barrage of bullets (I believe your first run-in with modern weaponry). Run out the door in between the bullets and avoid being hit by running around the base of the gun. Shotgun his back as he reloads, and then grab the key once he falls. After you get the key, go up and through the gallery door. Shoot the deer and grab any items. This puzzle has several solutions: push 1, push 3, push 2, push 4, and then OK, go to the next area for a scene. Quickly run into the door to the right after the scene ends. Turn around and equip any Incendiaries, throw them at the bottom of the stairs when the Ganados enter (about 4 guys). Then archers will appear on the top level, some guys will come through the top door so take them out. Grab the yellow herb and run out to chase down the archers (use the lanterns to burn a few). More will come out of the revolving doors, also there will be two rocket toting cultists that will pop out from behind a picture on the north wall, only if you go that way. Once all are dealt with collect the odd items lying on both levels. Push the red button near the picture and run to the west side before you are blown away (you can shoot the dudes, but just run). Go in the door, break the jar, and push that button. Run to the door, don't open it! and run back so the rocket guys waste their shot; go out and kill them at last. Nab the goat ornament and exit. *Guys with scythes will surround you when you come out of the door on Pro* **************** 3.2 Another Calm (3002anc) **************** Crates/Jars: 5 Items: 3 Other: 2 Save. Grab the ammo up the hall and go through the unlocked door. Shoot the spinel and continue to the fountain; snipe the crows with a handgun and collect the items all around the fountain. Smash the crates and leave. *You will be back* **************** 3.2 A Maze Apart (3002ama) **************** *********************************MERCHANT************************************** Crates/Jars: 5 Items: 5 Other: 7 *A hand grenade helps in next area* Go right until a conversation, yes you must tread through this maze. Go down the steps and ready your Riot gun. Smash the barrels and when you go to pick up the items, a Colmillos will attack! Fire two shells and that should be it. Go around the center structure and grab a herb, then come back and take the path to the left (south). You should be by a gate with two dogs in the nearby cage, running in place. Whip out your rifle and snipe one through the open space where the hedge is not touching the gate (should be obvious); the other will burst out and chase you, so kill him when he breaks down the gate. *3 will be in the cage on Pro, I believe* Head east, past the stairs and have your riot gun in hand. Turn north by the wall and follow the path to a chest with ammo; as soon as you pick the ammo up, two pups will rush you (one through the path, the other will jump through the hedge). Do a 180 to face them. Go back to the stairs and cross them to the other side, and pick up the item in the chest to the left. Go to the fountain and pick up the first piece of the moonstone; equip an Incendiary. When you approach the steps three more dogs will rush you. I advise tossing the grenade in front of the steps, hopefully taking out all three (shotgun any survivors). Return to the cage. From here head west all the way to the wall and snag the herb. Come back a bit and go north, but as soon as you begin taking the path a Colmillos will charge you from behind (turn around when you here the beast!). Go up and turn into the short path for a red gem. Now, you can go right for the last moonstone and make a beeline for the exit, but there are more things to get! Take the path under the bridge and turn around in anticipation for a beast. Continue and don't worry about the sound of the dog. Go to the little path and grab the first aid spray, then whip out something powerful (rifle). Kill the slightly stronger than usual Colmillos in the last pen (he may or may not burst out). *Don't reload your shotgun if you want an upgrade soon* Go east from here, and try to sneak up on the last dog in the area. Grab the spinel in the ground and head back to the stairs you didn't take. Go up and nab the other half of the moonstone. Hop down and head for the locked door to use the complete moonstone (back toward the start). Enter for the cool scene. *I don't know if there are more dogs to run into, just do as I say...* After the scene, snatch two treasures, the paper, and the other items in the rooms. Merchant time! Various upgrades, but don't go crazy. Save and exit. *************** 3.3 Break Fast! (3003brf) *************** Crates: 3 Items: 4 Other: 1 A quite spot, for now. Grab the odd items on the tables and head through the southern exit. An old place, but now you are in a new room. Take the numerous items around here and kick the lock (snake in one!). Then back to the dinner hall. When you return go to the strange bell counter, and duh, ring the bell. The picture may seem odd, but just shoot the wine glass with a steady held pistol. Now, several things may happen here: a Garrador may fight you, nothing but cultists will fight you, or you have a grenade. Depends on your luck! Go into the unbarred room and toward the center for a trap. A blind maniac may fall in the cage (usually for me) and more enemies will surround the area. You can be smart and fight the whole bunch (not!) or just go in with a grenade in hand and blast the lock off a door, then run out. If you do not have a hand grenade, poor you. You will have to deal with the Garrador somehow; if no Garrador, then blast away! I would recommend tossing an Incendiary at the Garrador then quickly blast away a lock with the riot gun; hightail it out of there once again. If you fight, good luck; you will probably take many hits by fighting both the cultists and the maniac at the same time. Three items are in this part, if you survive. *You will be back, so you can pick up the items then* *NOTE: I think the game will cut you slack if you keep dying here, and eventually let you fight pure cultists. However, no such luck for Pro.* ************************ 3.3 Fight for the Rocket (3003ffr) ************************ *********************************MERCHANT************************************** Crates: 5 Items: 8 Other: 2 *Don't even try going back to last room, trust me* Get out your rifle, or whatever, and go to town on the band of Ganados in this area. One will reveal the last Plaga type, the one that detaches and spits acid; one shot does it for them. Kill the visible ones and then hop down, first collect any items then flip the switch. Go back up and get out a pistol; once you start to cross the bridge more enemies will surround you. Shoot the lantern when the forward enemies burst from the door, then turn and kill the others from the other door. Get out your rifle and head to the area behind the wall, take out the bowman in the far window. Snatch the pesetas on the table then drop down, and go up the stairs to face any enemies behind the locked door. Yes, there is a shinny new rocket launcher in the glass on the floor; first grab all the items around it (aim the gun at the desired item if you have trouble). Pick up the velvet blue in the drawer, kick open the locked door, and cross the bridge. Take the few items in the hall, and then meet this important merchant; buy the XL upgrade at least. You should have more than enough space for the rocket now. Go back, pick it up, and come back to save. Then exit. *You could always sell the rocket, but no point in it; just keep it* ****************** 3.4 Guardian Angel (3004gua) ****************** Crates: 6 Items: 1 Other: 1 Watch the scene, goodbye friend! Run around smashing jars and topple the picture for some gold bars. Then pull out your rifle and get into position; shoot the three restraints holding Ashley captive. Once the enemies start flowing, your best course of action would be to keep your aim on Ashley and shoot the heads of anyone who gets close. At some point some archers will rush in and start shooting you; take them out first and keep an eye on the girl. Kill the red cultist and continue to snipe Ganados. After all is clear, Ashley will pick up the key and begin her quest. ********************** 3.4 Ashley's Adventure (3004asa) ********************** Items: 4 Other: 5 *Do not heal Ashley if you can help it* *NOTE: Ashley controls just the same as Leon, only without weapons.* Grab the spinel and herb in the room, then save if you like. See the enemy up ahead, what will you do? Run up and all the way to the gate to the right, and CRAWL under the table. You should be near a lantern that has the THROW option when nearby. This is your only weapon so use it wisely; hurl it when the enemy gets real close like. There are two more lanterns in the room at different locations, don't waste. Collect the herb then go to the next room. You can also exit through a small hole in the right corner of the room by crawling under a table and crawling to the next part (do this if you can't kill the enemy, or don't care to). *NOTE: the number of lanterns to kill him depends on your skill. Example: on my first runthrough, I believe it took two to kill him. But on my most recent (and best) game it took all three. On Pro, three for sure.* In the next room, rinse and repeat the killing process. You may be able to trap the guy in the first room, but don't overcomplicate things, just kill him (you can always RETRY). Collect the items in both pieces of furniture, and then crank both dials. Grab the herb then go into the small room for more items; grab the items in drawers and the paper. Go out and then exit. ******************* 3.4 Armored Puzzles (3004puz) ******************* Items: 2 Other: 6 In this area you have a flashlight, because it is dark. Turn left and crawl under the table to push the first button; go through the opened gate to push the next button. Collect the tablet and go through the next opened gate, but don't miss the herb. Push back the shelf and push the button, you know what to do! Pick up the two items and proceed down the dark hallway, nothing will happen at point in time. Yes, another puzzle, worst of all its a jigsaw puzzle! Here is the solution: This is the key: 1 2 3 4 5 6 7 8 9 , just move the correct slide. 6, 3, 2, 5, 4, 7, 8, 9, 6, 5, 2, 1, 4, 7, 8, 5, 6, 9, then insert the tablet. If you do not understand, match up the numbers to the puzzle slides; put the cursor on the numbered slide and move it, the cursor should move to an adjacent slide always. Hope I helped. Go into the room, grab the three items. The ornament slot will be replaced with the key to get out of here; once you grab it prepare to dodge some big axes. The room will open and let the four living Armaduras in to get you. No use trying to fight, just run! Use the table to out manuever them; when they get close to the south side of the room, run up the side of the table and out the door (stay still and wait for them to get real close). *Try to avoid healing, but if you are hit use a green herb* Run back from whence you came, but watch out for the two statues in the hall; press the correct button combos, or you will lose lots of life. When you are back to the gate room, push the first button you see; now the Armaduras are stuck behind the gate. Or you could just run out the door, but be ready for the final statue near the exit. *If you are hurt, no need healing once you are out of here* Go to the fancy room in front of you, insert the insignia in the dial, and then turn it to be free at last. Climb up, grab the pesetas, and exit. ************ 4.1 Reunited (4001reu) ************ Backtracking, no new items in old places. Alright, back together at last. Now you can obtain the last free weapon in the game, but it was way back there. Go back to the dinner hall. In the dinner hall, scythe enemies will be waiting, three in the cage room, two by the dinner tables, and one by the exit (if you didn't get the items in the cage area the first time, get the three now). Exit via the southern exit. *NOTE: Two Novistadors are in the storage room on the Gamecube version, I'm sure. On the PS2, so far they are not waiting for you. Snipe them on the GC.* Get through the room and go to the fountain area. Go up to the door, and do the PIGGYBACK thing by the window; go inside and collect some big rewards for your efforts (Broken Butterfly, Perfume, herb, and gold). Now make your way back to the spot where you met Ashley (no need to save at any point). *ALTERNATE: Buy the Mine Thrower to make life easier in the next area; you do not need the scope.* Go through the door, grab a few items, and then save your game. One more ornament to go. Get on the molten transport to enter the Dragon Room, alone. ******************* 4.1 Dragons of Fire (4001dof) ******************* Other: 3 Try to snipe both dragon operators quickly! Move toward the stairs and snipe them when they appear on each side of the room. If you miss or don't have two bullets, I hope you're good with a pistol. They will have two chests rise in seperate parts of the room when killed. *ALTERNATE: If you bought the mine thrower, it works even better here. Just make sure you can aim to any spot on the dragons; fire, and this should kill the operator, easy.* Continue, jump the gaps, and kill the two cultists in your way. Run north to the heat shields after the dragon emerges, kill the Ganados that pour from the tower. When they are dealt with, get to one end of a heat shield, wait for the fire to hit your end, and then run to the other side of the platform for a good sight on the operator (don't get burned); take the shot. It is not that hard. Snatch the last ornament and go back to your girl. *The quicker you kill the last operator, the quicker the stream of badies will stop. The mine thrower does wonders for this.* No need to save. Take the train to get to where you need to be; get any items then go to an old hangout place. Place the three ornaments into the big door, go up the stairs, smash the jar, topple the painting for gold, and continue on. Hop the railings on both sides for items and then take a little trip. At the end, smash any jars, then topple the painting for more gold, and exit. ***************** 4.1 Brief Pit Stop (4001bps) ***************** *********************************MERCHANT************************************** Crates/Jars: 1 Items: 3 Other: 7 There are many things in this room. Grab the grenade ahead of you, then go to the area with open windows, and shoot down all five treasures in the statues. Go back and into the room with a big table, pick up the three things, and read the paper. Go into the smaller room, pick up several items, and talk with the merchant. Some good TMP and rifle upgrades so grab them; I had tons of little treasures to sell him. *I would advise holding onto the revolver; the Striker is not far away* You may collect more bottle caps if you wish at the range (remember, you will only be paid if you get all six). Then you may exit to either the left or right room; you will into both either way. *************** 4.1 Close Calls (4001ccs) *************** Crates/Jars: 5 Items: 2 Other: 2 If you take the left door first, you will be greeted by a puzzle. Just push the two statues onto pressure pads, leave Ashley on one, and you step on the other. Go through the open door, watch the scene. Whip out your Blacktail and quickly shoot the four blinking lights on the falling ceiling, you should have plenty of time. Grab the ammo in the corner of the room and proceed down the hall. Ashley will be locked behind a door with a drill machine coming her way. Pull out your rifle and snipe them both, and if you're out of ammo wait till they get real close. Grab the numerous items in the room (7-8), kick the door open, and exit. Go to the right door. ************************ 4.1 Armored Entanglement (4001ent) ************************ Crates/Jars: 0 Items: 3 Other: 1 Leave Ashley toward the door and proceed. Grab the ammo, see all the knights? Only two will suprise you (one on each side), so be ready. Go into the room at the end and search it for two items, then grab the Grail. Three Armaduras will spring out. Now, you can waste your rocket here, but only if you have to. Shoot the knights to make them kneel, run past them, dodge the blows, and whatever else to avoid being sliced up. A few shotgun blasts should make the Plagas inside emerge; try to make all three Plagas reveal themselves so you can toss a flash grenade to kill them all. If no such luck, handle the Plagas like any other Ganados'. Collect any items they drop. *A magnum weapon brings them down very quickly, sometimes hits two with one bullet* Three more will enter, they may be slightly stronger, but don't quote me. Do more of the same, use hand grenades if necessary. Try to kill all Plagas in one shot, and that will be all. Go out and exit. *The last three are easy if you got the mine gun; there is a big delay between the first group and the second. Just whip out the gun fire it as the door spins open to reveal one of the knights, then do it again for as long as you see fit. This tactic is recommended for Pro, as two hits from them will kill you* *************************** 4.1 Insects Worth a Fortune (4001iwf) *************************** Crates/Jars: 5 Items: 3 Other: 9 Go to the merchant if needed. The next fight is easy with either a grenade or the rifle, your call. Leave Ashley by the merchant room door and go to the window hallway; kill the seven or so cultists in any manner. Call her back, and go up to the pink and blue statues; yes, place in the correct grail into the corresponding hands. Go through. Collect the items in the jars, the cabinets, and jump out the window (a snake in a jar). Grab the herb on the balcony and go up the ladder; another Butterfly Lamp by the window. Jump down and catch her, then go to the center for a mixed blessing. *Shoot the hive for a full set of eyes for the new lamp* Kill all Novistadors while they are airborne. Try to shoot them onto solid ground for their eyes. Shake'em off if they get you; the Riot gun is the weapon of choice for the short fight. Collect all treasures and go to the lever. After you pull it, shoot the two chains, and exit. *You can run through the doors and let the insects funnel to you, but they take more to kill when they start walking* **************************** 4.1 Siege of the Clock Tower (4001sct) **************************** *********************************MERCHANT************************************** Crates/Jars: 5 Items: 0 Other: 1 Grab the ammo, talk to the merchant, and save; riot gun is almost gone. Proceed and smash the barrels; shoot the torch for a spinel. Go up for a quick scene, and then go up more to activate the catapults. Run up the stairs and kill the four dudes waiting for you. Now, you can run east and south and enter the clock tower. Just go to a corner with your rifle and snipe the engine drivers to proceed safely; two barrels are on the south side. Go inside the tower. *IMPORTANT: Ignore the catapult part. After you snipe the first wandering cult guy, wait for the other to walk into view. If you kill him and then go up the stairs, you shouldn't have to fight the catapults. Make sure you kill two before going up for this to work.* *Save your B. Lamp if still incomplete* ********************** 4.1 Storming the Tower (4001stt) ********************** Crates/Jars: 4 Items: 2 Other: 1 Move forward, see the piece of wood in the gears? Shoot it and the one above you a bit upward (go up to shoot if you can't see it). Go up to the next level collect the stuff, and go up one more. Go to the table for a herb and a paper, turn to the lever, but shoot the last block next to it first; now pull the lever. The bridge is ready to go, but Ganados swarm the tower. Go down and one cross- bowman should be firing at you; go down again for two more. When you drop to the bottom level, you will be trapped, sort of. Go back up the ladder, kill the cultist approaching you, but not the dynamite thrower; stay near the ladder, and keep him in view so he will toss bombs onto his approaching pals. Kill him then kill any survivors, drop down, kill the last archer, collect the various items, and exit. ******************* 4.1 Nasty Encounter (4001nec) ******************* Crates/Jars: 3 Items: 2 Other: 4 Outside, three shieldists will approach so take them out with a grenade. Run forward to activate a trap; you will once again be surrounded from both sides of the bridge. Throw a grenade at the front enemies, then run back to the doors and kill the two cultists waiting. Pull out your best weapon (sans TMP) and blast away the pouring enemies from across the bridge. Many crawling Plagas should appear from their hosts' heads. Wait for all to die, and kill the leader for his bangle then enter the next area. *May be a rocket launcher Ganados* *A save point will be here on the PS2, not needed though* The next area has two Garradors and many cultists! The Garradors are difficult to fight, but it is possible. I recommend now as the time to use your free rocket launcher. Aim down the room to the doors in between both Garradors and fire; do so immediately once you enter. They should fall and leave only the cultists to battle you. Kill them all, including a wave from behind once you advance through the room. Be quick to grab the Garradors' treasure or it will disappear fast, and pick up all items in the corners. Go through the door and pick up the two spinels before proceeding. Watch the scene, but be quick to the correct button press while you fall. *On Pro, or with massive skill, one armored Garrador will survive the rocket, but only takes one sniper shot (use the bells)* *************************** 4.1 Something's Watching Me (4001swm) *************************** *********************************MERCHANT************************************** Items: 4 Other: 4 Collect the spinel, crown, ammo, and herb in the gruesome pit. Finally, say goodbye to your Riot Gun; sell it and buy the Striker. Buy the first bunch of boosts for it (it should already be stronger than the old gun). Also, if you have the dough for it, buy a rocket launcher from him too (it will prove profitable and effective, at least for a laugh). BUY THE FREAKING ROCKET LAUNCHER! Save and go up the ladder. Proceed, checking the pipes in the walls for three items in the sewer, then exit. *Yes, the rocket is for the thing following you! Don't sell the crown* ****************************** 4.1 Battle With the Right Hand (4001brh) ****************************** Items: 5 Other: 1 Run into the room to the right, I know it's here. Pick up the items on the table and check the elevator. Pull out your newst weapon and run out the door. You will be jabbed at from the ceiling and floor, so do the correct presses (will happen about 5-8 times). Run to the end of the hallway and into the room, ignore the items and just run to the back corner of the room. Pull the lever, you should be jabbed at, and then run to the locked door, press the button. *I think he jabs from the floor only on the PS2* Now, the fight is on. You can do any of the following: battle him, battle him but wait to exit the room and to get on the elevator, or fight the second easiest boss fight in the game. Do the last one for kicks. Try to shoot him once he appears, but run past him (you most likely will take a swipe). Run to the liquid nitrogen tank and push it over to freeze him cold. Pull out the Rocket Launcher, aim, and shatter him into a million pieces. This nets you an easy treasure and unlocks the doors; congrats, you won! Pick up the items in the room, also in the other room, and then take the elevator. *Treasure fits into crown, one more to go* *NOTE: This is an optional boss. I avoided him on my first game, but it took a lot of time. Fighting him the old fashion way takes just as much time. Refer to boss section if you did not bring a rocket, but you should'a, it was the only weapon you really needed.* ******************* 4.2 Time to Recover (4002ttr) ******************* *********************************MERCHANT************************************** Crates: 3 Items: 2 Other: 1 Grab all items in here, including the last paper for the section. Then talk to the merchant, but he has nothing of interest. Save and do the next row of bottle caps if you're into that. *Save all flash grenades, you know what this means.....* ******************** 4.2 Mines of Madness (4002mom) ******************** Crates: 4 Items: 2 Other: 3 Return of the villagers! Go forward and kill the two villagers in your path. Collect the items and the velvet blue in a cart. Read the caution sign and proceed until you meet the main group of workers. Don't let guys throw sharp objects at you and remain on the high ground, shoot any enemies trying to climb the ladder. Hop down and take out the rest, then nab the items (two will drop from the ledge above so beware). Don't mind the guys behind the big rock, unless you want to. Then go to the lever and pull it. Great, now go to the circuit breaker up top and throw it. When you go back down the ramp, more Ganados will pour in and a chainsaw maniac will join the fray. Kill them all; the Striker will make short work of the maniac and the rest. Pull the lever again and grab the payload. Plant it on the big rock and stand back, kill the two dudes if they survive. Grab the items and exit. *Gold behind the breaker* *How the enemy attacks varies slighty on each systems* ****************** 4.2 The Two Giants (4002ttg) ****************** Crates: 2 Items: 3 Other: 2 (possible) From one boss fight to another. Slowly collect the three items on the walls near you. Get a flash grenade ready, and go toward the big door. Yes, two for the price of one, and both are very strong. Run up the ladder behind you, and fast! Without a moment to spare, slide down the line to the lever, and hold onto the lever. When one giant is on the center of the floor, throw it! He should fall into the lava below and make this a fairer fight. *The lever can't be used again* One left. You must fight the next one the old fashioned way. You should know how to do this, but these Gigantes are stronger so it will take a bit more effort. Flash grenades prove valuable here, as will the TMP. But it takes three cuts to take him down, and he must be shot more. Use the zip line to out manuever him, but be careful to avoid his charge attack. After three cuts, prepare to dodge his fall, and collect the reward. Grab items near the exit. *In the PS2 version, you cannot come back to this room and expect to find the melted Gigantes treasure; on the GC just come back and it will be in the center of the room* *NOTE: You can fight both at once, but it proves vastly more complex. Refer to the boss section for more info.* ******************** 4.2 Light at the End (4002lae) ******************** Crates: 0 Items: 7 Other: 1 *Last chance to grab those eyes* Take out your Striker for this area. You may think that the Novistadors are endless, but there are only so many. Run up to the statue and turn to the bottomless space, shoot down the insects in the air, but try to take them out when they are over ground. Grab the herb, six other items along your path. Go up the slope, taking out flies as the approach. Go inside the room to the right and remember to shoot the insects while they fly for one shot kills. Press the switch at the end of the room, get the herb, and meet the incoming bugs. *The difficulty lessens on the PS2 version either way* Go out and pick up the items as you approach the opposite room for the same exact goal. Enemies will swarm you as you press the button, so fight your way to the new exit, and go through it (Novistadors will not follow you into the cave). Simple piston running here, so be fast about it. When you reach the slope, throw the lever on the wall, go to the safe area you just created, and then pass the last piston. Go to the bed for the last crown piece, and exit. ************* 4.3 Fresh Air (4003fre) ************* *********************************MERCHANT************************************** Crates: 7 Items: 1 Other: 3 Grab the items, the paper, and meet the merchant. Sell the B. Lamp if complete or not; sell the crown if complete or not. Lots of new upgrades, so do what you gotta do. Save and ready your rifle. Go to the old fountain and try to snipe the two villagers near you, not in the distance, and killing one will alert the other. Then target the Ganados in the distance, all should run your way (wait for two to be in the sight and then fire if you can). Kill them and any stragglers, but be quick for any dropped items. Three items wait in the first ruined structure, three in the second (check the well), and two around the last. Go into the last one from the back, do the crank, and hop down. ************************ 4.3 More Underground Fun (4003muf) ************************ Crates: 10 Items: 5 Other: 4 Go forward, and get any items in the crates. About six guys wait for you in this area; don't snipe them, get their attention and let them funnel to you. See the big blue maniac? I'm sure you do, but he cannot come down to you. Watch for any beartraps hiding in the dirt, knife'em. Kill any remaining villagers and scour the area for two velvets, a herb, and a rod in the tomb. The big chainsaw villager is slightly tougher than others, so take him out (use the Butterfly to empty it). When he falls, and goes silent, climb up. Three villagers will appear outside as soon as you are up, so grab the maniac's treasure and jump back out to handle them. Now go to the door, open it. Yeah, it's another maniac, but he won't attack you if you do not go in; handle him from the doorway (the Striker makes short work of him). Collect the stuff and go up the steps, grab the herb and the key. A whole battalion of villagers will appear outside. If you remain upstairs they should attempt to take you on by only using the ladder; shoot them as they enter your sight in the window, but you can take them on by any means. When the coast is clear, get out of this place. Proceed through the door (one item) and enter the next place with a flash grenade in hand. Throw the grenade as soon as the scene ends to take out the little Plagas; then stop the falling ceiling. Collect the ammo and the gold in the coffin, then go down for about three items in the crates and exit. ******************** 4.3 Los Ganados Ride (4003lgr) ******************** Crates: 2 Items: 3 Other: 1 - a bunch of gold Grab the stuff and get in. If you have the ammo for it, snipe the villagers in the distance. Either way, shoot the left lever to get this train moving. Get out either the TMP or the Striker for the road. All villagers will take only shot to kill, if and only if they are shot while not in the carts. The Striker has a spread shot, but could miss; while the TMP will waste a lot of ammo in the process (if you're a bad shot). Try to kill anyone before they jump in with you (you'll be rewarded). After a time, boards will be in your path and threaten your health; either shoot them with one shot or do the correct button press (enemies will die if they are hit by one). Two maniacs will attempt to get in along the path. Just kill anyone who gets in with you the good old way. At a point, you will be stopped at an ambush station. Villagers will jump in from both sides, including a sack-face. Two boxes of ammo are on either end to take from inside the carts. Just hit the lever at the end to keep moving, and kill all who made it in. Dodge the plank, collect any treasures, and have fun. After the long downward spiral, you will need to be quick to press the button combo to jump out of the doomed train; then rapidly tap the button to get up. Go forward and in the room, turn to the left and search the bones for hidden treasures (equal to how many villagers were killed with one bullet). Grab the key and back up. *Sorry if I was not detailed enough, but this is a fun part* Use the key on the door and use the elevtor. *If you must, go to the old merchant for upgrades* **************** 4.4 Art Gone Mad (4004agm) **************** Crates: 10 Items: 2 Other: 0 Proceed to the ammo and the typewriter. Go forward, collect the stuff to the right and up first. Then go up the middle to activate the fight. Two cultists will be on the middle platform, so take them out from the center walkway. More cultists will be on each level and on both sides; some may come after you. Go up the ladder and kill any up here. See the moving hand? Before you ride it up, kill any cultists on the opposite side. Then jump on the hand, do a 180, and get ready to shoot the three dudes on the top. Get up there eventually, get any items, and throw the first lever. More cultists will spawn in the lower levels. Snipe/take out, any visible ones from up top, and then go to the middle platform. Throw this switch to get the right hand going. Go up and get any items, then throw the switch on the statues back to get both hands moving. Smash the pot here. Get to the right side, middle level, and take any items before going down the ladder. The red dude may be down here waiting. Take the possible items and then throw the final switch. You may leave, or fight the last enemy group that will drop down. Either way, once you start to cross the center path the statue will come to life and chase you. Rapidly tap the button to run from the large Salazar. Press the correct shoulder button when the corresponding pillar falls toward you; do this three times with one as a combo of both. When you get full control back, quickly shoot the lock and kick the door open to do more running. Repeat with only a single combo press to jump to safety; press more to get up. Now that that is over, one more gaunlet to go. Enter. ******************************** 4.4 Last Defense of the Cultists (4004ldc) ******************************** *********************************MERCHANT************************************** Crates: 7 Items: 8 Other: 1 Watch the scene (after the funny part, be ready for a quick button press). Go to the side and get the two items around the boxes. Go up the ramp, avoid the barrels just like Mario, and get to the scaffolding in the center. Take out any approaching cultists, and may be a few atop the ladder. When you get to the "Donkey Kong Mechanism," more cultists will spawn below you and a guy will be hurling dynamite above (it can't reach you). Issue forth barrels to eliminate any ascending enemies, kill the bomber, the approaching guys, and then get the herb at the top of the steps. Go back down to t