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Resident Evil - Monsters Guide

by Outbreak

______          _     _            _     _____      _ _ 
| ___ \        (_)   | |          | |   |  ___|    (_) |
| |_/ /___  ___ _  __| | ___ _ __ | |_  | |____   ___| |
|    // _ \/ __| |/ _` |/ _ \ '_ \| __| |  __\ \ / / | |
| |\ \  __/\__ \ | (_| |  __/ | | | |_  | |___\ V /| | |
\_| \_\___||___/_|\__,_|\___|_| |_|\__| \____/ \_/ |_|_|
                                                                

--------------------------------------------------------------------------------
Game Title : RESIDENT EVIL
             BIOHAZARD
System     : Nintendo Gamecube
Version    : 0.6
Last Update: 14 July 2004
Author:      Outbreak
Type of FAQ: Monsters Guide
Email:       [email protected]
------------------------------------------------------------------------------
                                    !NOTE!                                    
------------------------------------------------------------------------------

This FAQ is unauthorised and unofficial. Any resemblance in terms of contents, 
and FAQ formats, with the official publications like Official strategy guides 
are purely coincidence. 

==============================================================================
This FAQ is best view on 

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==============================================================================
                 BIOHAZARD UNOFFICIAL ONLINE MONSTERS GUIDE                
               RESIDENT EVIL UNOFFICIAL ONLINE MONSTERS GUIDE           
==============================================================================

===================
1)TABLE OF CONTENT:
===================

1. INTRODUCTION
2. BASICS/NOTES
3. WEAPONS BRIEFING
4. MONSTERS INFORMATION
5. MONSTERS APPEARANCE LIST (JILL)
6. MONSTERS APPEARANCE LIST (CHRIS)
7. MONSTERS APPEARANCE CONDITION
8. VERSION UPDATE
9. CREDIT & SOURCES
10. CONTACT
11. LEGAL & COPYRIGHT ISSUES
==============================================================================
1. INTRODUCTION                             
==============================================================================
Welcome, and thanks for using this FAQ. I am Outbreak, but I am better known 
as "Xfactor"  because I've been using this screename for years.

This is the 4th Monster Guides I've written for the Resident Evil series. I
will admit it, that it seems to be a rushed work, because well...it is rushed.
I'll be adding more details to this FAQ though, in the near future, but now I
am pretty busy with school, so...

Either way, I also work as a news editorial at Resident Evil Network (its at
www.residentevilnetwork.com), so be sure to head there once in a while for new
news. 

Enough talk, lets get the ball rolling!
==============================================================================
2. BASICS/NOTES
==============================================================================
In the wonderful world of Resident Evil, we are filled with hideous, gross
monsters of all varieties. Rotting humans, freaks, you name it, Capcom has it.
The monsters in the game has a certain amount of HP, and have weakness against
certain guns. Hence, a gun might inflict more damage when use on a zombie, but
lesser damage on a hunter.

Most monsters can be avoided by running out of that area, but in some areas,
the zombies will break open the door and stalk you!

Some weapons inflict more damage to certain kind of monsters. Here is a list
showing which monsters sustain more damage from which type of wepaons.

Zombie
- Incendiary Grenade(+ Prevent Crimson Head transformation)

Yawn / Hunter
- Acid Grenade

Web-Spinner / Black Tiger / Plant 42
- Incendiary Grenade

Chimera
- Normal Grenade


==============================================================================
3. WEAPONS BRIEFING
==============================================================================
------------------------------------------------------------------------------
1 HANDGUN
------------------------------------------------------------------------------
Ammo Capacity & Type: 15 Handgun Bullets

Description: A S.T.A.R.S custom automatic. Fires 9mm Parabellum rounds.

A standard Handgun that our character starts with. It is useful for the easier
monsters, and will probably be the weapon that you will be using very much. It
is useful against zombie, crow, bee and cerberus. It fire fast, and should
be use to 'soften' a monster up at far range before switching to an even more
powerful weapon when close. The ammunition can be found fairly easy in the 
game. Random head shot can be achieved with this. Also, if you aim down and
fire at a zombie at close range, you might be able to break the kneecap of the
zombie, thus crippling it. 

------------------------------------------------------------------------------
2 SURVIVAL KNIFE
------------------------------------------------------------------------------
Ammo Capacity & Type: N/A

Description: A mid-size, lightweight survival knife. Jill's personal 
protection knife used for close encounters.

A Knife is another weapon that the character starts with. Your basic survival
material against the T-virus monsters. It consume no ammunition, and is the
only weapon that doesn't require any bullet. In exchange for the infinite use,
you can only use this weapon to attack the monster in close range, and due to
the fact that it inflict little damage, it makes it that using a Knife is only
for the greatest players of this game. Unless you are really good, you are 
advised to drop this weapon in exchange for another better one. One thing that
many people overlook is that you can use it to save tons of ammunition, simply
by hacking at the fallen zombie after you have strike him down with a gun. 

------------------------------------------------------------------------------
3 ROCKET LAUNCHER
------------------------------------------------------------------------------
Ammo Capacity & Type: Infinite

Description: Launches fire-and forget rockets continuously. Extremely 
destructive.

The Rocket Launcher is the most powerful weapon in the game, capable of
killing every monster (with the exception of Lisa, or if Tyrant block your
1st rocket). It can however, knock down Lisa with one rocket though. This
weapon is slow, and hence is not recommended for use when facing cerberus or
crows. The cerberus tends to get to you before you can kill it, due to the
arc of the cerberus and the rocket.

------------------------------------------------------------------------------
4 SHOTGUN
------------------------------------------------------------------------------
Ammo Capacity & Type: 6

Description: Fires 12 Gauge Shells. A weapon that is capable of firing 
wide-range.

A very reliable weapon for Chris Redfield. The Shotgun have a very high
chance of getting a decapitation on zombie, especially if you aim up and
fire at its head when at close range. It have a cone-shaped radius area,
and hence is able to cover a wide range, but lesser damage inflict. As such,
it is useful against a flock of crows, bees, snakes and the like. This gun
is best used on moderately strong monsters like the Hunter, Crimson Head or
the Chimera. Not very effective against Web-Spinner though, but its still
the best available weapon on them.

------------------------------------------------------------------------------
5 DAGGER
------------------------------------------------------------------------------
Description: By stabbing this dagger you'll be able to protect yourself 
and escape from hostile situations.

The Dagger can be found in various places, and works differently than the
rest of the weapons. This weapon has a slot of its own (collective), and
is used only when in emergency. When grappled by a monster, you can use the
L button to plant a Dagger at the monster (if you have set your Defense
weapon setting to Manual and this weapon, that is...) If you have set to
Auto mode though, your character will use it without the L button. This
will stun the monster enough time for you to escape. If used onto a zombie
and after you decapitate it, you can pick it up and use again. It inflict
a damage as much as 2-4 handgun bullets.

------------------------------------------------------------------------------
6 ASSAULT SHOTGUN
------------------------------------------------------------------------------
Ammo Capacity & Type: 10

Description: Fires 12 Gauge Shells. A S.T.A.R.S custom arsenal and also 
Richard's favorite.

This gun holds more ammunition, and is slightly faster than the standard 
Shotgun, and is obtained while or after the Yawn 1st encounter. A good
replacement for the Shotgun, and inflict a slightly (hardly significant
enough to see the difference) more damage too. 

------------------------------------------------------------------------------
7 MAGNUM REVOLVER
------------------------------------------------------------------------------
Ammo Capacity & Type: 6

Description: It's loaded with Magnum rounds.

This weapon is obtained while on the route to Lisa, provided you have the
appropriate item. Its hidden in the crypt, and is loaded with 6 bullets.
Great against very powerful monsters, and work excellent against Tyrant
and the Hunter. Unfortunately, ammunition is very hard to come by, so use
it only when in emergency.

------------------------------------------------------------------------------
8 SELF DEFENSE GUN
------------------------------------------------------------------------------
Ammo Capacity & Type: 1

Description: A self defense gun that fires .22 Magnum rounds. One round has 
been fired already.

You will find this special gun in the Residence Room 001. This gun cannot be 
reloaded, and it contain only 1 bullet. This gun is extremely powerful 
compared to most weapons, and the damage inflicted is close to around 3~4
rounds from the Magnum Revolver. You shouldn't use it onto Hunter and the 
like, because that is a very big waste. Once the only shot has been fired, you 
should leave it in the item box.

------------------------------------------------------------------------------
9 GRENADE LAUNCHER
------------------------------------------------------------------------------
Ammo Capacity & Type: 255

Description: Grenades are already loaded.
Description: It's loaded with Incendiary rounds.
Description: It's loaded with Acid rounds.

This gun can be reloaded with 3 different types of rounds. Each type of rounds
have special effects onto various monsters. The Incendiary rounds are best use
onto zombies, burning them at the same time (hence preventing Crimson Head
transformation). This gun is also useful in fight against Hunter, Plant 42 or
boss fights. Take note that the Grenade is effective when in close range. The
Acid rounds are best use onto Web-Spinners and Black Tiger. As this gun is
slow, you should carry a fast weapon as a backup.

------------------------------------------------------------------------------
10 BARRY'S 44 MAGNUM
------------------------------------------------------------------------------
Ammo Capacity & Type: 6

Description: Fires .44 Magnum rounds. An extremely powerful handgun, not to 
mention one of Barry's favorites.

Barry's favorite Magnum can only be obtain if you didn't return him his fight
during the Lisa's fight. There is no ammo refill for this weapon, but as you
obtain it late in the game, there is no much usefulness for this gun too. It
can defeat every monster in one shoot (even Tyrant's first encounter) except
in the helipad battle. However, it is still a reliable weapon to use if you
were to combat the Tyrant at the helipad.

------------------------------------------------------------------------------
11 HANDGUN
------------------------------------------------------------------------------
Ammo Capacity & Type: Infinite

(Samurai Edge)
Description: An automatic that fires.40SW rounds.

This gun have infinite ammo, unlock by beating a game in under 5 hours. It 
works similar to the normal handgun, but it can fire a triple fast shot if you
can get the timing well. It has a slightly higher rate of decapitation on
zombies too, compare to the standard Handgun. Once unlocked, you can find it
in the item box.

------------------------------------------------------------------------------
12 FLAMETHROWER
------------------------------------------------------------------------------
Ammo Capacity & Type: 100% 

Description: A anti-personnel weapon that sprays a stream of fire.
==============================================================================
4. MONSTERS INFORMATION
==============================================================================
------------------------------------------------------------------------------
0 ONE DANGEROUS ZOMBIE
------------------------------------------------------------------------------
Weak Against: N/A

Bullet Count:
N/A

The One Dangerous Zombie is only in the "Once Again" mode. It is actually
Forest Speyer strapped with bombs. Any attack on him will trigger the 'Game
Over' result screen, so you cannot attack him. He will move slightly faster
than zombies, and appear in several fixed locations of the mansion. He will
disappear after you have taken the Helmet Key.

The One Dangerous Zombie move significantly faster than a zombie, and almost
as fast as a Crimson Head. For some reason, his attack fail most of the time,
and that he attacks by biting at the neck of your character, or by spitting
acidic vomit when on stairs.
------------------------------------------------------------------------------
1 ZOMBIE
------------------------------------------------------------------------------
Weak Against: Handgun, Shotgun, Grenade Launcher (Incendiary), Assault Shotgun

Bullet Count:
Rocket Launcher  - 1
Self Defense Gun - 1
Handgun (SE)     - 8
Grenade Launcher - 1 (+ prevent Crimson Head if you use Incendiary)
Handgun          - 6 ~ 7

Attack Move & Damage:
Bite                10 X Sec
Acidic Vomit        5
Ankle Bite          6 X Sec

The zombie is T-virus infected humans. They are the workers that once live in
the Spencer Mansion, but have become a rotting walking dead. They are slow,
and attack by biting at their victim. You can easily dodge them, but if
confrontation is needed, a weak weapon like the Handgun is usually enough to
subdue them. Besides biting, they can also pour acid. They will die if they
are decapitated. Aiming up at their head and fire using a Shotgun will
increase the chance of decapitation (from 25% to 60%). The Handgun have a 
chance of decapitation too.

If they are not killed by decapitation nor by Grenade Launcher loaded with
Incendiary Rounds, they must be burn. Using an Oil Canteen and a Lighter. You
need to fill the Oil Canteen with kerosene though, which can be found in 
various places. If they are not disposed off in those methods, they will be
resurrected into the 'Crimson Head'. Not all zombies will turn into a Crimson
Head though. Try to pile the dead zombies on top of one another (eg try to
finish off a zombie on top of the previous zombie you killed) so you can burn
them with just one kerosene useage.
------------------------------------------------------------------------------
2 CERBERUS
------------------------------------------------------------------------------
Weak Against: Handgun, Shotgun, Assault Shotgun

Bullet Count:
Handgun          - 4 ~ 5
Rocket Launcher  - 1
Self Defense Gun - 1
Shotgun          - 2

Attack Move & Damage:
Bite                12
Throat Bite         (Instant Death)

The cerberus are dogs that have been experimented with the T-virus. They are
now the living dead of themselves, and now hunger for flesh. They can endure
a couple of Handgun bullets and still charge at you, and they attack by biting
at the arm of your character. 

The 3 cerberus just outside the shed can be passed by without any harm nor
conflict if you were to pass by walking.
------------------------------------------------------------------------------
3 CRIMSON HEAD
------------------------------------------------------------------------------
Weak Against: Shotgun

Bullet Count:
Rocket Launcher  - 1
Self Defense Gun - 1
Survival Knife   - 14
Shotgun          - 2

Attack Move & Damage:
Bite                ?
Claw Swipe          ?

When not disposed off properly, the zombies will be resurrected into a more
faster and ferocious version of their former selfs: The Crimson Head. 
Scientifically termed "V-Acts" by the Umbrella scientists, these monsters are
very stronger. They attack using their sharp nails, and inflict more damage
than the zombies. Handgun is too weak for use. A stronger weapon like the
Shotgun or a Grenade Launcher (Grenade) will be recommended. In 2 situations,
they will appear even if you have burn every zombies possible.
------------------------------------------------------------------------------
4 CROW
------------------------------------------------------------------------------
Weak Against: Handgun, Shotgun, Assault Shotgun

Bullet Count:
Handgun          - 1
Handgun (SE)     - 1
Shotgun          - 1
Assault Shotgun  - 1
Grenade Launcher - 1
Magnum Revolver  - 1
Survival Knife   - 1
Rocket Launcher  - 1
Self Defense Gun - 1

Attack Move & Damage:
Peck 1              15
Peck 2              21

The crows are influenced by the T-virus. They are a little more aggressive,
but they will only attack under extreme condition. As they are fast, hard to
hit and always appear in a group, it is advised to run rather than fight. If
needed, a fast weapon like the Handgun or a wide radius weapon like the
Shotgun will be recommended. They attack by pecking at the head of your
character.

Naturally, as they will only attack when offended, most if not all of the time
they can be avoided, either by not attacking them, or solving the puzzle
correctly.
------------------------------------------------------------------------------
5 BEE
------------------------------------------------------------------------------
Weak Against: Handgun

Bullet Count:
Handgun          - 1
Handgun (SE)     - 1
Shotgun          - 1
Assault Shotgun  - 1
Grenade Launcher - 1
Magnum Revolver  - 1
Survival Knife   - 1
Rocket Launcher  - 1
Self Defense Gun - 1

Attack Move & Damage:
Sting               4 (Poison Element)
Sting (Face)        8 (Poison Element)


The bees attack by harassing your character. They are annoying, fast and they
appear in a group, so you are advised to avoid them instead. They die under 1
hit from every weapon though, but you might want to use a fast weapon like the
Handgun to kill them. However, killing them is a waste of bullets, as there is
another method to all of them without using a bullet. It have a 25% of giving
the poison status.
------------------------------------------------------------------------------
6 YAWN
------------------------------------------------------------------------------
Weak Against: Grenade Launcher (Acid), Assault Shotgun

Bullet Count:
Survival Knife   - 52
Magnum Revolver  - 12+ 
Handgun          - 32

Attack Move & Damage:
Bite                10 (Poison Element)
Swallow             (Instant Death)

The Yawn is a really gigantic snakes that inhabit the attic of the mansion. It
can inflict poisonous venom to your character, which can only be cure by the
serum found in the Mansion Drug Room. This giant snake will appear twice in
the game. You can avoid the fight in the first encounter, but that will means
you have to spend more bullet killing it in the second and final encounter.
Yawn will first encircle you before it rise its head and bite you. The damage
is huge, so you will have to run around it and attack when you have the chance
to do so. In the second, you can trail after its tail and attack from behind
as it glide around the bookcase.
------------------------------------------------------------------------------
7 LISA TREVOR
------------------------------------------------------------------------------
Weak Against: N/A

Bullet Count:
N/A

Attack Move & Damage:
Upward Club         ?
Sideway Swing Fist  ?
Upward Club 2       ?
Downward Club       ?

The daughter of George Trevor, Lisa was experimented with various kinds of
virus that Umbrella have created. She is now immortal, but in exchange, she
have degraded in intelligence. Lisa ripped off the faces of her mother's
imitators, and decided to put them onto her so she can return it to her
mum when she sees her. She have built an altar for her mother, and will
attack anyone who gets near. As such, she have grown increasingly difficult to
handle, and she was chained up.

Due to the nature of the virus in her body, she can't be killed. However, she
can be knocked down temporarily when she sustain a huge amount of damage. She
have several attacks. One is a upward club using the handcuffed fists of her.
Another is a slower, downward clubbing fists. Another is a sideway swinging
fist. Also, she have a stronger version of the upward clubbing, which inflict
more damage and have a wider range, and have a longer execution time.
------------------------------------------------------------------------------
8 SNAKE
------------------------------------------------------------------------------
Weak Against: Handgun

Attack Move & Damage:
Bite                6 (Poison Element)

The snakes are found in various places, appearing in not less than 4 each
time. They are sneaky, glide and attack fast. These garden snakes that lives
near the Spencer Mansion can inflict poisonous status to the character. The
damage is small, but the ability to inflict poisonous status is what makes 
them annoying. Running away is what you should do, but one bullet from any gun
can kill them easily. A single shot from Handgun can kill more than 1 snake
when they are closely packed together.
------------------------------------------------------------------------------
9 WEB-SPINNER
------------------------------------------------------------------------------
Weak Against: Grenade Launcher (Incendiary)

Bullet Count:
Handgun (SE)     - 5
Handgun          - 3 ~ 6
Shotgun          - 3
Survival Knife   - 6 ~ 7 
Magnum Revolver  - 1

Attack Move & Damage:
Tentacle Tackle     10 (Poison Element)
Acidic Spit         10 (Poison Element)

The Web-Spinners are large spiders, mutated under the T-virus experimentation.
They are able to inflict poisonous status with their acidic spit, and can
crawl on wall and ceiling. When close, they attack by moving front and then
a small wild smash using their fore tentacles. This monster have a 50% chance
of inflicting the poison status.

The weakness of this monster is that they have difficulty turning, so you can
run around it to confuse the monster. Handgun with at least 6 bullets will be
enough to kill one of them in the game. Take note that when they die, do not
stand on their corpse, as the acidic remain from their body can poison you as
well.
------------------------------------------------------------------------------
10 SHARK
------------------------------------------------------------------------------
Weak Against: N/A

Bullet Count:
Handgun (SE)     - 4
Self Def Weapon  - 1
Shotgun          - 3

Attack Move & Damage:
Bite                ?
Neptune Bite        (Instant Death)

The Sharks and Neptune exist in the Aqua Ring under the Residence area. They
are very strong, and as combat couldn't be done due to the water, they cannot
be killed with any weapon. Throughout the game, you will be able to drain the
water to stop them. One of them is exceptionally huge, which is termed the
"Neptune". In the game, you will have a chance to shock the dying Neptune with
an electrical panel.

In the Aqua Ring Pool, the Giant Neptune have a one hit attack that will kill
your character off instantly, regardless of your vitality.
------------------------------------------------------------------------------
11 PLANT 42
------------------------------------------------------------------------------
Weak Against: Grenade Launcher (Incendiary), Shotgun

Bullet Count:
Handgun          - 16, 9
Self Def Weapon  - 1
Survival Knife   - 22

Attack Move & Damage:
Tentacle Whip       ?
Carry & Throw       20
Poison Mist         ?

The Plant 42 is a plant-base T-virus monster that Umbrella have cultivated. 
Due to its location, the monster was named "Plant 42". The T-Virus has 
drastically morphed its host's anatomy as well as its size. Looking at its 
current state, it's difficult to imagine its original appearance. PLANT 42 has 
two main sources of acquiring its necessary nutrients.  One source is through 
its root.  Somehow it has rooted itself down into the basement.

When the Plant 42 sense prey, it uses the tentacle-like vines to capture its 
prey. After doing so, suckers on the vine drain the prey of its blood. To
defeat it, fire-base weapons or Shotgun will be recommended. Stand on the
balcony, and fire when the bulb opens up. The vines will rain poison mist, so
be sure to run when you see it rise its vines. If attack by knife, you have to
hack all tentacles of the Plant 42 in order to defeat it.

More information on this monster can be found in the file "Plant 42" in the
Residence area.
------------------------------------------------------------------------------
12 HUNTER
------------------------------------------------------------------------------
Weak Against: Magnum Revolver, Grenade Launcher (Acid)

Bullet Count:
Grenade Launcher - 1
Magnum Revolver  - 1
Rocket Launcher  - 1
Self Defense Gun - 1
Handgun          - 5 ~ 8

Attack Move & Damage:
Claw                10
Follow-up Claw      15
Decapitation        (Instant Death)

Hunter Alpha, or "Hunter" in short, is a B.O.W made by Umbrella Inc. Large, 
green monster with 6 foot claws, with the ability to decapitate its victim, 
Hunter is not one creature to mess with. Coated with green, scaly reptile 
skin, Hunter is created when the T-virus contaminates the human DNA, and other
genetic information added. Since their lower body muscles have been enhanced, 
they can jump high and attack their victims with their razor-sharp claws. The 
code name "Hunter" fit this BOW really well as its main mission is to hunt down 
any survivors who are immune to the virus and kill them off.

Hunter Alpha have the intelligence to understand the mission, and is entered 
into the category of "success". Judging from the appearance, it seens that 
gene of some reptilia or amphibia is added. 

In the game, you will also encounter another variation of the green Hunter.
The alternate Hunter, also called the "Sweeper" is coated in reddish purple,
and it have the ablity to inflict poison status. Apparently someone outside of
Umbrella have releases these sweepers in the mansion...
------------------------------------------------------------------------------
13 BLACK TIGER SPIDER
------------------------------------------------------------------------------
Weak Against: Grenade Launcher (Incendiary), Flamethrower

Attack Move & Damage:
Acidic Spit         12 (Poison Element)
Acidic Spit + Bite  20 (Poison Element)

The Black Tiger is a much bigger version of the Web-Spinner. It can withstand
more ammunition, and have longer range attack than the Web-Spinners. Still,the
flaw in that it is slow in turning is still there. You can find this mosnter
in its lair with 2 Web-Spinners' assistance. You can avoid it and goes to hack
the webbing at the door, but killing it and the Web-Spinners in that room will
make your life easier. Like Web-Spinner, it can inflict poisonous status. It
is the only monster (along with Web-Spinner) where you can use the
Flamethrower on, as Chris.
------------------------------------------------------------------------------
14 CHIMERA
------------------------------------------------------------------------------
Weak Against: Grenade Launcher (Grenade), Shotgun

Bullet Count:
Grenade Launcher - 1
Magnum Revolver  - 1
Shotgun          - 1 ~ 3
Rocket Launcher  - 1
Self Defense Gun - 1
Survival Knife   - 8 ~ 10

Attack Move & Damage:
Claw                5
Back Hug            10
Uppercut            15
Ceiling Strangle    20

The Chimera is one weird BOW that Umbrella have created. Everything about it
is mystery, though speculations have been made that it was created with flies
DNA. The monster wasn't classificed as an Umbrella product, most probably due
to some flaws in it. The Chimera can move from rooms to rooms by the
ventilation holes. It have soft bones, and dissolves upon defeated. Blast it
with your trusty Shotgun to kill them. When transporting the Fuel Capsule,
they can be a big obstacle, so you will want to eliminate them totally before
you goes to transport the Fuel Capsule.
------------------------------------------------------------------------------
15 TYRANT
------------------------------------------------------------------------------
Weak Against: Magnum Revolver, Self Defense Gun, Rocket Launcher

Bullet Count:
Rocket Launcher  - 2
Self Defense Gun - 1+
Survival Knife   - 16 (1st Encounter)

Attack Move & Damage:
Claw Attack         20
Claw Attack 2       20
Claw                12
Poke Attack         10

The Tyrant is the ultimate Bio-Organic Weapon of Umbrella. The model 'T-002'
can resist most weapons, and is deadly. It's huge claws can inflict a great
deal of damage to your character. The only thing is that the Tyrant is still
prematured, and thus has a flaw in that its heart organ is exposed. Fire with
the strongest weapon until it fall is the standard way to kill the monster.

The Tyrant will appear in the helipad under certain circumstances. In that
situation, the battle area is much large. The Tyrant can run now, and have
several new attacks up its sleeves. Strong weapons like the Rocket Launcher
are required to kill this monster.
==============================================================================
5. MONSTERS APPEARANCE LIST (JILL)
==============================================================================
(NORMAL MODE)

Note:
The One Dangerous Zombie will be gone as soon as you gets to Lisa's Cabin for
the first time.

As soon as you encounter the first Hunter, the Hunters will replace the 
zombies in some areas in the mansion. 

Only certain zombies will turn into a Crimson Head when not disposed off
properly.

------------------------------------------------------------------------------
0 ONE DANGEROUS ZOMBIE
------------------------------------------------------------------------------
1st Floor Rear Corridor
(after taking Sword Key)

2nd Floor Dining Room Balcony
(after taking Sword Key)

2nd Floor Balcony
(after taking Armor Key)

Sullivan Hallway
(after taking Armor Key. Disappear after Sweeper appear here?))

2nd Floor Dining Room

1st Floor East Wing "L"-Shape Hallway
------------------------------------------------------------------------------
1 ZOMBIE
------------------------------------------------------------------------------
Mansion 1st Floor Sullivan Hallway
- 1 (Will disappear anyway after you return to Barry in the Dining Room)
- 1 (after zombie 1st encounter)

Mansion 2nd Floor West Corridor
- 2 (1 in Easy)

Mansion Graveyard
- 2 (Disppear in unknown condition. Not in Easy)

Mansion 1st Floor Art Gallery
- 1 (if you goes into the doorway and take the Dagger at the end)

Mansion 1st Floor East Wing Bathroom
- 1 (If you pull the plug in the bathtub. no killing required.)

East Wing Rear Hallway
- 4 (1 ground. If take Armor Key after taking Acid Rounds from Barry?)

Mansion East Stairs
- 3 (Disappear after taking Helmet Key)

Mansion 2nd Floor East Corridor
- 2

Mansion West Stairs
- 2

Mansion West F-Shaped Hallway
- 2 (After coming out from Plant Cultivation Room. Disappear after
the Sweeper have appear in the Sullivan Hallway)

Mansion Keeper's Bedroom
- 2 (if you take the Keeper's Diary)

Mansion Forest Corpse Balcony
- 1 (Not in 'Once Again' mode)

Mansion Hallway to Attic
- 1

Mansion Richard Hallway
- 1 (After defeating Yawn)

Mansion 1st Floor East Wing Rear Passage
- 4 (After defeating Yawn)

Mansion B1 Floor Kitchen
- 1 (After taking Sword Key)
- 1 (After restoring Elevator power)

Path To Cabin
- 1 (After taking Crank)

Residential Room 002 Bathroom
- 1 (After taking Residence Key)

Residential Room 001 Bathroom
- 1 (After taking Control Room Key)

Residential Room 001
- 1 (After going deeper into the Room 001 Bathroom)

Mansion B1 Floor Elevator Power Supply Area
- 2

Mansion 2F Elevator Landing
- 2

Mansion Wardrobe Room
- 1 (Attack again if you reenter)

Tombstone In Forest Area
- 2 (After taking Helmet Key)

Laboratory B2 Floor Stairs
- 3

Laboratory B3 Floor Square Passage
- 2 (Before Tyrant Encounter 1)

Laboratory B3 Fuel Refilling Area
- 1 (Naked)

Laboratory B3 Floor Rear Passage
- 2 (Naked, Normal and Hard only. Disappear after restoring elevator power)
------------------------------------------------------------------------------
2 CERBERUS
------------------------------------------------------------------------------
Mansion Main Hall
- 1 (if you open the door leading to outside)

Mansion 2nd Floor West Wing Balcony
- 2 (one is holding the Collar)

Mansion Garden Tools Area
- 2 (After taking Herbicide. In the next visit, 1 will appear to attack. In
the next visit again, another 1 will attack. After that, no cerberus will
appear here.)

Mansion Cerberus Hallway
- 2 (If you come here from the Mansion East Wing Rear Hallway side)

Passage To Shed
- 1

Outside Shed
- 3

Fountain
- 2 (After taking Helmet Key)
------------------------------------------------------------------------------
3 CRIMSON HEAD
------------------------------------------------------------------------------
Mansion 2nd Floor West Corridor
- 1 (when you run past or try to burn it after taking the Imitation Of A Key)

Crimson Head Preservation Crypt
- 1
------------------------------------------------------------------------------
4 CROW
------------------------------------------------------------------------------
Mansion 1st Floor Gallery Room
- 6

Mansion 1st floor Raven Cage Stairs
- 7 (After taking Sword Key)

Tombstone In Forest Area
- 6

Fountain
- 5 (Before taking Helmet Key)
------------------------------------------------------------------------------
5 BEE
------------------------------------------------------------------------------
Mansion Bug Specimen Room
- 1 (Prior taking the Wind Crest)

Residence Passage
- 3 (After taking Residence Map)

Residence Gallery
- N/A
------------------------------------------------------------------------------
6 YAWN
------------------------------------------------------------------------------
Mansion Attic
- 1

Mansion 2nd Floor West Wing Library
- 1
------------------------------------------------------------------------------
7 LISA TREVOR
------------------------------------------------------------------------------
Cabin
- 1

Mining Area B2 Circular Area
- 1
------------------------------------------------------------------------------
8 SNAKE
------------------------------------------------------------------------------
Pathway to Residentence
- 9

Guardhouse Bridge
- 12 (After taking Helmet Key)

Tiger Statue Room
- 20+ (If you put the Red Gemstone into the Tiger Statue)

Lisa's Shrine
- 4
------------------------------------------------------------------------------
9 WEB-SPINNER
------------------------------------------------------------------------------
Residence Bar
- 2

Mansion B1 Floor Basement
- 3

Black Tiger Lair
- 2
------------------------------------------------------------------------------
10 SHARK
------------------------------------------------------------------------------
Aqua Ring Pool
- 2 (Before draining water)
- 1 (Dead, after draining water)

Aqua Ring B2 Water Flow Control Area
- 1 (Neptune)
- 1 (Dead)
------------------------------------------------------------------------------
11 PLANT 42
------------------------------------------------------------------------------
Aqua Ring Guard Room
- (Vine Roots only)

Room 003 Plant 42 Lair
- 1

Residence Hallway
- (Vine only, before boss fight. Attack when you didn't use the box to cross)

------------------------------------------------------------------------------
12 HUNTER
------------------------------------------------------------------------------
1st Floor East Wing "L"-Shape Hallway
- 1 (Getting pass the turn of this hallway)

Mansion East Stairs
- 2

Mansion East Wing Rear Hallway
- 2 (1 Sweeper)

2nd Floor Dining Room Balcony
- 2

Mansion 2nd Floor West Wing Balcony
- 2 (1 Sweeper)

Mansion West Stairs
- 2 (1 Sweeper) (condition unknown)

Mansion West F-Shaped Hallway
- 2 (condition unknown)

Sullivan Hallway
- 1 (Sweeper, after coming out to this area from Piano Room or Kitchen after
reactivating the elevator power)

Mining Area w/ Enrico's Body
- 1 (After taking Hexagon Crank and getting near the exit here)

Minin Area To Enrico
- 2 (After taking Hexagon Crank)
------------------------------------------------------------------------------
13 BLACK TIGER SPIDER
------------------------------------------------------------------------------
Black Tiger Lair
- 1 (will spawn mini-spiders)
------------------------------------------------------------------------------
14 CHIMERA
------------------------------------------------------------------------------
Laboratory B3 Floor Operating Room
- 2

Laboratory B3 Floor Boiler Room 1
- 3

Laboratory B3 Floor Boiler Room 2
- 3

Laboratory B3 Floor Main Elevator Generator Room
- 3

Laboratory B3 Floor Square Passage
- 2 (After Tyrant Encounter 1 and if you have defeated the zombies here)
------------------------------------------------------------------------------
15 TYRANT
------------------------------------------------------------------------------
Laboratory B4 Floor Tyrant Storage Area
- 1

Helipad
- 1 (Certain conditions only)
==============================================================================
6. MONSTERS APPEARANCE LIST (CHRIS)
==============================================================================
------------------------------------------------------------------------------
0 ONE DANGEROUS ZOMBIE
------------------------------------------------------------------------------
1st Floor Rear Corridor
(after taking Sword Key)

2nd Floor Dining Room Balcony
(after taking Sword Key)

2nd Floor Balcony
(after taking Armor Key)

Sullivan Hallway
(after taking Armor Key. Disappear after Sweeper appear here?)

2nd Floor Dining Room

1st Floor East Wing "L"-Shape Hallway
------------------------------------------------------------------------------
1 ZOMBIE
------------------------------------------------------------------------------
Mansion 1st Floor Sullivan Hallway
- 1 (will be resurrected if you kill it in the first encounter)

Mansion 2nd Floor West Corridor
- 2 (1 in Easy)

Mansion Graveyard
- 2 (Disppear in unknown condition. Not in Easy)

Mansion 1st Floor Art Gallery
- 1 (if you goes into the doorway and take the Dagger at the end)

Mansion 1st Floor East Wing Bathroom
- 1 (If you pull the plug in the bathtub. Will move to East Wing Rear Hallway 
and "L"Shaped Hallway if not defeat)

East Wing Rear Hallway
- 4 (1 ground)

Mansion East Stairs
- 3 (Disappear after taking Helmet Key)

Mansion 2nd Floor East Corridor
- 2

Mansion West Stairs
- 2

Mansion West F-Shaped Hallway
- 2 (After coming out from Plant Cultivation Room. Disappear after
the Sweeper have appear in the Sullivan Hallway)


Mansion Keeper's Bedroom
- 2 (if you take the Keeper's Diary)

Mansion Forest Corpse Balcony
- 1 (Not in 'Once Again' mode)

Mansion Hallway to Attic
- 1

Mansion Richard Hallway
- 1 (The next visit after you come here with the Serum or if Richard has
died)

Mansion 1st Floor East Wing Rear Passage
- 4 (After defeating Yawn)

Mansion B1 Floor Kitchen
- 1 (After taking Sword Key)
- 2 (After restoring Elevator power)

Path To Cabin
- 1 (After taking Crank)

Residential Room 002 Bathroom
- 1 (After taking Residence Key)

Residential Room 001 Bathroom
- 1 (After taking Control Room Key)

Residential Room 001
- 1 (After going deeper into the Room 001 Bathroom)

Mansion B1 Floor Elevator Power Supply Area
- 2

Mansion 2F Elevator Landing
- 2

Mansion Wardrobe Room
- 1 (Attack again if you reenter)

Tombstone In Forest Area
- 2 (After taking Helmet Key)

Laboratory B2 Floor Stairs
- 3

Laboratory B3 Floor Square Passage
- 2 (Before Tyrant Encounter 1)

Laboratory B3 Fuel Refilling Area
- 1 (Naked)

Laboratory B3 Floor Rear Passage
- 2 (Naked, Normal and Hard only. Disappear after restoring elevator power)
------------------------------------------------------------------------------
2 CERBERUS
------------------------------------------------------------------------------
Mansion Main Hall
- 1 (if you open the door leading to outside)

Mansion 2nd Floor West Wing Balcony
- 2 (one is holding the Collar)

Mansion Garden Tools Area
- 2 (After taking Herbicide. In the next visit, 1 will appear to attack. In
the next visit again, another 1 will attack. After that, no cerberus will
appear here.)

Mansion Cerberus Hallway
- 2 (If you come here from the Mansion East Wing Rear Hallway side)

Passage To Shed
- 1

Outside Shed
- 3

Fountain
- 2 (After taking Helmet Key)
------------------------------------------------------------------------------
3 CRIMSON HEAD
------------------------------------------------------------------------------
Mansion 2nd Floor West Corridor
- 1 (when you run past or try to burn it after taking the Imitation Of A Key)

Crimson Head Preservation Crypt
- 1
------------------------------------------------------------------------------
4 CROW
------------------------------------------------------------------------------
Mansion 1st Floor Gallery Room
- 6

Mansion 1st floor Raven Cage Stairs
- 7 (After taking Sword Key)

Tombstone In Forest Area
- 6

Fountain
- 5 (Before taking Helmet Key)
------------------------------------------------------------------------------
5 BEE
------------------------------------------------------------------------------
Mansion Bug Specimen Room
- 1 (Prior taking the Wind Crest)

Residence Passage
- 3 (After taking Residence Map)

Residence Gallery
- N/A
------------------------------------------------------------------------------
6 YAWN
------------------------------------------------------------------------------
Mansion Attic
- 1

Mansion 2nd Floor West Wing Library
- 1
------------------------------------------------------------------------------
7 LISA TREVOR
------------------------------------------------------------------------------
Cabin
- 1

Mining Area B2 Circular Area
- 1
------------------------------------------------------------------------------
8 SNAKE
------------------------------------------------------------------------------
Pathway to Residentence
- 9 (Disappear after taking Helmet Key)

Guardhouse Bridge
- 12 (After taking Helmet Key)

Tiger Statue Room
- 20+ (If you put the Red Gemstone into the Tiger Statue)

Lisa's Shrine
- 4
------------------------------------------------------------------------------
9 WEB-SPINNER
------------------------------------------------------------------------------
Residence Bar
- 2

Mansion B1 Floor Basement
- 3

Black Tiger Lair
- 2
------------------------------------------------------------------------------
10 SHARK
------------------------------------------------------------------------------
Aqua Ring Pool
- 2 (Before draining water)
- 1 (Dead, after draining water)

Aqua Ring B2 Water Flow Control Area
- 1 (Neptune)
- 1 (Dead)
------------------------------------------------------------------------------
11 PLANT 42
------------------------------------------------------------------------------
Aqua Ring Guard Room
- (Vine Roots only)

Room 003 Plant 42 Lair
- 1

Residence Hallway
- (Vine only, before boss fight. Attack when you didn't use the box to cross)
------------------------------------------------------------------------------
12 HUNTER
------------------------------------------------------------------------------
1st Floor East Wing "L"-Shape Hallway
- 1 (Getting pass the turn of this hallway)

Mansion East Stairs
- 2

Mansion East Wing Rear Hallway
- 2 (1 Sweeper)

2nd Floor Dining Room Balcony
- 2

Mansion 2nd Floor West Wing Balcony
- 2 (1 Sweeper)

Mansion West Stairs
- 2 (1 Sweeper) (condition unknown)

Mansion West F-Shaped Hallway
- 2 (condition unknown)

Mansion East Wing 2F Library
- 1 (After entering Spencer's Private Study Room, will kill Rebecca)

Sullivan Hallway
- 1 (Sweeper, after coming out to this area from Piano Room or Kitchen after
reactivating the elevator power)

Mining Area w/ Enrico's Body
- 1 (After taking Hexagon Crank and getting near the exit here)

Minin Area To Enrico
- 2 (After taking Hexagon Crank)
------------------------------------------------------------------------------
13 BLACK TIGER SPIDER
------------------------------------------------------------------------------
Black Tiger Lair
- 1 (will spawn mini-spiders)
------------------------------------------------------------------------------
14 CHIMERA
------------------------------------------------------------------------------
Laboratory B3 Floor Operating Room
- 2

Laboratory B3 Floor Boiler Room 1
- 3

Laboratory B3 Floor Boiler Room 2
- 3

Laboratory B3 Floor Main Elevator Generator Room
- 3

Laboratory B3 Floor Square Passage
- 2 (After Tyrant Encounter 1 and if you have defeated the zombies here)
------------------------------------------------------------------------------
15 TYRANT
------------------------------------------------------------------------------
Laboratory B4 Floor Tyrant Storage Area
- 1

Helipad
- 1 (Certain conditions only)
==============================================================================
7. MONSTERS APPEARANCE CONDITION
==============================================================================

1. 
- In the main hall of the mansion, if you open the entrance door, a cerberus
will enter the hall and attack you. After that, you will not be able to open
the entrance door.

2. 
- In the East Wing Art Gallery of the mansion, if you go to the end and take
the Dagger, when you runs back out, a scene will be triggered, as a zombie
will back your character off until he/she falls to the ground.

3. 
- This is in the Cerberus hallway only. If you get here from the East Wing
Rear Hallway side, then 2 cerberus will break through the window here and
attack. The first will jump out as you gets a couple of steps forward, and
the second strikes as you get to the turn. Note that they will not appear as
long as you gets here from the Art Gallery side.

4.
- In the East Wing bathroom, the zombie will strike after you pull the plug in
the bathtub. Note that Jill will kill it immediately in the cutscene, but
Chris will have to battle it. Continue on 7.

5.
- In the East Wing Rear Hallway, the zombies will invade from the windows. The
condition to make them appear though, is unknown yet.

6. 
- If you were to revisit the Garden Tools Area after obtaining the Herbicide,
one cerberus will strike. If you return for another time, another cerberus
will strike. After 2 strikes from 2 different cerberus, no more cerberus will
attack. As long as you didn't reenter this area after taking the Herbicide or
if you didn't take the item, they will not attack. Instead, they will linger
outside the fence.

7.
- If Chris didn't kill the zombie in the Bathroom of the Mansion 1st Floor
East Wing, and then he return out to the previous hallway (Rear Hallway), and
then get through at least 1 door and then return to this area (Rear Hallway) 
again, the zombie will break open the Bathroom door and chase after Chris. The
moment where the zombie will break out of the Bathroom door is when Chris runs
past the corner near the door leading to the Bathroom door. If Chris didn't
kill it and run to the "L"-shaped hallway, this zombie will also appear after
Chris in that area. In the same area "L"-Shaped Hallway, the One Dangerous
Zombie will also appear if you get near to the door leading to the Gallery
Room (Once Again only though for the One Dangerous Zombie).

8. If you unlock the door at the end of the Sullivan Hallway using the Sword
Key and enter the Kitchen, and then attempts to return using that door, a
scene where a zombie will approach the Kichen will be triggered. This zombie
will open the door, and after the scene ended, you will have to battle it! It
is the corpse that was lying in the Raven Cage Stairs. 

9. When you come out of the Plant Cultivation Room in the Mansion 1st Floor
West Wing and get to the F Shaped Hallway, 2 zombies will smash through the
windows and invade this hallway. If you didn't kill them, the next time you
goes to the Sullivan Hallway they will smash through the door and attack you.

10. In the Mansion 2nd Floor West Corridor, the place where you obtain the
Golden Arrow, there will be a body on the ground between 2 doors, and a herb
near him. After you have taken the Imitation Of A Key and tries to run past 
or burn it, it will get up as a Crimson Head.

11. (to be up)

12. In the Richard Hallway, after Richard is killed, a zombie will be here
idle.

13. If you didn't kill the zombie in the Hallway to Attic and then get to the
East Wing Dining Room, he will comes to invade this area to attack you.

14. (to be up)

15. Before you can take the Wind Crest after solving the Bee Specimen/Lure Of
A Bee/Fish Hook, the Bee Specimen will come to life and turn into a bee that
will attack you.

16. The 2 zombies in the Graveyard (just outside the Crypt where you fight the
Crimson Head from the coffin) will disappear halfway through the way. How and
when they will disappear is unknown yet. They are not in Easy mode

17. In Room 002 of the Residence Guardhouse, Chris scenario, a zombie will
strike if you gets near to the book shelf in the inner part of the room, or he
will appear in the Bathroom instead if you take the Residence Key in the 
Bathroom. For Jill, the zombie will only strike after she take the Residence
Key. However, note that moment before the zombie invade this Bathroom, you 
will hear a door opening noise, which means that the zombie have just entered
Room 002. If you exit the Bathroom after that door opening noise and before
the zombie gets here, you will find the zombie in the inner part of the room
instead. At this case, if you were to go out to the Hallway outside and then
reenter, that zombie will have enter the Bathroom.

18. In Room 001 of the Residence Guardhouse, after draining the bathtub water
by pulling the plug and after taking the Control Room Key, the corpse on the
ground will rise up as a zombie. For Jill's scenario, the suicide corpse
outside will drop down and become a zombie too.

19. If you take the Residence Map off the wall at the end of the Residence
Hallway, and then peer into the hole, 3 bees will fly out from the beehive at
the other side of the hole and attack you.

20. In Mansion West Stairs, 1 Hunter along with 1 Sweeper will strike from the
windows after you obtain the MO Disk.

21. After obtaining the Helmet Key, if you arrive at the Sullivan Hallway,
either by the Piano Bar Room or the Kitchen and run down the passage towards
the direction of Kenneth, a Sweeper will break out from the door of the F-
Shaped Hallway. Note that if you comes to the Sullivan Hallway from the Dining
Room or the Raven Cage Stairs, the Sweeper will not appear. Also, One
Dangerous Zombie here will have disappear...

22. In the Mansion 2nd Floor West Corridor, if this area is deserted, a Hunter
will invade from a door.

23. (to be up)

24. In the Tombstone In Forest Area (where you will obtain the Magnum
Revolver), 2 zombies will be here once you obtain the Helmet Key.

25. In the Laboratory B3 Floor Rear Passage, 2 Naked zombies here will
disappear after you have restore the Elevator Power in the Laboratory B3 Floor 
Main Elevator Generator Room. (Normal and Hard only)

26. In the Laboratory B3 Floor Square Passage, 2 Chimeras will invade this
area by the ventilation holes if you have killed the zombies here before the
first Tyrant encounter.

27. You will fight the Tyrant at the helipad under certain conditions.
For Jill's scenario, the condition for Tyrant to appear at the helipad is:
- Give Barry his gun back.
For Chris' scenario, the condition for Tyrant to appear at the helipad is:
- Didn't rescue Rebecca when you hear her scream at the Mansion East Wing 2F 
Library.

28. As Chris, as you enter the Spencer's Private Study Room, you will hear a
scream. Rebecca is being attacked by a Hunter in the Mansion East Wing 2F 
Library where you get the Dog Whistle. You can go there to kill the Hunter and
save Rebecca if you get there before a certain time limit (2 minutes?)

29. The crows will occupy the Raven Cage Stairs after you have obtain the
Sword Key. The fallen corpse here will disappear too.

30. The One Dangerous Zombie will appear in the Dining Room 2F Balcony in you
have obtained the Sword Key. It will appear in the West Wing Stairs and the
Sullivan Hallway if you have obtained the Armor Key.
==============================================================================
8. VERSION UPDATE
==============================================================================
12 July 2004 - version 0.2
- Finished up the Monsters Appearance List. Some stuffs will need confirmation
though.

13 July 2004 - version 0.3
- Finished the Guns section

14 July 2004 - version 0.4
- Updated the Guide, listing the monsters which have appearance condition.

16 July 2004 - version 0.5
- Added more to the appearance list, and did up a bullet count for some

18 July 2004 - version 0.6
- Added more, especially the knife count for most.
==============================================================================
9. CREDIT & SOURCES
==============================================================================

<http://www.gamefaqs.com>
- CJayC, who is in charge of the web site and for hosting this FAQ.

<http://www.capcom.com>
- The guys who created this game. Mainly the producers & directors

<http://www.urban.ne.jp/home/norichi/>
- Credit to Norichi for the wonderful site =)

==============================================================================
10. CONTACT
==============================================================================
------------------------------------------------------------------------------


To contact the author of this FAQ, please send email to this address:
[email protected]

Note that flaming mails, virus mails, blank mails, information covered in 
the FAQ will be ignored. Suggestions, tips and information are welcome, and 
will be credited when due.

However, before you press the 'Send' button, please make sure that you have
done the following:

1)Search through the FAQ thoroughly and make sure that I have not answered 
your question yet. I don't like to repeat myself when you can find the answer
in the FAQ.

2)Please only send email in English, Japanese or Chinese. These are the only
languages that I understand. I doubt so, but if you are having difficulty in
English, please at least use a babelfish or any other online translator.

3)Though I believe most of my audiences are of good readers, I've noticed some
exceptions, who were probably jealous of my FAQ. Please, idiots. Just because
you can't write a better FAQ doesn't give you a reason to send hate mails.

4)Please write the word "Resident Evil Outbreak FAQ" or anything similar on
your email, so I won't delete them without reading them. I've been getting
virus mails. If you don't want your mail to be mistaken as one, then write the
heading of your mail.

5)Speaking of virus mails, please, use a virus scanner to scan through your
computer/laptop. 


------------------------------------------------------------------------------
==============================================================================
11. LEGAL & COPYRIGHT ISSUES
==============================================================================
------------------------------------------------------------------------------
 ------------
| FAQ POLICY |
 ------------
------------------------------------------------------------------------------


Update: 25 Feb

Note that before you can host this FAQ on your site, do make sure that you 
have the following requirements:

1)You are not using this FAQ for profit-purpose

2)After I gave my permission

- This FAQ is for private and personal use. No permission is granted to
reprint this FAQ in a magazine or publication without my prior consent.
Translating this walkthrough to another language does not automatically make
this walkthrough yours.

-Do not rip off anything from this FAQ either. Extracts are alright as long
as you had obtained my permission, and give credit when due.

- Please do NOT use this FAQ on your walkthrough, magazine, website or
anything. Nor is it granted for this document to be used as any type of
"source material" for-profit magazines to use in any way, be it basing their
own articles from, reading prior to get ideas, or outright copying. I also
forbid this or any of my walkthroughs to be used as, or turned into issues,
mailings for RPG or other newsletters, be they free or for profit. In no way
do I wish this FAQ to be cut up into sections or altered in any way. 

Copyright Xfactor 2003-2004


------------------------------------------------------------------------------
 -----------------------------
| SITES PERMITTED FOR HOSTING |
 -----------------------------
------------------------------------------------------------------------------


Note that this FAQ will only be available at the following sites:
[Please check GameFAQs for the most update version of this FAQ]

<GameFAQs>
- http://www.gamefaqs.com 

<CHEAT HAPPENS>
- http://www.cheathappens.com

<IGN>
- http://www.ign.com

<Cheats.de>
- http://www.cheats.de

<NeoSeeker>
- http://www.neoseeker.com

<Gamespot>
- http://www.gamespot.com


------------------------------------------------------------------------------
 -----------------
| COPYRIGHT ISSUE |
 -----------------
------------------------------------------------------------------------------


Capcom and Resident Evil are registered trademarks of Capcom Co.LTD. Resident 
Evil is a registered trademark of Capcom Co., LTD. "Sony" and the 
"Playstation" are trademarks of Sony Computer Entertainment Inc.