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Walkthrough

by DrCoolJamz1

Pikmin 2

Walkthrough/Solution/Guide

By Jacky Swallia - 2004
[email protected]

Table of Contents (use control+f to find something specific):
1.   Introduction (INT)
2.   How to Use This Guide (HTU)
3.   Basic Game Controls (BSC)
4.   The Characters (TCH)
5.   The Pikmin Story (TPS)
6.   Back to Planet Pikmin (Days 1 and 2) (BTP)
7.   Getting All the Pikmin (GPK)
8.   Cleaning up the Valley of Repose (CVR)
9.   Cleaning up the Awakening Wood (CAW)
10.  Repaying the Debt (RPD)
11.  Cleaning up the Perplexing Pool (CPP)
12.  Taking on the Wistful Wild (TWW)
13.  Piklopedia (PKL)

-----1. Introduction (INT)-----*

Version 0.30 (9/18/04) Complete through first three caves and first three areas
open.  Some Piklopedia complete.  Look for updates daily.

Version 0.40 (9/19/04) Complete through Getting All the Pikmin and started
Cleaning up the Valley of Repose.  More Piklopedia completed.  More to come
daily!

Version 0.41 (9/21/04) Fixed some errors in the Hole of Beasts & spelling
mistakes.  Almost complete with Cleaning up the Valley of Repose.

Version 0.42 (9/22/04) Finished Cleaning Up the Valley of Repose.

Version 0.51 (9/23/04) Finished through Repaying the Debt & started Cleaning up
the Perplexing Pool.

Version 0.80 (9/24/04) Finished through Cleaning up the Perplexing Pool.

Version 0.90 (9/27/04) Almost finished with Wistful Wild.  Decided to do boss
strategy early due to requests.  Entire guide should be completed this week!

Version 1.0 (9/28/04) Story mode walkthrough 100% complete!  Every part, every
boss, it is all done.  Piklopedia almost complete but a few are missing.  No
plans for major changes any time soon, so enjoy!

Version 1.1 (10/1/04) Added some alternate strategies and fixed some items
names.

Version 1.2 (10/7/04) Added some more alternate strategies.

Version 1.25 (10/10/04) Corrected Fiery Bulbax strategy.

Version 1.30 (11/6/04) Made some minor corrections.

Version 1.31 (3/12/10) Minor updates & corrections.

This guide is *only* for the one player story mode, not the challenge or multi-
player modes.  I am writing this guide on my second round of playing so I have
learned a thing or two and I am eager to pass this knowledge on to you.

If you have any suggestions, corrections, comments or even compliments
please feel free to e-mail me.  Please include (Pikmin 2) in the subject,
though or I will be likely to delete it as I get a fair amount of junk e-mail.

This guide is my original work and is copyrighted by me, Jacky Swallia.
The most current version will be at www.gamefaqs.com but you are welcome to
re-post it on another site as long as you don't remove my name or alter
the content in any way.  My guides are meant to be freely shared but they
may not be sold for profit by anyone other than myself.

Thanks to...
Yoshi54377 for helping out with some of the items real names.
nintendoguy for an alternate strategy on the Raging Bloyster.
your_ass84 for reminding me of some monster strategies I left out.
Pikmin Dude for correcting some strategies.
AnnoAD1602d for spelling corrections.
Big.Mo2 for corrections on splitting

All that being said...let us move on.

-----3. How to Use This Guide (HTU)-----*

Pikmin 2 is not a game that has just one solution.  I am providing *my*
solution here but do not think that for a moment it is the only way.  You can
follow my path (and you are more than welcome to) and still get different
results.  It is a pretty cool game, in that way.

Most people will look for a Pikmin 2 guide to figure out how to get a
certain treasure or how to defeat a certain boss.  Instead of reading the
entire guide and boring yourself (or possibly spoiling a certain part you have
not been to yet) use the control+f function to find certain words in the guide.
This will help you get to what you are looking for much faster.

-----4. Basic Game Controls (BSC)-----*

If you are playing Pikmin 2 I am assuming you have played the original
Pikmin.  If so, the controls are basically the same.  If you are new to Pikmin,
the controls are pretty easy to learn and master.

Start    -    Pauses the game and shows you a map.  You can also access your
              inventory and other things later in the game here.

Control  -    Moves your character around the field.
Stick

Control  -    Allows you to select different Pikmin to throw and also allows
Pad           you to spray berry juices.


C-Stick  -    Moves your Pikmin around you and lets you assign them faster.

Y Button -    Switches leaders.

X Button -    Separates your leaders and Pikmin into groups.

B Button -    Calls your Pikmin to your side.

A Button -    Throws your Pikmin to attack or carry goods.

L Button -    Moves the camera angle behind you.

R Button -    Zooms the camera in and out (use mid view for most of the game)

Z Button -    Switches from third person to overhead view (third person is
              what you should play in for most of the game)

*A note on carrying goods*
When you launch a Pikmin onto a treasure or monster to carry, a fraction
will appear.  The top number is the amount of Pikmin required to carry the
item.  The bottom number is the number of Pikmin currently carrying the item.
You can add more than the required number of Pikmin (usually up to double the
amount) and they will carry it faster.  You will only really see a noticeable
difference on small items, though.  Also, if you want to know what Onion the
Pikmin are taking pellets to, check the color of the numbers.  If the numbers
are white, the item is going back to the Pod.

-----5. The Characters (TCH)-----*

Captain Olimar - Fresh off his first journey from Planet Pikmin, Olimar finds
that he must leave his family again to help save Hocotate Freight.

Louie - Olimar's new sidekick may have ridden the short bus to school.
However, he is useful and I like his train whistle.

The President of Hocotate Freight - I know this guy has a name but I will be
darned if I can figure it out.  He is a little stressed over the 10,000 Poko
debt but he does come in handy later in the game.

Red Pikmin - The first friends you find.  Red Pikmin are great fighters and
they are immune to fire.  In my opinion, these are the best Pikmin for most of
the jobs you will be doing.

Yellow Pikmin - The lightest Pikmin so you can throw them higher than the
others.  Yellows are also immune to electricity.

Blue Pikmin - These Pikmin have gills that allow them to breathe and not die in
water.

White Pikmin - This is a new breed of Pikmin.  They are not bred in Onions.
You can *only* get these by throwing other Pikmin into White Candypop Buds in
caves.  So whenever you see a white flower, use it!  White Pikmin have large
red eyes and these allow them to see things underground and dig them up.  White
Pikmin are also immune to poison.

Purple Pikmin - This is also a new breed of Pikmin that can also only be found
by throwing other Pikmin into Violet Candypop Buds in caves.  Purple Pikmin are
10 times stronger than other Pikmin so they can carry very heavy things.  They
also shake the ground when you throw them and are decent fighters.

*Important note about Purple Pikmin*
I did not find this out until it was too late.  At the end of the game
there is an item that has a weight of 1000 and requires 100 Purple Pikmin.  I
did not have 100 and when you go back to caves the Candypop Buds are sometimes
not there so I was stuck.  The moral of this story is whenever you see Violet
Candypops, harvest Purple Pikmin!

-----6. The Pikmin Story (TPS)-----*

In the original Pikmin Olimar crash landed on Planet Pikmin.  Here he met
the creatures that resembled Pikpik carrots from his home planet so he called
them Pikmin.  The Pikmin helped him recover parts for his spaceship and
eventually return home and to his family on Planet Hocotate.

Upon his return, though, Olimar is greeted by the frantic President of
Hocotate Freight.  While Olimar was gone, a new employee named Louie was on a
mission with a load of Golden Pikpik carrots when he met with a giant space
bunny and his entire load was destroyed!  Hocotate Freight is 10,100 Pokos in
debt!  Suddenly a souvenir pops out of Olimars ship.  It is a bottle cap he
brought home for his son, but they soon discover it is worth 100 Pokos alone!
Needless to say, Olimar must return to Planet Pikmin to salvage more
treasure and same Hocotate Freight.  But now he has a new sidekick with
him...Louie!

-----7. Back to Planet Pikmin (BTP)-----*

Days 1 and 2 will be the same no matter what so I will outline them here.
After that, you have a little more freedom as to where you want to go and
explore.  Pikmin are precious at this point so if you do not want to lose many,
especially this early in the game, here is a tip from your_ass84:

�If you�re particularly worried about losing Pikmin; remember, you can
attack most of the monsters in the game with Olimar/President/Louis this
technique works best against Dweevles, Dwarf Bulborbs, and other small
animals. You can attack larger animals like the Blowhogs as well as the
Cannon Beetles but it will take longer and Olimar/President/Louis might take
more damage.�

- Day 1 -
Valley of Repose
Treasure - Courage Reactor (Duracel D Battery)
Requirement - Any
Weight - 20
280 Pokos

Your adventure begins with separation from Louie.  Nothing you can do
about that yet so look over and you will see a small group of red Pikmin in
battle.  Call them.  They remember you!  Throw them on the enemy to defeat it.
Your Pod then says communication with Louie has been reconnected.  Switch
to him.  The Pod tells him that he can use Start so contact him and see the
map.  Walk Louie up a ways and he will come across the red onion and a seed
pops out.  Pluck it and then harvest the red pellets and the new red Pikmin.

Once you have got them all walk a little more and you will come across a
battery, but there is nothing you can do about it yet so keep walking to the
bag and throw your Pikmin on it.
Switch to Olimar and throw his Pikmin on the bag and it will collapse and
you will be reunited with Louie.  Carry the monster to the red onion and pluck
those Pikmin.  You now have enough to dig up and carry the battery back to the
ship.

Your first day ends here but do not worry, you have all the time you need
this time around.

- Day 2 -
Valley of Repose
Treasure - Utter Scrap (Crunched Soda Can)
Requirement - Any
Weight - 35
170 Pokos

The Pod tells you to call your red Pikmin...so do that.  Use them to
harvest some red pellets and pluck the new Pikmin.  Head up to the other bag
and throw your Pikmin on it to deflate it.  There are a few monsters, but they
are easy to defeat.  Pass them for now and you will come to the crunched can.
Carry it back to the ship and then go back for the monsters and harvest the
Pikmin they make.  Take your Pikmin back to where you were and you will come
across a white wall.  Destroy it and you will come to your first cave.

*Notes About Caves*

Caves are where you are going to find most of your treasure.  They are
fun, but they are also hard.  Each cave is different, map wise.  If you leave a
cave and come back it will have a slightly different layout.  This makes it
difficult to write a guide for caves, but I will do my best.

Probably the most useful information I can give you about caves is this:
When you go down levels, you DON NOT have to have your Pikmin with you!  If you
are just trying to get past a certain level quick and you do not want to put
them in danger, leave them in a safe spot and run Olimar or Louie to the hole
and delve deeper.  Your Pikmin will automatically follow you.
Also, time stops when you enter a cave so you can enter a cave at almost
sundown and not have to run out.

Emergence Cave

Sublevel 1
Treasure - Citrus Lump (Squished Orange)
Requirement - Any
Weight - 15
180 Pokos
Treasure - Quenching Emblem (7-Up Bottle Cap)
Requirement - Any
Weight - 4
100 Pokos

The squished orange should be right in front of you.  Bring it back to the
Pod.  Defeat the enemies and take them back to the Pod too.  The Pod tells you
beasts will not be worth much, but take them anyway.  Every little bit helps.
Go back to the area with the enemies and you will find the bottle cap.  Take it
back also.  Head back and you will come to another hole and it will take you to
the next level.

Sublevel 2
Treasure - Spherical Atlas (Northern Hemisphere of Globe)
Requirement - Purple Pikmin

Weight - 101
200 Pokos

You will fight some more small enemies and then you will come to what
looks like half a globe.  Throw a Pikmin on it and you will see that it has a
weight of 101!  You can only have 100 Pikmin at a time, so how are you going to
do this?  Purple Pikmin!  Go a little further and you will come to purple
Candypop Buds.  Throw in 10 reds and you will be rewarded with 10 purples.

Throw these and any extra reds you have on the half globe and you will be
rewarded with the Spherical Atlas!  The Pod tries to decipher the map but is
only able to read part and it opens up a new section for you to explore!
Walk around a little further and you will come to an escape geyser.  This
lets you exit the cave with your Pikmin and all your treasure.  The Pod makes
you end the day again, but it reminds you that you have plenty of time.

* After this you are basically free to explore on your own.  You do not have to
follow my path.  I will offer suggestions for the long journey but remember
that there are several ways to solve this game.

* On Day 3 the new area that opens up is Awakening Wood.  You should go there
because there is not much else you can do in the Valley of Repose until you get
blue Pikmin.

* In this next section I am going to walkthrough getting the rest of the Pikmin
colors.  Once you have done that, you will truly be free.

-----8. Getting All the Pikmin (GPK)-----*

- Day 3 -
Awakening Wood
Treasure - Pilgrim Bulb (Onion Bulb)
Requirement - White
Weight - 10
55 Pokos
Treasure - Chance Totem (Die)
Requirement - White
Weight - 15
100 Pokos
Treasure - Geographic Projection (Southern Hemisphere of Globe)
Requirement - Purple
Weight - 101
200 Pokos

Pikmin is like a puzzle.  There are things you have to do first before you
can really get down to business.  Your first stop in Awakening Wood is the
strawberry.  Not far from the landing site are a few small enemies.  Kill them
and then sneak up on the big one.  Once he is gone, head to the ledge and throw
red Pikmin up to the strawberry and have them haul it and the monsters back to
the ship.

On another exit from the landing site you will come across a couple of
flowers with berries on them.  Send your Pikmin up the plants to knock the
berries down.  Take 10 of these back to the ship and the Pod will make a dose
of Ultra-Spicy spray, which will make your Pikmin super strong for a short
time.  Pretty useful.
     Down that same path you will come across the Hole of Beasts.

Hole of Beasts

Sublevel 1
Treasure - Stone of Glory (Control Pad)
Requirement - Any
Weight - 5
100 Pokos

The first level in this cave is pretty easy.  Defeat some sheargrubs, haul
them back to the ship and grab the control pad.  Find another hole to go to the
next level.

Sublevel 2
The only thing of note on this level are 2 Violet Candypop Buds and some
nectar eggs.  Transform some of your reds into purples and then break into the
nectar eggs to make them flowers.  Find another hole and delve even deeper.

Sublevel 3
Treasure - Cosmic Archive (Floppy Disk)
Requirement - Any
Weight - 15
230 Pokos
Treasure - Strife Monolith (Mah Jong Tile)
Requirement - Any
Weight - 12
150 Pokos

Separate your Pikmin when you land on this level.  There is a lot of fire
and you don't want to toast your new purple Pikmin.  Swarm the fire geysers
with reds to destroy them.  The floppy disk with Nintendo on it should be in
plain view but the Mah-Jong tile is probably hidden in a little hole in the
wall.  Haul them back to the ship and head to the next level.

Sublevel 4
Treasure - Dream Architect (Old School Handheld)
Requirement - Any
Weight - 20
280 Pokos
Treasure - Luck Wafer (Ace of Spades Card)
Requirement - Any
Weight - 1
140 Pokos

Separate your Pikmin again.  Swarm your red Pikmin around the fire geysers
to destroy them.  You meet some small monsters here and a Red Bulborb, so be
careful.  Once you defeat them, haul them back and go treasure hunting.  You'll
find the old-school handheld game in the open and in a corner you'll find the
Ace of Clubs card.  There will also be another violet Candypop in a corner so
get some more purples.  Pluck them and head onto the final level.

Sublevel 5
Treasure - Prototype Detector (Love Tester)
Requirement - Any
Weight - 35
200 Pokos

Separate your Pikmin again and take control of the reds.  You meet your
first real boss here.  She is the Empress Bulbax and yes, she is nasty (just
wait until later in the game when she...breeds).  Anyway, find her face and
toss a few Pikmin on her to get her attention.  Call them back when she wakes
up and head to the side.  The strategy here is to toss Pikmin on her face and
call them back before she shakes them off.  After she shakes she will roll back
and forth twice and if you don't call your Pikmin fast enough, they'll be
squished.  She's not too hard to beat as long as you call your Pikmin back in
time because she doesn't have any other offense other than the rolling.

After she is defeated, she leaves her head and the prototype detector for
the taking.  The Pod integrates it into your system and you have a new sensor
at the bottom of the screen.  When the needle goes up, you are close to
treasure.  When it is completely gray, there is no more treasure in the area.
Find the escape geyser and head back to the surface.

When you land it should be about mid-day.  Take the rest of your purples
out and head down the same path you took to the Hole of Beasts.  There is
another bag to deflate and it requires 200 Pikmin.  Throw your purples on it
and watch it flatten.

You have a couple of choices here.  There is another cave nearby and you
have time to do it.  But do you have the army to do it?  I usually don't so I
take the rest of the day to harvest some more reds using the pellet posies and
the sheargrubs.  If you do want to take on the cave, skip ahead.

- Day 4 -
Awakening Wood
I start day 4 by harvesting the nearby pellet posies and sheargrubs.  Head
down the path towards the Hole of Beasts and over the bad you defeated with 200
Pikmin.  You'll come to a new cave and a new challenge.

White Flower Garden

Sublevel 1

Treasure - Alien Billboard (Shoe Polish)
Requirement - Any
Weight - 15
80 Pokos

The first level only has sheargrubs for enemies.  Dispatch them easily and
you will come to a can of shoe polish.  Haul it back and you're done on this
level.  Notice your new counter go to gray?  Find the next hole and dive in,

Sublevel 2
Treasure - Drought Ender (Dr. Pepper Bottle Cap)
Requirement - Any
Weight - 4
100 Pokos
Treasure - Petrified Heart (Plastic Jewelry Heart)
Requirement - Any
Weight - 5

100 Pokos

This sublevel brings a new enemy in the Firey Blowhog.  They are pretty
much harmless to your reds so you can take them out or avoid them.  Either way,
you will come across two treasures in this level: the Dr. Pepper cap and a
plastic heart you would find in cheap kid's jewelry.  They're light and easy to
get back so once you've got them head to the next hole and the next level.

Sublevel 3
Treasure - Superstick Textile (Masking Tape)
Requirement - White
Weight - 30
80 Pokos

You've finally arrived at the White Flower Garden.  In the center of this
level are three White Candypop Buds.  Throw some reds in and pluck the new
white Pikmin!  They're funny looking, but incredibly useful.  Once you've got
them walk around and you'll notice your treasure meter going but no treasure in
sight.  Walk around until it gets into the blue section and your white Pikmin
will start to dig.  Their red eyes allow them to see things completely buried
underground.  They unearth a roll of masking tape.  Take it back to the Pod and
head to the hole to the next level.

Sublevel 4
Treasure - Toxic Toadstool (Mushroom)
Requirement - White
Weight - 5
30 Pokos
Treasure - Survival Ointment (Chap Stick)
Requirement - White
Weight - 6
90 Pokos

When you land on this level you will see several clouds of purple gas.
This gas is poisonous to all except white Pikmin.  Separate your Pikmin and
take control of the white ones.  Destroy the gas pipes to make it safe for the
rest of your Pikmin to travel.  Behind one of the gas pipes is a large mushroom
and yes, it is treasure so dig it up and take it to the Pod.

Destroy another pipe to get to the next area and you'll see a tall column
with Chap Stick on it.  Walk the winding path and throw your Pikmin to the Chap
Stick.  Once it's back in the Pod, find the hole to the next level.

Sublevel 5
Treasure - Five-Man Knapsack (Glove)
Requirement - Any
Weight - 15
100 Pokos

Separate your Pikmin and take only the reds into the final battle of this
cave.  Meet the Burrowing Snagret.  He looks bad and he is if you don't know
how to handle him.  Before you fight him, just be aware that some of your
Pikmin are bound to get munched.  You can keep it to a minimum, though and
here's how.  As soon as he emerges throw Pikmin on his head and face only.
This causes maximum damage and he's less likely to peck when he's got Pikmin on
his face.  A few rounds of this and he's toast.

(An alternate strategy is to take a couple whites and *let* him munch
them.  They're poison, so they will kill him)

He heaves his head and a glove, which the Pod uses to patch a sleeping
bag, giving you the ability to take a nap and rest now.  Find an escape geyser
and head out of this cave.

It's still early enough to get quite a bit done.  Take Louie and some
white Pikmin and head back towards the path to the White Flower Garden.  You
will come to a wall with purple smoke around it.  Send your white Pikmin to
destroy it and it opens a new path.  On the upper part of this path is a die.
Take it back to the ship.

While the white Pikmin are working on this have Olimar and some red and
white Pikmin head to the flower pot near the landing site.  Throw the Pikmin on
the low pot and climb up.  Throw them onto the higher pot and the white Pikmin
will start to dig.  The reds will join in and you will have a new onion to take
back to the Pod.

You may be running out of time at this point but if you're like me you
like to squeeze every minute out of each day.  Take the white, red and purple
Pikmin to the left on the path to the Hole of Beasts and you'll find another
poison wall.  Destroy it and avoid the eye-flower monster.  You should have
just enough time to build the bridge and grab the other half of the globe.
Take this back to the Pod and it opens up another area to you.

Perplexing Pool

- Day 5 -
Treasure - Gherkin Gate (Pickle Jar Lid)
Requirement - Yellow
Weight - 15
100 Pokos
Treasure - Impediment Scourge (Bottle Opener)
Requirement - Yellow
Weight - 10
50 Pokos

You would think that by the name of this place and the water that we would
be here for blue Pikmin.  Actually, we are here for yellows and that is the
first priority.

Take out your whites and a bunch of red Pikmin.  Leave the landing site
and head left (stay out of the water).  You will come to a ledge with two
square platforms.  The trick to this is to throw all your Pikmin except one
onto the high ledge.  Walk onto one of the squares and throw your remaining
Pikmin onto the other square.  You will rise to the high ledge.  Do not worry
about the one left behind.  You will be back for him later.

Separate once you are rejoined with your Pikmin.  Take the reds only and
head into the den of a sleeping Fiery Bulbax.  Toss, not swarm, Pikmin onto his
back and he will be dead.  Remember, he is fiery so he cannot hurt your reds.
Here is an alternate strategy from your_ass84:

�When fighting a Fiery Bulblax, if you�re out of red Pikmin you can lure
them into water to stop the flame, once there attack as you normally would
to kill him. If there is no water around, you can turn him to stone with the
purple spray (NOTE: even if you spray him he will still be fiery on land) and
attack him with any color Pikmin.�

Do not take him back, though.  Save him for the yellows.  Have the white
Pikmin break the poison wall and have the reds build the bridge nearby.  Once
the poison wall is down, you will find the yellows there.

Set your new yellows to work harvesting the pellets and the Bulbax (he
cannot hurt them now).  Once you've got about 15 to 20, head to the layered
walls to the right of the landing site.  Throw 15 on the ledge and walk
yourself around the maze until you reunite with them.  Keep throwing them up
the ledge until you get to the pickle jar lid.  Take it back to the Pod.

In front of the landing site near a bridge there is a stump with a bottle
opener.  It is too high for others but yellows can reach it with ease.  Toss 10
up there and take it back to the Pod.

To the left of the landing site is a path towards the first cave in this
area.  Take some yellow, white and a bunch of reds into the Citadel of Spiders.

Citadel of Spiders

Sublevel 1
Treasure - Love Nugget (Tomato)
Requirement - Any
Weight - 20
40 Pokos

Separate your Pikmin and take the reds into battle.  Destroy the
sheargrubs and leaf bugs and hidden in a corner you will find the tomato.  Take
it back to the Pod and the find the hole to the next level.

Sublevel 2
Treasure - Creative Inspiration (RC Cola Bottle Cap)
Requirement - Any
Weight - 4
100 Pokos
Treasure - Lip Service (Lipstick)
Requirement - Any
Weight - 7
50 Pokos
Paradoxical Enigma (Rubber Ducky Head)
Requirement - Any
Weight - 4
80 Pokos

Separate again and have the reds destroy the fire geysers and the enemies.
Inside one of the yellow frogs is the RC Cola bottle cap.  The spiders can be
tricky because they shoot fire when they are almost dead so watch out.  The
spiders will also try to carry away dead enemies also (even if your Pikmin are
already on it), so be careful of that too.  Partially buried in the sand is the
rubber ducky head.  You do not need whites to dig it out because it is only
partly buried.  Last but not least is the lipstick tube.  Break the white wall
and head to the next level.

Sublevel 3
Treasure - Patience Tester (Water Chestnut Can)

Requirement - Any
Weight - 20
130 Pokos
Treasure - Memorial Shell (Half Oyster Shell)
Requirement - Any
Weight - 10
100 Pokos

Have your squad destroy the nearby wall.  Separate but this time take the
yellows.  If you need some more Pikmin there is a Queen Candypop Bud here.  It
is a white flower but it has spots that change color.  The color represents the
color Pikmin you will get if you toss one in.  Here's the cool thing about
this: you toss in one Pikmin and you get back up to eight!  Very cool, indeed.

There are a lot of electric enemies here.  It's possible to defeat them
with reds.  Possible, but not smart.  Yellows are immune to electricity and it
is better to be safe than sorry.  Once the field is clear, bring in the rest of
the Pikmin to carry off the water chestnut can.  In another area you will
notice your treasure gage going but no treasure.  Use your white Pikmin to dig
up the half oyster shell and carry it back to the Pod.  There should be one
more wall blocking the hole to the next level.  Destroy it and move on.

Sublevel 4
Treasure - King of Sweets (Chocolate Truffle)
Requirement - Any
Weight - 5
15 Pokos
Treasure - Flame of Tomorrow (Match Stick Box)
Requirement - Any
Weight - 10
10 Pokos
Treasure - Time Capsule (Picture Locket)
Requirement - Any
Weight - 7
70 Pokos

Separate and take the reds to destroy more fire geysers.  You meet a new
annoying enemy here.  It is a sort of hermit crab that grabs your Pikmin.  The
best strategy I have is to draw him out as far as possible and swarm him.  I
think you can probably have him munch a white also, but this theory is untested.

There should be some pipes and inside them is the matchbook with one
match.  Take it back to the Pod.  In another area in this level you will meet
another crab.  Kill him and he rewards you with a chocolate truffle.  Nearby
should also be the picture locket, which completes the treasure on this level.
Find the hole and go to the next level.

Sublevel 5
Treasure - Regal Diamond (Fake Diamond)
Requirement - White
Weight - 5
100 Pokos

Meet Beady Long Legs.  He is supposed to be a spider, even though he only
has 4 legs.  Take the reds into battle.  Beady has a pattern.  He stomps 8
times, during which you should avoid him.  Just before he makes his last stomp
head towards him because he will lower his body twice and this is your chance
to throw Pikmin on him.  Call them back before he shakes them off and starts
stomping again and repeat until he is dead.  He leaves behind a key and when
you take it to the Pod it unlocks the Challenge Mode!  There is still more
treasure, though.  Find a ledge and watch your meter.  There is treasure on it
and you need the whites to dig it up.  It appears to be a fake diamond but take
it to the Pod anyway.

Find the escape geyser and get out of this cave.  It is probably close to
the end of the day.  If you have any time, harvest some more Pikmin and then
get ready to go after the blues tomorrow!

Awakening Wood

- Day 6 -

Treasure - Decorative Goo (Mario Paint Tube)
Requirement - Blue
Weight - 10
80 Pokos

It is back to Awakening Wood for the blue Pikmin.  Take a bunch of yellows
down the same path towards the White Flower Garden Cave.  Throw them up on the
ledge and walk around through the water and up the ramp yourself.  Dispatch of
the monster and then have the yellows start on the fence.

It can take a while to destroy the fence so you might want to harvest some
Pikmin while you are waiting.  When they are done, Head inside and meet the
water-loving blue Pikmin!

Harvest the pellets around the blue Onion but do not bother chasing the
fish.  Near the edge of the water is a tube of Mario Paint paint.  Take it back
to the Pod.

Near the landing site is a gate in water.  Take the blues there and have
them hack away at the crack underwater.  The water will drain leaving the area
dry enough for Pikmin to break the wall down.  Go down this new path and you
will come to another electric fence on a stump.  Take some yellows and break
this down.  You now have access to the Bulbax Kingdom.  As the name suggests,
there are tons of Bulbax down here so you need some fighters.  You also need
electric so take about 10 yellow and 90 reds into this cave.

Bulbax Kingdom

Bulbax Kingdom can be disastrous if you do not have a good strategy.  Here
are some tips that I think will help.  First, always separate and take only
reds into battle.  Next, try to kill the small Bulbax by tossing Pikmin on them
for the one-hit KO.  Avoid the large Bulbax whenever you can but when you have
to defeat them for treasure, NEVER swarm them.  ALWAYS try to attack them from
behind and THROW Pikmin onto their backs.  Use this strategy and the Pikmin
casualties should be kept to a minimum.

Sublevel 1
Treasure - Crystal Clover (Clover Broach/Pin)
Requirement - Any
Weight - 10
150 Pokos

Use the Bulbax Master Strategy on this level.  Watch your treasure gage
and you will see that one of the large Bulbax does indeed have a treasure.
Kill him as best as you can to get the four-leaf clover pin.  There should also
be a white Candypop Bud nearby so snag some white Pikmin also.  Find the hole
and go to the next level.

Sublevel 2
Treasure - Tear Stone (Cut Diamond?)
Requirement - Any
Weight - 5
150 Pokos

Separate and take the reds into an area with some fire spiders and a
spiral slide.  Kill the spiders and then throw some reds onto the low part of
the slide.  Use the C-Stick to guide them up the slide to the cut diamond and
take it back to the Pod.  Find the next hole and head on down.

Sublevel 3
Treasure - Olimarnite Shell (Snail Shell)
Requirement - White
Weight - 15
40 Pokos

You meet another new annoying monster here.  The floating monster blows a
lot of hot air but he is not dangerous at all.  The worst he will do is blow
your Pikmins flowers off or blow them off treasure they are carrying.
Fortunately, there are nectar eggs here.  There is also another white flower,
which you need to dig up the snail shell because it is buried in a corner.
Take it back to Pod and find the hole to the next level.

Sublevel 4
Treasure - Unknown Merit (Japanese Yen)
Requirement - Any
Weight - 5
100 Pokos
Treasure - Crystal King (Crystal Piece)
Requirement - Any
Weight - 10
110 Pokos

Separate and take the yellows to get rid of the electric fences and
enemies.  Send the reds in to clean up and defeat the frog, which has the
treasure for this level.  There is also a yellow bug running around.  Take aim
and toss some Pikmin on it.  Hit him and he releases another treasure.  Take it
back to the Pod but before you go, find the Violet Candypop Buds and get some
more purple Pikmin.  There are also some nectar fairies for your Pikmin if they
are not flowers.  Find the hole and delve deeper.

Sublevel 5
Treasure - Anxious Sprout (Flower Bulb)
Requirement - Any
Weight - 15
50 Pokos

More Bulbax await you here.  Destroy the small ones and avoid the large,
sleeping one if you can.  There is a flower bulb partly buried in the sand.
Dig it up and take it back to the Pod.  Find the next hole and go to the next
level.

Sublevel 6
Treasure - Eternal Emerald Eye (Green Broach)
Requirement - Any
Weight - 20
150 Pokos
Treasure - Colossal Fossil (Monkey Skull)
Requirement - Any
Weight - 20

You are probably not going to be able to avoid the large sleeping Bulbax
here, so you will have to kill them.  One of them has a green broach that needs
to be collected, anyway.  There is also a partially buried monkey skull you
need to dig up and take back to the Pod.  Last, but not least, throw some
Pikmin into the Violet Candypop here to get some more purples.  Find the hole
and dive deeper.

Sublevel 7
Treasure - Forged Courage (Half a Transformer Robot)
Requirement - Red
Weight - 20
100 Pokos
Treasure - Gyroid Bust (Wooden Sculpture)
Requirement - Red
Weight - 10
250 Pokos

If you played the original Pikmin, you remember this boss from the very
end.  The good news is here he is *much* easier to beat.  The strategy is the
same.  Toss as many Pikmin on his face as fast as you can and he will not have
time to munch any.  He leaves behind the Transformer robot half, which the Pod
fuses to your suit making you fireproof!

You are not quite done here, though.  Walk a little ways and you will come
to some water and a ramp with some fire.  This looks worse than it really is.
Take some reds and throw them up on the side ledge.  Go around and walk up the
ramp.  Call your Pikmin and take them to the carved wooden sculpture.  Take it
back to the Pod and then search for the escape geyser and back to the real
world.

If you have any time left in the day, harvest some more Pikmin to make up
for the reds you lost or turned into purples.

*Now that you have all three Pikmin types, you are really on your own.  The
path you choose may not be the same as mine.  I usually go back and try to
clean up each level so I start Day 7 at the Valley of Repose and finish up
there.

-----9. Cleaning Up the Valley of Repose (CVR)-----*

I generally like to try and get all of the above ground work done before I
go into the caves.  That way I have time to harvest enough Pikmin and I have a
strong enough army because the caves from here on out are tough.

- Day 7 -
Treasure - Spiny Alien Treat (Artichoke)
Requirement - White
Weight - 4
50 Pokos
Treasure - Unspeakable Wonder (Crown)
Requirement - Any
Weight - 30
120 Pokos

Take out some reds and harvest the nearby pellets.  Destroy the bulborbs
in the area just above the landing site.  Switch to Louie and take out some
blues.  Head to the area just past the Emergence Cave and you will see a lot of
water.

Walk in and destroy the wall.  Just past the wall is a crack in the water.
Have the blues attack it to drain the water in this area, making it accessible
to all Pikmin.  Take the blues a little farther and build the bridge, but be
careful of the Fiery Blowhog.

Switch back to Olimar and head back to the landing site and get some
whites.  Go back to the area where the water was drained and right before the
wall your treasure gage will go haywire.  The whites will dig up the artichoke.
Take it back to the Pod.

Take some more whites and reds, head up the path from the new bridge.
Have your reds go ahead and destroy the monsters and then have the whites
follow up and destroy the poison wall.  While they are working on that, head
over to the melted snowman behind you.  The crown on top of his head is
treasure and you should have just enough time to grab it and take it back to
the Pod.  You will have to destroy the rock thrower first (be careful because
he is rolling rocks downhill so they go much faster).  Also, it is a little
tricky to get the Pikmin to the crown because of the angle, but just be
patient.  The day should be about over but if you have any time, pluck some
Pikmin or just end early.

- Day 8 -
Treasure - Fossilized Ursidae (Wooden Bear Carving)
Requirement - Yellow
Weight - 25
160 Pokos
Treasure - Temporal Mechanism (Pocket Watch)
Requirement - Blue
Weight - 30
110 Pokos

Take out 25 yellow, 30 blue and the rest red.  Take the path you followed
yesterday, except when you cross the bridge hang a tight left but be careful
not to fall in the water.  Your meter will start to go up and you might have to
zoom out to see the treasure.  On a ledge there is a wooden bear carving.  Walk
a little to the right of the carving and go up the snow bank.  Throw the
yellows on the ledge onto the carved path.  They will follow it themselves and
take the bear back to the Pod.

While they are doing that, head past the snow bank.  You will come to some
water so separate and take the blues in.  Across the water is a Fiery Bulbax.
Lure him into the water to put his flame out and then attack him.  It is a
little tricky so be careful. You can use the reds to help carry the watch he
leaves behind after the blues get it out of the water.  You can end this day
now or harvest if you have time left.

- Day 9 -
Treasure - Pink Menace (Gumball Machine Ring)
Requirement - White
Weight - 10

100 Pokos

Take out some reds and whites.  Exit the landing site by way of the path
with the deflated bags and go right.  Separate and take the reds up the snow
bank path and you will meet a burrowing snagret.  These are pretty nasty and
this one is tricky to beat because the path is on a slant and you can lose
Pikmin that way.  The strategy to beat this guy is to throw Pikmin on his head
before he gets a chance to munch them.  He should be dead soon.  Take your
whites up this path and they will start to dig up a ring to take back to the
Pod.  You now have all the above ground treasure for this area!  You can now
head to the next cave in this area.

I usually go to the Frontier Cavern because it is furthest away.  Take 10
yellows, 10 White and 80 Reds and head to the melted snowman where you got the
crown.  Just past the snowman is a bridge to build that leads to the Frontier
Cavern.

Frontier Cavern

Sublevel 1
Treasure - Essential Furnishing (Christmas Tree Ornament)
Requirement - White
Weight - 5
100 Pokos
Treasure - Essence of Rage - (Red Gem)
Requirement - White
Weight - 5
70 Pokos

Separate and take the reds to clear the monsters.  You will meet a new
enemy here.  The Fartbug.  Disgusting, I know but basically these are beetles
that expel purple gas.  You can have whites attack them, but I prefer to avoid
them.  In a room with some snow bulborbs your meter will go off.  After you
defeat the enemies bring the whites in to dig up the tree ornament and take it
back to the Pod.  There should be another buried treasure nearby so when the
whites are done with the first, bring them over to dig up the red gem.  Go to
the next level.

Sublevel 2
Treasure - Icon of Progress (Stocking Ornament)
Requirement - Any
Weight - 15
85 Pokos
Treasure - Joy Receptacle (Gift Wrapped Present)
Requirement - Any
Weight - 15
60 Pokos

Separate, but this time take only Olimar (no Pikmin) into battle.  You
meet the red cannon beetles again and if you remember right, you can use these
guys to your advantage.  The boulders they shoot follow you...so you can use
them to kill other enemies and even kill the cannon beetles themselves.  Once
all the enemies are gone, bring in the Pikmin to harvest the corpses and the
stocking ornament.  There should also be a gift rapped package and it might be
on a column.  If so, walk the winding path and toss Pikmin to it.  Take it back
to the Pod and then head to the next level.

Sublevel 3
Treasure - Danger Chime (Bell Ornament)
Requirement - Any
Weight - 10
120 Pokos
Treasure - Gemstar Husband (Star Ring)
Requirement - White
Weight - 5
100 Pokos
Treasure - Fleeting Art Form (Candle)
Requirement - Any
Weight - 2
75 Pokos

This level holds a few surprises.  First, you will probably be ambushed by
a large Bulbax.  Kill him because he has the first treasure - a bell ornament.
Take it back to the Pod.  Your map may have some poison pipes or some electric
fences.  Whatever the case, take the appropriate Pikmin and destroy them.  Then
take the reds to take out the rest of the enemies.  You may come to a bulborb
with a leaf on his head and some small bulborbs following him.  Kill the large
bulborb and you will be able to control the small bulborbs like Pikmin!  These
guys are awesome!  They are waterproof, electric-resistant and gas proof!
They're like the best of all the Pikmin!  I wish I could have 100 of these, but
take what you can get.  By the way, when you leave a cave, the bulbmin do NOT
go with you :(

Buried in a corner there will be a star ring, but you will need whites to
get to it.  There is a White Candypop here, so that is convenient.  One last
treasure remains and that is a candle.  There is also a nectar egg here.  You
have a choice after all that is done.  There is a hole to the next level and
there is also an escape geyser.  If you are almost dead or out of Pikmin, take
the escape geyser and that lets you leave the cave and save your treasure.  If
you just escape by the Pod you have to abandon your loot, but this way you can
keep what you have got so far and come back to finish the cave later.  If you
do that, you can bypass the levels you already finished but just running Olimar
or Louie to the next hole, so it is a very good option.  Most of the caves from
now on will have an escape geyser every few levels instead of just at the end
for this purpose, so keep that in mind.  Anyway, if you are ready, move on to
the next level.

Sublevel 4
Treasure - Innocence Lost (Star Tree Topper)
Requirement - Any
Weight - 15
100 Pokos
Treasure - Omniscient Sphere (Red Marble)
Requirement - Any
Weight - 3
85 Pokos

There are some electric fences here so dispose of them with the yellows.
There are also some electric enemies and you can use the yellows again, or if
you are feeling brave try the reds.  Just be sure to call them back before the
beetles flicker and send their sparks.  There are some swooping snitchbugs.

Annoying, but basically they are harmless.  Toss Pikmin onto them when they
swoop and then swarm them when they fall.  There is a new enemy here.  It is
similar to a swooper, but he grabs you instead of the Pikmin.  He slams you to
the ground and inflicts damage.  Kill him the same way as the swooper.
There is a Violet Candypop so get some more purple Pikmin and there should
be a star tree topper also.  In another corner there is a marble to take back
to the Pod.  Be careful when you are exploring some of the corners because bomb
rocks like to drop.  There is a nectar egg that contains one dose of
ultra-spicy spray.  Once you are done exploring here, delve to the next level.

Sublevel 4
Treasure - Brute Knuckles (Metal Fist)
Requirement - Any
Weight - 15
100 Pokos

This level holds a couple of new enemies.  The first is a grey statue with
lobster claws.  He is creepy but not dangerous to your Pikmin.  Swarm or throw
Pikmin on him.  If he does his smashing thing, step back because he can hurt
Olimar but all it does to the Pikmin is bury them.  You can pluck them right
back out.  There are also some water spiders and I know I did not suggest
bringing blues here.  That is because they are easy to beat.  Just be sure you
call your Pikmin back before they squirt.

Anyway, one of the grey monsters has the treasure.  It is a metal hand
statue and when you take it back to the Pod he tells you that you are now
equipped with the Rocket Punch!  Whenever you do not have Pikmin with you and
you want to attack something, tap A three times and you will do the Rocket
Punch.  Before you leave this level, there are some Candypops.  There is a blue
(I usually do not bother with this one), a white and a violet.  Get some new
Pikmin and then take them to the nectar egg to make them flowers.  You have
another escape geyser here if you need to leave.  If not, head to the hole to
the next level.

Sulevel 5
Treasure - Priceless Statue (Black Chess Piece)
Requirement - Any
Weight - 10
80 Pokos
Treasure - Worthless Statue (White Chess Piece)
Requirement - Any
Weight - 10
80 Pokos

This level is pretty complicated to do and explain.  Lets start with the
red cannon beetles.  Separate and take Olimar and use them to kill the rest of
the enemies and then themselves.  There should be another group of bulborbs to
join your side once their cruel leader is dead.  Use them to get the enemies
from the water areas.  In the first area there should be a black chess piece to
take back to the Pod.  In another area there should be another cannon beetle
(use same strategy) and a white chess piece.  Take that back to the Pod and
head to the next level.

Sublevel 6
Treasure - Flame Tiller (Yo-Yo)
Requirement - White
Weight - 20
120 Pokos
Treasure - Spouse Alert (Metal Ornament)
Requirement - Any
Weight - 10
120 Pokos

This level is full of orange bulborbs but there is another hazard as well.
Separate and take just Olimar out and you will see that boulders fall.  Walk
around until they are all gone because you are more likely to squish Pikmin if
you take them.  Once the boulders are gone take your reds and your own bulborbs
to defeat the small ones.  I would avoid the large one if possible because for
some reason, orange bulborbs are particularly nasty to beat.  One treasure will
be buried in this level and that is the yo-yo.  The other is a metal tree
ornament and it should be out in plain view.  There is a white Candypop here
and also an escape geyser if you need a break.  If you are good to go, head to
the next level.

Sublevel 7
Treasure - Repugnant Appendage (Little Pink Shoe)
Requirement - Any
Weight - 20
100 Pokos

Yes, it is Empress Bulbax again and this time she is having babies.
Separate quickly and take the reds and bulborbs up the *right* side of the
maze.  This will bring you to her head and easy access.  Go up the left and you
meet the breeding end and probably a ton of white bulborbs ready to munch you.
Once you get to the head the strategy is the same as before.  Toss onto her
face and call back before she shakes them off and rolls them.  Ignore the small
bulborbs because when she starts rolling she will squish them anyway.  Once she
dies she leaves a little pink shoe.  The Pod uses these to make Rush Boots,
which protect you fron wind gusts from enemies.  You have completed this cave
so take the escape geyser and Head on out.

It is likely that you have time in the day left to complete another cave.
Time yes, but what about the army?  If you are ready, head on to the
Subterranean Complex.  If not, harvest Pikmin for the rest of the day and THEN
head to the Complex.

- Day 10 -
Valley of Repose

To get to the Subterranean Complex, take the same path towards the
Frontier Cavern, only head right just before the melted crown snowman.
Remember the poison wall your white Pikmin had to break down earlier?  This is
where you need to go.  Make sure you have some whites, yellows and a ton of
reds.

Subterranean Complex

Sublevel 1
Treasure - Exhausted Superstick (Thick Masking Tape)
Requirement - Any
Weight - 12
50 Pokos
Treasure - Nouveau Table (Rotary Phone Dial)
Requirement - White
Weight - 25
100 Pokos

Separate when you get to this level and take the reds to defeat the
enemies immediately around you.  Take the whites and destroy the gas pipes.
Take the reds and destroy more enemies you opened up.  There is a partially
buried roll of masking tape to take back to the Pod.
Try to avoid the large hairy bulborbs if you can.  You should probably
take out the swoopers, though.  On a large, wining pillar there is buried
rotary telephone dial that you need the whites to dig up and take back to the
Pod.  Find the hole and go to the next level.

Sublevel 2
Treasure - Spirit Flogger (Gear)
Requirement - Any

Weight - 20
70 Pokos
Treasure - Network Mainbrain (Computer Part)
Requirement - Any
Weight - 10
100 Pokos

Caution is the key on this level.  First, you have swoopers (but in this
case I would avoid rather than fight them).  You now also have bomb droppers.
These guys are *hard* to beat and it took me a while to develop a decent
strategy because it requires good timing.  If you want to give it a try, here
is what to do.  Lure them into an open space and get them to drop a bomb.  Toss
Pikmin on them and they will fall.  Hopefully they will fall far enough away
from the bomb and you can swarm them.  If they are too close to the bomb, call
them back and try again.  Honestly, it is just easier to avoid them.  Even if
they throw a bomb at your Pikmin when they are carrying treasure back, it is
likely your Pikmin will be way out of range before the bomb explodes.  Bombs
also like to drop from the sky here, so watch out for those also.
There is one other thing to worry about on this level and that is the gaps
in the floor.  Olimar and Louie cannot walk on them so they are safe, but if
you toss a Pikmin into a gap or over the side, they will be lost forever, so be
careful.

Anyway, there are two treasures here.  The first is a partially buried
gear.  Have some reds dig it up and haul it back.  The other is a computer
part.  Take it back and head to the next level.

Sublevel 3
Treasure - Coiled Launcher (Rusty Spring)
Requirement - Any
Weight - 15
70 Pokos
Treasure - Superstrong Stabilizer (Bolt)
Requirement - Any
Weight - 10
60 Pokos
Treasure - Omega Flywheel (Gear)
Requirement - Any
Weight - 20
60 Pokos

Separate and take the reds and clear the enemies.  The cannon beetles here
are green so their boulders do not follow you.  You can use them to kill each
other by standing behind one and having the other shoot a boulder at it.  One
of the green beetles has a bolt to take back to the Pod.  There is another
partially buried gear you can have the reds dig up and take back to the Pod.The
last treasure is a rusty spring.  Head to the next level.

Sublevel 4

No treasure here, but there are three white Candypops and a bunch of
nectar eggs.  There is also an escape geyser if you are not ready to go on.  If
you are, then proceed to the next hole and dive in.

Sublevel 5
Treasure - Mystic Disc (Clock Face)
Requirement - Any
Weight - 6
75 Pokos
Treasure - Adamantine Girdle (Metal Nut)
Requirement - Any
Weight - 12
70 Pokos

There are a ton of bombs in this level so do yourself a favor and just
take Olimar to clear them out.  Set off all the bomb rocks and bomb spiders.
Then take your Pikmin to get the two treasures, the partially buried clock face
and the partially buried nut (metal, not food).  Find the hole and dive into
the next level.

Sublevel 6
Treasure - Space Wave Receiver (TV Dial Knob)
Requirement - Any
Weight - 10
80 Pokos
Treasure - Vacuum Processor (Computer Part)
Requirement - Any
Weight - 10
100 Pokos
Treasure - Repair Juggernaut (Bolt)
Requirement - Any
Weight - 20
85 Pokos

There is a plethora of hazards here.  Lets start by taking the whites and
destroying the gas pipes.  Next, if you have at least 10 yellows, walk into the
area with all the electric beetles and grab the TV dial.  This way you do not
have to worry about your Pikmin getting zapped while they are carrying it back.

If you do not have enough yellows, kill the electric beetles first.
Next, there will be some fire spiders and one of them has another computer
part.  Steal it from him, destroy the spider if you want, and take it back to
the Pod.  There are also some poison spiders and one of them will have another
bolt.  Steal his treasure and take it to the Pod.  Find the hole to the next
level.

Sublevel 7

Treasure - Furious Adhesive (Red Duct Tape)
Requirement - Any
Weight - 10
60 Pokos
Treasure - Thirst Activator (TreeTop Apple Juice Lid)
Requirement - Any
Weight - 20
300 Pokos
Treasure - Indomitable CPU (Computer Part)
Requirement - Any
Weight - 10
100 Pokos

Take out one of the captains alone and set off all the bomb rocks and bomb
spiders.  In one corner is a roll of red duct tape to take back.  In another is
a TreeTop Apple Juice lid.  Take it, too.

You meet a new enemy here.  The Cannon Fish really is not too bad.  Even
if he blasts your Pikmin it usually only knocks them down, but he can kill a
few.  Toss Pikmin to his platform and have them swarm him.  When he dies he
leaves another computer part to take to the Pod.  One important thing about
this enemy is he does not really die.  After he is defeated, he starts
regaining life so if you do not take *him* back to the Pod, he will come back
in a few minutes.  Either take him back right away or immediately head to the
next level so you do not have to fight him again.

Sublevel 8

Again, no treasure but there is a lot of other good stuff.  First, there
are two violet Candypops for purples and two queen Candypops for any color you
might need.  All these new Pikmin are going to need flowers so it is a good
thing that there are a ton of nectar eggs.  There is an escape geyser if you
are ready to call it quits, or you can be brave and head to the final level.

*Note* This is the only ONLY place where I have been able to get purple Pikmin
after I complete the cave and come back.  Most caves the Candypops disappear,
but they come back in this one.  Remember that item I told you about that has a
weight of 1,000 and needs 100 purples?  This is the place to get purples if you
need them.

Sublevel 9
Treasure - Stellar Orb (Light Bulb)
Requirement - Any

Weight - 5

100 Pokos

The final level in this cave brings an enemy like none other.  It is a
cross between Beady Long Legs and a tank that shoots lasers.  I lost many, many
Pikmin developing a strategy for this guy and here it is.  First, separate and
take the reds.  Have the others hide behind the escape geyser (it is the only
safe spot where they will not get blasted).  Head to the monster and wake him
up.  His pattern is walk around, drop twice, shake and blast.  You want to
catch him on the drops and toss Pikmin on his belly.  Try to call them back
before he shakes them off so you have time to run.  Head for anything sticking
out of the ground to act as a shield between you and the lasers.  When he
finishes shooting, repeat and soon he should be gone.  This guy is hard so do
not be afraid to reset if he blasts your Pikmin.  Remember, caves save at every
level so you do not have to go through them again.

Once this thing is dead he leaves a light bulb.  Take it back to the Pod
and he tells you that he has integrated it into the Solar System, which will
make caves brighter from now on.

Find the escape geyser and head back to the Valley of Repose, which you
are now officially done with!  Take the rest of the day to harvest what Pikmin
you can and get ready to take on Awakening Wood tomorrow.

-----10. Cleaning Up Awakening Wood (CAW)-----*

Awakening Wood is one of my favorite areas.  There are tons of enemies,
pellets, nectar fairies & grass and berries for spray.  I like to do the above
ground treasure first, same as in the Valley, so I can take advantage of these
things and make sure I have a mighty army before I go into the final cave here.

- Day 11 -
Treasure - Healing Cask (Carmex)
Requirement - Yellow
Weight - 6
60 Pokos

Start by harvesting the nearby pellets and bulborbs.  Take out some
yellows and head down the path that has the two berry flowers.  In the next
area there is a tall stump with a Carmex container on it.  Only yellows can
reach it so toss some up there and take it back to the Pod.

The next part of the day is a lot of building and harvesting.  Take some
blues, whites and reds and go left after the Carmex stump.  Defeat a couple of
the eye flowers.  Earlier you built a bridge here.  It is probably destroyed by
now by sheargrubs, so defeat them and build the bridge again.  Now, go right
down a little path here.  You should come to some water with a couple of
bridges and yellow wollywogs.  Take the blues and defeat the wollywogs.  Have
them start working on the first bridge.  Once it is finished, have the whites
work on the second bridge because it has gas pipes around it.  Once both
bridges are done, take the reds over the second bridge.  You will meet a
burrowing snagret.  Just remember to toss Pikmin on his face and he will be
dead in no time.  He was guarding a wall that leads to the final cave here.

Take down the wall, but do not go in the cave yet.  First of all, we still have
work above ground and second, if you go in the cave all those enemies you beat
will be gone.  Take them back to the Onions to build your army.  The day is
probably about over here so let's move on to the next treasure.

- Day 12 -
Treasure - Air Brake (Badminton Shuttlecock)
Requirement - Blue
Weight - 15
100 Pokos

Take a large group of blues to the area where you were yesterday building
bridges.  On one side of the water is an elevator block.  The other is on the
other side of the water.  Throw at least 15 Pikmin and Olimar on the block that
is already up (nearest the treasure - check your treasure meter).  Take Louie
and the other Pikmin to the other block, which should be up now.  Throw Pikmin
on it until it sinks and the block with Olimar rises.  Switch back to Olimar
and throw Pikmin up to the shuttlecock.  On the way back to the Pod the snagret
will be gone but there may be a flower monster.  There is also a 20 Pikmin
pellet you should get while you are up here.

Oh my goodness!  The meter is gray!  You have all the above ground
treasure here so the last stop is the Snagret hole.  Take a mix of Pikmin,
except purples and head to the cave where you tore the wall down yesterday.

Snagret Hole

Sublevel 1
Treasure - Leviathan Feather (Small Feather)
Requirement - Any
Weight - 1
10 Pokos

Treasure - Crystallized Telekinesis (Yellow Marble)
Requirement - Any
Weight - 10
120 Pokos

Separate and take the reds into battle.  You start with some sheagrubs, no
problem.  The problem is in the orange bulbax, which you must kill because he
has a treasure, the marble.  Try to get behind him before he wakes up so he
does not have time to munch your Pikmin.

Find the next level hole but do not dive in yet.  Nearby there should be a
small feather and it is treasure, so take it back too.  Once it is there, then
dive in.

Sublevel 2
Treasure - Taste Sensation (Triangle Sushi)
Requirement - Any
Weight - 15
40 Pokos
Treasure - Combustion Berry (Strawberry)
Requirement - Any
Weight - 12
190 Pokos

This level can either be very tricky or very easy, depending on how your
map is set up.  Two treasures here, the strawberry and the sushi, are in plain
sight.  Getting to them is another story.  If you are lucky, you will not have
to cross the bridges.  In this case, take the reds out to clear the enemies and
just grab the treasures.

If one or both of your treasures are on the other side of the bridge, my
suggestion is to throw, rather than walk them across.  Throw them to the
island in the middle and then to the other side.  It is much easier.  Either
way, once you have the treasure, head to the next level.

Sublevel 3
Treasure - Meat Satchel (Hot Dog)
Requirement - Any
Weight -
40 Pokos

Well, you could not expect to go into a cave called the "Snagret Hole"
without meeting a snagret or two!  Good news is only one of them has treasure
and by now you should be snagret-killing machines!  Watch your meter to find
out which one and defeat him for the hot dog.  Behind one of the walls is a
white Candypop so get some white Pikmin before you go to the next level.

Sublevel 4
Treasure - Crystallized Telepathy (Red Marble)
Requirement - Any
Weight - 10
120 Pokos
Treasure - Cupid's Grenade (Cherry)
Requirement - Any
Weight - 3
20 Pokos
Treasure - Heavy-Duty Magnetizer (Magnet)
Requirement - Any
Weight - 10
150 Pokos

Start this level by taking the yellows to destroy the electric fences.
Take the reds to clean up the monsters.  Watch out for the blowhogs because
they are watery, not fiery.  Also, use the cannon beetles to kill each other.
One has the magnet.  The cherry and the red marble are in plain view so take
them back once you have killed all the enemies.  Head to the next level.

Sublevel 5
Treasure - Emperor Whistle (Whistle)
Requirement - Any
Weight - 15
75 Pokos
Treasure - Crystallized Clairvoyance (Blue Marble)
Requirement - Any
Weight - 10
120 Pokos

When you land on this level you will notice your treasure meter going
crazy and it has a purple cloud around it.  That does not mean poison.  That
means you have a supersonic spider to beat.  It is a regular spider only he
sends off purple confusion rays.  He is harmless to Olimar and Louie and the
only thing he does to the Pikmin is confuse them for a moment.  They will not
answer your whistle when they are confused, but when the spider jumps away you
can call them back.  The hard part is that this guy is fast.  You have to toss
Pikmin onto his back as soon as he lands and you can swarm him and kill him
easily.  If you are not fast enough, he will jump away.  When you do finally
defeat him, he leaves a whistle to take back to the Pod.
The other thing to notice in this level is that dwarf orange bulborbs are
falling from the sky.  One of them has the blue marble when you defeat him.
Take it back and find the hole to the next level.

Sublevel 6
Treasure - Stupendous Lens (Magnifying Glass)
Requirement - Any
Weight - 10
120 Pokos
Treasure - Salivatrix (Dannon Yogurt Lid)
Requirement - Any
Weight - 20
30 Pokos
Treasure - Triple Sugar Threat (Sugar Candy on a Stick?)
Requirement - Any
Weight - 6
60 Pokos
Treasure - Science Project (Four-Leaf Clover)
Requirement - Any
Weight - 1
20 Pokos

*A note about this level:
If you need to get Pikmin across a large area of water, hug the walls
using C-Stick.  This way they will not fall in and drown.
This is another tricky level that depends on the layout you get.  The
first thing you notice is your meter going spastic again, so you know you have
another supersonic spider to defeat.  Once that is done, look around.  You are
probably going to have to go through water.  Fortunately, there are a bunch of
blue Candypops if you need extra blue Pikmin (you need at least 20).

A dwarf bulborb holds the magnifying glass (he falls from the sky).  Kill
him and take the treasure.  The yogurt lid will be in plain view.  For the
last, you will have to fight another pair of snagrets.  One of them holds what
I think is an ice cream treat, but that is open for interpretation.  The final
treasure on this level is a four-leaf clover and you will need to break a wall
down to get to it.  Head to the final level, if you please!

Sublevel 7
Treasure - Justice Alloy (Another Robot Half)
Requirement - Any
Weight - 20
100 Pokos

Of course the final boss here is a snagret, but this is the mother of all
snagrets.  He is bigger, badder and a lot tougher.  Plus, he has a new trick.
Besides just trying to munch your Pikmin, this snagret also jumps around and
tries to stomp your Pikmin.  You can use the same snagret strategy here if you
want, or you can try to poison him with white Pikmin.  It is your choice.  Once
he is dead, he leaves another robot half.  Take this back to the Pod and he
integrates it into your current suit to make you even more damage-resistant.
Before you take the escape geyser out of here, check behind the walls for
two queen Candypops.  Use them to make up for some of the Pikmin you lost.

-----11. Repaying the Debt (RPD)-----*

The Snagret Hole should have put you over the 10,000 Poko mark.  You will
not be able to harvest any the rest of the day.  The Pod immediately blasts you
off to return to Planet Hocotate.

One small problem remains.  When Olimar turns around to look back at
Planet Pikmin and reflect on his adventure he notices Louie is missing.
Schwoops.  Watch the credits roll for a glimpse of what happened.  Turns out
Louie fell asleep in a tree and the Pod blasted off without him.  When the menu
prompts, resume the expedition and watch the cut-scene of when Olimar returns
to Hocotate Freight.

The President is very upset that Louie is missing and he decides to return
to Planet Pikmin with Olimar to help rescue Louie and get even more treasure.
The President is controlled the same way Louie was, so there is nothing new to
learn there.

If you really want to know, Louie is in the Wistful Wild, the new area
that opens up, in the Dream Den.  I am not going there for a while, but you can
skip ahead if you want to rescue him right away.  I will be cleaning up the
Perplexing Pool for now.

-----12. Cleaning Up the Perplexing Pool (CPP)-----*

You will notice when you land (and the Pod makes sure you notice as well)
that your ship is now gold plated!  Talk about bling-bling.  The Pod warns you
not to endanger the President, but remember he is there to work just like you
are.

- Day 13 -
Treasure - Onion Replica (Onion Bulb)
Requirement - White
Weight - 20
30 Pokos
Treasure - Aquatic Mine (Cherry Bomb)
Rewuirement - Blue
Weight - 3
80 Pokos

You will notice that the Perplexing Pool is surrounded in water, so start
by taking out some blues with one of your captains.  Head to the left of the
landing site and kill the fish in the stream.  There is a wall in the water, so
tear it down.  It is a hard wall, so it could take a while.  In the meantime,
switch to your other captain and take out some whites.  Look over the edge of
the high wall and you will see a round flat area.  Throw the whites over the
edge and then go around and lead them to the round area.  Be careful not to
drown any.  They will dig up an onion bulb, but obviously do not have them
carry it back.  Instead, switch back to Olimar and have him snag some of the
blues (which should be done with the wall by now) and have them carry it back.
Take the rest of the blues further into the pool.

You will meet some yellow wollywogs.  Defeat them and in the next area you
will come to a new enemy.  He is round, flat and pink.  He has a bulb sticking
out from his back and throwing Pikmin onto this is the *only* way to hurt him.
Once he is defeated, he leaves behind the cherry bomb.  Take it back to the
Pod.

Take out some yellows now.  In the area where you just got the cherry bomb
there is a bridge for your blues to build and an electric fence, so you need
the yellows to tear it down.  But they cannot go through the water.  On the
left side of this pool there is a narrow walkway.  *Carefully* guide your
yellows (use the throw method or guide them with the C-Stick) over the walkway
and have them start working on the fence.  It could take a while also, so while
they are doing that harvest some Pikmin, but leave some blues near the fence
with the yellows and one of the captains.

Once the electric fence is down, take the blues in there and have them destroy
the crack to open a new cave and drain the water in this area.  Your day
should be about over here, so lets go on to the next day.

- Day 14 -
Treasure - Optical Illustration (Ragu Sauce Lid)
Requirement - Yellow & Blue
Weight - 15
140 Pokos

You have some more construction work to do so take some yellows and blues
and follow the path towards the Citadel of Spiders, keeping to the right.  You
will see a bridge and a yellow wollywog in the water.  Take the wollywog out
and then build the bridge.  Once the bridge is done, take the yellows across
the bridge and in the large area, throw them over the low wall to the other
side.  Call them with your whistle to take control of them and then walk around
to the electric gate.  Guide them to the gate with C-Stick and have them tear
it down.  Once it is down, take the blues in the area and you will see a Ragu
sauce lid.  Take it back to the Pod.

If you have any time left in the day, harvest some Pikmin.  Remember, we
need a big army for the caves here!

- Day 15 -
Treasure - Massage Girdle (Metal Nut)
Requirement - Blue
Weight - 20
100 Pokos

The project for today is tricky beyond belief!  Take a bunch of blues and
take the same path as yesterday, only bypassing the area where the Ragu lid
was.  You should come to a wall in the stream, so tear it down.  In the next
area are a couple of Pikmin-grabbin crabs.  Kill them because they will get in
your way.  Same with the fish and the blowfish in the sky.  Now, here is the
fun part.  You should see a series of elevator blocks.  Face them and separate
the captains.  Have one captain take control of the Pikmin and throw them on
the highest ledge (not the elevator blocks).  Now throw one Pikmin on the far
right block.  It will sink low enough to have the captain with no Pikmin step
on it.

Pikmin captain should now throw one Pikmin each on the middle blocks.  The end
block will rise and the captain on the blocks can step to the next one.
Switch back to the Pikmin captain and have him throw one Pikmin each on the far
left block and the one next to it (see the pattern yet?).  The block captain
will rise again and be able to move to the next block.  Switch back to the
Pikmin captain and call all the Pikmin off.  The block captain will rise again
and be able to move to the last block.  To get the last block all the way up,
switch to the Pikmin captain and throw a Pikmin on the right center block.
Block captain will rise to the ledge and be rejoined with the Pikmin you threw
up there!  In this area is a metal nut.  Throw 20 Pikmin on the ledge and take
it back to the Pod.

If you have any time left after solving that puzzle, congratulations!
Harvest some Pikmin and get ready for the next day.

- Day 15 -
Treasure - Fortified Delicacy (Hermit Crab Shell?)
Requirement - White
Weight - 20
60 Pokos

Day 15 brings the final above ground treasure in the Pool.  In the area
with the flat bulb monster there is a spot where your meter will go off but
nothing is there.  Take some white Pikmin and they will dig up a questionable
shell.  It looks like a hermit crab shell or a snail shell but the inside looks
like coconut.  I do not know what it is but I do know it is treasure, so take
it back to the Pod.

The first cave I explore after this is the Submerged Castle.  It is
farthest away.  Take 100 blue Pikmin to the area where you had to solve the
elevator block puzzle.  There is a hole here, so dive in.

Submerged Castle

Sublevel 1
Treasure - Pastry Wheel (White Donut)
Requirement - Any
Weight - 10
35 Pokos
Treasure - Diet Doomer (Pink Truffle)
Requirement - Any
Weight - 5
25 Pokos
Treasure - Bug Bait (Melba Toast)
Requirement - Any
Weight - 5
15 Pokos

It looks bad, I know.  Fire everywhere and all you have is 10 blue.  It looks
bad, but it is completely do-able.  Timing is the key in this cave.  Although
it is advisable to have reds destroy fire geysers, blue can do it too.  Just
make sure they swarm it fast enough and call them back if they get toasty.

The first treasure should be in plain view.  It looks like a roller skate
wheel to me, but apparently it is a donut.  Take it back to the Pod.  The
second is also in plain view and it is a pink truffle.  Take it back, too.
At about this time you will see a scene where two metal things drop from
the sky and a clear entity jumps on them.  The Pod tells you he has no idea
what it is but you cannot hurt it now.  He says if you can get it to take shape
you could defeat it.  Keep that in mind for now but avoid him like the plague.

Even though he is clear, he can still roll over you and inflict a lot of damage.
What I would do is find a safe spot for your Pikmin and take Olimar out
alone.  Lure the clear roller to the Fiery Bulbax and have him roll him over.
Lure him to the other side of the level and switch to President.  Quickly grab
the melba toast that the bulbax left behind and get it to the Pod before the
clear roller comes back.  Quickly get to the hole to the next level now.

Sublevel 2
Treasure - Confection Hoop (Tall Donut?)
Requirement - Any
Weight - 20
60 Pokos
Treasure - Comfort Cookie (Checkerboard Cookie)
Requirement - Any
Weight - 4
10 Pokos
Treasure - Chocolate Cushion (Chocolate Iced Donut)
Requirement - Any
Weight - 10
40 Pokos

Yes, the clear roller will be on every level in this cave.  He might not
appear right away, but listen and you will hear when he makes his appearance.
First in this level are a few walls to tear down.  I would avoid the bomb
droppers.  There is also a bulbmin if you have less than 100 Pikmin.  In one
area there is a large cracked dome.  Destroy it because it has the exit hole
for this level.  Do not dive in just yet, though.  Nearby on a ledge is another
treasure.  It is either a very round donut or a squishy wheel, I do not know.

In any case, toss Pikmin on the ledge and take it back to the Pod.
Near the Pod is a square checkerboard cookie.  Take it back to the Pod,
also.  Past one of the walls is a canal and a really steep wall with a small
hole at the top.  Go up this wall and into the pipe.  Follow the pipe around
and down the slide to the chocolate donut.  Hopefully you can get this back to
the Pod before the roller comes.  When you do, make a dash for the hole you
opened earlier and head to the next level.

Sublevel 3
Treasure - Succulent Mattress (Large Checkerboard Cookie)
Requirement - Any
Weight - 8
50 Pokos
Treasure - Activity Arouser (Wilson Tennis Ball Lid)
Requirement - Any
Weight - 15
100 Pokos
Treasure - Compelling Cookie (Shell Shaped Cookie)
Requirement - Any
Weight - 3
10 Pokos

There are electric fences but you do not have any yellow Pikmin.  Remember
the bulbmin?  There is another group on this level and they are
electricity-proof.  I would not bother wasting time with the electric fences,
though.  Just try to get the treasure out as fast as you can before the clear
roller comes.

There is another large checkerboard cookie in plain view.  To get the
tennis ball lid you have to defeat that really annoying monster that blows the
Pikmins leaves off.  A wall blocks the way to the third treasure - a shell
shaped cookie.  Take it back to the Pod and then find the cracked dome and
break it to get to the next level.  You may have to break another wall just to
get to it, so work quickly!

Sublevel 4
Treasure - Proton AA (Duracell AA Battery)
Requirement - Any
Weight - 6
90 Pokos
Treasure - Drone Supplies (Deviled Ham)
Requirement - Any
Weight - 15
130 Pokos
Treasure - Pale Passion (White Truffle)
Requirement - Any
Weight - 5
25 Pokos

There are some gas pipes here.  Bulbmin will make short work of them.
There are also a lot of walls.  Tear them down and behind one of them is
another battery for the Pod.  Behind another wall is a can of deviled ham.
Gross, but take it to the Pod anyway.  There is a yellow bug running around.
Toss Pikmin onto his back to flip him and he releases a white truffle for the
third treasure on this level.  Take it back to the Pod and find the dome here.
Crack it and dive into the final level.

Sublevel 5
Treasure - Professional Noisemaker (Megaphone)
Requirement - Any
Weight - 15
100 Pokos

The final fight is, of course, with the clear roller.  It is no
coincidence that there are violet Candypops here.  You need purple Pikmin to
fight this guy.  Throw any bulbmin you have into the Candypops and if you need
to, Pikmin until you have the 10 purples.  Take them into the arena and the
roller will appear.  For some reason, purple Pikmin force him to take the
physical form you need to attack him.  Toss purples on him and he will freeze
and turn purple.  Keep attacking him like this and his roller will be
destroyed.

Phase two involves him running around like a chicken with its head cut off.
He will pause every few seconds to catch his breath.  That is your chance to
throw more purples on him and take him down the same way.

When he is defeated, he leaves behind a megaphone, which the Pod uses it
to power up your whistle.  Now instead of plucking Pikmin from the ground, just
blow your whistle and they will leap out of the ground!  This is a real time
saver. Say goodbye to your bulbmin and head to the escape geyser.

The day should only be about half over so you have plenty of time for
another cave.  Take a mix of Pikmin (except purple) to the area where you
drained the pool and head to the Shower Room.

Shower Room

Sublevel 1

Treasure - Merciless Extractor (Orange Juicer)
Requirement - Any
Weight - 20
90 Pokos

Be careful in this cave because boulders like to fall from the sky.  Start
with the yellows tearing down the electric fences to make travel safe for the
other Pikmin.  Send in the reds to take out the enemies and grab the orange
juicer.  That is the only treasure on this level, so head to the next once it
is with the Pod.

Sublevel 2

Treasure - Durable Energy Cell (Duracell C Battery)
Requirement - Any
Weight - 15
160 Pokos
Treasure - Sud Generator (Bar of Soap)
Requirement - Any
Weight - 20
60 Pokos

Avoid the boulders again and take your reds into battle with some bulborbs
and an orange bulbax.  The two treasures on this level are another battery and
a bar of soap.  Take them back to the Pod.  You might have a wall blocking the
hole, so tear it down and head to the next level.

Sublevel 3
Treasure - Vorpal Platter (Pudding Can Lid)
Requirement - Any
Weight - 12
60 Pokos
Treasure - Mirrored Stage (Powder Compact)
Requirement - Any
Weight - 20
140 Pokos
Treasure - Scrumptious Shell (Half a Clam Shell)
Requirement - Blue
Weight - 10
60 Pokos

There are more of those floating jellyfish here that suck up your Pikmin.
Remember that once you defeat them, they release your Pikmin, so they are
basically harmless.  There is a larger version of this guy and he also sucks up
your captains, so watch out for him.  Defeat him because when you do, he
releases a powder compact also.

The pudding can lid will be in plain view, but the clam shell is another
story.  There is a hidden niche in the wall near some water.  Take some blues
there and get it out.  It may take some c-stick maneuvering because the shell
can be pretty far back, but once you get it out and take it back to the Pod,
head to the next level.

Sublevel 4
Treasure - Arboreal Frippery (Plant Leaf)
Requirement - Any
Weight - 1
10 Pokos

The only treasure in this level is a plant leaf (I am not going to
speculate on what *kind* of plant) and it is hidden in a pipe.  There is slime
on the floor of part of this level and it looks like water, but it will not
hurt your Pikmin.  The only other thing of note on this level are two queen
Candypops so you can replace any color lost Pikmin.  Do not forget to pluck
them before you go to the next level.  If you are not ready, there is also an
escape geyser you can leave by.

Sublevel 5
Treasure - Broken Food Master (Frying Pan)
Requirement - Any
Weight - 20
90 Pokos
Treasure - Pondering Emblem (YooHoo Bottle Cap)
Requirement - Any
Weight - 4
100 Pokos

Treasure - Endless Repository (Sardine Can)
Requirement - Blue
Weight - 20
130 Pokos

Clean up the fire geysers and the enemies in this area.  There are a bunch
of those floating blowers, so watch out.  They will blow your Pikmin down and
then the wollywogs will smash them.  The firs two treasures are in plain sight.
The frying pan and the YooHoo cap should be no problem getting back to the Pod.
For the third, find a slant and walk up it.  Switch to the overhead view and
between the bars of the grate you will see the third treasure.  Toss 20 blues
in there and they will carry the sardine can back to the Pod.  Check out the
violet Candypop before you head to the next level.

Sublevel 6
Treasure - Abstract Masterpiece (Snapple Cap)

Requirement - Any
Weight - 6
30 Pokos
Treasure - Rubber Ugly (Rubber Ducky)
Requirement - Any
Weight - 8
90 Pokos
Treasure - Behemoth Jaw (Teeth Mold)
Requirement - Blue
Weight - 20
100 Pokos

There are a few fartbugs here and some poison spiders.  Avoid them, except
if they try to steal your treasure.  The Snapple cap should be right in the
open so grab it before the spiders do and take it to the Pod.  Down the hall
with the pipes, inside one of the pipes should be the rubber ducky.  Take it
and run, also.  The last treasure here is in another niche in the wall in some
water.  It is a set of teeth so take your blues in there to take it out of the
water and back to the Pod.  Find the hole to the next level but before you
leave, check out the white Candypop and get some new white Pikmin.

Sublevel 7
Treasure -  (Speaker)
Requirement - Any
Weight - 20
Pokos

I absolutely *hate* this boss.  Remember from the perplexing pool, the guy
you had to chase and toss Pikmin onto the bulb growing from his back?  He was
not too bad, he moved pretty slowly.  This boss is a large version of him and
he is super fast.  He is hard to get behind to get to his bulb and he munches
your Pikmin.  When he pauses to munch, run around and toss Pikmin onto his
bulb.  Try to call them back before he shakes them off and repeat.  He is bound
to munch a few, but try to keep it to a minimum.

*Alternate strategy from nintendoguy*
�Well the strategy I've found most useful is this: the Ranging Bloyster only
hones in on the captain you're using. If you're using Olimar, his eyes or
whatever will turn red. If Louie or the President, it turns blue. If you have
Olimar with 5 Pikmin and Louie with 5 or 10 with Olimar and 10 with Louie, or
15 with Olimar and 0 with Louie, it doesn't matter. What you do is go around to
the side of the arena, and bust the gate but keep one captain on the other side
away from the gate that's being busted down. When gate is down, switch to
Olimar (the one the Ranging Bloyster is homing on) and take his Pikmin and go
around. Switch to Louie and go to the opposite side of the arena away from the
Bloyster. The Bloyster will become confused for about 1 second and a half then
home on Louie.  Once the Bloyster is near Louie and before he can eat the
Pikmin, switch to Olimar and go into the arena.  The Bloyster will go after
Olimar. Then when the Bloyster is almost at Olimar, switch to Louie. When he
homes on Louie, go to Olimar and throw Pikmin on the bulb thingy when he's
confused. Before the confusion stops, switch to Louie. When he's almost at
Louie, switch to Olimar. Use Louie to hit his bulb thingy. Do the process over
and over until he's dead.�

He leaves behind a speaker, which the Pod integrates into your whistle to
make the range wider.

You probably have time for another cave, but I would rather spend what is
left of this day harvesting and making up for the Pikmin lost in the last two
caves.

- Day 16 -

One more cave to go in the Perplexing Pool.  Take a mix of Pikmin to the
path towards the Submerged Castle, only stay right this time.  You will come to
a series of circular stumps and on one of them is an electric fence.  Set your
yellows to work on it and when it is down, you now have access to the Glutton's
Kitchen.

Glutton's Kitchen

Sublevel 1
Treasure - Master's Instrument (Oil Pastel)
Requirement - Any
Weight - 4
30 Pokos

The first level is swarming with bulborbs.  Take them out and then look
for a sandbox.  Inside will be an oil pastel crayon.  Throw your Pikmin in and
they will grab it and go up the ramp and take it back to the Pod.  That is all
she wrote for this level, so head to the hole and go down.

Sublevel 2
Treasure - Imperative Cookie (Chocolate Swirl Cookie)
Requirement - Any
Weight - 5
25 Pokos
Treasure - Massive Lid (YooHoo Cola Bottle Cap)
Requirement - Yellow
Weight - 4
100 Pokos

Meet the breadbug.  Those are the things dragging stuff back to their
holes.  Personally, I would avoid them because they are harmless.  They can
grab your treasure, though and if that happens and they take it into their
hole, you have to defeat them to get your treasure back.  The strategy is to
toss Pikmin onto their back and they will take damage and roll over.  It is
kind of hard to time it well, but once you get it down it is easy.

The first treasure on this level is a chocolate swirl cookie.  Grab it
before the breadbugs do.  The other is high on a yellow roof.  You need yellows
to reach it.  Toss them up there and take the bottle cap back to the Pod.  Find
the hole and dive to the next level.

Sublevel 3
Treasure - Director of Destiny (Compass)
Requirement - Any
Weight - 20
100 Pokos
Treasure - Harmonic Synthesizer (Red & Blue Wood Thing?)
Requirement - Any
Weight - 10
120 Pokos

If you do not have any yellows, throw some Pikmin into the yellow Candypop
near the Pod.  They are needed to take out the electric barriers and enemies.
Both of the treasures are in plain view, but there are beadbugs here and they
will snatch them up if you do not work quickly.  You are looking for a compass
and a red and blue wooden thing that I have no idea what it really is.  Take
them to the Pod and head to the next level.

Sublevel 4
Treasure - Happiness Emblem (Squirt Bottle Cap)
Requirement - Any
Weight - 4
100 Pokos
Treasure - White Goodness (White Chocolate Truffle)
Requirement - Any
Weight - 8
60 Pokos
Treasure - Invigorator (Coffee Mug)
Requirement - Any
Weight - 20
130 Pokos

There is a large spotty bulbear to defeat.  Watch out for his underlings
because they can be just as dangerous.  When he is dead he pops out a bottle
cap.  Take it back to the Pod before the breadbugs get it.  The white chocolate
truffle should be in plain sight as well as the coffee mug but one of them
might be on a roof.  Take them back to the Pod and find the hole to the next
level.

Sublevel 5
Treasure - Boom Cone (Party Hat)
Requirement - Any
Weight - 10
100 Pokos
Treasure - Sulking Antenna (TV Rabbit Ears)
Requirement - Any
Weight - 35
150 Pokos

There is another swarm of bulborbs here, but there are also three cannon
beetles.  Take Olimar alone (no Pikmin) and have the cannon beetles take out
the bulborbs with the boulders.  Then bring in the Pikmin and take out the
cannon beetles.  The two treasures here are in plain view, the birthday hat and
the rabbit ears.  Before you leave find the violet Candypop and harvest some
purple Pikmin.  You will need them for the final boss.  Find the hole and dive
to the final level.

Sublevel 6
Treasure - Dream Material (Eraser)
Requirement - Purple
Weight - 10
100 Pokos
Treasure - Sweet Dreamer (Iced Pink Donut)
Requirement - Any
Weight - 10
40 Pokos
Treasure - Hideous Victual (Fried Egg)
Requirement - Any
Weight - 10
100 Pokos
Treasure - Meat of Champions (Canadian Bacon)
Requirement - Any
Weight - 10
35 Pokos

The final boss here is a giant breadbug.  He is massive, but the same
strategy for defeating him applies.  Only this time, you need those purple
Pikmin you harvested on the last level.  Once he is defeated he leaves an
eraser.  The Pod integrates it into your spacesuit and it makes you invincible
to electricity!

The treasure hunting is not over yet, though and you will probably have to
defeat the smaller breadbugs to claim the rest of your treasure.  This is the
kitchen, so the rest are food items.  Once you defeat the breadbugs, a pink
donut, a fried egg and a slice of Canadian bacon pop out of the plate in the
center.  Take them back to the Pod and then find the escape geyser and head out.

Say good-bye to the Perplexing Pool.  Any last minute harvesting,
plucking, flowering, do it now.  Tomorrow we are taking on the Wistful Wild.

-----13. Taking on the Wistful Wild (TWW)-----*

Since this is the final area it would make sense that it is the most
difficult.  Get ready for a challenge like none other!

- Day 17 -
Treasure - Doomsday Apparaus (Barbell)
Requirement - Purple
Weight - 1,000
3,000 Pokos
Treasure - Conifer Spire (Pinecone)
Requirement - Any
Weight - 7
15 Pokos

Your first treasure here is just outside the landing site to the right.
There is a barbell on a small hill and it is heavy.  It has a weight of 1,000
and needs 100 purple Pikmin to carry it.  If you do not have enough purples,
remember Subterranian Complex, Sublevel 8 is the only place I have seen violet
Candypops reappear after you finish the cave and there are three of them.  When
you do have the purples, take them to the barbell and take it back to the Pod.
Remember, purples are slow so be patient with them.

Take a swarm of blues to do the first leg of exploring here.  Head to the
right after you leave the landing site.  There may be some bulborbs to defeat.
To the right is a barbell.  This is the treasure I have been telling you to
save your purple Pikmin for.  You might not have 100 purples yet, but there are
three more caves in this area.  Keep going and you will come to a hermit crab
thing.  Defeat him and then take down the wall behind him.  Past the wall to
the left is a crack in the water.  Attack it and the water will drain in this
area.

Phase two involves yellow Pikmin.  Take them to the area you just drained
and have them take down the electric wall.  Behind the wall is a green cannon
beetle and your first treasure, a pinecone.  Defeat the beetle and take the
pinecone back to the Pod.  Harvest the rest of the day and get ready for he
next day.

- Day 18 -
Treasure - Armored Nut (Acorn)
Requirement - Any
Weight - 4
60 Pokos

Take some whites and reds past the area where you got the pinecone
yesterday.  You will meet a hovering blowfish and three eye flowers.  One of
the eye flowers has another treasure.  Defeat him and he pops out the acorn.
Take it back to the Pod and have the whites start working on the poison wall.
Once it is down, walk them around to the poison wall on the other side and have
them work on that while your reds build the bridge and defeat the enemies.  By
the time the wall is down, the day should be about over.

- Day 19 -
Treasure - Seed of Greed (Filbert Nut)
Requirement - Any
Weight - 10
70 Pokos
Treasure - Anti-hiccup Fungus (Toadstool)
Requirement - Any
Weight - 5
30 Pokos

Take out a pack of reds and head to the bridge you built yesterday.  Past
the second wall the whites took down are some sleeping bulbaxes.  Defeat them
because one of them has a treasure.  Take the  he leaves back to the Pod and
head to the next area.  There is a toadstool to take back to the Pod.  You now
have all the above ground treasure in this area, so it is time to go into the
caves.  Near the landing site is a small cove with a red cannon beetle.  Defeat
him and take a mix of Pikmin into the Cavern of Chaos

Cavern of Chaos

Sublevel 1
Treasure - Enamel Buster (Cupcake)
Requirement - Any
Weight - 8
60 Pokos
Treasure - Mirth Sphere (Blue Marble)
Requirement - Any
Weight - 1
85 Pokos

Lots of bombers on this level to avoid, and falling bombs too.  Have your
yellows take out the electric barriers and then bring in the reds to haul the
goods.  I would not bother attacking the bombers because even if they do drop a
bomb on you, your Pikmin will be way out of range before it explodes.  You are
looking for a blue marble and a cupcake on this level and then you are looking
for the hole to the next level.

Sublevel 2
Treasure - Essence of Despair (Green Gem)
Requirement - Red
Weight -
80 Pokos
Treasure - Frosty Bauble (Blue Ring)
Requirement - Red
Weight - 5
100 Pokos
Treasure - Gemstar Wife (Pink Star Ring)
Requirement - Red
Weight - 5
100 Pokos

It is a party for your reds down here!  There are three fiery bulbaxes
here and all of them have a treasure.  Sneak up on them while they are still
sleeping and rapidly toss Pikmin on their backs.  If you have enough Pikmin and
you are fast enough, they will not even have time to munch any Pikmin.  One
leaves behind a green gem, one leaves a blue ring and one leaves a pink star
ring.  Take them back to the Pod and head to the next level.

Sublevel 3
Treasure - Infernal Vegetable (Green Bell Pepper)
Requirement - Any
Weight - 12
30 Pokos

Treasure - Child of the Earth (Potato)
Requirement - White
Weight - 15
40 Pokos

Lots of killing to do here.  Clear out the enemies with the reds and haul
back the bell pepper to the Pod.  The potato is buried so you will need the
whites.  Once your meter gets into the blue, they will start digging.  Once it
is up take it back to the Pod and then find the hole to the next level.

Sublevel 4
Treasure - Milk Tub (Creamer Container)
Requirement - Any
Weight - 4
60 Pokos
Treasure - Mysterious Remains (Lobster Claw)
Requirement - Any
Weight - 8
150 Pokos

Break down a nearby wall to gain access to the first treasure on this
level.  Take the creamer container back to the Pod.  Next is taking on the
Emperor Bulbaxes.  We have not seen them in a while, but just remember to
rapidly toss Pikmin onto his face as fast as possible and he will not have time
to munch.  Only one has the lobster claw, so wait until you see your treasure
gage go to blue and attack that one.  Avoid the other.  Take the claw back to
the Pod and head to the next level.

Sublevel 5

No treasure here, but there are lots of Candypops.  Plan wisely with the
queen Candypop.  Also be sure you hit the white one and for sure the violet.
There are some beetles that when you flip them, they give you nectar to flower
up your new Pikmin.  There is an escape geyser if you want to leave and the
exit to the next level.  Take your pick.

Sublevel 6
Treasure - Priceless Pearl (Pearl Earring)
Requirement - Any
Weight - 5
100 Pokos
Treasure - Growshroom (Mushroom)
Requirement - Blue
Weight - 5
50 Pokos

There are some wollywogs here and one of them has your first treasure.
Defeat him and take the pearl earring back to the Pod.  One of your treasures
may be in some water.  In this case, take the blues to it.  For me it was
another mushroom and it was pretty easy to get back to the Pod and get to the
next level.

Sublevel 7
Treasure - Fuel Reservoir (Duracell 9V Battery)
Requirement - White
Weight - 8
120 Pokos
Treasure - Impenetrable Cookie (Chocolate Shell Cookie)
Requirement - Any
Weight - 8
25 Pokos

Have the reds take down the enemies and the walls.  Then bring in the
whites to clear the gas pipes.  Behind some of the pipes is the battery.  Have
the whites take it back to the Pod and take the reds to the next area.  You
will see one of those giant floating blowfish and he has a treasure.  Defeat
him to get the chocolate shell cookie.  Find some nectar before you leave to
the next level.

Sublevel 8
Treasure - Fruit Guard (TreeTop Apple Juice Can)
Requirement - Any
Weight - 15
130 Pokos

The swarms of bulborbs are not your biggest problem here.  The two fish
missile launchers are your biggest problem but you can use them to your
advantage.  Just like you have used cannon beetles before to take out enemies,
you can do it with fish missile launchers also (and they will also take each
other out.  It seems like a big task taking out all the bulborbs, and in
actuality you do not have to.  There is only one treasure on this level so find
the room it is in and take those out and the ones in the path back to the Pod.

If you are feeling particularly nasty you can take them all out (and I
have...once) but in the long run, it does not make much difference.  Once you
find the apple juice can and the path is clear, take it back to the Pod and
then take Olimar alone to the hole to the next level to avoid Pikmin munching.

Sublevel 9
Treasure - Maternal Sculpture (Baby Bottle Top)
Requirement - Any
Weight - 15
55 Pokos
Treasure - Wiggle Noggin (Cat Bobble Head)
Requirement - White
Weight - 15
85 Pokos

Have your whites take out the gas pipes here and avoid the bombers.  One
of the treasures is probably behind the gas pipes and for me it was the bobble
head.  Take it back to the Pod and in another nearby room there should be the
baby bottle top.  Take it back also and get ready for the final level.

Sublevel 10
Treasure - Silencer (Baby Doll Head)
Requirement - Any
Weight - 20
670 Pokos

This boss is really not too hard to beat.  Take your reds in and wait for
him to fall.  When he spots you he will roll into a ball and try to squish your
Pikmin.  Lure him to a wall and move just before he squishes you.  He will hit
the wall and uncurl.  Now is your chance to attack him!  Toss Pikmin onto his
stomach but watch out for the falling boulders.  A couple of rounds of this and
he is history, leaving behind a grotesque baby doll head.  Take it and his
carcass back to the Pod and then find the escape geyser and head back to the
surface.

Harvest for the rest of the day to make up for lost Pikmin and get ready
for the next challenge.

- Day 20 -

Go to the area just after you destroyed the electric fence and the green
cannon beetle.  Go up the little ramp and it drops you off at the next cave.
Get ready for the Hole of Heroes.  You will need to be a hero to conquer this
challenge!  Take a good mix of Pikmin and head on in.

Hole of Heroes

Sublevel 1
Treasure - Corpulent Nut (Acorn)
Requirement - Any
Weight - 8
80 Pokos

There are a lot of enemies on the first level of this cave, but it is
nothing you have not seen before.  There are some sheargrubs, bulborbs and the
worst here is the flower monsters.  Destroy them and you will be able to grab
the acorn and take it back to the Pod in peace.  Jump to the next level.

Sublevel 2
Treasure � Essence of True Love (Blue Square Gem)
Requirement � White
Weight � 8
60 Pokos

Your gage will go crazy, indicating a supersonic spider here.  You will
probably have to kill him because he will be blocking the treasure so any time
you send Pikmin in to get it, he will confuse them.  Once he is defeated, take
down the wall and send in the whites to dig.  You will uncover a blue square
gem.  Take it back and then take some Pikmin to the exit to tear down the wall.
Continue on to the next level.

Sublevel 3
Treasure � Love Sphere (Yellow Marble)
Requirement � Any
Weight � 1
85 Pokos

There are a lot of walls on this level and a lot of the blowfish trying to
knock you off the walls.  The only treasure you are looking for is behind one
of the walls and it is a yellow marble.  It only takes one Pikmin to carry back
so take it back to the Pod and go to the next level.

Sublevel 4
Treasure � Lustrous Element (Gold Coin)
Requirement � Any
Weight � 10
1,000 Pokos

There are a couple of snagrets on this level but you only need to kill the
big one.  It is a little hard because of the sloping floor so if you are not
confident in your red Pikmin throwing skills, take some whites in and let him
munch them and he will die that way.  However you kill him, he leaves behind a
gold coin.  Take it back to the Pod and find the hole to the next level.

Sublevel 5

This is your first rest stop in this cave.  There is a queen Candypop to
replace some Pikmin and there are a ton of nectar fairies and beetles.  Flower
up your Pikmin if you are ready to go on to the next level.  If not, take the
escape geyser out of here.

Sublevel 6
Treasure � Nutrient Silo (Skippy Peanut Butter)
Requirement � Blue
Weight � 15
130 Pokos

This is a watery level so you need blues.  Fortunately, there are some
blue Candypops.  You need at least 15 to carry the peanut butter so if you are
low on blues you should kill the enemies by hand so you make sure you have
enough to get it back to the Pod.  Once the peanut butter is safely stored,
take the blues across the water to break open the hole to the next level.

Sublevel 7
Treasure � Joyless Jewel (Green Heart Ring)
Requirement � Any
Weight � 5
100 Pokos

Remember the big, spinning flat boss from the Perplexing Pool?  He is back
and faster than ever.  He is a muncher so you can sacrifice some whites to
poison him.  Otherwise, aim for the bulb on his back and fire away.  When he
dies he melts into the ground, leaving behind a green ring.  Take it back to
the Pod and then find the wall with the hole behind it.  The other walls are
useless, so head to the next level.

Sublevel 8

You have another rest stop here.  There is a queen Candypop and also some
red Candypops, if you need some more fighters.  You should also see some
bulbmin, which are always useful.  Another escape geyser awaits the faint of
heart.  All others, dive into the next level.

Sublevel 9
Treasure � Dimensional Slicer (Bottle Opener)
Requirement � Red
Weight � 8
100 Pokos

The only bulbax you need to worry about here is the fiery one.  Take the
reds and tiptoe around the others and avoid them if you can.  When you defeat
the fiery bulbax he leaves behind a bottle opener.  Take it back to the Pod and
carefully find the hole to the next level.

Sublevel 10
Treasure � Treasured Gyro Block (White Nintendo Block)
Requirement � Any
Weight � 5
80 Pokos

There are two emperor bulbaxes, but only one of them has the treasure you
need so focus on him.  He has a new attack, though.  Right before he dies he
roars and it has the same effect on your Pikmin as the bugs that make them go
crazy.  Call them back and finish the attack.  Once he is dead, he leaves a
white Nintendo Block.  Take it back to the Pod and run to the hole to the next
level.

Sublevel 11
Treasure - Favorite Gyro Block (Blue Nintendo Block)
Requirement - Any
Weight - 5
80 Pokos

Empress Bubax, we meet again.  She is just as nasty as before so you are
going to want to avoid the bulborbs she spits out.  Run to her face and start
tossing Pikmin onto her precious mug.  Before she shakes them off, call them
back and wait for her to roll twice before attacking again.  While she is
rolling, you can work on getting the wall down behind you because boulders fall
as she rolls.  Once you get the wall down you can hide behind the hole when she
rolls and the boulders fall and you will be safe.  Repeat this pattern until
she explodes leaving the blue Nintendo Block.  Take it back to the Pod and head
to the hole to the next level.

Sublevel 12
Treasure - Lost Gyro Block (Green Nintendo Block)
Requirement - Any
Weight - 5
80 Pokos

Sublevel 12 looks like a rest stop, but there is actually treasure here.
Find the yellow beetle and toss Pikmin on his back to flip him.  He pops out a
green Nintendo Block.  Take it back to the Pod.  Before you leave, check out
the queen Candypop and get back some lost Pikmin.  There is an escape geyser
here if you need to leave early and there is also a hole to aother level.

Sublevel 13
Treasure - Memorable Gyro Block (Yellow Nintendo Block)
Requirement - Blue
Weight - 5
80 Pokos

Remember the laser shooting spider?  He is back and just as bad.  Use the
same strategy of waiting until he sinks and tossing Pikmin onto this belly.
Call them back and run and hide behind something to protect you from the
lasers.  Repeat until he is dead.  Here is the catch for this one, though.
This time the spider seems to stay right in the middle.  He will not follow you
out too far.  This would not be a problem except that his little island is
surrounded by water, so you will probably need blues to get the treasure back.
Take the yellow Nintendo Block back to the Pod and head to the next level.

Sublevel 14
Treasure - Fond Gyro Block (Red Nintendo Block)
Requirement - Blue
Weight - 5
80 Pokos

Beady Long Legs is back on this level and this time he is surrounded by a
swarm of smaller spiders.  Try to take them out first before you lure Beady
out.  Once he lands you will probably need blues to fight him again because of
all of the water.  He stomps 8 times and then sinks twice.  Toss Pikmin on him
when he sinks and call them back before he shakes them off and run to avoid the
stomping.  Repeat until he dies leaving the red Nintendo Block.  Take it back
to the Pod and head to the final (yes, I said FINAL) level.

Sublevel 15
Treasure - Remembered Old Buddy (Robot Head)
Requirement - Any
Weight - 30
250 Pokos

The final level brings a big, nasty boss.  He is Beady Long Legs on
steroids.  Before you lure him out, stick to the edge of the battlefield and
take out the floating jellyfishes first that way you do not have to worry about
your Pikmin getting sucked up while you deal with the big guy.  Once the
jellyfish are gone, head to the middle of the battlefield and the monster will
appear.  You will use the same strategy as you use for Beady Long Legs.  Avoid
the stomps and toss Pikmin on his belly when you can.  Call them back before he
shakes and stomps again.  Lather, rinse, repeat.  He starts off stomping slow,
but do not let this fool you.  He has spastic periods where he stomps quickly
and his feet are large enough to take out a lot of Pikmin at once.  When he
dies, he explodes leaving a robot head.  Take it to the Pod and head for the
escape geyser.

If you have any time left in this day, harvest what you can because
tomorrow we are going to rescue Louie and take on the final challenge!

- Day 21 -

Head to the area where you destroyed two poison walls and defeated the
bulbears.  There is a cave here called the Dream Den and it is your final stop.
Take a mix of Pikmin and dive in.

Dream Den

Sublevel 1
Treasure - Disguised Delicacy (Kiwi Half)
Requirement - White
Weight - 15
40 Pokos

The only treasure you are looking for here is a kiwi half, but you need
whites to destroy the gas pipes to get to it.  Avoid as many of the enemies as
you can because at this point, it is just not worth it.  Take the kiwi back to
the Pod and then take some whites to the exit hole.  It is capped off, but it
also has a gas pipe in front of it so have the whites go past and break open
the hole to the next level.

Sublevel 2
Treasure - Implement of Toil (Pencil)
Requirement - Any
Weight - 2
55 Pokos
Treasure - Manual Honer (Pencil Sharpener)
Requirement - Any
Weight - 10
130 Pokos

There are some snow and hairy bulborbs here but you need to be concerned
about the fish.  He has your treasure.  Climb up the blocks around his tower
and toss Pikmin to attack him.  He might blast them a few times but it probably
will not affect them.  When he is defeated, take him back to the Pod before he
can regain his strength and attack again.  Take the pencil sharpener he leaves
behind also.  And the pencil is nearby.  That completes everything, so head to
the next level.

Sublevel 3
Treasure - Glee Spinner (Control Stick)
Requirement - Any
Weight - 12
140 Pokos

Take one Pikmin out and walk around.  Bombs will drop and a large bulbax
will fall.  He will not fall if you are by yourself, with no Pikmin, and you
need him because he has your treasure.  Try to lure him near a bomb or a bomber
and have that kill him.  He leaves behind the gray control stick from the
Gamecube controller.  Take it back to the Pod and head to the hole to the next
level.

Sublevel 4
Treasure - Mirrored Element (Silver Coin)
Requirement - Any
Weight - 10
300 Pokos

This level can be very frustrating.  You can use the cannon beetles to
kill each other but their boulders have no effect on the electric beetles, so
you will have to kill them yourself.  You may also need whites to take out some
gas pipes, if they are on the path back to the Pod.  At the very end of all
this madness is a silver coin to take back to the Pod.  Leave one captain near
the exit so you can just switch back to him when your Pikmin return the coin
and dive into the next level.

Sublevel 5
Treasure - Insect Condo (Apple)
Requirement - Red
Weight - 10
40 Pokos

Break out the red Pikmin and find the fiery bulbax.  Defeat him and you
are rewarded with a shiny, red apple!  Take it back to the Pod and head to the
next level.  All the other bulbaxes and blowhogs are avoidable, unless you
really want to take them on.

Sublevel 6
Treasure - Future Orb (Crystal Ball)
Requirement - Any
Weight - 25
200 Pokos

Use the green beetles to kill each other and surprisingly, they can kill
the floating jellyfish also.  The large floating jellyfish has the treasure for
this level, the crystal ball.  Once you defeat the enemies, take it back to the
Pod and find the wall with the hole to the next level behind it.  The other
walls do not have anything useful.

Sublevel 7
Treasure - Essence of Desire (Purple Gem)
Requirement - Any
Weigt - 8
90 Pokos

Lots of enemies here, so strategize wisely.  What can you avoid?  What
should you kill?  Your biggest problem is going to be the bombers because there
are really too many of them to avoid safely.  You are looking for one of the
giant floating blowfish that has the treasure.  Take him out as best as you can
and get the purple gem back to the Pod as fast as you can.  Hustle to the
cracked dome and break it open to gain access to the next level.

Sublevel 8
Treasure - Extreme Perspirator (Baby Doll)
Requirement - Any
Weight - 15
150 Pokos
Treasure - Possessed Squash (Jack-O-Lantern)
Requirement - Any
Weight - 30
180 Pokos

This level is a spider haters nightmare.  There are tons of them and a
supersonic spider, also.  For the most part the spiders will not bother you,
unless you bother them first.  Take out some yellows and destroy the electric
barriers.  Then take out the whites and destroy the gas pipes.  Now bring in
the reds and salvage the treasure.  Here is where the spiders may become a
problem.  They like to try to steal your treasure.  In this case, you might
have to kill them.  Once it is all said and done, you should have a baby doll
toy and a jack-o-lantern to take back to the Pod.  Dive to the next level.

Sublevel 9

Basically a whole lot of nothing is on this level.  There are some nectar
beetles, but no Candypops (at least none for me).  You do have an escape
geyser, if you have had enough or you can be brave and head to the next level.

Sublevel 10
Treasure - Talisman of Life (Box With Picture?)
Requirement - Blue
Weight - 15
90 Pokos

Your first priority should be taking out the fish bomber so he does not
get in your way.  The next goal is a yellow floating jellyfish and you will
probably need blues to get to him.  Defeat him and he leaves a box with a
picture on it.  I am not really sure what it is, but void the enemies and take
whatever it is back to the Pod.  Find the hole to the next level.

Sublevel 11
Treasure - Yellw Taste Tyrant (French's Mustard Lid)
Requirement - Any
Weight - 15
100 Pokos
Treasure - Boss Stone (Japanese Wooden Tile)
Requirement - Any
Weight - 8
110 Pokos

There is a variety of hazards here.  First, take the whites to take out
the gas pipes and the yellows to take down the electric barriers.  Strategize
which enemies to avoid and which to kill.  The mustard lid should be in plain
view but the wooden tile is probably in the breadbugs lair, so you will need to
defeat the breadbug to get it.  Take them back to the Pod and then find the
cracked dome.  Break it open and head to the next level.

Sublevel 12
Treasure - Stringent Container (Baking Powder Can)
Requirement - Any
Weight - 10
130 Pokos
Treasure - Universal Com (Blue Ring)
Requirement - White
Weight - 5
100 Pokos

Your spidey senses will tingle here because there is a supersonic spider.
You can defeat him or avoid him.  Take the whites and destroy the gas pipes.
There is a sleeping bulbax you need to kill because he has a treasure.  Once he
is dead, take him and the baking soda can he leaves back to the Pod.  There is
a wall where your gage will go up to blue.  Tear down the walls and send the
whites in to dig in that area.  They dig up a ring to take back to the Pod.
Find the hole to the next level.

Sublevel 13
Treasure - Hypnotic Platter (A&W Bottle Cap)
Requirement - Any
Weight - 4
100 Pokos

All the bulbaxes here may seem overwhelming but only one has the treasure.
So do not try to wake the others!  Watch your treasure meter and when you are
close to the one that has it, defeat him and take the bottle cap back to the
Pod.  Carefully now, creep to the exit to the next level.

Sublevel 14
Treasure - King of Bugs (Louie)
Requirement - Any
Weight - 1
10 Pokos
Treasure - Shock Therapist (Electric Generator)
Requirement - Any
Weight - 30
1,000 Pokos
Treasure - Flare Cannon (Bunson Burner)
Requirement - Any
Weight - 30
1,000 Pokos
Monster Pump (Water Spigot)
Requirement - Any
Weight - 30
1,000 Pokos
Treasure - Comedy Bomb (Poison Bowl)
Requirement - Any
Weight - 30
1,000 Pokos

It follows that since this is the final boss of the game, it is also the
hardest.  Rescuing Louie is going to be no easy task.  Here is what we are
looking at.  Basically, we have a big monster made out of other scrap.  He has
weapons that have fire, electricity, water and poison.  There are two ways that
I have found to fight him.  The first is the obvious, but difficult way.
The obvious way is to attack him with each of the different colored
Pikmin, based on his attack.  See, when his body changes color that means he is
going to attach and you can kinda tell what he is going to do by watching his
body color.  If he turns blue, it is a water attack.  Red, fire attack and so
on.  The problem I have with this method is you have to have a lot of each
Pikmin color and you have to be able to switch them very quickly.  This is not
my preferred method to take this on.

My method is as follows.  If you do not have more than 30 Pikmin, just head
for the escape geyser and come back with a better army.  Each of the treasures
this boss leaves weighs 30 and if you cannot carry them back then you will have
to fight
him...again.  You do not want that, so if at any time your Pikmin count falls
below 30, give it up and find the escape geyser.

That being said, here is my plan.  Take the reds because they are the best
fighters.  Attack the monster when he is walking around and run when he changes
color and gets ready to attack.  It is much easier than switching Pikmin.  All
of the monsters attacks will stay within the circle battlefield except water,
so that is a safe place to run.  I like to take the electric weapon out first
because if your Pikmin get zapped, you cannot shake it off and they
automatically die.  So to make the battle a little easier, I aim for the thing
on the front of the monster that looks like a long light bulb.

Next, I go after the water part, for the reason that the water attacks go
out of the arena and can damage hiding Pikmin.  The water part looks like a
blue mirror with a water spout coming out of it.  After the water part is down
I take out the poison weapon.  It is the purple dome on the back of the
monster.  Last, the least dangerous is the fire weapon, which is on the
opposite side as the water spout.

Now for the tricky part.  All past monsters have had a pie chart that
shows their health winding down as they die.  This monster does not.  There is
no way to tell how much health he has.  The only way you know if you are
hurting him is if you can hear your Pikmin attacking and the only way you know
a part is dead is when it falls off.  You can tell if a part has taken heavy
damage because it will speed up and intensify the attacks.

Once all the parts fall off you will have a chance to meet the monster
under all that metal.  I know another battle is the last thing you want after
all that mess, but this guy is way easy.  He does not even have any real
offense that I can tell.  And he has the pie chart telling you how dead he is.
Attack him like any other enemy.  Toss Pikmin onto his belly and he will soon
be vanquished.

Once the monster is defeated, Louie is free, but he cannot move.  Your
Pikmin must take him back to the Pod.  Then go back for the rest of the
treasure.  Find the escape geyser and beat it.

*Wow, can you beliebe it?  You have every piece of treasure now!  Watch
the end scene and draw your own conclusion.

-----14. Piklopedia (PKL)-----*

You can access the Piklopedia in the opening screen before you start any
day.  It gives you all the information about each monster you meet.  I have
included the monsters here and some hints about how to defeat them.  I have not
included the plants you meet because it will not help you solve the game.  I
have also not included the treasure list here as it is covered in the
walkthrough itself.

Because the game is different each time you play it, there are enemies you
will not meet sometimes.  For this reason my Piklopedia is not 100% complete.
It is close, but I know I am missing a few.  I will try to complete this in the
future but probably not any time soon.  All the bosses and the main enemies are
here, so you should be ok.

Monster Name              Pokos  How to defeat

Anode Beetle              3      Toss yellow Pikmin to flip and swarm.
Anode Dweevil             2      Toss yellow Pikmin onto its belly.
Antenna Beetle            5      Toss Pikmin on its back and swarm.
Armored Cannon Beetle     4      Toss Pikmin on its back.  Avoid boulders.
Larva
Beady Long Legs           0      Toss Pikmin onto its body when it lowers.
Breadbug                  3      Toss Pikmin onto its back to flip it.
Bulbmin                   3      Throw Pikmin on its back.
Bulborb Lava              0      Aim for the one-shot KO on back.
Bumbling Snitchbug        4      Throw Pikmin on its belly when it swoops.
Burrowing Snagret         1      Toss Pikmin onto its face.
Careening Dirigibug       4      Toss Pikmin onto its belly and swarm when he
                                 drops.
Caustic Dweevil           2      Throw blue Pikmin on its belly.
Cloaking Burrow-nit       3      Swarm.
Creeping Chrysanthemum    7      Rapidly toss Pikmin onto its body.
Decorated Cannon Beetle   4      Lure it into shooting a boulder and then run
                                 around and the boulder will crash into it.
Doodlebug                 0      Toss purple Pikmin onto its back to flip.
Dwarf Bulbear             2      Aim for the one-shot KO on back
Dwarf Orange Bulborb      2      Aim for back and toss Pikmin.
Dwarf Red Bulborb         2      Try to throw Pikmin directly on its back.
Emperor Bulbax            15     Toss Pikmin onto its face
Empress Bulbax            15     Toss Pikmin onto her face and then call them
                                 back before she rolls over them.
Female Sheargrub          1      Swarm.
Fiery Blowhog             4      Toss red Pikmin onto its back.
Fiery Bulbax              10     Toss red Pikmin onto its back.
Fiery Dweevil             2      Toss red Pikmin on belly.
Gatling Groink            7      Swarm or toss Pikmin on its back.
Giant Breadbug            10     Toss purple Pikmin onto its back to flip it.
Greater Spotted           0      Toss Pikmin onto its belly and swarm when he
Jellyfloat                       drops.
Hairy Bulborb             7      Sneak up & throw Pikmin on its back.
Hermit Crawmad            3      Draw out and swarm.
Iridescent Flint Beetle   0      Aim for back and toss Pikmin.
Iridescent Glint Beetle   0      Aim for back and toss Pikmin.
Lesser Spotted Jellyfloat 0      Toss Pikmin onto its belly and swarm when he
                                 drops.
Male Sheargrub            1      Swarm.
Mamuta                    3      Throw Pikmin on its back.
Man-at-Legs               0      Throw Pikmin on its belly when he drops.
Munge Dweevil             2      Toss white Pikmin on its back.
Orange Bulborb            7      Toss Pikmin onto its back.
Pileated Snagret          15     Toss Pikmin onto its face.
Puffy Blowhog             0      Toss Pikmin onto its belly and then swarm.
Raging Long Legs          0      Avoid the stomps and toss Pikmin onto its
belly.
Ranging Bloyster          15     Toss Pikmin onto its bulb.
Ravenous Whiskepillar     1      Swarm.
Red Bulborb               7      *Throw* Pikmin onto its back from behind.
Shearwig                  2      Swarm or toss Pikmin when its in the air.
Snow Bulborb              2      Try to throw Pikmin directly on its back.
Spotty Bulbear            10     Sneak up & throw Pikmin on its back.
Swooping Snitchbug        4      Toss Pikmin on belly and swarm.
Toady Bloyster            10     Toss Pikmin onto the bulb on its back.
Tital Dweevil             0      See "Dream Den, Sublevel 13".
Volatile Dweevil          0      Set it off and run.
Water Dumple              3      Swarm with blue Pikmin.
Watery Blowhog            4      Toss blue Pikmin on its back.
Waterwraith               0      Toss purple Pikmin onto its back.
Withering Blowhog         0      Toss Pikmin onto its belly.
Wogpole                   1      Toss Pikmin onto its back.
Wollywog                  7      Toss Pikmin onto its back before he leaps.
Yellow Wollywog           5      Toss Pikmin onto back before he leaps.

-Fin-

Jacky Swallia
[email protected]