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Paper Mario Thousand Year Door Walkthrough

by Cubemaster54

Paper Mario: Thousand Year Door
---

Author: George
Email: [email protected]
Date started: June 19, 2011
Date finished: July 19, 2011
Version 1.0 (final)
Platform: Gamecube
Rated E for Everyone. Mild Cartoon Violence
Players: 1
Memory: 17 blocks
Progressive Scan Compatible



*/\/\/\/\/\/\/\/\/\/*
 |Table of Contents|
*\/\/\/\/\/\/\/\/\/\*

------------------------------
|Characters.............CHAR |
|============================|
|Partners...............PART |
|============================|
|Yoshi..................YSH  |
|============================|
|Walkthrough ...........WKTH |
|============================|
|Bosses.................BB   |
|============================|
|Shine Sprites..........SS   |
|============================|
|Star Pieces............SP   |
|============================|
|Touble Center..........TC   |
|============================|
|Badges.................B85  |
|============================|
|Shops..................SHP  |
|============================|
|Recipes................RECP |
|============================|
|Items..................ITM  |
|============================|
|Pit of 100 Trials......P100 |
|============================|
|Contact................INF  |
------------------------------

To reach a section faster, hit Ctrl+F and then type in the couple lettered word
listed above to be taken their much faster, so you don't have to scroll and try to
find it.
---




================================================================================
~~~~~~~~~~~~
+Characters+
~~~~~~~~~~~~
CHAR


Mario: The iconic plumber. This time on an adventure to locate the seven magical,
mystical Crystal Stars, save Peach, and protect the demise of Rogueport and the
entirity of the world.

Luigi: Throughout the chapters Luigi is somewhere in Rougeport 
with some odd, altered enemy (Like a walking white flame). He is also out on an
adventure to save a Princess of the Waffle Kingdom and Get Compass parts. It is
really a book, and he  tries to make Mario Impressed by getting a partner based
off the book and telling Mario the story from the Book.

Princess Peach: Sends Mario a treasure map after getting it from a suspicious 
being. She is then kidnapped by the X-Nauts, and works out a strange relationship
with the base computer, TEC.

Toadsworth: Our favorite toad who travels with Peach. This time, however, he was
not even aware the princess was kidnapped. He stays at the Inn throughout the game.

Bowser: The great evil Koopa King. He too, tries to get his own Crystal Star,
but much like Lord Crump, fails. He does though manage to get two.

Kammy Koopa: "Oh my gosh! A deluded old Hag! She is the leader of  the Magikoopa
clan. An annoying magikoopa that rides a purplish broomstick.

Lord Crump: Second in command of the X-Nauts. He battles Mario a handful of times
throughout the game, but sees no wins. He is not what you might call, a good
leader.

Sir Grodus: The merciless leader of the X-Nauts. He cannot stand Mario and is
infuriated by him at first. As time passes though, we see he isn't as dumb as he
looks with his plans. However, he is tricked by the Shadow Sirens in the end.

Shadow Queen: The spirit of the demon that brought down the city Rogueport now
stands on 1,000 years ago. She needs a body to be reincarnated into. 

Doopliss: A doopleganger who for fun turns the villagers of Twilight Town into
pigs. After failing at stealing Mario's identity, he runs away and joins up with
the Shadow Sirens in Vivian's place.

Shadow Sirens: Beldam, Marilyn, and Vivian are three shadows who help out the
X-Nauts. There is major tension between Beldam and Vivian, who will eventually
leave and join up with Mario after seeing his acts of kindness.

Professor Frankly: The goomba who knows all. He helps you all throughout the game
by deciphering the locations of the Crystal Stars on your map. The trash can in
his house will contain tattles for one-time only enemies if you missed them.
---




================================================================================
~~~~~~~~~~
+Partners+
~~~~~~~~~~
PART


The seven partners you can get all have their advantages. Seven, I said? Thats
correct! The seventh is not recquired by the story. All four of their attacks are
not available from the start. The first attack requires no FP, but the rest do,
except in Goombella's case. You must located Shine Sprites and see Merlon in
east Rogueport to upgrade them. After you upgrade everyone, you can then further
them to Ultra Rank with 3 more shines.

Gombella
Max HP: 30
Attacks 
Head Bonk- 0FP
Tattle- 0FP
Multibonk- 3FP
Rally Wink- 4FP 
Special Abilites: Press 'Y' in an area or around someone for a  little information
about where you are or whats around you.

Koops
Max Hp: 25
Attacks
Shell Toss- 0FP
Power Shell- 3FP
Shell Shield- 4FP
Shell Slam- 6FP
Special Abilities: Press 'Y' to send Koops away in his Shell to get an item or hit a switch. Hold 'Y' to move around and keep his  shell in place. Release Y to let him come back.

Madame Flurrie
Max HP 35
Attacks
Body Slam- 0FP
Gale Force- 4FP
Lip Lock- 3FP
Dodgey Fog- 4FP
Special Abilities: Press and hold 'Y' to make Flurrie send out  a wind guest to
peel back anything thats hidden

Yoshi
You can name him yourself.
Max HP: 30
Attacks
Ground Pound- 0FP
Gulp- 4FP.
Mini Egg- 3FP
Stampede- 6FP
Special Abilities: Press 'Y' to hop on Yoshi and ride. Press 'A' to make him jump
and move to the right or left to move. Press 'Y' again to disembark.

Vivian
Max Hp: 30
Attacks
Shade Fist- 0FP
Veil- 1FP
Fiery Jinx- 6FP
Infatuate- 4FP
Special Abilities: Press 'Y' to make Vivian veil and hide Mario from moving objects
or enemies. Press 'Y' again to come back out

Admiral Bobbery
Max HP: 40
Attacks
Bomb- 0FP
Bomb Squad- 3FP
Hold Fast- 4FP
Bob-ombast- 9FP
Special Abilities: Press 'Y' to throw Bobbery, he walks a bit and explodes,
blowing up cracks around his blast radius.

Ms. Mowz.
Optional.
Max HP: 25
Attacks
Love Slap- 0FP
Kiss Thief- 2FP
Tease- 3Fp
Smooch- 10FP
Special Abilities: Press 'Y' to make her sniff out the area.  She will tell you
if something close, around or nothing.
---




================================================================================
~~~~~~~
+Yoshi+
~~~~~~~
YSH


Since this is one of the finer points of the game, I made a section all for it.
I heard a rumor that if you make the name of the save file a color (it must be
one of the seven though), thats what color the Yoshi is. However that is unverified.

Once the Yoshi egg joins your party from atop the Hot Dog Stand, a clock starts.
It's inside the egg though. There is a set amount of time for you to make it to
the Iron Adonis Twins battle and lose. Afterwords the egg hatches once you come
back inside and you can name the Yoshi what you wish. Its a rough guide, but
this is how the time is set up:

Green Yoshi + 6 minutes = Red Yoshi (0-6 minutes)
Red Yoshi + 3 minutes = Blue Yoshi (6-9 minutes)
Blue Yoshi + 2 minutes = Orange Yoshi (9-11 minutes)
Orange Yoshi + 4 minutes = Pink Yoshi (11-15 minutes)
Pink Yoshi + 3 minutes = Black Yoshi (15-18 minutes)
Black Yoshi + 1 minute = White Yoshi (18-19 minutes)
White Yoshi + 1 minute = Green Yoshi (19-20 minutes)

Obviously wait a little bit after the time passes for the color, just in case.
And if you miss the time period, it restarts after every 20 minutes. This works,
I waited 32 minutes (missed the time by writing this guide, but it was worth it)
and I still got an orange Yoshi. 

You can take this time table without asking, its fine. 
---




================================================================================
~~~~~~~~~~~~~
+Walkthrough+
~~~~~~~~~~~~~
WKTH


*Prolouge*
A Rogue's Welcome


The game starts off with Parakarry (from the original Paper Mario) delivering 
mail to the Mario Bros. house. Luigi comes back inside with a letter from Peach:
"Hello there, Mario!
I am now on holiday, traveling in the Mushroom Kingdom In my travels, I came 
into possession of a mystical map... a treasure map, actually. It was inside a
box I got from an old merchant in a town called Rogueport (just the name sets
this up as a trap) But since it would be too difficult for me to try to go find
treasure all by myself... I thought you could help me hunt for it! You will, of
course, won't you? I've included the map with this letter, so please bring it
with you when you come I'll meet you at Rogueport.
(That means you MUST come!)
-Peach."

Already this smells fishy. Luigi hands it over and you get the first look at the
map of this game. The following conversation with the boat captain is funny. The
boat itself has America's colors on it inconspicously. Heh.

Once you've taken control, head off the pier. You will see a multi-colored floating
box with an "s" on it. This is a save block. This is the only way you can save.
They are scattered throughout the game, and take note of where they are. Save, if
you like. The bob-omb tells you this too. Walk further and you are dragged into
a cutscene. You hear this music a lot throughout this game, just a heads up. Meet
Goombella who is being harrased by Lord Crump. Behind him are two X-Nauts. You 
learn all about them and the Crystal Stars soon enough. 

Simply intervene now. You enter your first battle. Basically, your Health, Flower
Points, Star Points, and coins are on the top of the screen, in that order. When
its your turn, options come up over Mario's head. Your main attacks are hammer
or jump. Pick whichever and let him have it.

If you press A right before an enemy strikes you, you can safeguard it and take
less damage. If you press B, you superguard, taking no pain and deal damage to
the attacker in most cases.

Once thats done head up the stairs and into the city itself. Goombella gives you
the rundown. In the background you see two Yellow Pianta's (Super Mario Sunshine
anyone?) of the local syndicate. You meet them down the road. None other than
Toadsworth then comes in and you learn even more. I can just imagine his accent.

Now you are at your first task: find Professor Frankly. Head east (to the right).
A blue shy guy steals 50 coins from you. Relax we can get that back later. Go
inside the second house (the first one has a Shine Sprite over it). Cutscene!
You can practice action guards if you want. Go down the green pipe and save. Head
right and you run into the trio of goombas. Make sure you try to tattle as many
foes as you can to fill your tattle log. This isn't necessary however. Easily
defeat them, head up the stairs. Go behind the wall and jump onto the moving
platform and take it to the next green pipe. Keep taking the course and you run
into more goombas of the sorts. At the bottom of the stairs is a "?" box- hammer
it to get a Mushroom. The next one contains a Fire Flower. You will see two 
yellow boxes. Smash em with your hammer and go down the pipe. A little dude sees
you and goes through the crack. Ignore that for now. Some Spinias are out lurking.
Go right and hit the blue switch and go up the newly formed stairs into the room.
Talk to the chest. You will run into a few of these guys throughout the game.
Go back out. You could see the key from before its on a small raised platform. 
The ledge from up here juts out. Simply jump off the upper side of it to land on
the platform with the key. Take it back and tah-dah! With this "curse" go back 
outside to the airplane panel and zoom off. This may take practice. Once you make
it to the large block, go through the door. Your finally here! Go to the center
of the room on the pedastol, the map does the rest. Destination: Petal Meadows.

Your first badge! Power Smash. Frankly goes over all the procedures for equipping
and using badges. Then, its back to the sewers! Head right and take the paper
airplane thing to the far end and go through the door. Hit the tentacle and you 
meet the first Blooper. Get rid of both his tentacles and you can attack Blooper
itself. He has 15HP. Afterwords, moving platforms give you access to a pipe. Don't
fall in the water, it will hurt you! Go down the pipe and here we come Petal 
Meadows!



Chapter 1: Castle and Dragon


Say hello to Petal Meadows! Hit the trees behind you- the one on the right has a
Mushroom, the one the left a Star Piece. Continue on the path and you see the
first boss fly over head. The item box holds yet another Mushroom. Continue on.
The red box (these always have a badge) has Close Call in it. Ignore the pipe
and continue right. Dead end? I think not. Press A by the dark green bushes to
reveal a pipe. You go into the backdrop. Hammer the switch and then you can cross
the gap. Continue all the way back here for another Star Piece. Once across,
shake the bushes on the top part to get a Mystery. In the item box is a Fire Flower.
Continue on and welcome to Petalburg! The mayor lives in the pink house. Continue
right and its the first house on the new screen. Go inisde. Afterwords, continue
right and you get an email. These usually don't have very much info in them. Keep
going. After the gate is opened you get your first encounter of Koops. He is 
really shy. Press on!

The very first bush here contains a Star Piece. You also will find Koopa Troopas.
Flip em on their back and they can't do anything. The item box has a POW Block.
Go inside the Fortress and hit A near the pedastools. In this battle, use the
POW Block you got to demolish them. Go through the newly opened gate. In the next
area you encounter more enemies. You can't use a Fire Flower. What I did was I 
used B to give them damage back, which killed them after two turns. If you can't
get it, Run Away and go back to the store in Petalburg and get some POW Blocks.
After beat, go through the next gate. The item box contains a Fire Flower. Down
at the bottom of the screen near that is an Inn Coupon. Right outside the next
place is a box with a heart and number above it. The number is how many coins
it costs. It restores your HP and FP. Restore it if needed. Once inside, save.
Talk to the stone guy. These are always hilarious. I am not sure if these are
always in the same order, so I put the question to go along with it.


Question: What's hidden in the place?
Answer: Stone Keys

Question: What do one Mr. Softener and one Fire Flower cost at the shop in 
Petalburg total?
Amswer: 16 coins (8 a pop)

Question: What is the name of the Mayor of Petalburg?
Answer: Kroop

Question: Tell me, now! Where is the Crystal Star?
Answer: Hooktail Castle

Question: How can you get from Petal Meadows to Rogueport?
Answer: Go through a pipe


Go through the newly uncovered pipe. The Badge Box has Multibounce. Go right
and you will run into a Fuzzy. They drain your HP and restore theirs. Easy to 
beat though. In the far room is the Sun Stone. A four Fuzzy fight ensues. Fire
Flower can take em all out in one go.  Continue back to where you came in and go
the other way. Down in the other end is the Moon Stone. More Fuzzies. Head back
to the entrance pipe room. Uh-oh! Easily attack this Golden fuzzy. When the huge
crowd surround the character, simply hit A to defend the attack. Just aim for
defeating the Gold Fuzzy. Leave and head back to Petalburg. Rest up at the Inn
if needed. Don't bother using the Inn Coupon unless you don't have 5 coins. You
can use that later on. Anyway, go back into the meadows and Koops crosses your
path again. Oh boy. He joins your party. His X move actually comes in handy alot.
Here comes the girlfriend, greeeeeeeat! Continue back through the Meadows. 
Remember that pipe I told you to ignore? Go in it to emerge up top. A badge
sits across from you. Use Koops to get it. Happy Heart is now yours. This is a
really good badge to equip. Go back another screen and place the keys in the 
respectful place. Now you have to hold Koops at one end, and go around to the
otherside and release him to hit the switch. Simultaineously, hit the other switch
with your hammer. Go through the pipe to the backdrop and over to the Castle.

Go through to the outside to find out you can't cross. Back inside is a spring
board. Use that to go up and acess an Aiplane ledge. Fly across. Once inside,
watch out for Koopa Paratroopas! They can divebomb you. Head through the door on
the right and you come across bones. Read the letter to find out Hooktail's weak
spot is... crickets. The bones belong to none other than Kolorado's father. Poor
guy. Kolorado is from the first Paper Mario, FYI. Talk to the red bones Koopa 
blocking the door. Then make your way back to him by using the hammer to fight him.
This is a rather hard battle, so be decisive and try to get the Red Bones. In the
next room is a Shine Sprite. Go up the stairs and jump off to the lower ledge.
Hit the purple box. Then go back and cross the stone blocks to hammer the yellow
box. Then go back and hit the yellow box. Then go where it stood and use Koops to
hit the switch, changing the stairs. Go up them. Nab the key and change the stairs
back. Now you can go through the door. Do so and save. Go through the door and
hold Koops shell by the red switch. Then go over to the wall on the other side
of the fence and release Koops to go into the cell. Go through the wall and look!
Another black chest. What "curse" could we possibly get now? Go through the door
and take note of the ground. Walk to the other side and get the key. Grab the key
and take this route:

_________________
| x           x | D= Door
|   x xxxxxxx x | C= Chest
|xxxx x     x   | X= Spike
|     xxxxx x   |
|xxxx x   x xxx |
D   x x C     x |
|xx x x   xxx x |
| x x xxxxx     |
|   x x     xxx |
| xxx xx xxxx   |
|      x      x |
-----------------

This is the route out:
                              
     +-------+         
     |       |        
     |       +-+     
     |         |     
---+ | Key---+ |
   | |       | |   
   | |       +-+     
 +-+ |                
 |   |                
 +---+

Simple enough. Let him out and you can now turn "Paper Thin." Hold R to do so.
Back in the previous room, use this mode to get out of the cell. Two down is a 
key badge- Attack FX-R. This adds the cricket noise to your hammer. Equip it now
if you like, but make sure you do before the boss battle. It can get annoying.
Go back through 3 rooms to the one with cells and Kolorado's dad's bones. Go into
the cell with the bars only going vertical and get the key. Now we gotta go forward
two rooms to the right. The one with the save block and small stairs. Use Koops
to hit the green switch while one the giant green block to go up to stairs. At
the top use the key on the door. Hit the switch and keep going. Use Koops at the
next gap for the switch. Go through the open window. On the right side is a Star
Piece. Then go left to the other open window. In the next room, go up the giant
green block. Go left and then jump off the top part onto a ledge with a Life 
Shroom. Left door into a treasure room. This is where you first meet Ms. Mowz.
How cute! Goombella gets jealous too. Anyway, in this room is a Shine Sprite, a
castle key, a mushroom, and a Honey Syrup. Now go back across the ledge and to
the new door. In the next room hit the yellow switch for the block to come down.
Use Koops to activate it and go up. On the upper side of the rail is a Star
Piece. Use the airplane panel to make it to the door.

Go down the stairs and hit the yellow switch to make access to a key. Grab it.
Go up all three sets of stairs and low and behold! A third Shine Sprite! You 
actually need these things in groups of three to use them. But for now go through
the door. This final path leads to Hooktail's Lair. Be cautious of all of the
enemies! 

MAKE SURE YOU EQUIP ATTACK FX-R! You need to in order to defeat him. Make sure
Close Call, Power Smash, and Happy Heart are equipped too if you have enough 
Badge Points.

------
+Boss+
------
Hooktail
Difficulty: *
Badges: Attack FX-R
HP: 20
Attack: 5
Defense: 1

His size is intimidating, but he is a piece of cake. Use Power Smash on his foot,
he gets woozy from the Cricket noise. Attack away with Koops too. Only use Goombella
for a tattle, otherwise she can't do jack. Waist his health and he tries to plead.
Always say no or he will take 5HP from you. Now you fight in the crowd area, he
has half health. Pounce on him some more. Just keep using Power Smash until you
can't. Just keep attacking and using the A safeguard move to decrease damage.
---

Once dead, Koops father emerges with none other than the first Crystal Star! Now
you can read the aftermath of the chapter. 


+====+
Peach
+====+
Watch the cutscene and you learn quite a bit. Now you can actually play with
Peach! Go through the door to your left and take a shower. This is just for laughs
by the way. Go back and the door on the other side opens. Might as well see whats
there. The next door opens. Meet Tec. He is the computer of this base. If you
payed careful attention to the cutscene from before where the cameras cycled,
you may know where we are at. But I won't spoil anything yet. You can say he
"popped" one when his sensors saw Peach. Move over Mario! Peach sends a message
and then leaves. Relax, this gets much weirder. 

+=====+
Bowser
+=====+
Yep, Bowser too! After every chapter you go through this. You can get some humor
from the guards. Kammy walks in then, oh god. This is actually quite funny. But
Bowser finds out about the Crystal Stars and the kidnapping of Peach. Back to the
Mario perspective now.

+====+
Mario
+====+
Your in Petalburg with Koops family. After, head up on the side of the mayor's
house and grab Mega Rush P. Now go all the way back to Rogueport Sewers. Then
just go to the Thousand Year Door room. To get a Shine Sprite, go through the bars
where you walk in, spring board, and paper airplane to the other side. Spring
board up to the shine. Then proceed to the middle of the room to find the next
location of the Crystal Star, Boggly Woods as you are told.

There are a couple of sidequests things we can do right now. Since we have found
3 Shine Sprite, go inside the house next to Frankly's. Note the Shine above the 
door. If you have only upgraded Mario's HP once, Goombella will actually have
5 more HP than Mario if you upgrade her. Anyway, talk to Luigi right outside to
hear of his adventures. Then where the wall to the left of Merlon's house is,
you can navigate behind it. Go back down the ally and jump onto the boxes. Move
and jump around and you will get a Star Piece. Try to go into the West side of
town and you unavoidable break her contact lenses. Go into the store and talk
to the Toad to order the lenses. Go upstairs at the Inn and go outside the door
and into the door from up there to be in Ms. Mowz' shop. get Close Call if you
want. Back by Frankly's is a dude who won't let you through the small gate. 
You gotta either pay or fight. At this point we can fight our way through. Use
Power Smash and Koops to drain his HP. Careful of his attack, it can add up fast.
Now you have access to the east side and the Help Center, which is the second door.
We will come back later for this. Or if you really want to you can start into
them.

Now to Boggly Wood. Go into the Sewers and start towards the Thousand Year Door
Room (TYDR). When you make it to the room with the huge yellow block, stop and
go through the bars and into the next room. Talk to Punio and then he will go
over and open up the secret entrence. Go left first to get Damage Dodge. Then go
right and into the pipe.



Chapter 2: The Great Boggly Tree


Head left and you will find the Shadow Sirens. In the first tree is a Sleepy
Sheep. Keep heading right. Go to the tree and find out you can't get in. Seek
out Madame Flurrie for help. Sounds easy. Go back and keep heading right from
the pipe. You will find an Inn Coupon right around the pipe. Head right. Ignore
the pipe and go to the wall. Near the bottom is a path. Take it and go hit the
switch and get the Star Piece. Stand near the rear of the platform and use Koops
to reach the Shine Sprite. Paper aiplane over and Quake Hammer is in the badge
box. Keep heading right. In the first tree is another Star Piece. Keep going and
go through the small gap. Go past the pipe for a Star Piece. Then go to Flurrie's
house. Go up the door and hit A. Cutscene. Remember the Shadow Sirens? Time to
fight them! Travel all the way back to them 


------
+Boss+
------
Mini battle!
Shadow Sirens
Difficulty: *
Badges: Non required

You are facing three opponents: Vivian, Marilyn, and Beldam. Take out Marilyn
first. Goombella can cause four damage at once if you upgraded her. Then aim for
Beldam. Finally take out Vivian. Pretty easy fight if you ask me. 
---

Grab the Necklace. Now we can get Flurrie to help! Take it back to her house.
She has joined your party! Use her winds up on the tree where Punio went and
the door is opened up! Once inside two X-Nauts attack you. Take em to the trash.
Go up the pipe after the cutscene. Go up the pipe in this next room. Go up two
more pipes and a cutscene ensues of an X-Naut. Ms. Mowz! Then you appear at the
jail cells. Head through the door. Dispose of the X-Naut to get a key. In the
chest is an Ultra Shroom. Go back and free the Elder, only to get lectured. Head
back to the room with the free punies. Cutscene time, again. Now you have a 
small army of punies.

Head back up a pipe and place the new Orb to make a pipe appear. You have to
remove the orb once done though. Defeat the X-Nauts and then press A by the
terminal next to the door to unlock it. Now you have to actually use Flurrie to
blow the Punies off the ledge. They come back up in bubbles. Use Flurrie to blow
them across. First jump down and on the other side is a Shine Sprite. There is
also a Thunder Rage in one of the bushes. Go down the pipe then with the Punies
Careful of the Piders, they scare away Punies, which you have to jump down and get.
Use Flurrie to blow off the thing on the aiplane panel. Take it down to another
one, which takes you to a Shine Sprite. Then simply go back up and bring the
punies down and take the down pipe in the opposite corner. See the weird looking
fly? Follow it into the room. Its go time! Watch them duke it out. Go inside and
take the key from the chest. Now you can free the rest of the punies. Now head
all the way back to the prison cells. Now head back to the area right before the
base thing, the path swerves. Piders will drop down and scare the Punies away,
so deal with them. Down below is a Star Piece in one of the bushes. Also on the
left wall is a hidden shop. Flurrie can get you into it. Anyway, back past both
Piders is a badge box. Use Koops on the far side of it to open up a box under it.
Damage Dodge P is  inside. Continue on. This is a pretty good fight. Once won,
go through. Keep going until you come to a room with an x on the floor and a
Puni Orb station. Put it in and you get caught. Paper thing out and go down the
pipe. Hit the black switch and take note of the order of columns: Sun, Moon, Punie,
Star. We saw that before. Go back to that. Its on the other side of the bubble
pond room. Leave this area and go back to the previous hive area. Once inside
(this was the one with the 10 units), hit the switched into the following order:
Sun, Moon, Puni, Star. 

Spin Jump is really useful. For starters, break through the x thing and jump one
over left. Koops can wheel in Charge badge. Then head over the Shine Sprite via
the blocks. Shine #7! Now we can go free the Punies. Once back in the cell, spin
jump. Then use the Puni Orb so they are easy to blow into the exit. Then take the
pipe up and head back a room and up the pipe. There is another orb and spin jump
board. Use the Puni Orb and break the board and blow the Punies down. Then go through
the pipe down below. Take another pipe, and then another. Take three pipes down to
a room below the water. Jump across and go up and stand on the blue switch, and
send Koops out and hold him. Then back off the switch and let Koops go to drain
the water. Go down into the newly drained area for a chest with Shrink Stomp.
Go back to the punies then. Jump out to the Shine Sprite, the fourth and last
one thats here. Then travel down the pipe, and place the Orb in. That save block
couldn't be in a better place. Door on the right. Uh-oh, whats Lord Crump up to?
Orb once more... Crystal Star! That was easy- what? 

5 minutes to escape. Go up the pipe and fight two X-Nauts fast. Then unlock the
door and go up the pipe. Familiar? Go through the up pipe. Do the same at the next 
pipe, and again for a third time. Place the Orb in and blow them across, go
through the door and save. Boss battle time! The clock stops for this, finally.

------
+Boss+
------

Magnus Von Grapple
Difficulty: **
Badges: none required
HP: 30
Attack: 2
Defense: 1

Intimidating looking also, most bosses are like that. He can stomp on you or
shoot off his arms which can rocket punch you. The fists HP is 2, attack 4, and no
defense. ALWAYS take them out first. Finally, he might stomp and hurt both people.
If you upgraded Goombella it really comes in handy for the fists. If not, just 
use Multibounce. Use jump attacks, they cause 2 damage as opposed to the hammer's
1. Keep working your way down and make sure you take out the fists if he shoots
them off. It won't take that long, but you will kill him eventually. Peach time!
---

+====+
Peach
+====+

To get the door open, walk to it and back. Then go to TEC. Whats in store for
us this time? This may very well be the weirdest thing you do. It gets weird
later, but this may top it off as worst. Basically you have to press the buttons
that appear on screen in order to nail the correct moves. Who knew ball dancing
in a 2-D video game could be so involved? Its only A, B, and X that you press.
Its not that hard. After a while you stop. And that is all you have to do!

+=====+
Bowser
+=====+

Just go straight. Break the non-brick boxes for meat which increases size. Snack
on two and you become huge and invincible and destroy everything, including the
flag. This next cutscene is pretty funny. It gets even better later too. Back
to Boggly Woods now.

+====+
Mario
+====+

Say goodbye to your punie little friends (I feel like the guy from Animal Crossing
now). Now we have to go back to the Rogueport Sewers. Perfect place for the pipe.
Go back through the wall and out into the room. The wall that the stairs are on,
use Flurrie to blow it off to get Happy heart P. TYDR time! The next Crystal Star
is in the floating city of Glitzville. This is by far my favorite part of the
game. You can talk to Luigi if you want, and more jobs have been posted in the 
Trouble Center. You can also upgrade Koops or Flurrie. It doesn't really matter.
Otherwise head towards the western side of town. A toad should be standing
outside the shop to tell you the lenses are in. Buy em for 10 coins and give them
to the enraged toaddette.

I still laugh at the fact how a Pianta, of all types, Syndicate reigns in this
area. Its very nice and well kept. Talk to some of the guys in the area and they
tell you go to Ishnail to find out how. Ishnail is head of the Robbos on the 
east side. Go there. After the first building is a small opening, just large
enough for paper thin mode. Head on back. Go inside the door and talk to the
guy. Its going to cost for him to tell you though. 64 coins. You have to buy a
Dried Shroom and then a Dizzy Dial from the westside store. Then you have to tell
the shopkeeper your favorite color is yellow. That for 64 coins? Whatever. Head
on over and buy the Dried Shrrom and Dizzy Dial and say yellow. 

Talk to Don Pianta and ge makes a deal with you- find his daughter Fransesca and
her "friend" Frankie. Simply go to Rogueport Harbor to find them. Go back and tell
him and they interrupt. After the rant is done, talk to Don to get the blimp tickets.
Now head back outside and travel north. Nice lookin' train! However we don't go
there. Head right and show the fish thing your ticket. Behind the pipe is a Star
Piece. Then off into Glitzville!



Chapter 3: Of Glitz and Glory


Nice place. On the right side is a huge blue switchg. Get on top and spin jump
onto it to reveal stairs leading up to a chest with Power Plus P. On the side of
the same shop heading north is an Inn Coupon. See the Shine Sprite? Hit Koops
into it to reveal a hidden block. Then grab it. Then start towards the arena
building. On the right side above the plants is a Star Piece. Go inside. Go into
the double doors and its a cutscene. Then head over onto the left side and talk
to the guard. You can now go back behind the scenes. Head down the hall and take
the turn. Its the first door. You get to see the nice rooms. Wait until you see
the Minor League locker room. Jolene explains everything. Basically go to the
GBA faced terminal when you want to fight. There is a bed here, lockers, and some
fighters. That will be covered later. 

For each fight, you must abide what Grubba tells you. For this fight, its Appeal
at least once. Make sure you do that. Wait a little and then Security comes and
gets you. 


Rank #19: Goomba Bros!
# of opp: 5
Fight Money: 3
Description: Appeal first your partner then use Multibounce to easily take them
out in one go. Thats the fastest way. You can also take each out, but make sure
you appeal!

King K introduces himself, he's pretty cool. You meet the others. You can't do
much so next fight time! These are mostly one-time fights, so if your going for
the Tattle Log, make sure you use Goombella!!


Rank #18: KP Koopas!
# of opp: 3
Fight Money: 4
Description: Two KP Koopas and a KP Paratroopa. Handle them like a normal koopa
battle- jump on them to throw em on their back and then go in for the K.O.. Abide
what Grubba told you. 

Rest up and go into the next battle. 


Rank #17: Pokey Triplets!
# of opp: 3 
Fight Money: 4
Description: Koops is the only one who will work here. Jump attacks don't work
so hammer away and use Koops attacks to deliver damage. Easy fight, once again.

Afterward Jolen brings in a fighter and scolds him. Go into the next fight.


Rank # 16: The Dead Bones!
# of opp: 3
Fight Money: 5
Description: Even easier, its simply 3 Dull Bones.

Can we get some competition? Someone is taken out to the hospital and King K tells
you have brutal the sport is. Next fight!


Rank # 15: Spike Storm!
# of opp: 3
Fight Money: 5
Description: The Spinys are pretty tough. Since you can't jump on spiky enemies,
either use a POW Block, Power Smash, or superguard their attacks with B. The
Lakitu will hold up a Spiny, making you unable to attack him for the time being.
He also has a little bit more health, so it will take a bit, especially when
holding a Spiny. 

Now it starts to go somewhere: King K tells you about a new item on the Hot Dog
Stand's Menu. Lets go check it out. Its an egg! Watch its pattern and wait for
it. When it jumps by jump. If you got it, he will go up onto the roof of the
Stand. Remember those stairs you discovered before? Go over to the Juice Shop
and hit the blue switch if you haven't already. Then go up and springboard up
onto an airplane panel. Then airplane on over. It may take a while. Try hitting
A to exit the mode right over the stall to land on it. It joins your party. Now
in order to decide what color he is, depends on how fast you get to the Iron
Adonis Twins battle. After they cream you, the egg hatches. Here is a good guide
I found:
Green Yoshi + 6 minutes = Red Yoshi (0-6 mins)
Red Yoshi + 3 minutes = Blue Yoshi (6-9 mins)
Blue Yoshi + 2 minutes = Orange Yoshi (9-11 mins)
Orange Yoshi + 4 minutes = Pink Yoshi (11-15 mins)
Pink Yoshi + 3 minutes = Black Yoshi (15-18 mins)
Black Yoshi + 1 minute = White Yoshi (18-19 mins)
White Yoshi + 1 minute = Green Yoshi (19-20 mins)

This is a very hard thing to plan. If you don't care just go with it how you normally
would. Once you reach 20 minutes, the cycle restarts itself. 

Anyway, go back inside and fight.


Rank # 14: The Hand-It-Overs!
# of opp:  4
Fight Money: 6 
Description: Two bandits and two Big Bandits. The red ones steal coins, green 
ones items. If they nab something (use A to prevent it), they will run next turn.
Defeat them in any order, and try to do it fast if you care about your stuff.

Go into next fight.


Rank # 13: The Mind Bogglers!
# of opp: 3
Fight Money: 6
Description: Three enemies you saw last chapter. Easily defeat them with the
appropriate attacks. 

Next fight time.


Rank # 12: The Punk Rocks!
# of opp: 3 
Fight Money: 7
Description: This is a hard fight with three clefts. They can charge their
attack up, which raises it to 8. Thats astronomical at this part. POW Blocks work
really good here. If those aren't an option, work away with Power Smash and try
to live.

King K has gone missing! He was cool! Ah, cant do anything about it now, so fight.


Rank # 11: The Bom-Omb Squad!
# of opp: 4
Fight Money: 7
Description: Four bom-ombs. They can be a pain, especially if you attack them, they
charge up and next attack will blow up on you, causing five damage. Goombella's
Multibonk works wonders here.

Jolen comes in with a new fighter. Blah blah blah. The run down you got before.
Poor guy. Anyway, continue on to the next fight after they leave. Time to challenge
for the Major League! The trash talk goes crazy before the fight. Either let them
hand it to ya or run away because their is no way you can win right now. 

After you get Yoshi and name him, challenge them again and use Yoshi's Gulp
to beat them. 

Rank # 10: The Armored Harriors!
# of opp: 2 
Fight Money:7
Description: The first fight you must lose. Second time around, have Yoshi use
Gukp attack to beat them. Its really that simple, its just you have to come back
in order to do so. I heard a rumor if you get the badge Piercing Blow from Ms.
Mowz' store in Rogueport you can beat them the first time with that. That is 
unverified though.

Welcome to the Major League, Ricky Vaughn! After you resume control, you get the
first of a string of emails from a mysterious X. Anyway, an Ice Storm is sitting
on the right wall right above the lockers. Go to the next fight.


Rank # 9: The Poker Faces!
# of opp: 2
Fight Money: 11
Description: Two Bristles. Use a POW Block or Earth Tremor or another item of
the sorts. You haven't had a chance to get Hammer Throw yet, so you can't do
anything hammer wise or jump wise. 

Nothing to do, so fight time.


Rank # 8: The Tiny spinies!
# of opp: 2
Fight Money: 12
Description: Believe me after next chapter fights like these will be a joke. But
for now a POW Block is your best best. If you havent caught the drift, always have
those on you. They really help. Unless you superguard with B, you really can't
do much to them. But you can still beat them with the right moves/items. Earth
Tremor also will do the trick in one go. 

X has contacted you. Watering hole, eh? Go to the Juice Shop and talk to the guy
cleaning the glass. Super Hammer! You can now break huge yellow boxes! Remember
the one in the Minor League locker room? Crap! We can't go in there, oh well. 
Then you get another email, saying to go to that! I spoke too soon. Go there, 
talk to the Iron Ardonis Twins for a laugh. Then go break the block. Time for
the Yoshi to shine! Jump up on the computer table and onto the bookshelf. Then
fly across on Yoshi and grab the Duious Paper. Sounds fun! Go back outside and
Jolene confiscates the papers. Drat. Go back and do the next fight. 


Rank # 7: The Fuzz!
# of opp: 3
Fight Money: 12
Description: The three breeds of fuzzies: regular, green, and flower. Take out 
the regular one first, then the green. This guy can multiply. The Flower Fuzzy,
much like its name, steals flower points. It builds it up then does an attack.
Regular attacks work fine on these guys. Maybe use a stronger attack like Spin
Jump or Power Smash on the green one so he can't multiply. 

Here come the Iron Adonis Twins! Defeat em! Even if you don't it doesn't affect
anything, other than their pride. Then you get another email. Its a threat this
time, but not from X. Hmmm... next fight.


Rank # 6: The Shellshockers!
# of opp: 3
Fight Money: 13
Description: These guys are pretty tough. DO NOT FLIP THEM if you can't kill them
the same turn. They have a devestating attack that they perform if flipped. If you
can't kill it the same turn, hammer attacks work pretty nicely, their defense is
only 1. Kick em to the curb. 

Cake was left by a fan. You can eat it and it recovers your HP and FP. Thats all
for this go, so its fightin time, again.


Rank # 5: The Magikoopa Masters!
# of opp: 3
Fight Money: 13
Description: Take out the Magikoopa in white first, she restores HP. Then take
out red one, and finally green one, who just happens to be on a broom stick. 
Regular attacks are a good solution for this. 

Bowser shows up? Uh... Beat him for Star Points. It doesn't matter if you lose
though. He has 30 HP, so treat it like a normal mini boss fight. 


Rank # 4: Craw Daddy!
# of opp: 1
Fight Money: 14
Description: This can be a really hard fight. His attack is 6 and his spear
outrules jump attacks. Then if you have to avoid using your hammer... I ended up
using Koops to beat him entirely. If not, hammer attacks and Koops can easily
put him away. If you grow desperate, any item or Earth Tremor can be a gem here. 

X wants you to go to the phone booth. Go outside and its south of the shop. Its
a key! I wonder where too... Ah. X tells you to go to the storage room next to
Grubba's office. Go there and inside is none other than Ms. Mowz! Pull out
Flurrie and blow at the crates on the right wall. Behind them is Charge P. Then do
the same to the other side and in the corner is a switch. Hitting it drops
dpwm stairs. Climb them. Shine Sprite! Then head left and jump onto the crate
and fly across with Yoshi and break the block. You will see a badge, go back
onto the line of crates and cross with Yoshi for HP Plus P. Then drop into the 
hole. Hit A near the small white gap where you will see text boxes and drop some
eaves. Woah. Go to the opening and use Paper Thing to drop below. Then go back
and its time for a fight.


Rank # 3: Hamma, Bamma, and Flare!
# of opp: 3
Fight Money: 14
Description: The three Hammers Bros. This is really long and grueling if only
your partner can attack. If so Yoshi's Gulp works great and so does Koop's Power
Shell. Otherwise hammer away with hammer attacks. If you can try to take out
the Boomerang Bro first, his attack strikes you twice. Then the Fire Bro, he
can set you on fire. Finally the Hammer Bro. When they start getting low on HP
their attacks get fiercer, so be cautious. 

Another email. From a new person this time, threatening about the Crystal Stars.
If you have figured it out, you know who this is from. Jolene drops off some
cake: Don't eat it, its poisoned and your partner will not be able to fight in
this next crucial battle.


Rank # 2: Chomp Country!
# of opp: 2
Fight Money: 15
Description: Two Red Chain Chomps. Yoshi's gulp does wonders here. Hammer attacks
work really well too. Avoid jumping, their defense is too high for it to do any
damage. Try to superguard the attacks too, the damage can add up quickly. 

Shady Koopa down! It was the cake that was brought in. Time to fight for the
number 1 seed!

Rank # 1: The Koopinator!
# of opp: 1
Fight Money: 15
Description: Avoid jumping attacks. If your stripped of FP, you have to hammer
away with the hammer and use Koops. If you can safegaurd with B, that works great
too, especially if you get him when he is charged. When he gets down into his
shell, it will hurt both partners, so be warned. 

X tells you to get rid of the posters in the lobby, so lets go. Get out Flurrie
and go up the stairs. Behind the poster on the right is a key. Head back to the
Storage Room and head back on upstairs there and open the door on the right. Go
up onto the crate and cross with Yoshi. Another giant yellow block. Break it.
Woah!!! Bandy Andy and King K! King K is unresponsive and Andy warns you to stay
away from the ring when no one is around. Then Jolene is at the door. Weird!
Challenge Rawk Hawk now. Somethings fishy...

It flashes to Rawk Hawk entering. Back to you then, and the doors locker. Then
its back to the arena and you find out your gonna forfiet if you don't show! Go
to the right wall... Peach? Get rid of the poster with Flurrie. Head inside and
go through the locker into the other Major League Room. Head straight across into
the bathroom and take the toilet... like a green pipe? This is one weird chapter.
Now your in the usual locker room. Head on out. This is a great chance to save,
in case Rawk gets you. Then go into the arena.


*Title Match*
Opponent: Rawk Hawk
Challange: Great Gonzales
Fight Money: 20
Description: Without a doubt the greatest music in the game. Give it all you got!
Power Smash and Multibonk are really good moves. Keep lowering his HP. His attacks
are hitting both partners, jumping up, and then doing an aireal attack at one of
you. Finally, he jumps up and shakes a rafter causing stuff to fall on you. This
battle really isn't anything to sneeze at. Beat him and the Championship is yours!

Afterwords, you are set up in the Champs room. X tells you to find the "ghosts"
in the room. Rest up first. Then go to the corner and jump up onto the present
like boxes and fly across to the vent with Yoshi. Use the hammer move on the vent
and go in. Whats this disappear talk we keep hearing about? Go into Grubba's office.
Look in the desk drawers. In one side is a Star Piece, the other papers about the
Crystal Star. Grubba comes in... after him! Not yet though. Go into the hall and
hang a left. Keep going to the crate near the doors into the arena. Jump inside
for Last Stand. Equip it, you may need it next. Then head all the way back to the
other side and into the arena. Walk on up and all is revealed. Once again, he
is intimidating also. Its a reoccuring theme for bosses.

------
+Boss+
------

Macho Grubba
Difficulty: ***
HP: 60
Attack: 4
Defense: 0

The only hard thing is the HP, really. Aside his basic attacks, he do this move
which gives him more oppertunity to attack- i.e. attacking twice in a turn. He
ups his attack and defense, which can be very dangerous. Hit away with Power
Smash. If the defensive upgrade isn't in effect, Yoshi's ground pound can help a
lot here. Keep hitting away and try to guarding with A or B for his attacks, you
will need it. Keep hammering away with simple attacks. Be careful with Yoshi and
the partners who have 10 HP if your using them, they can do down like that. If
you need to, Earth Tremor, as always, works well here. 
---

Jolene comes in. This is really good music too. Sad, but good. Anyway, she explains
everything. She was X, her brother was Prince Mush and so on. To Peach.


+====+
Peach
+====+

This is where it starts to get interesting. Head to TEC. Then, head back out
and into the elevator and up a floor. Wait for the soldier, then head right and
into the first room with a green light above it. In the third locker from the
wall is a uniform. Grab it and go into a shower and change. How she manages to fit
into that small uniform I have no idea. Head back into the hallway and head right
and go in and talk to Grodus. Your automatically are back in the room where you
changed. Simply go back to the shower and she will get back into her dress. Go
to the door and your taken back to TEC. To Bowser.


+=====+
Bowser
+=====+

"Did you say something, Your Rudeness?" Gotta love Kammy Koopa. Anyway, head 
towards the door that lead to the bubbly room. You will see a puni behind the 
bush. Hit A by it and the Puni Elder scolds you off. Marty-O already came by
though trying to save Princess Pinch. Almost every place someone gets his name
wrong. To Mario.


+====+
Mario
+====+

Head on to where the blimp is overhead (giant star on the ground plus its shadow)
and talk to the fish guy. Back into Rogueport. You can talk to Luigi on the way
if you want. Head into the flower/fountain area. Behind the high pipe is a Star
Piece. Once on the east side, you can stop in and upgrade a partner. Pick whomever
at this point. However, after you go down the next pipe, head through the door
instead of going down the second pipe (into the room with the airplane panel that
you use to get to the TYDR). In this room you see a giant yellow block- smash it.
Take the platform up, nab the Shine, and jump onto either blue switch and Spin
Jump each to reveal a pipe. These lead to previous places- the one on the left
to right outside the Great Tree, and the one on the right to Petalburg. 

In the room with the airplane panel, break the giant yellow block. Theres a Star
Piece that is now in sight, and a springboard. Easier access. 

The pipe we seek is under the West side of town. Remember the sewer there in the
middle? Paper thin over it to drop down. You land on a platform. Whatever you do,
don't fall off. Use Yoshi and fly over to the left. If you fall, simply head over
to the pipe going up, which takes you back up top, and head back into the sewers.
The Spanias roaming pose no threat whatsoever. Anyway, nab the Shine Sprite. Now
we can upgrade the 4th partner! Go through the door, and into the pipe. Whaaaaat?
You get rejected. Go back to Frankly, stopping in at Merlon's before for the upgrade.
Gotta find Darkly. On the left side of Merlon's house is a wall extending to the
center part of town. The middle of the wall is pushed back. You can get through.
The dull-color one is Darkly. He writes your name on your ass for you. Head back
to the West side and then down into the sewers to the pipe.



Chapter 4: For Pigs The Bell Tolls


Odd name, right? You'll see soon enough. Dour, the mayor, explains everything.
Creepy. Anyway, head right. As you pass the shop, you see a text. Go on inside
and see whats all the hubbub. Then keep heading right to the gate. Gotta go talk
to the mayor. Uh-oh, the bell rang. It was the mayor. Leave his house and go back
to the gate. It rang again, and fortunately the gate guard was turned. Head on
through the gate. Head inside the hut for a black key. Then head right. There
are hyper Goombas- if confronted take care of them fast. Keep heading right into
the next area and use Koops to grab the Storage Room Key. Travel on back to the
shop now. In the chest is Defend Plus. Also there are the always helpful Life
Shroom, Boo's Sheet and a Jammin' Jelly. Curse chest then. Now go back to the
downed tree and roll under it. Pull Flurrie out and get rid of the hay and go into
the pipe. Head left into the trees. 

This is the Twilight Trail. Be wary of Crazee Dazies. They not only are fast,
but can put you to sleep. Anyway, head left. You run into a brick block- hit it
to nab some coins. Head back a bit and look for a small path. Paper Thin through
it, and on the right is an item box with an Earth Quake inside. Then travel left.
In the next area, a badge box is hiding. In it is Hammer Throw. At the tree,
use Flurrie to open a path. Head into the trees then. At the next area, the path
opens up a little with a grey spot in the center. Use Flurrie to reveal a Spin
Jump board. Break through and then in the backdrop go right to a rock and push
it. Now we can get by the one on the path. There is a Hyper Cleft hiding in the
vicinity, so watch out. There is a Shine Sprite right after the Cleft. Its hidden
by the tree completely. Jump around to grab it. Head into the next area and you
are finally at Creepy Steeple.

The gate is locked- head along the wall right to an opening which you can roll
under. Then press A behind the gate to remove the chain. Then head into the Steeple
itself.  

-ATOMIC BOO-
This paragraphs covers a small part of this game that yields you a tattle, a 
couple of badges, an Ultra Shroom, and an optional boss.
Inside, head straight to a monument of the Crytsal Star. Push it back and
you drop down into a hall. Use Flurrie on the back wall to reveal a path. At the
other end is Flower Saver. Then, go back through and into the door. Open the
box. Boos! The answer is 200- you get an Ultra Shroom. If you go back into the
main room, talk to the Boo and promise to be kind. They all swarm around you.
Hold B and wind up the Super Hammer. As they cling to you, let go. If nothing else
happens, repeat. Don't let too many cling or your thrown outside. Once you get
rid of enough, a cutscene enables. 

THIS IS AN OPTIONAL BOSS
------
+Boss+
------
Atomic Boo
Difficulty: *
HP: 40
Attack: 4
Defense: 0

This is a very simplistic battle. My suggestion is coming back later in the game
when you have stronger moves and partners. Whail on him, probably using Goombella
or Yoshi to help. He really is not very hard. Beat him and Lucky Start is your
treasure.
---

Head through the door on the bottom of the screen. Watch out for Swoopers. At
the end of this is a red switch/ Hit it and go through the door and up the stairs
(should be right near the door). Go up and over, crossing a gap with Yoshi, to
get a key. Now head back and out through the door on the top of the screen. Hit
the red switch twice, and go back to the stairs room (they should now be closest
to the top of the screen) and head up. Cross over, save, and unlock the door.
Head on up and springboard.

------
+Boss+
------

??????
Difficulty: *
HP: 40
Attack: 4
Defense: 0

Easily hammer away and use your partner's attacks too. After a while he turns into
a purple Mario. He is insanely easy to beat. Keep whaling on him and he will fall.

Crystal Star! Wow that was a fast chapter! Wait a second... it shows Mario leaving...
press A to stand up. What happened??? Head back down through and leave the place.
We have to go back to Twilight Town now. This gets very tedious. When you come
out of the trail, you will see a Star Piece on the top part of the screen near
the downed tree. Then you are confronted by "Mario." When guessing his name, note
the letter P is missing. How peculiar! All you can do in the fight is run away.
Back in town, everyone is normal. Go to the other part and help Vivian. What 
your looking for is in the grass to the far left. Theres a Star Piece in one of
the bottom grasses near the tree. Then hand Vivian the bomb. She joins you! 

Head over into the other area and hide by the tree behind the fence. There is a
village sitting by it. You have to get under Creepy Steeple now. Behind the tree
on the other side of a fence is a Star Piece. Now we must go back to Creepy
Steeple. Run away from the "Mario" fight.

Instead of going inside the steeple, go down the pipe outside the gate. In the
bottom corner there is the next Shine Sprite. Head right then. Use Veil to get
past all the guys. In the Badge Box is Tornado Jump. Run into the wall on the
right and push it up a little, then use Veil to let it pass over you. Head 
through the door... another Shine sprite!! Save, then roll into the small path
on the right. Spin Jump and you land outside of the room from before. Go right
and hug the wall for a Star Piece. Then on the left roll under the wall into a
room with a bird. Veil by it and listen. Doopliss? eh?  In the one chest is
Power Plus. In the other chest is a Mr. Softner. In the fancy chests are the
Letter P, and the key to the door to get out. Leave, and now we must go ALL the
way back to where he will ambush you and guess his name. He runs. Greeeeat! Now,
you have to go all the way back to Creepy Steeple... again. 

Go inside and into the door on the top of the screen. At the end hit the red
switch and go into the stairs room and up. Head back to where we first fought him
and time to fight "Mario" and your partners.

------
+Boss+
------

Doopliss, Mario form
Difficulty: *
HP: 40
Attack: 2-4
Defense- 0

This is really simple. Its your attack used against you. His first partner is
Goombella. If you defeat her, its on to Koops, then Flurrie, and finally the Yoshi.
Ignore them. Vivian is gone for the time being. Thats OK. Ignore Goombella, just
supergaurd her headbonk. Power Smash, as always, works great here. Simply drain
his HP. Vivian comes in after two rounds or so. Now you can lay down even more
damage.
---

Beat him and you get not only your identity back, but Vivian really joins your
party, and you get the fourth Crystal Star. Art Attack is a really helpful move,
almost as much as Earth Tremor. To Peach.


+====+
Peach
+====+

A quiz. Nice change of face.

Question: What will happen if you collect seven Crystal Stars?
Answer: Thousand-Year Door opens

Question: What is the goal of Grodus, leader of X-Nauts?
Answer: To conquer the world

Question: What is the legendary treasure that waits behind the Thousand Year Door?
Answer: A 1,000 year old demon's soul

Question: What does Sir Grodus wish to do with this ancient demon's soul?
Answer: Bring the demon back to life

Question: What is required to seal up the demons spirit?
Answer: Crystal Stars

This basically is his way of warning you. To Bowswer.


+=====+
Bowser
+=====+

"And a deluded old hag!"
Gotta love those.

Simply head forward, pressing A to swim. If you get invincible, nothing stops you.
Then go up the bricks and to the flag. Cutscene time! "Your sogginess." Hehe.
To Mario.


+====+
Mario
+====+

Take the pipe back. Now that you have Vivian, we can do some sidequest stuff. 
From the east side, head into the sewers. Go the normal way you would to the TYDR.
However, in the room with the stairs, there is a cell with a door behind it. Go
into the room behind. Spikes, on a timer. Use Vivian and advance through the
simple maze. Veil at the right times to avoid the spikes. In the chest at the end
is probably one of the most useful badges- Spike Shield. You can now jump on 
enemies with spikes on their heads. Its 3BP, but I say its worth it. For another
Shine Sprite, head into the west side. Go into the first house and roll into a 
tube at the top of the stairs. You can roll through the right wall. After, to get
out, roll in through the slot into the second house. There is one more thing we
can do, but it actually is on the path to what you have to do.

Head to the TYDR. Keelhaul Key is our next destination. For now, go down to the
docks and snoop around. Well now we know the island is cursed by a pirate king
named Cortez. The ship docked, belonging to Flavio, is your transportation there.
Go to Podleys place (first floor of the Inn). Talk to the guy on the far right
all caught up over a stone. Back at the harbor, jump onto the ship and talk to
Flavio. 

We seek out Admiral Bobbery. His house is on the east side. You cannot get in 
from the outside. Over on the east side is a bridge. You can cross the gap with
Yoshi just below the bridge. On the other side climb the boxes to the roof. Fly
on over to the other roof. A Shine Sprite lurks on a roof behind you. Carefully 
jump over to the red roof its on and then climb up and grab it. Our whole reason
being up here is the chimney- you can roll down into it. Once inside, go into the
back room and nab another Shine Sprite. Talk to him... he won't come. Go back
and talk to Podley (the bartender in Podleys). Now that we have the letter, go
back to Bobbery's house, through the chimney once more. The music that plays is
good, but sad, I liked it. He's in. Go back to the ship, making sure you save,
and talk to Flavio. Time to set sail! An X-Naut reveals one of theres is on 
board- its blatently obvious. 



Chapter 5: The Key to Pirates


Nothing ever goes according to plan. Through Flavio's journal, its established
that they set up shop on the island. Pa-Patch comes and gets you. Head up and 
left and over an area. The "ghosts" show up then, and you get to fight em off.
Koops at this point is the only one who can damage them other than your hammer
attack. Its a hard fight at this point. Keep it up, and try to safeguard the fire
attacks with A. Bottom the screen in the water is a Star Piece.  Rest up, if
needed, then head into the jungle (right). In the first set of bushes is another
Star Piece. A Badge box up top contains Head Rattle. In a hidden item box almost
right below it at the bottom of the screen is a Courage Shell.  Keep going. In
the next area is a lot of items. First off in a lone bush is a Mini Mr. Mini. 
There is an item box hugging the wall. Hit it for a coin, then jump onto it and
jump, revealing another coin filled box. Then, brush along the bottom of the
screen for a Star Piece. Then climb up the cliff and fly over with Yoshi. There
is a Shine Sprite lingering off the cliff, Yoshi allows access. Then in an items
box is Thunder Rage. Hey! Its the missing crew! After a cutscene, and then a treat
from one of the pirates, head back to the bridge area. By the bushes is an Inn
Coupon. Cross the bridge and a Shine Sprite is sheltered by some trees. Then, an
insanely helpful badge is under the bridge. Paper thin down to Ice Power. Make
sure you at least have it equipped for this chapter. Now head back to the camp.
Deja Vu! We have to go all the way back now. At least it isn't as long as the
previous place. Anyway, go an area past the bridge and hammer an ember. After,
hammer on the tree. Bobbery! Needs Chuckola Cola. On the way back to camp, drop
down on the opposite side of the bridge, towards the left. Theres a small land.
Fly from that to a pipe, and in the background hammer the tree for a coconut.
Back at the camp talk to Flavio. Give him the coconut and head all the way back
to Bobbery.

He fell asleep, heh. Hammer him. He joins your party. In one of the bushes on 
your right is a Spite Pouch. We have to go back and get Flavio. Do so, then come
all the way back and go to the skull rocks. Examine them with A, then go talk to
Flavio. Place the skull gem in and the two weird rocks light up.  The tune Flavio
sings tells you what to do- jump thrice on the red stache's head, hammer four
times to the blue stache's body. Do this, and a ledge drops down. Throw Bobbery
in there to open up the cave. In the bottom corner is a Ruin Powder. Save and
delve into the Pirate's Grotto! Drop down two ledges and go into the next room.
On the boat at the top is a Shine Sprite. Then head down and nab a Star Piece.
Use Veil to get through the spikes, and go into the next room. Bullet Bills pass
you... keep going and attack the Bill Blasters. Defeat them and keep going. In
the next room, carefully jump from the bridge. Then fly across with Yoshi. Breeze
past the Bulky Bob-omb and continue into the next room. Fight the ember if you
wish, then climb up the cliff. Use Koops towards at the Shine Sprite, then hammer
it to get it. Throw Bobbery up at the blue switch and go in. Cross this room and
go into the door on the other side. This next part is a little tricky. Jump out
onto the box and hit the red switch. The platform should lower. Then raise back
up on its own. Hit it again so it comes down far enough to the ground. Then, try
to time it so Koops can hit the red switch while you go run over to the platform.
Then simply jump and go get the key. For a Shine Sprite, hold Koops shell once
the platform is touching the ground, run over and jump on. Then, let go of Koops
shell and as your going up, jump to your left onto the crate. Wait for it to go
back up and a Shine is waiting up top. Now head back to the room we got the Shine
in and open the door. Once through, watch out for the Parabuzzies! Go through the
door at the bottom. Use Koops to get the Shine Sprite on your right. Then roll
into a tube and go under the spikes. Be careful of two parts that can get you
when out. Go into the next room. Use Koops to reveal a box under this Shine
Sprite, and then jump to get it. Jump across, it can get tricky with the barrels
so take your time.

In the next room are more Bill Blasters, two sets of. Blast through both and go
on through the door. In this room, you have to jump off the ledge down onto an
odd looking platform. Then go into the ship. Behind the chest is P Down, D Up.
Then the ember with the key appears. Beat him and get the final "curse." You
do this to get out of this room. Its simple. Now backtrack a while to the room
with the save block (you unlocked the door in this room). Go up and into the
room and onto the boat panel and down the waterfall. Manuever to the right side
and through the opening. Travel another room into one with a panel. Nab the Gate
Handle and jump down onto the land and walk back to the room where you fly across
on Yoshi, do so and then put the handle back in place. Head to the right and go up
and back down the waterfall and then into the new area. Head right into through
the wall. This is where it gets tough. Waves. You can't get hit by one or you
start back at the beginning where the waves end. Manuever on through em. Stick
to the very bottom of the screen- you shouldn't have too many problems with it.

In this next room you see a ton of trapped sailors. Travel by them onto the panel
and go into the backdrop. Jump onto the boat when its rear is down, and jump off
when its front is raised. Run across to the far left and up and out the pipe. Use
the airplane panel to fly out to a green pipe. Then hit the blue switch in the
back drop, and go back for the other pipe, allowing the toads to escape... and
Frankie and Fransesca! Now you have to go back to the airplane panel and fly over.
Then go into the room... Cortez' ship! Use the recover box, save, and go inside.

------
+Boss+
------

Cortez
Difficulty: **
HP: 20
Attack: 4
Defense: 1

Stats wise, he's a breeze. In this stage, simply attack him. Don't waste very
much FP though. Vivian works good, she can set him on fire. His attacks are either
rearing back and hitting you with all weapons at once for 4HP, or using all four
of his swords each taking 2HP. Beat him, and its into stage 2.

In this stage, he is upright. Attack the bone pile with the hammer, it pumps out
an extra attack point instead of jumping. He will charge and then attack, so
timing is crucial. 

Stage 3 is the hardest- its Cortez' head and four weapons. Items that attack 
all enemies work great for destroying the weapons, which fall and go unused for
a couple of turns. Their HP is 4. Earth Tremor is a good way to go about. I still
used Vivian for this, her Shade Fist works pretty well. When his HP gets low,
he eats up half the audience! Ugh. Repeat the process. Earth Tremor will still
work great. Atfer this he finally goes down. 
---

After, jump back and then fly across and leave the room. Go up to the wall and
Bobbery it. Head on out, then up and left. Hit the creature and grab the Whacka
Bump- its half of a Jelly Ultra basically- restores 25 HP and FP. Start back on
the camp and its cutscene time. Gotta go back and get Cortez. Rest up and get some
items if needed, then go back into the cave and talk to Cortez. Head back onto
deck and get ready!

------
+Boss+
------

Lord Crump
Difficulty: ***
HP: 30
Attack: 3
Defense: 0

Start by taking out the wall of X-Nauts, thats a nuisance. Power Smash does the
trick. Bobbery works here, and so does Vivian. Attack Lord Crump. He jumps on
you, and can call in another wall. After he drops below half health, X-Nauts
lower down and will drop on someone. Guard with A does the trick though. They,
too, have 6HP. Take him, and he goes and refills health and brings back an insane
amount of X-Nauts, this time with 10HP. Take them out at all costs first. They
cause 5HP of pain to each. And he calls them back almost right after. Pain in the
ass. Use whatever means possible to drain his HP, even if it means only attacking
him and leaving all the X-Nauts. Beat this time and he is done. 
---

To peach.


+====+
Peach
+====+

This time its a bit more dangerous. Go up the elevator and left. Its the last
room on the top of the screen, with a green light over it. Invisible potion time,
eh? The memos posted around the room are:
Place orange between blue and green
Place two potions between green and red
Place the blue potion next to red
Do not place red potion on far right

Those easily give it away- the potions go, from left to right,
Red
Blue
Orange
Green

If you mess it up some funny side affect happens and you can try again. Pick up
the four potions and place them in that order in the machine, then TEC tells you
how to work it. You must fill up the beaker- it will not go in a normal path-
thats OK. Then it has to cook for 30 seconds- use a clock to simply figure out
roughly 30 seconds. The result should be a green concoction. Drink it and poof!
Your invisible. Now she has to take her dress off. Head on out the door and to
the far right to Grodus' room. From this room, its at the far right. Go inside
and hit A by the bookshelves to locate the disc. Then hit A by the computer to
insert it. An 8-Bit Mario and Luigi from the ol Super Mario Bros run by on the
computer, haha. Put the disc back and then head out and back to the potion room.
Drink the green potion, and your back to normal! To Bowser.


+=====+
Bowser
+=====+

Talk to Lord Crump and watch the cutscene. Thats it. To Mario.


+====+
Mario
+====+

With Bobbery and the boat curse, we can clean up Rogueport. Start by taking the
boat panel near the stairs into Town Square, and head down and left, then up
beyond the wall and get on land. HP Drain is in a chest. Theres a Star Piece in
the bottom right corner behind a barrel. Then go back and go into the West Side.
Blow up the wall next to the shop and nab the Shine Sprite. You can easily see a
Star Piece hiding behind that can. Get it. Drop down into the sewers and go right
this time. Jump to keep the platforms level so you can cross. Go into the next room
then. Head down into the water. Soft Stomp is a chest. Then the platform in the
top area takes you to two places- Herb T's place on the left and the third store
of Rogueport on the right, which shells helpful items, but at a cost. Blow up
the pillar blocking the path to go right, and behind the column is a Star Piece.
The person right there is Dazzle- this is why we've been collecting Star Pieces.
She sells you stuff for them. 100 total. For a Shine Sprite, travel all the way
to the other side of the sewers to the room with the pipe to Petal Meadows, and
boat out to an island. Don't bother trying to get to the green pipe- you can't
at this point.

Now if you want to get Ms. Mowz to join your team, go to the Trouble Center. Do
the anonymous request one. with the description as "Elusive Badge." Go up in the
Inn and out the door, and into the corner past the badge shop. Talk to Ms. Mowz.
Head back up and talk to Merlon. Now head to Hooktail's Castle. 

Once there, dont go up to the airplane panel. Jump down some ledges and cross the
water to get HP Plus. Head to the room now where you got cursed. Remember how?
Head straight. In a badge box is Power Bounce (hmm I don't recall ever seeing this
before). In the room with the stone blocks, hold Koops shell to activate the
yellow block, take it up, and a Star Piece is there. Literally keep going and
you will come there. Paper thin through the cell and into the next room, and
through the door into the spike room. Bomb the right wall, hit the switch inside
and get the Up Arrow. Intriguing. Now head up to the area where you fought Hooktail,
but right before the door heading outside is a ... Shine Sprite? I don't remember
ever seeing this one, I must be going blind. Then go to his lair for the badge.
Use Flurrie in the middle of the room to blow away the cover. Go back to Rogueport.
Talk to Merlon, handing him the Up Arrow. Now your partners can be upgraded to
Ultra Rank! Then head to where Ms Mowz was. Tah-dah! We have all partners now.
Hug the wall and walk up for a Star Piece.


NOW we can get down to business. There was a lot to do, and there will be just as
much after this next chapter. Anyway, head to the TYDR. Frankly tells you what
a simple ride this is oing to be. Anyway, go back to Don Pianta. Gotta go to
Keelhaul Key. Talk to Cortez, he takes you there. Head into the jungle. She 
mentioned the skull rock. Yep thats right! Gotta go through here once again. Its
in the open right before the tree. Grab it and then go back and give it to them.
Head back to Rogueport then to Don Pianta's office. Now we can get a move on!
Beldam awaits you outside, but she is smart enough to not battle you. Then, head
on up to the train and hop on.



Chapter 6: 3 Days of Excess


Day 1
This is a really fun chapter, on the train part that is. There is a Shine Sprite
in your room right in front of the bunk bed, so get it. Head on out. All the way
in room 8 (two cars over) is a Star Piece in the drawer. Then talk to the conductor
at the rear, notifying him of the threat you found. Head into the lounge car
and see whats up. Talk to Pennington, the detective penguin. Examine the trail
of whatever, and follow it into the next car. It leads into room 3. Talk to the
toad there. Look in the drawer. Cutscene! Go to the chef and give him the pot,
and get a Star Piece. Go to room 6 and talk to Pennington. Like he suggests, go
to Room 8 and talk to Goldbob. You can get Bub an autograph. Talk to the conductor
at the back to find out he wants to be a train engineers. Hmm. Go to Room 2 and
help her search for a gold ring. The waitress is also looking for Shell Earings.
Go up front to the train engineer and get his autograph. Take it back and get a
Shine Sprite! Talk to the conductor. Stow away, eh? The toad from room 3 reports
noises coming from room 4. Check it out. Walk in and use veil. A toad appears.
Talk to him. Now we have to go get a dairy from the luggage car. The conductor
lets you in. Between two of the crates is an opening for you to slip through.
Get the diary and go back to room 4. Don't read the diary. Get the blanket back
to the conductor now. Head on into your room and turn in for the night. 

Day 2
Go to room 6 to see whats going on. Oh boy, this is a bit more serious than our
previous case. Theres really only one person who could have done this, and its
quite obvious. Head to room 1. Vital Paper, eh? Go to Pennington- we have to now
find Zip Toad. Go to your room, examine the paper, and use Vivian to veil. "Zip
Toad" comes out. He jumps around. Figure out his path and jump at him to cause
a cutscene. Then, Doopliss escapes. Before heading out, return the Shell Earings
and Gold Ring. You get a Star Piece and 30 coins, respectfully. Then head on out
to the Riverside Station. 

Talk to the toad by the bridge. Then go into the station itself. Go through the
door on the right and roll under the first gate thing, and hit the switch. Go up
those stairs then and into the next room. Go up the stairs- it takes a bit of timing
to pass these. Once you figure out how they rotate, time it so you go after the
first and third ones turn at the same time, and right after that the second and
third ones spin. You should have just enough time to jump from the first to the
second, hesitate a second, jump to the third, to the fourth, and over. Then roll
under the thing, jump onto the yellow gear, up to your right onto the lowest level
of the rotating thing, then jump up, and over and use Koops to grab the key. Go
back to the previous room and out the locked door. Once you go down the steps,
there is a Shine Sprite in plain view. Keep going and at the bottom of the next
stairs are... papers. Use Flurrie to blow 3 sets of them off revealing a door.
Roll into a tube and go through the slot. Go right, and right before your about
to drop off, jump to the landing and drop down the center. If you miss it, just
roll and jump your way back up. Then, cross the gap for P-Up, D-Down badge. Blah.
Then go back down into the gap, and roll left and you will end up in a dumpster.
Go through the door, and then the door in the next room. Goombas? Really? Beat
all three sets, and switches appear. Hit them the number of times the number on
them is- the middle one 10, right one once, and left one thrice. Take those 
stairs. Use Koops to get that Shine Sprite. In the next room, open the chest for
the Ultra Boots! Stand on the trail of filth and then spring jump and head right
and then drop down the vent. Jump onto the crate in the corner, fly across on
Yoshi, Spring jump up to the pipe, over the fence, down into the cell, spring jump
under the shelf, grab the key, spring jump back up to the pipe, go over, and out
the door. Phew! Anyway, jump down off the ledge, and head on over to a spring
board and head up and back out the way you came. Go all the way to the very first
room you were in. In the corner is a badge- sping jump under it, Close Call P.
Take the elevator down. Hammer those dudes away and away. Use the super hammer
move to get rid of tons of em at once. Eventually they retreat leaving the switch.
Flip it, then go hammer the switch. Problem solved! Go back to the train. 

Day 3
To the engine room. Talk to the engineer. Oh boy. Stock up on items from the store
and then head to the luggage car. Just keep hammering and they retreat. Hug the
back wall and sping jump and go outside. Walk for a long while on the top and
hammer away and eventually the smoorg will assemble. This is a really annoying
battle.

------
+Boss+
------

Smorg
Difficulty: ***
HP: 50
Attack: 5
Defense: 1

Get rid of the arms at all cost- they have 4HP. Items, Earth Tremor, anything. 
You can't afford very many attacks from them. Once gone, the smorg can't attack.
Two turns for attacking- Spring jump can land an insane 12 damage if executed
correctly. I used Goombella since she can jump and can deal 6 attack in one go.
Watch out for when it turns into one claw- deals 10 damage to each. I used Earth
Tremor twice and a Thunder Rage to rid of the tentacles. Spring Jump and Head
Bonk did the rest. If you can get past the arms, it really is not very hard. Its
the attack is so strong.
---

You have arrived at Poshley Heights! Rest once more if needed then head on out.
Along the house to your immedeate left is a Star Piece behind the chair. In the
next area, on the right is a purple house. Head up on the other side of the hedges
for a Star Piece. In the next area is our destination. First, a Shine Sprite lingers
in the bottom corner, spring jump it. Read the letter on the door. Shocker, 
Pennington is the manager. Go inside. 

Go towards the giant picture. On the left is a miscolored tile. Spring jump there.
Head right, drop down, and go up to the top ledge. Airplane across. Then get
back to the top ledge and hit the switch, and go down the pipe, and inside the
painting. Watch out for Dark Boos, they are a nuissance. For a Shine Sprite and
L Emblem, take the pipes back up to the airplane panel and cross. On the bottom
second ledge is a Shine Sprite. On the third ledge at the opposite end is the
L Emblem. Then go up to the Crystal Star and grab it. Simple! Leave the painting
and you talk to Pennington. Leave the Sanctum. To Peach!


+====+
Peach
+====+

Time to go to TEC. You will find out what the plan is soon enough. To Bowser.


+=====+
Bowser
+=====+

"Your Massiveness!"
Simple head straight through and they finally get a Crystal Star! In comes Rawk
Hawk, who gets RAWKED. This was really simple also. To Mario.


+====+
Mario
+====+

Just like last time, there is a nice amount of stuff we can do before TYDR. First,
the most important is go into the town square. Spring jump under the platform that
has the huge chest on it. Ultra Hammer time! Go into the sewers then, and head
over to the room with the pipe to Petal Meadows. See the pole there? Spring jump
on the left side, and bomb the wall. On the other side is Defend Plus P. Head
over a room to the left into the main square (with the shop). From the platform
that raises, go straight and Spring Jump near the pole. Up on the building, jump
down to the right, and then over onto the pedastool and Spring Jump for a Shine
Sprite. Keep heading left. In this room, go down the down pipe. The two
item boxes contain a Slow Shroom and Gradual Syrup. Blow away the cover and to
reveal a pipe- it takes you to the Pit of 100 Trails Room. In the small cell its
in, go left. Take the boat panel and head right to the very end- WOAH! Get on
land and start hammering away! At this point they can't damage you so don't 
worry about loosing HP. Tag and bag all three Shine Sprites- Spring Jump for third.
Then jump up to the Spunia. Take this with caution- 7 attack power. Bobbery works
good here, since his attack is the same as yours. After, time it so you can fly
with Yoshi to the platform and over to the other side to get Defend Plus. Then,
Spring Jump to the other side of the pole and drop off at the part where it bends
upwards. Go into the house via the pipe and a Star Piece awaits. 

Travel back and from this room head right. Break the stone block and in the chest
is FP Plus. Right pipe- Keelhual Key jungle. Left pipe- Poshley Heights. Go back
behind the building up above ground (where you went to see Ishnal). First, fly
over and nab the Shine Sprite. Then boat out to the front and dock. Inside the
chest is Douple Dip. 

Head to the TYDR now. The moon? What a coincidence. Frankly needs some time, so
kill off 5 minutes going around doing stuff, like checking out the badge shop,
talking to Charlieton, etc etc. After a while go back. Fahr Outpost here we come!
If you haven't already, spring jump under the chest in town square for the Ultra
Hammer. Head to the west side and drop into the sewers. Drop down and on the ground
is a red x. Spring jump and take the pipe to the other side with a chest. Flower
Saver P. That blue pipe is our location. Exit the sewers, come back down, and
fly over with Yoshi. Hammer the stone block and go down the pipe. 



Chapter 7: Mario Shoots The Moon


Simply head right. Theres a Star Piece hidden on the bottom of the screen to the
left of a tree. Keep going and in this area is a Badge Box- HP Plus P. Hug the
bottom of the screen and you will get a Star Piece as you head toward the city.
In the bottom left corner is a Star Piece. In the next area on the far right is
a Shine Sprite. Head inside the closest building and behind a crate is another
Star Piece. Then, go talk to the green bom-bomb. After he denies it, pull out
Bobbery and talk to him again. 

Let the wild goose chase begin!!

Goldbob, where did we last see him? Poshley Heights. Head there, preferrably via
the pipe from the sewers. He is near the train. Give him ALL your money. Keep
saying yes until he takes it. You get the Goldbob Guide, and all your coins back.
Well that was simple! Remember General White lived somewhere in Petalburg. Travel
there. Talk to the mayor. Creaky Key, heh. Go there and talk to Pa-Patch to find
out he is going to an arena. Head to Glitzville! Do what you wish, then go into
the Juice Shop and talk to the bartender person. He tells you about General White
going to a tree. To The Great Tree! The fastest way is through the pipe in the
sewers that goes to right outside the place. Talk to the Puni right at the door
to find out he went somewhere "dark." To Twilight Town! Once there talk to the
villager near the Inn. Tired, eh? Travel back to Fahr Outpost. Store up on items
and what not, and then go into the far room in the place. You have to try waking
him up a good ten times first. Go back outside and talk to the mayor. Go to the
first area and talk to him again. 

There is a save block in this area to your right. Head right. Eventually you
get to an area with a building in the background. Explode the rock in the left
side to reveal a pipe. A Star Piece is lurking, surrounded by enemies of course,
behind a rock. Then go through the pipe and over into the building. Two Elite
X-Nauts confront you. Save and head through the next room. Another Elite. Head
into the next room. The path you take is lit briefly: go up near the wall,
out 4 blocks, down to the bottom, and over to the wall and up. Nab the item box
and get the elevator key out of the chest. The floor deactivates. Go back a room
and use the elevator. Sublevel 2 is where we want to go. Go left, beat the X-Naut
PhD and go in the far room. The path is on the wall, and you can faintly see it
the way the tiles light up. Grab the card key, a Sleepy Sheep is in the box, and 
leave. Go inside the room after the de-activated elevator. Keep in mind both of
the notes. Then go inside the far right room, beat/avoid the X-Yux, and go into
Grodus' room and grab the Card Key. Now head back to the elevator and go up a 
sublevel. If you didn't catch it, its 014029.

Head right past an Elite and enter the pass code you got before and go on through.
Quiz show time again!!

Question: Whats hidden here?
Answer: Elevator Key

Question: Whose the girl waiting for Koops?
Answer: Koopie Koo

Question: How many feet do those have?
Answer: 6

Question: Where was the one, the only, Diamond Star?
Answer: Hooktail's Belly

Question: What was the name of the very first champion of the Glitzville Arena?
Answer: Prince Mush

Take the elevator key. Go back down to sublevel 2 and go over an elevator. The
door to the left of this, go inside. Theres an X-Naut PhD. In the corner, spring
jump into the duct. In the far left corner is a Star Piece. From where you came
up, go through the at the first chance to the left of it, and grab the Cog with
Koops. Go back to Sublevel 1 and head to the room on the far left. Insert the
Cog, then hit the buttons: Left Right Middle. Then you have to use the crane-
hold A to line up with the item, then B to go back to it. Use this method to grab
a Star Piece, Feeling Fine, and Feeling Fine P. 

Head down to sublevel 3 now via the other elevator from Sublevel 2. Head left
and in this room, a series of three tiles are safe. They move in an order to the
opposite side of the room. Take them, being careful, and grab the third card key.
HP Drain is in the item box. Head right and into the room at the other end. Enter
the cards in the order you have them: Red, Yellow, Green. Beat the PhD. Throw
Bobbery at the blue switch. Paper thing through the bars. Veil with Vivian, and
ride the platform up and across and down the pipe. In background, use the platforms,
one of which goes to an Ultra Shroom). Otherwise use the one that goes up (in the
backdrop, this is), and jump right onto the moving gear. Work your way right until
you finally make it to the far green pipe. Take it and go to the airplane panel.
Keep flying to the final card key. Now repeat that and before going off the airplane
panel, jump down when the moving platform below you is close. You can tell when
the chains holding it up are near you. Hit the switch and stairs are revealed!
If needed, use the health box and save block below. Otherwise those moving platforms
you were just on lead to the stairs. Ignore that pipe and use the card key at
the top. I smell a boss battle. 

------
+Boss+
------

Magnus Von Grapple 2.0
Difficulty: ***
HP: 70
Attack: 6
Defense: 2

He actually can be hard. At all costs, take out the firsts first chance you get-
you cannot live without it. His attacks are simple- drill, fists, and a thing
that knocks both of you. Be careful and guard well. Use the hammer, since it will
do more damage. The best partner to use is probably Vivian or Goombella. Vivian
can't attack the fists. Goombella can, but she goes only 2 attack on Crump. Shooting
Stars, Thunder Rages, Earth Tremor, Art Attack, and any other item that does at
least 5 attack on all enemies works great here with the fists. As his HP gets
lower, he swallows up some of the crowd and shoots them at you- this does an 
insane amount of damage. Its almost impossible to guard/supergaurd any of them.
You may need to heal, that Ultra Shroom we found just before will do the ticket.
Keep hammering him into oblivion and nab the Crystal Star. 
---


+=====+
Bowser
+=====+

"Your Putridness," gotta love Kammy Koopa. Walk over to the sanctum and enjoy 
the cutscene. 


+====+
Mario
+====+

Head down to sublevel 4 and go into TECs room on the far right. Can't save him.
Go to sublevel 2. Head left and its the second door. Press the button and enter
the teleporter. Head outside... Frankly? Heh. Go to the TYDR. Walk on in!



Chapter 8: The Thousand Year Door


This is a giant maze full of tricks and puzzles. Head through this room. The
stairs split into three- the top and bottom lead no where. But at the top is a
Stop Watch. Then go straight. Be wary of the Swoopula's- but they aren't too big
of a problem. Continue on. In the item box at the start of the next room is a
Shooting Star- these are real handy in the boss battle here. Dry Bones! They
aren't too hard, but they will come back to life. However Bobbery or Vivian can
put them to permenant rest. Drop down the stairs, and oh boy, more Dry Bones.
Head down the next flight, and yay! Bombshell Bills! Make your way to the B. Bill
Blasters- gold, nice. 10 HP and they shoot two B. Bills at you. Ms. Mowz works 
good here since she penetrates defense. Work away and try to take out the Bills
too, unless you are really good at superguarding. Anyway, go through the door.

This next room is tricky. Spikes pop up, but only once close. In a badge box, be
careful of getting, is All or Nothing. This badge is great- but only if you really
can nail those action commands. All the Swoopula's here are single enemy only
battles, to make it easy on you. Walk, don't run through this. If you hit a spike,
its back to the beginning. 

Good, a save block! Continue on. You have to jump over the fire, unless you really
want to veil. Meet Phantom Ember- try to get a hammer first strike. 10HP means
its going to take both partners to do one in. In the middle of this area is a small
island with a hidden Item Box in the middle containing a Boo's Sheet. Press forward!
Pull out Vivian for this next part. The order goes- 2 on the ground, 1 in the air.
That one in the air you must use veil to get by, unless your really fast with tube
mode. Upon approaching you know this is not going to be easy. Talk to the bones.
Hammer away until you get into contact with the blue one. 20HP. I didn't take
chances. Supernova rids of all the Dry Bones, and Bobbery's Bob-ombast took care
of the rest. Yea I know thats a hefty amount of FP and Star Power, but its better
than loosing tons of HP. What also works is just pounding away with Bobbery and
Peicing Blow. Once beaten, they scram leaving behind the key. Press on. In the
item box is an Ultra Shroom- always helpful. More B. Bill Blasters. Take the 
stairs down- Phantom Embers! Take the next stair case down- B. Bill Blasters! We
don't ever win! In the next room, a coin box, an item box- Jammin' Jelly, and a
Badge Box- PUp, D-Down P. 

The next room is a bit tricky. Its a series of rooms- no enemies. If you take
the wrong door, you start back at the beginning. Whichever torch is lit means
thats the right door. Here's the order:

Down
Down
Up
Up
Down
Up
Down


Ugh, this next part is so annoying. See the Chain Chomp Bust? Throw Bobbery up
into the mouth. Hit the switch in the background. Go do the same to the other 
side. To get by the incredibly annoying Chain Chomps, stand at one end (top or
bottom) to have them attack you. Once they do, run around them. Don't stand close
enough for them to hit, though! One gaurds a Save Block, another a Heart Block for
a simple 10 coins. Anyway, blow up the other bust and hit the second switch. Now
continue into the next area. This is where it gets insanely tough. In this first
hall is a Dark Wizzerd. If you've been far enough in the Pit you know they are a
bother. Easily slip by him and continue. In this hall its a Chain  Chomp. Out
manuever him and keep going. Third hall is empty. Two Phantom Embers. SAVE! Well
even if you skip it you saved just before coming in here. Theres a reason I said
skip through all the fights. Go into the next room. This is the first of I believe
5 Mini-but-good-enough-to-be-regular-bosses-Boss battles. 

------
+Boss+
------
Gloomtail
Difficulty: ****
HP: 80
Attack: 8
Defense: 2

Yea, they had to stick this bad boy in here. Without a doubt one of the hardest
fights in the game. Hardest you've seen so far, unless conquered the Pit. His
attacks are biting you, stomping on you, or breathing poison on you- good! Once
in a while, he uses Megabreath, this attack will drain your HP so fast if used
repeatedly. Peircing Blow comes in great here. Avoid jumping and Goombella, minus
the Tattle, altogether. Can't afford to deal only 2 damage when you could be
handing out 4 a partner. As much as it will hurt you, try to avoid using Bobbery.
Vivian is the best partner due to veil move, because Gloomtail can charge.  Ms.
Mowz can also be a good canidate due to her Watt capabilities of bypassing defense:
with no charge! (I had to put that pun in there, sorry). Don't forget your Star
Power, too! Earth Tremor hands out 6 on a full go, Art Attack can do upwards of 
15 is done right, and the always powerful SUpernova at 15 full. Its hard if you
don't know what your doing. Use your attacks wisely, HP items only when needed,
and Star Power appropriately. He will go down.
---

Open the chest for a Star Key. Head right. Through Bobbery at the wall halfway
between on the portion of the wall that has barely any angle to it. Inside are
an Ultra Shroom and Jammin' Jelly, the best items. How convienentlt placed. Anyway
leave this area and go back out into the garden area. Now take the boat panel.
If you didn't already do this, use Bobbery on the Chain Chomp Busts on either side
and hit the two switches.

Go up the spiral stars and place the Star Key in the designated area. You must 
get the 8 keys. There isn't technically an order. First floor rooms are 1st and
second floor rooms are 2nd.

Keys 1 and 2
Start by going into the 2nd top left room. The blocks from the first Paper Mario!
Anyway, destroy the one you can. In the 1st top left room, destroy the two stone
blocks. Backtrack to the 2nd top left and destroy the last stone block and grab
the Key. Then go grab the Key from the 1st top left. 

Key 3
1st top right, simply walk through the wall and hit the switch.

Key 4
1st bottom right room, use Flurrie on the center of the room. 

Key 5
1st bottom left room, hit the right switch twice and left switch thrice.

Key 6
2nd bottom left, beat the enemies in this order- Dull, Red, Dry, Dark.

Key 7
2nd bottom right, veil so that a switch appears towards the right side

Key 8
2nd top right, blow up the far wall with Bobbery


Place the 8 keys then on the third floor into their pedastools. Head back outside,
and back toward the Gloomtail building, to only be confronted by the Shadow
Sirens. 

------
+Boss+
------
Shadow Sirens
Difficulty: ***

Beldam
HP: 30
Attack: 5
Defense: 0

Marilyn
HP: 40
Attack: 7
Defense: 0

Doopliss
HP: 40
Attack: 7
Defense: 0


Three, 19 attack power combined, but no defenses. Use Vivian. Even though she
has a lower attack power, take out Beldam first. Her status changing attacks add
up and do bad for you. Spring Jump does miracles for this battle- 12 damage in
one go if executed correctly. If Marilyn charges, use veil. If not, its devestating.
Focus completely on Beldam first, aside the changing attacks, she can use an ice
attack that can freeze you- most likely resulting in your death if frozed. After,
focus only on Marilyn. She isn't TOO hard, except for when charging you have to
sacrifice a turn for veil- its worth it though. Finally, take out Doopliss who
either does his normal attack or simply changes into you or your partner and
mimicks their attack. 

I managed to do this half the way with Vivian dead and didn't change her out until
something dropped on me, confusing Mario, and he switched out to Flurrie. Star
Power wasn't used either, but it could help make life easier- Supernova for this
case. 
---

Head right and down. In that item box is a Thunder Rage. Continue right past some
enemies and at the end is a seemingly dead end. Use Flurrie to rid of a cover
and go up the hidden stairs and yoshi across and into the next room. On the left
is a timed switch. Use Koops and hold him, run up the right stairs and let go.
Cross. Head down the stairs and a Repel Cape is in the box. Go through the door.
Go up the left stairs and through the door. Hit the green switch, and go back
and now you can cross on the right via Yoshi. The next gap? Drop down and hit the
purple switch and ride back up. Then hold Koops by the red block so it will come
up, then drop down onto it and let Koops go. As your coming up, drop off on the
right and Yoshi across the gap. Head into the next room and use the overhead 
pipes to pass, and finally drop where the pipe goes down. Through the door. Head
all the way left pass some enemies and in the chest is a Shooting Star. Then, back
where you entered this room, go up those stairs. When you reach the gap, through
Bobbery down to activate the switch and cross, mindful of a Chain Chomp. Once up
top, save, and head over. Seemingly dead end, again. Yoshi across to the center
point and fall to the bottom platform- theres a key. Nab it and drop down. Take
note of the stars that are lit- 1, 3, 4, and 6.

In the item box is a Life Shroom. Are all these items you telling you something?
Anyway, go up the stairs. You have to roll in order to get up the next part. If
you didn't take note, starting from the left, the first, third, fourth, and sixth
switches. Go back a room- now those platforms from before are moving. Take it
across. In the next room use Flurrie on the covered giant stone block, and destroy
it revealing a Spin Jump platform. Break it. Down below is a coin box. Head out.
Carefully follow the path that zig-zags and even drops down. Go through the next
door. Airplane out to the raised area and go inside.  Take the down stairs and
beat the Chain Chomp. Then, hit the red switch, jump on Yoshi, and run to the
platform that jutted out. Grab the Palace Key. Head back outside. Yoshi as long
as you can to the right, drop, and land on a Life Shroom. Yoshi right once more
and land on a Shooting Star. Then drop back down into the bottom of the room.
Fight your way back to a spring board and airplane to the far end of the room,
and go through the door. This is it. The final fights are coming up after this
room. 

My advice is to leave the place. Fight back to Rogueport. Why? Level up. You will
be made mincemeat out of the final fight unless you are well prepared. A long
journey into this place, you probably used many of your items. For the FINAL 
battle you need Shooting Stars, Thunder Rages, Ultra Shrooms, Jelly Ultras, Jammin'
Jellys, and possibly Life Shrooms. We'ved picked up some of those. Plus you need
to level up even more, unless you already did. Either way, try to level up to around
30ish. 

When your good and ready, get to around 85ish Star Points- there are two battles
coming up back-to-back and you can't heal between them. Then go through that door.


------
+Boss+
------
Grodus
Difficulty: ***
HP: 50
Attack: 7
Defense: 1

For every Grodus X thats out, his defense goes up by 1. Once four are out, he's
invincible. Plus they can attack you. Bobbery is a good canidate since he has
the same attack power as you. Multibounce with Mario everyturn and let Bobbery
lay waste. Supernova can work here, doing tons of damage. Once you get down low,
revert to Piercing Blow and Bob-ombast. He will fall. 
---

------
+Boss+
------
Bowser/Kammy Koopa
Difficulty: ***

Bowser
HP: 70
Attack: 7
Defense: 2

Kammy
HP: 50
Attack: 5
Defense: 0

"Your Chunkiness!" She gets me every time. Take out Kammy Koopa. She will raise
her and Bowser's health, she must go first. No defense means regular attacks work
great. Spring Jump takes out 12. She can also up defense which gets really 
annoying along with other related attacks. Once she's out of the picture, Bobbery
is your best bet against Bowser. Piercing Blow does good. Regular hammer does 4
damage still though, so you may be better of with that FP wise. Literally keep
attacking and trying to supergaurd the attacks, which mainly are Bowser chomping
you, which will poison, or jumping, or breathing fire.
---

Not TOO hard, but it gets even harder. We've mastered 4 out of the 5 battles here,
but this last one out does them all. Once again, if you need to leave to get
more items and level up, don't be scared too. Now that all paths are open its
easy to make it back, you just have to sneak past some enemies. Go into the last
room. In the first chest is an Ultra Shroom, the second one a Jammin' Jelly. Make
sure you recovered and save at the block. Make sure you have the proper badges
equipped- Spike Shield is useless. If you have enough Badge Points, use some
Defense Plus badges. Happy Heart and Happy Heart P work great- especially if you
have two of each equipped. Keep Piercing Blow and Power Smash. Power Jump can come
in handy also. Badges like Refund and those are judge wasting BP here. Quick Change
also works wonders. 

Go through that door. 

There are quite a few of cutscenes, some are long.

------------
+Final Boss+
------------
Shadow Queen
Difficulty: *****
HP: 150
Attack: 7
Defense: 0


-Stage 1-
She is in her Dark Peach form. Attack away with normal attacks. She has lightning
attacks, defense/attack attacks, and can steal HP. She even will try to drag you
into the darkness. This stage isn't TOO hard. Partners with 6 attack work here
(Goombella, Vivian, Bobbery). I use Goombella (tattling purpose). Watch out when
her true form appears and hands sorround you- this can do a lot of HP. Drop her
down to around 90ish, and a cutscene starts.


-Stage 2-
She is in true form here. Regular attack- don't waste anything. She is invincible
right now. Hang on for three turns. She refills all of her HP. Then a cutscene
triggers.


-Stage 3-
This is the true fight. She is in true form, as are we. Try to take out her hands
if you can, at least one. If the Dead Hands are in, they have 8HP so use Spin Jump
or an attack strong enough to take them out with one partner. Make sure at this
point you use Vivian for veil. It really is not far how her hands can attack,
but don't give up. Use items VERY wisely. This is a long grueling fight, and you
will need them later on. Pray that you get the Shine Sprites and then nail them,
they refill you completely. Spin Jump the Dead Hands, so Vivian can attack the
Shadow Queen. If theres two hands, either have each partner attack one, use an
item, Fiery Jinx, or Earth Tremor. I don't recommend Supernova, unless its a 
golden oppertunity to use. You seriously slowly beat her HP down to nothing. You
cannot beat her fast- maybe dealing 4-7 damage to her directly each turn on average.
She has one defense, so don't use Piercing Blow unless she raises her defense.
Heal when necessary, if Mario drops under 20HP. Especially if he's under 14-
both hands along can kill him if not gaurded against. My best advice is keep
attacking, supegaurd, and don't waste items. The fight will take you forever, so
don't think your doing anything wrong. Every now and then use a Spring Jump on
her, that can do an easy 10 damage to her. NEVER get caught without veiling when
she is charged. Eventually, you will kill her. If you can't, I suggest leaving
and going to level up. 
---

She will eventually be beat, and you can watch a great cutscene after. Congrats!
Now you can go finish everything else- recipes, the Pit, badges, etc etc. 




================================================================================
~~~~~~~~
+Bosses+
~~~~~~~~

-Prologue Boss-
Blooper
Difficulty: 
HP: 15
Attack: 1
Defense: 0

Take out both tentacles and you can then attack Blooper himself. It takes a couple
of turns but he is nothing you can't handle.




-Chapter 1 Boss-
Hooktail
Difficulty: *
HP: 20
Attack: 5
Defense: 1

His size is intimidating, but he is a piece of cake. Use Power Smash on his foot,
he gets woozy from the Cricket noise. Attack away with Koops too. Only use Goombella
for a tattle, otherwise she can't do jack. Waist his health and he tries to plead.
Always say no or he will take 5HP from you. Now you fight in the crowd area, he
has half health. Pounce on him some more. Just keep using Power Smash until you
can't. Just keep attacking and using the A safeguard move to decrease damage.




-Mini Boss-
Shadow Sirens
Difficulty: *
Badges: Non required

You are facing three opponents: Vivian, Marilyn, and Beldam. Take out Marilyn
first. Goombella can cause four damage at once if you upgraded her. Then aim for
Beldam. Finally take out Vivian. Pretty easy fight if you ask me. 




-Chapter 2 Boss-
Magnus Von Grapple
Difficulty: **
Badges: none required
HP: 30
Attack: 2
Defense: 1

Intimidating looking also, most bosses are like that. He can stomp on you or
shoot off his arms which can rocket punch you. The fists HP is 2, attack 4, and no
defense. ALWAYS take them out first. Finally, he might stomp and hurt both people.
If you upgraded Goombella it really comes in handy for the fists. If not, just 
use Multibounce. Use jump attacks, they cause 2 damage as opposed to the hammer's
1. Keep working your way down and make sure you take out the fists if he shoots
them off. It won't take that long, but you will kill him eventually. Peach time!




-Title Match-
Opponent: Rawk Hawk
Challange: Great Gonzales
Fight Money: 20
Description: Without a doubt the greatest music in the game. Give it all you got!
Power Smash and Multibonk are really good moves. Keep lowering his HP. His attacks
are hitting both partners, jumping up, and then doing an aireal attack at one of
you. Finally, he jumps up and shakes a rafter causing stuff to fall on you. This
battle really isn't anything to sneeze at. Beat him and the Championship is yours!




-Chapter 3 Boss-
Macho Grubba
Difficulty: ***
HP: 60
Attack: 4
Defense: 0

The only hard thing is the HP, really. Aside his basic attacks, he do this move
which gives him more oppertunity to attack- i.e. attacking twice in a turn. He
ups his attack and defense, which can be very dangerous. Hit away with Power
Smash. If the defensive upgrade isn't in effect, Yoshi's ground pound can help a
lot here. Keep hitting away and try to guarding with A or B for his attacks, you
will need it. Keep hammering away with simple attacks. Be careful with Yoshi and
the partners who have 10 HP if your using them, they can do down like that. If
you need to, Earth Tremor, as always, works well here. 




-Optional Boss-
Atomic Boo
Difficulty: *
HP: 40
Attack: 4
Defense: 0

This is a very simplistic battle. My suggestion is coming back later in the game
when you have stronger moves and partners. Whail on him, probably using Goombella
or Yoshi to help. He really is not very hard. Beat him and Lucky Start is your
treasure.




-Chapter 4 Boss, stage 1-
??????
Difficulty: *
HP: 40
Attack: 4
Defense: 0

Easily hammer away and use your partner's attacks too. After a while he turns into
a purple Mario. He is insanely easy to beat. Keep whaling on him and he will fall.




-Chapter 4 Boss, part 2-
Doopliss, Mario form
Difficulty: *
HP: 40
Attack: 2-4
Defense- 0

This is really simple. Its your attack used against you. His first partner is
Goombella. If you defeat her, its on to Koops, then Flurrie, and finally the Yoshi.
Ignore them. Vivian is gone for the time being. Thats OK. Ignore Goombella, just
supergaurd her headbonk. Power Smash, as always, works great here. Simply drain
his HP. Vivian comes in after two rounds or so. Now you can lay down even more
damage.




-Chapter 5 Boss-
Cortez
Difficulty: **
HP: 20
Attack: 4
Defense: 1

Stats wise, he's a breeze. In this stage, simply attack him. Don't waste very
much FP though. Vivian works good, she can set him on fire. His attacks are either
rearing back and hitting you with all weapons at once for 4HP, or using all four
of his swords each taking 2HP. Beat him, and its into stage 2.

In this stage, he is upright. Attack the bone pile with the hammer, it pumps out
an extra attack point instead of jumping. He will charge and then attack, so
timing is crucial. 

Stage 3 is the hardest- its Cortez' head and four weapons. Items that attack 
all enemies work great for destroying the weapons, which fall and go unused for
a couple of turns. Their HP is 4. Earth Tremor is a good way to go about. I still
used Vivian for this, her Shade Fist works pretty well. When his HP gets low,
he eats up half the audience! Ugh. Repeat the process. Earth Tremor will still
work great. Atfer this he finally goes down. 




-Mini Boss-
Lord Crump
Difficulty: ***
HP: 30
Attack: 3
Defense: 0

Start by taking out the wall of X-Nauts, thats a nuisance. Power Smash does the
trick. Bobbery works here, and so does Vivian. Attack Lord Crump. He jumps on
you, and can call in another wall. After he drops below half health, X-Nauts
lower down and will drop on someone. Guard with A does the trick though. They,
too, have 6HP. Take him, and he goes and refills health and brings back an insane
amount of X-Nauts, this time with 10HP. Take them out at all costs first. They
cause 5HP of pain to each. And he calls them back almost right after. Pain in the
ass. Use whatever means possible to drain his HP, even if it means only attacking
him and leaving all the X-Nauts. Beat this time and he is done. 




-Chapter 6 Boss-
Smorg
Difficulty: ***
HP: 50
Attack: 5
Defense: 1

Get rid of the arms at all cost- they have 4HP. Items, Earth Tremor, anything. 
You can't afford very many attacks from them. Once gone, the smorg can't attack.
Two turns for attacking- Spring jump can land an insane 12 damage if executed
correctly. I used Goombella since she can jump and can deal 6 attack in one go.
Watch out for when it turns into one claw- deals 10 damage to each. I used Earth
Tremor twice and a Thunder Rage to rid of the tentacles. Spring Jump and Head
Bonk did the rest. If you can get past the arms, it really is not very hard. Its
the attack is so strong.




-Chapter 7 Boss-
Magnus Von Grapple 2.0
Difficulty: ***
HP: 70
Attack: 6
Defense: 2

He actually can be hard. At all costs, take out the firsts first chance you get-
you cannot live without it. His attacks are simple- drill, fists, and a thing
that knocks both of you. Be careful and guard well. Use the hammer, since it will
do more damage. The best partner to use is probably Vivian or Goombella. Vivian
can't attack the fists. Goombella can, but she goes only 2 attack on Crump. Shooting
Stars, Thunder Rages, Earth Tremor, Art Attack, and any other item that does at
least 5 attack on all enemies works great here with the fists. As his HP gets
lower, he swallows up some of the crowd and shoots them at you- this does an 
insane amount of damage. Its almost impossible to guard/supergaurd any of them.
You may need to heal, that Ultra Shroom we found just before will do the ticket.




-Mini Boss-
Gloomtail
Difficulty: ****
HP: 80
Attack: 8
Defense: 2

Yea, they had to stick this bad boy in here. Without a doubt one of the hardest
fights in the game. Hardest you've seen so far, unless conquered the Pit. His
attacks are biting you, stomping on you, or breathing poison on you- good! Once
in a while, he uses Megabreath, this attack will drain your HP so fast if used
repeatedly. Peircing Blow comes in great here. Avoid jumping and Goombella, minus
the Tattle, altogether. Can't afford to deal only 2 damage when you could be
handing out 4 a partner. As much as it will hurt you, try to avoid using Bobbery.
Vivian is the best partner due to veil move, because Gloomtail can charge.  Ms.
Mowz can also be a good canidate due to her Watt capabilities of bypassing defense:
with no charge! (I had to put that pun in there, sorry). Don't forget your Star
Power, too! Earth Tremor hands out 6 on a full go, Art Attack can do upwards of 
15 is done right, and the always powerful SUpernova at 15 full. Its hard if you
don't know what your doing. Use your attacks wisely, HP items only when needed,
and Star Power appropriately. He will go down.




-Mini Boss-
Shadow Sirens
Difficulty: ***

Beldam
HP: 30
Attack: 5
Defense: 0

Marilyn
HP: 40
Attack: 7
Defense: 0

Doopliss
HP: 40
Attack: 7
Defense: 0


Three, 19 attack power combined, but no defenses. Use Vivian. Even though she
has a lower attack power, take out Beldam first. Her status changing attacks add
up and do bad for you. Spring Jump does miracles for this battle- 12 damage in
one go if executed correctly. If Marilyn charges, use veil. If not, its devestating.
Focus completely on Beldam first, aside the changing attacks, she can use an ice
attack that can freeze you- most likely resulting in your death if frozed. After,
focus only on Marilyn. She isn't TOO hard, except for when charging you have to
sacrifice a turn for veil- its worth it though. Finally, take out Doopliss who
either does his normal attack or simply changes into you or your partner and
mimicks their attack. 




-Mini Boss-
Grodus
Difficulty: ***
HP: 50
Attack: 7
Defense: 1

For every Grodus X thats out, his defense goes up by 1. Once four are out, he's
invincible. Plus they can attack you. Bobbery is a good canidate since he has
the same attack power as you. Multibounce with Mario everyturn and let Bobbery
lay waste. Supernova can work here, doing tons of damage. Once you get down low,
revert to Piercing Blow and Bob-ombast. He will fall. 




-Mini Boss-
Bowser/Kammy Koopa
Difficulty: ***

Bowser
HP: 70
Attack: 7
Defense: 2

Kammy
HP: 50
Attack: 5
Defense: 0

"Your Chunkiness!" She gets me every time. Take out Kammy Koopa. She will raise
her and Bowser's health, she must go first. No defense means regular attacks work
great. Spring Jump takes out 12. She can also up defense which gets really 
annoying along with other related attacks. Once she's out of the picture, Bobbery
is your best bet against Bowser. Piercing Blow does good. Regular hammer does 4
damage still though, so you may be better of with that FP wise. Literally keep
attacking and trying to supergaurd the attacks, which mainly are Bowser chomping
you, which will poison, or jumping, or breathing fire.




-Final Boss-
Shadow Queen
Difficulty: *****
HP: 150
Attack: 7
Defense: 0


-Stage 1-
She is in her Dark Peach form. Attack away with normal attacks. She has lightning
attacks, defense/attack attacks, and can steal HP. She even will try to drag you
into the darkness. This stage isn't TOO hard. Partners with 6 attack work here
(Goombella, Vivian, Bobbery). I use Goombella (tattling purpose). Watch out when
her true form appears and hands sorround you- this can do a lot of HP. Drop her
down to around 90ish, and a cutscene starts.


-Stage 2-
She is in true form here. Regular attack- don't waste anything. She is invincible
right now. Hang on for three turns. She refills all of her HP. Then a cutscene
triggers.


-Stage 3-
This is the true fight. She is in true form, as are we. Try to take out her hands
if you can, at least one. If the Dead Hands are in, they have 8HP so use Spin Jump
or an attack strong enough to take them out with one partner. Make sure at this
point you use Vivian for veil. It really is not far how her hands can attack,
but don't give up. Use items VERY wisely. This is a long grueling fight, and you
will need them later on. Pray that you get the Shine Sprites and then nail them,
they refill you completely. Spin Jump the Dead Hands, so Vivian can attack the
Shadow Queen. If theres two hands, either have each partner attack one, use an
item, Fiery Jinx, or Earth Tremor. I don't recommend Supernova, unless its a 
golden oppertunity to use. You seriously slowly beat her HP down to nothing. You
cannot beat her fast- maybe dealing 4-7 damage to her directly each turn on average.
She has one defense, so don't use Piercing Blow unless she raises her defense.
Heal when necessary, if Mario drops under 20HP. Especially if he's under 14-
both hands along can kill him if not gaurded against. My best advice is keep
attacking, supegaurd, and don't waste items. The fight will take you forever, so
don't think your doing anything wrong. Every now and then use a Spring Jump on
her, that can do an easy 10 damage to her. NEVER get caught without veiling when
she is charged. Eventually, you will kill her. If you can't, I suggest leaving
and going to level up. 




-Optional Boss-
Hooktail
Difficulty: ******
HP: 200
Attack: 8
Defense: 2

I myself have not conquered him yet. If you have a strategy, please send it in.




================================================================================
~~~~~~~~~~~~~~~
+Shine Sprites+
~~~~~~~~~~~~~~~
SS


=========

Rogueport
Shines: 5

=========


Shine #1
-East side-
Use Yoshi to cross the river in front of the bridge. Climb up to the roof and nab
the Sprite.


Shine #2
-east side-
Head to the backside through the houses. You were here when you talked to Ishnail.
Fly across the river with Yoshi and theres a Shine.


Shine #3
-west side-
Iniside of Bobbery's house, in the back room. Can get any point after you talk to
Bobbery.


Shine #4
-west side-
Blow up the wall next to the shop, giving you access to this Shine.


Shine #5
-west side-
Go into the first house. At the top of the stairs, tube mode and you can go through
the wall. You fall into an area with the last Shine here. To get out, tube back
through the hole into the second house. 



================

Rogueport Sewers
Shines: 8

================


Shine #1
-Thousand Year Door Room-
Paper thin through the fence on the right side, and airplane across to the other
side. This door goes to the Pit of 100 Trials room. But paper thin through this
fence and go up to the ledge. Shine is sitting there.


Shine #2
-sewers-
Once you get the Super Hammer, go into the room with the giant yellow block. 
Destroy it, and ride the platform up. 


Shine #3
-under west side-
Drop down into the sewers via the west side. Fly across to the left, and this Shine
is waiting.


Shine #4
-far room-
In order to get this, you must have the boat curse and spring jump. Drop down
from the west side, and go through the down pipe. Blow away the area at the bottom
of the steps to reveal a pipe. Instead, go through the left wall behind the stairs,
and take the boat platform all the way to the right. Take care of all the Spanias
to make life easier.


Shine #5
-far room-
Same trio in the room from #4


Shine #6
-far room-
You need to have Spring Jump to reach this one.


Shine #7
-Blooper room-
In the room where you fought Blooper and the pipe leading to Petalburg. Take the
boat all the way over.


Shine #8
-under Town Square-
Acess this area to the left from the east side entrance. Blow up the pillar with
Bobbery and take the platform up. Go straight back and Spring Jump to a pipe and
over onto the right building. Jump down, and down again onto a pillar behind
Dazzle.



===============

Hooktail Castle
Shines: 3

===============


Shine #1
-near entrance-
Up top in the room where you must move the stairs. 


Shine #2
-treasure room-
The room where we first encounter Ms. Mowz. The memories!


Shine #3
-last room-
By last room I mean last room before heading outside to go up to Hooktail's Lair.
Its right in front of the door.



============

Boggly Woods
Shines: 1

============


Shine #1
-airplane area-
When traveling, you have to use an airplane panel. This Shine is floating behind
it, simply use Koops to bring her home.



==============

The Great Tree
Shines: 3

==============


Shine #1
-second area-
Head through the first door. This room has the bubbles in it. Drop down below and
over on the right side lies this Shine.


Shine #2
-airplane panel access-
In the one room is an airplane panel, but covered with a block type thing. Use
Flurrie to rid of it and take the panel to another one, and that one takes you to
this Shine.


Shine #3
-under Spin Jump area-
In the area before the room with the Spin Jump is a board. Spin Jump to break it
and travel around, jumping from block to block, to nab this shine.


Shine #4
-water filled room-
After you drain the water, go back through the down pipe into the room where it
drained to. At the top is a lilly pad- jump out to it and grab the last Shine 
thats here.



==========

Glitzville
Shines: 2

==========


Shine #1
-outside-
On the right before heading inside, opposite Hot Dog Stand. Hammer under it to
reveal a box allowing access. Spring jump also works too.


Shine #2
-storage room, floor 2-
Couldn't be any simpler



==============

Twilight Trail
Shines: 1

==============


Shine #1
-last area-
Right before coming upon Creepy Steeple, there is a Hyper Cleft. Get him out of
the way. Where the tree blocks the screen, jump. Its in the centered in the blocked
out part, making it one of the two hardest to grab.



==============

Creepy Steeple
Shines: 3

==============


Shine #1
-inside-
right after you walk inside, on the top screen, there is an area you can roll under.
While here, grab the Legendary Cookbook for Zess T.'s trouble. 


Shine #2
-well-
In the area you drop down towards the bottom left.


Shine #3
-well-
After you climb the incline thing and pass through via veil, its at the top next
to a Save Block. How you miss this one...



============

Keelhaul Key
Shines: 2

============


Shine #1
-cliff area-
In the second area of the jungle are the cliffs you jump up. Once at the top, look
left. Use Koops to reveal a box, which you can Yoshi out too. 


Shine #2
-bridge area-
Right after you cross the bridge, this Shine lies behind the branch of the tree.



===============

Pirate's Grotto
Shines: 5

===============

Shine #1
-first area-
Once inside the actual place, its in the first area. When you jump to the boat
to cross, its at the very top.


Shine #2
-save block room-
The first Save Block room you encounter (again, once inside), at the top of the
cliffs.


Shine #3
-storage room-
In the room you got the key (at the end of the path from the previous Shine),
hit the red switch so the platform touches the ground. Then hold Koops' shell
and go jump on the platform. Then, when it goes up, jump to the box. Let it go up
and jump over. This is one of the two hardest Shines in the game, in my opinion.


Shine #4
-wave room-
In the room where the waves are, and on the ground path is the spikes you roll
under. When you walk in on the immediate left. Koops can get 'em.


Shine #5
-left of wave room-
Walk over a room from the previous shine (heading left). Spring jump is an option,
otherwise hammer the block under it to open access.



==============

Excess Express
Shines: 2

==============


Shine #1
-Room 5-
In Mario's room, right in front of bed. Can be a bit tricky to see at first, but
she's there. 


Shine #2
-Room 8-
On day 2 talk to Bub while his parents are arguing. He wants something that starts
with an 'a.' Autograph. Not of "Zip Toad" either. Go to the engine room and get
the train engineer's autograph. Give it back to Bub for a Shine Sprite.



=================

Riverside Station
Shines: 2

=================


Shine #1
-outside-
Near the bottom of the stairs. Can't get simpler.


Shine #2
-Goomba room-
In the room where you must defeat the three goombas to reveal the switches that
reveal the stairs. At the top of those stairs lies the last Shine thats here.



===============================

Poshley Heights/Poshley Sanctum
Shines: 2

===============================

Shine #1: 
-outside Poshley Sanctum-
In the area with the Sanctum, in the bottom of the area.


Shine #2
-Poshley Sanctum, inside painting-
Once through the painting, on the second ledge on the left. 



============

Fahr Outpost
Shines: 2

============


Shine #1
-outskirts-
In the area to the right of the pipe from Rogueport Sewers, behind the tree. This
one is a bit harder to see.


Shine #2
For the last Shine Sprite of the game, head into the second area of the outpost.
Its on the far right next to General White's house.
---




================================================================================
STAR PIECE
SP


Ok I have never came close to finding all 100 of the Star Pieces in the game. If
you know of more, please send them in!!
This is what I have managed to muster up:

Rogueport- behind Merlon's house
Rogueport- east side, behind chimney on top of Bobbery's house
Rogueport- in building in rear of Town Square
Rogueport- town square on top of buildings where Ms. Mowz was
Rogeuport- west side, behind garabage item by the wall you blow up. 
Rogueport- west side, hug wall that separates the garden near the right
Rogueport- West side flower area behind high pipe
Rogueport- behind pipe leading to Glitzville blimp

Rogueport Harbor- far left side in corner by barrels. Sail over to get there.

Rougeport Sewers- Room right before TYDR hugging the pipe
Rogueport Sewers- behind column where Dazzle is
Rogueport Sewers- from far right room, take pipe right and in house in backdrop
Rogueport Sewers- under east side, spin jump in area after first stairs going down
Rogueport Sewers- Spin Jump in area before pipe to Boggly Woods
Rogueport Sewers- spin jump in bottom area of TYDR


Petal Meadows- tree by entrance
Petal Meadows- in backdrop via pipe

Path to Shhwonk Fortress- bushes

Hooktail's Castle- outside window
Hooktail's Castle- rafters
Hooktail's Castle- room with flipy stairs, take yellow block up

Boggly Woods- path to Flurrie's house
Boggly Woods- path to Flurrie's house in tree
Boggly Woods- behind pipe to Flurrie's house
Boggly Woods- bushes near shop
Boggly Woods- area you drain water into
Boggly Woods- Flurrie's house, spin jump in her room

Glitzville- path leading to building on right behind plant
Glitzville- Grubba's desk in his office

Twilight Town- behind downed tree just outside of town
Twilight Town- in grass by tree on bottom
Twilight Town- on other side of fence behind tree you get the Doopliss info from
Creepy Steeple- outside of the room where you release the Boos- hug wall on right

Keelhaul Key- habitat area, in water at bottom
Keelhaul Key- first part of jungle, bushes
Keelhaul Key- jungle part with cliff, bottom of screen

Pirate's Grotto- first open area

Excess Express- room 8
Excess Express- give the chef the pot back
Excess Express- return Shell Earings

Poshley Heights- Near first house on left behind chair
Poshely Heights- behind ledges by purple house next to hotel

Fahr Outpost- area to the right of pipe hiding on bottom of screen
Fahr Outpost- bottom of screen just outside city
Fahr Outpost- first area of city, bottom left corner
Fahr Outpost- in building nearest Shine Sprite behind crate

Moon- area with Fortress behind rock

X-Naut Fortress- ducts, left corner
X-Naut Fortress- crane room, sublevel 1
---




================================================================================
~~~~~~~~~~~~~~~~
+Trouble Center+
~~~~~~~~~~~~~~~~
TC


Located on the east side of Rogueport, people with troubles post them here. You
go far and wide to help them and recieve prizes- some big, others... not very.

------
|Garf|
------
Description: Need a key!
Info: They call me Garf. I have lost my key, and thus, cannot get into my house.
It should be somewhere in Rogueport, I just need someone to find it! I'll be
waiting for you at the house at the very back and of east Rogueport.
Reward: 20 coins

Head over to his house, its right next to the Trouble Center over a bridge. Head
for the Badge shop. The key is sitting right over to the left of the shop.


----------
|McGoomba|
----------
Description: Safe delivery...
Info: This is McGoomba, and I have a simple task: I need to have something delivered.
Unfortunately, fdor reasons I won't mention, I can't be seen walking around 
Rogueport. Meet me behind Zess T's house in Rogueport Plaza. 
Reward: 20 coins

Talk to the goomba behind Zess T's. Get the box and go to Goomfrey. Goomfrey is
the goomba piddling around in front of Frankly's. Tell McGoomba and all done.


-------
|Arfur|
-------
Description: Price Adjustment
Info: This is Arufr. I want to open a new shop, but I need help setting my prices.
But since I can't go into a competitor's shop, I need some research done. I need
the price of Fire Flowers, Sleepy Sheep, and Tasty Tonics in Rogueport. I'll meet
you in front of this building to make the exchange.
Reward: 20 coins

Stop in at the item shop in Town Square. Tasty Tonic= 3. Fire Flower= 10. Sleepy
Sheep= 8. Tell him that, he is literally right outside the Center.


----------
|Goomther|
----------
Description: Find this guy!
Info: Hey! Hey! Hey! Hey! My name is Goomther. Please find the guy that pulled
off credit card fraud on me. I'll be in Rogueport Plaza, so come talk to me!
Reward: 20 coins

Go talk to him. He is usually closer to the bottom of the screen. Head in the ally
next to Merlon's and talk to the bandit. Go down to the Harbor then and he is
hiding next to the stairs. Now head behind the area in Town Square and on the left
side back here talk to him for the last time.


-------------
|Mousimilian|
-------------
Description: Hit me, please!
Info: Mousimilian here. I need some help jogging my memory. Meet me in Rogueport
Square in front of the shop.
Reward: Tip

Talk to him. Hit him 10-11 times and he remembers. He isn't lying. You can make
some profit if you take a lot of Sleepy Sheeps from the Town Square shop and sell
them at the shop in Petalburg- 2 coins a pop profit. 


----------
|Bomberto|
----------
Description: I'm Hungry!
Info: ???
Reward: 11 coins

Grab something you can eat, and go to the Harbor. Tasty Tonic is the cheapest 
item you can bring. Give him something and done.


*The next are only available after beating Chapter 1*


---------
|Koopook|
---------
Description: Try to find me!
It's me, Koopook, the wandering hide-and-seek champion. I'm hiding in Hooktail
Castle right now. Hiding like you read about! If you find me, I'll give you
something good. Think you can do it? Reeeeeeally?
Reward: Special Card

Go to Hooktail Castle. In the fourth room, with the save block, take the green
block up. Go a room over to the left and in this room is another green block.
Take it up and then right in front of the left door, jump off and talk to him.


-------------
|Mayor Kroop|
-------------
Description: Listen to me!
Info: Will someone please come talk to me? Please? I'm Waiting at the pink house
in Petalburg.
Reward: Turtle Leaf

Go talk to him.


---------
|Plenn T|
---------
Description: Order me an item!
Info: Our shop inventry is low, and I need someone to help me restock. Please come
to the shop in Rogueport Square!
Reward: Ultra Shroom

Talk to the toad inside the shop, and you need 5, count em 5, Courage Shells. 5
coins a pop over in Petalburg. Bring 5 back. 


*The next are only available after beating Chapter 2*


------------
|Puni Elder|
------------
Description: Emergency Shroom!
Info: I'm getting up there in years, so I want me some insurance: a Life Shroom!
I'm in no big hurry, but sometime before my time comes would be nice. Please meet
me at the Great Tree in Boggly Woods. 
Reward: 60 coins

A Life Shroom costs 50 at the west Rogueport shop. Buy one then head on out to
the Great Tree and give the Elder the Life Shroom. 


-------
|Lahla|
-------
Description: Play with me!
Info: The Pianta Parlor is now having its Grand Opening event! Wheeeeeee! Whoever
takes this request gets something from Lahla, the cut kitty Boo! We're waiting
on Rogueport's west side, so please come quickly! SMOOCH! <3
Reward: 10 Piantas

Talk to the Boo in the Pianta Parlor.


------------
|Pine T. Jr|
------------
Description: Help my daddy!
Info: Oh, my dad is in a world of hurt down there! Please, you gotta help him!
I'm waiting at the entrance to the Pit of 100 Trials beneath Rogueport!
Reward: Silver Card

Go to the Pit of 100 Trials room, right next to the TYDR. He's next to the pipe.
Drop into the Pit. On Level 18 he will be laying at the top. Talk to him and
go down to level 20 and exit. Talk to them then.


*The next are only available after beating Chapter 3*


--------
|Jolene|
--------
Description: Help Wanted!
Info: I need some cleaning done. Motivated workers only. Please meet me in the
Glitz Pit.
Reward: 30 coins

Go to Glitzville and find Jolene in her office. Go into the storage room. There
are 20 in total. Talk to Jolene, then head back into Rogueport. Goomfrey is on
the east side near Frankly's house. Then head back and talk to Jolene. 


--------
|Merlee|
--------
Description: Heartful Cake Recipe...
Info: I want to make a Heartful Cake, but forgot the recipe, for Mario's sake!
I have to keep the shop open, so can you find the recipe, I'm hopin'? I first
learned the recipe from Toce T. Yes, over in Petalburg, you see. Please, meet me
in the charmer's hut, beneath Rogueport. Hurry! Hut!
Reward: 30 coins

Go down the sewers from the east side. Near the paper airplane panel, is a green
pipe. Paper thin to it and go in the backdrop to Merlee's house. Talk to her.
Off to Petalburg! We need cake mix, so go get some from the Pianta Parlor- only
6 Piantas. This way you don't have to go back for a second trip. Then go back to
Merlee. 


-----------
|Bub-ulber|
-----------
Description: The food I want.
Info: I have a bad craving for a certian food item... Could you fetch it for me?
Please meet me in Petalburg.
Reward: Dried Bouquet. 

First head to Glitzville and buy two Hot Dogs. Then from the Pianta Parlor, buy
Cake Mix and have Zess T. turn it into Mousse Cake.  Head to Petalburg, the first
area. Cross the stream and talk to Bub-ulber. Give him the Hot Dogs followed by
the cake. Done!


*The next are only available after beating Chapter 4*


-----
|???|
-----
Description: Elusive Badge
Info: ???
Reward: Attack FX B

Go to the roof with the Badge shop. In the corner is Ms. Mowz. Travel all the way
back to Hooktail's Castle, and go on up to his lair (where you fought him). In
the middle is an invisible wall thing. Use Flurrie to rid of it (where the floor
gets darker is where its at), and grab the badge inside. Back to Ms. Mowz, she
lets you keep it and joins your party.


------------
|Mayor Dour|
------------
Description: Newsletter...
Info: Would you deliver the Silver Club newsletter rputing slip for me? Please
come pick it up at my house in Twilight Town. 
Reward: 30 coins

Head to Mayor Dour's house, its in the same area as the pipe. To the Puni Elder!
Then simple head to Petalburg and talk to the mayor. Return the slip to Mayor
Dour and your done.

--------
|Zess T|
--------
Description: Seeking legendary book!
Info: I want you to go fin the legendary cookbook for me! It's in a pretty scary
place, so there's no way an old gal like me could get it alone! Please come to
my house in Rogueport Squre for details!

Reward: Honey Shroom

Go to her house next to the shop. If you didn't grab it from before, head to
Creepy Steeple and at the top of the inside area is a slot you roll under. It's
in a chest. Take it back. 


*The next are only available after beating Chapter 5*


-----
|Eve|
-----
Description: Tell that person...
Info: I want you to meet and speak to someone for me. I'll tell you about it at
my house in Twilight Town. 

Reward: Meteor Meal

In the second area of Twilight Town, the first house is Eve's. Talk to her. Podley?
Ha! Go to his place in Rogueport below the Inn. Go back to Eve. Tell her what you
want.


-----------
|Goom Goom|
-----------
Description: Looking for a gal!
Info: I'm pretty happy living out here on Keelhaul Key, but there's one thing I
miss! I need a girlfriend! Please come listen to my request! I'm in the storeroom
deep in the cave on Keelhaul Key.

Reward: Couple's Cake

Gotta go into Pirate's Grotto. At the room with the save block, go up and over
to the storeroom. While your here, there's a Shine Sprite that you get via the 
pully system. Talk to him then pull out Goombella and talk again. He scrams. 


*The next are only available after beating Chapter 6*


---------
|Frankie|
---------
Description: Important thing!
Info: I'm lookin for somethin,' I can't say exactly what here, but I can tell you
in person. I'm waitin on da west side of Rogueport.

Reward: Gold Card

He's in the west side near the fountain. The ring is on the east side. Yoshi
across the river by the bridge. Return it.


------------
|Chef Shimi|
------------
Description: Get these ingredients!
Info: I need some ingredients for cooking food that savages the tonsils! I need
three things: A Golden Leaf. A Mystic Egg. A Keel Mango. I'm waiting on the
Excess Express for your very prompt help!

Reward: 40 coins

Golden Leaf- If you didn't already get it, go to Creepy Steeple. Go through the
door on the top, and near the second Swoopula, is a small opening in the fence.
Paper thin on through and head right into an area. Hammer the tree.
Mystic Egg- Talk to Petuni at the Great Tree. Piece together a question that
makes sense. The only question I got was "Mario likes which person the most."
Email in one if you know it. 
Keel Mango- Go to Keelhaul Key via the pipe in the sewers. In that area, on the
other side of the pond, hammer the one tree for it. 

Once obtained all three, go on the Excess Express, and give them to the chef.

---------
|Toodles|
---------
Description: I must have that book
Info: I lent a book to Miss Jolene, and now I need it back. And rather quickly.
Please meet me in Poshley Heights, would you, you wounderful trouble-solver?

Reward: Platinum Card

Head on over to Poshley Heights. She lives in the red house in the first area.
Go to Jolene in Glitzville. Talk to her, and head on back to Toodles. 


-------------
|Businessman|
-------------
Description: Security Code
Info: I forgot the code to my briefcase!I'll be sacked for this for sure! Meet me
in front of the Hot Dog Stand in Gltizville!

Reward: Hot Sauce

These troubles get distance friendly. To save you the trouble of going everywhere,
again, the code is 2625. Nice n' simple. 


*The next are only available after beating Chapter 7*


---------
|Goldbob|
---------
Description: Delivery, please!
Info: I need you to take something to General White. Please come get it with all
speed. Meet me in Poshley Heights.

Reward: 64 coins

He's near the train. Talk to him then set for Fahr Outpost. Great, not here. Not
this again! Head to Podley's. Talking to him finds out your off to Glitzville.
Greeeeeeat. In the Juice shop, the bartender says he was going to Poshley Heights.
Head there. This gets so annoying. Then you find out from Goldbob he's at Fahr
Outpost. Head there, wake him up, then go back to Goldbob. Finally!


-----
|Gob|
-----
Description: I can't speak!
Info: I've lost my voice because of this stupid, stuffy cold, YA-BOOMSKIE! (must
be Russian)I want someone to bring my Honey Candy, YA-POW! Great for the throat,
I hear.I think you can make it by combining Cake Mix and Honey Syrup, YA-CHOW.
I'll be waiting next to the snowman in Fahr Outpost, YA-BLAMMO!

Reward: 20 coins

Before traveling all the way out there, first grab Honey Syrup from the Plaza
store and a Cake Mix from the Pianta Parlor. Have Zess T mix em into a Honey 
Candy and then take it to Gob, who is standing outside the shop. 


--------
|Toadia|
--------
Description: I wanna meet Luigi!
Info: I must meet my darling Luigi. Come to the fountain in Poshley Heights for
details.

Reward: Choco Cake

Shes near the fountian in Poshley Heights. Put on the L Emblem and talk to her.
If you don't have it, go into the Sanctum, and go back up into the ledges, its
on the uppermost edge on the left side im the rear. 


*The next are only available once beating the game*


--------
|Doe T.|
--------
Description: Roust these cads!
Info: 
Reward: 


-----
|Bub|
-----
Description: Help me make up.
Info: 
Reward: 


------
|Swob|
------
Description: Erase that graffiti!
Info: 
Reward: 




================================================================================
~~~~~~~~
+Badges+
~~~~~~~~
B85

Im trying to finish the locations, so please bear that in mind.

Collecting badges helps out so much in the game. They are found in either a red
Badge Box, in a small brown chest, in hard to reach places, and in rare occasions
dropped by enemies. It is possible to get more than one of each type of badge,
and equipping them both increases the power of the move.
You can sort them out by Type, BP Needed, or ABC from the Badge screen from the
Menu.

*Please tell me if I do not have a location for the badge, it would be greatly
appreciated*

ABC Order:

Badge 1: All or Nothing
Info: Hit action commands, attack rises. Fail, it drops to 0
BP: 4
Location: Palace of Shadow- badge box.


Badge 2: Attack FX B 
Changes the sound effects of Mario's attacks
BP: 0
Location: Ms. Mowz trouble.


Badge 3: Attack FX G
Changes the sound effects of Mario's attacks
BP: 0
Location: Charlieton.


Badge 4: Attack FX P 
Changes the sound effects of Mario's attacks
BP: 0
Location: Lovely Howz of Badges.


Badge 5: Attack FX R
Changes the sound effects of Mario's attacks
BP: 0
Location: Hooktail's Castle- jail cell in room with Kolorodo's dad's bones.


Badge 6: Attack FX Y
Changes the sound effects of Mario's attacks
BP: 0
Location: Dazzle- 1 Star Piece


Badge 7: Bump Attack
Bump into foes to defeat them without a battle
BP: 5
Location: Pit of 100 Trials- floor 80.


Badge 8: Charge
Wear this to charge to Mario's Tactics menu
BP: 1
Location: Great Tree.


Badge 9: Charge P
Wear this to add charge to your partner's Tactic menu
BP: 1
Location: Glitzville- storage room.


Badge 10: Chill Out
Never Succumb to a first strike
BP: 
Location: Dazzle- 2 Star Pieces.


Badge 11: Close Call
When your in danger, causes enemies to sometimes miss
BP: 1
Location: Lovely Howz of Badges. Petal Meadows- badge box. 


Badge 12: Close Call P
When your partner's in danger, causes enemies to sometimes miss
BP: 1
Location: Riverside Station- first room. Lovely Howz of
Badges.


Badge 13: Damage Dodge
Decrease Damage by 1 with a Guard action command
BP: 2
Location: Lovely Howz of Badges. Rogueport Sewers- room where you corner Punio.


Badge 14: Damage Dodge P
Cut damage by 1HP with Guard Action Command (ally)
BP: 2
Location: Howz of Badges. Great Tree- top of the room with the shop in badge box.


Badge 15: Defend Plus
Boost Mario's Defense by 1
BP: 5
Location: Twilight Town shop- in storage room. Rogueport sewers- take boat to get
to the room with a Spunia. Lovely


Badge 16: Defend Plus P
Boost partner's defense by 1
BP: 5
Location: Rogueport Sewers- room under east side, need Spring Jump and Bobbery.


Badge 17: Double Dip
Wear this to be able to use two items During Mario's Turn. 4FP needed, two of
them require more HP, but allow 3 items.
BP: 3
Location: Pit of 100 Trials- Floor 60. Rogueport- on east side behind buildings
boat out to the front.


Badge 18: Double Dip P
Wear this to be able to use two items During your Partner's turn. 4FP needed.
Two of these need more HP, but allow 3 items.
BP: 3
Location: Pit of 100 Trials- Floor 70. Fahr Outpost- invisible badge box in first
area


Badge 19: Double Pain
Double the damage Mario takes
BP: 0
Location: Charlieton.


Badge 20: FP Drain
Drop Mario's attack power by 1, but regain 1FP per attack
BP: 1
Location: Lovely Howz of Badges. 


Badge 21: FP Plus
Increase maximum FP by 5
BP: 3
Location: Rogueport Sewers- room with giant stone block. Boggly Woods- outside of
Great Tree in top right corner by waterfall thing.


Badge 22: Feeling Fine
Make Mario immune to poison or dizziness
BP: 5
Location: X-Naut Fortress- crane room.


Badge 23: Feeling Fine P
Make your partner immune to poison or dizziness
BP: 4
Location: X-Naut Fortress- crane room.


Badge 24: Fire Drive
Wear this to use Fire Drive. 5FP are needed for this attack, which assaults all
ground enemies and burns them. Wearing two or more needs more HP, but increases
attack
BP: 3
Location: Pit of 100 Trials- Floor 20Lovely Howz of Badges.


Badge 25:  First Attack
Do a first strike to defeat weak foes without even battling.
BP: 1
Location: Lovely Howz of Badges.


Badge 26: Flower Finder
After beating a foe, make more flowers appear
BP: 3
Location: Dazzle- 6 Star Pieces.


Badge 27: Flower Saver 
Drops FP used when Mario attacks by 1
BP: 4
Location: Creepy Steeple- underneath, use Flurrie on wall behind spring board.
Dazzle- 10 Star Pieces.


Badge 28: Flower Saver P
Drops FP used when your partner attacks by 1
BP: 4
Location: Dazzle-10 Star Pieces. Rogueport Sewers- spring jump from red x on
west side


Badge 29: HP Drain
Drop Mario's attack power by 1, but regain 1HP per attack
BP: 1
Location: Rogueport Harbor- in chest on far left.


Badge 30: HP Drain P
Drop your ally's attack by 1, but regain 1HP per attack
BP: 
Location: Poshley Heights- Goldbob's house, Paper thing behind table inside.


Badge 31: HP plus
Increase Maximum HP by 5
BP: 3
Location: Hooktail's Castle- outside under bridge. Pianta Parlor.


Badge 32: HP Plus P
Increase Maximum HP bye 5 (Partner)
BP: 6
Location: Glitzville- storage room second floor. Fahr Outpost- badge box outside
city. Pianta Parlor.


Badge 33: Hammer Throw
Throw a hammer at enemy anywhere. 2FP needed. Two or more 
require more FP, but greater attack power
BP: 1
Location: Twilight Trail- badge box.


Badge 34: Hammerman
Increase hammer attacks by 1, but loose the ability to jump
BP: 2
Location: Charlieton.


Badge 35: Happy Flower
Slowly and automatically restore FP during battle
Bp: 2
Location: Dazzle-4 Star Pieces. Lovely Howz of Badges.


Badge 36: Happy Heart
Slowly and automatically restore HP during battle
BP: 2
Location: Petal Meadows- take pipe. Dazzle- 4 Star Pieces.


Badge 37: Happy Heart P
Slowly and automatically restore HP during battle (Partner)
BP: 2
Location: Rogueport Sewers- area before TYDR. Dazzle- 4 Star Pieces.


Badge 38: Head Rattle
Confuses enemies is executed superbly. 2 FP Needed. With more
being used, More HP, but confuses enemies for a longer time
BP: 1
Location: Keelhaul Key jungle- badge box. Lovely Howz of Badges.


Badge 39: Heart Finder
After beating a foe, make more hearts appear
BP: 3
Location: Dazzle- 6 Star Pieces.


Badge 40: Ice Power
Make Mario damage proof when jumping on fire enemies, increases attack power by
1 and decreases damage taken by 1
BP: 1
Location: Keelhaul Key- under bridge in jungle.


Badge 41: Ice Smash
Freezes + immobilizes enemies for 3FP if done right. More equipped, more FP,
greater attack power and longer enemies stay frozen
BP: 1
Location: Lovely Howz of Badges. Creepy Steeple- roll under wall near door


Badge 42: Item Hog
Make it more likely for items to appear after beating a foe
BP: 3
Location: Dazzle- 5 Star Pieces.


Badge 43: Jumpman
Increase jump attacks by one, but loose ability to hammer
BP: 2
Location: Charlieton.


Badge 44: L Emblem
Changes Mario's clothes into Luigi's
BP: 0 
Location: Poshley Sanctum- inside painting, on ledge on left side.


Badge 45: Last Stand
Drop the damage Mario takes by 1/2 when in danger
BP: 1
Location: Glitzville- in crate in hallway. Lovely Howz of Badges.


Badge 46: Last Stand P
Drop the damage your partner takes by 1/2 when in danger
BP: 1
Location: Hooktails Castle- room with green/yellow blocks. Ride the yellow one
up and its on the ledge. 


Badge 47: Lucky Day
When Mario is attacked, causes enemies to miss more often
BP: 
Location: Pit of 100 Trials- Floor 90.


Badge 48: Lucky Start
Make something good happen when you first enter battle
BP: 4
Location: Creepy Steeple- beat Atomic Boo


Badge 49: Mega Rush
Increase attack power by 5 when Mario is in Peril
BP: 1
Location: Charlieton.


Badge 50: Mega Rush P
Increase attack power by 5 when your partner is in Peril
BP: 1
Location: Petalburg- side of mayor's house. 


Badge 51: Money Money
Makes more coins appear after battle
BP: 5
Location: Pianta Parlor


Badge 52: Mulitbounce
Wear this to use Multibounce. 2 FP are needed to use this where Mario jumps on all the enemies in order until the Action Command is missed. Wearing 2 or more needs more FP, but has higher attack
BP: 1
Location: Shhwonk Fortress Sewers- badge box. Pianta Parlor. 


Badge 53: P-Down, D-up
Drop the damage Mario deals AND receives by 1
BP: 2
Location: Pirate's Grotto- room with curse.


Badge 54: P-down, D-up P
Drop the damage your partner deals AND receives by 1
BP: 2
Location: Boggly Woods- area with airplane panel


Badge 55: P-up, D-down
Boost Mario's attack by one but drop his defense by 1
BP: 2
Location: Riverside Station, tube maze. After the first jump, drop down the hole
before it zig-zags,  and jump the gap to the left to reach it.


Badge 56: P-up, D-down P
Boost partner's attack by 1, but drop defense by one
BP: 2
Location: Palace of Shadow- right before staircase maze in a Badge Box.


Badge 57: Peekaboo
Make enemy HP visible (for those you have not tattled)
BP: 2
Location: Dazzle- 7 Star Pieces.


Badge 58: Piercing Blow
Wear this to do a piercing blow. 2FP are needed per attack,  and the more equipped
but stronger attack power. Pierces  enemies defense no matter what it is.
BP: 1
Location: Lovely Howz of Badges.


Badge 59: Pity Flower
When Mario takes damage occasionally recover 1HP
BP: 3
Location: Pit of 100 Trials- Floor 40


Badge 60: Power Bounce
2 FP are required, but with more means more FP, but stronger  attack power. Use
this to continuously stomp on a foe until a  missed action command
BP: 3
Location: Hooktail Castle- badge box first room.


Badge 61: Power Jump
2 FP needed, more equipped more FP but more power. This lets you stomp on a foe
with a lot of power
BP: 1
Location: Lovely Howz of Badges. Pianta Parlor. 


Badge 62: Power Plus
Up Mario's hammer and jump attack power by one
BP: 6
Location: Creepy Steeple- room with bird. Dazzle- 15 Star Pieces.


Badge 63: Power Plus P
Up partner's attack power by 1
BP: 6
Location: Glitzville, top of Juice Shop. Dazzle- 15 Star Pieces.


Badge 64: Power Rush
When in danger, increase Mario's attack by 2
BP: 1
Location: Lovely Howz of Badges. Pianta Parlor.


Badge 65: Power Rush P
When your partner is in danger, up their attack by 2
BP: 1
Location: Lovely Howz of Badges. Pianta Parlor. 


Badge 66: Power Smash
2 FP are required to use this, which lets Mario hammer a foe with a lot of power.
2 or more equipped means more FP, but more attack power
BP: 2
Location: Automatically given by Professor Frankly. Pianta Parlor.


Badge 67: Pretty Lucky
When Mario is in danger, causes enemies to sometime miss
BP: 2
Location: Dazzle- 3 Star Pieces. 


Badge 68: Pretty Lucky P
When you partner is in danger, causes enemies to sometime miss
BP: 2
Location: Lovely Howz of Badges.


Badge 69: Quake Hammer
Wear this to equip quake hammer, which uses 3FP to slightly damage all ground
enemies. 2 or more equipped means more FP, but more attack power
BP: 2
Location: Boggly Woods- area with airplane panel, Badge Box on upper ledge.


Badge 70: Quick Change
Allow your ally to attack even after changing partners
BP: 7
Location: Dazzle- 8 Star Pieces. 


Badge 71: Refund
Refund some coins if you use an item in battle
BP: 1
Location: Pianta Parlor.


Badge 72: Return Postage
Direct attackers take half the damage they do
BP: 7
Location: Pit of 100 Trials- floor 100.


Badge 73: Shrink Stomp
Wear this to use Shrink Stomp which needs 2FP, and lets you jump on an enemy,
shrink them, and drop attack power is executed superbly, 2 or more equipped,
more FP, more attack power
BP: 1
Location: Great Tree- room where you drain water from, after you drain the water.
Lovely Howz of Badges. 


Badge 74: Simplifier
Make action commands easy, but earn less star power
BP: 1
Location: Lovely Howz of Badges.


Badge 75: Sleepy Stomp
Wear this to use Sleepy Stomp, which uses 2FP. If executed correctly, makes
enemy fall asleep. 2 or more equipped, more FP, more power
BP: 1
Location: Pit of 100 Trials- Floor 10. Lovely Howz of Badges. 


Badge 76: Slow Go
Make Mario sluggish so he can no longer run
BP: 0
Location: Charlieton.


Badge 77: Soft Stomp
Wear this to use soft stomp, which requires 2FP, which makes an enemy soft is
executed superbly. 2 or more equipped, more FP and more attack power.
BP: 1
Location: Rogueport Sewers, in room with Dazzle. Lovely Howz of Badges.


Badge 78: Spike Shield
Makes Mario Spike Proof when jumping on spiky foes
BP: 3
Location: Rogueport Sewers- in room to the right of the pipe rooms (that lead to
past places) in a room behind bars, need Vivian. 


Badge 79: Super Appeal
Get more star power when Mario appeals
BP: 1
Location: Lovely Howz of Badges. Pianta Parlor. 


Badge 80: Super Appeal P
Get more star power when your partner appeals
BP: 1
Location: Flurrie's House- chest in her room. Lovely Howz of Badges.


Badge 81: Timing Tutor
Learn the timing for Stylish commands
BP: 1
Location: Charlieton.


Badge 82: Tornado Jump
3 FP are required to execute this, which damages all air-born enemies if executed
superbly. 2 or more equipped: More FP and more attack power
BP: 2
Location: Underneath Creepy Steeple, badge box.


Badge 83: Unsimplifier
Make action commands harder but gain more star power
BP: 1
Location: Lovely Howz of Badges.


Badge 84: W Emblem
Wearing this changes Mario's clothes into Wario's clothes (its a Shock they fit
him!)
BP: 0
Location: Charlieton.


Badge 85: Zap Tap
Wearing this makes Mario electrified, damaging any enemy that
touches him directly
BP: 3
Location: Pit of 100 Trials- Floor 30.
---




================================================================================
~~~~~~~
+Shops+
~~~~~~~
SHP

There are many shops throughout the game. Here you can find the shops, locations,
what they sell, for what price, and the shop point reward system.



*Rougeport*

Toad Bros Bazaar
Location: Town Square
Honey Syrup- 5 
Tasty Tonic- 3
Fire Flower- 10
Sleepy Sheep- 8
Fright Mask-5
Contact Lenses- 10
Super Luigi- 64 
Super Luigi 2- 128
Super Luigi 3- 128
Super Luigi 4- 128



Westside Goods
Location: Western side
Super Shroom- 20
Volt Shroom- 10
Dried Shroom- 2
Life Shroom- 50
Dizzy Dial- 12
Thunder Bolt- 12



Deepdown Depot
Location: Rogueport Sewers, under the Town Square.
Slow Shroom- 15
Gradual Syrup- 15
Ultra Shroom- 200
Jammin Jelly- 200
Gold Bar- 110
Gold Bar x3- 350



Charlieton
Location: Town Square
-items-
Boo's Sheet- 24
Dried Shroom- 2
Earth Quake- 18
Jammin' Jelly- 120
Ultra Shroom- 120
Repel Cape- 18
Shooting Star- 36
Stop Watch-24

-badges-
Attack FX G- 120
Double Pain- 36
Hammerman- 180
Jumpman- 180
Mega Rush P- 60
Slow Go- 12
Timing Tutor- 120
W Emblem- 360



Lovely Howz of Badges
Location: Town Square above item shop
The prices change after certain chapters. This chart makes it a bit easier.
-----------------------------------------
|Item 		|Cost before/Cost after	|
|=======================================|
|=======Chapter 1=======================|
|Sleepy Stomp	|75/52			|
|=======================================|
|Chill Out	|100/70			|
|=======================================|
|Close Call 	|100/70			|
|=======================================|
|Close Call P 	|100/70			|
|=======================================|
|=======Chapter 2=======================|
|Pretty Lucky P |150/105		|
|=======================================|
|First Attack 	|100/70			|
|=======================================|
|Power Rush 	|50/35			|
|=======================================|
|=======Chapter 3=======================|
|Power Rush P	|50/35			|
|=======================================|
|Shrink Stomp	|75/52			|
|=======================================|
|Ice Smash 	|75/52			|
|=======================================|
|=======Chapter 4=======================|
|Damage Dodge	|150/105		|
|=======================================|
|Soft Stomp 	|75/52			|
|=======================================|
|Head Rattle	|100/70			|
|=======================================|
|=======Chapter 5=======================|
|Damage Dodge P |150/105		|
|=======================================|
|Super Appeal P	|50/35			|
|=======================================|
|Fire Drive	|100/70			|
|=======================================|
|=======Chapter 6=======================|
|Attack FX P 	|100/70			|
|=======================================|
|=======Don't know======================|
|FP Drain	|100/70			|
|=======================================|
|Happy Flower 	|150/105		|
|=======================================|
|Last Stand	|50/35			|
|=======================================|
|Last Stand P	|50/35			|
|=======================================|
|Piercing Blow	|75/52			|
|=======================================|
|Power Jump 	|50/35			|
|=======================================|
|Simplifier	|50/35			|
|=======================================|
|Super Appeal 	|50/35	 		|
|=======================================|
|Unsimplifier 	|50/35			|
-----------------------------------------


Pianta Parlor
Location: Western side
Need Piantas for purchases
Cake Mix- 6P
Super Shroom- 10P
Maple Syrup- 14P
Power Rush P- 34P
Power Rush- 34P
Power Smash- 34P
Power Jump- 34P
Refund- 34P
Super Appeal- 34P
Hammer Throw- 50P
Multibounce- 50P
Quake Hammer- 67P
Tornado Jump- 67P
Jammin' Jelly- 67P
Ultra Shroom- 67P
HP Plus- 100P
FP Plus- 100P
HP Plus P- 200P
Gold Bar x3- 234P
Money Money- 234P


Dazzle
Location: Rogueport Sewers- area with Deepdown Depot
Need Star Pieces for purchases. 
Attack FX Y- 1
Chill Out- 2
Pretty Lucky- 3
Happy Heart- 4
Happy Heart P- 4
Happy Flower- 4
Item Hog- 5
Heart Finder- 6
Flower Finder- 6
Peekaboo- 7
Quick Change- 8
Flower Save- 10
Flower Saver P- 10
Power Plus P- 15
Power Plus- 15



*Elsewhere*

Niff T's Shop
Location: Petalburg
Mushroom- 5
Honey Syrup- 5
Mr. Softner- 8
Courage Shell- 5
Pow Block- 5
Fire Flower- 8



Pugent's Shop
Location: Great Tree
Mushroom- 3
Honey Syrup- 5
Mini Mr. Mini- 8
Mystery- 3
Ice Storm- 15
HP Drian- 10



Glitzville Souvenir Stall
Location: Glitzville
Super Shroom- 15
Point Swap- 5
Repel Cape- 15
Power Punch- 15
Thunder Bolt- 12
Earthquake- 15



Twilight Shop
Location: Twilight Town
Life Shroom- 40
Super Shroom- 15
Maple Syrup- 20
Stopwatch- 30
Spite Pouch- 15 
Thunder Rage- 20



Keelhaul Galleria
Location: Keelhaul Key
Super Shroom- 12
Honey Syrup- 3
Fright Mask- 2
Sleepy Sheep- 10
Fire Flower- 5
Ice Storm- 15



Sale Stall
Location: Excess Express
Super Shroom- 15
Maple Syrup- 15
Tasty Tonic- 3
Boo's Sheet- 20
Mystery- 3
Thunder Rage- 12



Northwind's Mart
Location: Fahr Outpost
Super Shroom- 15
Maple Syrup- 20
Stopwatch- 15
Ruin Powder- 15
Ice Storm- 6
Shooting Star- 30

These are all the shops I have discovered. If you know of any other, please
contact me with the location.


-Shop Points-

Simple. Each item gets you a point. At a certain number of points, you are gifted
an item. This is universal, it does not change at different shops.

Mushroom- 10 Points
Ice Storm- 20 Points
Super Shroom- 30 Points
Thunder Rage- 50 Points
Shooting Star- 70 Points
Gold Bar- 100 Points
Life Shroom- 150 Points
Ultra Shroom- 200 Points
Jammin' Jelly- 250 Points
Gold Bar x3- 300 Points
---




================================================================================
~~~~~~~~~
+Recipes+
~~~~~~~~~
RECP


After you give Zess T. her contacts, she can cook items for you. One item at a 
time though. After beating Chapter 4, you can do her trouble. After completing it,
she can cook up concoctions with two items. If you know of other possible ways to
make these, tell me.


-Choco Cake-
Cake
Replenishes: 5HP and 25FP
Cake Mix + Inky Sauce



-Coco Candy-
Candy
Replenishes: 3HP and 15FP
Coconut + Cake Mix


-Coconut Bomb-
Explosive
Use: attacking enemies
Coconut + Fire Flower


-Couple's Cake-
Food
Replenishes: slowly refills HP
Snow Bunny + Spicy Soup


-Courage Meal-
Hard foor
Use: attacking enemies
Courage Shell + Zess Dinner


-Egg Bomb-
Egg bomb
Use: attacking enemies
Mystic Egg + Fire Flower


-Electro Pop-
Candy
Replenishes: 15FP
Cake Mix + Volt Shroom


-Fire Pop-
Candy
Replenishes: 20FP
Cake Mix + Fire Flower


-Fresh Juice-
Juice
Replenishes: 5FP and cures poison
Honey Syrup


-Fried Egg-
Food
Replenishes: 10HP
Mystic Egg


-Fruit Parfait-
Dessert
Replenishes: 10HP and 2FP
Keel Mango + Peachy Peach


-Healthy Salad-
Replenishes: 15FP and cures poison
Turtley Leaf + Horsetail


-Heartful Cake-
Cake
Replenishes: 20HP, but softens you if in battle
Cake Mix + Ruin Powder


-Honey Candy-
Candy
Replenishes: 20FP
Cake Mix + Honey Syrup


-Honey Shroom-
Dessert
Replenishes: 5HP and 5FP
Mushroom + Honey Syrup


-Honey Super-
Dessert
Replenishes: 10HP and 5FP
Super Mushroom + Honey Syrup


-Honey Ultra-
Dessert
Replenishes: 50HP and 5FP
Ultra Shroom + Honey Syrup


-Icicle Pop-
Dessert
Replenishes: 10HP and freezes you if in battle
Honey Syrup + Ice Storm


-Inky Pasta-
Spaghetti
Replenishes: 10HP and 30FP
Fresh Pasta + Inky Sauce


-Inky Sauce-
Nasty juice
Replenishes: 30FP
Hot Suace + Turtley Leaf


-Jelly Candy-
Candy
Replenishes: 64FP (most possible at once in game)
Cake Mix + Jammin' Jelly


-Jelly Shroom-
Dessert
Replenishes: 5HP and 50FP
Mushroom + Jammin' Jelly


-Jelly Super-
Dessert
Replenishes: 10HP and 50FP
Super Mushroom + Jammin' Jelly


-Jelly Ultra-
Dessert
Replenishes: 50HP and 50FP
Ultra Shroom + Jammin' Jelly


-Koopa Bun-
Dumpling
Replenishes: 15FP
Turtley Leaf + Keel Mango


-Koopa Tea-
Tea
Replenishes: 7FP
Turtley Leaf


-Koopasta-
Dinner
Replenishes: 7HP and 7FP
Fresh Pasta + Turtley Leaf


-Love Pudding-
Cake
Use: Makes you invisible, sleepy, or electrified
Mystic Egg + Mango Delight


-Mango Delight-
Dessert
Replenishes: 10HP and 3FP
Keel Mango + Cake Mix


-Maple Shroom-
Dessert
Replenishes: 5HP and 10FP
Mushroom + Maple Syrup


-Maple Super-
Dessert
Replenishes: 10HP and 10FP
Super Mushroom + Maple Syrup


-Maple Ultra-
Dessert
Replenishes: 50HP and 10FP
Ultra Shroom + Maply Syrup


-Meteor Meal-
Food
Replenishes: 7HP and gradually more
Shooting Star + Shroom Fry


-Mistake-
Failed attempt
Replenishes: 1HP and 1FP
Incompatible ingredients


-Mousse Cake-
Cake
Replenishes: 15FP
Cake Mix


-Omlette Meal-
Food
Replenishes: 5HP and 5FP
Mystic Egg + Horsetail


-Peach Tart-
Dessert
Use: Makes you electrified, dodgy, or sleepy
Cake Mix + Peachy Peach


-Poison Shroom-
Snack
Use: eat it and it poisons you
Slow Shroom + Inky Sauce


-Shroom Broth-
Broth
Replenishes: Gradually recover HP
Slow Shroom + Golden Leaf


-Shroom Cake-
Cake
Replenishes: 10HP and 10FP
Mushroom + Cake Mix


-Shroomp Crepe-
Treat
Replenishes: 30HP and 20FP
Ultra Shroom + Cake Mix


-Shroom Fry-
Tasty Dish
Replenishes: 6HP and 2FP
Mushroom
Super Mushroom


-Shroom Roast- 
Dish
Replenishes: 15HP and 5FP
Life Shroom
Slow Shroom


-Shroom Steak-
Tasty Dish
Replenishes: 30HP and 10FP
Ultra Shroom


-Snow Bunny-
Dessert
Replenishes: 15HP but freezes you if in battle
Golden Leaf + Ice Storm


-Space Food-
Space food
Replenishes: 5HP
Dried Bouquet + almost anything


-Spaghetti-
Spaghetti
Replenishes: 6HP and 4FP
Fresh Pasta


-Spicy Pasta-
Spicy Pasta
Replenishes: 10HP and 10FP
Fresh Pasta + Hot Sauce


-Spicy Soup-
Yummy soup
Replenishes: 4HP and 4FP
Fire Flower


-Trial Stew-
Amazing Food
Yeilds amazing results! (IN OTHER WORDS DO NOT EAT THIS- HP drops to 1, FP to 0)
Couple's Cake + Poison Shroom


-Zess Cookie-
Cookie
Replenishes: 15HP and 15FP
Cake Mix + Gradual Syrup


-Zess Deluxe-
Tasty Meal
Replenishes: 40HP and 40FP
Golden Leaf + Whacka Bump


-Zess Diner-
Tasty Meal
Replenishes: 10HP and 10FP
Mushroom + Horsetail


-Zess Dynamite-
Blasting Powder
Use: attacking enemies
Egg Bomb + Coconut Bomb


-Zess Frappe-
Dessert
Replenishes: 20HP
Maple Syrup + Ice Storm


-Zess Special-
Tasty Meal
Replenishes: 20HP and 20FP
Ultra Shroom + Slow Shroom


-Zess Tea-
Tea
Replenishes: 20FP
Golden Leaf
---




================================================================================
~~~~~~~
+Items+
~~~~~~~

These are the items that you need to get the Recipes. Those are the only items
that will be listed here, as most you can't buy from a store. And if a recipe 
calls for a recipe (such as the Love Pudding calls for Mango Delight), it won't be
listed here. Basically, this is the regular-items list for the recipes.

Items such as Fire Flowers, Courage Shells, Shrooms, Jellies, etc etc can be
found throughout the game. Refer to walkthrough if they cost too much.


-Cake Mix-
Location: Pianta Parlor
Cost: 6 Piantas


-Coconut-
Location: Keelhaul Key jungle
In area with bridge, drop down before the bridge and cross to pipe. Hammer tree
in backdrop. Leave and come back for them to be replenished on tree.


-Fire Flower-
Location: Toad Bros. Bazaar, Town Square
Cost: 10 Coins


-Courage Shell-
Location: Niff T's Shop, Petalburg
Cost: 5 coins


-Mystic Egg-
Location: Great Tree
Talk to Petuni and put in the following question "Mario likes which person the most?"
To get another one, leave Boggly Woods and come back (the pipe right outside the
Great Tree makes it fast)


-Volt Shroom-
Location: West Side Goods, Rogueport
Cost: 10 coins


-Keel Mango-
Location: Keelhaul Key jungle
In the area to the right of the camp, in the first tree. 


-Peachy Peach-
Location: Twilight Town
Sleep at the Inn. After, one will be on the table on the left.


-Turtley Leaf-
Location: Petalburg
In front of Mayor Kroop's house is a garden. Walk in (slip in close to house) and
hit A in front of one of the trees. Will be in one of the three.


-Horsetail-
Location: Petal Meadows
In the area with the tall pipe, hit the blue looking thing (bigger of the two) an
easy ten times. If you do it right, he will shrink down and come back up.


-Ruin Powder-
Location: Fahr Outpost
Cost: 15 coins


-Honey Syrup-
Location: Toad Bros Bazaar, Town Square
Cost: 5 coins


-Maple Syrup-
Location: Pianta Parlor; Excess Express; Fahr Outpost
Pianta Parlor- 14 Piantas. Excess Express- 15 coins. Fahr Outpost- 20 coins


-Jammin' Jelly-
Location: Pianta Parlor; Deepdown Deepot
Pianta Parlor- 67 Piantas. Deepdown Deepot- 200 coins. 


-Dried Shroom-
Location: West Side Goods, Rogueport; Charlieton
Cost: 2 coins


-Mushroom-
Location: Lottery; Niff T's Shop, Petalburg
Cost: 5 coins. Lottery- consolation prize for not winning. 


-Super Mushroom-
Location: West Side Goods, Rogueport
Cost: 10 coins


-Ultra Shroom-
Location: Charlieton, Deepdown Deepot, Pianta Parlor
Charlieton- 120 coins. Deepdown Deepot- 200 coins. Pianta Parlor- 67 Piantas.


-Life Shroom-
Location: West Side Goods, Rogueport; Twilight Shop
West Side Goods- 50 coins. Twilight Shop- 40 coins. 


-Ice Storm-
Location: Great Tree; Keelhaul Galleria, Fahr Outpost
Great Tree/Keelhaul Galleria- 15 coins. Fahr Outpost- 6 coins


-Fresh Pasta-
Location: Poshley Heights, second area at wagon booth type thing
Cost: 50 coins


-Hot Sauce-
Location: Glitzville, talk to Businessman after completing his Trouble
Cost: 10 coins


-Shooting Star-
Location: Charlieton; Fahr Outpost
Charlieton- 36 coins. Fahr Outpost- 30 coins


-Slow Shroom-
Location: Deepdown Deepot
Cost: 15 coins


-Gradual Syrup-
Location: Deepdown Deepot
Cost: 15 coins


-Golden Leaf-
Location: Creepy Steeply
Take top door and right before second Swoopula, paper thin through gate and head
over and hammer the tree. Leave the hallway and come back to get another.


-Dried Bouqet-
Location: Petalburg
Do Bub-ulber's trouble. Then bring him a Hot Dog (10 coins from Hot Dog Stand in
Glitzville) and he gives you one.


-Whacka Bump-
Location: Keelhaul Key
In the dock area, go to the top and over past the exit from the cave. Hammer the
mole to get one. Can repeat if you leave and come back.
---




================================================================================
~~~~~~~~~~~~~~~~~~~
+Pit of 100 Trials+
~~~~~~~~~~~~~~~~~~~
P100


The Pit of 100 Trials is located to the west of the TYDR, and is accessed from
there by an airplane panel. There, of course, are plenty of other ways to access
it from various pipes and what not.

In it's depths are home to 47 different types of enemies, most of which are only
found there. There are ten overall different parts of this. Each is 10 floors.
Floors 1 through 9 contain specific enemies, coming at you in no set order. The
tenth floor contains Charlieton, who sells you healing items. The farther down,
however, the prices go up. There is also a badge, most of which are useful. Can
you make it through all 100 floors?

Every now and then, completely random, there is a Mover. He looks like a Puni.
Talking to him will let you go to a couple of locations in the Pit, for a price of
course. The main reason for him is probably a rest room of the sorts.

The only time you can exit is at every tenth level, there is a pipe leading back
to the top. Otherwise you cannot get out.


-----
*1-9*
-----
Gloomba
Spinia
Spania
Dead Bones
Fuzzy

----
*10*
----
Sleepy Stomp Badge 


-------
*11-19*
-------
Pokey
Dark Puff
Paragloomba
Cleft
Pider


----
*20*
----
Fire Drive Badge


-------
*21-29*
-------
Spikey Gloomba
Bom-omb
Bandit
Lakitu
Boo


----
*30*
----
Zap Tap Badge


-------
*31-39*
-------
Dark Koopa
Flower Fuzzy
Parabuzzy
S. Hyper Cleft
Shady Koopa


----
*40*
----
Pity Flower Badge


-------
*41-49*
-------
Dark Paratroopa
Bulky Bom-omb
Poison Pokey
Lava Bubble
S. Parabuzzy


----
*50*
----
Strange Sack


-------
*51-59*
-------
Badge Bandit
Dark Puff
Moon Cleft
Dark Boo
Red Chain Chomp


----
*60*
----
Double Dip Badge


-------
*61-69*
-------
Dark Lakitu
Gus
Dry Bones
Dark Wizzerd


----
*70*
----
Douple Dip P Badge


-------
*71-79*
-------
Wizzerd
Chain Chomp
Dark Koopatrol
Phantom Ember
Swoopula


----
*80*
----
Bump Attack


-------
*81-89*
-------
Arantula
Dark Bristle
Piranha Plant
Spunia


----
*90*
----
Lucky Day


-------
*91-99*
-------
Bob-Ulk
Elite Wizzerd
Poision Puff
Swampire
Amazy Dayzee


-----
*100*
-----
------
+Boss+
------
Bonetail
Difficulty: ???
HP: ???
Attack: ???
Defense: ???

I have never made it this far. If you have a stategy for him, please email me it.


Badge: Return Postage
---




================================================================================
~~~~~~~~~
+Contact+
~~~~~~~~~
INF


Contact me if:
-You have a question not answered in the guide
-Spelling errors
-Strategy for bosses
-Missing item
-SUggestion
-Tell me if I did a good job or not

That being said, put Thousand Year Door somewhere in the title of the email. My
email address is [email protected]
---