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Mortal Kombat: Deception - Goro FAQ

by Elranzer

Mortal Kombat: Deception
==========================================================================
Goro FAQ

System: Gamecube
Author: Elranzer
Version: 0.7
Web: http://www.picturetrail.com/elranzer
E-mail: faqs(at)elranzer(dot)com

==========================================================================
| TABLE OF KONTENTS                                            | MKDG000 |
==========================================================================

 Chapter                                                          PAGE ##
 ------------------------------------------------------------------------

 Table of Kontents ...............................................MKDG000

 1. About the Guide ..............................................MKDG100
    - Version Info ...............................................MKDG101
    - How to Use this Guide ......................................MKDG102

 2. Goro Background ..............................................MKDG200
    - Back Story .................................................MKDG201
    - Goro's Bios ................................................MKDG202
    - Goro's Ending ..............................................MKDG203

 3. Playing as Goro ..............................................MKDG300
    - Fighting Styles ............................................MKDG301
    - Special Moves ..............................................MKDG302
    - Finishing Moves ............................................MKDG303
    - Goro's Kombos ..............................................MKDG304
    - Goro VS Onaga ..............................................MKDG305

 4. Fighting Against Goro ........................................MKDG400
    - Normal Characters VS Goro ..................................MKDG401
    - Goro VS Goro ...............................................MKDG402

 5. Extras .......................................................MKDG500
    - Goro Kodes .................................................MKDG501
    - Goro-related Krypt Koffins .................................MKDG502
    - Frequently Asked Questions .................................MKDG503

 6. Final Words ..................................................MKDG600
    - Thanks .....................................................MKDG601
    - Contacting Me ..............................................MKDG602
    - Kontributors ...............................................MKDG603

==========================================================================
| ABOUT THE GUIDE                                              | MKDG100 |
==========================================================================

 This guide is a collective of all the information I could find about
 Goro, the Shokan warrior dating back from the first Mortal Kombat
 tournament. It is by no means complete, a good FAQ never is, but it
 does contain everything I've learned about the character.

 This guide, so far, is only to appear on www.gamefaqs.com until I decide
 to post it on others sites.

--------------------------------------------------------------------------
| VERSION INFO                                                 | MKDG101 |
--------------------------------------------------------------------------

 Version 0.7 - Goro's Alt Bio location added.

 Version 0.6 - Fatality #1 corrected. First user kontributions.

 Version 0.5 - Added a new Kombos section.

 Version 0.4 - Removed Puzzle Fighter info. Updated Kodes and FAQ.

 Version 0.3 - Synced info with Shao Kahn FAQ. Fixed more errors.

 Version 0.2 - Fixed a bunch of errors. Added VS Onaga info.

 Version 0.1 - Pretty much just started. Added everything I could right
               now, plus I'm sure there's going to be some spelling
               mistakes. Definitely there will be updates to come.

--------------------------------------------------------------------------
| HOW TO USE THIS GUIDE                                        | MKDG102 |
--------------------------------------------------------------------------

 A growing trend in newer game guides is the use of virtual page numbers.
 This has helped incredibly for readers to navigate rather lengthy
 guides. Just use your browser's FIND command (Ctrl + F for most) to type
 in the "page number" listed. They are listed only twice, in the Table of 
 Kontents and their respective section, so you can leap directly to a 
 section.

==========================================================================
| GORO BACKGROUND                                              | MKDG200 |
==========================================================================

 Goro is introduced into MK: Deception with the Gamecube release of the
 game. This changes a few storyline aspects of the game, as he was not
 originally planned for Deception and was percieved dead as far as the
 stroyline went.

 Place of Origin: Outworld
 Alignment: Evil
 Allies: Shao Kahn
 Foes: Baraka, Kitana, Motaro

--------------------------------------------------------------------------
| BACK STORY                                                   | MKDG201 |
--------------------------------------------------------------------------

 Goro was the prince of the Shokan race. He has seven wives (but contrary
 to popular belief, Sheeva is not one of them). In an early Mortal Kombat
 tournament, Goro won it and became Shang Tsung's champion. To win the
 tournament, the challenger would have to defeat Prince Goro. Kung Lao's
 ancestor failed at this, and all hope was once lost that Earthrealm
 would be lost to Shao Kahn, Tsung's superior.

 Mortal Kombat I is the tournament that would have been the final win for
 Kahn's forces to rule over Earthrealm, but Liu Kang surprisingly came
 and defeated Goro. Shang Tsung challenged Kang but still couldn't beat
 him. Goro was thought dead.

 Fast forward to the forth tournament, where Shinnok invaded Earthrealm.
 Goro reappeared, with allegiance to Kitana's army, to help defeat the
 fallen titan as he was a threat to the Shokan race as well as men. This
 was not needed as Scorpian defeated Shinnok and took Quan Chi back to 
 Hell with him.

 When Quan Chi and Shang Tsung formed the deadly alliance, Kitana and
 Goro once again allied to try and defeat them. Goro was thought dead
 and Kitana held a royal funeral for him.

 However, it was a false funeral. Goro was actually saved by an old ally,
 Shao Kahn. Kahn had no power anymore, as he was on the run from the 
 Deadly Alliance, and now Onaga, who all thought Kahn had been killed, 
 though only a clone of Kahn was killed. Kahn asked Goro for partnership
 to overthrow Onaga and gain control of Outworld again. In exchange, Kahn
 said he would save the Shokan race and banish the Centurian race. Goro
 agreed, and a new alliance between him and Kahn was formed.

--------------------------------------------------------------------------
| GORO'S BIOS                                                  | MKDG202 |
--------------------------------------------------------------------------

 Bio 1: "Kitana's army allied with my Shokan warriors in an attempt to
         destroy my old master, Shao Kahn. It was rumored that he was
         weakening and that our victory was inevitable. During the last
         battle against Kano's militia, however, I was attacked from
         behind by a shadow warrior, Noob Saibot. I do not know for how
         long I lay dying on the battlefield, but when I regained
         consciousness, I was greeted by the last person I expected to
         see..."

 Bio 2: "Shao Kahn found me near death on the battlefield. Though he was
         not wearing his battle armor, I recognized his voice. It was
         truely him. He used what little power he had left to revive me.
         He asked me to join him once again and aid in destroying a
         rising power in Outworld. In return, he would give the Shokan
         favored status and banish the Centaurs. I accepted his offer. I
         placed my royal seal on the disfigured corpse of a fallen Shokan
         warrior and together we fled into hiding to regain our strength
         for the coming battle."

--------------------------------------------------------------------------
| GORO'S ENDING                                                | MKDG203 |
--------------------------------------------------------------------------

 Scene 1: "Goro had regained control of his shokan army and fought to
           cleanse Outworld of the Dragon King's tarkatan horde. Though
           the tarkata are formidable adversaries, they were no match for
           an army of shokan, inspired as they were by regaining Shao
           Kahn's favor. Baraka's troops were quickly defeated."

 Scene 2: "Goro had proven himself a powerful ally of the emperor. But
           Shao Kahn had given the shokan much in his return to power.
           Goro felt a gift of loyalty was in order. The Edenian military
           had been crushed and Kitana herself had been captured. Goro
           brought her before Shao Kahn and sacrificed her as an offering
           of fealty to the once and future emperor of Outworld."

==========================================================================
| PLAYING AS GORO                                              | MKDG300 |
==========================================================================

 Goro has two fighting styles and a weapon style, just like all of the
 other kombatant characters. However, he has lots of tricky kombos and
 is just good for pounding your opponent with shear strength. He has
 all four of his moves from Trilogy and MK4/Gold, including Kintaro's 
 stomp and the Trilogy-added Spinning Slap, which originally appeared
 as a glitch in MK1.

--------------------------------------------------------------------------
| FIGHTING STYLES                                              | MKDG301 |
--------------------------------------------------------------------------

 SHOKAN                       KUATAN
 ------                       ------
 Shokan Jab:        1         Dragon Hands:        1
 Vicious Swing:     B + 1     Excessive Punch:     F + 1
 Face Flat:         U + 1     Ducking Hook Punch:  D + 1
 Low Punch:         D + 1     Damaging Fist:       2
 Center Chop:       2         Kuatan Spin Kick:    3
 Angry Slap:        B + 2     Quick Shin Attack:   B + 3
 Uppercut Slap:     D + 2     Quick Uppercut:      D + 3
 Chest Stomp:       3         Snuff Kick:          4
 Low Shokan Kick:   B + 3     Tricky Poke:         F + 4
 Low Creeping Kick: D + 3     Low Cyclone:         D + 4
 Pain Giver:        4         Swift Like The Wind: 2,2
 Long Reach Poke:   D + 4     Rushing Madman:      2,1
 Quick Death:       1,1       Rawr:                2,2,3
 Killer Slap:       1,2
 Goro's Pain:       1,4
 Foot Planter:      2,4
 Gripping Death:    1,1,3

 DRAGON FANGS
 ------------
 Chest Slash:          1
 Face Slash:           B + 1
 Upward Cut:           U + 1
 Low Thigh Cut:        D + 1
 Quick Stomach Strike: 2
 Four Arm Lifter:      U + 2
 Uppercut:             D + 2
 Face Knocker:         3
 Knockdown Slap:       F + 3
 Low Arm Swing:        B + 3
 Low Tap:              D + 3
 Chin Stun:            4
 Power Slap:           F + 4
 Low Stun Kick:        D + 4
 Stomach Punches:      2,2
 Face Crusher:         4,3
 Flurry Claws:         2,2,1
 Hands of Fury:        2,2,4

--------------------------------------------------------------------------
| SPECIAL MOVES                                                | MKDG302 |
--------------------------------------------------------------------------

 Ultimate Force: D,B,1
 Spinning Slaps: D,F,2
 Tremor Pound:   U,D,3
 Leaping Stomp:  D,U,3

--------------------------------------------------------------------------
| FINISHING MOVES                                              | MKDG303 |
--------------------------------------------------------------------------

 Fatality 1: B,B,F,F,3 (Sweep)
 Fatality 2: F,B,F,B,1 (Close)
 Hara Kiri:  U,F,F,B,4

--------------------------------------------------------------------------
| GORO'S KOMBOS                                                | MKDK304 |
--------------------------------------------------------------------------

 Note: An Air Juggle "finisher" can be any regular or special move,
       except for Spining Slaps.
 Note: Special Moves are marked in paranthesis such as (U,D,3)

 Shokan
 ------
 1,1                         2 Hits, 18%
 1,2                         2 Hits, 18%
 1,4                         2 Hits, 19%
 1,1,3                       3 Hits, 25%
 (U,D,3)...B+1...(Finisher)  3 Hits, 17% - 20%
 B+1...B+1...(Finisher)      3 Hits, 20% - 25%
 (U,D,3)...B+1...1,1         4 Hits, 22%
 (U,D,3)...B+1...1,2         4 Hits, 23%
 (U,D,3)...B+1...1,4         4 Hits, 24%
 1,2...B+1...(Finisher)      4 Hits, 25% - 27%
 B+1...B+1...1,1             4 Hits, 27%
 B+1...B+1...1,2             4 Hits, 29%
 B+1...B+1...1,4             4 Hits, 29%
 (U,D,3)...B+1...(D,F,2)     5 Hits, 23%
 1,2...B+1...1,1             5 Hits, 29%
 B+1...B+1...(D,F,2)         5 Hits, 29%
 1,2...B+1...1,2             5 Hits, 30%
 1,2...B+1...1,4             5 Hits, 30%
 (U,D,3)...B+1...1,1,3       5 Hits, 29%
 B+1...B+1...1,1,3           5 Hits, 35%
 1,2...B+1...(D,F,2)         6 Hits, 30%
 1,2...B+1...1,1,3           6 Hits, 34%

 Kuatan
 ------
 2,2                       2 Hits, 19%
 2,1                       2 Hits, 20%
 2,2,3                     3 Hits, 24%
 (U,D,3)...1...(Finisher)  3 Hits, 17% - 19%
 (U,D,3)...1...2,2         4 Hits, 23%
 (U,D,3)...1...2,1         4 Hits, 23%
 2,1...1...(Finisher)      4 Hits, 27% - 28%
 (U,D,3)...1...(D,F,2)     5 Hits, 23%
 (U,D,3)...1...2,2,3       5 Hits, 26%
 2,1...1...2,2             5 Hits, 31%
 2,1...1...2,1             5 Hits, 32%
 2,1...1...(D,F,2)         6 Hits, 31%
 2,1...1...2,2,3           6 Hits, 33%

 Dragon Fangs
 ------------
 4,3                         2 Hits, 27%
 2,2,4                       3 Hits, 20%
 2,2,1                       3 Hits, 22%
 (U,D,3)...U+1...(Finisher)  3 Hits, 16% - 21%
 (U,D,3)...B+1...(Finisher)  3 Hits, 19% - 23%
 U+1...U+1...(Finisher)      3 Hits, 21% - 27%
 B+1...U+1...(Finisher)      3 Hits, 24% - 29%
 U+1...B+1...(Finisher)      3 Hits, 24% - 29%
 B+1...B+1...(Finisher)      3 Hits, 27% - 31%
 (Juggle)...2,2              4 Hits, 21% - 31%
 (Juggle)...(D,F,2)          5 Hits, 24% - 33%
 (Juggle)...4,3              4 Hits, 26% - 35%
 (Juggle)...2,2,4            5 Hits, 26% - 35%
 (Juggle)...2,2,1            5 Hits, 28% - 36%

 Any Style
 ---------
 (D,F,2)  3 Hits, 21%

--------------------------------------------------------------------------
| GORO VS ONAGA                                                | MKDG305 |
--------------------------------------------------------------------------

 Any of Goro's fighting styles, including Dragon Claws, seem to be really
 effective against Onaga. Spinning Slaps also works well. Goro is big and
 strong enough to just walk up to Onaga and beat him to death. Be sure to
 collect the six Kamidogu to create oppertunities to whack Onaga.

==========================================================================
| FIGHTING AGAINST GORO                                        | MKDG400 |
==========================================================================

 Goro is a boss character, for the most part. The definition of a boss
 character in MK games is a big, strong character with few kombos and
 some gimmicky moves. Goro is no exception, and the key to easily 
 defeating him is mastering how to avoid his moves.

--------------------------------------------------------------------------
| NORMAL CHARACTERS VS GORO                                    | MKDG401 |
--------------------------------------------------------------------------

 Fighting Goro, the thing you have to watch out for is the brute force
 of his normal punches and kicks. You also do not want to be caught in
 his throw move, his classic Chest Pound, which can shave off a good
 portion of your health in one swoop. Try to keep a distance and hit
 him with projectiles, or stun him and kombo him. Do not try to kombo
 him without stunning him or you risk getting chest-pounded.

--------------------------------------------------------------------------
| GORO VS GORO                                                | MKDG402 |
--------------------------------------------------------------------------

 If playing as Goro, you have the advantage of the brute strength in his
 regular punches and kicks. Just get up close and beat the snot out of
 him. If you keep at it, he won't have a chance to Chest Pound you.

==========================================================================
| EXTRAS                                                       | MKDG500 |
==========================================================================

 Some miscellaneous stuff involving Goro, and Goro-related things. 

--------------------------------------------------------------------------
| GORO KODES                                                   | MKDG501 |
--------------------------------------------------------------------------

 For Action Replay MAX:

 (M)
 ---
 H6D7-C7JW-ZPHY3
 1W3Z-V038-8W1TJ

 Player 1 Always Goro
 --------------------
 DXJV-C4V6-AXVDP
 G3CN-5GMT-GX1Q0

 Player 2 Always Goro
 --------------------
 2KY2-8ZVN-786ET
 WJT6-J5QP-EAF8N

--------------------------------------------------------------------------
| GORO-RELATED KRYPT KOFFINS                                   | MKDG502 |
--------------------------------------------------------------------------

 OJ - E-7/Earthrealm - Goro's Alt Bio
 PD - C-8/Earthrealm - Goro's Alt Costume

--------------------------------------------------------------------------
| FREQUENTLY ASKED QUESTIONS                                   | MKDG503 |
--------------------------------------------------------------------------

 1. What is with the middle question mark box?
 A. No one knows yet. Who knows what secrets the box holds in addition
    to being a random select. The addition of a box just for random
    select seems suspicious.

 2. Can I play Gamecube's Mortal Kombat: Deception online?
 A. There's no online function. Since there is no broadband LAN 
    ability either, don't expect a 3rd-party tunneling tool like
    what appeared for Mario Kart: Double Dash or Halo 1.

 3. Where can I see Goro, Onaga or Shao Kahn in Puzzle Kombat?
 A. As soon as I get pics taken, they will always be posted at the 
    web site stated at the top of this FAQ.

 4. Anything Goro-related for the hidden/glitch Koffin WQ?
 A. Being the hidden/glitch Koffin WQ appears in the PS2 and Xbox 
    versions of the game as well, I doubt they have anything to do with
    Goro, if they have any kontent at all.

 5. Does Goro appear in the line-up in Arcade mode?
 A. I'm sure he does, but I have not seen him yet. Contrary to popular
    speculation, he does not replace Noob-Smoke as the secondary boss.

 6. Didn't Goro die at the end of MK1?
 A. According to the storyline up to MK4, yes. But they brought him back
    in MK4, this time on neutral side. In his (Kung Lao's) ending, he
    decides to side with Kitana, and the whole Shokan race joins on the
    side of good. According to MK4/Gold, he was merely "defeated" by
    Liu Kang in MK1, not killed.

 7. Didn't Goro die somewhere in MK: Deadly Alliance?
 A. According to Kitana's ending, yes. But in the Gamecube MK:D, they 
    changed it so Goro put his emblem on a fallen Shokan warrior before
    he sided with Kahn. Kitana mistaken the battered Shokan as Goro only
    because it had the royal emblem on it. In Kitana's MK:DA ending, she 
    now technically gave the funeral to a random Shokan, not Goro.

 8. Is Goro really back to the evil side?
 A. Technically, no. Both Goro and Shao Kahn are on the run, per say.
    Kahn is definitely evil, but at the moment has no power. Goro teamed
    up with Kahn only in hopes that their efforts could help save the
    Shokan race from Onaga. For the purposes of this game, they are
    helping each other because they were once allies and both have no
    political power anymore. His main concern, in every game, is the 
    safety of the Shokan race. He's their ruler, afterall. Watch his
    ending for more details.

 9. Does Goro still appear in the Prison stage?
 A. Yeah. They didn't bother to remove Goro or Kahn's 3D models for
    the Prison stage, even though they look a lot different.
 
 10. Does Goro appear in Konquest with a training mode?
 A.  I'm not sure yet. I haven't come across him yet in Konquest, if he's
     even there at all.

 11. Does Goro exist in Puzzle Kombat?
 A.  No. Unlike Onaga, Kung Lao, Liu Kang and others who do seem to have
     unlockable (with Action Replay) Puzzle Fighter models, it seems
     Midway did not bother to put in a Puzzle Fighter model for Goro.

==========================================================================
| FINAL WORDS                                                  | MKDG600 |
==========================================================================

 These are some last thoughts involving credit where credit is due.

--------------------------------------------------------------------------
| THANKS                                                       | MKDG601 |
--------------------------------------------------------------------------

 - Midway: for bringing us the sixth major Mortal Kombat
 - Gnome Foundation: Gedit is a powerful tool for writing FAQs
 - Hori: for providing the best controller for a Gamecube fighting game
 - CjayC and GameFAQs: for hosting this FAQ for you to read
 - The Kontributors: for reasons below

--------------------------------------------------------------------------
| CONTACTING ME                                                | MKDG602 |
--------------------------------------------------------------------------

 If you would like to submit new information, inform me of typos or wrong
 information, or anything else that would fit here, please don't hesitate
 to email me using the address at the top of this FAQ. You will be listed
 in the Kontributors section if I add anything you sent to me.

--------------------------------------------------------------------------
| KONTRIBUTORS                                                 | MKDG603 |
--------------------------------------------------------------------------

 Rolando Figueroa - Fatality 1 correction and Spinning Slaps combos.

EOF