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FAQ/Walkthrough

by loganan64

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MARVEL NEMESIS: RISE OF THE IMPERFECTS


Walkthrough for the Game Cube


Version 1.11


By: Adam Holowczak


Original Release Date: December 25, 2005

Current Release Date: November 30, 2006

================================================


Table of Contents:

NOTE:

To skip ahead to a certain section press CTRL and F, then type in the section
Number, and if you own the PLAY STATION 2(PS2) version of the game please read
the WARNING in section 1003.00

1000 - Introduction to this guide


1001 � Controls/Movement in game


1002.0 � Characters

1002.1 � Marvel

1002.11 - Thing

1002.12 - Wolveirne

1002.13 - Electra

1002.14 - Spiderman

1002.15 - Daredevil

1002.16 - Storm

1002.17 - Venom

1002.18 - Human Torch

1002.19 - Iron Man

1002.20 - Magneto


1002.2 � Imperfects

1002.21 - Wink

1002.22 - Johnny Ohm

1002.23 - Faultzone

1002.24 - Solara

1002.25 - Brigade

1002.26 - Hazmat

1002.27 - Paragon

1002.28 - Niles Van Rokel/"Minute man"


1002.3 � Imperfect goons


1003.0 � Story Mode


1003.00 - PLAY STATION 2 WARNING!!!


1003.1 � Thing

1003.11 - Invasion

1003.12 - It's on now!

1003.13 - Catch this!

1003.14 - Clobber em all!

1003.15 - Broken Things

1003.16 - Last Stand


1003.2 � Wolverine

1003.21 - Street Fight!

1003.22 - House Party!

1003.23 - Femme Fatal

1003.24 - To Defy a Goddess!

1003.25 - Claws of fury!

1003.26 - Casualties of war!


1003.3 � Electra

1003.31 - Death from afar

1003.32 - Top of the world!

1003.33 - Daredevil!

1003.34 - Silent Death

1003.35 - Assassins blades

1003.36 - Deadlier then males


1003.4 � Spider Man

1003.41 - Spiderman!

1003.42 - Airlift

1003.43 - Deadly Venom

1003.44 - Warped Evil

1003.45 - Fragile life

1003.46 - High voltage


1003.5 � Dare Devil

1003.51 - Redemption

1003.52 - Scorched Earth

1003.53 - Electric man

1003.54 - Take them down

1003.55 - Lovers Quarrel

1003.56 - Death by fire


1003.6 � Storm

1003.61 - Returning home

1003.62 - House call

1003.63 - Earth quake

1003.64 - Fight to survive

1003.65 - Wrath of the elements

1003.66 - Rage of the beast


1003.7 � Venom

1003.71 - The pit

1003.72 - Seek and devour

1003.73 - Fatal heat

1003.74 - Wanton destruction

1003.75 - Rise and fall

1003.76 - Leathal toxin


1003.8 � Human Torch

1003.81 - Field trip to hell

1003.82 - Torch bearer

1003.83 - Old frineds

1003.84 - Cleansing flame

1003.85 - Blazing speed

1003.86 - Along came a spider


1003.9 � Iron Man

1003.91 - Scuttle

1003.92 - Call of heroes

1003.93 - Eternal soldier

1003.94 - Hot iron

1003.95 - All or nothing

1003.96 - Clash Of steel


1003.10 � Magneto

1003.101 - Master of magnetism

1003.102 - Death incarnate

1003.103 - Poisoned steel

1003.104 - Duel of masters


1003.11 � Paragon

1003.111 - Beta test

1003.112 - Mayas dilemma

1003.113 - Paragons revenge

1003.114 - Meet your maker


1004 � Cards, Comics and Levels


1005 � Cheats


1006 � Thanks/Updates/Legal/Contact stuff

=====================================================

1000 � Introduction to this guide

Hi all, this is my first attempt to write a guide so just bear with me,
basically this is to make things as easy as possible for you, the player,
to beat, unlock and hopefully enjoy this game.

Now many of you are asking �why did he make a guide for this game?� well
mainly I see a lot of people whine and complain on forums, getting stuck
on missions, wondering what codes there are, and so on, and not to
mention that there aren�t any guides out there for this game that I know
of (a side from the one you can buy for $25).

In here you�ll find strategies for beating each characters story-mode
missions, some cheats and maybe even some useful (or useless) trivia!

So with out further adieu, I give you MARVEL NEMESIS: RISE OF THE
IMPERFECTS!

=====================================================

1001 � Controls/Movements in game (Game Cube)

------------------------------------------------------------------------

Basic controls:

Left Joystick - Move around, hold L Button while moving to increase
mobility (run, sling, or fly)

Right Joystick (C-stick) - in Story mode moves camera around.

L Button � Hold down while moving to run/web-sling/fly, or tap A while
using mobility to do mobility attack, and you may perform super mobility
attacks by holding R.

R Button � Hold R to regain super bar, hold R and tap A to do super
attacks, tap R to activate RAGE mode when RAGE is flashing, hold R and
tap grapple when an enemy�s health is in danger to perform a finisher.

Start Button � Pauses game

B Button � Jump, hold R Button and tap B to super jump

A Button � Punch/Kick, tap 3 times to combo

X Button � Grapple, hold R and tap X to do a super grapple

Y Button � Block, hold R and Y to super block (reflects projectiles back
at enemy)

------------------------------------------------------------------------

Advanced controls:

L and R Buttons - After being tossed press these two to recover, flyers
will begin to fly, melee characters will roll and
recover, and slingers will swing away.

R and A Buttons - Will activate a projectile or power up melee attacks
depending on character.

R and Y Buttons - Performs a super block, will deflect projectiles and
block ANY thrown objects such as tanks, however they consume 25% of your
special bar.

Y and A button - hold down Y to block tap a direction on the left
joystick to roll/dodge attacks, tap A during roll/hand-spring to perform
an upper-cut.

R and B Buttons - Performs super jump.

L and B Buttons - Causes flyers to fly higher.

R and X Buttons - Perform a super grapple (requires minimum of 25%
energy) and when enemy's health is in flashing DANGER you perform a
FINISHER.

B then L Button - Jumping and then tapping L causes slingers to "sling".

====================================================

1002.0 � Characters

--------------------------------------------------------------------

In this section you will find out what weight class each character is, what
category they fall under(Melee, Flier, Slinger), What's their "home
level"(Their best level is marked with a *star*), what they say before and
after a match, what special moves they do, how to do them, glitches that give
them an advantage, Finisher description, in-game Stats(the ones that matter),
and Pro/Cons.

Weight classes

There are three different weight classes and they are separated in to three
classes: Light, Middle, and Heavy.

Light - Can only lift light objects like barrels and mail boxes, usually takes
damage easily, faster than most other classes.

Middle - can lift middle weight objects like cars and steel crates, takes
damage fairly well, moderate speed.

Heavy - can lift heavy weight objects like lamp posts and tanks, takes little
damage, usually slowest of the classes.


Categories

I have separated all the characters in to THREE separate categories:
FLYER, MELEE/TANK, and SLINGERS.


Flyer - is a character that, you guessed it, FLIES! These characters
usually have poor melee skills, and rely on quick flying attacks.


Melee - character is someone that is strictly hand to hand combat,
only a few have a projectile attack but rely heavily on melee attacks to
win matches.


Slinger - is basically a cross between melee and fliers, they have the
ability to swing and zip line to a destination very quickly.


------------------------------------------------------------------

1002.1 � Marvel Characters

-----------------------------------------------------------------

Our beloved heroes are here to save the day! Too bad during story mode
you pretty much have to kill off a few just to finish the game. Has any
one ever noticed that when a threat occurs, the heroes are able to
organize like in ten seconds to fight the enemy, and then villains are
pretty much picking their noses when they�re supposed to be anticipating
a retaliatory action..?

---------------------------------------------------------------------

1002.11 - Thing � One of the larger melee Marvel characters in the game, he�s a
heavy hitter, good at just slugging it out with enemies, Specials consist of
ground pounds causing mini earth quakes, and a thunder clap that hurls enemies
out ward.

Home Levels:

Bridge, *NYC Street*, Grand Central Station, Rokel's Headquarters.

Phrases:

-Your about to have a bad day! Its clobberin' time!

-You looking for me?

-That the best you got?

-Look who just sprayed you with a can of whoop @$$!

Moves:

R+A: 1st attack is a Ground-pound 2nd is a Thunder-clap with "seeking" shock
wave.

L+R+A: Leaping Ground-pound with seeking shock wave.

B, R+A: Going up jumping Thunder-clap with seeking shock wave, going down
Ground-pound.

R+X: Head crush into toss.

B, R+X: Big-bad Choke-slam.

Wall run/climb+R+A: NONE.

Glitches: Can get a ring out by upper-cutting an enemy over a "pit" and then
doing a regualar air grapple(power-bomb) to take them down for an easy win.

Finisher: Three consecutive �choke slams�, then �power bomb�.

Stats:

Strength � 6/7

Durability � 6/7

Speed � 2/7


Pros: Super strong, can lift any thing from barrels to tanks, thunder clap
sends a medium range "seeking" shock wave, extremely
durable.

Cons: Slow as heck, and no long range attacks, cannot wall run.

----------------------------------------------------------------------

1002.12 - Wolverine � A light-weight, melee character he�s a character that
does heavy damage really quick, and can regenerate 2% health every 5 seconds,
specials consist of a 3 hit claw combo leading to an upper-cut, and really good
juggle/air-grappler.

Home Levels:

Bridge, *Avengers Mansion*, NYC Streets, Grand Central Station.

Phrases:

-Come on! Come and Get some!

-You just made the biggest mistake of your life, Bub!

-I tried to be nice!

-Your small time, Bub!

Moves:

R+A: 4 hit claw combo, 4th being an upper-cut.

L+R+A: Running Claw upper-cut.

B, R+A: Going up Claw-tornado, going down Claw-pounce.

R+X: Double claw-stab with toss.

B, R+X: Double claw-stab with toss.

Wall run/climb+R+A: Double Claw-dive.

Glitches: You can continually hold down R to keep Wolverine's claws extended,
even when your super bar is low and do double damage with punches. Can perform
a 4-hit clawed combo with the 4th being an upper-cut(must have at least 25%
super bar and stand about 3-5 feet from enemy).

Finisher: Stabs both sets of claws in to enemy�s heart, twists in to a
lift & toss, jumps on to enemy pins enemy to ground with five additional
claw stabs.


Stats

Strength � 4/7

Durability � 4/7

Speed � 2/7


Pros: Quick, Heals, does respectable damage very quickly, claw-climbs
walls, excellent juggler and air tackler, and combos a lot, can wall run
(hold L while running towards wall) and climb (hold R when near wall),
and 30 seconds of RAGE.

Cons: Lightening rod, no range attacks, can only lift barrels and mail
boxes.

--------------------------------------------------------------------

1002.13 - Electra � Another light weight melee character for the marvel side,
she�s good at melee and very maneuverable; her specials include the use of her
Sais and can throw a volley of daggers for long ranged attacks.

Home Levels:

Bridge, *NYC Streets*, Grand Central Station, Power Plant.

Phrases:

-Check this out!

-Dont worry, this wont last long!

-They said you were tough, I guess they were mistaken!

-You really disappoint me!

Moves:

R+A: Double Dagger-toss, close range, 4 hit Sai-combo.

L+R+A: Sai upper-cut.

B, R+A: going up or down, Double Dagger-toss.

R+X: Double Sai-stab with toss.

B, R+X: Double Sai-stab with toss.

Wall run/climb: Double Sai-dive.

Glitches: Her dagger toss can be blocked/"caught" thus adding energy to the
blockers super bar. Can get a ring out by upper-cutting an enemy over a "pit"
and then doing a regualar air grapple("bucking-bronco") to take them down for
an easy win.

Finisher: Stabs enemy with sai in the heart, kicks it deeper, then jumps
and twirls throwing second sai in to enemy�s throat, walks over and pulls
them out.


Stats

Strength � 2/7

Durability � 3/7

Speed � 2/7


Pros: Quick, throws daggers, very maneuverable, can wall run (hold L when
running at wall) and climb (hold R while near wall).

Cons: Not very durable, cant lift anything bigger than a barrel or mail
box, daggers do minimal damage.

-----------------------------------------------------------------------

1002.14 - Spider Man � The first middle weight slinger for the Marvel side,
he�s good at everything but master of none, a �slinger� very quick,
maneuverable, has ranged attacks using his webbing, such as web balls and
zip lines to bring in enemies.

Home Levels:

Bridge, Avengers Mansion, NYC Streets, *Daily Bugle*.

Phrases:

-This better be good, I dont have much time!

-You got to be kidding me! This is going to be easy!

-Ouch! your going to feel that in the morning!

-You know what we call that? We call that a web-slinging @$$ kicking!

Moves:

R+A: Web-ball, close range, 4 hit web-sling combo.

L+R+A: Leaping Web-ball.

B, R+A: going up or down, Web-ball.

R+X: Web line with toss.

B, R+X: Web-line spin with toss.

Wall run/climb: Web-ball.

Glitches: His web-ball can be blocked/"caught" thus adding energy to the
blockers super bar. Can get a ring out by upper-cutting an enemy over a "pit"
and then doing a regualar air grapple("bucking-bronco") to take them down for
an easy win.

Finisher: Jumps on enemy�s head, punches three times in face, jumps up
shoots web line pulls them up to do a double web-sling yo-yo then stomps
enemy in to the ground.


Stats

Strength � 4/7

Durability � 3/7

Speed � 3/7


Pros: Fast, maneuverable, web slings after jumping and tapping the L
Button, wall crawls(hold L while near wall), excellent super grapple,
overall a good average starting character can lift, barrels and cars(from
a distance too using special grapple).

Cons: Not very durable, weak against lightening and fire.

---------------------------------------------------------------------

1002.15 - Daredevil � A light weight slinger, similar to Electra, uses
Billy-clubs as a ranges special attack, I consider him to be a �slinger�
character due to his use of Billy-clubs for mobility, his specials consist of a
very devastating Billy-club toss that has amazing knock back.

Home Levels:

Bridge, NYC Streets, Daily Bugle, *Grand Central Station*.

Phrases:

-I am judge, jury, and exocutioner!

-I'll make you a deal, I'll let you make the first move!

-Just imagine what I could do if i really tried!

-Justice is blind!

Moves:

R+A: Billy-club toss, close range, 3 hit Club combo.

L+R+A: Billy-club upper-cut

B, R+A: Going up Billy-club propeller, going down, billy-club propeller with
foot sweep.

R+X: Billy-club lasso with toss.

B, R+X: Billy-club wrap with toss.

Wall run/climb: Billy-club propeller

Glitches: Billy-club throw can be blocked/"caught" thus adding energy to
blockers super bar. Can get a ring-out by Upper-cutting an enemy over a "pit"
and doing a regular air grapple(shoulder tackle) to take them down for an easy
win.

Finisher: Grabs enemy, slaps face with Billy-club, grabs arm twists it &
breaks it over his shoulder, spins around, hitting knee, bringing enemy
to their knees, back-flips over enemy & snaps neck from behind.


Stats

Strength � 2/7

Durability � 2/7

Speed � 2/7


Pros: Fast, maneuverable, club-slings after jumping (jump then tap L to
sling), excellent special grapple, and very powerful ranged attack can
wall run (hold L when running at wall).

Cons: Not very durable, inaccurate (due to blindness, I think), can only
lift barrels and mailboxes, only good thing is his range attack &
grapple.

--------------------------------------------------------------------

1002.16 - Storm � A light weight flyer, very quick and maneuverable when
flying, very quick lightening attacks, her specials consist of a very long
range and very quick lightening attack and a long range special grapple using a
mini-tornado-lightening combo.

Home Levels:

Bridge, *Avengers Mansion*, Grand Central Station, Rokels Headquarters.

Phrases:

-I dont think you know what your in for!

-Alright! lets see what you've got!

-I hate doing that when its so &@#n easy!

-I guess your best just isnt good enough!

Moves:

R+A: Lightening, close range, 3 hit Lightening-powered combo.

L+R+A: Lightening-ball.

B, R+A: going up or down Lightening.

R+X: Whirl-wind with lightening strike.

B, R+X: Whirl-wind with lightening strike.

Wall run/climb: NONE.

Glitches: Standing lightening-bolt can not be blocked or reflected(only a dodge
or super block can block/dodge this attack).

Finisher: Creates a large tornado spinning enemy around several
lightening bolts strike as enemy spins, then as they reach the top of it
lightening bolts cook enemy for five seconds, and they drop to the
ground.


Stats

Strength � 2/7

Durability � 2/7

Speed � 3/7


Pros: Flies (hold L press B to fly higher), maneuverable, long range
fighter, very quick, capable of regenerating energy very quickly.

Cons: Not very durable, and can not lift very much.

-------------------------------------------------------------------

1002.17 - Venom � Pretty much Spider Man, only bigger, slower, stronger, and
uglier, has the exact same specials as Spider Man.

Home Levels:

Bridge, NYC Streets, *Daily Bugle*, Power Plant.

Phrases:

-You? You dont stand a chance!

-I'm going to chew you up, and spit you out!

-Game over!

-You thought you could defeat me?

Moves:

R+A: Web-ball, close range, 3 hit Web-sling combo.

L+R+A: Leaping Web-ball.

B, R+A: going up or down Web-ball.

R+X: Web-line with toss.

B, R+X: Web-line spin with toss.

Wall run/climb: Web-ball.

Glitches: His web-ball can be blocked/"caught" thus adding energy to the
blockers super bar. Can get a ring out by upper-cutting an enemy over a "pit"
and then doing a regualar air grapple("power-bomb") to take them down for an
easy win.

Finisher: grabs enemy by the neck, licks them, then bites in to their
neck and begins to jumps around three times thrashing the enemy on the
ground, on the third jump Venom lands on their chest and releases their
neck.


Stats

Strength � 4/7

Durability � 4/7

Speed � 2/7


Pros: Zip lines and slinging(jump then tap L) make him just as fast as
Spider man, long range web balls knock back enemies, and can lift
anything from barrels to tanks(from a distance too)!

Cons: Really weak against fire, slower on foot, and really, REALLY UGLY!

--------------------------------------------------------------------

1002.18 - Human Torch � One of the quickest light weight flyers in the game,
good at ranged attacks, specials consist of fireballs that have very good knock
back.

Home Levels:

*Bridge*, NYC Streets, Daily Bugle, Rokels Headquarters.

Phrases:

-Things are going to get hot around here!

-Flame on!

-Close, but not close enough!

-I'm not even trying yet!

Moves:

R+A: Fire-ball, close range, 3 hit Flame combo.

L+R+A: Flame-ball.

B, R+A: going upr or down, Fire-ball

R+X: Push back with Fire-ball knock back.

B, R+X: Rings of fire with Fire-ball.

Wall run/climb: NONE.

Glitches: When in RAGE mode, is capable of throwing multiple fire-balls while
on foot at high rate.

Finisher: �Hugs� enemy sets him self a blaze, then flies in to the air
then comes back down hard driving enemy�s head in to the ground.


Stats

Strength � 2/7

Durability � 2/7

Speed � 5/7


Pros: Flies (hold L press B to fly higher); fireballs do respectable
damage along with knock back, very, VERY FAST!

Cons: Can only lift barrels and mail boxes, not durable, melee damage is
extremely lacking.

----------------------------------------------------------------------

1002.19 - Iron Man � The Marvel team�s heavy Flyer, statistically he�s the best
character in the game, his attacks consist of a homing missile while in flight,
and an energy projectile as a special.

Home Levels:

Bridge, *Avengers Mansion*, Power Plant, Rokels Headquarters.

Phrases:

-I am Iron Man!

-What great day for kicking @$$!

-You look like your going to cry!

-That was easy!

Moves:

R+A: Energy projectile, close range, 3 hit Energy combo.

L+R+A: Homing Missile

B, R+A: Going up or down Energy projectile

R+X: Homing missile to face.

B, R+X: Homing missile to face.

Wall run/climb: NONE.

Glitches: When in RAGE, jump in to the air and hold down R then quickly tap A
for rapid fire energy blasts(do not hold L or it will make you fire a homing
missile, only jump and quickly hold down R and tap A).

Finisher: �Hugs� the enemy, blasts with uni-beam from chest sending enemy
in to the air then fires a concentrated beam for 5 seconds thus
incinerating enemy. Can get a ring out by upper-cutting an enemy over a "pit"
and then doing a regualar air grapple(Shoulder tackle) to take them down for an
easy win.


Stats

Strength � 6/7

Durability � 6/7

Speed � 5/7


Pros: Concussive energy projectile does severe damage and knock back,
very quick maneuverable, durable, and can lift anything from barrels to
tanks, flies (hold L press B to fly higher).

Cons: Projectiles exhaust special meter very quickly, and regeneration
(holding R) may cause health loss if energy is very low (flashing).

------------------------------------------------------------------

1002.20 - Magneto �The last of Marvel�s Flyers, he can fall under light weight
AND heavy weight categories, fairly fast, maneuverable, and does considerable
damage, his specials consist of a magnetic burst projectile, and a long range
super grapple.

Home Levels:

Bridge, *NYC Streets*, Grand Central Station, Rokels Headquarters.

Phrases:

-I am Magneto, you, are nothing!

-You pathetic weaking! Prepare to feel my wrath!

-You dare think you could defeat the master of magnetism? Pathetic!

-Victory becomes so boring!

Moves:

R+A: Magnetic wave, close range, 2 hit Magnatized combo.

L+R+A: Magnetic wave.

B, R+A: Going up or down Magentic wave.

R+X: Magnatized toss.

B, R+X: Magnatized slam.

Wall run/climb: NONE.

Glitches: When using super grapple to pick up objects, to can "throw" them
immediatley by pressing the A button(be sure to move the joystick in the
direction of your enemy).

Finisher: pushes back enemy, then throws out a ball bearing and causes it
to shoot through enemy from different angles six times, catches it, enemy
falls to the ground then Magneto throws the ball down.


Stats

Strength � 2/7

Durability � 6/7

Speed � 5/7


Pros: Can lift anything from barrels to tanks (from a distance too),
quick, had long range attacks & grapples, flies (hold L, press B to fly
higher).

Cons: Weak, can only lift barrels if low on special energy, melee attacks
are extremely lacking.

----------------------------------------------------------------------

1002.2 � Imperfects

--------------------------------------------------------------------

Now the Imperfects, what can I say about them? Well: they�re ripping off
Marvel characters; they�re generally stronger, in the fact that all but
one can lift cars, and have similar powers to existing characters.

-------------------------------------------------------------------

1002.21 - The Wink � The one and only real light weight melee Imperfect,
teleports instead of running, she�s actually the weakest Imperfect because she
can not lift cars, she�s pretty much a cross between Wolverine and Night
crawler (thought Night crawler is not in the game), minus the healing factor,
her specials consist of combining the single claw on the back of each hand and
her teleportation.

Home Levels:

Bridge, *Avengers Mansion*, NYC Streets, Power Plant.

Phrases:

-Do you believe in magic?

-How quickly do you want this to end?

-Now you see me, now you dont!

-At least you can say you came in a strong second!

Moves:

R+A: 3 hit Teleporting combo.

L+R+A: Spinning Teleport strike.

B, R+A: Going up Spinning Teleport strike, going down Teleport dive.

R+X: Teleport throw down.

B, R+X: Teleport throw down.

Wall run/climb: NONE.

Glitches: Can teleport for "free" by holding block(Y button) and pressing a
direction. Can get a ring out by upper-cutting an enemy over a "pit" and then
doing a regualar air grapple ("super-man-dive") to take them down for an easy
win.

Finisher: She first stabs the enemy in the stomach, teleports behind them
stabs in the back, teleport to the right of the enemy stabs, teleports in
front throws them up, and teleports as they get in the air, grabs them &
throws them down and teleports one last time under them to catch the
enemy on her claws.


Stats

Strength � 2/7

Durability � 2/7

Speed � 4/7


Pros: Can teleport (tap L to do several teleportation maneuvers), very
fast, maneuverable, does a fair amount of damage with regular attacks.

Cons: Not very durable, teleportation is very inaccurate, can only lift
barrels and mailboxes, can not wall climb.

-------------------------------------------------------------------

1002.22 - Johnny Ohm � The first middle weight flyer for the Imperfects, and
pretty much the best average character statistically, he�s good at everything
but master of none, he sports Storms powers, only a little stronger, he�s fast
and maneuverable, his specials consist of lightening attacks.

Home Levels:

Bridge, Daily Bugle, Grand Central Station, *Power Plant*.

Phrases:

-Lets rock and roll man!

-Here's Johnny!

-What the hell were you thinking?

-You gone and done it now! Your grounded!

Moves:

R+A: Lightening, close range, 3 hit Lightening combo.

L+R+A: Lightening.

B, R+A: Going up or down Lightening

R+X: Push down with Lightening strike.

B, R+X: Spin around with Lightening strike.

Wall run/climb: NONE.

Glitches: Flying lightening bolt can not be blocked or reflected (only be
blocked by super block, or dodged). Can get a ring out by upper-cutting an
enemy over a "pit" and then doing a regualar air grapple(shoulder tackle) to
take them down for an easy win.

Finisher: Grabs enemy�s head pushes them slowly to the ground while
roasting them with lightening, then as they get on their knees Johnny
raises his hand & lightening hits it making the enemy start to rise up a
little and twitch, then he stops and they fall to the ground.


Stats

Strength � 3/7

Durability � 3/7

Speed � 3/7


Pros: Fast lightening attacks, Flying (hold L, press B to fly higher),
maneuverable, regenerates energy quickly with R button.

Cons: Uses a lot of energy for attacks, melee attacks are lacking
accuracy and speed.

--------------------------------------------------------------------

1002.23 - Fault zone � One of the middle weight melee characters for the
Imperfects, pretty much ripping off Wolverine and Thing except she can perform
ballet, fairly strong, durable, fast, and her regular jump is really high, her
special attacks consist of mini-earthquakes.

Home Levels:

Bridge, *NYC Streets*, Grand central Station, Power Plant.

Phrases:

-Want to come out and play?

-This wont hurt, much!

-And now I take a bow!

-You havent even seen my best moves yet!

Moves:

R+A: 3 hit Seismic combo.

L+R+A: Leaping Ground-pound

B, R+A: Going up Spinning-claw, going down Ground-pound.

R+X: Claw-stab with toss.

B, R+X: Claw-stab with toss.

Wall run/climb: Claw dive.

Glitches: You can continually hold down R to keep Fault zone's "seismic-claws"
extended, even when your super bar is low and do double damage with punches.

Finisher: Spins around kicking enemy in the face, then, digs both seismic-claws
in to the enemy, activates tremor knocking them on to their back, jumps on top
of them & begins to jackhammer them into the ground for three seconds and then
gets off.


Stats

Strength � 3/7

Durability � 4/7

Speed � 2/7


Pros: Very fast, jumps really high with out use of special, maneuverable,
can lift cars (while on toes!), can climb walls (hold R when near wall), and
wall run(hold L while running at wall.

Cons: No long range attacks, not very durable despite stats, specials
useless against flying enemies.

----------------------------------------------------------------------

1002.24 - Solara � She�s another middle weight flyer for the Imperfects, she�s
a stronger female version of Human torch, fairly fast, and her special attacks
consist of explosive fire-balls.

Home Levels:

Bridge, *NYC Streets*, Power Plant, Rokel's Headquarters.

Phrases:

-Never fight a battle you can not win!

-Well, well, what have here?

-And I was just getting warmed up!

-The pleasure was all mine!

Moves:

R+A: Flame-wave, close range, 3 hit Flame combo.

L+R+A: Flame-ball.

B, R+A: Going up or down Flame-wave.

R+X: Punch spin-round with Fire-ball to back.

B, R+X: Arm-bar with flame kick.

Wall run/climb: NONE.

Glitches: When in RAGE mode, is capable of throwing multiple fire-balls while
on foot at high rate.

Finisher: She blows a kiss to the enemy, they stagger back clutching
their body, fire starts to emanate from their body, they fall to the
ground and incinerate from the inside out.


Stats

Strength � 2/7

Durability � 3/7

Speed � 3/7


Pros: Fast, flies (hold L, press B to fly higher), maneuverable, can lift
cars, and devastate a level with her special attack, regenerates energy
fairly quickly.

Cons: Uses up energy very quickly, not very durable, melee attacks are
somewhat lacking.

----------------------------------------------------------------------

1002.25 - Brigade � Brigade is a heavyweight melee character, a cross between
Iron man and Thing, he�s very strong, durable, and ridiculous firepower, his
specials consist of firing missiles at enemies.

Home Levels:

Bridge, Grand Central Station, *Power Plant*, Rokel's Headquarters.

Phrases:

-Lock and load people!

-I'm a hundred of your worst nightmares!

-Total annihilation!

-Say it! Sir, yes sir!

Moves:

R+A: Missile projectile, 2 hit Energy combo.

L+R+A: Shoulder Missiles.

B, R+A: Going up or down Missile projectiles.

R+X: Missile to stomach.

B, R+X: Missile to stomach.

Wall run/climb: NONE.

Glitches: When in RAGE mode, recieves increased rate of fire but lower accuracy
at greater range.Can get a ring out by upper-cutting an enemy over a "pit" and
then doing a regualar air grapple("power bomb") to take them down for an easy
win.

Finisher: Grabs enemy places one fist to enemy�s chest and fires them in
to the air, then continues to fire three times as they fall.


Stats

Strength � 5/7

Durability � 5/7

Speed � 2/7



Pros: Good at melee, durable, lots of damage from projectiles, rapid fire
for projectiles while in RAGE, can lift anything form barrels to tanks.

Cons: uses energy very quickly, gets �seizures� if energy is too low,
VERY slow, slow energy regeneration even while holding R button cannot
wall run.

-------------------------------------------------------------------

1002.26 - Hazmat � A middle weight slinger, Hazmat is an exact rip off of
Spider Man, very maneuverable, fairly durable, and strong; his special attacks
consist of shooting acid.

Home Levels:

Bridge, NYC Streets, *Daily Bugle*, Grand Central Station.

Phrases:

-It is my curse to be alive!

-Kill them all!

-Can no one kill me?

-Kill me! I dare you!

Moves:

R+A: Acid-ball, close range, 3 hit Acid combo.

L+R+A: Leaping Acid-ball.

B, R+A: Going up or down Acid-ball.

R+X: Acid-spit with toss.

B, R+X: Acid-line spin with toss.

Wall run/climb: Acid-ball.

Glitches: Can get a ring out by upper-cutting an enemy over a pit" and then
doing a regualar air grapple(shoulder tackle) to take them down for an easy win.

Finisher: Grabs enemy by the neck and spits acid in their face they fall
back, he jumps on them and continues to spit acid for 5 seconds until
they dissolve.


Stats

Strength � 3/7

Durability � 4/7

Speed � 2/7


Pros: Can lift cars, acid balls do excellent damage, durable, fast and
maneuverable, slings (jump then tap L), and wall climbs (hold L when
running at wall).

Cons: Melee attacks are extremely lacking, fairly inaccurate with
attacks.

----------------------------------------------------------------------

1002.27 - Paragon �The �perfect� character in the game, a heavyweight melee
character, a combination of Wolverine (claws and healing), Storm
(lightening attacks), Iron man (firepower and strength), and Night
crawler/Wink (teleportation), her attacks consist of an explosive Plasma
attack.

Home Levels:

Bridge, NYC Streets, Grand Central Station, *Rokel's Headquarters*.

Phrases:

-I will summon the Gods of War, and take you down!

-You are about to find out what it means to fight a true warrior!

-I have given you more than one chance!

-I thought you would do better than that!

Moves:

R+A: Plasma-chain, close range, 3 hit Plasma combo.

L+R+A: Spinning Teleport strike.

B, R+A: Going up Spinning Teleport strike, going down Claw-dive with
Plasma-chain.

R+X: Double Claw-stab-health-sap with toss.

B, R+X: Acid-line spin with toss.

Wall run/climb: Claw-dive.

Glitches: Plasma-chain can not be blocked or reflected (only be blocked by
super block, or dodged). Can get a ring out by upper-cutting an enemy over a
"pit" and then doing a regualar air grapple("bucking bronco") to take them down
for an easy win. Can teleport for "free" by holding block(Y button) and
pressing a direction.

Finisher: Grabs enemy impales them through the chest and pumps them full
of her plasma energy until they get incinerated.


Stats

Strength � 5/7

Durability � 6/7

Speed � 3/7


Pros: She�s fast, strong, excellent at melee, fastest energy regeneration
using R button can lift anything from barrels to tanks, resistant to fire
and electricity, special grapple allows her to regain 5% health(hold R
and press X), teleports(tap L to teleport several times), can wall climb
(jump at wall and hold down R).

Cons: Difficult to control teleportation, does not fly, uses up energy
quickly, other than that she�s perfect.

-------------------------------------------------------------------

1002.28 - Niles Van Rokel/"Minute Man" � This mad scientist is the heavyweight
flyer for the Imperfects, a copy of Iron man, he�s strong, fast, and durable,
and his specials consist of green energy projectiles.

Home Levels:

Bridge, NYC Streets, Grand Central Station, *Rokel's Headquarters*.

Phrases:

-You really think you are a match for me?

-I promise you, this wont last long!

-You humans will never learn!

-Now that was a complete waste of time!

Moves:

R+A: Energy blast, close range, 2 hit Energy combo.

L+R+A: Double Energy blast.

B, R+A: Going up or down double Energy blast.

R+X: One handed slam with Energy blast.

B, R+X: Lift-off with Energy blast.

Wall run/climb: NONE.

Glitches: Can get a ring out by upper-cutting an enemy over a "pit" and then
doing a regualar air grapple("power-bomb") to take them down for an easy win.

Finisher: similar to Brigades, except punches enemy in stomach lifts them
over his head & does a back breaker throws enemy in to the air and shoots
them three times as they fall.


Stats

Strength � 6/7

Durability � 7/7

Speed � 3/7


Pros: Fast, strong, durable, maneuverable, massive damage from
projectiles can lift anything from barrels to tanks; flies (hold L, press
B to fly higher).

Cons: Uses too much energy for projectiles, inaccurate with attacks, slow
energy regeneration even while using R button, some attacks take awhile
to perform.

----------------------------------------------------------------------

1002.3 - The Imperfect goons

-----------------------------------------------------------------------

Just added these for story mode, just so you guys know how much damage
these guys can take, and how much they can dish out.

---------------------------------------------------------------------

Invader � They�re the weakest of the weak, they do little damage, and
take little damage, the first enemy you face, can lift barrels only,
blade combos are annoying.

---------------------------------------------------------------------

Decapitator � Basically bigger and stronger versions of Invaders can lift
cars, and take more damage, that�s about the only difference.

------------------------------------------------------------------

Eviscerator � Exactly like Invaders except they only grapple and when
they do they suicide bomb you, doing minimal damage, but if you counter
grapple they just blow them selves up or if you quick you can kill them
very easily.
---------------------------------------------------------------------

Mauler � Now here�s a really unhappy camper, a little more difficult to
kill has a fair amount of health, can lift cars and can do
mini-earthquakes like Fault zone.

---------------------------------------------------------------------

Obliterator � A modified Mauler, instead of tremors, he shoots energy
projectiles.
--------------------------------------------------------------------

Ravager � Modified Invader that shoots energy projectiles, no melee
attacks, that�s it.

-----------------------------------------------------------------

Marauder � The first flying unit in the game flies around randomly and
shoots at you.

----------------------------------------------------------------

Desolator � Same as Marauder.

-------------------------------------------------------------------

Predator � Same as Marauder and Desolator.

====================================================

1003.0 � Story Mode

---------------------------------------------------------------

This portion of the guide is for story mode, which apparently a lot of
people have problems with, either unable to get through the first level
with Thing due to a glitch (if this is the case; I would like to direct
you to section 1005 - Cheats to by-pass this glitch), some missions being
extremely difficult, or just that you have some other �moral� issues with
it. I for one found story mode to be exactly what it�s supposed to be, a
story mode for a fighting game, although with mission oriented twists, I
also say that its better than the usual fighter story mode where you
merely fight one person at a time until you meet the final boss (like in
Street Fighter and/or Mortal Combat). Granted you have to go through it
to unlock over two-thirds of the levels and characters, but luckily I
have included a cheat section for all you slackers. But for those
interested in getting things (including all cards, comics and movies) via
story here you go:

There are three different types of mission in Story Mode


Regular missions: You have a set objective, like; kill a number of
enemies, destroy targets and so on.


Bonus missions: Usually destroy, or kill a set number of enemies or
targets within a time limit.


Sacrifice missions: This occurs when all characters in the mission select
screen have completed their 3 Regular missions, and the mission select
screen turns Red, at which point when you select a character you wish to
sacrifice, you will not play as that character, rather you will play as
either an Imperfect, or Altered (�evil-clone�) Marvel character, and use
them to kill the target Marvel Character.


I found there is one way to unlock about 90% of all the movies, cards,
characters and comics in one play through story mode, please not that I
have left out a few characters that you will have to play as during the
game, just beat their first 3 missions and bonus and let them be, only
the characters that face Imperfects will unlock 90% of the game:


Thing missions 1 - 3 and bonus missions

Wolverine missions 1-3

Sacrifice Thing

Storm missions 1-3

Wolverine's bonus missions

Storm 1-3

Sacrifice Wolverine

Storm bonus

Electra missions 1-3

Daredevil missions 1-3

Sacrifice either Daredevil or Electra

Daredevil/Electra�s (who ever is left) bonus missions

Venom mission 1-3 and bonus

Sacrifice Daredevil/Electra or Venom

Spider man mission 1-3 and bonus missions

Sacrifice (who ever is left from the following) Spider man,
Daredevil/Electra or Venom

Iron man missions 1-3 and bonus

Sacrifice Iron man


At this point you will only have Magneto and he automatically plays out
all his missions and then it will lead you to Paragon's missions, and
boom your done, there are however a few cards you may have missed due to
other characters SACRIFICE missions but if your not too picky you don�t
have to go through again, just to recap: Only sacrifice characters that
get killed by Imperfects, other than that use "extra" characters only for
their first 3 missions and bonus missions to unlock cards and comic
books.


In closing the characters that you should sacrifice to unlock the other
characters are (in this order I believe): Thing, Wolverine, Electra,
Daredevil, Venom, Spiderman, Iron man, and Magneto.

=========================================================

1003.00 - PS2 WARNING!

---------------------------------------------------------

**** ATTENTION PS2 OWNERS ****
I have been recieving a few questions about the First mission being glitched
and no enemies appearing, you have THREE options:

----------------------------------------------------------

(1) This is a message from EA-tech support:

Thanks for writing us at EA Technical Support. I understand that you are
currently having issues with Marvel Nemesis: Rise of the Imperfects. There are
a few questions I need to ask. Have you tried restarting the game? This can
often resolve issues when a level does not load properly.

If that does not resolve the issue, try starting the game without a memory card
installed. If this solves the issue then there may be a corruption in the
game's save file. Try deleting the game file and starting the game with a new
save file.

If the above does not resolve the issue, it may be a sign of deeper issues with
the game or console. Follow the link below to help resolve the issue:

Please try the following steps that might help resolve your issue:

Check the game disc.

If there are any noticeable scratches or smudges on the surface of the game
disc, try to clean them off by using a non-abrasive cotton cloth.
Note: Do not rub hard and do not rub in a circular motion as this could further
damage the game disc.

If there aren�t any noticeable scratches or smudges on the surface of the game
disc, try using that game disc in another Playstation 2.
If the game disc works in another system, this is an indicator that your
Playstation 2 may be damaged. For information on getting your system repaired
or replaced, you will want to contact Sony directly for assistance at
1-800-345-SONY.
If the game disc does not work in another system, this is a good indicator that
the disc is damaged or defective. To acquire a replacement game disc you will
want to refer to your manual for warranty information specific to your product.

-----------------------------------------------------------------

Unplug all non-official peripherals.

The easiest way to ensure this is to unplug any peripherals except for the
official licensed controllers that came with the system. This includes any
memory cards or network adaptors. When the console is starting up it will
calibrate the controllers. Do not move the thumb sticks or press any of the
buttons until the EA logo appears.

Example of non-liscenced equipment manufacturers: Nyko AirFlow, MadCatz
MicroCon, Mad Catz Dual Force 2.

---------------------------------------------------------------

Use default settings for the game.

Before trying to remove the savegame data set any controller, sound, and video
settings to their default setting. This can be done by removing the memory
unit, or deleting the game's settings information from the hard drive.

---------------------------------------------------------------

Remove game related save data.

Power on the Playstation 2 without a game disc inside to display the
Playstation 2 front end.
Select Browser.
Select the memory card that you are using by highlighting it and pressing the X
button.
Find and delete any save file with a name matching the game you are having
trouble with by highlighting the game file and pressing the X button.
Once all of the save files have been removed, restart the console with the game
disc inside.
Try playing the game.

----------------------------------------------------------------

Check your configuration.

Sometimes certain control configurations can conflict with your data. Try
changing the control configuration to Default from the Options menu (if such an
option is available).

If none of these troubleshooting steps resolved the issue.
Then it is possible that the disc may be defective and needs replacement.
However before trying to have the game replaced by EA, you can try have the
game replaced at the store where you purchased as much as possible to avoid
incur additional shipping charges if you let EA replce the game.

The EA Warranty information is as follows:

REPLACEMENT

If your game disk has been determined to be defective upon purchase, or has
been damaged due to misuse or wear, our warranty department can replace it for
a nominal fee. Click on the following link for replacement instructions and
associated fees:
http://eatech.custhelp.com/cgi-bin/eatech.cfg/php/enduser/cci/warranty_information.php

RETURN

If you wish to return the game, more then likely the store you bought it at
will not accept the return because the box has been opened. In this case, you
can send the game back to our Warranty department and we will give you a sealed
copy of the game so that the store will accept the return. Click on the
following link for replacement instructions:
http://eatech.custhelp.com/cgi-bin/eatech.cfg/php/enduser/cci/warranty_information.php

For further assistance about any Electronic Arts games please visit our
extensive Self Help knowledge base. (http://support.ea.com)

I hope this helps and that you will continue to enjoy the game. If you have any
other questions feel free to reply to this e-mail, and I will be very glad to
help you out to the best of my ability.

Should you require further assistance with this game or other Electronic Arts
games in the future, please visit our website and review our extensive Self
Help knowledgebase at (http:support.ea.com).

Thank you,

EA Technical Support

-------------------------------------------------------------

(2) Head to section; 1005 - Cheats, and find the cheat labeled with four(4)
stars(****), this will allow you to by-pass the glitch partially.

-------------------------------------------------------------

(3) You can go back to the store and return/exchange the game for either your
money back/store credit or take a chance with getting a newer (1.01) version of
the game that will hopefully work, although be warned that games are not
usually labeled with version information!


=========================================================

1003.1 � Thing -

Once a skilled fighter-pilot, Ben Grimm is now the Thing, a member of the
world-famous Fantastic Four. Bathed in cosmic radiaition during a fateful trip
with his 3 friends, Ben was transformed into a hideous creature of craggy,
orange stone with superhuman strength.

---------------------------------------------------------------------

1003.11 - Mission 1 � Invasion - Card# 1

--------------------------------------------------------------------

Simple mission, the game�s first tutorial; learn to jump, run and do
basic attacks, first run straight, punch the wall of cars three times to
break them (this is where I heard the PS2 version glitches, no enemies
show up and player is left with nowhere to go; at which point go to
section 1005 - Cheats to by-pass this glitch), once that happens you
should see an enemy (Invader) teleport in and taunt you, go up to him &
lay the smack down on his invading butt! After that you�ll see two more
teleport in on the other side of the bridge you can wait and let them
come to you or you can take the fight to them, either way it�s up to you,
once you beat them to a pulp, a cinematic will show a flaming green
�dough-nut� shaped rock on the bridge�s median extinguish, go up to it
and punch it three times, after that you will see another cinematic of a
Decapitator teleport in, in this case you know what to do� hurt him,
very, very badly!


END OF MISSION
-----------------------------------------------------------------

1003.12 - Mission 2 � It�s on now! - Card# 2

----------------------------------------------------------------------

Pretty much a no-brainer mission, here you�ll be facing about 10
invaders, first in a wave of three, and then another three, they�re weak
so if you got see a car throw it at them, if your feeling aggressive,
just beat-em-up, you will then see the Helicopter being shot down and it
will crash in to the bridge opening a passage, go down it to face the
last few invaders and after that you�re done! If you�re particularly
good, you can go in to Rage mode and possible beat this level in two
minutes flat.


END OF MISSION

--------------------------------------------------------------------

1003.13 - Mission 3 � Catch this! - Card# 3

------------------------------------------------------------------

This is pretty much like the first two, except you need to figure out how
to get past the force field, to do this, go to the shield at the end of
the alley you see a Decapitator behind it, he will throw barrels and
mailboxes at you, all you need to do is tap the Grapple button as he
throws it, Thing will then catch the item, and if you wish throw it back
at your enemy, once you defeat him turn left you will see a Turlin
Engine, it�s a big green glowing ball, punch it until it starts to glow
brighter, make sure you run away a little when its about to blow up
because it may cause some damage if you get caught in it! After that the
shield will power down, go to where the Decapitator was, and break
through the wall of junk, then two Decapitators are waiting at the end of
the alley, step out of the end for a second run back in just to make them
toss what ever they have, then they will follow you in to the alley where
you can kill one at a time, once you kill them five invaders will
teleport in, if you got Rage you can use it and just ground pound them in
to oblivion, after that two more Decapitators will teleport in, deal with
them quickly before they can pick up a car, once you kill them the alley
opposite the one you started in will open up and you can break through
the junk pile, there you will meet two Decapitators carrying dumpsters,
if you can use the Mobility button to run up to one of them and do a
Super Grapple, this will most likely kill the first one while the second
misses you with his dumpster, defeat both of them, and then you will face
three more Invaders that teleport in, quickly dispense a sound beating,
and voila, victory!


END OF MISSION

-----------------------------------------------------------------

1003.14 - Mission 4 � Bonus � Clobber em all! - Comic Fantastic Four# 1

------------------------------------------------------------------

Straight foreword mission kill thirteen enemies in two minutes, best bet
is to swat (punch) or toss cars at smaller enemies such as the Invaders
and, introducing, Ravagers, use ground pounds in a crowded area to deal
maximum damage to multiple enemies, just go crazy, be creative, it
shouldn�t be too hard for Thing to kill off thirteen enemies in two
minutes.


END OF MISSION

----------------------------------------------------------------------

1003.15 - Mission 5 � Bonus � Broken Things - Comic Fantastic Four# 2

----------------------------------------------------------------------

Similar to Mission 4, except that you only have Half of your health, you
will face four Decapitators, be extra careful they tend to throw cars at
you, make quick work of them first by doing either special grapples or
throwing back the cars they throw at you, then six Invaders will teleport
in, piece of cake, a couple of cars or even exploding barrels will take
care of them, lastly four Ravagers will teleport at roughly each corner
of the map close to the walls, make them in to paste quickly before they
shoot you full of holes, after that take a breather!


END OF MISSION

---------------------------------------------------------------------

1003.16 - Mission 6 � Sacrifice � Last Stand - Card# 32 - Movie# 4

----------------------------------------------------------------------

If you�ve selected Thing to be sacrificed, you will be facing him using
the prima-ballerina, Fault zone, she�s a lot faster than Thing, but not
as durable, use your speed and super combos to your advantage, basically
go in close with a three hit super combo to send him flying in to the
wall back up a little run around him to keep him confused, go in again
with another three hit combo and if your feeling lucky try and toss a car
on top of him when he�s on the ground, with that done, you should have no
problems dancing circles around the brute!


END OF MISSION

=================================================================

1003.2 � Wolverine -

Little is known of his past, save that it was fraught with pain and loss. Long
ago, he trained as a samurai in Japan; later, he became Weapon X, an operative
for the Canadian government. Today, Logan is an X-Man - using his animal-keen
senses, healing factor, and razor sharp claws to help protect a world that
fears and hates mutants.

-----------------------------------------------------------------

1003.21 - Mission 1 � Street fight - Card# 4

--------------------------------------------------------------------

This is Wolverine�s first mission, fairly simple, just go out to the
street and beat up anyone standing in your way, don�t be stingy with
special combos, and if you can pull it off and get in to Rage mode it
makes easy things 100 times easier, once you killed off all enemies in
the street section, you�ll need to jump over a wall of fire on the other
side of the street, behind it you�ll find one two Decapitators and three
Invaders, once you beat them, another three Invaders will teleport in,
kill them and your done!


END OF MISSION

-----------------------------------------------------------

1003.22 - Mission 2 - House Party - Card# 5

------------------------------------------------------------

If its your first time playing as Wolverine(including mission 1) this may
get you a little stressed, don�t worry I'll get you through it, first off
you start in the back room, run over to either side, I usually go left so
Ill do this part from my experience, as far left as you can so that your
touching the left wall in the hallway with the lasers, hold L to begin
running; make sure you are aiming at the upper left corner of the laser
field so Wolverine will wall-run through the small gap, there will be a
second set of lasers do like you did before, when you make it over the
lasers break down the door on the right side and you will enter the
dining-room and meet up with 12 invaders that will come in waves 3, you
shouldn't have too much trouble with them, if need be, throw the
furniture at them, after you kill the 9th Invader, a new unit will
appear: the Marauder, don�t worry these things are dumb as posts they
will only circle around you and shoot from time to time, just be sure to
move around a lot, and take these guys out first, do this by jumping,
quickly tapping X to grapple, and moving the joystick in a circular
motion this works fairly well due to all the air units circling you, once
you killed the first two more will show up, take them down the same way,
after that only 3 more Invaders to take out and after all that's done the
Feng-Shui will be balanced to what's left of the room!

END OF MISSION

----------------------------------------------------------------------

1003.23 - Mission 3 - Femme Fatal - Card# 6

---------------------------------------------------------------------

In this mission you face Wink in the Avengers computer room, lots of
stuff to throw around, but as soon as the fight starts Wink will teleport
towards you, begin to tap the A button as she gets closer, once you hit a
few times hold down R and tap the A button to deal more damage, if she
blocks a few times try and mix in a few grapples, when you get a chance,
or even if your skilled enough, try to do a Super-Mobile attack(hold R
and L while moving and attack enemy) this will cause Wolverine to do a
sliding upper-cut, thus sending Wink in to the air, quickly follow this
up with a jump and either keep holding R and tap X to grapple, or just
tap X to grapple her in mid air this will do extra damage that the
Upper-cut alone could not do. After Wink is down to 75% Health she'll
teleport to the upper left pillar and throw a barrel at you, best bet is
to stand at a distance where the nearest computer to the pillar is and
tap X to grab the barrel that she tosses at you then quickly toss it back
at her, but if you think your "the best at what you do", then pick up a
spare computer consol, and wait till she teleport on to the pillar make
sure to aim, if successful she will receive damage from the consol, then
drop the barrel and receive even more damage from the ensuing explosion!
When Wink makes a full trip to all four pillars, she will teleport to the
middle platform, here you need some skill, there are two ways of getting
up, one is very fast, the other is a little slower, to get up fast, hold
down L to run, just before the wall; jump you will wall-run straight up
about 3/4 of the way when you see Wolverine slowdown press down & hold R
this will make you cling to the wall then just climb straight up, then on
to the platform, release R to fall on to it and its best recommended to
do a special grapple (Hold R and tap X) or just a regular grapple, do not
punch her because she'll only get hit with one punch then teleport to the
ground, continue with the previous strategy until successful, if you find
you are low on health, climb up to the middle pillar and wait there for a
few minutes there you can recover about 20% of your health, don�t worry,
Wink will not follow you unless she begins her "pillar" cycle at which
point you can still wait there and do a grapple when she's typing on the
computer, follow this and victory is yours!

END OF MISSION

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1003.24 - Mission 4 - Bonus - To Defy a Goddess - Comic Fantastic Four# 3

------------------------------------------------------------------

This mission is a little tough, you face off against Altered Storm, first
off, just do a straight run up to her, you can do one of two things here:
one hold down R and L to do a sliding upper-cut sending her in to the air
then air tackle her back down in to the pile of barrels behind her, or
run up to her, and hit her with a triple combo of regular punches and
then just before the third punch hold down R to do a triple super combo
totaling 6 hits, this should put her off balance, keep the fight close so
she cant hit you with lightening, if you get her on the ground toss a
barrel at her, if she tries to fly; clip her wings with an air tackle,
but mainly keep the pressure on her with a combo of regular punches,
super punches, and grapples, if she gets far away from you do your best
to keep right to her, and if you find your self low on health run behind
a car or crate and get back some health, then get close to her again and
continue to whittle her down, after a good hearty fight like that you
deserve a rest.

END OF MISSION

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1003.25 - Mission 5 - Bonus - Claws of Fury - Comic Fantastic Four# 4

------------------------------------------------------------------

A nice relaxing mission, well, in Wolverine�s case, your out to bust some
skulls, pretty simple, a nice mix of Invaders, Decapitators, and a few
Marauders, nothing too taxing about this mission, no time limit, only
about 20 enemies total, so be creative, use barrels if you want of duke
it out, if you can kill enough enemies to get RAGE that'll just make
things go faster, just take down all enemies at your leisure and reap the
reward of a good brawl.

END OF MISSION

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1003.26 - Mission 6 - Sacrifice - Casualties of War - Card# 33 - Movie# 6

-----------------------------------------------------------------

You get to play as the Imperfects resident bruiser; Brigade! This match
is fairly easy to win, first off try and hit Wolverine with one missile,
when he falls on to his back run to a car or crate and toss it at
Wolverine, since Wolverine is a light weight he can not lift cars, so you
have the advantage, there is also an 18-wheeler on the right side of the
screen try to hit him with that, basically maintain a steady flow of car
and crate tosses, if you run out revert to using Projectiles, however be
careful Wolverine does no hesitate to super block and send those missiles
back to you! If you get RAGE don't be afraid to go "full-auto".

END OF MISSION

============================================================

1003.3 - Electra -

The world�s most dangerous assassin, Elektra remains a mystery, a shadow�until
she chooses to reveal herself. Trained as a ninja, loyal to no one, she sells
her amazing abilities and her mastery of the deadly sai to the highest bidder.

---------------------------------------------------------------

1003.31 - Mission 1 - Death From Afar - Card# 7

--------------------------------------------------------------------

You start in an alley with a shield blocking it, go up to it you'll see a
Ravager shoot at you, now the game will say use Super block (hold R and
Y) when the Ravager fires, however its far easier to just throw her
daggers at him (hold R and tap A), kill him, and the one after him, you
will then see the street, some Invaders will try and come in to the
alley, let them but hit them with a volley of daggers to either kill or
weaken them, after run out to the street you'll face 8 Invaders, in waves
of 4, they shouldn�t be too hard, if you get RAGE throw daggers at them
and do super grapples when in close quarters, after that you'll see
another shield on the other side and another Ravager will pop up you can
either deflect his shots back at him or throw daggers, the shield will go
down, step in to the alley and your done!

END OF MISSION

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1003.32 - Mission 2 - Top of the World - Card# 8

---------------------------------------------------------------

Nothing too fancy here either similar to Wolverine's House party just
take out the 6 Invaders on the first building wall run over to the second
building take out the last 4 Invaders, at which point 2 Marauders will
fly in, you can easily take them down with air grapples, RAGE wont really
help you in this fight, but if you get it use it for super melee attacks
and super grapples, after that your home-free!

END OF MISSION

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1003.33 - Mission 3 - Daredevil - Card# 9
----------------------------------------------------------------

In this match try and hit Daredevil with a volley of daggers, once he's
down on the ground try and toss a barrel at him he'll most likely catch
it, but that's part of the strategy! If he catches the object quickly
throw a dagger at him to make him drop the object on his head! The
combination of a dagger and barrel hitting him will drastically reduce
his health! Continue to use this strategy, unless he begins to sling
around the arena at that point try to air tackle or dagger him, after
that you may claim victory!

END OF MISSION

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1003.34 - Mission 4 - Bonus - Silent Death - Comic Fantastic Four# 5

-----------------------------------------------------------------

This mission is left to you; the player, nothing really to do here other
than stomp on enemies, you already know how to deal with the basic goons
and air units, if your any good you should get this done in no time! The
only real info I can offer is to hit and run.

END OF MISSION

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1003.35 - Mission 5 - Bonus - Assassin's Blades - Comic Fantastic Four# 6

----------------------------------------------------------------------

This mission takes a little skill, but its fairly easy, all you need to
do is break all the screens in the computer room, first off run up to the
nearest computer, rip off one of the sides thus breaking the screen then
toss it at the next nearest screen, then grab another side off of a
screen, toss it an the next nearest screen, run foreword to the computer
on the shortest pillar break off one side and toss it at the screen on
the next highest pillar then grab the other side and toss it at the
opposite screen on the next highest pillar, from there you can wall run
to the next pillar destroy the screen then wall run to the next pillar
destroy that one, and that should be all you need to do, if your a pro it
is possible to beat this mission with well over 1 minute left and not get
hit by any enemies!

END OF MISSION

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1003.36 - Mission 6 - Sacrifice - Deadlier than Males - Card#34 - Movie#2

--------------------------------------------------------------------

Here you get to play as Wink, possibly the weakest Imperfect, against
Electra, they are evenly matched except Electra tends to use her daggers
a lot when at a distance, so keep Wink close to her and make sure that
you use a lot super attacks (hold R, tap A) and either super or regular
grapples, there aren't many small objects in this level but if you can
when Electra is on the grounds nail her with a barrel, additionally use a
super stomp to keep Electra's health low, it is a difficult fight but
Wink has the advantage to be partially invincible when performing a
mobility attack (tap L and tap A) she'll teleport thus avoiding Electra's
attacks briefly, and then re-appear in a spiraling dive, this should
knock Electra back hopefully in to some explosives, hopefully you can
keep the pressure on long enough to take her out!

END OF MISSION

==============================================================

1003.4 - Spider Man -

The bite of an irradiated spider granted high-school student Peter Parker
incredible, arachnid-like powers. When a burgler killed his beloved Uncle Ben,
a grief-stricken Peter vowed to use his amazing abilities to protect his fellow
man. He had learned an invaluable lesson: With great power, there must also
come great responsibility.

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1003.41 - Mission 1 - Spider Man! - Card# 19

---------------------------------------------------------------------

This is a some what tough mission, the objective is to destroy all 11 of
the white computer consoles on the upper and lower levels of the power
plant, best bet is to quickly run around the bottom picking them up and
tossing them at the next computer, or use your super grapple while aiming
at the consol to zip them back to you can destroy them by tossing them at
the invaders that show up. Once you destroyed the 7 on the bottom there
are 4 more on the upper level, now Marauders will start to fly around and
for some reason have better accuracy and tend to take turns to quickly
shoot you while you�re on the ground. You have to be careful now because
there will be a lot of Shooting going around and don�t try to take out
enemies they will only come back, your main concern is to destroy all the
computers and do it quickly before you die! You can try and toss the
computers at enemies to get them off your back for a few seconds but
speed is key to this mission!

END OF MISSION

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1003.42 - Mission 2 - Airlift - Card# 20

-------------------------------------------------------------------------

A very difficult mission for Spider man, defend 2 helicopters until
civilians are onboard, first sling as fast as you can to the chopper in
front of the alley, don�t get too close because the propeller blades
hurt, and try not to hit the chopper either, it is not immune to your
attacks! 6 invaders will appear and start to circle the chopper, best bet
is to web-ball (hold R tap A) them before they get too close, use a
mobility attack( Zip-line-drop-kick) to take these easy guys out fast,
another set of 6 will come from just right of the alley you started in(if
your standing in front of the chopper looking at the street), super
grapple the car to the left of the chopper(if your standing in front of
the chopper looking at the street) and toss it at the goons before they
get too close and pick them off if they get passed the car, don�t be
afraid to toss objects at enemies just be sure if they catch the object
to web-ball them to make them drop it, finally a wave of 6 more will
appear right in front of you, super grapple the car in front of the
chopper & toss it right at them this should take out a few, then you can
pick off the last stragglers, then you'll see the civilians run in to the
chopper and take off, quickly sling over to the second chopper that is
already covered with 4 Invaders and 2 decapitators, and a the third
flying unit Predator! don�t worry these guys are just as dumb as the
other flying units, for now concentrate on knocking off the Invaders and
Decapitators, its best to use the third and final car in the level this
will kill all the Invaders and injure the Decapitators then quickly
tackle the 2 air units by jumping in a circular motion and tapping X to
grapple them down, then when you kill them off, the two injured
Decapitators will stagger back, just have pity on them & kill them quick
before they end up hurting each other...

END OF MISSION

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1003.43 - Mission 3 - Deadly Venom - Card# 21

-------------------------------------------------------------------------

Spider man faces off with his arch-nemesis Venom! you two are evenly
matched except for Venom being a lot stronger, the best tactic I have for
this match is to go at him with mobility (zip-line) attacks, limit the
number of web-balls to when he's carrying an object so he'll drop it on
himself, try to set him on fire with the large fuel tanks and air
conditioner units and barrels fire is his major weakness exploit it, once
he's out the Daily Bugle is yours!

END OF MISSION

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1003.44 - Mission 4 - Bonus - Warped Evil - Comic X-MEN# 4

-------------------------------------------------------------------------

Now you get to face your evil Imperfect "clone"; Hazmat, he's exactly
like you in every way except his acid-balls hurt a lot more than your
web-balls, and on top of that he's resistant to your web-balls, your best
bet is to use the same strategy you used on Venom, mobility (zip-line)
attacks and if you can get in close punch combos and super punch combos,
when he's on the ground, try and hit him with cars and crates he doesn�t
like explosions it seems, and same goes for when he's carrying an object
he may be resistant to web-balls but they can still knock objects out of
his hands! Make sure you keep zip-lining him to keep him off his toes,
and then go in for the knock out!

END OF MISSION

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1003.45 - Mission 5 - Bonus - Fragile Life - Comic X-MEN# 5

-------------------------------------------------------------------------

This mission is a little challenging, basically you can not recover
stamina, so you have to be very careful there are a total of 6 Predators,
2 Maulers, 6 Invaders and 2 Ravagers, in this level keep moving around
use mobility attacks to knock enemies away grapple as many as you can if
your standing facing the center at about 1/4 from either side of the
bridge you can super grapple and toss enemies off the bridge but if not
move around a lot and take out the Invaders and other light weight
enemies first, that should clear the way to victory!

END OF MISSION

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1003.46 - Mission 6 � Sacrifice � High Voltage - Card# 38 - Movie# 3

-------------------------------------------------------------------------

This is Spider man�s sacrifice mission; you get to play as Johnny Ohm.
Both characters are the pinnacle of balanced characters. In short it�s a
very even fight, its best to start off with a volley of lightening
attacks to just whittle Spider man down a little before moving in for
melee attacks, once you have expended the majority of your super bar
(about 75%) take to the sky with flying (hold down L) and begin to use
mobility attacks to smack Spider man around if your lucky he�ll land in
some barrels and cause a fire-works display! You can take a breather and
hold R to regenerate some of your super bar and zap Spider man a few more
times then go back to mobility attacks, I don�t really recommend using
Johnny for melee attacks due to a slight lack of speed and accuracy but
if your good then be my guest, I�ll stick to my mobility and maybe a few
throws, additionally if you think you can pull it off try and toss some
barrels at Spider man while he�s on the ground, or if he catches them,
hit him with a lightening bolt to make it go boom!

END OF MISSION

====================================================================

1003.5 � Daredevil -

He dwells in a world of eternal night - but the blackness is filled with sounds
and scents, tastes and textures most men cannot perceive. Although attorney
Matt Murdock is blind, his other 4 sense function with superhuman sharpness. He
stalks the streets at night, a relentless avenger of justice: Daredevil, the
Man Without Fear.

-------------------------------------------------------------------------

1003.51 - Mission 1 � Redemption - Card# 10

-------------------------------------------------------------------------

This is your basic beat em up mission, first jump down from between the
Daily Bugle sign, defeat the 6 Invaders that appear best strategy is to
use your Billy-club attack (hold R, tap A) but be sure to aim, keep in
mind Daredevil is blind! After you send the good either flying off the
building or bounce them off a wall, jump up and sling over to the next
building where you will face 4 more Invaders and one decapitator, then
you move to a slightly lower roof top and face 2 more Invaders and a
Decapitator, make quick work of them by either tossing them off the roof
by Billy-club, grapple, or Daredevil�s super grapple, after that you�ll
see some decapitators appear at the final roof top some times if you wait
they teleport one-by-one to the roof your currently on and you can
disperse them there, if not sling over and begin to toss them off or
smack them with your Billy-club, but be careful they will toss A/C units
at you so be sure to keep moving, try to maneuver yourself in to
grappling range and fling them off the building or if your feeling gutsy;
you can take them one-on-one with your fists.

END OF MISSION

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1003.52 - Mission 2 � Scorched Earth - Card# 11

-------------------------------------------------------------------------
A little more difficult, using mobility and Billy-club attacks are
recommended for this mission, first head down to the lower area and take
out the first Invader, once you kill him 2 invaders and 2 Evicerators, if
you move fast you can take them out with your Billy-club or even a combo,
then 4 Invaders and 2 Evicerators show up you can easily take them out if
you hit and run using your Billy-club attacks and grapples, once they get
taken out the last set of 6 Invaders show up basically to protect the 5
Ravagers that appear on top of walls on the upper levels and one in the
center-back upper level, take these guys out by jumping up to meet them
face to face and just hit them hard! But when your heading to the next
one be sure to move around they like easy targets so try zigzagging, with
them gone and the Invaders take out you claim victory!

END OF MISSION

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1003.53 - Mission 3 � The Electric Man - Card# 12

-------------------------------------------------------------------------

This mission is a little difficult due to Daredevil�s slight statistical
disadvantage, first off, destroy the big clock that is hanging in the
middle of the level use what ever means you see fit best bet would be
jumping and doing a super attack (jump then hold R and tap A), once you
break the clock Johnny wont have infinite super abilities, after that
give him a sound beating of Billy-clubbing and grapples be sure to throw
a mailbox or two when he�s on the ground remember to try and air grapple
him when he�s flying, it shouldn�t be too hard to take him to school.

END OF MISSION

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1003.54 - Mission 4 � Bonus � Take Them Down - Comic Fantastic Four# 7

-------------------------------------------------------------------------

This is a fairly easy mission if you know what you are doing, first off
take out all the weaker enemies like; Invaders, Evicerators and Ravagers,
then start to jump around in a circular motion and tap X to air grapple
any flying units that are encircling you once they�re out of the picture,
move on to the big-boys there should only be about 2 or 3 Decapitators,
when you take them out another wave of about 2 Invaders, 1 Ravager, 1
Decapitator, 2 flyers and a Evicerator show up, once again take out the
weaker units first, and move on to the bigger guys, and if you want to
try your luck try to stand about 1/4 of the way from the sides of the
sides of the level and toss them off the side with a super grapple, there
should only be a total of about 15 enemies so its not too long of a
mission.

END OF MISSION

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1003.55 - Mission 5 � Bonus � Lover�s Quarrel - Comic Fantastic Four# 8

-------------------------------------------------------------------------

This fight is similar to Daredevil in Electra�s mission, except it take
place in the NYC streets, and Daredevil has an added handicap of not only
being statistically worst character in the game but now he has to contend
with being poisoned by Electra before the match, now he loses 5% health
every 10 seconds, so it is critical to hit fast and hard and hopefully
end this mission quickly! Best strategy is to run at Electra from the
left or right, and dodge her daggers, get close enough to hit her with
your Billy-club thus sending her back in to a barrel or other objects.
Most important don�t be a target any damage you take will make it harder
to beat her, either take her down from a distance with your Billy-clubs,
or get up close and personal with throws and punches, and if you got the
time when she�s on the ground toss a barrel at her, this may take a few
tries but with a little confidence you can claim victory!

END OF MISSION

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1003.56 - Mission 6 � Sacrifice � Death by Fire - Card# 35 - Movie# 5

-------------------------------------------------------------------------

Here, you get to play as Solara to beat Daredevil, she�s a little better
than him statistically speaking, but in this case she hold all the cards,
use her fire-ball attack (hold R tap A) to send Daredevil flying in to a
barrel right of the bat, you can continue to hit him with it until you
have only 25% super bar left at which point run to the nearest car, pick
it up and hit him with it, this is one major advantage that you have that
you can lift cars, if you have run out of super bar try and use your
mobility attack (tap L and A) this will make you do a dive at Daredevil
it is very difficult for him to block, if you manage to get a break take
the time to recharge your super bar (hold R), then give him a good blast
of fiery rage to end the match!

END OF MISSION

======================================================================

1003.6 � Storm -

Orphaned as a child, Ororo Munroe developed the power to command the forces of
nature. As a member of the X-Men, she wields her unique genetic gifts to
protect a world that hates and fears mutants.

-------------------------------------------------------------------------

1003.61 - Mission 1 - Returning Home - Card# 13

-------------------------------------------------------------------------

You start off on the bridge, at the end of the road you see a Marauder
and 4 Invaders appear behind them is a Turlin engine (green glowing orb);
the objective of this level is to take those out! Start out by
flying(hold L) and fire off some lightening-balls(hold L and R, tap A)
this should weaken if not kill the Invaders, keep flying by using L, try
to take down the flying unit if it gets too close to you, you can do this
easily by basically flying in the general direction of where you think it
is or in a circle while holding L and tapping X, once you defeat these
enemies go for the engine, Storm is too physically weak to actually
damage it by hand so take some time and hold R to regain your super bar,
then use your super attack (hold R, tap A) to hit the engine with
lightening, be sure to stay a fair distance away from it when it
explodes, next a force field will open, fly over to the new section of
the bridge and be prepared to fight 2 invaders and a Marauder air unit,
Hold L and fly around tapping X to take the flyer out, next you can do as
you wish to the two Invaders, once you defeat them take time to get a
full super bar by holding R. Hold L to take flight and then press B to
fly a little higher to go between the two shields, as soon as you get
past the shield; fly right and land on the �median� or �middle island� on
the final section of the bridge, from there Invaders will actually have
to run and jump on to the ledge to get you and no enemy can actually
throw objects at you, if your fast enough aim for the Turlin engine and
do 3 quick lightening attacks, if successful you win! However if you can
not do it in time you will have to face about 2 Invaders and maybe a
Marauder, and then try again to do lightening attacks on the engine.

END OF MISSION

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1003.62 - Mission 2 � House Call - Card# 14

-------------------------------------------------------------------------

Talk about de-ja-vu! This is a lot like Wolverine�s House Party mission,
in that you have to fly over the laser trip wires, and then pretty much
the same, there will be about 10 Invaders and 5 Marauders, but they come
in waves of 4 Invaders and 1 or 2 Marauders, take out the Marauders first
by flying(hold L) around in the general direction of the Marauders and
tap X to grapple them once they are eliminated begin to use mobility
attacks on the Invaders, this should kill them in one shot, once you kill
that wave the next will appear, do the same thing: take out air units,
and then use you mobility attack to smack the Invaders in to the walls of
the level, naturally you should finish this with little to no problem.

END OF MISSION

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1003.63 - Mission 3 � Earthquake! - Card# 15

-------------------------------------------------------------------------

Pretty straight forward mission; use Storm to beat Fault zone, you have a
slight advantage of flight, basically unload as many lightening bolts as
you can from the start, this should take her down to 75%, maybe 50%,
after that start to fly around and do mobility attacks (tap L and A) to
knock Fault zone in to barrels and end her ballet career for good!

END OF MISSION

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1003.64 - Mission 4 � Bonus - Fight to Survive - Comic Fantastic Four# 9

-------------------------------------------------------------------------

Run over to the middle portion of the level, here you have to toss
enemies in to the pit, its not too hard especially since the A.I. has
been disabled and they pretty much line up to get tossed, the effective
method of tossing enemies with a regular grapple is if you have your back
to the pit and an enemy comes at you from the back wall, your special
grapple is better for enemies that come from the direction of the pit,
the only time it gets a little difficult is after you killed about 7
enemies, Ravages begin to appear and shoot at you, but if you just focus
on tossing goons you�ll beat it no problem!

END OF MISSION

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1003.65 - Mission 5 � Bonus - Wrath of the Elements - Comic X-MEN# 1

-------------------------------------------------------------------------

A very basic mission like all the other bonus missions, just kill all
enemies, if you keep flying(hold L) and doing mobility attacks you should
be just fine, there aren�t even that many enemies, most of them are weak
anyways, so by now you should be able to take anything down. You can use
any tactic you want at this point, I prefer to use the mobility attacks,
you may like melee or ranged attacks, and ultimately it�s up to you.

END OF MISSION

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1003.66 - Mission 6 � Sacrifice � Rage of the Beast - Card# 36

-------------------------------------------------------------------------
De-ja-vu or stalking? You decide! This is pretty much a repeat of
Wolverine�s To Defy a Goddess, except that your in the Power Plant,
though there is a lot more barrels and objects the same strategy applies
from Wolverine�s mission, keep close, combo punch in to either a grapple,
or upper-cut then a quick air grapple, do your best to bounce her off
barrels, power-cores and the electrified walls, this is a little
challenging still due to her flying ability but a few air grapples should
take care of that, and if you feel really brave try to throw some barrels
at her when she�s on the ground after a knock down, that should weaken
her even more!

END OF MISSION
=============================================================

1003.7 � Venom -

Utterly insane and totally without remorse, Venom is the antithesis of his
adversary, Spider-Man. Driven entirely by a single base emotion, Venom
comprehends only its all-consuming desire for revenge.

-----------------------------------------------------------------

1003.71 - Mission 1 � The Pit - Card# 16

-------------------------------------------------------------------------

While skulking around the Avengers computer room, Venom gets ambushed by
5 Invaders and 5 Decapitators that appear in waves of 4. You start off in
the back room, 3 Invaders will appear quickly use your mobility attacks
(tap L and tap A) to bounce them off the walls! 3 more will appear do the
same to them, after you kill them break down either door and go to the
hall way, at the end of the hall you will see 3 Invaders appear, use your
web-ball(hold R, tap A) to knock them in to the wall behind them, when
they go down one or 2 invaders will break down the wall you can send him
back with a mobility attack or web-ball, then move in to the main
dining/living room, there you will meet 2 Decapitators and 2 Invaders,
you will notice that the middle section of the floor is electrocuted, use
this to your advantage by throwing enemies on to it this will either kill
enemies or severely injure them! However if you feel you are not up to
the task of fighting in the lower edges near the electric floor, you may
run to he upper area of the dining room where there is a slight ramp
leading to a fire place, here you can see all enemies as they approach
and prepare to vanquish them as they get closer, here you have more room
to use mobility attacks, also form here you can just throw enemies down
at the electric floor, once the last Decapitator goes down, you can
prepare for the tougher missions ahead.

END OF MISSION

-------------------------------------------------------------------------

1003.72 - Mission 2 � Seek and Devour - Card# 17

-------------------------------------------------------------------------

Ok, here�s a tough mission for Venom, I personally suggest that if your
new to him log some rounds in V.S. mode either as Spider man or Venom if
you have him unlocked. Ok you start off on the bridge, you have to kill
30 enemies, you�ll first face 3 Decapitators, try to hit them with
web-balls(hold R tap A) before they get too close if one does get too
close use your mobility attack(tap L and A) to send them flying in to the
walls, just start doing this like crazy until you bump them off, if need
be you may need to duke it out, but they shouldn�t be too hard, when they
go down a Marauder and Decapitator will appear take out the flyer by
jumping in a circular motion when near it and tapping X during the jump,
you will also notice a Turlin engine, now these are 100% in your favor,
if you are in need of health, just destroy one and be in the blast range,
Venom will absorb the green goop and regain 20% of his health, once you
destroy the Decapitator and Marauder, 3 more Decapitators will appear
along with 2 Marauders take out these Marauders as quickly as you can
your best bet is to stand on the �median�, raised middle section, of the
bridge and jump around  trying to grab these guys, once they are out of
the picture take out those pesky Decapitators, use your mobility or combo
attacks when they are fairly close and a web-ball to keep them at bay, if
you wish you may toss a car or two at them to speed things along, when
they�re gone, wait on the �median�, you�ll meet up with 2 more
Decapitators, do with them as you wish, and if you need health this is a
good time to break open that Turlin engine, once you get rid of the 2
Decapitators, drop down to the left side of the bridge and move towards
the end of the bridge, here random types of enemies will appear, you�ll
also see a new enemy; Maulers, these guys are a little tougher than
normal but you can take them! Pick up any near by car run up to them and
then toss it, if your lucky it will kill two of them, at this point
you�ll have racked up about 15 kills, don�t head out in to the open, its
practically suicide instead bide your time and wait for a few enemies to
walk up to you to fight them 1 at a time, best strategy here is go for
soft targets like Ravagers, Invaders, Evicerators, and Marauders.
Continue to wait in the mid section of the bridge and take on enemies one
at a time, but if you feel brave, jump on to the median and run out to
the final section of the bridge, but stay on the median for cover,
enemies will come to you, and u can take them on one at a time from
there, there is also one last Turlin engine, if you need health run and
break it then run back to the median, take out what ever enemies you need
still and I personally recommend you quit story mode for a moment go to
options and SAVE YOUR PROGRESS, unless you have auto save. Naturally if
your skilled and brave enough you are welcome to take the fight to the
enemy on the final section, first take out fliers by any means you feel
comfortable using there will only be 2 or 3 at a time, use any object you
can there are tons of barrels, cars and an 18-wheeler there, use all of
these to your advantage use your super grapple to pull in objects and
enemies, most of them can�t lift heavy objects like you so you should be
able to crush them easily, and if one should catch an object use a
web-ball to knock them down!

END OF MISSION

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1003.73 - Mission 3 � Fatal Heat - Card# 18

-------------------------------------------------------------------------

Despite being weak against fire and Solara being a fire character, this
mission is very easy, use your web-ball attack to knock her back a few
times, get in a little to be in range to get her with your mobility
attack(tap L and A), if she manages to break away from your attacks and
is low on health she�ll move in one of the open flames to regain health
and super bar, keep her out of there, but if she gets in try to either
knock her out of it using a volley of web-balls or a testla coil, of you
can try and hit her with as many heavy objects as possible, in this level
she is only able to lift barrels and the fork-lift, make this a quick
match and move on.

END OF MISSION

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1003.74 - Mission 4 � Bonus - Wanton Destruction - Comic X-MEN# 2

-------------------------------------------------------------------------

Theoretically a simple mission; go out to NYC and destroy all 35 cars,
parking meters, bus shelters, mail boxes, and lamp posts, simple, no? It
would be if there weren�t any Decapitators and Marauders running around,
the quickest way to finish this level is to run around like crazy use zip
lines(tap L) and even mobility attacks(tap L and A) to smack around all
the bigger objects, don�t bother trying to use grapple to break off
objects a simple punch or kick will do just as well, you got to keep
moving like crazy to avoid taking damage because as soon as a car
explodes and you haven�t cleared that area you will take damage and
fliers will capitalize on this and bomb you to pieces! This level may
take a few tries but you should have enough skill to finish it with
flying colors!

END OF MISSION

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1003.75 - Mission 5 � Bonus - Rise and Fall - Comic X-MEN# 3

-------------------------------------------------------------------------

Back at the Daily Bugle you find yourself ambushed again by practically
the entire Turlin army! The object of this mission is to toss enemies to
their demise, while watching out not to get knocked off either! The
quickest and most effective way to finish this level is to break down all
the walls by tossing enemies at them. Your most effective means of
beating this level once the walls are down is to zip-line(tap L) around
and grappling enemies or if you prefer stay in roughly the middle of the
stage and use a combination of web-balls to knock enemies off the roof,
and/or super grapple enemies off, your super grapple is the most
effective attack in this level due to the fact that you can ensnare
enemies from approximately half way across the level and automatically
throw them off of the roof, be careful there will be many strong enemies
that may not fall off but rather catch on to the small lip and fall back
on to the roof! Be on the offensive and keep tossing enemies around even
if they don�t fall off the roof move on to the next enemy until you�ve
won!

END OF MISSION

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1003.76 - Mission 6 � Sacrifice � Lethal Toxin - Card# 37 - Movie# 7

-------------------------------------------------------------------------

Congratulations you have made it to the half-way mark of the game! This
is Venom�s sacrifice mission, here you play as Hazmat, you and Venom are
evenly matched for the most part only he�s stronger than you but your
faster. Start off with a couple of acid-balls(hold R tap A) to knock
Venom back, next; try and pick up a barrel or bench and toss it to the
brute, if he catches it hit him with a acid-ball, then when he gets up
try and run up close and hit him with a super-mobility attack(hold L and
R, tap A when near) this should knock him in to the air, jump up after
him and either punch him back down or air grapple, keep using mobility
attacks until this ugly symbiote is out for the count!


END OF MISSION

============================================================

1003.8 � Human Torch -

Mutagenically transformed by cosmic rays into the heroic Human Torch, Johnny
Storm is the hothead of the Fantastic Four. Able to envelop himself in fiery
plasma, the Human Torch has the ability to fly and project fire blasts from his
hands.

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1003.81 - Mission 1 � Field Trip to Hell - Card# 22

-------------------------------------------------------------------------

Really quick and easy mission, all you need to do is take out the 5
Turlin engines, to do this just quickly fly over to them(hold L) and just
start to use your mobility attack(hold L tap A) you will dive at them and
after about 3 or 4 attacks the first one will explode, next fly up to the
second floor and take out the next 2 engines in the same way that the
first did, at this point there may be some flyers in the room, take these
out if they are causing you trouble, once those 2 engines are out, move
to the final 2 and take them out with your mobility attack, be careful
Ravagers will appear along with a few more Marauders, you may have to
deal with them quickly, or focus on the engines, once the last falls you
win!

END OF MISSION

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1003.82 - Mission 2 � Torch Bearer - Card# 23

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This mission should have been called Field Trip to Hell, your in the
bowels of the Turlin base and you have to fight your way through 30
enemies in waves of 4 or 5, I can only offer my strategy of playing a
little more offensively to conserver health but it is somewhat flawed,
first off run in to the area when you see enemies fully materialize shoot
the middle one with a fire ball(hold R tap A) then quickly take flight
and begin using mobility attacks on them(tap L and A), just keep moving
and diving at these guys, after that the next shield will go up and 4
more goons will show up try & disperse them with 1 or 2 fire balls then
keep them off balance with mobility attacks, once they�re all out move
on, now your half way out, your best bet is to strictly use mobility
attacks to bounce enemies off the walls and maybe toss a fire-ball if
they�re too far, but after every wave of enemies make sure to recharge
your super bar(hold R), next is a room that has 2 shields on the floor in
the shape of hurdles this makes mobility attacks a little more difficult
because enemies may fall in between them and you will have to either wait
till they come out or go in after them and use punch and grapple combos
there are only 4, then 2 more, now recharge! Now your at the final
section that is a wall made up of smaller black portioned bricks, enemies
will break through this but before they do quickly mobility attack this
will knock at least 2 over if not more, keep �dancing� and flying,
because there will be Ravagers that will shoot at you, take every one out
by any means necessary, best is mobility to keep you moving and keep the
bad guys off your back, finally the last shield will go down, you will
have 2 Ravagers left they will shoot at you, if you can spare the energy,
shoot a fire-ball at them and then quickly fly over and finish them off,
or you can fly over in a zigzagging pattern and mobility attack them,
after that, a door to the left will open and you just step in there and
let your self fall to the next level, at this point exit story mode, go
in to options and SAVE YOU PROGRESS! Unless you have auto-save on.

END OF MISSION

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1003.83 - Mission 3 � Old Friends

-------------------------------------------------------------------------

After Thing got beaten by Fault zone, Rokel brought him back to his lab
and re-programmed him, now as Human Torch you have to take him out!
Quickly take flight (hold L) and then nail Thing with a fire-ball (hold R
tap A) to knock him back in to the electric walls, fly in close before he
gets up, and when he does hit him with you mobility attack to bounce him
off another wall, land quickly and pick up a barrel and toss it on him
while he�s on the ground! Take flight again and hit him with a fire-ball
this should send him flying into either a barrel, reactor, or an electric
wall, keep hitting him before he gets a chance to recover and fight back!
Be careful when Thing is in the lower area, he can step in to the reactor
core (a glowing circle in the floor) and put up a shield that makes him
invincible to physical attacks and recharges his special bar and some
health, to get him out of this either throw a fire-ball or barrel, if you
keep the pressure up you should knock some sense back in to Thing!

END OF MISSION

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1003.84 - Mission 4 � Bonus - Cleansing Flame - Comic X-MEN# 6

-------------------------------------------------------------------------

Easy mission, no real strategy, my best strategy is pretty much use
mobility attacks on all 20-or-so enemies and call it a day. You may feel
free to be a little more creative, it really open to how you take out
these goons.

END OF MISSION

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1003.85 - Mission 5 � Bonus - Blazing Speed - Comic X-MEN# 7

-------------------------------------------------------------------------

This mission is a little more difficult, you have 3 minutes and 30
seconds to kill 20 goons, first go after soft targets like Invaders,
Ravagers and fliers, use mobility attacks(hold L tap A) to keep you
moving and knocking enemies back in to the walls, if you find your self
on the ground and unable to fly, or if your feeling brave, when your
about 1/4 of the way from either side of the level and facing the outer
walls, use a super grapple to send enemies flying over the wall and in to
a watery grave, but mostly stay away from ground and hand-to-hand combat
if you are new to this, stay in flight at all times and just hit and run
this strategy will take out weaker enemies and injure larger ones, as for
fliers just fly around in a circular pattern while tapping X to take them
down. Just bite your lip, move fast and hit hard; you�ll get through this
yet! It may take a few tries but as soon as you beat it, exit story mode,
go in to options and SAVE YOUR PROGRESS! Unless you have auto-save on.

END OF MISSION

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1003.86 - Mission 6 � Sacrifice � Along Came a Spider- Card# 39

-------------------------------------------------------------------------

Human Torches final mission, you get to play as Altered-Spider man, this
is an even match, try a few web-balls at the start to get him softened
up, follow up wit a quick mobility attack(tap L and A), to knock Human
Torch in to either a wall or barrels, once he�s on the ground grab a
barrel or A/C unit and toss it at him move a little to keep him from
hitting you with a fire-ball, you need to focus on getting in close right
after and hitting him with a combo and possibly getting him in to the air
with an upper-cut, when you do get him in the air jump after him and grab
him, it is possible to get about 3 or more stomps on him while he�s on
the ground, but you don�t have to if you don�t want to, in any case when
he gets back up try and use a mobility attack to keep him down, it
doesn�t hurt to try and get a ring out against Human Torch either, though
it is harder due to him being able to fly, but who knows you may get
lucky! If you can�t get him out that way then don�t be afraid to get him
on his back and stomp that flame out!

END OF MISSION

============================================================

1003.9 � Iron Man -

Gravely injured by an act of industrial sabotage, billionaire genius Tony Stark
saved his own life by designign a life-sustaining shell - the high tech armor
that is the invincible Iron Man.

-----------------------------------------------------------------

1003.91 - Mission 1 � Scuttle - Card# 24

-----------------------------------------------------------------

Basic mission, with a twist at the end. You start at the back of Avengers
mansion, break down one door and take out the Decapitator behind it, then
go to the other side and take down the other one, after that walk down
the hall about half way and shoot the Invaders that try to come in to the
hall, next head in to the dining/living room, you�ll see that the floor
is electrified again, keep flying and toss in some projectile attacks if
you wish to take out the few Invaders and Decapitators on the top floor,
next the floor will open up and you�ll see a new enemy; and Obliterator
standing on the top platform of the computer room stay out of sigh for a
few moments on the top floor to recharge your super bar(hold R) because
you will need it! First off just fly over the hole and then shoot your
homing missile at the Obliterator (hold L and R, tap A), when he falls
off the platform take his place if you need energy hold R to regain some
energy, next fly right over to the other side of the room to the single
computer consol on the lowest pillar, quickly pick it up and throw it at
the newly arrived enemies, take to the air and begin to move like crazy
and use mobility attacks(hold L tap A), if your out of energy and can not
fly pick up any computer consoles and toss them at enemies all the while
moving as quickly as possible to avoid being hit with projectiles! By now
you should have just enough super bar to at least hover, take the last of
these goons out with mobility attacks and you should be home free!

END OF MISSION

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1003.92 - Mission 2 � Call of Heroes - Card# 25

----------------------------------------------------------------

This mission is a good test of Iron man�s defensive capabilities; the
objective is to defend 2 satellite dishes, first a wave of 3 Invaders
will run in you can take them out with a projectile, one each ought to do
it, quickly before more show up hold down R to regain super, then 3 more
will show up, you can do the same to them and recharge, finally 3
Decapitators will show, the first 2 you should use your mobility attack
(hold L tap A) to send those 2 back a little and you can deal with the
single one by doing a super grapple, the other 2 should come back now and
try to hit the dish, you can most likely hit one of them with a mobility
attack and then quickly grapple the next one and bounce him off the wall
that should kill him, next fly over to the neighboring building that has
the second satellite quickly swat the 4 Invaders off the dish, tossing
them off the roof is faster, next 3 Decapitators and 3 Marauders will
appear take out the Decapitators first with mobility attacks and keep
air-born(hold L) to keep the Marauders from shooting at you and the dish,
or grapple the Decapitators to toss them off the roof. Once the
Decapitators are gone, fly around in a circle and air-grapple enemies
(hold L and tap X), 1 Marauder may have accidentally appeared really far
out in the �abyss�, don�t try and fly out instead send a seeker missile
out (hold L and R, tap A) this should get him. Once the 3 Marauders are
gone rest easy knowing you saved the satellite T.V.!

END OF MISSION

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1003.93 - Mission 3 � Eternal Soldier - Card# 26

-------------------------------------------------------------------------

This is a fairly easy bout, you get to face Brigade. You have a
statistical advantage over him so use it, you also can fly, he can�t,
right off the bat shoot him with 3-4 projectiles(hold R tap A), now you
have to be careful Brigade does have an advantage in this level he can
step in to the middle of the reactor and regain health and super bar, to
counter this; take flight to the nearest testla coil and pick it up, take
flight and throw it at him this should knock him back and/or explode, if
he catches it shoot him quickly to make him drop it, then go to the next
testla and the same, remember there is one on the second floor. Once all
5 coils are ripped out of the ground it a good old fashioned brawl, you
should have taken out about 50% of Brigade�s health, now you can do what
ever you want to finish the job, if you get RAGE just take flight and hit
him with seeker missiles (hold R and L tap A) until he dies or you run
out of RAGE, after that if he�s still alive you can go in and finish the
job with a few well placed mobility attacks.


END OF MISSION

----------------------------------------------------------------

1003.94 - Mission 4 � Bonus � Hot Iron - Comic X-MEN# 8

----------------------------------------------------------------

Here you face Altered-Human Torch, piece of cake, just hit him fast and
hard with 3-4 projectiles(hold R tap A), then go to the nearest car, pick
it up(tap X when facing) and toss it at him, he�s weak so he can�t catch
anything, quickly fly over to the next nearest car toss that, then the
big truck, if that wont kill him, he�ll wish it did, get a few more
projectiles on him or mobility attacks, this match was over before it
began.

END OF MISSION

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1003.95 - Mission 5 � Bonus � All or Nothing - Comic X-MEN# 9

-----------------------------------------------------------------

Ok from the most pathetically easy bonus level to the most difficult,
well not if you know what to do! You only have 2% health and as soon as
you get hit your gone, ill tell you how to increase your odds of success
to at least 70%! First jump down to the lower level an Invader will
teleport in quickly use a mobility attack to subdue him(hold L tap A)
then fly back up to the second level land hide along the outer wall
behind the pillar, hold down R the whole time(this will cause you wait
until the Invaders begin to climb up shoot them with your
projectiles(hold R tap A) as soon as they right themselves, and be
careful; one or two may try and come from behind so keep scanning, after
6 Invaders try to climb up and you�ve blasted them, Marauders will appear
take flight and quickly air-grapple them then fly back to your hiding
place, land and hold R to keep your super bar charged, 6 more Invaders
will come at you make quick with the blasting and that should be the last
of them!

END OF MISSION

--------------------------------------------------------------

1003.96 - Mission 6 � Sacrifice � Clash of Steel - Card# 40

--------------------------------------------------------------

Here you sacrifice Iron man, Rokel has decided to take things in to his
own hands, and now you get to play as him to beat the man of Iron! Rokel
is a little slower than Iron man but a little more durable, take 3-4 test
shots(hold R tap A) at Iron man, when he�s down; quickly go to a reactor
pick it up and toss it at him try to inflict as much damage with your
attacks as possible, bounce him off of other barrels and electric walls,
this shouldn�t be too hard for you, if you find your self unable to shoot
projectiles just use mobility attacks(hold L tap A) to send him flying
across the room, the man of iron should fall shortly after that.

END OF MISSION

=========================================================

1003.10 � Magneto -

The self-appointed Master of Magnetism has dedicated his life to the
advancement of Homo superior, even if he must bring about humanity�s downfall
to ensure the ascendance of mutantkind. Arguably the most powerful man on
earth, Magneto believes that mutants represent the next step in evolution.


-------------------------------------------------------------

1003.101 - Mission 1 � Master of Magnetism - Card# 27

---------------------------------------------------------------

The first mission for Magneto is a little difficult, start by taking
flight (hold L), then flying down to the lower floor begin to use your
super grapple while flying around the room (hold L and R tap A) to lift
up the 6 testla coils, be sure to aim generally at the coils or you may
grab an unintended target, the room will also fill very quickly with
Ravagers and Marauders, so keep moving so they can not shoot you! This
portion may take few tries but you will be successful, once all the coils
are disabled, find the dark blue door but before you use your super
grapple to rip it from the wall recharge your super bar(hold R) you may
need it, rip the door off, there will be a hall way and at the end will
be 2 Ravagers use your magnetic beam(hold R tap A) to eliminate them,
then slowly head down the hall to the right will be 2 more Ravagers
waiting to ambush you, move quickly out and use super grapple to pull the
fuel tanks from behind them and then throw it back at them, then quickly
turn around and the last Ravager will appear you can either shoot your
magnetic beam at him or toss the forklift at him, once he is gone head to
where the 2 Ravagers were, on the left wall will be another door, rip
this off using super grapple(hold R tap A) and walk to the end and
freedom!

END OF MISSION

--------------------------------------------------------------

1003.102 - Mission 2 � Death Incarnate - Card# 28

------------------------------------------------------------

This is a slightly more difficult mission for Magneto, and may take a few
tries, start by flying over the flames(hold L) but wait for a moment
before completely leaving the alley, wait for the car to fly by and then
quickly fly out of the alley and be prepared to take down 3 Marauders by
flying in a circular motion and tapping X to grab them once you take all
3 down, use your super grapple while flying (hold R and L tap X) to lift
up objects and throw them down at the 4 Decapitators use what ever means
to kill them even use the tank at the far end of the street, once they
are dispersed, 2 more will appear you can easily take them down with a
healthy helping of mobility attacks(hold L tap A) now take some time to
recharge your super bar(hold R), once filled, move to the next shield
blocking the opposite alley, 2 Obliterators and 2 Decapitators will
appear, take care of the Obliterators first with either the tank or a
car, or if you don�t have any more fly over and mobility attack them in
to the wall a few times, once you killed the Obliterators the
Decapitators should be no problem, next move in to the alley 2
Decapitators and an Obliterator will appear in a garage at the end of the
alley, you have 2 options first being easier; you fall back to the
entrance of the alley where the shield was and wait for these goons to
follow or occasionally will teleport after you, use your mobility attack
on the Obliterator as he rounds the corner then hit him hard with a
magnetic beam or stomp him to death, next just try and mobility attack
the Decapitators or if they have the dumpsters wait for them to either
throw them at you so you can catch them using a super grapple or hit them
quick with a magnetic beam to knock it out of their hands, make quick
work of them with mobility or magnetic beam attacks and you�ll be
victorious and at this point exit story mode go to options and SAVE YOUR
PROGRESS! Unless you have auto-save on.

END OF MISSION

------------------------------------------------------------

1003.103 - Mission 3 � Poisoned Steel - Card# 29

-------------------------------------------------------------

Here you get to face Hazmat, you have a slight advantage over him in that
you can lift the tank, start off by rushing him with a mobility
attack(hold L tap A), and then a magnetic beam, hit him again with a
mobility attack to send him flying again, when he goes flying a second
time; start to use super grapple(hold R tap A) to lift anything and
everything at him if you can hit him several times with the tank and that
should pretty much stop his mad scientist ways!

END OF MISSION

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1003.104 - Mission 4 � Sacrifice � Duel of Masters

------------------------------------------------------------

In this fight you play as Paragon and you must defeat Magneto, this is
fairly easy, start off by hitting him with your plasma burst twice, first
to get him on the ground then again to bounce him off the wall, next run
to the tank and try to hit him with it, this will either kill or injure
him severely, next get up close and personal with a combo attack that
leads to a upper-cut then jump after him and administer a grapple(tap B
then X) or knock-down attack(tap B then A), when you land do a plasma
burst to injure him or knock him out at this point, it shouldn�t be too
hard since Paragon is �perfect�.

END OF MISSION

==========================================================

1003.11 � Paragon -

Cryogenically frozen for centuries, Paragon began life as a primitive soul
named Maya. Uncluttered by the baggage of modern society and its politically
correct morality, Maya�s life was simple � to survive by any means necessary.
Now, augmented with sophisticated alien technology, she has been groomed into
the ultimate warrior. With savage human blood & enormous power, Paragon has
unstoppable abilities.

--------------------------------------------------------------

1003.111 - Mission 1 � Beta Test - Card# 19

---------------------------------------------------------------

This mission occurs right before Venom�s The Pit, the object is to take
out all the Turlin engines in 1 minute, 30 seconds, however if you are
quick enough you will be awarded 30 additional seconds if you finish a
section of the course within 1 minute, you should have no problem with
the first section you can use mobility attacks(tap L and A), or just
combo(tap A: 3 times), plasma bursts aren�t that strong  against the
engines your best bet is just punching them, the next set of engines will
be on stairs just run up to them and break them, the next set are a
little more difficult to get to they will be on a free floating platform
you will need to jump from the top step and then teleport on to it, break
them and move on to the next two sets, they both will have 6 floating
engines just jump and smash if you can jump then hold R and tap A to do a
super jump attack, once you finish this run to the end of the hall.

END OF MISSION

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1003.112 - Mission 2 � Maya�s Dilemma - Card# 31

--------------------------------------------------------------

This mission happens after Human Torch�s Old Friends mission, this is
your standard hack and slash mission, kill all enemies, about 10 in
total, most of them are soft so you can be as creative as you wish, at
the end you will face 2 Obliterators do with them as you wish, then turn
left and climb (jump at wall hold R press up on joy pad) up to your
freedom.

END OF MISSION

----------------------------------------------------------------

1003.113 - Mission 3 � Paragon�s Revenge - Movie# 8

----------------------------------------------------------------

This mission is a little harder, you must defeat a total of 10 heavy
enemies and then destroy the cloning tanks, first start off by using a
plasma blast(hold R tap A) to disperse the 3 enemies at the first shield,
then pick them off one at a time using throws and plasma bursts, next
there will be 4 enemies hit them with a plasma burst to spread them out,
then use mobility attacks(tap L and A) get in close to grapple them, if
you find yourself low on health do a super grapple(hold R tap X) to suck
the life out of a poor sap and move on, basically when you�re about to
fight send a plasma burst in to spread them out and then hit them fast
with mobility attacks, you�ll only have 4 more Maulers to face before the
cloning tanks once they�re out of the way run like hell in to the cloning
room do a 3 hit combo, or mobility attack, then teleport to the next
cloning tank, hit that one move, next, move, never stand still, keep
hitting them and running until they�re all gone, if your lucky you�ll get
out with out taking too much damage, try to ignore any enemies that may
get in your way, and you�ll win, exit story go to options and SAVE YOUR
PROGRESS!

END OF MISSION

--------------------------------------------------------------

1003.114 - Mission 4 � Sacrifice � Meet your Maker - Movie# 9

--------------------------------------------------------------

This sacrifice is a little different from the others, here you play as
Paragon and you must defeat Rokel, start off with 2 quick plasma
bursts(hold R tap A), one to knock him down and the next to bounce him
off an electric wall, use every thing in your inventory to beat Rokel to
a pulp, anything from reactors to barrels and add in some plasma bursts
and mobility attacks, Rokel�s A.I. behavior is extremely lacking, meaning
he�ll run around in circles for no reason, in this mission if your good
you should have no problem taking him down in 2 minutes or less the only
thing you have to worry about is on the lower floor, there is an energy
outlet that he�ll try and stand on if he does, he may regain 100% health
and a full super bar, if this happens toss a barrel or plasma burst him,
he will only be delaying his inevitable defeat.Now take the time to go
and SAVE YOUR PROGRESS!

END OF MISSION

======================================================

1004 � Cards, Comics and Levels

------------------------------------------------------------

The following section shows which characters will unlock the
corresponding cards, comics and movies during story mode. There are 40
Cards, 9 movies and 14 Comic books.

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Thing � Cards # 1, 2, 3, 32 � Comic # Fantastic Four: 1, 2 � Movie # 4

Wolverine � Cards # 4, 5, 6, 33 � Comic # Fantastic Four: 3, 4 � Movie #
6

Electra - Cards # 7, 8, 9, 34 � Comic # Fantastic Four: 5, 6 � Movie # 2

Spider man � Cards # 19, 20, 21, 38 � Comic # X-Men: 4, 5 � Movie # 3

Daredevil � Cards # 10, 11, 12, 35 � Comic # Fantastic Four: 7, 8 � Movie
# 5

Storm � Cards # 13, 14, 15, 36 � Comics # Fantastic Four: 9, X-Men 1 �
Movie # NONE

Venom � Cards # 16, 17, 18, 37 � Comics # X-Men: 2, 3 � Movie # 7

Human Torch � Card # 22, 23, 39 � Comics # X-Men: 6, 7 � Movie # NONE

Iron man � Card # 24, 25, 26, 40 � Comics # X-Men: 8, 9 �Movie # NONE

Magneto � Card # 27, 28, 29, 30 � Comic # NONE � Movie # NONE

Paragon � Card # 19, 31 � Comic # NONE � Movie # 8, 9

-----------------------------------------------------------

Levels - Here are the 7 Levels from both V.S. and STORY MODE i did my best to
lable all the itemsand their locations in the map, but dont expect them to be
100% accurate and keep in mind that some Levels have variations depending on
the Character you are playing as, for instance: DAREDEVIL's GRAND CENTRAL
STATION may only have light weight weapons, where as IRONMAN's may have only
heavy weight weapons, or certain object can only be found in some missions,
either way I did my best and hope this helps out all those who need it!

-----------------------------------------------------------
BRIDGE(V.S.)
 _______________________________________
|        |                     |        |B=Barrel
|  B     |_LP____       __LP___|        |P=Pipes
|                |     |              B |C=Car
|                |     |/\        C     |SC=Steel Crate
|  C            P|     |\/              |LP=Lamp post
|                |   LP|B               |F= Flame Jets
|                |     |B          SC   |
|              SC|_____|B               |
|           F                           |
|                                       |
|            B                          |
|   F                                  B|
|                              C        |
|   C                              SC   |
|                                       |
|_______________________________________|

BRIDGE(STORY)
 ________________       ________________
|                |     |                |
|          C     |     |                |
|    C           |     |B             LP|
|----------------|     |B             C |
|                |_____|                |
|                |     |----------------|
|   C            |     | C              |
|                |     |----------------|
|                |     |----------------|
|          C     |LP   |           C    |
|----------------|     |                |
|----------------|   LP|                |
|         _______|     |_______         |
|        |                     |        |
|        |    ____________     |C       |
|   C    |   |            |    |        |
|        |   |____________|    |        |
|        |                     |        |B=Barrel
|  B     |_LP____       __LP___|        |P=Pipes
|                |     |              B |C=Car
|                |     |/\        C     |SC=Steel Crate
|  C            P|     |\/              |LP=Lamp post
|                |   LP|B               |18= 18 Wheeler(STORY MODE)
|                |     |B          SC   |F= Flame Jets
|              SC|_____|B               |/\
|           F                           |\/=Stepping Stone(Can't lift)
|                            18         |
|            B                          |
|   F                                  B|
|                              C        |
|   C                              SC   |
|                                       |
|_______________________________________|

Bridge - This is the first level you start off with In story and V.S.
This contains alot of items to be thrown about and the left and right areas are
where a "ring-out" is possible, one of the more balanced levels where all
characters are "at home", boulders also fall from the area above the "cat
walk", and alot of flame jets are on the floor. There are several variation of
the BRIDGE in STORY MODE, some are elongated, or even more complex depending of
the character's mission.

Items:

Light weight

Barrels - all over the place. can only be thrown.
Pipes - on the left side of the "cat walk". can be swung 2-3 times or thrown.

Middle weight

Cars - one car in all four corners of the level. Can only be thrown.
Steel Crate - bottom right corner and left of the "cat walk". Can only be
thrown.

Heavy weight

Lamp Post - on top of "cat walk". can be swun 2-3 times or thrown.
18-Wheeler - middle right (presumably only in story mode). Can only be thrown.

--------------------------------------------------------------
AVENGER'S MANSION (V.S)
 ___________________________
|G BC                BC    G|C=Couch
|           C  C            |SA=Suit of Armour
|SA    P     Ch    P      SA|Ct=Coffee table
|                           |G=Globe
|----------       ----------|BC=Book case
|G       -----------       G|C=Chandelier(hanging from ceiling)
|Pa                       Pa|Pa=Painting
|    C/P/SA        C/P/SA   |P=Pillar
|                           |
|            Ch             |
|BC                       BC|
|                           |
|          C Ct C           |
|             C             |
|    C/P/SA  Ch    C/P/SA   |
|___________________________|

AVENGERS MANSION (STORY MODE)
UPPER FLOOR
     ___________________________
    |C                         C|
 ___|SA                       SA|___
|BC /    BC            BC       \ BC|
|   \___________________________/   |
|   |G BC                BC    G|   |C=Couch
|   |           C  C            |   |SA=Suit of Armour
|SA |SA    P     Ch    P      SA| SA|Ct=Coffee table
|L  |                           | L |G=Globe
|   |----------       ----------|   |BC=Book case
|   |G       -----------       G|   |C=Chandelier(hanging from ceiling)
|   |Pa   P|  \      /  |P    Pa|   |Pa=Painting
|L  /      |   \    /   |       \ L |L= Laser grid
|   \      |     EF     |       /   |EF= Electic floor
|   |     P|    /  \    |P      |   |/
|   |BC    |   /    \   |     BC|   |\ = Door
|SA |      |  /      \  |       | SA|P=Pillar
|L  |     P|____________|P      | L |
|   |                           |   |
|BC /                           \ BC|
|___\___________________________/___|

BASEMENT
           ______________
          /   | SC  |    \        B= Barrel
         /B|   -----    |B\       C= Computer
        /--              --\      P= Pipe
       |B P  C        C  P B|     SC= Super Computer(Can not be Used)
       |                    |
       |B P  C        C  P B|
        \--   -------    --/
         \B| |  C C  |  |B/
          \______________/

Avengers Mansion - This is Melee fighter heaven, due to multiple walls and no
ring-outs, and majority of the items are Light weight, the pictures hangin at
the bottom of the stair case cause extra damage if thrown into. Some Story
missions have a combination of the V.S. and STORY MODE maps(Story may or may
not have ELECTRIC FLOOR that leads to the BASEMENT, depending on mission).

Items:

Light weight

Couches - all over the place. can only be thrown.
Suit of Armour - located in front of any pillars. can only be thrown.
Spear - held by Suit of Armour. can be swung 2-3 times or thrown.
Coffee table - usually near couches. Can only be thrown.
Globe - at the bottom of the stair cases and at the upper left & right of the
fireplace.
Computer - Can be thrown only in certain missions that are in the Avenger
Mansion's Basement.

Middle weight

Book case - located middle left and right, and near the fire place. can only be
thrown.
Chandelier - falls from the ceiling every now and then. can only be thrown
Pillar - breaks apart when hit 3 or more times. can only be thrown.

Heavy weight

NONE

-----------------------------------------------------------------------
NYC STREETS (V.S.)
   __________________________________
  | B       F                   B    |
  |    MB/LP   MB/LP PM   MB/LP      |B= Barrel
  |                          C      F|MB= Mail Box
  |           --------      C        |LP= Lamp Post
  |      C   /        \  B           |PM= Parking Meter
  |B  PM    |          |   B         |C= Car
  |         |          |             |DT= Delivery Truck
  |         |          |             |F= Fire
  |          \        /              |
  |B  PM      --------    PM     PM  |
  |       C                      LP  |
 _|                          DT     B|_
|                                      |
|  PM     MB B            B MB         |
|______________________________________|

NYC STREETS (STORY)
PLAZA
   __________________________________
  | B       F                   B    |
  |    MB/LP   MB/LP PM   MB/LP      |B= Barrel
  |                          C      F|MB= Mail Box
  |           --------      C        |LP= Lamp Post
  |      C   /        \  B           |PM= Parking Meter
  |B  PM    |          |   B         |C= Car
  |         |          |             |DT= Delivery Truck
  |         |          |             |F= Fire
  |          \        /              |
  |B  PM      --------    PM     PM  |
  |       C                      LP  |
 _|                          DT     B|_
|                                      |
|  PM     MB B            B MB         |
|______________________________________|

ALLEY WAYS
 ________
|    D  D|_                  B=Barrel
|  D      B|                 C= Car
|_______   |                 D= Dumpster
    ____|  |                 T= Tank
 __|B B    |____________     LP= Lamp Post
|  C LP/MB  F MB LP C   |    MB= Mail Box
|T                      |    F= Fire
|  LP/MB B/LP/MB    C   |
|__________________    _|
                   |  |
                   |  |
             ______|  |
            |         |
            |_D_D     |
                 |    |
                 |____|

NYC Streets - A really good place for a Melee battle to the death! 4 walls for
wall running and lots of heavy objects, the flames in the walls cause more
damage when thrown into them. There are a few variation to NYC Streets during
Story mode some have more Heavier items for Heavy weight characters, others
will have more Light weight items for Light weight characters.

Items:

Light weight

Barrels - all over the place. can only be thrown.
Parking meter - around the inner circle. can be swung or thrown.
Crate - all over the place usually beside barrels. can only be thrown.
Mailbox - they line along the side walk. can only be thrown.
Tank Gunbarrel - Hit Tank 3+ times to break off, can be swung or thrown.

Middle weight

Cars - on the inner circle of the level. can only be thrown.
Tank Turret - Hit Tank 3+ times to break off. Can only be thrown.
Tank Hull - Hit Tank 3+ times to break off. Can only be thrown.

Heavy weight

Lamp post - found along the side walks usually beside a Mailbox. can be swung
or thrown.
Delivery truck - its big and blue at the bottom right. can only be thrown.
Tank - Only found during Story Mode can only be thrown.

---------------------------------------------------------------------
DAILY BUGLE (V.S.)

 __E_L_G_U_B___Y_L_I_A_D___
|                          |ELGUB YLIAD= Daily Bugle letters.
|  FT RT/SS        B SS/RT |AC= A/C Units
|     B             AC     |SS= Smoke stack
|     AC  |     |      AC  |B= Barrel
|         |     |          |RT= Radio Tower
|         |-----|      AC  |FT= Fule Tank
|         |     |          |
|  RT     |     |      FT  |
|  SS                FT    |
|     B                 RT |
|__________________________|

DAILY BUGLE(STORY)
                           ______________
                          | AC AC   AC AC|
 ___________________      |              |
|AC              AC |     |              |
|  AC               |     |           AC |
|__________    -----|     |______________|
           |___\  /_|______
          |                |
          |                |
         _|-----           |
        | |_____|__________|
        | |
        | |
 _______|_|________________
|    AC   |              | |
|          --------------  |
|                          |
|                          |
|                          |
|                          |
|__E_L_G_U_B___Y_L_I_A_D___|
|                          |ELGUB YLIAD= Daily Bugle letters.
|  FT RT/SS        B SS/RT |AC= A/C Units
|     B             AC     |SS= Smoke stack
|     AC  |     |      AC  |B= Barrel
|         |     |          |RT= Radio Tower
|         |-----|      AC  |FT= Fule Tank
|         |     |          |
|  RT     |     |      FT  |
|  SS                FT    |
|     B                 RT |
|__________________________|


Daily Bugle - A nice level but due to high item population you may spend more
time fighting the level than you opponent, with three break away walls this
level is a challenge for any player. There is are slight variations to the
Daily bugle in Story mode depending on the character's mission.

Items

Light weight

Barrels - near the four corners of the level. can only be thrown.
A/C units - usually beside a barrel. can only be thrown.
Smoke stack - found beside all Radio towers. can be swung or thrown.

Middle weight

Bugle sign - the letters of the Daily Bugle sign break off when hit 3+ times.
can only be thrown.

Heavy weight

Radio tower - found at the corners of the level. can be swung or thrown.
Fuel tank - found in the corners of the level. can only be thrown.

--------------------------------------------------------------------
GRAND CENTRAL STATION(V.S.)
 __________________________
| \/\/   \/\/\/    \/\/    |\/= Half wall
| SR   MR                 R|B= Barrel
|                         R|R= Railing
|Ph P/MB          MB/P    R|Be= Bench
|                  B      R|MB= Mailbox
|L  Be             Be     R|SR= Small Rock
|   Be LP       LP         |MR= Medium Rock
|Ph Be             Be      |P= Pillar
|      T             P     |L= Locker
|L SR            B         |Ph= Phone
|__________________________|T= Tank

GRAND CENTRAL STATION(STORY)
 ________________________________
|  | \/\/   \/\/\/    \/\/    |  |\/= Break a way Half wall
|  | SR   MR   ___           R|  |B= Barrel
| -|          /   \          R|- |R= Railing
| ||Ph P/MB  |INFO | MB/P    R|| |Be= Bench
| -|          \___/   B      R|- |MB= Mailbox
|  |L  Be             Be     R|  |SR= Small Rock
| -|   Be LP       LP         |- |MR= Medium Rock
| ||Ph Be             Be      || |P= Pillar
| -|                    P     |- |L= Locker
|  |L SR    |--| B|--|B       |  |Ph= Phone
|  |_________--------_________|  |T= Tank
|    Be                Be        |INFO= Information Booth(Can not be used)
|________________________________|
Grand Central Station - another favorable Melee level lots of walls, many
objects for each weight class, and a ring out at the top of the level. As
always there are slight variations for certain Characters during Story mode,
and there are only a few Items located on the upper level.

Items

Light weight

Barrels - located at either pillar and bottom. can only be thrown.
Crate - located at bottom. can only be thrown.
Phone - located on left wall. can only be thrown.
Railing - located on right wall. can be swung or thrown.
Small rock - located around each pillar and bottom left corner.
Tank gunbarrel - hit tank 3+ times to break off. can be swung or thrown.

Middle weight

Lockers - located between phones. can only be thrown.
Bench - located in middle left and middle right of level. can only be thrown.
Medium rock - located around pillars and break off of pillars and Half wall
when hit 3+ times. can only be thrown.
Tank turret - hit tank 3+ times to break it off. can only be thrown.
Tank hull - hit tank 3+ times to break off. can only be thrown.

Heavy weight

Tank - located at bottom left. can only be thrown.
Lamp post - located infront of benches. can be swung or thrown.

-----------------------------------------------------------------
POWER PLANT(V.S.)
    ______
   / TC FT|________      TC= Tesla Coil
  /  _____|SC/P P/B|_    C= Computer
 /  /FT  SC        FT\   Pi= Pillar
|  |FL    B FL       B|  SC= Steel Crate
|  |P Pi  ___SC Pi   C|  B= Barrel
|P |C  B /PC \        |  FL= Fork Lift
|B |     \___/       C|  P= Pipe
|B |  TC         TC   |  FT= Fuel Tank
 \ /          B FL   /
  \_________________/

POWER PLANT(STORY)
      ______
     / TC FT|________                    TC= Tesla Coil
    /  _____|SC/P P/B|_                  C= Computer
 __/  /FT  SC        FT\                 Pi= Pillar
|    |FL     TC        B|      _____     SC= Steel Crate
|C   |P TC  ___SC TC   C|_____|B  FT|    B= Barrel
|    |C  B /PC \        \        B C|    FL= Fork Lift
|C   |     \___/        /_____     B|___ P= Pipe
|    |  TC         TC  C|     |FL   \   |FT= Fuel Tank
 \ _/           B FL   /      |FT B /___|\
  \___________________/       |_____|    /= Door (Only in Magneto's level)

Power Plant -  good for Melee battles, but alot of Middle and Heavy weight
items dot the field, many walls, and the Reactor in the middle is capable of
giving full health, though it will knock you in to DANGER for 10 seconds
(requires a well timed jump right before it comes online, however fliers just
need to fly over it before it turns on). The major variations for the STORY
MODE Power Plant happen during SPIDER-MAN and MAGNETO's first missions, the
power plant for SPIDER-MAN will have 11 Computer's along the walls & upper
levels, where as MAGNETO's will have 6 Tesla coils in the level, 5 on the
ground floor and one on the upper level.

Items

Light weight

Barrels - located on upper level, near pillars. can only be thrown.
Pipes - near Computer terminal on left side. can be swung or thrown.
Broken Forklift - can be lifted after 3+ hits. can only be thrown.

Middle weight

Forklift - located at top and bottom-right of level. can only be thrown
Computer terminal - located on left and right sides near pillars. can only be
thrown.
Steel Crate - located near pillars. can only be thrown.
Broken Pillar - can be picked up after 3+ hits. can only be thrown.

Heavy weight

Testla coil - located on upper level and middle left and right. can only be
thrown.
Propane tank - located near pillars. can only be thrown.

-----------------------------------------------------------------
ROKEL'S HEADQUARTERS(V.S.)
          ______________________
         /    AB        C AB    \      AB= ALIEN BARREL
        /      C                 \     C= Container
       /             PC           \    PC= Power Core
      /        AB                AB\   RC= Regeneration Chamber
     /                            C \  CT= Computer Terminal(Can not be used)
    /                                \ CR= Cooling Rods
   |                         PC      C|
   |                                AB|
   |__________/------------\__________|
   |   CR   CT   PC         CT CR     |
   |                                 C|
   |                                AB|
    \ C       AB   ____              /
     \ AB         /    \            /
      \          |  RC  |          /
       \          \____/         C/
        \    AB C              AB/
         \______________________/

ROKEL'S HEADQUARTERS(STORY)
SUB BASEMENT
           ______________________
          /    AB        C AB    \      AB= ALIEN BARREL
         /      C                 \     C= Container
        /             PC           \    PC= Power Core
       /        AB                AB\   RC= Regeneration Chamber
      /                            C \  CT= Computer Terminal(explodes hit)
 ___ /                                \ CR= Cooling Rods
| 2 \                         PC      C|\
|___/                                AB|/= Door (never really used)
    |__________/------------\__________|X= To Tunnels(going up)
    |   CR   CT   PC         CT CR     |
    |                                 C|
    |                                AB|
     \ C       AB   ____              /
      \ AB         /    \            /
       \          |  RC  |          /
        \          \____/         C/
         \    AB C              AB/
          \______________________/

TUNNELS

GROUND FLOOR(1st Floor)
     ___
    / AB\
   | CV  |                                         CV= Cloning Vats
 ___\AB /_________            ___________          AB= Alien Barrel
| 2 \      AB     \          /    AB     \         []= Wall/Barrier
|___/____________  \        /AB________ AB\_____   1= 1st Floor
                 \  \______/  /        \     \ ?|  2= 2nd Floor
                  \    AB    /          \____/__|  X= Sub basement
                   \________/                      ?= Outside (Power plant or
                                                      Streets?)
BASEMENT(2nd Floor)
              ___________
             /   []AB[]AB\
            /AB _[]__[]_  \  __
 __________/   /        \  \/ X|
|   AB    AB  /          \  \__|
|_/\_________/            \  /
 | 1|                      \/
 |__|

Rokel�s Headquarters - The last level of the game, heavy item population of
Light and Heavy weight classes, items regenerate like crazy, explosive
teleportations appear randomly, walls are electrocuted, but be glad they added
a regeneration chamber in the bottom level.

Items

Light weight

Alien Barrels - small, round, black and smokey, located everywhere. can only be
thrown.
Containers - small rectangular and black, located around Alien Barrels. can
only be thrown.
Cooling rods - located to the left and right of the lower middle area. can be
swung or thrown.

Middle weight

NONE

Heavy weight

Power core - round, big, black, and smokey, located around the right side on
upper and lower levels. can only be thrown.

=========================================================

1005 � Cheats

--------------------------------------------------------

If you�re here that means you want to cheat to unlock everything, right?
Well sorry but no one has found the �unlock everything� cheat for this
game yet or maybe there isn�t one to find, or maybe you have been
directed from one of the previous sections to the cheat section due to a
game glitch, either way here are the cheats that have been discovered:

------------------------------------------------------------

**** - Unlock all Characters and Arenas: - ****

Go to V.S. mode, select lives match, select any 2 characters, select one
life each, select bridge, take player 2 and make them jump off the
bridge, select re-match, do this 160 times, every 10 rounds you will
unlock a new character or arena, this cheat is best used on the PS2
where, Things first mission is glitched and no enemies appear.

-----------------------------------------------------------

Stupid A.I.

During missions(and some V.S. matches) where you play as either a flier or
slinger character, and its a level where a ring-out is possible fly out over
the pit and the computer will try and follow you but forget to fly/sling, and
will fall to their doom, this also works on levels where there are
"GOONS"(Invaders, Evicertors, Maulers, etc...).

------------------------------------------------------------

Fantastic Four Comic:

Go to options, cheats and type in: SAVAGELAND

-----------------------------------------------------------

X-Men Comic:

Go to options, cheats and type in: NZONE

-----------------------------------------------------------

Solara Swimsuit Card:

Go to options, cheats and type in: REIKO

----------------------------------------------------------

Electra Swimsuit Card:

Go to options, cheats and type in: THEHAND

-----------------------------------------------------------

Storm Swimsuit Card:

Go to options, cheats and type in: MONROE

==========================================================

1006- Thanks/Legal/Contact Stuff

----------------------------------------------------------

Thanks

----------------------------------------------------------

Thanks goes out to MARVEL and E.A. and their staff for making this unique
and enjoyable game. And as always thanks to you; the player!

Special thanks goes out to:

- Tony Lopez - for pointing out that Paragon's Opening phrase is "I will summon
the GODS OF WAR, and take you down!" as opposed to "CATHODE" as I previously
believed.

- Felipe Bustamante - For winning the ASCII Art contest by default, but a win
none the less!

---------------------------------------------------------

Updates

---------------------------------------------------------

1.00 - Dec 25, 05 - I would be bragging to say 100% complete, so i will... ITS
100% COMPLETE! Ahh the memories, the heart ache, the joys & sorrows...

1.05 - Mar 27, 06 - Ok, so its now 105% complete! added "Phrases" and
"Glitches" for each character, "Stupid A.I." trick in cheats, added which
mission unlocks what card(even though its easy-> Spiderman mission 1 unlocks
Spiderman card #1, mission 2 unlocks card #2...), made "PS2 WARING!" section
and lastly added "Updates" section in section 1006(your reading it right now).

1.08 - Apr 14, 06 - Added Official response from EA about the PS2 story-mode
glitch(section 1003.0), added "Special Moves" for each Character, added section
numbers for each mission(ie. Thing mission 4 is numbered 1003.14) for
conveniance.

1.09 - Apr 25, 06 - Added Character info for each Major character in the story
mode section(ie: 1003.1, 1003.2, 1003.3... ETC, contains back story for
character copied from the "trading cards"), Changed Paragon's opening phrase
(thanks to Tony Lopez), added "Home Levels", added better character
class/categoty description (section 1002), added V.S. level descriptions.

1.10 - Oct 29, 06 - Long time since i updated... well... Added that
super-fantastic-cool semi-ASCII(Think you can do better? then send it in!)
Logo up top made some minor spelling changes, and section revisions (PS2
warning is now in section 1003.00).

1.11 - Nov 30, 06 - Well the turn out for the ASCII contest was very poor, so
by default Felipe Bustamante has won... however his ASCII art wasn't very
legible but he has promised to try another one and send it in! In other news; I
have added a ASCII MAP of each level in both STORY & V.S. MODE and minor
changes to hopefully make getting around this FAQ easier and what not.

----------------------------------------------------------

Legal

----------------------------------------------------------

All characters are copy right MARVEL and E.A. and their rightful
owners, This guide is to be used for nonprofit personal purposes only.
None of the material in this FAQ was used or gained through other
publications, FAQ files, or players except where otherwise stated above
in the Thanks section. This guide is intended to be a fan effort, and no
money is being made off of it whatsoever. This guide is also only
available to be published on GAMEFAQS.com, NEOSEEKER.com, CHEATCC.com,
GAMEPLAYWORLD.com, SUPERCHEATS.com, 1UP.com and will be updated as such.


This guide is Copyright � 2006 to Adam Holowczak, you can not sell this
guide, nor post it on your own web site unless you have my written
consent and give me full credit.

----------------------------------------------------------

Contact

---------------------------------------------------------

If you have any questions, comments or additional hints please write me
at the following:


[email protected] � With the subject line �Marvel Nemesis FAQ�


The information submitted will be published in this FAQ and accredited in
the �Thanks� section.