** ** * ***** ***** ***** * * * * * * * * * * * * * * ***** * * * * * ***** * * * * * * * * * * * * * * * * * * * * ***** ***** ***** ***** * * ***** ***** * * * * * * * * * ***** * * * * ***** ***** * * * * * * * * * * * * ** * * * * * ***** ** ** ***** * * ***** ***** ** * ** * ***** ***** * * * * * * * * * * * ***** * * * * * * * ***** * * * * * * * * * * * * * * * * * * * * * ***** * ** * ** ***** ***** -------------------------------------------------------------------------- ~Test~ -------------------------------------------------------------------------- This 76 characters. If you can read this, you're fine: ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUV ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUV ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUV -------------------------------------------------------------------------- ~WARNING!!!~ -------------------------------------------------------------------------- I kindly ask all people using this walkthrough to check the website you are viewing this from. If you have arrived here from anywhere other than GameFAQ's, Gamespot, IGN, or AOL, then please notify me at once. I have let a decent amount of other websites allow useage of my walkthrough, but I would like to know if anyone out there is stealing it for their own good. Thank you. -------------------------------------------------------------------------- ~Introduction~ -------------------------------------------------------------------------- Hello! You might know me as Deathborn 668 on the message boards and I decided to write this FAQ for Mario Power Tennis because I was quite bored and in the mood to write and FAQ and this FAQ won't be much of a challenge to write. So, I hope you enjoy this FAQ! Note:This information is off of the NA Version of Mario Power Tennis! If you see any information that's wrong, or that I haven't put in here yet, please E-Mail me at someguy668 (at) yahoo (dot) com -------------------------------------------------------------------------- ~Table of Contents~ -------------------------------------------------------------------------- ===================================== I.Disclamer | ===================================== II.Controls | II A.Rules of Tennis | ===================================== III.Characters | III A.Mario | III B.Luigi | III C.Peach | III D.Daisy | III E.Wario | III F.Waluigi | III G.Yoshi | III H.Koopa Troopa | III I.Donkey Kong | III J.Diddy Kong | III K.Boo | III L.Shy Guy | III M.Bowser | III N.Bowser Jr. | III O.Fly Guy | III P.Paratroopa | III Q.Wiggler | III R.Petey Pirhana | ===================================== IV.Exibition Mode | IV A.Singles | IV B.Doubles | IV C.Peach Dome Hard Court | IV D.Peach Dome Clay Court | IV E.Peach Dome Grass Court | IV F.DK Jungle Court | IV G.Delfino Plaza Court | IV H.Wario Factory Court | IV I.Super Mario Bros. Court | IV J.Gooper Blooper Court | IV K.Bowser Castle Court | IV L.Luigi's Mansion Court | ===================================== V.Tournement Mode | V A.Mushroom Cup Singles | V B.Flower Cup Singles | V C.Star Cup Singles | V D.Mushroom Cup Doubles | V E.Flower Cup Doubles | V F.Star Cup Doubles | V G.Fire Cup Singles | V H.Thunder Cup Singles | V I.Fire Cup Doubles | V J.Thunder Cup Doubles | V K.Rainbow Cup Singles | V L.Moonlight Cup Singles | V M.Planet Cup Singles | V N.Rainbow Cup Doubles | V O.Moonlight Cup Doubles | V P.Planet Cup Doubles | ===================================== VI.Special Games | VI A.Artist On The Court | -Mario | -Luigi | -Diddy Kong | -Bowser & Bowser Jr. | -Yoshis | VI B.Terror Tennis | -Goofy Ghosts | -Pesky Poltergiests | -Phrantic Phantoms | -Terror Tennis Challenge | VI C.Gooper Blooper Volley | -Buddy Blooper | -Rival Blooper | -Master Blooper | -Gooper Blooper Challenge | VI D.Mecha-Bowser Mayhem | -Aluminium Frame | -Iron Frame | -Titainum Frame | VI E.Tic-Tac-Glow | -Glimmer Shine | -Sparkle Shine | -Dazzle Shine | -Tic-Tac-Glow Challenge | VI F.Chain Chomp Challenge | -Peckish Chomp | -Hungry Chomp | -Famished Chomp | VI G.Balloon Panic | -Panic | -Super Panic | -Ultra-Hyper Panic | -Balloon Panic Challenge | VI H.Coin Collectors | -Fever | -Jackpot | -Gold Rush | -Coin Collectors Challenge | ===================================== VII.FAQ (Frequently Asked Questions)| ===================================== VIII.Tennis Tips | ===================================== IX.Closing Words | ===================================== X.Credits | ===================================== -------------------------------------------------------------------------- ~I.Disclaimer~ -------------------------------------------------------------------------- This FAQ IS NOT to be used in any way other than for refrence. The only sites allowed to host this FAQ is GameFAQ's, Gamespot, IGN, and GameInformer. That is it. Feel free to print this out and use it as a quick and handy guide for yourself. I don't really care if you do so. DO'S -Print his guide for your own useage -Host this guide on another site (If you want to please E-Mail me for permission) -Give this guide to other people PROVIDED you don't use it for profit DONT'S -Sell this guide on EBay/Any other site for profit -Take this guide and call it your own -Plagerize and not give me credit Thank you for following these guidelines. It's appreciated. -------------------------------------------------------------------------- ~II.Controls~ -------------------------------------------------------------------------- Ah...the controls of the game. Pretty much the most important factor when playing a game. Without good controls you can understand, you aren't gonna get very far in the game. Luckily, Mario Power Tennis has easy to play controls that you will adapt to quickly (or right into if you ever played Mario Tennis 64) Controls while not in Tennis Matches: A Button-Select/Confirm Choices B Button-Cancel choices/Go back to previous screen L Button-On character select screen, push L to make them a Left handed player R Button-On character select screen, push R to make them a Star player (If you have unlocked the Star Version for that particular character) X Button-No use Y Button-No use D-Pad-No use C Stick-No use Z Button-No use Control Stick-Move around to select options Controls while in Tennis Matches: A Button-Hit the ball with topspin. Hold button ot have more control on where the ball is aimed at A-->A-Put Topspin on the ball (You'll know if you did it right if there is a Red Flame coming from the ball when you hit it) B Button-Hit the ball with a slice. This makes the ball low and fast. Hold the button to have more control on where the ball is aimed at B-->B-Put Super Slice on the ball for a very low and very fast effect (You'll know you did this right if a Blue Flame is trailing from the ball) A-->B-Do a Lob Shot, which sends the ball flying high in the air towards the back of the court. B-->A-Do a Net Shot, this type of shot places the ball right infront of the opponents net, so if they can't reach it in time, you'll easily get the point. X Button-Use a Power Shot Y Button-Use a Power Shot R Button-Not used alone L Button-Not used alone Z Button-Change Camera R+B-Use a Defensive Power Shot R+A-Use an Offensive Power Shot L+A/B-Lunge for the ball -------------------------------------------------------------------------- ~II A.Rules of Tennis~ -------------------------------------------------------------------------- You can't play Tennis unless you clearly understand the rules. Please refer to my (not so great) drawing of a tennis court: ------------------2-------------------- | | | | | | | | | | | | | 5|--------------3----------------| 5| | | 7 | 6 | | | | | | | | | 4 | 4 | | ------------------1-------------------- | | 4 | 4 | | | | | | | | | | | | | 5|--------------3----------------| 5| | | | | | | | | | | | | ------------------2-------------------- 6 7 This is a tennis court. Here's an explaination: 1=The Net. Gotta hit over the net to keep the ball in volley. If you don't, the other player gets the point! 2=Service Line. This is the line the player must stand behind when serving. On the serve, the ball must travel into the far side of the court diagonal from you. After the serve this becomes a boundary line, anything hit past it is out. 3=Split Line. This is the line that splits half of your side of the court. On the serve, the ball must land in the upper 2 squares. 4=Inner Courts. These courts CANNOT be served into on the serve. If they are, it is considered a Fault. After the serve these areas become fair game. 5=Out Boundaries. These small boundaries on both sides of the court are considered Out during a Singles Match, however, these areas are considered In during a Doubles Match. 6=If your "6" behind the line, the serve must land in the other area marked "6". 7=If your "7" behind the line on the serve, the serve must land in the other "7" on the other side of the court. I hope that clarifies a lot of stuff. I'm sure you understand Tennis much better now, don't you? There's always the instruction manual in the event there's still something you need to know that isn't clarified well for you. -------------------------------------------------------------------------- ~III.Characters~ -------------------------------------------------------------------------- There are a lot of different characters in Mario Power Tennis, to keep variety alive. Each character is seperated into a special catagory, which is their strength. Here are the catogories: Speed-Fast characters on the courts and can reach the ball in time Technique-Smart characters who can place balls on the corners of the court, generally in areas that are hard for foes to get Defense-Tall characters who can get close to the net and reach any passing ball Power-Characters that hit the ball with tremendous strength Tricky-Characters that have a big curve when they hit the ball, which can confuse opponents as to where it is going All-Around-Players who have a bit of strength in all of the above catogories Not to mention, everyone has two types of Power Shots. A Defensive Power Shot which is used to retrieve the ball when it's out of reach, and an Offensive Power Shot to slam the ball in the opponets face and give them other effects. But, you can't just use Power Shots whenever you want. As you can see, your racket is spinning light around the edge. When this light forms a complete circle, your racket is charged up. Now you can use a Power Shot. Use them whenever you want to, makes no difference. Here's the list of every character, type of character, Power Shots, a brief bio, and my personal opinion on them. Remember--this is my opinion. If you're great with a character I hate, all the more power to you. Don't let my ratings and descriptions stop you from using a character you are great at. -------------------------------------------------------------------------- ~III A.Mario-All Around~ -------------------------------------------------------------------------- Come on people! We all know the famous Mario! Being tired of rescuing Princess Peach from Bowser in pretty much every non-spinoff game, Mario has been a pretty busy man. His tennis game is top notch, just like it should be. Power Shots: Defensive:Mario Tornado-Mario spins rapidly towards the ball to send it back over the net. Offensive:Super Hammer-Mario pulls out his classic big, black hammer to smash the ball to the other player's court. The foe, upon contact, gets knocked back pretty far, usually behind the service line. Rating-Mario isn't lacking in any key catagories and is pretty fast. His Defensive Power Shot can put him far away form the net, where a nice smash can ruin him. Be careful of that! -------------------------------------------------------------------------- ~III B.Luigi-All Around~ -------------------------------------------------------------------------- The man in green is back! Luigi is a pretty decent character and is suitable for beginners as well. He hasn't really starred in many games since Luigi's Mansion, but he still is pretty cool. Power Shots: Defensive:Poltergiest Return-Luigi throws his racket and pulls out his Poltergiest 3000 to have the ball come in contact with his thrown racket. Offensive:Squeaky Hammer-Luigi pulls out an odd looking, kiddy squeaky hammer to pound the ball with a green glow, and knocking the player far back upon contact, generally to the service line. Rating-Luigi is pretty much the same as Mario. His Offensive Power Shot has the exact same effect, and his Defensive is easily smashed against. He seems to be a bit better than Mario, but not by much. -------------------------------------------------------------------------- ~III C.Peach-Technique~ -------------------------------------------------------------------------- The infamous damsel in distress, Peach is ready to hit the courts once again. Dressed up for the occasion in a cute skirt, Peach has mean Power Shots, and when the computer uses her in harder Tounements, the cute princess acts like an evil player you'll come to hate. Power Shots: Defensive:Blown Kiss-Peach blows a lovely kiss that brings the ball back to her to hit back to you. Peach doesn't move at all. Offensive:Peach Dance-Peach spins around a few times to knock the ball hard into your side of the court. Upon contact, you will be momentarily stunned. Rating-Peach is a really good character. Her Power Shots don't show any weaknesses, especially her Defensive, which is really good. She is a good Technique player, and can be used from beginner to experts. -------------------------------------------------------------------------- ~III D.Daisy-Technique~ -------------------------------------------------------------------------- The princess of Sarasaland and was once a damsel in distress serves it up, Mario Tennis style. Daisy hasn't been in many games, only the Mario Spinoffs and Super Mario Land. That, and the fact she has been known to have a lack of remembering her own name one time. Power Shots: Defensive:Flower Dive-Daisy makes a line of flowers appear in front of her, and then dives into them to reach the ball. Offensive:Power Flower-Daisy's racket turns into a huge flower, which has Daisy hit the ball hard having the player get knocked back far upon contact. Rating-Daisy is a pretty useful character, but its just that her defensive Special plain and simple isn't very good, and it is pretty much the only one I have ever seen not get the ball back onto the other side of the court. -------------------------------------------------------------------------- ~III E.Wario-Power~ -------------------------------------------------------------------------- Wario has been known for his endless greed and wealth. Not to mention his enomous bulk. But of course, you can't forget about his huge muscles, which he really puts to work. Power Shots: Defensive:Extend-O-Grabber-Wario pulls out a strange device and makes a funny noise, then pushes the handle and the spring streaches so the racket knocks the ball back on the other side of the court. Offensive:Electric Hammer-Wario straps onto his back an odd device with a hammer attached to the end of it, and the hammer knocks Wario on his noggin, confusing him. Wario then smashes the ball and the ball is then electrified, and the player upon contact of the ball gets electrified, and gets frozen in their tracks every few seconds for about 5 seconds. Rating-Wario isn't a very good character. He is slow, his specials aren't very useful, and he isn't as powerful as he is claimed to be. If you like Wario, go right ahead and choose him, but I personally don't see him as a very good character. -------------------------------------------------------------------------- ~III F.Waluigi-Defense~ -------------------------------------------------------------------------- Waluigi, plain and simple, has no backround whatsoever. He just appeared in Mario Tennis 64 as a partner for Wario. Perhaps his purpose as a character will arise in the near future, but for now were stuck with an odd character. Power Shots: Defensive:Wet Willy Stroke-Waluigi gives himself a wet willy to cause a pool of water to appear on his side of the court. He then swims to the ball and hits it back to the other side. Offensive:Whirluigi-Waluigi strikes a pose with his famous upside down "L" and then starts to spin rapidly around, hitting the ball. The player upon contact of the ball we momentarily spin around in place for a few seconds. Rating-Waluigi is actually real garbage instead of a player. He has true crap for specials (Although they look neat) and he is utter weak. His only true good side is that he plays a mean net game, but other than that he is as useless as his storyline is. -------------------------------------------------------------------------- ~III G.Yoshi-Speed~ -------------------------------------------------------------------------- Yoshi is that cute dinosaur we all know of course! He's a pretty good character, and is fast on the courts, plus the fruit loving dinosaur has some intresting Power Shots. Power Shots: Defensive:Egg Roll-Yoshi balls up into an egg and rolls quickly to the ball which he then hits it back over the the other side. NOTE:After beating the Flower Cup on Doubles, this Power Shot gets an upgrade. Whenever used, Yoshi will change color! The colors are Red, Blue, Light Blue, Pink, Orange, Black, Yellow, and White. Offensive:Flutter Rainbow-Yoshi hops into the air and kicks his feet to sustain being in the air. Then he smashes the ball with a rainbow trail. The player upon contact of this shot will get knocked back a bit and momentarily stunned. Rating-Yoshi is a really good character. His Power Shots can really harm you (Especially if at an angle) and you just can't argue with him changing colors. He's good for beginners, and me being an expert, I still use him, and I still find his speed very useful. -------------------------------------------------------------------------- ~III H.Koopa Troopa-Speed~ -------------------------------------------------------------------------- Koopa's have been around since Mario's earily years. you just can't complain that they aren't old school. Koopa Troopa does have some intresting Power Shots that are a bit odd, him being a Koopa and everything. Power Shots: Defensive:Water Slide-Koopa retracts into his shell and with some watery action quickly manuvers his way over to the ball and hits it back over the net. Offensive:Water Ball-Koopa transforms the ball into a glob of water and sends it just barely over the net where it gets a very weak bounce, and the player upon contact gets stopped for a few seconds and is dripping wet. Rating-Koopa Troopa is a damned awesome player. It may not seem like a small Troopa can be this godly, but it is true. His offensive is possibly, In my opinion, the best there is. Heck, convince your rival to play on the clay court, hit a few lobs the follow them with his special and BAM, they can't possibly return the ball in time. Koopa is godly for beginners and experts, and my 2nd fav. Gotta love that he is really fast, and has average power. -------------------------------------------------------------------------- ~III I.Donkey Kong-Power~ -------------------------------------------------------------------------- Donkey Kong has been around ever since Mario's first game pretty much, and the two of them have shared a rivalry for pretty much 20 years. Donkey Kong natually has Power Shots themed to his nature and just plain the games he has starred in. Power Shots: Defensive:Banana Boomerang-Donkey Kong transforms his racket into a banana and sends it flying to the ball to hit it back to the other side of the court. Offensive:Barrel Cannon-Donkey Kong slams the ground to have a giant barrel drop down nearby. He jumps in it and is propelled full force towards the ball which slams it to the other players court, who upon contact, is knocked far back. Rating-Donkey Kong and his long arms make him quite useful on the court. His Power Shots are very useful, and he's overall a good character. What he lacks in speed he makes up for in power. -------------------------------------------------------------------------- ~III J.Diddy Kong-Speed~ -------------------------------------------------------------------------- Diddy Kong is just part of the Kong family. He's pretty much just a kiddy version of Donkey Kong, but I still think he is a pretty cool charcter. Power Shots: Defensive:Rocket Return-Diddy Kong straps on a rocket pack, and boosts around in a circle towards the ball and hits it over to the other side. Offensive:Banana Curve-Diddy Kong slams the ball into a curve in the shape of a banana. When the player comes upon contact of the ball they will be momentarily stunned. Rating-Diddy Kong isn't a very great character, but he isn't a bad one. He is quite fast on the court, but his Power Shots aren't anything special, and he has a little bit of lag after his defensive Power Shot ends as well, not making it very useful in the long run. -------------------------------------------------------------------------- ~III K.Boo-Tricky~ -------------------------------------------------------------------------- Boo is the infamous ghost that has sometimes hindered Mario's quest for glory, not to mention they have been an annoyance. But we have here a nice and supposedly friendly Boo in Mario Tennis, and its cute voice is really awesome. Power Shots: Defensive:Boos 'a Plenty-Boo summons a ton of smaller Boo's, which head for the ball and easily return it back to the other side. Offensive:Big Boo Bash-Boo summons all of the smaller Boo's again to combine into one giant Boo, which then is used to smack the ball hard with a really big curve. Upon contact of the ball, the player is stunned with a few tiny Boo's circling around them. Rating-Boo, if mastered, can be a dominating character. Of course, he takes a ton of practice to get used to, but his Offensive Power Shot is just complete ownage if you get the chance to use it, that and the fact he adds a really useful curve to his shots, makes him even more useful. -------------------------------------------------------------------------- ~III L.Shy Guy-Technique~ -------------------------------------------------------------------------- Shy Guy has been just that--a guy who is afraid to show his face in public, literally. He wears his white mask with 2 eyeholes and a small mouthhole, and still to this day nobody knows what lies behind his mask. Power Shots: Defensive:Tribal Stick-Shy Guy gets his Hawaiian tiki clothes on and uses his racket as a long stick to reach the ball. Offensive:Tribal Spear-Shy Guy gets his tiki clothes on again and does a little dance, then using his racket with 4 sharp points, summons a thunderbolt to strike the ball. Upon contact, the player is electrified momentarily every few seconds for about 5 seconds. Rating-Shy Guy has very useful Power Shots as well as his type. He can really screw other people up with his special, just be careful when using it, the ball is a Lob Shot, and you may get screwed yourself if you're not prepared. -------------------------------------------------------------------------- ~III M.Bowser-Power~ -------------------------------------------------------------------------- Sheesh, how do we NOT know Bowser? He's kiddnapped Peach like 80 times or something. And every single time his plans are foiled by Mario. By now you would think he would have gotten another hobby. Power Shots: Defensive:Shell Shocked-Bowser retracts into his shell and spins his way over to the ball and hits it back to the other player. Offensive:Bowser Flamthrower-Bowser breathes fire all over the ball and forcefully sends it back over to the other player, who upon contact gets knocked back very far. Rating-Bowser's true power lies in, well, his power. He's just a natural strong tennis player and even though he can't run too fast, his Offensive Power Shot can really harm somebody else. -------------------------------------------------------------------------- ~III N.Bowser Jr.-Tricky~ -------------------------------------------------------------------------- Introduced in Super Mario Sunshine, Bowser Jr. is pretty much Bowser's 8th son, after his other 7 Koopalings. He's got some stupid bandana on that makes him look all scary and all that stuff. Yes, most people also think he looks stupid with it on. Power Shots: Defensive:Junior Twist-Bowser Jr. spins around really fast and hits the ball back to the other side of the court. Offensive:Paintball Panic-Bowser Jr. paints the Tennis Ball, and sends out 3 at a time, one of them being the real one. The player once hit upon get the effects of being slown down for a few seconds. On a side note, the real ball is always the middle ball. Rating-Bowser Jr., out of all the Tricky players, has the least bit of a curve to his ball. What's even worse is his Power Shots. If you use one it's pretty much just giving a point to the other person. Both of his Power Shots are easily countered against, making him a mediocre character. -------------------------------------------------------------------------- ~III O.Fly Guy-Tricky~ -------------------------------------------------------------------------- Honestly, in my time I have NEVER once played a game with a Fly Guy in it. I've seen Shy Guys, Pyro Guys, Stilt Guys, even (My favorite) General Guy, but I've never seen a normal propeller lodged in their head Fly Guy (although I think they were in Yoshi's Island?). Still, though, Fly Guy is pretty cool and has good curving shots. Power Shots: Defensive:Tornado Return-Fly Guy spins around rapidly to cause a tornado to form, which goes to fetch the ball and bring it back to Fly Guy, who then hits it back into the other players' court. Offensive:Tornado Twist-Fly Guy turns upsidedown and rotates his propeller to create a tornado and hits the ball with the tornado still spiraling around the ball. When the player hits upon it, he is entrapped in the tornado for a few seconds and cannot move during that time. Rating-While Fly Guy isn't the best character, he is a pretty cool one. His power shots are quite average and nothing special, but his Offensive Power Shot can easily be put to good use. -------------------------------------------------------------------------- ~III P.Paratroopa-Technique~ -------------------------------------------------------------------------- Paratroopa is just a flying Koopa. Wow, that took like 2 seconds to come to that conclusion. Paratroopa is a pretty intresting character, with, in my opinion, the coolest looking Power Shots. Power Shots: Defensive:Sky Dive-Paratroopa flies high into the air, strikes a pose, then he quickly dives toward the ball to send it back to the other side of the court. Offensive:Energy Ball-Paratroopa does a little pose then he hits the ball, which turns the area to dusk and the ball is a glowing sphere. Upon contact, the player will be momentarily stunned. Rating-Paratroopa is really, really good and then some. His only falter is his Power Shots which, both of them, leave appox. .92 seconds of lag before Paratroopa can be manually controlled again. This is really bad with his defensive shot where he could be ruined by, however. He has the #1 BEST dives in the game. He quickly spins towards the ball for his lunge. Not to mention, its really fast. He could keep going back and forth for a while. It makes up for his mediocre Power Shots. He's a great character. Choose him! -------------------------------------------------------------------------- ~III Q.Wiggler-Defense~ -------------------------------------------------------------------------- Yep folks, you are reading correctly. The cute caterpiller Wiggler is actualy a playable character. He is just like the Wiggler's from Super Mario World and Super Mario 64, but don't think he is like the one in Super Mario Sunshine (I can't beleive that was considered Wiggler...ugh). His Power Shots have him doing stuff from previous games he has been in, but he is pretty darn slow. Power Shots: Defensive:Butterfly Return-Wiggler transforms into a butterfly (Just like he did in Mario Party 5) and rushes to the ball to hit it back over the net. Offensive:Anger Management-Wiggler gets pissed off and turns red (As if Mario had just stomped on him) and angrily hits the ball to the other player. Upon contact, the player will be momentarily stunned. Rating-Wiggler is quite an intresting character indeed, just not one that is too good. His Power Shots are really intresting though, but he is pretty damn slow like I already said and a lob makes his net game almost worthless. -------------------------------------------------------------------------- ~III R.Petey Pirhana-Power~ -------------------------------------------------------------------------- Yep, Petey Pirhana is in Mario Power Tennis. I am quite sure everyone by now is sick and tired of seeing him. Petey Pirhana was one of the first bosses you faced in Super Mario Sunshine. Nobody thought much of him until he appeared in Mario Golf:Toadstool Tour. He was large, huge, and way overpowered to the extreme. Then, his big fat head always got in the way when he appeared in Mario Kart:Double Dash!! As if it wasn't enough, they just have to stick him in Mario Power Tennis. Power Shots: Defensive:Pirhana Swingback-Petey Pirhana throws up goop near the tennis ball and out comes a pirhana plant with a tennis racket in its mouth, which it uses to smack the ball back to the other side. Offensive:Sludge Racket-Petey Pirhana swallows his racket, he then hits himself in the stomach, and pukes it back out with sludge all over it, he then uses it to smack the ball to the other player. Upon contact, the player will be slown down for a few seconds. Rating-Petey Pirhana is without a doubt the number 1 worst character in the game. He is so slow it is not even funny, that and the fact you just plain can't do net games with him. Why? He has such a huge head that the ball is practically guaranteed to hit him in the face. He isn't a good character, don't choose him period. He does suck. Well, that concludes the long characters section! Now we can actually get on with the game itself! -------------------------------------------------------------------------- ~IV.Exibition Mode~ -------------------------------------------------------------------------- Exibition mode is perfect for anyone who has just begun the game, or are trying to kick the computers' butt. Whatever the reason, there are many ways you can play Exibition Mode. Of course, plain and simple, you either play Doubles or Singles. Then you choose a court. Then what type of match it will be (Gimmick if there is one, Normal Court, Ring Shot, and Item Battle). Then you choose how long the match will be and then you are off to the courts! Standard Match: Players face eachother in a normal court with no distractions, stuff on the court that can hinder you, etc. It is just a normal, safe, fun, and friendly match for everyone. Gimmick Match: Players play on the gimmick version of the court (If the court has one). The Gimmick courts have a special thing to them, whether it being Klaptraps that attach themselves to your legs or goop that can be washed away, all and every Gimmick match can be quite frenzic. Ring Shot: Players go onto the court and try to shoot the ball through rings to earn points. The smaller the ring is, the more points you will get. However, these points aren't offically counted until somebody wins the volley. Whoever wins the volley gets all of their points. Whoever loses the volley gets to keep half of their points, and the other half go to the other player in the "Charge" zone, where that's how many points you will start with on the next volley. At the beginning you can set how many points you play to, 100, 250, or 500. First one to cross that barrier wins. Item Battle: Item Battle, in my opinion, is the most fun mode of them all. There are four item boxes hanging out on the net. Your job is to hit the ball through a box to recieve an item. The item will automatically be used the next time you hit the ball. Here is a list of the items: -Green Shell, which sends out 3 Green Shells that if the other player is hit, they fall down for about 2 seconds. -Red Shell, which sends out 1 Red Shell which homes on on the opponent, and has the same effect as a Green Shell. -Banana, a banana attaches to the ball, when the ball hits the court the banana is dropped off there. -Mushroom, a Mushroom will double your characters speed for a breif time. -Lightning, a lightning will shrink all people on the court, including your allies. While small, their speed will decrease and they won't be able to reach high balls. -Star, the Star will natually make you invincible. You are a little faster, bananas and shells and Lightinings won't effect you either. -------------------------------------------------------------------------- ~IV A.Singles~ -------------------------------------------------------------------------- Ah, the refeshing sounds of the ball hitting the court. Uhh, yeah. Singles mode is pretty much to its name-you play a round of tennis all by yourself. Sheesh, that's logic, don't you think? In case you were wondering, the Character Selection Screen looks a little like this: __________________________________________________________________________ | Character Select | |Mario Peach Wario Yoshi DK Boo Bowser Fly Guy Wiggler | |Luigi Daisy Waluigi Koopa Diddy Shy Guy Bowser Jr. Paratroopa P. Pirhana| | | | P2 P3 P4| | Join Now!| | | | | | (Player appears | | in a spot quite | | roughly in this | | area) | | | __________________________________________________________________________ Yep. That is pretty much what the character selection screen looks like. Step #1-Choose a character. Well, as if that wasn't obvious! You can't play the game if you aren't a character! Players 2, 3, and 4 need to push the A button on their controllers for their ability to choose a character on the menu screen. Step #2-Choose "Singles". After all players have chosen, you will be given the option to choose either Singles or Doubles. Choose Singles of course for this mode! Step #3-Choose a Court. Now you must choose a playing field to, well, play tennis on. Go ahead, choose whatever court you feel like choosing. Step #4-Choose what type of match you will play. After choosing your court, you will be given the option of what kind of match you want to play. You can choose Gimmick (If that court has gimmick's), plain Standard play, Ring Shot, and Item Battle. Go ahead, choose what you feel like. Step #5-Set up Match options. Now after that, you must choose a few options for the match. You can choose how many games are in a set; either 1, 3, or 6. Then you can choose how many sets there are in the match; either 1, 3, or 5. Finally, you can choose whether to have Power Shots on or off. Step #6-Push Start and hit the courts! After all of the options have been set, simply put the bottom option, which is to start the match. Now, go have some fun! That is pretty much all there is to Singles matches. So, go hit the courts, I guess. -------------------------------------------------------------------------- ~IV B.Doubles~ -------------------------------------------------------------------------- Doubles match is a tad bit similar to Singles. Unless you count the fact there are 2 people on each side of the court at once of course...Doubles is personally one of my favorite modes. I think you will enjoy it too. Here's what you gotta do to set up a Doubles Match: Step #1-Choose a character. Well, as if that wasn't obvious! You can't play the game if you aren't a character! Players 2, 3, and 4 need to push the A button on their controllers for their ability to choose a character on the menu screen. Step #2-Choose "Doubles". After all players have chosen, you will be given the option to choose either Singles or Doubles. Choose Doubles, or course for this mode! Step #3-Choose a Court. Now you must choose a playing field to, well, play tennis on. Go ahead, choose whatever court you feel like choosing. Step #4-Choose what type of match you will play. After choosing your court, you will be given the option of what kind of match you want to play. You can choose Gimmick (If that court has gimmick's), plain Standard play, Ring Shot, and Item Battle. Go ahead, choose what you feel like. Step #5-Set up Match options. Now after that, you must choose a few options for the match. You can choose how many games are in a set; either 1, 3, or 6. Then you can choose how many sets there are in the match; either 1, 3, or 5. Finally, you can choose whether to have Power Shots on or off. Step #6-Push Start and hit the courts! After all of the options have been set, simply put the bottom option, which is to start the match. Now, go have some fun! Yeah. I am quite aware of the fact that it is pretty much the exact same setup as a singles match. Oh well. It makes no difference. Now, it is time to explain all of the courts! -------------------------------------------------------------------------- ~IV C.Peach Dome Hard Court~ -------------------------------------------------------------------------- The Peach Dome is home to three courts, all 3 of them having different variety. The Hard Court is a plain blue court with these stats: Ball Speed:Fast Bounce:Strong You can expect some heavy lobbing on this court, of course, that just gives the other player more time to actually GET the ball. You need to set up your shots pretty carefully, and this is commonly a picked court in Multiplayer. Why? It's the easiest. The ball height is so high the ball in all technicality, is not going to go as fast as one would expect. So go ahead. Hit some fast shots if you please. I suggest that on this court you make the other player rush the net, then lob it over their head for maximum results. -------------------------------------------------------------------------- ~IV D.Peach Dome Clay Court~ -------------------------------------------------------------------------- The second of three courts at the Peach Dome, this is the Clay Court! In my opinion, this is the hardest court of all, because I do not think many people enjoyed being lobbed over the head at the net, and staying away from the net just ensures the other player will get the point. Just look at this court's stats: Ball Speed:Slow Bounce:Low Yep. Seriously. This is not a nice court. I know that Expert/Ace computers can lob it over you easily at the net, so thinking "Play far back, that will work!" is just not gonna cut it. If you stay halfway between the Service Line and the Net, you will be in a good position to hit back most balls without fear of the ball bouncing twice and the other player scoring. Also, that is the area most Lob Shots end up, so it is a key position to place yourself during intense matches. -------------------------------------------------------------------------- ~IV E.Peach Dome Grass Court~ -------------------------------------------------------------------------- The last and third court of the Peach Dome happens to be the Grass Court. The Grass Court isn't a very bad court at all. Infact it is my personal favorite. Here are the Grass Court's stats: Ball Speed:Normal Bounce:Low And of course, this is your average US Open court. Really, some of those are really played on Grass Courts. Although the bounce may appear to be low, it is not as low as you may think when you hit the courts. Stay near the Service Line until you are able to work your way close enough for a net game. From there, defeating your opponents shouldn't be too hard at all. The court can get just a little bit irritating at times, but if you play the court well, you should be fine in the harder cups. -------------------------------------------------------------------------- ~IV F.DK Jungle Court~ -------------------------------------------------------------------------- Hidden deep in the forests of the Congo Jungle lies a tennis court, which is being raided by tons of Klaptraps! The DK Jungle Court is the first of many gimmick courts. What are gimmick courts? They are courts that have special things on/in them that for the most part, hurt you. The stats of the DK Jungle Court are as follows: Ball Speed:Normal Bounce:Normal The DK Jungle Court is just your average, everyday court. Well, it would be if it wern't for the fact that there are Klaptraps on the net that can harm both of you! When a Klaptrap is hit by the ball on the net, it gets knocked off the net and runs toward the player that didn't knock it down. There is no avoiding this. When the Klaptrap latches onto the players' ankle, it will stay there, and the player is slowed down. If another Klaptrap is knocked towards that player, it will latch onto the tail of the previous Klaptrap, making the player even slower. However, if you make the ball touch the Lightning Bolt panel on the other side of the court, a lighning bolt will strike all the Klaptraps on YOUR leg (not the other players') so you'll be free from them. Other than that little mishap, this court isn't too hard. Don't worry about ball speed and height as it should not be any problem for you. -------------------------------------------------------------------------- ~IV G.Delfino Plaza Court~ -------------------------------------------------------------------------- Wonderful Delfino Plaza from Super Mario Sunshine! The court, of course, has a gimmick, Super Mario Sunshine style, however. The Delfino Plaza Court has the following stats: Ball Speed:Fast Bounce:Low What is the gimmick, you may ask? You can clearly see the FLUDD Nozzles that are lined up on the sideline, correct? You should also see some piles of goop. Also, you should see three large circles on the ground on both sides of the court with large Pirhana Plant faces on them. Looks all simple and calm doesn't it? Well, it isn't all rainbows and lollipops. If the ball touches one of these very large circle it is pretty much guarenteed that you just may see one of those Pirhana Plant faces brighten up in color and start spinning. Then, a Pirhana Plant will reach up out of the goop and spit goop at that spot. Running in the goop will slow you down while you are in it. This can serioiusly effect the match you are in, especially if you are a slow, Power character. Luckily, there is a way you can get rid of the goop. Do you see the small Blue Switches near the Pirhana Plant faces? When you step on one, a FLUDD Nozzle will activate and squirt a little water. Do that for a Switch near a goop pile to clean up a little of the mess. After the FLUDD Nozzle sprays 4 times, the goop will be cleared from that Pirhana Plant face. Other than that you shouldn't need to worry much about the bounce of the court. The ball speed will have the ball get to you anyways. -------------------------------------------------------------------------- ~IV H.Wario Factory Court~ -------------------------------------------------------------------------- Ah yes. The glorious Wario Factory gimmick court. Everything inside acts just like any ol' factory would. You got the funky and flashing lights, the piles of steam, and many conveyer belts, did I mention those conveyer belts make up the court? Here are the Wario Factory Court's stats: Ball Speed:Medium Bounce:High And it is true. You are playing on conveyer belts. Lemme bring back my ASCII drawing of the tennis court to show you just how the conveyer belts move: --------------------------------------- | | | | | | <----> | | |^ | |^ | |- |-------------------------------|- | |- | ^ | ^ |- | |V | - | - |V | | | V | V | | --------------------------------------- | | ^ | ^ | | | | - | - | | |^ | V | V |^ | |- |-------------------------------|- | |- | |- | |V | <----> |V | | | | | --------------------------------------- The arrows are the directions that the conveyer belts can move in. I know what you are thinking. Random conveyer belt madness isn't a very great thing. However, it is not random. On the net are many arrows pointing in different directions. Some are Blue, and some are Red. When the ball passes through a Red Arrow, all the conveyer belts on the Red Side of the court start moving in that direction (Some conveyer belts don't move because they just can't move that direction). Soon enough, the whole court will be in trifle motion, and there isn't a thing you can do about it. You will continue to get pushed around by the conveyer belt until the Game/Set ends, which is when the whole court stops, and in the next game you get to restart all of the motion again. How fun! Other than that, watch out for the ball. When the ball hits an arrow there is a flash of that color near the net, which makes the ball REALLY hard to see during a net game. Aside from that, the ball can really pick up some speed on the belts. Play a careful net game if you dare to! -------------------------------------------------------------------------- ~IV I.Super Mario Bros. Court~ -------------------------------------------------------------------------- Yep. You are reading correctly. This is the very original Super Mario Bros. Court, a reminsent of the days Mario and Luigi had to clean up those enemies that never stopped coming out of those pipes. Actually, same thing happens here. The stats for Super Mario Bros. Court are as follows: Ball Speed:Slow Bounce:Strongest What really makes this court so intresting is that there is the fact that there are 2 pipes on each side of the court. One of the pipes enemies come out of, and the other enemies that cross the court go into. The enemies walk across the line between the Service Line and the Net. If you hit one of them with the ball they will just change direction they are currently walking in. The real problem is that if you run into an enemy, you will be momentarily stunned! And if that wasn't bad enough, enemies come out of the pipes very quickly, so that line on each side of the court is gonna be like a train over a railroad crossing. You can't get by period. However, floating and moving back and forth across the net is the world famous POW Block. When it is hit with the ball, enemies will be momentarily stunned until the POW Block is hit again. While the enemies are stunned, walk into them to kill them, so that they are out of your way for good. There are a few different enemies. I will list them as follows: Koopas:Koopas slowly trudge their way across the court. If you touch one you will stunned and turned around for a second. 1 hit of the POW Block stuns them, so take them out! Crabs:Crabs slowly make their way across the court much like Koopas. Once you hit the POW Block, a stripe will appear on their white "shorts" (Or whatever it is) and will walk even faster. If you hit the POW Block again, you will stun them, so use that chance to take them out! Fighter Flies:These annoying purple bugs hop up and down over the court. One hit of the POW Block will stun them. Of course, they have to be landed on the ground for them to be stunned, otherwise they will keep on being a pain. Freezies:These small icicles aren't out to be a distraction. They are there to cause trouble on the court. When they reach the middle of the court, Freezies stop and dissapear, but they freeze the entire side of the court they were on! One hit of the POW Block will instantly kill them, so try to aim the ball to do so. Other than the constant barrage of enemies, a Net Game is highly advised here because of all the enemies, you won't get a chance to get near the net after the serve! -------------------------------------------------------------------------- ~IV J.Gooper Blooper Court~ -------------------------------------------------------------------------- The Gooper Blooper Court is an intresting court indeed. It may not have those naughty "X" panels from the Gooper Blooper Volley, but it sure does have something similar! Here are the stats for the Gooper Blooper Court: Ball Speed:Fastest Bounce:Normal Sure, you may be able to avoid the ever present X's, but there still is something just like them. The court is made of many panels (8 to be exact, on each side of the court). When the ball touches the arrow on that panel, the panel moves in that direction one space. As you can see, it will either start to cover up the glass over the water, or go inwards and show more glass over the water. It may look harmless, and yes, you can walk over the glass. However, I don't see much reason to do so. If the ball lands in the glass area, a big red X appears in that glass box and the ball is considered "Out"! Obvioiusly, you can use this to your advantage and let your side of the court become really small with large Out areas. It may be hard to do, and it is, so just focus on getting the point the old fashioned way. Other than the panels of doom, the court isn't too difficult, don't listen to the Bounce, it is fine. -------------------------------------------------------------------------- ~IV K.Bowser's Castle Court~ -------------------------------------------------------------------------- Lying inside Bowser's Castle is his own personal court. The court is suspended with only chains on the four corners of the court, and they move up and down depending on the shift of balance. The stats for the Bowser's Castle Court are as follows: Ball Speed:Normal Bounce:Low Figured it out yet? The court shifts on weight. The court can tilt! Where it tilts is dtermined by where the characters are standing, and their weight. As anyone can bluntly see, Bowser will make the court shift easier than Koopa Troopa would. The common tilt of the court won't effect the ball in any way, fortunatly. What it does effect is YOU! If the court is tilting to the left, if you don't move your character, they are gonna start to slide to the left as well! Lighter characters such as Koopa, Yoshi, Bowser Jr., are going to be sliding quite easily. Heavy characters like Bowser and Petey Pirhana aren't going to slide too much. Other than the constant tilt of the court, the court plays similar to the Grass Court, so serve up the balls and smash em' down! One more thing, don't forget to say "Hi" to Mecha-Bowser behind the court! -------------------------------------------------------------------------- ~IV L.Luigi's Mansion Court~ -------------------------------------------------------------------------- Last, but certainly not least, is the wonderful Luigi's Mansion court. Riddled with ghosts on the sidelines, you character WILL get scared during the match. The stats for the Luigi's Mansion court are as follows. Ball Speed:Fast Bounce:Normal Whenever the ball touches the court, a ghost appears on that side of the court the ball landed on. It's a random ghost, either a Purple, Blue, Green, or Yellow. The Green ghosts tend to throw banana's at you which can make you fall flat on your face. If you get close to a ghost your controller will start to rumble and your character won't move very fast while your character is shivering near the ghost. There can be a maximum of four ghosts on each side of the court. You can do something to get rid of the ghosts however. Can you see the Light Bulb panel on each side of the court? If you make the ball touch that panel on the opponets side of the court, all of the ghosts on your side of the court will vanish from the lights that appear! Other than the annoying poltergiests, the court is quite basic in terms of bounce and ball speed. There isn't much to worry about. -------------------------------------------------------------------------- ~V.Tournement Mode~ -------------------------------------------------------------------------- Welcome to pretty much the main mode of the game! In Tournement Mode you choose a character, then you choose a Tournement Catogory, either World Open, Gimmick Masters, or Star Tournement (That must be unlocked first). Then you choose a Cup under that catogory and you begin the Tournement! Each tournement leaderboard looks like this: Champion --------------------------------------------------------- | | | | ------- ------- | | | | ---- ---- ---- ---- | | | | | | | | ...and that's that. Every "|" stands for a character. If you win the match you are up against then you will move up a level and fight the next rival. You just keep on fighting until you are the Champion of the Cup, and you win the trophy. You rivals in the cup are completly random, well, sorta. There are some characters you pretty much will always see in a cup. In each cup I will list the common characters that are often in the Cup I'm talking about. As for Doubles, that lineup is nearly the same. Only, there are 5 open spots and not 8. It makes no difference, really. And also for the tournements I will give you an average difficulty of the Cup. This includes computer rivals' difficulty, common rivals in the cup, and the court(s) being played on. Here's a list of difficulties I use: Easy-Very, very easy. Even if your new to the game you shouldn't have any trouble. If you do, I pity you. Medium-Not too easy, but it is not hard either. I little experience against the computer players and the court(s) in question are neccessary. Hard-Your gonna have to be really good at the courts in question, and also have quite some experience against harder computer players. Annoying-A Cup with courts that can get on your nerves Frustrating-Pretty much, harder than Annoying Cups Extreme-The computer players are REALLY good on this particular Cup -------------------------------------------------------------------------- ~V A.Mushroom Cup Singles~ -------------------------------------------------------------------------- Common Contenders:Yoshi, Koopa, Mario, Luigi, Peach, Daisy, Diddy Kong, Shy Guy. Cup Difficulty:Easy The Mushroom Cup is your first cup you will compete in. It isn't very hard, no matter who you are. Heck, even if you just got the game you should not have too much trouble with this cup. 1st Match:1 Set-2 Games The first match is 1 Set long. Every Match in every Cup of Mario Power Tennis consists of 2 Games. After 2 games you will get a Set Point instead of the usual Game Point (Or if there is only 1 Set in the match, then it is Match Point). You need to get more sets than the CPU to win (Or as many to make it impossible for them to win). The first match is quite simple. As always, you start the serve, and like tennis regulations, serve from the right side first. Just volley it back and forth, each time hitting the ball away from the player you are up against. It is a matter of time until they miss. 2nd Match:1 Set-2 Games The 2nd match of the Mushroom Cup is quite similar to the first. Actually, it is pretty much the first match all over again. Anyways, just use the same technique like you did in the first match. Heck, even if you don't volley the ball away from the other player they are still likely to screw up. Just remember that Net Games are your friend. Big time. Final Match:3 Sets-2 Games This is the final match of the Mushroom Cup. The match is 3 Sets long, so all you need to do is win 2 Sets and the Match is yours. After you or the other player serves just rush the net. The difficulty level of the Mushroom Cup computer can not quite handle net games form you. This match is a piece of cake like the other matches, just that it takes a little bit longer. After you win, your the champion of the Mushroom Cup and get to see your winning trophy annimation. Good job for you. -------------------------------------------------------------------------- ~V B.Flower Cup Singles~ -------------------------------------------------------------------------- Common Contenders:Waluigi, Wario, Mario, Luigi, Peach, Daisy, Yoshi, Diddy Kong Cup Difficulty:Easy-Medium I suppose you have made it to the second cup, the Flower Cup! The Cup is played on a Clay Court, which is known for its really slow ball speeds and incredibly low bounce. Doesn't that just sound great? The common contenders for this Tournement are much like the Mushroom Cup, except Wario and Waluigi are often thrown into the leaderboard as well now. Remember to stay calm, and as always, play as the character you are good with, not just because they look cool/cute. 1st Match:1 Set-2 Games The first match of the Flower Cup! The Clay Court isn't a very friendly court to me, and probably to everyone else. If you stay near the back of the court it is pretty much like saying "Computer, go ahead and take the point!". No, I wasn't acting sarcastic or stupid, you really are asking them to take a free point if you stay that far back. Stay between the Service Line and the Net for best chances at scoring some points. The match isn't very long, so a few smashes can make the 2 Games go by pretty quickly. 2nd Match:3 Sets-2 Games The second match is quite similar to the first in difficulty, but, it is just longer by the extra Set it gives you. You just need to stay near the middle of the court. If the other player decides to come near the net, just Lob it over their heads. It is quite guarenteed that they won't get the ball back. Like I already said, not a hard match, just a longer one compared to the pervious one. Final Match:3 Sets-2 Games The final match of the Flower Cup is a little bit harder than the previous match, even though the length of the match is still the same. If you are too close to the net, the other player may Lob it over your head. Stay close to the net, but not too close as to get into some trouble. Even still though, I highly doubt that the computer player will be smart enough to Lob it more than one time however. After you win 2 Sets you will be the Champion of the Flower Cup! Congratulations! -------------------------------------------------------------------------- ~V C.Star Cup Singles~ -------------------------------------------------------------------------- Common Contenders:Bowser, Bowser Jr., Mario, Luigi, Peach, Donkey Kong, Shy Guy, Waluigi Cup Difficulty:Medium-Hard The final cup of the World Open is the Star Cup, played on the Grass Court. As you can see, most of the common contenders are pretty powerful, either in how they hit the ball, or their Offensive Power Shots. The only exception is Peach. But she has a nasty surprise of her own. She hates net games. You get close to the net against her, it is a guarenteed lob shot over your head, or most of the time it is. It all depends on your strategy. Play the net or rush the net. Your choice. The cup isn't too difficult until the final match where the computer does start to often lob the ball over net-players' heads. You can play the net without fear if you are a Speed-type character, in which case Lob Shots are no biggie for them. 1st Match:1 Set-2 Games The computer player is now a little smater than it usually is. That is a very bad thing, if I do say so myself. If you play directly infront of the net during this match you are sure to get many balls lobbed over your head. The Grass Court is nothing like the Clay Court. Stay back (not too far back of course) if you want to. Just beware that the computer player plays kinda rough in this, so a quick and Set earning Net Game will work best if you do it properly. 2nd Match:3 Sets-2 Games The second match of the Star Cup isn't as easy as the first one was. If you get too close to Net (And I'm sure we all do at least once per match...) then you had better expect some sudden Lob shots from the computer player if you are too close to the net. Heck, even if you aren't that close you may still get lobbed, of course, since you probably won't be too close to the net you should be able to reach the Smash Point marker and make their life misery from a quick smash. The match can take a while if you let a Game drag on to constant Deucing, so wrap up 2 Sets as quickly as you possibly can. Final Match:5 Sets-2 Games This is it baby. The final match of the World Open. It is a whopping 5 Sets, however, like most big matches in this game are. You, of course, need only 3 Sets to win the championship, so keep cool! If you are having some trouble and are getting kicked by the computer player, follow this nearly-foolproof plan. First, do a Drop Shot (B-->A), then as the computer player rushes the net, get pretty close to the net and start pushing the "A" button pretty quickly. Now, the computer player will return the ball, but you will hit the ball after he hits it so quickly, the computer won't have a chance to respond at all! Just continue to pummel with this technique until you dominate 3 Sets and you have won the Star Cup! Go see the ending ceremony and the Credits. Best of all, the Credits contain Bloopers from the Introdution Movie. I'll list them. Bloopers: 1.In the beginning as Mario is about to hit the ball, he hits the ball, but Luigi decides not to move in time, and he gets konked in the face. 2.Wario and Waluigi are about to walk over to the leaderboard, but both trip at the same time. 3.At the leaderboard, Waluigi pulls out the marker, and makes a big smudge on the camera, which then falls over. 4.As Wario and Waluigi are getting chased by those Cop things...as one of the cops makes a big turn, he loses balance and falls over. 5.As Wario and Waluigi are in the hall and spot the door and open it, it slams shut before they enter it, and they ram into it. 6.Exact same scene as 5, except the door stays open, but it closes all of a sudden on Waluigi's foot which gets stuck. You can hear Wario say "Stupid!" and see one of the cops pointing at the scene. 7.In Bowser's training room, Bowser flips the switch for the Tennis Ball Machine, but the machine starts to spit out tons of balls at a fast rate. Bowser then proceeds to run away at the camera whining, camera falls over, and Wario and Waluigi start to laugh their asses off. -------------------------------------------------------------------------- ~V D.Mushroom Cup Doubles~ -------------------------------------------------------------------------- Ah yes, now I get to cover the World Tour section Cup's, but this time it is in Doubles! Doubles matches tend to last a little longer than normal Singles matches, especially when you count the fact 2 people can use Power Shots on the same team, the volleys can most definatly take quite some time. The good news however is that you have a backup. You can play the net and hopefully the computer player partner will get any shots you miss. Personally, I find Boo to be the best partner. If you play as Boo, choose someone like Yoshi, because his Power Shots, and power in general, is a good partner use too. Also, because you can _SOMETIMES_ play the net without fear, it makes the matches, sometimes, quicker and easier. Good luck. Oh, don't leave too much faith in the computer partner, you never know when they will screw you up! Also, the computer difficulty in the Cup will be the same as your computer partners difficulty. (You can't set it). The Star Cup Doubles computer players are Medium-Hard, so your computer partner will play like that difficulty too. It is not a bad thing really when you think ahead. Common Teams:Mario+Luigi, Peach+Daisy, Wario+Waluigi, Yoshi+Koopa, Diddy Kong+Donkey Kong Cup Difficulty:Easy 1st Match:1 Set-2 Games This is your first Doubles Tournement Match. It is exactly like Singles, just with another player on each side of the court. If you are serving, stay near the back. This is because the computer player will stay near the net if the computer starts near it. So if you miss a shot, the computer sure won't have your back. The match, nontheless, is with stupid computer players, so an easy smash or two will grab you and your partner and easy victory. 2nd Match:1 Set-2 Games The second match is quite similar to the first. Actually, it's exactly like it in terms of length, difficulty, and computer stupidity, and everything. Just whatever your plan was in the first match use in the second match because the computer plays no differently. Net Games shouldn't be any bit of a problem here as the computer players aren't too smart to smash and lob many shots. At least they won't be doing that for now. Final Match:3 Sets-2 Games The final match of the Mushroom Cup is just like the Singles final match. Same length (it's always the same length)and the computer players still aren't doing very good. The easiest way to make this a nice and quick match is to sit at the net and wait until you get the chance to smash it away from the other players. Just make sure your computer partner doesn't do any net play along side of you, they will miss, use Defensive Power Shots, and other acts of kind stupidity. Even with that, the match, overall, is easy. No biggie and congrats on your first Doubles victory! -------------------------------------------------------------------------- ~V E.Flower Cup Doubles~ -------------------------------------------------------------------------- The second cup in the Doubles World Open is again, the Flower Cup. The computer is a wittle bit smarter this time around...but it is nothing to compare to as it is in later tournements. You CAN rely on your partner to play an effective Net Game while close to the net. Not an uberly amazing-smashing-ownage net game, but a simple one as to where they just hit the ball and there are chances they won't be able to return it back. Common Teams:Mario+Luigi, Peach+Daisy, Wario+Waluigi, Yoshi+Koopa, Diddy Kong+Donkey Kong Cup Difficulty:Easy-Medium 1st Match:1 Set-2 Games The first match of the Flower Cup isn't too bad. You just need to make sure that you don't stay too close to the Service Line. After all, this is the Clay Court with absolute crap for bounce and ball speed as the ball will NEVER reach you. Stay near the net as the computer will not lob it over your head. It may get one or two lobs, possibly, but other than that stay at the net for a quick 2 Games. 2nd Match:3 Sets-2 Games The second match is a little more annoying than the first. The computer, if you are playing close to the net, will begin to Lob the ball over your head every once in a while. You don't need to worry too much if the computer partner is in the back and can clearly get the ball as well. Just stay toward the middle of the court, away from your computer partner. This way you can easily cover more of the court. This, effectively, means less work for you. Not a very hard match, just one that may take a little time. Final Match:3 Sets-2 Games The final match of the Flower Cup is pretty much exactly like match two. Just make sure that your computer partner can cover your back if you are gonna decide to do net games, and you should be fine. Make a net shot (B-->A) when the other team is serving, and the ball will have such low bounce that if the other computer players don't get it, it can be an instant point. If you keep using this technique you should be able to easily win another trophy for your Doubles match reign. -------------------------------------------------------------------------- ~V F.Star Cup Doubles~ -------------------------------------------------------------------------- You made it to the final Doubles cup in the World Open, the Star Cup. To your surprises, you should find it easier than if you were in Singles. Perhaps it is because you ahve a computer partner to take all of your lobbed net games, maybe, that just might be the reason why this is easy. You shouldn't have any bit of trouble whatsoever on this cup. Like the other cups, the computer isn't that bright. You won't be needing much luck here. Common Teams:Mario+Luigi, Peach+Daisy, Bowser+Bowser Jr., Diddy Kong+ Donkey Kong Cup Difficulty:Moderate 1st Match:1 Set-2 Games The first match of the Star Cup is the Star Cup's shortest. Try to get close to the net if and only if, the computer partner isn't close to the net either. You should do this for 1, and only one simple, very simple reason. This is because the computer can and will Lob the ball over your head. It can be completly random. Actually, it is random as it doesn't lob too often. Still, don't play right infront of the net. Stay a little behind it for good smashing chances and where you can reach lob shots if they occur. 2nd Match:3 Sets-2 Games The second match is pretty much an extended version of the first match. Stay near the middle of the court or close to the net if your computer partner is not already there. If you are near the net then try to smash the ball down whenever you get the chance. Otherwise stay back, and let your computer for a partner do all the work fo you. (Don't worry, your partner actually plays quite well, assuming it isn't a character who can easily get hit in the face, then there may be a slight problem). Final Match:5 Sets-2 Games All right! This is the final match of the Star Cup in Doubles match play! Yay! While you are serving or reciving the serve, odds are the computer partner is going to stay near the net. Ironicly enough, the computer doesn't lob over other computer players' heads--just yours. Stay near the middle and keep returning volleys. Then, find the right time to unleash an Offensive Power Shot. The match can have quite long volleys if the other team is constantly volleying the ball with you. Get a good net game in if you possibly can. Don't let your guard up, and remember, if you think its over, stay prepared incase they pull a Defensive Power Shot at you. This isn't a very hard match. Good luck, although you probably won't need it. After winning the championship, you get to see the credits again. Yay for you. You also unlock Paratroopa as a character. YAY! -------------------------------------------------------------------------- ~V G.Fire Cup Singles~ -------------------------------------------------------------------------- Ah, welcome to the Gimmick Matches! What are the Gimmick Matches your tiny brain may ask? Well, quite true to their name, they are simply Tournements that are played, well, on Gimmick Courts! There are three different courts that can be choosen to play on in each cup. It is random as to which ones occur in which matches. For my tips in both Fire and Thunder Cups, I will give some advice depending on the court you may be on. Courts played on:Luigi's Mansion, DK Jungle Court, Gooper Blooper Court Common Contenders:Mario, Luigi, Bowser, Diddy Kong, Donkey Kong, Bowser Jr., Peach, Daisy Cup Difficulty:Moderate 1st Match:1 Set-2 Games Ah, the first match of the new Gimmick Cups! Hopefully you have gotten a chance to practice on these courts, or you may suck at them! Luigi's Mansion:Obviously, the computer player gets a ghost on their side of the court right off the serve, and vise-versa when they are serving. Quickly make your way up to the net so that you can play a net game (go figure), but not too close or you will risk getting lobbed over you. By playing the net you ensure no ghosts appear on your side of the court. Not a very hard match. DK Jungle:This match is the easiest to play because of all 3 Gimmick Courts, this one has the least bad gimmick. Try to aim the ball for the Klaptraps who will fall off the net and follow to the person oppsoite that had hit the Klaptrap. The longer the chain of Klaptraps the slower the computer player (Or even you!) will go. Hit the Lightning Bolt panel to kill them off when you get the chance (lobs seem to work well for that). Play the net too if you can. Gooper Blooper Court-Those naughty X panels may not be here, but they sure are there! The glass over the ocean in Ricco Harbor is an Out zone if you hit the ball into it. If the computer player is aiming right for the glass, don't go for the ball as you will get the point because of their overwhelming stupidity. It is just a matter of actually GETTING it that small. The best plan is to not even bother with the panel placement and just try to get near the net and keep smashing the ball until the computer player screws up in both games. 2nd Match:3 Sets-2 Games The 2nd Match of the Fire Cup is much like the first match, just a little bit more extended. The tips stay pretty much the same as before, nothing new here really. Luigi's Mansion:As like before, stay close to the net. Starting with the second match the computer players start to become a little bit more and more aggresive and tend to constantly lob the friggin ball over your head. It is best to stay on the line between the Net and the Service Line to avoid Lob shots and still have a good net game, where a few smashes and a Power Shot can easily get you some points. DK Jungle:The court never changes. The only thing that ever does is the average difficulty of the computer, yet it stays the same as it was in the previous match-non willing to rush the net. Get close to the net and try for a net game. You could always use this to an even more advantageous position for you. Continue to bat Klaptraps onto your rival players' side. After a few chains of Klaptraps the rival player will be too slow to ever reach the ball, so a few well placed smashes can quickly wrap up the few games. Gooper Blooper Court:This court, as always, sucks, plain and simple. Try, if you can, to make the computer player's side as wide as possible, with as few "glass" showing as possible, and perhaps you can do the opposite to your side if you try too. Of course, odds are the computer players aren't going to be THAT stupid when it comes to commonly hitting the ball into the glass on your side (unfortunately...) so just get on the line between the net and the service line and keep hitting smashers. Final Match:3 Sets-2 Games The finals at the Fire Cup! Awesome! Net Games, as always, are the key to victory. Odds are this is the time where the computer rivals start to lob consistantly! Luigi's Mansion:This is pretty good to be stuck on fighting as the Final Match of the Fire Cup. As always, you will serve first (of course) so after your serves always try to get within smashing range of the net, to make quick and fast and easy points. When your computer rival is serving, I have found it sometime easy to hit the ball is far away as possible from them on the return-most of the time it works. Especially with some Power characters, like Wario for example. Too slow and not good reach to get the ball in time for the return. Either way, avoid them there ghosts and play a careful Net Game. DK Jungle:You REALLY lucked out on a final match here, In my opinion, DK Jungle Court is the easiest Gimmick Court to play in inside the Fire Cup. Those pesky Klaptraps are, as always, a major kick in the face if they are gotten on your side. Of course, directing the ball into them to slow up your computer rival is just as easy too. Besides for this measley gimmick, a Net Game isn't too hard to achieve. Heck it actually just improves the odds of you hitting a Klaptrap onto your compuer rivals' side (of course, the same might happen to you!). So as always, a steady Net Game, and a good position to not get lobbed, is always the key to victory. Gooper Blooper Court:Man, I absolutely hate this court, and I'm sure most of you reading this FAQ do too as well. There isn't much that I'm able to help you with of course. If you have the chance make the court on your computer rivals' side as large as possible to give a better chance for you. The computer, stupidly, almost always goes for the ball, even if it is heading for the glass (which is the out area in case you forgot). That is if, and only if, the ball is able to be hit back without touching the ground by your computer rival being close to the ball. Other than the fact of this REALLY annoying gimmick, another Net Game, another win. I seem to find that you get lobbed here more often than the other two courts, making an even more difficult match. Nice job on beating the Fire Cup, but don't get all excited though. It isn't that big of an accomplishment. You still got the Thunder Cup in the Gimmick Cup! -------------------------------------------------------------------------- ~V H.Thunder Cup Singles~ -------------------------------------------------------------------------- The Thunder Cup is much like the Fire Cup. It is played on pretty much only Gimmick Courts. Hopefully, you've practiced on them! If you haven't you may have just a little bit of trouble on some of these courts. The computer can be quite mean, and often times Lobs the ball straight over your head. The only way you can counter this is to save your Power Shots for a Defensive move, just incase this kind of event happens. Other than that, stay close to the net and smash away. Courts played on:Delfino Plaza Court, Bowser's Castle Court, Wario Factory Court Common contenders:Mario, Luigi, Bowser, Bowser Jr., Diddy Kong, Donkey Kong, Peach, Wario Difficulty:Medium-Hard-Annoying 1st Match:1 Set-2 Games The first match of the Thunder Cup is quite annoying, so hopefully you have had some practice at these courts, and you will be needing them. Delfino Plaza:Delfino Plaza is quite a calm court, with a not so very aggrivating gimmick. The only gimmick there is are those pesky Pirhana Plants spitting goop on the circles where the ball lands (If it does at all for that matter). If your side gets goopinated, stand on the Blue FLUDD Switch next to the pile of goop in question so that it gets sprayed away. Other than this gimmick try to stay near the net, but standing right in front of it causes a brain boost in your computer rivals, and they WILL lob that ball straight over your head. Bowser's Castle:The Bowser's Castle Court is exactly like the Bowser's Castle Court that was once in Mario Tennis 64. It tilts. What more can I say? That IS the gimmick. It tilts. Wow, can't be that much of a gimmick if that is the only reasonable thing it does! But, just add the fact that YOU tilt with the court in the direction it is tilting, now we gots a problem. It's all about how heavy your character is. Obviously, a character such as Bowser can easily tilt the court in his direction, while Koopa won't have much effect on the court at all. Also take notice that if you're Fly Guy, Boo, or Paratroopa, you aren't effected by the court (For obvious reasons!). Other than the constant back and forth of the court, a Net Game needs to be quickly established to end the game fast. Do so, but don't stay too close to the Net, as always. Wario Factory:Enjoy the billboard Wario in his clothes from Wario Ware Inc., It is the only thing that is pleasent about this court. Probably the second most annoying gimmick of all (Super Mario Bros. comes first), it will take quite a bit of skill to keep your eye on the ball. In case you skipped my description of the Wario Factory court a few sections ago, the gimmick is simple to understand. Once side of the court is red, the other is blue (the lines are that color at least). There are colored arrows on top of the net, and the color of that arrow and its direction will determine the movement of the conveyor belts on that side of the court (If a belt can move that direction that is). Because you will be moving with the flow of conveyor belts, the court, in just a few volleys, can become a hug mess. Isn't that just dandy? Keep an eye on the ball, not the pretty lights, and stay near the middle for an effective net game. The computer players enjoy lobs at this stage of the game, the middle of the court is your best position. 2nd Match:3 Sets-2 Games The second match is longer, but as usual, smashing the ball is always the key to victory--that and not getting lob-inated! Delfino Plaza:Delfino Plaza never changes, the only thing that differs this match from the previous one was the fact this is 2 Sets longer. Ahem, as always the gimmick isn't too much of a problem. The only factor is actually getting enough time to spray away the goop so that you do not get slowed down from walking though it (Especially if your a Power character!). If you can easily clean off the goop, and not let the ball touch the ground too often you will be in perfect condition for this match. Otherwise, let's just say you'll have some trouble. A Net Game, again, is quite essential for complete ownage in the match. Just stay back a little for a chance to recieve lobs, if they ever come your way. Bowser's Castle:It is Tilt-a-Ball time! As usual, nothing should be different if you have played this court before. The extended match can easily and quickly make you absolutely sick of this court in no time. Just keep a keen eye on the ball, not on the pretty lava in the backround. The tilt of the court effects only you (and the computer player of course) and has no effect on the ball's path at all. Because you are nearing the end of this hard cup, the computer player will consistently lob the ball over your head when you are close to the net nearly every time. Heck, they can be found commonly making drop shots close to the net. That's quite exciting. Try to maintain your balance on the court, keep an eye on the ball, and don't get too close to the net, and you should be able to make a few smashes to victory. Wario Factory:Too bad you didn't have this court played in the previous round because of the fact you have an extended match this time around. Yay. Just don't do what I did a lot:Get distracted by the flashing colors of the ball hitting the arrows on the net. Seriously. There are so many flashing lights (Well, only red and blue) but if you and the computer player get close to the net (without a lob, quite hard to do with them) there will be so much flashing around where the ball is it easily becomes a button masher, where you just gotta press A or B randomly and hope you hit the ball and they don't return it. Also, worry about those naughty moving conveyor belts, unless you just so happen to be a flying character (Boo/Fly Guy, Paratroopa) in which case those stupid belts won't effect you at all. Stay near the net, lob if the computer player gets close, and don't get distracted are all the keys to victory. Final Match:5 Sets-2 Games The final match of the Thunder Cup is quite long and very difficult, if played on the Wario Factory court. Otherwise, there isn't that much difficult stuffs in this match. Delfino Plaza:The final match may have you fighting it out on the Delfino Plaza court. And if you happen to be playing on this court, consider yourself damn lucky! Out of all 3 Gimmick Courts in this Cup, this is by far the easiest. As always you have the stupid gimmick of those stupid Pirhana Plants puking stupid goop at those stupid Plant head circles. Another thing you should remember is that you need to hit the Blue FLUDD Switch four times to make all of the goop on a Plant head circle go all away. Of course, even if only half of it is gone it isn't much of a big deal as that little amount of goop shouldn't be much of a problem. Then you got the fact of actually GETTING points to, of course, win 3 Sets first. Play between the Net and the Service Line for the most effective Net Game. Now it is just a matter of not letting the goop go out of hand, and keeping a steady Net Game. Bowser's Castle:Now were at the final showdown, at not too bad of a court, actually. Your main focus is, as usual and of course, to maintain not getting your balance shifted away from the ball, whose eye should be carefully landed on. Of course, if you are a flying character, take it easy and keep a steady eye on the ball as the dumb stupid dumb tilt of the badness court doesn't effect you. However, you can use the weight of your character to your advantage (If you are Bowser, Wario, etc.) by shifting the court so the ball tilts AWAY from the ball on the other players' side. After you can do this it is simply a matter of staying quite close to the net, not too close though. Like on the line between the Net and the Service Line, of course, is the best place for smashing. Keep at it, and you'll win in no time at all. Wario Factory:I laugh at you. You really got unlucky getting stuck with this court for the final match of the Gimmick Masters Singles. Yay. If you have not quite gotten the picture by now, the court is divided into red section and a blue section (The lines of the court are at least) and everything between those lines are conveyor belts. Arrows on the net, their direction, and their color determine which belts go which direction. Just like the Bowser's Castle court, if you have a hovering character, your in luck as a lot of weight is off your back. Those naughty conveyor belts won't effect you to the least! And if you STILL haven't gotten the picture, stay on the line between the Net and the Service Line for optimal smashes. Other than this bit of info good luck! Nice job on beating the Gimmick Masters on Singles! Doubles play anyone? -------------------------------------------------------------------------- ~V I.Fire Cup Doubles~ -------------------------------------------------------------------------- Fire Cup Doubles isn't as intense as it may sound like. It actually is pretty easy. Since you're getting into the harder tournements, your computer partner will be playing better and better, and that takes a lot of pressure out of the game, which is quite nice. The courts are the same as in Fire Cup Singles, so nothing new to expect there. Don't rely on your partner too much--they may not help you when you most expect them to. Courts Played On:Luigi's Mansion, DK Jungle Court, Gooper Blooper Court Common Contenders:Mario, Luigi, Bowser, Diddy Kong, Donkey Kong, Bowser Jr., Peach, Daisy Cup Difficulty:Moderate 1st Match:1 Set-2 Games A quick and painless first two games. Not too bad. Because the Match Point will come pretty quickly, especially against mediocre computer players, none of the courts should really present a problem for you. Gooper Blooper Court would probably be the hardest, but that can be wiped up pretty fast either way. 2nd Match:3 Sets-2 Games The computer difficulty increases just a little bit in the second match. It still shouldn't be too much of a problem. Things can get tricky on the Luigi's Mansion court if a volley is kept for a long time without you hitting the light bulb panel in the back. If too many ghosts get on your side, make sure to put all of your focus into hitting that panel to make the next few volleys easier. Final Match:3 Sets-2 Games The final match is only three sets as well, which is quite managable for courts of this caliber. Gooper Blooper Court, again, is probably the most difficult to play on due to the occasional length of a volley. Smash the ball as quickly as possible. Technique players are also pretty good here because they naturally avoid the "out" areas on the court. Power players tend not to do that. Beware. Once you beat Fire Cup Doubles, do a little dance and proceed to challenge the Thunder Cup Doubles whenever you are ready to do so. -------------------------------------------------------------------------- ~V J.Thunder Cup Doubles~ -------------------------------------------------------------------------- Thunder Cup Doubles is the last Cup that features Gimmick Courts, and I'm sure you are tired and sick of those courts by this time. Just a little more to go! Of course, stuffing the final Gimmick Doubles tournement with the most irritating Gimmick Courts isn't an exciting aspect. Your partner will be helpful, and if not, I suggest some additional practice on these courts until you're exceptionally good at them. Courts played on:Delfino Plaza Court, Bowser's Castle Court, Wario Factory Court Common contenders:Mario, Luigi, Bowser, Bowser Jr., Diddy Kong, Donkey Kong, Peach, Wario Difficulty:Hard 1st Match:1 Set-2 Games The first match is pretty short, so the court that you play on probably won't have too much of an effect on the outcome of the match. The computer players start off slightly tricky, and they often use drop shots to force you to come to the net. Let your partner take care of them if they are closet to the net than you are. Remember to use the gimmicks to your advantage if possible. 2nd Match:3 Sets-2 Games The match is a bit longer here, but either way on these courts it is still fairly manageable. The Wario Factory Court may be your only problem. Once the court gets set into motion, it may be hard to keep playing with the constant movement of the conveyor belts. There isn't much you can really do about it. Just go with the flow. Final Match:5 Sets-2 Games The final match is a whopping five sets, so you will need to bring your best game to the court that gets picked. All of the courts have their ups and downs on the final match due to the length of it, but the Bowser's Castle court is probably the easiest one to play on due to the lack of a major game-troubling gimmick that gets in the way. If you can, get the Bowser's Castle Court. If not, good luck on the other, harder, courts. That concludes the Gimmick Cup's. They weren't too bad, huh? If you've beaten every Cup to this point, you will have unlocked Rainbow Cup Singles and Doubles. These next three cups are played like the Mushroom, Flower, and Star Cups, but with insanely hard computer players. -------------------------------------------------------------------------- ~V K.Rainbow Cup Singles~ -------------------------------------------------------------------------- The Rainbow Cup is played on the Composition Court. Don't be fooled, however, because the computer players will be harder than any other player you have played against thus far. You will need to be a pretty good player in order to succeed here. Common Contenders:Yoshi, Koopa, Mario, Luigi, Peach, Daisy, Diddy Kong, Shy Guy. Cup Difficulty:Annoying 1st Match:3 Sets-2 Games You'll find that the computer isn't all too bad in the first match. They are about as hard as the computers in the end match of the Star Cup. Thusly, there shouldn't be too much problem here. Of course, if you don't end it by the time that the computer starts spamming their power shots, then you could end up in trouble. 2nd Match:3 Sets-2 Games You will probably notice and significant increase in the difficulty of the computer in the class. Remember that at this point, net play is pretty much useless as you will have the ball lobbed over your head right away. It is good, however, if rushing the net can fling the ball far out of your foe's reach, thus scoring the point. Use that tactic whenever possible now and in future matches. Final Match:5 Sets-2 Games Get used to matches this long--they are all in the following cups to come. The hardest match thus far, you will need some fine tennis skills to succeed here. Play it safe for a while, then rush the net, preferribly just after the computer uses a power shot. It ensures that they won't be able to save the ball if it's put out of their reach. That was just the Rainbow Cup. It only gets more and more extreme from here on out. -------------------------------------------------------------------------- ~V L.Moonlight Cup Singles~ -------------------------------------------------------------------------- The Moonlight Cup is played on the Clay Court. Known for its short bounces and slow ball speed, you will come to hate this court when against frustrating computer players. You need to play quickly. Eventually you will lose the volley if you keep if going far too long. Common Contenders:Waluigi, Wario, Mario, Luigi, Peach, Daisy, Yoshi, Diddy Kong Cup Difficulty:Frustrating 1st Match:3 Sets-2 Games You will come to remember how annoying this court is. If the ball ever gets lobbed over your head, you are pretty much ensured to lose the point as you'll never reach the point in time. Stay near the center of the court. You will deeply appreciate yourself if you do. 2nd Match:5 Sets-2 Games 5 Sets in this court will quickly become total hell. The computer will be shooting fast and deep shots at you, often just out of your reach. How nice of them. Be sure to use your power shots at just the right moment, as they can totally turn the match around/ Final Match:5 Sets-2 Games The final match of the Moonlight Cup will be a total pain. The computer will rarely give you chances to score points. Try using lob shots to bring the computer to the far point of the court, then rush the net and hit the ball out of their reach. It will work every now and then. Do your best. The Moonlight Cup hopefully has been successfully defeated. All that's left is the Planet Cup Singles, and it's the hardest cup in the game. -------------------------------------------------------------------------- ~V M.Planet Cup Singles~ -------------------------------------------------------------------------- The Planet Cup incorporates the hardest foes in the entire game, with top notch difficulty. Save often, usually after winning every game, because the computer will easily win a bunch of point. It's the final Singles Cup in the game, however, so keep that in mind. Once you somehow manage to finish this cup, enjoy the ending and the feeling of accomplishment. Common Contenders:Bowser, Bowser Jr., Mario, Luigi, Peach, Donkey Kong, Shy Guy, Waluigi Cup Difficulty:Intense 1st Match:3 Sets-2 Games You will get your first taste of insanely difficult computer players in this first match. You will likely be volleying the ball back and forth constantly. You need to keep up. After a short time, the computer will eventually mess up and let you get the point. Good work. 2nd Match:5 Sets-2 Games Your skills will truly be put to the test here. The computer is not going to let up at all during this match. Like before, constant volleys will be necessary. Also, good timing with your power shots may score you several points. Be sure to use your power shots right after the computer uses them. You lose your charge if you strike the computer's ball after an offensive power shot, so you may as well use yours. Best of luck here. Championship Match:5 Sets-2 Games This is the final Singles match in the game, and it is the hardest one to boot! It is insanely difficult to score points, and the computer often cheaply retrieves most of your shots. You need to keep a constant volley on the ball. Keep whacking the ball to the left, then the right, then left again, until eventually an opening for a quick net play finish appears. It is the best and safest way of earning points against the computer. There isn't much else that can be discussed. If you manage to finish this cup, then you've finished everything in Singles tournements. You can view the credits, with different bloopers this time around. -------------------------------------------------------------------------- ~V N.Rainbow Cup Doubles~ -------------------------------------------------------------------------- The Rainbow Cup in Doubles Cup isn't as bad as it is in Singles. Your partner will be pretty helpful. Because of this you shouldn't find this Cup all too hard. Common Teams:Mario+Luigi, Peach+Daisy, Wario+Waluigi, Yoshi+Koopa, Diddy Kong+Donkey Kong Cup Difficulty:Hard 1st Match:1 Set-2 Games The first match isn't too difficult. Let your partner do their job. It's likely that they will earn you several point, and will help immensely in this match. 2nd Match:3 Sets-2 Games The computer won't get too much harder when you are playing this match. The court is pretty easy, after all. This match is much like the first, you just need to win one more game. Thusly, it isn't all too difficult much like the first match. Final Match:5 Sets-2 Games The final match will see the computer getting a tad smarter than how they were playing like the previous matches. You will start seeing the computer lob balls over your head. However, they rarely do it when your partner is near the net. You can use this advantage if you want. If you stay near the back, you can sometimes force your partner to stick near the net, and the ball is rarely smacked over them. Use that wisely if you wish. This cup shouldn't have proven too difficult. Move on to the Moonlight Cup. -------------------------------------------------------------------------- ~V O.Moonlight Cup Doubles~ -------------------------------------------------------------------------- The Moonlight Cup pushes you onto the most annoying court in the game, excluding the Gimmick Courts. You can't really stay near the back, or else you won't be providing much to the match. Stick near your partner, it will help. Common Teams:Mario+Luigi, Peach+Daisy, Wario+Waluigi, Yoshi+Koopa, Diddy Kong+Donkey Kong Cup Difficulty:Hard 1st Match:3 Sets-2 Games The first match is the only warm up match that you will be getting for this cup, so take in in wisely. It isn't difficult, this first match. Don't stick near the back of the court. Stay near the middle or the net for the best try to win. 2nd Match:5 Sets-2 Games The second match will easily show the computer increasing in difficulty quite noticibly. The computer will constantly be lobbing the ball, which on this court will be pretty annoying, especially if you are sticking near the net. Final Match:5 Sets-2 Games The final match will be pretty annoying and difficult. Your computer partner will be quite useful here, seeing as how the enemy computer foes like to throw annoying shots, and especially power shots, right at you. Counterattack with similar shots of your own for the best chances of success. The Moonlight Cup may have been annoying for you, but hopefully it wasn't because the Planet Cup will just further the torture. -------------------------------------------------------------------------- ~V P.Planet Cup Doubles~ -------------------------------------------------------------------------- The final Doubles Cup will prove to be the hardest yet. Perfect teamwork with your computer partner will prove to be the key to victory. You need to use your power shots in tandem to stand the best chance at beating to computer. You will definately need to do this is you really want victory. Common Teams:Mario+Luigi, Peach+Daisy, Bowser+Bowser Jr., Diddy Kong+ Donkey Kong Cup Difficulty:Difficult 1st Match:3 Sets-2 Games You will find out that the first match is certainly no cakewalk. You won't be getting yourself an easy victory form this match. You need to smack the ball aggressively in order to even stand a chance in this battle. 2nd Match:5 Sets-2 Games Be prepared for a long match. With the need to win three sets, and the fact the computer rarely let's you grab a point, you may find yourself taking a long time to win this match. Again, like the previous match, there isn't much else to comment on this match. Keep using your power shots right after your partner does. Championship Match:5 Sets-2 Games This is the final match in the Doubles tournements. Don't screw up now! The computer will be insanely hard for this battle, and you need to rely on your partner in order to succeed in this battle. You will likely need to survive a long volley until the point where the computer will finally allow you to score. Use your power shots wisely and work with your partner to win the championship. That's it for tournement mode. Enjoy the credits once again. Now for the remaining modes in the game. -------------------------------------------------------------------------- ~VI.Special Games~ -------------------------------------------------------------------------- Ah yes, my favorite part about Mario Power Tennis. The special themed Special Games. There are many special games, some using heavy tennis skills and some requiring you to throw your controller into the wall. They are a heavy challenge, but I'm going to go into heavy detail to help every step of the way. -------------------------------------------------------------------------- ~VI A.Artist on the Court~ -------------------------------------------------------------------------- In Artist on the Court, you are on one half of the Court, and a large mural of an unpainted picture lies where the net would normally be. Two pipes will shoot Paint Balls at you, and you must hit them into the painting. That will color the section it hits. If its the wrong color, a normal sound will occur. But if its the right color, it will make a Warp Pipe sound, and the color can't be altered (Like you'd want it to be). The correct picture is on the ground of the court, like a reflection. Refrence material, really. As Paint Balls come out of Warp Pipes on the sidelines, their color will be the color of the pipe they come out of. Good luck! ~Mario Painting~ This is your first Artist on the Court picture, and its rather simple. Around 5 or 6 different colors in all are used in the painting. The backround of the painting is black, the "Mario" on the painting is blue, Mario's Cap is Red, the area around the "M" is White, his eyes need to be colored blue, his tiny mouth (Which is a hard spot) needs to be red, his mustache needs to be black, and his face needs to be pale. Not too many colors are used while painting this picture hmm? As with every picture, you have 5 minutes to complete this, but this takes less than a minute, really. ~Luigi Painting~ Ah, yes now. Dear Luigi. He has a few more colors, but nothing too difficult. His mouth is red, backround light blue, eyes both need to be blue, the "Luigi" needs to be orange, his overalls and hat must be green (What other color would you expect?), his racket needs to be blue, and the handle of it black. Other than using common sense and lobs, you have 5 minutes, plenty of time. ~Diddy Kong Painting~ This one really brings up the difficulty. There are many colors to this one. Diddy Kong is in his pose for using his Defensive Power Shot. The Barrel Rocket needs to be brown, the jet blast behind him red, his mouth pink, his Cap red, Diddy Kong himself brown, the backround needs to be purple, sorta, his racket brown, the Stars below his racket yellow, and a few other minor details you can look at the picture for. 5 minutes, hard picture. Get hitting those balls. ~Bowser & Bowser Jr. Painting~ This is a much harder painting. Lots of different colors being used. The fireballs in the backround need to be red, green backround and red mouths on the Bowser family. Jr.'s bandana needs to be painted white, Bowser and Jr.'s hair red, horns white, and green shells. That's all there is to this painting, but since you have so many paintballs at a time, and so much of each color to put on the painting, 5 minutes really goes a long way, or maybe too short? ~Yoshis Painting~ This is the final painting, and 5 minutes may not be close to enough time in your first few tries. There are around 8 or so Yoshis. All of them are different colors. All of their mouths need to be red, and shoes orange (If they are visible, only on some Yoshis). The backround needs to be orange. There is a green, red, blue, light blue, pink, black, orange, and some other colors I can't think of Yoshis that need painting. Some are large, and some are pretty small (Like a 3-D painting, they seem far away). This is an insanely hard painting to paint, but after some practice you can easily do this. -------------------------------------------------------------------------- ~VI B.Terror Tennis~ -------------------------------------------------------------------------- Ah, finally a rehash of an old and fun game. Terror Tennis requires you to be on the Luigi's Mansion Court. On the net is a large billboard with 8 pictures of various ghosts from Luigi's Mansion. When you hit a painting, you will score 1 point. If it is shaking when you hit it, you get 2 points. If the ghost has popped out of it and you hit him, you get 3 points. If the ghost is completly out of the picture and you hit him, you get 5 points. The object of each challenge is to pass the required amount of points in the set time limit. GO! ~Goofy Ghosts~ Difficulty:*/***** In the Goofy Ghosts challenge, you need to score 50 points in only 1 minute. There are 2 rows on the billboard-a bottom and a top, each with 4 ghost portraits on each. In this challenge I reccomend using Lob Shots to hit the top row, and normal shots always hit the bottom. Aim for the shaking portraits first. If a ghost has popped out, hit him for an easy 3 points. You could easily just stay infront of 1 specific painting and keep getting 1 point, but that may chew up time, and if you lose the ball you waste more time waiting for a new one. Not very hard at all. ~Pesky Poltergiests~ Difficulty:**-***/***** In the Pesky Poltergiests challenge, you are required to score 150 points within the time limit of 2 minutes. That's triple the amount of points from the previous challenge just with an added minute. Ouch. As before, the billboard of ghosts never changes. It matters not which painting you go for. Keep using Topspin shots (A-->A) for high power for quick hits and quick returns back to you. Always aim for ghosts that have their heads out of their paintings. They do this very often so you can easily continue to keep racking up 3 points per hit. Or you can hit the same painting and only go for ghosts completly out, but that's harder and wastes more time. Keep scoring points and you'll hit 150 pretty quickly. ~Phrantic Phantoms~ Difficulty:****/***** This is quite an ordeal. In the Phrantic Phantoms challenge, you have to score 300 points within 3 minutes. That's about 2.4 points per second! You're gonna need fast fingers, good timing, and be damn good at volleying the ball to get close to this score. Always hit the ball hard. Stay near the middle or the back side of your side of the court. Only hit Lob Shots if you need to because more time is wasted when you use them. If you lose the ball (And those odds are very high) don't panic. You can lose the ball 3-4 times and still have enough time to get 300. The more you lose the ball, the faster you have to earn points because about 5 seconds is wasted waiting for another ball. Losing it 1-2 times won't hurt much. There isn't much more to say, but beating the challenge with over 45 seconds left means your perfect (As I have done). ~Terror Tennis Challenge~ Difficulty:N/A Simply put:How many points can you score before losing the ball once? That's it. That's the goal for this. Stay far from the billboard of paintings and use only B shots for the lower pictures. Hitting Lobs may cause the ball to bounce over your head when it comes back, and that's bad. Just use the above stated tips and you should be able to earn a pretty high score. -------------------------------------------------------------------------- ~VI C.Gooper Blooper Volley~ -------------------------------------------------------------------------- This is personally my favorite Special Game. The object? Rally the ball with Gooper Blooper until you clear the set number of volleys in the challenge. Just as a little note, both sides of the court are divided into 4 equal squares. When the ball lands in a square on Gooper Blooper's side, a big red X appears on it, signaling "If you land the ball here again, you lose!". When Gooper Blooper hits the ball, one of your panels will flash, and that is where Gooper Blooper's volley will land, making the job a bit easier. When you hit another square, an X will appear there too, but the pervious X will disappear so that square is open again, until you reach harder difficulties at least! If you get frustrated, that's understandable. However, the Gooper Blooper Volley really tunes up your tennis skills, not to mention the Lob Shot and Drop Shot are 100% necessary on higher difficulties. Good Luck! ~Buddy Blooper~ Difficulty:*/***** Description:Time to start volleying with Gooper Blooper! Avoid the X Panels on Gooper Blooper's side of the court, as well as volley the ball 20 times! This is your first Gooper Blooper Volley Challenge. There isn't anything hard about this challenge, simply volley the ball to the left, then to the right side, then to the left side and keep repeating that until all 20 Volleys are over. It isn't very hard. Volley #1:Gooper Blooper sends the ball out of his mouth, and its time to start volleying with him! Volley #11:The backround music in the challenge changes to a more tense music signaling there only 10 Volley's left! Volley #15:Gooper Blooper will sometimes aim for the inner two squares on your side of the court. Volley #20:Final Volley for the Buddy Blooper challenge! Don't hit an X Panel to win! As another side note, the closer you are to the net, the longer the previous X Panel stays on the court before disappearing. Its best to stay near the back at all times. ~Rival Blooper~ Difficulty:***/***** Description:Volleying with Buddy Gooper Blooper was too easy? Pfft. Nothing yet! Volley with Gooper Blooper for 50 Volleys, but be prepared for a sudden twist! Your next Gooper Blooper Challenge is harder than the previous challenge. An extra 30 Volleys are added to the total. However, once you enter the fourties a surprise Volley Challenge twoit is going to happen, so get ready for it! Volley #1:Start the Rival Blooper Challenge! Don't forget to stay near the back of the court! Volley #25:Nothing much happens until this volley. Gooper Blooper will now start to hit the 2 inside squares of your side of the court sometimes, so get ready for them. Volley #41:THIS, is the surprise twist! Not only does the "10-Volleys Left" music start, but there are 2 X Panels on the Court now! Whoa. That's a problem if you aren't prepared. It is here that a Lob Shot (A-->B) and a Drop Shot (B-->A) and holding where to aim is so critical it isn't funny. Many people think this is very hard, but this is easier then you may think. There are still 2 open squares on the Gooper Blooper side of the court, so aim for one of them! Volley #50:The final Volley with Gooper Blooper in this challenge. Don't hit an X Panel now! So was that hard? Hopefully most of you will answer "Hell no". Why? Its about to get a lot much harder. ~Master Blooper~ Difficulty:*****/***** Description:You thought 50 Volleys and 2 X's were pretty hard? Think again. This time around we have 100 Volleys with Gooper Blooper and another surprise waiting for you! Volley #1:Start the Master Blooper Challenge! Don't forget to stay near the back of the court! Volley #25:Nothing much happens until this volley. Gooper Blooper will now start to hit the 2 inside squares of your side of the court sometimes, so get ready for them. Volley #41:Likewise before, 2 X Panels will now be in play. Always be on the full alert! Volley #50:Halfway there! Nothing else important has happened yet, or for 27 more volleys. Volley #67:You are 2/3rds the way done, and another twist is thrown into play. There is no exact name for it, but I call it the Distraction Panel. What this is is one of the 2 panels that aren't X's are flashing randomly between the colors Red, Blue, Green, and Yellow. It flashes fast and randomly. Don't let the pretty colors distract you! That's how you lose! Hit the panel and the colors will stop flashing and the X will, of course, appear. Every few volleys a non-X Panel will be flashing, so don't be distracted! They do nothing as far as I can tell. Volley #91:Nothing intresting happens until now. Get ready, because as soon as you strike the 91st volley, a third X will be thrown into the mix. I'm sure you were expecting such a twist. If you're prepared, you should figure out what to do pretty quickly. Because there is only one open spot available at a time, it is quickly obvious to pick up on the order the panels become available, and they will keep repeating that pattern quite nice. Volley #100:Blow it now and you just wasted over 6 minutes of your life. Great job on beating this if you didn't! Wasn't that insane? Maybe, but after this you unlock the Gooper Blooper Volley Challenge. ~Gooper Blooper Volley Challenge~ Difficulty:N/A Description:Rally with Gooper Blooper for as long as you can! Plain and simple. The number of volleys you can go up to is unlimited (Though robably to game programming its 999,999). Just follow as usual: Volley #1:Start the Gooper Blooper Volley Challenge! Don't forget to stay near the back of the court! Volley #25:Nothing much happens until this volley. Gooper Blooper will now start to hit the 2 inside squares of your side of the court sometimes, so get eady for them. Volley #41:2 X Panels will now be in play. Always be on the full alert! Volley #67:Like Master Blooper, the "distraction panel" will now appear. It will stay here until volley 91. Again, don't let it distract you from hitting the ball properly. Volley #91:Again, the third X will now be added to the game. There isn't much left to do. The remaining volleys will always be in the same four- panel order, so once you figure it out this challenge will likely become very boring. Volley #100:No stopping now! Keep going! Volley #200:You're probably bored out of insanity from hitting the exact same pattern for 110 rallies. Volley #300:You're asleep now, right? Volley #400+:Get here and--wait. On average its about 1 volley per 4 seconds. That is 15 Volleys per minute. The time goes to 1 Volley per 5 seconds much later in the challenge. Considering all, that's 100 Volleys per 11 minutes. You've been playing for over 45 minutes!!?? Crazy and insane. Heh, I'm sure even before this point you will have screwed up somewhere. You just can't go on that long... Well, that was Gooper Blooper Volley. Hope you somewhat enjoyed it. -------------------------------------------------------------------------- ~VI D.Mecha-Bowser Mayhem~ -------------------------------------------------------------------------- Wow. I never expected to see Mecha-Bowser ever again. If you haven't played Super Mario Sunshine at all/for a while, he's a refresher. In Pinna Park, the first stage had you chasing Shadow Mario to a shallow pool where a large Bowser robot (AKA Mecha-Bowser), appeared. Mario was then strapped to a roller coaster and fired missiles (Its always missile vs. robots, ever notice that?) at Mecha-Bowser to destroy him. That's all you need to know. In Mecha-Bowser Mayhem, you are on a circular platform that occasionally spins around. Mecha-Bowser is sitting in the lava right near you, hopping from side to side occasionally. Your mission is to deplete his Heath Bar (His health is on the top-right corner of the screen) before you lose all of yours (Top-left corner of the screen). Do that and you win. Just one little catch. He's occasionally breathing fire at you, Bob-ombs are being fired from nearby cannons, and Bullet Bills (Ala SMS style) are being fired from Mecha-Bowser himself. Not to mention, all of that hurts you if touched. Very bad. Your weapon of choice? Energy Balls. Just push A once and you shoot an Energy Ball away. Keep mashing A, aim for Mecha-Bowser, and avoid Bob-ombs and Bullet Bills and flee from fire until he dies! ~Alluminum Frame~ Difficulty:*/***** Approx. Health:100 Energy Balls It takes about 100 Energy Balls to deplete Mecha-Bowser's health in this scenario. Not too bad, right? Heh, it isn't bad at all. Stay towards the left side of the platform. If it spins, quickly move over there again. Bullet Bills always circle around Mecha-Bowser twice before being homed in on you. When they (Bullet Bills travel in pairs) get near you, run a little bit away from them. Bob-ombs are constantly fired onto the field, and blow up about 5-8 seconds later. However, you can turn these weapons against Mecha-Bowser. Simply hit the enemy with the racket (Push A quickly when close to them, like practically touching them close) and they will be hit, spinning backwards. They hurt Mecha-Bowser if they collide with him. His fire is hard to avoid, but here's a tip. It always follows you. So run from it, then wait for it to come close to you then keep running from it until Mecha-Bowser stops doing that attack. Keep mashing A and focusing everything on him to defeat him easily. ~Iron Frame~ Difficulty:***/***** Approx. Health:450 Energy Balls Mecha-Bowser now has over 4 times as much health than he had in the previous challenge (Although his health bar only looks twice as big). Keep your cool and stay to the side. Always avoid the Bullet Bills when they approach your position on the field. If the platform spins, no need to worry unless you were dragged infront of Mecha-Bowser. That's not good. Always attempt to hit Bob-ombs at Mecha-Bowser. If you hit a Bullet Bill into Mecha-Bowser, a Star may appear. Grab it and nothing can hurt you, you stay infront of Mecha-Bowser and fire away! Once you've hit him over 200 times his arms will break off and he will start shooting fire more often. After 350 or so total hits, his fire will malfunction, and it's quite random where he is aiming. Keep your health up and take him down! ~Titanium Frame~ Difficulty:*****/***** Approx. Health:1000 Energy Balls Lemme just say 1 thing. Your arm is gonna fall off in the middle of this challenge unless you've been button-mashing for years. That's 1000 A presses if you don't like hitting Bullet Bills and Bob-ombs into Mecha-Bowser. Very appalling isn't it? You're gonna have to survive a very long time without suffering too much damage to stand a chance. Get ready! As always, stay towards the left side of the platform, and when he breathes fire (Which at this point, isn't very often), make your way to the right side of the platform, but not too fast, just fast enough to avoid the fire. Always hit Bob-ombs as they are easy to hit with your racket. Stay away from Bullet Bills unless your good at killing them. Once you have depleated Mecha-Bowser of half of his life, he will start breathing fire very often. Once his arms fall off you'll suffer around 7-10 times in a row he will fire flames at you! After that he will breathe fire every 10 or so seconds. Always be on the full alert. You will know he is about to shoot fire at you if his head is directed right towards you. That's a split second before he shoots. So, quickly dodge out of the way. Once he is down to about 200 Energy Balls left, his head will have a malfunction and his breathing fire patterns will move back and forth, covering about half or more of the field. It hurts bad. If you have plenty of health at that point you should be fine to weather him down to death. -------------------------------------------------------------------------- ~VI E.Tic-Tac-Glow~ -------------------------------------------------------------------------- Oh? Tic-Tac-Glow? Indeed. On the Delfino Plaza Court you shall be manning 3 FLUDD launchers. On the other side of the court are 9 small piles of goop, in a Tic-Tac-Toe like format. Your objective? Hit the glowing switch on your side of the court to make the corrosponding FLUDD infront of it launch a water ball at you. You must hit these water balls to the backside of the court and clean the goop piles. For each pile of goop cleared, you get 1 Shine Sprite added to your total. If you get a Tic-Tac-Glow, you will get an additional 3 Shine Spries and all panels in the Tic-Tac-Glow will be covered in goop again by Pirhana Plants on the sidelines. The goal is to clear the set number of Shines Sprites required. Just 1 catch--you have a Time Limit! ~Glimmer Shine~ Difficulty:*/***** In Glimmer Shine, you have only 2 minutes to rescue 50 Shine Sprites from the goop. Doesn't sound too hard, right? It actually isn't. Because you're going to be needing to rush around the court constantly, hitting switches and water balls, use a Speed character (I prefer Yoshi, but Koopa Troopa and Diddy will work too). Simply hit the switches and the water balls to your desired location. The water balls move a bit slowly, so no big deal. Use Lob Shots (A--->B) to hit the 3 goop piles in the back of the court, and a Drop Shot (B--->A) to hit the 3 goop piles in the front of the court. Keep repeating the process, making sure to get Tic-Tac-Glows at every oppertunity to clear this challenge easily. ~Sparkle Shine~ Difficulty:**/***** As with Glimmer Shine, you still have the kind 2 minute Time Limit. But Sparkle Shine increases the amount in required rescued Shines to 75 this time around. Not that bad, right? But you will need to act fast to earn those extra added 25 Shine Sprites. I'll give you a little tip. 1 row in a Tic-Tac-Glow gives an additional 3 Shines don't ya know? If you have 2 rows cleared at the same time (As in connected), you will get a bonus 6 Shines! Use this little tip to your advantage. Here, look at this diagram: |---------| |X X O| |X O O| |O X X| |---------| Pretend that's what the other sde of the court looks like. The X's are revealed panels already, and the O's are the goop piles. Hit the O in the bottom left corner, and 2 rows that are connected will be completed! That's an additonal 6 Shines. Keep using that pattern repeatedly until your 75 required Shines have been passed. ~Dazzle Shine~ Difficulty:****/***** As with Sparkle Shine, you still have 75 Shine Sprites to rescue. BUT, can you do so in only 90 seconds? Yep, that is your time limit for this challenge. Once again, we turn to diagrams for assistance: |---------| |X X O| |X O X| |O X X| |---------| Another useful tip:Get into the exactly shown situation above. Hit the remaining O goop puddle in the middle of the court. THREE, yep, THREE rows at the exact same time will be cleared! That's an additional 9 Shine Sprites to your total! That's a lotta Shines wouldn't you say!? It doesn't get much simpler than this. Continue to use this pattern, or the previous pattern for 6 Shines at a time, whichever one tickles you pickle. Beat that 75 Shine score with ease! ~Tic-Tac-Glow Challenge~ Difficulty:N/A You have no set Shine Sprite goal, but, how many Shine Sprites can you rescue in only 180 seconds? You got 3 minutes to hit as many water balls into the goop piles as you can. Another thing to aid you in getting an insanely high score is the fact that when you press a switch, the water balls is sent out really fast. Quickly hit those balls, and always use this: |---------| |X X O| |X O X| |O X X| |---------| As you should be able to tell from this diagram, it is still best to go for the 9 Shine Sprite combo. You will get the most effective use out of your shots if you focus on going for them. -------------------------------------------------------------------------- ~VI F.Chain Chomp Challenge~ -------------------------------------------------------------------------- In the Chain Chomp Challenge, you and 3 other players are stuck on seperate conveyor belts, with a Chain Chomp infront of you and Monty Moles manning red cannons (ala SMS style). They launch Tennis Balls, Bob- ombs, and Water Balls at you. Your objective is to feed your Chain Chomp tennis balls to score Points and use Bob-ombs to make him mad and turn red. If he is struck with a Bob-omb while red, he will start to chase you and a FLUDD switch will become active at the other end of the belt. You must rapidly puch A to hit the switch and shower Chain Chomp with water. If he touches you, you lose 3 points. Have the most points after 2 minutes to win! ~Peckish Chomp~ Difficulty:*/***** In the Peckish Chomp challenge, simply hit the Tennis Balls into your caged up Chain Chomp. Everybody is dead even at 0 points to start, so it isn't that hard. Stay pretty close to your Chomp and keep whacking Tennis Balls into him for 1 point. Hit 1 Bob-omb into him to make him angry. This increases the amount of points you get from hitting a Tennis Ball into him to 2. Whack any other Bob-ombs into your opponents Chain Chomp's (sabotage!). It's likely one of your rivals will hit your Chomp with another Bob-omb while it is already angry, and it will then start chasing you. Quickly mash A until its cooled down, then keep whacking balls at it until 2 minutes is up. If you're in 1st place with points, you win. ~Hungry Chomp~ Difficulty:**/***** In the Hungry Chomp challenge, you still have a 2 minute time limit as usual, but your rivals start with 10 points, while you remain at nothing. You're gonna have to pick up the pace to catch back up with them. There is always 1 thing to do. Stay pretty close to your Chomp and keep whacking Tennis Balls into him for 1 point. Hit 1 Bob-omb into him to make him angry. This increases the amount of points you get from hitting a Tennis Ball into him to 2. Whack any other Bob-ombs into your opponents Chain Chomp's. It's likely one of your rivals will hit your Chomp with another Bob-omb while it is already angry, and it will then start chasing you. Quickly mash A until its cooled down, then keep whacking balls at it until 2 minutes is up. Once you have ended the 2 minute spree of whacking balls, if you scored more than your rivals you win the challenge. This may take a try or two to win, but scoring ahead of them isn't that tough. ~Famished Chomp~ Difficulty:****/***** In Famished Chomp, you as always have a 2 minute time limit. The catch? All of your rivals start with 30 point advantages! That's major, dude! 1 way to win:Stay pretty close to your Chomp and keep whacking Tennis Balls into him for 1 point. Hit 1 Bob-omb into him to make him angry. This increases the amount of points you get from hitting a Tennis Ball into him to 2. Whack any other Bob-ombs into your opponents Chain Chomp's. It's likely one of your rivals will hit your Chomp with another Bob-omb while it is already angry, and it will then start chasing you. Quickly mash A until its cooled down, then keep whacking balls at it until 2 minutes is up. The thing is, you will be wanting to have your Chain Chomp in "pissed" mode for pretty much the entire competition, that way you will continuously score 2 points per fed ball. The scores will reach the 80's, most likely the 90's, and in some cases, the 100's! Keep scoring, and you should be just fine! -------------------------------------------------------------------------- ~VI G.Balloon Panic~ -------------------------------------------------------------------------- In Balloon Panic, you are on 1 half of the court with a billboard on the net (Similar to Terror Tennis). However, there are vines on the billboard, as is 14 panels with vines in them, and Balloons on the top of the billboard. In waves, waves of Klaptraps will be making their way up the vines to the top. Your objective is to switch the vines around so the electrical current they give off on the vines doesn't lead to the Balloons (That's their path). Sounds pretty simple, doesn't it? Try it when there's 4-5 Klaptraps on at a time and you are constantly switching panels. 1 more thing, 4 Toads on the sidelines are throwing balls at you. Don't worry about losing them (You always lose a ball once you hit the billboard). ~Panic~ Difficulty:**/***** In Panic, there are 2 Balloons resting atop the billboard. Your objective, is of course, to avoid any Klaptraps from popping those Balloons. You need 10 Klaptraps to pass over the wall to clear the challenge. It's not that hard really. Only 2-3 Klaptraps at a time will be munching up to the top of the billboard at a time, so its no biggie. Keep flipping panels, especially using the Lob Shot (A-->B) to reach higher panels. Toads are constantly giving balls to you so no worry there. Keep switching panels to have 10 Klaptraps pass over the wall. ~Super Panic~ Difficulty:****/***** In Super Panic, there are 3 Balloons resting atop the billboard. Your objective is of course avoid any Klaptraps from popping those Balloons. You need 20 Klaptraps to pass over the wall to clear the challenge. They really upped the difficulty for this challenge don't you think!? There are gonna be about 4-5 Klaptraps at a time quickly making their way up the billboard. If a Klaptrap is too close to a balloon and you can't stop it, hit the Klaptrap with 3 Tennis Balls. That will kill that Klaptrap. Other than that little tidbit you need to be quick at switch panels, and focus at all Klaptraps instead of just 1 at a time. ~Ultra-Hyper Panic~ Difficulty:*****/***** In Ultra-Hyper Panic, there are 4 Balloons resting atop the billboard. Your objective is, of course, avoid any Klaptraps from popping those Balloons. You need 30 Klaptraps to pass over the wall to clear the challenge. Wow. That's a lotta Klaptraps, and a lotta balloons to protect. Don't sweat it. I don't find this easy either. Killing Klaptraps often is the key to keeping you balloons alive. I enjoy keeping most of the panels close so I can open them easily later and clearly see the path a Klaptrap is gonna take. Be careful, and always focus on every Klaptrap. ~Balloon Panic Challenge~ Difficulty:*****/***** In Balloon Panic Challenge, there are 4 Balloons resting atop the billboard. Your objective is of course avoid any Klaptraps from popping those Balloons. You need to get as many Klaptraps across the billboard as you can before a balloon pops. This challenge is of course optional, but its just like the previous challenge. Just with an infinite amount of Klaptraps. Don't sweat it. I don't find this easy either. Killing Klaptraps often is the key to keeping you balloons alive. I enjoy keeping most of the panels close so I can open them easily later and clearly see the path a Klaptrap is gonna take. Be careful, and always focus on every Klaptrap. -------------------------------------------------------------------------- ~VI H.Coin Collectors~ -------------------------------------------------------------------------- Ah yes, Coin Collectors. Possibly the most frustrating Special Game. The object is simple. Barrages of Coins will come out of 3 pipes and you need to collect as many as you can for points. Yellow Coins are 10 Points, Red Coins are 50 Points, and Blue Coins are 100 Points. Collect the set amount of points before the Time Limit runs out to clear the challenge! Just a few catches. The pipes are on 1 half of the court, and the other half is divided into 4 sections, each with a player on them! Everyone wants Coins! And, Fireballs sometimes try to kill you, and you won't appear for a few seconds, chewing up time. ~Fever~ Difficulty:**/***** At the start, everyone will be assigned a random row in which that is where they will stand to collect Coins. Uh, what kind of an explaination am I supposed to actually give? Move around and collect the Coins. Every 10 or so seconds a ton of Coins flood out. Pick up as many as you can! Other than that, it's only 1 minute to get 1000 Points, which is 40 or so points per second. ~Jackpot~ Difficulty:****/***** Now you have 2 minutes to collect 4000 Points worth of Coins. Not easy at all. Fireballs will be coming like mad. Blue Coins and Red Coins are found a lot in the last minute of the match. If your position sucks, whack a Tennis Ball into the POW Block to switch places. 4000 is quite insane, but with pracitce can be done. ~Gold Rush~ Difficulty:*****/***** Quite easily the hardest Special Game challenge period. Not a nice one. You have only 3 minutes to earn a whopping 10000 Points from Coins. After a minute Red Coins are pretty common and in the last minute, you will find Blue Coins in the mix too. The last 10 seconds are insane. Thousands of Coins flood out of the pipes with 10 seconds, so collet them all to boost your score. Yes, that's a 10/5 rating. This is a very insane challenge. Good luck! You will be needing it! ~Coin Collectors Challenge~ Difficulty:*****/***** Just normal Coin Collectors with no Time Limit. The catch? Hit 1 Fireball and its Game Over. Heh, what fun. Just collect the Coins, but keep your eyes peeled to Fireballs. They are more important to avoid so just focus on them, and a good score should be yours. -------------------------------------------------------------------------- ~VII.FAQ (Frequently Asked Questions)~ -------------------------------------------------------------------------- There's a decent amount of questions that many people have constantly been asking. Here I will answer several of the common ones. Q:Who's the best character? A:This one's all down to opinion. I find Yoshi the best, some find Boo the best, some find Koopa the best, it is all down to opinion. Play whichever character you find is to be the best. Q:Who's the best partner character? A:I'm not too sure on this myself, but most people have said that Shy Guy is the best computer controlled partner that you can have in the game. I'm not sure why, but I've played with him and he actually is quite good at playing with. Q:Best and most fair court? A:For play with friends, the best court to play on is probably the Grass Court. It has decent stats, and is overall quite fair to play on if you want an even match. -------------------------------------------------------------------------- ~VIII.Tennis Tips~ -------------------------------------------------------------------------- There are some additional tips that I can give you in an attempt to beat the computer. 1.In harder tournements, hitting the ball back and forth, constantly sending the ball to the left and to the right, can eventually make the computer screw up. You need to wait for the oppertunity to score a point. 2.Use Power Shots when near the net. It will send the ball flying hard into one section of the court, and since you can control it, you can effectively send the ball far from your foe. 3.Some characters are better on some courts than other characters. You should be able to get a feel for this on your own. You may want a Power character on the Composition Court, but you may want a Speed character on the Grass Court. The feel is yours to experience. -------------------------------------------------------------------------- ~IX.Closing Comments~ -------------------------------------------------------------------------- Well, I'm glad you have enjoyed my walkthrough. If you have any comments or questions, please feel free to e-mail me. Please add in "Mario Power Tennis FAQ" somewhere in the title, or else I will likely mark it as spam. Thanks. -------------------------------------------------------------------------- ~X.Credits~ -------------------------------------------------------------------------- Me-For creating this FAQ You-For reading this FAQ CJayC-For running the greatest gaming site in the world, which hosts this FAQ Nintendo and Camelot-For making a great tennis game The Gaminator-Corrected a few of my mistakes in some Gimmick Courts