Mario Kart: Double Dash Walkthrough Provided by me: Kellye Boyd April 14, 2010 is the date I posted this walkthrough up. My email is email@example.com. Feel free to contact me if you are stuck or have any questions. Copyright (2010) (Kellye Boyd) If anybody plagiarizes, sells or distributes my walkthrough without my permission, I promise you legal action will be taken. No other website, magazine, book or companies are allowed to use my walkthrough unless I give them permission to. This walkthrough is for your personal use only, and to help you get through this game. And if I DO give permission, I better be credited. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. I used to play Mario Kart: Double Dash a lot, and I’ve played and beaten every level in this game four times without ever cheating. I had to replay Mario Kart: Double Dash a fourth time, because I accidentally deleted the entire game data on my memory card, trying to erase some ghost data. But I have beaten this game a few times, something not even my brother could do, and he is a total master when it comes to video games. He always told me that I would never get past the higher levels when playing Mario Kart: Double Dash, but that wasn’t necessarily true for me. During all the time I’ve spent playing, I’ve gotten so familiar with everything and so skilled, and I’ve been finding ways and developing ideas to help myself through the game. I then decided to add very useful tips to GameFaqs, hoping that other people would read them and find them very useful. Unfortunately, GameFaqs rejected my file where I provided only the tips, so I had no choice but to pretty much provide a walkthrough for this game, covering everything and providing all the details. But my tips are extremely important, and if you are going to read through my walkthrough, please read my tips at the end, and I really hope they’d be very useful to you. Table of Contents: 1) About This Game 2) Menus 3) Controls 4) Characters 5) Vehicles 6) Items 7) Unlockables 8) Grand Prix 9) Mushroom Cup - Luigi Circuit - Peach Beach - Baby Park - Dry Dry Desert 10) Flower Cup - Mushroom Bridge - Mario Circuit - Daisy Cruiser - Waluigi Stadium 11) Star Cup - Sherbet Land - Mushroom City - Yoshi Circuit - DK Mountain 12) *Special Cup - Wario Colosseum - Dino Dino Jungle - Bowser’s Castle - Rainbow Road 13) *All Cup Tour 14) Time Trials 15) Multiplayer - Versus - Battle 16) Useful Tips About This Game: Mario Kart: Double Dash is an incredibly fun game. It’s superbly beautiful and very much creative. Pretty much everything about this game is amazing. It’s somewhat a sequel to the original Mario Kart 64 and obviously a lot more fun. The biggest thing about this game is that you can play as two people behind the wheel, hence the part of the name Double Dash. The illustrations and graphics are so much more state of the art and extremely beautiful. As soon as you turn on your Gamecube, you will hear Mario shout “Nintendo!” at the same time seeing the Nintendo logo as well as the “Dolby Surround” logo. You will then see the lakitu. Sometimes he holds a street light on a rod and waves at you. He also sometimes holds a cheep cheep on a rod and rubs his chin, or holds a gigantic cheep cheep that always falls off his rod. You’ll then see a preview of snapshots of all the characters racing on all the different racetracks. You can watch it through or skip it by pressing the start button if you want to and go to the main title screen. The basics for this game are pretty much like the ones in Mario Kart: 64, but there are a few new things and changes. In this game, you have the Mushroom Cup, Flower Cup, Star Cup and the Special Cup. But you also get the All-Cup Tour. Both the All-Cup Tour and the Special Cup need to be unlocked in order to play through them. The object of the game is to try and get into first place, or at least have more points than all the other players in order to win the gold trophy. You have to try and sabotage the other players all the while trying to avoid their traps and other traps on the racetrack. You have to be incredibly skilled at this game. It really isn’t such a good idea to be trampled by so many traps, and you have to try and hit the other players with traps as many times as you can in the more difficult levels. While you are racing, you have to collect the rainbow-colored item boxes with the question marks; sometimes they come in pairs, two for both your characters, and when the character in the back uses his or her item, the character up front switches places with the character in the back to use his or her item, too. The item boxes that come in two for both the characters are often times in hard-to-reach or risky areas. The question marks are on the item boxes, because it’s a mystery; you have no idea what you’re going to get, obviously. And you might see these rainbow changing colored squares on the racetrack that will boost up your speed if you run over them. I call those things zippers. While driving on a racetrack, if you turn around and drive in the opposite direction, the lakitu will come to you and hold up a sign with the picture of the U-turn symbol, indicating you should turn around and drive in the right direction. Each time you pass a lap, the lakitu will hold up a sign (whether it be “Lap 2” or the “Final Lap”), indicating which lap you are on. When you reach the final lap, the music of the racetrack will go really fast and reach a higher note. When everyone is struck by the lighting bolt, the music of the racetrack will go soft. And as soon as you finish the laps in a racetrack, the lakitu stays in front of your characters and keeps waving his black and white checkered flag. The award ceremony is always held at the Peach Beach; and when you’re finished playing the racetracks in the Mirror level, the Peach Beach will be in the mirror format at the award ceremony, which is pretty neat. You do not unlock anything for winning the bronze or the silver trophies, you have to win the gold. If you do get the bronze or silver, don’t lose hope, because it just means that you are progressing if you have to repeat a cup. In this game, there are heavy-weight, medium-weight and light-weight characters and each different weight of characters has different cars. Light weight characters can move very fast, but they can get trampled on by the larger players. Heavyweight characters can trample the smaller players, but they’d also move a bit slower than the rest. You can mix characters of different weights, but the heavier character drives the car that matches their weight. Also, each character has their own car, but most of the cars have to be unlocked first. You can choose any car you’d like to drive but the selection of cars are limited depending on the weight of the characters. You can mix characters of the same weight, too. Depending on which character you chose first of the same weight, their car appears. For example, if you select Daisy before Peach or any other medium character, then her car the Bloom Coach will appear provided that you unlocked it. Or if you choose Luigi first before another medium weight, then his car will appear after you’ve made the choice of the second person. Of course, you can choose any medium car you’d want to. The same goes for two heavyweights racing together and two light-weights. Two light weight characters only get small cars, two medium weights only get medium cars and heavy weights only get the larger cars. You have the levels 50cc, 100cc, and 150cc, but rather than have Extra as a level, you have Mirror. 50cc should be a total piece of cake and a pure breeze. You can easily be in first place and be very far ahead of all the players at all times, and you should always be able to get a perfect 40 points and win the gold trophy. All of the players drive slow on the racetrack, and in this level, it’s as if things are being bent over backwards for you. 100cc is not as easy, but it’s really not that difficult either. You’d still have to work a little bit to get into first place, but when you do, you should be able to be far ahead from all the other players. 100cc is not as effortless as racing in the 50cc level. You should still be able to win a perfect 40 points in the Mushroom Cup, Flower Cup and the Star Cup, but it can get very difficult in the Special Cup. In 50cc and 100cc, that blue-spiked shell pretty much never comes for you if you are in first place. The only person who can wield that item is you. Needless to say, the 150cc level is very difficult, and you‘d have to work very hard to win. If you are ahead, the other players can gain up on you fast. You might not get a perfect score but you can certainly still try to win more points than the other players and win the gold trophy. The Mirror level is by far the most difficult level you can ever play as. It might be really hard to win the gold trophy. In the Mirror level, the racetracks look exactly like they would in a mirror, obviously. Hold up a mirror to the racetracks in their regular format, and they actually do look exactly like the Mirror level and vice versa; holding a mirror on the Mirror level racetrack would totally look like the regular racetrack format as well. I’ve actually tried doing these, and the theory does work. In the mirror level, the words on signs and even on characters’ karts are backwards as if reading them from the mirror. Even when the lakitu counts down from his streetlight, each of the three lights light up backward as if looking at them in a mirror. And the signs he holds up as you passing the goal line and start on each lap are mirror-backwards. You have to try to emerge victorious at the end of every cup, and only then will you be able to unlock something and move forward. This pretty much sums it up here. And by the way, when I place a star next to something [*], that indicates that something has to be unlocked first. Menus: On the main title screen, you will see the words Mario Kart: Double Dash, and when you press start you’ll see that you have three choices: Start Game, Records, and Options. I will cover the Records and the Options first. When you get to the Records screen, you can choose to see your records at the Grand Prix or the Time Trials, or Go to the Title Screen, but you can do that by pressing the B button. When you choose to look at your Grand Prix records, you choose which of the Cups you want to see your records in. You tilt the control stick left or right to choose which Cup you want to see. You will see the picture of the Cup, and then below it from left to right, you will see the level that you raced at, the trophy you won, your time, the number of points, the characters you played as and the vehicle you chose, and then your initials. These are all listed vertically. You can look at these with every one of the Cups. You can even switch the cups at the previous screen of the Records menu and press the A button to look inside. When you choose to look at your Time Trials records, at the very top, there is the name of the Course/racetrack, followed by the best lap with the characters you played as and the vehicle you used, and then the time and your initials. Then underneath, your best laps are rated in order from first to fifth. Each rank is shown, then the time, and the characters and the vehicle you chose. Tilt the control stick left or right to see your records in each of the racetracks. If you haven’t done a certain racetrack in Time Trials, then the records page for that racetrack would be empty. When you go to the Options menu, you can adjust the Sound to Stereo, Surround or Mono. You will hear Mario’s voice to test each of the sounds when you tilt the control stick. You can adjust the Volume from -10 to +10. You can turn the Rumble on or off. If you tilt the control stick to “on,” you should feel your controller shake. You can turn the Time Trials Ghost on or off. If you turn the ghost on, then you should be able to see the option to save your ghost after the Replay option on Time Trials after you complete all your laps. You’d have to save your ghost data to your memory card. You can switch the Vs. Item Box to either Recommended, Basic, Frantic, or None. You can choose how many Vs. Laps you want from 1 to 9 or you can choose the Recommended. After you confirm and choose “OK” the data will save onto your Gamecube, provided that you have a memory card. Start Game If you select the 1 player, your only choices will be the Grand Prix and Time Trials. When you choose the Grand Prix, you select your level whether it be 50cc, 100cc, 150cc or Mirror. You then select your characters; when selecting your characters, tilt the control stick left or right to choose the vehicle, and press the Z button to switch the characters of who gets to sit up front driving and in the back holding items. Whoever sits in the front or back when you press Z, that’s exactly how they’ll be every time you begin a racetrack. After choosing your characters, you select the Cup you want to race in. When you choose the Time Trials, you must enter your initials, select your characters, select a Cup, and select a racetrack within the Cup. Controls: Whenever you are racing, you press the A button to accelerate and the control stick to steer of course. You use the B button to brake or use B and tilt the control stick back to reverse, and you use X and Y to use or throw items. If you have no items, you would just honk the horn of your car; watch how each character shows off when you honk the horn. You press the Z button to switch your two characters; you switch who goes up front driving and who stands in the back throwing items. You use the L and R buttons to drift, which is very useful if you have to drive on a very circular racetrack. Whenever you are racing in Grand Prix, if you were to press start, you would see these very controls on a picture of a Gamecube controller. Underneath that controller, you’d see the options Continue and Quit. Characters: Mario and Luigi- Mario and Luigi are both brothers. Of course you know these two guys. Mario is always the main character in many of his games and he’s the one who always has to go on an adventure, fighting through places and trying to rescue the Princess Peach from the evil King Bowser. He always has to emerge out the hero. Mario and Luigi are medium-weight characters. Both of their special is the fireballs, which if they aim and shoot close enough, the fireballs can hurt and burn another player. Mario shoots red fireballs and Luigi shoots green ones. Peach and Daisy- Peach and Daisy are two gorgeous princesses. They are both medium-weight characters and their special is the pink hearts. Whenever they are using that special, rather than get trampled upon by an object that hits them or they run over, they automatically pick up that object, and they can use it to try and trample the other players. It always works best when someone tries to hit you with an item and you can throw their attack straight back at them. ^^ The greatest thing about this special is that you can carelessly run over an item without worrying about getting hurt by it. Yoshi and Birdo- Yoshi and Birdo are two dinosaurs, and they are medium-weight characters. Their special is a polka-dotted egg, which like the red shell, aims at a player and hits them. However, if the player ahead is fast and far ahead enough, they can probably escape the egg, because the egg doesn’t travel very far for very long. The best thing about this egg is that after it breaks open, three items appear out of it and they can be anything useful; they can be things like mushrooms that would boost your speed if you run over them or things that other players can trample over like the shells. Sometimes, a star might pop out. Yoshi’s egg is white with green polka-dots and Birdo’s egg is white with pink polka-dots. Baby Mario and Baby Luigi- They are incredibly adorable little tykes who are the baby versions of Mario and Luigi obviously. They are light- weight characters, and their special is the Chain Chomp which as it goes along chomps the other players in its path. Be sure to move your rump out of the way when that Chain Chomp comes. *Toad and Toadette- They are the cutest little mushroom people, and they are both light-weight characters. Their special is the golden mushroom, which they can repeatedly use to give themselves boosts of speed constantly. Koopa Troopa and Paratroopa- You know the Koopa Troopas. They’ve been around forever. These two guys are both light weight characters. Their special is having either three green shells or three red shells. Either of these guys can carry green shells or red shells, depending on what place you are in while racing. Having those red shells would definitely be most useful. Donkey Kong (DK) and Diddy Kong- You know these two apes very well. Donkey Kong is a heavy weight character and Diddy Kong is a light- weight. Their special is the giant banana, which can trample a player when one runs over it and breaks down into three smaller, regular-sized bananas. Bowser and Bowser Jr.- You know the evil King Bowser. He is Mario’s chief rival, and he is always abducting the Princess Peach and trying to beat Mario at every turn. Bowser is a heavyweight and his sidekick Bowser. Jr. is a light weight. Their special is the gigantic Bowser shell which doesn’t aim, but can trample multiple players and hurt them dramatically. Wario and Waluigi- They are obviously sort of the vicious clones of Mario and Luigi. I wouldn’t call them evil, but a little sort of vindictive. Wario is a heavyweight character and Waluigi is a medium weight. Their special is the bomb which can hurt a player dramatically if they are close to it when it explodes. The bomb can explode early if something or someone were to come in contact with it. *Petey Piranha and King Boo- By far the best characters in the game, these two are heavyweight, and they have every other characters’ specials. It’s really kind of unfortunate that they have to be unlocked so near the end of the game, unless you want to try and beat the Star Cup in Mirror Mode early on, but that’s not really recommended as you should try beating the lower levels first to prep yourself. Vehicles: This describes every vehicle as seen when you are choosing the characters. The stars represent the value obviously. Mario’s Car Speed: 3 stars. Acceleration: 3 stars. Weight: 3 stars. *Green Fire (Luigi’s Car) Speed: 4 stars. Acceleration: 2 stars. Weight: 2 stars Peach’s Car Speed: 2 stars. Acceleration: 4 stars. Weight: 3 stars. *Bloom Coach (Daisy’s Car) Speed: 3 stars. Acceleration: 3 stars. Weight: 2 stars. Yoshi’s Car Speed: 2 stars. Acceleration: 4 stars. Weight: 3 stars. *Turbo Birdo (Birdo’s Car) Speed: 3 stars. Acceleration: 3 stars. Weight: 3 stars. *Waluigi Racer (Waluigi’s Car) Speed: 3 stars. Acceleration: 3 stars. Weight: 3 stars. Baby Mario’s Car Speed: 1 star. Acceleration: 5 stars. Weight: 2 stars. *Rattle Buggy (Baby Luigi’s Car) Speed: 2 stars. Acceleration: 4 stars. Weight: 2 stars. *Toad Kart (Toad’s Car) Speed: 2 stars. Acceleration: 4 stars. Weight: 2 stars. *Toadette Kart (Toadette’s Car) Speed: 1 star. Acceleration: 5 stars. Weight: 2 stars. Koopa Troopa’s Car Speed: 2 stars. Acceleration: 4 stars. Weight: 2 stars. *Para-Wing (Paratroopa’s Car) Speed: 1 star. Acceleration: 5 stars. Weight: 2 stars. *Barrel Train (Diddy’s Car) Speed: 4 stars. Acceleration: 2 stars. Weight: 3 stars. *Bullet Blaster (Bowser Jr.’s Car) Speed: 4 stars. Acceleration: 3 stars. Weight: 1 star. DK’s Car Speed: 4 stars. Acceleration: 2 stars. Weight: 4 stars. Bowser’s Car Speed: 5 stars. Acceleration: 1 star. Weight: 5 stars. Wario’s Car Speed: 4 stars. Acceleration: 2 stars. Weight: 5 stars. *Piranha Pipes (Petey Piranha’s Car) Speed: 4 stars. Acceleration: 2 stars. Weight: 5 stars. *Boo Pipes (King Boo’s Car) Speed: 2 stars. Acceleration: 4 stars. Weight: 5 stars. *Parade Kart (This car is for all the characters) Speed: 4 stars. Acceleration: 3 stars. Weight: 4 stars. Items: Mushroom - You can collect one mushroom or even three, but the mushroom gives you a boost of speed. Green shell - You can collect one and the Koopa Troopas’ special can collect three of these. They are very useless for they never aim, and they rarely hit another player. They go only in the direction and angle they are thrown, but they can bounce off walls and bounce back to the road and might hit a player in the way. Red shell - These are very useful items. You can collect one and the Koopa Troopas’ special can collect three of these. These red shells aim straight for a player and hits them. Hearts- This is Peach and Daisy’s special. Rather than get hurt by an item thrown at you or you trample over, with these hearts, you can pick the items up and use them against the other players. Chain Chomp- This is Baby Mario and Baby Luigi’s special. The chain chomp runs forward, dragging the kart along, and they trample the players in its path. Bomb- This is Wario and Waluigi’s special. If players are near this item when it explodes, it will hurt them dramatically. Fire balls- They are Mario and Luigi’s special. They can burn players when thrown. Polka-dotted eggs- They are Yoshi and Birdo’s special. Much like the red shell, they aim and hit the player ahead, and when the egg cracks open, three items pop out of it that might be of use. Blue spiked shell- This item aims for no one except the person in first place, and it does dramatic damage. There is no way of escaping this thing when it comes at you, unless you are really lucky. It explodes on a player much like the bomb. Try not to be in first place when this thing strikes. Giant banana- This is Diddy and DK’s special. It’s a gigantic banana that tramples other players and breaks down into three regular-sized bananas. Giant Bowser Shell - This is Bowser and Bowser Jr.’s special. Throw this to trample multiple players and cause dramatic damage to them. Gold mushroom- This is Toad and Toadette’s special. You are able to hold this gold mushroom for a while and give yourself constant boosts of speed when you need to. Banana - This is a regular item that other players can slip and stumble upon. Star- For a very short time you are invincible against all traps you may run into and you can even smash into the other players and dramatically hurt them while you’re wearing this star. Lightning bolt - This items shrinks all of the other players down to a small size when struck. It’s pretty funny listening to the players speak in chipmunk form and even the honk of a player's vehicle sounds small. ^^ Fake item box- This item is very distinguishable from the regular item boxes. This fake item box is red and has an upside down question mark. It tramples a player that runs into it. Unlockables: If you win the gold trophy at level 50cc in the Mushroom Cup, you get a vehicle called the Green Fire, that's obviously Luigi‘s car. If you win the gold trophy in the Mushroom Cup at level 100cc, you get the Rattle Buggy, a green baby-carriage vehicle that‘s for Baby Luigi. If you win the gold trophy in the Mushroom Cup at 150cc, you unlock Luigi's Mansion, a stage in Battle Mode. Winning the gold trophy in the Mushroom Cup in Mirror Mode gets you the Toadette Kart. If you win the gold trophy at level 50cc in the Flower Cup, you get the Bloom Coach, which is Daisy's car. If you win the gold trophy in the Flower Cup at 100cc, you get the Waluigi Racer, obviously Waluigi's car. Winning the gold trophy in the Flower Cup at 150cc gets you the Turbo Birdo vehicle, which is Birdo‘s car. Winning the gold trophy in the Flower Cup in Mirror Mode will unlock the Tilt-a-Kart stage in Battle Mode. If you win the gold trophy at the Star Cup on level 50cc, you get the Para-Wing, a small, red car that’s the Para Troopa’s. If you win a gold trophy in the Star Cup at 100cc, you will unlock the Special Cup. Winning the gold trophy in the Star Cup at 150cc will get you the Barrel Train vehicle, which is Diddy Kong’s car. Winning the gold trophy in the Star Cup in Mirror Mode will unlock the characters Petey Piranha and King Boo and you will also get the Piranha Pipes, Petey Piranha‘s vehicle. After winning the gold trophy in the Special Cup at 50cc, the credits will play, but afterward you get the Bullet Blaster vehicle, Bowser Jr.’s car. The credits will play after you win a gold trophy at the Special Cup at level 100cc, and afterward, you will have unlocked the characters Toad and Toadette and you will get the Toad Kart vehicle. The credits will play after you win the gold trophy in the Special Cup at 150cc and afterward, you will have unlocked the All-Cup Tour. The credits will play after winning the gold trophy in the Special Cup in Mirror Mode, and you will unlock the Boo Pipes, King Boo’s vehicle. You get nothing for winning the gold trophy in the All Cup Tour at level 50cc. The credits will play after winning the gold trophy in the All-Cup Tour at 100cc, but afterward, you don't unlock anything. The credits will play after winning the gold trophy in the All-Cup Tour at 150cc, but afterward, you will have unlocked Mirror mode. The credits will play after you win the gold trophy on the All-Cup Tour in Mirror Mode, and afterward, you will have won the Parade Kart, which is the same vehicle that you see in the award ceremony on the person who won first place. Only by winning the gold trophy in all the cups and levels will the title screen change as well as the image at the end of the credits; instead of seeing just Peach and Mario after the credits roll, you will see all the eighteen characters in the game together. In the new title screen, you will see Toad and Toadette and King Boo and Petey Piranha along with the regular characters. Grand Prix While you are racing, in the upper left corner of the screen, there is the place you’re in (first place through eighth place) next to the screen where your item appears. In the upper right corner of the screen, there is the time. On the middle left side, there are all the players that are in first to fourth place. In the middle right part of the screen, you see the map-outline of the racetrack, and the faces of the players who are racing on it. The players’ faces spin around whenever they get hurt by something. On the lower left part of the screen, there is the number of laps you are on out of the total number of laps there are. On the lower left part, there is your speedometer and how much you are traveling at miles per hour. Right before the race begins in a racetrack, on the upper left part of your screen is the picture of the Cup you are racing in and the words “Grand Prix,” next to it. On the upper right corner is the number of the racetrack you are currently in out of how many racetracks there are. On the lower left corner is the number of laps and on the lower right area is the level you are racing in (50cc-100cc) next to the name of the racetrack. After you reach the goal in the final lap, for a brief moment before the stats appear, on the upper left corner of the screen is the place you were in, on the middle is the total amount of time altogether when you were racing, and on the upper right corner is your time for each of your laps. As for the statistics, on the upper left corner of the screen is the Cup you are playing at, in the middle is the racetrack you were in, and on the upper right is the level you are racing at. Below all that is all the players with their ranks and their time. Points are added to each person depending on what place they came in while racing, and then you’ll see your points altogether so far. Places will then be shown but only by the highest number of points to the lowest. After you confirm and hit the A button, you will see three choices: Next Course, Replay and Quit. You can select the Replay if you want to see yourself race or choose Next Course if you want to go on. When you choose Replay, you’ll just see yourself at different camera angles on the racetrack, and while the Replay is going on, if you press start, the option changes to View Replay From Start. After the award ceremony, if you have won a trophy, you will be taken to a screen, where the word “Congratulations” is on the top in capital letters. On the upper left side of the screen is the place you came in, and in the center is your trophy, and on the far right is the characters you played as and the vehicle you used. Then, in the middle left there is the Cup you raced in and the level. After that will be the time and the number of points you got. At the bottom, you will have to enter your initials. Mushroom Cup (Every shortcut or secret I explain is only optional, meaning you choose whether or not you want to do it.) Luigi Circuit When you're racing in the Luigi Circuit at 50cc, there is a barrier that separates the two roads that have arrows pointing in the opposite directions. The barrier isn’t there when you’re racing at the higher levels and neither is it there in Time Trials. Farther up from the starting/goal line near the big chain chomp, there is a little road to the side that you can drive on (the road is not there in 50cc), which has a double-item box. Just make sure that when you’re driving on that little road, and then towards the wall with the zippers, the chain chomp isn’t near you and doesn’t harm you; he may go for the other players that are passing him and thus might not hurt you. There’s also another little side road (which also isn’t there in 50cc) next to the second wall with the zippers. You can drive on those walls with the zippers and there is an upper road above the walls, but these are a bit useless. The zippers on the wall don’t really get you ahead, when you can get ahead of the other players by drifting ahead of them on the main road. Peach Beach A little bit after the starting/goal line, keep driving and you will see a little side road on your right with a warp pipe that has a double item box. This isn’t necessary, however, because you should be focusing on the road and getting ahead of the other players. That warp pipe would just slow you down a little. However, near the beach and shore, you can optionally go to the far left and run the zipper, collecting the double-item box there and pass the small island with the lone palm tree, but sometimes that piece of island fills with water. Be sure to avoid those ugly fish near the shore. You don’t want to crash into them. They are absent in the Time Trials. You can drive around the big pink arches but that isn’t necessary. Also, near the starting/goal point, you can drive around the fountain though that isn’t necessary. Baby Park Because Baby Park is such a short track, you need to complete seven laps instead of the usual three. There are absolutely no secret pathways here. You just got to watch out for that roller coaster that occasionally comes, but I don’t think it can hurt you. Since you’re going around in a circular racetrack, it’s sometimes important to drift a lot to go around the curbs. Dry Dry Desert There are no secrets or shortcuts here. Stay away from the Pokeys and stay away from the whirlwind and the quicksand. When the lighting bolt is struck, the Pokeys get demolished, but they grow back. Flower Cup Mushroom Bridge: Right after the starting point, go right to the little opening and drive down the ramp and go through the warp pipe on your right. You’ll come out, collecting a double-item box and you will be on the main road after the first tunnel. After you emerge out of the first tunnel, you can drive inside those gates to your left, collecting item boxes, and the gates end at the second tunnel. Before you reach the finish line, the arch of the bridge has zippers, but since the arch is so narrow, it can be really hard to stay on top of it and you definitely might just fall off, which isn’t good. You got to align yourself at the perfect angle and don’t try and steer when you’re on that narrow arch as you’ll fall off. Since I've never really made those arches myself in Grand Prix mode, I'm not really sure if there are item boxes on top, but it still wouldn't be worth the risk at all. If you are going to go on top of the arches, just keep your hand on the A button and let the zippers speed you on through. Stay the heck away from those bomb cars and avoid that large centipede car, too. If you bump into either of these things, it will cause you dramatic damage. You can also bump into the mushroom car, and mushrooms will pop out on the ground and you’ll get a boost of speed if you run over them. The bomb cars and the mushroom cars are absent in Time Trials mode. Mario Circuit: There are no shortcuts in this racetrack. The chain chomp extends farther to the person in the first place, so be sure to avoid it. You’ve just got to avoid the piranhas and the goombas. The piranhas are capable of getting hurt by objects; just a fun fact. ^^ The piranhas pay no mind to you if you are racing in Time Trials, even when you drive up close to them. Daisy Cruiser: When you’re in the room with the moving tables, you can drive around to the edge away from the tables, but that might take time. Sometimes, it might be better to drive on through the tables just dodging them whenever they slide around. Not really that much of a cruise, is it? The inner tubes at the stairs right before the finish line never hurt you, but they are gone in the Time Trials mode. After the room with the moving tables, you can drop down to the hole in what seems to be a luggage room. Collect the double-item box as you emerge out of the fan. Waluigi Stadium: There are no secrets or shortcuts in this stage. Just avoid the fireballs and the gigantic piranhas that come out of the warp pipes; whilst the piranhas may never harm you, they can still get in your way and slow you down. The audience does groan whenever you get hurt. You might want to drift a little when you get to the twisty light brown road and try not to travel on the dark brown part. Star Cup Sherbet Land: There are no secrets or shortcuts here. Just don’t drive on the upper areas with the snow as they will slow you, and stay the heck away from the shy guys and those icicles, which can immobilize and freeze you. They are gone in Time Trials. Mushroom City: A bit far after the starting/finish line, you’ll reach the arrows that are pointing away from each other. If you go in the direction of the right arrow, the cars are facing you and they still face you if you go right passing the lane barrier and keep continuing. Right after that left arrow, there is a purple shortcut that can get you far ahead and into the lane barrier; the shortcut oftentimes has a double-item box at the end. After the starting/finish line, you can also go to the end to the farther arrow that is pointing right and you can choose the lane barrier or the road up ahead of you. When you get near the barrier, just turn right and you’d only need to worry about the cars ahead of you and head for the finish that’s near. When you’re about to reach the finish, there is a short narrow path on the right side that you can go on, but it slows your movement. Stay the heck away from the bomb cars, which are absent in Time Trials, and the mushroom cars drop mushrooms if you were to bump into them. Yoshi Circuit: Farther up the road, before the tunnels, you might see a little opening to your right. Try to get past it with a mushroom and quickly head right when you reach the track and don’t fall off. You might want to stop and brake for a little bit, so you might not fall off, but this is incredibly risky and you might fall in the water. Right before you reach the flowers, align yourself diagonally near the fence. Don’t touch the fence and don’t take off from the edge. You have to have a mushroom to speed up and get to the squared area, which contains a double-item box. You’ll emerge on the part of the track where you make the two U-turns with the yellow lines on them. Stay away from the snapping piranhas, which don’t bother you in Time Trial mode. DK Mountain: There are no shortcuts here, but when you get to the volcanic mountain after blasting out of the cannon, but as you are driving downward on the mountain, you can drive to the dark sides that can get you ahead of the other players instead of taking the main path. Drift when you reach the edge of the cliff or stop accelerating and accelerate again when it’s safe if you don’t want to fall off the cliff. Avoid those falling, gigantic rocks and be careful on the wobbly, rickety bridge. *Special Cup Wario Colosseum There are absolutely no shortcuts here. The only thing is that the racetrack is very long, in which you need only complete two laps. Don’t fall off the racetrack into the gaps and avoid the fireballs. Near the finish, there is a zipper in that round, circular area with the long arrow pointing towards both directions. Only at a good enough angle should you take that zipper, or don’t risk it lest you fall off the racetrack. Dino Dino Jungle: The logs near the beginning of the stage might slow you down, so don‘t drive over them. Right before you get to the bridges, turn left and you’ll see a zipper that’s on a small narrow bridge next to the main ones. It’s way too risky though, and you might just fall off. When you reach the bridges, you can take the dark brown bridge, which has a double-item box. When you get into the caved area with the water sprouts, look to your right and you’ll see a ramp. The only way to get across that ramp and land safely on the ground and collect the item box is with a mushroom. In the Dino Dino Jungle, avoid the water sprouts and the dinosaur’s head on the bridge. Don’t risk going underneath the dinosaur’s legs just to collect an item box; the dinosaur doesn’t stump her legs when you drive underneath them in Time Trials. Bowser's Castle: There are no shortcuts here. Never drive on the red carpet with those pounding Whomps. It’s common sense really. Drive to the side away from the Whomps. Avoid those big fireballs that shoot out of the gigantic statue of Bowser. Whenever you get hurt, you’ll hear Bowser’s stupid, rude laugh. Rainbow Road: There are no shortcuts, but there are lots of zippers that can do more harm than good. You don’t want to accelerate so fast that you fall off the racetrack. Also, sometimes you can collect the falling stars, but not in Time Trials. Drift at the U-turns carefully or stop accelerating if you think you’re going to fall off. You should especially be careful accelerating at the second U-turn you come across. Be very careful when you reach the narrow, twisty part of the road. You might want to stop accelerating and then keep on accelerating when it‘s safe. *All Cup Tour This features all of the sixteen stages in all of the four cups. The Luigi Circuit is your first stage and the Rainbow Road your very last. All of the other stages go in random order. Time Trials: Whenever you are selecting a racetrack in Time Trials, you will see the “best time” and then the “best lap” for that racetrack in the upper right area of the screen. Much like in Grand Prix, while you are driving in Time Trials, there is the map on the middle right part of the screen. On the upper right, there is the time, on the bottom right is the speedometer, and on the lower left is the number of laps you are currently on out of the total laps there are. Whenever you press start and pause in Time Trials, you will see the options Continue, Restart, Change Course, Change Characters, and Quit. After you finish all your laps in a racetrack, for a brief moment, on the upper right part of the screen, your total time will show next to the time for each of the laps you’ve done and then afterward a screen will show the rankings of your best laps in that racetrack from first to fifth. Your game data will then save onto your memory card, and then you will see the options Retry, Change Course, Change Characters, Replay, Save Ghost if you turned the Time Trials ghost on and Quit. Whenever you are racing with your ghost, when you reach the goal line, it will show how many seconds more or less you were with your ghost. Even if you didn’t save your ghost, you will still see the ghost version of yourself racing when you Retry the same course, but when you exit the racetrack and go back to it, the ghost you didn’t save won’t be on that racetrack anymore. If you are saving your ghost, you will be taken to a screen where you’d choose to save in either Slot A or Slot B of your memory card. In the slot where you placed a memory card, there will be the words Ghost Data and how much of it you are saving and what Available room you have on your memory card. You take up each of those boxes on your memory card for every character and racetrack you save a ghost in. I definitely wouldn’t recommend saving a ghost with this game on your memory card, because it might take up a whole lot of memory, but then again, this is your choice. The option Don’t Save is at the bottom of the screen. When you select a slot, you will be taken to another screen, where at the top, it reads Ghost-To-Be-Saved and it will show the name of the racetrack you are saving, the time you completed it, your initials, and the characters and vehicle you used as well as the date. Then underneath, you can select a New Save or save over a file that’s already there. If you choose a racetrack you have saved a ghost on, you will be asked if you want to load. The number of Ghost Data you will have saved so far will be shown in whichever slot has the memory card and the Available room will show. You will then be taken to another screen where you select which ghost data of which characters and racetracks you want to load. The Don’t Load option is at the bottom of the screen. When you go to delete ghost data from your Gamecube, you will see a tiny logo in the box, that indicates which racetrack you saved at. Normally, if you choose a racetrack such as Peach Beach or Baby Park for example, you will see the faces of those characters indicating which racetrack it was. You can delete the data in each of the boxes, but be totally careful not to delete the data for the entire game. I made that mistake very recently and had to start over and complete the whole game for the fourth time, but luckily I’ve gotten so skilled at this game, that it was really no big deal to me. I could regain all that lost data pretty quickly. Multiplayer When you are playing multi-player, you can choose to do Grand Prix, Versus or Battle. When you select Versus, you must first choose the level you want to race at (50cc, 100cc, 150cc or Mirror), then you select your characters, you choose the Cup and you choose the Course/racetrack you want to race in. When you select Battle, you must first choose whether you want to play the Balloon Battle, Shine Thief or Bob-omb Blast (the descriptions for those three things are below that I quoted from the actual game). You must then choose your characters and then choose one of the stages: Cookie Land, Block City, *Luigi’s Mansion, Nintendo Gamecube, Pipe Plaza, or *Tilt-A-Kart. Balloon Battle - “Hit your rivals and pop their balloons! The last player with balloons wins!” Shine Thief - “Steal the shine and flee! If no one hits you before time’s up, you win!” Bob-omb Blast- “Use Bob-ombs to blow up your rivals. The first player to get 3 points wins!” When you select 2 players, you can choose to be against each other (P1 vs. P2) or you can work together as a team (P1-P2). If you choose to work against each other, your choices are the Grand Prix, Versus and Battle. If you choose to work together, your choices are only the Grand Prix. You can’t do Versus and Battle if you’re only two players and are not working against each other, obviously. When you select the 3 players, you can all choose to work against each other (P1 vs. P2 vs. P3) or Player 1 and Player 2 can work together as a team against Player 3 (P1-P2 vs. P3). If you all choose to work against each other, your choices are Versus and Battle. If Player 1 and Player 2 are working together against Player 3, then your choices are Grand Prix, Versus and Battle. When you select 4 players, you can all work against each other (P1 vs. P2 vs. P3 vs. P4) or Player 1 and Player 2 are on a team working against the team of Player 3 and Player 4 (P1-P2 vs. P3-P4), or Player 1 and Player 2 are on a team working against Player 3 and Player 4 who are separate (P1-P2 vs. P3 vs. P4). If you all work against each other, your only choices are Versus and Battle. If the two teams are working against each other, your choices are the Grand Prix, Versus and Battle. If one team is working against the other two players that are individual, your choices are Versus and Battle. Useful Tips: For those of you who might think cheating is a last resort or using that Action Replay, please do not do it. Have some pride and dignity. There are ways of conquering this game without ever cheating. Always follow these tips when you’re playing the game at the difficult 150cc level or the Mirror level: Useless items such as green shells and bananas are better thrown behind you towards the back. If you throw them ahead of you, you’re going to risk getting trampled by them; you can get hit by your own traps. The green shells never aim, but bounce off walls and might just hit you when they bounce back towards the road. You might also slip on your own banana if you’re not careful. If you throw these items in the back, they can trample the players behind you. To throw an item back, just simply tilt the control stick backwards and hit either X or Y to throw the item. Also, the fake item box is best thrown behind you too, so the players behind you may run into them, instead of you. You can also save those green shells or bananas. When a red shell or polka-dotted egg comes at you, use any kind of shell or banana to break up those oncoming items. The place you are in can determine what kind of items you may have. If you’re farther behind, you get very useful items (the lighting bolt, the blue spiked shell, the star or three mushrooms, for example) and if you’re farther up, you have almost no need for the items you are given like the green shell and bananas, unless you want to use those to break any oncoming items thrown at you. Dangerous items like the bomb, gigantic Bowser shell and the giant banana are better to be thrown in the back too. You would most definitely get trampled by them if you throw them ahead of you and try to drive on past them. You lose the items you might be holding if you are struck by a bomb, the blue spiked shell, fall off the racetrack, get bitten by the piranhas or crash into the ugly fish at the Peach Beach or get struck by a lightning bolt; you might also lose items if you‘re caught up in the whirlwind at Dry Dry Desert or the water sprouts at Dino Dino Jungle. Never get in first place too early at the 150cc level or the Mirror level. Try to remain at least in second, but stay close to that player in first place. The big reason for this is because of that blue-spiked shell. Nothing hurts more than being crushed by something at the last minute just when you thought you were going to make it. If you don’t get into first place so soon, at least the player in first place will get hurt by the blue shell and not you. For you or anyone who is in first place at 150cc or Mirror, there is always that big chance of that blue spiked shell coming; it’s like a 7 out of 10 chance and it can come by more than once. Also, if you are too close to the person in first place when that spiked shell comes (you will be notified at the very bottom of your screen if items are coming your way), hit your brakes so you’ll be far away from that person when they drive ahead of you and not get caught up in the radius of the blast. Pick characters based on the most effective specials, not by whom might be your favorite. Not every character is best for every level. For example, I’ve always loved Daisy and Peach, but they’re best suited for the 50cc and 100cc levels and not the more difficult ones. For more than one special, pick different characters from different pairs; for example, I’d choose both Waluigi and Diddy Kong or maybe Waluigi and Bowser Jr., because these characters are not large and I love the bomb, the giant banana and the gigantic Bowser spiked shell. Choose the vehicle with the most acceleration. Make sure the acceleration has more stars than the speed and weight. In 50cc and 100cc, there will always be matching pairs of characters (Diddy and Donkey Kong, Wario and Waluigi, Mario and Luigi, Peach and Daisy, etc.), but in 150cc and Mirror mode, different pairs will mix up, so consider that. You can mix up pairs of characters in any level, but there will still be matching pairs in 50cc and 100cc. The other half of the pair of characters you chose will work together with each other; for example, if you choose Diddy Kong and Bowser, then Bowser Jr. will be teamed up with DK, or if you choose Peach and Baby Mario, Daisy and Baby Luigi will be paired up. Small characters move much faster (such as Toad and Toadette, the Koopa Troopas, the babies, etc.), but they can get trampled by the larger characters. If you choose a large character (such as Bowser, Wario, or DK), you can trample the smaller players, but you’d also move slower. Unfortunately, it may not be wise to choose a large character, because neither of their cars have that much acceleration. Don’t pick any large characters until you unlock King Boo and Petey Piranha and those Boo Pipes. Whenever you’re driving over very narrow roads or parts of a racetrack and think you are about to fall off, take your finger off the A button to stop accelerating, especially on Rainbow Road. Accelerate again when you’re safe. Stopping and starting your acceleration can really save you, especially when you‘re going over those zippers on the narrow parts on Rainbow Road. No matter what happens, always stay calm and focused. Do not get reckless on the road and do not be sloppy. No matter how bad things get, never lose hope. Don’t expect miracles to happen too much, though. It goes without saying that you shouldn’t develop a big head and become so arrogant when things are going good for you on the racetracks, for that might just be your downfall. ^^ During the start, hit the acceleration button at the same time the word “Start” appears, so you’d do a turbo boost. That can be most helpful. With the mushroom, you can speed and ram into someone and steal an item they might be holding. Try to avoid traps, such as the big Bowser shell and move out of the way when the Chain Chomp comes. If you have any questions, you may contact me by email, which is at the very top. Please let me know if these tips have been very helpful.