Walkthrough by Jim Avery
The Legend of Zelda: The Wind Waker on SuperCheats.com
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/__________|    T H E     W I N D     W A K E R

The Legend of Zelda: The Wind Waker Walkthrough
Copyright 2003 Jim Avery
wehateeveryone2003@yahoo.com

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Table Of Contents

1 - Introduction
2 - Version History
3 - Basic Info
  3.1 - Characters
  3.2 - Controls
  3.3 - Your Screen
  3.4 - Subscreens
  3.5 - Battle System
  3.6 - Items
  3.7 - The Map
4 - Walkthrough
  4.1 - The Beginning
    4.11 - The Coming Of Age
    4.12 - Forsaken Fortress
  4.2 - Dragon Roost Island
    4.21 - The Rito People
    4.22 - Dragon Roost Cavern
  4.3 - Forest Haven
    4.31 - The Deku Tree
    4.32 - Forbidden Woods
  4.4 - The Next Part Of The Walkthrough
    4.41 - Jabun's Treasure
    4.42 - Tower of the Gods
  4.5 - The Confusing Middle Part
    4.51 - The Castle
    4.52 - Return To Forsaken Fortress
    4.53 - Return To The Castle
  4.6 - The Sage Of Earth
    4.61 - Dare To Prepare
    4.62 - Entering The Temple
    4.63 - Earth Temple
  4.7 - The Sage Of Wind
    4.71 - Entering The Temple
    4.72 - Wind Temple
  4.8 - The Final Trials
    4.81 - The Eight Triforce Pieces
    4.82 - Ganon's Tower
5 - Miscellaneous
  5.1 - Heart Pieces (Incomplete)
  5.2 - Bottles
    5.21 - Where To Get Them
    5.22 - What to Put In Them
  5.3 - Trading Sequences
  5.4 - Great Fairies
  5.5 - Treasure Charts (Incomplete)
  5.5 - Song Of Passing
  5.6 - Hurricane Spin
  5.7 - Deluxe Picto Box
  5.8 - Hero's Charm
6 - Spoils
7 - Nintendo Gallery (The definition of incomplete)
  7.1 - Becoming A Member
  7.2 - Figurines (Not started)
8 - Frequently Asked Questions
9 - Thanks To...
10 - Legal Info
11 - Other FAQs By ME!

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1 - Introduction

This is my second Walkthrough and my third FAQ, but the first FAQ written while 
following my New Year's resolution, which is to write strategy guides instead of 
using them, so this will probably take longer to write, but it probably will be 
better in the long run for me. Hopefully for you as well.
NOTE: It was way more fun.

Take note: I do not leave out spoilers.

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2 - Version History

Version 1.0 (5:15 PM EDT 4/7/2003) - I do believe I was the first in my city to 
get this game...anyway. The walkthrough is complete, and not much else, so this 
is strictly a walkthrough for right now (with a few Heart Pieces and the 
bottles). I'm playing through the game again, and I'll put in more stuff as I go 
along.

Version 1.01 (10:22 PM EDT 4/9/2003) - There's lots of small updates, mainly the 
introduction of the grid system and one more Heart piece. Tomorrow I'll be going 
to my friend's house, and he's got a ton of stuff, so expect a lot more soon.

Version 1.02 (3:37 PM EDT 4/11/2003) - Wear seatbelts kids, they saved my life 
today. Anyway, I never played WW at my friends' house, so there's not much new. 
I've answered a question that apparently is the cause of great confusion amongst 
people.
*UPDATE* I fixed the grid so it doesn't look screwed up on some PCs (like this 
one).

Version 1.1 (6:41 PM EDT 4/13/2003) - Today's is a bigger update than usual. 
There's a completed map, more Heart Pieces, and three new sections: Nintendo 
Gallery, Great Fairies, and Trading Sequences.

Version 1.2 (5:44 PM EDT 4/21/2003) - Since SO many people are asking me where 
to get Joy Pendants, I've decided to put in a Spoils section, explaining where 
to get spoils and what to do with them. Also the Trading Sequences section is 
complete, and there are more Heart Pieces. Lastly, I'm asking people that, when 
you e-mail me, you tell me where you saw this.

Version 1.3 (9:34 PM EDT 5/12/2003) - Wow, nearly a month since last update. 
Anyway, there's more content, including Treasure Charts! This may be the last 
major update for a while, since summer's right around the corner, and that means 
so is a summer job. Wish me luck at job interviews.

Version 1.31 (5:29 PM EDT 5/27/2003) - You like the new ASCII art, no? I put in 
a couple more Heart Pieces and a Treasure Chart or two. It is likely that all 
future updates will be few, far between, and big, as I'm looking to write two 
more FAQs (see the last section). Don't worry, this will not go unfinished.

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3 - Basic Info

The stuff you need to know.

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3.1 - Characters

Link - The main character of our story. This is not the Link of Ocarina of Time, 
however, as this game takes place 100 years after; he still contains the courage 
and strength of the original. His adventure begins after his little sister is 
kidnapped.

Grandma - Link's grandmother is a well-meaning person who takes an unusual 
delight in seeing her grandson set off on an adventure. She will be of help 
early on in the game, and later provides Link with the ultimate soup.

Aryll - Link's little sister cares very much for her brother. She gets kidnapped 
early on in the game, and Link sets out to save her.

Tetra - The leader of a group of pirates, Tetra is a rather arrogant young 
woman. Even after being rescued by Link, she is reluctant to return the favor. 
Her true identity is a mystery to all, even herself.

The Pirates - About as arrogant as Tetra. They show loyalty to their boss and 
not much else.

King of Red Lions - Link's talking boat. Once you give him a sail, he'll take 
you all over the world to stop Ganon.

Medli - A young Rito girl who is next in line to be attendant to the dragon 
Valoo. She'll help Link out early on, but later she'll take on a more important 
role.

Makar - The first you hear of this Korok is that he's lost. Later, after you 
find him, he'll help you out as well.

Tingle - He wants to be a fairy. When you first see this guy, he's trapped in a 
prison cell on Windfall Island. Once you free him, he'll prove invaluable with 
his Tingle Tuner when you hook up a Game Boy Advance, and also later with a 
different service.

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3.2 - Controls

Start - Pauses the game and brings up the game subscreens.

Control stick - Move Link around.

D-pad - View maps.

C-stick - Move the camera. Left or right rotates it, and up and down zooms it in 
and out.

A - The action button.

B - Use your sword, or swing a dropped weapon.

X, Y, Z - Use items.

L - Press lightly and press C-stick up to switch to first-person view. Push to 
click to L-target an enemy.

R - Also an action button.

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3.3 - Your Screen

Life gauge - Upper-left corner. Displays how much health you have left.

Magic meter - Right below the life gauge. Displays how much magic power you have 
left.

Area map - Bottom-left corner. Displays the area map.

Item and action buttons - Upper-right corner. Displays the items assigned to X, 
Y, or Z, and shows which actions can be performed with A or R.

Rupee counter - Bottom-right corner. Displays the number of Rupees you have.

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3.4 - Subscreens

The Items subscreen displays which items you currently have and allows you to 
assign them to either X, Y, or Z.

The Quest Status subscreen shows how far you have proceeded in your quest by 
displaying key items obtained, songs learned, etc.

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3.5 - Battle System

The battle system focuses almost solely on Link's sword. There are a number of 
different moves performable with the sword. They are presented here; the buttons 
are displayed as well.

B (or Hold L, then Left/Right+B) - Horizontal slice. 
Hold L, then B - Vertical slice.
Hold L, then Up+B (or Direction+B) - Thrust.
Briefly hold B, then release (or rotate the Control stick once
     counterclockwise, then press B) - Spin attack
Hold L, then A - Jump attack.
Hold L, then A when displayed - Parry.

You can also use R to defend yourself when you have a shield.

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3.6 - Items

Link comes across many items during his quest. Here are the key ones, in order 
of appearance:

Equipped Items:

Sword - Link's preferred method of dealing pain. He'll come across more than one 
during his travels.

Shield - Link's preferred method of avoiding pain. It'll deflect simple attacks.

Pirate's Charm - This stone lets you converse with Tetra or the King of Red 
Lions.

Power Bracelet - About halfway through the game, Link will come across the Power 
Bracelets, which give him incredible strength.

Hero's Charm. This mask lets you see how much health an enemy has left.

Key Items:

Telescope - The first item you'll come across. Use it to examine things far 
away.

Sail - Your boat needs a sail in order to travel on the water. You can 
manipulate the wind to make it more effective.

Wind Waker - This baton lets you control the direction of the wind, the time of 
day, and other things.

Empty Bottle: Used to store things you couldn't hold otherwise, such as fairies, 
water, and soup. You can gain up to four.

Grappling Hook - Medli gives this to you. Use it to hook onto branches and then 
swing to ledges.

Deku Leaf - This lets you blow gusts of wind and float from ledge to ledge.

Boomerang - Throw this at enemies, or cut ropes with it. You can target up to 
five objects at a time.

Bombs - Pretty self-explanatory. Use them to blow things up.

Skull Hammer - An immensely heavy hammer. Use it to smash things into the 
ground.

Bow - This bow lets you shoot arrows. Later you'll get Fire, Ice and Light 
arrows as well.

Iron Boots - These weighty pieces of footwear weigh you down, which is more 
useful than it sounds.

Hookshot - A spring-loaded hook. Lets you latch onto faraway things.

Tingle Tuner: After getting this device from Tingle, you can hook up a Game Boy 
Advance to your Gamecube and get Tingle's assistance.

Picto Box: This lets you take pictographs of various things.

Magic Armor: A magic spell that gives you a temporary defensive shield. Costs 
magic (like magic spells should).

Bags:

Spoils Bag - This bag contains anything that the enemies drops, unless it's a 
weapon. Examples are Joy Pendants, Golden Feathers, and Chu Jelly.

Bait Bag - This bag holds all of your bait, which is useful for attracting 
animals.

Delivery Bag - This holds all your parcels that need delivering. Useful for 
sidequests.

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3.7 - The Map

Almost everyone uses the grid system (FAQ writers and readers alike), but for 
some reason, I just found out about it, so I'm implementing it now. Here it is:

    ---1-------2-------3-------4-------5-------6-------7---
   |       |       |       |       |       |       |       |
   A       |       |       |       |       |       |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------
   |       |       |       |       |       |       |       |
   B       | Warp  |       | Warp  |       | Warp  |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------
   |       |       |       |       |       |       |       |
   C       |       | Warp  |       |       |       |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------
   |       |       |       |       |       |       |       |
   D       | Warp  |       |       | Warp  |       |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------
   |       |       |       |       |       |       |       |
   E       |       |       |       |       |       |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------
   |       |       |       |       |       |       |       |
   F       |       |       | Warp  |       | Warp  |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------
   |       |       |       |       |       |       |       |
   G       | Warp  |       |       |       |       |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------

A1 - Forsaken Fortress
A2 - Star Island
A3 - Northern Fairy Island
A4 - Gale Isle (Wind Temple)
A5 - Crescent Moon Island
A6 - Seven-Star Isles
A7 - Overlook Island

B1 - Four-Eye Reef
B2 - Mother & Child Isles
B3 - Spectacle Island
B4 - Windfall Island
B5 - Pawprint Isle
B6 - Dragon Roost Island
B7 - Flight Control Platform

C1 - Western Fairy Island
C2 - Rock Spire Isle
C3 - Tingle Island
C4 - Northern Triangle Isle
C5 - Eastern Fairy Island
C6 - Fire Mountain
C7 - Star Belt Archipelago

D1 - Three-Eye Reef
D2 - Greatfish Isle
D3 - Cyclops Reef
D4 - Six-Eye Reef
D5 - Tower of the Gods
D6 - Eastern Triangle Island
D7 - Thorned Fairy Island

E1 - Needle Rock Isle
E2 - Islet of Steel
E3 - Stone Watcher Island
E4 - Southern Triangle Island
E5 - ________'s Island (your name goes there)
E6 - Bomb Island
E7 - Bird's Peak Rock

F1 - Diamond Steppe Island
F2 - Five-Eye Reef
F3 - Shark Island
F4 - Southern Fairy Island
F5 - Ice Ring Isle
F6 - Forest Haven
F7 - Cliff Plateau Isles

G1 - Horseshoe Island
G2 - Outset Island
G3 - Headstone Island (Earth Temple)
G4 - Two-Eye Reef
G5 - Angular Isles
G6 - Boating Course
G7 - Five-Star Isles

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4 - Walkthrough

Finally, Soundboy has stopped ranting and gives you what you want. Enjoy.

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4.1 - The Beginning

Quoted from the instruction manual:

"Long ago, there existed a kingdom where a golden power lay hidden. One day, a 
man of great evil found this power and took it for himself, and with it at his 
command, he spread darkness across the kingdom. But then...just as all hope had 
died, a young boy clothed in green appeared as if from nowhere. Wielding a blade 
that repelled evil, he sealed the dark one away and gave the land light. This 
boy, who traveled through time to save the land, was known as the Hero of Time. 
The boy's tale was passed down through generations until it became legend.

And then a day came when a fell wind began to blow across the kingdom, and the 
great evil once again crept forth from the depths of the earth. The people 
believed that the Hero of Time would again come to save them. But the hero did 
not appear...

What became of that kingdom...? None remain who know. The memory of that kingdom 
vanished, but its legend survived on the wind's breath.

On a certain island, it became customary to garb young boys in green when they 
come of age. Clothed in the green of fields, they aspire to find heroic blades 
and cast evil down. The elders wish only for the youths to know courage like the 
hero of legend..."

- - - - - - - - - - - - - - - - - - - - -  - - - - - - - - - - - - - - -
4.11 - The Coming Of Age

- Happy Birthday! -

You'll start out asleep on top of the watchtower. Your sister, Aryll, will wake 
you up, remind you that it's your birthday (how could you forget?), and tell you 
that your grandmother wants to see you. Climb down the ladder, then go left and 
across the bridge, and go into the second house you see. In here, climb the 
ladder, then approach your grandmother. She'll give you the Hero's Clothes, and 
then talk a bit about tradition, and then tell you to get Aryll. Go back to the 
watchtower and approach Aryll, who will loan you her Telescope. She'll tell you 
to check out the house, so equip it and look at your mailbox. You'll see a weird 
bird thing at your mailbox, who will then go crazy. Then, look at the sky, and 
you'll witness a scene in which some pirates attack a gigantic bird holding a 
girl, who will then fall into the forest.

- S-Words -

Aryll will ask you to help the girl, but will hint that you don't have anything 
to fight enemies off with. Leave the tower, then cross the bridge and enter the 
first house. Talk to Orca, then roll against the wall when he says so. If you do 
it correctly, he'll offer to give you some sword training; if you complete it, 
he'll give you the Hero's Sword. Go along the path opposite the watchtower, then 
cut down the trees and go through. When you reach the bridge, cross it, then go 
into the hole in the rock. You'll see the girl hanging from the tree.

- Save Tetra -

Go forward and slightly to the right, across the rock. Defeat the enemy with 
your sword, then climb up onto the rock and jump to the higher ground. Go 
forward and across the log, then defeat the two bad guys. The girl will fall out 
of the tree. After a short cutscene (in which you discover her name is Tetra), 
you'll see your sister get captured by the same bird that took Tetra. After some 
more scenes, Tetra will agree to let you on her ship, but you'll need to get a 
shield first. There was a shield on your coat of arms, so go back home and climb 
the ladder to see it - it's gone! Somehow or another, your grandmother has it. 
She'll give you the Hero's Shield. Go back to Tetra and tell her you're ready.

- Out To Sea -

Talk to Tetra, and she'll tell you to go below deck to Niko. Go into the door of 
the ship and down the stairs, where you'll see Niko. He'll tell you that you 
have to take the test. He'll show you the ropes of switches and rope swinging (I 
don't intend to make such bad puns). Step on the switch, then swing on the ropes 
to get to the next room. He'll then let you have what's in the treasure chest, 
which turns out to be the Spoils Bag. You'll then be summoned above deck. Tetra 
will have you climb the ladder to the crow's nest, where you'll discuss the 
Forsaken Fortress. You'll end up being launched over in a barrel. Once you 
collide with the wall, you'll lose your sword and drop into some water.

- - - - - - - - - - - - - - - - - - - - -  - - - - - - - - - - - - - - -
4.12 - Forsaken Fortress

Tetra will contact you mysteriously, and reveal that she slipped a stone into 
your pocket that allows her to communicate with you; she'll tell you that if you 
see A on the screen, press it. Go up the stairs and pick up a barrel to put it 
over your head; this way, if a light comes across and you stop moving, you won't 
get in trouble. Go across and through the right set of large doors. If you are 
caught, you'll get thrown in a jail cell; to get out, jump from the table to the 
shelf, move the jar, and crawl out the hole. Follow the path, then grab the 
dungeon map. Swing across, then go through the door and back outside.

Once you're through the doors, go to the left into the passageway. Pick up the 
barrel and put it on, then proceed past the guard. Be careful; if you are in the 
lantern's light at all, you'll be thrown in the cell. Go through the next room, 
then sneak past another guard. In this next room, an iron thing from above will 
attack you with lasers. As soon as he stops firing, climb up the ladder, then go 
to the left and up another ladder and out the door. In this area, go into the 
area on the right, and Tetra will tell you something about the searchlight. 
Climb up the ladder. Up there, a monster will attack you. Deflect its bat with 
your shield, then when he drops it, pick it up, and hit him with it; hit him 
enough times to defeat him. Then, go towards the next searchlight and do the 
same. 

Once that one is defeated, go back down towards the first searchlight, then 
follow the path back to the room with the laser thing. Swing across to the other 
side, then go through the door. Go to the other door, while peeking in both 
areas. Tetra will then discover something about the tower. In the next room, 
make your way to the door that is pointed out without being spotted.

Climb up the stairs, then pick up the barrel and sneak past the guard. Go up the 
ramp and sidle past two ledges. Climb the stairs and you'll see your sword. Go 
pick it up, then do battle with the enemy; you can pick up his sword afterwards. 
Go through the door, and you'll be snatched by the giant bird and taken to the 
top of the tower, then thrown off a great distance. You'll find yourself in a 
boat.
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4.2 - Dragon Roost Island

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4.21 - The Rito People

- Sailing The Seven Seas -

The boat will explain exactly what is going on, and then will tell you to go 
find a sail. Go up into the village, and find a small row of boxes with an 
Eskimo behind them; he will sell you a sail for 80 Rupees. Return to the boat, 
and it will tell you about sailing the sea. After it is done, climb on, hoist 
the sail and follow the wind to your next destination, Dragon Roost Island.

- Mountain Climbing -

Your next task is to climb up to the top of the island and ask the dragon, 
Valoo, for Din's Pearl. The boat will give you the Wind Waker, and give you a 
small training exercise, then head towards the green grass. Go around to a path 
blocked by a giant rock, then blow it up by picking up the flower (hereinafter 
Bomb flowers) and dropping the bomb next to the rock. Blow up the next rock, 
then go on to the bomb flower. Pick it up, then throw it up at the rock so it 
will blow it up. Sidle past the ledge, then drop down and blow up another rock, 
dropping two blocks. Go forward to the Rito you saw earlier. You'll talk, then 
he'll leave. Proceed forward.

- Prince Komali -

Once inside, a long scene will occur (the mailman's name is Quill!), and you'll 
be asked to talk to Prince Komali. You will also be given a Delivery Bag. Your 
first task is to find a girl named Medli and receive something from her. Go up 
the ramp and enter the first room you see; that's her in there. She'll give you 
Father's Letter, and will ask you to come to the entrance of Dragon Roost Cavern 
later. For now, go back to the first floor and enter the unguarded room. Go 
inside and give Prince Komali the letter, and he'll get rather touchy. He also 
challenges you to find someone who can get to Valoo. Exit his room and go 
through the path with the guard next to it.

- Enter The Caverns -

Follow the path and jump down from the bridge, then talk to Medli. After some 
talk, she'll ask you to throw her up to the ledge. Back up a bit and climb on 
the rock, then, when the wind blows towards the ledge, toss her up. She'll 
decide to climb Dragon Roost by herself, and she'll give you an empty bottle, 
then she'll run away. Climb up the broken bridge, then go back and talk to 
Prince Komali. It is revealed that the item he holds is Din's Pearl, although he 
refuses to let you have it. Go back to where you threw Medli and put some of the 
water left in the pond in your bottle. Go to the dried-up Bomb flowers and pour 
the water on one, then blow up the rock blocking the spring. Cross the pond, 
then pick up a Bomb flower and throw it into the pot. The statue will fall and 
make a platform. Do the same for the other, then cross into Dragon Roost Cavern.

- - - - - - - - - - - - - - - - - - - - -  - - - - - - - - - - - - - - -
4.22 - Dragon Roost Cavern

Upon entering the cavern, you'll see three statues. Pull out the one on the 
left, and move the center one to the left to reveal a doorway. Defeat the two 
enemies, then pick up one of the flaming sticks. Go forward to the two unlit 
torches and set them on fire. A chest will appear that contains a key. Use it to 
unlock the door. Go in and use your sword to break through the wood. 

In this room, follow the wooden platforms to the left. When you reach a large 
gap with a platform underneath, drop down, pull the block out, climb onto it, 
then jump onto the wooden platforms again. Jump to the rock pillar and cross the 
bridge, then pick up a Bomb flower and use it on the rock. Go through the door.

In this room, pick up one of the jars with water drops on them, throw it into 
the lava river, then cross it. Cross to the next platform to receive the dungeon 
map, then jump back and climb the ladder, then go through the door. In this 
room, an enemy will break out of one of the board sets, so defeat him, then pick 
up his sword. Use it to break through the wood, then use it to break through 
some more wood in the next room. Behind it is a small key. Go through the next 
door.

In this room, use your spin attack to hit one of the Bomb flowers, which will 
then blow up the rock. Continue that way to end up somewhere familiar. Go 
through the locked door. In this room, an enemy will break out of some wood. 
Defeat it (picking up a Joy Pendant), then pick up its stick. Set it on fire, 
then burn the wood with it. Step on the switch, then go through the door.

Out here, cross the bridge, defeat the baddy, then climb the ladder, timing it 
so you won't get hit by lava. Defeat another baddy, then sidle across the ledge, 
watching out for more lava. Go to the other side of the rock, then grab onto the 
wood, but don't climb up; just hang there. Inch your way across, then get up. 
Climb up, then use the Bomb flower on the rock, and go through the door.

In this room, pull one block out of each column, then climb up and go in. In 
here, pull the block out, then climb up and open the chest to receive the 
compass. Next, pick up a stick, then set it on fire and throw it at the wood 
barrier. Jump down, then climb up to the small key. Go back and through the 
locked door.

Once again outside, jump across the broken stairs, then battle the bird creature 
and get the key from its nest. Open the door and go inside. It's dark in here, 
so light a stick and follow the path. Light the torch, put down the stick and 
defeat the bats, then pick the stick back up and burn the wood barrier. Light 
two more torches, then go into the next room.

In this room, pick up a Bomb flower and blow up the rock to open up the warp 
vase that warps to the first room. Go across the bridge, then into the next 
room. Defeat the enemy, then smash the pots to find an enemy with a stick. 
Defeat it, then use the stick to light the unlit torch. Open up the new chest to 
get a Treasure Chart. Climb the ladder and run across the platforms, then drop 
down onto the low shelf. Smash the pot to reveal an enemy, then defeat it to 
open the doors. Go through the door on the platforms.

In here, use the water vases to get to the platform, then throw one where the 
lava tends to spout, so the platform will rise. Jump to the wooden platforms, 
then go through the door. Remember this room, as the Boss door is in here. Use a 
Bomb flower to remove both rocks, one uncovering a warp vase, then go through 
the door on the left.

Once out here, run up the stairs, as they collapse behind you. Go in, then beat 
up two baddies. Another one (remember the guards from Forsaken Fortress?) will 
be dropped in. Defeat him (use parries), then talk to Medli. She'll give you the 
Grappling Hook. Go up the stairs to the platform, then use the grappling hook on 
the branch to get to the other side. Go forward, use the grappling hook again, 
then use your sword to bust the barrier. Drop down to the platform, then use the 
grappling hook to get across several platforms, and go through the door. 

Drop both baddies into the lava below, then take a stick, set it on fire and 
burn all the ropes on the bridge. Stand on it until it falls, then drop down, 
get the chest, and go into the next room.

In here, go into the cage and stand on the platform. Cut all the ropes at once 
with a Spin attack so the platform falls. Cross to the suspended platforms, then 
jump over to the ladder. Climb it, then use your grappling hook on the branch to 
pull it out and open the door. Go through.

In this room, cross to the platform to the right with the grappling hook, then 
cross the platforms and use your grappling hook again and go through the door. 
In here, defeat the enemy with a jump attack, then place it on the switch and 
get the Big Key.

Now you must backtrack to the room with the Boss door (Hint: the easiest and 
cheapest way is to save, exit the game, restart, and use the vases). Backtrack 
to the room where you burnt the bridge, then pick up a water jar and throw it 
where the lava rises to go back up. Continue back to the room, then use the 
grappling hook to cross to the boss door, grabbing the Knight's Crest from a 
chest along the way.

-- Boss: Gohma --

First, use the grappling hook on the dragon's tail, then jump off. This will 
make the dragon fall onto Gohma, cracking the shell. Do this two more times, 
then the next stage begins. Lock onto its eye, then use the grappling hook, then 
slash away with your sword. Continue until he's dead. Grab the Heart Container, 
then enter the warp. Everything will return to normal.

Back at the base of the island, Komali will thank you and give you Din's Pearl. 
Medli will hint at the Wind's Shrine, so go through the hole in the wall to go 
to the Wind Shrine; use the Wind Waker next to the purple statuette to learn the 
Wind's Requiem. A toad on a cloud will show up, and introduce himself as Zephos, 
the God of Winds. He'll warn you of cyclones at sea, then leave. Conduct the 
Wind's Requiem and have the wind blow south, then climb on the boat and sail 
towards the island. You'll be stopped by a fish, which will put Dragon Roost 
Island on your sea chart. Continue to Forest Haven.

------------------------------------------------------------------------
4.3 - Forest Haven

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4.31 - The Deku Tree

- Outside -

Climb up the first few rocks, then you'll meet a plant enemy. To defeat them, 
just use your sword a bunch, but if you use your grappling hook, you can get a 
Boko Baba Seed. Continue to the right and up, then use the grappling hook on the 
branch. To defeat the octopus enemies here, just deflect the things they shoot 
at you with your shield back at them. Cross the platforms, then use the 
grappling hook again and enter the next area.

- Inside -

Go to the right and climb up where the water falls, then go forward and do it 
again. Approach the Great Deku Tree to find he's infested with Chuchus. Roll 
into him to knock them off, then defeat them with your sword. He'll talk to you, 
then call out the Koroks. Apparently, you're just in time for a ceremony, but 
the Koroks are worried about Makar, who fell into the Forbidden Woods. Guess who 
gets to rescue him. The Deku Tree will summon a Deku Leaf, then ask you to go 
get it. Find the Baba Bud, then jump into it. Use it to shoot up into another 
Baba Bud. Continue until you reach a platform of leaves. Here, use your 
grappling hook to launch into another bud. Continue from bud to bud until you 
reach the leaf. Use it then to reach the platform that the Korok is standing on. 

- Outside Again -

Go through to the end of the platform, then turn the wind SW and float to the 
platform. Cut the grass to get more magic, then turn the wind NW and jump into 
the cyclone (remember, it's farther away then it looks). You'll be thrown 
upward, so avoid the enemies and float to the entrance to the Forbidden Woods.

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4.32 - Forbidden Woods

Go to the right to receive the dungeon map, then go towards the far left to a 
nut. Cut it down and pick it up, then go towards the door and throw it at the 
plant to destroy it. Go through the door. In the next room, jump into the Baba 
Bud and get shot out. At the peak, use your Deku Leaf to go to the next bud. 
Continue to the platform, then pick up a bomb and blow up the plant on the door.

In the next room, use the Deku Leaf to blow air at the contraption to your left. 
It will spin, and a platform will come down. Get on, then use your leaf on the 
wall behind you to go up. Go through the door. In here, go up and defeat the 
plant enemies, then jump into the Baba Bud to the right and get on the high 
platform. Do it again, then use the leaf on the spin thing to being down a 
platform. Get on, then use the leaf to make the platform go. At the top, get off 
and get a nut, then get back on and go back down. Throw the nut at the plant, 
then go through the door.

In this room, use your Deku Leaf to move the nut to the door, then pick it up 
and destroy the plant and go to the next room. In here, go to the right and use 
your grappling hook on the branch to get across, then jump across the moving 
platforms to the nut. Pick it up, then jump to the door with the plant and 
destroy it, and go through.

In here, go to the ledge, blow away the rocks, then jump across and go through 
the door. In here is an invisible maze, with the walls being dictated by 
appearing vines. Follow the left wall and bomb the barrier to get the Compass, 
then pick up another bomb and bomb the other barrier. Go back to the start, then 
go in the other direction. Follow the path to a small key, then use the Baba Bud 
to float back to the start. Go back to the locked door and go through.

Use your leaf to blow the enemy away, then use it on the contraption to bring 
down a platform. Use it to get to the other side, then go through the door. In 
here, defeat all the enemies, using the stick to break the hives, then jump into 
a Baba Bud holding a stick to get to the upper level. Break more hives, then go 
up another level. Break the last of the hives, then go through the door.

In here, defeat the butterfly by using your sword, then pick up the Golden 
Feather and get the Boomerang. Using the Boomerang, target both the switches 
above the door, then go through. Back in here, destroy both plants on the door 
and go through.

In this room, use your Boomerang to cut all the ropes, then float across, nab 
the Joy Pendant and go through the door. In here, cut all the ropes holding up 
the giant plant to have it drop down. Jump down after it, then go through the 
door.

Defeat all the enemies with your Boomerang, then jump across the platforms on 
the right. Defeat the Chuchus and tentacles, then go into the next room. In 
here, cut the four ropes, then drop down onto the flower. Go pick up a bomb 
flower and use it to blow up the wood barrier. Go through to the next room.

Remember that this room is optional: if you don't want a Treasure Chart, skip 
this paragraph. In here, jump across to a platform and defeat the plant enemy, 
then go to the central platform, defeating all enemies along the way. Jump up 
some platforms to a Baba Bud, then jump up and float to the platform. Use your 
leaf on the spin thing, then, when the platform arrives, travel to the other 
side. Pick up the bomb and throw it in the main tree to unlock a chest with a 
Treasure Chart.

Go back to the previous room and cut the four ropes again. Use your leaf to blow 
yourself towards the longer tunnel, destroying Octoroks along the way. At the 
end, jump onto the platform, and go through the door. In here, walk to the top 
of the platform, then use the Boomerang to hit all of the switches, then get the 
Big Key. Two guards will be dropped; defeat them, then go back up top and use 
the grappling hook to get up to the higher platform. Go though the door, then go 
back to the room with the flower. 

Use your leaf on the spin thing, then launch up with the bud, take out your 
leaf, and get lifted to the higher floor. Up here, use the Boomerang to free up 
the door, then go through. In here, defeat the enemy, then go through the door. 
In here, avoid the cones and go through to the boss.

-- Boss: Kalle-Demos --

Approach the flower to bring out a giant plant, which will attach itself to the 
ceiling. Use the Boomerang to cut all the ropes that hold the plant on the 
ceiling, then cut the creature inside with your sword. Repeat until Kalle-Demos 
is defeated. You'll talk to Makar, then take the Heart Container and enter the 
warp. After some talk, the Great Deku Tree will give you Farore's Pearl, and the 
ceremony will begin. Once done, the King of Red Lions will have you sail to 
Greatfish Isle.

------------------------------------------------------------------------
4.4 - The Next Part Of The Walkthrough

Making up names for sections is harder than you'd think.

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4.41 - Jabun's Treasure

- Again With The Pirates -

Upon arriving at Greatfish Isle, you'll find that it is deserted. Quill will 
come and tell you to go see the pirates, who are on Windfall, so set a course 
northeast. Once you arrive, you'll need to find out what the pirates are up to. 
Go to the Bomb Shop (the building on the ledge to the right) and go around to 
the left. Sidle across the ledge, climb up the vines, and crawl through the hole 
to see the pirates stealing some Bombs. An interesting cutscene will occur, 
during which you learn the password to the pirate ship (it's random). 

- More Ropes -

Go towards the other ledge and jump onto the pirate's ship, then tell the 
password to the door and go in. Go downstairs and talk to Niko, who'll make you 
take another test. Swing directly from rope to rope to get across, and Niko will 
give you Bombs. Tetra will talk to you (oops! She was watching!), and mention a 
treasure on Outset Island. Go there.

- Fairies Are The Best Medicine -

Upon arriving at Outset Island, you should go see your grandmother. Sadly, she's 
lost her mind after losing both of her grandchildren. Talking to Orca's brainy 
brother will reveal that fairy dust can help her. Head toward the bridge into 
the Forest of Fairies to find that it is out. No matter! Climb up onto one of 
the posts, jump off, and use your Deku Leaf to float to the other side. Follow 
the forest path to the rock and blow it up, then drop in. Inside, you'll talk to 
the Great Fairy, who'll give you a bigger Rupee bag that lets you carry up to 
1000. Then she'll disappear and be replaced with fairies; capture one, then 
leave. Return to your grandmother, then stand in front of her and use the fairy. 
She'll regain her senses and give you some Elixir Soup, which refills your 
health and magic and gives your sword double strength until you're hurt once. 
Not only that, but you get unlimited refills.

- The Mysterious Vortex -

Return to the King of Red Lions and go around to the back of the island, where 
you'll be trapped in a vortex. While you're in it, use your bombs to give your 
boat a cannon. Shoot at the cracked portion of the stone wall until it breaks, 
then continue until the wall is gone. The vortex will disappear, and you'll go 
inside to talk to Jabun. After some strange talk, you'll receive Nayru's Pearl.

- Placing Pearls -

The King of Red Lions will tell you to place the pearls in certain places. Check 
your Sea Chart, then go to the nearest location, which will be a tiny island. 
Place Nayru's Pearl into the statue's arms, then go north to the next location 
and place Din's Pearl. Go to the final location and place Farore's Pearl. The 
three statues will explode, revealing what appear to be the three goddesses. 
They'll form a Triforce, and make a tower appear in the center. Go into the 
Tower of the Gods.

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4.42 - Tower of the Gods

First, go to the northeast corner of the room; get on the platform, pick up the 
statue and place it on the switch. Go through the door. In here, defeat the 
yellow ChuChu by hitting it with your Boomerang, then slicing it. Jump in the 
water, then, when the water lowers, pick up a box and place it on the switch to 
make a bridge appear above. Go back up when the water rises, then when it lowers 
again, cross the bridge. Pick up the statue, then leave the room. Place it on 
the plus-shaped hole in the golden area to open a gate.

Go through where the gate was, then get on the platform. Place a statue on each 
switch, then go through the door. In here, drop down into the water, then when 
it lowers, push the blocks until they form a pseudo-bridge that you can jump 
across. When the water rises again, go up and get a stick from a pot, then light 
it. Cross to the other side and light both torches to get a key. Defeat all the 
yellow ChuChus, then leave the room.

Go back to the main area, then go into the southeastern corner. When the water 
lowers, go onto the platform and through the door. Defeat the ChuChu, then, when 
the water rises, bomb the wall on the south wall in the center. Get the Dungeon 
Map. Leave the room; there's nothing else of interest.

Bomb the west walls of the main area, then get off the boat and go through. Go 
through the upper door to get the Compass. Leave, then get a stick and light it. 
Run down the stairs as soon as the water lowers and light both torches to make a 
chest with a Joy Pendant appear. Go through. 

In here, defeat all four ChuChus to make stairs appear. Grab the statue and 
leave. Run back up the stairs and place the statue in the plus-shaped hole to 
change the waterfalls in the main area. Go through the now-opened hole to the 
door to the next room.

In this room, pick up a statue, then run around the perimeter of the room so as 
not to get hurt by lasers. Place it on one of the switches, then go back and do 
it again. Then, stand on the third switch to make some platforms move. Use them 
to climb up to the door, then go in.

In here, go through the glowing door on the right. Defeat the ChuChu, then cross 
the platform, defeat more ChuChus, then go through the door. Climb up the stairs 
to the platform, then jump down to the pillar. Press R to call the statue, who 
will come down and begin to follow you. Guide it through the maze until you 
reach a large gap. Pick up the statue, then run across the gap and go through 
the door. 

Cross the platform and go through the next door, then the statue will place 
itself properly, making a statuette appear in the center of the room. Use your 
Wind Waker in front of it to learn the Command Melody and unlock a door. Go 
through.

In here, use your grappling hook to cross to the other side of the room, then go 
through the door. Use your grappling hook again to cross the large gap, then 
call the statue with R. Stand on the switch to make a bridge appear, then use 
the Command Melody to control the statue. Have it cross the bridge, then, as you 
again, cross with your grappling hook. Pick up the statue and go through the 
door. Place the statue on the switch, then cross to the newly opened door and go 
through.

In here, you need to defeat a Darknut. Start with a parry to remove its armor, 
then you can slash like crazy to defeat it. The chest will give you the Hero's 
Bow. Go back through the door and shoot the eye to create moving platforms. Use 
your grappling hook to cross to where the statue is, then use the platforms to 
get to the other side. Go through the door, and the statue will place itself, 
unlocking the last door. Go through.

In this room, jump down into the water and go into the door on the right. Jump 
onto the platform, then jump to the platform in front. Shoot the eye to make the 
platform move, then jump onto it. Open the chest to get a small key, then jump 
on the moving platform to the left. Get up onto the top platform, shoot the eye 
to make the platform move, then shoot another eye to the right to make a chest 
appear. Get the chest, which contains a Joy Pendant, then go back to the 
beginning and exit the room.

-Optional for Treasure Chest-
Climb up the ladder, then jump onto the platform on the left. Blow up the wall 
(avoid the bat), then go through. In here, stand on the blue pad on the floor, 
then play the Wind's Requiem. A treasure chest will appear, and the statues will 
attack. Throw bombs in their mouths when they are open to defeat them, then open 
the chest to find a Treasure Chart. Leave the room.

Climb back up the ladder, then toss two statues onto one of the platforms. Jump 
onto the other, then climb to the higher ground and go through the door. In 
here, jump up onto the box, then float over the lasers with the Deku Leaf. Call 
the statue, then use the Command Melody and send it through the lasers to stand 
on the switch. As Link, go and pick up the statue, then go through the door.

In this room again, put down the statue, then cross to the other side and defeat 
the enemy. Throw three statues onto one of the platforms, then go up to the high 
ground, pick up your statue, cross and go through the door. The statue will 
place itself, revealing a warp on the central platform. Go in.

In this room, place the two statues on the two switches near the lasers, then 
stand on the third to reveal the Big Key. This will also make the two statues 
attack you. When they're facing away from you, hit them with your sword twice to 
destroy them. The door will open, so go through.

Out here, use your Bombs on the blue laser things when they're shooting their 
lasers to defeat them. When you pass a red one, use your shield to protect 
yourself as you inch past. You'll reach the boss door.

-- Boss: Gohdan, The Great Arbiter --

To defeat this thing, shoot arrows at its hands to stun them, then shoot arrows 
at its eyes as well. Once that is done, throw a Bomb in its mouth. Repeat two 
more times to win. Don't worry about running out of something; if you do, the 
boss will supply more of it. Once you win, you'll get a Heart Container and 
access to a warp. Enter it to be sent outside. Here, climb the ladder, then use 
your grappling hook to ring the bell, which will give you access to a warp. 
After some talk, you'll enter it and be sent to a mysterious castle.

------------------------------------------------------------------------
4.5 - The Confusing Middle Part

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4.51 - The Castle

- The Master Sword -

Go forward into the castle, then go more forward, ignoring the frozen enemies, 
until the King of Red Lions contacts you. In this area, you'll be standing next 
to a Triforce on the ground (the lighter triangle panels). Push and pull the 
three large triangle blocks until they hide the Triforce symbol. A statue will 
move, revealing a staircase. Go down to an altar, then proceed forward and 
collect the Master Sword.

- Many, Many Enemies -

Up above, time will restart, and you'll now have to fight off all the Moblins 
and Darknuts. Good luck. Once you're done, the electric fields blocking the 
doors will disappear. Exit back to the King of Red Lions, then go back through 
the warp to the world above. Head for Forsaken Fortress.

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4.52 - Return To Forsaken Fortress

Once you arrive, you'll need to break down a wall, but if you get spotted, the 
cannons will probably do it for you. Once you enter, head for the door, and 
you'll face a Phantom Ganon. 

-- Mini-Boss: Phantom Ganon --

When he throws energy at you, hit it back at him with your sword. Do this until 
he's hit with it, then hit him with your sword. Do this again, then parry his 
attack and slice again. He'll then die, and you'll get the Skull Hammer.

Go towards the ramp and smash the pedestals with your Skull Hammer, then go up 
the ramp and through the door to the left. Defeat the enemy, use your Deku Leaf 
to get across, smash the pedestals with your hammer, then go through the door. 
Go through the next door, then cross with the Deku Leaf again and go through the 
door.

Go through another door, then defeat a guard and go through the big door. 
Proceed up a few flights of stairs, then go up a ramp and smash some pedestals. 
Sidle past two ledges, then go up some more stairs and smash the switch to open 
the door. Go through.

You'll have a short reunion with your sister, which will be interrupted by the 
pirates. After a short cutscene, Tetra will redirect your attention to the top 
of the fortress. After some more scenes, you'll face off with the bird.

-- Boss: Helmaroc King --

Run to the top of the tower, avoiding the bird's charges, then hit the bird's 
head with the hammer; it'll fall into the water. Continue up and the bird will 
return. It will fly around and eventually try to hit you with its head. When it 
gets stuck, hit it with the hammer. Do this three more times, and his helmet 
will crack. Now, when it sticks its head in the ground, use the sword on it. Do 
this another time, then it will start flapping its wings. After it's done, shoot 
it with your bow. Repeat the last step two more times and the bird is done. 
You'll get a Heart Container and access to the top of the tower. Continue 
forward to the giant door to meet Ganon.

In the world's strangest cutscene, Ganondorf shows that the Master Sword is 
dull, you'll discover that Tetra is Princess Zelda, Valoo will torch Ganondorf's 
hideout, and you'll be rescued by Ritos. You'll end up on the boat, and you'll 
return to the castle with Tetra.

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4.53 - Return To The Castle

- Secrets Revealed -

Enter the castle and return to the altar that held the Master Sword. In a 
revealing cutscene, you'll find that the King of Hyrule was speaking to Link in 
the stone, and they are in Hyrule Castle. The king was also the King of Red 
Lions. After a long story of Hyrule's fate, Tetra will be turned into Princess 
Zelda, and the king will call you back up to your world. Return to the King of 
Red Lions, and he'll tell you to go to the Wind and Earth Temples to see the 
Sages. Return to the water land, and your boat will talk more about the 
Triforce, then you'll set sail again.

------------------------------------------------------------------------
4.6 - The Sage Of Earth

No, you cannot go to either temple first. The Earth Temple will always come 
first.

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4.61 - Dare To Prepare

- Queen Of Fairies -

Your next objective is to obtain the Ballad of Gales. Sail the ocean until 
you're caught in one of Cyclos' cyclones (try going to Windfall). Shoot him 
three times with your bow and he'll teach you the Ballad of Gales. This will 
allow you to warp to various points on the ocean. Use it, then warp to the 
farthest point northwest. You'll land in a Fairy Fountain, and a liquid fairy 
will talk to you. She introduces herself as the queen of the fairies, and gives 
your bow fire and ice arrows. 

- Much Magic -

Go one square east of the temple entrance at the bottom of the map to G4. Look 
for the seagulls and go to them. You'll get caught in a vortex and a giant squid 
will appear. Use your bow or boomerang to hit the eyes. Once all the eyes have 
taken two hits, it will disappear and a fairy will appear in its place. She'll 
give you twice your magic power.

- Super Strength -

One square south of Dragon Roost Island, at C6, is a volcano. Shoot an ice arrow 
into the fire at the top to start a five-minute timer. Climb up the volcano and 
drop in the top. Cross from platform to platform until you get to the end. 
Defeat the enemies with parries to make a chest appear. Inside are the Power 
Bracelets. Grab and toss the giant rock, then exit the volcano.

- Heavy Feet -

One square west of Forest Haven, at F5, is the last island, shrouded in an icy 
mist. Shoot a fire arrow at the dragon's head to start another five-minute 
timer. Get on the island and carefully make your way to the dragon's head, and 
drop in the hole. In here, cross the icy platforms and carefully slide down the 
slide to the Iron Boots. Use them to walk past a large gust of air and back out 
of the area.

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4.62 - Entering The Temple

- New Song -

Now that you're equipped properly, head to the marked location on the southern 
part of your map. Pick up the stone shaped like a head, then enter the cavern. 
Use the Wind Wake in front of the wall to learn the Earth God's Lyric. An 
apparition will appear, introducing herself as Laruto, a Zora sage. She'll tell 
you to find the one who plays a harp. (Hint: M_DLI.)

- Returning The Favor -

Go to Dragon Roost Island and head into the Mail Center. Climb up to the second 
floor and enter the second door you see. Go to the right and use your grappling 
hook to get across, then climb up and talk to Medli. Show her the Wind Waker and 
play the Earth God's Lyric. She'll faint, and you'll see a scene with Medli and 
Laruto, which I didn't get to see because I just had to move the other TV into 
the kitchen. She'll wake up and realize that she's a sage. Komali will fly 
overhead, and Medli will tell you to get going, which you will mysteriously do; 
you'll skedaddle all the way back to the boat. 

- Opening The Seal -

Return to where you found the Earth God's Lyric, and the King of Red Lions will 
talk to Medli about a monster in the temple ahead. He'll also command Medli to 
follow you if you press R, and to allow you to lift her if you press A. Lastly, 
if Medli is stuck, play the Command Melody. Approach the wall and conduct the 
Earth God's Lyric, and Medli will follow along, opening the path to the temple, 
and you'll both go inside.

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4.63 - Earth Temple

Note: In order to get Medli through doors, you need to be holding her.

Throw Medli across to the next door, then use your Deku Leaf to get across and 
go through. In the next room, defeat all the enemies, then climb to the top of 
the stairs and try to float to the pillar; you'll fail. Medli will tell you to 
use the Command Melody to control her. After you have her fly around a bit, 
she'll presume that she can carry you. Pick her up and go to the top of the 
stairs, then fly across to the pillar and stand on the switch. Use the Command 
Melody to control Medli, then fly across to the other switch and stand on it. 
The door will open, so go through.

In the next room, defeat the red and green ChuChus, then lure the black ones to 
the light. They'll turn to stone, so pick them up and throw them to defeat them. 
Use the Command Melody on Medli, then have her stand in the light. When she's 
facing the liquid chest, press A and aim the beam of light at the chest to make 
it appear. Get the Dungeon Map, then go into the newly unlocked door. 

In here, use the Command Melody, then have her shine light on the switch in the 
blue fog. As Link, use the hammer on the switch to open up a new door. Go 
through with Medli.

Defeat the two Red Bubbles, then climb up the ladder and pull the giant block to 
reveal light. Have Medli shine light on the chest to make it appear, then get it 
as Link; it's a key. When the black hand appears, it will go after Medli, which 
actually hurts it. Shoot it with arrows to defeat it. If Medli is captured, 
she'll appear in the last room in a jail cell, which is where you need to go 
anyway. Use the Command Melody, then have her fly up and out. Go through the 
locked door.

In here, send Medli to the upper ledge so she'll be out of the way, then defeat 
ChuChus until the black ones appear, then burn the left curtain with a fire 
arrow to expose some light. When they jump into the light, they'll turn to 
stone, so put two on the switches to make stairs appear. Climb up and push the 
block off the edge to open the door. Go through. Defeat the hand with some 
arrows, then push the block to the left to expose some light. Have Medli shine 
light on the statue to make it disappear, then push the block in to expose a 
chest. Have Medli shine light on the vines on the wall to make that part of the 
wall crumble. Doing this will expose a vase and a block. Send Medli onto the 
ledge, then push the block along the path to open the door. Go up and open the 
chest to get the Compass, then go through the door with Medli.

In here, defeat the guards, then send Medli up onto the ledge. Have her shine 
light onto the statues, then shine light on the wizard. As Link, slice the 
wizard to defeat it, then grab the chest to get a Joy Pendant. Bring Medli back 
down, then go up the stairs and through the open door.

In this room, put down Medli, then jump down and stand in front of the coffins 
to summon Redead. When they latch on, press buttons to get them off, then slash 
away with your sword. When they're all gone, a ladder will lower. Open the 
remaining coffins until you get the key, then go back into the other room and go 
through the locked door. You'll automatically drop Medli.

In here, slice at the skeleton, then slice at the head until it's gone. Three 
more will appear, so defeat them. Once they're gone, go up and receive the 
Mirror Shield. A hole in the roof will open, revealing light. Shine light on the 
moon symbol until it becomes a sun symbol to unlock the door.

Go back to where Medli is, then have Medli stand in the light and shine it down 
on the floor. As Link, stand in the light and reflect it in the vine wall so it 
disappears. Go in with Medli to more light. Have Medli destroy the statue, then 
have her aim light at the corner near where the statue was. As Link, stand in 
the light and break the vine wall. Get the 80 Rupees, then go through the door. 
You'll be back in the blue fog room.

Drop down and have Medli shine light on the right eye of the statue, then use 
your shield to shine light on the left. A stairway will appear, so go down. In 
the next room, cross the bridge and play the Earth God's Lyric next to the wall 
to open it. Go through the door.

In here, defeat the Redead, then stand in the light. Use your light on the 
statue and both mirrors, then go through the door on the right with Medli. In 
here, go down the stairs, then navigate through a maze of blue fog and hand 
monsters to get a small key. Go back to the other room and go through the other 
unlocked door. 

Defeat the first hand, then run across avoiding the second. Hit the switch with 
your hammer, then push the ladder forward into the light, then go back into the 
previous room. Throw Medli up to the locked door, then push the block to the 
edge and climb up. Go through the door.

Defeat the Bubble, then use the light to defeat the wizards. Break the first two 
statues, then command Medli to stand in the light and aim light toward where the 
statues were. Then, as Link, redirect the light to the final statue. Bring Medli 
through the door.

In here, put Medli down, defeat the bats, then make all the coffins in the room 
fall, collecting items and defeating enemies. Once you find the wall with the 
song on it, bring Medli over to it and conduct the Earth God's Lyric. The rock 
will break, revealing a door. Go through with Medli.

Go down the winding stairs to the chasm. Go to the right and blow up the rock 
blocking the vase. Go down the stairs on the left, have Medli cross the chasm by 
controlling her, then climb across the wall, drop down to the next platform, go 
down the stairs with Medli and through the door.

In this room, control Medli and send her to the central platform, where she 
should stand on a switch, opening a sunroof. As Link, jump down and push two 
mirrors into place, then look for where the light is shining. Stand on the 
platform in the light's way, then use the light to get rid of a statue. Pull the 
mirror behind it into place, then take control of Medli again. Have her go down 
to the platform you were standing on, then make her direct light towards a 
smaller platform to the side. As Link, stand on that platform, then use the 
light to destroy a wall. Push and pull the next mirror into place, then follow 
the light to the next platform. Use the light to destroy a wall, then have Medli 
stand on the platform and aim the light toward the smaller platform. Use that 
light to destroy a larger wall, then put the next mirror into place; as you're 
doing that, a statue will shatter, revealing another mirror. Put that one into 
place, then you'll take notice of two platforms. Have Medli stand on one and 
shine light into one eye, while you shine light into the other. You'll open up 
the path to a door; take Medli and go through.

Optional: Instead of going through the door, go through the door behind the vine 
wall that was destroyed. Stand in the light and shine it on a coffin to reveal a 
Stalfos. Defeat it, then open another coffin and defeat the Stalfos, then repeat 
once more. Go up and get the Treasure Chart. Go back and into the original door.

In here, defeat the bubbles by putting them out with your Deku Leaf, then 
slashing them, then take care of the Darknut; you'll gain access to the Big Key. 
Return to the room with the boss door, then have Medli fly over to that 
platform. Use the Deku Leaf to get yourself over, then go through to the boss.

-- Boss: Jalhalla, Protector Of The Seal ---

To defeat this guy, hit him with a light beam, then pick him up and throw him 
into the spikes. Once you've done that, destroy as many wizards as you can 
before he regroups. Repeat until he's history. 

Cooper sent in this strategy: I found that this really helps when beating the 
earth boss.  The only thing you need is the hurricane spin from Orca.  What you 
do is after you throw him into a spiky wall, bring out you sword real quick and 
start charging up.  By the time he breaks into all the little guys, you should 
be fully charged.  Then just let loose and you'll probably kill lots of them.  I 
beat him after two hurricane spins using this strategy.

Grab the Heart Container and enter the triangle to watch the Master Sword get 
powered up. Medli will tell you to go to the Wind Temple for one more prayer, so 
that's where you're headed next.

------------------------------------------------------------------------
4.7 - The Sage Of Wind

- - - - - - - - - - - - - - - - - - - - -  - - - - - - - - - - - - - - -
4.71 - Entering The Temple

- Another Song -

Go to the northern location pointed out on your map (one square above Windfall 
Island). Get on and use your Iron Boots to walk up to the giant wind thing; 
break it with your hammer and go in. Use your Wind Waker next to the wall to 
learn the Wind God's Aria. Another apparition will appear, claiming to be Fado 
of the Kokiri tribe. He'll ask you to look for the one who plays the violin. 
That would be Makar. Head to Forest Haven.

- Find Makar -

Go up to the second waterfall, where music is coming out. From the lower ledge, 
have the wind blow south, then jump and use your Deku Leaf to enter another 
area. Go forward to find Makar. Talk to him, then use the Wind Waker. He'll ask 
for you to conduct him, so play the Wind God's Aria. He'll realize that he's the 
sage of the Wind Temple, and ask you to take him there. You'll end up on your 
boat, so go to the Wind Temple entrance and play the Wind God's Aria to open the 
path to the Wind Temple.

- - - - - - - - - - - - - - - - - - - - -  - - - - - - - - - - - - - - -
4.72 - Wind Temple

Note: As was the case with Medli, to bring Makar through a door, you have to be 
holding him.

Go through the door with Makar, then put him down in the next room. Jump down 
and defeat all the enemies, then have Makar fly up to the other side and hit the 
switch to stop the wind. Jump on a spring and use the Iron Boots to press it 
down, then take them off to fly up. Do the same with the other spring and use 
the Deku Leaf to fly to the other side. Go through the door.

In this room, defeat the statues, then use your Deku Leaf on the spin 
contraption to open the wall. Throw Makar past the razor, then have him plant 
two trees to open the door. Go through with Makar. In the next room, have Makar 
fly up to the platform and plant a tree, then plant a tree on the next platform. 
Fly up to the ledge and plant one more tree, then the doors will open and Makar 
will be captured. Go through the newly opened door where Link is.

In here, defeat all the enemies (throw bombs into the mouths of the giant 
statues), then go into the next room. Defeat the two enemies, then drop down and 
kill the hand with your sword. Use your leaf on the contraption, then use the 
nearby spring to throw up a wall. Use the spring to get back up, then cross and 
go through the door.

In here, float to the wind tunnel with your leaf, then float to the platform and 
hit the switch. Float to the newly opened platform, then go to the right and 
destroy the enemy. Go through the gate, then open the chest to get the Dungeon 
Map. Go back to the central wind and go to the left, then cross the platforms to 
the end. Defeat the enemies, then go through the door.

Here, step on the switch with Iron Boots to open the floor. Float to the 
platform on the other side, then jump down to the bottom and go through the 
door. In here, step on one of the weak bits of ground with Iron Boots to fall 
through. After defeating the hands, push the spring block to the marked square, 
then push the other block next to it. Climb up to the spring and use it to get 
up to a key. Jump down and go back through the door, then go through the locked 
door.

In here, you'll face a bunch of enemies, including wizards, birds, and a 
Darknut. Defeat them, then defeat the orange wizard and you'll receive the 
Hookshot. Look up for a target, then use the Hookshot on it, then smash the 
switch to open the door. Leave.

Back in here, use your Hookshot on the low target on the wall to get on the 
platform. Use this to go up until you can go up no more, then use your Deku Leaf 
to float across to a chest containing the Compass. Use the spring to get to the 
next platform, then use the Hookshot to go up to the spring, which you should 
use to go up to the top platform. Go to the end, then Hookshot up to where Makar 
is. Put on the Iron Boots, then use your Hookshot on the statue to knock it 
over, freeing Makar. Go in to get a Joy Pendant, then go back out. Jump down to 
the bottom. Bring Makar down, then have him plant two trees to make a gigantic 
wind tunnel. Fly up to the very top, then fly to a platform that has four tall 
statues and a door. Have Makar fly up to where you are, then go through 
together.

In here, defeat all the statues, then go through to get a key. Leave, then drop 
down a floor and go to the alcove on the left, bring Makar down, then go through 
the door. In here, use your Hookshot on the trees to go up to the door. Defeat 
the enemies, call Makar up, then go through.

Here, defeat the bubbles that you can with your Hookshot, then have Makar plant 
tress on all the platforms; when he's done, put him on a safe platform. Hookshot 
up to the door, defeating the last bubble on the way, then defeat the hand and 
bring Makar back up. Go through the door and place Makar on one switch, then 
stand on the other. The floor will open, and so will the gate. Jump down one 
floor and go to the alcove on the left, destroy the statues, bring Makar down, 
then go through. 

Defeat the enemies, then go down to the lower floor. Defeat the hand, then use 
the leaf on the contraption and spring back up. Walk across and defeat the 
enemies, then play the Wind God's Aria to break the wall, then go through. 
You'll face two Darknuts and one shielded Darknut. Defeat them, then get the Big 
Key. Go back into the central room with Makar. Jump down all the way to the 
bottom, then bring Makar down, then go through the locked door.

In here, defeat the enemies, then grab the target on the wall with your 
Hookshot. Keep going up with your Hookshot until you reach the switch. Step on 
it with Iron Boots to open the door. Go through with Makar. Defeat the enemies 
in the next room, then have Makar fly above the wind and plant a tree, which 
will stop the wind. Use the Hookshot to get across, then defeat the enemies and 
go through the door with Makar.

In this room, put on the Iron Boots and push the center block forward so it cuts 
off the paths of the two razors. Push it towards the wall until they can't move. 
Take another block and place it so it fills up a gap at the end of the room. 
Take the last block and shut the farthest razor between the block and the wall 
so it doesn't move. Go back and pick up Makar, then walk across to the other 
side of the room. Play the Wind God's Aria in front of the wall to break it, 
then go through, open the vase, and enter the boss room.

-- Boss: Molgera, Protector Of The Seal ---

Jump down into the pit to release what seems to be a giant sandworm. It will 
sink into the sand. When it sticks it head up with its mouth open, hookshot its 
tongue, then slice it with your sword. Be careful that it doesn't eat you. It 
will then release smaller snakes; to defeat them, hookshot then slice. Once 
again slice Molgera's tongue. Now it will fly up and try to grab you when it 
comes back down. Again, slice its tongue when it appears. Continue until it 
dies. Get the Heart Container, then enter the triangle to power up the Master 
Sword.

Next is a small scene in which your boat talks to a fish. Apparently, the 
Forsaken Fortress has been deserted. You'll have to get the shards of the 
Triforce now.

------------------------------------------------------------------------
4.8 - More Walkthrough

- - - - - - - - - - - - - - - - - - - - -  - - - - - - - - - - - - - - -
4.81 - The Eight Triforce Pieces

- Tingle -

Go to Windfall Island and head for the giant red building. Go through the door 
to see Tingle in a jail cell. After some talk, move a few pots to get at a 
switch which opens the cell door. He'll give you the Tingle Tuner and the Tingle 
Chart. Follow the chart to Tingle's Island. Talk to Tingle at the top, then go 
towards the Northern Fairy's Island. There, check the mailbox and pay the 201 
Rupees to get the IN-credible Chart, which shows the location of all the 
Triforce Charts. Now, go in the shell to the fairy fountain to get a Rupee bag 
that holds 5000 Rupees.

- The Triforce Of Courage -

Once you get a chart, you need to make it readable. To get a chart deciphered, 
take it to Tingle's Island. He'll interpret it for 398 Rupees. 8 charts x 398 
Rupees = 3184 Rupees. Go to the Savage Labyrinth and make it to floor 40 and 
you'll get serious cash. After that, just follow your nose to where the Triforce 
is buried.

Chart #1: E2. Head to the island and go inside. Head to the platform, then play 
the Wind's Requiem on the pad to make a chest appear; the chest contains the 
Triforce Chart.
-
Chart #2: Go to Windfall Island and talk to Miss Marie in her school; agree to 
capture the Killer Bees. Then, challenge the kids to a game of hide and seek; 
find them all.

1. Hiding in the tall tree next to the docks. Ram it.
2. Behind the Bomb Shop.
3. Behind the gravestone where the man danced the Song of Passing.
4. Go through the arch to the left of the school. Behind a bush to
the left.

You'll get a Piece of Heart as a reward. Afterwards, talk to Mrs. Marie, then 
exit the school. You'll talk to Ivan about Mrs. Marie's birthday, and you need 
to find a Joy Pendant in a tree, specifically the tree next to the Bomb Shop. 
Roll attack it to get the Joy Pendant. Give it to Mrs. Marie, then give her 20 
more Joy Pendants; she'll give you the Cabana Deed. 

Go to E5, the cabana house. Show the Cabana Deed to the door, then go inside. In 
here, use your grappling hook on the ceiling to open a path in the fireplace. Go 
in. Follow the straightforward path to the ladder, then climb down. Crawl into 
the hole on the left, then go right, forward, forward, forward, right. Climb up 
the ladder, then hit both switches and go through the gate on the left. Climb 
down another ladder, then crawl through the hole on the right to yet another 
ladder. Go up, then drop through the hole with no ladder. Defeat two Redeads, 
then smash the pots and crawl through the hole. On the other side, climb up the 
ladder, then play the Wind's Requiem to get the Triforce Chart.
-
Chart #3: E7. Go to the smaller island, then use your bow to shoot down as many 
birds as you can. Use a Hyoi Pear to attract a seagull, then have it fly through 
all of the switches in the nests of the birds. Go through the opened gate and 
into the hole, then play the Wind's Requiem on the pad to get the chart.
-
Chart #4: F1. Go to the island and hookshot up to the tree. Hookshot from tree 
to tree up to the top, then drop in the hole. In here, go into the vase, then 
break the vase and pick up the stick. Burn the vase covers, then enter the vase 
to the right of the vase you entered with. In here, kill the hands and burn the 
vase covers, then enter the pot on the right on the opposite wall of the pot you 
entered in. In this last area, kill the hand, then go towards the far torch and 
burn the cover to the vase on the left of the torch, then enter. Quickly defeat 
the hand, then go to the chest and get the Ghost Ship Chart. 

Leave this area and wait until nightfall (or play the Song of Passing), then 
check your Ghost Ship Chart and go to the Ghost Ship. Sail into it to enter. 
Jump down and defeat the enemies to lower a ladder to the next room. Go in and 
get the Triforce Chart.
-
Chart #5: E1. Destroy the golden ship west of the island, then pick up the 
treasure it leaves behind (use the grappling hook around where the pearl is). 
-
Chart #6: Outset Island. Go up the slope behind Grandma's house, then use your 
Hookshot on the tree. Lift the rock, then go through the hole. You'll be in the 
Savage Labyrinth. On each floor, defeat all the enemies to gain access to the 
next floor. After 30 floors, you can play the Wind's Requiem on the pad to get 
the Triforce Chart.
-
Chart #7: E3. Go to the island, then lift up the stone and go down. Here, defeat 
all the enemies behind the four doors, then defeat the two Darknuts. Go into the 
newly unlocked door, then play Wind's Requiem on the pad to get the Triforce 
Chart.
-
Chart #8: A7. Sail to the island, then, from your boat, use the Hookshot on the 
lowest tree. Hookshot from tree to tree, then drop in the hole. Down here, go 
through the door. You'll have to defeat all the enemies behind all four doors, 
then four Darknuts will appear in the central room. Once they are all defeated, 
go through the newly unlocked door and play the Wind's Requiem to make a chest 
appear with the final Triforce Chart in it.

Your Triforce Shards will fuse together to make the Triforce of Courage. The 
King of Red Lions will tell you to go to Hyrule, so go back to the Tower of the 
Gods. Link will show the Triforce to the Gods, then the warp will open and 
you'll go in. 

- Zelda Disappears -

Enter the castle, then go to the altar of the Master Sword. You'll see Zelda 
disappear, and Ganondorf will taunt you. Defeat the two black Darknuts*, then 
exit the altar. You'll see a barrier disappear, then exit the castle. Use the 
Master Sword on the invisible wall to make it disappear. Follow the path to the 
broken bridge, then use your Hookshot to cross both gaps. Keep going to Ganon's 
Tower.

* Note: It was brought to my attention by a reader that if you die fighting the 
Darknuts, and continue, you'll end up in the arena with three hearts and no way 
of restoring your health, aside from anything in your bottles. Never fear, you 
can still win, with three easy steps:

1. Keep your distance from the Darknuts, staying locked onto one, until a good 
chance to parry arises. Do so. Continue until the armor of one Darknut has been 
removed.

2. Use arrows on the Darknut that has no armor until it is defeated.

3. Defeat the other Darknut, in a similar manner if you so desire.

- - - - - - - - - - - - - - - - - - - - -  - - - - - - - - - - - - - - -
4.82 - Ganon's Tower

First off, go to the center platform. Go on the lower-left path, to the door 
with a picture of Gohma, defeat the enemy, and go through the door. Use your 
grappling hook to cross the platforms until you can grapple onto the third bar. 
Climb up until you're standing on the bar, then float to the other side with 
your Deku Leaf. Defeat the bubbles, then go through the door. You'll fight the 
boss from Dragon Roost Island; see section 4.22 if you've forgotten how to 
defeat it. Once you're done, you'll reappear at the original center platform.

Go to the upper-left bridge, to the door with a picture of Kalle-Demos, defeat 
the enemy and go through the door. In here, use your Deku Leaf on the spin 
contraption to bring down a moving platform. Get on, then use your Deku Leaf to 
push the platform until it stops. Get on the branch platform at its low point, 
then use your Deku Leaf on the other spin contraption to bring another moving 
platform. Float to it with your leaf and go forth to the next platform. Jump on, 
then to the next, then float to the other side. Go in to face the Forbidden 
Woods boss; see section 4.32 on how to beat it.

Go to the upper-right bridge, to the door with a picture of Jalhalla, defeat the 
enemy and go through the door. In here, walk past numerous coffins, defeating 
enemies and getting powerups, then go up the stairs. Go past the next set of 
coffins to open them, then use the light on the enemies and defeat them. Keep 
one stone black ChuChu to place on the switch, then run to the stairs. Up here, 
go to the other side and defeat the skeleton. Stone a black ChuChu, then run it 
back to the other side and place it on the switch. Run back and up the stairs, 
then go through to fight the Earth Temple boss. If you need info on beating it, 
see section 4.63.

Go to the lower-right bridge, to the door with a picture of Molgera, defeat the 
enemy and go through the door. In here, defeat the wizard, then stand on the 
spring, put on the Iron Boots, then take them off, then use your Deku Leaf to 
float to the other end of the room (float in between the two wind gusts). Defeat 
all the enemies, then use your Hookshot on the target and go through the door. 
You'll fight the Wind Temple boss; see section 4.72 if you've forgotten how to 
defeat it.

With all four bosses gone, go through the newly opened door. Go up the stairs, 
defeating enemies, then go through the door. In here, go through the door on the 
right, and take notice of the order the number of candles (2, 4, 1, 3) is in. Go 
back into the door on the left and hit the switches with your Boomerang in the 
same order. You'll make a portal back to the Great Sea. Go get anything you may 
need, then come back.

Go back through the door on the right and drop into the hole. Head towards the 
door and Phantom Ganon will appear. He's the same as before, except he has giant 
purple energy balls. When he charges it, make sure you keep moving widely until 
it's done. When you strike him once with your sword, he'll disappear, and his 
sword will fall. The direction which the hilt points in indicates the door you 
have to enter. You'll go through several rooms like this until you get to a room 
with locked doors. Defeat Phantom Ganon here, then follow the hilt to make a 
chest appear. It contains the Light Arrows. Go through the next door to return 
to the center and fight Phantom Ganon again. Now, when he makes the giant purple 
energy ball, shoot him with a Light Arrow to defeat him. Pick up his sword and 
slice the wall with it, then go through.

Go up the stairs, fighting enemies (you can defeat anything in a single shot of 
the Light Arrow), then go through the big doors. No cheating and running past 
people, the door won't unlock otherwise. Ganondorf will talk for a while, then 
you'll do battle.

-- Boss: Puppet Ganon --

First, cut all the strings holding him with your Boomerang. When the tail falls 
down, hit it with a Light Arrow. Do this two more times, then he'll turn into a 
spider. He'll start dropping on you, so keep moving around, and stay near the 
sides. When he falls, hit his tail with a Light Arrow. Do that two more times, 
then he'll become a snake and start spinning around. Hit its tail with the Light 
Arrow three times, and he's done.

Ganondorf will talk to you, then stand on the platform in the middle and jump to 
the rope. Climb all the way up, then use the grappling hook on the beam. Climb 
up that rope, then go into the middle and smash the pots to get powerups. Use 
the grappling hook on another beam, then climb up. Go into the center, defeat 
the small enemies, smash the pots and burn the top to the vase. Hookshot to the 
target on the small wooden alcove, then go through the door. You'll talk with 
Ganondorf again, then you'll lose your sword, and Ganondorf will form the 
Triforce. The king will beat him to it, and wish for Hyrule to be washed away 
again. Rain will pour from the sky, and you'll get up, and Zelda will hand you 
your sword. You'll then face off with the final boss.

-- Final Boss: Ganondorf --

Zelda will be firing at Ganondorf, so go towards Ganondorf and set all hell 
loose with your sword. If you use parries, you can slice him up good. After a 
few hits, Ganondorf will knock Zelda out. Fight a bit more, then Zelda will get 
back up. By this time, Ganondorf has probably learned your attack patterns, and 
you won't be able to hit him anymore. After some more hits, Zelda will tell you 
to deflect an arrow at Ganondorf. Move around with your shield up until Zelda 
fires. Stand still, then the arrow will hit Ganondorf. Go forward and use a 
parry, then you'll insert your sword into his head.

-- ENDING --

Ganondorf will turn to stone, and the King will talk of how he was like 
Ganondorf because he lived for the past. He will tell you and Zelda to live for 
the future, and say goodbye. Zelda offers to bring the King of Hyrule along, to 
form the next Hyrule. The king says no, it will not be Hyrule, but your land. 
The rain will come down, and you and Zelda will return to the world above. 
You'll try to save the king, but you'll fail. You and Tetra will come to in the 
ocean, and Prince Komali will come by, along with the pirate's ship; Aryll's on 
the ship as well, with almost everyone important in the game. Credits and 
bubbles. Tetra, the pirates, and you will set sail from Outset, at the mercy of 
the wind. Aryll will wave goodbye.

------------------------------------------------------------------------
------------------------------------------------------------------------
5 - Miscellaneous

The section for Heart Pieces and such.

------------------------------------------------------------------------
5.1 - Heart Pieces

On Windfall Island, you can play a game like Battleship where you have to find 
and shoot all of the squids. If you can do this with only 24 cannonballs, you'll 
get a Piece of Heart.

-

Check your mailbox after the Forbidden Woods. You should receive a Piece of 
Heart from the chieftain Rito.

-

Go to Dragon Roost Island's Mail Center. Go to the top floor and tell them 
you're looking to help. Sort 15, then 20, then 25 letters. You'll get a bunch of 
Rupees, then leave. Come back and talk to the guy. Sort 25 letters again, then 
he'll have you take a letter to the mailbox. Do so, then let about a day pass. 
Check the mailbox for a Piece of Heart.

-

Go to Bomb Island (E6), and climb to the top. Blow up the rock and drop down. In 
here, defeat an enemy so it curls up, then place it on the switch and go through 
the door. In here, go off to the left and step on the switch to deactivate two 
fires. On the central platform, kill an enemy so it curls up, then throw it into 
the center of the farther platform on the right. Do the same for the platform to 
the left, and a chest will be revealed. You'll get a Piece of Heart.

-

If you complete all 50 floors of the Savage Labyrinth (check section 4.81), 
you'll get a Piece of Heart.

-

Catch all four Killer Bees (see section 4.81) and they'll give you a Piece of 
Heart.

-

Buy one from Beedle for 950 Rupees. Look on Beedle's chart for the Beedle 
wearing a helmet.

-

Plant 16 Flowers in Windfall, then talk to the man on the bench near Zunari's 
shop. To plant a flower, stand next to a flower holder, then use the flower.

-

Go to Star Island (A2). Bomb the rocks until you find the hole, then drop in. 
Defeat all the enemies to get a Piece of Heart.

-

Go to Spectacle Island (B3) in the daytime and talk to the person there. Pay 50 
Rupees to play the cannon game. Sink all five barrels with ten cannonballs to 
get a Piece of Heart.

-

One is up for auction on Windfall Island every once in a while.

-

Beat Orca's third challenge (hit him 500 times before getting hit 3 times) to 
get a Piece of Heart.

-

After getting the Deluxe Picto Box, talk to the girl in orange on Windfall, then 
take a pictograph of her. Show it to the guy who walks around, then wait a day. 
Go to the cafe and talk to the girl. She'll give you a Piece of Heart.

-

Talk to the Great Deku Tree about the island Koroks and he'll show where they 
are on your map. Get some Forest Water from anywhere in his chamber, then water 
all eight trees on the eight locations. The tree will grow huge and sprout a 
Piece of Heart.

-

In Forsaken Fortress, on the lower level of the room where you get the dungeon 
map, move some barrels to reveal a switch that opens a door. Go in and grab a 
Piece of Heart.

-

Give 20 Golden Feathers to the guard in the Mail Center that's standing outside 
where Medli was in the beginning. He'll give you 100 Rupees. Wait a day or so, 
then check a mailbox for a Piece of Heart.

-

Give 20 Skull Necklaces to Maggie's father to get a Piece of Heart.

-

Trading Sequence #2 (section 5.3) leads to a Piece of Heart.

-

Traveling from Tingle Island to Northern Fairy Island, you should run into a 
giant squid. Defeat it to get a Piece of Heart.

-

Treasure Chart 15 leads to a Piece of Heart.

-

Treasure Chart 23 leads to a Piece of Heart.

-

Treasure Chart 30 leads to a Piece of Heart.

-

Treasure Chart 31 leads to a Piece of Heart.

-

Treasure Chart 33 leads to a Piece of Heart.

-

Treasure Chart 38 leads to a Piece of Heart.

------------------------------------------------------------------------
5.2 - Bottles

- - - - - - - - - - - - - - - - - - - - -  - - - - - - - - - - - - - - -
5.21 - Where To Get Them

You can get a total of four bottles. You can't avoid getting the first; here are 
the other three.

1. Buy from Beedle for 500. Look on Beedle's Chart for the Beedle wearing a 
helmet.
2. In Windfall, after you save your sister, make it night, then go towards the 
eskimo's shop. Talk to the girl on the way, then follow her, hiding behind 
obstacles along the way. When she tries to crack the safe, talk to her, and keep 
choosing the top option. She'll give you a bottle.
3. Fifth line from the top, sixth line from the left. There's a raft attached to 
a submarine. Go inside and defeat the enemies to get the last bottle.

- - - - - - - - - - - - - - - - - - - - -  - - - - - - - - - - - - - - -
5.22 - What To Put In Them

Lots of things!

Blue Potion - Restores health and magic. Obtained for free at the Potion Shop in 
Windfall after bringing 15 Blue Chu Jellies to the guy who works there, and for 
5 Blue Chu Jellies after; can also be purchased. Also, bringing 4 Boko Baba 
Seeds to Hollo in Forest Haven scores you a Blue Potion.

Elixir Soup - Restores all health and magic, and doubles attack power until you 
take damage. 2 servings per bottle. Obtained from Grandma after healing her with 
a fairy.

Fairy - Restores 10 hearts when used or when all health is lost. Obtained in any 
fairy fountain, and at the beginning of the Savage Labyrinth.

Forest Firefly - Give it to Lenzo as part of the Deluxe Picto Box sequence. 
Obtained in the Deku Tree's chamber in Forest Haven; look for the color changing 
light.

Forest Water - Pour it on all eight withered Korok trees to get a Piece of 
Heart. Obtained in the Deku Tree's chamber in Forest Haven; any water in there 
is Forest Water.

Green Potion - Restores magic. Obtained for free at the Potion Shop in Windfall 
after bringing 15 Green Chu Jellies to the guy who works there, and for 5 Green 
Chu Jellies after; can also be purchased.

Red Potion - Restores health. Obtained at the Potion Shop on Windfall by 
bringing 5 Red Chu Jellies to the guy who works there; can also be purchased.

Water - Pour it on dry, withered plants to make them blossom. Obtained anywhere 
with water.

------------------------------------------------------------------------
5.3 - Trading Sequences

Sequence 1: Magic Armor (Total cost 55 Rupees)
1. Get a Town Flower from Zunari.
2. Go to Bomb Island and trade your Town Flower to the Goron for a Sea 3. 
Flower.
4. Go to Greatfish Isle and trade your Sea Flower for an Exotic Flower.
5. Return to Zunari and receive the Magic Armor.

Sequence 2: Piece of Heart (Total cost 620 Rupees)
1. Get an Exotic Flower from Zunari.
2. Go to Bomb Island and trade your Exotic Flower for a Sickle Moon Flag.
3. Go to Mother and Child Isles and trade your Sickle Moon Flag for a Big Catch 
Flag.
4. Go to Bomb Island and trade your Big Catch Flag for a Fountain Idol.
5. Go to Mother and Child Isles and trade your Fountain Idol for a Big Sale 
Flag.
6. Go to Bomb Island and trade your Big Sale Flag for a Hero's Flag.
7. Go to Greatfish Isle and trade your Hero's Flag for a Postman Statue.
8. Go to Mother and Child Isles and trade your Postman Statue for a Shop Guru 
Statue.
9. Go to Greatfish Isle and trade your shop Guru Statue for a Piece of Heart.

By this point you're much poorer and Zunari has a huge honking shop.

------------------------------------------------------------------------
5.4 - Great Fairies

These are the optional fairies. You may have noticed I've put the double magic 
fairy in the walkthrough as well, because I feel it's really helpful.

- Bomb Bag Fairies -

Warp to F4, and sail to the island. Use a fire arrow on the wood, then go in and 
talk to the fairy.

Go to the island at C5, blow up the rock and go in.

- Quiver Fairies -

At D7, there is an island. On this island, hit the three switches to gain access 
to this Fairy.

At C1 is an island. Use your hammer on the switch to make the fire disappear, 
then drop down.

- Double Magic Fairy -

Go one square east of the temple entrance at the bottom of the map to G4. Look 
for the seagulls and go to them. You'll get caught in a vortex and a giant squid 
will appear. Use your bow or boomerang to hit the eyes. Once all the eyes have 
taken two hits, it will disappear and a fairy will appear in its place.

------------------------------------------------------------------------
5.5 - Treasure Charts

#1
Location - Forbidden Woods. In the second room, with all the Baba Buds, go up 
Baba Buds until you find a chest with a flower thing on it. Take out the plant 
with the Boomerang, then get the Treasure Chart.

#11
Location - Dragon Roost Cavern. The second time you exit the large main room 
(the giant lava pit), turn to the right and use the grappling hook to get to the 
other side. Slice through the wood, then grab the Chart.

#12
Location - Earth Temple. In the room with a ton of mirrors, instead of going 
through the door, go through the door behind the vine wall that was destroyed. 
Stand in the light and shine it on a coffin to reveal a Stalfos. Defeat it, then 
open another coffin and defeat the Stalfos, then repeat once more. Go up and get 
the Treasure Chart.

#15
Location - Forbidden Woods. Go to where you cut down the second flower. Cut it, 
jump down, get a bomb, blow up the barricade and go through the door. In here, 
climb up the platforms, defeating enemies, until you find a Baba Bud. Fly up to 
the platform, then use your leaf to bring a moving platform down. Get on, then 
go to the other side. Get a bomb and drop it in the hole to get a plant off of a 
chest. Drop down and get the Treasure Chart.
Reward - Piece of Heart.

#18
Location - Windfall Island. Periodically up for auction.

#30
Location - Tower of the Gods. In the room with the balanced platforms, step on 
the left, then bomb the wall and go in. Play the Wind's Requiem on the blue pad 
to make a chest appear, then destroy the statues by throwing a bomb in their 
mouths. Grab the chest to get the Treasure Chart.
Reward - Piece of Heart.

#31
Location - Windfall Island. Talk to the boy on the steps in the daytime a couple 
of times, and he'll tell you to take a pictograph of a perfectly round, pale 
thing. Take a picture of the full moon (play the Song of Passing until it's 
full) and give it to him to receive this chart.

#33
Location - Windfall Island. Take a color pictograph of the lady who thinks she's 
the prettiest woman on the island. Show it to her and she'll give you this 
Treasure Chart.
Reward - Piece of Heart.

#36
Location - Ice Ring Isle. Along the outer edge, there's a treasure chest frozen 
in a block of ice. Thaw it with a Fire Arrow, then open it to get the Treasure 
Chart.

#38
Location - Windfall Island. Periodically up for auction.

#39
Location - Dragon Roost Cavern. In the room with all the pots, get a stick from 
the higher platform, set it on fire and light the unlit torch. A chest will 
appear with the chart.
Reward - 200 Rupees.

------------------------------------------------------------------------
5.6 - Song Of Passing

To get the song of passing, go to Windfall Island after going to the Tower of 
the Gods. Near the big building to the right is a small man dancing. Talk to him 
a couple of times, then use your Wind Waker. You'll just conduct nothing for a 
couple of measures, then he'll do his dance, pointing directions. Conduct what 
he danced (> < \\/) in 3/4 time - that's the Song of Passing. The song changes 
that time of day it is.

------------------------------------------------------------------------
5.7 - Hurricane Spin

Once you have 10 Knight's Crests, show them to Orca on Outset Island. He'll 
teach you the Hurricane Spin. To perform it, hold up B and then release, then 
watch Link go insane with his sword. It uses Magic Power, though.

------------------------------------------------------------------------
5.8 - Deluxe Picto Box

After freeing Tingle from the Windfall Island jail, go into his cell and move 
the box. Crawl in to find yourself in a maze. In here, don't go onto any wooden 
paths, or you'll have to start over. At the end, you'll find the Picto Box. Now 
go to the Photo Shop. The man there, Lenzo, will let you look around his shop. 
Go upstairs into the room with the pictures and talk some more. Leave, come back 
and talk to Lenzo to become his assistant. You'll get three tasks.

Task 1: You need to take a pictograph of the man who is sending unwanted 
letters. Go to the end of the docks and wait for the man to come to the mailbox. 
When he gets there, snap a picture. (Hint: zoom in a tiny bit more than you 
think is good.) Go back to Lenzo and show it to him; if he likes it, you pass.

Task 2: Next, you must take a picture of the most scared man in Windfall when he 
has fear on his face. This man happens to be in the cafe, the only one there in 
the day. Knock some cups off the counter and he'll start shaking, so take a 
picture of him then. Give it to Lenzo to complete the task.

Task 3: Your final task is to take a picture of two people who glance at each 
other when they pass. Wait by the woman in orange, next to the stairs. When she 
looks at the passing man (the one who walks around a lot) and they look at each 
other, take a picture. Give it to Lenzo and your task is complete.

You'll get a Joy Pendant. Now, go to Forest Haven with an empty bottle. Go to 
the Deku Tree area and capture a Forest Firefly (the really bright one that 
changes colors). Bring it to Lenzo and he'll make your Picto Box into a Deluxe 
Picto Box.

------------------------------------------------------------------------
5.9 - Hero's Charm

After getting the Cabana Deed, take 21 Joy Pendants to Mrs. Marie. She'll give 
you the Hero's Charm. This shows you how much health an enemy has left.

------------------------------------------------------------------------
------------------------------------------------------------------------
6 - Spoils

This section explains how to get lots of each item quickly, and what to do with 
them once you have lots of them.
-
Blue Chu Jelly

Who Drops It - Blue ChuChus

How To Get Lots - Go to Tingle Island and stun the Blue ChuChu with your 
Boomerang, then get the jelly with your grappling hook. Play the Song of Passing 
and repeat.

What To Do With Them - Bring 15 to the Potion Shop on Windfall; he'll fill up a 
bottle with Blue Potion. After this, you can bring 5 in to get a free refill.
-
Boko Baba Seed

Who Drops It - Boko Babas

How To Get Lots - There's five Boko Babas outside Forest Haven. Keep entering 
and exiting the Deku Tree's chamber to make them reappear.

What To Do With Them - Bring 4 to the Potion Shop in Forest Haven (only other 
door on the ground floor). Hollo will fill up a bottle with Blue Potion.
-
Golden Feather

Who Drops It - Helmarocs

How To Get Lots - Go through Dragon Roost Cavern from the beginning. You'll face 
a Helmaroc in an outdoor area. Use your Grappling Hook to get the feather, then 
leave and come back. Repeat.

What To Do With Them - Give 20 to the guard outside of where Medli was in the 
beginning of the game. He'll give you 100 Rupees, and after a day or so you'll 
get a Piece of Heart in the mail.
-
Green Chu Jelly

Who Drops It - Green ChuChus

How To Get Lots - Go to Crescent Moon Island at night to face a whole bunch of 
ChuChus. Fill up on Jelly, then play the Song of Passing twice and repeat.

What To Do With Them - Bring 15 to the Potion Shop on Windfall to get a free 
helping of Green Potion; after this, being in 5 to get a refill.
-
Joy Pendant

Who Drops It - Goblins of any kind

How To Get Lots - Go to a skull platform out in the sea. Get some pendants from 
the goblins, then play the Song of Passing and repeat.

What To Do With Them - Bring the one the Killer Bees show you to Mrs. Marie and 
you'll get some Rupees. Give her 20 more and she'll give you the Cabana Deed. 
Give her another 21 and you'll get the Hero's Charm.
-
Knight's Crest

Who Drops It - Darknuts

How To Get Lots - Easily the rarest of all spoils. Go into the Savage Labyrinth 
a few times and defeat some Darknuts on the later floors.

What To Do With Them - Bring 10 of them to Orca and he'll teach you a new sword 
technique, the Hurricane Spin.
-
Red Chu Jelly

Who Drops It - Red ChuChus

How To Get Lots - Go to Crescent Moon Island at night to face a whole bunch of 
ChuChus. Fill up on Jelly, then play the Song of Passing twice and repeat.

What To Do With Them - Bring 5 to the Potion Shop on Windfall to get a free 
bottleful of Red Potion.
-
Skull Necklace

Who Drops It - Moblins

How To Get Lots - Go into the second room of the Earth Temple and get the 
necklaces from the Moblins. Leave the temple, then come back. Repeat.

What To Do With Them - Give them to Maggie's father on Windfall to receive a 
Treasure Chart.

------------------------------------------------------------------------
------------------------------------------------------------------------
7 - Nintendo Gallery

The Nintendo Gallery is a nice big sidequest in which you use your Deluxe Picto 
Box (see section 5.7) to take pictures of various characters, then trade them in 
for figurines. Since there are some pictures you have to take that are one-time-
only (i.e. Helmaroc King), the pictographs you take in your first game carry 
over to your second quest. Keep in mind that pretty much anyone or anything can 
have a figurine made out of it.

------------------------------------------------------------------------
7.1 - Becoming A Member

First, you have to get the Deluxe Picto Box (see section 5.7). Then, get a Hyoi 
Pear and go to Forest Haven and into the Deku Tree area. Use the Baba Buds to go 
up to where you got the Deku Leaf, but instead of going towards the Forbidden 
Woods, float over to the bud in front of you. Get on the platform and go 
through. Here, have the wind face north, then float to the platform below. Talk 
to the guy next to the door, and he'll point out a switch. Use the pear to 
attract a seagull; have it go hit the switch to open the door. Jump in and talk 
to the guy at the desk. Take a picture of him and show it to him. He'll 
pronounce you a member and tell you to come back tomorrow for your figurine.

------------------------------------------------------------------------
7.2 - Figurines

*coming soon*

------------------------------------------------------------------------
------------------------------------------------------------------------
8 - Frequently Asked Questions

Q: I'm covered in those spiky black things! What do I do?
A: The easiest way is to use a spin attack with your sword. This will not only 
get them off, but kill most of them.

Q: How do I stop those sharks from ramming my boat constantly?
A: If you take your Wind Waker out right before you get hit, or the instant you 
get hit, you won't be thrown off the boat, and can quickly resume sailing.

Q: Those giant squids are impossible! How do you defeat them?
A: Using your Boomerang, lock onto five eyes at once, then throw. Repeat until 
he's gone.

Q: Where are the Killer Bees?
A: 1. Hiding in the tall tree next to the docks. Ram it.
   2. Behind the Bomb Shop.
   3. Behind the gravestone where the man danced the Song of Passing.
   4. Go through the arch to the left of the school. Behind a bush to
   the left.


Q: I've learned the Wind God's Aria, so where's Makar?
A: You have to beat the Earth Temple, then he'll appear.

Q: What the devil is up with the Ghost Ship? It keeps disappearing!
A: You need the Ghost Ship Chart to enter the Ghost Ship (see section 4.81, 
chart #4). Then just sail into it.

Q: What's different in the second quest?
A: A few things. Mainly, you start out with the Deluxe Picto Box. Also, Link 
gets the Hero's New Clothes which only the honest can see (read: they're 
invisible), so he plays in his blue shirt through the entire game. Lastly, Aryll 
wears her skull dress, and you can understand Hylian.

Q: Can I borrow a section of your FAQ for mine?
A: Contact me, telling which section you'd like to use. If it's not a part of 
the walkthrough, I'll usually say yes. Remember to give me credit.

Q: You forgot to mention this./I have a tip for doing this./How do I do this, 
because it's not in your FAQ?
A: E-mail me concerning any of the above situations. I will post good questions 
and tips. However, I will not even read an e-mail with a tip for something in a 
section of the game I have not posted yet, as part of my New Year's Resolution. 
Remember to say where you found this FAQ.

------------------------------------------------------------------------
------------------------------------------------------------------------
9 - Thanks To...

The following for posting this guide on their websites:
GameFAQs
CheatCodes.com
Neoseeker.com
BDGamer.net
Nonsologiochi.com (and for translating it into Italian)
Cheats.de

Nintendo for making the game.

K-Mart for still having reserve tickets at 7pm on the 10th.

Ben for granting me a $50 loan so I could buy this (I've almost got the money!)

Metroid OMNI 911, Bio Overlord, and teq10 of the GameFAQs boards for boss names.

kirbycrazy and Price Power of the GameFAQs boards for help with Skull Necklaces.

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------------------------------------------------------------------------
10 - Legal Info

This may not be reproduced under any circumstances except for personal, private 
use. It may not be placed on any web site or otherwise distributed publicly 
without advance written permission. Use of this guide on any other web site or 
as a part of any public display is strictly prohibited, and a violation of 
copyright. 

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

------------------------------------------------------------------------
------------------------------------------------------------------------
11 - Other FAQs By ME!

Currently:
FAQ/Walkthrough for The Legend of Zelda: Ocarina of Time Master Quest
Mini-Game FAQ for Mario Party 4
FAQ/Walkthrough for Megaman Battle Network 3 Blue
FAQ/Walkthrough for Starfox Adventures
Store Price FAQ for Starfox Adventures

Coming Soon:
Hard Mode FAQ for Sonic Adventure 2: Battle