James Bond: Nightfire --- Copyright 2008 George Cube. Writer: George "Cube" Email: [email protected] First edit (start): September 12, 2008 Latest Edit: May 25, 2009 Version 3.6 Game: James Bond: Nightfire Platform: Gamecube Rated T for Teens. Suggestive Theme & Violence. Name nicknames: Nightfire *==============================================================* *---------------Table of Contents------------------------------* *==============================================================* *Version History* *1.00 Section 1* 1.1 Introduction 1.2 Characters 1.3 Storyline *2.00 Section 2* 2.1 Missions 1-3 2.2 Missions 4-6 2.3 Missions 7-9 2.4 Missions 10-12 *3.00 Section 3* 3.1 Weapons and sets 3.2 Rewards 3.3 Q Branch 3.4 Multiplayer 3.4.1 Characters 3.4.2 Modes and Arenas 3.5 007 Bonuses 3.6 Cheat Codes *4.00 Section 4* 4.1 Legal 4.2 Thanks to 4.3 Contact ________________________________________________________________ *==============================================================* *---------------Version History--------------------------------* *==============================================================* Version 1.0: September 12, 2008. Up to Section 1 and before is done. Head Knowledge added. Version 1.2: September 13, 2008. Section one is done completely. Layout of other sections and Missions 1-3 added. Version 1.4: September 14, 2008. Finished the weapons and vehicles. Plan on finishing Gadgets and Multiplayer tomorrow. Version 1.6: September 16, 2008. Did some spell checking and finished the Multiplayer Modes and Arenas. Hope to get chance to finish the characters. Tomorrow should start Section 4 and the walkthrough. Version 1.8: September 17, 2008. Finished the Multiplayer characters and gadgets. Did some spell checking as well. Version 2.0: September 17, 2008. Added and finished Section 4. All thats left now is some spell checking and the Walkthrough which I should have done on Friday. Version 2.2: September 21, 2008. Its been a while, and finally go to Mission 2 walkthrough. Added all the mission names and did some spell checking. Hope to finish Missions 3-5 today. Version 2.4: October 11, 2008. Read through and fixed all spelling errors. Version 2.6: December 31, 2008: Fixed Missions 1 and 2, made some spacing edits, and added a Cheat Codes Section. Happy New Year! Version 2.8: January 2, 2009: Edited some of Mission 1 and 2 more. Added Mission 3 and 4 along with adding all objective to every mission (starting objective). Version 3.0: January 2, 2009: Added and finished the Cheat Code section, and started on the 007 Bonus section. Version 3.2: February 13, 2009: Added more 007 bonuses. Version 3.4: February 16, 2009: Added 007 Bonuses, reward stuff, and started and completed mission 12. Version 3.6: March 7, 2009: Worked on Missions 4-6 Version 3.8: May 25, 2009: Made guide presentable to be added on Supercheats.com. Did tons of Walkthrough updates and spacing issues #--------------------------------------------------------------# : : : *1.00 Section 1* : : : : : #--------------------------------------------------------------# *==============================================================* *---------------1.1 Introduction-------------------------------* *==============================================================* Hello everyone. Well this is my first FAQ, and I choose Nightfire (GCN version). This game is entitled 2002, being the 16th Bond Game and Peirce Brosnan as Bond. If you own this game, it was a good game to get! It has 12 Jam Packed missions in it, and many many secrets. The game before it, Under Fire, is not in anyway a sequel. The Game after it, Everything or Nothing, is in fact two years after it (in game and life) and is in no way a sequel. Most of the Bond games are not. You are James Bond, a Double 00 Agent for the MI6, AKA the British Government. You are undercover a lot and have your trusted and loyal Wolfram PP7(and P2K). There are many control styles. For beginners, Classic is the best. C Stick does nothing except adjust up and down aim. After playing other war games, I found Nightfire is a lot better. But there are tons of different control schemes. After learning all the good stuff of the game, you can get Gold Medals on the missions and then Platinum to get all the Multi Player unlocks and all the rewards. I have not got Platinums on any missions, just gold, and later missions bronze or nothing. So please bare with me. If you see this Walkthrough on any other website then Gamefaqs.com Ign.com Supercheats.com Http://supersmashbrothersmelee.wordpress.com Please tell me via email. For now, I do not permit this to be used in someone else's name (and never will, unless under certian circumstances). Someone else using this guide word for word in their name and no credit to me, is plajourism and is illegal and you can go to jail for it. Navigational Hint This will be a well sized guide. Instead of reading every word if you need one thing, hit the Ctrl (Control) Key and the F Key at the same time for a bar to appear at the bottom of the page. You can type what section or part you are looking for into it and hit enter to go to the first place that appears. It is better if you no what section it is in, as that is easier. *==============================================================* *---------------1.2 Characters---------------------------------* *==============================================================* *MI6* These are the good guys in the game. James Bond: The main guy of the game. The world's finest secret agent...who never dies or ages. His first video game was way back when. Now since he is based off a real human, his voice and look changes every so often. Dominique: The first person who assists you. She is from the French Intellegence. You meet her in a car chase with bullets flying by you. Although she does not make it through the whole game, she helps you greatly. Alura Mcall: Austrillian Intellgence this time. The other ally of the game. You meet her when you are trapped with bullets flying by you (you get used to it). She is of a big help. M: M is a breifer. I believe she is one of the top dogs in charge of MI6. Q: Quartermaster, better known as Q. He is the inventor of all the high tech gadgets you use. He also tells Bond "Oh grow up 007!". Although it seems the two never get along, they are great friends. Zoe Nightshade: She does help you by killing some bad guys.She works for the CIA. Alexander Mayhew: A guy who double crosses Drake and is later killed by a Ninja. For the Multiplayer characters of MI6, please visit that part of the guides in Section 3. *Phoenix* Rapheal Drake: A evil mastermind out to take control of the world....even if he dies doing so. Kiko: Drake's Elegant Body Gaurd. Yes, she poses as good in the beginning of the game (the Alura/Dominique Mission reveals a lot). Rook: Drake's bodyguard. Scarred on the left side of the face, from a Bond related accident. Yakuza: A japanese Gangsta. The ones wearing headbands are tougher and uglier. Snow Gaurd: Private Guards who use Snow weapons (silenced and camaflouged in white) to guard Drake's Private castle. Black Ops: The elite soldiers wearing black suits. Pheonix Soldier: The main division of the army. A strange fact is in Story Mode they have White Skin, and in Multi, they have darker skin. Pheonix Commando: The Captians of the army. A strange fact is in Story Mode they wear beuares(SP?) and in Multi Black Helmets. Ninja: A stealthy Assasin who you better run from if he pulls a sword on you. For the Multiplayer characters of Phoenix, please visit that part of the guides in Section 3. *==============================================================* *---------------1.3 Story line---------------------------------* *==============================================================* *-----((*Summary*))--------------------------------------------* You start off with a Sniper Rifle, with full rounds (25). The objective is take out the cars chasing a Red striped Sports car. You keep going and going, and even have to shoot at other stuff too. When the sports car takes 12 bullets in one go, Bond goes down as she loses the right wheels. They somehow don't get shot even though they are sitting ducks. Then They go into a BMW and go after a truck. You learn about Drake and then have to infilitrate his castle. You learn that Drake is planning on taking over a US Defense Platform in space. You then take out his men and eventually the main bad asses behind it all. You do lose a friend, gain one, and find a traitor: all in the same mission! All in all, the goal is to take out team Pheonix and save the world...and still get the girl! #--------------------------------------------------------------# : : : *2.00 Section 2* : : : : : #--------------------------------------------------------------# This is the section for all the mission walkthroughs themselves. Keep in mind I am only good at the easier missions (no matter how good I do either...). And if you know something I don't or know a simpler way, just contact me. Few 007 bonuses will be listed, there is a seperate section for them. Bond Moments, however, are listed (that ones I know of) If you have beat the game and entered the Gold P2K cheat, you have a Gold P2K instead of PP7. If you entered the Gold PP7 cheat only, then you have a Gold PP7. I use the Golden P2K, but you can use any. *==============================================================* *---------------2.1 Missions 1-3-------------------------------* *==============================================================* Mission #1 Peris Prelude Objective: Protect Dominique You start in a helicopter with a Sniper Rifle. This is the only time you ever use this weapon in the game. It has 25 shots. You can zoom in by using L or use auto aim. You see a woman in a car running away from pursuing baddies. The woman is Dominque. Bond must not let her die. You have to first take out one of the cars chasing her, which I will call baddie car (so I don't have to bore everyone and confuse them by keep saying another car). Then a small cutscene (one of like 10) goes and the other baddie car crashes. Dominque is then trying to fish tial a truck, but it gets away. Two more baddie cars come in. If you can take out the front wheel of the first baddie car, you get a Bond Moment. Then the helicopter goes over buildings, and you are stationed in middle of the road. You almost have to Zoom here or you fail. Take out the tires of the baddie car, and you get a Bond Moment. Then you go over more buildings as a cutscene starts. Then Dominique goes off road and over a Draw Bridge. Two baddies follow, but one perishes. You now have to shoot the cable that holds the bridge. Another cutscene comes in, and Dominque's car is about to total. Bond comes down on a rope and saves her, sending her car into three baddie cars. Q is then driving Bond's Aston Vanquish from his laptop. Objective: Bond and Dominque jump down into it, and you now are driving a car. Immideatly hit B when it says Smoke Screen online for a Bond Moment. Now you come on a sharp turn to the right, so slow down. Dominique yells out and a truck then blocks the road. To the right is a off road path- take it. Then when you see a gate and are locked on, shoot a few missiles. Then go back onto the road and take out the baddie car. You then come upon a blockade of something: take the right path. After going over a huge jump, you come upon an unfinished bridge. Hit B as you are about to hit the saw horses for a Bond Moment. Now you have clear view of the Truck. Follow it and then when Q talks and is done, get close and hit B to end the mission. Mission #2 The Exchange Objective: Breach the Castle Walls You start off on top of a bridge thingie. First off, silence your weapon for stealth. Now go down the stairs behind you, and make the enemy surrender by putting your gun to his back. After you get his covert, kill him. Now follow the path, and you come upon a gaurd station. Snipe down the enemies, two on ground, one in an elevated window. Take him out first. Keep following the road, and you come to more gaurds. Take them out. You have two options here: Take the road to the left, or go through the doors. I say you should take the path, as it may be longer, but its rewarding, and gets you further into the next part. *Path* When it shows an action at the top corner, hit A. Then move to the left. Dont let go of A. After your done, at the corner, stay upon the top part of the path. You eventually have to jump down and hit Y. Move the Control Stick to the Left. Once you land, keep moving, You come upon three windows. Hit A and move slowly. Once both gaurds have passed and are away, go from one to the other. Once Past all three, you get a Bond Moment. After following the path and going around a bend, you come to a gap. Grapple. You can see a whole in a wall up ahead. Go into it, up the stairs and across the beam for some ammo. Cross back and go through the door. Objective: Find a path inside to the party. From here, silence your weapon and head straight towards a door. Kill the enemy that comes out, or go around the back side and make him surrender. But you may not get time. If you have a gold, for this mission, a Bond Moment is further down after the door. Go down the stairs and take out any spotlight and enemy in your way. Right away on the left is a passage. Take it. You see oil drums. Leave them. An enemy should be walking around, and go through a U path at the end and make him surrender. Go slowly, as he may see you. Now from the oil drums, take the passage and go through the door. *Door* Objective: Find a path inside to the party. Upon going through here, you see two enemies talking. Crouch and go up to them and shoot them without mercy. From here, go back down and go to a path that has a truck. Stealthly go around and kill the gaurd, not harming the guy. You can go down the steps and get tow gaurds, but you need to of gotten a gold medal for the mission.If you have, there is a 007 Bonus. Back in the starting area, from the stairs take the path. After killing the enemies, go up the stairs and into a small room. Here is ammo, armor, and a box. Go to it with your laser and cut the green switch for a Bond Move. Go through the door and up more steps. Kill the enemies, and jump down. Take the path closest to the door that is locked. Now take out the enemy and go through the passage to the door. Objective: Rendezous with under cover agents and maintian cover as a party guest. M tell you to not use weapons. Follow the carpet, past guests. Eventually you come to a room with Kiko. Keep going. At a door, Rook comes out. Just ignore him and go through the door. Take the stairs and go through the door. Walk a bit and watch a cut scene. Now you have to go the library. Backtrack. The door Rook came out of is blocked, so take the other door into the library. Watch a cut scene with Dominque and Zoe Nightshade. Take the armor and any ammo. You are now allowed to use a side arm. Silence it and go back out the door you enetered. Before two guards were standing in front of a hallway. Take it. Once past the door, you come to some gaurds. Kill them. If you have the Golden P2K and are feeling good, take them all out in one go with one clip. Go through the other door and up the steps, Taking out guards. Go though the door and right to the right is another door. Take it and watch a cut scene. Objective: Spy on secret meeting. Once past the cutscene if you feel good take out the enemies with one clip. One guy is by a door. Take that door. You come on two enemies in a stairwell. Four shots, and go through the door. Take out two enemies, pull out laser and cut the deactivate the door gaurd system. Pull out a weapon and go cause some chaos. Pull out your laser and aim at the two locks on a cabinet. Take whats inside and go down the stairs. Take out the enemies and keep going. More enemies await you here. Go down through the door and take out all the enemies. You can get armor and proceed down steps if you wish. If you beat the level and got a gold, there is a 007 Bonus. Well then go into the gondola with Zoe. After a cutscene, the thing stops and here comes Rook with a helicopter. Crouch and pull out your Sentinal. Three hits and mission over. Mission #3 Alpine Escape Objective: Escape from Drake's Castle Countdown After the cutscene you start on a Snow Mobile. You ahve to take out the enemies while Zoe is assembling a bomb. The garage door straight ahead opens. Blow up the cars from bullets and any gas cans by enemies. Then the door to the left opens. Explode the gas can to take them all out. Once they are gone, three or more enemies come out in the front door. Switch to missiles and shoot the tanker thing for a Bond Moment. The door on the right opens, shoot the two gas cans. Then a cutscene commenses and you take off. You are not driving, so you get any 007 bonuses (if have a gold medal for mission), missiles and ammo. You come upon a small gaurd station, blow up the fuel cans. Now you come to a tower. Dont bother. Shoot the fuel cans for a Bond Moment. After another cutscene, hit Y to do a 180. Take out the three Snow mobiles. Zoe yells out, shoot the truck above you and go through the tunnel below. After another cutscene, zoom in on an oncoming Snow Mobile. Shot it to bits. Go to the left, then behind for enemies. Now you come upon a wall, shoot ahead for a fuel can. You go into a cutscene where guard close the gate. Shoot above the gate for two rocket launchers. Then switch to missiles and blow up the gate. Keep the missiles as your weapon. After a cutscene, blow up the helicopter (for a Bond Moment?). You now go through a Skii Resort, and then a cutscene commenses. Take out two enemies right away after. Now you come to a frozen river with a bastard shooting missiles at you. Shoot him up, then the final cutscene commenses with a Mission over (as in you completed it). *==============================================================* *---------------2.2 Missions 4-6-------------------------------* *==============================================================* Mission #4 Enemies Vanquished Objective: Rendezvous with Q at the extraction Point You have five minutes to complete this mission. After the first cutscene (so many!) you are in your car. You cannot destroy civilians or police here sadly. You come upon the classic billboard with a police car. You your smoke scren for a Bond Moment. After more enemies you can shoot at what looks like a short cut (locked on). Take it for a Bond Moment. After a jump you go through a building. You come abck to the road with more enemies. I suggest you save your missiles for later. You come upon another police car, use your smoke screen for another Bond Moment. You then come to a roadblock, merge off road to the right with some armor. Pick it up. After a jump a few snowmobiles come out. With your machine gun it adds up on them. Two more then come out, and soon after a third. A fourth soon comes out, the other three should be done. After a large jump no matter what any enemies will die. Q comes on talking, and three copters and mobiles come in a cut scene. Switch to missiles and fire away. Armor and missile pickups can be found here. Once everyone is dead, you completed the mission. Mission #5 Double Cross Objective: Escort Mayhew to bunker Embrace yourself for the worst mission A cutscene starts right away a nice cutscene where you see a lot of Kiko (skip it if you dont wanna see it). Kiko gets a call that their have been intruders. She leaves then, and Bond pulls out his weapon. Right when you start playing Yakuza's break through the glass and start shooting. Their are three. Easily take them out. You must not let Mayhew get shot, along with anyone else thats innocent. Go onto the deck area thing and over into another door. NOT DONE Mission #6 Night Shift Objective: Dont let the Security Guards raise alarm You use stealth this mission. You can punch, stun, or use this dart gun to knock out the INNOCENT guards (meaning they aren't evil, dont kill them). Later in the mission you can kill though. To start, knock out the guard in front of you. Now turn around and go to a doorway. Note there is a guard in here. Shoot him, as he may trigger the alarm (bigger threat). Now once your here, take out any guards. There is two doorways over on the side. There are 2-3 guards around here, so watch out. In the corner is a 007 Bonus. Now, procede to the doorway that was opposite where you came in from. Hit A by both computers, get the armor, and an 007 bonus (I believe theres one here). Now, go to the elevators. How? Where you came out of the last room, to the right. After your back to controlling Bond, duck and go out this door. You are looking for a room with a glowing red computer. After exploring the floor, you will come upon an oval hall with a few doors, and a camera. Q alerts you to not get in its beam, or a deadly 50 Cal. machine gun will reign bullets on you. If you do, just go into a room. There is a room with a decoder thing on the left wall. Thats where you want to go. NOT DONE *==============================================================* *---------------2.3 Missions 7-9-------------------------------* *==============================================================* Mission #7 Chain Reaction Objective: Investigate Building ST1 Sniping is the main key to this round. Starting off snipe some guards, three. You can go through this side or turn around and head to the other side. Use you laser on the locks and go through for a Bond Moment. Their are around 7 enemies here, most with K40s or Storms, both suckish weapons. Once their down, look on a lower level for some barrels and a projector. Jump down to this and take a picture with the Micro Camera to complete the first objective. NOT DONE Mission #8 Phoenix Fire Objective: NOT DONE Mission #9 Deep Descent Objective: Embrace yourself for the hardest mission in the game. Why? If you die you start from the begining. And at the end their is a sub that is impenetrable seemingly. NOT DONE *==============================================================* *---------------2.4 Missions 10-12-----------------------------* *==============================================================* Mission #10 Island Infilitration Objective: NOT DONE Mission #11 Countdown Objective: Embrace yourself for the longest mission in the game. NOT DONE Mission #12 Equinox Objective: Defeat Drake before the base goes critical The mission is launched when you take out the first two guards. (Otherwise you'd never get all the 007 Tokesn >.>) Drake does some talking, blah blah blah. In the top corner is the base. At the top are two squares. When these blink red, it means enemies have came out. Drake says their reserves. They can'y hit the broad side of a barn. Moving on, the 8 circles below are the 8 rockets. The direction of this is when your facing the window with Drake (sadly you cant send a overcharge to finish him now). A rocket comes up, so go over to it. While you wait, dispatch any enemies you can. After a loading light thing finishes, a thing opens. Shoot it three times. The next one comes up. Finish it. Then a third one. Now a fourth and fifth come off at the same time but you can manage. Three lefts. All of em go off for a not-so- hard-yet-they-want-you-to-think-its-hard challenge. I suggest you take the two at the top out first, but either works. Then after a mishap, the base goes critical. You have about a minute to destroy the man who breaks the laws of physics, Drake. He shoots rockets at you (in space...). Hit him around 3 times to beat the level. Now watch the ending to see Alura and Bond finally get it on. Now everything is checked off, so watch the hour long credits Congratulations! You have now beat yet another game. James Bond: Everything or Nothing comes next on the Bond list, and its for Gamecube. So stop sitting on your ass (unless your standing) and go get it, as its extremely long but fun. ^.^ #--------------------------------------------------------------# : : : *3.00 Section 3* : : : : : #--------------------------------------------------------------# *==============================================================* *---------------3.1 Weapons and sets---------------------------* *==============================================================* The weapons in the game can be accesed from Nightfire mode. Press Y and go to Weapons to view them. Sets can be seen in Multiplaer when you are adjusting the options of the game and that. Ill start with the weapons. ----------- : Weapons : ----------- Name: Name of the weapon Description: How the game describes it. Alternate Fire: If it has an alternate fire, what it is. Clip: Size of the clip Type: Category the weapon falls under Name: Wolfram PP7 Description: Standard Issue 7 52mm (thats bigger than M16 clips) Alternate Fire: Silenced Clip: 7 Type: Hand gun Name: Golden Gun Description: The Ultimate Handgun. Devastating Damage but slow reload time after each shot. Alternate Fire: None Clip: 1 Type: Hand Gun Name: K-40 Description: Basic sidearm of Drake's Private Army. Not very accurate. Alternate Fire: 3 Round Bursts Clip: Type: Hand Gun Name: Deutsche M9K Description: Sub-machine gun firing in three round bursts Alternate Fire: Unsilenced (starts with silencer) Clip: 21 Type: Sub Machine Gun Name: Strom M32 Description: Fully Automatic Machin pistol. Larger clip makes up for it low damage and accuracy. Alternate Fire: Semi. Clip: 32 Type: Machine Pistol Name: SG5 Commando Description: Assault rile either with telescopic sights or silenced. Alternate Fire: Laser sight Clip: 30 (both) Type: Assault Rifle Name: Aims 20 Description: Advanced weapon system with telescopic sight. Switch between burst firing rifle and rapid grenade launcher. Alternate Fire: Grenade Launcher Clip: Rifle 30, Grenade Launcher 6, Type: Other Name: Frinesi Automatic 12 Description: Combat shotgun, most efective at close range. rapid fire mode is fast but very inaccurate. Alternate Fire: Automatic Clip: 8 Type: Shot Gun Name: Covert Sniper Rifle Description: Silenced Military Sniper Rifle with lethal clip. Alternate Fire: None Clip: 5 (after upgrade: 10) Type: Sniper Rifle Name: Tactical Sniper Rifle Description: Long range military sniper rifle with lethal clip. Alternate Fire: none Clip: 5 (after upgrade: 10) Type: Snipr Rifle Name: Militek Mark 6 MGL Description: Drum Fred weapon firing high explosives in arching range. Alternate Fire: Delay Grenade Clip: 6 Type: Grenade Launcher Name: AT-420 Sentinal Description: Military Missile Launcher that rapid fires unguided missiles. Alternate Fire: Guided missile Clip: 4 Type: Rocket Launcher Name: AT-600 Scorpion Description: Military Missile Launcher that rapid fires unguided missiles. Alternate Fire: Heat Seaking missile Clip: 4 Type: Rocket Launcher Name: Phoenix Samuri Description: Expiremental Phoenix Weapon capable of massive damage. Must cool down when overheated. Alternate Fire: Overcharge Clip: One beam does about 13, max is 100 (overcharge is 100) Then at 100 cools off and never ending. Type: Other Name: Frag Grenade Description: Explosive Grenade that damages anyone within radius. Good for multiple enemies. Alternate Fire: None Clip: N/A Type: Hand Held Grenade Name: Smoke Grenade Description: Produces a cloud of smoke that upsets enemy aim and cloaks your movement Alternate Fire: none Clip: N/A Type: Hand Held Grenade Name: Stun Grenade Description: Temporarily blinds and stuns enemy producing you with an opertunity to get away. Alternate Fire: none Clip: N/A Type: Hand Held Grenade Name: Satchel Charge Description: Contains plastic explosives which can be placed on an object and detonated on a timer Alternate Fire: Add time to detonation before set Clip: N/A Type: Explosive Name: Remote Mine Description: Anti Personal device that sticks to any object Alternate Fire: Detonate (any that are set) Clip: N/A Type: Explosive Name: Laser Tripbomb Description: Laser-activated bomb that explodes when something crosses its beam Alternate Fire: none Clip: N/A Type: Exlposive ----------- : Vehicle : ----------- Name: JL-7 Weapon System Vehicle: Snow mobile Description: Duel Weapon platform combines a rapid fire 20mm cannon and mini rocket launcher Name: V12 Missile System Vehicle: Aston Martin V12 Description: Custom Q-Designed infared guided missile system located in hidden compartments under the car hood Name: V12 Torpedo Launcher Vehicle: Aston Martin V12 underwater Description: Advanced torpedo system for use against underwater targets. Torpedoes are self guided or can be set by remote control Name: V12 Q-Charge Vehicle: Aston Martin V12 underwater Description: A compact limpet mine that can be used to destroy underwater targets. Timed Fuse Name: Combat Utility Vehicle Vehicle: Sports Utility Vehicle Description: Armored Sports utility vehicle features specially developed missile/cannon system Name: D-1400 Weapon System Vehicle: Fighter Plane Description: 20mm twin barrel cannon combined with an advanced heat seaking missile launcher ----------- : Sets : ----------- Name of set Description: What the game says about the set Starting Weapon: Starting weapon Other Weapons: Other weapons in the set. Usually 3-4 more. Mounted Weapon: If you have it turned on, two mounted weapons will appear according to the set. Normal Description: Complete with a healthy balance of weapons from different casses Starting weapon: P2K(checking) Other weapons: SG5, Auto 12, Tactical Sniper, Sentinal Mounted Weapon: Heat Seaking Rocket Pistols Description: Fight with handguns only for a wild west shoot out Starting Weapon: PP7 Other Weapons: P2K, K-40, Raptor 5.0, Golden Gun Mounted Weapon: Machine Gun Automatic Description: The map favors sub-automic machine guns and assault rifles. Starting Weapon: Storm Other weapons: M9K, SG5, Auto 12, Ronin Mounted Weapon: Sub Machine Gun Sniping Description: Put your aiming skills to the test and fight with only weapons that have telescopic sights. Starting Weapon: Raptor Other Weapons: Delta Repeator, Tactic Sniper, Covert Sniper, Samuri. Mounted Weapon: Explosive Beam (not the overcharge) Explosives 1 Description: Throw Percussion to the wind and fight with things that go boom. Starting Weapon: Militek Other Weapons: Sentinal, Scorpion, Aims 20, Tripbomb Mounted Weapon: Heat seeking Rocket Explosives 2 Description: Hand-held Explosive Devices only. Starting Weapon: Stun Grenade Other Weapons: Frag Grenade, Remote Mine, Tripbomb, Satchel Charge Mounted Weapon: Grenade MI6 Operative Description: Weaponry of Her Majesty's Secret Service Starting Weapon: PP7 Other Weapons: Delta Repeater, Covert Sniper, Remote Mine, Golden Gun (all silenced) Mounted Weapon: Delay Grenade Phoenix Weapons Description: Arms for Drake's Private Army Starting Weapon: K-40 Other Weapons: Aims 20, Tactical Sniper, Samuri Mounted Weapon: Samuri Beam State of the Art Description: Latest in High Tech Armament Starting Weapon: Aims 20 Other Weapons: Sentinal, Samuri, Tripbomb, Satchel Charge Mounted Weapon: Samuri Beam Cloak and Dagger Description: Equip yourself for Covert Warfare Starting Weapon: M9K Other Weapon: S65 (silenced), Covert Siper, Remote Mine, Delta Repeater Mounted Weapon: Overcharge (A shot like Samuri's Overcharge) Random Description: Play with randomly selected weapons (not a set... any weapon arragement) Starting Weapon: Random Other Weapons: Random Mounted Weapon: Both random *==============================================================* *---------------2.2 Rewards------------------------------------* *==============================================================* Here is the rewards for the missions. Remember, I may not have perfect stats...so feel free to let me know something via email. Mission 1 Reward Card: Dominique MP Skin: Jaws Upgrade: Missile MP Skin: Renard Mission 2 Reward Key: Zoe Nightshade MP Skin: Oddjob Upgrade: Pistol MP SKin: Baron Samedi Mission 3 Reward Card: Military Snowmobile MP Scenario: Assassination MP Mode: Grapple MP Skin: Max Zorin Mission 4 Reward Card: Vanquish MP Skin: Scaramanga Upgrade: Camera MP Skin: May Day Mission 5 Reward Card: Mayhew MP Scenario: Uplink Upgrade: Sniper Rifle MP Skin: Xenia Onatopp Mission 6 Reward Key: Kiko MP Scenario: Team King of the Hill Upgrade: Pistol MP Skin: Christmas Jones Mission 7 Reward Card: Rook MP Skin: Wai Lin Upgrade: Dart Gun MP Skin: Goldfinger Mission 8: Reward Card: Alura MP Scenario: Demolition Upgrade: Pistol MP Skin: Drake Suit Mission 9: Reward Card: MP : Upgrade: MP Skin Mission 10: Reward Card: MP : Upgrade: MP Skin: Mission 11: Countdown Reward Card: Drake MP Mode: Explosive Scenery Upgrade: Laser MP Skin: Pussy Galore Mission 12: Reward Card: James Bond MP Skin: Bond Space Suit Upgrade: Sniper Rifle MP Scenario: GoldenEye Strike *==============================================================* *---------------2.3 Q Branch-----------------------------------* *==============================================================* Q Branch makes all of Bond's cool high tech gadgets. These are the gadgets used: Stunner Discharges high voltage electircal current that temporarily knocks out openents Laser Lets you quietly cut through locks and hinges Grapple Shoots a high tension wire wich can be attached to special surface Micro Camera Provides magnified servailence as well as the ability to photograph sensitive materials. Decryptor A sophisticated micro computer that allows you to bypass electronic locks Q-Worm Installs vital codes that allows MI6 to recieve data from foriegn computer systems Shaver A remotely detonated grenade that temporarily blinds and stuns openents Phoenix Ronin An automatic-gun that can be used as a entry to protect an area Koraskov K5 Fires a powerful sensitive laced dart capably of tranquillizaling an openent VE Glasses Provides the ability to see openets in the dark ----------- : Vehicle : ----------- Q-Smoke Rear deployed smoke emmision. Use this to through enemies off track. Q-Boost Custom high performance dual turbo charger. Adds significant acceleration when you need it most. Q-Wedge Hydrolic lift system raises the car into two wheels. A way to get out of a tight spot. Q-Pulse Produces a high energy electormagnetic pulse that fires electronic systems. Stops enemy vehicles whole. *==============================================================* *---------------2.4 Multiplayer--------------------------------* *==============================================================* Multiplayer is the best part about this game. You can play with up to four people. You first decide which save file name your gonna play as, then you can pick the scenario and place, then what team you are on. After that you can set all the modes like weapon sets and that. Then you can fight. Matches are really fun, and be sure to test out all of the modes! *+*---2.4.1 Characters---+*+ You can unlock many characters from the Bond Movies. Here are the MI6 Multi unlockables. ----------- : MI6 : ----------- Pussy Galore. Glamourus Stunt Pilot Christmas Jones The world's sexiest nuclear physicist. Wia Lin Chinese under cover agent. ----------- : Phoenix : ----------- Goldfinger He loves only gold. Renard Anarchist who feels no pain. Scaramanga The man with the gloden gun Xenia Onatopp Mercany with a taste of violence May Day Exotic Assasin Elektra King Corporate heiress out for revenge Jaws Hulky assasin with razor sharp teeth Baron Samedi Voodoo master with unchany powers Oddjob Silent and fearsome bodyguard to Auric Goldfinger Nick Nack Scramanga's henchman Max Zorin This former KGB agent is a physocitc genuis. *+*---2.4.2 Modes and Arenas---*+* ----------- : Modes : ----------- There are game modes you can choose. Some need to be unlocked, so keep that in mind! Quick Game. Three enemies await you in the arena. Arena. Death Match involving free for all combat. Team Arena. Same as arena except players are grouped into teams. Capture the Flag. Steal Enemy flag and return it to your base. Uplink. Activate Satelites around the level with your team. Top Agent. Run out of lives and your out of the game! Demolition. MI6 Attack a site while Phoenix Defend. Protection. Phoenix attack a site while MI6 Defend. Industrial Espoinage. Retrieve blue prints and return them to base. ------------ : Arenas : ------------ These are the places you can play at. Skyrial. Use the cable car for a tactical advantage at this deserted skii resort. Fort Knox. Life is cheap within the walls of Fort Knox, but actions are worth their weight in gold. Snow Blind. Expect a cold reception in this extensive maze of medieval tunnels and courtyards. Phoenix Base. Battle in Drake's secret underwater base. Atlantis. Join the feeding frenzy inside the classic Atlantis ocean base. Missile Silo. Blast your way through four floors of oposition inside this this tall missile silo. Sub pen. Dive into this sub pen and into the submarina itself in search of enemy agents. Ravine. Ride the cable cars between aposing cliff top bases. *==============================================================* *---------------3.5 007 Bonuses--------------------------------* *==============================================================* After you achieve a Gold Medal on a mission, you can go back to try to get a Platinum medal and can now get 007 Bonuses. They are just a Gold 007 that shine and rotate, found throughout levels. If you can't get the Gold medal (later missions most likely), just beat the game to unlock them on EVERY mission. Level: Paris Prelude For this mission, they are all when you are driving. 007 Bonus 1: Side of road after first curve 007 Bonus 2: When a truck blocks your route, and you go into a walkway, immeadiatly to the left. 007 Bonus 3: When you atch air (not from Q Boost), in middle of jump 007 Bonus 4: After the birdge jump, take the path the truck did. Right away to the left is where this one is. Level: The Exchange 007 Bonus 1: From the start, go back from the bridge. At the end lays this token. 007 Bonus 2: Once you get in, by where the truck is, go down into the cellar. Over in the far left corner, it is behind a box. 007 Bonus 3: If you took the path, the door you come out of, walk straight until anopther door. It lies right in front.' 007 Bonus 4: In the library (where you meet up with Dominique) over in the corner. 007 Bonus 5: In the study (the room containing the door with the eye isigna on it), by the fireplace 007 Bonus 6: In the room with the meeting, go out the window and turn around. 007 Bonus 7: By the gondolas, there is a stairwell. Go down it to a room with guards. In the corner is this token. Level: Equinox 007 Bonus 1: From the start, look up. In the center of a rotating thing, lies this token. 007 BOnus 2: Under the platform, on either side between rockets 007 BOnus 3: Opposite from #2 007 BOnus 4: From the start, turn around. Close to the edges of the plafform 007 Bonus 5: Opposite # 4 007 Bonus 6: From #4, look down. Really far down lies this token 007 BOnus 7: Next to #6 *==============================================================* *---------------3.6 Cheat Codes--------------------------------* *==============================================================* These are the cheat codes I know of. I suggest you wait until you beat the game to use them, as they may ruin the game (story mode) But for Multiplayer, they help a lot! To enter a cheat code, from the main screen: Go to Options -> Your main save (mine is KAB) -> Cheat Codes. Then enter the code that says �Enter into passcode screen� Vehicle Cheat codes The following codes only work on vehicle levels: Frantic mode pause the game, hold L and press X, Y, B, Y, X, release L. Berserk mode pause the game, hold L and press X, Y, Y, X, Y, B, release L. Trailers mode pause the game, hold L and press X, B, B, X, release L. Double armor pause the game, hold L and press B, Y, X, B, B, release L. Triple armor pause the game, hold L and press B, Y, X, B, B, B, release L. Quadruple armor pause the game, hold L and press B, Y, X, B, B, B, B, release L. Super bullets pause the game, hold L and press B, B, B, B, release L. Faster game mode pause the game, hold L and press X, Y, B, WHITE, X, Y, B, WHITE, release L. The following codes only work on Enemies Vanquished. Drive Shelby Cobra pause the game, hold L and press RIGHT, RIGHT, LEFT, LEFT, UP, release L. Drive SUV pause the game, hold L and press X, B, Y, X, Y, release L. Bonus Alpine Race pause the game, hold L and press B, B, X, X, Y, release L. Level and weapon cheat codes Select any level - Enter PASSPORT on the passcode screen. Alpine Escape - Enter POWDER on the passcode screen. Chain Reaction - Enter MELTDOWN on the passcode screen. Countdown - Enter BLASTOFF on the passcode screen. Deep Descent - Enter AQUA on the passcode screen. Double Cross - Enter BONSAI on the passcode screen. Enemies Vanquished - Enter TRACTION on the passcode screen. Equinox - Enter VACUUM on the passcode screen. Island Infiltration - Enter PARADISE on the passcode screen. Night Shift - Enter HIGHRISE on the passcode screen. Phoenix Fire - Enter FLAME on the passcode screen All gadget upgrades Enter Q LAB on the passcode screen. Larger clip, sniper rifle Enter MAGAZINE on the passcode screen. Rifle scope upgrade Enter SCOPE on the passcode screen. Camera upgrade Enter SHUTTER on the passcode screen. Decrypter upgrade Enter SESAME on the passcode screen. P2K upgrade Enter P2000 on the passcode screen. Golden P2K Enter AU P2K on the passcode screen. Golden PP7 Enter AU PP7 on the passcode screen. Grapple upgrade Enter LIFTOFF on the passcode screen. Laser upgrade Enter PHOTON on the passcode screen. Stunner upgrade Enter ZAP on the passcode screen. Tranq dart upgrade Enter SLEEPY on the passcode screen. Car missile upgrade Enter LAUNCH on the passcode screen. Multi Player Cheats All Multi-player options - GAMEROOM Unlock Assassination option - TARGET Unlock Demolition option - TNT Unlock Explosive Scenery option - BOOM Unlock GoldenEye Strike option - ORBIT Unlock Protection option - GUARDIAN Unlock Team King Of The Hill - TEAMWORK Unlock Uplink option - TRANSMIT Unlock all characters - PARTY Unlock Baron Samedi - VOODOO Unlock Bond Spacesuit - ZERO G Unlock Bond Tuxedo - BLACKTIE Unlock Christmas Jones - NUCLEAR Unlock Drake - NUMBER 1 Unlock Elektra King - SLICK Unlock Goldfinger - MIDAS Unlock Jaws - DENTAL Unlock Max Zorin - BLIMP Unlock Mayday - BADGIRL Unlock Nick Nack - BITESIZE Unlock Oddjob - BOWLER Unlock Pussy Galore - CIRCUS Unlock Renard - HEADCASE Unlock Scaramanga - ASSASSIN Unlock Wai Lin - MARTIAL Unlock Xenia Onatopp - JANUS #--------------------------------------------------------------# : : : *4.00 Section 4* : : : : : #--------------------------------------------------------------# *==============================================================* *---------------4.1 Legal--------------------------------------* *==============================================================* This FAQ and all its content are property of George Cube, 2007-2008. Any unauthorized distributions are strickly prohibited, and is plajourizing. That is illegal and you can get in legal trouble depending on how bad. This FAQ is only allowed on gamefaqs.com and ign.com. Please notify me right away if published somewhere else without permission. Im not saying I will hunt you down if you take one line, Im saying if you take parts of the guide, the exact same, and put it in your name. *==============================================================* *---------------4.2 Thanks to----------------------------------* *==============================================================* This is the place where I acknowledge people who helped me. Nintendo- Making the Gamecube Ian Felming- Creating James Bond Nathan- Helping me with the Multiplayer and Gadget sections You- For reading and enjoying this FAQ *==============================================================* *---------------4.3 Contact------------------------------------* *==============================================================* You can conteact me in these ways: Email- [email protected] When emailing, put Nightfire FAQ somewhere in subject AIM- CrapAppleJuice Say you saw the the Thousand Year Door FAQ Blog- http://supersmashbrothersmelee.wordpress.com (via comment) Forum- http://microsoftaddict.proboards.com (Im the head admin) *==============================================================* End of File