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FAQ

by ADAM1mon

Harvest moon FAQ-


The beginning-

	At the start of the game, you will be forced to choose your 
gender and your favorite season.  Keep in mind that no matter which 
season you choose, you will not start out at this time, it just 
determines the time you were born.  You will always start out at 
spring.  After that, you will be confronted by the Theodore, the mayor 
of Flower Bud Village, at the town square who asks you your name, and 
then you will ultimately be made to make one of the most important 
decisions in the game, properties.  

	Riverside
	Village center
	Oceanside 
	
Riverside:
	
	A decently spacious piece of land that has both fertile land and 
enough room for a barn or a chicken coop and room for some crops.  
However, lo and behold despite my efforts, I could not manage to place 
both of them, so you will have to either buy a decent piece of land to 
place a barn or chicken coop, or just live without it for the time 
being.  Evidently, if you play like you�re made of money, which is my 
personal style of playing; the first option is your obvious choice.  
Also, the need for fertilizer will not be as urgent if you choose this 
property, tripling your potential profit if you use the fertility 
correctly.  You also start out right next to the river, which is 
convenient for fishing for fish, which can be cut up for sashimi and 
given as gifts or just sold.  The village is a long ways away, but the 
Blue sky ranch is right next to you.  Also, one of the most important 
places in the game, the spring farm, is directly south of you.  

Village center:

	A cozy, convenient little piece of land placed in the direct 
center of town.  If it is location you want, then this is the property 
for you, however, you will have to steal a piece of public property to 
make crops worth having, and buy more land for livestock.  The 
moonlight mine is conveniently north of you.  The clinic is above you 
and the junk shop is south of you and it is also convenient for the 
festivals, which are usually at the square.  Later, the Callaway caf� 
will be right below the Junk shop.  The workshop and the Spring farm 
are the furthest away.  Also, you might want to make friends with the 
mayor before buying extra land, as your heart level with Theodore 
determines the properties that are available for purchase.  Getting 
three hearts with Theodore will unlock all twenty properties in the 
game.

Oceanside:

	A large, spacious piece of land that has enough room for a barn 
and a chicken coop, and still enough to plant crops!  It is also placed 
right next to Woody�s workshop and the Spring Farm and also convenient 
for salt water fishing and clams.  The only drawback is that the land 
has terrible soil at best, making a decent healthy crop next to 
impossible for first season farmers.  It is an incredible hike to the 
village, however, and you�ll need to get to know your way around the 
place first.  It is also near the Woodsman forest 1 property, which is 
right above the Oceanside property, which is both good for crops and, 
if you clear the land out a good deal with an upgraded axe, you can 
make a fruit orchard.  There is a full section about making an orchard 
later in the guide.  

Quick reminder: 

	Despite the availability of the public properties for planting 
crops, it is best to do most of your crops on your own property.  The 
only time you should plant on public property is when it is just across 
the street.  Distance can really take a toll on your time since it will 
waist easily if you take to much time traveling and harvesting.  
However, it is smarter to make and orchard on public properties as they 
are far less work than crops.  They only require you to visit them when 
they are in season to occasionally weed the place and collect the 
fruit. 

	Obviously, the chosen property depends on the player�s style and 
preference, but I would strongly suggest the Oceanside property, as in 
the beginning of the game, your only real source of income is crops.  
Despite the lackage of fertility, size will take over that fact, and 
will leave you well prepared for animals, and there is always 
fertilizer.  Also, another quick way to make money on the first week is 
clams, as I will give you directions for momentarily.  

Quick reminder:

	Digging for clams is easy, but it does take some practice.  

	First step: get your hoe and go out to the beach where the tide 
comes in and face to the SIDE, not towards the water!  Your will hoe 
will be deflected off the water almost every time.  

	Step two: hoe just after the tide washes in, or until the white 
foamy part just passes you.  About eighty-five 	percent of the time, 
you will get a clam.  

	Step three:  After some collecting, make sure that you set a 
bonfire to cook a clam or two to regain your 	stamina.  At 80g 
apiece, this will be a profitable pastime if you have an empty rucksack 
with nothing but your hoe and bonfire set.  

	Step four: before you go in at maybe seven-o-clock, you might 
want to put out your fire.  I forgot to mention that.  Take out your 
watering can and put it out.  This will give you the fire-prevention 
note.  You only need to do this once.  

	Step five: if you own a ranch that has the fat and profitable 
heifer (see the cow section), also be sure to purchase a butter maker 
and a frying pan at your local junk shop.  Just add butter and a clam 
to your frying pan and you will come out with grilled clams!  Very 
healthy and tasty and will restore a lot of stamina:)!  

	Step six: (final step):  store the leftovers in the fridge!  Keep 
these to make grilled clams to sell or to eat!  Best to stuff your 
fridge with them as you loose less money than using valuable produce 
from your garden! 

Priorities:

	This list on priorities is not listed requirements but they will 
help earn a few notes later in the game.  Don�t try to rush into these 
to quickly.  

1.	Ship enough ore for Tai to move in.  Get the smithy about before 
the end of summer if possible.  Going to the mines frequently 
will get him about before the end of spring.

a.	Get Tim so that he will give you a power berry when you reach 
the bottom of the moonlight mine.

b.	Get Tai so that you can upgrade your tools to make work more 
efficient.  

2.	Ship good clay so that Saibara will move in.

a.	Get two hearts with him to get the aging pot.  However, you can 
also get two hearts with Theodore to get the recipe Potato 
Gratin. Make sure that you go to Saibara after you do the above 
and that you have shipped five good clay in advance at least.  
Going to his place will trigger the event wherein you will 
receive the aging pot.  Make yogurt, soda and deviled eggs.  Get 
the mixing pot in a similar way.  Get five hearts with Saibara 
and ship about nine good clay.

3.	Get all of the cooking implements at the junk shop to get the 
super chef note. 

4.	Make friends with Alex to get Martha and ship thirty herbs to 
get the sanatorium.  This will get Dia and Gina.  

5.	Get five hearts with Michael at the junk shop so that he will 
upgrade the junk shop.  This will get Louis to move in and you 
will know where to find him.  

6.	Ship ten limestone to unlock fertilizer.  Going to the mine 
frequently will ensure that this happens before the end of 
spring.  You want fertilizer before summer because all of the 
expensive crops are available.  

7.	Ship fifty cabbages to unlock strawberries.  Strawberries are 
worth 200g a pop	and 400g fertilized.  The seeds are 300g.

8.	Ship fifty pumpkins to unlock the seeds for the Blue mist 
flowers.  Can be found in the wild, but it is much easier to 
track down when you can plant them.  Fertility has no effect on 
flowers, herbs and spuds. 

9.	Raise a horse to train and win a horse race to sell it for 
50000g.  Will get you the horse racing note.  

Your tools:

	Your tools are an essential part of farming, even if you�re not 
the crop person.  When your tools are used frequently, the experience 
bar will eventually get high enough for you to upgrade them.  Don�t 
worry about this fact in the beginning of the game, but do prepare for 
it.  Use all of the tools frequently until Tai the blacksmith opens up 
his shop.  It is, however, most important that you supply the ore 
needed for the upgrade as well as the tool.  You will get Tai by 
shipping tons of ore.  One of the tools that are new is the bonfire 
set.  There are buyable tools from the Blue sky ranch, which I will 
tell you about as well.

Your hoe:

	Your hoe is probably the second most important tool in the game, 
as it is needed to plant crops.  Use with the x button to hoe one 
square or charge up for a more efficient hoe.  Use this also to search 
for good clay, roots and money.  Also, use the hoe to look for the 
stairs on the way down.  This is useful as you will encounter 
difficulties anywhere past the 70th floor.  Charge this for maximum 
results.  As the rest, it can be upgraded four times:

			Copper hoe
			Silver hoe
			Gold hoe
			Goddess hoe

Your watering can:

	This is defiantly the most used tool in the game, as it is, it is 
necessary to use it to water plants.  Water your plants every day but 
be sure to not water one space more than once, as this will be an 
unnecessary waist of both energy and water.  As you progress and 
upgrade your watering can this will no longer be an issue, but at the 
beginning, it is smart to conserve your energy and focus it on making 
money.  Also use it to put out your bonfire, which will give you a 
note.  At goddess level, it will become the most effective as it can 
water four plots of nine on one full charge!  Leave a space in the 
center to stand in.  Use this to water trees as well.  You do not need 
to water trees, but if you�re in a hurry to get produce out of your 
trees, then water them daily.  

Your axe:

	Your axe�s use is self evident as you might see, it is used for 
the sole purpose of chopping wood for your wood box.  The logs that you 
split will be instantly transported to the wood box.  If you don�t want 
to take the time and energy to do this, you will be obliged to buy the 
wood from the workshop on the account of your laziness, and will spend 
thousands on the necessary wood for your constructions.  As you can 
see, it is more costly to buy than to supply your own wood.  When you 
upgrade your axe, the only thing that it will benefit is the amount of 
charged chops it will take to split stumps and cut trees.  When you 
upgrade your axe, cutting down trees will be far more easier, 
especially if you need to clear the woodsman forest property of trees.  
	
Your fishing rod:

	Your fishing rod is used to catch both fresh and salt water fish.  
Salt water fish are way more expensive than most fresh water fish.  
Incidentally, I have noticed that the blowfish, one that you might know 
better as the puffer fish, ships for only 3g.  However, when prepared 
with your knife set, it is worth 119g.  This also applies with squid.  
Give fish to the dolphin and make friends with it.  Ray loves 
practically all fish except for squid, who will give you a shaky 
response.

Your sickle: 

	For the time being, if you happen to be a beginner, keep this 
inside your tool box for the time being, as you will not use it until 
you plant grass, then cut it for fodder, which will ultimately be used 
to feed your animals, and since you will not have the funds for the 
barn anytime soon, assuming you are a beginner, I would leave it.  You 
can use this also to cut any unnecessary crops or weeds if you want.  
Use this also to cut any misplaced seedling.   

Your hammer: 

	Your hammer is used for mining in the moonlight mine.  In the 
winter, however, it would be futile to go there when you can go to the 
sunny lake mine, and since it is exclusive only to winter, I would go 
there almost every day.  Your hammer is also useful for clearing the 
larger boulders that have been blown into the yard.  

Your reign:

	Your reigns are given to you by Hank when you first get your barn 
animals.  He will forget to give them to you at first, but at the next 
morning he will give them to you.  The reigns are practically useless 
at first; they are used to take one animal outside at a time to graze.  
However, later in the game, you will use it to lead your horse outside 
to ride.  This is the only practical use for the reigns.

Your bell:

	Your bell is the same as the reigns, only, when used near the 
door, the animals will herd around the door and go outside to graze.  
Actually, it is not required to even take any animals out of the barn 
just feed them.  After you get the note received for ringing the bell 
20 times, it isn�t necessary to use it any more.  

Your brush: 

	Your brush is used only for grooming your animals to raise their 
heart level.  As I will mention later in the guide, it is also useful 
for grooming your sheep.  If your brush your sheep right before 
shearing, you will increase the chances of receiving the highest 
quality wool.  Also, use this to brush your horse when you get him.  
This will almost completely ensure two hearts with your horse before or 
right when he grows up; as long as you hand-feed him and talk to him 
along with brushing him.

Your stuff around the house:

	Things that either are life shatteringly useful, or mind 
bogglingly not-useful.

Your cabinet:

	While simple, it is used to store the other non food items, like 
the ore set aside for upgrading tools, and coral for Tai to make things 
out of.

Quick reminder:

	Remember, when you give your ore or coral to Tai, give him your 
cheapest items first, as you will gain more profit off of it.  For 
instance, ordinary coral ships for 35g, but it costs 500g to make a 
1135g coral brooch!  This gives you a profit of 635g!

Your wood box:  

	Holds your wood.  If you push A while facing it, you will pull 
out a stake, which can be used for fences or mushroom and toadstool 
farms.  After an amount of time, not a particularly set amount of time, 
the stake will turn into an old stake, and after another period of 
time, the old stakes will disappear, which might explain to shortage of 
stakes after a few years.  

Your couch:  

	Sits there.  The sofa will not recover any stamina at all, no 
matter what size you get.

Crops:

	As you might know, different crops grow in different seasons.  As 
you also know, you wouldn�t see potatoes growing in the winter, nor 
pumpkins in the spring.  One handful of seeds will cover a 3x3 lot of 
land.  While some farmers respectively prefer to plant in rows, I 
prefer to plant in the traditional �U� formation.  I will give a 
diagram below:

O= tilled soil. S= stand to sow seeds
O O   O O
OSO   OSO
OOO   OOO   ect.

	Planting in this formation, when standing in the exact center, 
will bring the most out of your seeds and the most money.  I will give 
a comparison:

X= plants.  S= stand to sow seeds

X X      X X
XSX      XSX
X X      XXX

Note- the one with the �U� formation has tilled land on the ground on 
which he�s standing.

	As you can see, if you plant in rows, you not only waist room, 
but your seeds, especially since the 3x3 space includes under you as 
well.  See as the �U� formation gets eight out of his bag while the one 
with the rows gets only six per bag.  If the plants were turnips, the 
one with the �U� formation would get 240g more off the same bag of 
seeds, maximizing the profit.  As usual, your style of playing greatly 
affects this, and the only con to the �U� formation is difficult 
watering, as opposed to the greater efficiency of watering rows at the 
beginning of the game.  When you get your silver watering can, however, 
this waters a 3x3 space in front of you, making watering this style of 
crops far easier.  

Quick reminder:

	If you make a lot of a complete 3x3 tilled area so that all nine 
seeds get sown, be aware that you will not be able to harvest or water 
the middle square if it takes more than four days to grow.  The only 
possible way to water it is to upgrade your watering can, which can 
water crops further away, even still, this only works on crops 
harvested once.  For crops harvested more than once, when not harvested 
in a certain number of days will eventually die, even when constantly 
watered:(.

	When upgrading my watering can, I only upgrade up to the silver 
level, as it waters the 3x3 space in front of you.  While the gold 
watering can waters twenty-five squares, it gets a bit hard to keep 
track of after a while, and if you don�t manipulate it right, it can 
become very inefficient.  The only time I level it up after the silver 
level is the goddess level, which requires rare ore.  For any upgrade, 
the cost will be:

	1 level: 700g + required ore + 2 days.
	2 levels: 1500g + required ore + 3 days.
	3 levels: 3000g + required ore + 4 days.
	
	I could go to the fourth and final level, but I don�t see how 
anyone can get far enough in the game with that much experience on the 
bar and have a successful crop.  While possible to wait for an upgrade 
until goddess level, it is not very strongly advised as it is very 
inefficient, as the diagram shows above.  As you can see, it costs 100g 
more to upgrade two levels in one sitting than to upgrade separately, 
but it takes less time.  Upgrading must be planned carefully, 
especially with your watering can.  Turn it in only after you finished 
watering your plants.  Going for much more than three days without 
water, and your crops will dry up into �dry grass,� and will become a 
worthless investment.  If possible, turn on the ol� tube and check out 
the weather every day.  If it is scheduled to rain the next day, then 
turn in your watering can along with the required ore.

Moles:

	Moles are nearly impossible to hunt down, so take your hammer 
where ever you go.  However, if you run into a mole and you have your 
hoe or axe, this will count as a hit as well, and you will get the mole 
whacking note.  Whacking ten of these pests are very vital, especially 
if you choose the Oceanside property.  Even after you get the mole 
whacking note, you must whack the moles as they appear near Tai�s 
property most of the time, as I will mention in a later section.  The 
property that they burrow around in will turn every tilled land into 
untilled soil.  However, if you turn this to your advantage before you 
whack it, it may solve some of your problems.  As you might know, 
practically all of the wild animals will be frightened of you and will 
always go in the direction that you are going if you are behind it.  So 
if you accidentally make a mistake in your hoeing and you are a neat 
freak, like me, you can �herd� a mole in the place that you mis-hoed 
and start all over again.

Cost/benefit: 

	For beginners, maximum profit is key, whether 10g or 100g more, 
this is essential for a quick and easy success.  For example, if you 
plant turnips in normal soil, you will get 700g in gross profit for 
each set, assuming you are planting in the �U� formation, but for 
potatoes, while the seeds are just slightly more expensive, you will 
get 770g off of a harvest, 70g more than turnips.  However, there are 
some exceptions, for instance again, turnips planted in fertile dark 
soil is sold for, still assuming that you�re planting in the �U� 
formation, is worth a gross grand total of 1420 big ones!  But potatoes 
are still worth 100g each, as opposed to the turnip�s 180g each, and 
the potato�s value is not affected by the fertilization of the soil, 
keeping the value at a gross 770g.  This is strange but profitable and 
is good to know if you have fertile soil and are looking for the 
maximum profit.  Another example is cocoa, which can be harvested more 
than once, and planted in the summer, and if on normal soil, they are 
shipped for 150g each or 1200g for the whole bunch, still assuming that 
you are using the �U� method of planting.  Before I explain the special 
aspect of the cocoa�s character, I will quickly explain the special 
aspect of plants with multi-harvests.  These special plants are 
harvested more then once, but only once every other day, assuming that 
you water them once a day and they are on decent fertile soil.  Anyway, 
cocoa, instead of being 300g, which would be the norm for most 
fertilized plants worth 150g in normal soil; it is worth 320 for each.  
Incidentally, tomatoes are as well worth 50g for each bag as well as 
cocoa, and are still worth 150g on normal soil, and 300g on fertilized 
soil instead of cocoa�s 320g, giving you an extra 160g for each 
harvest.  This is strange as well with corn, also planted in summer and 
is worth the same as the tomato, but is worth only 40g a bag as opposed 
50g for tomatoes, giving you and extra 10g worth in profit for each 
harvest.  Coincidently, yams are the same with potatoes, they are 
unaffected by any extra fertility on the land, therefore, it is most 
profitable to plant your spuds on the least fertile land you have.  
Green peppers are also worth 140g fertilized, but 49g at normal soil!  
This shows the unique characteristics of some of the different plants.  
Also, this is the same with your cows, sheep and chickens.  With your 
cows, just turn the milk into something better.  You can put two non-
special milks into an ageing pot and turn it into yogurt.  When you get 
eggs and you get an inferior product, you can quickly turn it into 
mayonnaise for a quick and easy 30g product, but if you take the time, 
you can boil it in a pot to make a boiled egg and ship it for almost 
150g, but if you put the boiled egg into an ageing pot, you will get 
250g out of one product!  This would upgrade a 56g egg almost 200g 
without adding anything else!  If you really took the time and filled 
your chicken coop and collected the eggs, boiled them and put them into 
the ageing pot, you could get 1250g every day at the minimum!  That is 
a lot of money.  With your sheep, put the wool into the yarn maker and 
dye anything below shiny level.  Take the extra three seconds to brush 
your sheep right before you shear it.  

Quick reminder:

	In case you didn�t notice, crops grown in fertilized soil are 
worth twice as much as opposed to normal soil.  As for the worst light 
soil, I did some calculations, and there is no apparent pattern for the 
deductions percentage wise.  Crops are worth the normal amount when 
planted in normal soil.

Your barn:

	Your barn is very important and should be obtained before the end 
of fall in order to succeed in the animal festivals.  The barn can be 
bought and built by Woody, the owner of the workshop, costing you 40 
wood and 3500g.  if you don�t have a barn at the moment, you will be 
given the option to build a level 2 barn, which can hold up to eight 
animals, instead of a level 1 barn, which can hold up to four.  At the 
first year and a decent amount of the second, four animals are all you 
need until you upgrade, unless you are the efficient type and save a 
few thousand and buy the larger, 10,000g building first.  However, 
although less costly in the future, as it will still be 10,000g for the 
upgrade if you already bought the level 1 barn, it will remove any sort 
of temptation to buy more than four until you have enough money to feed 
all of them.  Also, unless you want to sell all your livestock back, it 
is strongly suggested that you plant a large amount of grass to cut 
beforehand as to save the trouble of panicking when you realize that 
you didn�t have any fodder beforehand.

Your cow:

	Your cow is the most expensive animal you will ever encounter; it 
takes more time to grow, and more work, but with hard work comes 
reward.  However, to make the maximum profit, it is suggested that you 
buy the cheese or the butter maker after getting the cow as not to 
forget and as well maximizing the net profit.  I did a quick 
calculation, assuming that you bought the cheese maker worth 5000g, or 
the butter maker, 3000g, about how long it would take to make back the 
money for the cheese and butter maker:  

Butter- approx. 37 times milking/58 days from the point of purchase

Cheese- approx. 45 times milking/66 days from point of purchase.

	After a few short calculations, I have given you the verdict, a 
rough approximation that shows that, butter is the better choice, but 
this is not so, for after you have paid off the cow and the cheese 
maker, it would take just over two seasons worth of time, assuming that 
you milk your cow daily, to catch up and begin making more money than 
butter.  Still, when you have the antiquate funds I would suggest that 
you purchase a cheese and butter machine as butter plays a large part 
in cooking, therefore increasing the value of everything.

Your sheep:

	Your sheep is probably the easiest barn animal to deal with, as 
you are not required to be sheared every day, but to be fed and talked 
to it once every day.  After buying a yarn maker, and two or more 
sheep, you can easily become rich.  But it is also very much suggested 
that you save the worst wool and make it into yarn for Martha, an old 
lady who moves in after you befriend Alex.  Once you get two hearts 
with Martha, she will give you a large rucksack, which will hold up to 
fifteen items when you supply the yarn for her when she requests it.  
If you brush your sheep just before you shear it you will have an 
increased chance of getting shiny wool, which can then be made into 
yarn and shipped for 2400g in one sitting!  Evidently, if you have a 
barn full of sheep with high heart levels and a crown for each giving 
wool on the same day, you could make tens of thousands in one day!  
This will take a lot of time though, and it will take even more time to 
get a barn full of sheep that are at their life expectancy!

Quick reminder:

	When you buy a dye pot, it is necessary that you dye the least 
quality yarn to get the maximum profit off of your investment, for 
instance, special yarn is shipped for 2400g, but dyed orange yarn only 
ship�s for around 1300g!  This gives you a loss of 1100g for each 
special yarn you dye!  It is best to leave the special yarn alone, as 
dyeing it removes its special quality.  In a sense, anything made into 
a recipe looses it�s special aspect.

Your horse:

	Your horse�s sole purpose is to win the horse race.  You can�t 
sheer it, or get any products off of it, but it is very little work, 
and the only requirement is to feed it, love it, and ride it.  Riding 
it for twelve hours gets a training star.  This is unique and is 
strictly exclusive to horses.  The more training stars you have, the 
fuller the stamina bar will be at the beginning of a horse race.  If 
you are faithful to the requirements, you should win your first horse 
race and get a crown for your horse.  This raises your horses sell back 
value from less than 2000g to 50000g!  This is the one and only benefit 
to having a horse, quick and easy money, and fortunately, there are two 
horse races a year, each in spring and in fall, both on the 
seventeenth!  If you work, you can make horse raising a very profitable 
career.  However, there are four different races, making maneuvering a 
bit tricky.  On the rank B cup, the prize is a power berry, and a crown 
for your horse, but the rank is dependant on your heart level with your 
horse.  It is vital that on the first horse race, you have at least six 
hearts to enter the rank B cup.  If, by some small chance you have nine 
to ten hearts with your horse, there is a certain strategy to fixing 
this, if you want to do it the painless way and you want to race in the 
rank B cup, simply don�t feed the horse for two days, any past this 
time and you will have a very sick and unhappy horse.  This is a downer 
and is not to be taken lightly.  I would advise anyone who is able to 
afford it, to buy at least two animal medicines for 800g each for 
emergencies.

Your chicken coop:

	If you want some quick cash and you have the money, take 
advantage of the chicken coop.  For 30 wood and 3000g, this isn�t that 
bad of a bargain.  However, it can only hold up to five birds, and can 
become pain after a while.  If you like chickens, buy a mill and plant 
corn in the summer and put it in for cost free feed.  For fifteen units 
of bird feed for each ear of corn, this will give you the most for your 
money.  Chicken coops are a must for a starter and should be bought 
before the barn to save up, as it is useless to buy a barn and waist 
money when you haven�t enough money for any animals.  

Quick reminder:

	While the first heart of affection with your chicken, as with all 
other animals, will be very hard to get, you will realize that after 
the first heart, the remaining hearts will be easier to get.

Your chickens:

	Your chickens are worth 1200g each, or you could save over 1000g 
and wait two weeks for the egg to hatch and wait for the chick to grow 
up.  Normal eggs are worth 56g each.  Not as much as desired.  But this 
is a daily profit, and for all five chickens at work laying eggs each 
morning, you would receive a minimum profit of 280g a day, and much 
more if you purchase a mayonnaise machine from the Junk shop for 3000g.  
This will help maximize the daily profit as well a help complete your 
shipping list.  Make sure that they are fed every day, and pick them 
up.  Also, a weed for an after meal treat will help keep it happy as 
well as raise the heart level, and it is so difficult to increase the 
heart level of a grumpy chicken.  Also, keep in mind that if you buy a 
chicken that if you feed it the day you got it, it will give you an egg 
the next morning.  As you can see, there is no waiting for your chicken 
to start making money for you unlike other barn yard animals.  They 
will not give an egg the next morning if not fed the previous day.  
Getting a chicken before the end of spring will mostly ensure the 
success of your chicken winning the contest.  Feed the one that you 
want to win a weed every day, hand feed it and pick it up every day to 
ensure its happiness and heart level.  If it gets a crown, you will 
most likely not see a normal egg again from that chicken.  A mayo maker 
is worth 3000g, which will pay off in a decent amount of time.  
However, later in the game, when the maximum profit isn�t necessary, 
you will become bored with the maker as it takes too much time.  
Instead of selling all of the eggs, keep a few of them as gifts, as 
almost everyone loves or at least likes eggs.  When in doubt, give the 
person that you want to raise the heart level an egg.  The higher 
quality the product, the more the special someone will appreciate it!  
Keep the normal eggs in the fridge to make into deviled eggs, use in 
sandwiches, breads, cakes and other more profitable recipes.  Or turn 
them into boiled eggs and take one wherever you go, along with a raw 
good or special egg.  This way, you will be able to have something to 
restore your health with, and a gift for someone along the way.  Always 
be prepared when it comes to raising heart levels.

Miracle potions:

	Use on any barn yard animal and you�re on your way to having a 
barn full of family!  Giving any animal a miracle potion will increase 
your heart level by one and make it as happy as a clam!  While it is 
less expensive, you might find yourself waiting over a full season 
before getting any profit off of your baby animal, most likely longer 
than you expected.  You also cannot enter it into a contest, so be sure 
to plan ahead when using this impregnating medication on your animals!  
A miracle potion for your chicken is it�s egg that it lays every 
morning, considering that you�ve fed it and taken care of it:).

Sickness:

	If you don�t feed your animals for more than two days, whether 
chickens or barn animals, they will get sick, so don�t neglect them.  
If they do fall into sickness, you will get a visit from Hank at the 
Blue Sky Ranch to say that your animal is sick and his isn�t going to 
make it.  Then you are standing by your animals� grave.  Finally, you 
wake up and find that is only was a bad dream.  However, Hank will come 
and say that your animal is sick.  He will cure it with his own 
medicine the first time but he will not do this again.  It is good to 
keep some medicine on hand at all times in case your animals fall ill.  
Also, your animals will get sick if you leave them out in the rain.  Or 
take them out in the rain for that matter.  Your horse, however, is 
able to be taken out in the rain and ridden without much trouble.  I 
would suggest that you don�t take any animals except your horse outside 
at all as it isn�t required and it is way to much work.  

Quick reminder:

	Feeding your animals by hand is smartest as it increases your 
heart level and takes less time.  Talking to them will help as well, 
and it will also tell you how they�re doing.  Buy a brush at the Blue 
sky ranch and groom your animals every day to raise your heart level as 
well.  Also, when you milk your cow, you will see a little, pink heart 
floating over its head, so milk it every day:)!  This is not the same 
with sheep, however�
 
Your pig:

	Your pig is more like a pet than anything else, and you will 
receive it when you first get a barn, assuming that you went to the egg 
festival and talked to Gourmet.  He�s the fat guy with a very large top 
hat who says, �Hey, are you eating?�  You get the pig free of charge, 
and after you name him, Gourmet will say: �He can find very rare 
mushrooms!�  For in this game, it is the pig who finds the truffles.  
It is unconfirmed, but it is possible that your heart level with your 
pig will increase the likely hood of him finding the rare truffle near 
trees and possibly stumps.

Your dog:

	Your dog is a gift from Ellen on Spring 2 at the beginning of the 
game.  It does no financial good and is only there for company.  
However, if you pick it up and feed it everyday, you will get the bow-
wow note.  Three hearts will get the note from your dog.

Quick reminder:  

	Truffles are found at trees, so go to the woodsman forest 
properties to find truffles first.  Mora trees are one of the best 
places to look for truffles.

Truffles:

	Truffles are a fall delicacy which is found by your pig.  
However, if you have observed your pig for more than ten seconds, you 
will notice he will often go to sleep.  This makes truffle hunting 
tedious and time consuming, so be sure to only hunt for them after all 
of your chores have been completed.  Despite the long hours of hunting, 
truffles, when sold, are worth a tidy sum of 1000g each!  They can also 
be stewed and given as a gift to Gourmet, but it is more efficient to 
just give him a plain truffle, as you loose both the value of the 
truffle and the value of the milk used to make the stew as well!  Ship 
the first truffle you find as it will give you the Oink-oink note.

Mushrooms/toadstools:

	Mushrooms and toadstools are a unique kind of wild plant as the 
truffle; it cannot be eaten on the spot.  They are usually found next 
to stakes, and not in the middle of a property.  I tested this theory 
out myself and built a fence made of stakes, and in a couple days, I 
had a toadstool sitting in the inside center of the fence.  Mushrooms 
can be stewed or saut�ed.  However, it is strange that mushroom saut� 
is only worth about 150g, which is less than even the worst butter used 
for this recipe!  If you use the worst butter and a mushroom in the 
frying pan to ship, you will loose a net total of about 61g!  But 
mushroom soup to ship is worth over 400g!  This is ironic as butter is 
a milk product.  I would advise that you only make mushroom saut� as a 
gift or to eat.  It is not conformed, but it might be possible to cook 
toadstools, as when I tried to eat the toadstool raw, it said it must 
be cooked first, giving me the hint that it might be possible to cook 
and possibly eaten.  However, if you can cook a toadstool, it might be 
fool-hearty to eat it as it may be poisonous.  Just be very careful 
when handling toadstools. 

Lumber:

	Lumber can be obtained in three ways, but the least expensive way 
is to chop it.  Upgrade your axe to at least the silver level and go 
into the woodsman forest property, the one just above the Oceanside 
property.  Chop down all of the trees and split all of the branches 
before you chop the stumps.  This will give more room for more branches 
that you get out of the stump when you split it.  You can find about 
fifty to seventy branches and stumps laying around the town, but this 
is the most efficient way the one that is described above.  If you 
remove a piece of lumber it will come out as a stake.  If you place the 
stakes in a line, you can even make your own mushroom farm, as 
mushrooms and toadstools grow next to stakes.  The second way is to buy 
it from Woody at 50g apiece.  If you sell it back as a stake it will be 
worth 30g apiece.  The third way is to win it at a festival.  If you 
win the beach festival a second time, you will get 30 lumber.  Also use 
these as fences to keep grazing animals in your ranch and keep them 
from the wild dog.  If you don�t know the difference between the old 
stakes and the fresh stakes, the old stakes will disappear after a 
while, so if you want to start a mushroom farm, use the fresh stakes.  
If you are going to make an orchard and you have cleared a good plot of 
land for fruit trees, you can use the old stakes to mark where you put 
the trees as not to forget when you go and buy it.  Here is a diagram 
below:

S- Stake to mark for tree.  O- Spaces required to get fruit and room 
for planting.
 OOOOOOOOOO   
 OOOOOOOOOO
 OOSOOOOSOO
 OOOOOOOOOO
 OOOOOOOOOO

	As you can see, the tree needs to be in the center of a 3x3 space 
and an outline of one space�s length for the fruit to fall.  Putting 
each tree four spaces away and at least two spaces in every direction 
from the point of the tree.  This is very vital and will guarantee the 
production of at least five fruits per tree if it starts producing 
fruit at the beginning of the season.  Make sure that you plant in the 
way displayed above to ensure the production.

Marriage:):

	Marriage is an incredibly strong aspect of this harvest moon 
game, and is certainly due to complete the game.  Unfortunately, I flew 
into a panic when I couldn�t find the level three house anywhere!  It 
was in my state of insanity that I made friends with Woody and 
therefore unlocked the level three house and relieved me of my 
madness:)!  However, there is one aspect of marriage, despite all of the 
choices of a spouse, it really doesn�t matter who you marry except for 
the exception attitude and looks!  For instance, when I played as a 
boy, I married Nina for the sole purpose of, except for the fact that 
she�s cute:) that I would get a family discount on the seeds!  Alas and 
alack, my theory failed, as the price had not changed.  In fact, the 
wife or husband is practically useless as she doesn�t help with the 
farm work, but instead walks around the house and plays cute until you 
throw up!  So it is only a matter of opinion as to who you marry.  
Incidentally, the level three house is outrageously expensive, and at 
this stage, you might be able to afford to buy your own lumber, but 
after summing it up, the total cost would be almost twenty thousand 
between the bed and the house and lumber to build it!  This is an 
extreme set back and will cost you even if you supply the lumber for 
Woody.

Glitches:

	Actually, some of these are not glitches but mere �plot holes�.  
If you manipulate some of these, you may use them to your advantage.  
For instance, if you have seen the bell pepper prices at the spring 
farm, they are worth 145g.  But fried veggies made in the frying pan 
are worth 310g, and you can make this with just the bell pepper!  So if 
you buy ten bell peppers and fry and sell them, this will give you a 
profit of 1650g the next day!  However, this makes the game no fun and 
this method should only be used if you are in desperate need of money.  
Of course, if you were desperate money you wouldn�t be able to afford 
ten bell peppers!  Another example is multiple locations.  For 
instance, if you haven�t noticed, Bob the shipper works at the Blue Sky 
Ranch, and he is also Tai the blacksmith�s grandson!  This gives him 
six locations to be at!  He is either outside the barn in the back, 
inside the barn, tool shed, chicken coop, Blue sky ranch, or at Tai�s 
blacksmith!  

Quick reminder:

	If you go into the tool shed, chicken coop, or barn at the back 
of the Blue sky ranch, 90 percent of the time, Bob will be there, but 
when you go out of the barn or wherever, Bob, 90 percent of the time 
will be outside as well!  This is a very interesting aspect of Bob as 
he has the most possible places and locations that he can be at, at the 
exact same time!  This is very strange and is not exclusive to Bob. It 
is not unusual for someone to be inside their shop at one moment, and 
outside a mile away at the same time!

	Another �plot hole� is the most interesting one in the game.  
Apparently all the additional stuff that you can buy like the couch, 
chair, or wood or kerosene stove and any other thing for your home, you 
can spend tens of thousands of dollars on things that do absolutely 
nothing!  You cannot sit on the chairs or couches; you cannot cook on 
the wood and kerosene stoves either!  That was a big disappointer for 
me, as I had squandered all my money on junk!   

Unlockables:

	If any of you have bought the spring seed pack, you might notice 
that about one out of every ten or so spaces will have strawberries.  
However, there is a way to get individual strawberry seeds.  All you 
must do is ship 50 cabbages to unlock the most expensive plant in the 
game, which is restricted to spring only.  They can be harvested more 
than once and when planted in the �U� formation and in normal soil; one 
harvest will be worth 1600g!  As well, if on fertilized soil, it will 
be worth 3200g, or 400g each for every harvest!  However, the seeds 
cost 300g as the most expensive crop in the game!

	Fertilizer is very important if you want to buy the ocean side 
property, and you must find ten limestone, a completely worthless rock 
that ships for 5g apiece, if you want fertilizer early in the game.  
Fertilizer is worth 150g per bag.  While expensive, it is smart to 
always have some on hand for maximum profit.  A full section is devoted 
to fertilizer later in the guide.

	(unverified)  Blue mist flowers are one of the rarest in the game 
due to their very seasonal growth period.  Shipping fifty pumpkins will 
unlock the blue mist flower seeds?

Walk through:

	This will give you not a day by day walkthrough, but a bit of 
advice through about the first year.  

	On the first day of spring, which you will have no control, you 
will choose your property, and ultimately the next morning, see a 
vision of the harvest goddess bidding farewell to her unhappy sprites, 
three tiny men who must have a hard time getting their comparatively 
large head around.  After a short farewell speech, she will turn into a 
stone statue.  A short time later, Jamie, not either a boy or a girl, 
but always the opposite gender, will be shocked at what his eyes see, 
and promise to free the harvest goddess.  Afterwards, you will wake up 
and comment on the strange dream.  You will hear a scratch on the door 
and the harvest sprites will invite you to the spring and you will gaze 
upon the statue of the harvest goddess.  It is a short time after you 
will meet a furious Jamie, who will scold the sprites for picking 
someone else, and will walk away.  Arthur will give you the pedometer 
and you will gain your first musical note, and he will say that you 
need ninety-nine more of these to free the harvest goddess.  The next 
day, Ellen, a girl who works at the Blue sky ranch will come with a 
puppy and ask you to take and name it.  Afterwards, you�re on your own.  
As you have a very small rucksack, five spaces, it is necessary to mine 
for ore as you will have no other source of income at the first day, 
unless you take the cheaper alternative and fish.

Quick reminder:

	If you took my advice and bought the Oceanside property, it is 
smartest to mine for at least one limestone a day.  In about eleven 
days, you should have unlocked fertilizer and begin making crops that 
count.

	At the third day, it is good to start clearing the land of weeds, 
stumps and trees to make room for crops and buildings.  Also by this 
time, you should have shipped at least 2 limestone.  If not, than I 
would suggest doing so.  Also, you might want to get the large 
rucksack.  Also, a mistake that I made at my first try was not taking 
meals for the first season.  This was a major set back and it took a 
full season to catch up to the normal standards.  

	Also, watch your shipping percentage with Jamie.  It is good to 
have at least a 20 daily percent by fall of the first year.  Any less 
than this means that you must do more in order to get new characters 
and keep the old ones.  If you have a ranch, ship milk products to keep 
Carl, Katie and Eve in business.  Also, ship plenty of ore to keep Tim 
and Louis in.  Sell yarn and fruits to keep Lyla, Dan and Ronald.  As 
well, ship herbs to get and keep Gina and Dia.  Another way to keep 
this wide assortment of characters is to make friends with everyone.  
Talk to everyone along the way, even if you don�t like them as much.  
This is useful as everyone will give you a gift eventually if you 
increase their heart level.  Getting at least one heart with a person 
will help though not guarantee everyone�s stay.  You must still busily 
ship a wide assortment of items to keep your friends or your future 
spouse.  Even if you have ten hearts with someone, they will still come 
to your door and say that they will leave if you ignore them for some 
time, so say hi to everyone, especially Louis as he is harder to find.

	Also, you will find the need for more working space for both 
crops and buildings later in the game.  At about fall in the first 
year, when you�ve raised a steady income for your products, you will 
need both different locations to save and rest, and also to make more 
crops.  Just the same, you might want to build some nearby houses to 
ship your products in, as you might know, if you have a large, 
successful ranch, it is a pain and may take hours to get all your stuff 
shipped, leaving little gift-giving, socializing-you time.  If this 
still doesn�t solve your problem, build or relocate a barn or a chicken 
coop on a nearby property.  Then you can ship all of your goods inside 
the building, as time is frozen when you�re inside, without using up 
all of that time that could be directed to making friends and courting 
your future spouse. 

	When making friends, just by talking to them will increase their 
heart level.  But if you want to insert a little extra time and 
research, you can give them gifts.  Some of their favorites are pretty 
easy to figure out, and not all of them are expensive.  For instance, 
while Dr. Alex, being a doctor, likes herbs and roots from the mines, 
he also loves the nutritious veggie juice.  This is made out of spinach 
and carrots in a mixer.  Another one of his favorites is a fertilized 
turnip.  Some people have mixed up fertilized and non-fertilized turnip 
and got two very different responses.  However, Ellen likes both normal 
and fertilized cocoa!  This gives you a little bit more variety, as it 
can be a fertilized or non-fertilized as you choose.  Obviously, it is 
smartest to give the least expensive gift out of them all, so 
experiment on their profession and interests.  

Quick reminder:

	If you play as a boy, you might want to either marry Ann or Lyla.  
Ann, while her favorites are slim, she likes any kind of corn, and one 
of Lyla�s favorites are pinkcat flowers.  Of course, some spouses might 
drain you dry if you try to find their most favorite items, and may 
take a few games before you stumble upon something!  Eve likes 
fertilized strawberries but that would make you lose 400g!  This will 
make it very hard to court her quickly.

	By the end of fall, it would be wise to upgrade your hammer as 
far as it can before winter.  At winter, the sunny lake freezes over, 
and unlocks the entrance to the lake mine, the best mine you will find 
in the game.  Even on the first level, you can find some of the most 
valuable gems in the whole game, even diamonds, which are worth 500g 
each!  If you reach the bottom you will be able to fish for the squid 
prince and get a musical note.  However, should you run into the tenth 
level, you will be forced to either go back up, or hoe for the stairs, 
which is very hard to find.  Also, if you reach the tenth level of the 
moonlight mine, don�t waist your energy, as it will be futile since 
there is not a junk ore down here.  However, in the lake mine, at the 
tenth floor, there is a nearly inexhaustible amount of roots to keep 
your strength while searching for the stairs. 

Quick reminder:

	If you go to any mine for the sole purpose of hoeing for roots 
and clay, keep in mind that you must bring a hammer to go into the 
lower floors.  The sign at the entrance will say:  �Don�t forget to 
bring your hammer in your rucksack!�  Obviously, if you come with just 
your hoe, you will only turn back to get your hammer from your nearest 
tool box.

	As well, you may find that you don�t have the funds or time to go 
fishing or eat at a caf�.  You will then be forced to forage for food.  
Fruits and herbs like very berries and honey can be found just about 
anywhere, but if you want to save time searching, just go up into the 
mountains where wild plants and fruits grow in abundance.  When you 
have the money, go to the Callaway caf� for some cakes and tea.  When 
you first speak to Katie, she will say:  �Sweets are great when you�re 
tired!�  And truer words were never spoken.  One piece of cake will 
fully restore your stamina bar and herb tea will dissipate your 
fatigue.  At night, you can go to the moonlight caf� for some small 
talk and some food.  But sodas will actually make you tired so be 
careful.  However, drinking 10 sodas in one sitting at the moonlight 
caf� will give you a musical note, and staying up until dawn will give 
you another.  At the perch inn, you will meet Doug and his dog.  His 
helper, Gwen also stays there.  At certain seasons, several different 
characters will stay at the Perch inn.  Nami, the red-headed weather 
girl that you always see on the TV, stays on the top floor in the 
summer.  As well, Gourmet will stay on the top floor in the fall.  He 
will only show up out of the perch inn at festivals when there is good 
food, unlike Nami, who can be found outside of the inn every now and 
then.  Henry the artist can be found there too when you get him.

	The spring farm, if you don�t want to fish or buy cake or other 
foods at the caf�s, as well as seasonal seeds for your crops, also 
sells fresh cooking ingredients for all of the recipes that you need.  
However, it is most unusual that they sell potatoes and veggies in the 
dead of winter!  Buying this fresh produce is essential for making 
thanksgiving cakes, as well as stewed spuds for Theodore:).  However, 
the produce at the spring farm�s prices will change from season to 
season.  In summer, corn costs 235g per unit, but in spring, it costs 
275g per unit.

Quick reminder:

	At the start of the game, you will find that the properties at 
Woody�s are very small selection-wise.  This is because your heart 
level with Theodore is very low.  You will have unlocked all of the 
properties when you get three hearts with him.  He likes his spuds 
stewed.

	Once you collect fifty notes and turn them into instruments, you 
will leave the place as usual.  But instead of your normal intention to 
leave the place, go back in and you experience the scene of which the 
harvest goddess comes back to life.  Without a word, the final credits 
will roll.  But afterwards, the harvest goddess will say for you to 
collect the final fifty notes.

	  When I said to talk to everyone that you see, I wasn�t just 
flapping my lip to make unnecessary friends.  All of the eligible 
bachelors and girls are required for at least one note.  Therefore, 
should Carl and/or Katie leave, you should ship more ingredients for 
sweets like eggs and milk to get them back as it is impossible to beat 
the game without gaining at least two hearts with each eligible spouse 
whether boy or girl. Giving everyone a gift is vital to achieving this 
goal.  If you get five hearts with someone the opposite gender, then 
you will receive a more expensive gift:).  If you get five hearts with 
the same gender, you will, instead, receive a note in the mail.

	If you want some big, easy money the next day without much work, 
crops are your only option.  As you might know, crops that are 
harvested more than once are most profitable.  A crop of a total of 
about 45 decent squares of the most fertile ground will yield a profit 
of about 9000g every two to three days!  Also, comparing prices is a 
good thing to do too.  While eggplant and bell pepper seeds are worth 
40g a bag, eggplant is worth almost twice as much!  There is a section 
about the costs and benefits of different crops and getting the largest 
amount for your efforts.  Of course, the best way to raise your bottom 
dollar by far is raising horses for the first few years and getting 
other livestock later in the game. 

	If you enter Jamie�s ranch for the first time, you will get the 
picture that he doesn�t like you very much.  As all Sim games, there is 
always a rival and Jamie is one of the most determined farmers I have 
seen.  But while you would expect him to be best at everything, there 
are some exceptions.  For instance, in the horse race, Jamie, if you 
have a decent horse entered in the race, he will come in third.  
Instead of Gwen coming in first or second, it is Bob who will be most 
likely to win, and Gwen will most likely come in last!  Also, while 
Jamie will win the animal festivals every time the first year unless 
you work really hard, you will win if you enter an animal with a heart 
level above eight.      

	The different seasons are also vital for getting notes and 
success.  At the beginning of spring, planting turnips in fertilized 
ground will take only three days to grow.  It will be cloudy and rainy 
for most of the days.  Summer is the season to plant, as some of the 
most valuable crops will be sold at the spring farm.  In an earlier 
section, it showed that cocoa was the most valuable multi-harvested 
crop in the game when fertilized.  Also, at ten-o-clock, your vision 
will be replaced by the �desert� view, where everything looks like 
you�re seeing through smoke.  You can also get notes from staying out 
in the sun for ten hours.  This is the same with rain and other 
different weather.   

	When you see a wild animal, don�t just pass it by, but take the 
three seconds to pick it up.  Cuddle time is important in this game, 
and since the animals are hard to track down, just wait awhile and 
you�ll run into one.  Picking an animal up will display three pink 
hearts.  At the library, they will have a book in spring on weeds.  It 
will say that wild animals like weeds.  The squirrel likes weeds as 
well as many other animals.  But not all of the animals like weeds.  
The sparrow and the duck enjoy bird seed from your chicken coop.  Also, 
the bunny will most likely like carrots!  The raccoon likes fruits and 
maybe fish, which I haven�t tried on him yet.  The dolphin, not 
necessarily a wild animal, but considered one, loves fish.  He likes 
more fish than others, but wave to it and feed it fish every day until 
you are given the option: Ride, Don�t ride.  He will take you to the 
island where the fishing there is superb.  If you get six hearts with 
any animal besides the dolphin, you will receive a visit from that wild 
animal like any visitor, and you will receive a note for befriending a 
wild animal.  If you find a squirrel and you want to feed it a weed, be 
careful, for the squirrel will be startled and will run faster than any 
other animal.  If you are trying to feed him, be especially careful not 
to drop the weed by mistake if you are on the road or on another 
person�s property!  Dropping the weed on any property that isn�t public 
or yours will result in you lowering your heart level with everyone!  
Also, watch for the mole, as you also don�t see it very often, and 
whack it right on the head with your hammer!  Doing this ten times will 
give you the mole-whacking note.

Managing money:

	If you are at the beginning of the game, I painfully discovered 
on my first try that spending money willy nilly is a big no no.  
Therefore, it is necessary that you make a goal, save up, spending only 
when mandatory.  For instance, when I was eyeing my future chicken 
coop, it was floored at the price.  Immediately, I was saving up, 
buying only seeds and the occasional gift.  But I knew that even if I 
did have a chicken coop, it would be useless without a chicken!  So, I 
factored that detail in and found myself saving for 5400g, for the 
chickens were 1200g each, and I wanted at lest two chickens to start 
out with.  Then came chicken feed...  At 20g each serving, I knew that 
I would have to buy that too, and wait till summer to buy a mill.  I 
was going to buy fifty-bird-feed, so I was now saving 6400g!  This 
didn�t require much planning, but I was struck by it at the first game 
as well.  This is the same as a barn, which is more expensive, and the 
animals are more costly, when you factor in the animal, the barn and 
the grass or feed required, along with the proper tools for gaining 
profit out of it, you could be looking at a 10000g investment!  Plus 
the time that you have to take to care for it and get your daily or 
weekly profit can be time consuming, but after a while, it pays off. 

Time management:

	In this game, time passes very quickly, and for you to waist any 
of it is vital.  It takes about 40 seconds for an hour to pass.  One of 
the first mistakes I made was just doing my chores and going to bed.  
After a few days of this, I got the lone wolf note, but this wasted 
valuable time that could�ve been used for socializing, gift-giving, or 
even using the extra stamina for mining or collecting wood.  If there�s 
a festival coming up, brush and milk your cow everyday as well as 
talking and hand-feeding it.  All you have to do is take the extra five 
seconds to brush it and love it.  Same with the sheep.  This game isn�t 
about rushing, but making the most out of your time.  Even though there 
isn�t a time limit, it is smart to do everything at one time instead of 
rushing through for an event that gives you something.  It will always 
come, but you can�t gain back the time that you slept through.  The 
only time that you should go to bed without doing anything what so ever 
is when there is a storm outside and you can�t go out.  Even still, you 
should pick up you pets and prepare your rucksack for the next day, or 
prepare any gifts.  

Fertilizer:

	Fertilizer is something that is needed in every point of the 
game.  It will not be needed as much for certain properties, but get it 
as soon as possible as to be prepared for anything.  You must have this 
if you are a crop person and you will get the maximum profit for every 
crop you have.  This is essential especially for the fall season where 
the available crops are not nearly as worth the trouble as in the 
spring and summer.  In fertilized ground, things grow at the maximum 
speed.  A turnip will grow at a rate of three days for each.  One unit 
of turnips, a full tilled lot of a 3x3 would yield a profit of 1620g 
per unit.  If you upgraded your watering can, it will make this 
possible and if upgraded to the goddess level and you have planted a 
full tilled lot of four 3x3 lots, you will get 4860g every three days 
with only a few seconds of work per day!  You will rarely find enough 
room for this with the needed fertilized soil to make this possible.  
Even in the next best soil, it would reduce the product�s value down to 
2430g for each instead of the former.  A lot of money is needed for 
many notes like the animal kingdom notes.  Filling an upgraded barn 
with all eight animals and filling a chicken coop with all five birds 
at the same time will give you the animal kingdom note.  The chicken 
coop will cost about 10000g to fill and build and the barn and all of 
the animals will equal about a total of over 30000g!  That�s a lot of 
money to burn!  You could be looking at a 50000g investment!  Wheeeew 
wee!

Fertility:

	Fertility not only affects the price of the item, but the rate of 
growth as well.  For instance, strawberries, which are unlocked by 
shipping fifty cabbages(see the priorities section), take seven days to 
grow and produce fruit, as Liz will say in the description.  If you 
plant them in normal soil, this will be true; however, if planted in 
the best dark soil, they will take only six days to fully grow.  If in 
the worst light soil, they will take eight days to be fully grown.  
Also, for instance, breadfruit, which is planted in spring, the normal 
value for breadfruit when shipped is 150g, a decent profit.  But in 
worst light soil, one breadfruit is worth only 105g!  In fertile dark 
soil, it is worth 300g, almost three times as much as the worst light 
soil, and twice as much as in normal soil!  This is why fertilizer is 
important and should be unlocked as quickly as possible if you have the 
Oceanside property.  While in the short run, the Oceanside will be a 
lot of work in the beginning, it will be worth it as the space is 
incredible for growing crops, and it will take very little time for the 
money for the fertilizer to pay off.

Foraging:

	If you aren�t done with the day and there are still things to do, 
go to the mountain properties where foraging is the best.  Herbs and 
berries and honey and even flowers if you need some for the festival. 
Weeding just before the next season in the mountains will increase the 
odds of wild items appearing.  Don�t drop weeds on the road though, 
unless you want to lower the heart levels with everyone.  While you can 
plant two herbs in two different seasons, there are some rare herbs 
exclusive to certain seasons like the purple herb and the red herb, the 
pink one.  It is plants like these that make Basil happy, the rarer the 
better for him.  But don�t give him blue mist flowers!

Rare items:

	Of all the items for you to find, only two of them give you a 
very hard to find note.  Here are a few strategies on how to get these.  
Be careful, because both of these items are found in the fall.  I gave 
a short description of one of them in the guide.  One of the notes that 
you will have to find by finding rare items is the gardening note.  
This will require you the find the rarest flower in the game.  Just 
before fall, summer 30, go out into the mountains and weed every weed 
that you can find.  This will clear space for the blue mist flower, the 
rarest flower in the game, allowing it to be loaded into the game.  The 
more spaces that are available, the more blue mist flowers there will 
be, and most likely to be.  The blue mist flower is worth 500g, and you 
should ship at least one before you turn it into a balm or use it to 
dye.  If you ship all three types of flowers, you will get the flower 
garden note.  The next rare item is the truffle, which is found by the 
pig.  This is also found in fall.  Talk to Gourmet at the egg festival 
and get a barn.  In the morning, you will experience a cut-scene when 
Gourmet will give you his pig.  Also, just like the blue mist flower, 
go out and weed around areas with lots of trees, giving the truffle a 
higher chance of being loaded into the game and a higher chance of your 
pig finding a truffle.  Drop your pig in an available spot.  If you 
don�t weed, he will take most of his time eating.  Keep an eye on him, 
for if he does find a truffle, he will eat it if you don�t gather them 
quickly, as Gourmet will say if you raise his heart level.  Ship your 
first truffle for 1000g.  This will give you the oink-oink note.  These 
are the hardest notes to get.

D� characters:

	For those of you who want a description of your possible spouse, 
here they are!

The ladies:

Ann:  
	Works at the Junk shop with her dad, Michael.  She is always 
trying to invent a new product for the shop with Louis in the backroom.  
She can be found at the moonlight mine on off hours and days.  She 
loves corn.  You first meet her when you enter the shop.  Get three 
hearts with her to get the explosive girl note.

Dia:
	Moves in after Alex expands his place to the Sanatorium, a 
building north the clinic.  You get her when you make friends with Alex 
and have shipped thirty herbs.  She is usually on the top floor of the 
Sanatorium with Gina, her care taker who moves in along with her.  She 
can be found outside of the workshop too.  Ship plenty of herbs after 
you get her so that she can get her medicine or else she will leave.  
She is terrified of strangers, but you will win her over by giving her 
blueberry juice or jam.  It is best to give her juice, as it is less 
expensive.  Get three hearts with her and get the princess note.

Ellen:  
	She works at the Blue sky ranch as an only child with her dad, 
Henry, the owner of the Blue sky ranch.  You meet her when you first 
enter the shop.  You will usually find her in the back in one of the 
buildings or outside.  Every now and then on her day off you will find 
her by the river near the ranch or at the square.  She likes any kind 
of cocoa, so if you want to marry her, give her her favorite item!  
Getting three hearts with her will give you the apron-girl note.

Quick reminder:

	By this time, you should have figured out that getting three 
hearts with anyone who is an eligible spouse, whether boy or girl, will 
give you a musical note.  I have mentioned this in another part of this 
guide, and will continue to mention as a fifth of the notes required 
are found by making friends with all of these people!  

Eve:
	She moves in when Doug opens the moonlight caf�.  Doug is her 
uncle, and Terry is her grandpa.  She likes flowers, but if you want a 
less expensive gift, you can give her moonstone.   She can be found 
about any where in the village on the off hours. 

Gina:
	A girl who looks after Dia after she moves in.  She is very 
quiet, and asks that you say hello to Dia when ever in the area.  She 
loves shiny wool.  She comes expensive.  Getting three hearts will 
result in the girl with glasses note.  You can find her inside and 
outside of the clinic as well on both floors of the sanatorium as well.  
Visit her and Dia often.

Gwen:
	You first meet her at your first horse race, hopefully the spring 
race.  Her uncle will run the Perch inn at about the first summer if 
you go to the race and ship any goods.  They sell foods and a few 
drinks.  Gwen works there as a cook.  Getting two hearts with her will 
result in the pony-tail note.  Giving her fertilized carrots frequently 
will make this easy.  Find her outside of the workshop, as Woody is her 
grandfather.

Katie:
	A loud and spunky girl who works as waitress and cook at Carl�s 
Callaway caf�.  Here they serve tea and cake that will serve to be very 
useful.  She likes special eggs and diamond rings, but the best thing 
to give her is yams, an inexpensive pleasure that you can easily win 
her over with.

Lyla:
	You first meet this character at the flower festival in spring.  
After you ship enough flowers, she will open up her �Hearty Lyla�s gift 
shop,� at which you can buy yarn, jams and vases for decoration.  
Giving her her favorite pink-cat flowers will win her heart:).  She can 
be found at her shop when it opens and at the moonlight caf� at night.  
Every now and then she is at the square on the off hours.

Maria:
	A girl who works at the library right near the square.  Her books 
change from season to season.  Most of them say things that you can 
hear from almost anyone, but some of them contain some good 
information.  Going there every season to read or just look at all the 
books as well as all of the note books that people give you at the 
start of the game will result in a musical note.  Like her dad, 
Theodore, she love her spuds stewed.  She can be found anywhere, but 
she is usually at her dad�s or at the library.

The guys:

Alex:
	A serious doctor who is always pressing to keep yourself in 
shape.  You first meet him at the clinic.  Befriending him will get 
Martha to move in, and shipping thirty herbs will cause him to build 
the Sanatorium.  Giving him veggie juice and turnips will brighten his 
day.  He will be at the mines or outside the clinic on the off days and 
hours.  He is also found at the river every now and then.

Blue:
	Blue works on the farm behind the Blue sky ranch.  He is a very 
serious man, but takes his work seriously.  He isn�t the friendliest 
character you meet in this game.  On occasion, you�ll find him in the 
shop that Hank owns.  You never see him smile.  However, giving him 
cheese might bring the rare smile on his face.  Priceless:).

Basil:
	A wandering observer who likes plants and nature.  You first meet 
him at sunny lake looking at an invisible plant near the lake where Ray 
usually fishes.  He will like pretty much any type of plant, but don�t 
take a chance on giving him a weed, he might not like it.  Giving him 
the most delicate and rare plants are his favorite, and tomato juice 
just tickles his taste buds!  Red herbs are one of his favorites.  Find 
him staring at the spring farm�s plants, the sunny lake or just outside 
of the entrance of sunny lake.  Ever now and then in the mountains.  

Bob:
	Bob the shipper spends most of his hours at the Blue sky ranch.  
When his grandfather, Tai and his brother, Tim, move in, you might 
occasionally find him at the blacksmith.  His true dream is to raise 
horses.  He is a fun, hearty man.  His favorites are cakes, but if you 
want to win him over quickly, give him a few special eggs.  It�ll make 
him feel just as special.  He can be found just about anywhere, so look 
inside buildings if is face isn�t on the map.

Carl:
	Tends the bar at the moonlight caf�, but his true dream is to 
open his own caf� full of sweets and tea.  When he accomplishes this 
goal, Katie will move in as well as a waitress and a cook.  On his off 
days, you will most likely see him at the flower bud square.   Giving 
him herb tea will make him even happier.  He can be found at the square 
on his off days and hours and can be occasionally found outside of the 
Blue sky ranch�s ranch.

Dan:
	Dan is a cool, easy going drifter who goes wherever.  You will 
first be introduced to him at the first horse race, where he asks you 
to lend him a thousand smackers.  You will have two choices, but both 
of them are the same, except for the way you turn down his offer, money 
for nothing?  After Ronald opens up his Paradise Orchard, he will 
employ Dan, making him easier to find.  Giving him gold is obviously 
the choice, but giving him soda will make him feel a bit better after 
gambling away all of his money!  Find him outside of the orchard at the 
off times, but he also likes to hang out at the beach.  He might be at 
the square,

Joe:
	And easy going, fun loving fisher man who works as an apprentice 
for Woody with his brother, Kurt.  At lunch time, he can be found at a 
caf�, but on his off hours, he will be eagerly fishing at the rivers as 
a pastime.  He is his brother�s antonym.  He likes fish, but corn is 
his greatest preference.  

Kurt:
	Kurt is a no-nonsense, get-this-done-properly kind of guy.  On 
his off days, you will find him at the mines, walking around.  He will 
tell you at the mines: �You�ll find nothing but clay near the stairs.�  
When it�s true it�s true, the good clay that Saibara needs to open and 
stay open can be found more than any where else near the stairs.  He 
can be found with his brother at lunch, and you first meet them 
together at Woody�s the first time you enter.  He loves the rare Blue 
mist flowers, but if you cannot afford to give it to him, instead, 
present to him herb tea if you need to give him a cheaper gift.  He can 
be found at the sanatorium most of the time.  He might be at the mines, 
too.

Louis:
	Not very much is known about him as he is very hard to find.  
When you first meet him, it will be at the fireworks festival.  Later, 
you might find him in the square or at the Junk shop when it is 
expanded.  Be sure to talk to him when he is out, and if you happen to 
have a moonstone with you, dump the extra 50g and give it to him.  

Ray:
	And lastly, but certainly not least is Ray the angler.  You will 
see him either near the river or at sunny lake, which is where you also 
will first meet him.  Not so much is known about him, but his main base 
is at the lake fishing his life away.  While he is partial to fish, 
giving him a moonstone will make him forget all about fish.  He also 
has a taste for the best onions in the crop.

Festivals:

	Festivals are a big part of this game, and you get quite a few of 
your notes from them.  Be sure to check your calendar every day or so 
to keep up with the festivals.  Be sure to place into the shipping box 
the required item before the festival.  There is no time limit as to 
how soon you have to place your item into the box as long it is before 
the day of the festival.  However, it is advised to put it in when you 
have it unless you have an impeccable memory.  You cannot put your item 
in the day of the festival.  Also, Carl will only supply the eggs for 
the spring egg festival the first year, so you should take into 
consideration about shipping your egg the second year and so on if you 
want it to exist.  Also, for whatever event at the festival to happen, 
you must talk to everyone except the mayor; this includes Jamie, who 
will most likely say something very nasty to or about you or people.  
You also must talk to everyone to end the festival like the Flower 
festival, where there are no special events but just a time to talk and 
socialize.  Also, for instance the sheep festival will require you to 
talk to everyone before Theodore will announce the winner.

Animal festivals:

	In animal festivals, everyone will gather at the square, as well 
with the top five people with hearts.  Jamie will always be there, as 
well as the mayor.  The animal you enter must have nine or more hearts 
in order to guarantee a win.  Winning these festivals will give you a 
note for the first time your animal wins.  The animal that wins will 
gain fame and a crown, which you will see right next to their name in 
the menu.  This both raises their sell back value, and increases the 
chances of getting a superior product form them.  If a cow gets a 
crown, you probably won�t see normal milk from him ever again.  
However, for a sheep festival, there is a restriction.  To enter a 
sheep, it must:
1)	Have a full coat of wool
2)	Be healthy, not sick
3)	Must not be pregnant and grown up

	As you might see, you must plan carefully if you want to enter 
your sheep.  Making sure that your sheep has a full coat of wool is 
very hard, especially for me, which is why I check the calendar about 
every other day.  Your cow must not be pregnant or sick, same with your 
horse.

Harvest spring:

	The harvest spring is across the bridge in the mountain echo 
area.  At about the second or third year, you might want to consider 
buying one of those properties and building a house there.  This is 
primo real-estate as foraging will allow you to stuff your fridge 
quickly and allow you to save your game at one of the most important 
places in the game.  When you enter the harvest springs, you will be 
greeted by the sprites.  If you have five notes, they will form an 
instrument in a very ceremonial and time consuming way.  However, when 
you have collected the fifty required notes, the sprites will stop 
making the instruments.  Collecting fifty notes will free the harvest 
goddess and the need for instruments will no longer be there.  After 
the closing credits, Jamie will enter the spring, and say: �I- I 
couldn�t help you!�  He will then turn and exit.  Then the harvest 
goddess will tell you to collect the remaining notes.  This was a 
relief to me as I thought the game was over and I wasn�t even married.  
It�s that feeling that you get after you beat a really good game and 
feel sorry that it ended.  

Strange notes:

	Of all of the serious notes that require for you to be 
sophisticated and smart, there are some that require you to be a little 
crazy and strange, and not to mention having a lot of money.  For 
instance, the very rich note can be obtained by having 100,000g!  This 
is very difficult.  However, you can get half of this by selling a 
horse with a crown, which is worth 50,000g.  If you have a lot of 
fertilized land and a lot of land tilled, you should be able to get the 
other half in about a season if you go on a controlled budget.  This 
will require very careful planning, and it is satisfying to have that 
100,000g after you get the note!  This will be a huge accomplishment 
financially and will help with those trigger happy spending needs.  
This will allow you to take a long break from the pressures of having 
to work your tail off trying to make a living, and will last you a few 
weeks.  This will also give you the sufficient funds to get a crazy 
note that requires you to drink ten sodas in one sitting!  It is best 
to do this at the moonlight caf�, as, since it makes you tired, and the 
caf� is only open at night.  It is good to do after all of your chores 
ahead of time, as it will take a seemingly Herculean effort to even 
water a single plant!  This note is quite costly.  Another strange note 
is the stationary note.  Do this if you are waiting for a late store to 
open.  Just set the controller down and wait.  It will take about two 
and a half virtual hours for you to get this note.  Don�t kick the 
controller accidentally or else you might have to wait an extra two and 
a half hours!  These next notes aren�t necessarily strange, but they 
can be frustrating, as this will require you to get only the minimum 
profit.  You will basically have to ship unimproved products.  For 
instance, if you have a cheese maker, you will have to go through the 
pains of shipping ten plain jugs of milk in order to get the milking 
note!  This is the same with the shearing note, which is a real pain as 
yarn is way more expensive than plain yarn!  It is also advised, 
assuming that you have the 100,000g note, that you do the shearing note 
after the very rich note as maximum profit will not be quite as 
necessary.  You do, however, get the same for your chickens, as eggs 
are not as expensive as all of the other products, and it is not as 
painful as a 200g difference!  But perhaps the most tedious note is the 
oink-oink note, where you must get a truffle and ship it.  The best 
place to look is probably the Mora tree, the pink ones in the spring 
that turn darker in the fall.  Also, the whack-a-mole note is the most 
frustrating, so keep a hammer with you wherever you go.  You can hit a 
mole with any swing-able tool, however, so keep one, walk around the 
village on a daily basis and you�ll run into a few.  However, the 
property that the blacksmith moves in on will have the most moles for 
some odd reason.

Conserving energy:

	Conserving energy is one of the most difficult things to do at 
the beginning of the game and still make a respectable income.  For 
instance, if you have a gold watering can and you planted in the �U� 
formation earlier in the guide, you might find that is an unnecessary 
waist of water and energy to charge it up to the gold level.  Instead, 
only charge up to the silver level as watering will not take as much 
energy and it will conserve water.  When you get to the later stages of 
the game, you might want to buy a well from Woody�s, as later in the 
game, you should make more crops, probably requiring you to fill your 
watering can more than once a day.  Your watering hole can hold up to 
about ten re-fills.  If it doesn�t rain, then you might have a problem 
on your hands as it collects rain water, as opposed to the well where 
it collects ground water.  Also, if you have any spare energy, use it 
instead of waiting for tomorrow to waist it on something that you 
could�ve done the previous day.  If you have the energy and you need to 
chop down a tree, chop it even if you can�t cut it down in one sitting.  
Also, buy other kitchen utensils as more complicated foods restore more 
energy.  If you chose the Oceanside property, collect clams and cook 
them in a bonfire for a quick and non-costly snack.  If you chose the 
riverside, catch a fish and chop it up for sashimi or cook it in your 
bonfire.  Or you could cook it in the oven with an herb.  If you chose 
the village center, go to the mountain and forage for herbs, honey and 
berries.  Foraging, fishing and hunting for clams are one of the most 
affordable ways to restore stamina.  Also, if you have some money to 
burn, and you have chores to do but you don�t have the energy, stop by 
the Callaway caf� for some cakes.  It is always best to get a fresh 
start when starting a vital chore.  Or, if you want to, get some cheese 
or milk from your cow, or a boiled egg from your chicken(s).  Another 
way to save energy and money is to do all of your chores first as you 
won�t panic when you find out that you don�t have the energy when you 
goofed off and found that you used up to much energy.  Use your bonfire 
set and bring a fishing pole for a quick bite to eat.  This is a both 
cheap and efficient way to regain any energy when needed.  Also you can 
go to a caf�, preferably the perch inn if you really need a lot of 
health restored, for they sell stew, which will restore all of the 
health that you need.

Quick reminder:

	While mostly all of the cooked or chopped up fish are worth at 
least 10g more, like sashimi, there is one exception, the strangest 
shellfish in the game, the clam.  It is advised by common sense to cook 
your fish on the spot right before shipping them to raise the value and 
get a total of about 100g extra.  This is vital at the beginning of the 
game as maximum profit is the key to success.  But when you ship your 
clams, don�t even consider cooking them over the bonfire as this will 
decrease the value of the clam by 20g, giving you 60g instead of 80g!  
If you broil all of them before checking out the price, this could 
result in over a 100g set-back!  However, cooking clams inside the 
frying pan from your local Junk Shop, along with a little butter, 
preferably the worst butter for max profit, you will get a gross profit 
of about 160g, doubling the clams value with the help of butter,  a net 
profit of 400g, another reason to first get a butter machine along with 
your cow.  

The two mines:

	In this game, only one mine is accessible all year round, but one 
mine is open only in winter, the sunny lake mine.  When the river 
freezes over, walk across it to get to the lake mine.  The moonlight 
mine is where a majority of people hang out on their off days and 
hours.  Here, good clay, money and roots abound.  Going deeper and 
deeper into the mine will give you more chance to find rarer things.  
If you need moonstone, go to the fourth floor.  Carrying one at all 
times as well as a good egg will allow you to be prepared for anything 
and anyone that you pass by and you would like to give a gift.  If you 
find Louis at the square, you can give him a moonstone as it is one of 
his favorites.  You can wait for the junk shop to expand when you get 
five hearts with Michael, but it is best to get a head start.  The 
tenth floor has rocks to split, but only one of them have something 
worth keeping.  If you are feeling lucky, hammer here for a rare ore.  
Be aware that only one rock has one, so come with an upgraded hammer to 
at least the gold level.  The lake mine has its special floors too.    
On the tenth floor, however, you will hit a dead end and be forced to 
either hoe for the stairs down or go back up and start again.  After a 
while you will manage to get past the tenth floor, but it is advised 
that you hoe instead of start over again.  If you have and upgraded hoe 
to at least the silver level and you charge it a few times, you should 
have no problem finding the stairs, and you can regain your energy 
using all of the roots that you find.  For some odd reason, roots are 
found more on the tenth floor of the lake mine than anything else.  
Hoeing at least three squares distance from the stairs will give you 
the stairs down.  If you go on a crack and your character reacts, you 
can tell whether or not he is falling or ascending by his reaction.  If 
he has a question mark over his head, he is going up; but if he has an 
exclamation point above his head, he is going down.  Reaching the 
bottom of either of these mines will give you a reward.  If you reach 
the bottom of the lake mine, you will get a note and a chance for the 
squid prince the jamasquid, so bring your fishing pole and a lot of 
food as well as your hammer and hoe.  If you reach the bottom of the 
moonlight mine, you will get a power berry from Tim provided that the 
blacksmith has moved into town as well as the chance to dig for gold.  
Using your hoe around the monument in the center of the hundredth floor 
will get you at least a thousand and enough to get you a note and some 
extra cash!   

Local businesses:

	All of the local businesses have something to do with obtaining 
at least one musical note or a power berry.  I will give a description 
of all of these businesses and what their use is and how to get them.  

Clinic:
	The only business that doesn�t really impact your life as much.  
When you first go there, you will meet Dr. Alex.  When you get a heart 
with him, Martha will move in.  Getting two hearts with her will result 
in her giving you a new and largest rucksack in the game.  The notes 
that the clinic is responsible for is:

1)	Limitation note: obtained when you first faint and end up at 
the clinic the next day.
2)	Doctor note: received when you receive a gift from Dr. Alex.
3)	Princess note: while the clinic isn�t actually responsible for 
this note, it does play a small role.  Received when you 
receive a gift from Dia.
4)	Girl with glasses note: received when you obtain a gift from 
Gina.

Blacksmith:
	The blacksmith moves in when you have shipped enough ore for them 
to consider establshing a business here.  They will upgrade your tools 
for a price.  Tai lives there and on occasion you will see Bob there.  
Tim will give you a power berry when you reach the lowest level of the 
moonlight mine, the 100th level.  They are not really responsible for 
any notes, just for upgrading your tools and for one power berry.  

	1) Lost child note: received when you rescue Tim and Meyrl from 
the wild dog.


Spring farm:
	This business is probably one of the most important businesses.  
They are the ones who sell you produce, tree and vine seedlings, and 
seeds for crops.  Liz and Nina, her daughter, live there.  You might 
find Liz outside of the building at off days.  You will find Nina at 
either around the crops or inside.

1)	Flower girl note: received when you get a gift from Nina.
2)	Harvest note: received when you attend the harvest festival.  
3)	Pumpkin note: received when you attend the pumpkin festival.
4)	Flower note: received when you go to the flower festival.  
5)	Forest note: received when you plant your first tree.
6)	Fodder note: received when you cut twenty squares of grass.
7)	Garden note: received when you have five or more flowers 
blooming at once.

Junk shop:
	A business that sells additional decorative stuff that lies 
around the house.  Michael owns the place and his daughter Ann invents 
things in the back room.  However, they never really invent anything.  

1)	Explosive girl note:  received when you get a gift from Ann.
2)	Yarn note: received when you ship your first dyed yarn.
3)	Super chef note: received for collecting over 100 recipes.    

Blue Sky Ranch:	
	A business right across the street from the riverside property at 
the start of the game.  Bob works there and can be found there almost 
all day.  Ellen, an only child who works there can also be found either 
in the building or outside, along with Blue, a distant relative.  Henry 
owns the place.

1)	Apron girl note: received when Ellen gives you a gift.
2)	Farmer note: received when Blue gives you a gift.
3)	Male note: received when Bob gives you a gift.
4)	Birth of life note: received when one of your animals give 
birth.
5)	Bell ringing note: received when you ring the bell twenty 
times. 
6)	Bow-wow note: received when you get three hearts with your 
dog.
7)	Milking note: received when you ship ten jugs of milk.
8)	Shearing note: received you ship ten parcels of wool.
9)	Egg note: received when you ship ten eggs.  
10)	Racing note: received when your horse wins the horse race.
11)	Brushing note: received for brushing your animals twenty 
times. 
12)	Cock-a-doodle-doo note: received when your chicken first 
wins the chicken festival.
13)	Moo note: received when your cow wins the cow festival.
14)	Baa note: received when your sheep wins the sheep festival. 

Quick reminder:

	With quite a few notes, several businesses are responsible for 
the same notes, so don�t be surprised when you see two or even three 
businesses responsible for a note.  

Workshop:
	The workshop is located just north of the Oceanside property at 
the beginning of the game.  Joe and his brother Kurt are apprentices to 
Woody, the owner of the workshop.  They are responsible for building 
barns and play a strong second-hand part in many of the notes.

1)	Cool crafts-man note: received when you get a gift from Kurt.
2)	? note: received when you get a gift from Joe.
3)	Birth of life note: received when an animal gives birth.
4)	Milking note: received when you ship ten jugs of milk.
5)	Shearing note: received when you ship ten parcels of wool.
6)	Egg note: received when you have shipped ten eggs.
7)	Racing note: received when your horse wins the horse race.
8)	Moo note: received when your cow wins the cow festival.
9)	Baa note: received when your sheep wins the sheep festival.  
10)	Cock-a-doodle-doo note: received when your chicken wins the 
chicken festival.
11)	Wedding day note: received when you get married.
12)	Blue bird note: received when you get the blue feather.
13)	You can walk! Note: received when your baby take his first 
step.  
14)	Pregnant note: received when a baby is on the way.
15)	Birth note: received when your baby arrives.  
16)	Second house note: received when you get a second house.
17)	Oink-oink note: received when your pig finds a truffle and 
you ship it. 

Sanatorium:
	The sanatorium will open when you raise the heart level of Dr. 
Alex and ship thirty herbs.  This will result in the arrival of Dia, 
who is just recovering from surgery, Gina, who looks after Dia, and 
Martha, who moves in after you raise the heart level of Dr. Alex.  

1)	Princess note: received when you get a gift from Dia.
2)	Girl with glasses note: received when you get a gift from 
Gina.

Paradise orchard:
	The paradise orchard is opened by Ronald when you plant your 
first trees and ship your first fruits.  You first meet Ronald at your 
first horse race, who bets on the horses who win.  He will be gambling 
with Dan, who will later become his employee.

1)	Drifter note: received when you get a gift from Dan.
2)	Lost child note: received when you rescue Meyrl and Tim from 
the wild dog.

Hearty Lyla�s gift shop:
	This shop will not be here in the beginning and will only be 
unlocked if you go the flower festival.  Obviously, if you don�t go to 
the first flower festival, you will have to wait another year to get 
her!  Shipping flowers and berries early in the game will ensure her 
arrival before the first year has ended.  Also, you can buy the yarn 
from her shop to give to Martha, who will later give you the largest 
rucksack.  
	
1)	? note: received when you get a gift from Lyla.

Quick reminder:

	If you see the ? note, it is because I have you to go to the menu 
and actually dot them down.  Also, some of the notes may not have the 
correct name.  This is for the same reason.  

	As you might have guessed, Woody�s workshop plays a part in a 
large majority of the required notes.  However, you will have to also 
rely on your own efforts to make the money necessary and to court your 
bride or groom, and train your animals and love them.  Also, you might 
notice that the animals are responsible for most of the notes.

Power berries:
	At the beginning of the game, you will have only just enough 
energy to get by.  Just enough for a few crops, maybe some left over to 
go fishing or go mine for limestone or ore.  If you�re lucky, you might 
even be able to chop some wood and clear some trees.  Also, you will be 
equipped with heavy, iron tools that drain stamina, making efficient 
the last word that you would use to describe your tools.  However, 
after a few weeks of hard work, about the middle of the second season, 
you should�ve been able to afford a few upgrades to make watering, 
mining, hoeing and chopping for wood more efficient.  But, as you could 
see, the beginning will be rough, no matter how good you are.  But as 
you progress in the game, you might stumble upon the power berry, a 
fruit that you can win or stumble upon someone that has one.  It must 
be eaten on the spot when you get it.  What a power berry does is 
essential to gaining the power to expand your practice and your 
business, giving you the ability to plant multiple crops at multiple 
locations.  That coupled with upgraded tools will make your work much 
easier.  At about half way through the second year, maybe a bit more 
depending on how much work you have done, you will have obtained and 
eaten all five of the power berries.  When you eat your first power 
berry, you will notice the difference instantly.  When you collect all 
five, energy will hardly be an issue unless you seriously expanded your 
business.  I have listed all of the power berries, how to get them, and 
what to look out for in the process.

1)	The first power berry that you will encounter is the one at 
the third of summer, the beach festival!  Any where from 6:00 
A.M to 12:00 P.M at them moonlight beach.  Winning the 
swimming competition will result in Theodore giving you a 
power berry.  Be aware that you probably won�t win the first 
one, so prepare for the other one the next year on the mini-
game section.

2)	The next one that you will get the latest in the game is the 
one that you receive from Tim, the blacksmith�s grandson.  You 
will get this once you get to the 100th floor in the moonlight 
mine provided that you have gotten the blacksmith.  Also, make 
sure that Tim isn�t going on a trip when you are making this 
attempt.  Take some boiled eggs or cake if you can get your 
hands on some.  Boiled eggs are great for replenishing 
stamina! Tim will say that he found the berry and gives it to 
you.  Take some food along with your hoe, for you will be in 
need of digging for the stairs at the 99th or the 98th floor.  
Also, at the 100th floor, when you get the power berry, dig 
with your hoe around the structure in the center of the area; 
the one with the steps but not the stairs.  You will find an 
abundance of buried coins that could make you rich if you have 
the patience.  This is the most likely place that you will get 
the lucky note.  This will be received when you have found 
1000g in buried coins:)!

3)	The last one you will most likely get is the power berry that 
you will receive as a prize in the �Rank B� horse race cup.  
The prize is a power berry.  Get six hearts with your horse to 
be eligible for the �Rank B.�  

4)	One of the first power berries that you�ll get is the one that 
you receive from Theodore at the pumpkin festival.  Be sure to 
ship a pumpkin after the harvest festival and before winter.  

5)	The last power berry that will take the most time in receiving 
depending on how you take your time.  Don�t be pushed into 
achieving this goal so quickly.  Get thirty notes and turn 
them into instruments and you will get a power berry from the 
sprites.  

Food & cooking:
	When it comes to stamina, nothing is more delicate, especially in 
the beginning of the game.  Even if you collect all of the power 
berries, you will find that keeping track of everything, your crops, 
animals and mining, energy is still an issue.  This is why you are 
obliged to spend a little bit of extra money for kitchen improvements.  
Something cooked will restore more stamina than a plain food item.  If 
you eat an egg raw, it will restore only about two-thirds of the boiled 
egg.  If you are going to eat something raw, eat the highest quality of 
your crop to make it worth your while.  For instance, a turnip grown in 
the worst soil won�t even restore half of the amount that a turnip 
grown in the best soil will.  Also, if your turnip is grown in 
fertilized soil, your character will say that the turnip is yummy, as 
opposed to no comment for a lesser product.  Another way to watch out 
for maximum profit in recipes is using the least ingredients of its 
class.  Later, Gourmet will say: �It doesn�t matter the quality of the 
ingredients used for the recipe.�  If you start out with the Oceanside 
property, you will want to add some new means of cooking.  This is 
important as fertilizer will not be sold until you ship ten limestone.  
A frying pan will make fried veggies out of your vegetables and a pot 
will stew your potatoes.  These are only a few examples of cooking.  
Also, if you do start out with the Oceanside property, mine until you 
get fertilizer.  Items grown in worst soil will barely be a third of 
the value of a fertilized item.  

Wild animals:
	If you see any wild animal, pick it up.  You should always make 
time for this unless you are in a desperate rush.  Feeding them is not 
advised by Terry, the old mountain man, but if you just do a little 
research at the library, you can find the animal�s favorite foods.   
The squirrel loves weeds, but giving the duck bird feed is a big no-no.  
The sparrow likes it though.  The raccoon likes fruits and fish.  The 
duck might like fish.  Getting six hearts with a wild animal will 
result in getting the wild animals note when you receive a visit.  This 
is very important.

Planting trees:
	Planting trees are both a profitable investment, and an essential 
part of getting the paradise orchard.  If you devote a large plot of 
land to an orchard of fruit trees, you can make a very large profit off 
of this.  Devoting one piece of land to a single type fruit tree for 
each property will be even smarter.  Chest nut trees are larger than 
fruit trees and bear more fruit.  However, the by-products are worth 
only 50g each.  Trees need to be in the center of a 3x3 area, and have 
extra room next to that 3x3 space for fruit to fall.  Plant these 
before winter to give them time to grow.  They will give as many 
harvests as possible as long as it is in season.  Plant in a wide-open 
area and leave your seedling plenty of room for fruits.  Use one fruit 
in a mixer to make juice, and two fruits in a pot to make jam.  Using 
two fruits in an aging pot will make soda.  

Tips:

1)	Remember to take your animals in after grazing.  If you leave 
them, they�ll be attacked by the wild dog.  
2)	On thanksgiving, talk to anyone who has three or more hearts, and 
you will receive a cake.  Sell or give to another.  Or you could 
keep them for a project that you are going to do like chopping 
wood or going to the mines.    
3)	Don�t give more than one gift per day.  To raise the heart level, 
talk to them as well as give them a gift.  
4)	Get at least one heart with everyone and be sure to visit their 
business often to keep them.  The only ones that won�t leave are 
the ones that you get at the beginning.  The blacksmith is an 
exception as, if you don�t ship enough ore, only Tim will leave 
for his relatives like anyone else.  
5)	Always check the bulletin at the square as Theodore suggests.  
They say the where, the time, and what to put in the blue 
shipping box next to it in order to keep the festival going.  If 
you see the mayor on the radar on any festival day except for 
thanksgiving, which isn�t really an event but a festival but a 
gift giving time, this will mean that the festival was cancelled.  
If you talk to him, he will say: �Unfortunately, the ________ 
festival was cancelled��
6)	Fill the largest barn and get five chickens for your chicken coop 
and you will get the animal kingdom note.
7)	If you cannot find the level three house, make friends with 
someone at the workshop.
8)	Use the least valuable items in your recipes.  Getting 100 
recipes will give you the super chef note.
9)	Save your game after your chores and before the horse race.  This 
way, if you lose, you can re-load your game and try again. 
10)	Don�t litter!  Littering anything will lower your heart 
level with everyone.  This includes dropping things on the road 
and the yellow lots when you push the z button.
11)	Get three hearts with the mayor to unlock all of the 
properties.  Stewed potatoes and yams are his favorite.
12)	Fall is the only time you can get truffles!  Hunt for them 
as much as possible.  Sell your first one.  
13)	Don�t rush into marriage!  You need at least eight hearts 
to propose.  
14)	The blast from charged tools will affect all people and 
animals in the blast area, so clear all of them before you do 
your duties!  
15)	Get five hearts with anyone to get a special gift or a 
loving note.  Even those who you cannot marry.

Closing statements:

	I have given you all of the most useful information that I can 
muster in the guide.  Ship a variety of things to keep the businesses 
going.  Plant quickly, or you will waist time.  Get notes as much as 
possible and collect all of the power berries.  And talk to everyone 
and pick up all of the wild animals on the way and visit the businesses 
every day or so.  Read the crop section of the guide to get the buzz on 
the benefits and cost, also included in the cost/benefit section.  This 
will give the prices for a few unique plants and the unique properties 
of multi-harvestable plants.  Get fertilizer as soon as possible, and 
raise the heart level with Theodore to get the properties.  Ship good 
clay to get Saibara and ship more clay to get the ageing pot and the 
mixing pot.  Visiting him when you have two hearts with Saibara will 
give you the ageing pot, provided that you have at least two hearts 
with the mayor.  Any more hearts with Saibara than two will cancel the 
action.  Get the mixing pot in a similar way.  Five hearts with Saibara 
and at least two with the mayor.  Give Saibara good clay to win him 
over quickly.  Give Henry gold and herbs to raise the heart level and 
get the picture he will paint.  You meet him at the sunny lake, as well 
as Ray, Basil, and Terry, the old mountaineer.  Getting five hearts 
will result in his death and he will ask you to take care of Eve, his 
granddaughter.  Ship flowers to get Lyla and ship cake goods to open up 
the Callaway caf�.  Just a few reminders and some other stuff that I 
didn�t mention.  I hope this guide will be helpful in your success with 
beating it.  Remember, getting fifty notes and freeing the Harvest 
Goddess will not end the game, she will just tell you to collect all of 
the other musical notes.  Go to the spring after you have freed her and 
she will fill your stamina bar.  After you get 99 notes, visit the 
springs and you will receive the final note, the meek note.  Hope I�ve 
been helpful:)!!!!.  Good luck! 

Can you help me?:

	No one is perfect, and I am defiantly not an exception.  Did I 
miss anything?  How about a section that you would like me to add?  Is 
there any misinformation?  Are there a few typos that I missed?  Is 
there something that I didn�t add, or isn�t clear?  Are there any tips 
or hints that I forgot to add?  If you feel that you can help me 
improve this guide a lot or just a little, I�m open to any suggestions!  
Don�t be afraid to give me a ring at [email protected] and give 
me your thoughts!  Thanks!

Legal stuff:

	This guide is restricted to Adam and only Adam.  Contact me if 
you want to use this guide in part or in whole.