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FAQ/Walkthrough

by Marth9

 ____                       
/\  _`\   __                
\ \ \L\_\/\_\  _ __    __   
 \ \  _\/\/\ \/\`'__\/'__`\ 
  \ \ \/  \ \ \ \ \//\  __/ 
   \ \_\   \ \_\ \_\\ \____\
    \/_/    \/_/\/_/ \/____/
                            
                            
 ____                __       ___                         
/\  _`\             /\ \     /\_ \                        
\ \ \L\_\    ___ ___\ \ \____\//\ \      __    ___ ___    
 \ \  _\L  /' __` __`\ \ '__`\ \ \ \   /'__`\/' __` __`\  
  \ \ \L\ \/\ \/\ \/\ \ \ \L\ \ \_\ \_/\  __//\ \/\ \/\ \ 
   \ \____/\ \_\ \_\ \_\ \_,__/ /\____\ \____\ \_\ \_\ \_\
    \/___/  \/_/\/_/\/_/\/___/  \/____/\/____/\/_/\/_/\/_/
                                                          
                                                          
 ____          __    __                     ___  
/\  _`\       /\ \__/\ \                  /'___\ 
\ \ \L\ \ __  \ \ ,_\ \ \___         ___ /\ \__/ 
 \ \ ,__/'__`\ \ \ \/\ \  _ `\      / __`\ \ ,__\
  \ \ \/\ \L\.\_\ \ \_\ \ \ \ \    /\ \L\ \ \ \_/
   \ \_\ \__/.\_\\ \__\\ \_\ \_\   \ \____/\ \_\ 
    \/_/\/__/\/_/ \/__/ \/_/\/_/    \/___/  \/_/ 
                                                 
                                                 
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/\  _`\              /\ \  __                                   
\ \ \L\ \     __     \_\ \/\_\     __      ___     ___     __   
 \ \ ,  /   /'__`\   /'_` \/\ \  /'__`\  /' _ `\  /'___\ /'__`\ 
  \ \ \\ \ /\ \L\.\_/\ \L\ \ \ \/\ \L\.\_/\ \/\ \/\ \__//\  __/ 
   \ \_\ \_\ \__/.\_\ \___,_\ \_\ \__/.\_\ \_\ \_\ \____\ \____\
    \/_/\/ /\/__/\/_/\/__,_ /\/_/\/__/\/_/\/_/\/_/\/____/\/____/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FAQ/Walkthrough By Marth9
Copyright 2006 Marth9
File Size: 101 KB
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Notice: This FAQ cannot be posted on any other site without my permission. 
Before posting this FAQ on any other site, please contact me via e-mail before 
use. I will gladly accept in most cases. Also, do not steal this FAQ and 
claim it as your own work. If you wish this FAQ to be on your site, please 
e-mail me at [email protected]. Currently the only sites allowed using 
this FAQ are www.gamefaqs.com, www.gamespot.com, www.gameslander.com
www.supercheats.com and www.aol.com.

Also, this is my first FAQ that got accepted. So don't expect a
super FAQ here.

This guide contains barely any spoilers, and if so, they are very little
ones. (However there may be huge spoilers, so I will warn you)

~~~~~~~~~~~~~~~
Table Of Contents
~~~~~~~~~~~~~~~
If you don't want to scroll through the guide, press ctrl+f to open up the
search option, and then type in the code beside the the section that you
want to go to.

1. How to play Fire Emblem: Path of Radiance........[fepor]
........A. Controls........[ctr]
........B. Characters ........[chtrs]
........C. Game Difficulties........[gdiff]
........D. How to play........[htp]
........E. Leveling up........[lvup]
........F. Promoting........ [pmote]
2. The FAQ/Walkthrough........[faqwa]
........A. Prologue: Mercenaries........[pmrcn]
........B. Chapter 1: The Battle Begins........[1tbb]
........C. Chapter 2: Rescue........[2res]
........D. Chapter 3: Pirates Aground........[3pag]
........E. Chapter 4: Roadside Battle [4rba]
........F. Chapter 5: Flight!.........[5flig]
........G. Chapter 6: A Brief Diversion........[6abd]
........H. Chapter 7: Shades Of Evil........[7soe]
........I: Chapter 8: Despair And Hope........[8dah]
........J: Chapter 9: Gallia........[9gall]
........K: Chapter 10: Prisoner Release........[10pr]
........L. Chapter 11: Blood Runs Red........[11brr]
........M. Chapter 12: A Strange Land.........[12sl]
........N. Chapter 13: A Guiding Wind........[13gw]
........O. Chapter 14: Training........[14tra]
........P. Chapter 15: The Ferial Frontier........[15ff]
........Q. Chapter 16: The Atonement........[16tat]
........R. Chapter 17: Day Breaks
........R1. Battle 1........[batl1]
........R2. Battle 2........[batl2]
........R3: Battle 3........[batl3]
........R4: Battle 4........[batl4]
........S. Chapter 18: Crimea Marches.........[18crm]
........T. Chapter 19: Entrusted........[19etrs]
........U. Chapter 20: Defending Talrega.........[20det]
........V. Chapter 21: Without a King........[21wak]
........W. Chapter 22: Solo.........[22solo]
........X. Chapter 23: The Great Bridge........[23gb]
........Y. Chapter 24: Battle Reunion........[24brion]
........Z. Chapter 25: Strange Lands........[25srlnd]
........AA. Chapter 26: Clash!.........[26clsh!]
........BB. Chapter 27: Moment of Fate.........[27mofat]
........BB1. Black Knight Battle........[BKbtl]
........CC. Chapter 28: Twisted Tower........[28twtow]
........DD. Endgame: Repatration........[Endgm: rpt]
........EE. Trial Map 1: Hillside Battle
........FF. Trial Map 2: Lonely Isle
........GG. Trial Map 3: Strange turn
........HH. Trial Map 4: Desperation
........II. Trial Map 5: Escape
........JJ. Trial Map 6: Trapped
***GUIDE INCOMPLETE, THE REST IS COMING SOON!***
3. FAQ and Other Stuff........[Faqos]
........A. FAQ ........[fraq]
........B. Classes.....[clses]
........C. Skills.........[skils]
........D. Items.........[itms]
.........E.  Changes from other FE7/FE8.........[CngeFE]
.........F. Version Information........[veinfo]
.........G.Credits........[credi]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. How to play Fire Emblem: Path of Radiance  [fepor]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fire Emblem: Path of Radiance, just like all other Fire Emblem games, is a
strategy game usually based on fighting. Fire Emblem: Path of Radiance
uses a unique battle style. This battle style has been used in all Fire 
Emblem games ever made. It suggests on moving your character to a 
certain area, and if a foe is nearby you can attack them. Once their 
HP is at 0, they die. And if your unit reaches 0HP, that is it for 
them. They die, and they won't come back for the rest of the game 
(unless you restart your game). Like the back of the game case says, 
"Customize your units with combat skills, but guide them carefully -if 
they fall they're gone forever!"

~~~~~~~~~~~~~~~~~
A. Controls  [ctr]
~~~~~~~~~~~~~~~~~
Control stick/Control pad= move cursor/select items/move units/scroll through 
messages.

A button= Start game/confirm menu selections/scroll through messages/select
units

B button= Cancel selection/return to previous screen

X button= Move cursor to units that have not done an action yet.

Y button= Display the status screen

Z button= Display the map menu/ display previous conversations

R button= Remove displays on the map screen

L button= Zoom in and out

C stick= Change the camera angle.

Start button= Start the game/display status screen/skip demo videos

Tip: To reset the game (like when one of your units dies) without going to
the gamecube and pressing the reset button, just hold down the X button, 
B button and Start button at the same time for about 3 seconds. The game
will reset itself. Very useful in my opinion.

~~~~~~~~~~~~~~~~~
B. Characters  [chtrs]
~~~~~~~~~~~~~~~~~

Name: Ike
Classes: Ranger/Lord
Story: Ike is the son of Greil, and the brother of Mist. He wants to be a 
mercenary, and one day surpass his father and take over the company. 
Even though he is very young and inexperienced, he is still willing to 
fight and help Greil and his troops.
Other notes: Even though he might start out a little weak, after you start to 
get him going he starts to get real powerful. Of course; Ike is the lord in 
this Fire Emblem game, and in my opinion, the best lord in any Fire Emblem 
game. After he promotes, give him a good weapon, and he should kill enemies in 
1-2 hits. And i'm not kidding. And if Ike dies, its game over for you, so be 
careful with him.

Name: Boyd
Classes: Fighter/Warrior
Story: Boyd is the second oldest of the 3 brothers. He really does not really 
Are how the odds are on the battlefield; as long as there is an enemy on the 
battlefield, he is ready to fight.
Other notes: Boyd is the only Fighter/Warrior in the game that you can get,
and just like Ike, he is weak at the start, but if you get him to around 
level 10, he starts to become a powerhouse. And once he promotes, he kills 
things in one hit most of the time. So make sure he does not die.

Name: Oscar
Classes: Lance Knight/Paladin
Story: Oscar is the oldest of the three brothers, and a fierce warrior. He 
almost never loses his temper, and he is a very easy-going.
Other notes: Once you get Oscar to a high enough level (around level 15) he
starts to kill everything in sight. And once he promotes, he is one of the 
best paladins in the game. Give him bows so he can do the triangle attack
with Boyd and Rolf after chapter 19.

Name: Titania
Classes: Paladin
Story: Deputy Commander of the Greil Mercenaries, and a powerful paladin. She
has an unknown past, other than her service as a knight for Crimea.
Other notes: Sure, Titania is one of the best units through the first half of 
the game, but remember; Titania is an already promoted unit. So don't be 
focusing on her too much; she will hog all the experience points from your 
other units. I only use her for a human shield, because of her high defence 
and HP.

Name: Rhys
Classes: Priest/Bishop
Other notes: Rhys is your only healer for the first few chapters, and I 
suggest you use him. Just be careful, he has low defence and HP, and no
weapon when he is a priest. But once he promotes to a bishop; he will be
able to use light magic, which is sweet. Keep him out of battles, as it only
takes a couple hits before Rhys is down.

Name: Soren
Classes: Mage/Sage
Other notes: Just like every other character, Soren starts out as a weak mage,
and should be protected just like Rhys. But once he gets past level 10, he
starts to kill enemies like a madman. And once he promotes, most enemies
don't stand a chance of surviving. But if you want to raise his magic levels,
prepare for a nightmare, because the highest I ever got him to is a 
C in wind and fire.

Name: Shinon
Classes: Sniper
Other notes: Shinon, just like Titania, is an already promoted unit, so don't
focus on him too much. He leaves at the end of chapter 7, and he won't come
back for a while. Anyway at the beginning of the game, he his a powerful
archer. But he is not the One-Hit KO type, so I would only suggest using him
to kill weak enemies. He has mosterous growths though, and should end 
up with great stats, maybe even better than Rolf! He comes back in 
chapter 18, just have Rolf talk to him and Ike kill him.

Name: Gatrie
Classes: Knight/General
Other notes: Gatrie is another human shield for the first half of the game. 
Just like Shinion though, he leaves at the end of chapter 7. But I promoted 
him just before he left. I thought it was a bad idea. But it was not. 
He actually saved my butt on a few chapters. So unless you have 
Brom stronger than Gatrie, then I suggest you use Gatrie.

Name: Mia
Classes: Mymridon/Swordmaster
Other notes: After you get her in chapter 7, she may not seem like a powerful
unit, but once you get her going, she starts to really rock. Her skill, 
Vantage, make her always strike first, even if the enemy attacks her. Her 
skill has saved me alot. So I suggest putting her as one of your best units.

Name: Ilyana
Classes: Mage/Sage
Other notes: You get Ilyana in chapter 8, at level 6. I never used her, 
never. She is not a very good mage, and Soren is better. Sorry to you 
Ilyana fans; I just don't find her that useful.

Name: Lethe
Classes: Cat Tribe
Other notes: One of the first laguz units you get in this game, this beorc 
hater is actually very powerful, even though you get her at level 3. If you 
keep leveling her up, she becomes very powerful. She transforms right at the 
beginning of a fight, and she stays like that until around turn 6. Once 
she turns back into human form, keep her away from that battle.

Name: Mordecai
Classes: Tiger Tribe
Other notes: Mordeicai packs more of a punch than Lethe, even though he
starts of at level 2. He is another Laguz unit, and he is real powerful at the 
beginning that there is almost no need for him to level up. He does not 
transform until around turn 5, so keep out him out of fights until then.

Name: Rolf
Classes: Archer/Sniper
Other notes: THIS. KID. OWNS. You get him in chapter 9, with
Mist. He comes with Rolf's Bow to start. Anyway, once you get
him to a decent level, like about level 15 or so, he starts to kick
the enemy units ass. But first give him bonus exp. until around 
level 10. After he promotes, he kills enemys in one or two hits. So
I suggest using him after he is trained up.

Name: Mist
Classes: Cleric/Valkyrie
Other notes: Mist joins in chapter 9, and even though she is
not a useful as Rolf, she still is good. I don't suggest using her
as a cleric, but keep giving her bonus exp until she promotes. As
a Valkyrie, she can use a sword, but she is very weak with one. Stick
with Rhys as your healer. Make sure she does not die though,
because if she does, then you are toast in the BK battle. (Unless
you heal Ike with elxiers).

Name: Brom
Classes: Knight/General
Other notes: Brom joins in chapter 10 after you rescue him from prison. He
comes at level 8, which is a little behind. He may need some babysitting, but
once he promotes, he has the ability to become a great general. I don't use
him that often, but the choise is up to you.

Name: Kieran
Classes: Axe knight/Paladin
Other Notes: Oscar's "arch rival" as he calls himself. Since he comes at
level 12 after you rescue him from prison, he should be perfect for your 
party. He comes with gamble, so if you want to activate it, it lowers the
chance to hit, but doubles the chance to critical. If has good growths, and
he is one of the best paladins in the game. His supports are really funny
also. Give him swords when he promotes, bows are okay too if you
are not using Astrid, but don't give him lances because you will
just have another Titania. 

Name: Nephenee
Classes: Soldier/Halberdier
Other notes: Nephenee might need a little training to get started. She comes
at level 7 after you rescue her in chapter 10, which is WAY behind. Her 
weapon level is bad too. So, give her some bonus exp, and an arms
scroll, and get her out there. She is the best halberdier in the game, so you
cannot miss out on her.

Name: Zihark
Classes: Myrmidion/Swordmaster
Other notes: Zihark comes at level 10 in chapter 11, which is a little behind
your party. He comes with a killing edge, which gives him a very good
chance to critical. Once you give him some bonus exp, he starts to kill
things like mad. When he promotes, he has good growths, and has
the potential to become the best swordmaster in the game.

Name: Jill
Classes: Wyvern Rider/Wyvern Lord
Other notes: Jill Fizzart is a Daein wyvern rider, trying to make her
father prowd by capturng the Greil Mercenaries. She comes at
level 8 wyvern rider in chapter 12, which is behind your party. But
her defence makes up for that, and she also comes with a 
Laguzguard, decreasing attacks from Laguz. Give her a seraph
robe, and she will become a great unit if you train her. Just be
careful of those bow users and wind magic.

Name: Sothe
Classes: Thief
Other notes: He can't promote. He sucks so don't use him. End of Story. 
Goodbye.
Seroiusly though, his skill blossom, even though it enchances his growths
when he levels up, that still does'nt matter much. His skill also lowers
the exp he gets, so he gains exp like a Jeigan. Even though he may pick
locks for free, he still sucks. Don't ever use him unless you are on the
Ike/Sothe Hard Mode solo.

Name: Astrid
Classes: Bow knight/Paladin
Other notes: Astrid comes in chapter 13 as a level 1 bow knight.
That's way behind your party, but with her skill paragon, it 
doubles the exp she gains. Still, it may take a while for her to
catch up with the rest of the group. Once she becomes a Paladin,
give her axes. 

Name: Makalov
Classes: Sword knight/Paladin
Other notes: Yet another cavalier. Despite him being the ugliest 
unit in the game, he can become a great paladin. People avoid
him because him comes at a low level, has crappy stats and a 
useless skill, and also him being ugly. But he can become a great
unit if you take the time to train him. If you do promote him however,
give him anything you like. He comes in chapter 14.

Name: Stefan
Classes: Swordmaster
Other notes: Another pre-promote. Still, he is a awsome unit if
you are on easy or normal. He comes with a S in swords, the
Vague Katti, and at level 8. Not to forget the Astra skill, which
allows him to strike five times at half damage but with a chance to
critical. You can also get an Occult from him. But he has horrible
luck, and that can be a problem, especially in hard mode. He comes
in chapter 15.

Name: Devdan
Classes: Halberdier
Other notes: This guy gets mocked on the boards alot and people think
he is the greatest thing ever because he is the first black man in any
FE game. In other words, this guy starts out as a level 4 halberdier and
is not that good. His caps and growths arn't that super either, so I
suggest you just ditch this guy.

Name: Tanith
Classes: FalconKnight
Other notes: Meh, in my opinion she is above average. She comes at level
10 with a sonic sword and good enough magic to wield it. If you trained
Marcia, then give the sonic sword to mist and ditch Tanith. But she
has the reinforce skill, which brings in a couple pegasus knights to
the battlefield as your allies. They dodge like crazy! She turns out
pretty good too! It's your choice whether or not to use her.

Name: Reyson
Classes: Heron
Other notes: Remember the Bard and Dancer classes from FE7/FE8? Yeah,
well this heron class is the same thing. With Reysons chant ability, your
units can move again. After a few turns, he transforms into a heron (heh)
and he can make not one, not two, not three but 4 ally units move again
after their turn was over. He also has the blessing skill, when a unit is
standing right beside Reyson, their HP is restored. For more info on the
"Chant" ability, check in the "How to Play" section.

Name: Janaff
Classes: Hawk
Other notes: *Yawn* Usually, im not that big of a Laguz fan. His skill
gives him 20% more hit though, but I have never used him (Unless you
count chapter 19). G ahead and use him if you want.

Name: Ulki
Classes: Hawk
Other notes: Same as Janaff, just his skill gives 20% avoid.

Name: Calill
Classes: Sage
Other notes: You can recruit Calill in chapter 20 in the info section of the
base. Just select the 3-star conversation with "woman" and accept her
offer. She comes with Meteor and an Elthunder, and the ability to use
knives. Her magic levels are pretty high (Her Fire,Wind and Thunder
are a level B) so she can use spells like Bolganone and Tornado soon.
The only downside to her is that she uses knives -_-.

*****MORE CHARACTER INFORMATION COMING SOON!!!*****

~~~~~~~~~~~~~~~~~~~~~~
C. Game Difficulties  [gdiff]
~~~~~~~~~~~~~~~~~~~~~~
In Fire Emblem: Path of Radiance, there are 3 difficulties that you can play
on. They are Easy, Normal and Hard. Easy is for first time Fire Emblem 
players, although sometimes professional Fire Emblem players play on this 
level. The Normal level is for people that have played any other Fire Emblem 
game or strategy RPG, and that is the mode I am playing on right now. And 
the hard mode is for Fire Emblem players that really want a challenge. 

So if you are a first-timer to any Fire Emblem game, I suggest trying easy. 
If you have played Fire Emblem before but are not very good at it to  
sort of good at it, then I suggest normal mode. If you want a real challenge 
and are a very good Fire Emblem player then I suggest hard mode. 
But don't complain to me if hard mode is... well, too hard for you.

Easy gives out more exp and bonus exp, and you can use the tutorials.
Normal is the same
~~~~~~~~~~~~~~~~~~
D. How to Play  [htp]
~~~~~~~~~~~~~~~~~~
Fire Emblem: Path of Radiance uses a special battle sequence. For example:

     X

     
     O
Your unit=O
Enemy Unit=X

Now, watch when you command your unit to move right in front of the 
enemy.

     X
     O

You can now attack him if you have either an axe, lance, sword or spells.
Press the attack option on the menu near the right. Then a screen will show
showing the both the enemy and the units stats. It also shows the weapons
that both your unit and your enemy are using. If there is a arrow that is 
green and pointing up beside your weapon then that means that your weapon 
beats the other weapon at the weapon triangle, while if it is red and pointing 
down then your foe beats your weapon at the weapon triangle. So, what is the
weapon triangle? It goes like this:

     Lances

Axes      Swords

So, lances beat swords, swords beat axes and axes beat lances. It's that 
simple. Now press the A button to go to the 3D battle screen, and watch what 
you and your enemy does. Remember though, if your enemy reaches 0HP then
he/she dies, but if your unit gets to 0HP then he/she dies and won't come
back for the rest of the game. That is why there is resetting.
There are all kinds of different weapons. The most common weapon is
iron, but as you get farther into the game, you can get steel, and even 
silver weapons!

Now, about magic, magic is ranged, so you can attack from a distance. Only
mages, sages and bishops can do magic. There are four kinds of magic, 
fire, wind, thunder and light. And just like weapons, they have their own
triangle. The magic triangle goes like this:

      Thunder
                                 Light
Wind          Fire

Now, thunder beats fire, fire beats wind, and wind beats thunder. Light
magic does not affect the triangle, and if you attack with light magic, it
does not have a weakness point or a power point. That is all you need
to know about magic.

Ranging, just like magic, is ranged, so you can also attack from a distance.
There is no ranging triangle, but there are all kinds of ranging weapons. One
of them is bow and arrows of course, and javelins and hand axes. Javelins 
and hand axes work like normal axes and lances when in normal range of
an enemy foe, while arrows only work when you are at least 1 square away 
from your enemy. Example:

    X

    O
Your unit=O
Enemy unit=X

Now you can pelt your enemy units with arrows and not get hurt (unless the
enemy unit has magic, hand axe, javelin or another bow and arrow.)

That's not all though, there are also staves to heal your units. Some
staffs have more than a 1 square radius. The physhic staff, for example,
can heal units from a distance. There are also status staffs too, like the
sleep staff, which puts enemies to sleep for a few turns. If you get put
to sleep, use a restore staff.

Before you can use a certain weapon/tome, you must have the certain 
level to wield it. An example is if you have a B rank in axes, you cannot use
a silver axe because the silver axe is an A rank axe. This can easily be
fixed with an arms scroll, or just keep using axes until your axe rank is
A.

Special options like the "Steal" ability can only be used by certain
classes. Only thiefs and assassins can steal items. But they must have
a higher speed and have a higher str than the item. You cannot steal
equiped items.
An example of stealing:

O     X

O=Your thief
X=Enemy unit

Move your thief towards the enemy and select "Steal"

O X		==========
                |Attack  |
                |Steal   |
                |Items   |
                |Wait    |
                ========== 

After you select the steal option this window will pop up:

===========================
|EnemyPortait    Lv.13    |
|                Bishop   |
===========================
|[](e) Shine      30/30   |
|/  Physic        15/15   |
|                         | 
|                         |
|                         |
|                         |
|                         |
|                         |
===========================
|() Vulnerary     3/3     |
|                         |
|                         |
|                         |
===========================

Lets say you steal the physic. As soon as you done that, you will get a
message saying  "You stole a physic". Rescue your thief with a mounted
unit. Horray! You stole something! Your thief gains 10 exp after that.

The status screen shows you info about that unit. There are three pages
that tell you about the unit. Lets look at them shall we?

Page 1:

======(......IKE......)=================================
|.Sp   Lord              PICTURE     Mv 7     Wt 13    |
|.ri   Lv 20 EXP ---     PICTURE     Trv               |
|..t   HP    60/60       PICTURE     Cd                |
|..e                                                    |
========================================================
|Personal Data  Sp  26*     |/(E)Ragnell               |
| Str 26*       Luk 21      |/   Runesword      15/15  |
| Mag 11        Def 21+5    |                          |
| Skl 27*       Res 14      |                          |
|===========================|===========================
|Atk 44  Hit 158  Avo 74    |() Elixir          3/3    |                        
|                           |                          |
|Crit 18 Ddg 15   Rng 1-2   |                          |
|                           |                          |
|Effect                     |                          |
|=======================================================

Yeah, the usual stuff. What items a character has, theirs stats blah blah 
blah. Trv means if a rescued unit is with this unit. It will list the name of
the rescued unit here. Cd means if the unit has a status effect. If the
unit is asleep, then it will show how many turns are left before this unit 
wakes up.

Page 2:

======(......IKE......)=================================
|.Sp   Lord              PICTURE     Mv 7     Wt 13    |
|.ri   Lv 20 EXP ---     PICTURE     Trv               |
|..t   HP    60/60       PICTURE     Cd                |
|..e                                                    |
========================================================
|Build      |Type         |Skill                       |
|  12       |/\ Beorc     |Soldier                     |
|           |             |                            |
|           |             |***************** Citizen   |
|           |             |*   Capacity    */\Aether   |
===========================*    20/25      *\/         |
|Weapon Level             |*  ++++++++++   *           |
|                         |* +          +  *           |
|[/] S*                   |*  +   O    +   *           |
|                         |*   +      +    *           |
|                         |*    ++++++     *           |
|                         |*               *           |
|==========================*****************============

Weapon level means what weapons you can use. Since Ike has an S in
swords, he can use every sword, but he cannot use lances, bows or
axes. He has the skill aether, which is a combiation of sol and luna. That
took 20 capacity out of his capacity bar, so he only has room for one
more minor skill, like miricle. 

Now, the last page!
Page 3:

======(......IKE......)=================================
|.Sp   Lord              PICTURE     Mv 7     Wt 13    |
|.ri   Lv 20 EXP ---     PICTURE     Trv               |
|..t   HP    60/60       PICTURE     Cd                |
|..e                                                    |
========================================================
|Attribute        Earth [\/]   |Bonus Atk 0  Def 0     |
================================                       |
|Biorhythm                     |      Hit 0  Avo 0     |
|                              |========================
|                              |Dark   [,] Soren     A*|
|------------------------------|Wind   [(] Ranulf    B |
|------------------------------|                       |
|--------------O---------------|                       |
|------------------------------|                       |
|------------------------------|                       |
|                              |                       |
|===============================                       |
|Order: --                     |                       |
|=======================================================

Ike's Biorhythm is at average right now. He does not preform bad or good
because he is not under the key line. You don't see any difference, so it is
useless.
Ike has an A support with Soren and a B support with Ranulf. When he 
is beside that unit, he gains a bonus boost. So if he was right neside Soren
right now, he would get a good bonus boost in attack and avoid because
thats what the Dark affinity boosts. Ike's attribute is Earth, so Soren gets
a big boost in avoid.

There are many skills that can be activated just by choosing them. One
of these skills is the chant skill, Canto. This skill can only be used by 
Reyson. You can restore 4 units that have already done their turn. Here
is an example:

R O

R= Reyson
O= Your unit

Select chant and they can move again.
To make up to four units move again, Reyson must be in heron form. He
usually transforms around turn 4-6.

The in-game tutorial provides more information such as visiting, skills etc.
so I suggest using it.  
~~~~~~~~~~~~~~~~~~~
E. Leveling Up  [lvup]
~~~~~~~~~~~~~~~~~~~
Leveling your units up is an important part of FE: PoR, so you can have
an effective team. Every time a unit kills an enemy unit he/she gains a 
certain amount of exp. points. Once that unit reaches 100 exp, he/she gains
a level. Units then get a little bit of a stat boost. Their strength, defence
and such will grow bigger as the units level grows. Your unit will get 
stronger. I suggest you level up a fair amount of your team, not
just one or two units or every single unit. 

It is random though what stats go up. The game uses a system called the
RNG (Random number generator). It decides whether you hit or not, if 
the enemy criticals, if your skill activates etc. If you gain:

0 stats: Congrats, you just got RNG screwed.
1 stat: Pretty bad
2 stats: Poor
3 stats: Below average
4 stats: Average
5 stats: Above average
6 stats: Great
7 stats: Amazing
8 stats: What everybody wants. This happens very rarely.

When one of your unit hits level 21, your character should promote. 
However, not all characters promote at level 21 or don't promote at all. Read
the next section for more information.

~~~~~~~~~~~~~~~~~~
F. Promoting  [pmote]
~~~~~~~~~~~~~~~~~~
When your character hits level 21, he/she should promote. Units can only
promote once, so don't go and try to promote an already promoted
unit. But some units don't promote until a special task is done or maybe
the unit cannot promote at all! Here are some examples:

Ike will not promote to lord until chapter 17 is completed
Volke will not promote to assassin until chapter 19 is completed
Sothe will never promote.
Already promoted units (Titania, for example) cannot promote 
anymore due to them already promoting.

You get a promotion bonus when you promote. All stats except for 
luck go up.

A (sort of) useful item is the master seal, which allows any unit that has not
promoted yet and is over level 10 to promote. This does not work with
story promoted characters (like Ike and Volke.) But it is not suggested, 
as Fire Emblem is a game of stats, not levels, so your character will miss
out on alot of stat ups (and thats BAD).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. The FAQ/Walkthrough........[faqwa]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: This walkthrough is designed for easy and normal mode.
But some hard mode help will be given on some chapters too.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Prologue: Mercenaries [pmrcn]
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: Ike (1)
New units: Ike (Level 1, ranger)
Chapter Difficulty: VERY EASY

Greil sees that Ike has woken up, so Greil comes and asks him to spar
with him again. Then Boyd comes along, and Greil asks him to spare 
with Ike. Boyd agrees. Now, you finally get to play. Move towards Boyd,
and then on the next turn, go right by him a select attack. After you are 
done attacking him, he won't strike back on his turn, so attack him again,
and that should finish him off. Now Greil asks Ike to fight with him. But 
before you can, Mist gives you a vulnerary. This potion heals 10HP of
your units health. Anyway, before Greil attacks you, you should drink
it. Now you are fully healed, and Greil will come and attack you. He will
attack you, and you will attack back. Keep attacking him until he loses
all his HP. If you did not miss any strikes on him, he should have 0HP,
while you have around 2HP. Now Greil, Ike, Mist and Boyd start to
talk for a while. After they are done, the prologue is over. Now that was
really easy! Save your game if you want to.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. Chapter 1: The Battle Begins [1tbb]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: Ike, Titania, Boyd and Oscar
New units: Titania (Level 1, Paladin) Boyd (Level 2, Fighter) Oscar (Level
3, Lance Knight.)
Mission: Seize
Chapter Difficulty: Easy

This is really easy. There are only a few bandits on the 
battlefield, so this map should be cleared in a few turns. When the 
battle starts, send Ike toward the house north of him and visit it. You
will recieve a steel sword. Yay. Anyway, Ike is done, so move Titania 
towards one of the nearby bandits. She should do some great damage
to the bandit. Let Oscar and Boyd take the other bandit and he should
die. It's time for the enemy phase. The lead bandit will notice that your
units have arrived. He will talk to one of his bandits, and the bandit will
burn a nearby house down! Oh well, there is no chance of any of your
units getting to that house by then end of turn 1 anyway. Now the 
bandit you attacked with Titania will attack back. Titania will survive, 
but when Titania attacks back, the bandit should die. One of the other 
bandits should now attack Oscar or Boyd. When one of them attacks 
back though, it should hurt the attacking bandit really bad.  Now it's your
turn. Move Oscar towards the house with the door open nearby. 
Visit it, and get a speedwing. Anyway, move Titania up a bit, and
the same for Boyd and Ike. Keep repeating and kill all the bandits
and move all your units towards the boss. Before attacking the 
boss though, make sure all the other bandits are dead. At least
one or two of your units should have increased a level. Now, on to
the boss.

The boss is really easy actually. When you get there, make Titania
and Oscar weaken him, and then let Ike finish him off. Not too hard.
However, if Ike cannot reach the boss in time, then the boss will
heal himself. Again, just let Oscar weaken him and let Ike finish
him off. Horray, you just beat your first mission! Everyone will
talk about how good the mission was and if Ike is okay. That
is it. Save your game if you need to.

~~~~~~~~~~~~~~~~~~~~~
C. Chapter 2: Rescue  [2res]
~~~~~~~~~~~~~~~~~~~~~
Units: Ike, Oscar, Boyd and Rhys (Titania)
New Units: Rhys (Level 4, priest)
Mission: Defeat Boss
Chapter Difficulty: Easy

Rhys does not have a weapon, and has really low
defence. So protect him good, since he is your only
healer for the first part of the game. 
Anyway start off by moving Oscar up to the bandit north of
of him and start to attack him. He should be weak enough for
Ike to finish him off. Move Ike up where Oscar is and kill the bandit.
Move Boyd a little bit towards the right, and move Rhys down. 
End your turn. Now a bandit should attack Boyd. Boyd will
attack back, doing good damage. For bandits will move. Your turn.
Move Oscar to around where Boyd is and move Ike the same
way also. Move Rhys a couple squares, but not much. Let Boyd
finish the bandit that attacked you last turn off. Now let
Oscar attack another bandit and move Ike closer towards the
bandits so he can finish them off. Move Rhys a couple squares 
again. If your units are hurt, heal them with a vulnerary or use Rhys. 
Keep reapeating until Titania comes. After that, it 
should be real simple. Keep killing bandits, use Oscar, Boyd
and Titania to weaken the bandits, and let Ike finish them off.
When Titania gets near the boss, the boss will attack her. Titania
should hurt him good. Make sure Ike is nearby, and let him
finish the boss off. You don't need to do anything else; as soon
as you defeat the boss the chapter is over. Save if you wish.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D. Chapter 3: Pirates Aground  [3pag]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: Ike, Titania, Shinon and Gatrie
New units: Shinion (Level 1 sniper) Gatrie (Level 9 Knight)
Mission: Defeat Boss
Chapter Difficulty: Easy

Before you start the battle, you will be introduced
to the pre-battle option screen. You can fiddle around with
it so you can reposition your units, and save your game.
Anyway, Start off by moving Titania to the east house, and
then visiting it. The man is there will give you a elxir. Move
Ike a little bit north, and let Shinon and Gatrie take the west side.
If one of your units are close enough to a pirate, then kill the 
pirate. Keep moving up until you reach the ship. On your way up,
a pegasus knight named Marcia will come. She argues with the 
pirates for a bit, and then takes a spot on the ship. Pirates will
start attacking her. You can't do anything about it now; but if
you want her on your team later on in the game, then make Ike
talk to her before she dies. She will fly away, but don't worry; she
will come back in chapter 9. Anyway, by turn 4-7, all your units
should be on the pirate ship. When one of your units gets 
enough to the boss, the boss will attack. He is not that strong,
and once he is really weak, let Ike finish him off. Horray! You beat
chapter 3. Save if you can.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
E. Chapter 4: Roadside Battle [4rba]
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: Ike, Shinon, Gatrie, Rhys, Titania and Soren
New units: Soren (Level 1, mage)
Mission: Defeat Boss
Chapter Difficulty: Easy

This battle is a piece of cake in my opinion. The
challange here is keeping Soren and Rhys alive. Since
Soren and Rhys have poor defence, they will probably die
in three or four hits. When I was playing, I rescued Rhys and
Soren. Then I let Soren out once some of the enemys were gone.
Try to level up Soren; if you get him to a high level he can
be a very powerful mage/sage. Anyway, since Ike still
needs some leveling up, I suggest letting Shinon, Gatrie and
Titania do the dirty work, the let Ike finish them off. The boss
should not be too hard, but note he carries a javelin, so he can
attack from a distance. After you beat the boss, the chapter
is over, and you get his javelin. I suggest giving it to either
Oscar or Gatrie. Save if you want to.

~~~~~~~~~~~~~~~~~~~~
F. Chapter 5: Flight! [5flig]
~~~~~~~~~~~~~~~~~~~~
Units: Ike, Titania, Oscar, Boyd, Soren, Rhys, Gatrie and
Shinon
New Units: None
Mission: 6 turns defence
Chapter Difficulty: Easy/Normal

This battle can be a little tough if this is your
first time playing. This battle is a defending battle; you must
defend for 6 turns. That means that make sure that Ike does
not die or the enemy unit seizes the location by standing on
the green square. Anyway, to win this battle, I suggest
leaving Rhys behind so he can heal your units, and let
Soren do finishing blows. Send Oscar or Gatrie to the
S entrance with Titania, and let Ike, Shinion and Boyd
take the W entrance, with Soren behind them. You don't
need to worry about the NE entrance, Greil says he is 
blocking that entrance (Or is he)? Anyway, if one of your
units is getting destroyed, get Rhys there ASAP. You don't
want to lose any of your units in this chapter (Boyd being
the most common one dieing). You can kill the boss if you
want. He drops an Ashera Icon, which rasies the users luck
slightly. After 6 turns, the enemy flees, and you beat the 
chapter. Horray! Save if you want to.

HARD MODE NOTE: This is a fog of war level. Plan your moves carefully,
because one screw up can cost you a unit.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G. Chapter 6: A Brief Diversion  [6abd]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: Ike, Titania, Oscar, Boyd, Soren and Rhys
New Units: None
Mission: Escape
Chapter Difficulty: Very Easy

This is very easy. Anyway, I suggest going the
east way, as it seems easyier. When the enemy general sees
you, he will tell his troops to attack you. The enemy units will move in
on you. But not in a whole group, once at a time. Go across the
bridge, slowly defeating enemy units in your path. Now 
once you get near the boss, useTtitania to weaken him, 
then use Soren or Ike to finish him off. After Ike 
escapes, the chapter is over. Now that was
easy, was'nt it?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
H. Chapter 7: Shades of Evil  [7soe]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: Ike, Titania, Oscar, Boyd, Soren and Rhys (Gatrie,
Shinion)
New units: Mia (Level 6, myrimidon)
Mission: Rout
Chapter Difficulty: Easy

The mission here is to rout the enemy. It means
kill every single one of them. As you will notice, there are
3 chests on this map. Some of the enemys carry chest keys,
so you will be able to open the chests. Open the chests
fast though, because there is a thief on this map, and if 
cannot get to the chests in time, the thief will take the items.
Sure, you got another chance to get them back by killing the
thief, but once all the chest are open, he will try and escape. If
he escapes, then you cannot get the items back, so be quick.
Anyway, after turn 1 is over, a myrmidion named Mia will come
in. She will make her way towards Ike, and they will start 
talking. After that, Mia will join your team. She is a little
weak, but still packs a punch. Her skill, vantage, let's her
strike first, even when the enemy attacks her. Sweetness. 
Anyway, keep killing all the enemy, and the thief too. At 
around turn 5, Petrine will come in, and so will Greil, Shinon
and Gatrie. They will chatter a bit, and then Greil and Petrine
will go off to fight. So you now have Shinion and Gatrie. Keep
killing enemys, as most of them are easy to kill. The boss is
a level 1 (or maybe level 2) sage with elfire. Right now
Elfire does alot of damage. So let somebody with high res
take over and attack, and then let Ike and Soren finish the
boss off. If there are any remaining enemies, kill them too.
There, you beat the chapter. But before you save, watch the
after-battle cutscene.

I won't explain it here, as it has major spoilers that effect
the rest of the game. After the cutscene is over, you can
now save your game.

~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 8: Despair and Hope  [8dah]
~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: 7 (You can now choose who you want to go into battle)
New units: Ilyana (Level 6, mage)
Mission: Defend 8 turns
Chapter Difficulty: Normal/Hard

Before the battle, you will go to the base screen. You
can buy weapons, vulneraries and stuff. You can also give out
bonus exp, so if you have any units that need a good leveling up,
this is the place to do it. Support means that you can talk to some
of your units, while info means the same thing. Save if you
want to before the battle.

This chapter could get very hard for some of you newbies. But 
if you follow my directions, then this should be a easy chapter to
beat. First, position Titania to the south with a poleax (If you have
one), and if not, then a steel axe will do fine. Send Oscar towards 
the east, with Soren helping out behind him. Every one else except
for Rhys head towards the west. Rhys can stay back and heal your
units. After Titania finishes the mounted units down south off, move
her towards Oscar so, next turn, she can take Oscars spot. I am pretty
sure that Oscar is weak, so heal him up with Rhys and let Oscar guard around
the south area, and send Soren to help out at the west side. Now, about
Ilyana, she will not attack, so you don't need to worry. If you want
to get her, make Ike talk to her. Huzzah. Now, at around turn 7, enemy
units start to take over. What I mean is, they bring in reinforcements. 
Head back and guard the glowing square that you need to protect.
Make sure that weak units get healed by Rhys or a vulnerary, because
expect some last minute attacks from the enemy. After the 8 turns
are done, pat yourself on the back for completing one of the most
hardest chapters in the game. The two laguz named Lethe and Mordecai
will save you at the end of turn 8.

About the boss, don't worry about killing him. Unless you are
on hard mode or your second playthrough, he drops nothing,
so he is there for nothing except the 75 exp or whatever he gives
out when he dies. Now, save your game if you wish.

~~~~~~~~~~~~~~~~~~~~
Chapter 9: Gallia   [9gall]
~~~~~~~~~~~~~~~~~~~~
Units: 10
Partner Units: Lethe (Level 3, cat) Mordecai (level 2, tiger)
New units: Mist (Level 1, Cleric) Rolf  (Level 1, Archer)
Marcia (Level 6, P. Knight)
Mission: Seize
Chapter Difficulty: Easy

Before you start that battle, Mist and Rolf join your
group. Sweetness. Anyway, keep them out of battle for this
chapter, because one or two hits will take them out. Lethe
and Mordecai are partners, so they control themselfs, but Ike
can tell them what to do with the Direct command. Anyway,
head towards the building that the boss is gurading. When you 
are around turn 3, start making on of your mounted units (Titania,
for example) go to the houses up by the beach. Kill the pirate, 
because he will destroy the houses. At around turn 5, some pirates
come up onto shore. One of them carries a venin axe, so if 
the axe make a sucessful strike, your unit will be poisoned, losing
around 1-4 HP each turn. And there is nothing that can cure it at 
the moment, so end the battle as quick as possible. Also, if you
talked to Marcia in chapter 3, she will come over and talk to Ike,
and she will join you party. Anyway, about some of the enemy
units on this map, most of them are nearing level 10, so make sure
your units are at a decent level. Ike should be around level 10-14.

The boss has decent defence, so I suggest Titania. Unless you
have her over level 10, she will not kill the boss in one hit. Let
Ike or Soren finish him off, or unless the boss is under 5HP and 
there are no enemys around, move Rolf close up so he can kill
him. He needs the exp. Now let Ike stand on the glowing square and
use the Seize command to end this chapter. If Lethe and Mordecai
survived this chapter, then they will join you party. Save your game
if you want to.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 10: Prisoner Release  [10pr]
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: 8
New Units: Brom (Level 8, knight) Kieran (Level 12, Axe
Knight) Nephenee (Level 7, soldier) Volke (Level 10, Thief)
Mission: Escape
Chapter Difficulty: Easy/Normal

As soon as you start, you are probably thinking "Wow,
6 enemies? This is going to be easy!" Well think again. If you get
caught by one of the watch guards, reinforcements will flood the
prison. If that happens, send all of your units to kill the reniforcements
just north of where you started. If you got Volke (Which you should
have) then open the cell door nearby. Inside is Sephiran, a level
10 bishop. You cannot get him. Anyway, head toward the cell with
Brom and Kieran in it. Break it open with Volke, and let Ike talk to
Brom. Brom will join after the chapter the chapter, same with Kieran.
Don't worry about talking to Kieran with Oscar, as long as the cell door is open,
he will join your group after the chapter. Now head north towards 
Nephenee's cell. Talk to her with Ike and she will join afterwards.
The cell in the northeast has nobody in it, but there is a chest with
a statue frag in it. There are 4 chests in the northeast as well. The
right chest has a steel lance in it, the middle chest has a Short Axe, the
left chest has a Javelin, and the chest under the Javelin chest has
a counter scroll in it. Use Volke to open them. There you go.

The boss is a level 3 general, and he carries the Master Seal. He
is fairly easy to beat, just be careful of his steel blade, it can do
major damage to one of your units. Send Titania in to weaken the
boss and then use one of your weaker units to finish him off. He
will drop his master seal. Now, defeat all the enemies you can, and
make Ike escape. Oh yes, Ike should be around level 12-15 now. 
After the post-battle cutscene, you can save your game. Save it if
you haven't yet, save now because the next few chapters can get hard.

If you have a plan so you can sneak through this chapter 
undetected, e-mail me at [email protected].


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 11: Blood Runs Red  [11brr]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: 13
New units: Zihark (Level 10, Myrmidon)
Mission: Arrive
Chapter Difficulty: Normal

This chapter can get hard. First, send one of your laguz
north to talk to Zihark. Don't worry about the viligetes, if you spare
all three of them, you will earn like 150 bonus exp, so just kill them. Now
with Zihark, go to the house just north of him. You will get a killer lance.
Another
thing, don't go into any of the houses with your laguz. The people inside will
scream and throw you out, with no items gotten. 

There is a thief just west of where you started. Get the items from the 
houses before he burns the house down (How could he burn a house down only
with a knife?) or just kill him. Proceed towards the arrive square.

The wyvern riders east of your starting point won't do anything until turn 5,
where 3 will come out, one of them being Jill. Don't kill Jill otherwise you will
not be able to get her next chapter. As long as you are out of their attack range,
they won't attack. 

The boss is a level 5 paladin, so you need to smack him a few times before he
dies. If you attack with magic or bows, he will change his weapon to a steel
bow. Make sure the unit you are attacking with has good speed, because the
boss has decent speed. Once you kill him, he will drop a master seal, so if you
did not get the one last chapter, then get this one, because you won't get 
another one until chapter 21.

As soon as you attack the boss,the Black knight will come out of a house just 
north of
where you started. YOU CANNOT BEAT HIM YET!!! Lots of clumsy people
leave their titania right in front of the house thinking that she can take
care of him. They find out that was a bad idea. So just leave him alone; you will
get you chance in chapter 27.

Arrive on the blue space with any one of your units to beat the chapter. Save
now, because the next battle can be a doozy.

HARD MODE NOTE: Even if your out of the Black Knights range, he will still
move around. Same thing with Jill. Be careful.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 12: A Strange Land   [12sl]
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: 10
New Units: Jill (Level 8, wyvern rider), Sothe (Level 1, thief)
Mission: Rout
Chapter Difficulty: Normal

 I HATE THIS CHAPTER. Even though there are only 6 when you
start off, they have high speed, defence and stregth. But, they take
extra damage if you attack them with bows or wind magic. Still, most of
the crows drop lots of items, such as secret books, seraph robes, and coins.

Anyway, before the battle, you can get Sothe, the "non-promotable" thief. Go
to info at your base and select the option to talk with "Boy". He carries the
skill blossom, which makes get less exp, but his stats raise better. If you
don't like using Volke (What?), then go with Sothe, because he is the last
thief you get.

Anyway, expect many of your units to get doubled in this chapter. Leave
your healer and weak units protected, because if the crows get ahold of them
(especially the boss) they will die. Bring Rolf along in this chapter if you
plan on using him, because as long as he is protected, he can attack the
crows. This is a good battle for him to gain lots of exp in.

On turn 3, Jill will come from the bottom of the screen. She will come and
talk to Ike, and join. She is equipped with a laguz guard, so attacks from
Laguz are decreased. She is still very weak, so heal her if her HP gets low.

The boss has a demi band, which allows him to stay in animal form, but his
stats decrease. Use this to your advantage. Lure him to the edge of the
ship, and attack with Rolf. The ship's edge counts as a extra square, so move
him to the edge of the ship, the rescue him with one of your mounted 
units. Do the same thing with Soren; move to the edge of the ship, attack and
rescue. Now, let either Jill or Marcia go off the ship and finish him off.
Be careful, if he does survive, he will run away and heal himself with a
elxier. If that does happen, drop Rolf and Soren, wait till next turn, and
when he comes back for more, repeat. This worked for me.

Once the boss is dead, the level should be easy. Kill the rest of the crows
(if there is any left) with you stonger units or Rolf. Once that is done,
save your game, if you wish.

Note: A good idea is to give Ike or you myrmidon the laguzslayer
you should of got last chapter.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 13: A guiding wind  [13gw]
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: 12
New units: Astrid (Level 1, Bow knight) Gatrie (Level * knight)
Mission: Defend 10 turns
Chapter Difficulty: Easy/Normal

The battlefield consists of three ships, with conecting planks,
so you have you ship, a Begnion ship, and a unknown ship. Bring your
thief along for this chapter; there are many chests, and you might want
to pick up some of those items (Like the Occult).

Anyway, to recruit Astrid, have Ike talk to her. Then have her talk to 
Gatrie to"re-recruit" him. Astrid comes at level one, but she has the
paragon skill, which doubles exp gained. So by chapter 16, she will be
on level with your party. Gatrie will be at the level that he was when he 
left in chapter 7.

So, send Titania to guard the green square. Move Ike as far as you can,
then, let you units shove him so he can talk to Astrid. Be quick though;
Astrid has low defence and HP, so she will die in 2-3 attacks. When you
get the chance, let Astrid talk to Gatrie. As soon as you do that, make 
your way to the enemy ship.

Be quick getting the items in the chests. By turn 5, crow thiefs will come. They
won't attack you unless you attack them. So get the Occult scroll before a
crow takes it, because if he does, kill him before he gets away, otherwise you
have just lost one of the four occults to a flying bastard. All the
chests contain good items, such as a killer bow and a speed wing. Get all
the items on the map.

The boss, who is that Daein soldier with the fat lip (Norris I think his name
was?) is a level 5 sniper. He is equipped with a longbow, so he can strike
two spaces away. Since he is a sniper, send in your close-range attacker in
there. After a few hits, he will hit the ground. Unless it is the last turn,
kill all the remaining enemys (if you can). Once the boss is dead, the level
is a cakewalk. Once the ten turns are up, you beat the level. Save your
game.

~~~~~~~~~~~~~~~~~~~~~~
Chapter 14: Training  [14tra]
~~~~~~~~~~~~~~~~~~~~~~
Units: 13
New units: Makalov (Level 10, S. knight)
Mission: Defeat Boss
Chapter Difficulty: Easy

This battle should be quick. There are only
19 enemy units, so this should not be that hard. But
you still got to be careful, mistakes here could cost you
a unit. Don't forget to bring Marcia into this battle.

Anyway, send a small force to go up where Makalov is, and
the rest of your group go up the bridge in front of them. Send
a unit to get rid of the bandit just east of where you started.

So, about Makalov, recruit him. He may look
ugly and on crack, but he can turn out to be amazing IMO. 
Talk to him with Marcia, he is a level 10 sword knight.

Now, before going assult on the boss, you must rejoin your team
before going across the last bridge, once you do that, attack the
feral ones and the remaining enemy units. Now, get ready to fight
big boss berserker now.

The boss carries a killer axe, which has a good chance to critical. Since
he is a Berserker he has a critical boost, so be careful. Since he won't
move from his space, you can attack him with ranged attacks, because
he has nothing to counter with. Magic is useful for killing him, so 
weaken him with magic, then kill him with Rolf. He will drop his 
killer axe. Save if you want to.

HARD MODE NOTE: This is a fog of war battle. Plan your moves
carfully, because this battle is harder than the last FoW battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 15: The Feral Frontier  [15ff]
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: 14
New units: Stefan (level 8, swordmaster)
Mission: Defeat Boss
Chapter Difficulty: Easy

So you are in the desert and you are being ambushed
by level 1-4 laguz. Easy. Just be careful; even though this is easy,
if you leave your healer wide open then you can say goodbye to it.

Anyway, there are lots of items to be found that are hidden in the sand.
However, try to get these items with a character or two, or just bring
Volke or Sother along, because as soon as they step on the space with an
item in it, they will get it automatically. 

Anyway, to recruit Stefan, a very good unit, send a laguz to
the northeast corner of the map. Then, move two left and one 
down, and then Stefan will come. If you used a Laguz, he will
join your team with the Vague katti, but if you step on it with
a beorc, he will only give you his sword.

Anyway, the enemys are low leveled (except the boss), so most
of them should be easy to kill. Don't worry about the bonus exp
if you are on normal or hard; if you are on easy and you don't kill
one single laguz except the boss, you will gain like 1000 bonus
exp. If you are on normal or hard you only get like 400 bonus exp
so I just suggest killing all the laguz on normal and hard.

Anyway, the enemys are mixed up, so you have cats, tigers, hawks and
ravens to deal with. The ravens here only have about 10 speed, so don't
worry about getting doubled. Instead just attack them with wind 
magic and bows, same with the hawks. Tiger and cats are effected by
fire magic, and all the laguz are effected by anti-laguz weapons. 

The boss, which is Murarim, has very decent defence and will not
be killed easily by steel weapons. He carries a demi band, so he
will stay in animal form but his skills will decrease. He still will have
good speed though, so don't expect to double him unless you have 
18+ speed. Attack him with bows and fire magic, to weaken him,
since he has no ranged attack and will not move from his spot.
Finish him off with a unit that needs exp.

After the battle, Tormod, a level 6 mage and Murarim, a level 9
Tiger will join your party. Murarim also comes with the demi band.
Save your game if you want to.

NOTE: Ike should be level 20 or nearing level 20 by now. Make
sure that he is at least level 17.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 16: The Atonement  [16tat]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: 11
New Units: Devdan (Level 4, Halberdier)
Mission: Seize
Chapter difficulty: Normal

Bring a Thief along. Also bring Soren Mist, Rolf, Sothe or Tormod along
to recruit Devdan.

This chapter should not be too hard, just make sure you know what your
doing. Kill all the enemy units until you reach the first staircase. Let your
thief open the door. There will be 1 myrmidon and a Halberdier with a
killer lance. Send in an axe user to take care of him, them send in your 
other units to kill the 2 myrmidons. Open the chests to get a Silver lance and
a Ashera Icon.

Before heading to confront the boss, leave and axe user like Boyd or
Kieran to get rid of the enemy reinforcements near your starting area.

Now, split your group into 2. Send your thief, and strong unit and
Soren, Mist, Rolf, Tormod or Sothe down the bottom hall where the
chests are, and send the rest of your units on the upper path. Careful for
the magic users that wield the Elthunder and Elfire by the boss. 

On turn 9, a thief will appear from the western entrance. Unless you are
really fast, you won't be able to beat him the the chest in the northwest.
Let him go on about his buisness, we will take care of him after.

Open the door containing the two chests just below you. Let your thief open
the chest to get a Dracosheild and a Full guard (Very helpful).

Recruit Devdan by talking to him with one of the before mentioned. He 
will not attack them, but be sure to get rid of all the other units before you
do so. He carries a Heavy spear that will be helpful against the boss.

Now, about that thief, let me show you a trick. He probably has the
Physic and Bolting right now. Corner him, and let your thief steal the
Physic staff. Then, kill him to get the Bolting. Pretty cool.

Once you have cleared all the surrounding enemies, time to tackle the
boss. His spear is the most upgraded version of the javelin you can
get, and it HURTS. He has fairly low resistance though, so use magic 
against him, or give Devdan's Heavy Spear to a lance user and stab him
to death. The hammer and Hand axe also works too. Just don't attack him
with low str units unless you want the infamous "tink" sound and take
heavy damage since he is a General.

Once you defeat the boss, let Ike stand on the glowing square and select
"Seize" to end the level.

Note: The thief comes at turn 6 in hard mode, so get your butt moving
so you can claim all the treasure.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 17: Day Breaks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Damn, this chapter is hard and boring. It consists of 4 consecutive battles
that can be a PAIN. The first 2 battles are fairly easy; the last 2 battles
can get very hard.
But there is a upside to this chapter. Many of your unit should promote
this chapter (As long as you have not been overusing Titania). 
Most of your units should be in the 18-20 level range, and if they are
already promoted, then great!

Before the battle you should stock up on weapons and vulneraries, and
a few pure waters won't hurt either. After each battle you get fully
healed, so don't worry about having 2HP going into the next battle. You
can also reinforce units before the battle, but they may take a while to come,
as they appear at the end of turn 3 always. 

Also note that you should save always. Since you can't on the preperations
screen, as soon as your done that battle, you get to save, but you got
to watch the story or scene before that battle again. Just press start to
get on with the battle.

Oh yes, almost forgot, get some antitoxins.

=================================
Battle 1........[batl1]
=================================
Units: 10
New Characters: None
Mission: Rout
Difficulty: Easy

Not too hard. Go up and clear the 2 myrmidons that stand in your way. But
Make sure your Laguz and Flyers stay away from the archer with the 
laguz bow nearby. Kill the archer.

This battle has a lot of venin weapons, so hopefully you have some antitoxins
that I told you to get. However, since the venin weapons have low 
accuracy, send a fast and strong unit to kill the enemys with them.

A few turns later, a couple myrmidons will appear where you started. One
of them carries a killing edge, so get rid of them ASAP with a lance user.

Keep moving up and killing enemy units until only the halberdier with the
killer lance remains. Attack him with magic and bows and let somebody
that needs the exp kill him. You will get his killer lance.

On to Battle 2!

=================================
Battle 2.........[batl2]
=================================
Units: 10 (You can call in 2 reinforcements if you want)
New Characters: None
Mission: Arrive
Difficulty: Easy

This battle is a tad bit harder then the last battle, but it still is fairly
easy. There are tons of mounted units around, including a few paladins
and a couple of wyvern riders. Take em down with your strongest units.

Once you reach the fallen pillar, your units will get swarmed with enemy
cavaliers. Kill them all with your toughest units, especially the ones that
are about to promote.

At the beginning of turn 3, the reinforcments you called (if you even called
any) will come. Make them catch up to your group.

Other than that, this chapter is pretty straightforward. Once you killed all
the enemy units, lets somebody stand on the  blue square to complete the
level.

On to Battle 3!

=================================
Battle 3.........[batl3]
=================================
Units: 12 (You can call in 2 more reinforcements if you want)
New characters: None
Mission: Survive 10
Difficulty: Normal/Hard

Now that Ike has found a heron named Leanne and rescued her, his
spd and skl has be dropped by half. Too bad, so sad. You can still use
him, although he will be hitting less often and he won't be able to
double attack anymore.

So the mission here is to make sure Ike does not die. Fairly simple, but you
might want to keep your units alive. Send all your units to get rid of the
enemy up north, and maybe leave a unit or two behind to guard Ike.

Careful about the myrmidon just above your starting point, he has a venin
edge. If a unit gets hit, give them an antioxin ASAP!

At turn 3, reinforcements will come (if you called any) move them towards
you group.

Now, once your done with the units up there, send down your entire party
except for and axe user and a magic user. Prepare to get hit with lots of 
magic and lances. Once you cleared the area of mages and soldiers, move
your way down toward the sage with Elfire. Let anybody kill him, you
will get his Elfire once he is dead.

Once you have killed the sage, this chapter is easy. If you still have a 
few turns to go, go ahead and rout the enemy. If not, then just stay 
where you are.

Reinforcements will appear in the northwest at turns 5-9. The two units
you left behind should take care of them. After turn 10 is over, Oliver will
tell his troops to retreat. Read the last little bit of diologue, and off to 
the last battle we go!

Note: By now, your entire party should be promoted. If not, they MUST 
promote in the next battle.

=================================
Battle 4........[batl4]
=================================
Units: 14 (You can call in two more reinforcements if you want)
New characters: None
Mission: Defeat Boss
Difficulty: Normal

Ike still has Leanne on his back, so his str and skl are still halfed. Oh
well, this battle is easiser than the last one.

Anyway, to start off (Puts up a Big Warning sign on the wall) CAREFUL
about the mage with the long range fire spell Meteor. You start off in his
range, and if you get hit, your low res units will get FRIED. Move out
of his range, or quickly kill him with a flyer or if your mage has a C in
Thunder magic, kick his butt with the Bolting you should have got last 
chapter.

Go down and kill all the units. Once you are at the bottom of the map, the
hawks and Reyson will appear. Don't worry about Reyson or the hawks
dieing; they will come next chapter no matter what. Let them kill some of
the units nearby.

Around turn 6 some cavalier reinforcements will appear from where you 
started. Take them out with some of your promoted units.

Make sure not to let the hawks kill all the enemies, because there is a 
Halberdier near Oliver that drops a adept scroll, and you will miss out on
tons of exp.

Now, for Oliver the boss, he is real easy to beat, just choose a unit with
good res and spd. If his Nosferatu spell hits, he will do high damage to
you and restore his own. Once you beat him, he will drop his Nosferatu,
give it to Rhys (if your using him).

OR, if your lazy, you can let Tibarn and the hawks kill him. You won't get
the nosferatu tome, though.

Finally, the fat ass long chapter is done! Watch the anime scene, a bit 
more dialogue, and finally Ike prmotes into a Lord. Save your game
now. Use one of the Occults you got before so you can teach Ike the
aether skill.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 18: Crimea Marches.........[18crm]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: 13
New characters: (Janaff, Level 8 hawk) (Ulki, Level 7, hawk) (Reyson,
Level 3, Heron) (Tanith, Level 10, Falconknight) (Shinon, Level x Sniper)
Mission: Rout
Difficulty: Normal

Bring a thief so you can raid the chests.

Before the chapter starts, Reyson and Hawks will come and ask if they 
can join your group. Say yes, if you say no, then you get the 
renewal scroll. But it would be better to say yes, because if you don't
have the hawks next chapter, them you are in for some BIG trouble.

Start off by sending your flyer east to take care of the wyvern riders, they
should fall in a couple turns. Move your units up the stairs and kick all
those soldiers asses. If you have the animations on, you will notice 
different battle music. Pretty cool. Anyway, once you have got rid of all
the enemy units in that area, let your thief open the chest and get the
recover staff. If you brought Tanith along, call in reinforcements and
halt them with Ike. The pegasus knights will get rid of the reinforcements
easily.

This time, you have 2 sages with the long range Blizzard and Bolting spells.
Use somebody with high res to suck up the spells 5 uses, then go in for the
kill.

As soon as you get near Shinon, some crow reinforcements will come
from the north. If you brought one of the hawks along, they will say what
the hell the Kilvas ravens are here for, and then back to the battle.

Once you get down to where Shinon is, move Rolf out to the frontline and
make him talk to Shinon. Rescue him with your mounted unit, and get 
Ike in there to kill him. He will die and you will get his Brave bow, but
he will join you after battle. You can attack him with Boyd, Oscar, Titania,
Soren, Mist and Gatrie for some extra dialogue, but if you kill him with
anyone else, he won't come back. Before tackling the boss, open the
chests with your thief to get a Wrath scroll and a Silence staff.

The boss wields the fearsome wind spell tornado, but he is easy to beat.
Let Ike kill him. If he survives the hit, he will run away and heal with an
elixir. Once you kill him, he will drop his tornado spell.

Keep going up and kill the Ravens with your wind magic and bows. Once
they are all dead the chapter is over. Save your game if you wish.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 19: Entrusted........[19etrs]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Units: 13
New characters: None
Mission: Defeat Boss
Difficulty: Hard

Prepare for an really hard chapter. Bring one of the hawks and reyson, and
a flyer with a Full guard. And Tanith really helps too.

Since Naesala is your enemy, he is going to be hard to beat. Actually, I
don't suggest fighting him at all. This is where the hawk and Reyson come in,
lure Naesala with one of Tanith's pegasus knights, then send the hawk
to talk to Naesala. Rescue the hawk, and Naesala will go and talk to Reyson.
He won't attack your units, so don't worry. Make sure Resyon is in Naesala's
range, then Naesala will talk to Resyon. If you did not kill any of the 
Ravens, then you will get the knight ring. The hawks will flee.

Once that is over, see those ballistae? Yeah... send your flyer to kill the
the archers on the ballista. If there is any ammo left and there is an enemy
unit in range, take your archer up there and use it. 

Once Naesala is gone, this chapter is a fluke. Kill all the enemy units and
confront the boss.

The boss is named Homasa, and he looks sorta like Stefan. Anyway, he
wields a Sonic Sword, so he will attack with magic. Send a high res
unit to kill him. Don't use a pegasus or falcon knight unless they have
a full guard equipped. He won't drop his sonic sword when he dies,
though -_-.

After this chapter is over, you will get 50,000 gold and Volke will
promote into an assassin. Save your game!

***GUIDE INCOMPLETE, THE REST IS COMING SOON!!!***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. FAQ and Other Stuff  [Faqos]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

~~~~~~~~~~~~
A. FAQ  [fraq]
~~~~~~~~~~~~

Note: There may be spoilers in here, so skip this section if you don't
want to find out about the spoilers.

Q: What does each mission mean?
A. Defeat Boss: Defeat the Boss <.<
.....Seize: Seize and clear map
.....Rout: Defeat every enemy on the map
.....Defend X turns: Defend the number of turns shown
.....Escape: Escape the map
.....Arrive: Arrive and clear map
.....Survive X turns: Make Ike survive the number of turns shown

Q: Are Marth and Roy in this game?
A. No.

Q:  What level do most units need to be to promote?
A:  Level 21

Q: How many units can you get at the end of the game?
A. I think it is 46 units, but I might be wrong.

Q: Everybody says Titania sucks. But she rocks for me! What are people
talking about?
A: Many people say Titania is a Jeigan. Jeigan was a character from the 
first ever FE. He started of as a pre-promoted unit, so he was stronger than
everybody. However, he  gained exp real slow, and when he eventually
grew a level, he gained little to no stats because of his craptastic
growths (His str growth was 10%!!!). But some people say that Titania
is not like a Jeigan, because she has good growths,  its just that you
should not overuse her in the beginning. Seth (FE8) is like this
too. For a better example of a Jeigan, check out Marcus (FE7 or FE6).

Q: What are S-rank weapons?
A. S- rank weapons are the strongest type of weapons
avalible. There is a S-rank sword and a S-rank stave, and a few
more.

Q: How do I get the S-rank sword?
A: To get the S-rank sword, you must either get
Stephan, as he comes with the sword, or just
talk to him with any beorc unit and he will give
you the sword. It has 25 uses.  Oh yes, he
comes on chapter 15.

Q: How do I get the S-rank stave?
A: Do not kill any of the preists or bishops on
chapter 22 and after you are done the chapter, you
get the S-rank stave.

Q: What other S-rank weapons are there?
A: There is the S-rank lance, the wishblade, S-rank
light magic, rexaura, S-rank lighting spell, rexbolt, and
the S-rank bow, the double bow.

Q: Rexcalibur? What is this you speak of?
A: Rexcalibur is the S-rank wind magic. Unfortunatly,
the only way you can get it is with AR. Other S-rank weapons
that can be goten from AR are Urvan, the S-rank axe, the one
that greil uses. The S-rank fire magic (I forgot what it was called)
is also unlockable via AR.

Q: AR? What the hell is that?
A: Action replay. It's a sort of cheating device that lets you hack into
the game. Sorta like a gameshark.

Q: What in the world is a healhedge?
A: A healhedge is a bush that heals the unit
that is on it. You usually find it in the first few 
chapters. It heals around 2-6HP.

Q: Why can't I beat the Black Knight?
A: You can only beat him in chapter 27 when you
have ragnell. If you are doing it on that chapter, then you
can kill him. If try to kill him on chapter 11 or 24... well, you
will learn the hard way.

Q: How do I get the 4 occult scrolls?
A: Chapter 13: In the most northwestern chest.
Chapter 16: Talk to Stefan at the base if you recruited him.
Chapter 21: Recruit Tauroneo or steal it from him.
Chapter 27: Defeat the boss.

Q: How do I kill Naesala on chapter 19?
A: Naesala is very hard to kill, even with Ike. But,
if you talk to him with either Ulki or Janaff, he
will go talk to Reyson and flee the battle field. More
info on the chapter 19 walkthrough.

Q: Who should I use Master Seals on?
A: Don't use them on anybody except maybe Rhys
and Mist, or sell them. Why? Because you will
waste a TON of level ups, and that is a big
problem in hard mode.

Q: How come my Paladin/Warrior cannot use the double bow?
A: The double bow is only avalible to archers and snipers. Yeah,
I know, it sucks.

Q: What is this "Maniac Mode" I keep hearing about? Is it even 
real?
A: In the NA version, it is not. If you have the Japan version of the
game, then Maniac mode will replace easy mode.

Q: When do you get the Ragnell?
A: Once you beat chapter 27 and you are about to go
into the Black Knight battle, Ike will get it automatically. 

Q: So... are you sure Marth and Roy are'nt in this game?
A: 100% positive.

Q: The animations look crappy.
A: Oh well, too bad, so sad. Don't like them? Then turn of the animations.

Q: Is this game like the previous FE's?
A: Yes and No. It is sort of similar to FE7, with the single promotions
and stuff. But, it's level ups go by FE4 and FE5. You keep gaining levels
until you reach level 21, then you promote. In the other FE's, you have
to use promotion items to promote your units.

Q: Is there a unit that can make ally units move again?
A: Yep. A unit you get in chapter 18 that allows your units to move
again. But not just that, he has a special skill that allows him to make 4 of
your units move again...

Q: Is it hard to make a FAQ/Walkthrough like this?
A: Not really. But you need to have lots of time, because usually 
walkthroughs are real long.

Q: The Black knight comes out at turn 6, no, turn 11! Actually, he come out
at turn 8!
A: I HAVE RECIVED ALMOST 20 E-MAILS ABOUT THIS. I fixed it now,
he comes out as soon as you attack the boss. Don't ever ask about this
again, I am well sick of these e-mails at this point.

Q: Their called (weapon) knights, not cavaliers!
A: Actually, they were called cavaliers (or social knight) in the GBA 
series. It's hard and annoying to type out lance knight or whatever. I
would rather call them cavaliers, sorry.

Any other questons? Contact me at [email protected].

~~~~~~~~~~~~~~~~~~~~
B. Classes  [clses]
~~~~~~~~~~~~~~~~~~~~
***COMING SOON!!!***

~~~~~~~~~~~~~~~~~~~~
C. Skills  [skils]
~~~~~~~~~~~~~~~~~~~~
Skills are special attack or something similar that a 
unit can use. Sometimes you may come across a
skill scroll. You can give it to a unit that allows the
skill to be learned. A Occult Scroll, allows a unit
that has already promoted to learn the skill for
that class. A example would be giving Gatrie an 
Occult Scroll after he promotes to general. He
will learn the luna skill.

Remember if you run out of capacity, you cannot learn anymore skills.

*: Means that you must use an occult scroll to learn
this skill. (And be promoted, of course)

Skill: Adept
Capacity: 10
Class: All
Condition: Depends on your skill level
Effect: This skill allows a unit to attack twice per
turn if the unit can counter-attack.

Skill: Aether*
Capacity: 20
Class: Lord
Condition: Depends on your skill level
Effect: Attacks with Sol first, then attacks with luna.

Skill: Astra*
Capacity: 20
Class: Swordmaster
Condition: Depends on your skill level
Effect: Allows the unit to attack with 5 strikes, at 
half damage, but each hit has a chace to critical.

Skill: Blessing
Capacity: 20
Class: Heron
Condition: Activates if  unit(s) are near the unit
with this skill.
Effect: Restores HP to all adjacent allies.

Skill: Blossom
Capacity: 15
Class: Thief (Sothe only)
Condition: Activates when this unit gains a level
Effect: Halfes the exp gained, but stats increase after gaining
a level.

Skill: Boon*
Capacity: 20
Class: Dragon tribe
Condition: Activates if unit(s) are near the unit with this
skill.
Effect: Cure all status conditions to all adjacent units.

Skill: Cancel*
Capacity: 20
Class: Bird tribe/Hawk
Condition: Depends on skill level
Effect: Nullifies and enemy unit's attack.

Skill: Canto
Capacity: 20
Class: Heron
Condition: Activates when you select "chant".
Effect: Gives adjacent units a extra turn

Skill: Celerity
Capacity: 15
Class: Mage/Sage (Tormod only)
Condition: Activates automatically
Effect: Gives unit an extra 2 spaces to move.

Skill: Colossus*
Capacity: 20
Class: Warrior/Berserker
Conditon: Depends on skill level or if the unit's bulid
is higher than the enemy's.
Effect: Inflicts extra damage to enemy unit

Skill: Corrosion
Capacity: 10
Class: All
Conditon: Depends on skill level
Effect: Decreases the enemy's weapon duribility.

Skill: Counter
Capacity: 10
Class: All
Condition: Depends on skill level
Effect: Attacker recives extra-damage when it attacks
your unit. 

Skill: Daunt
Capacity: 10
Class: Four Riders + Ashnard
Condition: Always active
Effect: Once a unit is in range, their hit and critical
chance are decreased by 5%.

Skill: Deadeye*
Capacity: 20
Class: Sniper
Condition: Depends on skill level
Effect: Increases hit and critical chance by 50%, also
has a chance to put enemy to sleep.

Skill: Disapline
Capacity: 0
Class: All
Condtion: Always active
Effect: Stops units from killing each other. Only used
in prologue by Boyd and Greil.

Skill: Flare*
Capacity: 20
Class: Sage/Bishop
Condition: Depends on skill level
Effect: Decreases enemy units resistance by half

Skill: Gamble
Capacity: 10
Class: All
Condition: Activates when you select gamble.
Effect: Halfes the chance to hit, but doubles the chance to
critcal.

Skill: Guard
Capacity: 10
Class: All
Condition: Depends on skill level
Effect: Prevents an enemy from striking twice

Skill: Insight
Capacity: 0
Class: Janaff
Condition: Always active
Effect: Increases hit rate by 20%

Skill: Lethality*
Capacity: 20
Class: Assassin
Condition: Depends on skill level
Effect: If it hits, causes a 1 hit KO. Does not
work on some bosses.

Skill: Luna*
Capacity: 20
Class: General/Halberdier
Condition: Depends on skill level
Effect: Halfes enemy defence

Skill: Mantle
Capacity: ---
Class: Sephiran
Condition: Always active
Effect: Dramically decreases damage take from enemys.

Skill: Miricle
Capacity: 5
Class: Rhys/Mist
Condition: Depends on luck level
Effect: Halfs damages take from enemy attacks

Skill: Nihil
Capacity: 15
Class: All
Condition: Always active
Effect: Negates all enemy skills

Skill: Paragon
Capacity: 15
Class: Astrid, Geoffrey
Condition: Activates when gaining exp
Effect: Double the exp gained

Skill: Parity
Capacity: 5
Class: All
Condition: Always active
Effect: Negates enemy supports, terrain and skill
bonuses.

Skill: Provoke
Capacity: 5
Class: All
Condition: Always active
Effect: Enemys always go after the unit with this
skill first.

Skill: Reinforce
Capacity: 15
Class: Tanith 
Condition: Activates when you select "reinforce"
Effect: Summons 2 level 10 peg. knights and one lv. 1
falcoknight to the battlefield.

Skill: Renewal
Capacity: 15
Class: All
Condition: Activates when you take damage
Effect: Heals the unit with this skill by 1/10th of
their HP.

Skill: Resolve
Capacity: 10
Class: All
Condition: Activates when HP is lower than half
Effect: Increases speed, strength and skill.

Skill: Roar*
Capacity: 20
Class: Beast tribe/Cat tribe/Lion tribe
Condition: Depends on skill
Effect: Immobilizes enemy unit for 1 turn.

Skill: Savior
Capacity: 20
Class: All
Condition: Activates when you rescue a unit
Effect: Does not give speed and skill penalities when
rescuing a unit.

Skill: Serenity
Capacity: 5
Class: Rhys, Devdan
Condition: Always active
Effect: Halves the biorhythm effects

Skill: Shade
Capacity: 5
Class: All
Condition: Always active
Effect: Makes enemys go after other units is range
first.

Skill: Smite
Capacity: 10
Class: All
Condition: Always active
Effect: Doubles the effect of shove

Skill: Sol*
Capacity: 20
Class: Paladin/Valkyrie
Condition: Depends on skill level
Effect: Restores HP equal to the damgage
dealt.

Skill: Stun*
Capacity: 20
Class: Prinsess Crimea, Wyvern Lord, Falcoknight
Condition: Depends on skill level
Effect: Immobilzes a enemy unit for one turn.

Skill: Tempest
Capacity: 5
Class: Boyd, Makalov
Condition: Always active
Effect: Doubles the biorhythm effects

Skill: Vantage
Capacity: 10
Class: All
Condition: Always active
Effect: Lets the unit with this skill attack first
in all fights if the unit can counter-attack.

Skill: Viglience
Capacity: 0
Class: Ulki
Conditon: Always active
Effect: Increases avoid rate by 20%.

Skill: Vortex*
Capacity: 20
Class: Raven tribe
Condition: Activates when you select vortex
Effect: Attacks with a wind like attack with the
same power as Elwind.

Skill: Wrath
Capacity: 10
Class: All
Condition: Activates when unit has less than
half HP.
Effect: Doubles the chance to critical.

Skill: Knives (Soldier skill)
Capacity: -----
Class: Thief, Assassin, Sage
Effect: Allows unit to equip knives

Skill: Lumina (Soldier skill)

Capacity: -----
Class: Bishop
Effect: Allows unit to equip and use light magic

Skill: Steal (Soldier skill)
Capacity: -----
Class: Thief, Assassin
Effect: Can steal items from enemy units. Speed
must be higher than the unit you are stealing from and
you cannot steal equiped items.

~~~~~~~~~~~~~~~~~~~~
D. Items [itms]
~~~~~~~~~~~~~~~~~~~~
Items, of course, are the only way that "Beorc" units
can fight. Without them, the become a meatsheild, or a "weaponless unit".

Laguz can fight without items, but they always either have
claws (Beast laguz) beak (Bird Laguz) and breath (Dragon Laguz).
You cannot de-equip those, so it would not be a good idea
to use laguz as bait if you want weaker units to gain exp. Laguz
become meatsheilds once they transform back into human
form, though.

Items like Vulnerarys, Stat up items and bands will also be added.

Anyway, enough with the talk. I will start with Axes, every
thing if alphbet order. Ready... Set... Go!

==========
Axes
==========
Bolt Axe uses magic to attack; also effective against dragons
Brave axe can attack twice, no matter what your speed is
Hammer is effective against knights
Killer axe adds 30% to your critical rate
Laguz is effective against Laguz
Poleax is effective against knights
Venin axe poisons the opponent if it hits


Weapon      Range      Hit%     Uses   Wpn lv. 
---------------------------------------------------------------- 
Bolt Axe     1-2        70%       25           B          
Brave Axe    1          65%       30           C
Hammer       1          55%       20           D
Hand Axe     1-2        55%       25           E
Iron Axe     1          75%       45           E
Killer Axe   1          65%       20           C
Laguz Axe    1          65%       15           C
Poleax       1          60%       18           D
Practice Axe 1          150%      ---         ---
Short Axe    1-2        65%       15           C
Silver Axe   1          70%       25           A
Steel Axe    1          65%       35           E
Tomahawk     1-2        65%       15           B
Venin Axe    1          60%       40           D
    
===========
Bows
===========
Note: All bows are effective against flying units.

Brave bow allows user to strike twice, no matter what your speed is
Killer bow adds 30% to your critical rate
Rolf's Bow can only be used by Rolf.
Venin Bow poisons opponent if it hits
Ballistae can only be used by Archers or Snipers
Killer Ballista adds 10% to your critical rate
Stone Ballista always hits Ajacent units, but does very little damage

Weapon       Range     Hit%     Uses     Wpn lv. 
----------------------------------------------------------------
Brave Bow      2        70%      30         B
Double Bow     4        65%      20         S
Iron Bow       2        85%      45         E
Killer Bow     2        75%      15         C
Laguz Bow      2        75%      15         C
Longbow        2-3      65%      20         D
Rolf's Bow     2        100%     45        ---
Silver Bow     2        75%      25         A
Steel Bow      2        70%      35         D
Venin Bow      2        65%      40         D

~Ballistae~
Ballista          3-10     100%     5         E
Iron Ballista     3-10      90%     5         E
Killer Ballista   3-10      95%     5         E
Stone             3-10      ---     5         E

=================
Knives
=================
Stilletos are effective against Armoured Units.

Weapon    Range    Hit%    Uses    Wpn lv.
-------------------------------------------------
Dagger      1       90%     30       ---
Knive       1      100%     30       ---
Stiletto    1       90%     20       ---


=================
Lances
=================
Brave Lance lets a unit strike twice
Fire Lance uses magic to attack; effective on beast laguz
Heavy Spear is effective against knights
Killer lance adds 30% to your crit rate
Knight killer is effective against cavalry
Laguz lance is effective against Laguz
Venin lance poisons oppontent if it hits

Weapon        Range    Hit%    Uses    Wpn lv.
----------------------------------------------------
Brave Lance     1      70%      30       B
Flame Lance    1-2     70%      25       B
Heavy Spear     1      80%      18       D
Iron Lance      1      80%      45       E
Javelin        1-2     60%      20       E
Killer Lance    1      70%      20       C
Knight Killer   1      70%      18       D
Laguz Lance     1      75%      15       C
Short Spear    1-2     70%      15       C
Silver Lance    1      75%      25       A
Slim Lance      1      85%      35       E
Spear          1-2     70%      15       B
Steel Lance     1      70%      35       D
Venin Lance     1      65%      40       D
Wishblade      1-2     80%      20       S

===============
Staffs
===============
Ashera Staff retsores all Hp and cures all status effects to all ally units
Fortify heals HP to all allys in range
Hammerene restores a weapon to full durability
Recover restores all HP to selected unit
Restore cures status effects 
Sleep puts enemy units to sleep for several turns
Silence makes sure magic units cannot use magic or talk
Torch increases visibility in FoW (Hard mode only)
Ward increases res by 7 for a few turns

Name          Range    Hit%    Uses    Wpn lv
---------------------------------------------
Ashera Staff   Map     100%      3       S
Fortify        ---     100%      8       A
Hammerene       1      100%      3       C
Heal            1      100%     30       E
Mend            1      100%     20       D
Physic         ---     100%     15       C
Recover         1      100%     10       B
Rescue         ---     100%      3       B
Restore         1      100%     10       C
Silence        ---      70%      3       B
Sleep          ---      65%      3       B
Torch          ---     100%     10       D
Ward            1      100%     15       C

===================
Swords
===================
Alondite can only be used by the Black Kinght.
Amiti can only be used by Elincia
Armorslayer is effective on Knights and Generals
Brave lance allows unit to strike twice
Gurgurant can only be used by Ashnard
Killing Edge adds 30% to your crit rate
Laguzslayer if effective against Laguz
Longsword is effective against Cavalry
Ragnell can only be used by Ike
Regal sword can only be used by Ike; effective against infantry
Runesword has a Nosferatu effect; drains HP and gives it to you
Sonic sword uses magic to attack; effective against flying units
Trainer is only used for training
Vague Katti adds 35% to your crit rate
Venin Edge poisons opponent if it hits

Weapon        Range    Hit%    Uses    Wpn lv.
----------------------------------------------------
Alondite       1-2      80%     ---      Prf
Amiti           1       75%     ---      Prf
Armorslayer     1       80%     18        D
Brave Sword     1       75%     30        B
Gurgurant      1-2      90%     ---      Prf
Iron Blade      1       70%     35        D
Iron Sword      1       90%     46        E
Killing Edge    1       75%     20        C
Laguzslyaer     1       75%     15        C
Longsword       1       85%     18        D
Rangnell       1-2      80%     ---      Prf
Regal Sword     1       95%     40       Prf
Rune Sword     1-2      65%     15        A
Silver Blade    1       60%     15        A
Silver Sword    1       80%     25        A
Slim Sword      1      100%     35        E
Sonic Sword    1-2      70%     25        B
Steel Blade     1       70%     35        C
Steel Sword     1       70%     35        D
Trainer         1      150%     ---       E
Vague Katti     1       80%     25        S
Venin Edge      1       70%     40        D

=========================
Wind Magic
=========================
All wind magic is effective against flying foes.

Weapon        Range    Hit%    Uses    Wpn lv.
----------------------------------------------------
Wind           1-2     100%     40       E
Elwind         1-2      90%     30       D
Blizzard       3-10     75%      5       C
Tornado        1-2      90%     20       A

========================
Fire Magic
========================
All fire magic is effective against beast laguz.

Weapon        Range    Hit%    Uses    Wpn lv.
----------------------------------------------------
Fire           1-2      95%     40        E
Elfire         1-2      85%     30        D
Meteor         3-10     70%      5        C
Bolganone      1-2      85%     20        A

=========================
Thunder Magic
=========================
All thunder magic is effective against dragons.

Weapon        Range    Hit%    Uses    Wpn lv.
----------------------------------------------------
Thunder        1-2      85%     40        E
Elthunder      1-2      75%     30        D
Bolting        3-10     60%      5        C
Thoron         1-2      85%     20        A
Rexbolt        1-2      75%     20        S

==========================
Light Magic
==========================
Nosferatu sucks enemy HP and gives it to you.

Weapon        Range    Hit%    Uses    Wpn lv.
----------------------------------------------------
Light          1-2      80%     40        D
Shine          1-2      75%     30        C
Purge          3-10     70%      5        B
Nosferatu      1-2      70%     20        A
Rexaura        1-2      85%     20        S

===============================
Bands and Equipment
===============================
Archer Band: Raises spd and skl growth by 5%
Beorcguard: Lessens damage from Beorc; used by Laguz only.
Demi Band: Allows laguz to stay in attack form, but decreases their stats.
Fighter Band: Raises HP and Str growth by 5%
Full Guard: Negates bonus damage (Flyers from arrows, etc.)
Knight Band: Raises str and def growth by 5%
Knight Ring: Allows user to move again after attacking.
Knight Ward: Increases def and res; used only by infantry and soldiers.
Laguz Band: Allows laguz to stay in attack form without decreasing their stats
Laguzguard: Lessens damage from Laguz; used by Beorc only.
Mage Band: Increases mag growth by 5%
Paladin band: Increases HP and spd growth by 5%
Pegasus band: Increases luk and res growth by 5%
Priest band: Increases luk and res growth by 5%
Soldier band: Increases HP and def growth by 5%
Sword band: Increases skl and luk growth by 5%
Thief band: Increases spd and skl growth by 5%
Wyvern band: Increases def and str growth by 5%.

Note: All the class bands (Paladin band etc) can be used by anyone, but
you must beat the game first.

=====================
Items
=====================
Antitoxin: Cures poison (Uses 3/3)
Arms scroll: Increases the equipped weapons level by 1 (Uses 1/1)
Ashera Icon: Increases luk by 2 (Uses 1/1)
Blue Gem: Worth 5,000 gold, sell it.
Boots: Increases movement by 2 (Uses 1/1)
Chest key: Opens chests (Uses 2/2)
Coin: Worth 1 gold -_-
Door key: Opens doors (Uses 2/2)
Dracoshield: Increases def by 2 (Uses 1/1)
Elixir: Heals all HP (Uses 3/3)
Energy drop: Increases str by 2 (Uses 1/1)
Laguz stone: Makes Laguz transform (Uses 2/2)
Master seal: Allows unit to promote (Must be level 10, Uses 1/1)
Pure water: Increases res for a while (Uses 3/3)
Red gem: Worth 2,500 gold, sell it
Secret Book: Increases skl by 2 (Uses 1/1)
Seraph Robe: Increases HP by 7 (Uses 1/1)
Speedwing: Increases spd by 2 (Uses 1/1)
Spirit dust: Increases mag by 2 (Uses 1/1)
Statue frag: Increases bld by 2 (Uses 1/1)
Talisman: Increases res by 2 (Uses 1/1)
Torch: Lets you see in FoW, hard mode only (Uses 5/5)
Vulnerary: Heals 10HP (Uses 3/3)
White Gem: Worth 10,000 gold, sell it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E.  Changes from FE7/FE8  [CngeFE]  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The changes from the first 2 US GBA Fire Emblem games are here. If
you found a change that I did not notice, E-mail me at Marth09(@hotmail.com.

Dark Magic was taken out. (FE7 and FE8)
You cannot travel across the world map anymore (FE8)
Anima magic is now renamed Wind, Thunder and Fire Magic.
Nosferatu is now a light spell, and it is A rank, not C rank.
As soon as you reach level 21, you promote.
Swords are heavier now (In the GBA FE's, Iron swords wt was 5, now it is 7)
Consitution was taken out, now your characters strength level depends
wheather or not you can weild a weapon without AS penalty.
The characters build depends wheather or not you can rescue a unit.
All characters have a str and mag stat now.
Some Prf weapons (Rapier) have been taken out.
You can now forge weapons.
There are not weapon or vendor shops on the map now. You can weapons
and stuff at the base.
Skills have been added, like from FE4 and FE5.
Supports take place at the base, not on the battle field. The support system
has also been changed, for your support level to go up, you and the
other unit must fight in battles. Once you have done that a few times, you
can support.
Sound test is unlocked at the end of the game.
Weapon levels grow slower in this game -_-
Sages have the choice of wielding knives or staves now.
Paladins can wield Bows, Axes, Lances or Swords as long as it was not
their primary weapon. (Axe Knight can use only axes before promotion, but
when they promote, you can choose one of the other 3 weapons only)
Valkiries use swords upon promotion, not light or anima magic.
The Berserk, Unlock and a couple other staffs were taken out.
Thiefs and Assassins don't need Lockpicks to open chests and doors
anymore.
No side quests this time.
No weather changes this time (Rain, Snow etc)

Some spells that have been taken out:
Lighting
Divine
Flux
Luna
Eclipse
Fenrir
Aura
Fimbulvetr

Spells that have been added:
Wind
Elwind
Elthunder
Blizzard
Meteor
Bolganone
Thoron
Tornado
Rexbolt

All other spells are in this game (That does not include S-ranks spells such
as Excalibur, Luce, Gleipnir etc.) like Elfire and Bolting have not been 
removed and still exist.

Classes that have been taken out:
Nomad
Nmd Trooper
Druid
Shaman
Ranger (FE8)
Monk
Bard
Dancer
Rouge
Recruit, Journeyman and Pupil classes
Mage knight
Mercenary
Cavalier
Summoner (Yay)
Wyvern Knight
Pirate
Great Knight
Brigand
Dark Druid (Nergal's Class)
Necromancer (Lyon's Class)
Every damn monster class in FE8 (Horray!)

Classes that have been added:
Halberdier
Soldier (Now as a playable class)
Bandit (Even though Brigand is the same thing, oh well)
Lance, Axe, Sword and Bow knights (But I rather call them "Cavaliers")
Ranger (Ike's class, FE9)
Princess Crimea
King Daein
Dragon Tribe (Red, White)
Beast Tribe (Cats, Tigers)
Bird Tribe (Hawks, Ravens)
Herons

Note: The hero class has NOT been taken out, because Greil is one. It's
just not a playable class in this game, that's all.

Weapons don't make much difference, only a couple were taken out (Short
Bow) and only a couple were added.

~~~~~~~~~~~~~~~~~~~~~~~~
F. Version Information [veinfo]
~~~~~~~~~~~~~~~~~~~~~~~~
Ver 0.70 March 14, 2006: Long time since 
the last update. Added stuff  to the changes from FE7/FE8 section, also
completed weapons info and walkthrough it done up to chapter
20.

Ver. 0.5 January 14, 2006: Added
more characters to the character section, finished
skill section,  a little bit done items section, chapters
13, 14 and 15 also added to walkthrough. Also added new section,
changes from FE7/FE8, but still incomplete. Also
added ASCII title to FAQ/Walkthrough. 

Ver. 0.40 December 25, 2005: Added Brom,
Nephenee and some other characters to the
character section. Skills section halfway done 
also chapter 11 and 12 added to the walkthrough. Merry Chirstmas!

Ver. 0.30: November 28, 2005: Added Mist and
Rolf to character section, also added chapter 8, 9 and
10 to walkthrough.

Ver. 0.25: November 26, 2005: Added Lethe and Mordcai to 
character section, added chapter 7 walkthrough
also.

Ver. 0.1 November 17: The start of the FAQ.

~~~~~~~~~~~~~~~~~~~
G. Credits  [credi]
~~~~~~~~~~~~~~~~~~~
I would like to thank...

You: For reading this FAQ
GameFAQs: For hosting this FAQ
Gamespot: For hosting this FAQ
GameSlander: For hosting this FAQ
Supercheats: For hosting this FAQ
AOL: For hosting this FAQ

Intelligent System: For making a great game
Nintendo: For creating the GCN, otherwise these FAQ's would not
be here.
The FE9 board: For providing me with some of the information.

Justin Mah: For giving me a list of all the S-rank 
weapons and tomes.

If you have any questons, please contact me
at [email protected].
If you don't like my opinion on characters, or
you think my guide sucks, then keep it to
yourself. All rants and spams will be deleted with
no response.

Once again, thank you for reading this FAQ.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
End of FE: POR FAQ/Walkthrough
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~