Fire Emblem: Path of Radiance Weapon/Item FAQ by TripleJump Copyright (c) 2006-2008 TripleJump Created: February 08, 2006 Last Updated: June 11th, 2006 Version: Final Contact: triplejumpfaqs[at]gmail[dot]com ----------------- Table of Contents ----------------- 1. Weapons 2. Items 3. Skills 4. Questions 5. Credits/Closing =============================================================================== ===================================Weapons===================================== =============================================================================== DUR= Durability, the number of times a weapon can be used LVL= Level of Skill, the level a character needs to have with the weapon type to wield it MT= Might, the weapon's power HIT= Hit Percentage, change of hitting. CRT= Critical Hit Percentage, chance of getting a critical hit. WT= Weight, determines how well it will level up the skill for a weapon per use RNG= Range, the distance a weapon can fire COST= The price at a store There are some instances in the game where you can steal items from enemies. This is the way to attain the Venom Weapons. Thanks to Glowing Jesus for pointing this out. ============= Weapon Tables ============= SWORDS ------------------------------------------------------- -Name DUR LVL MT HIT CRT WT RNG COST- ------------------------------------------------------- Iron Sword 46 E 5 90 0 7 1 460 Iron Blade 35 D 9 70 0 15 1 980 Steel Sword 35 D 8 75 0 12 1 700 Steel Blade 35 C 11 75 0 12 1 1400 Silver Sword 25 A 13 80 0 11 1 1875 Silver Blade 15 A 15 60 0 14 1 1800 Slim Sword 35 E 3 100 5 5 1 560 Armorslayer 18 D 8 80 0 11 1 1260 Brave Sword 30 B 9 75 0 16 1 5400 Killing Edge 20 C 9 75 30 9 1 1300 Laguzslayer 15 C 9 75 0 12 1 900 Longsword 18 D 8 75 0 15 1 1260 Regal Sword 40 NONE 7 95 10 6 1 NONE Runesword 15 A 15 65 19 19 1-2 7200 Sonic Sword 25 B 10 70 0 9 1-2 2750 Vague Katti 25 S 12 80 35 8 1 NONE Venin Edge 40 D 3 70 0 8 1 520 Alondite* INF NONE 18 80 5 20 1-2 NONE Amiti INF NONE 9 75 0 12 1 NONE Gurugant INF NONE 20 80 0 25 1-2 NONE Ragnell INF NONE 18 80 5 20 1-2 NONE *Not Useable LANCES ------------------------------------------------------- -Name DUR LVL MT HIT CRT WT RNG COST- ------------------------------------------------------- Iron Lance 45 E 7 80 0 8 1 360 Steel Lance 35 D 10 70 0 13 1 560 Silver Lance 25 A 15 75 0 12 1 1500 Slim Lance 35 E 4 85 5 6 1 525 Javelin 25 E 6 60 0 11 1-2 500 Brave Lance 30 B 11 70 0 17 1 5700 Flame Lance 25 B 10 70 0 12 1-2 7500 Heavy Spear 18 C 8 80 0 18 1 1260 Killer Lance 20 C 10 70 30 10 1 1200 Knight Killer 18 D 7 70 0 16 1 1170 Laguz Lance 15 C 12 75 0 17 1 1620 Short Spear 15 C 9 70 0 12 1-2 1950 Spear 15 B 12 70 5 15 1-2 5700 Killer Lance 20 C 10 70 30 10 1 1200 Wishblade* 20 S 16 80 5 15 1-2 NONE * ArchsageX points out that the wishblade can be used in Trial Maps. AXES ------------------------------------------------------- -Name DUR LVL MT HIT CRT WT RNG COST- ------------------------------------------------------- Iron Axe 45 E 8 75 0 10 1 270 Steel Axe 35 D 11 65 0 15 1 420 Silver Axe 25 A 16 70 0 14 1 1250 Hand Axe 25 E 7 55 0 13 1-2 375 Short Axe 15 C 10 65 0 13 1-2 1500 Bolt Axe 25 B 10 70 0 12 1-2 3750 Brave Axe 30 B 10 65 0 20 1 5050 Hammer 20 D 10 55 0 13 1 800 Killer Axe 20 C 12 65 30 12 1 1000 Laguz Axe 15 C 13 65 0 16 1 5250 Poleaxe 18 D 10 60 0 18 1 810 Tomahawk 15 B 13 65 0 17 1-2 5550 Venin Axe 40 D 5 60 0 11 1 360 Urvan* ?? S 18 70 5 18 1 NONE This is Greil's axe from the Black Knight fight. Usable only in Trial Maps. BOWS ------------------------------------------------------- -Name DUR LVL MT HIT CRT WT RNG COST- ------------------------------------------------------- Iron Bow 45 E 6 85 0 5 2 540 Steel Bow 35 D 9 70 0 9 2 840 Silver Bow 22 A 13 75 0 6 2 2000 Brave Bow 30 B 10 70 0 7 2 5650 Bright Bow ?? B 10 70 0 9 2 ???? Double Bow 20 S 7 65 0 10 5 NONE Killer Bow 15 C 9 75 30 7 2 1050 Laguz Bow 15 C 10 75 0 10 2 1950 Longbow 20 D 5 65 0 10 2-3 2000 Rolf's Bow 45 NONE 8 100 5 2 2 NONE Venin Bow 40 D 4 65 0 5 2 600 WIND MAGIC ------------------------------------------------------- -Name DUR LVL MT HIT CRT WT RNG COST- ------------------------------------------------------- Blizzard 5 C 8 75 0 10 3-10 700 Elwind 30 D 4 90 0 2 1-2 1650 Rexcalibur ?? S 12 85 0 9 1-2 NONE Tornado 20 A 6 90 0 5 1-2 1800 Wind 40 E 2 100 0 1 1-2 520 FIRE MAGIC ------------------------------------------------------- -Name DUR LVL MT HIT CRT WT RNG COST- ------------------------------------------------------- Bolganone 20 A 9 85 0 9 1-2 2000 Elfire 30 D 5 85 0 5 1-2 1800 Fire 40 E 3 95 0 3 1-2 560 Meteor 5 C 11 70 0 11 3-10 750 Rexflame ?? S 14 85 0 12 1-2 NONE THUNDER MAGIC ------------------------------------------------------- -Name DUR LVL MT HIT CRT WT RNG COST- ------------------------------------------------------- Bolting 5 C 13 65 5 13 3-10 800 Elthunder 30 D 7 75 10 6 1-2 1950 Rexbolt 20 S 15 75 10 14 1-2 NONE Thoron 20 A 10 85 5 7 1-2 2200 Thunder 40 E 4 85 5 3 1-2 600 LIGHT MAGIC ------------------------------------------------------- -Name DUR LVL MT HIT CRT WT RNG COST- ------------------------------------------------------- Light 40 D 2 80 0 4 1-2 800 Nosferatu 20 A 7 70 0 12 1-2 3000 Purge 5 B 10 70 0 8 3-10 1000 Rexaura 20 S 12 85 5 10 1-2 NONE Shine 30 C 4 75 0 6 1-2 2100 STAVES ------------------------------------------------------------------------------- -Name DUR LVL HEAL WT RNG EFFECT COST- ------------------------------------------------------------------------------- Ashera Staff 3 S Full NONE 1-M/2 Heal everyone in range NONE Berserk Staff ? NONE ? 5-15 Send enemies mad ???? Fortify 8 A 10+M 7 1-M/2 Heal everone in range 6400 Hammerne 3 C NONE 7 1 Fixes a weapon 1800 Heal 40 E 10+M 2 1 Heals an adjacent ally 800 Mend 20 D 20+M 4 1 Heals an adjacent ally 1000 Physic 15 C 10+M 5 1-M/2 Heals an ally in range 3750 Recover 15 B FULL 6 1 Heals an adjacent ally 2250 Rescue 3 B NONE 6 1-M/2 Moves an ally nearby 1800 Restore 10 C COND 4 1 Negates an allies cond. 2000 Sleep 3 B NONE 8 1-M/2 Freezes an enemy unit 1500 Silence 3 B NONE 8 1-M/2 Stops unit from using mg 1200 Ward 15 C NONE 4 1 Raises ally's resistance 2250 KNIVES Knives have no level, but only two unit types can use them. ------------------------------------------------------- -Name DUR LVL MT HIT CRT WT RNG COST- ------------------------------------------------------- Dagger 30 NONE 4 90 0 4 1 600 Knife 30 NONE 2 100 5 2 1 320 Stiletto 20 NONE 8 95 10 8 1 1500 LAGUZ Laguz Weapons cannot be traded. But have no level. Nor can they be sold. ------------------------------------------------------- -Name DUR LVL MT HIT CRT WT RNG COST- ------------------------------------------------------- Beak NONE NONE 7 90 0 1 1 NONE Beak NONE NONE 8 95 0 1 1 NONE Breath NONE NONE 10 90 0 1 1 NONE Claw NONE NONE 8 90 0 1 1 NONE Claw NONE NONE 9 90 0 1 1 NONE Claw NONE NONE 10 95 0 1 1 NONE =============================================================================== =====================================Items===================================== =============================================================================== ------------------------------------------------------------------------------- -Name DUR EFFECT - ------------------------------------------------------------------------------- Antitoxin 3 Stops Poison Archer Band INF Increases chance of increasing Skill/Speed when leveling Arms Scroll 1 Increases weapon level Ashera Icon 1 Increases luck by 2 Beorcguard INF 1/2's damage dealt by beorc. For Laguz Blue Gem 1 Sold For Gold Boots 1 Increases movement by 2 Coin 1 Sold For Gold Demi Band INF Allows laguz to be in attack form. Stats are lowered Dracoshield 1 Increases defence by 2 Elixir 3 Completely Heals Unit Energy Drop 1 Increases strength by 2 Fighter Band INF Increases chance of increasing HP/Str when leveling up Full Guard INF Cancels any bonus damage a weapon may inflict Knight Band INF Increases chance of increasing Def/Str when leveling up Knight Ring INF Gives unit a cavalry like movement after an action Knight Ward 1 Increases defence and resistance by 3 Laguz Stone 2 Changes a humanoid form Laguz to attack form Laguz Band INF Allows Laguz to stay in attack form w/out status deduct Laguzguard INF 1/2's damage taken by Laguz. Mage Band INF Increases chance of increasing Magic when leveling up Master Seal 1 Promotes a LVL 10+ Unit. Pegasus Band INF Increases chance of increasing Res/Luck when leveling up Priest Band INF Increases chance of increasing Res/Luck when leveling up Pure Water 3 Increases Resistance for short periods of time. Paladin Band INF Increases chance of increasing HP/Speed when leveling up Red Gem 1 Sold For Gold Secret Book 1 Increases Skill by 2 Seraph Robe 1 Increases HP by 7 Soldier Band INF Increases chance of increasing HP/Def when leveling up Speedwing 1 Increases Speed by 2 Spirit Dust 1 Increases Magic by 2 Statue Frag 1 Increases unit's Build by 2* Sword Band INF Increases chance of increasing DEF/Luck when leveling up Talisman 1 Increases resistance by 2 Thief Band INF Increases chance of increasing SKL/SPD when leveling up Torch 5 Decreases fog of war temporarily Vulnerary 3 Heals 10 health White Gem 1 Sold for Gold Wyvern Band INF Increases chance of increasing STR/DEF when leveling up =============================================================================== =====================================Skills==================================== =============================================================================== ------------------------------------------------------------------------------- -Name CAPACITY EFFECT - ------------------------------------------------------------------------------- Adept 10 Can attack twice per turn Aether 20 Triggers Sol and Luna simultaneously Astra 20 Attacks with 5 strokes at half damage Blessing 20 Restore HP to adjacent allies Blossom 15 1/2 exp gained, but better stats gained Boon 20 Restores normal condition to adjacent allies Cancel 20 Stops an enemy's attack Canto 20 Allows you to give an ajacent unit an extra turn Celerity 15 Gives unit two extra movement squares Colossus 20 Extra damage is dealt if Cn is higher than enemy's Corrosion 10 Causes enemies weapon to break easier Counter 10 Enemy receives the damage it dealt to you Daunt 10 Decreases Critical and normal hit rates by 5 Deadeye 20 Increases Critical and normal hit rates by 50 Dicipline 00 Stops units from killing Flare 20 Lowers enemy's resistance Gamble 10 50% less chance of hitting, x2 chance of critical Guard 10 Enemies cannot attack twice on your unit Insight 00 Adds chance of hitting Knives 00 Allows unit to use knives Lethality 20 Causes 1 hit KO's Lumina 00 Allows unit to use Light Magic Luna 20 1/2's the enemies defence Mantle 00 Decreases damage dealt by enemies Miracle 05 Take half damage from enemies Nihil 15 Stops enemy's skills Paragon 15 Doubles EXP gained Parity 05 Cancels all bonuses, making unit fight on strength Provoke 05 Enemies will attack this unit more likely Reinforce 15 Call in pegasus allies Renewal 15 Heals some health when damage is taken Resolve 10 Increases status when half health or lower Roar 20 Stuns an enemy, one use per map Savior 20 No status drop when rescuing Serenity 05 Biorhythm effects are changed Shade 05 Enemies are attracted to units without this skill Smite 10 Shoves units 2 spaces instead of one Sol 20 Restores the health gained by unit's attack Steal 00 Allows unit to steal unequipped items from enemies Stun 20 Stuns an enemy Tempest 05 Biorhythm effects are changed Vantage 10 Allows unit to attack first in all fights Viglilence 00 Increases the chance of avoiding an attack Vortex 20 A wind magic attack is used when activated Wrath 10 When unit has 1/2 health, increases critical hit chance =============================================================================== ===================================Questions=================================== =============================================================================== Q. How Do I Get Skills? A. You win them from enemies, just like you would an Item or Weapon. Q. Why haven't I found a _____ Skill? A. The Skills that take up 20 are obtained from the "Occult" Skill. The unit must also be promoted to use it. Q. Who can use Knives? A. Thieves and Sages. Only some sages can use it though. Q. Why are there more than one type of Laguz Weapons? A. There are more than one laguz weapon, some vary in strength. Q. What does "1-M 1/2" mean? A. The range is 1 to whatever the mage's magic is halved. Q. Why is there a "none" in the weapon level column for Swords? A. That means that only a special unit can use the weapon. Q. What are the Bands? A. The Bands are found with characters in your second playthrough. Each one will give your character a better chance of levelling up a certain Status. Q. How do you Buy/Sell Items? A. You have to go to "Manage" from the base screen. Then select a character and the "Shop" to sell your things. Q. Can I repair a breaking weapon? A. Yes, you need the Hammerne Staff. There is one staff and only 3 uses. Too bad it cannot repair itself. Q. What exactly will the full guard do? A. It will negate the special item effects. Such as Bows are strong against Pegasus Knights. =============================================================================== ================================Credits/Closing================================ =============================================================================== - Myself - My Parents - GameFAQs - God - ArchsageX, for pointing out some weapons that I missed and many corrections on Weapons statuses - Glowing Jesus, for saying that you can get the Venin Weapons - Tim Bolin, for showing me the Wyvern Band This Document is Copyrighted (c) 2006-2008 TripleJump. Thanks for reading, until next time. Even though this file is in final version, that doesn't mean is is never going to be updated ever again, if you still have some information, email me it. -End of File-