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Weapons/Items FAQ

by TripleJump

Fire Emblem: Path of Radiance Weapon/Item FAQ by TripleJump
Copyright (c) 2006-2008 TripleJump
Created: February 08, 2006
Last Updated: June 11th, 2006
Version: Final
Contact: triplejumpfaqs[at]gmail[dot]com

-----------------
Table of Contents
-----------------

1. Weapons
2. Items
3. Skills
4. Questions
5. Credits/Closing

===============================================================================
===================================Weapons=====================================
===============================================================================
DUR= Durability, the number of times a weapon can be used
LVL= Level of Skill, the level a character needs to have with the weapon type
to wield it
MT= Might, the weapon's power
HIT= Hit Percentage, change of hitting. 
CRT= Critical Hit Percentage, chance of getting a critical hit.
WT= Weight, determines how well it will level up the skill for a weapon per use
RNG= Range, the distance a weapon can fire
COST= The price at a store


There are some instances in the game where you can steal items from
enemies. This is the way to attain the Venom Weapons. Thanks to Glowing Jesus
for pointing this out.

=============
Weapon Tables
=============

SWORDS
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Iron Sword       46   E    5   90   0    7   1    460
Iron Blade       35   D    9   70   0    15  1    980
Steel Sword      35   D    8   75   0    12  1    700
Steel Blade      35   C    11  75   0    12  1    1400
Silver Sword     25   A    13  80   0    11  1    1875
Silver Blade     15   A    15  60   0    14  1    1800
Slim Sword       35   E    3   100  5    5   1    560
Armorslayer      18   D    8   80   0    11  1    1260
Brave Sword      30   B    9   75   0    16  1    5400
Killing Edge     20   C    9   75   30   9   1    1300
Laguzslayer      15   C    9   75   0    12  1    900
Longsword        18   D    8   75   0    15  1    1260
Regal Sword      40   NONE 7   95   10   6   1    NONE
Runesword        15   A    15  65   19   19  1-2  7200
Sonic Sword      25   B    10  70   0    9   1-2  2750
Vague Katti      25   S    12  80   35   8   1    NONE
Venin Edge       40   D    3   70   0    8   1    520
Alondite*        INF  NONE 18  80   5    20  1-2  NONE
Amiti            INF  NONE 9   75   0    12  1    NONE
Gurugant         INF  NONE 20  80   0    25  1-2  NONE
Ragnell          INF  NONE 18  80   5    20  1-2  NONE

*Not Useable

LANCES
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Iron Lance       45   E    7   80   0    8    1   360
Steel Lance      35   D    10  70   0    13   1   560
Silver Lance     25   A    15  75   0    12   1   1500
Slim Lance       35   E    4   85   5    6    1   525
Javelin          25   E    6   60   0    11   1-2 500
Brave Lance      30   B    11  70   0    17   1   5700
Flame Lance      25   B    10  70   0    12   1-2 7500
Heavy Spear      18   C    8   80   0    18   1   1260
Killer Lance     20   C    10  70   30   10   1   1200
Knight Killer    18   D    7   70   0    16   1   1170
Laguz Lance      15   C    12  75   0    17   1   1620
Short Spear      15   C    9   70   0    12   1-2 1950
Spear            15   B    12  70   5    15   1-2 5700
Killer Lance     20   C    10  70   30   10   1   1200
Wishblade*       20   S    16  80   5    15   1-2 NONE

* ArchsageX points out that the wishblade can be used in Trial Maps.

AXES
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Iron Axe         45   E    8   75   0    10  1    270
Steel Axe        35   D    11  65   0    15  1    420
Silver Axe       25   A    16  70   0    14  1    1250
Hand Axe         25   E    7   55   0    13  1-2  375
Short Axe        15   C    10  65   0    13  1-2  1500
Bolt Axe         25   B    10  70   0    12  1-2  3750
Brave Axe        30   B    10  65   0    20  1    5050
Hammer           20   D    10  55   0    13  1    800
Killer Axe       20   C    12  65   30   12  1    1000
Laguz Axe        15   C    13  65   0    16  1    5250
Poleaxe          18   D    10  60   0    18  1    810
Tomahawk         15   B    13  65   0    17  1-2  5550
Venin Axe        40   D    5   60   0    11  1    360
Urvan*           ??   S    18  70   5    18  1    NONE

This is Greil's axe from the Black Knight fight. Usable only in Trial Maps.

BOWS
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Iron Bow         45   E    6   85   0    5   2    540
Steel Bow        35   D    9   70   0    9   2    840
Silver Bow       22   A    13  75   0    6   2    2000
Brave Bow        30   B    10  70   0    7   2    5650
Bright Bow       ??   B    10  70   0    9   2    ????
Double Bow       20   S    7   65   0    10  5    NONE
Killer Bow       15   C    9   75   30   7   2    1050
Laguz Bow        15   C    10  75   0    10  2    1950
Longbow          20   D    5   65   0    10  2-3  2000
Rolf's Bow       45   NONE 8   100  5    2   2    NONE
Venin Bow        40   D    4   65   0    5   2    600


WIND MAGIC
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Blizzard         5    C    8   75   0    10  3-10 700
Elwind           30   D    4   90   0    2   1-2  1650
Rexcalibur       ??   S    12  85   0    9   1-2  NONE
Tornado          20   A    6   90   0    5   1-2  1800
Wind             40   E    2   100  0    1   1-2  520

FIRE MAGIC
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Bolganone        20   A    9   85   0    9   1-2  2000
Elfire           30   D    5   85   0    5   1-2  1800
Fire             40   E    3   95   0    3   1-2  560
Meteor           5    C    11  70   0    11  3-10 750
Rexflame         ??   S    14  85   0    12  1-2  NONE

THUNDER MAGIC
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Bolting          5    C    13  65   5    13  3-10 800
Elthunder        30   D    7   75   10   6   1-2  1950
Rexbolt          20   S    15  75   10   14  1-2  NONE
Thoron           20   A    10  85   5    7   1-2  2200
Thunder          40   E    4   85   5    3   1-2  600


LIGHT MAGIC
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Light            40   D    2   80   0    4   1-2  800
Nosferatu        20   A    7   70   0    12  1-2  3000
Purge            5    B    10  70   0    8   3-10 1000
Rexaura          20   S    12  85   5    10  1-2  NONE
Shine            30   C    4   75   0    6   1-2  2100


STAVES
-------------------------------------------------------------------------------
-Name            DUR   LVL   HEAL   WT    RNG    EFFECT                   COST-
-------------------------------------------------------------------------------
Ashera Staff     3     S     Full   NONE  1-M/2  Heal everyone in range   NONE
Berserk Staff          ?     NONE   ?     5-15   Send enemies mad         ????
Fortify          8     A     10+M   7     1-M/2  Heal everone in range    6400
Hammerne         3     C     NONE   7     1      Fixes a weapon           1800
Heal             40    E     10+M   2     1      Heals an adjacent ally   800
Mend             20    D     20+M   4     1      Heals an adjacent ally   1000
Physic           15    C     10+M   5     1-M/2  Heals an ally in range   3750
Recover          15    B     FULL   6     1      Heals an adjacent ally   2250
Rescue           3     B     NONE   6     1-M/2  Moves an ally nearby     1800
Restore          10    C     COND   4     1      Negates an allies cond.  2000
Sleep            3     B     NONE   8     1-M/2  Freezes an enemy unit    1500
Silence          3     B     NONE   8     1-M/2  Stops unit from using mg 1200
Ward             15    C     NONE   4     1      Raises ally's resistance 2250


KNIVES
Knives have no level, but only two unit types can use them.
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Dagger           30   NONE 4   90   0    4   1    600
Knife            30   NONE 2   100  5    2   1    320
Stiletto         20   NONE 8   95   10   8   1    1500


LAGUZ
Laguz Weapons cannot be traded. But have no level. Nor can they be sold.
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Beak             NONE NONE 7   90   0    1   1    NONE
Beak             NONE NONE 8   95   0    1   1    NONE
Breath           NONE NONE 10  90   0    1   1    NONE
Claw             NONE NONE 8   90   0    1   1    NONE
Claw             NONE NONE 9   90   0    1   1    NONE
Claw             NONE NONE 10  95   0    1   1    NONE

===============================================================================
=====================================Items=====================================
===============================================================================
-------------------------------------------------------------------------------
-Name            DUR   EFFECT                                                 -
-------------------------------------------------------------------------------
Antitoxin        3     Stops Poison
Archer Band      INF   Increases chance of increasing Skill/Speed when leveling
Arms Scroll      1     Increases weapon level
Ashera Icon      1     Increases luck by 2
Beorcguard       INF   1/2's damage dealt by beorc. For Laguz
Blue Gem         1     Sold For Gold
Boots            1     Increases movement by 2
Coin             1     Sold For Gold
Demi Band        INF   Allows laguz to be in attack form. Stats are lowered
Dracoshield      1     Increases defence by 2
Elixir           3     Completely Heals Unit
Energy Drop      1     Increases strength by 2
Fighter Band     INF   Increases chance of increasing HP/Str when leveling up
Full Guard       INF   Cancels any bonus damage a weapon may inflict
Knight Band      INF   Increases chance of increasing Def/Str when leveling up
Knight Ring      INF   Gives unit a cavalry like movement after an action
Knight Ward      1     Increases defence and resistance by 3
Laguz Stone      2     Changes a humanoid form Laguz to attack form
Laguz Band       INF   Allows Laguz to stay in attack form w/out status deduct
Laguzguard       INF   1/2's damage taken by Laguz.
Mage Band        INF   Increases chance of increasing Magic when leveling up
Master Seal      1     Promotes a LVL 10+ Unit.
Pegasus Band     INF   Increases chance of increasing Res/Luck when leveling up
Priest Band      INF   Increases chance of increasing Res/Luck when leveling up
Pure Water       3     Increases Resistance for short periods of time.
Paladin Band     INF   Increases chance of increasing HP/Speed when leveling up
Red Gem          1     Sold For Gold
Secret Book      1     Increases Skill by 2
Seraph Robe      1     Increases HP by 7
Soldier Band     INF   Increases chance of increasing HP/Def when leveling up
Speedwing        1     Increases Speed by 2
Spirit Dust      1     Increases Magic by 2
Statue Frag      1     Increases unit's Build by 2*
Sword Band       INF   Increases chance of increasing DEF/Luck when leveling up
Talisman         1     Increases resistance by 2
Thief Band       INF   Increases chance of increasing SKL/SPD when leveling up
Torch            5     Decreases fog of war temporarily
Vulnerary        3     Heals 10 health
White Gem        1     Sold for Gold
Wyvern Band      INF   Increases chance of increasing STR/DEF when leveling up


===============================================================================
=====================================Skills====================================
===============================================================================
-------------------------------------------------------------------------------
-Name            CAPACITY    EFFECT                                           -
-------------------------------------------------------------------------------
Adept            10          Can attack twice per turn
Aether           20          Triggers Sol and Luna simultaneously
Astra            20          Attacks with 5 strokes at half damage
Blessing         20          Restore HP to adjacent allies
Blossom          15          1/2 exp gained, but better stats gained
Boon             20          Restores normal condition to adjacent allies
Cancel           20          Stops an enemy's attack
Canto            20          Allows you to give an ajacent unit an extra turn
Celerity         15          Gives unit two extra movement squares
Colossus         20          Extra damage is dealt if Cn is higher than enemy's
Corrosion        10          Causes enemies weapon to break easier
Counter          10          Enemy receives the damage it dealt to you
Daunt            10          Decreases Critical and normal hit rates by 5
Deadeye          20          Increases Critical and normal hit rates by 50
Dicipline        00          Stops units from killing
Flare            20          Lowers enemy's resistance
Gamble           10          50% less chance of hitting, x2 chance of critical
Guard            10          Enemies cannot attack twice on your unit
Insight          00          Adds chance of hitting
Knives           00          Allows unit to use knives
Lethality        20          Causes 1 hit KO's
Lumina           00          Allows unit to use Light Magic
Luna             20          1/2's the enemies defence
Mantle           00          Decreases damage dealt by enemies
Miracle          05          Take half damage from enemies
Nihil            15          Stops enemy's skills
Paragon          15          Doubles EXP gained
Parity           05          Cancels all bonuses, making unit fight on strength
Provoke          05          Enemies will attack this unit more likely
Reinforce        15          Call in pegasus allies
Renewal          15          Heals some health when damage is taken
Resolve          10          Increases status when half health or lower
Roar             20          Stuns an enemy, one use per map
Savior           20          No status drop when rescuing
Serenity         05          Biorhythm effects are changed
Shade            05          Enemies are attracted to units without this skill
Smite            10          Shoves units 2 spaces instead of one
Sol              20          Restores the health gained by unit's attack
Steal            00          Allows unit to steal unequipped items from enemies
Stun             20          Stuns an enemy
Tempest          05          Biorhythm effects are changed
Vantage          10          Allows unit to attack first in all fights
Viglilence       00          Increases the chance of avoiding an attack        
Vortex           20          A wind magic attack is used when activated
Wrath            10          When unit has 1/2 health, increases critical hit
chance

===============================================================================
===================================Questions===================================
===============================================================================
Q. How Do I Get Skills?
A. You win them from enemies, just like you would an Item or Weapon.

Q. Why haven't I found a _____ Skill?
A. The Skills that take up 20 are obtained from the "Occult" Skill. The unit
must also be promoted to use it.

Q. Who can use Knives?
A. Thieves and Sages. Only some sages can use it though.

Q. Why are there more than one type of Laguz Weapons?
A. There are more than one laguz weapon, some vary in strength.

Q. What does "1-M 1/2" mean?
A. The range is 1 to whatever the mage's magic is halved.

Q. Why is there a "none" in the weapon level column for Swords?
A. That means that only a special unit can use the weapon.

Q. What are the Bands?
A. The Bands are found with characters in your second playthrough. Each one
will give your character a better chance of levelling up a certain Status.

Q. How do you Buy/Sell Items?
A. You have to go to "Manage" from the base screen. Then select a character
and the "Shop" to sell your things.

Q. Can I repair a breaking weapon?
A. Yes, you need the Hammerne Staff. There is one staff and only 3 uses. Too
bad it cannot repair itself.

Q. What exactly will the full guard do?
A. It will negate the special item effects. Such as Bows are strong against
Pegasus Knights.

===============================================================================
================================Credits/Closing================================
===============================================================================

- Myself
- My Parents
- GameFAQs
- God
- ArchsageX, for pointing out some weapons that I missed and many corrections
on Weapons statuses
- Glowing Jesus, for saying that you can get the Venin Weapons
- Tim Bolin, for showing me the Wyvern Band

This Document is Copyrighted (c) 2006-2008 TripleJump.

Thanks for reading, until next time.

Even though this file is in final version, that doesn't mean is is never going
to be updated ever again, if you still have some information, email me it.

-End of File-