Battalion Wars General FAQ Version 1 FAQ by Da_Nut E-Mail: [email protected] Note: All of these methods worked for me, but if you know of any better way to beat a certain part of the game, E-Mail your suggestion to me, and I might put it in this FAQ. ***********Battalion*************************Wars*************************** Introduction: Battalion Wars is a very fun strategy game, but challenges you until you�re beating yourself in the head in frustration. So to decrease the amount of head injuries, I�ve made this FAQ. Enjoy! Table of Contents A. Units B. Da_Nut�s Stratagems for Success C. Levels 1) Combat Patrol 2) Behind Enemy Lines 3) Assault on Windbreak Ridge 4) Operation POW 5) Plan of Attack 6) Titans of Tundra 7) Striking Distance 8) Beachhead 9) Invasion Force 10) Gunships of the Desert 11) Black Gold 12) Xday 13) Herman�s Heroes 14) Call Sign Eagle 15) The Guns of Tiki Bay 16) Battle of the Coral Atolls 17) Bridges on the River Styx 18) Road to Xylvania 19) Tomb of the Unknown Soldiers 20) Siege of the Vlagstag D. Credits ***********Battalion*************************Wars*************************** A. Units a. Infantry 1) Rifle Grunts � Rifle Grunts are the basic brute force of your battalion. They have relatively weak shots but can hit units at long distances. Rifle Grunts are best used in packs. Strong Against: Rifle Grunts, Flames, Bazookas, Assaults, Missiles, and Mortars. Weak Against: All Vehicles 2) Bazooka � Bazooka Vets are Anti-Vehicle units. They shoot slowly but their shots do great damage. Use 1 or 2 against light vehicles, a whole squad against heavy vehicles. Use their charge up shot for better range, speed, and damage. Strong Against: All Ground Vehicles Weak Against: Rifle Grunts, Flames, Assaults, and Mortars. All Air Vehicles. 3) Flame- Flames do great damage to other infantry, but they have short range. Hold down the A button to have your flamethrower shoot longer and with more range, but if held down too long, the gun will overheat and you won�t be able to shoot for a few seconds. Move your Flame units through cover so they can get close to the enemy without being harmed. Strong Against: All Infantry, not as good against other Flame units. Weak Against: All Vehicles 4) Missiles � Missiles are Anti-Air units, and can do some damage against tanks at close range. They�re wildly inaccurate against ground units. Charge up your shots to let loose more missiles raplidly. Strong Against: All Air Vehicles Weak Against: Rifle Grunts, Flames, Assaults, and Mortars. All Ground Vehicles. 5) Assault � A very good unit capable of taking out all infantry and enemy MG nests or Towers. Keep your Assault units firing in the �sweet spot� by keeping the gun from overheating but still firing away, do this by letting go of the A button before the gun is going to overheat. Strong against: All Infantry, Light Recons, Gunships. Weak Against: All Vehicles. 6) Mortar � A very good Anti-Vehicle Unit. Mortars fire their bullets high, and the bullets drop on the target. This is very good against enemy units hiding behind cover, Watchtowers, MG nests, and ground vehicles. They have excellent range and damage. Charge up for more damage and a bigger blast radius. Strong Against: All Ground Vehicles, All Infantry Weak Against: Air Vehicles b. Ground Vehicles 1) Light Recon � A good Anti-Infantry Unit. It�s also the fastest ground unit in the game. Avoid too much entanglement with this vehicle. Strong Against: All Infantry except Bazookas. Weak Against: Bazooka, All Vehicles. 2) Heavy Recon � Basically an upgraded Light Recon. More armor, More firepower, but slightly slower. Strong Against: All Infantry except Bazookas. Weak Against: Bazooka, All Vehicles. 3) Light Tank � The Light Tank is good against infantry and other vehicles, but it is a little slow. Strong Against: Infantry except Bazookas, other Light tanks, Artillery and Recons. Weak Against: Bazookas, All Vehicles except Light Tanks and Recons. 4) Heavy Tank � Basically an upgraded Light Tank. It has nice firepower and can take a beating. Strong Against: Infantry except Bazookas, Heavy Tanks, Artillery and Recons. Weak Against: Bazookas, Battlestations, and Air Vehicles. 5) Artillery � Artillery can fire amazing distances, and can slam enemy forces from across Rivers or from inside forts, without getting in range of the enemy. You can use them defensively, hitting slow moving targets like tanks before they can get to your forces, or you can use them to cover your advance. There�s been more than one time I�ve been saved from a firefight by an artillery shot blowing enemy infantry in all directions. Strong Against: Everything except Air Vehicles. Weak Against: Air Vehicles. 6) Battlestation � This is the ultimate war machine. The Battlestation can take Heavy Tanks and Bazooka units in a matter of seconds. Note: Aim Manually, and make sure you�re actually pointing at the target. Also, Gunships can put a real dent in a Battlestation, bring Missile units along with it. Strong Against: Everything except Gunships and Bombers. Weak Against: Gunships and Bombers 7) Anti-Air � These are the best units for taking down Air Units from the ground. Protect them from land units, though. Strong Against: All Air Units Weak Against: All Ground Units c. Air Vehicles There are two things to worry about when flying any air unit. One, don�t run into trees or cliffs, that does massive damage, and two, watch out for Anti- Air Units Gunship � Gunships are my favorite air unit because they can pound units on land and air. They are especially good for taking out tanks and Battlestations. Strong Against: All Land Units except Anti-Air Units and Missile Units. Weak Against: Anti-Air, Missile Units, Fighters, and Strato Destroyers. Bomber � The Bomber does extreme damage and can decimate ground forces, but it is helpless against an air attack. Strong Against: All Ground Units Weak Against: Air Units Fighter- Fighters are only good for destroying enemy air units. They are the fastest unit in the game and can be great cover for an advancing army against bombers. Strong Against: Air Units Weak Against: Ground Units Strato Destroyers � Strato Destroyers are like Bombers, Gunships, and Fighters rolled into one. They can decimate ground forces and air forces, and have great armor. You can only control a Strato Destroyer in one level, though, so you can�t use it as much as you�d like to. Strong Against: Everything Weak Against: Anti-Air Units ***********Battalion*************************Wars*************************** B. Da_Nut�s Stratagems for Success -Don�t stop moving! Standing still in a firefight is like painting a target on yourself. Strafe around the enemy to avoid damage. -Attack Strategically! Sending flame vets against a tank isn�t going to go very well. Remember units� strengths and weaknesses. -Your battalion members are not pawns! Don�t send them on suicide missions, you�ll need them later on. -Put them in sentry mode! If not in sentry mode, they�ll attack once in awhile, in sentry mode, they�ll attack anything that moves. -Get rid of hard to kill units first! -Use combat rolls to avoid enemy tank shots or Infantry fire! - When in a Plane or Copter, hitting trees or buildings will do great damage, if you�re going to get hurt, get hurt in battle, not on accident. ***********Battalion*************************Wars*************************** C. Levels (I have rated each level from 1-5, 1 is extremely easy, 5 is destroying your TV via hammer). These methods worked for me, but hard levels could take a few tries to win. Letters in parentheses are the buttons you press to do a certain action. Tundran Campaign This is the easiest and longest campaign, but 1 or 2 levels could be difficult for the inexperienced. Don�t worry, you�ll blow the enemies away (literally) with some practice! Combat Patrol � Difficulty 1 If this is your first time playing, move around a bit to get used to the controls. If not, jump over the barbed wire (B). Lock on to the dummies (L) and destroy them. Run forward, then get into free view mode(R) and look at one of the sentries in the towers on either side. Then run to the next gold star. When you come across the Tundran spy, chase after him. Don�t bother shooting, you can�t kill him. As you pass the first crumbled wall, look left and destroy the listening post. Destroy the next two listening posts to the left after the next crumbled wall. Run forward until spy balloons show up, use free mode to look up at them, and destroy them. Run forward, and keep running while you shoot the listening post, run forward, turn left and destroy the next listening post. Look up and destroy the spy balloon. Run towards the gold stars until you come across your fallen comrade. Run through the stream and over to four allied Rifle Grunts. Switch them to follow mode, then sentry mode, then follow mode again, and the gate will open (It�s at the top of the hill to your right). Run down the hill while targeting an enemy Rifle Grunt. When an enemy is targeted, send your Rifle Grunts after it (Y), and go after the other one. When they�re both dead, get you and your troops to destroy the ammo dump (Don�t get to close). Then get in the Light Recon (Lock on and Press Z), and drive up the hill straight ahead. The Light Recon controls just like infantry, no need to press any buttons to make it move. Smash through the barbed wire and go down the hill towards the gold star. Congratulations! Behind Enemy Lines � Difficulty 1 Run forward to the Rifle Grunts getting dropped off by the T-Copter. Have them follow you, and run forward. When the Tundran spy comes out of his tent, kill him. Then run forward, have your battalion go after one Rifle Grunt while you go after the other. Run behind the huge rocks, and wait for your battalion to get behind you, then run from the right side of the rocks and flank the enemy infantry from the right. Run up to the MG nest and get in (B), and put your battalion in sentry mode. Shoot the enemy Rifle Grunts as they come across the bridge with your MG nest. Once they�re dead, get out of the nest, have your battalion follow you, and run across the bridge. Run through the trees until you see two enemy Rifle Grunts, kill one Rifle Grunt and have your battalion kill the other. Then run through the trees until you reach an enemy base. Order your battalion to attack the enemy, and run over to the MG nest and get in. First, free the POWs by shooting the barrels next to the barbed wire. Then have your battalion attack anything that moves while you crank out the bullets with your MG nest. When everyone is dead, run toward the next gold star, and run over to the friendly units being unloaded off a T-Copter. Get into the tank, and continue forward, having your men follow you. Kill the enemy Rifle Grunts at the base of the bridge, then put your battalion in sentry mode. Blow up the two MG towers, then make your way across the bridge and blow up the Recons. When Tsar Gorgi talks about sending Rocket troops, call your men over. When the rocket troops come, send your men to kill them while you take care of any leftover Rifle Grunts or Recons. When everyone is dead, blow up anything with a gold star over it. Congrats! Assault On Windbreak Ridge Difficulty 1 Follow the road and immediately kill the Tundran Infantry. Continue along until you find a Tundran camp, flank the camp and kill the Infantry. Run across the river and meet up with the allied Bazooka Vets. Switch to a Bazooka Vet, put the others in sentry mode, and tell your Rifle Grunts to go further up the road, out of harm�s way. Turn back towards the river, and destroy the Recons that go across. Switch to a Rifle Grunt, put your Bazooka Vets in sentry mode, and have your Rifle Grunts follow you as you move to the Radar Array. When you�re able to control the Rifle Grunts guarding the array, tell them to follow you. Put a Rifle Grunt in each bunker (Lock on, pick the Grunt using the c-stick, and press Y), or put a Rifle Grunt in one bunker and get in the other bunker yourself (B). Put your men in sentry mode, and when the enemy Infantry come, kill them all. Once they�re dead, switch to a Bazooka Vet and destroy the Recon when they appear. Once they�re gone, switch back to a Rifle Grunt, and take out the next wave of Infantry. Switch to a Bazooka Vet again, and destroy the Recons that appear. Switch to a Rifle Grunt, finish off any Infantry if your Rifle Grunts haven�t already, switch your Rifle Grunts to follow mode and run to the radar array. Kill the enemy Infantry dropped off by the T-Copter. Once reinforcements have arrived, get into the tank, take your Bazooka Vets, and destroy the Tundran tanks at the River. You�ve defended the radar array! Operation P.O.W. Difficulty 1 Switch to a Bazooka Vet and have everyone follow you, have your Rifle Grunts take out the enemy Infantry while you and your Bazooka Vets take out the tank. Run into the enemy base, and send your battalion to kill the guards while you free the Light Recon. As soon as the Recon is free, get in and speed your way out of the base and through the barbed wire. Just follow the road for this part, and try not to hit anybody (It can slow you down). At the fork in the road, take the left (The right is a lot farther). Drive up the hill and take a hard right at the top. Drive into the enemy base at the bottom of the mountain, take a hard left, and try to take the ramp over the fence. If you mess up, you can always just bust the fence down. Take a right and get out of the base. Weave your way through the trees aiming towards the silver star on your radar. Drive forward and drive up the narrow hill, drive right off the top, but try to land correctly. Drive towards the Western Frontier camp. Park the Recon at the gold star and switch to the tank. Keep your Missile Vets in the back of the base and in sentry mode. Use your Rifle Grunts and your tank against the enemy Riflemen. When the Bazooka Vets come, stay back and fire on them from far away, while your Rifle Grunts finish them off. Destroy the Tank with your own and the Bazooka Vets, switch to a Missile Vet and finish off the Gunship. Nice Escape! Plan of Attack � Difficulty 2 Switch to a Bazooka Vet and have your Rifle Grunts follow you. Run towards the east silver star, stop when you see an enemy light tank and some Riflemen near some crumbled walls. Send your Rifle Grunts after the Riflemen while you destroy the light tank (use charged shots). As soon as it�s gone, switch everyone to follow mode, and free the captured Flame Vets. Kill any remaining troops in the area. Get in the Light Recon and head towards the bridge North West from where you started (Use the Map if you need help). At the beginning of the bridge, send your Flame Vets and Rifle Grunts after the enemy Bazooka Vets, and switch to a tank. Once they�re gone, drive across the bridge and put everyone in sentry mode. Drive up the hill to your direct right, killing the flame vets as you drive up. At the top of the hill, kill the flame vets and Rifle Grunts, then free the tank from a safe distance. Put your battalion in follow mode, and drive down the hill to take out the enemy MG nest. Cross the bridge and drive up the hill to your left, making sure to take care of the bazooka troops in the way. If you�re just trying to beat the level, kill the guards at the flag and send your Rifle Grunts to capture it quickly. If you�re trying to boost your rank on this level, wait for an enemy T-Copter to come and kill the Riflemen and Tank that come out of it to boost your power score. Then put everyone in sentry mode, switch to a flame vet, and run down the hill where the last remaining Infantry are and take them out. Capture the enemy�s flag to beat the level. Remember that you can help capture the flag if you�re an infantry unit by going up to the flag and pressing B. Titans of Tundra � Difficulty 5 Okay, this level is weird, because the 8 Heavy Tanks you have to destroy move around a lot, so the level is a little different each time. In the beginning, be a Flame Vet, and call everyone to follow you. Run to the left and kill the Infantry on the hill. Switch to a Tank immediately and put everyone in sentry mode. Tell your tanks to take care of the first Heavy Tank, and hammer it with your tank. A Gunship should fly in and be immediately taken down by your Missile Vets. Every time you see a gunship, just lock onto it and order your missile vets to attack. The best way to take care of a heavy tank is this: Strafe around it, shooting it constantly, and keeping everyone else OUT OF THE WAY, a stray enemy tank shot can put a big hole in your battalion. Another Heavy Tank should be close enough to take out, so do so with your tanks, while sending your Flame Vets after any enemy Infantry. Your Missile Vets should take care of any incoming Gunships. Put everyone in follow mode and enter the forest. Send your flame vets after the enemy bazooka vets. Switch to a flame vet and run up the hill to your right, kill the enemy Infantry and use the huge group of medipacks to heal your Infantry. Switch to a tank and drive back down the hill. Follow the road a bit more and you�ll come across another heavy tank, take it down. Drive forward until you see a bridge, then kill the Infantry on your side of the bridge. Put everyone in sentry mode, and make sure your missile vets blow up any enemy gunships. Switch to a flame vet, have the other flame vets follow you, and run across the bridge. Kill the rocket troops, then switch to a tank and drive across the bridge, having everyone follow you. Drive up the hill, and send your Infantry after enemy Infantry and your tanks and bazooka vets after enemy tanks. You will reach a group of 2 heavy tanks, send your tanks after the one in front and circle around to get the one in the back. Remember to get all the blue jerry cans. Continue down the road, and send your flame vets and Rifle Grunts after the enemy Infantry in the ruined castle. Blow up the heavy tank patrolling in front of the castle, and help out your Infantry by driving into the ruined castle and running over everyone. You should have at least 7 tanks destroyed at this point. If you�ve gotten all of them, congrats, if you haven�t, hunt the remaining one down. Tough Level! Striking Distance � 3 Run down the slope and have everyone you come across follow you. Kill the Flame Vets near your tents. Run down the slope to the River and meet up with your Artillery. Station an Artillery to the left, one to the right, and one in the middle. Put your Assault Vets near the river and everyone else to the right of the Artillery units. Put everyone in sentry mode. Switch to an Artillery and have the other Artillery and yourself hit the MG towers from across the river. Enemy Infantry will swim across the river, change to an assault vet and take care of them. A gunship should come along, switch to a missile vet and take care of that. Make sure your Artillery are constantly firing across the river, the more that they get, the less you have to deal with personally. A couple tanks and Infantry should come on your right. Switch to a Bazooka Vet and take care of the tanks with the other Bazooka Vets while your Assault Vets take care of the infantry. Once they�re gone, call everyone except the Missile Vets and Artillery to follow, and run across the bridge to your right. Kill any guards (Your Artillery might have killed them already) and capture the first flag. Immediately run over and kill any guards of the second flag and capture that. The third flag might be a bit trickier. Kill any guards and capture the third flag quickly. Well done, enjoy the cut-scene. For more advanced players looking for a higher score, you can do this level differently. Run down to the river, killing the flame vets on your way. Wait until the enemy Infantry swim across the river, then kill them. Put your missile vets in sentry mode to protect the artillery. Take everyone except your artillery and missile vets, and run across the bridge to your right, kill the guards and capture the flag. Then do the rest of the level capturing the flags. Note: Because you go for the enemy flags before your artillery get to dish out a lot of punishment, there will be a lot more guards. Your artillery should still be shooting across the river to blow the MG towers and tanks up before you get to them, but sometimes they�re not quick enough. This second technique of beating the level will get you a better time score, but is harder to do. You can also bring your artillery with you, some people prefer to do this, but not me. Bonus Mission 1 � Difficulty 2 In this level, you play as the Tundrans! Put everyone in follow mode and drive down the hill to your left (You should be a tank). About halfway down, 2 enemy Heavy Tanks will roll up. Order your tanks to attack the tank in front while you move behind it to get the one behind the first tank before it can do much damage. When they�re gone, drive down, send your Rifle Grunts after the Flame Vets, and meet with your reinforcements by the ruined castle. More enemy Heavy Tanks should drive up from the right of the ruined castle. There are a total of 4 Heavy Tanks that drive up. Order your Infantry to go into the castle and put them in sentry mode to take care of the enemy Rifle Grunts inside. Then order your tanks to attack the enemy Heavy Tanks and help them out. Once the heavy tanks are destroyed, drive into the ruined castle and move around it looking for enemy Rifle Grunts if your Infantry haven�t taken care of them yet. A gunship should come, have your Missile Vets take care of it. Once all the enemy Rifle Grunts are dead, drive down the hill to the right of the castle, and you�ll see the last 2 enemy Heavy Tanks. Slam them with all your might, and once they�re gone, switch to a Rifle Grunt, and run until you�re right outside of the forest the enemy bazooka vets are in. Another gunship should come, have your Missile Vets destroy that one. Put everyone in sentry mode except your Rifle Grunts and run in. Kill all the bazooka vets, they shouldn�t be a problem at all. Nice Job! Beach Head-Difficulty 3 (4 for beginners) Drive down the road and destroy the tank with the help of the bazooka vets. Drive to the front of the base and shoot or run over anyone trying to get in. When they�re gone, quickly send a Rifle Grunt into each of the 4 MG Bunkers. Put the assault vets by the flag to protect it. Take a small squad of infantry and head halfway down the beach. When the enemy comes, take them out, and help any MG Bunkers in need, they are quite effective and need to be kept alive. Tanks will roll in, take care of them with bazooka vets. Remember to keep your Artillery alive and well, they�re crucial to this mission. After the huge horde of enemies are gone, Countess Ingrid will start talking about sending in bombers. Get in the Anti-Air unit, call everyone to follow you, and drive into the base. Put everyone in sentry mode and wait, Infantry will start to come in, show them who�s boss while watching the skies for bombers. Shoot down the 4 bombers, and you�ll have won the level. Invasion Force � Difficulty 4 Call everyone to follow you and head straight (You should be a tank). Kill the Infantry on the right and continue forward. Order your battalion to kill the rocket troops while you and the other tank take out the 2 Artillery. Switch to an Anti-Air and head across the bridge, shoot down the 2 gunships with the help of the other Anti-Air while your battalion kills the Infantry. Switch to a tank and drive to the North Bridge. Put everyone in sentry mode. Two enemy tanks come across the bridges, order your bazooka vets to get one while you and the other tank takes the other. Kill the Infantry, switch to an Anti-Air and go back to the southern bridge. Shoot down the 2 gunships and kill the Infantry that come across the bridge. When everyone is dead, go to the Allied flag (It�s past the Northern bridge up the hill to the left). Try to put an even number of units at both entrances, one tank at each end with infantry to back it up. Put everyone in sentry mode. Here�s your chance to be lazy. Just sit back, and kill any Infantry you want to as long as you keep yourself safe from tanks and rocket troops. Your job is to destroy the gunships that come periodically, and the enemy T-Copters. Destroy as many of them as possible, it just makes your life easier. When the 5 minutes are up, wipe out any remaining enemy troops, switch everyone to follow mode and head down the hill towards the gold star. Blow up anything you come across until you get to the gold star. Defend the Tundrans until the Evac wing arrives. Gunships of the Desert � Difficulty 3 Switch to a Missile Vet and have everyone follow you, have the Missile Vets and yourself take down the grounded gunships. You can have your recon help if you want. Take as many as you can down, switch to the recon and jump the bridge. Switch to the gunship, and wait for your missile vets to catch up, put everyone in sentry mode, then go forward and destroy the rocket troops and heavy tank. Call everyone to follow you, switch to a tank and put the gunship in sentry mode. Pick up a few more infantry and continue along. Destroy the Anti-Air units and tanks as you move forward. When at the 3 flags, send your Missile vets after any gunships. When all the gunships are gone, use your missile vets to capture the flags closest to where you came in. Destroy then Anti-Air units first, when all the Anti-Air units are gone switch to a gunship and fly over there. Send your infantry to capture the flags one at a time while you shoot the bejeebers out of anyone stupid enough to get close to you. When the enemy starts talking about bringing in reinforcements, switch to a tank and drive towards the enemy Anti-Air and tanks that come driving in. Destroy the Anti-Air first, then switch back to the gunship. Destroy the enemy tanks in front of you, then circle back and there should be an enemy tank coming in from the rear. Remember to have your unneeded Infantry capturing flags this whole time. Once all the flags are captured, you�ll have won. Black Gold � Difficulty 1 Switch to a gunship and fly above the road, having the other gunship follow you. Destroy the Heavy Tank and Infantry, and take out the rocket troops ahead. Switch to a Mortar Vet, tell everyone to follow you and run to the first gold star to the right. Keep your gunships in sentry mode until you take down the first AA emplacement, then switch to a gunship, put your battalion in sentry mode and your gunship in follow mode. Fly forward and destroy the heavy tanks. Put the gunships in sentry mode, switch to a mortar vet and tell everyone except the gunships to follow you. Destroy the next two AA emplacements on your side of the river. Switch to a gunship and fly over the bridge to the other side of the river and take out the heavy tank. Switch to a mortar vet and have everyone except your gunships follow you as you take out the last 2 AA emplacements. Switch to a bomber, have everyone in sentry mode except the other bomber. All you�ll need now are the two bombers. Destroy the first tower, then move onto the next one. Dodge the fighters while the Tundrans destroy them and take out the next tower. Destroy the last tower and you�ll have won. Bonus Mission 2 � Difficulty 2 It�s time to be evil! Drive down the hill, putting everyone in follow mode (You should be an Anti-Air). Send your Rifle Grunts after the enemy Bazooka Vet, and send your tanks after one light tank and everyone else against the other light tank. You can blast the light tanks yourself to make it go faster. Once they�re gone, drive forward. Attack the T-Copter and have the other AA attack the T-Copter also. Destroy the 2 gunships that fly in, then drive towards the closest gold star. Anything not flying you should have your battalion go after, but keep your other AA with you at all times. Since you have a time limit, you should try a hit-and-run technique where you send your battalion after any guards, drive forward take care of the enemy T- Copter, then drive out before the enemy has time to react, having your battalion follow you. Do this for the last 2 T-Copters. Xday � Difficulty 3 Storm up the beach with your troops taking out anyone you see. Quickly send your assault vets to kill the rockets and your tanks to destroy the artillery. When the beach has been cleared out, switch to a tank and put everyone in sentry mode. Take out the MG Towers and Infantry guarding the flag. Once the guards are dead, capture the flag with your Infantry as you drive up the hill to your right (Just you). Destroy the enemy tank at the top of the hill and run over the Rifle Grunts. Drive up to the POWs and free them, and use them to kill the Grenades, calling everyone to follow you. Make your way down the long slope killing Infantry. Destroy the MG towers and tanks from afar, and then drive up to the base. Have your battalion attack anything that moves, switch to an assault vet, and run into the base to free the fighters. Switch to a fighter, and have the other follow you, putting everyone else in sentry mode. Head towards the gold stars. Have your comrade attack the gunships while you go after the strato destroyer. Clear the skies and you�ll have won. Herman�s Heroes � Difficulty 2 Run to the right and kill the enemy Infantry on the hill. Run up the hill and run towards the enemy base holding the communications relay. Destroy the Towers and MG nests with your mortar vets while taking out the Infantry with everyone else. Quickly capture the Flag, and you won�t be bothered by gunships anymore, except maybe for one or two later in the level. Rescue the missile vets while you�re at it. When you�ve cleared out the area, run to the next gold star. Mortar units once again attack the towers and vehicles, while everyone else kills enemy Infantry. Once that base has been cleared out, run to the last gold star. Use your whole battalion to take out all the tanks and vehicles, but mortar vets will do the best. Rescue the solar POWs and clear out the base of the enemy. Run to the next gold star and wait just before the bridge to the Evac point. Take out the towers with your Mortar Vets, then run in and kill everyone guarding the area. Congrats! Call Sign Eagle � Difficulty 3 (4 for people who aren�t as good using planes) Fly straight quickly and take down as many T-Copters as you can, don�t worry about enemy fighters, even though you might lose a plane. Have your battalion attack anything you do to make it go faster. Remember to always aim for the T-Copters ahead of the group because they land first. When all the T-Copters are destroyed or have landed already, head towards the silver stars (Bombers) and destroy the 2 bombers before they can do any damage. Try and destroy the bomber closer to the group of men you�re trying to protect first. Switch to a bomber, and remember to have the other bomber attack anything you attack. Destroy the artillery (They are where the T-Copters landed). When they�re gone, destroy the 2 Heavy Tanks beside the woods. Put the other bomber in sentry mode above the beach to help Herman�s men kill the Infantry. If Herman�s men aren�t too close to you yet, feel free to drop a few presents on any Rifle Grunts on the beach (Again, the beach where the T- Copters landed). Make sure to free the gunships with a few quick bombs to the tower. Once they�re in the air, take control of one and use your whole group of gunships to destroy the MG nests, watchtower, and the heavy tank by the enemy base. Fly around the enemy capture points destroying the artillery and watchtowers on the neighboring hills. Switch to a fighter when Colonel Austin tells you to try and destroy the T-Copters. They�re hard to find, but try. When Herman�s men capture all 3 flags, switch to your new stratodestroyer. Call your fighters to follow you. Head towards the enemy planes and shoot them all down. Good Work, Commander! The Guns of Tiki Bay � Difficulty 3 Kill everyone on the beach, working your way towards the enemy Ack-Acks, kill them quickly. Put everyone in sentry mode, and switch to a gunship. Take down the Battlestation, fly over to the enemy MG towers and destroy them, and switch to an assault vet. Put your gunship in sentry, and run down the road and have your Assault Vets and Rifle Grunts take down the enemy Infantry and send your bazooka vets after the MG nest. Move across the bridge and kill the Infantry with your Rifle Grunts and the MG nest with your bazooka vets. When everyone is gone, go claim your reinforcements. Switch to an Anti-Air unit and blast the bejeebers out of any fighters flying directly above you. Put everyone in follow mode and drive across the bridge leading to the solar base. Take out the enemy fighters. Drive along the coast, not up the mountain to do this. When they�re gone, switch to a gunship and fly to the solar base. Order your entire battalion to attack the units surrounding the Battlestation and kill the Infantry around it first for points in Power, then slam the Battlestation with everything your battalion�s got. Battle of Coral Atolls � Difficulty 5 Switch to a bomber fly around the immediate area, bombing the Heavy Tank and rocket troops a little. Go for the Artillery first, then fly over your battalion so your missile vets can shoot down any gunships that attack your bomber. When the area is clear, have your battalion follow you. Kill any remaining rocket troops, then look for the enemy�s first battlestation, you don�t want it surprising you. Destroy it using your whole battalion. Then put your battalion in sentry mode at the huge non-broken bridge. Fly around taking out any units that aren�t protected by Ack-Acks. Switch to a flame vet, and have your Infantry follow you. Swim across the river by the broken bridge to the first flag. Kill the guards of the flag, capture it, and switch to your bomber again. Take out the Heavy Tank that goes after your Infantry if you hadn�t in your previous bombing run. Run across the rope bridge, and free the prisoners as your battalion kill the guards. Run back to your battlestation, it should still be in sentry mode at the bridge leading to the other flag. Switch to the battlestation, put everyone in sentry mode, then your missile vets in follow mode and drive towards the last gold star. Drive up the hill, killing the rocket troops in front of the barbed wire. Have your missile vets take the gunships while you drive towards the Ack-Acks in the back. TAKE OUT THE ACK-ACKS FIRST, it doesn�t matter if your battlestation blows up. Without any gunships or ack-acks, you can take out the rest of the enemy using only your bomber. When the area is clear, take your infantry and capture the last flag. This level is tough. Bonus Mission 3 Switch to a tank and have everyone follow you. Kill any enemy Infantry in the immediate area. Drive up the hill and send your Assault Vets after the enemy bazooka vets while you take care of the artillery. Drive left towards the coast, and when on the edge of the hill, look down and manually take out the other enemy artillery. *Alternative* (Drive down sending your assault vets after the enemy artillery BY THE COAST first, destroy it, THEN go after the artillery on the hill.) *End of Alternative* Once the artillery is gone, drive forward moving fast, you�re chased by bombers and you don�t have anything to take them down yet. Drive across the bridge and free the POW�s. Destroy the enemy AA units, following the gold stars, working your way towards the beach. (You may remember it in the Gunships of Tiki Bay level). On the beach, have your heavy tanks attack the enemy artillery while you go after the AA units. When all the AA units are gone, wipe out any remaining units on the beach. Spread your Heavy Tanks out so the enemy bombers can�t get them all in a cluster, making it harder to beat the level. Switch to a fighter, and have everyone except your other fighters in sentry mode. Fly towards your ground troops then send your fighters after one bomber while you take another one. When your fighters have destroyed their bomber, put them in sentry mode and they�ll fly around the area and take the enemy down. There are tons of Bombers and Gunships to take care of, so fly well, taking down planes closer to your ground forces first. Bridges on the River Styx � Difficulty 4 Switch to a tank and drive down the road, taking out the 2 MG nests. Have everyone follow you, then drive forward and take out the Towers on the Left and the Right. Switch to an assault vet and have everyone take down the incoming rocket troops. Run forward, then have your Grunts capture the flag while everyone else destroys the 2 MG towers. Switch to a Missile Vet and take the bomber that appears. Switch to a tank and drive down the hill to the next capture point, and put everyone on sentry so they attack the guards. Destroy the 4 MG towers and capture the flag quickly. Your battalion not capturing the flag should be almost done cleaning out the area of enemy troops. Switch to an assault vet and run across the bridge, having everyone follow you. Take down the rocket troops quickly. Put everyone in sentry mode, switch to a tank and take down the 2 MG towers. Always have your missile vets nearby to take care of bombers. Capture the flag with your Grunts. Put everyone in follow mode and drive to the next gold star. Go around destroying the Heavy Tanks and Artillery, putting your missile vets in sentry mode to protect your battalion from bombers. This part is difficult, just try and take them down as fast as possible, and take their blue jerry cans. Keep your battalion moving to reduce the risk of being hit by an Artillery shot. Once everyone is gone, drive to the gold star. Welcome to Xylvania! Road to Xylvania � Difficulty 5 Drive forward and take out the 2 pillboxes right ahead of you and the one on the ridge. Have everyone follow you, and drive up the hill, destroy the artillery in the first few shots and quickly take out the pillbox. Put your missile vets in sentry mode. Have your battalion kill any remaining enemy troops while your missile vets destroy all the gunships. Don�t just sit there forever taking down gunships, there�s an infinite number of them and you won�t win. Drive out the opening (not the one you came in), switch everyone to follow mode and kill the Infantry as you drive along. As soon as you see a gunship, put your missile vets in sentry so they take them down. Move on and kill the rocket troops. Destroy the 2 pillboxes yourself. Kill the enemy bazooka vets. Enter the stronghold, put everyone on sentry mode and kill the Infantry. Make sure your missile vets take down the gunships. Heal your battlestation by grabbing jerry cans, there�s one under a tent in the middle of the stronghold and one in a tent by the 2 pillboxes at an exit of the stronhold. Drive down and order your battalion to attack the enemy tanks and pillboxes. Don�t pull back, you�re almost done, so slam them hard. Drive into the area with the two statues of Kaiser Vlad. Destroy them, and you�ll have won. Tomb of the Unknown Soldiers � Difficulty 4 Switch to an AA unit, and have everyone follow you as you drive forward. When you�re in a circular area and you see the enemy Rifle Grunts running towards you, put everyone in sentry mode. Kill the grunts and the 4 gunships quickly. Take control of a tank and drive towards the POW�s. Order your tanks to destroy one enemy heavy tank while you go after the other. Put everyone in sentry mode and switch to a flame vet, run up to the captured fighters, and kill the guards. Free the POWs and run back down the hill. If your AAs haven�t taken care of the enemy gunships by now, switch to one and do it yourself. Drive down the road, and send your flame vets after the enemy rocket troops to the left. Destroy the rocket troops and Heavy Tanks. Drive to the lip of the crater. Switch to an AA, and destry the gunships that come out of the crater, then switch back to a tank. Have your tanks follow you, but put everyone else in sentry mode. Tell your comrade tanks to destroy the statue on the right while you destroy the one on your left. Destroy the last 2 in a clockwise system. When the shield is down for the cenotaph, order your entire battalion to attack it. Shoot it again and again while strafing to avoid enemy tank shots. When you destroy the Cenotaph, the level is over. Siege of the Vlagstag � Difficulty 3 Be a mortar vet and have everyone follow you. Have your flame vets and rifle grunts take out enemy infantry. Get the mortars to attack the two pillboxes on the left (Help Them Out) and your tanks attack the two pillboxes on the right. Nova�s gunships will usually blow up anything you attack, so it shouldn�t take long. Capture the first flag and run through the gate. Switch to a missile vet and take down the bomber. Switch back to a Mortar, send your flame vets after the enemy Infantry and your tanks after the artillery. Run up the hill to your right and take out the pillbox, Rifle, and Searchlight. Switch to a missile vet and take down the bomber. Switch to a tank and drive forward, taking out the 3 enemy pillboxes. Put everyone in follow mode and drive up to the flag. Capture the second flag and take down the bomber. Switch to a Mortar Vet, and put everyone in follow mode, and run past the second gate, taking down the Infantry. Send your tanks after the artillery. Destroy the pillboxes and searchlights yourself. Take the final flag. Switch to a flame vet and kill the rocket troops. Switch to a mortar vet again, and gather all the remaining mortar vets. Put everyone in sentry mode except your mortar vets, then run into the base THROUGH A SIDE ENTRANCE ON THE RIGHT and DESTROY THE 2 AA UNITS FIRST. It doesn�t matter if you mortar units die so long as the AA units are destroyed. Nova�s gunships will destroy the battlestations with ease. Once they�re gone, have everyone follow you and capture the 2 flags. Good Job, You�ve just beaten the game, Commander! Bonus Mission 4 � Difficulty 2 Ah, there�s nothing as fun as being an Iron Legion commander. Switch to a gunship, put everyone in follow mode, and fly forward. Kill the Rocket Troops (see what I mean?). Switch to a flame vet and put your gunships in sentry mode, then send your bazooka vets and tanks after the enemy tank while you take out the missile vets with your flame vets. Switch back to a gunship and fly forward toward the enemy, taking out anyone you come across. When at the stronghold fortified by the Western Frontier, circle around killing everyone not protected by missile vets. Switch to a tank, put your gunships in sentry mode, then finish off the enemy. When the enemy Missile vets are gone, feel free to bring in the gunships. Victory feels good, doesn�t it? ***********Battalion*************************Wars*************************** D. Credits, Legal and Version Information. This FAQ was created by the one and only me, Da_Nut. I will allow this FAQ to be put anywhere as long as I get credit. I will accept suggestions from people who have better ideas on how to do things, please contribute! I will give you the credit. Thank you Brian for putting up with me babbling and drawing diagrams of the levels during Algebra. Thanks everyone for reading this, I hope I helped. -Version Updates- 1 � Full Walkthrough all missions and Unit FAQ 1.01 � Added Da_Nut�s Stratagems for success. (Tips) 1.02 � Fixed One Heck of a Typo (Tomb of the Unknown Soldiers level) added more techniques to the level Striking Distance. 1.12 � Added bonus missions 1-3. 1.22 � Fixed a huge typo, and tweaked levels �Plan of Attack� and �Call Sign Eagle�. 1.32 � Added bonus mission 4, tweaked levels �Tomb of the Unknown Soldiers�, �Titans of Tundra� and �Road to Xylvania� 1.37 � Tweaked levels �Gunships of the Desert� �Guns of Tiki Bay� and �Xday� 1.40 � Tweaked levels �Titans of Tundra� �Tomb of the Unkown Soldiers� and �Bridges on the River Styx� 1.45 � Tweaked level �Siege of the Vladstag� and added more detail in the Unit section and Da_Nut�s Stratagems for success. Please remember, if you have any ideas on how to do things better, or suggestions for my FAQ, write to me at [email protected]. You will get full credit if I decide to put it in here.