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FAQ/Walkthrough

by da_nut

Battalion Wars 
General FAQ 
Version 1
FAQ by Da_Nut
E-Mail: [email protected]    

Note:  All of these methods worked for me, but if you know of any better way 
to beat a certain part of the game, E-Mail your suggestion to me, and I might 
put it in this FAQ.

***********Battalion*************************Wars***************************

Introduction: Battalion Wars is a very fun strategy game, but challenges you 
until you�re beating yourself in the head in frustration.  So to decrease the 
amount of head injuries, I�ve made this FAQ.  Enjoy!

Table of Contents
A. Units
B. Da_Nut�s Stratagems for Success
C. Levels
1) Combat Patrol
2) Behind Enemy Lines 
3) Assault on Windbreak Ridge
4) Operation POW
5) Plan of Attack
6) Titans of Tundra
7) Striking Distance
8) Beachhead
9) Invasion Force
10) Gunships of the Desert
11) Black Gold
12) Xday
13) Herman�s Heroes
14) Call Sign Eagle
15) The Guns of Tiki Bay
16) Battle of the Coral Atolls
17) Bridges on the River Styx
18) Road to Xylvania
19) Tomb of the Unknown Soldiers
20) Siege of the Vlagstag

D. Credits

***********Battalion*************************Wars***************************

A. Units
a. Infantry
1) Rifle Grunts � Rifle Grunts are the basic brute force of your battalion.  
They have relatively weak shots but can hit units at long distances.  Rifle 
Grunts are best used in packs.  

Strong Against: Rifle Grunts, Flames, Bazookas, Assaults, Missiles, and 
Mortars.
Weak Against: All Vehicles

2) Bazooka � Bazooka Vets are Anti-Vehicle units.  They shoot slowly but 
their shots do great damage.  Use 1 or 2 against light vehicles, a whole 
squad against heavy vehicles.  Use their charge up shot for better range, 
speed, and damage.

Strong Against: All Ground Vehicles
Weak Against: Rifle Grunts, Flames, Assaults, and Mortars.  All Air Vehicles.

3) Flame- Flames do great damage to other infantry, but they have short 
range.  Hold down the A button to have your flamethrower shoot longer and 
with more range, but if held down too long, the gun will overheat and you 
won�t be able to shoot for a few seconds.  Move your Flame units through 
cover so they can get close to the enemy without being harmed.

Strong Against: All Infantry, not as good against other Flame units.
Weak Against: All Vehicles 

4) Missiles � Missiles are Anti-Air units, and can do some damage against 
tanks at close range.  They�re wildly inaccurate against ground units.  
Charge up your shots to let loose more missiles raplidly.

Strong Against: All Air Vehicles
Weak Against: Rifle Grunts, Flames, Assaults, and Mortars.  All Ground 
Vehicles.

5) Assault � A very good unit capable of taking out all infantry and enemy MG 
nests or Towers.  Keep your Assault units firing in the �sweet spot� by 
keeping the gun from overheating but still firing away, do this by letting go 
of the A button before the gun is going to overheat.

Strong against: All Infantry, Light Recons, Gunships.
Weak Against: All Vehicles.

6) Mortar � A very good Anti-Vehicle Unit.  Mortars fire their bullets high, 
and the bullets drop on the target.  This is very good against enemy units 
hiding behind cover, Watchtowers, MG nests, and ground vehicles.  They have 
excellent range and damage.  Charge up for more damage and a bigger blast 
radius.

Strong Against: All Ground Vehicles, All Infantry
Weak Against: Air Vehicles

b. Ground Vehicles

1) Light Recon � A good Anti-Infantry Unit.  It�s also the fastest ground 
unit in the game.  Avoid too much entanglement with this vehicle.

Strong Against: All Infantry except Bazookas.
Weak Against: Bazooka, All Vehicles.

2) Heavy Recon � Basically an upgraded Light Recon.  More armor, More 
firepower, but slightly slower.

Strong Against: All Infantry except Bazookas.
Weak Against: Bazooka, All Vehicles.

3) Light Tank � The Light Tank is good against infantry and other vehicles, 
but it is a little slow. 

Strong Against: Infantry except Bazookas, other Light tanks, Artillery and 
Recons.
Weak Against: Bazookas, All Vehicles except Light Tanks and Recons.

4) Heavy Tank � Basically an upgraded Light Tank. It has nice firepower and 
can take a beating.

Strong Against: Infantry except Bazookas, Heavy Tanks, Artillery and Recons.
Weak Against: Bazookas, Battlestations, and Air Vehicles. 

5) Artillery � Artillery can fire amazing distances, and can slam enemy 
forces from across Rivers or from inside forts, without getting in range of 
the enemy.  You can use them defensively, hitting slow moving targets like 
tanks before they can get to your forces, or you can use them to cover your 
advance.  There�s been more than one time I�ve been saved from a firefight by 
an artillery shot blowing enemy infantry in all directions.

Strong Against: Everything except Air Vehicles.
Weak Against: Air Vehicles.

6) Battlestation � This is the ultimate war machine.  The Battlestation can 
take Heavy Tanks and Bazooka units in a matter of seconds.  Note:  Aim 
Manually, and make sure you�re actually pointing at the target.  Also, 
Gunships can put a real dent in a Battlestation, bring Missile units along 
with it.

Strong Against: Everything except Gunships and Bombers.
Weak Against: Gunships and Bombers

7) Anti-Air � These are the best units for taking down Air Units from the 
ground.  Protect them from land units, though.

Strong Against: All Air Units
Weak Against: All Ground Units

c. Air Vehicles
There are two things to worry about when flying any air unit.  One, don�t run 
into trees or cliffs, that does massive damage, and two, watch out for Anti-
Air Units

Gunship � Gunships are my favorite air unit because they can pound units on 
land and air.  They are especially good for taking out tanks and 
Battlestations.  

Strong Against: All Land Units except Anti-Air Units and Missile Units.
Weak Against: Anti-Air, Missile Units, Fighters, and Strato Destroyers. 

Bomber � The Bomber does extreme damage and can decimate ground forces, but 
it is helpless against an air attack.  

Strong Against: All Ground Units
Weak Against: Air Units

Fighter- Fighters are only good for destroying enemy air units.  They are the 
fastest unit in the game and can be great cover for an advancing army against 
bombers.

Strong Against: Air Units
Weak Against: Ground Units

Strato Destroyers � Strato Destroyers are like Bombers, Gunships, and 
Fighters rolled into one.  They can decimate ground forces and air forces, 
and have great armor.  You can only control a Strato Destroyer in one level, 
though, so you can�t use it as much as you�d like to.

Strong Against: Everything
Weak Against: Anti-Air Units
***********Battalion*************************Wars***************************
B.	Da_Nut�s Stratagems for Success

-Don�t stop moving!  Standing still in a firefight is like painting a   
target on yourself.  Strafe around the enemy to avoid damage.  

-Attack Strategically!  Sending flame vets against a tank isn�t going to 
go very well.  Remember units� strengths and weaknesses.

-Your battalion members are not pawns!  Don�t send them on suicide 
missions, you�ll need them later on.

-Put them in sentry mode! If not in sentry mode, they�ll attack once in 
awhile, in sentry mode, they�ll attack anything that moves.

-Get rid of hard to kill units first!

-Use combat rolls to avoid enemy tank shots or Infantry fire!

- When in a Plane or Copter, hitting trees or buildings will do great 
damage, if you�re going to get hurt, get hurt in battle, not on accident.
***********Battalion*************************Wars***************************

C. Levels (I have rated each level from 1-5, 1 is extremely easy, 5 is 
destroying your TV via hammer).  These methods worked for me, but hard levels 
could take a few tries to win.  Letters in parentheses are the buttons you 
press to do a certain action.

Tundran Campaign

This is the easiest and longest campaign, but 1 or 2 levels could be 
difficult for the inexperienced.  Don�t worry, you�ll blow the enemies away 
(literally) with some practice!

Combat Patrol � Difficulty 1

If this is your first time playing, move around a bit to get used to the 
controls.  If not, jump over the barbed wire (B). Lock on to the dummies (L) 
and destroy them.  Run forward, then get into free view mode(R) and look at 
one of the sentries in the towers on either side. Then run to the next gold 
star.  When you come across the Tundran spy, chase after him.  Don�t bother 
shooting, you can�t kill him.  As you pass the first crumbled wall, look left 
and destroy the listening post.  Destroy the next two listening posts to the 
left after the next crumbled wall.  Run forward until spy balloons show up, 
use free mode to look up at them, and destroy them.  Run forward, and keep 
running while you shoot the listening post, run forward, turn left and 
destroy the next listening post.  Look up and destroy the spy balloon.  Run 
towards the gold stars until you come across your fallen comrade.  Run 
through the stream and over to four allied Rifle Grunts.  Switch them to 
follow mode, then sentry mode, then follow mode again, and the gate will open 
(It�s at the top of the hill to your right).  Run down the hill while 
targeting an enemy Rifle Grunt.  When an enemy is targeted, send your Rifle 
Grunts after it (Y), and go after the other one.  When they�re both dead, get 
you and your troops to destroy the ammo dump (Don�t get to close).  Then get 
in the Light Recon (Lock on and Press Z), and drive up the hill straight 
ahead.  The Light Recon controls just like infantry, no need to press any 
buttons to make it move.  Smash through the barbed wire and go down the hill 
towards the gold star.  Congratulations!

Behind Enemy Lines � Difficulty 1

Run forward to the Rifle Grunts getting dropped off by the T-Copter.  Have 
them follow you, and run forward.  When the Tundran spy comes out of his 
tent, kill him.  Then run forward, have your battalion go after one Rifle 
Grunt while you go after the other.  Run behind the huge rocks, and wait for 
your battalion to get behind you, then run from the right side of the rocks 
and flank the enemy infantry from the right.  Run up to the MG nest and get 
in (B), and put your battalion in sentry mode.  Shoot the enemy Rifle Grunts 
as they come across the bridge with your MG nest.  Once they�re dead, get out 
of the nest, have your battalion follow you, and run across the bridge.  Run 
through the trees until you see two enemy Rifle Grunts, kill one Rifle Grunt 
and have your battalion kill the other.  Then run through the trees until you 
reach an enemy base.  Order your battalion to attack the enemy, and run over 
to the MG nest and get in.  First, free the POWs by shooting the barrels next 
to the barbed wire.  Then have your battalion attack anything that moves 
while you crank out the bullets with your MG nest.  When everyone is dead, 
run toward the next gold star, and run over to the friendly units being 
unloaded off a T-Copter.  Get into the tank, and continue forward, having 
your men follow you.  Kill the enemy Rifle Grunts at the base of the bridge, 
then put your battalion in sentry mode.  Blow up the two MG towers, then make 
your way across the bridge and blow up the Recons.  When Tsar Gorgi talks 
about sending Rocket troops, call your men over.  When the rocket troops 
come, send your men to kill them while you take care of any leftover Rifle 
Grunts or Recons.  When everyone is dead, blow up anything with a gold star 
over it.  Congrats!

Assault On Windbreak Ridge Difficulty 1

Follow the road and immediately kill the Tundran Infantry.  Continue along 
until you find a Tundran camp, flank the camp and kill the Infantry.  Run 
across the river and meet up with the allied Bazooka Vets.  Switch to a 
Bazooka Vet, put the others in sentry mode, and tell your Rifle Grunts to go 
further up the road, out of harm�s way.  Turn back towards the river, and 
destroy the Recons that go across.  Switch to a Rifle Grunt, put your Bazooka 
Vets in sentry mode, and have your Rifle Grunts follow you as you move to the 
Radar Array.  When you�re able to control the Rifle Grunts guarding the 
array, tell them to follow you.  Put a Rifle Grunt in each bunker (Lock on, 
pick the Grunt using the c-stick, and press Y), or put a Rifle Grunt in one 
bunker and get in the other bunker yourself (B).  Put your men in sentry 
mode, and when the enemy Infantry come, kill them all.  Once they�re dead, 
switch to a Bazooka Vet and destroy the Recon when they appear.  Once they�re 
gone, switch back to a Rifle Grunt, and take out the next wave of Infantry.  
Switch to a Bazooka Vet again, and destroy the Recons that appear. Switch to 
a Rifle Grunt, finish off any Infantry if your Rifle Grunts haven�t already, 
switch your Rifle Grunts to follow mode and run to the radar array.  Kill the 
enemy Infantry dropped off by the T-Copter.  Once reinforcements have 
arrived, get into the tank, take your Bazooka Vets, and destroy the Tundran 
tanks at the River.  You�ve defended the radar array!

Operation P.O.W. Difficulty 1

Switch to a Bazooka Vet and have everyone follow you, have your Rifle Grunts 
take out the enemy Infantry while you and your Bazooka Vets take out the 
tank.  Run into the enemy base, and send your battalion to kill the guards 
while you free the Light Recon.  As soon as the Recon is free, get in and 
speed your way out of the base and through the barbed wire.  Just follow the 
road for this part, and try not to hit anybody (It can slow you down).  At 
the fork in the road, take the left (The right is a lot farther).  Drive up 
the hill and take a hard right at the top.  Drive into the enemy base at the 
bottom of the mountain, take a hard left, and try to take the ramp over the 
fence.  If you mess up, you can always just bust the fence down.  Take a 
right and get out of the base.  Weave your way through the trees aiming 
towards the silver star on your radar.  Drive forward and drive up the narrow 
hill, drive right off the top, but try to land correctly.  Drive towards the 
Western Frontier camp.  Park the Recon at the gold star and switch to the 
tank.  Keep your Missile Vets in the back of the base and in sentry mode.  
Use your Rifle Grunts and your tank against the enemy Riflemen.  When the 
Bazooka Vets come, stay back and fire on them from far away, while your Rifle 
Grunts finish them off.  Destroy the Tank with your own and the Bazooka Vets, 
switch to a Missile Vet and finish off the Gunship.  Nice Escape!

Plan of Attack � Difficulty 2

Switch to a Bazooka Vet and have your Rifle Grunts follow you.  Run towards 
the east silver star, stop when you see an enemy light tank and some Riflemen 
near some crumbled walls.  Send your Rifle Grunts after the Riflemen while 
you destroy the light tank (use charged shots).  As soon as it�s gone, switch 
everyone to follow mode, and free the captured Flame Vets.  Kill any 
remaining troops in the area.  Get in the Light Recon and head towards the 
bridge North West from where you started (Use the Map if you need help).  At 
the beginning of the bridge, send your Flame Vets and Rifle Grunts after the 
enemy Bazooka Vets, and switch to a tank.  Once they�re gone, drive across 
the bridge and put everyone in sentry mode.  Drive up the hill to your direct 
right, killing the flame vets as you drive up.  At the top of the hill, kill 
the flame vets and Rifle Grunts, then free the tank from a safe distance.   
Put your battalion in follow mode, and drive down the hill to take out the 
enemy MG nest.  Cross the bridge and drive up the hill to your left, making 
sure to take care of the bazooka troops in the way.  If you�re just trying to 
beat the level, kill the guards at the flag and send your Rifle Grunts to 
capture it quickly.  If you�re trying to boost your rank on this level, wait 
for an enemy T-Copter to come and kill the Riflemen and Tank that come out of 
it to boost your power score.  Then put everyone in sentry mode, switch to a 
flame vet, and run down the hill where the last remaining Infantry are and 
take them out.  Capture the enemy�s flag to beat the level.  Remember that 
you can help capture the flag if you�re an infantry unit by going up to the 
flag and pressing B.

Titans of Tundra � Difficulty 5

Okay, this level is weird, because the 8 Heavy Tanks you have to destroy move 
around a lot, so the level is a little different each time.  In the 
beginning, be a Flame Vet, and call everyone to follow you.  Run to the left 
and kill the Infantry on the hill.  Switch to a Tank immediately and put 
everyone in sentry mode.  Tell your tanks to take care of the first Heavy 
Tank, and hammer it with your tank.  A Gunship should fly in and be 
immediately taken down by your Missile Vets.  Every time you see a gunship, 
just lock onto it and order your missile vets to attack. The best way to take 
care of a heavy tank is this: Strafe around it, shooting it constantly, and 
keeping everyone else OUT OF THE WAY, a stray enemy tank shot can put a big 
hole in your battalion. Another Heavy Tank should be close enough to take 
out, so do so with your tanks, while sending your Flame Vets after any enemy 
Infantry.  Your Missile Vets should take care of any incoming Gunships.  Put 
everyone in follow mode and enter the forest.  Send your flame vets after the 
enemy bazooka vets.  Switch to a flame vet and run up the hill to your right, 
kill the enemy Infantry and use the huge group of medipacks to heal your 
Infantry.  Switch to a tank and drive back down the hill.  Follow the road a 
bit more and you�ll come across another heavy tank, take it down.  Drive 
forward until you see a bridge, then kill the Infantry on your side of the 
bridge.  Put everyone in sentry mode, and make sure your missile vets blow up 
any enemy gunships.  Switch to a flame vet, have the other flame vets follow 
you, and run across the bridge.  Kill the rocket troops, then switch to a 
tank and drive across the bridge, having everyone follow you.  Drive up the 
hill, and send your Infantry after enemy Infantry and your tanks and bazooka 
vets after enemy tanks. You will reach a group of 2 heavy tanks, send your 
tanks after the one in front and circle around to get the one in the back.  
Remember to get all the blue jerry cans.  Continue down the road, and send 
your flame vets and Rifle Grunts after the enemy Infantry in the ruined 
castle.  Blow up the heavy tank patrolling in front of the castle, and help 
out your Infantry by driving into the ruined castle and running over 
everyone.  You should have at least 7 tanks destroyed at this point.  If 
you�ve gotten all of them, congrats, if you haven�t, hunt the remaining one 
down.  Tough Level!

Striking Distance � 3

Run down the slope and have everyone you come across follow you.  Kill the 
Flame Vets near your tents.  Run down the slope to the River and meet up with 
your Artillery.  Station an Artillery to the left, one to the right, and one 
in the middle.  Put your Assault Vets near the river and everyone else to the 
right of the Artillery units.  Put everyone in sentry mode.  Switch to an 
Artillery and have the other Artillery and yourself hit the MG towers from 
across the river.  Enemy Infantry will swim across the river, change to an 
assault vet and take care of them.  A gunship should come along, switch to a 
missile vet and take care of that.  Make sure your Artillery are constantly 
firing across the river, the more that they get, the less you have to deal 
with personally.  A couple tanks and Infantry should come on your right.  
Switch to a Bazooka Vet and take care of the tanks with the other Bazooka 
Vets while your Assault Vets take care of the infantry.  Once they�re gone, 
call everyone except the Missile Vets and Artillery to follow, and run across 
the bridge to your right.  Kill any guards (Your Artillery might have killed 
them already) and capture the first flag.  Immediately run over and kill any 
guards of the second flag and capture that.  The third flag might be a bit 
trickier.  Kill any guards and capture the third flag quickly.  Well done, 
enjoy the cut-scene.

For more advanced players looking for a higher score, you can do this level 
differently.  Run down to the river, killing the flame vets on your way.  
Wait until the enemy Infantry swim across the river, then kill them.  Put 
your missile vets in sentry mode to protect the artillery.  Take everyone 
except your artillery and missile vets, and run across the bridge to your 
right, kill the guards and capture the flag.  Then do the rest of the level 
capturing the flags.  Note: Because you go for the enemy flags before your 
artillery get to dish out a lot of punishment, there will be a lot more 
guards.  Your artillery should still be shooting across the river to blow the 
MG towers and tanks up before you get to them, but sometimes they�re not 
quick enough.  This second technique of beating the level will get you a 
better time score, but is harder to do.  You can also bring your artillery 
with you, some people prefer to do this, but not me.


Bonus Mission 1 � Difficulty 2

In this level, you play as the Tundrans!  Put everyone in follow mode and 
drive down the hill to your left (You should be a tank).  About halfway down, 
2 enemy Heavy Tanks will roll up.  Order your tanks to attack the tank in 
front while you move behind it to get the one behind the first tank before it 
can do much damage.  When they�re gone, drive down, send your Rifle Grunts 
after the Flame Vets, and meet with your reinforcements by the ruined castle.  
More enemy Heavy Tanks should drive up from the right of the ruined castle.  
There are a total of 4 Heavy Tanks that drive up.  Order your Infantry to go 
into the castle and put them in sentry mode to take care of the enemy Rifle 
Grunts inside.  Then order your tanks to attack the enemy Heavy Tanks and 
help them out.  Once the heavy tanks are destroyed, drive into the ruined 
castle and move around it looking for enemy Rifle Grunts if your Infantry 
haven�t taken care of them yet.  A gunship should come, have your Missile 
Vets take care of it.  Once all the enemy Rifle Grunts are dead, drive down 
the hill to the right of the castle, and you�ll see the last 2 enemy Heavy 
Tanks.  Slam them with all your might, and once they�re gone, switch to a 
Rifle Grunt, and run until you�re right outside of the forest the enemy 
bazooka vets are in.  Another gunship should come, have your Missile Vets 
destroy that one.  Put everyone in sentry mode except your Rifle Grunts and 
run in.  Kill all the bazooka vets, they shouldn�t be a problem at all.  Nice 
Job!

Beach Head-Difficulty 3 (4 for beginners)

Drive down the road and destroy the tank with the help of the bazooka vets.  
Drive to the front of the base and shoot or run over anyone trying to get in.  
When they�re gone, quickly send a Rifle Grunt into each of the 4 MG Bunkers.  
Put the assault vets by the flag to protect it.  Take a small squad of 
infantry and head halfway down the beach.  When the enemy comes, take them 
out, and help any MG Bunkers in need, they are quite effective and need to be 
kept alive.  Tanks will roll in, take care of them with bazooka vets.  
Remember to keep your Artillery alive and well, they�re crucial to this 
mission.  After the huge horde of enemies are gone, Countess Ingrid will 
start talking about sending in bombers.  Get in the Anti-Air unit, call 
everyone to follow you, and drive into the base.  Put everyone in sentry mode 
and wait, Infantry will start to come in, show them who�s boss while watching 
the skies for bombers.  Shoot down the 4 bombers, and you�ll have won the 
level.

Invasion Force � Difficulty 4

Call everyone to follow you and head straight (You should be a tank).  Kill 
the Infantry on the right and continue forward.  Order your battalion to kill 
the rocket troops while you and the other tank take out the 2 Artillery.  
Switch to an Anti-Air and head across the bridge, shoot down the 2 gunships 
with the help of the other Anti-Air while your battalion kills the Infantry.  
Switch to a tank and drive to the North Bridge.  Put everyone in sentry mode.  
Two enemy tanks come across the bridges, order your bazooka vets to get one 
while you and the other tank takes the other.  Kill the Infantry, switch to 
an Anti-Air and go back to the southern bridge.  Shoot down the 2 gunships 
and kill the Infantry that come across the bridge.  When everyone is dead, go 
to the Allied flag (It�s past the Northern bridge up the hill to the left).  
Try to put an even number of units at both entrances, one tank at each end 
with infantry to back it up.  Put everyone in sentry mode.  Here�s your 
chance to be lazy.  Just sit back, and kill any Infantry you want to as long 
as you keep yourself safe from tanks and rocket troops.  Your job is to 
destroy the gunships that come periodically, and the enemy T-Copters.  
Destroy as many of them as possible, it just makes your life easier.  When 
the 5 minutes are up, wipe out any remaining enemy troops, switch everyone to 
follow mode and head down the hill towards the gold star.  Blow up anything 
you come across until you get to the gold star.  Defend the Tundrans until 
the Evac wing arrives.

Gunships of the Desert � Difficulty 3

Switch to a Missile Vet and have everyone follow you, have the Missile Vets 
and yourself take down the grounded gunships.  You can have your recon help 
if you want.  Take as many as you can down, switch to the recon and jump the 
bridge.  Switch to the gunship, and wait for your missile vets to catch up, 
put everyone in sentry mode, then go forward and destroy the rocket troops 
and heavy tank.  Call everyone to follow you, switch to a tank and put the 
gunship in sentry mode.  Pick up a few more infantry and continue along.  
Destroy the Anti-Air units and tanks as you move forward.  When at the 3 
flags, send your Missile vets after any gunships. When all the gunships are 
gone, use your missile vets to capture the flags closest to where you came 
in.  Destroy then Anti-Air units first, when all the Anti-Air units are gone 
switch to a gunship and fly over there.  Send your infantry to capture the 
flags one at a time while you shoot the bejeebers out of anyone stupid enough 
to get close to you.  When the enemy starts talking about bringing in 
reinforcements, switch to a tank and drive towards the enemy Anti-Air and 
tanks that come driving in.  Destroy the Anti-Air first, then switch back to 
the gunship.  Destroy the enemy tanks in front of you, then circle back and 
there should be an enemy tank coming in from the rear.  Remember to have your 
unneeded Infantry capturing flags this whole time.  Once all the flags are 
captured, you�ll have won.

Black Gold � Difficulty 1

Switch to a gunship and fly above the road, having the other gunship follow 
you.  Destroy the Heavy Tank and Infantry, and take out the rocket troops 
ahead.  Switch to a Mortar Vet, tell everyone to follow you and run to the 
first gold star to the right.  Keep your gunships in sentry mode until you 
take down the first AA emplacement, then switch to a gunship, put your 
battalion in sentry mode and your gunship in follow mode.  Fly forward and 
destroy the heavy tanks.  Put the gunships in sentry mode, switch to a mortar 
vet and tell everyone except the gunships to follow you.  Destroy the next 
two AA emplacements on your side of the river.  Switch to a gunship and fly 
over the bridge to the other side of the river and take out the heavy tank.  
Switch to a mortar vet and have everyone except your gunships follow you as 
you take out the last 2 AA emplacements.  Switch to a bomber, have everyone 
in sentry mode except the other bomber.  All you�ll need now are the two 
bombers.  Destroy the first tower, then move onto the next one.  Dodge the 
fighters while the Tundrans destroy them and take out the next tower.  
Destroy the last tower and you�ll have won.

Bonus Mission 2 � Difficulty 2

It�s time to be evil!  Drive down the hill, putting everyone in follow mode 
(You should be an Anti-Air).  Send your Rifle Grunts after the enemy Bazooka 
Vet, and send your tanks after one light tank and everyone else against the 
other light tank.  You can blast the light tanks yourself to make it go 
faster.  Once they�re gone, drive forward.  Attack the T-Copter and have the 
other AA attack the T-Copter also.  Destroy the 2 gunships that fly in, then 
drive towards the closest gold star.  Anything not flying you should have 
your battalion go after, but keep your other AA with you at all times.  Since 
you have a time limit, you should try a hit-and-run technique where you send 
your battalion after any guards, drive forward take care of the enemy T-
Copter, then drive out before the enemy has time to react, having your 
battalion follow you.  Do this for the last 2 T-Copters.  

Xday � Difficulty 3

Storm up the beach with your troops taking out anyone you see.  Quickly send 
your assault vets to kill the rockets and your tanks to destroy the 
artillery.  When the beach has been cleared out, switch to a tank and put 
everyone in sentry mode.  Take out the MG Towers and Infantry guarding the 
flag.  Once the guards are dead, capture the flag with your Infantry as you 
drive up the hill to your right (Just you).  Destroy the enemy tank at the 
top of the hill and run over the Rifle Grunts.  Drive up to the POWs and free 
them, and use them to kill the Grenades, calling everyone to follow you.  
Make your way down the long slope killing Infantry.  Destroy the MG towers 
and tanks from afar, and then drive up to the base. Have your battalion 
attack anything that moves, switch to an assault vet, and run into the base 
to free the fighters.  Switch to a fighter, and have the other follow you, 
putting everyone else in sentry mode.  Head towards the gold stars. Have your 
comrade attack the gunships while you go after the strato destroyer.  Clear 
the skies and you�ll have won.

Herman�s Heroes � Difficulty 2

Run to the right and kill the enemy Infantry on the hill.  Run up the hill 
and run towards the enemy base holding the communications relay.  Destroy the 
Towers and MG nests with your mortar vets while taking out the Infantry with 
everyone else.  Quickly capture the Flag, and you won�t be bothered by 
gunships anymore, except maybe for one or two later in the level.  Rescue the 
missile vets while you�re at it.  When you�ve cleared out the area, run to 
the next gold star.  Mortar units once again attack the towers and vehicles, 
while everyone else kills enemy Infantry.  Once that base has been cleared 
out, run to the last gold star.  Use your whole battalion to take out all the 
tanks and vehicles, but mortar vets will do the best.  Rescue the solar POWs 
and clear out the base of the enemy.  Run to the next gold star and wait just 
before the bridge to the Evac point.  Take out the towers with your Mortar 
Vets, then run in and kill everyone guarding the area.  Congrats!

Call Sign Eagle � Difficulty 3 (4 for people who aren�t as good using planes)

Fly straight quickly and take down as many T-Copters as you can, don�t worry 
about enemy fighters, even though you might lose a plane.  Have your 
battalion attack anything you do to make it go faster.  Remember to always 
aim for the T-Copters ahead of the group because they land first.  When all 
the T-Copters are destroyed or have landed already, head towards the silver 
stars (Bombers) and destroy the 2 bombers before they can do any damage.  Try 
and destroy the bomber closer to the group of men you�re trying to protect 
first. Switch to a bomber, and remember to have the other bomber attack 
anything you attack. Destroy the artillery (They are where the T-Copters 
landed).  When they�re gone, destroy the 2 Heavy Tanks beside the woods.  Put 
the other bomber in sentry mode above the beach to help Herman�s men kill the 
Infantry.  If Herman�s men aren�t too close to you yet, feel free to drop a 
few presents on any Rifle Grunts on the beach (Again, the beach where the T-
Copters landed).  Make sure to free the gunships with a few quick bombs to 
the tower.  Once they�re in the air, take control of one and use your whole 
group of gunships to destroy the MG nests, watchtower, and the heavy tank by 
the enemy base.  Fly around the enemy capture points destroying the artillery 
and watchtowers on the neighboring hills.  Switch to a fighter when Colonel 
Austin tells you to try and destroy the T-Copters.  They�re hard to find, but 
try.  When Herman�s men capture all 3 flags, switch to your new 
stratodestroyer.  Call your fighters to follow you.  Head towards the enemy 
planes and shoot them all down.  Good Work, Commander!

The Guns of Tiki Bay � Difficulty 3

Kill everyone on the beach, working your way towards the enemy Ack-Acks, kill 
them quickly.  Put everyone in sentry mode, and switch to a gunship.  Take 
down the Battlestation, fly over to the enemy MG towers and destroy them, and 
switch to an assault vet.  Put your gunship in sentry, and run down the road 
and have your Assault Vets and Rifle Grunts take down the enemy Infantry and 
send your bazooka vets after the MG nest.  Move across the bridge and kill 
the Infantry with your Rifle Grunts and the MG nest with your bazooka vets. 
When everyone is gone, go claim your reinforcements.  Switch to an Anti-Air 
unit and blast the bejeebers out of any fighters flying directly above you.  
Put everyone in follow mode and drive across the bridge leading to the solar 
base.  Take out the enemy fighters. Drive along the coast, not up the 
mountain to do this. When they�re gone, switch to a gunship and fly to the 
solar base.  Order your entire battalion to attack the units surrounding the 
Battlestation and kill the Infantry around it first for points in Power, then 
slam the Battlestation with everything your battalion�s got.  

Battle of Coral Atolls � Difficulty 5

Switch to a bomber fly around the immediate area, bombing the Heavy Tank and 
rocket troops a little.  Go for the Artillery  first, then fly over your 
battalion so your missile vets can shoot down any gunships that attack your 
bomber.  When the area is clear, have your battalion follow you.  Kill any 
remaining rocket troops, then look for the enemy�s first battlestation, you 
don�t want it surprising you.  Destroy it using your whole battalion.  Then 
put your battalion in sentry mode at the huge non-broken bridge.  Fly around 
taking out any units that aren�t protected by Ack-Acks.  Switch to a flame 
vet, and have your Infantry follow you.  Swim across the river by the broken 
bridge to the first flag.  Kill the guards of the flag, capture it, and 
switch to your bomber again.  Take out the Heavy Tank that goes after your 
Infantry if you hadn�t in your previous bombing run.  Run across the rope 
bridge, and free the prisoners as your battalion kill the guards.  Run back 
to your battlestation, it should still be in sentry mode at the bridge 
leading to the other flag.  Switch to the battlestation, put everyone in 
sentry mode, then your missile vets in follow mode and drive towards the last 
gold star.  Drive up the hill, killing the rocket troops in front of the 
barbed wire.  Have your missile vets take the gunships while you drive 
towards the Ack-Acks in the back.  TAKE OUT THE ACK-ACKS FIRST, it doesn�t 
matter if your battlestation blows up.  Without any gunships or ack-acks, you 
can take out the rest of the enemy using only your bomber.  When the area is 
clear, take your infantry and capture the last flag.  This level is tough.

Bonus Mission 3

Switch to a tank and have everyone follow you.  Kill any enemy Infantry in 
the immediate area.  Drive up the hill and send your Assault Vets after the 
enemy bazooka vets while you take care of the artillery.  Drive left towards 
the coast, and when on the edge of the hill, look down and manually take out 
the other enemy artillery.  *Alternative*  (Drive down sending your assault 
vets after the enemy artillery BY THE COAST first, destroy it, THEN go after 
the artillery on the hill.) *End of Alternative* Once the artillery is gone, 
drive forward moving fast, you�re chased by bombers and you don�t have 
anything to take them down yet.  Drive across the bridge and free the POW�s.  
Destroy the enemy AA units, following the gold stars, working your way 
towards the beach.  (You may remember it in the Gunships of Tiki Bay level).  
On the beach, have your heavy tanks attack the enemy artillery while you go 
after the AA units.  When all the AA units are gone, wipe out any remaining 
units on the beach.  Spread your Heavy Tanks out so the enemy bombers can�t 
get them all in a cluster, making it harder to beat the level.  Switch to a 
fighter, and have everyone except your other fighters in sentry mode.  Fly 
towards your ground troops then send your fighters after one bomber while you 
take another one.  When your fighters have destroyed their bomber, put them 
in sentry mode and they�ll fly around the area and take the enemy down.  
There are tons of Bombers and Gunships to take care of, so fly well, taking 
down planes closer to your ground forces first.

Bridges on the River Styx � Difficulty 4

Switch to a tank and drive down the road, taking out the 2 MG nests.  Have 
everyone follow you, then drive forward and take out the Towers on the Left 
and the Right.  Switch to an assault vet and have everyone take down the 
incoming rocket troops.  Run forward, then have your Grunts capture the flag 
while everyone else destroys the 2 MG towers.  Switch to a Missile Vet and 
take the bomber that appears.  Switch to a tank and drive down the hill to 
the next capture point, and put everyone on sentry so they attack the guards.  
Destroy the 4 MG towers and capture the flag quickly.  Your battalion not 
capturing the flag should be almost done cleaning out the area of enemy 
troops.  Switch to an assault vet and run across the bridge, having everyone 
follow you. Take down the rocket troops quickly.  Put everyone in sentry 
mode, switch to a tank and take down the 2 MG towers.  Always have your 
missile vets nearby to take care of bombers.  Capture the flag with your 
Grunts.  Put everyone in follow mode and drive to the next gold star.  Go 
around destroying the Heavy Tanks and Artillery, putting your missile vets in 
sentry mode to protect your battalion from bombers.  This part is difficult, 
just try and take them down as fast as possible, and take their blue jerry 
cans.  Keep your battalion moving to reduce the risk of being hit by an 
Artillery shot.  Once everyone is gone, drive to the gold star.  Welcome to 
Xylvania!

Road to Xylvania � Difficulty 5

Drive forward and take out the 2 pillboxes right ahead of you and the one on 
the ridge.  Have everyone follow you, and  drive up the hill, destroy the 
artillery in the first few shots and quickly take out the pillbox.  Put your 
missile vets in sentry mode.  Have your battalion kill any remaining enemy 
troops while your missile vets destroy all the gunships.  Don�t just sit 
there forever taking down gunships, there�s an infinite number of them and 
you won�t win.  Drive out the opening (not the one you came in), switch 
everyone to follow mode and kill the Infantry as you drive along.  As soon as 
you see a gunship, put your missile vets in sentry so they take them down.  
Move on and kill the rocket troops.  Destroy the 2 pillboxes yourself.  Kill 
the enemy bazooka vets.  Enter the stronghold, put everyone on sentry mode 
and kill the Infantry.  Make sure your missile vets take down the gunships. 
Heal your battlestation by grabbing jerry cans, there�s one under a tent in 
the middle of the stronghold and one in a tent by the 2 pillboxes at an exit 
of the stronhold.  Drive down and order your battalion to attack the enemy 
tanks and pillboxes.  Don�t pull back, you�re almost done, so slam them hard.  
Drive into the area with the two statues of Kaiser Vlad.  Destroy them, and 
you�ll have won.

Tomb of the Unknown Soldiers � Difficulty 4

Switch to an AA unit, and have everyone follow you as you drive forward. When 
you�re in a circular area and you see the enemy Rifle Grunts running towards 
you, put everyone in sentry mode. Kill the grunts and the 4 gunships quickly.  
Take control of a tank and drive towards the POW�s.  Order your tanks to 
destroy one enemy heavy tank while you go after the other. Put everyone in 
sentry mode and switch to a flame vet, run up to the captured fighters, and 
kill the guards.  Free the POWs and run back down the hill.  If your AAs 
haven�t taken care of the enemy gunships by now, switch to one and do it 
yourself.  Drive down the road, and send your flame vets after the enemy 
rocket troops to the left.  Destroy the rocket troops and Heavy Tanks.  Drive 
to the lip of the crater.  Switch to an AA, and destry the gunships that come 
out of the crater, then switch back to a tank.  Have your tanks follow you, 
but put everyone else in sentry mode.  Tell your comrade tanks to destroy the 
statue on the right while you destroy the one on your left.  Destroy the last 
2 in a clockwise system.  When the shield is down for the cenotaph, order 
your entire battalion to attack it.  Shoot it again and again while strafing 
to avoid enemy tank shots.  When you destroy the Cenotaph, the level is over.

Siege of the Vlagstag � Difficulty 3

Be a mortar vet and have everyone follow you. Have your flame vets and rifle 
grunts take out enemy infantry.  Get the mortars to attack the two pillboxes 
on the left (Help Them Out) and your tanks attack the two pillboxes on the 
right.  Nova�s gunships will usually blow up anything you attack, so it 
shouldn�t take long.  Capture the first flag and run through the gate.  
Switch to a missile vet and take down the bomber.  Switch back to a Mortar, 
send your flame vets after the enemy Infantry and your tanks after the 
artillery.  Run up the hill to your right and take out the pillbox, Rifle, 
and Searchlight.  Switch to a missile vet and take down the bomber.  Switch 
to a tank and drive forward, taking out the 3 enemy pillboxes.  Put everyone 
in follow mode and drive up to the flag.  Capture the second flag and take 
down the bomber.  Switch to a Mortar Vet, and put everyone in follow mode, 
and run past the second gate, taking down the Infantry.  Send your tanks 
after the artillery.  Destroy the pillboxes and searchlights yourself.  Take 
the final flag.  Switch to a flame vet and kill the rocket troops.  Switch to 
a mortar vet again, and gather all the remaining mortar vets.  Put everyone 
in sentry mode except your mortar vets, then run into the base THROUGH A SIDE 
ENTRANCE ON THE RIGHT and DESTROY THE 2 AA UNITS FIRST.  It doesn�t matter if 
you mortar units die so long as the AA units are destroyed.  Nova�s gunships 
will destroy the battlestations with ease.  Once they�re gone, have everyone 
follow you and capture the 2 flags.  Good Job, You�ve just beaten the game, 
Commander!

Bonus Mission 4 � Difficulty 2

Ah, there�s nothing as fun as being an Iron Legion commander.  Switch to a 
gunship, put everyone in follow mode, and fly forward.  Kill the Rocket 
Troops (see what I mean?).  Switch to a flame vet and put your gunships in 
sentry mode, then send your bazooka vets and tanks after the enemy tank while 
you take out the missile vets with your flame vets.  Switch back to a gunship 
and fly forward toward the enemy, taking out anyone you come across.  When at 
the stronghold fortified by the Western Frontier, circle around killing 
everyone not protected by missile vets.  Switch to a tank, put your gunships 
in sentry mode, then finish off the enemy.  When the enemy Missile vets are 
gone, feel free to bring in the gunships.  Victory feels good, doesn�t it?

***********Battalion*************************Wars***************************

D. Credits, Legal and Version Information.

This FAQ was created by the one and only me, Da_Nut.

I will allow this FAQ to be put anywhere as long as I get credit.

I will accept suggestions from people who have better ideas on how to do 
things, please contribute!  I will give you the credit.

Thank you Brian for putting up with me babbling and drawing diagrams of the 
levels during Algebra.

Thanks everyone for reading this, I hope I helped.

-Version Updates-

1 � Full Walkthrough all missions and Unit FAQ
1.01 � Added Da_Nut�s Stratagems for success.  (Tips)
1.02 � Fixed One Heck of a Typo (Tomb of the Unknown Soldiers level) added 
more techniques to the level Striking Distance.
1.12 � Added bonus missions 1-3.  
1.22 � Fixed a huge typo, and tweaked levels �Plan of Attack� and �Call Sign 
Eagle�.
1.32 � Added bonus mission 4, tweaked levels �Tomb of the Unknown Soldiers�, 
�Titans of Tundra� and �Road to Xylvania� 
1.37 � Tweaked levels �Gunships of the Desert� �Guns of Tiki Bay� and �Xday� 
1.40 � Tweaked levels �Titans of Tundra� �Tomb of the Unkown Soldiers� and 
�Bridges on the River Styx�
1.45 � Tweaked level �Siege of the Vladstag� and added more detail in the 
Unit section and Da_Nut�s Stratagems for success.

Please remember, if you have any ideas on how to do things better, or 
suggestions for my FAQ, write to me at [email protected].  You will get full 
credit if I decide to put it in here.