Pokémon Colosseum - FAQ/Walkthrough (C) 2004 Josher_1212@sbcglobal.net v2.97 12/01/04 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The codes in [Square Brackets] are used to jump to sections of the document. Use your browser's "Find" feature (Ctrl-F), and type in the code (including the square brackets) and you will be taken to the appropriate section. It is important to view this document in a non-proportional font. Failure to do so will mess up the formatting of the tables in this document. By default, your web browser should use Courier New as a font for viewing plain text, so you should be fine. If the tables look messed up, try changing your browser's font settings. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Contents [S01-01CNT] ============== 1. Contents [S01-01CNT] 2. Legal Junk [S02-01LGL] 3. What is Snagging/Shadow Pokémon? [S03-01WHT] 4. Vocabulary [S04-01VOC] 5. Walkthrough a. Outskirt Stand --- 100% Complete [S05-01OSS] b. Phenac City --- 100% Complete [S05-02PHN] c. Realgam Construction Lot --- 100% Complete [S05-03RCL] d. Pyrite Town --- 100% Complete [S05-04PYR] e. The Miror Man --- 100% Complete [S05-05MIR] f. Agate Village --- 100% Complete [S05-06AGV] g. Mt. Battle --- 100% Complete [S05-07MTB] h. Unfinished Business --- 100% Complete [S05-08UNF] i. The Under --- 100% Complete [S05-09UND] j. Shadow Pokémon Lab --- 100% Complete [S05-10SHD] k. Realgam Tower --- 100% Complete [S05-11RLG] l. The Showdown --- 100% Complete [S05-12SHW] 6. Side Quests a. The Second Shadow Starter --- 100% Complete [S06-01NO2] b. The Third Shadow Starter --- 100% Complete [S06-02NO3] c. Revival of Team Snagem? --- 100% Complete [S06-03REV] d. Deep King --- 100% Complete [S06-04DKG] e. The Last Shadow Pokémon --- 100% Complete [S06-05LSP] f. Colosseum Battles --- 100% Complete [S06-06COL] g. Mt. Battle --- 100% Complete [S06-07MTB] h. Did you miss any Pokémon? --- 100% Complete [S06-08MIS] 7. Battle Mode a. Colosseum Battle --- 42% Complete [S07-01COL] b. Mt. Battle --- 6% Complete [S07-02MTB] c. Gang Battle --- 100% Complete [S07-03GNG] d. Competitive Battling --- 73% Complete [S07-04CMP] 8. Indices a. Index of Items --- 100% Complete [S08-01IIT] b. Index of Attacks --- 100% Complete [S08-02IAT] c. Index of Abilities --- 100% Complete [S08-03IAB] 9. FAQ [S09-01FAQ] 10.Credits [S10-01CRD] 11.Version History [S11-01END] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Legal Junk [S02-01LGL] Plain and simple. DO's: ------------- Download this to your hard drive for PERSONAL use Print and distribute this for FREE E-mail this to your friends Put this on your own site WITH PERMISSION, which I usually will grant. E-mail me if you have questions or constructive comments. E-mail me if you have hints I do not have listed here. DON'Ts: ------------- Commercially distribute (SELL) this document. Take credit for this document. E-mail me regarding spelling errors in this document. I check this document for such errors whenever I update it, which is quite often. (Update is different from submit.) Take information from this document and put it into your guide WITHOUT giving me a credit. Link your site to this document DIRECTLY. Such a site may tell where this document can be found or host it, however (example: GameFAQs.com). IM me relating to this document. Abuse your E-mail priviliges. (Do not send me spam or other junk, lest you be blocked.) E-mail me with false information. That will also get you blocked. I see nothing wrong with using other people's information in your guide so long as credit is given where credit is due. Not all FAQ writers are that way, but I am. If you write a guide of your own for this game, if you see some information in here you would like to use, I encourage you to do so, but you must give me a credit for it. Currently, the sites that can host this document without asking are: www.gamefaqs.com faqs.ign.com www.neoseeker.com www.supercheats.com www.gamershell.com www.cheatcc.com pokemon706.com If you want to put this document on your own site, you are free to do so without my consent, provided that the document is reproduced in full, and you comply with all of the above terms that apply to use of this document. The latest version is always at GameFAQs. If you want to use a part of my document on your guide, ask me first. I want to be sure that the part used is not taken out of context. As far as file attachments, I will accept TEXT files (.txt), and any of the three basic image files (GIF, JPEG, and PNG.) I will not accept compressed files or any other type of file for security reasons. If you want to put your screenshot directly in the e-mail, that is fine. Questions? Suggestions? Errors in my guide? Contact me via e-mail. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Spoilers are littered throughout this guide, but I will give you advance warning of them, unlike other guides. I will warn you about printing this FAQ. It is over 300 pages in length. If you need to print something from this FAQ, highlight the part you need to print, then print just that part. You'll save a few trees :-) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. What is Snagging/Shadow Pokémon? [S03-01WHT] ***Minor Spoiler Alert*** XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== Snagging a Pokémon is something an ordinary Trainer should never do. Using a special contraption called a Snag Machine, ordinary Poke Balls become Snag Balls, capable of stealing (Snagging) a Trainer's Pokémon right in the middle of a battle! It is illegal and very criminal. However, you have a reason to do it. You can only Snag certain Pokémon known as Shadow Pokémon. A criminal syndicate by the name of Cipher has created 48 fighting machines known as Shadow Pokémon. How did they do it? By artificially closing the door to the Pokémon's heart. This means the relationship between Pokémon and Trainer is nonexistent. The Pokémon may even go as far as to attack people at random, including its own Trainer! Your job is to save them all. And you know what else? If you're a big Gold/Silver fan and bought Ruby and/or Sapphire, you have another incentive. Most of the Shadow Pokémon you are to Snag are from those older games! When you Snag a Shadow Pokémon, it only has one move: Shadow Rush. It's a typeless move with infinite PP, 90 Power, and 100 Accuracy. 12.5% of the damage it inflicts is delivered as recoil damage to the user. Shadow Pokémon don't gain EXP. Instead, they have a 5-level Heart Gauge, which you want to empty by keeping them in your party, using them in battle, putting them in the Day-Care center, or using Scents on them. You can also call out its name, which also dispels Hyper Mode (more on that later.) Which one works best depends on the Pokémon's nature, revealed when a Shadow Pokémon is purified 40%. When a Pokémon uses Shadow Rush, it may instead go into Hyper Mode. When a Pokémon is in Hyper Mode, you can't use items on it. It periodically will not listen to you in battle, but if it uses Shadow Rush in this state, it'll likely get a Critical Hit. Calling out its name dispels Hyper Mode. When a Shadow Pokémon is purified 40% of the way, it begins to accumulate EXP and EVs, but it does not receive them until it is purified completely at the Relic Stone. --- Thanks, Mecha Mew2! When your Pokémon's Heart Gauge goes down, it will remember its regular moves and can use them for you. It remembers the first one at 20% purification, the second at 60%, and the third at 80%. Its nature is revealed at 40%. Once its Heart Gauge is empty, it has reached 99% purification. At this point, take it to the Relic Stone in Agate Village. It will become 100% purified, forget Shadow Rush, and learn its fourth move, typically quite powerful. It will also regain all the EXP and EVs it built up as a Shadow Pokémon, typically enough to level-up several times. It will receive a Ribbon, and you can rename it if you desire. Needless to say, it can't enter Hyper Mode after being purified. You can now re-order its moves, and after you finish the game, transfer it to your Pokémon Ruby/Sapphire/Fire Red/Leaf Green if you have a GCN/GBA cable. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Vocabulary [S04-01VOC] I am a fairly experienced player of the Pokémon games, and I will use a bit of vocabulary that newbies may not be familiar with. The terms are in no particular order. Hax = A term for luck in a Pokémon battle. P$ = ASCII abbreviation for Pokémon Dollars. STAB = Same Type Attack Bonus P*DA = Pokémon Digital Assistant Type Trumping = Using a Pokémon type or attack that will land a "Super effective" blow on an opponent. (i.e. water vs. fire) OHKO = One Hit Knock Out Purification = The process of opening a Shadow Pokémon's heart. Pwn = To wipe out; to utterly destroy, as if the opponent had no chance whatsoever. Sweeper = A Pokémon that is designed to increase its stats, then take out opposing Pokémon one by one. Physical sweepers typically have Bulk Up or Dragon Dance, and Special Sweepers typically have Calm Mind. Annoyer = A Pokémon that intends to annoy your opponent. Annoyers can either effectively regenerate their HP (Leftovers/Leech Seed), cause lots of indirect damage (Leech Seed/Toxic), raise their evasion obscenely high (Double Team), inflict lots of status abnormalities (Toxic, Confuse Ray, Attract), or a combination of the above. Tank = A Pokémon that can attack marginally well but is extremely hard to take down. Typically a tank will have Rest/Lum Berry, Recover, or other moves designed to make it last. It typically has indirect damage moves like Toxic. Sponge = A Pokémon that can take a lot of either physical or special hits. Typically it has outstanding Defense or Sp. Def. An example of a Physical Sponge is Cloyster, and Suicune can be a Special Sponge. BP = Baton Pass. It's a move that switches Pokémon while keeping stat boosts in effect. Pseudopass = Some moves' effects, like Safeguard and Light Screen, last for a set number of turns even if the user switches out. Using that move then switching out is called pseudopassing. Toxi/Para/Pyrostalling = Stalling for time while inflicting a Toxic, Paralyze, or Burn condition on the opponent. Cleric = Designed to heal your team of status ailments. Miltank with Heal Bell is a great example. Subpuncher = A Pokémon with Substitute and Focus Punch. This makes sure that Focus Punch hits the target. HP = Hidden Power. A move whose type and power depend on the user's IVs. Thunderdance = A combo that takes advantage of Rain Dance's effect that makes Thunder's accuracy 100%. Sunnybeam = A combo that takes advantange of Sunny Day's effect of Solarbeam not have to charge up for one turn. EQer = Earthquaker. A Pokémon that knows Earthquake. EVs = Effort Values. Sometimes called "Stat Experience", manipulating a Pokémon's EVs lets you partially control your Pokémon's stat growth. IVs = Individual Values. Used to simulate Pokémon "genetics", they are used to randomize Pokémon stats, so they vary from specimen to specimen among the same species of Pokémon. Certain Pokémon, like the roaming Latios and Latias, do not have randomized IVs. Every Snaggable Pokémon in this game does have random IVs, however. 1337 = Pokémon jargon for "elite". n00b = Newbie. A trainer with very little experience. Stat Tier = In tournament multiplayer battling, certain Pokémon are restricted based on total stats. Every Pokémon is in a Stat Tier of some sort, but only the top four Tiers are a concern in tournaments. Here is a partial list of the Pokémon in each tier: Tier 1: Mewtwo, Lugia, Ho-oh, Rayquaza Tier 2: Groudon, Kyogre, Slaking Tier 3: Tyranitar, Metagross, Latios, Latias, Dragonite, Salamence, Jirachi, Mew, Celebi Tier 4: Regirock, Regice, Registeel, Raikou, Entei, Suicune, Articuno, Zapdos, Moltres Many tournaments completely ban all Tier 1 and 2 Pokémon except for Slaking, and restrict the number of Tier 3 and 4 Pokémon you can use. Slaking is not banned because Truant is there. RSbot bans all Tier 1 and 2 Pokémon except Slaking, but does not restrict the number of Tier 3 and 4 Pokémon you can use. 00ber = Also called "uber." It's a tier 1 or 2 Pokémon. They are too powerful to be used in professional play, except Slaking because Truant is there. Trickbander = A Pokémon with Trick and a Choice Band. Pwns most Annoyers. HP Type = Hidden Power, then what type it is. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Walkthrough [S05-01OSS] What we've all been waiting for. Be aware that the majority of my tips on Snagging Shadow Pokémon have been Copied/Pasted directly from my Snagging FAQ. a. Outskirt Stand First, pick a name for your hero. I will refer to him as "Josh" (surprise, surprise) throughout this FAQ. After the opening FMV, you emerge in front of a derailed train in the middle of a desert. Enter the train and you find a bunch of people inside. Talk to all of them, and watch the news on TV. One of them will battle you eventually. But let's take the time to evaluate your starting Pokémon. ()()()()()()()()()()()()() Espeon Lv25 Sun Pokémon Type: Psychic Ability: Synchronize Moveset ------- Confusion POWER/ 65 HIT %/100 TYPE/Psychic SPCL/Confuses 10% of hits Reflect POWER/--- HIT %/100 TYPE/Psychic SPCL/Cuts physicals by 1/2 Return POWER/Var HIT %/100 TYPE/Normal SPCL/Power varies by trust Helping Hand POWER/--- HIT %/--- TYPE/Normal SPCL/Boosts partner by 50% Level-Up Moves -------------- Swift L30 POWER/ 60 HIT %/--- TYPE/Normal SPCL/Can't miss Psybeam L36 POWER/ 65 HIT %/100 TYPE/Psychic SPCL/Confuses 10% of hits Psych Up L42 POWER/--- HIT %/--- TYPE/Normal SPCL/Copies foe's stat-ups Psychic L47 POWER/ 90 HIT %/100 TYPE/Psychic SPCL/Reduces Sp Def 10% Morning SunL52 POWER/--- HIT %/--- TYPE/Normal SPCL/Recover user's HP Espeon is a solid Psychic-type you may decide to use for the entire game. I don't think it really learns any good moves later on, but it's worth using if you need a Psychic-type attacker, especially early on in the game. ()()()()()()()()()()()()() Umbreon Lv26 Moonlight Pokémon Type: Dark Ability: Synchronize Moveset ------- Bite POWER/ 60 HIT %/100 TYPE/Dark SPCL/Flinches 30% of hits Secret Power POWER/ 70 HIT %/100 TYPE/Normal SPCL/Inflicts a bad status Taunt POWER/--- HIT %/100 TYPE/Dark SPCL/Rival can only attack Snatch POWER/--- HIT %/100 TYPE/Dark SPCL/Steals stat/HP raises Level-Up Moves -------------- Confuse RayL30 POWER/--- HIT %/100 TYPE/Ghost SPCL/Confuses target Faint Attack36 POWER/ 60 HIT %/--- TYPE/Dark SPCL/Can't miss Mean Look L42 POWER/--- HIT %/100 TYPE/Normal SPCL/Target can't switch Screech L47 POWER/--- HIT %/ 85 TYPE/Normal SPCL/Defense down 2 Lvls Moonlight L52 POWER/--- HIT %/--- TYPE/Normal SPCL/Recover user's HP Umbreon is a very defensive Pokémon with little attack strength and utility techniques like Taunt and Snatch. It will learn Confuse Ray if you get it to about level 30. I recommend using this Pokémon for weakening Shadow Pokémon early in the game. You can go for the flinchax with Bite, and Secret Power inflicts a bad status depending on the location it's used in. Because Colosseum is compatible with Fire Red and Leaf Green which were released after Pokémon Colosseum, every Espeon and Umbreon in this game is male, meaning you can't breed for Eeveelutions until you get a female Eevee (or a Ditto) from Fire Red/Leaf Green. ()()()()()()()()()()()()() Head outside and a guy from inside the train will head out and ask you to Double Battle with him. Accept the challenge. Be aware that every battle in this game is a Double Battle, meaning you field two Pokémon at once. ------Trainer Battle!------ Rider Willie P$ = 240 Opponents: Zigzagoon Lv24 Exp: 153 Zigzagoon Lv24 Exp: 153 A big change from the Level 2 Pokémon of the GB games, eh? Not to worry, this guy is a pushover. STABbed Confusion and Bite have 75 and 90 Power, which are more than enough to take down one of his Zigzagoon. Repeat the process for the other one. --------------------------- After this battle, you will get a short FMV sequence. Well... Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV sequence involves Josh and Team Snagem, a group of Pokémon thieves that have developed a Snag Machine capable of stealing a trainer's Pokémon by turning regular Poke Balls into Snag Balls. Two Snag Machines were created. The first one was destroyed in the explosion of the opening FMV, and the Snagem grunts are asking for the second one back. Josh holds the second one in his left hand. They will not battle you yet, instead they will head for Phenac City, to the west. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX After the FMV sequence, head west for Phenac City. b. Phenac City [S05-02PHN] As soon as you enter Phenac, a short FMV sequence begins. I won't spoil this one for you. You end up in a battle with... ------Trainer Battle!------ Shady Guy Folly P$ = 500 Opponents: Whismur Lv24 Exp: 174 Whismur Lv25 Exp: 181 This is also a very easy battle. Just attack them with your special attacks and they will fall in a couple of turns. --------------------------- The trainer runs away, and his mate follows. At this point, undo the knot in the sack by pressing the A button while in front of it. This causes another FMV to begin. At the end of it, you get a girl as a partner. In the middle of the sequence, you get to name her. I will refer to her as "Terra". (I know it's FF6ish, but that's what I named her...) At this point, your Pokémon could use some healing. Head for the Pokémon Center and heal up. Now head to the PC in the corner and save your game. Every PC in the game is a save point. This is revolutionary for a Pokémon game because now, you can't save your game just anywhere. The main reason for doing this was to save on memory. Once you've healed up, head for the Pre Gym, in the center of town. This is a place of training for your Pokémon. Head up to the left inside the Pre Gym and talk to the teacher. She gives you a P*DA upgrade. You can now look at data on Pokémon you've seen by selecting "Strategy Memo" on the main menu of the P*DA. Pokémon you see will be registered when you see them, but you won't be able to look up any data. Here's the data you can access with the feature: Pokémon's Name Pokémon's Specie Type Pokémon's Element Type(s) Pokémon's Ability(s) Pokémon's Height/Weight Also, you can look at the Pokémon in detail by rotating it in 3D and zooming in or out. Lastly, you can look at the Pokémon's size compared to Josh, which is probably the most interesting feature. Anyhow, go on to the right side of the building and talk to Justy. He's the Gym Leader here, but he won't battle you right now. (He'd slaughter you anyway.) He will have you battle four Gym Trainers. You will not be able to go back and heal in-between fights. Here are the four trainers... ------Trainer Battle 1/4!------ Cooltrainer Botan P$ = 810 Opponents: Sunkern Lv27 Exp: 150 Hoppip Lv26 Exp: 205 Grass-type Pokémon are neutral against Psychic or Dark. Neither of them are very tough, but watch your HP more closely. Use your Special attacks and this will be over quickly. ------------------------------- ------Trainer Battle 2/4!------ Cooltrainer Liqui P$ = 810 Opponents: Surskit Lv27 Exp: 181 Marill Lv26 Exp: 160 You still won't be able to type-trump. This will be harder than the first battle. Marill will take more than two hits to take down, so do away with Surskit first. ------------------------------- ------Trainer Battle 3/4!------ Rich Boy Dugo P$ = 540 Opponents: Trapinch Lv27 Exp: 210 Swinub Lv27 Exp: 225 This is a little harder but not bad. Continue to use Special attacks, because Dugo's Pokémon have higher Defense than Special Defense. ------------------------------- ------Trainer Battle 4/4!------ Lady Gwin P$ = 540 Opponents: Geodude Lv27 Exp: 247 Rhyhorn Lv27 Exp: 390 Gwin will try to give you a run for your money. Her Rhyhorn is your toughest opponent yet. Watch for her team's physical attacks, they will do more damage than anything else you've encountered to this point. Take Rhyhorn down first with your Special attacks, then do the same with Geodude. ------------------------------- After you win, Justy congratulates you and gives you a White Herb. Deposit this item in the computer and do not withdraw it until you are ready to transfer a Pokémon to your Game Boy. It is a hold item that replenishes any lowered stat, and every non-AI trainer I've met is fond of lowering my Pokémon's stats. As I said earlier, Justy will not face you yet. Come back when you have more and better Pokémon. There is another trainer near the entrance to the city, if you want the experience points and a good amount of cash. ------Trainer Battle!------ Fun Old Man Drig P$ = 800 Opponents: Hoothoot Lv25 Exp: 154 Sentret Lv25 Exp: 151 Compared to the previous battles, this is pie. They should be very weak after one round. --------------------------- Go back to the Pokémon Center and heal/save, then head to the Pokémon Mart, which sells the following goods: Item P$ Effect ----------------------------------- Super Potion 700 Recovers 50 HP Potion 200 Recovers 20 HP Paralyz Heal 200 Cures paralysis Awakening 250 Cures sleep Ice Heal 250 Cures freeze Burn Heal 250 Cures burns Antidote 100 Cures poison Full Heal 600 Cures all status effects Guard Spec. 700 Prevents stat reduction Dire Hit 650 Raises criticals X Accuracy 950 Raises accuracy by 1 Level X Attack 500 Raises Attack by 1 Level X Defend 550 Raises Defense by 1 Level X Speed 350 Raises Speed by 1 Level X Special 350 Raises Special Attack by 1 Level I'd buy about 5 more Super Potions. Sell your two Awakenings, because you can use the Call command to wake a Pokémon up. After you finish here, head for the Mayor's House, north of here. You will get a short FMV sequence involving an evil-looking person named Nascour. Enter the Mayor's House and talk to Es Cade. After that conversation, head for Phenac Stadium, the northmost building in town. When you talk to the receptionist, she tells you that a tournament is already in progress. Too bad! Walk out and you get another FMV involving Team Snagem. One of the grunts battles you. ------Trainer Battle!------ Team Snagem Wakin P$ = 270 Opponents: Corphish Lv25 Exp: 297 Koffing Lv27 Exp: 328 Finally, we can type-trump! Have Espeon use Confusion on Koffing for what should be an OHKO. Have Umbreon use Secret Power on Corphish. This should be a very easy fight. --------------------------- Outside the Mayor's House is a chest with three Super Potions inside. After the rest of the FMV, Terra suggests you buy some Poké Balls. Talk to the man in the front of the second floor of the Pokémon Mart. He tells you to go to the Outskirt Stand. Do it. Back at the Stand, talk to the shopkeeper behind the desk, and he gives you five Great Balls. He will also sell you Poké Balls (P$ 200) and Great Balls (P$ 600). Buy five to ten more Great Balls, then head back to Phenac and save your game. Now head for the Mayor's House. Bad guy music plays and an FMV starts. Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV sequence involves Josh, Nascour, Miror B., and a couple of Snagem grunts. Nascour is a high-ranking executive of the criminal syndicate Cipher. You also discover that Miror B. is also of a high rank at Cipher. You will learn more about Cipher later. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX You now have to face two Trainer battles in a row. ------Trainer Battle!------ Miror B. Peon Folly P$ = 520 Opponents: Lotad Lv25 Exp: 198 Whismur Lv26 Exp: 189 This will be very easy. Use Secret Power with Umbreon instead of Return. Espeon just attacks. --------------------------- ------Trainer Battle!------ Miror B. Peon Trudly Shadow Pokémon #01/48: Makuhita P$ = 600 Opponents: Duskull Lv25 Exp: 259 Spinarak Lv25 Exp:?,??? Makuhita Lv30 SHADOW Pokémon #01/48 After you KO one of Trudly's Pokémon, he sends out Makuhita. Terra then tells you that the Makuhita is surrounded by a black aura, and is not afraid to attack people. This is why we bought all those Great Balls. You can Snag it. The trick to Snagging is not to KO the target inadvertently. That means no Super-effective attacks. In other words, waste Espeon's turn by using non-damaging moves or the Call command, and have Umbreon use Bite until Makuhita's HP is in the red (20%), or at least one-third. Now take out one of your Great Balls and attempt to Snag it. You should be able to do so with little trouble. If it happens to escape, throw another Ball. If you miss this opportunity, you can battle this trainer again at this same location after you finish the game. He'll battle you until you Snag his Makuhita. --------------------------- At this point, you may want to put Makuhita in the front of your party, so that its shadow gauge goes down. It's also your highest-level Pokémon yet. When you exit the Mayor's house, save your game. Three trainers are blocking the way out of Phenac City, one at each exit. They each have a Shadow Pokémon, one of the starters from Gold and Silver. The trainer in green has a Shadow Bayleef; red, a Shadow Quilava; blue, a Shadow Croconaw. If you want to breed them on your Gameboy game, reset until you get a female one, which is about 12.5% of the time. The three Trainers use the same other two Pokémon, and you will have a chance to meet the other two trainers later in the game. Anyway, I will be following the blue Trainer. ------Trainer Battle!------ Cipher Peon Bluno Shadow Pokémon #02/48: Croconaw P$ = 900 Opponents: Grimer Lv26 Exp: 250 Spoink Lv24 Exp: 228 Croconaw Lv30 SHADOW Pokémon #02/48 You've got to Snag this Pokémon no matter what, so save your game beforehand. You'll need to get through a Spoink and a Grimer regardless of who you challenged, but they're easy as pie. Now onto the Snag... This Snag will be harder than the last one. Since neither of your Pokémon's attacks will have an advantage/disadvantage over any of the Shadow Pokémon, use Bite. Don't let Makuhita battle, Shadow Rush is too powerful. You don't want to use Confusion either, because of the possiblity of confusing it. Get its HP into the red and use your Great Balls. Continue to throw Balls at it until you Snag. The backlash from Shadow Rush will make this attempt easier over time. --------------------------- After you Snag it, save! Now we can head to the next area. c. Realgam Construction Lot [S05-03RCL] Not much to do here. Talk to all the workers, exit, and move on to the next area. d. Pyrite Town [S05-04PYR] OK, none of that sissy stuff from before. This place is where the game starts to ramp up in difficulty. There are also lots of Shadow Pokémon you can get here, so get to Snagging. Most of the people you talk to in town are trainers. Take this opportunity to get Makuhita's shadow gauge down. It will purify quickly. Here are the trainers. After each battle, head to the jail, where there is a PC. Deposit your weakened Pokémon in the computer, then withdraw them. Magically, they will be fully recovered! This way you don't have to spend P$ 100 at the hotel every time you need to be healed. Don't forget to save. The Pokémon Mart sells most of the same items that were sold in Phenac, but here, you can also buy Hyper Potions at a <$$$>very pricey P$ 1,200 each. Stick to Super Potions, they're a lot more economical for your Pokémon's levels...and your wallet! ------Trainer Battle!------ Chaser Calda P$ = 520 Opponents: Sentret Lv25 Exp: 260 Taillow Lv25 Exp:?,??? Slakoth Lv26 Exp: 306 Nothing to worry about. Shadow Rush with Makuhita and Confusion with Espeon. --------------------------- ------Trainer Battle!------ Chaser Emok P$ = 540 Opponents: Gulpin Lv27 Exp: 216 Zubat Lv27 Exp: 210 Espeon will pwn Emok's Poison-types. 'Nuff said. --------------------------- Now head to Duel Square, an open area in the middle of town with two concentric rings on the outside. Six trainers await you there, and each one of them has a Shadow Pokémon. ------Trainer Battle!------ Rider Vant SHADOW Pokémon #03/48: Misdreavus P$ = 300 Opponents: Zigzagoon Lv28 Exp: 195 Skitty Lv28 Exp: 180 Misdreavus Lv30 SHADOW Pokémon #03/48 If the Skitty is female, be careful about using Contact attacks like Bite and Return. It has Cute Charm, which infatuates attackers on contact, and that's never a good thing. Now, for Misdreavus. You have infinite chances to Snag Misdreavus. If you mess up, just enter and exit a building, scope the Trainer out, and you get another try. Misdreavus is a must-Snag. It's got Pain Split, which helps the Snagging process tremendously, as well as some status moves. I'd use Umbreon and Croconaw for this Snag. Have Umbreon use Bite once and Croconaw use Shadow Rush. This should take Misdreavus down to the red or low orange HP. Now you can try to Snag it. If it resists, let it wear itself down with Shadow Rush, then try again. Watch your HP closely, because Misdreavus' Shadow Ball attack has 80 Power, 120 with STAB, and that can do 30 damage to your Shadow Pokémon. Don't use Espeon here unless you're trying to bait Misdreavus from using Shadow Rush. --------------------------- ------Trainer Battle!------ Rider Nover SHADOW Pokémon #04/48: Noctowl P$ = 300 Opponents: Ledyba Lv27 Exp: 156 Wingull Lv27 Exp: 184 Noctowl Lv30 SHADOW Pokémon #04/48 You'll run through Ledyba and Wingull easily. Now for Noctowl... As with the previous Snag, you have infinite tries. Noctowl will be your hardest Snag so far, but it's VERY important, because it has Hypnosis, essential for Snagging other Shadow Pokémon. Snag it the same way you would other Shadow Pokémon, but try to get it to attack Flaaffy if you have it--its Static ability might kick in. Noctowl also has a lot of HP (over 100), and its Attack is low, so the backlash from Shadow Rush won't hurt it too much. Odds are you'll Snag it before it KOs itself. --------------------------- ------Trainer Battle!------ Street Performer Diogo SHADOW Pokémon #05/48: Flaaffy P$ = 416 Opponents: Shroomish Lv28 Exp: 180 Flaaffy Lv30 SHADOW Pokémon #05/48 Again, you have infinite tries. Flaaffy will put up a lot of resistance. Try to attack it with non-contact attacks such as Confusion, because Flaaffy has the Static ability, paralyzing attacking Pokémon on contact. This is why it is a must-Snag. Weaken it with Confusion or if you're feeling lucky, Shadow Rush. Make sure its HP is in the red before you attempt to Snag. If you got Noctowl, use Hypnosis to put it to sleep, which makes the Snag easier. --------------------------- ------Trainer Battle!------ Rider Leba SHADOW Pokémon #06/48: Skiploom P$ = 260 Opponents: Dustox Lv26 Exp: 445 Oddish Lv26 Exp: 216 Skiploom Lv30 SHADOW Pokémon #06/48 As with the last three, you have infinite tries. This is very easy. Take out the Oddish and Dustox with ease. Now carefully whittle down its HP with Shadow Rush. Don't use any moves your Shadow Pokémon may have learned. Get its HP into the red. You should succeed with your first Ball. --------------------------- ------Trainer Battle!------ Bandana Guy Divel SHADOW Pokémon #07/48: Quagsire P$ = 480 Opponents: Psyduck Lv29 Exp: 247 Quagsire Lv30 SHADOW Pokémon #07/48 Again, you have infinite tries. This is about as hard as Flaaffy, but not too bad. If you have Croconaw's Water attack, do NOT use it here unless you want Quagsire's HP to operate in reverse. You have to get past a Psyduck, but it's no trouble. Use Umbreon's Bite to weaken it, then throw Great Balls until you Snag. If it resists, very carefully get its HP lower, then try again. This is a good Pokémon for Snagging Electric-types with, because it absorbs water and nullifies electricity. --------------------------- ------Trainer Battle!------ Roller Boy Lon SHADOW Pokémon #08/48: Slugma P$ = 168 Opponents: Swablu Lv27 Exp: 213 Azurill Lv27 Exp: 63 Igglybuff Lv26 Exp: 78 Slugma Lv30 SHADOW Pokémon #08/48 Guess what? You have infinite tries! Slugma is probably the easiest of the six Pyrite Pokémon. As with Flaaffy, watch for contact attacks, or your Pokémon may get Burned. You can actually turn this to your advantage if you use physical attacks or Shadow Rush. As with all Shadow Pokémon, make sure its HP is low before Snagging. If you Snagged Bayleef, don't use it here. Slugma has Flamethrower, a Fire attack with 95 Power, over 140 with STAB. Such an attack seriously pwns it. We're talking OHKO. Skiploom, too. --------------------------- At this point, Makuhita, and maybe Croconaw, should have nothing left in their shadow gauges. Does this mean they're purified? About 99% of the way. There's nothing you can do with them now, so use your other Shadow Pokémon in battle, so they can start rehab. After six Snags, you are likely running out of Great Balls. Save and exit town, then go back to the Outskirt Stand and buy about 7 to 10 more Great Balls. If you talk to Willie outside, he'll battle you again. ------Trainer Battle!------ Rider Willie P$ = 300 Opponents: Zigzagoon Lv29 Exp: 186 Linoone Lv30 Exp: 411 With the number of Pokémon you have, this is an easy fight. Linoone is very fast and has a couple of strong attacks, so switch out or use Super Potions as necessary. It's good experience for your Pokémon! --------------------------- Now would also be a convenient time to visit the Pre Gym and update your P*DA. Though you've got six Pokémon, don't battle Justy yet, he'll still slaughter you. Now go back to Pyrite Town and save. Head for Pyrite Colosseum in back. There is already a tournament going on there as well, so you can't enter yet :-( Anyway, talk to the rogue on the left and he tells you that another rogue, Cail, has been seen with a weird Pokémon. He is the guy in green by the entrance to the town. Guess what? You're going to see his "weird" Pokémon in a battle! ------Trainer Battle!------ Rogue Cail SHADOW Pokémon #09/48: Furret P$ = 168 Opponents: Ralts Lv29 Exp: 217 Seedot Lv29 Exp: 229 Machop Lv29 Exp: 273 Furret Lv33 SHADOW Pokémon #09/48 Oooo... Level 33 Pokémon... I'm quaking in my boots... The rest of his team is tough, expecially Machop. He's fond of using Karate Chop, which is a powerful move that Critical Hits often. No more infinite tries, but if you come back after you beat Miror B., he'll fight you as often as you'd like, so you don't have to Snag Furret this time, but it helps. You've got to get through a fairly tough team, including a Machop at Lv29. It's tough to encourage Furret to use anything but Shadow Rush, so be very careful in taking down its HP. Put it to sleep with Noctowl's Hypnosis. --------------------------- After this battle, you will see a short FMV involving Nascour and Miror B. Now, make sure you have lots of Great Balls and Super Potions. Save, and head for the Mayor's house. It has a white "C" on it, and it's on the left. Look for a bookshelf on the left side. Stand on the right side of the bookshelf, next to the wall, then press the A button. You will flip a hidden switch and the bookcase will move to the left, revealing a hidden door. Head inside and talk to everyone. After you exit, there will be an FMV involving Duking. Exit and head for the windmill, to the left of the bridge to the Colosseum. Talk to everyone inside there, and another FMV begins. The windmill's Gear has been stolen, and you have to retreive it. Head for the Realgam Construction Lot, and look in the upper-right corner for the Gear. Take it back to the windmill and the Colosseum opens up for business. But first, check the deck at the jail for a Jail Key, and open all the cells. One of the cells has a TM46 inside. TM46 teaches the following move to a Pokémon. Thief POWER/ 40 HIT %/100 TYPE/Dark SPCL/Steals enemy's item ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Explanation of TMs A TM, short for Technical Machine, is a device that teaches a move to a Pokémon. It can only be used one time, so make your decision carefully. Not all Pokémon are compatible with all TMs. For instance, Croconaw can't use Hyper Beam until it evolves, so you can't use TM15 on it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Save and head to the Colosseum, and enter the tournament. Use this opportunity to purify your Shadow Pokémon, for Espeon and Umbreon can run through this tournament with little trouble. ################################ ###### Pyrite Colosseum ###### ################################ ---------Round One-------- Hunter Hoks Opponents: Barboach Lv30 Exp: 298 Sandshrew Lv31 Exp: 307 Quagsire and Flaaffy pwn here. --------------------------- ---------Round Two--------- Chaser Tisler Opponents: Natu Lv30 Exp: 234 Meditite Lv30 Exp: 292 Use Misdreavus here, especially if it knows Shadow Ball. --------------------------- ---------Semifinal--------- Bandana Guy Vilch Opponents: Electrike Lv30 Exp: 333 Cacnea Lv31 Exp: 321 Vulpix Lv32 Exp: 216 Vilch's Electrike is a little tricky. If you have non-contact attacks, like Quagsire's Surf, use it here. If not, be wary of paralyzation from Static. --------------------------- -----------Final----------- Bodybuilder Mirez Opponents: Bagon Lv32 Exp: 304 Goldeen Lv32 Exp: 379 Magnemite Lv31 Exp: 295 Delibird Lv34 Exp: 666 You get serious experience points from this battle. Bagon is a Dragon-type, meaning it resists most Special attacks; hence, use physical attacks. Magnemite and Delibird go down to Fire attacks, and Goldeen to electricity, but when facing Delibird, be careful. It has Present, which is a hit-or-miss attack that can have a Power of 40, 80, or 120, or it will heal you by 80 HP. --------------------------- You win a cash prize of P$ 4,848 for winning this tournament. Now save your game and exit the Colosseum. A long FMV sequence begins. Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV sequence shows several Cipher Peons escorting Josh and Terra to Pyrite Building. They are congratulating you on your win and are about to present you with a Shadow Pokémon, when one of them realizes it's the same Josh that is on Cipher's blacklist. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX After the FMV you end up in Pyrite Building, and you face a Trainer. ------Trainer Battle!------ Cipher Peon Nore SHADOW Pokémon #10/48: Yanma P$ = 1,280 Opponents: Pineco Lv32 Exp: 205 Surskit Lv32 Exp: 216 Nincada Lv31 Exp: 214 Yanma Lv33 SHADOW Pokémon #10/48 You'll run through Nore's bugs with fire attacks. Now to Yanma... I find it very difficult to make this Snag right now. It was the first Snag I missed. Don't worry, you can find Nore in the Snagem Hideout after you beat the game, and he'll fight you until you Snag his Yanma. Yanma is hard to Snag because of its Speed Boost ability and its tendency to use Shadow Rush every turn. Use the same strategy as usual, but if you miss it, come to Snagem Hideout with Ultra Balls and you'll be able to Snag it much more easily. --------------------------- After the battle, Duking races in and an FMV begins involving the Shadow Pokémon scandal. e. The Miror Man [S05-05MIR] The Pyrite Building is full of trainers waiting for fights. First, grab the Ein File "H" off the desk. The file is a report on Hyper Mode. Before you can reach the revitalizing device and the PC, you have to go through two Trainers. ------Trainer Battle!------ Chaser Kai P$ = 640 Opponents: Phanpy Lv31 Exp: 411 Trapinch Lv32 Exp: 249 They're both Ground-types, so Surf pwns. Easy money. --------------------------- ------Trainer Battle!------ Roller Boy Pike P$ = 204 Opponents: Taillow Lv33 Exp: 208 Hoothoot Lv34 Exp: 211 They're both very weak, so you can use just about any attack you want. --------------------------- Now you reach the revitalizing device (fully heals your party) and the save point, so SAVE! Head up to the 2F of the building. More Trainers! ------Trainer Battle!------ Bandana Guy Geats P$ = 512 Opponents: Larvitar Lv31 Exp: 208 Hoothoot Lv32 Exp: 315 Carvanha Lv32 Exp: 301 Carvanha (I have so much trouble spelling its name for some odd reason) is the only wild card in this roster. The rest will go down with Surf, especially Larvitar, who has a 4x weakness to it. Don't attack Carvanha with a contact attack, or you'll take unnecessary damage. --------------------------- ------Trainer Battle!------ Hunter Geare P$ = 528 Opponents: Remoraid Lv33 Exp: 274 Magnemite Lv32 Exp: 304 No trouble at all. Magnemite has high Defense, so go nuts with the Special. --------------------------- You now reach a junction. You can head left, or through a door straight ahead. The door has a trainer, but a chest as well. Take the door. ------Trainer Battle!------ Bandana Guy Loba P$ = 528 Opponents: Wingull Lv32 Exp: 210 Wooper Lv33 Exp: 183 Physical attacks and Shadow Rush work swell here. --------------------------- There is a chest to his left that contains 5 Great Balls. At this point, your team is probably fatigued from the battles. Head back down to the 1F, heal, and save. Now resume your climb and take the other way at the junction. ------Trainer Battle!------ Bodybuilder Akmen P$ = 744 Opponents: Electrike Lv31 Exp:?,??? Voltorb Lv31 Exp: 342 Quagsire pwns here because of Surf and immunity to electricity. --------------------------- Head up to the 3F for...more Trainers. Think about the glass being half full over half empty. You get experience points and cash! Anytime your team gets weak, head down to 1F and heal. Save while you're there. ------Trainer Battle!------ Rider Raleen P$ = 320 Opponents: Doduo Lv32 Exp: 328 Ledyba Lv32 Exp: 184 Swablu Lv31 Exp: 244 All of Raleen's Pokémon fly, so use Flaaffy and turn up the juice! --------------------------- ------Trainer Battle!------ Hunter Tura P$ = 512 Opponents: Spheal Lv31 Exp: 249 Snorunt Lv32 Exp: 253 You may want to attack with fire, but Spheal has a water technique that'll pwn Slugma. If not, use conventional attacks. Spheal's HP is kind of high, so be aware of that. --------------------------- You will now see two doors. The left one leads to a chest containing a Revive. You will need this item later! Anyways, back to the Trainer battles... ------Trainer Battle!------ Hunter Toti P$ = 512 Opponents: Horsea Lv31 Exp: 274 Oddish Lv32 Exp: 267 Sandshrew Lv32 Exp: 318 Conventional attacks are all you need. Your Shadow Pokémon's shadow gauges should be close to empty, if not already there. Swap your purified Pokémon with Shadow ones at the PC on 1F. --------------------------- One more trainer on this floor and you should save and change Pokémon. ------Trainer Battle!------ Bodybuilder Elidi P$ = 792 Opponents: Cacnea Lv32 Exp: 331 Tentacool Lv33 Exp: 370 This is a fairly easy battle. If you still have Espeon, good for you. Confusion your way to victory. Bite/Secret Power works well on Cacnea. --------------------------- After healing and saving, you take the stairs to the 4F, which puts you outside the building. A trainer is blocking the entrance to Pyrite Cave, but he won't battle you yet. Enter the door and an FMV sequence begins involving Miror B.'s goons. You will have to fight both trainers inside, and they each carry a Shadow Pokémon that is tough to Snag. ------Trainer Battle!------ Miror B. Peon Reath SHADOW Pokémon #11/48: Remoraid P$ = 660 Opponents: Spinarak Lv33 Exp: 126 Luvdisc Lv32 Exp: 376 Remoraid Lv20 SHADOW Pokémon #11/48 Spinarak and Luvdisc aren't too tough to take down. Take them out fast. Now for the Shadow Pokémon... This is a very tough Snag because it is terribly easy to KO Remoraid by accident. One of your Pokémon should know Quick Attack, perhaps Furret. One Quick Attack should take Remoraid down to the red. You should be able to Snag it with one Ball because of its low level. Unfortunately, it'll KO itself if it Shadow Rushes after a Quick Attack. --------------------------- ------Trainer Battle!------ Miror B. Peon Ferma SHADOW Pokémon #12/48: Mantine P$ = 660 Opponents: Furret Lv31 Exp: 384 Aipom Lv32 Exp: 321 Yanma Lv33 Exp: 519 Mantine Lv33 SHADOW Pokémon #12/48 Furret's physical power can take weaker Pokémon out in a hurry. Be very careful. For fun, fight back with your own Furret. Now, for Mantine... Mantine is a very tough Pokémon to Snag simply because they are hard to capture, perhaps due to size/weight. Like Quagsire, Mantine has the Water Absorb ability, so no Surfing allowed. I don't know if you have any second chances with it, so make it count. I got lucky because it was about to Shadow Rush itself to death. It had a sliver of HP left and I Snagged it at the last possible moment. Use Bite carefully to whittle down its HP. Putting it to sleep can't hurt, either. --------------------------- The trainers run away and leave an Ein File "S" for you. This one's about Shadow Pokémon. Now go talk to Silva and an FMV begins involving Josh, Terra, Silva, and Miror B. Take the stairs down to the 1F, picking up three Hyper Potions in a chest along the way. Go through the one-way door, and head back to the save point. Heal and save, especially if you Snagged Remoraid and/or Mantine. Leave Remoraid in the PC for now, because it's far too weak to battle. Head back up to the 4F and talk to the trainer in front of the cave. He will battle. ------Trainer Battle!------ Hunter Doken SHADOW Pokémon #13/48: Qwilfish P$ = 660 Opponents: Goldeen Lv33 Exp: 391 Linoone Lv33 Exp: 451 Qwilfish Lv33 SHADOW Pokémon #13/48 As you know from your second battle with Willie, Linoone's speed can give you problems. Shock Goldeen. This is a tough Snag despite its size. I saved this one for after I finished the game, when I had Ultra Balls and Net Balls, and it still wasn't easy. Getting its HP down is no problem, but it has a tendency to Shadow Rush often, and there's little you can do to convince it otherwise. Come back later with Net Balls. If you want to try to Snag it now, I wish you plenty of good luck. Even if you put it to sleep, it still puts up a lot of resistance. --------------------------- Now enter Pyrite Cave. Because we have entered a new dungeon, the floor count resets. This means you enter on the 1F. Early on, you will see a trainer near a staircase. You do not have to fight her if you don't want to, and she has no Shadow Pokémon. ------Trainer Battle!------ **OPTIONAL** Street Performer Simes P$ = 512 Opponents: Anorith Lv32 Exp: 408 Lotad Lv32 Exp: 253 Yes, it's Lotad. Get used to seeing them, because you'll see him and Lombre, his evolved form, quite a bit in this cave. It's only weak to Flying and Poison attacks. Noctowl's Attack sucks, and Qwilfish is the only Pokémon you could have at this point with a Poison-type attack. Anorith falls to water. --------------------------- Search the far right end of the area for a chest containing three Ethers, and the top of the area north of the stairs for a chest containing two valuable Hyper Potions. Save them for later. Take the stairs down to the B1, where you find another trainer you can sneak by if you're looking to avoid fights. ------Trainer Battle!------ **OPTIONAL** Chaser Maiz P$ = 640 Opponents: Koffing Lv32 Exp: 390 Ralts Lv31 Exp: 232 Shroomish Lv32 Exp: 222 Nothing special here. Just thrash them for the experience, cash, and the chance to bring your Pokémon's shadow gauges down. --------------------------- I'd head back and save/heal about now. The trip back isn't that far. And this next fight you can't avoid. You have a choice between stairs to the 1F and a battle. Take the battle and head north. This guy has a Shadow Pokémon. Before pressing on, make sure you have plenty of Great Balls, at least a dozen. ------Trainer Battle!------ Rider Twan SHADOW Pokémon #14/48: Meditite P$ = 330 Opponents: Numel Lv32 Exp: 301 Bagon Lv33 Exp: 313 Meditite Lv33 SHADOW Pokémon #14/48 Again, Bagon has resistance to most Special attacks. Attack it physically (Shadow Rush...), and water pwns Numel. Now for the Shadow Meditite... This is a lot easier than the last two, and there's no real excuse for not Snagging it right now. Umbreon's Bite is a good idea, as is putting it to sleep so it can't KO itself from Shadow Rush. This is quite easy. --------------------------- To the right is a trainer guarding an item. You will be able to bypass the trainer. The item is a single Full Heal. ------Trainer Battle!------ **OPTIONAL** Hunter Valen P$ = 528 Opponents: Whismur Lv33 Exp: 240 Lotad Lv32 Exp: 253 Slakoth Lv32 Exp: 283 This is standard. You can take them down easily. Slakoth is powerful, but can only act every other turn. Purify those Shadow Pokémon! --------------------------- Now take the north stairs down to the B2, and head left. There'a another trainer there. ------Trainer Battle!------ Rider Sosh SHADOW Pokémon #15/48: Dunsparce P$ = 340 Opponents: Mareep Lv34 Exp: 214 Cacnea Lv34 Exp: 352 Dunsparce Lv33 SHADOW Pokémon #15/48 Flaaffy evolves from Mareep, so you know what that means? No contact attacks on it or Zzzzt! Static! First, put it to sleep with Noctowl, then have Umbreon Bite or Noctowl Shadow Rush. This is also very easy. --------------------------- After the battle, head left and there is a revitalizing device and a PC. Praise God, it's a save and recovery point. You know what? Save and heal. You've got to be insane if you don't save and heal here. You will be using this area as a base for the rest of the dungeon. Now head back to the staircase you came from, the one on the right. Take the staircase you skipped up to 1F. Two Trainers up there guard a good item, but you have to fight first! ------Trainer Battle!------ Chaser Rehan P$ = 640 Opponents: Geodude Lv32 Exp: 294 Lotad Lv31 Exp: 244 Slakoth Lv31 Exp: 274? Snorunt Lv32 Exp: 253 Four Pokémon to take down, so it will be a longer-than-usual fight. It's not hard, just use Quagsire, but don't use Surf on Lotad as it has a 4x resistance to water. --------------------------- ------Trainer Battle!------ **OPTIONAL** Bandana Guy Noxy P$ = 528 Opponents: Lotad Lv32 Exp: 253 Lotad Lv33 Exp: 261 Lotad Lv33 Exp: 261 Lotad Lv33 Exp: 261 I told you you'd see lots of them in here! Just attack them with physical attacks and it's no trouble. --------------------------- Grab the three ULTRA BALLS(!!) from the chest, then head back to the save point. Save and take the stairs by the save point. We're almost through! Save the Ultra Balls for later. In this section of the B1, there are three Trainers. You can sneak by all of them, but one has a Shadow Pokémon you should Snag. ------Trainer Battle!------ **OPTIONAL** Roller Boy Evat P$ = 198 Opponents: Lotad Lv32 Exp: 253 Lombre Lv33 Exp: 498 See? Told you you'd see Lombre eventually. Just physically attack them both. --------------------------- ------Trainer Battle!------ **OPTIONAL** Rider Derid P$ = 330 Opponents: Pineco Lv30 Exp: 192 Shuppet Lv33 Exp: 342 Koffing Lv30 Exp: 366 Shuppet falls to Umbreon's Bite, Pineco to fire, and Koffing to Confusion or other special attacks. --------------------------- ------Trainer Battle!------ Hunter Zalo SHADOW Pokémon #16/48: Swablu P$ = 512 Opponents: Lotad Lv31 Exp: 244 Beldum Lv32 Exp: 352 Lombre Lv32 Exp: 483 Swablu Lv33 SHADOW Pokémon #16/48 Beldum falls to fire. Lotad and Lombre you've seen enough to know what to do. If you have Espeon about Lv32, two Confusions should take it into the red. If not, two or three of Umbreon's Bites should do the trick. Either way, put it to sleep and Snag it. Not too hard. --------------------------- There are two sets of stairs that lead to the B2, one on each side of the trainer you just beat. Take the stairs on the right. There are three of trainers down here. One you have to fight, the others you don't. ------Trainer Battle!------ **OPTIONAL** Chaser Mela P$ = 660 Opponents: Natu Lv33 Exp: 258 Tentacool Lv32 Exp: 310 Teddiursa Lv32 Exp: 424 This will be a piece of cake. Natu falls to Bite. Take the other two out as normal. --------------------------- ------Trainer Battle!------ **OPTIONAL** Cipher Peon Sema P$ = 1,360 Opponents: Spheal Lv34 Exp: 273 Lileep Lv32 Exp: 414 Dustox Lv33 Exp: 565 As a whole, the Cipher Peons aren't very hard trainers to beat, but they give out tremendous amounts of cash. Battle them for their wealth! --------------------------- ------Trainer Battle!------ Hunter Heli P$ = 528 Opponents: Zigzagoon Lv32 Exp: 205 Zigzagoon Lv32 Exp: 205 Linoone Lv33 Exp: 451 They're normal and weak. Deal with them however you want. --------------------------- Walk all the way to the left and you find four chests. They contain a Protein, an Iron, a Carbos, and a Zinc. You can sell these for some serious cash. Do so when you leave this dungeon. Now go back to the save point, heal, and SAVE. Head back to the section where you (hopefully) Snagged Swablu. This time, take the stairs on the left. Take a deep breath, and prepare for a big battle. Take the stairs down and head north, through the passage. You emerge in a room with four Ludicolo and Miror B. dancing. Walk up to Miror B. and an FMV begins. You will end up in the game's first real boss battle. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Miror B. SHADOW Pokémon #17/48: Sudowoodo P$ = 3,500 Opponents: Ludicolo Lv28 Exp: 543 Ludicolo Lv29 Exp: 561 Ludicolo Lv30 Exp: 580 Ludicolo Lv31 Exp: 600 Sudowoodo Lv35 SHADOW Pokémon #17/48 I don't know why this guy has to be so weird and annoying and irritating and obnoxious and...OK, I'll shut up about that. With the exception of Sudowoodo, all of his Pokémon are annoyers. Basically, all four of his Ludicolo have the same moveset. That moveset is Rain Dance, Leech Seed, Mega Drain/Absorb, and an attack filler. Miror B.'s entire strategy revolves around Rain Dance. Because of Rain Dish, his Ludicolo will gain HP every turn. Combined with Leech Seed, they can recover HP faster than you can take it away. Use your Hyper Potions here. Once you take down three of his Ludicolo (a lot easier typed than done), his Shadow Sudowoodo appears. Once you get to Sudowoodo, put it to sleep using Noctowl, but don't switch it back out; you'll encourage Sudowoodo to use Rock Slide instead of Shadow Rush. If you KO it, you will have a second chance to face him in Realgam Tower, and infinitely many more chances in Deep Colosseum. Make sure Sudowoodo's HP is in the red, then start throwing Great Balls. Not Ultra Balls yet. You might catch it with the Great Balls. If it's close but not caught, try one of your three Ultra Balls. If it isn't caught, try another Ultra Ball. You should catch it before your three Ultra Balls are used up. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX After you win the battle, Miror B. and his four Ludicolo will run away, leaving an Ein File "P" behind. It is a report on purifying Pokémon. Take the TM49 from the chest that's now there. TM49 contains this move: Snatch POWER/--- HIT %/100 TYPE/Dark SPCL/Steals stat&HP ups Go into the back room and take the Macho Brace from the chest. It's a useful tool for EV training if you battle competitively. Now press the A button in front of Plusle and an FMV begins. You know what that means? Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV sequence involves Duking, Silva, Terra, Josh, Plusle, and much of the family of the mayor. They congratulate you on chasing Miror B. out of town, but they also tell you that this is not the end of the road. Miror B. is only one of the Admins behind the creation of Shadow Pokémon. He also refers you to Agate Village, where it is said that Celebi lives. Unfortunately, you will not be able to catch it. This is also where Terra's grandparents live. Before you leave, Duking will ask for your P*DA number. You will give it to him at this time. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX At the end of the FMV, Plusle joins your party. Since it's only Lv13, it would be a splendid idea to put it in the computer and keep it there. Now head for Fateen, the fortune-teller, in front of her shop, which is to the left as you enter town. A short FMV begins, and she gives you information about Agate Village and Shadow Pokémon. Guess where we're headed? f. Agate Village [S05-06AGV] The lush greenery you see is a rarity in the Orre region. Head for the Pokémon Center first of all. Heal and save. Now head for the house in the center of the village on the highest floor. Once you enter the house, an FMV begins. It is interrupted by a civilian rushing in the house, screaming Emergency! Apparently, there's trouble in the Relic Forest. That's where you're going, after you do a little business. First, on the level under the Pokémon Mart, there is an opening on the right wall on the far left side, directly under the Pokémon Mart. You find two Ultra Balls and a Silk Scarf there. Behind Eagun's house, there is a secret passage leading to the Exp. Share. Have Noctowl hold that for now, so its levels continue to increase, since it is a weak battler. Save the game again, then head for the Relic Forest, which is down the path just to the left of the Pokémon Center. In the cave leading to the forest, you will have to face three trainers. ------Trainer Battle!------ Cipher Peon Doven P$ = 1,360 Opponents: Spheal Lv33 Exp: 264 Carvanha Lv34 Exp: 319 Use electrical moves on them both. This isn't tough. Don't attack Carvanha with a contact attack, or you'll take unnecessary damage. --------------------------- ------Trainer Battle!------ Cipher Peon Silton P$ = 1,360 Opponents: Shroomish Lv34 Exp: 235 Cacnea Lv34 Exp: 332 Use fire moves to take them out. Not hard. --------------------------- ------Trainer Battle!------ Cipher Peon Kass P$ = 1,360 Opponents: Baltoy Lv35 Exp: 217 Ralts Lv35 Exp: 262 Kirlia Lv35 Exp: 525 They're all weak to Shadow Ball or Bite, but Kirlia is strong. Its attacks can do a lot of damage, probably more than you're used to. --------------------------- Head out, SAVE, then enter the forest. Approach the Relic Stone and an FMV involving Eagun and a Cipher Peon named Skrub begins. They have a battle. Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== ------Trainer Battle!------ Cipher Peon Skrub SHADOW Pokémon #18/48: Hitmontop P$ = 1,520 Opponents: Hitmontop Lv38 SHADOW Pokémon #18/48 This is a fully automated battle. Myth Trainer Eagun sends out a Lv50 Pikachu to fight Skrub's Hitmontop. Who you think's going to win? How can a Lv50 Pikachu lose with a level advantage?...Shadow Rush?! Basically, Pikachu gets pwned by this attack, while Hitmontop's HP is barely drained. Eagun loses. --------------------------- ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Eagun's out. You and Terra step in to defend the Relic Stone. So you battle Skrub. ------Trainer Battle!------ Cipher Peon Skrub SHADOW Pokémon #18/48: Hitmontop P$ = 1,520 Opponents: Geodude Lv36 Exp: 331 Clamperl Lv36 Exp: 364 Wynaut Lv37 Exp: 173 Hitmontop Lv38 SHADOW Pokémon #18/48 Wynaut is the biggest problem. It's got an unfair amount of HP, and Counter and Mirror Coat. Worst of all, you can't switch out while you see it due to Shadow Tag. Get rid of it fast. Geodude is pwned by water, and Clamperl isn't too tough. At this point, you should be able to buy Ultra Balls from the Outskirt Stand. Do so. It's very tough to convince Hitmontop to use anything but Shadow Rush, so weaken it carefully. Umbreon and Bite is an option, but there's the risk of a painful Triple Kick. Instead, use Croconaw or your other Shadow Pokémon to weaken Hitmontop. Noctowl's Hypnosis helps, too. If you miss it, you can fight him again later, at a distant location. --------------------------- After the fight, another FMV begins about the Relic Stone and Shadow Pokémon. Well... MAJOR SPOILER ALERT! MAJOR SPOILER ALERT! MAJOR SPOILER ALERT! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== Eagun, Beluh, and Terra deduce the relationship among the Relic Stone, Celebi, Cipher, and Shadow Pokémon. Apparently, when Cipher discovered Terra's ability to identify Shadow Pokémon, and the process of purifying Shadow Pokémon, they found the need to destroy the Relic Stone and summon Celebi to capture (or destroy.) This is why Skrub attacked. If a Shadow Pokémon sees Celebi, it remembers its personality pre-Shadow conversion and instantly opens the door to its heart. The Relic Stone has the same power once a Shadow Pokémon's shadow gauge has been fully emptied. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX After the FMV, there is news on TV saying that Pyrite has been freed of Cipher's grasp and Shadow Pokémon are no longer in distribution there. Eagun will now refer you to Senilor. His house is SSE of the Pokémon Mart. Talk to him and he tells you more about the Relic Stone. This triggers an event with Eagun. See him again and his wife, Beluh, gives you the Small Tablet and tells you to go to the Relic Forest. "You have 1 new message(s)." Your P*DA will go off at this time. If you recall, you gave Duking your number. He's got something to say. ========================================= Subj: EMERGENCY!!! From: Duking of Pyrite Town Josh, we've got big trouble! I just got word from our people that Mt. Battle's under attack by a mysterious group of thugs. Please, can you go help? We think it's the same group as the one Miror B. belonged to. We're counting on you! ========================================= Withdraw all of your Shadow Pokémon you purified from the PC. If you have more then six, you'll have to make two trips. Grab the Ein File "C" at the Relic Stone. It's a report on Celebi's effect on Shadow Pokémon. Now, approach the relic and press A. You will be prompted to choose a Shadow Pokémon whose shadow gauge is empty. The Relic Stone will completely purify the Pokémon. It will forget Shadow Rush, and learn a very powerful move in its place. It will then receive all the experience points it built up as a Shadow Pokémon, which will likely be enough to level up several times. If you've been using Quagsire a lot, expect it to gain about 6 or 7 levels right now. Lastly, it will acquire a Ribbon, and you will be able to rename it. Repeat this process for every purified Shadow Pokémon you have. You might want to leave Remoraid in Day Care, as that's the best way to purify it. Take the path behind the Day Care to find a man with a Taillow. He will give you one Berry every day. Some of them, like the Aguav Berry, are quite rare. At this point, go to the Outskirt Stand, sell the vitamins you got in the Pyrite Cave for P$ 4,900 each, then buy lots and lots of Ultra Balls. Sell your remaining Great Balls and buy at least 2 dozen Ultra Balls. I recommend more (about 30). Spend the rest on Hyper Potions. Now would be a good time to get your P*DA updated in Phenac, as well as saving your game. Now head for Mt. Battle. g. Mt. Battle [S05-07MTB] This place is the main attraction for Trainers. Mt. Battle sports a 100-trainer marathon. Unfortunately, Cipher's taken over it. An Admin and nine of his goons are guarding the first ten Zones of the mountain. You will have to fight each one of them. These are hard battles, so I recommend you save and heal in-between each one. ----Trainer Battle 1/10---- Rider Turo P$ = 350 Opponents: Trapinch Lv35 Exp: 273 Numel Lv34 Exp: 319 Sandshrew Lv35 Exp: 348 They're all weak to water. So Feraligatr or Quagsire + Surf = pwn. --------------------------- ----Trainer Battle 2/10---- Hunter Drovic P$ = 592 Opponents: Swinub Lv35 Exp: 292 Baltoy Lv36 Exp: 223 Larvitar Lv37 Exp: 265 Again, they're all weak to water. Surf pwns, like before. --------------------------- ----Trainer Battle 3/10---- Rider Kimit P$ = 370 Opponents: Geodude Lv36 Exp: 331 Numel Lv36 Exp: 369 Sandshrew Lv37 Exp: 337 Surf her out of the arena. Pwned. --------------------------- ----Trainer Battle 4/10---- Rider Riden P$ = 370 Opponents: Pineco Lv35 Exp: 225 Baltoy Lv35 Exp: 217 Houndour Lv37 Exp: 451 Graveler Lv37 Exp: 531 Finally, a Pokémon that's not weak to water... but weak to just about everything else :-) --------------------------- ----Trainer Battle 5/10---- Hunter Telia P$ = 608 Opponents: Trapinch Lv38 Exp: 297 Lileep Lv38 Exp: 466 Barboach Lv38 Exp: 354 Trapinch Lv38 Exp: 297 Surf everything but Lileep, who is the wild card on this team. --------------------------- ----Trainer Battle 6/10---- Street Performer Nortz P$ = 592 Opponents: Cacnea Lv37 Exp: 384 Spinda Lv37 Exp: 336 Kadabra Lv37 Exp: 574 Nothing here's weak to water...oh, this is going to be hard as heck... Just joking, this is a sinch. Cacnea goes down to Fire or Fighting, but you probably haven't purified Hitmontop enough to have Triple Kick yet. Spinda you can take out however you want, and use Bite or physical attacks on Kadabra. --------------------------- ----Trainer Battle 7/10---- Hunter Weeg P$ = 592 Opponents: Graveler Lv38 Exp: 516 Vibrava Lv37 Exp: 499 Sandslash Lv37 Exp: 645 Though two of them are weak to water, since they're all evolved Pokémon, this will be the toughest of the 10 trainers so far. Surf the Vibrava as well. These guys give out lots and lots of experience points. --------------------------- ----Trainer Battle 8/10---- Cipher Peon Kison P$ = 1,480 Opponents: Houndour Lv37 Exp: 451 Duskull Lv38 Exp: 373 Koffing Lv37 Exp: 451 Kirlia Lv38 Exp: 540 A wide variety here. Bite or Shadow Ball the Duskull and Kirlia. Take the other two out however you want. --------------------------- ----Trainer Battle 9/10---- Cipher Peon Berin P$ = 1,520 Opponents: Geodude Lv38 Exp: 331 Geodude Lv38 Exp: 331 Sandslash Lv38 Exp: 663 Why so many Pokémon here are weak to a good Surfing, I don't know. Surf away. --------------------------- OK, I can't stress this enough. Once you defeat the 9th trainer, go back to the reception area with the Pokémon Center and the PC, and heal. If you couldn't afford enough Balls, go back and buy some more. Most importantly, SAVE! You are about to face a boss! Please tell me you have Noctowl at Lv35 or higher and in your party! Approach the 10th trainer and an FMV begins. You will fight the big guy. Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV sequence involves Dakim and Vander. Dakim knocks Vander silly and demands he surrender his Time Flute to Cipher. He's not going to do it. Dakim talks about Ein's Shadow Pokémon Lab (another Admin you will face later.) He then notices Josh, stops beating Vander silly, turns around, and starts talking trash. Why do Dakim, Ein, and ultimately, Cipher, want the flute? It supposedly possesses the power to summon Celebi, one of the roadblocks in the Shadow Pokémon plan. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ----Trainer Battle 10/10--- XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Dakim SHADOW Pokémon #19/48: Entei P$ = 4,000 Opponents: Metang Lv37 Exp: 606 Marshtomp Lv38 Exp: 550 Camerupt Lv38 Exp: 712 Golem Lv38 Exp: 720 Entei Lv40 SHADOW Pokémon #19/48 This guy has an extremely tough team. He has this brilliant idea of having his Pokémon alternately use Protect and Earthquake. Normally, Earthquake hits all Pokémon but the user. But his allied Pokémon is protecting itself. This means both of your Pokémon take massive damage. For the sake of all that's good for you, don't use any Pokémon that are weak to Ground-type attacks. In other words... Ampharos + Enemy Earthquake = pwned. But be aware that using Flying-types like Noctowl also may not be such a good idea. You might have to deal with a Rock Throw from Golem or a Rock Slide from his other Pokémon. Also, you've got to save Noctowl for the end of the battle. Lead with Feraligatr and something else, as it can dish out Surf, which pwns half of Dakim's team, and it can take more punishment than Quagsire due to higher HP and Defense. Marshtomp is tricky because its only real weakness is Grass, but Skiploom's too weak to battle, and I think Marshtomp has Ice Beam anyway. Metang's physical attacks and Psychic will also pwn, so the trick is to take his team out fast. When you take out his third Pokémon, STOP. You did purify your Shadow Pokémon, right? And please tell me you bought all the Ultra Balls you can afford (at least 30)! That's right! You finally get to Snag one of Gold/Silver's signature Pokémon, ENTEI!! Entei is a MUST-SNAG. If you don't Snag it for some reason (Shadow Rush backlash, running out of Balls...), hit the Reset button and try again. Everyone thinks Entei and the other G/S Beasts are dogs. They look more feline-ish to me. But it's just me, I guess. Nintendo actually made feline-ish references to them in their Pokémon Stadium 2 Player's Guide. Really, I think they're too fast to be dogs. And yes, all of that Speed will be a big problem when trying to Snag it. The battle with Dakim is by far your hardest yet. Beating his other four Pokémon is just as hard as Snagging Entei. Here is my strategy, and it wasn't a picnic. In case you don't do as I say, you'll have to wait until Realgam Tower to Snag him again, and if you miss there, he's the second Admin you face in Deep Colosseum. You face him the second time you enter, and every fifth after that. There's really no excuse for missing him here, though. First, I took out all of Dakim's other Pokémon, so Entei was left alone. It was Shadow-Rushing its HP down. I immediately switched to Noctowl and used Hypnosis to make it zonk out, making the Snag much easier. More importantly, Entei can't KO itself from the Shadow Rush backlash. Slowly but surely, I used weak attacks like Quick Attack to put its HP in the red. At about 10% HP, I begun throwing Ultra Balls. I couldn't get anywhere. Asleep and at 10% HP, it was breaking out of Ultra Balls. Entei must be strong! And it is! It woke up, and Shadow Rushed a couple of times. I was afraid it was gonna KO itself, but it didn't. It was at about 4% HP. I put it to sleep again, and Snagged it on the next Ball. I was ecstatic and let out a big sigh of relief, then said joyfully, "Entei, welcome back!" Not only are the legendary Beasts my favorite Pokémon, they were all on my Silver Version multiplayer roster! You Snagged Entei! Only two more Beasts to go... XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX After you defeat Dakim (and Snagged Entei), talk to Vander and an FMV sequence begins. He identifies himself as an Area Leader of Mt. Battle. Terra then explains everything that happened. He then tells you why Cipher was after him. He then hands you a Time Flute, one of only three in all of Orre. Grab the F-Disk that's sparkling on the ground. You'll need it soon. Now, before you do anything else, go to the PC beside the reception desk, and SAVE YOUR GAME! We don't want to have to Snag Entei again! *************************** Here's the scoop on Entei. It's really powerful and really fast. It also takes a REALLY long time to empty its shadow gauge. Thankfully, you got a Time Flute after you defeat Dakim. The flute lets you summon Celebi. But you can't catch it! However, it does something almost as good. It fully purifies ANY Shadow Pokémon, regardless of how much taint it has in its gauge. That means you should use it on Entei. Though you'll find greater Pokémon later, having a fully purified Entei really helps you at this point. If you choose not to do so, use Entei in every battle, so its gauge empties. You get three Time Flutes through the course of the game, so... I'd definitely do it, but it's your call. *************************** In the reception room, there is a chest with a TM47 inside. TM47 teaches: Steel Wing POWER/ 55 HIT %/100 TYPE/Steel SPCL/10% raise user's Def. h. Unfinished Business [S05-08UNF] You have to head to Agate Village anyway, so head for the Relic Forest and purify any eligible Shadow Pokémon. Also, now would be a superb time to use the Time Flute on Entei. It gets some sweet moves like Bite and Fire Blast. Not only does Fire Blast have a Power of 120, Entei gets STAB from it. Power + More Power = A Lot of Power. Now that all of that's done, save. Head for Eagun's place again and he requests your P*DA number. Give it to him. He then talks about a Mystery Lab in the middle of the desert. But first, we should try out the new toy. Ride Entei full speed ahead to Phenac :-) (I wish) Save, heal, and get a party of your six best purified Pokémon ready for battle. Head for the Pre Gym and get your P*DA updated. Take a look at Entei's size next to Josh and you'll see the reasoning for my above comment :-) Anyway, enough fooling around, talk to Justy. He'll see that you have six Pokémon with you, and he'll offer to battle with you. Accept his challenge and make sure Entei is in the lead. Remember that this battle is optional, so you don't have to do it if you don't want to, but it is wise to gain experience points whenever you can. ------Trainer Battle!------ Pre Gym Leader Justy P$ = 2,520 Opponents: Sandshrew Lv41 Exp: 408 Gligar Lv41 Exp: 474 Azumarill Lv40 Exp: 655 Cacnea Lv41 Exp: 426 Sunflora Lv40 Exp: 625 Nosepass Lv42 Exp: 486 This is an excellent battle to try out your new Pokémon. Even super effective hits from these guys won't OHKO it due to the obscene amount of HP it's got. Fire Blast OHKOs the Grass-types, and flinchax with Stomp on everything except Nosepass to do serious damage. Bite or Fire Blast Nosepass a few times and you win. This isn't too hard of a battle, it's just really long. Be aware that Justy has at least two Super Potions, and he is not afraid to use them. --------------------------- When you win, everyone in the gym, except Justy, is in utter shock from the loss you handed him. He gives you a TM27, Return. Return is a move that does more damage the more your Pokémon likes you, up to a maximum Power of 102. If you're going to take good care of Entei by using it in battle and keeping it healthy, nix Stomp for Return. Otherwise, save it for your GBA game. Save and heal again, then head for the Mystery Lab. EEEEEEEEEEE MAAAAAAIL!!! ========================================= Subj: Miror Peon Nabbed! From: Duking of Pyrite Town Josh, this is Duking. We just nabbed a pair of goons we think take orders from Miror B. They may be worth squeezing for some intelligence. The police have them in town, so come to Pyrite in a hurry. ========================================= Before you leave, go around back, on the right side. There is a chest with 3 valuable Revives inside. Now head to Pyrite's jail and find the sleeping prisoner. Open his cell and take the Elevator Key from him. Go back to the elevator in Pyrite Building. Unfortunately, everyone there will fight you again if they see you, and they've been training. At least you only have to go through a single fight. ------Trainer Battle!------ Chaser Kai P$ = 760 Opponents: Phanpy Lv39 Exp: 504 Vibrava Lv38 Exp: 513 Experience points for Entei. --------------------------- Use the Elevator Key and take the elevator down to... i. The Under [S05-09UND] Right when you enter, an FMV sequence involving Venus begins. ***Minor Spoiler Alert*** XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== Venus periodically shows up on TV, spreading propoganda throughout The Under that there are spies in town. Terra gets nervous and wonders how Cipher knew about your intrusion. There is another "spy" in town that you'll find out about later. Venus, like Dakim, is a Cipher Admin with a legendary Shadow Pokémon. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX In the lower-left corner of town, there is a vending machine much like the ones on the Gameboy games. I strongly advise you spend P$P$P$ on Lemonade. Buy a couple dozen of them. 30 more HP than Super Potion at half the price? Economical and wallet-friendly! The Pokémon Mart also has good items, including a plethora of TMs. They sell Hyper Potion (P$ 1,200), Max Potion (P$ 2,500), Full Restore (P$ 3,000), Revive (P$ 1,500), and Full Heal (P$ 600). They sell TMs 10, 16, 17, 20, and 33 for P$ 3,000 each, TMs 14, 25, and 38 for P$ 5,500 each, and TM15 for P$ 7,500. Now for the TMs: Hidden Power POWER/Var HIT %/100 TYPE/Varies SPCL/Pow&Type depend on IVs Blizzard POWER/120 HIT %/ 70 TYPE/Ice SPCL/Hits/FRZ both targets Hyper Beam POWER/150 HIT %/ 90 TYPE/Normal SPCL/Can't act next turn Light Screen POWER/--- HIT %/--- TYPE/Psychic SPCL/Cuts Specials by 1/2 Protect POWER/--- HIT %/100 TYPE/Normal SPCL/Negates all damage Safeguard POWER/--- HIT %/100 TYPE/Normal SPCL/Can't receive statuses Thunder POWER/120 HIT %/ 70 TYPE/Electric SPCL/Never misses in rain Reflect POWER/--- HIT %/100 TYPE/Psychic SPCL/Cuts Physicals by 1/2 Fire Blast POWER/120 HIT %/ 85 TYPE/Fire SPCL/Burns foe 30% of hits There are a couple of Trainers that will fight you. ------Trainer Battle!------ Hunter Zada P$ = 560 Opponents: Skitty Lv35 Exp: 243 Oddish Lv34 Exp: 283 Jigglypuff Lv35 Exp: 285 Shuppet Lv35 Exp: 363 Let Entei pwn these guys. It needs experience points. --------------------------- ------Trainer Battle!------ Chaser Gurks P$ = 800 Opponents: Magikarp Lv38 Exp: 76 Feebas Lv38 Exp: 234 Wailord Lv40 Exp: 882 Be careful about using Entei. If you do, use Sunny Day first, so Wailord's water attacks won't hurt so much. Magikarp? What a joke... --------------------------- Directly to the left of the hotel is a chest with 3 Hyper Potions in it. Don't stay at the hotel. You'll get healed up soon. On the 2F of the hotel, a second FMV with Venus begins. Head out of the building via the 2F exit, and go next door, down the stairs. You see a kid on the other side. Talk to him and he tells you about Venus' propoganda interfering with Kids Grid. He then gives you the Powerup Part, which needs to be delivered to Nett. His house is on the far left, on the north side. It's right next to an antenna. Go inside and head downstairs. Talk to Nett (he should be the one working on the computer in one of the back rooms) and he takes the Powerup Part. At this time, you will see an FMV involving Ein and Venus. Apparently Cipher is troubled by your progress. Afterward, Nett will ask for your P*DA number. Give it to him and head out. Saving and healing at the Colosseum (use the F-Disk) wouldn't be a bad idea. Everyone will be talking about how the "spy" was caught. Head over by the elevator and an FMV sequence will begin. A couple of Cipher Peons throw Silva in jail. You will now fight them both. ------Trainer Battle!------ Cipher Peon Kloak SHADOW Pokémon #20/48: Ledian P$ = 1,560 Opponents: Volbeat Lv39 Exp: 594 Spinarak Lv39 Exp: 225 Ledian Lv40 SHADOW Pokémon #20/48 Entei's fire pwns his first two Pokémon. Use one of Entei's Stomps on Ledian and work from there. --------------------------- ------Trainer Battle!------ Cipher Peon Dagur P$ = 1,600 Opponents: Ariados Lv39 Exp: 544 Illumise Lv40 Exp: 625 Gloom Lv39 Exp: 537 Entei's fire pwns this trainer as well. Let loose with its fire! --------------------------- After the battles, talk to Silva from the indentation in the cell on its left side. You will receive the R-Disk. You will use it to make the UFO move to the right, where Venus broadcasts from. OK, at this point, you should have lots of money and maybe a few vitamins. Sell the vitamins for lots of cash, then go to the Outskirt Stand and buy a dozen Net Balls. The next Shadow Pokémon is held by a Cipher Admin. You know what that means? Another legendary Beast! The Water Beast, Suicune!! Heal and save your game at The Under Colosseum, then go forth and meet Suicune. Did I mention that you need to save your game? I can't stress it enough. Suicune is an essential Pokémon for attacking the rest of the tough Trainers in the game. In the studio, you can access a room in front through a semi-hidden door. A chest with three Rare Candies awaits. You can either save them for later or use them on Entei now. I'd save them for later. Now take a deep breath or three, and talk to Venus. She will battle you. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Venus SHADOW Pokémon #21/48: Suicune P$ = 4,500 Opponents: Delcatty Lv45 Exp: 664 Steelix Lv45 Exp: 945 Banette Lv45 Exp: 862 Vileplume Lv44 Exp: 867 Suicune Lv40 SHADOW Pokémon #21/48 Besides the prized Suicune at the end, Venus has a lot of female Pokémon that know the move Attract. Delcatty has Cute Charm, so refrain from using contact attacks. If you have an X Accuracy, use it on Entei, as it's fast enough to get the first turn over any of her Pokémon. Entei uses Fire Blast on all four of her Pokémon. Banette will be a pain if you can't Fire Blast it, because I think it's got Confuse Ray and Spite. Once Suicune appears... This will be easier than Entei because the Net Balls you bought are 50% more effective on it than Ultra Balls. Keep in mind that it's very defense-oriented. Still, using Fire Blast would be a bad idea in case you Burn it. Put it to sleep with Noctowl, but keep Entei out to encourage Suicune to use Surf. Have Entei use Bite or Stomp until its HP gets low, then throw Net Balls. If you KO it by mistake, hit the Reset button. If you run out of Net Balls (unlikely), throw Ultra Balls. You've got to Snag Suicune, not only because it's very powerful and fast, but also because you won't get another chance to Snag it for a LONG time. Not until Realgam Tower. Besides, you have a Reset button. And if you miss it both places, Venus will show up in Deep Colosseum starting with the third round of battles, and every fifth from there. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX After you thrash her four Pokémon and Snag her Suicune, she will run down the stairs. She drops the last Ein File, "F". It's the final report on Shadow Pokémon. Grab the TM45 from the chest. It contains... Attract POWER/--- HIT %/100 TYPE/Normal SPCL/Infatuates other sex Now head down the stairs and open the locked door. This door will remain open for the remainder of the game. It is a quick way to get to the subway from the Colosseum, and it's also a convenient base to use, because it's got a save point and a Pokémon Center. Please, please, PLEASE, SAVE YOUR GAME, we don't want to have to go through all of that fighting again. Now follow Venus until she takes the elevator. You will have to go down a long, spiraling staircase with four Trainers--and each one has a Shadow Pokémon. It's a lot of retracing of steps, but you should save your game every time you successfully Snag one of their Pokémon. ------Trainer Battle!------ Hunter Frena SHADOW Pokémon #22/48: Gligar P$ = 688 Opponents: Teddiursa Lv37 Exp: 490 Shroomish Lv35 Exp: 243 Jigglypuff Lv36 Exp: 293 Gligar Lv43 SHADOW Pokémon #22/48 This isn't too bad. None of the next four Shadow Pokémon are really tough to Snag. Use Suicune's Shadow Rush to get Gligar's HP down, as well as Suicune's shadow gauge. Hypnosis helps as well, but you don't need it. None of the other Pokémon are very tough either. --------------------------- ------Trainer Battle!------ Chaser Liaks SHADOW Pokémon #23/48: Stantler P$ = 860 Opponents: Kirlia Lv37 Exp: 555 Roselia Lv38 Exp: 618 Gloom Lv38 Exp: 537 Stantler Lv43 SHADOW Pokémon #23/48 This is probably the toughest of the lot because you can't encourage it to use anything but Shadow Rush. Be careful about Shadow Rushing with Suicune. Consider using Surf if you have it, and there's a second Pokémon out on your opponent's side because Surf's Power of 95 is split when two targets are attacked. Besides Shadow Rush, Stantler also has Take Down. Put it to sleep so it can't KO itself. This is the one that's most commonly missed out of the four. --------------------------- There is an exit on the left side that leads to two Hyper Potions and two Timer Balls. Those Timer Balls might come in handy shortly. ------Trainer Battle!------ Bodybuilder Lonia SHADOW Pokémon #24/48: Piloswine P$ = 1,032 Opponents: Octillery Lv38 Exp: 667 Masquerain Lv38 Exp: 534 Dunsparce Lv39 Exp: 312 Piloswine Lv43 SHADOW Pokémon #24/48 The Pokémon here aren't too tough and give nice experience handouts. Don't use Entei's Fire Blast, as that'll pwn Piloswine. Instead put it to sleep, then wear it down with Shadow Rush or Bite. Not too tough. Reflecting with Noctowl also helps. We've got half the Shadow Pokémon! --------------------------- In the upper-right corner of the bottom floor, search for a chest with 4 Ultra Balls inside. Now save and fight the last trainer. ------Trainer Battle!------ Rider Nelis SHADOW Pokémon #25/48: Sneasel P$ = 430 Opponents: Corsola Lv41 Exp: 495 Seviper Lv40 Exp: 706 Loudred Lv41 Exp: 553 Sneasel Lv43 SHADOW Pokémon #25/48 Seviper can poison your team, so be ready to cure that. This team isn't too hard, except for the last one... This is a very important Snag, because Sneasel is one of the fastest Shadow Pokémon in the game, even faster than Entei. (I hope that the Speed stat refers to agility over actual speed, because in terms of actual speed, Entei is WAY faster.) You can't really encourage it to use anything but Shadow Rush, so take its HP down carefully with Bite, you might make it flinch. It should put up little resistance in the Ultra Ball if you've taken its HP down carefully and you've put it to sleep. When trying to put it to sleep, watch for Icy Wind, as that takes both of your Pokémon's Speed down. --------------------------- Once you enter the subway station, you get an FMV of Venus taking a train to the Mystery Lab. Look around this area to find a chest with the Blackglasses inside. These glasses are a held item that powers up Dark-type moves by ten percent. Not very useful. Enter the train from the right and exit from the left. Venus "dupes" you, thinking she got away. She has. But she drops two items for you on the way out. The Subway Key and the U-Disk. Enter the train from the left side, face the control panel, and use the key. You will go to a station right below the Mystery Lab. You meet two of Cipher's goons, and they retreat into the lab. When you approach the door, they set off a bomb that cuts off your access to the lab from here. However, they drop the Maingate Key in the process. Look for it in the rubble on the right side, in the area that the thugs bombed. Take the subway back to The Under. The elevator is now operational, so you can take it up to the Colosseum, which is now open for battles. All the Pokémon there are in the high level 50s, so stay away from the competition for now. You might think the ticket into the lab is the U-Disk, but all that leads to is the second Time Flute. (The final one is atop Mt. Battle, if you make it to Zone 100.) At this point, you might consider using the Time Flute on Suicune. Because of all the purification you've already done, I would save the Time Flute for a Pokémon you'll Snag soon. Instead, go to Mt. Battle and lower Suicune's shadow gauge all the way to zero, then purify it at the Relic Stone. It will learn some very strong moves, and if you got 4,000 Poké Coupons, you can buy a TM13 from the Coupon Exchange, which you can use to teach Suicune the dreaded Ice Beam attack. For more information on Mt. Battle, check the Side Quests section. Exit this area and head for the Shadow Pokémon Lab. j. Shadow Pokémon Lab [S05-10SHD] There is a key slot to the left of the closed gate as you enter the area. This is where your Maingate Key goes. Look to the left for a chest containing two Full Heals. If you miss any of the Shadow Pokémon in here (except the last one), all of them will reappear here after you beat the game until you Snag them. Buy lots of Ultra Balls (2 to 3 dozen) before coming here. The encounters will give you lots of trouble, so you will likely have to retreat back to Agate Village or Phenac City several times. Buy more Ultra Balls at the Outskirt Stand each time. Ration your Lemonades and Hyper Potions carefully. First, enter the door on the right. The center door is locked. In this room, the center door is also locked. You need the Card Key to enter it. Does every bleeping Pokémon RPG have to have a "Card Key" in it? Instead, go over to the right and look for a computer with no chair in front. It should be the third one from the left. Press the A button in front of it and the center door outside should open. Enter it. You will find a save point but no revitalizing device. No problem, just drop your injured Pokémon in the computer, withdraw them again, and they're fully recovered. Anyway, save and head to the upper left corner of this map. Press A while facing left up there. There is a chest up there, completely hidden from view, with three PP Ups inside. Save those for later, when you've finalized your movesets for your multiplayer team. In any case, head downstairs and find the scientist in the upper-left corner. He is startled by your intrusion and fights you. ------Trainer Battle!------ Researcher Myran P$ = 1,520 Opponents: Voltorb Lv38 Exp: 418 Voltorb Lv38 Exp: 418 Easy. Entei's Fire Blast or Suicune's Aurora Beam or Surf will pwn them. --------------------------- The guy drops the Card Key in his haste. Grab it, then head downstairs. You emerge on the other side of the blown-up basement. Look for a chest on the right side containing three Elixirs. Now head back up to the save point, and save/heal. You will be coming back here many times during your adventures in this lab. Go into the door on the right and use the Card Key. We're in! Take the elevator to the B1 and head left. Anytime you feel too weak to continue, head back to the save point. Eventually, a Cipher Peon drops down from out of nowhere and battles you. ------Trainer Battle!------ Cipher Peon Nore SHADOW Pokémon #26/48: Aipom P$ = 1,640 Opponents: Remoraid Lv39 Exp: 325 Furret Lv37 Exp: 459 Castform Lv41 Exp: 636 Aipom Lv43 SHADOW Pokémon #26/48 You're always under the weather with this team :-) corny joke, huh? Well, Castform's ability to change form the weather, and powerful Weather Ball attacks can both be a big pain. For some reason, Aipom gave me trouble... I saved it for later, but if you want to catch it here, putting it to sleep is necessary, as is red-zone HP. A lot of people don't find it that hard, though... maybe I got unlucky is all. --------------------------- Take the elevator down to one of the labs in this area. There is a DNA Sample on the counter, one of three. If you stay far away from him, you won't have to fight the scientist. But I prefer to MAXIMIZE scientist casualties (GoldenEye 007 anyone?) ------Trainer Battle!------ Researcher Odlow P$ = 1,560 Opponents: Magneton Lv39 Exp: 672 Electrode Lv38 Exp: 625 Magnemite Lv38 Exp: 361 If you meet a Researcher, protect Suicune because their Pokémon's Thunder really hurts. Pseudopass Light Screen if you can. --------------------------- Take the stairs on the right, and you fight another scientist. ------Trainer Battle!------ Researcher Coren P$ = 1,600 Opponents: Magneton Lv40 Exp: 690 Electrode Lv40 Exp: 642 Magnemite Lv39 Exp: 370 Ditto strategy to the last battle. [Not the Pokémon Ditto :-P] --------------------------- You will get the Down St. Key after the battle. This opens the south door on the B1 of the lab. Go back to the save point, then go to that door and use your key. There is a totally optional fight on the right side before the door. ------Trainer Battle!------ **OPTIONAL** Researcher Lethco P$ = 1,560 Opponents: Magnemite Lv37 Exp: 352 Electrike Lv36 Exp: 433 Chinchou Lv38 Exp: 366 These three won't cause much trouble. Fire Blast 'em, even the Chinchou. --------------------------- As you head through the new door, you are assaulted by another Cipher Peon. ------Trainer Battle!------ Cipher Peon Lare SHADOW Pokémon #27/48: Murkrow P$ = 1,720 Opponents: Houndour Lv38 Exp: 463 Carvanha Lv38 Exp: 357 Nuzleaf Lv38 Exp: 573 Murkrow Lv43 SHADOW Pokémon #27/48 Entei and Suicune can run through these bozos with little trouble. Murkrow, though, is another story. Again, use Bite to weaken it. You can't put it to sleep because of Insomnia. Ignore the fact that it's escaping your Balls almost immediately despite its low HP and size. One will Snag it eventually. Have patience. --------------------------- Take the junction to the left and you will find the second DNA Sample. Now resume your downward course. Make your way to the elevator, where another trainer battles you. ------Trainer Battle!------ Cipher Peon Vana SHADOW Pokémon #28/48: Forretress P$ = 1,720 Opponents: Zubat Lv40 Exp: 231 Swablu Lv40 Exp: 316 Pupitar Lv40 Exp: 616 Forretress Lv43 SHADOW Pokémon #28/48 Again, Entei and Suicune can run through the opposition with little trouble. Forretress also gave me a great deal of trouble. It uses Shadow Rush almost every turn, making it a pain to Snag. Put it to sleep right away, and DON'T use Fire Blast, it's got a 4x weakness to Fire, meaning pwn. Take it down carefully with Shadow Rush or Stomp. I had to save this one for later also. --------------------------- Take the elevator down to B2 and prepare for another battle. ------Trainer Battle!------ Cipher Peon Lesar SHADOW Pokémon #29/48: Ariados P$ = 1,720 Opponents: Rhyhorn Lv40 Exp: 577 Grovyle Lv40 Exp: 603 Ariados Lv43 SHADOW Pokémon #29/48 This isn't hard, but Grovyle's speed and Rhyhorn's Attack might put a dent in your HP. Two of Entei's Bite attacks and Ariados should have red-zone HP. This is one of the easiest Snags in the whole Lab. --------------------------- Continue to the right, past the junction, until you can go right no further. Head up and you find an unguarded chest with a single Full Restore inside. Now take the junction upward. If you hug the desks up top, you can sneak by the scientist and get the last DNA Sample without a fight. ------Trainer Battle!------ Researcher Dubik **OPTIONAL** P$ = 1,560 Opponents: Electrode Lv37 Exp: 594 Electrode Lv37 Exp: 594 Watch for Poké Bombs. Seriously, a double Explosion can take Entei and Suicune down to 0 HP in a hurry. --------------------------- Head back to the right. Another trainer drops down and battles you. ------Trainer Battle!------ Cipher Peon Tanie SHADOW Pokémon #30/48: Granbull P$ = 1,720 Opponents: Linoone Lv38 Exp: 520 Vigoroth Lv39 Exp: 526 Granbull Lv43 SHADOW Pokémon #30/48 Pure power will defeat her two other Pokémon. Granbull is tough. You'll run into the same problems as with Aipom, except Granbull's size and "strength" makes for a much tougher Snag. I saved this one for later. Try to Snag it anyway. If you fail, don't hit the Reset button, just move on. --------------------------- You should now go back to the save point if you haven't already. After you save and heal, take the elevator on the RIGHT. It will take you to a DNA analyzer. You must now place the DNA Samples on the machine, one at a time, and note down which Pokémon specie each DNA Sample belonged to. This is needed to solve a puzzle you will get to in a couple of minutes. Now, take the other elevator. You will fight a scientist. ------Trainer Battle!------ Researcher Kotan P$ = 1,680 Opponents: Electrode Lv42 Exp: 675 Magneton Lv40 Exp: 690 Ampharos Lv41 Exp: 852 Entei's Sunny Day will save your rear from extremely painful Thunders. If you don't have Sunny Day then this battle is really, really hard. --------------------------- After you beat him, he turns on the intruder alarm, trying to sucker you into thinking you can't leave the lab. You CAN. Do it. Go back to the save point in the Lab's other entrance. Oddly enough, the alarm isn't going off in that wing of the building, but it is in the other... Anyway, save and heal before moving on. Head to the locked door up north of the alarm and another trainer fights you. ------Trainer Battle!------ Cipher Peon Tanie SHADOW Pokémon #31/48: Vibrava P$ = 1,720 Opponents: Kadabra Lv42 Exp: 652 Swellow Lv43 Exp: 745 Kecleon Lv43 Exp: 607 Vibrava Lv43 SHADOW Pokémon #31/48 Kecleon's Color Change will give you trouble unless you use Shadow Ball. Kadabra and Swellow are Entei bait. Because Dragons have resistances to most elements, you can attack with just about anything (even Fire Blast) and not worry about OHKOing it. This Snag is fairly easy, and definitely a lot easier than the last one. Put it to sleep and get its HP in the yellow or red before throwing your Ultra Balls. --------------------------- PLEASE INPUT PASSWORD. At this point, you reach the locked door. There is a panel on the right. When you are asked to input a password, you must select the three Pokémon that correspond with the DNA you just analyzed. It's different for every game. I got Croconaw, Mightyena, and something else on my first play through, and Raikou, Entei, and Suicune [ :-) ] my second play through. If you only got two DNA Samples, you can crack the code by trying each of the seven other possibilities. You can crack this code without the DNA, but it takes a long time. The order you select them in does not matter. Once you crack the code, you will face Skrub. ------Trainer Battle!------ Cipher Peon Skrub P$ = 1,760 Opponents: Wobbuffet Lv42 Exp: 796 Graveler Lv44 Exp: 631 Clamperl Lv43 Exp: 654 Medicham Lv41 Exp: 672 (if you Snagged Hitmontop) This is a rematch with the same Skrub that you encountered at Agate. If you didn't Snag his Hitmontop then, you can do it now. If you already did, he will have a Lv41 Medicham instead. Try to put Wobbuffet to sleep before attacking it, because Mirror Coat pwns. Surf Graveler out of the game, and physically attack Clamperl. Medicham you can do whatever you need to with it, as long as it faints. --------------------------- Now you are about to face an extremely hard battle. Please go through the following checklist with me: [ ] Are my Pokémon fully healed? [ ] Did I save my game right after the last battle? [ ] Do I have at least 6 Hyper Potions? [ ] Do I have at least 6 Revives? [ ] Do I have at least 12 Full Heals? [ ] Do I have at least 12 Lemonades? [ ] Do I have at least 24 Ultra Balls? [ ] Are Entei, Suicune, and Noctowl each at least Lv45? If you answered "Yes" to all of those questions, you are ready to move on. You are about to face a powerful boss, and make your most important Snag yet! Head downstairs and go to the lower left corner to grab an HP Up from the chest. Now go to the right and an FMV involving the Lab and a surprised Ein begins. He battles you. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Ein SHADOW Pokémon #32/48: Raikou P$ = 4,800 Opponents: Lanturn Lv47 Exp: 597 Altaria Lv46 Exp: 925 Golbat Lv48 Exp: 878 Huntail Lv47 Exp: 597 Raikou Lv40 SHADOW Pokémon #32/48 If someone has a good MIDI of the music that plays during this battle, please let me know where I can get it. Before we begin, let me reiterate something. OK, this is very important. Unlike the scientists lead you to believe, you CAN leave the Lab without trouble, despite the security alarm. So head back out. Make sure you've got at least 6 Hyper Potions, 12 Lemonades, and 24 Ultra Balls. If you don't have 24 Balls, sell any nonessential items, like Full Restore and PP Up. You will now have the chance to Snag an absolutely essential Pokémon. The last of the Legendary Beasts. My number one favorite Pokémon. The fastest Pokémon on land. Raikou!! Please, please, please! SAVE YOUR GAME before this fight! Also make sure you have lots of Revives, as Entei and Suicune will both faint several times here, I guarantee it. Even more than Entei and Suicune, Raikou is a MUST-SNAG for these reasons: 1. Fastest Shadow Pokémon in the game. 2. Thunderdance (Rain Dance + Thunder) is built right in. 3. You can pull serious damage combos with Raikou and Suicune. 4. It looks really sleek. 5. It's nearly essential for your Multiplayer roster. Ein is tied with Miror B. as the most irritating Cipher Admin for two reasons: His team is really tough, and he has my favorite Pokémon as a Shadow Pokémon on his team. GETTING to Raikou is very hard. Altaria is the only Pokémon that will go down relatively easy because of a 4x weakness to Suicune's Aurora Beam. Golbat can go down with the same technique, but it'll probably confuse your Pokémon first. Lanturn and Huntail will do exactly the same thing. This is where your Full Heals come in handy. Lanturn will last a long time. Just attack it with anything but electricity when you get the chance. Again, Entei's Sunny Day will see you through this battle. It will not only get rid of Rain Dance, but Thunder's accuracy drops to 40%, which his Pokémon use often, and Lanturn's and Huntail's Hydro Pumps won't OHKO Entei. Now, for the prize... OK, here's my Raikou-Snagging strategy, and it wasn't a picnic. First, put it to sleep with Noctowl, and make sure it stays asleep. Raikou's Defense stats are both low, so use your weakest attacks (NOT Shadow Rush, if it Critical Hits, you might be out a Raikou, and have to go through Ein's team again.) Isolating Raikou is very important because half his team has Rain Dance, which makes Thunder hit 100%, and Raikou's Sp. Atk is really high, but not as high as its blinding Speed. 120 Power + STAB + Perfect accuracy = pwn. Take it down VERY carefully with Entei's Bite or Stomp, preferably Bite due to Entei's lower Sp. Atk and Raikou's higher Sp. Def. If you want to give Raikou extra incentive not to Shadow Rush, use Suicune's Aurora Beam instead of Bite. Suicune can take a Thunder without being KO'd. Keep Noctowl out at all times. If it faints, or one of your Beasts faint, use a Revive. When its HP is below 10% and it has zonked out, you should throw an Ultra Ball every turn. This is one of the toughest Snags in the game. Even if it breaks out of the Ball right away, keep throwing them. Eventually, one will Snag it. For me, it took 15 Ultra Balls before Raikou "quietly" reunited with me. I'm sure glad this is the last of the Legendary Beasts. They're a pain in the neck to Snag! XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Take the TM26 (Earthquake) from the chest, get the Data Rom from the counter, then take the elevator up to the B1. Go through the one-way door and exit the lab. EEEEEEEE MAAAAAIL! ========================================= Subj: Lab Data From: Nett from The Under Hi, this is Nett. If you find any data at the Shadow Pokémon Lab, please bring it to me in The Under. I'll be waiting. ========================================= Before you give him the data, SAVE! I can't stress it enough. Now that you have Raikou, SAVE! Like Entei and Suicune, Raikou takes a very long time to purify. About five times as much rehabilitation is required as opposed to your G/S starter you Snagged. I would use my Time Flute on it immediately so you can use the Raikou/Suicune Thunderdance/Surf combo, which can rip opposing Pokémon apart. Whether you saved your first Time Flute or not, now would be an excellent time to use one. And no, this suggestion isn't just out of favoritism for Raikou. It is indeed very strong. After Nett has received the Data Rom, construction of the Realgam Tower will be finished. This is the final required dungeon in the game, and hosts some extremely powerful Trainers. At this point in time, before you head for the tower, I strongly suggest you raise your Legendary Beasts each to at least Lv50, especially Raikou and Suicune. You can do this by training at Mt. Battle, or entering tournaments at one of three Colosseums in Orre. For more information on these areas, see the Side Quests section. k. Realgam Tower [S05-11RLG] At this point, your team should average around level 50, especially all three of your Beasts. Even at this level, the fights will be very tough. If you came out of your battle with Raikou badly bruised, fried, and stomped on, raise your team to even higher levels. It will be worth your time. If you train at Mt. Battle and don't care about the powerful hold items they offer, spend your Poké Coupons on a TM29 (Psychic), a TM13 (Ice Beam), a TM24 (Thunderbolt), or a TM35 (Flamethrower), whichever you can afford or feel like. Psychic is for any Pokémon you've raised that can learn it (Espeon is a good choice due to STAB), while Ice Beam, Thunderbolt, and Flamethrower are for Suicune, Raikou, and Entei, respectively. Here is an ASCII diagram of the tower: --------------------------------- | VIII XII XI | Legend | * * * | ------ | VII******IX********X | Roman Numerals = Dome Numbers | * | ***** = Path between Domes | VI*******V IV | Enter = Tower Entrance | * * | | II*******I*******III | | * | -------------Enter--------------- Dome I = Entryway Dome II = Miror B. Rematch Dome III = Nothing Dome IV = Dakim Rematch Dome V = Revitalizing Device & Save Point (A Trainer is also there) Dome VI = Nothing Dome VII = Two Trainers Dome VIII = Venus Rematch Dome IX = ID Badge Room Dome X = Nothing Dome XI = Ein Rematch Dome XII = Path to Final Boss (there are 8 Trainers on the ground floor) Before you do anything else, defeat the Trainer in Dome V. ------Trainer Battle!------ Cipher Peon Bopen **OPTIONAL** P$ = 1,600 Opponents: Grimer Lv39 Exp: 375 Dustox Lv38 Exp: 667 Seviper Lv40 Exp: 706 Thunderdance and Surf. Let the big Beasts eat. --------------------------- After you beat the crap out of his Pokémon, you can use Dome V as a base. You can heal and save here. Do so after every battle. Now head back to Dome II and face an old, irritating foe. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Miror B. (Rematch) P$ = 4,600 Opponents: Golduck Lv45 Exp: 838 Loudred Lv46 Exp: 621 Ludicolo Lv44 Exp: 852 Ludicolo Lv45 Exp: 871 Armaldo Lv43 Exp: 921 (If you missed Sudowoodo) Where's Miror B.'s battle theme? It's not playing? Oh, well...no music... Not literally, the normal Admin boss theme plays. You get another chance to Snag Sudowoodo if you missed him at Pyrite Cave. It will still be at Lv35, same gender. Otherwise he's got an Armaldo. Now for the battle... By now you had the chance to learn something to counter his Ludicolo. He's only brought two of them, but he still uses the same old strategy of Rain Dance. Are we going to use the same strategy as we did last time? Oh heeeeeecck no. Using Raikou and Suicune? You'd better be, as they use Rain Dance, which means you can Thunderdance right away. Nothing he has is strong versus electric attacks, so let Raikou call down the Thunder!! XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX After you defeat Miror B., he runs away and leaves you a Red ID Badge, your first of four Badges. Head back to Dome V, heal and save, then head for Dome IV to face the next boss rematch... XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Dakim (Rematch) P$ = 4,700 Opponents: Forretress Lv45 Exp: 568 Whiscash Lv46 Exp: 785 Flygon Lv46 Exp: 970 Claydol Lv46 Exp: 931 Houndoom Lv47 Exp:1,026 (If you missed Entei) Dakim's battle style has changed a lot since the last time you saw him. He's much tougher than before, despite the fact that he no longer has a legendary Beast on his team. His Pokémon still use Earthquake, but they don't use Protect anymore. This helps, but also allows him to set up a second strategy: Sunnybeam. He's got a couple of Sunnybeamers on his team, Houndoom being the biggest one. This is probably to deal with the slight Water/Ice weakness his team has. Two of his Pokémon also have the Levitate ability, which nullifies Ground moves. So how do you beat him? You can try to Thunderdance his team, but the risk of an EQ is high. And seems how Raikou's physical Defense is one of the lowest among Legendary Pokémon, an EQ can OHKO it. Do something about that. Either use Reflect (if Raikou is at Lv51, it has the move) or a few X Defends if you have them, and Thunderdance, healing as needed. That's one strategy. But I find it a bit easier to take advantage of the sunny weather by destroying him with his former Pokémon, Entei. Let's see... Fire Blast + Sunny Weather + STAB = 240 Power, nearly an Explosion. You will run into the same EQ problems, but since Entei's HP and Defense are very high, he can take it, so long as it doesn't Critical Hit; then he's KO'd. Either way, use Suicune as your other Pokémon. EQ hardly touches it due to outstanding Defense, and Aurora Beam or Ice Beam can pwn his EQers. To sum it up, there are two ways to do this. Raikou/Suicune --- Thunderdance Forretress - Raikou calls down the Thunder. Whiscash - Tricky. Raikou uses a strong non-Electric move, like Bite. Flygon - 4x weakness to Suicune's Ice attack = pwn. Claydol - Raikou uses Bite or Crunch, if you have them. Otherwise Thunder and Ice. Houndoom - Thunderdance and Surf. Entei/Suicune --- Using Dakim's Sunny Weather Forretress - 4x weakness to Entei's fire. Pwned. Whiscash - Again, tricky. Go for the flinchax with Bite or Stomp, and use Suicune's Surf or Ice attack. Aurora Beam might decrease Whiscash's Attack. Flygon - 4x weakness to Suicune's Ice attack = pwn. Claydol - Bite with Entei. Houndoom - Surf, and have Entei Fire Blast. Why? Let's use a couple of equations: Stomp: Power 70 + no STAB + no Weather + 1x Type Modifier = 70 Fire Blast: Power 120 + x1.5 STAB + x1.5 Weather + 0.5x Type Modifier = 120 So you will get a lot more damage with Fire Blast despite Entei's higher attack power and Houndoom's resistance to fire. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX You will receive the Grn ID Badge after you thrash him with his former Pokémon. Go back to Dome V and save/heal. Now make your way to Dome VII. Two Cipher Peons are blocking the way to two doors. You will have to fight both of them. They both have Shadow Pokémon, but unless you've got a GBA game, or you're after all the Shadow Pokémon, it's not worth it to Snag them. ------Trainer Battle!------ Cipher Peon Baila SHADOW Pokémon #33/48: Sunflora P$ = 1,680 Opponents: Gloom Lv41 Exp: 579 Jumpluff Lv42 Exp: 792 Sunflora Lv45 SHADOW Pokémon #33/48 Entei's fire pwns Grass Pokémon. Let Suicune weaken Sunflora. This is a tough Snag, but easy compared to most of them here. I had to save most of the Snags in here for later. I was kind of anxious to trade my Pokémon to Ruby, where they'd level up faster. Anyway, the idea is to use Suicune's Surf not only to keep it from Shadow Rush, but to slowly weaken it. What makes this Snag hard is that it's got Synthesis, which refills HP. --------------------------- ------Trainer Battle!------ Cipher Peon Arton SHADOW Pokémon #34/48: Delibird P$ = 1,800 Opponents: Piloswine Lv42 Exp: 720 Glalie Lv42 Exp: 841 Delibird Lv45 SHADOW Pokémon #34/48 Entei's fire rules the arena again. Delibird's a pretty crappy Pokémon, so why would you want it? This is not too bad, but if you're in a hurry, save this for Snagem Hideout, where it will be more convenient to Snag. It likes to Shadow Rush, so hit it with Sleep and weaken it. --------------------------- Go back to Dome V and save/heal before pressing on to Dome VIII, where another rematch awaits. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Venus (Rematch) P$ = 4,800 Opponents: Raichu Lv48 Exp: 627 Bellossom Lv47 Exp: 925 Misdreavus Lv47 Exp: 739 Wigglytuff Lv48 Exp: 559 Milotic Lv48 Exp:1,194 (If you missed Suicune) To be honest, I'd rather she had a Lv65 Suicune instead of that closer she's got. I use a Milotic and a Misdreavus on my multiplayer roster, and this battle shows you why. The hard way. Every Pokémon on her team is an annoyer. It's a good thing that your Beasts are all unknown gender, because every one of her Pokémon has Attract, and they are mostly, if not all, female. Her strategy is to give your Pokémon status ailments so they can't attack very often. Raichu's got Thunder Wave, Bellossom's got Stun Spore, Misdreavus has Confuse Ray and Perish Song, and Wigglytuff has Body Slam (Paralyzes 30% of hits.) But Milotic is the worst annoyer of them all. Its moveset is nearly identical to mine. Let's see how close they are: Standard Milotic Recover Attract Confuse Ray special filler My Milotic Recover Attract Water Pulse Blizzard Venus' Milotic Recover Attract Confuse Ray Blizzard(?) The only reason I chose Water Pulse over Confuse Ray is the STAB. Bear in mind that Water Pulse also confuses 20% of its hits. The simliarities are quite startling. Milotic's Special Defense is really high, it's got a lot of HP, has Recover, and its Marvel Scale ability doubles its Defense if it's hit with a status like Poison. It's incredibly hard to take down. My Feraligatr was once paralyzed, confused, and infatuated at the same time during this battle. This means it had a 12.5% chance of attacking the opponent, a 12.5% chance of attacking itself, and a 75% chance of doing nothing. My suggestion is to Thunderdance with Raikou and Suicune. Two Thunders can take out Milotic. Thunder and Aurora Beam/Surf the rest of her team. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Claim the Blu ID Badge from her after the battle, go to Dome V again, and heal/save. Head through Dome VII's east door. You emerge in Dome IX. This dome has four slots in the north wall, which lock a large, menacing door. You need the four ID Badges to unlock the door and move on. Head east from here to Dome X, then north to Dome XI. Last [ and hardest :-( ] boss rematch. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Ein (Rematch) P$ = 5,000 Opponents: Manectric Lv50 Exp: 900 Pelipper Lv49 Exp: 861 Rhydon Lv50 Exp:1,092 Crobat Lv48 Exp:1,048 Starmie Lv49 Exp:1,086 (If you missed Raikou) Ein knows you Snagged his Raikou, and he knows you can't resist using it in this battle. Imagine the look on his face if you came into his chamber on your speedy Raikou, and you ran circles around him. Too bad it'll never happen, but it's fun to think about... :-) He's ready to face Raikou, as well. He's using basically the same strategy as before, with lots of Electric and Water types on his roster, and many of them are extremely fast. Crobat and Starmie have a higher Speed stat than even Raikou (wow). Starmie in particular has a really high Special Attack, and can penetrate even Suicune's tanklike defenses. Respond with Mirror Coat and you can OHKO Starmie. If you don't have Mirror Coat, then it'll be tough. Real tough. His Pokémon Thunderdance a lot, which is why Ein so very carefully thought out his team. He protects his Water Pokémon and Crobat with Lightningrod. What's that? Lightningrod is an ability that only two R/S Pokémon can have: Manectric and Rhydon. It will draw all of the opponent's electrical moves toward itself. Don't get it yet? Let's create a scenario. Every Pokémon except Suicune is at full HP. Suicune has just over 50% HP. <<< Rain continues to fall. >>> Josh: Raikou, call down the Thunder! Fry that Pelipper! <<< Raikou used THUNDER! >>> <<< MANECTRIC's LIGHTNINGROD took the attack! >>> Josh: What?! Raikou, your aim is waaayy off! <<< It's not very effective... >>> EIN: A great miscalculation on your part, you Raikou-Snagging dimwit... MANECTRIC! Take his Suicune down with Thunder! <<< MANECTRIC used THUNDER! >>> <<< It's super effective! >>> Josh: No! Suicune!! <<< Suicune fainted! >>> Josh: Shoot... EIN: Bang. Josh: Not funny. Go, Entei! Avenge your fallen comrade! <<< Josh sent out Entei! >>> <<< PELIPPER used STOCKPILE! >>> <<< PELIPPER STOCKPILED 2! >>> (Marowak can also learn Lightningrod, but to get it, you must import one from Fire Red/Leaf Green.) It causes your Thunders to misfire, doing little or no damage. Defeat the Lightningroders as fast as you can. Surf Rhydon, and use non-Electric attacks on Manectric. Once they are gone, his strategy falls apart, and is vulnerable to standard Thunderdancing. Watch your HP very closely in this battle. If your Beasts fall in battle, don't be stingy with the Revives. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX After you defeat Ein, you receive the Ylw ID Badge. Now leave this Dome. EEEEEEE MAAAAAIL! ========================================= Subj: Greetings From: Eagun of Agate Village Dear Josh, This is Eagun of Agate Village. I just wanted to let you know this is my first electronic mail. I am not familiar with high-tech things, so I have only learned to type in words. Incidentally, if you are ever in ========================================= The e-mail's cut off. I believe he is implying "the area" at the end, and "the area" must mean Agate. So head there. He will give you the only Master Ball you'll ever get. And you'll be using it soon. Head back to Dome V and heal/save before pressing on. There are four Poké Ball-shaped slots in the wall of Dome IX, one for each ID Badge. Place the appropriate ID Badges in the color-coded slots, and the lock on the north door will release. Before going through, you'll have to face a Trainer. ------Trainer Battle!------ Cipher Peon Dioge SHADOW Pokémon #35/48: Heracross P$ = 1,800 Opponents: Masquerain Lv42 Exp: 576 Ariados Lv41 Exp:?,??? Heracross Lv45 SHADOW Pokémon #35/48 Entei's fire rules here as well. Heracross is 4x weak to Flying, so don't use that type or you'll KO it. Save the Master Ball for later. Use the standard procedure of putting it to sleep, weakening it (Bite works well as it is strong against that), and Ultra Balls. --------------------------- Head through the door to Dome XII, which is directly under a Colosseum. There are many, many Trainers on this floor, but you only have to fight the first one. ------Trainer Battle!------ Bandana Guy Klest P$ = 672 Opponents: Nuzleaf Lv39 Exp: 588 Graveler Lv42 Exp: 603 Hariyama Lv41 Exp: 807 Lombre Lv42 Exp: 634 A variety of types here. Legendary Beast Thunderdancing works well here. Hariyama's HP is obscenely high, so it can be tough to take out. --------------------------- From here, all the rest of the Trainer battles on this floor are optional, but you need the experience and P$. ------Trainer Battle!------ Hunter Aline **OPTIONAL** P$ = 656 Opponents: Lairon Lv41 Exp: 667 Mawile Lv40 Exp: 420 Metang Lv39 Exp: 639 Entei will run flaring wild over all the Steel-types here. --------------------------- ------Trainer Battle!------ Street Performer Luper **OPTIONAL** P$ = 640 Opponents: Qwilfish Lv40 Exp: 427 Seadra Lv38 Exp: 646 Octillery Lv39 Exp: 684 Feraligatr Lv40 Exp: 900 Thunderdance. That's all, folks. --------------------------- There are three Trainers in the casino on the left. You can't play any of the slot machines, though :-( ------Trainer Battle!------ Rider Kevel **OPTIONAL** P$ = 410 Opponents: Sandslash Lv40 Exp: 697 Donphan Lv40 Exp: 810 Quagsire Lv41 Exp: 601 Thunderdance, and take the Quagsire with conventional attacks if it has Water Absorb. --------------------------- ------Trainer Battle!------ Cha