Pokémon Colosseum - FAQ/Walkthrough
(C) 2004 Josher_1212@sbcglobal.net
v2.97
12/01/04
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1. Contents [S01-01CNT]
==============
1. Contents [S01-01CNT]
2. Legal Junk [S02-01LGL]
3. What is Snagging/Shadow Pokémon? [S03-01WHT]
4. Vocabulary [S04-01VOC]
5. Walkthrough
a. Outskirt Stand --- 100% Complete [S05-01OSS]
b. Phenac City --- 100% Complete [S05-02PHN]
c. Realgam Construction Lot --- 100% Complete [S05-03RCL]
d. Pyrite Town --- 100% Complete [S05-04PYR]
e. The Miror Man --- 100% Complete [S05-05MIR]
f. Agate Village --- 100% Complete [S05-06AGV]
g. Mt. Battle --- 100% Complete [S05-07MTB]
h. Unfinished Business --- 100% Complete [S05-08UNF]
i. The Under --- 100% Complete [S05-09UND]
j. Shadow Pokémon Lab --- 100% Complete [S05-10SHD]
k. Realgam Tower --- 100% Complete [S05-11RLG]
l. The Showdown --- 100% Complete [S05-12SHW]
6. Side Quests
a. The Second Shadow Starter --- 100% Complete [S06-01NO2]
b. The Third Shadow Starter --- 100% Complete [S06-02NO3]
c. Revival of Team Snagem? --- 100% Complete [S06-03REV]
d. Deep King --- 100% Complete [S06-04DKG]
e. The Last Shadow Pokémon --- 100% Complete [S06-05LSP]
f. Colosseum Battles --- 100% Complete [S06-06COL]
g. Mt. Battle --- 100% Complete [S06-07MTB]
h. Did you miss any Pokémon? --- 100% Complete [S06-08MIS]
7. Battle Mode
a. Colosseum Battle --- 42% Complete [S07-01COL]
b. Mt. Battle --- 6% Complete [S07-02MTB]
c. Gang Battle --- 100% Complete [S07-03GNG]
d. Competitive Battling --- 73% Complete [S07-04CMP]
8. Indices
a. Index of Items --- 100% Complete [S08-01IIT]
b. Index of Attacks --- 100% Complete [S08-02IAT]
c. Index of Abilities --- 100% Complete [S08-03IAB]
9. FAQ [S09-01FAQ]
10.Credits [S10-01CRD]
11.Version History [S11-01END]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Legal Junk [S02-01LGL]
Plain and simple.
DO's:
-------------
Download this to your hard drive for PERSONAL use
Print and distribute this for FREE
E-mail this to your friends
Put this on your own site WITH PERMISSION, which I usually
will grant.
E-mail me if you have questions or constructive comments.
E-mail me if you have hints I do not have listed here.
DON'Ts:
-------------
Commercially distribute (SELL) this document.
Take credit for this document.
E-mail me regarding spelling errors in this document. I check this document for
such errors whenever I update it, which is quite often. (Update is different
from submit.)
Take information from this document and put it into your guide WITHOUT giving
me a credit.
Link your site to this document DIRECTLY. Such a site may tell where this
document can be found or host it, however (example: GameFAQs.com).
IM me relating to this document.
Abuse your E-mail priviliges. (Do not send me spam or other junk, lest you be
blocked.)
E-mail me with false information. That will also get you blocked.
I see nothing wrong with using other people's information in your guide so long
as credit is given where credit is due. Not all FAQ writers are that way, but I
am. If you write a guide of your own for this game, if you see some information
in here you would like to use, I encourage you to do so, but you must give me a
credit for it.
Currently, the sites that can host this document without asking are:
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faqs.ign.com
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If you want to put this document on your own site,
you are free to do so without my consent, provided that the document is
reproduced in full, and you comply with all of the above terms that apply to
use of this document. The latest version is always at GameFAQs. If you want
to use a part of my document on your guide, ask me first. I want to be sure
that the part used is not taken out of context.
As far as file attachments, I will accept TEXT files (.txt), and any of the
three basic image files (GIF, JPEG, and PNG.) I will not accept compressed
files or any other type of file for security reasons. If you want to put your
screenshot directly in the e-mail, that is fine.
Questions? Suggestions? Errors in my guide? Contact me via e-mail.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spoilers are littered throughout this guide, but I will give you advance
warning of them, unlike other guides.
I will warn you about printing this FAQ. It is over 300 pages in length.
If you need to print something from this FAQ, highlight the part you
need to print, then print just that part. You'll save a few trees :-)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. What is Snagging/Shadow Pokémon? [S03-01WHT]
***Minor Spoiler Alert***
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
Snagging a Pokémon is something an ordinary Trainer should never do.
Using a special contraption called a Snag Machine, ordinary Poke Balls
become Snag Balls, capable of stealing (Snagging) a Trainer's Pokémon
right in the middle of a battle! It is illegal and very criminal.
However, you have a reason to do it. You can only Snag certain Pokémon
known as Shadow Pokémon. A criminal syndicate by the name of Cipher has
created 48 fighting machines known as Shadow Pokémon. How did they do
it? By artificially closing the door to the Pokémon's heart. This means
the relationship between Pokémon and Trainer is nonexistent. The Pokémon
may even go as far as to attack people at random, including its own
Trainer!
Your job is to save them all. And you know what else? If you're a big
Gold/Silver fan and bought Ruby and/or Sapphire, you have another incentive.
Most of the Shadow Pokémon you are to Snag are from those older games!
When you Snag a Shadow Pokémon, it only has one move: Shadow Rush.
It's a typeless move with infinite PP, 90 Power, and 100 Accuracy.
12.5% of the damage it inflicts is delivered as recoil damage to the
user. Shadow Pokémon don't gain EXP. Instead, they have a 5-level
Heart Gauge, which you want to empty by keeping them in your party,
using them in battle, putting them in the Day-Care center, or
using Scents on them. You can also call out its name, which also
dispels Hyper Mode (more on that later.) Which one works best
depends on the Pokémon's nature, revealed when a Shadow Pokémon
is purified 40%.
When a Pokémon uses Shadow Rush, it may instead go into Hyper Mode.
When a Pokémon is in Hyper Mode, you can't use items on it. It
periodically will not listen to you in battle, but if it uses Shadow
Rush in this state, it'll likely get a Critical Hit. Calling out its
name dispels Hyper Mode.
When a Shadow Pokémon is purified 40% of the way, it begins to
accumulate EXP and EVs, but it does not receive them until it
is purified completely at the Relic Stone.
--- Thanks, Mecha Mew2!
When your Pokémon's Heart Gauge goes down, it will remember its regular
moves and can use them for you. It remembers the first one at 20%
purification, the second at 60%, and the third at 80%. Its nature is
revealed at 40%. Once its Heart Gauge is empty, it has reached 99%
purification. At this point, take it to the Relic Stone in Agate Village.
It will become 100% purified, forget Shadow Rush, and learn its fourth
move, typically quite powerful. It will also regain all the EXP and EVs it
built up as a Shadow Pokémon, typically enough to level-up several times.
It will receive a Ribbon, and you can rename it if you desire. Needless to
say, it can't enter Hyper Mode after being purified. You can now re-order
its moves, and after you finish the game, transfer it to your Pokémon
Ruby/Sapphire/Fire Red/Leaf Green if you have a GCN/GBA cable.
======================================================================
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4. Vocabulary [S04-01VOC]
I am a fairly experienced player of the Pokémon games, and I will use
a bit of vocabulary that newbies may not be familiar with. The terms
are in no particular order.
Hax = A term for luck in a Pokémon battle.
P$ = ASCII abbreviation for Pokémon Dollars.
STAB = Same
Type
Attack
Bonus
P*DA = Pokémon Digital Assistant
Type Trumping = Using a Pokémon type or attack that will land a
"Super effective" blow on an opponent. (i.e. water vs. fire)
OHKO = One
Hit
Knock
Out
Purification = The process of opening a Shadow Pokémon's heart.
Pwn = To wipe out; to utterly destroy, as if the opponent had
no chance whatsoever.
Sweeper = A Pokémon that is designed to increase its stats, then take
out opposing Pokémon one by one. Physical sweepers typically have
Bulk Up or Dragon Dance, and Special Sweepers typically have Calm Mind.
Annoyer = A Pokémon that intends to annoy your opponent. Annoyers can
either effectively regenerate their HP (Leftovers/Leech Seed), cause
lots of indirect damage (Leech Seed/Toxic), raise their evasion
obscenely high (Double Team), inflict lots of status abnormalities
(Toxic, Confuse Ray, Attract), or a combination of the above.
Tank = A Pokémon that can attack marginally well but is extremely
hard to take down. Typically a tank will have Rest/Lum Berry,
Recover, or other moves designed to make it last. It typically has
indirect damage moves like Toxic.
Sponge = A Pokémon that can take a lot of either physical or special
hits. Typically it has outstanding Defense or Sp. Def. An example
of a Physical Sponge is Cloyster, and Suicune can be a Special
Sponge.
BP = Baton Pass. It's a move that switches Pokémon while keeping
stat boosts in effect.
Pseudopass = Some moves' effects, like Safeguard and Light Screen, last
for a set number of turns even if the user switches out. Using that move
then switching out is called pseudopassing.
Toxi/Para/Pyrostalling = Stalling for time while inflicting a
Toxic, Paralyze, or Burn condition on the opponent.
Cleric = Designed to heal your team of status ailments. Miltank
with Heal Bell is a great example.
Subpuncher = A Pokémon with Substitute and Focus Punch. This makes sure
that Focus Punch hits the target.
HP = Hidden Power. A move whose type and power depend on the user's IVs.
Thunderdance = A combo that takes advantage of Rain Dance's effect
that makes Thunder's accuracy 100%.
Sunnybeam = A combo that takes advantange of Sunny Day's effect
of Solarbeam not have to charge up for one turn.
EQer = Earthquaker. A Pokémon that knows Earthquake.
EVs = Effort Values. Sometimes called "Stat Experience", manipulating a
Pokémon's EVs lets you partially control your Pokémon's stat growth.
IVs = Individual Values. Used to simulate Pokémon "genetics", they are
used to randomize Pokémon stats, so they vary from specimen to specimen
among the same species of Pokémon. Certain Pokémon, like the roaming Latios
and Latias, do not have randomized IVs. Every Snaggable Pokémon in this
game does have random IVs, however.
1337 = Pokémon jargon for "elite".
n00b = Newbie. A trainer with very little experience.
Stat Tier = In tournament multiplayer battling, certain Pokémon are
restricted based on total stats. Every Pokémon is in a Stat Tier of
some sort, but only the top four Tiers are a concern in tournaments. Here
is a partial list of the Pokémon in each tier:
Tier 1: Mewtwo, Lugia, Ho-oh, Rayquaza
Tier 2: Groudon, Kyogre, Slaking
Tier 3: Tyranitar, Metagross, Latios, Latias, Dragonite,
Salamence, Jirachi, Mew, Celebi
Tier 4: Regirock, Regice, Registeel, Raikou, Entei, Suicune,
Articuno, Zapdos, Moltres
Many tournaments completely ban all Tier 1 and 2 Pokémon except for Slaking,
and restrict the number of Tier 3 and 4 Pokémon you can use. Slaking is
not banned because Truant is there. RSbot bans all Tier 1 and 2 Pokémon
except Slaking, but does not restrict the number of Tier 3 and 4 Pokémon
you can use.
00ber = Also called "uber." It's a tier 1 or 2 Pokémon. They are too
powerful to be used in professional play, except Slaking because Truant
is there.
Trickbander = A Pokémon with Trick and a Choice Band. Pwns most Annoyers.
HP Type = Hidden Power, then what type it is.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Walkthrough [S05-01OSS]
What we've all been waiting for. Be aware that the majority of my tips
on Snagging Shadow Pokémon have been Copied/Pasted directly from my
Snagging FAQ.
a. Outskirt Stand
First, pick a name for your hero. I will refer to him as "Josh"
(surprise, surprise) throughout this FAQ.
After the opening FMV, you emerge in front of a derailed train in the
middle of a desert. Enter the train and you find a bunch of people
inside. Talk to all of them, and watch the news on TV. One of them
will battle you eventually. But let's take the time to evaluate your
starting Pokémon.
()()()()()()()()()()()()()
Espeon Lv25
Sun Pokémon
Type: Psychic
Ability: Synchronize
Moveset
-------
Confusion POWER/ 65 HIT %/100 TYPE/Psychic SPCL/Confuses 10% of hits
Reflect POWER/--- HIT %/100 TYPE/Psychic SPCL/Cuts physicals by 1/2
Return POWER/Var HIT %/100 TYPE/Normal SPCL/Power varies by trust
Helping Hand POWER/--- HIT %/--- TYPE/Normal SPCL/Boosts partner by 50%
Level-Up Moves
--------------
Swift L30 POWER/ 60 HIT %/--- TYPE/Normal SPCL/Can't miss
Psybeam L36 POWER/ 65 HIT %/100 TYPE/Psychic SPCL/Confuses 10% of hits
Psych Up L42 POWER/--- HIT %/--- TYPE/Normal SPCL/Copies foe's stat-ups
Psychic L47 POWER/ 90 HIT %/100 TYPE/Psychic SPCL/Reduces Sp Def 10%
Morning SunL52 POWER/--- HIT %/--- TYPE/Normal SPCL/Recover user's HP
Espeon is a solid Psychic-type you may decide to use for the entire game. I
don't think it really learns any good moves later on, but it's worth using
if you need a Psychic-type attacker, especially early on in the game.
()()()()()()()()()()()()()
Umbreon Lv26
Moonlight Pokémon
Type: Dark
Ability: Synchronize
Moveset
-------
Bite POWER/ 60 HIT %/100 TYPE/Dark SPCL/Flinches 30% of hits
Secret Power POWER/ 70 HIT %/100 TYPE/Normal SPCL/Inflicts a bad status
Taunt POWER/--- HIT %/100 TYPE/Dark SPCL/Rival can only attack
Snatch POWER/--- HIT %/100 TYPE/Dark SPCL/Steals stat/HP raises
Level-Up Moves
--------------
Confuse RayL30 POWER/--- HIT %/100 TYPE/Ghost SPCL/Confuses target
Faint Attack36 POWER/ 60 HIT %/--- TYPE/Dark SPCL/Can't miss
Mean Look L42 POWER/--- HIT %/100 TYPE/Normal SPCL/Target can't switch
Screech L47 POWER/--- HIT %/ 85 TYPE/Normal SPCL/Defense down 2 Lvls
Moonlight L52 POWER/--- HIT %/--- TYPE/Normal SPCL/Recover user's HP
Umbreon is a very defensive Pokémon with little attack strength and utility
techniques like Taunt and Snatch. It will learn Confuse Ray if you get it to
about level 30. I recommend using this Pokémon for weakening Shadow Pokémon
early in the game. You can go for the flinchax with Bite, and Secret Power
inflicts a bad status depending on the location it's used in.
Because Colosseum is compatible with Fire Red and Leaf Green which were
released after Pokémon Colosseum, every Espeon and Umbreon in this game
is male, meaning you can't breed for Eeveelutions until you get a female
Eevee (or a Ditto) from Fire Red/Leaf Green.
()()()()()()()()()()()()()
Head outside and a guy from inside the train will head out and ask you
to Double Battle with him. Accept the challenge. Be aware that every
battle in this game is a Double Battle, meaning you field two Pokémon
at once.
------Trainer Battle!------
Rider Willie
P$ = 240
Opponents: Zigzagoon Lv24 Exp: 153
Zigzagoon Lv24 Exp: 153
A big change from the Level 2 Pokémon of the GB games, eh? Not to worry,
this guy is a pushover. STABbed Confusion and Bite have 75 and 90 Power,
which are more than enough to take down one of his Zigzagoon. Repeat the
process for the other one.
---------------------------
After this battle, you will get a short FMV sequence. Well...
Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The FMV sequence involves Josh and Team Snagem, a group of Pokémon
thieves that have developed a Snag Machine capable of stealing
a trainer's Pokémon by turning regular Poke Balls into Snag Balls.
Two Snag Machines were created. The first one was destroyed in the
explosion of the opening FMV, and the Snagem grunts are asking for
the second one back. Josh holds the second one in his left hand. They
will not battle you yet, instead they will head for Phenac City, to
the west.
======================================================================
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After the FMV sequence, head west for Phenac City.
b. Phenac City [S05-02PHN]
As soon as you enter Phenac, a short FMV sequence begins. I won't spoil
this one for you. You end up in a battle with...
------Trainer Battle!------
Shady Guy Folly
P$ = 500
Opponents: Whismur Lv24 Exp: 174
Whismur Lv25 Exp: 181
This is also a very easy battle. Just attack them with your special
attacks and they will fall in a couple of turns.
---------------------------
The trainer runs away, and his mate follows. At this point, undo the
knot in the sack by pressing the A button while in front of it. This
causes another FMV to begin. At the end of it, you get a girl as a
partner. In the middle of the sequence, you get to name her. I will
refer to her as "Terra". (I know it's FF6ish, but that's what I named
her...)
At this point, your Pokémon could use some healing. Head for the Pokémon
Center and heal up. Now head to the PC in the corner and save your game.
Every PC in the game is a save point. This is revolutionary for a Pokémon
game because now, you can't save your game just anywhere. The main reason
for doing this was to save on memory.
Once you've healed up, head for the Pre Gym, in the center of town.
This is a place of training for your Pokémon.
Head up to the left inside the Pre Gym and talk to the teacher. She gives
you a P*DA upgrade. You can now look at data on Pokémon you've seen by
selecting "Strategy Memo" on the main menu of the P*DA. Pokémon you see
will be registered when you see them, but you won't be able to look up
any data. Here's the data you can access with the feature:
Pokémon's Name
Pokémon's Specie Type
Pokémon's Element Type(s)
Pokémon's Ability(s)
Pokémon's Height/Weight
Also, you can look at the Pokémon in detail by rotating it in 3D and zooming
in or out. Lastly, you can look at the Pokémon's size compared to Josh, which
is probably the most interesting feature. Anyhow, go on to the right
side of the building and talk to Justy. He's the Gym Leader here, but he
won't battle you right now. (He'd slaughter you anyway.) He will have you
battle four Gym Trainers. You will not be able to go back and heal in-between
fights. Here are the four trainers...
------Trainer Battle 1/4!------
Cooltrainer Botan
P$ = 810
Opponents: Sunkern Lv27 Exp: 150
Hoppip Lv26 Exp: 205
Grass-type Pokémon are neutral against Psychic or Dark. Neither of them
are very tough, but watch your HP more closely. Use your Special attacks
and this will be over quickly.
-------------------------------
------Trainer Battle 2/4!------
Cooltrainer Liqui
P$ = 810
Opponents: Surskit Lv27 Exp: 181
Marill Lv26 Exp: 160
You still won't be able to type-trump. This will be harder than the
first battle. Marill will take more than two hits to take down, so
do away with Surskit first.
-------------------------------
------Trainer Battle 3/4!------
Rich Boy Dugo
P$ = 540
Opponents: Trapinch Lv27 Exp: 210
Swinub Lv27 Exp: 225
This is a little harder but not bad. Continue to use Special attacks,
because Dugo's Pokémon have higher Defense than Special Defense.
-------------------------------
------Trainer Battle 4/4!------
Lady Gwin
P$ = 540
Opponents: Geodude Lv27 Exp: 247
Rhyhorn Lv27 Exp: 390
Gwin will try to give you a run for your money. Her Rhyhorn is your
toughest opponent yet. Watch for her team's physical attacks, they will
do more damage than anything else you've encountered to this point.
Take Rhyhorn down first with your Special attacks, then do the same
with Geodude.
-------------------------------
After you win, Justy congratulates you and gives you a White Herb.
Deposit this item in the computer and do not withdraw it until you
are ready to transfer a Pokémon to your Game Boy. It is a hold item
that replenishes any lowered stat, and every non-AI trainer I've met
is fond of lowering my Pokémon's stats. As I said earlier, Justy will
not face you yet. Come back when you have more and better Pokémon.
There is another trainer near the entrance to the city, if you want
the experience points and a good amount of cash.
------Trainer Battle!------
Fun Old Man Drig
P$ = 800
Opponents: Hoothoot Lv25 Exp: 154
Sentret Lv25 Exp: 151
Compared to the previous battles, this is pie. They should be very weak
after one round.
---------------------------
Go back to the Pokémon Center and heal/save, then head to the Pokémon
Mart, which sells the following goods:
Item P$ Effect
-----------------------------------
Super Potion 700 Recovers 50 HP
Potion 200 Recovers 20 HP
Paralyz Heal 200 Cures paralysis
Awakening 250 Cures sleep
Ice Heal 250 Cures freeze
Burn Heal 250 Cures burns
Antidote 100 Cures poison
Full Heal 600 Cures all status effects
Guard Spec. 700 Prevents stat reduction
Dire Hit 650 Raises criticals
X Accuracy 950 Raises accuracy by 1 Level
X Attack 500 Raises Attack by 1 Level
X Defend 550 Raises Defense by 1 Level
X Speed 350 Raises Speed by 1 Level
X Special 350 Raises Special Attack by 1 Level
I'd buy about 5 more Super Potions. Sell your two Awakenings, because
you can use the Call command to wake a Pokémon up.
After you finish here, head for the Mayor's House, north of here.
You will get a short FMV sequence involving an evil-looking person
named Nascour. Enter the Mayor's House and talk to Es Cade. After
that conversation, head for Phenac Stadium, the northmost building in
town.
When you talk to the receptionist, she tells you that a tournament is
already in progress. Too bad! Walk out and you get another FMV involving
Team Snagem. One of the grunts battles you.
------Trainer Battle!------
Team Snagem Wakin
P$ = 270
Opponents: Corphish Lv25 Exp: 297
Koffing Lv27 Exp: 328
Finally, we can type-trump! Have Espeon use Confusion on Koffing for what
should be an OHKO. Have Umbreon use Secret Power on Corphish.
This should be a very easy fight.
---------------------------
Outside the Mayor's House is a chest with three Super Potions inside.
After the rest of the FMV, Terra suggests you buy some Poké Balls. Talk
to the man in the front of the second floor of the Pokémon Mart. He tells
you to go to the Outskirt Stand. Do it.
Back at the Stand, talk to the shopkeeper behind the desk, and he gives
you five Great Balls. He will also sell you Poké Balls (P$ 200) and
Great Balls (P$ 600). Buy five to ten more Great Balls, then head back
to Phenac and save your game. Now head for the Mayor's House. Bad guy
music plays and an FMV starts.
Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The FMV sequence involves Josh, Nascour, Miror B., and a couple of
Snagem grunts. Nascour is a high-ranking executive of the criminal
syndicate Cipher. You also discover that Miror B. is also of a
high rank at Cipher. You will learn more about Cipher later.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
You now have to face two Trainer battles in a row.
------Trainer Battle!------
Miror B. Peon Folly
P$ = 520
Opponents: Lotad Lv25 Exp: 198
Whismur Lv26 Exp: 189
This will be very easy. Use Secret Power with Umbreon instead of Return.
Espeon just attacks.
---------------------------
------Trainer Battle!------
Miror B. Peon Trudly
Shadow Pokémon #01/48: Makuhita
P$ = 600
Opponents: Duskull Lv25 Exp: 259
Spinarak Lv25 Exp:?,???
Makuhita Lv30 SHADOW Pokémon #01/48
After you KO one of Trudly's Pokémon, he sends out Makuhita. Terra
then tells you that the Makuhita is surrounded by a black aura,
and is not afraid to attack people. This is why we bought all those
Great Balls. You can Snag it.
The trick to Snagging is not to KO the target inadvertently. That means
no Super-effective attacks. In other words, waste Espeon's turn by using
non-damaging moves or the Call command, and have Umbreon use Bite until
Makuhita's HP is in the red (20%), or at least one-third. Now take out
one of your Great Balls and attempt to Snag it. You should be able to
do so with little trouble. If it happens to escape, throw another Ball.
If you miss this opportunity, you can battle this trainer
again at this same location after you finish the game.
He'll battle you until you Snag his Makuhita.
---------------------------
At this point, you may want to put Makuhita in the front of your party,
so that its shadow gauge goes down. It's also your highest-level Pokémon
yet.
When you exit the Mayor's house, save your game. Three trainers are blocking
the way out of Phenac City, one at each exit. They each have a Shadow
Pokémon, one of the starters from Gold and Silver. The trainer in green
has a Shadow Bayleef; red, a Shadow Quilava; blue, a Shadow Croconaw.
If you want to breed them on your Gameboy game, reset until you get a
female one, which is about 12.5% of the time. The three Trainers use the
same other two Pokémon, and you will have a chance to meet the other
two trainers later in the game. Anyway, I will be following the blue
Trainer.
------Trainer Battle!------
Cipher Peon Bluno
Shadow Pokémon #02/48: Croconaw
P$ = 900
Opponents: Grimer Lv26 Exp: 250
Spoink Lv24 Exp: 228
Croconaw Lv30 SHADOW Pokémon #02/48
You've got to Snag this Pokémon no matter what, so save your game
beforehand. You'll need to get through a Spoink and a Grimer
regardless of who you challenged, but they're easy as pie. Now onto
the Snag...
This Snag will be harder than the last one. Since neither of your
Pokémon's attacks will have an advantage/disadvantage over any of
the Shadow Pokémon, use Bite. Don't let Makuhita battle, Shadow
Rush is too powerful. You don't want to use Confusion either, because
of the possiblity of confusing it. Get its HP into the red and
use your Great Balls. Continue to throw Balls at it until you Snag.
The backlash from Shadow Rush will make this attempt easier over time.
---------------------------
After you Snag it, save! Now we can head to the next area.
c. Realgam Construction Lot [S05-03RCL]
Not much to do here. Talk to all the workers, exit, and move on to the
next area.
d. Pyrite Town [S05-04PYR]
OK, none of that sissy stuff from before. This place is where the game
starts to ramp up in difficulty. There are also lots of Shadow Pokémon
you can get here, so get to Snagging. Most of the people you talk
to in town are trainers. Take this opportunity to get Makuhita's
shadow gauge down. It will purify quickly. Here are the trainers.
After each battle, head to the jail, where there is a PC. Deposit
your weakened Pokémon in the computer, then withdraw them. Magically,
they will be fully recovered! This way you don't have to spend P$ 100
at the hotel every time you need to be healed. Don't forget to save.
The Pokémon Mart sells most of the same items that were sold in Phenac,
but here, you can also buy Hyper Potions at a <$$$>very pricey$$$>
P$ 1,200 each. Stick to Super Potions, they're a lot more economical for
your Pokémon's levels...and your wallet!
------Trainer Battle!------
Chaser Calda
P$ = 520
Opponents: Sentret Lv25 Exp: 260
Taillow Lv25 Exp:?,???
Slakoth Lv26 Exp: 306
Nothing to worry about. Shadow Rush with Makuhita and Confusion with
Espeon.
---------------------------
------Trainer Battle!------
Chaser Emok
P$ = 540
Opponents: Gulpin Lv27 Exp: 216
Zubat Lv27 Exp: 210
Espeon will pwn Emok's Poison-types. 'Nuff said.
---------------------------
Now head to Duel Square, an open area in the middle of town with two
concentric rings on the outside. Six trainers await you there, and
each one of them has a Shadow Pokémon.
------Trainer Battle!------
Rider Vant
SHADOW Pokémon #03/48: Misdreavus
P$ = 300
Opponents: Zigzagoon Lv28 Exp: 195
Skitty Lv28 Exp: 180
Misdreavus Lv30 SHADOW Pokémon #03/48
If the Skitty is female, be careful about using Contact attacks like
Bite and Return. It has Cute Charm, which infatuates attackers on
contact, and that's never a good thing. Now, for Misdreavus.
You have infinite chances to Snag Misdreavus. If you mess up, just
enter and exit a building, scope the Trainer out, and you get another
try. Misdreavus is a must-Snag. It's got Pain Split, which helps the
Snagging process tremendously, as well as some status moves.
I'd use Umbreon and Croconaw for this Snag. Have Umbreon use
Bite once and Croconaw use Shadow Rush. This should take Misdreavus
down to the red or low orange HP. Now you can try to Snag it. If it
resists, let it wear itself down with Shadow Rush, then try again.
Watch your HP closely, because Misdreavus' Shadow Ball attack has
80 Power, 120 with STAB, and that can do 30 damage to your Shadow
Pokémon. Don't use Espeon here unless you're trying to bait Misdreavus
from using Shadow Rush.
---------------------------
------Trainer Battle!------
Rider Nover
SHADOW Pokémon #04/48: Noctowl
P$ = 300
Opponents: Ledyba Lv27 Exp: 156
Wingull Lv27 Exp: 184
Noctowl Lv30 SHADOW Pokémon #04/48
You'll run through Ledyba and Wingull easily. Now for Noctowl...
As with the previous Snag, you have infinite tries.
Noctowl will be your hardest Snag so far, but it's VERY important,
because it has Hypnosis, essential for Snagging other Shadow Pokémon.
Snag it the same way you would other Shadow Pokémon, but try to get
it to attack Flaaffy if you have it--its Static ability might kick in.
Noctowl also has a lot of HP (over 100), and its Attack is low, so the
backlash from Shadow Rush won't hurt it too much. Odds are you'll Snag
it before it KOs itself.
---------------------------
------Trainer Battle!------
Street Performer Diogo
SHADOW Pokémon #05/48: Flaaffy
P$ = 416
Opponents: Shroomish Lv28 Exp: 180
Flaaffy Lv30 SHADOW Pokémon #05/48
Again, you have infinite tries.
Flaaffy will put up a lot of resistance. Try to attack it with
non-contact attacks such as Confusion, because Flaaffy has the
Static ability, paralyzing attacking Pokémon on contact. This is
why it is a must-Snag. Weaken it with Confusion or if you're feeling
lucky, Shadow Rush. Make sure its HP is in the red before you attempt
to Snag. If you got Noctowl, use Hypnosis to put it to sleep, which
makes the Snag easier.
---------------------------
------Trainer Battle!------
Rider Leba
SHADOW Pokémon #06/48: Skiploom
P$ = 260
Opponents: Dustox Lv26 Exp: 445
Oddish Lv26 Exp: 216
Skiploom Lv30 SHADOW Pokémon #06/48
As with the last three, you have infinite tries.
This is very easy. Take out the Oddish and Dustox with ease. Now carefully
whittle down its HP with Shadow Rush. Don't use any moves your Shadow
Pokémon may have learned. Get its HP into the red. You should succeed
with your first Ball.
---------------------------
------Trainer Battle!------
Bandana Guy Divel
SHADOW Pokémon #07/48: Quagsire
P$ = 480
Opponents: Psyduck Lv29 Exp: 247
Quagsire Lv30 SHADOW Pokémon #07/48
Again, you have infinite tries.
This is about as hard as Flaaffy, but not too bad. If you have
Croconaw's Water attack, do NOT use it here unless you want
Quagsire's HP to operate in reverse. You have to get past
a Psyduck, but it's no trouble. Use Umbreon's Bite to weaken
it, then throw Great Balls until you Snag. If it resists,
very carefully get its HP lower, then try again. This is a good
Pokémon for Snagging Electric-types with, because it absorbs water
and nullifies electricity.
---------------------------
------Trainer Battle!------
Roller Boy Lon
SHADOW Pokémon #08/48: Slugma
P$ = 168
Opponents: Swablu Lv27 Exp: 213
Azurill Lv27 Exp: 63
Igglybuff Lv26 Exp: 78
Slugma Lv30 SHADOW Pokémon #08/48
Guess what? You have infinite tries!
Slugma is probably the easiest of the six Pyrite Pokémon. As with
Flaaffy, watch for contact attacks, or your Pokémon may get Burned.
You can actually turn this to your advantage if you use physical
attacks or Shadow Rush. As with all Shadow Pokémon, make sure its HP
is low before Snagging. If you Snagged Bayleef, don't use it here.
Slugma has Flamethrower, a Fire attack with 95 Power, over 140 with
STAB. Such an attack seriously pwns it. We're talking OHKO. Skiploom,
too.
---------------------------
At this point, Makuhita, and maybe Croconaw, should have nothing left
in their shadow gauges. Does this mean they're purified? About 99% of
the way. There's nothing you can do with them now, so use your other
Shadow Pokémon in battle, so they can start rehab. After six Snags,
you are likely running out of Great Balls. Save and exit town, then go
back to the Outskirt Stand and buy about 7 to 10 more Great Balls.
If you talk to Willie outside, he'll battle you again.
------Trainer Battle!------
Rider Willie
P$ = 300
Opponents: Zigzagoon Lv29 Exp: 186
Linoone Lv30 Exp: 411
With the number of Pokémon you have, this is an easy fight. Linoone is
very fast and has a couple of strong attacks, so switch out or use
Super Potions as necessary. It's good experience for your Pokémon!
---------------------------
Now would also be a convenient time to visit the Pre Gym and update your
P*DA. Though you've got six Pokémon, don't battle Justy yet, he'll still
slaughter you. Now go back to Pyrite Town and save.
Head for Pyrite Colosseum in back. There is already a tournament going on
there as well, so you can't enter yet :-( Anyway, talk to the rogue on
the left and he tells you that another rogue, Cail, has been seen with
a weird Pokémon. He is the guy in green by the entrance to the town.
Guess what? You're going to see his "weird" Pokémon in a battle!
------Trainer Battle!------
Rogue Cail
SHADOW Pokémon #09/48: Furret
P$ = 168
Opponents: Ralts Lv29 Exp: 217
Seedot Lv29 Exp: 229
Machop Lv29 Exp: 273
Furret Lv33 SHADOW Pokémon #09/48
Oooo... Level 33 Pokémon... I'm quaking in my boots...
The rest of his team is tough, expecially Machop. He's fond of using
Karate Chop, which is a powerful move that Critical Hits often.
No more infinite tries, but if you come back after you beat Miror B.,
he'll fight you as often as you'd like, so you don't have to Snag
Furret this time, but it helps. You've got to get through a fairly
tough team, including a Machop at Lv29. It's tough to encourage
Furret to use anything but Shadow Rush, so be very careful in
taking down its HP. Put it to sleep with Noctowl's Hypnosis.
---------------------------
After this battle, you will see a short FMV involving Nascour and
Miror B. Now, make sure you have lots of Great Balls and Super Potions.
Save, and head for the Mayor's house. It has a white "C" on it, and it's
on the left.
Look for a bookshelf on the left side. Stand on the right side of the
bookshelf, next to the wall, then press the A button. You will flip
a hidden switch and the bookcase will move to the left, revealing a
hidden door. Head inside and talk to everyone. After you exit, there
will be an FMV involving Duking.
Exit and head for the windmill, to the left of the bridge to the
Colosseum. Talk to everyone inside there, and another FMV begins.
The windmill's Gear has been stolen, and you have to retreive it.
Head for the Realgam Construction Lot, and look in the upper-right
corner for the Gear. Take it back to the windmill and the Colosseum
opens up for business. But first, check the deck at the jail for a
Jail Key, and open all the cells. One of the cells has a TM46 inside.
TM46 teaches the following move to a Pokémon.
Thief POWER/ 40 HIT %/100 TYPE/Dark SPCL/Steals enemy's item
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Explanation of TMs
A TM, short for Technical Machine, is a device that teaches a move to
a Pokémon. It can only be used one time, so make your decision carefully.
Not all Pokémon are compatible with all TMs. For instance, Croconaw can't
use Hyper Beam until it evolves, so you can't use TM15 on it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Save and head to the Colosseum, and enter the tournament. Use this
opportunity to purify your Shadow Pokémon, for Espeon and Umbreon
can run through this tournament with little trouble.
################################
###### Pyrite Colosseum ######
################################
---------Round One--------
Hunter Hoks
Opponents: Barboach Lv30 Exp: 298
Sandshrew Lv31 Exp: 307
Quagsire and Flaaffy pwn here.
---------------------------
---------Round Two---------
Chaser Tisler
Opponents: Natu Lv30 Exp: 234
Meditite Lv30 Exp: 292
Use Misdreavus here, especially if it knows Shadow Ball.
---------------------------
---------Semifinal---------
Bandana Guy Vilch
Opponents: Electrike Lv30 Exp: 333
Cacnea Lv31 Exp: 321
Vulpix Lv32 Exp: 216
Vilch's Electrike is a little tricky. If you have non-contact attacks,
like Quagsire's Surf, use it here. If not, be wary of paralyzation from
Static.
---------------------------
-----------Final-----------
Bodybuilder Mirez
Opponents: Bagon Lv32 Exp: 304
Goldeen Lv32 Exp: 379
Magnemite Lv31 Exp: 295
Delibird Lv34 Exp: 666
You get serious experience points from this battle. Bagon is a
Dragon-type, meaning it resists most Special attacks; hence, use
physical attacks. Magnemite and Delibird go down to Fire attacks,
and Goldeen to electricity, but when facing Delibird, be careful.
It has Present, which is a hit-or-miss attack that can have a
Power of 40, 80, or 120, or it will heal you by 80 HP.
---------------------------
You win a cash prize of P$ 4,848 for winning this tournament. Now
save your game and exit the Colosseum. A long FMV sequence begins.
Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The FMV sequence shows several Cipher Peons escorting Josh and
Terra to Pyrite Building. They are congratulating you on your win
and are about to present you with a Shadow Pokémon, when one of them
realizes it's the same Josh that is on Cipher's blacklist.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
After the FMV you end up in Pyrite Building, and you face a Trainer.
------Trainer Battle!------
Cipher Peon Nore
SHADOW Pokémon #10/48: Yanma
P$ = 1,280
Opponents: Pineco Lv32 Exp: 205
Surskit Lv32 Exp: 216
Nincada Lv31 Exp: 214
Yanma Lv33 SHADOW Pokémon #10/48
You'll run through Nore's bugs with fire attacks. Now to Yanma...
I find it very difficult to make this Snag right now. It was the first
Snag I missed. Don't worry, you can find Nore in the Snagem Hideout
after you beat the game, and he'll fight you until you Snag his Yanma.
Yanma is hard to Snag because of its Speed Boost ability and its tendency
to use Shadow Rush every turn. Use the same strategy as usual, but if you
miss it, come to Snagem Hideout with Ultra Balls and you'll be able to
Snag it much more easily.
---------------------------
After the battle, Duking races in and an FMV begins involving the Shadow
Pokémon scandal.
e. The Miror Man [S05-05MIR]
The Pyrite Building is full of trainers waiting for fights. First, grab
the Ein File "H" off the desk. The file is a report on Hyper Mode.
Before you can reach the revitalizing device and the PC, you have to go
through two Trainers.
------Trainer Battle!------
Chaser Kai
P$ = 640
Opponents: Phanpy Lv31 Exp: 411
Trapinch Lv32 Exp: 249
They're both Ground-types, so Surf pwns. Easy money.
---------------------------
------Trainer Battle!------
Roller Boy Pike
P$ = 204
Opponents: Taillow Lv33 Exp: 208
Hoothoot Lv34 Exp: 211
They're both very weak, so you can use just about any attack you want.
---------------------------
Now you reach the revitalizing device (fully heals your party) and the
save point, so SAVE!
Head up to the 2F of the building. More Trainers!
------Trainer Battle!------
Bandana Guy Geats
P$ = 512
Opponents: Larvitar Lv31 Exp: 208
Hoothoot Lv32 Exp: 315
Carvanha Lv32 Exp: 301
Carvanha (I have so much trouble spelling its name for some odd reason)
is the only wild card in this roster. The rest will go down with Surf,
especially Larvitar, who has a 4x weakness to it. Don't attack Carvanha
with a contact attack, or you'll take unnecessary damage.
---------------------------
------Trainer Battle!------
Hunter Geare
P$ = 528
Opponents: Remoraid Lv33 Exp: 274
Magnemite Lv32 Exp: 304
No trouble at all. Magnemite has high Defense, so go nuts with the
Special.
---------------------------
You now reach a junction. You can head left, or through a door straight
ahead. The door has a trainer, but a chest as well. Take the door.
------Trainer Battle!------
Bandana Guy Loba
P$ = 528
Opponents: Wingull Lv32 Exp: 210
Wooper Lv33 Exp: 183
Physical attacks and Shadow Rush work swell here.
---------------------------
There is a chest to his left that contains 5 Great Balls.
At this point, your team is probably fatigued from the battles.
Head back down to the 1F, heal, and save. Now resume your climb
and take the other way at the junction.
------Trainer Battle!------
Bodybuilder Akmen
P$ = 744
Opponents: Electrike Lv31 Exp:?,???
Voltorb Lv31 Exp: 342
Quagsire pwns here because of Surf and immunity to electricity.
---------------------------
Head up to the 3F for...more Trainers. Think about the glass being
half full over half empty. You get experience points and cash! Anytime
your team gets weak, head down to 1F and heal. Save while you're there.
------Trainer Battle!------
Rider Raleen
P$ = 320
Opponents: Doduo Lv32 Exp: 328
Ledyba Lv32 Exp: 184
Swablu Lv31 Exp: 244
All of Raleen's Pokémon fly, so use Flaaffy and turn up the juice!
---------------------------
------Trainer Battle!------
Hunter Tura
P$ = 512
Opponents: Spheal Lv31 Exp: 249
Snorunt Lv32 Exp: 253
You may want to attack with fire, but Spheal has a water technique
that'll pwn Slugma. If not, use conventional attacks. Spheal's HP
is kind of high, so be aware of that.
---------------------------
You will now see two doors. The left one leads to a chest containing
a Revive. You will need this item later! Anyways, back to the Trainer
battles...
------Trainer Battle!------
Hunter Toti
P$ = 512
Opponents: Horsea Lv31 Exp: 274
Oddish Lv32 Exp: 267
Sandshrew Lv32 Exp: 318
Conventional attacks are all you need. Your Shadow Pokémon's shadow
gauges should be close to empty, if not already there. Swap your
purified Pokémon with Shadow ones at the PC on 1F.
---------------------------
One more trainer on this floor and you should save and change Pokémon.
------Trainer Battle!------
Bodybuilder Elidi
P$ = 792
Opponents: Cacnea Lv32 Exp: 331
Tentacool Lv33 Exp: 370
This is a fairly easy battle. If you still have Espeon, good for you.
Confusion your way to victory. Bite/Secret Power works well on Cacnea.
---------------------------
After healing and saving, you take the stairs to the 4F, which puts
you outside the building. A trainer is blocking the entrance to
Pyrite Cave, but he won't battle you yet. Enter the door and an FMV
sequence begins involving Miror B.'s goons. You will have to
fight both trainers inside, and they each carry a Shadow Pokémon that
is tough to Snag.
------Trainer Battle!------
Miror B. Peon Reath
SHADOW Pokémon #11/48: Remoraid
P$ = 660
Opponents: Spinarak Lv33 Exp: 126
Luvdisc Lv32 Exp: 376
Remoraid Lv20 SHADOW Pokémon #11/48
Spinarak and Luvdisc aren't too tough to take down. Take them out
fast. Now for the Shadow Pokémon...
This is a very tough Snag because it is terribly easy to KO Remoraid
by accident. One of your Pokémon should know Quick Attack, perhaps
Furret. One Quick Attack should take Remoraid down to the red. You
should be able to Snag it with one Ball because of its low level.
Unfortunately, it'll KO itself if it Shadow Rushes after a Quick Attack.
---------------------------
------Trainer Battle!------
Miror B. Peon Ferma
SHADOW Pokémon #12/48: Mantine
P$ = 660
Opponents: Furret Lv31 Exp: 384
Aipom Lv32 Exp: 321
Yanma Lv33 Exp: 519
Mantine Lv33 SHADOW Pokémon #12/48
Furret's physical power can take weaker Pokémon out in a hurry. Be very
careful. For fun, fight back with your own Furret. Now, for Mantine...
Mantine is a very tough Pokémon to Snag simply because they are hard
to capture, perhaps due to size/weight. Like Quagsire, Mantine has the
Water Absorb ability, so no Surfing allowed. I don't know if you have
any second chances with it, so make it count. I got lucky because it
was about to Shadow Rush itself to death. It had a sliver of HP left
and I Snagged it at the last possible moment. Use Bite carefully to
whittle down its HP. Putting it to sleep can't hurt, either.
---------------------------
The trainers run away and leave an Ein File "S" for you. This one's about
Shadow Pokémon. Now go talk to Silva and an FMV begins involving Josh,
Terra, Silva, and Miror B. Take the stairs down to the 1F, picking up
three Hyper Potions in a chest along the way. Go through the one-way
door, and head back to the save point. Heal and save, especially if you
Snagged Remoraid and/or Mantine. Leave Remoraid in the PC for now, because
it's far too weak to battle.
Head back up to the 4F and talk to the trainer in front of the cave. He
will battle.
------Trainer Battle!------
Hunter Doken
SHADOW Pokémon #13/48: Qwilfish
P$ = 660
Opponents: Goldeen Lv33 Exp: 391
Linoone Lv33 Exp: 451
Qwilfish Lv33 SHADOW Pokémon #13/48
As you know from your second battle with Willie, Linoone's speed
can give you problems. Shock Goldeen.
This is a tough Snag despite its size. I saved this one for after
I finished the game, when I had Ultra Balls and Net Balls, and it
still wasn't easy. Getting its HP down is no problem, but it has a
tendency to Shadow Rush often, and there's little you can do to
convince it otherwise. Come back later with Net Balls. If you want
to try to Snag it now, I wish you plenty of good luck. Even if
you put it to sleep, it still puts up a lot of resistance.
---------------------------
Now enter Pyrite Cave. Because we have entered a new dungeon, the floor
count resets. This means you enter on the 1F. Early on, you will see
a trainer near a staircase. You do not have to fight her if you don't
want to, and she has no Shadow Pokémon.
------Trainer Battle!------
**OPTIONAL**
Street Performer Simes
P$ = 512
Opponents: Anorith Lv32 Exp: 408
Lotad Lv32 Exp: 253
Yes, it's Lotad. Get used to seeing them, because you'll see him and
Lombre, his evolved form, quite a bit in this cave. It's only weak to
Flying and Poison attacks. Noctowl's Attack sucks, and Qwilfish is the
only Pokémon you could have at this point with a Poison-type attack.
Anorith falls to water.
---------------------------
Search the far right end of the area for a chest containing three Ethers,
and the top of the area north of the stairs for a chest containing two
valuable Hyper Potions. Save them for later.
Take the stairs down to the B1, where you find another trainer you can
sneak by if you're looking to avoid fights.
------Trainer Battle!------
**OPTIONAL**
Chaser Maiz
P$ = 640
Opponents: Koffing Lv32 Exp: 390
Ralts Lv31 Exp: 232
Shroomish Lv32 Exp: 222
Nothing special here. Just thrash them for the experience, cash, and the
chance to bring your Pokémon's shadow gauges down.
---------------------------
I'd head back and save/heal about now. The trip back isn't that far.
And this next fight you can't avoid. You have a choice between stairs to
the 1F and a battle. Take the battle and head north. This guy has a Shadow
Pokémon. Before pressing on, make sure you have plenty of Great Balls, at
least a dozen.
------Trainer Battle!------
Rider Twan
SHADOW Pokémon #14/48: Meditite
P$ = 330
Opponents: Numel Lv32 Exp: 301
Bagon Lv33 Exp: 313
Meditite Lv33 SHADOW Pokémon #14/48
Again, Bagon has resistance to most Special attacks. Attack it
physically (Shadow Rush...), and water pwns Numel. Now for the
Shadow Meditite...
This is a lot easier than the last two, and there's no real excuse
for not Snagging it right now. Umbreon's Bite is a good idea, as is
putting it to sleep so it can't KO itself from Shadow Rush. This is
quite easy.
---------------------------
To the right is a trainer guarding an item. You will be able to bypass
the trainer. The item is a single Full Heal.
------Trainer Battle!------
**OPTIONAL**
Hunter Valen
P$ = 528
Opponents: Whismur Lv33 Exp: 240
Lotad Lv32 Exp: 253
Slakoth Lv32 Exp: 283
This is standard. You can take them down easily. Slakoth is powerful, but
can only act every other turn. Purify those Shadow Pokémon!
---------------------------
Now take the north stairs down to the B2, and head left. There'a another
trainer there.
------Trainer Battle!------
Rider Sosh
SHADOW Pokémon #15/48: Dunsparce
P$ = 340
Opponents: Mareep Lv34 Exp: 214
Cacnea Lv34 Exp: 352
Dunsparce Lv33 SHADOW Pokémon #15/48
Flaaffy evolves from Mareep, so you know what that means? No contact
attacks on it or Zzzzt! Static!
First, put it to sleep with Noctowl, then have Umbreon Bite or Noctowl
Shadow Rush. This is also very easy.
---------------------------
After the battle, head left and there is a revitalizing device and a
PC. Praise God, it's a save and recovery point. You know what? Save
and heal. You've got to be insane if you don't save and heal here.
You will be using this area as a base for the rest of the dungeon.
Now head back to the staircase you came from, the one on the right. Take
the staircase you skipped up to 1F. Two Trainers up there guard a good
item, but you have to fight first!
------Trainer Battle!------
Chaser Rehan
P$ = 640
Opponents: Geodude Lv32 Exp: 294
Lotad Lv31 Exp: 244
Slakoth Lv31 Exp: 274?
Snorunt Lv32 Exp: 253
Four Pokémon to take down, so it will be a longer-than-usual fight.
It's not hard, just use Quagsire, but don't use Surf on Lotad as it has a
4x resistance to water.
---------------------------
------Trainer Battle!------
**OPTIONAL**
Bandana Guy Noxy
P$ = 528
Opponents: Lotad Lv32 Exp: 253
Lotad Lv33 Exp: 261
Lotad Lv33 Exp: 261
Lotad Lv33 Exp: 261
I told you you'd see lots of them in here! Just attack them with physical
attacks and it's no trouble.
---------------------------
Grab the three ULTRA BALLS(!!) from the chest, then head back to the save
point. Save and take the stairs by the save point. We're almost through!
Save the Ultra Balls for later.
In this section of the B1, there are three Trainers. You can sneak by
all of them, but one has a Shadow Pokémon you should Snag.
------Trainer Battle!------
**OPTIONAL**
Roller Boy Evat
P$ = 198
Opponents: Lotad Lv32 Exp: 253
Lombre Lv33 Exp: 498
See? Told you you'd see Lombre eventually. Just physically attack them both.
---------------------------
------Trainer Battle!------
**OPTIONAL**
Rider Derid
P$ = 330
Opponents: Pineco Lv30 Exp: 192
Shuppet Lv33 Exp: 342
Koffing Lv30 Exp: 366
Shuppet falls to Umbreon's Bite, Pineco to fire, and Koffing to Confusion or
other special attacks.
---------------------------
------Trainer Battle!------
Hunter Zalo
SHADOW Pokémon #16/48: Swablu
P$ = 512
Opponents: Lotad Lv31 Exp: 244
Beldum Lv32 Exp: 352
Lombre Lv32 Exp: 483
Swablu Lv33 SHADOW Pokémon #16/48
Beldum falls to fire. Lotad and Lombre you've seen enough to know what to
do.
If you have Espeon about Lv32, two Confusions should take it into the red.
If not, two or three of Umbreon's Bites should do the trick. Either way,
put it to sleep and Snag it. Not too hard.
---------------------------
There are two sets of stairs that lead to the B2, one on each side of the
trainer you just beat. Take the stairs on the right. There are three
of trainers down here. One you have to fight, the others you don't.
------Trainer Battle!------
**OPTIONAL**
Chaser Mela
P$ = 660
Opponents: Natu Lv33 Exp: 258
Tentacool Lv32 Exp: 310
Teddiursa Lv32 Exp: 424
This will be a piece of cake. Natu falls to Bite. Take the other two out
as normal.
---------------------------
------Trainer Battle!------
**OPTIONAL**
Cipher Peon Sema
P$ = 1,360
Opponents: Spheal Lv34 Exp: 273
Lileep Lv32 Exp: 414
Dustox Lv33 Exp: 565
As a whole, the Cipher Peons aren't very hard trainers to beat, but
they give out tremendous amounts of cash. Battle them for their wealth!
---------------------------
------Trainer Battle!------
Hunter Heli
P$ = 528
Opponents: Zigzagoon Lv32 Exp: 205
Zigzagoon Lv32 Exp: 205
Linoone Lv33 Exp: 451
They're normal and weak. Deal with them however you want.
---------------------------
Walk all the way to the left and you find four chests. They contain a
Protein, an Iron, a Carbos, and a Zinc. You can sell these for some
serious cash. Do so when you leave this dungeon. Now go back to the
save point, heal, and SAVE. Head back to the section where you (hopefully)
Snagged Swablu. This time, take the stairs on the left. Take a deep
breath, and prepare for a big battle.
Take the stairs down and head north, through the passage. You emerge
in a room with four Ludicolo and Miror B. dancing. Walk up to Miror B.
and an FMV begins. You will end up in the game's first real boss battle.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Miror B.
SHADOW Pokémon #17/48: Sudowoodo
P$ = 3,500
Opponents: Ludicolo Lv28 Exp: 543
Ludicolo Lv29 Exp: 561
Ludicolo Lv30 Exp: 580
Ludicolo Lv31 Exp: 600
Sudowoodo Lv35 SHADOW Pokémon #17/48
I don't know why this guy has to be so weird and annoying and
irritating and obnoxious and...OK, I'll shut up about that. With
the exception of Sudowoodo, all of his Pokémon are annoyers. Basically,
all four of his Ludicolo have the same moveset. That moveset is Rain Dance,
Leech Seed, Mega Drain/Absorb, and an attack filler. Miror B.'s entire
strategy revolves around Rain Dance. Because of Rain Dish, his Ludicolo
will gain HP every turn. Combined with Leech Seed, they can recover HP
faster than you can take it away. Use your Hyper Potions here. Once you
take down three of his Ludicolo (a lot easier typed than done), his Shadow
Sudowoodo appears.
Once you get to Sudowoodo, put it to sleep using Noctowl, but don't switch
it back out; you'll encourage Sudowoodo to use Rock Slide instead of Shadow
Rush. If you KO it, you will have a second chance to face him in Realgam
Tower, and infinitely many more chances in Deep Colosseum. Make sure
Sudowoodo's HP is in the red, then start throwing Great Balls. Not Ultra
Balls yet. You might catch it with the Great Balls. If it's close but not
caught, try one of your three Ultra Balls. If it isn't caught, try another
Ultra Ball. You should catch it before your three Ultra Balls are used up.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
After you win the battle, Miror B. and his four Ludicolo will run away,
leaving an Ein File "P" behind. It is a report on purifying Pokémon.
Take the TM49 from the chest that's now there. TM49 contains this move:
Snatch POWER/--- HIT %/100 TYPE/Dark SPCL/Steals stat&HP ups
Go into the back room and take the Macho Brace from the chest. It's a
useful tool for EV training if you battle competitively. Now press the
A button in front of Plusle and an FMV begins. You know what that means?
Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The FMV sequence involves Duking, Silva, Terra, Josh, Plusle, and
much of the family of the mayor. They congratulate you on chasing
Miror B. out of town, but they also tell you that this is not the
end of the road. Miror B. is only one of the Admins behind the
creation of Shadow Pokémon. He also refers you to Agate Village,
where it is said that Celebi lives. Unfortunately, you will not
be able to catch it. This is also where Terra's grandparents live.
Before you leave, Duking will ask for your P*DA number. You will
give it to him at this time.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
At the end of the FMV, Plusle joins your party. Since it's only Lv13,
it would be a splendid idea to put it in the computer and keep it
there. Now head for Fateen, the fortune-teller, in front of her
shop, which is to the left as you enter town. A short FMV begins,
and she gives you information about Agate Village and Shadow Pokémon.
Guess where we're headed?
f. Agate Village [S05-06AGV]
The lush greenery you see is a rarity in the Orre region. Head for
the Pokémon Center first of all. Heal and save. Now head for the
house in the center of the village on the highest floor. Once you
enter the house, an FMV begins. It is interrupted by a civilian
rushing in the house, screaming Emergency! Apparently, there's trouble
in the Relic Forest. That's where you're going, after you do a little
business.
First, on the level under the Pokémon Mart, there is an opening
on the right wall on the far left side, directly under the Pokémon Mart.
You find two Ultra Balls and a Silk Scarf there. Behind Eagun's house,
there is a secret passage leading to the Exp. Share. Have Noctowl hold
that for now, so its levels continue to increase, since it is a weak
battler. Save the game again, then head for the Relic Forest, which is
down the path just to the left of the Pokémon Center. In the cave leading
to the forest, you will have to face three trainers.
------Trainer Battle!------
Cipher Peon Doven
P$ = 1,360
Opponents: Spheal Lv33 Exp: 264
Carvanha Lv34 Exp: 319
Use electrical moves on them both. This isn't tough. Don't attack Carvanha
with a contact attack, or you'll take unnecessary damage.
---------------------------
------Trainer Battle!------
Cipher Peon Silton
P$ = 1,360
Opponents: Shroomish Lv34 Exp: 235
Cacnea Lv34 Exp: 332
Use fire moves to take them out. Not hard.
---------------------------
------Trainer Battle!------
Cipher Peon Kass
P$ = 1,360
Opponents: Baltoy Lv35 Exp: 217
Ralts Lv35 Exp: 262
Kirlia Lv35 Exp: 525
They're all weak to Shadow Ball or Bite, but Kirlia is strong.
Its attacks can do a lot of damage, probably more than you're
used to.
---------------------------
Head out, SAVE, then enter the forest. Approach the Relic Stone and
an FMV involving Eagun and a Cipher Peon named Skrub begins. They
have a battle.
Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
------Trainer Battle!------
Cipher Peon Skrub
SHADOW Pokémon #18/48: Hitmontop
P$ = 1,520
Opponents: Hitmontop Lv38 SHADOW Pokémon #18/48
This is a fully automated battle. Myth Trainer Eagun sends out a
Lv50 Pikachu to fight Skrub's Hitmontop. Who you think's going to win?
How can a Lv50 Pikachu lose with a level advantage?...Shadow Rush?!
Basically, Pikachu gets pwned by this attack, while Hitmontop's HP
is barely drained. Eagun loses.
---------------------------
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Eagun's out. You and Terra step in to defend the Relic Stone.
So you battle Skrub.
------Trainer Battle!------
Cipher Peon Skrub
SHADOW Pokémon #18/48: Hitmontop
P$ = 1,520
Opponents: Geodude Lv36 Exp: 331
Clamperl Lv36 Exp: 364
Wynaut Lv37 Exp: 173
Hitmontop Lv38 SHADOW Pokémon #18/48
Wynaut is the biggest problem. It's got an unfair amount of HP,
and Counter and Mirror Coat. Worst of all, you can't switch out
while you see it due to Shadow Tag. Get rid of it fast. Geodude
is pwned by water, and Clamperl isn't too tough.
At this point, you should be able to buy Ultra Balls from the Outskirt
Stand. Do so. It's very tough to convince Hitmontop to use anything
but Shadow Rush, so weaken it carefully. Umbreon and Bite is an option,
but there's the risk of a painful Triple Kick. Instead, use Croconaw
or your other Shadow Pokémon to weaken Hitmontop. Noctowl's Hypnosis
helps, too. If you miss it, you can fight him again later, at a distant
location.
---------------------------
After the fight, another FMV begins about the Relic Stone and Shadow
Pokémon. Well...
MAJOR SPOILER ALERT! MAJOR SPOILER ALERT! MAJOR SPOILER ALERT!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
Eagun, Beluh, and Terra deduce the relationship among the Relic
Stone, Celebi, Cipher, and Shadow Pokémon. Apparently, when Cipher
discovered Terra's ability to identify Shadow Pokémon, and the process
of purifying Shadow Pokémon, they found the need to destroy the Relic
Stone and summon Celebi to capture (or destroy.) This is why Skrub
attacked. If a Shadow Pokémon sees Celebi, it remembers its
personality pre-Shadow conversion and instantly opens the door to its
heart. The Relic Stone has the same power once a Shadow Pokémon's
shadow gauge has been fully emptied.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
After the FMV, there is news on TV saying that Pyrite has been freed
of Cipher's grasp and Shadow Pokémon are no longer in distribution
there. Eagun will now refer you to Senilor. His house is SSE of the
Pokémon Mart. Talk to him and he tells you more about the Relic Stone.
This triggers an event with Eagun. See him again and his wife, Beluh,
gives you the Small Tablet and tells you to go to the Relic Forest.
"You have 1 new message(s)."
Your P*DA will go off at this time. If you recall, you gave Duking
your number. He's got something to say.
=========================================
Subj: EMERGENCY!!!
From: Duking of Pyrite Town
Josh, we've got big trouble! I just got word from our people that
Mt. Battle's under attack by a mysterious group of thugs. Please,
can you go help? We think it's the same group as the one Miror B.
belonged to. We're counting on you!
=========================================
Withdraw all of your Shadow Pokémon you purified from the PC. If you
have more then six, you'll have to make two trips. Grab the Ein File
"C" at the Relic Stone. It's a report on Celebi's effect on Shadow
Pokémon. Now, approach the relic and press A. You will be prompted
to choose a Shadow Pokémon whose shadow gauge is empty.
The Relic Stone will completely purify the Pokémon. It will forget
Shadow Rush, and learn a very powerful move in its place. It will then
receive all the experience points it built up as a Shadow Pokémon,
which will likely be enough to level up several times. If you've been
using Quagsire a lot, expect it to gain about 6 or 7 levels right now.
Lastly, it will acquire a Ribbon, and you will be able to rename it.
Repeat this process for every purified Shadow Pokémon you have.
You might want to leave Remoraid in Day Care, as that's the best way to
purify it. Take the path behind the Day Care to find a man with a
Taillow. He will give you one Berry every day. Some of them, like the
Aguav Berry, are quite rare.
At this point, go to the Outskirt Stand, sell the vitamins you got
in the Pyrite Cave for P$ 4,900 each, then buy lots and lots of Ultra
Balls. Sell your remaining Great Balls and buy at least 2 dozen
Ultra Balls. I recommend more (about 30). Spend the rest on Hyper
Potions. Now would be a good time to get your P*DA updated in Phenac,
as well as saving your game. Now head for Mt. Battle.
g. Mt. Battle [S05-07MTB]
This place is the main attraction for Trainers. Mt. Battle sports a
100-trainer marathon. Unfortunately, Cipher's taken over it. An Admin
and nine of his goons are guarding the first ten Zones of the mountain.
You will have to fight each one of them. These are hard battles, so I
recommend you save and heal in-between each one.
----Trainer Battle 1/10----
Rider Turo
P$ = 350
Opponents: Trapinch Lv35 Exp: 273
Numel Lv34 Exp: 319
Sandshrew Lv35 Exp: 348
They're all weak to water. So Feraligatr or Quagsire + Surf = pwn.
---------------------------
----Trainer Battle 2/10----
Hunter Drovic
P$ = 592
Opponents: Swinub Lv35 Exp: 292
Baltoy Lv36 Exp: 223
Larvitar Lv37 Exp: 265
Again, they're all weak to water. Surf pwns, like before.
---------------------------
----Trainer Battle 3/10----
Rider Kimit
P$ = 370
Opponents: Geodude Lv36 Exp: 331
Numel Lv36 Exp: 369
Sandshrew Lv37 Exp: 337
Surf her out of the arena. Pwned.
---------------------------
----Trainer Battle 4/10----
Rider Riden
P$ = 370
Opponents: Pineco Lv35 Exp: 225
Baltoy Lv35 Exp: 217
Houndour Lv37 Exp: 451
Graveler Lv37 Exp: 531
Finally, a Pokémon that's not weak to water... but weak to just
about everything else :-)
---------------------------
----Trainer Battle 5/10----
Hunter Telia
P$ = 608
Opponents: Trapinch Lv38 Exp: 297
Lileep Lv38 Exp: 466
Barboach Lv38 Exp: 354
Trapinch Lv38 Exp: 297
Surf everything but Lileep, who is the wild card on this team.
---------------------------
----Trainer Battle 6/10----
Street Performer Nortz
P$ = 592
Opponents: Cacnea Lv37 Exp: 384
Spinda Lv37 Exp: 336
Kadabra Lv37 Exp: 574
Nothing here's weak to water...oh, this is going to be hard as heck...
Just joking, this is a sinch. Cacnea goes down to Fire or Fighting,
but you probably haven't purified Hitmontop enough to have Triple Kick
yet. Spinda you can take out however you want, and use Bite or physical
attacks on Kadabra.
---------------------------
----Trainer Battle 7/10----
Hunter Weeg
P$ = 592
Opponents: Graveler Lv38 Exp: 516
Vibrava Lv37 Exp: 499
Sandslash Lv37 Exp: 645
Though two of them are weak to water, since they're all evolved Pokémon,
this will be the toughest of the 10 trainers so far. Surf the Vibrava
as well. These guys give out lots and lots of experience points.
---------------------------
----Trainer Battle 8/10----
Cipher Peon Kison
P$ = 1,480
Opponents: Houndour Lv37 Exp: 451
Duskull Lv38 Exp: 373
Koffing Lv37 Exp: 451
Kirlia Lv38 Exp: 540
A wide variety here. Bite or Shadow Ball the Duskull and Kirlia.
Take the other two out however you want.
---------------------------
----Trainer Battle 9/10----
Cipher Peon Berin
P$ = 1,520
Opponents: Geodude Lv38 Exp: 331
Geodude Lv38 Exp: 331
Sandslash Lv38 Exp: 663
Why so many Pokémon here are weak to a good Surfing, I don't know.
Surf away.
---------------------------
OK, I can't stress this enough. Once you defeat the 9th trainer, go
back to the reception area with the Pokémon Center and the PC, and
heal. If you couldn't afford enough Balls, go back and buy some more.
Most importantly, SAVE! You are about to face a boss! Please tell me
you have Noctowl at Lv35 or higher and in your party! Approach
the 10th trainer and an FMV begins. You will fight the big guy.
Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The FMV sequence involves Dakim and Vander. Dakim knocks Vander silly
and demands he surrender his Time Flute to Cipher. He's not going to
do it. Dakim talks about Ein's Shadow Pokémon Lab (another Admin you
will face later.) He then notices Josh, stops beating Vander silly,
turns around, and starts talking trash. Why do Dakim, Ein, and
ultimately, Cipher, want the flute? It supposedly possesses the power
to summon Celebi, one of the roadblocks in the Shadow Pokémon plan.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
----Trainer Battle 10/10---
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Dakim
SHADOW Pokémon #19/48: Entei
P$ = 4,000
Opponents: Metang Lv37 Exp: 606
Marshtomp Lv38 Exp: 550
Camerupt Lv38 Exp: 712
Golem Lv38 Exp: 720
Entei Lv40 SHADOW Pokémon #19/48
This guy has an extremely tough team. He has this brilliant idea of
having his Pokémon alternately use Protect and Earthquake. Normally,
Earthquake hits all Pokémon but the user. But his allied Pokémon is
protecting itself. This means both of your Pokémon take massive damage.
For the sake of all that's good for you, don't use any Pokémon that are
weak to Ground-type attacks. In other words...
Ampharos + Enemy Earthquake = pwned. But be aware that using Flying-types
like Noctowl also may not be such a good idea. You might have to deal
with a Rock Throw from Golem or a Rock Slide from his other Pokémon.
Also, you've got to save Noctowl for the end of the battle. Lead with
Feraligatr and something else, as it can dish out Surf, which pwns half
of Dakim's team, and it can take more punishment than Quagsire due to
higher HP and Defense. Marshtomp is tricky because its only real weakness
is Grass, but Skiploom's too weak to battle, and I think Marshtomp has
Ice Beam anyway. Metang's physical attacks and Psychic will also pwn,
so the trick is to take his team out fast. When you take out his
third Pokémon, STOP.
You did purify your Shadow Pokémon, right? And please tell me you bought
all the Ultra Balls you can afford (at least 30)! That's right! You
finally get to Snag one of Gold/Silver's signature Pokémon, ENTEI!!
Entei is a MUST-SNAG. If you don't Snag it for some reason (Shadow Rush
backlash, running out of Balls...), hit the Reset button and try again.
Everyone thinks Entei and the other G/S Beasts are dogs. They look
more feline-ish to me. But it's just me, I guess. Nintendo actually
made feline-ish references to them in their Pokémon Stadium 2 Player's
Guide. Really, I think they're too fast to be dogs. And yes, all of that
Speed will be a big problem when trying to Snag it. The battle with
Dakim is by far your hardest yet. Beating his other four Pokémon is just
as hard as Snagging Entei. Here is my strategy, and it wasn't a picnic.
In case you don't do as I say, you'll have to wait until Realgam Tower
to Snag him again, and if you miss there, he's the second Admin you face
in Deep Colosseum. You face him the second time you enter, and every fifth
after that. There's really no excuse for missing him here, though.
First, I took out all of Dakim's other Pokémon, so Entei was left alone.
It was Shadow-Rushing its HP down. I immediately switched to Noctowl
and used Hypnosis to make it zonk out, making the Snag much easier.
More importantly, Entei can't KO itself from the Shadow Rush backlash.
Slowly but surely, I used weak attacks like Quick Attack to put its HP in
the red. At about 10% HP, I begun throwing Ultra Balls. I couldn't get
anywhere. Asleep and at 10% HP, it was breaking out of Ultra Balls. Entei
must be strong! And it is! It woke up, and Shadow Rushed a couple of times.
I was afraid it was gonna KO itself, but it didn't. It was at about 4% HP.
I put it to sleep again, and Snagged it on the next Ball. I was ecstatic
and let out a big sigh of relief, then said joyfully, "Entei, welcome back!"
Not only are the legendary Beasts my favorite Pokémon, they were all on
my Silver Version multiplayer roster! You Snagged Entei! Only two more
Beasts to go...
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
After you defeat Dakim (and Snagged Entei), talk to Vander and an FMV
sequence begins. He identifies himself as an Area Leader of Mt. Battle.
Terra then explains everything that happened. He then tells you why Cipher
was after him.
He then hands you a Time Flute, one of only three in all of Orre.
Grab the F-Disk that's sparkling on the ground. You'll need it soon.
Now, before you do anything else, go to the PC beside the reception
desk, and SAVE YOUR GAME! We don't want to have to Snag Entei again!
***************************
Here's the scoop on Entei. It's really powerful and really fast. It
also takes a REALLY long time to empty its shadow gauge. Thankfully, you
got a Time Flute after you defeat Dakim. The flute lets you summon
Celebi. But you can't catch it! However, it does something almost as good.
It fully purifies ANY Shadow Pokémon, regardless of how much taint
it has in its gauge. That means you should use it on Entei. Though
you'll find greater Pokémon later, having a fully purified Entei
really helps you at this point. If you choose not to do so, use
Entei in every battle, so its gauge empties. You get three Time Flutes
through the course of the game, so... I'd definitely do it, but it's your
call.
***************************
In the reception room, there is a chest with a TM47 inside. TM47 teaches:
Steel Wing POWER/ 55 HIT %/100 TYPE/Steel SPCL/10% raise user's Def.
h. Unfinished Business [S05-08UNF]
You have to head to Agate Village anyway, so head for the Relic Forest
and purify any eligible Shadow Pokémon. Also, now would be a superb time
to use the Time Flute on Entei. It gets some sweet moves like Bite and
Fire Blast. Not only does Fire Blast have a Power of 120, Entei gets
STAB from it. Power + More Power = A Lot of Power. Now that all of that's
done, save. Head for Eagun's place again and he requests your P*DA number.
Give it to him. He then talks about a Mystery Lab in the middle of the
desert. But first, we should try out the new toy. Ride Entei full speed
ahead to Phenac :-) (I wish)
Save, heal, and get a party of your six best purified Pokémon ready for
battle. Head for the Pre Gym and get your P*DA updated. Take a look at
Entei's size next to Josh and you'll see the reasoning for my above
comment :-) Anyway, enough fooling around, talk to Justy. He'll see that
you have six Pokémon with you, and he'll offer to battle with you.
Accept his challenge and make sure Entei is in the lead. Remember that
this battle is optional, so you don't have to do it if you don't want to,
but it is wise to gain experience points whenever you can.
------Trainer Battle!------
Pre Gym Leader Justy
P$ = 2,520
Opponents: Sandshrew Lv41 Exp: 408
Gligar Lv41 Exp: 474
Azumarill Lv40 Exp: 655
Cacnea Lv41 Exp: 426
Sunflora Lv40 Exp: 625
Nosepass Lv42 Exp: 486
This is an excellent battle to try out your new Pokémon. Even super
effective hits from these guys won't OHKO it due to the obscene amount of
HP it's got. Fire Blast OHKOs the Grass-types, and flinchax with Stomp
on everything except Nosepass to do serious damage. Bite or Fire Blast
Nosepass a few times and you win. This isn't too hard of a battle, it's
just really long. Be aware that Justy has at least two Super Potions,
and he is not afraid to use them.
---------------------------
When you win, everyone in the gym, except Justy, is in utter shock from
the loss you handed him. He gives you a TM27, Return. Return is a move that
does more damage the more your Pokémon likes you, up to a maximum Power of
102. If you're going to take good care of Entei by using it in battle and
keeping it healthy, nix Stomp for Return. Otherwise, save it for your GBA
game.
Save and heal again, then head for the Mystery Lab.
EEEEEEEEEEE MAAAAAAIL!!!
=========================================
Subj: Miror Peon Nabbed!
From: Duking of Pyrite Town
Josh, this is Duking. We just nabbed a pair of goons we think
take orders from Miror B. They may be worth squeezing for some
intelligence. The police have them in town, so come to Pyrite
in a hurry.
=========================================
Before you leave, go around back, on the right side. There is a chest
with 3 valuable Revives inside. Now head to Pyrite's jail and find the
sleeping prisoner. Open his cell and take the Elevator Key from him.
Go back to the elevator in Pyrite Building. Unfortunately, everyone there
will fight you again if they see you, and they've been training. At least
you only have to go through a single fight.
------Trainer Battle!------
Chaser Kai
P$ = 760
Opponents: Phanpy Lv39 Exp: 504
Vibrava Lv38 Exp: 513
Experience points for Entei.
---------------------------
Use the Elevator Key and take the elevator down to...
i. The Under [S05-09UND]
Right when you enter, an FMV sequence involving Venus begins.
***Minor Spoiler Alert***
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
Venus periodically shows up on TV, spreading propoganda throughout
The Under that there are spies in town. Terra gets nervous and wonders
how Cipher knew about your intrusion. There is another "spy" in town
that you'll find out about later. Venus, like Dakim, is a Cipher Admin
with a legendary Shadow Pokémon.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
In the lower-left corner of town, there is a vending machine much like
the ones on the Gameboy games. I strongly advise you spend P$P$P$
on Lemonade. Buy a couple dozen of them. 30 more HP than Super Potion
at half the price? Economical and wallet-friendly!
The Pokémon Mart also has good items, including a plethora of TMs.
They sell Hyper Potion (P$ 1,200), Max Potion (P$ 2,500),
Full Restore (P$ 3,000), Revive (P$ 1,500), and Full Heal (P$ 600).
They sell TMs 10, 16, 17, 20, and 33 for P$ 3,000 each, TMs 14, 25, and 38
for P$ 5,500 each, and TM15 for P$ 7,500.
Now for the TMs:
Hidden Power POWER/Var HIT %/100 TYPE/Varies SPCL/Pow&Type depend on IVs
Blizzard POWER/120 HIT %/ 70 TYPE/Ice SPCL/Hits/FRZ both targets
Hyper Beam POWER/150 HIT %/ 90 TYPE/Normal SPCL/Can't act next turn
Light Screen POWER/--- HIT %/--- TYPE/Psychic SPCL/Cuts Specials by 1/2
Protect POWER/--- HIT %/100 TYPE/Normal SPCL/Negates all damage
Safeguard POWER/--- HIT %/100 TYPE/Normal SPCL/Can't receive statuses
Thunder POWER/120 HIT %/ 70 TYPE/Electric SPCL/Never misses in rain
Reflect POWER/--- HIT %/100 TYPE/Psychic SPCL/Cuts Physicals by 1/2
Fire Blast POWER/120 HIT %/ 85 TYPE/Fire SPCL/Burns foe 30% of hits
There are a couple of Trainers that will fight you.
------Trainer Battle!------
Hunter Zada
P$ = 560
Opponents: Skitty Lv35 Exp: 243
Oddish Lv34 Exp: 283
Jigglypuff Lv35 Exp: 285
Shuppet Lv35 Exp: 363
Let Entei pwn these guys. It needs experience points.
---------------------------
------Trainer Battle!------
Chaser Gurks
P$ = 800
Opponents: Magikarp Lv38 Exp: 76
Feebas Lv38 Exp: 234
Wailord Lv40 Exp: 882
Be careful about using Entei. If you do, use Sunny Day first, so
Wailord's water attacks won't hurt so much. Magikarp? What a joke...
---------------------------
Directly to the left of the hotel is a chest with 3 Hyper Potions in it.
Don't stay at the hotel. You'll get healed up soon. On the 2F of the hotel,
a second FMV with Venus begins. Head out of the building via the 2F exit,
and go next door, down the stairs. You see a kid on the other side. Talk
to him and he tells you about Venus' propoganda interfering with Kids Grid.
He then gives you the Powerup Part, which needs to be delivered to Nett.
His house is on the far left, on the north side. It's right next to an
antenna.
Go inside and head downstairs. Talk to Nett (he should be the one working
on the computer in one of the back rooms) and he takes the Powerup Part.
At this time, you will see an FMV involving Ein and Venus. Apparently Cipher
is troubled by your progress. Afterward, Nett will ask for your P*DA number.
Give it to him and head out. Saving and healing at the Colosseum (use the
F-Disk) wouldn't be a bad idea.
Everyone will be talking about how the "spy" was caught. Head over by the
elevator and an FMV sequence will begin. A couple of Cipher Peons throw
Silva in jail. You will now fight them both.
------Trainer Battle!------
Cipher Peon Kloak
SHADOW Pokémon #20/48: Ledian
P$ = 1,560
Opponents: Volbeat Lv39 Exp: 594
Spinarak Lv39 Exp: 225
Ledian Lv40 SHADOW Pokémon #20/48
Entei's fire pwns his first two Pokémon. Use one of Entei's Stomps on
Ledian and work from there.
---------------------------
------Trainer Battle!------
Cipher Peon Dagur
P$ = 1,600
Opponents: Ariados Lv39 Exp: 544
Illumise Lv40 Exp: 625
Gloom Lv39 Exp: 537
Entei's fire pwns this trainer as well. Let loose with its fire!
---------------------------
After the battles, talk to Silva from the indentation in the cell on its
left side. You will receive the R-Disk. You will use it to make the
UFO move to the right, where Venus broadcasts from.
OK, at this point, you should have lots of money and maybe a few vitamins.
Sell the vitamins for lots of cash, then go to the Outskirt Stand and buy
a dozen Net Balls. The next Shadow Pokémon is held by a Cipher Admin. You
know what that means? Another legendary Beast! The Water Beast, Suicune!!
Heal and save your game at The Under Colosseum, then go forth and meet
Suicune. Did I mention that you need to save your game? I can't stress it
enough. Suicune is an essential Pokémon for attacking the rest of the
tough Trainers in the game.
In the studio, you can access a room in front through a semi-hidden door.
A chest with three Rare Candies awaits. You can either save them for later
or use them on Entei now. I'd save them for later. Now take a deep breath
or three, and talk to Venus. She will battle you.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Venus
SHADOW Pokémon #21/48: Suicune
P$ = 4,500
Opponents: Delcatty Lv45 Exp: 664
Steelix Lv45 Exp: 945
Banette Lv45 Exp: 862
Vileplume Lv44 Exp: 867
Suicune Lv40 SHADOW Pokémon #21/48
Besides the prized Suicune at the end, Venus has a lot of female
Pokémon that know the move Attract. Delcatty has Cute Charm, so refrain
from using contact attacks. If you have an X Accuracy, use it on Entei,
as it's fast enough to get the first turn over any of her Pokémon.
Entei uses Fire Blast on all four of her Pokémon. Banette will be a pain
if you can't Fire Blast it, because I think it's got Confuse Ray and Spite.
Once Suicune appears...
This will be easier than Entei because the Net Balls you bought are 50% more
effective on it than Ultra Balls. Keep in mind that it's very
defense-oriented. Still, using Fire Blast would be a bad idea in case you
Burn it. Put it to sleep with Noctowl, but keep Entei out to encourage
Suicune to use Surf. Have Entei use Bite or Stomp until its HP gets low,
then throw Net Balls. If you KO it by mistake, hit the Reset button.
If you run out of Net Balls (unlikely), throw Ultra Balls. You've got to
Snag Suicune, not only because it's very powerful and fast, but also
because you won't get another chance to Snag it for a LONG time. Not until
Realgam Tower. Besides, you have a Reset button. And if you miss it both
places, Venus will show up in Deep Colosseum starting with the third
round of battles, and every fifth from there.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
After you thrash her four Pokémon and Snag her Suicune, she will run down
the stairs. She drops the last Ein File, "F". It's the final report on
Shadow Pokémon. Grab the TM45 from the chest. It contains...
Attract POWER/--- HIT %/100 TYPE/Normal SPCL/Infatuates other sex
Now head down the stairs and open the locked door. This door will remain open
for the remainder of the game. It is a quick way to get to the subway from
the Colosseum, and it's also a convenient base to use, because it's got a
save point and a Pokémon Center. Please, please, PLEASE, SAVE YOUR GAME,
we don't want to have to go through all of that fighting again.
Now follow Venus until she takes the elevator. You will have to go down a
long, spiraling staircase with four Trainers--and each one has a Shadow
Pokémon.
It's a lot of retracing of steps, but you should save your game every time
you successfully Snag one of their Pokémon.
------Trainer Battle!------
Hunter Frena
SHADOW Pokémon #22/48: Gligar
P$ = 688
Opponents: Teddiursa Lv37 Exp: 490
Shroomish Lv35 Exp: 243
Jigglypuff Lv36 Exp: 293
Gligar Lv43 SHADOW Pokémon #22/48
This isn't too bad. None of the next four Shadow Pokémon are really
tough to Snag. Use Suicune's Shadow Rush to get Gligar's HP down, as
well as Suicune's shadow gauge. Hypnosis helps as well, but you don't
need it. None of the other Pokémon are very tough either.
---------------------------
------Trainer Battle!------
Chaser Liaks
SHADOW Pokémon #23/48: Stantler
P$ = 860
Opponents: Kirlia Lv37 Exp: 555
Roselia Lv38 Exp: 618
Gloom Lv38 Exp: 537
Stantler Lv43 SHADOW Pokémon #23/48
This is probably the toughest of the lot because you can't encourage it
to use anything but Shadow Rush. Be careful about Shadow Rushing with
Suicune. Consider using Surf if you have it, and there's a second Pokémon
out on your opponent's side because Surf's Power of 95 is split when two
targets are attacked. Besides Shadow Rush, Stantler also has Take Down.
Put it to sleep so it can't KO itself. This is the one that's most
commonly missed out of the four.
---------------------------
There is an exit on the left side that leads to two Hyper Potions and two
Timer Balls. Those Timer Balls might come in handy shortly.
------Trainer Battle!------
Bodybuilder Lonia
SHADOW Pokémon #24/48: Piloswine
P$ = 1,032
Opponents: Octillery Lv38 Exp: 667
Masquerain Lv38 Exp: 534
Dunsparce Lv39 Exp: 312
Piloswine Lv43 SHADOW Pokémon #24/48
The Pokémon here aren't too tough and give nice experience handouts.
Don't use Entei's Fire Blast, as that'll pwn Piloswine. Instead put it to
sleep, then wear it down with Shadow Rush or Bite. Not too tough.
Reflecting with Noctowl also helps. We've got half the Shadow Pokémon!
---------------------------
In the upper-right corner of the bottom floor, search for a chest
with 4 Ultra Balls inside. Now save and fight the last trainer.
------Trainer Battle!------
Rider Nelis
SHADOW Pokémon #25/48: Sneasel
P$ = 430
Opponents: Corsola Lv41 Exp: 495
Seviper Lv40 Exp: 706
Loudred Lv41 Exp: 553
Sneasel Lv43 SHADOW Pokémon #25/48
Seviper can poison your team, so be ready to cure that. This team isn't
too hard, except for the last one...
This is a very important Snag, because Sneasel is one of the fastest Shadow
Pokémon in the game, even faster than Entei. (I hope that the Speed stat
refers to agility over actual speed, because in terms of actual speed,
Entei is WAY faster.) You can't really encourage it to use anything but
Shadow Rush, so take its HP down carefully with Bite, you might make it
flinch. It should put up little resistance in the Ultra Ball if you've taken
its HP down carefully and you've put it to sleep. When trying to put it to
sleep, watch for Icy Wind, as that takes both of your Pokémon's Speed down.
---------------------------
Once you enter the subway station, you get an FMV of Venus taking a train to
the Mystery Lab. Look around this area to find a chest with the
Blackglasses inside. These glasses are a held item that powers up Dark-type
moves by ten percent. Not very useful. Enter the train from the right and
exit from the left. Venus "dupes" you, thinking she got away. She has. But
she drops two items for you on the way out. The Subway Key and the U-Disk.
Enter the train from the left side, face the control panel, and use the key.
You will go to a station right below the Mystery Lab. You meet two of
Cipher's goons, and they retreat into the lab. When you approach the door,
they set off a bomb that cuts off your access to the lab from here. However,
they drop the Maingate Key in the process. Look for it in the rubble on
the right side, in the area that the thugs bombed. Take the subway back
to The Under.
The elevator is now operational, so you can take it up to the Colosseum,
which is now open for battles. All the Pokémon there are in the high level
50s, so stay away from the competition for now. You might think the ticket
into the lab is the U-Disk, but all that leads to is the second Time Flute.
(The final one is atop Mt. Battle, if you make it to Zone 100.)
At this point, you might consider using the Time Flute on Suicune. Because
of all the purification you've already done, I would save the Time Flute
for a Pokémon you'll Snag soon. Instead, go to Mt. Battle and lower
Suicune's shadow gauge all the way to zero, then purify it at the Relic
Stone. It will learn some very strong moves, and if you got 4,000
Poké Coupons, you can buy a TM13 from the Coupon Exchange, which you can
use to teach Suicune the dreaded Ice Beam attack. For more information on
Mt. Battle, check the Side Quests section. Exit this area and head for the
Shadow Pokémon Lab.
j. Shadow Pokémon Lab [S05-10SHD]
There is a key slot to the left of the closed gate as you enter the area.
This is where your Maingate Key goes. Look to the left for a chest
containing two Full Heals. If you miss any of the Shadow Pokémon in here
(except the last one), all of them will reappear here after you beat the
game until you Snag them. Buy lots of Ultra Balls (2 to 3 dozen) before
coming here.
The encounters will give you lots of trouble, so you will likely
have to retreat back to Agate Village or Phenac City several times.
Buy more Ultra Balls at the Outskirt Stand each time. Ration your
Lemonades and Hyper Potions carefully.
First, enter the door on the right. The center door is locked. In this
room, the center door is also locked. You need the Card Key to enter it.
Does every bleeping Pokémon RPG have to have a "Card Key" in
it?
Instead, go over to the right and look for a computer with no chair
in front. It should be the third one from the left. Press the A button in
front of it and the center door outside should open. Enter it.
You will find a save point but no revitalizing device. No problem, just drop
your injured Pokémon in the computer, withdraw them again, and they're fully
recovered. Anyway, save and head to the upper left corner of this map.
Press A while facing left up there. There is a chest up there, completely
hidden from view, with three PP Ups inside. Save those for later, when you've
finalized your movesets for your multiplayer team. In any case, head
downstairs and find the scientist in the upper-left corner. He is startled by
your intrusion and fights you.
------Trainer Battle!------
Researcher Myran
P$ = 1,520
Opponents: Voltorb Lv38 Exp: 418
Voltorb Lv38 Exp: 418
Easy. Entei's Fire Blast or Suicune's Aurora Beam or Surf will pwn them.
---------------------------
The guy drops the Card Key in his haste. Grab it, then head downstairs.
You emerge on the other side of the blown-up basement. Look for a chest on
the right side containing three Elixirs. Now head back up to the save point,
and save/heal. You will be coming back here many times during your adventures
in this lab. Go into the door on the right and use the Card Key. We're in!
Take the elevator to the B1 and head left. Anytime you feel too weak to
continue, head back to the save point. Eventually, a Cipher Peon drops down
from out of nowhere and battles you.
------Trainer Battle!------
Cipher Peon Nore
SHADOW Pokémon #26/48: Aipom
P$ = 1,640
Opponents: Remoraid Lv39 Exp: 325
Furret Lv37 Exp: 459
Castform Lv41 Exp: 636
Aipom Lv43 SHADOW Pokémon #26/48
You're always under the weather with this team :-) corny joke, huh?
Well, Castform's ability to change form the weather, and powerful Weather
Ball attacks can both be a big pain.
For some reason, Aipom gave me trouble... I saved it for later,
but if you want to catch it here, putting it to sleep is necessary, as is
red-zone HP. A lot of people don't find it that hard, though... maybe I
got unlucky is all.
---------------------------
Take the elevator down to one of the labs in this area. There is a DNA
Sample on the counter, one of three. If you stay far away from him, you won't
have to fight the scientist. But I prefer to MAXIMIZE scientist casualties
(GoldenEye 007 anyone?)
------Trainer Battle!------
Researcher Odlow
P$ = 1,560
Opponents: Magneton Lv39 Exp: 672
Electrode Lv38 Exp: 625
Magnemite Lv38 Exp: 361
If you meet a Researcher, protect Suicune because their Pokémon's Thunder
really hurts. Pseudopass Light Screen if you can.
---------------------------
Take the stairs on the right, and you fight another scientist.
------Trainer Battle!------
Researcher Coren
P$ = 1,600
Opponents: Magneton Lv40 Exp: 690
Electrode Lv40 Exp: 642
Magnemite Lv39 Exp: 370
Ditto strategy to the last battle. [Not the Pokémon Ditto :-P]
---------------------------
You will get the Down St. Key after the battle. This opens the south
door on the B1 of the lab. Go back to the save point, then go to that
door and use your key. There is a totally optional fight on the right side
before the door.
------Trainer Battle!------
**OPTIONAL**
Researcher Lethco
P$ = 1,560
Opponents: Magnemite Lv37 Exp: 352
Electrike Lv36 Exp: 433
Chinchou Lv38 Exp: 366
These three won't cause much trouble. Fire Blast 'em, even the Chinchou.
---------------------------
As you head through the new door, you are assaulted by another Cipher Peon.
------Trainer Battle!------
Cipher Peon Lare
SHADOW Pokémon #27/48: Murkrow
P$ = 1,720
Opponents: Houndour Lv38 Exp: 463
Carvanha Lv38 Exp: 357
Nuzleaf Lv38 Exp: 573
Murkrow Lv43 SHADOW Pokémon #27/48
Entei and Suicune can run through these bozos with little trouble. Murkrow,
though, is another story.
Again, use Bite to weaken it. You can't put it to sleep because of Insomnia.
Ignore the fact that it's escaping your Balls almost immediately despite
its low HP and size. One will Snag it eventually. Have patience.
---------------------------
Take the junction to the left and you will find the second DNA Sample.
Now resume your downward course. Make your way to the elevator, where
another trainer battles you.
------Trainer Battle!------
Cipher Peon Vana
SHADOW Pokémon #28/48: Forretress
P$ = 1,720
Opponents: Zubat Lv40 Exp: 231
Swablu Lv40 Exp: 316
Pupitar Lv40 Exp: 616
Forretress Lv43 SHADOW Pokémon #28/48
Again, Entei and Suicune can run through the opposition with little trouble.
Forretress also gave me a great deal of trouble. It uses Shadow Rush almost
every turn, making it a pain to Snag. Put it to sleep right away, and DON'T
use Fire Blast, it's got a 4x weakness to Fire, meaning pwn. Take it down
carefully with Shadow Rush or Stomp. I had to save this one for later also.
---------------------------
Take the elevator down to B2 and prepare for another battle.
------Trainer Battle!------
Cipher Peon Lesar
SHADOW Pokémon #29/48: Ariados
P$ = 1,720
Opponents: Rhyhorn Lv40 Exp: 577
Grovyle Lv40 Exp: 603
Ariados Lv43 SHADOW Pokémon #29/48
This isn't hard, but Grovyle's speed and Rhyhorn's Attack might put a dent
in your HP. Two of Entei's Bite attacks and Ariados should have red-zone HP.
This is one of the easiest Snags in the whole Lab.
---------------------------
Continue to the right, past the junction, until you can go right no further.
Head up and you find an unguarded chest with a single Full Restore inside.
Now take the junction upward. If you hug the desks up top, you can sneak
by the scientist and get the last DNA Sample without a fight.
------Trainer Battle!------
Researcher Dubik
**OPTIONAL**
P$ = 1,560
Opponents: Electrode Lv37 Exp: 594
Electrode Lv37 Exp: 594
Watch for Poké Bombs. Seriously, a double Explosion can take Entei and
Suicune down to 0 HP in a hurry.
---------------------------
Head back to the right. Another trainer drops down and battles you.
------Trainer Battle!------
Cipher Peon Tanie
SHADOW Pokémon #30/48: Granbull
P$ = 1,720
Opponents: Linoone Lv38 Exp: 520
Vigoroth Lv39 Exp: 526
Granbull Lv43 SHADOW Pokémon #30/48
Pure power will defeat her two other Pokémon. Granbull is tough.
You'll run into the same problems as with Aipom, except Granbull's size and
"strength" makes for a much tougher Snag. I saved this one for later.
Try to Snag it anyway. If you fail, don't hit the Reset button, just move on.
---------------------------
You should now go back to the save point if you haven't already. After
you save and heal, take the elevator on the RIGHT. It will take you to
a DNA analyzer. You must now place the DNA Samples on the machine, one at
a time, and note down which Pokémon specie each DNA Sample belonged to.
This is needed to solve a puzzle you will get to in a couple of minutes.
Now, take the other elevator. You will fight a scientist.
------Trainer Battle!------
Researcher Kotan
P$ = 1,680
Opponents: Electrode Lv42 Exp: 675
Magneton Lv40 Exp: 690
Ampharos Lv41 Exp: 852
Entei's Sunny Day will save your rear from extremely painful Thunders.
If you don't have Sunny Day then this battle is really, really hard.
---------------------------
After you beat him, he turns on the intruder alarm, trying to sucker
you into thinking you can't leave the lab. You CAN. Do it. Go back to the
save point in the Lab's other entrance. Oddly enough, the alarm isn't going
off in that wing of the building, but it is in the other... Anyway, save
and heal before moving on. Head to the locked door up north of the alarm and
another trainer fights you.
------Trainer Battle!------
Cipher Peon Tanie
SHADOW Pokémon #31/48: Vibrava
P$ = 1,720
Opponents: Kadabra Lv42 Exp: 652
Swellow Lv43 Exp: 745
Kecleon Lv43 Exp: 607
Vibrava Lv43 SHADOW Pokémon #31/48
Kecleon's Color Change will give you trouble unless you use Shadow Ball.
Kadabra and Swellow are Entei bait.
Because Dragons have resistances to most elements, you can attack with just
about anything (even Fire Blast) and not worry about OHKOing it. This
Snag is fairly easy, and definitely a lot easier than the last one.
Put it to sleep and get its HP in the yellow or red before throwing your
Ultra Balls.
---------------------------
PLEASE INPUT PASSWORD.
At this point, you reach the locked door. There is a panel on the right.
When you are asked to input a password, you must select the three Pokémon
that correspond with the DNA you just analyzed. It's different for every game.
I got Croconaw, Mightyena, and something else on my first play through, and
Raikou, Entei, and Suicune [ :-) ] my second play through. If you only got
two DNA Samples, you can crack the code by trying each of the seven other
possibilities. You can crack this code without the DNA, but it takes a long
time. The order you select them in does not matter.
Once you crack the code, you will face Skrub.
------Trainer Battle!------
Cipher Peon Skrub
P$ = 1,760
Opponents: Wobbuffet Lv42 Exp: 796
Graveler Lv44 Exp: 631
Clamperl Lv43 Exp: 654
Medicham Lv41 Exp: 672 (if you Snagged Hitmontop)
This is a rematch with the same Skrub that you encountered at Agate.
If you didn't Snag his Hitmontop then, you can do it now. If you
already did, he will have a Lv41 Medicham instead. Try to put
Wobbuffet to sleep before attacking it, because Mirror Coat pwns.
Surf Graveler out of the game, and physically attack Clamperl. Medicham
you can do whatever you need to with it, as long as it faints.
---------------------------
Now you are about to face an extremely hard battle. Please go through
the following checklist with me:
[ ] Are my Pokémon fully healed?
[ ] Did I save my game right after the last battle?
[ ] Do I have at least 6 Hyper Potions?
[ ] Do I have at least 6 Revives?
[ ] Do I have at least 12 Full Heals?
[ ] Do I have at least 12 Lemonades?
[ ] Do I have at least 24 Ultra Balls?
[ ] Are Entei, Suicune, and Noctowl each at least Lv45?
If you answered "Yes" to all of those questions, you are ready to move
on. You are about to face a powerful boss, and make your most important
Snag yet!
Head downstairs and go to the lower left corner to grab an HP Up from
the chest. Now go to the right and an FMV involving the Lab and a surprised
Ein begins. He battles you.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Ein
SHADOW Pokémon #32/48: Raikou
P$ = 4,800
Opponents: Lanturn Lv47 Exp: 597
Altaria Lv46 Exp: 925
Golbat Lv48 Exp: 878
Huntail Lv47 Exp: 597
Raikou Lv40 SHADOW Pokémon #32/48
If someone has a good MIDI of the music that plays during this battle,
please let me know where I can get it.
Before we begin, let me reiterate something.
OK, this is very important. Unlike the scientists lead you to believe,
you CAN leave the Lab without trouble, despite the security alarm. So head
back out. Make sure you've got at least 6 Hyper Potions, 12 Lemonades, and
24 Ultra Balls. If you don't have 24 Balls, sell any nonessential items,
like Full Restore and PP Up. You will now have the chance to Snag an
absolutely essential Pokémon. The last of the Legendary Beasts. My
number one favorite Pokémon. The fastest Pokémon on land. Raikou!!
Please, please, please! SAVE YOUR GAME before this fight! Also make sure
you have lots of Revives, as Entei and Suicune will both faint several
times here, I guarantee it.
Even more than Entei and Suicune, Raikou is a MUST-SNAG for these reasons:
1. Fastest Shadow Pokémon in the game.
2. Thunderdance (Rain Dance + Thunder) is built right in.
3. You can pull serious damage combos with Raikou and Suicune.
4. It looks really sleek.
5. It's nearly essential for your Multiplayer roster.
Ein is tied with Miror B. as the most irritating Cipher Admin for two
reasons: His team is really tough, and he has my favorite Pokémon as a
Shadow Pokémon on his team. GETTING to Raikou is very hard. Altaria is the
only Pokémon that will go down relatively easy because of a 4x weakness to
Suicune's Aurora Beam.
Golbat can go down with the same technique, but it'll probably confuse your
Pokémon first. Lanturn and Huntail will do exactly the same thing. This is
where your Full Heals come in handy. Lanturn will last a long time. Just
attack it with anything but electricity when you get the chance. Again,
Entei's Sunny Day will see you through this battle. It will not only get
rid of Rain Dance, but Thunder's accuracy drops to 40%, which his Pokémon
use often, and Lanturn's and Huntail's Hydro Pumps won't OHKO Entei. Now,
for the prize...
OK, here's my Raikou-Snagging strategy, and it wasn't a picnic. First, put
it to sleep with Noctowl, and make sure it stays asleep. Raikou's Defense
stats are both low, so use your weakest attacks (NOT Shadow Rush, if it
Critical Hits, you might be out a Raikou, and have to go through Ein's
team again.) Isolating Raikou is very important because half his team
has Rain Dance, which makes Thunder hit 100%, and Raikou's Sp. Atk is
really high, but not as high as its blinding Speed.
120 Power + STAB + Perfect accuracy = pwn.
Take it down VERY carefully with Entei's Bite or Stomp, preferably Bite due
to Entei's lower Sp. Atk and Raikou's higher Sp. Def. If you want to give
Raikou extra incentive not to Shadow Rush, use Suicune's Aurora Beam instead
of Bite. Suicune can take a Thunder without being KO'd. Keep Noctowl out at
all times. If it faints, or one of your Beasts faint, use a Revive. When its
HP is below 10% and it has zonked out, you should throw an Ultra Ball every
turn. This is one of the toughest Snags in the game. Even if it breaks out of
the Ball right away, keep throwing them. Eventually, one will Snag it. For
me, it took 15 Ultra Balls before Raikou "quietly" reunited with me.
I'm sure glad this is the last of the Legendary Beasts. They're a pain in the
neck to Snag!
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Take the TM26 (Earthquake) from the chest, get the Data Rom from the counter,
then take the elevator up to the B1. Go through the one-way door and exit
the lab.
EEEEEEEE MAAAAAIL!
=========================================
Subj: Lab Data
From: Nett from The Under
Hi, this is Nett. If you find any data at the Shadow Pokémon Lab, please
bring it to me in The Under. I'll be waiting.
=========================================
Before you give him the data, SAVE! I can't stress it enough. Now that
you have Raikou, SAVE!
Like Entei and Suicune, Raikou takes a very long time to purify. About
five times as much rehabilitation is required as opposed to your G/S
starter you Snagged. I would use my Time Flute on it immediately so
you can use the Raikou/Suicune Thunderdance/Surf combo, which can rip
opposing Pokémon apart. Whether you saved your first Time Flute or not,
now would be an excellent time to use one. And no, this suggestion isn't
just out of favoritism for Raikou. It is indeed very strong.
After Nett has received the Data Rom, construction of the Realgam Tower will
be finished. This is the final required dungeon in the game, and hosts some
extremely powerful Trainers. At this point in time, before you head for the
tower, I strongly suggest you raise your Legendary Beasts each to at least
Lv50, especially Raikou and Suicune. You can do this by training at Mt.
Battle, or entering tournaments at one of three Colosseums in Orre. For
more information on these areas, see the Side Quests section.
k. Realgam Tower [S05-11RLG]
At this point, your team should average around level 50, especially
all three of your Beasts. Even at this level, the fights will be very tough.
If you came out of your battle with Raikou badly bruised, fried, and stomped
on, raise your team to even higher levels. It will be worth your time. If
you train at Mt. Battle and don't care about the powerful hold items they
offer, spend your Poké Coupons on a TM29 (Psychic), a TM13 (Ice Beam),
a TM24 (Thunderbolt), or a TM35 (Flamethrower), whichever you can afford
or feel like. Psychic is for any Pokémon you've raised that can learn it
(Espeon is a good choice due to STAB), while Ice Beam, Thunderbolt, and
Flamethrower are for Suicune, Raikou, and Entei, respectively.
Here is an ASCII diagram of the tower:
---------------------------------
| VIII XII XI | Legend
| * * * | ------
| VII******IX********X | Roman Numerals = Dome Numbers
| * | ***** = Path between Domes
| VI*******V IV | Enter = Tower Entrance
| * * |
| II*******I*******III |
| * |
-------------Enter---------------
Dome I = Entryway
Dome II = Miror B. Rematch
Dome III = Nothing
Dome IV = Dakim Rematch
Dome V = Revitalizing Device & Save Point (A Trainer is also there)
Dome VI = Nothing
Dome VII = Two Trainers
Dome VIII = Venus Rematch
Dome IX = ID Badge Room
Dome X = Nothing
Dome XI = Ein Rematch
Dome XII = Path to Final Boss (there are 8 Trainers on the ground floor)
Before you do anything else, defeat the Trainer in Dome V.
------Trainer Battle!------
Cipher Peon Bopen
**OPTIONAL**
P$ = 1,600
Opponents: Grimer Lv39 Exp: 375
Dustox Lv38 Exp: 667
Seviper Lv40 Exp: 706
Thunderdance and Surf. Let the big Beasts eat.
---------------------------
After you beat the crap out of his Pokémon, you can use Dome V as a base.
You can heal and save here. Do so after every battle. Now head back to Dome
II and face an old, irritating foe.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Miror B. (Rematch)
P$ = 4,600
Opponents: Golduck Lv45 Exp: 838
Loudred Lv46 Exp: 621
Ludicolo Lv44 Exp: 852
Ludicolo Lv45 Exp: 871
Armaldo Lv43 Exp: 921 (If you missed Sudowoodo)
Where's Miror B.'s battle theme? It's not playing? Oh, well...no music...
Not literally, the normal Admin boss theme plays.
You get another chance to Snag Sudowoodo if you missed him at Pyrite Cave.
It will still be at Lv35, same gender. Otherwise he's got an Armaldo. Now
for the battle...
By now you had the chance to learn something to counter his Ludicolo. He's
only brought two of them, but he still uses the same old strategy of Rain
Dance. Are we going to use the same strategy as we did last time?
Oh heeeeeecck no.
Using Raikou and Suicune? You'd better be, as they use Rain Dance, which
means you can Thunderdance right away. Nothing he has is strong versus
electric attacks, so let Raikou call down the Thunder!!
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After you defeat Miror B., he runs away and leaves you a Red ID Badge, your
first of four Badges. Head back to Dome V, heal and save, then head for
Dome IV to face the next boss rematch...
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XXXXX Boss Battle!! XXXXX
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Cipher Admin Dakim (Rematch)
P$ = 4,700
Opponents: Forretress Lv45 Exp: 568
Whiscash Lv46 Exp: 785
Flygon Lv46 Exp: 970
Claydol Lv46 Exp: 931
Houndoom Lv47 Exp:1,026 (If you missed Entei)
Dakim's battle style has changed a lot since the last time you saw him.
He's much tougher than before, despite the fact that he no longer has a
legendary Beast on his team. His Pokémon still use Earthquake, but they
don't use Protect anymore. This helps, but also allows him to set up a
second strategy: Sunnybeam.
He's got a couple of Sunnybeamers on his team, Houndoom being the biggest
one. This is probably to deal with the slight Water/Ice weakness his team
has. Two of his Pokémon also have the Levitate ability, which nullifies
Ground moves. So how do you beat him?
You can try to Thunderdance his team, but the risk of an EQ is high. And
seems how Raikou's physical Defense is one of the lowest among
Legendary Pokémon, an EQ can OHKO it. Do something about that. Either
use Reflect (if Raikou is at Lv51, it has the move) or a few X Defends
if you have them, and Thunderdance, healing as needed. That's one strategy.
But I find it a bit easier to take advantage of the sunny weather by
destroying him with his former Pokémon, Entei. Let's see...
Fire Blast + Sunny Weather + STAB = 240 Power, nearly an Explosion.
You will run into the same EQ problems, but since Entei's HP and Defense
are very high, he can take it, so long as it doesn't Critical Hit;
then he's KO'd.
Either way, use Suicune as your other Pokémon. EQ hardly touches it due to
outstanding Defense, and Aurora Beam or Ice Beam can pwn his EQers.
To sum it up, there are two ways to do this.
Raikou/Suicune --- Thunderdance
Forretress - Raikou calls down the Thunder.
Whiscash - Tricky. Raikou uses a strong non-Electric move, like Bite.
Flygon - 4x weakness to Suicune's Ice attack = pwn.
Claydol - Raikou uses Bite or Crunch, if you have them. Otherwise Thunder
and Ice.
Houndoom - Thunderdance and Surf.
Entei/Suicune --- Using Dakim's Sunny Weather
Forretress - 4x weakness to Entei's fire. Pwned.
Whiscash - Again, tricky. Go for the flinchax with Bite or Stomp, and
use Suicune's Surf or Ice attack. Aurora Beam might decrease
Whiscash's Attack.
Flygon - 4x weakness to Suicune's Ice attack = pwn.
Claydol - Bite with Entei.
Houndoom - Surf, and have Entei Fire Blast. Why?
Let's use a couple of equations:
Stomp: Power 70 + no STAB + no Weather + 1x Type Modifier = 70
Fire Blast: Power 120 + x1.5 STAB + x1.5 Weather + 0.5x Type Modifier = 120
So you will get a lot more damage with Fire Blast despite Entei's higher
attack power and Houndoom's resistance to fire.
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You will receive the Grn ID Badge after you thrash him with his former
Pokémon. Go back to Dome V and save/heal. Now make your way to Dome VII.
Two Cipher Peons are blocking the way to two doors. You will have to fight
both of them. They both have Shadow Pokémon, but unless you've got a GBA
game, or you're after all the Shadow Pokémon, it's not worth it to Snag
them.
------Trainer Battle!------
Cipher Peon Baila
SHADOW Pokémon #33/48: Sunflora
P$ = 1,680
Opponents: Gloom Lv41 Exp: 579
Jumpluff Lv42 Exp: 792
Sunflora Lv45 SHADOW Pokémon #33/48
Entei's fire pwns Grass Pokémon. Let Suicune weaken Sunflora.
This is a tough Snag, but easy compared to most of them here. I had
to save most of the Snags in here for later. I was kind of anxious to
trade my Pokémon to Ruby, where they'd level up faster. Anyway, the idea
is to use Suicune's Surf not only to keep it from Shadow Rush, but to
slowly weaken it. What makes this Snag hard is that it's got Synthesis,
which refills HP.
---------------------------
------Trainer Battle!------
Cipher Peon Arton
SHADOW Pokémon #34/48: Delibird
P$ = 1,800
Opponents: Piloswine Lv42 Exp: 720
Glalie Lv42 Exp: 841
Delibird Lv45 SHADOW Pokémon #34/48
Entei's fire rules the arena again. Delibird's a pretty crappy Pokémon,
so why would you want it?
This is not too bad, but if you're in a hurry, save this for Snagem
Hideout, where it will be more convenient to Snag. It likes to Shadow Rush,
so hit it with Sleep and weaken it.
---------------------------
Go back to Dome V and save/heal before pressing on to Dome VIII, where
another rematch awaits.
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XXXXX Boss Battle!! XXXXX
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Cipher Admin Venus (Rematch)
P$ = 4,800
Opponents: Raichu Lv48 Exp: 627
Bellossom Lv47 Exp: 925
Misdreavus Lv47 Exp: 739
Wigglytuff Lv48 Exp: 559
Milotic Lv48 Exp:1,194 (If you missed Suicune)
To be honest, I'd rather she had a Lv65 Suicune instead of that closer
she's got. I use a Milotic and a Misdreavus on my multiplayer roster,
and this battle shows you why. The hard way.
Every Pokémon on her team is an annoyer. It's a good thing that your Beasts
are all unknown gender, because every one of her Pokémon has Attract, and
they are mostly, if not all, female. Her strategy is to give your Pokémon
status ailments so they can't attack very often. Raichu's got Thunder Wave,
Bellossom's got Stun Spore, Misdreavus has Confuse Ray and Perish Song, and
Wigglytuff has Body Slam (Paralyzes 30% of hits.) But Milotic is the worst
annoyer of them all. Its moveset is nearly identical to mine. Let's see
how close they are:
Standard Milotic Recover Attract Confuse Ray special filler
My Milotic Recover Attract Water Pulse Blizzard
Venus' Milotic Recover Attract Confuse Ray Blizzard(?)
The only reason I chose Water Pulse over Confuse Ray is the STAB. Bear
in mind that Water Pulse also confuses 20% of its hits. The simliarities
are quite startling. Milotic's Special Defense is really high, it's got
a lot of HP, has Recover, and its Marvel Scale ability doubles its Defense
if it's hit with a status like Poison.
It's incredibly hard to take down. My Feraligatr was once paralyzed,
confused, and infatuated at the same time during this battle. This
means it had a 12.5% chance of attacking the opponent, a 12.5% chance
of attacking itself, and a 75% chance of doing nothing. My suggestion
is to Thunderdance with Raikou and Suicune. Two Thunders can take out
Milotic. Thunder and Aurora Beam/Surf the rest of her team.
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Claim the Blu ID Badge from her after the battle, go to Dome V again,
and heal/save. Head through Dome VII's east door. You emerge in Dome IX.
This dome has four slots in the north wall, which lock a large, menacing
door. You need the four ID Badges to unlock the door and move on. Head
east from here to Dome X, then north to Dome XI.
Last [ and hardest :-( ] boss rematch.
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XXXXX Boss Battle!! XXXXX
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Cipher Admin Ein (Rematch)
P$ = 5,000
Opponents: Manectric Lv50 Exp: 900
Pelipper Lv49 Exp: 861
Rhydon Lv50 Exp:1,092
Crobat Lv48 Exp:1,048
Starmie Lv49 Exp:1,086 (If you missed Raikou)
Ein knows you Snagged his Raikou, and he knows you can't resist using it in
this battle. Imagine the look on his face if you came into his chamber on
your speedy Raikou, and you ran circles around him. Too bad it'll never
happen, but it's fun to think about... :-)
He's ready to face Raikou, as well. He's using basically the same strategy as
before, with lots of Electric and Water types on his roster, and many of them
are extremely fast. Crobat and Starmie have a higher Speed stat than even
Raikou (wow). Starmie in particular has a really high Special Attack, and can
penetrate even Suicune's tanklike defenses. Respond with Mirror Coat and you
can OHKO Starmie. If you don't have Mirror Coat, then it'll be tough. Real
tough. His Pokémon Thunderdance a lot, which is why Ein so very carefully
thought out his team. He protects his Water Pokémon and Crobat with
Lightningrod. What's that?
Lightningrod is an ability that only two R/S Pokémon can have: Manectric and
Rhydon. It will draw all of the opponent's electrical moves toward itself.
Don't get it yet? Let's create a scenario. Every Pokémon except Suicune
is at full HP. Suicune has just over 50% HP.
<<< Rain continues to fall. >>>
Josh: Raikou, call down the Thunder! Fry that Pelipper!
<<< Raikou used THUNDER! >>>
<<< MANECTRIC's LIGHTNINGROD took the attack! >>>
Josh: What?! Raikou, your aim is waaayy off!
<<< It's not very effective... >>>
EIN: A great miscalculation on your part, you Raikou-Snagging dimwit...
MANECTRIC! Take his Suicune down with Thunder!
<<< MANECTRIC used THUNDER! >>>
<<< It's super effective! >>>
Josh: No! Suicune!!
<<< Suicune fainted! >>>
Josh: Shoot...
EIN: Bang.
Josh: Not funny. Go, Entei! Avenge your fallen comrade!
<<< Josh sent out Entei! >>>
<<< PELIPPER used STOCKPILE! >>>
<<< PELIPPER STOCKPILED 2! >>>
(Marowak can also learn Lightningrod, but to get it, you must import
one from Fire Red/Leaf Green.)
It causes your Thunders to misfire, doing little or no damage. Defeat the
Lightningroders as fast as you can. Surf Rhydon, and use non-Electric
attacks on Manectric. Once they are gone, his strategy falls apart, and
is vulnerable to standard Thunderdancing. Watch your HP very closely in
this battle. If your Beasts fall in battle, don't be stingy with the
Revives.
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After you defeat Ein, you receive the Ylw ID Badge. Now leave this Dome.
EEEEEEE MAAAAAIL!
=========================================
Subj: Greetings
From: Eagun of Agate Village
Dear Josh,
This is Eagun of Agate Village. I just wanted to let you know this is my
first electronic mail. I am not familiar with high-tech things, so I have
only learned to type in words. Incidentally, if you are ever in
=========================================
The e-mail's cut off. I believe he is implying "the area" at the end,
and "the area" must mean Agate. So head there. He will give you the only
Master Ball you'll ever get. And you'll be using it soon. Head back
to Dome V and heal/save before pressing on.
There are four Poké Ball-shaped slots in the wall of Dome IX, one for each
ID Badge. Place the appropriate ID Badges in the color-coded slots, and
the lock on the north door will release. Before going through, you'll have
to face a Trainer.
------Trainer Battle!------
Cipher Peon Dioge
SHADOW Pokémon #35/48: Heracross
P$ = 1,800
Opponents: Masquerain Lv42 Exp: 576
Ariados Lv41 Exp:?,???
Heracross Lv45 SHADOW Pokémon #35/48
Entei's fire rules here as well. Heracross is 4x weak to Flying, so don't
use that type or you'll KO it.
Save the Master Ball for later. Use the standard procedure of putting it
to sleep, weakening it (Bite works well as it is strong against that), and
Ultra Balls.
---------------------------
Head through the door to Dome XII, which is directly under a Colosseum.
There are many, many Trainers on this floor, but you only have to fight
the first one.
------Trainer Battle!------
Bandana Guy Klest
P$ = 672
Opponents: Nuzleaf Lv39 Exp: 588
Graveler Lv42 Exp: 603
Hariyama Lv41 Exp: 807
Lombre Lv42 Exp: 634
A variety of types here. Legendary Beast Thunderdancing works well here.
Hariyama's HP is obscenely high, so it can be tough to take out.
---------------------------
From here, all the rest of the Trainer battles on this floor are optional,
but you need the experience and P$.
------Trainer Battle!------
Hunter Aline
**OPTIONAL**
P$ = 656
Opponents: Lairon Lv41 Exp: 667
Mawile Lv40 Exp: 420
Metang Lv39 Exp: 639
Entei will run flaring wild over all the Steel-types here.
---------------------------
------Trainer Battle!------
Street Performer Luper
**OPTIONAL**
P$ = 640
Opponents: Qwilfish Lv40 Exp: 427
Seadra Lv38 Exp: 646
Octillery Lv39 Exp: 684
Feraligatr Lv40 Exp: 900
Thunderdance. That's all, folks.
---------------------------
There are three Trainers in the casino on the left.
You can't play any of the slot machines, though :-(
------Trainer Battle!------
Rider Kevel
**OPTIONAL**
P$ = 410
Opponents: Sandslash Lv40 Exp: 697
Donphan Lv40 Exp: 810
Quagsire Lv41 Exp: 601
Thunderdance, and take the Quagsire with conventional attacks if it has
Water Absorb.
---------------------------
------Trainer Battle!------
Cha