Pok�mon Colosseum - FAQ/Walkthrough (C) 2004 [email protected] v2.97 12/01/04 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The codes in [Square Brackets] are used to jump to sections of the document. Use your browser's "Find" feature (Ctrl-F), and type in the code (including the square brackets) and you will be taken to the appropriate section. It is important to view this document in a non-proportional font. Failure to do so will mess up the formatting of the tables in this document. By default, your web browser should use Courier New as a font for viewing plain text, so you should be fine. If the tables look messed up, try changing your browser's font settings. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Contents [S01-01CNT] ============== 1. Contents [S01-01CNT] 2. Legal Junk [S02-01LGL] 3. What is Snagging/Shadow Pok�mon? [S03-01WHT] 4. Vocabulary [S04-01VOC] 5. Walkthrough a. Outskirt Stand --- 100% Complete [S05-01OSS] b. Phenac City --- 100% Complete [S05-02PHN] c. Realgam Construction Lot --- 100% Complete [S05-03RCL] d. Pyrite Town --- 100% Complete [S05-04PYR] e. The Miror Man --- 100% Complete [S05-05MIR] f. Agate Village --- 100% Complete [S05-06AGV] g. Mt. Battle --- 100% Complete [S05-07MTB] h. Unfinished Business --- 100% Complete [S05-08UNF] i. The Under --- 100% Complete [S05-09UND] j. Shadow Pok�mon Lab --- 100% Complete [S05-10SHD] k. Realgam Tower --- 100% Complete [S05-11RLG] l. The Showdown --- 100% Complete [S05-12SHW] 6. Side Quests a. The Second Shadow Starter --- 100% Complete [S06-01NO2] b. The Third Shadow Starter --- 100% Complete [S06-02NO3] c. Revival of Team Snagem? --- 100% Complete [S06-03REV] d. Deep King --- 100% Complete [S06-04DKG] e. The Last Shadow Pok�mon --- 100% Complete [S06-05LSP] f. Colosseum Battles --- 100% Complete [S06-06COL] g. Mt. Battle --- 100% Complete [S06-07MTB] h. Did you miss any Pok�mon? --- 100% Complete [S06-08MIS] 7. Battle Mode a. Colosseum Battle --- 42% Complete [S07-01COL] b. Mt. Battle --- 6% Complete [S07-02MTB] c. Gang Battle --- 100% Complete [S07-03GNG] d. Competitive Battling --- 73% Complete [S07-04CMP] 8. Indices a. Index of Items --- 100% Complete [S08-01IIT] b. Index of Attacks --- 100% Complete [S08-02IAT] c. Index of Abilities --- 100% Complete [S08-03IAB] 9. FAQ [S09-01FAQ] 10.Credits [S10-01CRD] 11.Version History [S11-01END] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Legal Junk [S02-01LGL] Plain and simple. DO's: ------------- Download this to your hard drive for PERSONAL use Print and distribute this for FREE E-mail this to your friends Put this on your own site WITH PERMISSION, which I usually will grant. E-mail me if you have questions or constructive comments. E-mail me if you have hints I do not have listed here. DON'Ts: ------------- Commercially distribute (SELL) this document. Take credit for this document. E-mail me regarding spelling errors in this document. I check this document for such errors whenever I update it, which is quite often. (Update is different from submit.) Take information from this document and put it into your guide WITHOUT giving me a credit. Link your site to this document DIRECTLY. Such a site may tell where this document can be found or host it, however (example: GameFAQs.com). IM me relating to this document. Abuse your E-mail priviliges. (Do not send me spam or other junk, lest you be blocked.) E-mail me with false information. That will also get you blocked. I see nothing wrong with using other people's information in your guide so long as credit is given where credit is due. Not all FAQ writers are that way, but I am. If you write a guide of your own for this game, if you see some information in here you would like to use, I encourage you to do so, but you must give me a credit for it. Currently, the sites that can host this document without asking are: www.gamefaqs.com faqs.ign.com www.neoseeker.com www.supercheats.com www.gamershell.com www.cheatcc.com pokemon706.com If you want to put this document on your own site, you are free to do so without my consent, provided that the document is reproduced in full, and you comply with all of the above terms that apply to use of this document. The latest version is always at GameFAQs. If you want to use a part of my document on your guide, ask me first. I want to be sure that the part used is not taken out of context. As far as file attachments, I will accept TEXT files (.txt), and any of the three basic image files (GIF, JPEG, and PNG.) I will not accept compressed files or any other type of file for security reasons. If you want to put your screenshot directly in the e-mail, that is fine. Questions? Suggestions? Errors in my guide? Contact me via e-mail. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Spoilers are littered throughout this guide, but I will give you advance warning of them, unlike other guides. I will warn you about printing this FAQ. It is over 300 pages in length. If you need to print something from this FAQ, highlight the part you need to print, then print just that part. You'll save a few trees :-) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. What is Snagging/Shadow Pok�mon? [S03-01WHT] ***Minor Spoiler Alert*** XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== Snagging a Pok�mon is something an ordinary Trainer should never do. Using a special contraption called a Snag Machine, ordinary Poke Balls become Snag Balls, capable of stealing (Snagging) a Trainer's Pok�mon right in the middle of a battle! It is illegal and very criminal. However, you have a reason to do it. You can only Snag certain Pok�mon known as Shadow Pok�mon. A criminal syndicate by the name of Cipher has created 48 fighting machines known as Shadow Pok�mon. How did they do it? By artificially closing the door to the Pok�mon's heart. This means the relationship between Pok�mon and Trainer is nonexistent. The Pok�mon may even go as far as to attack people at random, including its own Trainer! Your job is to save them all. And you know what else? If you're a big Gold/Silver fan and bought Ruby and/or Sapphire, you have another incentive. Most of the Shadow Pok�mon you are to Snag are from those older games! When you Snag a Shadow Pok�mon, it only has one move: Shadow Rush. It's a typeless move with infinite PP, 90 Power, and 100 Accuracy. 12.5% of the damage it inflicts is delivered as recoil damage to the user. Shadow Pok�mon don't gain EXP. Instead, they have a 5-level Heart Gauge, which you want to empty by keeping them in your party, using them in battle, putting them in the Day-Care center, or using Scents on them. You can also call out its name, which also dispels Hyper Mode (more on that later.) Which one works best depends on the Pok�mon's nature, revealed when a Shadow Pok�mon is purified 40%. When a Pok�mon uses Shadow Rush, it may instead go into Hyper Mode. When a Pok�mon is in Hyper Mode, you can't use items on it. It periodically will not listen to you in battle, but if it uses Shadow Rush in this state, it'll likely get a Critical Hit. Calling out its name dispels Hyper Mode. When a Shadow Pok�mon is purified 40% of the way, it begins to accumulate EXP and EVs, but it does not receive them until it is purified completely at the Relic Stone. --- Thanks, Mecha Mew2! When your Pok�mon's Heart Gauge goes down, it will remember its regular moves and can use them for you. It remembers the first one at 20% purification, the second at 60%, and the third at 80%. Its nature is revealed at 40%. Once its Heart Gauge is empty, it has reached 99% purification. At this point, take it to the Relic Stone in Agate Village. It will become 100% purified, forget Shadow Rush, and learn its fourth move, typically quite powerful. It will also regain all the EXP and EVs it built up as a Shadow Pok�mon, typically enough to level-up several times. It will receive a Ribbon, and you can rename it if you desire. Needless to say, it can't enter Hyper Mode after being purified. You can now re-order its moves, and after you finish the game, transfer it to your Pok�mon Ruby/Sapphire/Fire Red/Leaf Green if you have a GCN/GBA cable. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Vocabulary [S04-01VOC] I am a fairly experienced player of the Pok�mon games, and I will use a bit of vocabulary that newbies may not be familiar with. The terms are in no particular order. Hax = A term for luck in a Pok�mon battle. P$ = ASCII abbreviation for Pok�mon Dollars. STAB = Same Type Attack Bonus P*DA = Pok�mon Digital Assistant Type Trumping = Using a Pok�mon type or attack that will land a "Super effective" blow on an opponent. (i.e. water vs. fire) OHKO = One Hit Knock Out Purification = The process of opening a Shadow Pok�mon's heart. Pwn = To wipe out; to utterly destroy, as if the opponent had no chance whatsoever. Sweeper = A Pok�mon that is designed to increase its stats, then take out opposing Pok�mon one by one. Physical sweepers typically have Bulk Up or Dragon Dance, and Special Sweepers typically have Calm Mind. Annoyer = A Pok�mon that intends to annoy your opponent. Annoyers can either effectively regenerate their HP (Leftovers/Leech Seed), cause lots of indirect damage (Leech Seed/Toxic), raise their evasion obscenely high (Double Team), inflict lots of status abnormalities (Toxic, Confuse Ray, Attract), or a combination of the above. Tank = A Pok�mon that can attack marginally well but is extremely hard to take down. Typically a tank will have Rest/Lum Berry, Recover, or other moves designed to make it last. It typically has indirect damage moves like Toxic. Sponge = A Pok�mon that can take a lot of either physical or special hits. Typically it has outstanding Defense or Sp. Def. An example of a Physical Sponge is Cloyster, and Suicune can be a Special Sponge. BP = Baton Pass. It's a move that switches Pok�mon while keeping stat boosts in effect. Pseudopass = Some moves' effects, like Safeguard and Light Screen, last for a set number of turns even if the user switches out. Using that move then switching out is called pseudopassing. Toxi/Para/Pyrostalling = Stalling for time while inflicting a Toxic, Paralyze, or Burn condition on the opponent. Cleric = Designed to heal your team of status ailments. Miltank with Heal Bell is a great example. Subpuncher = A Pok�mon with Substitute and Focus Punch. This makes sure that Focus Punch hits the target. HP = Hidden Power. A move whose type and power depend on the user's IVs. Thunderdance = A combo that takes advantage of Rain Dance's effect that makes Thunder's accuracy 100%. Sunnybeam = A combo that takes advantange of Sunny Day's effect of Solarbeam not have to charge up for one turn. EQer = Earthquaker. A Pok�mon that knows Earthquake. EVs = Effort Values. Sometimes called "Stat Experience", manipulating a Pok�mon's EVs lets you partially control your Pok�mon's stat growth. IVs = Individual Values. Used to simulate Pok�mon "genetics", they are used to randomize Pok�mon stats, so they vary from specimen to specimen among the same species of Pok�mon. Certain Pok�mon, like the roaming Latios and Latias, do not have randomized IVs. Every Snaggable Pok�mon in this game does have random IVs, however. 1337 = Pok�mon jargon for "elite". n00b = Newbie. A trainer with very little experience. Stat Tier = In tournament multiplayer battling, certain Pok�mon are restricted based on total stats. Every Pok�mon is in a Stat Tier of some sort, but only the top four Tiers are a concern in tournaments. Here is a partial list of the Pok�mon in each tier: Tier 1: Mewtwo, Lugia, Ho-oh, Rayquaza Tier 2: Groudon, Kyogre, Slaking Tier 3: Tyranitar, Metagross, Latios, Latias, Dragonite, Salamence, Jirachi, Mew, Celebi Tier 4: Regirock, Regice, Registeel, Raikou, Entei, Suicune, Articuno, Zapdos, Moltres Many tournaments completely ban all Tier 1 and 2 Pok�mon except for Slaking, and restrict the number of Tier 3 and 4 Pok�mon you can use. Slaking is not banned because Truant is there. RSbot bans all Tier 1 and 2 Pok�mon except Slaking, but does not restrict the number of Tier 3 and 4 Pok�mon you can use. 00ber = Also called "uber." It's a tier 1 or 2 Pok�mon. They are too powerful to be used in professional play, except Slaking because Truant is there. Trickbander = A Pok�mon with Trick and a Choice Band. Pwns most Annoyers. HP Type = Hidden Power, then what type it is. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Walkthrough [S05-01OSS] What we've all been waiting for. Be aware that the majority of my tips on Snagging Shadow Pok�mon have been Copied/Pasted directly from my Snagging FAQ. a. Outskirt Stand First, pick a name for your hero. I will refer to him as "Josh" (surprise, surprise) throughout this FAQ. After the opening FMV, you emerge in front of a derailed train in the middle of a desert. Enter the train and you find a bunch of people inside. Talk to all of them, and watch the news on TV. One of them will battle you eventually. But let's take the time to evaluate your starting Pok�mon. ()()()()()()()()()()()()() Espeon Lv25 Sun Pok�mon Type: Psychic Ability: Synchronize Moveset ------- Confusion POWER/ 65 HIT %/100 TYPE/Psychic SPCL/Confuses 10% of hits Reflect POWER/--- HIT %/100 TYPE/Psychic SPCL/Cuts physicals by 1/2 Return POWER/Var HIT %/100 TYPE/Normal SPCL/Power varies by trust Helping Hand POWER/--- HIT %/--- TYPE/Normal SPCL/Boosts partner by 50% Level-Up Moves -------------- Swift L30 POWER/ 60 HIT %/--- TYPE/Normal SPCL/Can't miss Psybeam L36 POWER/ 65 HIT %/100 TYPE/Psychic SPCL/Confuses 10% of hits Psych Up L42 POWER/--- HIT %/--- TYPE/Normal SPCL/Copies foe's stat-ups Psychic L47 POWER/ 90 HIT %/100 TYPE/Psychic SPCL/Reduces Sp Def 10% Morning SunL52 POWER/--- HIT %/--- TYPE/Normal SPCL/Recover user's HP Espeon is a solid Psychic-type you may decide to use for the entire game. I don't think it really learns any good moves later on, but it's worth using if you need a Psychic-type attacker, especially early on in the game. ()()()()()()()()()()()()() Umbreon Lv26 Moonlight Pok�mon Type: Dark Ability: Synchronize Moveset ------- Bite POWER/ 60 HIT %/100 TYPE/Dark SPCL/Flinches 30% of hits Secret Power POWER/ 70 HIT %/100 TYPE/Normal SPCL/Inflicts a bad status Taunt POWER/--- HIT %/100 TYPE/Dark SPCL/Rival can only attack Snatch POWER/--- HIT %/100 TYPE/Dark SPCL/Steals stat/HP raises Level-Up Moves -------------- Confuse RayL30 POWER/--- HIT %/100 TYPE/Ghost SPCL/Confuses target Faint Attack36 POWER/ 60 HIT %/--- TYPE/Dark SPCL/Can't miss Mean Look L42 POWER/--- HIT %/100 TYPE/Normal SPCL/Target can't switch Screech L47 POWER/--- HIT %/ 85 TYPE/Normal SPCL/Defense down 2 Lvls Moonlight L52 POWER/--- HIT %/--- TYPE/Normal SPCL/Recover user's HP Umbreon is a very defensive Pok�mon with little attack strength and utility techniques like Taunt and Snatch. It will learn Confuse Ray if you get it to about level 30. I recommend using this Pok�mon for weakening Shadow Pok�mon early in the game. You can go for the flinchax with Bite, and Secret Power inflicts a bad status depending on the location it's used in. Because Colosseum is compatible with Fire Red and Leaf Green which were released after Pok�mon Colosseum, every Espeon and Umbreon in this game is male, meaning you can't breed for Eeveelutions until you get a female Eevee (or a Ditto) from Fire Red/Leaf Green. ()()()()()()()()()()()()() Head outside and a guy from inside the train will head out and ask you to Double Battle with him. Accept the challenge. Be aware that every battle in this game is a Double Battle, meaning you field two Pok�mon at once. ------Trainer Battle!------ Rider Willie P$ = 240 Opponents: Zigzagoon Lv24 Exp: 153 Zigzagoon Lv24 Exp: 153 A big change from the Level 2 Pok�mon of the GB games, eh? Not to worry, this guy is a pushover. STABbed Confusion and Bite have 75 and 90 Power, which are more than enough to take down one of his Zigzagoon. Repeat the process for the other one. --------------------------- After this battle, you will get a short FMV sequence. Well... Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV sequence involves Josh and Team Snagem, a group of Pok�mon thieves that have developed a Snag Machine capable of stealing a trainer's Pok�mon by turning regular Poke Balls into Snag Balls. Two Snag Machines were created. The first one was destroyed in the explosion of the opening FMV, and the Snagem grunts are asking for the second one back. Josh holds the second one in his left hand. They will not battle you yet, instead they will head for Phenac City, to the west. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX After the FMV sequence, head west for Phenac City. b. Phenac City [S05-02PHN] As soon as you enter Phenac, a short FMV sequence begins. I won't spoil this one for you. You end up in a battle with... ------Trainer Battle!------ Shady Guy Folly P$ = 500 Opponents: Whismur Lv24 Exp: 174 Whismur Lv25 Exp: 181 This is also a very easy battle. Just attack them with your special attacks and they will fall in a couple of turns. --------------------------- The trainer runs away, and his mate follows. At this point, undo the knot in the sack by pressing the A button while in front of it. This causes another FMV to begin. At the end of it, you get a girl as a partner. In the middle of the sequence, you get to name her. I will refer to her as "Terra". (I know it's FF6ish, but that's what I named her...) At this point, your Pok�mon could use some healing. Head for the Pok�mon Center and heal up. Now head to the PC in the corner and save your game. Every PC in the game is a save point. This is revolutionary for a Pok�mon game because now, you can't save your game just anywhere. The main reason for doing this was to save on memory. Once you've healed up, head for the Pre Gym, in the center of town. This is a place of training for your Pok�mon. Head up to the left inside the Pre Gym and talk to the teacher. She gives you a P*DA upgrade. You can now look at data on Pok�mon you've seen by selecting "Strategy Memo" on the main menu of the P*DA. Pok�mon you see will be registered when you see them, but you won't be able to look up any data. Here's the data you can access with the feature: Pok�mon's Name Pok�mon's Specie Type Pok�mon's Element Type(s) Pok�mon's Ability(s) Pok�mon's Height/Weight Also, you can look at the Pok�mon in detail by rotating it in 3D and zooming in or out. Lastly, you can look at the Pok�mon's size compared to Josh, which is probably the most interesting feature. Anyhow, go on to the right side of the building and talk to Justy. He's the Gym Leader here, but he won't battle you right now. (He'd slaughter you anyway.) He will have you battle four Gym Trainers. You will not be able to go back and heal in-between fights. Here are the four trainers... ------Trainer Battle 1/4!------ Cooltrainer Botan P$ = 810 Opponents: Sunkern Lv27 Exp: 150 Hoppip Lv26 Exp: 205 Grass-type Pok�mon are neutral against Psychic or Dark. Neither of them are very tough, but watch your HP more closely. Use your Special attacks and this will be over quickly. ------------------------------- ------Trainer Battle 2/4!------ Cooltrainer Liqui P$ = 810 Opponents: Surskit Lv27 Exp: 181 Marill Lv26 Exp: 160 You still won't be able to type-trump. This will be harder than the first battle. Marill will take more than two hits to take down, so do away with Surskit first. ------------------------------- ------Trainer Battle 3/4!------ Rich Boy Dugo P$ = 540 Opponents: Trapinch Lv27 Exp: 210 Swinub Lv27 Exp: 225 This is a little harder but not bad. Continue to use Special attacks, because Dugo's Pok�mon have higher Defense than Special Defense. ------------------------------- ------Trainer Battle 4/4!------ Lady Gwin P$ = 540 Opponents: Geodude Lv27 Exp: 247 Rhyhorn Lv27 Exp: 390 Gwin will try to give you a run for your money. Her Rhyhorn is your toughest opponent yet. Watch for her team's physical attacks, they will do more damage than anything else you've encountered to this point. Take Rhyhorn down first with your Special attacks, then do the same with Geodude. ------------------------------- After you win, Justy congratulates you and gives you a White Herb. Deposit this item in the computer and do not withdraw it until you are ready to transfer a Pok�mon to your Game Boy. It is a hold item that replenishes any lowered stat, and every non-AI trainer I've met is fond of lowering my Pok�mon's stats. As I said earlier, Justy will not face you yet. Come back when you have more and better Pok�mon. There is another trainer near the entrance to the city, if you want the experience points and a good amount of cash. ------Trainer Battle!------ Fun Old Man Drig P$ = 800 Opponents: Hoothoot Lv25 Exp: 154 Sentret Lv25 Exp: 151 Compared to the previous battles, this is pie. They should be very weak after one round. --------------------------- Go back to the Pok�mon Center and heal/save, then head to the Pok�mon Mart, which sells the following goods: Item P$ Effect ----------------------------------- Super Potion 700 Recovers 50 HP Potion 200 Recovers 20 HP Paralyz Heal 200 Cures paralysis Awakening 250 Cures sleep Ice Heal 250 Cures freeze Burn Heal 250 Cures burns Antidote 100 Cures poison Full Heal 600 Cures all status effects Guard Spec. 700 Prevents stat reduction Dire Hit 650 Raises criticals X Accuracy 950 Raises accuracy by 1 Level X Attack 500 Raises Attack by 1 Level X Defend 550 Raises Defense by 1 Level X Speed 350 Raises Speed by 1 Level X Special 350 Raises Special Attack by 1 Level I'd buy about 5 more Super Potions. Sell your two Awakenings, because you can use the Call command to wake a Pok�mon up. After you finish here, head for the Mayor's House, north of here. You will get a short FMV sequence involving an evil-looking person named Nascour. Enter the Mayor's House and talk to Es Cade. After that conversation, head for Phenac Stadium, the northmost building in town. When you talk to the receptionist, she tells you that a tournament is already in progress. Too bad! Walk out and you get another FMV involving Team Snagem. One of the grunts battles you. ------Trainer Battle!------ Team Snagem Wakin P$ = 270 Opponents: Corphish Lv25 Exp: 297 Koffing Lv27 Exp: 328 Finally, we can type-trump! Have Espeon use Confusion on Koffing for what should be an OHKO. Have Umbreon use Secret Power on Corphish. This should be a very easy fight. --------------------------- Outside the Mayor's House is a chest with three Super Potions inside. After the rest of the FMV, Terra suggests you buy some Pok� Balls. Talk to the man in the front of the second floor of the Pok�mon Mart. He tells you to go to the Outskirt Stand. Do it. Back at the Stand, talk to the shopkeeper behind the desk, and he gives you five Great Balls. He will also sell you Pok� Balls (P$ 200) and Great Balls (P$ 600). Buy five to ten more Great Balls, then head back to Phenac and save your game. Now head for the Mayor's House. Bad guy music plays and an FMV starts. Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV sequence involves Josh, Nascour, Miror B., and a couple of Snagem grunts. Nascour is a high-ranking executive of the criminal syndicate Cipher. You also discover that Miror B. is also of a high rank at Cipher. You will learn more about Cipher later. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX You now have to face two Trainer battles in a row. ------Trainer Battle!------ Miror B. Peon Folly P$ = 520 Opponents: Lotad Lv25 Exp: 198 Whismur Lv26 Exp: 189 This will be very easy. Use Secret Power with Umbreon instead of Return. Espeon just attacks. --------------------------- ------Trainer Battle!------ Miror B. Peon Trudly Shadow Pok�mon #01/48: Makuhita P$ = 600 Opponents: Duskull Lv25 Exp: 259 Spinarak Lv25 Exp:?,??? Makuhita Lv30 SHADOW Pok�mon #01/48 After you KO one of Trudly's Pok�mon, he sends out Makuhita. Terra then tells you that the Makuhita is surrounded by a black aura, and is not afraid to attack people. This is why we bought all those Great Balls. You can Snag it. The trick to Snagging is not to KO the target inadvertently. That means no Super-effective attacks. In other words, waste Espeon's turn by using non-damaging moves or the Call command, and have Umbreon use Bite until Makuhita's HP is in the red (20%), or at least one-third. Now take out one of your Great Balls and attempt to Snag it. You should be able to do so with little trouble. If it happens to escape, throw another Ball. If you miss this opportunity, you can battle this trainer again at this same location after you finish the game. He'll battle you until you Snag his Makuhita. --------------------------- At this point, you may want to put Makuhita in the front of your party, so that its shadow gauge goes down. It's also your highest-level Pok�mon yet. When you exit the Mayor's house, save your game. Three trainers are blocking the way out of Phenac City, one at each exit. They each have a Shadow Pok�mon, one of the starters from Gold and Silver. The trainer in green has a Shadow Bayleef; red, a Shadow Quilava; blue, a Shadow Croconaw. If you want to breed them on your Gameboy game, reset until you get a female one, which is about 12.5% of the time. The three Trainers use the same other two Pok�mon, and you will have a chance to meet the other two trainers later in the game. Anyway, I will be following the blue Trainer. ------Trainer Battle!------ Cipher Peon Bluno Shadow Pok�mon #02/48: Croconaw P$ = 900 Opponents: Grimer Lv26 Exp: 250 Spoink Lv24 Exp: 228 Croconaw Lv30 SHADOW Pok�mon #02/48 You've got to Snag this Pok�mon no matter what, so save your game beforehand. You'll need to get through a Spoink and a Grimer regardless of who you challenged, but they're easy as pie. Now onto the Snag... This Snag will be harder than the last one. Since neither of your Pok�mon's attacks will have an advantage/disadvantage over any of the Shadow Pok�mon, use Bite. Don't let Makuhita battle, Shadow Rush is too powerful. You don't want to use Confusion either, because of the possiblity of confusing it. Get its HP into the red and use your Great Balls. Continue to throw Balls at it until you Snag. The backlash from Shadow Rush will make this attempt easier over time. --------------------------- After you Snag it, save! Now we can head to the next area. c. Realgam Construction Lot [S05-03RCL] Not much to do here. Talk to all the workers, exit, and move on to the next area. d. Pyrite Town [S05-04PYR] OK, none of that sissy stuff from before. This place is where the game starts to ramp up in difficulty. There are also lots of Shadow Pok�mon you can get here, so get to Snagging. Most of the people you talk to in town are trainers. Take this opportunity to get Makuhita's shadow gauge down. It will purify quickly. Here are the trainers. After each battle, head to the jail, where there is a PC. Deposit your weakened Pok�mon in the computer, then withdraw them. Magically, they will be fully recovered! This way you don't have to spend P$ 100 at the hotel every time you need to be healed. Don't forget to save. The Pok�mon Mart sells most of the same items that were sold in Phenac, but here, you can also buy Hyper Potions at a <$$$>very pricey</$$$> P$ 1,200 each. Stick to Super Potions, they're a lot more economical for your Pok�mon's levels...and your wallet! ------Trainer Battle!------ Chaser Calda P$ = 520 Opponents: Sentret Lv25 Exp: 260 Taillow Lv25 Exp:?,??? Slakoth Lv26 Exp: 306 Nothing to worry about. Shadow Rush with Makuhita and Confusion with Espeon. --------------------------- ------Trainer Battle!------ Chaser Emok P$ = 540 Opponents: Gulpin Lv27 Exp: 216 Zubat Lv27 Exp: 210 Espeon will pwn Emok's Poison-types. 'Nuff said. --------------------------- Now head to Duel Square, an open area in the middle of town with two concentric rings on the outside. Six trainers await you there, and each one of them has a Shadow Pok�mon. ------Trainer Battle!------ Rider Vant SHADOW Pok�mon #03/48: Misdreavus P$ = 300 Opponents: Zigzagoon Lv28 Exp: 195 Skitty Lv28 Exp: 180 Misdreavus Lv30 SHADOW Pok�mon #03/48 If the Skitty is female, be careful about using Contact attacks like Bite and Return. It has Cute Charm, which infatuates attackers on contact, and that's never a good thing. Now, for Misdreavus. You have infinite chances to Snag Misdreavus. If you mess up, just enter and exit a building, scope the Trainer out, and you get another try. Misdreavus is a must-Snag. It's got Pain Split, which helps the Snagging process tremendously, as well as some status moves. I'd use Umbreon and Croconaw for this Snag. Have Umbreon use Bite once and Croconaw use Shadow Rush. This should take Misdreavus down to the red or low orange HP. Now you can try to Snag it. If it resists, let it wear itself down with Shadow Rush, then try again. Watch your HP closely, because Misdreavus' Shadow Ball attack has 80 Power, 120 with STAB, and that can do 30 damage to your Shadow Pok�mon. Don't use Espeon here unless you're trying to bait Misdreavus from using Shadow Rush. --------------------------- ------Trainer Battle!------ Rider Nover SHADOW Pok�mon #04/48: Noctowl P$ = 300 Opponents: Ledyba Lv27 Exp: 156 Wingull Lv27 Exp: 184 Noctowl Lv30 SHADOW Pok�mon #04/48 You'll run through Ledyba and Wingull easily. Now for Noctowl... As with the previous Snag, you have infinite tries. Noctowl will be your hardest Snag so far, but it's VERY important, because it has Hypnosis, essential for Snagging other Shadow Pok�mon. Snag it the same way you would other Shadow Pok�mon, but try to get it to attack Flaaffy if you have it--its Static ability might kick in. Noctowl also has a lot of HP (over 100), and its Attack is low, so the backlash from Shadow Rush won't hurt it too much. Odds are you'll Snag it before it KOs itself. --------------------------- ------Trainer Battle!------ Street Performer Diogo SHADOW Pok�mon #05/48: Flaaffy P$ = 416 Opponents: Shroomish Lv28 Exp: 180 Flaaffy Lv30 SHADOW Pok�mon #05/48 Again, you have infinite tries. Flaaffy will put up a lot of resistance. Try to attack it with non-contact attacks such as Confusion, because Flaaffy has the Static ability, paralyzing attacking Pok�mon on contact. This is why it is a must-Snag. Weaken it with Confusion or if you're feeling lucky, Shadow Rush. Make sure its HP is in the red before you attempt to Snag. If you got Noctowl, use Hypnosis to put it to sleep, which makes the Snag easier. --------------------------- ------Trainer Battle!------ Rider Leba SHADOW Pok�mon #06/48: Skiploom P$ = 260 Opponents: Dustox Lv26 Exp: 445 Oddish Lv26 Exp: 216 Skiploom Lv30 SHADOW Pok�mon #06/48 As with the last three, you have infinite tries. This is very easy. Take out the Oddish and Dustox with ease. Now carefully whittle down its HP with Shadow Rush. Don't use any moves your Shadow Pok�mon may have learned. Get its HP into the red. You should succeed with your first Ball. --------------------------- ------Trainer Battle!------ Bandana Guy Divel SHADOW Pok�mon #07/48: Quagsire P$ = 480 Opponents: Psyduck Lv29 Exp: 247 Quagsire Lv30 SHADOW Pok�mon #07/48 Again, you have infinite tries. This is about as hard as Flaaffy, but not too bad. If you have Croconaw's Water attack, do NOT use it here unless you want Quagsire's HP to operate in reverse. You have to get past a Psyduck, but it's no trouble. Use Umbreon's Bite to weaken it, then throw Great Balls until you Snag. If it resists, very carefully get its HP lower, then try again. This is a good Pok�mon for Snagging Electric-types with, because it absorbs water and nullifies electricity. --------------------------- ------Trainer Battle!------ Roller Boy Lon SHADOW Pok�mon #08/48: Slugma P$ = 168 Opponents: Swablu Lv27 Exp: 213 Azurill Lv27 Exp: 63 Igglybuff Lv26 Exp: 78 Slugma Lv30 SHADOW Pok�mon #08/48 Guess what? You have infinite tries! Slugma is probably the easiest of the six Pyrite Pok�mon. As with Flaaffy, watch for contact attacks, or your Pok�mon may get Burned. You can actually turn this to your advantage if you use physical attacks or Shadow Rush. As with all Shadow Pok�mon, make sure its HP is low before Snagging. If you Snagged Bayleef, don't use it here. Slugma has Flamethrower, a Fire attack with 95 Power, over 140 with STAB. Such an attack seriously pwns it. We're talking OHKO. Skiploom, too. --------------------------- At this point, Makuhita, and maybe Croconaw, should have nothing left in their shadow gauges. Does this mean they're purified? About 99% of the way. There's nothing you can do with them now, so use your other Shadow Pok�mon in battle, so they can start rehab. After six Snags, you are likely running out of Great Balls. Save and exit town, then go back to the Outskirt Stand and buy about 7 to 10 more Great Balls. If you talk to Willie outside, he'll battle you again. ------Trainer Battle!------ Rider Willie P$ = 300 Opponents: Zigzagoon Lv29 Exp: 186 Linoone Lv30 Exp: 411 With the number of Pok�mon you have, this is an easy fight. Linoone is very fast and has a couple of strong attacks, so switch out or use Super Potions as necessary. It's good experience for your Pok�mon! --------------------------- Now would also be a convenient time to visit the Pre Gym and update your P*DA. Though you've got six Pok�mon, don't battle Justy yet, he'll still slaughter you. Now go back to Pyrite Town and save. Head for Pyrite Colosseum in back. There is already a tournament going on there as well, so you can't enter yet :-( Anyway, talk to the rogue on the left and he tells you that another rogue, Cail, has been seen with a weird Pok�mon. He is the guy in green by the entrance to the town. Guess what? You're going to see his "weird" Pok�mon in a battle! ------Trainer Battle!------ Rogue Cail SHADOW Pok�mon #09/48: Furret P$ = 168 Opponents: Ralts Lv29 Exp: 217 Seedot Lv29 Exp: 229 Machop Lv29 Exp: 273 Furret Lv33 SHADOW Pok�mon #09/48 Oooo... Level 33 Pok�mon... I'm quaking in my boots... The rest of his team is tough, expecially Machop. He's fond of using Karate Chop, which is a powerful move that Critical Hits often. No more infinite tries, but if you come back after you beat Miror B., he'll fight you as often as you'd like, so you don't have to Snag Furret this time, but it helps. You've got to get through a fairly tough team, including a Machop at Lv29. It's tough to encourage Furret to use anything but Shadow Rush, so be very careful in taking down its HP. Put it to sleep with Noctowl's Hypnosis. --------------------------- After this battle, you will see a short FMV involving Nascour and Miror B. Now, make sure you have lots of Great Balls and Super Potions. Save, and head for the Mayor's house. It has a white "C" on it, and it's on the left. Look for a bookshelf on the left side. Stand on the right side of the bookshelf, next to the wall, then press the A button. You will flip a hidden switch and the bookcase will move to the left, revealing a hidden door. Head inside and talk to everyone. After you exit, there will be an FMV involving Duking. Exit and head for the windmill, to the left of the bridge to the Colosseum. Talk to everyone inside there, and another FMV begins. The windmill's Gear has been stolen, and you have to retreive it. Head for the Realgam Construction Lot, and look in the upper-right corner for the Gear. Take it back to the windmill and the Colosseum opens up for business. But first, check the deck at the jail for a Jail Key, and open all the cells. One of the cells has a TM46 inside. TM46 teaches the following move to a Pok�mon. Thief POWER/ 40 HIT %/100 TYPE/Dark SPCL/Steals enemy's item ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Explanation of TMs A TM, short for Technical Machine, is a device that teaches a move to a Pok�mon. It can only be used one time, so make your decision carefully. Not all Pok�mon are compatible with all TMs. For instance, Croconaw can't use Hyper Beam until it evolves, so you can't use TM15 on it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Save and head to the Colosseum, and enter the tournament. Use this opportunity to purify your Shadow Pok�mon, for Espeon and Umbreon can run through this tournament with little trouble. ################################ ###### Pyrite Colosseum ###### ################################ ---------Round One-------- Hunter Hoks Opponents: Barboach Lv30 Exp: 298 Sandshrew Lv31 Exp: 307 Quagsire and Flaaffy pwn here. --------------------------- ---------Round Two--------- Chaser Tisler Opponents: Natu Lv30 Exp: 234 Meditite Lv30 Exp: 292 Use Misdreavus here, especially if it knows Shadow Ball. --------------------------- ---------Semifinal--------- Bandana Guy Vilch Opponents: Electrike Lv30 Exp: 333 Cacnea Lv31 Exp: 321 Vulpix Lv32 Exp: 216 Vilch's Electrike is a little tricky. If you have non-contact attacks, like Quagsire's Surf, use it here. If not, be wary of paralyzation from Static. --------------------------- -----------Final----------- Bodybuilder Mirez Opponents: Bagon Lv32 Exp: 304 Goldeen Lv32 Exp: 379 Magnemite Lv31 Exp: 295 Delibird Lv34 Exp: 666 You get serious experience points from this battle. Bagon is a Dragon-type, meaning it resists most Special attacks; hence, use physical attacks. Magnemite and Delibird go down to Fire attacks, and Goldeen to electricity, but when facing Delibird, be careful. It has Present, which is a hit-or-miss attack that can have a Power of 40, 80, or 120, or it will heal you by 80 HP. --------------------------- You win a cash prize of P$ 4,848 for winning this tournament. Now save your game and exit the Colosseum. A long FMV sequence begins. Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV sequence shows several Cipher Peons escorting Josh and Terra to Pyrite Building. They are congratulating you on your win and are about to present you with a Shadow Pok�mon, when one of them realizes it's the same Josh that is on Cipher's blacklist. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX After the FMV you end up in Pyrite Building, and you face a Trainer. ------Trainer Battle!------ Cipher Peon Nore SHADOW Pok�mon #10/48: Yanma P$ = 1,280 Opponents: Pineco Lv32 Exp: 205 Surskit Lv32 Exp: 216 Nincada Lv31 Exp: 214 Yanma Lv33 SHADOW Pok�mon #10/48 You'll run through Nore's bugs with fire attacks. Now to Yanma... I find it very difficult to make this Snag right now. It was the first Snag I missed. Don't worry, you can find Nore in the Snagem Hideout after you beat the game, and he'll fight you until you Snag his Yanma. Yanma is hard to Snag because of its Speed Boost ability and its tendency to use Shadow Rush every turn. Use the same strategy as usual, but if you miss it, come to Snagem Hideout with Ultra Balls and you'll be able to Snag it much more easily. --------------------------- After the battle, Duking races in and an FMV begins involving the Shadow Pok�mon scandal. e. The Miror Man [S05-05MIR] The Pyrite Building is full of trainers waiting for fights. First, grab the Ein File "H" off the desk. The file is a report on Hyper Mode. Before you can reach the revitalizing device and the PC, you have to go through two Trainers. ------Trainer Battle!------ Chaser Kai P$ = 640 Opponents: Phanpy Lv31 Exp: 411 Trapinch Lv32 Exp: 249 They're both Ground-types, so Surf pwns. Easy money. --------------------------- ------Trainer Battle!------ Roller Boy Pike P$ = 204 Opponents: Taillow Lv33 Exp: 208 Hoothoot Lv34 Exp: 211 They're both very weak, so you can use just about any attack you want. --------------------------- Now you reach the revitalizing device (fully heals your party) and the save point, so SAVE! Head up to the 2F of the building. More Trainers! ------Trainer Battle!------ Bandana Guy Geats P$ = 512 Opponents: Larvitar Lv31 Exp: 208 Hoothoot Lv32 Exp: 315 Carvanha Lv32 Exp: 301 Carvanha (I have so much trouble spelling its name for some odd reason) is the only wild card in this roster. The rest will go down with Surf, especially Larvitar, who has a 4x weakness to it. Don't attack Carvanha with a contact attack, or you'll take unnecessary damage. --------------------------- ------Trainer Battle!------ Hunter Geare P$ = 528 Opponents: Remoraid Lv33 Exp: 274 Magnemite Lv32 Exp: 304 No trouble at all. Magnemite has high Defense, so go nuts with the Special. --------------------------- You now reach a junction. You can head left, or through a door straight ahead. The door has a trainer, but a chest as well. Take the door. ------Trainer Battle!------ Bandana Guy Loba P$ = 528 Opponents: Wingull Lv32 Exp: 210 Wooper Lv33 Exp: 183 Physical attacks and Shadow Rush work swell here. --------------------------- There is a chest to his left that contains 5 Great Balls. At this point, your team is probably fatigued from the battles. Head back down to the 1F, heal, and save. Now resume your climb and take the other way at the junction. ------Trainer Battle!------ Bodybuilder Akmen P$ = 744 Opponents: Electrike Lv31 Exp:?,??? Voltorb Lv31 Exp: 342 Quagsire pwns here because of Surf and immunity to electricity. --------------------------- Head up to the 3F for...more Trainers. Think about the glass being half full over half empty. You get experience points and cash! Anytime your team gets weak, head down to 1F and heal. Save while you're there. ------Trainer Battle!------ Rider Raleen P$ = 320 Opponents: Doduo Lv32 Exp: 328 Ledyba Lv32 Exp: 184 Swablu Lv31 Exp: 244 All of Raleen's Pok�mon fly, so use Flaaffy and turn up the juice! --------------------------- ------Trainer Battle!------ Hunter Tura P$ = 512 Opponents: Spheal Lv31 Exp: 249 Snorunt Lv32 Exp: 253 You may want to attack with fire, but Spheal has a water technique that'll pwn Slugma. If not, use conventional attacks. Spheal's HP is kind of high, so be aware of that. --------------------------- You will now see two doors. The left one leads to a chest containing a Revive. You will need this item later! Anyways, back to the Trainer battles... ------Trainer Battle!------ Hunter Toti P$ = 512 Opponents: Horsea Lv31 Exp: 274 Oddish Lv32 Exp: 267 Sandshrew Lv32 Exp: 318 Conventional attacks are all you need. Your Shadow Pok�mon's shadow gauges should be close to empty, if not already there. Swap your purified Pok�mon with Shadow ones at the PC on 1F. --------------------------- One more trainer on this floor and you should save and change Pok�mon. ------Trainer Battle!------ Bodybuilder Elidi P$ = 792 Opponents: Cacnea Lv32 Exp: 331 Tentacool Lv33 Exp: 370 This is a fairly easy battle. If you still have Espeon, good for you. Confusion your way to victory. Bite/Secret Power works well on Cacnea. --------------------------- After healing and saving, you take the stairs to the 4F, which puts you outside the building. A trainer is blocking the entrance to Pyrite Cave, but he won't battle you yet. Enter the door and an FMV sequence begins involving Miror B.'s goons. You will have to fight both trainers inside, and they each carry a Shadow Pok�mon that is tough to Snag. ------Trainer Battle!------ Miror B. Peon Reath SHADOW Pok�mon #11/48: Remoraid P$ = 660 Opponents: Spinarak Lv33 Exp: 126 Luvdisc Lv32 Exp: 376 Remoraid Lv20 SHADOW Pok�mon #11/48 Spinarak and Luvdisc aren't too tough to take down. Take them out fast. Now for the Shadow Pok�mon... This is a very tough Snag because it is terribly easy to KO Remoraid by accident. One of your Pok�mon should know Quick Attack, perhaps Furret. One Quick Attack should take Remoraid down to the red. You should be able to Snag it with one Ball because of its low level. Unfortunately, it'll KO itself if it Shadow Rushes after a Quick Attack. --------------------------- ------Trainer Battle!------ Miror B. Peon Ferma SHADOW Pok�mon #12/48: Mantine P$ = 660 Opponents: Furret Lv31 Exp: 384 Aipom Lv32 Exp: 321 Yanma Lv33 Exp: 519 Mantine Lv33 SHADOW Pok�mon #12/48 Furret's physical power can take weaker Pok�mon out in a hurry. Be very careful. For fun, fight back with your own Furret. Now, for Mantine... Mantine is a very tough Pok�mon to Snag simply because they are hard to capture, perhaps due to size/weight. Like Quagsire, Mantine has the Water Absorb ability, so no Surfing allowed. I don't know if you have any second chances with it, so make it count. I got lucky because it was about to Shadow Rush itself to death. It had a sliver of HP left and I Snagged it at the last possible moment. Use Bite carefully to whittle down its HP. Putting it to sleep can't hurt, either. --------------------------- The trainers run away and leave an Ein File "S" for you. This one's about Shadow Pok�mon. Now go talk to Silva and an FMV begins involving Josh, Terra, Silva, and Miror B. Take the stairs down to the 1F, picking up three Hyper Potions in a chest along the way. Go through the one-way door, and head back to the save point. Heal and save, especially if you Snagged Remoraid and/or Mantine. Leave Remoraid in the PC for now, because it's far too weak to battle. Head back up to the 4F and talk to the trainer in front of the cave. He will battle. ------Trainer Battle!------ Hunter Doken SHADOW Pok�mon #13/48: Qwilfish P$ = 660 Opponents: Goldeen Lv33 Exp: 391 Linoone Lv33 Exp: 451 Qwilfish Lv33 SHADOW Pok�mon #13/48 As you know from your second battle with Willie, Linoone's speed can give you problems. Shock Goldeen. This is a tough Snag despite its size. I saved this one for after I finished the game, when I had Ultra Balls and Net Balls, and it still wasn't easy. Getting its HP down is no problem, but it has a tendency to Shadow Rush often, and there's little you can do to convince it otherwise. Come back later with Net Balls. If you want to try to Snag it now, I wish you plenty of good luck. Even if you put it to sleep, it still puts up a lot of resistance. --------------------------- Now enter Pyrite Cave. Because we have entered a new dungeon, the floor count resets. This means you enter on the 1F. Early on, you will see a trainer near a staircase. You do not have to fight her if you don't want to, and she has no Shadow Pok�mon. ------Trainer Battle!------ **OPTIONAL** Street Performer Simes P$ = 512 Opponents: Anorith Lv32 Exp: 408 Lotad Lv32 Exp: 253 Yes, it's Lotad. Get used to seeing them, because you'll see him and Lombre, his evolved form, quite a bit in this cave. It's only weak to Flying and Poison attacks. Noctowl's Attack sucks, and Qwilfish is the only Pok�mon you could have at this point with a Poison-type attack. Anorith falls to water. --------------------------- Search the far right end of the area for a chest containing three Ethers, and the top of the area north of the stairs for a chest containing two valuable Hyper Potions. Save them for later. Take the stairs down to the B1, where you find another trainer you can sneak by if you're looking to avoid fights. ------Trainer Battle!------ **OPTIONAL** Chaser Maiz P$ = 640 Opponents: Koffing Lv32 Exp: 390 Ralts Lv31 Exp: 232 Shroomish Lv32 Exp: 222 Nothing special here. Just thrash them for the experience, cash, and the chance to bring your Pok�mon's shadow gauges down. --------------------------- I'd head back and save/heal about now. The trip back isn't that far. And this next fight you can't avoid. You have a choice between stairs to the 1F and a battle. Take the battle and head north. This guy has a Shadow Pok�mon. Before pressing on, make sure you have plenty of Great Balls, at least a dozen. ------Trainer Battle!------ Rider Twan SHADOW Pok�mon #14/48: Meditite P$ = 330 Opponents: Numel Lv32 Exp: 301 Bagon Lv33 Exp: 313 Meditite Lv33 SHADOW Pok�mon #14/48 Again, Bagon has resistance to most Special attacks. Attack it physically (Shadow Rush...), and water pwns Numel. Now for the Shadow Meditite... This is a lot easier than the last two, and there's no real excuse for not Snagging it right now. Umbreon's Bite is a good idea, as is putting it to sleep so it can't KO itself from Shadow Rush. This is quite easy. --------------------------- To the right is a trainer guarding an item. You will be able to bypass the trainer. The item is a single Full Heal. ------Trainer Battle!------ **OPTIONAL** Hunter Valen P$ = 528 Opponents: Whismur Lv33 Exp: 240 Lotad Lv32 Exp: 253 Slakoth Lv32 Exp: 283 This is standard. You can take them down easily. Slakoth is powerful, but can only act every other turn. Purify those Shadow Pok�mon! --------------------------- Now take the north stairs down to the B2, and head left. There'a another trainer there. ------Trainer Battle!------ Rider Sosh SHADOW Pok�mon #15/48: Dunsparce P$ = 340 Opponents: Mareep Lv34 Exp: 214 Cacnea Lv34 Exp: 352 Dunsparce Lv33 SHADOW Pok�mon #15/48 Flaaffy evolves from Mareep, so you know what that means? No contact attacks on it or Zzzzt! Static! First, put it to sleep with Noctowl, then have Umbreon Bite or Noctowl Shadow Rush. This is also very easy. --------------------------- After the battle, head left and there is a revitalizing device and a PC. Praise God, it's a save and recovery point. You know what? Save and heal. You've got to be insane if you don't save and heal here. You will be using this area as a base for the rest of the dungeon. Now head back to the staircase you came from, the one on the right. Take the staircase you skipped up to 1F. Two Trainers up there guard a good item, but you have to fight first! ------Trainer Battle!------ Chaser Rehan P$ = 640 Opponents: Geodude Lv32 Exp: 294 Lotad Lv31 Exp: 244 Slakoth Lv31 Exp: 274? Snorunt Lv32 Exp: 253 Four Pok�mon to take down, so it will be a longer-than-usual fight. It's not hard, just use Quagsire, but don't use Surf on Lotad as it has a 4x resistance to water. --------------------------- ------Trainer Battle!------ **OPTIONAL** Bandana Guy Noxy P$ = 528 Opponents: Lotad Lv32 Exp: 253 Lotad Lv33 Exp: 261 Lotad Lv33 Exp: 261 Lotad Lv33 Exp: 261 I told you you'd see lots of them in here! Just attack them with physical attacks and it's no trouble. --------------------------- Grab the three ULTRA BALLS(!!) from the chest, then head back to the save point. Save and take the stairs by the save point. We're almost through! Save the Ultra Balls for later. In this section of the B1, there are three Trainers. You can sneak by all of them, but one has a Shadow Pok�mon you should Snag. ------Trainer Battle!------ **OPTIONAL** Roller Boy Evat P$ = 198 Opponents: Lotad Lv32 Exp: 253 Lombre Lv33 Exp: 498 See? Told you you'd see Lombre eventually. Just physically attack them both. --------------------------- ------Trainer Battle!------ **OPTIONAL** Rider Derid P$ = 330 Opponents: Pineco Lv30 Exp: 192 Shuppet Lv33 Exp: 342 Koffing Lv30 Exp: 366 Shuppet falls to Umbreon's Bite, Pineco to fire, and Koffing to Confusion or other special attacks. --------------------------- ------Trainer Battle!------ Hunter Zalo SHADOW Pok�mon #16/48: Swablu P$ = 512 Opponents: Lotad Lv31 Exp: 244 Beldum Lv32 Exp: 352 Lombre Lv32 Exp: 483 Swablu Lv33 SHADOW Pok�mon #16/48 Beldum falls to fire. Lotad and Lombre you've seen enough to know what to do. If you have Espeon about Lv32, two Confusions should take it into the red. If not, two or three of Umbreon's Bites should do the trick. Either way, put it to sleep and Snag it. Not too hard. --------------------------- There are two sets of stairs that lead to the B2, one on each side of the trainer you just beat. Take the stairs on the right. There are three of trainers down here. One you have to fight, the others you don't. ------Trainer Battle!------ **OPTIONAL** Chaser Mela P$ = 660 Opponents: Natu Lv33 Exp: 258 Tentacool Lv32 Exp: 310 Teddiursa Lv32 Exp: 424 This will be a piece of cake. Natu falls to Bite. Take the other two out as normal. --------------------------- ------Trainer Battle!------ **OPTIONAL** Cipher Peon Sema P$ = 1,360 Opponents: Spheal Lv34 Exp: 273 Lileep Lv32 Exp: 414 Dustox Lv33 Exp: 565 As a whole, the Cipher Peons aren't very hard trainers to beat, but they give out tremendous amounts of cash. Battle them for their wealth! --------------------------- ------Trainer Battle!------ Hunter Heli P$ = 528 Opponents: Zigzagoon Lv32 Exp: 205 Zigzagoon Lv32 Exp: 205 Linoone Lv33 Exp: 451 They're normal and weak. Deal with them however you want. --------------------------- Walk all the way to the left and you find four chests. They contain a Protein, an Iron, a Carbos, and a Zinc. You can sell these for some serious cash. Do so when you leave this dungeon. Now go back to the save point, heal, and SAVE. Head back to the section where you (hopefully) Snagged Swablu. This time, take the stairs on the left. Take a deep breath, and prepare for a big battle. Take the stairs down and head north, through the passage. You emerge in a room with four Ludicolo and Miror B. dancing. Walk up to Miror B. and an FMV begins. You will end up in the game's first real boss battle. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Miror B. SHADOW Pok�mon #17/48: Sudowoodo P$ = 3,500 Opponents: Ludicolo Lv28 Exp: 543 Ludicolo Lv29 Exp: 561 Ludicolo Lv30 Exp: 580 Ludicolo Lv31 Exp: 600 Sudowoodo Lv35 SHADOW Pok�mon #17/48 <rant>I don't know why this guy has to be so weird and annoying and irritating and obnoxious and...OK, I'll shut up about that.</rant> With the exception of Sudowoodo, all of his Pok�mon are annoyers. Basically, all four of his Ludicolo have the same moveset. That moveset is Rain Dance, Leech Seed, Mega Drain/Absorb, and an attack filler. Miror B.'s entire strategy revolves around Rain Dance. Because of Rain Dish, his Ludicolo will gain HP every turn. Combined with Leech Seed, they can recover HP faster than you can take it away. Use your Hyper Potions here. Once you take down three of his Ludicolo (a lot easier typed than done), his Shadow Sudowoodo appears. Once you get to Sudowoodo, put it to sleep using Noctowl, but don't switch it back out; you'll encourage Sudowoodo to use Rock Slide instead of Shadow Rush. If you KO it, you will have a second chance to face him in Realgam Tower, and infinitely many more chances in Deep Colosseum. Make sure Sudowoodo's HP is in the red, then start throwing Great Balls. Not Ultra Balls yet. You might catch it with the Great Balls. If it's close but not caught, try one of your three Ultra Balls. If it isn't caught, try another Ultra Ball. You should catch it before your three Ultra Balls are used up. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX After you win the battle, Miror B. and his four Ludicolo will run away, leaving an Ein File "P" behind. It is a report on purifying Pok�mon. Take the TM49 from the chest that's now there. TM49 contains this move: Snatch POWER/--- HIT %/100 TYPE/Dark SPCL/Steals stat&HP ups Go into the back room and take the Macho Brace from the chest. It's a useful tool for EV training if you battle competitively. Now press the A button in front of Plusle and an FMV begins. You know what that means? Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV sequence involves Duking, Silva, Terra, Josh, Plusle, and much of the family of the mayor. They congratulate you on chasing Miror B. out of town, but they also tell you that this is not the end of the road. Miror B. is only one of the Admins behind the creation of Shadow Pok�mon. He also refers you to Agate Village, where it is said that Celebi lives. Unfortunately, you will not be able to catch it. This is also where Terra's grandparents live. Before you leave, Duking will ask for your P*DA number. You will give it to him at this time. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX At the end of the FMV, Plusle joins your party. Since it's only Lv13, it would be a splendid idea to put it in the computer and keep it there. Now head for Fateen, the fortune-teller, in front of her shop, which is to the left as you enter town. A short FMV begins, and she gives you information about Agate Village and Shadow Pok�mon. Guess where we're headed? f. Agate Village [S05-06AGV] The lush greenery you see is a rarity in the Orre region. Head for the Pok�mon Center first of all. Heal and save. Now head for the house in the center of the village on the highest floor. Once you enter the house, an FMV begins. It is interrupted by a civilian rushing in the house, screaming Emergency! Apparently, there's trouble in the Relic Forest. That's where you're going, after you do a little business. First, on the level under the Pok�mon Mart, there is an opening on the right wall on the far left side, directly under the Pok�mon Mart. You find two Ultra Balls and a Silk Scarf there. Behind Eagun's house, there is a secret passage leading to the Exp. Share. Have Noctowl hold that for now, so its levels continue to increase, since it is a weak battler. Save the game again, then head for the Relic Forest, which is down the path just to the left of the Pok�mon Center. In the cave leading to the forest, you will have to face three trainers. ------Trainer Battle!------ Cipher Peon Doven P$ = 1,360 Opponents: Spheal Lv33 Exp: 264 Carvanha Lv34 Exp: 319 Use electrical moves on them both. This isn't tough. Don't attack Carvanha with a contact attack, or you'll take unnecessary damage. --------------------------- ------Trainer Battle!------ Cipher Peon Silton P$ = 1,360 Opponents: Shroomish Lv34 Exp: 235 Cacnea Lv34 Exp: 332 Use fire moves to take them out. Not hard. --------------------------- ------Trainer Battle!------ Cipher Peon Kass P$ = 1,360 Opponents: Baltoy Lv35 Exp: 217 Ralts Lv35 Exp: 262 Kirlia Lv35 Exp: 525 They're all weak to Shadow Ball or Bite, but Kirlia is strong. Its attacks can do a lot of damage, probably more than you're used to. --------------------------- Head out, SAVE, then enter the forest. Approach the Relic Stone and an FMV involving Eagun and a Cipher Peon named Skrub begins. They have a battle. Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== ------Trainer Battle!------ Cipher Peon Skrub SHADOW Pok�mon #18/48: Hitmontop P$ = 1,520 Opponents: Hitmontop Lv38 SHADOW Pok�mon #18/48 This is a fully automated battle. Myth Trainer Eagun sends out a Lv50 Pikachu to fight Skrub's Hitmontop. Who you think's going to win? How can a Lv50 Pikachu lose with a level advantage?...Shadow Rush?! Basically, Pikachu gets pwned by this attack, while Hitmontop's HP is barely drained. Eagun loses. --------------------------- ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Eagun's out. You and Terra step in to defend the Relic Stone. So you battle Skrub. ------Trainer Battle!------ Cipher Peon Skrub SHADOW Pok�mon #18/48: Hitmontop P$ = 1,520 Opponents: Geodude Lv36 Exp: 331 Clamperl Lv36 Exp: 364 Wynaut Lv37 Exp: 173 Hitmontop Lv38 SHADOW Pok�mon #18/48 Wynaut is the biggest problem. It's got an unfair amount of HP, and Counter and Mirror Coat. Worst of all, you can't switch out while you see it due to Shadow Tag. Get rid of it fast. Geodude is pwned by water, and Clamperl isn't too tough. At this point, you should be able to buy Ultra Balls from the Outskirt Stand. Do so. It's very tough to convince Hitmontop to use anything but Shadow Rush, so weaken it carefully. Umbreon and Bite is an option, but there's the risk of a painful Triple Kick. Instead, use Croconaw or your other Shadow Pok�mon to weaken Hitmontop. Noctowl's Hypnosis helps, too. If you miss it, you can fight him again later, at a distant location. --------------------------- After the fight, another FMV begins about the Relic Stone and Shadow Pok�mon. Well... MAJOR SPOILER ALERT! MAJOR SPOILER ALERT! MAJOR SPOILER ALERT! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== Eagun, Beluh, and Terra deduce the relationship among the Relic Stone, Celebi, Cipher, and Shadow Pok�mon. Apparently, when Cipher discovered Terra's ability to identify Shadow Pok�mon, and the process of purifying Shadow Pok�mon, they found the need to destroy the Relic Stone and summon Celebi to capture (or destroy.) This is why Skrub attacked. If a Shadow Pok�mon sees Celebi, it remembers its personality pre-Shadow conversion and instantly opens the door to its heart. The Relic Stone has the same power once a Shadow Pok�mon's shadow gauge has been fully emptied. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX After the FMV, there is news on TV saying that Pyrite has been freed of Cipher's grasp and Shadow Pok�mon are no longer in distribution there. Eagun will now refer you to Senilor. His house is SSE of the Pok�mon Mart. Talk to him and he tells you more about the Relic Stone. This triggers an event with Eagun. See him again and his wife, Beluh, gives you the Small Tablet and tells you to go to the Relic Forest. "You have 1 new message(s)." Your P*DA will go off at this time. If you recall, you gave Duking your number. He's got something to say. ========================================= Subj: EMERGENCY!!! From: Duking of Pyrite Town Josh, we've got big trouble! I just got word from our people that Mt. Battle's under attack by a mysterious group of thugs. Please, can you go help? We think it's the same group as the one Miror B. belonged to. We're counting on you! ========================================= Withdraw all of your Shadow Pok�mon you purified from the PC. If you have more then six, you'll have to make two trips. Grab the Ein File "C" at the Relic Stone. It's a report on Celebi's effect on Shadow Pok�mon. Now, approach the relic and press A. You will be prompted to choose a Shadow Pok�mon whose shadow gauge is empty. The Relic Stone will completely purify the Pok�mon. It will forget Shadow Rush, and learn a very powerful move in its place. It will then receive all the experience points it built up as a Shadow Pok�mon, which will likely be enough to level up several times. If you've been using Quagsire a lot, expect it to gain about 6 or 7 levels right now. Lastly, it will acquire a Ribbon, and you will be able to rename it. Repeat this process for every purified Shadow Pok�mon you have. You might want to leave Remoraid in Day Care, as that's the best way to purify it. Take the path behind the Day Care to find a man with a Taillow. He will give you one Berry every day. Some of them, like the Aguav Berry, are quite rare. At this point, go to the Outskirt Stand, sell the vitamins you got in the Pyrite Cave for P$ 4,900 each, then buy lots and lots of Ultra Balls. Sell your remaining Great Balls and buy at least 2 dozen Ultra Balls. I recommend more (about 30). Spend the rest on Hyper Potions. Now would be a good time to get your P*DA updated in Phenac, as well as saving your game. Now head for Mt. Battle. g. Mt. Battle [S05-07MTB] This place is the main attraction for Trainers. Mt. Battle sports a 100-trainer marathon. Unfortunately, Cipher's taken over it. An Admin and nine of his goons are guarding the first ten Zones of the mountain. You will have to fight each one of them. These are hard battles, so I recommend you save and heal in-between each one. ----Trainer Battle 1/10---- Rider Turo P$ = 350 Opponents: Trapinch Lv35 Exp: 273 Numel Lv34 Exp: 319 Sandshrew Lv35 Exp: 348 They're all weak to water. So Feraligatr or Quagsire + Surf = pwn. --------------------------- ----Trainer Battle 2/10---- Hunter Drovic P$ = 592 Opponents: Swinub Lv35 Exp: 292 Baltoy Lv36 Exp: 223 Larvitar Lv37 Exp: 265 Again, they're all weak to water. Surf pwns, like before. --------------------------- ----Trainer Battle 3/10---- Rider Kimit P$ = 370 Opponents: Geodude Lv36 Exp: 331 Numel Lv36 Exp: 369 Sandshrew Lv37 Exp: 337 Surf her out of the arena. Pwned. --------------------------- ----Trainer Battle 4/10---- Rider Riden P$ = 370 Opponents: Pineco Lv35 Exp: 225 Baltoy Lv35 Exp: 217 Houndour Lv37 Exp: 451 Graveler Lv37 Exp: 531 Finally, a Pok�mon that's not weak to water... but weak to just about everything else :-) --------------------------- ----Trainer Battle 5/10---- Hunter Telia P$ = 608 Opponents: Trapinch Lv38 Exp: 297 Lileep Lv38 Exp: 466 Barboach Lv38 Exp: 354 Trapinch Lv38 Exp: 297 Surf everything but Lileep, who is the wild card on this team. --------------------------- ----Trainer Battle 6/10---- Street Performer Nortz P$ = 592 Opponents: Cacnea Lv37 Exp: 384 Spinda Lv37 Exp: 336 Kadabra Lv37 Exp: 574 Nothing here's weak to water...oh, this is going to be hard as heck... Just joking, this is a sinch. Cacnea goes down to Fire or Fighting, but you probably haven't purified Hitmontop enough to have Triple Kick yet. Spinda you can take out however you want, and use Bite or physical attacks on Kadabra. --------------------------- ----Trainer Battle 7/10---- Hunter Weeg P$ = 592 Opponents: Graveler Lv38 Exp: 516 Vibrava Lv37 Exp: 499 Sandslash Lv37 Exp: 645 Though two of them are weak to water, since they're all evolved Pok�mon, this will be the toughest of the 10 trainers so far. Surf the Vibrava as well. These guys give out lots and lots of experience points. --------------------------- ----Trainer Battle 8/10---- Cipher Peon Kison P$ = 1,480 Opponents: Houndour Lv37 Exp: 451 Duskull Lv38 Exp: 373 Koffing Lv37 Exp: 451 Kirlia Lv38 Exp: 540 A wide variety here. Bite or Shadow Ball the Duskull and Kirlia. Take the other two out however you want. --------------------------- ----Trainer Battle 9/10---- Cipher Peon Berin P$ = 1,520 Opponents: Geodude Lv38 Exp: 331 Geodude Lv38 Exp: 331 Sandslash Lv38 Exp: 663 Why so many Pok�mon here are weak to a good Surfing, I don't know. Surf away. --------------------------- OK, I can't stress this enough. Once you defeat the 9th trainer, go back to the reception area with the Pok�mon Center and the PC, and heal. If you couldn't afford enough Balls, go back and buy some more. Most importantly, SAVE! You are about to face a boss! Please tell me you have Noctowl at Lv35 or higher and in your party! Approach the 10th trainer and an FMV begins. You will fight the big guy. Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV sequence involves Dakim and Vander. Dakim knocks Vander silly and demands he surrender his Time Flute to Cipher. He's not going to do it. Dakim talks about Ein's Shadow Pok�mon Lab (another Admin you will face later.) He then notices Josh, stops beating Vander silly, turns around, and starts talking trash. Why do Dakim, Ein, and ultimately, Cipher, want the flute? It supposedly possesses the power to summon Celebi, one of the roadblocks in the Shadow Pok�mon plan. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ----Trainer Battle 10/10--- XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Dakim SHADOW Pok�mon #19/48: Entei P$ = 4,000 Opponents: Metang Lv37 Exp: 606 Marshtomp Lv38 Exp: 550 Camerupt Lv38 Exp: 712 Golem Lv38 Exp: 720 Entei Lv40 SHADOW Pok�mon #19/48 This guy has an extremely tough team. He has this brilliant idea of having his Pok�mon alternately use Protect and Earthquake. Normally, Earthquake hits all Pok�mon but the user. But his allied Pok�mon is protecting itself. This means both of your Pok�mon take massive damage. For the sake of all that's good for you, don't use any Pok�mon that are weak to Ground-type attacks. In other words... Ampharos + Enemy Earthquake = pwned. But be aware that using Flying-types like Noctowl also may not be such a good idea. You might have to deal with a Rock Throw from Golem or a Rock Slide from his other Pok�mon. Also, you've got to save Noctowl for the end of the battle. Lead with Feraligatr and something else, as it can dish out Surf, which pwns half of Dakim's team, and it can take more punishment than Quagsire due to higher HP and Defense. Marshtomp is tricky because its only real weakness is Grass, but Skiploom's too weak to battle, and I think Marshtomp has Ice Beam anyway. Metang's physical attacks and Psychic will also pwn, so the trick is to take his team out fast. When you take out his third Pok�mon, STOP. You did purify your Shadow Pok�mon, right? And please tell me you bought all the Ultra Balls you can afford (at least 30)! That's right! You finally get to Snag one of Gold/Silver's signature Pok�mon, ENTEI!! Entei is a MUST-SNAG. If you don't Snag it for some reason (Shadow Rush backlash, running out of Balls...), hit the Reset button and try again. Everyone thinks Entei and the other G/S Beasts are dogs. They look more feline-ish to me. But it's just me, I guess. Nintendo actually made feline-ish references to them in their Pok�mon Stadium 2 Player's Guide. Really, I think they're too fast to be dogs. And yes, all of that Speed will be a big problem when trying to Snag it. The battle with Dakim is by far your hardest yet. Beating his other four Pok�mon is just as hard as Snagging Entei. Here is my strategy, and it wasn't a picnic. In case you don't do as I say, you'll have to wait until Realgam Tower to Snag him again, and if you miss there, he's the second Admin you face in Deep Colosseum. You face him the second time you enter, and every fifth after that. There's really no excuse for missing him here, though. First, I took out all of Dakim's other Pok�mon, so Entei was left alone. It was Shadow-Rushing its HP down. I immediately switched to Noctowl and used Hypnosis to make it zonk out, making the Snag much easier. More importantly, Entei can't KO itself from the Shadow Rush backlash. Slowly but surely, I used weak attacks like Quick Attack to put its HP in the red. At about 10% HP, I begun throwing Ultra Balls. I couldn't get anywhere. Asleep and at 10% HP, it was breaking out of Ultra Balls. Entei must be strong! And it is! It woke up, and Shadow Rushed a couple of times. I was afraid it was gonna KO itself, but it didn't. It was at about 4% HP. I put it to sleep again, and Snagged it on the next Ball. I was ecstatic and let out a big sigh of relief, then said joyfully, "Entei, welcome back!" Not only are the legendary Beasts my favorite Pok�mon, they were all on my Silver Version multiplayer roster! You Snagged Entei! Only two more Beasts to go... XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX After you defeat Dakim (and Snagged Entei), talk to Vander and an FMV sequence begins. He identifies himself as an Area Leader of Mt. Battle. Terra then explains everything that happened. He then tells you why Cipher was after him. He then hands you a Time Flute, one of only three in all of Orre. Grab the F-Disk that's sparkling on the ground. You'll need it soon. Now, before you do anything else, go to the PC beside the reception desk, and SAVE YOUR GAME! We don't want to have to Snag Entei again! *************************** Here's the scoop on Entei. It's really powerful and really fast. It also takes a REALLY long time to empty its shadow gauge. Thankfully, you got a Time Flute after you defeat Dakim. The flute lets you summon Celebi. But you can't catch it! However, it does something almost as good. It fully purifies ANY Shadow Pok�mon, regardless of how much taint it has in its gauge. That means you should use it on Entei. Though you'll find greater Pok�mon later, having a fully purified Entei really helps you at this point. If you choose not to do so, use Entei in every battle, so its gauge empties. You get three Time Flutes through the course of the game, so... I'd definitely do it, but it's your call. *************************** In the reception room, there is a chest with a TM47 inside. TM47 teaches: Steel Wing POWER/ 55 HIT %/100 TYPE/Steel SPCL/10% raise user's Def. h. Unfinished Business [S05-08UNF] You have to head to Agate Village anyway, so head for the Relic Forest and purify any eligible Shadow Pok�mon. Also, now would be a superb time to use the Time Flute on Entei. It gets some sweet moves like Bite and Fire Blast. Not only does Fire Blast have a Power of 120, Entei gets STAB from it. Power + More Power = A Lot of Power. Now that all of that's done, save. Head for Eagun's place again and he requests your P*DA number. Give it to him. He then talks about a Mystery Lab in the middle of the desert. But first, we should try out the new toy. Ride Entei full speed ahead to Phenac :-) (I wish) Save, heal, and get a party of your six best purified Pok�mon ready for battle. Head for the Pre Gym and get your P*DA updated. Take a look at Entei's size next to Josh and you'll see the reasoning for my above comment :-) Anyway, enough fooling around, talk to Justy. He'll see that you have six Pok�mon with you, and he'll offer to battle with you. Accept his challenge and make sure Entei is in the lead. Remember that this battle is optional, so you don't have to do it if you don't want to, but it is wise to gain experience points whenever you can. ------Trainer Battle!------ Pre Gym Leader Justy P$ = 2,520 Opponents: Sandshrew Lv41 Exp: 408 Gligar Lv41 Exp: 474 Azumarill Lv40 Exp: 655 Cacnea Lv41 Exp: 426 Sunflora Lv40 Exp: 625 Nosepass Lv42 Exp: 486 This is an excellent battle to try out your new Pok�mon. Even super effective hits from these guys won't OHKO it due to the obscene amount of HP it's got. Fire Blast OHKOs the Grass-types, and flinchax with Stomp on everything except Nosepass to do serious damage. Bite or Fire Blast Nosepass a few times and you win. This isn't too hard of a battle, it's just really long. Be aware that Justy has at least two Super Potions, and he is not afraid to use them. --------------------------- When you win, everyone in the gym, except Justy, is in utter shock from the loss you handed him. He gives you a TM27, Return. Return is a move that does more damage the more your Pok�mon likes you, up to a maximum Power of 102. If you're going to take good care of Entei by using it in battle and keeping it healthy, nix Stomp for Return. Otherwise, save it for your GBA game. Save and heal again, then head for the Mystery Lab. EEEEEEEEEEE MAAAAAAIL!!! ========================================= Subj: Miror Peon Nabbed! From: Duking of Pyrite Town Josh, this is Duking. We just nabbed a pair of goons we think take orders from Miror B. They may be worth squeezing for some intelligence. The police have them in town, so come to Pyrite in a hurry. ========================================= Before you leave, go around back, on the right side. There is a chest with 3 valuable Revives inside. Now head to Pyrite's jail and find the sleeping prisoner. Open his cell and take the Elevator Key from him. Go back to the elevator in Pyrite Building. Unfortunately, everyone there will fight you again if they see you, and they've been training. At least you only have to go through a single fight. ------Trainer Battle!------ Chaser Kai P$ = 760 Opponents: Phanpy Lv39 Exp: 504 Vibrava Lv38 Exp: 513 Experience points for Entei. --------------------------- Use the Elevator Key and take the elevator down to... i. The Under [S05-09UND] Right when you enter, an FMV sequence involving Venus begins. ***Minor Spoiler Alert*** XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== Venus periodically shows up on TV, spreading propoganda throughout The Under that there are spies in town. Terra gets nervous and wonders how Cipher knew about your intrusion. There is another "spy" in town that you'll find out about later. Venus, like Dakim, is a Cipher Admin with a legendary Shadow Pok�mon. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX In the lower-left corner of town, there is a vending machine much like the ones on the Gameboy games. I strongly advise you spend P$P$P$ on Lemonade. Buy a couple dozen of them. 30 more HP than Super Potion at half the price? Economical and wallet-friendly! The Pok�mon Mart also has good items, including a plethora of TMs. They sell Hyper Potion (P$ 1,200), Max Potion (P$ 2,500), Full Restore (P$ 3,000), Revive (P$ 1,500), and Full Heal (P$ 600). They sell TMs 10, 16, 17, 20, and 33 for P$ 3,000 each, TMs 14, 25, and 38 for P$ 5,500 each, and TM15 for P$ 7,500. Now for the TMs: Hidden Power POWER/Var HIT %/100 TYPE/Varies SPCL/Pow&Type depend on IVs Blizzard POWER/120 HIT %/ 70 TYPE/Ice SPCL/Hits/FRZ both targets Hyper Beam POWER/150 HIT %/ 90 TYPE/Normal SPCL/Can't act next turn Light Screen POWER/--- HIT %/--- TYPE/Psychic SPCL/Cuts Specials by 1/2 Protect POWER/--- HIT %/100 TYPE/Normal SPCL/Negates all damage Safeguard POWER/--- HIT %/100 TYPE/Normal SPCL/Can't receive statuses Thunder POWER/120 HIT %/ 70 TYPE/Electric SPCL/Never misses in rain Reflect POWER/--- HIT %/100 TYPE/Psychic SPCL/Cuts Physicals by 1/2 Fire Blast POWER/120 HIT %/ 85 TYPE/Fire SPCL/Burns foe 30% of hits There are a couple of Trainers that will fight you. ------Trainer Battle!------ Hunter Zada P$ = 560 Opponents: Skitty Lv35 Exp: 243 Oddish Lv34 Exp: 283 Jigglypuff Lv35 Exp: 285 Shuppet Lv35 Exp: 363 Let Entei pwn these guys. It needs experience points. --------------------------- ------Trainer Battle!------ Chaser Gurks P$ = 800 Opponents: Magikarp Lv38 Exp: 76 Feebas Lv38 Exp: 234 Wailord Lv40 Exp: 882 Be careful about using Entei. If you do, use Sunny Day first, so Wailord's water attacks won't hurt so much. Magikarp? What a joke... --------------------------- Directly to the left of the hotel is a chest with 3 Hyper Potions in it. Don't stay at the hotel. You'll get healed up soon. On the 2F of the hotel, a second FMV with Venus begins. Head out of the building via the 2F exit, and go next door, down the stairs. You see a kid on the other side. Talk to him and he tells you about Venus' propoganda interfering with Kids Grid. He then gives you the Powerup Part, which needs to be delivered to Nett. His house is on the far left, on the north side. It's right next to an antenna. Go inside and head downstairs. Talk to Nett (he should be the one working on the computer in one of the back rooms) and he takes the Powerup Part. At this time, you will see an FMV involving Ein and Venus. Apparently Cipher is troubled by your progress. Afterward, Nett will ask for your P*DA number. Give it to him and head out. Saving and healing at the Colosseum (use the F-Disk) wouldn't be a bad idea. Everyone will be talking about how the "spy" was caught. Head over by the elevator and an FMV sequence will begin. A couple of Cipher Peons throw Silva in jail. You will now fight them both. ------Trainer Battle!------ Cipher Peon Kloak SHADOW Pok�mon #20/48: Ledian P$ = 1,560 Opponents: Volbeat Lv39 Exp: 594 Spinarak Lv39 Exp: 225 Ledian Lv40 SHADOW Pok�mon #20/48 Entei's fire pwns his first two Pok�mon. Use one of Entei's Stomps on Ledian and work from there. --------------------------- ------Trainer Battle!------ Cipher Peon Dagur P$ = 1,600 Opponents: Ariados Lv39 Exp: 544 Illumise Lv40 Exp: 625 Gloom Lv39 Exp: 537 Entei's fire pwns this trainer as well. Let loose with its fire! --------------------------- After the battles, talk to Silva from the indentation in the cell on its left side. You will receive the R-Disk. You will use it to make the UFO move to the right, where Venus broadcasts from. OK, at this point, you should have lots of money and maybe a few vitamins. Sell the vitamins for lots of cash, then go to the Outskirt Stand and buy a dozen Net Balls. The next Shadow Pok�mon is held by a Cipher Admin. You know what that means? Another legendary Beast! The Water Beast, Suicune!! Heal and save your game at The Under Colosseum, then go forth and meet Suicune. Did I mention that you need to save your game? I can't stress it enough. Suicune is an essential Pok�mon for attacking the rest of the tough Trainers in the game. In the studio, you can access a room in front through a semi-hidden door. A chest with three Rare Candies awaits. You can either save them for later or use them on Entei now. I'd save them for later. Now take a deep breath or three, and talk to Venus. She will battle you. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Venus SHADOW Pok�mon #21/48: Suicune P$ = 4,500 Opponents: Delcatty Lv45 Exp: 664 Steelix Lv45 Exp: 945 Banette Lv45 Exp: 862 Vileplume Lv44 Exp: 867 Suicune Lv40 SHADOW Pok�mon #21/48 Besides the prized Suicune at the end, Venus has a lot of female Pok�mon that know the move Attract. Delcatty has Cute Charm, so refrain from using contact attacks. If you have an X Accuracy, use it on Entei, as it's fast enough to get the first turn over any of her Pok�mon. Entei uses Fire Blast on all four of her Pok�mon. Banette will be a pain if you can't Fire Blast it, because I think it's got Confuse Ray and Spite. Once Suicune appears... This will be easier than Entei because the Net Balls you bought are 50% more effective on it than Ultra Balls. Keep in mind that it's very defense-oriented. Still, using Fire Blast would be a bad idea in case you Burn it. Put it to sleep with Noctowl, but keep Entei out to encourage Suicune to use Surf. Have Entei use Bite or Stomp until its HP gets low, then throw Net Balls. If you KO it by mistake, hit the Reset button. If you run out of Net Balls (unlikely), throw Ultra Balls. You've got to Snag Suicune, not only because it's very powerful and fast, but also because you won't get another chance to Snag it for a LONG time. Not until Realgam Tower. Besides, you have a Reset button. And if you miss it both places, Venus will show up in Deep Colosseum starting with the third round of battles, and every fifth from there. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX After you thrash her four Pok�mon and Snag her Suicune, she will run down the stairs. She drops the last Ein File, "F". It's the final report on Shadow Pok�mon. Grab the TM45 from the chest. It contains... Attract POWER/--- HIT %/100 TYPE/Normal SPCL/Infatuates other sex Now head down the stairs and open the locked door. This door will remain open for the remainder of the game. It is a quick way to get to the subway from the Colosseum, and it's also a convenient base to use, because it's got a save point and a Pok�mon Center. Please, please, PLEASE, SAVE YOUR GAME, we don't want to have to go through all of that fighting again. Now follow Venus until she takes the elevator. You will have to go down a long, spiraling staircase with four Trainers--and each one has a Shadow Pok�mon. It's a lot of retracing of steps, but you should save your game every time you successfully Snag one of their Pok�mon. ------Trainer Battle!------ Hunter Frena SHADOW Pok�mon #22/48: Gligar P$ = 688 Opponents: Teddiursa Lv37 Exp: 490 Shroomish Lv35 Exp: 243 Jigglypuff Lv36 Exp: 293 Gligar Lv43 SHADOW Pok�mon #22/48 This isn't too bad. None of the next four Shadow Pok�mon are really tough to Snag. Use Suicune's Shadow Rush to get Gligar's HP down, as well as Suicune's shadow gauge. Hypnosis helps as well, but you don't need it. None of the other Pok�mon are very tough either. --------------------------- ------Trainer Battle!------ Chaser Liaks SHADOW Pok�mon #23/48: Stantler P$ = 860 Opponents: Kirlia Lv37 Exp: 555 Roselia Lv38 Exp: 618 Gloom Lv38 Exp: 537 Stantler Lv43 SHADOW Pok�mon #23/48 This is probably the toughest of the lot because you can't encourage it to use anything but Shadow Rush. Be careful about Shadow Rushing with Suicune. Consider using Surf if you have it, and there's a second Pok�mon out on your opponent's side because Surf's Power of 95 is split when two targets are attacked. Besides Shadow Rush, Stantler also has Take Down. Put it to sleep so it can't KO itself. This is the one that's most commonly missed out of the four. --------------------------- There is an exit on the left side that leads to two Hyper Potions and two Timer Balls. Those Timer Balls might come in handy shortly. ------Trainer Battle!------ Bodybuilder Lonia SHADOW Pok�mon #24/48: Piloswine P$ = 1,032 Opponents: Octillery Lv38 Exp: 667 Masquerain Lv38 Exp: 534 Dunsparce Lv39 Exp: 312 Piloswine Lv43 SHADOW Pok�mon #24/48 The Pok�mon here aren't too tough and give nice experience handouts. Don't use Entei's Fire Blast, as that'll pwn Piloswine. Instead put it to sleep, then wear it down with Shadow Rush or Bite. Not too tough. Reflecting with Noctowl also helps. We've got half the Shadow Pok�mon! --------------------------- In the upper-right corner of the bottom floor, search for a chest with 4 Ultra Balls inside. Now save and fight the last trainer. ------Trainer Battle!------ Rider Nelis SHADOW Pok�mon #25/48: Sneasel P$ = 430 Opponents: Corsola Lv41 Exp: 495 Seviper Lv40 Exp: 706 Loudred Lv41 Exp: 553 Sneasel Lv43 SHADOW Pok�mon #25/48 Seviper can poison your team, so be ready to cure that. This team isn't too hard, except for the last one... This is a very important Snag, because Sneasel is one of the fastest Shadow Pok�mon in the game, even faster than Entei. (I hope that the Speed stat refers to agility over actual speed, because in terms of actual speed, Entei is WAY faster.) You can't really encourage it to use anything but Shadow Rush, so take its HP down carefully with Bite, you might make it flinch. It should put up little resistance in the Ultra Ball if you've taken its HP down carefully and you've put it to sleep. When trying to put it to sleep, watch for Icy Wind, as that takes both of your Pok�mon's Speed down. --------------------------- Once you enter the subway station, you get an FMV of Venus taking a train to the Mystery Lab. Look around this area to find a chest with the Blackglasses inside. These glasses are a held item that powers up Dark-type moves by ten percent. Not very useful. Enter the train from the right and exit from the left. Venus "dupes" you, thinking she got away. She has. But she drops two items for you on the way out. The Subway Key and the U-Disk. Enter the train from the left side, face the control panel, and use the key. You will go to a station right below the Mystery Lab. You meet two of Cipher's goons, and they retreat into the lab. When you approach the door, they set off a bomb that cuts off your access to the lab from here. However, they drop the Maingate Key in the process. Look for it in the rubble on the right side, in the area that the thugs bombed. Take the subway back to The Under. The elevator is now operational, so you can take it up to the Colosseum, which is now open for battles. All the Pok�mon there are in the high level 50s, so stay away from the competition for now. You might think the ticket into the lab is the U-Disk, but all that leads to is the second Time Flute. (The final one is atop Mt. Battle, if you make it to Zone 100.) At this point, you might consider using the Time Flute on Suicune. Because of all the purification you've already done, I would save the Time Flute for a Pok�mon you'll Snag soon. Instead, go to Mt. Battle and lower Suicune's shadow gauge all the way to zero, then purify it at the Relic Stone. It will learn some very strong moves, and if you got 4,000 Pok� Coupons, you can buy a TM13 from the Coupon Exchange, which you can use to teach Suicune the dreaded Ice Beam attack. For more information on Mt. Battle, check the Side Quests section. Exit this area and head for the Shadow Pok�mon Lab. j. Shadow Pok�mon Lab [S05-10SHD] There is a key slot to the left of the closed gate as you enter the area. This is where your Maingate Key goes. Look to the left for a chest containing two Full Heals. If you miss any of the Shadow Pok�mon in here (except the last one), all of them will reappear here after you beat the game until you Snag them. Buy lots of Ultra Balls (2 to 3 dozen) before coming here. The encounters will give you lots of trouble, so you will likely have to retreat back to Agate Village or Phenac City several times. Buy more Ultra Balls at the Outskirt Stand each time. Ration your Lemonades and Hyper Potions carefully. First, enter the door on the right. The center door is locked. In this room, the center door is also locked. You need the Card Key to enter it. <rant> Does every bleeping Pok�mon RPG have to have a "Card Key" in it? </rant> Instead, go over to the right and look for a computer with no chair in front. It should be the third one from the left. Press the A button in front of it and the center door outside should open. Enter it. You will find a save point but no revitalizing device. No problem, just drop your injured Pok�mon in the computer, withdraw them again, and they're fully recovered. Anyway, save and head to the upper left corner of this map. Press A while facing left up there. There is a chest up there, completely hidden from view, with three PP Ups inside. Save those for later, when you've finalized your movesets for your multiplayer team. In any case, head downstairs and find the scientist in the upper-left corner. He is startled by your intrusion and fights you. ------Trainer Battle!------ Researcher Myran P$ = 1,520 Opponents: Voltorb Lv38 Exp: 418 Voltorb Lv38 Exp: 418 Easy. Entei's Fire Blast or Suicune's Aurora Beam or Surf will pwn them. --------------------------- The guy drops the Card Key in his haste. Grab it, then head downstairs. You emerge on the other side of the blown-up basement. Look for a chest on the right side containing three Elixirs. Now head back up to the save point, and save/heal. You will be coming back here many times during your adventures in this lab. Go into the door on the right and use the Card Key. We're in! Take the elevator to the B1 and head left. Anytime you feel too weak to continue, head back to the save point. Eventually, a Cipher Peon drops down from out of nowhere and battles you. ------Trainer Battle!------ Cipher Peon Nore SHADOW Pok�mon #26/48: Aipom P$ = 1,640 Opponents: Remoraid Lv39 Exp: 325 Furret Lv37 Exp: 459 Castform Lv41 Exp: 636 Aipom Lv43 SHADOW Pok�mon #26/48 You're always under the weather with this team :-) corny joke, huh? Well, Castform's ability to change form the weather, and powerful Weather Ball attacks can both be a big pain. For some reason, Aipom gave me trouble... I saved it for later, but if you want to catch it here, putting it to sleep is necessary, as is red-zone HP. A lot of people don't find it that hard, though... maybe I got unlucky is all. --------------------------- Take the elevator down to one of the labs in this area. There is a DNA Sample on the counter, one of three. If you stay far away from him, you won't have to fight the scientist. But I prefer to MAXIMIZE scientist casualties (GoldenEye 007 anyone?) ------Trainer Battle!------ Researcher Odlow P$ = 1,560 Opponents: Magneton Lv39 Exp: 672 Electrode Lv38 Exp: 625 Magnemite Lv38 Exp: 361 If you meet a Researcher, protect Suicune because their Pok�mon's Thunder really hurts. Pseudopass Light Screen if you can. --------------------------- Take the stairs on the right, and you fight another scientist. ------Trainer Battle!------ Researcher Coren P$ = 1,600 Opponents: Magneton Lv40 Exp: 690 Electrode Lv40 Exp: 642 Magnemite Lv39 Exp: 370 Ditto strategy to the last battle. [Not the Pok�mon Ditto :-P] --------------------------- You will get the Down St. Key after the battle. This opens the south door on the B1 of the lab. Go back to the save point, then go to that door and use your key. There is a totally optional fight on the right side before the door. ------Trainer Battle!------ **OPTIONAL** Researcher Lethco P$ = 1,560 Opponents: Magnemite Lv37 Exp: 352 Electrike Lv36 Exp: 433 Chinchou Lv38 Exp: 366 These three won't cause much trouble. Fire Blast 'em, even the Chinchou. --------------------------- As you head through the new door, you are assaulted by another Cipher Peon. ------Trainer Battle!------ Cipher Peon Lare SHADOW Pok�mon #27/48: Murkrow P$ = 1,720 Opponents: Houndour Lv38 Exp: 463 Carvanha Lv38 Exp: 357 Nuzleaf Lv38 Exp: 573 Murkrow Lv43 SHADOW Pok�mon #27/48 Entei and Suicune can run through these bozos with little trouble. Murkrow, though, is another story. Again, use Bite to weaken it. You can't put it to sleep because of Insomnia. Ignore the fact that it's escaping your Balls almost immediately despite its low HP and size. One will Snag it eventually. Have patience. --------------------------- Take the junction to the left and you will find the second DNA Sample. Now resume your downward course. Make your way to the elevator, where another trainer battles you. ------Trainer Battle!------ Cipher Peon Vana SHADOW Pok�mon #28/48: Forretress P$ = 1,720 Opponents: Zubat Lv40 Exp: 231 Swablu Lv40 Exp: 316 Pupitar Lv40 Exp: 616 Forretress Lv43 SHADOW Pok�mon #28/48 Again, Entei and Suicune can run through the opposition with little trouble. Forretress also gave me a great deal of trouble. It uses Shadow Rush almost every turn, making it a pain to Snag. Put it to sleep right away, and DON'T use Fire Blast, it's got a 4x weakness to Fire, meaning pwn. Take it down carefully with Shadow Rush or Stomp. I had to save this one for later also. --------------------------- Take the elevator down to B2 and prepare for another battle. ------Trainer Battle!------ Cipher Peon Lesar SHADOW Pok�mon #29/48: Ariados P$ = 1,720 Opponents: Rhyhorn Lv40 Exp: 577 Grovyle Lv40 Exp: 603 Ariados Lv43 SHADOW Pok�mon #29/48 This isn't hard, but Grovyle's speed and Rhyhorn's Attack might put a dent in your HP. Two of Entei's Bite attacks and Ariados should have red-zone HP. This is one of the easiest Snags in the whole Lab. --------------------------- Continue to the right, past the junction, until you can go right no further. Head up and you find an unguarded chest with a single Full Restore inside. Now take the junction upward. If you hug the desks up top, you can sneak by the scientist and get the last DNA Sample without a fight. ------Trainer Battle!------ Researcher Dubik **OPTIONAL** P$ = 1,560 Opponents: Electrode Lv37 Exp: 594 Electrode Lv37 Exp: 594 Watch for Pok� Bombs. Seriously, a double Explosion can take Entei and Suicune down to 0 HP in a hurry. --------------------------- Head back to the right. Another trainer drops down and battles you. ------Trainer Battle!------ Cipher Peon Tanie SHADOW Pok�mon #30/48: Granbull P$ = 1,720 Opponents: Linoone Lv38 Exp: 520 Vigoroth Lv39 Exp: 526 Granbull Lv43 SHADOW Pok�mon #30/48 Pure power will defeat her two other Pok�mon. Granbull is tough. You'll run into the same problems as with Aipom, except Granbull's size and "strength" makes for a much tougher Snag. I saved this one for later. Try to Snag it anyway. If you fail, don't hit the Reset button, just move on. --------------------------- You should now go back to the save point if you haven't already. After you save and heal, take the elevator on the RIGHT. It will take you to a DNA analyzer. You must now place the DNA Samples on the machine, one at a time, and note down which Pok�mon specie each DNA Sample belonged to. This is needed to solve a puzzle you will get to in a couple of minutes. Now, take the other elevator. You will fight a scientist. ------Trainer Battle!------ Researcher Kotan P$ = 1,680 Opponents: Electrode Lv42 Exp: 675 Magneton Lv40 Exp: 690 Ampharos Lv41 Exp: 852 Entei's Sunny Day will save your rear from extremely painful Thunders. If you don't have Sunny Day then this battle is really, really hard. --------------------------- After you beat him, he turns on the intruder alarm, trying to sucker you into thinking you can't leave the lab. You CAN. Do it. Go back to the save point in the Lab's other entrance. Oddly enough, the alarm isn't going off in that wing of the building, but it is in the other... Anyway, save and heal before moving on. Head to the locked door up north of the alarm and another trainer fights you. ------Trainer Battle!------ Cipher Peon Tanie SHADOW Pok�mon #31/48: Vibrava P$ = 1,720 Opponents: Kadabra Lv42 Exp: 652 Swellow Lv43 Exp: 745 Kecleon Lv43 Exp: 607 Vibrava Lv43 SHADOW Pok�mon #31/48 Kecleon's Color Change will give you trouble unless you use Shadow Ball. Kadabra and Swellow are Entei bait. Because Dragons have resistances to most elements, you can attack with just about anything (even Fire Blast) and not worry about OHKOing it. This Snag is fairly easy, and definitely a lot easier than the last one. Put it to sleep and get its HP in the yellow or red before throwing your Ultra Balls. --------------------------- PLEASE INPUT PASSWORD. At this point, you reach the locked door. There is a panel on the right. When you are asked to input a password, you must select the three Pok�mon that correspond with the DNA you just analyzed. It's different for every game. I got Croconaw, Mightyena, and something else on my first play through, and Raikou, Entei, and Suicune [ :-) ] my second play through. If you only got two DNA Samples, you can crack the code by trying each of the seven other possibilities. You can crack this code without the DNA, but it takes a long time. The order you select them in does not matter. Once you crack the code, you will face Skrub. ------Trainer Battle!------ Cipher Peon Skrub P$ = 1,760 Opponents: Wobbuffet Lv42 Exp: 796 Graveler Lv44 Exp: 631 Clamperl Lv43 Exp: 654 Medicham Lv41 Exp: 672 (if you Snagged Hitmontop) This is a rematch with the same Skrub that you encountered at Agate. If you didn't Snag his Hitmontop then, you can do it now. If you already did, he will have a Lv41 Medicham instead. Try to put Wobbuffet to sleep before attacking it, because Mirror Coat pwns. Surf Graveler out of the game, and physically attack Clamperl. Medicham you can do whatever you need to with it, as long as it faints. --------------------------- Now you are about to face an extremely hard battle. Please go through the following checklist with me: [ ] Are my Pok�mon fully healed? [ ] Did I save my game right after the last battle? [ ] Do I have at least 6 Hyper Potions? [ ] Do I have at least 6 Revives? [ ] Do I have at least 12 Full Heals? [ ] Do I have at least 12 Lemonades? [ ] Do I have at least 24 Ultra Balls? [ ] Are Entei, Suicune, and Noctowl each at least Lv45? If you answered "Yes" to all of those questions, you are ready to move on. You are about to face a powerful boss, and make your most important Snag yet! Head downstairs and go to the lower left corner to grab an HP Up from the chest. Now go to the right and an FMV involving the Lab and a surprised Ein begins. He battles you. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Ein SHADOW Pok�mon #32/48: Raikou P$ = 4,800 Opponents: Lanturn Lv47 Exp: 597 Altaria Lv46 Exp: 925 Golbat Lv48 Exp: 878 Huntail Lv47 Exp: 597 Raikou Lv40 SHADOW Pok�mon #32/48 If someone has a good MIDI of the music that plays during this battle, please let me know where I can get it. Before we begin, let me reiterate something. OK, this is very important. Unlike the scientists lead you to believe, you CAN leave the Lab without trouble, despite the security alarm. So head back out. Make sure you've got at least 6 Hyper Potions, 12 Lemonades, and 24 Ultra Balls. If you don't have 24 Balls, sell any nonessential items, like Full Restore and PP Up. You will now have the chance to Snag an absolutely essential Pok�mon. The last of the Legendary Beasts. My number one favorite Pok�mon. The fastest Pok�mon on land. Raikou!! Please, please, please! SAVE YOUR GAME before this fight! Also make sure you have lots of Revives, as Entei and Suicune will both faint several times here, I guarantee it. Even more than Entei and Suicune, Raikou is a MUST-SNAG for these reasons: 1. Fastest Shadow Pok�mon in the game. 2. Thunderdance (Rain Dance + Thunder) is built right in. 3. You can pull serious damage combos with Raikou and Suicune. 4. It looks really sleek. 5. It's nearly essential for your Multiplayer roster. Ein is tied with Miror B. as the most irritating Cipher Admin for two reasons: His team is really tough, and he has my favorite Pok�mon as a Shadow Pok�mon on his team. GETTING to Raikou is very hard. Altaria is the only Pok�mon that will go down relatively easy because of a 4x weakness to Suicune's Aurora Beam. Golbat can go down with the same technique, but it'll probably confuse your Pok�mon first. Lanturn and Huntail will do exactly the same thing. This is where your Full Heals come in handy. Lanturn will last a long time. Just attack it with anything but electricity when you get the chance. Again, Entei's Sunny Day will see you through this battle. It will not only get rid of Rain Dance, but Thunder's accuracy drops to 40%, which his Pok�mon use often, and Lanturn's and Huntail's Hydro Pumps won't OHKO Entei. Now, for the prize... OK, here's my Raikou-Snagging strategy, and it wasn't a picnic. First, put it to sleep with Noctowl, and make sure it stays asleep. Raikou's Defense stats are both low, so use your weakest attacks (NOT Shadow Rush, if it Critical Hits, you might be out a Raikou, and have to go through Ein's team again.) Isolating Raikou is very important because half his team has Rain Dance, which makes Thunder hit 100%, and Raikou's Sp. Atk is really high, but not as high as its blinding Speed. 120 Power + STAB + Perfect accuracy = pwn. Take it down VERY carefully with Entei's Bite or Stomp, preferably Bite due to Entei's lower Sp. Atk and Raikou's higher Sp. Def. If you want to give Raikou extra incentive not to Shadow Rush, use Suicune's Aurora Beam instead of Bite. Suicune can take a Thunder without being KO'd. Keep Noctowl out at all times. If it faints, or one of your Beasts faint, use a Revive. When its HP is below 10% and it has zonked out, you should throw an Ultra Ball every turn. This is one of the toughest Snags in the game. Even if it breaks out of the Ball right away, keep throwing them. Eventually, one will Snag it. For me, it took 15 Ultra Balls before Raikou "quietly" reunited with me. I'm sure glad this is the last of the Legendary Beasts. They're a pain in the neck to Snag! XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Take the TM26 (Earthquake) from the chest, get the Data Rom from the counter, then take the elevator up to the B1. Go through the one-way door and exit the lab. EEEEEEEE MAAAAAIL! ========================================= Subj: Lab Data From: Nett from The Under Hi, this is Nett. If you find any data at the Shadow Pok�mon Lab, please bring it to me in The Under. I'll be waiting. ========================================= Before you give him the data, SAVE! I can't stress it enough. Now that you have Raikou, SAVE! Like Entei and Suicune, Raikou takes a very long time to purify. About five times as much rehabilitation is required as opposed to your G/S starter you Snagged. I would use my Time Flute on it immediately so you can use the Raikou/Suicune Thunderdance/Surf combo, which can rip opposing Pok�mon apart. Whether you saved your first Time Flute or not, now would be an excellent time to use one. And no, this suggestion isn't just out of favoritism for Raikou. It is indeed very strong. After Nett has received the Data Rom, construction of the Realgam Tower will be finished. This is the final required dungeon in the game, and hosts some extremely powerful Trainers. At this point in time, before you head for the tower, I strongly suggest you raise your Legendary Beasts each to at least Lv50, especially Raikou and Suicune. You can do this by training at Mt. Battle, or entering tournaments at one of three Colosseums in Orre. For more information on these areas, see the Side Quests section. k. Realgam Tower [S05-11RLG] At this point, your team should average around level 50, especially all three of your Beasts. Even at this level, the fights will be very tough. If you came out of your battle with Raikou badly bruised, fried, and stomped on, raise your team to even higher levels. It will be worth your time. If you train at Mt. Battle and don't care about the powerful hold items they offer, spend your Pok� Coupons on a TM29 (Psychic), a TM13 (Ice Beam), a TM24 (Thunderbolt), or a TM35 (Flamethrower), whichever you can afford or feel like. Psychic is for any Pok�mon you've raised that can learn it (Espeon is a good choice due to STAB), while Ice Beam, Thunderbolt, and Flamethrower are for Suicune, Raikou, and Entei, respectively. Here is an ASCII diagram of the tower: --------------------------------- | VIII XII XI | Legend | * * * | ------ | VII******IX********X | Roman Numerals = Dome Numbers | * | ***** = Path between Domes | VI*******V IV | Enter = Tower Entrance | * * | | II*******I*******III | | * | -------------Enter--------------- Dome I = Entryway Dome II = Miror B. Rematch Dome III = Nothing Dome IV = Dakim Rematch Dome V = Revitalizing Device & Save Point (A Trainer is also there) Dome VI = Nothing Dome VII = Two Trainers Dome VIII = Venus Rematch Dome IX = ID Badge Room Dome X = Nothing Dome XI = Ein Rematch Dome XII = Path to Final Boss (there are 8 Trainers on the ground floor) Before you do anything else, defeat the Trainer in Dome V. ------Trainer Battle!------ Cipher Peon Bopen **OPTIONAL** P$ = 1,600 Opponents: Grimer Lv39 Exp: 375 Dustox Lv38 Exp: 667 Seviper Lv40 Exp: 706 Thunderdance and Surf. Let the big Beasts eat. --------------------------- After you beat the crap out of his Pok�mon, you can use Dome V as a base. You can heal and save here. Do so after every battle. Now head back to Dome II and face an old, irritating foe. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Miror B. (Rematch) P$ = 4,600 Opponents: Golduck Lv45 Exp: 838 Loudred Lv46 Exp: 621 Ludicolo Lv44 Exp: 852 Ludicolo Lv45 Exp: 871 Armaldo Lv43 Exp: 921 (If you missed Sudowoodo) Where's Miror B.'s battle theme? It's not playing? Oh, well...no music... Not literally, the normal Admin boss theme plays. You get another chance to Snag Sudowoodo if you missed him at Pyrite Cave. It will still be at Lv35, same gender. Otherwise he's got an Armaldo. Now for the battle... By now you had the chance to learn something to counter his Ludicolo. He's only brought two of them, but he still uses the same old strategy of Rain Dance. Are we going to use the same strategy as we did last time? Oh heeeeeecck no. Using Raikou and Suicune? You'd better be, as they use Rain Dance, which means you can Thunderdance right away. Nothing he has is strong versus electric attacks, so let Raikou call down the Thunder!! XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX After you defeat Miror B., he runs away and leaves you a Red ID Badge, your first of four Badges. Head back to Dome V, heal and save, then head for Dome IV to face the next boss rematch... XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Dakim (Rematch) P$ = 4,700 Opponents: Forretress Lv45 Exp: 568 Whiscash Lv46 Exp: 785 Flygon Lv46 Exp: 970 Claydol Lv46 Exp: 931 Houndoom Lv47 Exp:1,026 (If you missed Entei) Dakim's battle style has changed a lot since the last time you saw him. He's much tougher than before, despite the fact that he no longer has a legendary Beast on his team. His Pok�mon still use Earthquake, but they don't use Protect anymore. This helps, but also allows him to set up a second strategy: Sunnybeam. He's got a couple of Sunnybeamers on his team, Houndoom being the biggest one. This is probably to deal with the slight Water/Ice weakness his team has. Two of his Pok�mon also have the Levitate ability, which nullifies Ground moves. So how do you beat him? You can try to Thunderdance his team, but the risk of an EQ is high. And seems how Raikou's physical Defense is one of the lowest among Legendary Pok�mon, an EQ can OHKO it. Do something about that. Either use Reflect (if Raikou is at Lv51, it has the move) or a few X Defends if you have them, and Thunderdance, healing as needed. That's one strategy. But I find it a bit easier to take advantage of the sunny weather by destroying him with his former Pok�mon, Entei. Let's see... Fire Blast + Sunny Weather + STAB = 240 Power, nearly an Explosion. You will run into the same EQ problems, but since Entei's HP and Defense are very high, he can take it, so long as it doesn't Critical Hit; then he's KO'd. Either way, use Suicune as your other Pok�mon. EQ hardly touches it due to outstanding Defense, and Aurora Beam or Ice Beam can pwn his EQers. To sum it up, there are two ways to do this. Raikou/Suicune --- Thunderdance Forretress - Raikou calls down the Thunder. Whiscash - Tricky. Raikou uses a strong non-Electric move, like Bite. Flygon - 4x weakness to Suicune's Ice attack = pwn. Claydol - Raikou uses Bite or Crunch, if you have them. Otherwise Thunder and Ice. Houndoom - Thunderdance and Surf. Entei/Suicune --- Using Dakim's Sunny Weather Forretress - 4x weakness to Entei's fire. Pwned. Whiscash - Again, tricky. Go for the flinchax with Bite or Stomp, and use Suicune's Surf or Ice attack. Aurora Beam might decrease Whiscash's Attack. Flygon - 4x weakness to Suicune's Ice attack = pwn. Claydol - Bite with Entei. Houndoom - Surf, and have Entei Fire Blast. Why? Let's use a couple of equations: Stomp: Power 70 + no STAB + no Weather + 1x Type Modifier = 70 Fire Blast: Power 120 + x1.5 STAB + x1.5 Weather + 0.5x Type Modifier = 120 So you will get a lot more damage with Fire Blast despite Entei's higher attack power and Houndoom's resistance to fire. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX You will receive the Grn ID Badge after you thrash him with his former Pok�mon. Go back to Dome V and save/heal. Now make your way to Dome VII. Two Cipher Peons are blocking the way to two doors. You will have to fight both of them. They both have Shadow Pok�mon, but unless you've got a GBA game, or you're after all the Shadow Pok�mon, it's not worth it to Snag them. ------Trainer Battle!------ Cipher Peon Baila SHADOW Pok�mon #33/48: Sunflora P$ = 1,680 Opponents: Gloom Lv41 Exp: 579 Jumpluff Lv42 Exp: 792 Sunflora Lv45 SHADOW Pok�mon #33/48 Entei's fire pwns Grass Pok�mon. Let Suicune weaken Sunflora. This is a tough Snag, but easy compared to most of them here. I had to save most of the Snags in here for later. I was kind of anxious to trade my Pok�mon to Ruby, where they'd level up faster. Anyway, the idea is to use Suicune's Surf not only to keep it from Shadow Rush, but to slowly weaken it. What makes this Snag hard is that it's got Synthesis, which refills HP. --------------------------- ------Trainer Battle!------ Cipher Peon Arton SHADOW Pok�mon #34/48: Delibird P$ = 1,800 Opponents: Piloswine Lv42 Exp: 720 Glalie Lv42 Exp: 841 Delibird Lv45 SHADOW Pok�mon #34/48 Entei's fire rules the arena again. Delibird's a pretty crappy Pok�mon, so why would you want it? This is not too bad, but if you're in a hurry, save this for Snagem Hideout, where it will be more convenient to Snag. It likes to Shadow Rush, so hit it with Sleep and weaken it. --------------------------- Go back to Dome V and save/heal before pressing on to Dome VIII, where another rematch awaits. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Venus (Rematch) P$ = 4,800 Opponents: Raichu Lv48 Exp: 627 Bellossom Lv47 Exp: 925 Misdreavus Lv47 Exp: 739 Wigglytuff Lv48 Exp: 559 Milotic Lv48 Exp:1,194 (If you missed Suicune) To be honest, I'd rather she had a Lv65 Suicune instead of that closer she's got. I use a Milotic and a Misdreavus on my multiplayer roster, and this battle shows you why. The hard way. Every Pok�mon on her team is an annoyer. It's a good thing that your Beasts are all unknown gender, because every one of her Pok�mon has Attract, and they are mostly, if not all, female. Her strategy is to give your Pok�mon status ailments so they can't attack very often. Raichu's got Thunder Wave, Bellossom's got Stun Spore, Misdreavus has Confuse Ray and Perish Song, and Wigglytuff has Body Slam (Paralyzes 30% of hits.) But Milotic is the worst annoyer of them all. Its moveset is nearly identical to mine. Let's see how close they are: Standard Milotic Recover Attract Confuse Ray special filler My Milotic Recover Attract Water Pulse Blizzard Venus' Milotic Recover Attract Confuse Ray Blizzard(?) The only reason I chose Water Pulse over Confuse Ray is the STAB. Bear in mind that Water Pulse also confuses 20% of its hits. The simliarities are quite startling. Milotic's Special Defense is really high, it's got a lot of HP, has Recover, and its Marvel Scale ability doubles its Defense if it's hit with a status like Poison. It's incredibly hard to take down. My Feraligatr was once paralyzed, confused, and infatuated at the same time during this battle. This means it had a 12.5% chance of attacking the opponent, a 12.5% chance of attacking itself, and a 75% chance of doing nothing. My suggestion is to Thunderdance with Raikou and Suicune. Two Thunders can take out Milotic. Thunder and Aurora Beam/Surf the rest of her team. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Claim the Blu ID Badge from her after the battle, go to Dome V again, and heal/save. Head through Dome VII's east door. You emerge in Dome IX. This dome has four slots in the north wall, which lock a large, menacing door. You need the four ID Badges to unlock the door and move on. Head east from here to Dome X, then north to Dome XI. Last [ and hardest :-( ] boss rematch. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Ein (Rematch) P$ = 5,000 Opponents: Manectric Lv50 Exp: 900 Pelipper Lv49 Exp: 861 Rhydon Lv50 Exp:1,092 Crobat Lv48 Exp:1,048 Starmie Lv49 Exp:1,086 (If you missed Raikou) Ein knows you Snagged his Raikou, and he knows you can't resist using it in this battle. Imagine the look on his face if you came into his chamber on your speedy Raikou, and you ran circles around him. Too bad it'll never happen, but it's fun to think about... :-) He's ready to face Raikou, as well. He's using basically the same strategy as before, with lots of Electric and Water types on his roster, and many of them are extremely fast. Crobat and Starmie have a higher Speed stat than even Raikou (wow). Starmie in particular has a really high Special Attack, and can penetrate even Suicune's tanklike defenses. Respond with Mirror Coat and you can OHKO Starmie. If you don't have Mirror Coat, then it'll be tough. Real tough. His Pok�mon Thunderdance a lot, which is why Ein so very carefully thought out his team. He protects his Water Pok�mon and Crobat with Lightningrod. What's that? Lightningrod is an ability that only two R/S Pok�mon can have: Manectric and Rhydon. It will draw all of the opponent's electrical moves toward itself. Don't get it yet? Let's create a scenario. Every Pok�mon except Suicune is at full HP. Suicune has just over 50% HP. <<< Rain continues to fall. >>> Josh: Raikou, call down the Thunder! Fry that Pelipper! <<< Raikou used THUNDER! >>> <<< MANECTRIC's LIGHTNINGROD took the attack! >>> Josh: What?! Raikou, your aim is waaayy off! <<< It's not very effective... >>> EIN: A great miscalculation on your part, you Raikou-Snagging dimwit... MANECTRIC! Take his Suicune down with Thunder! <<< MANECTRIC used THUNDER! >>> <<< It's super effective! >>> Josh: No! Suicune!! <<< Suicune fainted! >>> Josh: Shoot... EIN: Bang. Josh: Not funny. Go, Entei! Avenge your fallen comrade! <<< Josh sent out Entei! >>> <<< PELIPPER used STOCKPILE! >>> <<< PELIPPER STOCKPILED 2! >>> (Marowak can also learn Lightningrod, but to get it, you must import one from Fire Red/Leaf Green.) It causes your Thunders to misfire, doing little or no damage. Defeat the Lightningroders as fast as you can. Surf Rhydon, and use non-Electric attacks on Manectric. Once they are gone, his strategy falls apart, and is vulnerable to standard Thunderdancing. Watch your HP very closely in this battle. If your Beasts fall in battle, don't be stingy with the Revives. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX After you defeat Ein, you receive the Ylw ID Badge. Now leave this Dome. EEEEEEE MAAAAAIL! ========================================= Subj: Greetings From: Eagun of Agate Village Dear Josh, This is Eagun of Agate Village. I just wanted to let you know this is my first electronic mail. I am not familiar with high-tech things, so I have only learned to type in words. Incidentally, if you are ever in ========================================= The e-mail's cut off. I believe he is implying "the area" at the end, and "the area" must mean Agate. So head there. He will give you the only Master Ball you'll ever get. And you'll be using it soon. Head back to Dome V and heal/save before pressing on. There are four Pok� Ball-shaped slots in the wall of Dome IX, one for each ID Badge. Place the appropriate ID Badges in the color-coded slots, and the lock on the north door will release. Before going through, you'll have to face a Trainer. ------Trainer Battle!------ Cipher Peon Dioge SHADOW Pok�mon #35/48: Heracross P$ = 1,800 Opponents: Masquerain Lv42 Exp: 576 Ariados Lv41 Exp:?,??? Heracross Lv45 SHADOW Pok�mon #35/48 Entei's fire rules here as well. Heracross is 4x weak to Flying, so don't use that type or you'll KO it. Save the Master Ball for later. Use the standard procedure of putting it to sleep, weakening it (Bite works well as it is strong against that), and Ultra Balls. --------------------------- Head through the door to Dome XII, which is directly under a Colosseum. There are many, many Trainers on this floor, but you only have to fight the first one. ------Trainer Battle!------ Bandana Guy Klest P$ = 672 Opponents: Nuzleaf Lv39 Exp: 588 Graveler Lv42 Exp: 603 Hariyama Lv41 Exp: 807 Lombre Lv42 Exp: 634 A variety of types here. Legendary Beast Thunderdancing works well here. Hariyama's HP is obscenely high, so it can be tough to take out. --------------------------- From here, all the rest of the Trainer battles on this floor are optional, but you need the experience and P$. ------Trainer Battle!------ Hunter Aline **OPTIONAL** P$ = 656 Opponents: Lairon Lv41 Exp: 667 Mawile Lv40 Exp: 420 Metang Lv39 Exp: 639 Entei will run flaring wild over all the Steel-types here. --------------------------- ------Trainer Battle!------ Street Performer Luper **OPTIONAL** P$ = 640 Opponents: Qwilfish Lv40 Exp: 427 Seadra Lv38 Exp: 646 Octillery Lv39 Exp: 684 Feraligatr Lv40 Exp: 900 Thunderdance. That's all, folks. --------------------------- There are three Trainers in the casino on the left. You can't play any of the slot machines, though :-( ------Trainer Battle!------ Rider Kevel **OPTIONAL** P$ = 410 Opponents: Sandslash Lv40 Exp: 697 Donphan Lv40 Exp: 810 Quagsire Lv41 Exp: 601 Thunderdance, and take the Quagsire with conventional attacks if it has Water Absorb. --------------------------- ------Trainer Battle!------ Chaser Trus **OPTIONAL** P$ = 800 Opponents: Swellow Lv40 Exp: 693 Magneton Lv40 Exp: 690 Ninetales Lv40 Exp: 762 Machoke Lv40 Exp: 625 Thunderdance again. Pure power will take them out. --------------------------- The guy at the desk is the same Cipher Peon you faced at the beginning of the game (Verde or Rosso or Bluno). ------Trainer Battle!------ Cipher Peon Bluno **OPTIONAL** P$ = 1,800 Opponents: Grumpig Lv44 Exp: 772 Muk Lv45 Exp: 756 Croconaw Lv30 SHADOW Pok�mon #02/48 (If you missed earlier) They're both Poison-types, and you know what to do with that type by now... --------------------------- Exit the casino. As you approach the door on the right, a Trainer will come rushing through the door, scaring the living daylights out of you. You fight back. ------Trainer Battle!------ Bodybuilder Givern **OPTIONAL** P$ = 1,080 Opponents: Loudred Lv45 Exp: 607 Wigglytuff Lv43 Exp: 501 Thunderdance. Works. Wonders. Best. Combo. Ever. --------------------------- Now enter that door. There is a single Trainer in the dining room. ------Trainer Battle!------ Rider Elose **OPTIONAL** P$ = 400 Opponents: Cradily Lv40 Exp: 861 Swalot Lv39 Exp: 702 Noctowl Lv39 Exp: 676 Chimecho Lv40 Exp: 630 Thunderdance away. Ends the battle fast. --------------------------- Now talk to the black-suited person by the elevator. After a short conversation, she moves out of the way. You take the elevator up to the final area before the Colosseum. Immediately, there is an FMV with Nascour. He is apparently expecting you to battle him, but he won't...yet. He will instead go up the elevator on the right. Don't follow him yet. Look on the left side, before the stairs, for a double-door. Go in it, and you find your salvation! A revitalizing device and a save point! You have to beat a single Trainer first, though... ------Trainer Battle!------ Chaser Rugen P$ = 820 Opponents: Vigoroth Lv41 Exp: 553 Shelgon Lv40 Exp: 616 No trouble at all. Thunderdance Vigoroth and Aurora Beam/Ice Beam Shelgon. --------------------------- He relinquishes access to the save point and healing machine. SAVE and HEAL! Go up the stairs and an FMV begins. MAJOR SPOILER ALERT! MAJOR SPOILER ALERT! MAJOR SPOILER ALERT! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV is with Josh, Terra, and Gonzap, head of Team Snagem. Both of you are surprised to see him here. Terra then reasons that this is a Cipher headquarters, so Team Snagem shouldn't have anything to do with this. Gonzap then explains his own reasoning. Remember the Snag Machines that Team Snagem had before the explosion? The one that was caught in the explosion and the other one Josh made off with? Well, he reveals that Cipher created them and gave them to Team Snagem, which makes Cipher and Snagem allies. But this is not the only reason why Gonzap is here. He is also to settle a score with Josh. You know what that means? Battle time! ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX After the FMV, Gonzap will fight you. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Snagem Head Gonzap SHADOW Pok�mon #36/48: Skarmory P$ = 5,300 Opponents: Shiftry Lv53 Exp:1,027 Crawdaunt Lv52 Exp: 897 Pinsir Lv52 Exp:1,044 Hariyama Lv53 Exp:1,113 Skarmory Lv47 SHADOW Pok�mon #36/48 This is a very difficult battle, but not as difficult as the one with Ein. Raikou and Suicune will pwn here, as Thunderdance or Ice attacks will pwn any of his Pok�mon except Hariyama. Do not underestimate the power of this team. It has the potential to take your Beasts' HP lower than you are comfortable seeing them at. Now for his Shadow Pok�mon... This is a tough Snag. You will meet him again during your second trip through the Snagem Hideout. Just beat his team and *try* to Snag his Skarmory. It is very hard until you have the correct Pok�mon to snap it out of Shadow Rushing. It took me three tries to succeed: one here, and two at the Hideout. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX After you beat him, the left elevator opens up. Before you take it, look at this room. Golden statues of the Legendary Beasts. How fitting! Anyway, go back down to the save point and heal your Pok�mon. SAVE, SAVE, SAVE, and SAVE AGAIN just to be sure, before taking the left elevator up to the Realgam Tower Colosseum, which is the site of the final battles of the game. l. The Showdown [S05-12SHW] You emerge in the arena which is the most prestigious Colosseum in all of Orre. After a short chat with Nascour, you will face a series of four Trainers, and each one has a Shadow Pok�mon. Also your party will NOT be healed in between each battle, nor will you get a chance to use items or save in-between battles. All your Beast training will pay healthy dividends now. Here we gooooooooo!! ------Trainer Battle!------ Bodybuilder Jomas SHADOW Pok�mon #37/48: Miltank P$ = 1,800 Opponents: Zangoose Lv45 Exp: 795 Porygon2 Lv45 Exp: 867 Miltank Lv48 SHADOW Pok�mon #37/48 Zangoose and Porygon2 fall to Thunderdance. Even if it weren't a Shadow Pok�mon, Miltank would be tough. Rollout is the big problem here because it grows in power every time it's used. If you taught your Pok�mon Double Team (TM32, prize at Mt. Battle), use it. This is a difficult Snag. As before, put it to sleep, then weaken it carefully. --------------------------- ------Trainer Battle!------ Rider Delan SHADOW Pok�mon #38/48: Absol P$ = 480 Opponents: Mightyena Lv46 Exp: 630 Sharpedo Lv47 Exp: 880 Absol Lv48 SHADOW Pok�mon #38/48 Minus the Cacturne and Shiftry, Delan's picks are identical to Elite Four Sidney's picks. Take them down in the same way. Thunderdance. I don't know how you convince Absol to use anything but Shadow Rush. Use standard procedure. If you miss, come back later and you can fight all the Colosseum Trainers again. --------------------------- ------Trainer Battle!------ Cipher Peon Nella SHADOW Pok�mon #39/48: Houndoom P$ = 1,920 Opponents: Torkoal Lv47 Exp: 810 Magcargo Lv48 Exp:?,??? Houndoom Lv48 SHADOW Pok�mon #39/48 Resist the temptation to use Surf despite the fact that her Pok�mon have a 4x weakness to Water. For Houndoom... Don't use Surf or you'll KO it. Wear it down with an Ice Move and put it to sleep. I skipped most of the Shadow Pok�mon here because I wanted to conserve my supplies. If you want to Snag it, use Aurora Beam (Suicune). --------------------------- ------Trainer Battle!------ Cipher Peon Ston SHADOW Pok�mon #40/48: Tropius P$ = 1,960 Opponents: Vileplume Lv48 Exp:1,033 Cradily Lv48 Exp: 945 Cacturne Lv49 Exp: 928 Tropius Lv49 SHADOW Pok�mon #40/48 All Grass. Suicune's Ice move pwns. This is a very hard Snag because Tropius has a tendency to use Shadow Rush or Fly, both of which make it tough to Snag. My suggestion is to come back here with Tyranitar and use its Sand Stream to weaken it more effectively. Raikou's Spark works OK here if you'd rather paralyze it; otherwise, use standard procedure. --------------------------- After defeating four Trainers, your Pok�mon are fully healed. An FMV begins with Nascour walking into the arena, while the crowd cheers for him by chanting his name. He has a short conversation with you, then he fights you. If you lose, you won't have to fight the four Trainers again--Nascour will fight you again right away. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Nascour SHADOW Pok�mon #41/48: Metagross P$ = 5,600 Opponents: Walrein Lv56 Exp:1,152 Xatu Lv54 Exp: 988 Blaziken Lv54 Exp:1,209 Gardevoir Lv55 Exp:1,255 Dusclops Lv55 Exp:1,054 Metagross Lv50 SHADOW Pok�mon #41/48 No matter how you stack it up, this is going to be a very tough fight. All of Nascour's Pok�mon are in the mid-level 50's. This is where all that training you went through will pay off. Without it, you're in for an incredible fight. If your Beasts are each at least Lv50 and the rest of your team averaging at least Lv42, you've got a chance. Each Pok�mon has a very powerful move you need to look out for. Let me run through Nascour's team: Walrein can go down to plain ol' Thunderdancing, but it can use a very strong Ice Beam attack made even stronger by STAB. This can take Raikou down to about 50% HP. Watch for Freeze ailments, and use Full Heals right away if your Pok�mon gets frozen. Xatu will open with Confuse Ray to prevent your Pok�mon from attacking, then it will use a very powerful Psychic attack, achieving about the same result as Ice Beam. Psychic can also lower your Special Defense, making it even more powerful. Use Thunder or two to three Aurora Beams to take it down. Blaziken shouldn't cause you too much trouble, and is probably Nascour's weakest Pok�mon. He uses it much like I do mine. He'll raise his Evade % with Double Team, then go for Critical Hits with Blaze Kick and other powerful moves. Watch for burns. Gardevoir is probably the toughest of his Pok�mon. Like Xatu, it will confuse your Pok�mon so they attack themselves, then Psychic to deal plenty of damage. This can take Raikou and even Entei down in a big hurry, because Gardevoir's Special Attack is higher than Xatu's, and Gard is straight Psychic, meaning it gets more STAB. Take it out with Thunder and Dark moves, or use Umbreon or Misdreavus to confuse it ONLY if you saw a message similar to this when Gard was sent out: <<< GARDEVOIR TRACED Raikou's PRESSURE! >>> Why? This is why you update your Strategy Memo. Ralts, Kirlia, and Gardevoir either have Trace or Synchronize as Abilities. If you didn't see the message, it means this one's got Synchronize. If you meet a Synchronizing Gardevoir and confuse it, you'll confuse yourself as well. Misdreavus may be a better choice than Umbreon if it's at a higher level, due to STAB from an already strong Shadow Ball. Dusclops employs a strategy similar to Xatu. It will confuse you, then attack. Take it out with Shadow Ball or Bite. Watch for retaliatory moves and Will-o-Wisp. I recommend you save Snagging his Metagross for later, because it's pretty tough, and your Pok�mon will be pretty fatigued by now. If you want to Snag it, use Hypnosis from Noctowl, lower its HP with Aurora Beam even though you can't lower its Attack due to Clear Body, and throw your Ultra Balls until you get it. If it wakes up, it will Shadow Rush. I would save this one for later, when you have a Pok�mon that can convince it to use a different move, like Tyranitar. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Your Pok�mon are fully healed again, and an FMV begins. MAJOR SPOILER ALERT! MAJOR SPOILER ALERT! MAJOR SPOILER ALERT! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV begins with Nascour apologizing. Terra is puzzled because she thinks that Nascour is the boss. Then Es Cade, the mayor of Phenac, comes in. Terra is further puzzled, and asks why he's here. Es Cade reveals that he is the secret boss of Cipher, then reveals his true self, Evice. He is really mad for Josh's interference, and implied betrayal (he, after all, betrayed Team Snagem, which is allied with Cipher.) Evice will then rant about having to resurrect the Shadow Pok�mon plan from the start. He then says he will pwn Josh so utterly he'll never find the strength to rise up again. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX After the trash talk of the FMV, you will face the final boss. If he beats you (likely), you can come back to the Colosseum and face him again without going through the other Trainers there. XXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXX Final Battle XXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Head Evice SHADOW Pok�mon #42/48: Tyranitar P$ = 6,100 Opponents: Scizor Lv60 Exp:1,285 Slowking Lv61 Exp:1,071 Salamence Lv60 Exp:1,401 Slaking Lv60 Exp:1,350 Machamp Lv61 Exp:1,260 Tyranitar Lv55 SHADOW Pok�mon #42/48 If you didn't do much extra training, then your Beasts will only be around Lv48, and this fight will be basically impossible. If you want a multiplayer team to thrash your opponent with that doesn't break too many stat tier restrictions, you can emulate Evice's team. You won't be able to get Scizor and Slowking until you get Fire Red, however; Scyther is not available in Leaf Green. All of his Pok�mon are sweepers, and they are designed to sweep fast. Evice likes to use X Attack, X Speed, and X Special on his Pok�mon, raising their stats. Here's a rundown of his team. This is going to be a very, very hard battle no matter how good you are. Scizor loves to use Swords Dance once, then use Silver Wind. Silver Wind is a Bug-type version of Ancientpower, meaning it will occasionally raise ALL of its user's stats. Combine that with Swords Dance and STAB and you have a very strong physical sweeper that will tear your team apart. A Fire Blast will OHKO it (4x weakness), so use Entei and hope Fire Blast doesn't miss. Slowking is a very defensive Pok�mon, but it's also got lots of attack power, and it will use Curse to lower its Speed (which is already the lowest in the game) to raise its Attack and Defense. It's like a free Bulk Up. Not good. Two Thunders should take care of it. He will often play this with one of his physical sweepers, knowing you have Raikou, who is weak to physical blows. Slaking will be a big pain because it has Hyper Beam, and recharges during its loafing turn (Truant). 150 Power + STAB + X Attack = pwn. Have Raikou's Reflect up, if you can. If you have been using Makuhita (Hariyama) often, its Fighting type moves (Arm Thrust/Vital Throw) will do double damage. Slaking is also very fast, but if you're using Raikou, it won't be faster than the Beast of Thunder. Salamence is fast and very strong. Intimidate lowers your Attack right away, but if you're Thunderdancing like you should be, this won't be a problem. Dragon Claw is extremely powerful, and it's got Double-Edge, which is extremely powerful and can OHKO Raikou. It can also use Dragon Dance to raise its obscenely high Attack even higher while increasing its already high Speed simultaneously. It's the toughest of Evice's Pok�mon if you don't Ice it. Machamp is another very strong physical sweeper. It's got strong attacks like Cross Chop, perhaps the highest Attack of all the non-Legendary Pok�mon, and STAB, meaning if your Pok�mon don't get OHKO'd, they will take serious damage. He'll also use Bulk Up, raising Attack even higher. If you can't beat it in Speed, you're probably not going to win this battle after a couple of stat increases, unless Evice makes a really sloppy play. Snagging Tyranitar with Ultra Balls is a big pain compared to Raikou. It's no problem if you have that Master Ball - just use it right now. That's what I would do. Hopefully you will catch enough lucky breaks to win the battle. Good luck - you'll need all the luck you can get! XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX After you beat him, enjoy the ending. If you don't want me to spoil it for you, skip down to the Side Quests section. CLOSING FMV - ENDING SPOILER! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The ending begins with Evice standing in the arena, puzzled over how his ultimate Shadow Pok�mon lost to you. Pyrite's sheriff, his right-hand officer, Duking, and Eagun and his Pikachu surround Evice. He tries to escape with his private helicopter, which is on auto-pilot, when suddenly, Ho-oh appears out of nowhere, lets out a cry, and blasts the helicopter with its trademark move, Sacred Fire. Evice is arrested, and hauled off to jail. Ho-oh then flies very close to the Colosseum, so you can get a good look at it. Then the credits roll, alongside a few Pok�mon that appear in this order: Skarmory, Sneasel, Sunflora, Treecko, Mudkip, Torchic, Swablu, Yanma, Sudowoodo, Minun, Plusle, Skiploom, Roselia, Chimecho, Pikachu, Kirlia, Croconaw, Quilava, Bayleef, Jirachi, Suicune, Raikou, Entei, and finally, Celebi. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX After the credits finish rolling, you will be prompted to save your game. Do so. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Side Quests a. The Second Shadow Starter [S06-01NO2] After the ending, you will re-appear at the Outskirt Stand. You've got mail! ========================================= Subj: New System Done! From: Nett from The Under We, that's myself and Secc in Pyrite, developed a new system of downloading data automatically to your P*DA. From now on, information about Shadow Pok�mon should arrive directly from people connected to the network. Check it out! ========================================= Head outside. EEEEEEE MAAAAAIL! ========================================= Subj: Shadow Pok�mon? From: Secc in Pyrite Town Big guy, there's trouble! The Kid Network got word that a suspicious-looking Pok�mon was spotted in Pyrite. I'd like to give you the full story in person, so can you come visit me? ========================================= At this point, if you have any Pok�mon that are say, Lv50+, and you want to train them for your multiplayer team, transferring them onto Colosseum from Ruby/Sapphire would be an excellent idea. If you can't, then your Beasts should be around Lv55. So we do as the guy says and head to Pyrite Town. Talk to Secc in the backroom at the Mayor's House there. He directs you to Cail. But before Cail tells you anything, he fights you. ------Trainer Battle!------ Rogue Cail P$ = 912 Opponents: Granbull Lv56 Exp:1,068 (If you missed Furret) Gardevoir Lv57 Exp:1,269 Shiftry Lv56 Exp:1,086 Machamp Lv57 Exp:1,177 Standard Thunderdancing, or pwn him with your imported Pok�mon. --------------------------- After the battle, he tells you about a Shadow Bayleef or a Shadow Quilava. It's random which one. He will also tell you about the Snagem Hideout, which is now a new destination on the world map. Guess where we're headed? The Snagem Hideout! You have 1 new message(s). ========================================= Subj: Bayleef (Quilava) Trainer From: Secc in Pyrite Town Hi, big guy! Cail wanted me to tell you that the Shadow Bayleef (Quilava)'s trainer is named Verde (Rosso). Please take care! ========================================= Enter the hideout and go north until you see a chest. It's got a valuable Max Elixir inside, which restores one Pok�mon's PP completely. Head over to the right and you find a save point, so save, and head through the narrow passage to the north. This next part is very hard to understand, so let me explain. Every time you pass by this location, a Cipher Peon will fight you, and they will appear in the below order. All of them had (or still have) Shadow Pok�mon, so if you missed one of their Shadow Pok�mon, you can catch it here. All of them will fight you once, then if you missed any of their Shadow Pok�mon, they will fight you, one at a time, until you have Snagged all of their Shadow Pok�mon. Here is the list of trainers. ------Trainer Battle!------ Cipher Peon Nore P$ = 2,200 Opponents: Ninjask Lv55 Exp: 912 Beautifly Lv54 Exp:?,??? Masquerain Lv52 Exp: 712 Forretress Lv51 Exp: 643 This guy's re-done his whole team. All are weak to fire. --------------------------- ------Trainer Battle!------ Cipher Peon Kloak P$ = 2,120 Opponents: Ariados Lv52 Exp: 745 Volbeat Lv53 Exp: 828 Illumise Lv53 Exp: 828 (If you missed Ledian) Flare up with Entei. --------------------------- ------Trainer Battle!------ Cipher Peon Baila P$ = 2,120 Opponents: Vileplume Lv51 Exp:1,005 Jumpluff Lv53 Exp: 999 Roselia Lv52 Exp: 846 Again, Entei pwns. If you didn't notice, there is no colon after Baila's name when she makes her defeat speech. This is the only typo in the game that I have found to this point. --------------------------- ------Trainer Battle!------ Cipher Peon Arton P$ = 2,200 Opponents: Piloswine Lv55 Exp: 942 Glalie Lv54 Exp:1,081 Sealeo Lv50 Exp:?,??? (If you missed Delibird) Entei will pwn all three of his Pok�mon. --------------------------- ------Trainer Battle!------ Cipher Peon Dioge SHADOW Pok�mon #35/48: Heracross P$ = 1,800 Opponents: Masquerain Lv54 Exp: 739 Forretress Lv43 Exp: 668 Dustox Lv50 Exp: 856 (If you missed Heracross) Entei again. --------------------------- After you pass this area, you will come to stairs leading up. Take them to the 2F. You've got mail! ========================================= Subj: Shadow PKMN List! From: Nett from The Under Hi, it's Nett. I analyzed the Shadow Pok�mon List again and discovered six more. The additions are Tyranitar, Misdreavus, Slugma, Smeargle, Absol, and Heracross. I'll send another update if I can find any more. ========================================= Continue south until you reach a junction, then head to the right. Look around for an Elixir in a chest. The room to the right leads to stairs to the 1F. From there, two doors south leads to two Max Revives. These revive a fainted Pok�mon to full HP. In this room, there is a Snagem grunt that will fight if you talk to him. ------Trainer Battle!------ Team Snagem Niver **OPTIONAL** P$ = 530 Opponents: Grovyle Lv52 Exp: 784 Vigoroth Lv52 Exp: 702 Rhyhorn Lv52 Exp: 751 Zangoose Lv53 Exp: 936 A variety of types here, but Thunderdancing works well. Suicune's Ice attack will KO Grovyle, and the rest go down to Thunder or Surf. --------------------------- Head up the stairs in this room. You emerge in Gonzap's room, but he's not there. Search the room for a chest with three Rare Candies inside. If you're training for multiplayer teams, save these items for the last few level-ups a Pok�mon needs, but make sure they have all their EVs first! Now retrace your steps back to the junction, and head south. When you reach the end of the room, slip through a break in the wall on the right side to reach the stairs to the 3F. From there, search the area for a chest containing three Max Potions. There is a trainer in the same room who will fight you if you talk to him. ------Trainer Battle!------ Rider Rions **OPTIONAL** P$ = 540 Opponents: Poochyena Lv54 Exp: 318 Kadabra Lv53 Exp: 822 Linoone Lv53 Exp: 726 Mightyena Lv50 Exp: 685 None of his Pok�mon are strong. You can use whatever you want and take this guy out quickly. --------------------------- Now go back to the stairs and make your way north and around all the junk to the other side of the left wall. There is another Snagem grunt that will fight you if you talk to him. ------Trainer Battle!------ Team Snagem Driton **OPTIONAL** P$ = 550 Opponents: Seadra Lv55 Exp: 912 Lanturn Lv50 Exp: 835 Pelipper Lv53 Exp: 930 Starmie Lv52 Exp:1,152 This guy has lots of Water-types, but that Lanturn might have Volt Absorb, so don't use electricity on it. Use alternate methods of attack on it and Thunderdance the rest. --------------------------- At the end of this hall is a chest with three PP Ups inside. Save those for your multiplayer team. Take the stairs down to the 2F. You should shortly see a chest with two Max Ethers inside, as well as a trainer, if you head south. ------Trainer Battle!------ Bodybuilder Colas **OPTIONAL** P$ = 1,296 Opponents: Shelgon Lv54 Exp: 832 Spinda Lv51 Exp: 463 Carvanha Lv51 Exp: 480 Pupitar Lv54 Exp: 832 Pupitar is 4x weak to water. Watch for the Dragon-type Shelgon's many elemental resistances. --------------------------- Now head to the north end of the hallway, where another optional battle awaits. ------Trainer Battle!------ Bandana Guy Crudo **OPTIONAL** P$ = 880 Opponents: Weezing Lv52 Exp: 963 Swablu Lv51 Exp: 918 Linoone Lv55 Exp: 753 Sandslash Lv53 Exp: 925 Use your Beasts to overpower his team. Watch for Sandslash's Ground-type attacks. --------------------------- Take the stairs behind him down to the 1F. A Snagem grunt is waiting for you near the large, broken Snag Machine. He will fight you even if you don't want to. ------Trainer Battle!------ Team Snagem Fuston P$ = 540 Opponents: Delibird Lv54 Exp:1,057 Swellow Lv54 Exp: 936 Beautifly Lv53 Exp: 913 Golbat Lv53 Exp: 970 They all fly, so Thunderdance. --------------------------- There are five Ultra Balls lying on the floor next to the broken Snag Machine. Pick them up. It's a long trek, but go back to the save point and save your game, then pick up a Pok�mon around Lv35 or so, and Noctowl if you want. You're about to fight for a Shadow Starter! ------Trainer Battle!------ Cipher Peon Verde (Rosso) SHADOW Pok�mon #43/48: Bayleef (Quilava) P$ = 2,200 Opponents: Sharpedo Lv53 Exp: 993 Grumpig Lv54 Exp: 948 Muk Lv55 Exp: 924 Bayleef Lv30 SHADOW Pok�mon #43/48 (or Quilava) Sharpedo is fragile, so even a Surf can take it out. Grumpig and Muk, whatever. Here's what I did the first time through the game. I used my :-) Lv98 Raikou to tear apart Rosso's Team, then Slam with Quagsire (about Lv40) to get Bayleef's (Quilava's) HP low. It should only take one Ultra Ball. --------------------------- If you miss this chance, you will have to exit and re-enter the area, meaning you have to go through the entire hideout again. Verde (Rosso) will not leave until you Snag his Shadow Bayleef (Quilava). b. The Third Shadow Starter [S06-02NO3] From here, save your game and go to Pyrite Town. You will receive an e-mail. ========================================= Subj: Shadow PKMN List! From: Nett from The Under Hi, it's Nett. I analyzed the Shadow Pok�mon List again and discovered six more. The additions are Ursaring, Skiploom, Quagsire, Tropius, Skarmory, and Sunflora. Look for more updates! ========================================= Now go to The Under. You will receive another e-mail. ========================================= Subj: Trouble in Under? From: Secc in Pyrite Town Hi, big guy. We've been hearing about Shadow Pok�mon from people visiting The Under from Pyrite. A lot of the visitors have seen the Shadow Pok�mon. Nett in The Under should have more information for you. ========================================= Now go to Nett's house and talk to him. He will refer you to Chaser Gurks. Go find him. He will battle you before relinquishing any information. ------Trainer Battle!------ Chaser Gurks P$ = 1,120 Opponents: Wailord Lv56 Exp:1,234 Wailord Lv56 Exp:1,234 Thunderdance. His Wailord are resilient, so don't be too hasty. --------------------------- After you thrash him, Gurks tells you about Rosso's (Verde's) Shadow Quilava (Bayleef), whichever one you didn't capture at Snagem Hideout. At this point, you should have a lot of money. While you're here, you might consider buying supplies like Hyper Potions and Revives. Do it if you're low. Otherwise save your money for Scents you'll be wanting later. Exit this place and head for Pyrite. EEEEEEEE MAAAAAAIL! ========================================= Subj: Shadow PKMN Lab From: Marcia in Pyrite Town It appears as if criminals are gathering at the Shadow Pok�mon Lab again. There's more. People have seen a Cipher Peon in a gaudy red (green) outfit with a Shadow Quilava (Bayleef). I wonder what's up? ========================================= We are now headed to the Shadow Pok�mon Lab. The second infiltration will be much easier than the last, regardless of whether you traded GBA Pok�mon to Colosseum or not. Every scientist in the lab is gone, so you don't have to worry about Thunder attacks. Every Cipher Peon you fought in this Lab (except Skrub) is here again, waiting for a rematch with you. Most of them will drop down from out of nowhere when you reach a certain area. They will continue to do so every time you step there until you Snag the trainer's Shadow Pok�mon. We have already retrieved all the items from the Lab and unlocked all the doors, so this is very straightforward. To save KB for more important things, I will just list all the trainers in the order you fight them, assuming you take the same paths as you did the first time you came here. ------Trainer Battle!------ Cipher Peon Cole P$ = 2,320 Opponents: Wigglytuff Lv58 Exp: 654 Furret Lv57 Exp: 708 Castform Lv58 Exp: 900 Octillery Lv58 Exp: 984 Castform's weather-changing ability can cause problems, so focus all your attacks on it first. Thunderdance makes Thunder super effective against it. The other Pok�mon will not cause a lot of trouble. --------------------------- ------Trainer Battle!------ Cipher Peon Lare P$ = 2,280 Opponents: Houndour Lv58 Exp:1,026 Sharpedo Lv58 Exp:1,050 Nuzleaf Lv57 Exp: 861 Sneasel Lv57 Exp: 805 (If you missed Murkrow) Thunderdance. --------------------------- ------Trainer Battle!------ Cipher Peon Vana P$ = 2,320 Opponents: Golbat Lv58 Exp:1,026 Swablu Lv58 Exp: 459 Pupitar Lv58 Exp: 864 Mawile Lv57 Exp: 598 (If you missed Forretress) Entei and Raikou/Suicune will pwn here, even against the Mawile. --------------------------- ------Trainer Battle!------ Cipher Peon Lesar P$ = 2,280 Opponents: Rhyhorn Lv57 Exp: 823 Grovyle Lv58 Exp: 846 Masquerain Lv57 Exp: 781? (If you missed Ariados) Not tough at all. --------------------------- ------Trainer Battle!------ Cipher Peon Tanie P$ = 1,760 Opponents: Linoone Lv42 Exp: 576 Delcatty Lv43 Exp: 634 Vigoroth Lv43 Exp: 594 They're all normal, so Brick Break or other Fighting-type techniques work well. --------------------------- ------Trainer Battle!------ Cipher Peon Remil P$ = 2,320 Opponents: Kadabra Lv57 Exp: 885 Swellow Lv58 Exp:1,006 Kecleon Lv58 Exp: 819 Quagsire Lv58 Exp: 850 (If you missed Vibrava) Kecleon's Color Change will give you trouble unless you use Shadow Ball. Kadabra and Swellow are Entei bait. Just like before. --------------------------- Now Rosso (Verde) is where Ein was the first time. Apparently, he is looking for the Data Disks that Ein wiped out. He then battles you. ------Trainer Battle!------ Cipher Peon Rosso (Verde) SHADOW Pok�mon #44/48: Quilava (Bayleef) P$ = 2,520 Opponents: Breloom Lv61 Exp:1,077 Grumpig Lv62 Exp:1,088 Muk Lv63 Exp:1,059 Quilava Lv30 SHADOW Pok�mon #44/48 (or Bayleef) Yes, Lv60+. This will be the toughest post-Evice fight yet, but still not that bad. Your Beasts should be Lv58+, and you should have a Noctowl and another low-level Pok�mon, no higher than Lv40. Here's what I did the first time around. Quagsire's Slam, or Surf better yet, helps weaken it. Put it to sleep and the Snag will be very easy. Be careful not to KO it. --------------------------- As with the last Pok�mon, if you KO this one by accident, you have to go through the whole Lab and fight him again. Don't forget to save your game. c. Revival of Team Snagem? [S06-03REV] Leave the lab. EEEEEEE MAAAAAAIL! ========================================= Subj: Receive Photos From: Nett from The Under Josh, did you know? Your P*DA can not only receive e-mail, it can also accept digital photos. I'll send one as a test. I hope it reaches you. ***Photo: Nett's sister with her Shroomish standing on the table.*** ========================================= Go to The Under. EEEEEEE MAAAAAAIL! ========================================= Subj: Big Snag Machine? From: Bitt from The Under Hi, this is Bitt in The Under. There's been this freaky rumor going around that Snagem Holdouts fixed a big Snag Machine. Do you think it's true? Can you look into it, Josh? ========================================= Now head to Pyrite for a third e-mail. ========================================= Subj: Shadow Pok�mon? From: Bitt from The Under Hi, this is Bitt in The Under. Got more news about those Snagem Holdouts. There's a rumor now about a creepy Smeargle and Ursaring. I think it's worth checking out. ========================================= Head for the Snagem Hideout. Guess what? Another new e-mail! ========================================= Subj: Shadow PKMN List! From: Nett from The Under Hi, it's Nett. I analyzed the Shadow Pok�mon List again and discovered six more. The additions are Noctowl, Flaaffy, Houndoom, Shuckle, Miltank, and Delibird. I'll be in contact. ========================================= The second time through, the path and Trainers are exactly the same, except that Gonzap is in his room, there are two new Trainers, the ones with the two Shadow Pok�mon, and the Trainers from The Under's subway are here, waiting for rematches. I will list them all out as before, to save KB. I will go through the normal Trainers first, and Gonzap last. ------Trainer Battle!------ Bodybuilder Lonia P$ = 1,320 Opponents: Octillery Lv54 Exp: 948 Flaaffy Lv55 Exp: 688 Dunsparce Lv51 Exp: 409 Walrein Lv52 Exp:1,069 (If you missed Piloswine) Thunderdance. That's all there is to it. --------------------------- ------Trainer Battle!------ Hunter Frena P$ = 848 Opponents: Mawile Lv53 Exp: 556 Shroomish Lv53 Exp: 369 Jigglypuff Lv52 Exp: 423 Donphan Lv51 Exp:1,032 (If you missed Gligar) Entei pwns. Have you begun to understand why I rely on them so much? --------------------------- ------Trainer Battle!------ Chaser Liaks P$ = 1,060 Opponents: Golduck Lv52 Exp: 969 Jumpluff Lv52 Exp: 979 Gloom Lv53 Exp: 748 Noctowl Lv52 Exp: 501 (If you missed Stantler) Suicune's Ice attack can KO them all. --------------------------- ------Trainer Battle!------ Rider Nelis P$ = 540 Opponents: Corsola Lv51 Exp: 616 Seviper Lv52 Exp: 918 Loudred Lv54 Exp: 729 Sharpedo Lv50 Exp: 937 (If you missed Sneasel) Not hard. The Water-types can be Thundered, and the others, whatever works for you. --------------------------- The next two Trainers are the Snagem grunts with the Shadow Pok�mon. ------Trainer Battle!------ Team Snagem Biden SHADOW Pok�mon #45/48: Smeargle P$ = 520 Opponents: Smeargle Lv50 Exp: 567 Smeargle Lv51 Exp: 578 Smeargle Lv52 Exp: 589 Smeargle Lv45 SHADOW Pok�mon #45/48 Smeargle can learn literally every move in the game, so this team is very unpredictable but also weak. Again, Entei or Quagsire's physical attacks do the job. Smeargle is extremely unpredictable, so weaken it carefully. It won't put up as much resistance as Ursaring will, but still quite a bit. --------------------------- ------Trainer Battle!------ Team Snagem Agrev SHADOW Pok�mon #46/48: Ursaring P$ = 550 Opponents: Marshtomp Lv55 Exp: 841 Machoke Lv52 Exp: 813 Shiftry Lv50 Exp: 939 Ursaring Lv45 SHADOW Pok�mon #45/48 A more "normal" team. If your Entei is a Sunnybeamer (TM22, won at Phenac Stadium), it pwns. Otherwise, physicals work well on Marshtomp. The others go down to fire or other specials. Entei Lv55 is at a low enough level to successfully weaken it. Put it to sleep and try to Snag. It will put up a lot of resistance. Shadow Rush's backlash is also a lot of trouble. --------------------------- Now head for Gonzap's room. You will find the guy there, and he's in a mood to battle you. Make sure you SAVE and heal along the way. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Snagem Head Gonzap P$ = 5,300 Opponents: Breloom Lv64 Exp:1,027 Crawdaunt Lv64 Exp:1,104 Granbull Lv64 Exp:1,219 Machamp Lv64 Exp:1,323 Gyarados Lv64 Exp:1,467 Armaldo Lv64 Exp:1,371 (If you missed Skarmory) Let me first make one important point: you cannot move on in the game until you have Snagged Gonzap's Skarmory. You must battle him until you Snag it successfully. Let me run through Gonzap's team. It is much more powerful, and has changed significantly. He has a big focus on attack power. Breloom is a Grass/Fighting-type sweeper. Take it out with Fire, but watch out for strong physical attacks. Crawdaunt is a Water/Dark type Pok�mon. Use Thunder on it before it gets a chance to attack. Granbull has Intimidate, which lowers Attack. If you're using special sweepers, like Raikou/Entei/Suicune, no problem; attack as you normally would. If not, switch out. Machamp is a very tough Fighting-type. Attack it with specials and watch your Pok�mon's HP closely, because STABbed Cross Chop, which Critical Hits often, is going to pwn Raikou if hit. Take it out fast. Gyarados is very tough to take down if you can't use an Electric move. It also has Intimidate, so switch to a special sweeper with an Electric move (Raikou) if your physical sweeper gets hit by this. Armaldo is a Bug/Rock Pok�mon that replaces his Skarmory if you Snagged it back at Realgam Tower. It does not have a very good moveset, and is weak to Water attacks. Overall, this isn't a very hard battle if you consider it's a boss battle, but don't get complacent, especially if Gonzap starts using X Attacks. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX He drops the D-Disk on the table after the battle. Grab it and head for The Under. d. Deep King [S06-04DKG] When you exit The Under Colosseum, you will get an e-mail from Bitt. ========================================= Subj: Who is this? From: Nett from The Under Hi, it's Bitt in The Under. I was taking photos the other day when I saw this guy with this amazing head, so I snapped him. He was singing this weird song. Something about the Colosseum being his new place. **Photo: Miror B. taking the UFO down to the Deep Colosseum.** ========================================= The D-Disk gives you access to the Deep Colosseum, which I will cover in the Colosseums Side-Quest section of this guide. There is a single Shadow Pok�mon (Shuckle) you can Snag there. When you get out of the UFO, you will see Steel Teeth sparkling on the ground. Pick them up and head back up. Use the F-Disk to go over to the old man on the left side of The Under Colosseum, but outside the actual building. Give him the Steel Teeth and he gives you the last UFO Disk, the L-Disk. Use it and it takes you to a chest that's been catching your curiosity for quite some time. It has the Amulet Coin inside, which doubles any money you win in battle, including the cash prizes at Colosseums. In-between challenges, you will get the following e-mails. After the first victory: ========================================= Subj: Deep King? From: Nett from The Under This is Nett. I heard you've gone to the Deep Colosseum. I heard a rumor about it. There's supposed to be a seriously tough Trainer that goes by the name of Deep King. I wonder what Pok�mon he uses? ========================================= After the second victory: ========================================= Subj: Deep King! From: Nett from The Under This is Nett. I'm getting information about Deep King, but slowly. He does sound like an expert Trainer, though. I wonder what kind of Pok�mon he uses? ========================================= After the third victory: ========================================= Subj: Deep King! From: Nett from The Under This is Nett. I've been slowly getting more information on the Trainer Deep King. He apparently uses a Shadow Shuckle. He could be very tenacious. ========================================= After the fourth victory: ========================================= Subj: Deep King! From: Nett from The Under This is Nett. There's a rumor that Deep King is entered at the knockout tourney at the Deep Colosseum. Josh, you've got to enter, too, and show up his highness! ========================================= Now head for the Deep Colosseum and participate in the challenges. See the Colosseum Battles Side-Quest section for more information. e. The Last Shadow Pok�mon [S06-05LSP] NOTE: The initial version of this section was written completely from memory, so there may be inaccuracies. I will fix them when I play through this portion of the game again. To proceed at this point in the game, you must have Snagged each of the other 47 Shadow Pok�mon in the game. After you have done so, go to various cities, like Pyrite Town and The Under. You will receive a couple of e-mails telling you that someone who looks just like you is attacking people with a Shadow Togetic. Eventually, after a lot of wandering from place to place, Nett will give you an e-mail telling you to watch TV. Do it. You will see the culprit at the Outskirt Stand. Save your game and head there. Once you get there, ignore the news crews, go inside the train, and stock up on Ultra Balls. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Shady Guy Josh SHADOW Pok�mon #48/48: Togetic P$ = 6,800 Opponents: Houndoom Lv68 Exp:?,??? Manectric Lv68 Exp:?,??? Gyarados Lv68 Exp:?,??? Armaldo Lv68 Exp:?,??? Milotic Lv68 Exp:?,??? Togetic Lv20 SHADOW Pok�mon #48/48 This is the final optional boss battle in the game, even though the boss music is not playing. It should be, because this team is pretty tough to beat. The fake Josh uses a strategy that's like a hybrid of Dakim's and Ein's. He will protect his Water-types with Manectric. This team is physically tough, and has lots of Pok�mon with Earthquake, making it hard to Thunderdance, which is both this team's asset and flaw. Still, I'd use Raikou and Suicune to take down this team. If you're not a veteran at catching wild Pok�mon, Snagging Togetic will be pure hell. There are three approaches to this, and two of them require imported Pok�mon from Ruby/Sapphire. APPROACH I ---------- This is the easiest way to Snag Togetic with only Colosseum's Pok�mon, but takes a lot of patience. First, isolate Togetic as before, then swap in Tyranitar. This should cause Sand Stream to kick in. Now put Togetic to sleep if you want. Shadow Rush won't really matter because your Pok�mon are much higher level. Once Togetic's HP gets down to the low-to-mid yellow (red is pushing it a little), use Sunny Day or Rain Dance to get rid of the sandstorm. Now start throwing Balls. You should have little trouble from here. If you have 30+ Balls and Tyranitar doesn't have a stat-up move it can use to waste its turn, you can throw an Ultra Ball every turn while the sandstorm lowers Togetic's HP. This method is slow, but it works. APPROACH II ----------- This is a very risky method, but is the quickest way to Snag Togetic. You will need a high-level Pok�mon with the move False Swipe, and a Pok�mon with a move that can put Togetic to sleep. Once you take out fake Josh's other five Pok�mon, swap in the False Swiper and the Hypnotizer. Put Togetic to sleep, then use False Swipe one time. Togetic's HP should now be exactly one. Then throw Ultra Balls and hope Togetic doesn't wake up and KO itself. APPROACH III ------------ This is the easiest and most sure-fire way to Snag Togetic using imported Pok�mon. Bring with you a Pok�mon or two that are about Lv15, and know weak moves like Tackle or Gust. Once you isolate Togetic, swap in your weaker Pok�mon and lower its HP for the Snag, like you would catch any ordinary Pok�mon. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX After the battle, a short FMV sequence will begin. *Minor Spoiler Alert* XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The Trainer you just defeated will reveal himself as Fake Hero Fein, a Cipher Peon. The news crew goes absolutely bonkers. Despite this scene being shown on national television, Josh's reputation hits rock bottom. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX That's all, folks. You now have all 48 Shadow Pok�mon. At this point in the game, you should have lots of money (somewhere around P$ 250,000.) Go to Agate Village and spend all of your money on Scents to help speed the process of purification. Once you have purified all 48 Pok�mon, you can perform a special event at Mt. Battle in Battle Mode (NOT Story Mode). Refer to the Mt. Battle section of the Battle Mode part of this guide for details on the event. If you have a GBA game, it would be wise to have your Pok�mon hold TMs before you transfer them to the GBA. f. Colosseum Battles [S06-06COL] In the land of Orre, there are four Colosseums you can enter knockout tournaments at. They are in Phenac City, Pyrite Town, and two in The Under. I will tell you about each one in this section of the FAQ. ################################ ####### Phenac Stadium ####### ################################ Location: Phenac City Pok�mon Levels: 40 to 42 Notes: You are not allowed to use Shadow Pok�mon here. ########################################### ############### Prize Table ############### ########################################### # Entry # Cash Prize # TM # Move Taught # #--------#------------#----#--------------# # First # P$ 5,912 # 18 # Rain Dance # # Second # P$ 8,024 # 11 # Sunny Day # # Third # P$ 8,832 # 19 # Giga Drain # # Fourth # P$ 9,020 # 22 # Solarbeam # ########################################### ####### First Entry ####### ---------Round One--------- Rich Boy Flitz Opponents: Sentret Lv40 Exp: 243 Azurill Lv40 Exp: 191 --------------------------- ---------Round Two--------- Roller Boy Greb Opponents: Tentacool Lv40 Exp: 450 Doduo Lv40 Exp: 411 --------------------------- ---------Semifinal--------- Athlete Aidel Opponents: Psyduck Lv41 Exp: 351 Pineco Lv41 Exp: 262 --------------------------- -----------Final----------- Cooltrainer Rewn Opponents: Mudkip Lv42 Exp: 292 Zubat Lv41 Exp: 237 Cacnea Lv41 Exp: 642 --------------------------- ###### Second Entry ####### ---------Round One--------- Guy Lang Opponents: Wingull Lv40 Exp: 273 Igglybuff Lv40 Exp: 166 --------------------------- ---------Round Two--------- Athlete Bidel Opponents: Snorunt Lv40 Exp: 316 Taillow Lv40 Exp: 252 --------------------------- ---------Semifinal--------- Fun Old Lady Oris Opponents: Horsea Lv41 Exp: 364 Sunbbull Lv41 Exp: 276 --------------------------- -----------Final----------- Cooltrainer Buna Opponents: Treecko Lv42 Exp: 292 Hoothoot Lv41 Exp: 253 Luvdisc Lv41 Exp: 483 --------------------------- ####### Third Entry ####### ---------Round One--------- Lady Rima Opponents: Remoraid Lv40 Exp: 333 Skitty Lv40 Exp: 277 --------------------------- ---------Round Two--------- Fun Old Man Varl Opponents: Spheal Lv40 Exp: 321 Machop Lv40 Exp: 376 --------------------------- ---------Semifinal--------- Athlete Emia Opponents: Wooper Lv41 Exp: 228 Sandshrew Lv41 Exp: 408 --------------------------- -----------Final----------- Teacher Holen Opponents: Torchic Lv42 Exp: 292 Clamperl Lv41 Exp: 622 Mareep Lv41 Exp: 258 --------------------------- ###### Fourth Entry ####### ---------Round One--------- Guy Harl Opponents: Goldeen Lv40 Exp: 475 Wurmple Lv40 Exp: 231 --------------------------- ---------Round Two--------- Lady Brin Opponents: Bagon Lv40 Exp: 381 Swablu Lv40 Exp: 316 --------------------------- ---------Semifinal--------- Cooltrainer Tock Opponents: Seedot Lv41 Exp: 324 Barboach Lv41 Exp: 403 --------------------------- -----------Final----------- Teacher Glais Opponents: Pichu Lv42 Exp: 189 Ledyba Lv41 Exp: 237 Staryu Lv41 Exp: 465 --------------------------- ################################ ###### Pyrite Colosseum ###### ################################ Location: Pyrite Town Pok�mon Levels: 50 to 55 Notes: You enter a tournament here as part of the storyline. See the walkthrough for information on that tournament. ########################################### ############### Prize Table ############### ########################################### # Entry # Cash Prize # TM # Move Taught # ########################################### # First # P$ 6,396 # 01 # Focus Punch # # Second # P$ 7,316 # 07 # Hail # # Third # P$ 5,972 # 05 # Roar # # Fourth # P$ 7,020 # 31 # Brick Break # ########################################### ####### First Entry ####### ---------Round One--------- Roller Boy Azal Opponents: Linoone Lv51 Exp: 699 Teddiursa Lv50 Exp: 663 --------------------------- ---------Round Two--------- Rider Trona Opponents: Delcatty Lv52 Exp: 768 Jigglypuff Lv51 Exp: 414 --------------------------- ---------Semifinal--------- Bodybuilder Becher Opponents: Furret Lv53 Exp: 658 Doduo Lv52 Exp: 534 Loudred Lv51 Exp: 688 --------------------------- -----------Final----------- Chaser Zime Opponents: Vigoroth Lv52 Exp: 702 Koffing Lv53 Exp: 646 Combusken Lv55 Exp: 835 Swellow Lv54 Exp: 936 --------------------------- ###### Second Entry ####### ---------Round One--------- Hunter Muna Opponents: Shroomish Lv51 Exp: 354 Oddish Lv51 Exp: 426 --------------------------- ---------Round Two--------- Chaser Kell Opponents: Lileep Lv52 Exp: 673 Roselia Lv52 Exp: 846 Spinda Lv51 Exp: 463 --------------------------- ---------Semifinal--------- Bodybuilder Torf Opponents: Cacnea Lv53 Exp: 550 Gloom Lv52 Exp: 735 Machop Lv52 Exp: 489 --------------------------- -----------Final----------- Rider Ligam Opponents: Grovyle Lv52 Exp: 784 Lairon Lv52 Exp: 846 Nuzleaf Lv53 Exp: 799 --------------------------- ####### Third Entry ####### ---------Round One--------- Rider Vorem Opponents: Baltoy Lv51 Exp: 316 Numel Lv52 Exp: 489 Hoothoot Lv52 Exp: 322 --------------------------- ---------Round Two--------- Bodybuilder Seben Opponents: Rhyhorn Lv52 Exp: 751 Meditite Lv53 Exp: 516 --------------------------- ---------Semifinal--------- Hunter Athon Opponents: Graveler Lv53 Exp: 760 Pupitar Lv54 Exp: 832 --------------------------- -----------Final----------- Roller Boy Arez Opponents: Gligar Lv55 Exp: 636 Shelgon Lv54 Exp: 832 Quagsire Lv53 Exp: 777 Pelipper Lv53 Exp: 930 --------------------------- ###### Fourth Entry ####### ---------Round One--------- Bodybuilder Gano Opponents: Minun Lv51 Exp: 655 Pikachu Lv52 Exp: 456 --------------------------- ---------Round Two--------- Street Performer Balton Opponents: Voltorb Lv53 Exp: 583 Wailmer Lv52 Exp: 762 --------------------------- ---------Semifinal--------- Hunter Argel Opponents: Chinchou Lv54 Exp: 520 Larvitar Lv53 Exp: 379 Magnemite Lv53 Exp: 504 --------------------------- -----------Final----------- Rider Heral Opponents: Electrode Lv54 Exp: 867 Lunatone Lv54 Exp: 867 Machoke Lv54 Exp: 844 Ampharos Lv55 Exp:1,143 --------------------------- ################################ #### The Under Colosseum ##### ################################ Location: The Under Pok�mon Levels: 55 to 59 Notes: You cannot compete here until you defeat Venus in the TV Studio. ########################################### ############### Prize Table ############### ########################################### # Entry # Cash Prize # TM # Move Taught # ########################################### # First # P$ 7,472 # 37 # Sandstorm # # Second # P$ 8,040 # 36 # Sludge Bomb # # Third # P$ 7,576 # 30 # Shadow Ball # # Fourth # P$ 6,376 # 23 # Iron Tail # ########################################### ####### First Entry ####### ---------Round One--------- Hunter Korm Opponents: Clamperl Lv55 Exp: 835 Qwilfish Lv55 Exp: 588 Lombre Lv56 Exp: 846 --------------------------- ---------Round Two--------- Rider Hesle Opponents: Sealeo Lv55 Exp: 930 Seadra Lv56 Exp: 753 Vigoroth Lv56 Exp: 756 --------------------------- ---------Semifinal--------- Bodybuilder Taman Opponents: Azumarill Lv56 Exp: 918 Kirlia Lv57 Exp: 855 Pelipper Lv58 Exp: 984 Noctowl Lv58 Exp: 971 --------------------------- -----------Final----------- Street Performer Kreble Opponents: Gorebyss Lv57 Exp:1,086 Kecleon Lv58 Exp: 792 Vileplume Lv58 Exp:1,104 Sharpedo Lv57 Exp:1,068 --------------------------- ###### Second Entry ####### ---------Round One--------- Rider Eshan Opponents: Pineco Lv56 Exp: 360 Anorith Lv56 Exp: 714 Ledian Lv55 Exp: 789 --------------------------- ---------Round Two--------- Chaser Belik Opponents: Illumise Lv57 Exp: 891 Sneasel Lv56 Exp: 792 Beautifly Lv58 Exp: 966 Flaaffy Lv58 Exp: 702 --------------------------- ---------Semifinal--------- Worker Sangon Opponents: Volbeat Lv58 Exp: 906 Grumpig Lv58 Exp:1,018 Masquerain Lv57 Exp: 781 --------------------------- -----------Final----------- Chaser Devas Opponents: Ariados Lv58 Exp: 832 Ninetales Lv58 Exp:1,068 Forretress Lv57 Exp: 720 Politoed Lv57 Exp:1,129 --------------------------- ####### Third Entry ####### ---------Round One--------- Bandana Guy Hanel Opponents: Koffing Lv56 Exp: 684 Dustox Lv55 Exp: 942 Tentacool Lv56 Exp: 630 --------------------------- ---------Round Two--------- Bodybuilder Mirna Opponents: Gloom Lv55 Exp: 777 Machoke Lv57 Exp: 891 Grimer Lv56 Exp: 540 --------------------------- ---------Semifinal--------- Rider Ronal Opponents: Seviper Lv58 Exp:1,024 Hariyama Lv57 Exp:1,123 Jumpluff Lv57 Exp:1,074 Swalot Lv57 Exp:1,026 --------------------------- -----------Final----------- Street Performer Shuf Opponents: Golbat Lv59 Exp:1,080 Murkrow Lv58 Exp: 664 Stantler Lv57 Exp:1,006 Weezing Lv58 Exp:1,038 --------------------------- ###### Fourth Entry ####### ---------Round One--------- Rider Neni Opponents: Shuppet Lv55 Exp: 571 Dunsparce Lv55 Exp: 441 Duskull Lv56 Exp: 582 --------------------------- ---------Round Two--------- Bandana Guy Burge Opponents: Sableye Lv56 Exp: 588 Staryu Lv55 Exp: 624 Corsola Lv57 Exp: 690 Kadabra Lv58 Exp: 870 --------------------------- ---------Semifinal--------- Bodybuilder Balus Opponents: Misdreavus Lv57 Exp: 897 Breloom Lv57 Exp:1,006 Combusken Lv57 Exp: 867 --------------------------- -----------Final----------- Chaser Belik Opponents: Banette Lv57 Exp:1,092 Wobbuffet Lv58 Exp:1,099 Tentacruel Lv58 Exp:1,230 Cradily Lv57 Exp:1,227 --------------------------- ################################ ####### Deep Colosseum ####### ################################ Location: The Under (D-Disk Required) Pok�mon Levels: From 60 to 70 Notes: If you have any new e-mail, you must check it before entering a tournament here. ########################################### ############### Prize Table ############### ########################################### # Entry # Cash Prize # TM # Move Taught # #--------#------------#----#--------------# # First # P$ 20,448 # 12 # Taunt # # Second # P$ 20,936 # 48 # Skill Swap # # Third # P$ 22,148 # 44 # Rest # # Fourth # P$ 18,188 # 02 # Dragon Claw # # Fifth # P$ 9,982 # No TM is awarded # ########################################### ####### First Entry ####### ---------Round One--------- Cooltrainer Rewn Opponents: Zigzagoon Lv60 Exp: 530 Tropius Lv61 Exp:1,104 Nuzleaf Lv60 Exp: 906 --------------------------- ---------Round Two--------- Bodybuilder Palen Opponents: Vigoroth Lv61 Exp: 823 Typhlosion Lv61 Exp:1,365 Hariyama Lv62 Exp:1,221 --------------------------- ---------Semifinal--------- Worker Toway Opponents: Girafarig Lv60 Exp: 988 Houndour Lv61 Exp: 756 Ledian Lv60 Exp: 904 Dodrio Lv62 Exp:1,048 --------------------------- -----------Final----------- XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Miror B. (Colosseum Rematch) Opponents: Ludicolo Lv63 Exp:1,221 Exploud Lv64 Exp:1,261 Ludicolo Lv64 Exp:1,240 Ludicolo Lv65 Exp:1,260 Armaldo Lv65 Exp:1,392 (If you missed Sudowoodo) Miror B.'s dance theme is absolutely hilarious. I love it! However, his team still has a lot of annoyers on it, and they seem to be a lot tougher than the previous times. As with the previous battle with Miror B., take advantage of his Rain Dance by using Raikou's Thunder. It won't be super-effective against any of his Pok�mon, but a swift, STABbed Thunder can work wonders. Be aware that Ludicolo's other ability is Swift Swim, which doubles Speed in rain, so his Pok�mon might get the first turn to unleash a rain-enhanced, STABbed Hydro Pump, which hurts a LOT. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX --------------------------- ###### Second Entry ####### ---------Round One--------- Street Performer Regol Opponents: Jumpluff Lv61 Exp:1,149 Electrode Lv60 Exp: 963 Sneasel Lv60 Exp: 847 --------------------------- ---------Round Two--------- Fun Old Man Gorbel Opponents: Delibird Lv62 Exp:1,215 Marshtomp Lv61 Exp: 934 Walrein Lv61 Exp:1,254 --------------------------- ---------Semifinal--------- Bandana Guy Lobert Opponents: Azumarill Lv62 Exp:1,015 Medicham Lv62 Exp:1,015 Linoone Lv63 Exp: 864 Xatu Lv62 Exp:1,135 --------------------------- -----------Final----------- XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Dakim (Colosseum Rematch) Opponents: Solrock Lv64 Exp:1,027 Swampert Lv65 Exp:1,462 Flygon Lv64 Exp:1,350 Claydol Lv63 Exp:1,275 Houndoom Lv65 Exp:1,420 (If you missed Entei) Dakim fights much the same way he did, except he now has a much stronger Swampert instead of Whiscash. They are both the same type (Water/Ground). His Protect/EQ strategy can really give you a lot of problems, so my suggestion is to use Reflect, then play along with his Sunnybeamers by using a Sunnybeam Entei. If you beat the fourth entry at Phenac Stadium, you should have won a Solarbeam TM. Sunnybeam Entei can pwn his Solrock, Claydol, and especially his Swampert, which has a 4x weakness to Grass! Reflect helps ward off the tremendous damage from EQ. Still, it will inflict a lot of damage even with the barrier, but it's not an insane amount. Your Beasts should be at least Lv60, I'd recommend even higher. Houndoom will be the hardest of the Pok�mon for Entei to take down. Your Sunnybeam Entei will likely have the following moveset: Sunny Day/Solarbeam/Bite/Fire-type attack. The trick is to play along with your Fire move anyway, because it'll do more damage despite Houndoom's resistance to fire. I will not copy and paste the damage multiplier equation from the previous battle with him. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX --------------------------- ####### Third Entry ####### ---------Round One--------- Bodybuilder Varug Opponents: Machop Lv60 Exp: 565 Machoke Lv60 Exp: 937 Ursaring Lv61 Exp:1,234 --------------------------- ---------Round Two--------- Rider Shatol Opponents: Graveler Lv61 Exp:1,215 Wigglytuff Lv62 Exp: 723 Wailmer Lv63 Exp: 924 Donphan Lv61 Exp:1,234 --------------------------- ---------Semifinal--------- Researcher Zogo Opponents: Spinda Lv62 Exp: 564 Delcatty Lv62 Exp: 916 Granbull Lv62 Exp:1,182 --------------------------- -----------Final----------- XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Venus (Colosseum Rematch) Opponents: Raichu Lv63 Exp: 823 Meganium Lv64 Exp:1,425 Dusclops Lv64 Exp:1,227 Blissey Lv65 Exp:1,774 Milotic Lv65 Exp:1,482 (If you missed Suicune) Isn't twice enough? Do you mean we have to go through this gook again? Yes, we do. Venus employs the same strategy as she has in both of the previous battles, but she has modified her team to sweep as well as annoy. Use your Beasts to screw up her Pok�mon's Attract, and use basic type-trumping with Entei and Raikou. If you don't have a physical attack on Entei, Blissey will be a nightmare for you. She (all Blissey are female) has an absolutely OBSCENE amount of HP (Base HP is 255), a decent Special Defense, AND Softboiled, which recovers HP. A simple Stomp from Entei or a Brick Break from a physically strong Pok�mon will OHKO it, but if all you got is Special, then prepare for a nightmare battle. You'll need Raikou's Crunch (learned at Lv61) to take out Dusclops, and Thunder to take down Milotic. It'll take two, maybe three Thunders to do it. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX --------------------------- ###### Fourth Entry ####### ---------Round One--------- Chaser Drook Opponents: Nuzleaf Lv60 Exp: 906 Volbeat Lv60 Exp: 937 Jumpluff Lv61 Exp:1,149 Beautifly Lv60 Exp:1,035 --------------------------- ---------Round Two--------- Roller Boy Dult Opponents: Lanturn Lv60 Exp:1,002 Exploud Lv61 Exp:1,201 Octillery Lv61 Exp:1,071 Lairon Lv60 Exp: 976 --------------------------- ---------Semifinal--------- Hunter Ophel Opponents: Swellow Lv62 Exp:1,075 Marshtomp Lv63 Exp: 964 Crawdaunt Lv62 Exp:1,069 --------------------------- -----------Final----------- XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Cipher Admin Ein (Colosseum Rematch) Opponents: Manectric Lv65 Exp:1,170 Gyarados Lv64 Exp:1,467 Rhydon Lv63 Exp:1,377 Crobat Lv65 Exp:1,420 Mantine Lv64 Exp:1,152 (If you missed Raikou) Ein still can't get over losing his Raikou. He's been frantically raising his team, as well as making substitutions. He's finally wised up about his non-Lightningroders, and in utter disregard to 4x weakness, he has swapped in two Pok�mon with a 4x weakness to Electric attacks. Crobat is weak to Electric attacks as well. This is an extremely powerful team that should not be underestimated. Ein will do everything in his power to protect his Lightningroders. When their HP gets even slightly low, he will use a Full Restore to fully restore HP. Not a good thing. All his other Pok�mon don't really have any major weaknesses besides Electricity. Mantine and Gyarados have no other weaknesses, and Mantine has a really high Special Defense, so you've got to take out his Lightningroders as quickly as you can. Once they are gone, his strategy falls apart in a similar fashion as last time. Though his strategy is very vulnerable to Sunnybeaming, I would advise against using Entei's Solarbeam because many of his Water Pok�mon are quite fast, and Mantine may have a Swift Swim ability. These guys' Hydro Pump can OHKO Entei easily. I find it easier to use Raikou and Suicune's Thunderdance. Just don't use Thunder when a Lightningroder is in the arena, because... well, you won't like the result. One Surf from Suicune will knock 4x weak Rhydon out, and Manectric can go down to the same, as well as Raikou's Crunch. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX --------------------------- ####### Fifth Entry ####### ---------Round One--------- Rider Nelan Opponents: Shuppet Lv63 Exp: 654 Horsea Lv63 Exp: 559 Nincada Lv64 Exp: 445 --------------------------- ---------Round Two--------- Athlete Lorge Opponents: Seadra Lv62 Exp:1,078 Kadabra Lv61 Exp: 993 Misdreavus Lv61 Exp:1,008 Kecleon Lv65 Exp: 918 --------------------------- ---------Semifinal--------- Hunter Grons Opponents: Murkrow Lv66 Exp: 756 Mawile Lv66 Exp: 693 Relicanth Lv67 Exp:1,420 --------------------------- -----------Final----------- XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Deep King Agnol SHADOW Pok�mon #47/48: Shuckle Opponents: Shedinja Lv68 Exp: 691 Sableye Lv69 Exp: 724 Kingdra Lv70 Exp:1,552 Skarmory Lv68 Exp:1,188 Girafarig Lv69 Exp:1,084 Shuckle Lv45 SHADOW Pok�mon #47/48 My goodness, is he hard! He has a wide variety of Pok�mon playing a wide variety of roles. Shedinja is easy to take down because if a super effective attack hits it, it's gone. But here's where the hard gets even harder. Sableye is a Dark/Ghost Pok�mon, and that combination gives it a grand total of zero weaknesses. Too bad its defense stats are weak. Use your Special attacks and take it out. Kingdra is easily the toughest of Deep King's Pok�mon. It only has one weakness, and unless you used TM02, it will be impossible to attack the weakness. Kingdra is a Water/Dragon-type, meaning that weakness is to Dragon attacks. It doesn't matter what it uses. If it hits, it will HURT. Swift Swim also doubles its already fairly high speed if it's raining, so look for that. Deep King's other two Pok�mon can simply be type-trumped. Girafarig is a Baton Passer, so be careful if it starts raising its stats. Don't let Deep King's EQers take Shuckle out or you have to face all the Admins again before you get another round with Deep King. Shuckle has high Defense stats, so using Stomp with Entei (about Lv55) isn't too bad an idea. Use Net Balls instead for a higher success rate. If you face Deep King again after Snagging Shuckle, it will simply disappear from his roster; it will not be replaced by another Pok�mon. XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX --------------------------- g. Mt. Battle [S06-07MTB] After defeating Dakim at Mt. Battle after you purified your Pok�mon for the first time at the Relic Stone, Mt. Battle's 100-Trainer challenge will open. Besides experience points and Pok� Coupons, all you get for winning here is a Time Flute. The Coupons you win here can be used to buy fabulous prizes, including hold items you can't get anywhere else (even from your Game Boy game!) You will not be able to buy anything but TMs until after you finish the game. #################################### ##### Pok� Coupon Award Table ###### #################################### ## Area # Coupon ## Area # Coupon ## ##------#--------##------#--------## ## 1 # 100 ## 6 # 800 ## ## 2 # 200 ## 7 # 900 ## ## 3 # 400 ## 8 # 900 ## ## 4 # 600 ## 9 # 1,000 ## ## 5 # 800 ## 10 # 1,200 ## #################################### ################################################################## ################### Mt. Battle Prize Table ####################### ################################################################## ## Prize # Coupon # Effect ## ##--------------#--------#--------------------------------------## ## TM32 # 1,500 # Teaches Double Team (Ups evade %) ## ## TM29 # 3,500 # Teaches Psychic (Ps/P 90/A 100) ## ## TM13 # 4,000 # Teaches Ice Beam (I/P 95/A 100) ## ## TM24 # 4,000 # Teaches Thunderbolt (E/P 95/A 100) ## ## TM35 # 4,000 # Teaches Flamethrower(Fi/P 95/A 100) ## ## Ganlon Berry # 15,000 # Hold: Raises Defense in a pinch ## ## Salac Berry # 15,000 # Hold: Raises Speed in a pinch ## ## Petaya Berry # 15,000 # Hold: Raises Special Atk in a pinch ## ## Apicot Berry # 15,000 # Hold: Raises Special Def in a pinch ## ## Leftovers # 10,000 # Hold: Recovers 6.25% of HP each turn ## ## Mental Herb # 8,000 # Hold: Cures infatuation ## ## Focus Band # 10,000 # Hold: May prevent fainting ## ## White Herb # 8,000 # Hold: Restores lowered stats ## ## Quick Claw # 10,000 # Hold: May attack first in battle ## ## Brightpowder # 10,000 # Hold: Cuts foe's Accuracy by 30% ## ## King's Rock # 10,000 # Hold: May cause foe to flinch if hit ## ## Scope Lens # 10,000 # Hold: Raises the Critical Hit ratio ## ## Choice Band # 10,000 # Hold: Ups a move's power, but user ## ## # # can use only that move ## ################################################################## At Mt. Battle, you advance through ten Areas, which each have ten Zones. Each Zone has a Trainer waiting for you. This means that there are a total of one hundred Zones. Your Pok�mon are fully healed after each battle. I will reveal to you the rosters of all one hundred Trainers of Mt. Battle. Because most of the early Trainers are very easy, I will only comment on the Area Leaders until we get to the last two Areas. Area 1 ========== Total Pok�mon to Defeat: 23 Pok�mon Levels: 15 to 20 Coupons Won: 100 --------Trainer # 1--------- Cooltrainer Stum Opponents: Taillow Lv16 Exp: 100 Hoothoot Lv15 Exp: 93 ----------------------------- --------Trainer # 2--------- Rich Boy Cyus Opponents: Sunkern Lv15 Exp: 82 Hoppip Lv16 Exp: 126 ----------------------------- --------Trainer # 3--------- Researcher Mort Opponents: Igglybuff Lv17 Exp: 70 Electrike Lv17 Exp: 189 ----------------------------- --------Trainer # 4--------- Lady Auro Opponents: Azurill Lv17 Exp: 60 Sentret Lv18 Exp: 97 ----------------------------- --------Trainer # 5--------- Cooltrainer Lehan Opponents: Togepi Lv16 Exp: 126 Vulpix Lv16 Exp: 121 ----------------------------- --------Trainer # 6--------- Roller Boy Pera Opponents: Magikarp Lv18 Exp: 37 Zubat Lv17 Exp: 97 ----------------------------- --------Trainer # 7--------- Teacher Nevie Opponents: Poochyena Lv17 Exp: 99 Swinub Lv18 Exp: 157 ----------------------------- --------Trainer # 8--------- Athlete Rinos Opponents: Wooper Lv19 Exp: 99 Trapinch Lv19 Exp: 148 ----------------------------- --------Trainer # 9--------- Fun Old Lady Anges Opponents: Duskull Lv19 Exp: 196 Ralts Lv20 Exp: 150 ----------------------------- --------Trainer # 10--------- Area Leader Vander Opponents: Zigzagoon Lv19 Exp: 115 Whismur Lv20 Exp: 145 Skitty Lv19 Exp: 132 Slakoth Lv19 Exp: 168 Jigglypuff Lv20 Exp: 162 Every Area Leader on Mt. Battle has five or more Pok�mon. All of these will go down quickly. They're all Normal-type. ----------------------------- Area 2 ========== Total Pok�mon to Defeat: 25 Pok�mon Levels: 20 to 25 Coupons Won: 200 --------Trainer # 11--------- Fun Old Lady Gelvin Opponents: Wynaut Lv20 Exp: 93 Pichu Lv20 Exp: 90 ----------------------------- --------Trainer # 12--------- Roller Boy Pabe Opponents: Zubat Lv20 Exp: 111 Whismur Lv21 Exp: 153 Grimer Lv21 Exp: 202 ----------------------------- --------Trainer # 13--------- Athlete Caden Opponents: Beldum Lv21 Exp: 231 Barboach Lv22 Exp: 216 ----------------------------- --------Trainer # 14--------- Rich Boy Lond Opponents: Lotad Lv21 Exp: 166 Seedot Lv22 Exp: 174 ----------------------------- --------Trainer # 15--------- Athlete Albac Opponents: Geodude Lv23 Exp: 211 Sandshrew Lv22 Exp: 219 ----------------------------- --------Trainer # 16--------- Lady Eloos Opponents: Marill Lv22 Exp: 136 Jigglypuff Lv23 Exp: 186 ----------------------------- --------Trainer # 17--------- Fun Old Man Metz Opponents: Abra Lv23 Exp: 178 Shuppet Lv23 Exp: 238 ----------------------------- --------Trainer # 18--------- Researcher Roeck Opponents: Mareep Lv23 Exp: 144 Magnemite Lv24 Exp: 228 Voltorb Lv23 Exp: 253 ----------------------------- --------Trainer # 19--------- Teacher Vona Opponents: Spheal Lv24 Exp: 192 Carvanha Lv25 Exp: 235 ----------------------------- --------Trainer # 20--------- Area Leader Arth Opponents: Pineco Lv25 Exp: 160 Ledyba Lv25 Exp: 144 Surskit Lv25 Exp: 168 Nincada Lv24 Exp: 166 Anorith Lv24 Exp: 306 They're all Bug-types, so let Entei's fires loose! ----------------------------- Area 3 ========== Total Pok�mon to Defeat: 26 Pok�mon Levels: 25 to 30 Coupons Won: 400 --------Trainer # 21--------- Guy Gris Opponents: Wurmple Lv25 Exp: 144 Silcoon Lv25 Exp: 189 Cascoon Lv26 Exp: 199 ----------------------------- --------Trainer # 22--------- Fun Old Lady Desla Opponents: Kirlia Lv25 Exp: 375 Kirlia Lv26 Exp: 390 ----------------------------- --------Trainer # 22--------- Fun Old Lady Desla Opponents: Kirlia Lv25 Exp: 375 Kirlia Lv26 Exp: 390 ----------------------------- --------Trainer # 23--------- Bodybuilder Eisen Opponents: Aron Lv26 Exp: 267 Phanpy Lv26 Exp: 345 Sandshrew Lv25 Exp: 249 ----------------------------- --------Trainer # 24--------- Cooltrainer Bedro Opponents: Wingull Lv26 Exp: 177 Bagon Lv26 Exp: 247 ----------------------------- --------Trainer # 25--------- Roller Boy Grel Opponents: Oddish Lv27 Exp: 255 Gulpin Lv26 Exp: 208 ----------------------------- --------Trainer # 26--------- Teacher Loden Opponents: Larvitar Lv28 Exp: 186 Houndour Lv28 Exp: 342 ----------------------------- --------Trainer # 27--------- Fun Old Man Taryn Opponents: Natu Lv27 Exp: 210 Duskull Lv28 Exp: 291 ----------------------------- --------Trainer # 28--------- Glasses Man Solek Opponents: Machop Lv27 Exp: 253 Slakoth Lv28 Exp: 249 Zigzagoon Lv29 Exp: 186 ----------------------------- --------Trainer # 29--------- Athlete Wina Opponents: Geodude Lv29 Exp: 258 Mawile Lv29 Exp: 304 ----------------------------- --------Trainer # 30--------- Area Leader Kenson Opponents: Staryu Lv29 Exp: 318 Horsea Lv29 Exp: 256 Corphish Lv29 Exp: 343 Goldeen Lv30 Exp: 355 Surskit Lv30 Exp: 202 This is not hard at all. Let Raikou call down the Thunder, because every single one of Kenson's Pok�mon is weak to Electric attacks. ----------------------------- Area 4 ========== Total Pok�mon to Defeat: 25 Pok�mon Levels: 23 to 35 Coupons Won: 600 We have entered the interior of Mt. Battle. Now the battle music has changed from the normal theme to the Cipher Peon theme. --------Trainer # 31--------- Lady in Suit Malla Opponents: Togepi Lv31 Exp: 244 Slakoth Lv30 Exp: 265 ----------------------------- --------Trainer # 32--------- Cooltrainer Herton Opponents: Taillow Lv30 Exp: 189 Doduo Lv31 Exp: 318 ----------------------------- --------Trainer # 33--------- Fun Old Man Higson Opponents: Natu Lv30 Exp: 234 Corphish Lv30 Exp: 355 ----------------------------- --------Trainer # 34--------- Fun Old Lady Allow Opponents: Abra Lv30 Exp: 234 Clamperl Lv31 Exp: 471 ----------------------------- --------Trainer # 35--------- Glasses Man Delot Opponents: Magnemite Lv24 Exp: 228 Voltorb Lv23 Exp: 253 ----------------------------- --------Trainer # 36--------- Rich Boy Diek Opponents: Cacnea Lv32 Exp: 331 Shroomish Lv32 Exp: 222 ----------------------------- --------Trainer # 37--------- Roller Boy Warl Opponents: Cacnea Lv32 Exp: 331 Shroomish Lv32 Exp: 222 ----------------------------- --------Trainer # 38--------- Guy Rone Opponents: Anorith Lv33 Exp: 420 Volbeat Lv32 Exp: 499 Pineco Lv33 Exp: 211 Illumise Lv32 Exp: 499 ----------------------------- --------Trainer # 39--------- Cooltrainer Neira Opponents: Numel Lv33 Exp: 310 Bagon Lv34 Exp: 324 ----------------------------- --------Trainer # 40--------- Area Leader Trinch Opponents: Nosepass Lv34 Exp: 393 Lileep Lv34 Exp: 439 Phanpy Lv35 Exp: 465 Rhyhorn Lv35 Exp: 505 Barboach Lv34 Exp: 334 This guy is a big fan of Rock-types, so use Suicune's specials to win this battle. ----------------------------- Area 5 ========== Total Pok�mon to Defeat: 31 Pok�mon Levels: 35 to 40 Coupons Won: 800 --------Trainer # 41--------- Researcher Vogi Opponents: Pikachu Lv36 Exp: 315 Chinchou Lv35 Exp: 337 ----------------------------- --------Trainer # 42--------- Glasses Man Terl Opponents: Delcatty Lv36 Exp: 531 Spinda Lv36 Exp: 327 Vigoroth Lv37 Exp: 499 ----------------------------- --------Trainer # 43--------- Lady in Suit Sowa Opponents: Noctowl Lv36 Exp: 624 Linoone Lv37 Exp: 507 ----------------------------- --------Trainer # 44--------- Fun Old Man Yudan Opponents: Sableye Lv37 Exp: 388 Nuzleaf Lv37 Exp: 558 ----------------------------- --------Trainer # 45--------- Athlete Megro Opponents: Mawile Lv37 Exp: 388 Corsola Lv37 Exp: 447 Graveler Lv38 Exp: 544 ----------------------------- --------Trainer # 46--------- Roller Boy Toli Opponents: Koffing Lv37 Exp: 451 Grimer Lv37 Exp: 537 Dustox Lv37 Exp: 633 Gloom Lv38 Exp: 355 ----------------------------- --------Trainer # 47--------- Fun Old Lady Ropel Opponents: Kadabra Lv38 Exp: 584 Natu Lv37 Exp: 288 Medicham Lv38 Exp: 622 ----------------------------- --------Trainer # 48--------- Lady Vesey Opponents: Lombre Lv38 Exp: 573 Luvdisc Lv38 Exp: 447 Tentacool Lv39 Exp: 438 Seadra Lv39 Exp: 646 ----------------------------- --------Trainer # 49--------- Teacher Kinson Opponents: Sealeo Lv39 Exp: 534 Houndour Lv39 Exp: 475 Spinda Lv40 Exp: 363 ----------------------------- --------Trainer # 50--------- Area Leader Zentin Opponents: Beautifly Lv40 Exp: 690 Swellow Lv40 Exp: 693 Masquerain Lv39 Exp: 534 Golbat Lv40 Exp: 732 Pelipper Lv39 Exp: 684 This guy is a flying-type maniac, so let Raikou call down the Thunder! ----------------------------- Area 6 ========== Total Pok�mon to Defeat: 38 Pok�mon Levels: 40 to 45 Coupons Won: 800 --------Trainer # 51--------- Teacher Leine Opponents: Voltorb Lv40 Exp: 441 Magnemite Lv40 Exp: 381 Chinchou Lv41 Exp: 394 ----------------------------- --------Trainer # 52--------- Glasses Man Laton Opponents: Cacnea Lv40 Exp: 415 Phanpy Lv41 Exp: 544 Aipom Lv40 Exp: 402 Nosepass Lv41 Exp: 474 ----------------------------- --------Trainer # 53--------- Bodybuilder Besol Opponents: Lileep Lv41 Exp: 531 Skiploom Lv41 Exp: 597 Ledian Lv42 Exp: 603 ----------------------------- --------Trainer # 54--------- Cooltrainer Boda Opponents: Delibird Lv42 Exp: 823 Rhyhorn Lv40 Exp: 577 Anorith Lv42 Exp: 535 ----------------------------- --------Trainer # 55--------- Roller Boy Daga Opponents: Houndour Lv42 Exp: 513 Vibrava Lv43 Exp: 580 Staryu Lv42 Exp: 477 Delcatty Lv41 Exp: 606 ----------------------------- --------Trainer # 56--------- Guy Alten Opponents: Beautifly Lv43 Exp: 741 Teddiursa Lv42 Exp: 558 Skiploom Lv42 Exp: 612 Clamperl Lv43 Exp: 654 ----------------------------- --------Trainer # 57--------- Lady in Suit Fial Opponents: Luvdisc Lv43 Exp: 505 Goldeen Lv43 Exp: 510 Luvdisc Lv44 Exp: 517 Goldeen Lv44 Exp: 522 ----------------------------- --------Trainer # 58--------- Fun Old Man Haken Opponents: Nuzleaf Lv44 Exp: 664 Koffing Lv43 Exp: 525 Nosepass Lv43 Exp: 496 Mawile Lv44 Exp: 462 ----------------------------- --------Trainer # 59--------- Lady Illa Opponents: Corsola Lv44 Exp: 532 Volbeat Lv43 Exp: 672 Illumise Lv44 Exp: 687 Roselia Lv44 Exp: 715 ----------------------------- --------Trainer # 60--------- Area Leader Loko Opponents: Wigglytuff Lv44 Exp: 513 Azumarill Lv44 Exp: 720 Ariados Lv45 Exp: 645 Wailmer Lv45 Exp: 660 Wobbuffet Lv45 Exp: 852 This guy has a fairly diverse team, but Raikou can take most of it with Thunder and Crunch. Wigglytuff and Ariados are the wildcards, so use whatever you want on them. If you Crunch Wobbuffet, be very careful. If it doesn't KO, you will probably be eating your own Crunch at twice the strength, because of its Mirror Coat. ----------------------------- Area 7 ========== We have now left the interior of Mt. Battle, and are above the clouds. Every Trainer from here on has at least four Pok�mon, and they are much tougher to take down than before. Total Pok�mon to Defeat: 41 Pok�mon Levels: 44 to 50 Coupons Won: 900 --------Trainer # 61--------- Roller Boy Gort Opponents: Yanma Lv44 Exp: 693 Masquerain Lv44 Exp: 603 Ledian Lv45 Exp: 645 Ariados Lv46 Exp: 660 ----------------------------- --------Trainer # 62--------- Rich Boy Perd Opponents: Lunatone Lv44 Exp: 706 Solrock Lv45 Exp: 723 Dunsparce Lv47 Exp: 376 Sandslash Lv46 Exp: 802 ----------------------------- --------Trainer # 63--------- Researcher Mante Opponents: Delibird Lv47 Exp: 921 Clamperl Lv45 Exp: 684 Dustox Lv45 Exp: 771 Magcargo Lv45 Exp: 742 ----------------------------- --------Trainer # 64--------- Athlete Meton Opponents: Ninjask Lv48 Exp: 763 Dodrio Lv47 Exp: 795 Jumpluff Lv48 Exp: 867 Linoone Lv45 Exp: 616 ----------------------------- --------Trainer # 65--------- Fun Old Lady Lonno Opponents: Murkrow Lv45 Exp: 514 Misdreavus Lv48 Exp: 724 Banette Lv48 Exp: 919 Sableye Lv48 Exp: 504 ----------------------------- --------Trainer # 66--------- Lady in Suit Reme Opponents: Azumarill Lv47 Exp: 769 Girafarig Lv48 Exp: 765 Roselia Lv45 Exp: 732 Bellossom Lv45 Exp: 886 ----------------------------- --------Trainer # 67--------- Cooltrainer Ferda Opponents: Swellow Lv48 Exp: 798 Sneasel Lv47 Exp: 664 Girararig Lv47 Exp: 750 Vigoroth Lv48 Exp: 648 ----------------------------- --------Trainer # 68--------- Glasses Man Gilam Opponents: Sharpedo Lv48 Exp: 900 Camerupt Lv47 Exp: 880 Chimecho Lv45 Exp: 708 Medicham Lv48 Exp: 786 ----------------------------- --------Trainer # 69--------- Guy Odon Opponents: Granbull Lv48 Exp: 915 Pupitar Lv47 Exp: 724 Mantine Lv47 Exp: 846 Sealeo Lv49 Exp: 672 ----------------------------- --------Trainer # 70--------- Area Leader Athey Opponents: Mawile Lv48 Exp: 504 Machoke Lv47 Exp: 750 Quagsire Lv47 Exp: 718 Dusclops Lv49 Exp: 939 Altaria Lv50 Exp:1,006 This is the most diverse team you have faced on Mt. Battle to this point. Flamethrower works well on Mawile, Crunch on Dusclops, and Ice Beam on Altaria. The other two will have to go down via regular attacks or your other Pok�mon. ----------------------------- Area 8 ========== Total Pok�mon to Defeat: 41 Pok�mon Levels: 49 to 55 Coupons Won: 900 --------Trainer # 71--------- Lady Caril Opponents: Wigglytuff Lv49 Exp: 571 Sunflora Lv49 Exp: 766 Noctowl Lv50 Exp: 867 Piloswine Lv50 Exp: 856 ----------------------------- --------Trainer # 72--------- Fun Old Man Chenek Opponents: Seviper Lv49 Exp: 865 Swalot Lv50 Exp: 900 Golbat Lv50 Exp: 915 Kadabra Lv51 Exp: 792 ----------------------------- --------Trainer # 73--------- Roller Boy Tran Opponents: Gligar Lv50 Exp: 577 Sneasel Lv50 Exp: 706 Hitmontop Lv51 Exp: 753 Grumpig Lv52 Exp: 913 ----------------------------- --------Trainer # 74--------- Researcher Ribek Opponents: Masquerain Lv51 Exp: 699 Mightyena Lv50 Exp: 685 Stantler Lv52 Exp: 918 Granbull Lv51 Exp: 972 ----------------------------- --------Trainer # 75--------- Bodybuilder Vitalo Opponents: Dusclops Lv51 Exp: 978 Lanturn Lv51 Exp: 852 Skarmory Lv52 Exp: 936 Vileplume Lv52 Exp:1,024 ----------------------------- --------Trainer # 76--------- Cooltrainer Daras Opponents: Glalie Lv51 Exp:1,021 Breloom Lv54 Exp: 954 Swellow Lv51 Exp: 885 Rhydon Lv51 Exp:1,114 ----------------------------- --------Trainer # 77--------- Athlete Dian Opponents: Metang Lv52 Exp: 852 Granbull Lv51 Exp: 972 Jumpluff Lv51 Exp: 961 Xatu Lv53 Exp: 970 ----------------------------- --------Trainer # 78--------- Glasses Man Hauf Opponents: Tropius Lv51 Exp: 922 Absol Lv52 Exp: 969 Lairon Lv52 Exp: 846 Exploud Lv53 Exp:1,044 ----------------------------- --------Trainer # 79--------- Fun Old Lady Naldo Opponents: Torkoal Lv52 Exp: 897 Shiftry Lv51 Exp: 988 Noctowl Lv52 Exp: 901 Relicanth Lv54 Exp:1,143 ----------------------------- --------Trainer # 80--------- Area Leader Shobon Opponents: Hariyama Lv52 Exp:1,024 Cacturne Lv53 Exp:1,005 Weezing Lv53 Exp: 981 Golem Lv54 Exp:1,023 Starmie Lv55 Exp:1,219 Again, the Area Leader has a very diverse team. Raikou and Suicune can't handle them all by themselves. Raikou can take Starmie out of the arena, and Suicune can freeze or wash up Golem and Cacturne. Weezing has Sludge Bomb, which is a very strong attack. Watch for poison and cure it right away. ----------------------------- Area 9 ========== Total Pok�mon to Defeat: 41 Pok�mon Levels: 54 to 60 Coupons Won: 1,000 --------Trainer # 81--------- Athlete Dobel Opponents: Girafarig Lv54 Exp: 861 Ninjask Lv55 Exp: 912 Zangoose Lv54 Exp: 954 Dodrio Lv55 Exp: 930 Though only Ninjask is weak to it, you can lay waste to this entire team with Entei's Flamethrower attack. ----------------------------- --------Trainer # 82--------- Guy Keto Opponents: Breloom Lv55 Exp: 972 Sharpedo Lv55 Exp:1,030 Camerupt Lv56 Exp:1,030 Forretress Lv55 Exp: 694 Entei and either Raikou or Suicune will work equally well here. Sharpedo is strong and fast but fragile, and Camerupt has a 4x weakness to Water but is otherwise hard to take down. I'd use Raikou here, but that's probably out of favoritism. ----------------------------- --------Trainer # 83--------- Glasses Man Moit Opponents: Banette Lv55 Exp:1,054 Magneton Lv56 Exp: 966 Mantine Lv56 Exp:1,008 Whiscash Lv55 Exp: 930 Use Entei and Raikou here. Bite/Crunch Whiscash and the others can simply be type-trumped. When Whiscash is out, watch for Magnitude as both of my suggested Pok�mon are weak to it. ----------------------------- --------Trainer # 84--------- Fun Old Man Matso Opponents: Raichu Lv56 Exp: 732 Lombre Lv55 Exp: 829 Electrode Lv56 Exp: 900 Altaria Lv58 Exp:1,128 Two Electric-types here, so if you've been raising that Tyranitar to Lv60+, Earthquake isn't a half-bad idea. Ice the Altaria and use normal attacks on Lombre. ----------------------------- --------Trainer # 85--------- Bodybuilder Ritaco Opponents: Crawdaunt Lv56 Exp: 966 Octillery Lv54 Exp: 948 Huntail Lv56 Exp:1,068 Golduck Lv55 Exp:1,024 All Water-types, so call down Raikou's Thunder. Crawdaunt is also part Dark, so if you've got a Fighting-type move, that will work well against it. ----------------------------- --------Trainer # 86--------- Lady Ristin Opponents: Bellossom Lv55 Exp:1,083 Gorebyss Lv56 Exp:1,068 Miltank Lv58 Exp:1,200 Ampharos Lv57 Exp:1,183 Again, you'll have to choose your two Pok�mon carefully. Entei/Suicune can take Bellossom, and Raikou can take Gorebyss. Miltank is resilient and has Milk Drink, which recovers HP. Don't use contact attacks on Ampharos or you risk Static kicking in. ----------------------------- --------Trainer # 87--------- Roller Boy Dorn Opponents: Skarmory Lv58 Exp:1,008 Xatu Lv57 Exp:1,026 Shiftry Lv58 Exp:1,104 Rhydon Lv58 Exp:1,245 Entei and Raikou work very well here. Thunder the Skarmory and Xatu. Flamethrower works against Shiftry and Skarmory if Thunder misses. Rhydon can fall to a simple Crunch or two, because of its poor Sp. Def. ----------------------------- --------Trainer # 88--------- Rich Boy Jurek Opponents: Weezing Lv57 Exp:1,056 Muk Lv57 Exp: 958 Altaria Lv58 Exp:1,128 Donphan Lv58 Exp:1,174 Weezing and Muk are weak to Psychic attacks but otherwise very resilient. Physical attacks tend to work better than Specials on them. Donphan and Altaria can go down to Suicune's Water and Ice attacks, respectively. ----------------------------- --------Trainer # 89--------- Researcher Vonder Opponents: Cradily Lv57 Exp:1,227 Armaldo Lv58 Exp:1,242 Heracross Lv58 Exp:1,242 Ninetales Lv58 Exp:1,125 Entei can make short work of the Armaldo and Heracross, while Suicune can pwn the Cradily and Ninetales. Your opponents here give out massive amounts of experience points, so take advantage of the opportunity. ----------------------------- --------Trainer # 90--------- Area Leader Norus Opponents: Tropius Lv60 Exp:1,086 Ludicolo Lv60 Exp:1,162 Vileplume Lv59 Exp:1,162 Bellossom Lv59 Exp:1,162 Shiftry Lv60 Exp:1,162 All of Norus' Pok�mon are Grass-types, so definitely use Entei. Suicune's Ice attacks are there as backup. When Ludicolo comes out, it will Rain Dance the first turn, protecting his Pok�mon from fire attacks. Sunny Day immediately and blaze a trail through his team. This is the last easy battle you'll get on the mountain. ----------------------------- Area 10 ========== Total Pok�mon to Defeat: 45 Pok�mon Levels: 58 to 60 Coupons Won: 1,200 Notes: You can find the third and final Time Flute in a chest to the right of where you enter the final Zone. Do not forget to pick this item up before the battle! --------Trainer # 91--------- Fun Old Man Tando Opponents: Golem Lv58 Exp:1,099 Relicanth Lv59 Exp:1,251 Cacturne Lv60 Exp:1,137 Sandslash Lv60 Exp:1,047 This is a Sandstorming team. If you're raising a Tyranitar here, Sand Stream can give his team a very big advantage. His two Lv60 Pok�mon's evade % increases in a sandstorm, and all of them can't be damaged by the sandstorm either. If you taught Entei Solarbeam, override the sandstorm with Sunny Day, and Solarbeam all his Pok�mon except Cacturne, which can be toasted with Flamethrower. ----------------------------- --------Trainer # 92--------- Fun Old Lady Panne Opponents: Golbat Lv59 Exp:1,080 Swalot Lv59 Exp:1,062 Muk Lv60 Exp:1,008 Tentacruel Lv60 Exp:1,317 All Poison-types here. If you have a strong Psychic-type, you can run through this battle; otherwise, it will take awhile. Raikou can run through Golbat and Tentacruel with little trouble. The others will have to be worn down with regular attacks. ----------------------------- --------Trainer # 93--------- Rich Boy Quint Opponents: Grumpig Lv59 Exp:1,036 Kadabra Lv60 Exp: 931 Metang Lv60 Exp: 982 Lunatone Lv60 Exp: 963 Quint's Grumpig is the last Pok�mon you will face here that's under Lv60. His team is heavy on the Psychic-types, so Entei and Raikou's fangs work very well here. Metang's Steel-type side will cancel out its Psychic-type weaknesses, so use fire on that one instead. ----------------------------- --------Trainer # 94--------- Lady Kowly Opponents: Castform Lv60 Exp: 931 Sunflora Lv60 Exp: 937 Vileplume Lv60 Exp:1,182 Bellossom Lv60 Exp:1,182 Heavy on the Grass-types, this team is vulnerable to Entei's fire. Castform will change the weather to sunshine for you. ----------------------------- --------Trainer # 95--------- Athlete Crisom Opponents: Mantine Lv60 Exp:1,060 Seaking Lv60 Exp:1,092 Huntail Lv60 Exp:1,143 Gorebyss Lv60 Exp:1,143 Heavy on water, so Raikou can go to town here. Watch for Swift Swim, as that might erase Raikou's speed advantage. ----------------------------- --------Trainer # 96--------- Athlete Raus Opponents: Electrode Lv60 Exp: 963 Misdreavus Lv60 Exp: 945 Ninetales Lv60 Exp:1,143 Camerupt Lv60 Exp:1,125 Suicune and Entei should fare OK here, but watch for wildcard attacks. ----------------------------- --------Trainer # 97--------- Cooltrainer Trilo Opponents: Feraligatr Lv60 Exp:1,350 Typhlosion Lv60 Exp:1,342 Meganium Lv60 Exp:1,336 Breloom Lv60 Exp:1,060 Ampharos Lv60 Exp:1,246 This trainer means business. His Pok�mon are very strong, and no two of your three Beasts will be able to take them all easily. Ampharos is tough for them to take down. Be very careful here. Switch defensively as often as needed. ----------------------------- --------Trainer # 98--------- Cooltrainer Lomen Opponents: Swampert Lv60 Exp:1,350 Blaziken Lv60 Exp:1,342 Sceptile Lv60 Exp:1,336 Altaria Lv60 Exp:1,207 Glalie Lv60 Exp:1,201 This is a very similar team to the previous one, but even stronger. Swampert is TOUGH to take out. Sunnybeam if you can, but be very watchful for Muddy Water, as it reduces Speed. All of Lomen's Pok�mon, especially Sceptile, are very fast. ----------------------------- --------Trainer # 99--------- Teacher Nacie Opponents: Crawdaunt Lv60 Exp:1,035 Magneton Lv60 Exp:1,035 Shedinja Lv60 Exp: 610 Heracross Lv60 Exp:1,285 Gardevoir Lv60 Exp:1,336 Easier than the last team, but still very hard. Three of her Pok�mon are weak to fire: Magneton, Shedinja, and Heracross. That leaves Crawdaunt and Gardevoir. Gard goes down to a few Bites, while the other can be taken out with Thunder or physical attacks. ----------------------------- Once you take out the 99th Trainer, head up the stairs. You will appear at the mountain's summit, where the final battle arena awaits, just above the crater. Talk to the Trainer in the middle of the arena and a short FMV sequence begins. The Trainer reveals himself as Somek, and battles you. --------Trainer #100--------- XXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX Boss Battle!! XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXX Mt. Battle Master Somek Opponents: Pinsir Lv60 Exp:1,285 Claydol Lv60 Exp:1,215 Crobat Lv60 Exp:1,311 Gligar Lv60 Exp: 693 Flygon Lv60 Exp:1,266 Gyarados Lv60 Exp:1,374 This guy will remind you of your first battle with Dakim. Somek uses the same strategy as Dakim, but it's slightly different. ALL of his Pok�mon either have the Levitate ability or fly. This means his Pok�mon aren't affected by EQ, and each of his Pok�mon know it. If you're using your Beasts here, they should be Lv65 or higher. Raikou's Reflect is a lifesaver here, and should be used immediately. The EQ will still be painful, but bearable. Here is how I would take down each of Somek's Pok�mon. Pinsir can go down to a simple Fire attack from Entei. Claydol can be washed away by Suicune's Water attacks. Crobat is fast, so Raikou might not get the first attack. Just shock it with Raikou. Gligar and Flygon can go down to a good Water attack from Suicune. Gyarados...4x weakness to Electric attacks. Raikou can take care of that. It sounds simple, but it is very hard to pull this off. You will need to make several switches. If Raikou and/or Entei get hit by two or three EQs in a row, it's pretty much lights out, even with the barrier on. If you need to buy some time, say, when you need to revive/heal your other Beasts, send out Suicune. It is very resilient and can withstand more than four EQ attacks. ----------------------------- h. Did you miss any Pok�mon? [S06-08MIS] With 48 Shadow Pok�mon to Snag, a Trainer can easily miss a few of them the first time through. Don't fret, though. You can encounter the Trainer that has the Shadow Pok�mon again, after you beat the game. Here is where you can find them. Again, the guide follows the selection of Croconaw at the beginning of the game. ----------------------------- #01/48 Makuhita Trainer: Miror B. Peon Trudly Level: 30 Initial Location: Es Cade's House (Phenac City) Chances to Snag Here: One Repeat Location: Es Cade's House (Phenac City, after finishing game) Chances to Snag Here: Infinite ----------------------------- #02/48 Croconaw Trainer: Cipher Peon Bluno Level: 30 Initial Location: South Gate (Phenac City) Chances to Snag Here: One Second Location: Realgam Casino (Realgam Tower, before finishing game) Chances to Snag Here: One Repeat Location: Realgam Casino (Realgam Tower, after finishing game) Chances to Snag Here: Infinite ----------------------------- #03/48 Misdreavus Trainer: Rider Vant Level: 30 Initial Location: Duel Square (Pyrite Town) Chances to Snag Here: Infinite ----------------------------- #04/48 Noctowl Trainer: Rider Nover Level: 30 Initial Location: Duel Square (Pyrite Town) Chances to Snag Here: Infinite ----------------------------- #05/48 Flaaffy Trainer: Street Performer Diogo Level: 30 Initial Location: Duel Square (Pyrite Town) Chances to Snag Here: Infinite ----------------------------- #06/48 Skiploom Trainer: Rider Leba Level: 30 Initial Location: Duel Square (Pyrite Town) Chances to Snag Here: Infinite ----------------------------- #07/48 Quagsire Trainer: Bandana Guy Divel Level: 30 Initial Location: Duel Square (Pyrite Town) Chances to Snag Here: Infinite ----------------------------- #08/48 Slugma Trainer: Roller Boy Lon Level: 30 Initial Location: Duel Square (Pyrite Town) Chances to Snag Here: Infinite ----------------------------- #09/48 Furret Trainer: Rogue Cail Level: 33 Initial Location: Entrance (Pyrite Town) Chances to Snag Here: One Second Location: Entrance (Pyrite Town, after defeating Miror B.) Chances to Snag Here: One Repeat Location: Entrance (Pyrite Town, after finishing game) Chances to Snag Here: Infinite ----------------------------- #10/48 Yanma Trainer: Cipher Peon Nore Level: 33 Initial Location: Pyrite Building (Pyrite Town) Chances to Snag Here: One Repeat Location: Snagem Hideout (Pyrite Town, after finishing game) Chances to Snag Here: Infinite ----------------------------- #11/48 Remoraid Trainer: Miror B. Peon Reath Level: 20 Initial Location: Pyrite Building (Pyrite Town) Chances to Snag Here: One Repeat Location: Miror B. Hideout (Pyrite Town, after finishing game) Chances to Snag Here: Infinite ----------------------------- #12/48 Mantine Trainer: Miror B. Peon Ferma Level: 33 Initial Location: Pyrite Building (Pyrite Town) Chances to Snag Here: One Repeat Location: Miror B. Hideout (Pyrite Town, after finishing game) Chances to Snag Here: Infinite ----------------------------- #13/48 Qwilfish Trainer: Hunter Doken Level: 33 Initial Location: Pyrite Building Roof (Pyrite Town) Chances to Snag Here: One Repeat Location: Pyrite Building Roof (Pyrite Town, after finishing game) Chances to Snag Here: Infinite ----------------------------- #14/48 Meditite Trainer: Rider Twain Level: 33 Initial Location: Pyrite Cave (Pyrite Town) Chances to Snag Here: One Repeat Location: Pyrite Cave (Pyrite Town, after finishing game) Chances to Snag Here: Infinite ----------------------------- #15/48 Dunsparce Trainer: Rider Sosh Level: 33 Initial Location: Pyrite Cave (Pyrite Town) Chances to Snag Here: One Repeat Location: Pyrite Cave (Pyrite Town, after finishing game) Chances to Snag Here: Infinite ----------------------------- #16/48 Swablu Trainer: Hunter Zalo Level: 33 Initial Location: Pyrite Cave (Pyrite Town) Chances to Snag Here: One Repeat Location: Pyrite Cave (Pyrite Town, after finishing game) Chances to Snag Here: Infinite ----------------------------- #17/48 Sudowoodo Trainer: Cipher Admin Miror B. Level: 35 Initial Location: Miror B. Hideout (Pyrite Town) Chances to Snag Here: One Second Location: Dome II (Realgam Tower) Chances to Snag Here: One Repeat Location: Deep Colosseum (1st Entry and every 5th thereafter) Chances to Snag Here: Infinite ----------------------------- #18/48 Hitmontop Trainer: Cipher Peon Skrub Level: 37 Initial Location: Relic Forest (Agate Village) Chances to Snag Here: One Second Location: Shadow Pok�mon Lab Chances to Snag Here: One Repeat Location: Snagem Hideout Chances to Snag Here: Infinite ----------------------------- #19/48 Entei Trainer: Cipher Admin Dakim Level: 40 Initial Location: Zone 10 (Mt. Battle) Chances to Snag Here: One Second Location: Dome IV (Realgam Tower) Chances to Snag Here: One Repeat Location: Deep Colosseum (2nd Entry and every 5th thereafter) Chances to Snag Here: Infinite ----------------------------- #20/48 Ledian Trainer: Cipher Peon Kloak Level: 40 Initial Location: Jail Cell (The Under) Chances to Snag Here: One Repeat Location: Snagem Hideout Chances to Snag Here: Infinite ----------------------------- #21/48 Suicune Trainer: Cipher Admin Venus Level: 40 Initial Location: TV Studio (The Under) Chances to Snag Here: One Second Location: Dome VIII (Realgam Tower) Chances to Snag Here: One Repeat Location: Deep Colosseum (3rd Entry and every 5th thereafter) Chances to Snag Here: Infinite ----------------------------- #22/48 Gligar Trainer: Hunter Frena Level: 43 Initial Location: Subway (The Under) Chances to Snag Here: One Repeat Location: Snagem Hideout (Second visit) Chances to Snag Here: Infinite ----------------------------- #23/48 Stantler Trainer: Claser Liaks Level: 43 Initial Location: Subway (The Under) Chances to Snag Here: One Repeat Location: Snagem Hideout (Second visit) Chances to Snag Here: Infinite ----------------------------- #24/48 Piloswine Trainer: Bodybuilder Lonia Level: 43 Initial Location: Subway (The Under) Chances to Snag Here: One Repeat Location: Snagem Hideout (Second visit) Chances to Snag Here: Infinite ----------------------------- #25/48 Sneasel Trainer: Rider Nelis Level: 43 Initial Location: Subway (The Under) Chances to Snag Here: One Repeat Location: Snagem Hideout (Second visit) Chances to Snag Here: Infinite ----------------------------- #26/48 Aipom Trainer: Cipher Peon Cole Level: 43 Initial Location: Shadow Pok�mon Lab Chances to Snag Here: One Second Location: Shadow Pok�mon Lab (Second visit, after finishing game) Chances to Snag Here: Infinite, until you Snag the Starter Repeat Location: Snagem Hideout (Second Visit, after 2nd Lab run) Chances to Snag here: Infinite ----------------------------- #27/48 Murkrow Trainer: Cipher Peon Lare Level: 43 Initial Location: Shadow Pok�mon Lab Chances to Snag Here: One Second Location: Shadow Pok�mon Lab (Second visit, after finishing game) Chances to Snag Here: Infinite, until you Snag the Starter Repeat Location: Snagem Hideout (Second Visit, after 2nd Lab run) Chances to Snag here: Infinite ----------------------------- #28/48 Forretress Trainer: Cipher Peon Vana Level: 43 Initial Location: Shadow Pok�mon Lab Chances to Snag Here: One Second Location: Shadow Pok�mon Lab (Second visit, after finishing game) Chances to Snag Here: Infinite, until you Snag the Starter Repeat Location: Snagem Hideout (Second Visit, after 2nd Lab run) Chances to Snag here: Infinite ----------------------------- #29/48 Ariados Trainer: Cipher Peon Lesar Level: 43 Initial Location: Shadow Pok�mon Lab Chances to Snag Here: One Second Location: Shadow Pok�mon Lab (Second visit, after finishing game) Chances to Snag Here: Infinite, until you Snag the Starter Repeat Location: Snagem Hideout (Second Visit, after 2nd Lab run) Chances to Snag here: Infinite ----------------------------- #30/48 Granbull Trainer: Cipher Peon Tanie Level: 43 Initial Location: Shadow Pok�mon Lab Chances to Snag Here: One Second Location: Shadow Pok�mon Lab (Second visit, after finishing game) Chances to Snag Here: Infinite, until you Snag the Starter Repeat Location: Snagem Hideout (Second Visit, after 2nd Lab run) Chances to Snag here: Infinite ----------------------------- #31/48 Vibrava Trainer: Cipher Peon Remil Level: 43 Initial Location: Shadow Pok�mon Lab Chances to Snag Here: One Second Location: Shadow Pok�mon Lab (Second visit, after finishing game) Chances to Snag Here: Infinite, until you Snag the Starter Repeat Location: Snagem Hideout (Second Visit, after 2nd Lab run) Chances to Snag here: Infinite ----------------------------- #32/48 Raikou Trainer: Cipher Admin Ein Level: 40 Initial Location: Shadow Pok�mon Lab Chances to Snag Here: One Second Location: Dome XI (Realgam Tower) Chances to Snag Here: One Repeat Location: Deep Colosseum (4th Entry and every 5th thereafter) Chances to Snag Here: Infinite ----------------------------- #33/48 Sunflora Trainer: Cipher Peon Baila Level: 45 Initial Location: Dome VII (Realgam Tower) Chances to Snag Here: One Repeat Location: Snagem Hideout Chances to Snag Here: Infinite ----------------------------- #34/48 Delibird Trainer: Cipher Peon Arton Level: 45 Initial Location: Dome VII (Realgam Tower) Chances to Snag Here: One Repeat Location: Snagem Hideout Chances to Snag Here: Infinite ----------------------------- #35/48 Heracross Trainer: Cipher Peon Dioge Level: 45 Initial Location: Dome IX (Realgam Tower) Chances to Snag Here: One Repeat Location: Snagem Hideout Chances to Snag Here: Infinite ----------------------------- #36/48 Skarmory Trainer: Snagem Head Gonzap Level: 47 Initial Location: Beast Statue Room (Realgam Tower) Chances to Snag Here: One Repeat Location: Snagem Hideout (After 2nd Lab run) Chances to Snag Here: Infinite ----------------------------- #37/48 Miltank Trainer: Bodybuilder Jomas Level: 48 Initial Location: Tower Colosseum (Realgam Tower) Chances to Snag Here: Infinite ----------------------------- #38/48 Absol Trainer: Rider Delan Level: 48 Initial Location: Tower Colosseum (Realgam Tower) Chances to Snag Here: Infinite ----------------------------- #39/48 Houndoom Trainer: Cipher Peon Nella Level: 48 Initial Location: Tower Colosseum (Realgam Tower) Chances to Snag Here: Infinite ----------------------------- #40/48 Tropius Trainer: Cipher Peon Ston Level: 49 Initial Location: Tower Colosseum (Realgam Tower) Chances to Snag Here: Infinite ----------------------------- #41/48 Metagross Trainer: Cipher Nascour Level: 50 Initial Location: Tower Colosseum (Realgam Tower) Chances to Snag Here: Infinite ----------------------------- #42/48 Tyranitar Trainer: Cipher Head Evice Level: 55 Initial Location: Tower Colosseum (Realgam Tower) Chances to Snag Here: Infinite ----------------------------- #43/48 Quilava Trainer: Cipher Peon Rosso Level: 30 Initial Location: Snagem Hideout (First trip) Chances to Snag Here: Infinite ----------------------------- #44/48 Bayleef Trainer: Cipher Peon Verde Level: 30 Initial Location: Shadow Pok�mon Lab (after finishing game) Chances to Snag Here: Infinite ----------------------------- #45/48 Ursaring Trainer: Team Snagem Agrev Level: 45 Initial Location: Snagem Hideout (after 2nd Lab run) Chances to Snag Here: Infinite ----------------------------- #46/48 Smeargle Trainer: Team Snagem Biden Level: 45 Initial Location: Snagem Hideout (after 2nd Lab run) Chances to Snag Here: Infinite ----------------------------- #47/48 Shuckle Trainer: Deep King Agnol Level: 45 Initial Location: Deep Colosseum (Every 5th Entry) Chances to Snag Here: Infinite ----------------------------- #48/48 Togetic Trainer: Fake Hero Fein Level: 20 Initial Location: Outskirt Stand (after Snagging all other Shadow Pok�mon) Chances to Snag Here: Infinite ----------------------------- ~~~~~~~~~~~~~~ 7. Battle Mode a. Colosseum Battle [S07-01COL] The Vs. Computer mode. This is the place to battle with your raised GBA Pok�mon. You will need every edge you can get, because Nintendo has packed this game with some of the best Pok�mon AI in the world. Let us review the rules. ---Rules--- You enter six Pok�mon into a tournament. In Single Battles, three of them go into each round; in Double Battles, four go into the round. Each time you use a Stat Tier Pok�mon, except for Dragonite, Tyranitar, or Metagross, your Pok� Coupon prize at the end will decrease by 15%. This is a cumulative effect, so if you use a second Legendary Pok�mon, the prize decrease is 15% of the remaining 85%, bringing the overall total to 72%. You begin each tournament with five Continues, and gain an additional one for every Perfect Battle you execute. A Perfect Battle is constituted by winning the battle without any of your Pok�mon fainting. Other rules are identical to the Max Lv50 or Max Lv100 rulesets, whichever is appropriate for the tournament you are participating in. Let us begin. ################################ ########################################### ####### Phenac Stadium ####### ############ Type Distribution ############ ####### Single Battle ####### ########################################### ################################ ########################################### # Level Limit: 50 # # [N] 3 # [Gr] 7 # [Gd] 9 # [R] 3 #[S]# # Pok� Coupon: 500 # # [Fi] 3 # [I] 3 # [Fl] 4 # [Gh] 2 # # # Difficulty: Very Easy # # [W] 10 # [Ft] 3 # [Ps] 7 # [Dr] 0 # 1 # ################################ # [E] 1 # [Po] 6 # [B] 4 # [Dk] 3 # # ########################################### Unfortunately, Battle Mode puts an emphasis on Lv50 battling, as the only difficulty choices for Lv100 battling are Hard and Ultimate. I have little battle experience with Lv50, so I can't make too many comments here. All information here comes from the Pok�mon Colosseum Player's Guide by Nintendo. To conform to the margins of GameFAQs, attack/item/trait abbreviations over 10 characters in length will be abbreviated if necessary. ### Round I ### Roller Boy Garlow ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Ledyba #Agility #Swift #Aerial Ace#SilverWind#Sharp Beak#Swarm # #Spinarak #Leech Life#NightShade#Dig #Psybeam #SilverPwdr#Swarm # #Lotad #WaterPulse#Astonish #Mega Drain#Rain Dance#Spell Tag #Swift Swim# #Shroomish #Mega Drain#Headbutt #Stun Spore#Swagger #MircleSeed#Eff. Spore# #Nincada #Mud-Slap #Leech Life#Metal Claw#Gust #Metal Coat#Comp. Eyes# #Surskit #Bubblebeam#Quick Atk #Flash #Mud Shot #Mystic Wtr#Swift Swim# ############################################################################## With the exception of Surskit, each and every one of Garlow's Pok�mon is susceptible to fire. If you have a Salamence with a Fire attack, it would be wise to use it here, since it can also wipe Surskit out with a Dragon attack. There is no reason not to get Perfect here and pick up the extra Continue. ### Round II ### Chaser Gucio ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Corphish #Dig #Vicegrip #Crabhammer#Mud Sport #Mystic Wtr#Hyp.Cutter# #Barboach #Mud-Slap #Toxic #Dive #Whirlpool #Soft Sand #Oblivious # #Wailmer #WaterPulse#Strength #Tickle #Blizzard #Hard Stone#Oblivious # #Carvanha #Bite #Focus Engy#Dive #Scary Face#BlkGlasses#Rough Skin# #Goldeen #Peck #Flail #Waterfall #Psybeam #TwistSpoon#Swift Swim# #Horsea #Agility #Twister #AuroraBeam#Octazooka #DragonFang#Swift Swim# ############################################################################## Except for Ground-type Barboach, every Pok�mon on this team is susceptible to Electric attacks. Bring out your fast Electric-type, and you will be able to make very short work of this team. Another good opportunity for an extra Continue. ### Round III ### Hunter Hasmen ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Geodude #Def. Curl #Rock Blast#Magnitude #Rollout #Soft Sand #Sturdy # #Trapinch #Bite #Sand Tomb #Sandstorm #Gust #Silk Scarf#Hyp.Cutter# #Numel #FlmThrower#Magnitude #Take Down #Scary Face#Charcoal #Oblivious # #Slugma #Body Slam #Rock Slide#Yawn #Heat Wave #Hard Stone#Flame Body# #Aron #Mud-Slap #Take Down #Metal Claw#Endeavor #Metal Coat#Sturdy # #Larvitar #Hyper Beam#Earthquake#Rock Slide#Drgn Dance#Sitrus B. #Guts # ############################################################################## Only Aron on this team lacks a weakness to Water attacks. Furthermore, THREE of them have a 4x weakness to it. If you can't counter Larvitar with a Water attack, you're pretty much out of luck if you can't KO it before it DDs a few times. ### Round IV ### Lady Stouner ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Seedot #Sunny Day #Synthesis #Solarbeam #Take Down #Silk Scarf#Chlorophyl# #Hoppip #Solarbeam #Sleep Pwdr#Sunny Day #Confusion #TwistSpoon#Chlorophyl# #Cacnea #PinMissile#Leech Seed#Needle Arm#DynamPunch#PoisonBarb#Sand Veil # #Baltoy #Psybeam #Mud-Slap #AncientPwr#Ice Beam #Hard Stone#Levitate # #Sandshrew #Sand Tomb #Crush Claw#Rock Slide#Metal Claw#Soft Sand #Sand Veil # #Sunkern #Solarbeam #Sunny Day #Endeavor #GrsWhistle#MircleSeed#Chlorophyl# ############################################################################## This team is a hybrid Sunnybeamer and TSSish-type team--which does not typically work well. A Fire-type works well here. ### Round V ### Lady In Suit Oatley ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Swinub #Blizzard #Bite #Mud Shot #AncientPwr#Lum Berry #Oblivious # #Spheal #AuroraBeam#Body Slam #Waterfall #Yawn #Chesto B. #Thick Fat # #Whismur #HyperVoice#Sleep Talk#Rest #ExtSensory#RawstBerry#Soundproof# #Snorunt #Bite #Icy Wind #Headbutt #WaterPulse#Persim B. #InnerFocus# #Togepi #WaterPulse#Metronome #FlmThrower#Psychic #PechaBerry#SereneGrce# #Gulpin #SludgeBomb#ShadowBall#Yawn #Pain Split#Sitrus B. #LiquidOoze# ############################################################################## A variety of types here, but if you use a Blaziken in here that utilizes both STABs, it can take out pretty much everything she's got. ### Round VI ### News Caster Riesko ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Zubat #Bite #Air Cutter#Toxic #Steel Wing#CheriBerry#InnerFocus# #Gulpin #SludgeBomb#ShadowBall#Yawn #Pain Split#Sitrus B. #LiquidOoze# #Tentacool #Giga Drain#SludgeBomb#Dive #AuroraBeam#AguavBerry#LiquidOoze# #Oddish #SludgeBomb#Stun Spore#Moonlight #Razor Leaf#Mago Berry#Chlorophyl# #Grimer #SludgeBomb#Fire Blast#Thunder #Shdw Punch#Figy Berry#StickyHold# #Electrike #ThundrWave#Shock Wave#Bite #Headbutt #Wiki Berry#Static # ############################################################################## The Berries these Pok�mon hold restore HP, so type-trumping them before the Berries get a chance to activate will speed this battle along nicely. If you have a Ludicolo, don't use it here. The overabundance of Poison-types prompts the use of Ground-type attacks, which will also pwn the Electrike. For a quarterfinal match, this is not hard at all. ### Semifinal ### Fun Old Lady Gularte ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Shuppet #ShadowBall#Curse #NightShade#Disable #Spell Tag #Insomnia # #Duskull #Pursuit #WilloWisp #ConfuseRay#Curse #BlkGlasses#Levitate # #Meditite #ShadowBall#BrickBreak#ThndrPunch#Ice Punch #Black Belt#Pure Power# #Natu #NightShade#Fut. Sight#Wish #Drill Peck#Sharp Beak#Synchroniz# #Spoink #Psywave #ConfuseRay#Bounce #Shock Wave#Magnet #Thick Fat # #Wynaut #Counter #MirrorCoat#DestnyBond#Encore #Sitrus B. #Shadow Tag# ############################################################################## The lack of good item choices here will help you a lot. The only problem here is Wynaut. Be very cautious in attacking it with STABbed moves, as Wynaut tends to counter with the correct attack (Counter/Mirror Coat) in such a case. Indirect damage is the way to go. ### Final ### Supertrainer Kauson ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Machop #BrickBreak#Earthquake#Fire Blast#Rock Slide#Quick Claw#Guts # #Abra #Psychic #Fire Punch#Ice Punch #ThndrPunch#Scope Lens#InnerFocus# #Houndour #FlmThrower#Smog #Bite #Reversal #Focus Band#Flash Fire# #Poochyena #Bite #Scary Face#Swagger #PoisonFang#BrightPwdr#Run Away # #Ralts #Psychic #Light Scrn#Shock Wave#WilloWisp #LaxIncense#Synchroniz# #Makuhita #SeismcToss#Earthquake#Foresight #Revenge #Leftovers #Guts # ############################################################################## If you found the last two battles hard...then this will be hell. This guy knows what he's doing. Abra is probably the most dangerous Pok�mon on this team, with the all-powerful Psychic and all three Elemental Punches. Let's hope you've saved up some continues, because it may take a couple of tries before you catch enough lucky breaks to win. ################################ ########################################### ####### Tower Colosseum ####### ############ Type Distribution ############ ####### Single Battle ####### ########################################### ################################ ########################################### # Level Limit: 100 # # [N] 3 # [Gr] 7 # [Gd] 5 # [R] 2 #[S]# # Pok� Coupon: 3,000 # # [Fi] 3 # [I] 2 # [Fl] 6 # [Gh] 1 # # # Difficulty: Very Hard # # [W] 11 # [Ft] 6 # [Ps] 6 # [Dr] 7 # 2 # ################################ # [E] 5 # [Po] 2 # [B] 5 # [Dk] 3 # # ########################################### Apparently, Nintendo has been playing on RSbot or Netbattle...because the two Lv100 Colosseums will be hell for anyone who has not been playing Pok�mon since Stadium for N64. I have a lot of experience in the Lv100 arena, and I still find this very hard. If you have trouble with this, pop in Pok�mon Stadium 2 for your N64 and practice there. It will help, believe me. Especially since when you get to the last couple of rounds, the Trainers will start using those damn 00bers... If you're not worried about losing Pok� Coupons, bring an 00ber or two of your own and you might stand a chance. ### Round I ### Teacher Lagron ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Lanturn #Ice Beam #Thundrbolt#ThundrWave#ConfuseRay#LaxIncense#VoltAbsorb# #Ninetales #Overheat #ConfuseRay#WilloWisp #Roar #White Herb#Flash Fire# #Meganium #Body Slam #Synthesis #Light Scrn#Leech Seed#LeppaBerry#Overgrow # #Umbreon #ConfuseRay#Screech #Mean Look #DoubleTeam#Leftovers #Synchroniz# #Milotic #Recover #Wrap #Toxic #ConfuseRay#Quick Claw#MarvlScale# #Jumpluff #Leech Seed#Sleep Pwdr#Synthesis #Reflect #BrightPwdr#Chlorophyl# ############################################################################## Her Umbreon is a variation of the standard Annoyer. As is her Milotic. The rest of her team can be type-trumped, but be very careful, as her Pok�mon like giving your team status ailments. ### Round II ### Bandana Guy Kaler ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Starmie #Surf #Ice Beam #Thundrbolt#Recover #Petaya B. #NatureCure# #Breloom #Spore #Swagger #BrickBreak#SludgeBomb#Quick Claw#Eff. Spore# #Heracross #Megahorn #Earthquake#Endure #Reversal #SalacBerry#Swarm # #Electrode #Explosion #Light Scrn#Thundrbolt#MirrorCoat#Lum Berry #Static # #Flygon #Earthquake#DrgnBreath#Hyper Beam#FlmThrower#Lum Berry #Levitate # #Machamp #Encore #Cross Chop#Earthquake#Rock Tomb #Scope Lens#Guts # ############################################################################## That damn Starmie always messes my strategy up. It's the most powerful Pok�mon on the team. I don't care how you beat it, just BEAT IT!!! There is no other big threat on this team. ### Round III ### Cooltrainer Vanhub ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Alakazam #Psychic #Encore #Protect #Hidden Pwr#BrightPwdr#InnerFocus# #Rhydon #Earthquake#Rock Blast#Megahorn #Crush Claw#Quick Claw#Rock Head # #Ludicolo #Hydro Pump#Giga Drain#Ice Beam #Toxic #Focus Band#Swift Swim# #Gyarados #Earthquake#Hydro Pump#Drgn Dance#Hidden Pwr#Kings Rock#Intimidate# #Regice #Ice Beam #Thunder #Rain Dance#Explosion #Leftovers #Clear Body# #Sceptile #Leaf Blade#Crunch #DragonClaw#Quick Atk #Scope Lens#Overgrow # ############################################################################## The movesets of this team aren't the best, making it your easiest round so far this tournament. It isn't too much harder to earn an extra Continue here. ### Round IV ### Rider Porta ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Ninjask #SwordDance#Protect #SilverWind#Baton Pass#BrightPwdr#SpeedBoost# #Gorebyss #Amnesia #Iron Def. #Rest #Baton Pass#Chesto B. #Swift Swim# #Dodrio #Tri Attack#Return #Hidden Pwr#Drill Peck#Scope Lens#Early Bird# #Tyranitar #Earthquake#Aerial Ace#Crunch #AncientPwr#Leftovers #SandStream# #Heracross #BrickBreak#Earthquake#Megahorn #Reversal #Focus Band#Swarm # #Typhlosion#FlmThrower#Earthquake#BrickBreak#Aerial Ace#Kings Rock#Blaze # ############################################################################## Porta likes to use, if not lead with, Ninjask. Bearing this in mind, bring out a fast fire, ice, or flying Pok�mon. The idea behind this team is to have Ninjask Swords Dance, Speed Boost, and BP to Tyranitar or Heracross. If this happens, you will have little hope of winning the battle. Thankfully, Ninjask is one of the most fragile BPers out there, and can be OHKO'd by any of its weaknesses. ### Round V ### Supertrainer Lagin ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Latios #LusterPurg#DragonClaw#Thundrbolt#Calm Mind #BrightPwdr#Levitate # #Metagross #MeteorMash#ShadowBall#Earthquake#BrickBreak#Leftovers #Clear Body# #Salamence #Hydro Pump#Fire Blast#DragonClaw#Crunch #Scope Lens#Intimidate# #Shedinja #SwordDance#ShadowBall#ConfuseRay#SilverWind#Lum Berry #WondrGuard# #Suicune #Ice Beam #Surf #Calm Mind #Rest #Chesto B. #Pressure # #Wobbuffet #Encore #Counter #MirrorCoat#DestnyBond#Quick Claw#Shadow Tag# ############################################################################## No 00bers yet, but you have to deal with four Stat Tiered Pok�mon here. This will be your hardest fight of the tournament so far. If you bring some Ice moves here, it can help you a lot. Ice and Fire can take care of everything but Suicune and Wobbuffet, and you know how to deal with them. ### Round VI ### Supertrainer Garvon ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Rayquaza #Drgn Dance#ExtremeSpd#Earthquake#Aerial Ace#Leftovers #Air Lock # #Latias #Mist Ball #DragonClaw#Calm Mind #Surf #LaxIncense#Levitate # #Slaking #Hyper Beam#ShadowBall#Earthquake# #ChoiceBand#Truant # #Raikou #Thundrbolt#Crunch #Hidden Pwr#Quick Atk #BrightPwdr#Pressure # #Crobat #ShadowBall#ConfuseRay#SludgeBomb#Aerial Ace#Scope Lens#InnerFocus# #Miltank #Endure #Reversal #Earthquake#Body Slam #SalacBerry#Thick Fat # ############################################################################## I told you so... In this round you start to see 00bers on the opponent's teams, and this guy loves to use his Rayquaza. And I don't blame him. He uses the physical sweeper set I recommend for the Pok�mon, and he uses it well. The best way to take it out is to hit it with an Ice attack. It may not OHKO it, but it will at least bring it down to the very low red HP. Ray is the biggest threat on this team. If you take it out, you just made this match a LOT easier. Other than that, this team is really fast. You've got to play defensively, since your Pok�mon will get the trailing attack quite often in this match. ### Semifinal ### Rich Boy Guyit ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Kyogre #Surf #Ice Beam #Thunder #DoubleEdge#CheriBerry#Drizzle # #Scizor #Agility #SwordDance#SilverWind#Frustrate #Leftovers #Swarm # #Kingdra #Hydro Pump#DrgnBreath#Ice Beam #Rest #Chesto B. #Swift Swim# #Swampert #Surf #Earthquake#Ice Beam #BrickBreak#Lum Berry #Torrent # #Raichu #Thunder #ThundrWave#Reversal #Attract #Focus Band#Static # #Ampharos #Thunder #ThundrWave#Hidden Pwr#Attract #Magnet #Static # ############################################################################## Despite the presence of Ky00bre in this battle, this isn't that tough. The movesets on this team look slapped together without much thought put into them. You can also use his tendency to lead with Kyogre to your advantage. Just lead with a faster Electric-type and you can take it down with a couple of Thunders. This team is specifically designed to take advantage of the Drizzle that Kyogre will leave. If you can't use it, change the weather right away. It will help a lot. ### Final ### Supertrainer Hufnak ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Groudon #Earthquake#Frustrate #Fire Blast#Rest #Chesto B. #Drought # #Vileplume #Hidden Pwr#Solarbeam #Sleep Pwdr#Synthesis #BrightPwdr#Chlorophyl# #Shiftry #ShadowBall#Explosion #Solarbeam #Quick Atk #LaxIncense#Chlorophyl# #Blaziken #Earthquake#Overheat #Endure #Reversal #SalacBerry#Blaze # #Flygon #Fire Blast#DragonClaw#Crunch #Solarbeam #Scope Lens#Levitate # #Walrein #Ice Beam #Hidden Pwr#Sheer Cold#Rest #Leftovers #Thick Fat # ############################################################################## This guy uses Groudon's Drought much better than Guyit used Kyogre's Drizzle. He knows his way around the block, and can be very difficult to beat. He will almost always lead with Groudon. If you can set up Tyranitar here, its Sand Stream will override Drought. It is risky, as an Earthquake can do serious damage to T-Tar. Kyogre, Rayquaza, or something with Cloud Nine will work. The idea is to take away the harsh sunlight, which Hufnak's strategy is centered around. From there, the battle will still be very hard, but not next-to-impossible. ################################ ########################################### ####### Tower Colosseum ####### ############ Type Distribution ############ ####### Double Battle ####### ########################################### ################################ ########################################### # Level Limit: 100 # # [N] 7 # [Gr] 5 # [Gd] 6 # [R] 4 #[S]# # Pok� Coupon: 3,000 # # [Fi] 3 # [I] 3 # [Fl] 10 # [Gh] 2 # # # Difficulty: Hard # # [W] 9 # [Ft] 2 # [Ps] 5 # [Dr] 4 # 3 # ################################ # [E] 3 # [Po] 1 # [B] 3 # [Dk] 5 # # ########################################### Many players find the Double Battle Lv100 challenges to be harder than the Single Battle ones, but not me. I won this on my first attempt with little trouble. Sure, I had to use a Legendary or two here or there, but it probably wasn't necessary. ### Round I ### Hunter Kolot ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Tyranitar #Drgn Dance#Rock Slide#Earthquake#Aerial Ace#Leftovers #SandStream# #Togetic #Follow Me #Wish #Attract #Yawn #Lum Berry #SerenGrace# #Gligar #Earthquake#Aerial Ace#Guillotine#Protect #BrightPwdr#Sand Veil # #Cacturne #Giga Drain#Faint Atk #Protect #FocusPunch#LaxIncense#Sand Veil # #Swampert #Earthquake#Hydro Pump#Ice Beam #Protect #Quick Claw#Torrent # #Starmie #Hydro Pump#Protect #Thundrbolt#Psychic #Scope Lens#NatureCure# ############################################################################## This is a hybrid TSS and Sweeper team--not too effective. Watch out for TSS early on. This isn't very hard. ### Round II ### Rider Pulink ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Suicune #Calm Mind #Ice Beam #Hydro Pump#Protect #Leftovers #Pressure # #Heracross #Megahorn #Earthquake#Endure #Reversal #SalacBerry#Guts # #Swellow #Frustrate #Facade #Aerial Ace#Quick Atk #ChoiceBand#Guts # #Typhlosion#Overheat #Hidden Pwr#Hyper Beam#Protect #White Herb#Blaze # #Walrein #Ice Beam #Waterfall #Sheer Cold#Rest #Chesto B. #Thick Fat # #Jirachi #Psychic #Thundrbolt#Calm Mind #WaterPulse#BrightPwdr#SerenGrace# ############################################################################## Suicune + Jirachi = pwn. They are tough, and will spell Trouble with a capital T if you can't take one of them down fast. Hopefully, you'll only see one of them. ### Round III ### Chaser Chote ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Hariyama #BrickBreak#Help Hand #Fake Out #Protect #LaxIncense#Thick Fat # #Rayquaza #Aerial Ace#Earthquake#Drgn Dance#Frustrate #Leftovers #Air Lock # #Rhydon #Megahorn #Rock Blast#Earthquake#Protect #Quick Claw#Light Rod # #Sceptile #Leaf Blade#Crunch #DragonClaw#Detect #Scope Lens#Overgrow # #Milotic #Hydro Pump#ConfuseRay#Recover #Ice Beam #Lum Berry #MarvlScale# #Gyarados #Drgn Dance#Frustrate #Earthquake#Hidden Pwr#Kings Rock#Intimidate# ############################################################################## One of those damn 00bers already? Yep. But it's not too bad. All you really need to win this battle is an Ice attack and an Electric attack. That takes care of everything but the Fighting-type Hariyama. ### Round IV ### Hunter Bigon ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Sneasel #Fake Out #Crush Claw#BrickBreak#Taunt #LaxIncense#InnerFocus# #Ninjask #SwordDance#Protect #SilverWind#Baton Pass#BrightPwdr#SpeedBoost# #Metagross #ShadowBall#MeteorMash#Aerial Ace#Earthquake#Leftovers #Clear Body# #Granbull #Frustrate #ShadowBall#Earthquake#BrickBreak#Focus Band#Intimidate# #Ursaring #Frustrate #Earthquake#BrickBreak#Hidden Pwr#Shell Bell#Guts # #Salamence #Aerial Ace#Earthquake#Frustrate #BrickBreak#Scope Lens#Intimidate# ############################################################################## This is a pure physical team that involves BPing Swords Dance and Speed Boost onto a physical sweeper. It's not a very good team. One physical sponge like Cloyster or Regirock can take these guys 1-2-3. Regirock can beat the hell out of anything this guy has, except Metagross. Even Salamence will fall to it. ### Round V ### Cooltrainer Rask ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Slaking #Frustrate #ShadowBall#Earthquake#Slack Off #Leftovers #Truant # #Alakazam #Skill Swap#Psychic #Fire Punch#Ice Punch #BrightPwdr#InnerFocus# #Dodrio #Drill Peck#Frustrate #Hyper Beam#Haze #ChoiceBand#Early Bird# #Espeon #Psychic #Skill Swap#Light Scrn#Protect #Lum Berry #Synchroniz# #Raikou #Thundrbolt#Crunch #Protect #Reflect #LaxIncense#Pressure # #Crobat #Aerial Ace#SludgeBomb#ShadowBall#ConfuseRay#Scope Lens#InnerFocus# ############################################################################## It's very easy to lose a couple of Continues to this guy. Do NOT let one of his Pok�mon use Skill Swap on Slaking. If you do, there will be a big price to pay because Slaking kicks major ass without Truant. But even if you can KO Slaking, that's only half the battle. The rest of the team is quite powerful as well, in particular the Raikou and Dodrio with Choice Band. ### Round VI ### Supertrainer Codel ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Dusclops #Imprison #Protect #Earthquake#ShadowBall#Leftovers #Pressure # #Electrode #Explosion #Thundrbolt# # #ChoiceBand#Soundproof# #Regirock #Explosion #Superpower#AncientPwr#Protect #White Herb#Clear Body# #Golem #Explosion #Rock Blast#Earthquake#Protect #Quick Claw#Rock Head # #Registeel #Explosion #Superpower#BrickBreak#Protect #BrightPwdr#Clear Body# #Regice #Explosion #Ice Beam #Thundrbolt#Protect #LaxIncense#Clear Body# ############################################################################## This guy loves to Explode, if it isn't evident from the movesets of his Pok�mon. If you have a Ghost-type, like Misdreavus or Banette, now would be an excellent time to use it. He's always going to have one of the Regi trio on his team, but he might have all three. Hope for Dusclops, Regice, Golem, and Electrode. That is the easiest configuration to take down. After you win this battle, it will open up lots of new ideas for placing an Exploder in your multiplayer roster. ### Semifinal ### Supertrainer Buril ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Groudon #Earthquake#Frustrate #Overheat #Protect #Leftovers #Drought # #Shiftry #Fake Out #Explosion #Solarbeam #Protect #Silk Scarf#Chlorophyl# #Houndoom #Overheat #Solarbeam #Crunch #Protect #White Herb#Early Bird# #Entei #Fire Blast#Solarbeam #Hyper Beam#Protect #BrightPwdr#Pressure # #Jumpluff #Help Hand #Sleep Pwdr#Sunny Day #Encore #LaxIncense#Chlorophyl# #Flygon #Earthquake#Fire Blast#DragonClaw#Protect #Scope Lens#Levitate # ############################################################################## This is a devastating way to use Groudon's special ability, Drought. This team is full of Sunnybeamers, so you have two ways to approach this battle. First of all, because of all the Grass-types, you can try to play along with his strategy by selecting Fire Pok�mon to take them out. As an alternative, you can also change the weather to rain and completely mess up his strategy. Both will work well, but I find it easier to change the weather to rain right away, because if you leave your Fire-types out, they are vulnerable to Groudon's EQ. Flygon's got it, too. ### Final ### Supertrainer Grang ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Kyogre #WaterSpout#Thunder #Ice Beam #Protect #Mystic Wtr#Drizzle # #Miltank #Help Hand #BrickBreak#Hyper Beam#Earthquake#Lum Berry #Thick Fat # #Kingdra #Hydro Pump#Ice Beam #Drgn Dance#Rain Dance#BrightPwdr#Swift Swim# #Ludicolo #Hydro Pump#Ice Beam #Giga Drain#Rain Dance#Leftovers #Swift Swim# #Manectric #Thunder #Crunch #Rain Dance#Light Scrn#LaxIncense#Static # #Shedinja #ShadowBall#SwordDance#ConfuseRay#SilverWind#Focus Band#WondrGuard# ############################################################################## This guy REALLY knows how to use Kyogre. Save Miltank and Shedinja, every Pok�mon on this team can take advantage of Kyogre's Drizzle in some way. Speed is a big issue here. If you can't get the first attack, you are in dire straits. Unfortunately, you can't simply shut down the Drizzle because half his team has Rain Dance, which starts the rain again. Let's hope you've saved up some Continues, because you may need to try a couple of times before you catch enough lucky breaks to win. ################################ ########################################### ####### Orre Colosseum ####### ############ Type Distribution ############ ####### Single Battle ####### ########################################### ################################ ########################################### # Level Limit: 100 # # [N] 4 # [Gr] 6 # [Gd] 4 # [R] 3 #[S]# # Pok� Coupon: 5,000 # # [Fi] 3 # [I] 1 # [Fl] 8 # [Gh] 0 # # # Difficulty: Extremely Hard # # [W] 10 # [Ft] 4 # [Ps] 8 # [Dr] 6 # 4 # ################################ # [E] 4 # [Po] 2 # [B] 3 # [Dk] 4 # # ########################################### To unlock this Colosseum, you will need to become the champion in the Single Battle and Double Battle modes for the Tower Colosseum. You will be seeing at least one Legendary Pok�mon every round. This Colosseum is designed to challenge professionals and is not for the faint of heart. Do not be afraid to enter 00bers into this tournament. You will need them. The AI is set to the highest level, "Ultimate", and the movesets have been created by professionals. They have even been properly EV-trained, and even have HP types that work effectively for their role. This is truly a tournament for the best of the best. On a more positive note, if you want to build a strong Pok�mon team and you have flat-out no idea where to start, consider the teams the Trainers here use. They are excellent starting points to make your own team from. If you discover the HP types of any Pok�mon that has Hidden Power, please let me know. Obviously, the power of HP in any of these Pok�mon will be 70. ### Round I ### Chaser Ethior ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Miltank #Body Slam #Earthquake#Endure #Reversal #SalacBerry#Thick Fat # #Ninjask #SwordDance#AerialAce #Hidden Pwr#Encore #Liechi B. #SpeedBoost# #Cradily #Recover #SludgeBomb#ConfuseRay#Amnesia #Leftovers #SuctionCup# #Hariyama #Belly Drum#Rest #Earthquake#BrickBreak#Chesto B. #Thick Fat # #Espeon #Psychic #Bite #Calm Mind #Endure #Petaya B. #Synchroniz# #Suicune #Ice Beam #Surf #Rest #Calm Mind #Ganlon B. #Pressure # ############################################################################## If you have not battled on RSbot or Netbattle before, this is your welcome to the world of professional Pok�mon battling. You will know firsthand what the true meaning of a "Sweeper" is. This team has two real threats on it: CM Espeon and CM Suicune. Either of them can sweep your team before you get much of a chance to attack. If you have a Special Sponge like Regice, that will work well against the CMers, but you also have a BDing Hariyama that can cause more than a problem for your team. The best way to win is to sweep and sweep fast. ### Round II ### Athlete Naga ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Tyranitar #Rock Slide#Earthquake#Aerial Ace#Drgn Dance#Leftovers #SandStream# #Cacturne #Secret Pwr#Giga Drain#TeetrDance#Faint Atk #BrightPwdr#Sand Veil # #Gligar #Aerial Ace#Earthquake#Guillotine#Secret Pwr#LaxIncense#Sand Veil # #Magneton #Reflect #Thundrbolt#ThundrWave#Hidden Pwr#Quick Claw#Sturdy # #Flygon #Earthquake#Hidden Pwr#Fire Blast#DrgnBreath#Scope Lens#Levitate # #Registeel #Explosion #Superpower#AncientPwr#Earthquake#White Herb#Clear Body# ############################################################################## This is a TSS team. Not only do the TSSers have a lot of Attack, they also have items that increase their Evade %. The thing you have to do right away when Tyranitar hits the field is: get rid of that damn sandstorm. Without a sandstorm to protect his team, it is very vulnerable to type-trumping because their Defense/Sp. Def stats are nothing to get excited about. ### Round III ### Cooltrainer Moden ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Dodrio #Return #Drill Peck#Hyper Beam#Quick Atk #ChoiceBand#Early Bird# #Milotic #ConfuseRay#Ice Beam #Surf #Recover #Focus Band#MarvlScale# #Metagross #MeteorMash#ShadowBall#Earthquake#BrickBreak#Leftovers #Clear Body# #Jirachi #Calm Mind #Psychic #WaterPulse#Thundrbolt#BrightPwdr#SerenGrace# #Raikou #Thundrbolt#Crunch #Reflect #Roar #LaxIncense#Pressure # #Crobat #ConfuseRay#SludgeBomb#ShadowBall#Aerial Ace#Scope Lens#InnerFocus# ############################################################################## This is a well-thought out team. You don't see Pok�mon with Roar often, but it can really mess around with your sweeper if Raikou uses it at an inopportune time. Milotic is a very solid annoyer that can be hard to take down if you can't attack right away. Don't switch Pok�mon very often-- you can't afford to lose a single turn here. And it gets worse in the next couple of rounds. ### Round IV ### Teacher Kaede ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Swampert #Curse #Earthquake#Return #Rest #Chesto B. #Torrent # #Blaziken #Endure #Reversal #Earthquake#Fire Blast#SalacBerry#Blaze # #Sceptile #Leaf Blade#DragonClaw#Crunch #Hidden Pwr#Scope Lens#Overgrow # #Salamence #Return #Aerial Ace#Earthquake#BrickBreak#Leftovers #Intimidate# #Gardevoir #Thundrbolt#DestnyBond#Psychic #Calm Mind #BrightPwdr#Synchroniz# #Manectric #ThundrWave#Crunch #Thundrbolt#Hidden Pwr#LaxIncense#Static # ############################################################################## This is a very balanced team of Special Sweepers, which makes it prone to hitting a roadblock in the form of a Special Sponge. Use one and the fight all of a sudden becomes a lot easier. Type-trumping here works best, but watch for retaliatory moves, especially Gardevoir's Destiny Bond. ### Round V ### Supertrainer Gravet ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Ninjask #SwordDance#Protect #Baton Pass#SilverWind#BrightPwdr#SpeedBoost# #Ursaring #Return #Earthquake#BrickBreak#Hidden Pwr#Shell Bell#Guts # #Starmie #Thundrbolt#Surf #Ice Beam #Psychic #LaxIncense#NatureCure# #Machamp #Rock Slide#Cross Chop#Earthquake#Hyper Beam#Leftovers #Guts # #Gyarados #Drgn Dance#Return #Earthquake#Hidden Pwr#Scope Lens#Intimidate# #Wobbuffet #Counter #MirrorCoat#Safeguard #DestnyBond#Quick Claw#Shadow Tag# ############################################################################## There are about four Pok�mon in this roster that are very overused. Simply put, this team is strong. The concept is very simple, but countering it is difficult indeed. As with previous battles, try to plan ahead and avoid switching out. Wobbuffet always seems to get the best of me. As it says in the Pok�mon Evaluation section of my FAQ, if DD is BP'd onto Machamp, it's basically invincible. When Ninjask hits the arena, drop everything you're doing, and do everything in your power to take it out. With Swords Dance and Speed Boost, it will try to BP to Machamp. If this is successful, you are going to lose the battle. I guarantee it. ### Round VI ### Supertrainer Saya ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Kyogre #Surf #Ice Beam #Thunder #Rest #Chesto B. #Drizzle # #Ludicolo #Ice Beam #Hydro Pump#Giga Drain#Leech Seed#Leftovers #Swift Swim# #Kingdra #Ice Beam #Hydro Pump#DrgnBreath#Rain Dance#Kings Rock#Swift Swim# #Electrode #Thunder #Explosion #Light Scrn#Rain Dance#Silk Scarf#Static # #Gorebyss #Ice Beam #Hydro Pump#Psychic #Hidden Pwr#LaxIncense#Swift Swim# #Regice #Ice Beam #Explosion #Thunder #Hidden Pwr#BrightPwdr#Clear Body# ############################################################################## Don't worry, this is the last time you will have to face Kyogre team in a Colosseum tournament. Unfortunately, this is the best of the Kyogre teams out there, with three Swift Swimmers and the rest Thunderdancers. Take Kyogre down before it can use Rest. This round will likely eat up some of your Continues, so hopefully you saved up some beforehand. But don't think this is Kyogre's last stand--you will see it in the final round. ### Semifinal ### Supertrainer Shoo ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Groudon #Earthquake#Return #AncientPwr#Overheat #Quick Claw#Drought # #Shiftry #Explosion #Solarbeam #ShadowBall#BrickBreak#LaxIncense#Chlorophyl# #Vileplume #Solarbeam #Hidden Pwr#Sleep Pwdr#Sunny Day #Kings Rock#Chlorophyl# #Houndoom #Solarbeam #Overheat #Crunch #Hidden Pwr#Scope Lens#Early Bird# #Entei #Solarbeam #Fire Blast#Reflect #Hidden Pwr#BrightPwdr#Pressure # #Regirock #Superpower#Explosion #AncientPwr#Earthquake#Leftovers #Clear Body# ############################################################################## We have a record three Legendaries to deal with here. You will be in a great deal of trouble if all three are selected for battle. However, the Trainer has a tendency to avoid doing that, and instead uses a Chlorophyll Sunnybeamer. Every time, you will see Groudon as the opener. This sets up the entire team. Get rid of the sunlight and you might have a chance, especially if you change the weather to rain. You shouldn't use any Continues here, but don't worry if you use one here. It's fine. ### Final ### Myth Trainer Infin ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Kyogre #Surf #Ice Beam #Thunder #Rest #Chesto B. #Drizzle # #Slaking #Hyper Beam#ShadowBall#Earthquake# #ChoiceBand#Truant # #Latias #Calm Mind #Ice Beam #DragonClaw#Psychic #BrightPwdr#Levitate # #Latios #Surf #Thunder #DragonClaw#Psychic #Soul Dew #Levitate # #Heracross #Megahorn #Earthquake#Endure #Reversal #SalacBerry#Swarm # #Rayquaza #Aerial Ace#ExtremeSpd#Earthquake#Drgn Dance#Leftovers #Air Lock # ############################################################################## I hate this bastard, I've tried for days and never beat him. This guy is mega-tough. In most cases, he will open with Kyogre, then Rayquaza or Latias, and finish with Latios. Notice the Soul Dew that Latios is holding? Well, that item doubles Latios' Special stats, making them have equivalent base Special stats of over 200. How the hell do you combat that? There's only one way to even the scale, and that's using your OWN Soul Dew-enhanced Latios. Not Latias. Latias' doubled Sp. Atk will not stand up to her brother's. The team I used was a Thunderdancing Raikou, Special Sweeping Groudon, and Soul Dew-enhanced Latias. No matter what I do, they have been unable to defeat his team. If you can defeat this Trainer, you are a Single Battle professional. ################################ ########################################### ####### Orre Colosseum ####### ############ Type Distribution ############ ####### Double Battle ####### ########################################### ################################ ########################################### # Level Limit: 100 # # [N] 6 # [Gr] 2 # [Gd] 5 # [R] 4 #[S]# # Pok� Coupon: 5,000 # # [Fi] 1 # [I] 2 # [Fl] 10 # [Gh] 3 # # # Difficulty: VERY EXTREME Hard# # [W] 8 # [Ft] 2 # [Ps] 8 # [Dr]10 # 5 # ################################ # [E] 3 # [Po] 1 # [B] 5 # [Dk] 4 # # ########################################### This tournament holds the most badass teams in all of Orre. Setting up speedy combos is the name of the game here. If you don't have a Cleric and fast sweepers here, simply put, you will not make it. ### Round I ### Rich Boy Venak ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Skarmory #Spikes #Toxic #Drill Peck#Roar #BrightPwdr#Keen Eye # #Swampert #Earthquake#MuddyWater#Ice Beam #Roar #Scope Lens#Torrent # #Sableye #ConfuseRay#Toxic #ShadowBall#Recover #Lum Berry #Keen Eye # #Shuckle #Toxic #Attract #Safeguard #Rest #Chesto B. #Sturdy # #Regice #Icy Wind #Ice Beam #Thundrbolt#Protect #Focus Band#Clear Body# #Umbreon #ConfuseRay#Toxic #Faint Atk #Moonlight #Leftovers #Synchroniz# ############################################################################## This team is full of Confusing, Toxicing, Spiking Pok�mon. All Annoyers. You'll probably need to use your Cleric this battle if you have one. Umbreon is especially nasty in this battle. ### Round II ### Supertrainer Huron ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Suicune #Ice Beam #Hydro Pump#Calm Mind #Rest #Chesto B. #Pressure # #Rhydon #Megahorn #Earthquake#Rock Blast#Protect #Quick Claw#ThunderRod# #Swellow #Return #Aerial Ace#Hyper Beam#Quick Atk #ChoiceBand#Guts # #Latios #Psychic #Thundrbolt#DragonClaw#Ice Beam #Soul Dew #Levitate # #Metagross #MeteorMash#Earthquake#ShadowBall#Protect #Scope Lens#Clear Body# #Walrein #Ice Beam #Waterfall #Sheer Cold#Protect #Leftovers #Thick Fat # ############################################################################## This Supertrainer does the Dew. Not good. Latios will almost always be chosen for battle, as will Rhydon. This is like the Ein battle in Story Mode, only a million times harder. Take Rhydon down first, then work from there. ### Round III ### Worker Bomber ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Miltank #Psych Up #Earthquake#ShadowBall#Return #BrightPwdr#Thick Fat # #Linoone #Belly Drum#ShadowBall#Return #Rest #Chesto B. #Pickup # #Latias #Help Hand #Reflect #Light Scrn#Psychic #LaxIncense#Levitate # #Crobat #ShadowBall#Aerial Ace#SludgeBomb#ConfuseRay#Scope Lens#InnerFocus# #Shedinja #SwordDance#SilverWind#ShadowBall#Protect #Lum Berry #WondrGuard# #Jirachi #Psychic #Thunder #WaterPulse#Protect #Quick Claw#SerenGrace# ############################################################################## Linoone is your main target here. Once it hits the arena, it will BD and Rest, which causes its Chesto Berry to activate, waking it up with maximum Attack. If you see him start this, focus all your attacks on it, or it will beat the hell out of your Pok�mon. Seriously. And do NOT let Miltank use Psych Up on it. ### Round IV ### Cooltrainer Forgon ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Dusclops #Imprison #Protect #Ice Beam #Earthquake#Chesto B. #Pressure # #Flygon #Fire Blast#Earthquake#Crunch #DragonClaw#BrightPwdr#Levitate # #Rayquaza #Thundrbolt#Ice Beam #Protect #DragonClaw#Scope Lens#Air Lock # #Salamence #Earthquake#Aerial Ace#DoubleEdge#BrickBreak#LaxIncense#Intimidate# #Magneton #Thundrbolt#ThundrWave#Reflect #Hidden Pwr#Quick Claw#Sturdy # #Altaria #FlmThrower#Sky Attack#Earthquake#DragonClaw#Kings Rock#NatureCure# ############################################################################## This will be a veeeerry tricky battle. From the setup, it doesn't seem like it's a very balanced team, with four Dragons on it. And you know how badly Dragons react to icy attacks? Well, he will send out Dusclops and have it use Imprison. What does Imprison do? Well, it will prevent the use of any move the user and target both know. In other words, Ice Beam. Having a Pok�mon with Dragon Claw or Dragonbreath really helps a lot here. ### Round V ### Rider Marley ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Hariyama #Help Hand #BrickBreak#Fake Out #Protect #Leftovers #Thick Fat # #Kingdra #Rain Dance#Hydro Pump#Ice Beam #DrgnBreath#Kings Rock#Swift Swim# #Raikou #Thunder #Crunch #Hidden Pwr#Protect #BrightPwdr#Pressure # #Sceptile #DragonClaw#Leaf Blade#Crunch #Detect #Focus Band#Overgrow # #Starmie #Thunder #Ice Beam #Protect #Hydro Pump#Scope Lens#NatureCure# #Gyarados #Earthquake#Return #Drgn Dance#Hidden Pwr#Lum Berry #Intimidate# ############################################################################## Finally, a Rider with a Raikou! I wonder if she really rides it... Anyway, back to the strategy. This is an extremely fast team that will set up Thunderdance combos. In the rain, four of Marley's Pok�mon have base Speed 115 or higher. Very few effective Electric-types can get that kind of Speed. Raikou can defeat much of this team. If you don't use Raikou, change the weather to something more favorable. ### Round VI ### Supertrainer Okamoo ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Ninjask #SwordDance#Aerial Ace#Baton Pass#Protect #Lum Berry #SpeedBoost# #Togetic #Follow Me #Light Scrn#Reflect #Encore #LaxIncense#SerenGrace# #Feraligatr#BrickBreak#Slash #Crunch #Hydro Pump#Scope Lens#Torrent # #Heracross #Megahorn #Earthquake#Endure #Reversal #SalacBerry#Swarm # #Ursaring #Return #Aerial Ace#BrickBreak#Rest #Chesto B. #Guts # #Scizor #SwordDance#Baton Pass#Aerial Ace#SilverWind#Focus Band#Swarm # ############################################################################## This isn't going to be easy by a long shot. The basic idea of his team is to BP Ninjask's stat boosts onto his physical sweepers, making them invincible. Take out Ninjask and Scizor quickly. If they BP onto powerful sweepers, you're done. Battle Over. Togetic will also draw your attacks with Follow Me. ### Semifinal ### Supertrainer Shun ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Regirock #Explosion #Sunny Day #AncientPwr#Protect #Silk Scarf#Protect # #Shiftry #Explosion #Fake Out #Solarbeam #ShadowBall#Lum Berry #Chlorophyl# #Golem #Explosion #Protect #Rock Blast#Earthquake#Quick Claw#Rock Head # #Electrode #Explosion #Thundrbolt# # #ChoiceBand#Soundproof# #Houndoom #Overheat #Solarbeam #Crunch #Protect #White Herb#Flash Fire# #Alakazam #Psychic #Fire Punch#Protect #Ice Punch #LaxIncense#InnerFocus# ############################################################################## Once Regirock hits the arena, obliterate it immediately or it will set up the rest of his team. Typically, it will Sunny Day, then suicide all over your team. And with 100 base Attack, that's not a good thing. If you can burn through Shiftry with powered-up Fire attacks, do it. Otherwise, change the weather to rain, hindering Shun's strategy. It's your only chance. ### Final ### Myth Trainer Inity ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Latias #Calm Mind #Ice Beam #Mist Ball #DragonClaw#Leftovers #Levitate # #Latios #Psychic #DragonClaw#Thunder #Solarbeam #Soul Dew #Levitate # #Kyogre #WaterSpout#Ice Beam #Thunder #Protect #BrightPwdr#Drizzle # #Salamence #Fire Blast#DragonClaw#Hydro Pump#Crunch #Scope Lens#Intimidate# #Groudon #Earthquake#AncientPwr#Overheat #Protect #LaxIncense#Drought # #Slaking #Hyper Beam#Earthquake#ShadowBall# #ChoiceBand#Truant # ############################################################################## It is very irritating sitting there an hour struggling through the tournament and continually losing to this Trainer. This guy uses nothing but Stat Tier Pok�mon. Certainly, this is the ultimate test for any Double Battle team, and one you would ordinarily not have to worry about facing. Kingdra is a decent choice here if rain shows up, as Swift Swim will double its Speed. Typically, you will see him wield Kyogre, Groudon, Salamence, and Latios. The former two will set up weather combos, and the latter two are able to take advantage of either setup. Every experienced Double Battler is well aware that the majority of combos rely upon changing the weather. This team will take advantage of the weather in almost any situation. Now you're thinking TSS can pwn this team. Not really. TSS can take quite a long time to set up, and you don't have any time to set anything up. If you have brought Rayquaza to this tournament, now would be a fabulous time to use it. If Latias or Kyogre hit the field, switch it out. b. Mt. Battle [S07-02MTB] If you can defeat all 100 Trainers of Mt. Battle in either Single Battle mode or Double Battle mode, Ho-oh will be added to your PC in your Story Mode file. That's no typo. However, there are a couple of conditions you have to meet first. 1) You must have fully purified all 48 Shadow Pok�mon you can obtain in the Story Mode. 2) The Pok�mon you use must be from Story Mode. However, there's a workaround to the second condition. You can use any GBA Pok�mon you want, if you transfer them onto Colosseum first. You can work toward your Story Mode objective and your Battle Mode objective at the same time, but if you haven't purified all 48 Shadow Pok�mon before you defeat the last Trainer, you will have to start Mt. Battle all over again. The legendary bird Ho-oh is well worth the climb!! You must use the same team all the way up the entire mountain. The Trainers here will have Pok�mon of at least Lv50. If you use ones of higher level, the Pok�mon you face will have a level that matches that of your highest Pok�mon. You will be able to suspend your climb after any victory. The Pok� Coupon payouts also differ from Story Mode. The table depicts the maximum amount of Coupons you can win. If you use a legendary Pok�mon in a battle, the amount you win at the end of the Area will decrease by 15%. This is cumulative, and decreases in the same fashion as the Colosseum Battles. If this data is wrong, let me know. #################################### ##### Pok� Coupon Award Table ###### #################################### ## Area # Coupon ## Area # Coupon ## ##------#--------##------#--------## ## 1 # 50 ## 6 # 1,600 ## ## 2 # 100 ## 7 # 1,800 ## ## 3 # 200 ## 8 # 2,000 ## ## 4 # 400 ## 9 # 3,000 ## ## 5 # 800 ## 10 # 5,000 ## #################################### ####################### #### Mt. Battle #### #### Single Battle #### ####################### ### Round I ### Glasses Man Rood ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Sunkern #Growth #Sunny Day #Absorb #BulletSeed# #Chlorophyl# #Magikarp #Splash #Tackle #Flail # # #Swift Swim# #Wurmple #Tackle #StringShot#Psn Sting # # #ShieldDust# #Azurill #Attract #Bubble #Charm #Water Gun # #Huge Power# #Ralts #Confusion #Hypnosis #Teleport #Growl # #Trace # #Silcoon #Harden #StringShot#Tackle #Psn Sting # #Shed Skin # ############################################################################## This guy is a pushover. Even if you were a complete n00b, there is no excuse not to get a perfect round and the extra Continue that comes with it. ### Round II ### Athlete Sano ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Wooper #Water Gun #Tail Whip #Amnesia #Rain Dance# #Wtr Absorb# #Cascoon #Tackle #Psn Sting #StringShot#Harden # #Shed Skin # #Feebas #Splash #Tackle #Flail #Mud Sport # #Swift Swim# #Nincada #Harden #Leech Life#FalseSwipe#SandAttack# #Comp. Eyes# #Lotad #Astonish #Rain Dance#Mist #Absorb # #Swift Swim# #Igglybuff #Sing #Pound #Charm #Sweet Kiss# #Cute Charm# ############################################################################## Now honestly, I was expecting more of the first Area. This guy is also a pushover. Take your extra Continue and move on to the next round. ### Round III ### Rider Eargle ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Pichu #Shock Wave#Secret Pwr#Charm #Sweet Kiss# #Static # #Makuhita #Arm Thrust#Whirlwind #Knock Off #Reversal # #Guts # #Poochyena #Tackle #Scary Face#Swagger #Thief # #Run Away # #Duskull #Astonish #ConfuseRay#Disable #Pursuit # #Levitate # #Seedot #Bide #Synthesis #Quick Atk #Sunny Day # #Chlorophyl# #Zigzagoon #Tackle #Flail #OdorSleuth#PinMissile# #Pickup # ############################################################################## Again, take your extra Continue and move on. ### Round IV ### Lady Zoila ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Marill #Water Gun #Tail Whip #Rollout #Rain Dance# #Huge Power# #Zubat #Astonish #ConfuseRay#Gust #Mean Look # #InnerFocus# #Barboach #Water Gun #Snore #Rest #Fissure # #Oblivious # #Slugma #Yawn #Amnesia #Acid Armor#Ember # #MagmaArmor# #Ledyba #Aerial Ace#Safeguard #Light Scrn#Dig # #Early Bird# #Skitty #Sing #Assist #Charm #Covet # #Cute Charm# ############################################################################## This is the toughest team yet, but it's not saying much... The only way I could see not getting perfect here is if Barboach's Fissure gets you. ### Round V ### Lady In Suit Secort ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Togepi #Shock Wave#Wish #Metronome #Safeguard # #SerenGrace# #Hoppip #Mega Drain#Leech Seed#Attract #Stun Spore# #Chlorophyl# #Smeargle #Agility #Flail #Endure #OdorSleuth# #Own Tempo # #Taillow #Focus Engy#DoubleTeam#Quick Atk #Peck # #Guts # #Trapinch #Gust #SandAttack#Sand Tomb #Sandstorm # #Arena Trap# #Shedinja #Endure #MindReader#Harden #Rest # #WondrGuard# ############################################################################## Clearly she has no clue how to use Shedinja. Togepi's Metronome is a complete wildcard, so be prepared for anything. ### Round VI ### Fun Old Man Grund ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Wynaut #Charm #MirrorCoat#Counter #Safeguard # #Shadow Tag# #Swinub #PowderSnow#OdorSleuth#Return #Endure # #Oblivious # #Sentret #Scratch #Def. Curl #FurySwipes#Thief # #Keen Eye # #Hoothoot #Foresight #Tackle #Hypnosis #Peck # #Insomnia # #Kirlia #DoubleTeam#Taunt #Confusion #Growl # #Trace # #Wingull #Water Gun #Quick Atk #Mist #Pursuit # #Keen Eye # ############################################################################## Wynaut's retaliatory moves can prevent a perfect win, but that's about it. This team will give you little trouble. ### Round VII ### Roller Boy Gars ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Jigglypuff#Sing #Mimic #DoubleSlap#Def. Curl # #Cute Charm# #Meditite #Hidden Pwr#Detect #Confusion #Fake Out # #Pure Power# #Spheal #Encore #Hail #Ice Ball #Water Gun # #Thick Fat # #Mareep #ThunderShk#Tackle #Light Scrn#Attract # #Static # #Geodude #Rock Smash#Rollout #Tackle #Def. Curl # #Rock Head # #Spinarak #Psn Sting #FurySwipes#Leech Life#Spider Web# #Insomnia # ############################################################################## The most interesting set so far. This is acually a diverse team, but it is so weak that almost anything can take it down with ease. ### Round VIII ### Hunter Ladin ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Electrike #Quick Atk #WilloWisp #Ember #Safeguard # #Static # #Vulpix #Hidden Pwr#Detect #Confusion #Fake Out # #Flash Fire# #Slakoth #Yawn #Covet #Aerial Ace#Slack Off # #Truant # #Pineco #PinMissile#Rapid Spin#Tackle #Spikes # #Sturdy # #Shuppet #Spite #Astonish #WilloWisp #Snatch # #Insomnia # #Horsea #Twister #Bubble #Agility #Smoke Scrn# #Swift Swim# ############################################################################## Again, a diverse team with absolutely no support whatsoever. ### Round IX ### Bodybuilder Rapoz ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Shroomish #Leech Seed#Stun Spore#Mega Drain#Fake Tears# #Eff. Spore# #Whismur #Astonish #Pound #Supersonic#Roar # #Soundproof# #Snorunt #PowderSnow#DoubleTeam#Bite #Hail # #InnerFocus# #Surskit #Quick Atk #Agility #Bubble #Mist # #Swift Swim# #Pikachu #Tackle #Agility #Growl #ThunderShk# #Static # #Sandshrew #Scratch #Sand Tomb #Rapid Spin#FurySwipes# #Sand Veil # ############################################################################## A variety of types represented here, but all their moves are weak. ### Round X ### Area Leader Vannos ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Baltoy #Mud-Slap #Rock Tomb #Confusion #Sandstorm # #Levitate # #Beldum #Take Down # # # #ChoiceBand#Clear Body# #Bagon #Rage #Bite #Ember #Leer # #Rock Head # #Remoraid #Lock-On #Supersonic#Water Gun #Focus Engy# #Hustle # #Slaking #Solarbeam # # # # #Truant # #Larvitar #Sandstorm #Pursuit #Bite #Screech # #Guts # ############################################################################## Slaking with SOLARBEAM?! Honestly, pray this guy uses it. With only Solarbeam, Slaking CAN'T ATTACK!! Period!! The only problem you may run into is the Beldum with Choice Band. ### Round XI ### Hunter Girod ############################################################################## #Pok�mon #Move1 #Move2 #Move3 #Move4 #Item #Trait # #----------#----------#----------#----------#----------#----------#----------# #Gulpin #Acid Armor#Toxic #Amnesia #Pound # #LiquidOoze# #Torchic #SandAttack#Ember #Quick Atk #MirrorMove# #Blaze # #Carvanha #Rage #Thief #Scary Face#Swagger # #Rough Skin# #Numel #Ember #Amnesia #Tackle #Protect # #Oblivious # #Treecko #Quick Atk #Detect #Pound #Absorb # #Overgrow # #Corphish #Harden #Taunt #Knock Off #Guillotine# #Hyp.Cutter# ############################################################################## The only potential problem is if Corphish starts hitting the mark with Guillotine. Other than that, no worries. c. Gang Battle [S07-03GNG] --Introduction-- This is what all the RSbot players waited so long for. This is the mode that lets you battle your Pok�mon with your friends in fabulous, GameCube-enhanced 3D! All that Gang Battle is is just a 3D replication of Ruby/Sapphire Link battles. You can play with a single friend in Single or Double Battles, or with three other players in Multi Battles. There is not a Vs. Computer option for Gang Battles. As with the Colosseum and Mt. Battle tournaments, you cannot rent Pok�mon, like you could in Pok�mon Stadium/2. You can link Pok�mon Colosseum's Story Mode Pok�mon to one or three Game Boy Advance systems, or link two or four GBAs and have Single, Double, or Multi Battles, if you have enough equipment. --General Pok�mon Eligibility Requirements-- Here is what Pok�mon Colosseum will NOT accept in Gang Battles: 1) Shadow Pok�mon from Story Mode can't battle. 2) Pok�mon that were enhanced with a game-enhancement device, such as Game Shark, can't battle. Once you "Shark" a Pok�mon, there is no way to "un-Shark" it. That's it. All other Pok�mon are accepted in Gang Battles. --Rules-- There are three default rule sets: Anything Goes, Max Lv. 50, and Max Lv. 100. There are also three Edit Rule sets you can fiddle with to create your own custom battles. Here is an explanation of the default rule sets and what kind of rule sets you can create. XXXXXXXXXXXXXXXXXXXXXXX XXXX Anything Goes XXXX XXXXXXXXXXXXXXXXXXXXXXX Pok�mon Levels: Lv001 - Lv100 Max 6 Pok�mon Total: Lv600 (Unrestricted) Allow Same Pok�mon: Yes Allow Hold Items: Yes Allow Same Hold Items: Yes Two or More Can Sleep: No Two Plus Can Freeze: No Allow Skill Swap: Yes All Faint from Selfdestruct or Explosion and User Loses: Yes Can Last Pok�mon use Perish Song or Destiny Bond: No Allow Fixed-Damage Moves like Dragon Rage and Sonicboom: Yes Match Time Limit: Unlimited Choice Time Limit: Unlimited All six Pok�mon will go into battle instead of the usual three or four. XXXXXXXXXXXXXXXXXXXX XXXX Max Lv. 50 XXXX XXXXXXXXXXXXXXXXXXXX Pok�mon Levels: Lv001 - Lv050 Max 6 Pok�mon Total: Lv300 (Unrestricted) Allow Same Pok�mon: No Allow Hold Items: Yes Allow Same Hold Items: No Two or More Can Sleep: No Two Plus Can Freeze: No Allow Skill Swap: Yes All Faint from Selfdestruct or Explosion and User Loses: Yes Can Last Pok�mon use Perish Song or Destiny Bond: No Allow Fixed-Damage Moves like Dragon Rage and Sonicboom: Yes Match Time Limit: Unlimited Choice Time Limit: Unlimited XXXXXXXXXXXXXXXXXXXXX XXXX Max Lv. 100 XXXX XXXXXXXXXXXXXXXXXXXXX Pok�mon Levels: Lv001 - Lv100 Max 6 Pok�mon Total: Lv600 (Unrestricted) Allow Same Pok�mon: No Allow Hold Items: Yes Allow Same Hold Items: No Two or More Can Sleep: No Two Plus Can Freeze: No Allow Skill Swap: Yes All Faint from Selfdestruct or Explosion and User Loses: Yes Can Last Pok�mon use Perish Song or Destiny Bond: No Allow Fixed-Damage Moves like Dragon Rage and Sonicboom: Yes Match Time Limit: Unlimited Choice Time Limit: Unlimited ------------------- Explantaion of each Rule Setting Pok�mon Levels Set the minimum and maximum Pok�mon Levels allowed, from 1 to 100. Max 6 Pok�mon Total Set the maximum Level total for the team of six Pok�mon, from 6 to 600. Useful for limiting the number of higher-level Pok�mon in tournaments where slight variations in level are allowed. Allow Same Pok�mon If this option is set to Yes, the players can use two of the same Pok�mon on their teams. Otherwise, they cannot. Allow Hold Items Three options: Yes, No, and Restricted. If this option is set to Yes, Pok�mon entered in this tournament can hold items. If set to No, they cannot. If this is set to Restricted, only certain items are allowed. The following table is a complete list of Hold Items and their effects. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXX Hold Items Table XXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX Item XX Effect XX XX--------------XX--------------------------------------------------XX XX Silk Scarf XX Raises the power of Normal-type moves by 10%. XX XX Miracle Seed XX Raises the power of Grass-type moves by 10%. XX XX Charcoal XX Raises the power of Fire-type moves by 10%. XX XX Mystic Water XX Raises the power of Water-type moves by 10%. XX XX Sea Incense XX Raises the power of Water-type moves by 10%. XX XX Magnet XX Raises the power of Electric-type moves by 10%. XX XX Sharp Beak XX Raises the power of Flying-type moves by 10%. XX XX Soft Sand XX Raises the power of Ground-type moves by 10%. XX XX Poison Barb XX Raises the power of Poison-type moves by 10%. XX XX Twistedspoon XX Raises the power of Psychic-type moves by 10%. XX XX Black Belt XX Raises the power of Fighting-type moves by 10%. XX XX Nevermeltice XX Raises the power of Ice-type moves by 10%. XX XX Hard Stone XX Raises the power of Rock-type moves by 10%. XX XX Silverpowder XX Raises the power of Bug-type moves by 10%. XX XX Dragon Fang XX Raises the power of Dragon-type moves by 10%. XX XX Blackglasses XX Raises the power of Dark-type moves by 10%. XX XX Metal Coat XX Raises the power of Steel-type moves by 10%. XX XX Cheri Berry XX Cures a Paralyzed Pok�mon. XX XX Chesto Berry XX Awakens a sleeping Pok�mon. XX XX Pecha Berry XX Cures a Poisoned Pok�mon. XX XX Rawst Berry XX Cures a Burned Pok�mon. XX XX Aspear Berry XX Defrosts a Frozen Pok�mon. XX XX Leppa Berry XX Recovers 10 PP to a move that runs out of PP. XX XX Oran Berry XX Recovers 10 HP when HP gets gelow 50%. XX XX Persim Berry XX Snaps a Pok�mon out of Confusion. XX XX Lum Berry XX Cures all status conditions. XX XX Sitrus Berry XX Recovers 30 HP when HP gets below 50%. XX XX Figy Berry XX Recovers HP. Spicy-hating Pok�mon are confused. XX XX Wiki Berry XX Recovers HP. Dry-hating Pok�mon are confused. XX XX Mago Berry XX Recovers HP. Sweet-hating Pok�mon are confused. XX XX Aguav Berry XX Recovers HP. Sour-hating Pok�mon are confused. XX XX Iapapa Berry XX Recovers HP. Bitter-hating Pok�mon are confused. XX XX Liechi Berry XX Raises Attack when HP drops below one-third. XX XX Ganlon Berry XX Raises Defense when HP drops below one-third. XX XX Salac Berry XX Raises Speed when HP drops below one-third. XX XX Petaya Berry XX Raises Sp. Atk when HP drops below one-third. XX XX Apicot Berry XX Raises Sp. Def when HP drops below one-third. XX XX Lansat Berry XX Raises Criticals when HP drops below one-third. XX XX Starf Berry XX Raises a random stat when HP drops below 1/3. XX XX White Herb XX Restores lowered stats. XX XX Mental Herb XX Snaps Pok�mon out of infatuation. XX XX Berry Juice XX Recovers 20 HP when HP drops below 50%. XX XX Brightpowder XX Lowers the opponent's Accuracy by one level. XX XX Lax Incense XX Lowers the opponent's Accuracy by one level. XX XX Leftovers XX Recovers 1/16 of max HP every turn. XX XX Shell Bell XX Recovers 1/16 of the damage done to the opponent.XX XX Quick Claw XX 20% chance of a preemptive attack. XX XX King's Rock XX 10% chance of opponent flinching when hit. XX XX Focus Band XX 10% chance of preventing fainting. XX XX Scope Lens XX Raises the Critical Hit ratio. XX XX Choice Band XX Boosts a move's power by 50%, but only that move XX XX XX is allowed. The move is determined by first use. XX XX Light Ball XX Doubles Sp. Atk of Pikachu. XX XX Stick XX Raises Critical Hit ratio of Farfetch'd. XX XX Thick Club XX Doubles Attack of Cubone or Marowak. XX XX Deepseatooth XX Doubles Sp. Atk of Clamperl. XX XX Deepseascale XX Doubles Sp. Def of Clamperl. XX XX Lucky Punch XX Raises Critical Hit ratio of Chansey. XX XX Soul Dew XX Doubles Special stats of Latios and Latias. XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Wow, that's a lot of Hold items! Allow Same Hold Items If this option is set to Yes, two or more Pok�mon on the same team can hold the same item. If it is set to No, they can't. Two or More Can Sleep If this option is set to Yes, you can put two or more of your opponent's Pok�mon to sleep. If set to No, any sleep-inducing move will fail if one of your opponent's Pok�mon is already asleep. It is possible, however, to put one Pok�mon to sleep and freeze another. Two Plus Can Freeze Basically synonymous with the previous rule. If set to Yes, you can Freeze two or more of your opponent's Pok�mon. If set to No, Ice-type moves that can Freeze the targeted Pok�mon will still inflict damage, but they won't Freeze the target. It is possible, however, to put one Pok�mon to sleep and freeze another. Allow Skill Swap If this option is set to Yes, players can use the move Skill Swap. If set to No, they can't. The reason for this is a Skill Swapped Slaking is considered 00ber. (Wonder Guard cannot be Skill Swapped.) All Faint from Selfdestruct or Explosion and User Loses If this option is set to Yes, if every Pok�mon in the arena faints as a result of Selfdestruct or Explosion, and the SDer/Exploder was the team's last Pok�mon, the user's team loses. If set to No, the battle will be a draw. Can Last Pok�mon use Perish Song or Destiny Bond If this option is set to No, if the last Pok�mon on a team uses Perish Song or Destiny Bond, the move will fail. If set to Yes, the move will operate normally. Allow Fixed-Damage Moves like Dragon Rage and Sonicboom If this option is set to No, moves that do a set amount of damage no matter what, like Dragon Rage, will have no effect. If set to Yes, they will function normally. This is useful for a rule set I will show you in this section. Match Time Limit Can be set from 1 to 99 minutes, or be turned off. If the clock runs out, the team with the most Pok�mon left wins. If both teams have the same number of Pok�mon left, total HP remaining breaks the tie. If both HP totals are identical, the battle is a draw. Choice Time Limit Can be set from 1 to 99 seconds, or turned off. This limits the amount of time a player has to make their decisions. If the player is in the process of switching Pok�mon when the time runs out, the one that can still battle that's closest to the top of the roster is chosen. Otherwise, the attack on top of the list is chosen. For Double and Multi Battles, if the attack requires a target, the target is chosen at random. ------------------------------------------------- Important Note About the Following Edit Rule Sets ------------------------------------------------- Here are some of my favorite custom rule sets. Think about trying them out. Some of them are quite interesting. In response to a question asked on the GameFAQs Message Board, NONE OF THESE RULE SETS EXIST IN THE GAME AS UNLOCKABLES, NOR CAN YOU PLAY THEM VS. THE COMPUTER IN BATTLE MODE. This is strictly for battling with a friend. Anything listed in "Other Rules" or the list of eligible Pok�mon CANNOT BE SET UP IN THE EDIT RULES MODE and must be enforced outside the game itself. If I continue to see questions like these, I may consider removing this section from the FAQ. ------------------------------------------------- XXXXXXXXXXXXXXXXXXXX XXXX Little Cup XXXX XXXXXXXXXXXXXXXXXXXX Yes, the Little Cup from Pok�mon Stadium 2 is back! Level 5 Pok�mon Battles! What makes this rule set interesting is that you battle with only Level 5 Pok�mon, meaning they don't have very impressive stats. Breeders love this tournament because you don't have to do any training. The Egg restriction also forces you to play completely unevolved Pok�mon you won't ordinarily play. There is also no EV training. Pok�mon Levels: Lv005 Max 6 Pok�mon Total: Lv030 (Unrestricted) Allow Same Pok�mon: No Allow Hold Items: Yes (Unrestricted) Allow Same Hold Items: No Two or More Can Sleep: No Two Plus Can Freeze: No Allow Skill Swap: Yes All Faint from Selfdestruct or Explosion and User Loses: Yes Can Last Pok�mon use Perish Song or Destiny Bond: No Allow Fixed-Damage Moves like Dragon Rage and Sonicboom: No Match Time Limit: Unlimited Choice Time Limit: Unlimited Other Rules: Qualifying Pok�mon must meet the following two conditions: 1) It was hatched from an Egg. 2) It is capable of evolution. This means that the following Pok�mon are eligible for the Little Cup. The Pok�mon are ordered by National Dex number. All Pok�mon, including currently unobtainable ones, are included in the list. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXX Little Cup Eligibility Table XXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X Pok�mon X Y/N X Pok�mon X Y/N X Pok�mon X Y/N X Pok�mon X Y/N X X------------X-----X------------X-----X------------X-----X------------X-----X X Bulbasaur X Yes X Hypno X No X Yanma X No X Slaking X No X X Ivysaur X No X Krabby X Yes X Wooper X Yes X Nincada X Yes X X Venusaur X No X Kingler X No X Quagsire X No X Ninjask X No X X Charmander X Yes X Voltorb X Yes X Espeon X No X Shedinja X No X X Charmeleon X No X Electrode X No X Umbreon X No X Whismur X Yes X X Charizard X No X Exeggcute X Yes X Murkrow X No X Loudred X No X X Squirtle X Yes X Exeggutor X No X Slowking X No X Exploud X No X X Wartortle X No X Cubone X Yes X Misdreavus X No X Makuhita X Yes X X Blastoise X No X Marowak X No X Unown X No X Hariyama X No X X Caterpie X Yes X Hitmonlee X No X Wobbuffet X No X Azurill X Yes X X Metapod X No X Hitmonchan X No X Girafarig X No X Nosepass X No X X Butterfree X No X Lickitung X No X Pineco X Yes X Skitty X Yes X X Weedle X Yes X Koffing X Yes X Forretress X No X Delcatty X No X X Kakuna X No X Weezing X No X Dunsparce X No X Sableye X No X X Beedrill X No X Rhyhorn X Yes X Gligar X No X Mawile X No X X Pidgey X Yes X Rhydon X No X Steelix X No X Aron X Yes X X Pidgeotto X No X Chansey X Yes X Snubbull X Yes X Lairon X No X X Pidgeot X No X Tangela X No X Granbull X No X Aggron X No X X Rattata X Yes X Kangaskhan X No X Qwilfish X No X Meditite X Yes X X Raticate X No X Horsea X Yes X Scizor X No X Medicham X No X X Spearow X Yes X Seadra X No X Shuckle X No X Electrike X Yes X X Fearow X No X Goldeen X Yes X Heracross X No X Manectric X No X X Ekans X Yes X Seaking X No X Sneasel X No X Plusle X No X X Arbok X No X Staryu X Yes X Teddiursa X Yes X Minun X No X X Pikachu X No X Starmie X No X Ursaring X No X Volbeat X No X X Raichu X No X Mr. Mime X No X Slugma X Yes X Illumise X No X X Sandshrew X Yes X Scyther X Yes X Magcargo X No X Roselia X No X X Sandslash X No X Jynx X No X Swinub X Yes X Gulpin X Yes X X Nidoran(F) X Yes X Electabuzz X No X Piloswine X No X Swalot X No X X Nidorina X No X Magmar X No X Corsola X No X Carvanha X Yes X X Nidoqueen X No X Pinsir X No X Remoraid X Yes X Sharpedo X No X X Nidoran(M) X Yes X Tauros X No X Octillery X No X Wailmer X Yes X X Nidorino X No X Magikarp X Yes X Delibird X No X Wailord X No X X Nidoking X No X Gyarados X No X Mantine X No X Numel X Yes X X Clefairy X No X Lapras X No X Skarmory X No X Camerupt X No X X Clefable X No X Ditto X No X Houndour X Yes X Torkoal X No X X Vulpix X Yes X Eevee X Yes X Houndoom X No X Spoink X Yes X X Ninetales X No X Vaporeon X No X Kingdra X No X Grumpig X No X X Jigglypuff X No X Jolteon X No X Phanpy X Yes X Spinda X No X X Wigglytuff X No X Flareon X No X Donphan X No X Trapinch X Yes X X Zubat X Yes X Porygon X Yes X Porygon2 X No X Vibrava X No X X Golbat X No X Omanyte X Yes X Stantler X No X Flygon X No X X Oddish X Yes X Omastar X No X Smeargle X No X Cacnea X Yes X X Gloom X No X Kabuto X Yes X Tyrogue X Yes X Cacturne X No X X Vileplume X No X Kabutops X No X Hitmontop X No X Swablu X Yes X X Paras X Yes X Aerodactyl X No X Smoochum X Yes X Altaria X No X X Parasect X No X Snorlax X No X Elekid X Yes X Zangoose X No X X Venonat X Yes X Articuno X No X Magby X Yes X Seviper X No X X Venomoth X No X Zapdos X No X Miltank X No X Lunatone X No X X Diglett X Yes X Moltres X No X Blissey X No X Solrock X No X X Dugtrio X No X Dratini X Yes X Raikou X No X Barboach X Yes X X Meowth X Yes X Dragonair X No X Entei X No X Whiscash X No X X Persian X No X Dragonite X No X Suicune X No X Corphish X Yes X X Psyduck X Yes X Mewtwo X No X Larvitar X Yes X Crawdaunt X No X X Golduck X No X Mew X No X Pupitar X No X Baltoy X Yes X X Mankey X Yes X Chikorita X Yes X Tyranitar X No X Claydol X No X X Primeape X No X Bayleef X No X Lugia X No X Lileep X Yes X X Growlithe X Yes X Meganium X No X Ho-oh X No X Cradily X No X X Arcanine X No X Cyndaquil X Yes X Celebi X No X Anorith X Yes X X Poliwag X Yes X Quilava X No X Treecko X Yes X Armaldo X No X X Poliwhirl X No X Typhlosion X No X Grovyle X No X Feebas X Yes X X Poliwrath X No X Totodile X Yes X Sceptile X No X Milotic X No X X Abra X Yes X Croconaw X No X Torchic X Yes X Castform X No X X Kadabra X No X Feraligatr X No X Combusken X No X Kecleon X No X X Alakazam X No X Sentret X Yes X Blaziken X No X Shuppet X Yes X X Machop X Yes X Furret X No X Mudkip X Yes X Banette X No X X Machoke X No X Hoothoot X Yes X Marshtomp X No X Duskull X Yes X X Machamp X No X Noctowl X No X Swampert X No X Dusclops X No X X Bellsprout X Yes X Ledyba X Yes X Poochyena X Yes X Tropius X No X X Weepinbell X No X Ledian X No X Mightyena X No X Absol X No X X Victreebel X No X Spinarak X Yes X Zigzagoon X Yes X Wynaut X Yes X X Tentacool X Yes X Ariados X No X Linoone X No X Snorunt X Yes X X Tentacruel X No X Crobat X No X Wurmple X Yes X Glalie X No X X Geodude X Yes X Chinchou X Yes X Silcoon X No X Spheal X Yes X X Graveler X No X Lanturn X No X Beautifly X No X Sealeo X No X X Golem X No X Pichu X Yes X Cascoon X No X Walrein X No X X Ponyta X Yes X Cleffa X Yes X Dustox X No X Clamperl X Yes X X Rapidash X No X Igglybuff X Yes X Lotad X Yes X Huntail X No X X Slowpoke X Yes X Togepi X Yes X Lombre X No X Gorebyss X No X X Slowbro X No X Togetic X No X Ludicolo X No X Relicanth X No X X Magnemite X Yes X Natu X Yes X Seedot X Yes X Luvdisc X No X X Magneton X No X Xatu X No X Nuzleaf X No X Bagon X Yes X X Farfetch'd X No X Mareep X Yes X Shiftry X No X Shelgon X No X X Doduo X Yes X Flaaffy X No X Taillow X Yes X Salamence X No X X Dodrio X No X Ampharos X No X Swellow X No X Beldum X Yes X X Seel X Yes X Bellossom X No X Wingull X Yes X Metang X No X X Dewgong X No X Marill X No X Pelipper X No X Metagross X No X X Grimer X Yes X Azumarill X No X Ralts X Yes X Regirock X No X X Muk X No X Sudowoodo X No X Kirlia X No X Regice X No X X Shellder X Yes X Politoed X No X Gardevoir X No X Registeel X No X X Cloyster X No X Hoppip X Yes X Surskit X Yes X Latias X No X X Gastly X Yes X Skiploom X No X Masquerain X No X Latios X No X X Haunter X No X Jumpluff X No X Shroomish X Yes X Kyogre X No X X Gengar X No X Aipom X No X Breloom X No X Groudon X No X X Onix X Yes X Sunkern X Yes X Slakoth X Yes X Rayquaza X No X X Drowzee X Yes X Sunflora X No X Vigoroth X No X Jirachi X No X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Deoxys X No X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Chimecho X No X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Now, just because the Pok�mon in this competition are only Level 5 doesn't mean it will be easy to win. Because Level 5 Pok�mon don't have very impressive stats, you need a perfect strategy. There's little room for error in the Little Cup, as the saying goes. Here is a sample Little Cup team that I came up with. It does not include Fire Red/Leaf Green exclusive Pok�mon in it. I wouldn't call this team "good", but it gives you ideas for your own team. Chikorita@Lum Berry Ability: Overgrow Sunny Day --- from TM11 Synthesis --- Both parents must know the move Solarbeam --- from TM22 Light Screen --- from TM16 Standard Sunnybeamer. Synthesis recovers to full with Sunny Day, and Light Screen helps ward off Fire attacks. Electrike@Oran Berry Ability: Static (Lightningrod for Double Battles) Thunderbolt --- from TM24 Double Team --- from TM32 Crunch --- Egg Move filler Special Sweeping set. The filler can be whatever you want, but I prefer HP Special if you have it. Barboach@Sitrus Berry Ability: Oblivious Earthquake --- from TM26 Surf --- from HM03 Ice Beam --- from TM13 Spark --- Egg Move Another Special Sweeping set. EQ is there for STAB. Abra@Berry Juice Ability: Synchronize Calm Mind --- from TM04 Psychic --- from TM29 Fire/Ice/Thunderpunch --- Egg Move Fire/Ice/Thunderpunch --- Egg Move An excellent Special Sweeper. Abra is possibly the fastest Pok�mon that's Little-Cup eligible, and should be on your team no matter what. The last two moves are basically special fillers, so if you can't get two of the elemental Punches on it, any other Special Attack will substitute nicely. Makuhita@Brightpowder/Quick Claw Ability: Guts Cross Chop/Dynamicpunch --- Egg Move Shadow Ball --- from TM30 Bulk Up/Belly Drum --- BD from both parents, Bulk Up from TM08 physical filler There are better Fighters out there, like Meditite and Machop, but I like Makuhita's egg moves. Shadow Ball is there to take out any Abras that appear. I prefer BD over Bulk Up due to speed. If you like BD, Sitrus Berry is also an option. The held item helps it survive attacks, because of low defense stats. The physical filler could be Reversal, which is another Egg move. Houndour@Salac Berry Ability: Early Bird Rest --- from TM44 Will-O-Wisp --- Egg Move Flamethrower --- from TM35 Crunch --- from both parents WOW is for pesky Fighting-types. The other moves should be self-explanatory. XXXXXXXXXXXXXXXXXXX XXXX Petit Cup XXXX XXXXXXXXXXXXXXXXXXX Ah, yes. The featherweight tournament of Pok�mon. This was featured in Pok�mon Stadium way back when. It certainly is an interesting tournament. It is similar to the Little Cup, but allows for EV training. The Pok�mon are between levels 25 and 30. The rules of this tournament are very stringent. Pok�mon Levels: Lv025-Lv030 Max 6 Pok�mon Total: Lv160 Allow Same Pok�mon: No Allow Hold Items: Yes (Unrestricted) Allow Same Hold Items: No Two or More Can Sleep: No Two Plus Can Freeze: No Allow Skill Swap: Yes All Faint from Selfdestruct or Explosion and User Loses: Yes Can Last Pok�mon use Perish Song or Destiny Bond: No Allow Fixed-Damage Moves like Dragon Rage and Sonicboom: Yes Match Time Limit: Unlimited Choice Time Limit: Unlimited Other Rules: Qualifying Pok�mon must meet the following two conditions: 1) It is shorter than 6' 8". 2) It weighs less than 44 pounds. (Exactly 44 lbs. does not qualify) 3) It is unevolved. 4) The Pok�mon that go into battle cannot have a combined level total of more than: a) 80 for Single Battles. b) 105 for Double Battles. This means that the following Pok�mon are eligible for the Petit Cup. The Pok�mon are ordered by National Dex number. All Pok�mon, including currently unobtainable ones, are included in the list. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXX Petit Cup Eligibility Table XXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X Pok�mon X Y/N X Pok�mon X Y/N X Pok�mon X Y/N X Pok�mon X Y/N X X------------X-----X------------X-----X------------X-----X------------X-----X X Bulbasaur X Yes X Hypno X No X Yanma X No X Slaking X No X X Ivysaur X No X Krabby X Yes X Wooper X Yes X Nincada X Yes X X Venusaur X No X Kingler X No X Quagsire X No X Ninjask X No X X Charmander X Yes X Voltorb X Yes X Espeon X No X Shedinja X No X X Charmeleon X No X Electrode X No X Umbreon X No X Whismur X Yes X X Charizard X No X Exeggcute X Yes X Murkrow X Yes X Loudred X No X X Squirtle X Yes X Exeggutor X No X Slowking X No X Exploud X No X X Wartortle X No X Cubone X Yes X Misdreavus X Yes X Makuhita X No X X Blastoise X No X Marowak X No X Unown X Yes X Hariyama X No X X Caterpie X Yes X Hitmonlee X No X Wobbuffet X No X Azurill X Yes X X Metapod X No X Hitmonchan X No X Girafarig X No X Nosepass X No X X Butterfree X No X Lickitung X No X Pineco X Yes X Skitty X Yes X X Weedle X Yes X Koffing X Yes X Forretress X No X Delcatty X No X X Kakuna X No X Weezing X No X Dunsparce X Yes X Sableye X Yes X X Beedrill X No X Rhyhorn X No X Gligar X No X Mawile X Yes X X Pidgey X Yes X Rhydon X No X Steelix X No X Aron X No X X Pidgeotto X No X Chansey X No X Snubbull X Yes X Lairon X No X X Pidgeot X No X Tangela X Yes X Granbull X No X Aggron X No X X Rattata X Yes X Kangaskhan X No X Qwilfish X Yes X Meditite X Yes X X Raticate X No X Horsea X Yes X Scizor X No X Medicham X No X X Spearow X Yes X Seadra X No X Shuckle X No X Electrike X Yes X X Fearow X No X Goldeen X Yes X Heracross X No X Manectric X No X X Ekans X Yes X Seaking X No X Sneasel X No X Plusle X Yes X X Arbok X No X Staryu X No X Teddiursa X Yes X Minun X Yes X X Pikachu X No X Starmie X No X Ursaring X No X Volbeat X Yes X X Raichu X No X Mr. Mime X No X Slugma X No X Illumise X Yes X X Sandshrew X Yes X Scyther X No X Magcargo X No X Roselia X No X X Sandslash X No X Jynx X No X Swinub X Yes X Gulpin X Yes X X Nidoran(F) X Yes X Electabuzz X No X Piloswine X No X Swalot X No X X Nidorina X No X Magmar X No X Corsola X Yes X Carvanha X No X X Nidoqueen X No X Pinsir X No X Remoraid X Yes X Sharpedo X No X X Nidoran(M) X Yes X Tauros X No X Octillery X No X Wailmer X No X X Nidorino X No X Magikarp X Yes X Delibird X No X Wailord X No X X Nidoking X No X Gyarados X No X Mantine X No X Numel X No X X Clefairy X No X Lapras X No X Skarmory X No X Camerupt X No X X Clefable X No X Ditto X Yes X Houndour X Yes X Torkoal X No X X Vulpix X Yes X Eevee X Yes X Houndoom X No X Spoink X No X X Ninetales X No X Vaporeon X No X Kingdra X No X Grumpig X No X X Jigglypuff X No X Jolteon X No X Phanpy X No X Spinda X Yes X X Wigglytuff X No X Flareon X No X Donphan X No X Trapinch X Yes X X Zubat X Yes X Porygon X No X Porygon2 X No X Vibrava X No X X Golbat X No X Omanyte X Yes X Stantler X No X Flygon X No X X Oddish X Yes X Omastar X No X Smeargle X No X Cacnea X No X X Gloom X No X Kabuto X Yes X Tyrogue X Yes X Cacturne X No X X Vileplume X No X Kabutops X No X Hitmontop X No X Swablu X Yes X X Paras X Yes X Aerodactyl X No X Smoochum X Yes X Altaria X No X X Parasect X No X Snorlax X No X Elekid X No X Zangoose X No X X Venonat X No X Articuno X No X Magby X No X Seviper X No X X Venomoth X No X Zapdos X No X Miltank X No X Lunatone X No X X Diglett X Yes X Moltres X No X Blissey X No X Solrock X No X X Dugtrio X No X Dratini X Yes X Raikou X No X Barboach X Yes X X Meowth X Yes X Dragonair X No X Entei X No X Whiscash X No X X Persian X No X Dragonite X No X Suicune X No X Corphish X Yes X X Psyduck X Yes X Mewtwo X No X Larvitar X No X Crawdaunt X No X X Golduck X No X Mew X No X Pupitar X No X Baltoy X No X X Mankey X Yes X Chikorita X Yes X Tyranitar X No X Claydol X No X X Primeape X No X Bayleef X No X Lugia X No X Lileep X No X X Growlithe X Yes X Meganium X No X Ho-oh X No X Cradily X No X X Arcanine X No X Cyndaquil X Yes X Celebi X No X Anorith X Yes X X Poliwag X Yes X Quilava X No X Treecko X Yes X Armaldo X No X X Poliwhirl X No X Typhlosion X No X Grovyle X No X Feebas X Yes X X Poliwrath X No X Totodile X Yes X Sceptile X No X Milotic X No X X Abra X Yes X Croconaw X No X Torchic X Yes X Castform X Yes X X Kadabra X No X Feraligatr X No X Combusken X No X Kecleon X No X X Alakazam X No X Sentret X Yes X Blaziken X No X Shuppet X Yes X X Machop X Yes X Furret X No X Mudkip X Yes X Banette X No X X Machoke X No X Hoothoot X Yes X Marshtomp X No X Duskull X Yes X X Machamp X No X Noctowl X No X Swampert X No X Dusclops X No X X Bellsprout X Yes X Ledyba X Yes X Poochyena X Yes X Tropius X No X X Weepinbell X No X Ledian X No X Mightyena X No X Absol X No X X Victreebel X No X Spinarak X Yes X Zigzagoon X Yes X Wynaut X Yes X X Tentacool X Yes X Ariados X No X Linoone X No X Snorunt X Yes X X Tentacruel X No X Crobat X No X Wurmple X Yes X Glalie X No X X Geodude X No X Chinchou X Yes X Silcoon X No X Spheal X No X X Graveler X No X Lanturn X No X Beautifly X No X Sealeo X No X X Golem X No X Pichu X Yes X Cascoon X No X Walrein X No X X Ponyta X No X Cleffa X Yes X Dustox X No X Clamperl X No X X Rapidash X No X Igglybuff X Yes X Lotad X Yes X Huntail X No X X Slowpoke X No X Togepi X Yes X Lombre X No X Gorebyss X No X X Slowbro X No X Togetic X No X Ludicolo X No X Relicanth X No X X Magnemite X Yes X Natu X Yes X Seedot X Yes X Luvdisc X Yes X X Magneton X No X Xatu X No X Nuzleaf X No X Bagon X No X X Farfetch'd X Yes X Mareep X Yes X Shiftry X No X Shelgon X No X X Doduo X No X Flaaffy X No X Taillow X Yes X Salamence X No X X Dodrio X No X Ampharos X No X Swellow X No X Beldum X No X X Seel X No X Bellossom X No X Wingull X Yes X Metang X No X X Dewgong X No X Marill X No X Pelipper X No X Metagross X No X X Grimer X No X Azumarill X No X Ralts X Yes X Regirock X No X X Muk X No X Sudowoodo X No X Kirlia X No X Regice X No X X Shellder X Yes X Politoed X No X Gardevoir X No X Registeel X No X X Cloyster X No X Hoppip X Yes X Surskit X Yes X Latias X No X X Gastly X Yes X Skiploom X No X Masquerain X No X Latios X No X X Haunter X No X Jumpluff X No X Shroomish X Yes X Kyogre X No X X Gengar X No X Aipom X No X Breloom X No X Groudon X No X X Onix X No X Sunkern X Yes X Slakoth X No X Rayquaza X No X X Drowzee X No X Sunflora X No X Vigoroth X No X Jirachi X No X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Deoxys X No X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Chimecho X Yes X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX d. Competitive Battling [S07-04CMP] Now, I'm no Pok�mon 1337 or anything, but I do have more experience than the average Pok�mon trainer. I will be commenting about the battle skills of every fully evolved Pok�mon in existence. But first, I want to make some comments about raising Pok�mon. EVs, IVs, and Hidden Power -------------------------- Reading about EVs and IVs in the vocabulary would confuse a n00b. So let me attempt to give an explanation that even n00bs will understand. EVs, or Effort Values, are secret values that affect your Pok�mon's stat growth. You get them whenever a Pok�mon defeats another. For every four you get in one particular stat, that stat will increase by one more point at the Pok�mon's next level-up. Every Pok�mon can get a maximum of 255 EVs in any one stat. Why 255? In hexadecimal, 255 is FF. It saves on memory. But unfortunately, you can't max out EVs for every stat. A Pok�mon can get a total of 510 EVs. "So what?", you ask. 255 EVs in one stat will raise the stat by 63 points. That's 63 extra HP, or 63 extra Sp. Atk, which is a lot. It really does make a difference in battle. In reality, the maximum amount of EVs you should put into any one stat is 252, because you won't be able to get any more points after that. Do this with 2 stats, and you have 6 spare EVs, which you can use to increase a stat by one. Every little bit counts! If you're making a Special Sweeper, it would be a good idea to give it 252 Sp. Atk EVs. For a Physical Sweeper, 252 Attack EVs work well. That made sense, didn't it? As for your other EVs, it depends on your other stats. If you've got low Defense, put in a few Defense EVs. Special Defense low, add a few Sp. Def EVs. Either way, you should save a number of EVs for HP, because that helps you defend against either type of attack. EVs are especially important in Petit Cup challenges, because they carry so much more weight at that level. So how do you know how many EVs you have at any point? You have to keep track of what Pok�mon you battle and how many EVs they give you. The game will not tell you. The game will only tell you when you have all the EVs you can get. If your lead Pok�mon has all its EVs, a girl in Slateport City will give your Pok�mon an Effort Ribbon. At this point, it is safe to use your Rare Candies on it. --------------- IVs, or Individual Values, help simulate Pok�mon "genetics"; they are randomly chosen when the Pok�mon "comes into existence". That means when you get an Egg, or when you meet a Pok�mon. IVs are randomly determined, and your Pok�mon has six of them, one for each stat. They range from 0 to 31. This makes for a difference in the stats of wild Pok�mon of the same species and level. To get a good set of IVs for your Pok�mon is pure luck, but there are ways to tip the odds in your favor. First of all, catch many of the Pok�mon you want to raise and examine their stats. Does one have an exceptionally high HP? Sp. Atk? Speed? Which one do you take? That depends on the Pok�mon's role. If your Pok�mon is a physical sweeper with no Special attacks, a Sp. Atk IV of 31 means diddly-squat. There is a way to check your Pok�mon's IVs using math equations, but the equations are very complicated. If you're not good with math, you'll get lost in this next section. IVs are calculated by solving the stat equation for the IV variable. Here is the solved equation. IV = [(RoundUp(Stat / PV) - 5) * 100 / Lv] - 2 * BA - RoundDown(EV / 4) where Stat is the Pok�mon's current stat, PV is the Personality Modifier, which is 0.9, 1, or 1.1, depending on the Pok�mon's personality. Lv. is the Pok�mon's Level, BA is the Pok�mon's base stat, and EV is the Pok�mon's EVs in the stat. RoundUp and RoundDown are functions that round their contents up and down to the nearest whole number, respectively. Please note that the results won't be very accurate at low levels. The higher the level, the more accurate the results will be. Unfortunately, calculating HP IVs requires a different equation. IV = [(HP - Lv - 10) * 100 / Lv] - 2 * BA - RoundDown(EV / 4) For example, let's use two Lv. 5 Totodile that recently hatched from Eggs. Here are their stats: Totodile 1 Totodile 2 Base Stats Level 5 5 HP 21 20 50 ATTACK 11 12 65 DEFENSE 11 12 64 SPEED 10 10 43 SP. ATK 9 8 44 SP. DEF 12 9 48 NATURE Careful Adamant ENHANCED SP. DEF ATTACK DIMINISHED SP. ATK SP. ATK So, we will now calculate the IVs of our two Totodile. Since it just hatched, it can't have any EVs, so we put zero into EV, which causes the RoundDown function to fall out of the equation. ATTACK IV = [(RoundUp(11 / 1) - 5) * 100 / 5] - 2 * 65 - RoundDown(0 / 4) = [6 * 20] - 2 * 65 = -10 IV = [(RoundUp(12 / 1.1) - 5) * 100 / 5] - 2 * 65 - RoundDown(0 / 4) = [6 * 20] - 2 * 65 = -10 This shows that the equations don't always return valid results at low levels, nor are they very accurate at these levels. I guess I'll use 10 as the attack EV stat. All the other stats are calculated in a similar fashion, except for HP. HP IV = [(21 - 5 - 10) * 100 / 5] - 2 * 50 - RoundDown(0 / 4) = [6 * 20] - 2 * 50 = 20 IV = [(20 - 5 - 10) * 100 / 5] - 2 * 50 - RoundDown(0 / 4) = [5 * 20] - 2 * 50 = 0 Totodile 1 Totodile 2 HP IV 20 0 ATTACK IV 10 10 DEFENSE IV 10 12 SPEED IV 14 14 SP. ATK IV 12 28 SP. DEF IV 24 16 Through our analysis, we have discovered (approximately) the IVs of our two Totodile, and it has shown that the second Totodile will have a very high Sp. Atk, making it a powerful Special Sweeper. Hidden Power ------------ As stated in the walkthrough, Hidden Power (HP for short) depends on the user's IVs for its type and power. To calculate your Pok�mon's HP type, you need the following equation: Type = (T1 + T2 + T3 + T4 + T5 + T6) * 15 / 63). If HP IV is odd, T1 = 1. Otherwise T1 = 0. If Attack IV is odd, T2 = 2. Otherwise T2 = 0. If Defense IV is odd, T3 = 4. Otherwise T3 = 0. If Speed IV is odd, T4 = 8. Otherwise T4 = 0. If Sp. Atk IV is odd, T5 = 16. Otherwise T5 = 0. If Sp. Def IV is odd, T6 = 32. Otherwise T6 = 0. The equation returns a code for HP type. The codes correspond to the following types: Type Code ------------ Fighting 0 Flying 1 Poison 2 Ground 3 Rock 4 Bug 5 Ghost 6 Steel 7 Fire 8 Water 9 Grass 10 Electric 11 Psychic 12 Ice 13 Dragon 14 Dark 15 Finding HP powers and types would be pointless for our Totodile because the IV formulas returned all even numbers for both Pok�mon, which is probably not accurate. HP's power is calculated using a similar equation. Power = (P1 + P2 + P3 + P4 + P5 + P6) * 40 / 63 + 30. If HP IV / 4 has a remainder or 2 or 3, P1 = 1. Otherwise P1 = 0. If Attack IV / 4 has a remainder or 2 or 3, P2 = 2. Otherwise P2 = 0. If Defense IV / 4 has a remainder or 2 or 3, P3 = 4. Otherwise P3 = 0. If Speed IV / 4 has a remainder or 2 or 3, P4 = 8. Otherwise P4 = 0. If Sp. Atk IV / 4 has a remainder or 2 or 3, P5 = 16. Otherwise P5 = 0. If Sp. Def IV / 4 has a remainder or 2 or 3, P6 = 32. Otherwise P6 = 0. HP's power should range between 31 and 70. If all six EVs divided by four each return a remainder of 2 or 3, HP's power is 70. If you have C++, here is a simple program section that will calculate the Pok�mon's IVs, HP type, and HP power, given the Pok�mon's base stats, personality, current stats, and EVs. Feel free to use this code and modify it as you see fit for your program. If there are errors in this code, let me know and I will fix them. This code uses the String and Math classes, so make sure to set that up. If the functions Math.Ceiling() and Math.Floor() are different for your system, you will need to change those parts to match the name of the function your system uses. struct SecretValues { short HP_IV, IVs[5]; String HP_Type; short HP_Power; } struct CurrentStats { short HP, Level, Stats[5]; BaseHP, BaseStats[5]; HP_EV, EVs[5]; float Personality; } SecretValues Calculate (CurrentStats PKMN_Stat) { SecretValues PKMN_IVs; for (int Count = 0; Count < 5; Count++) { PKMN_IVs.IVs[Count] = (Math.Ceiling(PKMN_Stat.Stats[Count] / Personality) - 5) * 100 / PKMN_Stat.Level - 2 * PKMN_Stat.BaseStats[Count] - Math.Floor(PKMN_Stat.EVs[Count] / 4) } PKMN_IVs.HP_IV = ((PKMN_Stat.HP - PKMN_Stat.Level - 10) * 100 / PKMN_Stat.Level) - 2 * PKMN_Stat.BaseHP - Math.Floor(PKMN_Stat.HP_EV / 4) int HP_TypeCode; for (Count = 0; Count < 5; Count++) { if(PKMN_IVs.IVs[Count] % 2 == 1) HP_TypeCode += Math.Pow(2, Count + 1); } if(PKMN_IVs.HP_IV % 2 == 1) HP_TypeCode++; HP_TypeCode *= 15; HP_TypeCode /= 63; switch(HP_TypeCode) { case 0: PKMN_IVs.HP_Type = "Fighting"; break; case 1: PKMN_IVs.HP_Type = "Flying"; break; case 2: PKMN_IVs.HP_Type = "Poison"; break; case 3: PKMN_IVs.HP_Type = "Ground"; break; case 4: PKMN_IVs.HP_Type = "Rock"; break; case 5: PKMN_IVs.HP_Type = "Bug"; break; case 6: PKMN_IVs.HP_Type = "Ghost"; break; case 7: PKMN_IVs.HP_Type = "Steel"; break; case 8: PKMN_IVs.HP_Type = "Fire"; break; case 9: PKMN_IVs.HP_Type = "Water"; break; case 10: PKMN_IVs.HP_Type = "Grass"; break; case 11: PKMN_IVs.HP_Type = "Electric"; break; case 12: PKMN_IVs.HP_Type = "Psychic"; break; case 13: PKMN_IVs.HP_Type = "Ice"; break; case 14: PKMN_IVs.HP_Type = "Dragon"; break; case 15: PKMN_IVs.HP_Type = "Dark"; break; } for (Count = 0; Count < 5; Count++) { if(PKMN_IVs.IVs[Count] % 4 > 1) PKMN_IVs.HP_Power += Math.Pow(2, Count + 1); } if(PKMN_IVs.HP_IV % 4 > 1) (PKMN_IVs.HP_Power)++; PKMN_IVs.HP_Power * (40 / 63) + 30; return PKMN_IVs; } All you need to do is make a function that handles the output of this one. ---List of Sound-based Attacks--- Any Pok�mon with the Soundproof ability cannot be hit by the following moves: Grasswhistle TYP/Gr POW/--- ACC/ 55 PP/15 EFFECT/Puts target to sleep Growl TYP/ N POW/--- ACC/ 90 PP/40 EFFECT/Cuts both foes' Attack Heal Bell TYP/ N POW/--- ACC/--- PP/ 5 EFFECT/Cures party of statuses Hyper Voice TYP/ N POW/ 90 ACC/100 PP/10 EFFECT/ Metal Sound TYP/ S POW/--- ACC/100 PP/40 EFFECT/Cuts Sp. Def by 2 Levels Perish Song TYP/ N POW/--- ACC/--- PP/ 5 EFFECT/All faint in 3 turns Roar TYP/ N POW/--- ACC/--- PP/20 EFFECT/Forces switch Screech TYP/ N POW/--- ACC/--- PP/40 EFFECT/Cuts Defense by 2 Levels Sing TYP/ N POW/--- ACC/ 55 PP/15 EFFECT/Puts target to sleep Snore TYP/ N POW/ 40 ACC/100 PP/15 EFFECT/May flinch. User must sleep Supersonic TYP/ N POW/--- ACC/ 55 PP/20 EFFECT/Confuses target Uproar TYP/ N POW/ 50 ACC/100 PP/10 EFFECT/Sleep becomes impossible ---Pok�mon Evaluation--- The following are only my own battle evaluations of most of the Pok�mon. If you want a more professional detailing of these Pok�mon, look at the Moveset/Team Building Guide for Pok�mon Ruby/Sapphire. Well, here we go... Type Abbreviations: [N] Normal [Gr] Grass [Fi] Fire [W] Water [E] Electric[Gd] Ground [Po] Poison [Ps]Psychic [Ft]Fighting[I] Ice [B] Bug [Gh]Ghost [Dr]Dragon [Dk] Dark [S] Steel [R] Rock [Fl]Flying FORMAT: =============================================== #NUM PKMN-Name Type: Types Pok�dex Classification Ht: Height or Length in feet and inches Wt: Weight in pounds Trait: Pok�mon's special ability/ies FYI: Interesting facts about the Pok�mon that have nothing to do with battle. Signature Move(s): Move(s) the Pok�mon is known for (e.g. a move one of only a few Pok�mon can learn) Base Stats HP: Attack: Defense: Speed: Sp. Atk: Sp. Def: ---------- Total: Base Experience: (derived from the experience formula, which is ((Base * Lv) * Traded * Trainer) / 7. Traded is a modifier that is 1.5 if the Pok�mon receiving Exp. was traded to you; otherwise it's 1. Trainer is a modifier that is 1.5 if the target was a trained Pok�mon as opposed to a wild one, in which case the modifier is 1.) Suggested Role: Moveset: Evaluation: My comments about the effectiveness of the moveset and/or Pok�mon in general. (Alternate movesets may follow) =============================================== And here we go... =============================================== # 3 Venusaur Type: [Gr] [Po] Seed Pok�mon Ht: 6' 7" Wt: 220.5 lb Trait: Overgrow (Raises Grass moves by 50% at low HP) FYI: Venusaur's flower absorbs sunlight, which can be released in battle with devastating effect. Signature Move: Frenzy Plant Base Stats HP: 80 Attack: 82 Defense: 83 Speed: 80 Sp. Atk: 100 Sp. Def: 100 ---------- Total: 525 Suggested Role: Annoyer Moveset: Toxic/Leech Seed/Sludge Bomb/Frenzy Plant Evaluation: If you can't get a Ludicolo, Venusaur will be an excellent alternate Grass annoyer. Sludge Bomb is there to take advantage of double STAB. A Special Sweeping set also works well, but the Annoyer set is best. =============================================== # 6 Charizard Type: [Fi] [Fl] Flame Pok�mon Ht: 5' 7" Wt: 199.5 lb Trait: Blaze (Raises Fire moves by 50% at low HP) FYI: Charizard can attain heights of up to 4,500 feet. Its fire breath attack can melt almost anything in seconds. It is very tough for a beginning trainer to raise and control. Signature Move: Blast Burn Base Stats HP: 78 Attack: 84 Defense: 78 Speed: 100 Sp. Atk: 109 Sp. Def: 85 ---------- Total: 534 Suggested Role: Special Sweeper Moveset: Sunny Day/Dragon Claw/Blast Burn/HP Special Evaluation: Essential in Dragon-themed teams. You can substitute Blast Burn for Flamethrower or Fire Blast if you don't like the Hyper Beam-like side effect. Speed and Sp. Atk are fairly high, but it doesn't have a stat-up move like Calm Mind. You can also make a physical sweeper out of Charizard (Belly Drum helps), but I like the Special Sweeper set better due to STAB. You NEED Aerial Ace and EQ for a physical sweeper set. =============================================== # 9 Blastoise Type: [W] Shellfish Pok�mon Ht: 5' 3" Wt: 188.5 lb Trait: Torrent (Raises Water moves by 50% at low HP) FYI: Blastoise's hydro cannons can punch holes through very thick steel. The water pressure from the cannon is said to be over 200 atm. Signature Move: Hydro Cannon Base Stats HP: 79 Attack: 83 Defense: 100 Speed: 78 Sp. Atk: 85 Sp. Def: 108 ---------- Total: 533 Suggested Role: Tank Moveset: Rest/Mirror Coat/Toxic/Hydro Cannon Evaluation: This is my favorite moveset, but there are a lot of options to choose from. Really, pick three tanking moves and a Water attack filler and you have a Blastoise tank. =============================================== # 12 Butterfree Type: [B] [Fl] Butterfly Pok�mon Ht: 3' 7" Wt: 70.5 lb Trait: Compoundeyes (Raises accuracy by 30%) FYI: In consistency with the anime, Shiny Butterfree are pink. Base Stats HP: 60 Attack: 45 Defense: 50 Speed: 80 Sp. Atk: 80 Sp. Def: 70 ---------- Total: 395 Suggested Role: Physical Sweeper Moveset: Silver Wind/Aerial Ace/Shadow Ball/HP physical Evaluation: I hate to say it, but Butterfree sucks. Its base stat total is under 400, and its movepool is a little limited. It also has a lot of weaknesses to very common types. If I HAD to use Butterfree, I would use the above moveset, but I'd stay away from it, especially if you're a n00b. =============================================== # 15 Beedrill Type: [B] [Po] Poison Bee Pok�mon Ht: 3' 3" Wt: 65.0 lb Trait: Swarm (Raises Bug moves by 50% at low HP) FYI: Beedrill has three poisonous stingers, one on each of its front legs, and one on the end of its abdomen. The one on the abdomen secretes the strongest poison. Signature Move: Twineedle Base Stats HP: 65 Attack: 80 Defense: 40 Speed: 75 Sp. Atk: 45 Sp. Def: 80 ---------- Total: 345 Suggested Role: I won't even bother Moveset: Forget it Evaluation: I take that back. Butterfree doesn't suck. Beedrill sucks. Its movepool is extremely limited, and one strong attack OHKOs it. =============================================== # 18 Pidgeot Type: [N] [Fl] Bird Pok�mon Ht: 4' 11" Wt: 87.1 lb Trait: Keen Eye (Prevents accuracy reduction) FYI: Pidgeot is strong enough to fly with its trainer riding it. It is capable of flying at a speed of Mach 2, only one of two Pok�mon capable of the feat. It is capable of identifying its prey from nearly a mile away. Base Stats HP: 83 Attack: 80 Defense: 75 Speed: 70 Sp. Atk: 70 Sp. Def: 91 ---------- Total: 459 Suggested Role: Physical Sweeper Moveset: Double-Edge/Aerial Ace/Steel Wing/HP physical Evaluation: Pidgeot's move pool is a little limited, but all of its stats are average or better. The last two moves are basically physical fillers, as it can't learn any stat-up moves. Dragon Dance and BP the stats onto Pidgeot and you have a powerful sweeper that'll be hard to take down. =============================================== # 20 Raticate Type: [N] Rat Pok�mon Ht: 2' 4" Wt: 40.8 lb Trait: Run Away (100% chance of running from wild Pok�mon) Guts (Raises Attack by 50% if hit with a status ailment) FYI: Raticate has a signature technique, Super Fang. It is like the "Demi" spell in FF6, the one that cuts the target's HP in half. Signature Moves: Hyper Fang, Super Fang Base Stats HP: 55 Attack: 81 Defense: 60 Speed: 97 Sp. Atk: 50 Sp. Def: 70 ---------- Total: 413 Suggested Role: Physical Sweeper Moveset: Swords Dance/Body Slam/Shadow Ball/Iron Tail Evaluation: Basically, it's Swords Dance and three attacks, but with Raticate's low defense stats, it can be OHKO'd by just about anything that's strong. =============================================== # 22 Fearow Type: [N] [Fl] Beak Pok�mon Ht: 3' 11" Wt: 83.8 lb Trait: Keen Eye (Prevents accuracy reduction) Base Stats HP: 65 Attack: 90 Defense: 65 Speed: 100 Sp. Atk: 61 Sp. Def: 61 ---------- Total: 442 Suggested Role: Physical Sweeper Moveset: Sky Attack/Tri Attack/Return/Scary Face Evaluation: Takes good advantage of high Attack and double STAB. Kind of weak defensively, so BPing Defense and Sp. Def onto it isn't a bad idea. =============================================== # 24 Arbok Type: [Po] Cobra Pok�mon Ht: 11' 6" Wt: 143.3 lb Trait: Shed Skin (1 in 3 chance of recovering from statuses each turn) Intimidate (Reduces the foe's Attack by one level) FYI: "Arbok" spelled backwards is Kobra. Base Stats HP: 60 Attack: 85 Defense: 69 Speed: 80 Sp. Atk: 65 Sp. Def: 79 ---------- Total: 438 Suggested Role: Toxistaller/Hazer Moveset: Poison Fang/Wrap/Protect/Haze Evaluation: I prefer the Toxistaller moveset. It's pretty much standard. I think Arbok is underused, but it's certainly not for n00bs. Weezing is a bit better for sweeping. If you want, you can substitute Poison Fang for Toxic, but STAB is always nice. =============================================== # 26 Raichu Type: [E] Mouse Pok�mon Ht: 2' 7" Wt: 66.0 lb Trait: Static (1 in 3 chance of paralyzing a foe on contact) FYI: Pikachu has a special hold item called the Light Ball, which doubles its Sp. Atk. This is why some players prefer to play Pikachu over Raichu. Base Stats HP: 60 Attack: 90 Defense: 55 Speed: 100 Sp. Atk: 90 Sp. Def: 80 ---------- Total: 475 Suggested Role: Mixed Sweeper Moveset: Thunderbolt/Brick Break/Agility/filler Evaluation: Raichu has decent stats but a very limited movepool. Now you should understand why everyone hates Pikachu :-) =============================================== # 28 Sandslash Type: [Gd] Mouse Pok�mon Ht: 3' 3" Wt: 65.0 lb Trait: Sand Veil (Raises evasion during a sandstorm) FYI: If Sandslash digs too fast, its claws will snap off. They will grow back in a few days. Base Stats HP: 75 Attack: 100 Defense: 110 Speed: 65 Sp. Atk: 45 Sp. Def: 55 ---------- Total: 475 Suggested Role: Tyranitar Sand Stream Moveset: Earthquake/Swords Dance/Double Team/Body Slam Evaluation: If Sandslash had higher Sp. Def, it would be 00ber. The only way to play this set would be with Tyranitar, so you can take advantage of the infinite sandstorm. Raise your evasion with Double Team, and you're basically untouchable. Body Slam is for paralysis. Basically, Swords Dance and sweep. =============================================== # 31 Nidoqueen Type: [Po] [Gd] Drill Pok�mon Ht: 4' 3" Wt: 132.3 lb Trait: Poison Point (1 in 3 chance of poisoning the foe on contact) FYI: Nidoqueen is not aggresive in nature, but if its nest is approached, it will scare off the attacker with its brute strength. Base Stats HP: 90 Attack: 82 Defense: 87 Speed: 75 Sp. Atk: 85 Sp. Def: 76 ---------- Total: 495 Suggested Role: Physical Sweeper Moveset: Earthquake/Sludge Bomb/Iron Tail/Shadow Ball Evaluation: Nidoqueen used to be very overused, but I don't see it used so much anymore. You can physically or specially sweep opponents. The moveset is basically "pick 4 and go", but they have to be either all physical or all special. Speed EVs wouldn't hurt, either. =============================================== # 34 Nidoking Type: [Po] [Gd] Drill Pok�mon Ht: 4' 3" Wt: 132.3 lb Trait: Poison Point (1 in 3 chance of poisoning the foe on contact) FYI: Nidoking can wrap its tail around its opponent. Once the victim is in this position, it can snap the victim's spine quite easily. Base Stats HP: 81 Attack: 92 Defense: 77 Speed: 85 Sp. Atk: 85 Sp. Def: 75 ---------- Total: 495 Suggested Role: Physical Sweeper Moveset: Earthquake/Sludge Bomb/Iron Tail/Shadow Ball Evaluation: Notice that I used the same moveset for Queen and King? Well, they are played similarly, although Nidoking has a slightly larger movepool than Nidoqueen. It is very unpredictable in battle, and can be used as a mixed sweeper if necessary, despite the split EVs. =============================================== # 36 Clefable Type: [N] Fairy Pok�mon Ht: 4' 3" Wt: 88.2 lb Trait: Cute Charm (1 in 3 chance of Attraction on contact) FYI: Clefable's ears are very sensitive, so it likes quiet places. Naturally, Clefable and Loudred don't like each other. Base Stats HP: 95 Attack: 70 Defense: 73 Speed: 62 Sp. Atk: 85 Sp. Def: 90 ---------- Total: 475 Suggested Role: Special Sweeper Moveset: Calm Mind and three Special Attacks Evaluation: Calm Mind and sweep. You have a lot of attacks to choose from. Pseudopassing Reflect onto it wouldn't be a bad idea to protect against a Fighter or physical sweeper, as Clefable's Defense is only average. =============================================== # 38 Ninetales Type: [Fi] Fox Pok�mon Ht: 3' 7" Wt: 44.0 lb Trait: Flash Fire (when hit by Fire, nullifies the attack and powers up fire moves) FYI: Ninetales' nine tails are said to give it some psychic abilities. Whatever pulls one of the tails off is said to be cursed with bad luck for a thousand years. Base Stats HP: 73 Attack: 76 Defense: 75 Speed: 100 Sp. Atk: 81 Sp. Def: 100 ---------- Total: 463 Suggested Role: Annoyer Moveset: Reflect/Attract/Confuse Ray/Toxic Evaluation: Reflect is to ward off Ground damage. Some people try to sweep with Ninetales, but I find it ineffective. =============================================== # 40 Wigglytuff Type: [N] Balloon Pok�mon Ht: 3' 3" Wt: 26.0 lb Trait: Cute Charm (1 in 3 chance of Attraction on contact) FYI: Like its previous form, Wigglytuff's Sing ability can send its audience into a deep sleep. Base Stats HP: 140 Attack: 70 Defense: 45 Speed: 45 Sp. Atk: 75 Sp. Def: 50 ---------- Total: 475 Suggested Role: Special Sweeper Moveset: Any four special attacks Evaluation: You can also make an annoyer out of Wigglytuff. Except for 140 (wow!) base HP, all of its stats are average or worse. It's also not as effective as Clefable because 'Tuff can't learn Calm Mind. =============================================== # 45 Vileplume Type: [Gr] [Po] Flower Pok�mon Ht: 3' 11" Wt: 41.0 lb Trait: Chlorophyll (Doubles Speed in sunlight) FYI: The flower on Vileplume's head is one of the largest varieties in the world. The central part of the flower produces clouds of pollen that can trigger allergic reactions. Base Stats HP: 75 Attack: 80 Defense: 85 Speed: 50 Sp. Atk: 100 Sp. Def: 90 ---------- Total: 480 Suggested Role: Sunnybeamer Moveset: Synthesis/Sunny Day/Solarbeam/Aromatherapy Evaluation: This set is somewhat of a Cleric set as well. Pseudopass Light Screen or BP Sp. Def onto it, because if Vileplume is hit by fire while Sunnybeaming, it's lights out. =============================================== # 47 Parasect Type: [B] [Gr] Mushroom Pok�mon Ht: 3' 3" Wt: 65.0 lb Trait: Effect Spore (1 in 3 chance of paralyzing, poisoning, or putting the foe to sleep on contact) FYI: The larger Parasect's mushroom is, the more powerful it is. Base Stats HP: 60 Attack: 95 Defense: 80 Speed: 30 Sp. Atk: 60 Sp. Def: 80 ---------- Total: 405 Suggested Role: Physical Sweeper Moveset: Spore/Swords Dance/Leech Life/Protect Evaluation: The classic RBY Mewtwo destroyer. Put Mewtwo to sleep with Spore, use a few Swords Dances, then KO with the Bug-type Leech Life. Less useful these days because of Dark Pok�mon. =============================================== # 49 Venomoth Type: [B] [Po] Poison Moth Pok�mon Ht: 4' 11" Wt: 27.6 lb Trait: Shield Dust (Prevents all effects of attacks except damage) FYI: Venomoth sprays two kinds of hazardous dust. If it is dark, it it poisonous. If it is light in color, it causes paralysis. Venomoth is one of the few Pok�mon to lose weight after evolution. Base Stats HP: 70 Attack: 65 Defense: 60 Speed: 90 Sp. Atk: 90 Sp. Def: 75 ---------- Total: 440 Suggested Role: Special Sweeper Moveset: Silver Wind/Psychic/Supersonic/Sludge Bomb Evaluation: Meh. Its defenses and HP are too low to last long. Hope that Silver Wind raises all your stats. Supersonic is there to help stay alive with confusion hax. =============================================== # 51 Dugtrio Type: [Gd] Mole Pok�mon Ht: 2' 4" Wt: 73.4 lb Trait: Sand Veil (Raises evasion during a sandstorm) Arena Trap (Prevents foes from escaping unless they're immune to Ground attacks) FYI: Dugtrio is capable of causing earthquakes by digging up to sixty miles underground where the earth's crust is thick enough. Base Stats HP: 35 Attack: 80 Defense: 50 Speed: 120 Sp. Atk: 50 Sp. Def: 70 ---------- Total: 405 Suggested Role: Tyranitar Sand Stream Moveset: Double Team/Earthquake/Sludge Bomb/Body Slam Evaluation: Another TSSer. If you encounter a Pok�mon that has a higher Speed than Dugtrio, switching out would be an excellent idea, since it's very fragile. =============================================== # 53 Persian Type: [N] Classy Cat Pok�mon Ht: 3' 3" Wt: 70.5 lb Trait: Limber (Prevents paralysis) FYI: Although Persian's fur makes it coveted by the wealthy, it is extremely difficult to raise as a pet due to its mean nature. Despite that, Giovanni, the boss of Team Rocket, keeps one as a pet. Signature Move: Pay Day Base Stats HP: 65 Attack: 70 Defense: 60 Speed: 115 Sp. Atk: 65 Sp. Def: 75 ---------- Total: 450 Suggested Role: Physical Sweeper Moveset: Body Slam/Swagger/Psych Up/Shadow Ball Evaluation: Wow. A base Speed that matches that of the legendary Beast of Thunder. If it had decent stats in other categories, it would be seen more often. It's OK to use for an underused team, but it's not great. High Speed and average stats elsewhere. =============================================== # 55 Golduck Type: [W] Duck Pok�mon Ht: 5' 7" Wt: 169.0 lb Trait: Damp (Prevents use of Selfdestruct or Explosion) Cloud Nine (Negates weather effects) FYI: Golduck is often mistaken for the Japanese monster, Kappa. Unlike its previous form, Golduck can unleash psychic powers at will. Base Stats HP: 80 Attack: 82 Defense: 78 Speed: 85 Sp. Atk: 95 Sp. Def: 80 ---------- Total: 500 Suggested Role: Special Sweeper Moveset: Hydro Pump/Psychic/Ice Beam/Calm Mind Evaluation: All of its stats are above average, but nothing is excellent. It's also got Refresh as an Egg move, so consider that. Golduck is fairly versatile, but needs some stats BP'd to it to be really effective. =============================================== # 57 Primeape Type: [Ft] Pig Monkey Pok�mon Ht: 3' 3" Wt: 70.5 lb Trait: Vital Spirit (Prevents sleep) FYI: Any creature that looks an enraged wild Primeape in the eyes becomes its next attack target. Base Stats HP: 65 Attack: 105 Defense: 60 Speed: 95 Sp. Atk: 60 Sp. Def: 70 ---------- Total: 455 Suggested Role: Physical Sweeper Moveset: Bulk Up/Brick Break/Double-Edge/filler Evaluation: A faster fighter than Machamp, but it comes at the expense of HP and Attack. Stick with Machamp. =============================================== # 59 Arcanine Type: [Fi] Legendary Pok�mon Ht: 6' 3" Wt: 341.7 lb Trait: Flash Fire (when hit by Fire, nullifies the attack and powers up fire moves) Intimidate (lowers the enemy's Attack by one level) FYI: A number of trainers that have Arcanine like to ride on its back to get to their destinations. Using its signature move, Extremespeed, it can carry its rider at a hair-raising speed of over 180 MPH, nearly fast enough to rival the legendary Beasts. Arcanine riders have appeared at least three times in the anim�. Signature Move: Extremespeed Base Stats HP: 90 Attack: 110 Defense: 80 Speed: 95 Sp. Atk: 100 Sp. Def: 80 ---------- Total: 555 Suggested Role: Physical Sweeper Moveset: Howl/Extremespeed/Flamethrower/Aerial Ace Evaluation: Arcanine is so overused. And for good reason, too. It's not quite a stat-tiered Pok�mon, but all of its stats are above average. Pseudopass Light Screen onto it and you have a powerful dog that will be very hard to take down. HP Ground also works well if you have it. =============================================== # 62 Poliwrath Type: [W] [Ft] Tadpole Pok�mon Ht: 4' 3" Wt: 119.0 lb Trait: Damp (Prevents use of Selfdestruct or Explosion) Water Absorb (Gains HP when hit by a water attack) FYI: Poliwrath gained the Fighting-type when it evolved. It can easily overtake even the best human swimmers. In GSC, Poliwrath was the only Pok�mon that could learn Mind Reader AND Fissure, a combo that could deal an instant KO to any Pok�mon that could be hit by Ground attacks. Base Stats HP: 90 Attack: 85 Defense: 95 Speed: 70 Sp. Atk: 90 Sp. Def: 70 ---------- Total: 500 Suggested Role: Subpuncher Moveset: Substitute/Focus Punch/Swords Dance/filler Evaluation: Standard Subpuncher. The filler can be a Water-type move if you want STAB. =============================================== # 65 Alakazam Type: [Ps] PSI Pok�mon Ht: 4' 11" Wt: 106.0 lb Trait: Inner Focus (Prevents flinching) Synchronize (If hit with a status ailment, opponent receives same ailment) FYI: Alakazam's brain can outperform any supercomputer in existence. Its IQ is said to be around 5,000. Because its brain cells continue to multiply until it dies, it never forgets anything. Signature Move: Kinesis Base Stats HP: 55 Attack: 50 Defense: 45 Speed: 120 Sp. Atk: 135 Sp. Def: 85 ---------- Total: 490 Suggested Role: Special Sweeper Moveset: Calm Mind/Psychic/Two Elemental Punches Evaluation: Most players pick Ice and Thunder for punches, but Fire works well, too. You can even ditch CM for the third Punch if you want. Recover isn't worth it because a strong physical will OHKO it, and its HP and Defense are both below average. If you meet one, use EQ rather than a Dark-type move. You'll do more damage. =============================================== # 68 Machamp Type: [Ft] Superpower Pok�mon Ht: 5' 3" Wt: 287.0 lb Trait: Guts (Raises Attack by 50% when hit with a status ailment) FYI: Machamp's punches can knock a victim past the horizon. When it evolved from Machoke, it gained an extra pair of arms in the process. Base Stats HP: 90 Attack: 130 Defense: 80 Speed: 55 Sp. Atk: 65 Sp. Def: 85 ---------- Total: 505 Suggested Role: Physical Sweeper Moveset: Bulk Up/Rock Slide/Earthquake/Cross Chop Evaluation: Machamp is really hard to beat. It's got Rock Slide and EQ to take care of its two major weaknesses: Rock Slide for Flyers and EQ for Psychics, due to their low Defense. If you BP a few Dragon Dances onto Machamp, that will probably clinch the match for you unless your opponent haxes or you make a really sloppy play. Every team should have a Machamp destroyer. If you don't like Cross Chop, you can try Submission or Dynamicpunch. =============================================== # 71 Victreebel Type: [Gr] [Po] Flycatcher Pok�mon Ht: 5' 7" Wt: 34.2 lb Trait: Chlorophyll (Doubles Speed in sunlight) FYI: Victreebel lures prey with a sweet aroma, then slices the prey with Razor Leaf. Its digestive juices are much more acidic than those of the average organism. Base Stats HP: 80 Attack: 105 Defense: 65 Speed: 70 Sp. Atk: 100 Sp. Def: 60 ---------- Total: 480 Suggested Role: Annoyer Moveset: Double Team/Attract/Sludge Bomb/Ingrain Evaluation: The standard Grass-type annoyer. Be careful if you use Ingrain--if you do, you can't switch out. =============================================== # 73 Tentacruel Type: [W] [Po] Jellyfish Pok�mon Ht: 5' 7" Wt: 34.2 lb Trait: Clear Body (Prevents stat reduction) Liquid Ooze (If HP is drained, attacker loses HP instead of gaining) FYI: Tentacruel has a total of 80 tentacles. Base Stats HP: 80 Attack: 70 Defense: 65 Speed: 100 Sp. Atk: 80 Sp. Def: 120 ---------- Total: 480 Suggested Role: Special Sweeper Moveset: Barrier/Rain Dance/Hydro Pump/Sludge Bomb Evaluation: Kind of a Special Sponge as well. This set can also set up Thunderdancers. =============================================== # 76 Golem Type: [R] [Gd] Megaton Pok�mon Ht: 4' 7" Wt: 662.0 lb Trait: Rock Head (prevents recoil damage) Sturdy (Can't be hit by OHKO attacks) FYI: Golem's body is so hard, it is even immune to dynamite. It is capable of blowing itself up, and uses the explosive forve to jump from mountain to mountain. Base Stats HP: 80 Attack: 110 Defense: 130 Speed: 45 Sp. Atk: 55 Sp. Def: 65 ---------- Total: 485 Suggested Role: Exploder Moveset: Explosion/filler/filler/filler Evaluation: Golem is probably one of the better Exploders, if it doesn't get KO'd by a 4x weakness to Grass or Water first. If you even SUSPECT your opponent has a Grass or Water move ready, SWITCH IMMEDIATELY. Since you're probably going to use Explosion only, a Choice Band would be a great idea, seeing how it will then get a total of 375 Power. =============================================== # 78 Rapidash Type: [Fi] Fire Horse Pok�mon Ht: 5' 5" Wt: 209.4 lb Trait: Flash Fire (when hit by Fire, nullifies the attack and powers up fire moves) Run Away (100% success rate of running from wild Pok�mon) FYI: As with Arcanine, Rapidash riders are fairly common. It is much more agile than Arcanine but not quite as fast. It can reach its maximum speed of 150 MPH after running just ten steps. Base Stats HP: 65 Attack: 100 Defense: 70 Speed: 105 Sp. Atk: 80 Sp. Def: 80 ---------- Total: 500 Suggested Role: Mixed Sweeper Moveset: Double-Edge/Iron Tail/Flamethrower/HP Electric Evaluation: As much as I like Rapidash, it's better off at the Pok�mon races. If it had a higher Sp. Atk it could make a decent special sweeper, but... =============================================== # 80 Slowbro Type: [W] [Ps] Hermit Crab Pok�mon Ht: 5' 3" Wt: 173.1 lb Trait: Oblivious (Prevents Attraction) Own Tempo (Prevents confusion) FYI: The shell biting Slowbro's tail is actually a Shellder. Slowbro does not feel any pain, and the weight helps it to stand on only two legs. Base Stats HP: 95 Attack: 75 Defense: 110 Speed: 30 Sp. Atk: 100 Sp. Def: 80 ---------- Total: 490 Suggested Role: Special Sweeper Moveset: Surf/Psychic/Calm Mind/Fire Blast Evaluation: Calm Mind and sweep. =============================================== # 82 Magneton Type: [E] [S] Magnet Pok�mon Ht: 3' 3" Wt: 132.0 lb Trait: Magnet Pull (Opposing Steel-types can't switch) Sturdy (Negates OHKO attacks) FYI: Magneton is formed by the fusion of three Magnemite. Its constituent parts can attack independently, or team up for a Tri Attack. Base Stats HP: 50 Attack: 60 Defense: 95 Speed: 70 Sp. Atk: 120 Sp. Def: 70 ---------- Total: 465 Suggested Role: Special Sweeper Moveset I: Metal Sound/Thunderbolt/Thunder Wave/Special filler Moveset II: Thunderbolt/HP Fire/Toxic/Substitute Submitted By: Doomsong123 Evaluation: With the Magnet Pull ability, this is an excellent Pok�mon for taking out all those annoying Skarmories. You can use Lock-On/Zap Cannon in place of Thunderbolt and the filler if you wish. =============================================== # 83 Farfetch'd Type: [N] [Fl] Wild Duck Pok�mon Ht: 2' 7" Wt: 33.1 lb Trait: Keen Eye (Prevents accuracy reduction) Inner Focus (Prevents flinching) FYI: The leek Farfetch'd carries around is a weapon that it uses much like a sword. If it eats the leek for emergency rations, it will run off to find a new one. Base Stats HP: 52 Attack: 65 Defense: 55 Speed: 60 Sp. Atk: 58 Sp. Def: 62 ---------- Total: 352 Suggested Role: Physical Sweeper Moveset: Swords Dance/Double-Edge/Aerial Ace/Steel Wing Evaluation: Farfetch'd sucks. Not one of its stats are even average. I have yet to see anyone use this Pok�mon in battle, and I hope that holds true for the rest of the battles I participate in for the remainder of my life. It does have a special item called the Stick, which raises its critical hit ratio, but still, it would need Speed to Swords Dance enough to sweep. For collector's purposes only. =============================================== # 85 Dodrio Type: [N] [Fl] Triple Bird Pok�mon Ht: 5' 11" Wt: 181.0 lb Trait: Run Away (Success rate of fleeing from wild battles is 100%) Early Bird (Wakes a turn earlier from sleep) FYI: Dodrio's three heads represent joy, sorrow, and anger. Though it has three heads and three brains, it has only one stomach. This means that if one head eats, they are all satisfied. When it sleeps, two of its heads sleep while one stays awake. Base Stats HP: 60 Attack: 110 Defense: 70 Speed: 100 Sp. Atk: 60 Sp. Def: 60 ---------- Total: 460 Suggested Role: Physical Sweeper Moveset: Rest/Tri Attack/Drill Peck/filler Evaluation: Rest is to take advantage of its ability, while Tri Attack can have added effects. If you're not a haxer, go for Return or Double-Edge. Drill Peck's for STAB, and the filler can be an attack, or Haze/Endeavor. Not terribly good, and having a low Sp. Def doesn't really help. Suggested Role: Choice Band Sweeper Moveset: Quick Attack/Return/Drill Peck/HP Ground Submitted By: Doomsong123 Evaluation: This is just a standard Choice Bander. Nothing special about it, but you have to slap a Choice Band on it. If you don't like the move you've used Choice Band on, switch it out. =============================================== # 87 Dewgong Type: [W] [I] Sea Lion Pok�mon Ht: 5' 7" Wt: 264.6 lb Trait: Thick Fat (Resists Fire and Ice moves) FYI: Dewgong's sharp horn on its head can break through a layer of ice several feet thick. Base Stats HP: 90 Attack: 70 Defense: 80 Speed: 70 Sp. Atk: 70 Sp. Def: 95 ---------- Total: 475 Suggested Role: Miscellaneous Special Moveset: Ice Beam/Surf/HP Fire/Attract Evaluation: Attract can help in a pinch, while the rest should be pretty much self-explanatory. Average to above-average stats but an extremely limited movepool. Predictable and not terribly useful, but good for an underused team. =============================================== # 89 Muk Type: [Po] Sludge Pok�mon Ht: 3' 11" Wt: 66.0 lb Trait: Stench (Repels wild Pok�mon) Sticky Hold (Hold item is unaffected by Thief or Knock Off) FYI: The trail of poison a Muk leaves is so toxic that plants will never grow there again. Even its footprints are toxic. Base Stats HP: 105 Attack: 105 Defense: 75 Speed: 50 Sp. Atk: 65 Sp. Def: 100 ---------- Total: 510 Suggested Role: Physical Sweeper Moveset: Acid Armor/Sludge Bomb/Dig/Shadow Punch Evaluation: With HP and Sp. Def both 100+, you can also make a Special Sponge out of Muk, but sweeping works slightly better. Muk also has a very large movepool, so you can make a Special Sweeper, or even a general Sponge out of him. Even an Annoyer/Hazer set is a possibility. Acid Armor to raise its average Defense and the rest is for STAB. Shadow Punch is a FR/LG move tutor move, so if you don't have it, use HP Ghost. =============================================== # 91 Cloyster Type: [W] [I] Bivalve Pok�mon Ht: 4' 11" Wt: 292.1 lb Trait: Shell Armor (Can't be hit by a Critical Hit) FYI: No one has ever seen what Cloyster's inner form looks like. Signature Move: Icicle Spear, Spike Cannon Base Stats HP: 50 Attack: 95 Defense: 180 Speed: 70 Sp. Atk: 85 Sp. Def: 45 ---------- Total: 525 Suggested Role: Spiker Moveset: Spikes/Surf/Ice Beam/Supersonic Evaluation: The idea here is to try and force a switch. Open with 3 layers of Spikes and you can put your rival in a pickle. It's kind of obvious, but you can make a Physical Sponge out of Cloyster as well, as it's got the second highest base Defense in the game, next to Shuckle. =============================================== # 94 Gengar Type: [Gh] [Po] Shadow Pok�mon Ht: 4' 11" Wt: 89.3 lb Trait: Levitate (Nullifies Ground attacks) Base Stats HP: 60 Attack: 65 Defense: 60 Speed: 110 Sp. Atk: 130 Sp. Def: 75 ---------- Total: 500 Suggested Role: Special Sweeper Moveset: Psychic/Thunderbolt/Shadow Ball/HP Special Alternate Role: Annoyer Moveset: Will-O-Wisp/Attract/Confuse Ray/Curse Sp.Sweeper: Too bad Gengar wastes both STABs on low Attack. You can try a physical sweeper, but look at that Sp. Atk! You can waste 130 base Sp. Atk, or waste STAB. I suggest you waste STAB. Annoyer: This is one heck of an annoyer set. It's simple but effective. Attract/Confuse your opponent, then use WOW or Curse. Simple. It's a perfect choice for pwning those Machamps everyone uses. With 110 base Speed, you can't go wrong. =============================================== # 97 Hypno Type: [Ps] Hypnosis Pok�mon Ht: 5' 3" Wt: 166.7 lb Trait: Insomnia (Prevents sleep) FYI: Like Drowzee, Hypno puts its foes to sleep, then eats their dreams. The dreams of younger foes tend to be tastier. Base Stats HP: 85 Attack: 73 Defense: 70 Speed: 67 Sp. Atk: 73 Sp. Def: 115 ---------- Total: 483 Suggested Role: Special Sweeper Moveset: Calm Mind/Psychic/Two Elemental Punches Evaluation: Use this the same way you would Alakazam. 115 base Sp. Def can also be considered. =============================================== # 99 Kingler Type: [W] Pincer Pok�mon Ht: 4' 3" Wt: 132.3 lb Trait: Shell Armor (Blocks Critical Hits) FYI: Kingler's large pincers can crush victims with 10,000 hp of power. However, the pincers' size cost it tremendous amounts of agility and balance. Signature Move: Crabhammer Base Stats HP: 55 Attack: 130 Defense: 115 Speed: 75 Sp. Atk: 50 Sp. Def: 50 ---------- Total: 475 Suggested Role: Physical Sweeper Moveset: Double-Edge/Hyper Beam/Swords Dance/HP Physical Evaluation: Too bad this moveset wastes Kingler's signature move, Crabhammer, which Criticals often, and gets STAB. 130 base Attack is certainly welcome. It's a bit fragile, though. =============================================== #101 Electrode Type: [E] Ball Pok�mon Ht: 3' 11" Wt: 147.0 lb Trait: Soundproof (Avoids sound-based moves, see list for details) Static (30% chance of paralyzing on contact) FYI: Electrode stores its electrical energy at extremely high pressure. Thus, it is very prone to explode without warning. Shiny Electrode and Voltorb are blue instead of red; therefore, such a Voltorb is often mistaken for a Great Ball. Signature Move: Explosion Base Stats HP: 60 Attack: 50 Defense: 70 Speed: 140 Sp. Atk: 80 Sp. Def: 80 ---------- Total: 480 Base Experience: 75 Suggested Role: Special Sweeper Moveset: Thunder Wave/Thunderbolt/Charge/HP Water Evaluation: Electrode has the second highest base Speed, but a very limited movepool. It's one of the worst Exploders in the game. The last two moves are basically fillers. A bit lacking defensively. =============================================== #103 Exeggutor Type: [Gr] [Ps] Coconut Pok�mon Ht: 6' 7" Wt: 264.6 lb Trait: Chlorophyll (Doubles Speed in sunshine) FYI: If one of Exeggutor's heads falls off, it will become an Exeggcute and search for others of its kind. Signature Moves: Barrage, Egg Bomb Base Stats HP: 95 Attack: 95 Defense: 85 Speed: 55 Sp. Atk: 125 Sp. Def: 65 ---------- Total: 520 Suggested Role: Sunnybeamer Moveset: Psychic/Synthesis/Sunny Day/Solarbeam Evaluation: Sunny Day causes Chlorophyll to kick in, and from there, Exeggutor's stats become basically 00ber. Since the release of FR/LG, Exeggutor has become soooooo overused. This moveset pwns. The only thing that can stop it is fire, which will OHKO it. =============================================== #105 Marowak Type: [Gd] Bone Keeper Pok�mon Ht: 3' 3" Wt: 99.2 lb Trait: Lightningrod (Draws electric moves toward itself) Rock Head (Negates recoil damage) FYI: The skull Cubone wears it that of its dead mother, which would be a Marowak. Signature Moves: Bone Club, Bonemerang, Bone Rush Base Stats HP: 60 Attack: 80 Defense: 110 Speed: 45 Sp. Atk: 50 Sp. Def: 80 ---------- Total: 425 Suggested Role: Physical Sweeper Moveset: Swords Dance/Earthquake/Double-Edge/Brick Break Evaluation: With a Thick Club, Marowak's Attack becomes even higher than Groudon's. Add in Swords Dance or Belly Drum... just outstanding. Watch for Special weaknesses as they can OHKO it. Lightningrod is a valuable asset in Double Battles. =============================================== #106 Hitmonlee Type: [Ft] Kicking Pok�mon Ht: 4' 11" Wt: 109.8 lb Trait: Limber (Prevents paralysis) FYI: Hitmonlee can alter the length of its legs. It often does so in battle or when it's in a hurry. Base Stats HP: 50 Attack: 120 Defense: 53 Speed: 87 Sp. Atk: 35 Sp. Def: 110 ---------- Total: 455 Suggested Role: Endrever Moveset: Endure/Reversal/Rest/Physical filler Evaluation: Standard. You can also do plain ol' sweeping, but this is also a nice set. =============================================== #107 Hitmonchan Type: [Ft] Punching Pok�mon Ht: 4' 7" Wt: 110.7 lb Trait: Keen Eye (Prevents accuracy reduction) FYI: Hitmonchan's punches are so fast, they're invisible. Even a slight graze will cause a friction burn. Base Stats HP: 30 Attack: 105 Defense: 79 Speed: 76 Sp. Atk: 35 Sp. Def: 110 ---------- Total: 435 Suggested Role: Physical Sweeper Moveset: Mach Punch/Sky Uppercut/Bulk Up/HP physical Evaluation: Mach Punch is very nice if you face a fast opponent. Bulk Up and sweep. Just watch for Ghosts if you didn't get HP physical. =============================================== #108 Lickitung Type: [N] Licking Pok�mon Ht: 3' 11" Wt: 144.4 lb Trait: Oblivious (Prevents Attraction) Own Tempo (Prevents confusion) FYI: Lickitung's tongue is over 20 feet long and is extremely adhesive--it can stick to nearly any surface. The tongue is also its weak point. Base Stats HP: 90 Attack: 55 Defense: 75 Speed: 30 Sp. Atk: 60 Sp. Def: 75 ---------- Total: 385 Suggested Role: Moveset: Evaluation: If anyone has a good Lickitung moveset, drop me an e-mail. I can't think of a good set for it. =============================================== #110 Weezing Type: [Po] Poison Gas Pok�mon Ht: 3' 11" Wt: 21.0 lb Trait: Levitate (Nullifies Ground attacks) FYI: High-quality perfumes are made from Weezing's toxic gases by diluting them to the highest levels possible. Weezing is formed by the fusion of two Koffing. Base Stats HP: 65 Attack: 90 Defense: 120 Speed: 60 Sp. Atk: 85 Sp. Def: 70 ---------- Total: 490 Suggested Role: Physical Sweeper Moveset: Sludge Bomb/Shadow Ball/Explosion/HP physical Evaluation: Weezing works extremely well as both a physical sweeper and a physical sponge. 120 base Defense is much disregarded, due to the fact that it's a Poison-type, and Poison-type moves that do good damage are rare. Weezing is one of the best Poison-types out there, and very underused. Weezing can also be an annoyer or a Hazer. It's even got Special Sweeping potential, but Sludge Bomb should be on its moveset no matter what. =============================================== #112 Rhydon Type: [R] [Gd] Drill Pok�mon Ht: Wt: Trait: Rock Head (Negates recoil damage) Lightningrod (Draws Electric moves toward itself) FYI: Rhydon's rock armor repels even magma of over 2,000 degrees Fahrenheit. When it connects, its spinning Horn Drill attack delivers an instant KO. Base Stats HP: 105 Attack: 130 Defense: 120 Speed: 40 Sp. Atk: 45 Sp. Def: 45 ---------- Total: 485 Suggested Role: Physical Sweeper Moveset: Earthquake/Rock Slide/Megahorn/Curse Evaluation: The only drawbacks are lack of Speed and weakness to Special attacks, even if they're not super effective. Other than that, Rhydon is awesome. It's one of the few Pok�mon besides Heracross that can learn Megahorn, which is an excellent Psychic and Dark crusher. Lightningrod can also protect your Rain Dancers from Electric attacks for a short time. =============================================== #114 Tangela Type: [Gr] Vine Pok�mon Ht: 3' 3" Wt: 7.2 lb Trait: Chlorophyll (Doubles Speed in sunshine) FYI: Being caught in Tangela's vines is very ticklish. Shiny Tangela's vines are green instead of blue. Base Stats HP: 65 Attack: 55 Defense: 115 Speed: 60 Sp. Atk: 100 Sp. Def: 40 ---------- Total: 435 Suggested Role: Special Sweeper Moveset: Sleep Powder/Growth/Giga Drain/filler Evaluation: The classic RBY Mewtwo counter can work in today's age as well. Sleep Powder, then Growth a few times, then Giga Drain for the KO. The filler can be anything you want. I suggest an attack, but anything works OK. =============================================== #115 Kangaskhan Type: [N] Parent Pok�mon Ht: 7' 3" Wt: 176.4 lb Trait: Early Bird (Wakes up a turn earlier from sleep) FYI: Kangaskhan carries its child in its pouch. The child does not go outside the pouch until it is three years old. Signature Move: Dizzy Punch Base Stats HP: 105 Attack: 95 Defense: 80 Speed: 90 Sp. Atk: 40 Sp. Def: 80 ---------- Total: 490 Suggested Role: Physical Sweeper Moveset: Dizzy Punch/Aerial Ace/Brick Break/Earthquake Evaluation: Meh. Consider Focus Energy as an Egg move. It's too standard, as nearly every Pok�mon in the game can learn Brick Break and/or Aerial Ace. Everything but Sp. Atk is good, and that won't be a problem... too bad it can learn a variety of Special attacks! Consider Rest as an option to take advantage of its ability. =============================================== #119 Seaking Type: [W] Goldfish Pok�mon Ht: 4' 3" Wt: 86.0 lb Trait: Swift Swim (Doubles Speed in rain) Water Veil (Prevents burns) FYI: Seaking is capable of swimming up waterfalls in or out of its spawning season late in the year. Base Stats HP: 80 Attack: 92 Defense: 65 Speed: 68 Sp. Atk: 65 Sp. Def: 80 ---------- Total: 450 Suggested Role: Physical Sweeper? Moveset: Megahorn/Mud Sport/Double-Edge/HP physical Evaluation: I can't decide how this would fit into a team, but here's a moveset if you have to use one. Seaking sucks. That's my last word on the matter. =============================================== #121 Starmie Type: [W] [Ps] Mysterious Pok�mon Ht: 3' 7" Wt: 176.0 lb Trait: Illuminate (Raises wild encounters) Natural Cure (Heals status conditions when switched out) FYI: The central core glows with the seven colors of the rainbow. Jewelers value the core as an exceedingly rare gem. Base Stats HP: 60 Attack: 75 Defense: 85 Speed: 115 Sp. Atk: 100 Sp. Def: 85 ---------- Total: 510 Suggested Role: Special Sweeper Moveset: Psychic/Thunderbolt/Hydro Pump/Ice Beam Alternate Role: Annoyer Moveset: Double Team/Toxic/Confuse Ray/Surf Alternate Role: Tank Moveset: Cosmic Power/Recover/Rapid Spin/Toxic Evaluation: Soooooooooooo overused. Starmie is the single most overused Pok�mon in the game, and there are reasons why. First, its Speed matches Raikou's. Second, it's got really high Sp. Atk. Third, it's got a large movepool. Fourth, its other stats are good. You can sweep, annoy, or tank with Starmie. =============================================== #122 Mr.Mime Type: [Ps] Barrier Pok�mon Ht: 4' 3" Wt: 120.1 lb Trait: Soundproof (Unaffected by sound-based moves) FYI: Mr. Mime can harden air around its hands, creating an actual wall. If interrupted while miming, it will slap the disruptor repeatedly. Base Stats HP: 40 Attack: 45 Defense: 65 Speed: 90 Sp. Atk: 100 Sp. Def: 120 ---------- Total: 460 Suggested Role: Baton Passer Moveset: Baton Pass/Barrier/Reflect/Calm Mind Evaluation: Reflect, BP, and get out of there. If you don't want to BP, you can try to Special Sweep, as Mime has a decent movepool. This set has no attacks, so make sure it isn't your last Pok�mon. =============================================== #124 Jynx Type: [I] [Ps] Human Shape Pok�mon Ht: 3' 3" Wt: 71.4 lb Trait: Oblivious (Prevents Attraction) FYI: Though Jynx speaks a language similar to humans, it uses dancing to communicate. Signature Move: Lovely Kiss Base Stats HP: 65 Attack: 50 Defense: 35 Speed: 95 Sp. Atk: 115 Sp. Def: 95 ---------- Total: 455 Suggested Role: Special Sweeper Moveset: Psychic/Ice Beam/Calm Mind/Water Pulse Evaluation: Takes advantage of 115 Sp. Atk and double STAB. Jynx is weak to physical blows, which is the main reason it's underused. Alternate Role: Special Sweeper II Moveset: Psychic/Ice Beam/Calm Mind/Lovely Kiss Submitted By: Matthew Carter Evaluation: "First you Kiss them, then Calm Mind. If they stay, free CM. If they switch, free CM." I completely agree with this, and is an excellent idea. You just have to watch out for moves like Haze and Safeguard. This is one of the reasons I don't like to use sleep-inducing moves like Lovely Kiss, though I must admit that its Hit % is 75, which is higher than the standard 55 Hit % of most sleep-inducing moves. =============================================== #125 Electabuzz Type: [E] Electric Pok�mon Ht: 3' 7" Wt: 66.1 lb Trait: Static (30% chance of paralyzing on contact) FYI: Electabuzz is constantly emitting a charge from its body. The charge causes bystanders' hair to stand on end. Many of them together can cause major blackouts in cities. Base Stats HP: 65 Attack: 83 Defense: 57 Speed: 105 Sp. Atk: 95 Sp. Def: 85 ---------- Total: 480 Suggested Role: Special Sweeper Moveset: Thunderbolt/Fire Punch/Ice Punch/Psychic Evaluation: An electric-type version of Alakazam. You can substitute Psychic for HP Special if you want. =============================================== #126 Magmar Type: [Fi] Spitfire Pok�mon Ht: 4' 3" Wt: 98.1 lb Trait: Flame Body (30% chance of burning the foe on contact) FYI: Magmar's body gives off an orange glow similar to that of stars like the sun. In the SNES Title "Secret of Evermore", there was a strong boss enemy named Magmar. There is no apparent relation between the two creatures. Base Stats HP: 65 Attack: 95 Defense: 57 Speed: 93 Sp. Atk: 100 Sp. Def: 85 ---------- Total: 495 Suggested Role: Special Sweeper Moveset: Flamethrower/Confuse Ray/Thunderpunch/Psychic Evaluation: Again, HP Special will fit in nicely. Thunderpunch will be a very rude awakening to Water-types. =============================================== #127 Pinsir Type: [B] Stag Beetle Pok�mon Ht: 4' 11" Wt: 121.0 lb Trait: Hyper Cutter (Prevents Attack reduction) FYI: Pinsir's attacks become more powerful and more efficient in warmer weather. Base Stats HP: 65 Attack: 125 Defense: 100 Speed: 85 Sp. Atk: 55 Sp. Def: 70 ---------- Total: 500 Suggested Role: Physical Sweeper Moveset: Swords Dance/Double-Edge/Earthquake/HP Bug Evaluation: HP Bug isn't necessary, but it helps because it can't learn any other Bug move. Not one. Not for n00bs. =============================================== #128 Tauros Type: [N] Wild Bull Pok�mon Ht: 4' 7" Wt: 194.9 lb Trait: Intimidate (Lowers the foe's Attack by 1 level) FYI: To heighten its will to battle, it will whip itself with its three tails, then charge at full speed. Base Stats HP: 75 Attack: 100 Defense: 95 Speed: 110 Sp. Atk: 40 Sp. Def: 70 ---------- Total: 490 Suggested Role: Physical Sweeper Moveset: Double-Edge/Earthquake/Swagger/Iron Tail Evaluation: Tauros is probably the best Normal Pok�mon out there. The reason they're not used often is that Normal attacks aren't strong against anything. But Normal-types are hard to type-trump because Fighting is their only weakness, and they can't be hit by Ghost attacks. =============================================== #130 Gyarados Type: [W] [Fl] Atrocious Pok�mon Ht: 21' 4" Wt: 518.0 lb Trait: Intimidate (Reduces the enemy's Attack by one level) FYI: The widely feared Gyarados evolves from Magikarp, the weakest Pok�mon in existence. It can completely destroy even major cities in a Rage. Base Stats HP: 95 Attack: 125 Defense: 79 Speed: 81 Sp. Atk: 60 Sp. Def: 100 ---------- Total: 540 Base Experience: 214 Suggested Role: Physical Sweeper Moveset: Dragon Dance/Double-Edge/Taunt/HP physical Evaluation: The classic Tauntrados is the bane of non-attackers. First, Intimidate cuts its Attack. Second, Taunt so the foe can only use attack moves. Then, Dragon Dance and sweep. HP physical is necessary for this set. If Gyarados' Sp. Atk were higher, it could make a great Special Sweeper because it's got an outstanding movepool, including a Fire move! It's very overused, and very predictable, but tough to take down nonetheless. If you see an Electric-type, SWITCH OUT IMMEDIATELY. =============================================== #131 Lapras Type: [W] [I] Transport Pok�mon Ht: 8' 2" Wt: 485.0 lb Trait: Water Absorb (Gains HP when hit by a Water attack) Shell Armor (Blocks Critical Hits) FYI: Lapras will ferry people across water. For this reason, it was overhunted nearly to extinction. Wild Lapras are now protected by law from hunters. After a Trainer captures one, he/she must register with the National Pok�mon Wildlife Organization to be able to keep it. The NPWO can request the Trainer to release the Lapras if it deems necessary. Base Stats HP: 130 Attack: 85 Defense: 80 Speed: 60 Sp. Atk: 85 Sp. Def: 95 ---------- Total: 515 Suggested Role: Special Sweeper Moveset: Ice Beam/Hydro Pump/Thunderbolt/Refresh Alternate Role: Physical Sweeper Moveset: Body Slam/Dragon Dance/Hydro Pump/HP Physical Evaluation: You have a lot of options for the Special Sweeper set. Lapras has a very large special movepool. The only reason you would consider a physical sweeper is because of Dragon Dance. Hydro Pump gets STAB. HP Physical is a must for the latter set. =============================================== #132 Ditto Type: [N] Transform Pok�mon Ht: 1' 0" Wt: 8.8 lb Trait: Limber (Prevents paralysis) FYI: Ditto is capable of copying its foe's genetic code to transform itself into a duplicate of the enemy. Ditto can transform not only into Pok�mon, but just about anything. If it begins to laugh, however, it cannot hold its transformed state and reverts back to normal. Base Stats HP: 48 Attack: 48 Defense: 48 Speed: 48 Sp. Atk: 48 Sp. Def: 48 ---------- Total: 288 Suggested Role: Standard Moveset: Transform Evaluation: Ditto sucks. Though it can transform into its opponent, its stats still stay where they are. For collectors only. =============================================== #134 Vaporeon Type: [W] Bubble Jet Pok�mon Ht: 3' 3" Wt: 63.9 lb Trait: Water Absorb (Recovers HP when hit by a Water attack) FYI: Vaporeon's body cells are extremely simliar to water. It is thus capable of becoming invisible in water. Base Stats HP: 130 Attack: 65 Defense: 60 Speed: 65 Sp. Atk: 110 Sp. Def: 95 ---------- Total: 525 Suggested Role: Hazer Moveset: Acid Armor/Haze/Hydro Pump/Ice Beam Evaluation: Kind of a sweeping set as well, but since it can't stat up, it's best to make a Hazer out of Vaporeon. It's kind of self-explanatory. =============================================== #135 Jolteon Type: [E] Lightning Pok�mon Ht: 2' 7" Wt: 54.0 lb Trait: Volt Absorb (Recovers HP when hit by an Electric attack) FYI: When Jolteon has absorbed sufficient charge, its spiky hair will stand on end. It will then blast out 10,000 volt lightning bolts after accmulating enough negative ions in the air. It can do so more effectively in drier conditions. Base Stats HP: 65 Attack: 65 Defense: 60 Speed: 130 Sp. Atk: 110 Sp. Def: 95 ---------- Total: 525 Suggested Role: Special Sweeper Moveset: Thunderbolt/Thunder Wave/HP Water/filler Evaluation: Standard. Too bad Jolteon's movepool is so tiny. =============================================== #136 Flareon Type: [Fi] Flame Pok�mon Ht: 2' 1" Wt: 55.1 lb Trait: Flash Fire (when hit by Fire, nullifies the attack and powers up fire moves) FYI: Flareon shakes its fluffy tail to cool off its body temperature when it begins to overheat. That body temperature can reach 1,600 degrees Fahrenheit. Base Stats HP: 65 Attack: 130 Defense: 60 Speed: 65 Sp. Atk: 95 Sp. Def: 110 ---------- Total: 525 Suggested Role: Physical Sweeper Moveset: Shadow Ball/Body Slam/Iron Tail/Overheat Evaluation: Overheat won't be used often. It's there for filler, really. You should only use it once because the Sp. Atk of the user goes down by 2 levels. =============================================== #139 Omastar Type: [W] [R] Spiral Pok�mon Ht: 3' 3" Wt: 77.2 lb Trait: Swift Swim (Doubles Speed in rain) Shell Armor (Blocks Critical Hits) FYI: Omastar was resurrected from a fossil. In ancient times, is died out because its heavy shell made it impossible to catch prey. Base Stats HP: 70 Attack: 60 Defense: 125 Speed: 55 Sp. Atk: 115 Sp. Def: 70 ---------- Total: 495 Suggested Role: Special Sweeper/Hazer Moveset: Hydro Pump/Ice Beam/Haze/HP Fire Evaluation: HP Fire is essentially a filler. If you want Ancientpower for STAB, take it. You can also make a Spiker out of Omastar, but you won't find too many support moves. =============================================== #141 Kabutops Type: [W] [R] Shellfish Pok�mon Ht: 4' 3" Wt: 89.3 lb Trait: Swift Swim (Doubles Speed in rain) Battle Armor (Blocks Critical Hits) FYI: The body shape of Kabutops is perfect for swimming. When it finds its prey, it will stab and slash the target with its scythe-like arms, then drain the target's body fluids. Base Stats HP: 60 Attack: 115 Defense: 105 Speed: 80 Sp. Atk: 65 Sp. Def: 70 ---------- Total: 495 Suggested Role: Physical Sweeper Moveset: Ancientpower/Swords Dance/Body Slam/Aerial Ace Evaluation: This is a crafty set that can take care of most of Kabutops' weak points. If you meet a fast Grass-type or a fast Sunnybeaming Fire-type, switch. With a 4x weakness and only average Sp. Def, Tops will get pwned in a hurry. Alternate Role: Special Sweeper Moveset: Metal Sound/Surf/Giga Drain/Ice Beam Evaluation: I don't like recommending this, but I must admit it can work. You're lowering the opponent's stats instead of raising your own, which I don't like to do. Second, only 65 base Sp. Atk can limit your damage. PP is also a concern with this set. =============================================== #142 Aerodactyl Type: [R] [Fl] Fossil Pok�mon Ht: 5' 11" Wt: 130.1 lb Trait: Pressure (Doubles opponent's PP usage) Rock Head (Negates recoil damage) FYI: In ancient times, Aerodactyl was the king of the skies. After it targeted an enemy, it went for the throat with its saw-like fangs. Today, it can be revived from certain fossils. Base Stats HP: 80 Attack: 105 Defense: 65 Speed: 130 Sp. Atk: 60 Sp. Def: 75 ---------- Total: 515 Suggested Role: Physical Sweeper Moveset: Rock Slide/Earthquake/Aerial Ace/HP physical Evaluation: A very fast attacker with an interesting type combination, but no stat-up moves except for Curse. This set also takes advantage of double STAB, and sees moderate use. =============================================== #143 Snorlax Type: [N] Sleeping Pok�mon Ht: 6' 11" Wt: 1,041.1 lb Trait: Immunity (Prevents poison) Thick Fat (Resists Fire and Ice) FYI: Snorlax can only be awakened with a special flute. Its stomach can digest even rotten food without trouble. It is resistant to most poisonous blows. Base Stats HP: 160 Attack: 110 Defense: 65 Speed: 30 Sp. Atk: 65 Sp. Def: 110 ---------- Total: 540 Suggested Role: Physical Sweeper Moveset: Rest/Sleep Talk/Earthquake/Double-Edge Evaluation: Give Snorlax a Chesto or Lum Berry and this set isn't half bad. If you don't like Rest and Sleep Talk, give it Curse and Shadow Ball. =============================================== #144 Articuno Type: [I] [Fl] Freeze Pok�mon Ht: 5' 7" Wt: 122.1 lb Trait: Pressure (Doubles opponent's PP usage) FYI: Articuno is a legendary bird of Ice. It resides on top of snowy mountains and is said to appear to people lost on such mountains. Rumor has it that a few lost mountain climbers have been saved by riding Articuno down the mountain, but none of them have been able to recall such an event. When it visits a land, it tends to bring with it an early winter. Base Stats HP: 90 Attack: 85 Defense: 100 Speed: 85 Sp. Atk: 95 Sp. Def: 125 ---------- Total: 580 (Stat Tier 4) Suggested Role: Special Sweeper Moveset: Agility/Ice Beam/HP Water/Aerial Ace Evaluation: It's hard to decide whether Articuno or Moltres is the worst of the three RBY legendary birds. Unfortunately, none of them can learn Calm Mind. Aerial Ace is for STAB, and Agility is to raise its merely above average Speed. HP Water is for Rock and Fire-types that think it can be type-trumped. Alternate Role: Mind Reader/Sheer Cold Moveset: Mind Reader/Sheer Cold/Ice Beam/filler Submitted By: Pretty Much Everyone Evaluation: This is the new 00ber cheap GSC Poliwrath of R/S/C/FR/LG. The Mind Reader/OHKO attack combo that's as notorious as RBY Mewtwo. It's a very simple moveset. Mind Reader the first turn. If Articuno doesn't faint, the other Pok�mon will on the next turn. 00ber cheap and banned in many places because of it. =============================================== #145 Zapdos Type: [E] [Fl] Electric Pok�mon Ht: 5' 3" Wt: 116.0 lb Trait: Pressure (Doubles opponent's PP usage) FYI: Zapdos is the legendary bird of Lightning. It is said to appear in vicious, severe thunderstorms, wielding vicious lightning bolts. Its beak is incredibly sharp, and can be used like a spear. Base Stats HP: 90 Attack: 90 Defense: 85 Speed: 100 Sp. Atk: 125 Sp. Def: 90 ---------- Total: 580 (Stat Tier 4) Suggested Role: Special Sweeper Moveset: Drill Peck/Thunderbolt/HP Special/Reflect Evaluation: Zapdos is the best of the legendary birds, but is weakened by a narrow movepool. The type combination makes it only weak to Flying-type weaknesses except Electricity. HP Special is a MUST for this set. =============================================== #146 Moltres Type: [Fi] [Fl] Flame Pok�mon Ht: 6' 7" Wt: 132.3 lb Trait: Pressure (Doubles opponent's PP usage) FYI: Moltres is a legendary bird of Fire. Every flap of its wings creates a beautiful flash of flames. Its fires are used to light torches at many major Pok�mon tournaments. It tends to bring an early spring to wintry lands it visits. Signature Move: Sky Attack Base Stats HP: 90 Attack: 100 Defense: 90 Speed: 90 Sp. Atk: 125 Sp. Def: 85 ---------- Total: 580 (Stat Tier 4) Suggested Role: Special Sweeper Moveset: Flamethrower/Sunny Day/HP Special/Agility Alternate Role: Mixed Sweeper Moveset: Flamethrower/Sky Attack/Double-Edge/Agility Evaluation: Moltres is probably the worst of the three birds, though Articuno comes a close second IMO. Its movepool is extremely narrow, but has the painfully strong Sky Attack, made stronger with STAB. Either set works okay, but you'd have to BP stats onto it to make it work as a great Sweeper. =============================================== #149 Dragonite Type: [Dr] [Fl] Dragon Pok�mon Ht: 7' 3" Wt: 463.0 lb Trait: Inner Focus (Prevents flinching) FYI: Dragonite's intelligence is on par with humans. It resembles the more friendly dragons mentioned in fairy tales. Though it is indeed very friendly, it is absolutely relentless in battle. Though not used in battle, one of Dragonite's signature abilities is maintaining supersonic flight for an extended period of time. Base Stats HP: 91 Attack: 134 Defense: 95 Speed: 80 Sp. Atk: 100 Sp. Def: 100 ---------- Total: 600 (Stat Tier 3) Suggested Role: Physical Sweeper Moveset: Double-Edge/Dragon Dance/Double-Edge/Brick Break Evaluation: This set nearly makes Dragonite 00ber. After Dragon Dancing a couple of times, it's virtually invincible. The only thing you need to look out for is a stray Ice or Water Pok�mon, as a single Ice attack can OHKO it. Brick Break instead of Aerial Ace? To deal with Ice-types in case you've already Dragon Danced a few times. Alternate Role: Special Sweeper Moveset: Outrage/Flamethrower/Thunder/Ice Beam Evaluation: I don't like using this set because Dragonite has 34 more base Attack than Sp. Atk. It can work, however, especially if you BP Speed or Sp. Atk onto it. This set is played much like Rayquaza. If you prefer not to use a Lum Berry, pick a different Dragon move, like Dragon Claw. =============================================== #150 Mewtwo Type: [Ps] Genetic Pok�mon Ht: 6' 0" Wt: 269.6 lb Trait: Pressure (Doubles foe's PP usage) FYI: Back in the RBY days, Mewtwo was considered "broken", a game term meaning it's so powerful that nothing can stop it. It's suffered from the addition of Dark and Steel types, as well as the fact that Ghost moves can now hit it, and are super effective. It also suffered from the Special split, so Amnesia can't raise its already awesome Sp. Atk. It's not broken anymore, but it's still 00ber with its *still* godly stats. Speed outranked only by a few, Sp. Atk by none. Umbreon is an excellent Mewtwo counter, but watch for HP Fighting. Base Stats HP: 106 Attack: 110 Defense: 90 Speed: 130 Sp. Atk: 154 Sp. Def: 90 ---------- Total: 680 (Stat Tier 1) Suggested Role: Special Sweeper Moveset: Psychic/Recover/Thunderbolt/HP Fighting Evaluation: Absolutely godly. If you can use one in your battles, then do it if you don't have a good Psychic already. It's the second toughest 00ber to take down, second to Kyogre. =============================================== #151 Mew Type: [Ps] New Specie Pok�mon Ht: 1' 4" Wt: 8.8 lb Trait: Synchronize (If hit by a status ailment, opponent gets it also) FYI: Mewtwo was cloned from Mew, but Mewtwo's battle abilities were radically heightened. Mew is said to be the ancestor to all Pok�mon, for it is said to contain the DNA of every Pok�mon. Mew is compatible with every move-teaching machine in existence, making it extremely unpredictable. Base Stats HP: 100 Attack: 100 Defense: 100 Speed: 100 Sp. Atk: 100 Sp. Def: 100 ---------- Total: 600 (Stat Tier 3) Suggested Role: Special Sweeper Moveset: Psychic/Calm Mind/Softboiled/Flamethrower Evaluation: I could list over twenty effective movesets for Mew, since it can learn every TM/HM in the game, and a few more moves. This is my favorite one. Mew should always be outfitted with Psychic, but the other moves are basically fillers. You have a lot of options. HP Dark or HP Fighting works well here. Alternate Role: Miscellaneous Moveset: Transform/Psychic/Recover/support filler Evaluation: This is worth pointing out. It won't work nearly as well as most sets, but if you wind up facing a Lapras with Thunderbolt, or something else with a move it's weak to, Transform. Mew can Transform much better than Ditto can. =============================================== #154 Meganium Type: [Gr] Herb Pok�mon Ht: 5' 11" Wt: 221.6 lb Trait: Overgrow (Raises Grass moves 50% at low HP) FYI: Meganium's breath can revitalize sick or dead plants and make them fully healthy again. Base Stats HP: 80 Attack: 82 Defense: 100 Speed: 80 Sp. Atk: 83 Sp. Def: 100 ---------- Total: 525 Suggested Role: Pseudopasser Moveset: Body Slam/Safeguard/Light Screen/Reflect Evaluation: You would think of an annoyer set with a Grass-type, but you can't find enough Annoyer moves in Meganium's movepool. This is the best role I can think of for Meganium. Body Slam is for paralyzing, and the rest of the moves help set up your sweepers or annoyers. Underused for good reason. =============================================== #157 Typhlosion Type: [Fi] Volcano Pok�mon Ht: 5' 7" Wt: 175.3 lb Trait: Blaze (Raises Fire moves by 50% when HP is low) FYI: Typhlosion can rub the fur on its neck against itself, creating a massive explosion. Oddly enough, it is unharmed by the explosion. Base Stats HP: 78 Attack: 84 Defense: 78 Speed: 100 Sp. Atk: 109 Sp. Def: 85 ---------- Total: 534 Suggested Role: Mixed Sweeper Moveset: Flamethrower/Brick Break/Double Team/HP Grass Evaluation: Typhlosion's usefulness has declined since GSC because it can't learn the three elemental Punches anymore. Damn. It has all of a sudden become the worst of the three GSC starters. Normally, we wouldn't argue with 109 base Sp. Atk, but the only Special moves it has are Fire-type. Brick Break is there to break the Screens. You need HP Grass or HP Electric for this set. Hopefully, this lack of elemental Punches will be only temporary, because according to Serebii.net, Typhlosion can again learn the elemental Punches via Emerald Version's Move Tutor. If this becomes a reality, we will see more of this Pok�mon in the arena. =============================================== #160 Feraligatr Type: [W] Big Jaw Pok�mon Ht: 7' 7" Wt: 195.8 lb Trait: Torrent (Raises Water moves by 50% when HP is low) FYI: It is difficult for Feraligatr to stand straight up, but in that position it easily intimidates its foes. It prefers to get down on all fours when moving. Base Stats HP: 85 Attack: 105 Defense: 100 Speed: 79 Sp. Atk: 83 Sp. Def: 78 ---------- Total: 530 Suggested Role: Physical Sweeper Moveset: Swords Dance/Earthquake/Hydro Pump/HP Poison Evaluation: This is one of the few times I recommend HP Poison. It's a physical attack that takes care of its Grass weakness. The rest should be self-explanatory. =============================================== #162 Furret Type: [N] Long Body Pok�mon Ht: Wt: Trait: Run Away (100% success of escaping from wild Pok�mon) Keen Eye (Prevents accuracy reduction) FYI: The path into a Furret's nest is specially designed so that few other Pok�mon can fit through it. Base Stats HP: 85 Attack: 76 Defense: 64 Speed: 90 Sp. Atk: 45 Sp. Def: 55 ---------- Total: 415 Suggested Role: Physical Sweeper or Subpuncher Moveset: Double-Edge/Shadow Ball/Substitute/Focus Punch Evaluation: For Double Battles, Furret can also learn Helping Hand and Follow Me. That's about all it's useful for. Furret can learn a wide variety of Special moves, which would be an option IF it weren't for its pathetic Sp. Atk. If you're physical sweeping instead, go for HP Physical and Rest. =============================================== #164 Noctowl Type: [N] [Fl] Owl Pok�mon Ht: 5' 3" Wt: 89.9 lb Trait: Insomnia (Prevents sleep) Keen Eye (Prevents accuracy reduction) FYI: Noctowl can rotate its head a full 180 degrees. It can see clearly for several miles. Noctowl's previous form, Hoothoot, is a natural clock. Base Stats HP: 100 Attack: 50 Defense: 50 Speed: 70 Sp. Atk: 76 Sp. Def: 96 ---------- Total: 442 Suggested Role: Some kind of Sweeper Moveset: Psychic/Shadow Ball/Double-Edge/HP Special Evaluation: I don't like Noctowl. It's got high HP but that's about it. Its stats are for tanking, but with no tanking moves... You can't sweep because of stats... It just ain't good. =============================================== #166 Ledian Type: [B] [Fl] Five Star Pok�mon Ht: 4' 3" Wt: 78.5 lb Trait: Early Bird (Wakes up from sleep a turn earlier) Swarm (Raises Bug moves by 50% when HP is low) FYI: Though its five stars would suggest it is nocturnal, Ledian is not. During the winter, they hover close to each other in large groups to keep warm, much like a colony of honeybees. Base Stats HP: 55 Attack: 35 Defense: 50 Speed: 85 Sp. Atk: 55 Sp. Def: 110 ---------- Total: 390 Suggested Role: Baton Passer Moveset: Swords Dance/Baton Pass/Silver Wind/(screen) Evaluation: BP and get out of there. The screen is Reflect, Light Screen, or Safeguard. =============================================== #168 Ariados Type: [B] [Po] Long Leg Pok�mon Ht: 3' 7" Wt: 73.9 lb Trait: Insomnia (Prevents sleep) Swarm (Raises Bug moves by 50% when HP is low) FYI: It is nearly impossible to tell apart the two different kinds of string it spins; one kind from its mouth, and the other from its abdomen. The string on the abdomen is spun endlessly from the time of birth, so it leads back to its nest. Signature Move: Spider Web Base Stats HP: 70 Attack: 90 Defense: 70 Speed: 40 Sp. Atk: 60 Sp. Def: 60 ---------- Total: 390 Suggested Role: Annoyer Moveset: Spider Web/Sludge Bomb/Signal Beam/Attract Evaluation: Not too bad for a Pok�mon you can get early in the game. Sludge Bomb and Signal Beam are OK moves that have side effects and get STAB. Unfortunately, it is on the fragile side and is QUITE slow. =============================================== #169 Crobat Type: [Po] [Fl] Bat Pok�mon Ht: 5' 11" Wt: 165.3 lb Trait: Inner Focus (Prevents flinching) FYI: After Golbat evolves into this, it gains an extra pair of wings. This makes it able to fly extremely fast, but hampers its agility tremendously. Base Stats HP: 85 Attack: 90 Defense: 80 Speed: 130 Sp. Atk: 70 Sp. Def: 80 ---------- Total: 545 Suggested Role: Annoyer Moveset: Poison Fang/Attract/Confuse Ray/Mean Look Evaluation: This is not easy to set up, but works pretty well. Poison Fang over Toxic in case it's your last Pok�mon. Alternate Role: Physical Sweeper Moveset: Poison Fang/Aerial Ace/Confuse Ray/HP Ground Evaluation: This set works OK as well. Confuse Ray is for all those type-trumpers out there. With 130 base Speed, you'll get the first attack nearly every time. =============================================== #171 Lanturn Type: [W] [E] Light Pok�mon Ht: 3' 11" Wt: 50.0 lb Trait: Volt Absorb (Raises HP when hit by Electric attacks) Illuminate (Raises wild encounter rate) FYI: Lanturn will shine an intense beam at its enemy to paralyze it, then swallow the prey whole. Base Stats HP: 125 Attack: 58 Defense: 58 Speed: 67 Sp. Atk: 76 Sp. Def: 76 ---------- Total: 460 Suggested Role: Special Sweeper Moveset: Confuse Ray/Thunderbolt/Hydro Pump/HP Grass, Fire, Ice Beam Evaluation: Lanturn is not a Pok�mon you want to run into a lot, but not too many people use it. With so much HP, and slightly below average defenses, it can be tough to take down. If you face one, try to hit it with EQ, but be careful of a stray Ice Beam. The final move is up to you. Ice Beam is more powerful but predictable. =============================================== #176 Togetic Type: [N] [Fl] Happiness Pok�mon Ht: 2' 0" Wt: 7.1 lb Trait: Serene Grace (Doubles chance of attack effects) Hustle (Raises power by 50% and lowers accuracy by 20%) FYI: Togetic will become dispirited if it is not happy with its Trainer. It can hover in the air without using its wings. Signature Move: Metronome Base Stats HP: 55 Attack: 40 Defense: 85 Speed: 40 Sp. Atk: 80 Sp. Def: 105 ---------- Total: 525 Suggested Role: Serene Grace Moveset: Ancientpower/Shadow Ball/Water Pulse/Fire Blast Evaluation: Takes full advantage of Serene Grace, because all of these moves have added effects. This is more or less an annoyer set because Togetic's attack power blows. =============================================== #178 Xatu Type: [Ps] [Fl] Mystic Pok�mon Ht: 4' 11" Wt: 33.0 lb Trait: Synchronize (When hit with a status effect, opponent gets same status) Early Bird (Wakes from sleep a turn earlier) FYI: In South America, it is believed that Xatu's left eye sees the past and the right eye sees the future. It is also said this is why it is often standing completely still. Base Stats HP: 65 Attack: 75 Defense: 70 Speed: 95 Sp. Atk: 95 Sp. Def: 70 ---------- Total: 470 Suggested Role: Special Sweeper Moveset: Psychic/Calm Mind/Thunder Wave/HP Dark Evaluation: A little on the fragile side, but this is what I came up with. If you can't get HP Dark, some other HP Special will also work. =============================================== #181 Ampharos Type: [E] Light Pok�mon Ht: 4' 7" Wt: 135.6 lb Trait: Static (Paralyzes on contact 30% of hits) FYI: Ampharos has been treasured since ancient times as a beacon. They are often used in modern lighthouses instead of electric lights. Base Stats HP: 90 Attack: 75 Defense: 75 Speed: 55 Sp. Atk: 115 Sp. Def: 90 ---------- Total: 500 Suggested Role: Thunderdancer Moveset: Rain Dance/Thunder/Reflect/HP Water Evaluation: Reflect is not a TM move for Ampharos--it can be learned only through breeding. This is pretty standard. =============================================== #182 Bellossom Type: [Gr] Flower Pok�mon Ht: 1' 4" Wt: 13.0 lb Trait: Chlorophyll (Doubles Speed in sunshine) FYI: Bellossom is Gloom's alternate evolved form. Upon evolution, it lost the ability to use poisonous pollen as a defense. Base Stats HP: 75 Attack: 80 Defense: 85 Speed: 50 Sp. Atk: 90 Sp. Def: 100 ---------- Total: 480 Suggested Role: Sunnybeamer Moveset: Synthesis/Sunny Day/Solarbeam/HP Special, Ground Evaluation: Standard. Since it can't learn Light Screen, switch when you see a faster Fire-type. =============================================== #184 Azumarill Type: [W] Aqua Rabbit Pok�mon Ht: 2' 7" Wt: 63.0 lb Trait: Thick Fat (Resists Fire and Ice attacks by 50%) Huge Power (Raises Attack by 50%) FYI: Azumarill must plug its ears before diving underwater. The long ears are somewhat sensitive to sound. Base Stats HP: 100 Attack: 50 Defense: 80 Speed: 50 Sp. Atk: 50 Sp. Def: 80 ---------- Total: 410 Suggested Role: Physical Sweeper Moveset: Defense Curl/Rollout/Brick Break/Double-Edge Evaluation: Needs to have Attack BP'd onto it, despite Huge Power. Defense stats are lackluster. Rollout takes too much time to set up, and it can miss. =============================================== #185 Sudowoodo Type: [R] Imitation Pok�mon Ht: 3' 11" Wt: 83.8 lb Trait: Rock Head (Negates recoil damage) Sturdy (Avoids OHKO moves) FYI: Though it pretends to be a tree, its body composition is closer to a rock than a plant. If watered, it will get angry and attack. Base Stats HP: 70 Attack: 100 Defense: 115 Speed: 30 Sp. Atk: 30 Sp. Def: 65 ---------- Total: 410 Suggested Role: Physical Sweeper Moveset: Rock Slide/Double-Edge/Brick Break/Explosion Evaluation: If you don't like Explosion, HP Physical substitutes nicely. But I'd keep Explosion, as Sudowoodo is one of the better Exploders out there. =============================================== #186 Politoed Type: [W] Frog Pok�mon Ht: 3' 7" Wt: 74.7 lb Trait: Damp (Prevents use of Selfdestruct/Explosion) Water Absorb (Recovers HP when hit by a Water attack) FYI: The sound of several Politoed crying in unison sounds like bellowing. Base Stats HP: 90 Attack: 75 Defense: 75 Speed: 70 Sp. Atk: 90 Sp. Def: 100 ---------- Total: 500 Suggested Role: Belly Drummer Moveset: Belly Drum/Rest/Counter/Double-Edge Evaluation: Meh. At least Poliwrath gets STAB off Counter. =============================================== #189 Jumpluff Type: [Gr] [Fl] Cotton Weed Pok�mon Ht: 2' 7" Wt: 6.6 lb Trait: Chlorophyll (Doubles Speed in sunshine) FYI: Jumpluff's light body enables it to fly wherever the wind takes it. It spreads its seeds all over the world in the process. Base Stats HP: 75 Attack: 55 Defense: 70 Speed: 110 Sp. Atk: 55 Sp. Def: 85 ---------- Total: 450 Suggested Role: Annoyer Moveset: Toxic/Leech Seed/Attract/Giga Drain Evaluation: Cholrophyll is quite redundant. Jumpluff really doesn't need extra Speed. Its attack stats blow, so indirect damage is the way to go. Endurance is a big concern, with only average HP and defense stats. Very standard and predictable, and a 4x weakness to Ice doesn't help. =============================================== #190 Aipom Type: [N] Long Tail Pok�mon Ht: 2' 7" Wt: 25.4 lb Trait: Run Away (100% escape rate from wild Pok�mon) Pickup (Randomly picks up items) FYI: Aipom's long tail functions like a third hand. Base Stats HP: 55 Attack: 70 Defense: 55 Speed: 85 Sp. Atk: 40 Sp. Def: 55 ---------- Total: 350 Suggested Role: Physical Sweeper Moveset: Double-Edge/Shadow Ball/Brick Break/filler Evaluation: Aipom sucks. It can't stat-up, and its stats suck. It learns Baton Pass at Lv18, but has no stat-up moves to BP to other Pok�mon. Pickup's about all it's good for. =============================================== #192 Sunflora Type: [Gr] Sun Pok�mon Ht: 2' 7" Wt: 18.7 lb Trait: Chlorophyll (Doubles Speed in sunshine) FYI: Sunkern's base stat total is the lowest of all Pok�mon. Base Stats HP: 75 Attack: 75 Defense: 55 Speed: 30 Sp. Atk: 105 Sp. Def: 85 ---------- Total: 425 Suggested Role: Sunnybeamer Moveset: Sunny Day/Solarbeam/Growth/HP Fire Evaluation: It can't take full advantage of Sunny Day because it can't learn Synthesis. Chlorophyll doesn't help the Speed problem enough. Alternate Role: Annoyer Moveset: Leech Seed/Toxic/Attract/Ingrain Evaluation: Standard Grass annoyer. Ingrain can be substituted for an attack if you want one. =============================================== #193 Yanma Type: [B] [Fl] Clear Wing Pok�mon Ht: 3' 11" Wt: 83.8 lb Trait: Speed Boost (Raises Speed by 1 Level every turn) Compoundeyes (Boosts accuracy by 30%) FYI: By flapping its wings very rapidly, Yanma can create shock waves capable of shattering glass windows. Base Stats HP: 65 Attack: 65 Defense: 45 Speed: 95 Sp. Atk: 75 Sp. Def: 45 ---------- Total: 390 Suggested Role: Physical Sweeper Moveset: Silver Wind/Aerial Ace/Steel Wing/HP Ground Evaluation: Yanma has a very small movepool, and its stats are mostly below average. It can't take real advantage of Compoundeyes if it can't learn any high-power, low-accuracy moves. =============================================== #195 Quagsire Type: [W] [Gd] Water Fish Pok�mon Ht: 4' 7" Wt: 165.3 lb Trait: Damp (Prevents use of Selfdestruct/Explosion) Water Absorb (Recovers HP when hit by a Water attack) Base Stats HP: 95 Attack: 85 Defense: 85 Speed: 35 Sp. Atk: 65 Sp. Def: 65 ---------- Total: 430 Suggested Role: Physical Sweeper Moveset: Earthquake/Brick Break/Sludge Bomb/HP Physical Evaluation: Water Absorb gives Quagsire a couple of immunities and a narrow set of weaknesses, although one is 4x to Grass. Can't stat-up, and Attack is nothing to get excited about, limiting its usefulness. Interesting movepool, though. Alternate Role: Utility Moveset: Haze/Mist/Earthquake/Safeguard Evaluation: Didn't expect to see this, did you? It's not the best Utility, but it's OK to use if you have no room for a full Hazer or Pseudopasser. =============================================== #196 Espeon Type: [Ps] Sun Pok�mon Ht: 2' 11" Wt: 58.4 lb Trait: Synchronize (When hit with a status ailment, opponent gets it also) FYI: Espeon can read air currents to predict things like the weather or the enemy's next move. Signature Move: Morning Sun Base Stats HP: 65 Attack: 65 Defense: 60 Speed: 110 Sp. Atk: 130 Sp. Def: 95 ---------- Total: 525 Suggested Role: Special Sweeper Moveset: Psychic/Morning Sun/Light Screen/HP Special Evaluation: Unfortunately, Espeon has very few Special moves it can use, and they're all Psychic. You need HP Special for this set. Morning Sun is basically a filler, and goes well with Sunnybeamers, particularly in Double Battles. =============================================== #197 Umbreon Type: [Dk] Moonlight Pok�mon Ht: 3' 3" Wt: 59.5 lb Trait: Synchronize (When hit with a status ailment, opponent gets it also) FYI: The yellow rings on Umbreon's body glow at night. They seem to glow brighter on nights when the moon is full. The glowing rings tend to scare foes away. Base Stats HP: 95 Attack: 65 Defense: 110 Speed: 65 Sp. Atk: 60 Sp. Def: 130 ---------- Total: 525 Suggested Role: Annoyer Moveset I: Moonlight/Toxic/Attract/Confuse Ray Moveset II: Mean Look/Baton Pass/Toxic/Confuse Ray Moveset III:Mean Look/Taunt/Confuse Ray/Toxic Evaluation: Hands down, Umbreon is one of the best Annoyers in the game. It's got loads of Defense, HP, and learns excellent Annoyer moves. It's so good at this, I listed several movesets. Despite the differences in movesets, make sure Umbreon holds Leftovers. Your best bet against Umbreon is to hit it with an HP-draining status effect like Burn or Poison. Moveset I is standard, and if your opponent breaks through your status ailments, causing Umbreon's HP to get too low, you have Moonlight to restore HP when Leftovers isn't enough. Moveset II is what Umbreon is famous for. It's the only Pok�mon that can learn Mean Look AND Baton Pass. Furthermore, Mean Look is BPable. It may not seem like it, but Moveset III kicks major ass. It's an Annoyer form of Tauntrados, making it even worse to contend with. =============================================== #198 Murkrow Type: [Dk] [Fl] Darkness Pok�mon Ht: 1' 8" Wt: 4.6 lb Trait: Insomnia (Prevents sleep) FYI: Meeting a Murkrow in the middle of a night is said to be a bad omen. It is quite aggressive. Base Stats HP: 60 Attack: 85 Defense: 42 Speed: 91 Sp. Atk: 85 Sp. Def: 42 ---------- Total: 405 Suggested Role: Physical Sweeper Moveset: Drill Peck/Confuse Ray/Shadow Ball/HP Physical Evaluation: If you use Murkrow, I wish you plenty of good luck. With little HP and even less defense, just about anything can OHKO it. =============================================== #199 Slowking Type: [W] [Ps] Royal Pok�mon Ht: 6' 7" Wt: 175.3 lb Trait: Oblivious (Prevents Attraction) Own Tempo (Prevents confusion) FYI: Instead of the Shellder biting and poisoning Slowpoke's tail, it did so to the Slowpoke's head. By doing this, it unlocked an extraordinary power. Base Stats HP: 95 Attack: 75 Defense: 80 Speed: 30 Sp. Atk: 100 Sp. Def: 110 ---------- Total: 490 Suggested Role: Special Sweeper Moveset: Calm Mind/Surf/Psychic/Ice Beam Evaluation: Calm Mind and sweep. Utilizies both STABs. Either Trait works, but I prefer Own Tempo. =============================================== #200 Misdreavus Type: [Gh] Screech Pok�mon Ht: 2' 4" Wt: 2.2 lb Trait: Levitate (Nullifies Ground attacks) FYI: The red balls Misdreavus carries are used to absorb the fear of its enemies, which it can use to recover its energy. Base Stats HP: 60 Attack: 60 Defense: 60 Speed: 85 Sp. Atk: 85 Sp. Def: 85 ---------- Total: 435 Suggested Role: Annoyer Moveset: Mean Look/Perish Song/Protect/Shadow Ball Evaluation: This is the most common moveset for Misdreavus, and it's damn cheap. Mean Look, then Perish Song. Then use Protect or switch out and get an instant KO. 00ber cheap. Alternate Role: Special Sweeper Moveset: Calm Mind/Psychic/Shadow Ball/Thunderbolt Evaluation: The Misdreavus moveset I use, and it's somewhat effective. It won't cause your opponent to cry foul, yet still can work. HP Special substitutes well for Shadow Ball if you choose not to utilize STAB. =============================================== #201 Unown Type: [Ps] Symbol Pok�mon Ht: 1' 8" Wt: 11.0 lb Trait: Levitate (Nullifies Ground attacks) FYI: Unown are ancient hieroglyphs come to life. There are 28 different subspecies of Unown, ABCDEFGHIJKLMNOPQRSTUVWXYZ!?. Some say they are evil talismans. This is probably based on the Entei/Unown incident that occurred fairly recently. Base Stats HP: 48 Attack: 72 Defense: 48 Speed: 48 Sp. Atk: 72 Sp. Def: 48 ---------- Total: 336 Suggested Role: Standard Moveset: Hidden Power Evaluation: For collectors only. =============================================== #202 Wobbuffet Type: [Ps] Patient Pok�mon Ht: 4' 3" Wt: 63.0 lb Trait: Shadow Tag (Prevents opponent from switching) FYI: If two or more Wobbuffet meet, they will try to out-endure each other's patience. A Trainer must be wary of this, especially if they see how long they can go without food. Base Stats HP: 190 Attack: 33 Defense: 58 Speed: 33 Sp. Atk: 33 Sp. Def: 58 ---------- Total: 395 Suggested Role: Annoyer Moveset: Counter/Safeguard/Mirror Coat/Destiny Bond Evaluation: This is the only moveset Wobbuffet can have, unless you evolved from Wynaut, which has Encore. Damn, I hate Wobbuffet. Its stats are perfect for retaliation moves. It eats sweepers like there's no tomorrow. With 190 base HP and little Defense, it can take a few attacks, and dish them out at double strength. But Wobbuffet has one major weakness. Taunt. With no attack moves, Wobbuffet will be forced to use Struggle. =============================================== #203 Girafarig Type: [N] [Ps] Long Neck Pok�mon Ht: 4' 11" Wt: 91.0 lb Trait: Inner Focus (Prevents flinching) Early Bird (Wakes from sleep a turn earlier) FYI: Girafarig's name is a palindrome. A palindrome is a word that's spelled the same backwards and forwards. The tail on its rear end has a small brain and can bite you if you get too close. Base Stats HP: 70 Attack: 80 Defense: 65 Speed: 85 Sp. Atk: 90 Sp. Def: 65 ---------- Total: 455 Suggested Role: Special Sweeper Moveset: Calm Mind/Psychic/Shock Wave/HP Special Evaluation: Not the best Special Sweeper, but the type combination of Normal and Psychic gets rid of one of its big weak points. Alternate Role: Baton Passer Moveset: Psych Up/Calm Mind/Baton Pass/filler Evaulation: Not the best BPer, but has potential. =============================================== #205 Forretress Type: [B] [S] Bagworm Pok�mon Ht: 3' 11" Wt: 277.3 lb Trait: Sturdy (netages OHKO attacks) FYI: Though a shiny Forretress has a gold-colored shell, it is still harder than steel. Base Stats HP: 70 Attack: 90 Defense: 140 Speed: 40 Sp. Atk: 60 Sp. Def: 60 ---------- Total: 460 Suggested Role: Physical Sweeper Moveset: Earthquake/Light Screen/Explosion/HP physical Evaluation: Forretress is best used as a Physical Sponge. This set works OK, but bear in mind that Light Screen won't save you from a 4x weakness to Fire. A Steel-type with moderately high Attack, and it can't learn a single Steel-type move to get STAB off of. In this case, types are more of a weakness than an asset. Alternate Role: Spiker Moveset: Spikes/Sandstorm/attack filler/filler Evaluation: Forretress is not used much as a Spiker because Skarmory is a million times better for the job. =============================================== #206 Dunsparce Type: [N] Land Snake Pok�mon Ht: 4' 11" Wt: 30.9 lb Trait: Run Away (100% escape rate from wild Pok�mon) Serene Grace (Doubles added effect chances) FYI: Dunsparce is capable of hovering slightly above the ground using its wings. It is a very rare Pok�mon. Base Stats HP: 100 Attack: 70 Defense: 70 Speed: 45 Sp. Atk: 65 Sp. Def: 65 ---------- Total: 415 Suggested Role: Mixed Sweeper Moveset: Ice Beam/Shadow Ball/Body Slam/Ancientpower Evaluation: Takes full advantage of Serene Grace. Any move with some side effect, like Flamethrower or Rock Slide, will substitute nicely. =============================================== #207 Gligar Type: [Gd] [Fl] Flyscorpion Pok�mon Ht: 3' 7" Wt: 142.9 lb Trait: Sand Veil (Raises evade % during a sandstorm) Hyper Cutter (Prevents Attack reduction) FYI: In Pok�mon Stadium 2, you won a special Gligar with Earthquake as a prize for beating the difficult "Round 2" mode of the game. Now, Gligar can learn Earthquake by simply using a TM26. Base Stats HP: 65 Attack: 75 Defense: 105 Speed: 85 Sp. Atk: 35 Sp. Def: 65 ---------- Total: 430 Suggested Role: Tyranitar Sand Stream Moveset: Double Team/Iron Tail/Sludge Bomb/HP Ground Evaluation: Why not EQ? EQ hits your partner as well, which can put Tyranitar at risk. Just a physical sweeping set with DT for additional evasion. =============================================== #208 Steelix Type: [S] [Gd] Iron Snake Pok�mon Ht: 30' 2" Wt: 881.8 lb Trait: Sturdy (Can't be hit by an OHKO) Rock Head (Prevents recoil damage) FYI: Steelix's body looks almost identical to reinforced steel, but is actually harder than a diamond. It is the second largest of Pok�mon, measuring over 30 feet in length. Shining Onix have a goldish tint to them, which is inconsistent with the Crystal Onix found in the anim�. Base Stats HP: 75 Attack: 85 Defense: 200 Speed: 30 Sp. Atk: 55 Sp. Def: 65 ---------- Total: 510 Suggested Role: Physical Sweeper Moveset: Iron Tail/Earthquake/Double-Edge/HP Fighting Evaluation: 200 base Defense? Damn, that's a lot. To get the most out of Steelix, use it against Physical Sweepers. Even a STABbed Cross Chop from Machamp will barely scratch Steelix. =============================================== #210 Granbull Type: [N] Fairy Pok�mon Ht: 4' 7" Wt: 107.4 lb Trait: Intimidate (Lowers the enemy's Attack by 1 Level) FYI: Granbull's lower jaw is extremely hard to hold up. It is very unwieldy, but powerful. Base Stats HP: 90 Attack: 120 Defense: 75 Speed: 45 Sp. Atk: 60 Sp. Def: 60 ---------- Total: 450 Base Experience: 89 Suggested Role: Physical Sweeper Moveset: Bulk Up/Double-Edge/Brick Break/Shadow Ball Evaluation: 120 base Attack can't be argued with. A little on the fragile side. It would make an unpredictable special sweeper, except that its base Sp. Atk is only 60. Too bad. If you want to make a Cleric out of Granbull, it can learn Heal Bell as an Egg Move. =============================================== #211 Qwilfish Type: [W] [Po] Balloon Pok�mon Ht: 1' 8" Wt: 8.6 lb Trait: Swift Swim (Doubles Speed in rain) Poison Point (30% chance of poisoning foe on contact) FYI: Qwilfish can launch its spikes by inflating itself until they shoot off. It is a moderately rare Pok�mon. Base Stats HP: 65 Attack: 95 Defense: 75 Speed: 85 Sp. Atk: 55 Sp. Def: 55 ---------- Total: 430 Suggested Role: Physical Sweeper Moveset: Sludge Bomb/Shadow Ball/Swords Dance/HP Ground Evaluation: Qwilfish makes a pretty good Spiker, but again, Skarmory is the best and most reliable one. This set isn't bad, though. Swords Dance and sweep. HP Ground is for those type-trumping Thunderdancers. Swift Swim and HP Ground will take the unsuspecting opponent completely by surprise. =============================================== #212 Scizor Type: [B] [S] Pincer Pok�mon Ht: 5' 11" Wt: 260.1 lb Trait: Swarm (Raises Bug moves 50% when HP is low) FYI: Scizor's wings are not used for flying. Instead, they are used to cool down its body temperature in hot weather. Base Stats HP: 70 Attack: 130 Defense: 100 Speed: 65 Sp. Atk: 55 Sp. Def: 80 ---------- Total: 500 Suggested Role: Physical Sweeper Moveset: Silver Wind/Metal Claw/Swords Dance/HP Ground Evaluation: Scizor is one of the best Bug-types out there. If you can keep away from the fire, you have a non-Fighting sweeper that's just as tough to take down as Machamp. The procedure is very simple. Swords Dance and unleash a STABbed Silver Wind, which can raise your stats even higher. =============================================== #213 Shuckle Type: [B] [R] Mold Pok�mon Ht: 2' 0" Wt: 45.2 lb Trait: Sturdy (Can't be hit by OHKO attacks) FYI: Shuckle stores Berries in its shell and makes juices from them. These juices restore its health. Base Stats HP: 20 Attack: 10 Defense: 230 Speed: 5 Sp. Atk: 10 Sp. Def: 230 ---------- Total: 505 Suggested Role: Annoyer Moveset: Encore/Toxic/Protect/Attract Evaluation: Laugh maniacally as Shuckle's single-digit attack score prevents it from doing more than a few points of damage to the target. But that's besides the point. Don't overestimate 230 base Defense in both stats. Shuckle doesn't really make an effective Annoyer, but it's the only role its stats and movepool would allow. =============================================== #214 Heracross Type: [B] [Ft] Single Horn Pok�mon Ht: 4' 11" Wt: 120.0 lb Trait: Swarm (Raises Bug moves by 50% when HP is low) Guts (Raises Attack by 50% when hit by a status ailment) Signature Move: Megahorn Base Stats HP: 80 Attack: 125 Defense: 75 Speed: 85 Sp. Atk: 40 Sp. Def: 95 ---------- Total: 500 Suggested Role: Physical Sweeper Moveset: Swords Dance/Megahorn/Brick Break/Earthquake Evaluation: Probably the best Bug-type out there, and excellent for countering Steel and Dark-types. Heracross is very good. It's also overused; hell, it's VERY overused. With high Attack, decent Speed, and Swords Dance, it's little wonder it's used so much. It does have a 4x weakness to Flying, so even a Gust can OHKO it. Use caution with Heracross, as Aerial Ace is a very common filler on sweepers and Flying-types. Alternate Role: Subversaler Moveset: Substitute/Reversal/HP Ghost/Megahorn Submitted By: Doomsong123 Evaluation: Toss a Salac Berry on it. Substitute down to 2 HP, then Reversal. Salac Berry goes off, which puts your Speed over almost everything. HP Ghost is to deal with Gengar. Use Swarm instead of Guts. Megahorn gets a boost out of it. Alternate Role: Endrever Moveset: HP Flying/Megahorn/Endure/Reversal Submitted By: Doomsong123 Evaluation: Standard. Toss a Lum Berry on it. =============================================== #215 Sneasel Type: [Dk] [I] Sharp Claw Pok�mon Ht: 2' 11" Wt: 61.7 lb Trait: Inner Focus (Prevents flinching) Keen Eye (Prevents accuracy reduction) FYI: Sneasel is an extremely agile and aggressive Pok�mon. To get food for its family, it will scare off nests of Pidgey, Spearow, and Hoothoot, then bring back the eggs to feast on. Signature Move: Beat Up Base Stats HP: 55 Attack: 95 Defense: 55 Speed: 115 Sp. Atk: 35 Sp. Def: 75 ---------- Total: 430 Suggested Role: Physical Sweeper Moveset: Swords Dance/Brick Break/HP Ground/Shadow Ball Evaluation: An interesting mix of types, but there are a lot of problems with Sneasel. First, its Sp. Atk sucks, and both of its types are Special. This means that both STABs are wasted. Its types also give it weaknesses to Fighting and Fire, two types seen very commonly on teams. It's very interesting on paper, but when put into practice, simply will not work. =============================================== #217 Ursaring Type: [N] Hibernator Pok�mon Ht: 5' 11" Wt: 277.3 lb Trait: Guts (Raises Attack by 50% when hit with a status ailment) FYI: Ursaring will violently shake and even uproot trees to get Berries to fall down. It collects and stores Berries in its cave during the spring and summer, because it must hibernate during cold weather. Base Stats HP: 90 Attack: 130 Defense: 75 Speed: 55 Sp. Atk: 75 Sp. Def: 75 ---------- Total: 500 Suggested Role: Physical Sweeper Moveset: Double-Edge/Swords Dance/Brick Break/Earthquake Evaluation: A little lacking in the Speed department, and merely average stats hamper an otherwise OK Pok�mon. It is quite underused simply due to the fact that Normal-types have no type advantages in battle. What we forget is that only Fighting-type attacks are super effective against Normal-types. =============================================== #219 Magcargo Type: [Fi] [R] Lava Pok�mon Ht: 2' 7" Wt: 121.0 lb Trait: Magma Armor (Prevents freezing) Flame Body (30% chance of burning on contact) FYI: Magcargo's shell is lava that just hardened. Flame jets periodically spew out of the shell when cracks form. Base Stats HP: 50 Attack: 50 Defense: 120 Speed: 30 Sp. Atk: 80 Sp. Def: 80 ---------- Total: 410 Suggested Role: Special Sweeper Moveset: Amnesia/Flamethrower/HP special/filler Evaluation: The stats and types just don't fall in favor of Magcargo. With 4x weaknesses to Water and Ground, both of which are extremely common, and the lack of double STAB... It just doesn't work well. Narrow movepool doesn't help, either. =============================================== #221 Piloswine Type: [I] [Gd] Swine Pok�mon Ht: 3' 7" Wt: 123.0 lb Trait: Oblivious (Prevents Attraction) Base Stats HP: 100 Attack: 100 Defense: 80 Speed: 50 Sp. Atk: 60 Sp. Def: 60 ---------- Total: 450 Suggested Role: Physical Sweeper Moveset: Earthquake/Double-Edge/Amnesia/Rock Slide Evaluation: Unfortunately, Piloswine can't increase its Attack. But don't trash it just because of that; its movepool may be limited, but it can use many of its moves well. =============================================== #222 Corsola Type: [W] [R] Coral Pok�mon Ht: 2' 0" Wt: 11.0 lb Trait: Hustle (Raises power by 50%, but cuts accuracy by 20%) Natural Cure (Curse status ailments upon switching out) FYI: In Hoenn, Pacifidlog Town is built on top of a colony of Corsola. Base Stats HP: 55 Attack: 55 Defense: 85 Speed: 35 Sp. Atk: 65 Sp. Def: 85 ---------- Total: 380 Suggested Role: Tank Moveset: Recover/Mirror Coat/Calm Mind/Ancientpower Evaluation: Not the best Tank out there, due to low stats. You can try to set up some other non-attack movesets with Corsola, but you will find that none of them work very well. =============================================== #224 Octillery Type: [W] Jet Pok�mon Ht: 2' 11" Wt: 62.8 lb Trait: Suction Cups (Unaffected by Roar or Whirlwind) FYI: If Octillery can't find a place to rest, it will steal the nest of one of its own kind. It can squeeze through a hole smaller than its eye. Signature Move: Octazooka Base Stats HP: 75 Attack: 105 Defense: 75 Speed: 45 Sp. Atk: 105 Sp. Def: 75 ---------- Total: 480 Suggested Role: Special Sweeper/Hazer Moveset: Haze/Octazooka/Ice Beam/HP Grass Evaluation: If you can't get HP Grass, it can learn Bullet Seed from TM09, but that's kind of dicey. It's unable to stat-up, and it quite slow. Otherwise, it's pretty good, and works well in an underused team. =============================================== #225 Delibird Type: [I] [Fl] Delivery Pok�mon Ht: 2' 11" Wt: 35.3 lb Trait: Hustle (Raises power by 50%, but cuts Accuracy by 20%) FYI: Delibird's signature attack, Present, is an exploding gift box that is very hit-or-miss. It can hurt or heal its target by widely varying amounts. Signature Move: Present Base Stats HP: 45 Attack: 55 Defense: 45 Speed: 75 Sp. Atk: 65 Sp. Def: 45 ---------- Total: 325 Suggested Role: I won't even bother Evaluation: Do Not Open Until Christmas. Better yet, don't open it at all. =============================================== #226 Mantine Type: [W] [Fl] Kite Pok�mon Ht: 6' 11" Wt: 485.0 lb Trait: Swift Swim (Doubles Speed in rain) Water Absorb (Recovers HP when hit by a Water attack) FYI: Mantine can jump out of the water and fly if it builds enough speed. Base Stats HP: 65 Attack: 40 Defense: 70 Speed: 70 Sp. Atk: 80 Sp. Def: 140 ---------- Total: 465 Suggested Role: Special Sweeper Moveset: Hydro Pump/Rain Dance/Ice Beam/HP Dragon Evaluation: Why the hell HP Dragon? It's a special attack that works well against everything except Steel, and if you see Kingdra, this will take it completely by surprise. HP Dark will also fit nicely. =============================================== #227 Skarmory Type: [S] [Fl] Armor Bird Pok�mon Ht: 5' 7" Wt: 112.0 lb Trait: Keen Eye (Prevents accuracy reduction) Sturdy (Can't be hit by OHKO attacks) FYI: Skarmory's feathers can be used to make swords. In battle, it takes advantage of this by slicing targets with its wings. Though its body is metallic, it is also hollow, giving it the ability to soar through the skies at speeds of nearly 190 MPH. Base Stats HP: 65 Attack: 80 Defense: 140 Speed: 70 Sp. Atk: 40 Sp. Def: 70 ---------- Total: 465 Suggested Role: Spiker Moveset: Spikes/Toxic/Roar/Sandstorm Evaluation: Unfortunately, Skarmory isn't nearly as fast in battle as the Pok�dex advertises. Nonetheless, Skarmory is one of the most overused Pok�mon in the game, and there are good reasons why. It is easily the best Spiker in the game. This particular set works even better with TSS. The idea here is to lay down triple Spikes, then try to force a switch. Skarmory fears Electric and Fire Pok�mon, so switch out when you see one. =============================================== #229 Houndoom Type: [Dk] [Fi] Dark Pok�mon Ht: 4' 7" Wt: 77.2 lb Trait: Flash Fire (When hit by Fire, nullifies the attack and powers up fire moves) Early Bird (Wakes from sleep a turn earlier) FYI: A burn inflicted by Houndoom's fire is said to never go away. Its howling inflicts terror on local Pok�mon and scares them back to their nests. Base Stats HP: 75 Attack: 90 Defense: 50 Speed: 95 Sp. Atk: 110 Sp. Def: 80 ---------- Total: 500 Suggested Role: Sunnybeamer Moveset: Sunny Day/Solarbeam/Flamethrower/Crunch Evaluation: Excellent for setting up other Sunnybeamers. Defense is an issue, however. Even HP Ground can OHKO it. =============================================== #230 Kingdra Type: [W] [Dr] Dragon Pok�mon Ht: 5' 11" Wt: 336.0 lb Trait: Swift Swim (Doubles Speed in rain) FYI: In order for Seadra to evolve, it must hold a Dragon's Scale, then be traded. It often is sleeping at the bottom of the sea, and can cause whirlpools to appear just from yawning. Base Stats HP: 75 Attack: 95 Defense: 95 Speed: 85 Sp. Atk: 95 Sp. Def: 95 ---------- Total: 540 Suggested Role: Special Sweeper Moveset: Dragonbreath/Hydro Pump/Rain Dance/Ice Beam Evaluation: This is my favorite moveset for Kingdra. Rain Dance gives it a Speed even higher than Ninjask, and its other stats are all above average. It only has one weakness, and that's to Dragon attacks. Since Dragon-types are weak to their own type, it is tough to attack the weakness. Kingdra also gets Dragon Dance, so that's a consideration. =============================================== #232 Donphan Type: [Gd] Armor Pok�mon Ht: 3' 7" Wt: 265.0 lb Trait: Sturdy (Can't be hit by OHKO attacks) FYI: Donphan's tusks depict its rank in its tribe. The tusks take a long time to grow. Signature Move: Rollout Base Stats HP: 90 Attack: 120 Defense: 120 Speed: 50 Sp. Atk: 60 Sp. Def: 60 ---------- Total: 500 Suggested Role: Physical Sweeper Moveset: Earthquake/Ancientpower/Iron Tail/Rapid Spin Evaluation: Rapid Spin is for dealing with Spikers. If you don't want it, take HP Fighting instead. =============================================== #233 Porygon2 Type: [N] Virtual Pok�mon Ht: 2' 0" Wt: 71.6 lb Trait: Trace (Copies opponent's Ability) FYI: Further research caused Sliph Co. to produce an Up-Grade for Porygon, which causes it to evolve into Porygon2. Sometimes, it may make motions that were not even programmed into its brain. Signature Moves: Sharpen, Conversion, Conversion 2 Base Stats HP: 85 Attack: 80 Defense: 90 Speed: 60 Sp. Atk: 105 Sp. Def: 95 ---------- Total: 515 Suggested Role: Special Sweeper Moveset I: Lock-On/Zap Cannon/Blizzard/Psychic Moveset II: Thunderbolt/Ice Beam/Psychic/Recover Evaluation: Moveset I takes advantage of Lock-On, while Moveset II is a standard set. The Lock-On set is a lot of fun to play, but the standard set works a little better. =============================================== #234 Stantler Type: [N] Big Horn Pok�mon Ht: 4' 7" Wt: 157.0 lb Trait: Intimidate (Lowers the foe's Attack by 1 Level) FYI: The two orbs in the center of Stantler's antlers can induce hypnosis. Base Stats HP: 73 Attack: 96 Defense: 62 Speed: 85 Sp. Atk: 85 Sp. Def: 65 ---------- Total: 466 Suggested Role: Physical Sweeper Moveset: Shadow Ball/Double-Edge/Earthquake/HP Flying Evaluation: HP Flying is for the Fighting-types who think they can attack Stantler's weakness. The rest should be pretty much self-explanatory. It can't stat-up, so BPing Dragon Dance onto it isn't a bad idea. Alternate Role: Annoyer Moveset: Toxic/Swagger/Return/Attract Evaluation: Hypnosis or Thunder Wave will substitute nicely here. You wouldn't think of Stantler as an annoyer, but there you have it. =============================================== #235 Smeargle Type: [N] Painter Pok�mon Ht: 3' 11" Wt: 127.9 lb Trait: Own Tempo (Prevents confusion) FYI: It is widely believed that every Smeargle's paint color is determined genetically. That is true, but Smeargle can change the color of its paint if needed. It typically uses the paint to mark its territory. Signature Move: Sketch Base Stats HP: 55 Attack: 20 Defense: 35 Speed: 75 Sp. Atk: 20 Sp. Def: 45 ---------- Total: 245 Comment: No one moveset or role will be suggested for Smeargle. Instead I will guide you on how you would use one. Smeargle is capable of learning every move in the game. Since Sketch permanently copies an opponent's move, the trick to getting the Smeargle moveset you want is, step-by-step: 1) Exchange records with another game that only has one Pok�mon on it, and that one Pok�mon's only move is the one you want to teach Smeargle. 2) Go to the other game's Secret Base, make sure Smeargle is in front of the party, and battle the trainer inside the Secret Base. He/she should have the same Pok�mon that was on the game you traded records with, and it should have one move: the one you want to teach Smeargle. 3) Have Smeargle use Sketch on the Pok�mon, then win the battle. 4) Repeat steps 1 through 3 for every move you want to teach to Smeargle. Now, this talent is balanced by Smeargle's poor stats. Speed is only average, and the rest of them are abysmal. Here are some tips for creating a Smeargle moveset. 1) Never sweep with Smeargle. With only 20 in each of its Attack stats, you won't do any damage. 2) Never tank with Smeargle. It doesn't have enough Defense. 3) Never give Smeargle Recover. It won't last long enough. 4) Smeargle can play basically any other non-attacking role possible. The best Smeargle set is an annoyer set, but Baton Passing, Spiking, and Pseudopassing are all good ideas. =============================================== #237 Hitmontop Type: [Ft] Handstand Pok�mon Ht: 4' 7" Wt: 105.8 lb Trait: Intimidate (Lowers the foe's Attack by 1 level) FYI: Hitmontop has a tail with a sharp barb on it. In battle, it stands upside-down. When attacking, it spins like a top, whacking its target with its feet and tail. Signature Moves: Triple Kick, Rapid Spin Base Stats HP: 50 Attack: 95 Defense: 95 Speed: 70 Sp. Atk: 35 Sp. Def: 110 ---------- Total: 455 Suggested Role: Physical Sweeper Moveset: Earthquake/Return/Brick Break/Bulk Up Evaluation: Rock Slide can replace Return if you desire. Hitmontop can't Swords Dance, so Bulk Up will have to suffice. =============================================== #241 Miltank Type: [N] Milk Cow Pok�mon Ht: 3' 11" Wt: 166.4 lb Trait: Thick Fat (Resists Fire and Ice attacks by 50%) Signature Move: Milk Drink Base Stats HP: 90 Attack: 80 Defense: 105 Speed: 100 Sp. Atk: 40 Sp. Def: 70 ---------- Total: 485 Suggested Role: Cleric Moveset: Heal Bell/Milk Drink/Endure/Reversal Evaluation: The last two moves are basically attack fillers, but the important Heal Bell/Milk Drink are on there. If you want to make an annoyer out of it, you can do that too. =============================================== #242 Blissey Type: [N] Happiness Pok�mon Ht: 4' 11" Wt: 103.2 lb Trait: Natural Cure (Cures status ailments upon switching out) Serene Grace (Doubles chance of added attack effects) FYI: About one out of every eight Pok�mon Centers uses a Blissey for an assistant nurse instead of Chansey. Signature Move: Softboiled Base Stats HP: 255 Attack: 10 Defense: 10 Speed: 55 Sp. Atk: 75 Sp. Def: 135 ---------- Total: 540 Suggested Role: Annoyer Moveset: Minimize/Softboiled/Toxic/Attract Evaluation: The only Blissey set that has a chance of working. If only it could learn Taunt... Alternate Role: Cleric Moveset: Softboiled/Aromatherapy/Thunder Wave/Seismic Toss Submitted By: Matthew Carter Evaluation: Kind of useless in itself, but very tough to take down with supporting Pok�mon like Skarmory. =============================================== #243 Raikou Type: [E] Thunder Pok�mon Ht: 6' 3" Wt: 392.4 lb Trait: Pressure (Doubles opponent's PP usage) FYI: Raikou is extremely violent, but a very useful Pok�mon to have. It is said it came down to earth in a lightning bolt. It carries storm clouds on its back, so it can fire thunderbolts regardless of the weather. If a trainer treats Raikou well for over 12 months, its attitude undergoes a change. From that point on, if it senses that its trainer is in danger, it will deliver the trainer from danger by allowing him to ride Raikou away from the situation. After that, the trainer can do so freely. Being a Beast of Lightning, it is lightning fast--faster than any Pok�mon on land. Normally, it can top 250 MPH with ease. In a thunderstorm or a Quick Attack, its top speed rises to 300 MPH or more. Base Stats HP: 90 Attack: 85 Defense: 75 Speed: 115 Sp. Atk: 115 Sp. Def: 100 ---------- Total: 580 (Stat Tier 4) Suggested Role: Special Sweeper Moveset: Calm Mind/Thunderbolt/Crunch/HP Grass Evaluation: This is an awesome set that takes full advantage of Raikou's Speed and Sp. Atk. If you can't get HP Grass, use Reflect instead. That helps ward off EQ damage, which can ordinarily OHKO it. For 2 vs 2 battles, you can Thunderdance instead if you have a Water Pok�mon to support it (Suicune is an EXCELLENT choice.) If you Thunderdance, use HP Water instead of HP Grass-- it's still super-effective against Ground/Rock-types, but gets a bonus from the rain. =============================================== #244 Entei Type: [Fi] Volcano Pok�mon Ht: 6' 11" Wt: 436.5 lb Trait: Pressure (Doubles opponent's PP usage) FYI: Entei is a powerful Beast of Fire. Its fire breath is hotter than magma and its body is tough as reinforced steel, so tough that it can run across rivers of lava totally unharmed. Similarly to Raikou, it will allow its trainer to ride on its back. Because of the way it looks, a trainer riding Entei close to its top speed (just over 240 MPH) cannot be seen, even on photograph. The metal clamps around Entei's legs are there for control and increased agility. If they are removed, Entei runs too fast to control itself. Base Stats HP: 115 Attack: 115 Defense: 85 Speed: 100 Sp. Atk: 90 Sp. Def: 75 ---------- Total: 580 (Stat Tier 4) Suggested Role: Sunnybeamer Moveset: Sunny Day/Solarbeam/Flamethrower/filler Evaluation: Unfortunately, Entei is the worst of the three Beasts. The way this moveset is set up, it's a big waste of Entei's attack power. If you want to use that attack power, you can use Double-Edge or Body Slam for the filler. But until FR/LG are released, I have to live with Stomp... =============================================== #245 Suicune Type: [W] Aurora Pok�mon Ht: 6' 7" Wt: 412.3 lb Trait: Pressure (Doubles opponent's PP usage) FYI: Suicune is a Beast of Water, and the easiest of the three to catch and raise. It is extremely resilient but not quite as fast as its siblings. According to legend, Suicune is the north wind reborn. It has the power to instantly purify any contaminated water it finds. Suicune likes to ferry its trainer across water, and has an interesting way of doing so. It will aim an Ice Beam at the water to freeze it, signal its trainer to jump on its back, then run across the ice as fast as 220 MPH. Base Stats HP: 100 Attack: 75 Defense: 115 Speed: 85 Sp. Atk: 90 Sp. Def: 115 ---------- Total: 580 (Stat Tier 4) Suggested Role: Special Sweeper Moveset: Calm Mind/Rain Dance/Surf/Ice Beam Evaluation: Suicune is, quite arguably, the best of the Beasts. A CMing Suicune is considered by many to be 00ber. It is incredibly resilient, strong enough to withstand a Thunder from Raikou. The procedure is very simple. Calm Mind and sweep. In 2 vs 2 battles, the combination of a CMing Suicune and a Thunderdancing Raikou will spell P-W-N for many adversaries. You can also tank with Suicune, but I don't recommend it. =============================================== #248 Tyranitar Type: [R] [Dk] Armor Pok�mon Ht: 6' 7" Wt: 445.3 lb Trait: Sand Stream (Summons a sandstorm that lasts indefinitely) FYI: Using just one of its hands, Tyranitar can completely change the landscape, raising mountains or forming valleys and canyons. It tends to have a very fickle nature, and consequently, becomes quite dangerous to raise. Base Stats HP: 100 Attack: 134 Defense: 110 Speed: 61 Sp. Atk: 95 Sp. Def: 100 ---------- Total: 600 (Stat Tier 3) Suggested Role: Physical Sweeper Moveset: Earthquake/Rock Slide/Dragon Dance/Brick Break Evaluation: Tyranitar is nearly as overused as Machamp. It would be better than Machamp, if it weren't for that damn Sand Stream... If you recall from my Sandslash moveset, it used Tyranitar's Sand Stream to set things up. Thing is, if T-Tar goes, the sandstorm only lasts for five more turns. But not to worry, Tyranitar is easy to protect. With 100 base Sp. Def, even super-effective Special attacks can't OHKO it. The only thing that can OHKO it is a stray Fighting-type attack. You need Dragon Dance for this set, so you can counteract its poor Speed. If you can DD three times, you're pretty much invincible. =============================================== #249 Lugia Type: [Ps] [Fl] Diving Pok�mon Ht: 17' 10" Wt: 476.2 lb Trait: Pressure (Doubles opponent's PP usage) FYI: According to legend, Lugia is the guardian of the legendary elemental birds. It is said to spend its time quietly deep at the bottom of the sea, because its powers are too strong. It is just as comfortable swimming underwater as it is soaring the skies. Signature Move: Aeroblast Base Stats HP: 106 Attack: 90 Defense: 130 Speed: 110 Sp. Atk: 90 Sp. Def: 154 ---------- Total: 680 (Stat Tier 1) Suggested Role: Mixed Sweeper Moveset: Psychic/Earthquake/Aeroblast/Recover Evaluation: Lugia is just as defensive as Mewtwo is offensive. Even a super effective hit won't take off more than a third of its HP unless the opponent used stat-up moves. Aeroblast has a high critical hit ratio and gets STAB. EQ is for Raikou, a common Lugia counter. But no matter what is put against Lugia, it'll have a damn hard time winning. If you use this moveset, it will be advantageous to use it later rather than sooner, unless the opponent is using stat-up moves; then swap Lugia in by all means. Alternate Role: Tank Moveset: Recover/Toxic/Aeroblast/Reflect Evaluation: Not as effective as the sweeper, but it works well. =============================================== #250 Ho-oh Type: [Fi] [Fl] Rainbow Pok�mon Ht: 12' 6" Wt: 438.7 lb Trait: Pressure (Doubles opponent's PP usage) FYI: Ho-oh leaves behind a beautiful rainbow when flying. It is said to appear only to trainers who have a pure heart. Legend has it that Ho-oh revived the three Legendary Beasts after they died in a tragic fire centuries ago. Signature Move: Sacred Fire Base Stats HP: 106 Attack: 130 Defense: 90 Speed: 90 Sp. Atk: 110 Sp. Def: 154 ---------- Total: 680 (Stat Tier 1) Suggested Role: Special Sweeper Moveset: Sacred Fire/Recover/Thunderbolt/Calm Mind Evaluation: You would think of using physical moves with Ho-oh due to higher Attack, but it wastes the bird's best, and signature, move, which pwns physical sweepers. Rock attacks can OHKO it due to 4x weakness. Alternate Role: Physical Sweeper Moveset: Sacred Fire/Recover/Earthquake/Aerial Ace Evaluation: Your first reaction is probably "Oh my god, why is SF still there?" Well, it's an excellent move, and gets STAB. Why waste STAB without reason? And it pwns all those physical sweepers that think they can OHKO Ho-oh with Rock Slide or Ancientpower. Burns with a coin-flip probability? Can't argue with that. =============================================== #251 Celebi Type: [Ps] [Gr] Time Travel Pok�mon Ht: 2' 0" Wt: 11.0 lb Trait: Natural Cure (Dissolves status ailments upon switching) FYI: Celebi is a Pok�mon that can freely travel through time. It is capable of destroying the evil in any Pok�mon and bringing out the good. Base Stats HP: 100 Attack: 100 Defense: 100 Speed: 100 Sp. Atk: 100 Sp. Def: 100 ---------- Total: 600 (Stat Tier 3) Suggested Role: Special Sweeper Moveset: Psychic/Giga Drain/Recover/Calm Mind Evaluation: The first set you'll think of for Celebi, but it's not the only role it can play. Alternate Role: Cleric Moveset: Heal Bell/Recover/Leech Seed/Psychic Evaluation: Heal Bell the status conditions away. Leech Seed will pay dividends for your whole team. Alternate Role: Annoyer Moveset: Toxic/Leech Seed/Confusion/Safeguard Evaluation: Yet another Grass-type annoyer set. I see the Cleric set more than this, but this works well, too. =============================================== #254 Sceptile Type: [Gr] Forest Pok�mon Ht: 5' 7" Wt: 115.1 lb Trait: Overgrow (Raises Grass moves by 50% when HP is low) FYI: Sceptile is the most agile Grass Pok�mon discovered up to now. Nothing can elude Sceptile's chase in a forest. Signature Move: Leaf Blade Base Stats HP: 70 Attack: 85 Defense: 65 Speed: 120 Sp. Atk: 105 Sp. Def: 85 ---------- Total: 530 Suggested Role: Special Sweeper Moveset: Leaf Blade/Dragonbreath/Crunch/HP Special Evaluation: Probably the only Grass Pok�mon that can make an effective sweeper. You can make a standard annoyer out of Sceptile, but it puts some inviting Speed and Sp. Atk stats to waste. =============================================== #257 Blaziken Type: [Fi] [Ft] Blaze Pok�mon Ht: 6' 3" Wt: 114.6 lb Trait: Blaze (Raises Fire moves by 50% when HP is low) FYI: Blaziken can easily jump a thirty-story building. The hotter its wrists blaze, the stronger its attacks become. Signature Moves: Blaze Kick, Sky Uppercut Base Stats HP: 80 Attack: 120 Defense: 70 Speed: 80 Sp. Atk: 110 Sp. Def: 70 ---------- Total: 530 Suggested Role: Physical Sweeper Moveset: Swords Dance/Sky Uppercut/Earthquake/Aerial Ace Evaluation: I have never used a Blaziken well, but I use it...well, because it was my Ruby starter. If you have HP Physical, use that instead of Aerial Ace. Overheat also works well. If you use a Scope Lens on Blaziken instead of Salac Berry, Blaze Kick will also work OK because you'll Critical Hit about half the time. But it's a bit of haxing, and Netbattlers/RSboters will probably flame you for it. =============================================== #260 Swampert Type: [W] [Gd] Mud Fish Pok�mon Ht: 4' 11" Wt: 180.6 lb Trait: Torrent (Raises Water moves by 50% when HP is low) FYI: Swampert has the ability to predict when a thunderstorm will take place. If it senses an approaching storm, it will cover itself in boulders to avoid taking damage. Signature Move: Muddy Water Base Stats HP: 100 Attack: 110 Defense: 90 Speed: 60 Sp. Atk: 85 Sp. Def: 90 ---------- Total: 535 Suggested Role: Physical Sweeper Moveset: Swords Dance/Earthquake/Iron Tail/filler Evaluation: Swampert is one of the more versatile sweepers because the filler varies widely from Trainer to Trainer, making it hard to predict. It's basically a Quagsire with a crappy ability but better stats and move selection. My recommendations for the filler are HP physical, Refresh, Counter, or even Muddy Water due to the accuracy-lowering effect. You have a lot of options here. =============================================== #262 Mightyena Type: [Dk] Bite Pok�mon Ht: 3' 3" Wt: 81.4 lb Trait: Intimdate (Reduces the enemy's Attack by one level) FYI: Mightyena is much more aggressive after its evolution from Poochyena. Though it makes a good guardian and pet, a wild one will attack passers-by without warning. Base Stats HP: 70 Attack: 90 Defense: 70 Speed: 70 Sp. Atk: 60 Sp. Def: 60 ---------- Total: 420 Suggested Role: Moveset: Evaluation: =============================================== #264 Linoone Type: [N] Rushing Pok�mon Ht: 1' 8" Wt: 71.6 lb Trait: Pickup (randomly picks up items) FYI: Linoone can easily run over 60 MPH, but only in straight lines. If it approaches an obstacle, it will make a right-angle turn to avoid the obstacle. For this reason, it is quite challenged in following gently curving roads. Base Stats HP: 78 Attack: 70 Defense: 61 Speed: 100 Sp. Atk: 50 Sp. Def: 61 ---------- Total: 420 Suggested Role: Physical Sweeper Moveset: Rest/Belly Drum/Double-Edge/Shadow Ball Evaluation: With below average Defense stats, Linoone is too fragile to be an effective BDer. 100 Speed is good, but that's it. It's just like every non-starter Pok�mon early in the game: it sucks. =============================================== #267 Beautifly Type: [B] [Fl] Butterfly Pok�mon Ht: 3' 3" Wt: 62.6 lb Trait: Swarm (raises Bug attacks by 50% when HP is low) FYI: If you want to see this Pok�mon, just leave flowers outside your window. Beautifly is sure to come looking for pollen. Base Stats HP: 60 Attack: 70 Defense: 50 Speed: 65 Sp. Atk: 90 Sp. Def: 50 ---------- Total: 385 Suggested Role: Sunnybeamer Moveset: Sunny Day/Solarbeam/Morning Sun/HP Fire Evaluation: With this set, Beautifly is actually decent, if you don't run into fire attacks. And that's a BIG if. If you can't get HP Fire, I can also suggest Silver Wind so you don't waste both STABs. =============================================== #269 Dustox Type: [B] [Po] Poison Moth Pok�mon Ht: 3' 11" Wt: 69.7 lb Trait: Shield Dust (Prevents all effects of attacks other than damage) FYI: Whenever Dustox flies, it spreads a powerful poison that can make even a professional wrestler sick. Base Stats HP: 60 Attack: 50 Defense: 70 Speed: 65 Sp. Atk: 50 Sp. Def: 90 ---------- Total: 385 Suggested Role: Moveset: Evaluation: Anyone have a Dustox moveset I can use? I can't think of an effective one. =============================================== #272 Ludicolo Type: [W] [Gr] Carefree Pok�mon Ht: 4' 11" Wt: 121.3 lb Trait: Rain Dish (Recovers 6.25% of HP each turn in rain) Swift Swim (Doubles Speed in rain) FYI: Ludicolo is an extremely energetic Pok�mon, and loves to dance. It even shows this sense in battle. Base Stats HP: 80 Attack: 70 Defense: 70 Speed: 70 Sp. Atk: 90 Sp. Def: 100 ---------- Total: 480 Suggested Role: Annoyer Moveset: Rain Dance/Toxic/Leech Seed/attack filler Evaluation: The only Pok�mon that can take down Kyogre with relative ease. This Pok�mon makes a hell of an annoyer. This moveset merits more of a defensive Ludicolo, and should use Rain Dish. Use Leftovers with this set and you'll recover HP faster than the opponent can take it away. If you want, you can use Mega or Giga Drain for the filler, but PP will become a concern. You can also use somewhat of a sweeper with Swift Swim, but the pure annoyer is by far the best set. =============================================== #275 Shiftry Type: [Dk] [Gr] Wicked Pok�mon Ht: 4' 3" Wt: 131.4 lb Trait: Early Bird (Awakens from sleep a turn earlier) Chlorophyll (Doubles Speed in sunshine) FYI: Shiftry uses the fans on its hands to produce violent windstorms. Base Stats HP: 90 Attack: 100 Defense: 60 Speed: 80 Sp. Atk: 90 Sp. Def: 60 ---------- Total: 480 Suggested Role: Sunnybeamer Moveset: Sunny Day/Faint Attack/Solarbeam/HP Fire Evaluation: This is a pure Sunnybeam attacker. It gets the sunshine bonus with HP Fire, and utilizes both STABs. Chlorophyll also ensures the first attack against non-boosted Pok�mon. Loads of Sp. Atk EVs would really help here. =============================================== #277 Swellow Type: [N] [Fl] Swallow Pok�mon Ht: 2' 4" Wt: 49.7 lb Trait: Guts (Raises Attack 50% if under a status ailment) FYI: Swellow dives at angles of over 60 degrees to catch its prey as soon at it is spotted. Base Stats HP: 60 Attack: 85 Defense: 60 Speed: 125 Sp. Atk: 50 Sp. Def: 50 ---------- Total: 430 Suggested Role: Physical Sweeper Moveset: Return/Sky Attack/HP Ground/filler Evaluation: Swellow is one of the fastest Pok�mon you can get early in R/S. Unfortunately, all its other stats are average-ish, and it boasts an extremely narrow movepool. Use Aerial Ace instead of Sky Attack if you aren't using Follow Me with your other Pok�mon. =============================================== #279 Pelipper Type: [W] [Fl] Water Bird Pok�mon Ht: 3' 11" Wt: 61.7 lb Trait: Keen Eye (Prevents accuracy reduction) FYI: Pelipper can carry eggs and small Pok�mon inside its huge bill. Signature Move: Swallow, Spit Up, Stockpile Base Stats HP: 60 Attack: 50 Defense: 100 Speed: 65 Sp. Atk: 85 Sp. Def: 70 ---------- Total: 430 Suggested Role: Special Sweeper Moveset: Shock Wave/Surf/Ice Beam/filler Evaluation: Pelipper is pretty defensive, but its movepool is essentially attack moves. It can make a decent sweeper, but that's about it. It can't stat-up anywhere, either. =============================================== #381 Latios Type: [D] [Ps] Eon Pok�mon Ht: 6' 7" Wt: 132.3 lb Trait: Levitate (Nullifies Ground attacks) FYI: Latios is extremely intelligent and capable of understanding human speech. Only an unselfish, compassionate trainer can capture him. Once captured, he forms a nearly unbreakable bond with his trainer. The trainer and Latios can communicate telepathically. In time, the trainer will be able to ride on Latios. By folding in his forelegs to minimize air resistance, Latios can carry his rider at supersonic speeds. Base Stats HP: 80 Attack: 90 Defense: 80 Speed: 110 Sp. Atk: 130 Sp. Def: 110 ---------- Total: 600 (Stat Tier 3) Suggested Role: Special Sweeper Moveset: Psychic/Dragonbreath/Recover/Ice Beam Evaluation: Latios is a pretty good dragon in the fact that it lacks a 4x Ice weakness. Unfortunately, most people like to put Dewy Dew (nickname for Soul Dew) on it. The Dew doubles Latios' Special stats, making it quite 00ber. Most people have no objection to players using Latios, but people tend to object throwing Soul Dew on it. =============================================== #382 Kyogre Type: [W] Sea Basin Pok�mon Ht: 14' 9" Wt: 776.0 lb Trait: Drizzle (Summons rain upon entering the arena) FYI: According to legend, Kyogre expanded the seas by generating torrential rainfall. It battled Groudon in the past, and ended up in a stalemate. Base Stats HP: 100 Attack: 100 Defense: 90 Speed: 90 Sp. Atk: 150 Sp. Def: 140 ---------- Total: 670 (Stat Tier 2) Suggested Role: Special Sweeper Moveset: Thunder/Water Spout/Rest/Ice Beam Evaluation: This Pok�mon has earned itself a nickname: Ky00bre. It's the most 00ber Pok�mon of all, just because of its type and stat distribution. If Water had a physical weakness, it wouldn't be as 00ber as it is. You don't even need CM for this set. Three or four CMs and you can hit 999 Special in both stats. I like Rest and a Chesto Berry to guard against fast Electric Pok�mon, such as Raikou. Raikou's Thunder attack can take Kyogre down to critical HP. =============================================== #383 Groudon Type: [Gd] Continent Pok�mon Ht: 11' 6" Wt: 2,094.4 lb Trait: Drought (Summons sunshine when entering the arena) FYI: According to legend, Groudon raised the continents above the sea. It has a great rivalry with the beast of the sea, Kyogre. Base Stats HP: 100 Attack: 150 Defense: 140 Speed: 90 Sp. Atk: 100 Sp. Def: 90 ---------- Total: 670 (Stat Tier 2) Suggested Role: Physical Sweeper Moveset: Swords Dance/Earthquake/Ancientpower/Dynamicpunch Evaluation: Groudon is the king of physical sweepers. It has a large physical movepool, and it's no slowpoke either. It's not as 00ber as its cousin, because it can't do a lot to cover its weaknesses with this set. Alternate Role: Sunnybeamer Moveset: Solarbeam/Eruption/Thunderbolt/Earthquake Evaluation: As much as I hate recommending this set, it does work. Earthquake stays on there because Groudon is so physically powerful it can make use of it even if that isn't its focus. This set covers each and every one of its weaknesses. =============================================== #384 Rayquaza Type: [D] [Fl] Sky High Pok�mon Ht: 23' 0" Wt: 455.2 lb Trait: Air Lock (negates weather effects) FYI: Rayquaza is said to be the moderator between the titan of the land, Groudon, and the titan of the sea, Kyogre. It only appears in a select location to trainers whom it deems worthy. Base Stats HP: 105 Attack: 150 Defense: 90 Speed: 95 Sp. Atk: 150 Sp. Def: 90 ---------- Total: 680 (Stat Tier 1) Suggested Role: Special Sweeper Moveset: Dragon Claw/Flamethrower/Ice Beam/Thunderbolt Evaluation: Rayquaza is basically a Deoxys that's stronger defensively at no expense to the other stats. Its ability negates all weather effects, which is great. Unfortunately, it is quite 00ber, which will likely cause your opponent to cry foul. This set, again, is "pick 4 and go". Alternate Role: Physical Sweeper Moveset: Dragon Dance/Extremespeed/Aerial Ace/HP Steel Evaluation: This is the physical moveset that makes Ray 00ber. No matter what legitimate set you put on it, it is quite 00ber. I don't recommend HP Steel very often, but it is nice for dealing with those pesky Ice-types that Ray fears. If you don't want HP Steel, use Ancientpower. =============================================== #385 Jirachi Type: [Ps] [S] Wish Pok�mon Ht: 1' 0" Wt: 2.4 lb Trait: Serene Grace (Doubles chance of added attack effects) FYI: According to legend, Jirachi will grant the wishes of anyone who has written the wish on any of the notes attacked to its head. Signature Move: Doom Desire Base Stats HP: 100 Attack: 100 Defense: 100 Speed: 100 Sp. Atk: 100 Sp. Def: 100 ---------- Total: 600 (Stat Tier 3) Suggested Role: Special Sweeper Moveset: Thunderbolt/Psychic/Calm Mind/Support filler Evaluation: The support filler can be Wish, or if you want to use Doom Desire, that's not a bad idea. It's a 120-Power Steel move like Future Sight. That's how Jirachi utilizes both STABs. There are a number of other things you can have Jirachi do, and I'm open to suggestions. =============================================== #386 Deoxys Type: [Ps] DNA Pok�mon Ht: 5' 5" Wt: 134.0 lb Trait: Pressure (Doubles opponent's PP usage) FYI: Deoxys has four different battle forms: Normal, Attack, Defense, and Speed. Deoxys derives its name from the full name of DNA: Deoxyribonucleic acid. Signature Move: Psycho Boost XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXX Base Stats XXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X Stat X Normal X Attack X Defense X Speed X X---------X--------X--------X---------X-------X X HP X 50 X 50 X 50 X 50 X X Attack X 150 X 180 X 70 X 95 X X Defense X 50 X 20 X 160 X 90 X X Speed X 150 X 150 X 90 X 180 X X Sp. Atk X 150 X 180 X 70 X 95 X X Sp. Def X 50 X 20 X 160 X 90 X X---------X--------X--------X---------X-------X X Total X 600 X 600 X 600 X 600 X (Stat Tier 3) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Normal Mode/Attack Mode/Speed Mode Suggested Role: Special Sweeper Moveset: Psycho Boost/Calm Mind/Special filler/Special filler Evaluation: Basically, the way to outfit Deoxys with a powerful moveset is "pick 4 and go", but they should be all physical or all special. You can make a physical sweeper out of Deoxys, but it is unable to stat-up physically. Physical Sweeping is still a viable option, since Deoxys has one of the biggest movepools in the game. Normal and Attack are very offense-oriented and thus very fragile. Be very careful. Defense Mode Suggested Role: Tank Moveset: Recover/Psychic/Toxic/filler Evaluation: With Defense Deoxys, it's a whole different ball game. Defense Deoxys is meant for use as a non-attacker. You can use it as a tank, like I have shown here, or you can use it as an annoyer. =============================================== ~~~~~~~~~~ 8. Indices a. Index of Items [S08-01IIT] This is a list of every item in the game that can be obtained in the Story Mode or transferred to it via a GBA game. It is organized by type, then sorted alphabetically. If there are parentheses enclosing the item's price, it cannot be purchased, but can be sold for half the listed price. For the capture rates of various Balls, the listed percentage is based on a Pok� Ball at 100%. This does not indicate your actual chance of capture of your target. That varies with the Pok�mon's level, numerical HP (not as a percent), size, and weight. It is just a simple way to illustrate the various rates of capture of the various Balls out there. Normal Items ======================================================= #001 Amulet Coin Effect: If a Pok�mon holding this item participates in a battle or tournament, double the usual amount of money is acquired (hold). Location: The Under (must have L-Disk to obtain) Price: (P$ 100) ======================================================= #002 Antidote Effect: Dissolves poison. Location: A number of Pok�mon Marts early in the game. Price: P$ 100 ======================================================= #003 Awakening Effect: Awakens from sleep. Location: A number of Pok�mon Marts early in the game. Price: P$ 250 ======================================================= #004 Black Belt Effect: Raises the power of Fighting-type moves by ten percent (hold). Location: Held by Shadow Hitmontop Price: (P$ 100) ======================================================= #005 Blackglasses Effect: Raises the power of Dark-type moves by ten percent (hold). Location: The Under Subway Price: (P$ 100) ======================================================= #006 Black Flute Effect: Reduces wild encounter rate (repeat). Location: Import from GBA Price: (P$ 200) ======================================================= #007 Blue Flute Effect: Awakens from sleep (repeat). Location: Import from GBA Price: (P$ 200) ======================================================= #008 Blue Scarf Effect: Raises Beauty by 1 Star (hold). Location: Import from GBA Price: (P$ 100) ======================================================= #009 Blue Shard Effect: Trade for Water Stone. Location: Import from GBA Price: (P$ 20) ======================================================= #010 Brightpowder Effect: Reduces all enemies' Accuracy by 30% (hold). Location: Coupon Exchange Coupon: 10,000 Price: (P$ 100) ======================================================= #011 Burn Heal Effect: Dissolves burns. Location: A number of Pok�mon Marts early in the game Price: P$ 250 ======================================================= #012 Calcium Effect: Raises Sp. Atk EV by 10. Location: Agate Village Pok�mon Mart Price: P$ 9,800 ======================================================= #013 Carbos Effect: Raises Speed EV by 10. Location: Agate Village Pok�mon Mart Price: P$ 9,800 ======================================================= #014 Charcoal Effect: Raises the power of Fire-type moves by ten percent (hold). Location: Held by Shadow Quilava Price: (P$ 100) ====================================================== #015 Choice Band Effect: Raises the power of one of the user's moves by fifty percent, but forces the user to use only that move (hold). Location: Pok� Coupon Exchange Coupon: 10,000 Price: (P$ 100) ======================================================= #016 Cleanse Tag Effect: Reduces wild encounter rate (hold). Location: Imported from GBA Price: (P$ 100) ======================================================= #017 Deepseascale Effect: Doubles Sp. Def of Clamperl (hold). Causes Clamperl to evolve into Gorebyss if traded. Location: Imported from GBA Price: (P$ 20) ======================================================= #018 Deepseatooth Effect: Doubles Sp. Atk of Clamperl (hold). Causes Clamperl to evolve into Huntail if traded. Location: Imported from GBA Price: (P$ 20) ======================================================= #019 Dire Hit Effect: Raises the critical-hit ratio during the current battle. Location: Phenac City Pok�mon Mart Price: P$ 650 ======================================================= #020 Dragon Fang Effect: Raises the power of Dragon-type moves by ten percent (hold). Location: Held by Shadow Vibrava Price: (P$ 100) ======================================================= #021 Dragon Scale Effect: Causes Seadra to evolve into Kingdra if traded (hold). Location: Imported from GBA Price: (P$ 20) ======================================================= #022 Elixir Effect: Recovers all of a Pok�mon's moves by 10 PP. Location: Shadow Pok�mon Lab, Snagem Hideout Price: (P$ 3,000) ======================================================= #023 Energy Root Effect: Recovers 200 HP. Causes Friendship to drop 1 Level. Location: The Under Herb Shop Price: P$ 800 ======================================================= #024 Energypowder Effect: Recovers 50 HP. Causes Friendship to drop 1 Level. Location: The Under Herb Shop Price: P$ 500 ======================================================= #025 Escape Rope Effect: Return to last Pok�mon Center used. Location: Imported from GBA Price: (P$ 550) ======================================================= #026 Ether Effect: Recovers one of a Pok�mon's moves by 10 PP. Location: Pyrite Cave Price: (P$ 1,200) ======================================================= #027 Everstone Effect: Prevents a Pok�mon from evolving (hold). Location: Import from GBA Price: (P$ 100) ======================================================= #028 Excite Scent Effect: Reduces shadow gauge by a moderate amount. Can't be sold. Location: Agate Village Pok�mon Mart (Cologne Case Required) Price: P$ 800 ======================================================= #029 Exp. Share Effect: Transfers half the acquired Exp. Points to the Pok�mon holding this item, regardless of whether it battled or not. The other half of the Exp. Points are divided between the Pok�mon that battled as normal, including the Pok�mon that holds the Exp. Share if it battled (hold). Location: Agate Village Price: (P$ 4,800) ======================================================= #030 Fire Stone Effect: Causes certain Pok�mon to evolve. Location: Imported from GBA Price: (P$ 2,100) ======================================================= #031 Fluffy Tail Effect: Flee from a wild encounter. Location: Imported from GBA Price: (P$ 1,000) ======================================================= #032 Focus Band Effect: 10% chance of preventing Pok�mon from fainting (hold). Location: Pok� Coupon Exchange Coupon: 10,000 Price: (P$ 100) ======================================================= #033 Fresh Water Effect: Recovers 50 HP. Location: The Under Vending Machine Price: P$ 200 ======================================================= #034 Full Heal Effect: Dissolves all status conditions. Location: All Pok�mon Marts Price: P$ 600 ======================================================= #035 Full Restore Effect: Dissolves all status conditions and recovers all HP. Location: The Under Pok�mon Mart Price: P$ 3,000 ======================================================= #036 Green Scarf Effect: Raises Smartness by 1 Star (hold). Location: Imported from GBA Price: (P$ 200) ======================================================= #037 Green Shard Effect: Exchange for Leaf Stone. Location: Imported from GBA Price: (P$ 100) ======================================================= #038 Guard Spec. Effect: Prevents stat reduction during the current battle. Location: Phenac City Pok�mon Mart Price: P$ 700 ======================================================= #039 Hard Stone Effect: Raises the power of Rock-type moves by ten percent (hold). Location: Held by Shadow Sudowoodo Price: (P$ 100) ======================================================= #040 Heal Powder Effect: Dissolves all status conditions. Reduces Friendship by 1 Level. Location: The Under Herb Shop Price: P$ 450 ======================================================= #041 Heart Scale Effect: Trade for R/S Move Tutor Service. Location: Import from GBA Price: (P$ 100) ======================================================= #042 HP Up Effect: Raises HP EV by 10. Location: Agate Village Pok�mon Mart Price: P$ 9,800 ======================================================= #043 Hyper Potion Effect: Recovers 200 HP. Location: Pyrite Town and The Under Pok�mon Marts Price: P$ 1,200 ======================================================= #044 Ice Heal Effect: Defrosts target. Location: Pok�mon Marts early in the game Price: P$ 250 ======================================================= #045 Iron Effect: Raises Defense EV by 10. Location: Agate Village Pok�mon Mart Price: P$ 9,800 ======================================================= #046 Joy Scent Effect: Reduces shadow gauge by a small amount. Can't be sold. Location: Agate Village Pok�mon Mart Price: P$ 600 ======================================================= #047 King's Rock Effect: Causes attacks to have a 10% chance of causing the target to flinch (hold). Causes Slowbro to evolve into Slowking when traded. Location: Pok� Coupon Exchange Coupon: 8,000 Price: (P$ 100) ======================================================= #048 Lava Cookie Effect: Dissolves all status ailments. Location: Imported from GBA Price: P$ 200 ======================================================= #049 Lax Incense Effect: Reduces all enemies' Hit % by 10% (hold). Causes Wobbuffet to produce Wynaut in breeding. Location: Imported from GBA Price: (P$ 100) ======================================================= #050 Leaf Stone Effect: Causes certain Pok�mon to evolve. Location: Imported from GBA Price: (P$ 2,100) ======================================================= #051 Leftovers Effect: Recovers 6.25% of maximum HP after every turn (hold). Location: Pok� Coupon Exchange Coupon: 10,000 Price: (P$ 100) ======================================================= #052 Lemonade Effect: Recovers 80 HP. Location: The Under Vending Machine Price: P$ 350 ======================================================= #053 Light Ball Effect: Doubles Sp. Atk of Pikachu (hold). Location: Import from GBA Price: (P$ 100) ======================================================= #054 Macho Brace Effect: Speed is reduced by half, but gains double EVs (hold). Location: Pyrite Cave Price: (P$ 100) ======================================================= #055 Magnet Effect: Raises the power of Electric-type moves by ten percent (hold). Location: Import from GBA Price: (P$ 100) ======================================================= #056 Max Elixir Effect: Restores all PP to all of a Pok�mon's moves. Location: Snagem Hideout Price: (P$ 9,800) ======================================================= #057 Max Ether Effect: Restores all PP to one of a Pok�mon's moves. Location: Snagem Hideout Price: (P$ 3,000) ======================================================= #058 Max Potion Effect: Recovers all HP. Location: The Under Pok�mon Mart Price: P$ 2,500 ======================================================= #059 Max Repel Effect: Reduces wild encounters for 250 steps. Location: Import from GBA Price: (P$ 700) ======================================================= #060 Max Revive Effect: Revitalizes a fainted Pok�mon to max HP. Location: Import from GBA Price: (P$ 4,800) ======================================================= #061 Mental Herb Effect: Dissolves infatuation (hold). Location: Pok� Coupon Exchange Coupon: 8,000 Price: (P$ 200) ======================================================= #062 Metal Coat Effect: Raises the power of Steel-type moves by ten percent (hold). Causes Scyther to evolve into Scizor or Onix to evolve into Steelix when traded while holding. Location: Held by Shadow Metagross Price: (P$ 100) ======================================================= #063 Miracle Seed Effect: Raises the power of Grass-type moves by ten percent (hold). Location: Held by Shadow Bayleef Price: (P$ 100) ======================================================= #064 Moon Stone Effect: Evolves certain kinds of Pok�mon. Location: Import from GBA Price: (P$ 2,100) ======================================================= #065 Mystic Water Effect: Raises the power of Water-type moves by ten percent (hold). Location: Held by Shadow Croconaw Price: (P$ 100) ======================================================= #066 Nevermeltice Effect: Raises the power of Ice-type moves by ten percent (hold). Location: Held by Shadow Delibird Price: (P$ 100) ======================================================= #067 Nugget Effect: Sell for a large sum of money. Location: Held by Shadow Tyranitar Price: (P$ 10,000) ======================================================= #068 Paralyz Heal Effect: Dissolves paralysis. Location: Most Pok�mon Marts early in the game Price: P$ 200 ======================================================= #069 Pink Scarf Effect: Raises Cuteness by 1 Star (hold). Location: Import from GBA Price: (P$ 200) ======================================================= #070 Poison Barb Effect: Raises the power of Poison-type moves by ten percent (hold). Location: Held by Shadow Qwilfish Price: (P$ 100) ======================================================= #071 Potion Effect: Recovers 20 HP. Location: Most Pok�mon Marts early in the game Price: P$ 300 ======================================================= #072 PP Max Effect: Raises a move's maximum PP by sixty percent. Limit one per move. Location: Import from GBA Price: (P$ 9,800) ======================================================= #073 PP Up Effect: Raises a move's maximum PP by twenty percent. Limit three per move. Location: Shadow Pok�mon Lab, Snagem Hideout Price: (P$ 9,800) ======================================================= #074 Protein Effect: Raises Attack EV by 10. Location: Agate Village Pok�mon Mart Price: P$ 9,800 ======================================================= #075 Quick Claw Effect: 20% chance of delivering a preemptive strike every turn (hold). Location: Agate Village, Pok� Coupon Exchange Coupon: 8,000 Price: (P$ 100) ======================================================= #076 Rare Candy Effect: Raises Pok�mon's Level by one. Location: The Under Studio, Snagem Hideout Price: (P$ 4,800) ======================================================= #077 Red Flute Effect: Dissolves infatuation (repeat). Location: The Under Studio, Snagem Hideout Price: (P$ 100) ======================================================= #078 Red Scarf Effect: Raises Coolness by 1 Star (hold). Location: Import from GBA Price: (P$ 200) ======================================================= #079 Red Shard Effect: Exchange for Fire Stone. Location: Import from GBA Price: (P$ 20) ======================================================= #080 Repel Effect: Reduces wild encounters for 100 steps. Location: Import from GBA Price: (P$ 350) ======================================================= #081 Revival Herb Effect: Revitalizes a fainted Pok�mon and recovers all HP. Reduces Friendship by 1 Level. Location: The Under Herb Shop Price: P$ 2,800 ======================================================= #082 Revive Effect: Revitalizes a fainted Pok�mon and recovers 50% HP. Location: The Under Pok�mon Mart Price: P$ 1,500 ======================================================= #083 Scope Lens Effect: Raises critical hit rate (hold). Location: Pok� Coupon Exchange Coupon: 10,000 Price: (P$ 200) ======================================================= #084 Sea Incense Effect: Raises the power of Water-type moves by ten percent (hold). Causes Marill/Azumarill to produce Azurill in breeding. Location: Import from GBA Price: (P$ 200) ======================================================= #085 Sharp Beak Effect: Raises the power of Flying-type moves by ten percent (hold). Location: Held by Shadow Skarmory Price: (P$ 200) ======================================================= #086 Shell Bell Effect: Recovers HP equal 6.25% of damage inflicted (hold). Location: Import from GBA Price: (P$ 100) ======================================================= #087 Shoal Salt Effect: Trade for Shell Bell. Location: Import from GBA Price: (P$ 20) ======================================================= #088 Shoal Shell Effect: Trade for Shell Bell. Location: Import from GBA Price: (P$ 20) ======================================================= #089 Silk Scarf Effect: Raises the power of Normal-type moves by ten percent (hold). Location: Agate Village Price: (P$ 200) ======================================================= #090 Silverpowder Effect: Raises the power of Bug-type moves by ten percent (hold). Location: Held by Shadow Ariados Price: (P$ 200) ======================================================= #091 Smoke Ball Effect: 100% success rate of escaping from wild encounters (hold). Location: Import from GBA Price: (P$ 100) ======================================================= #092 Soda Pop Effect: Recovers 60 HP. Location: The Under Vending Machine Price: P$ 300 ======================================================= #093 Soft Sand Effect: Raises the power of Ground-type moves by ten percent (hold). Location: Held by Shadow Piloswine Price: (P$ 200) ======================================================= #094 Soothe Bell Effect: Doubles rate of increase of Friendship (hold). Location: Import from GBA Price: (P$ 200) ======================================================= #095 Soul Dew Effect: Doubles Sp. Atk and Sp. Def of Latios or Latias (hold). Location: Import from GBA Price: (P$ 100) ======================================================= #096 Spell Tag Effect: Raises the power of Ghost-type moves by ten percent (hold). Location: Held by Shadow Misdreavus Price: (P$ 200) ======================================================= #097 Star Piece Effect: Sell for a large sum of money. Location: Import from GBA Price: (P$ 9,800) ======================================================= #098 Stardust Effect: Sell for a moderate amount of money. Location: Import from GBA Price: (P$ 2,000) ======================================================= #099 Sun Stone Effect: Evolves certain kinds of Pok�mon. Location: Import from GBA Price: (P$ 2,100) ======================================================= #100 Super Potion Effect: Recovers 50 HP. Location: Pok�mon Marts early in the game Price: P$ 700 ======================================================= #101 Super Repel Effect: Reduces wild encounters for 200 steps. Location: Import from GBA Price: (P$ 500) ======================================================= #102 Thunderstone Effect: Evolves certain kinds of Pok�mon. Location: Import from GBA Price: (P$ 2,100) ======================================================= #103 Twistedspoon Effect: Raises the power of Psychic-type moves by ten percent (hold). Location: Import from GBA Price: (P$ 200) ======================================================= #104 Vivid Scent Effect: Reduces shadow gauge by a large amount. Can't be sold. Location: Agate Village Pok�mon Mart (Cologne Case Required) Price: P$ 1,200 ======================================================= #105 Water Stone Effect: Evolves certain kinds of Pok�mon. Location: Import from GBA Price: (P$ 2,100) ======================================================= #106 White Flute Effect: Increases wild encounters (repeat). Location: Import from GBA Price: (P$ 100) ======================================================= #107 White Herb Effect: Dissolves stat reductions (hold). Location: Phenac City Pre Gym, Pok� Coupon Exchange Coupon: 8,000 Price: (P$ 100) ======================================================= #108 X Accuracy Effect: Raises Hit % by 1 Level for one battle. Location: Phenac City Pok�mon Mart Price: P$ 950 ======================================================= #109 X Attack Effect: Raises Attack by 1 Level for one battle. Location: Phenac City Pok�mon Mart Price: P$ 500 ======================================================= #110 X Defense Effect: Raises Defense by 1 Level for one battle. Location: Phenac City Pok�mon Mart Price: P$ 550 ======================================================= #111 X Special Effect: Raises Sp. Atk by 1 Level for one battle. Location: Phenac City Pok�mon Mart Price: P$ 350 ======================================================= #112 X Speed Effect: Raises Speed by 1 Level for one battle. Location: Phenac City Pok�mon Mart Price: P$ 350 ======================================================= #113 Yellow Scarf Effect: Raises Toughness by 1 Star (hold). Location: Import from GBA Price: (P$ 200) ======================================================= #114 Yellow Flute Effect: Dissolves confusion (repeat). Location: Import from GBA Price: (P$ 100) ======================================================= #115 Yellow Shard Effect: Trade for Thunderstone. Location: Import from GBA Price: (P$ 20) ======================================================= #116 Zinc Effect: Raises Sp. Def EV by 10. Location: Agate Village Pok�mon Mart Price: (P$ 9,800) ======================================================= Balls C = ((((M x 4) - (H x 2) * R) / M) + S + 1) / 256 C is capture rate, M is opponent's max HP, H is their current HP, R is Rate of Capture ( for most it's 45), and S is Status. (5 for burn, poison, or paralyze, 10 for frozen or asleep) And multiply your rate of capture by your ball's power. ======================================================= #01 Dive Ball Effect: Works well on Pok�mon met underwater. Location: Import from GBA Price: (P$ 1,000) Capture Rate (Underwater Pok�mon): 350% Capture Rate (Other Pok�mon): 100% ======================================================= #02 Great Ball Effect: A Ball with a decent success rate. Location: Outskirt Stand Price: P$ 600 Capture Rate: 150% ======================================================= #03 Luxury Ball Effect: Raises Friendship by 2 Levels. Location: Import from GBA Price: (P$ 200) Capture Rate: 100% ======================================================= #04 Master Ball Effect: Catches a Pok�mon without fail. Location: Agate Village Price: Can't sell. Capture Rate: Can't fail ======================================================= #05 Nest Ball Effect: Works well on Pok�mon of lower level than your own. Location: Outskirt Stand Price: P$ 1,000 Capture Rate (Lower Level): 200% Capture Rate (Higher Level): 100% ======================================================= #06 Net Ball Effect: Works well on Bug and Water Pok�mon. Location: Outskirt Stand Price: P$ 1,000 Capture Rate (Water/Bug): 300% Capture Rate (Other Pok�mon): 100% ======================================================= #07 Pok� Ball Effect: Device used for catching Pok�mon. Location: Outskirt Stand Price: P$ 200 Capture Rate: 100% ======================================================= #08 Premier Ball Effect: Awarded for buying 10 Pok� Balls. Location: Outskirt Stand Price: (P$ 200) Capture Rate: 100% ======================================================= #09 Repeat Ball Effect: More effective if used on a Pok�mon previously caught Location: Import from GBA Price: (P$ 1,000) Capture Rate (Caught previously): 300% Capture Rate (Not caught previously): 100% ======================================================= #10 Timer Ball Effect: Works better the longer the battle lasts. Location: Outskirt Stand Price: P$ 1,000 Capture Rate (Initial): 100% Capture Rate (After 10 turns): 150% Capture Rate (After 20 turns): 200% Capture Rate (After 30 turns): 250% Capture Rate (After 40 turns): 300% ======================================================= #11 Ultra Ball Effect: The best Ball money can buy. Location: Outskirt Stand Price: P$ 1,200 Capture Rate: 200% ======================================================= TMs ======================================================= #01 Focus Punch TYPE/Fighting POWER/150 HIT %/100 PP/20 EFFECT/User attacks second. If hit before attack, user flinches. Location: Pyrite Colosseum ======================================================= #02 Dragon Claw TYPE/Dragon POWER/ 80 HIT %/100 PP/15 EFFECT/ Location: Deep Colosseum ======================================================= #03 Water Pulse TYPE/Water POWER/ 60 HIT %/100 PP/20 EFFECT/20% chance of confusing target. Location: Import from GBA ======================================================= #04 Calm Mind TYPE/Psychic POWER/--- HIT %/--- PP/20 EFFECT/Raises Sp. Atk and Sp. Def by 1 Level each. Location: Import from GBA ======================================================= #05 Roar TYPE/Normal POWER/--- HIT %/100 PP/20 EFFECT/Forces target to switch out. Location: Pyrite Colosseum ======================================================= #06 Toxic TYPE/Poison POWER/--- HIT %/ 85 PP/10 EFFECT/Badly poisons target. Location: Pyrite Colosseum ======================================================= #07 Hail TYPE/Ice POWER/--- HIT %/--- PP/10 EFFECT/Summons a hailstorm for 5 turns. Location: Pyrite Colosseum ======================================================= #08 Bulk Up TYPE/Fighting POWER/--- HIT %/--- PP/20 EFFECT/Raises Attack and Defense by 1 Level each. Location: Import from GBA ======================================================= #09 Bullet Seed TYPE/Grass POWER/ 10 HIT %/100 PP/30 EFFECT/Hits target 2 to 5 times. Location: Import from GBA ======================================================= #10 Hidden Power TYPE/Normal POWER/--- HIT %/100 PP/15 EFFECT/Power and Type depend on user's IVs. Location: The Under Pok�mon Mart Price: P$ 3,000 ======================================================= #11 Sunny Day TYPE/Fire POWER/--- HIT %/--- PP/ 5 EFFECT/Summons strong sunlight for 5 turns. Location: Phenac Stadium ======================================================= #12 Taunt TYPE/Dark POWER/--- HIT %/100 PP/20 EFFECT/Opponent is forced to use attack moves. Location: Phenac Stadium ======================================================= #13 Ice Beam TYPE/Ice POWER/ 95 HIT %/100 PP/10 EFFECT/10% chance of freezing target. Location: Pok� Coupon Exchange Coupon: 4,000 ======================================================= #14 Blizzard TYPE/Ice POWER/120 HIT %/ 70 PP/ 5 EFFECT/30% chance of freezing target. Location: The Under Pok�mon Mart Price: P$ 5,500 ======================================================= #15 Hyper Beam TYPE/Normal POWER/150 HIT %/ 90 PP/ 5 EFFECT/User cannot act next turn. Location: The Under Pok�mon Mart Price: P$ 7,500 ======================================================= #16 Light Screen TYPE/Psychic POWER/--- HIT %/--- PP/30 EFFECT/Halves damage from Special Attacks for 5 turns. Location: The Under Pok�mon Mart Price: P$ 3,000 ======================================================= #17 Protect TYPE/Normal POWER/--- HIT %/100 PP/10 EFFECT/Negates all damage. Success rate is halved each time it is used in succession. Location: The Under Pok�mon Mart Price: P$ 3,000 ======================================================= #18 Rain Dance TYPE/Water POWER/--- HIT %/--- PP/ 5 EFFECT/Summons a rainstorm for 5 turns. Location: Phenac Stadium ======================================================= #19 Giga Drain TYPE/Grass POWER/ 60 HIT %/100 PP/ 5 EFFECT/User recovers HP equal to half the damage inflicted. Location: Phenac Stadium ======================================================= #20 Safeguard TYPE/Normal POWER/--- HIT %/--- PP/25 EFFECT/Negates all allies' status ailments for 5 turns. Location: The Under Pok�mon Mart Price: P$ 3,000 ======================================================= #21 Frustration TYPE/Normal POWER/--- HIT %/100 PP/20 EFFECT/Power increases as Friendship decreases. Maximum Power is 102. Location: Import from GBA ======================================================= #22 Solarbeam TYPE/Grass POWER/120 HIT %/100 PP/10 EFFECT/Charges up first turn, then attacks next turn. Location: Phenac Stadium ======================================================= #23 Iron Tail TYPE/Steel POWER/100 HIT %/ 75 PP/15 EFFECT/30% chance of reducing target's Defense by 1 Level. Location: The Under Colosseum ======================================================= #24 Thunderbolt TYPE/Electric POWER/ 95 HIT %/100 PP/15 EFFECT/10% chance of paralyzing target Location: Pok� Coupon Exchange Coupon: 4,000 ======================================================= #25 Thunder TYPE/Electric POWER/120 HIT %/ 70 PP/10 EFFECT/30% chance of paralyzing target Location: The Under Pok�mon Mart Price: P$ 5,500 ======================================================= #26 Earthquake TYPE/Ground POWER/100 HIT %/100 PP/10 EFFECT/Attacks all but user. Doubles damage on targets in Dig standby. Location: Shadow Pok�mon Lab ======================================================= #27 Return TYPE/Normal POWER/--- HIT %/100 PP/20 EFFECT/Power increases as Friendship increases. Maximum Power is 102. Location: Phenac City Pre Gym ======================================================= #28 Dig TYPE/Ground POWER/ 60 HIT %/100 PP/10 EFFECT/Hide underground first turn, then attack next turn. Location: Import from GBA ======================================================= #29 Psychic TYPE/Psychic POWER/ 90 HIT %/100 PP/10 EFFECT/10% chance of reducing target's Sp. Def by 1 Level. Location: Pok� Coupon Exchange Coupon: 3,500 ======================================================= #30 Shadow Ball TYPE/Ghost POWER/ 80 HIT %/100 PP/15 EFFECT/10% chance of reducing target's Sp. Def by 1 Level. Location: The Under Colosseum ======================================================= #31 Brick Break TYPE/Fighting POWER/ 75 HIT %/100 PP/15 EFFECT/Dissolves an enemy's Reflect or Light Screen. Location: Pyrite Colosseum ======================================================= #32 Double Team TYPE/Normal POWER/--- HIT %/--- PP/15 EFFECT/Raises user's Evade % by 1 Level. Location: Pok� Coupon Exchange Coupon: 1,500 ======================================================= #33 Reflect TYPE/Psychic POWER/--- HIT %/--- PP/20 EFFECT/Halves damage from Physical Attacks for 5 turns. Location: The Under Pok�mon Mart Price: P$ 3,000 ======================================================= #34 Shock Wave TYPE/Electric POWER/ 60 HIT %/--- PP/20 EFFECT/Cannot miss. Location: Import from GBA ======================================================= #35 Flamethrower TYPE/Fire POWER/ 95 HIT %/100 PP/15 EFFECT/10% chance of burning target. Location: Pok� Coupon Exchange Coupon: 4,000 ======================================================= #36 Sludge Bomb TYPE/Poison POWER/ 90 HIT %/100 PP/10 EFFECT/30% chance of poisoning target. Location: The Under Colosseum ======================================================= #37 Sandstorm TYPE/Rock POWER/--- HIT %/--- PP/10 EFFECT/Summons a sandstorm for 5 turns. Location: The Under Colosseum ======================================================= #38 Fire Blast TYPE/Fire POWER/120 HIT %/ 85 PP/ 5 EFFECT/10% chance of burning target. Location: The Under Pok�mon Mart Price: P$ 5,500 ======================================================= #39 Rock Tomb TYPE/Rock POWER/ 50 HIT %/ 80 PP/10 EFFECT/Reduces the target's Speed by 1 Level. Location: Import from GBA ======================================================= #40 Aerial Ace TYPE/Flying POWER/ 60 HIT %/--- PP/20 EFFECT/Cannot miss. Location: Import from GBA ======================================================= #41 Torment TYPE/Dark POWER/--- HIT %/100 PP/15 EFFECT/Prevents foe from using same move consecutively. Location: Phenac City ======================================================= #42 Facade TYPE/Normal POWER/ 70 HIT %/100 PP/20 EFFECT/Power becomes 140 if affected by a status ailment. Location: Import from GBA ======================================================= #43 Secret Power TYPE/Normal POWER/ 70 HIT %/100 PP/20 EFFECT/30% chance of inflicting status ailment, depending on location. Location: Import from GBA ======================================================= #44 Rest TYPE/Psychic POWER/--- HIT %/--- PP/10 EFFECT/Dissolves all status ailments and recovers all HP. User then sleeps for 2 turns. Location: Deep Colosseum ======================================================= #45 Attract TYPE/Normal POWER/--- HIT %/100 PP/15 EFFECT/Infatuates the opposite gender. Location: The Under TV Studio ======================================================= #46 Thief TYPE/Dark POWER/ 40 HIT %/100 PP/10 EFFECT/If user has no hold item, user steals target's held item. Location: Pyrite Town Police Station ======================================================= #47 Steel Wing TYPE/Steel POWER/ 70 HIT %/ 90 PP/25 EFFECT/10% chance of raising user's Defense by 1 Level. Location: Mt. Battle Lobby ======================================================= #48 Skill Swap TYPE/Psychic POWER/--- HIT %/100 PP/10 EFFECT/Switches user's Ability with target's. Ineffective against Shedinja. Location: Deep Colosseum ======================================================= #49 Snatch TYPE/Dark POWER/--- HIT %/100 PP/10 EFFECT/Waits for opponent to move. If opponent uses a stat-up or recovery move, user gets the effect instead. Location: Pyrite Cave ======================================================= #50 Overheat TYPE/Fire POWER/140 HIT %/ 90 PP/ 5 EFFECT/User's Sp. Atk is lowered by 2 Levels. Location: Import from GBA ======================================================= Berries ======================================================= #01 Cheri SIZE/ 0.8" FIRM/Soft FLAVOR/Spicy GROWTH TIME/12 Hours MAX YIELD/3 Berries BLOCK LV/11-13 EFFECT/Dissolves paralysis (hold). ======================================================= #02 Chesto SIZE/ 3.1" FIRM/Super Hard FLAVOR/Dry GROWTH TIME/12 Hours MAX YIELD/3 Berries BLOCK LV/11-13 EFFECT/Dissolves sleep (hold). ======================================================= #03 Pecha SIZE/ 1.6" FIRM/Very Soft FLAVOR/Sweet GROWTH TIME/12 Hours MAX YIELD/3 Berries BLOCK LV/11-13 EFFECT/Dissolves poison (hold). ======================================================= #04 Rawst SIZE/ 1.3" FIRM/Hard FLAVOR/Bitter GROWTH TIME/12 Hours MAX YIELD/3 Berries BLOCK LV/11-13 EFFECT/Dissolves burns (hold). ======================================================= #05 Aspear SIZE/ 2.0" FIRM/Super Hard FLAVOR/Sour GROWTH TIME/12 Hours MAX YIELD/3 Berries BLOCK LV/11-13 EFFECT/Dissolves freezing (hold). ======================================================= #06 Leppa SIZE/ 1.1" FIRM/Very Hard FLAVOR/Spicy, Sweet, Bitter, Sour GROWTH TIME/16 Hours MAX YIELD/3 Berries BLOCK LV/24-25 EFFECT/Recovers 10 PP when a move's PP expires (hold). ======================================================= #07 Oran SIZE/ 1.4" FIRM/Super Hard FLAVOR/All GROWTH TIME/12 Hours MAX YIELD/3 Berries BLOCK LV/11-13 EFFECT/Recovers 10 HP (hold). ======================================================= #08 Persim SIZE/ 1.9" FIRM/Hard FLAVOR/All GROWTH TIME/12 Hours MAX YIELD/3 Berries BLOCK LV/11-13 EFFECT/Dissolves confusion (hold). ======================================================= #09 Lum SIZE/ 1.3" FIRM/Super Hard FLAVOR/All GROWTH TIME/48 Hours MAX YIELD/2 Berries BLOCK LV/11-13 EFFECT/Dissolves all status conditions (hold). ======================================================= #10 Sitrus SIZE/ 3.7" FIRM/Super Hard FLAVOR/All GROWTH TIME/24 Hours MAX YIELD/3 Berries BLOCK LV/11-13 EFFECT/Recovers 30 HP (hold). ======================================================= #11 Figy SIZE/ 3.9" FIRM/Soft FLAVOR/Spicy GROWTH TIME/24 Hours MAX YIELD/3 Berries BLOCK LV/24-25 EFFECT/Recovers 10 HP, but confuses Pok�mon that dislike Spicy flavor (hold). ======================================================= #12 Wiki SIZE/ 4.5" FIRM/Hard FLAVOR/Dry GROWTH TIME/24 Hours MAX YIELD/3 Berries BLOCK LV/24-25 EFFECT/Recovers 10 HP, but confuses Pok�mon that dislike Dry flavor (hold). ======================================================= #13 Mago SIZE/ 5.0" FIRM/Hard FLAVOR/Sweet GROWTH TIME/24 Hours MAX YIELD/3 Berries BLOCK LV/24-25 EFFECT/Recovers 10 HP, but confuses Pok�mon that dislike Sweet flavor (hold). ======================================================= #14 Aguav SIZE/ 2.5" FIRM/Super Hard FLAVOR/Bitter GROWTH TIME/24 Hours MAX YIELD/3 Berries BLOCK LV/24-25 EFFECT/Recovers 10 HP, but confuses Pok�mon that dislike Bitter flavor (hold). ======================================================= #15 Iapapa SIZE/ 8.8" FIRM/Soft FLAVOR/Sour GROWTH TIME/24 Hours MAX YIELD/3 Berries BLOCK LV/24-25 EFFECT/Recovers 10 HP, but confuses Pok�mon that dislike Sour flavor (hold). ======================================================= #16 Razz SIZE/ 4.7" FIRM/Very Hard FLAVOR/Spicy, Dry GROWTH TIME/4 Hours MAX YIELD/6 Berries BLOCK LV/11-13 EFFECT/ ======================================================= #17 Bluk SIZE/ 4.3" FIRM/Soft FLAVOR/Dry, Sweet GROWTH TIME/4 Hours MAX YIELD/6 Berries BLOCK LV/11-13 EFFECT/ ======================================================= #18 Nanab SIZE/ 3.0" FIRM/Very Hard FLAVOR/Sweet, Bitter GROWTH TIME/4 Hours MAX YIELD/6 Berries BLOCK LV/11-13 EFFECT/ ======================================================= #19 Wepear SIZE/ 2.9" FIRM/Super Hard FLAVOR/Bitter, Sour GROWTH TIME/4 Hours MAX YIELD/6 Berries BLOCK LV/11-13 EFFECT/ ======================================================= #20 Pinap SIZE/ 3.1" FIRM/Hard FLAVOR/Spicy, Sour GROWTH TIME/4 Hours MAX YIELD/6 Berries BLOCK LV/11-13 EFFECT/ ======================================================= #21 Pomeg SIZE/ 5.3" FIRM/Very Hard FLAVOR/Spicy, Sweet, Bitter GROWTH TIME/12 Hours MAX YIELD/6 Berries BLOCK LV/24-25 EFFECT/ ======================================================= #22 Kelpsy SIZE/ 5.9" FIRM/Hard FLAVOR/Dry, Bitter, Sour GROWTH TIME/12 Hours MAX YIELD/6 Berries BLOCK LV/24-25 EFFECT/ ======================================================= #23 Qualot SIZE/ 4.3" FIRM/Hard FLAVOR/Spicy, Sweet, Sour GROWTH TIME/12 Hours MAX YIELD/6 Berries BLOCK LV/24-25 EFFECT/ ======================================================= #24 Hondew SIZE/ 6.4" FIRM/Hard FLAVOR/Spicy, Dry, Bitter GROWTH TIME/12 Hours MAX YIELD/6 Berries BLOCK LV/24-25 EFFECT/ ======================================================= #25 Grepa SIZE/ 5.9" FIRM/Soft FLAVOR/Dry, Sweet, Sour GROWTH TIME/12 Hours MAX YIELD/6 Berries BLOCK LV/24-25 EFFECT/ ======================================================= #26 Tamato SIZE/ 7.9" FIRM/Soft FLAVOR/Spicy, Dry GROWTH TIME/24 Hours MAX YIELD/4 Berries BLOCK LV/24-25 EFFECT/ ======================================================= #27 Cornn SIZE/ 3.0" FIRM/Hard FLAVOR/Dry, Sweet GROWTH TIME/24 Hours MAX YIELD/4 Berries BLOCK LV/24-25 EFFECT/ ======================================================= #28 Magost SIZE/ 5.5" FIRM/Hard FLAVOR/Sweet, Bitter GROWTH TIME/24 Hours MAX YIELD/4 Berries BLOCK LV/24-25 EFFECT/ ======================================================= #29 Rabuta SIZE/ 8.9" FIRM/Soft FLAVOR/Bitter, Sour GROWTH TIME/24 Hours MAX YIELD/4 Berries BLOCK LV/24-25 EFFECT/ ======================================================= #30 Nomel SIZE/11.2" FIRM/Super Hard FLAVOR/Spicy, Sour GROWTH TIME/24 Hours MAX YIELD/4 Berries BLOCK LV/24-25 EFFECT/ ======================================================= #31 Spelon SIZE/ 5.2" FIRM/Soft FLAVOR/Spicy, Dry GROWTH TIME/72 Hours MAX YIELD/2 Berries BLOCK LV/50-52 EFFECT/ ======================================================= #32 Pamtre SIZE/ 9.6" FIRM/Very Soft FLAVOR/Dry, Sweet GROWTH TIME/72 Hours MAX YIELD/2 Berries BLOCK LV/50-52 EFFECT/ ======================================================= #33 Watmel SIZE/ 9.6" FIRM/Soft FLAVOR/Sweet, Bitter GROWTH TIME/72 Hours MAX YIELD/2 Berries BLOCK LV/50-52 EFFECT/ ======================================================= #34 Durin SIZE/11.0" FIRM/Hard FLAVOR/Bitter, Sour GROWTH TIME/72 Hours MAX YIELD/2 Berries BLOCK LV/50-52 EFFECT/ ======================================================= #35 Belue SIZE/11.8" FIRM/Very Soft FLAVOR/Spicy, Sour GROWTH TIME/72 Hours MAX YIELD/2 Berries BLOCK LV/50-52 EFFECT/ ======================================================= #36 Liechi SIZE/ 4.4" FIRM/Very Hard FLAVOR/Spicy, Sweet, Sour GROWTH TIME/96 Hours MAX YIELD/2 Berries BLOCK LV/60-65 EFFECT/Raises Attack by 1 Level at low HP (hold). ======================================================= #37 Ganlon SIZE/ 1.3" FIRM/Very Hard FLAVOR/Dry, Bitter GROWTH TIME/96 Hours MAX YIELD/2 Berries BLOCK LV/60-65 EFFECT/Raises Defense by 1 Level at low HP (hold). COUPON/15,000 ======================================================= #38 Salac SIZE/ 3.7" FIRM/Very Hard FLAVOR/Sweet, Sour GROWTH TIME/96 Hours MAX YIELD/2 Berries BLOCK LV/60-65 EFFECT/Raises Speed by 1 Level at low HP (hold). COUPON/15,000 ======================================================= #39 Petaya SIZE/ 9.3" FIRM/Very Hard FLAVOR/Spicy, Bitter GROWTH TIME/96 Hours MAX YIELD/2 Berries BLOCK LV/60-65 EFFECT/Raises Sp. Atk by 1 Level at low HP (hold). COUPON/15,000 ======================================================= #40 Apicot SIZE/ 3.0" FIRM/Hard FLAVOR/Dry, Sour GROWTH TIME/96 Hours MAX YIELD/2 Berries BLOCK LV/60-65 EFFECT/Raises Sp. Atk by 1 Level at low HP (hold). COUPON/15,000 ======================================================= #41 Lansat SIZE/ 3.8" FIRM/Soft FLAVOR/All GROWTH TIME/96 Hours MAX YIELD/2 Berries BLOCK LV/60-65 EFFECT/Raises critical hit rate at low HP (hold). ======================================================= #42 Starf SIZE/ 6.0" FIRM/Super Hard FLAVOR/All GROWTH TIME/96 Hours MAX YIELD/2 Berries BLOCK LV/60-65 EFFECT/Raises a random stat by 2 Levels at low HP (hold). ======================================================= Key Items ======================================================= #01 Blu ID Badge EFFECT/One of four keys needed to unlock the north door of Realgam Tower. LOCATION/Realgam Tower (Venus Rematch) ======================================================= #02 Card Key EFFECT/Opens the east wing of the Shadow Pok�mon Lab LOCATION/Shadow Pok�mon Lab (West Wing) ======================================================= #03 Cologne Case EFFECT/Holds Scents purchased at Agate Village Pok�mon Mart (repeat). LOCATION/Agate Village ======================================================= #04 D-Disk EFFECT/Moves the UFO down to the Deep Colosseum (repeat). LOCATION/Snagem Hideout ======================================================= #05 Data Rom EFFECT/Holds data about Shadow Pok�mon. LOCATION/Shadow Pok�mon Lab ======================================================= #06 DNA Sample EFFECT/A DNA Sample of the Shadow Bayleef (repeat). LOCATION/Shadow Pok�mon Lab ======================================================= #07 DNA Sample EFFECT/A DNA Sample of the Shadow Croconaw (repeat). LOCATION/Shadow Pok�mon Lab ======================================================= #08 DNA Sample EFFECT/A DNA Sample of the Shadow Entei (repeat). LOCATION/Shadow Pok�mon Lab ======================================================= #09 DNA Sample EFFECT/A DNA Sample of the Shadow Mightyena (repeat). LOCATION/Shadow Pok�mon Lab ======================================================= #10 DNA Sample EFFECT/A DNA Sample of the Shadow Misdreavus (repeat). LOCATION/Shadow Pok�mon Lab ======================================================= #11 DNA Sample EFFECT/A DNA Sample of the Shadow Quilava (repeat). LOCATION/Shadow Pok�mon Lab ======================================================= #12 DNA Sample EFFECT/A DNA Sample of the Shadow Raikou (repeat). LOCATION/Shadow Pok�mon Lab ======================================================= #13 DNA Sample EFFECT/A DNA Sample of the Shadow Sudowoodo (repeat). LOCATION/Shadow Pok�mon Lab ======================================================= #14 DNA Sample EFFECT/A DNA Sample of the Shadow Suicune (repeat). LOCATION/Shadow Pok�mon Lab ======================================================= #15 Down St. Key EFFECT/Unlocks the door to the B2 of the Shadow Pok�mon Lab. LOCATION/Shadow Pok�mon Lab ======================================================= #16 Ein File C EFFECT/A report on Celebi by Ein (repeat). LOCATION/Agate Village Relic Forest ======================================================= #17 Ein File F EFFECT/The final Shadow Pok�mon report by Ein (repeat). LOCATION/The Under TV Studio ======================================================= #18 Ein File H EFFECT/A report on Hyper Mode by Ein (repeat). LOCATION/Pyrite Building 1F ======================================================= #19 Ein File P EFFECT/A report on purification by Ein (repeat). LOCATION/Pyrite Cave ======================================================= #20 Ein File S EFFECT/The initial report on Shadow Pok�mon by Ein (repeat). LOCATION/Pyrite Town ======================================================= #21 Elevator Key EFFECT/The key to operate the Pyrite<-->The Under elevator. LOCATION/Pyrite Town ======================================================= #22 Gear EFFECT/The gear missing from Pyrite Windmill. LOCATION/Realgam Construction Lot ======================================================= #23 Grn ID Badge EFFECT/One of four keys needed to unlock the north door of Realgam Tower. LOCATION/Realgam Tower (Dakim Rematch) ======================================================= #24 Jail Key EFFECT/Unlocks Pyrite Police Station's jail cells (repeat). LOCATION/Pyrite Town ======================================================= #25 L-Disk EFFECT/Moves the UFO to the left platform containing the Amulet Coin (repeat). LOCATION/The Under ======================================================= #26 Maingate Key EFFECT/Opens the Shadow Pok�mon Lab's front gate. LOCATION/Shadow Pok�mon Lab (West Wing B2, accessed via The Under Subway) ======================================================= #27 Powerup Part EFFECT/Reboots the Kid Network's computer system. LOCATION/The Under Junk Shop ======================================================= #28 R-Disk EFFECT/Moves the UFO to The Under TV Studio (repeat). LOCATION/The Under ======================================================= #29 Red ID Badge EFFECT/One of four keys needed to unlock the north door of Realgam Tower. LOCATION/Realgam Tower (Miror B. Rematch) ======================================================= #30 Small Tablet EFFECT/Activates the Relic Stone (repeat). LOCATION/Agate Village ======================================================= #31 Steel Teeth EFFECT/False teeth belonging to an old man in The Under. LOCATION/The Under (path to Deep Colosseum) ======================================================= #32 Subway Key EFFECT/Operates The Under's subway train. LOCATION/The Under Subway ======================================================= #33 U-Disk EFFECT/Moves the UFO to the Time Flute in Pyrite Town (repeat). LOCATION/Shadow Pok�mon Lab (West Wing B2, accessed via The Under Subway) ======================================================= #34 Ylw ID Badge EFFECT/One of four keys needed to unlock the north door of Realgam Tower. LOCATION/Realgam Tower (Ein Rematch) ======================================================= b. Index of Attacks [S08-02IAT] This index will give you information about every attack in the game, even FR/LG exclusive attacks. Battle effects, Contest effects, lots of stuff. The attack list is organized alphabetically. I will not get into great detail about Contests because it isn't an aspect of Pok�mon Colosseum. FORMAT: ======================================================= #NUM AttackName BATTLE EFFECT TYPE/Type POWER/Pow HIT %/Pct PP/PP TARGET/Range EFFECT/Special Effect LEARNED BY LEVEL-UP/List of Pok�mon CONTEST EFFECT TYPE/Type APPEAL/ JAM/ JAM TARGET/Pok�mon that are Jammed by the attack EFFECT/Special Effect COMBO/List of moves that will get double points if used after this one ======================================================= And here is the list of attacks. ======================================================= # 1 Absorb BATTLE EFFECT TYPE/Grass POWER/ 20 HIT %/100 PP/20 TARGET/One Enemy EFFECT/User recovers HP equal to 50% of inflicted damage LEARNED BY LEVEL-UP/Most Grass-types CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 3 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= # 2 Acid BATTLE EFFECT TYPE/Poison POWER/ 40 HIT %/100 PP/30 TARGET/All Enemies EFFECT/10% chance of reducing foe's Defense by 1 Level LEARNED BY LEVEL-UP/Many Grass and Poison-types CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= # 3 Acid Armor BATTLE EFFECT TYPE/Poison POWER/--- HIT %/--- PP/40 TARGET/Self EFFECT/Raises user's Defense by 2 Levels LEARNED BY LEVEL-UP/Grimer, Vaporeon CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's condition by 1 Star COMBO/Does not combo with any move ======================================================= # 4 Aerial Ace BATTLE EFFECT TYPE/Flying POWER/ 60 HIT %/--- PP/20 TARGET/One Enemy EFFECT/Never misses. Even hits users of Fly and similar moves. LEARNED BY LEVEL-UP/Spearow, Taillow CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if going first COMBO/Does not combo with any move ======================================================= # 5 Aeroblast BATTLE EFFECT TYPE/Flying POWER/100 HIT %/ 95 PP/ 5 TARGET/One Enemy EFFECT/Has a high Critical Hit rate LEARNED BY LEVEL-UP/Lugia CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Gives more points if the previous appeal went well COMBO/Does not combo with any move ======================================================= # 6 Agility BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/--- PP/30 TARGET/Self EFFECT/Raises user's Agility by 2 Levels LEARNED BY LEVEL-UP/Many Flying Pok�mon, the full list is quite long CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/User appeals first next turn COMBO/Does not combo with any move ======================================================= # 7 Air Cutter BATTLE EFFECT TYPE/Flying POWER/ 55 HIT %/ 95 PP/25 TARGET/All Enemies EFFECT/Has a high Critical Hit rate LEARNED BY LEVEL-UP/Zubat, Skarmory CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that used a same-type appeal COMBO/Does not combo with any move ======================================================= # 8 Amnesia BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/--- PP/20 TARGET/Self EFFECT/Raises user's Sp. Def by 2 Levels LEARNED BY LEVEL-UP/A wide variety of Pok�mon CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/User avoids being Jammed this turn COMBO/Does not combo with any move ======================================================= # 9 Ancientpower BATTLE EFFECT TYPE/Rock POWER/ 60 HIT %/100 PP/ 5 TARGET/One Enemy EFFECT/10% chance of raising all user's stats by 1 Level each LEARNED BY LEVEL-UP/Many Rock-types, and a few legendary Pok�mon CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/User avoids being Jammed this turn COMBO/Does not combo with any move ======================================================= # 10 Arm Thrust BATTLE EFFECT TYPE/Fighting POWER/ 15 HIT %/100 PP/20 TARGET/One Enemy EFFECT/Hits target 2 to 5 times LEARNED BY LEVEL-UP/Makuhita CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon in Combo Standby COMBO/Does not combo with any move ======================================================= # 11 Aromatherapy BATTLE EFFECT TYPE/Grass POWER/--- HIT %/--- PP/ 5 TARGET/All Allies EFFECT/Dissolves status ailments of entire party LEARNED BY LEVEL-UP/Vileplume, Paras, Roselia CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if going last COMBO/Does not combo with any move ======================================================= # 12 Assist BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/One Enemy EFFECT/Uses a random move one of your active Pok�mon knows LEARNED BY LEVEL-UP/Skitty CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating depends on Applause Level. 0 = 1 point 1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points COMBO/Does not combo with any move ======================================================= # 13 Astonish BATTLE EFFECT TYPE/Ghost POWER/ 30 HIT %/100 PP/15 TARGET/One Enemy EFFECT/30% chance of causing target to flinch LEARNED BY LEVEL-UP/Many nocturnal Pok�mon CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 3 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= # 14 Attract BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/15 TARGET/One Enemy EFFECT/Infatuates the opposite sex LEARNED BY LEVEL-UP/Beautifly, Skitty, Milotic, Luvdisc CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Does not combo with any move ======================================================= # 15 Aurora Beam BATTLE EFFECT TYPE/Ice POWER /65 HIT %/100 PP/20 TARGET/One Enemy EFFECT/10% chance of lowering target's Attack by 1 Level LEARNED BY LEVEL-UP/A few Water and Ice-types CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that used a same-type appeal COMBO/Does not combo with any move ======================================================= # 16 Barrage BATTLE EFFECT TYPE/Normal POWER/ 15 HIT %/100 PP/20 TARGET/One Enemy EFFECT/Hits the target 2 to 5 times LEARNED BY LEVEL-UP/Exeggcute CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if it's the same type as the appeal of the Pok�mon before it COMBO/Does not combo with any move ======================================================= # 17 Barrier BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/--- PP/30 TARGET/Self EFFECT/Raises user's Defense by 2 Levels LEARNED BY LEVEL-UP/Tentacool, Mr. Mime, Mewtwo CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed for the rest of the turn COMBO/Does not combo with any move ======================================================= # 18 Baton Pass BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/40 TARGET/Self EFFECT/Switches Pok�mon while keeping stat boosts in effect LEARNED BY LEVEL-UP/Various Pok�mon, mostly Normal-types CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Does not combo with any move ======================================================= # 19 Beat Up BATTLE EFFECT TYPE/Dark POWER/ 10 HIT %/100 PP/40 TARGET/One Enemy EFFECT/All of your Pok�mon attack the enemy at once LEARNED BY LEVEL-UP/Sneasel CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Pok�mon Jammed lose half their appeal points earned this turn COMBO/Does not combo with any move ======================================================= # 20 Belly Drum BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self EFFECT/Reduces user's HP by 50% of maximum and raises Attack by 10 Levels, but not above the maximum of +6 LEARNED BY LEVEL-UP/Sneasel CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's Condition by one star COMBO/Rest ======================================================= # 21 Bide BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/One Enemy EFFECT/Accumulates damage for 2-3 turns, then hits the target for double that amount of damage LEARNED BY LEVEL-UP/Pineco, Shuckle, Miltank, Mudkip, Seedot, Meditite CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Prevents user from being Jammed this turn COMBO/Does not combo with any move ======================================================= # 22 Bind BATTLE EFFECT TYPE/Normal POWER/ 15 HIT %/100 PP/20 TARGET/One Enemy EFFECT/Traps target for 2-5 turns and inflicts 6.25% damage to target every turn while trapped. Target can't switch while trapped. LEARNED BY LEVEL-UP/Onix, Tangela, Pinsir, Dusclops, Kecleon CONTEST EFFECT TYPE/Tough APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= # 23 Bite BATTLE EFFECT TYPE/Dark POWER/ 60 HIT %/100 PP/25 TARGET/One Enemy EFFECT/30% chance of making target flinch LEARNED BY LEVEL-UP/Any Pok�mon with sharp fangs CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= # 24 Blast Burn BATTLE EFFECT TYPE/Fire POWER/150 HIT %/ 90 PP/ 5 TARGET/One Enemy EFFECT/User cannot act next turn LEARNED BY LEVEL-UP/No Pok�mon. Charizard is the only Pok�mon that can learn this move, and only through the FR/LG Move Tutor. CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 4 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/User cannot appeal next turn COMBO/Does not combo with any move ======================================================= # 25 Blaze Kick BATTLE EFFECT TYPE/Fire POWER/ 85 HIT %/ 90 PP/10 TARGET/One Enemy EFFECT/Defrosts user. High Critical Hit rate. 10% chance of burning target. LEARNED BY LEVEL-UP/Blaziken CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= # 26 Blizzard BATTLE EFFECT TYPE/Fire POWER/120 HIT %/ 70 PP/ 5 TARGET/All Enemies EFFECT/30% chance of freezing target LEARNED BY LEVEL-UP/Most Ice-types. CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= # 27 Block BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/ 5 TARGET/One Enemy EFFECT/Target can't switch out. Effect dissolves upon switching user out. LEARNED BY LEVEL-UP/Snorlax, Sudowoodo, Nosepass CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Does not combo with any move ======================================================= # 28 Body Slam BATTLE EFFECT TYPE/Normal POWER/ 85 HIT %/100 PP/15 TARGET/One Enemy EFFECT/30% chance of paralyzing target LEARNED BY LEVEL-UP/A wide variety of Pok�mon. CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= # 29 Bone Club BATTLE EFFECT TYPE/Ground POWER/ 65 HIT %/ 85 PP/20 TARGET/One Enemy EFFECT/30% chance of causing target to flinch LEARNED BY LEVEL-UP/Cubone CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon in Combo Standby COMBO/Bonemerang, Bone Rush ======================================================= # 30 Bone Rush BATTLE EFFECT TYPE/Ground POWER/ 25 HIT %/ 80 PP/10 TARGET/One Enemy EFFECT/Hits target 2 to 5 times LEARNED BY LEVEL-UP/Cubone CONTEST EFFECT TYPE/Tough APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Bonemerang, Bone Club ======================================================= # 31 Bonemerang BATTLE EFFECT TYPE/Ground POWER/ 50 HIT %/ 90 PP/10 TARGET/One Enemy EFFECT/Hits target 2 times LEARNED BY LEVEL-UP/Cubone CONTEST EFFECT TYPE/Tough APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Bone Rush, Bone Club ======================================================= # 32 Bounce BATTLE EFFECT TYPE/Flying POWER/ 85 HIT %/ 85 PP/ 5 TARGET/One Enemy EFFECT/Bounces up first turn, attacks second turn. 30% chance of paralyzing target. LEARNED BY LEVEL-UP/Ponyta, Spoink CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed for the rest of the turn. COMBO/Does not combo with any move ======================================================= # 33 Brick Break BATTLE EFFECT TYPE/Fighting POWER/ 60 HIT %/100 PP/15 TARGET/One Enemy EFFECT/Dissolves opponent's Reflect or Light Screen LEARNED BY LEVEL-UP/Hitmonlee, Pinsir, Heracross CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= # 34 Brick Break BATTLE EFFECT TYPE/Fighting POWER/ 60 HIT %/100 PP/15 TARGET/One Enemy EFFECT/Dissolves opponent's Reflect or Light Screen LEARNED BY LEVEL-UP/Hitmonlee, Pinsir, Heracross CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= # 35 Bubble BATTLE EFFECT TYPE/Water POWER/ 20 HIT %/100 PP/30 TARGET/All Enemies EFFECT/10% chance of lowering target's Speed by 1 Level LEARNED BY LEVEL-UP/About half of Water-types CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 2 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= # 36 Bubblebeam BATTLE EFFECT TYPE/Water POWER/ 65 HIT %/100 PP/20 TARGET/One Enemy EFFECT/10% chance of lowering target's Speed by 1 Level LEARNED BY LEVEL-UP/About a third of Water-types CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= # 37 Bulk Up BATTLE EFFECT TYPE/Fighting POWER/--- HIT %/--- PP/20 TARGET/Self EFFECT/Raises user's Attack and Defense by 1 Level each LEARNED BY LEVEL-UP/Combusken, Groudon CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's Condition by one star. COMBO/Does not combo with any move ======================================================= # 38 Bullet Seed BATTLE EFFECT TYPE/Grass POWER/ 10 HIT %/100 PP/30 TARGET/One Enemy EFFECT/Hits target 2 to 5 times LEARNED BY LEVEL-UP/Sunflora CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= # 39 Calm Mind BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/--- PP/20 TARGET/Self EFFECT/Raises user's Sp. Atk and Sp. Def by 1 Level each LEARNED BY LEVEL-UP/Alakazam, Stantler, Ralts, Meditite, Kyogre, all three Legendary Beasts CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed once this turn COMBO/Confusion, Dream Eater, Future Sight, Luster Purge, Meditate, Mist Ball, Psychic, Psybeam, Psycho Boost, Psywave, Reflect ======================================================= # 40 Camouflage BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/Self EFFECT/Changes user's type to suit the battlefield LEARNED BY LEVEL-UP/Staryu CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/If the previous Pok�mon got more that 3 APPEAL points this turn, the user gets as many points as that Pok�mon did. COMBO/Does not combo with any move ======================================================= # 41 Charge BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/Self EFFECT/Doubles power of user's Electric attacks next turn LEARNED BY LEVEL-UP/Voltorb, Zapdos, Chinchou, Electrike, Plusle, Minun CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if the previous Pok�mon used a same-type appeal this turn COMBO/Shock Wave, Spark, Thunder, Thunderbolt, Thunderpunch, Thundershock, Thunder Wave, Volt Tackle, Zap Cannon ======================================================= # 42 Charm BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy EFFECT/Lowers target's Attack by 2 Levels LEARNED BY LEVEL-UP/Baby Pok�mon, among others CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that made a same-type appeal this turn COMBO/Flatter, Growl, Rest, Sweet Kiss, Tail Whip ======================================================= # 43 Clamp BATTLE EFFECT TYPE/Normal POWER/ 35 HIT %/ 75 PP/10 TARGET/One Enemy EFFECT/Traps target for 2-5 turns and inflicts 6.25% damage to target every turn while trapped. Target can't switch while trapped. LEARNED BY LEVEL-UP/Baby Pok�mon, among others CONTEST EFFECT TYPE/Tough APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes the APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= # 44 Comet Punch BATTLE EFFECT TYPE/Normal POWER/ 18 HIT %/ 85 PP/15 TARGET/One Enemy EFFECT/Hits target 2 to 5 times LEARNED BY LEVEL-UP/Hitmonchan, Kangaskhan, Ledyba CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if the previous Pok�mon used a same-type appeal this turn COMBO/Does not combo with any move ======================================================= # 45 Confuse Ray BATTLE EFFECT TYPE/Ghost POWER/--- HIT %/100 PP/10 TARGET/One Enemy EFFECT/Confuses target. LEARNED BY LEVEL-UP/Many Psychic and Ghost-types, Vulpix, Magby CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Randomizes the appeal order for next turn COMBO/Does not combo with any move ======================================================= # 46 Confusion BATTLE EFFECT TYPE/Psychic POWER/ 50 HIT %/100 PP/25 TARGET/One Enemy EFFECT/10% chance of confusing target LEARNED BY LEVEL-UP/Many Psychic-types CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 3 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Future Sight, Kinesis, Psychic, Teleport ======================================================= # 47 Constrict BATTLE EFFECT TYPE/Normal POWER/ 10 HIT %/100 PP/35 TARGET/One Enemy EFFECT/10% chance of lowering target's Speed by 1 Level LEARNED BY LEVEL-UP/Pok�mon with tentacles or similar appendages CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 3 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= # 48 Conversion BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/30 TARGET/Self EFFECT/User's type changes to the same type as its last attack LEARNED BY LEVEL-UP/Porygon CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if the previous Pok�mon used a same-type appeal this turn COMBO/Does not combo with any move ======================================================= # 49 Conversion 2 BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/30 TARGET/Self EFFECT/User's type changes to a type resistant to the type it was last hit with LEARNED BY LEVEL-UP/Porygon CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if the previous Pok�mon used a same-type appeal this turn COMBO/Does not combo with any move ======================================================= # 50 Cosmic Power BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/--- PP/20 TARGET/Self EFFECT/Raises user's Defense and Sp. Def by 1 Level each LEARNED BY LEVEL-UP/Clefairy, Staryu, Lunatone, Solrock, Baltoy, Jirachi, Deoxys CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's Condition by 1 Level. COMBO/Does not combo with any move ======================================================= # 51 Cotton Spore BATTLE EFFECT TYPE/Grass POWER/--- HIT %/ 85 PP/40 TARGET/One Enemy EFFECT/Lowers target's Speed by 2 Levels LEARNED BY LEVEL-UP/Mareep, Hoppip, Cacnea CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that are in Combo Standby COMBO/Does not combo with any move ======================================================= # 52 Counter BATTLE EFFECT TYPE/Fighting POWER/--- HIT %/100 PP/20 TARGET/One Enemy EFFECT/Returns physical attacks for double damage LEARNED BY LEVEL-UP/Wobbuffet, Hitmochan, and Heracross, among others CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Prevents user from being Jammed once this turn. COMBO/Does not combo with any move ======================================================= # 53 Covet BATTLE EFFECT TYPE/Normal POWER/ 40 HIT %/100 PP/40 TARGET/One Enemy EFFECT/Steals target's held item. Will not steal if user is already holding an item. LEARNED BY LEVEL-UP/Snorlax, Zigzagoon, Slakoth, Skitty, Illumise CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating is identical to the previous Pok�mon's points earned this round (combo points included.) COMBO/Does not combo with any move ======================================================= # 54 Crabhammer BATTLE EFFECT TYPE/Water POWER/ 90 HIT %/ 85 PP/10 TARGET/One Enemy EFFECT/High Critical Hit rate. LEARNED BY LEVEL-UP/Krabby, Corphish CONTEST EFFECT TYPE/Tough APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/If the previous Pok�mon got more that 3 APPEAL points this turn, the user gets as many points as that Pok�mon did. COMBO/Does not combo with any move ======================================================= # 55 Cross Chop BATTLE EFFECT TYPE/Fighting POWER/100 HIT %/ 80 PP/ 5 TARGET/One Enemy EFFECT/High Critical Hit rate. LEARNED BY LEVEL-UP/Mankey, Machop CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/If the previous Pok�mon got more that 3 APPEAL points this turn, the user gets as many points as that Pok�mon did. COMBO/Does not combo with any move ======================================================= # 56 Crunch BATTLE EFFECT TYPE/Dark POWER/ 80 HIT %/100 PP/15 TARGET/One Enemy EFFECT/20% chance of lowering target's Sp. Def by 1 Level LEARNED BY LEVEL-UP/Most Pok�mon with sharp fangs CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= # 57 Crush Claw BATTLE EFFECT TYPE/Normal POWER/ 75 HIT %/100 PP/15 TARGET/One Enemy EFFECT/50% chance of lowering target's Defense by 1 Level LEARNED BY LEVEL-UP/Most Pok�mon with sharp fangs CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= # 58 Curse BATTLE EFFECT TYPE/??? POWER/--- HIT %/--- PP/10 TARGET/Self EFFECT/Raises Attack and Defense, and reduces Speed by 1 Level each If the user's type is Ghost, cuts user's HP in half and puts a Curse on the target, causing the target to lose 25% of its maximum HP every turn. LEARNED BY LEVEL-UP/Most Ghost Pok�mon, along with Slowpoke, Torkoal, and the Regi trio CONTEST EFFECT TYPE/Tough APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Causes user to appeal last next turn COMBO/Destiny Bond, Grudge, Mean Look, Spite ======================================================= # 59 Cut BATTLE EFFECT TYPE/Normal POWER/ 50 HIT %/ 95 PP/30 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/None. Most Pok�mon with claws can learn this move with HM01. CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Pok�mon Jammed by this attack lose half the appeal points earned this turn COMBO/Does not combo with any move ======================================================= # 60 Defense Curl BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/40 TARGET/Self EFFECT/Raises user's Defense by 1 Level. LEARNED BY LEVEL-UP/A lot of Pok�mon CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed once during this turn COMBO/Rollout, Tackle ======================================================= # 61 Destiny Bond BATTLE EFFECT TYPE/Ghost POWER/--- HIT %/--- PP/ 5 TARGET/One Enemy EFFECT/If user faints, target that caused user to faint will faint as well. Lasts for 2 turns. LEARNED BY LEVEL-UP/Gastly, Koffing, Wobbuffet, Qwilfish, Cacnea CONTEST EFFECT TYPE/Smart APPEAL/ 8 JAM/ 0 JAM TARGET/ EFFECT/User cannot make another appeal for the rest of the Contest COMBO/Does not combo with any move ======================================================= # 62 Detect BATTLE EFFECT TYPE/Fighting POWER/--- HIT %/100 PP/ 5 TARGET/Self EFFECT/Negates all damage. Success rate is halved every time it's used in succession. LEARNED BY LEVEL-UP/Hitmonchan, Zapdos, Yanma, Hitmontop, Treecko, Sableye, Meditite, Zangoose CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed once during this turn COMBO/Does not combo with any move ======================================================= # 63 Dig BATTLE EFFECT TYPE/Ground POWER/ 60 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Digs underground first turn, then attacks next turn. LEARNED BY LEVEL-UP/Diglett, Nincada, Trapinch CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed during this turn COMBO/Does not combo with any move ======================================================= # 64 Disable BATTLE EFFECT TYPE/Normal POWER/--- HIT %/ 55 PP/20 TARGET/One Enemy EFFECT/Disables move that target last used LEARNED BY LEVEL-UP/Some Psychic and Normal-types CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Does not combo with any move ======================================================= # 65 Dive BATTLE EFFECT TYPE/Water POWER/ 60 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Hides underwater first turn, then attacks next turn LEARNED BY LEVEL-UP/None. Most Water-types can learn with HM08. CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed once this turn COMBO/Surf ======================================================= # 66 Dizzy Punch BATTLE EFFECT TYPE/Normal POWER/ 70 HIT %/100 PP/10 TARGET/One Enemy EFFECT/20% chance of confusing target LEARNED BY LEVEL-UP/Kangaskhan, Spinda CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= # 67 Doom Desire BATTLE EFFECT TYPE/Steel POWER/120 HIT %/ 85 PP/ 5 TARGET/One Enemy EFFECT/Strikes 2 turns after used. Unaffected by type match-ups. Attacks even if user faints before attack. Cannot be layered. LEARNED BY LEVEL-UP/Jirachi CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= # 68 Double Kick BATTLE EFFECT TYPE/Fighting POWER/ 30 HIT %/100 PP/30 TARGET/One Enemy EFFECT/Hits target 2 times LEARNED BY LEVEL-UP/Nidoran (Both genders), Hitmonlee, Jolteon, Combusken CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if the previous Pok�mon used a same-type appeal this turn COMBO/Does not combo with any move ======================================================= # 69 Double Team BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/15 TARGET/Self EFFECT/Raises user's Evade % by 1 Level LEARNED BY LEVEL-UP/Quite a few Pok�mon. Nearly every Pok�mon can learn this move with TM32. CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed once this turn COMBO/Agility, Teleport, Quick Attack ======================================================= # 70 Double-Edge BATTLE EFFECT TYPE/Normal POWER/120 HIT %/100 PP/15 TARGET/One Enemy EFFECT/User takes 25% of damage inflicted to target LEARNED BY LEVEL-UP/A variety of Pok�mon. The list is very long. CONTEST EFFECT TYPE/Tough APPEAL/ 6 JAM/ 0 JAM TARGET/ EFFECT/When user is Jammed this turn, double the usual number of appeal points are deducted. COMBO/Does not combo with any move ======================================================= # 71 Doubleslap BATTLE EFFECT TYPE/Normal POWER/ 15 HIT %/ 85 PP/10 TARGET/One Enemy EFFECT/Hits target 2 to 5 times LEARNED BY LEVEL-UP/Clefairy, Jigglypuff, Poliwag, Chansey, Mr. Mime, Jynx, Skitty CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that are in Combo Standby COMBO/Does not combo with any move ======================================================= # 72 Dragon Claw BATTLE EFFECT TYPE/Dragon POWER/ 80 HIT %/100 PP/15 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Bagon, Rayquaza CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that made a same-type appeal this turn COMBO/Does not combo with any move ======================================================= # 73 Dragon Dance BATTLE EFFECT TYPE/Dragon POWER/--- HIT %/--- PP/20 TARGET/Self EFFECT/Raises user's Attack and Speed by 1 Level each LEARNED BY LEVEL-UP/Horsea, Gyarados, Altaria, Latios, Rayquaza CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's Condition by 1 star COMBO/Dragon Claw, Dragon Rage, Dragonbreath ======================================================= # 74 Dragon Rage BATTLE EFFECT TYPE/Dragon POWER/ 40 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Inflicts 40 HP of damage to the opponent. LEARNED BY LEVEL-UP/Charmander, Gyarados, Dragonite CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating depends on where you are in the turn order. 1st = 1 point, 2nd = 2 points, 3rd = 4 points, 4th = 8 points COMBO/Dragon Claw, Dragon Dance, Dragonbreath ======================================================= # 75 Dragonbreath BATTLE EFFECT TYPE/Dragon POWER/ 60 HIT %/100 PP/20 TARGET/One Enemy EFFECT/30% chance of paralyzing target LEARNED BY LEVEL-UP/Onix, Vibrava, Altaria, Bagon, Latios, Latias CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Dragon Claw, Dragon Dance, Dragon Rage ======================================================= # 76 Dream Eater BATTLE EFFECT TYPE/Psychic POWER/100 HIT %/100 PP/15 TARGET/One Enemy EFFECT/Only hits sleeping Pok�mon. User recovers HP equal to hal the damage inflicted LEARNED BY LEVEL-UP/Gastly, Hoothoot, Ralts CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 2 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= # 77 Drill Peck BATTLE EFFECT TYPE/Flying POWER/ 80 HIT %/100 PP/20 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Spearow, Doduo, Zapdos CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= # 78 Dynamicpunch BATTLE EFFECT TYPE/Fighting POWER/100 HIT %/ 50 PP/ 5 TARGET/One Enemy EFFECT/Confuses target LEARNED BY LEVEL-UP/Machop, Breloom CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon in Combo Standby COMBO/Does not combo with any move ======================================================= # 79 Earthquake BATTLE EFFECT TYPE/Fighting POWER/100 HIT %/100 PP/10 TARGET/All but User EFFECT/Does double damage to Pok�mon in Dig standby LEARNED BY LEVEL-UP/Many Rock and Ground-types CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Eruption, Fissure ======================================================= # 80 Egg Bomb BATTLE EFFECT TYPE/Normal POWER/100 HIT %/ 75 PP/10 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Exeggcute, Chansey CONTEST EFFECT TYPE/Tough APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= # 81 Ember BATTLE EFFECT TYPE/Fire POWER/ 40 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Defrosts user. Has a 10% chance of burning target LEARNED BY LEVEL-UP/Nearly every Fire-type CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= # 82 Encore BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/ 5 TARGET/One Enemy EFFECT/Forces target to use the last attack used for the next 3 to 6 turns LEARNED BY LEVEL-UP/A wide variety of Pok�mon CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Does not combo with any move ======================================================= # 83 Endeavor BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/ 5 TARGET/One Enemy EFFECT/Reduces target's HP to user's current HP LEARNED BY LEVEL-UP/Beedrill, Raticate, Sunkern, Dunsparce, Hitmontop, Mudkip, Taillow CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if performed fourth in a turn COMBO/Does not combo with any move ======================================================= # 84 Endure BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/ 5 TARGET/One Enemy EFFECT/Survives any fatal attack with 1 HP left. Success rate is halved each time it is used in succession LEARNED BY LEVEL-UP/Mainly Rock, Ground, and Fighting-types CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed once this turn COMBO/Destiny Bond, Endeavor, Flail, Pain Split, Reversal ======================================================= # 85 Eruption BATTLE EFFECT TYPE/Fire POWER/150 HIT %/100 PP/ 5 TARGET/All Enemies EFFECT/Power = (Current HP / Max HP) * 150 LEARNED BY LEVEL-UP/Numel, Groudon CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating depends on where you are in the turn order. 1st = 1 point, 2nd = 2 points, 3rd = 4 points, 4th = 8 points COMBO/Does not combo with any move ======================================================= # 86 Explosion BATTLE EFFECT TYPE/Normal POWER/250 HIT %/100 PP/ 5 TARGET/All but User EFFECT/Causes user to faint. LEARNED BY LEVEL-UP/Quite a few Pok�mon. CONTEST EFFECT TYPE/Beauty APPEAL/ 8 JAM/ 0 JAM TARGET/ EFFECT/User cannot make another appeal for the rest of the Contest COMBO/Does not combo with any move ======================================================= # 87 Extrasensory BATTLE EFFECT TYPE/Psychic POWER/ 80 HIT %/100 PP/30 TARGET/One Enemy EFFECT/10% chance of causing target to flinch LEARNED BY LEVEL-UP/Nuzleaf CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= # 88 Extremespeed BATTLE EFFECT TYPE/Normal POWER/ 90 HIT %/100 PP/ 5 TARGET/One Enemy EFFECT/Preemptive attack. If multiple Pok�mon use this move, the one with the highest Speed attacks first. LEARNED BY LEVEL-UP/Arcanine, Rayquaza CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/User appeals first next turn COMBO/Does not combo with any move ======================================================= # 89 Facade BATTLE EFFECT TYPE/Normal POWER/ 70 HIT %/100 PP/20 TARGET/One Enemy EFFECT/Inflicts double damage if user has a status ailment LEARNED BY LEVEL-UP/None. Most Pok�mon can learn from TM42. CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if user appeals last this turn COMBO/Does not combo with any move ======================================================= # 90 Faint Attack BATTLE EFFECT TYPE/Dark POWER/ 60 HIT %/100 PP/20 TARGET/One Enemy EFFECT/Never misses. LEARNED BY LEVEL-UP/Mostly beastlike Pok�mon. CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if user appeals first this turn COMBO/Does not combo with any move ======================================================= # 91 Fake Out BATTLE EFFECT TYPE/Normal POWER/ 40 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Preemptive attack. Causes opponent to flinch. Can only be used once as long as the Pok�mon is in battle. LEARNED BY LEVEL-UP/Meowth, Nuzleaf, Lombre, Makuhita, Sableye CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that made a same-type appeal this turn COMBO/Arm Thrust, Faint Attack, Knock Off, Seismic Toss, Vital Throw ======================================================= # 92 Fake Tears BATTLE EFFECT TYPE/Normal POWER/ 40 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Preemptive attack. Causes opponent to flinch. Can only be used once as long as the Pok�mon is in battle. LEARNED BY LEVEL-UP/Smoochum, Teddiursa, Mawile, Plusle CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if user appeals last this turn COMBO/Does not combo with any move ======================================================= # 93 False Swipe BATTLE EFFECT TYPE/Normal POWER/ 40 HIT %/100 PP/40 TARGET/One Enemy EFFECT/Cannot KO target. If damage would cause target to faint, the target is left with 1 HP instead. LEARNED BY LEVEL-UP/Farfetch'd, Cubone, Scyther, Treecko, Nincada, Zangoose CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= # 94 Featherdance BATTLE EFFECT TYPE/Flying POWER/--- HIT %/100 PP/15 TARGET/One Enemy EFFECT/Reduces target's Attack by 2 Levels LEARNED BY LEVEL-UP/Pidgey CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if user appeals last this turn COMBO/Does not combo with any move ======================================================= # 95 Fire Blast BATTLE EFFECT TYPE/Fire POWER/120 HIT %/ 85 PP/ 5 TARGET/One Enemy EFFECT/30% chance of burning target LEARNED BY LEVEL-UP/Ponyta, Magmar, Entei, Ho-oh, Groudon CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= # 96 Fire Punch BATTLE EFFECT TYPE/Fire POWER/ 75 HIT %/100 PP/15 TARGET/One Enemy EFFECT/10% chance of burning target LEARNED BY LEVEL-UP/Hitmonchan, Magmar, Blaziken, Medicham CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Ice Punch, Thunderpunch ======================================================= # 97 Fire Spin BATTLE EFFECT TYPE/Fire POWER/ 15 HIT %/ 75 PP/15 TARGET/One Enemy EFFECT/Traps target for 2-5 turns and inflicts 6.25% damage to target every turn while trapped. Target can't switch while trapped. LEARNED BY LEVEL-UP/Solrock and a few Fire-types CONTEST EFFECT TYPE/Beauty APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= # 98 Fissure BATTLE EFFECT TYPE/Ground POWER/--- HIT %/ 30 PP/ 5 TARGET/One Enemy EFFECT/Causes an instant KO on Pok�mon whose level is less than or equal to the user's level. LEARNED BY LEVEL-UP/Diglett, Camerupt, Barboach, Groudon CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Pok�mon Jammed by this attack lose half the appeal points earned this turn COMBO/Does not combo with any move ======================================================= # 98 Flail BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/15 TARGET/One Enemy EFFECT/Power increases as HP decreases. LEARNED BY LEVEL-UP/A variety of Pok�mon. CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating depends on where you are in the turn order. 1st = 1 point, 2nd = 2 points, 3rd = 4 points, 4th = 8 points COMBO/Does not combo with any move ======================================================= # 99 Flame Wheel BATTLE EFFECT TYPE/Fire POWER/ 60 HIT %/100 PP/25 TARGET/One Enemy EFFECT/Defrosts user. 10% chance of burning target. LEARNED BY LEVEL-UP/Growlithe, Cyndaquil CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #100 Flamethrower BATTLE EFFECT TYPE/Fire POWER/ 95 HIT %/100 PP/15 TARGET/One Enemy EFFECT/10% chance of burning target. LEARNED BY LEVEL-UP/Most Fire Pok�mon. CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #101 Flash BATTLE EFFECT TYPE/Normal POWER/--- HIT %/ 70 PP/20 TARGET/One Enemy EFFECT/Reduces target's Hit % by 1 Level. LEARNED BY LEVEL-UP/None. Some can learn from HM05. CONTEST EFFECT TYPE/Beauty APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Dissolves Combo Standby for all Pok�mon COMBO/Does not combo with any move ======================================================= #102 Flatter BATTLE EFFECT TYPE/Dark POWER/--- HIT %/100 PP/15 TARGET/One Enemy EFFECT/Raises target's Sp. Atk by 2 Levels, then confuses target. LEARNED BY LEVEL-UP/Nidoran (both genders), Illumise CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Does not combo with any move ======================================================= #103 Fly BATTLE EFFECT TYPE/Flying POWER/ 70 HIT %/ 95 PP/20 TARGET/One Enemy EFFECT/Flies up first turn, then attacks second turn. LEARNED BY LEVEL-UP/Salamence, Rayquaza CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed this turn COMBO/Does not combo with any move ======================================================= #104 Focus Energy BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/30 TARGET/Self EFFECT/Raises user's Critical Hit rate. LEARNED BY LEVEL-UP/Quite a few Pok�mon. CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Arm Thrust, Bone Ruch, Brick Break, Cross Chop, Double-Edge, Dynamicpunch, Focus Punch, Headbutt, Karate Chop, Mega Kick, Mega Punch, Sky Uppercut, Take Down, Triple Kick ======================================================= #105 Focus Punch BATTLE EFFECT TYPE/Fighting POWER/150 HIT %/100 PP/20 TARGET/One Enemy EFFECT/Attacks second. If attacked this turn, user flinches LEARNED BY LEVEL-UP/Vigoroth CONTEST EFFECT TYPE/Tough APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/User appeals last next turn COMBO/Does not combo with any move ======================================================= #106 Follow Me BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/--- EFFECT/All enemy attacks are redirected toward user LEARNED BY LEVEL-UP/Clefairy, Sentret, Togetic CONTEST EFFECT TYPE/Cute APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= #107 Foresight BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/40 TARGET/One Enemy EFFECT/Returns user's and target's Hit % to normal levels. Ghosts become vulnerable to Normal and FIghting moves LEARNED BY LEVEL-UP/Venonat, Machop, Hitmonlee, Hoothoot, Yanma, Mudkip, Sableye, Duskull CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Does not combo with any move ======================================================= #108 Frenzy Plant BATTLE EFFECT TYPE/Grass POWER/150 HIT %/ 90 PP/ 5 TARGET/One Enemy EFFECT/User cannot act next turn LEARNED BY LEVEL-UP/No Pok�mon. Venusaur is the only Pok�mon that can learn this move, and only through the FR/LG Move Tutor. CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 4 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/User cannot appeal next turn COMBO/Does not combo with any move ======================================================= #109 Frustration BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy EFFECT/The more the user dislikes its Trainer, the stronger the attack. Maximum base Power is 102. LEARNED BY LEVEL-UP/No Pok�mon. Nearly all Pok�mon can learn with TM21. CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises the APPLAUSE meter in any Contest COMBO/Does not combo with any move ======================================================= #110 Fury Attack BATTLE EFFECT TYPE/Normal POWER/ 15 HIT %/ 85 PP/15 TARGET/One Enemy EFFECT/Hits target 2 to 5 times LEARNED BY LEVEL-UP/Many Pok�mon with a horn CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon in Combo Standby COMBO/Does not combo with any move ======================================================= #111 Fury Cutter BATTLE EFFECT TYPE/Bug POWER/ 10 HIT %/ 95 PP/20 TARGET/One Enemy EFFECT/User must use this attack until it misses. Power doubles for every consecutive hit up to 5. Then, Power will remain at 160. LEARNED BY LEVEL-UP/Many Pok�mon with a horn CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Judge will not deduct appeal points for using in succession COMBO/Does not combo with any move ======================================================= #112 Fury Swipes BATTLE EFFECT TYPE/Normal POWER/ 18 HIT %/ 80 PP/15 TARGET/One Enemy EFFECT/Hits target 2 to 5 times LEARNED BY LEVEL-UP/Many Pok�mon with sharp claws CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon in Combo Standby COMBO/Does not combo with any move ======================================================= #113 Future Sight BATTLE EFFECT TYPE/Psychic POWER/ 80 HIT %/ 90 PP/15 TARGET/One Enemy EFFECT/Strikes 2 turns after used. Unaffected by type match-ups. Attacks even if user faints before attack. Cannot be layered. LEARNED BY LEVEL-UP/Many Psychic-types CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= #114 Giga Drain BATTLE EFFECT TYPE/Grass POWER/ 60 HIT %/100 PP/ 5 TARGET/One Enemy EFFECT/User recovers HP equal to 50% of damage inflicted LEARNED BY LEVEL-UP/Paras, Sunkern, Treecko, Beautifly, SHroomish, Roselia CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon in Combo Standby COMBO/Does not combo with any move ======================================================= #115 Glare BATTLE EFFECT TYPE/Normal POWER/--- HIT %/ 75 PP/30 TARGET/One Enemy EFFECT/Paralyzes target LEARNED BY LEVEL-UP/Ekans, Dunsparce, Seviper CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #116 Grasswhistle BATTLE EFFECT TYPE/Grass POWER/--- HIT %/ 55 PP/15 TARGET/One Enemy EFFECT/Puts target to sleep LEARNED BY LEVEL-UP/Roselia CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #117 Growl BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/40 TARGET/All Enemies EFFECT/Reduces target's Attack by 1 Level LEARNED BY LEVEL-UP/A LOT of Pok�mon. CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 2 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #118 Growth BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/40 TARGET/Self EFFECT/Raises user's Sp. Atk by 1 Level LEARNED BY LEVEL-UP/Most Grass Pok�mon. CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's Condition by 1 star. COMBO/Absorb, Bullet Seed, Frenzy Plant, Giga Drain, Magical Leaf, Mega Drain, Petal Dance, Razor Leaf, Solarbeam, Vine Whip ======================================================= #120 Guillotine BATTLE EFFECT TYPE/Normal POWER/--- HIT %/ 30 PP/ 5 TARGET/One Enemy EFFECT/Causes an instant KO on Pok�mon whose level is less than or equal to the user's level. LEARNED BY LEVEL-UP/Krabby, Pinsir, Gligar, Corphish CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Pok�mon Jammed by this attack lose half the appeal points earned this turn COMBO/Does not combo with any move ======================================================= #121 Gust BATTLE EFFECT TYPE/Flying POWER/ 40 HIT %/100 PP/35 TARGET/One Enemy EFFECT/Inflicts double damage on Pok�mon in Fly Standby LEARNED BY LEVEL-UP/Butterfree, Pidgey, Venomoth, Articuno, Suicune, Lugia, Ho-oh, Beautifly, Dustox, Masquerain, Tropius CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Randomizes the turn order for next turn COMBO/Does not combo with any move ======================================================= #122 Hail BATTLE EFFECT TYPE/Ice POWER/--- HIT %/--- PP/10 TARGET/--- EFFECT/Summons a hailstorm that lasts 5 turns. Non-Ice Pok�mon lose 6.25% of their HP every turn LEARNED BY LEVEL-UP/Castform, Snorunt, Spheal CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Aurora Beam, Blizzard, Haze, Ice Ball, Ice Beam, Icicle Spear, Icy Wind, Powder Snow, Sheer Cold, Weather Ball ======================================================= #123 Harden BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/30 TARGET/Self EFFECT/Raises user's Defense by 1 Level LEARNED BY LEVEL-UP/Lots of Pok�mon. CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed once this turn. COMBO/Take Down, Double-Edge, Protect, Rollout, Tackle ======================================================= #124 Haze BATTLE EFFECT TYPE/Ice POWER/--- HIT %/--- PP/30 TARGET/All EFFECT/Dissolves stat changes LEARNED BY LEVEL-UP/Ekans, Zubat, Koffing, Wooper, Murkrow, Surskit, Seviper CONTEST EFFECT TYPE/Beauty APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Decreases the Condition of Pok�mon that have already appealed this turn by 1 star. COMBO/Does not combo with any move ======================================================= #125 Headbutt BATTLE EFFECT TYPE/Normal POWER/ 70 HIT %/100 PP/15 TARGET/One Enemy EFFECT/30 % chance of causing target to flinch LEARNED BY LEVEL-UP/A few Pok�mon with horns or hard heads CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 2 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #126 Heal Bell BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/ 5 TARGET/All Allies EFFECT/Dissolves status ailments of entire party LEARNED BY LEVEL-UP/Miltank, Celebi, Skitty, Chimecho CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if going last COMBO/Does not combo with any move ======================================================= #127 Heat Wave BATTLE EFFECT TYPE/Fire POWER/100 HIT %/ 90 PP/10 TARGET/All Enemies EFFECT/10% chance of burning target LEARNED BY LEVEL-UP/Moltres, Charizard, Torkoal CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #129 Helping Hand BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/One Ally EFFECT/Raises ally's power 50% for 1 turn LEARNED BY LEVEL-UP/A long list of varying Pok�mon. CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Does not combo with any move ======================================================= #130 Hi Jump Kick BATTLE EFFECT TYPE/Fighting POWER/ 85 HIT %/ 90 PP/20 TARGET/One Enemy EFFECT/If it misses, user receives 12.5% of damage attack would have done LEARNED BY LEVEL-UP/Hitmonlee, Meditite CONTEST EFFECT TYPE/Cool APPEAL/ 6 JAM/ 0 JAM TARGET/ EFFECT/When user is Jammed this turn, double the usual amount of appeal points are deducted COMBO/Does not combo with any move ======================================================= #131 Hidden Power BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/15 TARGET/One Enemy EFFECT/Power and Type depend on user's IVs LEARNED BY LEVEL-UP/Unown, Meditite CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Can be used consecutively without penalty COMBO/Does not combo with any move ======================================================= #132 Horn Attack BATTLE EFFECT TYPE/Normal POWER/ 65 HIT %/100 PP/25 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Nidoran (Male only), Rhyhorn, Goldeen, Tauros, Piloswine, Donphan CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Horn Drill, Fury Attack ======================================================= #133 Horn Drill BATTLE EFFECT TYPE/Normal POWER/--- HIT %/ 30 PP/ 5 TARGET/One Enemy EFFECT/Causes an instant KO on Pok�mon whose level is less than or equal to the user's level. LEARNED BY LEVEL-UP/Nidoran (Male only), Rhyhorn, Goldeen CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Pok�mon Jammed by this attack lose half the appeal points earned this turn COMBO/Does not combo with any move ======================================================= #134 Howl BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/40 TARGET/Self EFFECT/Raises user's Attack by 1 Level LEARNED BY LEVEL-UP/Houndour, Poochyena, Whismur, Electrike CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's Condition by 1 star COMBO/Does not combo with any move ======================================================= #135 Hydro Cannon BATTLE EFFECT TYPE/Water POWER/150 HIT %/ 90 PP/ 5 TARGET/One Enemy EFFECT/User cannot act next turn LEARNED BY LEVEL-UP/No Pok�mon. Blastoise is the only Pok�mon that can learn this move, and only through the FR/LG Move Tutor. CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 4 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/User cannot appeal next turn COMBO/Does not combo with any move ======================================================= #136 Hydro Pump BATTLE EFFECT TYPE/Water POWER/120 HIT %/ 80 PP/ 5 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Nearly every Water Pok�mon CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #137 Hyper Beam BATTLE EFFECT TYPE/Normal POWER/150 HIT %/ 90 PP/ 5 TARGET/One Enemy EFFECT/User cannot act next turn LEARNED BY LEVEL-UP/Most Dragonlike Pok�mon, as well as a few others. All fully-evolved Pok�mon can learn this with TM15. CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 4 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/User cannot appeal next turn COMBO/Does not combo with any move ======================================================= #138 Hyper Fang BATTLE EFFECT TYPE/Normal POWER/ 80 HIT %/100 PP/15 TARGET/One Enemy EFFECT/10% chance of making target flinch LEARNED BY LEVEL-UP/Rattata CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before you EFFECT/ COMBO/Does not combo with any move ======================================================= #139 Hyper Voice BATTLE EFFECT TYPE/Normal POWER/ 90 HIT %/100 PP/10 TARGET/All Enemies EFFECT/ LEARNED BY LEVEL-UP/Jigglypuff, Whismur CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #140 Hypnosis BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/ 60 PP/20 TARGET/One Enemy EFFECT/Puts target to sleep LEARNED BY LEVEL-UP/A variety of Pok�mon, mainly Ghost and Psychic-types CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Dream Eater, Nightmare ======================================================= #141 Hypnosis BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/ 60 PP/20 TARGET/One Enemy EFFECT/Puts target to sleep LEARNED BY LEVEL-UP/A variety of Pok�mon, mainly Ghost and Psychic-types CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Dream Eater, Nightmare ======================================================= #142 Ice Ball BATTLE EFFECT TYPE/Ice POWER/ 30 HIT %/ 90 PP/20 TARGET/One Enemy EFFECT/User must use this attack until it misses. Power doubles for every consecutive hit up to 5. Then, Power will remain at 480. LEARNED BY LEVEL-UP/Spheal CONTEST EFFECT TYPE/Beauty APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= #143 Ice Beam BATTLE EFFECT TYPE/Ice POWER/ 95 HIT %/100 PP/10 TARGET/One Enemy EFFECT/10% chance of freezing target LEARNED BY LEVEL-UP/Seel, Shellder, Lapras, Articuno, Remoraid, Snorunt, Kyogre CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that made a same-type appeal this turn COMBO/Does not combo with any move ======================================================= #144 Ice Punch BATTLE EFFECT TYPE/Ice POWER/ 75 HIT %/100 PP/10 TARGET/One Enemy EFFECT/10% chance of freezing target LEARNED BY LEVEL-UP/Hitmonchan, Jynx, Medicham CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Fire Punch, Thunderpunch ======================================================= #145 Icicle Spear BATTLE EFFECT TYPE/Ice POWER/ 10 HIT %/100 PP/30 TARGET/One Enemy EFFECT/Hits target 2 to 5 times LEARNED BY LEVEL-UP/Shellder CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that made a same-type appeal this turn COMBO/Does not combo with any move ======================================================= #146 Icy Wind BATTLE EFFECT TYPE/Ice POWER/ 55 HIT %/ 95 PP/15 TARGET/All Enemies EFFECT/Reduces target's Speed by 1 Level LEARNED BY LEVEL-UP/Seel, Sneasel, Snorunt, Regice CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #147 Imprison BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/--- PP/15 TARGET/One Enemy EFFECT/Target can't use any moves that both user and target know LEARNED BY LEVEL-UP/Seel, Sneasel, Snorunt, Regice CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Reduces the Condition of Pok�mon that have already appealed this turn by 1 star COMBO/Does not combo with any move ======================================================= #148 Ingrain BATTLE EFFECT TYPE/Grass POWER/--- HIT %/--- PP/20 TARGET/Self EFFECT/User recovers 6.25% of max HP every turn. User can't switch out. LEARNED BY LEVEL-UP/Tangela, Sunkern, Roselia, Cacnea, Lileep CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed this turn COMBO/Does not combo with any move ======================================================= #149 Iron Defense BATTLE EFFECT TYPE/Steel POWER/--- HIT %/--- PP/15 TARGET/Self EFFECT/Raises user's Defense by 2 Levels LEARNED BY LEVEL-UP/Scizor, Mawile, Aron, Clamperl, Metagross, Regirock, Registeel, Deoxys CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed this turn COMBO/Does not combo with any move ======================================================= #150 Iron Tail BATTLE EFFECT TYPE/Steel POWER/100 HIT %/75 PP/15 TARGET/One Enemy EFFECT/30% chance of lowering target's Defense by 1 Level LEARNED BY LEVEL-UP/Onix, Aron CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #151 Jump Kick BATTLE EFFECT TYPE/Fighting POWER/ 70 HIT %/ 95 PP/25 TARGET/One Enemy EFFECT/If it misses, user receives 12.5% of damage attack would have done LEARNED BY LEVEL-UP/Hitmonlee CONTEST EFFECT TYPE/Cool APPEAL/ 6 JAM/ 0 JAM TARGET/ EFFECT/When user is Jammed this turn, double the usual amount of appeal points are deducted COMBO/Does not combo with any move ======================================================= #152 Karate Chop BATTLE EFFECT TYPE/Fighting POWER/ 50 HIT %/100 PP/25 TARGET/One Enemy EFFECT/High Critical Hit rate LEARNED BY LEVEL-UP/Mankey, Machop CONTEST EFFECT TYPE/Tough APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/If previous Pok�mon's appeal earned more appeal points, this sppeal earns that many points instead of 3. COMBO/Does not combo with any move ======================================================= #153 Kinesis BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/ 80 PP/15 TARGET/One Enemy EFFECT/Reduces foe's Hit % by 1 Level LEARNED BY LEVEL-UP/Kadabra CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Confusion, Future Sight, Psychic, Teleport ======================================================= #154 Knock Off BATTLE EFFECT TYPE/Dark POWER/ 20 HIT %/100 PP/20 TARGET/One Enemy EFFECT/Removes target's held item LEARNED BY LEVEL-UP/Farfetch'd, Lickitung, Makuhita, Sableye, Corphish, Shuppet CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Confusion, Future Sight, Psychic, Teleport ======================================================= #155 Leaf Blade BATTLE EFFECT TYPE/Grass POWER/ 70 HIT %/100 PP/15 TARGET/One Enemy EFFECT/High Critical Hit rate LEARNED BY LEVEL-UP/Grovyle CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/If previous Pok�mon's appeal earned more appeal points, this sppeal earns that many points instead of 3. COMBO/Does not combo with any move ======================================================= #156 Leech Life BATTLE EFFECT TYPE/Bug POWER/ 20 HIT %/100 PP/15 TARGET/One Enemy EFFECT/User recovers HP equal to 50% of damage inflicted LEARNED BY LEVEL-UP/Zubat, Venonat, Spinarak, Nincada CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 3 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #157 Leech Seed BATTLE EFFECT TYPE/Grass POWER/--- HIT %/ 90 PP/10 TARGET/One Enemy EFFECT/Absorbs target's HP every turn. Continues for entire battle. LEARNED BY LEVEL-UP/Bulbasaur, Exeggcute, Hoppip, Celebi, Shroomish, Roselia, Cacnea CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 2 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #158 Leer BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/40 TARGET/All Enemies EFFECT/Reduces target's Defense by 1 Level LEARNED BY LEVEL-UP/The list is very long. CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Bite, Faint Attack, Glare, Horn Attack, Scary Face, Scratch, Stomp, Tackle ======================================================= #159 Leer BATTLE EFFECT TYPE/Ghost POWER/ 20 HIT %/100 PP/20 TARGET/All Enemies EFFECT/30% chance of paralyzing target LEARNED BY LEVEL-UP/Gastly, Lickitung, Jynx, Snubbull, Teddiursa, Seviper, Kecleon CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #160 Light Screen BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/--- PP/30 TARGET/All Allies EFFECT/Reduces damage from Special attacks by 50% for 5 turns. Effect lasts even if user switches out. LEARNED BY LEVEL-UP/Most Electric Pok�mon. CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed this turn COMBO/Does not combo with any move ======================================================= #161 Lock-On BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/ 5 TARGET/Self EFFECT/User's next attack will always hit, regardless of Hit % or Evade %. LEARNED BY LEVEL-UP/Magnemite, Porygon, Remoraid, Nosepass, Regirock, Regice, Registeel CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Octazooka, Superpower, Thunder, Tri Attack, Zap Cannon ======================================================= #162 Lovely Kiss BATTLE EFFECT TYPE/Normal POWER/--- HIT %/ 75 PP/10 TARGET/One Enemy EFFECT/User's next attack will always hit, regardless of Hit % or Evade %. LEARNED BY LEVEL-UP/Jynx CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #163 Low Kick BATTLE EFFECT TYPE/Fighting POWER/--- HIT %/100 PP/20 TARGET/One Enemy EFFECT/Power increases with target's weight. LEARNED BY LEVEL-UP/Mankey, Machop, Sudowoodo CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #164 Luster Purge BATTLE EFFECT TYPE/Psychic POWER/ 70 HIT %/100 PP/ 5 TARGET/One Enemy EFFECT/50% chance of lowering target's Sp. Def LEARNED BY LEVEL-UP/Latios CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 3 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #165 Mach Punch BATTLE EFFECT TYPE/Fighting POWER/ 40 HIT %/100 PP/ 5 TARGET/One Enemy EFFECT/Preemptive attack. If multiple Pok�mon use this move, the one with the highest Speed attacks first. LEARNED BY LEVEL-UP/Hitmonchan, Breloom CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/User appeals first next turn COMBO/Does not combo with any move ======================================================= #166 Magic Coat BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/--- PP/15 TARGET/Self EFFECT/Redirects attacks that cause status ailments LEARNED BY LEVEL-UP/Spoink CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed this turn COMBO/Does not combo with any move ======================================================= #167 Magical Leaf BATTLE EFFECT TYPE/Grass POWER/ 60 HIT %/--- PP/20 TARGET/All Enemies EFFECT/Always hits target, regardless of Hit % or Evade %. LEARNED BY LEVEL-UP/Mr. Mime, Cleffa, Togetic, Bellossom, Kirlia, Roselia, Tropius CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if going first this turn COMBO/Does not combo with any move ======================================================= #168 Magnitude BATTLE EFFECT TYPE/Ground POWER/--- HIT %/100 PP/30 TARGET/All but User EFFECT/Has a Power between 10 and 150, depending on the Magnitude of the attack, which is randomly chosen. Inflicts double damage on Pok�mon in Dig Standby. ####################### ###### Magnitude ###### ####################### # Magnitude ### Power # #-----------###-------# # 4 ### 10 # # 5 ### 30 # # 6 ### 50 # # 7 ### 70 # # 8 ### 90 # # 9 ### 110 # # 10 ### 150 # ####################### LEARNED BY LEVEL-UP/Diglett, Geodude, Numel, Barboach CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating is randomly chosen among 1, 2, 3, 5, or 6. COMBO/Does not combo with any move ======================================================= #169 Mean Look BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/ 5 TARGET/One Enemy EFFECT/Target can't switch out. Effect dissolves upon switching user out. LEARNED BY LEVEL-UP/Zubat, Gastly, Jynx, Umbreon, Murkrow, Misdreavus, Duskull CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Does not combo with any move ======================================================= #170 Meditate BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/--- PP/40 TARGET/Self EFFECT/Raises user's Attack by 1 Level LEARNED BY LEVEL-UP/Drowzee, Hitmonles, Mr. Mime, Meditite CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's Condition by 1 star COMBO/Does not combo with any move ======================================================= #171 Mega Drain BATTLE EFFECT TYPE/Grass POWER/ 40 HIT %/100 PP/10 TARGET/One Enemy EFFECT/User recovers HP equal to 50% of damage inflicted LEARNED BY LEVEL-UP/Vileplume, Kabuto, Hoppip, Sunkern, Treecko, Beautifly, Lotad, Shroomish, Roselia CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #172 Mega Kick BATTLE EFFECT TYPE/Normal POWER/120 HIT %/ 75 PP/ 5 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Hitmonlee CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #173 Mega Punch BATTLE EFFECT TYPE/Normal POWER/ 80 HIT %/ 85 PP/20 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Hitmonchan, Kangaskhan, Mew CONTEST EFFECT TYPE/Tough APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #174 Megahorn BATTLE EFFECT TYPE/Bug POWER/120 HIT %/ 85 PP/10 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Nidoking, Rhyhorn, Goldeen, Heracross CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 when previous Pok�mon made a same-type appeal COMBO/Does not combo with any move ======================================================= #175 Memento BATTLE EFFECT TYPE/Dark POWER/--- HIT %/ 85 PP/10 TARGET/One Enemy EFFECT/Reduces target's Attack and Sp. Atk by 2 Levels each. Causes user to faint. LEARNED BY LEVEL-UP/Grimer, Koffing, Latios CONTEST EFFECT TYPE/Tough APPEAL/ 8 JAM/ 0 JAM TARGET/ EFFECT/User cannot make another appeal for the rest of the Contest COMBO/Does not combo with any move ======================================================= #176 Metal Claw BATTLE EFFECT TYPE/Steel POWER/ 50 HIT %/ 95 PP/35 TARGET/One Enemy EFFECT/10% chance of raising user's Defense by 1 Level LEARNED BY LEVEL-UP/Charmander, Kingler, Scizor, Sneasel, Nincada, Aron, Anorith, Metang, Registeel CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #177 Metal Sound BATTLE EFFECT TYPE/Steel POWER/--- HIT %/ 85 PP/40 TARGET/One Enemy EFFECT/Lowers target's Sp. Def by 2 Levels LEARNED BY LEVEL-UP/Charmander, Kingler, Scizor, Sneasel, Nincada, Aron, Anorith, Metang, Registeel CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Metal Claw ======================================================= #178 Meteor Mash BATTLE EFFECT TYPE/Steel POWER/100 HIT %/ 75 PP/10 TARGET/One Enemy EFFECT/20% chance of raising user's Attack by 1 Level LEARNED BY LEVEL-UP/Clefairy, Metang CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 when previous Pok�mon made a same-type appeal COMBO/Does not combo with any move ======================================================= #179 Metronome BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/--- EFFECT/Uses a completely random move--ANY of the other 354 moves LEARNED BY LEVEL-UP/Clefairy, Mew, Togepi CONTEST EFFECT TYPE/Cute APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Can be repeatedly used without penalty COMBO/Does not combo with any move ======================================================= #180 Milk Drink BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self EFFECT/User recovers 50% of maximum HP LEARNED BY LEVEL-UP/Clefairy, Mew, Togepi CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 when previous Pok�mon made a same-type appeal COMBO/Does not combo with any move ======================================================= #181 Mimic BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/One Enemy EFFECT/Copies a move the opponent knows. The move is randomly selected, and is available only for the duration of the battle. LEARNED BY LEVEL-UP/Clefairy, Mew, Togepi CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating is identical to the previous Pok�mon's points earned this round (combo points included.) COMBO/Does not combo with any move ======================================================= #182 Mind Reader BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/One Enemy EFFECT/User's next attack will always hit, regardless of Hit % or Evade %. LEARNED BY LEVEL-UP/Poliwrath, Hitmonlee, Articuno, Breloom, Nincada, Meditite CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes the APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= #183 Minimize BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/Self EFFECT/User's next attack will always hit, regardless of Hit % or Evade %. LEARNED BY LEVEL-UP/Poliwrath, Hitmonlee, Articuno, Breloom, Nincada, Meditite CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes the APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= #184 Mirror Coat BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/100 PP/20 TARGET/--- EFFECT/Counters Special attacks at double strength for one turn. LEARNED BY LEVEL-UP/Voltorb, Wobbuffet, Corsola, Suicune, Deoxys CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed once this turn COMBO/Does not combo with any move ======================================================= #185 Mirror Coat BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/100 PP/20 TARGET/--- EFFECT/Counters Special attacks at double strength for one turn. LEARNED BY LEVEL-UP/Voltorb, Wobbuffet, Corsola, Suicune, Deoxys CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed once this turn COMBO/Does not combo with any move ======================================================= #186 Mirror Move BATTLE EFFECT TYPE/Flying POWER/--- HIT %/100 PP/10 TARGET/One Enemy EFFECT/Uses the same move opponent last used LEARNED BY LEVEL-UP/Pidgey, Spearow, Torchic, Swablu CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating is identical to the previous Pok�mon's points earned this round (combo points included.) COMBO/Does not combo with any move ======================================================= #187 Mist BATTLE EFFECT TYPE/Ice POWER/--- HIT %/--- PP/30 TARGET/All Allies EFFECT/Prevents stat reduction for 5 turns. Effect continues even if user switches out. LEARNED BY LEVEL-UP/Lapras, Articuno, Mewtwo, Wooper, Swinub, Suicune, Lotad, Wingull, Surskit, Wailmer, Swablu CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed this turn COMBO/Does not combo with any move ======================================================= #188 Mist Ball BATTLE EFFECT TYPE/Psychic POWER/ 70 HIT %/100 PP/ 5 TARGET/One Enemy EFFECT/50% chance of lowering target's Sp. Atk by 1 Level LEARNED BY LEVEL-UP/Latias CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #189 Moonlight BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/ 5 TARGET/User EFFECT/Recovers HP. Nighttime and Sunny Day enhance it, while daytime and other weather conditions reduce it. LEARNED BY LEVEL-UP/Clefairy, Oddish, Umbreon, Dustox, Volbeat, Illumise CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating is randomly chosen among 1, 2, 3, 5, or 6. COMBO/Does not combo with any move ======================================================= #190 Morning Sun BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/ 5 TARGET/User EFFECT/Recovers HP. Daytime and Sunny Day enhance it, while nighttime and other weather conditions reduce it. LEARNED BY LEVEL-UP/Espeon, Beautifly CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating is randomly chosen among 1, 2, 3, 5, or 6. COMBO/Does not combo with any move ======================================================= #191 Mud Shot BATTLE EFFECT TYPE/Ground POWER/ 55 HIT %/ 95 PP/15 TARGET/One Enemy EFFECT/Recovers HP. Daytime and Sunny Day enhance it, while nighttime and other weather conditions reduce it. LEARNED BY LEVEL-UP/Espeon, Beautifly CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #192 Mud Sport BATTLE EFFECT TYPE/Ground POWER/--- HIT %/--- PP/15 TARGET/All EFFECT/Reduces the strength of Electric-type attacks by 50% LEARNED BY LEVEL-UP/Geodude, Mudkip, Zigzagoon, Barboach, Anorith, Relicanth CONTEST EFFECT TYPE/Cute APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Mud-Slap, Water Gun, Water Sport ======================================================= #193 Muddy Water BATTLE EFFECT TYPE/Water POWER/ 95 HIT %/ 85 PP/10 TARGET/All Enemies EFFECT/30% chance of reducing target's Hit % by 1 Level LEARNED BY LEVEL-UP/Marshtomp CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon in Combo Standby COMBO/Does not combo with any move ======================================================= #194 Nature Power BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/One Enemy EFFECT/Changes into another attack depending on the environment LEARNED BY LEVEL-UP/Diglett, Mudkip, Nincada, Aron, Barboach, Baltoy CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating depends on the APPLAUSE meter. 0 = 1 point, 1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points. COMBO/Does not combo with any move ======================================================= #195 Needle Arm BATTLE EFFECT TYPE/Grass POWER/ 60 HIT %/100 PP/15 TARGET/One Enemy EFFECT/30% chance of causing target to flinch LEARNED BY LEVEL-UP/Cacnea CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating depends on the APPLAUSE meter. 0 = 1 point, 1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points. COMBO/Does not combo with any move ======================================================= #196 Night Shade BATTLE EFFECT TYPE/Ghost POWER/--- HIT %/100 PP/15 TARGET/One Enemy EFFECT/Inflicts damage equal to user's level LEARNED BY LEVEL-UP/Gastly, Spinarak, Natu, Murkrow, Sableye, Shuppet, Duskull, Deoxys CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that made a same-type appeal this turn. COMBO/Does not combo with any move ======================================================= #197 Nightmare BATTLE EFFECT TYPE/Ghost POWER/--- HIT %/100 PP/15 TARGET/One Enemy EFFECT/Inflicts 25% damage on sleeping Pok�mon every turn LEARNED BY LEVEL-UP/Gastly, Hypno CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #198 Octazooka BATTLE EFFECT TYPE/Water POWER/ 65 HIT %/ 85 PP/10 TARGET/One Enemy EFFECT/Lowers target's Hit % by 1 Level LEARNED BY LEVEL-UP/Octillery CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon in Combo Standby COMBO/Does not combo with any move ======================================================= #199 Odor Sleuth BATTLE EFFECT TYPE/Normal POWER/--- HIT %/ 85 PP/40 TARGET/One Enemy EFFECT/Returns user's and target's Hit % to normal levels. Ghosts become vulnerable to Normal and FIghting moves LEARNED BY LEVEL-UP/Growlithe, Swinub, Houndour, Phanpy, Poochyena, Zigzagoon, Electrike, Spoink CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Reduces the Condition of all Pok�mon that have already appealed this turn by 1 star COMBO/Does not combo with any move ======================================================= #200 Outrage BATTLE EFFECT TYPE/Dragon POWER/ 90 HIT %/100 PP/15 TARGET/Random Enemy EFFECT/Attacks random enemy 2 to 3 turns. Confuses user when finished. LEARNED BY LEVEL-UP/Dratini, Rayquaza CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 4 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/User can't appeal next turn COMBO/Does not combo with any move ======================================================= #201 Overheat BATTLE EFFECT TYPE/Fire POWER/140 HIT %/ 90 PP/ 5 TARGET/One Enemy EFFECT/Reduces user's Sp. Atk by 2 Levels LEARNED BY LEVEL-UP/None. Most Fire-types can learn with TM50 CONTEST EFFECT TYPE/Beauty APPEAL/ 6 JAM/ 0 JAM TARGET/ EFFECT/When user is Jammed this turn, twice the usual number of appeal points are deducted. COMBO/Does not combo with any move ======================================================= #202 Pain Split BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/One Enemy EFFECT/User's and target's HP each become the average of the two HP's LEARNED BY LEVEL-UP/Misdreavus CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #203 Pay Day BATTLE EFFECT TYPE/Normal POWER/ 40 HIT %/100 PP/20 TARGET/One Enemy EFFECT/Receive extra money after the battle. Amount of money is: (User's Level * Number of Uses * P$ 2) LEARNED BY LEVEL-UP/Meowth CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating depends on the APPLAUSE meter. 0 = 1 point, 1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points. COMBO/Does not combo with any move ======================================================= #204 Peck BATTLE EFFECT TYPE/Flying POWER/ 35 HIT %/100 PP/35 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Spearow, Nidoran (Male only), Farfetch'd, Doduo, Goldeen, Zapdos, Hoothoot, Natu, Murkrow, Skarmory, Torchic, Taillow, Swablu CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Drill Peck, Fury Attack ======================================================= #205 Perish Song BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/ 5 TARGET/All EFFECT/All active Pok�mon will faint in 3 turns. Effect dissolves if Pok�mon switches out or Haze is used. LEARNED BY LEVEL-UP/Lapras, Politoed, Misdreavus, Smoochum, Celebi, Swablu, Absol CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Pok�mon Jammed by this attack lose half their appeal points earned this turn COMBO/Does not combo with any move ======================================================= #206 Petal Dance BATTLE EFFECT TYPE/Grass POWER/ 70 HIT %/100 PP/20 TARGET/Random Enemy EFFECT/Attacks random enemy 2 to 3 turns. Confuses user when finished. LEARNED BY LEVEL-UP/Oddish, Sunflora, Roselia CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 4 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/User can't appeal next turn COMBO/Does not combo with any move ======================================================= #207 Pin Missile BATTLE EFFECT TYPE/Bug POWER/ 14 HIT %/ 85 PP/20 TARGET/One Enemy EFFECT/Hits target 2 to 5 times LEARNED BY LEVEL-UP/Beedrill, Jolteon, Qwilfish, Zigzagoon, Cacnea CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon in Combo Standby COMBO/Does not combo with any move ======================================================= #208 Poison Fang BATTLE EFFECT TYPE/Poison POWER/ 50 HIT %/100 PP/20 TARGET/One Enemy EFFECT/30% chance of badly poisoning target LEARNED BY LEVEL-UP/Zubat, Seviper CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Lowers the Condition of Pok�mon that have already appealed this turn by 1 star COMBO/Does not combo with any move ======================================================= #209 Poison Gas BATTLE EFFECT TYPE/Poison POWER/--- HIT %/ 55 PP/40 TARGET/One Enemy EFFECT/Poisons target. LEARNED BY LEVEL-UP/Grimer, Drowzee, Koffing, Gulpin CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Lowers the Condition of Pok�mon that have already appealed this turn by 1 star COMBO/Does not combo with any move ======================================================= #210 Poison Sting BATTLE EFFECT TYPE/Poison POWER/ 15 HIT %/100 PP/35 TARGET/One Enemy EFFECT/10% chance of poisoning target. LEARNED BY LEVEL-UP/Weedle, Ekans, Sandshrew, Nidoran (both genders), Tentacruel, Spinarak, Gligar, Qwilfish, Roselia, Cacnea CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 3 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #211 Poison Tail BATTLE EFFECT TYPE/Poison POWER/ 50 HIT %/100 PP/25 TARGET/One Enemy EFFECT/10% chance of poisoning target. High Critical Hit rate. LEARNED BY LEVEL-UP/Seviper CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Lowers the Condition of Pok�mon that have already appealed this turn by 1 star COMBO/Does not combo with any move ======================================================= #212 Poisonpowder BATTLE EFFECT TYPE/Poison POWER/--- HIT %/ 75 PP/35 TARGET/One Enemy EFFECT/Poisons target. LEARNED BY LEVEL-UP/Bulbasaur, Oddish, Paras, Venonat, Bellsprout, Exeggcute, Chikorita, Hoppip, Shroomish CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Lowers the Condition of Pok�mon that have already appealed this turn by 1 star COMBO/Does not combo with any move ======================================================= #213 Pound BATTLE EFFECT TYPE/Normal POWER/ 40 HIT %/100 PP/35 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Grimer, Drowzee, Chansey, Mew, Cleffa, Igglybuff, Sunflora, Smoochum, Treecko, Nuzleaf, Whismur, Gulpin CONTEST EFFECT TYPE/Tough APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Doubleslap, Faint Attack, Slam ======================================================= #214 Powder Snow BATTLE EFFECT TYPE/Ice POWER/ 40 HIT %/100 PP/25 TARGET/All Enemies EFFECT/10% chance of freezing target LEARNED BY LEVEL-UP/Articuno, Swinub, SMoochum, Castform, Snorunt, Spheal CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Blizzard ======================================================= #215 Present BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/15 TARGET/One Enemy EFFECT/Randomly has a Power of 40, 80, or 120, or recovers target's HP by 80 LEARNED BY LEVEL-UP/Delibird CONTEST EFFECT TYPE/Cute APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Can be used repeatedly without penalty COMBO/Does not combo with any move ======================================================= #216 Protect BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/Self EFFECT/Negates all damage. Success rate is halved each time it is used in succession. LEARNED BY LEVEL-UP/Delibird CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed this turn COMBO/Does not combo with any move ======================================================= #217 Psybeam BATTLE EFFECT TYPE/Psychic POWER/ 65 HIT %/100 PP/20 TARGET/One Enemy EFFECT/10% chance of confusing target LEARNED BY LEVEL-UP/Butterfree, Venonat, Kadabra, Mr. Mime, Porygon, Espeon, Misdreavus, Girafarig, Remoraid, Dustox, Spoink, Spinda, Baltoy, Kecleon CONTEST EFFECT TYPE/Beauty APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Randomizes the turn order next turn COMBO/Does not combo with any move ======================================================= #218 Psych Up BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/One Enemy EFFECT/Copies target's stat increases LEARNED BY LEVEL-UP/Psyduck, Slowpoke, Drowzee, Mewtwo, Espeon, Meditite, Spoink, Spinda CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if previous Pok�mon used a same-type appeal COMBO/Does not combo with any move ======================================================= #219 Psychic BATTLE EFFECT TYPE/Psychic POWER/ 90 HIT %/100 PP/10 TARGET/One Enemy EFFECT/10% chance of lowering target's Sp. Def LEARNED BY LEVEL-UP/Nearly every Psychic-type in the game CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Confusion, Future Sight, Kinesis, Teleport ======================================================= #220 Psycho Boost BATTLE EFFECT TYPE/Psychic POWER/140 HIT %/ 90 PP/ 5 TARGET/One Enemy EFFECT/Lowers user's Sp. Atk by 2 Levels LEARNED BY LEVEL-UP/Deoxys CONTEST EFFECT TYPE/Smart APPEAL/ 6 JAM/ 0 JAM TARGET/ EFFECT/When user is Jammed this turn, double the usual number of appeal points are deducted COMBO/Does not combo with any move ======================================================= #221 Psywave BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/ 80 PP/15 TARGET/One Enemy EFFECT/Damage inflicted is 0.1, 0.5, 1, or 1.5 times the user's level. The multiplier is chosen at random. LEARNED BY LEVEL-UP/Misdreavus, Spoink, Lunatone, Solrock, Chimecho, Latias, Latios CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 1 JAM TARGET/ EFFECT/Pok�mon Jammed by this attack lose half their appeal points earned this turn COMBO/Does not combo with any move ======================================================= #222 Pursuit BATTLE EFFECT TYPE/Dark POWER/ 40 HIT %/100 PP/20 TARGET/One Enemy EFFECT/Does double damage to a target switching out. Will attack before the target switches out. LEARNED BY LEVEL-UP/Beedrill, Rattate, Spearow, Doduo, Hitmonchan, Scyther, Tauros, Umbreon, Murkrow, Dunsparce, Hitmontop, Treecko, Wingull, Zangoose, Duskull, Metang, Deoxys CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 1 JAM TARGET/ EFFECT/Pok�mon Jammed by this attack lose half their appeal points earned this turn COMBO/Does not combo with any move ======================================================= #223 Quick Attack BATTLE EFFECT TYPE/Normal POWER/ 40 HIT %/100 PP/20 TARGET/One Enemy EFFECT/Preemptive attack. If multiple Pok�mon use this move, the one with the highest Speed attacks first. LEARNED BY LEVEL-UP/Very speedy Pok�mon. CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/User appeals first next turn COMBO/Does not combo with any move ======================================================= #225 Rage BATTLE EFFECT TYPE/Normal POWER/ 20 HIT %/100 PP/20 TARGET/One Enemy EFFECT/User must attack target until it faints. If hit in the process, user's Attack rises by 1 Level. LEARNED BY LEVEL-UP/Charmander, Beedrill, Primeape, Doduo, Onix, Cubone, Kangaskhan, Tauros, Totodile, Dunsparce, Snubbull, Carvanha, Bagon CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Can be used repeatedly without penalty COMBO/Leer, Scary Face, Thrash ======================================================= #226 Rain Dance BATTLE EFFECT TYPE/Water POWER/--- HIT %/--- PP/ 5 TARGET/All EFFECT/Generates rain for 5 turns. Water attacks +50%, Fire attacks -50%. Solarbeam's Power reduces to 60. Thunder's Hit % rises to 100. LEARNED BY LEVEL-UP/Charmander, Beedrill, Primeape, Doduo, Onix, Cubone, Kangaskhan, Tauros, Totodile, Dunsparce, Snubbull, Carvanha, Bagon CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating varies with APPLAUSE meter. 0 = 1 point, 1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points. COMBO/Bubble, Bubblebeam, Clamp, Crabhammer, Dive, Hydro Cannon, Hydro Pump, Muddy Water, Octazooka, Surf, Thunder, Water Gun, Water Pulse, Water Sport, Water Spout, Weather Ball, Whirlpool, Withdraw ======================================================= #227 Rapid Spin BATTLE EFFECT TYPE/Normal POWER/ 20 HIT %/100 PP/40 TARGET/One Enemy EFFECT/Releases user from trapping moves like Fire Spin. Dissolves Spikes on user's side of the arena. LEARNED BY LEVEL-UP/Squirtle, Staryu, Pineco, Donphan, Hitmontop, Baltoy CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed once this turn COMBO/Does not combo with any move ======================================================= #228 Razor Leaf BATTLE EFFECT TYPE/Grass POWER/ 55 HIT %/ 95 PP/25 TARGET/All Enemies EFFECT/High Critical Hit rate LEARNED BY LEVEL-UP/Bulbasaur, Bellsprout, Chikorita, Sunflora, Tropius CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/If previous Pok�mon got over 3 appeal points this turn, user gets that many points. COMBO/Does not combo with any move ======================================================= #229 Razor Wind BATTLE EFFECT TYPE/Normal POWER/ 80 HIT %/100 PP/10 TARGET/All Enemies EFFECT/Charges attack first turn, then attacks the next. High Critical Hit rate. LEARNED BY LEVEL-UP/Bulbasaur, Bellsprout, Chikorita, Sunflora, Tropius CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/If previous Pok�mon got over 3 appeal points this turn, user gets that many points. COMBO/Does not combo with any move ======================================================= #230 Recover BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/Self EFFECT/Recovers 50% of maximum HP. LEARNED BY LEVEL-UP/Kadabra, Staryu, Porygon, Mewtwo, Corsola, Lugia, Ho-oh, Celebi, Meditite, Milotic, Latias, Latios CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that made a same-type appeal this turn COMBO/Does not combo with any move ======================================================= #231 Recycle BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self EFFECT/Re-uses a consumable hold item once. LEARNED BY LEVEL-UP/Mr. Mime, Porygon CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Can be used repeatedly without penalty COMBO/Does not combo with any move ======================================================= #232 Reflect BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/--- PP/20 TARGET/All Allies EFFECT/Resists physical attacks by 50% for 5 turns. Effect continues even if user is switched out. LEARNED BY LEVEL-UP/Kadabra, Exeggcute, Mr. Mime, Articuno, Chikorita, Hoothoot, Ledyba, Raikou CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed this turn COMBO/Does not combo with any move ======================================================= #233 Refresh BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/Self EFFECT/Dissolves payalysis, poison, or a burn. LEARNED BY LEVEL-UP/Lickitung, Chansey, Corsola, Swablu, Milotic, Latias, Latios, Jirachi CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's Condition by 1 star. COMBO/Does not combo with any move ======================================================= #234 Rest BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/--- PP/10 TARGET/Self EFFECT/Recovers 100% of HP and dissolves poison, paralysis, confusion, or a burn. User then falls asleep for 2 turns LEARNED BY LEVEL-UP/A lot of Pok�mon. CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed once this turn COMBO/Sleep Talk, Snore ======================================================= #235 Return BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy EFFECT/The more the user likes its Trainer, the stronger the move. Power maxes out at 102. LEARNED BY LEVEL-UP/None. Most Pok�mon can learn through TM27. CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises the APPLAUSE meter in any Contest COMBO/Does not combo with any move ======================================================= #236 Revenge BATTLE EFFECT TYPE/Fighting POWER/ 60 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Power becomes 120 if user has taken damage this turn. LEARNED BY LEVEL-UP/Machop, Hitmonlee, Hitmonchan, Pinsir, Hitmontop CONTEST EFFECT TYPE/Tough APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/User appeals last next turn COMBO/Does not combo with any move ======================================================= #236 Reversal BATTLE EFFECT TYPE/Fighting POWER/--- HIT %/100 PP/15 TARGET/One Enemy EFFECT/Power increases as HP decreases. LEARNED BY LEVEL-UP/Hitmonlee, Kangaskhan, Vigoroth, Makuhita, Meditite CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if user appeals fourth this turn COMBO/Does not combo with any move ======================================================= #237 Roar BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy EFFECT/Attacks last. Forces opponent to switch to a random Pok�mon. LEARNED BY LEVEL-UP/Vulpix, Growlithe, Snubbull, Houndour, Raikou, Entei, Poochyena, Whismur, Aron, Electrike CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Randomizes the turn order for next turn COMBO/Does not combo with any move ======================================================= #238 Rock Blast BATTLE EFFECT TYPE/Rock POWER/ 25 HIT %/ 80 PP/10 TARGET/One Enemy EFFECT/Hits target 2 to 5 times. LEARNED BY LEVEL-UP/Geodude, Rhyhorn, Corsola, Anorith CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if the previous Pok�mon used a same-type appeal this turn COMBO/Does not combo with any move ======================================================= #239 Rock Slide BATTLE EFFECT TYPE/Rock POWER/ 75 HIT %/ 90 PP/10 TARGET/All Enemies EFFECT/30% chance of causing target to flinch. LEARNED BY LEVEL-UP/Geodude, Rhyhorn, Corsola, Anorith CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #240 Rock Slide BATTLE EFFECT TYPE/Fighting POWER/ 20 HIT %/100 PP/15 TARGET/One Enemy EFFECT/50% chance of lowering target's Defense by 1 Level LEARNED BY LEVEL-UP/None. Many Pok�mon can learn with HM06. CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating varies with APPLAUSE meter. 0 = 1 point, 1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points. COMBO/Does not combo with any move ======================================================= #241 Rock Throw BATTLE EFFECT TYPE/Rock POWER/ 50 HIT %/ 90 PP/15 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Geodude, Onix, Sudowoodo, Slugma, Nosepass, Lunatone, Solrock, Regirock CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 when the previous Pok�mon used a same-type appeal this turn COMBO/Rock Slide, Rock Tomb ======================================================= #242 Rock Tomb BATTLE EFFECT TYPE/Rock POWER/ 50 HIT %/ 80 PP/10 TARGET/One Enemy EFFECT/Lowers target's Speed by 1 Level LEARNED BY LEVEL-UP/Baltoy, Relicanth CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= #243 Role Play BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/100 PP/10 TARGET/One Enemy EFFECT/Changes user's Ability to match target's. Shedinja is an invalid target. LEARNED BY LEVEL-UP/Baltoy, Relicanth CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating is identical to the previous Pok�mon's points earned this round (combo points included.) COMBO/Does not combo with any move ======================================================= #244 Rolling Kick BATTLE EFFECT TYPE/Fighting POWER/ 60 HIT %/ 85 PP/15 TARGET/One Enemy EFFECT/30% chance of causing target to flinch LEARNED BY LEVEL-UP/Hitmonlee, Hitmontop CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #245 Rollout BATTLE EFFECT TYPE/Rock POWER/ 30 HIT %/ 90 PP/20 TARGET/One Enemy EFFECT/User must use this attack until it misses. Power doubles for every consecutive hit up to 5. Then, Power will remain at 480. Power is doubled if Defense Curl was used last turn. LEARNED BY LEVEL-UP/Jigglypuff, Geodude, Voltorb, Snorlax, Marill, Dunsparce, Phanpy, Wailmer CONTEST EFFECT TYPE/Tough APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= #246 Sacred Fire BATTLE EFFECT TYPE/Fire POWER/100 HIT %/ 95 PP/ 5 TARGET/One Enemy EFFECT/50% chance of burning target LEARNED BY LEVEL-UP/Ho-oh CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #247 Safeguard BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/25 TARGET/All Allies EFFECT/Protects all allied Pok�mon from status ailments for 5 turns. Effect continues even if user switches out. LEARNED BY LEVEL-UP/A long, widely varying list of Pok�mon. CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed this turn COMBO/Does not combo with any move ======================================================= #248 Sand Tomb BATTLE EFFECT TYPE/Ground POWER/ 15 HIT %/ 70 PP/15 TARGET/One Enemy EFFECT/Traps target for 2-5 turns and inflicts 6.25% damage to target every turn while trapped. Target can't switch while trapped. LEARNED BY LEVEL-UP/Sandshrew, Dugtrio, Onix, Trapinch CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= #249 Sand-Attack BATTLE EFFECT TYPE/Ground POWER/--- HIT %/100 PP/15 TARGET/One Enemy EFFECT/Reduces target's Hit % by 1 Level LEARNED BY LEVEL-UP/Pidgey, Sandshrew, Diglett, Eevee, Kabuto, Aipom, Gligar, Skarmory, Stantler, Torchic, Poochyena, Zigzagoon, Nincada, Makuhita, Trapinch, Cacnea CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon in Combo Standby COMBO/Does not combo with any move ======================================================= #250 Sandstorm BATTLE EFFECT TYPE/Rock POWER/--- HIT %/--- PP/10 TARGET/All EFFECT/Summons a sandstorm that lasts for 5 turns. All Pok�mon lose 6.25% of their maximum HP after every turn unless they are of the Ground, Rock, or Steel-type, or have the Sand Veil ability. LEARNED BY LEVEL-UP/Sandshrew, Onix, Larvitar, Nosepass, Trapinch, Cacnea, Baltoy CONTEST EFFECT TYPE/Tough APPEAL/ 3 JAM/ 1 JAM TARGET/ EFFECT/Randomizes turn order for next turn COMBO/Mud Shot, Mud-Slap, Mud Sport, Sand Tomb, Sand-Attack, Weather Ball ======================================================= #251 Scary Face BATTLE EFFECT TYPE/Normal POWER/--- HIT %/ 90 PP/10 TARGET/One Enemy EFFECT/Lowers target's Speed by 2 Levels LEARNED BY LEVEL-UP/Charmander, Raticate, Machop, Rhyhorn, Tauros, Aerodactyl, Totodile, Spinarak, Snubbull, Larvitar, Poochyena, Masquerain, Carvanha, Huntail, Bagon, Beldum, Kyogre, Groundon, Rayquaza CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon in Combo Standby COMBO/Bite, Crunch, Leer, Super Fang ======================================================= #252 Scratch BATTLE EFFECT TYPE/Normal POWER/ 40 HIT %/100 PP/35 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Charmander, Sandshrew, Nidoran (Female only), Paras, Diglett, Meowth, Psyduck, Mankey, Kabuto, Totodile, Sentret, Aipom, Sneasel, Teddiursa, Torchic, Slakoth, Nincada, Sableye, Zangoose, Anorith, Kecleon, Absol CONTEST EFFECT TYPE/Tough APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Fury Swipes, Slash ======================================================= #253 Screech BATTLE EFFECT TYPE/Normal POWER/--- HIT %/ 85 PP/40 TARGET/One Enemy EFFECT/Lowers target's Defense by 2 Levels LEARNED BY LEVEL-UP/Ekans, Zubat, Meowth, Psyduck, Mankey, Tentacool, Magnemite, Grimer, Onix, Voltorb, Lickitung, Electabuzz, Totodile, Aipom, Yanma, Umbreon, Dunsparce, Gligar, Sneasel, Larvitar, Treecko, Ninjask, Whismur, Carvanha, Vibrava, Kecleon, Shuppet, Huntail CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #254 Secret Power BATTLE EFFECT TYPE/Normal POWER/ 70 HIT %/ 85 PP/20 TARGET/One Enemy EFFECT/Causes added effects depending on terrain. In Colosseum Battles, the effect will always be paralyzing the target. All added effects have a 30% chance of activating. LEARNED BY LEVEL-UP/None. Nearly every Pok�mon can learn with TM43. CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating increases with Pok�mon's Condition. COMBO/Does not combo with any move ======================================================= #255 Seismic Toss BATTLE EFFECT TYPE/Fighting POWER/--- HIT %/100 PP/20 TARGET/One Enemy EFFECT/Inflicts damage equal to user's level LEARNED BY LEVEL-UP/Mankey, Machop, Pinsir, Makuhita CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that made a same-type appeal last turn COMBO/Does not combo with any move ======================================================= #256 Selfdestruct BATTLE EFFECT TYPE/Normal POWER/200 HIT %/100 PP/ 5 TARGET/All but User EFFECT/Causes user to faint. LEARNED BY LEVEL-UP/Geodude, Voltorb, Koffing, Pineco, Baltoy CONTEST EFFECT TYPE/Beauty APPEAL/ 8 JAM/ 0 JAM TARGET/ EFFECT/User cannot make another appeal for the rest of the Contest COMBO/Does not combo with any move ======================================================= #257 Shadow Ball BATTLE EFFECT TYPE/Ghost POWER/ 80 HIT %/100 PP/15 TARGET/One Enemy EFFECT/20% chance of lowering target's Sp. Def by 1 Level LEARNED BY LEVEL-UP/Gastly, Shedinja, Sableye, Shuppet CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Dissolves Combo Standby for all Pok�mon COMBO/Does not combo with any move ======================================================= #258 Shadow Punch BATTLE EFFECT TYPE/Ghost POWER/ 60 HIT %/--- PP/20 TARGET/One Enemy EFFECT/Cannot miss target, regardless of Hit % or Evade %. LEARNED BY LEVEL-UP/Haunter, Dusclops CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if user appeals first this turn COMBO/Does not combo with any move ======================================================= #259 Shadow Rush BATTLE EFFECT TYPE/ POWER/ 90 HIT %/100 PP/ TARGET/One Enemy EFFECT/User takes damage equal to 12.5% of damage inflicted. May cause user to enter Hyper Mode. LEARNED BY LEVEL-UP/None. Shadow Pok�mon in Story Mode know this. CONTEST EFFECT TYPE/ APPEAL/ JAM/ JAM TARGET/ EFFECT/Cannot be used in Contests COMBO/ ======================================================= #260 Sharpen BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/30 TARGET/Self EFFECT/Raises user's Attack by 1 Level LEARNED BY LEVEL-UP/Porygon CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's Condition by 1 star. COMBO/Does not combo with any move ======================================================= #261 Sheer Cold BATTLE EFFECT TYPE/Ice POWER/--- HIT %/ 30 PP/ 5 TARGET/One Enemy EFFECT/Causes an instant KO on Pok�mon whose level is less than or equal to the user's level. LEARNED BY LEVEL-UP/Dewgong, Lapras, Articuno, Glalie, Spheal, Kyogre CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Pok�mon Jammed by this attack lose half the appeal points earned this turn COMBO/Does not combo with any move ======================================================= #262 Shock Wave BATTLE EFFECT TYPE/Electric POWER/ 60 HIT %/--- PP/20 TARGET/One Enemy EFFECT/Cannot miss target, regardless of Hit % or Evade %. LEARNED BY LEVEL-UP/None. Can be learned with TM34. CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if user appeals first this turn COMBO/Does not combo with any move ======================================================= #263 Signal Beam BATTLE EFFECT TYPE/Bug POWER/ 75 HIT %/100 PP/15 TARGET/One Enemy EFFECT/10% chance of confusing target LEARNED BY LEVEL-UP/Dewgong, Volbeat CONTEST EFFECT TYPE/Beauty APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Randomizes the turn order next turn COMBO/Does not combo with any move ======================================================= #264 Silver Wind BATTLE EFFECT TYPE/Bug POWER/ 60 HIT %/100 PP/ 5 TARGET/One Enemy EFFECT/10% chance of raising all of user's stats by 1 Level each LEARNED BY LEVEL-UP/Butterfree, Venomoth, Beautifly, Dustox, Masquerain CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's Condition by 1 star COMBO/Does not combo with any move ======================================================= #265 Sing BATTLE EFFECT TYPE/Normal POWER/--- HIT %/ 55 PP/15 TARGET/One Enemy EFFECT/Puts target to sleep LEARNED BY LEVEL-UP/Chansey, Lapras, Cleffa, Igglybuff, Smoochum, Skitty, Swablu CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Perish Song, Refresh ======================================================= #266 Sketch BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/ 1 TARGET/One Enemy EFFECT/Permanently copies target's last move LEARNED BY LEVEL-UP/Smeargle CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating is identical to the previous Pok�mon's points earned this round (combo points included.) COMBO/Does not combo with any move ======================================================= #267 Skill Swap BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/100 PP/10 TARGET/One Enemy EFFECT/Switch Abilities with target LEARNED BY LEVEL-UP/None. Learned through TM48. CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating is identical to the previous Pok�mon's points earned this round (combo points included.) COMBO/Does not combo with any move ======================================================= #268 Skull Bash BATTLE EFFECT TYPE/Normal POWER/100 HIT %/100 PP/15 TARGET/One Enemy EFFECT/Raises user's Defense 1 Level first turn, then attacks next turn. LEARNED BY LEVEL-UP/Squirtle, Sharpedo CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #269 Sky Attack BATTLE EFFECT TYPE/Flying POWER/140 HIT %/ 90 PP/ 5 TARGET/One Enemy EFFECT/User charges attack first turn, then attacks next turn. 30% chance of causing target to flinch LEARNED BY LEVEL-UP/Moltres, Altaria CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/If previous Pok�mon got over 3 appeal points this turn, user gets that many points. COMBO/Does not combo with any move ======================================================= #270 Sky Uppercut BATTLE EFFECT TYPE/Fighting POWER/ 85 HIT %/ 90 PP/15 TARGET/One Enemy EFFECT/Hits Pok�mon in Fly Standby LEARNED BY LEVEL-UP/Hitmonchan, Combusken, Breloom CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that made a same-type appeal this turn COMBO/Does not combo with any move ======================================================= #271 Slack Off BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self EFFECT/User recovers 50% of maximum HP LEARNED BY LEVEL-UP/Slakoth CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating depends on where user is in turn order. 1st = 1 point, 2nd = 2 points, 3rd = 4 points, 4th = 8 points COMBO/Does not combo with any move ======================================================= #272 Slam BATTLE EFFECT TYPE/Normal POWER/ 80 HIT %/ 75 PP/20 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Pikachu, Bellsprout, Onix, Lickitung, Dratini, Sentret, Sudowoodo, Wooper, Treecko, Azurill CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that made a same-type appeal this turn COMBO/Does not combo with any move ======================================================= #273 Slash BATTLE EFFECT TYPE/Normal POWER/ 70 HIT %/100 PP/20 TARGET/One Enemy EFFECT/High Critical Hit rate LEARNED BY LEVEL-UP/Charmander, Sandshrew, Paras, Diglett, Meowth, Farfetch'd, Scyther, Kabutops, Totodile, Gligar, Sneasel, Teddiursa, Torchic, Linoone, Slakoth, Ninjask, Sharpedo, Zangoose, Anorith, Kecleon, Absol, Groudon CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/If previous Pok�mon got over 3 appeal points this turn, user gets that many points. COMBO/Does not combo with any move ======================================================= #274 Sleep Powder BATTLE EFFECT TYPE/Grass POWER/--- HIT %/ 75 PP/15 TARGET/One Enemy EFFECT/Puts target to sleep. LEARNED BY LEVEL-UP/Bulbasaur, Oddish, Venonat, Bellsprout, Exeggcute, Tangela, Hoppip CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #275 Sleep Talk BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/One Enemy EFFECT/Only effective if user is asleep. Uses one of user's other three moves at random. LEARNED BY LEVEL-UP/Snorlax, Whismur CONTEST EFFECT TYPE/Cute APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Can be used repeatedly without penalty COMBO/Does not combo with any move ======================================================= #276 Sludge BATTLE EFFECT TYPE/Poison POWER/ 65 HIT %/100 PP/20 TARGET/One Enemy EFFECT/30% chance of poisoning target LEARNED BY LEVEL-UP/Grimer, Koffing, Gulpin CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Sludge Bomb ======================================================= #277 Sludge Bomb BATTLE EFFECT TYPE/Poison POWER/ 90 HIT %/100 PP/10 TARGET/One Enemy EFFECT/30% chance of poisoning target LEARNED BY LEVEL-UP/Grimer, Gulpin CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon in Combo Standby COMBO/Sludge ======================================================= #278 Smellingsalt BATTLE EFFECT TYPE/Normal POWER/ 60 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Inflicts double damage on paralyzed Pok�mon, but dissolves the paralysis LEARNED BY LEVEL-UP/Makuhita CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 3 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #279 Smog BATTLE EFFECT TYPE/Poison POWER/ 20 HIT %/ 70 PP/20 TARGET/One Enemy EFFECT/40% chance of poisoning target LEARNED BY LEVEL-UP/Koffing, Magmar, Flareon, Slugma, Houndour, Torkoal CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Smokescreen ======================================================= #280 Smokescreen BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy EFFECT/Reduces target's Hit % by 1 Level LEARNED BY LEVEL-UP/Charmander, Koffing, Horsea, Cyndaquil, Magby, Torkoal CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Dissolves Combo Standby for all Pok�mon COMBO/Does not combo with any move ======================================================= #281 Snatch BATTLE EFFECT TYPE/Dark POWER/--- HIT %/100 PP/10 TARGET/One Enemy EFFECT/If target uses a recovery or stat-up move this turn, user steals the effect LEARNED BY LEVEL-UP/Umbreon, Shuppet, Deoxys CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Pok�mon Jammed by this attack lose half the appeal points earned this turn COMBO/Does not combo with any move ======================================================= #282 Snore BATTLE EFFECT TYPE/Normal POWER/ 40 HIT %/100 PP/15 TARGET/One Enemy EFFECT/Only effective if user is asleep. 30% chance of causing target to flinch. LEARNED BY LEVEL-UP/Snorlax, Teddiursa, Spoink, Barboach, Spheal CONTEST EFFECT TYPE/Cute APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #283 Softboiled BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/Self EFFECT/User recovers 50% of maximum HP LEARNED BY LEVEL-UP/Chansey CONTEST EFFECT TYPE/Beauty APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Egg Bomb ======================================================= #284 Solarbeam BATTLE EFFECT TYPE/Grass POWER/120 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Charges attack first turn, then attacks the next turn. Doesn't need to charge in strong sunlight. LEARNED BY LEVEL-UP/Bulbasaur, Exeggcute, Chikorita, Bellossom, Sunflora, Solrock, Tropius, Groudon CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #285 Sonicboom BATTLE EFFECT TYPE/Normal POWER/ 20 HIT %/100 PP/20 TARGET/One Enemy EFFECT/Target takes 20 damage, regardless of stats LEARNED BY LEVEL-UP/Magnemite, Voltorb, Yanma CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if previous Pok�mon made a same-type appeal this turn COMBO/Does not combo with any move ======================================================= #286 Spark BATTLE EFFECT TYPE/Electric POWER/ 65 HIT %/100 PP/20 TARGET/One Enemy EFFECT/30% chance of paralyzing target LEARNED BY LEVEL-UP/Magnemite, Voltorb, Chinchou, Raikou, Electrike, Plusle, Minun CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #287 Spider Web BATTLE EFFECT TYPE/Bug POWER/--- HIT %/100 PP/10 TARGET/One Enemy EFFECT/Prevents target from switching out. Effect dissolves when user switches out. LEARNED BY LEVEL-UP/Spinarak CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Does not combo with any move ======================================================= #288 Spike Cannon BATTLE EFFECT TYPE/Normal POWER/ 20 HIT %/100 PP/15 TARGET/One Enemy EFFECT/Hits target 2 to 5 times LEARNED BY LEVEL-UP/Cloyster, Omastar, Corsola CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon in Combo Standby COMBO/Does not combo with any move ======================================================= #289 Spikes BATTLE EFFECT TYPE/Ground POWER/--- HIT %/--- PP/20 TARGET/All Enemies EFFECT/Causes enemy to take damage equal to 6.25% of maximum HP when brought into the arena. Can be used up to three times. Does not affect Pok�mon that nullify Ground attacks. LEARNED BY LEVEL-UP/Cloyster, Pineco, Qwilfish, Skarmory, Cacnea, Deoxys CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Does not combo with any move ======================================================= #290 Spit Up BATTLE EFFECT TYPE/Normal POWER/100 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Power increases the more user used Stockpile before this move LEARNED BY LEVEL-UP/Ekans, Victreebel, Pelipper, Mawile, Gulpin, Lileep CONTEST EFFECT TYPE/Tough APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #291 Spite BATTLE EFFECT TYPE/Ghost POWER/--- HIT %/100 PP/10 TARGET/One Enemy EFFECT/PP of move target last used is reduced by 2 to 5 LEARNED BY LEVEL-UP/Gastly, Misdreavus, Shedinja, Shuppet, Duskull CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if user goes first this turn COMBO/Does not combo with any move ======================================================= #292 Splash BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/40 TARGET/ EFFECT/Does absolutely nothing LEARNED BY LEVEL-UP/Magikarp, Hoppip, Azurill, Wailmer, Spoink, Feebas, Wynaut CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if user goes first this turn COMBO/Does not combo with any move ======================================================= #293 Spore BATTLE EFFECT TYPE/Grass POWER/--- HIT %/100 PP/15 TARGET/One Enemy EFFECT/Puts target to sleep LEARNED BY LEVEL-UP/Paras, Shroomish CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #294 Steel Wing BATTLE EFFECT TYPE/Steel POWER/ 70 HIT %/ 90 PP/25 TARGET/One Enemy EFFECT/10% chance of raising user's Defense by 1 Level LEARNED BY LEVEL-UP/Skarmory CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if previous Pok�mon made a same-type appeal this turn COMBO/Does not combo with any move ======================================================= #295 Stockpile BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/25 TARGET/Self EFFECT/Raises Power of Spit Up and Swallow. Can be used up to 3 times. LEARNED BY LEVEL-UP/Ekans, Victreebel, Pelipper, Mawile, Gulpin, Lileep CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Avoids being Jammed once this turn COMBO/Spit Up, Swallow ======================================================= #296 Stomp BATTLE EFFECT TYPE/Normal POWER/ 65 HIT %/100 PP/20 TARGET/One Enemy EFFECT/30% chance of causing target to flinch. Inflicts double damage on targets that used Minimize. LEARNED BY LEVEL-UP/Ponyta, Krabby, Exeggutor, Lickitung, Rhyhorn, Girafarig, Stantler, Entei, Whismur, Tropius CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #297 Strength BATTLE EFFECT TYPE/Normal POWER/ 80 HIT %/100 PP/15 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/None. Learned through HM04. CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Has a JAM rating of 5 on Pok�mon that made a same-type appeal this turn COMBO/Does not combo with any move ======================================================= #298 String Shot BATTLE EFFECT TYPE/Bug POWER/--- HIT %/100 PP/40 TARGET/All Enemies EFFECT/Reduces target's Speed by 1 Level. LEARNED BY LEVEL-UP/Caterpie, Weedle, Spinarak, Wurmple CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 3 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #299 Struggle BATTLE EFFECT TYPE/Normal POWER/ 50 HIT %/100 PP/-- TARGET/One Enemy EFFECT/Invoked when PP of all user's attacks is completely exhausted. User receives damage equal to 25% of damage inflicted. LEARNED BY LEVEL-UP/None. CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #300 Stun Spore BATTLE EFFECT TYPE/Grass POWER/--- HIT %/ 75 PP/30 TARGET/One Enemy EFFECT/Paralyzes target LEARNED BY LEVEL-UP/Butterfree, Oddish, Paras, Venonat, Bellsprout, Exeggcute, Tangela, Hoppip, Beautifly, Surskit, Shroomish, Roselia CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Pok�mon Jammed by this attack lose half the appeal points earned this turn COMBO/Does not combo with any move ======================================================= #301 Submission BATTLE EFFECT TYPE/Fighting POWER/ 80 HIT %/ 80 PP/25 TARGET/One Enemy EFFECT/User receives damage equal to 25% of damage inflicted LEARNED BY LEVEL-UP/Poliwrath, Machop, Pinsir CONTEST EFFECT TYPE/Cool APPEAL/ 6 JAM/ 0 JAM TARGET/ EFFECT/When user is Jammed this turn, twice the usual number of appeal points are deducted. COMBO/Does not combo with any move ======================================================= #302 Substitute BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self EFFECT/25% of user's maximum HP is used to create a Substitute that takes damage for the user. LEARNED BY LEVEL-UP/Mr. Mime, Kecleon CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Avoid being Jammed once this turn COMBO/Does not combo with any move ======================================================= #303 Sunny Day BATTLE EFFECT TYPE/Fire POWER/--- HIT %/--- PP/ 5 TARGET/All EFFECT/Sunlight intensifies for 5 turns. Fire attacks +50%, Water attacks -50%. Solarbeam doesn't need to charge up. Thunder's Hit % drops to 35. LEARNED BY LEVEL-UP/Sunkern, Magby, Ho-oh, Seedot, Castform CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating varies with APPLAUSE meter. 0 = 1 point, 1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points. COMBO/Blast Burn, Blaze Kick, Ember, Eruption, Fire Blast, Fire Punch, Fire Spin, Flame Wheel, Flamethrower, Heat Wave, Moonlight, Morning Sun, Overheat, Sacred Fire, Solarbeam, Synthesis, Weather Ball, Will-o-Wisp ======================================================= #304 Super Fang BATTLE EFFECT TYPE/Normal POWER/--- HIT %/ 90 PP/10 TARGET/One Enemy EFFECT/Cuts target's HP in half. LEARNED BY LEVEL-UP/Rattata CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Pok�mon Jammed by this move lose half the appeal points earned this turn COMBO/Does not combo with any move ======================================================= #305 Superpower BATTLE EFFECT TYPE/Fighting POWER/120 HIT %/100 PP/ 5 TARGET/One Enemy EFFECT/Reduces user's Attack and Defense by 1 Level each LEARNED BY LEVEL-UP/Nidoqueen, Regirock, Regice, Registeel, Deoxys CONTEST EFFECT TYPE/Tough APPEAL/ 6 JAM/ 0 JAM TARGET/ EFFECT/When user is Jammed this turn, twice the usual number of appeal points are deducted. COMBO/Does not combo with any move ======================================================= #306 Supersonic BATTLE EFFECT TYPE/Normal POWER/--- HIT %/ 55 PP/20 TARGET/One Enemy EFFECT/Confuses target LEARNED BY LEVEL-UP/Butterfree, Zubat, Venonat, Tentacool, Magnemite, Shellder, Goldeen, Aerodactyl, Ledyba, Chinchou, Yanma, Mantine, Wingull, Whismur CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Randomizes the turn order for next turn COMBO/Does not combo with any move ======================================================= #307 Surf BATTLE EFFECT TYPE/Water POWER/ 95 HIT %/100 PP/15 TARGET/All Enemies EFFECT/ LEARNED BY LEVEL-UP/None. Learned through HM03. CONTEST EFFECT TYPE/Beauty APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/If previous Pok�mon got more than 3 appeal points this turn, user gets that many points. COMBO/Dive ======================================================= #308 Swagger BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/15 TARGET/One Enemy EFFECT/Raises target's Attack by 2 Levels, then confuses target LEARNED BY LEVEL-UP/Meowth, Mankey, Drowzee, Tauros, Politoed, Slowking, Entei, Poochyena, Nuzleaf, Slaking, Meditite, Carvanha, Seviper CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if user appeals first this turn COMBO/Does not combo with any move ======================================================= #309 Swallow BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self EFFECT/Recovers user's HP. Recovers more HP if user used Stockpile beforehand. LEARNED BY LEVEL-UP/Ekans, Victreebel, Pelipper, Mawile, Gulpin, Lileep CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's Condition by 1 Star COMBO/Does not combo with any move ======================================================= #310 Sweet Kiss BATTLE EFFECT TYPE/Normal POWER/--- HIT %/ 75 PP/10 TARGET/One Enemy EFFECT/Confuses target LEARNED BY LEVEL-UP/Pichu, Cleffa, Igglybuff, Togepi, Smoochum, Luvdisc CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Does not combo with any move ======================================================= #311 Sweet Scent BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/All Enemies EFFECT/Reduces target's Evade % by 1 Level LEARNED BY LEVEL-UP/Pichu, Cleffa, Igglybuff, Togepi, Smoochum, Luvdisc CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 3 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Poisonpowder, Sleep Powder, Stun Spore ======================================================= #312 Swift BATTLE EFFECT TYPE/Normal POWER/ 60 HIT %/--- PP/20 TARGET/All Enemies EFFECT/Always hits, regardless of Hit %/Evade %. LEARNED BY LEVEL-UP/Sandshrew, Magnemite, Voltorb, Staryu, Mewtwo, Cyndaquil, Ledyba, Aipom, Espeon, Skarmory, Elekid, Lugia, Ho-oh, Jirachi CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if the previous Pok�mon used a same-type appeal this turn COMBO/Does not combo with any move ======================================================= #313 Swords Dance BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/30 TARGET/Self EFFECT/Raises user's Attack by 2 Levels LEARNED BY LEVEL-UP/Farfetch'd, Scyther, Pinsir, Ninjask, Zangoose, Corphish, Absol CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's Condition by 1 Star. COMBO/Crabhammer, Crush Claw, Cut, False Swipe, Fury Cutter, Slash ======================================================= #314 Synthesis BATTLE EFFECT TYPE/Grass POWER/--- HIT %/--- PP/ 5 TARGET/Self EFFECT/Recovers user's HP. Effect enhanced in sunlight; effect diminished in other weather. LEARNED BY LEVEL-UP/Bulbasaur, Chikorita, Hoppip, Sunkern, Seedot, Roselia, Tropius CONTEST EFFECT TYPE/Smart APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating varies with APPLAUSE meter. 0 = 1 point, 1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points. COMBO/Does not combo with any move ======================================================= #315 Tackle BATTLE EFFECT TYPE/Normal POWER/ 35 HIT %/ 95 PP/35 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Bulbasaur, Squirtle, Pidgey, Rattata, Venonat, Geodude, Slowpoke, Magnemite, Shellder, Onix, Voltorb, Koffing, Staryu, Tauros, Magikarp, Eevee, Porygon, Snorlax, Chikorita, Cyndaquil, Hoothoot, Ledyba, Mareep, Marill, Hoppip, Yanma, Girafarig, Pineco, Snubbull, Qwilfish, Heracross, Swinub, Corsola, Mantine, Phanpy, Stantler, Tyrogue, Miltank, Mudkip, Poochyena, Zigzagoon, Wurmple, Shroomish, Makuhita, Nosepass, Skitty, Aron, Electrike, Volbeat, Illumise, Numel, Spinda, Lunatone, Solrock, Feebas, Castform, Relicanth, Luvdisc CONTEST EFFECT TYPE/Tough APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #316 Tail Glow BATTLE EFFECT TYPE/Bug POWER/--- HIT %/--- PP/20 TARGET/Self EFFECT/Raises user's Sp. Atk by 2 Levels LEARNED BY LEVEL-UP/Volbeat CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Raises user's Condition by 1 Star. COMBO/Does not combo with any move ======================================================= #317 Tail Whip BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/30 TARGET/All Enemies EFFECT/Lowers target's Defense by 1 Level LEARNED BY LEVEL-UP/Squirtle, Rattata, Nidoran(F), Vulpix, Psyduck, Ponyta, Cubone, Rhyhorn, Chansey, Kangaskhan, Goldeen, Tauros, Eevee, Pichu, Hoppip, Aipom, Wooper, Snubbull, Zigzagoon, Azurill, Skitty, Kecleon CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if going last this turn. COMBO/Does not combo with any move ======================================================= #318 Take Down BATTLE EFFECT TYPE/Normal POWER/ 90 HIT %/ 85 PP/20 TARGET/One Enemy EFFECT/User receives damage equal to 25% of damage inflicted LEARNED BY LEVEL-UP/Growlithe, Ponyta, Seel, Rhyhorn, Tauros, Eevee, Aerodactyl, Hoothoot, Chinchou, Pineco, Dunsparce, Snubbull, Qwilfish, Swinub, Mantine, Phanpy, Stantler, Mudkip, Poochyena, Aron, Carvanha, Numel, Swablu, Relicanth, Luvdisc, Beldum, Chimecho CONTEST EFFECT TYPE/Tough APPEAL/ 6 JAM/ 0 JAM TARGET/ EFFECT/When user is Jammed this turn, twice the usual number of appeal points are deducted COMBO/Does not combo with any move ======================================================= #319 Taunt BATTLE EFFECT TYPE/Dark POWER/--- HIT %/--- PP/20 TARGET/One Enemy EFFECT/Prevents target from using non-attack moves. Effect dissolves when user switches out. LEARNED BY LEVEL-UP/Murkrow, Sneasel, Poochyena, Sharpedo, Zangoose, Corphish, Absol, Deoxys CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Counter, Detect, Mirror Coat ======================================================= #320 Teeter Dance BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/All but User EFFECT/Confuses all Pok�mon but user LEARNED BY LEVEL-UP/Spinda CONTEST EFFECT TYPE/Cute APPEAL/ 4 JAM/ 4 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/User cannot appeal next turn COMBO/Does not combo with any move ======================================================= #321 Teleport BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/--- PP/20 TARGET/Self EFFECT/Flee from wild encounter. LEARNED BY LEVEL-UP/Abra, Natu, Ralts, Claydol, Deoxys CONTEST EFFECT TYPE/Cool APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Prevents user from being Jammed this turn COMBO/Does not combo with any move ======================================================= #322 Thief BATTLE EFFECT TYPE/Dark POWER/ 40 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Steals target's held item. Will not steal if user is already holding an item. LEARNED BY LEVEL-UP/Poochyena, Lombre, Kecleon CONTEST EFFECT TYPE/Tough APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating is identical to the previous Pok�mon's points earned this round (combo points included.) COMBO/Does not combo with any move ======================================================= #323 Thrash BATTLE EFFECT TYPE/Normal POWER/ 90 HIT %/100 PP/20 TARGET/Random EFFECT/Attacks 2 to 3 turns. Confuses user afterward. LEARNED BY LEVEL-UP/Nidoking, Mankey, Cubone, Tauros, Gyarados, Teddiursa, Larvitar, Spinda CONTEST EFFECT TYPE/Tough APPEAL/ 4 JAM/ 4 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/User cannot appeal next turn COMBO/Does not combo with any move ======================================================= #324 Thunder BATTLE EFFECT TYPE/Electric POWER/120 HIT %/ 70 PP/10 TARGET/One Enemy EFFECT/30% chance of Paralyzing target. Cannot miss in rain. Inflicts double damage on Pok�mon in Fly standby. LEARNED BY LEVEL-UP/Pikachu, Jolteon, Zapdos, Mareep, Elekid, Raikou, Electrike, Plusle, Minun CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 2 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #325 Thunder Wave BATTLE EFFECT TYPE/Electric POWER/--- HIT %/--- PP/10 TARGET/One Enemy EFFECT/Paralyzes target. Can't hit Ground Pok�mon. LEARNED BY LEVEL-UP/Magnemite, Jolteon, Zapdos, Dratini, Chinchou, Pichu, Mareep, Nosepass, Electrike, Plusle, Minun CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 1 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/Pok�mon Jammed by this attack lose half the appeal points earned this turn COMBO/Does not combo with any move ======================================================= #326 Thunderbolt BATTLE EFFECT TYPE/Electric POWER/ 95 HIT %/100 PP/15 TARGET/One Enemy EFFECT/10% chance of Paralyzing target LEARNED BY LEVEL-UP/Pikachu, Elekid CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #327 Thunderpunch BATTLE EFFECT TYPE/Electric POWER/ 75 HIT %/100 PP/15 TARGET/One Enemy EFFECT/10% chance of Paralyzing target LEARNED BY LEVEL-UP/Hitmonchan, Ampharos, Elekid, Medicham CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Fire Punch, Ice Punch ======================================================= #328 Thundershock BATTLE EFFECT TYPE/Electric POWER/ 40 HIT %/100 PP/30 TARGET/One Enemy EFFECT/10% chance of Paralyzing target LEARNED BY LEVEL-UP/Magnemite, Jolteon, Zapdos, Pichu, Mareep, Raikou CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #329 Tickle BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy EFFECT/Reduces target's Attack and Defense by 1 Level each LEARNED BY LEVEL-UP/Tangela, Omanyte, Aipom, Whiscash CONTEST EFFECT TYPE/Cute APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Reduces the Condition of all Pok�mon who have already appealed this turn by 1 Star COMBO/Does not combo with any move ======================================================= #330 Torment BATTLE EFFECT TYPE/Dark POWER/--- HIT %/100 PP/20 TARGET/One Enemy EFFECT/Target cannot use the same move consecutively. Effect dissolves when user switches out. LEARNED BY LEVEL-UP/Nuzleaf CONTEST EFFECT TYPE/Tough APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Does not combo with any move ======================================================= #331 Toxic BATTLE EFFECT TYPE/Poison POWER/--- HIT %/ 85 PP/10 TARGET/One Enemy EFFECT/Badly poisons target. LEARNED BY LEVEL-UP/Dustox, Roselia, Gulpin CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Reduces the Condition of all Pok�mon who have already appealed this turn by 1 Star COMBO/Does not combo with any move ======================================================= #332 Transform BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self EFFECT/Transforms into a copy of the target. User's stats remain as they are, and each move only has 5 PP. LEARNED BY LEVEL-UP/Ditto, Mew CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Can be used consecutively without penalty COMBO/Does not combo with any move ======================================================= #333 Tri Attack BATTLE EFFECT TYPE/Normal POWER/ 80 HIT %/100 PP/10 TARGET/One Enemy EFFECT/10% chance of Burning, Freezing, or Paralyzing target LEARNED BY LEVEL-UP/Dugtrio, Magneton, Doduo, Porygon CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 2 JAM TARGET/Pok�mon that have already appealed this turn EFFECT/ COMBO/Does not combo with any move ======================================================= #334 Trick BATTLE EFFECT TYPE/Psychic POWER/--- HIT %/100 PP/10 TARGET/One Enemy EFFECT/Switches held items with target. Works even if user or target has no held item. LEARNED BY LEVEL-UP/Dugtrio, Magneton, Doduo, Porygon CONTEST EFFECT TYPE/Smart APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if previous Pok�mon made a same-type appeal this turn COMBO/Does not combo with any move ======================================================= #335 Triple Kick BATTLE EFFECT TYPE/Fighting POWER/ 10 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Attacks 1 to 3 times. 1st attack has a Power of 10; the second, Power 30; the last, Power 60. LEARNED BY LEVEL-UP/Hitmontop CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #336 Twineedle BATTLE EFFECT TYPE/Bug POWER/ 25 HIT %/100 PP/20 TARGET/One Enemy EFFECT/Attacks 2 times. 20% chance of Poisoning target. LEARNED BY LEVEL-UP/Beedrill CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 3 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #337 Twister BATTLE EFFECT TYPE/Dragon POWER/ 40 HIT %/100 PP/20 TARGET/One Enemy EFFECT/20% chance of causing target to flinch. Inflicts double damage on Pok�mon in Fly standby. LEARNED BY LEVEL-UP/Horsea, Dratini, Milotic, Rayquaza CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Randomizes turn order for next turn COMBO/Does not combo with any move ======================================================= #338 Uproar BATTLE EFFECT TYPE/Normal POWER/ 50 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Pok�mon can't be put to sleep for 2 to 5 turns. Effect dissloves early if user switches out. LEARNED BY LEVEL-UP/Doduo, Exeggcute, Yanma, Lombre, Vigoroth, Whismur, Spinda, Chimecho CONTEST EFFECT TYPE/Cute APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Randomizes turn order for next turn COMBO/Does not combo with any move ======================================================= #339 Vicegrip BATTLE EFFECT TYPE/Normal POWER/ 55 HIT %/100 PP/10 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Krabby, Pinsir, Mawile, Corphish CONTEST EFFECT TYPE/Tough APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Bind, Guillotine ======================================================= #340 Vine Whip BATTLE EFFECT TYPE/Grass POWER/ 35 HIT %/100 PP/10 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Venusaur, Bellsprout, Tangela CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #341 Vital Throw BATTLE EFFECT TYPE/Fighting POWER/ 70 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Attacks last. Cannot miss, regardless of Hit %/Evade %. LEARNED BY LEVEL-UP/Machop, Makuhita CONTEST EFFECT TYPE/Cool APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/User appeals last next turn COMBO/Does not combo with any move ======================================================= #342 Volt Tackle BATTLE EFFECT TYPE/Electric POWER/120 HIT %/100 PP/15 TARGET/One Enemy EFFECT/User receives damage equal to 1/3 of damage inflicted LEARNED BY LEVEL-UP/None. According to Serebii.net, the only way to learn this move is to, in Emerald, breed a female Pikachu holding a Light Ball. The Pichu should have the move. CONTEST EFFECT TYPE/Cool APPEAL/ 6 JAM/ 0 JAM TARGET/ EFFECT/When user is Jammed this turn, twice the usual number of appeal points are deducted COMBO/Does not combo with any move ======================================================= #343 Water Gun BATTLE EFFECT TYPE/Water POWER/ 40 HIT %/100 PP/25 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Squirtle, Poliwag, Slowpoke, Horsea, Staryu, Lapras, Vaporeon, Omanyte, Totodile, Chinchou, Wooper, Qwilfish, Remoraid, Mudkip, Wingull, Azurill, Wailmer, Barboach, Anorith, Milotic, Castform, Spheal, Clamperl, Relicanth, Luvdisc CONTEST EFFECT TYPE/Cute APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #344 Water Pulse BATTLE EFFECT TYPE/Water POWER/ 60 HIT %/100 PP/20 TARGET/One Enemy EFFECT/20% chance of Confusing target LEARNED BY LEVEL-UP/Mantine, Wailord, Barboach, Milotic, Huntail, Gorebyss, Kyogre CONTEST EFFECT TYPE/Beauty APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Randomizes turn order next turn COMBO/Does not combo with any move ======================================================= #345 Water Sport BATTLE EFFECT TYPE/Water POWER/--- HIT %/100 PP/15 TARGET/All EFFECT/Reduces power of Fire attacks by 50% LEARNED BY LEVEL-UP/Psyduck, Goldeen, Lombre, Pelipper, Surskit, Whiscash, Milotic, Latias CONTEST EFFECT TYPE/Cute APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Mud Sport, Refresh, Water Gun ======================================================= #346 Water Spout BATTLE EFFECT TYPE/Water POWER/150 HIT %/100 PP/ 5 TARGET/All Enemies EFFECT/Power = (Current HP / Max HP) * 150 LEARNED BY LEVEL-UP/Wailmer, Kyogre CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/APPEAL rating depends on where you are in the turn order. 1st = 1 point, 2nd = 2 points, 3rd = 4 points, 4th = 8 points COMBO/Does not combo with any move ======================================================= #347 Waterfall BATTLE EFFECT TYPE/Water POWER/ 80 HIT %/100 PP/15 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Goldeen CONTEST EFFECT TYPE/Beauty APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if user appeals fourth this turn COMBO/Does not combo with any move ======================================================= #348 Weather Ball BATTLE EFFECT TYPE/Normal POWER/ 50 HIT %/100 PP/10 TARGET/One Enemy EFFECT/Power doubles in a weather condition. Type also varies with the weather. Sunny Day -> Fire, Rain Dance -> Water, Hail -> Ice, Sandstorm -> Rock. LEARNED BY LEVEL-UP/Castform CONTEST EFFECT TYPE/Smart APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= #349 Whirlpool BATTLE EFFECT TYPE/Water POWER/ 15 HIT %/ 70 PP/15 TARGET/One Enemy EFFECT/Traps target for 2-5 turns and inflicts 6.25% damage to target every turn while trapped. Target can't switch while trapped. LEARNED BY LEVEL-UP/Mudkip, Wailmer, Clamperl CONTEST EFFECT TYPE/Beauty APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= #350 Whirlwind BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy EFFECT/Attacks last. Forces opponent to switch to a random Pok�mon. LEARNED BY LEVEL-UP/Butterfree, Pidgey, Lugia, Ho-oh, Beautifly, Dustox, Masquerain, Makuhita, Tropius CONTEST EFFECT TYPE/Smart APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Randomizes turn order next turn COMBO/Does not combo with any move ======================================================= #351 Will-O-Wisp BATTLE EFFECT TYPE/Fire POWER/--- HIT %/ 75 PP/15 TARGET/One Enemy EFFECT/Burns target. LEARNED BY LEVEL-UP/Vulpix, Shuppet, Duskull CONTEST EFFECT TYPE/Beauty APPEAL/ 1 JAM/ 4 JAM TARGET/Pok�mon that appealed before user EFFECT/ COMBO/Does not combo with any move ======================================================= #352 Wing Attack BATTLE EFFECT TYPE/Flying POWER/ 60 HIT %/100 PP/35 TARGET/One Enemy EFFECT/ LEARNED BY LEVEL-UP/Charizard, Pidgey, Zubat, Scyther, Aerodactyl, Moltres, Dragonite, Yanma, Mantine, Taillow, Wingull CONTEST EFFECT TYPE/Cool APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Has an APPEAL rating of 6 if previous Pok�mon made a same-type appeal this turn COMBO/Does not combo with any move ======================================================= #353 Wish BATTLE EFFECT TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self EFFECT/User recovers 50% of maximum HP at the end of the next turn. Effect lasts even if user switches out. LEARNED BY LEVEL-UP/Togepi, Natu, Illumise, Latias, Jirachi CONTEST EFFECT TYPE/Cute APPEAL/ 3 JAM/ 0 JAM TARGET/ EFFECT/Freezes APPLAUSE meter for the rest of the turn COMBO/Does not combo with any move ======================================================= #354 Withdraw BATTLE EFFECT TYPE/Water POWER/--- HIT %/--- PP/40 TARGET/Self EFFECT/Raises user's Defense by 1 Level. LEARNED BY LEVEL-UP/Squirtle, Slowbro, Shellder, Omanyte, Shuckle CONTEST EFFECT TYPE/Cute APPEAL/ 1 JAM/ 0 JAM TARGET/ EFFECT/Prevents user from being Jammed for the rest of the turn COMBO/Does not combo with any move ======================================================= #355 Yawn BATTLE EFFECT TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/One Enemy EFFECT/Causes target to fall asleep at the end of the next turn LEARNED BY LEVEL-UP/Slowpoke, Snorlax, Togepi, Wooper, Dunsparce, Slugma, Slakoth, Gulpin, Chimecho, Relicanth CONTEST EFFECT TYPE/Cute APPEAL/ 2 JAM/ 0 JAM TARGET/ EFFECT/Causes all Pok�mon yet to appeal this turn to become nervous COMBO/Rest, Slack Off ======================================================= #356 Zap Cannon BATTLE EFFECT TYPE/Electric POWER/100 HIT %/ 50 PP/ 5 TARGET/One Enemy EFFECT/Paralyzes target. LEARNED BY LEVEL-UP/Magnemite, Porygon, Forretress, Nosepass, Regirock, Regice, Registeel, Deoxys CONTEST EFFECT TYPE/Cool APPEAL/ 4 JAM/ 0 JAM TARGET/ EFFECT/ COMBO/Does not combo with any move ======================================================= c. Index of Abilities [S08-03IAB] ======================================================= #01 Arena Trap Effect: Prevents opposing Pok�mon from switching out, if it can be hit by Ground-type attacks. Pok�mon with this Ability: Diglett, Dugtrio, Trapinch Comment: Somewhat helpful for capturing wild Pok�mon that have a tendency to run away. Usefulness in battle is limited, since most teams have a Flying-type or two, and/or Pok�mon with Levitate. ======================================================= #02 Air Lock Effect: Negates all weather effects. Weather is still active, but none of its effects happen. Pok�mon with this Ability: Rayquaza Comment: This Ability pwns in Double Battle, since most combos you see rely on the weather. Unfortunately, the only Pok�mon with this Ability is an 00ber. ======================================================= #03 Battle Armor Effect: Blocks critical hits. Pok�mon with this Ability: Kabuto, Kabutops, Anorith, Armaldo Comment: Not the most useful Ability to have, but it can come in handy against those Blazikens, Machamps, or Crawdaunts that like using moves like Blaze Kick, Cross Chop, Crabhammer, and other moves with a high critical hit rate. ======================================================= #04 Blaze Effect: Raises Fire-type moves by 50% when HP is critically low. Pok�mon with this Ability: Charmander, Charmeleon, Charizard, Cyndaquil, Quilava, Typhlosion, Torchic, Combusken, Blaziken Comment: Blaziken can use this Ability very well. Endure + Salac Berry + CH from Blaze Kick + Blaze = pwn. ======================================================= #05 Chlorophyll Effect: Doubles Speed in strong sunlight. Pok�mon with this Ability: Oddish, Gloom, Vileplume, Bellsprout, Weepinbell, Victreebel, Exeggcute, Exeggutor, Tangela, Bellossom, Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora, Seedot, Nuzleaf, Shiftry, Tropius Comment: This is one of the more useful Abilities out there, as Speed is not one of the Grass-type's strong points. Many teams center around using this Ability with Sunny Day from a Fire-type. If you meet a Grass Pok�mon with Sunny Day, you better believe it's got Solarbeam. When you see this, it would be a splendid idea to switch to a more defensive Pok�mon like Charizard, which has a 4x resistance to Solarbeam. ======================================================= #06 Clear Body Effect: Prevents stat reduction. Self-induced stat reduction is excluded. Pok�mon with this Ability: Tentacool, Tentacruel, Beldum, Metang, Metagross, Regirock, Regice, Registeel Comment: An AWESOME Ability. Intimidators fear it. But what do I mean by "self-induced" stat reduction? Powerful moves like Overheat and Superpower reduce their user's stats. Clear Body will not prevent the reduction of the user's stats due to a side effect of such a move. ======================================================= #07 Cloud Nine Effect: Negates all weather effects. Weather is still active, but none of its effects happen. Pok�mon with this Ability: Psyduck, Golduck Comment: Just like Air Lock, but the only Pok�mon that can get it sucks. If you like the idea, you can always Skill Swap it onto a Tyranitar to get rid of Sand Stream. ======================================================= #08 Color Change Effect: User changes type to the type of the move it was last hit with. Pok�mon with this Ability: Kecleon Comment: Damn you Kecleon!! If Kecleon had better stats, it would actually be usable in battle, making it a very interesting opponent to face. ======================================================= #09 Compoundeyes Effect: Raises Hit % by 1 Level. Pok�mon with this Ability: Butterfree, Venonat, Venomoth, Yanma, Nincada Comment: This is an excellent Ability to have. There is no move in the game that raises Hit %. Unfortunately, all the Pok�mon that have this Ability suck. ======================================================= #10 Cute Charm Effect: 30% chance of infatuating opposite gender on contact. Pok�mon with this Ability: Clefairy, Clefable, Jigglypuff, Wigglytuff, Cleffa, Igglybuff, Skitty, Delcatty Comment: It's only a somewhat useful Ability for two reasons. First, it's only got a 30% chance of working, and second, it requires the Pok�mon attacking it to be of the opposite gender. Thankfully, all of the Pok�mon that have this Ability are mostly female, which is a rarity among most other Pok�mon species. ======================================================= #11 Damp Effect: Prevents the use of Selfdestruct or Explosion. Pok�mon with this Ability: Psyduck, Golduck, Poliwag, Poliwhirl, Poliwrath, Politoed, Wooper, Quagsire Comment: Meh. Even in Double Battle where Explosion is actually USEFUL, it isn't worth wasting an Ability slot over. ======================================================= #12 Drought Effect: Summons strong sunlight when sent into battle. Pok�mon with this Ability: Groudon Comment: This Pok�mon is the centerpiece of Sunnybeaming teams. Unfortunately, it's quite 00ber and often banned in competitive play. ======================================================= #13 Drizzle Effect: Summons rain when sent into battle. Pok�mon with this Ability: Kyogre Comment: This Pok�mon can set up Thunderdancing teams quite easily. It's even more 00ber than Groudon, so you will rarely see it in competition, unless you battle only with n00bs. ======================================================= #14 Early Bird Effect: Awakens from sleep one turn earlier than normal. Pok�mon with this Ability: Doduo, Dodrio, Kangaskhan, Ledyba, Ledian, Natu, Xatu, Houndour, Houndoom, Seedot, Nuzleaf, Shiftry Comment: Belly Drum + Rest + this = pwn. Even saves your item slot because you only sleep for one turn with Rest. ======================================================= #15 Effect Spore Effect: 30% chance of poisoning, paralyzing, or putting enemy to sleep on contact. Pok�mon with this Ability: Paras, Parasect, Shroomish, Breloom Comment: It's too random to use reliably, and few attacks that can type-trump Breloom are contact attacks, which is a disappointment because Breloom is the only usable Pok�mon with this Ability. ======================================================= #16 Flame Body Effect: 30% chance of burning the enemy on contact. Pok�mon with this Ability: Magmar, Slugma, Magcargo, Magby Comment: The Pok�mon with this Ability aren't very good, but the Ability in and of itself is quite useful. If you can Skill Swap it onto a strong Pok�mon, all those Scizors and Machamps should get a Burn condition that will pwn the crap out of them. ======================================================= #17 Flash Fire Effect: When hit by a Fire attack, Attack and Sp. Atk rise by 1 Level each. The attack is also negated. Pok�mon with this Ability: Vulpix, Ninetales, Growlithe, Arcanine, Ponyta, Rapidash, Flareon, Houndour, Houndoom Comment: Fire immunity plus?! Sounds great to me! ======================================================= #18 Forecast Effect: User's type changes with the weather. Sun = Fire, Rain = Water. Sandstorm = Rock, Hail = Ice. Pok�mon with this Ability: Castform Comment: Teams built around the weather will welcome Castform. It certainly is a peculiar Pok�mon. ======================================================= #19 Guts Effect: Raises Attack by 50% if hit with a status ailment. Pok�mon with this Ability: Rattata, Raticate, Machop, Machoke, Machamp, Heracross, Ursaring, Tyrogue, Larvitar, Taillow, Swellow, Makuhita, Hariyama Comment: How much I am ANNOYED by thee... In Double Battle, put Toxic on Ursaring with Facade and watch as your opponent's Pok�mon fall to the arena floor, one right after another. ======================================================= #20 Huge Power Effect: Raises Attack by 50%. Pok�mon with this Ability: Marill, Azumarill, Azurill Comment: A 50% Attack boost with no strings attached. Unfortunately, you'll have to Skill Swap it to make any use of it, because Marill's Attack stat sucks. ======================================================= #21 Hustle Effect: Raises Attack by 50%, but lowers Hit % by 20%. Pok�mon with this Ability: Togepi, Togetic, Corsola, Remoraid, Mantine Comment: Why would anyone with a brain want to trade accuracy for power? What do you profit from having a zillion attack points if all you do is hear your opponent taunt you, "Missed!", "Too slow!", "Over here!", etc. because your Pok�mon can't connect a single attack? Not one penny. ======================================================= #22 Hyper Cutter Effect: Prevents Attack reduction. Self-induced Attack reduction is excluded. Pok�mon with this Ability: Krabby, Kingler, Pinsir, Gligar, Corphish, Crawdaunt, Trapinch, Mawile Comment: A downgraded version of Clear Body, but all the Pok�mon that learn it are physical bullies that can actually USE it. ======================================================= #23 Inner Focus Effect: Prevents flinching. Pok�mon with this Ability: Zubat, Golbat, Abra, Kadabra, Alakazam, Farfetch'd, Dragonite, Crobat, Girafarig, Sneasel, Snorunt, Glalie Comment: Nearly useless because Fake Out is the only Flinching move used these days. Save Dragonite, every good Pok�mon on this list has another Ability that is better than this. ======================================================= #24 Insomnia Effect: Prevents sleep. Pok�mon with this Ability: Drowzee, Hypno, Hoothoot, Noctowl, Spinarak, Ariados, Murkrow, Shuppet, Banette Comment: Shadow Pok�mon with this Ability can be quite a pain in the ass for a long time for obvious reasons, especially if you have read my walkthrough like you should have! This Ability is kinda meh, as the Pok�mon that have it aren't too good, and Sleep Clause kind of hampers the effectiveness of putting Pok�mon to sleep. ======================================================= #25 Intimidate Effect: Reduces the Attack of all enemies by 1 Level when sent into battle. Pok�mon with this Ability: Ekans, Arbok, Growlithe, Arcanine, Tauros, Gyarados, Snubbull, Granbull, Stantler, Hitmontop, Mightyena, Masquerain, Mawile, Salamence Comment: Every Double Battle team should have a Pok�mon with this Ability. Basically, it's double stat reduction that doesn't take up a turn. Can't argue with that! ======================================================= #26 Keen Eye Effect: Prevents reduction of Hit %. Pok�mon with this Ability: Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd, Hitmonchan, Sentret, Furret, Hoothoot, Noctowl, Sneasel, Skarmory, Wingull, Pelipper, Sableye Comment: Not nearly as useful as Compoundeyes, but still a welcome Ability. ======================================================= #27 Levitate Effect: Nullifies Ground attacks. Pok�mon with this Ability: Cubone, Marowak, Rhyhorn, Rhydon, Electrike, Manectric Comment: A very welcome Ability, especially since Earthquake is seen very frequently in Double Battle. This also solves the logic error of non-Flying dual-type Pok�mon that can fly, yet still be hit by Ground attacks. ======================================================= #28 Lightningrod Effect: Draws opponent's Electric-type attacks toward this Pok�mon. Pok�mon with this Ability: Gastly, Haunter, Gengar, Koffing, Weezing, Misdreavus, Unown, Vibrava, Flygon, Lunatone, Solrock, Baltoy, Claydol, Duskull, Latias, Latios, Chimecho Comment: Useful only in Double Battles, but how useful it is! Using a Lightningroder is a perfect way to protect your Tauntrados or other Water Pok�mon from Electric attacks. ======================================================= #29 Limber Effect: Prevents paralyzation. Pok�mon with this Ability: Persian, Hitmonlee, Ditto Comment: Skill Swap this Ability if you don't mind wasting a Pok�mon slot on Persian. If better Pok�mon had this... ======================================================= #30 Liquid Ooze Effect: Causes Pok�mon to lose HP when absorbing. Pok�mon with this Ability: Grimer, Muk, Gulpin, Swalot Comment: Useless. No one uses HP-absorbing moves anyway. ======================================================= #31 Magma Armor Effect: Prevents freezing. Pok�mon with this Ability: Camerupt, Slugma, Magcargo Comment: Meh. Why would anyone use Ice moves against Fire Pok�mon? ======================================================= #32 Magnet Pull Effect: Prevents Steel Pok�mon from switching out. Pok�mon with this Ability: Magnemite, Magneton, Nosepass Comment: Pwns the hell out of all those annoying Skarmories. ======================================================= #33 Marvel Scale Effect: Doubles Defense if hit with a status ailment. Pok�mon with this Ability: Milotic Comment: This Ability is what makes Milotic the tank-like annoyer it is. You can Skill Swap this onto other team members, but its usefulness is limited. ======================================================= #34 Minus Effect: Doubles Sp. Atk if partner has the Plus Ability. Pok�mon with this Ability: Minun Comment: Plusle and Minun suck, and you'd have to Skill Swap both Abilities to make anything out of it. ======================================================= #35 Natural Cure Effect: Dissolves status ailments upon switching out. Pok�mon with this Ability: Chansey, Staryu, Starmie, Corsola, Blissey, Celebi, Roselia, Swablu, Altaria Comment: Super. This Ability just makes Starmie even more overused. ======================================================= #36 Oblivious Effect: Prevents infatuation. Pok�mon with this Ability: Slowpoke, Slowbro, Lickitung, Jynx, Slowking, Swinub, Piloswine, Illumise, Wailmer, Wailord, Numel, Barboach, Whiscash Comment: Not bad but not good either. If you use Slowking, you have to choose between this and Own Tempo...I'd take the latter. Attract is not seen often enough to merit Skill Swapping. ======================================================= #37 Overgrow Effect: Raises Grass moves by 50% when HP is critically low. Pok�mon with this Ability: Bulbasaur, Ivysaur, Venusaur, Chikorita, Bayleef, Meganium, Treecko, Grovyle, Sceptile Comment: Grass-types are most effective as annoyers, so Sceptile is the only Pok�mon that can take significant advantage of this, particularly if you pair it with a Salac Berry or Petaya Berry. ======================================================= #38 Own Tempo Effect: Prevents confusion. Pok�mon with this Ability: Slowpoke, Slowbro, Lickitung, Slowking, Smeargle, Spoink, Grumpig, Spinda Comment: This Ability can be worth Skill Swapping if you run into one of those pure annoyers like Umbreon, or if you use Slowking in the first place and you need to dump Intimidate or something. ======================================================= #39 Pickup Effect: Randomly finds items after battle. Pok�mon with this Ability: Meowth, Aipom, Teddiursa, Phanpy, Zigzagoon, Linoone Comment: Very useful in-game for getting rare items. Here is when you can get and the odds of getting it: Super Potion 30% Ultra Ball 15% Full Restore 15% Full Heal 15% Nugget 10% Revive 5% Rare Candy 4% PP Up 3% Protein 2% King's Rock 1% ======================================================= #40 Plus Effect: Doubles Sp. Atk if partner has the Minus Ability. Pok�mon with this Ability: Plusle Comment: Plusle and Minun suck, and you'd have to Skill Swap both Abilities to make anything out of it. ======================================================= #41 Poison Point Effect: 30% chance of poisoning for on contact. Pok�mon with this Ability: Nidoran(F), Nidorina, Nidoqueen, Nidoran(M), Nidorino, Nidoking, Seadra, Qwilfish, Roselia Comment: A nice side effect if you're trying to use Qwilfish as a Spiker, or if you're sweeping with Nidoqueen(king). ======================================================= #42 Pressure Effect: Doubles foe's PP usage. Effect multiplies if you field two Pok�mon with this Ability. Pok�mon with this Ability: Aerodactyl, Articuno, Zapdos, Moltres, Mewtwo, Raikou, Entei, Suicune, Lugia, Ho-oh, Dusclops, Absol, Deoxys Comment: Did they have to give this Ability to EVERY Legendary Pok�mon outside of R/S?! It would have been nice for every Legendary to have a unique Ability. This one is OK, especially if you double it up. But it would probably be better to Skill Swap this onto something else so your Legendary can actually get an Ability it can work with a bit better. For instance, Skill Swap Marvel Scale onto Raikou when Milotic's about to go down. ======================================================= #43 Pure Power Effect: Raises Attack by 50%. Pok�mon with this Ability: Meditite, Medicham Comment: Just like Marill's Huge Power, except slightly more usable. Skill Swap it onto Machamp and... ======================================================= #44 Rain Dish Effect: If raining, HP is restored by 6.25% each turn. Pok�mon with this Ability: Lotad, Lombre, Ludicolo Comment: The better of Ludicolo's two Abilities. Combine it with Leftovers. ======================================================= #45 Rock Head Effect: Prevents recoil damage. Pok�mon with this Ability: Geodude, Graveler, Golem, Onix, Cubone, Marowak, Aerodactyl, Sudowoodo, Steelix, Aron, Lairon, Aggron, Relicanth, Bagon, Shelgon Comment: Gets rid of the side effect of Double-Edge, a move commonly seen on physical sweepers. Use this only if you frequently use such moves. ======================================================= #46 Rough Skin Effect: Damages foe on contact. Pok�mon with this Ability: Carvanha, Sharpedo Comment: Not worth the time or effort. ======================================================= #47 Sand Stream Effect: Summons a sandstorm upon entering the arena. Pok�mon with this Ability: Tyranitar Comment: Unless you have a TSS team, this Ability is a price to pay for using Tyranitar, but it can be worthwhile if you get Dragon Dance on it. ======================================================= #48 Sand Veil Effect: Raises evade % by 1 Level in a sandstorm. Also negates damage due to Sandstorm. Pok�mon with this Ability: Sandshrew, Sandslash, Diglett, Dugtrio, Gligar, Cacnea, Cacturne Comment: Every TSSer MUST have this Ability. It's the only way to make productive use of it. ======================================================= #49 Serene Grace Effect: Doubles chance of inflicting added attack effects. Pok�mon with this Ability: Chansey, Togepi, Togetic, Dunsparce, Blissey, Jirachi Comment: This is one of the best Abilities in the game. Most Pok�mon that learn it can make good use of it. If you Skill Swap this onto Ho-oh, its Sacred Fire attack will inflict a Burn every time! ======================================================= #49 Shadow Tag Effect: Prevents foe from switching out or running away. Pok�mon with this Ability: Wynaut, Wobbuffet Comment: Makes Wobbuffet even better. It's the reliable way to catch Pok�mon such as Latias, Latios, and Suicune. Unfortunately, you can't do this with Raikou or Entei, since they have Roar. ======================================================= #50 Shell Armor Effect: Blocks critical hits. Pok�mon with this Ability: Shellder, Cloyster, Lapras, Omanyte, Omastar, Corphish, Crawdaunt, Clamperl Comment: A carbon copy of the Battle Armor Ability. ======================================================= #51 Shed Skin Effect: 30% chance of dissolving status ailments each turn. Pok�mon with this Ability: Metapod, Kakuna, Ekans, Arbok, Dratini, Dragonair, Pupitar, Silcoon, Cascoon, Seviper Comment: Dragonair is the only good Pok�mon on this list. And it's a decent Ability, too... :-( ======================================================= #52 Shield Dust Effect: Prevents added effects of moves. Pok�mon with this Ability: Caterpie, Weedle, Venomoth, Wurmple, Dustox Comment: Very interesting. After each stage of Wurmple's evolution, its Ability changes. It's worth Skill Swapping if you have a Venomoth on your team. ======================================================= #53 Soundproof Effect: Unaffected by sound-based moves. Pok�mon with this Ability: Voltorb, Electrode, Mr. Mime, Whismur, Loudred, Exploud Comment: I have a list of Sound-based moves at the beginning of this section. It can save you from certain ploys, but it is quite select. ======================================================= #54 Speed Boost Effect: Raises Speed by 1 Level at the end of each turn. Pok�mon with this Ability: Yanma, Ninjask Comment: Raikou should have this Ability! :-) Anyway, Yanma is weak, and more Speed on Ninjask is redundant. BP it with Swords Dance onto a physical sweeper. ======================================================= #55 Static Effect: 30% chance of paralyzing target on contact. Pok�mon with this Ability: Pikachu, Raichu, Voltorb, Electrode, Electabuzz, Pichu, Mareep, Flaaffy, Ampharos, Elekid, Electrike, Manectric Comment: This comes in handy quite often. This is a backdoor way to paralyze your opponent's team without using up a move slot on Thunder Wave. ======================================================= #56 Stench Effect: Reduces wild encounter rate. Pok�mon with this Ability: Grimer, Muk Comment: Last I remember, you want to face as many enemy Pok�mon as you can. That way, at least your Pok�mon will level up. So... 0_o ======================================================= #57 Sticky Hold Effect: Prevents loss of held item by Covet, Thief, and Knock Off. Pok�mon with this Ability: Gulpin, Swalot, Grimer, Muk Comment: Meh. Who uses those moves in today's metagame? ======================================================= #58 Sturdy Effect: Immune to one-hit KO attacks. Pok�mon with this Ability: Geodude, Graveler, Golem, Magnemite, Magneton, Onix, Sudowoodo, Pineco, Forretress, Steelix, Shuckle, Skarmory, Nosepass, Aron, Lairon, Aggron Comment: This only protects you against Fissure, Horn Drill, Guillotine, and Sheer Cold. Meh. ======================================================= #59 Suction Cups Effect: Can't be forced to switch by the moves Whirlwind, Roar, etc. Pok�mon with this Ability: Octillery, Lileep, Cradily Comment: If any of these Pok�mon could learn Mean Look, Spider Web, or Block, catching the wild Raikou or Entei in FR/LG would be easy. ======================================================= #60 Swarm Effect: Raises Bug moves 50% when HP is critically low. Pok�mon with this Ability: Beedrill, Scyther, Ledyba, Ledian, Spinarak, Ariados, Scizor, Heracross, Beautifly, Volbeat Comment: An Endreving Heracross can make the most out of this Ability. You will have a Megahorn with Power 225 after Enduring! ======================================================= #61 Swift Swim Effect: Doubles Speed in rain. Pok�mon with this Ability: Horsea, Seadra, Goldeen, Seaking, Magikarp, Omanyte, Omastar, Kabuto, Kabutops, Qwilfish, Mantine, Kingdra, Lotad, Lombre, Ludicolo, Surskit, Feebas, Huntail, Gorebyss, Relicanth, Luvdisc Comment: OMG! Magikarp has one of the most useful Abilities in the game!! Put Rain Dance on Pok�mon that have this Ability. ======================================================= #62 Thick Fat Effect: Halves damage from Fire and Ice attacks. Pok�mon with this Ability: Seel, Dewgong, Snorlax, Marill, Azumarill, Makuhita, Hariyama, Azurill, Spoink, Grumpig, Spheal, Sealeo, Walrein Comment: This gives Dewgong and Walrein an 8x resistance to ice attacks. And you thought 4x resistance was good! It can also be Skill Swapped onto Dragons to curb their Ice weakness. ======================================================= #63 Torrent Effect: Raises Water moves by 50% when HP is critically low. Pok�mon with this Ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert Comment: If only these Pok�mon were faster... ======================================================= #64 Trace Effect: Copies opponent's Ability. Pok�mon with this Ability: Porygon, Porygon2, Ralts, Kirlia, Gardevoir Comment: A way to learn what Ability your foe has. Unfortunately, it will also tip your opponent off if your Gardevoir does not have Trace. ======================================================= #65 Truant Effect: Acts every other turn. Pok�mon with this Ability: Slakoth, Slaking Comment: The shackles preventing Slaking from becoming 00ber. Skill Swap it away. ======================================================= #66 Vital Spirit Effect: Prevents sleep. Pok�mon with this Ability: Mankey, Primeape, Delibird, Vigoroth Comment: A carbon copy of Insomnia. ======================================================= #67 Volt Absorb Effect: Recovers HP when hit by electricity. Pok�mon with this Ability: Jolteon, Chinchou, Lanturn Comment: Very useful and a staple on Tetra-Absorb teams. ======================================================= #68 Water Absorb Effect: Recovers HP when hit by water. Pok�mon with this Ability: Poliwag, Poliwhirl, Poliwrath, Lapras, Vaporeon, Politoed, Wooper, Quagsire, Mantine Comment: A lot of good Water Pok�mon are on this list, with Lapras unarguably being the best, due to versatility and a huge movepool. ======================================================= #69 Water Veil Effect: Prevents burns. Pok�mon with this Ability: Goldeen, Seaking, Wailmer, Waliord Comment: Pointless, because they are all strong against fire attacks and aren't used as physical sweepers. 0_o ======================================================= #70 White Smoke Effect: Prevents stat reduction. Self-induced stat reduction is excluded. Pok�mon with this Ability: Torkoal Comment: A carbon copy of Clear Body, and an excellent Ability to have. ======================================================= #71 Wonder Guard Effect: Only hit by Super-Effective attacks. Cannot be Skill Swapped or Role Played. Pok�mon with this Ability: Shedinja Comment: There are a lot of holes in here. First, any residual-damage move such as Sandstorm, Hail, Burn, Poison, etc. will hit. Furthermore, Shedinja has five weaknesses. Spikes will also take it out as soon as it hits the arena. ======================================================= ~~~~~~ 9. FAQ [S09-01FAQ] ~~~~~~ I get quite a few e-mails about this game. If you want to contact me, check this section first, as these are the kinds of questions I get asked the most. This list may grow in the future. 1. How do I purify a Pok�mon after its shadow gauge has become empty? Take it to the Relic Stone in Agate Village and select it for purification. 2. If I miss a Shadow Pok�mon, can I Snag it again without resetting my game? Absolutely. There is a section called "Did you miss any Pok�mon?" for this reason. 3. Can I trade from FR/LG to Colosseum (and vice versa)? Absolutely. 4. How do I trade from R/S/FR/LG? First, you have to beat the game. Then go to the basement of Phenac City's Pok�mon Center and talk to the girl there. You will then be able to trade with your GBA Pok�mon, provided you have a GBA/GCN cable. If you don't have one, you can get one from your local game store for around $10 to $15. 5. Help, I can't beat <insert boss here>!!! Check the walkthrough. 6. Help, I can't Snag <insert Shadow Pok�mon here>!!! Check the walkthrough. 7. Please rate/fix my team. Sorry, I can't do that. The people on the Serebii.net forums can rate your teams. ~~~~~~~~~~~ 10. Credits [S10-01CRD] ~~~~~~~~~~~ These are the people I must thank for helping me make this the most comprehensive Pok�mon Colosseum guide on the web! Serebii.net - For a lot of things, including the National Dex order and EV/IV/Hidden Power information, as well as FR/LG info. This is an excellent website--check it out!!! Nintendo/Creatures/Game Freak - For creating the Pok�mon games. Nintendo - For their Pok�mon Colosseum guide. That is the source of much of the Battle Mode Trainer information. The Pok�mon Company - Licensing. Genius Sonority - For developing this incredible game. Myself - For writing this FAQ. God - Wouldn't be here without Him. Mecha Mew2 - For pointing out Shadow Pok�mon's EXP gains. Tedmaster - For some of the Shadow Pok�mon locations. Phoebe Thomas - For submitting me info about Shadow Pok�mon replacements. Doomsong123 - For reminding me that Corphish is not part Dark, and Confusion's Power is 50, not 60, as well as many other corrections. [email protected] - For correcting an error in my Shadow Pok�mon recap. Everyone who has submitted me movesets, including: Matthew Carter - 2 movesets Doomsong123 - 4 movesets All sites legally hosting this document. You - For reading this. ~~~~~~~~~~ 11. Version History [S11-01END] ~~~~~~~~~~~~~~~~~~~ v2.97 - Added Pok�mon through Pelipper, as well as most of the Hoenn Legendary Pok�mon. Sorry for the lack of updates. (12/01/2004, 741 KB, 328 pages) v2.96 - Minor errors corrected. (10/23/2004, 727 KB, 321 pages) v2.95 - All indices complete. (10/22/2004, 727 KB, 321 pages) v2.93 - Mt. Battle complete through Round XI. (10/04/2004, 716 KB, 317 pages) v2.92 - Ability Index complete through Pure Power. (10/03/2004, 713 KB, 316 pages) v2.90 - Attack Index 100% complete. (10/01/2004, 707 KB, 314 pages) v2.85 - FAQ section started. (09/24/2004, 688 KB, 305 pages) v2.81 - Ability Index complete through Keen Eye. All sections started. FAQ over 300 pages long! (09/20/2004, 681 KB, 301 pages) v2.80 - Item Index 100% complete. (09/16/2004, 669 KB, 297 pages) v2.78 - Item Index complete through TM18. (09/15/2004, 648 KB, 288 pages) v2.77 - Attack Index complete through Swift. Item Index complete through Magnet. (09/14/2004, 634 KB, 281 pages) v2.75 - Battle Mode Mt. Battle section started. (09/13/2004, 614 KB, 272 pages) v2.70 - Colosseum Battle section 33% complete. (08/24/2004, 593 KB, 267 pages) v2.65 - Attack Index complete through Stun Spore. Reader-Submitted info added. (08/23/2004, 551 KB, 255 pages) v2.64 - Attack Index complete through Softboiled. (08/14/2004, 543 KB, 251 pages) v2.63 - Attack Index complete through Secret Power. (08/13/2004, 530 KB, 245 pages) v2.62 - Attack Index complete through Pound. (08/13/2004, 509 KB, 236 pages) v2.60 - Attack Index complete through Leech Seed. RS starters entered in. (08/13/2004, 483 KB, 224 pages) v2.55 - All GSC Pok�mon entered in. Attack Index complete through Giga Drain. Search feature added. (08/11/2004, 461 KB, 213 pages) v2.53 - Attack Index complete through Eruption. (08/09/2004, 446 KB, 207 pages) v2.50 - Side-Quest section completely finished. Attack Index complete through Brick Break. PKMN Evaluation done through #235. (08/09/2004, 422 KB, 196 pages) v2.42 - Indices of Attacks, Items, and Abilities added and started. (08/09/2004, 401 KB, 188 pages) v2.40 - PKMN Evaluation done through #217. (08/08/2004, 396 KB, 186 pages) v2.35 - "Did You Miss Any Shadow Pok�mon" section finished. Errors corrected. (08/07/2004, 379 KB, 183 pages) v2.30 - PKMN Evaluation done through #185. GSC Base Stats completed. Pyrite Colosseum data finished. (08/07/2004, 367 KB, 175 pages) v2.15 - All RBY Pok�mon entered in. (07/26/2004, 336 KB, 155 pages) v2.10 - Mt. Battle Story Mode finished. (07/24/2004, 321 KB, 145 pages) v2.00 - PKMN Evaluation done through #127. (07/18/2004, 301 KB, 136 pages) v1.90 - Gang Battle section finished. (07/17/2004, 232 KB, 91 pages) v1.72 - Mt. Battle Side Quest halfway completed. (07/15/2004, 200 KB, 81 pages) v1.58 - Side Quests section over halfway done. (07/15/2004, 192 KB, 77 pages) v1.01 - Side Quests section started. (07/09/2004, 140 KB, 56 pages) v1.00 - Story Walkthrough complete. (07/09/2004, 138 KB, 56 pages) v0.60 - Complete through Subway. (07/07/2004, 103 KB) ~~End of File~~