Most of Metroid Prime's Attacks... and what they do!!!
To get something straight here before I go on, I will point out that when it says "+ # ", that means that sustained damage will be added on if you get hit by the attack. The number after the "+" is the number that will be added every half-second or so during damage...
Ultrafridgid Sustention Beam
Power Level: 7
This beam will freeze you on contact, leaving you open to rest of the time that the beam will be running before Metroid Prime takes a rest. Because of this, this is the worst beam to get hit with.
Electrowave Sustention Beam
Power Level: 6.5
This beam is not only slightly weaker than some of Metroid Prime's other sustention beams, but it also has a rather agitating effect that won't do more than screw your visor information view for a few seconds. Still, its a powerful beam, so don't try to take any hits.
Magmastream Sustention Beam
Power Level: 7 + .3
This is the sencond worst beam to get hit by. If it touches you, not only will it deal some good amount of damage, but you will be covered in magma, which will leech at your health at a dangerous rate for as long as the beam lives on through the rest of the time it has before Metroid Prime cuts it off. I highly recommend that you do not take any hits from this!
Power Sustention Beam
Power Level: 6.5
This beam is the worst of all of Metroid Prime's sustention beams, boasting no special effects, and being amongst the weakest in Metroid Prime's possession. Take hits if you're feeling brave, but why do that when you could just dodge?
Meta Viprium Arclaunch Missles
Power Level: 5 + .1
These Missles are equipped with the same kind of gas that are found in Puffers, Meta Viprium, only except that it is weaker. The Missles? Just dodge them. They don't hurt much.
Arclaunch Missles
Power Level: 5
These Missles are plain with no side effects, and come with big explosions. Nothing too nasty.
I will be back with the rest of Metroid Prime's attacks later, so look out...
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