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FAQ/Walkthrough

by GuideGuy

Yu-Gi-Oh! Ultimate Masters
World Champion Tournament 2006
Guide (Version 0.45)
By B.J. - [email protected]
Last Updated: Sept. 13, 2006

---------------------
--Table of Contents--
---------------------
1. Intro and Updates
2. Walkthrough
     A. Free Duel
     B. Challenge!
          I. Duel Puzzle
          II. Limited Duel
          III. Theme Duel
          IV. Survival Duel
3. Useful Information
     A. Bonuses
     B. Starter Decks
     C. Pack Lists
     D. Card List
     E. Opponents' Decks
4. Closing

------------
--1. Intro--
------------

I copied this from the GameFAQs page:

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

Speaking of which, this guide is allowed to be at GameFAQs.com and now at
SuperCheats.com, CheatCC.com, and 1UP.com as well.
Also, my notes appear in square braces ([]) throughout this guide.
One more thing, unless otherwise stated, cards are in order according to this
scheme: Normal Monsters, Effect Monsters, Spell, Trap, Fusion, Ritual Monsters.

I finally have all the starter decks done so now I can actually start playing
this game for fun.  Imagine that.


--Updates--

Version 0.10 - Just started.

Version 0.12 - Added 96% of Legend of B.E.W.D. pack.

Version 0.13 - Added 36% of Metal Raiders pack and another starter deck.

Version 0.15 - Up to 83% of Metal Raiders, another starter, and Kuriboh done.

Version 0.20 - Added 91% of Pharaoh's Servant, another starter deck (one left),
             and Manticore of Darkness and White Magician Pikeru's decks done.

Version 0.25 - Added 85% of Pharaonic Guardian and 90% of Spell Ruler.  All
             starter decks done, another puzzle, and part of a few opp. decks.

Version 0.30 - Added 85% of Labyrinth of Nightmare, 76% of Legacy of Darkness,
             some more opponents' decks and some more puzzles.

Version 0.35 - Added 75% of Magician's Force and 66% of Dark Crisis, and more
             of the usual, I don't read this crap when I read a guide, so why
             am I bothering typing it.  No one cares about this junk.

Version 0.40 - More of the same.

Version 0.45 - I noticed that in collecting cards and playing Free Duel I had
             neglected the Limited and Theme Duel sections so the bulk of this
             update is in there and completing pack lists.  (Opp. Decks next.)

------------------
--2. Walkthrough--
------------------

Start a new game by entering your name (They don't have periods... If you're
wondering why I point that out, check my name at the top.) and pick an icon to
represent 'you.'  Don't worry too much about deciding as you can change them
later, kind of like the Witness Protection Program for duelists.  Next select
a starting deck.  I'd recommend Spellcaster's Judgement as it has a lot of
card's you'd love to have in real life but can't affort to buy individually on
the Internet; or possibly Blazing Destruction as if you can get a boatload of
monsters on the field at the same time, your opponent's Life Points are toast,
HA!  Honestly though, all of the starter decks are well constructed, so just
pick the one that looks like it matches your playing style based on the cards
it has.  You start with 3000DP.  These can be used to buy some packs of cards
to augment your starting deck.  There are 11 packs available for purchase from
the beginning ranging from 150DP to 350DP per pack; but watch your butt in this
game.  You can't cheat the system like you usually can.  When you buy a pack
(or 2, 3, or even 10 at once), the game automatically saves so you can't keep
buying the same pack until you get what you need like in previous games.  This
makes the game very annoying and very hard to write a guide for.  I feel sorry
for the sucker who's got that job...  Not to mention that individual cards (via
the password system) are insanely expensive.  Hmm, 7 Spell Ruler packs for 1400
or a Skull Servant card for 1560... Anyway, you can still choose from the usual
6 languages, but if you're reading this, why would you want to change from
English?  When there are two options at the bottom (like when you open a pack
of cards), the one on the left is what the B button does and the one on the
right is what the A button does, also, when given a YES/NO choice, it defaults
to YES so you can press A for YES and B for NO.  While dueling, hold A to check
the field when you can't act and press B to change Phases on your turn.  Hold R
to check a card's text when you can't select it.  That's all the important 
controls that might not be second nature to someone who's never played before.

Anyway, on to the fun part, DUELING!  I won't explain HOW to duel, 'cause if
you don't know how, none of this has made any sense so you probably didn't make
it this far.  You can make a good deal of progress with your Starter Deck if
you like, but you'll soon want to pick up a few packs to reinforce (or even
completely rework) your deck.  Most people who play will tell you to keep your
Deck at 40 cards (sometimes OCDily so), but I prefer to stock my Deck with as
many cards as the game will allow (I try to limit myself to 80-100 in duels
in real life).  You have a better chance of picking the card you want if there
are 3 in an 80 card deck then if there's one in a 40 card deck, and you never
run the chance of running out of cards (to the point where if your opponent has
built their Deck around making you run out of cards, you can still use all the
cards you want to draw and Special Summon from your deck that you want without
worrying about running out before them).  Example:  You opponent uses their
best 20 cards to force you to discard 50 cards from your deck and they lose 10
because of their Morphing Jars.  Someone with a 40 card deck would have run out
of cards 5-10 turns ago, but with an 80 card deck, you can use Pot of Greed and
Graceful Charity and still have 30-35 cards in your Deck to your opponent's 10.
The point is, build your deck however you want to.  If you find a type of
monster that works in your favor, put 'em all in.  If your Deck is based around
an important card, throw 3 Different Dimension Capsules in your Deck and 
'Booyaka!' there it is.  [Interesting fact:  If two monsters with 0 ATK battle,
nothing happens.]

By the way, some cards feel reeeeally overused in this game.  You'll come to
hate Smashing Ground real quick.  Just about everyone you duel has 9 or 10 of
the same cards (Call of the Haunted, Pot of Greed, Mystical Space Typhoon,
Heavy Storm...).  So, next comes the different ways to duel in this game:


----------------
--A. FREE DUEL--
----------------

These are good old battles.  You take your deck and beat the crap out of
another player.  There are several levels of Free Duel with increasing
difficulty.

--Level 1--

Kuriboh     Scapegoat     Skull Servant     Watapon     White Magician Pikeru

These are the guys you duel to get points to buy cards and test your new deck
strategies out on.  If you get a nice field set up, you can often keep killing
off their monsters until you've got a thousand DP just for your destroy in
battle bonus.  An excellent way to amass a good amount of cards quickly.  None
of them is too hard, but don't underestimate anybody in this game, as their
decks are well constructed and the computer is no slouch.  Everyone here is
available to face from the beginning.  All levels after this must be unlocked
one or two duelists (or monsters as it were) at a time.

--Level 2--

Batteryman C - Beat all Level 1 monsters.

Ojama Yellow     Goblin King - Beat all Level 1 monsters 3 times.

Des Frog        Water Dragon - Beat all Level 1 monsters 5 times.

--Level 3--

Red-Eyes Darkness Dragon - Beat all Level 2 monsters.

Vampire Genesis     Infernal Flame Emperor - Beat all Level 2 monsters 3 times.

Oceah Dragon Lord - Neo-Daedalus     Helios Duo Megiste - Beat all LV2 mnst 5x.

--Level 4--

Gilford the Legend - Beat all Level 3 monsters.

Dark Eradicator Warlock     Guardian Exode - Beat all Level 3 monsters 3 times.

Goldd, Wu-Lord of Dark World     Elemental Hero Erikshieler - Beat LV3 mnst 5x.


More duelists as I unlock them.  They're mostly on the codes page if you really
need to know.  Mainly, beating lower level duelists a certain number of times
and completing the game to a certain percentage (which can be found in Your
Status under the Options menu).  I.E. Duel, duel, and duel some more.  If
you've beaten everybody ten times and every challenge at least once, you'll
unlock everybody.

-----------------
--B. CHALLENGE!--
-----------------

Now these are fun.  Duels with certain cards, with certain conditions, or with
the duel almost over, all to help you hone your skills as a duelist and become
the King of Games! ... Okay, not really, but they're still fun.

------------------
--I. DUEL PUZZLE--
------------------

Yay, PUZZLES!  These all require you to hop into a game at the last second and
pull out a victory against seemingly overwhelming odds, but that's what
Yu-Gi-Oh! games are all about isn't it.  You get DP for clearing each puzzle
the first time around, and I have compiled the answers here in case you can't
seem to figure them out.  The "harder" the puzzle, the bigger the prize.
[Note: There is more than one way to win some of these Battles so I've only
listed the most obvious one each; and unless specifically stated, summon
everything in Attack Position.]

---------
--200DP--
---------

Warriors of Darkness
-Activate The Cheerful Coffin and select Sillva, Beiige, and Broww
-Summon Zure
-Enter Battle Phase
-Have Scarr attack White Magical Hat
-Choose to destroy both Blue-Eyes White Dragons
-Have all remaining monsters attack

------------------------------------------------------------------------------

Close-Up Conjuring 
-Activate Summon Priest, discard Monster Reincarnation for Queen's Knight
-Activate Reinforcement of the Army
-Summon King's Knight and use its effect
-Activate Generation Shift on Summon Priest
-Activate Polymerization
-Activate Premature Burial on Jack's Knight
-Enter Battle Phase
-Attack with Jack's Knight and Chain Alkana Knight Joker's effect
-Attack with Alkana Knight Joker

------------------------------------------------------------------------------

Ancient Mechanism
-Activate Ancient Gear Castle
-Summon Ancient Gear Soldier
-Activate Ultimate Offering, by sacrifice Blue-Eyes Ultimate Dragon
     to summon Ancient Gear Beast
-Activate Ultimate Offering, summon Ancient Gear Golem by activating the
     effect of Ancient Gear Castle
-Enter Battle Phase
-Attack with Ancient Gear Golem
-Have all remaining monsters attack

------------------------------------------------------------------------------

Open Fire!
-Enter Battle Phase
-Attack with Amazoness Chain Master and activate her effect
-Enter Main Phase 2
-Summon Kuriboh, activate Multiply
-Use Cannon Soldier's effect on all monsters (Cannon Soldier LAST!)

------------------------------------------------------------------------------

Defeat The Three Phantoms
-Activate Raigeki Break, discard Aitsu to destroy Sangan and Chain Michizure
     to destroy Hamon
-Flip Summon Dimension Jar to remove 3 of your opponent's traps from play
-Summon Koitsu
-Activate Metamorphosis
-Enter Battle Phase
-Attack anyone but Raviel

------------------------------------------------------------------------------

Achilles Heel
-Flip Summon Magician of Faith and take back The Cheerful Coffin
-Activate the Forces of Darkness
-Activate Magician's Unite on Magician of Faith
-Sacrafice The Unhappy Girl to summon White Horns D.
-Activate White Horns D.'s effect to remove 5 spell cards from play
-Activate The Cheerful Coffin on both monsters
-Enter Battle Phase
-Have Magician of Faith attack Elemental Hero Rampart Blaster
-Have White Horns D. attack Elemental Hero Tempest
-Have all remaining monsters attack

------------------------------------------------------------------------------

Reinforcement
-Activate Cybernetic Magician's effect twice (discard your two monsters to
     destroy your two Spirit Reapers)
-Activate Scapegoat
-Put Cybernetic Magician into Defense Position
-Activate Zero Gravity
-Activate Backup Soldier to take back 3 monsters
-Use Cybernetic Magician's effect on 3 Scapegoat Tokens
-Enter Battle Phase
-Have all monsters attack

---------
--400DP--
---------

Eternal Flame
-Change Throwstone Unit to Attack Position
-Enter Battle Phase
-Have Throwstone Unit attack and activate Option Hunter
-Have Ancient Gear Soldier attack
-Enter Main Phase 2
-Activate Tremendous Fire and Chain Serial Spell

------------------------------------------------------------------------------

Frog Family
-Activate Excavation of Mage Stones, discard T.A.D.P.O.L.E. and Treeborn Frog
     to take back Polymerization
-Sacrifice Treeborn Frog to summon Des Frog and activate its effect to summon
     the Des Frog in your deck
-Activate Polymerization
-Activate Double Attack and designate D.3.S. Frog
-Enter Battle Phase
-Have D.3.S. Frog attack twice

------------------------------------------------------------------------------

Equip Power
-Sacrafice Gearfried and Ben Kei to summon Gilford the Legend
-Use Gilford's effect to equip both cards to Hayabusa Knight
-Enter Battle Phase
-Have Hayabusa Knight attack twice
-Attack with Gilford the Legend

------------------------------------------------------------------------------

Eliminate F.G.D!
To Unlock: 5 duels
-Summon The Anciend Sun Helios
-Special Summon Helios Duo Megiste
-Change Banisher of the Light to Attack Position
-Set Soul Release
-Activate Giant Trunade
-Activate Soul Release and select one of your opponent's monsters, your two 
     D.D. Assailants, and two of your D.D. Dynamites
-Enter Battle Phase
-Have Helios Duo Megiste attack Needle Worm
-Have Homunculus Gold attack F.G.D.
-Have Banisher of the Light attack

------------------------------------------------------------------------------

Anteater Hunter
To Unlock: 10 Duels
-Activate Generation Shift on Disciple of the Forbidden Spell
-Summon Disciple of the Forbidden Spell and select DARK
-Special Summon Anteatereatingant and activate its effect
-Enter Battle Phase
-Have Disciple of the Forbidden Spell attack Spirit Reaper
-Have Divine Dragon - Excelion attack
-Have Chainsaw Insect attack

------------------------------------------------------------------------------

The Elemental Hero
To Unlock: 15 Duels
-Activate King of the Swamp's effect
-Activate both Polymerizations
-Summon Wroughtweiler
-Activate Premature Burial on King of the Swamp
-Enter Battle Phase
-Have Elemental Hero Shining Flare Wingman attack Blue-Eyes Ultimate Dragon
-Have all remaining monsters attack

------------------------------------------------------------------------------

Fight to the Death
To Unlock: 20 Duels
-Put Blue-Eyes White Dragon in Defense Position
-Set Fissure
-Activate Stop Defense on Yomi Ship
-Summon Elemental Hero Wildheart
-Activate Cyclone Boomerang
-Enter Battle Phase
-Have Elemental Hero Wildheart attack Yomi Ship

---------
--600DP--
---------

Towards Tomorrow
To Unlock: 25 Duels
[To save space, I will omit titles.  Cards in CAPS are in the Deck.]
-Flip Summon Eria
-Activate Aoi and select Gigobyte
-Flip Summon Wynn, Special Summon WYNN
-Flip Summon Aussa, Special Summon AUSSA
-Flip Summon Hiita, Special Summon HIITA
-Enter Battle Phase
-Have Wynn attack Marshmallon
-Activate Miyabi
-Have all remaining monsters attack
-Activate Kurenai
-Activate Kurogane
-Have Aussa attack

------------------------------------------------------------------------------

Roll Out!
To Unlock: 30 Duels
-Summon Decayed Commander and activate its effect
-Activate Zombie Tiger's effect
-Enter Battle Phase
-Have Decayed Commander attack Element Valkyrie
-Activate Roll Out!
-Activate Combination Attack
-Have Zombie Tiger attack
-Activate Formation Union
-Have Decayed Commander attack

------------------------------------------------------------------------------

To Catch a Sheep
To Unlock: 35 Duels
-Flip Summon Magician of Faith to take back Creature Swap
-Activate Armed Dragon LV7's effect and select Soul Tiger
-Tribute Magician of Faith and Man-Eater Bug to Summon The Creator
-Activate The Creator's effect to Special Summon Soul Tiger, discard Tsukuyomi
-Activate Creature Swap and select Soul Tiger
-Enter Battle Phase
-Have Elemental Hero Erikshieler attack Soul Tiger
-Have all remaining monsters attack

------------------------------------------------------------------------------

Wall of Zoa
To Unlock: 40 Duels
Discard, in any order, your Hysteric Fairy, Dark Hole, and Premature Burial.
Always target Divine Dragon - Excelion with card effects.
-Activate Tribute to The Doomed
-Activate Back to Square One
-Activate Next to be Lost
-Activate Monster Reincarnation
-Summon Divine Dragon - Excelion and select "Raise ATK by 1000." and
     "Cause damage equal to the ATK of the monster destroyed in battle."
-Enter Battle Phase
-Have Divine Dragon - Excelion attack a Metalzoa

------------------------------------------------------------------------------

VWXYZ
To Unlock: 45 Duels
-Activate XYZ-Dragon Cannon's effect:  Discard Polymerization to destroy
     Lord of D.
-Activate Call of the Haunted and select W-Wing Catapult
-Summon V-Tiger Jet
-Summon VW-Tiger Catapult from the Fusion Deck
-Summon VWXYZ-Dragon Catapult Cannon from the Fusion Deck
-Activate Premature Burial
-Activate Giant Trunade
-Activate D.D.M.'s effect to summon XYZ-Dragon Cannon
-Activate XYZ-Dragon Cannon's effect to destroy a Blue-Eyes Ultimate Dragon
-Activate VWXYZ-Dragon Catapult Cannon's effect to destroy the other
     Blue-Eyes Ultimate Dragon
-Enter Battle Phase
-Have VWXYZ-Dragon Catapult Cannon attack Big Shield Gardna and activate its
     effect
-Have all remaining monsters attack

------------------------------------------------------------------------------

Beginning of the End
To Unlock: 50 Duels
-Summon Petit Moth
-Activate Multiplication of Ants
-Activate End of the World to summon Ruin, Queen of Oblivion, sacrificing the
     two Army Ant Tokens
-Flip summon Spirit Caller and activate its effect to special summon
     Elemental Hero Avian
-Flip summon Magician of Faith to take back End of the World
-Activate End of the World, sacraficing all but Ruin
-Enter Battle Phase
-Have Ruin attack Mystical Elf and activate her effect
-Have Demise, King of Armageddon attack directly
-Enter Main Phase 2
-Activate Mystic Wok and tribute Ruin
-Activate Ojama Trio
-Activate Demise's effect

------------------------------------------------------------------------------

Wriggle Out of That!
To Unlock: 60 Duels
-Activate Premature Burial
-Activate Multiplication of Ants
-Summon Parasitic Ticky
-Equip Parasitic Ticky with Opti-Camouflage Armor
-Set Statue of the Wicked
-Activate Book of Taiyou and select Magical Plant Mandragola
-Activate Breaker the Magical Warrior's effect to destroy Statue of the Wicked
-Enter Battle Phase
-Have a token attack Cobra Jar
-Have Breaker the Magical Warrior attack Magical Plant Mandragola
-Activate Ojama Trio
-Have Parasitic Ticky attack directly

---------
--800DP--
---------

Commence Counterattack
To Unlock: 70 Duels
-Set Swords of Revealing Light
-Activate Book of Taiyou on Skull Descovery Knight, chain Dust Tornado to
     destroy Bottomless Trap Hole, chain Emergency Provisions and select Swords
     of Revealing Light, Book of Taiyou, and Dust Tornado
-Activate Brain Control to take control of Chiron the Mage
-Activate Chiron the Mage's effect:  Discard Book of Moon, chain Divine Wrath:
     Discard Luminous Soldier, and activate the effect of Dark Ruler
     Vandalgyon
-Flip summon Magician of Faith and take back Brain Control
-Activate Brain Control to take control of Ancient Gear Golem
-Activate System Down
-Enter Battle Phase
-Have all monsters attack

------------------------------------------------------------------------------

Break the Seal!
To Unlock: 80 Duels
-Summon Emissary of the Afterlife
-Equip Mystic Tomato with Axe of Despair
-Enter Battle Phase
-Attack Mine Golem with Emissary of the Afterlife
-Attack Summoned Skull with Mystic Tomato, don't activate Mystic Tomato's
     effect, do activate Axe of Despair's effect
-Activate Backup Soldier and take all pieces of the Forbidden One

------------------------------------------------------------------------------

Dragon Killer
To Unlock: 90 Duels
-Activate Mystic Plasma Zone
-Activate Raigeki Break:  Discard Penumbral Soldier Lady to destroy United We
     Stand
-Activate Mystical Space Typhoon to destroy Gravity Bind
-Equip Master of Dragon Soldier with Horn of the Unicorn
-Sacrafice Mystic Swordsman LV4 & Zombyra the Dark to summon Gilford the
     Legend, activate his effect to equip both Twin Swords of Flashing Light -
     Tryce to Amazoness Swords Woman and United We Stand to Gilford the Legend
-Enter Battle Phase
-Have Amazoness Swords Woman attack the Master of Dragon Soldier equipped with
     Horn of the Unicorn twice

------------------------------------------------------------------------------

Battleship Down
To Unlock: 100 Duels
-Activate A Legendary Ocean
-Activate Stop Defense, target B.E.S. Tetran
-Activate Book of Moon, target Big Core
-Activate Monster Reincarnation:  Discard Nobleman of Crossout to take back
     Armed Samurai - Ben Kei
-Summon Ben Kei
-Equip Ben Kei with Axe of Despair and Mage Power
-Enter Battle Phase
-Have Ben Kei attack B.E.S. Tetran 3 times

------------------------------------------------------------------------------

Indomitable Spirit
To Unlock: 110 Duels
-Activate Shield Crash to destroy Sand Moth
-Activate Acid Trap Hole
-Enter Battle Phase
-Attack Millennium Scorpion with Sand Moth and activate Rope of Life
-Activate Call of the Haunted
-Have all monsters attack

------------------------------------------------------------------------------

A Hero's Welcome
To Unlock: 120 Duels
-Set all Spell Cards
-Summon Elemental Hero Avian
-Activate Double Attack, discard Elemental Hero Neo Bubbleman
-Special Summon Elemental Hero Bubbleman
-Activate The Warrior Returning Alive
-Activate Giant Trunade
-Special Summon Elemental Hero Neo Bubbleman
-Activate Bubble Blaster
-Enter Battle Phase
-Have Neo Bubbleman attack Perfectly Ultimate Great Moth
-Have Elemental Hero Avian attack twice

------------------------------------------------------------------------------

Summit Showdown
To Unlock: 130 Duels
-Activate Cyber Laser Dragon's effect to destroy itself
-Special Summon Cyber Dragon
-Summon Proto-Cyber Dragon
-Activate Photon Generator Unit
-Activate Cyber Laser Dragon's effect to destroy Master of Dragon Soldier
-Activate Call of the Haunted to Special Summon Proto-Cyber Dragon; activate
     Inferno Reckless Summon
-Activate Power Bond to summon Cyber End Dragon
-Enter Battle Phase
-Have Cyber End Dragon attack Blue-Eyes Shining Dragon
-Have Cyber Laser Dragon attack

----------
--1000DP--
----------

A Hero's Farewell
To Unlock: 140 Duels

------------------------------------------------------------------------------

Trio of Sheep
To Unlock: 150 Duels

------------------------------------------------------------------------------

Splendorous Dance
To Unlock: 160 Duels

------------------------------------------------------------------------------

Revenge of Shien
To Unlock: 170 Duels

------------------------------------------------------------------------------

Match Point
To Unlock: 180 Duels

Won't be long now...

--------------------
--II. LIMITED DUEL--
--------------------

These duels all have certain restrictions that prevent you from using certain
cards, tributing monsters, using small decks, etc.  In order to participate in
these duels, your current deck must meet the qualifications.

--All except Level 4 forbidden--
Only monsters with 4 stars can be used
Prize: 500DP
Just pad your DEF and rely on effect damage or Final Countdown or the like.

--Medium/high Level forbidden--
Monsters with 5 stars or more cannot be used
Prize: 500DP
Ditto.

--ATK 1500 or more forbidden--
Monsters with an ATK of 1500 or more cannot be used
Prize: 500DP
Read above notes.

--Flip Effects forbidden--
Flip Effect monsters cannot be used
Prize: 500DP
You could easily use the same deck for these first 5 duels.

--Tributes forbidden--
Monsters cannot be offered in Tribute for Tribute Summons or to pay costs.
Prize: 500DP
I recommend a bunch of 2000 DEF 4* monsters, Chorus of Sanctuary, Yellow Luster
Shield, and 3 Wave-Motion Cannons and 3 Final Countdowns, SwOfRevLight, etc.

--Traps forbidden--
Traps cannot be used
Prize: 500DP
I just used the deck I made with all monsters in it and won on the first try.

--Large Deck A--
Duel with 60 or more cards in your Deck
Prize: 500DP
If you can get Guardian Sphinx on the field early this should be super easy.

--Large Deck B--
Duel with 80 or more cards in your Deck
Prize: 500DP
Not altogether hard.

--Sets forbidden--
Cards cannot be Set during the duel
Prize: 500DP
Well isn't this duel just craptacular with a capital CRAP.  Take all your trap
cards and put them in your side deck and remove all the defensive and flip
effect monsters from your deck because they're all off limits.  It's attacking
monsters and spell cards or nothing in this one.  Might I suggest the same deck
you used for the Traps forbidden duel (assuming you beat that one).  You know
what really grinds my gears?  Dark Paladin can set cards!  WHAT'S UP WITH THAT?
Anyway, don't take your eyes off the game for a second.  It would suck to get
him down to 500 LP, only to glance at a T.V. show, forget what you're doing,
and set a monster before what would have been your final battle phase, because
believe me, you won't need any help losing this duel.  You know what REALLY
cheeses me off?  You can't even flip cards face down!  THAT'S NOT A SET!!!!!!!!
Therefore the Swarms and their like-worded cousins are useless here.  The prize
really isn't worth your time, do this one late, late in the game.


--All Mnst except LV monsters forbidden--
Only cards whose names contain "LV" can be included in your Deck
Prize: ???


--All monsters except Fairies forbidden--
Only Fairies can be included in your Deck
Prize: ???

--All mnstrs ex. Wind monsters forbidden--
Only Wind monsters can be included in your Deck
Prize: ???

--All cards except monsters forbidden--
You cannot include Spell or Trap cards in your Deck
Prize: 1000DP
Not too hard, snag 80 effect monsters (okay, some Labyrinth Walls too) and roll
the dice.  (Yes, that may very well be an allusion to Dice Jar.)

--?????--

--DEF 1500 or less forbidden--
Monsters with a DEF of less than 1500 cannot be used
Prize: 1000DP

--Effect Monsters Forbidden--
Effect monsters cannot be used
Prize: ???

--?????--

--Attacks forbidden--
Monsters cannot be used in battle
Prize: 1500DP
You want to focus on doing Life Point damage, so Ominous Fortunetelling and
Stealth Bird are good cards to have.  This dingus really likes to increase his
Life Points, so Bad Reaction to Simochi works wonders.  He has Spell Absorbtion
also, so if you have ^^^^, all the cards like Tremendous Fire, Ookazi, and
Poison of the Old Man will do even more damage.

--All Monsters ex. Elem. Heroes forbidden--
Only monster cards whose names begin with "Elemental Hero" can be included in
your Deck
Prize: 2000DP???
I beat this and forgot how much I got for it; but I do know I did it with 5
monsters in an 80 card Deck.

--All monsters except Warriors forbidden--
Only Warriors can be included in your Deck
Prize: ???

--All mnstrs ex. Dark monsters forbidden--
Only Dark monsters can be included in your Deck
Prize: ???

--All Frbidn/Ltd/Semi-Ltd Cards forbidden--
All Forbidden/Limited/Semi-Limited Cards are treated as Forbidden Cards
Prize: ???

--?????--

--Refer to Sept'04 Forbid & Ltd Card List--
All cards except those on the September 2004 Forbidden and Limited Card List
forbidden
Prize: 1500DP
Is that tricky wording on the description or what?  Not hard at all.

--?????--

--All Monsters except Toons Forbidden--
Only Toon monsters can be included in your Deck
Prize: 2000DP

--All Monsters except Spirits forbidden--
Only Spirit monsters can be included in your Deck
Prize: 2000DP
If you can manage to get Stumbling, Burning Land, and Chain Energy on the
field, you'll win in a few turns with little to no effort.

--?????--

--?????--

--All mnstrs ex Light monsters forbidden--
Only Light monsters can be included in your Deck
Prize: ???

--All mnstrs ex. Fire monsters forbidden--
Only Fire monsters can be included in your Deck
Prize: ???

--Decks with card multiples forbidden--
Only one copy of each card can be kept in your Deck
Prize: 2000DP

--Special Summons forbidden--
Special Summons cannot be used
Prize: 2000DP
Just don't Special Summon anything, his gadgets are pushovers.

--Normal Summons forbidden--
Normal Summons cannot be used
Prize: 2500DP
You know what really cheeses me off?  You can't SET either.  Now I understand
that they like to let the computer cheat up and down these duels, but come on.

--?????--

--All mnstrs ex Earth monsters forbidden--
Only Earth monsters can be included in your Deck
Prize: ???


I'll fill in the question marks as I unlock them.

-------------------
--III. THEME DUEL--
-------------------

These duels all require you fulfill some condition during the duel for a hefty
prize.  

--Battle Damage--
Cause 10,000 or more points of battle damage during a duel.
Prize: 1000DP
This duel isn't all that hard.  Your opponent, Exarion Universe, will likely
draw one of his Nimble Momogra and therefore, Special Summon the other two,
increasing his LP to 11000 total (not to mention he has Solemn Wishes).  So all
you mainly have to do is win to complete the objective.

--Deflected Damage--
Cause 4,000 or more points of deflected damage during a duel.
Prize: 1000DP
Absolute cake.  Just pack your deck full of high defense monsters, play a few
DEF boosting cards like Yellow Luster Shield and Chorus of Sanctuary and let
the damage roll in for him.  You may want to bring a few cards to get your
monsters off the field, like 7 star monsters (set them or you won't be attacked
and that's bad here), Dark Hole, or perhaps Penguin Soldier, so you can keep
putting down monsters that they'll attack.

--Normal Summon--
Normal Summon 10 monsters during a duel.
Prize: 1000DP
Lots of 1900ATK monsters is an excellent idea.  He seems to have an inordinate
amount of cards to kick your monsters' butts so you won't have to worry about
filling the field and not being able to summon.  You may want to bring a few
blocking cards as well (Draining Shield, Magic Cylinder, etc.) just in case.

--Ritual Summon--
Perform 10 Ritual Summons during a duel.
Prize: ???

--Special Summon A--
Perform 10 Special Summons during a duel.
Prize: 1000DP
Now this one is a doozy.  Ironically, your opponent, Manticore of Darkness,
will likely Special Summon at least 10 times himself.  If you picked the
FURY FROM THE DEEP Starter Deck, you can just barely pull it off (There are
about 12-15 Special Summons possible in the deck.)  If not, wait until you
build a supply of the monsters that, when destroyed, can summon other copies of
themselves from the Deck (i.e. Mystic Tomato, Mother Grizzly, Giant Rat, etc.).

--20x Spell--
Use Spell cards 20 times during a duel.
Prize: ???

--10x Trap--
Activate 10 Traps during a duel.
Prize: ???

--Draw--
End a duel in a draw.
Prize: ???

--Hand Destruction--
Make your opponent discard 20 cards from his/her hand.
Prize: ???

--During Opponent's Turn--
Win during your opponent's turn.
Prize: 1000DP
Final Countdown anyone?

--Recover--
Restore 20,000 or more Life Points during a duel.
Prize: 2000DP
Solemn Wishes, an 80 card deck, and a lot of luck help a lot.

--Remove Monsters by Effect--
Remove 10 of your opponent's monsters from play using Effects during a duel.
Prize: ???

--Flip Summon--
Perform 10 Flip Summons during a duel.
Prize: ???

--Special Summon B--
Special Summon 10 times from the Graveyard during a duel.
Prize: ???

--Token--
Special Summon 15 Tokens during a duel.
Prize: ???

--Union--
Equip 5 Union monsters during a duel.
Prize: ???

--10x Quick Spell--
Use Quick-Play Spell cards 10 times in your opponent's turn during a duel.
Prize: ???

--The Forbidden--
Win a duel using the Effects of "Exodia the Forbidden One".
Prize: 2000DP
If your deck consists of 3 - Heart of the Underdog, 5 - pieces of Exodia,
16 - 1900ATK 4* or lower normal monsters, and 16 - 2000DEF or greater 4* or
lower normal monsters, you'll win.  You just will.

--20 Turns--
Win a duel using the Effects of "Final Countdown".
Prize: 2000DP
Fairly easy for a Theme Duel (assuming you can draw Final Countdown early and
prevent the King of Armageddon from destroying your monsters).  He'll probably
summon several of himself (Demise), but I'd be surprised if he ever uses its
effect, so if you can keep a strong monster on the field (pronounced, 'anything
with Mage Power equipped'), you should be able keep him at bay long enough for
Final Countdown to take effect.  Come to think of it, a deck full of 2000
defense monsters, and a few defense boosting cards (with some Final Countdowns)
should be able to win with very little trouble.

--Deck Destruction--
Make your opponent run out of cards and win the duel.
Prize: 2000DP
Just make good use of the Jars and be sure your deck has more cards than his to
start with and you shouldn't have any problems.

--?????--

--The Preventers Fight Back--
Successfully activate and maintain the Effect of "Ojama Delta Hurricane!!" and
win the duel.
Prize: ???

--Huge Revolution--
Successfully activate and maintain the Effect of "Huge Revolution" and win the
duel.
Prize: ???

--Victory in 5 Turns--
Win within 5 turns.
Prize: 3000DP
Come on, you can do it!  If all else fails, take the deck for The Forbidden,
swap out two Heart of the Underdogs for 2 normal monsters and just keep trying
it again and again until you draw Heart of the Underdog on the first turn.

--?????--

--?????--

--?????--

--?????--

--Destroy monsters in battle--
Destroy 20 of your opponent's monsters in battle during a duel.
Prize: ???

--Tribute Summon--
Tribute Summon 10 monsters during a duel.
Prize: ???

--Special Summon C--
Special Summon by removing monsters from Graveyard 10 times during a duel.
Prize: ???

--Toon--
Cause 8,000 or more points of direct damage with Toon monsters during a duel.
Prize: ???

--?????--

--Destiny Board--
Win a duel using the Effects of "Destiny Board".
Prize: 4000DP
WOO, that's a lot of DP for very little work.  It's Destiny Board, pack some
Different Dimension Capsules and a bunch of 1900ATK monsters with a few copies
of Destiny Board and Spirit Messages and bam (or just one).

--Huge Damage in a turn--
Cause 8,000 points or more of damage during a turn and win the duel.
Prize: ???

--?????--

--?????--

--?????--

--?????--

--Make a Chain--
Form 5 Chains. [This means, make a chain of 5 or longer.  You can make 30
chains of 2 (I actually tried that) and it won't do you a lick of good.]
Prize: ???

--?????--

--?????--

--Return monsters with Effects--
Return monsters from the Field to your opponent's Deck or Hand using Effects 10
times during a duel.
Prize: ???

--?????--

--?????--

--XYZ In The House--
Summon every card in the XYZ Series and win the duel.
Prize: ???

--Spell Counter--
Use 10 Spell Counters during a duel.
Prize: ???

--?????--

--?????--

--Dark Scorpion Combination--
Successfully activate and maintain the Effect of "Dark Scorpion Combination"
and win the duel.
Prize: ???


I'll fill in the question marks when they're unlocked.

---------------------
--IV. SURVIVAL DUEL--
---------------------

This mainly has you duel as many random opponents as you can before you lose.
That's about it.  You'll earn DP depending on how many opponents you can defeat
before losing.  Your Life Points at the end of one duel carry over into the
next duel, so building up your Life Points against weaker opponents is a good
strategy, but be sure to bring your A game, because if you waltz in with your
starter deck thinking you'll be fine, not even starting a duel with 35,000 Life
Points will save you from Vampire Genesis if you're unprepared. 

-------------------------
--3. USEFUL INFORMATION--
-------------------------

--------------
--A. BONUSES--
--------------

Total damage inflicted in battle - Battle Damage /100

Battle Damage Only Bonus - x2

Effect Damage Only Bonus - 300

Max ATK Bonus - Highest ATK /100 (min ATK of 3000)

Max Damage Bonus - Highest Damage /100 (min Damage of 3000)

Destroy in Batttle Bonus - 80x Monsters Destroyed

Tribute Summon Bonus - 80x Tribute Summons

No Special Summon Bonus - 200

Spell Card Bonus - 20x Spell Cards Activated

No Spell Cards Bonus - 200

Trap Card Bonus - 30x Trap Cards Activated

No Trap Cards Bonus - 100

Opponent's Turn Finish Bonus - 200

Duelist Bonus
     Level 1 - 50
     Level 2 - 100
     Level 3 - 150
     Level 4 - 200

Reversal Finish Bonus - 30

No Damage Bonus - 100

Exactly 0 LP Bonus - 100

Quick Finish Bonus - 100

Low LP Bonus - 200 (LP <= 500?)

Extremely Low LP Bonus - 2000 (LP <= 100?)

Over 20000 LP Bonus - 200

Low Deck Bonus - 150 (have 1-? cards left)

Extremely Low Deck Bonus - 1500 (have 0 cards left)

No More Cards Bonus - 500 (your opponent runs out of cards)

Exodia Finish Bonus - 1000

Final Countdown Finish Bonus - 2000

Quick Finish Bonus - 100 (End the duel by turn 5?)

Draw?

Lose - /10 [total points reduced to 10%]

--------------------
--B. STARTER DECKS--
--------------------

TRUNK

Dark Blade
Elemental Hero Avian
Elemental Hero Burstinatrix
Elemental Hero Clayman
Elemental Hero Sparkman
Gazelle the King of Mythical Beasts
Luster Dragon
Luster Dragon #2
Warrior Dai Grepher
Warrior of Zera

Elemental Hero Bladedge
Kuriboh
Magician of Faith
Mirage Draong
Princess of Tsurugi
Skelengel
Spear Dragon
Spirit Caller
The Trojan Horse

Black Pendant
Brain Control
Dark Factory of Mass Production
Fissure
Gaia Power
Heavy Storm
Monster Reincarnation
Ookazi
Premature Burial
Red Medicine
The Warrior Returning Alive
Tribute to The Doomed

Castle Walls
Cemetary Bomb
Compulsory Evacuation Device
Dust Tornado
Jar of Greed
Magic Cylinder
Ready for Intercepting
Reinforcements
Sakuretsu Armor



DRAGON'S ROAR

Luster Dragon (x2)

Red-Eyes B. Dragon
Armed Dragon LV3 (x2)
Armed Dragon LV5 (x2)
Element Dragon
Masked Dragon (x3)
Red-Eyes B. Chick
Red-Eyes Darkness Dragon
Twin-Headed Behemoth

Creature Swap (x2)
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout (x2)
Pot of Greed
Premature Burial
Reload (x2)
Snatch Steal
Stamping Destruction (x3)
Swords of Revealing Light
The Graveyard in the Fourth Dimension

Call of the Haunted
Ceasefire
Curse of Anubis
Dragon's Rage (x2)
Interdimensional Matter Transporter (x2)
Reckless Greed
The Dragon's Bead
Trap Jammer



ZOMBIE MADNESS

Master Kyonshee

Dark Dust Spirit
Despair from the Dark (x2)
Double Coston
Pyramid Turtle (x3)
Regenerating Mummy (x2)
Ryu Kokki (x2)
Soul-Absorbing Bone Tower
Spirit Reaper
Vampire Genesis
Vampire Lady
Vampire Lord

Book of Life (x2)
Call of the Mummy (x3)
Card of Safe Return
Creature Swap (x2)
Giant Trunade
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout
Pot of Greed
Reload (x2)
Snatch Steal

Compulsory Evacuation Device (x3)
Dust Tornado
Magic Jammer
Reckless Greed
Torrential Tribute



BLAZING DESTRUCTION

Blazing Inpachi
Great Angus

Fox Fire
Gaia Soul the Combustible Collective
Infernal Flame Emperor
Inferno (x2)
Little Chimera
Molten Zombie
Raging Flame Sprite
Solar Flare Dragon (x2)
Thestalos the Firestorm Monarch
UFO Turtle (x3)
Ultimate Baseball Kid (x2)

Dark Room of Nightmare
Heavy Storm
Level Limit - Area B (x2)
Meteor of Destruction
Molten Destruction (x2)
Mystical Space Typhoon
Necklace of Command
Nobleman of Crossout
Pot of Greed
Premature Burial
Reload
Snatch Steal
Tribute to The Doomed

Backfire (x2)
Call of the Haunted
Dust Tornado (x2)
Jar of Greed
Spell Shield Type-8



FURY FROM THE DEEP

7 Colored Fish
Sea Serpent Warrior of Darkness
Space Mombo

Amphibious Bugroth MK-3
Creeping Doom Manta
Fenrir (x2)
Levia-Dragon - Daedalus
Mermaid Knight
Mobius the Frost Monarch
Mother Grizzly (x3)
Ocean Dragon Lord - Neo-Daedalus
Star Boy
Tribe-Infecting Virus
Unshaven Angler

A Legendary Ocean (x3)
Big Wave Small Wave
Creature Swap
Hammer Shot
Heavy Storm
Mystical Space Typhoon
Pot of Greed
Premature Burial
Reload (x2)
Salvage (x2)
Snatch Steal

Call of the Haunted
Dust Tornado
Gravity Bind (x2)
Spell Shield Type-8
Tornado Wall
Torrential Tribute
Xing Zhen Hu



WARRIOR'S TRIUMPH

Dark Blade

Armed Samurai - Ben Kei
Command Knight
D.D. Warrior Lady
Exiled Force
Gearfried the Iron Knight (x2)
Gearfried the Swordmaster
Gilford the Legend
Goblin Attack Force
Marauding Captain (x2)
Mataza the Zapper
Mystic Swordsman LV2
Mystic Swordsman LV4
Ninja Grandmaster Sasuke
Obnoxious Celtic Guard
Swift Gaia the Fierce Knight
Warrior Lady of the Wasteland

Divine Sword - Phoenix Blade
Fairy of the Spring
Fusion Sword Murasame Blade
Giant Trunade
Heavy Storm
Lightning Blade
Lightning Vortex
Mystical Space Typhoon
Reinforcement of the Army (x2)
Release Restraint
Reload (x2)
Snatch Steal
Swords of Concealing Light
The Warrior Returning Alive
Wicked-Breaking Flamberge - Baou

Blast with Chain
Call of the Haunted
Magic Jammer
Royal Decree



SPELLCASTER'S JUDGMENT

Dark Magician
Gemini Elf

Apprentice Magician (x2)
Blast Magician
Breaker the Magical Warrior
Chaos Command Magician
Chaos Sorcerer
Dark Eradicator Warlock
Ebon Magician Curran
Magician of Faith (x2)
Mythical Beast Cerberus
Rapid-Fire Magician
Royal Magical Library
Skilled Dark Magician (x2)
Tsukuyomi
White Magician Pikeru

Dark Magic Attack
Diffusion Wave-Motion
Heavy Storm
Lightning Vortex
Mage Power
Magical Blast
Magical Dimension (x2)
Mystic Box
Mystical Space Typhoon
Nightmare's Steelcage
Nobleman of Crossout
Premature Burial
Reload
Spell Absorption
Swords of Revealing Light

Call of the Haunted
Divine Wrath
Magic  Cylinder
Pitch-Black Power Stone
Spell Shield Type-8



-----------------
--C. PACK LISTS--
-----------------

The three sections of each list are Ultra Super-de-Duperly Shiny and Sparkly
(the ones with kaleidoscopic words), Shiny&Sparkly, Shiny, Sparkly, and not
fancy at all.  Then by Normal Monster, Effect Monster, Spell, Trap, Fusion
Monster, and Ritual Monster.  Then alphabetically.


--LEGEND OF B.E.W.D.--
To Unlock: N/A
Cost: 150DP/pack
Currently at 100%
106 cards

--USDS&S
-monster
Blue-Eyes White Dragon
-spell
Raigeki

--Sh&Sp
-monster
Blue-Eyes White Dragon
Dark Magician
-spell
Dark Hole
Monster Reborn

--Sh
-monster
Red-Eyes B. Dragon
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Right Arm of the Forbidden One
Right Leg of the Forbidden One
-effect
Exodia the Forbidden One
-spell
Swords of Revealing Light

--Sp
-monster
Curse of Dragon
Gaia The Fierce Knight
Mystical Elf
-effect
Armed Ninja
Hane-Hane
Man-Eater Bug
-spell
Fissure
Polymerization
Pot of Greed
Remove Trap
Stop Defense
Yami
-trap
Trap Hole
Two-Pronged Attack
-fusion
Gaia the Dragon Champion

--common
-monster
Aqua Madoor
Armaill
Armored Starfish
Basic Insect
Beaver Warrior
Celtic Guardian
Dark Gray
Dark King of the Abyss
Darkworld Thorns
Dissolverock
Drooling Lizard
Enchanting Mermaid
Fiend Reflection #2
Firegrass
Fireyarou
Flame Manipulator
Frenzied Panda
Giant Soldier of Stone
Green Phantom King
Hard Armor
Hinotama Soul
Hitotsu-Me Giant
Kagemusha of the Blue Flame
King Fog
Kumootoko
Kurama
Larvas
Lesser Dragon
M-Warrior #1
M-Warrior #2
Mammoth Graveyard
Man Eater
Masaki the Legendary Swordsman
Meda Bat
Monster Egg
Mystical Sheep #2
Nemuriko
One-Eyed Shield Dragon
Petit Angel
Petit Dragon
Ray & Temperature
Root Water
Silver Fang
Skull Red Bird
Skull Servant
Spirit of the Harp
Steel Ogre Grotto #1
Terra the Terrible
The 13th Grave
The Furious Sea King
Tri-Horned Dragon
Trial of Nightmare
Tripwire Beast
Turtle Tiger
Two-Mouth Darkruler
Tyhone
Uraby
Witty Phantom
-effect
Reaper of the Cards
-spell
Forest
Goblin's Secret Remedy
Gravedigger Ghoul
Mountain
Red Medicine
Sogen
Sparks
Umi
Wasteland
-trap
Dragon Capture Jar
-fusion
Charubin the Fire Knight
Darkfire Dragon
Dragoness the Wicked Knight
Flame Ghost
Flame Swordsman
Flower Wolf
Fusionist
Karbonala Warrior
Metal Dragon



--METAL RAIDERS--
To Unlock: N/A
Cost: 150DP/pack
Currently at 100%
114 cards

--USDS&S
-effect
Witch of the Black Forest
-spell
Change of Heart
-trap
Mirror Force

--Sh&Sp
-effect
Barrel Dragon
Sanga of the Thunder
Sangan

--Sh
-monster
Summoned Skull
-effect
Kazejin
Suijin
-trap
Horn of Heaven
Magic Jammer
Seven Tools of the Bandit
Solemn Judgment

--Sp
-effect
Cannon Soldier
Catapult Turtle
Cocoon of Evolution
Harpie Lady Sisters
Kuriboh
Magician of Faith
Mask of Darkness
The Unhappy Maiden
Thunder Dragon
Time Wizard
-spell
Heavy Storm
Soul Release
Tribute to The Doomed
-trap
Robbin' Goblin
-fusion
B. Skull Dragon

--common
-monster
7 Colored Fish
Ancient Elf
Ancient Lizard Warrior
Armored Lizard
Armored Zombie
Baby Dragon
Blackland Fire Dragon
Blue-Winged Crown
Bottom Dweller
Castle of Dark Illusions
Destroyer Golem
Disk Magician
Feral Imp
Flame Cerebrus
Garnecia Elefantis
Gazelle the King of Mythical Beasts
Giga-Tech Wolf
Ground Attacker Bugroth
Guardian of the Labyrinth
Harpy Lady
Illusionist Faceless Mage
Jellyfish
Killer Needle
King of Yamimakai
Kojikocy
Lady of Faith
Launcher Spider
Mega Thunderball
Mystic Horseman
Niwatori
Ocubeam
Pale Beast
Petit Moth
Prevent Rat
Protector of the Throne
Rock Ogre Grotto #1
Ryu-Kishin Powered
Saggi the Dark Clown
Tongyo
Water Omotics
Winged Dragon, Guardian of the Fortress #1
-effect
Bladefly
Castle of Dark Illusions
Crass Clown
Dark Elf
Dream Clown
Great Moth
Hoshiningen
Insect Soldiers of the Sky
Jinzo #7
Jirai Gumo
Larvae Moth
Little Chimera
Masked Sorcerer
Milus Radiant
Muka Muka
Princess of Tsurugi
Pumpking the King of Ghosts
Rainbow Flower
Shadow Ghoul
Star Boy
The Bistro Butcher
The Immortal of Thunder
The Little Swordsman of Aile
White Magical Hat
Witch's Apprentice
-spell
Block Attack
Elegant Egotist
Germ Infection
Ring of Magnetism
Share the Pain
Shield & Sword
Stim-Pack
Sword of Deep-Seated
The Cheerful Coffin
Tremendous Fire
-fusion
Bickuribox
Deepsea Shark
Giltia the D. Knight
Kaminari Attack
Labyrinth Tank
Musician King
Punished Eagle
Rabid Horseman
Thousand Dragon
Twin-Headed Thunder Dragon



--PHARAOH'S SERVANT--
To Unlock: N/A
Cost: 200DP/pack
Currently at 100%
92 cards

--USDS&S
-trap
Imperial Order

--Sh&Sp
-effect
Jinzo
-spell
Limiter Removal
Premature Burial
-trap
Call of the Haunted
-fusion
Thousand-Eyes Restrict

--Sh
-effect
Buster Blader
-spell
Nobleman of Crossout
Nobleman of Extermination
-trap
Backup Soldier
Ceasefire
Gravity Bind
Lightforce Sword
Mirror Wall

--Sp
-effect
Gearfried the Iron Knight
Goblin Attack Force
Morphing Jar #2
The Fiend Megacyber
The Legendary Fisherman
-spell
Fairy Meteor Crush
Monster Recovery
The Shallow Grave
-trap
Appropriate
Dust Tornado
Graverobber
Magical Hats
Numinous Healer
Shadow of Eyes

--common
-monster
Beast of Talwar
Cyber Falcon
Dark Bat
Darkfire Soldier #1
Darkfire Soldier #2
Dokuroyaiba
Flying Kamakiri #2
Girochin Kuwagata
Gradius
Harpie's Brother
Island Turtle
Mr. Volcano
Oni Tank T-34
Overdrive
Science Soldier
Skull Mariner
Souls of the Forgotten
Steel Ogre Grotto #2
The All-Seeing White Tiger
Thousand-Eyes Idol
Three-Headed Geedo
Twin-Headed Fire Dragon
Wingweaver
-effect
4-Starred Ladybug of Doom
Bombardment Beetle
Bubonic Vermin
Deepsea Warrior
Drill Bug
Hayabusa Knight
Kiseitai
Mad Sword Beast
Parasite Paracide
Red-Moon Baby
Sword Hunter
-spell
Burning Land
Cold Wave
Dimensionhole
Ground Collapse
Insect Barrier
Insect Imitation
Rain of Mercy
-trap
Attack and Receive
Chain Destruction
DNA Surgery
Driving Snow
Enchanted Javelin
Forced Requisition
Gamble
Gift of The Mystical Elf
Gust
Infinite Dismissal
Light of Intervention
Magic Drain
Michizure
Minor Goblin Official
Respect Play
Shift
Skull Invitation
Solemn Wishes
Solomon's Lawbook
The Eye of Truth
The Regulation of Tribe
Time Seal
Type Zero Magic Crusher



--PHARAONIC GUARDIAN--
To Unlock: N/A
Cost: 300DP/pack
Currently at 100%
91 cards

--USDS&S
-spell
Mirage of Nightmare

--Sh&Sp
-effect
Fushioh Richie
Great Dezard
Helpoemer
-spell
Metamorphosis

--Sh
-effect
Don Zaloog
Guardian Sphinx
Pyramid Turtle
-spell
Book of Moon
Necrovalley
-trap
Raigeki Break
Reckless Greed

--Sp
-effect
Dark Scorpion Burglars
Gravekeeper's Guard
Gravekeeper's Spear Soldier
Maiden of the Aqua
Nightmare Horse
Sasuke Samurai
Spirit Reaper
-spell
Book of Life
Book of Taiyou
Dark Room of Nightmare
-trap
Needle Wall
Rope of Life
Statue of the Wicked
-fusion
Reaper on the Nightmare

--common
-monster
Inpachi
Kabazauls
Master Kyonshee
Molten Behemoth
Souleater
-effect
A Cat of Ill Omen
A Man with Wdjat
An Owl of Luck
Arsenal Bug
Birdface
Byser Shock
Charm of Shabti
Cobra Jar
Cobraman Sakuzy
Dark Dusk Spirit
Dark Jeroid
Des Lacooda
Dice Jar
Giant Axe Mummy
Gora Turtle
Gravekeeper's Assailant
Gravekeeper's Cannonholder
Gravekeeper's Curse
Gravekeeper's Spy
Jowls of Dark Demise
King Tiger Wanghu
Kryuel
Moisture Creature
Mucus Yolk
Mystical Knight of Jackal
Newdoria
Poison Mummy
Royal Keeper
Servant of Catabolism
Swarm of Locusts
Swarm of Scarabs
Timeater
Wandering Mummy
Winged Sage Falcos
Yomi Ship
-spell
Banner of Courage
Buster Rancher
Call of the Mummy
Card Shuffle
Dark Snake Syndrome
Different Dimension Capsule
Hieroglyph Lithograph
Pyramid Energy
Reasoning
Reversal Quiz
Royal Tribute
Terraforming
Timidity
-trap
Bottomless Shifting Sand
Curse of Aging
Curse of Royal
D. Tribe
Dark Coffin
Disturbance Strategy
Needle Ceiling
Non Aggression Area
Ordeal of a Traveler
Rite of Spirit
Trap Dustshoot
Tutan Mask



--SPELL RULER--
To Unlock: N/A
Cost: 200DP/pack
Currently at 100%
88 cards

--USDS&S
-spell
Delinquent Duo
Painful Choice
The Forceful Sentry

--Sh&Sp
-effect
Cyber Jar
-spell
Confiscation
Mystical Space Typhoon
Snatch Steal

--Sh
-effect
Banisher of the Light
Blue-Eyes Toon Dragon
-spell
Axe of Despair
Megamorph
Upstart Goblin
-trap
Spellbinding Circle
-ritual
Relinquished

--Sp
-monster
Labyrinth Wall
-effect
Giant Germ
Mystic Tomato
Nimble Momogra
Senju of the Thousand Hands
Shining Angel
Toon Summoned Skull
-spell
Black Illusion Ritual
Black Pendant
Giant Trunade
Luminous Spark
Messenger of Peace
Mystic Plasma Zone
Toon World
-trap
Fairy's Hand Mirror

--common
-monster
Fire Kraken
Guardian of the Throne Room
High Tide Gyojin
Hyozanryu
Liquid Beast
Mechanical Snail
Psychic Kappa
Red Archery Girl
Ryu-Ran
Serpent Night Dragon
Slot Machine
Twin Long Rods #2
Whiptail Crow
-effect
Ameba
Ceremonial Bell
Electric Snake
Flash Assailant
Flying Kamakiri #1
Giant Rat
Griggle
Hiro's Shadow Scout
Invader of the Throne
Karate Man
Kotodama
Maha Vailo
Manga Ryu-Ran
Minar
Mother Grizzly
Penguin Knight
Sonic Bird
Spear Cretin
Toon Mermaid
UFO Turtle
Wall Shadow
-spell
Chain Energy
Chorus of Sanctuary
Commencement Dance
Eternal Rest
Final Destiny
Gaia Power
Gravekeeper's Servant
Hamburger Recipe
Horn of Light
Horn of the Unicorn
Magical Labyrinth
Malevolent Nuzzler
Molten Destruction
Rising Air Current
Rush Recklessly
Tailor of the Fickle
The Reliable Guardian
Toll
Turtle Oath
Umiiruka
-trap
House of Adhesive Tape
Snake Fang
-ritual
Crab Turtle
Hungry Burger
Performance of Sword



--LABYRINTH OF NIGHTMARE--
To Unlock: N/A
Cost: 250DP/pack
Currently at 100%
96 cards

--USDS&S
I've yet to come across this, but there are none.

--Sh&Sp
-spell
Mage Power
United We Stand
-trap
Magic Cylinder
Torrential Tribute
-fusion
The Last Warrior from Another Planet

--Sh
-effect
Dark Necrofear
-spell
Spirit Message "A"
Spirit Message "I"
Spirit Message "L"
Spirit Message "N"
-trap
Destiny Board
Fairy Box
Royal Command

--Sp
-monster
Amphibian Beast
Gemini Elf
-effect
Summoner of Illusions
Zombyra the Dark
-spell
Card of Safe Return
Curse of the Masked Beast
De-Fusion
Fusion Gate
Infinite Cards
-trap
Jar of Greed
Mask of Restrict
Tornado Wall
-ritual
The Masked Beast

--common
-monster
Bio-Mage
Boneheimer
Earthbound Spirit
Empress Mantis
Flame Dancer
Flying Fish
Gadget Soldier
Grand Tiki Elder
Headless Knight
Humaniod Slime
Lightning Conger
Melchid the Four-Face Beast
Shining Abyss
Spherous Lady
Swordsman of Landstar
The Earl of Demise
The Gross Ghost of Fled Dreams
The Portrait's Secret
Worm Drake
-effect
Amazon Archer
Aqua Spirit
Bazoo the Soul-Eater
Cure Mermaid
Dancing Fairy
Dreamsprite
Fire Princess
Garuda the Wind Spirit
Gilasaurus
Hysteric Fairy
Jowgen the Spiritualist
Kycoo the Ghost Destroyer
Marie the Fallen One
Maryokutai
Nuvia the Wicked
Revival Jam
Soul of Purity and Light
Spirit of Flames
Spirit of the Breeze
Supply
The Forgiving Maiden
The Rock Spirit
Tornado Bird
-spell
Bait Doll
Cyclon Laser
Ekibyo Drakmord
Jam Breeding Machine
Lightning Blade
Mask of Brutality
Mask of Dispell
Mask of the Accursed
Miracle Dig
Offerings to the Doomed
Return of the Doomed
Scroll of Bewitchment
Spiritualism
The Dark Door
Vengeful Bog Spirit
-trap
Blind Destruction
Collected Power
Dark Spirit of the Silent
Deal of Phantom
Destruction Punch
Graverobber's Retribution
Jam Defender
Mask of Weakness
Riryoku Field
Skull Lair
The Emperor's Holiday
-fusion
Humaniod Worm Drake
St. Joan


--LEGACY OF DARKNESS--
To Unlock: N/A
Cost: 250DP/pack
Currently at 98%?

--USDS&S
-effect
Fiber Jar

--Sh&Sp
-effect
Exiled Force
Inaba White Rabbit
Injection Fairy Lily
-spell
Creature Swap
Emergency Provisions

--Sh
-effect
Asura Priest
Dark Ruler Ha Des
Maharaghi
Marauding Captain
Susa Soldier
Tyrant Dragon
-spell
A Legendary Ocean
Reinforcement of the Army

--Sp
-effect
Airknight Parshath
Hino-Kagu-Tsuchi
Spear Dragon
Yamata Dragon
-spell
Array of Revealing Light
-trap
Blast with Chain
Bottomless Trap Hole
Fatal Abacus
Last Turn
-fusion
Fiend Skull Dragon
Super Robolady
Super Roboyarou

--common
-monster
Lizard Soldier
Luster Dragon #2
Opticlops
Robolady
Robotic Knight
Roboyarou
The Dragon dwelling in the Cave
The Illusory Gentleman
Warrior Dai Grepher
Wolf Axwielder
-effect
Cave Dragon
Dragon Manipulator
Freed the Matchless General
Frontier Wiseman
Fushi No Tori
Gradius' Option
Gray Wing
Great Long Nose
Lesser Fiend
Otohime
Patrician of Darkness
Possessed Dark Soul
Ryu-Kishin Clown
Serpentine Princess
Shadow Tamer
Spirit Ryu
The Hunter with 7 Weapons
Throwstone Unit
Thunder Nyan Nyan
Troop Dragon
Twin-Headed Behemoth
Twin-Headed Wolf
Winged Minion
Woodland Sprite
-spell
A Wingbeat of Giant Dragon
After the Struggle
Convulsion of Nature
Double Snare
Dragon's Gunfire
Fengsheng Mirror
Fusion Sword Murasame Blade
Heart of Clear Water
Second Coin Toss
Smoke Grenade of the Thief
Spiritual Energy Settle Machine
Stamping Destruction
Super Rejuvenation
The A. Forces
The Secret of the Bandit
The Warrior Returning Alive
-trap
A Feint Plan
Bad Reaction to Simochi
Bark of Dark Ruler
Burst Breath
Disappear
Dragon's Rage
Drop Off
Fiend Comedian
Life Absorbing Machine
Nutrient Z
Ominous Fortunetelling
Ready for Intercepting
The Dragon's Bead
-fusion
Dark Balter the Terrible
Ryu Senshi



--MAGICIAN'S FORCE--
To Unlock: N/A
Cost: 300DP/pack
Currently at 98%?

--USDS&S
-effect
Magical Scientist

--Sh&Sp
-effect
Breaker the Magical Warrior
Dark Magician Girl
-fusion
Dark Paladin
-ritual
Paladin of Wthie Dragon

--Sh
-effect
Royal Magical Library
Spell Canceller
-spell
Autonomous Action Unit
-fusion
XY-Dragon Cannon
XYZ-Dragon Cannon
XZ-Tank Cannon
YZ-Tank Dragon

--Sp
-monster
Luster Dragon
X-Head Cannon
-effect
Amazoness Swords Woman
Apprentice Magician
Des Koala
Skilled Dark Magician
Skilled White Magician
Y-Dragon Head
Z-Metal Tank
-spell
Big Bang Shot
Continuous Destruction Punch
Wave-Motion Cannon
White Dragon Ritual

--common
-monster
Aitsu
Dark Blade
Great Angus
Oppressed People
People Running About
Sonic Duck
United Resistance
-effect
Amazoness Blowpiper
Amazoness Fighter
Amazoness Paladin
Amazoness Tiger
Armor Exe
Burning Beast
Cat's Ear Tribe
Chaos Command Magician
Cliff the Trap Remover
D.D. Crazy Beast
Decayed Commander
Des Dendle
Dimension Jar
Freezing Beast
Giant Orc
Helping Robo For Combat
Kiryu
Koitsu
Magical Marionette
Magical Merchant
Magical Plant Mandragola
Old Vindictive Magician
Roulette Barrel
Pitch-Dark Dragon
Second Goblin
Ultimate Obedient Fiend
Vampire Orchis
-spell
Combination Attack
Dark Core
Demotion
Emblem of Dragon Destroyer
Frontline Base
Gather Your Mind
Jar Robber
Kishido Spirit
Mass Driver
Mega Ton Magical Cannon
Poison of the Old Man
Raregold Armor
Senri Eye
Tribute Doll
Zombie Tiger
-trap
Adheasion Trap Hole
Amazoness Archers
Anti-Spell
Disarmament
Exhausting Spell
Formation Union
Hidden Book of Spell
Huge Revolution
Meteorain
Pineapple Blast
Pitch-Black Power Stone
Secret Barrel
Spell Shield Type-8
The Spell Absorbing Life
Thunder of Ruler



--DARK CRISIS--
To Unlock: N/A
Cost: 300DP/pack
Currently at 99%

--USDS&S
-spell
Butterfly Dagger - Elma

--Sh&Sp
-effect
D.D. Warrior Lady
Reflect Bounder
Tsukuyomi

--Sh
-effect
Exodia Necross
Great Maju Garzett
Mirage Knight
Skull Archfiend of Lightning
Terrorking Archfiend
-fusion
Dark Flare Knight
-ritual
Dark Master - Zorc

--Sp
-effect
Dark Scorpion - Chick the Yellow
Dark Scorpion - Meanae the Thorn
Despair from the Dark
Desrook Archfiend
Fear from the Dark
Guardian Ceal
Guardian Grarl
Infernalqueen Archfiend
Maju Garzett
Sasuke Samurai #2
-spell
Final Countdown
Gravity Axe - Grarl
Twin Swords of Flashing Light - Tryce
-trap
Sakuretsu Armor
Skill Drain

--common
-monster
Acrobat Monkey
Archfiend Soldier
Battle Footballer
D. D. Trainer
Gagagigo
Nin-Ken Dog
Ojama Green
-effect
Agido
Arsenal Summoner
Berserk Dragon
Blindly Loyal Goblin
Cyber Raider
Dark Scorpion - Gorg the Strong
Darkbishop
Des Feral Imp
Guardian Baou
Guardian Elma
Guardian Kay'est
Guardian Tryce
Gyaku-Gire Panda
Iron Blacksmith Kotetsu
Little-Winguard
Kaiser Glider
Kelbek
Keldo
Mefist the Infernal General
Metallizing Parasite - Lunatite
Mudora
Outstanding Dog Marron
Pandemonium Watchbear
Shadowknight Archfiend
Thousand Needles
Vilepawn Archfiend
Zolga
-spell
A Deal with Dark Ruler
Cestus of Dagla
Checkmate
Contract with Exodia
Contract with the Abyss
Contract with the Dark Master
Cost Down
Dragged Down into the Grave
Fairy of the Spring
Falling Down
Incancescent Ordeal
Mustering of the Dark Scorpions
Non-Spellcasting Area
Pandemonium
Precious Cards from Beyond
Rod of Silence - Kay'est
Rod of the Mind's Eye
Shinato's Ark
Shooting Star Bow - Ceal
Spell Reproduction
Token Thanksgiving
Wicked-Breaking Flamberge - Baou
-trap
Altar for Tribute
Archfiend's Roar
Arsenal Robber
Battle-Scarred
Blast Held by a Tribute
Dark Scorpion Combination
Dice Re-Roll
Final Attack Orders
Frozen Soul
Interdimensional Matter Transporter
Judgement of Anubis
Ojama Trio
Ray of Hope
Really Eternal Rest
Spell Vanishing
Staunch Defender
-ritual
Legendary Flame Lord
Shinato, King of a Higher Plane



--INVASION OF CHAOS--
To Unlock: N/A
Cost: 350DP/pack
Currently at 99%?

--USDS&S
-effect
Black Luster Soldier - Envoy of the Beginning
Chaos Emperor Dragon - Envoy of the End

--Sh&Sp
-effect
Dark Magician of Chaos
Manju of the Ten Thousand Hands
Manticore of Darkness
Tribe Infecting Virus

--Sh
-effect
Amphibious Bugroth MK-3
Guardian Angel Joan
Levia-Dragon - Daedalus
Witch Doctor of Chaos
-spell
Primal Seed
Smashing Ground
-trap
DNA Transplant

--Sp
-monster
Terrorking Salmon
-effect
Berserk Gorilla
Getsu Fuhma
Gren Maju Da Eiza
Insect Princess
Ryu Kokki
Sasuke Samurai #3
Stealth Bird
-spell
Chaos End
Heart of the Underdog
-trap
Dark Mirror Force
Robbin' Zombie
Self-Destruct Button
Trap Jammer

--common
-monster
Big Koala
Blazing Inpachi
Giga Gagagigo
Mad Dog of Darkness
Neo Bug
Ojama Black
Ojama Yellow
Sea Serpent Warrior of Darkness
Soul Tiger
-effect
Anti-Aircraft Flower
Black Tyranno
Bowganian
Burning Algae
Cannonball Spear Shellfish
Chaos Necromancer
Chaosrider Gustaph
Chopman the Desperate Outlaw
Crimson Ninja
D. D. Scout Plane
Dark Driceratops
Des Kangaroo
Don Turtle
Drillago
Enraged Battle Ox
Fenrir
Freed the Brave Wanderer
Gale Lizard
Granadora
Hyper Hammerhead
Inferno
Invader of Darkness
Lekunga
Lord Poison
Mataza the Zapper
Molten Zombie
Orca Mega-Fortress of Darkness
Pinch Hopper
Prickle Fairy
Sacred Crane
Silpheed
Skull-Mark Ladybug
Strike Ninja
The Thing in the Crater
Torpedo Fish
-spell
Chaos Greed
D. D. Borderline
Dedication through Light and Darkness
Dimension Distortion
Dimension Fusion
Earth Chant
Fuhma Shuriken
Gryphon's Feather Duster
Jade Insect Whistle
Multiplication of Ants
Ojama Delta Hurricane!!
Recycle
Salvage
Soul Absorption
Stray Lambs
Stumbling
Thunder Crash
Ultra Evolution Pill
Wild Nature's Release
Yellow Luster Shield
-trap
A Hero Emerges
Begone, Knave!
Big Burn
Blasting the Ruins
Chain Disappearance
Compulsory Evacuation Device
Curse of Darkness
Cursed Seal of the Forbidden Spell
Destruction Ring
Energy Drain
Fiend's Hand Mirror
Spatial Collapse
Tower of Babel
Zero Gravity


--ANCIENT SANCTUARY--
To Unlock: N/A
Cost: 350DP/pack
Currently at 97%?

--USDS&S


--Sh&Sp
-effect
Archlord Zerato
Spirit of the Pharaoh
The End of Anubis
Zaborg the Thunder Monarch

--Sh
-effect
Blowback Dragon
The Agent of Judgement - Saturn
White Magician Pikeru
-spell
Enemy Controller
Level Limit - Area B
The Sanctuary in the Sky
-trap
Wall of Revealing Light

--Sp
-monster
Sealmaster Meisei
-effect
Double Coston
Gear Golem the Moving Fortress
King of the Swamp
Piranha Army
Stone Statue of the Aztecs
The Agent of Force - Mars
The Unhappy Girl
Vampire Lady
-spell
Monster Gate
Special Hurricane
The Second Sarcophagus
The Third Sarcophagus
-trap
The First Sarcophagus

--common
-monster
Fiend Scorpion
Gigobyte
Gogiga Gagagigo
Kozaky
Metal Armored Bug
Mokey Mokey
Mystical Shine Ball
Pharaoh's Servant
Pharaonic Protector
Warrior of Zera
-effect
Absorbing Kid from the Sky
Arcane Archer of the Forest
Aswan Apparition
Atomic Firefly
Avatar of the Pot
Desertapir
Disc Fighter
Elephant Statue of Blessing
Elephant Statue of Disaster
Emissary of the Afterlife
Emissary of the Oasis
Ghost Knight of Jackal
Goblin King
KA-2 Des Scissors
Lady Ninja Yae
Legendary Jujitsu Master
Man-Thro' Tro'
Mermaid Knight
Needle Burrower
Night Assailant
Nubian Guard
Protector of the Sanctuary
Regenerating Mummy
Rocket Jumper
Sand Gambler
Solar Flare Dragon
Sonic Jammer
Soul-Absorbing Bone Tower
Spirit Caller
The Agent of Creation - Venus
The Agent of Wisdom - Mercury
The Kick Man
Theban Nightmare
Two Thousand Needles
-spell
7
Dark Magic Attack
Delta Attacker
Des Counterblow
Dust Barrier
Earthquake
Enchanting Fitting Room
Goblin Thief
Mystic Wok
Opti-Camouflage Armor
Order to Charge
Soul Reversal
Spell Economics
Sword of the Soul-Eater
The Law of the Normal
Thousand Energy
Triangle Power
-trap
Armor Break
Backfire
Beckoning Light
Curse of Anubis
Desert Sunlight
Draining Shield
Human-Wave Tactics
Labyrinth of Nightmare
Light of Judgement
Micro Ray
Order to Smash
Ninjitsu Art of Transformation
Solar Ray
Soul Resurrection



--SOUL OF THE DUELIST--
To Unlock: Beat all Level 1 monsters 3 times
Cost: 400DP/pack
Currently at 0%

--RISE OF DESTINY--
To Unlock: Beat all Level 2 monsters 1 time
Cost: 400DP/pack
Currently at 0%

--FLAMING ETERNITY--
To Unlock: Beat all Level 3 monsters 1 time
Cost: 450DP/pack
Currently at 0%

--THE LOST MILLENIUM--
To Unlock: Beat all Level 3 monsters 3 times
Cost: 450DP/pack
Currently at 0%

--Warrior Collection A--
To Unlock: Beat all Level 2 monsters 1 time
Cost: 400DP/pack
Currently at 0%

--Fiend Collection A--
To Unlock: Beat all Level 1 monsters 3 times
Cost: 400DP/pack
Currently at 0%

--Machine Collection A--
To Unlock: Beat all Level 1 monsters 3 times
Cost: 400DP/pack
Currently at 0%

--Spellcaster Collection A--
To Unlock: Beat all Level 2 monsters 1 time
Cost: 400DP/pack
Currently at 0%

--Reverse Collection--
To Unlock: Total 30%
Cost: 450DP/pack
Currently at 0%

--Special Monsters A--
To Unlock: Beat all Level 1 monsters 3 times
Cost: 800DP/pack
Currently at 0%

--LP Recovery Collection--
To Unlock: Total 20%
Cost: 300DP/pack
Currently at 0%

--Special Summon Collection A--
To Unlock: Beat all Level 1 monsters 3 times
Cost: 600DP/pack
Currently at 0%

--All Normal Monsters--
To Unlock: Total 10%
Cost: 300DP/pack
Currently at 0%

I can only assume that it contains All Normal Monsters, hence the name.


More info on packs as I unlock them.

----------------
--D. CARD LIST--
----------------

Note: On some of the card descriptions, there are grammatical, spelling, and/or
consistency errors.  I left them in anyway.

--Normal Monsters--


7 Colored Fish
*4 Fish Water
ATK 1800 DEF 800
A rare rainbow fish that has never been caught by mortal man.

-----------------------------------------------------------------------------

Acrobat Monkey
*3 Machine Earth
ATK 1000 DEF 1800
An autonomous monkey type robot which was developed with cutting-edge
technology.  It moves very acrobatically.

-----------------------------------------------------------------------------

Aitsu
*5 Fairy Fire
ATK 100 DEF 100
He seems to be very unreliable, but he might have incredible potential.

-----------------------------------------------------------------------------

Amphibian Beast
*6 Fish Water
ATK 2400 DEF 2000
On land or in the sea, the speed of this monster is unmatchable.

-----------------------------------------------------------------------------

Ancient Elf
*4 Spellcaster Light
ATK 1450 DEF 1200
This elf is rumored to have lived for thousands of years.  He leads an army of
spirits against his enemies.

-----------------------------------------------------------------------------

Ancient Lizard Warrior
*4 Reptile Earth
ATK 1400 DEF 1100
Before the dawn of man, this lizard warrior ruled supreme.

-----------------------------------------------------------------------------

Aqua Madoor
*4 Spellcaster Water
ATK 1200 DEF 2000
A wizard of the waters that conjures a liquid wall to crush any enemies that
oppose him.

-----------------------------------------------------------------------------

Archfiend Marmot of Nefariousness
*2 Beast Earth
ATK 400 DEF 600
An air marmot that has a nefarious horn and wings.  It attacks by throwing
acorns.

-----------------------------------------------------------------------------

Archfiend Soldier
*4 Fiend Dark
ATK 1900 DEF 1500
An expert at battle who belongs to a crack diabolical unit.  He's famous
because he always gets the job done.

-----------------------------------------------------------------------------

Armaill
*3 Warrior Earth
ATK 700 DEF 1300
A strange warrior who manipulates three deadly blades with both hands and his
tail.

-----------------------------------------------------------------------------

Armored Lizard
*4 Reptile Earth
ATK 1500 DEF 1200
A lizard with a very tough hide and a vicious bite.

-----------------------------------------------------------------------------

Armored Starfish
*4 Aqua Water
ATK 850 DEF 1400
A bluish starfish with a solid hide capable of fending off attacks.

-----------------------------------------------------------------------------

Armored Zombie
*3 Zombie Dark
ATK 1500 DEF 0
This warrior blindly swings a deadly blade with devastating force.

-----------------------------------------------------------------------------

Baby Dragon
*3 Dragon Wind
ATK 1200 DEF 700
Much more than just a child, this dragon is gifted with untapped power.

-----------------------------------------------------------------------------

Basic Insect
*2 Insect Earth
ATK 500 DEF 700
Usually found traveling in swarms, this creature's ideal environment is the
forest.

-----------------------------------------------------------------------------

Battle Footballer
*4 Machine Fire
ATK 1000 DEF 2100
A cyborg with high defense power.  Originally it was invented for a football
machine.

-----------------------------------------------------------------------------

Beast of Talwar
*6 Fiend Dark
ATK 2400 DEF 2150
Only the master of the sword among Fiend-Type monster is permitted to hold the
Talwar.

-----------------------------------------------------------------------------

Beaver Warrior
*4 Beast-Warrior Earth
ATK 1200 DEF 1500
What this creature lacks in size it makes for in defense when battling in the
prairie.

-----------------------------------------------------------------------------

Big Koala
*7 Beast Earth
ATK 2700 DEF 2000
A species of huge Des Koala.  He's meek, but people are afraid of him because
he's very powerful.

-----------------------------------------------------------------------------

Bio-Mage
*3 Fairy Light
ATK 1150 DEF 1000
A mysterious priest created as a result of the latest advances in
biotechnology.

-----------------------------------------------------------------------------

Blackland Fire Dragon
*4 Dragon Dark
ATK 1500 DEF 800
A dragon that dwells in the depths of darkness, its vulnerability lies in its
poor eyesight.

-----------------------------------------------------------------------------

Blade Skater
*4 Warrior Earth
ATK 1400 DEF 1500
An image of beauty on ice, this gorgeous warrior rips her opponents into pieces
with her stylish Accel Slicer attack.

-----------------------------------------------------------------------------

Blazing Inpachi
*4 Pyro Fire
ATK 1850 DEF 0
A wicked wooden spirit now burning in flames.  Its fire attack is powerful, but
it will soon be nothing but ashes.

-----------------------------------------------------------------------------

Blue-Eyes White Dragon
*8 Dragon Light
ATK 3000 DEF 2500
This legendary dragon is a powerful engine of destruction.  Virtually
invincible, very few have faced this awesome creature and lived to tell the
tale.
[There are two versions of this card.]

-----------------------------------------------------------------------------

Blue-Winged Crown
*4 Winged Beast Wind
ATK 1600 DEF 1200
With hair shaped like a crown and a body encased in white flames, this bird is
a formidable sight.

-----------------------------------------------------------------------------

Boneheimer
*3 Aqua Water
ATK 850 DEF 400
This monster wanders the seas, sucking dry any creature it may encounter.

-----------------------------------------------------------------------------

Bottom Dweller
*5 Fish Water
ATK 1650 DEF 1700
This is one sea creature whose wrath is something monsters fear to face.

-----------------------------------------------------------------------------

Celtic Guardian
*4 Warrior Earth
ATK 1400 DEF 1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift
attacks.

-----------------------------------------------------------------------------

Charcoal Inpachi
*1 Pyro Fire
ATK 100 DEF 2100
A wicked wooden spirit that has burned out.  The barbecue grilled with this
charcoal is so awesome that everybody thinks it's priceless.

-----------------------------------------------------------------------------

Curse of Dragon
*5 Dragon Dark
ATK 2000 DEF 1500
A wicked dragon that taps into dark forces to execute a powerful attack.

-----------------------------------------------------------------------------

Cyber Falcon
*4 Machine Wind
ATK 1400 DEF 1200
A jet-powered hawk that travels at the speed of sound.

-----------------------------------------------------------------------------

Cyber-Tech Alligator
*5 Machine Wind
ATK 2500 DEF 1600
A winged dragon brought back to life by means of modern technology.

-----------------------------------------------------------------------------

Dark Bat
*3 Winged Beast Wind
ATK 1000 DEF 1000
Bats from the netherworld that use their hyper senses to detect their enemies.

-----------------------------------------------------------------------------

Dark Blade
*4 Warrior Dark
ATK 1800 DEF 1500
They say he is a dragon manipulation warrior from the dark world.  His attack
is tremendous, using his great swords with vicious power.

-----------------------------------------------------------------------------

Dark Gray
*3 Beast Earth
ATK 800 DEF 900
Entirely gray, this beast has rarely been seen by mortal eyes.

-----------------------------------------------------------------------------

Dark King of the Abyss
*3 Fiend Dark
ATK 1200 DEF 800
It's said that this King of the Netherworld once had the power to rule over the
dark.

-----------------------------------------------------------------------------

Dark Magician
*7 Spellcaster Dark
ATK 2500 DEF 2100
The ultimate wizard in terms of attack and defense.

-----------------------------------------------------------------------------

Darkfire Soldier #1
*4 Pyro Fire
ATK 1700 DEF 1150
An explosive expert from a special elite force.

-----------------------------------------------------------------------------

Darkfire Soldier #2
*4 Pyro Fire
ATK 1700 DEF 1100
A warrior who gained immeasurable power from the heart of a volcano.

-----------------------------------------------------------------------------

Darkworld Thorns
*3 Plant Earth
ATK 1200 DEF 900
A thorny plant found in the darklands that wraps itself around any unwary
traveler.

-----------------------------------------------------------------------------

Destroyer Golem
*4 Rock Earth
ATK 1500 DEF 1000
A golem with a massive right hand for crushing its victims.

-----------------------------------------------------------------------------

Disk Magician
*4 Machine Dark
ATK 1350 DEF 1000
This monster hides in a saucer and only appears when executing an attack.

-----------------------------------------------------------------------------

Dissolverock
*3 Rock Earth
ATK 900 DEF 1000
A monster born in the lava pits, it generates intense heat that can melt away
its enemies.

-----------------------------------------------------------------------------

Divine Dragon Ragnarok
*4 Dragon Light
ATK 1500 DEF 1000
A Legendary Dragon sent by the gods as their instrument.  Legends say that if
provoked, the whole world will sink beneath the sea.

-----------------------------------------------------------------------------

Dokuroyaiba
*3 Fiend Fire
ATK 1000 DEF 400
A boomerand with brains that will pursue a target to the ends of the earth.

-----------------------------------------------------------------------------

Drillroid
*4 Machine Earth
ATK 1600 DEF 1600
If this card attacks a Defense Position monster, destroy the monster with this
card's effect without applying damage calculation.

-----------------------------------------------------------------------------

Drooling Lizard
*3 Reptile Earth
ATK 900 DEF 800
A blood-sucking snake in human form that attacks any living being that passes
nearby.

-----------------------------------------------------------------------------

Dunames Dark Witch
*4 Fairy Light
ATK 1800 DEF 1050
Even when the odds are against this brave fairy, this monster will engage in
battle and never run away.

-----------------------------------------------------------------------------

Earthbound Spirit
*4 Fiend Earth
ATK 500 DEF 2000
A vengeful creature formed by the spirits of fallen warriors, it drags any who
dare approach it into the deepest bowels of the earth.

-----------------------------------------------------------------------------

Elemental Hero Avian
*3 Warrior Wind
ATK 1000 DEF 1000
A winged Elemental Hero who wheels through the sky and manipulates the wind.
His signature move, Featherbreak, gives villainy a blow from sky-high.

-----------------------------------------------------------------------------

Elemental Hero Burstinatrix
*3 Warrior Fire
ATK 1200 DEF 800
A flame manipulator who is the only woman among the Elemental Heroes.  Her
Burstfire burns away villainy.

-----------------------------------------------------------------------------

Elemental Hero Clayman
*4 Warrior Earth
ATK 800 DEF 2000
An Elemental Hero with a clay body built-to-last.  He'll preserve his Elemental
Hero colleagues at any cost.

-----------------------------------------------------------------------------

Elemental Hero Sparkman
*4 Warrior Light
ATK 1600 DEF 1400
An Elemental Hero  and a warrior of light who proficiently wields many kinds of
armaments. His Shining Surge Flash cust off the path of villainy. 

-----------------------------------------------------------------------------

Empress Mantis
*6 Insect Wind
ATK 2200 DEF 1400
Queen of an army of giant mantises whose command moves legions.

-----------------------------------------------------------------------------

Enchanting Mermaid
*3 Fish Water
ATK 1200 DEF 900
A beautiful mermaid that lures voyagers to a watery grave.

-----------------------------------------------------------------------------

Feral Imp
*4 Fiend Dark
ATK 1300 DEF 1400
A playful little fiend that lurks in the dark, waiting to attack an unwary
enemy.

-----------------------------------------------------------------------------

Fiend Scorpion
*2 Insect Earth
ATK 900 DEF 200
A huge scorpion inhabited by the soul of a fiend.  Usually it holds back, but
has untapped potential.

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Fiend Reflection #2
*4 Winged Beast Light
ATK 1100 DEF 1400
A bird-beast that summons reinforcements with a hand mirror.

-----------------------------------------------------------------------------

Fire Kraken
*4 Aqua Fire
ATK 1600 DEF 1500
A squid that thrives on fire and heat.
[An Aqua-Type FIRE monster, you don't see that every day.]

-----------------------------------------------------------------------------

Firegrass
*2 Plant Earth
ATK 700 DEF 600
A fire-breathing plant found growing near volcanoes.

-----------------------------------------------------------------------------

Fireyarou
*4 Pyro Fire
ATK 1300 DEF 1000
A malevolent creature wrapped in flames that attacks enemies with intense fire.

-----------------------------------------------------------------------------

Flame Cerebrus
*6 Pyro Fire
ATK 2100 DEF 1800
Known to many as the "Burning Executioner", this monster is capable of burning
enemies to cinders.

-----------------------------------------------------------------------------

Flame Dancer
*2 Pyro Fire
ATK 550 DEF 450
This monster moves while swinging its burning rope.

-----------------------------------------------------------------------------

Flame Manipulator
*3 Spellcaster Fire
ATK 900 DEF 1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of
Flames"and"Wall of Fire".
[Spaces^ ^are missing.]

-----------------------------------------------------------------------------

Flying Fish
*4 Fish Wind
ATK 800 DEF 500
Three wishes are granted to those fortunate enough to see this monster in
flight.

-----------------------------------------------------------------------------

Flying Kamakiri #2
*4 Insect Wind
ATK 1500 DEF 800
A flying mantis that feeds primarily on insects.

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Frenzied Panda
*4 Beast Earth
ATK 1200 DEF 1000
A savage beast that carries a big bamboo stick for beating down its enemies.

-----------------------------------------------------------------------------

Gadget Soldier
*6 Machine Fire
ATK 1800 DEF 2000
A rust-free machine warrior born to battle.

-----------------------------------------------------------------------------

Gagagigo
*4 Reptile Water
ATK 1850 DEF 1000
This young evildoer used to have an evil heart, but by meeting a special
person, he discovered justice.

-----------------------------------------------------------------------------

Gaia The Fierce Knight
*7 Warrior Earth
ATK 2300 DEF 2100
A knight whose horse travels faster than the wind.  His battle-charge is a
force to be reckoned with.

-----------------------------------------------------------------------------

Garnecia Elefantis
*7 Beast-Warrior Earth
ATK 2400 DEF 2000
A monster so heavy that each step rocks the earth.

-----------------------------------------------------------------------------

Gazelle the King of Mythical Beasts
*4 Beast Earth
ATK 1500 DEF 1200
This monster moves so fast that it looks like an illusion to mortal eyes.

-----------------------------------------------------------------------------

Gemini Elf
*4 Spellcaster Earth
ATK 1900 DEF 900
Elf twins that alternate their attacks.

-----------------------------------------------------------------------------

Giant Angus
*4 Beast Fire
ATK 1800 DEF 600
A very violent beast, it is always berserk.  People say that they have never
seen it silent.

-----------------------------------------------------------------------------

Giant Soldier of Stone
*3 Rock Earth
ATK 1300 DEF 2000
A giant warrior made of stone.  A punch from this creature has earth-shaking
results.

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Giga Gagagigo
*5 Reptile Water
ATK 2450 DEF 1500
In order to fight tremendous evil, he gained formidable power through body
reconstruction, but lost his heart and his redemption.

-----------------------------------------------------------------------------

Giga-Tech Wolf
*4 Machine Fire
ATK 1200 DEF 1400
An iron wolf with razor-sharp fangs that can penetrate any armor.

-----------------------------------------------------------------------------

Gigobyte
*1 Reptile Water
ATK 350 DEF 300
He has a tranquil soul, but carries a destiny that one day his heart shall be
tainted by evil..

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Girochin Kuwagata
*4 Insect Wind
ATK 1700 DEF 1000
Despite its small size, this monster has powerful jaws that can rip metal to
shreds.

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Gogiga Gagagigo
*8 Reptile Water
ATK 2950 DEF 2800
His soul long-since collapsed, his body recklessly continues onward, driven by
a lust for more power.  He no longer resembles his former self..

-----------------------------------------------------------------------------

Gradius
*4 Machine Light
ATK 1200 DEF 800
A high-performance jet fighter with power capsules for variable attack
capabilities.

-----------------------------------------------------------------------------

Grand Tiki Elder
*4 Fiend Dark
ATK 1500 DEF 800
A masked monster that wields the most deadly of curses.

-----------------------------------------------------------------------------

Great Angus
*4 Beast Fire
ATK 1800 DEF 600
A very violent beast, it is always berserk.  People say that they have never
seen it silent.

-----------------------------------------------------------------------------

Green Phantom King
*3 Plant Earth
ATK 500 DEF 1600
This youthful king of the forests live in a green world, abundant with trees
and wildlife.

-----------------------------------------------------------------------------

Ground Attacker Bugroth
*4 Machine Earth
ATK 1500 DEF 1000
A sruface battle robot that was once used for sea warfare.

-----------------------------------------------------------------------------

Guardian of the Throne Room
*4 Machine Light
ATK 1650 DEF 1600
A robot guard built to protect throne rooms, it is armed with homing missiles.

-----------------------------------------------------------------------------

Hard Armor
*3 Warrior Earth
ATK 300 DEF 1200
A living suit of armor that attacks enemies with a bone-jarring tackle.

-----------------------------------------------------------------------------

Harpie Girl
*2 Winged Beast Wind
ATK 500 DEF 500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack
sharply.

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Harpie Lady
*4 Winged Beast Wind
ATK 1300 DEF 1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.

-----------------------------------------------------------------------------

Harpie's Brother
*4 Winged Beast Wind
ATK 1800 DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a
master of the sky.

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Headless Knight
*4 Fiend Earth
ATK 1450 DEF 1700
A haunted spirit of a falsely accused knight who wanders in search of truth and
justice.

-----------------------------------------------------------------------------

High Tide Gyojin
*4 Aqua Water
ATK 1650 DEF 1300
A very agile half-fish warrior known for its relentless attacks.

-----------------------------------------------------------------------------

Hitotsu-Me Giant
*4 Beast-Warrior Earth
ATK 1200 DEF 1000
A one-eyed behemoth with thick, powerful arms made for delivering punishing
blows.

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Hinotama Soul
*2 Pyro Fire
ATK 600 DEF 500
An intensly hot flame creature that rams anything standing in its way.

-----------------------------------------------------------------------------

Humanoid Slime
*4 Aqua Water
ATK 800 DEF 2000
This slime apparently has some human genes in its genetic makeup.

-----------------------------------------------------------------------------

Hyozanryu
*7 Dragon Light
ATK 2100 DEF 2800
A dragon created from a massibe diamond that sparkles with blinding light.
[I think they meant  'a massive diamond' and so does my spellchecker.]

-----------------------------------------------------------------------------

Illusionist Faceless Mage
*5 Spellcaster Dark
ATK 1200 DEF 2200
Manipulates enemy attacks with the power of illusion.

-----------------------------------------------------------------------------

Inpachi
*4 Machine Earth
ATK 1600 DEF 1900
A log that attacks lost travelers in the forest.  Originally a big tree, it was
cut down and possessed by a wicked spirit.

-----------------------------------------------------------------------------

Island Turtle
*4 Aqua Water
ATK 1100 DEF 2000
A huge turtle that is often mistaken for an island.

-----------------------------------------------------------------------------

Jack's Knight
*5 Warrior Light
ATK 1900 DEF 1000
A strong master swordsman.  His loyalty is to justice, his duty to protect the
weak.

-----------------------------------------------------------------------------

Jellyfish
*4 Aqua Water
ATK 1200 DEF 1500
An almost invisible, semi-transparent jellyfish that drifts in the sea.

-----------------------------------------------------------------------------

Kabazauls
*4 Dinosaur Water
ATK 1700 DEF 1500
A huge monster in the shape of a hippopotamus.  The sneezing from his gigantic
body is so fierce that people mistake it for a hurricane.

-----------------------------------------------------------------------------

Kagemusha of the Blue Flame
*2 Warrior Earth
ATK 800 DEF 400
Serving as a double for the Ruler of the Blue Flame, he's a master swordsman
that wields a fine blade.

-----------------------------------------------------------------------------

Killer Needle
*4 Insect Wind
ATK 1200 DEF 1000
A huge bee with exceptional strength that's particularly dangerous in a swarm.

-----------------------------------------------------------------------------

King Fog
*3 Fiend Dark
ATK 1000 DEF 900
A fiend that dwels in a blinding curtain of smoke.

-----------------------------------------------------------------------------

King of the Swamp
*3 Aqua Water
ATK 500 DEF 1100
You can substitute this card for any 1 Fusion Material Monster.  When you do
this, the other Fusion Material Monster(s) must be the correct one(s).  Discard
this card from your hand to the Graveyard to add a "Polymerization" from your
Deck to your hand.  The Deck is then shuffled.

-----------------------------------------------------------------------------

King of Yamimakai
*5 Fiend Dark
ATK 2000 DEF 1530
Wields the power of darkness to destroy its enemies.

-----------------------------------------------------------------------------

Kojikocy
*4 Warrior Earth
ATK 1500 DEF 1200
A man-hunter with powerful arms that can crush boulders.

-----------------------------------------------------------------------------

Kozaky
*1 Fiend Dark
ATK 400 DEF 400
A workaholic fiend who devotes everything to his research into the languages of
Dark World.  His mind has collapsed because of working too hard.

-----------------------------------------------------------------------------

Kumootoko
*3 Insect Earth
ATK 700 DEF 1400
A massive, intelligent spider that traps enemies with webbing.

-----------------------------------------------------------------------------

Kurama
*3 Winged Beast Wind
ATK 800 DEF 800
A vicious bird that attacks from the skies with its whip-like tail.

-----------------------------------------------------------------------------

Labyrinth Wall
*5 Rock Earth
ATK 0 DEF 3000
These walls form a labyrinth no exit for enemies.
[Methinks they're missing  ^^^ 'with'.]

-----------------------------------------------------------------------------

Lady of Faith
*3 Spellcaster Light
ATK 1100 DEF 800
Soothes the souls of others by chanting a mysterious spell.

-----------------------------------------------------------------------------

Larvas
*3 Beast Earth
ATK 800 DEF 1000
A fast-moving, bird-like creature that strangles opposing monsters with its
long, thin arms.

-----------------------------------------------------------------------------

Launcher Spider
*7 Machine Fire
ATK 2200 DEF 2500
A mechanical spider iwth rocket launchers capable of random fire.

-----------------------------------------------------------------------------

Left Arm of the Forbidden One
Limited
*1 Spellcaster Dark
ATK 200 DEF 300
A forbidden left arm sealed by magic.  Whosoever breaks this seal will know
infinite power.

-----------------------------------------------------------------------------

Left Leg of the Forbidden One
Limited
*1 Spellcaster Dark
ATK 200 DEF 300
A forbidden left Leg sealed by magic.  Whosoever breaks this seal will know
infinite power.

-----------------------------------------------------------------------------

Lesser Dragon
*4 Dragon Wind
ATK 1200 DEF 1000
A minor dragon incapable of breathing fire.

-----------------------------------------------------------------------------

Lightning Conger
*3 Thunder Water
ATK 350 DEF 750
This massive eel generates huge charges of electricity and unleashes them as
thunderbolts.

-----------------------------------------------------------------------------

Liquid Beast
*3 Aqua Water
ATK 950 DEF 800
A liquid life form that thrives on water.

-----------------------------------------------------------------------------

Lizard Soldier
*3 Dragon Wind
ATK 1100 DEF 800
A beast soldier derived from dragons, it is small for a Dragon-Type.  Moving
very quickly, this monster is an excellent strategist.

-----------------------------------------------------------------------------

Luster Dragon
*4 Dragon Wind
ATK 1900 DEF 1600
A very beautiful dragon covered with sapphire.  It does not like fights, but
has incredibly high attack power.

-----------------------------------------------------------------------------

Luster Dragon #2
*6 Dragon Wind
ATK 2400 DEF 1400
This dragon feeds on emerald.  Enchanted by this monster even when attacked,
few people live to tell of its beauty.

-----------------------------------------------------------------------------

M-Warrior #1
*3 Warrior Earth
ATK 1000 DEF 500
Specializing in combination attacks, this warrior uses magnetism to block an
enemy's escape.

-----------------------------------------------------------------------------

M-Warrior #2
*3 Warrior Earth
ATK 500 DEF 1000
Specializing in combination attacks, this warrior is equipped with a tough,
magnetically coated armor.

-----------------------------------------------------------------------------

Mad Dog of Darkness
*4 Beast Dark
ATK 1900 DEF 1400
He used to be a normal dog who played around in a park, but was corrupted by
the powers of darkness.

-----------------------------------------------------------------------------

Mammoth Graveyard
*3 Dinosaur Earth
ATK 1200 DEF 800
A mammoth that protects the graves of its pack and is absolutely merciless when
facing grave-robbers.

-----------------------------------------------------------------------------

Man Eater
*2 Plant Earth
ATK 800 DEF 600
Man-eating plant with poison feelers for attacking enemies.

-----------------------------------------------------------------------------

Masaki the Legendary Swordsman
*4 Warrior Earth
ATK 1100 DEF 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.

-----------------------------------------------------------------------------

Master Kyonshee
*4 Zombie Earth
ATK 1750 DEF 1000
A wandering Kyonshee searching for a strong rival to defeat.  They say he was
known as the master of all martial arts.

-----------------------------------------------------------------------------

Mechanical Snail
*3 Machine Dark
ATK 800 DEF 1000
A cyborg snail that still travels at a slow pace.

-----------------------------------------------------------------------------

Meda Bat
*2 Fiend Dark
ATK 800 DEF 400
An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to
blow away its enemies.

-----------------------------------------------------------------------------

Mega Thunderball
*2 Thunder Wind
ATK 750 DEF 600
Rolls along the ground releasing bolts of electricity to attack its enemies.

-----------------------------------------------------------------------------

Melchid the Four-Face Beast
*4 Fiend Dark
ATK 1500 DEF 1200
This monster has four different masks for four different attacks.

-----------------------------------------------------------------------------

Metal Armored Bug
*8 Insect Earth
ATK 2800 DEF 1500
A gigantic insect-like creature covered by thick armor.  Everything in his path
is destroyed.

-----------------------------------------------------------------------------

Mokey Mokey
*1 Fairy Light
ATK 300 DEF 100
An outcast angel.  Nobody knows what he is thinking at all.  Sometimes he gets
mad and that is dreadful.

-----------------------------------------------------------------------------

Molten Behemoth
*5 Pyro Fire
ATK 1000 DEF 2200
A giant born from magma, it attacks with a magma punch.

-----------------------------------------------------------------------------

Monster Egg
*3 Warrior Earth
ATK 600 DEF 900
A warrior hidden within an egg that attacks enemies by flinging eggshells.

-----------------------------------------------------------------------------

Mr. Volcano
*5 Pyro Fire
ATK 2100 DEF 1300
This seemingly mild-mannered creature has an extremely volatile temper.

-----------------------------------------------------------------------------

Mystical Elf
*4 Spellcaster Light
ATK 800 DEF 2000
A delicate elf that lacks offense, but has a terrific defense backed by
mistical power.
[You'd think they could spell mystical right, seeing as it's in the card name.]

-----------------------------------------------------------------------------

Mystical Sheep #2
*3 Beast Earth
ATK 800 DEF 1000
A monstrous sheep with a long tail for hypnotizing emeies.

-----------------------------------------------------------------------------

Mystical Shine Ball
*2 Fairy Light
ATK 500 DEF 500
A sould of light covered by mystical shine.  When you see its beautiful shape,
your dream will come true.

-----------------------------------------------------------------------------

Nemuriko
*3 Spellcaster Dark
ATK 800 DEF 700
A child-like creature that controls a sleep fiend to beckon enemies into
eternal slumber.

-----------------------------------------------------------------------------

Neo Bug
*4 Insect Earth
ATK 1800 DEF 1700
A huge bug-like monster said to come from another planet.  It gathers in
swarms.

-----------------------------------------------------------------------------

Nin-Ken Dog
*4 Beast-Warrior Wind
ATK 1800 DEF 1000
A Ninja dog who has mastered Ninjutsu.  Trhough hard training, it learned the
technique to metamorphose into a human being.

-----------------------------------------------------------------------------

Niwatori
*3 Winged Beast Earth
ATK 900 DEF 800
Swallows enemies whole and uses their essence as energy.

-----------------------------------------------------------------------------

Ocubeam
*5 Fairy Light
ATK 1550 DEF 1650
Frightning in appearance, this creature uses its large eyes and ears to keep
track of any movement.

-----------------------------------------------------------------------------

Ojama Black
*2 Beast Light
ATK 0 DEF 1000
He's one of the Ojama Trio.  It's said that he butts in by any means necessary.
It's also said that when the three are together, something happens.

-----------------------------------------------------------------------------

Ojama Green
*2 Beast Light
ATK 0 DEF 1000
He's one of the Ojama Trio.  It's said that he butts in by any means necessary.
It's also said that when the three are together, something happens.

-----------------------------------------------------------------------------

Ojama Yellow
*2 Beast Light
ATK 0 DEF 1000
He's one of the Ojama Trio.  It's sait that he butts in by any means necessary.
It's also said that when the three are together, something happens.

-----------------------------------------------------------------------------

One-Eyed Shield Dragon
*3 Dragon Wind
ATK 700 DEF 1300
This dragon wears a shield not only for its own protection, but also for
ramming its enemies.

-----------------------------------------------------------------------------

Oni Tank T-34
*4 Machine Earth
ATK 1400 DEF 1700
An armored tank possessed by a fiend that will pursue enemies until they're
crushed.

-----------------------------------------------------------------------------

Oppressed People
*1 Aqua Water
ATK 400 DEF 2000
They are oppressed, but believe they will have their freedom someday.

-----------------------------------------------------------------------------

Opticlops
*4 Fiend Dark
ATK 1800 DEF 1700
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies
with its sharp horn, shattering them to pieces.

-----------------------------------------------------------------------------

Overdrive
*4 Machine Earth
ATK 1600 DEF 1500
An all-terrain armored vehicle armed with a heavy-duty machine gun.

-----------------------------------------------------------------------------

Pale Beast
*4 Beast Earth
ATK 1500 DEF 1200
With skin tinged a bluish-white, this strange creature is a fearsome sight to
behold.

-----------------------------------------------------------------------------

People Running About
*2 Pyro Fire
ATK 600 DEF 600
Although they always suffer in silence, they swear an oath to inevitably
revolt.

-----------------------------------------------------------------------------

Petit Angel
*3 Fairy Light
ATK 600 DEF 900
A quick-moving and tiny fairy that's very difficult to hit.

-----------------------------------------------------------------------------

Petit Dragon
*2 Dragon Wind
ATK 600 DEF 700
A very small dragon known for its vicious attacks.

-----------------------------------------------------------------------------

Petit Moth
*1 Insect Earth
ATK 300 DEF 200
This small but deadly creature is better off avoided.

-----------------------------------------------------------------------------

Pharaoh's Servant
*2 Zombie Dark
ATK 900 DEF 0
An apparition of those said to formerly serve the Pharaoh.  It has tremendous
loyalty that does not waiver.

-----------------------------------------------------------------------------

Pharaonic Protector
*2 Zombie Earth
ATK 900 DEF 0
The mummy of a soldier that has been guarding the royal family for thousands of
years.  Even now, its spirit does not allow anybody to trespass.

-----------------------------------------------------------------------------

Prevent Rat
*4 Beast Earth
ATK 500 DEF 2000
This creature is shielded with a tough hide of hair and is excellent at
defending itself.

-----------------------------------------------------------------------------

Protector of the Throne
*4 Warrior Earth
ATK 800 DEF 1500
While the king is away, this queen protects his throne with a mighty defense.

-----------------------------------------------------------------------------

Psychic Kappa
*2 Aqua Water
ATK 400 DEF 1000
An amphibian with a myriad of powers to shield it from enemy attacks.

-----------------------------------------------------------------------------

Queen's Knight
*4 Warrior Light
ATK 1500 DEF 1600
This Knight catches her opponent's off guard, dominating them with swift yet
graceful attacks.

-----------------------------------------------------------------------------

Ray & Temperature
*3 Fairy Light
ATK 1000 DEF 1000
The Sun and the North Wind join hands to deliver a devastating combination of
heat and gale-force winds.

-----------------------------------------------------------------------------

Red Archery Girl
*4 Aqua Water
ATK 1400 DEF 1500
A mermaid archer that hides in a protective shell, waiting for the right moment
to strike.

-----------------------------------------------------------------------------

Red-Eyes B. Dragon
*7 Dragon Dark
ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.

-----------------------------------------------------------------------------

Right Arm of the Forbidden One
Limited
*1 Spellcaster Dark
ATK 200 DEF 300
A forbidden right arm sealed by magic.  Whosoever breaks this seal will know
infinite power.

-----------------------------------------------------------------------------

Right Leg of the Forbidden One
Limited
*1 Spellcaster Dark
ATK 200 DEF 300
A forbidden right leg sealed by magic.  Whosoever breaks this seal will know
infinite power.

-----------------------------------------------------------------------------

Robolady
*3 Machine Earth
ATK 450 DEF 900
A warrior fully covered with metal.  It upgrades by fusing with "Roboyarou".

-----------------------------------------------------------------------------

Robotic Knight
*4 Machine Fire
ATK 1600 DEF 1800
The Commander of Machine-Types, he serves the Machine King.  He is famous for
the way he controls his troops.

-----------------------------------------------------------------------------

Roboyarou
*3 Machine Earth
ATK 900 DEF 450
A warrior fully covered with metal.  It upgrades by fusing with "Robolady".

-----------------------------------------------------------------------------

Rock Ogre Grotto #1
*3 Rock Earth
ATK 800 DEF 1200
Protected by a solid body of rock, this monster throws a bone-shattering punch.

-----------------------------------------------------------------------------

Root Water
*3 Fish Water
ATK 900 DEF 800
An amphibian capable of calling up a massive tidal wave from the dark seas to
wipe out enemy monsters.

-----------------------------------------------------------------------------

Ryu-Ran
*7 Dragon Fire
ATK 2200 DEF 2600
A vicious little dragon sheltered in an egg that looks deceptively harmless.

-----------------------------------------------------------------------------

Saggi the Dark Clown
*3 Spellcaster Dark
ATK 600 DEF 1500
This clown appears from nowhere and executes very strange moves to avoid enemy
attacks.

-----------------------------------------------------------------------------

Science Soldier
*3 Warrior Dark
ATK 800 DEF 800
Soldiers equipped with state-of-the-art weaponry to face unknown creatures.

-----------------------------------------------------------------------------

Sea Serpent Warrior of Darkness
*4 Sea Serpent Water
ATK 1800 DEF 1500
A warrior who defends the world of the Sea of Darkness.  He prides himself on
his fighting prowess both on the ground and, of course, in the water.
[Is it odd that this card is neither Warrior-Type nor DARK?]

-----------------------------------------------------------------------------

Sealmaster Meisei
*3 Spellcaster Dark
ATK 1100 DEF 900
One of the few people who has a good command of Talismans.  His history is a
mystery.

-----------------------------------------------------------------------------

Serpent Night Dragon
*7 Dragon Dark
ATK 2350 DEF 2400
A dragon created from the soul of a wicked knight.

-----------------------------------------------------------------------------

Shining Abyss
*4 Fairy Light
ATK 1600 DEF 1800
This monster employs the powers of both Light and Darkness.

-----------------------------------------------------------------------------

Silver Fang
*3 Beast Earth
ATK 1200 DEF 800
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.

-----------------------------------------------------------------------------

Skull Dog Marron
*4 Beast Earth
ATK 1350 DEF 2000
A lost dog that wandered off 1000 years ago.  He's still waiting for his master
to come for him.

-----------------------------------------------------------------------------

Skull Mariner
*4 Warrior Water
ATK 1600 DEF 900
A pirate ship that appears out of the mist and sinks any seagoing vessels.

-----------------------------------------------------------------------------

Skull Red Bird
*4 Winged Beast Wind
ATK 1550 DEF 1200
This monster swoops down and attacks with a rain of knives stored in its wings.

-----------------------------------------------------------------------------

Skull Servant
*1 Zombie Dark
ATK 300 DEF 200
A skeletal ghost that isn't strong but can mean trouble in large numbers.

-----------------------------------------------------------------------------

Slot Machine
*7 Machine Dark
ATK 2000 DEF 2300
The machine's apility is said to very according to its slot results.

-----------------------------------------------------------------------------

Sonic Duck
*3 Winged Beast Wind
ATK 1700 DEF 700
A duck which can walk at a sonic speed.  Sometimes, he cannot deal with his
incredible pace and loses control.

-----------------------------------------------------------------------------

Soul Tiger
*4 Beast Earth
ATK 0 DEF 2100
The soul of a tiger that is said to devour human souls.  He is a famous soul
that you wouldn't want to run into in a dark alley.

-----------------------------------------------------------------------------

Souleater
*4 Fish Earth
ATK 1200 DEF 0
A living wonder of mystery.

-----------------------------------------------------------------------------

Souls of the Forgotten
*2 Fiend Dark
ATK 900 DEF 200
A wicked spirit created by the hateful souls of those who fell in battle.  It
grows by assimilating the souls of its enemies.

-----------------------------------------------------------------------------

Space Mambo
*4 Fish Water
ATK 1700 DEF 1000
A Space Mambo floating in the vast universe.  This living relic was found in
the ruins of a super civilization on Alphard 4.

-----------------------------------------------------------------------------

Spherous Lady
*3 Rock Earth
ATK 400 DEF 1400
Many have been deceived by the beauty of this vampire.

-----------------------------------------------------------------------------

Spirit of the Harp
*4 Fairy Light
ATK 800 DEF 2000
A spirit that soothes the soul with the music of its heavenly harp.

-----------------------------------------------------------------------------

Steel Ogre Grotto #1
*5 Machine Earth
ATK 1400 DEF 1800
A steel idol worshipped in the Land of Machines.

-----------------------------------------------------------------------------

Steel Ogre Grotto #2
*6 Machine Earth
ATK 1900 DEF 2200
A mechanized iron doll with tremendous strength.

-----------------------------------------------------------------------------

Swordsman of Landstar
*3 Warrior Earth
ATK 500 DEF 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.

-----------------------------------------------------------------------------

Terra the Terrible
*4 Fiend Dark
ATK 1200 DEF 1300
Known as a swamp dweller, this creature is a minion of the dark forces.

-----------------------------------------------------------------------------

Terrorking Salmon
*5 Fish Water
ATK 2400 DEF 1000
A feared salmon, master of the Sea of Darkness.  Its roe is the best delicacy
in the World of Darkness.

-----------------------------------------------------------------------------

The 13th Grave
*3 Zombie Dark
ATK 1200 DEF 900
A zombie that suddenly appeared from plot #13 - an empty grave.

-----------------------------------------------------------------------------

The All-Seeing White Tiger
*3 Beast Wind
ATK 1300 DEF 500
A proud ruler of the jungle that some fear and others respect.

-----------------------------------------------------------------------------

The Dragon dwelling in the Cave
*4 Dragon Wind
ATK 1300 DEF 2000
A huge dragon dwelling in a cave.  It is horrible when it gets angry, although
it is usually quiet.  It is said to preserve certain treasures.

-----------------------------------------------------------------------------

The Earl of Demise
*5 Fiend Dark
ATK 2000 DEF 700
This gentlemanly creature is extremely wicked, feared by man and fiend alike.

-----------------------------------------------------------------------------

The Furious Sea King
*3 Aqua Water
ATK 800 DEF 700
Grand King of the Seven Seas, he's able to summon massive tidal waves to drown
the enemy.

-----------------------------------------------------------------------------

The Gross Ghost of Fled Dreams
*4 Fiend Dark
ATK 1300 DEF 1800
This monster feeds on the dreams of an unwary sleeper, draging the victim into
eternal slumber.

-----------------------------------------------------------------------------

The Illusory Gentleman
*4 Spellcaster Dark
ATK 1500 DEF 1600
Wearing odd fashions, this gentleman is very fickle.  He sometimes saves people
and at other times commits crimes.

-----------------------------------------------------------------------------

The Portrait's Secret
*4 Fiend Earth
ATK 1200 DEF 1500
A portrait cursed by the artist, it is said to bring ill fortune to anyone who
owns it.

-----------------------------------------------------------------------------

Thousand-Eyes Idol
*1 Spellcaster Dark
ATK 0 DEF 0
A wicked entity that controls the hearts of men, its thousand eyes are able to
see and expand the negative influences in an individual's soul.

-----------------------------------------------------------------------------

Three-Headed Geedo
*4 Fiend Dark
ATK 1200 DEF 1400
A three-headed nocturnal monster that is absolutely ruthless when fighting.

-----------------------------------------------------------------------------

Tongyo
*4 Fish Water
ATK 1350 DEF 800
This monster captures other fish with its long tongue and sucks the energy out
of them.

-----------------------------------------------------------------------------

Tri-Horned Dragon
*8 Dragon Dark
ATK 2850 DEF 2350
An unworthy dragon with three sharp horns sprouting from its head.

-----------------------------------------------------------------------------

Trial of Nightmare
*4 Fiend Dark
ATK 1300 DEF 900
This fiend passes judgement on enemies that are locked in coffins.

-----------------------------------------------------------------------------

Tripwire Beast
*4 Thunder Earth
ATK 1200 DEF 1300
This creature attacks with electromagnetic waves.

-----------------------------------------------------------------------------

Turtle Tiger
*4 Aqua Water
ATK 1000 DEF 1500
A tiger encased in a protective shell that attacks with razor-sharp fangs.

-----------------------------------------------------------------------------

Twin Long Rods #2
*3 Aqua Water
ATK 850 DEF 700
An amphibious creature with two whip-like tails.

-----------------------------------------------------------------------------

Twin-Headed Fire Dragon
*6 Pyro Fire
ATK 2200 DEF 1700
Two dragons fused as one from the effects of the Big Bang.

-----------------------------------------------------------------------------

Two-Mouth Darkruler
*3 Dinosaur Earth
ATK 900 DEF 700
A dinosaur with two deadly jaws, it stores electricity in its horn and releases
high voltage bolts from the mouth on its back.

-----------------------------------------------------------------------------

Tyhone
*4 Winged Beast Wind
ATK 1200 DEF 1400
Capable of firing cannonballs from its mouth for long-range attacks, this
creature is particularly effective in mountain battles.

-----------------------------------------------------------------------------

United Resistance
*3 Thunder Wind
ATK 1000 DEF 400
The people that gather to swear to fight their oppressors.  A revolution is
coming.

-----------------------------------------------------------------------------

Uraby
*4 Dinosaur Earth
ATK 1500 DEF 800
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.

-----------------------------------------------------------------------------

V-Tiger Jet
*4 Machine Light
ATK 1600 DEF 1800
This ace fighter is unbeatable in a dogfight.  It combines with other monsters
to launch an array of encircling attacks.

-----------------------------------------------------------------------------

Warrior Dai Grepher
*4 Warrior Earth
ATK 1700 DEF 1600
The warrior who can manipulate dragons.  Nobody knows his mysterious past.

-----------------------------------------------------------------------------

Warrior of Zera
*4 Warrior Earth
ATK 1600 DEF 1600
A wandering warrior who seeks the sanctuary where he can gain the power of the
archlords.  To escape the temptation of evil fiends, he fights solo day by day.

-----------------------------------------------------------------------------

Water Omotics
*4 Aqua Water
ATK 1400 DEF 1200
Transforms the water overflowing from a jar into attacking dragons.

-----------------------------------------------------------------------------

Whiptail Crow
*4 Fiend Dark
ATK 1650 DEF 1600
Attacks from the skies with a whip-like tail.

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Winged Dragon, Guardian of the Fortress #1
*4 Dragon Wind
ATK 1400 DEF 1200
A dragon commonly found guarding mountain fortresses.  Its signature attack is
a sweeping dive from out of the blue.

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Wingweaver
*7 Fairy Light
ATK 2750 DEF 2400
A six-winged fairy who prays for peace and hope.

-----------------------------------------------------------------------------

Witty Phantom
*4 Fiend Dark
ATK 1400 DEF 1300
Dressed in a night-black tuxedo, this creature presides over the darkness.

-----------------------------------------------------------------------------

Wolf Axwielder
*4 Beast-Warrior Earth
ATK 1650 DEF 1000
Once it has started battle, this monster attacks fiercely and cannot stop.

-----------------------------------------------------------------------------

Worm Drake
*4 Reptile Earth
ATK 1400 DEF 1500
Once this monster wraps itself around a victim, there is no escape.

-----------------------------------------------------------------------------

Wroughtweiler
*3 Machine Earth
ATK 800 DEF 1200
When this card is destroyed as a result of battle and sent to the Graveyard,
add from your Graveyard to your hand 1 card that includes "Elemental Hero" in
its card name, and 1 "Polymerization".

-----------------------------------------------------------------------------

Zure, Knight of Dark World
*4 Fiend Dark
ATK 1800 DEF 1500
The name of this illustrious knight is known by all of Dark World.  He never
oppresses the commoners.

-----------------------------------------------------------------------------


--Effect Monsters--


4-Starred Ladybug of Doom
*3 Insect Wind
ATK 800 DEF 1200
FLIP:  Destroy all face-up Level 4 monsters on your opponent's side of the
field.

-----------------------------------------------------------------------------

A Cat of Ill Omen
*2 Beast Dark
ATK 500 DEF 300
FLIP:  Select 1 Trap Card from your Deck and place it on top of your Deck.  If
"Necrovalley" is on the field, you can add the selected Trap Card to your hand
instead.

-----------------------------------------------------------------------------

A Man with Wdjat
*4 Spellcaster Dark
ATK 1600 DEF 1600
When you Normal Summon this card, and during each of your Standby Phases,
select 1 Set card on your opponent's side of the field.  Pick it up and look at
it, then return it to its original position.

-----------------------------------------------------------------------------

A-Team: Trap Disposal Unit
*2 Machine Fire
ATK 300 DEF 400
This effect can be used during either player's turn.  When your opponent
activates a Trap Card, Tribute this face-up card to negate the activation of
the Trap Card and destroy it.

-----------------------------------------------------------------------------

Abare Ushioni
*4 Beast-Warrior Earth
ATK 1200 DEF 1200
Toss a coin and call it.  If you call it right, inflict 1000 points of damage
to your opponent's Life Points.  If you call it wrong, you take 1000 points of
damage.  You can only use this effect once per turn, during your Main Phase.

-----------------------------------------------------------------------------

Absorbing Kid from the Sky
*4 Fairy Light
ATK 1300 DEF 1000
When this card destroys a monster and sends it to the Graveyard as a result of
battle, increase your Life Points by the Level of the destroyed monster x 300
points.

-----------------------------------------------------------------------------

Agido
*4 Fairy Earth
ATK 1500 DEF 1300
When this card is destroyed and sent to the Graveyard as a result of battle,
roll a six-sided die.  You can Special Summon 1 Fairy-Type monster from your
Graveyard whose Level is equal to the number rolled.  (If the result is 6, you
can Special Summon a Level 6 or higher monster.)

-----------------------------------------------------------------------------

Airknight Parshath
*5 Fairy Light
ATK 1900 DEF 1400
When this card attacks with an ATK higher than the DEF of a Defense Position
monster, inflict the difference as Battle Damage to your opponent's Life
Points.  When this card inflicts Battle Damage to your opponent's Life Points,
draw 1 card from your Deck.

-----------------------------------------------------------------------------

Amazon Archer
*4 Warrior Earth
ATK 1400 DEF 1000
Offer 2 monsters on your side of the field as a Tribute to inflict 1200 points
of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Amazoness Blowpiper
*3 Warrior Earth
ATK 800 DEF 1500
Select 1 face-up monster on your opponent's side of the field during each of
your Standby Phases.  Decrease the ATK of the selected monster 500 points until
the end of this turn.

-----------------------------------------------------------------------------

Amazoness Chain Master
*4 Warrior Earth
ATK 1500 DEF 1300
When this monster is destroyed as a result of battle and sent to the Graveyard,
by paying 1500 Life Points, look at your opponent's hand and select 1 Monster
Card from it.  Add the selected card to your hand, and you can use it in this
Duel.  (When the card is sent to the Graveyard, it is sent to the Graveyard of
the owner.)

-----------------------------------------------------------------------------

Amazoness Fighter
*4 Warrior Earth
ATK 1500 DEF 1300
All Battle Damage to this card's controller that he/she takes from a battle
involving this monster becomes 0.

-----------------------------------------------------------------------------

Amazoness Paladin
*4 Warrior Earth
ATK 1700 DEF 300
Increase the ATK of this monster by 100 points for each monster on your side of
the field that includes "Amazoness" in its card name, or is named "Amazon
Archer".

-----------------------------------------------------------------------------

Amazoness Swords Woman
*4 Warrior Earth
ATK 1500 DEF 1600
The opponent takes all Battle Damage to this card's controller that he/she
would take from a battle involving this card.

-----------------------------------------------------------------------------

Amazoness Tiger
*4 Beast Earth
ATK 1100 DEF 1500
You can only have 1 "Amazoness Tiger" on your side of the field.  Increase the
ATK of this card by 400 points for each monster on your side of the field that
includes "Amazoness" in its name, or is names "Amazon Archer".  As long as this
card remains face-up on the field, your opponent cannot attack another monster
that includes "Amazoness" in its name, or is named "Amazon Archer".

-----------------------------------------------------------------------------

Ameba
*1 Aqua Water
ATK 300 DEF 350
When control of this face-up card on the field shifts to your opponent, inflict
2000 points of damage to your opponent's Life Points.  This effect can only be
used once as long as this card remains face-up on the field.

-----------------------------------------------------------------------------

Amphibious Bugroth MK-3
*4 Machine Water
ATK 1500 DEF 1300
As long as "Umi" remains face-up on the field, this card can attack your
opponent's Life Points directly.

-----------------------------------------------------------------------------

An Owl of Luck
*2 Winged Beast Wind
ATK 300 DEF 500
FLIP:  Select 1 Field Spell Card from your Deck and place it on top of your
Deck.  If "Necrovalley" is on the field, you can add the selected Field Spell
Card to your hand instead.

-----------------------------------------------------------------------------

Ancient Gear Beast
*6 Machine Earth
ATK 2000 DEF 2000
This card cannot be Special Summoned.  The effects of your opponent's Effect
Monster that this monster destroys as a result of battle are negated.  If this
card attacks, your opponent cannot activate any Spell or Trap Cards until the
end of the Damage Step.

-----------------------------------------------------------------------------

Ancient Gear Golem
*8 Machine Earth
ATK 3000 DEF 3000
This card cannot be Special Summoned.  When this card attacks with an ATK that
is higher than the DEF of a Defense Position monster, inflict the difference as
Battle Damage to your opponent's Life Points.  If this card attacks, your
opponent cannot activate any Spell or Trap Cards until the end of the Damage
Step.

-----------------------------------------------------------------------------

Ancient Gear Soldier
*4 Machine Earth
ATK 1300 DEF 1300
If this card attacks, your opponent cannot activate any Spell or Trap Cards
until the end of the Damage Step.

-----------------------------------------------------------------------------

Andro Sphinx
*10 Beast Light
ATK 3000 DEF 2500
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light"
is on the field.  This card cannot attack during the turn that it is Normal
Summoned or Special Summoned.  This card cannot be Special Summoned from the
Graveyard.  If this card destroys a Defense Position monster as a result of
battle, inflict damage to your opponent's Life Points equal to half of the ATK
of the destroyed monster.

-----------------------------------------------------------------------------

Anteatereatingant
*5 Insect Earth
ATK 2000 DEF 500
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by sending 2 Spell or Trap Cards on your side of the field to
the Graveyard.  This card can destroy 1 Spell or Trap Card on your opponent's
side of the field, but it cannot attack this turn if you activate this effect.

-----------------------------------------------------------------------------

Anti-Aircraft Flower
*3 Plant Earth
ATK 0 DEF 1600
By tributing 1 Insect-Type monster on your side of the field, inflict 800
points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Apprentice Magician
*2 Spellcaster Dark
ATK 400 DEF 800
When this card is successfully Normal Summoned, Flip Summoned, or Special
Summoned, put 1 Spell Counter on a face-up card on the field that you can put a
Spell Counter on.  If this card is destroyed in battle, you can select 1 Level
2 or lower Spellcaster-Type monster from your Deck and Special Summon it to the
field in face-down Defense Position.

-----------------------------------------------------------------------------

Aqua Spirit
*4 Aqua Water
ATK 1600 DEF 1200
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned by removing 1 WATER monster in your Graveyard from play.  During each
of your opponent's Standby Phases, you can change the battle position of 1 of
your opponent's face-up Monster Cards.  Once changed, the monster must remain
in this position for the rest of the turn.

-----------------------------------------------------------------------------

Arcane Archer of the Forest
*3 Warrior Earth
ATK 900 DEF 1400
While there is a Plant-Type monster on your side of the field, this card cannot
be attacked.  By Tributing 1 Plant-Type monster on your side of the field,
destroy 1 Spell or Trap Card on the field.

-----------------------------------------------------------------------------

Archlord Zerato
*8 Fairy Light
ATK 2800 DEF 2300
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the
field while "The Sanctuary in the Sky" is on the field.  If "The Sanctuary in
the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from
your hand to the Graveyard, destroy all monsters on your opponent's side of the
field.  If "The Sanctuary in the Sky" is not on your side of the field, this
effect is not applied.

-----------------------------------------------------------------------------

Armed Dragon LV3
*3 Dragon Wind
ATK 1200 DEF 900
During your Standby Phase, by sending this face-up card to the Graveyard,
Special Summon 1 "Armed Dragon LV5" from your hand or Deck.

-----------------------------------------------------------------------------

Armed Dragon LV5
*5 Dragon Wind
ATK 2400 DEF 1700
By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up
monster on your opponent's side of the field with an ATK equal to or less than
the ATK of the sent monster.  During the End Phase of a turn that this card
destroyed a monster as a result of battle, by sending this card to the
Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

-----------------------------------------------------------------------------

Armed Ninja
*1 Warrior Earth
ATK 300 DEF 300
FLIP:  Select 1 Spell Card on the field and destroy it.  If the selected card
is Set, pick up and see the card.  If it is a Spell Card, it is destroyed.  If
it is a Trap Card, return it to its original position.

-----------------------------------------------------------------------------

Armed Samurai - Ben Kei
*4 Warrior Dark
ATK 500 DEF 800
In addition to a normal attack, this card can attack during the same Battle
Phase as many times as the number of Equip Cards equipped to this card.

-----------------------------------------------------------------------------

Armor Exe
*4 Rock Light
ATK 2400 DEF 1400
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned,
or Special Summoned.  During each of your and your opponent's Standby Phases,
remove 1 Spell Counter on your side of the field.  If you do not, destroy this
card.

-----------------------------------------------------------------------------

Arsenal Bug
*3 Insect Earth
ATK 2000 DEF 2000
If there are no face-up Insect-Type monsters (except this monster) on your side
of the field, both the ATK and DEF of this monster become 1000 points.

-----------------------------------------------------------------------------

Arsenal Summoner
*4 Spellcaster Wind
ATK 1600 DEF 1600
FLIP:  Add 1 card that includes "Guardian" in its card name from your Deck to
your hand.  You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the
Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the
Labyrinth", "The Reliable Guardian", or "Guardian Exode".

-----------------------------------------------------------------------------

Asura Priest
*4 Fairy Light
ATK 1700 DEF 1200
This card cannot be Special Summoned.  This card returns to the owner's hand
during the End Phase of the turn that this card is Normal Summoned or flipped
face-up.  This card can attack all monsters on your opponent's side of the
field.  You cannot attack your opponent directly if you attack any monsters
first.

-----------------------------------------------------------------------------

Aswan Apparition
*3 Fiend Dark
ATK 500 DEF 500
If this card inflicts Battle Damage to your opponent's Life Points, you can
return 1 Trap Card from your Graveyard to the top of your Deck.

-----------------------------------------------------------------------------

Atomic Firefly
*1 Insect Light
ATK 100 DEF 200
When this face-up card on the field attacks or is attacked and it is destroyed
as a result of battle, the player who destroyed it takes 1000 points of damage.

-----------------------------------------------------------------------------

Aussa the Earth Charmer
*3 Spellcaster Earth
ATK 500 DEF 1500
FLIP:  Take control of 1 EARTH monster on your opponent's side of the field,
for as long as this card remains face-up on the field.

-----------------------------------------------------------------------------

Avatar of the Pot
*3 Rock Earth
ATK 1200 DEF 1300
By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from
your Deck.

-----------------------------------------------------------------------------

B.E.S. Crystal Core
*5 Machine Water
ATK 2100 DEF 1000
Put 3 counters on this card when you Normal Summon it.  This card is not
destroyed as a result of battle.  If this card battles a monster, remove 1
counter from this card at the end of the Damage Step.  If this card battles
without a counter, destroy this card at the end of the Damage Step.  Once per
turn, during your Main Phase, you can change 1 face-up Attack Position monster
on your opponent's side of the field to face-up Defense Position.

-----------------------------------------------------------------------------

B.E.S. Tetran
*6 Machine Wind
ATK 1800 DEF 2300
Put 3 counters on this card when you Normal Summon it.  This card is not
destroyed as a result of battle.  If this card battles a monster, remove 1
counter from this card at the end of the Damage Step.  If this card battles
without a counter, destroy this card at the end of the Damage Step.  Also, by
removing 1 counter on this card, destroy 1 Spell or Trap Card on the field.
You can only use this effect once per turn.

-----------------------------------------------------------------------------

Banisher of the Light
*3 Fairy Light
ATK 100 DEF 2000
As long as this card remains face-up on the field, any card sent to the
Graveyard is removed from play instead.

-----------------------------------------------------------------------------

Barrel Dragon
*7 Machine Dark
ATK 2600 DEF 2200
Toss a coin 3 times.  If 2 out of 3 results are Heads, destroy 1 monster on
your opponent's side of the field.  You can only use this effect once per turn,
during your Main Phase.

-----------------------------------------------------------------------------

Bazoo the Soul-Eater
*4 Beast Earth
ATK 1600 DEF 900
You can remove up to 3 Monster Cards in your Graveyard from play to increase
the ATK of this monster by 300 points for each card removed from play until the
end of your opponent's next turn.  This effect can only be used once during
your turn.

-----------------------------------------------------------------------------

Behemoth the King of All Animals
*7 Beast Earth
ATK 2700 DEF 1500
This card can be Normal Summoned or Set with 1 Tribute Monster.  In that case,
the original ATK of this card becomes 2000.  When this card is Tribute Summoned
successfully, you can return from your Graveyard to the owner's hand a number
of Beast-Type monsters equal to the number of Tributed monsters.

-----------------------------------------------------------------------------

Beiige, Vanguard of Dark World
*4 Fiend Dark
ATK 1600 DEF 1300
If this card is discarded from the hand to the Graveyard by a card effect,
Special Summon this card to your side of the field.

-----------------------------------------------------------------------------

Berserk Dragon
*8 Zombie Dark
ATK 3500 DEF 0
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by the effect of "A Deal with Dark Ruler".  This card can
attack all monsters on your opponent's side of the field once each.  Decrease
the ATK of this card by 500 points during the End Phase of each of your turns.

-----------------------------------------------------------------------------

Berserk Gorilla
*4 Beast Earth
ATK 2000 DEF 1000
If this card is in face-up Defense Position on the field, destroy this card.
The controller of this card must attack with this card if possible.

-----------------------------------------------------------------------------

Big Core
*6 Machine Dark
ATK 2300 DEF 1100
Put 3 counters on this card when you Normal Summon it.  This card is not
destroyed as a result of battle.  If this card battles a monster, remove 1
counter from this card at the end of the Damage Step.  If this card battles
without a counter, destroy this card at the end of the Damage Step.

-----------------------------------------------------------------------------

Big Shield Gardna
*4 Warrior Earth
ATK 100 DEF 2600
Negate the activation of a Spell Card that designates this 1 face-down monster.
At that time, flip this card into face-up Defense Position.  If this card is
attacked, change the Battle Position of this card to Attack Position at the end
of the Damage Step.

-----------------------------------------------------------------------------

Birdface
*4 Winged Beast Wind
ATK 1600 DEF 1600
When this card is sent to the Graveyard as a result of battle, you can add 1
"Harpie Lady" from your Deck to your hand.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Black Luster Soldier - Envoy of the Beginning
Forbidden
*8 Warrior Light
ATK 3000 DEF 2500
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard.
Once during each of your turns, you can select and activate 1 of the following
effects:
@Remove from play 1 monster on the field.  If you activate this effect, this
card cannot attack during this turn.
@If this card destroyed your opponent's monster as a result of battle, it can
attack once again in a row.

-----------------------------------------------------------------------------

Black Tyranno
*7 Dinosaur Earth
ATK 2600 DEF 1800
If the only cards on your opponent's side of the field are Defense Position
Monster Cards, this card can attack your opponent's Life Points directly.
[I for one am holding out for an Azala union card.]

-----------------------------------------------------------------------------

Bladefly
*2 Insect Wind
ATK 600 DEF 700
As long as this card remains face-up on the field, increase the ATK of all WIND
monsters by 500 points and decrease the ATK of all EARTH monsters by 400
points.

-----------------------------------------------------------------------------

Blast Magician
*4 Spellcaster Fire
ATK 1400 DEF 1700
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on
this card.  By removing any number of Spell Counters from this card, destroy 1
face-up monster on the field with an ATK equal to or less than 700 points x the
number of removed Spell Counters.

-----------------------------------------------------------------------------

Blindly Loyal Goblin
*4 Warrior Earth
ATK 1800 DEF 1500
As long as this card remains face-up on the field, control of this card cannot
switch.

-----------------------------------------------------------------------------

Blowback Dragon
*6 Machine Dark
ATK 2300 DEF 1200
Toss a coin 3 times.  If at least 2 of the results are Heads, select 1 card on
your opponent's side of the field and destroy it.  You can only activate this
effect once per turn, during your Main Phase.

-----------------------------------------------------------------------------

Blue-Eyes Toon Dragon
*8 Dragon Light
ATK 3000 DEF 2500
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned while "Toon World" is on your side of the field.  You can Special
Summon this monster from your hand, but Tributes are required for monsters
Level 5 or more.  This card cannot attack in the turn that it is Summoned.
Unless you pay 500 Life Points, this monster cannot attack.  When "Toon World"
on the field is destroyed, this card is also destroyed.  If your opponent
doesn't control a Toon Monster, this card can attack your opponent's Life
Points directly.  If a face-up Toon Monster is on your opponent's side of the
field, you must select the Toon Monster as an attack Target.
[The text on this card is so long that they switched to a smaller font :)]

-----------------------------------------------------------------------------

Bombardment Beetle
*2 Insect Wind
ATK 400 DEF 900
FLIP:  Pick up and see 1 face-down Defense Position Monster Card on your
opponent's side of the field.  If it is an Effect Monster, destroy it (its Flip
Effect is not activated), and if the card is not, return it to its original
position.

-----------------------------------------------------------------------------

Bowganian
*3 Machine Dark
ATK 1300 DEF 1000
During each of your Standby Phases, inflict 600 points of damage to your
opponent's Life Points.

-----------------------------------------------------------------------------

Breaker the Magical Warrior
Limited
*4 Spellcaster Dark
ATK 1600 DEF 1000
When this card is Normal Summoned, put 1 Spell Counter on it (max. 1).
Increase the ATK of this card by 300 points for each Spell Counter on this
card.  By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card
on the field.

-----------------------------------------------------------------------------

Broww, Huntsman of Dark World
*3 Fiend Dark
ATK 1400 DEF 800
If this card is discarded from the hand to the Graveyard by a card effect, draw
1 card from your Deck.  If this card is discarded from the hand to the
Graveyard by your opponent's card effect, draw 1 more card from your Deck.

-----------------------------------------------------------------------------

Bubonic Vermin
*3 Beast Earth
ATK 900 DEF 600
FLIP:  You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down
Defense Position.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Burning Algae
*3 Pyro Fire
ATK 500 DEF 1500
When this card is sent to the Graveyard, increase your opponent's Life Points
by 1000 points.

-----------------------------------------------------------------------------

Burning Beast
*4 Pyro Fire
ATK 1500 DEF 1000
Once per turn, during your Main Phase, if you control this monster on the
field, you can equip it to your "Freezing Beast" as an Equip Spell Card, OR
unequip the Union Equipment and Special Summon this card in face-up Attack
Position.  While equipped to a monster by this card's effect, each time the
equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up
Spell or Trap card on the field.  (1 monster can only be equipped with 1 Union
Monster at a time.  If the equipped monster is destroyed as a result of battle,
destroy this card instead.

-----------------------------------------------------------------------------

Buster Blader
*7 Warrior Earth
ATK 2600 DEF 2300
Increase the ATK of this card by 500 points for each Dragon-Type monster on
your opponent's side of the field and in your opponent's Graveyard.

-----------------------------------------------------------------------------

Byser Shock
*5 Fiend Dark
ATK 800 DEF 600
When this card is Normal Summoned, Flip Summoned, or Special Summoned, return
all Set cards on the field to their owner's respective hands.

-----------------------------------------------------------------------------

Cannon Soldier
*4 Machine Dark
ATK 1400 DEF 1300
Tribute 1 monster on your side of the field to inflict 500 points of damage to
your opponent's Life Points.

-----------------------------------------------------------------------------

Cannonball Spear Shellfish
*2 Aqua Water
ATK 1000 DEF 1000
While "Umi" is face-up on the field, this card is unaffected by any Spell
Cards.

-----------------------------------------------------------------------------

Castle of Dark Illusions
*4 Fiend Dark
ATK 920 DEF 1930
FLIP:  Increase the ATK and DEF of all Zombie-Type monsters by 200 points.  As
long as this card remains face-up on the field, the ATK and DEF of Zombie-Type
monsters continues to increase by 200 points during each of your Standby
Phases.  This effect continues until your 4th turn after the card is activated.

-----------------------------------------------------------------------------

Cat's Ear Tribe
*1 Beast-Warrior Earth
ATK 200 DEF 100
The original ATK of your opponent's monster(s) that battles with this card
during his/her turn becomes 200 points during the Damage Step.

-----------------------------------------------------------------------------

Catapult Turtle
*5 Aqua Water
ATK 1000 DEF 2000
Tribute 1 monster on your side of the field.  Inflict damage equal to half of
the Tributed monster's ATK to your opponent's Life Points.

-----------------------------------------------------------------------------

Cave Dragon
*4 Dragon Wind
ATK 2000 DEF 100
If there is a monster on your side of the field, you cannot Normal Summon this
monster.  In addition, if there are no Dragon-Type monsters except this card on
your side of the field, this card cannot declare an attack.

-----------------------------------------------------------------------------

Ceremonial Bell
*3 Spellcaster Light
ATK 0 DEF 1850
As long as this card remains face-up on hte field, both players must show their
respective hands.

-----------------------------------------------------------------------------

Chainsaw Insect
*4 Insect Earth
ATK 2400 DEF 0
If this card battles a monster, your opponent draws 1 card at the end of the
Damage Step.
[For some reason, you draw a card even if this card attacks directly.]

-----------------------------------------------------------------------------

Chaos Command Magician
*6 Spellcaster Light
ATK 2400 DEF 1900
Negate the effect of a Monster Card that targets this 1 card.

-----------------------------------------------------------------------------

Chaos Emperor Dragon - Envoy of the End
Forbidden
*8 Dragon Dark
ATK 3000 DEF 2500
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard.
By paying 1000 Life Points, send all cards in both players' hands and on the
field to the Graveyard.  Inflict 300 points of damage to your opponent's Life
Points for each card that is sent to the Graveyard by this effect.

-----------------------------------------------------------------------------

Chaos Necromancer
*1 Fiend Dark
ATK 0 DEF 0
The ATK of this card becomes the number of Monster Cards in your Graveyard x
300 points.

-----------------------------------------------------------------------------

Chaos Sorcerer
*6 Spellcaster Light
ATK 2300 DEF 2000
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard.
Once per turn during your Main Phase, you can remove 1 face-up monster on the
field from play.  If you activate this effect, this card cannot attack during
this turn.

-----------------------------------------------------------------------------

Chaosrider Gustaph
*4 Warrior Wind
ATK 1400 DEF 1500
By removing from play up to 2 Spell Cards in your Graveyard, increase the ATK
of this card by 300 points for each card removed from play, until the end of
your opponent's next turn.  This effect can only be used once during your turn.

-----------------------------------------------------------------------------

Charm of Shabti
*1 Rock Earth
ATK 100 DEF 100
Discard this card from your hand.  Until the End Phase, make the Battle Damage
to monsters that include "Gravekeeper's" in their card name to 0.

-----------------------------------------------------------------------------

Chopman the Desperate Outlaw
*3 Zombie Dark
ATK 1100 DEF 500
When this card is Flip Summoned, you can equip 1 Equip Spell Card in your
Graveyard to this card.

-----------------------------------------------------------------------------

Cliff the Trap Remover
*3 Warrior Dark
ATK 1200 DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, you can
activate 1 of the following effects:
@Destroy 1 Spell Card or Trap Card on the field.
@Send 2 cards from the top of your opponent's Deck to his/her Graveyard.

-----------------------------------------------------------------------------

Cobra Jar
*2 Reptile Earth
ATK 600 DEF 300
FLIP:  Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK
1200/DEF 1200).  When the "Poisonous Snake Token" is destroyed as a result of
battle, inflict 500 points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Cobraman Sakuzy
*3 Reptile Earth
ATK 800 DEF 1400
You can flip this card into face-down Defense Position once per turn during
your Main Phase.  When this card is flipped face-up, look at all Set Spell and
Trap Cards on your opponent's side of the field and then return them to their
original position.

-----------------------------------------------------------------------------

Cocoon of Evolution
*3 Insect Earth
ATK 0 DEF 2000
You can equip this card from your hand as an Equip Spell Card to a face-up
"Petit Moth" on hte field.  If equipped, the ATK and DEF of "Cocoon of
Evolution" is applied to "Petit Moth".

-----------------------------------------------------------------------------

Command Knight
*4 Warrior Fire
ATK 1200 DEF 1900
While at least 1 other monster exists on your side of the field, your opponent
cannot select this card as an attack target.  Also, while this card remains
face-up on the field, increase the ATK of all your Warrior-Type monsters by 400
points.

-----------------------------------------------------------------------------

Copycat
*1 Spellcaster Light
ATK 0 DEF 0
When this card is Summoned (including Special Summon) it adopts the original
ATK and DEF of 1 opponent's monster.

-----------------------------------------------------------------------------

Crass Clown
*4 Fiend Dark
ATK 1350 DEF 1400
When this card is changed from Defense Position to Attack Position, return 1
monster on your opponent's side of the field to the owner's hand.

-----------------------------------------------------------------------------

Creeping Doom Manta
*3 Fish Water
ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.

-----------------------------------------------------------------------------

Crimson Ninja
*1 Warrior Earth
ATK 300 DEF 300
FLIP:  Select 1 Trap Card on the field and destroy it.  If the selected card is
Set, pick up and look at the card.  If it is a Trap Card, destroy it.  If it is
a Spell Card, return it to its original position.

-----------------------------------------------------------------------------

Cure Mermaid
*4 Fish Water
ATK 1500 DEF 800
As long as this card remains face-up on your side of the field, increase your
Life Points by 800 points during each of your Standby Phases.

-----------------------------------------------------------------------------

Cyber Jar
*3 Rock Dark
ATK 900 DEF 900
FLIP:  Destroy all monsters on the field.  Both players then pick up 5 cards
from the top of their respective Decks and Special Summon all Level 4 or lower
Monster Cards among them on the field in face-up Attack Position or face-down
Defense Position.  The rest of the cards picked up are added to thir respective
hands.

-----------------------------------------------------------------------------

Cyber Raider
*4 Machine Dark
ATK 1400 DEF 1000
When this card is Normal Summoned, Flip Summoned, or Special Summoned
successfully, select and activate 1 of the following effects:
@Select 1 Equip Card equipped to 1 monster on the field and destroy it.
@Select 1 Equip Card equipped to 1 monster on the field and equip it to this
card.

-----------------------------------------------------------------------------

Cybernetic Magician
*6 Spellcaster Light
ATK 2400 DEF 1000
Discard 1 card from your hand.  That ATK of 1 face-up monster on the field
becomes 2000 until the End Phase of this turn.

-----------------------------------------------------------------------------

D. D. Scout Plane
*2 Machine Dark
ATK 800 DEF 1200
If this card is removed from play, Special Summon this card in face-up Attack
Position on your side of the field during the End Phase of this turn.

-----------------------------------------------------------------------------

D. D. Trainer
*1 Fiend Dark
ATK 100 DEF 2000
A poor goblin that was sucked into a different dimension.  However, he's doing
his best with his new destiny.

-----------------------------------------------------------------------------

D.D. Assailant
*4 Warrior Earth
ATK 1700 DEF 1600
When this card is destroyed as a result of battle with your opponent's monster,
remove from play both this card and the opponent's monster that destroyed this
card.

-----------------------------------------------------------------------------

D.D. Crazy Beast
*3 Beast Earth
ATK 1400 DEF 1400
A monster that this card destroys as a result of battle is removed from play.

-----------------------------------------------------------------------------

D.D. Warrior Lady
Limited
*4 Warrior Light
ATK 1500 DEF 1600
When this card battles with your opponent's monster, after damage calculation
you can remove from play the opponent's monster and this card.

-----------------------------------------------------------------------------

D.D.M. - Different Dimension Master
*5 Spellcaster Light
ATK 1700 DEF 1500
Discard 1 Spell Card from your hand.  Special Summon 1 of your monsters that is
currently removed from play.  You can only activate this effect once per turn,
during your Main Phase.

-----------------------------------------------------------------------------

Dancing Fairy
*4 Fairy Wind
ATK 1700 DEF 1000
As long as this card remains in face-up Defense Position on your side of the
field, increase your Life Points by 1000 points during each of your Standby
Phases.

-----------------------------------------------------------------------------

Dark Driceratops
*6 Dinosaur Earth
ATK 2400 DEF 1500
During battle between this attacking card and a Defense Position monster whose
DEF is lower than the ATK of this card, inflict the difference as Battle Damage
to your opponent's Life Points.

-----------------------------------------------------------------------------

Dark Dust Spirit
*6 Zombie Earth
ATK 2200 DEF 1800
This card cannot be Special Summoned.  This card returns to the owner's hand
during the End Phase of the turn that this card is Normal Summoned or flipped
face-up.  When this card is Normal Summoned or flipped face-up, destroy all
face-up monsters on the field except this card.

-----------------------------------------------------------------------------

Dark Elf
*4 Spellcaster Dark
ATK 2000 DEF 800
This card requires a cost of 1000 of your own Life Points to attack.

-----------------------------------------------------------------------------

Dark Eradicator Warlock
*7 Spellcaster Dark
ATK 2500 DEF 2100
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by Tributing 1 "Dark Magician" on your side of the field.
While this card is face-up on the field, inflict 1000 points of damage to your
opponent's Life Points each time either player activates 1 Normal Spell Card.

-----------------------------------------------------------------------------

Dark Jeroid
*4 Fiend Dark
ATK 1200 DEF 1500
When this card is Normal Summoned, Flip Summoned, or Special Summoned
successfully, select 1 face-up monster on the field.  As long as the monster
remains face-up on the field, decrease its ATK by 800 points.

-----------------------------------------------------------------------------

Dark Magician Girl
*6 Spellcaster Dark
ATK 2000 DEF 1700
Increase the ATK of this monster by 300 points for each "Dark Magician" or
"Magician of Black Chaos" in either player's Graveyard.

-----------------------------------------------------------------------------

Dark Magician of Chaos
Limited
*8 Spellcaster Dark
ATK 2800 DEF 2600
When this card is Normal Summoned or Special Summoned, you can add 1 Spell Card
from your Graveyard to your hand.  A monster that is destroyed by this monster
as a result of battle is removed from play instead of going to the Graveyard.
If this face-up card is destroyed or removed from the field, it is removed from
play.

-----------------------------------------------------------------------------

Dark Necrofear
*8 Fiend Dark
ATK 2200 DEF 2800
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned by removing 3 Fiend-Type monsters in your Graveyard from play.  If
this card is destroyed as a result of battle or by your opponent's card effect,
it is treated as an Equip Card during the End Phase of this turn, and equip 1
of your opponent's monsters with this card.  As long as it is equipped with
this card, you control the equipped monster.

-----------------------------------------------------------------------------

Dark Ruler Ha Des
*6 Fiend Dark
ATK 2450 DEF 1600
As long as this card remains face-up on the field, negate the effects of Effect
Monsters destroyed by Fiend-Type monsters on your side of the field as a result
of battle.  This card cannot be Special Summoned from the Graveyard.
[Read it a few times, it'll make sense eventually.]

-----------------------------------------------------------------------------

Dark Scorpion - Chick the Yellow
*3 Warrior Dark
ATK 1000 DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, you can
select and activate 1 of the following effects:
@Return 1 card on the field to its owner's hand.
@Pick up 1 card on the top of your opponent's Deck (Your opponent does not look
at the card).  Select the top or bottom of the Deck and return the card there.

-----------------------------------------------------------------------------

Dark Scorpion - Gorg the Strong
*5 Warrior Dark
ATK 1800 DEF 1500
When this card inflicts Battle Damage to your opponent's Life Points, you can
select and activate 1 of the following effects:
@Return 1 Monster Card on your opponent's side of the field to the top of its
owner's Deck.
@Send 1 card from the top of your opponent's Deck to the Graveyard.

-----------------------------------------------------------------------------

Dark Scorpion - Meanae the Thorn
*4 Warrior Dark
ATK 1000 DEF 1800
When this card inflicts Battle Damage to your opponent's Life Points, you can
select and activate 1 of the following effects:
@Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff
the Trap Remover", from your Deck to your hand.
@Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff
the Trap Remover", from your Graveyard to your hand.

-----------------------------------------------------------------------------

Dark Scorpion Burglars
*4 Warrior Dark
ATK 1000 DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, your
opponent selects 1 Spell Card from his/her Deck and sends it to the Graveyard.
Then shuffle the Deck.

-----------------------------------------------------------------------------

Dark Ruler Vandalgyon
*8 Dragon Dark
ATK 2800 DEF 2500
This card can be Special Summoned from your Hand after you have canceled the
effects of a card controlled by your opponent using a Counter Trap Card.  When
this card is successfully Special Summoned in this way, the following effects
are activated, depending on the card whose effects were originally cancelled.
@Spell:  reduce your opponent's Life Points by 1500.
@Trap:  choose one card on your opponent's Field and destroy it.
@Effect Monster:  choose one card from your Graveyard and Special Summon it to
your Field.

-----------------------------------------------------------------------------

Darkbishop Archfiend
*3 Fiend Water
ATK 300 DEF 1400
The controller of this card pays 500 Life Points during each of his/her Standby
Phases (this is not optional).  When an Archfiend Monster Card on your side of
the field is targeted by the effect of a card controlled by your opponent, when
resolving the effect, roll a six-sided die.  If the result is 1, 3, or 6,
negate the effect and destroy the opponent's card.

-----------------------------------------------------------------------------

Decayed Commander
*4 Zombie Earth
ATK 1000 DEF 1500
When this card is Normal Summoned successfully, you can Special Summon 1
"Zombie Tiger" from your hand.  If this card successfully attacks your
opponent's Life Points directly, your opponent discards 1 card randomly from
his/her hand.

-----------------------------------------------------------------------------

Deepsea Warrior
*5 Warrior Water
ATK 1600 DEF 1800
As long as "Umi" is face-up on the field, this card is unaffected by any Spell
Cards.

-----------------------------------------------------------------------------

Des Dendle
*4 Plant Earth
ATK 300 DEF 2000
Once per turn, during your Main Phase, if you control this monster on the
field, you can equip it to your "Vampire Orchis" as an Equip Spell Card, OR
unequip the Union equipment and Special Summon this card in face-up Attack
Position.  While equipped to a monster by this card's effect, each time the
equipped monster destroys 1 of your opponent's monsters, Special Summon 1
"Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800).  (1 monster can
only be equipped with 1 Union Monster at a time.  If the equipped monster is
destroyed as a result of battle, destroy this card instead.)

-----------------------------------------------------------------------------

Des Feral Imp
*4 Reptile Dark
ATK 1600 DEF 1800
FLIP:  Select 1 card from your Graveyard, add it to your Deck, and shuffle your
Deck.

-----------------------------------------------------------------------------

Des Frog
*5 Aqua Water
ATK 1900 DEF 0
When this card is Tribute Summoned successfully, you can Special Summon "Des
Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in
your Graveyard.

-----------------------------------------------------------------------------

Des Kangaroo
*4 Beast Dark
ATK 1500 DEF 1700
If the ATK of a monster that attacks this monster is lower than the DEF of this
card, destroy the attacking monster.  (Damage calculation is applied normally.)

-----------------------------------------------------------------------------

Des Koala
*3 Beast Dark
ATK 1100 DEF 1800
FLIP:  Inflict 400 points of damage to your opponent's Life Points for each
card in your opponent's hand.

-----------------------------------------------------------------------------

Des Lacooda
*3 Zombie Earth
ATK 500 DEF 600
You can flip this card into face-down Defense Position once per turn during
your Main Phase.  When this card is Flip Summoned, you draw 1 card from your
Deck.

-----------------------------------------------------------------------------

Desertapir
*3 Beast Earth
ATK 900 DEF 300
FLIP:  Flip 1 face-up monster on the field into face-down Defense Position.
You cannot select "Desertapir".

-----------------------------------------------------------------------------

Despair from the Dark
*8 Zombie Dark
ATK 2800 DEF 3000
When this card is sent from your hand or Deck to your Graveyard by your
opponent's card effect, Special Summon this card to the field.

-----------------------------------------------------------------------------

Desrook Archfiend
*3 Fiend Light
ATK 1100 DEF 1800
The controller of this card pays 500 Life Points during each of his/her Standby
Phases (this is not optional).  When this card is targeted by the effect of a
card controlled by your opponent, when resolving the effect, roll a six-sided
die.  If the result is 3, negate the effect and destory the opponent's card.
When a "Terrorking Archfiend" on your side of the field is destroyed and sent
to the Graveyard, you can send this card from your hand to the Graveyard to
Special Summon the "Terrorking Archfiend".

-----------------------------------------------------------------------------

Dice Jar
*3 Rock Light
ATK 200 DEF 300
FLIP:  Both players roll a six-sided die once.  The player with the lowest
result takes damage equal to his/her opponent's result x 500 Life Points.
However, if a winner's result is 6, the loser takes 6000 points of damage.  If
the results are the same, both players roll again.

-----------------------------------------------------------------------------

Dimension Jar
*2 Machine Dark
ATK 200 DEF 200
FLIP:  Both players can remove up to 3 monsters from their opponent's
Graveyard.
[For some reason, in this game, you can remove 3 cards in your opponent's
graveyard from play.  They don't have to be monsters.]

-----------------------------------------------------------------------------

Disc Fighter
*4 Warrior Earth
ATK 1000 DEF 1000
If this card attacks a Defense Position monster with a DEF of 2000 or more,
destroy the monster with this card's effect without applying Damage
Calculation.

-----------------------------------------------------------------------------

Disciple of the Forbidden Spell
*4 Warrior Light
ATK 1700 DEF 800
When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare
different Monster Card Attributes equal to the number of "Disciple of the
Forbidden Spell"(s) in your Graveyard.  If this card attacks a monster that has
a declared Attribute, destroy the monster without applying damage calculation.

-----------------------------------------------------------------------------

Divine Dragon - Excelion
*5 Dragon Light
ATK 1500 DEF 900
When this card is Normal Summoned, it gets 1 of the following effects for each
"Divine Dragon - Excelion" in your Graveyard when this effect resolves (your
choice).  These effects cannot accumulate.
@Increase the ATK of this card by 1000 points.
@If this card destroys your opponent's monster as a result of battle, it can
attack once again in a row.
@When this card destroys a monster as a result of battle and sends it to the
Graveyard, inflict damage to your opponent's Life Points equal to the ATK of
the destroyed monster.

-----------------------------------------------------------------------------

Don Turtle
*3 Reptile Water
ATK 1100 DEF 1200
When this card is Normals Summoned of Flip Summoned, you can Special Summon any
number of "Don Turtle"(s) fro your hand.

-----------------------------------------------------------------------------

Don Zaloog
*4 Warrior Dark
ATK 1400 DEF 1500
When this card inflicts Battle Damage to your opponent's Life Points, you can
select and activate 1 of the following effects:
@Select 1 card from your opponent's hand randomly and discard it to the
Graveyard.
@Send 2 cards from the top of your opponent's Deck to the Graveyard.

-----------------------------------------------------------------------------

Double Coston
*4 Zombie Dark
ATK 1700 DEF 1650
If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute
Monsters for the Tribute Summon.

-----------------------------------------------------------------------------

Dragon Manipulator
*3 Warrior Earth
ATK 700 DEF 800
FLIP:  Take control of 1 face-up Dragon-Type monster on your opponent's side of
the field until the end of End Phase.

-----------------------------------------------------------------------------

Dream Clown
*3 Warrior Earth
ATK 1200 DEF 900
When this card is changed from Attack Position to Defense Position, destroy 1
monster on your opponent's side of the field.

-----------------------------------------------------------------------------

Dreamsprite
*2 Plant Light
ATK 300 DEF 200
When attacked by your opponent's monster, select another 1 of your Monster
Cards and designate it as the attack's target, then calculate damage.

-----------------------------------------------------------------------------

Drill Bug
*2 Insect Earth
ATK 1100 DEF 200
When this card inflicts Battle Damage to your opponent's Life Points, you can
select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place
"Parasite Paracide" on top of the Deck.

-----------------------------------------------------------------------------

Drillago
*4 Machine Dark
ATK 1600 DEF 1100
If the only cards on your opponent's side of the field are face-up monsters
with ATK 1600 or more, this monster can attack your opponent's Life Points
directly.

-----------------------------------------------------------------------------

Eagle Eye
*3 Winged Beast Wind
ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.

-----------------------------------------------------------------------------

Ebon Magician Curran
*2 Spellcaster Dark
ATK 1200 DEF 0
During your Standby Phase, inflict 300 points of damage to your opponent's Life
Points for each monster on your opponent's side of the field.

-----------------------------------------------------------------------------

Electric Snake
*3 Thunder Light
ATK 800 DEF 900
When this card is discarded from your hand to the Graveyard by an effect of a
card controlled by your opponent, draw 2 cards from your Deck.

-----------------------------------------------------------------------------

Element Dragon
*4 Dragon Light
ATK 2400 DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the
following Attribute(s) on the field:
@FIRE:  Increase the ATK of this card by 500 points.
@WIND:  If this card destroyed your opponent's monster as a result of battle,
it can attack once again in a row.

-----------------------------------------------------------------------------

Element Valkyrie
*4 Fairy Light
ATK 1500 DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the
following Attribute(s) on the field:
@FIRE:  Increase the ATK of this card by 500 points.
@WATER:  Control of this card cannot switch.

-----------------------------------------------------------------------------

Elemental Hero Bladedge
*7 Warrior Earth
ATK 2600 DEF 1800
During battle between this attacking card and a Defense Position monster whose
DEF is lower than the ATK of this card, inflict the difference as Battle Damage
to your opponent's Life Points.

-----------------------------------------------------------------------------

Elemental Hero Wildheart
*4 Warrior Earth
ATK 1500 DEF 1600
This card is unaffected by the effects of Trap Cards.

-----------------------------------------------------------------------------

Elephant Statue of Blessing
*3 Rock Earth
ATK 1500 DEF 0
When this card is sent directly from your hand to the Graveyard by an effect of
a card controlled by your opponent, increase your Life Points by 2000 points.

-----------------------------------------------------------------------------

Elephant Statue of Disaster
*3 Rock Earth
ATK 1500 DEF 0
When this card is sent directly from your hand to the Graveyard by an effect of
a card controlled by your opponent, inflict 2000 points of damage to your
opponent's Life Points.

-----------------------------------------------------------------------------

Emissary of the Afterlife
*4 Fiend Dark
ATK 1600 DEF 600
When this card is sent from the field to the Graveyard, each player selects 1
Level 3 or lower Normal Monster from their Deck, and adds it to their hand
after showing it to the opponent.  The Decks are then shuffled.

-----------------------------------------------------------------------------

Emissary of the Oasis
*3 Spellcaster Light
ATK 600 DEF 400
While a face-up Level 3 or lower Normal Monster is on your side of the field,
your opponent cannot select this card as an attack target.  While this card is
face-up on your side of the field, any Battle Damage to the controller of this
card from battle involving a Level 3 or lower Normal Monster becomes 0.

-----------------------------------------------------------------------------

Enraged Battle Ox
*4 Beast-Warrior Earth
ATK 1700 DEF 1000
During battle between attacking Beast, Beast-Warrior or Winged Beast-Type
monsters on your side of the field and a Defense Position monster whose DEF is
lower than the ATK of the attacking monster, inflict the difference as Battle
Damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Eria the Water Charmer
*3 Spellcaster Water
ATK 500 DEF 1500
FLIP:  Take control of 1 WATER monster on your opponent's side of the field,
for as long as this card remains face-up on the field.

-----------------------------------------------------------------------------

Exiled Force
Limited
*4 Warrior Earth
ATK 1000 DEF 1000
By Tributing this face-up card, destroy 1 monster on the field.

-----------------------------------------------------------------------------

Exodia Necross
*4 Spellcaster Dark
ATK 1800 DEF 0
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by the effect of "Contract with Exodia".  This card is not
destroyed as a result of battle or by the effects of Spell or Trap Cards, and
during each of your Standby Phases, increase the ATK of this card by 500
points.  This card is destroyed when any of "Exodia the Forbidden One", "Right
Arm of the Forbidden One", "Left Arm of the Forbidden One", Right Leg of the
Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.

-----------------------------------------------------------------------------

Exodia the Forbidden One
Limited
*3 Spellcaster Dark
ATK 1000 DEF 1000
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden
One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in
addition to this card in your hand, you win the Duel.

-----------------------------------------------------------------------------

Familiar Knight
*3 Warrior Dark
ATK 1200 DEF 1400
When this card is destroyed and sent to the Graveyard as a result of battle,
each player can Special Summon 1 Level 4 monster from their hand.

-----------------------------------------------------------------------------

Familiar-Possessed - Aussa
*4 Spellcaster Earth
ATK 1850 DEF 1500
By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of
the field to the Graveyard, you can Special Summon this card from your hand or
Deck.  If you Special Summon this card in this way, this card gets the
following effect:  During battle between this attacking card and a Defense
Position monster whose DEF is lower than the ATK of this card, inflict the
difference as Battle Damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Familiar-Possessed - Eria
*4 Spellcaster Water
ATK 1850 DEF 1500
By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the
field to the Graveyard, you can Special Summon this card from your hand or
Deck.  If you Special Summon this card in this way, this card gets the
following effect:  During battle between this attacking card and a Defense
Position monster whose DEF is lower than the ATK of this card, inflict the
difference as Battle Damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Familiar-Possessed - Hiita
*4 Spellcaster Fire
ATK 1850 DEF 1500
By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the
field to the Graveyard, you can Special Summon this card from your hand or
Deck.  If you Special Summon this card in this way, this card gets the
following effect:  During battle between this attacking card and a Defense
Position monster whose DEF is lower than the ATK of this card, inflict the
difference as Battle Damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Familiar-Possessed - Wynn
*4 Spellcaster Wind
ATK 1850 DEF 1500
By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the
field to the Graveyard, you can Special Summon this card from your hand or
Deck.  If you Special Summon this card in this way, this card gets the
following effect:  During battle between this attacking card and a Defense
Position monster whose DEF is lower than the ATK of this card, inflict the
difference as Battle Damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Fear from the Dark
*4 Zombie Dark
ATK 1700 DEF 1500
When this card is sent from your hand or Deck to your Graveyard by your
opponent's card effect, Special Summon this card to the field.

-----------------------------------------------------------------------------

Fenrir
*4 Beast Water
ATK 1400 DEF 1200
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned by removing 2 WATER monsters in your Graveyard from play.  When this
card destroys an opponent's monster as a result of battle, your opponent skips
his/her next Draw Phase.

-----------------------------------------------------------------------------

Fiber Jar
*3 Plant Earth
ATK 500 DEF 500
FLIP:  Both players unite all their respective cards on the field, in their
hands, and in their Graveyards with their respective Decks and shuffle them.
Then both players draw 5 cards from their shuffled Decks.

-----------------------------------------------------------------------------

Fire Princess
*4 Pyro Fire
ATK 1300 DEF 1500
Each time you increase your Life Points, inflict 500 points of damage to your
opponent's Life Points.

-----------------------------------------------------------------------------

Flash Assailant
*4 Fiend Dark
ATK 2000 DEF 2000
Decrease the ATK and DEF of this card by 400 points for each card in your hand.

-----------------------------------------------------------------------------

Flying Kamakiri #1
*4 Insect Wind
ATK 1400 DEF 900
When this card is sent to the Graveyard as a result of battle, you can Special
Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position
from your Deck.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Fox Fire
*2 Pyro Fire
ATK 300 DEF 200
During the End Phase of a turn when this face-up card was destroyed as a result
of battle, Special Summon this card from the Graveyard to your side of the
field.  This card cannot be Tributed for a Tribute Summon.

-----------------------------------------------------------------------------

Freed the Brave Warrior
*4 Warrior Light
ATK 1700 DEF 1200
By removing from play 2 LIGHT monsters in your Graveyard, destroy 1 face-up
monster on the field with higher ATK than this card.  You can only use this
effect once per turn.

-----------------------------------------------------------------------------

Freed the Matchless General
*5 Warrior Earth
ATK 2300 DEF 1700
Negate the effect of any Spell Card that targets this card and destroy it.  As
long as this card remains face-up on the field, you can add 1 Level 4 or lower
Warrior-Type monster from your Deck to your hand per turn instead of drawing 1
card from your Deck during your Draw Phase.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Freezing Beast
*4 Aqua Water
ATK 1500 DEF 1000
Once per turn, during your Main Phase, if you control this monster on the
field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR
unequip the Union equipment and Special Summon this card in face-up Attack
Position.  While equipped to a monster by this card's effect, eqch time the
equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down
Spell or Trap Card on the field.  (1 monster can only be equipped with 1 Union
Monster at a time.  If the equipped monster is destroyed as a result of battle,
destroy this card instead.)

-----------------------------------------------------------------------------

Fushi No Tori
*4 Winged Beast Fire
ATK 1200 DEF 0
This card cannot be Special Summoned.  This card returns to the owner's hand
during the End Phase of the turn that this card is Normal Summoned or flipped
face-up.  When this card inflicts Battle Damage to your opponent's Life Points,
increase your Life Points by an amount equal to the Battle Damage.

-----------------------------------------------------------------------------

Fushioh Richie
*7 Zombie Dark
ATK 2600 DEF 2900
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has
fulfilled the condition.  You can flip this card into face-down Defense
Position once per turn during your Main Phase.  As long as this monster remains
face-up on the field, negate the activation and effects of all Spell or Trap
Cards that target this card and destroy them.  When this card is flipped
face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard in
face-up Attack or Defense Position.

-----------------------------------------------------------------------------

Frontier Wiseman
*3 Spellcaster Earth
ATK 1600 DEF 800
As long as this card remains face-up on your side of the field, negate the
effects of Spell Cards that target face-up Warrior-Type monsters on your side
of the field and destroy the Spell Card.

-----------------------------------------------------------------------------

Fusilier Dragon, the Dual-Mode Beast
*7 Machine Dark
ATK 2800 DEF 2000
This card can be Normal Summoned or Set without Tribute.  In that case, the
original ATK/DEF of this card become halved.

-----------------------------------------------------------------------------

Gaia Soul the Combustible Collective
*4 Pyro Fire
ATK 2000 DEF 0
You can tribute up to 2 Pyro-Type Monsters on your side of the field.  If you
do this, increase the ATK of this monster by the number of Tributed monsters x
1000 points.  When this card attacks with an ATK that is higher than the DEF of
your opponent's Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points.  Destroy this card during the End Phase.

-----------------------------------------------------------------------------

Gale Lizard
*4 Reptile Water
ATK 1400 DEF 700
FLIP:  Select 1 Monster Card on your opponent's side of the field and return
it to its owner's hand.

-----------------------------------------------------------------------------

Garuda the Wind Spirit
*4 Winged Beast Wind
ATK 1600 DEF 1200
This monster can only be Special Summoned by removing 1 WIND monster in your
Graveyard from play.  As long as this monster remains face-up on the field, you
may change the battle position of 1 of your opponent's face-up Monster Cards at
each End Phase of your opponent's turn.

-----------------------------------------------------------------------------

Gear Golem the Moving Fortress
*4 Machine Earth
ATK 800 DEF 2200
Once per turn, during your Main Phase 1, by paying 800 Life Points, this card
can attack your opponent's Life Points directly this turn.

-----------------------------------------------------------------------------

Gearfried the Iron Knight
*4 Warrior Earth
ATK 1800 DEF 1600
When an Equip Card is equipped to this card, destroy the Equip Card.

-----------------------------------------------------------------------------

Gearfried the Swordmaster
*7 Warrior Light
ATK 2600 DEF 2200
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by the effect of "Release Restraint".  When this card is
equipped with an Equip Card, destroy 1 monster on your opponent's side of the
field.

-----------------------------------------------------------------------------

Getsu Fuhma
*4 Warrior Dark
ATK 1700 DEF 1200
If a monster that battles with this monster is a Fiend or Zombie-Type monster,
destroy that monster at the end of the Damage Step.

-----------------------------------------------------------------------------

Ghost Knight of Jackal
*5 Beast-Warrior Earth
ATK 1700 DEF 1600
You can Special Summon an opponent's monster that is destroyed and sent to the
Graveyard by this card as a result of battle to your side of the field in
face-up Defense Position.

-----------------------------------------------------------------------------

Giant Axe Mummy
*5 Zombie Earth
ATK 1700 DEF 2000
You can flip this card into face-down Defense Position once per turn during
your Main Phase.  If the ATK of a monster on your opponent's side of the field
that attacks this card in face-down Defense Position is lower than the DEF of
this monster, the attacking monster is destroyed.

-----------------------------------------------------------------------------

Giant Germ
*2 Fiend Dark
ATK 1000 DEF 100
When this card is sent to the Graveyard as a result of battle, inflict 500
points of damage to your opponent's Life Points.  You can also Special Summon
up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up
Attack Position.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Giant Orc
*4 Fiend Dark
ATK 2200 DEF 0
If this card attacks, it is changed to Defense Position at the end of the
Battle Phase.  You cannot change this battle position until the end of your
next turn.

-----------------------------------------------------------------------------

Giant Rat
*4 Beast Earth
ATK 1400 DEF 1450
When this card is sent to the Graveyard as a result of battle, you can Special
Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position
from your Deck.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Gilasaurus
*3 Dinosaur Earth
ATK 1400 DEF 400
You can treat the Normal Summon of this card as a Special Summon.  If you
select Special Summon, your opponent can Special Summon 1 monster from his/her
Graveyard.

-----------------------------------------------------------------------------

Gilford the Legend
*8 Warrior Earth
ATK 2600 DEF 2000
This card cannot be Special Summoned.  When this card is Normal Summoned, you
can equip as many Equip Spell Cards from your Graveyard as possible to
Warrior-Type monster(s) on your side of the field.

-----------------------------------------------------------------------------

Goblin Attack Force
*4 Warrior Earth
ATK 2300 DEF 0
If this card attacks, it is changed to Defense Position at the end of the
Battle Phase.  This card's battle position cannot be changed until the end of
your next turn, except with a card effect.

-----------------------------------------------------------------------------

Goblin Elite Attack Force
*4 Fiend Earth
ATK 2200 DEF 1500
If this card attacks, it is changed to Defense Position at the end of the
Battle Phase.  This card's battle position cannot be changed until the end of
your next turn, except with a card effect.

-----------------------------------------------------------------------------

Goblin King
*1 Fiend Dark
ATK 0 DEF 0
While there is another Fiend-Type monster on your side of the field, this card
cannot be attacked.  The ATK and DEF of this card become the number of
Fiend-Type monsters on the field (excluding this card) x 1000 points.

-----------------------------------------------------------------------------

Goblin Zombie
*4 Zombie Dark
ATK 1100 DEF 1050
When this card causes battle damage to your opponent, they must send the
topmost card from their Deck to the Graveyard.  When this card is sent from the
Field to the Graveyard, you can choose one Zombie-type card with a DEF of 1200
or less and show it to your opponent before adding it to your Hand.  The Deck
is then shuffled.
[Who had the keyboard with the broken 'Shift' key?]

-----------------------------------------------------------------------------

Goldd, Wu-Lord of Dark World
*5 Fiend Dark
ATK 2300 DEF 1400
If this card is discarded from the hand to the Graveyard by a card effect,
Special Summon this card to your side of the field.  If this card is discarded
from the hand to the Graveyard by your opponent's card effect, you can select
up to 2 cards on your opponent's side of the field and destroy them.

-----------------------------------------------------------------------------

Gora Turtle
*3 Aqua Water
ATK 1100 DEF 1100
As long as this card remains face-up on the field, monsters with an ATK equal
to 1900 or more cannot declare an attack.

-----------------------------------------------------------------------------

Gradius' Option
*1 Machine Light
ATK ? DEF ?
This card cannot be Normal Summoned or Set.  This monster can only be Special
Summoned by selecting 1 face-up "Gradius" on your side of the field.  The ATK
and DEF of this card becomes the same as the ATK and DEF of the selected
"Gradius".  If the selected "Gradius" is removed from the field, destroy this
card.

-----------------------------------------------------------------------------

Granadora
*4 Reptile Water
ATK 1900 DEF 700
When this monster is Normal Summoned, Flip Summoned or Special Summoned,
increase your Life Points by 1000 points.  When this card is destroyed and sent
to the Graveyard, you take 2000 points of damage.

-----------------------------------------------------------------------------

Gravekeeper's Assailant
*4 Spellcaster Dark
ATK 1500 DEF 1500
You cannot activate this card's effect unless "Necrovalley" is on the field.
When this card declares an attack, you can change the battle position of 1
face-up monster on your opponent's side of the field.

-----------------------------------------------------------------------------

Gravekeeper's Cannonholder
*4 Spellcaster Dark
ATK 1400 DEF 1200
Tribute 1 Monster Card on your side of the field that includes "Gravekeeper's"
in its card name to inflict 700 points of damage to your opponent's Life
Points.  You cannot Tribute "Gravekeeper's Cannonholder" for this effect.

-----------------------------------------------------------------------------

Gravekeeper's Curse
*3 Spellcaster Dark
ATK 800 DEF 800
When this card is Normal Summoned, Flip Summoned, or Special Summoned, inflict
500 points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Gravekeeper's Guard
*4 Spellcaster Dark
ATK 1000 DEF 1900
FLIP:  Return 1 monster on your opponent's side of the field to its owner's
hand.

-----------------------------------------------------------------------------

Gravekeeper's Spear Soldier
*4 Spellcaster Dark
ATK 1500 DEF 1000
When this card attacks with an ATK that is higher than the DEF of your
opponent's Defense Position monster, inflict the difference as Battle Damage to
your opponent's Life Points.

-----------------------------------------------------------------------------

Gravekeeper's Spy
*4 Spellcaster Dark
ATK 1200 DEF 2000
FLIP:  Special Summon 1 Monster Card that includes "Gravekeeper's" in its card
name with an ATK of 1500 or less from your Deck.

-----------------------------------------------------------------------------

Gray Wing
*3 Dragon Wind
ATK 1300 DEF 700
Discard 1 card from your hand during Main Phase 1.  This monster can attack
twice during the Battle Phase of any turn this effect is used.

-----------------------------------------------------------------------------

Great Dezard
*6 Spellcaster Dark
ATK 1900 DEF 2300
When this monster destroys the following number of monsters as a result of
battle, the following effects are activated in order:
One:  As long as this card remains face-up on the field, negate the activation
and effects of all Spell and Trap Cards that target this card and destroy them.
Two:  you can Special Summon 1 "Fushioh Richie" from your hand or Deck by
Tributing this card during your Main Phase.

-----------------------------------------------------------------------------

Great Long Nose
*5 Beast-Warrior Dark
ATK 1900 DEF 1700
This card cannot be Special Summoned.  This card returns to the owner's hand
during the End Phase of the turn that this card is Normal Summoned or flipped
face-up.  If this card inflicts Battle Damage to your opponent's Life  Points,
your opponent skips his/her next Battle Phase.

-----------------------------------------------------------------------------

Great Maju Garzett
*6 Fiend Dark
ATK 0 DEF 0
The ATK of this card becomes twice the original ATK of 1 monster that you
Tributed for the Tribute Summon of this card.

-----------------------------------------------------------------------------

Great Moth
*8 Insect Earth
ATK 2600 DEF 2500
This monster cannot be Normal Summoned or Set.  This card can only be Special
Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth"
has been equipped with "Cocoon of Evolution".

-----------------------------------------------------------------------------

Gren Maju Da Eiza
*3 Fiend Fire
ATK ? DEF ?
The ATK and the DEF of this card become the number of your cards that are
removed from play x 400 points.

-----------------------------------------------------------------------------

Griggle
*1 Plant Earth
ATK 350 DEF 300
When control of this face-up card on the field shifts to your opponent,
increase your Life Points by 3000 points.  This effect can only be used once as
long as this card remains face-up on the field.

-----------------------------------------------------------------------------

Guardian Angel Joan
*7 Fairy Light
ATK 2800 DEF 2000
When this card destroys a monster and sends it to the Graveyard as a result of
battle, increase your Life Points by an amount equal to the original ATK of the
destroyed monster.

-----------------------------------------------------------------------------

Guardian Baou
*4 Fiend Dark
ATK 800 DEF 400
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
there is a "Wicked-Breaking Flamberge - Baou" on your side of the field.  Each
time this card destroyes 1 of your opponent's monsters and sends it to the
Graveyard as a result of battle, increase the ATK of this card by 1000 points.
Also, the effects of an Effect Monster that this card destroys as a result of
battle are negated.

-----------------------------------------------------------------------------

Guardian Ceal
*4 Pyro Fire
ATK 1700 DEF 1400
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
there is a "Shooting Star Bow - Ceal" on your side of the field.  Send an Equip
Spell Card on your side of the field equipped to this card to the Graveyard to
destroy 1 monster on your opponent's side of the field.

-----------------------------------------------------------------------------

Guardian Elma
*3 Fairy Wind
ATK 1300 DEF 1200
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
there is a "Butterfly Dagger - Elma" on your side of the field.  When this card
is Normal Summoned or Special Summoned successfully, you can equip 1
appropriate Equip Spell Card in your Graveyard to this card.

-----------------------------------------------------------------------------

Guardian Grarl
*5 Dinosaur Earth
ATK 2500 DEF 1000
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
there is a "Gravity Axe - Grarl" on your side of the field.  If this is the
only card in your hand, you can Special Summon it.

-----------------------------------------------------------------------------

Guardian Kay'est
*4 Sea Serpent Water
ATK 1000 DEF 1800
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
there is a "Rod of Silence - Kay'est" on your side of the field.  This card is
unaffected by any Spell Cards.  Also, this card cannot be an attack target of
your opponent's monsters.

-----------------------------------------------------------------------------

Guardian Sphinx
*5 Rock Earth
ATK 1700 DEF 2400
You can flip this card into face-down Defense Position once per turn during
your Main Phase.  When this card if Flip Summoned successfully, return all
monsters on your opponent's side of the field to the owner's hand.

-----------------------------------------------------------------------------

Guardian Tryce
*5 Thunder Light
ATK 1900 DEF 1700
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
there is a "Twin Swords of Flashing Light - Tryce" on your side of the field.
When this card is destroyed and sent to the Graveyard, Special Summon to your
side of the field the monster in the Graveyard that was used for the Tribute
Summon of this card.

-----------------------------------------------------------------------------

Gyaku-Gire Panda
*3 Beast Earth
ATK 800 DEF 1600
Increase the ATK of this card by 500 points for each monster on your opponent's
side of the field.  When this card attacks with an ATK that is higher than the
DEF of your opponent's Defense Position monster, inflict the difference as
Battle Damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Hamon, Lord of Striking Thunder
*10 Thunder Light
ATK 4000 DEF 4000
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by sending 3 face-up Continuous Spell Cards from your side of
the field to the Graveyard.  When this card destroys your opponent's monster
and sends it to the Graveyard, inflict 1000 points of damage to your opponent's
Life Points.  While this card is in face-up Defense Position on your side of
the field, your opponent cannot select another monster as an attack target.

-----------------------------------------------------------------------------

Hane-Hane
*2 Beast Earth
ATK 450 DEF 500
FLIP:  Select 1 monster on the field and return it to its owner's hand.

-----------------------------------------------------------------------------

Harpie Lady Sisters
*6 Winged Beast Wind
ATK 1950 DEF 2100
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned by the effect of "Elegant Egotist".

-----------------------------------------------------------------------------

Hayabusa Knight
*3 Warrior Earth
ATK 1000 DEF 700
This card can attack twice during the same Battle Phase.

-----------------------------------------------------------------------------

Helios Duo Megiste
*6 Pyro Light
ATK ? DEF ?
This card can be Tribute Summoned by giving one "The Ancient Sun Helios" card
from your Field as a Tribute.  The ATK and DEF of this card are equal to the
total of the number of Monster Cards that have been removed from the game x
200.  If this card is destroyed in battle and sent to the Graveyard, it is
automatically Special Summoned in the End Phase and its ATK/DEF increase by 300
points.
[The 'Tribute Summon' in the first line is treated as a Special Summon.]

-----------------------------------------------------------------------------

Helping Robo For Combat
*4 Machine Light
ATK 1600 DEF 0
Each time this card destroys your opponent's monster as a result of battle,
draw 1 card, then select and return 1 card from your hand to the bottom of your
Deck.

-----------------------------------------------------------------------------

Helpoemer
*5 Fiend Dark
ATK 2000 DEF 1400
If this card is destroyed and sent to the Graveyard as a result of battle, this
card's effect is activated.  As long as this card is in the Graveyard, your
opponent discards 1 card randomly from his/her hand at the end of his/her
Battle Phase.  This card cannot be Special Summoned from the Graveyard.

-----------------------------------------------------------------------------

Hiita the Fire Charmer
*3 Spellcaster Fire
ATK 500 DEF 1500
FLIP:  Take control of 1 FIRE monster on your opponent's side of the field, for
as long as this card remains face-up on the field.

-----------------------------------------------------------------------------

Hino-Kagu-Tsuchi
*8 Pyro Fire
ATK 2800 DEF 2900
This card cannot be Special Summoned.  This card returns to the owner's hand
during the End Phase of the turn that this card is Normal Summoned or flipped
face-up.  If this card inflicts Battle Damage to your opponent's Life Points,
your opponent discards all cards in his/her hand during the next Draw Phase
before he/she draws.

-----------------------------------------------------------------------------

Hiro's Shadow Scout
*2 Fiend Dark
ATK 650 DEF 500
FLIP:  Your opponent draws 3 cards.  Both players look at the cards.  If there
are any Spell Cards among them, discard all those Spell Card(s) to the
Graveyard.

-----------------------------------------------------------------------------

Homunculus Gold
*6 Warrior Light
ATK 1500 DEF 1500
The ATK and DEF of this card increase by the total of the number of your cards
removed from the game x 300.

-----------------------------------------------------------------------------

Hoshiningen
*2 Fairy Light
ATK 500 DEF 700
As long as this card remains face-up on hte field, increase the ATK of all
LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400
points.

-----------------------------------------------------------------------------

Hyena
*3 Beast Earth
ATK 1000 DEF 300
When this card is sent to the Graveyard as a result of battle, you can Special
Summon any "Hyena"(s) from your Deck to the field.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Hyper Hammerhead
*4 Dinosaur Earth
ATK 1500 DEF 1200
When this monster battles an opponent's monster, if the opponent's monster is
not destroyed as a result of battle, the opponent's monster is returned to the
owner's hand at the end of the Damage Step.

-----------------------------------------------------------------------------

Hysteric Fairy
*4 Fairy Light
ATK 1800 DEF 500
Offer 2 monsters on your side of the field as a Tribute to increase your Life
Points by 1000 points.

-----------------------------------------------------------------------------

Inaba White Rabbit
*3 Beast Earth
ATK 700 DEF 500
This card cannot be Special Summoned.  This card returns to the owner's hand
during the End Phase of the turn that this card is Normal Summoned or flipped
face-up.  This monster attacks your opponent's Life Points directly.

-----------------------------------------------------------------------------

Indomitable Fighter Lei Lei
*4 Beast-Warrior Earth
ATK 2300 DEF 0
If this card attacks, it is changed to Defense Position at the end of the
Battle Phase.  This card's battle position cannot be changed until the end of
your next turn, except with a card effect.

-----------------------------------------------------------------------------

Infernal Flame Emperor
*9 Pyro Fire
ATK 2700 DEF 1600
This card cannot be Special Summoned.  When this card is Tribute Summoned
successfully, you can remove from play up to 5 Fire monsters in your Graveyard.
Destroy a number of Spell or Trap Cards equal to the number of cards that you
remove from play by this effect.

-----------------------------------------------------------------------------

Infernalqueen Archfiend
*4 Fiend Fire
ATK 900 DEF 1500
The controller of this card pays 500 Life Points during each of his/her Standby
Phases (this is not optional).  When this card is targeted by the effect of a
card controlled by your opponent, when resolving the effect, roll a six-sided
die.  If the result is 2 or 5, negate the effect and destroy the opponent's
card.  As long as this card remains on the field, during each Standby Phase,
increase the ATK of 1 Archfiend Monster Card by 1000 points until the End
Phase.

-----------------------------------------------------------------------------

Inferno
*4 Pyro Fire
ATK 1100 DEF 1900
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned by removing from play 1 FIRE monster in your Graveyard.  When this
card destroys an opponent's monster as a result of battle and sends it to the
Graveyard, inflict 1500 points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Injection Fairy Lily
*3 Spellcaster Earth
ATK 400 DEF 1500
This card's effect can only be activated only during the Damage Step of either
player's turn that this card battles.  Pay 2000 Life Points to increase the ATK
of this monster by 3000 points only during the Damage Step.

-----------------------------------------------------------------------------

Insect Princess
*6 Insect Wind
ATK 1900 DEF 1200
While this card is face-up on the field, battle positions of all face-up
Insect-Type monsters on your opponent's side of the field are changed into
Attack Position.  Each time this card destroys an Insect-Type monster as a
result of battle, increase the ATK of this card by 500 points.

-----------------------------------------------------------------------------

Insect Soldiers of the Sky
*3 Insect Wind
ATK 1000 DEF 800
The ATK of this card increases by 1000 points whenever it attacks a WIND
monster.

-----------------------------------------------------------------------------

Invader of Darkness
*8 Fiend Dark
ATK 2900 DEF 2500
While this card is face-up on the field, your opponent cannot activate 
Quick-Play Spell Cards.

-----------------------------------------------------------------------------

Invader of the Throne
*4 Warrior Earth
ATK 1350 DEF 1700
FLIP:  Select 1 monster on your opponent's side of the field and switch control
of it with this card.  This effect cannot be activated during the Battle Phase.

-----------------------------------------------------------------------------

Iron Blacksmith Kotetsu
*2 Beast-Warrior Fire
ATK 500 DEF 500
FLIP:  Select 1 Equip Spell Card from your Deck and add it to your hand.

-----------------------------------------------------------------------------

Jinzo
*6 Machine Dark
ATK 2400 DEF 1500
As long as this card remains face-up on the field, Trap Cards cannot be
activated.  The effects of all face-up Trap Cards are negates.

-----------------------------------------------------------------------------

Jinzo #7
*2 Machine Dark
ATK 500 DEF 400
This monster can attack your opponent's Life Points directly.

-----------------------------------------------------------------------------

Jirai Gumo
*4 Insect Earth
ATK 2200 DEF 100
When you declare an attack with this card, toss a coin and call it.  If you
call it right, attack normally.  If you call it wrong, decrease your Life
Points by half before attacking.

-----------------------------------------------------------------------------

Jowgen the Spiritualist
*3 Spellcaster Light
ATK 200 DEF 1300
Discard 1 card from your hand to the Graveyard randomly to destroy all Special
Summoned monsters on the field.  In addition, as long as this card remains
face-up on the field, no monsters can be Special Summoned.

-----------------------------------------------------------------------------

Jowls of Dark Demise
*2 Fiend Water
ATK 200 DEF 100
FLIP:  Take control of 1 monster on your opponent's side of the field until the
end of the turn that this card's effect is activated.  When the controlled
monster attacks, it can attack your opponent's Life Points directly.

-----------------------------------------------------------------------------

KA-2 Des Scissors
*4 Machine Dark
ATK 1000 DEF 1000
When this card destroys a monster and sends it to the Graveyard as a result of
battle, inflict damage to your opponent's Life Points equal to the Level of the
destroyed monster x 500 points.

-----------------------------------------------------------------------------

Kaiser Glider
*6 Dragon Light
ATK 2400 DEF 2200
This card is not destroyed as a result of battle when this card battles with a
monster with the same ATK.  When this card is destroyed and sent to the
Graveyard, return 1 monster on the field to its owner's hand.

-----------------------------------------------------------------------------

Karate Man
*3 Warrior Earth
ATK 1000 DEF 1000
You can double the original ATK of this card once per turn.  If you used this
effect, destroy this card during the End Phase

-----------------------------------------------------------------------------

Kazejin
*7 Spellcaster Wind
ATK 2400 DEF 2200
You can only activate this card's effect during your opponent's damage
calculation.  Make the ATK of a monster attacking this card 0 during damage
calculation.  This effect can only be used once as long as this card remains
face-up on the field.

-----------------------------------------------------------------------------

Kelbek
*4 Fairy Earth
ATK 1500 DEF 1800
A monster that attacks this card returns to its owner's hand.  Damage
calculation is applied normally.

-----------------------------------------------------------------------------

Keldo
*4 Fairy Earth
ATK 1200 DEF 1600
When this card is destroyed and sent to the Graveyard as a result of battle,
select 2 cards from your opponent's Graveyard, add them to your opponent's Deck
and the Deck is then shuffled.

-----------------------------------------------------------------------------

King Tiger Wanghu
*4 Beast Earth
ATK 1700 DEF 1000
As long as this card remains face-up on the field, destroy all monsters with an
ATK equal to 1400 or less that are Normal Summoned or Special Summoned
(excluding Flip Summon).

-----------------------------------------------------------------------------

King of the Skull Servants
*1 Zombie Dark
ATK ? DEF 0
The original ATK of this card becomes the number of "King of the Skull
Servants" and "Skull Servant" cards in your Graveyard x 1000 points.  When this
card is destroyed and sent to the Graveyard as a result of battle, remove from
play 1 other "King of the Skull Servants" or "Skull Servant" card in your
Graveyard to Special Summon this card.

-----------------------------------------------------------------------------

King of the Swamp
*3 Aqua Water
ATK 500 DEF 1100
You can substitute this card for any 1 Fusion Material Monster.  When you do
this, the other Fusion Material Monster(s) must be the correct one(s).  Discard
this card from your hand to the Graveyard to add a "Polymerization" from your
Deck to your hand.  The Deck is then shuffled.

-----------------------------------------------------------------------------

King's Knight
*4 Warrior Light
ATK 1600 DEF 1400
While "Queen's Knight" is on your side of the field, when this card is Normal
Summoned, you can Special Summon 1 "Jack's Knight" from your Deck.

-----------------------------------------------------------------------------

Kiryu
*5 Dragon Dark
ATK 2000 DEF 1500
Once per turn, during your Main Phase, if you control this card on the field,
you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the
Union equipment and Special Summon this card in face-up Attack Position.  While
equipped to a monster by this card's effect, increase the ATK/DEF of the
equipped monster by 900 points, and you can Tribute this card to allow the
equipped monster to attack your opponent's Life Points directly this turn.  (1
monster can only be equipped with 1 Union Monster at a time.  If the equipped
monster is destroyed as a result of battle, destroy this card instead.)

-----------------------------------------------------------------------------

Kiseitai
*2 Fiend Dark
ATK 300 DEF 800
When your opponent's monster attacks this card in face-down Defense Position,
this card becomes an Equip Spell Card equipped to the attacking monster (No
damage calculation is conducted).  During each of your opponent's Standby
Phases, increase your Life Points by half of the ATK of the monster equipped
with this card.

-----------------------------------------------------------------------------

Koitsu
*10 Fairy Water
ATK 200 DEF 100
Once per turn, during your Main Phase, if you control this card on the field,
you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union
equipment and Special Summon this card in face-up Attack Position.  While
equipped to a monster by this car's effect, increase the ATK of the equipped
monster by 3000 points.  When it attacks with an ATK that is higher than the
DEF of a Defense Position monster, inflict the difference as Battle Damage to
your opponent's Life Points.  (1 monster can only be equipped with 1 Union
Monster at a time.  If the equipped monster is destroyed as a result of battle,
destroy this card instead.)

-----------------------------------------------------------------------------

Kotodama
*3 Fairy Earth
ATK 0 DEF 1600
As long as this card remains face-up on the field, more than 1 monster with the
same name cannot exist face-up on hte field.  If a monster with the same name
as a face-up monster on the field is Normal Summoned, Flip Summoned, Special
Summoned or flipped face-up later, it is destroyed.  (If monsters with the same
name are Summoned or flipped face-up at the same time, they are all destroyed.)

-----------------------------------------------------------------------------

Kryuel
*4 Fiend Dark
ATK 1000 DEF 1700
When this card is sent to the Graveyard as a result of battle, toss a coin and
call it.  If you call it right, destroy 1 monster on your opponent's side of
the field.

-----------------------------------------------------------------------------

Kuriboh
*1 Fiend Dark
ATK 300 DEF 200
Discard this card from your hand.  Make the Battle Damage inflicted to your
Life Points by 1 of your opponent's monsters 0.  You can only use this effect
during your opponent's Battle Phase.

-----------------------------------------------------------------------------

Kycoo the Ghost Destroyer
*4 Spellcaster Dark
ATK 1800 DEF 700
Each time this card inflicts Battle Damage to your opponent's Life Points, you
car remove up to 2 Monster Cards in your opponent's Graveyard from play.  In
addition, as long as this card remains face-up on the field, your opponent
cannot remove any cards in either Graveyard from paly.

-----------------------------------------------------------------------------

Lady Ninja Yae
*3 Warrior Wind
ATK 1100 DEF 200
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell
and Trap cards on your opponent's side of the field to the owner's hand.

-----------------------------------------------------------------------------

Larvae Moth
*2 Insect Earth
ATK 500 DEF 400
This monster cannot be Normal Summoned or Set.  This card can only be Special
Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after
"Petit Moth" has been equipped with "Cocoon of Evolution".

-----------------------------------------------------------------------------

Legendary Jujitsu Master
*3 Rock Earth
ATK 1300 DEF 1800
A monster that battles with this Defense Position card is returned to the top
of the owner's Deck at the end of the Damage Step.

-----------------------------------------------------------------------------

Lekunga
*4 Plant Water
ATK 1700 DEF 500
By removing from play 2 WATER monsters in your Graveyard, Special Summon 1
"Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position
on your side of the field.

-----------------------------------------------------------------------------

Lesser Fiend
*5 Fiend Dark
ATK 2100 DEF 1000
As long as this monster remains face-up on the field, monsters destroyed by
this monster as a result of battle are removed from play instead of being sent
to the Graveyard.

-----------------------------------------------------------------------------

Levia-Dragon - Daedalus
*7 Sea Serpent Water
ATK 2600 DEF 1500
Send "Umi" on your side of the field to the Graveyard to destroy all cards on
the field except this card.

-----------------------------------------------------------------------------

Little-Winguard
*4 Warrior Wind
ATK 1400 DEF 1800
Once during each of your End Phases, you can change the battle position of this
card.

-----------------------------------------------------------------------------

Little Chimera
*2 Beast Fire
ATK 600 DEF 550
As long as this card remains face-up on the field, increase the ATK of all FIRE
monsters by 500 points and decrease the ATK of all WATER monsters by 400
points.

-----------------------------------------------------------------------------

Lord of D.
*4 Spellcaster Dark
ATK 1200 DEF 1100
As long as this card remains face-up on the field, all Dragon-Type monsters
cannot be targeted by Spell Cards, Trap Cards, or effects of monsters that
designate a target.

-----------------------------------------------------------------------------

Lord Poison
*4 Plant Water
ATK 1500 DEF 1000
When this card is destroyed as a result of battle and sent to the Graveyard,
Special Summon 1 Plant-Type monster from your Graveyard to your side of the
field, except "Lord Poison".

-----------------------------------------------------------------------------

Luminous Soldier
*5 Warrior Light
ATK 2100 DEF 1400
If this card battles with a DARK monster, increase the ATK of this card by 500
points during the Damage Step.

-----------------------------------------------------------------------------

Mad Sword Beast
*4 Dinosaur Earth
ATK 1400 DEF 1200
When this card attacks with an ATK that is higher than the DEF of your
opponent's Defense Position monster, inflict the difference as Battle Damage to
your opponent's Life Points.

-----------------------------------------------------------------------------

Magical Marionette
*5 Spellcaster Dark
ATK 2000 DEF 1000
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on
this card.  Increase the ATK of this card by 200 points for each Spell Counter
on this card.  Also, remove 2 Spell Counters from this card to destroy 1
monster on the field.

-----------------------------------------------------------------------------

Magical Merchant
*1 Insect Light
ATK 200 DEF 700
FLIP:  Pick up cards from the top of your Deck until a Spell Card or Trap Card
is picked up.  Add that card to your hand.  Send the remaining cards to the
Graveyard.

-----------------------------------------------------------------------------

Magical Plant Mandragola
*2 Spellcaster Dark
ATK 500 DEF 200
FLIP:  Put 1 Spell Counter on each face-up card on the field that you can put a
Spell Counter on.

-----------------------------------------------------------------------------

Magical Scientist
*1 Spellcaster Dark
ATK 300 DEF 300
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from
your Fusion Deck in face-up Attack or Defense Position.  That Fusion Monster
cannot attack your opponent's Life Points directly, and is returned to your
Fusion Deck at the end of the turn.

-----------------------------------------------------------------------------

Magician of Faith
*1 Spellcaster Light
ATK 300 DEF 400
FLIP:  Select 1 Spell Card from your Graveyard.  Add the selected card to your
hand.

-----------------------------------------------------------------------------

Magician's Valkyrie
*4 Spellcaster Light
ATK 1600 DEF 1800
As long as this monster remains face-up on the field, your opponent cannot
select another Spellcaster-Type monster on your side of the field as an attack
target.

-----------------------------------------------------------------------------

Maha Vailo
*4 Spellcaster Light
ATK 1550 DEF 1400
Increase the ATK of this card by 500 points for each Equip Spell Card equipped
to this card.

-----------------------------------------------------------------------------

Maharaghi
*4 Rock Earth
ATK 1200 DEF 1700
This card cannot be Special Summoned.  This card returns to the owner's hand
during the End Phase of the turn that this card is Normal Summoned or flipped
face-up.  If this card is Normal Summoned or flipped face-up, see 1 card on the
top of your Deck during your next Draw Phase before your draw, and return the
card to the top or bottom of your Deck.

-----------------------------------------------------------------------------

Maiden of the Aqua
*4 Aqua Water
ATK 700 DEF 2000
As long as this card remains face-up on the field, the field is treated as
"Umi" (however there is no increasing or decreasing ATK/DEF due to "Umi"'s
effect).  If there is an active Field Spell Card on the field, this effect is
not applied.

-----------------------------------------------------------------------------

Maju Garzett
*7 Fiend Dark
ATK ? DEF 0
The ATK of this card becomes equal to the combined original ATK of the 2
monsters you Tributed for the Tribute Summon of this card.

-----------------------------------------------------------------------------

Man-Eater Bug
*2 Insect Earth
ATK 450 DEF 600
FLIP:  Destroy 1 monster on the field.

-----------------------------------------------------------------------------

Man-Thro' Tro'
*4 Beast-Warrior Earth
ATK 1000 DEF 1000
By tributing 1 Normal Monster (except a Token) on your side of the field,
inflict 800 points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Manga Ryu-Ran
*7 Dragon Fire
ATK 2200 DEF 2600
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned while "Toon World" is on your side of the field.  You can Special
Summon this monster from your hand, but Tributes are required for monsters
Level 5 or more.  This card cannot attack in the turn that it is Summoned.
Unless you pay 500 Life Points, this monster cannot attack.  When "Toon World"
on the field is destroyed, this card is also destroyed.  If your opponent
doesn't control a Toon Monster, this card can attack your opponent's Life
Points directly.  If a face-up Toon Monster is on your opponent's side of the
field, you must select the Toon Monster as an attack Target.

-----------------------------------------------------------------------------

Manju of the Ten Thousand Hands
*4 Fairy Light
ATK 1400 DEF 1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual
Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand.

-----------------------------------------------------------------------------

Manticore of Darkness
Semi-Limited
*6 Beast-Warrior
ATK 2300 DEF 1000
During the End Phase of the turn this card is sent to the Graveyard, send 1
Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your
side of the field to the Graveyard to Special Summon this card from the
Graveyard.

-----------------------------------------------------------------------------

Marauding Captain
*3 Warrior Earth
ATK 1200 DEF 400
While this monster is face-up on the field, you opponent cannot select another
Warrior-Type monster on your side of the field as an attack target.  When this
monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or
lower monster from your hand.

-----------------------------------------------------------------------------

Marie the Fallen One
*5 Fiend Dark
ATK 1700 DEF 1200
As long as this card is in the Graveyard, increase your Life Points by 200
points during each of your Standby Phases.

-----------------------------------------------------------------------------

Marshmallon
*3 Fairy Light
ATK 300 DEF 500
When this card is attacked while face-down, the attacker's controller receives
1000 damage after damage is calculated.  This card cannot be destroyed during
battle (calculated damage is applied).

-----------------------------------------------------------------------------

Maryokutai
*3 Aqua Water
ATK 900 DEF 900
You can only activate this card's effect during your opponent's turn.  When
your opponent activates a Spell Card, Tribute this face-up card to negate the
activation of the Spell Card and destroy it.

-----------------------------------------------------------------------------

Mask of Darkness
*2 Fiend Dark
ATK 900 DEF 400
FLIP:  Select 1 Trap Card from your Graveyard.  Add the selected card to your
hand.

-----------------------------------------------------------------------------

Masked Dragon
*3 Dragon Fire
ATK 1400 DEF 1100
When this card is drstroyed and sent to the Graveyard as a result of battle,
you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to
your side of the field from your Deck.  Then shuffle your deck.

-----------------------------------------------------------------------------

Masked Sorcerer
*4 Spellcaster Dark
ATK 900 DEF 1400
When this card inflicts Battle Damage to your opponent's Life Points, draw 1
card from your Deck.

-----------------------------------------------------------------------------

Mataza the Zapper
*3 Warrior Dark
ATK 1300 DEF 800
This monster can attack twice during the same Battle Phase.  While this card is
face-up on the field, control of this card cannot switch.

-----------------------------------------------------------------------------

Mecha-Dog Marron
*4 Machine Light
ATK 1000 DEF 1000
When this card on the field is destroyed and sent to the Graveyard as a result
of battle, inflict 1000 points of damage to both players' Life Points.  When
this card on the field is destroyed and sent to the Graveyard except as a
result of battle, inflict 1000 points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Mefist the Infernal General
*5 Fiend Dark
ATK 1800 DEF 1700
When this card attacks with an ATK that is higher than the DEF of your
opponent's Defense Position monster, inflict the difference as Battle Damage to
your opponent's Life Points.  When this card inflicts Battle Damage to your
opponent's Life Points, discard 1 card randomly from your opponent's hand.

-----------------------------------------------------------------------------

Mermaid Knight
*4 Aqua Water
ATK 1500 DEF 700
As long as "Umi" remains face-up on the field, this card can attack twice
during the same Battle Phase.

-----------------------------------------------------------------------------

Metallizing Paracite - Lunatite
*7 Aqua Water
ATK 1000 DEF 500
Once per turn, during your Main Phase, if you control this monster on the
field, you can equip it to a face-up monster on your side of the field as an
Equip Spell Card, OR unequip the Union equipment and Special Summon this card
in face-up Attack Position.  While equipped to a monster by this card's effect,
that monster will be unaffected by the effects of Spell Cards controlled by
your opponent.  (1 monster can only be equipped with 1 Union Monster at a time.
If the monster that this card is equipped to is destroyed as a result of
battle, destroy this card instead.)

-----------------------------------------------------------------------------

Metalzoa
*8 Machine Dark
ATK 3000 DEF 2300
This monster can only be Special Summoned from your Deck to your side of the
field by offering "Zoa" equipped with "Metalmorph" as a Tribute.

-----------------------------------------------------------------------------

Milus Radiant
*1 Beast Earth
ATK 300 DEF 250
As long as this card remains face-up on the field, increase tha ATK of all
EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400
points.

-----------------------------------------------------------------------------

Minar
*3 Insect Earth
ATK 850 DEF 750
When this card is discarded directly from your hand to the Graveyard by an
effect of a card controlled by your opponent, inflict 1000 points of damage to
your opponent's Life Points.

-----------------------------------------------------------------------------

Mine Golem
*3 Rock Earth
ATK 1000 DEF 1900
When this card is sent to the Graveyard as a result of battle, inflict 500
points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Mirage Dragon
*4 Dragon Light
ATK 1600 DEF 600
As long as this card remains face-up on your side of the field, your opponent
cannot activate Trap Cards during the Battle Phase.

-----------------------------------------------------------------------------

Mirage Knight
*8 Warrior Light
ATK 2800 DEF 2000
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by the effect of "Dark Flare Knight".  When this card battles
another monster, during damage calculation increase the ATK of this card by the
original ATK of the opponent's monster.  During the End Phase after this card
was involved in battle, remove this card from play.

-----------------------------------------------------------------------------

Mobius the Frost Monarch
*4 Aqua Water
ATK 2400 DEF 1000
When this card is Tribute Summoned successfully, you can destroy up to 2 Spell
or Trap Cards on the field.

-----------------------------------------------------------------------------

Moisture Creature
*9 Fairy Light
ATK 2800 DEF 2900
If you Tribute Summon this monster by Tributing 3 monsters on the field,
destroy all Spall and Trap Cards on your opponent's side of the field.

-----------------------------------------------------------------------------

Molten Zombie
*4 Pyro Fire
ATK 1600 DEF 400
When this card is Special Summoned from the Graveyard, the controller of this
card draws 1 card.

-----------------------------------------------------------------------------

Morphing Jar #2
*3 Rock Earth
ATK 800 DEF 700
FLIP:  Return all Monster Cards on the field to their respective Decks and
shuffle them.  You and your opponent then pick up cards until you both have the
same number of Monster Cards that were returned to each Deck.  Special Summon
the Level 4 or lower monsters to the field in face-down Defense Position.  The
rest of the cards picked up are discarded to the Graveyard.

-----------------------------------------------------------------------------

Mother Grizzly
*4 Beast-Warrior Water
ATK 1400 DEF 1000
When this card is sent to the Graveyard as a result of battle, you can Special
Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position
from your Deck.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Mucus Yolk
*3 Aqua Dark
ATK 0 DEF 100
This card can attack your opponent's Life Points directly.  Each time this card
inflicts Battle Damage to your opponent's Life Points, increase the ATK of this
card by 1000 points during your next Standby Phase.  The ATK increase lasts as
long as this card remains face-up on the field.

-----------------------------------------------------------------------------

Mudora
*4 Fairy Earth
ATK 1500 DEF 1800
The ATK of this card increases by 200 points for every Fairy-Type monster in
your Graveyard.

-----------------------------------------------------------------------------

Muka Muka
*2 Rock Earth
ATK 600 DEF 300
As long as this card remains face-up on the field, increase the ATK and DEF of
this card by 300 points for every card in the controller's hand.

-----------------------------------------------------------------------------

Mystic Swordsman LV2
*4 Warrior Earth
ATK 900 DEF 0
If this card attacks a face-down Defense Position monster, destroy the monster
immediately with this card's effect without flipping it face-up or applying
damage calculation.  During the End Phase of a turn that this card destroyed a
monster as a result of battle, by sending this card to the Graveyard, Special
Summon 1 "Mystic Swordsman LV4" from your hand or Deck.

-----------------------------------------------------------------------------

Mystic Swordsman LV4
*4 Warrior Earth
ATK 1900 DEF 1600
If you Normal Summon this card, you must place it in face-down Defense
Position.  If this card attacks a face-down Defense Position monster, destroy
the monster immediately with this card's effect without flipping it face-up or
applying damage calculation.  During the End Phase of a turn that this card
destroyed a monster as a result of battle, by sending this card to the
Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.

-----------------------------------------------------------------------------

Mystic Tomato
*4 Plant Dark
ATK 1400 DEF 1100
When this card is sent to the Graveyard as a result of battle, you can Special
Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position
from your Deck.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Mystical Knight of Jackal
*7 Beast-Warrior Light
ATK 2700 DEF 1200
When this card destroys 1 monster on your opponent's side of the field and
sends it to your opponent's Graveyard as a result of battle, you can then
return the card to the top of your opponent's Deck.

-----------------------------------------------------------------------------

Mythical Beast Cerberus
*4 Spellcaster Light
ATK 1400 DEF 1400
Each time you or your opponent activates a Spell Card, put 1 Spell Counter on
this card.  Increase the ATK of this card by 500 points for each Spell Counter
on this card.  At the end of the Battle Phase of the turn this card battles,
remove all Spell Counters from this card.

-----------------------------------------------------------------------------

Needle Burrower
*5 Machine Dark
ATK 1700 DEF 1700
When this card destroys a monster and sends it to the Graveyard as a result of
battle, inflict damage to your opponent's Life Points equal to the Level of the
destroyed monster x 500 points.

-----------------------------------------------------------------------------

Needle Worm
*2 Insect Earth
ATK 750 DEF 600
FLIP:  Discard 5 cards from the top of your opponent's Deck to his/her
Graveyard.

-----------------------------------------------------------------------------

Newdoria
*4 Fiend Dark
ATK 1200 DEF 800
When this card is destroyed and sent to the Graveyard as a result of battle,
destroy 1 monster on the field.

-----------------------------------------------------------------------------

Night Assailant
*3 Fiend Dark
ATK 200 DEF 500
FLIP:  Select 1 monster on your opponent's side fo the field and destroy it.
When this card is sent directly from your hand to the Graveyard, return 1 Flip
Effect Monster from your Graveyard to your hand.

-----------------------------------------------------------------------------

Nightmare Horse
*2 Zombie Dark
ATK 500 DEF 400
This card can attack your opponent's Life Points directly even if there is a
monster on your opponent's side of the field.
[Isn't the part after directly implied by the word 'directly'?]

-----------------------------------------------------------------------------

Nimble Momogra
*2 Beast Earth
ATK 1000 DEF 100
When this card is sent to the Graveyard as a result of battle, increase your
Life Points by 1000 points.  You can also Special Summon up to 2 "Nimble
Momogra" cards from your Deck to your side of the field in face-down Defense
Position.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Ninja Grandmanster Sasuke
*4 Warrior Light
ATK 1800 DEF 1000
If this card attacks a face-up Defense Position monster, destroy the monster
with this card's effect without applying damage calculation.

-----------------------------------------------------------------------------

Nubian Guard
*2 Warrior Fire
ATK 500 DEF 500
If this card inflicts Battle Damage to your opponent's Life Points, you can
return 1 Continuous Spell Card from your Graveyard to the top of your Deck.

-----------------------------------------------------------------------------

Nuvia the Wicked
*4 Fiend Dark
ATK 2000 DEF 800
If this monster is Normal Summoned, destroy this card.  If your opponent
controls any monster, decrease the ATK of this card by 200 points for each
monster on your opponent's side of the field.

-----------------------------------------------------------------------------

Obnoxious Celtic Guard
*4 Warrior Earth
ATK 1400 DEF 1200
This card is not destroyed as a result of battle when this card battles with a
monster with an ATK of 1900 or more.  (Damage calculation is applied normally.)

-----------------------------------------------------------------------------

Ocean Dragon Lord - New Daedalus
*8 Sea Serpent Water
ATK 2900 DEF 1600
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the
field.  Send "Umi" on your side of the field to the Graveyard to send all cards
in both players' hands and on the field to the Graveyard, except this card.

-----------------------------------------------------------------------------

Old Vindictive Magician
*2 Spellcaster Dark
ATK 450 DEF 600
FLIP:  Destroy 1 monster on your opponent's side of the field.

-----------------------------------------------------------------------------

Orca Mega-Fortress of Darkness
*5 Sea Serpent Water
ATK 2100 DEF 1200
By tributing 1 "Torpedo Fish" on your side of the field, destroy 1 monster on
the field.  By Tributing 1 "Cannonball Spear Shellfish" on your side of the
field, destroy 1 Spell or Trap Card on the field.

-----------------------------------------------------------------------------

Otohime
*3 Spellcaster Light
ATK 0 DEF 100
This card cannot be Special Summoned.  This card returns to the owner's hand
during the End Phase of the turn that this card is Normal Summoned or flipped
face-up.  When this card is Normal Summoned or flipped face-up, you can change
the battle position of 1 face-up monster on your opponent's side of the field.

-----------------------------------------------------------------------------

Outstanding Dog Marron
*1 Beast Light
ATK 100 DEF 100
When this card is sent to your Graveyard, add it to your Deck and shuffle it.

-----------------------------------------------------------------------------

Pandemonium Watchbear
*4 Beast Dark
ATK 1300 DEF 1800
As long as this card remains face-up on your side of the field, "Pandemonium"
on your side of the field is not destroyed by your opponent's card effects.

-----------------------------------------------------------------------------

Parasite Paracide
*2 Insect Earth
ATK 500 DEF 300
FLIP:  Put this card face-up in your opponent's Deck and shuffle it.  When your
opponent draws this card, it is Special Summoned on your opponent's Side of the
field in face-up Defense Position and inflicts 1000 points of damage to your
opponent's Life Points.  Then all face-up monsters on your opponent's side of
the field become Insect-Type as long as this card remains face-up on the field.

-----------------------------------------------------------------------------

Patrician of Darkness
*5 Zombie Dark
ATK 2000 DEF 1400
As long as this monster remains face-up on the field, the controller of this
card selects the targets of his/her opponent's attacks.

-----------------------------------------------------------------------------

Penguin Knight
*3 Aqua Water
ATK 900 DEF 800
When this card is sent directly from your Deck to the Graveyard by an effect of
a card controlled by your opponent, unite your Graveyard cards and your own
Deck, shuffle them and form a new Deck.

-----------------------------------------------------------------------------

Penumbral Soldier Lady
*6 Warrior Dark
ATK 2100 DEF 1400
If this card battles with a LIGHT monster, increase the ATK of this card by
1000 points during the Damage Step.

-----------------------------------------------------------------------------

Pinch Hopper
*4 Insect Earth
ATK 1000 DEF 1200
When this card on your side of the field is sent to your Graveyard, you can
Special Summon 1 Insect-Type Monster from your hand.

-----------------------------------------------------------------------------

Piranha Army
*2 Fish Water
ATK 800 DEF 200
The Battle Damage this card inflicts by attacking your opponent's Life Points
directly is doubled.

-----------------------------------------------------------------------------

Pitch-Dark Dragon
*3 Dragon Dark
ATK 900 DEF 600
Once per turn, during your Main Phase, if you control this card on the field,
you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the
Union equipment and Special Summon this card in face-up Attack Position.  While
equipped to a monster by this card's effect, increase the ATK/DEF of the
equipped monster by 400 points.  When it attacks with an ATK that is higher
than the DEF of a Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points.  (1 monster can only be equipped with 1
Union Monster at a time.  If the equipped monster is destroyed as a result of
battle, destroy this card instead.)

-----------------------------------------------------------------------------

Poison Mummy
*4 Zombie Dark
ATK 1000 DEF 1800
FLIP:  Inflict 500 points of Direct Damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Possessed Dark Soul
*3 Fiend Dark
ATK 1200 DEF 800
Tribute this face-up card.  Take control of all face-up Level 3 or lower
monsters on your opponent's side of the field until they are removed from the
field.

-----------------------------------------------------------------------------

Prickle Fairy
*4 Plant Earth
ATK 300 DEF 2000
While this card is face-up on your side of the field, your opponent cannot
attack Insect-Type monsters.  The battle position of a monster that battles
with this card is changed to Defense Position at the end of the Damage Step.

-----------------------------------------------------------------------------

Princess Curran
*4 Spellcaster Dark
ATK 2000 DEF 0
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by the effect of "Trial of the Princesses".  During your
Standby Phase, inflict 600 points of damage to your opponent's Life Points for
each monster on your opponent's side of the field.

-----------------------------------------------------------------------------

Princess of Tsurugi
*3 Warrior Wind
ATK 900 DEF 700
FLIP:  Inflict 500 points of damage to your opponent's Life Points for each
Spell and Trap Card on your opponent's side of the field.

-----------------------------------------------------------------------------

Princess Pikeru
*4 Spellcaster Light
ATK 2000 DEF 0
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by the effect of "Trial of the Princesses".  During your
Standby Phase, increase your Life Points by 800 points for each monster on your
side of the field.

-----------------------------------------------------------------------------

Protector of the Sanctuary
Limited
*4 Fiend Earth
ATK 1100 DEF 1900
While this card is face-up on the field, your opponent cannot draw a card(s)
except during Draw Phases.

-----------------------------------------------------------------------------

Pumpking the King of Ghosts
*6 Zombie Dark
ATK 1800 DEF 2000
If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF
of this card by 100 points.  As long as this "Castle of Dark Illusions" remains
face-up on the field, the ATK and DEF of this card continues to increase by 100
points during each of your Standby Phases.  This effect continues until your
4th turn after the card is activated.

-----------------------------------------------------------------------------

Pyramid Turtle
*4 Zombie Earth
ATK 1200 DEF 1400
When this card is sent to the Graveyard as a result of battle, you can Special
Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the
field.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Raging Flame Sprite
*3 Pyro Fire
ATK 100 DEF 200
This card can attack your opponent's Life Points directly.  Each time this card
successfully attacks directly, increase the ATK of this card by 1000 points.

-----------------------------------------------------------------------------

Rainbow Flower
*2 Plant Earth
ATK 400 DEF 500
This monster may attack your opponent's Life Points directly.

-----------------------------------------------------------------------------

Rancer Dragonute
*4 Dragon Dark
ATK 1500 DEF 1800
During battle between this attacking card and a Defense Position monster whose
DEF is lower than the ATK of this card, inflict the difference as Battle Damage
to your opponent's Life Points.

-----------------------------------------------------------------------------

Rapid-Fire Magician
*4 Spellcaster Dark
ATK 1600 DEF 1200
While this card is face-up on the field, inflict 400 points of damage to your
opponent's Life Points each time you activate 1 Normal Spell Card.

-----------------------------------------------------------------------------

Raviel, Lord of Phantasms
*10 Fiend Dark
ATK 4000 DEF 4000
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by Tributing 3 Fiend-Type monsters on your side of the field.
Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phantasm
Token (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field.
This token cannot declare an attack.  Once per turn, by Tributing 1 monster on
your side of the field, increase the ATK of this card by the original ATK of
the Tributed monster, until the End Phase of this turn.

-----------------------------------------------------------------------------

Reaper of the Cards
*5 Fiend Dark
ATK 1380 DEF 1930
FLIP:  Select 1 Trap Card on the field and destroy it.  If the selected card is
Set, pick up and see the card.  If it is a Trap Card, it is destroyed.  If it
is a Spell Card, return it to its original position.

-----------------------------------------------------------------------------

Red-Eyes B. Chick
*1 Dragon Dark
ATK 800 DEF 500
Send this face-up card on your side of the field to the Graveyard to Special
Summon 1 "Red-Eyes B. Dragon" from your hand.

-----------------------------------------------------------------------------

Red-Eyes Darkness Dragon
*9 Dragon Dark
ATK 2400 DEF 2000
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field.
Increase the ATK of this card by 300 points for each Dragon-Type monster in
your Graveyard.

-----------------------------------------------------------------------------

Red-Moon Baby
*3 Zombie Dark
ATK 700 DEF 1000
You can Special Summon to your side of the field a monster destroyed and sent
to the Graveyard as a result of battle by this card at the end of the Battle
Phase.

-----------------------------------------------------------------------------

Reflect Bounder
Limited
*4 Machine Light
ATK 1700 DEF 1000
When this face-up Attack Position card is attacked by a monster on your
opponent's side of the field, before damage calculation is resolved in the
Damage Step, this card inflicts damage to your opponent's Life Points equal to
the ATK of the attacking monster.  Then, after damage calculation is resolved,
this card is destroyed.

-----------------------------------------------------------------------------

Regenerating Mummy
*4 Zombie Dark
ATK 1800 DEF 1500
When this card is sent from your hand to the Graveyard by an effect of a card
controlled by your opponent, return this card from the Graveyard to your hand.

-----------------------------------------------------------------------------

Revival Jam
*4 Aqua Water
ATK 1500 DEF 500
When this card is sent to the Graveyard as a result of battle, you can pay 1000
Life Points.  Then, Special Summon this card in face-up Defense Position during
your next Standby Phase.

-----------------------------------------------------------------------------

Rocket Jumper
*3 Rock Earth
ATK 1000 DEF 800
If the only cards on your opponent's side of the field are Defense Position
monsters, this card can attack your opponent's Life Points directly.

-----------------------------------------------------------------------------

Rocket Warrior
*4 Warrior Light
ATK 1500 DEF 1300
The effect of this card can only be applied during the Battle Phase of your own
turn.  Any damage this monster takes is reduced to 0.  Any monster attacked by
this card has its ATK decreased by 500 points until the end of that turn.

-----------------------------------------------------------------------------

Roulette Barrel
*4 Machine Light
ATK 1000 DEF 2000
Once per turn, during your Main Phase, you can roll a six-sided die twice.
Select one result and destroy 1 face-up monster on the field whose level is
equal to the result.

-----------------------------------------------------------------------------

Royal Keeper
*4 Zombie Earth
ATK 1600 DEF 1700
You can flip this card into face-down Defense Position once per turn during
your Main Phase.  When this card if flipped face-up, increase the ATK and DEF
of this card by 300 points until the end of the turn that this card is flipped
face-up.

-----------------------------------------------------------------------------

Royal Magical Library
*4 Spellcaster Light
ATK 0 DEF 2000
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on
this card (max. 3).  By removing 3 Spell Counters from this card, draw 1 card
from your Deck.

-----------------------------------------------------------------------------

Ryu Kokki
*6 Zombie Dark
ATK 2400 DEF 2000
If a monster that battles with this monster is a Warrior or Spellcaster-Type
monster, destroy that monster at the end of the Damage Step.

-----------------------------------------------------------------------------

Ryu-Kishin Clown
*2 Fiend Dark
ATK 800 DEF 500
When this card is Summoned (including Flip Summon and Special Summon), select 1
face-up monster on the field and change its battle position.

-----------------------------------------------------------------------------

Sacred Crane
*4 Winged Beast Light
ATK 1600 DEF 400
When this card is Normal Summoned, the controller of this card draws 1 card.

-----------------------------------------------------------------------------

Sand Gambler
*3 Spellcaster Light
ATK 300 DEF 1600
Toss a coin 3 times.  If all 3 results are heads, destroy all monsters on your
opponent's side of the field.  If all 3 are Tails, destroy all monsters on your
side of the field.  You can only activate this effect once per turn, during
your Main Phase.

-----------------------------------------------------------------------------

Sanga of the Thunder
*7 Thunder Light
ATK 2600 DEF 2200
You can only activate this card's effect during your opponent's damage
calculation.  Make the ATK of a monster attacking this card 0 during damage
calculation.  This effect can only be used once as long as this card remains
face-up on the field.

-----------------------------------------------------------------------------

Sangan
Limited
*3 Fiend Dark
ATK 1000 DEF 600
When this card is sent from the field to the Graveyard, select 1 monster with
an ATK of 1500 or less from your Deck, show it to your opponent, and add it to
your hand.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Sasuke Samurai
*2 Warrior Wind
ATK 500 DEF 800
If this monster attacks a face-down Defense Position monster, destroy the face-
down monster immediately with this card's effect without flipping it face-up or
damage calculation.

-----------------------------------------------------------------------------

Sasuke Samurai #2
*1 Warrior Wind
ATK 200 DEF 300
Once per turn, during your Main Phase, you can pay 800 Life Points.  If you do
this, until the End Phase, Spell and Trap Cards cannot be activated.

-----------------------------------------------------------------------------

Sasuke Samurai #3
*3 Warrior Light
ATK 1000 DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, your
opponent draws cards until their hand has 7 cards.

-----------------------------------------------------------------------------

Scarr, Scout of Dark World
*2 Fiend Dark
ATK 500 DEF 500
When this card is destroyed as a result of battle and sent to the Graveyard,
add 1 Level 4 or lower monster that includes "Dark World" in its card name from
your Deck to your hand.

-----------------------------------------------------------------------------

Second Goblin
*1 Fiend Dark
ATK 100 DEF 100
Once per turn, during your Main Phase, if you control this card on the field,
you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the
Union equipment and Special Summon this card in face-up Attack Position.  While
equipped to a monster by this card's effect, you can change the equipped
monster's battle position once per turn.  (1 monster can only be equipped with
1 Union Monster at a time.  If the equipped monster is destroyed as a result of
battle, destroy this card instead.)

-----------------------------------------------------------------------------

Senju of the Thousand Hands
*4 Fairy Light
ATK 1400 DEF 1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual
Monster Card from your Deck and add it to your hand.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Serpentine Princess
*4 Reptile Water
ATK 1400 DEF 2000
If this face-up card is returned from the field to your Deck, select and
Special Summon 1 Level 3 or lower monster from your Deck to the field.  Then
shuffle your Deck.

-----------------------------------------------------------------------------

Servant of Catabolism
*3 Aqua Light
ATK 700 DEF 500
This monster may attack your opponent's Life Points directly.

-----------------------------------------------------------------------------

Shadow Ghoul
*5 Zombie Dark
ATK 1600 DEF 1300
Increase the ATK of this monster by 100 points for each monster in your
Graveyard.

-----------------------------------------------------------------------------

Shadow Tamer
*3 Warrior Earth
ATK 800 DEF 700
FLIP:  Take control of 1 face-up Fiend-Type monster on your opponent's side of
the field until the end of the End Phase.

-----------------------------------------------------------------------------
Shadowknight Archfiend
*4 Fiend Wind
ATK 2000 DEF 1600
The controller of this card pays 900 Life Points during each of his/her Standby
Phases (this is not optional).  When this card is targeted by the effect of a
card controlled by your opponent, when resolving the effect, roll a six-sided
die.  If the result is 3, negate the effect and destroy the opponent's card.
The Battle Damage this card inflicts to your opponent is halved.

-----------------------------------------------------------------------------

Shining Angel
*4 Fairy Light
ATK 1400 DEF 800
When this card is sent to the Graveyard as a result of battle, you can Special
Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position
from your Deck.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Silent Magician LV4
*4 Spellcaster Light
ATK 1000 DEF 1000
Each time your opponent draws a card(s), put 1 Spell Counter on this card (max.
5).  Increase the ATK of this card by 500 points for each Spell Counter on this
card.  If 5 Spell Counters are on this card, during the Standby Phase of your
next turn, by sending this face-up card with 5 Spell Counters on it to the
Graveyard, Special Summon 1 "Silent Magician LV8" from your hand or Deck.

-----------------------------------------------------------------------------

Silent Magician LV8
*8 Spellcaster Light
ATK 3500 DEF 1000
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by the effect of "Silent Magician LV4".  This card is
unaffected by the effects of your opponent's Spell Cards.

-----------------------------------------------------------------------------

Silent Swordsman LV3
*3 Warrior Light
ATK 1000 DEF 1000
Negate the effects of your opponent's Spell Cards that designate this card.
During your Standby Phase, send this face-up card to the Graveyard to Special
Summon 1 "Silent Swordsman LV5" from your hand or Deck.  (You cannot activate
this effect the turn this card is Normal Summoned, Special Summoned, or flipped
face-up.)

-----------------------------------------------------------------------------

Silent Swordsman LV5
*5 Warrior Light
ATK 2300 DEF 1000
This card is unaffected by your opponent's Spell Cards.  If this card
successfully attacks your opponent's Life Points directly, during your next
Standby Phase, send this face-up card to the Graveyard to Special Summon 1
"Silent Swordsman LV7" from your hand or Deck.

-----------------------------------------------------------------------------

Silent Swordsman LV7
*7 Warrior Light
ATK 2800 DEF 1000
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by the effect of "Silent Magician LV5".  As long as this card
remains face-up on your side of the field, negate the effects of all Spell
Cards on the field.

-----------------------------------------------------------------------------

Sillva, Warlord of Dark World
*5 Fiend Dark
ATK 2300 DEF 1400
If this card is discarded from the hand to the Graveyard by a card effect,
Special Summon this card to your side of the field.  If this card is discarded
from the hand to the Graveyard by your opponent's card effect, your opponent
selects 2 cards in their hand, and returns them to the bottom of their Deck in
any order.

-----------------------------------------------------------------------------

Silpheed
*4 Fairy Wind
ATK 1700 DEF 700
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned by removing from play 1 WIND monster in your Graveyard.  When this
card is destroyed as a result of battle and sent to the Graveyard, your
opponent discards 1 random card from their hand.

-----------------------------------------------------------------------------

Skelengel
*2 Fairy Light
ATK 900 DEF 400
FLIP:  You can draw 1 card from your deck.

-----------------------------------------------------------------------------

Skilled Dark Magician
*4 Spellcaster Dark
ATK 1900 DEF 1700
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on
this card (max. 3).  By Tributing this card with 3 Spell Counters on it,
Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.

-----------------------------------------------------------------------------

Skilled White Magician
*4 Spellcaster Light
ATK 1700 DEF 1900
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on
this card (max. 3).  Tribute this card with 3 Spell Counters on it to Special
Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.

-----------------------------------------------------------------------------

Skull Archfiend of Lightning
*6 Fiend Dark
ATK 2500 DEF 1200
The controller of this card pays 500 Life Points during each of his/her Standby
Phases (this is not optional).  When this card is targeted by the effect of a
card controlled by your opponent, when resolving the effect, roll a six-sided
die.  If the result is 1, 3, or 6, negate the effect and destroy the opponent's
card.

-----------------------------------------------------------------------------

Skull Descovery Knight
*4 Fiend Dark
ATK 1900 DEF 1800
This card cannot be Special Summoned.  When the effects of an Effect Monster
are activated, this card must be given in Tribute if it is face-up on the
Field.  It cancels the activation and effects of the Effect Monster, destroying
it.
[Descovery?  Seriously?]

-----------------------------------------------------------------------------

Skull-Mark Ladybug
*4 Insect Earth
ATK 500 DEF 1500
When this card is sent to the Graveyard, increase your Life Points by 1000
points.

-----------------------------------------------------------------------------

Solar Flare Dragon
*4 Pyro Fire
ATK 1500 DEF 1000
While there is another Pyro-Type monster on your side of the field, this card
cannot be attacked.  This card inflicts 500 points of damage to your opponent's
Life Points during the End Phase of your turn.

-----------------------------------------------------------------------------

Sonic Bird
*4 Winged Beast Wind
ATK 1400 DEF 1000
When this card is Normal Summoned of Flip Summoned, you can select 1 Ritual
Spell Card from your Deck and add it to your hand.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Sonic Jammer
*2 Machine Wind
ATK 350 DEF 650
FLIP:  Your opponnet cannot activate any Spell Cards until the end of the End
Phase of the next turn.

-----------------------------------------------------------------------------

Soul of Purity and Light
*6 Fairy Light
ATK 2000 DEF 1800
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned by removing 2 LIGHT monsters in your Graveyard from play.  As long as
this card remains face-up on the field, decrease the ATK of all monsters on
your opponent's side of the field by 300 points during his/her Battle Phase.

-----------------------------------------------------------------------------

Soul-Absorbing Bone Tower
*3 Zombie Dark
ATK 400 DEF 1500
While there is another Zombie-Type monster on your side of the field, your
opponent cannot select this card as an attack target.  Each time a Zombie-Type
monster(s) is Special Summoned, send 2 cards from the top of your opponent's
Deck to the Graveyard.

-----------------------------------------------------------------------------

Spear Cretin
*2 Fiend Dark
ATK 500 DEF 500
FLIP:  After this card is flipped, when it is sent to the Graveyard, both you
and your opponent select 1 monster from your respective Graveyards and Special
Summon it on the field in face-up Attack Position or face-down Defense Position
(no Tribute is required for monsters of Level 5 or more).

-----------------------------------------------------------------------------

Spear Dragon
*4 Dragon Wind
ATK 1900 DEF 0 
If this card attacks with an ATK that is higher than the DEF of a Defense
Position monster, inflict the difference as Battle Damage to your opponent's
Life Points.  If this card attacks, it is changed to Defense Position at the
end of the Damage Step.

-----------------------------------------------------------------------------

Spell Canceller
*5 Machine Wind
ATK 1800 DEF 1600
As long as this card remains face-up on the field, Spell Cards cannot be
activated.  The effects of all Spell Cards are also negated.

-----------------------------------------------------------------------------

Sphinx Teleia
*10 Beast Light
ATK 2500 DEF 3000
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light"
is on the field.  This card cannot attack during the turn that it is Normal
Summoned or Special Summoned.  This card cannot be Special Summoned from the
Graveyard.  If this card destroys a Defense Position Monster as a result of
battle, inflict damage to your opponent's Life Points equal to half of the DEF
of the destroyed monster.

-----------------------------------------------------------------------------

Spirit Caller
*3 Spellcaster Light
ATK 1000 DEF 1000
FLIP:  You can Special Summon 1 Level 3 or lower Normal Monster from your
Graveyard to your side of the field.

-----------------------------------------------------------------------------

Spirit of Flames
*4 Pyro Fire
ATK 1700 DEF 1000
This card can only be Special Summoned by removing 1 FIRE monster in your
Graveyard from play.  Increase the ATK of this monster by 300 points during
your Battle Phase.

-----------------------------------------------------------------------------

Spirit of the Breeze
*3 Fairy Wind
ATK 0 DEF 1800
As long as this card remains in face-up Attack Position on your side of the
field, increase your Life Points by 1000 points during each of your Standby
Phases.

-----------------------------------------------------------------------------

Spirit of the Pharaoh
*6 Zombie Light
ATK 2500 DEF 2000
This card cannon be Normal Summoned or Set.  This card cannot be Special
Summoned except by the effect of "The First Sarcophagus".  When this card is
Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type
Normal Monsters from your Graveyard.

-----------------------------------------------------------------------------

Spirit Reaper
*3 Zombie Dark
ATK 300 DEF 200
This card is not destroyed as a result of battle.  Destroy this card when it is
designated as a target of the effect of a Spell, Trap, or Effect Monster.  If
this card successfully attacks your opponent's Life Points directly, your
opponent discards 1 card randomly from his/her hand.

-----------------------------------------------------------------------------

Spirit Ryu
*4 Dragon Wind
ATK 1000 DEF 1000
You can only activate this effect during your Battle Step if this card battles
during your turn.  Discard 1 Dragon-Type monster from your hand to the
Graveyard to increase the ATK and DEF of this card by 1000 points until the End
Step.

-----------------------------------------------------------------------------

Star Boy
*2 Aqua Water
ATK 550 DEF 500
As long as this card remains face-up on the field, increase the ATK of all
WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400
points.

-----------------------------------------------------------------------------

Stealth Bird
*3 Winged Beast Dark
ATK 700 DEF 1700
You can flip this card into face-down Defense Position once per turn during
your Main Phase.  When this card is Flip Summoned, inflict 1000 points of
damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Stone Statue of the Aztecs
*4 Rock Earth
ATK 300 DEF 2000
Any Battle Damage your opponent takes when they attack this monster is doulbed.

-----------------------------------------------------------------------------

Strike Ninja
*4 Warrior Dark
ATK 1700 DEF 1200
You can remove this card from play until the End Phase of this turn by removing
from play 2 DARK monsters in your Graveyard.  You can use this effect during
either player's turn.  You can only use this effect once per turn.

-----------------------------------------------------------------------------

Suijin
*7 Aqua Water
ATK 2500 DEF 2400
You can only activate this card's effect during your opponent's damage
calculation.  Make the ATK of a monster attacking this card 0 during damage
calculation.  This effect can only be used once as long as this card remains
face-up on the field.

-----------------------------------------------------------------------------

Summon Priest
*4 Spellcaster Dark
ATK 800 DEF 1600
This card cannot be given as a Tribute.  When this card is successfully
Summoned or Flip Summoned, it appears on the Field in Defense Position.  By
discarding one Spell Card from your Hand you can Special Summon one Level 4
Monster Card from your Deck.  The Monster Card Special Summoned using this
effect cannot attack for the Duration of the Turn.  You can only activate the
effect of this card once each turn, during your Main Phase.

-----------------------------------------------------------------------------

Summoner of Illusions
*3 Spellcaster Light
ATK 800 DEF 900
FLIP:  Offer 1 monster on your side of the field as a Tribute (excluding this
monster).  Special Summon 1 Fusion Monster Card from your Fusion Deck.  The
Fusion Monster is destroyed at the end of the turn this card is activated.

-----------------------------------------------------------------------------

Supply
*4 Warrior Earth
ATK 1300 DEF 800
FLIP:  Return 2 Fusion-Material monsters that were sent to the Graveyard as a
result of a Fusion Summon to your hand.

-----------------------------------------------------------------------------

Susa Soldier
*4 Thunder Earth
ATK 2000 DEF 1600
This card cannot be Special Summoned.  This card returns to the owner's hand
during the End Phase of the turn that this card is Normal Summoned or flipped
face-up.  The Battle Damage this card inflicts to your opponent's Life Points
is halved.

-----------------------------------------------------------------------------

Swarm of Locusts
*3 Insect Dark
ATK 1000 DEF 500
You can flip this card into face-down Defense Position once per turn during
your Main Phase.  When this card is Flip Summoned successfully, destroy 1 Spell
or Trap Card on your opponent's side of the field.

-----------------------------------------------------------------------------

Swarm of Scarabs
*3 Insect Dark
ATK 500 DEF 1000
You can flip this card into face-down Defense Position once per turn during
your Main Phase.  When this card is Flip Summoned successfully, destroy 1
monster on your opponent's side of the field.

-----------------------------------------------------------------------------

Swift Gaia the Fierce Knight
*7 Warrior Dark
ATK 2300 DEF 2100
If this card is the only card in your hand, you can Summon this card in face-up
Attack Position without Tributing monsters.  This is treated as a Normal
Summon.

-----------------------------------------------------------------------------

Sword Hunter
*7 Warrior Earth
ATK 2450 DEF 1700
A monster destroyed by this card as a result of battle becomes an Equip Spell
Card at the end of the Battle Phase that increases the ATK of this card by 200
points.

-----------------------------------------------------------------------------

T.A.D.P.O.L.E.
*1 Aqua Water
ATK 0 DEF 0
When this card on your side of the field is destroyed as a result of battle and
sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to
your hand.  Then shuffle your Deck.

-----------------------------------------------------------------------------
Terrorking Archfiend
*4 Fiend Dark
ATK 2000 DEF 1500
This card cannot be Normal Summoned or Flip Summoned unless you have an
Archfiend Monster Card on your side of the field.  The controller of this card
pays 800 Life Points during each of his/her Standby Phases (this is not
optional).  When this card is targeted by the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die.  If the result
is 2 or 5, negate the effect and destroy the opponent's card.  The effects of
an Effect Monster that this card destroyed as a result of battle are negated.

-----------------------------------------------------------------------------

The Agent of Creation - Venus
*3 Fairy Light
ATK 1600 DEF 0
By paying 500 Life Points, select 1 "Mystical Shine Ball" from your hand or
Deck, and Special Summon it to your side of the field.

-----------------------------------------------------------------------------

The Agent of Force - Mars
*3 Fairy Light
ATK 0 DEF 0
This card is unaffected by any Spell Cards.  While "The Sanctuary in the Sky"
is on your side of the field, and your Life Points are higher than your
opponent's Life Points, increase the ATK and DEF of this card by the difference
between your and your opponent's Life Points.

-----------------------------------------------------------------------------

The Agent of Judgement - Saturn
*6 Fairy Light
ATK 2400 DEF 0
If your Life Points are higher than your opponent's Life Points, activate this
card's effect by Tributing this card from your side of the field.  Inflict
damage to your opponent's Life Points equal to the difference between your and
your opponent's Life Points.  If "The Sanctuary in the Sky" is not on your side
of the field, this effect is not applied.  When you activate this effect, you
cannot conduct your Battle Phase this turn.

-----------------------------------------------------------------------------

The Agent of Wisdom - Mercury
*4 Fairy Light
ATK 0 DEF 1700
If you have no cards in your hand at the end of your opponent's End Phase, draw
1 card from your Deck during your next Standby Phase.

-----------------------------------------------------------------------------

The Ancient Sun Helios
*4 Pyro Light
ATK ? DEF ?
The ATK and DEF of this card increase by the total of the number of Monster
Cards removed from the game x 100.

-----------------------------------------------------------------------------

The Bistro Butcher
*4 Fiend Dark
ATK 1800 DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, your
opponent draws 2 cards from his/her Deck.

-----------------------------------------------------------------------------

The End of Anubis
*6 Fiend Dark
ATK 2500 DEF 0
While this card is face-up on the field, all effects of Spell, Trap, and
Monster Cards that target a card(s) in the Graveyard or that activate in the
Graveyard are negated.

-----------------------------------------------------------------------------

The Fiend Megacyber
*6 Warrior Dark
ATK 2200 DEF 1200
You can Special Summon this card from your hand if your opponent has at least 2
more monsters on the field than you do.

-----------------------------------------------------------------------------

The Forgiving Maiden
*4 Fairy Light
ATK 850 DEF 2000
Offer this face-up card as a Tribute to return to your hand 1 of your monsters
destroyed as a result of battle during this turn.

-----------------------------------------------------------------------------

The Hunter with 7 Weapons
*3 Warrior Earth
ATK 1000 DEF 600
When this card is Normal Summoned, declare 1 Type of monster.  When battling
that Type of monster, increase the ATK of this card by 1000 points during
Damage Calculation.

-----------------------------------------------------------------------------

The Immortal of Thunder
*4 Thunder Light
ATK 1500 DEF 1300
FLIP:  Increase 3000 Life Points.  When this card is sent from the field to the
Graveyard, you lose 5000 Life Points.

-----------------------------------------------------------------------------

The Kick Man
*3 Zombie Dark
ATK 1300 DEF 300
When this card is Special Summoned, you can equip 1 appropriate Equip Spell
Card from your Graveyard to this card.

-----------------------------------------------------------------------------

The Legendary Fisherman
*5 Warrior Water
ATK 1850 DEF 1600
As long as "Umi" is face-up on the field, this card is unaffected by any Spell
Cards.  Monsters on your opponent's side of the field cannot select this card
as an attack target.

-----------------------------------------------------------------------------

The Little Swordsman of Aile
*3 Warrior Water
ATK 800 DEF 1300
Offer 1 monster on your side of the field as a Tribute to increase this
monster's ATK by 700 points until the end of the turn.

-----------------------------------------------------------------------------

The Rock Spirit
*4 Rock Earth
ATK 1700 DEF 1000
This card cannot be Normal Summoned or Set.  This monster can only be Special
Summoned by removing 1 EARTH monster in your Graveyard from play.  Increase the
ATK of this monster by 300 points during your opponent's Battle Phase.

-----------------------------------------------------------------------------

The Thing in the Crater
*4 Pyro Fire
ATK 1000 DEF 1200
When this card is destroyed and sent from the field to the Graveyard, you can
Special Summon 1 Pyro-Type Monster from your hand.

-----------------------------------------------------------------------------

The Trojan Horse
*4 Beast Earth
ATK 1600 DEF 1200
If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2
Tribute Monsters for the Tribute Summon.

-----------------------------------------------------------------------------

The Unhappy Girl
*2 Spellcaster Light
ATK 400 DEF 300
While this card is in face-up Attack Position on the field, this card is not
destroyed as a result of battle.  (Damage calculation is applied normally.)  A
monster that battled with this card cannot change its battle position, except
with a card effect, or attack while this card is in face-up Attack Position on
the field.

-----------------------------------------------------------------------------

The Unhappy Maiden
*1 Spellcaster Light
ATK 0 DEF 100
When this card is sent to the Graveyard as a result of battle, the Battle Phase
for that turn ends immediately.

-----------------------------------------------------------------------------

Theban Nightmare
*4 Fiend Light
ATK 1500 DEF 500
While there are no cards in the hand and in the Spell & Trap Card Zones of this
card's controller, increase the ATK of this card by 1500 points.

-----------------------------------------------------------------------------

Theinen the Great Sphinx
*10 Beast Light
ATK 3500 DEF 3000
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx
Teleia" on your side of the field are destroyed at the same time; then you can
Special Summon this monster from your hand or Deck.  When this card is Special
Summoned successfully, pay 500 Life Points to increase the ATK of this card by
3000 points until the end of the End Phase.

-----------------------------------------------------------------------------

Thestalos the Firestorm Monarch
*6 Pyro Fire
ATK 2400 DEF 1000
When this card is Tribute Summoned successfully, randomly discard 1 card from
your opponent's hand to the Graveyard.  If the discarded card was a Monster
Card, inflict damage to your opponent's Life Points equal to the Level of the
monster x 100 points.

-----------------------------------------------------------------------------

Thousand Needles
*4 Beast Earth
ATK 1000 DEF 1800
When this Defense Position card is attacked and if the DEF of this card is
higher than the ATK of the attacking monster, destroy the attacking monster at
the end of the Damage Step.

-----------------------------------------------------------------------------

Throwstone Unit
*4 Warrior Earth
ATK 900 DEF 2000
Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy
1 face-up monster on the field whose DEF is equal to or lower than the ATK of
this monster.

-----------------------------------------------------------------------------

Thunder Dragon
*5 Thunder Light
ATK 1600 DEF 1500
Discard this card from your hand to the Graveyard to add up to 2 "Thunder
Dragon" cards from your Deck to your hand.  Then shuffle your Deck.  You can
only use this effect during your Main Phase.

-----------------------------------------------------------------------------

Thunder Nyan Nyan
*4 Thunder Light
ATK 1900 DEF 800
If there is a non-LIGHT monster on your side of the field, destroy this face-up
card.

-----------------------------------------------------------------------------

Time Wizard
*2 Spellcaster Light
ATK 500 DEF 400
Toss a coin and call it.  If you call it right, destroy all monsters on your
opponent's side of the field.  If you call it wrong, destroy all monsters on
your side of the field.  In addition, you lose Life Points equal to half the
total ATK of the destroyed monsters.  You can only use this effect once per
turn, during your Main Phase.

-----------------------------------------------------------------------------

Timeater
*4 Machine Dark
ATK 1900 DEF 1700
If this monster destroys a monster on your opponent's side of the field in
battle, your opponent skips his/her next Main Phase 1.

-----------------------------------------------------------------------------

Toon Cannon Soldier
*4 Machine Dark
ATK 1400 DEF 1300
This card cannot attack during the turn that it is Normal Summoned, Flip
Summoned, or Special Summoned.  When "Toon World" on the field is destroyed,
destroy this card.  If "Toon World" is on your side of the field and your
opponent does not control a Toon Monster, this card can attack your opponent's
Life Points directly.  Tribute 1 monster on your side of the field to inflict
500 points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Toon Gemini Elf
*4 Spellcaster Earth
ATK 1900 DEF 900
This card cannot attack during the turn that it is Normal Summoned, Flip
Summoned, or Special Summoned.  When "Toon World" on the field is destroyed,
destroy this card.  If "Toon World" is on your side of the field and your
opponent does not control a Toon Monster, this card can attack your opponent's
Life Points directly.  When this card inflicts Battle Damage to your opponent's
Life Points, your opponent discards 1 card randomly from his/her hand.

-----------------------------------------------------------------------------

Toon Mermaid
*4 Aqua Water
ATK 1400 DEF 1500
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned while "Toon World" is on your side of the field.  You can Special
Summon this monster from your hand, but Tributes are required for monsters
Level 5 or more.  This card cannot attack in the turn that it is Summoned.
Unless you pay 500 Life Points, this monster cannot attack.  When "Toon World"
on the field is destroyed, this card is also destroyed.  If your opponent
doesn't control a Toon Monster, this card can attack your opponent's Life
Points directly.  If a face-up Toon Monster is on your opponent's side of the
field, your must select the Toon Monster as an attack target.
[The word ^^^ 'opponent' is missing.]

-----------------------------------------------------------------------------

Toon Summoned Skull
*6 Fiend Dark
ATK 2500 DEF 1200
This card cannot be Normal Summoned or Set.  This card can only be Special
Summoned while "Toon World" is on your side of the field.  You can Special
Summon this monster from your hand, but Tributes are required for monsters
Level 5 or more.  This card cannot attack in the turn that it is Summoned.
Unless you pay 500 Life Points, this monster cannot attack.  When "Toon World"
on the field is destroyed, this card is also destroyed.  If your opponent
doesn't control a Toon Monster, this card can attack your opponent's Life
Points directly.  If a face-up Toon Monster is on your opponent's side of the
field, you must select the Toon Monster as an attack Target.

-----------------------------------------------------------------------------

Tornado Bird
*4 Winged Beast Wind
ATK 1100 DEF 1000
FLIP:  Return 2 Spell or Trap Cards on the field to the hands of their owner.

-----------------------------------------------------------------------------

Torpedo Fish
*3 Fish Water
ATK 1000 DEF 1000
While "Umi" is face-up on the field, this card is unaffected by any Spell
Cards.

-----------------------------------------------------------------------------

Treeborn Frog
*1 Aqua Water
ATK 100 DEF 100
If this card is in your Graveyard during your Standby Phase and there are no
Spell or Trap Cards on your side of the field, you can Special Summon this card
to your side of the field.  This effect cannot be activated if there is a
face-up "Treeborn Frog" on your side of the field.

-----------------------------------------------------------------------------

Tribe-Infecting Virus
Limited
*4 Aqua Water
ATK 1600 DEF 1000
Discard 1 card from your hand and declare 1 Type of monster.  Destroy all
face-up monsters of the declared Type on the field.

-----------------------------------------------------------------------------

Troop Dragon
*2 Dragon Wind
ATK 700 DEF 800
If this card is destroyed and sent to the Graveyard as a result of battle,
select and Special Summon 1 "Troop Dragon" from your Deck to your side of the
field.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Tsukuyomi
*4 Spellcaster Dark
ATK 1100 DEF 1400
This card cannot be Special Summoned.  This card returns to the owner's hand
during the End Phase of the turn that it is Normal Summoned or flipped face-up.
When this card is Normal Summoned or flipped face-up, select 1 monster on the
field and flip it into face-down Defense Position.

-----------------------------------------------------------------------------

Twin-Headed Behemoth
Limited
*3 Dragon Wind
ATK 1500 DEF 1200
If this card is destroyed and sent from the field to the Graveyard, it will be
Special Summoned during the End Phase with ATK and DEF of 1000.  You can only
use this effect once in the Duel.

-----------------------------------------------------------------------------

Twin-Headed Wolf
*4 Fiend Dark
ATK 1500 DEF 1000
When there is another face-up Fiend-Type monster on your side of the field,
negate the effect of Flip Effect Monsters destroyed by this card as a result of
battle.

-----------------------------------------------------------------------------

Two Thousand Needles
*5 Beast Earth
ATK 2000 DEF 1800
When this Defense Position card is attacked and the ATK of the attacking
monster is lower than the DEF of this card, destroy the attacking monster at
the end of the Damage Step.

-----------------------------------------------------------------------------

Tyrant Dragon
*8 Dragon Fire
ATK 2900 DEF 2500
When there is a monster on your opponent's side of the field after this
monster's first attack of your Battle Phase, this monster can attack once again
during the same Battle Phase.  In addition, negate the effect of a Trap Card
that targets this card and destroy it.  If this card is Special Summoned from
the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster
on your side of the field.

-----------------------------------------------------------------------------

UFO Turtle
*4 Machine Fire
ATK 1400 DEF 1200
When this card is sent to the Graveyard as a result of battle, you can Special
Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position
from your Deck.  Then shuffle your Deck.

-----------------------------------------------------------------------------

Ultimate Baseball Kid
*3 Warrior Fire
ATK 500 DEF 1000
Increase the ATK of this card by 1000 points for each FIRE monster on the field
other than this card.  Send a FIRE monster other than this card to the
Graveyard to inflict 500 points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Ultimate Obedient Fiend
*10 Fiend Fire
ATK 3500 DEF 3000
This card can only attack if this card is the only card on your side of the
field and if you also have no cards in your hand.  The effects of Effect
Monsters that this card destroys are negated.

-----------------------------------------------------------------------------

Unshaven Angler
*4 Fish Water
ATK 1500 DEF 1600
If you Tribute Summon a WATER monster, you can treat this 1 monster as 2
Tribute Monsters for the Tribute Summon.

-----------------------------------------------------------------------------

Uria, Lord of Searing Flames
*10 Pyro Fire
ATK 0 DEF 0
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by sending 3 face-up Trap Cards from your side of the field to
the Graveyard.  Increase the ATK of this card by 1000 points for each
Continuous Trap Card in your Graveyard.  Once per turn, you can destroy 1 Set
Spell or Trap Card on your opponent's side of the field.  Spell and Trap Cards
cannot be activated in response to this effect's activation.

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Vampire Genesis
*8 Zombie Dark
ATK 3000 DEF 2100
This card cannot be Normal Summoned or Set.  This card cannot be Special
Summoned except by removing 1 "Vampire Lord" on your side of the field from
play.  Discard 1 Zombie-Type monster from your hand to the Graveyard to select
and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less
than the discarded Zombie-Type monster.  You can only use this effect once per
turn.

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Vampire Lady
*4 Zombie Dark
ATK 1550 DEF 1550
Each time this card inflicts Battle Damage to your opponent's Life Points,
declare 1 card type (Monster, Spell, or Trap).  Your opponent selects 1 card of
that type from their Deck and sends it to the Graveyard.

-----------------------------------------------------------------------------

Vampire Lord
*5 Zombie Dark
ATK 2000 DEF 1500
Each time this card inflicts Battle Damage to your opponent's Life Points,
declare 1 card type (Monster, Spell, or Trap).  Your opponent selects 1 card of
that type from their Deck and sends it to the Graveyard.  Also, if this card is
destroyed and sent to your Graveyard by your opponent's card effect, it is
Special Summoned to the field during your next Standby Phase.

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Vampire Orchis
*4 Plant Earth
ATK 1700 DEF 1000
When this monster is Normal Summoned successfully, you can Special Summon 1
"Des Dendle" from your hand.

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Vilepawn Archfiend
*2 Fiend Earth
ATK 1200 DEF 200
The controller of this card pays 500 Life Points during each of his/her Standby
Phases (this is not optional).  When this card is targeted by the effect of a
card controlled by your opponent, when resolving the effect, roll a six-sided
die.  If the result is 3, negate the effect and destroy the opponent's card.
As long as this card remains on the field, your opponent cannot attack any
Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".

-----------------------------------------------------------------------------

W-Wing Catapult
*4 Machine Light
ATK 1300 DEF 1500
Once per turn, during your Main Phase, if you control this card on the field,
you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union
equipment and Special Summon this card in face-up Attack Position.  While
equipped to a monster by this card's effect, increase the ATK and DEF of the
equipped monster by 400 points.  (1 monster can only be equipped with 1 Union
Monster at a time.  If the equipped monster is destroyed as a result of battle,
destroy this card instead.)

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Wall Shadow
*7 Warrior Dark
ATK 1600 DEF 3000
You cannot Normal Summon this monster.  This card can only be Special Summoned
by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute.
No other Tribute Monsters are necessary.

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Wandering Mummy
*4 Zombie Earth
ATK 1500 DEF 1500
You can flip this card into face-down Defense Position once per turn during
your Main Phase.  After you use this effect, rearrange the face-down Defense
Position monsters on your side of the field, then return them in face-down
Defense Position.

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Warrior Lady of the Wasteland
*4 Warrior Earth
ATK 1100 DEF 1200
When this card is destroyed as a result of battle and sent to the Graveyard,
you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less
in face-up Attack Position from your Deck to your side of the field.  Then
shuffle your Deck.

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Watapon
*1 Fairy Light
ATK 200 DEF 300
If this card is added to your hand from your Deck by the effect of a Spell,
Trap, or Monster Card, you can Special Summon this card on your side of the
field.

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White Horns D.
*6 Dragon Dark
ATK 2200 DEF 1400
When this card is Summoned or Special Summoned successfully, you can choose up
to 5 Spell Cards from your opponent's Graveyard and remove them from the game.
For each card removed using this effect, the ATK of this card increases by 300
points.

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White Magician Pikeru
*2 Spellcaster Light
ATK 1200 DEF 0
During your Standby Phase, increase your Life Points by 400 points for each
monster on your side of the field.

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White Magical Hat
*3 Spellcaster Light
ATK 1000 DEF 700
When this card inflicts Battle Damage to your opponent's Life Points, your
opponent discards 1 card randomly from his/her hand.

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Winged Minion
*2 Fiend Dark
ATK 700 DEF 700
Tribute this face-up card.  Select 1 face-up Fiend-Type monster on the field.
Increase the ATK and DEF of the monster by 700 points as long as it remains
face-up on the field.

-----------------------------------------------------------------------------

Winged Sage Falcos
*4 Winged Beast Wind
ATK 1700 DEF 1200
You can return your opponent's face-up Attack Position monster that is sent to
the Graveyard by this monster as a result of battle to the top of his/her Deck.

-----------------------------------------------------------------------------

Witch Doctor of Chaos
*2 Spellcaster Dark
ATK 500 DEF 500
FLIP:  Select 1 Monster Card from you or your opponent's Graveyard.  Remove it
from play.

-----------------------------------------------------------------------------

Witch of the Black Forest
Forbidden
*4 Spellcaster Dark
ATK 1100 DEF 1200
When this card is sent from the field to the Graveyard, select 1 monster with a
DEF of 1500 or less from your Deck, show it to your opponent, and add it to
your hand.  Then shuffle your Deck.

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Witch's Apprentice
*2 Spellcaster Dark
ATK 550 DEF 500
As long as this card remains face-up on the field, increase the ATK of all DARK
monsters by 500 points and decrease the ATK of all LIGHT monsters by 400
points.

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Woodland Sprite
*3 Plant Earth
ATK 900 DEF 400
Send 1 Equip Card equipped to this card to the Graveyard.  Inflict 500 points
of damage for each Equip Card to your opponent's Life Points.
[For each Equip Card what?]

-----------------------------------------------------------------------------

Wynn the Wind Charmer
*3 Spellcaster Wind
ATK 500 DEF 1500
FLIP:  Take control of 1 WIND monster on your opponent's side of the field, for
as long as this card remains face-up on the field.

-----------------------------------------------------------------------------

X-Head Cannon
*4 Machine Light
ATK 1800 DEF 1500
A monster with a mighty cannon barrel, it is able to integrate its attacks.  It
attacks in many ways by combining and separating with other monsters.

-----------------------------------------------------------------------------

Y-Dragon Head
*4 Machine Light
ATK 1500 DEF 1600
Once per turn, during your Main Phase, if you control this card on the field,
you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union
equipment and Special Summon this card in face-up Attack Position.  While
equipped to a monster by this card's effect, increase the ATK and DEF of the
equipped monster by 400 points.  (1 monster can only be equipped with 1 Union
Monster at a time.  If the equipped monster is destroyed as a result of battle,
destroy this card instead.)

-----------------------------------------------------------------------------

Yamata Dragon
*7 Dragon Fire
ATK 2600 DEF 3100
This card cannot be Special Summoned.  This card returns to the owner's hand
during the End Phase of the turn that this card is Normal Summoned or flipped
face-up.  When this card inflicts Battle Damage to your opponent's Life Points,
draw cards from your Deck until you have 5 cards in your hand.

-----------------------------------------------------------------------------

Yomi Ship
*3 Aqua Water
ATK 800 DEF 1400
When this card is destroyed and sent to the Graveyard as a result of battle,
destroy the monster that destroyed this card.

-----------------------------------------------------------------------------

Z-Metal Tank
*4 Machine Light
ATK 1500 DEF 1300
Once per turn, during your Main Phase, if you control this card on the field,
you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card,
OR unequip the Union equipment and Special Summon this card in face-up Attack
Position.  While equipped to a monster by this card's effect, increase the ATK
and DEF of the equipped monster by 600 points.  (1 monster can only be equipped
with 1 Union Monster at a time.  If the equipped monster is destroyed as a
result of battle, destroy this card instead.)

-----------------------------------------------------------------------------

Zaborg the Thunder Monarch
*5 Thunder Light
ATK 2400 DEF 1000
When this card is Tribute Summoned, destroy 1 monster on the field.

-----------------------------------------------------------------------------

Zolga
*4 Fairy Earth
ATK 1700 DEF 1200
When you Tribute Summon a monster by Tributing this card, increase the Life
Points of the player who controlled this card on the field by 2000 points.

-----------------------------------------------------------------------------

Zombie Tiger
*3 Zombie Earth
ATK 1400 DEF 1600
Once per turn, during your Main Phase, if you control this card on the field,
you can equip it to your "Decayed Commander" as an Equip Spell Card, OR unequip
the Union equipment and Special Summon this card in face-up Attack Position.
While equipped to a monster by this card's effect, increase the ATK/DEF of the
equipped monster by 500 points, and each time it destroys 1 of your opponent's
monsters, your opponent discards 1 card randomly from his/her hand.  (1 monster
can only be equipped with 1 Union Monster at a time.  If the equipped monster
is destroyed as a result of battle, destroy this card instead.)

-----------------------------------------------------------------------------

Zombyra the Dark
*4 Warrior Dark
ATK 2100 DEF 500
This card cannot attack a player directly.  Each time this card destroys 1
monster as a result of battle, decrease the ATK of this card by 200 points.

-----------------------------------------------------------------------------


--Spell Cards--


7
Continuous
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from
your Deck.  Then destroy all "7" cards.  When this card is sent directly from
the field to your Graveyard, increase your Life Points by 700 points.

-----------------------------------------------------------------------------

A Deal with Dark Ruler
Quick-Play
You can only activate this card during a turn in which a Level 8 or higher
monster on your side of the field was sent to the Graveyard.  Special Summon 1
"Berserk Dragon" from your hand or Deck.

-----------------------------------------------------------------------------

A Feather of the Phoenix
Discard 1 card from your hand.  Select 1 card from your Graveyard and return it
to the top of your Deck.

-----------------------------------------------------------------------------

A Legendary Ocean
Field
This card's name is treated as "Umi".  Downgrade all WATER monsters in both
player's hands and on the field by 1 Level.  Increase the ATK and DEF of all
WATER monsters by 200 points.

-----------------------------------------------------------------------------

A Wingbeat of Giant Dragon
Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the
field to the owner's hand and destroy all Spell and Trap Cards on the field.

-----------------------------------------------------------------------------

After the Struggle
This card can only be activated during Main Phase 1.  All monsters on both
sides of the field that have been involved in damage calculation are destroyed
during the End Step of the turn.

-----------------------------------------------------------------------------

Ancient Gear Castle
Continuous
Increase the ATK of each face-up monster on the field that includes "Ancient
Gear" in its card name by 300 points.  Each time a monster(s) is Normal
Summoned, put 1 counter on this card.  If you Tribute Summon a monster that
includes "Ancient Gear in its card name, you can substitute this card for a
Tribute(s), if the number of counters is equal to or greater than the number
of required Tribute(s).

-----------------------------------------------------------------------------

Array of Revealing Light
Field
Declare 1 Type of monster.  Any monster of the declared Type cannot declare an
attack during the turn it is Normal Summoned, Flip Summoned or Special
Summoned.

-----------------------------------------------------------------------------

Autonomous Action Unit
Equip
Pay 1500 Life Points.  Select 1 monster from your opponent's Graveyard, Special
Summon it to your side of the field in Attack Position, and equip it with this
card.  When this card is removed from the field, destroy the equipped monster.

-----------------------------------------------------------------------------

Axe of Despair
Equip
Increase the ATK of a monster equipped with this card by 1000 points.  When
this card is sent from the field to the Graveyard, if you offer 1 monster on
your side of the field as a Tribute, this card returns to the top of your Deck.

-----------------------------------------------------------------------------

Back to Square One
Discard 1 card from your hand.  Return 1 monster on the field to the top of the
owner's Deck.

-----------------------------------------------------------------------------

Bait Doll
Force the activation of one face-down Trap Card.  If the timing of the
activation of the Trap Card is incorrect, negate the effect and destroy it.  If
it is not a Trap Card, it is returned to its original position.  After this
card is activated, it is placed into the Deck (not the Graveyard).  The Deck is
then shuffled.

-----------------------------------------------------------------------------

Banner of Courage
Continuous
During your Battle Phase only, increase the ATK of all monsters on your side of
the field by 200 points.

-----------------------------------------------------------------------------

Big Bang Shot
Equip
Increase the ATK of a monster equipped with this card by 400 points.  When the
equipped monster attacks with an ATK higher than the DEF of your opponent's
Defense Position monster, inflict the difference as Battle Damage to your
opponent's Life Points.  When this card is removed from the field, remove the
equipped monster from play.

-----------------------------------------------------------------------------

Big Wave Small Wave
Destroy all face-up WATER monsters on your side of the field.  Then your can
Special Summon WATER monsters from your hand, up to the same number of monsters
destroyed by this effect.

-----------------------------------------------------------------------------

Black Illusion Ritual
Ritual
This card is used to Ritual Summon "Relinquished".  You must also Tribute
monsters whose total Level Stars equal 1 or more from the field or your hand.

-----------------------------------------------------------------------------

Black Pendant
Equip
Increase the ATK of a monster equipped with this card by 500 points.  When this
card is sent from the field to the Graveyard, inflict 500 points of damage to
your opponent's Life Points.

-----------------------------------------------------------------------------

Block Attack
Select 1 face-up Attack Position monster on your opponent's side of the field
and change it to Defense Position.

-----------------------------------------------------------------------------

Book of Life
Special Summon 1 Zombie-Type monster from your Graveyard to the field and
remove 1 monster in your opponent's Graveyard from play.

-----------------------------------------------------------------------------

Book of Moon
Quick-Play
Flip 1 face-up monster on the field into face-down Defense Position.

-----------------------------------------------------------------------------

Book of Taiyou
Flip 1 face-down monster on the field into face-up Attack Position.

-----------------------------------------------------------------------------

Brain Control
Pay 800 Life Points.  Select 1 face-up monster on your opponent's side of the
field.  Take control of the selected card until the End Phase of the turn this
card is activated.

-----------------------------------------------------------------------------

Burning Land
Continuous
Destroy all Field Spell Cards on the field.  Inflict 500 points of direct
damage to each player's Life Points during his/her Standby Phase.

-----------------------------------------------------------------------------

Buster Rancher
Equip
Only a monster with an ATK of 1000 points or less can be equipped with this
card.  During damage calculation, increase the ATK of the monster equipped with
this card by 2500 points if the opponent's monster that battles it is in Attack
Position and its ATK is 2500 or more, OR if the opponent's monster that battles
it is in Defense Position and its DEF is 2500 or more.

-----------------------------------------------------------------------------

Butterfly Dagger - Elma
Forbidden - Equip
Increase the ATK of a monster equipped with this card by 300 points.  When this
card is equipped to a monster, and is destroyed and sent to the Graveyard, this
card can be returned to the owner's hand.

-----------------------------------------------------------------------------

Call of the Mummy
Continuous
If there is no monster on your side of the field, you can Special Summon 1
Zombie-Type monster from your hand.  You can use this effect only once per
turn.

-----------------------------------------------------------------------------

Card of Safe Return
Continuous
When a monster is Special Summoned to the field from your Graveyard, you can
draw 1 card from your Deck.

-----------------------------------------------------------------------------

Card Shuffle
Continuous
Pay 300 Life Points to use this card's effect.  Shuffle either your or your
opponent's Deck.  You can only use this effect during your turn, once per turn.

-----------------------------------------------------------------------------

Cathedral of Nobles
Continuous
The controller of this card can activate Traps on the turn they are set.
Additionally, by sending this card and "Mystical Beast Serket" to the Graveyard
when they are on your Field, you may select one Monster card from your Hand,
Deck, or Fusion Deck and Special Summon it.

-----------------------------------------------------------------------------

Cestus of Dagla
Equip
You can only equip this card to a Fairy-Type monster.  Increase the ATK of a
monster equipped with this card by 500 points.  When the monster equipped with
this card inflicts Battle Damage to your opponent's Life Points, increase your
Life Points by an equal amount.

-----------------------------------------------------------------------------

Chain Energy
Continuous
Each player must pay 500 Life Points to Normal Summon, Special Summon, Set or
activate cards from his/her respective hand.

-----------------------------------------------------------------------------

Change of Heart
Forbidden
Select 1 monster on your opponent's side of the field.  Take control of the
selected monster until the End Phase of this turn.

-----------------------------------------------------------------------------

Chaos End
You can only activate this card if 7 or more of your cards are currently
removed from play.  Destroy all Monster Cards on the field.

-----------------------------------------------------------------------------

Chaos Greed
You can only activate this card if 4 or more of your cards are currently
removed from play and there are no cards in your Graveyard.  Draw 2 cards from
your Deck.

-----------------------------------------------------------------------------

Checkmate
Tribute 1 Archfiend monster on your side of the field.  During this turn, 1
"Terrorking Archfiend" on your side of the field can attack your opponent's
Life Points directly.

-----------------------------------------------------------------------------

Chorus of Sanctuary
Field
Increase the DEF of all Defense Position monsters by 500 points.

-----------------------------------------------------------------------------

Cold Wave
This card can only be activated at the start of Main Phase 1.  Until your next
turn, neither you nor your opponent can play or Set any Spell or Trap Cards.

-----------------------------------------------------------------------------

Collapse
Quick-Play
Select one face-up Monster Card on the Field.  That Monster's original ATK is
halved until the End Phase.

-----------------------------------------------------------------------------

Combination Attack
Quick-Play
During a Battle Phase, you can use this effect on 1 monster that has attacked
this turn and is equipped with a Union Monster.  Change the Union Monster back
to a monster in face-up Attack or Defense Position.  Also, the monster that was
equipped with the Union Monster may attack again this turn.

-----------------------------------------------------------------------------

Commencement Dance
Ritual
This card is used to Ritual Summon "Performance of Sword".  You must also offer
monsters whose total Level Stars equal 6 or more as a Tribute from the field or
your hand.

-----------------------------------------------------------------------------

Confiscation
Limited
Pay 1000 Life Points.  Look at your opponent's hand, select 1 card among them
and discard it to the Graveyard.

-----------------------------------------------------------------------------

Continuous Destruction Punch
Continuous
If the DEF of the attacked Defense Position monster on your side of the field
is higher than the ATK of the attacking monster on your opponent's side of the
field, destroy the attacking monster.  Damage calculation is applied normally.

-----------------------------------------------------------------------------

Contract with Exodia
You can only activate this card witn you have "Exodia the Forbidden One",
"Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg
of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard.
Special Summon 1 "Exodia Necross" from your hand.

-----------------------------------------------------------------------------

Contract with the Abyss
Ritual
This card is used to Ritual Summon any DARK Ritual Monster.  You must also
Tribute monsters for the field or your hand whose total Levels equals the Level
of the Ritual Monster you are Ritual Summoning.

-----------------------------------------------------------------------------

Contract with the Dark Master
Ritual
This card is used to Ritual Summon "Dark Master - Zorc".  You must also Tribute
monsters whose total Levels equal 8 or more from the field or your hand.

-----------------------------------------------------------------------------

Convulsion of Nature
Continuous
As long as this card remains face-up on the field, both players must turn their
respective Decks upside down and continue the current Duel.

-----------------------------------------------------------------------------

Cost Down
Discard 1 card from your hand.  Downgrade all Monster Cards in your hand by 2
Levels until the End Phase of the turn this card is activated.

-----------------------------------------------------------------------------

Creature Swap
Semi-Limited
Both players select 1 monster from their respective sides of the field and
switch control of those monsters with each other.  The selected monsters
cannot change their battle positions this turn.

-----------------------------------------------------------------------------

Curse of the Masked Beast
Ritual
This card is used to Ritual Summon "The Masked Beast".  You must also offer
monsters whose total Level Stars equal 8 or more as a Tribute from the field or
your hand.

-----------------------------------------------------------------------------

Cyclon Laser
Equip
This card can only be equipped to "Gradius".  Increase the ATK of "Gradius" by
300 points.  When "Gradius" attacks with an ATK that is higher than the DEF of
a Defense Position monster, inflict the difference as Battle Damage to your
opponent's Life Points.

-----------------------------------------------------------------------------

Cyclone Boomerang
Equip
You can only equip this card to "Elemental Hero Wildheart".  Increase the ATK
of the equipped monster by 500 points.  When the equipped monster is destroyed
by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on
the field.  Inflict 100 points of damage to your opponent's Life Points for
each Spell or Trap Card destroyed by this effect.

-----------------------------------------------------------------------------

D. D. Borderline
Continuous
While there are no Spell Cards in your Graveyard, neither player can conduct
their Battle Phase.

-----------------------------------------------------------------------------

Dark Core
Discard 1 card from your hand.  Remove 1 face-up monster on the field from
play.

-----------------------------------------------------------------------------

Dark Factory of Mass Production
Select 2 Normal Monsters from your Graveyard and add them to your hand.

-----------------------------------------------------------------------------

Dark Hole
Limited
Destroy all monsters on the field.

-----------------------------------------------------------------------------

Dark Magic Attack
You can only activate this card while there is a face-up "Dark Magician" on
your side of the field.  Destroy all Spell and Trap Cards on your opponent's
side of the field.

-----------------------------------------------------------------------------

Dark Room of Nightmare
Continuous
Each time damage, except Battle Damage, is inflicted to your opponent's Life
Points, inflict 300 points of Damage to your opponent's Life Points.  This
card's effect is not applied to the effect of "Dark Room of Nightmare".

-----------------------------------------------------------------------------

Dark Snake Syndrome
Continuous
Inflict damage to both players' Life Points during each of your Standby Phases.
The first damage begins at 200 points and is doubled during each of your
following Standby Phases.

-----------------------------------------------------------------------------

De-Fusion
Quick-Play
Return 1 Fusion Monster on the field to the Fusion Deck.  In addition, if all
the Fusion Material Monsters for the returned Fusion Monster Card are in your
Graveyard, you can Special Summon them all to the field in face-up Attack or
Defense Position.

-----------------------------------------------------------------------------

De-Spell
Select 1 Spell Card on the field and destroy it.  If the selected card is Set,
pick up and see that card.  If it is a Spell Card, it is destroyed.  If it is a
Trap Card, return it to its original position.

-----------------------------------------------------------------------------

Dedication through Light and Darkness
Quick-Play
You can only activate this card by Tributing "Dark Magician" on your side of
the field.  Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or
your Deck and Special Summon it.

-----------------------------------------------------------------------------

Delinquent Duo
Forbidden
Pay 1000 Life Points.  Your opponent randomly selects and discards 1 card from
his/her hand and then selects and discards another card from his/her hand.

-----------------------------------------------------------------------------

Delta Attacker
You can only activate this card while there are 3 Normal Monsters of the same
name (except Tokens) on your side of the field.  The 3 Normal Monsters of the
same name can attack your opponent's Life Points directly during the turn this
card is activated.

-----------------------------------------------------------------------------

Demotion
Equip
Downgrade the monster equipped with this card by 2 Levels.

-----------------------------------------------------------------------------

Des Croaking
You can only activate this card when there are 3 face-up "Des Frog" on your
side of the field.  Destroy all cards on your opponent's side of the field.

-----------------------------------------------------------------------------

Different Dimension Capsule
Select 1 card from your Deck and remove it from play face-down.  During your
2nd Standby Phase after activation, destroy this card and add the removed card
to your hand.

-----------------------------------------------------------------------------

Diffusion Wave-Motion
Pay 1000 Life Points.  Select 1 Level 7 or higher Spellcaster-Type monster on
your side of the field.  During this turn, only the selected monster can attack
and it attacks all monsters on your opponent's side of the field once each.
The effects of Effect Monsters destroyed by this attack(s) are not activated.

-----------------------------------------------------------------------------

Dimension Distortion
You can only activate this card if there are no cards in your Graveyard.
Select 1 removed from play monster and Special Summon it on your side of the
field.

-----------------------------------------------------------------------------

Dimension Fusion
Pay 2000 Life Points.  Both players Special Summon as many of their removed
from play monsters as possible.

-----------------------------------------------------------------------------

Dimensionhole
Select 1 monster on your side of the field and remove it from play until your
next Standby Phase.  While the monster is removed from play, the Monster Card
Zone of the selected monster cannot be used.

-----------------------------------------------------------------------------

Divine Sword - Phoenix Blade
Equip
You can only equip this card to a Warrior-Type monster.  Increase the ATK of
the equipped monster by 300 points.  If this card is in your Graveyard during
your Main Phase, by removing from play 2 Warrior-Type monsters from your
Graveyard, add this card to your hand.

-----------------------------------------------------------------------------

Double Attack
Discard 1 Monster Card from your hand to the Graveyard.  Select 1 monster on
your side of the field with a lower Level than the discarded monster.  The
selected monster can attack twice this turn.

-----------------------------------------------------------------------------

Double Snare
Destroy 1 face-up card on the field that has the effect that negates Trap
Cards' effects.

-----------------------------------------------------------------------------

Dragged Down into the Grave
You and your opponent look at each other's hands, select 1 card from each
other's hands and discard them to the Graveyard, and each draw 1 card.

-----------------------------------------------------------------------------

Dragon's Gunfire
You can activate this card only when you have a face-up Dragon-Type monster on
your side of the field.  Select and activate 1 of the following effects:
@Inflict 800 points of damage to your opponent's Life Points.
@Destroy 1 face-up monster with a DEF of 800 points or less.

-----------------------------------------------------------------------------

Dust Barrier
Continuous
Face-up Normal Monsters on the field are unaffected by your opponent's Spell
Cards.  This card is destroyed during your second Standby Phase after
activation.

-----------------------------------------------------------------------------

Earth Chant
Ritual
This card is used to Ritual Summon any EARTH Ritual Monster.  You must also
Tribute monsters from the field or your hand whose total Levels equal the Level
of the Ritual Monster you are attempting to Ritual Summon.

-----------------------------------------------------------------------------

Earthquake
All face-up monsters on the field are changed to Defense Position.

-----------------------------------------------------------------------------

Ekibyo Drakmord
Equip
A monster equipped with this card cannot attack.  Destroy the equipped monster
at the end of the 2nd turn of the controller of the equipped monster.  At that
time, this card is returned to the owner's hand.

-----------------------------------------------------------------------------

Elegant Egotist
You can only activate this card when there are 1 or more "Harpie Lady" on the
field.  Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand
or Deck.

-----------------------------------------------------------------------------

Emblem of Dragon Destroyer
Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.

-----------------------------------------------------------------------------

Emergency Provisions
Quick-Play
Send Spell or Trap Cards on your side of the field to the Graveyard except this
card.  Increase your Life Points by 1000 points for each card sent to the
Graveyard.

-----------------------------------------------------------------------------

Enchanting Fitting Room
Pay 800 Life Points.  Pick up 4 cards from the top of your Deck and Special
Summon to your side of the field all Level 3 or lower Normal Monsters among the
picked-up cards.  Return all the other picked-up cards to your Deck and the
Deck is then shuffled.

-----------------------------------------------------------------------------

End of the World
Ritual
This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise,
Kinf of Armageddon".  You must also Tribute monsters from the field or your
hand whose total Levels equal the Level of the Ritual Monster you are
attempting to Ritual Summon.

-----------------------------------------------------------------------------

Enemy Controller
Quick-Play
Select and activate 1 of the following effects:
@Change the battle position of 1 face-up monster on your opponent's side of the
field.
@Tribute 1 monster on your side of the field.  Select 1 face-up monster on your
opponent's side of the field.  Take control of the selected card until the End
Phase of the turn this card is activated.

-----------------------------------------------------------------------------

Eternal Rest
Destroy all monsters equipped with Equip Spell Cards.

-----------------------------------------------------------------------------

Excavation of Mage Stones
Discard 2 cards from your Hand to return one Spell Card from your Graveyard to
your Hand.

-----------------------------------------------------------------------------

Fairy Meteor Crush
Equip
When a monster equipped with this card attacks with an ATK that is higher than
the DEF of a Defense Position monster, inflict the difference as Battle Damage
to your opponent's Life Points.

-----------------------------------------------------------------------------

Fairy of the Spring
Add 1 Equip Spell Card from your Graveyard to you hand.  You cannot activate
that Equip Spell Card this turn.

-----------------------------------------------------------------------------

Falling Down
Equip
Destroy this card if there is no Archfiend card on your side of the field.
Take control of 1 of your opponent's monsters that is equipped with this card.
You take 800 points of damage during each of your opponent's Standby Phases.

-----------------------------------------------------------------------------

Fengsheng Mirror
Look at your opponent's hand.  Select and discard 1 Spirit monster to the
Graveyard if Spirit monsters exist in his/her hand.

-----------------------------------------------------------------------------

Final Countdown
Pay 2000 Life Points.  After 20 turns have passed after you activate this card
(counting the turn you activate this card as the 1st turn), you win the Duel.

-----------------------------------------------------------------------------

Final Destiny
Discard 5 cards from your hand.  Destroy all cards on the field.

-----------------------------------------------------------------------------

Fissure
Destroy 1 face-up monster with the lowest ATK on your opponent's side of the
field.

-----------------------------------------------------------------------------

Forest
Field
Increase the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type
monsters by 200 points.

-----------------------------------------------------------------------------

Frontline Base
Continuous
Once per turn, during your Main Phase, you can Special Summon 1 Union Monster
of Level 4 or lower from your hand.

-----------------------------------------------------------------------------

Fuhma Shuriken
Equip
You can only equip this card to a monster that includes "Ninja" in its name.
Increase the ATK of the equipped monster by 700 points.  When this card is sent
from the field to the Graveyard, inflict 700 points of damagt to your
opponent's Life Points.

-----------------------------------------------------------------------------

Fusion Gate
Field
As long as this card remains face-up on the field, a Fusion Monster can be
Special Summoned without using "Polymerization" Spell Card.  The
Fusion-Material monsters used in the Fusion Summon are not sent to the
Graveyard, but are removed from play.

-----------------------------------------------------------------------------

Fusion Recovery
Add 1 "Polymerization" and 1 Fusion Material Monster that was used for a Fusion
Summon, from your Graveyard to your hand.

-----------------------------------------------------------------------------

Fusion Sage
Add 1 "Polymerization" card from your Deck to your hand.  Then shuffle your
Deck.

-----------------------------------------------------------------------------

Fusion Sword Murasame Blade
Equip
You can only equip this card to a Warrior-Type monster.  Increase the ATK of
the equipped monster by 800 points.  This card cannot be destroyed by effects
that destroy Spell Cards.

-----------------------------------------------------------------------------

Gaia Power
Field
Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by
400 points.

-----------------------------------------------------------------------------

Gather Your Mind
Add 1 "Gather Your Mind" card from your Deck to your hand.  Your Deck is then
shuffled.  You can only use 1 "Gather Your Mind" per turn.

-----------------------------------------------------------------------------

Germ Infection
Equip
The ATK of a non Machine-Type monster equipped with this card is decreased by
300 points at each of its Standby Phases.

-----------------------------------------------------------------------------

Giant Trunade
Return all Spell and Trap Cards on the field to the respective owners' hands.

-----------------------------------------------------------------------------

Gift of The Mystical Elf
Increase your Life Points by 300 points for each monster on the field.

-----------------------------------------------------------------------------

Goblin Thief
Inflict 500 points of damage to your opponent's Life Points and increase your
Life Points by 500 points.

-----------------------------------------------------------------------------

Goblin's Secret Remedy
Increase a selected player's Life Points by 600 points.

-----------------------------------------------------------------------------

Gravedigger Ghoul
Select 2 Monster Cards from your opponent's Graveyard.  These Monster Cards are
removed from play for the remainder of the Duel.

-----------------------------------------------------------------------------

Gravekeeper's Servant
Continuous
Unless your opponent sends 1 card from the top of his/her Deck to the
Graveyard, he/she cannot declare an attack.

-----------------------------------------------------------------------------

Gravity Axe - Grarl
Equip
Increase the ATK of a monster equipped with this card by 500 points.  As long
as this card remains on the field, monsters on your opponent's side of the
field cannot change their battle positions.

-----------------------------------------------------------------------------

Ground Collapse
Continuous
Select 2 Monster Card Zones on the field.  Neither player can use the selected
zones.  You cannot select a zone that is occupied by a Monster Card.

-----------------------------------------------------------------------------

Gryphon's Feather Duster
Destroy all Spell and Trap Cards on your side of the field.  Increase your Life
Points by the number of destroyed cards x 500 points.

-----------------------------------------------------------------------------

Hamburger Recipe
Ritual
This card is used to Ritual Summon "Hungry Burger".  You must also offer
monsters whose total Level Stars equal 6 or more as a Tribute from the field or
your hand.

-----------------------------------------------------------------------------

Hammer Shot
Destroy 1 face-up Attack Position monster with the highest ATK on the field.

-----------------------------------------------------------------------------

Heart of Clear Water
Equip
If the equipped monster's ATK is 1300 or higher, this card is destroyed.  The
monster equipped with this card is not destroyed as a result of battle or by
the effect of a card that targets the monster.  (Damage calculation is applied
normally.)

-----------------------------------------------------------------------------

Heart of the Underdog
Continuous
During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1
more card by showing it to your opponent.

-----------------------------------------------------------------------------

Heavy Storm
Limited
Destroy all Spell and Trap Cards on the field.

-----------------------------------------------------------------------------

Horn of Light
Equip
Increase the DEF of a monster equipped with this card by 800 points.  When this
card is sent from the field to the Graveyard, if you pay 500 Life Points, this
card returns to the top of your Deck.

-----------------------------------------------------------------------------

Horn of the Unicorn
Equip
Increase the ATK and DEF of a monster equipped with this card by 700 points.
When this card is sent from the field to the Graveyard, it returns to the top
of your Deck.

-----------------------------------------------------------------------------

Heiroglyph Lithograph
Pay 1000 Life Points.  During the current Duel, your hand size limit becomes 7.

-----------------------------------------------------------------------------

Incandescent Ordeal
Ritual
This card is used to Ritual Summon "Legendary Flame Lord".  You must also
Tribute monsters whose total Levels equal 7 or more from the field or your
hand.

-----------------------------------------------------------------------------

Infinite Cards
Continuous
As long as this card remains face-up on the field, there is no limit to the
number of cards in both players' hands.

-----------------------------------------------------------------------------

Insect Barrier
Continuous
You opponent cannot declare an attack with any Insect-Type monsters on his/her
side of the field.

-----------------------------------------------------------------------------

Insect Imitation
Offer 1 monster on your side of the field as a Tribute.  Select 1 Insect-Type
monster from your Deck that is 1 Level higher than the Tribute monster and
Special Summon it on the field in face-up Attack Position or face-down Defense
Position.  The Deck is then shuffled.

-----------------------------------------------------------------------------

Jade Insect Whistle
You opponent selects 1 Insect-Type Monster from their Deck.  After shuffling
the Deck, place the card on top of the Deck.

-----------------------------------------------------------------------------

Jam Breeding Machine
Continuous
During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/
WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field.
As long as this card remains face-up on the field, you cannot Normal Summon,
Flip Summon or Special Summon any other monster (except Slime Tokens).

-----------------------------------------------------------------------------

Jar Robber
Quick-Play
You can only activate this card when "Pot of Greed" is activated.  Negate the
effect of the "Pot of Greed" and draw 1 card from your Deck.

-----------------------------------------------------------------------------

Kishido Spirit
Continuous
Monsters on your side of the field cannot be destroyed in a battle if the
monsters' ATK are equal.

-----------------------------------------------------------------------------

Level Limit - Area B
Semi-Limited - Continuous
All face-up Level 4 or higher monsters on the field are in Defense Position
while this card is active.

-----------------------------------------------------------------------------

Lightning Blade
Equip
You can only equip this card to a Warrior-Type monster.  Increase the ATK of
the equipped monster by 800 points and decrease the ATK of all WATER monsters
on the field by 500 points.

-----------------------------------------------------------------------------

Lightning Vortex
Limited
Discard 1 card from your hand.  Destroy all face-up monsters on your opponent's
side of the field.

-----------------------------------------------------------------------------

Limiter Removal
Limited - Quick-Play
Double the ATK of all face-up Machine-Type monsters that are on your side of
the field when you activate this card.  During the End Phase, destroy all
Monster Cards that were affected by this effect.

-----------------------------------------------------------------------------

Luminous Spark
Field
Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by
400 points.

-----------------------------------------------------------------------------

Mage Power
Equip - Limited
Increase the ATK and DEF of the equipped monster by 500 points for each Spell
and Trap Card on your side of the field.

-----------------------------------------------------------------------------

Magical Blast
You can only activate this card while there is a Spellcaster-Type monster(s) on
your side of the field.  Inflice 200 points of damage to your opponent's Life
Points for each Spellcaster-Type monster on your side of the field.  If this
card is in the Graveyard, you can add this card to your hand instead of
conducting your normal draw during your Draw Phase.
[If you can keep a Spellcaster on the field, you'll never run out of cards :)]

-----------------------------------------------------------------------------

Magical Dimension
Quick-Play
You can only activate this card while there is a face-up Spellcaster-Type
monster(s) on your side of the field.  Tribute 1 monster on your side of the
field and Special Summon 1 Spellcaster-Type monster from your hand.  Then you
can destroy 1 monster on the field.

-----------------------------------------------------------------------------

Magical Labyrinth
Equip
Equip "Labyrinth Wall" with this card.  If you offer "Labyrinth Wall" equipped
with this card as a Tribute, you can Special Summon "Wall Shadow" from your
Deck.

-----------------------------------------------------------------------------

Magician's Unite
If there are 2 or more face-up Attack Position Spellcaster-Type monsters on
your side of the field, select 1 of them and activate this card.  The ATK of
the selected Spellcaster-Type monster becomes 3000 points until the end of this
turn.  The Spellcaster-Type monster(s) that you did not selected cannot attack
during this turn.

-----------------------------------------------------------------------------

Malevolent Nuzzler
Equip
Increase the ATK of a monster equipped with this card by 700 points.  When this
card is sent from the field to the Graveyard, if you pay 500 Life Points, this
card returns to the top of your Deck.

-----------------------------------------------------------------------------

Mask of Brutality
Equip
Increase the ATK of a monster equipped with this card by 1000 points and
decrease its DEF by 1000 points.  Pay 1000 Life Points during each of your
Standby Phases.  If you do not, destroy this card.

-----------------------------------------------------------------------------

Mask of Dispel
Continuous
Select 1 face-up Spell Card on the field.  The controller of the Spell Card
takes 500 points of damage during each of your Standby Phases.  When the
selected card is removed from the field, destroy this card.

-----------------------------------------------------------------------------

Mask of the Accursed
Equip
The monster equipped with this card cannot attack.  The controller of the
equipped monster takes 500 points of damage during each of your Standby Phases.

-----------------------------------------------------------------------------

Mask of Weakness
Decrease the ATK of 1 attacking monster by 700 points until the end of the
turn.

-----------------------------------------------------------------------------

Mass Driver
Continuous
Tribute 1 monster on your side of the field to inflict 400 points of damage to
your opponent's Life Points.

-----------------------------------------------------------------------------

Mega Ton Magical Cannon
Remove 10 Spell Counters on your side of the field.  Destroy all cards on your
opponent's side of the field.

-----------------------------------------------------------------------------

Megamorph
Equip
While your Life Points are lower than your opponent's, double the original ATK
of a monster equipped with this card.  While your Life Points are higher, halve
the original ATK.

-----------------------------------------------------------------------------

Metamorphosis
Limited
Tribute 1 monster on your side of the field.  Special Summon 1 Fusion Monster
of the same Level as the Tributed monster from your Fusion Deck.

-----------------------------------------------------------------------------

Messenger of Peace
Continuous
Neither player can declare attacks with face-up monsters with an ATK of 1500 or
more.  Pay 100 Life Points during each of your Standby Phases.  If you do not,
destroy this card.

-----------------------------------------------------------------------------

Meteor of Destruction
Inflict 1000 points of Damage to your opponent's Life Points.  You cannot
activate this card if your opponent's Life Points are 3000 or less.

-----------------------------------------------------------------------------

Miracle Dig
If 5 or more of your monsters have been removed from play, return 3 of them to
the Graveyard.

-----------------------------------------------------------------------------

Miracle Fusion
Remove from play, from your side of the field or your Graveyard, Fusion
Material Monsters that are listed on a Fusion Monster Card that includes
"Elemental Hero" in its card name, and Special Summon that Fusion Monster from
your Fusion Deck.  (This Special Summon is treated as a Fusion Summon).
[Poor period placement perturbs precocious perfectionists.]

-----------------------------------------------------------------------------

Mirage of Nightmare
Continuous
During your opponent's Standby Phase, draw cards until your hand has 4 cards.
During your Standby Phase, randomly discard the same number of cards you drew
with this card's effect to the Graveayard.

-----------------------------------------------------------------------------

Mistobody
Equip
While this card is equipped to a Monster Card, that Monster Card cannot be
destroyed in battle.  (Damage calculation is still applied.)

-----------------------------------------------------------------------------

Molten Destruction
Field
Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by
400 points.

-----------------------------------------------------------------------------

Monster Gate
Tribute 1 monster on your side of the field.  Pick up cards from your Deck
until you pick up a monster that can be Normal Summoned and Special Summon it.
Send any other cards picked up to the Graveyard.

-----------------------------------------------------------------------------

Monster Reborn
Forbidden
Select 1 monster from either you or your opponent's Graveyard.  Special Summon
the selected monster on your side of the field.

-----------------------------------------------------------------------------

Monster Recovery
Quick-Play
Unite 1 of your own monsters on your side of the field and your hand with your
Deck and then shuffle it.  Draw the same number of cards that were in your hand
from the Deck.  (You cannot activate this card if you have your opponent's card
in your hand.)

-----------------------------------------------------------------------------

Monster Reincarnation
Discard 1 card from your hand.  Add 1 Monster Card from your Graveyard to your
hand.

-----------------------------------------------------------------------------

Mooyan Curry
Increase your Life Points by 200 points.

-----------------------------------------------------------------------------

Mountain
Field
Increase the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters
by 200 points.

-----------------------------------------------------------------------------

Multiplication of Ants
Tribute 1 Insect-Type Monster on your side of the field.  Special Summon 2
"Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of
the field.  The tokens cannot be used as a Tribute for a Tribute Summon.

-----------------------------------------------------------------------------

Multiply
Quick-Play
Offer 1 face-up "Kuriboh" as a Tribute.  Place a "Kuriboh Token" (Fiend-Type/
DARK/1 Star/ATK 300/DEF 200) in Defense Position on each open Monster Card
Zone.  These tokens cannot be used as Tribute Monsters.

-----------------------------------------------------------------------------

Mustering of the Dark Scorpions
You can only activate this card when there is a face-up "Don Zaloog"(s) on your
side of the field.  You can Special Summon from your hand any of the cards that
include "Dark Scorpion" in their card name, or are named "Cliff the Trap
Remover".  (You can only Special Summon up to 1 card with each card name.)

-----------------------------------------------------------------------------

Mystic Box
Select 1 monster on each side of the field.  Destroy the selected opponent's
monster and shift control of your selected monster to your opponent.

-----------------------------------------------------------------------------

Mystic Plasma Zone
Field
Increase the ATK of all DARK monsters by 500 points and decrease their DEF by
400 points.

-----------------------------------------------------------------------------

Mystic Wok
Quick-Play
Tribute 1 monster on your side of the field and select its ATK or DEF.
Increase your Life Points by the same amount.

-----------------------------------------------------------------------------

Mystical Space Typhoon
Limited - Quick-Play
Destroy 1 Spell or Trap Card on the field.

-----------------------------------------------------------------------------

Necklace of Command
Equip
When a monster on your side of the field equipped with this card is destroyed
as a result of battle, and this card is sent to the Graveyard, select and
activate 1 of the following effects:
@Draw 1 card from your Deck.
@Randomly discard 1 card from your opponent's hand to the Graveyard.

-----------------------------------------------------------------------------

Necrovalley
Field
As long as this card remains on the field, negate the effects of Spell, Trap,
and Monster Cards that affect a card(s) in the Graveyard, and neither player
can remove cards in the Graveyard from play.  Also, as long as this card
remains on the field, increase the ATK and DEF of all monsters that include
"Gravekeeper's" in their card name by 500 points.

-----------------------------------------------------------------------------

Nightmare's Steelcage
This card remains face-up on the field for 2 of your opponent's turns.  No
monsters can attack.  Destroy this card during your opponent's 2nd End Phase
after this card was activated.

-----------------------------------------------------------------------------

Nobleman of Crossout
Semi-Limited
Destroy 1 face-down monster and remove it from play.  If the monster is a Flip
Effect Monster, both players must check their respective Decks and remove from
play all monsters with the same name as the destroyed monster.  Then shuffle
the Decks.

-----------------------------------------------------------------------------

Nobleman of Extermination
Destroy 1 face-down Spell or Trap Card and remove it from play.  If the card is
a Trap Card, both players must check their respective Decks and remove all
cards of the same name from play.  Then shuffle the Decks.

-----------------------------------------------------------------------------

Non-Spellcasting Area
Continuous
All face-up Monster Cards on the field, except for Effect Monsters, are
unaffected by any Spell Card (excluding this card).

-----------------------------------------------------------------------------

Offerings to the Doomed
Quick-Play
Destroys 1 face-up monster.  Skip your next Draw Phase.

-----------------------------------------------------------------------------

Ojama Delta Hurricane!!
You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama
Black" are face-up on your side of the field.  Destroy all cards on your
opponent's side of the field.

-----------------------------------------------------------------------------

Ookazi
Inflict 800 points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Opti-Camouflage Armor
Equip
You can only equip this card to a Level 1 monster.  A monster equipped with
this card can attack your opponent's Life Points directly.

-----------------------------------------------------------------------------

Order to Charge
Quick-Play
Select 1 face-up Normal Monster (except a Token) on your side of the field when
you activate this card.  When this card resolves, Tribute the selected Normal
Monster and destroy 1 monster on your opponent's side of the field.

-----------------------------------------------------------------------------

Painful Choice
Select 5 cards from your Deck and show them to your opponent.  Your opponent
selects 1 card among them.  Add that card to your hand and discard the
remaining cards to the Graveyard.

-----------------------------------------------------------------------------

Pandemonium
Field
Neither player has to pay Life Points during the Standby Phase for Archfiend
monsters.  Each time a player's Archfiend Monster Card(s) are destroyed and
sent to the Graveyard, except as a result of battle, that player can select 1
Archfiend Monster Card from his/her Deck that has a lower Level than the
destroyed card and add it to his/her hand.

-----------------------------------------------------------------------------

Poison of the Old Man
Quick-Play
Select and activate 1 of the following effects:
@Increase your Life Points by 1200 points.
@Inflict 800 points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Polymerization
Send Fusion Material Monsters that are listed by a Fusion Monster Card from
your hand or your side of the field to the Graveyard, and Special Summon the
Fusion monster from your Fusion Deck.

-----------------------------------------------------------------------------

Pot of Greed
Limited
Draw 2 cards from your Deck.

-----------------------------------------------------------------------------

Precious Cards from Beyond
Continuous
When you successfully Tribute Summon or Set a monster that required 2 or more
Tributes, draw 2 cards from your Deck.

-----------------------------------------------------------------------------

Premature Burial
Limited - Equip
Pay 800 Life Points.  Select 1 monster from your Graveyard, Special Summon it
on the field in face-up Attack Position, and equip it with this card.  When
this card is destroyed, destroy the equipped monster.

-----------------------------------------------------------------------------

Primal Seed
You can only activate this card if there is a "Black Luster Soldier - Envoy of
the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field.  Add
2 of your removed from play cards to your hand.

-----------------------------------------------------------------------------

Pyramid Energy
Quick-Play
You can select and activate 1 of the following effects:
@Increase the ATK of all face-up monsters on your side of the field by 200
points until the End Phase of the turn this card is activated.
@Increase the DEF of all face-up monsters on your side of the field by 500
points until the End Phase of the turn this card is activated.

-----------------------------------------------------------------------------

Raigeki
Forbidden
Destroy all monsters on your opponent's side of the field.

-----------------------------------------------------------------------------

Rain of Mercy
Increase the Life Points of both players by 1000 points.

-----------------------------------------------------------------------------

Raregold Armor
Equip
As long as you control the monster equipped with this card, your opponent
cannot attack other monsters other than the equipped monster.

-----------------------------------------------------------------------------

Reasoning
Your opponent declares a monster Level.  Then pick up cards from the top of
your Deck until a monster that can be Normal Summoned is picked up.  If that
monster is the same Level as the one declared by your opponent, send all picked
up cards to the Graveyard.  If not, Special Summon the picked up monster and
send the remaining cards to the Graveyard.

-----------------------------------------------------------------------------

Recycle
Continuous
During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card
in your Graveyard and return it to the bottom of your Deck.

-----------------------------------------------------------------------------

Red Medicine
Increase your Life Points by 500 Points.

-----------------------------------------------------------------------------

Reinforcement of the Army
Semi-Limited
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then
shuffle your Deck.

-----------------------------------------------------------------------------

Release Restraint
Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special
Summon 1 "Gearfried the Swordmaster" from your hand or Deck.

-----------------------------------------------------------------------------

Reload
Quick-Play
Add all cards in your hand to your Deck and shuffle it.  Then draw the same
number of cards that you added to your Deck.

-----------------------------------------------------------------------------

Remove Trap
Select 1 face-up Trap Card on the field and destroy it.

-----------------------------------------------------------------------------

Return of the Doomed
Discard 1 Monster Card from your hand to the Graveyard.  Return 1 of your
monsters destroyed and sent to your Graveyard as a result of battle during this
turn to your hand at the end of this turn.

-----------------------------------------------------------------------------

Reversal Quiz
Send all cards in your hand and on your side of the field to the Graveyard.
Call the type of card (Spell, Trap, or Monster) on top of your Deck.  If you
call it right, exchange your current Life Points with your opponent's current
ones.

-----------------------------------------------------------------------------

Ring of Magnetism
Equip
This card can only be equipped to a monster on your side of the field.
Decrease the ATK and DEF of a monster equipped with this card by 500 points.
In addition, all the monsters on your opponent's side of the field can only
attack the monster equipped with this card.

-----------------------------------------------------------------------------

Rising Air Current
Field
Increase the ATK of all WIND monsters by 500 points and decrease their DEF by
500 points.

-----------------------------------------------------------------------------

Rod of Silence - Kay'est
Equip
Increase the DEF of a monster equipped with this card by 500 points.  Negate
the effect of a Spell Card (excluding this card) that targets the monster
equipped with this card and destroy the Spell Card.

-----------------------------------------------------------------------------

Rod of the Mind's Eye
Equip
If a monster equipped with this card inflicts Battle Damage to your opponent,
the damage becomes 1000 points.

-----------------------------------------------------------------------------

Royal Tribute
This card can only be activated when "Necrovalley" is on your side of the
field.  Both players discard all Monster Cards in their hands to the Graveyard.

-----------------------------------------------------------------------------

Rush Recklessly
Quick-Play
Increase 1 face-up monster's ATK by 700 points until the end of this turn.

-----------------------------------------------------------------------------

Salvage
Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your
hand.

-----------------------------------------------------------------------------

Scapegoat
Quick-Play
When this card is activated, you cannot summon any monster in the same turn
(including Flip Summon and Special Summon).  Place 4 "Sheep Tokens"
(Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the
field.  The tokens cannot be used as a Tribute for a Tribute Summon.

-----------------------------------------------------------------------------

Scroll of Bewitchment
Equip
Select 1 Attribute.  Change the Attribute of the equipped monster to the one
you select.

-----------------------------------------------------------------------------

Second Coin Toss
Continuous
As long as this card remains face-up on the field, you can negate the effects
of a card requiring a coin toss once per turn and redo the coin toss.

-----------------------------------------------------------------------------

Senri Eye
Continuous
Once per turn, during each of your Standby Phases, you can pay 100 Life Points
to look at 1 card on the top of your opponent's Deck and return it to its
original position.  You opponent cannot look at the card.

-----------------------------------------------------------------------------

Serial Spell
Quick-Play
You can only activate this card when you activate one of your Normal Spell
Cards.  Discard all the cards in your hand to the Graveyard.  The effect of
this card becomes the same as the Normal Spell Card.

-----------------------------------------------------------------------------

Share the Pain
Tribute 1 monster on your side of the field.  Your opponent must Tribute 1
monster on his/her side of the field.

-----------------------------------------------------------------------------

Shield & Sword
Switch the original ATK and DEF of all face-up monsters on the field until the
End Phase.  Any additions and subtractions to ATK and/or DEF due to card
effects are applied to the new ATK and DEF.  Monsters summoned after this
card's activation are excluded.

-----------------------------------------------------------------------------

Shinato's Ark
Ritual
This card is used to Ritual Summon "Shinato, King of a Higher Plane".  You must
also Tribute monsters whose total Levels equal 8 or more from the field or your
hand.

-----------------------------------------------------------------------------

Shooting Star Bow - Ceal
Equip
Decrease the ATK of a monster equipped with this card by 1000 points.  A
monster equipped with this card can attack your opponent's Life Points
directly.

-----------------------------------------------------------------------------

Skyscraper
Field
When a monster that includes "Elemental Hero" in its card name attacks, if its
ATK is lower than the attack of the target, increase the ATK of the attacking
monster by 1000 points during damage calculation only.

-----------------------------------------------------------------------------

Smashing Ground
Destroy 1 monster with the highest DEF on your opponent's side of the field.

-----------------------------------------------------------------------------

Smoke Grenade of the Thief
Equip
When this Equip Spell Card is active and is destroyed by a card effect, look at
your opponent's hand.  Select 1 card from his/her hand and discard it to the
Graveyard.

-----------------------------------------------------------------------------

Snatch Steal
Limited - Equip
Take control of a monster on your opponent's side of the field that is equipped
with this card.  Increase your opponent's Life Points by 1000 during each of
their Standby Phases.

-----------------------------------------------------------------------------

Sogen
Field
Increases the ATK and DEF of all Beast-warrior and Warrior-Type monsters by 200
points.

-----------------------------------------------------------------------------

Soul Absorption
Continuous
Each time a card is removed from play, increase your Life Points by 500 points
for each card removed from play.

-----------------------------------------------------------------------------

Soul Release
Select up to 5 cards from either your or your opponenet's Graveyard(s) and
remove them from play.

-----------------------------------------------------------------------------

Soul Reversal
Quick-Play
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.

-----------------------------------------------------------------------------

Sparks
Inflicts 200 points of Direct Damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Special Hurricane
Discard 1 card from your hand.  Destroy all Special Summoned monsters on the
field.

-----------------------------------------------------------------------------

Spell Absorbtion
Continuous
Each time a Spell Card is activated, increase the Life Points of this card's
controller by 500 points.

-----------------------------------------------------------------------------

Spell Economics
Continuous
You do not have to pay any Life Points to activate a Spell Card.

-----------------------------------------------------------------------------

Spell Reproduction
Send 2 Spell Cards from your hand to the Graveyard.  Select 1 Spell Card from
your Graveyard and add it to your hand.

-----------------------------------------------------------------------------

Spirit Message "A"
Continuous
This card can only be placed on the field by the effect of "Destiny Board".

-----------------------------------------------------------------------------

Spirit Message "I"
Continuous
This card can only be placed on the field by the effect of "Destiny Board".

-----------------------------------------------------------------------------

Spirit Message "L"
Continuous
This card can only be placed on the field by the effect of "Destiny Board".

-----------------------------------------------------------------------------

Spirit Message "N"
Continuous
This card can only be placed on the field by the effect of "Destiny Board".

-----------------------------------------------------------------------------

Spiritual Energy Settle Machine
Continuous
As long as this card remains face-up on the field, all Spirit monsters remain
face-up on the field and do not return to their owners' hands during the End
Phase even if they are Normal Summoned or flipped face-up.  Discard 1 card from
your hand during each of your End Phases.  If you do not, destroy this card.
When this card is removed from the field, all face-up Spirit monsters return to
the owners' hands.

-----------------------------------------------------------------------------

Spiritualism
Return 1 Spell or Trap Card on your opponent's side of the field to the owner's
hand.  This card's activation cannot be negated by any other card.

-----------------------------------------------------------------------------

Stamping Destruction
You can only activate this card when you have a face-up Dragon-Type monster on
your side of the field.  Destroy 1 Spell or Trap Card on the field and inflict
500 points of damage to the controller of that card.

-----------------------------------------------------------------------------

Stim-Pack
Equip
A monster equipped with this card increases its ATK by 700 points.  Its ATK is
then decreased by 200 points at each of its Standby Phases.

-----------------------------------------------------------------------------

Stop Defense
Select 1 Defense Position monster on your opponent's side of the field and
change it to Attack Position.

-----------------------------------------------------------------------------

Stray Lambs
If you activate this card, you cannot Normal Summon, Flip Summon or Special
Summon during this turn.  Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/
Level 1/ATK 0/DEF 0) in Defense Position on your side of the field.

-----------------------------------------------------------------------------

Stumbling
Continuous
Any monster that is Normal Summoned, Flip Summoned or Special Summoned is
changed to Defense Position.

-----------------------------------------------------------------------------

Super Rejuvenation
Quick-Play
During the End Phase of the turn this card is activated, draw 1 card from your
Deck for each Dragon-Type monster discarded from your hand and/or Tributed
during this turn.

-----------------------------------------------------------------------------

Sword of Deep-Seated
Equip
A Monster Card equipped with this card increases its ATK and DEF by 500 points.
When this card is sent to the Graveyard, place it on top of your Deck.

-----------------------------------------------------------------------------

Sword of the Soul-Eater
Equip
You can only equip this card to a Level 3 or lower Normal Monster on your side
of the field.  When you activate this card, Tribute all Normal Monsters (except
Tokens) on your side of the field, except the equipped monster.  Increase the
ATK of the equipped monster by 1000 points for each Normal Monster that you
Tributed.

-----------------------------------------------------------------------------

Swords of Concealing Light
Continuous
When you activate this card, change all monsters on your opponent's side of the
field to face-down Defense Position.  While this card is face-up on the field,
monsters on your opponent's side of the field cannot change their battle
positions, except with a card effect.  Destroy this card during your 2nd
Standby after activation.

-----------------------------------------------------------------------------

Swords of Revealing Light
Limited
Flip all face-down monsters on your opponent's side of the field face-up.  This
card remains face-up on hte field for 3 of your opponent's turns.  As long as
this card remains face-up on the field, your opponent cannot declare an attack.

-----------------------------------------------------------------------------

System Down
Pay 1000 Life Points.  Remove from play all Machine-Type monsters on your
opponent's side of the field and in their Graveyard.

-----------------------------------------------------------------------------

Tailor of the Fickle
Quick-Play
Switch 1 Equip Spell Card equipped to a monster to another correct target.

-----------------------------------------------------------------------------

Terraforming
Add 1 Field Spell Card from your Deck to your hand.

-----------------------------------------------------------------------------

The A. Forces
Continuous
Increase the ATK of all Warrior-Type monsters on your side of the field by 200
points for each face-up Warrior-Type and Spellcaster-Type monster on your side
of the field.

-----------------------------------------------------------------------------

The Cheerful Coffin
Discard up to 3 Monster Cards from your hand to the Graveyard.

-----------------------------------------------------------------------------

The Dark Door
Continuous
Both players can only attack with 1 monster during their respective Battle
Phases.

-----------------------------------------------------------------------------

The Flute of Summoning Kuriboh
Quick-Play
You can add one "Kuriboh" or "Winged Kuriboh" to your Hand or Special Summon
them to the Field from your Deck.

-----------------------------------------------------------------------------

The Forceful Sentry
Forbidden
Look at your opponent's hand.  Select 1 card among them and return it to
his/her Deck.  The Deck is then shuffled.

-----------------------------------------------------------------------------

The Graveyard in the Fourth Dimension
Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck
and shuffle it.

-----------------------------------------------------------------------------

The Law of the Normal
You can only activate this card when there are 5 face-up Level 2 or lower
Normal Monsters on your side of the field.  Both players discard all cards in
their hands and destroy all cards on the field except Level 2 or lower Normal
Monsters.

-----------------------------------------------------------------------------

The Reliable Guardian
Quick-Play
Increase 1 face-up monster's DEF by 700 points until the end of this turn.

-----------------------------------------------------------------------------

The Sanctuary in the Sky
Field
Battle Damage to the controller of a Fairy-Type monster from a battle involving
that Fairy-Type monster becomes 0.

-----------------------------------------------------------------------------

The Second Sarcophagus
Continuous
This card can only be placed on the field by the effect of "The First
Sarcophagus".

-----------------------------------------------------------------------------

The Secret of the Bandit
This card can only be activated during Main Phase 1.  Select 1 face-up monster
on the field.  Each time the selected monster inflicts Battle Damage to your
opponent's Life Points this turn, your opponent randomly discards 1 card.

-----------------------------------------------------------------------------

The Shallow Grave
Both players select 1 monster from their respective Graveyards and Special
Summon them to the field in face-down Defense Position.

-----------------------------------------------------------------------------

The Third Sarcophagus
Continuous
This card can only be placed on the field by the effect of "The First
Sarcophagus".

-----------------------------------------------------------------------------

The Warrior Returning Alive
Select 1 Warrior-Type monster in your Graveyard and add it to your hand.

-----------------------------------------------------------------------------

Thousand Energy
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters
(except Tokens) on your side of the field by 1000 points until the End Phase.
Destroy all Level 2 Normal Monsters on your side of the field during the End
Phase.

-----------------------------------------------------------------------------

Thunder Crash
Destroy all monsters on your side of the field.  Inflict damage to your
opponent's Life Points equal to the number of monsters destroyed x 300 points.

-----------------------------------------------------------------------------

Timidity
Both players cannot destroy Set Spell and/or Trap Cards on the field until your
opponent's next End Phase.

-----------------------------------------------------------------------------

Token Thanksgiving
Destroy all tokens on the field.  Increase your Life Points by the number of
tokens destroyed x 800 points.

-----------------------------------------------------------------------------

Toll
Continuous
Each player must pay 500 Life Points to declare an attack.

-----------------------------------------------------------------------------

Tremendous Fire
Inflict 1000 points of damage to your opponent's Life Points and 500 points of
damage to your Life Points.

-----------------------------------------------------------------------------

Trial of the Princesses
Equip
You can only equip this card to "White Magician Pikeru" or "Ebon Magician
Curran".  Increase the ATK of the equipped monster by 800 points.  During a
turn that the equipped monster destroyed a Level 5 or higher monster as a
result of battle, by Tributing the equipped monster and this card, Special
Summon from your hand or Deck:  1 "Princess Pikeru" if you Tributed "White
Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician
Curran".

-----------------------------------------------------------------------------

Triangle Power
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters
(except Tokens) on your side of the field by 2000 points until the End Phase.
Destroy all Level 1 Normal Monsters on your side of the field during the End
Phase.

-----------------------------------------------------------------------------

Tribute Doll
Tribute 1 monster on your side of the field to activate this card.  Special
Summon 1 Level 7 monster that can be Normal Summoned from your hand.  That
monster cannot attack this turn.

-----------------------------------------------------------------------------

Tribute to The Doomed
Discard 1 card from your hand.  Select 1 monster on the field and destroy it.

-----------------------------------------------------------------------------

Turtle Oath
Ritual
This card is used to Ritual Summon "Crab Turtle".  You must also offer monsters
whose total Level Stars equal 8 or more as a Tribute from the field or your
hand.

-----------------------------------------------------------------------------

Twin Swords of Flashing Light - Tryce
Equip
Send 1 card from your hand to your Graveyard to equip this card.  Decrease the
ATK of a monster equipped with this card by 500 points.  A monster equipped
with this card can attack twice during the same Battle Phase.

-----------------------------------------------------------------------------

Ultra Evolution Pill
Tribute 1 Reptile-Type monster on your side of the field.  Special Summon 1
Dinosaur-Type monster from your hand.

-----------------------------------------------------------------------------

Umi
Field
Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type
monsters by 200 points.  Decrease the ATK and DEF of all Machine and Pyro-Type
monsters by 200 points.

-----------------------------------------------------------------------------

Umiiruka
Field
Increase the ATK of all WATER monsters by 500 points and decrease their DEF by
400 points.

-----------------------------------------------------------------------------

United We Stand
Equip
Increase the ATK and DEF of the equipped monster by 800 points for each face-up
monster you control.

-----------------------------------------------------------------------------

Upstart Goblin
Draw 1 card from your Deck.  Increase your opponent's Life Points by 1000 Life
Points.

-----------------------------------------------------------------------------

Vengeful Bog Spirit
Continuous
All monsters on the field cannot attack during the same turn they are Normal
Summoned, Flip Summoned or Special Summoned.

-----------------------------------------------------------------------------

Wasteland
Field
Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by
200 points.

-----------------------------------------------------------------------------

Wave-Motion Cannon
Continuous
Send this card on the field to the Graveyard during your Main Phase.  Inflict
damage to your opponent's Life Points equal to the number of your Standby
Phases that have passed after this card's activation x 1000 points.

-----------------------------------------------------------------------------

White Dragon Ritual
Ritual
This card is used to Ritual Summon "Paladin of White Dragon".  You must also
Tribute monsters whose total Levels equal 4 or more from the field or your
hand.

-----------------------------------------------------------------------------

Wicked-Breaking Flamberge - Baou
Equip
Send 1 card from your hand to the Graveyard to equip this card.  Increase the
ATK of the equipped monster by 500 points.  If a monster equipped with this
card destroyes a monster as a result of battle, the effect of that monster is
negated.

-----------------------------------------------------------------------------

Wild Nature's Release
Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type monster on the
field by an amount equal to its DEF until the end of the turn.  Destroy the
monster during the End Phase.

-----------------------------------------------------------------------------

Yami
Field
Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200
points.  Also decreases the ATK and DEF of all Fairy-Type monsters by 200
points.

-----------------------------------------------------------------------------

Yellow Luster Shield
Continuous
Increase the DEF of all monsters on your side of the field by 300 points.

-----------------------------------------------------------------------------


--Trap Cards--


A Feint Plan
A player cannot attack face-down monsters during this turn.

-----------------------------------------------------------------------------

A Hero Emerges
You can only activate this card when your opponent declares an attack.  Select
1 random card from your hand.  If it is a Monster Card, Special Summon it on
your side of the field.  If not, send it to the Graveyard.

-----------------------------------------------------------------------------

A Rival Appears!
Select 1 face-up monster on your opponent's side of the field.  Special Summon
from your hand 1 monster that has the same Level as the selected monster.

-----------------------------------------------------------------------------

Adheasion Trap Hole
You can only activate this card when your opponent successfully Normal Summons,
Flip Summons, or Special Summons a monster(s).  As long as the monster(s)
remains on the field, the original ATK of the monster(s) is halved.

-----------------------------------------------------------------------------

Alter for Tribute
Select 1 monster on your side of the field and send it to the Graveyard.
Increase your Life Points by an amount equal to the original ATK of the
monster.

-----------------------------------------------------------------------------

Amazoness Archers
You can only activate this card when your opponent declares an attack and if
there is a monster(s) on your side of the field that includes "Amazoness" in
its card name, or is named "Amazon Archer".  All monsters on your opponent's
side of the field are changed to face-up Attack Position (Flip Effects are not
activated), and as long as they remain face-up on the field, their ATK(s) are
decreased by 500 points.  Your opponent must attack with all of his/her
monsters.

-----------------------------------------------------------------------------

Anti-Spell
Counter
Remove 2 Spell Counters on your side of the field.  Negate the activation of a
Spell Card and destroy it.

-----------------------------------------------------------------------------

Appropriate
Continuous
You can activate this card when your opponent draws a card outside of his/her
Draw Phase.  Draw 2 cards from your Deck.

-----------------------------------------------------------------------------

Archfiend's Roar
Pay 500 Life Points to activate this card.  Special Summon 1 Archfiend Monster
Card from your Graveyard.  This monster cannot be Tributed under any conditions
and is destroyed during the End Phase of this turn.

-----------------------------------------------------------------------------

Armor Break
Counter
Negate the activation of an Equip Spell Card and destroy it.

-----------------------------------------------------------------------------

Arsenal Robber
Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the
Graveyard.

-----------------------------------------------------------------------------

Attack and Receive
You can only activate this card when you take damage to your Life Points.
Inflict 700 points of damage to your opponent's Life Points.  Also, inflict 300
points of damage to your opponent's Life Points for each "Attack and Receive"
card in your Graveyard.

-----------------------------------------------------------------------------

Backfire
Continuous
When a FIRE monster(s) on your side of the field is destroyed and sent to the
Graveyard, inflict 500 points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Backup Soldier
You can activate this card when there are 5 or more Monster Cards in your
Graveyard.  Select up to 3 Monster Cards with an ATK of 1500 points or less
(except Effect Monster Cards) from your Graveyard and add them to your hand.

-----------------------------------------------------------------------------

Bad Reaction to Simochi
Continuous
As long as this card remains face-up on the field, the effect of increasing
your opponent's Life Points is changed to inflict the same amount of points in
damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Bark of Dark Ruler
You can only activate this card during the Damage Step of the Battle Phase that
a Fiend-Type monster on your side of the field attacks or is attacked.  Pay
Life Points (in multiples of 100 points) to decrease 1 of your opponent's
monster's ATK and DEF by the same amount of points until the End Phase of that
turn.

-----------------------------------------------------------------------------

Battle-Scarred
Continuous
Select 1 Archfiend monster on your side of the field to activate this card.
Your opponent also pays the same Life Points that you pay for the selected
monster during the Standby Phase.  If this card is removed from the field,
destroy the selected monster.  When the selected monster is removed from the
field, destroy this card.

-----------------------------------------------------------------------------

Beckoning Light
Discard all the cards in your hand to the Graveyard, then select a number of
LIGHT monsters from your Graveyard equal to the number of cards you discarded,
and add them to your hand.

-----------------------------------------------------------------------------

Begone, Knave!
Continuous
If a monster inflicts Battle Damage to a player, return the monster to its
owner's hand.

-----------------------------------------------------------------------------

Big Burn
You can only activate this card when your opponent activates a card that
targets a monster in the Graveyard.  Remove from play all monsters in both
players' Graveyards.

-----------------------------------------------------------------------------

Blast Held by a Tribute
You can only activate this card when your opponent declares an attack with a
monster on his/her side of the field that has been Tribute Summoned or Set.
Destroy all face-up Attack Position monsters on your opponent's side of the
field and inflict 1000 points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Blast with Chain
After activation, this card is treated as an Equip Card that increases the ATK
of the equipped monster by 500 points.  Equip a monster on your side of the
field with this card.  If this card is destroyed by the effect of another card
while it is an Equip Card, select 1 card on the field and destroy it.

-----------------------------------------------------------------------------

Blasting the Ruins
You can only activate this card if there are 30 or more cards in your
Graveyard.  Inflict 3000 points of damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Blind Destruction
Continuous
During your Standby Phase, roll 1 six-sided die once.  Destroy all monsters
whose Level Stars are equal to the number rolled.  (If the number is "6",
destroy all face-up Level 6 or higher monsters on the field.)

-----------------------------------------------------------------------------

Bottomless Shifting Sand
Continuous
At the end of your opponent's turn, destroy the face-up monster(s) with the
highest ATK on the field.  During your own Standby Phase, if you have 4 or less
cards in your hand, this card is destroyed.

-----------------------------------------------------------------------------

Bottomless Trap Hole
When your opponent Normal Summons, Flip Summons, or Special Summons a
monster(s) with an ATK of 1500 or more, destroy and remove from play the
monster(s).

-----------------------------------------------------------------------------

Burst Breath
Tribute 1 Dragon-Type monster on your side of the field.  Destroy all face-up
monsters on the field whose DEF is equal to or less than the ATK of the
Trubited monster.

-----------------------------------------------------------------------------

Call of the Haunted
Limited - Continuous
Select 1 monster from your Graveyard and Special Summon it in face-up Attack
Position.  When this card is removed from the field, destroy the monster.  When
the monster is destroyed, destroy this card.

-----------------------------------------------------------------------------

Castle Walls
Increase a selected monster's DEF by 500 points during the turn this card is
activated.

-----------------------------------------------------------------------------

Ceasefire
Limited
Flip all face-down Defense Position monsters on the field face-up.  Flip
Effects are not activated at this time.  Inflict 500 points of damage to your
opponent's Life Points for each Effect Monster on the field.

-----------------------------------------------------------------------------

Cemetary Bomb
Inflict 100 points of damage to your opponent's Life Points for each card in
his/her Graveyard.

-----------------------------------------------------------------------------

Chain Destruction
You can activate this card when a monster with an ATK 2000 or less is Normal
Summoned, Flip Summoned or Special Summoned.  Destroy all monsters with the
same name in the summoning player's hand and Deck.  The Deck is then shuffled.

-----------------------------------------------------------------------------

Chain Disappearance
You can only activate this card when a monster with an ATK of 1000 or less is
Normal Summoned, Flip Summoned or Special Summoned.  Remove from play the
monster, and your opponent removes from play all monsters of the same name in
their hand and Deck.  Their Deck is then shuffled.

-----------------------------------------------------------------------------

Collected Power
Select 1 face-up monster on the field.  Equip this monster with all face-up
Equip Spell Cards on the field.  If the target of the Equip Spell Card is not
correct, destroy the Equip Spell Card.

-----------------------------------------------------------------------------

Compulsory Evacuation Device
Return 1 monster on the field to its owner's hand.

-----------------------------------------------------------------------------

Curse of Aging
Discard 1 card from your hand.  Decrease the ATK and DEF of all monsters on
your opponent's side of the field by 500 points until the end of the turn this
card is activated.

-----------------------------------------------------------------------------

Curse of Anubis
All face-up Effect Monsters on the field are changed to Defense Position.
During the turn this card is activated, the original DEF of those Effect
Monsters become 0 and their battle positions cannot be changed, except with a
card effect.

-----------------------------------------------------------------------------

Curse of Darkness
Continuous
Each time a Spell Card is activated, the controller of that Spell Card takes
1000 points of damage.

-----------------------------------------------------------------------------

Curse of Royal
Counter
Negate the activation and the effect of a Spell or Trap card that includes the
effect of destroying 1 Spell or Trap Card and destroy it.

-----------------------------------------------------------------------------

Cursed Seal of the Forbidden Spell
Counter
Discard 1 Spell Card from your hand to negate the activation and the effect of
a Spell Card and destroy it.  Your opponent cannot activate Spell Cards of the
same name (including the Spell Card that is destroyed by this card's effect)
during the rest of this Duel.

-----------------------------------------------------------------------------

D. Tribe
All monsters on your side of the field are treated as Dragon-Types until the
End Phase of this turn.

-----------------------------------------------------------------------------

D.D. Dynamite
Inflict 300 points of damage to your opponent's Life Points for each of your
opponent's cards that has been removed from play.

-----------------------------------------------------------------------------

Dark Coffin
When this face-down card is destroyed and sent to the Graveyard, your opponent
selects and executes 1 of the following effects:
@Discard 1 card in his/her hand randomly.
@Select 1 monster on his/her side of the field and destroy it.

-----------------------------------------------------------------------------

Dark Mirror Force
You can only activate this card when your opponent's monster declares an
attack.  Remove from play all monsters in Defense Position on your opponent's
side of the field.

-----------------------------------------------------------------------------

Dark Scorpion Combination
You can only activate this card witn there are "Don Zaloog", "Clif the Trap
Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the
Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the
field.  During this turn, any of these 5 cards can attack your opponent's Life
Points directly.  In that case, the Battle Damage inflicted to your opponent by
each of those cards becomes 400 points.

-----------------------------------------------------------------------------

Dark Spirit of the Silent
This card can only be activated during your opponent's Battle Step.  Negate the
attack of 1 monster and select another of your opponent's face-up monsters and
have it attack.  (If the new targeted attacking monster is in face-up Defense
Position, change it to Attack Position.)

-----------------------------------------------------------------------------

Deal of Phantom
Select 1 monster face-up on the field.  Increase the selected monster's ATK by
100 points for each monster in your Graveyard during the turn this card is
activated.  The number of monster is applied when this card is activated.
[The number of monster?]

-----------------------------------------------------------------------------

Des Counterblow
Continuous
Destroy any monster that inflicts Battle Damage to a player's Life Points by
attacking directly.

-----------------------------------------------------------------------------

Desert Sunlight
All monsters on your side of the field are changed to face-up Defense Position.

-----------------------------------------------------------------------------

Destiny Board
Continuous
At the end of each of your opponent's turns, place 1 "Spirit Message" card from
your hand or Deck face-up on the field.  If it is from your Deck, then shuffle
your Deck.  When "Spirit Message" cards "I", "N", "A", "L" are all on your side
of the field in their proper order, you are declared the winner.  If any of the
cards are removed fro mthe field while constructing the message, they are all
sent to your Graveyard immediately.

-----------------------------------------------------------------------------

Destruction Punch
If the ATK of an attacking monster on your opponent's side of the field is
lower than the DEF of the attacked Defense Position monster, destroy the
attacking monster at the end of the Damage Step.  (Damage calculation is
applied normally.)

-----------------------------------------------------------------------------

Destruction Ring
Destroy 1 face-up monster on your side of the field to inflict 1000 points of
damage to both players' Life Points.

-----------------------------------------------------------------------------

Devine Wrath
Counter
Discard 1 card from your hand.  Negate the activation and the effect of an
Effect Monster and destroy the monster.

-----------------------------------------------------------------------------

Dice Re-Roll
Once this turn, negate 1 six-sided die roll and re-roll it.

-----------------------------------------------------------------------------

Disappear
Remove 1 card from your opponent's Graveyard from play.

-----------------------------------------------------------------------------

Disarmament
Destroy all Equip Spell Cards on the field.

-----------------------------------------------------------------------------

Disturbance Strategy
Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck.
Your opponent then draws the same number of cards that he/she added to the
Deck.

-----------------------------------------------------------------------------

Divine Wrath
Counter
Discard 1 card from your hand.  Negate the activation and the effect of an
Effect Monster and destroy the monster.

-----------------------------------------------------------------------------

DNA Surgery
Continuous
When you activate this card, declare 1 Type of monster.  As long as this card
remains face-up on the field, all face-up monsters become the Type you
declared.

-----------------------------------------------------------------------------

DNA Transplant
Continuous
Declare 1 Attribute when you activate this card.  While this card is face-up on
the field, the Attribute of all face-up monsters on the field becomes the one
you declared.

-----------------------------------------------------------------------------

Dragon Capture Jar
Continuous
As long as this card remains face-up on the field, all face-up Dragon-Type
monsters are changed to Defense Position and cannot change their Battle
Position.

-----------------------------------------------------------------------------

Dragon's Rage
Continuous
When a Dragon-Type monster on your side of the field attacks with an ATK that
is higher than the DEF of a Defense Position monster, inflict the difference as
Battle Damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Draining Shield
Negate the attack of 1 of your opponent's monsters and increase your Life
Points by the attacking monster's ATK.

-----------------------------------------------------------------------------

Driving Snow
You can activate this card when 1 or more of your Trap Cards are destroyed and
sent from the field to the Graveyard by a card effect your opponent controls.
Destroy 1 Spell or Trap Card on the field.

-----------------------------------------------------------------------------

Drop Off
This card can only be activated during your opponent's Draw Phase.  Your
opponent discards the card he/she drew to the Graveyard from their hand
immediately.

-----------------------------------------------------------------------------

Dust Tornado
Destroy 1 Spell or Trap Card on your opponent's side of the field.  You can
then Set 1 Spell or Trap Card from your hand.

-----------------------------------------------------------------------------

Enchanted Javelin
Increase your Life Points by the ATK of 1 attacking monster.

-----------------------------------------------------------------------------

Energy Drain
Select 1 face-up monster on your side of the field.  Increase the ATK and DEF
of the monster by an amount equal to the number of cards in your opponent's
hand x 200 points, until the End Phase.

-----------------------------------------------------------------------------

Exhausting Spell
Remove all Spell Counters on both sides of the field.

-----------------------------------------------------------------------------

Fairy Box
Continuous
Each time a monster on your opponent's side of the field attacks, toss a coin
and call Heads or Tails.  If you call it right, the attacking monster's ATK
becomes 0 only during the Battle Phase.  Pay 500 Life Points during each of
your Standby Phases.  If you do not, this card is destroyed.

-----------------------------------------------------------------------------

Fairy's Hand Mirror
Switch the opponent's Spell Card effect that specifically designates 1 monster
as a target to another correct target.

-----------------------------------------------------------------------------

Fatal Abacus
Continuous
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points
of damage per card to the respective card owner's Life Points.

-----------------------------------------------------------------------------

Fiend Comedian
Toss a coin and call it.  If you call it right, all your opponent's cards in
the Graveyard are removed from play immediately.  If you call it wrong, send a
number of cards equal to the cards in your opponent's Graveyard from your Deck
to your Graveyard.

-----------------------------------------------------------------------------

Fiend's Hand Mirror
Swicth the opponent's Spell Card effect that targets 1 Spell or Trap Card to
another correct target.

-----------------------------------------------------------------------------

Final Attack Orders
Continuous
As long as this card remains face-up on the field, all face-up monsters on the
field are changed to Attack Position and their battle positions cannot be
changed.

-----------------------------------------------------------------------------

Forced Requisition
Continuous
You can activate this card when you discard from your hand.  After that, each
time you discard from your hand, your opponent must also discard the same
number of cards from his/her hand.

-----------------------------------------------------------------------------

Formation Union
Select and activate 1 of the following effects:
@Equip 1 Union Monster on your side of the field to an appropriate monster on
your side of the field as an Equip Spell Card.
@Unequip 1 of your equipped Union Monsters and Special Summon it to your side
of the field in face-up Attack Position.

-----------------------------------------------------------------------------

Frozen Soul
You can only activate this card when your Life Points are at least 2000 lower
than your opponent's.  Skip your opponent's next Battle Phase.

-----------------------------------------------------------------------------

Gamble
You can only activate this card when your opponent's hand is 6 or more cards
and your hand is 2 or less.  Toss a coin and call heads or tails.  If you call
it right, draw until your hand has 5 cards.  If you call it wrong, skip your
next turn.

-----------------------------------------------------------------------------

Generation Shift
Destroy 1 face-up monster on your side of the field.  Add 1 card from your Deck
to your hand wiht the same name as the destroyed card.

-----------------------------------------------------------------------------

Graverobber
Select 1 Spell Card from your opponent's Graveyard.  You can use it as your
hand until the end of the turn.  If you use it, you take 2000 points of damage.

-----------------------------------------------------------------------------

Graverobber's Retribution
Continuous
During each of your Standby Phases, inflict 100 points of damage to your
opponent's Life Points for each of your opponent's monsters that have been
removed from play.

-----------------------------------------------------------------------------

Gravity Bind
Semi-Limited - Continuous
All Level 4 or higher monsters on the field cannot attack.

-----------------------------------------------------------------------------

Gust
You can activate this card when 1 or more of your Spell Cards are sent from the
field to the Graveyard by a card effect your opponent controls.  Destroy 1
Spell or Trap Card on the field.

-----------------------------------------------------------------------------

Hidden Book of Spell
You can only activate this card during your turn.  Select 2 Spell cards from
your Graveyard and add them to your Deck.  Your Deck is then shuffled.

-----------------------------------------------------------------------------

Horn of Heaven
Counter
Tribute 1 monster on your isde of the field.  Negate the Normal SUmmon/Flip
Summon/Special Summon of a monster and destroy it.

-----------------------------------------------------------------------------

House of Adhesive Tape
If the DEF of a monster summoned by your opponent (excluding Special Summon) is
500 points or less, the monster is destroyed.

-----------------------------------------------------------------------------

Huge Revolution
This card can only be activated during your Main Phase when "People Running
About", "Oppressed People", and "United Resistance" are face-up on your side of
the field.  Send all cards in your opponent's hand to the Graveyard and destroy
all cards your opponent controls on the field.

-----------------------------------------------------------------------------

Human Wave Tactics
Continuous
During the End Phase of each turn, select a number of Level 2 or lower Normal
Monsters from your Deck equal to the number of your Level 2 or lower Normal
Monsters destroyed as a result of battle during that turn, and Special Summon
them to your side of the field.  The Deck is then shuffled.

-----------------------------------------------------------------------------

Imperial Order
Forbidden - Continuous
As long as this care remains face-up on the field, negate the effects of all
Spell Cards on the field.  Pay 700 Life Points during each of your Standby
Phases.  If you do not, this card is destroyed.

-----------------------------------------------------------------------------

Infintie Dismissal
Continuous
Level 3 or lower monsters are destroyed during the End Phase of the turn that
they are Normal Summoned or Flip Summoned.

-----------------------------------------------------------------------------

Interdimensional Matter Transporter
Select 1 face-up monster on your side of the field and remove it from play
until the End Phase of this turn.

-----------------------------------------------------------------------------

Jam Defender
Continuous
When a monster on your opponent's side of the field attacks a monster on your
side of the field and there is a face-up "Revival Jam" on your side of the
field, you can switch the attack target to the "Revival Jam".

-----------------------------------------------------------------------------

Jar of Greed
Draw 1 card from you deck.

-----------------------------------------------------------------------------

Judgement of Anubis
Counter
Discard 1 card from your hand.  Negate the activation and the effect of a Spell
Card controlled by your opponent that has the effect of destroying Spell and/or
Trap Card(s) on the field and destroy it.  After that, you can destroy 1
face-up monster on your opponent's side of the field and inflict damage to your
opponent equal to the ATK of the destroyed monster.

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Labyrinth of Nightmare
Continuous
During the End Phase of each turn, change the battle positions of all face-up
monsters on the turn player's side of the field.

-----------------------------------------------------------------------------

Last Turn
This card can only be activated during your opponent's turn when your Life
Points are 1000 or less.  Select 1 monster on your side of the field and send
all other cards on the field and in their respective owners' hands to their
respective Graveyards.  Your opponent then Special Summons 1 monster from
his/her Deck in face-up Attack Position and attack your selected monster.  (Any
Battle Damage from this battle is treated as 0.)  The player whose monster
remains alone on the field at the End Phase of this turn wins the Duel.  Any
other case results in a DRAW.

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Life Absorbing Machine
Continuous
As long as this card remains face-up on the field, increase your Life Points by
an amount equal to half the total Life Points you have paid in your very last
turn.

-----------------------------------------------------------------------------

Light of Intervention
Continuous
Monster Cards cannot be Set face-down.  Monsters Set in Defense Position are
Normal Summoned in face-up Defense Position.

-----------------------------------------------------------------------------

Light of Judgement
Activate this card by discarding 1 LIGHT Monster Card from your hand to the
Graveyard while "The Sanctuary in the Sky" is on the field.  Select 1 card on
the field controlled by your opponent or 1 card in your opponent's hand (you
can look at your opponent's hand), and send it to the Graveyard.

-----------------------------------------------------------------------------

Magic Cylinder
Limited
Negate the attack of 1 of your opponent's monsters and inflict damage equal to
the attacking monster's ATK to your opponent's Life Points.

-----------------------------------------------------------------------------

Magic Drain
Counter
You can activate this card when your opponent activates a Spell Card.  Your
opponent can discard 1 Spell Card from his/her hand to negate the effect of
this card.  If your opponent does not, negate the activation of the Spell Card
of your opponent and destroy it.

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Magic Jammer
Counter
Discard 1 card from your hand.  Negate the activation of a Spell Card and
destroy it.

-----------------------------------------------------------------------------

Magical Hats
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the
field, then shuffle your Deck.  Shuffle the 3 selected cards and Set them on
the field in face-down Defense Position.  The 2 cards selected from your Deck
are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the
Battle Phase.  You can only use this effect during your opponent's Battle
Phase.

-----------------------------------------------------------------------------

Magician's Circle
You can only activate this card when a Spellcaster-Type monster declares an
attack.  Each player selects one Spellcaster-Type monster from their Deck with
an ATK of 2000 or less, and Special Summons it in face-up Attack Position to
their side of the field.

-----------------------------------------------------------------------------

Mask of Restrict
Continuous
Neither player can offer any monster as a Tribute under any conditions.

-----------------------------------------------------------------------------

Metal Reflect Slime
Continuous
This card becomes a Monster card when activated (Aqua-Type/WATER/10 star/ATK 0/
DEF 3000), and is Special Summoned into your Monster Card Zone in Defense
Position.  This card cannot attack.  (Also treated as a Trap Card).

-----------------------------------------------------------------------------

Metalmorph
After activation, this card is used to equip a face-up monster.  The monster
equipped with this card increases its ATK and DEF by 300 points.  When
attacking with a monster equipped with this card, you can further increase its
ATK by an amount equal to half the ATK of your target.

-----------------------------------------------------------------------------

Meteorain
During this turn, when your monsters attack with an ATK that is higher than the
DEF of your opponent's Defense Position monster, inflict the difference as
Battle Damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Michizure
You can activate this card when your monster is sent from the field to the
Graveyard.  Destroy 1 monster on the field.

-----------------------------------------------------------------------------

Micro Ray
The DEF of 1 face-up monster on the field becomes 0 until the end of the End
Phase.

-----------------------------------------------------------------------------

Minor Goblin Official
Continuous
You can only activate this card when your opponent's Life Points are 3000 or
less.  Inflict 500 points of damage to your opponent's Life Points during each
of his/her Standby Phases.

-----------------------------------------------------------------------------

Mirror Force
Forbidden
You can only activate this card when your opponent's monster declares an
attack.  Destroy all Attack Position monsters on your opponent's side of the
field.

-----------------------------------------------------------------------------

Needle Ceiling
You can activate this card only when there are 4 or more monsters on the field.
Destroy all face-up monsters on the field.

-----------------------------------------------------------------------------

Needle Wall
Continuous
During your Standby Phase, roll a six-sided die once.  Treat your opponent's
Monster Card Zone as #'s 1-5, counting from your right.  Destroy the monster
that is in the same Monster Card Zone as the die result.  If the result is 6,
roll again.

-----------------------------------------------------------------------------

Next to be Lost
Select 1 face-up monster on your side of the field.  Send 1 card from your Deck
to the Graveyard with the same name as the selected card.

-----------------------------------------------------------------------------

Nightmare Wheel
Continuous
Select 1 face-up monster on your opponent's side of the field.  As long as this
card remains face-up on the field, the selected monster cannot attack or change
its battle position.  During each of your standby phases, this card inflicts
500 points of damage to your opponent's Life Points.  When the selected monster
is removed from the field, destroy this card.

-----------------------------------------------------------------------------

Ninjitsu Art of Transformation
Continuous
Activate this card by Tributing 1 face-up monster on your side of the field
that includes "Ninja" in its card name.  Special Summon 1 Beast-Type, Winged
Beast-Type, or Insect-Type monster with a Level equal to or less than the Level
of the Tributed card + 3 from your hand or Deck to your side of the field.
When this card is removed from your side of the field, destroy the monster.

-----------------------------------------------------------------------------

Non Aggression Area
You can only activate this card during your Standby Phase.  Discard 1 card from
your hand.  Your opponent cannot Normal Summon, Set, and/or Special Summon
during his/her next turn.

-----------------------------------------------------------------------------

Numinous Healer
You can only activate this card when you take damage to your Life Points.
Increase your Life Points by 1000 points.  Also, increase your Life Points by
500 points foe each "Numinous Healer" card in your Graveyard.

-----------------------------------------------------------------------------

Nutrient Z
This card can only be activated during your opponent's Damage Step.  During
this turn, if you take Battle Damage of 2000 points or more, increase your Life
Points by 4000 points before the damage is subtracted from your Life Points.

-----------------------------------------------------------------------------

Ojama Trio
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in
Defense Position on your opponent's side of the field.  The tokens cannot be
Tributed for a Tribute Summon.  When an "Ojama Token" is destroyed, the
controller of that Token takes 300 points of damage.

-----------------------------------------------------------------------------

Ominous Fortunetelling
Continuous
During your Standby Phase, select 1 card randomly from your opponent's hand.
Call the type of card (Monster, Spell, or Trap).  If you call it right, inflict
700 points of damage to your opponent's Life Points.  You can use this effect
only once per turn.

-----------------------------------------------------------------------------

Option Hunter
You can only activate this card when a monster on your side of the field is
destroyed as a result of battle and sent to the Graveyard.  Increase your Life
Points by the original ATK of the destroyed monster.

-----------------------------------------------------------------------------

Ordeal of a Traveler
Continuous
You can activate this card's effect when your opponent declares an attack.
Your opponent randomly selects 1 card in your hand and calls the type of the
card (Monster, Spell, or Trap).  If your opponent calls it wrong, the attacking
monster is returned to its owner's hand.

-----------------------------------------------------------------------------

Order to Smash
Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side
of the field when you activate this card.  When this card resolves, you can
Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on
your opponent's side of the field.

-----------------------------------------------------------------------------

Pineapple Blast
You can only activate this card when you Normal Summon a monster successfully.
If there are more monsters on your opponent's side of the field than your side,
destroy your opponent's monsters so that your opponent controls the same number
of monsters as you.  You opponent selects which monsters are destroyed.

-----------------------------------------------------------------------------

Pitch Black Power Stone
Continuous
After activation, put 3 Spell Counters on this card.  During each of your turns
you can move 1 of this card's Spell Counters to another face-up card on the
field that you can put a Spell Counter on.  When there are no Spell Counters on
this card, this card is destroyed.

-----------------------------------------------------------------------------

Pyramid of Light
Continuous
If this face-up card is removed from your side of the field, destroy "Andro
Sphinx" and "Sphinx Teleia" on your side of the field and remove them from
play.

-----------------------------------------------------------------------------

Raigeki Break
Discard 1 card from your hand.  Destroy 1 card on the field.

-----------------------------------------------------------------------------

Ray of Hope
Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.

-----------------------------------------------------------------------------

Ready for Intercepting
Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down
Defense Position.

-----------------------------------------------------------------------------

Really Eternal Rest
Destroy all monsters equipped with Equip Cards.

-----------------------------------------------------------------------------

Reckless Greed
Limited
Draw 2 cards, and after that skip your next 2 Draw Phases.

-----------------------------------------------------------------------------

Reinforcements
Increase 1 selected monster's ATK by 500 points during the turn this card is
activated.

-----------------------------------------------------------------------------

Respect Play
Continuous
During their respective turns, each player must show their opponent their hand.

-----------------------------------------------------------------------------

Rite of Spirit
Select 1 Monster Card that includes "Gravekeeper's" in its card name from your
Graveyard and Special Summon it.  This card's activation and effect are
unaffected by "Necrovalley".

-----------------------------------------------------------------------------

Riryoku Field
Counter
Negate the activation of a Spell Card that targets 1 monster on the field and
destroy the Spell Card.

-----------------------------------------------------------------------------

Robbin' Goblin
Continuous
Each time 1 monster on your side of the field inflicts Battle Damage to your
opponent's Life Points, your opponent discards 1 card rancomly from his hand.

-----------------------------------------------------------------------------

Robbin' Zombie
Continuous
Each time 1 monster on your side of the field inflicts Battle Damage to your
opponent's Life Points, your opponent sends 1 card from the top of their Deck
to the Graveyard.

-----------------------------------------------------------------------------

Roll Out!
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster
on your side of the field.

-----------------------------------------------------------------------------

Rope of Life
When 1 of your monsters is sent to the Graveyard as a result of battle, discard
your entire hand to activate this card.  Special Summon the monster to the
field, increasing the ATK of the monster by 800 points.

-----------------------------------------------------------------------------

Royal Command
Continuous
Negate the activation and effects of all Flip Effect monsters' effects.

-----------------------------------------------------------------------------

Royal Decree
Continuous
While this card is face-up on the field, negate the effects of all Trap Cards
on the field except this card.

-----------------------------------------------------------------------------

Sakuretsu Armor
You can only activate this card when your opponent declares an attack.  Destroy
the attacking monster.

-----------------------------------------------------------------------------

Secret Barrel
Inflict damage to your opponent's Life Points equal to the total number of 
cards on your opponent's side of the field and in your opponent's hand x 200
points.

-----------------------------------------------------------------------------

Self-Destruct Button
You can only activate this card while your Life Points are lower than your
opponent's Life Points and the difference is 7000 points or more.  Both
players' Life Points become 0.

-----------------------------------------------------------------------------

Seven Tools of the Bandit
Counter
Pay 1000 of your Life Points.  Negate the activation of a Trap Card and destroy
it.

-----------------------------------------------------------------------------

Shadow of Eyes
You can only activate this card when your opponent Sets a Monster Card in
Defense Position.  Change it to face-up Attack Position.  If the monster has a
Flip Effect, it is not activated.

-----------------------------------------------------------------------------

Shadow Spell
Continuous
Select 1 face-up monster on your opponent's side of the field.  Decrease the
ATK of the selected monster by 700 points.  The monster cannot attack or change
its battle position.  When the selected monster is destroyed or removed from
the field, this card is also destroyed.

-----------------------------------------------------------------------------

Shift
You can activate this card when your opponent designates 1 monster on your side
of the field as a target of a Spell, Trap, or battle attack.  Switch the target
to another monster on your side of the field.

-----------------------------------------------------------------------------

Skill Drain
Continuous
Pay 1000 Life Points.  As long as this card remains on the field, the effects
of all face-up Effect Monsters on the field are negated.

-----------------------------------------------------------------------------

Skull Invitation
Continuous
Each time a card is sent to the Graveyard, inflict 300 points of damage to its
owner's Life Points per card.

-----------------------------------------------------------------------------

Skull Lair
Continuous
Remove from play any number of monsters in your Graveyard to destroy 1 face-up
monster on the field whose Level Stars are equal to the number of the cards you
removed from play.

-----------------------------------------------------------------------------

Snake Fang
Decrease 1 selected monster's DEF by 500 points during the turn this card is
activated.

-----------------------------------------------------------------------------

Solar Ray
Inflict 600 points of damage to your opponent's Life Points for each face-up
LIGHT monster on your side of the field.

-----------------------------------------------------------------------------

Solemn Judgement
Counter
Pay half of your Life Points.  Negate an activation of a Spell/Trap Card/Normal
Summon/Flip Summon/Special Summon and destroy the Spell Card Trap Card, or
Summoned Monster.

-----------------------------------------------------------------------------

Solemn Wishes
Continuous
Increase your Life Points by 500 points each time you draw a card (or cards).

-----------------------------------------------------------------------------

Solomon's Lawbook
Skip your own Standby Phase.

-----------------------------------------------------------------------------

Soul Resurrection
Continuous
Special Summon 1 Normal Monster from your Graveyard in Defense Position.  When
this card is removed from the field, the monster is destroyed.  When the
monster is destroyed, destroy this card.

-----------------------------------------------------------------------------

Spatial Collapse
Continuous
You can only activate this card if both you and your opponent have 5 or less
cards on the field.  The maximum number of cards that each player can have on
the field is 5.

-----------------------------------------------------------------------------

Spell Shield Type-8
Counter
Select and activate one of the following effects:
@Negate the activation and the effect of a Spell Card that targets 1 monster on
the field and destroy the Spell Card.
@Send 1 Spell Card from your hand to the Graveyard to negate the activation and
the effect of a Spell Card and destroy it.

-----------------------------------------------------------------------------

Spell Vanishing
Counter
Discard 2 cards from your hand.  Negate the activation of a Spell Card and
destroy it.  Also, look at your opponent's hand and Deck and if you find any
Spell Cards of the same name as the destroyed Spell Card, send all of them to
the Graveyard.

-----------------------------------------------------------------------------

Spellbinding Circle
Continuous
Select 1 monster.  As long as this card remains face-up on the field, the
selected monster cannot attack or change its battle position.  When the
selected monster is destroyed, this card is also destroyed.
[elect** monster* Wow, that won't happen again.]

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Spiritual Earth Art - Kurogane
Tribute 1 EARTH monster on your side of the field.  Special Summon 1 Level 4 or
lower EARTH monster from your Graveyard, except for the Tributed monster.

-----------------------------------------------------------------------------

Spiritual Fire Art - Kurenai
Tribute 1 FIRE monster on your side of the field.  Inflict damage to your
opponent's Life Points equal to the original ATK of the Tributed Monster.

-----------------------------------------------------------------------------

Spiritual Water Art - Aoi
Tribute 1 WATER monster on your side of the field.  Look at your opponent's
hand, select 1 card from it, and send that card to the Graveyard.

-----------------------------------------------------------------------------

Spiritual Wind Art - Miyabi
Tribute 1 WIND monster on your side of the field.  Select 1 card on your
opponent's side of the field, and return it to the bottom of the owner's Deck.

-----------------------------------------------------------------------------

Statue of the Wicked
When this face-down card is destroyed and sent to the Graveyard, Special Summon
1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or
Defense Position on your side of the field.

-----------------------------------------------------------------------------

Staunch Defender
You can only activate this card when your opponent declares an attack.  Select
1 face-up monster on your side of the field.  During this turn, your opponent
can only designate the selected monster as an attack target and your opponent
must attack the selected monster with all face-up monsters.

-----------------------------------------------------------------------------

The Dragon's Bead
Continuous
Discard 1 card from your hand.  Negate the effect of a Trap Card that targets
1 face-up Dragon-Type monster and destroy the Trap Card.

-----------------------------------------------------------------------------

The Emperor's Holiday
Continuous
Negate the effects of all Equip Cards.

-----------------------------------------------------------------------------

The Eye of Truth
Continuous
As long as this card remains face-up on the field, your opponent must show
his/her hand.  Your opponent increases his/her Life Points by 1000 points
during each of his/her Standby Phases if he/she has a Spell Card in his/her
hand.

-----------------------------------------------------------------------------

The First Sarcophagus
Continuous
During each of your opponent's End Phases, place 1 card on the field from your
hand or Deck in this order:  "The Second Sarcophagus", "The Third Sarcophagus".
If 1 Sarcophagus card is removed from your side of the field, all of them on
your side of the field are sent to the Graveyard.  When you have all 3
Sarcophagus cards on your side of the field, send all Sarcophagus cards on your
side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh"
from your hand or Deck.

-----------------------------------------------------------------------------

The Forces of Darkness
Return 2 monsters from your Graveyard to your hand that include "Dark World" in
their card names.

-----------------------------------------------------------------------------

The Regulation of Tribe
Continuous
Select 1 Type of monster.  Any monster of the selected Type cannot attack.  To
keep this card in effect, you must offer 1 monster from the field as a Tribute
at each of your Standby Phases.  If you cannot, this card is destroyed.

-----------------------------------------------------------------------------

The Spell Absorbing Life
Flip all face-down Defense Position Monster Cards on the field face-up.  Flip
Effects are not activated at this time.  Increase your Life Points by 400
points for each Effect Monster Card on the field.

-----------------------------------------------------------------------------

Thunder of Ruler
You can only activate this card during your opponent's Standby Phase.  Your
opponent cannot conduct his/her Battle Phase this turn.

-----------------------------------------------------------------------------

Time Seal
Skip the Draw Phase of your opponent's next turn.

-----------------------------------------------------------------------------

Tornado Wall
Continuous
This card can only be activated when "Umi" is active on the field.  As long as
"Umi" remains face-up on the field, any damage from attacking monsters to your
Life Points becomes 0.  When "Umi" is removed from the field, this card is also
destroyed.

-----------------------------------------------------------------------------

Torrential Tribute
Limited
You can only activate this card when a monster is Normal Summoned, Flip
Summoned or Special Summoned.  Destroy all monsters on the field.

-----------------------------------------------------------------------------

Tower of Babel
Continuous
Each time you or your opponent activates a Spell Card, put 1 Spell Counter on
this card.  When the 4th Spell Counter is put on this card, destroy this card
and inflict 3000 points of damage to the player that activated the Spell Card
at that time.

-----------------------------------------------------------------------------

Trap Dustshoot
You can activate this card only when your opponent has 4 or more cards in
his/her hand.  Look at your opponent's hand, then select 1 Monster card and
return it to its owner's Deck.  Then shuffle the Deck.

-----------------------------------------------------------------------------

Trap Hole
When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000
points or more, destroy the monster.

-----------------------------------------------------------------------------

Trap Jammer
Counter
You can only activate this card when your opponent activates a Trap Card during
the Battle Phase.  Negate the activation of the Trap Card and destroy it.

-----------------------------------------------------------------------------

Tutan Mask
Counter
Negate the activation and the effect of a Spell or Trap Card that targets 1
face-up Zombie-Type monster and destroy it.

-----------------------------------------------------------------------------

Two-Pronged Attack
Select and destroy 2 of your monsters and 1 of your opponent's monsters.

-----------------------------------------------------------------------------

Type Zero Magic Crusher
Continuous
Discard 1 Spell Card from your hand to inflict 500 points of damage to your
opponent's Life Points.

-----------------------------------------------------------------------------

Ultimate Offering
Continuous
At the cost of 500 Life Points per monster a player is allowed an extra Normal
Summon or Set.

-----------------------------------------------------------------------------

Wall of Revealing Light
Continuous
When you activate this card, pay any multiple of 1000 Life Points.  None of
your opponent's monsters with ATK equal to or less than the Life points you
paid can attack.

-----------------------------------------------------------------------------

Widespread Ruin
You can only activate this card when your opponent declares an attack.  Destroy
1 monster with the highest ATK among your opponent's Attack Position monsters.

-----------------------------------------------------------------------------

Zing Zhen Hu
Continuous
Select 2 Set Spell or Trap Cards on hte field and activate this card.  As long
as this card remains on the field, the selected Spell or Trap Cards cannot be
activated.

-----------------------------------------------------------------------------

Zero Gravity
Change the battle positions of all face-up monsters on the field.

-----------------------------------------------------------------------------


--Fusion Monsters--


Alkana Knight Joker
*9 Warrior Light
ATK 3800 DEF 2500
"Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this
card can only be conducted with the above Fusion Material Monsters.  While this
card remains on the Field in face-up position, you can cancel the effect of
Spell, Trap, and Effect Monster Cards by discarding a card of the same type
from your Hand (any Monster Card can be discarded to cancel the effect of an
Effect Monster Card).  This effect can only be used once per turn.

-----------------------------------------------------------------------------

Bickuribox
*7 Fiend Dark
ATK 2300 DEF 2000
"Crass Clown" + "Dream Clown"

-----------------------------------------------------------------------------

B. Skull Dragon
*9 Dragon Dark
ATK 3200 DEF 2500
"Summoned Skull" + "Red-Eyes B. Dragon"

-----------------------------------------------------------------------------

Blue-Eyes Ultimate Dragon
*12 Dragon Light
ATK 4500 DEF 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

-----------------------------------------------------------------------------

Charubin the Fire Knight
*3 Pyro Fire
ATK 1100 DEF 800
"Monster Egg" + "Hinotama Soul"

-----------------------------------------------------------------------------

Cyber End Dragon
*Machine Light
ATK 4000 DEF 2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card
can only be conducted with the above Fusion Material Monsters.  During battle
between this card and a Defense Position monster whose DEF is lower than the
ATK of this card, inflict the difference as Battle Damage to your opponent's
Life Points.

-----------------------------------------------------------------------------

D.3.S. Frog
*8 Aqua Water
ATK 2500 DEF 2000
"Des Frog" + "Des Frog" + "Des Frog" A Fusion SUmmon of this card can only be
conducted with the above Fusion Material Monsters.  Increase the ATK of this
card by 500 points for each "Treeborn Frog" in your Graveyard.

-----------------------------------------------------------------------------

Dark Balter the Terrible
*5 Fiend Dark
ATK 2000 DEF 1200
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can
only be conducted with the above Fusion Material Monsters.  When a Normal Spell
Card is activated, negate the effect by paying 1000 Life Points.  The effect of
an Effect Monster that this monster destroys as a result of battle is negated.

-----------------------------------------------------------------------------

Dark Flare Knight
*6 Warrior Dark
ATK 2200 DEF 800
"Dark Magician" + "Flame Swordsman" Any damage to this card's controller caused
as a result of battle involving this monster becomes 0.  When this card is
destroyed and sent to the Graveyard as a result of battle, Special Summon 1
"Mirage Knight" from your hand or Deck.

-----------------------------------------------------------------------------

Dark Paladin
*8 Spellcaster Dark
ATK 2900 DEF 2400
"Dark Magician" + "Buster Blader" This monster cannot be Special Summoned
except by Fusion Summon.  As long as this card remains face-up on the field,
you can discard 1 card from your hand to negate the activation of a Spell Card
and destroy it.  Increase the ATK of this card by 500 points for each
Dragon-Type monster on the field and in either player's Graveyard.

-----------------------------------------------------------------------------

Darkfire Dragon
*4 Dragon Dark
ATK 1500 DEF 1250
"Firegrass" + "Petit Dragon"

-----------------------------------------------------------------------------

Deepsea Shark
*5 Fish Water
ATK 1900 DEF 1600
"Bottom Dweller" + "Tongyo"

-----------------------------------------------------------------------------

Dragoness the Wicked Knight
*3 Warrior Wind
ATK 1200 DEF 900
"Armaill" + "One-Eyed Shield Dragon"

-----------------------------------------------------------------------------

Elemental Hero Flame Wingman
*6 Warrior Wind
ATK 2100 DEF 1200
"Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be
Special Summoned except by Fusion Summon.  When this card destroys a monster as
a result of battle and sends it to the Graveyard, inflict damage to your
opponent's Life Points equal to the ATK of the destroyed monster.

-----------------------------------------------------------------------------

Elemental Hero Rampart Blaster
*6 Warrior Earth
ATK 2000 DEF 2500
"Elemental Hero Clayman" + "Elemental Hero Burstinatrix" This monster cannot be
Special Summoned except by Fusion Summon.  While this card is in face-up
Defense Position, this card can attack your opponent's Life Points directly.
In that case, apply half of the ATK of this card for damage calculation.

-----------------------------------------------------------------------------

Elemental Hero Shining Flare Wingman
*8 Warrior Light
ATK 2500 DEF 2100
"Elemental Hero Flame Wingman" + "Elemental Hero Sparkman" This monster cannot
be Special Summoned except by Fusion Summon.  Increase the ATK of this card by
300 points for each card in your Graveyard that includes "Elemental Hero" in
its card name.  When this card destroys a monster as a result of battle and
sends it to the Graveyard, inflict damage to your opponent's Life Points equal
to the ATK of the destroyed monster.

-----------------------------------------------------------------------------

Elemental Hero Tempest
*8 Warrior Wind
ATK 2800 DEF 2800
"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
This monster cannot be Special Summoned except by Fusion Summon.  By sending 1
card (except this card) from your side of the field to the Graveyard, select 1
monster on your side of the field.  While this card is face-up on the field,
the selected monster is not destroyed as a result of battle.  (Damage
Calculation is applied normally.)

-----------------------------------------------------------------------------

F.G.D.
*12 Dragon Dark
ATK 5000 DEF 5000
This card can only be Special Summoned with a Fusion Summon.  This card is
Fusion Summoned with 5 Dragon monsters.  This card does not take battle damage
from EARTH, WATER, FIRE, WIND, or DARK monsters.

-----------------------------------------------------------------------------

Fiend Skull Dragon
*5 Dragon Wind
ATK 2000 DEF 1200
"Cave Dragon" + "Lesser Fiend" A Fusion Summon of this monster can only be
conducted with the above Fusion Material Monsters.  As long as this card
remains face-up on the field, negate the effects of Flip Effect Monsters.
Negate the effects of a Trap Card that targets this card and destroy it.

-----------------------------------------------------------------------------

Flame Ghost
*3 Zombie Dark
ATK 1000 DEF 800
"Skull Servant" + "Dissolverock"

-----------------------------------------------------------------------------

Flame Swordsman
*5 Warrior Fire
ATK 1800 DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"

-----------------------------------------------------------------------------

Flower Wolf
*5 Beast Earth
ATK 1800 DEF 1400
"Silver Fang" + "Darkworld Thorns"

-----------------------------------------------------------------------------

Fusionist
*3 Beast Earth
ATK 900 DEF 700
"Petit Angel" + "Mystical Sheep #2"

-----------------------------------------------------------------------------

Gaia the Dragon Champion
*7 Dragon Wind
ATK 2600 DEF 2100
"Gaia The Fierce Knight" + "Curse of Dragon"

-----------------------------------------------------------------------------

Giltia the D. Knight
*5 Warrior Light
ATK 1850 DEF 1500
"Guardian of the Labyrinth" + "Protector of the Throne"

-----------------------------------------------------------------------------

Humanoid Worm Drake
*7 Aqua Water
ATK 2200 DEF 2000
"Worm Drake"+"Humanoid Slime"
[Spacing   ^ ^   people!]

-----------------------------------------------------------------------------

Kaminari Attack
*5 Thunder Wind
ATK 1900 DEF 1400
"Ocubeam" + "Mega Thunderball"

-----------------------------------------------------------------------------

Karbonala Warrior
*4 Warrior Earth
ATK 1500 DEF 1200
"M-Warrior #1" + "M-Warrior #2"

-----------------------------------------------------------------------------

Labyrinth Tank
*7 Machine Dark
ATK 2400 DEF 2400
"Giga-Tech Wolf" + "Cannon Soldier"

-----------------------------------------------------------------------------

Master of Dragon Soldier
*12 Dragon Light
ATK 5000 DEF 5000
"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" This monster can only be
Special Summoned with a Fusion Summon.  For each Dragon monster on your Field,
not including this one, this card receives a 500 points ATK bonus.

-----------------------------------------------------------------------------

Metal Dragon
*6 Machine Wind
ATK 1850 DEF 1700
"Steel Ogre Grotto #1" + "Lesser Dragon"

-----------------------------------------------------------------------------

Musician King
*5 Spellcaster Light
ATK 1750 DEF 1500
"Witch of the Black Forest" + "Lady of Faith"
[Does anyone else find it odd that you fuse two girls and get a guy out? o_0]

-----------------------------------------------------------------------------

Punished Eagle
*6 Winged Beast Wind
ATK 2100 DEF 1800
"Blue-Winged Crown" + "Niwatori"

-----------------------------------------------------------------------------

Rabid Horseman
*6 Beast-Warrior Earth
ATK 2000 DEF 1700
"Battle Ox" + "Mystic Horseman"

-----------------------------------------------------------------------------

Reaper on the Nightmare
*5 Zombie Dark
ATK 800 DEF 600
"Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of
battle.  Destroy this card when it is targeted by the effect of a Spell, Trap,
or Effect Monster.  This card can attack your opponent's Life Points directly
even if there is a monster on your opponent's side of the field.  If this card
successfully attacks your opponent's Life Pointd directly, your opponent
discards 1 card randomly from his/her hand.

-----------------------------------------------------------------------------

Ryu Senshi
*6 Warrior Earth
ATK 2000 DEF 1200
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this monster can only
be conducted with the above Fusion Material Monsters.  As long as this card
remains face-up on the field, negate the effect of a Normal Trap Card by paying
1000 Life Points.  Negate the effects of a Spell Card that targets this card
and destroy it.

-----------------------------------------------------------------------------

St. Joan
*7 Fairy Light
ATK 2800 DEF 2000
"The Forgiving Maiden" + "Marie the Fallen One"

-----------------------------------------------------------------------------

Super Robolady
*6 Machine Earth
ATK 1200 DEF 500
"Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning
this card from the field to the Fusion Deck.  You cannot use this effect during
the same turn this monster is Special Summoned.  In addition, increase the ATK
of this monster by 1000 points during the Damage Step when this monster
inflicts Direct Damage to your opponent's Life Points.

-----------------------------------------------------------------------------

Super Roboyarou
*6 Machine Earth
ATK 1200 DEF 500
"Robolady" + "Roboyarou" You can Special Summon "Super Robolady" by returning
this card from the field to the Fusion Deck.  You cannot use this effect during
the same turn this monster is Special Summoned.  In addition, increase the ATK
of this monster by 1000 points during the Damage Step when this monster battles
with a monster.

-----------------------------------------------------------------------------

The Last Warrior from Another Planet
*7 Warrior Earth
ATK 2350 DEF 2300
"Zombyra the Dark" + "Maryokutai"  When this card is Special Summoned, destroy
all monsters on your side of the field except this card.  As long as this card
remains face-up on the field, neither player can Normal Summon, Flip Summon or
Special Summon any monster.

-----------------------------------------------------------------------------

Thousand Dragon
*7 Dragon Wind
ATK 2400 DEF 2000
"Time Wizard" + "Baby Dragon"

-----------------------------------------------------------------------------

Thousand-Eyes Restrict
Limited
*1 Spellcaster Dark
ATK 0 DEF 0
"Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on
the field, other monsters cannot change their Battle Positions or attack.
Select 1 monster on your opponent's side of the field and equip it to this card
(this effect can only be used once per turn and you can only equip 1 monster at
a time to this card).  The ATK and DEF of this card become the same amounts as
the monster equipped to this card.  If this card is destroyed as a result of
battle, the equipped monster is destroyed instead.
[Why limit Thousand-Eyes Restrict?  I say, if someone's stupid enough to summon
2 so that they can't attack, I say, let the idiot run out of cards.]

-----------------------------------------------------------------------------

Twin-Headed Thunder Dragon
*7 Thunder Light
ATK 2800 DEF 2100
"Thunder Dragon" + "Thunder Dragon"

-----------------------------------------------------------------------------

VW-Tiger Catapult
*6 Machine Light
ATK 2000 DEF 2100
"V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from
your Fusion Deck by removing from play the above cards on your side of the
field.  (You do not use "Polymerization").  By discarding 1 card from your
hand, change the battle position of 1 monster on your opponent's side of the
field.  (Flip Effects are not activated at this time.)

-----------------------------------------------------------------------------

VWXYZ-Dragon Catapult Cannon
*8 Machine Light
ATK 3000 DEF 2800
"VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special
Summoned from your Fusion Deck by removing from play the above cards on your
side of the field.  (You do not use "Polymerization").  Once per turn, remove
from play 1 card on your opponent's side of the field.  When this card attacks,
you can change the battle-position of the attack-target monster.  (Flip Effects
are not activated at this time.)

-----------------------------------------------------------------------------

XY-Dragon Cannon
*6 Machine Light
ATK 2200 DEF 1900
"X-Head Cannon" + "Y-Dragon Head" This card cannot be Special Summoned except
by removing from play the above cards on your side of the field; then you can
Special Summon this card from your Fusion Deck (You do not use
"Polymerization").  Discard 1 card from your hand to destroy 1 face-up Spell or
Trap Card on your opponent's side of the field.

-----------------------------------------------------------------------------

XYZ-Dragon Cannon
*8 Machine Light
ATK 2800 DEF 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card can only be
Special Summoned from your Fusion Deck by removing from play the above cards
on your side of the field.  (You do not use "Polymerization").  This card
cannot be Special Summoned from the Graveyard.  By discarding 1 card from your
hand, destroy 1 card on your opponent's side of the field.

-----------------------------------------------------------------------------

XZ-Tank Cannon
*6 Machine Light
ATK 2400 DEF 2100
"X-Head Cannon" + "Z-Metal Tank" This card cannot be Special Summoned except by
removing from play the above cards on your side of the field; then you can
Special Summon this card from your Fusion Deck (You do not use
"Polymerization").  Discard 1 card from your hand to destroy 1 face-down Spell
or Trap Card on your opponent's side of the field.

-----------------------------------------------------------------------------

YZ-Tank Dragon
*6 Machine Light
ATK 2100 DEF 2200
"Y-Dragon Head" + "Z-Metal Tank" This card cannot be Special Summoned except by
removing from play the above cards on your side of the field; then you can
Special Summon this card from your Fusion Deck (You do not use
"Polymerization").  Discard 1 card from your hand to destroy 1 face-down
Monster Card on your opponent's side of the field.

-----------------------------------------------------------------------------


--Ritual Monsters--


Crab Turtle
*8 Aqua Water
ATK 2550 DEF 2500
This monster can only be Ritual Summoned with the Ritual Spell Card, "Turtle
Oath".  You muse also offer monsters whose total Level Stars equal 8 or more as
a Tribute from the field or your hand.

-----------------------------------------------------------------------------

Dark Master - Zorc
*8 Fiend Dark
ATK 2700 DEF 1500
This card can only be Ritual Summoned with the Ritual Spell Card, "Contract
with the Dark Master".  You must also Tribute monsters whose total Levels equal
8 or more from the field or your hand.  During your turn, you can roll 1
six-sided die.  If the result is 1 or 2, destroy all monsters on your
opponent's side of the field.  If the result is 3, 4, or 5, destroy 1 monster
on your opponent's side of the field.  If the result is 6, destroy all monsters
on your side of the field.

-----------------------------------------------------------------------------

Demise, King of Armageddon
*8 Fiend Dark
ATK 2400 DEF 2000
This card can only be Ritual Summoned with the Ritual Spell Card, "End of the
World".  By paying 2000 Life Points, destroy all cards on the field.

-----------------------------------------------------------------------------

Hungry Burger
*6 Warrior Dark
ATK 2000 DEF 1850
This monster can only be Ritual Summoned with the Ritual Spell Card, "Hamburger
Recipe".  You muse also offer monsters whose total Level Stars equal 6 or more
as a Tribute from the field or your hand.

-----------------------------------------------------------------------------

Legendary Flame Lord
*7 Spellcaster Fire
ATK 2400 DEF 2000
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent
Ordeal".  You must also Tribute monsters whose total Levels equal 7 or more
from the field to your hand.  Each time you or your opponent activates 1 Spell
Card, put 1 Spell Counter on this card.  Remove 3 Spell Counters from this card
to destroy all monsters on the field except this card.

-----------------------------------------------------------------------------

Paladin of White Dragon
*4 Dragon Light
ATK 1900 DEF 1200
This monster can only be Ritual Summoned with the Ritual Spell Card, "White
Dragon Ritual".  You must also Tribute monsters whose total Levels equal 4 or
more from the field or your hand.  When this monster attacks a face-down
Defense Position monster, destroy the face-down monster with this card's
effect.  You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon"
from your hand or your Deck.  ("Blue-Eyes White Dragon" cannot attack during
that turn.)

-----------------------------------------------------------------------------

Performance of Sword
*6 Warrior Earth
ATK 1950 DEF 1850
This monster can only be Ritual Summoned with the Ritual Spell Card, 
"Commencement Dance".  You muse also offer monsters whose total Level Stars
equal 6 or more as a Tribute from the field or your hand.

-----------------------------------------------------------------------------

Relinquished
*1 Spellcaster Dark
ATK 0 DEF 0
Select 1 monster on your opponent's side of the field and equip it to this card
(this effect can only be used once per turn and you can only equip 1 monster at
a time to this card).  The ATK and DEF of this card become the same amounts as
the monster equipped to this card.  If this card is destroyed as a result of
battle, the equipped monster is destroyed instead, and any battle damage you
received from the battle is also inflicted to your opponent's Life Points.
[Anyone notice no mention of only being able to be summoned with a spell card?]

-----------------------------------------------------------------------------

Ruin, Queen of Oblivion
*8 Fairy Light
ATK 2300 DEF 2000
This card can only be Ritual Summoned with the Ritual Spell Card, "End of the
World".  If this card destroys your opponent's monster as a result of battle,
it can attack once again in a row.

-----------------------------------------------------------------------------

Shinato, King of a Higher Plane
*8 Light Fairy
ATK 3300 DEF 3000
This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's
Ark".  You must also offer Tribute monsters whose total Levels equal 8 or more
from the field or your hand.  When this card destroys a Defense Position
monster and sends it to the Graveyard as a result of battle, inflict damage to
your opponent's Life Points equal to the original ATK of the destroyed monster.

-----------------------------------------------------------------------------

The Masked Beast
*8 Fiend Dark
ATK 3200 DEF 1800
This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of
the Masked Beast".  You must also offer monsters whose total Level Stars equal
8 or more as a Tribute from the field or your hand.

-----------------------------------------------------------------------------


--Tokens--


Army Ant Token
*4 Insect Earth
ATK 500 DEF 1200
Special Summon with the effect of "Multiplication of Ants".  This Token cannot
be used as a Tribute for a Tribute Summon.

-----------------------------------------------------------------------------

Kuriboh Token
*1 Fiend Dark
ATK 300 DEF 200
Special Summon with the effect of "Multiply".  This Token cannot be used for a
Tribute for a Tribute Summon.

-----------------------------------------------------------------------------

Ojama Token
*2 Beast Light
ATK 0 DEF 1000
Special Summon with the effects of "Ojama Trio".  This Token cannot be used as
a Tribute for a Tribute Summon.  When it is destroyed, the controller will take
300 points of damage to their Life Points.

-----------------------------------------------------------------------------

Phantasm Token
*1 Fiend Dark
ATK 1000 DEF 1000
Special Summon with the effect of "Raviel, Lord of Phantasms".  This Token
cannot declare an attack.

-----------------------------------------------------------------------------

Poisonous Snake Token
*3 Reptile Earth
ATK 1200 DEF 1200
Special Summon with the effect of "Cobra Jar".  When this Token is destroyed as
a result of battle, inflict 500 points of damage to your opponent's Life
Points.

-----------------------------------------------------------------------------

Sheep Token
*1 Beast Earth
ATK 0 DEF 0
Special Summon with the effect of "Scapegoat".  This Token cannot be used as a
Tribute for a Tribute Summon.

-----------------------------------------------------------------------------

Wicked Token
*4 Fiend Dark
ATK 1000 DEF 1000
Special Summon with the effect of "Statue of the Wicked".

-----------------------------------------------------------------------------


-----------------------
--E. OPPONENTS' DECKS--
-----------------------


--FREE DUEL--


--Level 1--

Kuriboh
Kuriboh & Friends
40/40

-monster
Blue-Eyes White Dragon
Dark Magician
Giant Soldier of Stone (x2)
La Jinn the Mystical Genie of the Lamp (x2)
Mystical Elf
Red-Eyes B. Dragon
-effect
Big Shield Gardna
Double Coston (x2)
Gearfried the Iron Knight (x2)
Kuriboh (x3)
Maha Vailo (x2)
Reflect Bounder
Rocket Warrior
-spell
Axe of Despair (x2)
Black Pendant
Multiply (x2)
Mystical Space Typhoon
Pot of Greed
Premature Burial
Remove Trap
Snatch Steal
Swords of Revealing Light
The Flute of Summoning Kuriboh (x2)
Tribute to the Doomed
-trap
Call of the Haunted
Magic Cylinder
Metalmorph
Negate Attack
Reinforcements
Trap Hole


Scapegoat
Adversity Monsters
40/40

-effect
A Cat of Ill Omen (x3)
Behemoth the King of All Animals (x2)
Chainsaw Insect (x2)
Fusilier Dragon, the Dual-Mode Beast (x3)
Giant Orc
Goblin Attack Force (x2)
Goblin Elite Attack Force (x2)
Indomitable Fighter Lei Lei (x2)
Jirai Gumo
Mask of Darkness
Sangan
-spell
A Feather of the Phoenix (x2)
Bait Doll
Cathedral of Nobles
Giant Trunade
Magical Mallet (x2)
Mystical Space Typhoon
Pot of Greed
Scapegoat
-trap
Judgement of Anubis
Magic Jammer 
Royal Surrender
Seven Tools of the Bandit
Skill Drain (x3)
Solemn Judgement (x2)
Ultimate Offering


Skull Servant
Skull Servant Kingdom
40/40

-monster
Skull Servant (x3)
-effect
Des Lacooda (x2)
Exiled Force
Goblin Zombie (x2)
King of the Skull Servants (x3)
Magician of Faith
Mystic Tomato
Sangan
Spirit Reaper (x2)
Stealth Bird (x2)
Stone Statue of the Aztecs (x2)
-spell
Foolish Burial
Heavy Storm
Level Limit - Area B (x2)
Lightning Vortex
Mystical Space Typhoon
Opti-Camouflage Armor
Pot of Greed
Premature Burial
Reload (x2)
Smashing Ground (x2)
-trap
Call of the Haunted
Dust Tornado
Gravity Bind
Next to be Lost
The League of Uniform Nomenclature


Watapon
Shining Power
40/40

-monster
Dunames Dark Witch
-effect
Airknight Parshath
Asura Priest
Copycat
D.D. Warrior Lady
Magician of Faith
Marshmallon
Ninja Grandmaster Sasuke (x2)
Reflect Bounder
Royal Magical Library
Sangan
Shining Angel (x2)
Silent Swordsman LV3 (x2)
Silent Swordsman LV5
Soul of Purity and Light
Watapon
Zaborg the Thunder Monarch
-spell
Hammer Shot
Heavy Storm
Mistobody
Monster Reincarnation
Mystical Space Typhoon
Nobleman of Crossout
Nobleman of Extermination
Pot of Greed
Smashing Ground
Snatch Steal
Swords of Revealing Light
The Sanctuary in the Sky
-trap
Beckoning Light
Bottomless Trap Hole
Call of the Haunted
Raigeki Break
Sakuretsu Armor
Seven Tools of the Bandit
Wall of Revealing Light
Widespread Ruin


White Magician Pikeru
Friends From the Magic Land
40/40

-monster
Gemini Elf (x2)
-effect
Apprentice Magician
Ebon Magician Curran (x2)
Injection Fairy Lily
Magician's Valkyrie (x2)
Magician of Faith (x2)
Princess Curran
Princess Pikeru
Sangan
Silent Magician LV4
Silent Magician LV8
The Unhappy Girl (x2)
Toon Gemini Elf (x2)
White Magician Pikeru (x2)
-spell
Axe of Despair
Heavy Storm
Lightning Vortex
Mage Power
Mystical Space Typhoon
Pot of Greed
Scapegoat
Smashing Ground
Snatch Steal
Trial of the Princesses (x2)
Yami
-trap
A Rival Appears!
Bottomless Trap Hole
Call of the Haunted
Dust Tornado (x2)
Magician's Circle
Sakuretsu Armor


--Level 2--

Batteryman C
Full Charge Deck
40/40

-monster
Mechanical Chaser
-effect
Ancient Gear Golem
Batteryman AA (x3)
Batteryman C (x3)
Cyber Dragon (x2)
Drillroid
Gyroid
Heavy Mech Support Platform (x2)
Machine King
Machine King Prototype
Magician of Faith
Perfect Machine King
The Trojan Horse (x2)
-spell
Battery Charger (x2)
Collapse
Hammer Shot
Heavy Storm
Inferno Reckless Summon (x2)
Limiter Removal
Mystical Space Typhoon
Pot of Greed
Premature Burial
Snatch Steal
-trap
Call of the Haunted
DNA Surgery
Dust Tornado
Rare Metalmorph (x2)
Roll Out! (x2)
Sakuretsu Armor


Ojama Yellow
Preventers Deck
32/40

-monster
Ojama Yellow
-effect
A Cat of Ill Omen (x2)
A-Team: Trap Disposal Unit
Bowganian
Ebon Magician Curran (x2)
Maryokutai
Mask of Darkness
Mystic Tomato (x2)
Sangan
Solar Flare Dragon
Stealth Bird
-spell
Dark Room of Nightmare
Ground Collapse
Hammer Shot
Level Limit - Area B (x2)
Lightning Vortex
Magical Mallet
Mystical Space Typhoon
Pot of Greed
Scapegoat
-trap
Dust Tornado (x2)
Gravity Bind (x2)
Ojama Trio (x2)
Spacial Collapse
Xing Zhen Hu


Goblin King
Dark Feast Deck
33/40

-monster
Archfiend Soldier (x2)
-effect
D.D. Warrior Lady
Dark Necrofear
Dark Ruler Ha Des (x2)
Exiled Force
Giant Germ (x3)
Goblin Elite Attack Force (x2)
Goblin King
Great Maju Garzett
Sangan
Slate Warrior
-spell
Collapse
Hammer Shot
Heavy Storm
Magical Mallet
Mystical Space Typhoon
Pot of Greed
Premature Burial
Rush Recklessly
Scapegoat
Smashing Ground
Snatch Steal
Yami
-trap
Bark of Dark Ruler (x2)
Call of the Haunted
Dust Tornado
Magic Drain
Sakuretsu Armor


Des Frog
Frog Warning Deck
33/40 + 1 Fusion

-effect
Abyss Soldier (x2)
Beelze Frog (x2)
Des Frog
Gora Turtle
Magician of Faith
Mother Grizzly (x2)
Nightmare Penguin (x2)
Penguin Soldier
Sangan
T.A.D.P.O.L.E. (X3)
Treeborn Frog
-spell
Big Wave Small Wave
Brain Control
Des Croaking (x2)
Hammer Shot
Mystical Space Typhoon
Polymerization
Pot of Greed
Premature Burial
Salvage (x2)
Snatch Steal
Umiiruka (x2)
-trap
Call of the Haunted
Royal Decree
-Fusion
D.3.S. Frog


Water Dragon
Elixer Deck
??/40

-monster
Giga Gagagigo (x2)
Sea Serpent Warrior of Darkness
-effect
Abyss Soldier
D.D. Assailant
D.D. Warrior Lady
Hydrogeddon (x3)
Levia-Dragon - Daedalus
Nightmare Penguin
Penguin Soldier
Tribe-Infecting Virus
Unshaven Angler
-spell
A Legendary Ocean (x2)
Bonding - H2O
Hammer Shot
Heavy Storm
Lightning Vortex
Magical Mallet
Mystical Space Typhoon
Pot of Greed
Premature Burial
-trap
Bottomless Trap Hole
Call of the Haunted
Dust Tornado
Sakuretsu Armore
Seven Tools of the Bandit
Tornado Wall


--Level 3--

--

--

--

--

--Helios Duo Megiste

38/40

-effect
Banisher of the Light (x3)
D. D. Assailant (x2)
D.D. Survivor (x2)
D.D. Warrior Lady
Dimensional Warrior
Gren Maju Da Eiza (x2)
Helios Duo Megiste (x2)
Helios Tris Megiste
Homunculus Gold (x2)
Magician of Faith
The Ancient Sun Helios (x2)
-spell
Card Destruction
Collapse
Heavy Storm
Lightning Vortex
Mystical Space Typhoon
Nobleman of Crossout (x2)
Pot of Greed
Soul Release (x2)
-trap
Bottomless Trap Hole (x2)
Call of the Haunted
Dust Tornado (x2)
Fiend Comedian
Karma Cut (x2)
Sakuretsu Armor


--CHALLENGE!--


--Limited Duel--


--Traps forbidden

Dark Magician of Chaos
Artificial Seal
8/40

-monster
-effect
Breaker the Magical Warrior
Exiled Force
Sangan
Silent Swordsman LV3
Silent Swordsman LV5
Silent Swordsman LV7
-spell
Mystical Space Typhoon
Smashing Ground
-trap


--Large Deck A

Morphing Jar #2
Embrace You Potential A
25/60

-monster
-effect
D.D. Assailant
D.D. Warrior Lady
Giant Germ (x3)
Goblin Zombie
Morphing Jar #2
Nimble Momogra (x3)
Regenerating Mummy
Ryu Kokki
Spirit Reaper
Toon Cannon Soldier
Tribe Infecting Virus
-spell
Book of Life
Heavy Storm
Lightning Vortex
Mystical Space Typhoon
Smashing Ground (x2)
-trap
Call of the Haunted
Magic Drain
Raigeki Break
Sakuretsu Armor


--Sets forbidden

Dark Paladin
No Holds Barred
10/40

-monster
-effect
D.D. Warrior Lady
Element Dragon
Exiled Force
King of the Swamp
-spell
Collapse
De-Spell
Polymerization
Scapegoat
Smashing Ground (x2)
-trap


--Attacks forbidden

Stealth Bird
No Man's Land
38/40

-monster
-effect
Bowganian (x2)
Des Koala (x2)
Des Lacooda (x2)
Lava Golem
Parasite Paracide (x2)
Solar Flare Dragon (x2)
Stealth Bird (x3)
-spell
Fissure (x2)
Lightning Vortex
Meteor of Destruction
Mystical Space Typhoon
Nobleman of Crossout
Ookazi (x2)
Poison of the Old Man (x3)
Pot of Greed
Smashing Ground
Spell Absorbtion
Tremendous Fire (x2)
Wave Motion Cannon
-trap
Dust Tornado (x2)
Magic Drain (x2)
Nightmare Wheel (x2)
Raigeki Break
Trap Hole


--Theme Duel--


--Battle Damage

Exarion Universe
Healing Universe
40/40

-monster
Divine Dragon Ragnarok
Dunames Dark Witch (x2)
-effect
Absorbing Kid from the Sky (x2)
Exarion Universe
Guardian Angel Joan (x2)
Kaiser Sea Horse (x2)
Magician of Faith
Mecha-Dog Marron
Nimble Momogra (x3)
Rocket Warrior
Shining Angel (x2)
Watapon
White Magician Pikeru
Winged Kuriboh
-spell
Collapse
Hammer Shot
Heavy Storm
Mooyan Curry
Mystical Space Typhoon
Pot of Greed
Premature Burial
Rain of Mercy
Rush Recklessly
Spell Absorbtion
-trap
Call of the Haunted
Dust Tornado
Ray of Hope (x2)
Sakuretsu Armor
Solar Ray
Solemn Wishes (x2)
Waboku


--Special Summon A

Manticore of Darkness
Mr. Unique
40/40

-monster
Skull Dog Marron (x2)
Prevent Rat (x2)
-effect
Abare Ushioni
Andro Sphinx (x2)
Bubonic Vermin (x3)
Eagle Eye
Hyena (x3)
Manitcore of Darkness (x2)
Sphinx Teleia (x2)
Theinen the Great Sphinx (x2)
Tornado Bird
-spell
Back to Square One
Bait Doll
Black Pendant
Emergency Provisions
Ground Collapse
Heavy Storm
Mystical Space Typhoon
Nobleman of Extermination
Pot of Greed
Premature Burial
Swords of Concealing Light
-trap
Call of the Haunted
Dust Tornado
Pyramid of Light (x3)
Sakuretsu Armor
Spellbinding Circle
Waboku



--20 Turns

Demise, King of Armageddon
Fading Fate
41/41

-monster
Earthbound Spirit (x2)
Zure, Knight of Dark World (x2)
-effect
Breaker the Magical Warrior
D.D. Warrior Lady
Don Zaloog
Familiar Knight
Magician of Faith
Manju of the Ten Thousand Hands (x2)
Newdoria
Rancer Dragonute (x2)
Sangan
Senju of the Thousand Hands
Sonic Bird (x2)
-spell
End of the World (x3)
Fulfillment of the Contract
Heavy Storm
Lightning Vortex
Mystical Space Typhoon
Necklace of Command
Nobleman of Extermination
Pot of Greed
Premature Burial
Rush Recklessly
Snatch Steal
-trap
Bottomless Trap Hole
Call of the Haunted
Divine Wrath
Dust Tornado
Energy Drain
Sakuretsu Armor
Time Seal
-ritual
Demise, King of Armageddon (x3)



--------------
--4. CLOSING--
--------------

Well, that's it for now.  Thanks for reading whatever parts you did.  Thanks to
Konami for making such a great game.  All cards, characters, and whatnot in the
game are copyright them.  This guide copyright me.