YYY YYY HHH HHH ___ Y Y Y Y 000 000000 H H H H | | Y Y Y Y U UU U GGGGGGG 000 0 0 H HHHH H | | Y Y Y U UU U G | | 0 0000 0 H H | | Y Y U UU U -- G | | -- 0 0 0 0 H HHHH H | | Y Y U UU U -- G GGG | | -- 0 0000 0 H H H H | | Y Y U UU U G G | | 0 0 H H H H |_| YYY UUUU GGGGGG |_| 000000 HHH HHH (_) Ultimate Masters: World Championship Tournament 2006 Hi and Welcome to the guide! This is my 4th FAQ that I am writing, but One I have given up on so this is tecinically my 3rd. It is an FAQ/Walthrough for Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006. It explains the Basic details on the functions of the game and decks to help you win! � 1996/2006 Konami Computer Entertainment Japan and Katsuke Takeshi (Did I spell that right?!?!?!) ------------------------------------------------------- | Section One: Table Of Contents!| [________________________________] Section One: Table Of Contents Section Two: Legal Crap Section Three: Contact Info Section Four: Version History Section Five: Walkthrough 5.1 - Starting off! 5.15 - Deck Edit 5.2 - Link Duel 5.25 - Duel Puzzle 5.3 - Limited Duel 5.35 - Theme Duel 5.4 - Survival Duel 5.45 - Packs and Passwords 5.5 - Forbidden / Limited Cards 5.55 - Options 5.6 - How to Unlock Each Monster Tier 5.65 - Walkthrough 5.7 - FAQ 5.75 - Bonuses 5.8 - Heart of the Underdog Section Six: Thanks to... Seciton Seven: Glossary of terms! ------------------------------------------------------ | Section Two: Legal Crap! | [________________________________] This guide is copyright 2006 by Chaet_legend. Below are the rules: @ This may not be reprouduced without my permission. @ You may not put this on your site without my permission. @ You may not steal it and claim it as your own. @ If I do give you permission, which happens sometimes, you MUST give me full credit. @ Below are the sites eligibal to host this FAQ without my permission: www.gamefaqs.com www.supercheats.com www.gamespot.com www.aolgames.com That is NOT YOU CHEAT CODE CENTRAL OR YOU NEOSEEKER (Don't even try me Dave.)! @ Bla bla bla *FALLS ASLEEP* And thats it with all the negitave stuff! --------------------------------------------------------- | Section Three: Contact Info! | [________________________________] Right. No Flames. No Viruses. If I receive them, after a while I will take My email address off. But then to contact me, you MUST give me your email Address On a message board. THEN I WILL POST YOU A PRIVATE MAIL. Ok here it Is: [email protected] No nothing. You may ask me FAQ and I will be glad to reply to you and make a Section about it. Thank you for your co-operation. Make sure to put as a Subject OR I WILL NOT READ IT!: Yu-Gi-Oh 06 FAQ Update: Something that I missed. Yu-Gi-Oh 06 FAQ : For a question about the game Yu-Gi-Oh 06 Practical Guide : If something confused you Yu-Gi-Oh 06 Legal: If you want to know about legal and ask permission. Yu-Gi-Oh talk : If you want to know something or talk to me about the Yu-Gi-oh! Trading card game. Hi : If you just want to say hi! TOTAL SPAM COUNT SO FAR: 7. If it gets to 25, my email goes OFF THE LIST! And please don't email me saying why is your FAQ not complete in many ways, I will get round to doing it, just give me a chance! And those emails WILL be marked Spam and I will NEVER take you off the block list... ha ha ha! ------------------------------------------------------------- | Section Four: Version History! | [________________________________] Version Kuriboh - (1.00) Sat/13/May/06 - What you see infront of you. Got half the walkthrough up and most of the other stuff. Version Scapegoat - (2.00) Thurs/20/Jul/06 - Sorry I took a VERY long time to update, I have been very busy. In return, a BIG update! I Have added a new section (user contributions), and checked over a few spelling mistakes. I have added the following to the walkthrough: @ VAMPIRE GENESIS @ INFERNAL FLAME EMPRORER And I have added confirmation of how to get Tier 6. Version Skull Servant - (3.00) Fri/21/Jul/06 - Completed Tier Three by adding: @ OCEAN LORD DRAGON - NEO-DAEDALUS @ HELIOS DUO MEGISTUS Other than that, I changed a contributor name and added a new section (FAQ). Oh, not that you care, but I added a new abbreviation. Version Watapon - (3.5) Sat/22/Jul/06 - Corrected a few spelling mistakes and added bonuses section. Promise a big update tommorow or Monday. :) Version Watapon II - (3.75) Sun/23/Jul/06 - Big update should be on Monday. Changed a few spellings, added a few bonuses and Started Tier Four by adding: @ GILFORD THE LEGEND @ DARK ERADICATOR WARLOCK @ GUARDIAN EXODE Version Watapon III - (4.00) Mon/24/Jul/06 I promised a big update! (Reason that the version is 4.00 instead of 4.75 is of the fact, that, I prefer to touch on whole decimals, and not skip them). Added another huge chunk to the user contributions (thanks guidolheat!) and, I got the first three pack listings up. Version White Magician Pikeru - (4.25) Wed/2/Aug/06 - I am really sorry about no recent updates, I will do one now (and sorry that this is small). Added more bonuses. Added stuff to the FAQ. Added a few names of Theme Duels and Limited duels. Corrected a hell of a load of spelling mistakes, and changed all 'Dose' into 'Does'(sorry for the appauling spelling and grammar ^_^). Aded more tips and what I recommend for the starter decks. Added a bit on forbidden and limited cards. I should be updating again by...Monday at the latest. Version White Magician Pikeru II - (4.25) Fri/4/Aug/06 - Minor update. Finished off Goldd (WHY DIDN'T YOU TELL ME THAT I HAD STOPPED 1/2 WAY THROUGH?!) and changed a few spellings. Nothing special, so no upgrade. Only 9 days to go until my birthday! Version White Magician Pikeru III - (4.75) Mon/7/Aug/06 - 6 days to go before my birthday! Yay! Anyways, added Pharonic Guardian Pack to the pack list, added the following to the walkthrough: @ Elemental Hero Erikshieler (Completing Tier 4) @ Raviel, Lord of Phantasms @ Horus the Black Flame Dragon, LV 8 Version TierOneTeam - (5.00) Sat/19/Aug/06 - Sorry I took ages to update, I have had my birthday recentley and I have been on holiday, with no acess to the internet! Added Spell Ruler to the pack list. Changed Spelling mistakes, and a few formatting errors too. Version Batteryman C - (5.50) Tues/12/Sept/06 - Sorry I haven't been paying attention to the guide, I have not been very well, and I recently started school again. I added a ton of stuff to the user Contributions, and which is very helpful. Version Batteryman C II (5.75) Mon/2/Oct/06 - Sorry, I have been neglecting the guide for a bit, because I have had school (on Stauraday too. Painful. Added a note on des frog, and did the section on Heart Of the underdog. Also added an Over-80 card deck idea. -------------------------------------------------------------- | Section Five: Walkthrough! | [________________________________] Here we are at last! The walkthrough. It is fairly brief I think so I will try and keep to the point. It describes each function in detail as well as trying to hope to beat that Monster for you. Well Enjoy! ----------------------------------------------------- ------------------- \5.1 Starting Out!/ ----------------- What could be simpler! First of all you enter your name. Then, you can choose a face'Icon' to represent you. These can be changed at any time by pressing 'Options','Your Stats' then 'Change name / Icon.' Then, you get to choose a starter deck. I will post them here: ======================= [Cards you get anways:] ======================= Monster's 20: X1 Elemental Hero Bladedge X1 Luster Dragon #2 X1 Luster Dragon X1 Dark Blade X1 Warrior Dai Grepher X1 Elemental Hero Sparkman X1 Warrior of Zera X1 Gazelle the King of Mythical Beasts X1 Elemental Hero Burstinatrix X1 Elemental Hero Avian X1 Elemental Hero Clayman X1 Elemental Hero Sparkman X1 Spear Dragon X1 Mirage Dragon X1 The Trojan Horse X1 Spirit Caller X1 Princess of Tsurugi X1 Skelengel X1 Kuriboh X1 Magician of Faith Spell's 12: X1 Black Pendant X1 Brain Control X1 Dark Factory of Mass Production X1 Fissure X1 Gaia Power X1 Heavy Storm X1 Monster reincarnation X1 Ookazi X1 Premature Burial X1 Red medicine X1 The Warrior Returning Alive X1 Tribute to the Doomed Trap's 9: X1 Castle Walls X1 Cemetary Bomb X1 Compulsory Evacuation Device X1 Dust Tornado X1 Jar of Greed X1 Magic Cylinder X1 Ready for Intercepting X1 Reinforcements X1 Sakuretsu Armor =============== [Dragon's Roar] =============== Monster's 14: X1 Red-Eyes Darkness Dragon X1 Red-Eyes B. Dragon X2 Armed Dragon LV5 X1 Element Dragon X1 Twin-Headed Behemoth X3 Masked Dragon X1 Armed Dragon LV3 X1 Red-Eyes B. Chick X2 Luster Dragon Spell's 16: X2 Creature Swap X1 Heavy Storm X1 Mystical Space Typhoon X2 Nobleman of Crossout X1 Pot of Greed X1 Premature Burial X2 Reload X1 Snatch Steal X3 Stamping Destruction X1 Swords of Revealing Light X1 The Graveyard in the Fourth Dimension Trap's 10: X1 Call of the Haunted X1 Ceasefire X1 Curse of Anubis X2 Dragon's Rage X2 Interdimensional Matter Transporter X1 Reckless Greed X1 The Dragon's Bead X1 Trap Jammer ================ [Zombie Madness] ================ Monster's 17: X1 Vampire Genesis X2 Despair From the Dark X2 Ryu Kokki X2 Dark Dust Spirit X1 Vampire Lord X1 Master Kyonshee X2 Regenrating Mummy X1 Double Coston X1 Vampire Lady X3 Pyramid Turtle X1 Soul-Absorbing Bone Tower X1 Spirit Reaper Spell's 16: X2 Book of Life X3 Call of the Mummy X1 Card of Safe Return X2 Creature Swap X1 Giant Trunade X1 Heavy Storm X1 Mystical Space Typhoon X1 Nobleman of Crossout X1 Pot of Greed X2 Reload X1 Snatch Steal Trap's 7: X3 Compulsory Evacuation Device X1 Dust Tornado X1 Magic Jammer X1 Reckless Greed X1 Torrential Tribute ===================== [Blazing Destruction] ===================== Monster's 18: X1 Infernal Flame Emperor X1 Thestalos the Firestorm Monarch X1 Blazing Inpachi X1 Great Angus X1 Gaia Soul the Combustible Collective X1 Molten Zombie X2 Solar Flare Dragon X3 UFO Turtle X2 Inferno X2 Little Chimera X2 Ultimate Baseball Kid X1 Fox Fire X1 Raging Flame Sprite Spell's 15: X1 Dark Room of Nightmare X1 Heavy Storm X2 Level Limit - Area B X1 Meteor of Destruction X2 Molten Destruction X1 Mystical Space Typhoon X1 Necklace of Command X1 Nobleman of Crossout X1 Pot of Greed X1 Premature Burial X1 Reload X1 Snatch Steal X1 Tribute to the doomed Trap's 7: X2 Backfire X1 Call of the Haunted X2 Dust Tornado X1 Jar of Greed X1 Spell Shield Type-8 ================== [Fury of the Deep] ================== Monster's 17: X1 Ocean Dragon Lord - Neo-Daedalus X1 Levia-Dragon - Daedalus X1 Mobius the Frost Monarch X1 Tribe-Infecting Virus X1 Amphibious Bugroth MK-3 X1 Mermaid Knight X1 Unshaven Angler X2 Fenrir X3 Mother Grizzly X1 Creeping Doom Manta X1 Star Boy Spell's 15: X3 A Legendary Ocean X1 Big Wave Small Wave X1 Creature Swap X1 Hammer Shot X1 Heavy Storm X1 Mystical Space Typhoon X1 Pot of Greed X1 Premature Burial X2 Reload X2 Salvage X1 Snatch Steal Trap's 8: X1 Call of the Haunted X1 Dust Tornado X2 Gravity Bind X1 Spell Shield Type-8 X1 Tornado Wall X1 Torrential Tribute X1 Xing Zhen Hu =================== [Warrior's Triumph] =================== Monster's 19: X1 Gearfried the Swordmaster X1 Gilford the Legend X1 Swift Gaia the Fierce Knight X1 Dark Blade X1 Goblin Attack Force X1 Mystic Swordsman LV4 X2 Gearfried the Iron Knight X1 Ninja Grandmaster Sasuke X1 D.D. Warrior Lady X1 Obnoxious Celtic Guard X1 Mataza the Zapper X1 Command Knight X2 Marauding Captain X1 Warrior Lady of the Wasteland X1 Exiled Force X1 Mystic Swordsman LV2 X1 Armed Samurai - Ben Kei Spell's 17: X1 Divine Sword - Phoenix Blade X1 Fairy of the Spring X1 Fusion Sword Murasame Blade X1 Giant Trunade X1 Heavy Storm X1 Lightning Blade X1 Mystical Space Typhoon X2 Reinforcements of the Army X1 Release Restraint X2 Reload X1 Snatch Steal X1 Swords of Concealing Light X1 The Warrior Returning Alive X1 Wicked-Breaking Flamberge - Baou Trap's 4: X1 Blast with Chain X1 Call of the Haunted X1 Magic Jammer X1 Royal Decree ======================== [Spellcaster's Judgment] ======================== Monster'S 19: X1 Dark Magician X1 Dark Eradicator Warlock X1 Chaos Command Magician X1 Chaos Sorcerer X1 Gemini Elf X2 Skilled Dark Magician X1 Breaker the Magical Warrior X1 Rapid-Fire Magician X1 Blast Magician X1 Mythical Beast Cerberus X1 Ebon Magician Curran X1 White Magician Pikeru X1 Tsukuyomi X2 Apprentice Magician X2 Magician of Faith X1 Royal Magical Library Spell's 16: X1 Dark Magic Attack X1 Diffusion Wave-Motion X1 Heavy Storm X1 Lightning Vortex X1 Mage Power X1 Magical Blast X2 Magical Dimension X1 Mystic Box X1 Mystical Space Typhoon X1 Nightmare's Steelcage X1 Nobleman of Crossout X1 Premature Burial X1 Reload X1 Spell Absorbtion X1 Swords of Revealing Light Trap's 5: X1 Call of the Haunted X1 Divine Wrath X1 Magic Cylinder X1 Pitch-Black Power Stone X1 Spell Shield Type-8 Personally, I would reccommend Spellcaster's Judgement and then buying a few packs of Pharonic Guardian. I was lucky and got book of Moon/Taiyou in 2 packs! Add a few of the starter cards as well, such as a Brain Control and another M O F. Also, DON'T put cards form the deck that you don't want in there in the trunk! Put them in the Side deck. Another tip that I cna give you is to buy Zombie Madness. It includes many rare cards, but, again, buy a few packs of Pharonic guardian and edit them around. 3 Call of the mummy is highly Unnecessery. So, here is the order I would put them in: 1.(Reccomend the most) Spellcaster's Jdgement 2.Zombie Madness 3.Warrior Triumph 4.Blazing Destruction 5.Fury of the deep 6.(Reccomend the least) Dragon's Roar Another way of putting it is like this: Spellcaster's judgement - For absolute begginer's whatsoever, whom Yu-Gi-Oh! is new to OR if you want an Easy game. Zombie Madness - For relitivley new begginer's who have had at least 3 weeks of the game, so you have a basic grasp. Warrior Triumph - Although this is a good deck, there is a lot to be edited in it. You need at least 2 Big Shield Gardna and 2 Command nights. I would recommend this deck for players with a month or more experience. Blazing destruction - This is a very difficult deck to run. This is sort of Fire Princess Rip-off/beatdown. Key card has 9*. No chance. Weaker than Blue-Eyes (though personally I am not too keen on BEWD) in BOTH stats and the effect doesn't make up for it. There are lots of **** cards in there, and Some cards that stop most of their attacks! I recommend this deck for players with at least 3 months experience. Fury of the deep - As I will say later on in my guide, this is a rip-off of Blazing destruction (Downgraded a key). However, this deck does not limit what you attackwise, so that is an improvement. I recommend this deck for players with al least three months experience. Dragon's Roar - This is easily the hardest deck to run. With not many rare cards in it, and just dragon decks being so damn hard to run, this has a lot of work needed. I reccomend this deck if you want a difficult game OR have at least 6 Months experience. I know that you can get just a plain old starter deck, but I won't put it in. If you do want to put it in, however, I would put it after Fury of the deep, and reccomend 5 Months experience. ON TO DECK EDIT! ---------------- \5.15 Deck Edit/ -------------- Here you can Edit your deck, side deck and fusion deck, aswell as veiwing the contence of your Trunk. To veiw a text of a card, press R. To veiw the FULL details of the card, press start. The hearts next to the card represrent your favourites and can be changed at any time by these simple steps: 1) As soon as you go in, Press Right Once and Press (A). 2) Press (A) immediatley after that. 3) Press (A) on the card. Selecting the Number of hearts goes from 1-5. (one beeing the lowest and five beeing the highest.) 4) If you wan to sort by favourites, Repeat step one and 2, only this time, press -> then (A). You will be guided by the game then! 5) TO change the veiw of the cards, press -> in step 2. Forbidden and limited cards' numbers will come up on the card itself. ON TO LINK DUEL! --------------- \5.2 Link Duel/ ------------- Link duel is where you link up with your friends for match/single duels. Unfortunatley, DS and Micro cannot link. SP and the normal can. Follow these simple steps: 1) Insert the link cable into the console. 2) Turn the game on and go to Free Duel / Link Duel. 3) It will say now connecting. A wire will appear showing the connection. 4) Player ONE will then decide to choose to do a single duel or a match duel. 5) " " " " " the time limit. 6) Happy duelng! ON TO DUEL PUZZLE ------------------ \5.25 Duel Puzzle/ ---------------- Duel Puzzle is where the cards are laid down for you, and you have to solve them in one turn. The prize for winning is DP. I might put solutions in a bit of time. 1. Warriors of Darkness: Prize: 200 DP Unlocked by: Available at beginning of game 2. Close-Up Conjuring: Prize: 200 DP Unlocked by: Available at beginning of game 3. Ancient Mechanism: Prize: 200 DP Unlocked by: Available at beginning of game 4. Open Fire!: Prize: 200 DP Unlocked by: Available at beginning of game 5. Defeat the Three Phantoms: Prize: 200 DP Unlocked by: Available at beginning of game 6. Achilles Heel: Prize: 200 DP Unlocked by: Available at beginning of game 7. Reinforcement: Prize: 200 DP Unlocked by: Available at beginning of game 8. Eternal Flame: Prize: 400 DP Unlocked by: Available at beginning of game 9. Frog Family: Prize: 400 DP Unlocked by: Available at beginning of game 10. Equip Power: Prize: 400 DP Unlocked by: Available at beginning of game 11. Eliminate F.G.D.!: Prize: 400 DP Unlocked by: Played 5 total duels 12. Anteater Hunter: Prize: 400 DP Unlocked by: Played 10 total duels 13. The Elemental Hero: Prize: 400 DP Unlocked by: Played 15 total duels 14. Fight to the Death: Prize: 400 DP Unlocked by: Played 20 total duels 15. Towards Tomorrow: Prize: 600 DP Unlocked by: Played 25 total duels 16. Roll Out!: Prize: 600 DP Unlocked by: Played 30 total duels 17. To Catch a Sheep: Prize: 600 DP Unlocked by: Played 35 total duels 18. Wall of Zoa: Prize: 600 DP Unlocked by: Played 40 total duels 19. VWXYZ: Prize: 600 DP Unlocked by: Played 45 total duels 20. Beginning of the End: Prize: 600 DP Unlocked by: Played 50 total duels 21. Wriggle Out of That!: Prize: 600 DP Unlocked by: Played 60 total duels 22. Commence Counterattack: Prize: 800 DP Unlocked by: Played 70 total duels 23. Break the Seal!: Prize: 800 DP Unlocked by: Played 80 total duels 24. Dragon Killer: Prize: 800 DP Unlocked by: Played 90 total duels 25. Battleship Down: Prize: 800 DP Unlocked by: Played 100 total duels 26. Indomitable Spirit: Prize: 800 DP Unlocked by: Played 110 total duels 27. A Hero's Welcome: Prize: 800 DP Unlocked by: Played 120 total duels 28. Summit Showdown: Prize: 800 DP Unlocked by: Played 130 total duels 29. A Hero's Farewell: Prize: 1000 DP Unlocked by: Played 140 total duels 30. Trio of Sheep: Prize: 1000 DP Unlocked by: Played 150 total duels 31. Splendorous Dance: Prize: 1000 DP Unlocked by: Played 160 total duels 32. Revenge of Shien: Prize: 1000 DP Unlocked by: Played 170 total duels 33. Match Point: Prize: 1000 DP Unlocked by: Played 180 total duels 34. Riddle Challenge: Prize: 1000 DP Unlocked by: Played 190 total duels 35. Interdimensional Invitation: Prize: 1000 DP Unlocked by: Played 200 total duels ON TO LIMITED DUEL ------------------ \5.3 Limited Duel/ ---------------- Limited duel is where your deck is limited to a certain disadvantage and you have to defeat special duelists to pass, while still using that effect. These are the ones that I currently know of. Details of the name, who runs it and what deck they use/you use will be posted: (???????????? means I haven't unlocked it yet.)Here is a list of some of the ones that I have found. They will all come in time -- be patient! ========================== All Except LV 4 Forbidden - Goblin attack force - LV 4 Only deck. A beatdown using the risky **** cards (Like GAF). What I find REALLY FRUSTRATING is that he plays Chainsaw inscet TOO MUCH and I lose in about 5 turns. DIFFICULTY RATING *****/***** ========================== Medium and High Level forbidden - Giant Kozaky - LV 4 and under deck. Kozaky is one if the easier ones I think. He uses a LV 4 random deck so use the risky **** and Chainsaw Insect to counter him. DIFFICULTY RATING ***/***** =========================== ??????????????????????????? =========================== ??????????????????????????? =========================== Tributes Forbidden - Chaos Sorcerer - A tribute too far. A fairly easy one, no real stratergy needed. DIFFICULTY RATING **/***** =========================== Traps Frobidden - Dark Magician of chaos - Artificial Seal. He is quite hard, though the duel itself is quite easy to buid a deck. If you can, make a deck revolving aroung lower level monsters and Messenger of Peace. DIFFICULTY RATING: ****/***** =========================== Large Deck A - Morphing Jar #2 - Embrace your Potential A. (You need to use a 60 card deck) This is fairly easy as long as you have drawing cards E.G. Pot of Greed. Meh, one of the EASIEST ones in the game I think! DIFFICULTY RATING */***** =========================== Large Deck B - Cyber Jar - Embrace your potential B (You need an 80 card deck for this one). NEED HELP. Not tried yet. =========================== Sets Forbidden - Dark Paladin - No Holds Barred. This is one of the HARDEST things that you will ever come across. You are not allowed to set Traps AND monsters. He does though, and he is also BLINKING HARD! I would reccommend an anti-Fusion/ Spellcasters deck here. DIFFICULTY RATING *****/***** =========================== All monsters except LV. Monsters Forbidden - Silent Swordsman LV 3. - ??????????. He is jolly hard, I found it difficult. Try and use a final countdown deck and a Horus deck combined. =========================== All monsters except Faries forbidden - Shinato, King of a higher Plane - Fairy Paradice. O M F G! This is about the same difficulty as the sets early on in the game. I cannot beat it. He uses a fairy beatdown / shinato deck so I suggest countering with a Lightning Vortex / anti fairy deck. Later on in the game, when Marshmellon is flying around, use him to block. DIFFICULTY RATING ****/*****. NOTE: I finally beat him! :> (not that you care...). I had incredible luck, I used a BASIC faries deck (for a joke.) He has a tendencey to make little, silly mistakes. Good luck! =========================== All Monsters except Wind Forbidden - Ultimate insect LV. 7 - Wind city. She Uses a strategic wind deck so I would bring a wind control deck. An annoying thing is snatch stealing. Use it on her to put her in her place when she brings out a srong Monster. Also, try adding Bad reaction to Simiochi to this Combo and they will lose 1000 LP a standby phase and a strong monster! DIFFICULTY RATING: ***/***** =========================== Limited Duel Additions: Def 1500 or less forbidden Attacks Forbidden Union [Equip 5 union monsters during the duel] All monsters except spirits forbidden- Spiritual Energy Settle Machine [Spirits stay on the field as long as you discard a card at the end of each turn] helps. I also surmise the card is how you unlock this, but I'm not sure. THANKS MELODY! =========================== MORE TO COME SOON! ON TO THEME DUEL ----------------- \5.35 Theme Duel/ --------------- Theme duels are duels which your deck is assained a certain theme. In most cases, all decks will be allowed with-out it saying your deck dose not meet the current limits. However, ones such as the gate guardina one are like 'Limited duels'. Here is a list of some of the ones that I have found. They will all come in time -- be patient! ========================== Battle Damage - Exarion Universe - Healing Universe. (NOTE! You need to do 10,000 LP batlle damage to clear this duel) He does not try to damage you if you have strong monsters on the field - more or less heal his LP. Use a beatdown and you will have this done before you can say Yu-gi-oh! DIFFICULTY RATING: **/***** ========================== Deflected Damage - Stone Statue of the Aztecs - Fight or flight. (NOTE! You need to do 4,000 LP damage form your monsters DEFLECT damage.) I have not tried this one so I cannot give this a difficulty rating. However, I would bring a STRONG DEF deck, with Labyrinth Wall and Millenium Shield. ========================== Normal Summon - Green Gadget - Gadget storm. (Normal/Sacrifical summon 10 monsters during this duel.) This is pretty easy, and I'll explain why. He ALWAYS plays the gadget monsters in attack mode for their effect. and then, when he has used it 3 times and has no more monsters to search for, he still does it! This is still an easy one. Just attack his LP untill they are low, then summon 10 times, going in for the kill after the 10 summons. He tries to free up yuor monster zones with smashing ground ETC. and YOU should bring a few ******* monsters. DIFFICULTY RATING: */***** ========================== ?????????????????????????? ========================== Special Summon A - Manticore of Darkness - Mr. Unique. Not got a lot of info on this one - have not tried it yet. Fusions AND rituals count as special summons, so use those to! ========================== 20 X Spells - Iron Blacksmith Kotetsu - Spellmaster. He uses a reuse deck and a sort of beatdown deck with the giant red seasnakes etc. I would bring a few M O F's and a rapid fire magicain if you have one. Here is a great combo that can get you 20 spells in one turn. Play a Level Limit - Area B / Gravity Bind. Then set a M O F. Then book of Taiyou and Moon it so you can keep getting them back. YOu may need TWO M O F's for this combo! DIFFICULTY RATING: ****/***** ========================== 10 X Traps - Mask of Darkness - Writhing in the darkness. Try this one later on in the game when you have cathedral of nobles. I suggest using the following cards against him: Jar Of Greed X3 Cathedral fo Nobles X3 Good Goblin Housekeeping X2 Mask Of Darkness X 2 Bottomless Trap hole X 1 Ceasfire And rinse-and reuse cards. DIFFICULTY RATING: ?????/***** ========================= Draw - Yamata Dragon - Spirits Of Yore. I use self-destruct button for this, but he uses a beatdown/spirtis deck - mainly relying on Inhaba white rabbit and Susa Soldier. If he plays a favedown monster, it is more than likely an inhaba white rabbit or a Tsukonami (Spelling). Let him weaken you, then, when you are 7,000 LP LOWER then him , USE SELF DESTRUCT BUTTON! DIFFICULTY RATING ****/*****: ========================== Hand Destrucion - Spirt Reaper - Visitor from beyond. NO INFO. ========================== Duiring Opponents Turn - Winged Kuriboh LV. 10 - Kuriboh Party. WEAKEN HIM THEN PLAY MAGIC CYLINDER! Nothing to it! DIFFICULTY RATING ***/***** ========================== Recover 20,000 LP during a duel - Princess Curran - Crime and Punishment. Use a GAJ (Guardian Angel Joan) for this one. And when she plays her god damn spell absorbtion, PLAY BAD REATION TO SIMIOCHI! (Deck NEXT update) Also, destroy her monsters as they are more then likely Stealth Birds! DIFFICULTY RATING: ***/***** =========================== Remove 10 X Monsters form play by effect - Kycoo - The Ghost Destroyer - Magus Brigade. Though I haven't tried this one yet, use a Kycoo to help you! =========================== Flip Summon 10 Mnsters on a duel - Guardain Sphinx (AT LAST! HE GETS RESPECT!) - Evelasting Kingdom. Haven't tried this yet, but I suggest putting in these - Guardain Sphinx X 2 M O F X 2 Man Eater Bug AND old-vindictive magican X 3 Anything that can flip itself back face-down (Copy Guardain Exode's deck here CHANGING a few cards). ========================== Specail Summon B (10 X FROM THE GRAVEYARD). HARD. Not tried this yet. ========================== "20 Turns" - Demise, King of Armageddon (SP?) - ???????. I HAVE DONE THIS, but I started again, and will have to wait a long time. :(. He can be hard. He can be intermediate. He can be easy. As soon as you draw Final countdown, Play it. This can be hard, with 2000 LP Down to survive 20 turns. Keep on trying and trying. Difficulty Rating: ***/***** =========================== Dark Sage - Dark Sage (no joke!) - ???????????. Give me a bit of time!!!!! THANKS MELODY FOR THE NAMES OF THE ABOVE TWO!!!! =========================== MORE TO COME SOON! ON TO SURVIVAL DUEL ------------------- \5.4 Survival Duel/ ----------------- I cannot give much help here. You have to duel # times in succesion (The Number of times = when you want to stop, or STOP AT 20 ANYWAY!) Once you win 20 duels SUCCESIVLEY, say hello to some NICE packs. You pick any opponents from tier 1-5 on a roulette wheel and your remaining life points carry over. So make up your own deck up and use your instinct! (Possible Good Deck to come posibley soon!) ON TO PACKS AND PASSWORDS -------------------------- \5.45 Packs and Passwords/ ------------------------ You have the REAL LIFE packs up to Ancient Sanctuary unlocked at the start. As you furfill the requirments for the others, they will be unlocked. I'll start to list them here: (this takes time, they won't all be up in a week!) A quick ademant here: Passwords are what you see in the bottom left of real cards. They can be typed in, and you get that card. Unfortunately, they come at an unreasonably high price. -=-=-=Blue-Eyes White Dragon-=-=-= No. of cards per pack: 5 No. of cards to collect: 106 Price Per Pack: 150 DP Unlocked: From the start. Secret Rare: Blue Eyes-White Dragon (The non-kaiba startr deck one) Raigeki Ultra Rare: Blue-Eyes White Dragon Dark Hole Dark Magician (Arkana's version) Monster Reborn Super Rare: Exodia the Forbidden One Left Arm of the Forbidden One Left Leg of the Forbidden One Red-Eyes Black Dragon Right Arm of the Forbidden One Right Leg of the Forbidden One Swords of Revealing Light Rare: Armed Ninja Curse of Dragon Fissure Gaia the Dragon Champion Gaia the Fierce Knight Hane-Hane Man-Eater Bug Mystical Elf Polymerization Pot of Greed Remove Trap Stop Defense Trap Hole Two-Pronged Attack Yami Common: Aqua Madoor Armaill Armored Starfish Basic Insect Beaver Warrior Celtic Guardian Charubin the Fire Knight Dark Gray Dark King of the Abyss Darkfire Dragon Darkworld Thorns Dissolverock Dragon Capture Jar Dragoness the Wicked Knight Drooling Lizard Enchanting Mermaid Fiend Reflection #2 Firegrass Fireyarou Flame Ghost Flame Manipulator Flame Swordsman Flower Wolf Forest Frenzied Panda Fusionist Giant Soldier of Stone Goblin's Secret Remedy Gravedigger Ghoul Green Phantom King Hard Armor Hinotama Soul Hitotsu-Me Giant Kagemusha of the Blue Flame Karbonala Warrior King Fog Kumootoko Kurama Larvas Lesser Dragon M-Warrior #1 M-Warrior #2 Mammoth Graveyard Man Eater Masaki the Legendary Swordsman Meda Bat Metal Dragon Monster Egg Mountain Mystical Sheep #2 Nemuriko One-Eyes Shield Dragon Petit Angel Petit Dragon Ray & Temperature Reaper of the Cards Red Medicine Root Water Silver Fang Skull Red Bird Skull Servant Sogen Sparks Spirit of the Harp Steel Ogre Grotto #1 Terra the Terrible The 13th Grave The Furious Sea King Tri-Horned Dragon Trial of Nightmare Tripwire Beast Turtle Tiger Two-Mouth Darkruler Tyhone Umi Uraby Wasteland Witty Phantom -=-=-= Metal Raiders -=-=-= No. of cards per pack: 5 No. of cards to collect: 114 Price Per Pack: 150 DP Unlocked: From the start. Secret Rare: Change of Heart Mirror Force Witch of the Black Forest Ultra Rare: Barrel Dragon Gate Guardian Sanga of the Thunder Sangan Super Rare: Horn of Heaven Kazejin Magic Jammer Seven Tools of the Bandit Solemn Judgment Suijin Summoned Skull Rare: Black Skull Dragon Cannon Soldier Catapult Turtle Cocoon of Evolution Harpie Lady Sisters Heavy Storm Kuriboh Magician of Faith Mask of Darkness Robbin' Goblin Soul Release The Unhappy Maiden Thunder Dragon Time Wizard Tribute to the Doomed Common: 7 Colored Fish Ancient Elf Ancient Lizard Warrior Armored Lizard Armoed Zombie Baby Dragon Bickuribox Blackland Fire Dragon Bladefly Block Attack Blue-Winged Crown Bottom Dweller Castle of Dark Illusions Crass Clown Dark Elf Deepsea Shark Destroyer Golem Disk Magician Dream Clown Elegant Egotist Feral Imp Flame Cerebrus Garecias Elefantis Gazelle the King of Mythical Beasts Germ Infection Giga-Tech Wolf Giltia the D. Knight Great Moth Ground Attacker Bugroth Guardian of the Labyrinth Harpie Lady Hoshiningen Illusionist Faceless Mage Insect Soldiers of the Sky Jellyfish Jinzo #7 Jirai Gumo Kaminari Attack Killer Needle King of Yamimakai Kojikocy Labyrinth Tank Lady of Faith Larvae Moth Launcher Spider Little Chimera Masked Sorcerer Mega Thunderball Milus Radiant Muka Muka Musician King Mystic Horseman Niwatori Ocubeam Pale Beast Petit Moth Prevent Rat Princess of Tsurugi Protector of the Throne Pumpking the King of Ghosts Punished Eagle Rabid Horseman Rainbow Flower Ring of Magnetism Rock Ogre Grotto #1 Ryu-Kishin Powered Saggi the Dark Clown Shadow Ghoul Share the Pain Shield & Sword Star Boy Stim-Pack Sword of Deep-Seated The Bistro Butcher The Cheerful Coffin The Immortal of Thunder The Little Swordsman of Aile Thousand Dragon Tongyo Tremendous Fire Twin-Headed Thunder Dragon Water Omotics White Magical Hat Winged Dragon, Guardian of the Fortress #1 Witch's Apprentice -=-=-= Pharaoh's Servant -=-=-= No. of cards per pack: 5 No. of cards to collect: 92 Price Per Pack: 200 DP Unlocked: From the start. Secret Rare: Imperial Order Ultra Rare: Call of the Haunted Jinzo Limiter Removal Premature Burial Thousand-Eyes Restrict Super Rare: Backup Soldier Buster Blader Ceasefire Gravity Bind Lightforce Sword Mirror Wall Nobleman of Extermination Nobleman of Crossout Rare: Appropriate Dust Tornado Fairy Meteor Crush Gearfried the Iron Knight Goblin Attack Force Graverobber Magical Hats Monster Recovery Morphing Jar #2 Numinous Healer Shadow of Eyes The Fiend Megacyber The Legendary Fisherman The Shallow Grave Common: 4-Starred Ladybug of Doom Attack and Receive Beast of Talwar Bombardment Beetle Bubonic Vermin Burning Land Chain Destruction Cold Wave Cyber Falcon Dark Bat Darkfire Soldier #1 Darkfire Soldier #2 Deepsea Warrior Dimensionhole DNA Surgery Dokuroyaiba Drill Bug Driving Snow Enchanted Javelin Flying Kamakiri #2 Forced Requisition Gamble Gift of the Mystical Elf Girochin Kuwagata Gradius Ground Collapse Gust Harpie's Brother Hayabusa Knight Infinite Dismissal Insect Barrier Insect Imitation Island Turtle Kiseitai Light of Intervention Mad Sword Beast Magic Drain Michizure Minor Goblin Official Mr. Volcano Oni Tank T-34 Overdrive Parasite Paracide Rain of Mercy Red-Moon Baby Respect Play Science Soldier Shift Skull Invitation Skull Mariner Solemn Wishes Solomon's Lawbook Souls of the Forgotten Steel Ogre Grotto #2 Sword Hunter The All-Seeing White Tiger The Eye of Truth The Regulation of Tribe Three-Headed Geedo Thousand-Eyes Idol Time Seal Twin-Headed Fire Dragon Type Zero Magic Crusher Wingweaver -=-=-= Pharonic Guardian -=-=-= No. of cards per pack: 5 No. of cards to collect: 91 Price Per Pack: 300 DP Unlocked: From the start. Secret Rare: Mirage of Nightmare Ultra Rare: Fushioh Richie (Misprinted Card - Ment to Say Fushie Richie) Great Dezard Helpoemer Metamorphosis Super Rare: Book of Moon Don Zaloog Guardian Sphinx Necrovalley Pyramid Turtle Raigeki Break Reckless Greed Rare: Book of Life Book of Taiyou Dark Room of Nightmare Dark Scorpion Burglars Gravekeeper's Guard Gravekeeper's Spear Soldier Maiden of the Aqua Needle Wall Nightmare Horse Reaper on the Nightmare Rope of Life Sasuke Samurai Spirit Reaper Statue of the Wicked Common: A Cat of Ill Omen A Man with Wdjat An Owl of Luck Arsenal Bug Banner of Courage Birdface Bottomless Shifting Sand Buster Rancher Byser Shock Call of the Mummy Card Shuffle Charm of Shabti Cobra Jar Cobraman Sakuzy Curse of Aging Curse of Royal D. Tribe Dark Coffin Dark Dust Spirit Dark Jeroid Dark Snake Syndrome Des Lacooda Dice Jar Different Dimension Capsule Disturbance Strategy Giant Axe Mummy Gora Turtle Gravekeeper's Assailant Gravekeeper's Cannonholder Gravekeeper's Curse Gravekeeper's Spy Hieroglyph Lithograph Inpachi Jowls of Dark Demise Kabazauls King Tiger Wanghu Kryuel Master Kyonshee Moisture Creature Molten Behemoth Mucus Yolk Mystical Knight of Jackal Needle Ceiling Newdoria Non Aggression Area Ordeal of a Traveler Poison Mummy Pyramid Energy Reasoning Reversal Quiz Rite of Spirit Royal Keeper Royal Tribute Servant of Catabolism Souleater Swarm of Locusts Swarm of Scarabs Terraforming Timeater Timidity Trap Dustshoot Tutan Mask Wandering Mummy Winged Sage Falcos Yomi Ship -=-=-= Spell Ruler -=-=-= No. of cards per pack: 5 No. of cards to collect: 88 Price Per Pack: 200 DP Unlocked: From the start. Secret Rare: Delinquent Duo Painful Choice The Forceful Sentry Ultra Rare: Confiscation Cyber Jar Mystical Space Typhoon Snatch Steal Super Rare: Axe of Despair Banisher of the Light Blue-Eyes Toon Dragon Megamorph Relinquished Spellbinding Circle Upstart Goblin Rare: Black Illusion Ritual Black Pendant Fairy's Hand Mirror Giant Germ Giant Trunade Labyrinth Wall Luminous Spark Messenger of Peace Mystic Plasma Zone Mystic Tomato Nimble Momonga Senju of the Thousand Hands Shining Angel Toon Summoned Skull Toon World Common: Ameba Ceremonial Bell Chain Energy Chorus of Sanctuary Commencement Dance Crab Turtle Electric Snake Eternal Rest Final Destiny Fire Kraken Flash Assailant Flying Kamakiri #1 Gaia Power Giant Rat Gravekeeper's Servant Griggle Guardian of the Throne Room Hamburger Recipe High Tide Gyojin Hiro's Shadow Scout Horn of the Unicorn Horn of Light House of Adhesive Tape Hungry Burger Hyozanryu Invader of the Throne Karate Man Kotodama Liquid Beast Magical Labyrinth Maha Vailo Malevolent Nuzzler Manga Ryu-Ran Mechanical Snail Minar Molten Destruction Mother Grizzly Penguin Knight Performance of Sword Psychic Kappa Red Archery Girl Rising Air Current Rush Recklessly Ryu-Ran Serpent Night Dragon Slot Machine Snake Fang Sonic Bird Spear Cretin Tailor of the Fickle The Reliable Guardian Toll Toon Mermaid Turtle Oath Twin Long Rods #2 UFO Turtle Umiiruka Wall Shadow Whiptail Crow More to come soon! ON TO FORBIDDEN / LIMITED CARDS ------------------------------- \5.5 Forbidden / Limited Cards/ ----------------------------- Same as in real life, the cards that you can only include, Zero (Forbidden), One (limited) or Two (Semi-Limited). You start out with the September 2005 Ban list, but you can put in passwords for new ones. The AI ALWAYS follows the September 2005 ban list, so they can ALWAYS have Pot and Tribe Infecting Virus, but NOT the Forbidden cards. Passwords can be enterd by pressing -> 4 times at the top. You can save up to a maximum of 13 Ban lists. Here are some passwords (More to come as they are released): April '06 - v2AQz 8Gfz() Lup3K EWQ�r mQ=vW GxrMr pBLea P=rWQ @zWQ= EWQU7 uMvyn ?f7YG 8-BWg J?D Another note - When you get EVERY SINGLE CARD IN THE GAME (never mind the quantity), you get all cards removed form the ban list (or similar). ON TO OPTIONS ------------- \5.55 Options/ ----------- Veiw your Status and change the language. And for those Pedo's out there CHANGING THE LANGUAGE TO JAPANESE WILL NOT GET YOU CENCORED CARDS. Change your name and Icon here. Veiw the % of challenges that you have done. ON TO HOW TO UNLOCK EACH MONSTER TIER ------------------------------------- \5.6 How to Unlock Each Monster Teir/ ----------------------------------- This is just a table to show what monsters are unlocked, what their deck is and how to unlock them. TIER ONE -------------------------------------------------------------------- |MONSTERS |DECK |UNLOCKED BY . . .| |====================|===========================|================== |Kuriboh |Kuriboh & Friends |From the Start | |Scapegoat |Adversity Monsters |From the Start | |Skull Servent |Skull Servant Kingdom |From the Start | |Watapon |Shining Power |From the Start | |White Magcian Pikeru|Friends Form the Magic Land|From The Start | -------------------------------------------------------------------- TIER TWO ----------------------------------------------------------------------------------- |MONSTERS |DECK |UNLOCKED BY . . . | |====================|===========================|================================| |Batteryman C |Full Charge Deck |Beat All Tier 1 Monsters Once | |Ojama Yellow |Preventers Deck | " " " " " 3 Times| |Goblin King |Dark Feast Deck | " " " " " " | |Des Frog |Frog Warning Deck | " " " " " 5 Times| |Water Dragon |Elixir Deck | " " " " " " " | ----------------------------------------------------------------------------------- TIER THREE ----------------------------------------------------------------------------------- |MONSTERS |DECK |UNLOCKED BY . . . | |=================================================================================| |Red-Eyes Darkness | - | | |Dragon |Pride OF Dragons |Beat All Tier 2 Monsters Once | |Vampire Genesis |The Resurrected | " " " " " 3 Times| |Infernal Flame | - | | |Emperor |Ring Of Fire | " " " " " " | |Ocean Lord Dragon - | - | | |Neo-Daedalus |Deep Blue | " " " " " 5 Times| |Helios Duo Megiste |Final Frontier | " " " " " " " | ----------------------------------------------------------------------------------- TIER FOUR ----------------------------------------------------------------------------------- |MONSTERS |DECK |UNLOCKED BY . . . | |====================|===========================|================================| |Gilford The Legend |Past Platoons |Beat All Tier 3 Monsters Once | |Dark Eradicator | - | | |Warlock |The Mage's Successor | " " " " " 3 Times| |Guardian Exode |The Driving Force | " " " " " " | |Goldd, Wu-Lord of | - | | |Dark World |Logic of the underworld | " " " " " 5 Times| |Elimental Hero | - | | |Erikshieler |High-Rise Hero | " " " " " " " | ----------------------------------------------------------------------------------- TIER FIVE *(Note: this will NOT be in a table because of different reasons of unlocking.) Raviel, Lord Of Phantasms - Spell King Rising - Beat all Tier 4 monsters 5 times Horus The Black Flame Dragon LV. 8 - Blaze OF Black Flames - " " " " " " " " " " Stronghold - Complete 60% of challenges - Deus Ex Machina Sacred Phoenix of Nepthys - " 70% " " - Flight of the Phoenix Cyber End Dragon - " 80% " " - Cyberdragons ----------------------------------------------------------------------------------- TIER SIX (I don't have a lot of info. on this one.) Copycat - ***** - Unlocked by completeing 95% of challenges. You - ***** - Unlocked by completeing 90% of challenges. (Their decks - You - Your current deck - Copycat- of you saved decks (chosen at random)) ON TO WALKTHROUGH ------------------ \5.65 Walkthrough/ ---------------- Well here is the walkthrough! Some will need little detail, others may go into so much depth, I may post a deck to simplify it. At the mo, I cannot do Stronghold, Sacred Phoenix or Cyber End Dragon. I have a very long wait to do them so be patient!... On to tier one. ~~~~~~~~~~~ |~Kuriboh~| ~~~~~~~~~~~ Kuriboh is a fairly easy duelist and the first one in the game. He uses the old-school anime cards form Yugi and Joey so be wary. An anti-effects deck would be good here, infact go and look at the pack FAQ, find the pack that has a skill drain and BUY AS MANY AS YOU CAN!!!!!!!!!!!!!!!!!!! Difficulty Rating: **/***** ~~~~~~~~~~~~~ |~Scapegoat~| ~~~~~~~~~~~~~ Scapegoat is a right ba*****. He requires the use of Skill Drain, so he can play his monsters without any nasty effects, and annoy you. And, no Jinzo CANNOT negate it if it was on the field first. He likes to also play "Fusilizer, The Duel Mode Beast" with his skill drain. The effect states that it can be summoned without a tribute, as long as the attack and defence are halved. But with skill drain, the attack stays the same (2800/2000). Otherwise, his deck is pretty weak. To beat him requires luck. You need to get a Jinzo and get it out QUICKLY, then, he will have a hard time! Difficulty Rating: ****/***** ~~~~~~~~~~~~~~~~~ |~Skull Servent~| ~~~~~~~~~~~~~~~~~ Skull servent tries to deck himself. However, he plays Level Limit, Area B, so all your ****+ monsters CANNOT attack. Usually, if you play a strong monster with 2500 + ATK, he will put all his monsters face-down. Des Laccoda is his sig card, with goblin zombie, he likes to destroy his deck! He even tries to draw with a D L when he has 0 cards in his deck! Lol, anyway, play a strong monster and just wait. If you see NO DL beeing flipped then destroy a few of his monsters. Difficulty Rating: */***** ~~~~~~~~~~~ |~Watapon~| ~~~~~~~~~~~ Watapon uses a fairy deck that requires luck of the draw. However, he can be annoying with "The Sanctuary In The Sky" and "Wall of revealing light." Bring a beatdown to clear this. Difficulty Rating: **/***** ~~~~~~~~~~~~~~~~~~~~~~~~ |~White Magcian Pikeru~| ~~~~~~~~~~~~~~~~~~~~~~~~ WMP uses a half-LP recovery deck and half Spellcaster. Well, only WMP is the LP and Ebon Magcian Curran to dmage you while she stalls you . . . in all, her deck is a total mess-up and random. Anything can beat it, but watch out for IFL. Difficulty Rating: **/***** On to tier two. ~~~~~~~~~~~~~~~~ |~Batteryman C~| ~~~~~~~~~~~~~~~~ Batteryman C uses a RYBBISH machine deck. Actually, Batteryman C has 0 attack and never goes off it. He is only hard if he gets out "Perfect Machine King". Otherwise you will have no proablem! Difficulty Rating: **/***** ~~~~~~~~~~~~~~~~ |~Ojama Yellow~| ~~~~~~~~~~~~~~~~ Ojama yellow is annoying. He uses a preventers deck, so he can only beaten by a *** beatdown. And Spatial Collapse limits your playing spaces to 5 cards ON YOUR FIELD. Use IFL, Hyabusa night/Mataza The Zapper (and equip them heavily). Difficulty Rating: ****/***** ~~~~~~~~~~~~~~~ |~Goblin King~| ~~~~~~~~~~~~~~~ Goblin King uses a fiend beatdown that relys on monster increasing effects i.e. Great Maju Garzett (SP?). Quite hard to counter, he is the one I have lost to the most. Try and use a preventers deck like OY but power it up. You can also try Snatch Steal to wipe him of stronger monsters. Difficulty Rating: *****/***** ~~~~~~~~~~~~ |~Des Frog~| ~~~~~~~~~~~~ Firstly, don't listen to frog warning, it is more likely frog walk-over as he has THE WORST water deck I have EVER seen. So far, I don't know if this is true, but I haven't seen him playing a legendery ocean. One annoying thing (though it might seem not,) is that he has VERY FEW spells or traps, so he can use treeborn frog's effect. He may aswell keep it in the grave because if he AMAZINGLY draws x3 Des Frog and a Polymerization, then it is hello D.3.S frog. NOTE: Xenmaru has informed me that Des Frog DOES NOT use ALO, but instead, uses Umurikka (SP?), a card alternate to ALO, but instead of downgradation, the attack of all water monsters is increased by 500 and the defence is reduced by 400. Pretty annoying with abyss soldier looming about... Difficulty Rating: */***** ~~~~~~~~~~~~~~~~ |~Water Dragon~| ~~~~~~~~~~~~~~~~ Just a powerd up version of Des Frog, the only real threat here is A Legendary Ocean, and he uses that for Goigagigo (SP?) to bring a 2650 ATK monster on turn one. No real stratergy needed. Difficulty Rating: **/***** On To Tier Three ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |~Red-Eyes Darkness Dragon~| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Red eyes darkness dragon uses a powered up version of Dragon's Roar structure deck. Feh, he sucks, use snatch steal, hey presto, over and done with. Not really of Tier 3 standard. Difficulty Rating: **/***** ~~~~~~~~~~~~~~~~~~~ |~Vampire Genesis~| ~~~~~~~~~~~~~~~~~~~ Easiest person tied with Red-Eyes Darkness Dragon in tier 3, my firends. As with the above, he uses a powered up version of Zombie Madness. Watch out for Vampire Lord, however. Instead of destroying it, wind him up by either: A) Snatch-Stealing B) Using a card like rush recklessley on your card, i.e. ______ [ ] [ ] - Opponents V. Lord [ ATK ] [ 2000 ] [______] ______ [ ] [ ] - Your Gemini Elf (Only an example) [ ATK ] [ 1900 ] [______] ______ [S ] [ PART ] - Your power boosting card [ E ] [ L ] [____L_] Difficulty Rating: **/***** ~~~~~~~~~~~~~~~~~~~~~~~~~~ |~Infernal Flame Emperor~| ~~~~~~~~~~~~~~~~~~~~~~~~~~ This guy is a toal ba*****. He is another one who requires the use of Level Limit, Area-B and Gravity Bind. However, he is quite unlikely to attack you BECAUSE MOST OF HIS MONSTERS ARE OF HIGH LEVEL. The most snnoying thing he does is he plays Ultimate Baseball kid, powers it up, and, because of it being ***, he can attack. :(. Also, he can, with that card's effect, sacrifice his own monsters and damage you DIRECTLY. :(. Put it this way, This guy shoyld be in tier four. And, like the first two, he has a deck 'upgraded' from Blazing Destruction. Difficulty Rating: *****/***** (And I mean it too.)(Not that I was misleading you with the others...) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |~Ocean Lord Dragon - Neo-Daedalus~| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *Sigh*. Basically, yet another powered up version of the starter deck, fury of the deep, and an Infernal flame emprore rip-off :(. However, he has downgraded a step, but will use that annoying Legendery ocean combo, with that Gogagigogo, or whatever. See above on how to beat him. Difficulty rating: ****(and a half)/***** ~~~~~~~~~~~~~~~~~~~~~~~ |~Helios Duo Megistus~| ~~~~~~~~~~~~~~~~~~~~~~~ Yes, its one of the promo cards! H D M is the ONLY person in tier 3 who does NOT have a starter deck-boost. That, and his absolutely ... uh ... DUMB strategy, he is one of the easiest people on the game. His stragegy *snicker* is to remove cards from play, then, get out Helios Trio Megistus, ehich takes some doing HOWEVER, Trio CAN COME BACK FROM THE GRAVEYARD, EACH TIME WITH 500 EXTRA ATTACK!!!!!! You have been warned... Difficulty rating: **/***** On To Tier Four ~~~~~~~~~~~~~~~~~~~~~~ |~Gilford The Legend~| ~~~~~~~~~~~~~~~~~~~~~~ *Sigh*. Apart from Goldd and (Possibly) Dark Eradicator Warlock, Tier Four is the easiest in the game. Guess what? Another Powered up starter deck! Really the same easiness as the first twwo in tier three. However, be wary of some of his stronger cards. Difficulty Rating: **/***** ~~~~~~~~~~~~~~~~~~~~~~~~~~~ |~Dark Eradicator Warlock~| ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now we start to get a bit of a challenge! The last starter deck 'evolution' belongs to that jolly old man we are about to challenge. He is pretty tough, but can get over-excited, and do something stupid. Always keep your guard up. I reccomend having a few skill drains in your deck, to negate his effects. He has some nasty effect cards in his deck, so be wary. Difficulty Rating: ***(and a half)/***** ~~~~~~~~~~~~~~~~~~ |~Guardian Exode~| ~~~~~~~~~~~~~~~~~~ Unless he gets out Guardin Sphinx, and you have difficulties against him, I fear for Tier Five. This, is ONE OF THE EASIEST DUELISTS I HAVE EVER FACED. There is only one ting that can disrupt you, Guardian Sphinx (and for higher level monsters, Golem Sentry). Guardina Sphinx Happens to be my favourite card for several reasons (and his). Firstly, when it is flipped, it can return all monsters on the OPPONENTS (your) side of the field back to their respectful owners hands. Next, it has only 5 Stars. Also, he can flip himslef back down. Finally, he has a whopping 2400 Defence!!!!!!! That is all you should be wary of. Difficulty rating: */***** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |~Goldd, Wu-Lord of the Dark World~| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here, is a tough cookie. Based around the dark world, his deck is quite overwhelmingly difficult for a newbie to overcome. I suggest, that you use cards that prevent Special Summons (Jowgen anyone?) or stop discardation to the graveyard. Difficulty Rating: ****/***** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |~Elemental Hero Erikshieler~| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yup you guessed it, Miss-print (it is meant to say 'Elixer' lol). He is Easy ...one step above Guardina Exode, one Below Gilford the legend, so in other words, expect to get five wins in a row first time. However, he is intellegent, so be wary. Let your guard down, he will find the smallest gap in your defences. Difficulty Rating: *(and a half)/***** On TO Tier Five ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |~Raviel, Lord Of Phantasms~| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ahh..this is hard. Expect to duel alot of him. I would recommend using a fiend deck, using goblin king, Great Marju Garzett (SP?) and Chaos Necromancer. This happened to work for me (but my win count wasn't as high as my lossage count. I will make a new section of the guide, posting good decks, and I will post an effective one for Rav. Difficulty Rating: *****/***** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |~Horus The Black Flame Dragon LV 8~| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As hard as Rav, I'm afraid. You will encounter difficulties. Spells, are principally, useless to you. Even playing the best cards in the game Spryly won't help. I will experiment, and will get back to you in two weeks or so (sorry, I restarted, and I have only unlocked Gilford). I will be greatley honoured if someone can help me... Difficulty Rating: *****/***** MORE TO COME SOON!!!!!! ON TO FAQ ---------- \5.7 FAQ / -------- Here is where I list some questions to get out of the way. (Some I made up.) Q: Hi, I like your FAQ, please may I post it on my webstie? A: Stricly: NO (and that goes for all my FAQS aswell.) Q: OK, can I even publish it ANYWHERE? A: NO. SHUT UP NOW! Q: CAN I PRINT IT OUT FOR PERSONAL USE, AND NOTHING ELSE? A: ONLY THAT, If you publicly distribute it, I will not be pleased. Q: You are a f***ing b****. A: Not a question. That is highly offensive, and I will report spam. __________________ |BLOCK LIST | |_ | |0| Stupid idiot.| ------------------ Q: Can I just point out [Insert mistake/info here]? A: OF COURSE!!!!!! I will be happy to change it AND credit you. If you made a submission (Like Guidolheat and Phoenix Dimayer), then it will go in the user contribution section. Q: Can you give me some AR / GS codes? A: For those who don't know, AR stands for Action Replay and GS stands for gameshark. They are cheating devices sold separately. AR, depending, GS No, sorry! Q: Hi/Wanna be friends/whats your number/are you a boy/can we meet somewhere? A: Not meaning to sound rude, but I don't want those emails, especially private stuff. Q: Can you help me with another game? A: Firstly, check my FAQs that I have written, if the information you want is not there, then, depending on the game, mabey. ------------------- ALL ABOVE WERE MADE UP BY ME Q: What is an Action Replay/Gameshark? A: When I was doing my Yu-Gi-Oh! GX Practical Exam FAQ, this question was asked around 1 in 7 emails. An action Replay/Gameshark is a device that lets you cheat your way to victory (sold Separatley). I may post codes if I can find them. Q: What is the Ban List Password Screen For? A: When Future Ban List's are revealed, a password is released, so you can have the Ban List on that game. ON TO BONUSES ------------- \5.7 Bonuses/ ----------- Here, I will list all of the bonuses that I know of. More to come from me and readers, PRETTY PLEASE? When you win, lose or Draw a duel, you get DP to buy packs with. Here are what you get them for: ~~~~~~~~~~~~~~ Total damage inflicted in battle (DIVIDED BY) 100 ~~~~~~~~~~~~~~ Battle Damge Only Bonus X 2 ~~~~~~~~~~~~~~ Effect Damge Only Bonus + 300 ~~~~~~~~~~~~~~ Max Attack Bonus (One Monster must reach AT LEAT 3000 ATK and attack with it) (DIVIDED BY) 100 ~~~~~~~~~~~~~~ Max Damage Bonus (The most damage you do in one go (minimum 3000)) (DIVIDED BY) 100 ~~~~~~~~~~~~~~ Destroy in battle bonus + 80 per monster destroyed in battle ~~~~~~~~~~~~~~ Tribute Summon Bonus + 80 Per Summon ~~~~~~~~~~~~~~ No Special Summon Bonus + 200 ~~~~~~~~~~~~~~ Spell Card Bonus + 20 Per spell card activated ~~~~~~~~~~~~~~ No Spell Card Bonus + 200 ~~~~~~~~~~~~~~ Trap Card Bonus + 20 Per Trap Activated ~~~~~~~~~~~~~~ No Trap Card Bonus + 100 ~~~~~~~~~~~~~~ Opponents Turn Finish Bonus + 200 ~~~~~~~~~~~~~~ Reversal Finish Bonus (I.e. Win form a major come-back) + 30 ~~~~~~~~~~~~~~ Exacly 0 LP Bonus (Leave your opponent with EXACLY 0 LP) + 100 ~~~~~~~~~~~~~~ Quick Finish Bonus (win in 5 Turns) + 100 ~~~~~~~~~~~~~~ No Damage Bonus (Take no damage) + 100 ~~~~~~~~~~~~~~ Over 20,000 LP Bonus (Have [at any time] 20,000LP +) + 200 ~~~~~~~~~~~~~~ Low Deck Bonus (Have 1-*10* Cards Left in your deck at the end) + 150 ~~~~~~~~~~~~~~ Extremely Low Deck Bonus (Have 0 Cards left) + 1500 ~~~~~~~~~~~~~~ No More Cards Bonus (Your Opponent Wins By drawing all their cards) + 500 ~~~~~~~~~~~~~~ Low LP Bonus (Have less than 1000 LP left) + 100 * ~~~~~~~~~~~~~~ Extremely Low LP Bonus (Have 100 LP or less at the end of the game) + 1000 * ~~~~~~~~~~~~~~ Final Countdown + 2,000 ~~~~~~~~~~~~~~ Exodia Finish Bonus + 1,000 ~~~~~~~~~~~~~~ Fusion summon bonus = 150 (per fusion, notes vwxyz special way to fusion excluded) THANK MINARTO! ~~~~~~~~~~~~~~ Duelist Bonus Tier One + 50 (Except Kuriboh) Tier Two + 100 Tier Three + 150 ~~~~~~~~~~~~~~ Lose (Total Score) (DIVIDED BY 10) =10% ~~~~~~~~~~~~~~ * = UNCOMFIRMED ON TO HEART OF THE UNDERDOG --------------------------- \5.8 Heart Of The Underdog/ ------------------------- This section is based around a card called haert of the Underdog. This is THE most UNDDERATED card in the whole of Yu-Gi-Oh! What the effect does is that while HOTU is on the field, if you draw a normal monster, you get to draw again, and again, and again, until you stop drawing monsters. Now here is one way which, given the right circumstances, is one of the most efficient ways to win. Build a deck, using the following cards: x1 (Or Two if you want) Heart Of The Underdog X1 Piece of Each exodia Limb X37/38 Normal Monsters (Preferably ones with **** and high atk./def.) Now when you draw HOTU, you will keep drawing until one of the following happens: 1) You draw the Head Of Exodia, without having all other limbs in hand. This guarentees victory NEXT TURN, as long as that HOTU and what limbs you may have survive. 2) Drawing all Exodia Parts 3) Decking Yourself (You lose..............................) This is one way to pass the exodia finish bonus, aswell as the non attack, and well, just a hell of a lot of them really!!!! ON TO THANKS --------------------------- \Section Six: Thanks to.../ ------------------------- To me - For doing the guide :) To CJayC and all GFaqs staff - For all their hard work. Keep it up guys! :) To anyone that wishes to help this guide - Please email me and I will credit you for what you have done, be it a theme duel, to a spelling mistake! You - For reading this :):):) People who have helped me with other guides - Thanks you guys, you really help! :) A MILLION thanks to guidolheat and Pheonix Dimayer, possibly the greatest FAQ helpers on the whole of the internet. Thanks for everything (most of their work is displayed in the User Contributed Section). :):) Melody Lam - For Theme and Limited duel additions. :) Minarto - For the fusion summon bonus and correction of Exodia bonus. Tennukumo - For contributing a good Gravekeepers deck. Xenmaru - For creating a good over-80 card deck and for giving me a piece of conrimation on Des Frog. :) On to glossary of terms. ---------------------------------- \Section Seven: Glossary of Terms/ -------------------------------- You may have noticed I put some letters together instead of words. Well, for all the newbies, this is what they mean! MOF - Magician of Faith. GAF - Goblin Attack Force IFL - Injecion Fairy Lily O Y - Ojama Yellow D L - Des Laccoda WMP - White Magcian Pikeru HDM - Helios Duo Megistus On to Reader Contributions ------------------------------------- \Section Eight: Reader Contributions/ ----------------------------------- At the moment, I have been receiving many helpful emails, and I have enjoyed reading them. Some of them have had critical points that need to be in my FAQ, others are minor stuff, but they all add up, with a bit from me, to make this FAQ. HERE IS ONE EMAIL I RECEIVED THAT HAS HELPED TREMENDOUSLEY, GUIDOL HEAT. ONLY LVL MONSTERS ALLOWED the good part of this duel ,as with any other duel is that your opponent will use a deck pretty much like yours, of course asuming that you have at least one card of each lvl, this deck worked perfectly, the main point is to stall the opponent untill you can get the higher lvls out, use combos such as graceful charity+level modulation +silent magician rock, also you can add mirror force, if you can get it unbanned, but always carry in your hand smething with each to destroy the gravity binds, they could be your own doomed however your opponent will only have 41 cards in his deck so he should run out of cards before you; use royal decreee combos and the duel is yours..... 2 armed dragon lvl 3 1 armed dragon lvl 5 1 armed dragon lvl 7 2 dark mimics lvl 1(msinly for drawing pourposes) 1 dark mimic lvl 3 (same reason) 1 horus lvl 4 1 horus lvl 6 1 horus lvl 8 2 silent sowrdman lvl 2 2 silent sowrdman lvl 4 1 silent swordman lvl 6 1 silent magician lvl 4 1 silent magician lvl 6 1 silent swordman lvl 3 1 silent swordman lvl 5 (dont use 7 unless you wanna lock your opponent with it and royal decree, I'd rather do that with horus lvl 8, or even silent lvl 5) Ultimate insects are optional, but work great with gravity bind. 1 brain control 1 mind control (work great here if you have lvl up in hand and the monster available) 1 level modulation (use it along silent magician lvl 4) 1-2 level up (up to your strategy) 1 good equip card - united we stand or mage power work great, hell even throw an axe of disspear if you dont have any of the other 1 fusion sword murasame blade (again optional) 1 messenger of peace 1 monster reincarnation 1 mst or emergency provision (to get rid off the gravity binds, I like the latter best) 1 pot of greed 1 graceful charity (use it along with silent magician level 4 and level modulation, great combo to bring the big bad lvl 8 out) 1 premature burial (dont leave home withour it) 1-2 reinforcement of the army (**must**) 1 swords of the revealing light (of course) 1 graveyard of the 4th dimension (i didnt really see the point on it) 1 blast with chain (just in case) 1 bottomless traphole 1 call of the haunted (can you say staple?) 1 ceasfire (can you say big damage?) 1 draining shield 1 magic cylinder 1-2 gravity binds (stalling is the key) 1 solemn judgment (dont use it too early in the game though) 1 royal decree SPELLS FORBIDDEN This one is about killing your opponent before he kills you, how you do it? With lots of attacks, I didnt put sakaretsu armors, I put one mirror force and its dark version instead, the monsters I used are very handy and will surely help, mask of darkness are great since you don't have to worry about spells you need to focus on traps; bring out the chaos sorccerer to get rid off all of the defenses your opponent will bring and, if you want include one staunch defender to do some huge damage. other than that just concentrate on attacking as much as you possibly can.... 1 asura priest 1 blade knight 1 brain jacker (if you want) 1 chaos sorccerer (almost a must with all thi light and darks) 1 cyber dragon (always comes in handy) 1 dd survivor 1 dd warrior lady 1 dark ruler hades (he is awesome) 1 dong zaloog (use for either hand or deck destruction) 1 fred the brave warrior (in case something goes horribly wrong) 1 goblin elite attack force 1 jinzo (good staple) 1-2 mask of darkness (if you can't use spells you might want to hold on to your traps) 1 mobious 1 newdoria (not my first choice but works decently) 1 reflector bounder 2 spirit reaper (some stalling) 1 unhappy maiden (for tight spots) 1 tsukuyomi (a must have nowadays) 1 twin headed behemot (he will be back) 1 a hero emerges (luckily you wont have more than a strong monster in your hand) 1 chain with blast (juat in case) 2 bottomless trapholes (gets rid off the thoughest stains) 1 call of the haunted (like you can carry more than one) 1 covering fire (for a surprise attack) 1 damage condenser (commence counterattack) 1 dark mirror force ( or mirror force if you have it unbanned) 1 disturbance strategy (its for fun, and hopefully screwing up your opponent) 1 drainig shield 1 emboidment of apophis (half trap half monster, its a trapster) 1 hidden soldier 1 magic cylinder 1 trap jammer 1 rope of spirit (your monster will be destroy, thrust me) 1-2 seven tools of the bandit 1 solemn judgment (be careful with that card, it can be very temting) 1 statue of thw wicked (if you want) 1 torrential tribute 1 trap jammer 1 dust tornado ONLY DRAGONS ALLOWED now for some dragon action, as you might have guessed, this involves a lot of high attacks and some lvl monsters, this decks main objective is to bring out the big guns as soon as possible, how to do that? offense is the best deffence and viceversa ....you wanna attack and attack untill your opponent begs you to stop.... ps: for some cards you will need the dragon pack, you know for the rarer and stronger cards pss: this deck also works with the victory d. challenge 2 luster dragons 2 armed dragon lvl 3 1 armed dragon lvl 5 1 armed dragon lvl 7 1 axe dragonute 1-2 cave dragons (good attack, hard to use) 1 horus lvl 4 1 horus lvl 6 1 horus lvl 8 1-2 masked dragon (duhhh) 1 mirage dragon 1 rancer dragonute 2 spear dragon (awesome card) 1 spirit ryu (throw away uneeded cards or make the duel go faster) 1 twin headed behemot 1 white horns D. (blue eyes power for one sacrifice) 1-3 FGD (how many can you bring out, yeah I know totally insane) 1 brain control 1 dark hole 1 dragons mirror 1 polimerization (optional, I personaly dont like it) 1 heavy storm 1 lvl modulation 1 level up 1 mage power (I dont have united we stand) 1 monster reincarnation (or monster reborn if unbanned, doesn't make much of a difference really) 1 mountain (power up) 1 mst 1 nobleman of crossout 1 pot of greed 1 premature burial 1 super rejuvenetion (did i metion spirit ryu?) 1 swords of the revealling light (I'll call it swords from now on) 1 graveyard in the 4th dimension 1 bottomless traphole 1 call of the haunted 1 drainig shield 1 magic cylinder 1 magic drain 1 magic jammer 1 mirror force 1 seven tools of the bandit NO EFFECT Well as you can iamgine this has a lot of power up, if your monsters dont have abilities give em to em....also some support and drawing are included, some special summoning included as always, dont get too excited this deck isnt too much fun to play with , I mean no effect come on.... 1 aqua mador 1 blue eyes white dragon 1 d. d. trainer 1 archfiend soldier 1 drak magician 1 e-hero clayman 2 gemini elfs 2 insect knight 3 luster dragons 2 mad dog of drakness 2 vorse raider 2 mechanical chasers 1 mystical elf 1 soul tiger 1-2 axe of despair 1 brain control 1 chain energy 1 dark hole 1 hammer shot 1 heart of the underdog 1 heavy storm 1 mage power 1 mst 1 nobleman of the crossout 1 pot of greed 1 premature burial 1 snatch steal 1 swords 1 two-men cell battle 1 bottomless trap hole 1 call of the haunted 1 magic cylinder 1 magic drain 1 magic jammer 1 minor goblin official 1 rope of life 1 sakaretsu armor 1 mirror force Only Warrior monsters allowed - Warriors are probably the best subtype in the whole game.....they have a lot of support, and i mean it, a lot of support for warriors ....take the a forces for instance, or Reinforcement of the army....it is all about the warriors in yugioh (mostly), dont ask me why...now this deck is kinda improvised, but it works beleive me... 1-2 Amzoness Sword Woman (up to u) 1 Big Shield Gardna (not as great as it seems, but still for defense, not recomended) 1 Blade Knight 2 Command Knight (dont you there asking why) 1 D.D.Warrior Lady 2 D.D. Survivors 1 Dimensional Warrior 1 Don Zaloog 1 Exiled Force (always) 1 Goblin Attack Force (better than Big Shield Gardna, after it goes to defense your LP will be safe) 2 Marauding Captains (i only have one though) 1 Mataza the Zapper 1-2 Mystic Swordman Lvl 2 and 4 (its up to you) 1 Mystice Swordman Lvl 6 1 Ninja Grand Master Sasuke 1 Obnoxious Celtic Guard 1 Silent Swordman Lvl 3 and 5 1-2 Fiend Megacyber (special summon again) 1 Brain Control 1 Dark Hole 1 Fusion Murasame Blade (that was a though one to type) 1 Heavy Storm 1 Mage Power and/or United we Stand 1 Monster Reborn (if possible) 1 MST 1 Premature Burial 1 REinforcement of the Army 1 Swords of the Revealing Light 1-2 A..Forces 2 Warrior Returning Alivr 1Blast with Chain 1 Call of the Haunted 1 Ceasefire (optional) 1 Draining Shield 1 Magic Cylinder 1 Magic Drain 1 Magic Jammer (or not) 1 Mirror Force 1 Solemn Judgement ****Note on all of my decks, if I say optional it means I dont use, if it has numbers it means u can use either amount and it will still work, I strongly suggest using ur own skills to improve this deck to fit it to your game strategy. XYZ is in the House - XYZ is not as hard to do as it looks, the bad thing though according to my calculation, that assuming they are right you will be missing one of the monsters for one of fusions, easy problem, bring him back from the removed zone. Also, Try using Shinning angels to bring ur pieces faster. 1 Cybernetic Magician 1 Jinzo 1 Airknight Parshath 1 Cyer Dragon 3 X Head CAnnon 3 YDragon Head 3 Z Metal Tank 1 Chainsaw Insect 1 Cyber Archfiend 1 Dekoichi the Battlechanted Locomotive 1 Masked Sorccer (I dont even know whats it doing there) 1 Reflect Bounder 1 Witch of the Black Forest 1 Brain Control (remember the missing piece I told u aout?...take it from your opponent) 1 Dark Hole 1 Dimension Fusion 2 Frontline Base 1 Heavy Storm 1 Mirage of nightmare (or not, its only for drawing) 1 Monster Reborn 1 MST 1 Nobleman of Crossout 1 Pot of Gfreed 1 Premature Burial 1 Reload (just in case) 1 Swords of the Revealing Light 1 System Down (massive destruction, guess waht his main type) 1 Bottomless Trap Hole 1 Call of the haunted 1 Damage Condenser 1 Magic Cylinder 1 Magic Drain 1 Mirror Force 1 Retun from the Different Dimenson (or not) 2 Rollout! --------------------------- Pheonix Dimayer has created a good survival deck. Here it is: MONSTERS - SPECIAL 3 x Chaos Sorceror MONSTERS - NORMAL 3 x Ninja Grandmaster 3 x Silent Swordsman LV3 2 x Magician Of Faith 3 x Strike Ninja 3x Spirit Reaper 2 x Old Vindictave Magician TRAP 1 x Call Of The Haunted SPELLS 3 x Spell Absorbtion 3 x Goblin Theif 1 x Reinforcement Of The Army 2 x Warrior Returning Alive 3 x Smashing Ground 1 x United We Stand 1 x Mage Power 1 x Premature Burial 3 x Rush Recklessly ------------------------- Although the downside of Gravekeepers cheif not being in the game, Tennokumo has contributed a good Gravekeeper deck. I haven't tested this out, but I'll post it anyway: I believe a gravekeeper deck would be very useful against some of duelists in duels. I discovered this deck when I waas searching for cards for a Zombie Madness deck, I made it just for fun, but when I used it, I was unbeatable. What I like about a gravekeeper deck is that all the cards essential for one is in one pack, Pharonic Guardian. Even though the game didn't put in Gravekeeper's Chief, it still is a very useful deck. Necrovalley, along with End of Anubis, which negates effects targeting the graveyard (EoA also negates effects from the graveyard), can be used to make Vampire Genises and the Dark World opponent really easy to beat, as they both focus on ressurection. Also, the gravekeepers makes a really balanced combo, G's spy can bring G's from deck to field, G's guard gets rid of opponent's monsters, G's S Soldier can do battle damage against cards in Def. pos, G's Asailant can switch battle positions of opponent's cards, G's Cannon holder can do Direct damage against opponent (useful when u bring ur opponent's lifepoint to 1000, have 3 gravekeeper's on the field, and win on ur turn), and Charm of Shabti prevent Gravekeeper's from being destroyed in battle. G's curse lets u do 500 Direct damage when summoned, can be useful, but I don't use it. Royal Tribute takes out all monsters in hands, crippling ur opponent effectively, Rite of Spirit revives G's even when Necrovalley is on the field, which, combo with G's Spy and Guard, can give you a huge monster adavantage over ur opponent. Add a few useful cards to that deck, it could be unstoppable. My Deck: Keepers of the Grave 1x A Cat of Ill Omen 3x Charm of Shabti 3x Gravekeeper's Assailant 2x Gravekeeper's Cannonholder 3x Gravekeeper's Guard 3x Gravekeeper's Spy 3x Gravekeeper's Spear Soldier 1x Great Maju Gazett 1x Magical Marionette 1x The End of Anubis 1x Creature Swap 1x Dark Hole 1x Heavy Storm 1x Lightning Vortex 1x Mage Power 1x Mystic Plasma Zone 1x Mystical Space Typhoon 3x Necrovally 1x Pot of Greed 1x Reload 2x Royal Tribute 1x Smashing Ground 1x Snatch Steal 1x Swirds if Revealing Light 1x United We Stand 1x Deck Devastation Virus 1x Judgment if Anubis 1x Magic Cylinder 1x Magic Jammer 1x Raigeki Break 3x Rite of Spirit 2x Sakuretsu Armor 1x Torrential Tribute Total: 50 Cards I got past tier 4, and never lost with this combo, though I got lucky sometimes with the Ai being stupid while I was low on health. The good part of this deck is most of the cards (all the essential cards) can be obtained early on (in Pharonic Guardian pack), so with the right cards, it gets through tiers really easily. It is also flexible, so other combos may work well. -------------------------- Xenmaru has created a good deck called "Kaze no Yaiba" (blade of wind). It is useful in the two event matches where the deck must be 60 or 80 cards or over, but the disadvantage of this deck is that it has 80 cards. This is a good deck for getting DP aswell, duel someone like Des Frog or Guardian Exode for DP here! Kaze no Yaiba (Blade of Wind): Monsters: 45 (the meat) Amazoness Blowpiper x1 Amazoness Fighter x1 Aresenal Summoner x1 Blindly Loyal Goblin x2 Cave Dragon x1 (gonna replace that eventually) Command Knight x1 (only have the one) Dark Blade x2 Elemental Hero Bladedge x1 Elemental Hero Clayman x1 Elemental Hero Sparkman x1 Empress Mantis x1 Flying Kamakiri x1 (when i get more, they're going in) Freed the Matchless General x2 Garuda the Wind Spirit x1 Harpie Lady 1 x3 (i'll substitute one for a Command Knight when i get a second) Insect Princess x1 Kazejin x1 (for now) Little-Winguard x1 Luster Dragon x3 Luster Dragon #2 x1 Mataza the Zapper x1 (this one won me a close match against Des Frog) Ninja Grandmaster Sasuke x2 Nin-Ken Dog x2 Obnoxious Celtic Guard x1 Penumbral Soldier Lady x1 Princess of Tsurugi x1 (i'm more than likely gonna replace her) Sasuke Samurai x1 (only have the one or i'd put in two) Sasuke Samurai #4 x2 Sonic Duck x1 (if i find another 1800+ 4* wind monster this is going) Spear Dragon x1 (useful, but it's effect becomes my doom sometimes) Spirit of the Breeze x1 (defensive card) The Fiend Megacyber x1 (Des Croaking Recovery card) Twin Headed Behemoth x1 (might replace) Warrior Dai Grepher x2 Spells 21: Axe of Despair x1 (when i get more, i'm having at least 2) Black Pendant x1 (useful effect) Block Attack x1 (in case i have a weak monster, and he's got something useful) Continuous Destruction Punch x1 (reason why i only have one Spear Dragon, and a useful trick card to have him waste his MST or Dust Tornado) Cost Down x1 Fissure x1 (just to piss him off) Fusion Sword Murasame Blade x2 Gravity Axe - Grarl x1 (if i get a nice beatdown setup) Heavy Storm x1 (Umiiruka Killer) Mage Power x1 Monster Reincarnation x1 Mystical Space Typhoon x1 Premature Burial x1 Reload x1 Raising Air Current x2 (Umiiruka killer, and the booster of my best cards) Rush Recklessly x1 (For just in case) Shield and Sword x1 (i've made a few nice comebacks with this) Swords of Revealing Light x1 The A. Forces x1 (for my warriors) Traps 14: A Hero Emerges x1 (saved me before, it can do it again) Adhesion Trap Hole x1 (keeps my monsters alive for a turn) Call of the Haunted x1 Compulsory Evacuation Device x1 (another pissoff card) Draining Shield x1 (keeps my health up for Solemn Judgement) Dust Tornado x1 (when i get more, they're in) Magic Cylinder x1 Magic Jammer x1 (same deal as with Dust Tornado) Sakuretsu Armor x2 (keeps me alive sometimes) Solemn Judgement x1 (any more would be suicide) Trap Hole x1 (i know, i need more) Trap Jammer x1 (that actually HELPED one time...seven tools is better though) Wall of Revealing Light x1 (most of my decks have 2) -------------------------- Thanks for reading! :) :( ([]-[]) (~'~) ('''_''')