================================================================================ = Yggdra Union: We'll Never Fight Alone = = FAQ/Walkthrough by: Shadowchaser91 Short version: 1 Gamma = ================================================================================ Release Date: October 24, 2008 '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Table of Contents 01= quick notes ---- ~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~ 02= walkthrough ---- The whole point of this document, obviously. ~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~ 03= end ---- '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' 01=============================== quick notes ================================== This is a shorter version of my original walkthrough for Yggdra Union [GBA]. The original may be found elsewhere. As usual, this is all spoiler if you're reading it and comments, edits, etc. are welcome: shadowchaser91@gmail.com . I'm not including directions on how to play, controls, etc. That can be found elsewhere. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ !02============================== walkthrough =================================! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ < Chapter 1 - The Fugitive Bearing Hope > -- Battlefield 1: Thieves' Stronghold ------------------------------------------ * Battle Map: [ ]-[ ] | [1] [ ] | | [ ]-[ ]-[ ]-[ ]-[ ] | | | [ ]-[ ] [ ] | | [ ]-[ ] [ ] 1. Discovery: Hair Band * Enemies: Assassin (x1) ??? GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1100 Bandit (x1) ??? GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1180 Valkyrie (x1) Luciana GEN: 2 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 3540 Item: Iron Choker [2]: [O] Evade criticals * Win: Defeat all enemies * MVP: 4 turns -- Battlefield 2: Jaws of the Wolf [Part 1]------------------------------------- Battle Map: [ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] | | | | [ ] [ ]-[ ]-[ ] [ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ]-[ ] | | [ ]-[1] 1. Pillage: Fur (Milanor) * Enemies: Fencer (x1) Inzaghi GEN: 2 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 3020 Item: Leather Hat [2]: [O] Evade Panic Fencer (x2) Mercenary GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240 Bandit (x2) Mercenary GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1180 * Tactics Summary: Not difficult. Yggdra can get some nice EXP and MVP here. * Win: Defeat Inzaghi -- Battlefield 2: Jaws of the Wolf [Part 2] ------------------------------------ * Battle Map: [ ]-[ ]-[ ] [ ]-[ ]-[T] | | | | [ ]-[ ] [ ]-[ ] | | | | [ ]-[ ] [ ]-[ ] | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] | | | | [ ] [ ]-[ ]-[ ] [ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ]-[ ] | | [ ]-[V] * Enemies: Knight (x1) Leon GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 4800 Item: Phalanx [1]: [O] > Archers Knight (x6) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1940 * Tactics Summary: All knights have Invincibility status. You can fight them but that will get you EXP at the cost of some Morale. * Win: Move everyone to "Jaws of the Wolf" * MVP: 9 turns -- Battlefield 3: West Orlando [Part 1] ---------------------------------------- * Battle Map: [2] [V] | | [ ] [ ]-[ ]-[ ] | | | | [ ]-[ ]-[B]-[ ]-[1]-[ ]-[ ] | | | | [ ] [ ] [ ]-[ ] | | | [V]-[ ]-[ ] [ ] [ ] | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | [ ]-[ ] * Ally: Knight (x1) Durant GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3900 Item: Paladin Lance [2]: Holy attack UP * Enemies: Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 3700 Item: Ruby Staff [1]: Fire attack UP Witch (x3) Court Magician GEN: 1 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1390 Knight (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1450 Fencer (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240 * Tactics Summary: Unless you're confident with Yggdra or Milanor, don't go after Eudy's team for now since staves are [O] against Swords, Axes, and Spears. Just have Yggdra and Milanor head straight up and get to Durant. * Win: Rendezvous with Durant (Move everyone next to Durant) -- Battlefield 3: West Orlando [Part 2] ---------------------------------------- * Battle Map: [V]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | [ ]-[3] [2]-[ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ] | | [ ] [V] [ ]-[ ] | | | [ ] [ ]-[ ]-[ ]-[B]-[ ] | | | | | [ ]-[ ]-[B]-[ ]-[ ]-[ ]-[ ] [1] | | | | [ ] [ ] [ ]-[ ] | | | [V]-[ ]-[ ] [ ] [ ] | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | [ ]-[ ] 1. Trade: Fur -> Fur Coat 2. Discovery: Kokorinut 3. Discovery: Trap * Enemies: Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 3700 Item: Ruby Staff [1]: Fire attack UP Witch (x3) Court Magician GEN: 1 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1390 Knight (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1450 Fencer (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240 * Tactics Summary: It's hard to take down Eudy since she's carrying a staff, but do the best you can. I recommend Milanor first and Yggdra second so Yggdra will fight Eudy 6-5 for an advantage (and you should win 1-0). If you're planning to use Durant for the rest of the game, then place him on the bridge, obviously. * Win: Defeat all Enemies -- Battlefield 3: West Orlando [Part 3] ---------------------------------------- * Enemies: Valkyrie (x1) Aegina GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 4100 Item: Flamberg [2]: [O] Fire attack UP Valkyrie (x3) Protective Guard GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1350 * Tactics Summary: Don't use Milanor for this unless you're going after Aegina's Flamberg. Yggdra's Void Holy is good. Keep Milanor third in formation and make sure he's the one to take down Aegina for her equip item. * Win: Defeat Aegina * MVP: 32 turns -- Battlefield 4: East Orlando [Part 1] ---------------------------------------- * Battle Map: [ ] | [ ]-[ ] [V] | | | [ ]-[ ]-[B]-[ ]-[ ] | | [ ]-[ ] | | [ ]-[ ]-[ ]-[F] | | | | [ ]-[1]-[ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ] | | [ ]-[V] 1. Discovery: Imperial Warfare 2 !. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any time of day. * Enemies Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470 Fencer (x3) Sentry GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1410 * Tactics Summary: Put Yggdra on a fort tile and let her take care of this one. * Win: Gain control of East Stronghold 1 (Move an ally to East Stronghold 1) -- Battlefield 4: East Orlando [Part 2] ---------------------------------------- * Battle Map: [ ] | [ ]-[ ] [V] | | | [ ]-[ ]-[B]-[1]-[ ] | | [ ]-[ ] | | [ ]-[ ]-[ ]-[F] | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[F]-[ ]-[ ]-[ ]-[ ] | | | | | | | [ ]-[ ]-[ ]-[ ] [ ]-[ ]-[1] | | | [ ]-[V] [ ] 1. Discovery: Imperial Warfare 1 !. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any time of day. * Enemies Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470 Bandit (x3) Sentry GEN: 1 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1210 * Tactics Summary: Put Yggdra on a fort tile and let her take care of this one. * Win: Gain control of East Stronghold 2 (Move an ally to East Stronghold 2) -- Battlefield 4: East Orlando [Part 3] ---------------------------------------- * Battle Map: [ ] [ ]-[ ]-[1] | | | | [ ]-[ ] [V] [ ]-[ ]-[ ]-[ ] | | | | | | [ ]-[ ]-[B]-[1]-[ ] [F]-[ ]-[ ] | | | | | [ ]-[ ] [2]-[ ]-[ ]-[ ]-[F] | | | | | | [ ]-[ ]-[ ]-[F] [F]-[ ] [ ]-[V] | | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[F]-[ ]-[ ]-[ ]-[ ] | | | | | | | [ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | [ ]-[V] [ ] 1. Discovery: Imperial Warfare 3 2. Acquisition: Goat's Milk. (Noon or Evening only) !. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any time of day. * Enemies Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470 Hunter (x3) Sentry GEN: 2 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1210 * Tactics Summary: Obviously take out the Hunters during the evening or night. Put Yggdra on a fort tile and let her take care of this one. * Win: Gain control of East Stronghold 3 (Move an ally to East Stronghold 3) * MVP: 18 turns < Chapter 2 - Lost Days > -- Battlefield 5: Lorca Lakeside ----------------------------------------------- * Battle Map: [V] | [ ]-[ ]-( ) ( )-( )-( ) | | | | | | [ ]-[ ]-( )-( )-[ ]-[V]-( ) | | | | | | | [ ]-[ ]-( )-[ ]-[ ]-[ ]-[ ] | | | | | [ ]-[ ]-[ ]-[ ]-[V] * Enemies: Undine (x1) Ishiene GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 3600 Item: Ice Javelin [5]: [O] Ice attack UP Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500 * Tactics Summary: To avoid the water bonus and 50% GEO effect, move Milanor to the bottom right tile below the Undine and attack from there. That'll move Ishiene out of water and onto the town on her next turn. * Win: Defeat Ishiene * MVP: 7 turns -- Battlefield 6: Lorca Lakeside [Part 1]--------------------------------------- * Battle Map: [ ]-[V]-[ ] | | | [ ]-[ ]-[ ]-[ ] | | | | [ ]-( )-[2]-( ) | | | | [ ]-[ ]-( )-[ ]-( ) | | | | | [ ]-( )-( )-[ ]-( ) | | | [ ]-( ) ( ) | [1] 1. Go here to open up a larger area. (See Battle map 6.2 below.) 2. Target Point, the village. * Enemies: Bandit (x1) Ortega GEN: 1 | ATK: 3 | TEC: 1 | LUK: 2 | Morale: 3920 Item: Kill Blade [2]: [O] 1 on 1 = win Bandit (x2) Brigand GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1460 Assassin (x2) Brigand GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1380 Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 3-| LUK: 2 | Morale: 1670 * Tactics Summary: When going against Ortega, you must initially get a 2-unit advantage, or he'll come down with 1 on 1 = win against you. * Win: Liberate Lake Town Velas (Move an ally to "Lake Town Velas") -- Battlefield 6: Lorca Lakeside [Part 2]--------------------------------------- * Battle Map 6.2: [ ]-[V]-[ ] | | | [ ]-[ ]-[ ]-[ ] | | | | [ ]-( )-[ ]-( ) | | | | [ ]-[ ]-( )-[ ]-( ) | | | | | [ ]-( )-( )-[3]-( ) | | | [ ]-( ) ( ) | | | [ ]-[ ]-( )-[4]-( )-[V] | | | | | [ ]-[ ]-[ ]-[ ]-[ ] 3. Discovery: Heal Herb 4. Nietzsche joins the party with a Coral Spear. Otherwise, she'll join at the end but won't have the equip item. * Enemies: Assassin (x1) Zilva GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2760 Item: Stell Persona [1]: [O] Evade Panic Assassin (x1) Elena GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930 Item: Gale Bow [1]: [O] Instant Charge Fencer (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1140 * Tactics Summary: The assassin team goes first. Remaining Undines join in the attack as well, so you can finish them off for their Medallions and EXP. Elena will never attack you on her own, but all other units will. Also, try to stay 2 tiles away from an Undine to make her come out of the water for easier combat. Also, don't fight the assassins at night. That's common sense. * Win: Defeat Zilva * MVP: 18 turns -- Battlefield 7: Elise, The Water Capital [Part 1]----------------------------- Battle Map: [ ]-[ ]-( )-( )-( )-( )-( ) | | | | | | | [ ]-[ ]-[ ]-[ ]-( )-( )-[ ] | | | | | | | [ ]-[ ]-( )-( )-( )-( )-( ) | | | | [ ]-[ ]-[V]-[ ] [ ] | | [ ]-[ ] | [ ] | [ ]-[ ] * Enemies: Undine (x1) Ishiene GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 3940 Item: Brave Ring [2]: [O] Recover Morale when low Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500 * Tactics Summary: The only time you'd want to have Yggdra in is if you want EXP or her and you're using Revolution. Other than that, use Milanor and Nietzsche. Hate Undines in Water because of the 50% GEO effect? Let the Undines use Diamond Dust and the water tiles will freeze to ice. * Win: Secure the Bridge to Florand (Move an ally to "Bridge") -- Battlefield 7: Elise, The Water Capital [Part 2]----------------------------- * Battle Map: [V]-[ ] | | [ ]-[ ]-( )-( )-( )-( )-( )-( )-[ ]-[ ]-[ ] | | | | | | | | | | | [ ]-[ ]-[ ]-[ ]-( )-( )-[ ]-[ ]-[ ]-[ ]-[V]-[ ] | | | | | | | | | | [ ]-[ ]-( )-( )-( )-( )-( )-( )-[V]-[ ] | | | | | [ ]-[ ]-[V]-[ ] [ ]-[ ]-( )-( ) | | | | | | [ ]-[ ] [1]-[ ]-( )-( )-(2) | | | | [ ] ( )-( )-( ) | | [ ]-[ ] [3] 1. Discovery: Aquarius 2. Discovery: Pretty Shell (Nietzsche) 3. Discovery: Elemina Mint * Enemies: Undine (x1) Ishiene GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 4480 Item: Gungnir [4]: [O] Double A-Skill time Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1670 Undine (x2) Undine GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500 * Tactics Summary: No Yggdra, as usual, for Undine fights. Keep Milanor to the top left, though, for items in a second. Emelone isn't hard to take down, just takes a while. After your second turn of attacks... * More enemies: Hunter (x1) Mizer GEN: 1 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 3780 Item: Winged Sandals [2]: [-] GEO 0% Bandit (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1460 * Tactics Summary: Move Yggdra onto Fort terrain at the right and she can face the undines. If you kept Milanor top left, he needs to Steal Mizer's equip so you can get more equipment from Mizer later unless Milanor happens to have 4 LUK as well. Note: If the Bandit retreats, then Mizer attacks and he loses, Mizer will retreat as well, no matter how much Morale he has left, so getting those Winged Sandals might be harder than it sounds. * Win: Defeat Queen Emelone * MVP: 21 turns -- Battlefield 8: Black Rose Domain [Part 1]------------------------------------ * Battle Map: [V]-[ ]-[ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[A] | | | [ ] [ ] [ ] | | | [ ]-[ ]-[V]-[ ]-[ ] | | | | [ ]-[ ] [ ]-[ ] | | [V] [ ]-[ ] | | | [ ]-[ ]-[ ]-[V]-[ ] | | | [ ]-[ ]-[ ] | [ ]-[ ]-[ ] | | [ ]-[ ]-( ) * Ally: Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4020 Item: Gargoyle Rod [3]: [O] Night Happy * Enemies: Witch (x1) Rosary GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 4640 Item: Lucky Broom [1]: [O] Drop rate 100% Golem (x2) GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1740 * Tactics Summary: Yggdra is [O] > Golem. If you take out the Golems before turn 7, Mizer will not appear. * More enemies: Hunter (x1) Mizer GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4140 Item: Tough Boots [1]: [O] Void Poison (effect and terrain) Bandit (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750 * Win: Defeat All Golems -- Battlefield 8: Black Rose Domain [Part 2]------------------------------------ * Battle Map: [1]-[ ]-[ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[A] | | | | [ ]-[ ]-[ ] [ ] [ ] | | | | [ ] [ ]-[ ]-[2]-[ ]-[ ] | | | | | [ ]-[ ]-[ ]-[ ] [ ]-[ ] | | | | [ ]-[ ]-[ ] [ ]-[ ] | | | [ ]-[ ]-[ ]-[V]-[ ] | | | [ ]-[ ]-[ ] | | [ ] [ ]-[ ]-[ ] | | | [ ] [ ]-[ ]-( ) 1. Acquisition: Mage Ring. (Total REP > 8) 2. Acquisition: Dowsing Rods. (Total REP must be 9 or higher) -- OR -- Acquisition: Flute of Deception. (Total REP must be 8 or lower) * Enemies: Witch (x1) Rosary GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 4640 Item: Lucky Broom [1]: [O] Drop rate 100% Fencer (x1) Russell GEN: 2 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: Item: Zantetsu [3]: [O] > Golem Fencer (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1690 Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1350 * Tactics Summary: The Imperial Army moves first, so units close to their starting position will be attacked. Russell has Morale Protect, so his Morale will always be 1 or more. After Roswell fires the Ankh, Russell won't have Morale Protect anymore. * Win: Defeat Astral Fencer Russell * MVP: 23 turns -- Battlefield 9: White Rose Domain [Part 1]------------------------------------ * Battle Map: [V] | ( )-( )-[ ]-[ ]-[ ]-[ ] | | | | [V]-( )-[ ]-[ ] [ ] | | | | [ ]-[B]-[ ] [ ]-[ ]-[ ] | | | | [ ]-( )-( )-[B]-[ ] | | | | [ ]-[ ]-[V]-[ ] | | | [ ]-[ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] * Allies: Witch (x1) Rosary GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780 Item: Frilly Lace [2]: [O] Instant Charge Golem (x2) Destroyer and Doom GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1750 * Enemies: Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740 Item: Gargoyle Rod [1]: [O] Night Happy Skeleton (x4) Underling GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670 * Tactics Summary: Stay ahead of the golems. Both only move 1 tile per turn and there are 2 bridges. That means you can't have a unit blocking the way, or one of them won't move and you'll run out of cards. Start attacking the skeletons on the right. Then... * More enemies: Hunter (x1) Mizer GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3780 Item: Ranger Boots [2]: [O] GEO +10% Bandit (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750 * Tactics Summary: If you cleared the right path first, then getting to the Mizer is very easy to get to for card power and items. Roswell has Morale Protect. * Win: Destroy all Bridges (Have golems destroy all bridges) -- Battlefield 9: White Rose Domain [Part 2]------------------------------------ * Battle Map: [ ]-[ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | [ ]-[ ] | [V] [ ] [ ] | | | ( )-( )-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | [V]-( )-[ ]-[ ] [ ] [ ] | | | | [ ]-( )-[ ] [ ]-[ ]-[ ] | | | | [ ]-( )-( )-( )-[ ] | | | | [ ]-[ ]-[V]-[ ] | | | [ ]-[ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] * Enemies: Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740 Item: Gargoyle Rod [1]: [O] Night Happy Knight (x1) Leon GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 4800 Item: Phalanx [3]: [O] > Archers Knight (x2) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1770 Assassin (x1) Imperial Soldier GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1500 * Tactics Summary: Assassins + Fixed Night = Some trouble, especially if your units can't counter when they attack, so finish the Assassins off first. Nothing else strategy-wise, except that Milanor should go after Leon and Yggdra actually can take down a Heavy Knight with Revolution. Rosary will eventually start using her Ankh as well, to take off 25% of the enemy's Morale. Don't get used it. * Win: Defeat Black Knight Leon * MVP: 21 turns -- Battlefield 10: Verlaine Hills [Part 1]-------------------------------------- * Battle Map: [ ] | [ ]-[ ] [ ] | [ ] [ ] | | [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | [ ]-[T]-[ ] | | [ ] [ ]-[V] | | | [1] [ ]-[ ] | | [ ]-[ ] | [ ]-[ ] | | [ ] [ ]-[ ]-( ) 1. Pretty Shells -> Shell Breastplate here. (Nietzsche, Night only) * Enemies: Witch (x1) Rosary GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780 Item: Frilly Lace [2]: [O] Instant Charge Necromancer (x1) Roswell GEN: 3 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740 Item: Midnight Robe [1]: [O] Void Dark Bandit (x1) Ortega GEN: 2 | ATK: 3 | TEC: 1 | LUK: 2 | Morake: 4560 Item: Berserk [1]: [-] Infinite Rage / [-] Infinite Aggressive Bandit (x3) Brigand GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1590 Assassin (x1) Brigand GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1660 Fencer (x1) Inzaghi GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 4240 Item: Headgear [2]: [O] Void ailments * Win: Liberate Marvel City (Move an ally to "Marvel City") -- Battlefield 10: Verlaine Hills [Part 2]-------------------------------------- * Battle Map: [ ] [ ]-[ ]-[ ]-[ ] | | | | | [ ]-[ ]-[ ] [1]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | [ ]-[ ] [ ] [ ]-[ ] [ ]-[ ]-[ ] | | | | | | [V]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ] [ ] | | | | | | | | [ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[V]-[ ] | | | | | | [ ] [ ]-[T]-[ ] [ ]-[ ]-[ ] | | | | | | [ ]-(2)-[ ]-[ ]-[ ]-[ ] [ ]-[V] [ ]-[ ]-[ ]-[ ] | | | | | | | | | | | [ ]-( )-[ ] [ ]-[V] [ ]-[ ] [V]-[ ]-[ ]-( ) | | | | | | | | [ ]-[ ]-[B]-[ ]-[ ]-[ ] [ ]-[ ] [ ]-[ ] | | | | | [ ]-( )-( )-[B] [ ]-[ ] | | | | | | [ ]-[ ]-[V]-[ ]-[ ] [ ]-[ ]-( ) | | | [A]-[ ]-[ ] 1. Discovery: Obsidian 2. Discovery: Rune Crystal (Nietzsche) * Enemies: Witch (x1) Rosary GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780 Item: Frilly Lace [2]: [O] Instant Charge Witch (x2) White Rose Soldier GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1830 Golem (x3) Vergang, Heutig... GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1750 Necromancer (x1) Roswell GEN: 3 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740 Item: Midnight Robe [1]: [O] Void Dark Necromancer (x2) Black Rose... GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1830 Skeleton (x3) Underling GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670 * Tactics Summary: Unless you're confident, pick one. Not both. Nietzsche is good in water, so you can go for Rosary and include her in formation while she's in water. Roswell's Skeletons are asleep during the day, so they're easy 6-0 wins. Rosary seems harder because her assistant Witches are on +40% Fort terrain, whereas Roswell's assistant Necromancers are on Grass terrain, so no GEO. Good ways to win: Nietzsche + Water + Ice Javelin ([O] Ice attack UP) + Diamond Dust (Blizzard). Boot a White Rose Soldier or Black Rose Soldier out of their Fort area and move Yggdra there, since she's [O] Fort Happy. Milanor and 1 on 1 = win is good, but you might want to save that item for later. Durant is Road Happy, so keep him on the road for better results. If you want a challenge, more items, or both, then I suggest you (after choosing a house to attack) send Milanor to the OTHER house and stealing the equip item from over there and then getting the hell outta there! Be very careful if you're sending him down to Rosary's. If a Golem breaks out when Milanor is 1-2 tiles away from either bridge, then the bridge will break(!) and Milanor can't get back! Important: Note that the enemy does not start using their Ankh until a fight breaks out between a unit from one side against yours, so I suggest moving your units over to one side in formation before attacking, or you're going to get Ankhed-on early. Also, let the enemy attack first if you don't want to get hit by the Ankh. Depending on who you're attacking, the Ankh damage area will, of course, be different. * Win: Defeat Roswell -- or -- Defeat Rosary * MVP: 23 turns -- Battlefield 11A: Black Rose Domain [Part 1]---------------------------------- * Battle Map: [V]-[ ]-[ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | [ ] [ ] [ ] | | | [ ]-[ ]-[1]-[ ]-[ ] | | | | [ ]-[ ] [ ]-[ ] | [ ]-[ ] | | [ ]-[ ]-[ ]-[V]-[ ] | | | [ ]-[ ]-[ ] | | [ ] [ ]-[ ]-[ ] | | | [ ] [ ]-[ ]-( ) 1. Rune Crystal -> Crystal Rod. (REP must be at least 10) * Ally: Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4020 Item: Gargoyle Rod [3]: [O] Night Happy * Enemies: Knight (x1) Leon GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 4800 Item: Brascendo [2]: [X] Morale down slowly Knight (x3) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1940 Witch (x2) Imperial Soldier GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670 Griffon Rider (x1) Emilia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4400 Item: Teddy Bear [2]: No effect * Win: Help Roswell (Move an ally next to Roswell) -- Battlefield 11A: Black Rose Domain [Part 2]---------------------------------- * Tactics Summary: Keep Milanor to the right side of the battlefield and press your attack. After Emilia's turn... * Battle Map: [V]-[ ]-[ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | [ ]-[ ]-[ ] [ ] [ ] | | | | [ ] [ ]-[ ]-[1]-[ ]-[ ] | | | | | [ ]-[ ]-[ ]-[ ] [ ]-[ ] | | | | [ ]-[ ]-[ ] [ ]-[ ] | | | [ ]-[ ]-[ ]-[V]-[ ] | | | [ ]-[ ]-[ ] | | [ ] [ ]-[ ]-[ ] | | | [ ] [ ]-[ ]-( ) 1. Rune Crystal -> Crystal Rod. (REP must be at least 10) * Enemies: Assassin (x1) Zilva GEN: 1 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 4160 Item: Stell Persona [1]: [-] Gauge Lowers Assassin (x1) Elena GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930 Item: Lightning Bow [2]: [O] Thunder attack UP Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1620 * Tactics Summary: You might need to Steal some of the enemy's items unless you're lucky enough to have them dropped. As usual, don't attack Assassins at night. Nietzsche equipped with Ice Javelin + Aggressive or Diamond Dust is good. Try not to have Leon Break Out or you'll most likely lose 0-1. Note that Zilva's unit leaves if you defeat Leon, so get those items first. * Win: Retake Black Rose Manor (Move Roswell to "Black Rose Manor") * MVP: 17 turns -- Battlefield 11B: White Rose Domain [Part 1]---------------------------------- * Battle Map: [1] [ ] | | ( )-( )-[ ] [ ]-[ ]-[ ] | | | | | [V]-( )-[ ]-[ ] [ ] [ ] | | | | [ ]-[B]-[ ] [ ]-[ ]-[ ] | | | | [ ]-( )-( )-[B]-[ ] | | | | [ ]-[V]-[ ]-[ ] | | | [ ]-[ ]-[ ]-( ) | | | [ ]-[ ]-[ ] 1. Obsidian -> Black Brand (Nietzsche only. There is also a REP requirement.) * Ally: Witch (x1) Rosary GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 5000 Item: Lucky Broom [3]: [O] Drop rate 100% * Enemies: Fencer (x1) Russell GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 4360 Item: Shin Zantetsu [2]: [O] Morale damage = MAX Fencer (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860 Necromancer (x2) Imperial S... GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1670 Hunter (x1) Imperial Soldier GEN: 2 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1770 Griffon Rider (x1) Emilia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4400 Item: Teddy Bear [2]: No effect * Win: Help Rosary (Move an ally next to Rosary) -- Battlefield 11A: Black Rose Domain [Part 2]---------------------------------- * Tactics Summary: Keep Milanor to the right side of the battlefield and press your attack. After Emilia's turn... * Battle Map: [ ]-[ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | [ ]-[ ] | [1] [ ] [ ] | | | ( )-( )-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | [V]-( )-[ ]-[ ] [ ] [ ] | | | | [ ]-[B]-[ ] [ ]-[ ]-[ ] | | | | [ ]-( )-( )-[B]-[ ] | | | | [ ]-[V]-[ ]-[ ] | | | [ ]-[ ]-[ ]-( ) | | | [ ]-[ ]-[ ] 1. Obsidian -> Black Brand (Nietzsche only. There is also a REP requirement.) * Enemies: Assassin (x1) Zilva GEN: 1 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 4160 Item: Stell Persona [1]: [-] Gauge Lowers Assassin (x1) Elena GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930 Item: Lightning Bow [2]: [O] Thunder attack UP Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1620 * Tactics Summary: Yggdra, for some reason, is extremely good, or maybe it's just me. Rosary does well too, just don't put her against the Hunter. Yggdra against Russell plus Revolution equals win. For some odd reason, though, Russell seems to get a lot of Critical hits and heavy charges on me, so stay on Fort terrain so you get at least a 40% GEO. Otherwise, with Russell's [O] Morale Damage = MAX, he gets a 60% Surviving units count, even if he doesn't have all 6 figures left when he wins. You might need to steal Russell's item and if you defeat him before you defeat the Assassin team, you miss out on items. * Win: Retake White Rose Manor (Move Rosary to "White Rose Manor") * MVP: 16 turns < Chapter 3 - Paltina Blitzkrieg > -- Battlefield 12: Brigand Stronghold ------------------------------------------ * Battle Map: [ ] [2] | | [ ]-[ ] [C] [ ]-[ ]-[ ] | | | | | | [ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] | | | | [3]-[ ] [ ]-[ ] [ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | [ ]-[ ] [ ]-[B] | | ( )-[ ]-[ ] | | | [ ]-(1)-( )-[ ]-[ ] 1. Discovery: Upola Statue (Nietzsche) Use this item's effect to obtain a Split Upola Statue 2. Pillage: Bronze Shield (Milanor) 3. Discovery: Gold Lump * Enemies: Bandit (x1) Ortega GEN: 3 | ATK: 3 | TEC: 1 | LUK: 2 | Morake: 4880 Item: Boss Bandana [2]: [O] Always Ace Bandit (x5) Brigand GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750 Assassin (x2) Brigand GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1790 Fencer (x3) Brigand GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860 Item: Headgear [2]: [O] Void ailments * Tactics Summary: Easy for the most part. Yggdra does well and Milanor is [O] Wasteland Happy. Keep Durant and Nietzsche out of this for the most part. Mizer appears from the bottom right at the end of Turn 6. * More enemies: Hunter (x1) Mizer GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3780 Item: Warp Shoes [2]: [-] Move -> Warp at night Bandit (x1) Bounty Hunter GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750 * Win: Defeat Ortega * MVP: 17 turns -- Battlefield 13: Lenessey Mountains [Part 1]---------------------------------- * Battle Map: [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | [ ]-[ ] [ ] [ ] | | [ ]-[ ]-[ ]-[ ] | | [ ]-[ ] | [ ] [4] | [3]-[1] [ ]-[ ] | | [2]-[ ]-[ ] | | [ ]-[ ] 1. First additional unit starts here. 2. The second additional unit you choose will start here. 3. Yggdra starts here. (Can't be changed.) 4. Milanor starts here. (Can't be changed.) * Enemies: Guardian Knight (x1) Baldus GEN: 4 | ATK: 4 | TEC: 3 | LUK: 1 | Morale: 5860 Item: Ipponki [3]: [X] Can't use skills Knight (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410 Griffon Rider (x2) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2370 Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380 Valkyrie (x1) Aegina GEN: 2 | ATK: 3 | TEC: 5 | LUK: 2 | Morale: 5360 Item: Zolfy [2]: [O] 1 on 1 = win Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220 Bandit (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2190 Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2070 Bandit (x4) Brigand GEN: 2-| ATK: 2 | TEC: 1 | LUK: 3-| Morale: 1910 Fencer (x1) Brigand GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860 Assassin (x2) Brigand GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1790 * Tactics Summary: You're enclosed in the bottom area, so use the starting positions guide to figure out which units you want where. * Win: Wait until mist covers the area (Turn 24) -- Battlefield 13: Lenessey Mountains [Part 2] [Easy]--------------------------- Note: This is taking the easy way out. You don't fight Aegina or Baldus and it's the way you're "supposed" to go. If you're looking for a fight, see the next section. * Battle Map: [1] | [ ]-[ ]-[ ]-[3] | [ ]-[ ]-[ ] | [ ]-[ ]-[ ] | | [2]-[ ]-[ ]-[ ] [ ]-[4] | | [ ]-[ ]-[ ] | | [ ]-[ ]-[ ] 1. Have 1 unit stand here to reveal the exit (after ending your turn). 2. Stand here to reveal Baldus's Army (after ending your turn). 3. Discovery: Ogrenium 4. Discovery: Sealed Purse * Win: Get everyone through the Mountain Pass (Move everyone to "Towards Lunamina") * Battle Map 13.2: If you took [1] from Battle Map 1 [ ]-[ ]-[ ]-[ ]-[B]-[ ] | | [T]-[ ] [ ]-[1] | [ ] | [ ]-[ ]-[ ] | [ ] | [ ]-[ ] | [ ]-[ ]-[ ]-[ ] | [ ]-[ ]-[ ] | [ ]-[ ]-[ ] | | [ ]-[ ]-[ ]-[ ] [ ]-[ ] | | [ ]-[ ]-[ ] | | [ ]-[ ]-[ ] 1. Standing here reveals Aegina's unit, which will make you fight if you move into their presence. If you took this way, I assume you didn't want to fight, so I won't bother explaining that detail. * Win: Get everyone through the Mountain Pass (Move everyone to "Towards Lunamina") * MVP: 35 turns -- Battlefield 13: Lenessey Mountains [Part 2] [Hard]--------------------------- * Battle Map 13.3: If you took [2] from Battle Map 13.1 and followed the other instructions I gave you earlier only. This is the hard way out. Otherwise, skip to Battlefield 14. [ ]-[ ]-[ ]-[ ]-[B]-[2] [ ]-[ ]-[ ] | | | | | [ ]-[ ] [2]-[1]-[ ]-[ ]-[ ] | | | | [ ] [ ] [ ]-[ ] | | [ ]-[ ] [ ]-[ ]-[ ] | | [B] [ ] | | [ ] [ ] [ ]-[ ] | | | [ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] | | | [ ]-[ ] [ ]-[ ]-[ ] | | [3] [ ]-[ ]-[ ] | | | [4]-[4]-[ ]-[ ] [ ]-[ ] | | [ ]-[ ]-[ ] | | [ ]-[ ]-[ ] 1.-4. Numbers used in the Tactics Summary below. * Tactics Summary: It's hard, but it's possible! You should have prepared this before you started this battlefield. Milanor should have Kill Blade equipped. Yggdra should have Mage Ring or some other good equipment. Durant can have what- ever, as long as it raises his stats. Phalanx is good when you put him against the Hunters or Assassins. Nietzsche should have Icicle Spear if you have Diamond Dust as well. That is Overkill (literally) against Griffon Riders, who are [X] < Ice, so you auto-win, and Fatal Damage against all other units. And all of your units should have their morale close to max. Move Milanor and Rosary/Roswell toward the left and Yggdra and Durant/Nietzsche to the right. Don't engage the enemy until you've moved Yggdra's team up towards Aegina's party and Milanor's team toward Baldus. Put Yggdra and Durant/Nietzsche in formation. Put Durant/Nietzsche on [1] and Yggdra on either [2] depending on male/female formations. Put Milanor on either [4]. End your turn. On the NEXT turn, choose a useful card, e.g. Shield Barrier, and move Rosary/Roswell to [3] and engage the enemy. (Don't worry about MVP, since there's absolutely no way you can get a +2 for this.) Once you move Roswell/Rosary to [3], your turn will automatically end, which means the enemy attacks first. Here are the cards I always use: - Mind Change. Have Nietzsche or Yggdra against Aegina. Make sure either girl has high TEC and hope that on the initial charge/counter, the TOTAL NUMBER of figures remaining is 7 or less. Otherwise, you won't be able to defeat Aegina in time before her Break Out with Revolution and that 1 on 1 = win will auto- matically give her the win. - Shield Barrier. Essential against either Aegina or Baldus, but note that, like all other cards, you only have 1 turn, so use it wisely. Break Out right before Aegina goes MAX to protect yourself from Revolution and recharge the bit you lost by going Passive and Break Out again to save your units and Aegina will lose. Against Baldus, just use it whenever to protect your units a bit from his high ATK stat. - Sanctuary. If you have 4 TEC or more on any unit, fight during the day against Baldus and you won't lose as long as you keep going passive and Breaking Out. Even Yggdra didn't lose against Baldus, though she had 4 ATK as well. Note that this won't work on Aegina since you don't have time to use Sanctuary after she does her Revolution and 1 on 1 = win combo. - Revolution. Use with Yggdra on Baldus, of course. Note that this won't always work out the way you want it to. As a matter of fact, you need a strong Yggdra for this to actually work. You can't use it on Aegina because once again, Aegina will win because of her Zolfy. - Blizzard. If you have Nietzsche and have equipped the Ice Javelin item on her. Break Out whenever to cause nice and effective Fatal Damage. If you use this combo against an enemy Griffon Rider, that's an Overkill, which results in an automatic KO for the Griffon Rider. If you're almost down to the enemy leader, then wait until so and you'll automatically win with Fatal Damage. Your card power will vary, but you should use the cards you've always been using and powering up. Otherwise the enemy's high status carries them back up to full Morale. Mine usually range from about 2000 to 3200. I find that Banshee's Cry isn't very effective because the enemy can still hurt you with 1 ATK and your gauge drains while you use it. Their high status actually gives them something like an ATK +1 boost, so that's 2 ATK basically. I'd much rather use Shield Barrier and null all damage, even if Shield Barrier wears away faster. Also, it's true that Ace Guard helps you get a better counter, but a good counter is not guaranteed. Also, if you're suffering from the Battle Penalty, then Ace Guard doesn't really help that much. The weak counter ratio after 2 rounds of Battle Penalty is about 85%, which means that 85% of the time, your charge/ counter will have an obvious lesser strength than if you had the full 6 figures (or 3 for large units). Also, Ace Guard wouldn't be particularly useful against Aegina because she Breaks Out with Revolution too quickly. Once you've taken out either Aegina or Baldus, regroup and attack the other set of enemies. If you're low on cards, don't use your last power card until you're forming a 3-on-1 or 4-on-1 union against Aegina or Baldus. That's the only way they'll fall. If you waste your last power card, then you might as well restart the battlefield. * Win: Defeat all enemies * MVP: 35 turns... not that you'll get it... -- Battlefield 14: Lunamina Pass [Part 1]--------------------------------------- * Battle Map: [ ] | [ ]-[ ] | | [C]-[T]-[ ]-[ ] | | | [ ]-[ ] [ ]-[ ]-[ ] | | [C] [ ] | [ ]-[ ] * Enemies: Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3460 Fencer (x3) Sentry GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860 Assassin (x2) Sentry GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1660 * Win: Gain control of Lunamina Pass (Move an ally to "Lunamina Pass") -- Battlefield 14: Lunamina Pass [Part 2]--------------------------------------- * Battle Map: [ ]-[ ]-[ ] [ ] | | | [ ]-[ ]-[ ] [ ]-[ ] | | | | [ ]-[ ]-[C]-[T]-[ ]-[ ] | | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ] | | [C] [ ] | [ ]-[ ] * Enemies: Valkyrie (x1) Messenger GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1950 Witch (x1) Messenger GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000 * Win: Defeat the enemy messenger units * MVP: 7 turns -- Battlefield 15: Framm Granary [Part 1]--------------------------------------- * Battle Map: [1]-[ ] | [ ]-[ ]-[ ]-[ ]-[ ] | | | | | [V]-[ ]-( )-( )-[ ]-[ ] | | | | ( )-[B] ( ) [ ] | | | | ( )-[B] [ ]-[ ]-[ ]-[2] [ ] | | | | ( )-[ ]-[ ]-[ ]-[ ] [ ] | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | [G] [ ]-[ ] | | [ ]-[ ] 1. Acquisition: Straw Hat (Day/Evening) 2. Acquisition: Nestle Bouquet (Day/Evening, 12 REP or greater) * Enemies: Witch (x1) Eudy GEN: 3 | ATK: 1 | TEC: 3 | LUK: 4 | Morale: 4940 Item: Lady's Coat [2]: [X] No criticals Witch (x3) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000 Fencer (x1) Inzaghi GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 4800 Item: Soldier's Bandana [2]: [O] No battle penalty Fencer (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2020 Knight (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260 Bandit (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1910 * Tactics Summary: After turn 1, Eudy's unit and part of the map disappears, so you're left with Inzaghi's guys. Don't sweat it. * Win: Defeat Inzaghi -- Battlefield 15: Framm Granary [Part 2]--------------------------------------- * Battle Map: [V]-[ ] | [ ]-[ ]-[ ]-[ ]-[ ] | | | | | [V]-[ ]-( )-( )-[ ]-[ ] | | | | ( )-[B] ( ) [ ] | | | | ( )-[B] [ ]-[ ]-[ ]-[V] [ ] | | | | ( )-[T]-[T]-[T]-[T] [ ] | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | [G] [ ]-[ ] | | [ ]-[ ] * Win: Move everyone to the Target points on Rodney Road within 1 turn. If you do this, skip to Battlefield 16. Otherwise, continue here. * Tactics Summary: If you have Nietzsche, put her in water at the bottom left. Durant, leave him on the road tiles or on the bridge tile. You may or may not want to pick a good card for your second turn, since when the enemy appears, they will immediately attack from the bridge. If you have Yggdra equipped with Zolfy and have decided not to level up Durant or Nietzsche, then put her on the very left flagged tile. Whatever you do, DON'T put Milanor on the left. If you have Roswell, put him on the top left village where you got the Straw Hat if you want easy access to an item. -- Battlefield 15: Framm Granary [Part 3]--------------------------------------- * Battle Map: [1]-[ ] | [ ]-[ ]-[ ] [V]-[ ] | | | [ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | ( )-[ ] [V]-[ ]-( )-( )-[ ]-[ ] | | | | | [ ]-( ) ( )-[B] ( ) [ ] | | | | | ( )-[B] [ ]-[ ]-[ ]-[V] [ ] | | | | ( )-[T]-[T]-[T]-[T] [ ] | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | [G] [ ]-[ ] | | [ ]-[ ] 1. Discovery: Golden Wheat * Enemies: Valkyrie (x1) Aegina GEN: 2 | ATK: 4 | TEC: 5 | LUK: 2 | Morale: 5880 Item: Death Bringer [2]: [O] Critical 50% Valkyrie (x4) Protective Guard GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220 * Tactics Summary: Watch out for Revolution. All enemies have HIGH status. If you don't have something else to counter against Revolution, such as Shield Barrier, you're most likely going to lose 0-1 and 1000+ Morale. Have Durant block the Valkyries coming down, or Nietzsche in the water to attack (at least she gets a -50% GEO effect if she loses.) Oh, and watch out for Aegina's [O] Critical 50% on her charge (Nietzsche with the Shell Breastplate voids this). Note that [O] 1 on 1 = win does not work if your leader was already downed by a critical. If you have Rosary and Doll Craft, you can summon a Golem and use it to destroy the bridge to stop Aegina's unit from coming over. Note that this is risky, since if you summon it to the wrong spot and the Valkyries attack it, golems are [X] < Valkyrie and valkyries are [O] > Golem. Good if you're low on morale or just don't want to fight. (However, doing this prevents you from getting the Golden Wheat item unless Nietzsche helps defeat Aegina's unit.) If you do use this tactic, then the only way you can gain EXP is by using Nietzsche on the water tile that was where the bridge was. Good EXP gains can be made here. Also note that whatever card you end on for this battlefield will carry over and be your default card for BF16. Remember that your mission is NOT to defeat all enemy Valkyrie, but to get all units to the flagged tiles. This means that if you can't defeat all enemies, you don't have to. And if you do, then you don't need Roswell to get the Golden Wheat at the top. Send any unit up to get it after Aegina leaves. * Win: Move everyone to the Target points on Rodney Road * MVP: 12 turns -- Battlefield 16: North Paltina [Part 1]--------------------------------------- * Battle Map: [G] | [3]-[6]-[7]-[7]-[7] | | [5] [7] | | [ ]-[ ]-[ ]-[4]-[ ] | | | | [ ]-[1] [ ]-[ ] | | | [ ] [2]-[B]-( ) | | | | [ ]-[ ] [ ]-[ ]-[ ]-[B]-( ) | | | | [V] ( )-( )-( ) 1. Gold Lump -> Golden Spear 2. Ogrenium -> Ogre Blade 3. Yggdra starts here. 4. Milanor starts here. 5. First pick starts here, away from Emilia's forces, but will still be in the fight. 6. Second pick starts here, and most likely will be attacked first. 7. Emilia and her forces. * Enemies: Witch (x1) Eudy GEN: 3 | ATK: 1 | TEC: 3 | LUK: 4 | Morale: 4940 Item: Lady's Coat [2]: [X] No criticals Griffon Rider (x1) Emilia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4760 Griffon Rider (x3) Scarlet ... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2100 Note: From now on, if you use the Flame card against a Griffon Rider and bring her morale down to 0, you will get a Grilled Griffon. You can only do this once per playthrough. some people might interpret that as you need to win by using Flame (as in Fatal Damage). That's not true; you get the Grilled Griffon as long as you use Flame first and then win. * Tactics Summary: Emilia moves first, so watch which unit you choose for first and second extra. The position will be key in determining who wins the first round. Also units with low GEN, beware of Gravity Chaos. After your first attack, Eudy will have her cannon ready. * Win: Defeat Scarlet Princess Emilia -- Battlefield 16: North Paltina [Part 2]--------------------------------------- * Battle Map: [G] | [V]-[ ]-[ ]-[ ]-< >-< >-< >-< >-< >-< >-< >-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | [ ]-[ ] <1> [ ] [ ] | | | | [V]-[ ] < > [ ]-[ ]-[ ]-[ ]-[ ] | | | | | | [ ] [2] [ ]-[ ] [ ]-[ ] | | | | [ ]-[G] [ ] [ ]-[B]-( ) | | | | [A]-[ ] [ ]-[ ]-[ ]-[B]-( ) | | | | [V] ( )-( )-( ) 1. Discovery: Warm Dud 2. Discovery: Sweetberry * Enemies: Witch (x1) Eudy GEN: 3 | ATK: 1 | TEC: 3 | LUK: 4 | Morale: 4940 Item: Lady's Coat [2]: [X] No criticals Witch (x3) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000 Knight (x1) Leon GEN: 4 | ATK: 4 | TEC: 4 | LUK: 2 | Morale: 5480 Knight (x1) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3390 Knight (x2) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260 * Tactics Summary: Okay. Couple of things to ruin your day. Firstly, it's always Noon, so the cannon is always fired (didn't I say this would ruin your day? Sorry. Bad pun.) and you take 10% hit on Morale as usual. Just attack the three Witches and wait. The Knights are invincible at the moment unless you inflict Fatal Damage on them. Keep 1 unit down at the village 2 tiles to the right of where Eudy is. Trust me. Just have your units be hit by the cannon about 6 times. (Each character counts as 1 time, so you can get hit 4 "times" per turn.) However, still keep that unit down at the village closest to Eudy on her right. Kylier will show up after you get hit by the cannon 6 times. * Battle Map: [G] | [V]-[ ]-< >-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | < >-[1] [ ] [ ] [ ] | | | | -< > < >-[ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | | <4> < > < >-[ ] [ ] [ ]-[ ] [ ]-[ ] | | | | | | < >-< >-< >--< >-[2] [ ] [ ]-[B]-( ) | | | | | | | | [ ]-< >-< > [ ]-[ ] [A]-[ ] [ ]-[ ]-[ ]-[B]-( ) | | | | | | | | | | [ ] < > [ ]-[ ]-[ ]-[3]-[ ]-[ ] [V] ( )-( )-( ) 1. Nestle Bouquet -> Nana's Candy If you choose not to trade the Nestle Bouquet here, then you have the chance of getting more items in your Items List later. If you get Nana's Candy, then you won't be able to do so. 2. Discovery: Princess Dress. 3. Discovery: Cracked Dud. 4. Discovery: Treasure Map. * Tactics Summary: Attack Eudy with Kylier and keep the unit I told you to stay at the bottom right in formation. The Knights on the left are still invincible, but move all other units to the left. Note that your cards didn't reset. After Eudy goes down, Leon and his Knights will be vulnerable. * Enemies: Knight (x1) Leon GEN: 4 | ATK: 4 | TEC: 4 | LUK: 2 | Morale: 5480 Knight (x1) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3390 Knight (x2) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260 Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1990 Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1950 * Tactics Summary: Don't have Yggdra fight here besides once with Revolution if you wish. However, if you equipped Zolfy on her, then send her against Leon and she'll almost always win, especially if she's on Fort terrain (lower bottom left of the map where Leon is). You can also use the Revolution + Zolfy = 1 on 1 = win trick. Kylier doesn't need to be next to the cannon to use it, which is odd, but good, since there are 2 items that only she can get. If you want the Treasure Map, you need to get it fast, since there's only one way down the path. If Leon decides to move up, he'll block you from getting that for good. (No Roswell to warp since time is fixed Noon. If you have Durant, though, he can move past enemy units to get the Treasure Map.) * Win: Defeat Black Knight Leon * MVP: 21 turns -- Battlefield 17: South Paltina [Part 1]--------------------------------------- * Battle Map: [ ] [A] | | [ ] [1]-[ ]-[ ]-[ ]-[ ] | | [ ] [ ] [ ] | | [G]-[ ]-[ ]-[ ]-[ ] | | [ ] [ ]-< >-< > | | | [ ]-[V]-< > | | | | [V]-[ ]-[ ]-< >-< > [G] | [ ]-[ ]-[ ] 1. Discovery: Cat's Eye * Enemies: Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 6320 Item: Early Drive [2]: [O] Instant Charge Guardian Knight (x1) Baldus GEN: 4 | ATK: 4 | TEC: 3 | LUK: 1 | Morake: 5860 Item: Ipponki [3]: [X] Can't use skills Griffon Rider (x2) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2100 Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2110 * Tactics Summary: Gravity Chaos is good. Know your units' TEC when going against Baldus, as he has 4 TEC and 4 GEN. He also seems to take a long time to bring down when he's the only guy left, but he's not invincible. * Win: Defeat Baldus, the God of War -- Battlefield 17: South Paltina [Part 2]--------------------------------------- * Battle Map: [ ] [ ]-[ ] [A] | | | | [ ] [1]-[ ]-[ ]-[ ]-[ ] | | [ ] [ ] [ ] | | [G]-[ ]-[ ]-[ ]-[ ] | | [ ] [ ]-< >-< > | | | [ ]-[V]-< > | | | | [V]-[ ]-[ ]-< >-< > [G] | [ ]-[ ]-[ ] 1. Discovery: Cat's Eye * Enemies: Assassin (x1) Zilva GEN: 1 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 4720 Item: Stell Nightmare [3]: [O] Dark attack UP Assassin (x1) Elena GEN: 2 | ATK: 2 | TEC: 3 | LUK: 5 | Morale: 4060 Item: Rainbow Arc [2]: [O] Foe No Bonus GEO effect * Tactics Summary: If you were getting the Cat's Eye with Kylier and you didn't move afterwards, you're in good position. Union with Milanor and steal Elena's item if you wish. * Win: Defeat Zilva -- Battlefield 17: South Paltina [Part 3]--------------------------------------- * Battle Map: [ ] [ ]-[ ] [A] | | | | [ ] [ ]-[ ]-[ ]-[ ]-[ ] | | [ ] [ ] [ ] | | [G]-[ ]-[ ]-[ ]-[ ] [V] [ ]-[V] | | | | | [ ] [ ]-< >-< >-< >-< >-< >-[ ] | | | | | | [ ]-[V]-< > < >-< >-( > | | | | | | | [V]-[ ]-[ ]-< >-< >-< >-< >-< >-( ) | [G] | [1]-[ ]-[ ] 1. Discovery: Hero Badge * Enemies: Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 6320 Item: Early Drive [2]: [O] Instant Charge Valkyrie (x1) Aegina GEN: 2 | ATK: 4 | TEC: 5 | LUK: 2 | Morale: 5880 Item: Zolfy [2]: [O] 1 on 1 = win Knight (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260 Witch (x2) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000 * Tactics Summary: Alright. Take out all extra units before going for Gulcasa. Stay on good GEO ground and wait for him to come to you. Only Roswell/Rosary have a weapon affinity neutral to scythes, but don't think they'll help you win, because on their own, they're no match for Gulcasa's 4 ATK. Gravity Chaos is amazing here. Stealing his item is another way to help you win, but this might not work very well. 1 on 1 = win works, if you equipped Zolfy on Yggdra last battlefield. However, if Gulcasa uses Genocide, then 1 on 1 = win will NOT work! There are 2 water tiles on the bottom right that'll give Nietzsche an [O] fighting status against him and a 50% GEO effect. Durant is good on the Road. Also, the Gate down at the bottom right counts as Fort and Yggdra is Fort Happy. Kylier isn't that good against Gulcasa and since she has [-] No GEO Effect, she won't receive any GEO reductions if she loses. As for Milanor, his main purpose there is to have high ATK (at least 4), to use Steal to rid Gulcasa of his item, and to be the Ace for Gravity Chaos. * Win: Defeat Gulcasa * MVP: 17 turns -- Battlefield 18: Machina Bridge [Part 1]-------------------------------------- * Battle Map: [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | [B] | [B] | [B] | [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] * Ally: Sword Maiden (x1) Yggdra GEN: 3 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 6140 Yggdra's stats will be the same as they were before. These are her stats for my sixth playthrough. Her Card Points will change, though, for some odd reason. Any equip item that she would have right now has disappeared (so if you equipped something like Zolfy [2] on her last battlefield, she'll have nothing here.) In the JP version of Yggdra Union, she'll have the Slik Corset back again or something, though it won't change her stats; she'll just have the [O] Block Counter special effect. * Enemies: Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 6320 -- Battlefield 18: Machina Bridge [Part 2]-------------------------------------- * Battle Map: [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] * Enemies: Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 6320 Valkyrie (x1) Aegina GEN: 2 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 5680 Valkyrie (x2) Ambusher GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2350 * Tactics Summary: Take your turn. Save your strong cards and just select a waste one. Move all units up (as far as you can). However, if you want to get attacked, then choose a card that you can use and leave one unit down at the bottom and anyone else you're using in formation. If you look carefully, you'll notice that Yggdra's Morale damage calculations are incorrect when she loses--this is done on purpose to make sure she loses, so even if she has 6 ATK (which I doubt she does unless you're cheating) she won't survive Gulcasa and Aegina's first attack wave with high Ability Differ- ence. Her [O] Void Holy doesn't do anything either. -- Battlefield 18: Machina Bridge [Part 3]-------------------------------------- * Battle Map: [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | | [ ]-[ ]-[1] | | | [ ]-[T]-[ ] 1. Discovery: [!] Mirror of Truth // Extra Contents --> Character Illustrations * Enemies: The Ancient (x1) Nessiah GEN: 4 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6640 Item: Etherion [1]: [O] Gauge fills fast Note: Nessiah's Special Effects stats only remain like they are above as long as he hasn't used his Break Out for that union. After he Breaks Out, he'll change classes, which means his special effects will change as well, so you can't in- flict status ailments before he uses Reincarnation, but you CAN do it after the Break Out. In JP version, however, his Special Effects remains the same even after his Break Out, so you can never inflict a Status Ailment on him. Also, in the JP version, Nessiah will remain [-] to swords, axes, and spears after his shift even if the other figures on his side would be [O], so that's the good side. Witch (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2390 Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580 * Tactics Summary: Try NOT to attack Nessiah since you'll probably lose. If you want his equip item, however, then you have to Steal. You can do this in two ways. One, is to have Milanor go 1-on-5, attacking the Knight on the left or right. He's going to lose at least 2 fights, but... The second way is to have Milanor and another unit go 2-on-5 with Milanor attacking the Knight in the middle. Nessiah will be last on the enemy list, so Milanor will be going 4-on-6. Try to Steal before you're badly beaten. You can attack everyone else for EXP and card power, but they all have Protect status. Stall for time or don't attack at all. You will only have to do this for 2 turns. * Win: Survive until Turn 23 and Retreat to Castle Paltina (Move everyone to "Towards Paltina") * MVP: 24 turns < Chapter 4 - Yggdra in Chains > -- Battlefield 19: Karona Outskirts [Part 1]------------------------------------ * Battle Map: [ ] | [A] [G] [G] | | [ ]-[ ]-[ ]-[ ]-[ ]-< >-[ ]-[2] | | | < >-< >-<1> | | < >-< >-< > | | | [ ]-[ ]-[ ]-< >-< >-< >-< >-< >-< >- 1. Discovery: Burnt Dud 2. Discovery: Seductive Bustier. Unit must be equipped with the Treasure Map. * Enemies: Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 5240 Equip: Noble Glasses [1]: [O] Evade Panic Fencer (x1) Inzaghi GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 5160 Equip: Iron Helm [2]: [O] Evade criticals Fencer (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180 Bandit (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2030 Knight (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410 * Tactics Summary: Try to take down Inzaghi during the night. * Win: Defeat Inzaghi -- Battlefield 19: Karona Outskirts [Part 2]------------------------------------ * Battle Map: [T] | [ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | [V] [ ]-[ ] [ ] | | | | [V]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [A] | | [G] [G] | | [ ]-[ ]-[ ]-[ ]-[ ]-< >-[ ]-[ ] | | | < >-< >-< > | | < >-< >-< > | | | [ ]-[ ]-[ ]-< >-< >-< >-< >-< >-< >- * Enemies: Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 5240 Equip: Noble Glasses [1]: [O] Evade Panic Witch (x2) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2110 Knight (x1) Gatekeeper GEN: 3 | TEC: 2 | TEC: 2 | LUK: 1 | Morale: 3690 Valkyrie (x2) Sentry GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220 Hunter (x1) Sentry GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380 * Tactics Summary: Once the map opens. Note that you can't use Milanor, so it might be impossible to get Eudy's item. Other than that, everything isn't very hard, but the 40% GEO is annoying. * Win: Infiltrate the Prison Tower (Move Milanor to "The Tower") * MVP: 13 turns -- Battlefield 20: The Tower --------------------------------------------------- * Battle Map 20.1: [1] | [2] | [ ] | [ ] 1. Stepping here opens right side of map 2. (After you end your turn.) 2. Stepping here opens left side of map 2. (After you end your turn.) * Battle Map 20.2: [ ]-[ ] [2]-[ ]-[ ]-[5] | | | [ ]-[ ]-[1] [ ] | | | [3]-[ ] [ ]-[ ]-[ ]-[4] | [ ] 3. Continues left. (See Map 3) 4. Continues right. (See Map 3) 5. Discovery: Letter. * Battle Map 20.3: [8]-[ ] [ ]-[ ] [2]-[ ]-[ ]-[5] | | | | [ ]-[6] [ ]-[ ]-[1] [ ] [9] | | | | | | [ ]-[ ]-[ ]-[3]-[ ] [ ]-[ ]-[ ]-[4] [ ]-[ ] | | | [ ] [ ]-[ ]-[7] 6. Discovery: Blindfold. 7. Discovery: Rusted Chain. 8. Final stage left. (See map 4) 9. Continue right. (See map 4) * Battle Map 20.4: [ ]-[ ]-[ ] [ ]-[ ] [ ]-[ ]-[ ]-[ ] [0] | | | | | | [1]-[ ] [ ]-[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ] | | | | | | [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] [ ]-[ ] | | | [ ] [ ]-[ ]-[ ] 0. Final stage right. (See map 5.) 1. Discovery: Iron Shackles * Enemy: Valkyrie (x1) Aegina GEN: 3 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 5680 Item: Platinum Ornament [3]: [O] Void all but dark Battle Map 20.5: [ ]-[ ]-[ ] [ ]-[ ] [ ]-[ ]-[ ]-[ ] [0]-[ ]-[T] | | | | | | [1]-[ ] [ ]-[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ] | | | | | | [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] [ ]-[ ] | | | [ ] [ ]-[ ]-[ ] * MVP: 9 turns -- Battlefield 21: Amatorium Square -------------------------------------------- * Battle Map: [ ]-[ ]-[ ]-[ ]-[ ] | [ ] | [G]-[G] [ ] | | | [ ]-[ ] [ ] | | | [ ]-[ ]-[ ]-[ ] [ ] | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | [ ]-[ ]-[ ] [1] 1. Discovery: Armory Key * Enemies: Fencer (x1) Russell GEN: 3 | ATK: 4 | TEC: 5 | LUK: 2 | Morale: 5840 Item: Yashamaru [3]: [O] Heavy counter rate UP Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2070 Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2270 Fencer (x1) Inzaghi GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 5160 Item: Criticalizer [1]: [O] Critical 50% Fencer (x1) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180 Knight (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410 Bandit (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2030 * Strategy: Nietzsche v. Inzaghi is good if she has Shell Breastplate, since she avoids all critical hits. Other than that, watch out if Russell attacks and uses his Break Out, since that will destroy equipped items (though it sucks because it does nothing else). If you're going to get Russell, don't hurt him too badly. His Morale doesn't change when he joins. And if he dies, he doesn't join at all, I believe. Another way to increase Morale damage dealt is to use items like Flute of Deception, which nullifies all enemy GEO. * Win: (If you didn't rescue Flone) Get through Castle Karona Gates (Defeat Inzaghi and Russell) * Win: (If you did rescue Flone) Move an ally next to Russell -- Battlefield 22: Castle Karona [Part 1]--------------------------------------- * Battle Map: [ ]-[A] [2]-[ ] [ ] | | [ ]-[ ] | | [ ]-[ ] | | [ ]-[ ]-[3] | | | [ ]-[ ]-[ ] [1] | | | | [V]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | | [V] [ ]-[ ]-[ ]-[ ] | | [G]-[G] 1. Don't visit here. You'll have a random item stolen. 2. Discovery: Elegant Spear (Armory Key required in your inventory.) 3. Hero Badge -> Insect Cage Note: I wouldn't trade the Hero Badge for the Insect Cage if you acquired Nana's Candy in exchange for the Nestle Bouquet (which should now be a Wilting Bouquet). However, if you don't use the Hero Badge but just like getting items and completing your Item List, then why not? Wilted Bouquet and Insect Cage are traded together for something else later in the game. * Enemies: Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4320 Item: Cardinal Cloak [3]: [O] Void fire Valkyrie (x1) Aegina GEN: 3 | ATK: 3 | TEC: 5 | LUK: 2 | Morale: 6100 Item: Gauntlet [1]: [O] Block counter Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1890 Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2260 Witch (x1) Eudy GEN: 2 | ATK: 1 | TEC: 4 | LUK: 4 | Morale: 5240 Item: Sorcery Glasses [1]: [O] Gauge fills * Tactics Summary: Take out all enemies except Aegina in one turn or you'll suffer the consequences of repeated bow attacks. Have Nietzsche or Durant deal with Aegina again, or even Milanor can, if he's leading and you're using Gravity Chaos. Durant + Catastrophe + Gravity Chaos = auto win. Move your units up near the place where you get the Elegant Spear as a different unit stands on the tile that Aegina was standing on to advance to the next objective. Trust me. Moving your units up is crucial. * Win: Liberate Rosamil City (Move an ally to "Rosamil City") -- Battlefield 22: Castle Karona [Part 2]--------------------------------------- Battle Map: [1]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[3] | | | | [ ]-[A] [ ]-< > [ ]-[ ]-[ ] | | | | [ ]-< >-< > [ ] [ ] | | | | [ ]-[ ]-[ ]-< > < > < >-[ ]-[2] | | | | | | | [ ]-[ ]-< >-< > < > < > [ ] | | | | | [ ]-[ ] < > < >-[ ]-[ ] | | | | [ ]-[ ]-[V] < >-< >-[ ] | | | [ ]-[V]-[ ] [V] | | | | [V]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | | [V] [ ]-[ ]-[ ]-[ ] | | [G]-[G] 1. Discovery: Disfigured Dud 2. Discovery: Evening Dress 3. Discovery: Mirage Coat (with Armory Key in inventory only) * Enemies: Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4320 Item: Cardinal Cloak [3]: [O] Void fire Knight (x4) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410 Fencer (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180 Witch (x1) Eudy GEN: 2 | ATK: 1 | TEC: 4 | LUK: 4 | Morale: 5240 Item: Sorcery Glasses [1]: [O] Gauge fills Witch (x2) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2280 * Tactics Summary: Use movement cards first, then attack. Save around 2-3 strong cards for Gulcasa, though he's weaker than before. You can either go all against Eudy then move on to Gulcasa or split your forces. If you're doing the latter, having a unit with [O] Always Ace helps a lot. And Gravity Chaos works well. * Win: Defeat Emperor Gulcasa * MVP: 29 turns -- Battlefield 23: Southwest Marduk -------------------------------------------- * Battle Map 23.1: [2] | [ ] | [ ] | [ ] [1]-[1]-[1] [1]-[4]-[T] | | | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ] | | [ ]-[ ]-[3] 1. Stepping here reveals an enemy unit. (See Battle Map 3) 2. Opens up northwest area. Find Pamela if you go here. (See Battle Map 2) 3. Trap -> Elfin Bow (REP must be equal to or greater than 17) 4. Discovery: Aran Doll. (REP must be equal to or less than 5) Reach the target Point and go to Battle Map 4. * Battle Map 23.2: (Pamela is on this map, top left.) [ ]-[ ] | [ ] [ ] | | [ ]-[ ]-[1] | [2] | [ ] | [ ] | [ ] [1]-[1]-[1] [1]-[4]-[T] | | | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ] | | [ ]-[ ]-[3] * Enemy: Mystic Witch (x1) Pamela GEN: 1 | ATK: 2 | TEC: 5 | LUK: 5 | Morale: 5000 Item: Dream Cap [1]: [X] Noon = sleep * Tactics Summary: Have 1-2 units move up and defeat Pamela. Don't worry about stealing her item because she'll give it to you. Try doing this during noon. * Battle Map 23.3: (Pamela is on this map, top left. Imperial army in the middle.) [ ]-[ ] | [ ] [ ] [ ]-[ ]-[ ] | | | | [ ]-[ ]-[1] [ ] [ ] | | | | [2] [ ]-[ ]-[ ]-[ ]-[ ] | | | | [ ] [ ]-[ ]-[ ] | | | | [ ] [ ]-[ ]-[ ]-[ ]-[ ] | | | | | [ ] [1]-[1]-[1] [1]-[4]-[T] | | | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ] | | [ ]-[ ]-[3] * Enemies: Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580 Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170 Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2400 * Battle Map 23.4: [T] | [ ]-[ ] [1]-[ ]-[ ] | | [ ] [ ] [ ]-[ ]-[ ] [ ]-[5] | | | | | | [ ]-[ ]-[1] [ ] [ ] [1]-[ ]-[ ]-[6] | | | | | | [2] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[3] | | | | | [ ] [ ]-[ ]-[ ] [ ] | | | | | [ ] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[4] | | | | | | | [ ] [1]-[1]-[1] [1]-[ ]-[2]-[4] | | | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ] | | [ ]-[ ]-[V] 5. Head for Battlefield 23.5 (See Map 6.) 6. Elfin Bow -> Beasterfang * Battle Map 23.5: [T] | [ ]-[ ] [ ]-[ ]-[ ] | | [ ] [ ] [ ]-[ ]-[ ] [ ]-[5] | | | | | | [ ]-[ ]-[1] [ ] [ ] [ ]-[ ]-[ ]-[6] | | | | | | [2] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[3] [ ] | | | | | | [ ] [ ]-[ ]-[ ] [ ] [ ]-[ ] | | | | | | | [ ] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[4]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | | | | | | [ ] [1]-[1]-[1] [1]-[ ]-[2]-[4]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ] [ ] | | | | [ ]-[ ]-[V] [ ]-[ ]-[ ] * Enemies: Fencer (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2460 Bandit (x3) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2310 Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2540 * Battle Map 23.6: [8] | [ ]-[ ] [ ]-[ ]-[ ] [ ]-[7] | | | [ ] [ ] [ ]-[ ]-[ ] [ ]-[5]-[ ]-[ ] | | | | | | | [ ]-[ ]-[1] [ ] [ ] [ ]-[ ]-[ ]-[6] [4] | | | | | | | [2] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[3] [ ] | | | | | | [ ] [ ]-[ ]-[ ] [ ] [ ]-[ ] | | | | | | | [ ] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[4]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | | | | | | [ ] [1]-[1]-[1] [1]-[ ]-[2]-[4]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ] [ ] | | | | [ ]-[ ]-[V] [ ]-[ ]-[ ] 7. Go to Battlefield 23.5. Only 1 unit needs to step here. 8. Go to Battlefield 24. (This is the [T].) All units need to arrive here. * MVP: 14 turns -- Battlefield 23.5: Resistance Camp [Part 1]----------------------------------- * Battle Map: [C]-[ ]-[ ] | | [ ]-[ ] | [ ]-[C] | | [ ]-[ ] | [ ] | [ ]-[ ] [1] | | [ ]-[V]-[ ] 1. Discovery: Killer Beehive * Ally Hunter (x1) Cruz GEN: 4 | ATK: 2 | TEC: 3 | LUK: 1 | Morale: 5960 * Enemies Hunter (x1) Mizer GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5280 Item: Hoof Shoes [2]: [-] Move -> Horse Bandit (x1) Bounty Hunter GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: - Assassin (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: - * Tactics Summary: Easy for the first objective. Then Mizer's [O] Day Happy and Fort +40% GEO gets annoying, but he can't counter, so take him out in one turn and you'll be fine. * Win: Move an ally next to Cruz / * Win: Retrieve the resistance's hideout (Move Cruz to "Hideout") -- Battlefield 23.5: Resistance Camp [Part 2]----------------------------------- * Battle Map: [C]-[ ]-[ ] | | [1]-[ ]-[ ]-[ ] | | | [T]-[ ]-[ ] [ ]-[C] | | [ ]-[ ]-[ ] | | [ ]-[ ]-[ ] | | [ ]-[ ]-[ ] [ ] | | | [ ]-[ ] [ ]-[V]-[ ] 1. Discovery: (Remember this from Riviera?) Powershroom * Enemies: Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580 Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170 Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2400 * Win: Move everyone to the secret path * MVP: 13 turns -- Battlefield 24: Northeast Marduk -------------------------------------------- * Battle Map 24.1: [4] | [3] | [1] [3]-[3]-[ ]-[ ] | | | [ ]-[ ]-[5]-[ ] [ ]-[ ] | | | | [ ] [ ]-[2]-[ ] [ ] | | | [ ]-[ ]-[ ]-[ ]-[ ] | [ ] 1. Discovery: World Tree Leaf 2. Discovery: Element (Roswell + Dowsing Rods equipped only) 3. Stepping here uncovers the enemy. (See Map 2.) 4. [T] Waypoint C. Go to Map 3. 5. If you visited the village before on Battlefield 23.5, then there'll be a different dialogue here. I'm not sure if you're supposed to get something here or not. I only had 16 REP. !. If you have a Wilting Boquet and an Insect Cage, you will have magically obtained a White Butterfly as well (check your items list). However, to keep the Butterfly to trade for something later in the game, you must equip a unit with the Insect Cage. * Battle Map 24.2: [ ]-[ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] [ ] | | | [4]-[ ] [ ]-[ ]-[ ] | | | | [3]-[ ]-[6]-[ ] [ ] | | | | [1] [3]-[3]-[ ]-[ ] | | | [ ]-[ ]-[5]-[ ] [ ]-[ ] | | | | [ ] [ ]-[2]-[ ] [ ] | | | [ ]-[ ]-[ ]-[ ]-[ ] | [ ] 6. Discovery: World Tree Branch (Note that this can only be gotten by revealing the enemy.) * Enemies: Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580 Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2400 Valkyrie (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2350 * Battle Map 3: [ ]-[ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] [ ] | | | [8]-[ ]-[8]-[ ]-[8]-[ ]-[ ] [ ]-[ ]-[ ] | | | | | | [ ]-[V] [ ]-[ ]-[ ]-[ ] [ ] | | | | | [ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ] | | | | | [7]-[ ] [ ]-[ ]-[V]-[ ] [ ]-[ ] | | | | | [V] [ ] [ ]-[ ]-[ ] [ ] | | | [ ]-[ ]-[ ]-[ ]-[ ] | [ ] 7. [T] Waypoint D. To Map 5. 8. Stepping here uncovers the enemy group 2. (See Map 4.) * Battle Map 24.4: [ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] | | | | | | | [ ]-[ ] [ ] [ ] [ ]-[ ]-[ ] [ ] | | | | | | [8]-[ ]-[8]-[ ]-[8]-[ ]-[ ] [ ]-[ ]-[ ] | | | | | | [ ]-[V] [ ]-[ ]-[ ]-[ ] [ ] | | | | | [ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ] | | | | | [7]-[ ] [ ]-[ ]-[V]-[ ] [ ]-[ ] | | | | | [V] [ ] [ ]-[ ]-[ ] [ ] | | | [ ]-[ ]-[ ]-[ ]-[ ] | [ ] * Enemies: Valkyrie (x1) Aegina GEN: 3 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6580 Item: Bloody Rapier [1]: [X] Move: Morale DOWN Valkyrie (x1) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2510 Bandit (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480 Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 2710 * Tactics Summary: Aegina's here and she seems pretty strong. If you want to fight her, you could get her item, though I don't see the point of it. Also watch out for the Hunters... with 4 TEC and [O] Forest Happy, they'll take out a lot of your figures on their charge and you can't counter. * Battle Map 24.5: [T] [ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] | | | | | | | | [ ] [ ]-[ ]-[ ] [ ] [ ] [ ]-[ ]-[ ] [ ] | | | | | | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | | | | | [ ] [ ]-[V] [ ]-[ ]-[ ]-[ ] [ ] | | | | | | [ ]-[ ] [ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ] | | | | | | | [0]-[9]-[ ]-[ ]-[ ] [ ]-[ ]-[V]-[ ] [ ]-[ ] | | | | | | | [ ]-[ ] [V] [ ] [ ]-[ ]-[ ] [ ] | | | [ ]-[ ]-[ ]-[ ]-[ ] | [ ] 9. Discovery: Protato 0. To Pamela. (Second appearance.) This will work only if you've brought Nietzsche onto the battlefield. She doesn't have to be the one to stand on this tile, though; she just has to be somewhere on the map. * Enemy: Mystic Witch (x1) Pamela GEN: 1 | ATK: 2 | TEC: 5 | LUK: 5 | Morale: 5000 Item: Demon Tail [1]: [X] Noon = sleep -- OR -- Item: Pamela's Broom [2]: [O] A-Skill Time = 2x * Tactics Summary: Go down to meet Pamela again if you wish. (It's an extra 3 tiles, so I'm not including it in another Map.) If she has the Demon Tail equipped, then have 2 units attack her at noon with a 3500+ card and she'll leave, but if she has Pamela's Broom equipped, then you'll need a 4-unit union with a 3500+ card to win. If Pamela Breaks Out with Fortune, your units will be at a huge disadvantage because Pamela has 5 LUK. Good luck. (Ironic, isn't it?) * Win: Get out of the woods quietly (Move everyone to "Exit") -- Battlefield 25: Valley of Lament [Part 1]------------------------------------ * Battle Map: [ ]-[ ]-[ ]-[ ]-[ ] | | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] | | | | [ ]-[ ] [ ] [ ] | [ ] | [ ] * Enemies: Knight (x1) Garrison Captain GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: - Bandit (x2) Sentry GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 231 * Win: Defeat the Garrison Captain -- Battlefield 25: Valley of Lament [Part 2]------------------------------------ * Battle Map 25.2: [T] [1] | [ ]-[ ]-[ ]-[ ]-[ ] [ ] | | | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[1] | | | | | [ ]-[ ] [ ] [ ]-[ ] | | [ ] [V] | [ ] 1. Move any unit here to automatically continue to next event. (See Map 3) -- Battlefield 25: Valley of Lament [Part 3]------------------------------------ * Battle Map 25.3: [T] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | | [ ]-[ ] [ ] [2]-[1] [ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ] [ ] [ ]-[ ] | | | | | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[1]-[ ]-[V] | | | | | [ ]-[ ] [ ] [ ]-[ ] | | [ ] [V] | [ ] 2. Discovery: Skull Stone * Enemies: Knight (x1) Leon GEN: 3 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 6700 Item: Knight Killer [3]: [O] > Knight Knight (x3) Heavy Knight GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2750 Griffon Rider (x1) Emilia GEN: 2 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 5860 Item: Ribbon [2]: [O] Void ailments Griffon Rider (x2) Scarlet ... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2710 Assassin (x1) Zilva GEN: 2 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 5640 Item: Scorpio Tail [2]: [O] Sand Happy Assassin (x1) Elena GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5200 Item: Meteor [3]: [O] Critical 50% Assassin (x2) Shadow GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170 Fencer (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2460 * Tactics Summary: Just hope you survive the first wave of attacks. Counterattack and fight back. You have 2 turns to snag Emilia's item by stealing it or defeating her. Leon will leave and then... * Win: Survive -- Battlefield 25: Valley of Lament [Part 4]------------------------------------ * Ally: Assassin (x1) Elena GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5200 Item: Meteor [3]: [O] Critical 50% * Tactics Summary: Kylier will show up as well, so this gets pretty easy. As usual, don't attack Assassins at night. * Win: Help Elena (Move an ally next to Elena) -- Battlefield 25: Valley of Lament [Part 5]------------------------------------ * Battle Map: [T] | [ ]-[ ]-[ ]-[ ]-[ ] [3]-[ ]-[ ]-[ ] | | | | [ ]-[ ] [ ] [ ]-[ ] [ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ] [ ] [ ]-[ ] | | | | | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[V] | | | | | [ ]-[ ] [ ] [ ]-[ ] | | [ ] [V] | [ ] 3. Discovery: Knight Killer * Win: Head to the Land of Ruin (Move everyone to "Land of Ruin") * MVP: 27 turns -- Battlefield 26: Land of Ruin [Part 1]---------------------------------------- * Battle Map: (Note: This is a full map with every area opened before you move to the next objective.) [ ]-[ ] | | [7] [ ]-[5]-[ ]-[ ] | | [ ]-[ ] | | [5]-[ ] [ ]-[6] | | | [ ]-[ ]-[ ]-[V]-[4] | | | [ ]-[5] [ ]-[ ] [ ] | | | [ ]-[ ] [3]-[ ]-[ ]-[ ]-[ ] | | | | | | [V]-[ ]-[2]-[2]-[ ]-[ ]-[ ]-[ ]-[ ] [1] | | | | | [ ]-[ ] [ ]-[ ] [ ]-[ ] | | | [ ] [ ] [ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | | | | [ ] [ ] [ ]-[ ]-[ ]-[ ]-[ ] 1. Acquisition: Dragon Eater (REP must be equal to or greater than 20. Also, Milanor only.) 2. Small northwest extension revealed. 3. Center extension revealed. 4. Northeast extension revealed. 5. Visit all villages marked with this and you'll advance to the next stage of this battlefield. 6. Discovery: Soul Crucible 7. Discovery: [Card] Dragon Killer. * Enemies: Assassin (x1) Elena GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5200 Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2540 Bandit (x3) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480 Witch (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2390 Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170 Griffon Rider (x3) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2710 Fencer (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2460 * Win: (See note 5 on map above) -- Battlefield 26: Land of Ruin [Part 2]---------------------------------------- * Battle Map: [ ]-[ ] | | [ ] [ ]-[ ]-[ ]-[ ] | | [ ]-[ ]-[ ]-[ ]-[V] | | | [V]-[ ] [ ]-[ ] [ ] | | | | [ ]-[ ]-[ ]-[V]-[ ] [ ] | | | | [ ]-[V] [ ]-[ ] [ ] [ ]-[ ]-[T] | | | | [ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ] | | | | | | [V]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [V] | | | | | [ ]-[ ] [ ]-[ ] [ ]-[ ] | | | [ ] [ ] [ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | | | | [ ] [ ] [ ]-[ ]-[ ]-[ ]-[ ] * Win: Advance to the End of the Earth (Move all units to "End of the Earth") * MVP: 54 turns -- Battlefield 27: Gate of Atonement [Part 1]----------------------------------- * Battle Map: [ ] [ ]-[V] | | | [ ]-[ ] [ ]-[ ] | | | [ ]-[ ]-[ ]-[ ] | [ ]-[ ] | | [C]-[ ]-[ ] | | | [ ]-[ ]-[ ]-[ ] [ ] | | | [1]-[ ]-[ ] | [C] 1. Discovery: Mana Stone. Kylier only. * Ally: Assassin (x1) Elena GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5620 Item: Meteor [3]: [O] Critical 50% * Enemies: Knight (x1) Leon GEN: 3 | ATK: 4 | TEC: 4 | LUK: 1 | Morale: 6700 Item: Silvia [2]: [-] Gauge lowers Griffon Rider (x1) Emilia GEN: 2 | ATK: 3 | TEC: 4 | LUK: 5 | Morale: 5860 Item: Small Breastplate [2]: [O] > Archers Griffon Rider (x2) Scarlet ... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2710 Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2350 Witch (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2390 Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580 * Tactics Summary: Elena will probably lose most of her fights unless it's night time, so make it quick--as in, the first card you choose must be strong enough to take out the 2 enemies (a Griffon Rider and Valkyrie) and have enough MOV to have a second unit move next to Elena. * Win: Help Elena (Move an ally next to her) -- Battlefield 27: Gate of Atonement [Part 2]----------------------------------- * Tactics Summary: Beat the mush out of Emilia and all remaining units. * Win: Capture Bardock Stronghold (Move an ally to "Bardock Stronghold") -- Battlefield 27: Gate of Atonement [Part 3]----------------------------------- * Battle Map: [ ] [ ]-[V] | | | [ ]-[ ] [ ]-[ ] [2] | | | | [ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | [ ]-[ ] [ ]-[ ] | | | | [C]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] | | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | [C] [ ] [ ]-[C] | | | [ ] [ ]-[ ] | | [ ]-[1]-[ ] 1. Trade: Random item for Dark Matter (If you look like "brave boys and girls", which basically means if you haven't visited the Kiss of Death village yet.) or... Trade: Random item for Uncanny Fruit (If you look like you're "down in the dumps", or if you got the Kiss of Death.) Dark Matter: It's used later to get another item. However, the item you get requires low REP and only Russell can equip it. Uncanny Fruit: [EDIBLE] [O] Eat: Random stat UP 2. Acquisition: Card, Kiss of Death (Night only) You'll see what its effect is. * Enemies: Knight (x1) Leon GEN: 3 | ATK: 4 | TEC: 4 | LUK: 1 | Morale: 6700 Item: Silvia [2]: [-] Gauge lowers Knight (x4) Heavy Knight GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2750 Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170 * Tactics Summary: Milanor is the easiest here, but other units work fine as well. Start powering up Elena at night if you wish. * Win: Defeat Black Knight Leon * MVP: 18 turns -- Battlefield 28: Galleon Prison [Part 1]-------------------------------------- * Battle Map: [ ]-[ ] | | [ ]-[ ]-[ ]-[ ] | | [ ] [ ]-[ ]-[ ] | | | [3]-[3] [ ]-[ ] | | | [2] [ ]-[ ]-[ ] | | [ ]-[ ]-[ ]-[ ]-[1] | | [ ]-[ ] | [ ]-[ ] | | [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | [ ]-[ ] 1. Discovery: [!] Old Music Box // Extra Contents --> Sound Mode (If you want to listen to that, then you should probably just buy the CD--Yggdra Union Perfect Audio Collection--instead.) 2.-3. See Tactics Summary. * Enemies: Knight (x1) Garrison Captain GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 4440 Witch (x3) Sentry GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 2390 Golem (x3) Sentry GEN: 3 | ATK: 3 | TEC: 1 | LUK: 1 | Morale: 2720 Bandit (x1) Sentry GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630 * Tactics Summary: Defeating the Garrison Captain makes all other units retreat. Send 1-2 units down to free Yggdra since you're going to be going back the way you came. However, the other units back at the start will be fighting too. Keep Durant/Nietzsche back at the start if you chose them, and Russell is good at the beginning too. Durant/Nietzsche should be on [2] and any supporting unit(s) should be on or near [3]. If you sent Milanor down to get Yggdra, then place him on the RIGHT side of Yggdra when you fulfill the objective. * Win: Rescue Yggdra (Move an ally next to Yggdra) -- Battlefield 28: Galleon Prison [Part 2]-------------------------------------- * Battle Map 28.2: [ ]-[ ] | | [ ]-[ ]-[ ]-[ ] | | [ ] [ ]-[ ]-[ ] | | | [ ]-[ ] [ ]-[ ] | | | [ ] [ ]-[ ]-[ ] | | [T] [ ]-[ ]-[ ]-[ ]-[ ] | | [ ]-[ ] | [ ]-[ ] [ ]-[ ] | | | | [ ]-[1]-[ ]-[ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] | | [ ]-[ ] 1. Discovery: Rope * Enemies: Dragoon (x1) Gulcasa GEN: 3 | ATK: 5 | TEC: 4 | LUK: 2 | Morale: 7680 Item: Inferno [1]: [O] Win = Drain Morale 25% Imperial Knight (x3) Imperi... GEN: 3 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 3180 * Tactics Summary: Milanor is [O] Wasteland. He and Rosary/Roswell are the only units that can hopefully survive the first attackwave from Gulcasa. Attack back if you think you can, but Gulcasa has HIGH and Protect status. The others can be taken down for 80 card points and nice EXP each. Aegina will show up after you end your second turn, so I suggest you choose a card like Mind Change for if Nietzsche was back there. I don't recommend having Cruz in formation, since he can't counter. * Battle Map 28.3: [ ]-[ ] | | [ ]-[ ]-[ ]-[ ] | | [ ] [ ]-[ ]-[ ] | | | [ ]-[ ] [ ]-[ ] | | | [ ] [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ] | | | [ ] [T] [ ]-[ ] | | | [ ] [ ] [ ]-[ ] [ ]-[ ] | | | | | | [ ] [ ]-[ ] [ ]-[1]-[ ]-[ ]-[ ]-[ ] | | | | [ ] [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] [ ]-[ ] | [ ] * Enemies Valkyrie (x1) Aegina GEN: 3 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6920 Item: Bloody Rapier [1]: [X] Move: Morale DOWN Valkyrie (x1) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2950 Bandit (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2760 Hunter (x2) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 3030 * Tactics Summary: If you left a high-leveled Nietzsche or Durant back at the start, then you should have few problems as long as you form a double union. That means Nietzsche and 1 other unit like Roswell. Otherwise, you're going to do well against Aegina, but badly against the 2 Bandits that are second and fourth in Aegina's formation. If Milanor has 6 ATK, 5+ GEN, and 5+ TEC, just leave him near Gulcasa's starting point and let him at Gulcasa. Just don't put him on the fortress or he'll lose. * Win: Survive -- Battlefield 28: Galleon Prison [Part 3]-------------------------------------- * Battle Map: [ ]-[ ] | | [ ]-[ ]-[ ]-[ ] | | [ ] [ ]-[ ]-[ ] | | | [ ]-[ ] [ ]-[ ] | | | [ ] [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ] | | | [ ] [T] [ ]-[ ] | | | [2] [ ] [ ]-[ ] [ ]-[ ] | | | | | | [ ] [ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | [ ] [ ]-[ ]-[ ] | | | [ ]-[1]-[ ] [ ]-[ ] | [ ] 1. Discovery: Lost Material 2. Discovery: Rusted Sword * Win: Get Elena into position (Move Elena to "Cliff of Despair") -- Battlefield 28: Galleon Prison [Part 4]-------------------------------------- * Tactics Summary: All units except Elena have high priority, since she can't be touched by Gulcasa anyway. Move them to the target point and complete this battlefield. If Roswell somehow can't make it to the target point for units like Milanor (because he must move 2 spaces at night) he's supposed to take Elena's path out, so, no, it's not a glitch. * Win: Retreat from the front (Move all units to "Retreat Path") * MVP: 25 turns < Chapter 5 - Truth and Sin, Light and Shadows > -- Battlefield 29: Nyllard Desert [Part 1]-------------------------------------- Battle Map: { }-{ } { }-[ ]-{ }-{ } | | | | | | { }-{ } { }-[ ]-{ }-{ } | | | | | | { }-{ } [ ]-[ ]-[ ]-{ } | | | | | | { }-[ ] { }-{ }-[ ]-[ ] | | | | { }-[ ] { } [ ] | | | | { }-[ ] {1}-{ } [ ] | | | | [ ]-[ ] { }-[ ]-[ ] | | | | [ ]-{ } { }-{ }-[ ] | | | | | [ ]-{ } { }-(2)-[ ] 1. You'll find an Undine here. Give her water in exchange for information and a Mermaid Fin. (There is no "Water" item. Just standing on {1} will suffice.) 2. Acquisition: Stardust (If you talked to the Undine) * Enemies: Assassin (x1) Zilva GEN: 1 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6200 Item: Jack Hand [1]: [O] 1 on 1 = win Assassin (x2) Shadow GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2560 Hunter (x1) Mizer GEN: 2 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 5820 Item: Dragon Boots [2]: [O] Move -> Dragon Bandit (x1) Bounty Hunter GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630 Assassin (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2460 Witch (x1) Bounty Hunter GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 2720 * Tactics Summary: Stay on the road, but have one unit head towards [1] and Nietzsche towards [2] if you want the items. Other than don't lose or you get -20% GEO. I recommend you keep all units together at the bottom and leave Yggdra back at the top left and move her toward [4] (See map below). If you have the Elemina Mint you'll... well, you'll see.... * Win: Liberate Ryne Town (Move an ally there) -- Battlefield 29: Nyllard Desert [Part 2]-------------------------------------- * Battle Map 29.2: { }-{ } { }-[ ]-{ }-{ } | | | | | | { }-{4} { }-[ ]-{ }-{ } | | | | | | { }-{ }-{ }-{ } [ ]-[ ]-[ ]-[ ]-{ } | | | | | | | | | {1}-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-[ ]-[ ] | | | | | | | { }-[ ]-{ } { }-{ } { } [ ] | | | | | { }-[ ]-{ } { }-{ } [ ] | | | | | [ ]-[ ]-[2] { }-[ ]-[ ] | | | | [ ]-{ } { }-{ }-[ ] | | | | | [ ]-{ } { }-( )-[ ] | | | [ ]-[ ]-[ ]-[ ] | | [ ]-[ ] { } | [ ] [3]-[ ] 1. Discovery: Desert Rose (Noon/Evening only.) 2. Trade: Rope -> Yarde Horn 3. One unit stand here and you advance to the next objective. 4. Move Yggdra toward here if you have the Elemina Mint in your inventory. Battle Map 29.3: { }-{ } { }-[ ]-{ }-{ } | | | | | | { }-{4} { }-[ ]-{ }-{ } | | | | | | { }-{ }-{ }-{ } [ ]-[ ]-[ ]-[ ]-{ } | | | | | | | | | {1}-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-[ ]-[ ] | | | | | | | { }-[ ]-{ } { }-{ } { } [ ] | | | | | { }-[ ]-{ } { }-{ } [ ] | | | | | [ ]-[ ]-[2] { }-[ ]-[ ] | | | | [ ]-{ } { }-{ }-[ ] | | | | | [ ]-{ } { }-{ }-{ }-( )-[ ] | | | | | { }-{ }-[ ]-[ ]-[ ]-[ ] | | | | | { }-[ ]-[ ]-{ }-{ } | | | | [ ] [3]-[ ]-{ }-{ } * Enemies: Bandit (x1) Dort GEN: 3 | ATK: 4 | TEC: 1 | LUK: 2 | Morale: 6140 Item: Hammer of Ruin [1]: [O] Destroy Objects Bandit (x4) Bandit GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480 Griffon Rider (x3) Bandit GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2870 * Tactics Summary: I swear they put this map up for Yggdra with all these sword- users, but Yggdra should be at the top left... Have Elena gain some EXP here by fighting at night. * Win: Defeat Dort -- Battlefield 29: Nyllard Desert [Bath Scene!]--------------------------------- Note: The NA version of Yggdra Union shows a little bit more of Yggdra than the JP version, so... just saying this ahead of time, because some people are really squeamish when it comes to these kinds of things. Battle Map: { }-{2}-[3] { }-[ ]-{ }-{ } | | | | | | { }-{ } { }-[ ]-{ }-{ } | | | | | | { }-{ }-{ }-{ } [ ]-[ ]-[ ]-[ ]-{ } | | | | | | | | | { }-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-[ ]-[ ] | | | | | | | { }-[ ]-{ } { }-{ } { } [ ] | | | | | { }-[ ]-{ } { }-{ } [ ] | | | | | [ ]-[ ]-[V] { }-[ ]-[ ] | | | | [ ]-{ } { }-{ }-[ ] | | | | | [ ]-{ } { }-{ }-{ }-( )-[ ] | | | | | | | [ ]-{ }-{ }-{ }-{ }-[ ]-[ ]-[ ]-[ ] | | | | | | | | [ ]-( )-( )-{1}-[ ]-[ ]-{ }-{ } | | | | | | | [T]-[ ]-[ ]-[ ]-[ ]-{ }-{ } 1. Discovery: Power Fruit 2. Move Yggdra here to open the extra tile. Noon only. 3. Visit this village at Noon only with Yggdra. (Elemina Mint required.) You'll get to see a cutscene and receive a Fairy Bell. * Win: Head for the town of Sornetta (Move an ally there) * MVP: 21 turns -- Battlefield 30: South Nyllard [Part 1]--------------------------------------- * Battle Map: { }-{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ } | | | | | | | | | | { }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }-{ } | | | | | | | | | | {1}-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-{ }-{ } | | | | | | | | | | [ ]-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{3}-{ } | | | | | | | [T]-[ ]-( )-{ }-{ }-{ }-{ } | | | | | | [ ]-( )-{2}-{ }-{ }-{ } 1. Discovery: Yumina's Diary 2. Discovery: Mepple 3. Discovery: Rokon Skull * Enemies: Griffon Rider (x1) Emilia GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 6440 Item: Walnut Bread [-]: [O] Eat: GEN UP Griffon Rider (x2) Scarlet ... GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3050 Bandit (x4) Bandit GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480 Assassin (x1) Bandit GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2350 * Tactics Summary: You can try to pursue Emilia if you want, but they'll get away. Go after the bandits and Elena + powered up Bloody Claw card + 5 enemies = 5 wins. If you have enough overall REP, then you will go on to the next part of this Battlefield. Otherwise, you'll advance automatically to BF31. By the way, Emilia has Morale Protect, so you can only get her Walnut Bread by Stealing. You'll have another chance at it later, but if you're following my guide, then Yggdra will be facing Emilia (though you can change Yggdra with someone else if you wish). But anyway, Yggdra must have at least 4 LUK, so raise her LUK now while you can or just Steal. * Win: Liberate Ranquet City (Move an ally there) * MVP: 32 turns [If your REP is too low.] -- Battlefield 30: South Nyllard [Part 2]--------------------------------------- Battle Map: { }-{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ } | | | | | | | | | | { }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }-{ } | | | | | | | | | | { }-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-{ }-{ } | | | | | | | | | | [ ]-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{ } | | | | | | | | | | [V]-[ ]-( )-{ }-{ }-{ }-{ }-{ }-{ }-{ } | | | | | | | | | | [ ]-( )-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{ } | | | | | | | | | | { }-[ ]-{ }-{ }-{ }-{ }-{ }-{ }-{ }-[ ] | | | | | | | | | | { }-{ }-[ ]-{ }-{ }-[ ]-[ ]-{C}-{ }-{ } | | | | | | | | | | { }-{ }-[1]-{ }-{ }-[2]-[ ]-{ }-{ }-{ } | | | | | | | | | | { }-{ }-{ }-{ }-{ }-{C}-{ }-{C}-{ }-{ } 1. Trade: Stardust and Desert Rose -> Stardust Hourglass 2. Discovery: Sun Orb * Enemies: Bandit (x1) Dort GEN: 4 | ATK: 3 | TEC: 1 | LUK: 2 | Morale: 6460 Item: Gaudy Turban [2]: [O] No zero reset / Note: This item's effect does not work. I tried. Bandit (x2) Bandit GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630 Griffon Rider (x2) Bandit GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2870 Assassin (x2) Bandit GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2350 Golem (x3) Protector GEN: 4 | ATK: 4 | TEC: 1 | LUK: 1 | Morale: 4470 Item: Golem Suit [2]: [X] Move -> Slow * Tactics Summary: Make sure you stay a couple tiles away and in formation because the enemy comes toward you. A unit with [O] Block Catapault would be nice considering you automatically lose 3 figures on the enemy charge otherwise. Still, not too hard. If you get rid of the Golem, the others' <>High status goes away too. * Win: Defeat Dort * MVP: 32 turns -- Battlefield 31: Lombardia [Part 1]------------------------------------------- * Battle Map: { }-{ }-{ } | | | { }-{ }-{ }-{ } | | | [ ]-[ ]-[ ] | | | { }-{ }-[ ]-{ }-{ } | | | | [ ]-[ ]-[ ] [ ]-{ }-{ } | | | | [ ] [ ]-[ ]-[ ] { } | | < >-[ ] [1] | | < >-< > [A] | | | < >-< > [ ] | | | < >-< > [ ]-[ ] | < > 1. Trade: Caged Butterfly -> Good Luck Charm * Ally: Temple Knight (x1) Gordon GEN: 4 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 7320 Item: Crusade Lance [0]: [O] > Skeleton * Enemies: Assassin (x1) Zilva GEN: 1 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6200 Item: Jack Hand [1]: [O] 1 on 1 = win Assassin (x2) Shadow GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2560 Bandit (x3) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630 * Tactics Summary: Pretty easy. Just don't attack Zilva during the night and you'll be fine. * Win: Defeat Zilva (and protect the Holy City Oz) -- Battlefield 31: Lombardia [Part 2]------------------------------------------- Battle Map: { }-{T}-{ } { }-{ }-{ } | | | | | | { }-{ }-{ } { }-{ }-{ }-{ } | | | | | { }-{ } {1} [ ]-[ ]-[ ] | | | | { } { }-{ }-[ ]-{ }-{ } | | | | | ( )-{ } [ ]-[ ]-[ ] [ ]-{ }-{ } | | | | | | [B]-{ } [ ] [ ]-[ ]-[ ] { } | | | | [ ]-( )-[ ]-[ ] [V] | | | | [V]-( )-[ ]-[ ] [A] | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | [ ]-[ ] [ ]-[ ] | [V] [ ] 1. Visiting here at night gets you into a conversation with a Skeleton, though I don't know if you're supposed to get anything for this. * Enemy: Necromancer (x1) Mardym GEN: 4 | ATK: 2 | TEC: 2 | LUK: 4 | Morale: 6600 Item: Jewel Rod [2]: [O] Thunder attack UP * Tactics Summary: Whatever you do, DO NOT move Gordon up first. Move Yggdra up instead (unless she doesn't have 4 LUK or [O] Drop rate = 100%, in which case you might want to choose another character with 4 LUK). Have Gordon follow Yggdra but keep him out of formation. * Additional enemies: Griffon Rider (x1) Emilia GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 6440 Item: Walnut Bread [-]: [O] Eat: GEN UP Griffon Rider (x2) Scarlet ... GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3050 * Tactics Summary: As a note of interest, you might want to send Cruz up there to fight the Griffon Riders, just because he's [O] > Griffon Rider and they're [X] < Hunter. Well, that and because of what Emilia says to him when you move him next to her. :) * Win: Liberate the Old Church (Move Gordon to "Old Church") -- Battlefield 31: Lombardia [Part 3]------------------------------------------- * Battle Map: ( )-( )-( )-( )-( )-( )-( )-{ }-[T]-{ } { }-{ }-{ } | | | | | | { }-{ }-{ } { }-{ }-{ }-{ } | | | | | { }-{ } { } [ ]-[ ]-[ ] | | | | { } { }-{ }-[ ]-{ }-{ } | | | | | ( )-{ } [ ]-[ ]-[ ] [ ]-{ }-{ } | | | | | | [4]-[ ]-( )-( )-[3]-[B]-{ } [ ] [ ]-[ ]-[ ] { } | | | | | | | | | [ ]-( )-[1]-( )-[ ]-[ ]-( )-[ ]-[ ] [V] | | | | | | | | | [ ]-[B]-[ ]-[B]-[ ]-[V]-( )-[ ]-[ ] [A] | | | | | | | | | | [B]-( )-[B]-( )-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | | | | [ ]-[ ]-[ ]-[2]-[ ]-(6)-[ ]-[ ]-[ ] [ ]-[ ] | | | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-{ } | | | | | | | [V]-[ ]-[ ]-[ ]-[5]-[ ]-{ } Note: You won't get anything from any villages if you have the Skull Stone with you. 1. Trade: Rokon Skull and Poison Viper -> Lacan's Medicine. (18 total REP or higher required.) 2. Trade: Mana Stone and Rusted Sword -> Magical Sword. (Night only. 18 REP or more required.) 3. Acqisition: 7-star Sword. (Total REP must be equal to or greater than 23.) 4. Visit this village with a female character in the Evening if you have 15 REP or higher to get the Twilight Veil. Visit with 14 REP or less plus the Dark Matter and at night to get a Dark Sabre. You cannot get both on one play- through. 5. Trade: Yumina's Diary -> Marchen Wings. (Not at night.) 6. Discovery: Shiny Coin (Nietzsche only. Not even another unit with Mermaid Fin can get this item. Trust me. I tried.) * Enemies: Necromancer (x1) Mardym GEN: 4 | ATK: 2 | TEC: 2 | LUK: 4 | Morale: 6600 Item: Jewel Rod [2]: [O] Thunder attack UP Valkyrie (x2) Meriant GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2670 Assassin (x2) Meriant GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2460 Skeleton (x3) Meriant GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 2720 * Tactics Summary: Wipe out everyone, but make sure your units that will be facing Skeletons have high GEN, since Poison Breath obviously causes Poison, which decreases Morale by 10% outside of battle every turn and you lose figures faster in battle. (However, a slight glitch is that you don't lose anyone if your [O] Void element ability is in effect.) Mardym has a staff, so Elena works very well. Nietzsche is also good when she's unioned in the water Overall, this shouldn't be hard. Note that Mardym will move towards you if you're three tiles away from him, so if you're just using Movement cards to get all the items before attacking him, then keep your units at least 4 tiles away and he won't come after you (and you won't accidentally finish him off before you got every item). * Win: Defeat Archbishop Mardym MVP: 47 turns -- Battlefield 32: St. Meriata Diocese [Part 1]--------------------------------- * Battle Map: [ ]-[ ]-[ ]-[ ]-[B]-[ ]-( )-{ }-[B] | | | | | | | [ ]-[ ] ( )-( )-[ ]-( )-( )-[ ] | | | | | | | [ ]-[ ] [ ]-{ }-{ }-[ ]-( )-{ }-[ ] | | | | | | | | | [ ]-[ ] [3]-( )-( )-[B]-{ }-[ ]-[ ] | | | | | | [ ]-{ }-[ ]-[ ]-[ ]-{ } | | | | | ( )-( )-{ }-{ }-{ } | | | [1]-( )-( ) | | ( )-( ) | | [2]-{ }-{ } 1. Discovery: Banango 2. Trade: Stardust Hourglass and Lost Material --> ???????? Very high REP only. The item will "develop over time" which means you can't use it just yet. 3. Discovery: Kalinka Berry * Enemies: Necromancer (x1) Juvelon GEN: 4 | ATK: 2 | TEC: 1 | LUK: 5 | Morale: 6200 Item: Meria Bible [2]: [O] Void Holy Necromancer (x2) Bishop GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 4270 Assassin (x1) Amareus GEN: 2 | ATK: 4 | TEC: 5 | LUK: 4 | Morale: 6380 Item: Wind Cutter Blue [2]: [O] No battle penalty Knight (x1) Meriant GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3030 Skeleton (x5) Meriant GEN: 2 | ATK: - | TEC: - | LUK: - | Morale: 2720 Necromancer (x1) Mardym GEN: 3 | ATK: 3 | TEC: 3 | LUK: 4 | Morale: 6600 Item: Alchemy Glass [1]: [O] Exp +3 Valkyrie (x2) Meriant GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2670 Griffon Rider (x2) Meriant GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3050 * Tactics Summary: Notice the 5 Skeletons sleeping around? They have a [.] formation, which means that if attacked normally, they don't union with any other enemy. Save your power cards and just use neutral ones on them. I would send Nietzsche down there and beat up the Griffon Riders. * Win: Defeat Cardinal Juvelon -- Battlefield 32: St. Meriata Diocese [Part 2]--------------------------------- Battle Map: [ ]-[ ]-[ ]-[ ]-[B]-[ ]-( )-{ }-[B] | | | | | | | [ ]-[ ] ( )-( )-[ ]-( )-( )-[ ] | | | | | | | [ ]-[ ] [ ]-{ }-{ }-[ ]-( )-{ }-[ ] | | | | | | | | | [ ]-[ ] [ ]-( )-( )-[B]-{ }-[ ]-[ ] | | | | | | | [G] [ ]-{ }-[ ]-[ ]-[ ]-{ } | | | | | | [B]-[B] ( )-( )-{ }-{ }-{ } | | | | [ ]-[ ]