_ /_\ _ )_( _ |`-.___,.-~'`|=|`'~-.,___,-'| | __________|=|__________ | | | ______|=|__________| | ___ _ _ _ _ _ | | | ____|=|_____ / | | |_| |_ | |_ | _ |_ |\| |\ /\ |_ | | | / |=| / /| | | | | |_ |_ |_ |_| |_ | | |/ \/ | | | |/ ,-|_|-. / / /_|_|______ ______ _______ ____ | | ,' _____ / // / \ ___ |\ / \ `. \ \ | | / ,'| A |/ // / | | \ | | | | |`. \ / \ | | /_// |/V\/ // / | | \| | | | | \ \ / /\ \ | | /__| |/ / / | | | | | | \ | / / \ \ | | /\ | / /| /\ | |__/| | | | | | || | | | | | / \ |/ // // \ | __ | | | | | | || |____| | | | / \/ |/ // \ | | \| | | | | | || ____ | | | / / // \ | | | | | | / || | | | | | / / / /| \ | | /| | | /| | | / / | | | | | |/_____/ // / |________\| |___/ | | |___/ | | |,' / | | | | | | / // /| | /_________|/_________|/______,' /____\ /____\ \ \ / // / | | /|/ /_ ___ ___ _ _ _ _ ___ \ \ / / /| | |______/ | //_\ | | |\| |/ |/\ | |_||_ |_)/_\(_` | \ \/______| | |________|/ | | |_ | | | |\ |\/ | | ||_ | | |._) | `.`. | | | ,',' `.`. | | | ,',' `.`-.| | |,-',' `-.| | |,-' -- osrevad -- | | | | | | | | | | | | \|/ V =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *--------------------------------------------------* The Legend of Zelda: A Link to the Past FAQ/Walkthrough By: Dark Vortex (Quan Jin) darkvortexfaqs@ymail.com Version 1.5 *--------------------------------------------------* =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This guide may be found on the following sites: [http://www.gamefaqs.com]--------------------------------------------[GameFAQs] [http://www.gamespot.com]--------------------------------------------[GameSpot] [http://faqs.ign.com]------------------------------------------------[IGN FAQs] [http://www.neoseeker.com]------------------------------------------[Neoseeker] [http://www.dlh.net]--------------------------------------[Dirty Little Helper] [http://www.cheats.de]----------------------------------------------[Cheats.de] [http://www.supercheats.com]--------------------------------------[SuperCheats] [http://zeldasretreat.cjb.net]--------------------------------[Zelda's Retreat] [http://www.honestgamers.com]------------------------------------[HonestGamers] This guide is copyright (c)2003-2006 Quan Jin =============================================================================== ---- Table of Contents ---- =============================================================================== 1. Introduction...............................................[1000] 2. FAQ........................................................[2000] 3. Basics.....................................................[3000] 3.1. Controls..........................................[3100] 3.2. Main Screen.......................................[3200] 3.3. Sword Attacks.....................................[3300] 4. Items List.................................................[4000] 4.1. Ground Items and Powerups.........................[4100] 4.2. Magic Items.......................................[4200] 4.3. Dungeon Items.....................................[4300] 4.4. Mail Armor and Shields............................[4400] 4.5. Swords and Non-Magical Weapons....................[4500] 4.6. Miscellaneous and Buyable Items...................[4600] 5. Overworld..................................................[5000] 6. Characters.................................................[6000] 7. Walkthrough................................................[7000] 7.1. The Legend of Hyrule..............................[7100] 7.2. Hyrule Castle.....................................[7200] 7.3. East Palace.......................................[7300] 7.4. Desert Palace.....................................[7400] 7.5. Mountain Tower....................................[7500] 7.6. Hyrule Castle Tower...............................[7600] 7.7. Dark Palace.......................................[7700] 7.8. Swamp Palace......................................[7800] 7.9. Skull Woods.......................................[7900] 7.10. Thieves' Town....................................[7010] 7.11. Ice Palace.......................................[7011] 7.12. Misery Mire......................................[7012] 7.13. Turtle Rock......................................[7013] 7.14. Ganon's Tower....................................[7014] 8. Enemies List...............................................[8000] 8.1. Overworld Enemies.................................[8100] 8.2. Dungeon Enemies...................................[8200] 9. Bosses List................................................[9000] 10. Dungeons of Hyrule.......................................[10000] 10.1. Light World.....................................[10100] 10.2. Dark World......................................[10200] 11. Shops List...............................................[11000] 12. Heart Piece Locations....................................[12000] 13. Secrets and Easter Eggs..................................[13000] 14. Version History..........................................[14000] 15. Legal Disclaimers........................................[15000] 16. Credits and Closing......................................[16000] To find a section quickly, press Ctrl-F and type in either the name of the section along with its content number (ie. 1., 2., 3., etc.) OR you can use the codes on the far right. Simply type in the brackets with the code number to get a jump. =============================================================================== ---- 1. Introduction ---- [1000] =============================================================================== I still remember the old days of the "Legend of Zelda" series. I can picture it perfectly in my mind. I was a wee lad of four years old sitting in front of the old, bulky television holding a controller that barely fit in my hand. What was I playing? Well, no other than A Link to the Past. Now, the revolution has come back in the GBA form and I can finally, play through the series all over again in a whole new form. The Legend of Zelda: A Link to the Past was released for the Super Nintendo Entertainment System (SNES) in 1991. The game was an immediate hit and the Zelda series continued to rise. After a decade of new gaming technology, the same game was release on December of 2002... right before the Christmas date! This FAQ is designed to help the reader through the game. I have hopefully provided a detailed and descriptive step by step walkthrough through the game. Along with a walkthrough, you will find detailed descriptions of items, bosses, dungeons, and enemies. Enjoy! =============================================================================== ---- 2. FAQ ---- [2000] =============================================================================== +-----------------------------------------------------------------------------+ [Q] What exactly is the Four Swords? [A] The Four Swords was a extra little multiplayer mini-game that was included in the US version. Basically, you can hook up four different GBAs and play through a variety of areas cooperatively or against each other. +-----------------------------------------------------------------------------+ [Q] I already have the SNES version. Why would I get this for? [A] Well, there is a new addition called the Four Swords. It isn't really that amazing, but oh well... +-----------------------------------------------------------------------------+ [Q] Why isn't this guide posted for the SNES version? I thought they were the same thing. [A] I was about to create a SNES version guide but I lost my copy of LttP before I was able to start this guide. Luckily, I had my GBA version in hand. I suppose if I wanted to, I could always submit this guide for the SNES version but I feel that some of the info would be inaccurate (with an example being the Ice Palace which has been toned down quite a bit). Besides, I'm no KB-whore. ;) +-----------------------------------------------------------------------------+ [Q] Where do I get the Red Shield and the Magic Boomerang? [A] This is in the walkthrough anyway. You can get these upgrades by going to the Waterfall of Wishing. Simply throw in your Boomerang and Shield and the nice fairy will give you the Red Shield and the Boomerang. I'm not going to repeat directions already in the walkthrough. +-----------------------------------------------------------------------------+ [Q] Whatever happened to the "pushing block through floor" thing in the Ice Palace? [A] The Ice Palace dungeon was made a lot easier in the GBA remake. You no longer have to push the block through the floor this time. +-----------------------------------------------------------------------------+ [Q] Why the heck does that lady in Kakariko Village keep calling that knight to get me? I didn't do anything wrong! [A] Apparently, you did. Tsk tsk, does kidnapping Princess Zelda ring a bell in your mind? +-----------------------------------------------------------------------------+ [Q] Where's the Golden Sword? [A] It is hidden deep in the Pyramid of Power (well, not that deep). Along the wall of the pyramid is a cracked wall. If you try to blow it with a regular Bomb, it won't break. You will need the Super Bomb to blow it up. When inside, you will be greeted by a fat fairy who gives you to Golden Sword. +-----------------------------------------------------------------------------+ [Q] Whenever I have the Super Bomb, it detaches for some reason. What's going on? [A] When you have the Super Bomb with you to blow a hole in the Pyramid of Power, you can't dash or jump off ledges. Dashing or jumping off ledges will cause the Super Bomb to detach itself and begin its detonation count. Don't worry, it's not that long of a walk and I'm sure you can make it. +-----------------------------------------------------------------------------+ [Q] The Magic Mirror isn't working? [A] The only when the Magic Mirror won't work is when you're in the Light World with a warp you created lying around somewhere. When you are in the Light World, the only way you can get back to the Dark World is to step back into that warp you created when you exited from the Dark World or of course, step into one of those warps scattered in Death Mountain, Desert Palace, etc. +-----------------------------------------------------------------------------+ [Q] Link transformed into a bunny when I went into the Dark World? What the heck is up with that? [A] Aw, a wittle bunny, how cute. Anyway, you probably don't have the Moon Pearl. You can only maintain your true form in the Dark World only with the aid of that artifact which you can pick up in the Mountain Tower. +-----------------------------------------------------------------------------+ [Q] There is this pink bomb in the Bomb Shop selling for 100 rupees. What is it? [A] This, my friends is the Super Bomb. You will need it to blow a hole in the Pyramid of Power to get the Golden Sword. It becomes available after you defeat the Misery Mire dungeon. +-----------------------------------------------------------------------------+ [Q] What's the maximum amount of Arrows and Bombs you can get? [A] This a simple question. Luckily, I memorized the figures. You can have a maximum of 50 Bombs and 70 Arrows. +-----------------------------------------------------------------------------+ [Q] How many sword upgrades are there? [A] Throughout the game, you will be getting three different upgrades. You start off with the regular Sword and advance with the Master Sword, Tempered Sword, and the Golden Sword. +-----------------------------------------------------------------------------+ [Q] How do you beat [Insert Dungeon Name Here]? [A] Ahem... read the walkthrough... +-----------------------------------------------------------------------------+ [Q] Are there any cheat codes in this game? [A] ... It's a Zelda game. Do you think it would have cheat codes?! There are easter eggs and tiny secrets though. Check the section on it. +-----------------------------------------------------------------------------+ [Q] Can you list all the changes from the SNES version to the GBA version? [A] Sure, I'll just rattle down the list: - The addition of the Four Swords (duh) and the Four Swords dungeon. - Sign posts and pots can be cut down with the Golden Sword, something you could not do in the SNES version. - There are sometimes sparkling rocks that you can continuously hit to get a number of rupees. These are completely random though and a bit rare. - Different voicing effects for Link that are pretty noticeable. - The Ice Palace doesn't require you to do that annoying "push the block onto the switch" which makes the palace much easier. - A few name changes. Tower of Hera, Watergate Dungeon, Skull Dungeon, and Blind's Hideout have become Mountain Tower, Swamp Palace, Skull Woods, and Thieve's Town. I actually had to change the names in the walkthrough after realizing this... - After saving, you have the choice of starting off at a "Saved Place" instead of the normal, Sanctuary, Link's House, and Pyramid of Power options. - The Chris Houlihan Room of the original LttP was removed. Years ago, Nintendo Power held a competition. Chris Houlihan had apparently come in first place which placed his name in the release of LttP for the SNES. The re-release for the GBA did not contain the Chris Houlihan Room. I think that's all of them, I would really appreciate it if someone would contact me if I forgot something. +-----------------------------------------------------------------------------+ [Q] I heard of an extra dungeon in this game. What is it? [A] You heard right. Along with the addition of the Four Swords, A Link the Past also has a new dungeon called the Palace of the Four Swords which you can only enter after defeating the Four Swords. In this dungeon, you collect four shards of the Four Swords from souped up bosses you have fought previously. In the end, you get the fight four versions of Link, green, red, blue, and purple versions that is. However, I won't be describing this particular dungeon in the walk- through. Just the regular dungeons. :P +-----------------------------------------------------------------------------+ [Q] I have a question that I can't find in your guide, what do I do? [A] This is one of the few cases in which you really SHOULD email me. If you are positive that you can't find the answer to a question in this guide, contact me. However, if I figure that your question is already in the guide, I will callously, ignore your request. You should get the message that way. +-----------------------------------------------------------------------------+ [Q] What is up my homie? My fizzler nizzer? My brotha' from anotha' motha'? [A] ... ... ... *dies* +-----------------------------------------------------------------------------+ =============================================================================== ---- 3. Basics ---- [3000] =============================================================================== This section is for those who were unlucky enough to not get a manual along with their game. If you do have the manual however, you might want to look at THAT instead of this as I'm perfectly sure it could describe the basics of the game better than I ever could. :D -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 3.1. Controls [3100] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- L Button ---| |--- R Button ___|_________________________|___ .'______/ _________________ \______`. / _ | | \ | _| |_ | | _ | Directional -----|_ O _| | | _ |_|----- A Button Pad | |_| | | |_| ----- B Button | | | | Start ------------ o |________|________| | Select ---------- o |########|########| / `._______________|_______________.' | |----Screen Directional Pad --------------- ~ Moves Link through the world up, down, left, and right. ~ Allows you to move the cursor in the game menus. A Button -------- ~ Activates whatever item or weapon you have selected for it. ~ Opens treasure chests. ~ Interacts with various characters. B Button -------- ~ Swings Link's sword to defeat enemies. ~ Hold down and release to perform the Spinning Sword Move. L Button -------- ~ Brings up the map of the overworld. ~ When you're in a dungeon, pressing this button will bring up the dungeon map ONLY when you have picked up the actual dungeon map. R Button -------- ~ Picks up items (this can be powered up with the Power Glove) ~ Dashes once Link gets the Pegasus Shoes. Start ----- ~ Bring up the in-game menu where you can save the game or sleep (to conserve power). ~ Selects options both in the in-game menu and the main menu. Select ------ ~ Brings up the inventory list where you can activate certain items for use in the A Button slot. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 3.2. Main Screen [3200] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Since I always find it easier to describe the main screen of a game with a little diagram, I created one instead of attempting to describe everything. I apologize for the crudity but you can only do so much with ASCII text. Quit complaining! ,---------------------------------------------------------------------------. | ____ __ __ __ _______ | | | | { } { } { } { } \/ \/ \/ | | | | |[1] | 999 10 30 0 [6] | [7] | | | | | [2] [3] [4] [5] | | | | | | |_______| | | | | | | | | | | |____| | | | | | `---------------------------------------------------------------------------' [1] Magic Meter - This green meter shows your current amount of magic left. Every time you use a magic item, the bar gets drained. [2] Rupees - This is the amount of rupees you have left. [3] Bomb Count - This is the amount of those explosive bombs you have left. [4] Arrow Count - This is the amount of arrows you have left. [5] Key Count - This is the amount of Small/Big Keys you have left. [6] Life Gauge - This shows how much life force Link has in him. If it reaches nothing, Link dies. [7] A Button Item Display - This shows the item you have fitted for the A Button. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 3.3. Sword Attacks [3300] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- There are three major attacks that you can do with your sword that you should be aware of other than the regular swing. Whirling Blade Attack --- Press and hold the B Button for about two seconds, then release it to unleash a whirling attack that decimates all foes within reach. Dashing Attack --- Once you find the Pegasus Shoes, you can attack enemies as you dash through them. Beam Attack --- If your sword's power is level two (Master Sword) or higher and all your heart containers are full, you can fire a beam from the tip of your sword. =============================================================================== ---- 4. Items List ---- [4000] =============================================================================== Throughout this game, you will get your hands on a variety of items, tools, and weaponry. For easier reference, please refer to the Table of Contents to figure out the code for the various sections. The items will be placed in alphabetical order. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 4.1. Ground Items and Powerups [4100] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- The following items can be picked off the ground or found in various locations. There is always more than one of these and they can be collected by defeating enemies, entering caves, or flying out of trees. Apples ~ =----= After getting the Pegasus Boots, you can dash around. If you have ever crashed (which is highly likely), you would notice Link gets thrown back. If you run into large trees, sometimes, this bright, shiny fruit comes hurling out. Walking over apples gives you a heart as well as a hearty meal. Only certain trees can be "apple-dashed" but when you find one, you'll find the fruit very useful. Arrows ~ =----= When Link collects the Bow & Arrows from the East Palace, he has the ability to fire these projectiles. However, they will run out eventually and that's when you'll need some refills. Collect them from cut bushes, thrown pots, and even by defeating enemies. Archers carry arrows and they may occasionally drop them after defeating them. They are powerful and can be eventually upgraded to Silver Arrows late in the game! Fairies ~ =-----= Despite the fact that Fairies are um, living creatures, they can be considered a powerup because they heal seven heart containers. When you find them, they are very, very useful. You can catch these with the Bug Catching Net and put them in a Magic Jar (you need one empty though) saving it for later use when you really might need it. When you discover a Fairy, you better get to it quickly. They don't just sit there and can float off the screen if you're not fast enough. Luckily, they won't disappear after a set period of time like some of the other items. Hearts ~ =----= Link's health meter is represented by those heart containers located at the top of the screen. When you run out of those hearts, Link dies and it's game over for you. Replenish your health by collecting these hearts that slain enemies drop, found under bushes and such, or you can buy one for 10 rupees (I don't see the logic in that though). Magic Vials ~ =---------= These jars of magic (basically) replenish Link's magic meter when it isn't full. They come in two varieties, large and tiny. Obviously, the smaller version is going to replenish less while the large one refills your entire meter. They are rare among enemies so use them wisely. Enemies drop them rarely and you can usually find them under pots and such in dungeons. However, there is one way to get them easily. First, freeze an enemy in the overworld or in inside a dungeon and smash the frozen enemy with the Magic Hammer. Most of the time, they will drop these. Rupees ~ =----= Rupees are gem-like items that can be found throughout. They are used as the currency and you'll need these to buy items, pay for fortune telling, etc. There are different types of rupees that can be found. The green ones are worth one, the blue ones are worth five, and the red ones (rare) are worth 20. You can get these by lifting pots, cutting bushes, and of course, defeating enemies. Link can only hold a maximum of 999 rupees. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 4.2. Magic Items [4200] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- The following items all have different purposes. Some could be weapons, some could be tools, etc. They all have one major thing in common however, they take away magic from the magic bar. When that green bar runs out, the following items will become useless to you. Bombos Medallion ~ =--------------= The Bombos Medallion is a powerful, magical item that you can find in the Desert of Mystery when traveling through the Dark World. When it is used, a section of your magic bar will disappear and Link will spin his sword around unleashing a large fiery blast. The attack will pretty much decimate most enemies and is the best way in my opinion, to clear a room full of enemies. Cane of Byrna ~ =-----------= This blue colored walking stick that creates a veil around your character. It takes a while to reach and you'll need a lot of items (Titan's Mitt, Magic Cape, and Magic Hammer) before you can even get anywhere near it. It drains your magic meter like wildfire and since you already have the Magic Cape which (duh), serves the same purpose, why exactly would you waste your time? Get it if you want to, it's in the walkthrough anyway. Cane of Somaria ~ =-------------= The Cane of Somaria basically looks just like the Cane of Byrna except it's red! Looks like Nintendo really ran out of ideas here. Despite the similar appearance, the Cane of Somaria has a rather different use. This cane creates a red block in front of you that you can pull switches with, throw at enemies, and create the Somaria blocks required at Turtle Rock. It also holds a much higher importance in the game. Instead of being an optional item, it's essential to actually get through the game. Find this at the Dark World dungeon, Misery Mire. Ether Medallion ~ =-------------= The Ether Medallion can be obtained after collecting the Master Sword west of the Mountain Tower. It is very powerful and will be used later in the game to see an invisible pathway perhaps (I'm giving you a hint right here). Against enemies, it is quite a powerful weapon covering a lot of the screen. It is taxing on your magic meter like the other items above I have already mentioned. Fire Rod ~ =------= If you're like me, then you like burning things and blowing things up. The Fire Rod serves just that purpose... without the blowing up part. When you collect this powerful weapon (and tool) from the Skull Woods, you have the ability to fire blasts at enemies. The Fire Rod is very similar to the Ice Rod except for the fact that the Ice Rod DOESN'T kill enemies. When you hit an opponent with a bolt, it will burn up slowly. Keep in mind that some enemies require more than one blast. The Fire Rod is still, another tax on your magic meter so be careful with it. Ice Rod ~ =-----= The Ice Rod is almost the exact opposite of the Fire Rod (one's blue and one's red, duh). Instead of shooting forward fireballs, the Ice Rod shoots, well, ICE! Find this near Lake Hylia after Sahasrahla "recommends" you get it. It's not too effective as all it does is freeze enemies so they become vulnerable but useless nonetheless. And by the way, here's something I just figured out recently. If you fire the Ice Rod and kill the enemy you just froze, you get a tiny bit of the magic you used back. Pretty nifty eh? Lamp ~ =--= One thing I could probably never get is why the Lamp takes up magical energy when you light up torches? Does Link really need to conjure up a spell to simply move his arm!? Luckily, it doesn't waste any magic when you're using it in dark caves (automatically) so you won't be in the dark at least. Also, the Lamp can be used as a weak weapon if you weren't aware of that now. Try it, it's fun. Magic Cape ~ =--------= I just love this magic item even if you can only get it a bit late in the game. Putting on the Magic Cape basically makes you invisible and invincible from any enemy attack (ahem, Hollow-Man anyone?). Luckily, you can attack the enemies yourself and have complete authority over them. However, you can only imagine the Magic Cape to have a giant tax on the magic meter but in fact, it doesn't take too much (compared to it's great power). Just don't leave it on too much and go crazy. Magic Powder ~ =----------= This is a strange tool. It has many different uses that I don't feel like describing too much. For starters, try sprinkling it on enemies and watch the results. Get this after giving the Magic Mushroom to the witch near the Magic Shop. Quake Medallion ~ =-------------= The Quake Medallion definitely gets my award for the coolest visuals. You can collect this in the Dark World after defeating Agahnim at Hyrule Castle. The Quake Medallion basically forces Link to jump in the air and stab his sword into the ground to create a shockwave that hurts all enemies on THE GROUND. That's right, you won't affect any airborne enemies like Vultures or Crows. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 4.3. Dungeon Items [4300] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- The following are only found in dungeons. Any indoor palace, tower, castle, etc with a boss at the end can be considered a dungeon. These items are all dungeon exclusive and are found in "almost" every one with a few exceptions. Compass ~ =-----= The Compass isn't that useful as all it does is pinpoint the location of the dungeon's boss. It wouldn't be too effective if you're using a walkthrough BUT I'll tell you where the compass is for those people who like to finish a game %100. Key ~ =-= Keys can be found scattered through many different dungeons. They all serve one purpose however, to open any door with a keyhole on it. The Key can only be used once and you might need to strain a bit to find them. However, with a walkthrough, it's much easier. Now who's going to thank me? :D Big Key ~ =-----= Most dungeons have one Big Key that could be used on the door to the dungeon's boss or also on those giant chests that usually contain important items like the Bow & Arrow, the Hookshot, and others. These Big Keys are very, very important. Map ~ =-= Inside every dungeon is a chest containing the nearly essential Map. What the Map does is create a blueprint of the dungeon you're currently in. Press the L Button (this would bring up the Overworld map when in the Overworld) to bring up the dungeon map. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 4.4. Mail Armor and Shields [4400] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- These are basically Link's protection method. Mail Armor and Shields. Keep in mind that these items will not be placed in alphabetical order but in the order you receive them to avoid confusion. |================| ----|-- Mail Armor --|--------------------------------------------------------- |================| Green Mail ~ =--------= The Green Mail is what Link starts off with. It provides miniscule protection and isn't too effective. Enemies do full damage to you and the Green Mail is a poor excuse for protecting yourself. Blue Mail ~ =-------= When Link is venturing through the Ice Palace, he discovers Blue Mail. After all that time, you finally get yourself a little break. The Blue Mail cuts enemy attacks in two but you'll also meet more difficult opponent that do the same damage to you as the previous weaker enemies did on you... Red Mail ~ =------= The final and most powerful mail can be found in Ganon's Tower. The Red Mail can cut damage down to half if you were carrying Blue Mail before. If not, it whittles it all the way down to a quarter of the full damage. However, you do get this at the last dungeon so you won't have too much use with it. |=============| ----|-- Shields --|------------------------------------------------------------ |=============| Regular Shield ~ =------------= Link's Shield is a valuable asset to him. The Regular Shield is the one his uncle gave to him in the beginning of the game. It isn't very effective compared to the others but it does well in blocking arrows and Octorok rocks. Red Shield ~ =--------= Link can get a new upgraded shield at the Waterfall of Wishing. This shield is wider and offers more protection against more types of projectiles. There's still the arrows you can defend against but you can also block those fireballs in dungeons. I strongly suggest you pick up this shield until you can get the Mirror Shield. Mirror Shield ~ =-----------= And of course, here's the final shield that offers a heck amount of protection. The Mirror Shield can protect "almost" any projectile that enemies can throw at you. A few new beams you could protect yourself from are the laser beams that the Laser Eye Statues fire at you as well as those giant fireballs. A remarkable tool you shouldn't miss. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 4.5. Swords and Non-Magical Weapons [4500] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- These are basically Link's non-magical attacking methods. Swords and such. Keep in mind that these items will not be placed in alphabetical order but in the order you receive them to avoid confusion. |============| ----|-- Swords --|------------------------------------------------------------- |============| Regular Sword ~ =-----------= Need I really say more. The Regular Sword is basically, a regular sword. Your uncle gives this to you at Hyrule Castle as well as your shield. Master Sword ~ =----------= The Master Sword is a much better improvement off of the default. After collecting the three pendants, you venture into the Lost Woods and pick up this legendary weapon. It's much faster when it swings and it can fire beams from it when your hearts are all full. However, it can still be improved off of... Tempered Sword ~ =------------= There you go. After rescuing a dwarven swordsmith and returning him to his house, his partner and him will offer to temper your sword resulting in the... Tempered Sword. This sword does a bit more damage than the Master Sword keeping its magical ability to fire beams from the tip when your health is full. Golden Sword ~ =----------= This is definitely the most powerful sword in the game. If you head to the fairy at the Pyramid of Power, you can get it transformed from its original form into the final form, the Golden Sword which would do twice as much damage as the original Master Sword. Wow! |================| ----|-- Boomerangs --|--------------------------------------------------------- |================| Boomerang ~ =-------= A Boomerang isn't exactly used as a weapon but more like a tool to help you take down that pesky enemy. Upon hitting an enemy, the Boomerang freezes them for a little while which gives you some time to move in and get yourself a few swipes. However, after that little time period, the enemy will start shaking and move again so be quick with your attacks. Red Boomerang ~ =-----------= At the Waterfall of Wishing, you have the ability to upgrade your current Boomerang into a new, red one by throwing in the regular into the pond. This new Boomerang is much faster as well as being a much better shot. It also can travel almost all the way across the screen so don't pass up the chance to pick up this jewel. |===================| ----|-- Other Weapons --|------------------------------------------------------ |===================| Bombs ~ =---= Bombs are powerful weapons but you might find it a bit hard to use against enemies considering the fact that they do take a while to explode and unless you're an excellent marksman, you won't want to use these offensively. However, Bombs play a much more important role as tools. You'll be using these little explosives to blow open cave entrances, collect heart pieces, and of course, advancing through the game. You can buy bombs, pick them up from under rocks or bushes, and get certain enemies to drop them. These are a very useful multi-purpose tools and you should always keep a good stock in your inventory. The only reason I put Bombs in this section is because they "could" be used as weapons although it's not suggested. Bow & Arrows ~ =----------= The Bow & Arrows is one of the more useful weapons of A Link to the Past. Luckily, they are found fairly early in the East Palace and you can shoot a limited number of projectiles at opponents. Some enemies like the Armos Knights or Cyclops are very vulnerable to Arrows so be sure to take advantage of that during the game. Arrows can be found and certain enemies (Armos Knights, Archers, etc.) drop them constantly. Pick them up wherever you go as that's the only way to obtain these Arrows. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 4.6. Miscellaneous and Buyable Items [4600] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- I couldn't fit these items anywhere else so here they are. These are all basically items that you would want and many of them are required to defeat the game. Because of that, this is easily the biggest section of the Items List. They all vary in importance. Book of Mudora ~ =------------= The Book of Mudora is one of the game's more important objects as well as being extremely useful (ahem, the Ether Medallion?). It's purpose is to read the Hylian and translate it for Link which doesn't understand it himself. This book becomes increasingly useful through the Desert of Mystery and past it. Bug-Catching Net ~ =--------------= Surprisingly, the Bug-Catching Net isn't needed until the fight with Agahnim (in which you use it to deflect his spells). Until then, picking it up from the sick boy in Kakariko Village is completely optional. However, I strongly suggest you pick it up to catch fairies and bees for use later. Especially the pixies which will aid you greatly. Crystals ~ =------= The bosses of the seven Dark World dungeons all drop a Crystal upon defeating them. They supposedly contain the maidens of the seven sages who had sealed away the Triforce. These don't have too much of a use until you reach Ganon's Tower in the Dark World where the seven Crystals are required to open the magical barrier surrounding the tower. Cure-All Medicine ~ =---------------= The Cure-All Medicine is a 160 rupee item that you can buy at the Magic Shop where the witch to whom you give the Magic Mushroom is standing by. This particular potion cures both your hearts and refills your magic meter so you might want to pick this up. However, you'll need an empty Magic Bottle to get some use out of it. Flippers ~ =------= After bothering a giant Zora, Link can buy a 500 rupees (yikes!) pair of Flippers. Despite the price, they are extremely useful and will come into great importance. With the Flippers, Link can now enter the dark blue sections of water which Link would previously plummet into before. He can dive and swim with the help of Flippers. Very useful tool indeed and you'll need it eventually anyway. Flute ~ =---= When you understand how to use the Flute, traveling will be made "much" easier. You first have to go to the Dark World and talk to a certain character to get the Shovel to look for the Flute. When you do find it and he asks you to play it, play it and he turns into a tree. Oh well, guess you can keep the Flute then. Anyway, play it in front of the weird weathervane in Kakariko Village to free a bird. Now, whenever you play the flute, that bird comes flying down and carries you wherever you want. Heart Container ~ =-------------= You get these wonderful items after defeating bosses. Picking one up will reward Link with an extra heart container to add to his health. You also get one after collecting four Heart Pieces. You should never pass up the chance for an extra container. Hookshot ~ =------= The Hookshot is indeed an unique item as well as being quite useful in many dungeons. To use it, you must first locate an object near the area where you want to get to or else the Hookshot is useless. Fire it, let it latch onto the faraway object and Link will sail to the object where you originally latched on to. The immediate effect is pretty awesome and it's fun sailing around and using the Hookshot for fun. Magic Bottle ~ =----------= The Magic Bottle can be considered a multi-purpose item. It has many uses but sadly, you can only get four in all throughout the game. One at the Kakariko Village (buy for 100 rupees), another in chest in the bar, the third under a stone bridge near the East Palace, and the final one could be found by bringing a chest from the Dark World to the Average Guy (you'll find out who he is in the walkthrough) near the Desert of Mystery. The Magic Bottle can hold medicine, fairies, etc. It's a wonderful tool really and you should strain to get all of them. Magic Hammer ~ =----------= Yeeha! The Magic Hammer is here at your service. Despite being called the "Magic" Hammer, this tool does not really require any magic power. You find the Magic Hammer in the Dark Palace, the first dungeon of the Dark World. The Magic Hammer is a useful tool as well as being the only one that can flip over turtles, pound down pink pegs, destroy pots quickly, etc. Along with that, the Magic Hammer can be used effectively as a weapon if wielded correctly. Magic Mushroom ~ =------------= To get the witch to make you some Magic Powder, you must first collect the Magic 'shroom (I always laugh whenever I hear this). It is found deep in the Lost Woods. Magic Mirror ~ =----------= The Magic Mirror, received from an old man on Death Mountain, is a pretty complicated item. However, its purpose is simple, to enter and exit the Dark World via the Light World. When at first, you use the Magic Mirror to warp into the Dark World, nothing too great happens (except warping to the Dark World of course) however, if you try to warp back to the Light World, you will create a magical warp. You can't get back to the other world unless you step on this warp (it's displayed on your map thank god). Then it disappears when you go back to the Dark World thus creating another where wherever you get back. It's a complicated process but you'll get it eventually. Also, this mirror can be used to warp back to the beginning of any dungeon usually. Medicine of Life ~ =--------------= This is another potion that you can find at the Magic Shop. It is cheaper than the Cure-All Medicine but it only refills hearts. Still, it rests at a hefty 120 rupee price. Like the Cure-All Medicine, you will need an empty bottle to get some use out of it. Yet, this is a useful potion, and you should always carry a bottle or two before entering a dungeon just in case. Medicine of Magic ~ =---------------= The Medicine of Magic (aptly colored to match your magic bar) refills your magic meter to its entirity. Buy this at the Magic Shop but there is ONE more way to obtain it... for free. Go to the Waterfall of Wishing (where you got your Red Shield and Magic Boomerang) and chuck an empty Magic Bottle into the wishing pond. The fairy will offer to fill it up for you. I don't find this potion that useful but hey, if you feel you need it, go ahead and pick it up. Moon Pearl ~ =--------= Here's an unique item you don't see every day. The first time you enter the Dark World, Link transforms into a bunny and can't attack or anything. However, when you pick up the Moon Pearl in Mountain Tower, you will be able to keep your true form in the Dark World and thus, be capable of attacking enemies and such. Pegasus Shoes ~ =-----------= After collecting the Pendant of Courage and returning to Sahasrahla, you get the Pegasus Shoes as a result. When you do dash with the R Button, you hold your sword in front of you to clear enemies out of your way or simply get through a room quickly. Along with the useful gameplay help, you'll need the Pegasus Shoes for a few game objectives and to advance in the game. One example would be the Book of Mudora which you need these Pegasus Shoes to knock off the shelf or to destroy those rock piles which you will need to get through eventually. Pendant of Courage/Power/Wisdom ~ =-----------------------------= These three artifacts are hidden away in the various dungeons of the Light World which you will need to venture to. Sahasrahla explains to you that you must get these three Pendants before you can collect the Master Sword. Get the Pendant of Courage from the East Palace, the Pendant of Power from the Desert Palace, and the Pendant of Wisdom from the Mountain Tower. Piece of Heart ~ =------------= There are many Pieces of Hearts scattered across the Light World and Dark World of Hyrule. 24 in all to be exact. Whenever you collect four of these, you get yourself a new heart container and if you the math, you can get six more (not counting the automatic heart containers you get for defeating bosses) heart containers. This doesn't seem like an item you would want to pass by. Power Glove ~ =---------= Previously, you could lift bushes but definitely not those boulders that sometimes get in your way. After picking up the Power Glove in the Desert Palace, Link can now lift those larger boulders and of course, throw them. However, darker boulders still can't be moved even with Link's newfound power. Shovel ~ =----= Here's an item you don't have to get but you should if you want the Flute. Using the Shovel which you can pick up from the Flute Playing Boy in the Dark World, you can dig up hearts, rupees, and other treasures. Titan's Mitt ~ =----------= The Titan's Mitt is basically a more powerful version of the Power Glove. Instead of lvl. 2, the Titan's Mitt upgrades your lifting ability to lvl. 3 which doesn't do too much except allowing you to pick up those darker stones which are obviously a bit heavier than the lighter ones. This basically functions the same as the Power Glove and is activated automatically. Find this in the dungeon, Thieves' Town. =============================================================================== ---- 5. Overworld ---- [5000] =============================================================================== The Overworld can be considered the area outside the dungeons. The grass, the trees, the water, etc. However, there are various traps throughout the Overworld that can bring harm to you or provide some usefulness. Here's a list of most of them. Bushes ~ =----= This should be pretty obvious. The Bushes are those green plants you can cut down or pick up. Chop them down with your sword and you might find some rupees, hearts, or maybe even a land mine. Be careful when cutting these down around areas like Hyrule Castle. Ledges ~ =----= If an elevated area has a break in the wall that protects Link from falling down, you can jump down from there. There are many ledges scattered throughout Hyrule and some of them can take a pretty heavy toll on advancing through the game. Basically, these are fairly multi-purpose. They could be dangerous or extremely helpful. Pink Pegs ~ =-------= In the Dark World, you might come across Pink Pegs or similar. These can easily be passed by with a few swings from the Magic Hammer. And until you get that tool from the Dark Palace, you won't be able to pass these by. Pit ~ =-= Link can drop down holes in the ground. Many of them are dangerous to Link's health but some lead you somewhere like a Heart Piece, a hidden passageway, etc. Trees ~ =---= Don't ask me what I have to say about trees. They're just there. When you get the Pegasus Boots, you can run into them and you might get a reward (Apples, Fairies, or a lighted Bomb which you should run away from obviously). Rocks ~ =---= Rocks are similar to bushes except they can't be cut down and you need the Power Glove/Titan's Mitt to get through them. They can be big or small and light and dark (the Titan's Mitt is required to pick up dark rocks). They are scattered throughout the Light World and Dark World although there, rocks can come to life. O_O Water ~ =---= Link can swim through water with the Flippers that you get later in the game. There is a also a light blue version of water that you can still step in without the Flippers. =============================================================================== ---- 6. Characters ---- [6000] =============================================================================== There are quite a few noteworthy characters throughout Hyrule. The following all have a prominent role in A Link to the Past. They can be bad or good. Link ~ =--= Whoa, who can forget about the legendary Link? The savior of the previous Zelda games and the Legendary Hero of the Triforce. In this game, you'll be controlling him through the land of Hyrule to rescue the princess and save all of Hyrule. Princess Zelda ~ =------------= As the old saying goes, behind every man is a woman. Zelda, the princess of Hyrule is one of the last descendents of the seven sages who were the ones who sealed away the Triforce and the Golden Land long ago. Zelda is soon kidnapped by Agahnim and Link must venture off to save her. Sahasrahla ~ =--------= The Kakariko Village elder and descendent of the seven sages, Sahasrahla is Link's best ally in this game. He'll play a large part in the game telling Link where to go and his objectives to save the princess and Hyrule from the evil Ganon's rule. His wisdom and information is valuable throughout the game. Agahnim ~ =-----= The evil wizard Agahnim was the one who had taken over Hyrule and its castle as well as getting rid of the king and the maidens of the seven sages. Agahnim, partnered with Ganon is attempting to overcome the Light and Dark Worlds of Hyrule under his full control. Link obviously cannot allow this to happen. Ganon ~ =---= Previously known as Ganondorf, this towering behemoth has taken the Triforce and has made his wish. Agahnim and Ganon partner up and if Link does not stop him, all of Hyrule will be lost to Ganon and his equally evil wizard partner. =============================================================================== ---- 7. Walkthrough ---- [7000] =============================================================================== ---------------------------------------------------- NOTE : THIS IS NOT A WALKTHROUGH ON THE FOUR SWORDS! ---------------------------------------------------- Here we are, the meat of any guide. I will be your guide as you are leaded through the world of Hyrule on your adventurous journey from Hyrule Castle to Ganon's Tower. The section header names are based off the dungeon at the end which you will have to go through. Before you continue, please read "The List of Common Sense" and be sure you understand it before playing the game. The List of Common Sense ------------------------ ~ Remember to save your game at intervals of play. ~ You can't save and be able to appear right where you saved but you do appear at a dungeon's entrance or any other entrance or exit. Therefore, you should try to complete each dungeon in one pass whenever possible. ~ Rupees are valuable. So are hearts, magic vials, arrows, bombs, and fairies. When enemies drop these items, use them. ~ Try to follow the walkthrough just the way I describe. Zelda is a complicated game and one misstep could lead you somewhere completely different than what I had described. ~ I will not tell you when to buy or use Medicines. Use common sense and keep a good stock and use them when needed. The same goes for Fairies. ~ If at any point you are missing an item or similar, check the Items List section and figure out where to find it (most of the time, it'll be in the item description and if not, you're screwed). Then, check that section of the walkthrough and collect it. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 7.1. The Legend of Hyrule [7100] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- (The following is the dialogue that appears in the SNES version of the game at the beginning. I chose to use this one due to the fact that it describes the game in much more detail). |~=~=~=~=~=~=~=~=~=~=~=~=~=~| ------------------------|-- The Legends of Hyrule --|-------------------------- |~=~=~=~=~=~=~=~=~=~=~=~=~=~| To set the stage for this adventure of the legendary Hero of Hyrule, it will be informative to delve into the Triforce myth, an ancient epic about the creation of the world that is still believed in the land of Hyrule. Every culture has such myths and theories about the creation of their worlds, and it can be beneficial and entertaining to examine them in detail, for they often affect the present day social structure. The legends say the mythical gods of Hyrule had as their chosen people the Hylia. These ancient people left scrolls that are the primary source of the legends. |~=~=~=~=~=~=~=~=~=~=~=~=~=~=| -----------------------|-- The Creation of Hyrule --|-------------------------- |~=~=~=~=~=~=~=~=~=~=~=~=~=~=| According to the Hylian scrolls, the mythical gods descended from a distant nebula to the world and created order and life. The God of Power dyed the mountains red with fire and created land. The God of Wisdom created science and wizardry and brought order to nature. And the God of Courage, through justice and vigor, created life - the animals that crawl the land and the birds that soar in the sky. After the gods had finished their work, they left the world, but not before creating a symbol of their strength, a golden triangle known as the Triforce. A small but powerful portion of the essence of the gods was held in this mighty artifact, which was to guide the intelligent life on the world of Hyrule. Although it was an inanimate object, the Triforce had the power to bestow three titles which gave the person who received them great powers: "The Forger of Strength", "The Keeper of Knowledge", and "The Juror of Courage". From its hiding place in the so-called Golden Land where the Gods placed it, the Triforce beckoned people from the outside world to seek it in the hope that someone worthy of these titles would find it. With their magic infused blood, the Hylian people were endowed with psychic powers and skill in wizardry. It was also said that their long, pointed ears enabled them to hear special messages from the gods, so they were held in high esteem by many people in Hyrule. Their descendants settled in various parts of the world and passed on their knowledge and magical lore to all people. But in its passing, the lore was often distorted or lost altogether. |~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=| -----------------------|-- Gates To The Golden Land --|------------------------ |~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=| In Hyrule, there are many Hylian buildings which are mentioned repeatedly in the legends. These buildings, which now lie in ruin, pale shadows of their former splendor, are closely tied to the Triforce. Some were even said to house the Triforce... If it were only a symbol of the gods, the Triforce would be coveted by many. But a verse from the Book of Mudora (a collection of Hylian legends and lore) made the Triforce even more desirable: In a realm beyond sight, The Sky shines gold, not blue. There, the Triforce's might Makes mortal dreams come true. Many aggressively searched for the wish-granting Triforce, but no one, not even the Hylian sages, was sure of its location; the knowledge had been lost over time. Some said the Triforce lay under the desert, others said it was in the cemetery in the shadow of Death Mountain, but no one ever found it. That yearning for the Triforce soon turned to lust for power, which in turn led to the spilling of blood. Soon the only motive left among those searching for the Triforce was pure greed. One day, quite by accident, a gate to the Golden Land of the Triforce was opened by a gang of thieves skilled in the black arts. This land was like no other. In the gathering twilight, the Triforce shone from its resting place high above the world. In a long running battle, the leader of the thieves fought his way past his followers in a lust for the Golden Power. After vanquishing his own followers, the leader stood triumphant over the Triforce and grasped it with his blood-stained hands. He heard a whispered voice: "If thou has a strong desire or dream, wish for it..." And in reply, the roaring laughter of the brigand leader echoed across time and space and even reached the far-off land of Hyrule. The name of this king of thieves is Ganondorf Dragmire, but he is known by his alias, Mandrag Ganon, which means Ganon of the Enchanted Thieves. |~=~=~=~=~=~=~=~=~=~=~=~=~| --------------------------|-- The Imprisoning War --|-------------------------- |~=~=~=~=~=~=~=~=~=~=~=~=~| I do not know what Ganon wished for from the Triforce. However, in time evil power begin to flow from the Golden Land and greedy men were drawn there to become members of Ganon's army. Black clouds permanently darkened the sky, and many disasters beset Hyrule. The lord of Hyrule sent for the Seven Wise Men and the Knights Of Hyrule, and ordered them to seal the entrance to the Golden Land. The Triforce, being an inanimate object, cannot judge between good and evil. Therefore, it could not know that Ganon's wishes were evil; it merely granted them. Suspecting that Ganon's power was based on the Triforce's magic, the people of Hyrule forged a sword resistant to magic which could repulse even powers granted by the Triforce. This mighty weapon became known as the blade of evil's bane, or the Master Sword. It was so powerful that only one who was pure of heart and strong of body could wield it. As the Seven Wise Men searched for a valiant person to take up the Master Sword, Ganon's evil army swarmed from the tainted Golden Land into Hyrule and attacked the castle. The wise men and the Knights Of Hyrule combined forces to wage war on this evil horde. The Knights took the full brunt of the fierce attack, and although they fought courageously many a brave soul was lost that day, However, their lives were not lost in vain, for they bought precious time for the Seven Wise Men to magically seal Ganon in the Golden land. All of Hyrule rejoiced at the victory that upheld peace and order over Ganon's evil and chaos. This war, which had claimed many lives, became known as the Imprisoning War in stories told in later centuries. |~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=| -----------------------|-- The Coming of the Wizard --|------------------------ |~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=| Many centuries have passed since the Imprisoning War. The land of Hyrule healed its wounds and the people lived in peace for a long time. Memories of the vicious Imprisoning War faded over the generations... So it is no surprise that no one was prepared for the new disasters that have recently struck Hyrule. Pestilence and drought, uncontrollable even by magic, ravaged the land. The king of Hyrule, after counsel with his sages, ordered an investigation of the Imprisoned Dark World (as the Golden land had come to be known) but the wise men's seal was apparently intact. He offered rewards for anyone who could find the source of these troubles. In answer to these summons a stranger named Agahnim came and quelled the disasters with a previously unseen form of magic. As a reward, the king gave him a new position as chief advisor and heir to the Seven masses proclaimed him their hero. Peace had returned to Hyrule... or had it? Of late, rumors have traveled their whispering path with alarming frequency. Rumors saying Agahnim now rules the country with his magic... Rumors of strange magical experiments in the castle tower at night... The people of Hyrule were gripped by dread. |~=~=~=~=~=~=~=| -----------------------------|-- Prologue --|---------------------------------- |~=~=~=~=~=~=~=| One night, a girl's voice awakens you from your sleep. She telepathically pleads. You jump out of bed not knowing whether the voice was part of a dream or reality. Upon leaving your bed, you find your uncle, who should be fast asleep at this time, preparing to go out, girded for battle. "I'll be back by morning," he says as he departs. "Don't leave the house." You watch him leave with the family sword in hand and shield on arm. This night is like no other... Who is Zelda? Where had your uncle gone and for what reason? And so, on an ill-fated night, a new chapter in the legend of Hyrule's hero begins- a new chapter in The Legend of Zelda! -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 7.2. Hyrule Castle [7200] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- As soon as you past the monotonous story dialogue, you are in your bed on a raining night. Suddenly, a voice pops in your head. She claims her name is Zelda and she has been imprisoned by Agahnim at the Hyrule Castle. She also says that this particular figure has made the other maidens vanish. Before Link can begin to think about what the heck just happened, you awaken. It seems your uncle is about to leave the house for some business. He tells you to stay here and takes his sword and shield. Little does Link know that his uncle has something far more important to do than what he clues. Get out of bed and get the Lamp from the chest. Then ignore your uncle's instructions and leave the house into the rain. If you want to, pick up some of the bushes around your house for a rupee or two. Bring up your map with the R Button. Hyrule Castle is your next objective. It should be marked with a flashing red X on your map. Turn it off and continue south onto the dirt road. From there, head east and follow the path as it twists north until you reach a fork. Take the northeast path around and you should reach the stone bridge leading up to the castle gates. If Zelda hasn't contacted you again yet, she probably will now. Talk to the guard at the main gate if you want but as of now, you do not have access to enter the castle. However, we aren't going to go home this quickly... Along the walls of the castle near your current position are two stone paths leading west and east. Take the east path past all the bushes and continue to follow the stone path as it twists north a bit. Eventually, you'll reach the end. Now, take careful note of your current position. Nothing too great around except for a few bushes. Look carefully and you should notice that one of the bushes is on a suspicious stone platform. Pick it up with the R Button to reveal a hole. If you cared to listen to Zelda's second speech, you should have already been advised to travel into the garden. Well, this has to be it so get yourself together and takes a hop into it. __________________________ ---=| Hyrule Castle (1st Pass) |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You will land in a shallow pond inside the castle. Continue west through the narrow passageway and you'll meet your uncle lying on the wall. It seems that he wasn't able to help the princess at all. When he sees you, he gives you his shield and sword and tells you to continue as well as teaching you the secret sword technique (which isn't too secret). He then pleads with you to rescue Princess Zelda for the sake of Hyrule. Keep that order fresh in your mind and continue after your uncle expires. There's not much else to do for your uncle so continue and exit through the door at the other end of the narrow hallway. You will now emerge in a room patrolled by two Green Knights to the east. This is your first time you come in contact with enemies so be sure to practice your swing. Continue east and open the chest for five rupees. Lifting the pots will get you two Magic Vials but you might not need that now. After collecting the loot, head back to the entrance of the room and continue south up the steps to the door out of here. Once you're back outside in the pouring rain, continue south and lift the bushes out of your way. If you look at your map, the entrance to Hyrule Castle is just to the west so head around and defeat the knights in front of the door. Continue forward and enter Hyrule Castle! Head north a little bit and rip apart the Green Knights in the room. The one with the longer sword can block some of your strikes but if you hit him diagonally, you'll hurt him. Once they are taken care of, take some time to get used to your surrounding. You're in a large entrance hall with two doors leading west and one door leading east. Because the west door has less enemies, we'll take that. Head into either door that leads west (the north door puts you right next to a Blue Knight though). This room consists of a lower hall and an upper area. If you want to get up there (or if you already are if you took the north door), head to the south end of the room and go up the steps. The pots in the northwest and northeast corner of the room contain hearts. There is a door on the upper level but you should ignore that for now. Instead, head back down and take the door that leads north. You will come to long, narrow passageway with three Green Knights in it. You may have a bit of trouble fighting in a narrow area like this but you should not have too much trouble... yet. The pots in this room also carry hearts so refill them if you need to. Head into the door at the end of the room to reach another hallway. At least this one doesn't have any enemies. There's nothing of great significance in the other rooms on this floor except for a few hearts if you need them. When you're ready, go down the stairs in this room to the basement. The basement is a darker and more sinister part of Hyrule Castle. Upon arriving, make your aquaintenance with a Blue Knight and pick up the Map in the chest and the Key that the Blue Knight drops when you slay it. The door to the south is locked but with your new Key, you can open it. Just walk up to it and continue south. Okay, head down the steps off the ledge you're standing on and get the Blue Knight. Continue south to the next screen and slash at the next two Blue Knights. Be careful of the pits as you can fall into them and lose a heart. In fact, you can use them to your advantage by pushing the Blue Knights into them for a quick defeat. ,=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=. | The Map is a useful tool for any | | dungeon. It will give you a rather | ~=~=~=~=~=~=~=~=~| crude, yet valuable map of the dungeon |=~=~=~=~=~=~=~=~= | you are currently in. Rooms you have | | visited are light blue while rooms you | | yet to explore are dark. | `=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=' The pots here don't contain anything so continue south along the narrow pathway watching out for the sides without walls protecting them. Continue along killing off the single Blue Knight until the path widens up a little bit. There are two Green Knights with long swords here but you should have no trouble taking care of them. The steps leading up to the upper platform here have no use as of now so continue all the way west and north to enter through the door and the next room. Defeat the Green Knight immediately and door to the north and east will open. Take the east door into a small room with a lot of statues, a Blue Knight, and a chest. Defeat the Blue Knight to get a Key and open the chest for a Boomerang! ,=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=. | The Boomerang does very little damage | =~=~=~=~=~=~=~=~| to enemies but it freezes them so they |=~=~=~=~=~=~=~=~= | will become much more easier to defeat. | `=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=' Exit the room and head north opening the locked door. Continue forward and head down the steps to the next level which is pretty small really. Head to the other end and go down another set of stairs to reach the final level where Zelda is being held. Head down and defeat the Green Knight and prepare yourself to fight the Mace Knight. Mace Knight ~ =---------= There's an easy way to defeat this and a harder but "correct" way to defeat him. The correct way basically means moving back when he swings and attacking when his mace has to recoil. This way requires good timing and eye to hand coordination. Keep in mind that the Boomerang also has an effect on him. If you are finding yourself being pummeled constantly, you might want to take another approach. In the cell closest to the door are three pots, you can use these against the Mace Knight. Hit him with two direct hits and he'll fall. It's quite cheap but it's effective. Oh, and by the way, there are hearts under the pots if you need them. The Mace Knight will drop the Big Key and you are free to continue to Zelda. Unlock the cell with the Big Key and walk up to the princess. She'll tell you about what's going on and Agahnim. Before you go, pick up the blue rupee in the chest nearby and backtrack to the door. Climb the steps up to the next floor and climb the stairs again back to Basement 1st Floor. Continue south past the door all the way to the large room we had been in before. This time, you can use the stairs up to the upper platform to get through the room quickly. When you reach the 1st Floor finally, continue east or west defeating the enemies to the entrance room. When you enter the entrance room, Zelda will explain to you about a secret passage to the Sanctuary where an old man will help you out. This secret passage is located in the thrown room so head to the north-center part of the room climbing the steps onto the next floor. Upon entering the thrown room, you will notice two Green Knights to your immediate northeast and northwest. Dispose of them quickly but try not to get caught in a corner. Your three heart containers will do very little to sustain you for that long. After defeating them, head north to the two thrones. Zelda will tell you about the hidden passageway behind the ornamental shelf. Push it from left to right and continue into the dark passageway. Hey, I did tell you it was going to be dark didn't I? Anyway, since you don't know where the heck you are, I'll give you the lowdown on your position. You start on a south wall. As you advance north, there is a path that goes west that leads to a pot and a lamp. If you want to, light the lamp to see the area and to defeat the mice scurrying around. If you head straight north, you'll reach a second lamp. However, if go south from the second lamp and slip into the first pathway east, you'll reach the steps leading down to the next level. This is a small floor but there will be Cobras in the center of the room which you should be aware of and dispose of quickly as they do eat away at your health pretty quickly. Light the lanterns for a better illumination of the surrounding area. When you're finished slaughtering the snakes, continue around and go through the door at the end into a larger (but still pitch black) floor. Walk north a bit and defeat the enemies in the area the best you can. Soon, you will come across a three way fork north, east, and west. To the west is a lantern that you can light and if you take the east fork, you'll come across a chest with Key as well as two more lanterns. Pick it up the Key and continue back to the fork and head north. Unlock the door and enter an area that Zelda calls the sewers. Well, you might not want to step in it now but there's no turning back so continue west along the water. Keep in mind that there are many Mice here. However, there is an easy way to defeat them, step in the water and attack them without stepping out of it. The Mice can't go in the water so you should have no trouble. Head to the west and go through the door to another part of the sewers. There are some Mice in here too so defeat them the same way as you did before. Along with them are a few Bats. Keep in mind that the Bats can follow you onto the water so you might want to get yourself a different strategy. After killing off the opposition, pick up some of the pots for Magic Vials, Hearts, etc. Along the north wall is a door leading out of these stanky sewers. Go through. The only door out of here is locked so we'll need a Key. There are a few enemies in here including Mice and some Bats. One of them will drop the Key so you will probably need to defeat them all to get it. When you pick it up, head to the northeast corner of the room and unlock the door heading north into the final room out of the basements. As you step through, you'll notice something, LIGHT! Finally we can kill off enemies without bumping into walls like an idiot. ,=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=. | On the west wall in the little niches | | in this room are cracks in the wall. | ~=~=~=~=~=~=~=~=~| These cracks can be broken through with |=~=~=~=~=~=~=~=~= | Bombs so when you do buy a few, | | remember to come back here and blow it. | `=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=' Kill off the various Mice and Bats flying around and you should soon reach a blockade of blocks. Push the center block north to create a path to the other side. Head up the steps to reach a cabin-like room with Mice crawling all over the place. Defeat them all the best you can (try not to get yourself overwhelmed) Go through the door and Zelda will tell you that the Sanctuary is just beyond the next door. However, you have to pull the switch. You'll soon notice there are two. Since Zelda didn't tell you which one to pull, you will have to take your chances on this one. If you pull the west one, MANY Cobras fall on your head and you will be in trouble. The east one is the safe one to open the door to the Sanctuary. __________________________ ---=| The Sanctuary |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here, you'll meet the Sanctuary Guardian. As Zelda and the Guardian meet once more, both will tell you more about Agahnim and his terrible plan. Before, you didn't have too great of a clue what was going on so here's a good time to regain yourself and understand what's going on. The evil wizard Agahnim has taken over the castle and Link may very well be the only one who can save all of Hyrule. As of now, Link's quest to find the fabled Master Sword while Zelda hides in the Sanctuary to stay safe from the evil Agahnim. When they are done talking, open the chest nearby for a Heart Container. Head south and exit the Sanctuary. Breathe in a deep sigh of relief. We'll be well on our way once again... -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 7.2. East Palace [7200] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- It's fairly easy to get to Kakariko Village, our next stop. There are a few Green Knights along the way but nothing that great. Head south from the exit from the Sanctuary and you should reach a dirt road stretching east and west. Defeat the Green Knight and follow it west. If you look at your overworld map, you'll see that Kakariko Village (marked with a "X") is just to west. As you take your leisurely stroll through the countryside, you'll notice a sign along the way saying that Kakariko Village is to the west. That's a good sign. When you reach the Fortune Teller's House, you can be sure you're due north of the village. Go inside and take your fortune if you want for 10 rupees and continue south into the village. __________________________ ---=| Kakariko Village |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are a few things to do here. When you enter from the north, the first building to the west you see is the Elder's house. Go inside and talk to the lady to find out that the Elder hasn't been seen around for a while. She also tells you a tiny bit about the Master Sword but that's irrelevant as of now. Exit and continue south and a little bit to the west until you reach a house with two water thingies in the back (I don't know what they're called but they feed horses and pigs). Next to the two, er, water thingies is a boy with a blue hat. Talk to him and he'll tell that the Elder is hiding in the palace "past the castle." He'll mark it for you with an "X." Now that we know where to go, you can simply trot off but there are a few things I strongly recommend you do here. First of all, head into the shop just south of the boy you just talked to and buy a few Bombs. You'll need them for later. Exit the building and head north of the shop until you reach a sitting man in a turban. Talk to him and he'll tell you he will give you a Magic Bottle for 100 rupees. Well, since we probably don't have that much money yet, get out there and kill a few knights (use the Boomerang to stun them and then pick up the rupees they drop) or slice down a few bushes. When you got the amount, go buy one. They are really, really important. If you want an easier way to get a few rupees, head to the house with the green roof right next to the Elder's house. Talk to the man in there and he'll tell you that this used to be a thief's hideout led by a thief named Blind who really hated bright light (you'll meet him later on). Head to the back of the room and go down the stairs to a room with chests and blocks. Each block can only be moved once. You don't have to try to get all the chests obtainable at once. Instead, just move one to reveal one chest, exit the room, and move another. Simple really. However, the rupees aren't the only prize here. If you have played any other Zelda game before, you should already be familiar with Heart Pieces. If not, you're about to find out. Inspect the north wall of the same room and look for a slightly cracked and frayed piece of wall. Place a Bomb right by it and move back. It blows up revealing a hole in the wall that you can walk through. Lift up the pots (which all contain blue rupees) and open the chest for your first Heart Piece! With the collection of every four Heart Pieces, you get one extra Heart Container so there's no reason you shouldn't pass up the chance to collect all of them. There's another Heart Piece in the area that you can get if you want. Exit the thief's house and continue straight west until you reach a cave in a ledge with a hole right by it. Head back and go around to get on top of that ledge and jump off the ledge into the hole. You land in a cave area. The first chests has Bombs in it and the other three all have red rupees. There's more to be found however. Inspect the north wall for a stray crack and blast the wall with a Bomb to reveal a passageway. Pick up the pots and collect the prizes underneath and open the chest for another Piece of Heart. After buying the Magic Bottle from the salesman and you're willing to get yourself another one, head to the southeast corner of Kakariko Village and enter the blue roofed building there. This is the Tavern. Talk to the people inside if you wish but the real prize is in the back. Exit the building and head all the way around to the back of the tavern going through a secret door. Lift the pots and open the chest for a second Magic Bottle. Yay! Directly north of the Tavern is another blue roofed house. Head inside and talk to the boy lying in bed. He will wake and tell you that he got sick from the evil air coming down from the mountain. And because of his illness, he can't go out and use his Bug Catching Net so he'll lend it to you. We don't have any great use for it now but later on, we'll use it to catch fairies and defeat a certain boss with it. Give it a twirl and try it out and then exit the boy's house. There's not much else to do here in Kakariko Village except for two more Heart Pieces. First off, save and turn off the game. Then when it asks you if you wish to start where you saved off or start at Link's House, select Link's House. Now that we're back, exit and continue all the way south until you reach a whole different area. There should be long grass everywhere as well as white statues. Our target is a large white building somewhere in the center of this area. Enter and you will come across a chest and a three-block wall. To get through, push the center block up and then push either the left or right block to the left or right. Create a path and continue through until you reach a room with a Spinner and two switches at the north end. Now, if you pull the left one, Bombs will drop from the ceiling. Instead, pull the right one and the canal to the right of Link will open up. Exit the building and the Heart Piece will be right there near a flopping fish. For the fourth Heart Piece and your fifth Heart Container, head back to Kakariko Village and head south from the village itself. You will pass a few buildings including the Library. Keep checking the houses until you reach a building with a man at the north end who claims to be feuding with his brother. He has sealed the west wall leading to his brother's room. Bomb the wall and continue through. Talk to the other brother if you want but he is of little importance right now. Instead, exit and talk to the woman near you. Complete the area in less than 15 seconds and the man at the end will give you a Heart Piece as a reward for Link's tip top shape. If you don't get it the first time (it's a bit difficult), just keep on trying. You won't be fined or anything for losing so don't worry. ;) And finally, we head to the Lost Woods. The entrance is a bit north of Kakariko Village. When you enter, head directly north. Along the way, you should pass a tree-trunk with a hole in it that you can enter through. Continue heading north and then west taking the left fork passing the two large tree trunks until you find a mushroom on the ground. We'll need this later so pick it up. Head back south a bit until you reach a 3x3 pile of bushes that we passed on the way to the Magic Mushroom. Cut down the center bush and fall down the hole to a room with the fifth Heart Piece. When you find your way out, you will realize you were inside the tree trunk we had passed previously. Now that we have completed all the side-quests before the East Palace, we now will head to well, the East Palace! I'll list the directions from Link's House so start off from there by saving the game and selecting "Start From Link's House" in the menu that comes up. Exit your house and jump south off the ledge. Start heading east a bit until you reach a marble bridge over a river with a sign in front of it saying "Shopping ahead at Lake Hylia." Head north over the bridge defeating the various enemies you come across. As soon as you cross the bridge, follow the dirt path east. Continue and after a short walk, you will see a path open up to the north. Head through and look at your map. You are entering the area where East Palace is. Continue north and head up the long set of stairs that present themselves to you. You will find yourself on a high plateau with Octoroks spitting rocks everywhere. Try to avoid them and their rocks the best you can and continue straight north. If you were lined up, you should find yourself on a ledge. Jump down and enter the house you see. Inside, you will find Sahasrahla, the village elder we were looking for. Talk to him and he'll tell you a bit about the Master Sword. But, he doesn't wish to give you any more information. Retrieve the Pendant of Courage he says. Now, before we go, notice the cracked wall to the north. Bomb it and open the chests for some goodies. Exit the building and climb the steps above Sahasrahla's house. Now, you have to follow my directions exactly or else you won't be able to reach our next destination. Along the way, avoid the Armoses or defeat them. From the top of the stairs, head east a bit ignoring the steps and follow the stone path south as if you were going around the ledge around Sahasrahla's house until you can't go any further south. Follow the stone path east and then south and you should reach an Armos standing in front of some steps leading down. Activate it and defeat it and continue down the steps. Advance a bit east and then north walking up another set of stairs. A bit to the east of the top of these stairs is another set of stairs leading up to a marble platform with a Blue Knight on it. Continue ascending the stairs until you reach the entrance to the East Palace. Phew... ___________________ ---=| East Palace |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ? Welcome to East Palace, the worthy location of our first objective, the Pendant of Courage. Before we continue, if you get lost in this dungeon, you better improve yourself or else you will indeed get completely stuck later in the game. You start off the dungeon in a small room with three exits. First, we have to go through the center door but apparently, it's closed. Lift the pot in front of it and voila, a switch. Step on it to open the north door. Head through and kill off the Snake Bushels here the best you can. Now, the door to the north and the door back will seal as soon as you enter the room so you will need to find some way to open them. Notice the slightly raised piece of floor that faintly resembles a button. Step over it and the north and south door will open. How cool was that? :P This is a strange room. Ahead of you down a few steps are many balls (I know what you're thinking) rolling forward. Head down the steps and do your best to avoid them. When you see the large ball (it takes up the entire hallway), dash into one of the alcoves to avoid it. Keep doing this until you reach the end of the hallway. Let's hope you didn't lose too many hearts at this point. Head up the steps ahead of you (this is like a mirror image of the other side) and exit through the door. Head a bit north and you should reach a fork in the path. Take the east one. When you reach the end, it looks as if the door isn't about to budge as of now. However, avert your gaze to the two pots on the same screen. Sandwiched between them is a switch similar to the one we had stepped on before to open a different door. Lift up the pots and step on the switch to open the east door. You will find yourself in a room on a upper pathway. In the same room are a bunch of skeletons you have never seen before. These are the Stalfoses. You will be meeting them in the future many times. At the north end of the platform, there's a door leading east. Go through to reach a room with a pattern of five pots and a Spinner. Our target is the south door but it appears it's closed. Lift the center pot and step on the switch to force it open. In this room, open the chest for a Map. Press the L Button to view the Map of East Palace. Now, we need to get back to the large forked room where you entered the room with all the Stalfoses. Simply jump off the ledge you're currently on and head up the southern steps taking the door west to reach the Stalfos room. Go through the west doorway in this room as well and continue all the way to the west end. You should know what to do here. Lift up the pots and step on the switch to open the door west. Here are some more Stalfoses that you can make your aquaintenances with. There are only two doors in this room, the one you entered from and another one a bit to the south leading west. Go through and you will find yourself in a rather strange room with skeletons littered over the floor. However, before we can do anything, five Stalfoses will appear. Defeat them to open the door north. Go through all the way north until you reach a chest. Open it for a Compass, an invaluable tool. ,=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=. | The Compass is another dungeon tool you | | probably want. It has a small purpose | ~=~=~=~=~=~=~=~=~| but it's very useful nonetheless. The |=~=~=~=~=~=~=~=~= | Compass will pinpoint the location of | | the dungeon boss for you. | `=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=' Now that we have both the Map and the Compass, we can descend the stairs and continue through the doorway east. You will see a strange object on the wall. This is a communication plate, which you can contact certain people with. In this case, it's Sahasrahla on the other line. He'll give you a hint about an item you will find in the East Palace. Apparently, he enjoys talking in riddles and you probably have no idea what to look for do you? Well, you will find out soon enough. Head through the east doorway to a large room. On the same screen is a green object. Is it a statue? Approach it and find out! These are another new face, call them Cyclops. They take many strikes with a sword to defeat but once you get the East Palace's treasure, defeating these will be a breeze. Instead of exploring the room, head straight east to the other side of the room where a doorway awaits. You will probably notice a large chest in the center of this room. We can't open it yet so exit. Aha, we have been in this room before haven't we? Except this time, we are on the bottom level. Head all the way south and walk up the steps to a door leading south. Head through. Argh, there's no light here. Looks like we'll be walking blind a bit now. Head east and around the corner and you should see a sealed door leading right. A bit below it is a raised switch that we have seen time and time again. Step on it once again to open the east door which you should head through as well. Once you enter this room, start smashing pots for minority items you might be interested in. Continue picking them up and smashing them until you find a Key under one of them. While doing this, you will need to defeat two Stalfoses to get through. Once you get the shiny object, exit the room and continue around to the other side of the small darkened room where a locked door resides. Open it to exit the darkened area. Okay, now we are on a higher platform above a familiar room we had visited early in the dungeon. Continue all the way west to other side and exit this room. The next room is filled with activity. Defeat every enemy, the Snake Bushels, the Stalfoses, and the single Cyclops. Upon defeating every enemy, the Spinners that were originally rotating around the pot will release themselves. Pick up the pot that they had once surrounded to reveal a switch. Step on it and open the chest that appears for the Big Key of the dungeon. Now you can open the locked door to the north. Go through and push the right one up to reveal a path and head north. What do you know, the communication plate we were at before. Head through the east doorway to reach the large room we were in before with the big chest. Now that we have the Big Key, we can open it (it makes sense). So open it up to reveal the Bow & Arrows. An valuable weapon for later. ,=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=. | The Bow & Arrow is a great alternative | | when you don't feel like using that | ~=~=~=~=~=~=~=~=~| sword. It is powerful and certain |=~=~=~=~=~=~=~=~= | enemies are very, very vulnerable to it | | like the Cyclopses. | `=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=' However, don't do your victory dance yet as several Stalfoses will drop from the ceiling. These aren't the regular Stalfoses. Instead of staying in one piece, their heads will come flying off and start chasing after Link. You can not defeat them so don't try. Run to the north end of the room where another door is up a small set of stairs on a higher platform. You need the Big Key to open it so go through before the skulls get the better of you. Dang, more darkness. There are some Lamps that you can light up. However, you might want to defeat the enemies in this room first. The Bow & Arrows are especially effective against the Cyclopses so use that to kill them. One of the enemies will drop a Key, pick that up. If you want some rupees, pick up the pot and head through the northeast door. If you don't care, pick up the pot and go through the northwest door which requires a Key to open it. Now we are on the second level of the East Palace and really close to the boss and the Pendant of Courage. Pick up the pots here while avoiding the Spinners for some items. The southwest pot contains a switch that unlocks the door leading west. Defeat the Cyclopses and step on one of the four switches to open the door west. Continue through and run for the dead center of the room. Balls will immediately start flying out and you will be stuck there. Now, there are four switches on the ground in this room but three are fake. The real one is the upper left one. Time your run to avoid the balls and run to step on it and open the door west. Head through to reach two Stalfoses and a Red Cyclops. This time, you can only defeat the Cyclops with an Arrow, nothing else. Kill them off and head north through the door that has just opened for you. Argh, more enemies. Try to kill off the Snake Bushels the best you can without losing too many hearts. Now, wake the two Red Cyclopses blocking your path north and shoot two Arrows into each one to kill them off. Here we are finally, the boss. Armos Knights ~ =-----------= The Armos Knights' attacks and strategy are pretty predictable for the most part. They can get into two formations, a circle and a line. When they do get in a circle, get into a corner so they can't hurt you. When they get in a line (horizontal or vertical), you can be sure they are about to charge you. There's no way to avoid this if you haven't defeated any of the Armos Knights. You will have to blow a hole in the line by killing off one Knight. Each of the Armos Knights takes about three hits with the Bow & Arrows. If you can avoid touching them, you should have no trouble dwindling their numbers down to just one. When you do, that last one will break formation (there really isn't a formation left now is there?) and start chasing after you. You can still use the Bow & Arrows but the Sword is obviously much more effective in a situation like this. Take the last down with a few strikes. Now pick up the Heart Container the last Armos Knight drops and then pick up the Pendant of Courage that drops from the ceiling. Congratulations, you have successfully defeated East Palace and collected the Pendant of Courage, your first target. Now, we are back outside East Palace. Let's head back to Sahasrahla and receive our next orders. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 7.3. Desert Palace [7300] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Backtrack through the area following the directions I gave to you before backwards until you are back Sahasrahla's place. Talk to him again and he'll tell you more about the legend. Sahasrahla sees that Link may very well be Hyrule's new hero. After the depictions, the elder will give you the Pegasus Shoes and tells you head off to find the two other Pendants. He also tells you about a useful item that may be hidden near Lake Hylia. ,=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=. | The Pegasus Shoes, when activated allow | | Link to dash really fast. When dashing, | ~=~=~=~=~=~=~=~=~| you will hold out your sword in front |=~=~=~=~=~=~=~=~= | of you so you can defeat enemies by | | simply running through them. | `=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=' Now that we have the Pegasus Shoes, we have a new Heart Piece to pick up. Head to the Sanctuary and continue a bit west of the building until you find a plateau. Walk up to it and you should notice a group of five rocks piled neatly together. With the Pegasus Shoes, run right into them to shatter them as well as reveal a staircase leading into a passageway. Open the chest inside to find yet another Heart Piece. Since we're close to Kakariko Village, you should go to pick up another very useful item near the village. Head south from the village into the wooded area and enter the first house you see on the west border. Inside are large bookshelves but there should be a green book lying atop a shelf. Previously, you couldn't take this book down but with the help of the Pegasus Shoes, you can dash into it and knock it down for the taking. Pick up the Book of Mudora and exit. ,=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=. | You will be using the Book of Mudora | | very often throughout the game. | ~=~=~=~=~=~=~=~=~| It will be used to open certain |=~=~=~=~=~=~=~=~= | dungeons, pick up certain items, etc. | `=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=' Okay, now that we have everything we need so far, we're off to Lake Hylia to pick up the "useful item" and then to the Desert Palace where we will find the Pendant of Power. Simply head back to Link's House and head east a bit until you reach the marble bridge we used to get to the East Palace previously. Now, you have two choices, we can go north and exchange our Magic Mushroom for some Magic Powder at the Magic Shop or head to Lake Hylia and the "useful item." If you don't want to waste time, skip the entirity of the next paragraph. Head north and over the bridge killing off any Knights that get in your way. Remember how originally, we would go a bit east to enter the East Palace? Well this time, go straight north bypassing the entrance. You will enter a desert-like (despite what it looks like, it is NOT the Desert of Mystery) area with a bunch of rock-spitting Octoroks running around. You don't have to defeat them all (and shouldn't even try) but continue to advance north. Once the sand ends and the grass reappears, check your map. The building we're heading for is the single structure that appears to be directly north of the East Palace area. Continue in that direction taking the east path when the river appears. Up a bit north more is the Magic Shop. Along the way, you will pass a wooden bridge with a sign near it. Simply head up a bit more to finally reach the building. Put the Magic Mushroom in the A Button slot and press A near the witch outside. She'll tell you to come back later which means we can't get it now. Just remember to pick it up after picking up the next Pendant. If you want to, you can go inside and buy some medicine. Now head back to the marble bridge we started at all the way to the south again. __________________________ ---=| Lake Hylia |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Okay, on the road again to Lake Hylia. Check your map and examine the large blue lake (Lake Hylia) to the south. You can continue on the dirt road south but if you want the Ice Rod (that's the useful item Sahasrahla was referring too), you will have to take a different path. From Link's House once again, head south all the way through the long grass until you cannot go any further. If you went south ALL the way, you should be standing in a desert-like (no, this is still not the Desert of Mystery). Examine your map again, our target is the cave in the northeast corner of Lake Hylia. To get there, we have to go around through the little opening you see the east of Link's exact position. Start moving east along the south end of Lake Hylia until you can't go any further. Then turn north and continue hugging the east wall. Once you can't go any further, walk a little bit to the west and there's the cave, plain as day. You can explore it a bit if you want. In fact, if you Bomb the north wall of the cave, you can enter a room with a bunch of fairies. You can capture them with the Bug-Catching Net if you want to. But the path to the Ice Rod is not here, instead, look for a enclosed cave-like marking along the north wall left of the cave entrance. You should already know what to do here. Use a Bomb to blow the wall sky-high and reveal an entrance. From here, it's pretty easy to get the Ice Rod. Go all the way up and open the chest to find the Ice Rod, a valuable weapon. ,=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=. | The Ice Rod is a magic item which means | | it requires quite a bit of magic energy | ~=~=~=~=~=~=~=~=~| from your green bar to work. The Ice |=~=~=~=~=~=~=~=~= | works by freezing enemies you shoot at. | | Of course, if you are out of magic, the | | rod becomes useless. | `=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=' And finally, I'm pleased to say that we will be heading to the Desert of Mystery. It is pretty easy to get there really. Check your map, the Desert of Mystery is the large sandy area in the southwestern corner. As of current, we are in the southeastern corner. Examine the path and the opening that leads to the large desert. To get there, head to the grassy area south of Link's House. By walking next to the west wall, you can find the entrance pretty easily. Start heading west finally into the Desert of Mystery. __________________________ ---=| Desert of Mystery |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Upon entering the sand-encrusted Desert of Mystery, you will probably be greeted by a Vulture or two. In fact, you might even walk into a cactus maybe thinking it was harmless. Take a moment to familiarize yourself with the terrain change. There are enemies you see here different than other areas including Sandmen and Vultures. Start heading north walking next to the east wall. Avoid the cacti and the occasional landmine and continue until you reach a cave in the northeast corner of the desert. Enter and continue through the first empty hallway. In the second room is a man that you can talk to (all he'll do is compliment your Book of Mudora). Inspect the south wall and Bomb the crack you find. Go through and pick up the Heart Piece. That's all to do in this cave so exit. Once back outside, and head a bit to the west where the Desert Palace is. Check your map and head for the green platform with the flashing Pendant of Power on it. The platform is made up of three Octorok-like heads. However, one of them is blocking your path to the Desert Palace. Don't fret just yet, equip the Book of Mudora (it's that big, green book if you forgot already) and use it on the tablet in the center. Without the Book of Mudora, the writing will just appear gibberish (Hylian) and you wouldn't be able to go any further. Instead, it's actual English that appears. "To open the way forward... Make your wish here... And it will be granted," is what it says. Link will ponder for a moment and simply make his wish making the three heads move thus revealing the entrance to the Desert Palace. __________________________ ---=| Desert Palace |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Well here we are, the second dungeon and the location of the Pendant of Power. As you can see, the interior is just as unsanitary as the desert itself (there is not even a real floor, disgusting). Anyway, you will probably immediately be attacked by a few Peahats. Don't take too much time defeating these and only attack when you need to. Make your way forward a bit and avert your eyes to the green, spinning thing in the center of the room. This is a Laser Eye Statue, when its eyeball locks onto Link, a laser bolt toasts Link to a crisp. Avoid its deadly gaze and lift one of the two pots that lead west directly left of the Laser Eye Statue. You will find yourself at a fork in the path. Now, head east and go through the door leading north. You will find yet another Laser Eye Statue to pester you. Notice the Key on top of one of the pillars. To get this Key, you must use the same strategy you used to get the Book of Mudora. Dash into the pillar and knock it down (while of course, avoiding the Laser Eye Statue). There's a communication plate here you can use. Sahasrahla will simply remind you to find the treasures hidden in this dungeon without being any more specific. Exit the room through its south doorway and head east back to the fork we were at shortly before. Go through the doorway leading north that appears to be in the center of the fork. There are two Green Cyclopses and a few Peahats that will annoy you. Luckily, there aren't any of those tough Red Cyclopses. Again, use the Bow & Arrows on the Cyclopses and a few simple sword strikes against the Peahats to defeat them all. The pots in this room have some minority items you might want including Arrows, Magic Vials, etc. but the pot in the north-center section of the room has a switch under it. Lift the pot up and step on it to make a treasure chest appear. Open it for a Map. The Map is the only treasure here really so exit the room through either the right or left door. It doesn't matter which one you choose. Now that you're back at either of the two forks, head east. There's a door leading north and the path continues south. You can go through the north doorway if you wish but there's nothing of interest there. In fact, you will have to fight four Peahats and a Sandworm just to escape and the door leading back out will seal behind you and won't open until you defeat the enemies. If you were smart, you would probably bypass it. Instead, we head south one screen to a locked door on the east wall. Of course, we were smart enough to get the Key from one of the previous rooms we visited so open it and continue through. Now here's a pretty irritating room. There are three Snake Bushels and a Laser Eye Statue in the center. To unseal the door leading north (not the door we entered), you will need to defeat all three of the Snake Bushels while avoiding the laser bolt from the Laser Eye Statue. The white statues can be used as cover so you have some protection. The chest in the center contains a Compass so pick that up and go through the north door after you defeat the three enemies. At first sight, it appears there are no enemies in this room. Walk forward a bit and you will immediately be proven wrong... well, if you consider those cannonball-tooting things to be enemies. Now, using the Pegasus Shoes, you can easily get past those cannonballs but you have to time your dash right and efficiently. If you lost any hearts or not, it doesn't matter that much (unless you're on your last container or something). The prize in this room is the chest at the north end of this room past the cannonballs. It contains the Big Key which is a very, very, important Key. Avoid the cannonballs again as you carefully make your way south and of course, exiting the room. Exit the Laser Eye Statue room to return to the large corridor we walked through before. Now, we have to head back to that room infested with enemies west of the first fork we walked through to get the Key. If you forgot how to return, head north one screen, and then all the way west until you can't go any further except for a doorway leading out. Go through. The door will seal behind you as you enter. There is a Laser Eye Statue in this room as well that you will have to avoid. To open the doors north and back east, lift up every pot in this room until you find a switch. Step on it to open the doors. By the way, the other pots all contain Hearts, Rupees, and Magic Vials so pick those up if you are interested. Head north and use the Big Key to open the big treasure chest for the Power Glove, the treasure of the dungeon! ,=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=. | The Power Glove basically gives Link | | some new energy and strength. You will | ~=~=~=~=~=~=~=~=~| now be able to lift those light green |=~=~=~=~=~=~=~=~= | rocks that you couldn't pick up before | | by pressing the R Button to activate. | `=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=' Now we are kind of stuck aren't we? We just picked up the special item in the Desert Palace and there doesn't seem to be anywhere else to go? Well, first of all, exit the room to the room with the Laser Eye Statue and the switch under the pot. Exit this room through the left door to return to the large hallway. Start heading south past all the enemies. You might find it easier to simply dash past all the enemies. Finally, when you can't go any further south, go through the door that should be on the same screen. This room has a Laser Eye Statue that you should avoid. Go through the south door that will lead you back ... outside! First of all, head south as far as you can. At the end, you will find a Heart Piece right next to a Vulture. First, kill off the Vulture and pick up the Piece of Heart for another heart container (take it you followed this walkthrough faithfully collecting every Heart Piece I told you to collect)! Now that we have this prize, head back north to the entrance back to the Desert Palace. Instead of entering again, head east of the door and north to an entrance in the wall with a strange creature's face above it. Four boulders surround it. However, we have the Power Glove now. Use the R Button and lift one to get through. Enter the cave to reach a new area of the Desert Palace. Immediately, you will be greeted by a Laser Eye Statue. You know the drill, avoid its laser. The door leading north is apparently sealed. However, there are six blocks in this room. To open it, push the middle-bottom block in the right-most cluster of blocks up as if you were trying to make that block touch the other two blocks forming a line of three blocks. Doing that will thus, open the sealed door leading north. Let's go through. Well what do you know? No enemies. Walk forward and whoa!? The floor is ALIVE! These are the floating Floor Tiles. Get used to them as you will be meeting these in many dungeons to come. There are many ways to avoid them, you can either position yourself in a corner and strike away as the Floor Tiles come to you or run around the sides of the room in a circle until every Floor Tile is gone. Personally, I think the latter is a better strategy as the first doesn't always guarantee complete safety. So just keep running around in circles until the last of the Floor Tiles are gone. Now that that's done, start lifting the pots until you find a Key. Use that to open the door that (duh) leads north. Welcome to the second floor. No seriously, we are ACTUALLY on the second floor. Anyway, go through this room (which luckily, has no enemies) and head through the door at the south end. This next room has a few Snake Bushels that you have to defeat the reopen the doors leading back north and east. You have already been in a room like this. Use the white statues as cover against the Laser Eye Statue as you move around the room hacking and slashing away at the Snake Bushels. When all are destroyed, move through the now-open, east door. This is a tough hallway to get through. Here, you will find a number of Laser Eye Statues and Snake Bushels. Sadly, there's no "secret" passageway or shortcut you can take so you'll have to go through this tough room. Start by head north defeating the various enemies until you are stopped by four pots. Lift every one of them quickly avoiding the laser fire until you find a Key under one of them. Pick it up and continue north. This section is probably the hardest area as you will need to avoid BOTH Laser Eye Statues here. Open the door leading north with the Key and continue. Once again, there appear to be no enemies... right? Wrong, start walking a bit up and meet a number of Floor Tiles. Walk around the room in circles until all of them are gone and you are sure there aren't any more to come. Then check every pot until you discover another Key. You should already know what to do with it, use it on the door leading north and continue. This room has one enemy, a Red Cyclopses that you should immediately nail with two arrows. Now that was easy. You appear at a dead end without any obvious way to get through. Avert your gaze to the four lanterns on the screen. They look suspicious (actually, they really don't) so light them with the Lamp and watch what happens. The wall will move west revealing the final doorway... into the boss's lair! Lanmolas ~ =------= These Lanmolas don't actually attempt to attack you but they can spew dirt all over the place. If the dirt touches you, you lose hearts. Not good. However, you can always be sure when a Lanmola is about to pop up because the ground shakes around where it will appear so you can get out of there quickly. As you run around avoiding the worms, try not to run into the dirt that flies everywhere. Oh sure, it sounds silly but there's a pretty high chance you will end up getting hit by the dirt MORE often than the worms themselves. To kill off these ugly, green worms, you have to hit them in the head. Nothing else. It might be a bit tough as you have no idea of where a Lanmola will fly before it appears. And to add insult to injury, there's no way to target a specific Lanmola. They all look the same and unless you defeat one in one passing (which is almost impossible), you won't know whether the next one you attack is the same one or not. When you defeat two of the three, the last will fly faster and spew more rubble so beware. The key here, is not get impatient. Rarely, you should go in all suicidal. Aim for the heads and take well timed shots without pushing your luck. Once you defeat the final Lanmola, it will drop a Heart Container. Along with that, the Pendant of Power will fall from the ceiling. Now we have two Pendants with the last still to go. The Pendant of Wisdom is found at Mountain Tower... and you should already be aware of the fact that it won't be a walk in the park. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 7.5. Mountain Tower [7500] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Now I know you are probably very eager to get to the third dungeon and all but of course, we still have to complete a fair share of side quests. With the new Power Glove now in your inventory, we now have access to the Waterfall of Wishing area. There, we will pick up the Flippers which becomes a very valuable item further in the game. But make sure you have 500 rupees before embarking off. First off, we have to get out of the Desert of Mystery. Upon exiting the dungeon, head south and jump off the ledge back into the main part of the large desert. You should know how to exit. If not, be sure to check your map to figure out how to actually get out again. Head back to Link's House and then start moving east. If you went to the Magic Shop like I told you to before, you should understand where I want you to go. If not, continue east until you reach a white, marble bridge. From this point, it is just a matter of advancing north. Along the way, you will come across a sandy area with rocks arranged in a ":::" pattern. There are also many Octoroks crawling around in this area. Pay little attention to them and simply continue to walk north. Soon, you will reach a wooden bridge that heads west along with two Archers. Kill them off, continue north, cut down the bushes or "lift" the rocks with you Power Glove. :D Head north and then east. Here we are, the Magic Shop. If you gave the witch here the Magic Mushroom before like I told you, go inside the shop and talk to the shopkeeper. He'll hand you the Magic Powder. It is not a very useful item but a cool addition to your inventory nonetheless. If you need a healing, talk to the shopkeeper for a "sample" of some medicine. Since we have two Magic Bottles, you can buy two servings of medicine. I would suggest one Medicine of Life (Red) and one Cure-All Medicine (Blue). Be sure that you still have 500 rupees left though at least. Exit the shop and continue a bit east. A large rock blocks your path north. Have no fear, for Power Glove is here! Simply press the R Button as if you were lifting anything else and Link will lift the rock high in the air. Drop it and continue north and then northeast as the path turns. Be sure not to drop off the ledge into the water. Continue around as the path twists until you reach three clusters of rocks. Smash them by running into the clusters with the Pegasus Shoes. Continue heading east and then up the steps. Now we're advancing north along the plateau. Keep moving defeating the occasional Octorok until you reach a Crab on a grassy area. Jump off the ledge to it or continue down the steps. Either way, head to the area the Crab is on. Defeat it and step into the light blue water (shallows). Try not the venture into the darker areas as Link can't swim yet. Head north along the shallows. You will enter a new area.