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FAQ/Walkthrough

by cheesedude18250

Tactics Ogre: The Knight of Lodis Walkthrough - Version 1.00

Before I begin, a few notes:
This Walkthrough will not contain the storyline for the game. Why?
1. There are other guides that already have the storyline typed out.
2. This makes the guide storyline spoiler free except for boss names.
3. I'm lazy.

Items that say one-of-a-kind with an * next to them means they can also be
gotten through versus mode.
All items that say one-of-a-kind without an * cannot be acquired through any
other means short of trading.

After the Opening scenes:

Mission 1: Lutra Islands
Winning Condition: Defeat the Leader
Leader/Class: Stan/Bandit (drops Francisca)
Enemies: 2 Soldiers (M), 1 Soldier (F)
Union: Mercenary
Bonus Money: 0 Goth
Guests: Rictor, Orson, Lara, Justin
�This is your first battle, and you only control Alphonse. The guests will do
most of the work, just attack the enemies to gain experience. Rictor has Heal
so there is no way you can lose. Just focus on one enemy at a time. The guests
will attack randomly, so the battle could really end at any time. If you're
near Stan, then attack him, he's worth more experience.

Mission 2: Port Scabellum
Winning Condition: Defeat the Leader
Leader/Class: Mullin/Wizard (F) (drops Thunder Flare)
Enemies: 2 Soldiers (M), 1 Soldier (F)
Union: White Fang Troops
Bonus Money: 0 Goth
Guests: Ivanna, Rictor, Orson
�This battle is a snap as well. Rictor and Orson will show up at the beginning
of turn 3 and save the day. It's impossible to lose, both Rictor and Ivanna
have Heal. Again, just focus on attacking enemies for experience. The leader
wields magic and will hide behind buildings to attack form afar. Let the guests
take care of her.

Mission 3: Vespa Hill
Winning Condition: Defeat the Leader
Leader/Class: Cressida/Archer (F) (drops Great Bow)
Enemies: 2 Bandits, 2 Soldiers (M), 2 Soldiers (F)
Union: White Fang Troops
Bonus Money: 500 Goth
Guests: Ivanna
Recommended Level: 3
�Here you go, your first real battle. Most of the enemies are equipped with
bows, some with a sword (or axe) and a bow. Try to focus on one enemy at a
time, and swarm them.
�This is a good opportunity to get a requirement for Deneb. One of the male
soldiers has a Long Sword. Lower his HP and use Deneb to persuade him. This
will get her the Vixen's Whisper emblem and a free Long Sword.
�Cressida will snipe you from the top of the hill. Kill all the enemies first
and then kill her. A lone Archer is very easy to beat.
�Have your troops stay together. Gang up on one enemy at a time, attacking him
or her from all sides if possible. This strategy can be applied for EVERY
battle. Learn and remember it.

Join Up!
Ivanna
Knight (F)

If you leave Vespa and select it again, you will encounter Glycinia. See the
Glycinia Guide for more info.

Join Up!
Glycinia
Fairy

Mission 4: Formido Fortress
Winning Condition: Defeat the Leader
Leader/Class: Grimal/Knight (M) (drops Chain Mail)
Enemies: 3 Soldiers (M), 1 Archer (M), 1 Archer (F), 1 Wizard (M), 1 Cleric (F)
Bonus Money: 1500 Goth
Union: White Fang Troops

�This battle can be quite hard if you haven't trained properly.
�The Soldiers will reach you first. Take 1 or 2 of them out before focusing on
the Wizard and Cleric. Then the Archers, and then mop up the remaining
Soldier(s)
�The Wizard will drop Crag Crush and the Cleric will drop Cleanse.
�Grimal is equipped with Chain Mail, so your attacks won't do much. Magic works
best against him. Just be persistent and you'll wear him down.

Mission 5: Lake Ardea
Winning Condition: Defeat All Enemies
Enemies: 3 Hawkman, 2 Griffins, 2 Faeries
Union: None
Bonus Money: 500 Goth
Guests: Cybil
�All your enemies are flying which will prolong the battle. You have them
outnumbered though, so that gives you an advantage.
�Don't move from the main island. Wait for the enemies to come to you. Take out
the Hawkmen first, then the Griffins, and then hunt down the Faeries.
�Cybil will be quite powerful with her spells and will be a big help.

Mission 6: Cape Urodela
Winning Condition: Defeat the Leader
Leader/Class: Sitri/Ninja (M) (drops Matsukaze)
Enemies, 3 Ninjas (M), 2 Ninjas (F), 1 Witch
Union: White Fang Troops
Bonus Money: 500 Goth
Guests: Cybil
�This is an annoying battle. Both Sitri and the Witch have spells that can put
you to sleep, which will prolong the battle.
�One of the female Ninjas has a very rare item called the Necklace of Resist.
She will drop it when she dies, but feel free to persuade her if you need an
extra member.
�One of the male Ninjas drops an Altar of Resurrection.
�The Witch has a Spell Robe, which is a wonderful robe for this point in the
game. You'll have to persuade her to get it. Hopefully someone has the
Arbitration emblem or you're going to have a tough time.

Cybil will ask you a question here.
Choose A and you will be on A Path and be able to get Shiven, Cybil, and the
Teleport Spell. Path A is the storyline that actually happens in the Ogre
Battle Universe.
Choose B and you will be on B Path and be able to get Orson, Rictor, and the
Time Flux Spell. B Path also has harder battles at Sufrir, Arena, Haena, Crypt,
and Charadrius.

A Path Guide:

Mission 7A: Bison Swamp
Winning Condition: Defeat All Enemies
Enemies: 3 Hawkman, 2 Faeries, 2 Blue Dragons
Union: None
Bonus Money: 100 Goth
�One of the Blue Dragons has a set of Dragon Eyes of which there are only two
of in the entire game. He'll drop it if you kill him.

Join Up!
Shiven
Ninja (M)

If you leave Bison and select it again, you will encounter Glycinia. See the
Glycinia Guide for more info.

Join Up!
Glycinia
Fairy

Mission 8A: Arena Coast
Winning Condition: Protect the Mermaid
Leader/Class: Damiel/Cleric (M) (drops Robe of the Wise)
Enemies: Cassani (Knight (M), Lendanto (Bandit), 1 Knight (M), 1 Bandit, 2
Archers (M)
Union: Order of the Sacred Flame
Bonus Money: 1000 Goth
Guests: Minerva
�This is a fairly easy battle. Just heal Minerva if her HP gets low.
�Lendanto drops an Armlet of Agility, which you'll want to pick up.

Mission 9A: Rana Sea
Winning Condition: Defeat the Leader
Leader/Class: Aerial/Mermaid (drops 2000 Goth)
Enemies: 3 Mermaids, 2 Faeries, 2 Octopi
Union: Ovis Mermaid
Bonus Money: 200 Goth
�This battle will take place mostly in water, which can be tough. Ninjas are a
big help here.
�One of the Faeries has a rare Cassowary Feather, which she'll drop when killed.
�Take out the Octopi first, then the Mermaids, and then the Faeries.
�Lullaby can be quite annoying. It misses a lot, but the animation takes
forever.
�Think of Aerial as a regular mermaid with a better spear and slightly better
armor.

Join Up!
Aerial
Mermaid

Mission 10A: Solea Beach
Winning Condition: Protect Eleanor
Leader/Class: Karcist/Dragoon (drops Fafnir)
Enemies: 2 Archers (F), 1 Red Dragon, 1 Blue Dragon, 1 Earth Dragon, 1 Thunder
Dragon
Union: White Fang Troops
Bonus Money: 1000 Goth
Guests: Eleanor
�Heal Eleanor if her HP gets low.
�One of the Archers has the one-of-a-kind Sherwood Hat, which she'll drop when
killed. In addition, both of the Archers have a Dragon Gem. You'll have to
persuade them to get them.
�The Blue Dragon has the game's second set of Dragon Eyes. Again, he'll drop it
when killed. The Earth Dragon drops an Altar of Resurrection.
�Swarm the Dragons one at a time. They will take many hits before going down.
Take out the Archers next.
�The boss is heavily armored and has a very powerful weapon. Magic works best
against him as physical attacks won't do much.

Mission 11A: Aquila Volcano
Winning Condition: Defeat All Enemies
Enemies: 2 Hawkmen, 2 Gremlins, 1 Cerberus, 2 Red Dragons
Union: None
Bonus Money: 200 Goth
Guests: Eleanor
�One of the Hawkmen has a Thunder Shield. You'll have to persuade him to get it.
�One of the Red Dragons will drop a Mirror of the Gods.
�This is a good opportunity to persuade a Gremlin if you want one. It will be
hard without the Arbitration emblem though.
�The Cerberus and Dragons are quite strong. The Dragons breath attacks and the
Cerberus's Mesmerize are pretty powerful. Once they are dead, take out the
Hawkmen. Save the Gremlins for last.
�Be sure to protect Eleanor.

Join Up!
Eleanor
Soldier (F)

If you leave Aquila and select it again, you will encounter Glycinia. See the
Glycinia Guide for more info.

Join Up!
Glycinia
Fairy

Mission 12A: Gryllus Forest
Winning Condition: Defeat All Enemies
Enemies: 2 Undead Soldiers (M), 2 Undead Soldiers (F), 2 Undead Wizards (M), 2
Ghosts
Union: None
Bonus Money: 100 Goth
�On your first turn give your Cleric a Magic Seed and move your melee troops
forward. Next turn use Exorcism on two undead - they should be bunched together
so that the spell can hit two at a time. Suspend before trying. Reload if you
don't exorcize both of them. Repeat this process every turn.
�Attack some of the undead with your melee fighters and spells. Once at least 2
of them are crumpled and waiting to revive, use Faith to exorcise them. Repeat
this process when needed to end the battle.
�If you don't do it quick enough, then reinforcements will come out from the
edge of the forest, prolonging the battle. Be fast!

Mission 13A: Blete Ruins
Winning Condition: Defeat Leader
Leader/Class: Euphaire/Shaman (drops Salamander)
Enemies: 1 Warlock, 2 Undead Knights (M), 1 Undead Knight (F), 2 Undead Wizards
(F), 1 Dragon Zombie
Union: Blete Defenders
Bonus Money: 0 Goth
�Another Exorcism and Faith bonanza.
�Persuade the Warlock. He is equipped with Fluid Magic, which you can't buy yet.
�Euphaire is very powerful. Expect to get beaten up with her Salamander summon
spell. She will hurt herself with her Energy Transfer so expect to kill her in
1 or 2 hits.

Join Up!
Euphaire
Shaman

Mission 14A: Vespa Hill
Winning Condition: Defeat the Leader
Leader/Class: Surgat/Beast Tamer (drops Beast Whip)
Enemies: 3 Cerberus, 2 Griffins, 2 Cockatrices
Union: Mercenary
Bonus Money: 500 Goth
�Expect a very long battle. The beasts have a gargantuan amount of HP. To end
the battle easier, persuade a few of them.
�One of the Cerberus will drop Wisdom Fruit

If you leave Vespa and select it again, you will encounter Glycinia. See the
Glycinia Guide for more info.

Join Up!
Glycinia
Fairy

Mission 15A: Fort Belleza
Winning Condition: Defeat the Leader
Leader/Class: Elrik/Summoner (drops Fenrir)
Enemies: Ollen (Valkyrie), 3 Ninjas (F), 1 Valkyrie, 2 Witches
Union: Blete Survivors
Bonus Money: 0 Goth
�Your spellcasters will get hammered by the bow-wielding Ninja. Be sure to
protect and heal them.
�One of the Ninjas has a pair of Warp Shoes, which she'll drop when you kill
her.
�Both of the Witches have Pointy Hats and Spell Robes which are good for your
spellcasters. They will drop one of each. Persuade them for extra copies.
�Send a fast character to take out the Witch that has Fluid Magic. Then take
out the Ninjas, then Valkyries, and finally the other Witch.
�Elrik's summon isn't as powerful as Euphaire's but it's still a killer. Be
careful.

Join Up!
Elrik
Summoner

Mission 16A: Naja Forest
Winning Condition: Defeat the Leader
Leader/Class: Grevis/Siren (drops Gnome)
Enemies: 2 Knights (F), 1 Soldier (F), 2 Wizards (F), 1 Cleric (F), 1 Witch
Union: Order of the Sacred Flame
Bonus Money: 500 Goth
�One of the Knights will drop an Earth Shield
�Both Knights have Plate Mail and one has an Iron Helm. You can't buy them till
after the next mission, so try to persuade the Knights for them.
�The Witch and one of the Wizards have Pointy Hats which you'll have to
persuade them for.
�The Witch has Water Garb, which she'll drop
�The Wizards have an Earth Wand and an Ice Wand, which they'll drop when killed.
�Grevis will pound you with Gnome, so be careful.
�The Knights will charge you so take them out one at a time. Get the Cleric and
Witch next. Then the Wizards. The damage the Soldier does is not much, so you
can save her for late.

Mission 17A: Sotavento Villlage
Winning Condition: Defeat the Leader
Leader/Class: Nichart/Esquire (drops 1000 Goth)
Enemies: 3 Valkyries, 2 Knights (M), 1 Priest (M), 1 Witch
Union: White Fang Troops
Bonus Money: 1000 Goth
�The Priest has the one-of-a-kind Resurrection spell which he'll drop when
killed.
�One of the Valkyries will drop an Altar of Resurrection.
�The Witch has Earth Garb, which you'll want to pick up after you kill her.
�Take care of the Priest as early as possible. Swarm the Knights and then the
Valkyries. Kill the Witch whenever.

Mission 18A: Haena Highlands
Winning Condition: Defeat the Leader
Leader/Class: Orson/Archer (M) (drops Thunder Bow)
Enemies: 2 Archers (M), 2 Ninjas (M), 2 Swordmasters, 1 Thunder Dragon
Union: Order of the Sacred Flame
Bonus Money: 700 Goth
�Orson and the other Archers may kill one of your spellcasters, so monitor
their HP carefully.
�One of the Swordmasters has the one-of-a-kind A Path only Teleport spell which
he'll drop when killed.
�One of the Archers has the one-of-a-kind* A Path only Forest Boots, so same
deal as the Swordmaster.
�The other Archer has Flame Leather which he'll drop.
�One of the Ninjas has a rare Yomogi-u katana which he'll drop when killed.
�The other Ninja has Thunder Chain, which he'll drop, in case you're interested.
�The Dragon should be killed early so you don't get paralyzed by Thunder
Breath. Send a flyer and a warper to kill the Archers one at a time. Kill the
Swordmasters next and save the Ninjas for last. Orson alone is no threat.

If you leave Haena and select it again you will encounter Glycinia. See the
Glycinia Guide for more info.

Join Up!
Glycinia
Fairy

Mission 19A: Mount Gracula
Winning Condition: Defeat All Enemies
Enemies: 3 Gremlins, 2 Red Dragons, 2 Cerberus, 1 Cockatrice
Union: None
Bonus Money: 200 Goth
�Put Glyncia next to the Gremlin named Lubinnya and next turn she'll take off
her Gremlin costume and join you as a guest.
�One of the Gremlins has a Glass Pumpkin which he'll drop.
�One of the Red Dragons will drop a Mirror of the Gods.

NOTE: You will only have this battle if you have Glycinia. If you come here
before getting Glycinia you will instead encounter 8 Gremlins and no Lubina.
Going here without Glycinia will result in your permanately forgoing the chance
to get Lubina.

Join Up!
Lubina
Fairy

Mission 20A: Ostorea South
Winning Condition: Defeat the Leader
Leader/Class: Nichart/Esquire (drops Osric's Spear)
Enemies: Lethe (Venefica), 2 Duke Knights, 2 Sirens, 1 Priest (F), 1 Witch
Union: White Fang Troops
Bonus Money: 1400 Goth
�One of the Duke Knights will drop a Firedrake Sword.
�One of the Sirens has a Caldia fan which she'll drop when killed
�Both Sirens are equipped with Cloaks of Authority. One will drop theirs and
the other you'll have to persuade. Other than these two, the only other way to
acquire them is Vs. Mode.
�The Priest has Divine Radiance of which there are only two of. He also has a
Robe of the Wise so I'd persuade him to get it. He'll drop the spell, though.
�Kill Lethe as soon as possible with summons. Her Thunder Flare is insanely
powerful - Don't bunch your characters together.
�Take out the Duke Knights next. This will be hard with the Priest running
around, so send a flyer or fast character to take care of her.
�Take out the Sirens next and finally the Witch.

Mission 21A: Ostorea West
Winning Condition: Defeat the Leader
Leader/Class: Margaret/Swordmaster (drops Notos and Atropos)
Enemies: 2 Duke Knights, 2 Archers (M), 2 Hawkman, 1 Warlock
Union: White Fang Troops
Bonus Money: 700 Goth
�The Duke Knights will drop the Sum Mannus and Saint's Shield which are very
rare. Be sure to kill them.
�One of the Archers drops a rare Grincer Coat.
�The other Archer has a very powerful Tundra Bow - you'll have to persuade him
to get it.
�The Warlock has a Firedrake Sword, Fire Garb and a Sacred Ring. Persuade him.
He'll drop his one-of-a-kind* Sacred Ring otherwise.
�Take out the Duke Knights first and summon the hell out of the Archers. Kill
the Hawkmen when they charge you and then the Warlock. Stay Away from Margaret
- her Atropos is insanely powerful.

Mission 22A: Throne Room
Winning Condition: Defeat the Leader
Leader/Class: Rictor/High Priest (drops 1000 Goth)
Enemies: Lara (Knight (F), Justin (Knight (M), 2 Duke Knights, 2 Wizards (M), 1
Witch
Union: Order of the Sacred Flame
Bonus Money: 2500 Goth
�Lara and Justin will drop the Dragon Shield and Dragon Helm. The Helm is
one-of-a-kind*
�One of the Duke Knights drops a Warp Ring - Make sure you kill him.
�One of the Wizards has a Robe of the Wise - persuade him to get it.
�The Witch has the one-of-a-kind Petrifying Cloud Spell - be sure to kill or
persuade her.
�Rictor, Lara, and Justin all have Heal, so this will be a long battle, so kill
off Lara and Justin first with a melee swarm and/or summons.
�Kill the Witch next, her Petrifying Cloud spell can be a pain. Or Teleport
your Atropos user in and kill her first turn.
�The Wizards should go next. The Duke Knights have weak weapons but are heavily
armored. Kill them last.
�Watch out for Rictor's Ignis Fatuus Summon spell. Kill the Witch early to
prevent a Fluid Magic upgrade.

Mission 23A: Crypt
Winning Condition: Defeat the Leader
Leader/Class: Rictor/High Preist (Evil) (drops Ignis Fatuus)
Enemies: 2 Angel Knights (F), 2 Knights (M), 2 Valkyries, 1 Warlock
Union: Fallen Angel
Bonus Money: 0 Goth
�This is your only chance to persuade Angel Knights. Get both if possible. If
you don't persuade them, one will drop a Needle of Light and the other an Earth
Shield.
�One of the Knights drops a Warp Ring.
�One of the Valkyries will drop an Earth Javelin.
�The Warlock has Flame Leather, which you'll have to persuade him for.
�Kill the Warlock early to prevent Rictor from summoning a lot.
�Focus on the Knights and then the Angel Knights after the Warlock.

Join Up!
Cybil
Sorceress

Go to Ardea at any time during Chapter 3 and an Angel Knight names Lobelia will
offer to join you. If you say no, she'll give you a Seraph's Plume. If you have
Saia in your party then she won't ask.

Join Up!
Lobelia
Angel Knight (F)

Mission 24A: Rebanda Caverns
Winning Condition: Defeat the Leader
Leader/Class: Rimmon/??? Unknown (drops Goblin Helm)
Enemies: 2 Undead Knights (M), 3 Ghosts, 2 Dragon Zombies
Union: Netherworld
Bonus Money: 200 Goth
�Don't do a first turn Star Tiara. Persuade the Dragon Zombie that's equipped
with a Necklace of Resist first. Persuasion is the only way to get the necklace
- it's undead so it leaves no war trophy
�Once he's on your side, vaporize the undead with Eleanor's Star Tiara if you
have it. If not then Exorcism and Faith will work.
�Rimmon's stats are incredible. He deals mega damage and has lots of defense.
Bombard him with summons for an easy kill, though.

Mission Beta: Rebanda Caverns
Winning Condition: Defeat the Leader
Leader/Class: Saia/Lesser Daemon (drops Earth Dragon Axe)
Enemies: 3 Gorgons, 2 Hawkman, 2 Vrtras
Union: Netherworld
Bonus Money: 200 Goth
�The Hawkmen drop Earth Leather and a Ring of Floatation. They are rare, so be
sure to kill them.
�Two of the Gorgons will drop a Flame Bow and a Rapture Rose. Again, they are
rare so pick them up.
�One of the Vrtras will drop a Snapdragon - Be sure to kill him.
�Take out the Gorgons first and save the Hawkmen for last.

Saia will offer to join you but only if Lobelia is not in your party. When he
asks, if you say no, then he'll give you a Ring of the Dead.

Join Up!
Saia
Lesser Daemon

Mission 25A: Harmonia Plains
Winning Condition: Defeat Twin Wizards
Leaders: Cirvante/Venefic (drops Fiend's Grip), Lethe/Venefica (drops Sugar
Cane)
Enemies: 2 Daemons, 2 Gorgons, 2 Giants
Union: Fallen Angel
Bonus Money: 500 Goth
�The Daemons will drop the one-of-a-kind Boreas axe and Ring of the Dead which
is extremely rare.
�One of the Gorgons will drop a Sandstorm Bow
�The Giants will drop a Snapdragon and a Wind Ring.
�Kill off Cirvante as soon as possible. The battle won't end till both twins
are dead so kill the stronger one right away. He has the same summoning ability
as a Daemon - he can summon Undead and Gremlins to replace his troops. Kill the
Daemons next, then the Gorgons, Giants, and finally Lethe.

Mission 26A: Lake Charadrius
Winning Condition: Defeat the Leader
Leader/Class: Naris/General (drops Bloody Cleaver)
Enemies: 3 Duke Knights, 2 Priests (F), 1 Dragon Tamer, 1 Mushus
Union: White Fang Troops
Bonus Money: 1000 Goth
�The Duke Knights will drop a Sum Mannus, Freude Helm and Flame Shield.
�The Dragon Tamer will drop an Amulet
�The Mushus will drop a Dragon Gem.
�The Priests both have rare equipment. One of them has Divine Radiance and a
Flame Flail. The other has a Wind Ring. Both have a Robe of the Wise - you'll
have to persuade them to get these rare items.
�Take out the Priest with Heal Plus and the Duke Knight with Heal first. Kill
the other Duke Knights next and then the Mushus. Then kill the other Priest and
finally the Dragon Tamer.
�Naris has a vicious attack called Hell's Gate which has a chance of an instant
kill and putting it's targets to sleep.

If you leave Charadrius now and go to Lutra you will encounter Glycinia. See
the Glycinia Guide for more info.

Join Up!
Glycinia
Fairy

Note that if you pick up an item, level up, or persuade an enemy in any of the
following battles and beat the final battle they will not save! The only things
that save are the Anbicion Sword (If you win) and an emblem for Alphonse
(Relix's Emblem if you win, The Cycle of Life if you lose).

Mission 27A: Angel's Headstone
Winning Condition: Defeat the Leader
Leader/Class: Mycale/Lich
Enemies: 1 Daemon, 2 Undead Knights (M), 1 Undead Wizard (F), 2 Ghosts, 1
Dragon Zombie
Union: Fallen Angel
Bonus Money: 0 Goth
�Use Eleanor's Star Tiara to vaporize the undead immediately. The Daemon is no
threat. Use Original Attacks and Summons on the Lich. He's very strong both
offensively and defensively with spells and he's got a lot of  physical defense.

Mission 28A: Garden of Memories
Winning Condition: Defeat the Leader
Leader Judecca/Angel Knight (F)
Enemies: 2 Angel Knights (M), 2 Daemons, 2 Warlocks, 1 Giant
Union: Fallen Angel
Bonus Money: 0 Goth
�One of the Angel Knights will drop Spirit Fruit, a Warlock will drop Healing
Essence, and the Giant will drop an Altar of Resurrection. They will be useful
for the Final Battle.
�If you're not interested in the items then go straight for the leader. She's
not heavily armored so killing her isn't too hard.

Mission 29A: Hall of Corruption
Winning Condition: Defeat the Leader
Leader/Class: Rahouart/Daemon
Enemies: 1 Dark Angel (M), 1 Dark Angel (F), 2 Gorgons, 2 Swordmasters, 1 Vrtra
Union: Fallen Angel
Bonus Money: 0 Goth
�The Dark Angels will drop Angel Fruit and Healing Essence which may be useful
for the Final Battle. Kill them if you want.
�Again go for the Leader if you're not interested in items.

Mission: 29A: Hall of Conviction
Winning Condition: Defeat the Leader
Leader: Shaher (drops Anbicion)
Enemies: Cirvante (Dark Angel (M), Lethe (Dark Angel (F), 1 Angel Knight (M), 1
Angel Knight (F), 3 Daemons
Union: Fallen Angel
Bonus Money: 0 Goth
�Lethe and Cirvante will drop Angel Fruit and Spirit Fruit.
�Two of the Daemons will drop an Orb and a Revive Stone.
�One of the Angel Knights will drop Healing Essence.
�Same deal as the last two battles. Be careful though. Watch out for Shaher's
Ice Requiem - it hits everyone for water-based damage and may put people to
sleep.

Now you have the chance to organize your troops one last time for the final
battle. Note that you will use the same 8 characters that you used in the
previous battle. So make sure everyone is alive before you deal the angel the
final blow or you'll be short on characters! Be sure to have Longicolnis
equipped to a character before entering the battle or YOU CANNOT WIN. You may
also want to equip the Anbicion sword you just received. Any Snapdragon Swords
you have will be of tremendous usefulness here.

Mission 30A: Nether Region
Winning Condition: Defeat the Leader
Leader/Class: Shaher/Sacred Demon
Enemies: 2 Dark Stalkers, 2 Hell Gigantes
Union: Netherworld
Bonus Money: 0 Goth

This is it, the Final Battle! Make sure you have a Priest with Ressurcection,
Heal Plus, and Cleanse. I normally use 1 Priest, 3 melee units, a bow-user, 2
people to summon and another person to attack and summon (Elrik). Equip 1
person with  Pearl Necklace and 2 with the Dragon Eyes. Be sure your Priest has
either one of them. Give everyone else other than Alphonse an Amulet. This
protects EVERYONE from being petrified and protects 4/8 of your characters from
all status effects. Try to have a store of Healing Essences, Magic Essences,
Healing Salves, Magic Salves, Wisdom Fruits, Spirit Fruit, and Angel Fruits.

Shaher has 4 moves:
Apoclyspe: This will deal massive damage to 1 character. Very powerful
Cataclysm: This will deal massive damage to ALL characters other than Shaher,
including his allies. Hope and pray he dosen't use it.
Day of Reckoning: Inflicts a random Status Effect (Sleep, Poison, Confusion,
Charm, Paralyze, Petrify) on every one of your characters. This is way I
mentioned the Pearl Necklace, Dragon Eyes and Amulets. This is why a protected
Priest with Cleanse is useful to have. However if one of your characters is
gravely injured, heal him and have someone else cure them with Spirit Fruit or
another cure item.
Descent: Shaher will summon allies on the edges of the battlefield to replace
his fallen troops. He will only use this when he has 2 or less allies. He will
bring his minion count back up to 4. He can summon Dark Stalkers (Ninjas), Hell
Gigantes (Giants), and Predators (Dragoons).

Note the Shaher also has an attack called Shear. He can use this in addition to
another one of his skills.

Shaher's level will top at 37, and his minions at 35. If you train to level 40
or above you will have a significant advantage, but you can beat him as early
as level 28. (I've never done that but I've heard others have.) To be safe, try
around level 32.

SC
CC

S=Shaher
C=Your characters that can be hit by Shear.

YOU MUST HIT SHAHER WITH LONGICOLNIS!!! If you don't do this first, then all
other attacks will deal no damage and you will lose in a few turns! Attack him
with it from 2 spaces away to avoid Shear.

Strategies:
�Charm two of his minions. This will cause all of them to waste their turns
since the other 2 will always use Spirit Fruit on them.
�You could also try to kill 2 of his allies every turn. This will cause him to
use Descent every turn.
�Kill the 2 Hell Gigantes and suspend. If he summons Dark Stalkers keep going
but if he summons Predators reset. Predators are insanely powerful but 4 Dark
Stalkers is pretty easy to deal with.
�Have your Atropos user use it on him every turn. Put a Priest with Full Heal
behind him or her. Use Full Heal every turn to heal the damage from Shear. Have
the other characters kill 2 minions so he uses Descent every turn.
�To avoid Shear have a character attack him with Clotho from 2 spaces away and
the Anbicion (you can equip it between the last battle and this one) effect
from the sword from two spaces away. Have everyone else take out minions so he
uses Descent every turn.
Note: Not all of these strategies are mine. Various people on message boards
came up with some of them.

Congratulations, you've beaten Tactics Ogre: The Knight of Lodis. Hope you
enjoyed it as much as I did! Try Quest Mode to hunt for rare items to extend
your gaming pleasure!

B Path Guide:

Mission 7B: Sufrir Temple
Winning Condition: Defeat All Enemies
Enemies: 3 Gremlins, 2 Thunder Dragons, 2 Earth Dragons
Union: None
War Funds: 500 Goth
�One of the Dragons will drop a Mirror of the Gods

Join Up!
Orson
Archer (M)

If you leave Sufrir and select it again, you will encounter Glycinia. See the
Glycinia Guide for more info.

Join Up!
Glycinia
Fairy

Mission 8B: Arena Coast
Winning Condition: Defeat the Leader
Leader/Class: Minerva/Mermaid (drops Water Ring)
Enemies: 3 Mermaids, 2 Hawkmen, 2 Octopi
Union:  Ovis Mermaid
War Funds: 200 Goth
�One of the Hawkmen will drop an Ice Shield
�Kill the Hawkmen first since they'll charge you. Take out the Octopi next and
then the Mermaids.
�If you kill Minerva then Aerial won't join up later. You'll also face a very
hard battle next. You need to lower her HP to below 20 to avoid this - if you
do she'll flee.

Mission 9B: Rana Sea
Winning Condition: Defeat the Leader
Leader/Class: Aerial/Mermaid (drops 2000 Goth)
Enemies: 3 Mermaids, 2 Faeries/Hawkmen, 2 Octopi/Nagas
Union: Ovis Mermaid
Bonus Money: 200 Goth
�This battle will take place mostly in water, which can be tough. Ninjas are a
big help here.
�One of the Faeries has a rare Cassowary Feather, which she'll drop when killed.
�Take out the Octopi first, then the Mermaids, and then the Faeries.
�Lullaby can be quite annoying. It misses a lot, but the animation takes
forever.
�Think of Aerial as a regular mermaid with a better spear and slightly better
armor.
NOTE: If you kill Minerva, you will face the characters behind the / marks

Join Up!
Aerial
Mermaid

Mission 10B: Solea Beach
Winning Condition: Protect Eleanor
Leader/Class: Karcist/Dragoon (drops Fafnir)
Enemies: 2 Archers (F), 1 Red Dragon, 1 Blue Dragon, 1 Earth Dragon, 1 Thunder
Dragon
Union: White Fang Troops
Bonus Money: 1000 Goth
Guests: Eleanor
�Heal Eleanor if her HP gets low.
�One of the Archers has the one-of-a-kind Sherwood Hat, which she'll drop when
killed. In addition, both of the Archers have a Dragon Gem. You'll have to
persuade them to get them.
�The Blue Dragon has the game's second set of Dragon Eyes. Again, he'll drop it
when killed. The Earth Dragon drops an Altar of Resurrection.
�Swarm the Dragons one at a time. They will take many hits before going down.
Take out the Archers next.
�The boss is heavily armored and has a very powerful weapon. Magic works best
against him and physical attacks won't do much.

Mission 11B: Aquila Volcano
Winning Condition: Defeat All Enemies
Enemies: 2 Hawkmen, 2 Gremlins, 1 Cerberus, 2 Red Dragons
Union: None
Bonus Money: 200 Goth
Guests: Eleanor
�One of the Hawkmen has a Thunder Shield. You'll have to persuade him to get it.
�One of the Red Dragons will drop a Mirror of the Gods.
�This is a good opportunity to persuade a Gremlin if you want one. It will be
hard without the Arbitration emblem though.
�The Cerberus and Dragons are quite strong. The Dragons breath attacks and the
Cerberus's Mesmerize are pretty powerful. Once they are dead, take out the
Hawkmen. Save the Gremlins for last.
�Be sure to protect Eleanor.

Join Up!
Eleanor
Soldier (F)

If you leave Aquila and select it again, you will encounter Glycinia. See the
Glycinia Guide for more info.

Join Up!
Glycinia
Fairy

Mission 12B: Gryllus Forest
Winning Condition: Defeat All Enemies
Enemies: 2 Undead Soldiers (M), 2 Undead Soldiers (F), 2 Undead Wizards (M), 2
Ghosts
Union: None
Bonus Money: 100 Goth
�On your first turn give your Cleric a Magic Seed and move your melee troops
forward. Next turn use Exorcism on two undead - they should be bunched together
so that the spell can hit two at a time. Suspend before trying. Reload if you
don't exorcize both of them. Repeat this process every turn.
�Attack some of the undead with your melee fighters and spells. Once at least 2
of them are crumpled and waiting to revive, use Faith to exorcise them. Repeat
this process when needed to end the battle.
�If you don't do it quick enough, then reinforcements will come out from the
edge of the forest, prolonging the battle. Be fast!

Mission 13B: Blete Ruins
Winning Condition: Defeat Leader
Leader/Class: Euphaire/Shaman (drops Salamander)
Enemies: 1 Warlock, 2 Undead Knights (M), 1 Undead Knight (F), 2 Undead Wizards
(F), 1 Dragon Zombie
Union: Blete Defenders
Bonus Money: 0 Goth
�Another Exorcism and Faith bonanza.
�Persuade the Warlock. He is equipped with Fluid Magic, which you can't buy yet.
�Euphaire is very powerful. Expect to get beaten up with her Salamander summon
spell. She will hurt herself with her Energy Transfer so expect to kill her in
1 or 2 hits.

Join Up!
Euphaire
Shaman

Mission 14B: Vespa Hill
Winning Condition: Defeat the Leader
Leader/Class: Surgat/Beast Tamer (drops Beast Whip)
Enemies: 3 Cerberus, 2 Griffins, 2 Cockatrices
Union: Unknown
Bonus Money: 500 Goth
�Expect a very long battle. The beasts have a gargantuan amount of HP. To end
the battle easier, persuade a few of them.
�One of the Cerberus will drop Wisdom Fruit

If you leave Vespa and select it again, you will encounter Glycinia. See the
Glycinia Guide for more info.

Join Up!
Glycinia
Fairy

Mission 15B: Fort Belleza
Winning Condition: Defeat the Leader
Leader/Class: Elrik/Summoner (drops Fenrir)
Enemies: Ollen (Valkyrie), 3 Ninjas (F), 1 Valkyrie, 2 Witches
Union: Blete Survivors
Bonus Money: 0 Goth
�Your spellcasters will get hammered by the bow-wielding Ninja. Be sure to
protect and heal them.
�One of the Ninjas has a pair of Warp Shoes, which she'll drop when you kill
her.
�Both of the Witches have Pointy Hats and Spell Robes which are good for your
spellcasters. They will drop one of each. Persuade them for extra copies.
�Send a fast character to take out the Witch that has Fluid Magic. Then take
out the Ninjas, then Valkyries, and finally the other Witch.
�Elrik's summon isn't as powerful as Euphaire's but it's still a killer. Be
careful.

Join Up!
Elrik
Summoner

Mission 16B: Naja Forest
Winning Condition: Defeat the Leader
Leader/Class: Grevis/Siren (drops Gnome)
Enemies: 2 Knights (F), 1 Soldier (F), 2 Wizards (F), 1 Cleric (F), 1 Witch
Union: Order of the Sacred Flame
Bonus Money: 500 Goth
�One of the Knights will drop an Earth Shield
�Both Knights have Plate Mail and one has an Iron Helm. You can't buy them till
after the next mission, so try to persuade the Knights for them.
�The Witch and one of the Wizards have Pointy Hats which you'll have to
persuade them for.
�The Witch has Water Garb, which she'll drop
�The Wizards have an Earth Wand and an Ice Wand, which they'll drop when,
killed.
�Grevis will pound you with Gnome, so be careful.
�The Knights will charge you so take them out one at a time. Get the Cleric and
Witch next. Then the Wizards. The damage the Soldier does is not much, so you
can save her for late.

Mission 17B: Sotavento Villlage
Winning Condition: Defeat the Leader
Leader Nichart (drops 1000 Goth)
Enemies: 3 Valkyries, 2 Knights (M), 1 Priest (M), 1 Witch
Union: White Fang Troops
Bonus Money: 1000 Goth
�The Priest has the one-of-a-kind Resurrection spell which he'll drop when
killed.
�One of the Valkyries will drop an Altar of Resurrection.
�The Witch has Earth Garb, which you'll want to pick up after you kill her.
�Take care of the Priest as early as possible. Swarm the Knights and then the
Valkyries. Kill the Witch whenever.

Mission 18B: Haena Highlands
Winning Condition: Defeat the Leader
Leader/Class: Khodar/Duke Knight (drops Gram)
Enemies: 3 Duke Knights, 2 Dragoons, 1 Dragon Tamer, 1 Earth Dragon
Union: White Fang Troops
War Funds: 1000 Goth
�This is your only chance to persuade Dragoons if you want them.
�One of the Duke Knights will drop the one-of-a-kind B Path only Heavy Armor.
�Another Duke Knight will drop the one-of-a-kind* B Path only Winged Shoes
�The last Duke Knight will drop an Ice Shield
�One of the Dragoons will drop the one-of-a-kind* B Path only Dragon Armor
�The second Dragoon will drop an Ice Blade
�The Dragon Tamer will drop a Dragon Gem Sword
�Most of the enemies are heavily armored so summons work well here.
�This is a hard battle. Take out the Dragoons and the Earth Dragon first. Save
the Dragon Tamer for last.
�The Earth Dragon will drop the game's second set of Dragon Eyes

If you leave Haena and select it again you will encounter Glycinia. See the
Glycinia Guide for more info.

Join Up!
Glycinia
Fairy

Mission 19B: Mount Gracula
Winning Condition: Defeat All Enemies
Enemies: 3 Gremlins, 2 Red Dragons, 2 Cerberus, 1 Cockatrice
Union: None
Bonus Money: 200 Goth
�Put Glyncia next to the Gremlin named Lubinnya and next turn she'll take off
her Gremlin costume and join you as a guest.
�One of the Gremlins has a Glass Pumpkin which he'll drop.
�One of the Red Dragons will drop a Mirror of the Gods.

NOTE: You will only have battle if you have Glycinia. If you come here before
getting Glycinia you will instead encounter 8 Gremlins and no Lubina. Going
here without Glycinia will result in your permanately forgoing the chance to
get Lubina.

Join Up!
Lubina
Fairy

Mission 20B: Ostorea South
Winning Condition: Defeat the Leader
Leader/Class: Nichart/Esquire (drops Osric's Spear)
Enemies: Lethe (Venefica), 2 Duke Knights, 2 Sirens, 1 Priest (F), 1 Witch
Union: White Fang Troops
Bonus Money: 1400 Goth
�One of the Duke Knights will drop a Firedrake Sword.
�One of the Sirens has a Caldia fan which she'll drop when killed
�Both Sirens are equipped with Cloaks of Authority. One will drop theirs and
the other you'll have to persuade. Other than these two, the only other way to
acquire them is Vs. Mode.
�The Priest has the one-of-a-kind Divine Radiance spell. He also has a Robe of
the Wise so I'd persuade him to get it. He'll drop the spell, though.
�Kill Lethe as soon as possible with summons. Her Thunder Flare is insanely
powerful - Don't bunch your characters together.
�Take out the Duke Knights next. This will be hard with the Priest running
around, so send a flyer or fast character to take care of her.
�Take out the Sirens next and finally the Witch.

Mission 21B: Ostorea West
Winning Condition: Defeat the Leader
Leader/Class: Margaret/Swordmaster (drops Notos and Atropos)
Enemies: 2 Duke Knights, 2 Archers (M), 2 Hawkman, 1 Warlock
Union: White Fang Troops
Bonus Money: 700 Goth
�The Duke Knights will drop the Sum Mannus and Saint's Shield which are very
rare. Be sure to kill them.
�One of the Archers drops a rare Grincer Coat.
�The other Archer has a very powerful Tundra Bow - you'll have to persuade him
to get it.
�The Warlock has a Firedrake Sword, Fire Garb and a Sacred Ring. Persuade him.
He'll drop his Sacred Ring otherwise.
�Take out the Duke Knights first and summon the hell out of the Archers. Kill
the Hawkmen when they charge you and then the Warlock. Stay Away from Margaret
- her Atropos is insanely powerful.

Mission 22B: Throne Room
Winning Condition: Defeat the Leader
Leader: Rictor (drops 1000 Goth)
Enemies: Lara, Justin, 2 Duke Knights, 2 Wizards (M), 1 Witch
Union: Order of the Sacred Flame
Bonus Money: 2500 Goth
�Lara and Justin will drop the Dragon Shield and Dragon Helm. The Helm is
on-of-a-kind.*
�One of the Duke Knights drops a Warp Ring - Make sure you kill him.
�One of the Wizards has a Robe of the Wise - persuade him to get it.
�The Witch has the one-of-a-kind Petrifying Cloud Spell - be sure to kill or
persuade her.
�Rictor, Lara, and Justin all have Heal, so this will be a long battle, so kill
off Lara and Justin first with a melee swarm and/or summons.
�Kill the Witch next, her Petrifying Cloud spell can be a pain. Or Teleport
your Atropos user in and kill her first turn.
�The Wizards should go next. The Duke Knights have weak weapons but are heavily
armored. Kill them last.
�Watch out for Rictor's Ignis Fatuus Summon spell. Kill the Witch early to
prevent a Fluid Magic upgrade.

Mission 23B: Crypt
Winning Condition: Defeat the Leader
Leader: Naris (drops Bloody Cleaver)
Enemies: 4 Duke Knights, 2 Knights (M), 1 Priest (F)
Union: White Fang Troops
War Funds: 0 Goth
�One of the Duke Knights will drop the one-of-a-kind* B Path only Laevatieen.
�Another Duke Knight will drop the one-of-a-kind* B Path only Sword of Tiamat.
�The Priest will drop a rare Reincarnation expendable.
�This is probably the toughest battle in the entire game hands down. Every
enemy other than the Priest is heavily armored. Summons are a big help here.
�Take out the Priest and the Knight that has Heal first. Take out the three
direct attacking Duke Knights next and then the second Knight. Save the
Bow-wielding Duke Knight for last.
�Naris has a vicious attack called Hell's Gate which has a chance of an instant
kill and putting it's targets to sleep.

Join Up!
Rictor
High Priest

Go to Ardea at any time during Chapter 4 and an Angel Knight names Lobelia will
offer to join you. If you say no, she'll give you a Seraph's Plume. If you have
Saia in your party then she won't ask.

Join Up!
Lobelia
Angel Knight (F)

Mission 24B: Rebanda Caverns
Winning Condition: Defeat the Leader
Leader: Rimmon (drops Goblin Helm)
Enemies: 2 Undead Knights (M), 3 Ghosts, 2 Dragon Zombies
Union: Netherworld
Bonus Money: 200 Goth
�Don't do a first turn Star Tiara. Persuade the Dragon Zombie that's equipped
with a Necklace of Resist first. Persuasion is the only way to get the necklace
- it's undead so it leaves no war trophy
�Once he's on your side, vaporize the undead with Eleanor's Star Tiara if you
have it. If not then Exorcism and Faith will work.
�Rimmon's stats are incredible. He deals mega damage and has lots of defense.
Bombard him with summons for an easy kill, though

Mission Beta: Rebanda Caverns (Mission Alpha is Glycinia's battle)
Winning Condition: Defeat the Leader
Leader: Saia (drops Earth Dragon Axe)
Enemies: 3 Gorgons, 2 Hawkman, 2 Vrtras
Union: Netherworld
Bonus Money: 200 Goth
�The Hawkmen drop Earth Leather and a Ring of Floatation. They are rare, so be
sure to kill them.
�Two of the Gorgons will drop a Flame Bow and a Rapture Rose. Again, they are
rare so pick them up.
�One of the Vrtras will drop a Snapdragon - Be sure to kill him.
�Take out the Gorgons first and save the Hawkmen for last.

Saia will offer to join you but only if Lobelia is not in your party. When he
asks, if you say no, then he'll give you a Ring of the Dead.

Join Up!
Saia
Lesser Daemon

Mission 25B: Harmonia Plains
Winning Condition: Defeat Twin Wizards
Leaders/Class: Cirvante/Venefic (drops Fiend's Grip), Lethe/Venefica (drops
Sugar Cane)
Enemies: 2 Daemons, 2 Gorgons, 2 Giants
Union: Fallen Angel
Bonus Money: 500 Goth
�The Daemons will drop the one-of-a-kind Boreas axe and Ring of the Dead which
is extremely rare.
�One of the Gorgons will drop a Sandstorm Bow
�The Giants will drop a Snapdragon and a Wind Ring.
�Kill off Cirvante as soon as possible. The battle won't end till both twins
are dead so kill the stronger one right away. He has the same summoning ability
as a Daemon - he can summon Undead and Gremlins to replace his troops. Kill the
Daemons next, then the Gorgons, Giants, and finally Lethe.

Mission 26B: Lake Charadrius
Winning Condition: Defeat the Leader
Leader/Class: Cybil/Sorceress (drops Thunderbird)
Enemies: 2 Angel Knights (M), 2 Daemons, 1 Wizard (F), 1 Witch, 1 Vrtra
Union: Fallen Angel
War Funds: 1000 Goth
�This is your only chance to persuade Angel Knights. Get both if possible. If
you don't persuade them, one will drop a Needle of Light and the other
Nathalork Mail.
�One of the Daemons will drop a one-of-a-kind B Path only Euros hammer.
�The second Daemon will drop Leviathan Mail.
�The Wizard will drop an Earth Ring.
�The Witch will drop a one-of-a-kind B Path only Time Flux spell. Be sure to
get it.
�Kill the Witch early so she won't use Fluid Magic. Kill the Vrtra next and
then the Daemons and Angel Knights. Save the Wizard for last.

If you leave Charadrius now and go to Lutra you will encounter Glycinia. See
the Glycinia Guide for more info.

Note that if you pick up an item, level up, or persuade an enemy in any of the
following battles and beat the final battle they will not save! The only things
that save are the Anbicion Sword (If you win) and an emblem for Alphonse
(Relix's Emblem if you win, The Cycle of Life if you lose).

Mission 27B: Angel's Headstone
Winning Condition: Defeat the Leader
Leader/Class: Mycale/Lich (drops nothing)
Enemies: 1 Daemon, 2 Undead Knights (M), 1 Undead Wizard (F), 2 Ghosts, 1
Dragon Zombie
Union: Fallen Angel
Bonus Money: 0 Goth
�Use Eleanor's Star Tiara to vaporize the undead immediately. The Daemon is no
threat. Use Original Attacks and Summons on the Lich. He's very strong both
offensively and defensively with spells and he's got a lot of  physical defense.

Mission 28B: Garden of Memories
Winning Condition: Defeat the Leader
Leader Judecca (drops nothing)
Enemies: 2 Angel Knights (M), 2 Daemons, 2 Warlocks, 1 Giant
Union: Fallen Angel
Bonus Money: 0 Goth
�One of the Angel Knights will drop Spirit Fruit, a Warlock will drop Healing
Essence, and the Giant will drop an Altar of Resurrection. They will be useful
for the Final Battle.
�If you're not interested in the items then go straight for the leader. She's
not heavily armored so killing her isn't too hard.

Mission 29B: Hall of Corruption
Winning Condition: Defeat the Leader
Leader: Rahouart (drops nothing)
Enemies: 1 Dark Angel (M), 1 Dark Angel (F), 2 Gorgons, 2 Swordmasters, 1 Vrtra
Union: Fallen Angel
Bonus Money: 0 Goth
�The Dark Angels will drop Angel Fruit and Healing Essence which may be useful
for the Final Battle. Kill them if you want.
�Again go for the Leader if you're not interested in items.

Mission: 29B: Hall of Conviction
Winning Condition: Defeat the Leader
Leader/Class: Shaher/Fallen Angel (drops Anbicion)
Enemies: Cirvante (Dark Angel (M), Lethe (Dark Angel (F), 1 Angel Knight (M), 1
Angel Knight (F), 3 Daemons
Union: Fallen Angel
Bonus Money: 0 Goth
�Lethe and Cirvante will drop Angel Fruit and Spirit Fruit.
�Two of the Daemons will drop an Orb and a Revive Stone.
�One of the Angel Knights will drop Healing Essence.
�Same deal as the last two battles. Be careful though. Watch out for Shaher's
Ice Requiem - it hits everyone for water-based damage and may put people to
sleep.

Now you have the chance to organize your troops one last time for the final
battle. Note that you will use the same 8 characters that you used in the
previous battle. So make sure everyone is alive before you deal the angel the
final blow or you'll be short characters! Be sure to have Longicolnis equipped
to a character before entering the battle or YOU CANNOT WIN. You may also want
to equip the Anbicion sword you just received. Any Snapdragon Swords you have
will be of tremendous usefulness here.

Mission 30B: Nether Region
Winning Condition: Defeat the Leader
Leader/Class: Shaher/Sacred Demon
Enemies: 2 Dark Stalkers, 2 Hell Gigantes
Union: Netherworld
Bonus Money: 0 Goth

This is it, the Final Battle! Make sure you have a Priest with Ressurcection,
Heal Plus, and Cleanse. I normally use 1 Priest, 3 melee units, a bow-user, 2
people to summon and another person to attack and summon (Elrik). Equip 1
person with  Pearl Necklace and 2 with the Dragon Eyes. Be sure your Priest has
either one of them. Give everyone else other than Alphonse an Amulet. This
protects EVERYONE from being petrified and protects 4/8 of your characters from
all status effects. Try to have a store of Healing Essences, Magic Essences,
Healing Salves, Magic Salves, Wisdom Fruits, Spirit Fruit, and Angel Fruits.

Shaher has 4 moves:
Apoclyspe: This will deal massive damage to 1 character. Very powerful
Cataclysm: This will deal massive damage to ALL characters other than Shaher,
including his allies. Hope and pray he dosen't use it.
Day of Reckoning: Inflicts a random Status Effect (Sleep, Poison, Confusion,
Charm, Paralyze, Petrify) on every one of your characters. This is way I
mentioned the Pearl Necklace, Dragon Eyes and Amulets. This is why a protected
Priest with Cleanse is useful to have. However if one of your characters is
gravely injured, heal him and have someone else cure them with Spirit Fruit or
another cure item.
Descent: Shaher will summon allies on the edges of the battlefield to replace
his fallen troops. He will only use this when he has 2 or less allies. He will
bring his minion count back up to 4. He can summon Dark Stalkers (Ninjas), Hell
Gigantes (Giants,) and Predators (Dragoons).

Note the Shaher also has an attack called Shear. He can use this in addition to
another one of his skills.

Shaher's level will top at 37, and his minions at 35. If you train to level 40
or above you will have a significant advantage, but you can beat him as early
as level 28. (I've never done that but I've heard others have.) To be safe, try
around level 32.

SC
CC

S=Shaher
C=Your characters that can be hit by Shear.

YOU MUST HIT SHAHER WITH LONGICOLNIS!!! If you don't do this first, then all
other attacks will deal no damage and you will lose in a few turns! Attack him
with it from 2 spaces away to avoid Shear.

Strategies:
�Charm two of his minions. This will cause all of them to waste their turns
since the other 2 will always use Spirit Fruit on them.
�You could also try to kill 2 of his allies every turn. This will cause him to
use Descent every turn.
�Kill the 2 Hell Gigantes and suspend. If he summons Dark Stalkers keep going
but if he summons Predators reset. Predators are insanely powerful but 4 Dark
Stalkers is pretty easy to deal with.
�Have your Atropos user use it on him every turn. Put a Priest with Full Heal
behind him or her. Use Heal All every turn to heal the damage from Shear. Have
the other characters kill 2 minions so he uses Descent every turn.
�To avoid Shear have a character attack him with Clotho from 2 spaces away and
the Anbicion (you can equip it between the last battle and this one) effect
from the sword from two spaces away. Have everyone else take out minions so he
uses Descent every turn.
Note: Not all of these strategies are mine. Various people on The
tacticsogre.com message boards came up with some of them.

Congratulations, you've beaten Tactics Ogre: The Knight of Lodis. Hope you
enjoyed it as much as I did! Try Quest Mode to hunt for rare items to extend
your gaming pleasure!

Legal: This Walkthrough is Copyright 2005 John "cheesedude" Klauser.
The following sites may have this FAQ posted:
tacticsogre.com
gamefaqs.com
contact me at [email protected] if this FAQ is found anywhere else. You
may print this guide in part of full for your own use and not for profit. If
you want my guide on your site, I would be honored, but please contact me first!