---------------------------------------------------------------------- SUPER ROBOT TAISEN - ORIGINAL GENERATION 2 CHEATS GUIDE ---------------------------------------------------------------------- Copyright� 2006, By Xu Xie yu ([email protected]) ---------------------------------------------------------------------- INDEX: ---------------------------------------------------------------------- I . Disclaimer II . Super Robot Taisen - Original 2 Generation Codes A. Enable Code B. Item Code C. Max seishin Code D. Melee Attack Code E. Range Attack Code F. Evasion Code G. Accuracy Code H. Defense Code I. Skill Code J. # Of Kills Code K. Infinite Pilot Points Code L. Current Seishin Code M. Max Kiryoku Code N. Infinite Money Code O. One-Hit Level up Code P. Skill Code Q. Mech Code R. Weapon Code S. Pilot Code T. Full Upgrade Bonus Modifier Code III . Advanced Codebreaker User Code A. Upgrade Bonus Modifier Code B. Adding a Mech from Empty Slot Code C. Adding a Pilot from Empty Slot Code D. Character Skill Level Modifier Code IV . Code Contributed by Other People A. Adding/Editing Parts B. Weapon Upgrade Modifier Code C. Spell Effect Modifier Code V . Help Needed VI . Credits ---------------------------------------------------------------------- I . DISCLAIMER: ---------------------------------------------------------------------- These text files are are free and nobody are allowed to sell this file or use it as a promotional tools of anykind. However this file may be redistributed as long as it's free. And please don't e-mail me if you just asking for ROMS. Some of the more simple codes is already conver ted to codebreaker codes while the more complex one is not converted yet, but you can convert it to codebreaker codes by yourself. Because i already include the convertion technique as a footnote in each the unconverted code section. ---------------------------------------------------------------------- II . SUPER ROBOT TAISEN - ORIGINAL GENERATION 2 CODEBREAKER CODES ---------------------------------------------------------------------- A . ENABLE CODE ---------------------------------------------------------------------- This are the Enable Code for the cheats. 100014C8 0007 00006163 000A ---------------------------------------------------------------------- B . ITEM CODE ---------------------------------------------------------------------- This code will give 99 amount of each item 420040D06363 0000002B0004 ---------------------------------------------------------------------- C . MAX SEISHIN/SPELL POINTS CODE ---------------------------------------------------------------------- This Code will change the max seishin points to 400. 420197340190 000000250038 ---------------------------------------------------------------------- D . MELEE ATTACK CODE ---------------------------------------------------------------------- This Code will change the Melee Attack damage status. 420197360190 000000250038 ---------------------------------------------------------------------- E . RANGE ATTACK CODE ---------------------------------------------------------------------- This Code will change the Range Attack damage status. 420197380190 000000250038 ---------------------------------------------------------------------- F . EVASION CODE ---------------------------------------------------------------------- This Code will change the Evasion status. 4201973A0190 000000250038 ---------------------------------------------------------------------- G . ACCURACY CODE ---------------------------------------------------------------------- This Code will change the Accuracy status. 4201973C0190 000000250038 ---------------------------------------------------------------------- H . DEFENSE CODE ---------------------------------------------------------------------- This Code will change the Defense status. 4201973E0190 000000250038 ---------------------------------------------------------------------- I . MANEUVER CODE ---------------------------------------------------------------------- This Code will change the Maneuver status. 420197400190 000000250038 ---------------------------------------------------------------------- J . # OF KILLS CODE ---------------------------------------------------------------------- This Code will change the # of kills Statisitic. 4201974200xx 000000250038 Note : xx is hexadecimal numbers, where 50 decimal = 32 in hexadecimal. ---------------------------------------------------------------------- K . INFINITE PILOT POINTS CODE ---------------------------------------------------------------------- This Code will give your pilot 999 pilot points. 4201974403E7 000000250038 Note : the points will decrease as you use it but it will back to 999 points again as long as the code is on. ---------------------------------------------------------------------- L . CURRENT SEISHIN/SPELL POINTS CODE ---------------------------------------------------------------------- This Code will change your current seishin points to 400. 4201975C0190 000000250038 ---------------------------------------------------------------------- M. MAX KIRYOKU/MORALE CODE ---------------------------------------------------------------------- This code will increase every character kiryoku to 150 4201975E0096 000000250038 ---------------------------------------------------------------------- N . INFINITE MONEY CODE ---------------------------------------------------------------------- Well, the title says it all. 8201A908 E0FF 8201A90A 05F5 Note : this will give you 99,999,999 money. Yes, its's 99,999,999 of mo ney and can be use infinitely as long as the code is on. ---------------------------------------------------------------------- O . ONE HIT LEVEL 99 CODE ---------------------------------------------------------------------- This Code will give each of your character 500 EXP points per hit. 82001BCCFFFF 82001BF4FFFF 82001BD4FFFF 82001BFCFFFF 82001BDCFFFF 82001C04FFFF Note: May cause some bugs in ability to select a weapon manually when your character are attacked. But for the other command such as Evade or defend still can be selected manually. ---------------------------------------------------------------------- P . SKILL CODES ---------------------------------------------------------------------- Each character skill are allocated in their own unique memory slot add ress. And, in order to alter your character skill, you have to enter the corresponded codes for each character. (Kyosuke) 3201974800xx 3201974900xx 3201974A00xx 3201974B00xx 3201974C00xx 3201974D00xx (Excellen - Before Scenario 18/Lefina - After Scenario 18) 3201978000xx 3201978100xx 3201978200xx 3201978300xx 3201978400xx 3201978500xx (Bullet) 320197B800xx 320197B900xx 320197BA00xx 320197BB00xx 320197BC00xx 320197BD00xx (Lee - Before 2nd Scenario Split/Sanger - Izu Route/Aya - Aviano Route) 320197F000xx 320197F100xx 320197F200xx 320197F300xx 320197F400xx 320197F500xx (Lamia) 3201982800xx 3201982900xx 3201982A00xx 3201982B00xx 3201982C00xx 3201982D00xx (Sleigh -Before Scenario 17/Masaki - After Scenario 17) 3201986000xx 3201986100xx 3201986200xx 3201986300xx 3201986400xx 3201986500xx (Ibis) 3201989800xx 3201989900xx 3201989A00xx 3201989B00xx 3201989C00xx 3201989D00xx (Kai) 320198D000xx 320198D100xx 320198D200xx 320198D300xx 320198D400xx 320198D500xx (Rai) 3201990800xx 3201990900xx 3201990A00xx 3201990B00xx 3201990C00xx 3201990D00xx (Latooni - Before Special Scenario/Alfimi - After Special Scenario) 3201994000xx 3201994100xx 3201994200xx 3201994300xx 3201994400xx 3201994500xx (Tetsuya) 3201997800xx 3201997900xx 3201997A00xx 3201997B00xx 3201997C00xx 3201997D00xx (Daitetsu - Before Scenario 32/Eita - After Scenario 32) 320199B000xx 320199B100xx 320199B200xx 320199B300xx 320199B400xx 320199B500xx (Ryusei - Before Scenario 18/Sean - After Scenario 18) 320199E800xx 320199E900xx 320199EA00xx 320199EB00xx 320199EC00xx 320199ED00xx (Viletta) 32019A2000xx 32019A2100xx 32019A2200xx 32019A2300xx 32019A2400xx 32019A2500xx (Irmguld) 32019A5800xx 32019A5900xx 32019A5A00xx 32019A5B00xx 32019A5C00xx 32019A5D00xx (Sean - Before Scenario 18/Tasuku - After Scenario 18) 32019A9000xx 32019A9100xx 32019A9200xx 32019A9300xx 32019A9400xx 32019A9500xx (Lefina - Before Scenario 18/Excellen - After Scenario 18) 32019AC800xx 32019AC900xx 32019ACA00xx 32019ACB00xx 32019ACC00xx 32019ACD00xx (Katina - Before Scenario 18/Leona - After Scenario 18) 32019B0000xx 32019B0100xx 32019B0200xx 32019B0300xx 32019B0400xx 32019B0500xx (Russel - Before Scenario 18/Ryusei - After Scenario 18) 32019B3800xx 32019B3900xx 32019B3A00xx 32019B3B00xx 32019B3C00xx 32019B3D00xx (Leona - Before Scenario 18/Russel - After Scenario 18) 32019B7000xx 32019B7100xx 32019B7200xx 32019B7300xx 32019B7400xx 32019B7500xx (Tasuku - Before Scenario 18/Katina - After Scenario 18) 32019BA800xx 32019BA900xx 32019BAA00xx 32019BAB00xx 32019BAC00xx 32019BAD00xx (Gilliam - Earth's Route/Radha - Moon's Route) 32019BE000xx 32019BE100xx 32019BE200xx 32019BE300xx 32019BE400xx 32019BE500xx (Lune - Earth's Route/Ring - Moon's Route) 32019C1800xx 32019C1900xx 32019C1A00xx 32019C1B00xx 32019C1C00xx 32019C1D00xx (Radha - Earth's Route/Arado - Moon's Route) 32019C5000xx 32019C5100xx 32019C5200xx 32019C5300xx 32019C5400xx 32019C5500xx (Arado - Earth's Route/Gilliam - Moon's Route) 32019C8800xx 32019C8900xx 32019C8A00xx 32019C8B00xx 32019C8C00xx 32019C8D00xx (Ring - Earth's Route/Lune - Moon's Route) 32019CC000xx 32019CC100xx 32019CC200xx 32019CC300xx 32019CC400xx 32019CC500xx (Rio) 32019CF800xx 32019CF900xx 32019CFA00xx 32019CFB00xx 32019CFC00xx 32019CFD00xx (Ryoto) 32019D3000xx 32019D3100xx 32019D3200xx 32019D3300xx 32019D3400xx 32019D3500xx (Kusuha) 32019D6800xx 32019D6900xx 32019D6A00xx 32019D6B00xx 32019D6C00xx 32019D6D00xx (Ratsel a.k.a Elzam) 32019DA000xx 32019DA100xx 32019DA200xx 32019DA300xx 32019DA400xx 32019DA500xx (Shine) 32019DD800xx 32019DD900xx 32019DDA00xx 32019DDB00xx 32019DDC00xx 32019DDD00xx (Aya - Izu Route/Mai - Aviano Route) 32019E1000xx 32019E1100xx 32019E1200xx 32019E1300xx 32019E1400xx 32019E1500xx (Mai - Izu Route/Sanger - Aviano Route) 32019E4800xx 32019E4900xx 32019E4A00xx 32019E4B00xx 32019E4C00xx 32019E4D00xx (Yuuki) 32019E8000xx 32019E8100xx 32019E8200xx 32019E8300xx 32019E8400xx 32019E8500xx (Carla) 32019EB800xx 32019EB900xx 32019EBA00xx 32019EBB00xx 32019EBC00xx 32019EBD00xx (Seolla) 32019EF000xx 32019EF100xx 32019EF200xx 32019EF300xx 32019EF400xx 32019EF500xx (Latooni - After Special Scenario) 32019F2800xx 32019F2900xx 32019F2A00xx 32019F2B00xx 32019F2C00xx 32019F2D00xx To change a skill, just take the codes that corresponding to the character slot and replace the 'xx' for the number on the following table ---------------------------------------------------------------------- SKILL DIGITS ---------------------------------------------------------------------- NATURAL SKILL ---------------------------------------------------------------------- xx | SKILL NAME ---------------------------------------------------------------------- 00 | Chain Attack Ln 01 | Counter Ln 02 | In-finght Ln 03 | Gunfight Ln 04 | Attacker 05 | Revenge 06 | Command Ln 07 | Guard 08 | Predict 09 | (dummy) (empty) 0A | Prevail Ln 0B | Hit & Away 0C | Ammo Save 0D | EN Save 0E | Mechanic 0F | Resupply 10 | Resolve 11 | Morale 12 | Will+ (Evade) 13 | Will+ (Hit) 14 | Will+ (Damage) 15 | Offensive Support Ln 16 | Combo Attack 17 | Defensive Support Ln 18 | SP Up Ln 19 | SP Regenerate 1A | Focus 1B | Lucky Ln 1C | Telekinesis Ln 1D | B-Child Ln 1E | B-Man Ln 1F | M-Child Ln 20 | Prophesy 21 | Superhuman 22 | Genius 23 | Fortune 24 | (glitch) (dummy) Ln ---------------------------------------------------------------------- NON-NATURAL SKILL ---------------------------------------------------------------------- xx | SKILL NAME ---------------------------------------------------------------------- 40 | Chain Attack +n 41 | Counter +n 42 | In-fight +n 43 | Gunfight +n 44 | Attacker 45 | Revenge 46 | Command +n 47 | Guard 48 | Predict 49 | (dummy) (empty) 4A | Prevail +n 4B | Hit & Away 4C | Ammo Save 4D | EN Save 4E | Mechanic 4F | Resupply 50 | Resolve 51 | Morale 52 | Will+ (Evade) 53 | Will+ (Hit) 54 | Will+ (Damage) 55 | Offensive Support +n 56 | Combo Attack 57 | Defensive Support +n 58 | SP Up +n 59 | SP Regenerate 5A | Focus 5B | Lucky +n 5C | Telekinesis +n 5D | B-Child +n 5E | B-Man +n 5F | M-Child +n 60 | Prophesy 61 | Superhuman 62 | Genius 63 | Fortune 64 | (glitch) (dummy) +n Notes: To convert the above codes to a codebreaker codes just simply change the 1st digit of the codes from 0 to 3 and remove the : sign, then add 00 before the skill digits. For example = 32019 74800xx become 3201974800xx, the 00 must be added since codebre aker only work with 16 bits code. ---------------------------------------------------------------------- Q . MECH CODES ---------------------------------------------------------------------- Like character skill, each mech are allocated in their own unique memo ry slot address. In order to alter your mech you have to enter the cor responded code for the mech. Slot | Address --------------------------- 01 | 32017D1000xx 02 | 32017D5C00xx 03 | 32017DA800xx 04 | 32017DF400xx 05 | 32017E4000xx 06 | 32017E8C00xx 07 | 32017ED800xx 08 | 32017F2400xx 09 | 32017F7000xx 10 | 32017FBC00xx 11 | 3201800800xx 12 | 3201805400xx 13 | 320180A000xx 14 | 320180EC00xx 15 | 3201813800xx 16 | 3201818400xx 17 | 320181D000xx 18 | 3201821C00xx 19 | 3201826800xx 20 | 320182B400xx 21 | 3201830000xx 22 | 3201834C00xx 23 | 3201839800xx 24 | 320183E400xx 25 | 3201843000xx 26 | 3201847C00xx 27 | 320184C800xx 28 | 3201851400xx 29 | 3201856000xx 30 | 320185AC00xx 31 | 320185F800xx 32 | 3201864400xx 33 | 3201869000xx 34 | 320186DC00xx 35 | 3201872800xx 36 | 3201877400xx 37 | 320187C000xx 38 | 3201880C00xx 39 | 3201885800xx 40 | 320188A400xx 41 | 320188F000xx 42 | 3201893C00xx 43 | 3201898800xx 44 | 320189D400xx 45 | 32018A2000xx 46 | 32018A6C00xx 47 | 32018AB800xx 48 | 32018B0400xx 49 | 32018B5000xx 50 | 32018B9C00xx 51 | 32018BE800xx 52 | 32018C3400xx 53 | 32018C8000xx 54 | 32018CCC00xx 55 | 32018D1800xx 56 | 32018D6400xx 57 | 32018DB000xx 58 | 32018DFC00xx 59 | 32018E4800xx 60 | 32018E9400xx To change a mech, just take the codes corresponding to the mech and re place the 'xx' for the number on the following table. Notes: there are 87 slot for mech. I will not write down all of the mech codes. To create your own codes for the address that is not listed in the above codes list just add 4C hexadecimal to the last digits before : sign. For example = 0217D1000xx the last digit before the ":" sign is 0 then the next MECH address is 0217D5C00xx. The Maximum address for Mech Codes is 320196E400xx ---------------------------------------------------------------------- MECH DIGITS ---------------------------------------------------------------------- xx | UNIT NAME ---------------------------------------------------------------------- 00 | Gespenst 01 | Gespenst MkII.S 02 | Gespenst MkII.R 03 | Gespenst MkII.M (Kai) 04 | Gespenst MkII.M (Katina) 05 | Gespenst MkII.M (Shadow Mirror) 06 | Gespenst MkII.M (Shadow Mirror, More HP) 07 | Schutzwald 08 | Alteisen 09 | Alteisen Riese 0A | Weissritter 0B | Rein Weissritter 0C | Rein Weissritter (Boss) 0D | Huckebein 0E | Huckebein MkII 0F | Huckebein MkII.M 10 | Huckebein MkII.M (Shadow Mirror) 11 | Huckebein MkII.M (Shadow Mirror, More HP) 12 | Huckebein MkIII.L 13 | Huckebein MkIII.R 14 | Huckebein Boxer.L 15 | Huckebein Boxer.R 16 | Huckebein Gunner.L 17 | Huckebein Gunner.R 18 | AM Gunner 19 | R-1 1A | R-Wing 1B | (dummy) (empty) 1C | (dummy) (empty) 1D | R-2 Powered 1E | R-3 Powered 1F | R-Gun Powered (HTB Cannon Disabled) 20 | SRX 21 | R-Blade 22 | R-Einst.M 23 | R-Einst.M (More HP) 24 | R-Einst.M (Boss) 25 | Wildwurger 26 | Wildwurger.L 27 | Wildfalken 28 | Wildfalken.L 29 | (dummy) (empty) 2A | Grungust 2B | Wing Gust 2C | Gust Lander 2D | Grungust Type 2 2E | G-Hawk 2F | Grungust Type 3 (Sanger) 30 | Grungust Type 3 (Bullet) 31 | Ryukooh 32 | Koryuoh 33 | Dygenguard (More HP, Less EN) 34 | Ausenseiter 35 | Cybuster 36 | Cybird 37 | Valsione 38 | (dummy) (Granzon) 39 | Giganscudo Duro 3A | Astelion 3B | Calion (Grey/Ibis) 3C | Calion (Red/Sleigh) 3D | Calion (Boss) 3E | Fairlion.G 3F | Fairlion.S 40 | Lion-F 41 | Lion-F (More HP) 42 | Lion-V 43 | Lion-V (More HP) 44 | Guarlion Custom (Less HP, Blue) 45 | Guarlion 46 | Guarlion (More HP) 47 | Barrelion 48 | Barrelion (More HP) 49 | Barrelion-V 4A | Barrelion-V (More HP) 4B | Type 71 Waldung 4C | F-32 Schwert 4D | F-32V Schwert X (Dark Color) 4E | SF-29V Rangzen X 4F | Gunsect 50 | Hiryu Custom 51 | Hagane (with Tronium Cannon) 52 | Hagane 53 | Kurogane 54 | Shirogane 55 | Tausendfussler 56 | Tausendfussler 57 | Rhinoceros 58 | Rhinoceros (More HP) 59 | Killer Whale 5A | Albatross 5B | Peregrine 5C | Peregrine (More HP) 5D | Angelg 5E | Angelg (Powered Up) 5F | (dummy) (empty) 60 | Soulgain 61 | Vaisaga 62 | (dummy) (empty) 63 | Ashsaber 64 | Ashsaber (Boss) 65 | Rathgrith 66 | Rathgrith (Boss) 67 | Zweizergain 68 | Rapiecage 69 | Rapiecage (Boss) 6A | Sorpresa 6B | Fylgia 6C | Bergelmir (Uruz) 6D | Bergelmir (Anthuz) 6E | Bergelmir (Thurizus) 6F | Bergelmir.M 70 | Thrudgelmir (no HP regen, no EN regen) 71 | Thrudgelmir (HP regen, EN regen) 72 | Galgau 73 | Graterkin 74 | Silbelwind 75 | Drukin 76 | Dikastis (More HP, G Territory) 77 | Megillot Custom 78 | (dummy) (empty) 79 | (dummy) (empty) 7A | Einsteisen 7B | Einst Knochen 7C | Einst Glied 7D | Einst Gemuet 7E | Einst Regisseur (More HP, no Beam Coat) 7F | Lichkeit (Boss) 80 | Neu Regisseur 81 | Stern Regisseur (Strongest) 82 | Randgrith 83 | Randgrith (More HP) 84 | Randgrith (Boss) 85 | F-32V Schwert X (White) 86 | Alteisen Nacht 87 | Shirogane (Boss) 88 | Gespenst MkII.M (Russel) 89 | Huckebein MkIII.T (Trombe) 8A | Dikastis (Less HP, AB Field) 8B | Einst Regisseur (Less HP, Beam Coat) 8C | Lichkeit 8D | stern Regisseur (Weakest) 8E | Stern Regisseur (Normal) 8F | R-Gun Powered (HTB Cannon Enabled) 90 | Wildfalken (Same HP, More EN) 91 | Guarlion Custom (More HP, Green) 92 | Huckebein MkII.M (Arado) 93 | Huckebein MkII.M (Viletta/Ring) 94 | Dygenguard (Less HP, More EN) 95 | Ashsaber.M ---------------------------------------------------------------------- R . WEAPON CODES ---------------------------------------------------------------------- Like mech, each weapons are allocated in their own memory slot. In or der to alter your equipped weapons, you have to enter the corresponded code for the slot. Slot | Address --------------------------- 001 | 8200C430xxxx 002 | 8200C434xxxx 003 | 8200C438xxxx 004 | 8200C43Cxxxx 005 | 8200C440xxxx 006 | 8200C444xxxx 007 | 8200C448xxxx 008 | 8200C44Cxxxx 009 | 8200C450xxxx 010 | 8200C454xxxx 011 | 8200C458xxxx 012 | 8200C45Cxxxx 013 | 8200C460xxxx 014 | 8200C464xxxx 015 | 8200C468xxxx 016 | 8200C46Cxxxx 017 | 8200C470xxxx 018 | 8200C474xxxx 019 | 8200C478xxxx 020 | 8200C47Cxxxx 021 | 8200C480xxxx 022 | 8200C484xxxx 023 | 8200C488xxxx 024 | 8200C48Cxxxx 025 | 8200C490xxxx 026 | 8200C494xxxx 027 | 8200C498xxxx 028 | 8200C49Cxxxx 029 | 8200C4A0xxxx 030 | 8200C4A4xxxx 031 | 8200C4A8xxxx 032 | 8200C4ACxxxx 033 | 8200C4B0xxxx 034 | 8200C4B4xxxx 035 | 8200C4B8xxxx 036 | 8200C4BCxxxx 037 | 8200C4C0xxxx 038 | 8200C4C4xxxx 039 | 8200C4C8xxxx 040 | 8200C4CCxxxx 041 | 8200C4D0xxxx 042 | 8200C4D4xxxx 043 | 8200C4D8xxxx 044 | 8200C4DCxxxx 045 | 8200C4E0xxxx 046 | 8200C4E4xxxx 047 | 8200C4E8xxxx 048 | 8200C4ECxxxx 049 | 8200C4F0xxxx 050 | 8200C4F4xxxx 051 | 8200C4F8xxxx 052 | 8200C4FCxxxx 053 | 8200C500xxxx 054 | 8200C504xxxx 055 | 8200C508xxxx 056 | 8200C50Cxxxx 057 | 8200C510xxxx 058 | 8200C514xxxx 059 | 8200C518xxxx 060 | 8200C51Cxxxx 061 | 8200C520xxxx 062 | 8200C524xxxx 063 | 8200C528xxxx 064 | 8200C52Cxxxx 065 | 8200C530xxxx 066 | 8200C534xxxx 067 | 8200C538xxxx 068 | 8200C53Cxxxx 069 | 8200C540xxxx 070 | 8200C544xxxx 071 | 8200C548xxxx 072 | 8200C54Cxxxx 073 | 8200C550xxxx 074 | 8200C554xxxx 075 | 8200C558xxxx 076 | 8200C55Cxxxx 077 | 8200C560xxxx 078 | 8200C564xxxx 079 | 8200C568xxxx 080 | 8200C56Cxxxx 081 | 8200C570xxxx 082 | 8200C574xxxx 083 | 8200C578xxxx 084 | 8200C57Cxxxx 085 | 8200C580xxxx 086 | 8200C584xxxx 087 | 8200C588xxxx 088 | 8200C58Cxxxx 089 | 8200C590xxxx 090 | 8200C594xxxx 091 | 8200C598xxxx 092 | 8200C59Cxxxx 093 | 8200C5A0xxxx 094 | 8200C5A4xxxx 095 | 8200C5A8xxxx 096 | 8200C5ACxxxx 097 | 8200C5B0xxxx 098 | 8200C5B4xxxx 099 | 8200C5B8xxxx 100 | 8200C5BCxxxx 101 | 8200C5C0xxxx 102 | 8200C5C4xxxx 103 | 8200C5C8xxxx 104 | 8200C5CCxxxx 105 | 8200C5D0xxxx 106 | 8200C5D4xxxx 107 | 8200C5D8xxxx 108 | 8200C5DCxxxx 109 | 8200C5E0xxxx 110 | 8200C5E4xxxx 111 | 8200C5E8xxxx 112 | 8200C5ECxxxx 113 | 8200C5F0xxxx 114 | 8200C5F4xxxx 115 | 8200C5F8xxxx 116 | 8200C5FCxxxx 117 | 8200C600xxxx 118 | 8200C604xxxx 119 | 8200C608xxxx 120 | 8200C60Cxxxx 121 | 8200C610xxxx 122 | 8200C614xxxx 123 | 8200C618xxxx 124 | 8200C61Cxxxx 125 | 8200C620xxxx 126 | 8200C624xxxx 127 | 8200C628xxxx 128 | 8200C62Cxxxx 129 | 8200C630xxxx 130 | 8200C634xxxx 131 | 8200C638xxxx 132 | 8200C63Cxxxx 133 | 8200C640xxxx 134 | 8200C644xxxx 135 | 8200C648xxxx 136 | 8200C64Cxxxx 137 | 8200C650xxxx 138 | 8200C654xxxx 139 | 8200C658xxxx 140 | 8200C65Cxxxx 141 | 8200C660xxxx 142 | 8200C664xxxx 143 | 8200C668xxxx 144 | 8200C66Cxxxx 145 | 8200C670xxxx 146 | 8200C674xxxx 147 | 8200C678xxxx 148 | 8200C67Cxxxx 149 | 8200C680xxxx 150 | 8200C684xxxx 151 | 8200C688xxxx 152 | 8200C68Cxxxx 153 | 8200C690xxxx 154 | 8200C694xxxx 155 | 8200C698xxxx 156 | 8200C69Cxxxx 157 | 8200C6A0xxxx 158 | 8200C6A4xxxx 159 | 8200C6A8xxxx 160 | 8200C6ACxxxx 161 | 8200C6B0xxxx 162 | 8200C6B4xxxx 163 | 8200C6B8xxxx 164 | 8200C6BCxxxx 165 | 8200C6C0xxxx 166 | 8200C6C4xxxx 167 | 8200C6C8xxxx 168 | 8200C6CCxxxx 169 | 8200C6D0xxxx 170 | 8200C6D4xxxx 171 | 8200C6D8xxxx 172 | 8200C6DCxxxx 173 | 8200C6E0xxxx 174 | 8200C6E4xxxx 175 | 8200C6E8xxxx 176 | 8200C6ECxxxx 177 | 8200C6F0xxxx 178 | 8200C6F4xxxx 179 | 8200C6F8xxxx 180 | 8200C6FCxxxx 181 | 8200C700xxxx 182 | 8200C704xxxx 183 | 8200C708xxxx 184 | 8200C70Cxxxx 185 | 8200C710xxxx 186 | 8200C714xxxx 187 | 8200C718xxxx 188 | 8200C71Cxxxx To change a weapon, just take the codes corresponding to the weapon and replace the 'xxxx' for the number on the following table. Notes: there are 1023 slot for weapon. I will not write down all of the weapon codes. To create your own codes for the address that is not listed in the above codes just add 4 hexadecimal to the last digits before : sign. For example = 8200C430xxxx the last digit before the ":" sign is 0 then the next address is 8200BC44xxxx. The Maximum address for Weapon Codes is 8200D42Cxxxx. ---------------------------------------------------------------------- WEAPONS DIGITS ---------------------------------------------------------------------- xxxx | WEAPON NAMES | MECH/EQUIPABLE ---------------------------------------------------------------------- 0000 | Split Missile | Gespenst 0001 | Neutron Beam | Gespenst 0002 | Split Missile | Gespenst MkII.S 0003 | Mega Blaster | Gespenst MkII.S 0004 | Gespenst Kick (C) | Gespenst MkII.S 0005 | Split Missile | Gespenst MkII.R 0006 | Split Missile | Gespenst MkII.M (Kai) 0007 | Jet Magnum (C) | Gespenst MkII.M (Kai) 0008 | Split Missile | Gespenst MkII.M (Katina) 0009 | Jet Magnum (C) | Gespenst MkII.M (Katina) 000A | Split Missile | Gespenst MkII.M (S.Mirror) 000B | Mega Beam Rifle | Gespenst MkII.M (S.Mirror) 000C | Plasma Sword | Gespenst MkII.M (S.Mirror) 000D | Slash Ripper | Gespenst MkII.M (S.Mirror) 000E | Split Missile | Gespenst MkII.M (S.Mirror) 000F | Mega Beam Rifle | Gespenst MkII.M (S.Mirror) 0010 | Plasma Sword | Gespenst MkII.M (S.Mirror) 0011 | Slash Ripper | Gespenst MkII.M (S.Mirror) 0012 | Gatling Gun | Schutzwald 0013 | Autocannon | Schutzwald 0014 | Twin Beam Cannon | Schutzwald 0015 | Heat Horn | Alteisen 0016 | Autocannon | Alteisen 0017 | Revolver Stake | Alteisen 0018 | Heavy Claymore | Alteisen 0019 | "Trump Card" | Alteisen 001A | Plasma Horn | Alteisen Riese 001B | Chaingun | Alteisen Riese 001C | Revolver Bunker | Alteisen Riese 001D | Claymore Avalanche | Alteisen Riese 001E | Claymore Overlord | Alteisen Riese 001F | Split Missile | Weissritter 0020 | Tripple Beam Cannon | Weissritter 0021 | Oxtongue Rifle E | Weissritter 0022 | Oxtongue Rifle B | Weissritter 0023 | Oxtongue Rifle D | Weissritter 0024 | Split Missile | Rein Weissritter 0025 | Triple Beam Cannon | Rein Weissritter 0026 | Howling Rifle E | Rein Weissritter 0027 | Howling Rifle B | Rein Weissritter 0028 | Howling Rifle X | Rein Weissritter 0029 | Split Missile | Rein Weissritter (Boss) 002A | Triple Beam Cannon | Rein Weissritter (Boss) 002B | Howling Rifle E | Rein Weissritter (Boss) 002C | Howling Rifle B | Rein Weissritter (Boss) 002D | Howling Rifle X | Rein Weissritter (Boss) 002E | Energy Drain+ | Rein Weissritter (Boss) 002F | Spirit Drain | Rein Weissritter (Boss) 0030 | Mind Blast | Rein Weissritter (Boss) 0031 | Gatling Gun | Huckebein 0032 | Black Hole Cannon | Huckebein 0033 | Gatling Gun | Huckebein MkII 0034 | G-Impact Cannon | Huckebein MkII 0035 | Gatling Gun | Huckebein MkII.M 0036 | Gatling Gun | Huckebein MkII.M (S.Mirror) 0037 | Beam Sword | Huckebein MkII.M (S.Mirror) 0038 | Photon Riffle | Huckebein MkII.M (S.Mirror) 0039 | Rectangle Launcher | Huckebein MkII.M (S.Mirror) 003A | Gatling Gun | Huckebein MkII.M (S.Mirror) 003B | Beam Sword | Huckebein MkII.M (S.Mirror) 003C | Photon Riffle | Huckebein MkII.M (S.Mirror) 003D | Rectangle Launcher | Huckebein MkII.M (S.Mirror) 003E | Spider Net | Huckebein MkII.M (S.Mirror) 003F | Chaff Grenade | Huckebein MkII.M (S.Mirror) 0040 | Gatling Gun | Huckebein MkIII.L 0041 | Tracer Missiles(Map) | Huckebein MkIII.L 0042 | Fang Slasher | Huckebein MkIII.L 0043 | Graviton Rifle | Huckebein MkIII.L 0044 | Gatling Gun | Huckebein MkIII.R 0045 | Tracer Missiles(Map) | Huckebein MkIII.R 0046 | Fang Slasher | Huckebein MkIII.R 0047 | Graviton Rifle | Huckebein MkIII.R 0048 | Gatling Gun | Huckebein Boxer.L 0049 | Fang Slasher | Huckebein Boxer.L 004A | Graviton Rifle | Huckebein Boxer.L 004B | Geist Knuckle | Huckebein Boxer.L 004C | G-Sword Diver | Huckebein Boxer.L 004D | Gatling Gun | Huckebein Boxer.R 004E | Fang Slasher | Huckebein Boxer.R 004F | Graviton Rifle | Huckebein Boxer.R 0050 | Geist Knuckle | Huckebein Boxer.R 0051 | G-Sword Diver | Huckebein Boxer.R 0052 | Gatling Gun | Huckebein Gunner.L 0053 | Tracer Missiles(Map) | Huckebein Gunner.L 0054 | Remote Missile(Map) | Huckebein Gunner.L 0055 | Graviton Rifle | Huckebein Gunner.L 0056 | Ballistic Cannon | Huckebein Gunner.L 0057 | Gatling Gun | Huckebein Gunner.R 0058 | Tracer Missiles(Map) | Huckebein Gunner.R 0059 | Remote Missile(Map) | Huckebein Gunner.R 005A | Graviton Rifle | Huckebein Gunner.R 005B | Ballistic Cannon | Huckebein Gunner.R 005C | Anti-Air Missile | AM Gunner 005D | Remote Missile(Map) | AM Gunner 005E | G-Impact Cannon | AM Gunner 005F | Gatling Gun | R-1 0060 | T-Link Knuckle (C) | R-1 0061 | T-Link Sword | R-1 0062 | Anti-Air Missile | R-Wing 0063 | Twin G-Cannon | R-Wing 0064 | (dummy) (empty) | 0065 | (dummy) (empty) | 0066 | (dummy) (empty) | 0067 | (dummy) (empty) | 0068 | (dummy) (empty) | 0069 | (dummy) (empty) | 006A | Gatling Gun | R-2 Powered 006B | Beam Chakram | R-2 Powered 006C | Hi-Zol Launcher | R-2 Powered 006D | Gatling Gun | R-3 Powered 006E | TK Laser Cannon | R-3 Powered 006F | Strike Shield | R-3 Powered 0070 | TK Missile(Map) | R-3 Powered 0071 | Gatling Gun | R-Gun Powered 0072 | TK Boomerang | R-Gun Powered 0073 | Hyper Twin Launchers | R-Gun Powered 0074 | Finger Launcher | SRX 0075 | Blade Kick (C) | SRX 0076 | Dominion Ball | SRX 0077 | (dummy) (empty) | 0078 | TK Burst Slash | SRX 0079 | Gatling Gun | R-Blade 007A | Blade Tonfa (C) | R-Blade 007B | Gatling Gun | R-Einst.M 007C | Twin Beam Cannon | R-Einst.M 007D | Gatling Gun | R-Einst.M (HP+) 007E | Twin Beam Cannon | R-Einst.M (HP+) 007F | G-Railgun | R-Einst.M (HP+) 0080 | G-Revolver | R-Einst.M (HP+) 0081 | Gatling Gun | R-Einst.M (Boss) 0082 | Twin Beam Cannon | R-Einst.M (Boss) 0083 | G-Railgun | R-Einst.M (Boss) 0084 | G-Revolver | R-Einst.M (Boss) 0085 | Spider Net | R-Einst.M (Boss) 0086 | Chaff Grenade | R-EInst.M (Boss) 0087 | Triple Vulcan | Wildwurger 0088 | Metal Sword | Wildwurger 0089 | Beetle Crusher | Wildwurger 008A | Raptor Wings | WildWurger 008B | Triple Vulcan | Wildwurger.L 008C | Metal Sword | Wildwurger.L 008D | Beetle Crusher | Wildwurger.L 008E | Raptor Wings | Wildwurger.L 008F | M90 Assault Rifle | Wildwurger.L 0090 | Stun Shot | Wildwurger.L 0091 | Gatling Gun | Wildfalken 0092 | Split Missile+(Map) | Wildfalken 0093 | Oxtongue Rifle E | Wildfalken 0094 | Oxtongue Rifle B | Wildfalken 0095 | Oxtongue Rifle D | Wildfalken 0096 | Gatling Gun | Wildfalken.L 0097 | Split Missile+(Map) | Wildfalken.L 0098 | Oxtongue Rifle E | Wildfalken.L 0099 | Oxtongue Rifle B | Wildfalken.L 009A | Oxtongue Rifle D | Wildfalken.L 009B | Roche Saber | Wildflaken.L 009C | (dummy) (empty) | 009D | (dummy) (empty) | 009E | (dummy) (empty) | 009F | (dummy) (empty) | 00A0 | Boost Knuckle | Grungust 00A1 | Calamity Sword | Grungust 00A2 | Final Beam | Grungust 00A3 | Darkness Slash | Grungust 00A4 | Missile | Wing Gust 00A5 | Double Omega Laser | Wing Gust 00A6 | Spiral Attack | Wing Gust 00A7 | Missile | Gust Lander 00A8 | Omega Cannon | Gust Lander 00A9 | Drill Attack | Gust Lander 00AA | Eye Laser | Grungust Type 2 00AB | Boost Knuckle | Grungust Type 2 00AC | Maxiblaster | Grungust Type 2 00AD | Doomblade | Grungust Type 2 00AE | Eye Laser | G-Hawk 00AF | Split Missile | G-Hawk 00B0 | Spiral Attack (C) | G-Hawk 00B1 | Eye Laser | Grungust Type 3 (Sanger) 00B2 | Drill Knuckle | Grungust Type 3 (Sanger) 00B3 | Omega Blaster | Grungust Type 3 (Sanger) 00B4 | Type 3 Blade | Grungust Type 3 (Sanger) 00B5 | Armor Breaker | Grungust Type 3 (Sanger) 00B6 | Eye Laser | Grungust Type 3 (Bullet) 00B7 | Drill Knuckle | Grungust Type 3 (Bullet) 00B8 | Omega Blaster | Grungust Type 3 (Bullet) 00B9 | Type 3 Blade | Grungust Type 3 (Bullet) 00BA | Armor Breaker | Grungust Type 3 (Bullet) 00BB | Weapon Breaker | Grungust Type 3 (Bullet) 00BC | Bakuraifu(Map) | Ryukooh 00BD | Mountain Pressure | Ryukooh 00BE | Magma Burst | Ryukooh 00BF | Dragoon Blade | Ryukooh 00C0 | Dragon Fang | Ryukooh 00C1 | Tiger Knuckle | Koryuoh 00C2 | Random Spike (C) | Koryuoh 00C3 | Sonic Javelin | Koryuoh 00C4 | Tyrant Breaker | Koryuoh 00C5 | Colossal Burst | Dygenguard (HP+) 00C6 | Colossal Spinner | Dygenguard (HP+) 00C7 | Colossal Thunder | Dygenguard (HP+) 00C8 | Colossal Storm | Dygenguard (HP+) 00C9 | Schulterplatte | Ausenseiter 00CA | Lanzerkanone | Ausenseiter 00CB | Lanzerkanone W | Ausenseiter 00CC | Sturmangriff | Ausenseiter 00CD | Caloric Missile | Cybuster 00CE | Cy-Flash(Map) | Cybuster 00CF | High Familiar | Cybuster 00D0 | Zephyr Sword (C) | Cybuster 00D1 | Akashic Buster | Cybuster 00D2 | Cosmo Nova | Cybuster 00D3 | Caloric Missile | Cybird 00D4 | High Familiar | Cybird 00D5 | Cy-Flash(Map) | Cybird 00D6 | Psy-Blaster(Map) | Valsione 00D7 | Cross Smasher | Valsione 00D8 | Graviton Gun(Map) | Granzon 00D9 | Gran Sword | Granzon 00DA | Wormhole Attack | Granzon 00DB | Black Hole Cluster | Granzon 00DC | Energy Drain+ | Granzon 00DD | Stun Shot | Granzon 00DE | Mind Blast | Granzon 00DF | Weapon Breaker | Granzon 00E0 | Giga Burst(Map) | Giganscudo Duro 00E1 | Giga Knuckle (C) | Giganscudo Duro 00E2 | Giga Blaster | Giganscudo Duro 00E3 | Giga Unghia | Giganscudo Duro 00E4 | Weapon Breaker | Giganscudo Duro 00E5 | Autocannon | Astelion 00E6 | Sonic Breaker | Astelion 00E7 | RaMVs | Astelion 00E8 | Anti-Air Missile | Calion (Ibis) 00E9 | Sonic Cutter | Calion (Ibis) 00EA | G-Drive | Calion (Ibis) 00EB | Anti-Air Missile | Calion (Sleigh) 00EC | Sonic Cutter | Calion (Sleigh) 00ED | G-Drive | Calion (Sleigh) 00EE | Anti-Air Missile | Calion (Boss) 00EF | Tracer Missiles(Map) | Calion (Boss) 00F0 | Sonic Cutter | Calion (Boss) 00F1 | G-Drive | Calion (Boss) 00F2 | Spider Net | Calion (Boss) 00F3 | Chaff Grenade | Calion (Boss) 00F4 | Rolling Cannon | Fairlion.G 00F5 | Vostok Laser | Fairlion.G 00F6 | Sonic Driver | Fairlion.G 00F7 | Rolling Cannon | Fairlion.S 00F8 | Vostok Laser | Fairlion.S 00F9 | Sonic Driver | Fairlion.S 00FA | Gatling Gun | Lion-F 00FB | Anti-Air Missile | Lion-F 00FC | Railgun | Lion-F 00FD | Gatling Gun | Lion-F (HP+) 00FE | Anti-Air Missile | Lion-F (HP+) 00FF | Railgun | Lion-F (HP+) 0100 | Gatling Gun | Lion-V 0101 | Anti-Air Missile | Lion-V 0102 | Railgun | Lion-V 0103 | Assault Blade | Lion-V 0104 | Gatling Gun | Lion-V (HP+) 0105 | Anti-Air Missile | Lion-V (HP+) 0106 | Railgun | Lion-V (HP+) 0107 | Assault Blade | Lion-V (HP+) 0108 | Autocannon | Guarlion Custom 0109 | Sonic Breaker | Guarlion Custom 010A | Autocannon | Guarlion 010B | Sonic Breaker | Guarlion 010C | Assault Blade | Guarlion 010D | Burst Railgun | Guarlion 010E | Autocannon | Guarlion (HP+) 010F | Sonic Breaker | Guarlion (HP+) 0110 | Assault Blade | Guarlion (HP+) 0111 | Burst Railgun | Guarlion (HP+) 0112 | Spider Net | Guarlion (HP+) 0113 | Chaff Grenade | Guarlion (HP+) 0114 | Missile Launcher | Barrelion 0115 | Auto Beam Cannon | Barrelion 0116 | Big Head Railgun | Barrelion 0117 | Missile Launcher | Barrelion (HP+) 0118 | Auto Beam Cannon | Barrelion (HP+) 0119 | Big Head Railgun | Barrelion (HP+) 011A | Missile Launcher | Barrelion-V 011B | Auto Beam Cannon | Barrelion-V 011C | Big Head Railgun | Barrelion-V 011D | Chaff Grenade | Barrelion-V 011E | Missile Launcher | Barrelion-V (HP+) 011F | Auto Beam Cannon | Barrelion-V (HP+) 0120 | Big Head Railgun | Barrelion-V (HP+) 0121 | Spider Net | Barrelion-V (HP+) 0122 | Autocannon | Type 71 Waldung 0123 | Main Gun | Type 71 Waldung 0124 | Gatling Gun | F-32 Schwert 0125 | Anti-Air Missile | F-32 Schwert 0126 | Gatling Gun | F-32 Schwert X (Dark) 0127 | Anti-Air Missile | F-32 Schwert X (Dark) 0128 | Gatling Gun | SF-29V Rangzen X 0129 | Beam Cannon | SF-29V Rangzen X 012A | Missile Launcher | Gunsect 012B | Sten Gun | Gunsect 012C | Anti-Air Autocannon | Hiryu Custom 012D | Anti-Air Missile | Hiryu Custom 012E | Dual Beam Cannon | Hiryu Custom 012F | Long-Range Missile | Hiryu Custom 0130 | Gravity Cannon | Hiryu Custom 0131 | Chaff Grenade | Hiryu Custom 0132 | Anti-Air Autocannon | Hagane (Tronium Cannon) 0133 | Anti-Air Missile | Hagane (Tronium Cannon) 0134 | Torpedo | Hagane (Tronium Cannon) 0135 | Sub Gun | Hagane (Tronium Cannon) 0136 | Impact Cannon | Hagane (Tronium Cannon) 0137 | Tronium Cannon | Hagane (Tronium Cannon) 0138 | Chaff Grenade | Hagane (Tronium Cannon) 0139 | Anti-Air Autocannon | Hagane 013A | Anti-Air Missile | Hagane 013B | Torpedo | Hagane 013C | Sub Gun | Hagane 013D | Impact Cannon | Hagane 013E | Chaff Grenade | Hagane 013F | Anti-Air Autocannon | Kurogane 0140 | Anti-Air Missile | Kurogane 0141 | Torpedo | Kurogane 0142 | Sub Gun | Kurogane 0143 | Impact Cannon | Kurogane 0144 | Titanic Drill | Kurogane 0145 | Chaff Grenade | Kurogane 0146 | Anti-Air Autocannon | Shirogane 0147 | Anti-Air Missile | Shirogane 0148 | Torpedo | Shirogane 0149 | Sub Gun | Shirogane 014A | Impact Cannon | Shirogane 014B | Spider Net | Shirogane 014C | Chaff Grenade | Shirogane 014D | Weapon Breaker | Shirogane 014E | Anti-Air Autocannon | Tausendfussler 014F | Anti-Air Missile | Tausendfussler 0150 | Anti-Air Autocannon | Tausendfussler 0151 | Anti-Air Missile | Tausendfussler 0152 | Anti-Air Autocannon | Rhinoceros 0153 | GA Missile Launcher | Rhinoceros 0154 | Dual Main Cannons | Rhinoceros 0155 | Anti-Air Autocannon | Rhinoceros (HP+) 0156 | GA Missile Launcher | Rhinoceros (HP+) 0157 | Dual Main Cannons | Rhinoceros (HP+) 0158 | Bow Blade | Rhinoceros (HP+) 0159 | Spider Net | Rhinoceros (HP+) 015A | Chaff Grenade | Rhinoceros (HP+) 015B | Aerial Missile | Killer Whale 015C | Torpedo | Killer Whale 015D | Long Range Missile | Killer Whale 015E | Anti-Air Autocannon | Albatross 015F | Anti-Air Missile | Albatross 0160 | Long Range Missile | Albatross 0161 | Dual Main Cannons | Albatross 0162 | Spider Net | Albatross 0163 | Chaff Grenade | Albatross 0164 | Anti-Air Autocannon | Peregrine 0165 | Anti-Air Missile | Peregrine 0166 | Dual Main Cannons | Peregrine 0167 | Anti-Air Autocannon | Peregrine (HP+) 0168 | Anti-Air Missile | Peregrine (HP+) 0169 | Dual Main Cannons | Peregrine (HP+) 016A | Mirage Sword | Angelg 016B | Shadow Lance | Angelg 016C | Mirage Sign | Angelg 016D | Illusion Arrow | Angelg 016E | Phantom Phoenix | Angelg 016F | Mirage Sword | Angelg (Power+) 0170 | Shadow Lance | Angelg (Power+) 0171 | Mirage Sign | Angelg (Power+) 0172 | Illusion Arrow | Angelg (Power+) 0173 | Phantom Phoenix | Angelg (Power+) 0174 | (dummy) (empty) | 0175 | (dummy) (empty) | 0176 | (dummy) (empty) | 0177 | (dummy) (empty) | 0178 | (dummy) (empty) | 0179 | (dummy) (empty) | 017A | (dummy) (empty) | 017B | Dragon Scale | Soulgain 017C | Tiger Bite | Soulgain 017D | Black Warrior | Soulgain 017E | Phoenix Flyer | Soulgain 017F | Kirin | Soulgain 0180 | Armor Breaker | Soulgain 0181 | Weapon Breaker | Soulgain 0182 | Blazer Blades | Vaisaga 0183 | Flowing Claws (C) | Vaisaga 0184 | Geo Splitter | Vaisaga 0185 | Gust Ripper | Vaisaga 0186 | Lite Saber | Vaisaga 0187 | (dummy) (empty) | 0188 | (dummy) (empty) | 0189 | (dummy) (empty) | 018A | (dummy) (empty) | 018B | (dummy) (empty) | 018C | (dummy) (empty) | 018D | (dummy) (empty) | 018E | Burning Dagger | Ashsaber 018F | Halberd Shooter | Ashsaber 0190 | Sword Breakers | Ashsaber 0191 | Burning Dagger | Ashsaber (Boss) 0192 | Halberd Shooter | Ashsaber (Boss) 0193 | Sword Breakers | Ashsaber (Boss) 0194 | Laser Blade | Ashsaber (Boss) 0195 | Gun Rapier | Ashsaber (Boss) 0196 | Stun Shot | Ashsaber (Boss) 0197 | Mind Blast | Ashsaber (Boss) 0198 | Matrix Missile | Rathgrith 0199 | Phalanx Missile(Map) | Rathgrith 019A | F-Solid Bazooka | Rathgrith 019B | Matrix Missile | Rathgrith (Boss) 019C | Phalanx Missile(Map) | Rathgrith (Boss) 019D | F-Solid Bazooka | Rathgrith (Boss) 019E | Incision Knife | Rathgrith (Boss) 019F | Linear Missile Launcher | Rathgrith (Boss) 01A0 | Spider Net | Rathgrith (Boss) 01A1 | Chaff Grenade | Rathgrith (Boss) 01A2 | Weapon Breaker | Rathgrith (Boss) 01A3 | Tiger Roar | Zweizergain 01A4 | Jaryurin(Map) | Zweizergain 01A5 | Genbu Shadow | Zweizergain 01A6 | Shadow Slicer (C) | Zweizergain 01A7 | Kirin Ne Plus Ultra | Zweizergain 01A8 | Stun Shot | Zweizergain 01A9 | Armor Breaker | Zweizergain 01AA | Weapon Breaker | Zweizergain 01AB | Split Missile+(Map) | Rapiecage 01AC | O.O. Launcher | Rapiecage 01AD | Magnum Beak | Rapiecage 01AE | U.U.N. | Rapiecage 01AF | Split Missile+(Map) | Rapiecage (Boss) 01B0 | O.O. Launcher | Rapiecage (Boss) 01B1 | Magnum Beak | Rapiecage (Boss) 01B2 | U.U.N. | Rapiecage (Boss) 01B3 | Plasma Sword | Rapiecage (Boss) 01B4 | Stun Shot | Rapiecage (Boss) 01B5 | Weapon Breaker | Rapiecage (Boss) 01B6 | Gatling Gun | Sorpresa 01B7 | Rapid Beam Gun | Sorpresa 01B8 | Missile Pod | Fylgia 01B9 | Linear Bazooka | Fylgia 01BA | Machine Rifle | Bergelmir (Uruz) 01BB | Six Plagues | Bergelmir (Uruz) 01BC | Stun Shot | Bergelmir (Uruz) 01BD | Mind Blast | Bergelmir (Uruz) 01BE | Machine Rifle | Bergelmir (Anthuz) 01BF | Six Plagues | Bergelmir (Anthuz) 01C0 | Energy Drain+ | Bergelmir (Anthuz) 01C1 | Spider Net | Bergelmir (Anthuz) 01C2 | Machine Rifle | Bergelmir (Thurizus) 01C3 | Six Plagues | Bergelmir (Thurizus) 01C4 | Spirit Drain | Bergelmir (Thurizus) 01C5 | Chaff Grenade | Bergelmir (Thurizus) 01C6 | Machine Rifle | Bergelmir.M 01C7 | Linear Missile Launcher | Bergelmir.M 01C8 | Energy Drain | Bergelmir.M 01C9 | Spirit Taker | Bergelmir.M 01CA | Chaff Grenade | Bergelmir.M 01CB | Drill Knuckle (C) | Thrudgelmir 01CC | (dummy) (empty) | 01CD | Colossal Blade | Thrudgelmir 01CE | Armor Breaker | Thrudgelmir 01CF | Weapon Breaker | Thrudgelmir 01D0 | Drill Knuckle (C) | Thrudgelmir (Regen) 01D1 | (dummy) (empty) | 01D2 | Colossal Blade | Thrudgelmir (Regen) 01D3 | Armor Breaker | Thrudgelmir (Regen) 01D4 | Weapon Breaker | Thrudgelmir (Regen) 01D5 | Anti-Air Missile | Galgau 01D6 | Iron Claws | Galgau 01D7 | Mega Smasher | Galgau 01D8 | Stun Shot | Galgau 01D9 | Armor Breaker | Galgau 01DA | Thunder Crush(Map) | Greaterkin 01DB | HF Sword | Greaterkin 01DC | Mega Buster Beam | Greaterkin 01DD | Photon Laser | Greaterkin 01DE | Energy Drain+ | Greaterkin 01DF | Weapon Breaker | Greaterkin 01E0 | HF Sword | Silbelwind 01E1 | Photon Laser | Silbelwind 01E2 | Vortex Shooter | Silbelwind 01E3 | Spider Net | Silbelwind 01E4 | Chaff Grenade | Silbelwind 01E5 | Vanish Beam | Drukin 01E6 | Photon Laser | Drukin 01E7 | Hammer | Drukin 01E8 | Armor Breaker | Drukin 01E9 | Weapon Breaker | Drukin 01EA | HF Blade | Dikastis (HP+,G+) 01EB | Big Bang Strike(Map) | Dikastis (HP+,G+) 01EC | Mega Flasher | Dikastis (HP+,G+) 01ED | Energy Drain+ | Dikastis (HP+,G+) 01EE | Stun Shot | Dikastis (HP+,G+) 01EF | Mind Blast | Dikastis (HP+,G+) 01F0 | Ring Laser | Megillot Custom 01F1 | Charge | Megillot Custom 01F2 | Energy Taker | Megillot Custom 01F3 | (dummy) (empty) | 01F4 | (dummy) (empty) | 01F5 | (dummy) (empty) | 01F6 | (dummy) (empty) | 01F7 | (dummy) (empty) | 01F8 | (dummy) (empty) | 01F9 | Machinengewehr | Einsteisen 01FA | Holzschraube | Einsteisen 01FB | Quadratmine | Einsteisen 01FC | Kuhnbohrer | Einsteisen 01FD | kuhnalm | Einst Knochen 01FE | Schicknagel | Einst Knochen 01FF | Gewinnenergie | Einst Knochen 8200 | Elegantalm | Einst Glied 3201 | Heistrane(Map) | Einst Glied 0202 | Heistrane | Einst Glied 0203 | Gewinnenergie | Einst Glied 0204 | Spinnefaden | Einst Glied 0205 | Kuhnfaust | Einst Gemuet 0206 | (dummy) (empty) | 0207 | Herausforderung | Einst Gemuet 0208 | Totalersieg | Einst Gemuet 0209 | Waffeschloss | Einst Gemuet 020A | Elegantalm (C) | Einst Regisseur (HP+) 020B | (dummy) (empty) | 020C | Urteilskraft | Einst Regisseur (HP+) 020D | Gewinnengeist | Einst Regisseur (HP+) 020E | Totalersieg | Einst Regisseur (HP+) 020F | Reizvolltaufe | Einst Regisseur (HP+) 0210 | Mabuitachi (C) | Lichkeit (Boss) 0211 | Yomiji(Map) | Lichkeit (Boss) 0212 | Raigoue | Lichkeit (Boss) 0213 | Mabuieguri | Lichkeir (Boss) 0214 | Gewinnengeist | Lichkeit (Boss) 0215 | Reizvolltaufe | Lichkeit (Boss) 0216 | Elegantalm (C) | Neu Regisseur 0217 | Midleit(Map) | Neu Regisseur 0218 | (dummy) (empty) | 0219 | Urteilskraft | Neu Regisseur 021A | Gewinnengeist | Neu Regisseur 021B | Totalersieg | Neu Regisseur 021C | Reizvolltaufe | Neu Regisseur 021D | Elegantalm | Stern Regisseur (3) 021E | Sanctuarium(Map) | Stern Regisseur (3) 021F | (dummy) (empty) | 0220 | Erbsunde | Stern Regisseur (3) 0221 | Gewinnengeist | Stern Regisseur (3) 0222 | Totalersieg | Stern Regisseur (3) 0223 | Reizvolltaufe | Stern Regisseur (3) 0224 | Matrix Missile | Randgrith 0225 | Phalanx Missile(Map) | Randgrith 0226 | Linear Bazooka | Randgrith 0227 | Matrix Missile | Randgrith (HP+) 0228 | Phalanx Missile(Map) | Randgrith (HP+) 0229 | Linear Bazooka | Randgrith (HP+) 022A | M13 Shotgun | Randgrith (HP+) 022B | Spider Net | Randgrith (HP+) 022C | Matrix Missile | Randgrith (Boss) 022D | Phalanx Missile(Map) | Randgrith (Boss) 022E | Linear Bazooka | Randgrith (Boss) 022F | M13 Shotgun | Randgrith (Boss) 0230 | Spider Net | Randgrith (Boss) 0231 | Chaff Grenade | Randgrith (Boss) 0232 | Gatling Gun | F-32V Schwert X (White) 0233 | Anti-Air Missile | F-32V Schwert X (White) 0234 | Heat Horn | Alteisen Nacht 0235 | Autocannon | Alteisen Nacht 0236 | Revolver Stake | Alteisen Nacht 0237 | Heavy Claymore | Alteisen Nacht 0238 | "Trump Card" | Alteisen Nacht 0239 | Anti-Air Autocannon | Shirogane (Boss) 023A | Anti-Air Missile | Shirogane (Boss) 023B | Torpedo | Shirogane (Boss) 023C | Sub Gun | Shirogane (Boss) 023D | Impact Cannon | Shirogane (Boss) 023E | Spider Net | Shirogane (Boss) 023F | Chaff Grenade | Shirogane (Boss) 0240 | Weapon Breaker | Shirogane (Boss) 0241 | Split Missile | Gespenst MkII.M (Russel) 0242 | Jet Magnum | Gespenst MkII.M (Russel) 0243 | Gatling Gun | Huckebein MkIII.T 0244 | Fang Slasher | Huckebein MkIII.T 0245 | Graviton Rifle | Huckebein MkIII.T 0246 | HF Blade | Dikastis (AB Field) 0247 | Big Bang Strike(Map) | Dikastis (AB Field) 0248 | Mega Flasher | Dikastis (AB Field) 0249 | Energy Drain+ | Dikastis (AB Field) 024A | Stun Shot | Dikastis (AB Field) 024B | Mind Blast | Dikastis (AB Field) 024C | Elegantalm | Einst Regisseur (B.Coat) 024D | Urteilskraft | Einst Regisseur (B.Coat) 024E | Gewinnengeist | Einst Regisseur (B.Coat) 024F | Totalersieg | Einst Regisseur (B.Coat) 0250 | Reizvolltaufe | Einst Regisseur (B.Coat) 0251 | Mabuitachi (C) | Lichkeit 0252 | Yomiji(Map) | Lichkeit 0253 | Raigoue | Lichkeit 0254 | Mabuieguri | Lichkeit 0255 | (dummy) (empty) | 0256 | (dummy) (empty) | 0257 | Elegantalm | Stern Regisseur (1) 0258 | Sanctuarium(Map) | Stern Regisseur (1) 0259 | Erbsunde | Stern Regisseur (1) 025A | Gewinnengeist | Stern Regisseur (1) 025B | Totalersieg | Stern Regisseur (1) 025C | Reizvolltaufe | Stern Regisseur (1) 025D | Elegantalm | Stern Regisseur (2) 025E | Sanctuarium(Map) | Stern Regisseur (2) 025F | Erbsunde | Stern Regisseur (2) 0260 | Gewinnengeist | Stern Regisseur (2) 0261 | Totalersieg | Stern Regisseur (2) 0262 | Reizvolltaufe | Stern Regisseur (2) 0263 | Gatling Gun | R-Gun Powered (HTB Cannon) 0264 | TK Boomerang | R-Gun Powered (HTB Cannon) 0265 | Hyper Twin Launchers | R-Gun Powered (HTB Cannon) 0266 | Gatling Gun | Wildfalken (EN+) 0267 | Split Missile+(Map) | Wildfalken (EN+) 0268 | Oxtongue Rifle E | Wildfalken (EN+) 0269 | Oxtongue Rifle B | Wildfalken (EN+) 026A | Oxtongue Rifle D | Wildfalken (EN+) 026B | Roche Saber | Wildfalken (EN+) 026C | Autocannon | Guarlion Custom (HP+) 026D | Sonic Breaker | Guarlion Custom (HP+) 026E | Divine Blade | Guarlion Custom (HP+) 026F | Burst Railgun | Guarlion Custom (HP+) 0270 | Gatling Gun | Huckebein MkII.M (Arado) 0271 | Gatling Gun | Huckebein MkII.M (Viletta/Ring) 0272 | Dynamic Knuckle | Dygenguard (EN+) 0273 | General Blaster | Dygenguard (EN+) 0274 | Guardian Sword | Dygenguard (EN+) 0275 | Burning Dagger | Ashsaber.M 0276 | Halberd Shooter | Ashsaber.M 0277 | (dummy) (empty) | 0278 | Laser Blade | Ashsaber.M 0279 | Gun Rapier | Ashsaber.M 027A | Stun Shot | Ashsaber.M 027B | Mind Blast | Ashsaber.M 027C | (dummy) (empty) | 027D | (dummy) (empty) | 027E | (dummy) (empty) | 027F | (dummy) (empty) | 0280 | (dummy) (empty) | 0281 | (dummy) (empty) | 0282 | (dummy) (empty) | 0283 | (dummy) (empty) | 0284 | (dummy) (empty) | 0285 | (dummy) (empty) | 0286 | (dummy) (empty) | 0287 | (dummy) (empty) | 0288 | (dummy) (empty) | 0289 | (dummy) (empty) | 028A | Plasma Sword | Equipable 028B | Roche Saber | Equipable 028C | Beam Sword | Equipable 028D | Steel Knife | Equipable 028E | Divine Blade | Equipable 028F | Assault Blade | Equipable 0290 | Incision Knife | Equipable 0291 | Laser Blade | Equipable 0292 | Mega Beam Rifle | Equipable 0293 | M95 Machine Gun | Equipable 0294 | M13 Shotgun | Equipable 0295 | Photon Rifle | Equipable 0296 | G-Revolver | Equipable 0297 | Boosted Rifle | Equipable 0298 | Magna Beam Rifle | Equipable 0299 | Double Magna Rifle | Equipable 029A | Magna Beam Cannon | Equipable 029B | Burst Railgun | Equipable 029C | Rectangular Launcher | Equipable 029D | G-Railgun | Equipable 029E | M90 Assault Rifle | Equipable 029F | Gun Rapier | Equipable 02A0 | Linear Missile Launcher | Equipable 02A1 | Remote Slasher | Equipable 02A2 | Chakram Caster | Equipable 02A3 | Slash Ripper | Equipable 02A4 | Shishioh Blade | Equipable 02A5 | Graviton Cannon | Equipable 02A6 | Boost Hammer | Equipable 02A7 | Stealth Wing | Equipable 02A8 | (dummy) (empty) | 02A9 | G-Impact Stake | Equipable 02AA | Neo Chakram Caster | Equipable 02AB | (dummy) (empty) | 02AC | (dummy) (empty) | 02AD | (dummy) (empty) | 02AE | (dummy) (empty) | 02AF | (dummy) (empty) | 02B0 | (dummy) (empty) | 02B1 | Energy Taker | Equipable 02B2 | Energy Taker+ | Equipable 02B3 | Energy Drain | Equipable 02B4 | Energy Drain+ | Equipable 02B5 | Spirit Taker | Equipable 02B6 | Spirir Taker+ | Equipable 02B7 | Spirit Drain | Equipable 02B8 | Stun Shot | Equipable 02B9 | Mind Blast | Equipable 02BA | Spider Net | Equipable 02BB | Chaff Grenade | Equipable 02BC | Armor Breaker | Equipable 02BD | Weapon Breaker | Equipable 02BE | Repair Module | Equipable 02BF | Supply Module | Equipable *1 = Weakest HP *2 = More HP *3 = Strongest HP ---------------------------------------------------------------------- S . PILOT CODES ---------------------------------------------------------------------- This is the codes for modifying the pilots: (Kyosuke) 3201973000xx (Excellen - Before Scenario 18/Lefina - After Scenario 18) 3201976800xx (Bullet) 320197A000xx (Lee - Before 2nd Scenario Split/Sanger - Izu Route/Aya - Aviano Route) 320197D800xx (Lamia) 3201981000xx (Sleigh -Before Scenario 17/Masaki - After Scenario 17) 3201984800xx (Ibis) 3201988000xx (Kai) 320198B800xx (Rai) 320198F000xx (Latooni - Before Special Scenario/Alfimi - After Special Scenario) 3201992800xx (Tetsuya) 3201996000xx (Daitetsu - Before Scenario 32/Eita - After Scenario 32) 3201999800xx (Ryusei - Before Scenario 18/Sean - After Scenario 18) 320199D000xx (Viletta) 32019A0800xx (Irmguld) 32019A4000xx (Sean - Before Scenario 18/Tasuku - After Scenario 18) 32019A7800xx (Lefina - Before Scenario 18/Excellen - After Scenario 18) 32019AB000xx (Katina - Before Scenario 18/Leona - After Scenario 18) 32019AE800xx (Russel - Before Scenario 18/Ryusei - After Scenario 18) 32019B2000xx (Leona - Before Scenario 18/Russel - After Scenario 18) 32019B5800xx (Tasuku - Before Scenario 18/Katina - After Scenario 18) 32019B9000xx (Gilliam - Earth's Route/Radha - Moon's Route) 32019BC800xx (Lune - Earth's Route/Ring - Moon's Route) 32019C0000xx (Radha - Earth's Route/Arado - Moon's Route) 32019C3800xx (Arado - Earth's Route/Gilliam - Moon's Route) 32019C7000xx (Ring - Earth's Route/Lune - Moon's Route) 32019CA800xx (Rio) 32019CE000xx (Ryoto) 32019D1800xx (Kusuha) 32019D5000xx (Ratsel a.k.a Elzam) 32019D8800xx (Shine) 32019DC000xx (Aya - Izu Route/Mai - Aviano Route) 32019DF800xx (Mai - Izu Route/Sanger - Aviano Route) 32019E3000xx (Yuuki) 32019E6800xx (Carla) 32019EA000xx (Seolla) 32019ED800xx (Latooni - After Special Scenario) 32019F1000xx To change a pilot, just take the codes corresponding to the pilot and replace the 'xx' with the number on the following table. ---------------------------------------------------------------------- PILOT DIGITS ---------------------------------------------------------------------- xx | PILOT NAME ---------------------------------------------------------------------- 00 | Kyosuke Nanbu 01 | Kyosuke Nanbu 02 | Excellen Browning 03 | Excellen Browning 04 | Excellen Browning (Under enemy control) 05 | Brooklyn Luckfield (Bullet) 06 | Brooklyn Luckfield (Bullet) 07 | Kusuha Mizuha 08 | Kusuha Mizuha 09 | Lefina Enfield 0A | Sean Webley 0B | Eun Hjojing * 0C | Katina Tarask 0D | Russel Bergman 0E | Tasuku Shinguji 0F | Leona Granstein 10 | Lamia Loveless (Broken) 11 | Lamia Loveless (Fixed) 12 | ??? (Lamia Loveless 1st appearance) 13 | Ryusei Date 14 | Raidiese F. Branstein (Rai) 15 | Aya Kobayashi 16 | Viletta Vadim 17 | Mai Kobayashi 18 | Levi Tolar 19 | Irmgult Kazahara 1A | Masaki Andoh 1B | Lune Zoldark 1C | Shu Shirakawa 1D | Daitetsu Minase 1E | Tetsuya Onodera 1F | Tetsuya Onodera 20 | Eita Nadaka 21 | Latooni Subota 22 | Kai Kitamura 23 | Shine Hausen 24 | Rio Meilong 25 | Ryoto Hikawa 26 | Radha Byraban 27 | Gilliam Yager 28 | Elzam V. Branstein 29 | Ratsel Feinschmecker 2A | Sanger Zonvolt 2B | Rishu Togoh 2C | Ring Mao 2D | Ibis Douglas 2E | Tsugumi Takakura * 2F | Sleigh Presty (NPC) 30 | Sleigh Presty (PC) 31 | Ouka Nagisa (PC) 32 | Ouka Nagisa (NPC) 33 | Arado Balanga 34 | Arado Balanga 35 | Seolla Schweizer 36 | Seolla Schweizer 37 | Yuuki Jaggar 38 | Yuuki Jaggar 39 | Carla Borgnine 3A | Carla Borgnine 3B | Vindel Mauser 3C | Lemon Browning 3D | Axel Almer 3E | Echidna Iisaki 3F | W16 40 | Van Vat Tran 41 | Archibald Grims 42 | Lee Linjun 43 | Lee Linjun 44 | Agilla Setme * 45 | Cuervo Cero * 46 | Wodan Ymir 47 | ??? (Wodan Ymir 1st appearance) 48 | Kenneth Garret * 49 | Kenneth Garret * 4A | Uruz Egret 4B | Anthuz Egret 4C | Thurisuz Egret 4D | Egret Feff * 4E | Alfimi (NPC) 4F | Alfimi (PC) 50 | ??? (One of the Einst unit) 51 | ??? (One of the Einst unit) 52 | ??? (One of the Einst unit) 53 | ??? (One of the Einst unit 54 | ??? (One of the Einst unit) 55 | ??? (One of the Einst unit) 56 | ??? (One of the Einst unit) 57 | Wendolo 58 | Mekibos 59 | Vigagi 5A | Aguija 5B | Sikalog 5C | Nibhal * 5D | AI 5E | AI 5F | AI+ 60 | AI+ 61 | Super AI 62 | Super AI 63 | S-Mirrors 64 | S-Mirrors 65 | S-Mirrors 66 | S-Mirrors 67 | Model W 68 | M-Child 69 | Bioroid (Red) 6A | Bioroid (Red) 6B | Bioroid (Blue) 6C | Bioroid (Blue) 6D | EFA 6E | EFA 6F | EFA Captain 70 | NDC (Green Helmet) 71 | NDC (Green Helmet) 72 | NDC (Blue Helmet) 73 | NDC (Blue Helmet) 74 | NDC Captain 75 | ? Pilot 76 | ? Pilot 77 | ? Pilot 78 | DC Remnant 79 | DC Remnant 7A | Ryukooh * 7B | Koryuoh * 7C | Laker Randolf * 7D | Sakae Takanaka * 7E | Robert H. Ohmiya * 7F | Kirk Hamill * 80 | Kenzo Kobayashi * 81 | Jonathan Kazahara * 82 | Marion Radom * 83 | Kuro * 84 | Shiro * 85 | Joyce L'Dhal * 86 | Brian Midcrid * 87 | Yuan Meilong * 88 | Yukiko Date * 89 | Sophia Nate * 8A | Filio Presty * 8B | Eri Anzai * 8C | Giado Venerdi * 8D | Garnet Sunday * 8E | Graien Grusman * 8F | Mitsuko Isurugi * 90 | Cattleya Branstein * 91 | Trombe * 92 | Operator * 93 | Isurugi Rep * 94 | Secretary * 95 | Senator * 96 | Leader * 97 | Radical * 98 | Doctor * 99 | Nurse * 9A | Commander * 9B | Staff * 9C | Scientist * 9D | Soldier * 9E | Soldier * 9F | Guided (no photo) A0 | ??? (no photo) A1 | ? Pilot * A2 | ??? (Vigagi first appearance) * A3 | Archibald Grims A4 | Bioroid * A5 | Bioroid * A6 | Ibis Douglas A7 | ??? (Ratsel) A8 | NDC Captain A9 | AI AA | Vindel Mauser AB | Axel Almer AC | ??? * AD | ??? * AE | ??? * AF | ??? * * = The character with (*) only appear in the storyline and is not in tended for combat therefore they had no seishin set. ---------------------------------------------------------------------- III . ADVANCED CODEBREAKER USER CODE ---------------------------------------------------------------------- This section actually is for more Advanced Codebreaker User. That's why each code description in this section will be more brief and short. ---------------------------------------------------------------------- A . UPGRADE BONUS MODIFIER CODE ---------------------------------------------------------------------- This code is for correcting the problem for the people who change their mech, but they already fully upgraded that mech and get the upgrade bo nus for it. For example if you want to change Kyosuke's mech (Alteisen) to Zweizergain, but you already get the upgrade bonus for the Alteisen, and the upgrade bonus for Zweizergain is different, then you have to re set the upgrade bonus of Alteisen to en empty one in order to get the correct upgrade bonus for Zweizergain. Now, here's how to do it: 1. First add 0E hex to the last digit of the mech addres that you want to change or the mech that you have already changed.For example the Kyosuke's mech address is 32017D10 then add 0E to the last digit of the adress, so it will become something like this : 32017D1E. 2. Then enter FF as a value to reset the upgrade bonus. Actually the re are many digits for the upgrade bonus part. But all you need is to correct the error, right? But if you really want to change the upgrade bonus for specific mech with another different Upgrade Bo nus then you have to enter different value for it. For example 020 17D1E:FF this code will reset the upgrade bonus that already rece ived by Alteisen to be empty once again, then just use Customize Mech menu from the game to get the correct Upgrade Bonus for your Zweizergain. But if you want to change the Upgrade Bonus to a different one than the default upgrade bonus for Zweizergain then you have to enter one of the se digit which you liked to have for your mech. So here are the Upgrade Bonus Digit: ---------------------------------------------------------------------- UPGRADE BONUS DIGITS ---------------------------------------------------------------------- xx | TYPE OF UPGRADE BONUSES ---------------------------------------------------------------------- 00 | HP + 10% 01 | EN + 10% 02 | Mobility + 10% 03 | Armor + 10% 04 | HP + 15% 05 | HP + 20% 06 | EN + 15% 07 | EN + 20% 08 | Mobility + 15% 09 | Mobility + 20% 0A | Armor + 15% 0B | Armor + 20% 0C | Armor/EN + 10% 0D | Mobility/EN + 10% 0E | Armor/HP + 15% 0F | Armor+ 10% EN+ 15% 10 | Mobil+10% EN+15% 11 | Mobility/Armor + 15% 12 | HP +20% EN +15% 13 | Mobil+15% HP+20% 14 | W Space +20 15 | W Space +30 EN+ 10% 16 | W Space +40 EN+ 20% 17 | W Space +50 18 | Equip 1 Additional Part 19 | G/W/S performance=S 1A | Nullifies Special Wpn 1B | Equip HP Regen (S) 1C | Equip EN Regen (S) 1D | Equip AB Field 1E | Equip Beam Absorb 1F | Equip Double Image 20 | TK Field + 300 21 | Dbl Img success rt+20% 22 | TK Weapons'Attack + 200 23 | Melee Attack + 200 24 | Shooting Attack + 200 25 | Atk + 200: All Weapons 26 | Ammo +2: fixed weapon 27 | Ammo +4: fixed weapon 28 | Hit rat.+10%:all wpns 29 | Hit rat.+20%:all wpns 2A | Fixed wpn ground perf=S FF | Reset All Bonus to empty slot ---------------------------------------------------------------------- B . ADDING A MECH FROM EMPTY SLOT CODE ---------------------------------------------------------------------- This Code is not for changing a mech. But, to add a mech out of an emp ty slot. Here's how to do it: 1. Add 01 hex to the last digit of the mech address that you want to add. In this case i use the very beginning of the game as an exam ple. At the very beginning of the game you already had 5 mech in yo ur team and you want to add the 6th mech to the team list. In that case, add 01 to the last digit of the 6th mech code which is 32017 E8C to become something like this 32017E8D. 2. Then enter 00 to the variable value in oreder to enable the Slot add ress for the mech. For example, 32017E8D0000 3. Then enter the mech code. In this case, the 6th mech Code. For example, 32017E8C0060 to add a Soulgain. And then, Boom the Soulgain is appear and joining your team out of a thin air. So, in order to add a mech out of a thin air you must enter 2 codes direct ly, like this: 32017E8D0000 32017E8C00xx (xx value may vary, depends to what mech you want to add.) ---------------------------------------------------------------------- C . ADDING A PILOT FROM EMPTY SLOT CODE ---------------------------------------------------------------------- The method for adding a pilot out of emty slot is pretty much the same as adding a mech out of empty slot. But, off course the address you use is the adress for the pilot not for the mech. So i will not write this method step by step, like in B section of this chapter. But However, af ter adding the pilot you need to enter the correct skill for the newly added pilot (See the Pilot Skill Code for the reference.). ---------------------------------------------------------------------- C . CHARACTER SKILL LEVEL MODIFIER CODE ---------------------------------------------------------------------- The code that mentioned in this section of this chapter is for modify ing certain Character Natural Skill Level. For example, Irmguld has a natural In-fight Skill up to level 5 in order to modify that skill le vel to level you need to enter this code. So, here's the method how to do it, Add 06 hex to the last digit of the corresponded character s kill code then enter the modifier digit for the skill level you'd like to have. For example: The character skill code for the Irm In-fight na tural ability is 32019A5900xx to modify the level add 06 hex to the last digit ofthat skill code. So that it become something like this 32019A5F00xx then enter the modifier value. The correct level modifier Value for each skill is the actual level you'd like to have -1. For example, if you'd like to modify Irm natural In-fight skill to level 9 then enter 08 to the Skill Level Modifier Code. So that it would look like this 32019A5F0008 and voila Irm Natural In-fight becoming level 9. Now,i hope you guys enjoy the game !! ---------------------------------------------------------------------- IV . CODE CONTRIBUTED BY OTHER PEOPLE ---------------------------------------------------------------------- This section of this FAQ is available thank's to Mr.Csstud, one of the gamefaqs forum member. So without any further due, here are the codes that made by him ---------------------------------------------------------------------- A . ADDING/EDITING PARTS ---------------------------------------------------------------------- By Csstud,Copyright� 2006, Csstud If you do not want 99 of every parts or you want to be able to add more parts to a mech than its limit e.g. Alteisen has 2 parts limit but you can add two additional ones. However, they would not be visible on screen but you can see their added bonuses. Parts disappear once you unequip them. Sorry I haven't found a way to permanently have them in inventory yet but they should stay on the robot as long as you don't touch them. ---------------------------------------------------------------------- Step 1 - Find the address locations for parts ---------------------------------------------------------------------- The parts offsets are located 0x18 (24 dec) from the base mech address. Refer to Xu Xie Yu's Codebreaker Codes FAQ under MECH CODES to find the base mech addresses for the mech's. Use a calculator if you are not familiar with adding hexadecimal. base mech address + 0x18 = part 1 base mech address + 0x19 = part 2 base mech address + 0x1A = part 3 base mech address + 0x1B = part 4 Here are some examples: Mech Slot 1 has base mech address 32017D10 Part 1 = 32017D10 + 00000018 = 32017D28 Part 2 = 32017D10 + 00000019 = 32017D29 Part 3 = 32017D10 + 0000001A = 32017D2A Part 4 = 32017D10 + 0000001B = 32017D2B Mech Slot 2 Part 1: 32017D74 Part 2: 32017D75 Part 3: 32017D76 Part 4: 32017D77 Mech Slot 3 Parts 1-4: 32017DC0-C3 Mech Slot 4 Parts 1-4: 32017E0C-32017E0F Mech Slot 5 Parts 1-4: 32017E58-32017E5B ---------------------------------------------------------------------- Step 2 - Change values for each parts address. ---------------------------------------------------------------------- Initially, each parts address contains value FF. Simply change that FF to one of the values listed below: ---------------------------------------------------------------------- PARTS VALUES ---------------------------------------------------------------------- xx | PARTS NAMES ---------------------------------------------------------------------- 00 | Booster 01 | Mega Booster 02 | Custom CPU 03 | Thruster 04 | Bio Sensor 05 | Servo Motor 06 | Apogee Motor 07 | Tesla Drive 08 | Tesla Drive S 09 | Thruster Set 0A | Dustproof 0B | Water Jet 0C | A-Adaptor 0D | S-Adaptor 0E | Hyper Jammer 0F | Chobham Armor 10 | Hybrid Armor 11 | Orichalconium 12 | Z.O. Armor 13 | Generator 14 | Large Generator 15 | High Generator 16 | Solar Panel 17 | Beam Coat 18 | AB Field 19 | G Wall 1A | G Territory 1B | Hero's Mark 1C | Steel Soul 1D | Radar Module 1E | T-Link Sensor 1F | Custom HUD 20 | Multi Sensor 21 | Dual Sensor 22 | Enhancer 23 | Repair Kit 24 | Fuel Tank 25 | Cartridge 26 | Repair Kit DX 27 | SP Drink 28 | SP Drink DX 29 | Emblem 2A | Medal If you want Custom CPU, G Territory, Hyper Jammer, and Z.O Armor for the mech at mech slot 7, you would use the following codes: 32017EF00002 32017EF1001A 32017EF2000E 32017EF30012 ---------------------------------------------------------------------- B . WEAPON UPGRADE MODIFIER CODE ---------------------------------------------------------------------- Although this section is written by me, but it would not be available if it is not because of Mr. Csstud idea, many thank's to him. This sec tion of the FAQ is for all the people who already reach the EX-Hard mo de where upgrading your weapon is disabled by the game. So, here are the code: First 03 hex to the very last digit of the weapon codes, for example : The 1st weapon code is 3200C430, add 03 hex to the very last digit of the weapon so it will become 3200C433 this is the Weapon Upgrade Modi fier code. For other weapon position refer to the Weapon Codes section above. After you have the code then enter the valid modifier value which is ranging between 00 to 0A. And for the user who don't want to enter the code individually for each weapon this is the Codebreaker Ad vance Format that can be applied to all weapon at once. 4200c4330AFF 00000FFC0004 IMPORTANT NOTES: yes you can enter the modifier value more than 0A but it will not increase you weapon attack power, sice it capped to only 0A at max, and it has the possibilities to cause an error within your game. ---------------------------------------------------------------------- C . SPELL EFFECT MODIFIER CODE ---------------------------------------------------------------------- By Daichi,Copyright� 2006, Daichi This section is also written by me but the idea of the Spell Effect Mo difier Code was given to me by some guys at www.srwg.org forum. This co de contain a two different set of variable for the code, so the code format for the variable will be something like this xxyy instead of one variable like in my other code which is xxxx or 00xx. First the base co de addres for this Spell Effect Modifier Code is 82019760xxyy just add 38 hex to the last two digit of the base address code to get the next address for the code. Example: 82019760+38 = 82019798 the 2nd Code Address And here are the Spell Effect Variable Value ---------------------------------------------------------------------- SPELL EFFECT 1 DIGIT ---------------------------------------------------------------------- XX | SPELL EFFECT 1 NAME ---------------------------------------------------------------------- 00 | Empty 01 | Strike 02 | Guard 03 | Strike+Guard 04 | Accelerate 05 | Strike+Accelerate 06 | Guard+Accelerate 07 | Strike+Guard+Accelerate 08 | Zeal 09 | Strike+Zeal 0A | Guard+Zeal 0B | Strike+Guard+Zeal 0C | Accelerate+Zeal 0D | Strike+Accelerate+Zeal 0E | Guard+Accelerate+Zeal 0F | Strike+Guard+Accelerate+Zeal 10 | Assail 11 | Strike+Assail 12 | Guard+Assail 13 | Strike+Guard+Assail 14 | Accelerate+Assail 15 | Strike+Accelerate+Assail 16 | Guard+Accelerate+Assail 17 | Strike+Guard+Accelerate+Assail 18 | Zeal+Assail 19 | Strike+Zeal+Assail 1A | Guard+Zeal+Assail 1B | Strike+Guard+Zeal+Assail 1C | Accelerate+Zeal+Assail 1D | Strike+Accelerate+Zeal+Assail 1E | Guard+Accelerate+Zeal+Assail 1F | Strike+Guard+Accelerate+Zeal+Assail 20 | Fury 21 | Strike+Fury 22 | Guard+Fury 23 | Strike+Guard+Fury 24 | Accelerate+Fury 25 | Strike+Accelerate+Fury 26 | Guard+Accelerate+Fury 27 | Strike+Guard+Accelerate+Fury 28 | Zeal+Fury 29 | Strike+Zeal+Fury 2A | Guard+Zeal+Fury 2B | Strike+Guard+Zeal+Fury 2C | Accelerate+Zeal+Fury 2D | Strike+Accelerate+Zeal+Fury 2E | Guard+Accelerate+Zeal+Fury 2F | Strike+Guard+Accelerate+Zeal+Fury 30 | Assail+Fury 31 | Strike+Assail+Fury 32 | Guard+Assail+Fury 33 | Strike+Guard+Assail+Fury 34 | Accelerate+Assail+Fury 35 | Strike+Accelerate+Assail+Fury 36 | Guard+Accelerate+Assail+Fury 37 | Strike+Guard+Accelerate+Assail+Fury 38 | Zeal+Assail+Fury 39 | Strike+Zeal+Assail+Fury 3A | Guard+Zeal+Assail+Fury 3B | Strike+Guard+Zeal+Assail+Fury 3C | Accelerate+Zeal+Assail+Fury 3D | Strike+Accelerate+Zeal+Assail+Fury 3E | Guard+Accelerate+Zeal+Assail+Fury 3F | Strike+Guard+Accelerate+Zeal+Assail+Fury 40 | Resolve 41 | Strike+Resolve 42 | Guard+Resolve 43 | Strike+Guard+Resolve 44 | Accelerate+Resolve 45 | Strike+Accelerate+Resolve 46 | Guard+Accelerate+Resolve 47 | Strike+Guard+Accelerate+Resolve 48 | Zeal+Resolve 49 | Strike+Zeal+Resolve 4A | Guard+Zeal+Resolve 4B | Strike+Guard+Zeal+Resolve 4C | Accelerate+Zeal+Resolve 4D | Strike+Accelerate+Zeal+Resolve 4E | Guard+Accelerate+Zeal+Resolve 4F | Strike+Guard+Accelerate+Zeal+Resolve 50 | Assail+Resolve 51 | Strike+Assail+Resolve 52 | Guard+Assail+Resolve 53 | Strike+Guard+Assail+Resolve 54 | Accelerate+Assail+Resolve 55 | Strike+Accelerate+Assail+Resolve 56 | Guard+Accelerate+Assail+Resolve 57 | Strike+Guard+Accelerate+Assail+Resolve 58 | Zeal+Assail+Resolve 59 | Strike+Zeal+Assail+Resolve 5A | Guard+Zeal+Assail+Resolve 5B | Strike+Guard+Zeal+Assail+Resolve 5C | Accelerate+Zeal+Assail+Resolve 5D | Strike+Accelerate+Zeal+Assail+Resolve 5E | Guard+Accelerate+Zeal+Assail+Resolve 5F | Strike+Guard+Accelerate+Zeal+Assail+Resolve 60 | Fury+Resolve 61 | Strike+Fury+Resolve 62 | Guard+Fury+Resolve 63 | Strike+Guard+Fury+Resolve 64 | Accelerate+Fury+Resolve 65 | Strike+Accelerate+Fury+Resolve 66 | Guard+Accelerate+Fury+Resolve 67 | Strike+Guard+Accelerate+Fury+Resolve 68 | Zeal+Fury+Resolve 69 | Strike+Zeal+Fury+Resolve 6A | Guard+Zeal+Fury+Resolve 6B | Strike+Guard+Zeal+Fury+Resolve 6C | Accelerate+Zeal+Fury+Resolve 6D | Strike+Accelerate+Zeal+Fury+Resolve 6E | Guard+Accelerate+Zeal+Fury+Resolve 6F | Strike+Guard+Accelerate+Zeal+Fury+Resolve 70 | Assail+Fury+Resolve 71 | Strike+Assail+Fury+Resolve 72 | Guard+Assail+Fury+Resolve 73 | Strike+Guard+Assail+Fury+Resolve 74 | Accelerate+Assail+Fury+Resolve 75 | Strike+Accelerate+Assail+Fury+Resolve 76 | Guard+Accelerate+Assail+Fury+Resolve 77 | Strike+Guard+Accelerate+Assail+Fury+Resolve 78 | Zeal+Assail+Fury+Resolve 79 | Strike+Zeal+Assail+Fury+Resolve 7A | Guard+Zeal+Assail+Fury+Resolve 7B | Strike+Guard+Zeal+Assail+Fury+Resolve 7C | Accelerate+Zeal+Assail+Fury+Resolve 7D | Strike+Accelerate+Zeal+Assail+Fury+Resolve 7E | Guard+Accelerate+Zeal+Assail+Fury+Resolve 7F | Strike+Guard+Accelerate+Zeal+Assail+Fury+Resolve Just replace the xx variable with above digit, for example 82019760 xxyy just replace the xx with 7F to give Kyosuke Strike,Guard,Acce lerate,Zeal,Assail,Fury,Resolve spell effect. And here are the second set digits for the Spell Effect ---------------------------------------------------------------------- SPELL EFFECT 2 DIGIT ---------------------------------------------------------------------- yy | SPELL EFFECT 2 NAME ---------------------------------------------------------------------- 00 | empty 01 | Valor 04 | Mercy 05 | Valor+Mercy 08 | Snipe 09 | Valor+Snipe 0C | Mercy+Snipe 0D | Valor+Mercy+Snipe 10 | Alert 11 | Valor+Alert 14 | Mercy+Alert 15 | Valor+Mercy+Alert 18 | Snipe+Alert 19 | Valor+Snipe+Alert 1C | Mercy+Snipe+Alert 1D | Valor+Mercy+Snipe+Alert 20 | Gain 21 | Valor+Gain 24 | Mercy+Gain 25 | Valor+Mercy+Gain 28 | Snipe+Gain 29 | Valor+Snipe+Gain 2C | Mercy+Snipe+Gain 2D | Valor+Mercy+Snipe+Gain 30 | Alert+Gain 31 | Valor+Alert+Gain 34 | Mercy+Alert+Gain 35 | Valor+Mercy+Alert+Gain 38 | Snipe+Alert+Gain 39 | Valor+Snipe+Alert+Gain 3C | Mercy+Snipe+Alert+Gain 3D | Valor+Mercy+Snipe+Alert+Gain 40 | Luck 41 | Valor+Luck 44 | Mercy+Luck 45 | Valor+Mercy+Luck 48 | Snipe+Luck 49 | Valor+Snipe+Luck 4C | Mercy+Snipe+Luck 4D | Valor+Mercy+Snipe+Luck 50 | Alert+Luck 51 | Valor+Alert+Luck 54 | Mercy+Alert+Luck 55 | Valor+Mercy+Alert+Luck 58 | Snipe+Alert+Luck 59 | Valor+Snipe+Alert+Luck 5C | Mercy+Snipe+Alert+Luck 5D | Valor+Mercy+Snipe+Alert+Luck 60 | Gain+Luck 61 | Valor+Gain+Luck 64 | Mercy+Gain+Luck 65 | Valor+Mercy+Gain+Luck 68 | Snipe+Gain+Luck 69 | Valor+Snipe+Gain+Luck 6C | Mercy+Snipe+Gain+Luck 6D | Valor+Mercy+Snipe+Gain+Luck 70 | Alert+Gain+Luck 71 | Valor+Alert+Gain+Luck 74 | Mercy+Alert+Gain+Luck 75 | Valor+Mercy+Alert+Gain+Luck 78 | Snipe+Alert+Gain+Luck 79 | Valor+Snipe+Alert+Gain+Luck 7C | Mercy+Snipe+Alert+Gain+Luck 7D | Valor+Mercy+Snipe+Alert+Gain+Luck 80 | Focus 81 | Valor+Focus 84 | Mercy+Focus 85 | Valor+Mercy+Focus 88 | Snipe+Focus 89 | Valor+Snipe+Focus 8C | Mercy+Snipe+Focus 8D | Valor+Mercy+Snipe+Focus 90 | Alert+Focus 91 | Valor+Alert+Focus 94 | Mercy+Alert+Focus 95 | Valor+Mercy+Alert+Focus 98 | Snipe+Alert+Focus 99 | Valor+Snipe+Alert+Focus 9C | Mercy+Snipe+Alert+Focus 9D | Valor+Mercy+Snipe+Alert+Focus A0 | Gain+Focus A1 | Valor+Gain+Focus A4 | Mercy+Gain+Focus A5 | Valor+Mercy+Gain+Focus A8 | Snipe+Gain+Focus A9 | Valor+Snipe+Gain+Focus AC | Mercy+Snipe+Gain+Focus AD | Valor+Mercy+Snipe+Gain+Focus B0 | Alert+Gain+Focus B1 | Valor+Alert+Gain+Focus B4 | Mercy+Alert+Gain+Focus B5 | Valor+Mercy+Alert+Gain+Focus B8 | Snipe+Alert+Gain+Focus B9 | Valor+Snipe+Alert+Gain+Focus BC | Mercy+Snipe+Alert+Gain+Focus BD | Valor+Mercy+Snipe+Alert+Gain+Focus C0 | Luck+Focus C1 | Valor+Luck+Focus C4 | Mercy+Luck+Focus C5 | Valor+Mercy+Luck+Focus C8 | Snipe+Luck+Focus C9 | Valor+Snipe+Luck+Focus CC | Mercy+Snipe+Luck+Focus CD | Valor+Mercy+Snipe+Luck+Focus D0 | Alert+Luck+Focus D1 | Valor+Alert+Luck+Focus D4 | Mercy+Alert+Luck+Focus D5 | Valor+Mercy+Alert+Luck+Focus D8 | Snipe+Alert+Luck+Focus D9 | Valor+Snipe+Alert+Luck+Focus DC | Mercy+Snipe+Alert+Luck+Focus DD | Valor+Mercy+Snipe+Alert+Luck+Focus E0 | Gain+Luck+Focus E1 | Valor+Gain+Luck+Focus E4 | Mercy+Gain+Luck+Focus E5 | Valor+Mercy+Gain+Luck+Focus E8 | Snipe+Gain+Luck+Focus E9 | Valor+Snipe+Gain+Luck+Focus EC | Mercy+Snipe+Gain+Luck+Focus ED | Valor+Mercy+Snipe+Gain+Luck+Focus F0 | Alert+Gain+Luck+Focus F1 | Valor+Alert+Gain+Luck+Focus F4 | Mercy+Alert+Gain+Luck+Focus F5 | Valor+Mercy+Alert+Gain+Luck+Focus F8 | Snipe+Alert+Gain+Luck+Focus F9 | Valor+Snipe+Alert+Gain+Luck+Focus FC | Mercy+Snipe+Alert+Gain+Luck+Focus FD | Valor+Mercy+Snipe+Alert+Gain+Luck+Focus Then use these digit value to change the yy variable value. For exam ple 820197607Fyy just replace the yy with F9 to make Kyosuke even more nastier since now he also get the Valor,Snipe,Alert,Gain,Luck,Focus in addition to the first set of spell effect value. Since this Code actually can be converted to Codebreaker Advance format which is the 2 liner code that can be applied to all of the pilot that available in your team instead of entering the code individually for e ach pilot, so here are the Codebreaker Advance Format Code: 42019760xxyy 000000250038 Notes: Just replace the xx with the xx variable digit and replace the yy with yy variable digit. ---------------------------------------------------------------------- V . HELP NEEDED ---------------------------------------------------------------------- Yep, there is some change in this FAQ since my last FAQ.Right now, the weapon section is more complete, so you can know which weapon is belong to which mech, although i'm not 100% sure of it, because there's so ma ny weapon and mech, and i have to tested it 1 by 1.But, if you know so me mistake that i made in associating certain weapon to certain mech, fell free to tell me via e-mail. I will correct the mistake. And i know there's still a lot of of people who are very good at making code and some of them even better than me, like the one that i know Mr.Neo_Zero _X but usually they only have an interrest in making the code and are not into making a FAQ file so if you guys know the code and wanted to put it in this FAQ file let me know the code, I will put the code into this FAQ file for sure. ---------------------------------------------------------------------- VI . CREDITS ---------------------------------------------------------------------- * CJayC - for making such a wonderfull sites (www.gamefaqs.com) * BANPRESTO - for having created this game. * NINTENDO - for having made the Game Boy Advance. * Neo_Tai - for his Post at the gamefaqs.com Message Board really help me made the weapon section code. * Csstud - for his Contributed Code section (Adding/Editing Part and Weapon Upgrade Modifier Code). * Daichi - Your post at srwg.org forum really help me making the Spell Effect Modifier Code. * Kibbitz - your FAQ file save me alot of time and effort in making the first few codes. End of file.