Codebreaker Codes by xu_xie_yu
Super Robot Wars : Original Generation 2 on SuperCheats.com
----------------------------------------------------------------------
SUPER ROBOT TAISEN - ORIGINAL GENERATION 2 CHEATS GUIDE
----------------------------------------------------------------------
Copyrightę 2006, By Xu Xie yu
(xu_xie_yu@telkom.net)

----------------------------------------------------------------------
INDEX:
----------------------------------------------------------------------

I   . Disclaimer
II  . Super Robot Taisen - Original 2 Generation Codes
      A. Enable Code
      B. Item Code
      C. Max seishin Code
      D. Melee Attack Code
      E. Range Attack Code
      F. Evasion Code
      G. Accuracy Code
      H. Defense Code
      I. Skill Code
      J. # Of Kills Code
      K. Infinite Pilot Points Code
      L. Current Seishin Code
      M. Max Kiryoku Code
      N. Infinite Money Code
      O. One-Hit Level up Code
      P. Skill Code
      Q. Mech Code
      R. Weapon Code
      S. Pilot Code
      T. Full Upgrade Bonus Modifier Code
III . Advanced Codebreaker User Code
      A. Upgrade Bonus Modifier Code
      B. Adding a Mech from Empty Slot Code
      C. Adding a Pilot from Empty Slot Code
      D. Character Skill Level Modifier Code
IV  . Code Contributed by Other People
      A. Adding/Editing Parts
      B. Weapon Upgrade Modifier Code
      C. Spell Effect Modifier Code 
V   . Help Needed
VI  . Credits

----------------------------------------------------------------------
I   . DISCLAIMER:
----------------------------------------------------------------------

These text files are are free and nobody are allowed to sell this file 
or use it as a promotional tools of anykind. However this file may be 
redistributed as long as it's free. And please don't e-mail me if you 
just asking for ROMS. Some of the more simple codes is already conver
ted to codebreaker codes while the more complex one is not converted 
yet, but you can convert it to codebreaker codes by yourself. Because
i already include the convertion technique as a footnote in each the 
unconverted code section.

----------------------------------------------------------------------
II  . SUPER ROBOT TAISEN - ORIGINAL GENERATION 2 CODEBREAKER CODES
----------------------------------------------------------------------
A . ENABLE CODE
----------------------------------------------------------------------

This are the Enable Code for the cheats.

100014C8 0007
00006163 000A

----------------------------------------------------------------------
B . ITEM CODE
----------------------------------------------------------------------

This code will give 99 amount of each item

420040D06363
0000002B0004

----------------------------------------------------------------------
C . MAX SEISHIN/SPELL POINTS CODE
----------------------------------------------------------------------

This Code will change the max seishin points to 400.

420197340190
000000250038

----------------------------------------------------------------------
D . MELEE ATTACK CODE
----------------------------------------------------------------------

This Code will change the Melee Attack damage status.

420197360190
000000250038

----------------------------------------------------------------------
E . RANGE ATTACK CODE
----------------------------------------------------------------------

This Code will change the Range Attack damage status.

420197380190
000000250038

----------------------------------------------------------------------
F . EVASION CODE
----------------------------------------------------------------------

This Code will change the Evasion status.

4201973A0190
000000250038

----------------------------------------------------------------------
G . ACCURACY CODE
----------------------------------------------------------------------

This Code will change the Accuracy status.

4201973C0190
000000250038

----------------------------------------------------------------------
H . DEFENSE CODE
----------------------------------------------------------------------

This Code will change the Defense status.

4201973E0190
000000250038

----------------------------------------------------------------------
I . MANEUVER CODE
----------------------------------------------------------------------

This Code will change the Maneuver status.

420197400190
000000250038

----------------------------------------------------------------------
J . # OF KILLS CODE
----------------------------------------------------------------------

This Code will change the # of kills Statisitic.

4201974200xx
000000250038

Note : xx is hexadecimal numbers, where 50 decimal = 32 in hexadecimal.

----------------------------------------------------------------------
K . INFINITE PILOT POINTS CODE
----------------------------------------------------------------------

This Code will give your pilot 999 pilot points.

4201974403E7
000000250038

Note : the points will decrease as you use it but it will back to 999
       points again as long as the code is on.

----------------------------------------------------------------------
L . CURRENT SEISHIN/SPELL POINTS CODE
----------------------------------------------------------------------

This Code will change your current seishin points to 400.

4201975C0190
000000250038

----------------------------------------------------------------------
M. MAX KIRYOKU/MORALE CODE
----------------------------------------------------------------------

This code will increase every character kiryoku to 150

4201975E0096
000000250038

----------------------------------------------------------------------
N . INFINITE MONEY CODE
----------------------------------------------------------------------

Well, the title says it all.

8201A908 E0FF
8201A90A 05F5

Note : this will give you 99,999,999 money. Yes, its's 99,999,999 of mo
       ney and can be use infinitely as long as the code is on.

----------------------------------------------------------------------
O . ONE HIT LEVEL 99 CODE
----------------------------------------------------------------------


This Code will give each of your character 500 EXP points per hit.

82001BCCFFFF
82001BF4FFFF
82001BD4FFFF
82001BFCFFFF
82001BDCFFFF
82001C04FFFF

Note: May cause some bugs in ability to select a weapon manually when 
      your character are attacked. But for the other command such as 
      Evade or defend still can be selected manually.

----------------------------------------------------------------------
P . SKILL CODES
----------------------------------------------------------------------

Each character skill are allocated in their own unique memory slot add
ress. And, in order to alter your character skill, you have to enter 
the corresponded codes for each character.

(Kyosuke)
3201974800xx
3201974900xx
3201974A00xx
3201974B00xx
3201974C00xx
3201974D00xx

(Excellen - Before Scenario 18/Lefina - After Scenario 18)
3201978000xx
3201978100xx
3201978200xx
3201978300xx
3201978400xx
3201978500xx

(Bullet)
320197B800xx
320197B900xx
320197BA00xx
320197BB00xx
320197BC00xx
320197BD00xx

(Lee - Before 2nd Scenario Split/Sanger - Izu Route/Aya - Aviano Route)
320197F000xx
320197F100xx
320197F200xx
320197F300xx
320197F400xx
320197F500xx

(Lamia)
3201982800xx
3201982900xx
3201982A00xx
3201982B00xx
3201982C00xx
3201982D00xx

(Sleigh -Before Scenario 17/Masaki - After Scenario 17)
3201986000xx
3201986100xx
3201986200xx
3201986300xx
3201986400xx
3201986500xx

(Ibis)
3201989800xx
3201989900xx
3201989A00xx
3201989B00xx
3201989C00xx
3201989D00xx

(Kai)
320198D000xx
320198D100xx
320198D200xx
320198D300xx
320198D400xx
320198D500xx

(Rai)
3201990800xx
3201990900xx
3201990A00xx
3201990B00xx
3201990C00xx
3201990D00xx

(Latooni - Before Special Scenario/Alfimi - After Special Scenario)
3201994000xx
3201994100xx
3201994200xx
3201994300xx
3201994400xx
3201994500xx

(Tetsuya)
3201997800xx
3201997900xx
3201997A00xx
3201997B00xx
3201997C00xx
3201997D00xx

(Daitetsu - Before Scenario 32/Eita - After Scenario 32)
320199B000xx
320199B100xx
320199B200xx
320199B300xx
320199B400xx
320199B500xx

(Ryusei - Before Scenario 18/Sean - After Scenario 18)
320199E800xx
320199E900xx
320199EA00xx
320199EB00xx
320199EC00xx
320199ED00xx

(Viletta)
32019A2000xx
32019A2100xx
32019A2200xx
32019A2300xx
32019A2400xx
32019A2500xx

(Irmguld)
32019A5800xx
32019A5900xx
32019A5A00xx
32019A5B00xx
32019A5C00xx
32019A5D00xx

(Sean - Before Scenario 18/Tasuku - After Scenario 18)
32019A9000xx
32019A9100xx
32019A9200xx
32019A9300xx
32019A9400xx
32019A9500xx

(Lefina - Before Scenario 18/Excellen - After Scenario 18)
32019AC800xx
32019AC900xx
32019ACA00xx
32019ACB00xx
32019ACC00xx
32019ACD00xx

(Katina - Before Scenario 18/Leona - After Scenario 18)
32019B0000xx
32019B0100xx
32019B0200xx
32019B0300xx
32019B0400xx
32019B0500xx

(Russel - Before Scenario 18/Ryusei - After Scenario 18)
32019B3800xx
32019B3900xx
32019B3A00xx
32019B3B00xx
32019B3C00xx
32019B3D00xx

(Leona - Before Scenario 18/Russel - After Scenario 18)
32019B7000xx
32019B7100xx
32019B7200xx
32019B7300xx
32019B7400xx
32019B7500xx

(Tasuku - Before Scenario 18/Katina - After Scenario 18)
32019BA800xx
32019BA900xx
32019BAA00xx
32019BAB00xx
32019BAC00xx
32019BAD00xx

(Gilliam - Earth's Route/Radha - Moon's Route)
32019BE000xx
32019BE100xx
32019BE200xx
32019BE300xx
32019BE400xx
32019BE500xx

(Lune - Earth's Route/Ring - Moon's Route)
32019C1800xx
32019C1900xx
32019C1A00xx
32019C1B00xx
32019C1C00xx
32019C1D00xx

(Radha - Earth's Route/Arado - Moon's Route)
32019C5000xx
32019C5100xx
32019C5200xx
32019C5300xx
32019C5400xx
32019C5500xx

(Arado - Earth's Route/Gilliam - Moon's Route)
32019C8800xx
32019C8900xx
32019C8A00xx
32019C8B00xx
32019C8C00xx
32019C8D00xx

(Ring - Earth's Route/Lune - Moon's Route)
32019CC000xx
32019CC100xx
32019CC200xx
32019CC300xx
32019CC400xx
32019CC500xx

(Rio)
32019CF800xx
32019CF900xx
32019CFA00xx
32019CFB00xx
32019CFC00xx
32019CFD00xx

(Ryoto)
32019D3000xx
32019D3100xx
32019D3200xx
32019D3300xx
32019D3400xx
32019D3500xx

(Kusuha)
32019D6800xx
32019D6900xx
32019D6A00xx
32019D6B00xx
32019D6C00xx
32019D6D00xx

(Ratsel a.k.a Elzam)
32019DA000xx
32019DA100xx
32019DA200xx
32019DA300xx
32019DA400xx
32019DA500xx

(Shine)
32019DD800xx
32019DD900xx
32019DDA00xx
32019DDB00xx
32019DDC00xx
32019DDD00xx

(Aya - Izu Route/Mai - Aviano Route)
32019E1000xx
32019E1100xx
32019E1200xx
32019E1300xx
32019E1400xx
32019E1500xx

(Mai - Izu Route/Sanger - Aviano Route)
32019E4800xx
32019E4900xx
32019E4A00xx
32019E4B00xx
32019E4C00xx
32019E4D00xx

(Yuuki)
32019E8000xx
32019E8100xx
32019E8200xx
32019E8300xx
32019E8400xx
32019E8500xx

(Carla)
32019EB800xx
32019EB900xx
32019EBA00xx
32019EBB00xx
32019EBC00xx
32019EBD00xx

(Seolla)
32019EF000xx
32019EF100xx
32019EF200xx
32019EF300xx
32019EF400xx
32019EF500xx

(Latooni - After Special Scenario)
32019F2800xx
32019F2900xx
32019F2A00xx
32019F2B00xx
32019F2C00xx
32019F2D00xx

To change a skill, just take the codes that corresponding to the character 
slot and replace the 'xx' for the number on the following table

----------------------------------------------------------------------
SKILL DIGITS
----------------------------------------------------------------------
NATURAL SKILL
----------------------------------------------------------------------
 xx | SKILL NAME
----------------------------------------------------------------------
 00 | Chain Attack Ln
 01 | Counter Ln
 02 | In-finght Ln
 03 | Gunfight Ln
 04 | Attacker
 05 | Revenge
 06 | Command Ln
 07 | Guard
 08 | Predict
 09 | (dummy) (empty)
 0A | Prevail Ln
 0B | Hit & Away
 0C | Ammo Save
 0D | EN Save
 0E | Mechanic
 0F | Resupply
 10 | Resolve
 11 | Morale
 12 | Will+ (Evade)
 13 | Will+ (Hit)
 14 | Will+ (Damage)
 15 | Offensive Support Ln
 16 | Combo Attack
 17 | Defensive Support Ln
 18 | SP Up Ln
 19 | SP Regenerate
 1A | Focus
 1B | Lucky Ln
 1C | Telekinesis Ln
 1D | B-Child Ln
 1E | B-Man Ln
 1F | M-Child Ln
 20 | Prophesy
 21 | Superhuman
 22 | Genius
 23 | Fortune
 24 | (glitch) (dummy) Ln

----------------------------------------------------------------------
NON-NATURAL SKILL
----------------------------------------------------------------------
 xx | SKILL NAME
----------------------------------------------------------------------
 40 | Chain Attack +n
 41 | Counter +n
 42 | In-fight +n
 43 | Gunfight +n
 44 | Attacker
 45 | Revenge
 46 | Command +n
 47 | Guard
 48 | Predict
 49 | (dummy) (empty)
 4A | Prevail +n
 4B | Hit & Away
 4C | Ammo Save
 4D | EN Save
 4E | Mechanic
 4F | Resupply
 50 | Resolve
 51 | Morale
 52 | Will+ (Evade)
 53 | Will+ (Hit)
 54 | Will+ (Damage)
 55 | Offensive Support +n
 56 | Combo Attack
 57 | Defensive Support +n
 58 | SP Up +n
 59 | SP Regenerate
 5A | Focus
 5B | Lucky +n
 5C | Telekinesis +n
 5D | B-Child +n
 5E | B-Man +n
 5F | M-Child +n
 60 | Prophesy
 61 | Superhuman
 62 | Genius
 63 | Fortune
 64 | (glitch) (dummy) +n


Notes: To convert the above codes to a codebreaker codes just simply
       change the 1st digit of the codes from 0 to 3 and remove the : 
       sign, then add 00 before the skill digits. For example = 32019
       74800xx become 3201974800xx, the 00 must be added since codebre
       aker only work with 16 bits code.

----------------------------------------------------------------------
Q . MECH CODES
----------------------------------------------------------------------

Like character skill, each mech are allocated in their own unique memo
ry slot address. In order to alter your mech you have to enter the cor
responded code for the mech.

Slot |      Address
---------------------------
 01  | 32017D1000xx
 02  | 32017D5C00xx
 03  | 32017DA800xx
 04  | 32017DF400xx
 05  | 32017E4000xx
 06  | 32017E8C00xx
 07  | 32017ED800xx
 08  | 32017F2400xx
 09  | 32017F7000xx
 10  | 32017FBC00xx
 11  | 3201800800xx
 12  | 3201805400xx
 13  | 320180A000xx
 14  | 320180EC00xx
 15  | 3201813800xx
 16  | 3201818400xx
 17  | 320181D000xx
 18  | 3201821C00xx
 19  | 3201826800xx
 20  | 320182B400xx
 21  | 3201830000xx
 22  | 3201834C00xx
 23  | 3201839800xx
 24  | 320183E400xx
 25  | 3201843000xx
 26  | 3201847C00xx
 27  | 320184C800xx
 28  | 3201851400xx
 29  | 3201856000xx
 30  | 320185AC00xx
 31  | 320185F800xx
 32  | 3201864400xx
 33  | 3201869000xx
 34  | 320186DC00xx
 35  | 3201872800xx
 36  | 3201877400xx
 37  | 320187C000xx
 38  | 3201880C00xx
 39  | 3201885800xx
 40  | 320188A400xx
 41  | 320188F000xx
 42  | 3201893C00xx
 43  | 3201898800xx
 44  | 320189D400xx
 45  | 32018A2000xx
 46  | 32018A6C00xx
 47  | 32018AB800xx
 48  | 32018B0400xx
 49  | 32018B5000xx
 50  | 32018B9C00xx
 51  | 32018BE800xx
 52  | 32018C3400xx
 53  | 32018C8000xx
 54  | 32018CCC00xx
 55  | 32018D1800xx
 56  | 32018D6400xx
 57  | 32018DB000xx
 58  | 32018DFC00xx
 59  | 32018E4800xx
 60  | 32018E9400xx

To change a mech, just take the codes corresponding to the mech and re
place the 'xx' for the number on the following table.

Notes: there are 87 slot for mech. I will not write down all of the mech
       codes. To create your own codes for the address that is not listed
       in the above codes list just add 4C hexadecimal to the last digits 
       before : sign. For example = 0217D1000xx the last digit before the 
       ":" sign is 0 then the next MECH address is 0217D5C00xx. The Maximum 
       address for Mech Codes is 320196E400xx

----------------------------------------------------------------------
MECH DIGITS
----------------------------------------------------------------------
 xx |           UNIT NAME
----------------------------------------------------------------------
 00 | Gespenst
 01 | Gespenst MkII.S
 02 | Gespenst MkII.R
 03 | Gespenst MkII.M (Kai)
 04 | Gespenst MkII.M (Katina)
 05 | Gespenst MkII.M (Shadow Mirror)
 06 | Gespenst MkII.M (Shadow Mirror, More HP)
 07 | Schutzwald
 08 | Alteisen
 09 | Alteisen Riese
 0A | Weissritter
 0B | Rein Weissritter
 0C | Rein Weissritter (Boss)
 0D | Huckebein
 0E | Huckebein MkII
 0F | Huckebein MkII.M 
 10 | Huckebein MkII.M (Shadow Mirror)
 11 | Huckebein MkII.M (Shadow Mirror, More HP)
 12 | Huckebein MkIII.L
 13 | Huckebein MkIII.R
 14 | Huckebein Boxer.L
 15 | Huckebein Boxer.R
 16 | Huckebein Gunner.L
 17 | Huckebein Gunner.R
 18 | AM Gunner
 19 | R-1
 1A | R-Wing
 1B | (dummy) (empty)
 1C | (dummy) (empty)
 1D | R-2 Powered
 1E | R-3 Powered
 1F | R-Gun Powered (HTB Cannon Disabled)
 20 | SRX
 21 | R-Blade
 22 | R-Einst.M
 23 | R-Einst.M (More HP)
 24 | R-Einst.M (Boss)
 25 | Wildwurger
 26 | Wildwurger.L
 27 | Wildfalken
 28 | Wildfalken.L
 29 | (dummy) (empty)
 2A | Grungust
 2B | Wing Gust
 2C | Gust Lander
 2D | Grungust Type 2
 2E | G-Hawk
 2F | Grungust Type 3 (Sanger)
 30 | Grungust Type 3 (Bullet)
 31 | Ryukooh
 32 | Koryuoh
 33 | Dygenguard (More HP, Less EN)
 34 | Ausenseiter
 35 | Cybuster
 36 | Cybird
 37 | Valsione
 38 | (dummy) (Granzon)
 39 | Giganscudo Duro
 3A | Astelion
 3B | Calion (Grey/Ibis)
 3C | Calion (Red/Sleigh)
 3D | Calion (Boss)
 3E | Fairlion.G
 3F | Fairlion.S
 40 | Lion-F
 41 | Lion-F (More HP)
 42 | Lion-V
 43 | Lion-V (More HP)
 44 | Guarlion Custom (Less HP, Blue)
 45 | Guarlion
 46 | Guarlion (More HP)
 47 | Barrelion
 48 | Barrelion (More HP)
 49 | Barrelion-V
 4A | Barrelion-V (More HP)
 4B | Type 71 Waldung
 4C | F-32 Schwert
 4D | F-32V Schwert X (Dark Color)
 4E | SF-29V Rangzen X
 4F | Gunsect
 50 | Hiryu Custom
 51 | Hagane (with Tronium Cannon)
 52 | Hagane
 53 | Kurogane
 54 | Shirogane
 55 | Tausendfussler
 56 | Tausendfussler
 57 | Rhinoceros
 58 | Rhinoceros (More HP)
 59 | Killer Whale
 5A | Albatross
 5B | Peregrine
 5C | Peregrine (More HP)
 5D | Angelg
 5E | Angelg (Powered Up)
 5F | (dummy) (empty)
 60 | Soulgain
 61 | Vaisaga
 62 | (dummy) (empty)
 63 | Ashsaber
 64 | Ashsaber (Boss)
 65 | Rathgrith
 66 | Rathgrith (Boss)
 67 | Zweizergain
 68 | Rapiecage
 69 | Rapiecage (Boss)
 6A | Sorpresa
 6B | Fylgia
 6C | Bergelmir (Uruz)
 6D | Bergelmir (Anthuz)
 6E | Bergelmir (Thurizus)
 6F | Bergelmir.M
 70 | Thrudgelmir (no HP regen, no EN regen)
 71 | Thrudgelmir (HP regen, EN regen)
 72 | Galgau
 73 | Graterkin
 74 | Silbelwind
 75 | Drukin
 76 | Dikastis (More HP, G Territory)
 77 | Megillot Custom
 78 | (dummy) (empty)
 79 | (dummy) (empty)
 7A | Einsteisen
 7B | Einst Knochen
 7C | Einst Glied
 7D | Einst Gemuet
 7E | Einst Regisseur (More HP, no Beam Coat)
 7F | Lichkeit (Boss)
 80 | Neu Regisseur
 81 | Stern Regisseur (Strongest)
 82 | Randgrith
 83 | Randgrith (More HP)
 84 | Randgrith (Boss)
 85 | F-32V Schwert X (White)
 86 | Alteisen Nacht
 87 | Shirogane (Boss)
 88 | Gespenst MkII.M (Russel)
 89 | Huckebein MkIII.T (Trombe)
 8A | Dikastis (Less HP, AB Field)
 8B | Einst Regisseur (Less HP, Beam Coat)
 8C | Lichkeit
 8D | stern Regisseur (Weakest)
 8E | Stern Regisseur (Normal)
 8F | R-Gun Powered (HTB Cannon Enabled)
 90 | Wildfalken (Same HP, More EN)
 91 | Guarlion Custom (More HP, Green)
 92 | Huckebein MkII.M (Arado)
 93 | Huckebein MkII.M (Viletta/Ring)
 94 | Dygenguard (Less HP, More EN)
 95 | Ashsaber.M

----------------------------------------------------------------------
R . WEAPON CODES
----------------------------------------------------------------------

Like mech, each weapons are allocated in their own memory slot. In or
der to alter your equipped weapons, you have to enter the corresponded
code for the slot.

Slot |      Address
---------------------------
 001 | 8200C430xxxx
 002 | 8200C434xxxx
 003 | 8200C438xxxx
 004 | 8200C43Cxxxx
 005 | 8200C440xxxx
 006 | 8200C444xxxx
 007 | 8200C448xxxx
 008 | 8200C44Cxxxx
 009 | 8200C450xxxx
 010 | 8200C454xxxx
 011 | 8200C458xxxx
 012 | 8200C45Cxxxx
 013 | 8200C460xxxx
 014 | 8200C464xxxx
 015 | 8200C468xxxx
 016 | 8200C46Cxxxx
 017 | 8200C470xxxx
 018 | 8200C474xxxx
 019 | 8200C478xxxx
 020 | 8200C47Cxxxx
 021 | 8200C480xxxx
 022 | 8200C484xxxx
 023 | 8200C488xxxx
 024 | 8200C48Cxxxx
 025 | 8200C490xxxx
 026 | 8200C494xxxx
 027 | 8200C498xxxx
 028 | 8200C49Cxxxx
 029 | 8200C4A0xxxx
 030 | 8200C4A4xxxx
 031 | 8200C4A8xxxx
 032 | 8200C4ACxxxx
 033 | 8200C4B0xxxx
 034 | 8200C4B4xxxx
 035 | 8200C4B8xxxx
 036 | 8200C4BCxxxx
 037 | 8200C4C0xxxx
 038 | 8200C4C4xxxx
 039 | 8200C4C8xxxx
 040 | 8200C4CCxxxx
 041 | 8200C4D0xxxx
 042 | 8200C4D4xxxx
 043 | 8200C4D8xxxx
 044 | 8200C4DCxxxx
 045 | 8200C4E0xxxx
 046 | 8200C4E4xxxx
 047 | 8200C4E8xxxx
 048 | 8200C4ECxxxx
 049 | 8200C4F0xxxx
 050 | 8200C4F4xxxx
 051 | 8200C4F8xxxx
 052 | 8200C4FCxxxx
 053 | 8200C500xxxx
 054 | 8200C504xxxx
 055 | 8200C508xxxx
 056 | 8200C50Cxxxx
 057 | 8200C510xxxx
 058 | 8200C514xxxx
 059 | 8200C518xxxx
 060 | 8200C51Cxxxx
 061 | 8200C520xxxx
 062 | 8200C524xxxx
 063 | 8200C528xxxx
 064 | 8200C52Cxxxx
 065 | 8200C530xxxx
 066 | 8200C534xxxx
 067 | 8200C538xxxx
 068 | 8200C53Cxxxx
 069 | 8200C540xxxx
 070 | 8200C544xxxx
 071 | 8200C548xxxx
 072 | 8200C54Cxxxx
 073 | 8200C550xxxx
 074 | 8200C554xxxx
 075 | 8200C558xxxx
 076 | 8200C55Cxxxx
 077 | 8200C560xxxx
 078 | 8200C564xxxx
 079 | 8200C568xxxx
 080 | 8200C56Cxxxx
 081 | 8200C570xxxx
 082 | 8200C574xxxx
 083 | 8200C578xxxx
 084 | 8200C57Cxxxx
 085 | 8200C580xxxx
 086 | 8200C584xxxx
 087 | 8200C588xxxx
 088 | 8200C58Cxxxx
 089 | 8200C590xxxx
 090 | 8200C594xxxx
 091 | 8200C598xxxx
 092 | 8200C59Cxxxx
 093 | 8200C5A0xxxx
 094 | 8200C5A4xxxx
 095 | 8200C5A8xxxx
 096 | 8200C5ACxxxx
 097 | 8200C5B0xxxx
 098 | 8200C5B4xxxx
 099 | 8200C5B8xxxx
 100 | 8200C5BCxxxx
 101 | 8200C5C0xxxx
 102 | 8200C5C4xxxx
 103 | 8200C5C8xxxx
 104 | 8200C5CCxxxx
 105 | 8200C5D0xxxx
 106 | 8200C5D4xxxx
 107 | 8200C5D8xxxx
 108 | 8200C5DCxxxx
 109 | 8200C5E0xxxx
 110 | 8200C5E4xxxx
 111 | 8200C5E8xxxx
 112 | 8200C5ECxxxx
 113 | 8200C5F0xxxx
 114 | 8200C5F4xxxx
 115 | 8200C5F8xxxx
 116 | 8200C5FCxxxx
 117 | 8200C600xxxx
 118 | 8200C604xxxx
 119 | 8200C608xxxx
 120 | 8200C60Cxxxx
 121 | 8200C610xxxx
 122 | 8200C614xxxx
 123 | 8200C618xxxx
 124 | 8200C61Cxxxx
 125 | 8200C620xxxx
 126 | 8200C624xxxx
 127 | 8200C628xxxx
 128 | 8200C62Cxxxx
 129 | 8200C630xxxx
 130 | 8200C634xxxx
 131 | 8200C638xxxx
 132 | 8200C63Cxxxx
 133 | 8200C640xxxx
 134 | 8200C644xxxx
 135 | 8200C648xxxx
 136 | 8200C64Cxxxx
 137 | 8200C650xxxx
 138 | 8200C654xxxx
 139 | 8200C658xxxx
 140 | 8200C65Cxxxx
 141 | 8200C660xxxx
 142 | 8200C664xxxx
 143 | 8200C668xxxx
 144 | 8200C66Cxxxx
 145 | 8200C670xxxx
 146 | 8200C674xxxx
 147 | 8200C678xxxx
 148 | 8200C67Cxxxx
 149 | 8200C680xxxx
 150 | 8200C684xxxx
 151 | 8200C688xxxx
 152 | 8200C68Cxxxx
 153 | 8200C690xxxx
 154 | 8200C694xxxx
 155 | 8200C698xxxx
 156 | 8200C69Cxxxx
 157 | 8200C6A0xxxx
 158 | 8200C6A4xxxx
 159 | 8200C6A8xxxx
 160 | 8200C6ACxxxx
 161 | 8200C6B0xxxx
 162 | 8200C6B4xxxx
 163 | 8200C6B8xxxx
 164 | 8200C6BCxxxx
 165 | 8200C6C0xxxx
 166 | 8200C6C4xxxx
 167 | 8200C6C8xxxx
 168 | 8200C6CCxxxx
 169 | 8200C6D0xxxx
 170 | 8200C6D4xxxx
 171 | 8200C6D8xxxx
 172 | 8200C6DCxxxx
 173 | 8200C6E0xxxx
 174 | 8200C6E4xxxx
 175 | 8200C6E8xxxx
 176 | 8200C6ECxxxx
 177 | 8200C6F0xxxx
 178 | 8200C6F4xxxx
 179 | 8200C6F8xxxx
 180 | 8200C6FCxxxx
 181 | 8200C700xxxx
 182 | 8200C704xxxx
 183 | 8200C708xxxx
 184 | 8200C70Cxxxx
 185 | 8200C710xxxx
 186 | 8200C714xxxx
 187 | 8200C718xxxx
 188 | 8200C71Cxxxx

To change a weapon, just take the codes corresponding to the weapon and 
replace the 'xxxx' for the number on the following table.

Notes: there are 1023 slot for weapon. I will not write down all of the
       weapon codes. To create your own codes for the address that is 
       not listed in the above codes just add 4 hexadecimal to the last
       digits before : sign. For example = 8200C430xxxx the last digit
       before the ":" sign is 0 then the next address is 8200BC44xxxx.
       The Maximum address for Weapon Codes is 8200D42Cxxxx.

----------------------------------------------------------------------
WEAPONS DIGITS
----------------------------------------------------------------------
xxxx | WEAPON NAMES            |             MECH/EQUIPABLE
----------------------------------------------------------------------
0000 | Split Missile           | Gespenst
0001 | Neutron Beam            | Gespenst
0002 | Split Missile           | Gespenst MkII.S
0003 | Mega Blaster            | Gespenst MkII.S
0004 | Gespenst Kick (C)       | Gespenst MkII.S
0005 | Split Missile           | Gespenst MkII.R
0006 | Split Missile           | Gespenst MkII.M (Kai)
0007 | Jet Magnum (C)          | Gespenst MkII.M (Kai)
0008 | Split Missile           | Gespenst MkII.M (Katina)
0009 | Jet Magnum (C)          | Gespenst MkII.M (Katina)
000A | Split Missile           | Gespenst MkII.M (S.Mirror)
000B | Mega Beam Rifle         | Gespenst MkII.M (S.Mirror)
000C | Plasma Sword            | Gespenst MkII.M (S.Mirror)
000D | Slash Ripper            | Gespenst MkII.M (S.Mirror)
000E | Split Missile           | Gespenst MkII.M (S.Mirror)
000F | Mega Beam Rifle         | Gespenst MkII.M (S.Mirror)
0010 | Plasma Sword            | Gespenst MkII.M (S.Mirror)
0011 | Slash Ripper            | Gespenst MkII.M (S.Mirror)
0012 | Gatling Gun             | Schutzwald
0013 | Autocannon              | Schutzwald
0014 | Twin Beam Cannon        | Schutzwald
0015 | Heat Horn               | Alteisen
0016 | Autocannon              | Alteisen
0017 | Revolver Stake          | Alteisen
0018 | Heavy Claymore          | Alteisen
0019 | "Trump Card"            | Alteisen
001A | Plasma Horn             | Alteisen Riese
001B | Chaingun                | Alteisen Riese
001C | Revolver Bunker         | Alteisen Riese
001D | Claymore Avalanche      | Alteisen Riese
001E | Claymore Overlord       | Alteisen Riese
001F | Split Missile           | Weissritter
0020 | Tripple Beam Cannon     | Weissritter
0021 | Oxtongue Rifle E        | Weissritter
0022 | Oxtongue Rifle B        | Weissritter
0023 | Oxtongue Rifle D        | Weissritter
0024 | Split Missile           | Rein Weissritter
0025 | Triple Beam Cannon      | Rein Weissritter
0026 | Howling Rifle E         | Rein Weissritter
0027 | Howling Rifle B         | Rein Weissritter
0028 | Howling Rifle X         | Rein Weissritter
0029 | Split Missile           | Rein Weissritter (Boss)
002A | Triple Beam Cannon      | Rein Weissritter (Boss)
002B | Howling Rifle E         | Rein Weissritter (Boss)
002C | Howling Rifle B         | Rein Weissritter (Boss)
002D | Howling Rifle X         | Rein Weissritter (Boss)
002E | Energy Drain+           | Rein Weissritter (Boss)
002F | Spirit Drain            | Rein Weissritter (Boss)
0030 | Mind Blast              | Rein Weissritter (Boss)
0031 | Gatling Gun             | Huckebein
0032 | Black Hole Cannon       | Huckebein
0033 | Gatling Gun             | Huckebein MkII
0034 | G-Impact Cannon         | Huckebein MkII
0035 | Gatling Gun             | Huckebein MkII.M
0036 | Gatling Gun             | Huckebein MkII.M (S.Mirror)
0037 | Beam Sword              | Huckebein MkII.M (S.Mirror)
0038 | Photon Riffle           | Huckebein MkII.M (S.Mirror)
0039 | Rectangle Launcher      | Huckebein MkII.M (S.Mirror)
003A | Gatling Gun             | Huckebein MkII.M (S.Mirror)
003B | Beam Sword              | Huckebein MkII.M (S.Mirror)
003C | Photon Riffle           | Huckebein MkII.M (S.Mirror)
003D | Rectangle Launcher      | Huckebein MkII.M (S.Mirror)
003E | Spider Net              | Huckebein MkII.M (S.Mirror)
003F | Chaff Grenade           | Huckebein MkII.M (S.Mirror)
0040 | Gatling Gun             | Huckebein MkIII.L
0041 | Tracer Missiles(Map)    | Huckebein MkIII.L
0042 | Fang Slasher            | Huckebein MkIII.L
0043 | Graviton Rifle          | Huckebein MkIII.L
0044 | Gatling Gun             | Huckebein MkIII.R
0045 | Tracer Missiles(Map)    | Huckebein MkIII.R
0046 | Fang Slasher            | Huckebein MkIII.R
0047 | Graviton Rifle          | Huckebein MkIII.R
0048 | Gatling Gun             | Huckebein Boxer.L
0049 | Fang Slasher            | Huckebein Boxer.L
004A | Graviton Rifle          | Huckebein Boxer.L
004B | Geist Knuckle           | Huckebein Boxer.L
004C | G-Sword Diver           | Huckebein Boxer.L
004D | Gatling Gun             | Huckebein Boxer.R
004E | Fang Slasher            | Huckebein Boxer.R
004F | Graviton Rifle          | Huckebein Boxer.R
0050 | Geist Knuckle           | Huckebein Boxer.R
0051 | G-Sword Diver           | Huckebein Boxer.R
0052 | Gatling Gun             | Huckebein Gunner.L
0053 | Tracer Missiles(Map)    | Huckebein Gunner.L
0054 | Remote Missile(Map)     | Huckebein Gunner.L
0055 | Graviton Rifle          | Huckebein Gunner.L
0056 | Ballistic Cannon        | Huckebein Gunner.L
0057 | Gatling Gun             | Huckebein Gunner.R
0058 | Tracer Missiles(Map)    | Huckebein Gunner.R
0059 | Remote Missile(Map)     | Huckebein Gunner.R
005A | Graviton Rifle          | Huckebein Gunner.R
005B | Ballistic Cannon        | Huckebein Gunner.R
005C | Anti-Air Missile        | AM Gunner
005D | Remote Missile(Map)     | AM Gunner
005E | G-Impact Cannon         | AM Gunner
005F | Gatling Gun             | R-1
0060 | T-Link Knuckle (C)      | R-1
0061 | T-Link Sword            | R-1
0062 | Anti-Air Missile        | R-Wing
0063 | Twin G-Cannon           | R-Wing
0064 | (dummy) (empty)         | 
0065 | (dummy) (empty)         | 
0066 | (dummy) (empty)         | 
0067 | (dummy) (empty)         | 
0068 | (dummy) (empty)         | 
0069 | (dummy) (empty)         | 
006A | Gatling Gun             | R-2 Powered
006B | Beam Chakram            | R-2 Powered
006C | Hi-Zol Launcher         | R-2 Powered
006D | Gatling Gun             | R-3 Powered
006E | TK Laser Cannon         | R-3 Powered
006F | Strike Shield           | R-3 Powered
0070 | TK Missile(Map)         | R-3 Powered
0071 | Gatling Gun             | R-Gun Powered
0072 | TK Boomerang            | R-Gun Powered
0073 | Hyper Twin Launchers    | R-Gun Powered
0074 | Finger Launcher         | SRX
0075 | Blade Kick (C)          | SRX
0076 | Dominion Ball           | SRX
0077 | (dummy) (empty)         | 
0078 | TK Burst Slash          | SRX
0079 | Gatling Gun             | R-Blade
007A | Blade Tonfa (C)         | R-Blade
007B | Gatling Gun             | R-Einst.M
007C | Twin Beam Cannon        | R-Einst.M
007D | Gatling Gun             | R-Einst.M (HP+)
007E | Twin Beam Cannon        | R-Einst.M (HP+)       
007F | G-Railgun               | R-Einst.M (HP+)
0080 | G-Revolver              | R-Einst.M (HP+)
0081 | Gatling Gun             | R-Einst.M (Boss)
0082 | Twin Beam Cannon        | R-Einst.M (Boss)
0083 | G-Railgun               | R-Einst.M (Boss)
0084 | G-Revolver              | R-Einst.M (Boss)
0085 | Spider Net              | R-Einst.M (Boss)
0086 | Chaff Grenade           | R-EInst.M (Boss)
0087 | Triple Vulcan           | Wildwurger
0088 | Metal Sword             | Wildwurger
0089 | Beetle Crusher          | Wildwurger
008A | Raptor Wings            | WildWurger
008B | Triple Vulcan           | Wildwurger.L
008C | Metal Sword             | Wildwurger.L
008D | Beetle Crusher          | Wildwurger.L
008E | Raptor Wings            | Wildwurger.L
008F | M90 Assault Rifle       | Wildwurger.L
0090 | Stun Shot               | Wildwurger.L
0091 | Gatling Gun             | Wildfalken
0092 | Split Missile+(Map)     | Wildfalken
0093 | Oxtongue Rifle E        | Wildfalken
0094 | Oxtongue Rifle B        | Wildfalken
0095 | Oxtongue Rifle D        | Wildfalken
0096 | Gatling Gun             | Wildfalken.L
0097 | Split Missile+(Map)     | Wildfalken.L
0098 | Oxtongue Rifle E        | Wildfalken.L
0099 | Oxtongue Rifle B        | Wildfalken.L
009A | Oxtongue Rifle D        | Wildfalken.L
009B | Roche Saber             | Wildflaken.L
009C | (dummy) (empty)         | 
009D | (dummy) (empty)         | 
009E | (dummy) (empty)         | 
009F | (dummy) (empty)         | 
00A0 | Boost Knuckle           | Grungust
00A1 | Calamity Sword          | Grungust
00A2 | Final Beam              | Grungust
00A3 | Darkness Slash          | Grungust
00A4 | Missile                 | Wing Gust
00A5 | Double Omega Laser      | Wing Gust 
00A6 | Spiral Attack           | Wing Gust
00A7 | Missile                 | Gust Lander
00A8 | Omega Cannon            | Gust Lander
00A9 | Drill Attack            | Gust Lander
00AA | Eye Laser               | Grungust Type 2
00AB | Boost Knuckle           | Grungust Type 2
00AC | Maxiblaster             | Grungust Type 2
00AD | Doomblade               | Grungust Type 2
00AE | Eye Laser               | G-Hawk
00AF | Split Missile           | G-Hawk
00B0 | Spiral Attack (C)       | G-Hawk
00B1 | Eye Laser               | Grungust Type 3 (Sanger)
00B2 | Drill Knuckle           | Grungust Type 3 (Sanger)
00B3 | Omega Blaster           | Grungust Type 3 (Sanger)
00B4 | Type 3 Blade            | Grungust Type 3 (Sanger)
00B5 | Armor Breaker           | Grungust Type 3 (Sanger)
00B6 | Eye Laser               | Grungust Type 3 (Bullet)
00B7 | Drill Knuckle           | Grungust Type 3 (Bullet)
00B8 | Omega Blaster           | Grungust Type 3 (Bullet)
00B9 | Type 3 Blade            | Grungust Type 3 (Bullet)
00BA | Armor Breaker           | Grungust Type 3 (Bullet)
00BB | Weapon Breaker          | Grungust Type 3 (Bullet)
00BC | Bakuraifu(Map)          | Ryukooh
00BD | Mountain Pressure       | Ryukooh
00BE | Magma Burst             | Ryukooh
00BF | Dragoon Blade           | Ryukooh
00C0 | Dragon Fang             | Ryukooh
00C1 | Tiger Knuckle           | Koryuoh
00C2 | Random Spike (C)        | Koryuoh
00C3 | Sonic Javelin           | Koryuoh
00C4 | Tyrant Breaker          | Koryuoh
00C5 | Colossal Burst          | Dygenguard (HP+)
00C6 | Colossal Spinner        | Dygenguard (HP+)
00C7 | Colossal Thunder        | Dygenguard (HP+)
00C8 | Colossal Storm          | Dygenguard (HP+)
00C9 | Schulterplatte          | Ausenseiter
00CA | Lanzerkanone            | Ausenseiter
00CB | Lanzerkanone W          | Ausenseiter
00CC | Sturmangriff            | Ausenseiter
00CD | Caloric Missile         | Cybuster
00CE | Cy-Flash(Map)           | Cybuster
00CF | High Familiar           | Cybuster
00D0 | Zephyr Sword (C)        | Cybuster
00D1 | Akashic Buster          | Cybuster
00D2 | Cosmo Nova              | Cybuster
00D3 | Caloric Missile         | Cybird
00D4 | High Familiar           | Cybird
00D5 | Cy-Flash(Map)           | Cybird
00D6 | Psy-Blaster(Map)        | Valsione
00D7 | Cross Smasher           | Valsione
00D8 | Graviton Gun(Map)       | Granzon
00D9 | Gran Sword              | Granzon
00DA | Wormhole Attack         | Granzon
00DB | Black Hole Cluster      | Granzon
00DC | Energy Drain+           | Granzon
00DD | Stun Shot               | Granzon
00DE | Mind Blast              | Granzon
00DF | Weapon Breaker          | Granzon
00E0 | Giga Burst(Map)         | Giganscudo Duro
00E1 | Giga Knuckle (C)        | Giganscudo Duro
00E2 | Giga Blaster            | Giganscudo Duro
00E3 | Giga Unghia             | Giganscudo Duro
00E4 | Weapon Breaker          | Giganscudo Duro
00E5 | Autocannon              | Astelion
00E6 | Sonic Breaker           | Astelion
00E7 | RaMVs                   | Astelion
00E8 | Anti-Air Missile        | Calion (Ibis)
00E9 | Sonic Cutter            | Calion (Ibis)
00EA | G-Drive                 | Calion (Ibis)
00EB | Anti-Air Missile        | Calion (Sleigh)
00EC | Sonic Cutter            | Calion (Sleigh)
00ED | G-Drive                 | Calion (Sleigh)
00EE | Anti-Air Missile        | Calion (Boss)
00EF | Tracer Missiles(Map)    | Calion (Boss)
00F0 | Sonic Cutter            | Calion (Boss)
00F1 | G-Drive                 | Calion (Boss)
00F2 | Spider Net              | Calion (Boss)
00F3 | Chaff Grenade           | Calion (Boss)
00F4 | Rolling Cannon          | Fairlion.G
00F5 | Vostok Laser            | Fairlion.G
00F6 | Sonic Driver            | Fairlion.G
00F7 | Rolling Cannon          | Fairlion.S
00F8 | Vostok Laser            | Fairlion.S
00F9 | Sonic Driver            | Fairlion.S
00FA | Gatling Gun             | Lion-F
00FB | Anti-Air Missile        | Lion-F
00FC | Railgun                 | Lion-F
00FD | Gatling Gun             | Lion-F (HP+)
00FE | Anti-Air Missile        | Lion-F (HP+)
00FF | Railgun                 | Lion-F (HP+)
0100 | Gatling Gun             | Lion-V
0101 | Anti-Air Missile        | Lion-V
0102 | Railgun                 | Lion-V
0103 | Assault Blade           | Lion-V
0104 | Gatling Gun             | Lion-V (HP+)
0105 | Anti-Air Missile        | Lion-V (HP+)
0106 | Railgun                 | Lion-V (HP+)
0107 | Assault Blade           | Lion-V (HP+)
0108 | Autocannon              | Guarlion Custom
0109 | Sonic Breaker           | Guarlion Custom
010A | Autocannon              | Guarlion
010B | Sonic Breaker           | Guarlion
010C | Assault Blade           | Guarlion
010D | Burst Railgun           | Guarlion
010E | Autocannon              | Guarlion (HP+)
010F | Sonic Breaker           | Guarlion (HP+)
0110 | Assault Blade           | Guarlion (HP+)
0111 | Burst Railgun           | Guarlion (HP+)
0112 | Spider Net              | Guarlion (HP+)
0113 | Chaff Grenade           | Guarlion (HP+)
0114 | Missile Launcher        | Barrelion
0115 | Auto Beam Cannon        | Barrelion
0116 | Big Head Railgun        | Barrelion
0117 | Missile Launcher        | Barrelion (HP+)
0118 | Auto Beam Cannon        | Barrelion (HP+)
0119 | Big Head Railgun        | Barrelion (HP+)
011A | Missile Launcher        | Barrelion-V
011B | Auto Beam Cannon        | Barrelion-V
011C | Big Head Railgun        | Barrelion-V
011D | Chaff Grenade           | Barrelion-V
011E | Missile Launcher        | Barrelion-V (HP+)
011F | Auto Beam Cannon        | Barrelion-V (HP+)
0120 | Big Head Railgun        | Barrelion-V (HP+)
0121 | Spider Net              | Barrelion-V (HP+)
0122 | Autocannon              | Type 71 Waldung
0123 | Main Gun                | Type 71 Waldung
0124 | Gatling Gun             | F-32 Schwert
0125 | Anti-Air Missile        | F-32 Schwert
0126 | Gatling Gun             | F-32 Schwert X (Dark)
0127 | Anti-Air Missile        | F-32 Schwert X (Dark)
0128 | Gatling Gun             | SF-29V Rangzen X
0129 | Beam Cannon             | SF-29V Rangzen X
012A | Missile Launcher        | Gunsect
012B | Sten Gun                | Gunsect
012C | Anti-Air Autocannon     | Hiryu Custom
012D | Anti-Air Missile        | Hiryu Custom
012E | Dual Beam Cannon        | Hiryu Custom
012F | Long-Range Missile      | Hiryu Custom
0130 | Gravity Cannon          | Hiryu Custom
0131 | Chaff Grenade           | Hiryu Custom
0132 | Anti-Air Autocannon     | Hagane (Tronium Cannon)
0133 | Anti-Air Missile        | Hagane (Tronium Cannon)
0134 | Torpedo                 | Hagane (Tronium Cannon)
0135 | Sub Gun                 | Hagane (Tronium Cannon)
0136 | Impact Cannon           | Hagane (Tronium Cannon)
0137 | Tronium Cannon          | Hagane (Tronium Cannon)
0138 | Chaff Grenade           | Hagane (Tronium Cannon)
0139 | Anti-Air Autocannon     | Hagane
013A | Anti-Air Missile        | Hagane
013B | Torpedo                 | Hagane
013C | Sub Gun                 | Hagane
013D | Impact Cannon           | Hagane
013E | Chaff Grenade           | Hagane
013F | Anti-Air Autocannon     | Kurogane
0140 | Anti-Air Missile        | Kurogane
0141 | Torpedo                 | Kurogane
0142 | Sub Gun                 | Kurogane
0143 | Impact Cannon           | Kurogane
0144 | Titanic Drill           | Kurogane
0145 | Chaff Grenade           | Kurogane
0146 | Anti-Air Autocannon     | Shirogane
0147 | Anti-Air Missile        | Shirogane
0148 | Torpedo                 | Shirogane
0149 | Sub Gun                 | Shirogane
014A | Impact Cannon           | Shirogane
014B | Spider Net              | Shirogane
014C | Chaff Grenade           | Shirogane
014D | Weapon Breaker          | Shirogane
014E | Anti-Air Autocannon     | Tausendfussler
014F | Anti-Air Missile        | Tausendfussler
0150 | Anti-Air Autocannon     | Tausendfussler
0151 | Anti-Air Missile        | Tausendfussler
0152 | Anti-Air Autocannon     | Rhinoceros
0153 | GA Missile Launcher     | Rhinoceros
0154 | Dual Main Cannons       | Rhinoceros
0155 | Anti-Air Autocannon     | Rhinoceros (HP+)
0156 | GA Missile Launcher     | Rhinoceros (HP+)
0157 | Dual Main Cannons       | Rhinoceros (HP+)
0158 | Bow Blade               | Rhinoceros (HP+)
0159 | Spider Net              | Rhinoceros (HP+)
015A | Chaff Grenade           | Rhinoceros (HP+)
015B | Aerial Missile          | Killer Whale
015C | Torpedo                 | Killer Whale
015D | Long Range Missile      | Killer Whale
015E | Anti-Air Autocannon     | Albatross
015F | Anti-Air Missile        | Albatross
0160 | Long Range Missile      | Albatross
0161 | Dual Main Cannons       | Albatross
0162 | Spider Net              | Albatross
0163 | Chaff Grenade           | Albatross
0164 | Anti-Air Autocannon     | Peregrine
0165 | Anti-Air Missile        | Peregrine 
0166 | Dual Main Cannons       | Peregrine
0167 | Anti-Air Autocannon     | Peregrine (HP+)
0168 | Anti-Air Missile        | Peregrine (HP+)
0169 | Dual Main Cannons       | Peregrine (HP+)
016A | Mirage Sword            | Angelg
016B | Shadow Lance            | Angelg
016C | Mirage Sign             | Angelg
016D | Illusion Arrow          | Angelg
016E | Phantom Phoenix         | Angelg
016F | Mirage Sword            | Angelg (Power+)
0170 | Shadow Lance            | Angelg (Power+)
0171 | Mirage Sign             | Angelg (Power+)
0172 | Illusion Arrow          | Angelg (Power+)
0173 | Phantom Phoenix         | Angelg (Power+)
0174 | (dummy) (empty)         | 
0175 | (dummy) (empty)         | 
0176 | (dummy) (empty)         | 
0177 | (dummy) (empty)         | 
0178 | (dummy) (empty)         | 
0179 | (dummy) (empty)         | 
017A | (dummy) (empty)         | 
017B | Dragon Scale            | Soulgain
017C | Tiger Bite              | Soulgain
017D | Black Warrior           | Soulgain
017E | Phoenix Flyer           | Soulgain
017F | Kirin                   | Soulgain
0180 | Armor Breaker           | Soulgain
0181 | Weapon Breaker          | Soulgain
0182 | Blazer Blades           | Vaisaga
0183 | Flowing Claws (C)       | Vaisaga
0184 | Geo Splitter            | Vaisaga
0185 | Gust Ripper             | Vaisaga
0186 | Lite Saber              | Vaisaga
0187 | (dummy) (empty)         | 
0188 | (dummy) (empty)         | 
0189 | (dummy) (empty)         | 
018A | (dummy) (empty)         | 
018B | (dummy) (empty)         | 
018C | (dummy) (empty)         | 
018D | (dummy) (empty)         | 
018E | Burning Dagger          | Ashsaber
018F | Halberd Shooter         | Ashsaber
0190 | Sword Breakers          | Ashsaber
0191 | Burning Dagger          | Ashsaber (Boss)
0192 | Halberd Shooter         | Ashsaber (Boss)
0193 | Sword Breakers          | Ashsaber (Boss)
0194 | Laser Blade             | Ashsaber (Boss)
0195 | Gun Rapier              | Ashsaber (Boss)
0196 | Stun Shot               | Ashsaber (Boss)
0197 | Mind Blast              | Ashsaber (Boss)
0198 | Matrix Missile          | Rathgrith
0199 | Phalanx Missile(Map)    | Rathgrith
019A | F-Solid Bazooka         | Rathgrith
019B | Matrix Missile          | Rathgrith (Boss)
019C | Phalanx Missile(Map)    | Rathgrith (Boss)
019D | F-Solid Bazooka         | Rathgrith (Boss)
019E | Incision Knife          | Rathgrith (Boss)
019F | Linear Missile Launcher | Rathgrith (Boss)
01A0 | Spider Net              | Rathgrith (Boss)
01A1 | Chaff Grenade           | Rathgrith (Boss)
01A2 | Weapon Breaker          | Rathgrith (Boss)
01A3 | Tiger Roar              | Zweizergain
01A4 | Jaryurin(Map)           | Zweizergain
01A5 | Genbu Shadow            | Zweizergain
01A6 | Shadow Slicer (C)       | Zweizergain
01A7 | Kirin Ne Plus Ultra     | Zweizergain
01A8 | Stun Shot               | Zweizergain
01A9 | Armor Breaker           | Zweizergain
01AA | Weapon Breaker          | Zweizergain
01AB | Split Missile+(Map)     | Rapiecage
01AC | O.O. Launcher           | Rapiecage
01AD | Magnum Beak             | Rapiecage
01AE | U.U.N.                  | Rapiecage
01AF | Split Missile+(Map)     | Rapiecage (Boss)
01B0 | O.O. Launcher           | Rapiecage (Boss)
01B1 | Magnum Beak             | Rapiecage (Boss)
01B2 | U.U.N.                  | Rapiecage (Boss)
01B3 | Plasma Sword            | Rapiecage (Boss)
01B4 | Stun Shot               | Rapiecage (Boss)
01B5 | Weapon Breaker          | Rapiecage (Boss)
01B6 | Gatling Gun             | Sorpresa
01B7 | Rapid Beam Gun          | Sorpresa
01B8 | Missile Pod             | Fylgia
01B9 | Linear Bazooka          | Fylgia
01BA | Machine Rifle           | Bergelmir (Uruz)
01BB | Six Plagues             | Bergelmir (Uruz)
01BC | Stun Shot               | Bergelmir (Uruz)
01BD | Mind Blast              | Bergelmir (Uruz)
01BE | Machine Rifle           | Bergelmir (Anthuz)
01BF | Six Plagues             | Bergelmir (Anthuz)
01C0 | Energy Drain+           | Bergelmir (Anthuz)
01C1 | Spider Net              | Bergelmir (Anthuz)
01C2 | Machine Rifle           | Bergelmir (Thurizus)
01C3 | Six Plagues             | Bergelmir (Thurizus)
01C4 | Spirit Drain            | Bergelmir (Thurizus)
01C5 | Chaff Grenade           | Bergelmir (Thurizus)
01C6 | Machine Rifle           | Bergelmir.M
01C7 | Linear Missile Launcher | Bergelmir.M
01C8 | Energy Drain            | Bergelmir.M
01C9 | Spirit Taker            | Bergelmir.M
01CA | Chaff Grenade           | Bergelmir.M
01CB | Drill Knuckle (C)       | Thrudgelmir
01CC | (dummy) (empty)         | 
01CD | Colossal Blade          | Thrudgelmir
01CE | Armor Breaker           | Thrudgelmir
01CF | Weapon Breaker          | Thrudgelmir
01D0 | Drill Knuckle (C)       | Thrudgelmir (Regen)
01D1 | (dummy) (empty)         | 
01D2 | Colossal Blade          | Thrudgelmir (Regen)
01D3 | Armor Breaker           | Thrudgelmir (Regen)
01D4 | Weapon Breaker          | Thrudgelmir (Regen)
01D5 | Anti-Air Missile        | Galgau
01D6 | Iron Claws              | Galgau
01D7 | Mega Smasher            | Galgau
01D8 | Stun Shot               | Galgau
01D9 | Armor Breaker           | Galgau
01DA | Thunder Crush(Map)      | Greaterkin
01DB | HF Sword                | Greaterkin
01DC | Mega Buster Beam        | Greaterkin
01DD | Photon Laser            | Greaterkin
01DE | Energy Drain+           | Greaterkin
01DF | Weapon Breaker          | Greaterkin
01E0 | HF Sword                | Silbelwind
01E1 | Photon Laser            | Silbelwind
01E2 | Vortex Shooter          | Silbelwind
01E3 | Spider Net              | Silbelwind
01E4 | Chaff Grenade           | Silbelwind
01E5 | Vanish Beam             | Drukin
01E6 | Photon Laser            | Drukin
01E7 | Hammer                  | Drukin
01E8 | Armor Breaker           | Drukin
01E9 | Weapon Breaker          | Drukin
01EA | HF Blade                | Dikastis (HP+,G+)
01EB | Big Bang Strike(Map)    | Dikastis (HP+,G+)
01EC | Mega Flasher            | Dikastis (HP+,G+)
01ED | Energy Drain+           | Dikastis (HP+,G+)
01EE | Stun Shot               | Dikastis (HP+,G+)
01EF | Mind Blast              | Dikastis (HP+,G+)
01F0 | Ring Laser              | Megillot Custom
01F1 | Charge                  | Megillot Custom
01F2 | Energy Taker            | Megillot Custom
01F3 | (dummy) (empty)         | 
01F4 | (dummy) (empty)         | 
01F5 | (dummy) (empty)         | 
01F6 | (dummy) (empty)         | 
01F7 | (dummy) (empty)         | 
01F8 | (dummy) (empty)         | 
01F9 | Machinengewehr          | Einsteisen
01FA | Holzschraube            | Einsteisen
01FB | Quadratmine             | Einsteisen
01FC | Kuhnbohrer              | Einsteisen
01FD | kuhnalm                 | Einst Knochen
01FE | Schicknagel             | Einst Knochen
01FF | Gewinnenergie           | Einst Knochen
8200 | Elegantalm              | Einst Glied
3201 | Heistrane(Map)          | Einst Glied
0202 | Heistrane               | Einst Glied
0203 | Gewinnenergie           | Einst Glied
0204 | Spinnefaden             | Einst Glied
0205 | Kuhnfaust               | Einst Gemuet
0206 | (dummy) (empty)         | 
0207 | Herausforderung         | Einst Gemuet
0208 | Totalersieg             | Einst Gemuet
0209 | Waffeschloss            | Einst Gemuet
020A | Elegantalm (C)          | Einst Regisseur (HP+)
020B | (dummy) (empty)         | 
020C | Urteilskraft            | Einst Regisseur (HP+)
020D | Gewinnengeist           | Einst Regisseur (HP+)
020E | Totalersieg             | Einst Regisseur (HP+)
020F | Reizvolltaufe           | Einst Regisseur (HP+)
0210 | Mabuitachi (C)          | Lichkeit (Boss)
0211 | Yomiji(Map)             | Lichkeit (Boss)
0212 | Raigoue                 | Lichkeit (Boss)
0213 | Mabuieguri              | Lichkeir (Boss)
0214 | Gewinnengeist           | Lichkeit (Boss)
0215 | Reizvolltaufe           | Lichkeit (Boss)
0216 | Elegantalm (C)          | Neu Regisseur
0217 | Midleit(Map)            | Neu Regisseur
0218 | (dummy) (empty)         | 
0219 | Urteilskraft            | Neu Regisseur
021A | Gewinnengeist           | Neu Regisseur
021B | Totalersieg             | Neu Regisseur
021C | Reizvolltaufe           | Neu Regisseur
021D | Elegantalm              | Stern Regisseur (3)
021E | Sanctuarium(Map)        | Stern Regisseur (3)
021F | (dummy) (empty)         | 
0220 | Erbsunde                | Stern Regisseur (3)
0221 | Gewinnengeist           | Stern Regisseur (3)
0222 | Totalersieg             | Stern Regisseur (3)
0223 | Reizvolltaufe           | Stern Regisseur (3)
0224 | Matrix Missile          | Randgrith
0225 | Phalanx Missile(Map)    | Randgrith
0226 | Linear Bazooka          | Randgrith
0227 | Matrix Missile          | Randgrith (HP+)
0228 | Phalanx Missile(Map)    | Randgrith (HP+)
0229 | Linear Bazooka          | Randgrith (HP+)
022A | M13 Shotgun             | Randgrith (HP+)
022B | Spider Net              | Randgrith (HP+)
022C | Matrix Missile          | Randgrith (Boss)
022D | Phalanx Missile(Map)    | Randgrith (Boss)
022E | Linear Bazooka          | Randgrith (Boss)
022F | M13 Shotgun             | Randgrith (Boss)
0230 | Spider Net              | Randgrith (Boss)
0231 | Chaff Grenade           | Randgrith (Boss)
0232 | Gatling Gun             | F-32V Schwert X (White)
0233 | Anti-Air Missile        | F-32V Schwert X (White)
0234 | Heat Horn               | Alteisen Nacht
0235 | Autocannon              | Alteisen Nacht
0236 | Revolver Stake          | Alteisen Nacht
0237 | Heavy Claymore          | Alteisen Nacht
0238 | "Trump Card"            | Alteisen Nacht
0239 | Anti-Air Autocannon     | Shirogane (Boss)
023A | Anti-Air Missile        | Shirogane (Boss)
023B | Torpedo                 | Shirogane (Boss)
023C | Sub Gun                 | Shirogane (Boss)
023D | Impact Cannon           | Shirogane (Boss)
023E | Spider Net              | Shirogane (Boss)
023F | Chaff Grenade           | Shirogane (Boss)
0240 | Weapon Breaker          | Shirogane (Boss)
0241 | Split Missile           | Gespenst MkII.M (Russel)
0242 | Jet Magnum              | Gespenst MkII.M (Russel)
0243 | Gatling Gun             | Huckebein MkIII.T
0244 | Fang Slasher            | Huckebein MkIII.T
0245 | Graviton Rifle          | Huckebein MkIII.T
0246 | HF Blade                | Dikastis (AB Field)
0247 | Big Bang Strike(Map)    | Dikastis (AB Field) 
0248 | Mega Flasher            | Dikastis (AB Field)
0249 | Energy Drain+           | Dikastis (AB Field)
024A | Stun Shot               | Dikastis (AB Field)
024B | Mind Blast              | Dikastis (AB Field)
024C | Elegantalm              | Einst Regisseur (B.Coat)
024D | Urteilskraft            | Einst Regisseur (B.Coat)
024E | Gewinnengeist           | Einst Regisseur (B.Coat)
024F | Totalersieg             | Einst Regisseur (B.Coat)
0250 | Reizvolltaufe           | Einst Regisseur (B.Coat)
0251 | Mabuitachi (C)          | Lichkeit
0252 | Yomiji(Map)             | Lichkeit
0253 | Raigoue                 | Lichkeit
0254 | Mabuieguri              | Lichkeit
0255 | (dummy) (empty)         | 
0256 | (dummy) (empty)         | 
0257 | Elegantalm              | Stern Regisseur (1)
0258 | Sanctuarium(Map)        | Stern Regisseur (1)
0259 | Erbsunde                | Stern Regisseur (1)
025A | Gewinnengeist           | Stern Regisseur (1)
025B | Totalersieg             | Stern Regisseur (1)
025C | Reizvolltaufe           | Stern Regisseur (1)
025D | Elegantalm              | Stern Regisseur (2)
025E | Sanctuarium(Map)        | Stern Regisseur (2)
025F | Erbsunde                | Stern Regisseur (2)
0260 | Gewinnengeist           | Stern Regisseur (2)
0261 | Totalersieg             | Stern Regisseur (2)
0262 | Reizvolltaufe           | Stern Regisseur (2)
0263 | Gatling Gun             | R-Gun Powered (HTB Cannon)
0264 | TK Boomerang            | R-Gun Powered (HTB Cannon)
0265 | Hyper Twin Launchers    | R-Gun Powered (HTB Cannon)
0266 | Gatling Gun             | Wildfalken (EN+)
0267 | Split Missile+(Map)     | Wildfalken (EN+)
0268 | Oxtongue Rifle E        | Wildfalken (EN+)
0269 | Oxtongue Rifle B        | Wildfalken (EN+)
026A | Oxtongue Rifle D        | Wildfalken (EN+)
026B | Roche Saber             | Wildfalken (EN+)
026C | Autocannon              | Guarlion Custom (HP+)
026D | Sonic Breaker           | Guarlion Custom (HP+)
026E | Divine Blade            | Guarlion Custom (HP+)
026F | Burst Railgun           | Guarlion Custom (HP+)
0270 | Gatling Gun             | Huckebein MkII.M (Arado)
0271 | Gatling Gun             | Huckebein MkII.M (Viletta/Ring)
0272 | Dynamic Knuckle         | Dygenguard (EN+)
0273 | General Blaster         | Dygenguard (EN+)
0274 | Guardian Sword          | Dygenguard (EN+)
0275 | Burning Dagger          | Ashsaber.M
0276 | Halberd Shooter         | Ashsaber.M
0277 | (dummy) (empty)         | 
0278 | Laser Blade             | Ashsaber.M
0279 | Gun Rapier              | Ashsaber.M
027A | Stun Shot               | Ashsaber.M
027B | Mind Blast              | Ashsaber.M
027C | (dummy) (empty)         | 
027D | (dummy) (empty)         | 
027E | (dummy) (empty)         | 
027F | (dummy) (empty)         | 
0280 | (dummy) (empty)         | 
0281 | (dummy) (empty)         | 
0282 | (dummy) (empty)         | 
0283 | (dummy) (empty)         | 
0284 | (dummy) (empty)         | 
0285 | (dummy) (empty)         | 
0286 | (dummy) (empty)         | 
0287 | (dummy) (empty)         | 
0288 | (dummy) (empty)         | 
0289 | (dummy) (empty)         | 
028A | Plasma Sword            | Equipable
028B | Roche Saber             | Equipable
028C | Beam Sword              | Equipable
028D | Steel Knife             | Equipable
028E | Divine Blade            | Equipable
028F | Assault Blade           | Equipable
0290 | Incision Knife          | Equipable
0291 | Laser Blade             | Equipable
0292 | Mega Beam Rifle         | Equipable
0293 | M95 Machine Gun         | Equipable
0294 | M13 Shotgun             | Equipable
0295 | Photon Rifle            | Equipable
0296 | G-Revolver              | Equipable
0297 | Boosted Rifle           | Equipable
0298 | Magna Beam Rifle        | Equipable
0299 | Double Magna Rifle      | Equipable
029A | Magna Beam Cannon       | Equipable
029B | Burst Railgun           | Equipable
029C | Rectangular Launcher    | Equipable
029D | G-Railgun               | Equipable
029E | M90 Assault Rifle       | Equipable
029F | Gun Rapier              | Equipable
02A0 | Linear Missile Launcher | Equipable
02A1 | Remote Slasher          | Equipable
02A2 | Chakram Caster          | Equipable
02A3 | Slash Ripper            | Equipable
02A4 | Shishioh Blade          | Equipable
02A5 | Graviton Cannon         | Equipable
02A6 | Boost Hammer            | Equipable
02A7 | Stealth Wing            | Equipable
02A8 | (dummy) (empty)         | 
02A9 | G-Impact Stake          | Equipable
02AA | Neo Chakram Caster      | Equipable
02AB | (dummy) (empty)         | 
02AC | (dummy) (empty)         | 
02AD | (dummy) (empty)         | 
02AE | (dummy) (empty)         | 
02AF | (dummy) (empty)         | 
02B0 | (dummy) (empty)         | 
02B1 | Energy Taker            | Equipable
02B2 | Energy Taker+           | Equipable
02B3 | Energy Drain            | Equipable
02B4 | Energy Drain+           | Equipable
02B5 | Spirit Taker            | Equipable
02B6 | Spirir Taker+           | Equipable
02B7 | Spirit Drain            | Equipable
02B8 | Stun Shot               | Equipable
02B9 | Mind Blast              | Equipable
02BA | Spider Net              | Equipable
02BB | Chaff Grenade           | Equipable
02BC | Armor Breaker           | Equipable
02BD | Weapon Breaker          | Equipable
02BE | Repair Module           | Equipable
02BF | Supply Module           | Equipable

*1 = Weakest HP
*2 = More HP
*3 = Strongest HP

----------------------------------------------------------------------
S . PILOT CODES
----------------------------------------------------------------------

This is the codes for modifying the pilots:

(Kyosuke)
3201973000xx

(Excellen - Before Scenario 18/Lefina - After Scenario 18)
3201976800xx

(Bullet)
320197A000xx

(Lee - Before 2nd Scenario Split/Sanger - Izu Route/Aya - Aviano Route)
320197D800xx

(Lamia)
3201981000xx

(Sleigh -Before Scenario 17/Masaki - After Scenario 17)
3201984800xx

(Ibis)
3201988000xx

(Kai)
320198B800xx

(Rai)
320198F000xx

(Latooni - Before Special Scenario/Alfimi - After Special Scenario)
3201992800xx

(Tetsuya)
3201996000xx

(Daitetsu - Before Scenario 32/Eita - After Scenario 32)
3201999800xx

(Ryusei - Before Scenario 18/Sean - After Scenario 18)
320199D000xx

(Viletta)
32019A0800xx

(Irmguld)
32019A4000xx

(Sean - Before Scenario 18/Tasuku - After Scenario 18)
32019A7800xx

(Lefina - Before Scenario 18/Excellen - After Scenario 18)
32019AB000xx

(Katina - Before Scenario 18/Leona - After Scenario 18)
32019AE800xx

(Russel - Before Scenario 18/Ryusei - After Scenario 18)
32019B2000xx

(Leona - Before Scenario 18/Russel - After Scenario 18)
32019B5800xx

(Tasuku - Before Scenario 18/Katina - After Scenario 18)
32019B9000xx

(Gilliam - Earth's Route/Radha - Moon's Route)
32019BC800xx

(Lune - Earth's Route/Ring - Moon's Route)
32019C0000xx

(Radha - Earth's Route/Arado - Moon's Route)
32019C3800xx

(Arado - Earth's Route/Gilliam - Moon's Route)
32019C7000xx

(Ring - Earth's Route/Lune - Moon's Route)
32019CA800xx

(Rio)
32019CE000xx

(Ryoto)
32019D1800xx

(Kusuha)
32019D5000xx

(Ratsel a.k.a Elzam)
32019D8800xx

(Shine)
32019DC000xx

(Aya - Izu Route/Mai - Aviano Route)
32019DF800xx

(Mai - Izu Route/Sanger - Aviano Route)
32019E3000xx

(Yuuki)
32019E6800xx

(Carla)
32019EA000xx

(Seolla)
32019ED800xx

(Latooni - After Special Scenario)
32019F1000xx

To change a pilot, just take the codes corresponding to the pilot and 
replace the 'xx' with the number on the following table.

----------------------------------------------------------------------
PILOT DIGITS
----------------------------------------------------------------------
 xx |           PILOT NAME
----------------------------------------------------------------------
 00 | Kyosuke Nanbu
 01 | Kyosuke Nanbu
 02 | Excellen Browning
 03 | Excellen Browning
 04 | Excellen Browning (Under enemy control)
 05 | Brooklyn Luckfield (Bullet)
 06 | Brooklyn Luckfield (Bullet)
 07 | Kusuha Mizuha
 08 | Kusuha Mizuha
 09 | Lefina Enfield
 0A | Sean Webley
 0B | Eun Hjojing *
 0C | Katina Tarask
 0D | Russel Bergman
 0E | Tasuku Shinguji
 0F | Leona Granstein
 10 | Lamia Loveless (Broken)
 11 | Lamia Loveless (Fixed)
 12 | ??? (Lamia Loveless 1st appearance)
 13 | Ryusei Date
 14 | Raidiese F. Branstein (Rai)
 15 | Aya Kobayashi
 16 | Viletta Vadim
 17 | Mai Kobayashi
 18 | Levi Tolar
 19 | Irmgult Kazahara
 1A | Masaki Andoh
 1B | Lune Zoldark
 1C | Shu Shirakawa
 1D | Daitetsu Minase
 1E | Tetsuya Onodera
 1F | Tetsuya Onodera
 20 | Eita Nadaka
 21 | Latooni Subota
 22 | Kai Kitamura
 23 | Shine Hausen
 24 | Rio Meilong
 25 | Ryoto Hikawa
 26 | Radha Byraban
 27 | Gilliam Yager
 28 | Elzam V. Branstein
 29 | Ratsel Feinschmecker
 2A | Sanger Zonvolt
 2B | Rishu Togoh
 2C | Ring Mao
 2D | Ibis Douglas
 2E | Tsugumi Takakura *
 2F | Sleigh Presty (NPC)
 30 | Sleigh Presty (PC)
 31 | Ouka Nagisa (PC)
 32 | Ouka Nagisa (NPC)
 33 | Arado Balanga
 34 | Arado Balanga
 35 | Seolla Schweizer
 36 | Seolla Schweizer
 37 | Yuuki Jaggar
 38 | Yuuki Jaggar
 39 | Carla Borgnine
 3A | Carla Borgnine
 3B | Vindel Mauser
 3C | Lemon Browning
 3D | Axel Almer
 3E | Echidna Iisaki
 3F | W16
 40 | Van Vat Tran
 41 | Archibald Grims
 42 | Lee Linjun
 43 | Lee Linjun
 44 | Agilla Setme *
 45 | Cuervo Cero *
 46 | Wodan Ymir
 47 | ??? (Wodan Ymir 1st appearance)
 48 | Kenneth Garret *
 49 | Kenneth Garret *
 4A | Uruz Egret
 4B | Anthuz Egret
 4C | Thurisuz Egret
 4D | Egret Feff *
 4E | Alfimi (NPC)
 4F | Alfimi (PC)
 50 | ??? (One of the Einst unit)
 51 | ??? (One of the Einst unit)
 52 | ??? (One of the Einst unit)
 53 | ??? (One of the Einst unit
 54 | ??? (One of the Einst unit)
 55 | ??? (One of the Einst unit)
 56 | ??? (One of the Einst unit)
 57 | Wendolo
 58 | Mekibos
 59 | Vigagi
 5A | Aguija
 5B | Sikalog
 5C | Nibhal *
 5D | AI
 5E | AI
 5F | AI+
 60 | AI+
 61 | Super AI
 62 | Super AI
 63 | S-Mirrors
 64 | S-Mirrors
 65 | S-Mirrors
 66 | S-Mirrors
 67 | Model W
 68 | M-Child
 69 | Bioroid (Red)
 6A | Bioroid (Red)
 6B | Bioroid (Blue)
 6C | Bioroid (Blue)
 6D | EFA
 6E | EFA
 6F | EFA Captain
 70 | NDC (Green Helmet)
 71 | NDC (Green Helmet)
 72 | NDC (Blue Helmet)
 73 | NDC (Blue Helmet)
 74 | NDC Captain
 75 | ? Pilot
 76 | ? Pilot
 77 | ? Pilot
 78 | DC Remnant
 79 | DC Remnant
 7A | Ryukooh *
 7B | Koryuoh *
 7C | Laker Randolf *
 7D | Sakae Takanaka *
 7E | Robert H. Ohmiya *
 7F | Kirk Hamill *
 80 | Kenzo Kobayashi *
 81 | Jonathan Kazahara *
 82 | Marion Radom *
 83 | Kuro *
 84 | Shiro *
 85 | Joyce L'Dhal *
 86 | Brian Midcrid *
 87 | Yuan Meilong *
 88 | Yukiko Date *
 89 | Sophia Nate *
 8A | Filio Presty *
 8B | Eri Anzai *
 8C | Giado Venerdi *
 8D | Garnet Sunday *
 8E | Graien Grusman *
 8F | Mitsuko Isurugi *
 90 | Cattleya Branstein *
 91 | Trombe *
 92 | Operator *
 93 | Isurugi Rep *
 94 | Secretary *
 95 | Senator *
 96 | Leader *
 97 | Radical *
 98 | Doctor *
 99 | Nurse *
 9A | Commander *
 9B | Staff *
 9C | Scientist *
 9D | Soldier *
 9E | Soldier *
 9F | Guided (no photo)
 A0 | ??? (no photo)
 A1 | ? Pilot *
 A2 | ??? (Vigagi first appearance) *
 A3 | Archibald Grims
 A4 | Bioroid * 
 A5 | Bioroid *
 A6 | Ibis Douglas
 A7 | ??? (Ratsel)
 A8 | NDC Captain
 A9 | AI
 AA | Vindel Mauser
 AB | Axel Almer
 AC | ??? *
 AD | ??? *
 AE | ??? *
 AF | ??? *

* = The character with (*) only appear in the storyline and is not in
    tended for combat therefore they had no seishin set.

----------------------------------------------------------------------
III . ADVANCED CODEBREAKER USER CODE
----------------------------------------------------------------------

This section actually is for more Advanced Codebreaker User. That's 
why each code description in this section will be more brief and short.

----------------------------------------------------------------------
A . UPGRADE BONUS MODIFIER CODE
----------------------------------------------------------------------

This code is for correcting the problem for the people who change their 
mech, but they already fully upgraded that mech and get the upgrade bo
nus for it. For example if you want to change Kyosuke's mech (Alteisen)
to Zweizergain, but you already get the upgrade bonus for the Alteisen,
and the upgrade bonus for Zweizergain is different, then you have to re
set the upgrade bonus of Alteisen to en empty one in order to get the 
correct upgrade bonus for Zweizergain. Now, here's how to do it:

1. First add 0E hex to the last digit of the mech addres that you want 
   to change or the mech that you have already changed.For example the 
   Kyosuke's mech address is 32017D10 then add 0E to the last digit of 
   the adress, so it will become something like this : 32017D1E.

2. Then enter FF as a value to reset the upgrade bonus. Actually the
   re are many digits for the upgrade bonus part. But all you need is
   to correct the error, right? But if you really want to change the
   upgrade bonus for specific mech with another different Upgrade Bo
   nus then you have to enter different value for it. For example 020
   17D1E:FF this code will reset the upgrade bonus that already rece
   ived by Alteisen to be empty once again, then just use Customize 
   Mech menu from the game to get the correct Upgrade Bonus for your
   Zweizergain.

But if you want to change the Upgrade Bonus to a different one than the 
default upgrade bonus for Zweizergain then you have to enter one of the
se digit which you liked to have for your mech. So here are the Upgrade 
Bonus Digit:

----------------------------------------------------------------------
UPGRADE BONUS DIGITS
----------------------------------------------------------------------
 xx |          TYPE OF UPGRADE BONUSES
----------------------------------------------------------------------
 00 | HP + 10%
 01 | EN + 10%
 02 | Mobility + 10%
 03 | Armor + 10%
 04 | HP + 15%
 05 | HP + 20%
 06 | EN + 15%
 07 | EN + 20%
 08 | Mobility + 15%
 09 | Mobility + 20%
 0A | Armor + 15%
 0B | Armor + 20%
 0C | Armor/EN + 10%
 0D | Mobility/EN + 10%
 0E | Armor/HP + 15%
 0F | Armor+ 10% EN+ 15%
 10 | Mobil+10% EN+15%
 11 | Mobility/Armor + 15%
 12 | HP +20% EN +15%
 13 | Mobil+15% HP+20%
 14 | W Space +20
 15 | W Space +30 EN+ 10%
 16 | W Space +40 EN+ 20%
 17 | W Space +50
 18 | Equip 1 Additional Part
 19 | G/W/S performance=S
 1A | Nullifies Special Wpn
 1B | Equip HP Regen (S)
 1C | Equip EN Regen (S)
 1D | Equip AB Field
 1E | Equip Beam Absorb
 1F | Equip Double Image
 20 | TK Field + 300
 21 | Dbl Img success rt+20% 
 22 | TK Weapons'Attack + 200
 23 | Melee Attack + 200
 24 | Shooting Attack + 200
 25 | Atk + 200: All Weapons
 26 | Ammo +2: fixed weapon
 27 | Ammo +4: fixed weapon
 28 | Hit rat.+10%:all wpns
 29 | Hit rat.+20%:all wpns
 2A | Fixed wpn ground perf=S
 FF | Reset All Bonus to empty slot

----------------------------------------------------------------------
B . ADDING A MECH FROM EMPTY SLOT CODE
----------------------------------------------------------------------

This Code is not for changing a mech. But, to add a mech out of an emp
ty slot. Here's how to do it:

1. Add 01 hex to the last digit of the mech address that you want to 
   add. In this case i use the very beginning of the game as an exam
   ple. At the very beginning of the game you already had 5 mech in yo
   ur team and you want to add the 6th mech to the team list. In that 
   case, add 01 to the last digit of the 6th mech code which is 32017
   E8C to become something like this 32017E8D.

2. Then enter 00 to the variable value in oreder to enable the Slot add
   ress for the mech. For example, 32017E8D0000

3. Then enter the mech code. In this case, the 6th mech Code. For example,
   32017E8C0060 to add a Soulgain. And then, Boom the Soulgain is appear 
   and joining your team out of a thin air.

So, in order to add a mech out of a thin air you must enter 2 codes direct
ly, like this:

 32017E8D0000
 32017E8C00xx (xx value may vary, depends to what mech you want to add.)

----------------------------------------------------------------------
C . ADDING A PILOT FROM EMPTY SLOT CODE
----------------------------------------------------------------------

The method for adding a pilot out of emty slot is pretty much the same
as adding a mech out of empty slot. But, off course the address you use 
is the adress for the pilot not for the mech. So i will not write this
method step by step, like in B section of this chapter. But However, af
ter adding the pilot you need to enter the correct skill for the newly 
added pilot (See the Pilot Skill Code for the reference.).

----------------------------------------------------------------------
C . CHARACTER SKILL LEVEL MODIFIER CODE
----------------------------------------------------------------------

The code that mentioned in this section of this chapter is for modify
ing certain Character Natural Skill Level. For example, Irmguld has a 
natural In-fight Skill up to level 5 in order to modify that skill le
vel to level you need to enter this code. So, here's the method how to
do it, Add 06 hex to the last digit of the corresponded character s
kill code then enter the modifier digit for the skill level you'd like 
to have. For example: The character skill code for the Irm In-fight na
tural ability is 32019A5900xx to modify the level add 06 hex to the 
last digit ofthat skill code. So that it become something like this 
32019A5F00xx then enter the modifier value. The correct level modifier 
Value for each skill is the actual level you'd like to have -1. For 
example, if you'd like to modify Irm natural In-fight skill to level 
9 then enter 08 to the Skill Level Modifier Code. So that it would look
like this 32019A5F0008 and voila Irm Natural In-fight becoming level 9.
Now,i hope you guys enjoy the game !!

----------------------------------------------------------------------
IV . CODE CONTRIBUTED BY OTHER PEOPLE
----------------------------------------------------------------------

This section of this FAQ is available thank's to Mr.Csstud, one of the 
gamefaqs forum member. So without any further due, here are the codes 
that made by him

----------------------------------------------------------------------
A  . ADDING/EDITING PARTS
----------------------------------------------------------------------

By Csstud,Copyrightę 2006, Csstud

If you do not want 99 of every parts or you want to be able to add more
parts to a mech than its limit e.g. Alteisen has 2 parts limit but you
can add two additional ones.  However, they would not be visible
on screen but you can see their added bonuses.

Parts disappear once you unequip them. Sorry I haven't
found a way to permanently have them in inventory yet but
they should stay on the robot as long as you don't touch them.

----------------------------------------------------------------------
Step 1 - Find the address locations for parts
----------------------------------------------------------------------

The parts offsets are located 0x18 (24 dec) from the base mech address.

Refer to Xu Xie Yu's Codebreaker Codes FAQ under MECH CODES to find 
the base mech addresses for the mech's.  Use a calculator if you 
are not familiar with adding hexadecimal.

base mech address + 0x18 = part 1
base mech address + 0x19 = part 2
base mech address + 0x1A = part 3
base mech address + 0x1B = part 4

Here are some examples:

Mech Slot 1 has base mech address 32017D10
Part 1 = 32017D10 + 00000018 = 32017D28
Part 2 = 32017D10 + 00000019 = 32017D29
Part 3 = 32017D10 + 0000001A = 32017D2A
Part 4 = 32017D10 + 0000001B = 32017D2B

Mech Slot 2 
Part 1: 32017D74
Part 2: 32017D75
Part 3: 32017D76
Part 4: 32017D77

Mech Slot 3
Parts 1-4: 32017DC0-C3

Mech Slot 4
Parts 1-4: 32017E0C-32017E0F

Mech Slot 5
Parts 1-4: 32017E58-32017E5B

----------------------------------------------------------------------
Step 2 - Change values for each parts address.
----------------------------------------------------------------------

Initially, each parts address contains value FF.
Simply change that FF to one of the values listed below:

----------------------------------------------------------------------
PARTS VALUES
----------------------------------------------------------------------
 xx |            PARTS NAMES
----------------------------------------------------------------------
 00 | Booster
 01 | Mega Booster
 02 | Custom CPU
 03 | Thruster
 04 | Bio Sensor
 05 | Servo Motor
 06 | Apogee Motor
 07 | Tesla Drive
 08 | Tesla Drive S
 09 | Thruster Set
 0A | Dustproof
 0B | Water Jet
 0C | A-Adaptor
 0D | S-Adaptor
 0E | Hyper Jammer
 0F | Chobham Armor
 10 | Hybrid Armor
 11 | Orichalconium
 12 | Z.O. Armor
 13 | Generator
 14 | Large Generator
 15 | High Generator
 16 | Solar Panel
 17 | Beam Coat
 18 | AB Field
 19 | G Wall
 1A | G Territory
 1B | Hero's Mark
 1C | Steel Soul 
 1D | Radar Module
 1E | T-Link Sensor
 1F | Custom HUD 
 20 | Multi Sensor
 21 | Dual Sensor
 22 | Enhancer
 23 | Repair Kit
 24 | Fuel Tank
 25 | Cartridge
 26 | Repair Kit DX
 27 | SP Drink
 28 | SP Drink DX
 29 | Emblem
 2A | Medal

If you want Custom CPU, G Territory, Hyper Jammer, and Z.O Armor
for the mech at mech slot 7, you would use the following codes:

32017EF00002
32017EF1001A
32017EF2000E
32017EF30012

----------------------------------------------------------------------
B  . WEAPON UPGRADE MODIFIER CODE
----------------------------------------------------------------------

Although this section is written by me, but it would not be available
if it is not because of Mr. Csstud idea, many thank's to him. This sec
tion of the FAQ is for all the people who already reach the EX-Hard mo
de where upgrading your weapon is disabled by the game. So, here are 
the code:

First 03 hex to the very last digit of the weapon codes, for example :

The 1st weapon code is 3200C430, add 03 hex to the very last digit of
the weapon so it will become 3200C433 this is the Weapon Upgrade Modi
fier code. For other weapon position refer to the Weapon Codes section
above. After you have the code then enter the valid modifier value 
which is ranging between 00 to 0A. And for the user who don't want to 
enter the code individually for each weapon this is the Codebreaker Ad
vance Format that can be applied to all weapon at once.

4200c4330AFF
00000FFC0004

IMPORTANT NOTES: yes you can enter the modifier value more than 0A but
                 it will not increase you weapon attack power, sice it 
                 capped to only 0A at max, and it has the possibilities
                 to cause an error within your game.

----------------------------------------------------------------------
C  . SPELL EFFECT MODIFIER CODE
----------------------------------------------------------------------

By Daichi,Copyrightę 2006, Daichi

This section is also written by me but the idea of the Spell Effect Mo
difier Code was given to me by some guys at www.srwg.org forum. This co
de contain a two different set of variable for the code, so the code 
format for the variable will be something like this xxyy instead of one
variable like in my other code which is xxxx or 00xx. First the base co
de addres for this Spell Effect Modifier Code is 82019760xxyy just add
38 hex to the last two digit of the base address code to get the next
address for the code. Example:

82019760+38 = 82019798 the 2nd Code Address

And here are the Spell Effect Variable Value

----------------------------------------------------------------------
SPELL EFFECT 1 DIGIT
----------------------------------------------------------------------
XX |  SPELL EFFECT 1 NAME
----------------------------------------------------------------------
00 | Empty
01 | Strike
02 | Guard
03 | Strike+Guard
04 | Accelerate
05 | Strike+Accelerate
06 | Guard+Accelerate
07 | Strike+Guard+Accelerate
08 | Zeal
09 | Strike+Zeal
0A | Guard+Zeal
0B | Strike+Guard+Zeal
0C | Accelerate+Zeal
0D | Strike+Accelerate+Zeal
0E | Guard+Accelerate+Zeal
0F | Strike+Guard+Accelerate+Zeal
10 | Assail
11 | Strike+Assail
12 | Guard+Assail
13 | Strike+Guard+Assail
14 | Accelerate+Assail
15 | Strike+Accelerate+Assail
16 | Guard+Accelerate+Assail
17 | Strike+Guard+Accelerate+Assail
18 | Zeal+Assail
19 | Strike+Zeal+Assail
1A | Guard+Zeal+Assail
1B | Strike+Guard+Zeal+Assail
1C | Accelerate+Zeal+Assail
1D | Strike+Accelerate+Zeal+Assail
1E | Guard+Accelerate+Zeal+Assail
1F | Strike+Guard+Accelerate+Zeal+Assail
20 | Fury
21 | Strike+Fury
22 | Guard+Fury
23 | Strike+Guard+Fury
24 | Accelerate+Fury
25 | Strike+Accelerate+Fury
26 | Guard+Accelerate+Fury
27 | Strike+Guard+Accelerate+Fury
28 | Zeal+Fury
29 | Strike+Zeal+Fury
2A | Guard+Zeal+Fury
2B | Strike+Guard+Zeal+Fury
2C | Accelerate+Zeal+Fury
2D | Strike+Accelerate+Zeal+Fury
2E | Guard+Accelerate+Zeal+Fury
2F | Strike+Guard+Accelerate+Zeal+Fury
30 | Assail+Fury
31 | Strike+Assail+Fury
32 | Guard+Assail+Fury
33 | Strike+Guard+Assail+Fury
34 | Accelerate+Assail+Fury
35 | Strike+Accelerate+Assail+Fury
36 | Guard+Accelerate+Assail+Fury
37 | Strike+Guard+Accelerate+Assail+Fury
38 | Zeal+Assail+Fury
39 | Strike+Zeal+Assail+Fury
3A | Guard+Zeal+Assail+Fury
3B | Strike+Guard+Zeal+Assail+Fury
3C | Accelerate+Zeal+Assail+Fury
3D | Strike+Accelerate+Zeal+Assail+Fury
3E | Guard+Accelerate+Zeal+Assail+Fury
3F | Strike+Guard+Accelerate+Zeal+Assail+Fury
40 | Resolve
41 | Strike+Resolve
42 | Guard+Resolve
43 | Strike+Guard+Resolve
44 | Accelerate+Resolve
45 | Strike+Accelerate+Resolve
46 | Guard+Accelerate+Resolve
47 | Strike+Guard+Accelerate+Resolve
48 | Zeal+Resolve
49 | Strike+Zeal+Resolve
4A | Guard+Zeal+Resolve
4B | Strike+Guard+Zeal+Resolve
4C | Accelerate+Zeal+Resolve
4D | Strike+Accelerate+Zeal+Resolve
4E | Guard+Accelerate+Zeal+Resolve
4F | Strike+Guard+Accelerate+Zeal+Resolve
50 | Assail+Resolve
51 | Strike+Assail+Resolve
52 | Guard+Assail+Resolve
53 | Strike+Guard+Assail+Resolve
54 | Accelerate+Assail+Resolve
55 | Strike+Accelerate+Assail+Resolve
56 | Guard+Accelerate+Assail+Resolve
57 | Strike+Guard+Accelerate+Assail+Resolve
58 | Zeal+Assail+Resolve
59 | Strike+Zeal+Assail+Resolve
5A | Guard+Zeal+Assail+Resolve
5B | Strike+Guard+Zeal+Assail+Resolve
5C | Accelerate+Zeal+Assail+Resolve
5D | Strike+Accelerate+Zeal+Assail+Resolve
5E | Guard+Accelerate+Zeal+Assail+Resolve
5F | Strike+Guard+Accelerate+Zeal+Assail+Resolve
60 | Fury+Resolve
61 | Strike+Fury+Resolve
62 | Guard+Fury+Resolve
63 | Strike+Guard+Fury+Resolve
64 | Accelerate+Fury+Resolve
65 | Strike+Accelerate+Fury+Resolve
66 | Guard+Accelerate+Fury+Resolve
67 | Strike+Guard+Accelerate+Fury+Resolve
68 | Zeal+Fury+Resolve
69 | Strike+Zeal+Fury+Resolve
6A | Guard+Zeal+Fury+Resolve
6B | Strike+Guard+Zeal+Fury+Resolve
6C | Accelerate+Zeal+Fury+Resolve
6D | Strike+Accelerate+Zeal+Fury+Resolve
6E | Guard+Accelerate+Zeal+Fury+Resolve
6F | Strike+Guard+Accelerate+Zeal+Fury+Resolve
70 | Assail+Fury+Resolve
71 | Strike+Assail+Fury+Resolve
72 | Guard+Assail+Fury+Resolve
73 | Strike+Guard+Assail+Fury+Resolve
74 | Accelerate+Assail+Fury+Resolve
75 | Strike+Accelerate+Assail+Fury+Resolve
76 | Guard+Accelerate+Assail+Fury+Resolve
77 | Strike+Guard+Accelerate+Assail+Fury+Resolve
78 | Zeal+Assail+Fury+Resolve
79 | Strike+Zeal+Assail+Fury+Resolve
7A | Guard+Zeal+Assail+Fury+Resolve
7B | Strike+Guard+Zeal+Assail+Fury+Resolve
7C | Accelerate+Zeal+Assail+Fury+Resolve
7D | Strike+Accelerate+Zeal+Assail+Fury+Resolve
7E | Guard+Accelerate+Zeal+Assail+Fury+Resolve
7F | Strike+Guard+Accelerate+Zeal+Assail+Fury+Resolve

Just replace the xx variable with above digit, for example 82019760
xxyy just replace the xx with 7F to give Kyosuke Strike,Guard,Acce
lerate,Zeal,Assail,Fury,Resolve spell effect.

And here are the second set digits for the Spell Effect

----------------------------------------------------------------------
SPELL EFFECT 2 DIGIT
----------------------------------------------------------------------
yy |  SPELL EFFECT 2 NAME
----------------------------------------------------------------------
00 | empty
01 | Valor
04 | Mercy
05 | Valor+Mercy
08 | Snipe
09 | Valor+Snipe
0C | Mercy+Snipe
0D | Valor+Mercy+Snipe
10 | Alert
11 | Valor+Alert
14 | Mercy+Alert
15 | Valor+Mercy+Alert
18 | Snipe+Alert
19 | Valor+Snipe+Alert
1C | Mercy+Snipe+Alert
1D | Valor+Mercy+Snipe+Alert
20 | Gain
21 | Valor+Gain
24 | Mercy+Gain
25 | Valor+Mercy+Gain
28 | Snipe+Gain
29 | Valor+Snipe+Gain
2C | Mercy+Snipe+Gain
2D | Valor+Mercy+Snipe+Gain
30 | Alert+Gain
31 | Valor+Alert+Gain
34 | Mercy+Alert+Gain
35 | Valor+Mercy+Alert+Gain
38 | Snipe+Alert+Gain
39 | Valor+Snipe+Alert+Gain
3C | Mercy+Snipe+Alert+Gain
3D | Valor+Mercy+Snipe+Alert+Gain
40 | Luck
41 | Valor+Luck
44 | Mercy+Luck
45 | Valor+Mercy+Luck
48 | Snipe+Luck
49 | Valor+Snipe+Luck
4C | Mercy+Snipe+Luck
4D | Valor+Mercy+Snipe+Luck
50 | Alert+Luck
51 | Valor+Alert+Luck
54 | Mercy+Alert+Luck
55 | Valor+Mercy+Alert+Luck
58 | Snipe+Alert+Luck
59 | Valor+Snipe+Alert+Luck
5C | Mercy+Snipe+Alert+Luck
5D | Valor+Mercy+Snipe+Alert+Luck
60 | Gain+Luck
61 | Valor+Gain+Luck
64 | Mercy+Gain+Luck
65 | Valor+Mercy+Gain+Luck
68 | Snipe+Gain+Luck
69 | Valor+Snipe+Gain+Luck
6C | Mercy+Snipe+Gain+Luck
6D | Valor+Mercy+Snipe+Gain+Luck
70 | Alert+Gain+Luck
71 | Valor+Alert+Gain+Luck
74 | Mercy+Alert+Gain+Luck
75 | Valor+Mercy+Alert+Gain+Luck
78 | Snipe+Alert+Gain+Luck
79 | Valor+Snipe+Alert+Gain+Luck
7C | Mercy+Snipe+Alert+Gain+Luck
7D | Valor+Mercy+Snipe+Alert+Gain+Luck
80 | Focus
81 | Valor+Focus
84 | Mercy+Focus
85 | Valor+Mercy+Focus
88 | Snipe+Focus
89 | Valor+Snipe+Focus
8C | Mercy+Snipe+Focus
8D | Valor+Mercy+Snipe+Focus
90 | Alert+Focus
91 | Valor+Alert+Focus
94 | Mercy+Alert+Focus
95 | Valor+Mercy+Alert+Focus
98 | Snipe+Alert+Focus
99 | Valor+Snipe+Alert+Focus
9C | Mercy+Snipe+Alert+Focus
9D | Valor+Mercy+Snipe+Alert+Focus
A0 | Gain+Focus
A1 | Valor+Gain+Focus
A4 | Mercy+Gain+Focus
A5 | Valor+Mercy+Gain+Focus
A8 | Snipe+Gain+Focus
A9 | Valor+Snipe+Gain+Focus
AC | Mercy+Snipe+Gain+Focus
AD | Valor+Mercy+Snipe+Gain+Focus
B0 | Alert+Gain+Focus
B1 | Valor+Alert+Gain+Focus
B4 | Mercy+Alert+Gain+Focus
B5 | Valor+Mercy+Alert+Gain+Focus
B8 | Snipe+Alert+Gain+Focus
B9 | Valor+Snipe+Alert+Gain+Focus
BC | Mercy+Snipe+Alert+Gain+Focus
BD | Valor+Mercy+Snipe+Alert+Gain+Focus
C0 | Luck+Focus
C1 | Valor+Luck+Focus
C4 | Mercy+Luck+Focus
C5 | Valor+Mercy+Luck+Focus
C8 | Snipe+Luck+Focus
C9 | Valor+Snipe+Luck+Focus
CC | Mercy+Snipe+Luck+Focus
CD | Valor+Mercy+Snipe+Luck+Focus
D0 | Alert+Luck+Focus
D1 | Valor+Alert+Luck+Focus
D4 | Mercy+Alert+Luck+Focus
D5 | Valor+Mercy+Alert+Luck+Focus
D8 | Snipe+Alert+Luck+Focus
D9 | Valor+Snipe+Alert+Luck+Focus
DC | Mercy+Snipe+Alert+Luck+Focus
DD | Valor+Mercy+Snipe+Alert+Luck+Focus
E0 | Gain+Luck+Focus
E1 | Valor+Gain+Luck+Focus
E4 | Mercy+Gain+Luck+Focus
E5 | Valor+Mercy+Gain+Luck+Focus
E8 | Snipe+Gain+Luck+Focus
E9 | Valor+Snipe+Gain+Luck+Focus
EC | Mercy+Snipe+Gain+Luck+Focus
ED | Valor+Mercy+Snipe+Gain+Luck+Focus
F0 | Alert+Gain+Luck+Focus
F1 | Valor+Alert+Gain+Luck+Focus
F4 | Mercy+Alert+Gain+Luck+Focus
F5 | Valor+Mercy+Alert+Gain+Luck+Focus
F8 | Snipe+Alert+Gain+Luck+Focus
F9 | Valor+Snipe+Alert+Gain+Luck+Focus
FC | Mercy+Snipe+Alert+Gain+Luck+Focus
FD | Valor+Mercy+Snipe+Alert+Gain+Luck+Focus

Then use these digit value to change the yy variable value. For exam
ple 820197607Fyy just replace the yy with F9 to make Kyosuke even more
nastier since now he also get the Valor,Snipe,Alert,Gain,Luck,Focus in
addition to the first set of spell effect value.

Since this Code actually can be converted to Codebreaker Advance format
which is the 2 liner code that can be applied to all of the pilot that
available in your team instead of entering the code individually for e
ach pilot, so here are the Codebreaker Advance Format Code:

42019760xxyy
000000250038

Notes: Just replace the xx with the xx variable digit and replace the
       yy with yy variable digit.

----------------------------------------------------------------------
V   . HELP NEEDED
----------------------------------------------------------------------

Yep, there is some change in this FAQ since my last FAQ.Right now, the 
weapon section is more complete, so you can know which weapon is belong 
to which mech, although i'm not 100% sure of it, because there's so ma
ny weapon and mech, and i have to tested it 1 by 1.But, if you know so
me mistake that i made in associating certain weapon to certain mech, 
fell free to tell me via e-mail. I will correct the mistake. And i know
there's still a lot of of people who are very good at making code and
some of them even better than me, like the one that i know Mr.Neo_Zero
_X but usually they only have an interrest in making the code and are 
not into making a FAQ file so if you guys know the code and wanted to 
put it in this FAQ file let me know the code, I will put the code into
this FAQ file for sure.

----------------------------------------------------------------------
VI  . CREDITS
----------------------------------------------------------------------

 * CJayC - for making such a wonderfull sites (www.gamefaqs.com)
 * BANPRESTO - for having created this game.
 * NINTENDO - for having made the Game Boy Advance.
 * Neo_Tai - for his Post at the gamefaqs.com Message Board really help
             me made the weapon section code.
 * Csstud - for his Contributed Code section (Adding/Editing Part and
            Weapon Upgrade Modifier Code).
 * Daichi - Your post at srwg.org forum really help me making the 
            Spell Effect Modifier Code.
 * Kibbitz - your FAQ file save me alot of time and effort in making
             the first few codes.

End of file.