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FAQ/Walkthrough

by Nillie

SUPER ROBOT WARS J FAQ/WALKTHROUGH


By: Nillie
[email protected]

Version 2.2

====================
Table of Contents
====================

1. Version History
2. Introduction
3. Spell List
4. Item and Skill Part List +
5. Unit List +
6. Pilot Skill List *
7. Robot Skill List *
8. Terms and Game Systems *
9. Intermission Menu *
10 Tips !
11.Getting Started !
12.Walkthrough !
13.Tsume Super Robot *
14.Challenges !
15.Combination Attacks *
16.Secrets !
17.FAQS *
18.Credits
19.Contact Information
20.Disclaimer

* - Incomplete
+ - Not Yet Available
! - Updated

====================
1. Version History
====================

Ver. 1.0
Just finished first play through of the game. Started work on this walkthrough.
Writing the walkthrough while playing my first replay game. Got finished with up
to Section 9 Intermission Menu.

Ver. 1.1
The very next day, the original file got corrupted, causing all my hard work the
previous night to disappear completely. Started work on re-writing
everything I had written the previous day. Due to my frustration, I decided
not yet to include a couple of sections previously available, while I'm still
trying to retrieve my lost data. Sorry for the inconvenience.


Ver. 1.2
Corrected a few errors I discovered. Added a couple more missions to the
main walkthrough

Ver. 1.3
Walkthrough now up to Mission 15

Ver. 1.4
Added a couple of stuff

Ver. 2
It took a long time, yet I finally managed to update my walkthrough.
My computer crashed last year causing me to lose my walkthrough. That,
coupled with school work, had resulted in this long delay. Fortunately,
I finally had enough timeto rewrite this guide and hopefully finish it.


Ver. 2.1
Finally finish the main walkthrough, although there are a couple of parts
still missing. I would update it pretty soon.

Ver. 2.2
I had a mess up with the file contribute page. I accidentally used my
brother's gamefaq's account to submit my update, resulting in my brother
appearing to be plagiarizing my walkthrough. I have already asked gamefaqs
to remove my walkthrough posted using my brother's account.

I'm very sorry for the confusion that this may have caused to my readers.


====================
2. Introduction
====================

Super Robot Wars J is the 6th in the series created by Banpresto for
the Game Boy Advance System. For those of you who haven't yet played this
game even once, this game is a turn-based strategy game containing a collection
of various robots from various animes, put together in one game.

Every SRW game created by Banpresto is known to have innovations that sets it
apart from its predecessors. SRW J is no exception. Improving on what SRW D
started,
all the unit here in J now all have animations, from launching special finishing
blows, to even just simply being hit. Also, the game features a lot of cut-ins
taken
straight from the various anime's featured here, compared to previous SRW
incarnations. Among those cut-ins include the firing of the Genesis in Kidou
Senshi
Gundam SEED, to the Naze Nani Nadesico show (The Why and How of the Nadesico),
from Kidou Senkan Nadesico.

====================
3. Spell List
====================

Spell list courtesy of Johnny Godhand's (aka Johnnyman) spell guide
posted in GameFAQS.


Spell List as seen in the game, translated in English:

Reconnaissance  Accelerate  Direct Attack  Invincible       Sniping
Assault         Iron Wall   Great Effort   Cheer            Good Luck
Reconnaissance  Guts        Super Guts     Trust            Friendship
Devotion        Supply      Flash          Concentration    Lock-On
Out of Order    Exhaustion  Morale         Encouragement    Fighting Spirit
Hot Blood       Soul        Awaken         Move Again       Love

-----------------------------------------------------------------
SP Cost      Spell Name   Description
-----------------------------------------------------------------

Column 1

5      Reconnaissance    Scan enemy data you haven't fought yet.
                         Reduce target's evasion by 10% for 1 turn
25     Assault           All weapons except for (M) can be used as (P)
40     Blessing          Cast "Good Luck" spell on target
30     Devotion          Give 10 SP to target unit's pilot(s)
50     Out of Order      Lower all enemies� accuracy by half for 1 turn
40     Hot Blood         Next attack deals x2 damage

Column 2

5      Accelerate        Movement+3 on next move
30     Iron Wall         For one turn, damage from enemy is reduced to 1/4
20     Guts              Recover user's unit HP by 30%
70     Supply            Resupply EN and Ammo of targeted unit
40     Exhaustion        Lower target's morale by 10
60     Soul              Next attack deals x2.5 damage. cannot stack
                         with Hot Blood

Column 3

20     Direct Attack     Next battle enemy's defensive abilities are disabled
                         (e.g. Barrier, Support defend, Bunshin)
20     Great Effort      Receive EXP x2 at next battle
40     Super Guts        Recover user's unit HP fully
10     Flash             Dodge next attack completely
40     Morale            Increase your morale by +10
50     Awaken            Get extra turn for user's unit

Column 4

10     Invincible        For one time, damage from enemy is reduced to 10
25     Cheer             Casts "Great Effort" spell on targeted unit
30     Trust             Recover target unit's HP by 2000
15     Concentration     Increase Accuracy and Evasion by 30% for 1 turn
70     Encouragement     Increase units nearby morale by 10
90     Move Again        Target moved unit can move again

Column 5

20     Sniping           Attack range of unit increased by 2 except for
                         range 1, MAP weapon
40     Good luck         Receive Cash x2 at next battle
50     Friendship        Fully restores targeted unit's hp
20     Lock-On           For one turn, unit's accuracy is 100%.
                         Disables Bunshin and Warp type defensive skills
25     Fighting spirit   For one turn, always do critical attack (x 1.5 damage)
90     Love              Casts Lock-On, Accelerate, Great Effort,
                         Good Luck, Flash, Hot Blood, Morale on 1 casting.

==============================
4. Item and Skill Part List
==============================

-- Not Yet Complete --

====================
5. Pilot Ability List
====================

Your pilot's abilities are skills that help give you an edge over your
oppenents.
Most of these abilities are morale activated, requirement the pilot to first
reach a certain morale level before they can use that particular skill, while
others are simply based on that pilot's skill stat on whether that particular
ability would activate or not. Most of these abilities also have levels; the
higher the level, the more effective the ability is, or the more often they
can use that particular ability per phase.

In order to give your pilots additional abilities which they don't inherently
have, you can give it to them by equip ting them pilots with pilot skill parts.

All the pilot abilities that all your pilots have can be seen in the pilot
ability menu.

You can also see what particular abilities a particular pilot has by looking
at his/her status screen.


Sword Cut                    Shoot Down         Shield Defense
Counter                      Hit & Away         Super Mode
Clear Mirror, Still Water    Coordinator        SEED
Image Feedback System        Blaster Mode       Bestial Mode
Antibody Reaction            Potential          Leadership Aura
Support Attack               Support Defend     Combo


------------
First Row
------------


Sword Cut

All pilots whose default mecha has a sword attachment has this ability.
With this ability, a pilot can cut down enemy projectiles and block certain
melee attacks.


Shoot Down

All pilots whose default mecha has a gun attachment has this ability.
With this ability, a pilot can shoot down incoming enemy projectiles.


Shield Defense

All pilots whose default mecha has a shield attachment has this ability.
With this ability, a pilot can use their unit's shield to further reduce
the damage they may receive from the enemy's attack.


------------
Second Row
------------


Counter

A pilot with the counter skill has a chance of attacking first.
This skill can trigger every time you attack or get attacked.


Hit & Away

A pilot with this skill can move after attacking, as long as it hasn't
yet moved before attacking. This is a very useful skill to have for
units whose most powerful attacks are not P rated, such as the Eternal.


Super Mode

A bonus of 10 points to each stat would be given once the pilot reaches
120 morale. A pilot must first have the super mode skill before they can
access their mecha's super mode.


------------
Third Row
------------

Clear Mirror, Still Water

A bonus of 10 points to each stat would be given once the pilot reaches 120
morale. This skill is required before Domon can access the God Gundam's
hyper mode.

Coordinator

A bonus of 1 point to every stat is given for every 5 points of morale above
110.


SEED

A bonus of 10 points to each stat would be given once the pilot reaches 120
morale.


------------
Fourth Row
------------


Image Feedback System (IFS)

A bonus of 1 point to every stat is given for every 5 points of morale above
110. Strangely, even though Yurika is clearly shown to also have IFS in the
series, she doesn't have one in this game.


Blaster Mode

A bonus of 10 points to each stat would be given once the pilot reaches 120
morale. Blade must first acquire this skill before he can undergo Blaster Mode

Bestial Mode

The unit would receive a 25% increase in damage once it reaches 120 morale.


------------
Fifth Row
------------


Antibody Reaction

The higher the level of this skill, the more bonus a pilot receives in accuracy,
evasion, attack power and attack range. Another way to look at it would be to
think that the higher its level, the more synchronized is the pilot to its
Brain/Grandcher /Baronz, hence the more effective their unit becomes in combat.


Potential

A SRW favorite commonly associated with super robot pilot. Basically, you
gain bonuses to accuracy, evasion, defense and critical rate the lower your
current HP value becomes. The higher the pilot's potential level and the lower
the unit's current HP is, the higher   the bonuses become. Also, the higher
the potential level is, the earlier the bonuses kick in.


Leadership Aura

All ship captains have this ability, along with a few other pilots. The areas
affected by the leadership aura is denoted by the blue squares shown when you
hover the cursor over a particular unit. All friendly units with the designated
area receive accuracy and evade bonuses. The closer unit is to the unit
radiating the aura, the higher the bonuses they receive. As the level of the
pilot's leadership aura increases, the larger the aura becomes.


------------
Sixth Row
------------

Support Attack

Requires that the unit is adjacent to another unit and that the supporting unit
has at least one attack capable of reaching the enemy. Enables a pilot to
support another pilot during an attack, The higher the level of support attack,
the more often the pilot can support per phase. Spells that affect the
supporting
unit are lock-on, concentrate, hot blood, soul, spirit, and snipe.


Support Defend

Requires that the unit is adjacent to another unit. Enables a pilot to take
the damage intended for another unit. If allowed by the player, the support
defending unit would undergo defend status and go in front of the enemy's
intended target. The only spell that can affect a support defending unit is
iron wall. The invincible spell would not work for a support defend.

Combo

First appearing in SRW D, a combo attack allows you to attack multiple
adjacent enemies either in a row or column. A combo'ed attack can't be
support defended by the enemy, although the enemy can retaliate with a
support attack.

As long as there is no gap between units, the combo attack can reach all
adjacent units allowed by the pilot's combo level. The higher the combo
level is, the more units the combo attack can reach. Also, note that a
combo can't bypass an enemy unreachable due to the weapon's terrain restriction.

For example, the Sword Strike Gundam using the Anti-ship Beam Sword can
only combo units on the ground. It can't combo any flying unit, and
considers a flying unit as a gap during a combo.


========================
6. Robot Abilities List
========================

Bunshin                - gives a 50% chance to completely dodge any attack.

God Shadow             - gives a 50% chance to completely dodge any attack.

ECS                    - gives a 50% chance to completely dodge any attack.

Vital Jump             - gives a 50% chance to completely dodge any attack.
                         Ignores any terrain movement penalties when moving.

Chakra Shield          - blocks 800 points of damage. Costs 10 EN per use.

Laminate Armor         - blocks 1200 points of damage from a beam attack.
                         10 EN per use.

Beam Coating           - can block a certain amount of damage from a
                         beam-based attack. Comes in S, M and L variants.
                         Costs 5 EN per use.

Barrier                - can block a certain amount of damage.
                         Comes in S, M and L variants.

Distortion Field       - can block 2500 points of gravity, 1500 points of
beam and 1000 points of normal damage per hit. If the
beam
                         or gravity based attack is more powerful than what
                         the distortion field can block, you receive the
                         full strength of the attack (no damage reduction).
                         If the attack is non-beam/gravity type, it will
                         reduce damage taken by 25% instead. Costs 10 EN
                         per use use.

Lambda Drive           - +1 movement, x1.25 damage

Bestial Mode           - x1.25 damage

Mazin Power            - x1.25 damage

V-Max                  - +1 movement, +10 mobility, S Beam Coat, Bunshin

V-Max Powered          - +1 movement, +15 mobility, M Beam Coat, Bunshin

V-Maximum              - +2 movement, +15 mobility, Bunshin, Beam Coat-L

Jigen Renketsu System  -  M barrier (-1000 damage). costs 10 EN per use.

Vital Jump             -  warp movement and a chance to completely avoid
                          an enemy attack

Sword Attachment       -  enables the pilot skill "Sword Cut"

Gun Attachment         -  enables the pilot skill "Shoot Down"

Shield Attachment      -  enables the pilot skill "Shield Defense"

Phase Shift            -  can negate a certain amount of non-beam based damage
per hit. You receive any spill-over damage not
absorbed
by the phase shift. Beam based weapons are weapons
that has
the word beam in their name, or those weapons that
have the
                          B symbol after their name.

Trans-phase Shift      -  similar to Phase Shift. Only has a lower energy
activation
                          cost of 5EN compared to 10 for regular Phase Shift

Gravity Wave           -  can fully recover the energy of
                          any aestivalis within range at the start of
                          every player phase.

Gravity Wave Antenna   -  fully restores a unit's energy the following
                          phase if it is within the range of a gravity
                          field. The unit loses 5 EN per phase it is
                          not within the range of a gravity wave.

Mirage Colloid         -  50 % chance to completely avoid any attack

Flight		       -  units than can fly have no movement penalties
                          on non-space maps as long as they are flying.
			  However, flying units do not receive any defense
			  and evade bonuses on terrain they are standing
			  on, if they are currently flying. They do
			  however, still receive any HP and EN recovery
			  bonuses granted by that square.

Hover		       -  units that can hover have no movement penalties
		          when moving on water. They also still benefit
			  from any defense and evade bonuses granted by
			  the square they are standing on.

Hp Recovery            -  recover a certain amount of hp during your phase.
                          Has S, M and L versions.

En Recovery            -  recover a certain amount of EN during your phase.
                          Has S, M and L versions.

========================
9. Terms and Game Systems
========================


Leadership Aura

All battleship captains, along with certain pilots possess a leadership aura.
All units within the blue aura receive accuracy and evade bonuses. The farther
you are from the unit emitting the aura, the smaller the bonuses you receive.


Friendship and Romance Bonus

Units belonging to the same or related series can acquire hit and evade bonuses
if you place them next to each other. On the other hand, certain characters who
are romantically linked to one another in their series, when placed next to one
another, receive not only a higher hit and evade bonus, but also a critical
rate bonus. Do note however that the bonuses work only one way. For example,
although Ryoko is in love with Akito, Akito considers Ryoko only as a friend.
As such, when you place them both next to one another, Ryoko will receive the
romance bonus, while Akito would only receive the friendship bonus.


Combo System

A refined version of the first combo system which originated from SRWD. Now,
your units have 2 versions of their combo capable weapons: a regular, more
powerful non-combo version, and a weaker, but combo capable version. The
combo-capable version is symbolized by a � next to it. Combo weapons are
capable of attacking multiple enemies that are neatly line-up, next to one
another.


Status Attacks

Some weapons are capable of inflicting a status effect aside from damage.
The status effect is guaranteed, as long as the attack hits the enemy, and
lasts for 1 full turn.


Ace System

Every 50 kills nets you one A. This A means that you pilot is now an Ace, and
starts out with 5 more morale. Killing another 50 enemies results in a second
Ace symbol, for a maximum of 110 starting morale.


Morale System

The more morale you have, the more damage you can deal and the less damage
you can receive. Some attacks and skills also require you to first reach a
certain morale before you can use it. You gain morale every time you attack
an enemy, kill an enemy, get hit by an enemy's attack or successfully dodged
an enemy's attack/counter-attack.


Replay Game

Once you finish the game, you would be asked to save. In the save game, you
carry over all the cash you previously had, as well as have and additional 3
choices for you favorite show. Your upgrades carry over as well. You would also
have the option to change the difficulty of the game, as well as customize your
main character's spell list, even rearrange the order that he would learn the
spells.


Change Equipment

Now, you can change a unit�s equipment even while in-mission. In order to do
that,
just place your  preferred unit inside a battleship, and select the option to
change
equipments. Units with this feature are: Strike, Strike Rogue, Sky Grasper 1,
Sky Grasper 2, and all the Aestivalis units.


Unit Replacement

A new upgrade option present only in the Archangel and the Nadesico's unit
upgrade screen, this allows you to replace a unit you had sent out into battle
with a different unit. The more you upgrade this option, the more often you can
replace a unit, for a maximum of three times per battleship per mission. Units
that
have a red name for that mission cannot be replaced by another unit for that
mission,
although you can still place them inside a battleship.


Combination Attack

Formerly denoted by a W symbol in previous SRW games, it is now denoted by
a yellow P beside the attack name. Combination attacks requires that all units
that
would perform that attack be next to each other, either horizontally,
vertically or
diagonally. All units performing in the combination attack also must fulfill the
attack's morale and EN requirement.


Favorite Show

Units belonging to your favorite shows are marked by a gold star in their
status screen.
Units belonging to your favorite show will have their upgrade limiter removed,
giving
them the maximum 15 upgrade slots, as well as giving a boost to their stats and
amount
of exp received.


Refined MAP attacks

Before, all MAP attacks can hit both the enemy and your own units. In SRW J,
the MAP attacks have been refined. Now, there are two versions of MAP
attacks, the regular, non-discriminating version wherein all units within range
of
the MAP attack can be damaged, regardless of whether they are friend or foe,
and the
friendly, discriminating version, wherein only enemies are damaged by the MAP
attack;
all friendly units caught within range of the MAP attack are not hit. Units
like the
Nadesico and Archangel have the regular version, while the Freedom, Freedom w/
METEOR and
Justice w/ METEOR are examples of units with the friendly, discriminating
version.

====================
10. Intermission Menu
====================

The Intermission Menu, accessible in between
missions, looks like this:

Pilot Stats	       Unit Stats            Save Game
Improve Pilot Stats    Upgrade Unit Stats    Sell Items and Equipment
Equip Pilot Equipment  Upgrade Unit Weapons  Spell List
Change Pilots          Equip Optional Parts  Rename Main Unit�s Attacks
                       Change Unit Equipment Tsume Super Robot
                       Change Unit�s BGM     Next Mission

---------------------------------
Here�s what those options mean:

Column 1

Pilot Stats

- You can see your pilot�s stats here. On the upper-right hand corner
  of the screen, you can see a box. Sometimes, you can see weird
  symbols on this box. Here is what those symbols mean:

A         - Ace. You start out with 5 more morale
Gold Star - This means that this unit belongs to your
            favorite show. A unit with a gold star has
            their upgrade limiter removed
Sword	  - Unit has the sword attachment
Gun	  - Unit has the gun attachment
Shield    - Unit has the shield attachment.

Improve Pilot Stats

- You can improve your pilot�s stats here, by using the PP you earn
  every level up. The stats you can upgrade, in descending order are:

Melee	 -	determines how strong your melee attacks would be.
		Melee attacks are shown by a fist next to them.
Range	 -	determines how strong your range attacks would be.
		Range attacks are shown by a [+] next to them.
Defend	 -	determines how well a pilot can reduce the damage
		they would receive.
Skill	 -	determines your pilot�s critical rate. It also has an
		effect on how often your pilot uses his/her defensive
		skills that have a % to activate.
Dodge	 -	how well your pilot can dodge.
Accuracy - 	how accurate your pilot is.

Equip Pilot Equipment

- You can equip things such as food, melee + 15, and hit & away skill
  and stat modifiers here.

Change Pilots

- You can transfer your pilots to other mechas here.
  Note that you can only switch pilots to other units belonging to
  their same universe. Not all pilots also can be transferred to other
  units. You can also switch your main character�s sub-pilot here.
  Also, for the first time, you can change who the main pilot would
  be for certain units with sub-pilots. So far, the only units I have
  discovered with this feature would be the Archangel, Nadesico
  and Eternal. I�m not sure about the Tuatha de Danaan.

Column 2

Unit Stats

- You can see your robot�s stats here. The stats near the
  bottom, with letters, tells you how well you unit can perform in various
  terrain. These are, from left to right, are: Air, Ground, Water, and Space.
  The meanings of the letters beside them are:

S	-	you receive defense and evade bonuses when
		fighting on this terrain.
A	-	you don�t receive any bonuses on this terrain.
		On the other hand, you
		don�t receive any penalties either.
B	-	you receive a small penalty on defense and evade
		when fighting on this terrain.
C	-	you receive a severe penalty when fighting on
		this terrain.
-	-	you can�t fight on this terrain.

If you press left, you will switch over to the Pilot Status Screen. If you
press down, you can see which optional parts you unit has equipped, as well as
the skills your robot has. If you press right, you can move over the weapons
status screen. On this screen, you can see the attacks available to your unit.
These are, in order from left to right, are:

Attack Type       - tells whether this attack is melee or
                    range type
Attack Name       - tell what this attack is called
Special Status    - gives additional info on this weapon
Range             - tells your attack�s range
Accuracy Modifier - tell you the accuracy bonus or penalty
                    using this attack gives.

Below this list, you will see another list.
These are, according to how they appear in the game:

Morale requirement Critical Modifier
Energy Cost
Ammo Count         Terrain Modifier

The special status refers to the letters that sometimes follows after
the attack�s name. The meaning of this are:

P	-	you can use this attack even after moving
B	-	Beam-based attack. Can be reflected by
		beam coatings and distortion fields.
		Also, all beam attacks automatically deal
		10 damage to units standing in water.
G	-	Gravity-based attack. Can be
		reflected by distortion fields.
M	-	MAP attack.
C	-	combo capable
S	-	has an additional status effect when used.

The terrain modifiers are:

S - You receive a 13% damage bonus as well as accuracy
    bonus when attacking units that are standing on this
    terrain type.
A - No bonus, no penalty
B - You receive damage and accuracy penalties when
    trying to attack units standing on this terrain
C - You receive severe damage and accuracy penalties
    when trying to hit enemies standing on this terrain type.
- - You either can�t target units standing on this terrain
    type or your attacks automatically deal 10 damage to
    units standing on this kind of terrain, regardless of
    attack strength

Units with a red name means that they would be automatically deployed
on the next mission.

Upgrade Unit Stat

- You can improve your robot�s stats here.
  The stats are, in decreasing order, are:

HP       - more HP, the more damage you can take.
EN       - energy. Some attacks require energy to use.
	   Also, moving in space, or while flying, consumes
	   1 En per square you would move into.
Mobility - determines your unit�s accuracy and evade, in tandem
	   with you pilot�s accuracy and dodge stats.
Armor	 - determines how much you can reduce the
	   damage you would receive, in tandem
	   with your pilot�s defense stat.
??	 - I�m guessing it determines how many units
	   a battleship can replace in-mission at a time.

In case you have fully upgraded all you unit�s stats, you can
choose to have an additional upgrade bonus. These are:

HP +20%       EN + 30%    Movement Range + 2
Mobility +20% Armor + 20% S rank on all terrain

Upgrade Unit Weapons

- You can increase the power of your unit�s weapons here.
  If you  manage to fully upgrade your weapon�s strength,
  you can choose  from the following bonuses:

   Range+1 Accuracy +20  Energy Cost -30%
   Ammox2  Critical +20  S rank on all terrain

Note:
The range + 1 bonus do not affect attacks that are
already range 1 to begin with.

Equip Optional Parts

You can equip additional parts here, like extra armor

Change Unit Equipment

- Certain units have optional equipment than can enable them to
  perform better. This units are: Strike Gundam, Strike Rouge,
  Sky Grasper 1 & 2, all Aestivalis units. I�m not sure about
  the METEOR unit for the Freedom and Justice.

Change BGM

- If you want, you can change the BGMs to be used
  on the units of your	choice here.

Column 3

Save Game

- Saves your game

Sell Items and Equipment

- You can sell excess items here for some quick cash

Spell List
- You can check here all the spells currently available to you
  via different pilots.

Rename Main Unit�s Weapons

- You can rename your main unit�s attacks here.

Tsume Super Robot

- A mini-game wherein you an earn extra cash and rare parts.

Next Mission

- Move on to the next mission.

====================
10. Tips
====================

Here are some tips to help you in your game:

1. Super robots are good for tanking early game. Early in the game, when
   you still don�t have yet enough money to upgrade your real robot�s
   stats, your super robots are great for taking on bosses with high
   hp andattacks. Later on in the game however, the enemies� attacks will
   become too powerful, that even with max upgrade on armor and HP, the
   damage they can do on you units is still deadly, making it better to
   try to avoid being hit in the first place.

2. Treasure your repair and re-supply units.Your repair units can turn the
   tide of battle in your favor. Because of this, as much as possible,
   don�t send your repair units into combat, and never use them for support
   defend unless extremely necessary. Support attacks are okay.

3. Level up your repair and re-supply units. Every time you repair and
   re-supply a unit, that repair/re-supply unit gains exp. For the case of
   repair units, the higher their level, the more effective they are at
   healing. Later on in the game, when the enemies deal so much damage, and
   keeps sending   reinforcements, these units can easily turn the tide of
   battle towards your favor.


4. Save your sp. Use your spells only when you really need to. Some of the
   most useful spells available to you are concentrate, lock-on, flash and
   hot blood.

5. Know when to support defend, counter-attack, defend and evade an attack.

6. Use your leadership, comrade and romance bonuses as much as possible.

7. Use your combo and MAP attacks as much as possible.

8. Unless you�re playing a no upgrade game, try to upgrade your stats and
   weapons as much as possible.


9. Enhance your unit�s and pilots stats by equip ting optional parts.
  Unless you�re playing a no optional equipment game, equip the best
  equipments you have.

10.As much as possible, try to fight on favorable terrain/defensive
  terrain for your unit.

11.Before killing any major enemy, always cast first the spells Good Luck
  and Great Effort on the unit that will deal the finishing blow, in order
  to double the amount of money and exp you would receive.

12.Unless you have chosen the S rank bonus for terrain and weapons for your
  aestivalis units, it is best if you switch their frames depending on the
  type of enemies you would be fighting, and where you would be fighting.
  For example, it would be best to switch into the 0G frame for space
  combat, and into the ground or artillery frame is most of the enemies you
  would be fighting are ground-based.

13.After choosing the units you want to deploy, you may want to change the
   arrangement of where your units will deploy. To do this, after selecting
   you units, choose the rightmost option. You can place any of your unit,
   aside from your battleships on any highlighted green square.

14.To bypass your enemies' Phase Shift and Trans Phase Shift Armor, use
   Beam-type attacks against them. Weapons with a Beam in their name, like
   Mazinger's Kooshiryoku Beam, or weapons with a B after their name, like
   the Archangel's Loengren cannon, are beam based weapons.

15.To bypass your enemies' Distortion Field, use the Field Lancer attack of
   your Aestivalis units, available after mission 35.


====================
11. Getting Started
====================

First, choose Start. The game would then tell of the
background story of the game. Next, it would ask you
to choose between the male and female lead character.
After choosing a main pilot, you get to choose your robot.
The stats of the robots the first time you play are:

              Bellzelute   Coustwell    Granteed
HP              3600         4800         6500
EN              160          170          180
Movement Range  7            6            5
Mobility        115          110          85
Armor           1000         1300         1500

The Blue robot is a real robot specializing in range.
The Violet one is a real robot specializing in close combat.
The third one is a super robot. There is a hidden fourth
robot available after finishing the game using all 3 robots.

After choosing a robot, you have the option of renaming
your main character, your main robot�s name, and your
main robot�s attacks.

If you're playing a replay game, you also have the option of
choosing the difficulty of your enemies, with 0 as the easiest AI, and 3
as the hardest. Also, you have the option to customize your main character's
spell list. You can rearrange your main character's spell list,
so that he can learn certain spells at a much earlier level.

Regardless of whether this is your first game or a replay game; you get to
choose your favorite series. Units belonging to your favorite shows have
their upgrade limiters removed, giving them the maximum of 15 upgrades per
stat. If this is your replay game, you get to choose 3 new shows aside from
the first 3 you initially picked. Eventually, if you play this game enough
times, you could remove the upgrade limiters on all the units.

====================
12. Walkthrough
====================

The game has 2 starting scenarios depending on which
character you chose. Since I�m currently writing this
while I�m playing my replay game, this section
would take a while to be finished. Please bear with me.

I would be writing this walkthrough in this format.
Unless stated, it is automatically assumed that the mission
objectives would be to defeat all enemies, and a mission
failure would result if all units are destroyed, although for
some missions, you would get a game over as long as one of
your battleships gets destroyed.

Mission Number:
Pre-deployed Units:
Player Reinforcements:
Enemies:
Enemy Reinforcements:
Mission Objectives: - only if there are additional mission
Mission Failure:    - objectives / mission conditions
Special Notes:

Alright then, let�s start!

Note:


Since most of the missions results in failure if your
battleship gets destroyed. Thus, even if I happen to
forget to include that requirement, always assume
that a game over will result when your battleship blows
up to pieces.

-------------------------------------------------------------------
Mission 1: Space Route (Female Lead Character)
-------------------------------------------------------------------

Pre-deployed Units:

       Aestivalis-Akito 0G Frame

Player Rainforests: appears at player phase 4

        Combattler V
	Blue Earth

Enemies:
	Ground Type Batta x 6

Enemy Reinforcements: appears at player phase 4

	Ground Type Batta x 8

Mission Objective:

      Kill all enemies or survive for 10 turns, whichever comes first.

Special Notes:

After taking care of all the Battas, more would appear.
The Nadesico would then appear and fire a gravity blast at them, ending
the mission.

-------------------------------------------------------------------
Mission 1: Earth Route (Male Lead Character)
-------------------------------------------------------------------

Pre-deployed Units:
	Mazinger Z

Player Reinforcements
	Aphrodite A
	- appears in Player Phase 2
	Main Character (Tenia as sub-pilot)
	- appears after killing first batch of enemies

Enemies:
	Ground Type Batta x4

Enemy Reinforcements:
	Ground Type Batta x6
	- appears after defeating first batch of enemies
	Metal Beast Skull x2
	- appears after defeating 2nd batch of enemies
	Metal Beast Twin Head x2
	- appears after defeating 2nd batch of enemies


Special Notes:

The mission starts with Battas, attacking the school
where Koji and your Main Character studies. Koji then
boards the Hover Pilder and shouts "Mazin Go!" And "Pilder On!"
activating Mazinger Z. After defeating all the
Mazinger enemies, Boss arrives too late for the fight.

-----------------------------------
Mission 2: Space Route
-----------------------------------

Player Reinforcements: Appears after defeating all Nadesico enemies
	Main Character (Tenia as sub-pilot)
	Aestivalis Akito 0G frame
	Aestivalis Ryoko 0G frame
	Aestivalis Hikaru 0G frame
	Aestivalis Izumi 0G frame

Enemies:
	Batta x12
	Jovian Battleship x2

Enemy Reinforcements:
	Mobius x 12 - Appears after initial enemies are destroyed
	???? X 6 - Appears after initial enemies are destroyed


Special Notes:

The mission starts first on earth, with a scene from brain powerd.
It then moves on to space. After a while, your main character
appears and seeks refuge in the Nadesico. After
defeating all the enemies, SEED units appear to attack you.
Akito and your main character then deploys. Ryoko, Hikaru
and Izumi also appear to help you.

-----------------------------------
Mission 2: Earth Route
-----------------------------------

Player Reinforcements: Appears after defeating all SEED enemies
	Aestivalis Ryoko 0G frame
	Aestivalis Hikaru 0G frame
	Aestivalis Izumi 0G frame
Enemies:
	Mobius x 6
	???? X 6
Enemy Reinforcements: Appears after initial enemies are destroyed
	Batta x12
	Jovian Battleship x2


Special Notes:

The mission starts first on earth, with a scene from brain powerd.
It then moves on to space. After defeating all the enemies,
the Jovian Lizards appear to attack you. Ryoko, Hikaru and Izumi
will appear later to help you.

Your initially assigned sub-pilot for this mission would be Katia


-----------------------------------
Mission 3:
-----------------------------------

Pre-deployed Units:
	Layzner
	Dole
	Red Layzner robot (dunno the name)

Enemies:
	Ground Type Batta x5
	Jovian Battleship x2
	Layzner Enemy type 1 x6
	Layzner Enemy type 2 x4
	Gale
	Julia

Enemy Reinforcements: Appears after initial enemies are destroyed
	Batta x6
	Jovian Battleship x2
	Layzner Enemy type 1 x6
	Layzner Enemy type 2 x2
	Layzner boss character


Special Note:

Before the mission starts, switch all your aestivalis units
to air frames, since most enemies would be flying types.

You can convince Gale here using Eiji, if you want to
get him later on.

Your initially assigned sub-pilot for this mission would be Melua


-----------------------------------
Mission 4:
-----------------------------------

Enemies:

	Ground Type Batta x8
	Jovian Battleship x2
	Layzner Enemy type 1 x4
	Layzner Enemy type 2 x4
	Gale
	Julia

Enemy Reinforcements: Appears after initial enemies are destroyed
	Batta x6
	Jovian Battleship x2
	Layzner Enemy type 1 x6
	Layzner Enemy type 2 x2
	Layzner boss character

Neutral Unit:
	Gale - after defeating him

Mission Failure:
	Gale dies - after defeating first batch of enemies


Special Note:

Enjoy the Naze Nani Nadesico show by Dr. Inez Freesange,
copied straight from the anime. You can convince and
choose to help Gale here using Eiji, if you want to get
him later on. Also, since you must not let Gale die
after he becomes a neutral character, I recommend that
you defeat him in your own player phase, so that you
would have the initiative against the enemy reinforcements.

-----------------------------------
Mission 5:
-----------------------------------

Pre-deployed Units:
	Aestivalis Akito

Player Reinforcements:
	Aestivalis Akatsuki 0G frame
           - after Akito leaves

Enemies:
	Radam Juu (Air) x 5
	Radam Juu (Ground) x 10

Enemy Reinforcements: - after killing first batch of enemies
	Radam Juu (Air) x 7
	Radam Juu (Ground) x 12

Neutral Unit
	Tekkaman Blade

Mission Failure:
	Akito destroyed - until before Akatsuki appears.


Special Note:

Gai will no longer be available, unless you follow the steps to
recruit him back. Apparently, he died prior to this mission,
similar to the anime. Except that in the anime, Gai really died.

Don't forget to change back your aestivalis units into their
0G frames, since you will be fighting back in space again.

When the enemy reinforcements arrive, so will Tekkaman Blade
as a neutral friendly unit. However, since he will start out
very close to the enemy reinforcements, he won't be able to help
out much before the enemy forces him to retreat.

-----------------------------------
Mission 6:
-----------------------------------

Pre-deployed Units:
	Strike Gundam

Player Reinforcements:
	After defeating the first 12 GINNS
	- Archangel
	- Mobius Zero
	- Sword Strike Gundam
Enemies:
	GINN x11
	GINN X1 (Miguel)

Enemy Reinforcements: - after killing first batch of enemies
	GINN x14
	GINN Commander (La Kruuze) x1

Mission Objectives:
	Kill/Force La Kruuze to retreat
          - after Archangel deploys

Mission Failure:
	Strike destroyed

Special Note:

This mission is based on the first 3 episodes of Gundam SEED.
There's a non-generic pilot here piloting one of the DINNS.
His name's Miguel and his the first non-generic pilot Kira
manages to kill in the show using the Beam Boomerang on the
Sword Strike.

For this mission, Murrue Ramias will be a sub-pilot for the Strike
until the Archangel arrives. Once the Archangel arrives, Murrue will
transfer to the Archangel and the Strike will be outfitted into the
Sword Strike.

Try to keep Kira on the squares that provide defense, evade,
HP recovery and EN recovery bonuses while you advance your
units to support the Strike.

-----------------------------------
Mission 7:
-----------------------------------

Pre-deployed Units:
	Mobius Zero
	Aile Strike Gundam

Enemies:
	GINN x11
	GINN x1 (Miguel)
	Nazca Class Battleship x1

Enemy Reinforcements:
	- after killing enough of the
          first batch of enemies /
	  forcing Miguel to retreat

	  GINN x9
	  Nazca Class Battleship x2
	  Aegis Gundam
	  Buster Gundam
	  Duel Gundam
	  Blitz Gundam

Mission Objectives:
	Kill/Force to retreat the Aegis, Buster,
        Duel and Blitz Gundams


Special Note:

The reinforcements will appear when you either defeat
enough enemies, or kill/force Miguel to retreat.

-----------------------------------
Mission 8:
-----------------------------------

Pre-deployed Units:
	Strike Gundam
	Mobius Zero

Enemies:
	GINN x12
	GINN x1 (Miguel)
	Nazca Class Battleship x1
	Buster Gundam
	Duel Gundam

Enemy Reinforcements:
	- after killing first batch of enemies

	  GINN x14
	  GINN Commander x1 (La Kruuze)
	  Battleship x1

Mission Objectives:
	Kill/reduce to critical hp the battleship or
	Kill/reduce to critical hp La Kruuze


Special Note:

In this game, you get to fight Miguel far longer
than what really happened in the show.
(Hint: He was the first non-generic pilot to die
in the show.)

You now have Toll, Sai and Miralia as
sub-pilots for the Archangel.

Enemy reinforcents appear at the top half of
the screen. Defeating either the battleship or
La Kruuze will end the mission, so kill all the
grunts first before finishing either of the two.

-----------------------------------
Mission 9:
-----------------------------------

Pre-deployed Units:
	Strike Gundam
	Aestivalis Akito
	Combattler V
	Mazinger Z
	Main Character

Player Reinforcements:
	- when only 3 enemies remaining

	  Tekkaman Blade

Enemies:
	Radam Beast (Sky) x6
	Radam Beast (Ground) x12

Enemy Reinforcements:
	- when only 3 enemies remaining

	  Radam Beast (Sky) x8
	  Radam Beast (Ground) x4
	  Tekkaman Dagger


Special Note:

Kira and Athrun approach each other. Kira then
returns Lacus Clyne back to Athrun. The ZAFT
forces then retreat, and Radam Beasts then appear.

After only 3 Radam Beasts are left, more would
appear at the top of the screen, along with
Tekkaman Dagger.

-----------------------------------
Mission 10:
-----------------------------------

Pre-deployed Units:
	Sky Grasper 1
	Aestivalis Akito
	Aestivalis Ryoko
	Mazinger Z
	Main Character

Player Reinforcements:
	Dancougar
	Nadesico
	Strike Gundam
	Tekkaman Blade

	Shining Gundam
	  - after Devil Gunam appears

Enemies:
	Radam Beast (Sky) x5
	Radam Beast (Ground) x10

Enemy Reinforcements:
	- after defeating first batch of enemies

	  Death Army x18

	- when only 3 enemies left

	  Devil Gundam x1
	  Death Army x4

Mission Objectives:
	Force to retreat/kill Devil Gundam
	  - after Devil Gundam appears

Mission Failure:
	Shining Gundam destroyed
	  - after Domon appears


Special Note:

This mission is on Earth. Since both Akito and
Ryoko would be pre-deployed in this mission,
it would be best if you were to first change
your Aestivalis units into either the Ground,
Artillery, or Flyer frames. Also, since most
of the enemies here would be ground based, I
would recommend you to choose either the Ground
or Artillery frames, since the Flyer frame's
weapons are not suitable for fighting ground based
enemies.

Akito, Koji and your main character's units
would be severely damaged at the start of this mission.
However, Dancougar will appear and come to the rescue
of your units.

When the Nadesico appears, send Sky Grasper 1
inside and have it change equipment to give it
more weapons and make it more useful.

When only 3 Death Army mobile fighters are left,
the Devil Gundam will appear, chased by Domon.
Domon would then enter Super Mode and proceed
to kill one of the Devil Gundam's bodyguards
in one blow.

Because the Death Army and Devil Gundam uses
mostly beam weapons, and have mostly lousy accuracy,
your Aestivalis units would be perfect for
this map.

-----------------------------------
ROUTE SPLIT
-----------------------------------

After this mission, you would be asked to chose
if you would want to go with either the Nadesico
or the Archangel.

Here are the units that would go with each path,
the most common enemy type you would encounter,
as well as any secret units you might get.


       Archangel            Nadesico

Main Character           Main Character
SPT Layzner Units        Mazinger Z Units
Tekkaman Blade Units     Shining Gundam
			 Dancougar
			 Combattler V

Path for IWSP            Path for Great Zeorymer

Mostly Real Robot        Mostly Super Robot
enemies                  enemies

-----------------------------------
Mission 11: Nadesico Path
-----------------------------------

Pre-deployed Units:
	Shining Gundam
	M9 Gernsback (Mao)
	M9 Gernsback (Kruze)
	M9 Gernsback (Sosuke)

Enemies:
	Ground Type Batta x14

Enemy Reinforcements:
	- after destroying the railgun
	  Devil Gundam
	  Master Gundam
	  Death Army x12

	- after defeating/forcing to retreat
	  either Master Gundam or Devil Gundam

	  Death army x9

Mission Objectives:
	Get a unit to one of the designated
        squares / destroy all enemies

	Defeat/force to retreat either
        Master Asia or Devil Gundam
	 - After  destroying the rail gun

Mission Failure:
	No unit manages to reach any of the
        highlighted squares in time.


Special Note:

*FLIGHT COMMAND IS DISABLED IN THIS MISSION*

(How I wished that the BGM for this mission
had been "Aestivalis March" instead. Or even
just when you are using the artillery or ground
combat frames.The first part of this mission is
very obviously based upon the Nadesico episode
wherein the Nadesico got shot down by a giant
anti-air rail gun.)

(For those of you Nadesico fanboys out there playing
this mission, I would recommend that you deploy
both Akito and Akatsuki in Artillery frames, while
Ryoko, Hikaru, and Izumi should be deployed in
Ground Combat frames. If you want to, sing also
the Aestivalis March while playing.)

This mission is very similar to its SRW A and SRW R
versions. The map is exactly the same one as the one
used in both SRW A and R. Even your starting position
is the same. Basically, the giant railgun forced the
Nadesico to land and send out its units to try to destroy
the railgun before it manages to recharge.

The easy part of this mission would be destroying all
the battas/ reaching the designated squares in time.
The hard part would be fighting against both the Devil Gundam
and Master Asia who appears after taking care of the railgun,
with out support from your battleship, as well as having only
1 repair unit (Aphrodite A) available for the entire mission.

After destroying the railgun, the Devil Gundam would
appear. The members of the old Shuffle Alliance
would appear too. Too bad you don't get to use them.

A problem you could encounter in this mission would
be when your Aestivalis units runs out of EN and when
you engage Master Asia, who has an incredibly annoying
accuracy and evade for an enemy this early in the game.
Try to use the surrounding forests and cliffs to help avoid
Master Asia's attacks.

By now, you would probably be running low on energy
and ammo. However, the mission is not yet over.
After you either defeat or force to retreat Master
Asia and Devil Gundam Gundam, Chibodee, George de Sand,
Sai Saici, and Argo would appear, covered in DG cells.
They would leave soon after appearing, but not
before leaving you a present of more enemies. The old
Shuffle Alliance members would again appear to chase them and
once again leave without even helping you.

Don't worry if Master Asia manages to destroy a couple of
your units. Master Asia is always an incredibly hard and
annoying enemy in every SRW game he has made an appearance.

-----------------------------------
Mission 12: Nadesico Path
-----------------------------------

Pre-deployed Units:
	Mazinger Z
	Aphrodite A
	Boss Borot

Player Reinforcements:
	- after attacking the Budo

	    Nadesico
	    Great Mazinger
	    Combattler V

Enemies:
	Metal Beast Skull x3
	Metal Beast Twin Head x3
	Budo (Baron Ashura) x1

Enemy Reinforcements:
	- after the Budo escapes

	  Metal Beast Skull x10
	  Metal Beast Twin Head x10

Mission Objectives:
	Force the Budo to retreat


Special Note:

Stay in the forest near you to take advantage
of its terrain bonuses. Let them come to you
instead of you coming to them.

Making the Budo retreat is very easy. Just attack it
once, then,2 Metal Beasts would appear and attack
Aphrodite A. Baron Ashura would then demand
Koji to give up Mazinger Z, otherwise they would
kill Sayaka. After the Budo takes Mazinger Z,
Tetsuya in the Great Mazinger and the Combattler
Team would appear and rescue Sayaka.

The Nadesico would also appear and Sayaka would
escape. Baron Ashura, on the other hand, would
leave with Mazinger Z, and leave you with more
Metal Beasts to Fight

-----------------------------------
Mission 13: Nadesico Path
-----------------------------------

Pre-deployed Units:

	Great Mazinger

Player Reinforcements:

	Combattler V
	 - appears on your second player phase

	Nadesico
	 - after defeating the first batch of
           Metal Beasts

	Boss Borot
	 - after Mazinkaiser appears

Enemies:
	Metal Beast Skull x2
	Metal Beast Twin Head x2

Enemy Reinforcements:
	- after the first batch of metal beasts

	  Metal Beast Skull x6
	  Metal Beast Twin Head x6
	  Lanstar x1

	- after defeating Lanstar

	  Metal Beast Skull x4
	  Metal Beast Twin Head x4
	  Budo x1

	Ashura Mazinger
	 - after defeating the Budo

Neutral Unit

	Mazinkaiser - attacks everything in sight

Mission Objectives:
	Defeat all enemies
	  - before Mazinkaiser appears
        Defeat Landstar
          - after Zeorymer appears
	Reduce Mazinkaiser's HP to 10% or below &
        defeat Ashura Mazinger
	  - after Mazinkaiser appears

Mission Failure:
	Great Mazinger destroyed
	  - until reinforcements appear
	Mazinkaiser destroyed
	  - after Mazinkaiser appears

Special Note:

First of, land Great Mazinger on top of the
Photon Research Institute to take advantage
of it's bonuses. On your second turn, Combattler V
would appear to help you

After defeating the four metal beasts, more would
appear. A mysterious robot would then approach the
Photon Research Institute and seriously damage both
Great Mazinger and Combattler V. Another mysterious
robot would then appear and force the other mysterious

robot
to retreat. The Nadesico would then appear afterwards.

If you want to get the Great Zeorymer later on, I
would suggest that you maximize the number of enemies
that Zeorymer kills, starting from here, since in order
to get Great Zeorymer later on, you musn't deploy
Zeorymer unless the game forces you too. Another
requirement in order to get Great Zeorymer later on
would be to let Zeorymer defeat Lanstar.

Since both Great Mazinger and Combattler V were
seriously damaged by Lanstar's attack, I recommend that
you land them both on the Photon Research Institute
to recover HP.

After defeating Lanstar, Baron Ashura, along with
more Metal Beast would appear, to become cannon fodder for
you.

After defeating the Budo, Baron Ashura would reappear
using the Ashura Mazinger, and attacks the Photon
Research Institute. Mazinkaiser would then appear
and a foolish Metal Beast would attack it. Mazinkaiser
would then show its power by easily dispatching the
Metal Beast using just the Kooshiryoku Beam.
Mazinkaiser would then attack the Institute, just as
Boss appears. Try to lure Mazinkaiser out of the
research institute, so that it won't have HP and
EN regeneration.

-----------------------------------
Mission 14: Nadesico Path
-----------------------------------

Pre-deployed Units:

	Voltes V

Player Reinforcements:

	Nadesico
	 - appears on the third player phase

	Great Mazinger -l
	Zeorymer        l- the turn after the
	Boss Borot      l  Nadesico appears.
	Combattler V   -l

Enemies:
	Beast Fighter Kanigan (Crab) x7
	Beast Fighter Gardo (Samurai) x7
	Skullrook x1

Mission Failure:
	Voltes V destroyed
	 - before the Nadesico appears

Special Note:

The mission starts out with the 5 Voltes Machines;
Volt Cruiser, Volt Bomber, Volt Panzer, Volt Frigate,
and Volt Lander. Then, their mother would instruct
them to form Voltes V.

Start of by moving Voltes V as far away as possible from the
2 nearest beast fighters. Voltes V is far to weak right now to
take on 2 beast fighters alone without taking serious damage.

Once again, if you want to get Great Zeorymer later on, try
to maximize the number of Zeorymer's kills, since you're
not allowed to use Zeorymer unless instructed, if you want
to acquire Great Zeorymer.

-----------------------------------
Mission 15: Nadesico Path
-----------------------------------

Pre-deployed Units:

	Nadesico
	Shining Gundam
	Dancougar
	Aestivalis Akito
	Aestivalis Ryoko
	Aestivalis Hikaru
	Aestivalis Izumi
	Aestivalis Akatsuki
	Main Character

Player Reinforcements:

	Combattler V ------ appears in Player Phase 3
	Zeorymer         l
	Great Mazinger   l
	Boss Borot   -----

	Mazinkaiser - after killing all the Voltes V
	              enemies

Neutral Units:

	Nadesico             ---
	Aestivalis Akito       l
	Aestivalis Ryoko       l-- becomes neutral
	Aestivalis Hikaru      l   on Player Phase 3
	Aestivalis Izumi       l
	Aestivalis Akatsuki  ---

Enemies:
	Beast Fighter Kanigan (Crab) x4
	Beast Fighter Gardo (Samurai) x4
	Skullrook x1

Enemy Reinforcements:

	- after killing all the Voltes V enemies

            Metal Beast Skull x5
            Metal Beast Twin Head x5
            Budo

Mission Failure:
	Nadesico destroyed
         - after the Nadesico becomes Neutral

Special Note:

On Player Phase 2, Voltes V would leave the Nadesico.

In Player Phase 3, all your Nadesico units would become
under the control of Omoikane, the Nadesico's computer.
All the upgrades and parts that you have given to your
Nadesico units in this mission would also be available
to them once they become neutral. You can't cheat in
this mission by placing all your Aestivalis units inside
the Nadesico before Player Phase 3, since all your
available Aestivalis units would deploy once they become
Neutral.

If you think Dancougar, Shining Gundam and your main character
can handle the enemies alone, you might want to bring all your
Nadesico units as far away from the 3 as possible so that they
won't be right next to you when they turn neutral, making sure
that you place the Nadesico over water.Be sure to also change
your frames to artillery frame, so that they would have
reduced movement once they disembark from the Nadesico.

After you defeat all the Voltes V enemies, Baron Ashura
would appear. Koji will then deploy aboard the Mazinkaiser
and attack Baron Ashura.

After this mission, your units would meet up with those
of the Archangel's. Also, the upgrades you made to Mazinger Z
would carry over to Mazinkaiser.

-----------------------------------
Mission 16:
-----------------------------------

Pre-deployed Units:

	Main Character
	Russ Brain
	Yuu Brain
	Hime Brain
	Nanga Brain

Player Reinforcements:

	- after killing 3(4?) Grandchers

	Archangel
	Nadesico
	Shining Gundam

Enemies:

	Grandcher x13
	Grandcher (Jonathan) x1
	Grandcher (Shiela) x1

Enemy Reinforcements:

	- after killing all Grandchers

            Death Army x12
	    Gundam Rose
	    Gundam Maxter
            Bolt Gundam
	    Dragon Gundam

        - after killing the first batch of reinforcements

            Death Army x12
            Master Gundam
            Devil Gundam

Mission Objectives:
	Survive until reinforcements arrive
        Kill/force to retreat Devil Gundam or
        Master Gundam

Mission Failure:
	Any unit is destroyed
	 - before reinforcements arrive


Special Note:

You start off with 5 units against 15 Grandchers.
I suggest that you land on the forest to receive
terrain bonuses while waiting for help to arrive.

Help will arrive after killing 3-4 Grandchers

After killing all the Grandchers, G Gundam enemies
will appear.

-----------------------------------
Mission 17:
-----------------------------------

Pre-deployed Units:

	Nadesico
	Archangel

Enemies:

	DINN x8
	GOOhN x6
	ZnO x3
	Vosgulov Class Submarine
	Aegis Gundam
	Buster Gundam
	Duel Gundam Assault Shroud
	Blitz Gundam
	DINN x1 (Miguel)

Enemy Reinforcements:

	- after killing ZAFT forces

            Metal Beast Skull x8
	    Metal beast Twin Head x8
	    Baron Ashura (in a submarine)

Mission Objectives:
	Survive for 6 turns
	 - after Baron Ashura arrives

Mission Failure:
	Baron Ashura destroyed before 6 turns are up
	 - after Baron Ashura arrives,
           before 6 turns are up
	Only  7 Metal Beasts are alive
        before 6 turns are up.
	 - after Baron Ashura arrives
           before 6 turns are up

Special Note:

A relatively annoying stage, since most of your units
have either B or C rating for water and most of your
attacks also have a B or C rating for water.

Brain Powered units have an A rating for water and almost
all of their attacks have an A rating for water too.
Aestivalis 0G frame also has an A rating for water combat,
and all of its attacks are rank A for water also.

Try to avoid engaging the ZAFT mobile suits underwater,
since they excel in underwater fighting.

Once Baron Ashura arrives, don't kill him/her until 6
Player Phases have elapse, otherwise you would
fail the mission. If you kill too many Metal Beasts
such that only 7 are left alive before the 6 turns
are over, you would also fail the mission.

Oh, and by the way, Miguel finally dies after this mission.

-----------------------------------
Mission 18:
-----------------------------------

Pre-deployed Units:

        M9 (Mao)
        M9 (Kruze)

Player Reinforcements:

       10 units
         - arrives on player phase 3

       Nadesico
       Archangel
       Main Character
       Mazinkaiser
       ARX-7 Arbalest
         - after defeating the first batch of enemies

Enemies:

        Rk-92 x12
        Zy98 x6
        Metal Beast Skull x6
        Metal Beast Twin Head x6
        Ashura Mazinger
        Budo

Enemy Reinforcements:

       Rk-92 x6    -] appears after defeating first batch
       Zy98 x5      ] of enemies
       Zy98        -]

Mission Failure:

      5 turns have passed
      ARX-7 Arbalest, Mazinkaiser or Main Character destroyed

Special Note:

Stay where you are and wait for reinforcements to arrive.
Make use of the friendship and love bonus between Mao and Kruze.

Reinforcements will arrive on player phase 3. Take note that
the Archangel and Nadesico won't be available for the first half
of this mission. As such, the only way to heal and resupply for the
first half would be via the use of units with repair/resupply ability
and item use.

After taking care of the initial batch of enemies, your battleships
would finally catch up with your main force, along with enemy reinforcements.

You also get to chose if you want to change the sub-pilot for your
main character's unit before he deploys.

If you want to get Bontu-kun later on, make sure that Sosuke deals
the finishing blow for the red Zy98.

-----------------------------------
Mission 19:
-----------------------------------

Pre-deployed Units:

       Zeorymer
       Nadesico
       Archangel
       14 other units

Enemies:

        Rk-92 x12
        Zy98 x6
        Garowin of Water
        Braist of Fire

Enemy Reinforcements:

        Bata x6
        Jovian Battleship x2
        Beast Fighter Gardo x6
        Beast Fighter Kanigan x6
        Skullrook


Mission Objective:
      Don't let any enemy reach the city
         - until before the Boazanians arrive

      Kill all enemies
         - new mission objective once the Boazanins arrive

Mission Failure:
      Enemy reaches the city
         - only until the Boazanians arrive
      Zeorymer destroyed

Special Note:

After the enemies appear, Masaki will change into his cool looking
alter-ego.

The two Zeorymer bosses like to support defend each other like
crazy, similar to the Frost brothers in SRW R.

Even though you get to fight them, you are not required to kill them
now using Zeorymer if you are intent on getting the Great Zeorymer
later on. However, still kill them using Zeorymer with Bless casted
to rake in the experience.

Unless you upgraded Zeorymer to have S ranking on all terrain, be
sure to land it first, since it only has a B rank on air, while having
an A for land.

Enemy reinforcements will arrive when only 8 of the original enemies
remain.

-----------------------------------
Mission 20:
-----------------------------------

Pre-deployed Units:

       Nadesico
       Archangel
       Main Character
       Layzner
       13 other units

Enemies:

        Ground type Batta x9
        Tetsujin
        Jovian Battleship x2

Enemy Reinforcements:

    Set 1:

     Left side
        Layzner enemy type 1 x3
        Layzner enemy type 2 x6
        Bloodykaiser x1
        Layzner boss x1

     Right side
        Batta x3
        Improved Batta x6
        Daimajin
        Jovian battleship x2

    Set 2:

        Banpresto Original (10k hp) x4
        Banpresto Original (12k hp) x2
        Banpresto Original (13k hp) x2
        Banpresto Original (boss) 15k hp
        Banpresto Original (boss) 50k hp


Mission Objective:
      Defeat either of the two Banpresto Original boss characters

Mission Failure:
      Main character's unit destroyed
      Layzner destroyed

Special Note:

The Tetsujin immediately starts out capable of Boson Jumping
around the map.


First batch of enemy reinforcements will appear when only
4 of the original enemies are left.

A second batch of reinforcements consisting of Banpresto
Original robots will appear once you defeat the first two
waves of enemies. What is annoying about these new original enemies,
is that they have a minimum of 10k hp, higher than the maximum hp
of most of your supers, yet have almost real unit like mobility.

After this mission is another route decision.


=======================
Route Split
=======================


Go to the Moon           Stay on Earth


Archangel                Nadesico

Main Character           Main Character
Gundam SEED              Kidou Senkan Nadesico
Voltes V                 Mazinkaiser
Combattler V             Tekkaman Blade
G Gundam                 SPT Layzner
Mazinkaiser              Dancougar
Zeorymer                 G Gundam
Full Metal Panic!
Brain Powered

Path for Great Zeorymer  Path for Gai and Tsukumo

Mostly Super Robot       Mostly Real Robot
enemies                  enemies


Regardless of the path you choose, you will have access
to your G Gundam and Mazinkaiser units.


-----------------------------------
Mission 21: Earth Route
-----------------------------------

Pre-deployed Units:

       Yuu Brain
       Hime Brain
       Skygrasper 1

Player Reinforcements:

     Set 1:

       Archangel
       11 other units

     Set 2:

       Zeorymer

Enemies:

        Grandcher x12
        Grandcher (Shiela)
        Grandcher (Ega)

Enemy Reinforcements:

    Set 1:

     Upper right
        Metal Beast Twin head x4
        Metal Beast Skull x4
        Metal Beast Dragon x4
        Budo

     Lower left
        Braist of Flame
        Garowin of Water

    Set 2:

        Rose Cest La Vie of the Moon
          - appears after killing both of the elementals


Mission Objective:

        Survive until reinforcements arrive

Mission Failure:

        Any unit destroyed before reinforcements arrive
        Zeorymer destroyed - once Zeorymer appears

Special Note:

You see Kanan being chased by Shiela, and later being shot down.
Yuu then goes on to rescue her before retreating back to where
Mwuu and Hime is.

Make use of Mwuu's leadership aura while waiting for turn 3 to arrive.

At Player Phase 3, your reinforcements will arrive.

After defeating all of the Grandchers, Zeorymer and Mazinkaiser enemies
will appear from the upper right ad lower left of the map.

If you happen to defeat one of the elementals, the surviving one will go
berserk and cast spells, as well as reducing the damage of Zeorymer's attacks
for 1 turn. As such, do try to kill them both at once with Zeorymer's
map attack. Note that Zeorymer is required to be the one to kill them
if you plan on getting Great Zeorymer later on.

After killing them both, Rose Cest La Vie of the Moon appears. He
will run away after reducing his hp. You are not required to kill him now
using Zeorymer if you want to get the great later on.

After initially reducing its hp, an event will occur, causing it to fully
restore its HP and EN. Zeorymer would then use its most powerful attack,
forcing it to retreat.

-----------------------------------
Mission 22: Earth Route
-----------------------------------

Pre-deployed Units:

       Yuu Brain
       Hime Brain
       Skygrasper 2
       Voltes V
       Strike Gundam
       Main Character
       Archangel
       7 other units

Player Reinforcements:

       Brain Child (Kanan)
       Brain CHild (Higgins)

Enemies:

        Grandcher x12
        Grandcher (Quincy)


Enemy Reinforcements:

    Set 1:

        Grancher x7

    Set 2:

        Grandcher x9
        Grandcher (Jonathan)

    Set 3:

        Grandcher x9
        Grandcher (Ega)

Mission Failure:

       Yuu brain destroyed (?), until before you finish off Jonathan
           - need confirmation on this one
       Brain Child Kanan/Brain child Higgins destroyed

Special Note:

Enemy reinforcements will appear when there are only 6 enemies remaining.

Enemy reinforcements 2, along with Kanan and Higgins, will appear after
finishing off the first 2 batches of Granchers.

A final batch of enemy reinforcements will appear at the upper left when
only 6 units are again remaining. You will have to destroy Ega's Grandcher
twice, so you might want to save some of your sp after he revives. After he
revives for the second time, Kanan and Higgins will do a Chakra Extension
to finish him off for good.

-----------------------------------
Mission 23: Earth Route
-----------------------------------

Pre-deployed Units:

       Voltes v      -] will leave once the enemy
       Cmbattler V   -] reinforcements arrive

Player Reinforcements:

       Brain Child (Kanan)
       Brain CHild (Higgins)

Enemies:

        Beast Fighter Kanigan
        Beast Fighter Gardo


Enemy Reinforcements:

    Set 1:

        Beast Fighter Kanigan x6
        Beast Fighter Gardo x6
        Beast Fighter Namazungo
        Skullrook

    Set 2:

        Beast Fighter Kanigan x5
        Beast Fighter Gardo x5
        Beast Fighter Namazungo x3
        Skullrook

Mission Objective:

       Defeat/force to retreat all the Skullrooks

Mission Failure:

       Voltes V/Combattler V destroyed
         - until before they leave

Special Note:

Land on the forest to gain bonuses. After killing the 2
beast fighters, player and enemy reinforcements will arrive.
Unfortunately, Beast Fighter Namazungo is among the enemy
reinforcements, and it will use its Anti-Chodenji Beam against
Voltes V and Combattler V, separating the Volt and Battle Machines
and making them unable to reform Voltes V and Combattler V and thus
forcing them to retreat from the battle.

Enemy reinforcements will arrive when only 6 enemies are remaining.

Your two forces will meet up after this mission


-----------------------------------
Mission 24:
-----------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       ARX-7 Arbalest
       M9 Gernsback (Mao)
       M9 Grernsback (Kruze)
       12 other units

Player Reinforcements:

       Archangel

Enemies:

        Rk-92 x4
        Rk-92 (Seina)
        Zy98 x10
        Zy98

Enemy Reinforcements:

    Set 1:

        Behemoth (Seina)

    Set 2:

        Beast Fighter Kanigan x6
        Beast Fighter Gardo x6
        Beast Fighter Namazungo
         - will be killed by a Choudenji Spin V no Jigiri once
           it appears
        Beast Fighter Kagamikiri
        Skullrook

    Set 3:

        Beast Fighter Namazungo x2
        Beast Fighter Kanigan x2
        Beast Fighter Gardo x2

Mission Failure:

        Full Metal Panic! units destroyed
        - until before the Behemoth appears

Special Note:

After defeating Seina, the Behemoth will appear.
Defeat it using Sosuke if you want to get Bonta-kun
later on.

An event will occur wherein Sosuke will try to attack
the Behemoth and deal do no damage, because the Behemoth
has its Lamda Drive activated. By the way, the Behemoth
really lives to its name, with 60,500 hp.

Finishing the Behemoth leads to the arrival of the Archangel
along with the enemy reinforcements. The Boazanians will use
again Namazungo's Anti-Chodenji Beam against Voltes V and
Combattler V, although it won't work this time, since the two
are now protected against it, and will retaliate with a
Choudenji Spin V no Jigiri killing it at once.

Unfortunately, the their attacks will prove useless against the
two Kagamikiri's, and will be forced to retreat once again.
Destroying both of them would result in the arrival of the last
batch of enemy reinforcements.

-----------------------------------
Mission 25:
-----------------------------------

Pre-deployed Units:

       Combattler V
       Voltes V

Player Reinforcements:

       Archangel
       Nadesico Y-Unit
       13 other units


Enemies:

        Skullrook
        Beast Fighter Namazungo
        Beast Fighter Kanigan

Enemy Reinforcements:

     Set 1:

        Beast Fighter Namazungo x4
        Beast Fighter Kanigan x4
        Beast Fighter Gardo x4
        Beast Fighter Kamagikiri x4
        Destroid x2
        Skullrook

     Set 2:

        Beast Fighter Namazungo x4
        Beast Fighter Kanigan x4
        Beast Fighter Gardo x4

        Beast Fighter Kamagikiri x2
        Destroid x2
        Skullrook


Mission Failure:


       Voltes V/Combattler V destroyed
       Voltes V destroyed
         - after enemy reinforcements arrive, before player
           reinforcements arrive.

Special Note:

Voltes V and Combattler V would finish of Namazungo even before
you get to control them. Just land on the forest to gain bonuses.
After you deal enough damage on the Skullrook and beastfighter,
Voltes V and Combattler V will finish them off with their new
attacks, the Chodenji Ball V no Jigiri and Grand Dasher. Afterwards,
they would gain a new combination attack, the Grand Dasher Tenkuuken.
Unfortunately, you won't be able to test it out right away since
Combattler V would be damaged by the enemy's surprise attack.

Even if you have fully upgraded Voltes V, it would be very diffucult
to fight 19 opponents all alone, so I suggest that you retreat to
the south east, where your reinforcements will arrive. Use Iron Wall if
you already have it to reduce damage done to you while waiting for your
reinforcements. Use Super Guts or Trust to recover your HP if needed.

The second set of enemy reinforcements will arrive when only 8 enemies
are left.

-----------------------------------
Mission 26:
-----------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Archangel
       Tekkaman Blade + Pegas
       Blue Arm
       13 other units


Player Reinforcements:

      Sol Tekkaman 1

Enemies:

        Radam Beast x12

Enemy Reinforcements:

     Set 1: (when only 6 enemies remaining)

        Radam Beast x12
        Tekkaman Evil

     Set 2: (when only 5 enemies remaining)

        Radam Beast x12

     Set 3: (after killing first 3 batches of enemies)

        Radam Beast x8
        Radam Beast x4
        Tekkaman Blade

Mission Objective:

       Protect the city - before Blade becomes evil
       Kill all enemy units except Tekkaman Blade

Mission Failure:


       An enemy unit reaches the city
       Tekkaman Blade destroyed
       Blue Arm destroyed

Special Note:

Combattler V is not available for this mission.

Load up all your ground-based unit inside your battleships
and send all your forces straight away towards the marked area.
It's useless to send a couple of your units as bait since the
enemy AI while ignore your units till the last minute, since
it is determined to reach the city as soon as possible.

Enemy reinforcements will appear south of the city when only
6 enemies are left, hence I told you to ignore the enemy at first
and just head straight for the city. If you decided to engage
the inital batch of enemies at once, it is likely you won't
be able to reach the enemy reinforcements in time. You can ignore
Evil, since it won't move unless you attack it.

When there are only 5 enemies left, Blade and Evil will leave, and
the 2nd batch of enemy reinforcements would appear.

After killing the 2nd batch of enemies, even more Radam Beasts will
appear, along with Tekkaman Blade who became insane because he
exceeded the time limit he can safely stay in Tekkaman form.

After Blade goes mad, you no longer need to protect the city. Also,
Sol Tekkaman 1 appears as reinforcements.

-----------------------------------
Mission 27:
-----------------------------------

Pre-deployed Units:

    If you picked the Nadesico:

       Nadesico Y-Unit
       Yuu Brain
       Layzner
       13 other units

       Aestivalis units available, SEED units unavailable


    If you picked the Archangel:

       Archangel
       Aile Strike Rouge
       Yuu Brain
       Layzner
       12 other units

       M1 Astray available
       Aestivalis units unavailable

Player Reinforcements:

      Yuu Brain - when Jonathan appears

Enemies:

        Layzner enemy x4
        Layzner enemy x8
        Layzner boss x2
        Bloodykaiser

Enemy Reinforcements:

     Set 1: (after defeating SPT enemies)

        Grandcher x12

     Set 2: (when only 8 enemies remaining)

        Grandcher x12

     Set 3: (when only 7 enemies remaining)

        Grandcher x8
        Grandcher (Jonathan)
        Grandcher (Shiela)

Mission Objective:

       Defeat Jonathan

Mission Failure:


       Eiji / Yuu destroyed

Special Note:

After the previous mission, Tekkaman Blade would be temporarily
unavailable. However, you still can use Pegas if you want. Nakki
also joins you now.

Before the mission starts, you get to choose whether you want to
send the Nadesico or the Archangel for this mission. The units you
get to use for this mission depends on the battleship you picked to
sortie. The top choice is for the Nadesico, while the second choice
is for the Archangel.

If you have picked the Nadesico, your SEED units would be unavailable
for this mission.

If you have picked the Archangel, your Aestivalis units would be
unavailable. Also, you would be given an M1 Astray with no
pre-assigned pilot and Cagalli would be pre-deployed inside the
Aile Strike Rouge, which is weird, since Cagalli isn't supposed to
pilot the Strike Rouge before the Archangel returns to space.

If you want to get Julia later on, don't destroy her.
Enemy reinforcementswould appear after killing the SPT units.
When the reinforcements appear, Yuu would leave with Russ. Another
batch of reinforcements would appear when there are only 8 Grandchers
left. A final batch of reinforcements would appear when there are only 7
grandchers left. Yuu would also return when Jonathan appears.

You get the Strike Rouge, M1 Astray, Kant and Nakki Brain after this scenario.

-----------------------------------
Mission 28:
-----------------------------------

Pre-deployed Units:

      Main character
      Yuu Brain
      Nelly Brain

Player Reinforcements:

      Battleship you didn't choose in the previous mission
      Dancougar
      12 other units

Enemies:

        Baronz (Jonathan)

Enemy Reinforcements:

     Set 1: (after Jonathan escapes)

        Layzner enemy x7
        Improved Batta x4
        Jovian battleship x2

     Set 2: (when only 7 enemies remaining)

        Layzner enemies x12
        Layzner boss x4
        Dancouger boss (Shapiro)x1
        Battleship x2

Mission Objective:

       Wait for reinforcements to arrive


Mission Failure:


       Yuu Brain destroyed
       Nelly Brain destroyed
       Main character destroyed

Special Note:

Jonathan would escape after 3 turns, and leave some grandchers
for you to kill. Yuu brain would also be replaced by Nelly Brain.
Player reinforcements would arrive 2 turns after Jonathan escapes.

Shapiro retreats if you reduce its HP to critical.

-----------------------------------
Mission 29:
-----------------------------------

Pre-deployed Units:

      Tuatha de Danaan
      ARX-7 Arbalest
      M9 Gernsback (Mao)
      Mazinkaiser
      Great Mazinger
      Venus A

Player Reinforcements:

    Set 1: (arrives on turn 3)

      Nadesico Y-Unit
      Archangel
      7 other units

   Set 2: (after defeating Gaulin)

      Zeorymer

   Set 3: (after the Great Mazinger is destroyed)

      Million Alpha

Enemies:

        Rk-92 x2
        Zy98 x4
        Metal Beast Skull x2
        Metal Beast Twin Head x2

Enemy Reinforcements:

     Set 1: (appears on enemy turn 2)

        Zy98 (Saido)
        Zy98 x4
        Metal Beast Twin Head x2
        Metal Beast Skull x2
        Metal Beast Dragon x2

    Set 2: (appears on player phase 3)

        Zy98 x4
        Metal Beast Twin Head x2
        Metal Beast Skull x2
        Metal Beast Dragon x2
        Behemoth x4
        ??? (Gaulin)

     Set 3: (after defeating Gaulin)

       Rose Cest La Vie


     Set 4: (after defeating Rose Cest La Vie)

       Baron Ashura
       Metal Beast Chimera 9twin head, skull, dragon combined)x4
       Corrupted Venus A - you will fight it twice

Mission Objective:


Mission Failure:


       Tuatha de Danaan destroyed
       Mao, Sosuke, Koji, Tetsuya, Sayaka's units destroyed
       Sosuke, Koji, Tetsuya, Sayaka's units destroyed
         - after the event wherein Gaulin destroys Mao's
           Gernsback
       Sosuke, Koji, Tetsuya's units destroyed
         - after Venus A retreats
       ARX-7 Arbalest or Mazinkaiser destroyed
         - after the event wherein Baron Ashura destroys
           the Great Mazinger



Special Note:

Defeat Saido using Sosuke if you want the Bonta-kun later.

Player reinforcements would arrive on player phase 3, along
with the 2nd set of enemy reinforcements. Damage Gaulin enough
and an event would occur, resulting in Mao's Gernsback being destroyed.

After defeating Gaulin, Rose Cest La Vie and Zeorymer would appear.
Damage it enough and it would fully restore its HP and EN. It would
do this only once, so save your sp after it fully regenerates itself.
Defeat Rose Cest La Vie using Zeorymer to get the Great Zeorymer
later.

After defeating Rose Cest La Vie, Baron Ashura appears. She/he would
attack Venus A and corrupt it, turning it against you. Defeat Venus A
once, and it would resurrect with even more HP. In order to have an
easier time against Baron Ashura, lure it out of the cave, so that it
won't receive any defensive bonuses.

Damage Baron Ashura enough, and an event would occur wherein the
Great Mazinger is destroyed, and the Million Alpha would appear and
give Koji the Kaiser Scrander, giving the Mazinkaiser much needed
movement as well as additional attacks. Koji proceeds to avenge Tetsuya
by performing a cool looking sword attack. Unfortunately, it isn't enough
to destroy Baron Ashura. To make matters even more annoying, after manually
killing it once, it revives with 75% of its HP.

By now, most of your units are probably lacking in HP, EN and ammo,
especially since the Venus A was destroyed. Fortunately, the Million Alpha
is a much needed repair and resupply unit.

After killing Baron Ashura for the second time, this mission is finally over.
Thankfully, you don't get to fight Dr. Hell this time.

-----------------------------------
Mission 30:
-----------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Archangel
       13 other units

Player Reinforcements: (after killing all the SEED enemies)

       Tuatha de Danaan
       ARX-7 Arbalest
       Zeorymer

Neutral Units:

      Tuatha de Danaan

Enemies:

        DINN x9
	GOOhN x6
	ZnO x3
	Vosgulov Class Submarine

Enemy Reinforcements:

     Set 1: (appears after killing all the SEED enemies)

       Dinodros of Earth
       Baston of Mountain
       Omzak of Thunder
       Gaulin
       Zy98 x10
       Behemoth x3

Mission Objective:

       Get a battleship to the designated area in 4 turns
        - after defeating Gaulin

Mission Failure:


       Tuatha de Danaan destroyed
       Zeorymer destroyed

   after defeating Gaulin:

       Failed to make a battleship reach the designated area
       in 4 turns
       Any unit destroyed
       Gaulin destroyed

Special Note:

The Great Mazinger has been fully repaired and upgraded after being
destroyed by Baron Ashura in the previous mission. Its attacks are now
more powerful, with the Atomic Punch being replaced by the more powerful
Drill Pressure Punch, as well as an additional new attack. If you notice
also, the color scheme of the Great Mazinger has changed from black to a
bluish hue, so I'm thinking that the old Great Mazinger you have been using
was the weaker, massed-produced Great Mazinger, and only after it was
destroyed was it upgraded to the more powerful Great Mazinger. Venus A on
the other hand is still being repaired, so Diana A along with Jun, would take
over Sayaka and Venus A's support duties.

Load up all your units on your battleships and accelerate towards the
Tuatha de Danaan ASAP. Even if some of your pilots already have the
Accelerate spell, do it this way instead to save on SP.

After killing all the SEED units, Gaulin escapes from the Tuatha and tons
of FMP units, along with Dinodros of Earth, Baston of Mountain and Omzak of
Thunder from Zeorymer. Mountain, Earth and Thunder would escape if their hp
is reduced to around 10%, so be sure to finish them off with a strong
attack. Defeat them with Zeorymar if you want the great zeorymar later on.
Kill Gaulin using Sosuke to get Bonta-kun later on.

For player reinforcements, you get the Tuatha back, along with the Arbalest
And Zeorymer. If you decided to use Aestivalis 0G frames for this mission
due to the large area of water, be sure to change them back to Ground
Combat or Artillery frames before engaging the FMP enemies.

Mountain, Earth and Thunder would fully restore their HP and EN if you
killed them in the wrong order. Kill first Mountain, followed by Earth with
Thunder last to avoid that from happening.

After defeating Gaulin, you would get only 4 turns to try to get any of
Your battleship towards the designated area, so I suggest you leave Gaulin
last to give you enough time to beat all 3 of the Zeorymer bosses. Also,
after killing him, he resurrects with 10 HP left. Whatever you do, don't
kill him, since it would just result into a game over. Instead, just
accelerate your battleships towards the marked spot. Also, the Tuatha de
Danaan is not considered as a battleship in this game.

-----------------------------------
Mission 31:
-----------------------------------

Pre-deployed Units:

       Archangel
       Nadesico Y-Unit
       Tuatha de Danaan
       Strike Gundam
       13 other units

Enemies:

        GINN x9
	GOOhN x6
	ZnO x3
	Vosgulov Class Submarine

Enemy Reinforcements: (appears when there are only 9 units left)

       BaCou (Rail Gun attachment) x6
       BaCou (Missile attachment) x6
       DINN x6
       Aegis Gundam
       Blitz Gundam
       Duel Gundam Assault Shroud
       Buster Gundam

Mission Objective:

       Destroy the Aegis Gundam

Mission Failure:


       Tuatha de Danaan destroyed
       Strike Gundam destroyed



Special Note:

When the enemy reinforcements arrive, kill first all the other enemies
Before destroying the Aegis. After destroying the Aegis, a couple of events
would occur resulting in the death of Nicole.


There would be another route split after this mission, although it would be
Very short since it only contains 1 mission each. The unique units
Available in each choice are:


Don't go to North America       Go to North America

Gundam SEED                     Nadesico and Aestivalis
Brain Powerd                    Layzner
Combattler V                    Tekkaman Blade
Voltes V
Zeorymer

The other units not mentioned are available on either route.

---------------------------------------
Mission 32: Don't go to North America
---------------------------------------

Pre-deployed Units:

       Archangel
       Main character
       Zeorymer
       13 other units

Enemies:

        Zy98 x10
        Behemoth x2
        Dinodros of Earth
        Baston of Mountain
        Omzak of Thunder

Enemy Reinforcements:

    Set 1: (appears after killing the 3 zeorymer bosses)

        Zy98 x10
        Behemoth x2
        Hau Dragon / Great Zeorymer

    Set 2: (appears after defeating the Hau Dragon/Great Zeorymer)

        Banpresto Original type 1 x7
        Banpresto Original type 2 x2
        Banpresto Original type 3 x2
        Banpresto Original boss

Mission Objective:

       Destroy the 3 Zeorymer boss units
         defeat them to bring out the first batch of enemy reinforcements.
       Destroy the Hau Dragon / Great Zeorymer
       Defeat the Banpresto Original boss

Mission Failure:


       Zeorymer destroyed

Special Note:

Before the mission starts, you're once again given the option to change
Your main character's sub-pilot. If you stuck to only one of the 3 girls as
Your sub-pilot up to this point and deployed your main character's unit in
Every mission, you can get a second secret final attack for your upgraded
mecha if you change sub-pilots now and stick to that girl for 18 missions.

Reserve the 3 boss units for last. Also, kill them again in the order
of Mountain, Earth and Thunder to avoid their annoying regeneration effect.
Kill them using Zeorymer if you want to get the great later on. If you
Already forgot which boss is which element, the mountain is the one with
missiles, the thunder is the only one that can fly, and earth is the one
left which I haven't yet mentioned.

After killing the 3 remaining zeorymer elemental bosses, the final zeorymer
boss would appear on the Hau Dragon. However, if you managed to fulfill the
requirements for getting the Great Zeorymer up to this point, then she
would appear on the Great Zeorymer instead. Regardless of whether she
appears on the Hau Dragon or the Great Zeorymer, she fully restores her HP
and EN after reducing her hp by half for the first time. As such, use hot-
blooded attacks only after she recovers herself to avoid wasting SP. Defeat
her using Zeorymer as the final requirement to get the Great Zeorymer later
on.

After defeating the Hau Dragon / Great Zeorymer, a final batch of enemy
reinforcements consisting of Banpresto originals would appear.
Unfortunately, Zeorymer would leave the map after finishing off the final
zeorymer boss.

---------------------------------------
Mission 33:


---------------------------------------

Pre-deployed Units:

       Shining Gundam
       Gundam Maxter
       Gundam Rose
       Dragon Gundam
       Bolt Gundam

Enemies:

        Devil Army x16

Enemy Reinforcements:

    Set 1: (appears when only 8 enemy units remain)

        Devil Army x16
        Gundam Heaven's Sword
        Grand Gundam

    Set 2: (appears after defeating the first batch of reinforcements)

        Death Arny x8
        Devil Gundam
        Master Gundam

    Set 3: (appears after defeating Devil Gundam)

        Death Army x8
        Grand Gundam
        Gundam Heaven's Sword
        Master Gundam - if you defeated him before defeating Devil Gundam

Mission Objective:

       Defeat the Devil Army - before the Devil Gundam appears
       Defeat Devil Gundam - when he appears
       Defeat Master Gundam - after Domon receives the God Gundam

Mission Failure:


       Any member of the Shuffle Alliance destroyed.

Special Note:

Your two forces would meet up after selecting this mission.

This mission is the one all G Gundam fans playing SRW J are waiting for.
In this mission will the 4 other members of the Shuffle Alliance obtain
Their Super Modes as well as Domon receiving the God Gundam. Also, for the
first time in a SRW game for the GBA will the Maxter & Rose and the Bolt &
Dragon have their Super Mode combination attack which they used in the show
Against Gundam Heaven Sword and Grand Gundam available for you to use.

The mission starts with Domon training to attain the Clear Mirror, Still
Water skill in order to activate the Shining Gundam's Hyper Mode. The 4
other members of the Shuffle Alliance would then appear, followed shortly
by a bunch of Devil Army grunts before Domon can fully master the Clear
Water, Still Mirror skill.

Fortunately, Domon already starts out in Super Mode, and the 4 other
Shuffle Alliance members have already gained access to their respective
Super Modes. Land your 5 gundams on the ground where they have an A ranking
and enjoy the mayhem your 5 units can do against 16 devil army grunts.

Player and enemy reinforcements would appear when there are only 8 enemy
units remaining. After defeating the enemy reinforcements, Devil and Master
Gundam would appear, and an event would occur resulting in Domon finally
mastering the Clear Water, Still Mirror skill.

After defeating the Devil Gundam, another event would occur resulting in
the Shining Gundam being trashed by Master Gundam, forcing Domon to
transfer over to the more powerful God Gundam.

---------------------------------------
Mission 34:
---------------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Archangel
       Skygrasper 1
       Aestivalis Ryoko
       ARX-7 Arbalest / Bonta-kun
       M9 Gernsback (Mao)

Enemies:

        Ground type Batta x11

Enemy Reinforcements:

    Set 1: (appears after killing all the Battas)

        Radam beast type 1 x4
        Radam beast type 2 x4
        Radam beast type 3 x6
        Tekkaman Evil
        Tekkaman Sword
        Tekkaman Axe
        Tekkaman Lance

Mission Failure:


       Tekkaman Blade destroyed
       Tekkaman Rapier destroyed
       Pegas destroyed

Special Note:

A tulip has crash landed on an apparently deserted island, and you have
been sent to investigate, and if needed, to destroy it. Unfortunately, the
island turns out to be owned by the world's leading manufacturer of barrier
systems, and the owner's psychotic daughter lives on the island. The psycho
daughter fell in love with Akito, and she wants to die together with him.
She activates a barrier around the island, preventing anyone from
Interfering with her plans to kill Akito.

Due to the barrier on the island, your battleships can't go in to attack
the Battas. Fortunately, your FMP crew are already on the island before the
barrier was activated, since Mao and Tessa have decided to settle their bet
on the island. For those of you wondering, their bet is that whoever losses
in their AS fight must walk around the entire Tuatha de Danaan naked. Mao
won the bet in the show, yet changed her mind and didn't let Tessa do the
punishment for losing the bet.

To further help you out, Ryoko and Mwu are also on the island before the
barrier was activated. Mwu would start out in SKygrasper 1, even if you
placed him inside another unit. Sosuke deploys inside Bonta-kun if you have
fulfilled its requirements. 3 of your starting units have leadership aura,
so make use of it.

After finishing of the Battas, Tekkamen would appear and attack Blade's
sister. Fortunately, the barrier was destroyed by the Tekkamen, so you can
now send reinforcements to help Blade and Miyuki out. It is advised not to
separate Blade and Pegas, since a gameover would result if either of the
two tekkaman or pegas is destroyed.

If you want save Miyuki later in the game, have Blade kill of Tekkaman Evil.

---------------------------------------
Mission 35:
---------------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Archangel
       Skygrasper 1
       Strike Gundam
       Super Layzner / Layzner Mk-2
       13 other units

Enemies:

        BaCou (Rail gun attachment) x4
        BaCou (Missile pod attachment) x5
        DINN x9
        Aegis Gundam
        Buster Gundam
        Duel Gundam Assault Shroud

Enemy Reinforcements:

    Set 1: (appears after killing all the SEED units)

        Layzner enemy type 1 x10
        Layzner enemy type 2 x4
        Bloody Kaiser
        Layzner boss
        Layzner boss
        Layzner boss
        Layzner boss

Mission Objective:

       Destroy the Aegis Gundam
       Destroy all enemies

Mission Failure:


       Strike Gundam destroyed - up to before the enemy reinforcements appear
       Super Layzner / Layzner Mk-2 destroyed

Special Note:

Toll will die while Kira would be temporarily unavailable after this
mission. The Archangel would be severely damaged by the surprise attack
from ZAFT, rendering it temporarily immobile. The Nadesico would stay
behind with the Archangel to help with its repairs. The Nadesico can move
after the enemy reinforcements arrive.

The Duel has been equipped with a beam coating, so use your beam sabers
instead of beam rifles to bypass it. Dearka and the Buster will be captured
after it defeat him. After destroying the Aegis, Kira and Athrun will
engage in a one on one battle. Toll would interfere, resulting in his death.
Afterwards, the Aegis would self-destruct taking the Strike with it.

Do not defeat Julia if you want to get her later on. If you didn't kill her,
an event would occur wherein Julia would be shot down by one of the bosses
you have earlier killed, and Eiji would retaliate by killing him once and
for all. Eiji would then leave afterwards.

---------------------------------------
Mission 36:
---------------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Aestivalis Akito
       Tekkaman Blade
       13 other units

Enemies:

        Jovian Battlefortress
        Jovian Battleship x3
        Improved Batta x12
        Tetsujin x2
        Daimajin x2
        Umiganger type enemy

Enemy Reinforcements:

    Set 1: (appears after killing all the Jovian Lizards)

        Radam Beast type 1 x12
        Radam Beast type 2 x6
        Tekkaman Axe
        Tekkaman Lance

Special Note:

The Field Lancer attack is now available for your Aestivalis units.
The Field Lancer can bypass the effects of a distortion field, which
is helpful for fighting the five high hp Jovian super robots and three
battleships.

After killing all the Jovian enemies, out pops the Tekkamen. Kill Axe using
Blade if you want Blade's sister to survive and recruit later on.

There would be another route split after this mission. The units going on
each path are:


Head for Alaska       Head for the Jovian Peace Negotiation

Archangel             Nadesico
SEED units            Aestivalis units
Layzner               Full Metal Panic
Brain Powerd          Zeorymar
Combattler V          G Gundam
Voltes V
G Gundam

---------------------------------------
Mission 37: Alaska Route
---------------------------------------

Pre-deployed Units:

       Archangel
       Main character
       14 other units

Player Reinforcements:

      Freedom Gundam
      Skygrasper 1


Enemies:

        BaCou (Rail gun attachment) x2
        BaCou (Missile pod attachment) x2
        GINN x4
        DINN x3
        GINN Commander x2
        GOOhN x2
        ZnO x1

Enemy Reinforcements:

    Set 1: (appears when only 7 enemy units are left)

        BaCou (Rail gun attachment) x2
        BaCou (Missile pod attachment) x2
        GINN x4
        DINN x3
        GINN Commander x2
        GOOhN x2
        ZnO x1

    Set 2: (appears after killing of the enemy and neutral reinforcements)

        Duel Gundam Assault Shroud
        BaCou (Rail gun attachment) x2
        BaCou (Missile pod attachment) x2
        DINN x4
        DINN Commander x2
        GINN x2
        GINN Commander x2

Neutral Enemy: (appears when there are only 7 enemy units left)

        Original type 1 x8

        Original type 2 x2
        Original type 3 x2
        Original type 4 x2
        Original boss

Mission Objectives:

       Protect Alaska Base
         - up to before the 2nd batch of ZAFT reinforcements arrive
       Bring the Archangel to the designated area and escape.

Mission Failure:

      Enemy unit reaches Alaska Base
      Archangel destroyed - after the 2nd batch of ZAFT reinforcements arrived
      The Archangel failed to reach the designated area within 4 turns
           - after the 2nd batch of ZAFT reinforcements arrived

Special Note:

If you noticed, Natarle is no longer an available sub-pilot and co-captain
for the Archangel. Also, Sai mysteriously is also no longer available as a
sub-pilot for the Archangel.


No enemy unit is allowed to reach the Alaska Base, which is denoted by the
Red squares which span the entire upper half of the map. In order to
Successfully accomplish this mission, you should divide your forces into three
teams: one defending the left side, one defending the right side, and
a third one going after the underwater units. Since you don't have access
to any aestivalis for this route, I suggest sending your Brains to go after
the underwater ZAFT forces.

The proper use of combo and map attacks as well as blocking the movement of
enemy forces are the keys to winning this mission, especially since the
enemy AI tends to ignore your units and just rush towards the base.

After killing of the enemy and neutral enemy units, more ZAFT forces
would appear. The Duel would then rush and attack the Archangel, only to
be suddenly attacked by the Freedom piloted by Kira. Kira would proceed to
show the Freedom Gundam's power by forcing the Duel to retreat.

After Mwu tells everyone that theres a bomb underneath the Alaska base
That�s set to go off, you now have a choice: either to bring the Archangel
to the bottom edge of the map and escape, or to finish off all the
remaining enemies. With the Freedom now on your side, I suggest you try to
finish off as much of the enemy reinforcements before being forced to
escape. Even better if you can manage to kill off all of the enemies to
finish the stage.

---------------------------------------
Mission 38:
---------------------------------------

Pre-deployed Units:

       Archangel
       Nadesico Y-Unit
       Main Character
       Freedom Gundam
       Strike Gundam (Mwu)
       God Gundam
       6 other units

Player Reinforcements:

   Set 1: (appears on player phase two)

       Buster Gundam

   Set 2: (appears on player phase four)

       Justice Gundam

   Set 3: (appears on player phase seven)

       Tekkaman Blade Blaster Mode
       Sol Tekkaman 2
       Blue Earth

Enemies:

        Strike Dagger x9

Enemy Reinforcements:

    Set 1: (appears on player phase two)

        Nobel Gundam
        Calamity Gundam
        Forbidden Gundam
        Raider Gundam
        Strike Dagger x 18

    Set 2: (appears player phase four)

       Strike Dagger x9

Neutral Enemy: (appears when there are only 7 enemy units left)

        Original type 1 x8
        Original type 2 x2
        Original type 3 x2
        Original type 4 x2
        Original boss
        Original boss

Mission Failure:

      God Gundam destroyed - only up to player phase two.
      Freedom Gundam destroyed

Special Note:

ORB is being invaded for not siding with the Earth Forces' decision to
destroy the PLANTS. As such, you are tasked to protect ORB from the
invading Strike Daggers.

On player phase two, the first batch of enemy reinforcements would arrive
in the north east. This first batch of enemy reinforcements consists of
two groups: the the first group appears in the north east and includes
the Forbidden, Calamity and Raider Gundams, while the second one would
appear to the north, and includes the Nobel Gundam in Berserker Mode. If
you want to recruit Allenby later on, just ignore and don't kill her in
this stage.

The Calamity, Forbidden and Raider all possess Trans Phase Shift Armor,
which is basically Phase Shift Armor with a lower energy activation cost.
As such, the usual methods of bypassing Phase Shift applies for the
Calamity and Raider. On the other hand, the Forbidden also packs a Beam
Coating, so the only way of effective bypassing it's Phase Shift Armor is
to use attacks that has a beam in its name but doesn't have the B marking,
i.e, Mazinger's Koshiryoku Beam or the Freedom's Beam Saber.

Another batch of Strike Daggers would appear on player phase 4. Fortunately,
Athrun arrives in the Justice to help out.

Killing either one of the trio results in the other two retreating, so its
best to use a map attack to get all three at once. On a side note, I wonder
if Shinn Asuka is on the ground right now, watching as Kira and Athrun
fight the three Gundam pilots.

When there are only 7 enemies remaining, the neutral enemies would appear
at the southwest. The green haired boss retreats if you lower its hp.


On player turn 7, Blade and his friends would arrive to give much needed
help. Blade would enter Blaster Mode and attack the green haired boss,
forcing it to retreat.

After killing the black haired boss, an event would occur resulting in your
main character's mecha to be severely damaged.

You get Cagalli back as a pilot after this mission, so remember to place
her back inside a mobile suit, preferably inside the Strike Rogue.

---------------------------------------
Mission 39:
---------------------------------------

Pre-deployed Units:

       Archangel
       Nadesico Y-Unit
       Freedom Gundam
       Justice Gundam
       Strike Gundam
       Buster Gundam
       Sol Tekkaman 1
       Dancougar
       9 other units

Player Reinforcements:

   Set 1: (appears on when only 8 enemy units remaining)

       Main Character's upgraded mecha
       Final Dancougar


Enemies:

        Strike Dagger x15

Enemy Reinforcements:

    Set 1: (appears when only 8 enemy units remaining)

        Calamity Gundam
        Forbidden Gundam
        Raider Gundam
        Strike Dagger x 15

    Set 2: (appears player phase four)

       Strike Dagger x9

Neutral Enemy: (appears when there are only 7 enemy units left)

        Original type 1 x8
        Original type 2 x2
        Original type 3 x2
        Original type 4 x2
        Original boss
        Original boss

Mission Failure:

       Dancougar destroyed

Special Note:

Even after all your efforts in the previous mission, the destruction of
ORB appears imminent. Your task now is to delay the enemy for as long as
possible while the evacuation procedures are underway.


Due to the severe damage incurred by your mecha in the previous mission,
they decided to upgrade it instead of just repairing it. This new, upgraded
mecha also has the same Orgon Cloud system that the original type boss
characters you had been fighting has, giving you the ability to Orgon Cloud
Jump as well as have an Orgon Barrier. You are given the option to rename
your mecha before you sortie out.

Your new upgraded mecha has a secret attack depending on whose girl you
decided to use as a sub-pilot for at least 18 missions. Unfortunately, it
appears that you can earn only one secret attack per game, even if you
managed to use each of the girls 18 times in one game. You have to finish
the game at least 3 times to earn all of the final attacks, and you have to
play the game again at least up to the point wherein you get your
upgraded mecha to see all its secret final attacks.

Player and enemy reinforcements would arrive when only 7 enemy units are
left. Your main character would arrive inside his/her new mecha, while the
Black Wing-N would attach with Dancougar to become Final Dancougar.

The Raider, Calamity and Forbidden gundams won't retreat this time.

After killing all of them, more Strike Daggers would appear. Representative
Atha, Cagalli's father would then order you to leave, since he will blow

up ORB to take down all the Strike Daggers.

Afterwards, Cagalli would acquire the SEED factor.

---------------------------------------
Mission 40:
---------------------------------------

Pre-deployed Units:

       Archangel
       Nadesico Y-Unit
       Voltes V
       14 other units

Enemies:

        Beast Fighter Gardo x4
        Beast Fighter Kanigan x4
        Beast Fighter Namazungo x4
        Beast Fighter Kagamikiri x4
        Destroid x4
        Skullrook

Enemy Reinforcements:

   Set 1: (appears after destroying the Skullrook)

        Beast Fighter Gardo x2
        Beast Fighter Kanigan x2
        Beast Fighter Namazungo x2
        Beast Fighter Kagamikiri x2
        Destroid x2
        Skullrook
        Shugogami Godol

   Set 2: (appears when there are only 10 enemy units remaining)

        Beast Fighter Gardo x2
        Beast Fighter Kanigan x2
        Beast Fighter Namazungo x2
        Beast Fighter Kagamikiri x2
        Destroid x2

Mission Objective:

     Destroy the Skullrook of Bargan - destroy the skullrook to bring out
         the enemy reinforcements


Mission Failure:

       Voltes V destroyed

Special Note:

Domon and the rest of the Shuffle Alliance would leave the battlefield even
before the battle starts.

This stage is a standard Super Robot vs Super Robot battle, with no Real
Robot enemies, although the beast fighters sure do like to support
each other like crazy.

The destruction of the Skullrook results in Prince Heinel appearing aboard
the Boazanian God of War, along with more Voltes V enemies.

Do note that the Godol has around 70k HP along with an annoying 8 cell
range attack, so be careful while approaching it. The use of hot blood is
almost a necessity, especially if you don't want to lose too many
units against him. I also recommend that you lure it out of the castle, so
that it wont have access to HP and EN regen bonuses and waste damage done
by your hot blooded attacks. Also, do note that the enemy also gain exp
whenever they manage to successfully attack you or evade/defend against
your attack. If you drag your fight against Heinel for long, he would gain
a level and have access to his combo attack, so beware.

---------------------------------------
Mission 41:
---------------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Archangel
       God Gundam
       Bolt Gundam
       Dragon Gundam
       Gundam Rose
       Gundam Maxter
       9 other units

Player Reinforcements: (appears when there are only 10 enemy units remaining)

       Rising Gundam

Enemies:

        Death Army x27
        Grand Gundam
        Gundam Heaven's Sword

Enemy Reinforcements:

   Set 1: (appears when there are only 10 enemy units remaining)

        Death Army x19
        Grand Master Gundam x2
        Master Gundam (Hyper Mode)
        Devil Gundam
        Nobel Gundam (Berserker Mode)

Mission Failure:

       God Gundam destroyed

Special Note:

After taking care of the Boazanian threat once and for all, your main
Forces have finally managed to catch up with the Shuffle Alliance.

You start of at the south east corner of the map and surrounded on 3 sides
by the Death Army.

The Shuffle Alliance can pretty much handle the Death Army on their own if
you gave them decent upgrades prior to this mission. Twenty seven enemy
grunts are more than enough to bring all of your mobile fighters into
Super/Hyper Mode, although I suggest to leave some for your other units.

Domon now has the Sekiha Tenkyoken attack, and as such, you can now do the
Shuffle Alliance Doumeiken combination attack.

If you didn't destroy the Nobel Gundam previously, you can recruit Allenby
By having Rain use the convince command on her.

Don't waste your spells yet on Devil Gundam, since an event would occur
resulting in Devil Gundam fully restoring its HP once you reduce its HP by half.

Killing Master Asia once results in him reviving. He and Domon would then
move away from the group and engage in a one on one duel to the death, with
Domon of course winning. Too bad, but you don't get to use Master Asia in
this game.

---------------------------------------
Mission 42:
---------------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Archangel
       Super Layzner/ Layzner Mk-2
       Grimkaiser/Bloodykaiser (if you managed to get either one of them)
       Final Dancougar
       12 other units, 13 if you failed to acquire either Gale or Julia

Enemies:

        Layzner Battleship x3
        Layzner enemy type 1 x5
        Layzner enemy type 3 x6
        Layzner boss

Enemy Reinforcements:

   Set 1: (appears after killing all enemy units)

        Layzner grunts and bosses

   Set 2: (appears after killing most of the enemy reinforcements)

        Layzner grunts
        Shapiro

Special Note:

Julia/Gale would also auto sortie in this mission if you managed to get
Either one of them. Otherwise, if you failed to get either one of them, you
would receive instead an additional deployment slot.

Since this is a large map, you can split your forces in order to save time.

After killing all of the initial enemies, more Layzner grunts and bosses
Would appear on three of the four space stations.

After killing a couple more enemies, another batch of reinforcements would
appear on the northwest space station.

---------------------------------------
Mission 43: DARKSIDE OF THE MOON
---------------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Archangel
       Main character
       Tekkaman Blade
       13 other units

Enemies:

      Banpresto Originals

Enemy Reinforcements:

   Set 1: (appears after killing all enemy units)

       Radam Beast type 1 x12
       Radam Beast type 2 x8
       Tekkaman Sword
       Tekkaman Evil Blaster Mode

Mission Failure:

        Tekkaman Blade destroyed


Special Note:

Athrun would temporarily leave your group, since he headed towards the
PLANTS in an attempt to persuade his father to stop the war.

At the start of the mission, quite a bunch of enemy and neutral units
are fighting one another.

After defeating all the enemies, Tekkaman Evil and Sword would appear,
with Evil entering Blaster Mode himself.

After reducing evil's hp to 25%, an event would occur resulting to Miyuki's
death. However, she will live if you managed to fulfill the requirements
to get her.

There would be another route split after this mission. The unique units
present in each route are:

Attack the remaining Tekkamen      Go to the Peace Conference

Archangel                          Nadesico Y-Unit
SEED Units                         Aestivalis
Tekkaman Blade Units               SPT Layzner Units

Required to save Balzack           Required to save Gai

---------------------------------------
Mission 44: Tekkaman Route
---------------------------------------

Pre-deployed Units:

       Archangel
       Eternal
       Freedom Gundam
       Justice Gundam
       Buster Gundam
       Strike Gundam
       11 other units

Enemies:

      Strike Dagger x10
      Mobius x4
      Earth Alliance Mobile Suit x4

Enemy Reinforcements:

   Set 1: (appears after killing all enemy units)

       Strike Dagger x15
       Forbidden Gundam
       Calamity Gundam
       Raider Gundam
       Dominion

Neutral Enemies:

      GINN x6
      GINN Commander x5
      GINN Commander (La Kruze)
      GINN (close combat model) x4
      Duel Gundam Assault Shroud
      ZAFT battleship

Mission Failure:

        Kira, Mwu, Athrun, Dearka shot down - for player phase 1 only
        Archangel destroyed
        Eternal destroyed

Special Note:

A mission taken straight out of a consecutive series of Mobile Suit
Gundam SEED episodes. La Kruze tells Kira and Mwu that Kira is a super
coordinator. He also tells Mwu that he is related to him, for La Kruze
is a clone of Mwu's father.

Do note that even though the Eternal is registered as LL size, it is not
considered as a battleship, so you can't dock units inside it. Although,
at the same time, it can also be considered as a battleship since
it can't dock inside either the Nadesico or Archangel, which is weird,
since Daitarn 3 and Shin Dragon are both LL sized units, but they can still
dock inside a battleship in all the SRW series they appeared in.

Fortunately, it can however, act as a repair and resupply unit, although
it can't move in this mission.

For those of you who haven't watched Gundam SEED, Natarle, who was the
former co-captain of the Archangel, is now the captain of the black, enemy
archangel class ship, the Dominion.

I suggest that you just stay near the abandoned PLANT and wait for the
enemy to come near you, since enemy and neutral units would appear at the
left and right side of the map later on.

The Dominion would retreat initially, but would reappear later on with
the Calamity, Raider and Forbidden.Killing all three would make the
Dominion retreat, while destroying the Dominion would result in the three
retreating.

At player phase 2, La Kruze and Yzak would appear and then enter Mendel
labs. Mwu would sense La Kruze's presence and chase after him, followed
behind by Kira and Dearka.

After killing all the initial enemies, ZAFT and Earth Alliance forces would
appear at your left and right. Kira, Mwu and Dearka would return, with Kira
immediately entering SEED mode, although Mwu can't fight since he was
wounded by La Kruze inside the Laboratory.

---------------------------------------
Mission 45: Tekkaman Route
---------------------------------------

Pre-deployed Units:

       Archangel
       Tekkaman Blade + Pegas
       Soltekkaman 1
       Soltekkaman 2
       12 other units

Enemies:

      Radam Mother x6
      Radam Beast (Ground) x6
      Radam Beast (Air) x4
      Tekkaman Sword

Enemy Reinforcements:


   Set 1: (appears after killing all enemy units)

       Blaster Tekkaman Evil
       Radam Mother x12

   Set 2: (appears after killing all enemy units)

       Tekkaman Omega
       Radam Mother x12

Mission Objective:

     Defeat Tekkaman Omega

Mission Failure:

        Tekkaman Blade destroyed - until you killed Blaster Tekkaman Evil
        Soltekkaman 1 destroyed - until Balzack is killed by Tekkaman Sword

Special Note:

Kill Sword using Soltekkaman 1 if you want to save Balzack and have
Soltekkaman 1 after this mission.

After killing of sword, Tekkaman Evil shows up once again. Blade chases
after him, and the corridor he just went true became filled filled up with
Radams. Don't be after to use MAP weapons to quickly clear out the
corridor and help Blade.

After killing of Blaster Tekkaman Evil, Tekkaman Omega would appear. He
would be the last of the annoying Tekkamen bosses you would have to face.

The last batch of enemies won't move or attack unless you are within range,
so take your time in fully repairing your units. Be sure to have saved
enough SP to use hot blooded attacks against Omega, since 100k HP is going
to take a while to whittle down without resorting to hot blood. Also, don't
be fooled by Omega only having an S for its HP regen stat, since 10% of
100k is 10k, which requires you do deal more than 10k damage per turn if
you want to have any chance of killing him.

---------------------------------------
Mission 46
---------------------------------------

Pre-deployed Units:

       Archangel
       Nadesico Y-Unit
       Freedom Gundam (METEOR)
       Justice Gundam (METEOR)
       Buster Gundam
       Strike Gundam
       Main character
       10 other units

Enemies:

      Nuclear Missile x15
      Strike Dagger x3
      EAF unit x2

Enemy Reinforcements:

   Set 1: (appears after killing all enemy units)

      Dominion
      Forbidden Gundam
      Calamity Gundam
      Raider Gundam
      Mobius x10
      Strike Dagger x6

   Set 2: (appears after killing all enemy units)

     Banpresto Originals

Neutral Unit:

     ZAFT Battleship
     GINN x6

Neutral Reinforcements: (arrives after killing all enemy units)

     Duel Gundam Assault Shroud
     GINN x6

Mission Objective:

        Destroy all nukes before it reaches the PLANTS

Mission Failure:

        A nuke reaches the PLANTS
        A MOBIUS with a nuke reaches the PLANTS

Special Note:

You finally gain access to the METEOR unit for the Freedom and Justice,
which helps a lot in this mission. The ZAFT forces here would ignore you,
so just concentrate on destroying all the nukes. Make sure also that you
get to destroy them in 1 attack, otherwise it would self destruct and deal
huge amounts of damage and its a sure 100% hit. Not sure though if flash
can make you dodge it. So, unless you can destroy the nuke in 1 hit, its
best to destroy it out of range of its attack, which fortunately is only
range 1.

Use of the Accelerate spell is necessary to catch up with the eastern
most nukes.

Enemy reinforcements arrive at the north east of the map. Fortunately,
Yzak arrives with a couple of GINNs to intercept them.

Destroying a Mobius from the enemy reinforcements results in it
releasing a nuke.

All remaining ZAFT units would retreat once all enemy units are gone,
just as a bunch of originals appear to take you on.

After this mission, there is another path branch. The unique units
in each branch are:

Stay in Space           Return to Earth

Archangel               Nadesico Y-Unit
SEED units              Aestivalis units
SPT Layzner             Brain Powerd
Tekkaman Blade

Mostly Real             Mostly Super Robot
Robot enemies           enemies

---------------------------------------
Mission 47: Earth
---------------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Nelly Brain
       Hime Brain
       Kant Brain
       Nakki Brain
       Mazinkaiser
       10 other units

Player Reinforcements: (appears after Yuu, Nakki and Kant
                        reaches the designated squares)

      Hime Brain

Enemies:

      Grandcher x21

Enemy Reinforcements:

   Set 1: (appears after Yuu, Nakki and Kant reaches the
           designated squares)

      Grandcher x17
      Grandcher (Shiela)
      Grandcher (Quincy)
      Baronz (Jonathan)

Neutral Unit: (appears after killing all initial enemy units.)

     Metal Beast Statue x6
     Metal Beast Songstress x6
     Metal Beast Dragon 2
     Metal Beast Parrot
     Metal Beast Death

Mission Objective:

        Nelly, Kant and Nakki Brain must reach the designated
          area within 4 turns
        Defeat Quincy


Mission Failure:

        Mazinkaiser destroyed - dissappears later
        Nelly, Hime, Kant, or Nakki Brain destroyed - dissappears
           after Hime returns
        Nelly, Kant and Nakki Brain failed to reach the designated
            area within 4 turns

Special Note:

Be sure that Yuu, Kant and Nakki haven't yet used up their turn before
killing the last grandcher, so that they can immediately start moving
towards the designated area once Hime leaves.

The neutral units are very annoying since most of their attacks have a
status effect. The hairy looking Metal Beast is especially annoying
since it has an attack that can drain the SP of your pilots if it manages
to hit your unit.

Defeating Quincy will result in the mission ending, so kill first all
the other units and leave her for last.

---------------------------------------
Mission 48: Earth
---------------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Nelly Brain
       Hime Brain

       Mazinkaiser
       12 other units

Player Reinforcements: (appears after Yuu, Nakki and Kant
          reaches the designated squares)

      Hime Brain

Enemies:

      Grandcher x12
      Baronz (Jonathan)

Enemy Reinforcements:

   Set 1: (appears after defeating Jonathan)

      Grandcher x19
      Grandcher (Shiela)
      Baronz (Quincy)

   Set 2: (appears after defeating Quincy)

      Baronz (Baron Maximillian)

Neutral Unit:

     Metal Beast Statue x4
     Metal Beast Songstress x4
     Metal Beast Dragon 2
     Metal Beast Parrot
     Metal Beast Death
     Ankoku Daishogun ship

Neutral Unit Reinforcement: (appears after defeating
           Ankoku Daishogun's Budo)

     Ankoku Daishogun

Mission Failure:

        Mazinkaiser, Nelly Brain, Hime Brain destroyed (?)

Special Note:

This map is considered as space, so change your Aestivalis units
into their 0G or Lunar Frames if you plan to use them.

The Grandchers are here to protect Orphan, while Ankoku Daishogun
is after Orphan to use it to conquer the world, as such, the Grandchers
and Metal Beasts would also fight each other aside from fighting you.
Use this to your advantage by allowing them to weaken each other first,
especially against the metal beast with the SP drain attack.

I also suggest that you go after the neutral units first, in order to
avoid all those annoying status attacks.

If you want, you can actually just stay away from Orphan and watch the
two enemies kill each other, with you killing only all those units that
decided to chase after you. Afterwards, you finish off the surviving
enemy side. Its actually pretty funny watching Ankoku Daishogun with 80k
HP fighting Baron Maximillian with 90K HP and guessing who will win in
the end, although Baron Maximillian usually wins due to his Baronz'
HP and EN regen, Chakra Barrier, Vital Jump and a long-ranged attack.

---------------------------------------
Mission 49:
---------------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Archangel
       Freedom Gundam (METEOR)
       Justice Gundam (METEOR)
       Duel Gundam Assault Shroud
       Super Layzner/Layzner Mk-II
       12 other units

Enemies:

      Improved Batta x6
      Jovian Battleship x2
      Layzner enemy x2
      Layzner enemy x4

Enemy Reinforcements:

   Set 1: (appears after all initial units)

      Tetsujin x2
      Daimajin x2
      Denjin x2
      Layzner enemies x 6
      Layzner boss x7
      Jovian Battlefortress

   Set 2: (appears after defeating Quincy)

      Baronz (Baron Maximillian)

Friendly Neutral Units: (appears after defeating all initial units)

     Daimajin
     Denjin x2

Enemy Neutral Units: (appears after defeating all enemy units)

    GINN x9
    GINN Commander x2
    GINN (Green) x1
    ZAFT battleship x2
    Providence Gundam

Mission Failure:

        Kira shot down

Special Note:

Enemy reinforcements would appear after killing all the initial units.
3 Jovian Aces would appear inside the Tetsujin, Daimajin and Dejin as
neutral player reinforcements. They would leave once the Jovian Battlefortress
is destroyed, so leave it for last.

Yzak would leave once the ZAFT enemy units apppear.

---------------------------------------
Mission 50:
---------------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Archangel
       Main character
       14 other units

Enemies:

      Banpresto Original x20
      Banpresto Original boss

Enemy Reinforcements:

   Set 1: (appears after first batch of enemies)

      Banpresto Originals x18
      Banpresto Boss

Mission Objectice:

     Defeat the boss unit

Mission Failure:

    Main character shot down

Special Note:

Killing the boss unit that appears in the player reinforcements
results in all the remaining enemy units retreating, so its best that
you leave the boss unit for last.

---------------------------------------
Mission 51:
---------------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Archangel
       Main character
       14 other units

Enemies:

      Banpresto Original x20
      Banpresto Original boss

Enemy Reinforcements:

   Set 1: (appears when only 9 enemy units remaining)

      Banpresto Originals x25
      Banpresto Boss
      Banpresto Boss

Mission Objectice:

     Defeat the two boss units within 10 turns

Mission Failure:

    Main character shot down
    Failed to defeat the two boss units in 10 turns

Special Note:

Your main character would deploy, after which, you are once again
asked if you want to change the sub-pilot for your main unit.

When only 9 enemy units are left, two boss units would appear
and you have only 10 turns to finish them both. Unfortunately, more
enemy units would appear to block your path.

---------------------------------------
FINAL MISSION
---------------------------------------

Pre-deployed Units:

       Nadesico Y-Unit
       Archangel
       Main character
       14 other units

Player Reinforcement: (appears after the boss fully regenerates)

       Laft Kranz (Black)

Enemies:

      Banpresto Original x31
      Banpresto Original Final Boss

Enemy Reinforcements:

   Set 1: (appears after killing the boss)

      Final Boss Upgraded Mecha

   Set 2: (appears after the boss fully regenerates)

     Orgon Cloud Extractor x4
     Banpresto Originals x18

   Set 3: (appears everytime only 9 enemy units are left)

    Banpresto Originals x12

Mission Objectice:

     Defeat the final boss
     Defeat the four Orgon Cloud Extractor

Mission Failure:

    Main character shot down

Special Note:

You can't change your sub-pilot in the intermission menu. Your sub-pilot
would automatically be changed when you start this mission. I think the
sub-pilot you would use depends on who you initially picked at the start of
the game, or maybe on who has a final attack for your upgraded unit. I'm
pretty sure that its not based on who you picked to use in the previous
mission, since I picked Tenia in the previous mission, yet I still
deployed with Melua, with whom I have a final attack for G. Drakodeus.

After defeating the boss, he would transfer over to his final mecha. Don't
waste your SP yet on him, since he would fully restore his HP once you
reduce it to 50%. After fully recovering, 4 Orgon Cloud extractors would
appear. He would continue to fully recover his HP every time you attack him,
unless you manage to destroy first the four extractors.

Also, your former enemy would appear with his Laft Kranz to help you out.


======================
13. Tsume Super Robot
======================

== NOT YET AVAILABLE ==

====================
14. Challenges
====================

These challenges are not necessary to complete the game.
These challenges are just that, challenges to give some
variety to the game.

No Upgrade Challenge
     -  you can�t upgrade anything in the game. Units that
        come pre-upgraded are okay.

No Optional Equipment Challenge
     -  you can�t equip any optional parts on your pilots
        and robots.

True to the Show Challenge
     -  you only use/deploy units that appeared in the
        particular episode that the current mission is
        based on. You also can only attack the enemies
        belonging to the same show the unit you have
        selected belongs to (i.e. Nadesico units only
        attack Nadesico enemies).

        Also, if according to their show that a
        particular unit must defeat a particular
        enemy using a particular attack, then you
        must recreate that scene.

Units belonging to other shows can�t attack during
that mission. You can however, use them for
support defend and to trap enemies in place.
You can also use them to repair and re-supply your units.

====================
15. Combination Attacks (Incomplete)
====================

Some units are capable of performing combination
attacks with one another. These attacks are very
powerful and require that the units performing this
attack to be next to each other and fulfill the
attack�s requirements.

Attack Name   : Buttercup Formation (Shoot)
Participants  : Aestivalis Ryoko, Aestivalis Hikaru,
                Aestivalis Izumi
Note          : Available in the Ground, 0G, Flyer, Luna (?)
                and Artillery Frame

Attack Name   : Triple Distortion Punch
Participants  : Aestivalis Ryoko, Aestivalis Hikaru,
                Aestivalis Izumi
Note          : Available in the Ground, Flyer and 0G frames

Attack Name   : Double Gekigan Flare
Participants  : Aestivalis Akito, Aestivalis Gai
Note          : Available in the 0G, Ground and Flyer frames

Attack Name   : Twin Hi-MAT Attack
Participants  : Freedom and Justice Gundam

Attack Name   : Twin Hyper Beam Saber Slash
Participants  : Freedom w/ METEOR and
                Justice w/ METEOR

Attack Name   : Double Mazinger Punch
Participants  : Mazinger and Great Mazinger,
                Mazinkaiser and Great Mazinger,
                Mazinkaiser (KS) and Great Mazinger Kai

Attack Name   : Double Mazinger Blade
Participants  : Mazinkaiser and Great Mazinger,
                Mazinkaiser (KS) and Great Mazinger Kai

Attack Name   : Double Breast Burn
Participants  : Mazinkaiser and Great Mazinger,
                Mazinkaiser (KS) and Great Mazinger Kai

Attack Name   : Chakra Extension
Participants  : Any two Brain Powerd units.

Attack Name   : Double God Finger
Participants  : God Gundam and Nobel Gundam

Attack Name   : Love Love Finger
Participants  : God Gundam and Nobel Gundam


Attack Name   : Love Love Tenkyo Ken
Participants  : God Gundam and Rising Gundam

Attack Name   : Shuffle Alliance Fist
Participants  : God Gundam, Gundam Rose, Gundam Maxter,
                Bolt Gundam, Dragon Gundam

Attack Name   : ????
Participants  : Dragon Gundam and Bolt Gundam

Attack Name   : ????
Participants  : Gundam Rose and Gundam Maxter

Attack Name   : Super Electromagnetic Slash (version 1)
Participants  : Voltes V and Combattler V


Attack Name   : Super Electromagnetic Slash (version 2)
Participants  : Voltes V and Combattler V

Attack Name   : Uruz Team Attack
Participants  : M9-Gernsback (Mao),
                M9-Gernsback (Kruze) and
                M9-Gernsback (Sosuke)/ARX7-Arbalest

====================
16. Secrets
====================

Main Character�s Sub-pilot�s stats and spells

Katia Grineal (Green)
Nickname: Katia

Stat Bonus:
+ 1 weapon range
+ 10 mobility

Spells:

Bless
Direct Hit
Sniping
Iron Wall
Perfect Dodge
Friendship

Festenia Muse (Red)
Nickname: Tenia

Stat Bonus:
+ 200 weapon power
+ 10% critical hit ratio

Spells:

Big Guts
Battle Will
Focus
Perfect hit
Disturbance
Encourage

Melua Melna Meia (Blue)
Nickname: Melua

Stat Bonus:
+ 300 armor
+ 1 movement range

Spells:

Cheer
Trust
Concentrate
Sacrifice
Move again
Resupply

Hidden Fourth Robot
- Finish the game using all 3 original robots

Gale (Julia not available)
- Use Eiji to convince Gale on Mission 3
- Use Eiji to convince Gale on Mission 4.
  Choose to help Gale after defeating him.
- Choose to go with the Archangel. Let Eiji
  fight Gale on Mission 14. BOTH EIJI AND
  GALE MUST STAY ALIVE ON THAT MISSION!!!
- Convince Gale on Mission 19
- You will get Gale on Mission 39
- You can't get Gale if you want to get the Great Zeorymer

Julia (Gale not available)
- Convince Julia on Mission 19
- Don't kill Julia on Mission 27
- Don't kill Julia on Mission 35
- You will get Julia on Mission 39
- You can still get Julia even if you planned on getting the Great Zeorymer

IWSP
- On the first route split, choose to go
  with the Archangel
- On the third route split, choose to go
  with the Archangel
- If you did everything correctly, Mwu would
  deploy on the Strike Gundam IWSP instead
  of the Aile Strike on Mission 38

Balzack stays alive
- Choose to go with the Archangel on the
  fifth route split

Bonta-kun
- Let Sosuke defeat all Full Metal Panic!
  bosses.



===============================
17. Frequently Asked Questions
===============================

Q. Is Amuro in this game?
A. No. The only Gundam series in this SRW version are Mobile SUit
   Gundam SEED and Mobile Figher G Gundam so, don't expect to find Amuro,
Char, Camille, Judau, or any UC characters in this game.

Q. In mission 13, Nadesico route, I always get a game over after I kill
Mazinkaiser.
A. In order to finish that mission, you must bring down Mazinkaiser's HP to
10% or below, not destroy it.

Q. Why can't I place units inside the Eternal?
A. Even though the Eternal is a battleship in the show, it isn't considered as
   a battleshipin this game. As such, you can't place units inside the Eternal,
   even though the Eternalitself can't be placed inside either the Nadesico or
   Archangel.

Q. Which is a better unit for Sosuke, Bonta-kun or the Arbalest?
A. Bonta-kun, being SS size, has a better inherent accuracy and dodge
   compared to the Arbalest.Unfortunately, since Bonta-kun is just a mascot
   costume, it suffers from lower stats compared to the Arbalest. You also
   can't perform the Uruz Strike while Sosuke is inside Bonta-kun.It also isn't
   equipped with either ECS or the Lambda Drive. On the plus side, Bonta-kun's
   attacks are probably next only to Boss Borot's in terms of making you laugh.

Q. Is the Great Zeorymer worth it to acquire?
A. If you can stand losing the chance to acquire 2 IWSP Striker Packs, Gai,
   Tsukomo, X-Aestivalis, Gale and the Layzner Mk-II, then the Great Zeorymer
   is well worth it. Although it loses its combo attack, it has instead access
   to all the final attacks of all the Zeorymer enemies you have
   defeated, from Kaze no Landstar, to the Hau Dragon.

====================
18. Credits
====================

Thanks to Johnny Godhand (aka Johnnyman), for his
spell list guide.

Thanks to the GameFAQs message boards for some of the
information present here.

========================
19. Contact Information
========================

You can�t use this guide for commercial purposes.
If you want to use this guide, please notify and ask
for my consent first, and at least give credit to me.

You can e-mail me at [email protected]
for any comments,questions, suggestions
and contributions.

====================
20. Disclaimer
====================

Super Robot Wars J is the property of Banpresto.
All characters depicted in the game are the sole
property of their original owners.