Enemy FAQ by lombax13
Super Mario Advance 2: Super Mario World on SuperCheats.com
Super Mario World:
Super Mario Advance 2
Enemy FAQ

By Tyler Trombley
E-mail: Luigi216@aol.com
08/26/06
Version 1.0

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Table of Contents
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1. Introduction
2. Copyright Infromation
3. Enemies
4. Bosses
5. Special Thanks and Conclusion

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1. Introduction
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Hi there, and welcome to my Super Mario World: Super Mario Advance 2 Enemy
FAQ. This FAQ is designed to help familiarize yourself with all of the foes
you will encounter on your journey throughout Dinosaur Land, as well as
methods for defeating them. For every enemy, I will write the following, with
words replacing the Xs:

(Name of Enemy)
Description: X
First Location: X
Method 1: X
Method 2: X

Name of Enemy: This is what the enemy is called.
Description: A description of the enemy and/or its attacks.
First Location: This is where you will first see the enemy in your adventure.
Method 1: A method for defeating the enemy (if it can be defeated).
Method 2: A second method for defeating the enemy (if there is one).

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2. Copyright Information
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This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly. Use of this FAQ on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
Copyright 2006 Tyler Trombley

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3. Enemies
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And now, without further ado, let us proceed with the list of all of the
enemies in the game.

Amazing Flyin' Hammer Brothers
Description: These foes throw hammers at you from winged platforms.
First Location: Donut Plains 4
Method 1: Jump on their heads.
Method 2: Shoot them with a fireball.

Ball 'n' Chain
Description: These spiked balls swing on chains in Castles and Fortresses.
First Location: Morton's Castle
Method 1: None
Method 2: None

Banzai Bill
Description: A giant version of a Bullet Bill.
First Location: Yoshi's Island 1
Method 1: Jump on them.
Method 2: None

Big Boo
Description: Large Boos that move slowly toward you when you turn away.
First Location: Donut Secret House
Method 1: None
Method 2: None

Blargg
Description: Blarggs hide in lakes of lava and try to pounce on you.
First Location: Vanilla Dome 1
Method 1: None
Method 2: None

Blurp
Description: Fish that aren't really threatening.
First Location: Yoshi's Island 4
Method 1: Shoot them with a fireball.
Method 2: Hit them with a Cape Skin.

Bob-omb
Description: Walking bombs that flash when they are about to explode.
First Location: Forest of Illusion 3
Method 1: Jump on them and avoid the explosion.
Method 2: Hit them with a Cape Spin and avoid the explosion.

Para-Bombs
Description: Bombs that drop in from the sky on parachutes.
First Location: Vanilla Secret 2
Method 1: Jump on them and avoid the explosion.
Method 2: Hit them with a Cape Spin and avoid the explosion.

Bony Beetle
Description: Skeletal beetles that can thrust spikes out of their backs.
First Location: Vanilla Fortress
Method 1: Hit them with a Cape Spin.
Method 2: None

Boo Buddy
Description: Little ghosts that attack in many different formations.
First Location: Dount Ghost House
Method 1: None
Method 2: None

Bullet Bill
Description: Bullets fired from cannons that travel across the whole screen.
First Location: Vanilla Dome 4
Method 1: Jump on them.
Method 2: None

Buzzy Beetle
Description: Fireproof adversaries that can be picked up and thrown.
First Location: Donut Plains 2
Method 1: Jump on it, pick it up, then kick it into a gap.
Method 2: None

Chargin' Chuck
Description: Foes with helmets that can toss footballs and baseballs at you.
First Location: Yoshi's Island 1
Method 1: Hit them with several fireballs.
Method 2: Hit them with a Cape Spin.

Dino-Rhino
Description: Large rhinos that do not shoot fire, unlike Mini-Rhinos.
First Location: Chocolate Island 1
Method 1: Jump on it to turn it into a Mini-Rhino, then jump on it again.
Method 2: None

Dry Bones
Description: Skeletal versions of Koopa Troopas that may throw bones at you.
First Location: Morton's Castle
Method 1: Hit them with a Cape Spin.
Method 2: None

Eerie
Description: Ghostly baddies that head toward you in distinct flight paths.
First Location: Donut Secret House
Method 1: None
Method 2: None

Fishbone
Description: Skeleton fish that are invulnerable to anything but Cape Spins.
First Location: Vanilla Fortress
Method 1: Hit them with a Cape Spin.
Method 2: None

Fishin' Boo
Description: A ghoul that dangles a fireball from its fishing rod.
First Location: Choco-Ghost House
Method 1: None
Method 2: None

Goombas
Description: Classic Mario Bros. enemies that aren't very dangerous.
First Location: Forest of Illusion 3
Method 1: Jump on them, pick them up, then kick them into a gap.
Method 2: Hit them with fireballs or a Cape Spin.

Para-Goombas
Description: Goombas that descend from the sky with parachutes.
First Location: Donut Plains 4
Method 1: Jump on them, pick them up, then kick them into a gap.
Method 2: Hit them with fireballs or a Cape Spin.

Grinders
Description: Indestructible spiked engines found in Fortresses and Castles.
First Location: Forest Fortress
Method 1: None
Method 2: None

Hothead
Description: Giant fireballs that circle around platforms trying to hit you.
First Location: Wendy's Castle
Method 1: None
Method 2: None

Jumpin' Piranha Plant
Description: Dangerous plants that jump out of pipes.
First Location: Yoshi's Island 2
Method 1: Hit them with a fireball.
Method 2: Hit then with a Cape Spin.

Koopa Troopa
Description: Bowser's loyal henchmen that, when jumped on, lose their shells.
First Location: Yoshi's Island 1
Method 1: Jump on them and kick their shells into a gap.
Method 2: Hit them with a fireball.

Lakitu
Description: A pesky foe that flies in a cloud and throws Spinys your way.
First Location: Vanilla Secret 2
Method 1: Hit them with a thrown object (you can then ride their cloud).
Method 2: Jump on them and hit them with a fireball or a Cape Spin.

Li'l Sparky
Description: Smaller versions of Hotheads that are also very quick.
First Location: Wendy's Caslte
Method 1: None
Method 2: None

Magikoopa
Description: Wizard Koopas that can shoot magic at you and disappear.
First Location: Lemmy's Castle
Method 1: Jump on them.
Method 2: Hit them with a fireball or a Cape Spin.

Mecha-Koopa
Description: Mechanical Koopa soliders found patroling around Bowser's Castle.
First Location: Bowser's Castle Front Door
Method 1: Hit them with a thrown object.
Method 2: None

Mega Mole
Description: Huge, yet fast moles that wear sunglasses (!?).
First Location: Chocolate Island 4
Method 1: Jump on them.
Method 2: Hit them with a Cape Spin.

Mini-Rhino
Description: Mini versions of Dino-Rhinos that breathe streams of fire.
First Location: Chocolate Island 1
Method 1: Jump on them.
Method 2: Hit them with a fireball or a Cape Spin.

Monty Mole
Description: Moles that bust out of the ground or walls.
First Location: Yoshi's Island 2
Method 1: Jump on them.
Method 2: Hit them with a fireball or a Cape Spin.

Ninji
Description: Little black foes that jump in an attempt to hit you.
First Location: Bowser's Castle Back Door
Method 1: Jump on them.
Method 2: Hit them with a fireball or a Cape Spin.

Pokey
Description: A spiky cacti baddy made up of several segments.
First Location: Yoshi's Island 4
Method 1: Have Yoshi eat each of the Pokey's segments.
Method 2: None

Porcu-Puffer
Description: A fish that follows you, waiting for you to fall in the water.
First Location: Vanilla Secret 3
Method 1: None
Method 2: None

Rex
Description: A winged dinosaur that isn't too tough.
First Location: Yoshi's Island 1
Method 1: Jump on them twice.
Method 2: Hit them with a fireball or a Cape Spin.

Rip Van Fish
Description: Aquatic adversaries that chase you if you wake them up.
First Location: Donut Secret 1
Method 1: Hit them with a fireball.
Method 2: Hit them with a Cape Spin.

Spike Top
Description: Baddies that can crawl on any surface.
First Location: Dount Plains 2
Method 1: Hit them with a Cape Spin.
Method 2: None

Spiny
Description: Spiked beetles that can be thrown at you by Lakitus.
First Location: Vanilla Secret 2
Method 1: Hit them with a fireball.
Method 2: Hit them with a Cape Spin.

Super Koopa
Description: Koopas that have capes instead of shells.
First Location: Donut Plains 1
Method 1: Jump on them (Super Koopas with red capes give you Cape Feathers).
Method 2: Hit with with a fireball.

Sumo Brothers
Description: Tough enemies that stomp platforms to make columns of flames.
First Location: Cookie Mountain
Method 1: Hit them with a Cape Spin.
Method 2: None

Swooper
Description: Batty foes that swoop down at you when you come near.
First Location: Donut Plains 2
Method 1: Jump on them.
Method 2: Hit them with a fireball or a Cape Spin.

Thwimp
Description: Mini versions of Thwomps that jump back and forth.
First Location: Morton's Castle
Method 1: None
Method 2: None

Thwomp
Description: Stone blocks that come crashing down trying to crush you.
First Location: Morton's Castle
Method 1: None
Method 2: None

Torpedo Ted
Description: Underwater version of Bullet Bills fired from cannons with hands.
First Location: Soda Lake
Method 1: None
Method 2: None

Urchin
Description: Spiked baddies that float in the water in a certain pattern.
First Location: Forest of Illusion 2
Method 1: None
Method 2: None

Volcano Lotus
Description: Flowers that shoot balls of lava into the air.
First Location: Donut Plains 1
Method 1: Hit them with a Cape Spin.
Method 2: Jump and hit it from underneath.

Wiggler
Description: Capterpillar-like creatures that get angry if you jump on them.
First Location: Forest of Illusion 1
Method 1: Have Yoshi eat them.
Method 2: None

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4. Bosses
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A good Mario game would not be complete without some boss battles, right? Well
here is a look at the boss battles in Super Mario World: Super Mario Advance
2.

Iggy Koopa
Castle Location: Yoshi's Island
Difficulty: Easy

This is the first boss battle of the game, and quite possibly the easiest. All
you have to do is jump on his head repeatedly as the platform tilts, sending
him closer to the lava. Once the platform tilts the other way, he'll slide
back to the center safely. Jump over the ball that Iggy throws at you, then
continue to jump on his head until he falls off the platform and into the
lava.

Morton Koopa Jr.
Castle Location: Donut Plains
Difficulty: Easy

When the battle commenecs, walls will come down on both sides of the area and
Morton will come charging at you. Jump on his head to score a hit. Then get
out of the way as he charges for the wall. He will then walk up the wall and
then onto the ceiling. Once you pass underneath him, he'll fall to the ground
and cause a little quake, freezing your movement for a second or two. If you
are not going fast enough as you pass underneath Morton, he'll fall right on
top of you. Jump on Morton's head again. Dodge him as he falls from the
ceiling again, then jump on his head one more time to finish him off.

Lemmy Koopa
Castle Location: Vanilla Dome
Difficulty: Medium

Lemmy hides in one of seven pipes in his lair and pops out along with two
decoys. The goal here is to jump on head of the real Lemmy. Keep in mind that
Lemmy does not look like his two decoys, so stomp on the one that looks
different. What makes this process more difficult is the fact that a fireball
is constantly floating around the room, so make sure you avoid it as you try
to jump on Lemmy. Land three successful jumps on Lemmy's head and you win the
battle.

Ludwig von Koopa
Castle Location: Twin Bridges
Difficulty: Easy

At first, Ludwig will breathe multiple fireballs at you. Avoid them and jump
on his head. After that, Ludwig will commence is second attack by spinning at
you while hiding in his shell. Continually jump over his shell as it spins
after you, then get ready to jump on his head again once he somersaults out of
his spinning shell attack. You must jump on Ludwig's head three times to
emerge victorious.

Roy Koopa
Castle Location: Forest of Illusion
Difficulty: Medium

Roy's strategy is exactly like his brother Morton's: he will try to squash
you as he climbs up the walls and on the ceiling. And the method you must use
to defeat this boss hasn't changed either: three jumps on the head is all you
need to do to win. However, the fact that the walls continually close in as
the fight progresses means you only have a certain amount of time before you
get squished or you don't have enough room to avoid Roy. Finish off Roy as
quickly as you can to avoid both of these predicaments.

Wendy O. Koopa
Castle Location: Chocolate Island
Difficulty: Medium

Wendy is just like her brother Lemmy, right down to the pipes she hides in and
the decoys she brings along with her. Remember, jump on the one that looks
different from the other two, because that is Wendy. Also, there are now two
fireballs floating around the area, which makes jumping on Wendy AND avoiding
fireballs challenging. Score three jumps on Wendy's head and you win.

Larry Koopa
Castle Location: Valley of Bowser
Difficulty: Easy

This battle is just like the battle back in World One against Iggy. The only
difference here is the fact that three fireballs shoot up from lava below.
Jump over the balls Larry rolls at you, the repeatedly jump on his head as the
platform tilts toward the lava. When Larry ends up falling into the boiling
lava, you emerge triumphant and you are off to Bowser's Castle for the final
confrontation.

Bowser
Castle Location: Valley of Bowser
Difficulty: Hard

The final boss battle against Bowser is split up into three phases of combat.
When you beat Bowser in all three phases, you have beaten the game.

Round 1: When the battle starts, Bowser will fly around in his Koopa Clown
Copter. When he stops for a moment, he will throw two Mecha-Koopas onto the
ground below. Jump on one, pick it up, and throw it back up at Bowser. Throw
it at his head to score a hit. Do that a second time and Bowser flees. At this
point, fireballs descend from the sky. Position yourself between two of them
to avoid the rain of fire.

Round 2: When Bowser returns after Peach throws you a Mushroom, he will start
flying around in his Copter again. When he pauses this time, he'll turn the
Copter upside-down and dump a steel ball onto the ground. Jump over it as it
rolls toward you. After two steel balls are rolled at you, Bowser will toss
out two more Mecha-Koopas. Hit Bowser in the head with both of them and he
flee a second time. More fireballs will fall from the sky; make sure you avoid
them.

Round 3: This is it. If you win this round, Bowser is defeated! Peach throws
you another Mushroom, and then Bowser starts bouncing up and down on the
ground, trying to crush you. Run away from this assault and wait for Bowser to
chuck two more Mecha-Koopas over the side of his Copter. Pick these up and hit
Bowser with them both to successfully defeat Bowser. Congratulations!

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5. Special Thanks and Conclusion
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I would like to thank:

- my parents.

- Nintendo, for bringing this classic SNES Mario game to the portable GBA.

- you, for reading my FAQ.

I hope this FAQ helped you successfully defeat all of your foes in the your
quest throughout Dinosaur Land! Thanks again for reading! Have a nice day!

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~ FIN ~
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