---------1---------2---------3---------4---------5---------6---------7--------* Shining Soul II Fusing / Forging FAQ Copyright 2004 Jason Campbell (SilverFox79) Version 1.00 shining_soul_2_forging.txt _________________ /Table of Contents\____________________________________________________________ Fusing vs. Forging Disclaimer - FUSE01 Introduction - INTRO02 Materials - MAT03 Grades & Levels - GRLV04 Selling Price Ranges for Each Material - PRICE05 Mixed Materials - MIX06 Placement of Materials - PLACE07 Results (Forged Item List) - LIST08 Money Given to the Smith - GOLD09 Failed Forging - FAIL10 In Closing - CLOSE11 Top 10 Most Frequently Forged Items - TOPTEN12 Frequently Asked Questions - FAQ13 Contact Information - CONTACT14 Requests - REQUEST15 Credits - CREDIT16 Legal Stuff - LEGAL17 Version History - HIST18 Pointless Points to Ponder - POINTS19 _____________________________ ________________________/Fusing vs. Forging Disclaimer\________________________ \__________[FUSE01]___________/ Thanks to Cryptoniyte for pointing out to me that the official name for the process is "Fusing," used by the Smith's Apprentice in Klantol Castle. I will use the term "Forging" throughout the FAQ, as it is interchangeable, and it is also a term I am more comfortable with using. ____________ ________________________________/Introduction\_________________________________ \_[INTRO02]__/ Forging, in Shining Soul II, is the process of taking 3 pieces of the five raw materials in the game, placing them on the Smith's table, and tossing him some cash for him to pound you out a shiny new item. Most, if not all, of the most powerful pieces of equipment in the game are obtained through forging. This FAQ was inspired by the numerous posts on the GameFAQs message boards regarding forging, how to obtain items through forging, Grades and Levels of respective Items and Ores, etc. It was mentioned in several places on the boards how no one had strung this information together into a Forging FAQ. So, here's my attempt at it. =) _________ __________________________________/Materials\__________________________________ \_[MAT03]_/ There are five different materials you can gather in order to forge equipment with. These are Bone, Scale, Mithril, Dark Matter, and Orihalcon. ---Grades and Levels [GRLV04]: (I will use the term "Level" throughout this FAQ. The word "Echelon," seen throughout the boards, FAQs, and related websites, has the exact same meaning.) To determine an Ore's Level with regards to its Grade: Grade 0-99 = Level 0 Grade 100-299 = Level 1 Grade 300-499 = Level 2 Grade 500+ = Level 3 ______________________________________ ___________________/Selling Price Ranges for Each Material\____________________ \________________[PRICE05]_____________/ The Golden Rule of Forging: *****It is the TOTAL price that matters!***** On the right are the total prices of all three pieces on the Smith's table. Individual prices are given ONLY for a reference! Individual prices are the range on the left, divided by 3, and rounded accordingly. These values are also for 3 pieces of the same material. Mixed materials are covered below. Bone - Total (Grade * 1) Bone - Individual Level 0 = 0-99 Level 0 = 0-33 Level 1 = 100-299 Level 1 = 34-99 Level 2 = 300-499 Level 2 = 100-166 Level 3 = 500+ Level 3 = 167+ Scale - Total (Grade * 2) Scale - Individual Level 0 = 0-198 Level 0 = 0-66 Level 1 = 200-598 Level 1 = 68-198 Level 2 = 600-998 Level 2 = 200-332 Level 3 = 1000+ Level 3 = 334+ Mithril - Total (Grade * 10) Mithril - Individual Level 0 = 0-990 Level 0 = 0-330 Level 1 = 1000-2990 Level 1 = 340-990 Level 2 = 3000-4990 Level 2 = 1000-1660 Level 3 = 5000+ Level 3 = 1670+ Dark Matter - Total (Grade * 20) Dark Matter - Individual Level 0 = 0-1980 Level 0 = 0-660 Level 1 = 2000-5980 Level 1 = 680-1980 Level 2 = 6000-9980 Level 2 = 2000-3320 Level 3 = 10000+ Level 3 = 3340+ Orihalcon - Total (Grade * 25) Orihalcon - Individual Level 0 = 0-2475 Level 0 = 0-825 Level 1 = 2500-7475 Level 1 = 850-2475 Level 2 = 7500-12475 Level 2 = 2500-4150 Level 3 = 12500+ Level 3 = 4175+ The safest way of ensuring you get the items you want, are to take 3 pieces of your material within the individual price ranges given. for example, 3 pieces of Dark Matter between 680-1980 selling price each for a Level 1 Dark Matter Item. Individual prices are only provided as a general rule of thumb. Remember that higher grade ores can be effectively "toned down" with ores that have a lower selling price. If you have two Level 3 ores, and want a Level 1 Item, this is very possible, it just takes a little math and a lower grade ore to reduce the total price. _______________ ______________________________/Mixed Materials\________________________________ \____[MIX06]____/ At this point in time, I'm unsure how mixed materials fall on the Level and Price Range table. I have a theory I'm testing: Theory: Find each ore's individual grade by dividing its selling price by the number listed below: Bone = 1 Scale = 2 Mithril = 10 Dark Matter = 20 Orihalcon = 25 Total the Grades to find the item's Level. See the chart in the Grades & Levels section. Example: 4200 Ori, divide by 25 = 168 980 Mit, divide by 10 = 98 4500 Ori, divide by 25 = 180 168 + 98 + 180 = 446 446 = Between 300 & 499, so it would be a Level 2 Item. After several tests, this theory is still holding true. I will presume it as fact until I receive proof that discredits it. _____________________________________________________________________________ | Before you forge, SAVE YOUR GAME! I know it's tedious and all, but there's | | a reason for this. Hard reset your game if you don't get favorable results. | |_____________________________________________________________________________| ______________________ ____________________________/Placement of Materials\___________________________ \______[PLACE07]_______/ Where you put your materials matters! Smith's Table: (Forgive my awful ASCII Art...) ___________________ | ___ ___ ___ | Abbreviations: | | | | | | | | Mithril = Mit | | 1 | | 2 | | 3 | | Dark Matter = DM | |___| |___| |___| | Orihalcon = Ori |___________________| |_______________| / \ So, if the list says "Ori - Mit - Ori," that translates to a piece of Orihalcon in place 1, a piece of Mithril in place 2, and another piece of Orihalcon in place 3. Lastly, if the list says "DM x 3," this means that there is a piece of Dark Matter in all 3 slots. Notes: All Level 1 Forged Weapons require Skill Level 3. All Level 2 Forged Weapons require Skill Level 5. All Level 3 Forged Weapons require Skill Level 7. Order Listed: Axe, Bow, Claw, Flail, Knife, Rod, Spear, Sword, Hood, Helm, Robe, Armor, Gloves, Shield. (Alphabetical Weapons, Light/Heavy Head, Light/Heavy Body, Light/Heavy Hand) __________________________ _________________________/Results (Forged Item List)\__________________________ \________[LIST08]__________/ ***Individual Item Stats, Item Set Bonuses Coming Soon!*** Insane amounts of credit to Alex Ngo for the use of his forging and item lists! Bone x 3 Level 0: Bone Helm Bone Armor Bone Gloves Bone Shield Level 1: Level 2: Level 3: Skeletal Helm Ivory Helm Fiend Helm Skeletal Armor Ivory Armor Fiend Armor Skeletal Gloves Ivory Gloves Fiend Gloves Skeletal Shield Ivory Shield Fiend Shield Scale x 3 Level 0: Scale Helm Scale Armor Scale Gloves Scale Shield Level 1: Level 2: Level 3: Lizard Helm Crocodile Helm Dragon Helm Lizard Armor Crocodile Armor Dragon Armor Lizard Gloves Crocodile Gloves Dragon Gloves Lizard Shield Crocodile Shield Dragon Shield Mit x 3 Level 1: Level 2: Level 3: Heat Axe Giant Axe Dragon Axe Gale Bow Sonic Bow Lunar Bow Beast Claw Tiger Claw Berserk Claw Lashing Flail Holy Flail Crushing Flail Sharp Knife Butterfly Knife Assassin Knife Mace Rod Milky Rod Alchemy Rod Gale Lance Holy Lance Dragoon Lance Elemental Sword Shiva Sword Levatine Mithril Hood Zephyr Hood Adept Hood Mithril Helm Impulse Helm Helm of Bravery Mithril Robe Tribal Robe Grace Robe Mithril Armor Eternal Armor Crusade Armor Mithril Gloves Royal Gloves Illusion Gloves Mithril Shield Fortress Shield Hero's Shield DM x 3 All equipment forged with three pieces of Dark Matter is cursed. Level 1: Level 2: Level 3: Executioner Cursed Axe Evil Axe Diabolic Bow Blood Bow Cantarela Bow Deadly Claw Demon Claw Foxglove Claw Unholy Flail Death Flail Evil Flail Will Knife Blood Knife Demon Knife Grave Digger Nether Rod Demon Rod Ruinous Lance Dark Lord Spear Devil Lance (Fork?) Murasame Muramasa Darkside Sword Unlucky Hood Eclipse Hood Demon Hood Black Helm Dread Helm Evil Helm Mortal Robe Greed Robe Demon Robe Black Armor Malice Armor Evil Armor Killer Gloves Crypt Gloves Demon Gloves Black Shield Bane Shield Banishing Shield Ori x 3 Level 1: Level 2: Level 3: Buster Halberd Soul Axe Apollo Axe Doppler Bow Soul Bow Sagittarius Bow Justice Claw Soul Claw Gehenna Claw Alabaster Flail Soul Flail Ark Flail Fairy Knife Soul Knife Ripper Knife Eternal Wand Soul Rod Will Rod Mercurius Spear Soul Lance Hozon Lance Masamune Soul Blade Lord's Sword Lucky Hood Soul Cap Saint Hood Force Helm Holy Light Helm Glorious Helm Solar Robe Soul Robe Saint Robe Force Armor Order Armor Glorious Armor Justice Gloves Soul Gloves Saint Gloves Force Shield Reflex Shield Divine Shield Mit - Mit - DM Level 1: Level 2: Level 3: Flame Robe Burning Robe Phoenix Robe Flame Armor Burning Armor Phoenix Armor Flame Shield Burning Shield Phoenix Shield Mit - DM - Mit Level 1: Level 2: Level 3: Fire Axe 1 Fire Axe 2 Fire Axe 3 Fire Bow 1 Fire Bow 2 Fire Bow 3 Fire Claw 1 Fire Claw 2 Fire Claw 3 Fire Flail 1 Fire Flail 2 Fire Flail 3 Fire Knife 1 Fire Knife 2 Fire Knife 3 Fire Rod 1 Fire Rod 2 Fire Rod 3 Fire Spear 1 Fire Spear 2 Fire Spear 3 Fire Sword 1 Fire Sword 2 Fire Sword 3 DM - Mit - Mit Level 1: Level 2: Level 3: Flame Hood Burning Hood Phoenix Hood Flame Helm Burning Helm Phoenix Helm Flame Gloves Burning Gloves Phoenix Gloves Mit - Mit - Ori Level 1: Level 2: Level 3: Thunder Robe Plasma Robe Spark Robe Thunder Armor Plasma Armor Spark Armor Thunder Shield Plasma Shield Spark Shield Mit - Ori - Mit Level 1: Level 2: Level 3: Bolt Axe 1 Bolt Axe 2 Bolt Axe 3 Bolt Bow 1 Bolt Bow 2 Bolt Bow 3 Bolt Claw 1 Bolt Claw 2 Bolt Claw 3 Bolt Flail 1 Bolt Flail 2 Bolt Flail 3 Bolt Knife 1 Bolt Knife 2 Bolt Knife 3 Bolt Rod 1 Bolt Rod 2 Bolt Rod 3 Bolt Spear 1 Bolt Spear 2 Bolt Spear 3 Bolt Sword 1 Bolt Sword 2 Bolt Sword 3 Ori - Mit - Mit Level 1: Level 2: Level 3: Thunder Hood Plasma Hood Spark Hood Thunder Helm Plasma Helm Spark Helm Thunder Gloves Plasma Gloves Spark Gloves DM - DM - Mit Level 1: Level 2: Level 3: Poison Robe Nox Robe Deadly Robe Poison Armor Nox Armor Deadly Armor Poison Shield Nox Shield Deadly Shield DM - Mit - DM Level 1: Level 2: Level 3: Venom Axe 1 Venom Axe 2 Venom Axe 3 Venom Bow 1 Venom Bow 2 Venom Bow 3 Venom Claw 1 Venom Claw 2 Venom Claw 3 Venom Flail 1 Venom Flail 2 Venom Flail 3 Venom Knife 1 Venom Knife 2 Venom Knife 3 Venom Rod 1 Venom Rod 2 Venom Rod 3 Venom Spear 1 Venom Spear 2 Venom Spear 3 Mit - DM - DM Level 1: Level 2: Level 3: Poison Hood Nox Hood Deadly Hood Poison Helm Nox Helm Deadly Helm Poison Gloves Nox Gloves Deadly Gloves DM - DM - Ori Level 1: Level 2: Level 3: Shadow Robe WeiB Robe Hatred Robe Shadow Armor WeiB Armor Hatred Armor Shadow Shield WeiB Shield Hatred Shield DM - Ori - DM Level 1: Level 2: Level 3: Darkness Axe 1 Darkness Axe 2 Darkness Axe 3 Darkness Bow 1 Darkness Bow 2 Darkness Bow 3 Darkness Claw 1 Darkness Claw 2 Darkness Claw 3 Darkness Flail 1 Darkness Flail 2 Darkness Flail 3 Darkness Knife 1 Darkness Knife 2 Darkness Knife 3 Darkness Rod 1 Darkness Rod 2 Darkness Rod 3 Darkness Spear 1 Darkness Spear 2 Darkness Spear 3 Darkness Sword 1 Darkness Sword 2 Darkness Sword 3 Ori - DM - DM Level 1: Level 2: Level 3: Shadow Hood WeiB Hood Hatred Hood Shadow Helm WeiB Helm Hatred Helm Shadow Gloves WeiB Gloves Hatred Gloves Ori - Ori - Mit Level 1: Level 2: Level 3: Ice Robe Frost Robe Blizzard Robe Ice Armor Frost Armor Blizzard Armor Ice Shield Frost Shield Blizzard Shield Ori - Mit - Ori Level 1: Level 2: Level 3: Ice Axe 1 Ice Axe 2 Ice Axe 3 Ice Bow 1 Ice Bow 2 Ice Bow 3 Ice Claw 1 Ice Claw 2 Ice Claw 3 Ice Flail 1 Ice Flail 2 Ice Flail 3 Ice Knife 1 Ice Knife 2 Ice Knife 3 Ice Rod 1 Ice Rod 2 Ice Rod 3 Ice Spear 1 Ice Spear 2 Ice Spear 3 Ice Sword 1 Ice Sword 2 Ice Sword 3 Mit - Ori - Ori Level 1: Level 2: Level 3: Ice Hood Frost Hood Blizzard Hood Ice Helm Frost Helm Blizzard Helm Ice Gloves Frost Gloves Blizzard Gloves Ori - Ori - DM Level 1: Level 2: Level 3: Celestial Robe Lunar Robe Solar Robe Celestial Armor Lunar Armor Solar Armor Celestial Shield Lunar Shield Solar Shield Ori - DM - Ori Level 1: Level 2: Level 3: Shining Axe 1 Shining Axe 2 Shining Axe 3 Shining Bow 1 Shining Bow 2 Shining Bow 3 Shining Claw 1 Shining Claw 2 Shining Claw 3 Shining Flail 1 Shining Flail 2 Shining Flail 3 Shining Knife 1 Shining Knife 2 Shining Knife 3 Shining Rod 1 Shining Rod 2 Shining Rod 3 Shining Spear 1 Shining Spear 2 Shining Spear 3 Shining Sword 1 Shining Sword 2 Shining Sword 3 DM - Ori - Ori Level 1: Level 2: Level 3: Celestial Hood Lunar Hood Solar Hood Celestial Helm Lunar Helm Solar Helm Celestial Gloves Lunar Gloves Solar Gloves Mit - DM - Ori To my knowledge, these can be in any order. Level 1: Level 2: Level 3: Chaos Axe 1 Chaos Axe 2 Chaos Axe 3 Chaos Bow 1 Chaos Bow 2 Chaos Bow 3 Chaos Claw 1 Chaos Claw 2 Chaos Claw 3 Chaos Flail 1 Chaos Flail 2 Chaos Flail 3 Chaos Knife 1 Chaos Knife 2 Chaos Knife 3 Chaos Rod 1 Chaos Rod 2 Chaos Rod 3 Chaos Spear 1 Chaos Spear 2 Chaos Spear 3 Chaos Sword 1 Chaos Sword 2 Chaos Sword 3 Burial Hood Ritual Hood Apostate Hood Burial Helm Ritual Helm Apostate Helm Burial Robe Ritual Robe Apostate Robe Burial Armor Ritual Armor Apostate Armor Burial Gloves Ritual Gloves Apostate Gloves ________________________ __________________________/Money Given to the Smith\___________________________ \________[GOLD09]________/ This is placed last on the FAQ for two reasons: One, it is the last thing you do, and two, because it is one of the most irrelevant things with regards to forging items. You can give the Smith 1 Gold, and he'll forge you an item. Money given only affects the item's bonuses - the "plusses" after the item's name (e.g. Banishing Shield +4, Evil Helm +8, etc.). These bonuses range from +1 to +20. The more money you pony up, the better chances you have of getting a large bonus. ______________ _______________________________/Failed Forging\________________________________ \____[FAIL10]__/ Every once in a while, the forging process will result in a failure. This is when you forge 3 pieces of ore and get a "normal" item, with a suffixed mod and usually a bonus. I use the term "failure" loosely, because it can generate some really nice items. Also, forging anything that results in a Level 0 Item will be a guaranteed failed forging. The exceptions are Bone and Scale, which have a Level 0 Item list. __________ _________________________________/In Closing\__________________________________ \[CLOSE11]_/ Did you get the item you were aiming for? If so, great! If not, was the item you DID receive on the same list as the one you wanted? If it was, then you're on the right track, keep trying! If it was on a different list, then compare. Was your target item on a lower Level list? Lower your ore's total selling price to hit your target item. If your target was on a higher Level list, then raise your ore's total selling prices to hit your target item. If you didn't get the item you desired, or your forging attempt failed, you can always perform a hard reset on your game (as stated previously). You'll have your ores and your money back to try again. Forging is a time consuming project that can take quite a bit of patience, especially if you're looking for one particular item. ___________________________________ _____________________/Top 10 Most Frequently Forged Items\_____________________ \_____________[TOPTEN12]____________/ ***Update Coming Soon!*** 1. Unlucky Hood (Level 1, DM x 3) 2. Blood Weapons (Level 2, DM x 3) 3. Soul Weapons & Armor (Level 2, Ori x 3) 4. 5. 6. 7. 8. 9. 10. __________________________ __________________________/Frequently Asked Questions\_________________________ \_________[FAQ13]__________/ Q: Nice item lists and all, but what does all this stuff DO? A: For now, all I can say is, please consult the other FAQs for item descriptions. I plan on adding them in a later update. ___________________ ______________________________/Contact Information\____________________________ \____[CONTACT14]____/ Please feel free to e-mail me with questions, corrections, submissions, and/or suggestions related to this FAQ. I'm also available via MSN. [email protected] Please include "Fusing / Forging FAQ" in the subject line. Thanks! ___________ _________________________________/ Requests \_________________________________ \[REQUEST15]/ *A little ASCII art, especially a title. *Questions for the FAQ section. Answering these adds to the detail of this FAQ. *Contributions to the Top 10 List. __________ _________________________________/ Credits \__________________________________ \[CREDIT16]/ *Sega and Atlus, for producing this very enjoyable action-RPG. *GameFAQs, for giving me the opportunity to present this FAQ. *Alex Ngo ([email protected]), for letting me use his Item and Forged Items list. *Skyknight, for a ton of helpful information on the boards, especially related to the Grades, Levels, and Price Ranges Section. *Cryptoniyte, for correcting me on the Fusing vs. Forging issue. *mastersord, for informing me of the ore grade/price range changes. *Raijinili, for pointing out I'd forgotten the DMx3 armors. ___________ _________________________________/Legal Stuff\_________________________________ \_[LEGAL17]_/ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The following sites have been given my personal permission to host this FAQ: GameFAQS.com / GameSpot.com ShiningForceCentral.com NeoSeeker.com _______________ _______________________________/Version History\_______________________________ \____[HIST18]___/ Version 1.00: 7/6/2004 Version 1.01: 2/19/2005 -Ore price ranges scaled to grade. -Headers added. Version 1.02: 2/27/2005 -DM x 3 Armors added. -New host sites added.