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Ruby / Sapphire - Faq / Walkthrough

by xacto14

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               |  __ \      | |                                 
               | |__) |___  | | __ ___  _ __ ___    ___   _ __  
               |  ___// _ \ | |/ // _ \| '_ ` _ \  / _ \ | '_ \ 
               | |   | (_) ||   <|  __/| | | | | || (_) || | | |
               |_|    \___/ |_|\_\\___||_| |_| |_| \___/ |_| |_|

                _____         _                                _ 
               |  __ \       | |                              | |
               | |__) |_   _ | |__   _   _    __ _  _ __    __| |
               |  _  /| | | || '_ \ | | | |  / _` || '_ \  / _` |
               | | \ \| |_| || |_) || |_| | | (_| || | | || (_| |
               |_|  \_\\__,_||_.__/  \__, |  \__,_||_| |_| \__,_|
                                      __/ |                      
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                 _____                       _      _            
                / ____|                     | |    (_)           
               | (___    __ _  _ __   _ __  | |__   _  _ __  ___ 
                \___ \  / _` || '_ \ | '_ \ | '_ \ | || '__|/ _ \
                ____) || (_| || |_) || |_) || | | || || |  |  __/
               |_____/  \__,_|| .__/ | .__/ |_| |_||_||_|   \___|
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                              |_|    |_|                         



POKEMON RUBY AND SAPPHIRE- FAQ/ Walkthrough
Platform: GameBoy Advance
Game Release Date: March 18, 2003
Start: 9/20/08
End: 2/4/09
Author: xacto14 (yay 1st independent walk through without the team!!)
E-mail: [email protected]
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Some notes:

Any questions about stuff in the page that is 
incorrect will not be posted, but I will e-mail back with the answer 
and correct the mistake.

I do not own Pokemon.
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Table of Contents

1.	Special thanks 
2.	Introduction
3.	Walkthrough
3.1.	Start, Starter, and rival Starter
3.2.	Petalburg City, Norman, Wally and his capture
3.3.	Rustboro City, Roxanne, and the Stone Badge
3.4.	Old Man Briney, save his Peeko the Wingull, return the Goods
3.5.	Dewford Town, defeat the Gym Leader for the Knuckle Badge
3.6.	Granite Cave, a man in the darkness, deliver letter
3.7.	Slateport City, the ocean museum attack
3.8.	Route 110 rival battle
3.9.	Mauville City, a battle with Watson for the Dynamo Badge
3.10.	Help the separated couple
3.11.	A battling family, a burning path that leads to fire Pok�mon
3.12.	Fallabor Town, a super contest for super contestants
3.13.	Meteor Falls, where rocks use the mind
3.14.	Mt. Chimney, a team tampers with volcano power
3.15.	Jagged Pass, Lavaridge Town, Flannery, and the Heat Badge
3.16.	Go-Goggles go to the sandstorm and receive one of two fossils
3.17.	Return to the third city, a challenge waits for you
3.18.	Petalburg Gym. Enter Norman the Normal Trainer. Fight Daddy!
3.19.	En route into the rain.
3.20.	Weather Institute and Castform
3.21.	Rival fights again
3.22.	Fortree City, Steven, and Kecleon
3.23.	A fight with Winona for the Feather Badge
3.24.	En route through the rain, again!
3.25.	Mt. Pyre where the orbs stand small
3.26.	Back to Slateport, for saving
3.27.	Lilycove City, final contests, final rival challenge
3.28.	A base and a ball. Strike out the home team!
3.29.	Surfing for joy and a badge
3.30.	Mossdeep City, home of great minds, rockets, and Steven
3.31.	An annoying gym to fight. Tate & Liza for the Mind Badge
3.32.	Three minerals. Sound weak? Nope!
3.33.	Cool down, it's only the Shoal Cave.
3.34.	In the eyes of a legendary, a leader fails
3.35.	Sootopolis City, Steven, Wallace, and the Cave of Origins
3.36.	A great Pok�mon to catch, enter its layer!
3.37.	From friend to foe. Get the Rain Badge!
3.38.	Up, up, and to the top of Meteor Falls!!
3.39.	On your way to the end
3.40.	Victory Road, the last sight of Wally
3.41.	The Elite Four, the final challenge (almost)
3.41a. Sydney and the Dark
3.41b. Phoebe and her shadow
3.41c. Glacia and her blizzard
3.41d. Drake and his dragons
3.41e. The champion
3.42. The End
3.43. Aftermath
   3.43a. Beldum, a pathetic Pok�mon...is it?
   3.43b. Rayquaza, the ultimate Pok�mon. A Sky Pillar to Climb
   3.43c. S.S. Tidal
4.	New features
5.	Game Differences
6.	Pokedex
7.	Gabby & Ty
8.	Items
9. TM/HM List
10. Shiny Pokemon
11. Secret Base
12. Type Effectiveness
12.1. Basic Effectiveness
12.2. Add-On Effectiveness
12.3. Special Effects
12.4. Type Advantages and Disadvantages
13. Casino
14. Name Puns
14.1. Pokemon in the game
14.2. Pokemon out of the game
15. Attacks
16. Contests
16.1. Contest Moves
16.2. Contest Combos
16.3. Pokeblocks
17. Abilities
18. Mirage Island
19. Ribbons
20. Trick House
21. Southern Island
22. Pokemon Japanese Names
23. Trainers Eyes
24. Breeding
24.1. Egg Groups
24.2. Egg Moves
24.3. Chain Breeding
25. EVs
26. Trainer List
27. FAQ
28. Thanks
   29. End
   30. Copyright
   31. Authorized sites
   32. Losers List
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1. Special thanks 
You: For reading this. 

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2. Introduction

With 2003 came new Pok�mon games. Those games were Pokemon Ruby & 
Pokemon Sapphire. The games introduce 135 new Pok�mon. Pokemon Ruby and 
Sapphire brings the English Pok�mon game count to 16 or more. Now, I 
shall lead you into the games of Pokemon Ruby/ Sapphire.
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3. Walkthrough

3.1. Start, Starter, and rival starter

As the game begins, the new tree on the block, Professor Birch, 
appears. He asks your gender, your name, blah, blah, blah, blah, blah, 
then you enter the game.

Location: Littleroot Town

As the game begins, you can't move! You are stuck in a small moving 
truck. Eventually the truck stops and the latch opens (this mother must 
hate you for putting you back there). As you exit, your mom will appear 
and greet you. She will be happy you are here and she will take you 
inside your new house. There will be two Machokes moving stuff. Your 
mom will want you to go upstairs and check out your room. Upstairs, you 
will find a clock, a TV, a GameCube, a desk, a chair, a computer, 
books, a bed, walls, and a floor. If you check your computer, you will 
find a Potion. Now time to set the clock. Press A while facing the 
clock. Now you must set it (I hope you can read hand clocks). After you 
set your time, go downstairs to see your mom watching the TV. She says 
that your father is on. As you come to the TV, the interview will be 
over and your mom will be disappointed and she will say that your 
father's friend, Professor Birch, is living in Littleroot Town and that 
you should visit him. So leave the house. Go to the house to your 
right. A woman will notice you and say that her daughter, May, has been 
anxiously waiting to meet you. Go upstairs and talk to the girl. That 
is May. She will greet you, talk to you, and then she'll remember that 
she was supposed to help her father, Professor Birch. So she leaves. As 
you leave the house; go to the path leading from the topside of town. A 
kid will exclaim that someone is in trouble. Go up to Route 101.

Location: Route 101

Wild Pokemon-
Zigzagoon, Poochyena, Wurmple
Level Range- 2 to 3

As you go up, you will see a man being chased by a Pok�mon. He will ask 
you for help. That person is Professor Birch. He will tell you to look 
into his bag and choose a Pok�mon to fight the wild Pok�mon with. Look 
in and there will be three Pok�mon, Treeko- the grass starter, Torchic- 
the fire starter, and Mudkip- the water starter. Whichever one you 
choose will become your starter Pok�mon. Each one has its own fair 
share of pros and cons. Choose whichever one you want, and then prepare 
to go into battle. As you enter, you will see that the wild Pok�mon is 
a Poochyena. It is at level 2, unlike your level 5-starter Pok�mon. 
Just use whichever attack does damage and Poochyena will go down in two 
hits. After you beat the Poochyena, Professor Birch will thank you and 
take you back to his lab.

Location: Littleroot Town

As you arrive, Professor Birch will explain a few things, give you the 
starter Pok�mon you used earlier against the Poochyena, and tell you that you 
should fight his daughter, May. So leave the lab, then go up to Route 101.

Location: Route 101

As you arrive, there's not much of a path to see. Just follow the only path 
to soon find the second town in this game, Oldale Town.

Location: Oldale Town 
                                                                            
Heal if you need it (you'll be hearing this from me a lot in this walkthrough). 
Do anything you might want to do that you can do. Just save your money for now, 
so don't buy anything. Go up to Route 103.

Location: Route 103

Wild Pokemon-
Zigzagoon, Poochyena, Wingull
Level Range- 2 to 4

As you arrive, follow the only path to the top. And who might be here 
other than your rival? It's time for your very first trainer battle. Be 
prepared (in other words, healed). Your Pok�mon can be at any level, 
but it is recommended to be at least at level 6 or 7.

May/Brendan Battle 1-

Pokemon-
The starter that overpowers your starter

What I mean is:
If you choose Treeko, May/Brendan chooses Torchic
If you choose Torchic, May/Brendan chooses Mudkip
If you choose Mudkip, May/Brendan chooses Treeko

This isn't a hard fight, even though they should be powerful against 
your starter. If you are using Treeko, use Pound. If you are using 
Torchic, use Scratch. If you are using Mudkip, use Tackle. Don't use 
Absorb/Ember/Water Gun. As I said, this shouldn't even be hard.

After you win, May/Brendan will talk a bit and they will ride off. Now 
go back to Oldale Town.

Location: Oldale Town

Heal if necessary. As you reach the bottom of town, May/Brendan will be 
there and she will tell you to come with her/him back to Littleroot 
Town. Follow her.

Location: Route 101

Just use the small cliffs to get there faster.

Location: Littleroot Town

As you enter the town, go to the lab. Professor Birch and May will be 
there. Professor Birch will be ecstatic that you beat May (can you say, 
family counseling?). They will talk a little, and then Professor Birch 
will give you the Pokedex. May will come up to you, be surprised that 
you have a Pokedex, and give you 5 Pokeballs. She will leave. Now leave 
the lab. As you exit, go up to Route 101.

Location: Route 101

The only things to do in here are to catch Poochyena and Zigzagoon. 
Catch them if you want, then go up to Oldale Town.

Location: Oldale Town

As you arrive, heal if necessary. Go to the Pokemon Center and buy 16 
Pokeballs. Now you should have 21 (if you include the Pokeballs May 
gave you, you may have less if you caught Pok�mon on Route 101). You 
can go up to Route 103 right now and catch the Wingull, since you 
should have caught Poochyena and Zigzagoon by now. Catch them too if 
you didn't. But once you're ready, go left to Route 102.

Location: Route 102

Wild Pokemon- 
Seedot/Lotad, Poochyena, Zigzagoon, Wurmple, Ralts (RARE!!), Surskit 
(RARE!!)
Level Range- 2 to 4

Trainers-

Youngster Calvin
Pokemon:
Zigzagoon Lv. 5

Bug Catcher Rick
Pokemon:
Wurmple Lv. 4
Wurmple Lv. 4

Youngster Allen
Pokemon:
Poochyena Lv. 5
Taillow Lv. 3

Lass Tirana
Pokemon:
Zigzagoon Lv. 4
Zigzagoon Lv. 4

The (/) between two Pokemon's names means that the first one can be 
found only in Pokemon Ruby and the second one can only be found in 
Pokemon Sapphire. So Seedot can only be found in Ruby, Lotad in 
Sapphire, and Surskit and Ralts are about as rare as you can get. The 
Pok�mon here often get up to level 4. There are a few normal trainers 
here. There are two berry trees here. Berry trees are much like the 
ones in G/S/C. However, you don't have the same type of berries. They 
have multiple effects. The two here are Pecha Berries (I believe they 
cure poison) and Oran berries (they recover your Pok�mon by 10 HP). As 
you beat the final trainer; take your final steps into Petalburg City.

3.2. Petalburg City, Norman, Wally and his capture

Location: Petalburg City

If you need to heal, do so. Do anything else you might want to do. Go 
into the gym. You can't battle the leader. By the way, the gym leader, 
Norman is your father. Talk to him and he will talk a bit, then a kid 
will come in. His name is Wally. He will say that he wants a Pok�mon to 
accompany him back to his home in Verdanturf Town. Norman will give 
Wally a Zigzagoon and a Pokeball so that he can catch his own Pok�mon, 
then your father will have you come with Wally. As you leave, Wally 
will take you back to Route 102.

Location: Route 102

As you enter, Wally will take you into the grass, look around, and then 
he will be jumped by a wild Pok�mon. It is a level 5 Ralts. He will 
release Zigzagoon. He will use a few Tackles. He will then return 
Zigzagoon. He will launch the Pokeball and catch the Ralts. He will be 
ecstatic and then you will return to the gym.

Location: Petalburg City

As you return to the gym, Wally will thank Norman and you, and then he 
will leave. Norman will tell you to go fight the gym leaders scattered 
throughout the land. He will tell you that he is a gym leader, and you 
will battle him someday. Now that that process is over, leave the gym, 
heal if necessary, and go west to Route 104.

Location: Route 104

Wild Pokemon-
Zigzagoon, Taillow, Wurmple
Level Range- 3 to 5

Trainers-

Youngster Billy
Pokemon:
Seedot Lv. 6
Taillow Lv. 8

Rich Boy Winston
Pokemon:
Zigzagoon Lv. 7

There are only two trainers here. One is walking on the beach. The 
other one is at the top. Don't worry about the cottage right now. The 
trainer at the top is a Rich Boy. They give you a lot of money. This 
one gives you 1400 poke dollars. Once you have all you want, go up to 
the Petalburg Woods.

Location: Petalburg Woods

Wild Pokemon- 
Wurmple, Silcoon, Cascoon, Shroomish, Slakoth, Taillow
Level Range- 3 to 6

Trainers-

Bug Catcher Lyle
Pokemon:
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3

Team Aqua/Magma Grunt
Pokemon:
Poochyena Lv. 9

Bug Catcher James
Pokemon:
Nincada Lv. 8

As you enter, head the left. The trainer there is one of the few 
trainers that use six Pok�mon. Unfortunately, they're all level 3 
Wurmples. Take your time if you want. The Slakoth are rare and 
eventually evolve into Slaking, a really powerful Pok�mon. I recommend 
catching it. Actually, I recommend catching every new Pok�mon you see. 
As you reach the halfway point, there will be a guy looking for a 
Shroomish. He will ask if you found any, then a guy in a guy will come 
up demanding stuff. This guy is part of one of the biggest things in 
this game, the new evil teams. The two new teams are Team Magma and 
Team Aqua. If you are playing Pokemon Ruby, then it is a Team Magma 
Grunt. If you are playing Sapphire, it is a Team Aqua Grunt. Right now, 
this guy only has a Poochyena. He is not hard to beat at all. After you 
beat him, he will leave. The guy you saved will thank you, give you a 
Great Ball, and then he will realize that there is a crisis about to 
happen in Rustboro City. He will run off. Now continue on past the 
Nincada trainer, and exit the forest to wind up back on Route 104.

Location: Route 104

Trainers-

Lady Cindy
Pokemon:
Zigzagoon Lv. 7

Lass Haley
Pokemon:
Lotad Lv. 7
Shroomish Lv. 7

Twins Gia & Mia
Pokemon:
Lotad Lv. 8
Seedot Lv. 8

Fisherman Ivan
Pokemon:
Magikarp Lv. 6
Magikarp Lv. 6
Magikarp Lv. 6

As you exit the forest, go left and pick up the berries. If you talk to 
the kid next to the berries, you will obtain TM09- Bullet Seed, your 
first TM of the game. TMs are short for Technical Machines. They teach 
certain Pok�mon certain moves. Bullet Seed, for example, works on most 
grass Pok�mon. The downside to a TM is that it can only be used once, 
so choose the Pok�mon wisely. There are 50 TMs in the game. Some can be 
found in multiple places, or at multiple times. Anyway, the building 
above you is the Pretty Petal Flower Shop. One of the babes... I mean 
girls in there will give you the Wailmer Pail. Now when you plant 
berries, you can water them to raise the benefit of the growth. Leave, 
and then go right. The first girl is pretty much like the female form 
of the Rich Boy. This one is called a Lady. She also gives you 1400 
pokedollars. As you reach the halfway point on the bridge, you will see 
twins. Back in R/S, you knew of twins. But now they introduce a new 
feature...Double Battles. In Double Battles, instead of having one 
pokemon out on the field at a time, you have two. You can choose which 
foe you want to attack, and vice-versa. But all double battles in this 
game are optional (except for one, but we'll get to that far later). Go 
up and there are more berry trees. Do what you want, then enter 
Rustboro City.

3.3 Rustboro City, Roxanne, and the Stone Badge

Location: Rustboro City

I see that Gamefreaks (the creators of Pokemon Red, Blue, Yellow, Gold, 
Silver, Crystal, Ruby, and Sapphire) got off to a big start with 
Rustboro City. It is the first big city in the game. Go up to find the 
Pokemart. The Pokemon Center is right behind it. Heal if necessary. Go 
to the building to your left. Talk to the guy to obtain HM01- Cut. We 
have already introduced TMs, which are Technical Machines, but now we 
must introduce a nearly alike item to TMs, which are HMs. HMs are short 
for Hidden Machines. There are only 8 Hidden Machines. HMs, like TMs, 
can teach an attack to a pokemon. But they have two differences. HMs, 
unlike TMs, can be used as many times as your heart desires. But there 
are limits as to what pokemon learn what HM. Also, HM attacks can be 
used outside of battle. Unfortunately, you can only use certain HMs 
after you beat a gym. Cut is an attack that can cut down small trees 
blocking your way. This HM is not necessary to complete the game. It is 
a weak attack, so only use it on weak pokemon. Once you have trained 
your pokemon to a good level (Level 16 or higher is recommended, just 
so that your starter can evolve), go up to the gym. Get ready to obtain 
your first badge.

Location: Rustboro City Pokemon Gym
Type of Pokemon: Rock
Recommended types to beat this gym: Water, Grass, Ground, Fighting, 
Steel
Not Recommended Types: Electric, Poison, Fire, Flying, Bug, Normal, Ice
Trainers:

Youngster Josh:
Lv. 10 Geodude
Lv. 8 Geodude
Lv. 6 Geodude

Youngster Tommy:
Lv. 11 Geodude

LEADER: Roxanne
Geodude Lv. 14
Nosepass Lv. 15

This game introduces a new factor into the difficulty of gyms. Just 
like how in R/B/Y, the gym leaders used X (insert stat here), the gym 
leaders here use types of Potions. To be more specific, they use 
Potions, Super Potions, and Hyper Potions. This gym leader, Roxanne, 
likes to use Potions. To their demise, they have a limit of only two 
potions, and they only use them when their pokemon's HP gets low. This 
gym leader's main pokemon is Nosepass. Every starter has an advantage 
over this gym.

Grovyle: You can guess the advantage
Marshtomp: You can also guess this advantage
Combusken: Combusken in part Fighting.

For Geodude, Grovyle and Marshtomp have a x4 advantage. Use Absorb or 
Water Gun. Combusken can use Double Kick, but it won't be x4 effective 
(however, the base power of the attack will cause it to be more 
powerful than either of the other two. Too bad that Rock pokemon have a 
high defense). Nosepass can be quite the toughy. He is pure Rock, not 
even part ground. That means that Grovyle and Marshtomp only have a x2 
advantage. Grovyle's Absorb doesn't even knock it out in one hit if it 
is level 18 or below. But it does at higher levels. Marshtomp should be 
a little luckier with Water Gun. Double Kick may take two tries to 
accomplish Nosepass' defeat. Rock Tomb is one of the moves Nosepass 
has. It is a fairly powerful rock attack that lowers the foes speed. 
But after enough hits, Nosepass will finally go down, officially 
meaning you beat your first gym in Pokemon R/S.

Prizes-
First Badge: Stone Badge
HM Capability: Cut
TM Obtained: TM39- Rock Tomb
Money- 1500 pokedollars

3.4 Old Man Briney, Save his Peeko the Wingull, Return the Goods

Location: Rustboro City

As you exit the gym, go left. You will see a Team Magma/Aqua member 
running off from the large building (the Devon Corp). The guy you saved 
earlier will come out after him. Heal if necessary. Go up to the top of 
town to find the man. Talk to him and he will tell you that the thief 
made off with the Devon Goods. He will want you to get it back for him. 
Go eastward to Route 116.

Location: Route 116

Wild Pokemon-
Taillow, Whismur, Nincada, Skitty (RARE!!), Zigzagoon
Level Range- 6 to 8

Trainers-

Bug Catcher Jose
Pokemon:
Wurmple Lv. 8
Nincada Lv. 8
Silcoon Lv. 8

Youngster Joey
Pokemon:
Zigzagoon Lv. 8
Machop Lv. 10

Lass Janice
Pokemon:
Marill Lv. 10

Hiker Clark
Pokemon:
Geodude Lv. 8
Geodude Lv. 8
Geodude Lv. 8

School Kid Jerry
Pokemon:
Ralts Lv. 10

School Kid Karen
Pokemon:
Shroomish Lv. 9
Whismur Lv. 9

This route has another really rare pokemon, Skitty. Catch what you need 
to catch. There are quite a few trainers here. Do any training you 
might need for later. As you reach the end, you will see a cave and a 
man next to the entrance. He will tell you that his pokemon Peeko 
(which is a Wingull) has been Pokenapped (I guess that's right) by some 
mysterious thug (sound familiar?). Enter the cave.

Location: Rusturf Tunnel

Wild Pokemon- 
Whismur
Level Range- 6 to 8 (I think)

Trainers-

Team Aqua/Magma Grunt
Pokemon:
Poochyena Lv. 11

As you enter, go up the stairs. Pick up the nearby item. Go right and 
guess who might be there. I'll give you a hint. It is the Team 
Magma/Aqua Grunt you faced earlier (that seems like an oddly revealing 
hint). You can see that he has the Wingull (Peeko). As you step close 
to him, he will back away. Talk to him to go into battle. He still only 
has a Level 11 Poochyena. You should be able to cream him by now. After 
you beat him, he will run off, leaving you with the Wingull (Peeko). 
The man will come in (by the way, his name is Old Man Briney). He will 
thank you for rescuing his beloved Peeko, and then he will leave.  Now 
leave.

Location: Route 116

Go west to Rustboro City.

Location: Rustboro City

As you arrive, the man who lost the Devon Goods will thank you. He will 
talk a little bit, give you another Great Ball, and then he will take 
you to his building, the Devon Corporation. Devon Corp. is the new 
Silph Co. As you arrive, you will be on the top floor. The guy will 
leave for a moment to talk to his boss, Mr. Stone. He will take you 
over to him. Mr. Stone will thank you for saving the guy twice. He will 
give you a letter to deliver to a guy named Steven on Dewford Island. 
The guy wants you to deliver the Devon Goods to Captain Stern in 
Slateport City. But since Mr. Stone asked you of your help, he gives 
you the Pokenav. The Pokenav is a device that shows you certain stuff, 
like the map of the land, the contest (which we'll get to later) status 
of your pokemon, and the Trainer's Eyes. Trainer's Eyes is a list of 
certain trainers that you have battled before. The trainers may 
rebattle you later. Now that that is done, go down to the bottom floor 
and exit. Now go down to Route 104.

Location: Route 104

Go down to the Petalburg Woods.

Location: Petalburg Woods

Go down to the lower half of Route 104. You can take the route that you 
need cut for and get the Miracle Seed, which powers up grass attacks.

Location: Route 104

Now you can go to the cottage. You will see either Mr. Briney chasing 
his Wingull, or his Wingull chasing him (it's kinda' hard to tell). 
Talk to him and he will take you over to Dewford Island after talking a 
bit.

3.5. Dewford Town, defeat the Gym Leader for the Knuckle Badge

Location: Dewford Town

There is not much here. The Fisherman gives you the Old Rod, which can 
help you get Magikarp and Tentacool. After your pokemon are trained 
well enough (Level 20 or higher is recommended), enter the Dewford Town 
Gym.

Location: Dewford City Pokemon Gym
Type of Pokemon: Fighting
Recommended types to use: Psychic, Flying, Ghost
Not Recommended Types: Rock, Normal, Steel, Ice, Dark
Trainers:

Battle Girl Laura
Lv. 14 Meditite

Black Belt Hideki
Lv. 14 Machop

Battle Girl Tessa
Lv. 12 Meditite
Lv. 12 Meditite
Lv. 12 Machop

LEADER: Brawly
Pokemon:
Machop Lv. 17
Makuhita Lv. 18

This gym is pretty tough if you don't have a ghost or psychic type. If 
you don't train your flying type enough, it may be grounded. For a 
Psychic pokemon, Kadabra/Kirlia are recommended, because you don't need 
to trade for them. For flying pokemon, Wingull is recommended, because 
it is fast and powerful and it is resistant, unlike Taillow. For ghost 
types, any can be used. Ghost type pokemon are literally immune to 
fighting attacks. They can't receive any damage from Brawly. But if you 
have none of these types, then get ready for a long and winding trail 
to victory. Machop is hard enough. Seismic Toss is an attack that does 
damage equal to the level of the user. That means that neither weakness 
nor resistance affects it. I'd say that Machop is harder than Makuhita. 
Makuhita has a poor defense and Special Defense. Brawly likes to use 
Bulk Up, which increases the attack and defense stats of a pokemon. But 
soon, when Makuhita goes down, you win!

Prizes:
Second Badge: Knuckle Badge
TM Obtained: TM08- Bulk Up
HM Capability: Flash
Level Limit: 30 (before traded pokemon disobey you)
Money- 1800 pokedollars

3.6. Granite Cave, a man in the Darkness, Deliver Letter

Location: Dewford Town

As you exit the gym, heal if necessary. Go up Route 106.

Location: Route 106

Trainers-

Fisherman Ned
Pokemon:
Tentacool Lv. 12

Fisherman Elliot
Pokemon:
Magikarp Lv. 11
Magikarp Lv. 11
Tentacool Lv. 8

There are no pokemon you can get right now on Route 106, unless you 
count Magikarp and Tentacool from the Old Rod. Beat the trainers and 
enter the Granite Cave.

Location: Granite Cave (1F)

Wild Pokemon-
Makuhita, Zubat, Geodude, Abra
Level Range- 6 to 10

This is a fairly small area right now. Talk to the Hiker in front of 
you to obtain HM05- Flash. Flash, in battle, greatly reduces the foes 
accuracy. Out of battle, this move lights up dark areas. Give it only 
to a pokemon you aren't training. Catch what you need to catch. 
Makuhita was one of Brawly's pokemon, so you should know about it. 
Zubat is a bat pokemon that evolves twice (the second time by 
friendship). Geodude was one of Roxanne's pokemon, so you should know 
about this one too. Abra is a psychic pokemon. It only knows Teleport 
and it doesn't learn any other attacks until level 16, when it evolves 
into Kadabra (it learns Confusion). However, you can teach it TMs and 
HMs. Train what you need to train and head downstairs.

Location: Granite Cave (2F)

Wild Pokemon-
Makuhita, Mawile/Sableye, Aron, Abra, Zubat
Level Range- 8 to 12

This is a larger area. It is also really dark. Use Flash to light it up 
partially. There are a few new pokem,on here. Sableye, which has no 
weaknesses due to its types, is only obtainable in pokemon Sapphire. 
Mawile is a steel pokemon that can only be obtained in Pokemon Ruby. 
Aron is a Steel/Rock pokemon with two x4 weaknesses, one to Ground and 
one to Fighting. Walk along, while catch and training. At the fork in 
the road, take the one directly ahead of you. Follow it to the ladder 
and enter.

Location: Granite Cave (3F)

Wild Pokemon-
Makuhita, Sableye/Mawile, Aron, Abra, Zubat
Level Range- 8 to 12 (I think)

Walk along. The cracked rocks you pass can be broken later, but not 
now. They have Geodudes and Nosepasses. Climb up the ladder and go the 
other way. When you pass by a rock up a ladder, press A against the 
rock to get the Everstone, which prevents pokemon from evolving. Now go 
to the next ladder.

Location: Granite Cave (2F)

Now go right to the next ladder.

Location: Granite Cave (1F)

Go left to the end and enter the door. Inside the door is a man. Talk 
to him. He is Steven. He will talk to you a bit. After you give him the 
Letter, he will give you TM47- Steel Wing. Steel Wing is the first 
steel attack in the game normally (in other words, not trading or 
sharking). If you want to use it, give it to a Taillow, Swellow, 
Wingull, Pelliper, or Skarmory (if you are willing to wait awhile). 
Exit the room, hop down the ledges, cross the room, and exit the 
Granite Cave.

Location: Route 106

Go over to Dewford Town.

3.7. Slateport City. The Ocean Museum Attack

Location: Dewford City

As you arrive, heal if necessary. Go over to Mr. Briney. Now you have 
the option of going to a new location, Slateport City. Tell him you 
want to go there.

Location: Route 109

Trainers-

Sailor Huey
Pokemon:
Machop Lv. 14

Tuber Ricky
Pokemon:
Zigzagoon Lv. 14

Tuber Lola
Pokemon:
Azurill Lv. 13
Azurill Lv. 13

Sailor Edmund
Pokemon:
Wingull Lv. 12
Wingull Lv. 12
Machop Lv. 12

Tuber Simon
Pokemon:
Azurill Lv. 12
Marill Lv. 12

Beauty Johanna
Pokemon:
Goldeen Lv. 13

Sailor Dwane
Pokemon:
Wingull Lv. 11
Machop Lv. 11
Tentacool Lv. 11

As you two arrive, you will be on a beach. There are quite a few 
trainers here. There are also a few invisible items. There is also a 
house here. Defeat all the trainers in the house, then talk to the guy 
at the top to get 6 Soda Pops. Soda Pops heal 60 HP, so you should keep 
them. After you do all you need to do, go up to Slateport City.

Location: Slateport City

This is yet another big city. There are stalls to your left that sell 
all kinds of stuff. There is a big red building at the top. That is a 
Contest House, where pokemon contests are held. Pokemon Contests test 
the contest status of your pokemon. The contest status conditions are: 
Beauty, Cool, Cute, Tough, Smart. You can raise these conditions with 
Pokeblocks. To get Pokeblocks, you need to get the Pokeblock Case from 
the little girl on the inside left of the house. Now you need to go to 
a berry blender. Aw, forget it! You can't compete in a contest right 
now, so don't worry about it. There is a Name Rater here that allows 
you to give nicknames to your pokemon. There is also a Pokemon Fan 
Club. Let's get on to business now. Heal if necessary. Now go to the 
big building on the southeast side. You will notice a line of Team 
Magma/Aqua members on your way there. When you enter the building, go 
up and talk to the guy. He is Dock. He will say that Captain Stern went 
off to the museum. Now go to where you saw the line. It is gone now. Go 
in. You need to pay 50 pokedollars to get in. Pay the cash. Talk to the 
first team member you come across to get TM46- Thief. Thief is a fairly 
weak dark attack that can steal an item a foe is holding. Go upstairs. 
Talk to the guy there. He is Captain Stern. You will talk a little, 
then two Magma/Aqua members will come up. You will need to fight two 
battles in a row. New pokemon will be introduced. The new pokemon are 
the main pokemon of Team Magma/Aqua. Team Magma's main pokemon is 
Numel/Camerupt while Team Aqua's main pokemon is Carvanha/Sharpedo. 
After you beat both of them, you will talk a little, then the brains 
behind the whole operation will come up. That's right, it is the leader 
of the team. In Ruby, it is Maxie. In Sapphire, it is Archie. You will 
talk a little. They will warn you not to disrupt them again, then they 
will leave. Captain Stern will thank you, talk a little more, such and 
such, and then leave. Now you leave.

3.8. Route 110 rival battle

Location: Slateport City

Since there is really nothing else to do right now, heal if necessary, 
buy any GREAT BALLS you might want, then go up to Route 110.

Location: Route 110

Wild Pokemon-
Gulpin, Oddish, Electrike, Plusle, Minun, Zigzagoon, Wingull
Level Range- 11 to 13

This route has two paths, the grass route and Cycling Road. But just 
like in R/B/Y/G/S/C, you need a bike to ride it. As you continue going 
up, you will see the Trick House. The Trick House is a building where 
you need to complete 8 different puzzles. But you must do something to 
even unlock each of them. From the Trick House, you can go left to 
Route 103. This is the side of the route on the right side of the 
water. There are quite a few trainers here. But you need to go right 
from the Trick House. There is a lot of grass here. As you continue on 
with your path, guess whom you see. It's your rival! It's time for your 
second rival battle.

Rival Battle 2-

Pokemon-

All the pokemon are based on the starter.

If you chose Treeko as your starter-

Rival Pokemon-
Combusken lv. 20 
Shroomish lv. 18 
Wailmer lv. 18

=-=-=-=-=-=-

If you chose Torchic as your starter-

Rival Pokemon- 
Marshtomp lv. 20 
Shroomish lv. 18 
Numel lv. 18

=-=-=-=-=-=-

If you chose Mudkip as your starter-

Rival Pokemon- 
Grovyle lv. 20 
Numel lv. 18 
Wailmer lv. 18

Whatever his/her pokemon are, you can use the same three pokemon for 
each of them, since s/he always has a grass pokemon, a water pokemon, 
and a fire pokemon. This may be fairly difficult, but eventually s/he 
should go down.

Money: 1200

As your rival falls in defeat, s/he will give you the Itemfinder. The 
Itemfinder is a key item that allows you to detect hidden items. It is 
useful in many places. Continue on with the route, battling trainers 
while battling wild pokemon in the process. Finally, you should reach 
the end of your route, thus taking you into Mauville City.

3.9. Mauville City, a Battle with Wattson for the Dynamo Badge

Location: Mauville City

This is not the biggest city, but it's fairly big. As you enter, go 
into the first house. If you have a Harbor Mail, give it to the girl 
for a Coin Case, which allows you to play at the casino. The casino is 
the purple building at the southwest side of town. Go to the house at 
the very southeast corner and talk to the guy for HM06- Rock Smash. 
Rock Smash...is...a...pathetic...attack! It does 20 damage and lowers 
the foes defense. I can't believe they made it an HM! Go up. At the 
house just above the house you were just in, a guy will give you a 
bike. The catch is that there are two bikes, the Acro Bike and the Mach 
Bile. You must choose one. The Acro Bike is slower, but it can do 
tricks, like the Bunny Hop (hold A while not moving), the wheely (hole 
A while moving), and the side hop (A and either up, down, left, or 
right). The Mach Bike is faster and it can go up muddy slopes, but it's 
harder to control, it gets a slow start, and it can't do tricks. I 
personally prefer the Mach Bike, since its just faster. Once you choose 
your bike, you can go onto Cycling Road for training. The trainers 
there all have Magnemite and a few have Voltorb. Once your pokemon are 
trained enough (I recommend at least level 25 or above), heal. Go to 
the gym. You will see Wally there. He is complaining about how his 
uncle doesn't want him to fight the gym here, and he says that with 
Ralts, he can beat anyone. He will notice you and will want a battle.

Wally Battle 1-
Pokemon-
Ralts Lv. 16

Oh god he's easy!! You should have no problem with him. First, his 
Ralts should be nearly 10 levels under your pokemon, and second is that 
Ralts is his only pokemon. You should have no problem.

Money: 960

Once Wally goes down in defeat, he will want to go back home. As he 
begins to leave, his uncle will realize that you were the trainer who 
helped Wally catch his Ralts. He will talk a little, and then he will 
leave. Heal your pokemon if it really is necessary, then enter the 
Mauville Gym.

Location: Mauville City Pokemon Gym
Pokemon Type: Electric (some Steel)
Recommended Types: Ground, Fighting, Fire
Not Recommended Types: Water, Flying, Poison

Trainers:

Guitarist Kirk

Pokemon-
Lv. 18 Electrike
Lv. 18 Magnemite

Youngster Ben

Pokemon:
Lv. 19 Zigzagoon

Battle Girl Vivian

Pokemon:
Lv. 19 Meditite

Guitarist Shawn

Pokemon:
Lv. 17 Voltorb
Lv. 17 Voltorb
Lv. 17 Voltorb

Leader Wattson

Pokemon:
Magnemite Lv. 21
Voltorb Lv. 21
Magneton Lv. 23
Difficulty: **

Wow! This guy can actually be hard! But if you have a ground type, then 
this gym is a cinch. Ground pokemon are immune to electric attacks. 
Nincada, Geodude (and all his forms), and Marshtomp are all part 
ground, and they are the only pokemon you could get so far that are 
part ground. But Nincada isn't recommended, since it doesn't really 
learn ground attacks and its evolved form isn't a ground pokemon 
(actually, Shedinja is still immune due to its ability, but it doesn't 
learn any powerful attacks by then). So Geodude/Graveler/Golem and 
Marshtomp are recommended. Magneton is the first evolved gym pokemon in 
this great game. Both Magnemite and Magneton are part steel, so they 
have a x4 weakness to ground attacks and a x2 weakness against Fighting 
and Fire. Magneton knows Shock Wave, and attack that no matter what 
will not miss. That means not even something like Sand Attack will 
affect it. Voltorb is a pure electric type, so he is only weak against 
ground. Magnemite may use Sonicboom, which always does 20 damage, no 
matter what. Voltorb may use Rollout, which doubles in powerful every 
time it is used for 5 turns. But after enough fighting, Wattson will 
finally go down in defeat.

Prizes-
Third Badge: Dynamo Badge
TM Obtained: TM34- Shock Wave
HM Capability: Rock Smash
Money: 2300

3.10. Help the separated couple

Location: Mauville City

Heal if necessary. Since there is nothing to do, go west to Route 117.

Location: Route 117

Wild Pokemon-
Oddish, Roselia, Zigzagoon, Volbeat, Illumize, Marill
Level Range- 13 to 14

There are 7 trainers on this route, and two of them fight together. 
This route only has new trainers: Jr. and Sr., Pokemon Breeder, 
Triathlete, and Bug Maniac. Battle the trainers and pokemon you need to 
battle and enter Verdanturf Town, home of Wally and the Pokemon 
Contests.

Location: Verdanturf Town

Well, this is a quaint, little village, now isn't it? The big Contest 
House is the Normal Rank Contest, the original contest house. 
Verdanturf Town is where Contests originated. Talk to the lady at the 
front desk of the contest house to receive a Contest Pass, which allows 
you to enter contests. As I also said before, this is Wally's hometown. 
He lives in one of the houses at the bottom. But that's not why we are 
here. Go up into the cave. Hey! It's the Rusturf Tunnel!

Location: Rusturf Tunnel

There is a trainer nearby. Go left from him and outside. In that 
clearing, a guy lost his glasses. Search around by pressing A in every 
spot to find the Blackglasses. Show those to him and he will notice 
that those are not his glasses, and he will leave (you can't find his 
glasses). The Blackglasses are used to power up Dark attacks. It could 
be useful on Grovyle with Pursuit if you don't already have Miracle 
Seed or any other item on him. Anyway, go back in the tunnel. From the 
trainer, go up, then left. You will see two people separated by cracked 
rocks. Break the rocks with Rock Smash and the man will give you HM04- 
Strength. Strength is the first GOOD HM in the game. Strength has 80 
Base Power, but no effect in battle. Outside of battle, Strength can 
move large boulders that aren't cracked. But you can't use it until you 
beat the next gym, which is a long ways away (they always have that 
little problem). Now go back to Verdanturf Town.

Location: Verdanturf Town

Go to Route 117.

Location: Route 117

Go over to Mauville City.

Location: Mauville City

Since there really is nothing to do now, heal if necessary, buy what 
you may need (the next pokemart is also a while away), and go up to 
Route 111.

3.11. A Battling Family, A Burning Path that leads to Fire Pokemon

Location: Route 111

As of right now, you can't get any pokemon. You can only get the 
pokemon in the desert area ahead, which you can't access until later. 
Anyway, go up and you should see a house. That is the home of the 
Winstrate Family, a family of four who battle pokemon. They all have 
"Vi" in their names. Here they are-

Winstrate Family-

Winstrate Victor

Pokemon-
Taillow Lv. 16
Zigzagoon Lv. 16

Winstrate Victoria

Pokemon-
Roselia Lv. 17

Winstrate Vivi

Pokemon-
Marill Lv. 15
Shroomish Lv. 15
Numel Lv. 15

Winstrate Vicky

Pokemon-
Meditite Lv. 18

They can be pretty easy. After you beat them, enter the house. Talk to 
Victoria and she will give you the Macho Brace. The Macho Brace is an 
item that makes it easier to raise stats, but at the cost of speed. I 
suggest giving it to someone who would attack second anyways. Now that 
that's done, go up, smash the cracked rocks, and continue. As you get 
up, you'll notice reporters. Talk to them and they will battle.

Reporters Gabby & Ty

Pokemon-
Whismur (Gabby's) Lv. 19
Magnemite (Ty's) Lv. 19

After you beat them, they will ask for a REALLY, REALLY short interview 
(in other words, one word). You will be seeing them quite a bit. Gabby 
and Ty are like your rival; they all just keep on reappearing. As you 
continue up, you will find the desert. As I said before, that is the 
only place on this route where you find wild pokemon, but you can't 
reach it yet. Go left to get to Route 112.

Location: Route 112

Wild Pokemon-
Machop, Numel
Level Range- 14 to 16

This seems like a fairly short route. There is hardly any grass, and 
there are 4 trainers. You will see ledges at the left side, meaning you 
will get to the top of those ledges eventually. Catch what pokemon you 
need and go up the stairs. In front of you is a cable car. But you can 
see Team Magma/Aqua members guarding it, so go left to find the Fiery 
Path.

Location: Fiery Path

Wild Pokemon-
Slugma, Numel, Torkoal, Machop, Grimer, Koffing
Level Range- 14 to 17

This is a straightforward path. Just go up, left, up, right, and down. 
Wow! That was quick! The boulder you saw along the way needs Strength, 
but you can't use it out of battle right now. The pokemon are mostly 
fire and poison, with the exception of Machop, a fighting pokemon. The 
Torkoal sounds nice, right? Well, not all Torkoals are angels, as you 
will see later. The Slugma and Numel are fairly nice to have. They both 
evolve into something that has a x4 weakness to water, but Numel 
evolves into a pokemon with more powerful attacks, such as Earthquake, 
Fissure, and Eruption. Once you catch what you need, exit the cave 
through the top.

Location: Route 112

Hey! We're back on Route 112! Pick up the berries and go right. Go up 
when you meet the trainer. Talk to the guy facing the tree and he will 
give you TM43- Secret Power. Secret Power is one of those few TMs that 
can be used outside of battle. Outside of battle, Secret Power can 
create a Secret Base. A Secret Base is a place where you can pretty 
much go to get away. If you trade data with someone, you can get their 
Secret Base too. You can also battle them in their Secret Base for 
experience and money, unlike Link Battles. Anyway, the house here can 
heal your pokemon. From the top of the trees above the house, go left 
to reach Route 113.

Location: Route 113

Wild Pokemon-
Sandshrew, Spinda, Skarmory
Level Range- 15 to 17

Remember that Skarmory I mentioned when Steven gave you the TM for 
Steel Wing? Well, here it is. Skarmory is rare, though. It also is hard 
to catch once you get into battle. Spinda isn't as good. It is a normal 
pokemon that can learn psychic attacks. Sandshrew is a ground pokemon 
that really doesn't learn too many powerful attacks. This is a fairly 
big route. It may appear to be snowing, but it's not. Remember the 
Fiery Path? Well, that was only the base of an active volcano, Mt. 
Chimney. Mt. Chimney is releasing soot, which is covering the ground. 
As you go on, you will see a house. Talk to the man inside the get the 
Soot Sack. The Soot Sack can pick up soot. You can trade soot for 
special stuff, such as flutes and decorations for your secret base. 
Keep on going. One of the mounds you come across have TM32- Double 
Team. Double Team is an attack that does no damage, but can lower the 
foes accuracy. However, it can be beat by Sweet Scent, Odor Sleuth, and 
Foresight. As you reach the end, the soot will stop falling and you 
will enter Fallabor Town.

3.12. Fallabor Town, a super contest for super contestants

Location: Fallabor Town

This is really a small city, with only 5 buildings. One is the Pokemon 
Center, one is the Pokemart, and one is...a Contest House! This is the 
Super Rank Contest House. You can only access it once you beat the 
normal rank contest. And you can only use the pokemon that beat the 
normal rank contest. Go to the crater next to the bottom left house and 
check it (press A) to get a Nugget. Nuggets sell for 5000 pokedollars. 
The house at the top-left corner is the home of the Move Tutor. The 
Move Tutor in this game is a man who can reteach your pokemon some 
moves they have forgotten. But you need a Heart Scale. It is a definite 
improvement over beating Lance on Pokemon Stadium 2 to reteach a 
pokemon a move it forgot. Also, some pokemon actually learn NEW MOVES 
by trying to reteach them a move. Some examples are: Blaziken (fire 
Punch), Medicham (Fire Punch, Thunder Punch, Ice Punch), and Donphan 
(Horn Attack). Go into the Pokemon Center. Talk to the girl blocking 
the PC. She says that she is Lanette, the creator of the Hoenn PCs (she 
does what Bill does in Kanto/Johto). She will leave for her house on 
Route 114. Once you have what you need, go west to Route 114.

Location: Route 114

Wild Pokemon-
Lotad/Seedot, Nuzleaf/Lombre, Seviper/Zangoose, Swablu
Level Range- 14 to 18 (I think)

There are a few pokemon on this route that are only accessible in one 
game. As you arrive on Route 114, enter the house and talk to the kid 
to get TM28- Dig. Dig is a fair ground attack. When Dig is used, the 
user goes underground. Right now, the only attacks that will hit it are 
Earthquake and Fissure, and they actually increase in damage when used 
(except for Fissure, it's a one hit knock out (OHKO)). Leave the house 
and go left. The man with the Poochyena will give you TM05- Roar. Roar 
is an attack that can switch an opposing trainer's pokemon or scare a 
wild pokemon from battle. As you cross the bridge, you will see a 
building. Find the entrance and go in. This is Lanette's House. Talk to 
her and she will be embarrassed about how messy her house is. She will 
ask you to keep this a secret by giving you a doll. In Ruby, she gives 
you a Seedot Doll. In Sapphire, she gives you a Lotad Doll. Now leave. 
Go through the grass to the stairs leading to the foot of the mountain 
(which I believe the actual mountain is Mt. Chimney, but I just believe 
it). Follow it to the entrance to what is the inside of the 
mountain...Meteor Falls.

3.13. Meteor Falls, where rocks use the mind

Location: Meteor Falls (bottom of Waterfall)

Wild Pokemon-
Zubat, Lunatone/Solrock
Level Range- 16 to 18

This place looks pretty nice. Lunatone and Solrock are both 
Psychic/Rock pokemon. They have the Levitate ability, which keeps them 
immune to Ground attacks. Catch them if you want, there will be 
stronger ones later. I know that you know about Zubat by now. Go up the 
stairs in front of you. There is another item there. Go over the bridge 
to see a scientist and a few Aqua/Magma members. They will talk to 
little, mentioning the meteorite they just stole from the scientist, 
notice you, talk a little more, and them Team Magma/Aqua comes in. 
Wait! I thought they were already here. Well, it is THE OTHER TEAM! The 
other team will tell the evil team to stop their evil deed (apparently, 
Team Magma is good in Sapphire and Team Aqua is good in Ruby). They 
will all talk a little more, then the evil team will run off. The 
leader of the good team (Maxie in Sapphire and Archie in Ruby) will 
tell you about the evil team and their plans, and then they will leave. 
Go down the stairs, go left, and then up the next set of stairs. At the 
top is a Moon Stone. The Moon Stone is an item that evolves certain 
pokemon, such as Jigglypuff and Skitty. Go back to the entrance and 
exit.

Location: Route 114

There really is nothing to do right now other than training. So go back 
to Fallabor Town and heal, then go back to Route 112, the route before 
the Fiery Path.

3.14. Mt. Chimney, a team tampers with volcano power

Location: Route 112

We won't be here for long. From the Fiery Path, go right. Remember the 
two evil team members in front of the building? They are gone now, so 
go into the cable car station. Talk to the woman to go into the cable 
car and up the mountain.

Location: Mt. Chimney

Here we are, the top of Mt. Chimney. We've been through Meteor Falls 
and the Fiery Path, which I believe are both part of Mt. Chimney, but 
this is the real deal. As you exit the station, go right, then up the 
stairs. You will see the good team leader battling a few evil team 
members, all of them using Poochyena. That seems to be the deal with 
all the people here (well, almost). Go up, and then left. You will see 
a smaller path. Go up it and beat the two evil team members. At the 
top, you will see the evil team leader (Archie in Sapphire and Maxie in 
Ruby). He will talk about the Meteorite they stole from Meteor Falls. 
In Ruby, Maxie mentions that with the power of the meteorite, the 
volcano will erupt, thus, it will expand the land (that is one of Team 
Magma's goals). In Sapphire, Archie mentions that with the power of the 
meteorite, the volcano will dry up, thus, it will expand the sea (One 
of Team Aqua's goals). They will talk to you a little, then they will 
go into battle with you.

Team Magma Leader Maxie-

Pokemon-
Mightyena Lv. 24
Camerupt Lv. 25
Golbat Lv. 24

Team Aqua Leader Archie-

Pokemon-
Mightyena Lv. 24
Sharpedo Lv. 25
Golbat Lv. 24

This fight can actually be a nuisance. They both start with Mightyena, 
the evolved form of Poochyena (as the name implies). Mightyena's 
ability, Intimidate, will lower the attack of the pokemon sent out 
until Mightyena is defeated or switched out (he doesn't switch). Golbat 
is just a nuisance anyway. It was good speed, fair flying attacks, and 
decent power. Camerupt is the evolved form of Numel. Camerupt's ability 
is either Oblivious (prevents attraction) or Magma Armor (prevents 
freezing). Sharpedo's ability is Rough Skin. When a contact move hits 
Sharpedo, damage is taken from the attacker. In all, I suggest a water 
pokemon for Maxie (normal on Golbat, not affected by Intimidate due to 
the use of Special Attacks, strong against Camerupt) and an electric 
pokemon for Archie (strong against Golbat, not affected by Intimidate 
due to the use of special attacks, strong against Sharpedo while not 
affected by Rough Skin unless you use Thunderpunch (but the only 
pokemon that would know Thunderpunch by now is Elekid, and he is only 
obtainable by Gameshark/Action Replay)). Neither will be hard if you 
use the recommended types.

After you beat Maxie/Archie, they will complain a little, then the evil 
team will leave. The good leader will come up to you and thank you for 
helping them. They will leave too. Go over to the machine and press A 
against it to get the Meteorite. Save that for later. Go down to where 
the cable car was, then go down to the Jagged Pass.

3.15.	Jagged Pass, Lavaridge Town, Flannery, and the Heat Badge

Location: Jagged Pass

Wild Pokemon-
Numel, Machop, Spoink
Level Range- 19 to 22

There is only one new pokemon here, Spoink. Spoink is a psychic pig 
pokemon that has a spring on his butt. He is a fairly easy pokemon to 
train, also has some good moves, like Psybeam (he eventually learns 
Psychic). Numel and Machop both already made their appearance on Route 
112 and in the Fiery Path. Anyway, soot is falling here, just like on 
Route 113. There are quite a few trainers here. As you make your way 
down, you may have to battle a trainer, depending on the path you take. 
As you reach the bottom, pass the final trainer and exit.

Location: Route 112

Remember the ledges you saw earlier before the Fiery Path? This is what 
is at the top of them. This is the THIRD part of Route 112. Simply go 
left to quickly enter Lavaridge Town.

Location: Lavaridge Town

This is actually a fairly small city. First go to the Pokemon Center 
and heal. Deposit a pokemon so that you have 5 pokemon with you. Go to 
the water and talk to the old lady next to the beds. She will give you 
an egg. That egg eventually hatches into Wynaut, the pre-evolved form 
of Wobbafett. You can go into the hot spring by using the back door of 
the Pokemon Center. Once you have what you need and train enough (Lv. 
30 or higher is recommended), enter the Lavaridge Town Gym.

Location: Lavaridge City Gym
Pokemon Type: Fire
Recommended Types: Rock, Water, Ground
Not Recommended Types: Grass, Bug, Steel, Ice

Kindler Cole-

Pokemon-
Lv. 22 Slugma
Lv. 22 Slugma
Lv. 22 Numel

Cooltrainer Zane-

Pokemon-
Lv. 24 Kecleon

Kindler Axle

Pokemon:

Lv. 23 Numel
Lv. 23 Slugma

Battle Girl Sadie-

Pokemon-
Lv. 24 Meditite

Kindler Andy-

Pokemon-
Lv. 23 Slugma
Lv. 23 Numel

There are too many Gyms with Meditite trainers.

Leader Flannery-

Slugma Lv. 26
Slugma Lv. 26
Torkoal Lv. 28

Remember when I said that not all Torkoals are angels? This is what I 
mean. This one is one of the most annoying pokemon ever. The Slugmas 
are easy. They are likely to use Sunny Day, an attack that powers up 
fire attacks, powers down water attacks, makes Solarbeam a one turn 
attack, and lowers the accuracy of Thunder to 50%. They will also 
possibly use Flamethrower, a powerful fire attack. But as I said, they 
are easy. After you knock both of them out, she will send out the 
master of disaster, Torkoal. Torkoal knows Flail, an attack that gets 
stronger as the user's HP lowers. Body Slam is a powerful normal-type 
attack that may paralyze the foe. Attract is one reason why she is 
annoying. Attract is an attack that makes the victim fall in love with 
the user, giving it a 50% chance of attacking. However, it only works 
on the opposite gender (male on female and female on male). Finally, we 
have Overheat, the most powerful attack you've seen so far. Overheats 
Base Power is 150, stronger than Fire Blast. Overheats effect is that 
the Special Attack of the USER is lowered with each use. A good 
Swampert, Azumarill, or Gyarados can devastate her team with water 
attacks while a good Numel/Camerupt, Graveler/Golem, Lairon, or 
Lunatone/Solrock can beat them with Rock and Ground attacks. I remember 
a battle I had. I used a traded Hariyama level 31. It wouldn't obey me, 
it was paralyzed, and it was in love with Torkoal. It had a 12.5% 
chance of attacking. I told Hariyama to use one attack, and it used 
another attack that still knocked Torkoal out. Once Flannery goes down, 
you win (and some may not use a Torkoal ever again).

Prizes-
Fourth Badge: Heat Badge
TM Obtained: TM50- Overheat
HM Capability: Strength
Level Limit: 50 (before pokemon start disobeying you)
Money: 2800

3.16.	Go-Goggles, go to the sandstorm and receive one of two fossils

Now that one of the most annoying gyms is handled, the game still won't 
get any easier. As you exit the gym, your rival will appear. S/he will 
talk a little and then she will give you the Go-Goggles, an item that 
allows you to enter a sandstorm. S/he will tell you that you should 
fight your father at the Petalburg Gym. S/he will leave. Heal if 
necessary. Now go over to Route 112.

Location: Route 112

Now that we don't need the Jagged Pass, you can drop down the ledges on 
the right. Go over to Route 111.

Location: Route 111

Remember how the Go-Goggles allow you to go through sandstorms? Well, 
they mean the sandstorm you are next to, go enter.

Location: Route 111(desert)

Wild Pokemon-
Baltoy, Cacnea, Sandshrew, Trapinch, Regirock**, Lileep**/Anorith**
**- you can only get one of these

Regirock is a legendary pokemon. But you can't go into the tomb he is 
in right now. There are quite a few trainers here. Most of the pokemon 
are new. Cacnea is a grass pokemon whose ability keeps him immune to 
sandstorms, while raising his evasiveness while in them. Trapinch is a 
ground pokemon that soon evolves into Vibrava, then Flygon, a 
Ground/Dragon pokemon. Baltoy is a Ground/Psychic pokemon with the 
Levitate ability. All of them are immune from the effects of Sandstorm. 
At the very bottom of the desert, you will find TM37- Sandstorm. 
Sandstorm is an attack that hurts all pokemon that aren't rock, ground, 
or steel type, or pokemon with the Sand Veil ability. Go all the way to 
the top of the desert. You will find two piles of what appears to be 
poo. But they are actually fossils. One is the Root Fossil and the 
other is the Claw Fossil. The Root Fossil becomes Lileep, a Grass/Rock 
pokemon. The Claw Fossil becomes Anorith, a Bug/Rock pokemon. One you 
have all you need, go down to Mauville City.

3.17.	Return to the third city, a challenge waits for you

Location: Mauville City

Heal if necessary, then head across Route 117 to Verdanturf Town.

Location: Verdanturf Town

Go into the Rusturf Tunnel.

Location: Rusturf Tunnel

Go up, then left all the way. Go into the door to appear on Route 116.

Location: Route 116

Talk to the first guy you see. He is the Devon guy you saved multiple 
times. He will give you something for being so good. Go over to 
Rustboro City.

Location: Rustboro City

Go into the Devon Building. Go to the second floor. Go to the bottom of 
the second floor and talk to one of the guys there and he will say that 
he created a machine that can revive fossils. Give him your fossil. Go 
outside, deposit a pokemon, then come back to him to receive Lileep (if 
you gave him the Root Fossil) or Anorith (if you gave him the Claw 
Fossil). Now go upstairs. Talk to the president of Devon Corp. to 
receive an Exp. Share. Exp. Share is an item that, when attached to a 
pokemon not being used in battle, it will give it experience, even when 
it doesn't battle. It is especially good on Magikarp. Now leave the 
building. Heal if necessary, then go down to Route 104.

Location: Route 104

Go down to the Petalburg Woods.

Location: Petalburg Woods

Go down to the bottom half of Route 104.

Location: Route 104

Go down, and then right to enter Petalburg City.

Location: Petalburg City

Here we are, the location of the fifth gym. This ain't your daddy's gym 
(well, actually, it is). Heal if necessary, and then enter the gym.

3.18. Petalburg Gym. Enter Norman the Normal Trainer. Fight Daddy!

Location: Petalburg City Gym
Type of Pokemon: Normal
Recommended Types: Fighting
Not Recommended Types: none

There are a whopping 9 rooms in this gym: the entrance, the attack 
room, the defense room, the speed room, the OHKO room, the Zero 
Reduction Room, the Accuracy Room, the Recovery Room, and Normans Lair. 
Each row of rooms has the same pokemon.

ROW ONE-

Location: Speed Room-

Cooltrainer Randall (he uses X Speed)

Pokemon-
Lv. 27 Delcatty

Location: Accuracy Room-

Cooltrainer Mary (she uses X Accuracy)

Pokemon-
Lv. 27 Delcatty

ROW TWO-

Location: Zero Reduction Room-

Cooltrainer Parker (he uses Guard Special)

Pokemon-
Lv. 27 Linoone

Location: Defense Room-

Cooltrainer Lori (she uses X defense)

Pokemon-
Lv. 27 Linoone

Location: Recovery Room-

Cool Trainer George (he uses recovery items)

Pokemon-
Lv. 27 Linoone

ROW THREE-

Location: Strength Room-

Cooltrainer Jody (he uses X Attack)

Pokemon-
Lv. 27 Zangoose

Location: One-hit KO Room-

Cooltrainer Burke (he uses Dire Hit)

Pokemon-

Lv. 27 Zangoose

As you have figured out by now, the order is:
Row One- Delcatty
Row Two- Linoone
Row Three- Zangoose

Leader: Norman-

Pokemon-
Slaking Lv. 28
Vigoroth Lv. 30
Slaking Lv. 31

It is time to beat your father. Slaking number one is already annoying. 
It has a good HP and defense, so most fighting attacks don't knock it 
out in one hit. It knows Yawn, an attack that puts the foe to sleep 
after the next turn. Slack Off is an attack that recovers HP. Vigoroth 
is the biggest annoyance. It is fast (for a sloth) and powerful. Slash 
is a really powerful normal type attack that has a good chance at a 
critical hit. Vigoroth also a few other good attacks. The final Slaking 
shouldn't actually be too hard. It is based on Focus Punch. Focus Punch 
has a base power of 150, but it takes a turn to load beforehand. The 
good side is that if it is attacked during the FP loadup stage, Focus 
Punch fails. All the pokemon know Facade. Facade is a powerful attack 
that gets even more powerful if the user is Poisoned, Burnt, or 
Paralyzed. A good Machoke with Revenge should be able to demolish 
Norman.

Prizes:
Fifth Badge: Balance Badge
TM Obtained: TM42- Facade
HM Capability: Surf
Money: 3100

3.19.	En route into the rain.

Location: Petalburg City Pokemon Gym

After you beat Norman, he will tell you that Wally's father called and 
said that he had something for you. So leave the gym.

Location: Petalburg City

As you exit the gym, go to the building next door. Talk to the man. He 
is Wally's father. He will talk a little, then he will give you HM03- 
Surf. Surf is my FAVORITE HM!! It is a water attack with the same base 
power as Flamethrower and Thunderbolt. Give it to a powerful water 
pokemon. In a 2 vs. 2 battle, Surf hits both foes. Once you get it, 
leave the house, heal if necessary, and then head over to Route 104.

Location: Route 104

Mr. Briney is gone now. He is working on something we will get to much 
later. For now, go down to the water. Press A against it to go ONTO the 
water. That is surfs effect out of battle. Surf down to Route 105.

Location: Route 105

Pokemon to capture-
Tentacool, Wingull, Pelliper, Regice
Level Range- 5 to 30 (???)

Just like with Regirock in the desert, Regice can't be obtained right 
now. Other than that, there are only pokemon you could get before 
(Tentacool from the Old Rod and Wingull on Route 103). By the way, 
Pelliper is the evolved form of Wingull. Surf down to Route 106.

Location: Route 106

Wild Pokemon-
Tentacool, Wingull, Pelliper
Level Range- 5 to 30 (???)

Remember Route 106? This is the Route connecting Dewford Town with the 
Granite Cave. Go down to the bottom, then surf east to Dewford Town.

Location: Dewford City

Get onto land. Go into the top-left house. Talk to the guy to the right 
of the table that looks like a nerd. He will give you TM36- Sludge 
Bomb. Sludge Bomb is a powerful poison attack that, well, poisons the 
foe. Now surf east to Route 107.

Location: Route 107

Wild Pokemon-
Tentacool, Wingull, Pelliper
Level Range- 5 to 30 (???)

Just follow the same pattern as with Routes 104-106, only now going 
east.

Location: Route 108

Wild Pokemon-
Tentacool, Wingull, Pelliper
Level Range- ???

As you go on, you will see a ship. That is the abandoned ship. There 
isn't much to do there right now, but there is stuff to do. Go in.

Location: Abandoned Ship

Go downstairs. Go downstairs again. Go left to the next set of stairs 
and go up. Keep on going until you get to a room with a scientist. Talk 
to him and he will say that Captain Stern wanted him to find a Scanner. 
You need to find it, but you can't get it until near the end of the 
game. Pick up the item. It is a Storage Key. Go back to the room with 
the six doors and two sets of stairs. Go to the top-right door. It is 
locked. Use the Storage Key to unlock it. Go in and pick it the item. 
It is TM13- Ice Beam. Ice Beam is a really powerful ice attack. It is 
just as powerful as Flamethrower, Thunderbolt, and Surf. Ice Beam may 
freeze the foe. It is the second strongest TM you have obtained so far 
(right behind Overheat). Now, as they would say in the movie 
business...

ABANDON SHIP!!

Location: Route 108

Surf right all the way to Route 109.

Location: Route 109

Remember this route? This is the route you landed on when you got out 
of Mr. Briney's boat after beating Brawly and delivering the letter to 
Steven. Surf right, then up to land on the beach, then enter Slateport 
City.

Location: Slateport City

There is something new to do here, the Hyper Rank Contest. The Hyper 
Rank Contest is where the contest road takes a hard bump. It is 
difficult. Anyway, heal if necessary and head up to Route 110.

Location: Route 110

Go north to Mauville City.

Location: Mauville City

As you enter Mauville City, you will see Wattson standing at the fork 
in the road. Talk to him and he will say that there is another part of 
the city known at New Mauville. He wants the generator shut off. And 
guess what...he wants your help! He will give you the Basement Key to 
enter New Mauville. Go back down to Route 110.

Location: Route 110

Go to the water and surf east. You will see a cave. Enter it.

Location: New Mauville

Wild Pokemon-
Magnemite, Magneton, Voltorb, Electrode
Level Range- 22 to 24 (I think)

You can't find any pokemon yet. Go up to the big gate and press A to 
use the Basement Key and open it. Go down. Now you can find wild 
pokemon. The point here is to press the button that matches the lock 
you need to open. Press the first button and go through. Press the next 
button. As you go on, DO NOT PRESS THE THIRD BUTTON. Go around it. In 
the next area, press the first button you see, then go up, then left. 
Go all the way up, past the buttons. In the next area, press the 
correct button and go on. You will see a huge machine. That is the 
generator. Step on the red switch to shut it off. Go over to the item 
to get a Thunder Stone. A Thunder Stone can evolve certain pokemon, 
such as Pikachu. Now backtrack to the previous round area. Go right and 
beat the Voltorb on the switch, and then press the switch. Go down, 
then right. Follow the path. The item there is an Ultra Ball. Ultra 
Balls are stronger forms of Pokeballs than Great Balls. Follow the path 
back to the entrance. Now leave New Mauville.

Location: Route 110

Go back to Mauville City.

Location: Mauville City

Go talk to Wattson. He will thank you and give you TM24- Thunderbolt. 
Thunderbolt is a powerful electric attack that is just as powerful as 
Flamethrower, Ice Beam, and Surf. Now that we are ready, give it to an 
electric pokemon, as you may need it later. Go east to Route 118.

Location: Route 118

Wild Pokemon-
Wingull, Electrike, Manectric, Zigzagoon, Linoone
Level Range- ???

As you go right, you will see a small area of water. Surf across it. If 
you battled Gabby and Ty after beating Wattson, you will see them here. 
There are stronger than they were before and Gabby's Whismur evolved 
into a Loudred. After you battle them, they will ask for another 
interview. After the interview, follow the path and soon you will pass 
by...Steven! He will talk a little, find out your name, talk a little 
more, ask questions, talk a little more, and then he will leave. Follow 
the path, going up and the fork in the road, entering Route 119.

Location: Route 119

Wild Pokemon-
Wingull, Tropius, Marill, Oddish, Zigzagoon, Linoone
Level Range- 24 to 28

This is possibly one of the largest routes in the game. All the grass 
here is really tall. You can't run in it and you can't ride your bike 
through it. As you pass through the first bit of tall grass, you will 
come across water. Follow the path, going up onto mountainous areas of 
the route. You will pass by a few waterfalls. As you reach the top, you 
will see a big building. You will also see two evil team members 
guarding the next bridge. The only place you can go right now is to the 
building...the Weather Institute.

3.20. Weather Institute and Castform

Location: Weather Institute

By now you might be weakened from the long route. Go over to the bed 
and press A against it to take a nap, thus healing your pokemon. 
Deposit one pokemon, just for now. You will see that there are plenty 
of Team Magma/Aqua members that have infiltrated the Institute. Battle 
the two members on the bottom floor and go upstairs. There are about 
three normal members up here. As you blast through them, you will come 
to the leader of the group. I'm not talking about Archie/Maxie, but I'm 
really talk about the member that thought up this whole scandal.

Pokemon Sapphire-

Aqua Admin. Shelly-
Pokemon-
Carvanha Lv. 28
Mightyena Lv. 28

Pokemon Ruby-

Magma Admin. Courtney-
Pokemon-
Numel Lv. 28
Mightyena Lv. 28

As you beat the girl, she will talk a little more, then all the members 
will leave. The owner of the Institute will come up and thank you. He 
will give you Castform. Castform is a pokemon who's ability makes his 
type and appearance change with the weather. They will talk a little 
more. If you want, you can deposit Castform, unless you think he could 
be a good pokemon for the team. Once you have Castform and heal, exit.

3.21. Rival fights again

Location: Route 119

Now that the team is gone, the bridge to your right is open. Cross the 
bridge. As you go up from the end, your rival stops you. S/he will talk 
a little, and then you will go into a battle.

Rival Battle 3-

Again, the pokemon your rival has depends on your starter.

Your Starter- Treeko

Their pokemon-
Shroomish Lv. 29
Wailmer Lv. 29
Combusken Lv. 31

Your Starter- Torchic

Their Pokemon-
Shroomish Lv. 29
Numel Lv. 29
Marshtomp Lv. 31

Your Starter- Mudkip

Their Pokemon-
Numel Lv. 29
Wailmer Lv. 29
Grovyle Lv. 31

S/he was the same pokemon as last time. Your rival shouldn't be too 
hard if s/he was easy last time. Like last time, the three pokemon are 
the same types as the three starters (Water, Grass, and Fire). After 
you beat your rival, s/he will give you HM02- Fly. Fly is a really 
useful HM. When used, you can fly to any city you have already visited. 
It is also fairly powerful. It is a two-turn attack. The first turn, 
you fly up into the air, keeping you immune to most attacks. The second 
turn, the pokemon strikes. Your rival will tell you to train a little 
bit more, and then s/he will leave. Go down and surf all the way to the 
bottom. One of the items along the way that you pass by is a Leaf 
Stone. The Leaf Stone only has one use, evolving Gloom into Vileplume 
(it has more uses if you have a Gameshark or Action Replay). Go back to 
where you fought your rival. Go up all the way, then right to enter 
Fortree City.

3.22. Fortree City, Steven, and Kecleon

Location: Fortree City

There are only three buildings in Fortree City that are not on trees: 
The Pokemon Center, the Pokemart, and the gym. The Pokemart has a new 
version of the Pokeball in stock...Ultra Balls! Ultra Balls are 
stronger than Great Balls. They are extremely useful, but they are 1200 
pokedollars. Buy a lot of Ultra Balls. Heal if necessary. One of the 
houses at the top has a woman that will test you in a game of luck. You 
need to guess which hand the coin is in. The order is: right, right, 
left. Once you guess it right, she will give you TM10, Hidden Power. 
Hidden Power is the strangest TM of all. The base power and the type of 
the attack are both based on your stats. If you try to go to the gym, 
you will notice that a strange force is blocking you. Go on out east to 
Route 120.

Location: Route 120

Wild Pokemon-
Zigzagoon, Linoone, Marill, Oddish, Kecleon, Absol, Registeel
Level Range- 26 to 28

This route has similar pokemon as with Route 119, with the exception of 
Absol. Absol is a pure dark pokemon whose ability makes the foe lose 2 
PP when it attacks instead of one. As you can see, you can find the 
final Regi here: Registeel. But, like the other ones, you can't get him 
until much later. All the rest are the same as in Route 119. As you 
reach the bridge, you will see Steven there. If you look into the 
water, you will see a suspicious shadow. Save before talking to him. He 
will talk a little and show you what is blocking your path by using the 
Devon Scope (weird. Silph Co. and Devon Corp., Silph Scope and Devon 
Scope). It is...a Kecleon!

Pokemon Battle- Kecleon Lv. 30
Fury Swipes
Faint Attack
Psybeam
Screech

If you already have a Kecleon, then you can kill this, but this can be 
caught at a higher level than the other Kecleons. After you catch him, 
Steven will give you his Devon Scope. After he leaves, go back to 
Fortree City.

3.23. A fight with Winona for the Feather Badge

Location: Fortree City

It is time to fight the gym. Heal if necessary. Go to the invisible 
barrier blocking the gym. After you reveal it with the Devon Scope, the 
Kecleon won't battle you, but it will run away. Now enter the gym.

Location: Fortree City Pokemon Gym
Type of Pokemon: Flying
Recommended Types: Electric, Ice, Rock
Not Recommended Types: Grass, Ground, Bug, Ghost (most flying pokemon 
are part normal), Fighting

Bird Keeper Jared-
Pokemon-
Lv. 30 Doduo

Picnicker Kylee-
Pokemon-
Lv. 30 Swablu

Camper Tarell
Pokemon-
Lv. 29 Taillow
Lv. 29 Swellow

Birdkeeper Will-
Pokemon-
Lv. 28 Wingull
Lv. 28 Swellow
Lv. 28 Pelliper

It is recommended that you bring along a pokemon with Thunderbolt. 
Magneton is most recommended, because he receives a quarter of the 
normal damage for flying attacks due to its two types.

Leader: Winona-
Pokemon-
Swellow Lv. 31
Skarmory Lv. 31
Pelliper Lv. 30
Altaria Lv. 33

Bring not only an electric tpye pokemon, but also an ice pokemon. I 
hope you got Ice Beam back on the Abandoned Ship. Swellow is probably 
her fastest pokemon. Skarmory and Pelliper are not weak against ice 
attacks. If you have an electric pokemon only, then you might fear her 
Altaria. Altaria is not weak against electric attacks because he is 
Flying/Dragon. Also, it knows Earthquake. If you want any electric 
pokemon for Altaria, you better get a Zapdos somehow. 
(Cheating/Trading). You can also use a fire attack on Skarmory because 
he is part Steel. Pelliper is x4 weak against electric attacks.

Prizes:
Sixth Badge: Feather Badge
TM Obtained: TM40- Aerial Ace
HM Capability: Fly
Level Limit: Lv. 70 (before they start disobeying)
Money: 3300

3.24. En route through the rain, again!

Location: Fortree City

When you leave the gym, heal if necessary. Go east to Route 120.

Location: Route 120

Follow the path you took to Steven, only continue on with the Route. 
There are many trainers here. After you finish the bridge, it begins to 
rain again. There will be a huge patch of tall grass. Go through it and 
continue on. Soon you will be on Route 121.

Location: Route 121

Pokemon to Capture-
Zigzagoon, Linoone, Wingull, Duskull/Shuppet, Oddish, Gloom
Level Range- 26 to 28

This is a fairly good training route. After you pass by the Hex Maniac 
and the Beauty, you will see three Team Magma/Aqua members plotting 
something about Mt. Pyre. Go to the big building. That is the Safari 
Zone. It costs 500 pokedollars to get in. There are four sectors. The 
Southeast and Southwest sectors can be reached normally. You need the 
Mach Bike to reach the Northwest Sector and the Acro Bike to reach the 
Northeast Sector.

Location: Safari Zone (Southeast Sector)

Wild Pokemon-
Girifarig, Natu, Gloom, Wobbafett, Pikachu, Oddish, Doduo
Level Range- 24 to 28 (I think. The same for all four sectors)

Location: Safari Zone (Southwest Sector)

Wild Pokemon-
Doduo, Girifarig, Gloom, Natu, Pikachu, Oddish, Wobbafett

Location: Safari Zone (Northwest Sector)

Wild Pokemon-
Doduo, Dodrio, Oddish, Gloom, Rhyhorn, Pinsir, Lairon

Location: Safari Zone (Northeast Sector)

Wild Pokemon-
Natu, Xatu, Oddish, Gloom, Heracross, Phanpy

3.25. Mt. Pyre where the orbs stand small

Location: Route 121

After you exit the Safari Zone, go down to the water and surf down. You 
will see a big mountain. Go around to the bottom and get onto the 
mountain, then enter the door.

Location: Mt. Pyre (inside)

Pokemon to Capture-
Shuppet, Duskull
Level Range- 24 to 28 (I think)

Shuppet and Duskull are the only pokemon in R/S that on one route can 
each only be found in one game and in another area can be found both in 
the same game. Go up the stairs. On the next floor, the trainers start 
coming on. Battle whomever you want. Go upstairs again. Keep on going 
upstairs while battling the trainers in the process. As you reach the 
top, you will find TM30- Shadow Ball. Shadow Ball is a powerful ghost 
attack that lowers the foe's Special Defense. As you start dropping 
down the holes, you will come across the Sea Incense and the Lax 
Incense. The Sea Incense is to be held by a Male Marill/Azurmarill. 
When it is held by that pokemon and that pokemon breeds with a female 
Azu/Marill, the egg will produce an Azurill. The Lax Incense is to be 
held by a male Wobbafett. When that Wobbafett breeds with a female 
Wobbafett, it will form a Wynaut. As you reach the bottom, go over to 
the very west end and exit out of the door.

Location: Mt. Pyre (outside)

Pokemon to Capture-
Vulpix, Meditite
Level Range- 26 to 28

As you walk along the path, you will find TM49- Skill Swap. I believe 
Skill Swap switches the abilities of each pokemon. Check every 
tombstone here. Some of them have items. Once you are ready, go up to 
the summit.

Location: Mt. Pyre (Summit)

Pokemon to Capture-
Shuppet, Duskull, Chimecho (RARE!)
Level Range- 26 to 28

As you can see, Chimecho is a really, really rare pokemon. There are a 
few evil team members here. As you beat all of them, you will soon 
reach the top. You will see two old people and Archie/Maxie. The evil 
team leader is trying to steal an orb. In Ruby, Maxie steals the Blue 
Orb to awaken and tame Groudon. In Sapphire, Archie steals the Red Orb 
to awaken and tame Kyogre. But they miss the opposite orb, which they 
also need. The old couple gives you the Red Orb in Ruby and the Blue 
Orb in Sapphire. Now that you are done, fly back to Slateport City.

3.26. Back to Slateport, for saving

Location: Slateport City

As you land, go up. You will see a bunch of people crowded near the 
Harbor. You will see Gabby and Ty interviewing Captain Stern. Talk to 
him and he will tell you how that was stressing. He will say that he 
and team found an underwater cavern. Then, Maxie/Archie will come up 
over the loudspeakers. Captain Stern will realize that Team Magma/Aqua 
is trying to steal the submarine, and then he will take you into the 
Harbor. Inside, you will see Maxie/Archie boarding the submarine, and 
then taking off. Stern will talk a little more. Once he is done, make 
your way to Route 121.

Location: Route 121

Instead of going down to the water, go east all the way to Lilycove 
City.

3.27. Lilycove City, final contests, final rival challenge

Location: Lilycove City

Go heal if necessary. Go up to the Pokemart, which is the huge building 
behind the Pokemon Center. Guess what! Your rival is there! S/he will 
battle you one last time. Good luck, as you shouldn't need it!

Rival Battle 4(Final Battle)-

Your Starter- Treeko

Rival's Pokemon-
Swellow Lv. 31
Shroomish Lv. 32
Wailmer Lv. 32
Combusken Lv. 34

Your Starter- Torchic

Rival's Pokemon-
Swellow Lv. 31
Shroomish Lv. 32
Numel Lv. 32
Marshtomp Lv. 34

Your Starter- Mudkip

Rival's Pokemon-
Swellow Lv. 31
Numel Lv. 32
Wailmer Lv. 32
Grovyle Lv. 34

As long as your pokemon are near level 40, this fight should be 
extremely easy. May/Brendan has a new pokemon: Swellow. It still 
shouldn't be hard. Just use the same strategy as always with him/her. 
Unfortunately, your rival will never get his/her final evolution of the 
starter. After you beat your rival, s/he will give you...nothing! No 
fair! After your rival leaves, you can enter the Pokemart, a.k.a. the 
Lilycove Department Store. You can get a Lotto Ticket on the first 
floor. The lotto ticket is just like in real life, only a bit different 
In this, you get a random 5 numbers. If all 5 numbers match any of your 
pokemon's ID numbers, you get a Master Ball. You get smaller prizes for 
getting second and third place. You can also buy TMs, stat boosters, 
etc. Below the pokemon center is a contest house. This is the master 
rank contest house, the last of them. It has pokemon that have good 
attacks, like Selfdestruct, Explosion, and Destiny Bond. Be prepared to 
try a lot of times. Once you have what you need, go to the very east 
side of town, on the beach. Surf up to find a door. That is the door 
that brings you into the Team Magma/Aqua hideout.

3.28. a base and a ball. Strike out the home team!

Location: Secret Base

AS you enter, go up onto the land. Bypass the security (a wandering 
team member) and enter the door. At this point, the two bases (Team 
Magma in Ruby, Team Aqua in Sapphire) are different. Take whatever path 
you need. In the second room, one of the teleporters leads you to a 
room with 4 items. Two are actually Electrodes that aren't afraid to 
use Selfdestruct. One is a Nugget. The other is a...Master Ball!! The 
Master Ball is possibly one of the best items in the game. When thrown 
at a pokemon, it catches it, no matter what. Don't use it on any 
pokemon yet. Wait until after you beat the game. Continue following the 
path. Eventually, you will come to a room with a lot of water and a 
Team Magma/Aqua Admin. In the water is the shadow of a...submarine!! 
Battle the trainer.

Pokemon Sapphire-

Aqua Admin. Matt-
Pokemon-
Carvanha Lv. 32
Mightyena Lv. 32
Sharpedo Lv. 32

Pokemon Ruby-

Magma Admin. Tabitha-
Pokemon-
Numel Lv. 32
Mightyena Lv. 32
Camerupt Lv. 32

This should be easy. Once you win, s/he will tell you that the 
preparations are ready, and then the submarine will take off. Now find 
your way out using whatever path that works for you.

3.29. Surfing for joy and a badge

Location: Lilycove City

Go heal if necessary. Now go out east onto Route 124, the next water 
route in the game.

Location: Route 124

Pokemon to Capture-
Tentacool, Wingull, Pelliper
Level Range- ???

There aren't too many trainers here, even considering the size of this 
route. Just beat who you want. Don't worry about the dark spots of 
water. Keep on going right to enter Mossdeep City.

3.30. Mossdeep City, home of great minds, rockets, and Steven

Location: Mossdeep City

As you enter, heal if necessary. Go to the very northwest house. That 
is Stevens Home. He will talk to you a bit, and then he will give you 
HM08-Dive. Dive is a fair powered HM. When you use it, you go 
underwater. At that time, only one attack can hit you- Surf. Surf also 
increases in damage if used on a pokemon that is underwater. On the 
second turn, it comes up under the victim to hit them. Go through the 
path on the southeast side to find a big building. That is the Rocket 
Center. There will be plenty of guys here on all floors. One guy will 
tell you how many rocket launches have occurred. The amount of rocket 
launches is one per week. Another guy in here will give you a Sun 
Stone, which can evolve Gloom into Bellosom (yes, he has two different 
evolutions) and Sunkern into Sunflora (Sunkern is available through 
cheating or through Pokemon Colosseum (currently available) OR through 
Fire Red/Leaf Green (in Japan)). Follow the path around the R.C. to 
find a house. The guy in there will give you a Super Rod. The Super Rod 
can find pokemon from level 25-42. In the ocean, you can mostly find 
Wailmer and Sharpedo, with a few exceptions (Staryu in the ocean next 
to Lilycove City and Wailord on Route 129). They are good pokemon to 
train against. Once you level up your pokemon enough (level 40 or 
higher is recommended) and heal, enter the gym.

3.31. An annoying gym to fight. Tate & Liza for the Mind Badge

Location: Mossdeep City Gym
Type: Psychic
Recommended Types: Bug, Ghost, Dark
Not Recommended Types: Psychic, Fighting

Before I get to the trainers, I would like to mention how annoying this 
gym can be to beginners. You need to hit all the switches to lineup the 
arrows that force you to certain areas. After you hit all of them, get 
to the leader. As you reach the end, you will see that the leader is 
actually a pair of twins! Here are the trainers.

Psychic Preston-
Pokemon-
Kirlia Lv. 37

Psychic Samantha-
Pokemon-
Xatu Lv. 37

Psychic Hannah-
Pokemon-
Ralts Lv. 36
Kirlia Lv. 36

Psychic Maura-
Pokemon-
Kadabra Lv. 36
Kirlia Lv. 36

Psychic Virgil-
Pokemon-
Ralts Lv. 36
Kadabra Lv. 36

Psychic Fritz-
Pokemon-
Natu Lv. 35
Girafarig Lv. 35
Kadabra Lv. 35

Now for the leaders.

Leaders Tate & Liza-
Pokemon-
Lunatone Lv. 42
Solrock Lv. 42

This is a very annoying duo. If you use grass pokemon to harm their 
rock sides, Solrock will use Flamethrower. They both have the Levitate 
ability, which keeps them immune to ground attacks. I suggest bringing 
a Water, Ghost, or Dark pokemon. I especially recommend Sharpedo or 
Banette. Sharpedo is immune to psychic attacks and resistant to Fire 
and Rock attacks. He uses Water attacks and Dark attacks, both of which 
are super effective against Lunatone and Solrock. Banette has the 
Insomnia ability, which prevents it from falling asleep (Lunatone knows 
Hypnosis). Not only that, but Ghost pokemon are good against Psychic 
pokemon. This can still be a really hard gym. Surf is the most 
recommended attack, as it hits both Lunatone and Solrock and is super 
effective. Be glad once you see both of them go down for good, as you 
will beat the seventh gym.

Prizes:
Seventh Badge: Mind Badge
TM Obtained: TM04- Calm Mind
HM Capability: Dive
Money: 8400 (it multiplies by two because there are two people)

3.32. Three minerals. Sound weak? Nope!

Location: Mossdeep City

First, make sure you have as many Ultra Balls as possible. Teach Dive 
to a pokemon. Catch a Wailmer. Evolve it to a Wailord. Surf down from 
the city's south side.

Location: Route 126

Wild Pokemon-
Wingull, Pelliper, Tentacool

You can find any body of dark water. Go in it.

Location: Underwater

Wild Pokemon-
Clampearl, Chinchou, Relicanth

Relicanth is a pokemon that is Rock/Water and really, really rare. 
Guess what? You need it. Take your time in finding it. Once you find 
it, catch it (it may take a while). Once you catch it, go up above 
water.

Location: Route 126

Go just below the land of Mossdeep, and keep on going down.

Location: Route 127

Wild Pokemon-
Wingull, Pelliper, Tentacool

Keep on going down.

Location: Route 128

Wild Pokemon-
Wingull, Pelliper, Tentacool

Keep on going down.

Location: Route 129

Wild Pokemon-
Wingull, Pelliper, Tentacool, Wailord

I would have had you catch a Wailord here, but he is too rare. Go down, 
and then left.

Location: Route 130

Wild Pokemon-
Wingull, Pelliper, Tentacool, Wynaut (see pretty far below, to 
Pacifidlog Town)

Go left all the way.

Location: Route 131

Wild Pokemon-
Wingull, Pelliper, Tentacool

Go over to Pacifidlog Town.

Location: Pacifidlog Town

This is the smallest town in the game. The entire town is floating on 
logs. Go to the house to the farthest right and talk to the guy staring 
at a wall. He will say something about a place called Mirage Island 
(either he sees it or he doesn't). If he says that he sees it, 
congratulations! Surf right to Route 130 to find an island (big 
island). That is Mirage Island. On it are Leichi Berries and boatloads 
of Wynauts, ranging from level 5 to 50. Anyway, back in Pacifidlog 
Town, Surf down to the bottom. Go left. Before you reach the currents, 
go down. Start from the very bottom and just keep on going left. Don't 
go up, down, or right any. When you reach the piece of water where you 
can go underwater, go underwater. Follow the path underwater to the 
end. You will see a sign at the end. It is in Braille. It says to go 
up. Use Dive to reach the top. You are in a cavern. There are many 
Braille letters here. Go to the top. Read the Braille at the top. It 
says to use Dig. Use Dig in front of it to open up a door. In the next 
room, the message says, "First comes Relicanth, last comes Wailord". 
Put Relicanth in the first slot of your party and Wailord in the final 
slot. Read it again and the sound of three doors open will be heard. 
Now that you have that done, it's time to catch three legendaries (I 
will do this in Pokedex order). First, fly to Lavaridge Town.

Location: Lavaridge Town

Go east to Route 112.

Location: Route 112

Go over to Route 111.

Location: Route 111

Go up into the desert. Go down past the Ruin Maniac to see a large rock 
with a door in it. Go into the door.

Location: Desert Ruins

Go up to the top. The Braille says, "Right, right, down, down, then use 
Strength". Go right two spaces, down two spaces, and then use Strength 
to open the door. Go into the door. You will see a large creature in 
the center of the room. SAVE BEFORE TALKING TO IT!!!!!!!!!!!!!!!

Pokemon Battle- Regirock

Attacks:
Super Power
Ancientpower
Curse
Rock Throw

Remember when we first got to Route 111. I said that you could find a 
Regirock here, but you couldn't get it? Well, now you can. These guys 
are a pain in the rear end! Super Power is a really powerful attack, 
but drops the user's attack and defense stats. Ancientpower is a rock 
attack that has a small chance of raising all your stats. Curse lowers 
your speed, but raises your attack and defense. Rock Throw is a fairly 
weak rock attack. Sometimes, he will use a ton of Super Powers in a 
row, so his stats will be like, maybe almost equal to that of a Slakoth 
Level 5. Once his HP is really low, try to put him to sleep, and then 
start rapidly chucking Ultra Balls. If you don't have a sleeping 
attack, then just chuck Ultra Balls. Soon enough, you will have 
Regirock...your first legendary!

Now go to Petalburg City.

Location: Petalburg City

Heal if necessary. Go west to Route 104.

Location: Route 104

Surf down along the left side of the route. When you reach a piece of 
land with a Ruin Maniac, follow the split path to find another ruin.

Location: Island Cave

Go up to the Braille. It tells you to wait for time to pass twice. What 
it is really meaning is to wait 45 seconds in that spot. After then, a 
door will open. Go in. You will see another big creature in there. AS I 
SAID BEFORE, SAVE BEFORE TALKING TO IT!!!!!!!!!!!!

Pokemon Battle- Regice

Attacks:
Super Power
Ancientpower
Curse
Icy Wind

This one is just like Regirock, only with different stats, different 
voice and appearance, and a different attack. Icy Wind is an ice attack 
that can slow the foe. Again, watch out for Super Power at its prime. 
It will get drastically weak afterwards. Regice has the highest 
available Special Defense (Shuckle has the highest, but it isn't 
normally available in the game), so don't worry about some fire attacks 
knocking it out. A fire pokemon in its low to mid 40's should be able 
to let Regice survive even with a Flamethrower (I'm not 100% sure, and 
that is why you should save before fighting it). Just use just about 
the same strategy as with Regirock to catch Regice.

No fly to Fortree City.

Location: Fortree City

Go east to Route 120.

Location: Route 120

Follow the normal path until the rain stops. Go find the nearest set of 
stairs. Go up them. Continue going up to find the final cave, the 
Ancient Tomb.

Location: Ancient Tomb

Read the Braille at the top. It tells you to fly from the center of the 
room. Go find the center space and use fly to open the door. Now enter. 
You will see the final Regi. SAVE BEFORE YOU FIGHT HIM FOR THE NEAR TO 
LAST TIME!!

Pokemon Battle- Registeel

Attacks:
Super Power
Curse
Ancientpower
Metal Claw

This is it, the final regi in the game. This one is just as annoying, 
except with one problem. While Regice has an exceptional Special 
defense and a defense right on par, and Regirock has an exceptional 
defense with a special defense on par, Registeel's defenses are right 
in the middle. Both are really good, but not quite exceptional. Metal 
Claw is his equivalent to Icy Wind/Rock Throw. This attack may raise 
the users attack. All the rest of the attacks are normal. I would 
suggest using either a fire or fighting attack. Most attacks that are 
normal effectiveness won't do much on Registeel. I warn you that this 
can be hard. Also pack a pokemon with Grasswhistle, Hypnosis, Spore, 
Sleep Powder, etc. (Any attack that will put the foe to sleep). Once 
you manage to catch Registeel, you will finally have all the Regis!

Now fly back to Mossdeep City.

3.33. Cool down, it's only the Shoal Cave.

Location: Mossdeep City

This really is optional, but it helps if you want to fill out your 
pokedex. From Mossdeep City, go down the stairs, and follow the shallow 
water all the way to the back of town. Surf up from there to find a 
cave. That is the Shoal Cave.

Location: Shoal Cave

Wild Pokemon-
Zubat, Golbat, Snorunt, Spheal

At first glance, this looks like a cave dedicated to water pokemon, 
right. Well, it's not. It is actually based on ICE pokemon. Spheal is 
actually an Ice/Water pokemon that evolves twice. Snorunt is a pure Ice 
pokemon that only evolves once. Talk to the first man you see and he 
will want 4 Shoal Shells and 4 Shoal salts. You can only get the Shoal 
Shells when the water is high and the Shoal Salts when the water is 
low. When the water is low, you can enter the Basement floor, the only 
floor with Snorunt. It is a very icy area. If you manage to get through 
the path, you will find TM07-Hail. Hail is the ice equivalent to 
Sandstorm. It hits all non-ice pokemon on the field for 5 turns. Since 
I really have nothing else to say about this place, just go back to 
Mossdeep City.

3.34. In the eyes of a legendary, a leader fails

Location: Mossdeep City

Make sure you have a pokemon that knows Surf and a pokemon that knows 
Dive. Go down to the water and surf down until you find a huge piece of 
dark water. Go down.

Location: Underground

Follow the path for a while. Soon, you will come across a door. Guess 
what's behind the door. That's right! It's the submarine! Go up above 
water from here.

Location: Seafloor Cavern

Wild Pokemon-
Zubat, Golbat

This place is widely inhabited by Team Magma/Aqua members. There are 
two paths you can take here. I will take you along the easier path. Go 
up into the door. In this room, you need to break the rock, and then 
move the boulder into place. Pass by and don't go upstairs. Follow the 
other path to the door. In the next room, you need to push rocks in a 
way to get you to the top-right door. The problem? From this spot, 
there is no way to do it in one trip. But there is a way to do it in 
two trips. Push rocks so that you can get to the top-left door. This 
room is confusing, which is why we're using the top-right, not the top-
left. Go back to the previous room. Push rocks in a way now so that you 
can get to the top-right door. In this room, you need to follow the 
currents in a way to get you to the door on the top-left corner of the 
room. Once you get there, go through. In this room, you need to push 
rocks to get to the path at the top-right. Once you push the rocks, 
follow the path to the door. In the next room, you need to push rocks 
again. But now, it's much more difficult. Once you manage to get 
through, enter the door. The area really got steamy. Follow the path. 
Pick up the pokeball. That is TM26-Earthquake. Earthquake is a really 
powerful ground attack, second only to Fissure (a OHKO attack). 
Earthquake hits all pokemon except for the user (it even hits your 
partner on a 2 vs. 2 battle), a flying pokemon, or a pokemon with the 
Levitate ability. It also hits pokemon that are underground because of 
Dig, while also increasing in power against the underground pokemon. As 
you follow the rest of the path, you will come across a body of 
water/lava. The pokemon in there is the pokemon you find on the box 
your game came in. In Sapphire, it is the Water pokemon, Kyogre. In 
Ruby, it is the Ground pokemon, Groudon. As you stare at it, who would 
come in other than Archie/Maxie. He will tell you a bit about the 
legendary pokemon, and will talk a little more, and then he will battle 
you. Trust me, this battle is likely to not be easy, unless you have 
high leveled pokemon or pokemon with advantages over his pokemon.

Pokemon Sapphire-

Aqua Leader Archie-
Pokemon-
Mightyena Lv. 41
Crobat Lv. 41
Sharpedo Lv. 43

Pokemon Ruby-

Magma Leader Maxie-
Pokemon-
Mightyena Lv. 41
Crobat Lv. 41
Camerupt Lv. 43

Like I said, this isn't an easy fight. Mightyena still has the 
Intimidate ability, which lowers the attack stat of the foe when the 
user of Intimidate is sent out. Crobat is the evolved form of Golbat. 
Golbat evolves through friendship (for an evil team leader, he must 
really love his pokemon). Sharpedo still hurts the foe when a contact 
move is used on it. Camerupt can't be affected by attract or can't be 
frozen. Crobat has amazing speed, so watch out for it. I suggest 
Ludicolo with Ice Beam. Because he is part grass, he has the advantage 
over Sharpedo. Because he is part water, he has a good advantage over 
Camerupt. Ice Beam can be used on Crobat. As for Mightyena, Intimidate 
is useless on Ludicolo because he mostly uses special attacks anyways.

Once you beat Maxie/Archie, they will talk a little, and then all will 
go quiet. Maxie/Archie's orb (the one he got at Mt. Pyre) will begin to 
glow. Kyogre/Groudon will come up to you, and then take off. 
Maxie/Archie will get a call from one of his minions. In Ruby, the 
minion will explain that a drought has occurred. In Sapphire, the 
minion explains that it is raining heavily. The leader will say that 
that was the plan. Then the minion will say that it is far worse than 
they expected. Then the good team member will come in and will take 
both of you outside. The evil team member will be astounded at the 
sight, will talk a little, and then both will leave. Steven will then 
fly in. He will be astounded, and then tell you that the terrible 
weather is originating in Sootopolis City. Go back to Mossdeep City 
now.

3.35. Sootopolis City, Steven, Wallace, and the Cave of Origins

Location: Mossdeep City

Surf down, and then left and look for a large, white rock and go 
underwater.

Location: Underwater

Look for a door at the bottom and go in. Go up above water from here to 
arrive in the second to last city in the game...Sootopolis City!

Location: Sootopolis City

Welcome to the nice Sootopolis City. Wait! This isn't nice; it's 
terrible! Go to the Pokemon Center and heal. If you try to go to the 
EIGHTH GYM, you will realize that it is locked because of bad weather. 
Surf to the west side. Go to the Pokemart. Buy as many Ultra Balls as 
your current money will allow. You will definitely need it later. 
Follow the rest of the path to see Steven with another guy. Steven will 
come up to you and introduce you to the guy. His name is Wallace and he 
is the Sootopolis City Gym Leader. He will talk a little, and then take 
you down the stairs to a cave entrance. That is the Cave of Origins. He 
and Steven will talk to you a little, wanting you to go in it. So, 
basically, go in it!

3.36. A great pokemon to catch, enter its layer!

Location: Cave of Origins

Pokemon to Capture-
Zubat, Golbat, Sableye/Mawile

This cave can get really deep, so it will get dark. You may want Flash 
if you've never been here before. Go straight to the door. In the rest 
of the rooms, you are basically going in a circular pattern. As you 
continue to go on, you will feel constant earthquakes. After a few 
floors, the area starts to get steamy. As you follow the path, you will 
see an item. PICK IT UP. That is HM08-Waterfall. Waterfall allows you 
go climb waterfalls outside of battle. You will need it later. As you 
continue on, you will soon enter the final room. The music will stop. 
You will see Kyogre/Groudon in the water/lava. BY ALL THAT IS HOLY, I 
DEMAND THAT YOU SAVE! I NEVER ASKED YOU TO DO IT AS MUCH AS YOU NEED IT 
NOW!!!!! Go in front AFTER SAVING and you orb will start to glow, 
causing the pokemon to come up to you. It is time for the biggest wild 
pokemon you have ever fought.

Pokemon Sapphire-

Pokemon Battle- Kyogre Lv. 45

Attacks:
Hydro Pump
Calm Mind
Ice Beam
Body Slam

Pokemon Ruby-

Pokemon Battle- Groudon Lv. 45
Earthquake
Bulk Up
Fire Blast
Slash

Oh boy, this guy will have you wanting to throw him into a spiked wall. 
Hydro Pump is the most powerful water attack in the game, with almost 
140 base damage. Calm Mind is a move that raises the users Special 
Attack AND Special Defense. Ice Beam is a powerful ice attack that may 
freeze the foe. Body Slam is a powerful attack that may paralyze the 
foe. Earthquake was explained back in the Seafloor Cavern. It hits all 
pokemon on the field that aren't the user, a flying pokemon, or a 
Levitating pokemon. Bulk Up was a TM you obtained back when you beat 
Brawly. It raises the users Attack and Defense. Fire Blast is the 
second most powerful fire attack in the game (after Overheat), with 
power equaling that of Hydro Pump. Slash is a powerful normal attack 
with a high critical hit ratio. Kyogre's ability, Drizzle, causes rain 
to appear on the field as soon as Kyogre is sent out. Groudon's 
ability, Drought, causes bright light to appear on the field as soon as 
he is sent out. Both are like Rain Dance/Sunny Day. A good pokemon to 
have here for both fights is Ludicolo. Ludicolo has a x4 RESISTANCE to 
Hydro Pump and a x2 resistance against Earthquake. He receives normal 
damage from Ice Beam, Body Slam, Fire Blast, and Slash. Use attacks 
like Giga Drain on Kyogre and Surf on Groudon. 

Strategy sent in by neo987-

Tell you the truth, that battle is stupidly easy if you use ONE 
pokemon... Shedinja. None of Kyogre's attacks can harm Shedinja AT ALL 
(Ice, Water, and Normal are not super-effective against Bug/Ghost, so 
they don't break through Shedinja's "Wonder Guard" ability.). All you 
need is a Lv. 20 Shedinja with Fury Cutter and BAM... toasted Kyogre in 
about 8 turns. Or, start with Shedinja, use minor attacks till your 
thumbs bleed... then toss a Timer Ball. Can it get any easier?

The best pokemon to use on Kyogre is Shedinja. His Wonder Guard ability 
keeps him immune to all of Kyogre's attacks. Once his health is in the 
red, use any pokemon to put it to sleep, then throw Ultra Balls like 
there is no tomorrow. Soon enough, you will be the proud owner of a Lv. 
45 Kyogre/Groudon! Now leave the Cave of Origins.

After catching your legendary, leave the Cave of Origins.

3.37. From friend to foe. Get the Rain Badge!

Location: Sootopolis City

The weather is normal again. Go to the Pokemon Center. If you want, you 
can withdraw your new legendary. Groudon is not a smart idea, unless 
you give it Solarbeam. But it can learn that attack naturally (Lv. 60 
or so). Surf to the center of town to see the gym. Steven will be in 
front of the door. He will talk a little, and then he will leave. Now 
enter the gym.

Location: Sootopolis City Gym
Type: Water
Recommended Types: Electric, Grass
Not Recommended Types: Rock, Fire, Ground

In this gym, you must crack all the ice and not fall down. You fall 
down if you hit cracked ice after already cracking it. You must end 
with yourself next to the slide at the top. The slide will turn into 
stairs. The first puzzle is Right, Up, Left, Left, Up, Right. The 
second and third puzzle I don't remember, so you need to find out for 
yourself. If you fall, you will be in a room with many trainers. Here 
are the trainers.

Beauty Connie-
Pokemon-
Goldeen Lv. 40
Wailmer Lv. 40

Lass Andrea-
Pokemon-
Luvdisc Lv. 41

Lady Brianna-
Pokemon-
Seaking Lv. 41

Beauty Bridget-
Pokemon-
Azumarill Lv. 41

Beauty Olivia-
Pokemon-
Lombre Lv. 41

Lass Crissy-
Pokemon-
Wailmer Lv. 40
Wailmer Lv. 40

Beauty Tiffany-
Pokemon-
Carvanha Lv. 39
Wailmer Lv. 39
Sharpedo Lv. 39

Pokefan Marissa-
Pokemon-
Azurill Lv. 36
Marill Lv. 38
Azumarill Lv. 40

After you find your way through the ice, you will find your final gym 
leader...Wallace!

Leader Wallace-
Pokemon-
Luvdisc Lv. 40
Seaking Lv. 42
Sealeo lv. 40
Wiscash Lv. 42
Milotic Lv. 43

The gyms have yet to move away from being annoying. I prefer grass 
pokemon to electric pokemon because of Wiscash. Wiscash is part Ground, 
so he is immune to electric attacks. But he has a x4 weakness to grass 
pokemon. Luvdisc has an annoying speed. Seaking is okay. Sealeo is the 
evolved form of Spheal, so he is part ice. That is the downfall to 
grass pokemon. Milotic is REALLY an annoyance. His special defense is 
on the border of legendary, so he CAN survive moderate-to-weak grass 
and electric attacks. He also knows Recover, which restores half the 
maximum HP of the user. He has the Marvel Scale. It raises the 
pokemon's defense when he is affected by a status condition. It is one 
pokemon you should not go easy on. It has Water Pulse, a fair powered 
water attack that may confuse the foe.

Prizes:
Eighth and Final Badge: Rain Badge
TM Obtained: TM03- Water Pulse
HM Capability: HM07- Waterfall
Level Limit: All traded pokemon obey you
Money: 4300

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Now it is time for your final challenge...the Elite Four
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

3.38. Up, up, and to the top of Meteor Falls!

Before we get to the Elite Four, I need to show you a part of Meteor 
Falls you probably never saw before. First, go to Fallabor Town.

Location: Fallabor Town

Go over to Route 114.

Location: Route 114

Follow the path all the way over to Meteor Falls.

Location: Meteor Falls

Go over the bridge to the water. Surf up to the waterfall. This is a 
good way to start using your last HM. Climb up the waterfall. Go into 
the door.

Location: Meteor Falls (1F)

Wild Pokemon-
Lunatone/Solrock, Zubat, Golbat

Go find the stairs. This is another area, but with the same pokemon as 
with 1F. Follow the normal path to the final set of stairs. The set 
along the way gets you TM23-Iron Tail. Iron Tail is a powerful steel 
attack that may lower the foes defense. At the final set of stairs, you 
will be back on 1F. Go up the path next to the old couple. There is a 
type of trainer here that is only featured once: Dragon Tamer. After 
you battle him, go down the ledges ON THE LEFT SIDE. Enter the next set 
of stairs.

Location: Meteor Falls (Secret Room)

Wild Pokemon-
Lunatone/Solrock, Bagon

The reason we are here is actually two reasons. We will start with 
Bagon. Bagon is a Dragon pokemon, and I darn fine one at that. He 
evolves into Shellgon at Lv. 30, and then into Salamence (the R/S 
equivalent to Dragonite) at Lv. 50. He learns Dragon, Flying (as 
Salamence), and Fire attacks, but still learns other ones.

Cross the water. You will see an item there. That is TM02-Dragon Claw. 
Dragon Claw is my favorite Dragon attack. It has no effects, but it is 
powerful and accurate.

Now head back to Mossdeep City.

3.39. On your way to the end

Location: Mossdeep City

From Mossdeep City, be ready to see a few Tentacools, Wingulls, and 
Pellipers. Surf down, staying on the right side. When you see a piece 
of water stretching right, follow it. When you see another one, don't 
follow it and keep on going down. When you see the final one, follow 
it. It will take you to a stretch of oddly placed rocks that eventually 
lead to Ever Grande City.

Location: Ever Grande City

Follow the rest of the water path to a waterfall. Climb it to reach 
land. Heal at the Pokemon Center (this is a really small city, right? 
Wrong). Enter the cave. It isn't the Pokemon League HQ; it's actually 
Victory Road (A word to the not so wise, you are NOT in Kanto NOR in 
Johto).

3.40. Victory Road, the last sight of Wally

Location: Victory Road-

Wild Pokemon-
Makuhita, Hariyama, Zubat, Golbat, Aron, Lairon, Whismur, Loudred, 
Meditite, Medicham, Sableye/Mawile

Wow! This is a really good spot to train in! Pokemon here can reach 
anywhere from Lv. 36 to Lv. 44, depending on the floor. I don't quite 
remember how to get through here, so you're on your own for that. I 
would just like to say that you will need Surf, Strength, Rock Smash, 
Waterfall, and will probably want Flash. Here's a bit of unimportant, 
but interesting information: Along the way, you will pass by a trainer 
called Cool Trainer Vito. He will say something about his family. Let's 
see...family, V at the start of his name. If I didn't know any better, 
I would say he is a Winstrate. Anyway, As you reach the end, someone 
will stop you. It is not Brendan/May. It is actually Wally! He will 
talk a little, say something about improving, and then he will battle.

Wally Battle 2-

Pokemon-
Altaria Lv. 44
Magneton Lv. 41
Roselia Lv. 44
Delcatty Lv. 43
Gardevoir Lv. 45

Last time you saw him was back in Mauville City before the Third Gym. 
He only had a level 16 Ralts. Now look at him. For a suggestion, bring 
Kyogre/Groudon for this. Kyogre has a x4 advantage over Altaria and a 
x2 advantage over Roselia. Groudon has a x2 advantage over Magneton and 
Roselia. If you have a Sableye and if it knows Shadow Ball, also use 
him. Gardevoir's Psychic attacks do nothing against him while Shadow 
Ball does heavy damage against Gardevoir. Delcatty's only weakness is 
fighting. If your pokemon are at least level 50, you shouldn't have a 
problem.

Once you beat Wally, he will talk a little. Now leave Victory Road 
through the nearby door.

Location: Ever Grande City

3.41. The Elite Four, the final challenge (almost)

Location: Ever Grande City

This is it. You are finally here. After a long battle against the 
forces of good and evil, you are finally at the Elite 4. You should 
know that this is no walk in the park. Now enter the door at the top 
and begin your near final challenge in the Elite 4 HQ.

Location: Elite 4 Headquarters

Unless you are a super god and your pokemon don't use PP or lose HP, I 
suggest you heal. With the last of the money you have, buy Hyper 
Potions and Revives. Go talk to the two guys at the door at the top to 
get them to move. Save if you want. Now enter the door to truly begin 
the Elite 4 challenge.

3.41a. Sydney and the Dark

As you begin, you need to climb some stairs. As you reach the top and 
enter the door, you will meet the first enemy in the Elite 4...Sydney, 
the master of Dark pokemon! For the Elite Four, I will post the 
movesets of all the pokemon each of them have. I will also have some of 
the gym info added in.

Elite 4 Sydney-
Pokemon Type: Dark
Recommended Types: Bug, Fighting
Not Recommended Types: Psychic, Ghost, Dark

Pokemon-
Mightyena Lv. 46
Crunch
Swagger
Take Down
Sand Attack

Sharpedo Lv. 48
Surf
Slash
Crunch
Swagger

Shiftry Lv. 48
Extrasensory
Fake Out
Double Team
Swagger

Cacturne Lv. 46
Cotton Spore
Leech Seed
Faint Attack
Needle Arm

Absol Lv. 49
Slash
Snatch
Sword Dance
Aerial Ace

This is off to an okay start. If you have your pokemon at atleast level 
50, you should be okay. Three-fifths of his pokemon have a x4 weakness 
to Bug attacks. For this battle, I suggest Beautifly. Use any bug 
attacks on Mightyena, Shiftry, Cacturne, and Absol. For Sharpedo, 
however, I suggest using Silver Wind to bypass his Rough Skin ability. 
I'm not saying you have to use Beautifly, but he has a bug attack that 
doesn't hurt the user when used on Sharpedo. You can still use Fighting 
pokemon. Like I said, this member is not too hard. He can be hard if 
you have all the wrong pokemon (sorry to say it, but your in trouble if 
you have an all Psychic team). Absol is his main pokemon here. Its 
ability is Pressure. Pressure makes it so when you attack it, you lose 
2 PP instead of 1. He also knows Snatch. If you use an attack with an 
effect, and Absol uses Snatch, he will use the ability of the attack 
against you.

Once you beat Sydney, go up to the door.

3.41b. Phoebe and her shadow

Now climb up the new set of stairs. As you enter the door, you will see 
your next enemy, the shadow trainer Phoebe.

Elite 4 Phoebe-
Pokemon Type- Ghost
Recommended Types: Normal, Ghost, Dark
Not Recommended Types: Psychic, Normal, Ghost, Fighting

Pokemon-
Dusclops Lv. 48
Curse
Confuse Ray
Future Sight
Shadow Punch

Banette Lv. 49
Will-O-Wisp
Spite
Shadow Ball
Faint Attack

Sableye Lv. 50
Attract (NO!!!!!)
Psychic
Shadow Ball
Faint Attack


Banette Lv. 49
Skill Swap
Psychic
Toxic
Shadow Ball

Dusclops Lv. 51
Shadow Ball
Ice Beam
Earthquake
Confuse Ray

As you can see, Normal types and Ghost types are both recommended and 
not recommended. Normal type pokemon are immune to ghost pokemon, but 
ghost pokemon are also immune to normal pokemon. Ghost pokemon are 
strong and weak against ghost pokemon. Phoebe resides on the line 
between okay and annoying. Dusclops has the same ability as Absol, 
Pressure. As you can see with the second Dusclops, it knows Ice Beam 
and Earthquake. That means that, altogether, it has an advantage over 
14 TYPES!!!! The only three it doesn't have an advantage over are 
Water, Bug, and Dark pokemon. For this battle, I suggest a Sharpedo. 
Sharpedo is resistant to Dusclops 2's Ice Beam and all ghost attacks 
this girl has. Also, he is immune to both psychics. Also make sure it 
is female to avoid the use of Sableye's attract. Remember, Sableye has 
no weaknesses, unless you have a fighting pokemon with Foresight.

Once you beat Phoebe, go into the door to enter, another flight of 
stairs!

3.41c. Glacia and her blizzard

As you climb up the stairs, prepare your Fighting pokemon. Once you 
finally reach the top of the stairs, you will meet the master of 
disaster in the Elite Four. She is, the one, the only, Glacia, queen of 
Ice pokemon.

Elite 4 Glacia-
Pokemon Type- Ice
Recommended Types: Rock, Electric (you will see soon), Fire (not 
always), Fighting
Not Recommended Types: Grass, Ground, Flying, Dragon

Pokemon-
Glalie Lv. 50
Hail
Ice Beam
Crunch
Light Screen

Sealeo Lv. 50
Body Slam
Surf
Ice Ball
Hail

Sealeo Lv. 52
Attract!!!
Dive
Blizzard
Hail

Walrein Lv. 53
Sheer Cold
Surf
Body Slam
Blizzard

Glalie Lv. 52
Shadow Ball
Crunch
Hail
Ice Beam

For the love of god, you might want to throw your Gameboy into the wall 
after this if you don't train enough, or don't have a good pokemon to 
use against it (please don't throw it into the wall). The reason I 
don't suggest to use Fire pokemon the whole time is because of Sealeo, 
Sealeo, and Walrein. Walrein is the evolved form of Sealeo, who is the 
evolved form of Spheal. Glalie gets off to a harsh start by using Hail. 
You already heard about Hail before. It hits all non-ice pokemon for 5 
turns. It will also use Light Screen, which greatly enhances the users 
Special Defense. Crunch is a really powerful dark attack. Walrein knows 
an attack called Sheer Cold. It is in a small group of attacks that 
knock out the foe IN ONE HIT!! The group consists of Fissure, Horn 
Drill, Guillotine, and now Sheer Cold. However, they only have 30% 
accuracy, but they still manage to hit most of the time. The level 52 
Sealeo knows ATTRACT!! Not again!! A good fighting pokemon to have is 
Hariyama with the Thick Fat ability. Thick Fat lowers the strength of 
Fire and ICE attacks. Use something like Vital Throw for a quick knock 
out. Also have Brick Break to destroy the Light Screen.

Once you beat Glacia, go up to the door.

3.41d. Drake and his dragons

Once you reach the top of the stairs, you will see your fourth member 
of the Elite 4. This time, you are fighting Drake, the Dragon master.

Elite 4 Drake-
Pokemon Type- Dragon
Recommended Types- Ice, Dragon
Not Recommended Types- Dragon, Fire, Grass, Water, Electric

Pokemon-
Shellgon Lv. 53
Protect
Rock Tomb
Dragon Claw
Crunch

Flygon Lv. 53
Sandstorm
Dragonbreath
Dig
Sand Tomb

Flygon Lv. 53
Crunch
Dragonbreath
Flamethrower
Sand Attack

Altaria Lv. 54
Dragon Dance
Take Down
Fly
Dragonbreath

Salamence Lv. 55
Fly
Flamethrower
Crunch
Dragon Claw

If you have Kyogre, claim this as an instant victory. 4/5 of Drake's 
dragon pokemon have a x4 weakness to ice attacks (Kyogre knows Ice 
Beam). Shellgon is the only one with only a x2 weakness to ice attacks. 
Jut food for thoughts, Dragon pokemon have the advantage over Dragon 
pokemon (like with ghost). It is recommended to have a water pokemon 
that knows ice attacks (such as Kyogre or Walrein) to beat this guy. 
Three of his pokemon have an attack that has an advantage over ice 
pokemon. I really don't have anything else to say other than to use ice 
attacks.

Now that Drake has gone done, go up to the stairs above.

3.41e. The champion

Are you ready for possibly the hardest trainer you ever fought? Restore 
all your pokemon to full health.  This is a really long staircase. As 
you go up, remember all of what you can about previous moments in the 
game. As you reach the top, save if you want. Now go in the door. As 
you enter you will see the champion. The champion...is STEVEN!! He will 
talk a little, and then the battle for the championship will begin.

Champion Steven-
Pokemon Types- Rock, Ground, Steel
Recommended Types: Water, Grass, Fire, Ground, Fighting, Steel, Ice
Not Recommended Types: Rock, Electric, Poison, Fire, Flying, Bug, 
Normal

Pokemon-

Skarmory Lv. 57
Spikes
Toxic
Steel Wing
Aerial Ace

Aggron Lv. 56
Solarbeam
Earthquake
Thunder
Dragon Claw

Armaldo Lv. 56
Water Pulse
Aerial Ace
Ancientpower
Slash

Cradily Lv. 56
Giga Drain
Confuse Ray
Ancientpower
Sludge Bomb

Claydol Lv. 55
Psychic
Earthquake
Light Screen
Reflect

Metagross Lv. 58
Psychic
Meteor Mash
Earthquake
Hyper Beam

If you don't have any of the types list in the list of recommended 
types, then you are in trouble. First, he will send out Skarmory. 
Skarmory knows Steel Wing, which you know is a Steel attack. Aerial 
Ace, as mentioned during your fight against Winona, never misses. 
Spikes is an attack that causes damage to any pokemon you switch out to 
as soon as it is sent out unless it is a flying pokemon. Toxic is an 
attack that drains health each turn, with rising power. Aggron is a 
Rock/Steel pokemon, so he has a x4 weakness against Ground AND Fighting 
attacks. Solarbeam loads up on the first turn and strikes the next. It 
doesn't have any load up if Sunny Day is in effect. It has TWO turns of 
load up is Rain Dance is in effect. You already know Earthquake. 
Thunder is the most powerful accessible electric attack in the game. It 
has about 140 base damage. Dragon Claw was mentioned back in Meteor 
Falls. Armaldo is Bug/Rock. Ancientpower is an attack that may raise 
all of the users stats. Cradily is Grass/Rock. Giga Drain is much more 
powerful than Absorb, and it has the same effect. Sludge Bomb is the 
most powerful poison attack in the game. Claydol is Ground/Psychic. 
Light Screen is an attack that raises the users Special Defense while 
Reflect is the same; only it raises attack. Psychic is a 
powerful...well...psychic attack (it doesn't take a genius to find that 
out.) Metagross is his main pokemon, and also possibly the hardest 
pokemon you ever fought. He is Steel/Psychic. Hyper Beam is a powerful 
normal-type attack that makes the user lose his next turn. You already 
know Psychic and Earthquake. Finally, there is Meteor Mash, Metagross' 
trademark attack. It is a really powerful steel attack that may raise 
his attack stat. I think you should have a Medicham. Give it Shadow 
Ball and Hi Jump Kick and it can handle three of his pokemon: Aggron, 
Armaldo, and Claydol. I also suggest that you bring a Charizard if you 
have a cheating device or Fire Red/Leaf Green if you live in the right 
country. Give it Flamethrower, Earthquake, and Steel Wing to handle the 
three other pokemon. If you can't, then use Salamence with the same 
attacks. Basically; here are the types of attack I recommend for each 
pokemon...

Skarmory: Electric, Fire
Aggron: Water, Ground, Fighting
Cradily: Poison, Steel, Ice
Armaldo: Water, Ground, Fighting, Steel
Claydol: Water, Grass, Ghost, Ice, Dark
Metagross: Ground

This fight may go on for a long time. Steven has been known to use more 
Full Restores than anyone you've ever fought before. But once you knock 
out his sixth and final pokemon, congratulations! You beat the Elite 4!

Here is a recap of pokemon you might want to use for the Elite 4 and 
what attacks they should know.

Beautifly- Silver Wind
Sharpedo- Crunch
Hariyama (w/ Thick Fat)- Brick Break/Vital Throw
Kyogre- Ice Beam
Medicham- Hi Jump Kick and Shadow Ball
Charizard/Salamence- Steel Wing, Flamethrower, Earthquake

Now that you have beaten Steven, you have beaten the game! But you 
still have more stuff to do.

3.42. The End

Once you beat Steven, he will talk a little, and then your rival will 
come in. S/he will try to give you information on beating the champion, 
and then s/he will notice that you already won. Professor Birch will 
come in and congratulate you on your victory. He will check your 
pokedex for how many pokemon you have seen or caught. Then Steven will 
take you into the room behind you. May/Brendan will try to follow you, 
only to find out that s/he can't. You will be taken into the final 
room. It is a glass tile room that is pretty dark. Steven will stop 
halfway in to say that this is where the champions are honored. You 
will then continue on up. At the top, there is a really big machine. 
You will put your pokemon in it. It will flash, and then your game will 
be saved. Your pokemon will appear on the front of the screen as they 
are inducted into the hall of fame. Now the credits will roll. You can 
watch it if you want. It shows all the pokemon you have obtained. You 
can now turn off your game.

THE END!!!!!!!

3.43. Aftermath

After 52 pages of typing up the main walkthrough, we still have stuff 
to do. This section is devoted to showing you the stuff you can do ONLY 
AFTER YOU BEAT STEVEN. Once you turn back on your file, go downstairs 
(you are back in your own home). Norman (yo' daddy) will be there. He 
will talk a little, and then he will give you the S.S. Ticket. Now you 
ride the S.S. Tidal. We'll get to that later. Also, the TV will be 
flashing. Check it and someone on it will say that a red bird has been 
seen flying across Hoenn (if they only knew what it really is). We'll 
also go for that later. First, we will go for the smallest pokemon you 
can only get once you beat the game...Beldum.

3.43a. Beldum, a pathetic pokemon...is it?

If you want to know how easy Beldum is to get, tap your computer. That 
is how easy it is to get him. First, fly to Mossdeep City. As you land, 
go to Steven's house (the northwest one). There will be a pokeball on 
the table. A note will be next to it. It is from Steven. He says that 
he went journeying and wants you to have the first form of his favorite 
pokemon. Basically, he wants you to have the pokemon on the table. That 
pokemon is Beldum. Beldum is a blue Steel/Psychic pokemon. Sound 
familiar? I thought so. Beldum is the first stage of a three-stage 
pokemon. The final stage is his main pokemon...Metagross! Beldum is at 
level 5. At 20, he evolves into Metang. Then he evolves into Metagross 
at level 45. Right now, Beldum only knows Take Down. The next moves he 
learn are Confusion and Metal Claw at level 20. That means that he 
learns no moves until he becomes a Metang. He can't even learn any TM 
or HM attacks until he evolves. Though he may be weak now, it all pays 
off once you have the all-powerful Metagross.

3.43b. Rayquaza, the ultimate pokemon. A Sky Pillar to Climb

It's time to convert from the weak and useless (until it evolves) to 
the all-powerful. First, you need to fly to Pacifidlog Town. Make sure 
you have the Mach Bike and as many Ultra Balls as possible.

Location; Pacifidlog Town

As you land, go to the right and surf over. When you see a piece of 
water branching off from the route (the branch is going northwest), 
follow it. You see a huge structure. Go in.

Location: Sky Pillar

Wild Pokemon-
Mawile/Sableye, Claydol, Golbat, Dusclops/Banette, Altaria

There are multiple areas on the Sky Pillar. The first two areas don't 
have pokemon. Find the door at the end of the first area. Now you are 
outside, but still in the Sky Pillar. Enter the door to enter the 
actual building. Now you can find wild pokemon. The levels of the 
pokemon raise as you go higher up in the pillar. On the first floor, 
find the door at the end. Now on the second floor, you need the Mach 
Bike. Using it, you need to cross the entire room without stopping. Be 
careful and get practice. The third floor is like the first floor. Just 
find the next door. Now, the fourth floor is like the second floor. It 
got a lot harder, though. You need to stop on the holes NEXT to the 
final hole. You will land in a new part of the third floor. Go up the 
stairs to be in a new part of the fourth floor. Go over the stairs to 
be on the fifth floor. Here, pokemon can reach near level 58. Just go 
over to the door. Here, you will be on the sixth floor (a.k.a. the 
roof). Go over to the stairs and go up to see your reward, the 
legendary Rayquaza. SAVE BEFORE TALKING TO IT!!! As with other 
legendary pokemon, you need to battle it.

Pokemon Battle- Rayquaza Lv. 70 (wow!)

Attacks:
Extremespeed
Fly
Outrage
Rest

This could be the hardest pokemon you have ever caught. First, not even 
a fair leveled Kyogre (50-55) can knock Rayquaza out with an Ice Beam, 
even though it is x4 effective. Also, once you manage to get its health 
low, it will likely use Rest to restore its HP. Now you have 2 turns to 
get his health low while he's asleep (Rest only lasts for two turns). 
Extremespeed is a powerful attack that always goes first, unless a 
faster pokemon uses Extremespeed. Fly was mentioned before. Outrage is 
a 2-3 turn dragon attack that does serious damage each time (90 or so 
base damage). However, it confuses the user afterwards. But if you can 
get three turns, that's 405 base damage (including STAB). I suggest a 
powerful ice pokemon, like Walrein or Glalie. With an ice beam from 
them, hope that Rayquaza uses Rest. Now use Ice Beam once he goes to 
sleep and start chucking Ultra Balls until you have a Lv. 70 Rayquaza.

3.43c. S.S. Tidal

Once you get the S.S. Ticket from Norman after beating Steven, you can 
ride the S.S. Tidal. The S.S. Tidal takes off from Slateport City and 
Lilycove City. You can ride it to the Battle Tower. The Battle Tower 
involves battling 7 straight trainers. You choose between battling Lv. 
50 pokemon and battling Lv. 100 pokemon. You get healed after each 
battle. It is much easier than the Battle Tower in Pokemon Crystal. You 
can win prizes after beating enough Battle Tower Trainers. Anyways, if 
you decide to ride from Slateport to Lilycove or vice versa, you can 
ride it while walking around inside. There are multiple trainers in 
there, including a Rich Boy and a Lady. There is a trashcan on the 
bottom floor with a Leftover in it. Leftover is an item that slowly 
restores HP in battle. Also, at the top of the first floor, you will 
see...Mr. Briney!! This is probably the reason he stopped giving you 
rides and just disappeared after you got Surf. The ports for the S.S. 
Tidal are: the building where Team Magma/Aqua stole the submarine in 
Slateport, and the building below the contest house in Lilycove City.

AND WITH THAT, THE WALKTHROUGH IS OFFICIALLY OVER.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
4. New Features

-almost everything, except for the 67 returning pokemon and the 
returning TMs and HMs, as well as other returning attacks.

=-=-=-=-=-=-=-=-=-=-=-=-=-=

5. Game Differences-

Ruby Exclusive Pokemon-
Seedot, Nuzleaf, Shiftry, Mawile, Zangoose, Solrock, Groudon

Sapphire Exclusive Pokemon-
Lotad, Lombre, Ludicolo, Sableye, Seviper, Lunatone, Kyogre

In Ruby, Team Magma is bad and Team Aqua is good.
In Sapphire, Team Aqua is bad and Team Magma is good.

In Ruby, Team Magma tries to expand the land
In Sapphire, Team Aqua tries to expand the sea

In Ruby, The meteorite is meant to make the volcano erupt
In Sapphire, The meteorite is meant to make the volcano dry up

There are more...

=-=-=-=-=-=-=-=-=-=-=-=-=
6. Pokedex

NOTE: ** means that it can only be obtained by using the Move Tutor. 
The *** means that they are only obtained by reaching that level in 
Pokemon Fire Red/Leaf Green.

Treeko- Professor Birch
Grovyle- Treeko level 16
Sceptile- Grovyle level 36-

Gender- 85% male/ 15% female
Type: Grass (all of them)

Ability- Overgrow (all of them)

Moveset:
Treeko-
Start- Pound
Start- Leer
Lv. 6- Absorb
Lv. 11- Quick Attack
Lv. 16- Pursuit
Lv. 21- Screech
Lv. 26- Mega Drain
Lv. 31- Agility
Lv. 36- Slam
Lv. 41- Detect
Lv. 46- Giga Drain 

Grovyle-
Lv. 16- Fury Cutter
Lv. 17- Pursuit
Lv. 23- Screech
Lv. 29- Leaf Blade
Lv. 35- Agility
Lv. 41- Slam
Lv. 47- Detect
Lv. 53- False Swipe

Sceptile-
Lv. 43- Slam
Lv. 51- Detect
Lv. 59- False Swipe

Egg Group- Monster & Dragon

Egg Moves- Mud Sport, Endeavor, Crunch, Leech Seed, Crush Claw, 
Dragonbreath.

TM/HM's learned- TM01, TM02 (Sceptile), TM06, TM09, TM10, TM11, TM17, 
TM19, TM20, TM21, TM22, TM23, TM26 (Sceptile), TM27, TM28, TM31, TM32, 
TM39, TM40, TM42, TM43, TM44, TM45, HM01, HM04, HM05, HM06

=-=-=-=-=-=-=-=-=-=

Torchic- Professor Birch
Combusken- Torchic level 16
Blaziken- Combusken level 36

Gender- 85% male/ 15% female
Type: Fire, Fire/Fighting (Blaziken) 

Ability- Blaze (all of them)

Moveset:

Torchic-
Start- Scratch
Start- Growl
Lv. 7- Focus Energy
Lv. 10- Ember
Lv. 16- Peck
Lv. 19- Sand Attack
Lv. 25- Fire Spin
Lv. 28- Quick Attack
Lv. 34- Slash
Lv. 37- Mirror Move
Lv. 43- Flamethrower

Combusken-
Lv. 16- Double Kick
Lv. 21- Sand Attack
Lv. 28- Bulk Up
Lv. 32- Quick Attack
Lv. 39- Slash
Lv. 43- Mirror Move
Lv. 50- Sky Uppercut

Blaziken-
Lv. 36- Blaze Kick
Lv. 42- Slash
Lv. 49- Mirror Move
Lv. 59- Sky Uppercut
Lv. **- Fire Punch

Egg Group- Ground

Egg Moves- Counter, Reversal, Endure, Swagger, Smellingsalt, Rock Slide

TM/HM's learned- TM05 (Blaziken), TM06, TM08 (Combusken/Blaziken) TM10, 
TM11, TM15 (Blaziken), TM17, TM21, TM26 (Blaziken), TM27, TM28, TM31, 
TM32, TM35, TM38, TM39, TM40, TM42, TM43, TM44, TM45, TM50, HM01, HM04, 
HM06

=-=-=-=-=-=-=-=-=-=

Mudkip- Professor Birch
Marshtomp- Mudkip level 16
Swampert- Marshtomp level 36

Gender- 85% male/ 15% female
Type: Water, Water/Ground (Marshtomp and Swampert)

Ability- Torrent

Moveset:
Mudkip-
Start- Tackle
Start- Growl
Lv. 6- Mud Slap
Lv. 10- Water Gun
Lv. 15- Bide
Lv. 19- Foresight
Lv. 24- Mud Sport
Lv. 28- Take Down
Lv. 33- Whirlpool
Lv. 37- Protect
Lv. 42- Hydro Pump
Lv. 46- Endeavor

Marshtomp-
Lv. 16- Mud Shot
Lv. 20- Foresight
Lv. 25- Mud Sport
Lv. 31- Take Down
Lv. 37- Muddy Water
Lv. 42- Protect
Lv. 46- Earthquake
Lv. 53- Endeavor

Swampert-
Lv. 39- Muddy Water
Lv. 46- Protect
Lv. 52- Earthquake
Lv. 61- Endeavor

Poochyena- Route 101, 102, 103
Mightyena- Poochyena level 18

Type: Dark (both of them)

Ability:
Poochyena- Run Away
Mightyena- Intimidate

Moveset:
Poochyena-
Start- Tackle
Lv. 5- Howl
Lv. 9- Sand Attack
Lv. 13- Bite
Lv. 17- Odor Sleuth
Lv. 21- Roar
Lv. 25- Swagger
Lv. 29- Scary Face
Lv. 33- Take Down
Lv. 37- Taunt
Lv. 41- Crunch
Lv. 45- Thief

Mightyena-
Lv. 22- Roar
Lv. 27- Swagger
Lv. 32- Scary Face
Lv. 37- Take Down
Lv. 42- Taunt
Lv. 47- Crunch
Lv. 52- Thief

Zigzagoon- almost every route in the game
Linoone- Zigzagoon level 20, Route 118, 119, 120, 121, 122, 123

Type: Normal

Ability: Pick Up

Moveset:
Zigzagoon-
Start- Tackle
Start- Growl
Lv. 5- Tail Whip
Lv. 9- Heatbutt
Lv. 13- Sand Attack
Lv. 17- Odor Sleuth
Lv. 21- Mud Sport
Lv. 25- Pin Missile
Lv. 29- Covet
Lv. 33- Flail
Lv. 37- Rest
Lv. 41- Belly Drum

Linoone-
Lv. 23- Mud Sport
Lv. 29- Fury Swipes
Lv. 35- Covet
Lv. 41- Slash
Lv. 47- Rest
Lv. 53- Belly Drum

Wurmple- Route 101, 102, 104, Petalburg Forest
Silcoon- Wurmple level 7, Petalburg Forest
Beautifly- Silcoon level 10
Cascoon- Wurmple level 7, Petalburg Forest
Dustox- Cascoon level 10

Type:
Wurmple- Bug
Silcoon- Bug
Beautifly- Bug/Flying
Cascoon- Bug
Dustox- Bug/Poison

Ability:
Wurmple- Shield Dust
Silcoon- Shed Skin
Beautifly- Swarm
Cascoon- Shed Skin
Dustox- Shield Dust

Moveset:
Wurmple-
Start- Tackle
Start- String Shot
Lv. 5- Poison Sting

Silcoon-
Lv. 7- Harden

Beautifly-
Lv. 13- Gust
Lv. 17- Stun Spore
Lv. 20- Morning Sun
Lv. 24- Mega Drain
Lv. 27- Whirlwind
Lv. 31- Attract
Lv. 34- Silver Wind
Lv. 38- Giga Drain

Cascoon-
Lv. 7- Harden

Dustox-
Lv. 13- Gust
Lv. 17- Protect
Lv. 24- Psybeam
Lv. 27- Whirlwind
Lv. 31- Light Screen
Lv. 34- Silver Wind
Lv. 38- Toxic

Lotad- Route 102, 114 (only in Sapphire)
Lombre- Lotad level 14, Route 114 (only in Sapphire)
Ludicolo- Lombre with Water Stone

Type: Grass/Water (all of them)

Ability- Swift Swim (all of them) or Rain Dish (all of them)

Moveset:
Lotad-
Start- Astonish
Start- Growl
Lv. 7- Absorb
Lv. 13- Nature Power
Lv. 21- Mist
Lv. 31- Rain Dance
Lv. 43- Mega Drain

Lombre-
Lv. 19- Fake Out
Lv. 25- Fury Swipes
Lv. 31- Water Sport
Lv. 37- Thief
Lv. 43- Uproar
Lv. 49- Hydro Pump

Ludicolo-
none

Seedot- Route 102, 114 (only in Ruby)
Nuzleaf- Seedot level 14, Route 114 (only in Ruby)
Shiftry- Nuzleaf with Leaf Stone

Type:
Seedot- Grass
Nuzleaf/Shiftry- Grass/Dark

Ability- Chlorophyll (all of them) or Early Bird (all of them)

Moveset:
Seedot-
Start- Bide
Start- Harden
Lv. 7- Growth
Lv. 13- Nature Power
Lv. 21- Synthesis
Lv. 31- Sunny Day
Lv. 43- Explosion

Nuzleaf-
Lv. 19- Fake Out
Lv. 25- Torment
Lv. 31- Faint Attack
Lv. 37- Razor Wind
Lv. 43- Swagger
Lv. 49- Extrasensory

Shiftry-
None

Taillow- Route 104, 115, 116
Swellow- Taillow level 22

Type: Normal/Flying

Ability- Guts (both of them)

Moveset-
Taillow-
Start- Peck
Start- Growl
Lv. 4- Focus Energy
Lv. 8- Quick Attack
Lv. 13- Wing Attack
Lv. 19- Double Team
Lv. 26- Endeavor
Lv. 34- Aerial Ace
Lv. 43- Agility

Swellow-
Lv. 28- Endeavor
Lv. 38- Aerial Ace
Lv. 49- Agility

Wingull- almost every route in the game 
Pelliper- Wingull level 25, almost every water route

Type: Flying/Water (both of them)

Ability- Keen Eye (both of them)

Moveset:
Wingull-
Start- Growl
Start- Water Gun
Lv. 7- Supersonic
Lv. 13- Wing Attack
Lv. 21- Mist
Lv. 31- Quick Attack
Lv. 43- Pursuit
Lv. 55- Agility

Pelliper-
Lv. 25- Protect
Lv. 33- Stockpile
Lv. 33- Swallow
Lv. 47- Spit up
Lv. 61- Hydro Pump

Ralts- Route 102
Kirlia- Ralts level 20
Gardevoir- Kirlia level 30

Type: Psychic (all of them)

Ability- Trace (all of them) or Synchronize (all of them)

Moveset:
Ralts-
Start- Growl
Lv. 6- Confusion
Lv. 11- Double Team
Lv. 16- Teleport
Lv. 21- Calm Mind
Lv. 26- Psychic
Lv. 31- Imprison
Lv. 36- Future Sight
Lv. 41- Hypnosis
Lv. 46- Dream Eater

Kirlia-
Lv. 21- Calm Mind
Lv. 26- Psychic
Lv. 33- Imprison
Lv. 40- Future Sight
Lv. 47- Hypnosis
Lv. 54- Dream Eater

Gardevoir-
Lv. 33- Imprison
Lv. 42- Future Sight
Lv. 51- Hypnosis
Lv. 60- Dream Eater

Surskit- Route 102, 111, 114, 117, 120
Masquerain- Surskit level 22

Type:
Surskit- Bug/Water
Masquerain- Bug/Flying

Ability-
Surskit- Swift Swim
Masquerain- Intimidate

Moveset:
Surskit-
Start- Bubble
Lv. 7- Quick Attack
Lv. 13- Sweet Scent
Lv. 19- Water Sport
Lv. 25- Bubblebeam
Lv. 31- Agility
Lv. 37- Mist
Lv. 37- Haze

Masquerain-
Lv. 26- Gust
Lv. 33- Scary Face
Lv. 40- Stun Spore
Lv. 47- Silver Wind
Lv. 53- Whirlwind

Shroomish- Petalburg Forest
Breloom- Shroomish level 23

Type:
Shroomish- Grass
Breloom- Grass/Fighting

Ability- Effect Spore (both of them)

Moveset:
Shroomish-
Start- Absorb
Start- Tackle
Lv. 7- Stun Spore
Lv. 10- Leech Seed
Lv. 16- Mega Drain
Lv. 22- Headbutt
Lv. 28- Poisonpowder
Lv. 36- Growth
Lv. 45- Giga Drain
Lv. 54- Spore

Breloom-
Lv. 23- Mach Punch
Lv. 28- Counter
Lv. 36- Sky Uppercut
Lv. 45- Mind Reader
Lv. 54- Dynamicpunch

Slakoth- Petalburg Forest
Vigoroth- Slakoth level 18
Slaking- Vigoroth level 36

Type: Normal (all of them)

Ability-
Slakoth- Truant
Vigoroth- Vital Spirit
Slaking- Truant

Moveset:
Slakoth-
Start- Scratch
Start- Yawn
Lv. 7- Encore
Lv. 13- Slack Off
Lv. 19- Faint Attack
Lv. 25- Amnesia
Lv. 31- Covet
Lv. 37- Counter
Lv. 43- Flail

Vigoroth-
Lv. 19- Faint Attack
Lv. 25- Amnesia
Lv. 31- Covet
Lv. 37- Counter
Lv. 43- Focus Punch
Lv. 49- Reversal

Slaking-
Lv. 36- Swagger
Lv. 37- Counter
Lv. 43- Flail

Abra- Granite Cave
Kadabra- Abra level 16
Alakazam- Kadabra through trading

Type: Psychic (all of them)

Ability: Synchronize (all of them) or Inner Focus (all of them)

Moveset:
Abra-
Teleport

Kadabra-
Lv. 16- Confusion
Lv. 18- Disable
Lv. 21- Psybeam
Lv. 23- Reflect
Lv. 25- Recover
Lv. 30- Future Sight
Lv. 33- Role Play
Lv. 36- Psychic
Lv. 43- Trick

Alakazam-
Lv. 18- Disable
Lv. 21- Psybeam
Lv. 23- Reflect
Lv. 25- Recover
Lv. 30- Future Sight
Lv. 33- Calm Mind
Lv. 36- Psychic
Lv. 43- Trick

Nincada- Route 116
Ninjask- Nincada level 20
Shedinja- Nincada level 20 with an open slot in your party and any type 
of pokeball with you

Type:
Nincada- Bug/Ground
Ninjask- Bug/Flying
Shedinja- Bug/Ghost

Ability-
Nincada- compoundeyes
Ninjask- Speed Boost
Shedinja- Wonder Guard

Moveset:
Nincada-
Start- Scratch
Start- Harden
Start- Leech Life
Lv. 9- Sand Attack
Lv. 14- Fury Swipes
Lv. 19- Mind Reader
Lv. 25- False Swipe
Lv. 31- Mud Slap
Lv. 38- Metal Claw
Lv. 45- Dig

Ninjask-
Lv. 20- Double Team
Lv. 20- Fury Cutter
Lv. 20- Screech
Lv. 25- Sword Dance
Lv. 31- Slash
Lv. 38- Agility
Lv. 45- Baton Pass

Shedinja-
NOTE: The three moves at level 20 that Ninjask learn are also passed to 
Shedinja. Ex. If you teach Ninjask Double Team and Fury Cutter, 
Shedinja will also learns those and not Screech. Get it?
Ninjask- Double Team
Ninjask- Fury Cutter
Ninjask- Screech
Lv. 25- Spite
Lv. 31- Confuse Ray
Lv. 38- Shadow Ball
Lv. 45- Grudge

Whismur- Route 116, Rusturf Tunnel
Loudred- Whismur level 20, Victory Road
Exploud- Loudred level 40

Type: Normal (all of them)

Ability- SoundProof (all of them)

Moveset:
Whismur-
Start- Pound
Start- Uproar
Lv. 11- Astonish
Lv. 15- Howl
Lv. 21- Supersonic
Lv. 26- Stomp
Lv. 31- Screech
Lv. 35- Roar
Lv. 41- Rest
Lv. 41- Sleep Talk
Lv. 45- Hyper Voice

Loudred-
Lv. 23- Supersonic
Lv. 29- Stomp
Lv. 37- Screech
Lv. 43- Roar
Lv. 51- Rest
Lv. 51- Sleep Talk
Lv. 57- Hyper Voice

Exploud-
Lv. 40- Hyper Beam
Lv. 45- Roar
Lv. 55- Rest
Lv. 55- Sleep Talk
Lv. 63- Hyper Voice

Makuhita- Granite Cave
Hariyama- Makuhita level 24

Type: Fighting (both of them)

Ability: Guts (both of them) or Thick Fat (all of them)

Moveset:
Makuhita-
Start- Tackle
Start- Focus Energy
Start- Sand Attack
Lv. 10- Arm Thrust
Lv. 13- Vital Throw
Lv. 19- Fake Out
Lv. 22- Whirlwind
Lv. 28- Knock Off
Lv. 31- Smellingsalt
Lv. 37- Belly Drum
Lv. 40- Endure
Lv. 46- Seismic Toss
Lv. 49- Reversal

Hariyama-
Lv. 29- Knock off
Lv. 33- Smellingsalt
Lv. 40- Belly Drum
Lv. 44- Endure
Lv. 51- Seismic Toss
Lv. 55- Reversal

Goldeen- Route 102, 111, 114, 117, 120, Safari Zone, Victory Road 
(Fishing)
Seaking- Goldeen level 33, Safari Zone, Victory Road

Type: Water (both of them)

Ability: Swift Swim (both of them) or Water Veil (both of them)

Moveset:
Goldeen-
Start- Peck
Start- Tail Whip
Start- Water Sport
Lv. 10- Supersonic
Lv. 15- Horn Attack
Lv. 24- Flail
Lv. 29- Fury Attack
Lv. 38- Waterfall
Lv. 43- Horn Drill
Lv. 52- Agility
Lv. 57- Megahorn***

Seaking-
Lv. 41- Waterfall
Lv. 49- Horn Drill
Lv. 61- Agility
Lv. 69- Megahorn***

Magikarp- Any water with an Old Rod
Gyarados- Magikarp level 20

Type:
Magikarp- Water
Gyarados- Water/Flying

Ability-
Magikarp- Swift Swim
Gyarados- Intimidate

Moveset:
Magikarp-
Start- Splash
Lv. 15- Tackle
Lv. 30- Flail

Gyarados-
Lv. 20- Bite
Lv. 25- Dragon Rage
Lv. 30- Leer
Lv. 35- Twister
Lv. 40- Hydro Pump
Lv. 45- Rain Dance
Lv. 50- Dragon Dance
Lv. 55- Hyper Beam

Azurill- Breed two Marills or Azurmarills with one holding the Sea 
Incense
Marill- Azurill through Friendship, Route 102, 111, 114, 117, 120
Azumarill- Marill level 18

Type:
Azurill- Normal
Marill/Azumarill- Water

Ability: Thick Fat (all of them) or Huge Power (all of them)

Moveset:
Azurill-
Start- Splash
Start- Charm
Lv. 6- Tail Whip
Lv. 10- Bubble
Lv. 15- Slam
Lv. 20- Water Gun

Marill-
Start- Tackle
Start- Defense Curl
Lv. 6- Tail Whip
Lv. 10- Water Gun
Lv. 15- Rollout
Lv. 21- Bubblebeam
Lv. 28- Double-Edge
Lv. 36- Rain Dance
Lv. 45- Hydro Pump

Azumarill-
Lv. 24- Bubblebeam
Lv. 34- Double-Edge
Lv. 45- Rain Dance
Lv. 57- Hydro Pump

Geodude- Granite Cave, Rock Smash Rocks
Graveler- Geodude level 25
Golem- Gravelar through Trading

Type: Rock/Ground (all of them)

Ability: Rock Head (all of them) or Sturdy (all of them)

Moveset:
Geodude-
Start- Tackle
Start- Defense Curl
Lv. 6- Mud Sport
Lv. 11- Rock Throw
Lv. 16- Magnitude
Lv. 21- Selfdestruct
Lv. 26- Rollout
Lv. 31- Rock Blast
Lv. 36- Earthquake
Lv. 41- Explosion
Lv. 46- Double-Edge

Graveler- 
Lv. 29- Rollout
Lv. 37- Rock Blast
Lv. 45- Earthquake
Lv. 53- Explosion
Lv. 62- Double-Edge

Golem-
Moveset is exactly the same as Graveler

Nosepass- Granite Cave Rocks

Type: Rock

Ability: Sturdy or Magnet Pull

Moveset:
Start- Tackle
Lv. 7- Harden
Lv. 13- Rock Throw
Lv. 16- Black
Lv. 22- Thunderwave
Lv. 28- Rock Slide
Lv. 31- Sandstorm
Lv. 37- Rest
Lv. 43- Zap Cannon
Lv. 46- Lock-On

Skitty- Route 116
Delcatty- Skitty with Moon Stone

Type: Normal

Ability: Cute Charm (both of them)

Moveset:
Skitty-
Start- Tackle
Start- Growl
Start- Tail Whip
Lv. 7- Attract
Lv. 13- Sing
Lv. 16- Doubleslap
Lv. 19- Assist
Lv. 25- Charm
Lv. 27- Faint Attack
Lv. 31- Covet
Lv. 37- Heal Bell
Lv. 39- Double Edge

Delcatty-
None

Zubat- Every Cave except for Rusturf Tunnel
Golbat- Zubat level 22, Victory Road
Crobat- Golbat through friendship

Type: Poison/Flying (all of them)

Ability: Inner Focus (all of them)

Moveset:
Zubat-
Start- Leech Life
Lv. 6- Supersonic
Lv. 11- Astonish
Lv. 16- Bite
Lv. 21- Wing Attack
Lv. 26- Confuse Ray
Lv. 31- Air Cutter
Lv. 36- Mean Look
Lv. 41- Poison Fang
Lv. 46- Haze

Golbat-
Lv. 28- Confuse Ray
Lv. 35- Air Cutter
Lv. 42- Mean Look
Lv. 49- Poison Fang
Lv. 56- Haze

Crobat-
Same moveset as Golbat

Tentacool- Any sea route, any water with Old Rod
Tentacruel- Tentacool level 30, later water routes

Type: Water/Poison (both of them)

Ability- Clear Body (both of them) or Liquid Ooze (both of them)

Moveset:
Tentacool-
Start- Poison Sting
Lv. 6- Supersonic
Lv. 12- Constrict
Lv. 19- Acid
Lv. 25- Bubblebeam
Lv. 30- Wrap
Lv. 36- Barrier
Lv. 43- Screech
Lv. 49- Hydro Pump

Tentacruel-
Lv. 38- Barrier
Lv. 47- Screech
Lv. 55- Hydro Pump

Sableye- Granite Cave, Cave of Origins, Victory Road, Sky Pillar (only 
in Sapphire)

Type: Ghost/Dark

Ability- Keen Eye

Moveset:
Start- Leer
Start- Scratch
Start- Foresight
Lv. 9- Night Shade
Lv. 13- Astonish
Lv. 17- Fury Swipes
Lv. 21- Fake Out
Lv. 25- Detect
Lv. 29- Faint Attack
Lv. 33- Knock Off
Lv. 37- Confuse Ray
Lv. 41- Shadow Ball
Lv. 45- Mean Look

Mawile- Granite Cave, Cave of Origins, Victory Road, Sky Pillar (only 
in Ruby)

Type: Steel

Ability: Hyper Cutter or Intimidate

Moveset:
Start- Astonish
Lv. 6- Fake Tears
Lv. 11- Bite
Lv. 16- Sweet Scent
Lv. 21- Vicegrip
Lv. 26- Faint Attack
Lv. 31- Baton Pass
Lv. 36- Crunch
Lv. 41- Iron Defense
Lv. 46- Stockpile
Lv. 46- Spit Up
Lv. 46- Swallow

Aron- Granite Cave, Victory Road
Lairon- Aron level 32, Victory Road
Aggron- Lairon level 42

Type: Steel/Rock (all of them)

Ability- Sturdy (all of them) or Rock Head (all of them)

Moveset:
Aron:
Start- Tackle
Start- Harden
Lv. 7- Mud Slap
Lv. 10- Headbutt
Lv. 13- Metal Claw
Lv. 17- Iron Defense
Lv. 21- Roar
Lv. 25- Take Down
Lv. 29- Iron Tail
Lv. 34- Protect
Lv. 39- Metal Sound
Lv. 44- Double-Edge

Lairon-
Lv. 37- Protect
Lv. 45- Metal Sound
Lv. 53- Double-Edge

Aggron-
Lv. 50- Metal Sound
Lv. 63- Double-Edge

Machop- Firey Path, Jagged Pass
Machoke- Machop level 28
Machamp- Machoke through trading

Type: Fighting (all of them)

Ability: Guts (all of them)

Moveset:
Machop-
Start- Low Kick
Start- Leer
Lv. 7- Focus Energy
Lv. 13- Karate Chop
Lv. 19- Seismic Toss
Lv. 22- Foresight
Lv. 25- Revenge
Lv. 31- Vital Throw
Lv. 37- Submission
Lv. 40- Cross Chop
Lv. 43- Scary Face
Lv. 49- Dynamicpunch

Machoke-
Lv. 33- Vital Throw
Lv. 41- Submission
Lv. 46- Cross Chop
Lv. 51- Scary Face
Lv. 59- Dynamicpunch

Machamp-
Exact same moveset as Machoke

Meditite- Mt. Pyre (outside, not the summit), Victory Road
Medicham- Victory Road

Type: Fighting/Psychic (both of them)

Ability: Pure Power (both of them)

Moveset:
Meditite:
Start- Bide
Start- Meditate
Lv. 9- Confusion
Lv. 12- Detect
Lv. 18- Hidden Power
Lv. 20- Swagger
Lv. 22- Mind Reader
Lv. 28- Calm Mind
Lv. 32- Hi Jump Kick
Lv. 38- Psych Up
Lv. 42- Reversal
Lv. 48- Recover

Medicham-
Lv. 40- Psych Up
Lv. 46- Reversal
Lv. 54- Recover

Electrike- Route 110, Route 118
Manetric- Electrike level 26, Route 118

Type: Electric

Ability: Lightningrod (both of them) or Static (both of them)

Moveset:
Electrike
Start- Tackle
Start- Thunder Wave
Lv. 9- Leer
Lv. 12- Howl
Lv. 17- Quick Attack
Lv. 20- Spark
Lv. 25- Odor Sleuth
Lv. 28- Roar
Lv. 33- Bite
Lv. 37- Thunder
Lv. 41- Charge

Manectric:
Lv. 31- Roar
Lv. 39- Bite
Lv. 45- Thunder
Lv. 53- Charge

Plusle- Route 110

Type: Electric

Ability: Plus

Moveset:
Start- Growl
Start- Thunder Wave
Lv. 10- Quick Attack
Lv. 13- Helping Hand
Lv. 19- Spark
Lv. 22- Encore
Lv. 28- Fake Tears
Lv. 31- Charge
Lv. 37- Thunder
Lv. 40- Baton Pass
Lv. 47- Agility

Minun- Route 110

Type: Electric

Ability: Minus

Moveset:
Start- Growl
Start- Thunder Wave
Lv. 10- Quick Attack
Lv. 13- Helping Hand
Lv. 19- Spark
Lv. 22- Encore
Lv. 28- Charm
Lv. 31- Charge
Lv. 37- Thunder
Lv. 40- Baton Pass
Lv. 47- Agility

Magnemite- New Mauville
Magneton- Magnemite level 30

Type: Electric/Steel (both of them)

Ability: Magnet Pull (both of them) or Sturdy (both of them)

Moveset:
Magnemite:
Start- Metal Sound
Start- Tackle
Lv. 6- Thundershock
Lv. 11- Supersonic
Lv. 16- Sonicboom
Lv. 21- Thunder Wave
Lv. 26- Spark
Lv. 32- Lock-On
Lv. 38- Swift
Lv. 44- Screech
Lv. 50- Zap Cannon

Magneton-
Lv. 35- Lock-On
Lv. 44- Tri Attack
Lv. 53- Screech
Lv. 62- Zap Cannon

Voltorb- New Mauville
Electrode- Voltorb level 30, some pokeballs in Team base

Type: Electric (both of them)

Ability: Soundproof (both of them) or Static (both of them)

Moveset:
Voltorb:
Start- Charge
Start- Tackle
Lv. 8- Screech
Lv. 15- Sonicboom
Lv. 21- Spark
Lv. 27- Selfdestruct
Lv. 32- Rollout
Lv. 37- Light Screen
Lv. 42- Swift
Lv. 46- Explosion
Lv. 49- Mirror Coat

Electrode-
Lv. 34- Rollout
Lv. 41- Light Screen
Lv. 48- Swift
Lv. 54- Explosion
Lv. 59- Mirror Coat

Volbeat- Route 117

Type: Bug

Ability: Swarm or Illuminate

Moveset:
Start- Tackle
Start- Confuse Ray
Lv. 9- Double Team
Lv. 13- Moonlight
Lv. 17- Quick Attack
Lv. 21- Tail Glow
Lv. 25- Signal Beam
Lv. 29- Protect
Lv. 33- Helping Hand
Lv. 37- Double-Edge

Illumize- Route 117

Type: Bug

Ability: Oblivious

Moveset:
Start- Tackle
Start- Sweet Scent
Lv. 9- Charm
Lv. 13- Moonlight
Lv. 17- Quick Attack
Lv. 21- Wish
Lv. 25- Encore
Lv. 29- Flatter
Lv. 33- Helping Hand
Lv. 37- Covet

Oddish- Route 110, Route 117, Safari Zone
Gloom- Oddish level 21, Safari Zone
Vileplume- Gloom with Leaf Stone
Bellosom- Gloom with Sun Stone

Type:
Oddish/Gloom/Vileplume- Grass/Poison
Bellosom- Grass

Ability: Chlorophyll

Moveset:
Oddish-
Start- Absorb
Lv. 7- Sweet Scent
Lv. 14- Poisonpowder
Lv. 16- Stun Spore
Lv. 18- Sleep Powder
Lv. 23- Acid
Lv. 32- Moonlight
Lv. 39- Petal Dance

Gloom-
Lv. 24- Acid
Lv. 35- Moonlight
Lv. 44- Petal Dance

Vileplume-
Lv. 44- Petal Dance

Bellosom-
Lv. 44- Petal Dance
Lv. 55- Solarbeam

Doduo- Safari Zone
Dodrio- Doduo level 31, Safari Zone

Type: Flying/Normal

Ability: Run Away (both of them) or Early Bird (both of them)

Moveset:
Doduo-
Start- Peck
Start- Growl
Lv. 9- Pursuit
Lv. 13- Fury Attack
Lv. 21- Tri Attack
Lv. 25- Rage
Lv. 33- Uproar
Lv. 37- Drill Peck
Lv. 45- Agility

Dodrio-
Lv. 38- Uproar
Lv. 47- Drill Peck
Lv. 60- Agility

Roselia- Route 117

Type: Grass/Poison

Ability: Natural Cure or Poison Point

Moveset:
Start- Absorb
Start- Growth
Lv. 9- Poison Sting
Lv. 13- Stun Spore
Lv. 17- Mega Drain
Lv. 21- Leech Seed
Lv. 25- Magical Leaf
Lv. 29- Grass Whistle
Lv. 33- Giga Drain
Lv. 37- Sweet Scent
Lv. 41- Ingrain
Lv. 45- Toxic
Lv. 49- Petal Dance
Lv. 53- Aromatherapy
Lv. 57- Synthesis

Gulpin- Route 110
Swalot- Gulpin level 26

Type: Poison (both of them)

Ability: Liquid Ooze (both of them) or Sticky Hold (both of them)

Moveset:
Gulpin-
Start- Pound
Lv. 6- Yawn
Lv. 9- Poison Gas
Lv. 14- Sludge
Lv. 17- Amnesia
Lv. 23- Encore
Lv. 28- Toxic
Lv. 34- Stockpile
Lv. 34- Spit Up
Lv. 34- Swallow
Lv. 39- Sludge Bomb

Swalot-
Lv. 26- Body Slam
Lv. 31- Toxic
Lv. 40- Stockpile
Lv. 40- Spit Up
Lv. 40- Swallow
Lv. 48- Sludge Bomb

Carvanha- most waters other than the ocean by using the Good Rod
Sharpedo- Carvanha level 30, Most waters with the Super Rod

Type: Water/Dark (both of them)

Ability: Rough Skin (both of them)

Moveset:
Carvanha-
Start- Leer
Start- Bite
Lv. 7- Rage
Lv. 13- Focus Energy
Lv. 16- Scary Face
Lv. 22- Crunch
Lv. 28- Screech
Lv. 31- Take Down
Lv. 37- Swagger
Lv. 43- Agility

Sharpedo-
Lv. 33- Slash
Lv. 38- Taunt
Lv. 43- Swagger
Lv. 48- Skull Bash
Lv. 53- Agility
 
Wailmer- Most waters with the Good and Super Rod
Wailord- Wailmer level 40, Route 129

Type: Water (both of them)

Agility: Water Veil (both of them) or Oblivious (both of them)

Moveset:
Wailmer-
Start- Splash
Start- Growl
Lv. 10- Water Gun
Lv. 14- Rollout
Lv. 19- Whirlpool
Lv. 23- Astonish
Lv. 28- Water Pulse
Lv. 32- Mist
Lv. 37- Rest
Lv. 41- Water Spout
Lv. 47- Amnesia
Lv. 50- Hydro Pump

Wailord-
Lv. 44- Water Spout
Lv. 52- Amnesia
Lv. 59- Hydro Pump

Numel- Route 112, Firey Path, Jagged Pass
Camerupt- Numel level 33

Type: Fire/Ground

Ability:
Numel- Oblivious
Camerupt- Magma Armor

Moveset:
Numel-
Start- Growl
Start- Tackle
Lv. 11- Ember
Lv. 19- Magnitude
Lv. 25- Focus Energy
Lv. 29- Take Down
Lv. 31- Amnesia
Lv. 35- Earthquake
Lv. 41- Flamethrower
Lv. 49- Double-Edge

Camerupt-
Lv. 33- Rock Slide
Lv. 37- Earthquake
Lv. 45- Eruption
Lv. 55- Fissure

Slugma- Firey Path
Magcargo- Slugma level 38

Type:
Slugma- Fire
Magcargo- Fire/Rock

Ability: Magma Armor (both of them) or Flame Body (both of them)

Moveset:
Slugma-
Start- Yawn
Start- Smog
Lv. 8- Ember
Lv. 15- Rock Throw
Lv. 22- Harden
Lv. 29- Amnesia
Lv. 36- Flamethrower
Lv. 43- Rock Slide
Lv. 50- Body Slam

Magcargo-
Lv. 48- Rock Slide
Lv. 60- Body Slam

Torkoal- Firey Path

Type: Fire

Ability: White Smoke

Moveset:
Start- Ember
Start- Smog
Lv. 7- Curse
Lv. 14- Smoke Screen
Lv. 17- Fire Spin
Lv. 20- Body Slam
Lv. 27- Protect
Lv. 30- Flamethrower
Lv. 33- Iron Defense
Lv. 40- Amnesia
Lv. 43- Flail
Lv. 46- Heat Wave

Grimer- Firey Path
Muk- Grimer level 38

Type: Poison (both of them)

Ability: Sticky Hole (both of them) or Stench (both of them)

Moveset:
Grimer:
Start- Poison Gas
Start- Pound
Start- Harden
Lv. 8- Disable
Lv. 13- Sludge
Lv. 19- Minimize
Lv. 26- Screech
Lv. 34- Acid Armor
Lv. 43- Sludge Armor
Lv. 53- Memento

Muk:
Lv. 47- Sludge Armor
Lv. 61- Memento

Koffing- Firey Path
Weezing- Koffing level 35

Type: Poison (both of them)

Ability: Levitate (both of them)

Moveset:
Koffing:
Start- Poison Gas
Start- Tackle
Lv. 9- Smog
Lv. 17- Selfdestruct
Lv. 21- Sludge
Lv. 25- Smokescreen
Lv. 33- Haze
Lv. 41- Explosion
Lv. 45- Destiny Bond
Lv. 49- Memento

Weezing:
Lv. 44- Explosion
Lv. 51- Destiny Bond
Lv. 58- Memento

Spoink- Jagged Pass
Grumpig- Spoink level 32

Type: Psychic (both of them)

Ability: Thick Fat (both of them) or Own Tempo (both of them)

Moveset:
Spoink-
Start- Splash
Lv. 7- Psywave
Lv. 10- Odor Sleuth
Lv. 16- Psybeam
Lv. 19- Psych Up
Lv. 25- Confuse Ray
Lv. 28- Magic Coat
Lv. 34- Psychic
Lv. 37- Rest
Lv. 37- Snore
Lv. 43- Bounce

Grumpig-
Lv. 37- Psychic
Lv. 43- Rest
Lv. 43- Rest
Lv. 55- Bounce

Sandshrew- Route 111 (Desert), Route 113
Sandslash- Sandshrew level 22

Type: Ground (both of them)

Ability: Sand Veil (both of them)

Moveset:
Sandshrew:
Start- Scratch
Lv. 6- Defense Curl
Lv. 11- Sand Attack
Lv. 17- Poison Sting
Lv. 23- Slash
Lv. 30- Swift
Lv. 37- Fury Swipes
Lv. 45- Sand Tomb
Lv. 53- Sandstorm

Sandslash:
Lv. 24- Slash
Lv. 33- Swift
Lv. 42- Fury Swipes
Lv. 52- Sand Tomb
Lv. 62- Sandstorm

Spinda- Route 113

Type: Normal

Ability: Own Tempo

Moveset:
Start- Tackle
Start- Uproar
Lv. 12- Faint Attack
Lv. 16- Psybeam
Lv. 23- Hypnosis
Lv. 27- Dizzy Punch
Lv. 34- Teeter Dance
Lv. 38- Psych Up
Lv. 45- Double-Edge
Lv. 49- Flail
Lv. 56- Thrash

Skarmory- Route 113

Type: Steel/Flying

Ability: Keen Eye or Sturdy

Moveset:
Start- Leer
Start- Peck
Lv. 10- Sand Attack
Lv. 16- Agility
Lv. 26- Fury Attack
Lv. 29- Air Cutter
Lv. 32- Steel Wing
Lv. 42- Spikes
Lv. 45- Metal Sound

Trapinch- Route 111 (Desert)
Vibrava- Trapinch level 35
Flygon- Vibrava level 45

Type:
Trapinch: Ground
Vibrava/Flygon- Ground/Dragon

Ability:
Trapinch: Arena Trap
Vibrava/Flygon- Levitate

Moveset:
Trapinch-
Start- Bite
Lv. 9- Sand Attack
Lv. 17- Faint Attack
Lv. 25- Sand Tomb
Lv. 33- Crunch
Lv. 41- Dig
Lv. 49- Sandstorm
Lv. 57- Hyper Beam

Vibrava-
Lv. 35- Dragonbreath
Lv. 41- Screech
Lv. 49- Sandstorm
Lv. 57- Hyper Beam

Flygon-
Lv. 49- Sandstorm
Lv. 65- Hyper Beam

Cacnea- Route 111 (Desert)
Cacturne- Cacnea level 32

Type:
Cacnea- Grass
Cacturne- Grass/Dark

Ability: Sand Veil (both of them)

Moveset:
Cacnea-
Start- Poison Sting
Start- Leer
Start- Absorb
Lv. 9- Growth
Lv. 13- Leech Seed
Lv. 17- Sand Attack
Lv. 21- Pin Missile
Lv. 25- Ingrain
Lv. 29- Faint Attack
Lv. 33- Spikes
Lv. 37- Needle Arm
Lv. 41- Cotton Spore
Lv. 45- Sandstorm

Cacturne-
Lv. 35- Spikes
Lv. 41- Needle Arm
Lv. 47- Cotton Spore
Lv. 53- Sandstorm
Lv. 59- Destiny Bond***

Swablu- Route 114, Route 115
Altaria- Sky Pillar

Type:
Swablu- Normal/Flying
Altaria- Dragon/Flying

Ability: Natural Cure (both of them)

Moveset:
Swablu-
Start- Peck
Start- Growl
Lv. 8- Astonish
Lv. 11- Sing
Lv. 18- Fury Attack
Lv. 21- Safeguard
Lv. 28- Mist
Lv. 31- Take Down
Lv. 38- Mirror Move
Lv. 41- Refresh
Lv. 48- Perish Song

Altaria-
Lv. 35- Dragonbreath
Lv. 45- Dragon Dance
Lv. 45- Refresh
Lv. 54- Perish Song
Lv. 59- Sky Attack

Zangoose- Route 114 (Ruby)

Type: Normal

Ability: Immunity

Moveset:
Start- Scratch
Start- Leer
Lv. 7- Quick Attack
Lv. 10- Sword Dance
Lv. 13- Fury Cutter
Lv. 19- Slash
Lv. 25- Pursuit
Lv. 31- Crush Claw
Lv. 37- Taunt
Lv. 46- Detect
Lv. 55- False Swipe

Seviper- Route 114 (Sapphire)

Type: Poison

Ability: Shed Skin

Moveset:
Start- Wrap
Lv. 7- Lick
Lv. 10- Bite
Lv. 16- Poison Tail
Lv. 19- Screech
Lv. 25- Glare
Lv. 28- Crunch
Lv. 34- Poison Fang
Lv. 37- Swagger
Lv. 43- Haze

Lunatone- Meteor Falls (Sapphire)

Type: Rock/Psychic

Ability: Levitate

Moveset:
Start- Tackle
Start- Harden
Lv. 7- Confusion
Lv. 13- Rock Throw
Lv. 19- Hypnosis
Lv. 25- Psywave
Lv. 31- Cosmic Power
Lv. 37- Psychic
Lv. 43- Future Sight
Lv. 49- Explosion

Solrock- Meteor Falls (Ruby)

Type: Rock/Psychic

Ability: Levitate

Moveset:
Start- Tackle
Start- Harden
Lv. 7- Confusion
Lv. 13- Rock Throw
Lv. 19- Fire Spin
Lv. 25- Psywave
Lv. 31- Cosmic Power
Lv. 37- Rock Slide
Lv. 43- Solarbeam
Lv. 49- Explosion

Barboach- Most waters other than ocean with Good Rod
Wiscash- Barboach level 30, Meteor Falls, Victory Road

Type: Water/Ground (both of them)

Ability: Oblivious (both of them)

Moveset:
Barboach-
Start- Tickle
Start- Mud Slap
Lv. 6- Mud Sport
Lv. 6- Water Sport
Lv. 11- Water Gun
Lv. 16- Magnitude
Lv. 21- Amnesia
Lv. 26- Rest
Lv. 26- Snore
Lv. 31- Earthquake
Lv. 36- Future Sight
Lv. 41- Fissure

Wiscash-
Lv. 36- Earthquake
Lv. 46- Future Sight
Lv. 56- Fissure

Corphish- Fishing on Route 102, Petalburg City, Route 117
Crawdaunt- Corphish level 30

Type:
Corphish- Water
Crawdaunt- Water/Dark

Ability: Hyper Cutter (both of them) or Shell Armor (both of them)

Moveset:
Corphish-
Start- Bubble
Lv. 7- Harden
Lv. 10- Vicegrip
Lv. 13- Leer
Lv. 20- Bubblebeam
Lv. 23- Protect
Lv. 26- Knock Off
Lv. 32- Taunt
Lv. 35- Crabhammer
Lv. 38- Sword Dance
Lv. 43- Crunch
Lv. 44- Guillotine

Crawdaunt-
Lv. 34- Taunt
Lv. 39- Crabhammer
Lv. 44- Sword Dance
Lv. 51- Crunch
Lv. 52- Guillotine

Baltoy- Route 111 (desert)
Claydol- Baltoy level 36, Sky Pillar

Type: Ground/Psychic (both of them)

Ability: Levitate (both of them)

Moveset:
Baltoy-
Start- Confusion
Start- Harden
Start- Rapid Spin
Lv. 7- Mud Slap
Lv. 11- Psybeam
Lv. 15- Rock Tomb
Lv. 19- Selfdestruct
Lv. 25- Ancientpower
Lv. 31- Sandstorm
Lv. 37- Cosmic Power
Lv. 45- Explosion

Claydol-
Lv. 36- Hyper Beam
Lv. 42- Cosmic Power
Lv. 55- Explosion

Lileep- Fossil in desert on Route 111
Cradily- Lileep level 40

Type: Grass/Rock (both of them)

Ability: Suction Cups (both of them)

Moveset:
Lileep-
Start- Astonish
Lv. 8- Constrict
Lv. 15- Acid
Lv. 22- Ingrain
Lv. 29- Confuse Ray
Lv. 36- Amnesia
Lv. 43- Ancientpower
Lv. 50- Stockpile
Lv. 50- Spit Up
Lv. 50- Swallow

Cradily-
Lv. 48- Ancientpower
Lv. 60- Stockpile
Lv. 60- Spit Up
Lv. 60- Swallow

Anorith- Fossil in desert on Route 111
Armaldo- Anorith level 40

Type: Bug/Rock (both of them)

Ability: Battle Armor (both of them)

Moveset:
Anorith-
Start- Scratch
Lv. 7- Harden
Lv. 13- Mud Sport
Lv. 19- Water Gun
Lv. 25- Metal Claw
Lv. 31- Protect
Lv. 37- Ancientpower
Lv. 43- Fury Cutter
Lv. 49- Slash
Lv. 55- Rock Blast

Armaldo-
Lv. 46- Fury Cutter
Lv. 55- Slash
Lv. 64- Rock Blast

Igglybuff- breed Jigglypuff
Jigglypuff- Igglybuff through friendship, Route 115
Wigglytuff- Jigglypuff through Moon Stone

Type: Normal (all of them)

Ability: Cute Charm (all of them)

Moveset:
Igglybuff-
Start- Sing
Start- Charm
Start- Defense Curl
Lv. 9- Pound
Lv. 14- Sweet Kiss

Jigglypuff-
Start- Sing
Start- Defense Curl
Lv. 9- Pound
Lv. 14- Disable
Lv. 19- Rollout
Lv. 24- Doubleslap
Lv. 29- Rest
Lv. 34- Body Slam
Lv. 39- Mimic
Lv. 44- Hyper Voice
Lv. 49- Double-Edge

Wigglytuff-
none

Feebas- 6 out of 400 of the water tiles on Route 119. The tiles depend 
upon what the Trendy Saying is in Dewford Town
Milotic- Feebas through Maxed out beauty, then one more level

Type: Water (both of them)

Ability:
Feebas- Swift Swim
Milotic- Marvel Scale

Moveset:
Feebas-
Start- Splash
Lv. 15- Tackle
Lv. 30- Flail

Milotic-
Lv. 10- Water Sport
Lv. 15- Refresh
Lv. 20- Water Pulse
Lv. 25- Twister
Lv. 30- Recover
Lv. 35- Rain Dance
Lv. 40- Hydro Pump
Lv. 45- Attract
Lv. 50- Safeguard

Castform- Weather Institute after saving them

Type: Normal
When Sunny Day is used- Fire
When Rain Dance is used- Water
When Hail is used- Ice

Ability: Forecast

Moveset:
Start- Tackle
Lv. 10- Ember
Lv. 10- Water Gun
Lv. 10- Powder Snow
Lv. 20- Rain Dance
Lv. 20- Sunny Day
Lv. 20- Hail
Lv. 30- Weather Ball

Staryu- Fishing in Lilycove City
Starmie- Staryu with a Water Stone

Type:
Staryu- Water
Starmie- Water/Psychic

Ability: Illuminate (both of them) or Natural Cure (both of them)

Moveset:
Staryu-
Start- Tackle
Start- Harden
Lv. 6- Water Gun
Lv. 10- Rapid Spin
Lv. 15- Recovery
Lv. 19- Camouflage
Lv. 24- Swift
Lv. 28- Bubblebeam
Lv. 33- Minimize
Lv. 37- Light Screen
Lv. 42- Cosmic Power
Lv. 46- Hydro Pump

Starmie-
Lv. 33- Confuse Ray

Kecleon- Route 118, Route 119, Route 120 (through the Devon Scope)

Type: Normal (changes through Ability)

Ability: Color Change

Moveset:
Start- Astonish
Start- Lick
Start- Scratch
Start- Bind
Lv. 7- Faint Attack
Lv. 12- Fury Swipes
Lv. 17- Psybeam
Lv. 24- Screech
Lv. 31- Slash
Lv. 40- Substitute
Lv. 49- Ancientpower

Shuppet- Route 121 (Sapphire), Mt. Pyre (both)
Banette- Shuppet level 37, Sky Pillar (Sapphire)

Type: Ghost (both of them)

Ability: Insomnia (both of them)

Moveset:
Shuppet-
Start- Knock Off
Lv. 8- Screech
Lv. 13- Night Shade
Lv. 20- Curse
Lv. 25- Spite
Lv. 32- Will-o-wisp
Lv. 37- Faint Attack
Lv. 44- Shadow Ball
Lv. 49- Snatch
Lv. 56- Grudge

Banette-
Lv. 39- Faint Attack
Lv. 48- Shadow Ball
Lv. 55- Snatch
Lv. 64- Grudge

Duskull- Route 121 (Ruby), Mt. Pyre (both)
Dusclops- Duskull level 37, Sky Pillar (Ruby)

Type: Ghost (both of them)

Ability:
Duskull- Levitate
Dusclops- Pressure

Moveset:
Duskull-
Start- Leer
Start- Night Shade
Start- Disable
Lv. 12- Foresight
Lv. 16- Astonish
Lv. 23- Confuse Ray
Lv. 27- Pursuit
Lv. 34- Curse
Lv. 38- Will-o-wisp
Lv. 43- Mean Look
Lv. 47- Future Sight

Dusclops-
Lv. 37- Shadow Punch
Lv. 41- Will-o-wisp
Lv. 51- Mean Look
Lv. 58- Future Sight

Tropius- Route 119

Type: Grass/Flying

Ability: Chlorophyll

Moveset:
Start- Leer
Start- Gust
Lv. 7- Growth
Lv. 11- Razor Leaf
Lv. 17- Growth
Lv. 21- Sweet Scent
Lv. 27- Whirlwind
Lv. 31- Magical Leaf
Lv. 37- Body Slam
Lv. 41- Solarbeam
Lv. 47- Synthesis

Chimecho- Mt. Pyre Summit

Type: Psychic

Ability: Levitate

Moveset:
Start- Wrap
Lv. 6- Growl
Lv. 9- Astonish
Lv. 14- Confusion
Lv. 17- Take Down
Lv. 22- Uproar
Lv. 25- Yawn
Lv. 30- Psywave
Lv. 33- Double-Edge
Lv. 38- Heal Bell
Lv. 41- Safeguard
Lv. 46- Psychic

Absol- Route 120

Type: Dark

Ability: Pressure

Moveset:
Start- Scratch
Start- Leer
Lv. 9- Taunt
Lv. 13- Quick Attack
Lv. 17- Razor Wind
Lv. 21- Bite
Lv. 26- Sword Dance
Lv. 31- Double Team
Lv. 36- Slash
Lv. 41- Future Sight
Lv. 46- Perish Song

Vulpix- Mt. Pyre outside
Ninetails- Vulpix with Fire Stone

Type: Fire (both of them)

Ability: Flash Fire (both of them)

Moveset:
Vulpix-
Start- Ember
Start- Tail Whip
Lv. 9- Roar
Lv. 13- Quick Attack
Lv. 17- Will-o-wisp
Lv. 21- Confuse Ray
Lv. 25- Imprison
Lv. 29- Flamethrower
Lv. 33- Safeguard
Lv. 37- Grudge
Lv. 41- Fire Spin

Ninetails-
Lv. 45- Fire Spin

Pichu- Breed Pikachu
Pikachu- Pichu through friendship, Safari Zone
Raichu- Pikachu with Thunder Stone

Type: Electric (all of them)

Ability: Static (all of them)

Moveset:
Pichu-
Start- Thundershock
Start- Charm
Lv. 6- Tail whip
Lv. 8- Thunder Wave
Lv. 11- Sweet Kiss

Pikachu-
Start- Thundershock
Start- Growl
Lv. 6- Tail Whip
Lv. 8- Thunder Wave
Lv. 11- Quick Attack
Lv. 15- Double Team
Lv. 20- Slam
Lv. 26- Thunderbolt
Lv. 33- Agility
Lv. 41- Thunder
Lv. 50- Light Screen

Raichu-
none

Psyduck- Fishing in Safari Zone
Golduck- Psyduck level 33, Safari Zone

Type: Water (both of them)

Ability: Damp (both of them) or Cloud Nine (both of them)

Moveset:
Psyduck-
Start- Water Sport
Start- Scratch
Start- Tail Whip
Lv. 10- Disable
Lv. 16- Confusion
Lv. 23- Screech
Lv. 31- Psych Up
Lv. 40- Fury Swipes
Lv. 50- Hydro Pump

Golduck-
Lv. 44- Fury Swipes
Lv. 58- Hydro Pump

Wynaut- Lavaridge Egg, breed Wobbafett, Mirage Island
Wobbafett- Wynaut level 15, Safari Zone

Type: Psychic (both of them)

Ability: Shadow Tag (both of them)

Moveset:
Wynaut-
Start- Splash
Start- Charm
Start- Encore
Lv. 15- Counter
Lv. 15- Mirror Coat
Lv. 15- Safeguard
Lv. 15- Destiny Bond

Wobbafett-
none

Natu- Safari Zone
Xatu- Natu level 25, Safari Zone

Type: Psychic/Flying

Ability: Early Bird (both of them) or Synchronize (both of them)

Moveset:
Start- Peck
Start- Leer
Lv. 10- Night Shade
Lv. 20- Teleport
Lv. 30- Wish
Lv. 30- Future Sight
Lv. 40- Confuse Ray
Lv. 50- Psychic

Xatu-
Lv. 35- Wish
Lv. 35- Future Sight
Lv. 50- Confuse Ray
Lv. 65- Psychic

Girafarig- Safari Zone

Type: Psychic/Normal

Ability: Early Bird or Inner Focus

Moveset:
Start- Tackle
Start- Growl
Lv. 7- Astonish
Lv. 13- Confusion
Lv. 19- Stomp
Lv. 25- Odor Sleuth
Lv. 31- Agility
Lv. 37- Baton Pass
Lv. 43- Psybeam
Lv. 49- Crunch

Phanpy- Safari Zone
Donphan- Phanpy level 25

Type: Ground (both of them)

Ability:
Phanpy: Pickup
Donphan- Sturdy

Moveset:
Phanpy-
Start- Odor Sleuth
Start- Tackle
Start- Growl
Lv. 9- Defense Curl
Lv. 17- Flail
Lv. 25- Take Down
Lv. 33- Rollout
Lv. 41- Endure
Lv. 49- Double-Edge

Donphan-
Lv. 25- Fury Attack
Lv. 33-Rollout
Lv. 41- Endure
Lv. 49- Earthquake
Lv. **- Horn Attack

Pinsir- Safari Zone

Type: Bug

Ability: Hyper Cutter

Moveset:
Start- Vicegrip
Start- Focus Energy
Lv. 7- Bind
Lv. 13- Seismic Toss
Lv. 19- Harden
Lv. 25- Revenge
Lv. 31- Brick Break
Lv. 43- Guillotine
Lv. 43- Submission
Lv. 49- Sword Dance

Heracross- Safari Zone

Type: Bug/Fighting

Ability: Swarm or Guts

Moveset:
Start- Tackle
Start- Leer
Lv. 6- Horn Attack
Lv. 11- Endure
Lv. 17- Fury Attack
Lv. 23- Brick Break
Lv. 30- Counter
Lv. 37- Take Down
Lv. 45- Reversal
Lv. 53- Megahorn

Rhyhorn- Safari Zone
Rhydon- Rhyhorn level 42

Type: Rock/Ground (both of them)

Ability: Rock Head (both of them) or Lightningrod (both of them)

Moveset:
Rhyhorn-
Start- Horn Attack
Start- Tail Whip
Lv. 10- Stomp
Lv. 15- Fury Attack
Lv. 24- Scary Face
Lv. 29- Rock Blast
Lv. 38- Horn Drill
Lv. 43- Take Down
Lv. 52- Earthquake
Lv. 57- Megahorn

Rhydon-
Lv. 46- Take Down
Lv. 58- Earthquake
Lv. 66- Megahorn

Snorunt- Shoal Cave
Glalie- Snorunt level 42

Type: Ice

Ability: Inner Focus (both of them)

Moveset:
Snorunt-
Start- Powder Snow
Start- Leer
Lv. 7- Double Team
Lv. 10- Bite
Lv. 16- Icy wind
Lv. 19- Headbutt
Lv. 25- Protect
Lv. 28- Crunch
Lv. 34- Ice Beam
Lv. 37- Hail
Lv. 43- Blizzard

Glalie-
Lv. 42- Hail
Lv. 53- Blizzard
Lv. 61- Sheer Cold

Spheal- Shoal Cave
Sealeo- Spheal level 32
Walrein- Sealeo level 44

Type: Water/Ice (all of them)

Ability: Thick Fat (all of them)

Moveset:
Spheal-
Start- Powder Snow
Start- Growl
Start- Water Gun
Start- Defense Curl***
Lv. 7- Encore
Lv. 13- Ice Ball
Lv. 19- Body Slam
Lv. 25- Aurora Beam
Lv. 31- Hail
Lv. 37- Rest
Lv. 37- Snore
Lv. 43- Blizzard
Lv. 49- Sheer Cold

Sealeo-
Lv. 39- Rest
Lv. 39- Snore
Lv. 47- Blizzard
Lv. 55- Sheer Cold

Walrein-
Lv. 50- Blizzard
Lv. 61- Sheer Cold

Clamperl- Underwater
Huntail- Clamperl traded with Deepseatooth attached
Gorebyss- Clamperl traded with Deepseascale attached

Type: Water (all of them)

Ability:
Clamperl- Shell Armor
Huntail- Swift Swim
Gorebyss- Swift Swim

Moveset:
Clamperl-
Start- Clamp
Start- Water Gun
Start- Whirlpool
Start- Iron Defense

Huntail-
Lv. 8- Bite
Lv. 15- Screech
Lv. 22- Water Pulse
Lv. 29- Scary Face
Lv. 36- Crunch
Lv. 43- Baton Pass
Lv. 50- Hydro Pump

Gorebyss-
Lv. 8- Confusion
Lv. 15- Agility
Lv. 22- Water Pulse
Lv. 29- Amnesia
Lv. 36- Psychic
Lv. 43- Baton Pass
Lv. 50- Hydro Pump

Relicanth- Underwater around Sootopolis City

Type: Rock/Water

Ability: Swift Swim or Hard Head

Moveset:
Start- Tackle
Start- Harden
Lv. 8- Water Gun
Lv. 15- Rock Tomb
Lv. 22- Yawn
Lv. 29- Take Down
Lv. 36- Mud Sport
Lv. 43- Ancientpower
Lv. 50- Rest
Lv. 57- Double-Edge
Lv. 64- Hydro Pump

Corsola- Fishing in later areas in the game

Type: Water/Rock

Ability: Nature Cure or Hustle

Moveset:
Start- Tackle
Lv. 6- Harden
Lv. 12- Bubble
Lv. 17- Recover
Lv. 17- Refresh
Lv. 23- Bubblebeam
Lv. 29- Spike Cannon
Lv. 34- Rock Blast
Lv. 39- Mirror Coat
Lv. 45- Ancientpower

Chinchou- Underwater
Lanturn- Chinchou level 27

Type: Water/Electric (both of them)

Ability: Illuminate (both of them) or Volt Absorb (both of them)

Moveset:
Start- Bubble
Start- Thunder Wave
Start- Supersonic
Lv. 13- Flail
Lv. 17- Water Gun
Lv. 25- Spark
Lv. 29- Confuse Ray
Lv. 37- Take Down
Lv. 41- Hydro Pump
Lv. 49- Charge

Luvdisc- Fishing in later parta of the game

Type: Water

Ability: Swift Swim

Moveset:
Start- Tackle
Start- Charm
Lv. 12- Water Gun
Lv. 16- Agility
Lv. 24- Take Down
Lv. 28- Attract
Lv. 36- Sweet Kiss
Lv. 40- Flail
Lv. 48- Safeguard

Horsea- Fishing in later parts of the game
Seadra- Horsea level 32
Kingdra- Seadra traded with Dragon Scale attached

Type:
Horsea/Seadra- Water
Kingdra- Water/Dragon

Ability:
Horsea/Kingdra- Swift Swim
Seadra- Poison Point

Moveset:
Horsea-
Start- Bubble
Lv. 8- Smokecreen
Lv. 15- Leer
Lv. 22- Water Gun
Lv. 29- Twister
Lv. 36- Agility
Lv. 43- Hydro Pump
Lv. 50- Dragon Dance

Seadra-
Lv. 40- Agility
Lv. 51- Hydro Pump
Lv. 62- Dragon Dance

Kingdra-
Lv. 40- Agility
Lv. 51- Hydro Pump
Lv. 62- Dragon Dance

Bagon- Room in Meteor Falls with TM02- Dragon Claw
Shellgon- Bagon level 30
Salamence- Shellgon level 50

Type:
Bagon/Shellgon- Dragon
Salamence- Dragon/Flying

Ability:
Bagon/Shellgon- Rock Head
Salamence- Intimidate

Moveset:
Bagon-
Start- Rage
Start- Bite
Lv. 9- Leer
Lv. 17- Headbutt
Lv. 21- Focus Energy
Lv. 25- Ember
Lv. 33- Dragonbreath
Lv. 37- Scary Face
Lv. 41- Crunch
Lv. 49- Dragon Claw
Lv. 53- Double-Edge

Shellgon-
Lv. 30- Protect
Lv. 38- Dragonbreath
Lv. 47- Scary Face
Lv. 56- Crunch
Lv. 69- Dragon Claw
Lv. 78- Double-Edge

Salamence-
Lv. 50- Fly
Lv. 61- Crunch
Lv. 79- Dragon Claw
Lv. 93- Double-Edge

Beldum- Steven's house after the Elite 4
Metang- Beldum level 20
Metagross- Metang level 45

Type: Metal/Psychic (all of them)

Ability: Clear Body (all of them)

Moveset:
Beldum-
Start- Take Down

Metang-
Lv. 20- Confusion
Lv. 20- Metal Claw
Lv. 26- Scary Face
Lv. 32- Pursuit
Lv. 38- Psychic
Lv. 44- Iron Defense
Lv. 50- Meteor Mash
Lv. 56- Agility
Lv. 62- Hyper Beam

Metagross-
Lv. 55- Meteor Mash
Lv. 66- Agility
Lv. 77- Hyper Beam

Regirock- Desert Cave (Route 111)

Type: Rock

Ability: Clear Body

Moveset:
Start- Rock Throw
Start- Curse
Start- Superpower
Start- Ancientpower
Lv. 41- Iron Defense
Lv. 49- Zap Cannon
Lv. 57- Lock-On
Lv. 65- Hyper Beam

Regice- Island Cave (Route 105)

Type: Ice

Ability: Clear Body

Moveset:
Start- Icy Wind
Start- Curse
Start- Superpower
Start- Ancientpower
Lv. 41- Amnesia
Lv. 49- Zap Cannon
Lv. 57- Lock-On
Lv. 65- Hyper Beam

Registeel- Ancient Tomb (Route 120)

Type: Steel

Ability: Clear Body

Moveset:
Start- Metal Claw
Start- Curse
Start- Superpower
Start- Ancientpower
Lv. 41- Iron Defense
Lv. 41- Amnesia
Lv. 49- Zap Cannon
Lv. 57- Lock-On
Lv. 65- Hyper Beam

Latias- Random Route (Sapphire), Southern Island (Ruby)

Type: Psychic/Dragon

Ability: Levitate

Moveset:
Start- Psychic
Start- Refresh
Start- Water Sport
Start- Mist Ball
Lv. 45- Recover
Lv. 50- Charm

Latios- Random Route (Ruby), Southern Island (Sapphire)

Type: Psychic/Dragon

Ability: Levitate

Moveset:
Start- Protect
Start- Refresh
Start- Luster Purge
Start- Psychic
Lv. 45- Recover
Lv. 50- Dragon Dance

Kyogre- Cave of Origins (Sapphire)

Type: Water

Ability: Drizzle

Moveset:
Start- Body Slam
Start- Calm Mind
Start- Ice Beam
Start- Hydro Pump
Lv. 50- Rest
Lv. 60- Sheer Cold
Lv. 65- Double-Edge
Lv. 75- Water Sport

Groudon- Cave of Origins (Ruby)

Type: Ground

Ability: Drought

Moveset:
Start- Slash
Start- Bulk Up
Start- Earthquake
Start- Fire Blast
Lv. 50- Rest
Lv. 60- Fissure
Lv. 65- Solarbeam
Lv. 75- Eruption

Rayquaza- Sky Pillar (top floor)

Type: Dragon/Flying

Ability: Air-Lock

Moveset:
Start- Fly
Start- Rest
Start- Extremespeed
Start- Outrage
Lv. 75- Hyper Beam

Jirachi- Gameshark, Action Replay, Nintendo Promotions

Type: Steel/Psychic

Ability: Serene Grace

Moveset:
Start- Wish
Start- Confusion
Start- Rest
Lv. 10- Swift
Lv. 15- Helping Hand
Lv. 20- Psychic
Lv. 25- Refresh
Lv. 30- Rest
Lv. 35- Double-Edge
Lv. 40- Future Sight
Lv. 45- Cosmic Power
Lv. 50- Doom Desire

Deoxys- Gameshark, Action Replay, Nintendo Promotions

Type: Psychic

Ability: Pressure

Moveset:
Start- Leer
Start- Wrap
Start- Night Shade
Lv. 10- Teleport
Lv. 15- Knock-Off
Lv. 20- Pursuit
Lv. 25- Psychic
Lv. 30- Snatch
Lv. 35- Cosmic Power
Lv. 40- Recover
Lv. 45- Psycho Boost
Lv. 50- Hyper Beam

Bulbasaur
Ivysaur- Bulbasaur Lv. 16
Venusaur- Ivysaur Lv. 32

Type: Grass/Poison (all of them)

Ability: Overgrow (all of them)

Moveset:
Bulbasaur-
Start- Tackle
Start- Growl
Lv. 7- Leech Seed
Lv. 10- Vine Whip
Lv. 15- Poisonpowder
Lv. 15- Sleep Powder
Lv. 20- Razor Leaf
Lv. 25- Sweet Scent
Lv. 32- Growth
Lv. 39- Synthesis
Lv. 46- Solarbeam

Ivysaur-
Lv. 22- Razor Leaf
Lv. 29- Sweet Scent
Lv. 38- Growth
Lv. 47- Synthesis

Venusaur-
Lv. 41 - Growth
Lv. 53- Synthesis
Lv. 65- Solarbeam

Charmander
Charmeleon- Charmander Lv. 16
Charizard- Charmeleon Lv. 36

Type:
Charmander/Charmeleon- Fire
Charizard Lv. 36

Ability: Blaze (all of them)

Moveset:
Charmander-
Start- Scratch
Start- Growl
Lv. 7- Ember
Lv. 13- Smokescreen
Lv. 13- Metal Claw***
Lv. 19- Rage
Lv. 25- Scary Face
Lv. 31- Flamethrower
Lv. 37- Slash
Lv. 43- Dragon Rage
Lv. 49- Fire Spin

Charmeleon-
Lv. 20- Rage
Lv. 27- Scary Face
Lv. 34- Flamethrower
Lv. 41- Slash
Lv. 48- Dragon Rage
Lv. 55- Fire Spin

Charizard-
Lv. 36- Wing Attack
Lv. 44- Slash
Lv. 54- Dragon Rage
Lv. 64- Fire Spin

Squirtle
Wartortle- Squirtle Lv. 16
Blastoise- Wartortle Lv. 36

Type: Water (all of them)

Ability: Torrent (all of them)

Moveset:
Squirtle-
Start- Tackle
Start- Tail Whip
Lv. 7- Bubble
Lv. 10- Withdraw
Lv. 13- Water Gun
Lv. 18- Bite
Lv. 23- Rapid Spin
Lv. 28- Protect
Lv. 33- Rain Dance
Lv. 40- Skull Bash
Lv. 47- Hydro Pump

Wartortle-
Lv. 19- Bite
Lv. 25- Rapid Spin
Lv. 31- Protect
Lv. 37- Rain Dance
Lv. 45- Skull Bash
Lv. 53- Hydro Pump

Blastoise-
Lv. 42- Rain Dance
Lv. 55- Skull Bash
Lv. 68- Hydro Pump

Caterpie
Metapod- Caterpie Lv. 7
Butterfree- Metapod Lv. 10

Type:
Caterpie/Metapod- Bug
Butterfree- Bug/Flying

Ability:
Caterpie- Shield Dust
Metapod- Shed Skin
Butterfree- Swarm

Moveset:
Caterpie-
Start- Tackle
Start- String Shot

Metapod-
Lv. 7- Harden

Butterfree-
Lv. 10- Confusion 
Lv. 13- Poisonpowder
Lv. 14- Stun Spore
Lv. 15- Sleep Powder
Lv. 18- Supersonic
Lv. 23- Whirlwind
Lv. 28- Gust
Lv. 34- Psybeam
Lv. 40- Safeguard
Lv. 47- Silver Wind

Weedle
Kakuna- Weedle Lv. 7
Beedrill- Kakuna Lv. 10

Type:
Weedle- Bug/Poison
Kakuna- Bug/Poison
Beedrill- Bug/Poison

Ability:
Weedle- Shield Dust
Kakuna- Shed Skin
Beedrill- Swarm

Moveset:
Weedle-
Start- Poison Sting
Start- String Shot

Kakuna-
Lv. 7- Harden

Beedrill-
Lv. 10- Fury Attack
Lv. 15- Focus Energy
Lv. 20- Twineedle
Lv. 25- Rage
Lv. 30- Pursuit
Lv. 35- Pin Missile
Lv. 40- Agility
Lv. 45- Endeavor

Pidgey
Pidgeotto- Pidgey Lv. 18
Pidgeot- Pidgeotto Lv. 36

Type: Flying/Normal (all of them)

Ability: Keen Eye (all of them)

Moveset:
Pidgey-
Start- Tackle
Lv. 5- Sand Attack
Lv. 9- Gust
Lv. 13- Quick Attack
Lv. 19- Whirlwind
Lv. 25- Wing Attack
Lv. 31- Featherdance
Lv. 39- Agility
Lv. 47- Mirror Move

Pidgeotto-
Lv. 20- Whirlwind
Lv. 27- Wing Attack
Lv. 34- Featherdance
Lv. 43- Agility
Lv. 52- Mirror Move

Pidgeot-
Lv. 48- Agility
Lv. 62- Mirror Move

Rattata
Raticate- Rattata Lv. 20

Type: Normal (both of them)

Ability: Run Away/Guts (both of them)

Moveset:
Rattata-
Start- Tackle
Start- Tail Whip
Lv. 7- Quick Attack
Lv. 13- Hyper Fang
Lv. 20- Focus Energy
Lv. 27- Pursuit
Lv. 34- Super Fang
Lv. 41- Endeavor

Raticate-
Lv. 20- Focus Energy
Lv. 30- Pursuit
Lv. 40- Super Fang
Lv. 50- Endeavor

Spearow
Fearow- Spearow Lv. 20

Type: Flying/Normal (both of them)

Ability: Keen Eye (both of them)

Moveset:
Spearow-
Start- Peck
Start- Growl
Lv. 7- Leer
Lv. 13- Fury Attack
Lv. 19- Pursuit
Lv. 25- Aerial Ace
Lv. 31- Mirror Move
Lv. 37- Drill Peck
Lv. 43- Agility

Fearow-
Lv. 26- Aerial Ace
Lv. 32- Mirror Move
Lv. 40- Drill Peck
Lv. 47- Agility

Ekans
Arbok- Ekans Lv. 22

Type: Poison (both of them)

Ability: Shed Skin/Intimidate (both of them)

Moveset:
Start- Wrap
Start- Leer
Lv. 8- Poison Sting
Lv. 13- Bite
Lv. 20- Glare
Lv. 25- Screech
Lv. 32- Acid
Lv. 37- Stockpile
Lv. 37- Spit Up
Lv. 37- Swallow
Lv. 44- Haze

Arbok-
Lv. 28- Screech
Lv. 38- Acid
Lv. 46- Stockpile
Lv. 46- Spit Up
Lv. 46- Swallow
Lv. 56- Haze

Nidoran Female
Nidorina- Nidoran Female Lv. 16
Nidoqueen- Nidorina + Moon Stone

Type:
Nidoran Female and Nidorina- Poison
Nidoqueen- Poison/Ground

Ability: Poison Point (all of them)

Moveset:
Nidoran Female-
Start- Growl
Start- Scratch
Lv. 8- Tail Whip
Lv. 12- Double Kick
Lv. 17- Poison Sting
Lv. 20- Bite
Lv. 23- Helping Hand
Lv. 30- Fury Swipes
Lv. 38- Flatter
Lv. 47- Crunch

Nidorina-
Lv. 18- Poison Sting
Lv. 22- Bite
Lv. 26- Helping Hand
Lv. 34- Fury Swipes
Lv. 43- Flatter
Lv. 53- Crunch

Nidoqueen-
Lv. 23- Body Slam
Lv. 43- Superpower***

Nidoran Male
Nidorino- Nidoran Male Lv. 16
Nidoking- Nidorino + Moon Stone

Type:
Nidoran Male and Nidorino- Poison
Nidoking- Poison/Ground

Ability: Poison Point (all of them)

Moveset:
Nidoran Male-
Start- Leer
Start- Peck
Lv. 8- Focus Energy
Lv. 12- Double Kick
Lv. 17- Poison Sting
Lv. 20- Horn Attack
Lv. 23- Helping Hand
Lv. 30- Fury Attack
Lv. 38- Flatter
Lv. 47- Horn Drill

Nidorino-
Lv. 18- Poison Sting
Lv. 22- Horn Attack
Lv. 26- Helping Hand
Lv. 34- Fury Attack
Lv. 43- Flatter
Lv. 53- Horn Drill

Nidoking-
Lv. 23- Body Slam
Lv. 43- Megahorn***

Cleffa (johto pokemon, doesn't normally belong here)
Clefairy- Cleffa + lots of love
Clefable- Clefairy + Moon Stone

Type: Normal (all of them)

Ability: Cute Charm (all of them)

Moveset:
Cleffa-
Start- Pound
Start- Charm
Lv. 4- Encore
Lv. 8- Sing
Lv. 13- Sweet Kiss
Lv. 17- Magical Leaf***

Clefairy-
Start- Pound
Start- Growl
Lv. 5- Encore
Lv. 9- Sing
Lv. 17- Follow Me
Lv. 21- Minimize
Lv. 25- Defense Curl
Lv. 29- Metronome
Lv. 33- Cosmic Power
Lv. 37- Moonlight
Lv. 41- Light Screen
Lv. 45- Meteor Mash

Clefable-
None

Paras
Parasect- Paras Lv. 24

Ability: Effect Spore (both of them)

Moveset:
Paras-
Start- Scratch
Lv. 7- Stun Spore
Lv. 13- Sleep Powder
Lv. 19- Leech Life
Lv. 25- Spore
Lv. 31- Slash
Lv. 37- Growth
Lv. 43- Giga Drain
Lv. 49- Aromatherapy

Parasect-
Lv. 27- Spore
Lv. 35- Slash
Lv. 43- Growth
Lv. 52- Giga Drain
Lv. 59- Aromatherapy

Venonat
Venomoth- Venonat Lv. 31

Type: Bug/Poison (both of them)

Ability:
Venonat- Compoundeyes
Venomoth- Shield Dust

Moveset:
Venonat-
Start- Tackle
Start- Disable
Start- Foresight
Lv. 9- Supersonic
Lv. 17- Confusion
Lv. 20- Poisonpowder
Lv. 25- Leech Life
Lv. 28- Stun Spore
Lv. 33- Psybeam
Lv. 36- Sleep Powder
Lv. 41- Psychic

Venomoth-
Lv. 31- Gust
Lv. 36- Psybeam
Lv. 42- Sleep Powder
Lv. 52- Psychic

Diglett
Dugtrio- Diglett Lv. 26

Type: Ground (both of them)

Ability: Arena Trap/Sand Veil (both of them (the pokemon))

Moveset:
Diglett-
Start- Scratch
Start- Sand Attack
Lv. 5- Growl
Lv. 9- Magnitude
Lv. 17- Dig
Lv. 21- Fury Swipes***
Lv. 25- Mud Slap
Lv. 33- Slash
Lv. 41- Earthquake
Lv. 49- Fissure

Dugtrio-
Lv. 26- Sand Tomb
Lv. 38- Slash
Lv. 51- Earthquake
Lv. 64- Fissure

Meowth
Persian- Meowth Lv. 28

Type: Normal (both of them)

Ability:
Meowth- Pick Up
Persian- Limber

Moveset:
Meowth-
Start- Scratch
Start- Growl
Lv. 11- Bite
Lv. 20- Pay Day
Lv. 28- Faint Attack
Lv. 35- Screech
Lv. 41- Fury Swipes
Lv. 45- Fury Swipes***
Lv. 46- Slash
Lv. 50- Fake Out

Persian-
Lv. 29- Faint Attack
Lv. 38- Screech
Lv. 46- Fury Swipes
Lv. 53- Slash
Lv. 59- Fake Out
Lv. 61- Fury Swipes***

Mankey
Primape- Mankey Lv. 28

Type: Fighting (both of them)

Ability: Vital Spirit (both of them)

Moveset:
Start- Scratch
Start- Leer
Lv. 9- Low Kick
Lv. 15- Karate Chop
Lv. 21- Fury Swipes
Lv. 27- Focus Energy
Lv. 33- Seismic Toss
Lv. 36- Swagger***
Lv. 39- Cross Chop
Lv. 45- Screech
Lv. 51- Thrash

Primape-
Lv. 28- Rage
Lv. 36- Seismic Toss
Lv. 44- Swagger***
Lv. 45- Cross Chop
Lv. 54- Screech
Lv. 63- Thrash

Growlithe
Arcanine- Growlithe + Fire Stone

Type: Fire (both of them)

Ability: Flash Fire (both of them) or Intimidate (both of them)

Moveset:
Growlithe-
Start- Bite
Start- Roar
Lv. 7- Ember
Lv. 13- Leer
Lv. 19- Odor Sleuth
Lv. 25- Take Down
Lv. 31- Flame Wheel
Lv. 37- Helping Hand
Lv. 43- Agility
Lv. 49- Flamethrower

Arcanine-
Lv. 49- Extremespeed

Poliwag
Poliwhirl- Poliwag Lv. 25
Poliwrath- Poliwhirl + Water Stone
Politoed- Poliwhirl traded with King's Rock attached (johto pokemon)

Type:
Poliwag/whirl/toed- Water
Poliwrath- Water/Fighting

Ability: Damp (all of them) or Water Absorb (all of them)

Moveset:
Poliwag-
Start- Bubble
Lv. 7- Hypnosis
Lv. 13- Water Gun
Lv. 19- Doubleslap
Lv. 25- Rain Dance
Lv. 31- Body Slam
Lv. 37- Belly Drum
Lv. 43- Hydro Pump

Poliwhirl-
Lv. 27- Rain Dance
Lv. 35- Body Slam
Lv. 43- Belly Drum
Lv. 49- Hydro Pump

Poliwrath-
Lv. 35- Submission
Lv. 51- Mind Reader

Politoed-
Lv. 35- Perish Song
Lv. 51- Swagger

Bellsprout
Weepinbell- Bellsprout Lv. 21
Victreebell- Weepinbell + Leaf Stone

Type: Grass/Poison (all of them)

Ability: Chlorophyll (all of them)

Moveset:
Bellsprout-
Start- Vine Whip
Lv. 6- Growth
Lv. 11- Wrap
Lv. 15- Sleep Powder
Lv. 17- Poisonpowder
Lv. 19- Stun Spore
Lv. 23- Acid
Lv. 30- Sweet Scent
Lv. 37- Razor Leaf
Lv. 45- Slam

Weepinbell-
Lv. 24- Acid
Lv. 33- Sweet Scent
Lv. 42- Razor Leaf
Lv. 54- Slam

Victreebell-
None

Ponyta
Rapidash- Ponyta Lv. 40

Type: Fire (both of them)

Ability: Flash Fire (both of them) or Run Away (both of them)

Moveset:
Ponyta-
Start- Tackle
Start- Quick Attack***
Lv. 5- Growl
Lv. 9- Tail Whip
Lv. 14- Ember
Lv. 19- Stomp
Lv. 25- Fire Spin
Lv. 31- Take Down
Lv. 38- Stomp
Lv. 45- Bounce
Lv. 53- Fire Blast

Rapidash-
Lv. 50- Bounce
Lv. 63- Fire Blast

Slowpoke
Slowbro- Slowpoke Lv. 37
Slowking- Slowpoke traded with King's Rock attached (johto pokemon)

Type: Water/Psychic (all of them)

Ability: Oblivious (all of them) or Own Tempo (all of them)

Moveset:
Slowpoke-
Start- Curse
Start- Yawn
Start- Tackle
Lv. 6- Growl
Lv. 15- Water Gun
Lv. 20- Confusion
Lv. 29- Disable
Lv. 34- Headbutt
Lv. 43- Amnesia
Lv. 47- Psych Up***
Lv. 48- Psychic

Slowbro-
Lv. 37- Withdraw
Lv. 46- Amnesia
Lv. 54- Psychic
Lv. 55- Psych Up***

Slowking-
Lv. 6- Growl
Lv. 15- Water Gun
Lv. 20- Confusion
Lv. 29- Disable
Lv. 34- Headbutt
Lv. 43- Amnesia
Lv. 47- Psych Up***
Lv. 48- Psychic

Farfetch'd

Type: Normal/Flying

Ability: Keen Eye or Inner Focus

Moveset:
Start- Peck
Lv. 6- Sand Attack
Lv. 11- Leer
Lv. 16- Fury Attack
Lv. 21- Knock Off
Lv. 26- Fury Cutter
Lv. 31- Swords Dance
Lv. 36- Agility
Lv. 41- Slash
Lv. 46- False Swipe

Seel
Dewgong- Seel Lv. 34

Type:
Seel- Water
Dewgong- Water/Ice

Ability: Thick Fat (both of them)

Moveset:
Seel-
Start- Headbutt
Lv. 9- Growl
Lv. 17- Ice Wind
Lv. 21- Aurora Beam
Lv. 29- Rest
Lv. 37- Take Down
Lv. 41- Ice Beam
Lv. 45- Safeguard

Dewgong-
Lv. 34- Sheer Cold
Lv. 42- Take Down
Lv. 51- Ice Beam
Lv. 64- Safeguard

Shellder
Cloyster- Shellder + Water Stone

Type:
Shellder- Water
Cloyster- Water/Ice

Ability: Shell Armor (both of them)

Moveset:
Shellder-
Start- Tackle
Start- Withdraw
Lv. 8- Icicle Spear***
Lv. 9- Supersonic
Lv. 17- Aurora Beam
Lv. 25- Protect
Lv. 33- Leer
Lv. 41- Clamp
Lv. 49- Ice Beam

Cloyster-
Lv. 33- Spikes
Lv. 41- Spike Cannon

Gastly
Haunter- Ghastly Lv. 25
Gengar- Haunter traded

Type: Ghost/Poison (all of them)

Ability: Levitate (all of them)

Moveset:
Gastly-
Start- Lick
Start- Hypnosis
Lv. 8- Spite
Lv. 13- Mean Look
Lv. 16- Curse
Lv. 21- Night Shade
Lv. 28- Confuse Ray
Lv. 33- Dream Eater
Lv. 36- Destiny Bond
Lv. 36- Shadow Ball***
Lv. 36- Nightmare***

Haunter-
Lv. 25- Shadow Punch
Lv. 31- Confuse Ray
Lv. 39- Dream Eater
Lv. 45- Shadow Ball***
Lv. 48- Destiny Bond
Lv. 53- Nightmare***

Gengar-
Lv. 31- Confuse Ray
Lv. 39- Dream Eater
Lv. 45- Shadow Ball***
Lv. 48- Destiny Bond
Lv. 53- Nightmare***

Onix
Steelix- Onix traded with Steel Coat attacked

Type:
Onix- Rock/Ground
Steelix- Steel/Ground (johto pokemon)

Ability: Sturdy (both of them) or Rock Head (both of them)

Moveset:
Onix-
Start- Tackle
Start- Screech
Lv. 9- Bind
Lv. 13- Rock Throw
Lv. 21- Harden
Lv. 25- Rage
Lv. 30- Dragonbreath***
Lv. 33- Sandstorm
Lv. 37- Slam
Lv. 45- Iron Tail
Lv. 49- Crunch
Lv. 57- Double-Edge

Steelix-
Start- Tackle
Start- Screech
Lv. 9- Bind
Lv. 13- Rock Throw
Lv. 21- Harden
Lv. 25- Rage
Lv. 30- Dragonbreath***
Lv. 33- Sandstorm
Lv. 37- Slam
Lv. 45- Iron Tail
Lv. 49- Crunch
Lv. 57- Double-Edge

Drowsee
Hypno- Drowsee Lv. 26

Type: Psychic (both of them)

Ability: Insomnia (both of them)

Moveset:
Drowsee-
Start- Pound
Start- Hypnosis
Lv. 10- Disable
Lv. 18- Confusion
Lv. 25- Headbutt
Lv. 31- Poison Gas
Lv. 36- Meditate
Lv. 40- Psychic
Lv. 41- Swagger***
Lv. 43- Psych Up
Lv. 45- Future Sight

Hypno-
Lv. 33- Poison Gass
Lv. 40- Meditate
Lv. 49- Psychic
Lv. 49- Swagger***
Lv. 55- Psych Up
Lv. 60- Future Sight

Krabby
Kingler- Krabby Lv. 28

Type: Water (both of them)

Ability: Shell Armor (both of them)

Moveset:
Krabby-
Start- Bubble
Lv. 5- Leer
Lv. 12- Vicegrip
Lv. 16- Harden
Lv. 23- Mud Shot
Lv. 27- Stomp
Lv. 34- Guillotine
Lv. 41- Protect
Lv. 45- Crabhammer
Lv. 49- Flail***

Kingler-
Lv. 38- Guillotine
Lv. 49- Protect
Lv. 57- Crabhammer
Lv. 65- Flail***

Exeggcute
Exeggutor- Exeggcute + Leaf Stone

Type: Grass/Psychic (both of them)

Ability: Chlorophyll (both of them)

Moveset:
Exeggcute-
Start- Barrage
Start- Hypnosis
Start- Uproar
Lv. 7- Reflect
Lv. 13- Leech Seed
Lv. 19- Confusion
Lv. 25- Stun Spore
Lv. 31- Poisonpowder
Lv. 37- Sleep Powder
Lv. 43- Solarbeam

Exeggutor-
Lv. 19- Stomp
Lv. 31- Egg Bomb

Cubone
Marowak- Cubone Lv. 28

Type: Ground (both of them)

Ability: Lightningrod (both of them) or Rock Head (both of them)

Moveset:
Cubone-
Start- Growl
Lv. 5- Tail Whip
Lv. 9- Bone Club
Lv. 13- Headbutt
Lv. 21- Focus Energy
Lv. 25- Bonemerang
Lv. 29- Rage
Lv. 33- False Swipe
Lv. 37- Thrash
Lv. 41- Bone Rush
Lv. 45- Double-Edge

Marowak-
Lv. 32- Rage
Lv. 39- False Swipe
Lv. 46- Thrash
Lv. 53- Bone Rush
Lv. 61- Double-Edge

Tyrogue (johto pokemon)
Hitmonlee- Tyrogue Lv. 20 with Attack > Defense
Hitmonchan- Tyrogue Lv. 20 with Defense > Attack
Hitmontop (johto pokemon)- Tyrgoue Lv. 20 with Defense = Attack

Type: Fighting (all of them)

Ability:
Tyrogue- Guts
Hitmonlee- Limber
Hitmonchan- Keen Eye
Hitmontop- Intimidate

Moveset:
Tyrogue-
Start- Tackle

Hitmonlee-
Start- Double Kick
Start- Revenge
Lv. 6- Meditate
Lv. 11- Rolling Kick
Lv. 16- Jump Kick
Lv. 20- Brick Break
Lv. 26- Hi Jump Kick
Lv. 31- Mind Reader
Lv. 36- Foresight
Lv. 41- Endure
Lv. 46- Mega Kick
Lv. 51- Reversal

Hitmonchan-
Start- Comet Punch
Start- Revenge
Lv. 7- Agility
Lv. 13- Pursuit
Lv. 20- Mach Punch
Lv. 26- Fire Punch
Lv. 26- Ice Punch
Lv. 26- Thunderpunch
Lv. 32- Sky Uppercut
Lv. 38- Mega Punch
Lv. 44- Detect
Lv. 50- Counter

Hitmontop-
Start- Rolling Kick
Start- Revenge
Lv. 7- Focus Energy
Lv. 13- Pursuit
Lv. 19- Quick Attack
Lv. 20- Triple Kick
Lv. 25- Rapid Spin
Lv. 31- Counter
Lv. 37- Agility
Lv. 43- Detect
Lv. 49- Endeavor

Lickitung

Type: Normal

Ability: Oblivious or Own Tempo

Moveset:
Start- Lick
Lv. 7- Supersonic
Lv. 12- Defense Curl
Lv. 18- Knock-Off
Lv. 23- Stomp
Lv. 29- Wrap
Lv. 34- Disable
Lv. 40- Slam
Lv. 45- Screech
Lv. 51- Refresh

Chansey
Blissey- Chansey + Happiness (johto pokemon)

Type: Normal (both of them)

Ability: Natural Cure (both of them) or Serene Grace (both of them)

Moveset:
Chansey-
Start- Pound
Start- Growl
Lv. 5- Tail Whip
Lv. 9- Refresh
Lv. 13- Softboiled
Lv. 17- Doubleslap
Lv. 23- Minimize
Lv. 29- Sing
Lv. 35- Egg Bomb
Lv. 41- Defense Curl
Lv. 49- Light Screen
Lv. 57- Double-Edge

Blissey-
Lv. 4- Tail Whip
Lv. 7- Refresh
Lv. 10- Softboiled
Lv. 13- Doubleslap
Lv. 18- Minmize
Lv. 23- Sing
Lv. 28- Egg Bomb
Lv. 33- Defense Curl
Lv. 40- Light Screen
Lv. 47- Double-Edge

Tangela

Type: Grass

Ability: Chlorophyll

Moveset:
Start- Constrict
Start- Ingrain
Lv. 4- Sleep Powder
Lv. 10- Absorb
Lv. 13- Growth
Lv. 19- Poisonpowder
Lv. 22- Vine Whip
Lv. 28- Bind
Lv. 31- Mega Drain
Lv. 37- Stun Spore
Lv. 40- Slam
Lv. 46- Tickle

Kangaskahn

Type: Normal

Ability: Early Bird

Moveset:
Start- Comet Punch
Start- Leer
Lv. 7- Bite
Lv. 13- Tail Whip
Lv. 19- Fake Out
Lv. 25- Mega Punch
Lv. 31- Rage
Lv. 37- Endure
Lv. 43- Dizzy Punch
Lv. 49- Reversal

Mr. Mime

Type: Psychic

Ability: Soundproof

Moveset:
Start- Barrier
Start- Confusion
Lv. 9- Substitute
Lv. 13- Meditate
Lv. 17- Doubleslap
Lv. 21- Light Screen
Lv. 21- Reflect
Lv. 22- Magical Leaf
Lv. 25- Encore
Lv. 29- Psybeam
Lv. 33- Recycle
Lv. 37- Trick
Lv. 41- Role Play
Lv. 45- Psychic
Lv. 49- Baton Pass
Lv. 53- Safeguard

Scyther
Scizor- Scyther traded with Metal Coat attached (johto pokemon)

Type:
Scyther- Bug/Flying
Scizor- Bug/Steel

Ability: Swarm (both of them)

Moveset:
Scyther-
Start- Quick Attack
Start- Leer
Lv. 6- Focus Energy
Lv. 11- Pursuit
Lv. 16- False Swipe
Lv. 21- Agility
Lv. 26- Wing Attack
Lv. 31- Slash
Lv. 36- Swords Dance
Lv. 41- Double Team
Lv. 46- Fury Cutter

Scizor-
Lv. 6- Focus Energy
Lv. 11- Pursuit
Lv. 16- False Swipe
Lv. 21- Agility
Lv. 26- Metal Claw
Lv. 31- Slash
Lv. 36- Swords Dance
Lv. 41- Double Team
Lv. 41- Iron Defense***
Lv. 46- Fury Cutter

Smoochum (johto pokemon)
Jynx- Smoochum level 30

Type: Psychic/Ice (both of them)

Ability: Oblivious (both of them)

Moveset:
Smoochum-
Start- Pound
Start- Lick
Lv. 9- Sweet Kiss
Lv. 13- Powder Snow
Lv. 21- Confusion
Lv. 25- Sing
Lv. 33- Mean Look
Lv. 37- Fake Tears
Lv. 45- Psychic
Lv. 49- Perish Song
Lv. 57- Blizzard

Jynx-
Lv. 35- Mean Look
Lv. 41- Fake Tears
Lv. 51- Body Slam
Lv. 57- Perish Song
Lv. 67- Blizzard

Elekid (johto pokemon)
Electabuzz- Elekid level 30

Type: Electric (both of them)

Ability: Static (both of them)

Moveset:
Elekid-
Start- Quick Attack
Start- Leer
Lv. 9- Thunderpunch
Lv. 17- Light Screen
Lv. 25- Swift
Lv. 33- Screech
Lv. 41- Thunderbolt
Lv. 49- Thunder

Electabuzz-
Lv. 36- Screech
Lv. 47- Thunderbolt
Lv. 58- Thunder

Magby (johto pokemon)
Magmar- Magby level 30

Type: Fire (both of them)

Ability: Flame Body (both of them)

Moveset:
Magby-
Start- Ember
Lv. 7- Leer
Lv. 13- Smog
Lv. 19- Fire Punch
Lv. 25- Smokescreen
Lv. 31- Sunny Day
Lv. 37- Flamethrower
Lv. 43- Confuse Ray
Lv. 49- Fire Blast

Magmar-
Lv. 33- Sunny Day
Lv. 41- Flamethrower
Lv. 49- Confuse Ray
Lv. 57- Fire Blast

Tauros

Type: Normal

Ability: Intimidate

Moveset:
Start- Tackle
Lv. 4- Tail Whip
Lv. 8- Rage
Lv. 13- Horn Attack
Lv. 19- Scary Face
Lv. 26- Pursuit
Lv. 26- Swagger***
Lv. 34- Rest
Lv. 43- Thrash
Lv. 53- Take Down

Lapras

Type: Water/Ice

Ability: Water Absorb or Shell Armor

Moveset:
Start- Water Gun
Start- Growl
Start- Sing
Lv. 7- Mist
Lv. 13- Body Slam
Lv. 19- Confuse Ray
Lv. 25- Perish Song
Lv. 31- Ice Beam
Lv. 37- Rain Dance
Lv. 43- Safeguard
Lv. 49- Hydro Pump
Lv. 55- Sheer Cold

Ditto

Type: Normal

Ability: Limber

Moveset:
Start- Transform

Eevee
Vaporeon- Eevee + Water Stone
Jolteon- Eevee + Thunder Stone
Flareon- Eevee + Fire Stone
Espeon- Eevee max happiness during the day (johto pokemon)
Umbreon- Eevee max happiness during the night (johto pokemon)

Type:
Eevee- Normal
Vaporeon- Water
Jolteon- Electric
Flareon- Fire
Espeon- Psychic
Umbreon- Dark

Ability:
Eevee- Run Away
Vaporeon- Water Absorb
Jolteon- Volt Absorb
Flareon- Flash Fire
Espeon- Synchronize
Umbreon- Synchronize

Moveset:
Eevee-
Start- Tackle
Start- Tail Whip
Start- Helping Hand
Lv. 8- Sand Attack
Lv. 16- Growl
Lv. 23- Quick Attack
Lv. 30- Bite
Lv. 36- Baton Pass
Lv. 42- Take Down

Vaporeon-
Lv. 8- Sand Attack
Lv. 16- Water Gun
Lv. 23- Quick Attack
Lv. 30- Bite
Lv. 36- Aurora Beam
Lv. 42- Haze
Lv. 47- Acid Armor
Lv. 52- Hydro Pump

Jolteon-
Lv. 8- Sand Attack
Lv. 16- Thundershock
Lv. 23- Quick Attack
Lv. 30- Double Kick
Lv. 36- Pin Missile
Lv. 42- Thunder Wave
Lv. 47- Agility
Lv. 52- Thunder

Flareon-
Lv. 8- Sand Attack
Lv. 16- Ember
Lv. 23- Quick Attack
Lv. 30- Bite
Lv. 36- Fire Spin
Lv. 42- Smog
Lv. 47- Leer
Lv. 52- Flamethrower

Espeon-
Lv. 8- Sand Attack
Lv. 16- Confusion
Lv. 23- Quick Attack
Lv. 30- Swift
Lv. 36- Psybeam
Lv. 42- Psychic
Lv. 47- Psych Up
Lv. 52- Morning Sun

Umbreon-
Lv. 8- Sand Attack
Lv. 16- Pursuit
Lv. 23- Quick Attack
Lv. 30- Confuse Ray
Lv. 36- Faint Attack
Lv. 42- Mean Look
Lv. 47- Screech
Lv. 52- Moonlight

Porygon
Porygon2- Porygon traded with Upgrade attached (johto pokemon)

Type: Normal (both of them)

Ability: Trace (both of them)

Moveset:
Porygon-
Start- Tackle
Start- Conversion
Start- Conversion 2
Lv. 9- Agility
Lv. 12- Psybeam
Lv. 20- Recover
Lv. 24- Sharpen
Lv. 32- Lock-On
Lv. 36- Tri Attack
Lv. 44- Recycle
Lv. 58- Zap Cannon

Porygon2-
Lv. 9- Agility
Lv. 12- Psybeam
Lv. 20- Recover
Lv. 24- Defense Curl
Lv. 32- Lock-On
Lv. 36- Tri Attack
Lv. 44- Recycle
Lv. 48- Zap Cannon

Omanyte
Omastar- Omanyte Lv. 40

Type: Water/Rock (both of them)

Ability: Swift Swim (both of them) or Swift Swim (both of them)

Moveset:
Omanyte-
Start- Withdraw
Start- Constrict
Lv. 13- Bite
Lv. 19- Water Gun
Lv. 25- Mud Shot
Lv. 31- Leer
Lv. 37- Protect
Lv. 43- Tickle
Lv. 49- Ancientpower
Lv. 55- Hydro Pump

Omastar-
Lv. 40- Spike Cannon
Lv. 46- Tickle
Lv. 55- Ancientpower
Lv. 65- Hydro Pump

Kabuto
Kabutops- Kabuto Lv. 40

Type: Water/Rock

Ability: Swift Swim (both of them) or Battle Armor (both of them)

Moveset:
Kabuto-
Start- Scratch
Start- Harden
Lv. 13- Absorb
Lv. 19- Leer
Lv. 25- Mud Shot
Lv. 31- Sand Attack
Lv. 37- Endure
Lv. 43- Metal Sound
Lv. 49- Mega Drain
Lv. 55- Ancientpower

Kabutops-
Lv. 40- Slash
Lv. 46- Metal Sound
Lv. 55- Mega Drain
Lv. 65- Ancientpower

Aerodactyl

Type: Rock/Flying

Ability: Pressure or Rock Head

Moveset:
Start- Wing Attack
Lv. 8- Agility
Lv. 15- Bite
Lv. 22- Supersonic
Lv. 29- Ancientpower
Lv. 36- Scary Face
Lv. 43- Take Down
Lv. 50- Hyper Beam

Snorlax

Type: Normal

Ability: Immunity or Thick Fat

Moveset:
Start- Tackle
Lv. 6- Amnesia
Lv. 10- Defense Curl
Lv. 15- Belly Drum
Lv. 19- Headbutt
Lv. 24- Yawn
Lv. 28- Rest
Lv. 28- Snore
Lv. 33- Body Slam
Lv. 37- Block
Lv. 37- Sleep Talk***
Lv. 42- Covet
Lv. 46- Rollout
Lv. 51- Hyper Beam

Articuno

Type: Ice/Flying

Ability: Pressure

Moveset:
Start- Gust
Start- Powder Snow
Lv. 13- Mist
Lv. 25- Agility
Lv. 37- Mind Reader
Lv. 49- Ice Beam
Lv. 61- Reflect
Lv. 73- Blizzard
Lv. 85- Sheer Cold

Zapdos

Type: Electric/Flying

Ability: Pressure

Moveset:
Start- Thundershock
Start- Peck
Lv. 13- Thunder Wave
Lv. 25- Agility
Lv. 37- Detect
Lv. 49- Drill Peck
Lv. 61- Charge
Lv. 73- Light Screen
Lv. 85- Thunder

Moltres

Type: Fire/Flying

Ability: Pressure

Moveset:
Start- Wing Attack
Start- Ember
Lv. 13- Fire Spin
Lv. 25- Agility
Lv. 37- Endure
Lv. 49- Flamethrower
Lv. 61- Safeguard
Lv. 73- Heat Wave
Lv. 85- Sky Attack

Dratini
Dragonair- Dratini Lv. 30
Dragonite- Dragonair Lv. 55

Type:
Dratini/Dragonair- Dragon
Dragonite- Dragon/Flying

Ability:
Dratini/Dragonair- Shed Skin
Dragonite- Inner Focus

Moveset:
Dratini-
Start- Wrap
Start- Leer
Lv. 8- Thunder Wave
Lv. 15- Twister
Lv. 22- Dragon Rage
Lv. 29- Slam
Lv. 36- Agility
Lv. 43- Safeguard
Lv. 50- Outrage
Lv. 57- Hyper Beam

Dragonair-
Lv. 38- Agility
Lv. 47- Safeguard
Lv. 56- Outrage
Lv. 65- Hyper Beam

Dragonite-
Lv. 55- Wing Attack
Lv. 61- Outrage
Lv. 75- Hyper Beam

Mewtwo

Type: Psychic

Ability: Pressure

Moveset:
Start- Confusion
Start- Disable
Lv. 11- Barrier
Lv. 22- Swift
Lv. 33- Psych Up
Lv. 44- Future Sight
Lv. 55- Mist
Lv. 66- Psychic
Lv. 77- Amnesia
Lv. 88- Recover
Lv. 99- Safeguard

Mew

Type: Psychic

Ability: Synchronize

Moveset:
Start- Pound
Lv. 10- Transform
Lv. 20- Mega Punch
Lv. 30- Metronome
Lv. 40- Psychic
Lv. 50- Ancientpower

Step three of three in the Pokedex section- Johto pokemon

Chikorita
Bayleef- Chikorita level 16
Meganium- Bayleef level 32

Type: Grass (all of them)

Ability: Overgrow (all of them)

Moveset:
Chikorita-
Start- Tackle
Start- Growl
Lv. 8- Razor Leaf
Lv. 12- Reflect
Lv. 15- Poisonpowder
Lv. 22- Synthesis
Lv. 29- Body Slam
Lv. 36- Light Screen
Lv. 43- Safeguard
Lv. 50- Solarbeam

Bayleef-
Lv. 23- Synthesis
Lv. 31- Body Slam
Lv. 39- Light Screen
Lv. 47- Safeguard
Lv. 55- Solarbeam

Meganium-
Lv. 41- Light Screen
Lv. 51- Safeguard
Lv. 61- Solarbeam

Cyndiquil
Quilava- Cyndiquil level 14
Typhlosion- Quilava level 36

Type: Fire (all of them)

Ability: Blaze (all of them)

Moveset:
Cyndiquil-
Start- Tackle
Start- Leer
Lv. 6- Smokescreen
Lv. 12- Ember
Lv. 19- Quick Attack
Lv. 27- Flame Wheel
Lv. 36- Swift
Lv. 46- Flamethrower

Quilava-
Lv. 21- Quick Attack
Lv. 31- Flame Wheel
Lv. 42- Swift
Lv. 54- Flamethrower

Typhlosion-
Lv. 45- Swift
Lv. 60- Flamethrower

Totodile
Croconaw- Totodile level 18
Feraligtr- Croconaw level 30

Type: Water (all of them)

Ability: Torrent (all of them)

Moveset:
Totodile-
Start- Scratch
Start- Leer
Lv. 7- Rage
Lv. 13- Water Gun
Lv. 20- Bite
Lv. 27- Scary Face
Lv. 35- Slash
Lv. 43- Screech
Lv. 52- Hydro Pump

Croconaw-
Lv. 21- Bite
Lv. 28- Scary Face
Lv. 37- Slash
Lv. 45- Screech
Lv. 55- Hydro Pump

Feraligatr-
Lv. 38- Slash
Lv. 47- Screech
Lv. 58- Hydro Pump

Sentret
Furret- Sentret level 15

Type: Normal (both of them)

Ability: Run Away (both of them) or Keen Eye (both of them)

Moveset:
Sentret-
Start- Scratch
Lv. 4- Defense Curl
Lv. 7- Quick Attack
Lv. 12- Fury Swipes
Lv. 17- Helping Hand
Lv. 24- Slam
Lv. 31- Follow Me
Lv. 40- Rest
Lv. 49- Amnesia

Furret-
Lv. 19- Helping Hand
Lv. 28- Slam
Lv. 37- Follow Me
Lv. 48- Rest
Lv. 59- Amnesia

Hoothoot
Noctowl- Hoothoot level 20

Type: Normal/Flying (both of them)

Ability: Insomnia (both of them) or Keen Eye (both of them)

Moveset:
Hoothoot-
Start- Tackle
Start- Growl
Lv. 6- Foresight
Lv. 11- Peck
Lv. 16- Hypnosis
Lv. 22- Reflect
Lv. 28- Take Down
Lv. 34- Confusion
Lv. 48- Dream Eater

Noctowl-
Lv. 25- Reflect
Lv. 33- Take Down
Lv. 41- Confusion
Lv. 57- Dream Eater

Ledyba
Ledian- Ledyba level 18

Type: Bug/Flying (both of them)

Ability: Early Bird (both of them) or Swarm (both of them)

Moveset:
Ledyba-
Start- Tackle
Lv. 8- Supersonic
Lv. 15- Comet Punch
Lv. 22- Reflect
Lv. 22- Light Screen
Lv. 22- Safeguard
Lv. 29- Baton Pass
Lv. 36- Swift
Lv. 43- Agility
Lv. 50- Double-Edge

Ledian-
Lv. 24- Reflect
Lv. 24- Light Screen
Lv. 24- Safeguard
Lv. 33- Baton Pass
Lv. 42- Swift
Lv. 51- Agility
Lv. 60- Double-Edge

Spinarak
Ariados- Spinarak level 22

Type: Bug/Poison (both of them)

Ability: Insomnia (both of them) or Swarm (both of them)

Moveset:
Spinarak-
Start- Poison Sting
Start- String Shot
Lv. 6- Scary Face
Lv. 11- Constrict
Lv. 17- Night Shade
Lv. 23- Leech Life
Lv. 30- Fury Swipes
Lv. 37- Spider Web
Lv. 45- Agility
Lv. 53- Psychic

Ariados-
Lv. 25- Leech Life
Lv. 34- Fury Swipes
Lv. 43- Spider Web
Lv. 53- Agility
Lv. 63- Psychic

Togepi
Togetic- Togepi + friendship

Type:
Togepi: Normal
Toegtic: Normal/Flying

Ability: Serene Grace (both of them) or Hustle (both of them)

Moveset:
Togepi-
Start- Growl
Start- Charm
Lv. 6- Metronome
Lv. 11- Sweet Kiss
Lv. 16- Yawn
Lv. 21- Encore
Lv. 21- Ancientpower***
Lv. 26- Follow Me
Lv. 31- Wish
Lv. 36- Safeguard
Lv. 41- Double-Edge
Lv. 41- Baton Pass***

Togetic-
Lv. 6- Metronome
Lv. 11- Sweet Kiss
Lv. 16- Yawn
Lv. 21- Encore
Lv. 21- Ancientpower***
Lv. 26- Follow Me
Lv. 31- Wish
Lv. 36- Safeguard
Lv. 41- Double-Edge
Lv. 41- Baton Pass***

Mareep
Flaffy- Mareep Lv. 15
Ampharos- Flaffy Lv. 30

Type: Electric (all of them)

Ability: Static (all of them)

Moveset:
Mareep-
Start- Tackle
Start- Growl
Lv. 9- Thundershock
Lv. 16- Thunder Wave
Lv. 23- Cotton Spore
Lv. 30- Light Screen
Lv. 37- Thunder

Flaffy-
Lv. 18- Thunder Wave
Lv. 27- Cotton Spore
Lv. 36- Light Screen
Lv. 45- Thunder

Ampharos-
Lv. 30- Thunderpunch
Lv. 42- Light Screen
Lv. 57- Thunder

Sudowoodo

Type: Rock

Ability: Rock Head or Sturdy

Moveset:
Start- Rock Throw
Start- Mimic
Lv. 9- Flail
Lv. 17- Low Kick
Lv. 25- Rock Slide
Lv. 33- Block
Lv. 41- Faint Attack
Lv. 49- Slam
Lv. 57- Double-Edge

Hoppip
Skiploom- Hoppip Lv. 18
Jumpluff- Skiploom Lv. 27

Type: Grass/Flying (both of them)

Ability: Chlorophyll (all of them)

Moveset:
Hoppip-
Start- Splash
Lv. 5- Synthesis
Lv. 5- Tail Whip
Lv. 10- Tackle
Lv. 13- Poisonpowder
Lv. 15- Stun Spore
Lv. 17- Sleep Powder
Lv. 20- Leech Seed
Lv. 25- Cotton Spore
Lv. 30- Mega Drain

Skiploom-
Lv. 22- Leech Seed
Lv. 29- Cotton Spore
Lv. 36- Mega Drain

Jumpluff-
Lv. 33- Cotton Spore
Lv. 44- Mega Drain

Aipom

Type: Normal

Ability: Run Away or Pick Up

Moveset:
Start- Scratch
Start- Tail Whip
Lv. 6- Sand Attack
Lv. 13- Astonish
Lv. 18- Baton Pass
Lv. 25- Tickle
Lv. 31- Fury Swipes
Lv. 38- Swift
Lv. 43- Screech
Lv. 50- Agility


Sunkern
Sunflora- Sunkern + Sun Stone

Type: Grass (both of them)

Ability: Chlorophyll (both of them)

Moveset:
Sunkern-
Start- Absorb
Lv. 6- Growth
Lv. 13- Mega Drain
Lv. 18- Ingrain
Lv. 25- Endeavor
Lv. 30- Sunny Day
Lv. 37- Synthesis
Lv. 43- Giga Drain

Sunflora-
Lv. 6- Growth
Lv. 13- Razor Leaf
Lv. 18- Ingrain
Lv. 25- Bullet Seed
Lv. 30- Sunny Day
Lv. 37- Petal Dance
Lv. 42- Solarbeam

Yanma

Type: Bug/Flying

Ability: Speed Boost or Compoundeyes

Moveset:
Start- Tackle
Start- Foresight
Lv. 7- Quick Attack
Lv. 13- Double Team
Lv. 19- Sonicboom
Lv. 23- Hypnosis***
Lv. 25- Detect
Lv. 31- Supersonic
Lv. 37- Uproar
Lv. 43- Wing Attack
Lv. 49- Screech

Wooper
Quagsire- Wooper Lv. 20

Type: Water/Ground (both of them)

Ability: Damp (both of them) or Water Absorb (both of them)

Moveset:
Wooper-
Start- Water Gun
Start- Tail Whip
Lv. 11- Slam
Lv. 16- Mud Shot
Lv. 21- Amnesia
Lv. 31- Yawn
Lv. 36- Earthquake
Lv. 41- Rain Dance
Lv. 51- Mist
Lv. 51- Haze

Quagsire-
Lv. 23- Amnesia
Lv. 35- Yawn
Lv. 42- Earthquake
Lv. 49- Rain Dance
Lv. 61- Mist
Lv. 61- Haze

Murkrow

Type: Dark/Flying

Ability: Insomnia

Moveset:
Start- Peck
Lv. 9- Astonish
Lv. 14- Pursuit
Lv. 22- Haze
Lv. 27- Night Shade
Lv. 35- Faint Attack
Lv. 40- Taunt
Lv. 48- Mean Look

Misdreavus

Type: Ghost

Ability: Levitate

Moveset:
Start- Growl
Start- Psywave
Lv. 6- Spite
Lv. 11- Astonish
Lv. 17- Confuse Ray
Lv. 23- Mean Look
Lv. 30- Psybeam
Lv. 37- Pain Split
Lv. 45- Perish Song
Lv. 53- Grudge

Unown

Type: Psychic

Ability: Levitate

Moveset:
Start- Hidden Power

Pineco
Forretress- Pineco Lv. 31

Type:
Pineco: Bug
Forretress: Bug/Steel

Ability: Sturdy (both of them)

Moveset:
Pineco-
Start- Tackle
Start- Protect
Lv. 8- Selfdestruct
Lv. 15- Take Down
Lv. 22- Rapid Spin
Lv. 29- Bide
Lv. 36- Explosion
Lv. 43- Spikes
Lv. 50- Double-Edge

Forretress-
Lv. 31- Zap Cannon***
Lv. 39- Explosion
Lv. 49- Spikes
Lv. 59- Double-Edge

Dunsparce

Type: Normal

Ability: Run Away or Serene Grace

Moveset:
Start- Rage
Lv. 4- Defense Curl
Lv. 11- Yawn
Lv. 14- Glare
Lv. 21- Spite
Lv. 21- Rollout***
Lv. 24- Pursuit
Lv. 31- Screech
Lv. 34- Take Down
Lv. 41- Endeavor
Lv. 44- Flail***

Gligar

Type: Ground/Flying

Ability: Sand Veil or Hyper Cutter

Moveset:
Start- Poison Sting
Lv. 6- Sand Attack
Lv. 13- Harden
Lv. 20- Quick Attack
Lv. 28- Faint Attack
Lv. 36- Slash
Lv. 44- Screech
Lv. 52- Guillotine

Snubbull
Granbull- Snubbull Lv. 23

Type: Normal (both of them)

Ability: Intimidate (both of them) or Run Away (both of them)

Moveset:
Snubbull-
Start- Tackle
Start- Scary Face
Lv. 4- Tail Whip
Lv. 8- Charm
Lv. 13- Bite
Lv. 19- Lick
Lv. 26- Roar
Lv. 34- Rage
Lv. 43- Take Down
Lv. 53- Crunch

Granbull-
Lv. 28- Roar
Lv. 38- Rage
Lv. 49- Take Down
Lv. 61- Crunch

Quilfish

Type: Water/Poison

Ability: Swift Swim or Poison Point

Moveset:
Start- Tackle
Start- Poison Sting
Start- Spikes
Lv. 10- Harden
Lv. 10- Minimize
Lv. 19- Water Gun
Lv. 25- Revenge***
Lv. 28- Pin Missile
Lv. 37- Take Down
Lv. 45- Destiny Bond***
Lv. 46- Hydro Pump

Shuckle

Type: Bug/Rock

Ability: Sturdy

Moveset:
Start- Constrict
Start- Withdraw
Lv. 9- Wrap
Lv. 14- Encore
Lv. 23- Safeguard
Lv. 28- Bide
Lv. 37- Rest

Sneasel

Type: Dark/Ice

Ability: Inner Focus or Keen Eye

Moveset:
Start- Scratch
Start- Leer
Start- Taunt
Lv. 8- Quick Attack
Lv. 15- Screech
Lv. 22- Faint Attack
Lv. 29- Fury Swipes
Lv. 36- Agility
Lv. 43- Icy Wind
Lv. 50- Slash
Lv. 57- Beat Up
Lv. 64- Metal Claw

Teddiursa
Ursaring- Teddiursa Lv. 30

Type: Normal (both of them)

Ability:
Teddiursa- Pick Up
Ursaring- Guts

Moveset:
Teddiursa-
Start- Scratch
Start- Leer
Lv. 7- Lick
Lv. 13- Fury Swipes
Lv. 19- Fake Tears
Lv. 25- Faint Attack
Lv. 31- Rest
Lv. 37- Slash
Lv. 43- Snore
Lv. 49- Thrash

Ursaring-
Lv. 31- Rest
Lv. 37- Slash
Lv. 43- Snore
Lv. 49- Thrash

Swinub
Piloswine- Swinub Lv. 33

Type: Ice/Ground (both of them)

Ability: Oblivious (both of them)

Moveset:
Swinub-
Start- Tackle
Start- Odor Sleuth
Lv. 10- Powder Snow
Lv. 19- Endure
Lv. 28- Take Down
Lv. 37- Mist
Lv. 46- Blizzard
Lv. 55- Amnesia

Piloswine-
Lv. 33- Fury Attack
Lv. 42- Mist
Lv. 56- Blizzard
Lv. 70- Amnesia

Remoraid
Octillery- Remoraid Lv. 25

Type: Water (both of them)

Ability:
Remoraid: Hustle
Octillery: Suction Cups

Moveset:
Remoraid-
Start- Water Gun
Lv. 11- Lock-On
Lv. 22- Psybeam
Lv. 22- Aurora Beam
Lv. 22- Bubblebeam
Lv. 33- Focus Energy
Lv. 44- Ice Beam
Lv. 55- Hyper Beam

Octillery-
Lv. 25- Octozooka
Lv. 38- Focus Energy
Lv. 54- Ice Beam
Lv. 70- Hyper Beam

Mantine

Type: Water/Flying

Ability: Water Absorb or Swift Swim

Moveset:
Start- Tackle
Start- Bubble
Lv. 8- Supersonic
Lv. 15- Bubblebeam
Lv. 22- Take Down
Lv. 29- Agility
Lv. 36- Wing Attack
Lv. 43- Water Pulse
Lv. 50- Confuse Ray

Houndour
Houndoom- Houndour Lv. 24

Type: Dark/Fire (both of them)

Ability: Flash Fire (both of them) or Early Bird (both of them)

Moveset:
Houndour-
Start- Leer
Start- Ember
Lv. 7- Howl
Lv. 13- Smog
Lv. 19- Roar
Lv. 25- Bite
Lv. 31- Odor Sleuth
Lv. 37- Faint Attack
Lv. 43- Flamethrower
Lv. 49- Crunch

Houndoom-
Lv. 27- Bite
Lv. 35- Odor Sleuth
Lv. 43- Faint Attack
Lv. 51- Flamethrower
Lv. 59- Crunch

Stantler

Type: Normal

Ability: Intimidate

Moveset:
Start- Tackle
Lv. 7- Leer
Lv. 13- Astonish
Lv. 19- Hypnosis
Lv. 25- Stomp
Lv. 31- Sand Attack
Lv. 31- Role Play***
Lv. 37- Take Down
Lv. 43- Confuse Ray
Lv. 49- Calm Mind

Smeargle

Type: Normal

Ability: Own Tempo

Moveset:
Start- Sketch
Lv. 11- Sketch
Lv. 21- Sketch
Lv. 31- Sketch
Lv. 41- Sketch
Lv. 51- Sketch
Lv. 61- Sketch
Lv. 71- Sketch
Lv. 81- Sketch
Lv. 91- Sketch

Miltank

Type: Normal

Ability: Thick Fat

Moveset:
Start- Tackle
Start- Growl
Lv. 8- Defense Curl
Lv. 13- Stomp
Lv. 19- Milk Drink
Lv. 26- Bide
Lv. 34- Rollout
Lv. 43- Body Slam
Lv. 53- Heal Bell

Raikou

Type: Electric

Ability: Pressure

Moveset:
Start- Bite
Start- Leer
Lv. 11- Thundershock
Lv. 21- Roar
Lv. 31- Quick Attack
Lv. 41- Spark
Lv. 51- Reflect
Lv. 61- Crunch
Lv. 71- Thunder
Lv. 81- Calm Mind

Entei

Type: Fire

Ability: Pressure

Moveset:
Start- Bite
Start- Leer
Lv. 11- Ember
Lv. 21- Roar
Lv. 31- Fire Spin
Lv. 41- Stomp
Lv. 51- Flamethrower
Lv. 61- Swagger
Lv. 71- Fire Blast
Lv. 81- Calm Mind

Suicune

Type: Water

Ability: Pressure

Moveset:
Start- Bite
Start- Leer
Lv. 11- Bubblebeam
Lv. 21- Rain Dance
Lv. 31- Gust
Lv. 41- Aurora Beam
Lv. 51- Mist
Lv. 61- Mirror Coat
Lv. 71- Hydro Pump
Lv. 81- Calm Mind

Larvitar
Pupitar- Larvitar Lv. 30
Tyranitar- Pupitar Lv. 55

Type:
Larvitar/Pupitar- Rock/Ground
Tyranitar- Rock/Dark

Ability:
Larvitar- Guts
Pupitar- Shed Skin
Tyranitar- Sandstream

Moveset:
Larvitar-
Start- Bite
Start- Leer
Lv. 8- Sandstorm
Lv. 15- Screech
Lv. 22- Rock Slide
Lv. 29- Thrash
Lv. 36- Scary Face
Lv. 43- Crunch
Lv. 50- Earthquake
Lv. 57- Hyper Beam

Pupitar-
Lv. 38- Scary Face
Lv. 47- Crunch
Lv. 56- Earthquake
Lv. 65- Hyper Beam

Tyranitar-
Lv. 61- Earthquake
Lv. 75- Hyper Beam

Lugia

Type: Psychic/Flying

Ability: Pressure

Moveset:
Start- Whirlwind
Lv. 11- Safeguard
Lv. 22- Gust
Lv. 33- Recover
Lv. 44- Hydro Pump
Lv. 55- Rain Dance
Lv. 66- Swift
Lv. 77- Aeroblast
Lv. 88- Ancientpower
Lv. 99- Future Sight

Ho-oh

Type: Fire/Flying

Ability: Pressure

Moveset:
Start- Whirlwind
Lv. 11- Safeguard
Lv. 22- Gust
Lv. 33- Recover
Lv. 44- Fire Blast
Lv. 55- Sunny Day
Lv. 66- Swift
Lv. 77- Sacred Fire
Lv. 88- Ancientpower
Lv. 99- Future Sight

AND FINALLY, THE LAST POKEMON IN THE POKEDEX, CELEBI

Celebi

Type: Grass/Psychic

Ability: Natural Cure

Moveset:
Start- Leech Seed
Start- Confusion
Start- Recover
Start- Heal Bell
Lv. 10- Safeguard
Lv. 20- Ancientpower
Lv. 30- Future Sight
Lv. 40- Baton Pass
Lv. 50- Perish Song

EXPECT MANY MORE UPDATES TO THE POKEDEX. MANY, MANY MORE.

=-=-=-=-=-=-=-=-=-=-=-=-=

7. Gabby and Ty

As you may have noticed, you see a reporter and a cameraman every once 
in a while. Those two are Gabby & Ty. Gabby is a reporter always 
looking for a story. Every time you battle them, there two pokemon 
improve in levels. Here are their pokemon

Battle 1-
Whismur Lv. 19
Magnemite Lv. 19

Battle 2-
Loudred Lv. 27
Magnemite Lv. 27

Battle 3-
Loudred Lv. 30
Magneton Lv. 30

Battle 4-
Loudred Lv. 33
Magneton Lv. 33

Battle 5-
Loudred Lv. 36
Magneton Lv. 36

Battle 6 and on-
Exploud Lv. 39
Magneton Lv. 39

Gabby owns the Whismur, probably because it is famous for its noise. Ty 
has the Magnemite, probably because it is like a machine, just like a 
camera. After the battle, G&T will get a one-word interview from you 
and then leave.

=-=-=-=-=-=-=-=-=-=-=-=-=

8. Items

Recovery Items (HP)-

Energy Root (200 HP)
Energy Powder (50 HP)
Fresh Water (50 HP)
Full Restore (All HP)
Hyper Potion (200 HP)
Leftovers (slowly recovers each turn)
Lemonade (80 HP)
Max Potion (All HP)
Potion (20 HP)
Shell Bell (???)
Soda Pop (60 HP)
Super Potion (50 HP)

Recovery Items (PP)-

Elixer (10 PP for all moves)
Ether (10 PP for one move)
Max Elixer (All PP for all moves)
Max Ether (All PP for one move)

Recovery Items (Knocked out pokemon)-

Max Revive (Revive Pokemon + Fully Heal)
Revival Herb
Revive (Revive to Half HP)

Recovery Items (Status)-

Antidote (poison)
Awakening (sleep)
Blue Flute (all)
Burn Heal (Burn)
Full Heal (All)
Full Restore (All)
Heal Powder (All)
Ice Heal (Frozen)
Lava Cookie (All)
Paralyze Heal (Paralysis)
Red Flute (Attraction)
Yellow Flute (Confusion)


Raising Pokemon-

Deepseascale (evolve Clamperl)
Deepseatooth (evolve Clamperl)
Dragon Scale (Evolve certain pokemon)
Everstone (Stop pokemon from evolving)
EXP Share (gives EXP to all pokemon holding it)
Fire Stone (Evolve some pokemon)
King's Rock (evolve certain pokemon)
Lax Incense (get Wynaut from eggs from Wobbafett)
Leaf Stone (Evolve some pokemon)
Metal Coat (evolve certain pokemon)
Moon Stone (evolve certain pokemon)
Rare Candy (raises level by 1)
Sea Incense (get Azurill from Eggs from Marill or Azumarill)
Soothe Bell (raise happiness (great for pokemon that evolves that way))
Sun Stone (evolve certain pokemon)
Thunder Stone (evolve certain pokemon)
Water Stone (evolve some pokemon)


Stat gain-

Calcium (Special Attack)
Carbos (Speed)
Dire Hit (Critical Hit Ratio)
HP Up (HP)
Iron (Defense)
King's Rock (Critical Hit Ratio)
Light Ball (doubles Pikachu's Special Attack)
Macho Brace (ups stat gain at cost of speed)
PP Max (Raises PP of one move by 3/5. Can be used once)
PP Up (Raises PP of one move by 1/5. Can be used three times)
Protein (Attack)
Scope Lens (Critical Hit Ratio)
Thick Club (Double Cubone's Attack)
X Accuracy (hold item for accuracy)
X Attack (hold item for attack)
X Defense (hold item for defense)
X Special (hold item for special stats)
X Speed (hold item for speed)
Zinc (Special Defense)


Attack raisers-

Black Belt (raises fighting attacks)
Black Glasses (raises dark attacks)
Charcoal (raises fire attacks)
Dragon Fang (raises dragon attacks)
Hard Stone (raises rock attacks)
Magnet (raises electric attacks)
Metal Coat (raises steel attacks)
Miracle Seed (raises grass attacks)
Mystic Water (raises water attacks)
Nevermeltice (raises ice attacks)
Poison Barb (raises poison attacks)
Sharp Beak (raises flying attacks)
Silk Scarf (raises normal attacks)
Silverpowder (raises bug attacks)
Soft Sand (raises ground attacks)
Spell Tag (raises ghost attacks)
Twisted Spoon (raises psychic attacks)


Shards-

Blue Shard (trade for water stone)
Green Shard (trade for leaf stone)
Red Shard (trade for fire stone)
Yellow Shard (trade for thunder stone)


Protection-

Focus Band (may stop pokemon from fainting)
Guard Spec (protects stats)


Finding Wild Pokemon-

Black Flute (repels wild pokemon)
Cleanse Tag (decrease chance of finding wild pokemon)
Escape Rope (exit caves and other pokemon inhabited areas)
Max Repel (repel pokemon for 250 steps)
Repel (repel pokemon for 100 steps)
Super Repel (repel pokemon for 200 steps)
White Flute (attracts wild pokemon)


Mail-

Bead Mail (???)
Glitter Mail (Pikachu design)
Harbor Mail (Wingull Design)
Mech Mail (Magnemite Design)
Orange Mail (Zigzagoon Design)
Shadow Mail (Duskull Mail)
Tropic Mail (Bellosom Design)
Wave Mail (Wailmer Design)
Wood Mail (Slakoth Design)

Flutes-
Black Flute (repel wild pokemon)
Blue Flute (Awaken pokemon)
Red Flute (anti-attracts pokemon)
White Flute (attracts wild pokemon)
Yellow Flute (cures confusion)


Scarves-

Blue Scarf (raises Beauty)
Green Scarf (raises Smartness)
Pink Scarf (raises Cuteness)
Red Scarf (raises Coolness)
Yellow Scarf (raises Toughness)


Other Items-
Amulet Coin (doubles money earnings)
Bright Powder (lowers foes accuracy)
Fluffy Tail (escape from battle)
Heart Scale (trade to Move Tutor to relearn a move)
Nugget (sell for 5000 pokedollars)
Quick Claw (may attack first)
Shoal Salt (use to get Shell Bell)
Shoal Shell (use to get Shell Bell)
Smoke Ball (escape from battle)
Star Piece (sell for 4900 pokedollars)
Star Dust (sell for 1000 pokedollars)


Key Items-

Acro Bike- Bike Shop in Mauville City (speed up travel)
Basement Key- Wattson in Mauville City (get into New Mauville)
Blue Orb- Mt. Pyre Summit (used to tame Kyogre in Sapphire, awaken 
Groudon in Ruby)
Claw Fossil- Northeast side of desert (use to revive Anorith)
Coin Case- girl in Mauville City that you give Wave Mail to. (gain 
coins in Game Corner)
Contest Pass- Lady at contest house in Verdanturf Town (gain entry to 
contests)
Devon Goods- retrieve from Grunt in Rusturf Tunnel (give it to Stern in 
Slateport)
Devon Scope- Steven east of Fortree City (identify Kecleon)
Eon Ticket- Gameshark/Action Replay/Nintendo promo (go to Southern 
Island)
Go-Goggles- May after beating Flannery (go into the sandstorm)
Good Rod- Fisherman east of Mauville City (Catch pokemon in water from 
level 15-30)
Itemfinder- May north of Slateport City (find invisible items)
Mach Bike- Bike shop in Mauville City (speed up travel a lot)
Meteorite- Machine next to Archie on Mt. Chimney (a mysterious rock 
from space)
Old Rod- Fisherman on Dewford Island (catch Magikarp and Tentacool)
Pokeblock Case- Girl in Slateport City Contest House (holds pokeblocks)
Red Orb (Tame Groudon in Ruby, awaken Kyogre in Sapphire)
Root Fossil- Northeast side of desert (use to revive Lileep)
S.S. Ticket- Dad after beating Elite 4 (get on the S.S. Tidal)
Scanner- Abandoned Ship (trade for Deepseatooth or Deepseascale)
Soot Sack- House on Route 113 (collect ashes on Route 113)
Storage Key- Abandoned Ship (open storage room in Abandoned Ship)
Super Rod- Fisherman in Mossdeep City (catch pokemon in water from 
level 30-40)
Wailmer Pail- Flower Shop just outside of Petalburg Forest (water 
berries)

=-=-=-=-=-=-=-=-=-=-=-=-=

9. TM/HM List-

TM01- Focus Punch
Type: Fighting
PP: 5
Accuracy: 100%
Power: 150
Effect: Loads up on first turn. Fails if attacked on first turn.
Location: Route 115

TM02- Dragon Claw
Type: Dragon
PP: 15
Accuracy: 100%
Power: 80
Effect: No Effect
Location: Meteor Falls (Bagon Room)

TM03- Water Pulse
Type: Water
PP: 20
Accuracy: 100%
Power: 60
Effect: May confuse the foe
Location: Sootopolis City Gym

TM04- Calm Mind
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises Special Attack and Special Defense
Location: Mossdeep City Gym

TM05- Roar
Type: Normal
PP: 20
Accuracy: N/A
Power: ~
Effect: escape wild pokemon battles/ switch foes pokemon
Location: Route 114

TM06- Toxic
Type: Poison
PP: 10
Accuracy: 85%
Power: ~
Effect: Takes 1/16 of foes HP away per turn
Location: Fiery Path

TM07- Hail
Type: Ice
PP: 5
Accuracy: N/A
Power: ~
Effect: Slowly take damage away from opponent. Doesn't work against ice 
pokemon.
Location: Shoal Cave

TM08- Bulk Up
Type: Fighting
PP: 20
Accuracy: N/A
Power: ~
Effect: Raise Attack and Defense
Location: Dewford City Gym

TM09- Bullet Seed
Type: Grass
PP: 30
Accuracy: 100%
Power: 10
Effect: Attack 2-5 times
Location: Kid on Route 104 above Petalburg Forest

TM10- Hidden Power
Type: Normal
PP: 15
Accuracy: 100%
Power: Unknown
Effect: This is complicated. Hidden Power is based on your pokemon's 
DVs, or Diversification Values. Those decide on the stats. The power is 
based on stuff that would make your brain spin. I won't get into it 
right now.
Location: Fortree City, Slateport Market Afterwards

TM11- Sunny Day
Type: Fire
PP: 5
Accuracy: N/A
Power: ~
Effect: raise fire attack power, lower water attack power, make 
Solarbeam a one-turn move, and halves Thunder's accuracy
Location: Scorched Slab

TM12- Taunt
Type: Dark
PP: 20
Accuracy: 100%
Power: ~
Effect: makes opponent use only attacks that do damage
Location: Trick Master

TM13- Ice Beam
Type: Ice
PP: 15
Accuracy: 100%
Power: 95
Effect: may freeze the opponent
Location: Casino, abandoned ship

TM14- Blizzard
Type: Ice
PP: 10
Accuracy: 70%
Power: 140
Effect: May freeze the foe
Location: Lilycove department store

TM15- Hyper Beam
Type: Normal
PP: 10
Accuracy: 90%
Power: 150
Effect: attack, then charge next turn
Location: Lilycove Department Store

TM16- Light Screen
Type: Psychic
PP: 15
Accuracy: N/A
Power: ~
Effect: Sharply raises Special Defense
Location: Lilycove Department Store

TM17- Protect
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: Negate the foes attack. Accuracy halves for every consecutive 
use
Location: Lilycove Department Store

TM18- Rain Dance
Type: Water
PP: 5
Accuracy: N/A
Power: ~
Effect: Raises water attack power, lowers fire attack power, makes 
Thunder 100% accurate, makes Solarbeam a three turn attack
Location: Abandoned Ship

TM19- Giga Drain
Type: Grass
PP: 5
Accuracy: 100%
Power: 60
Effect: recover half the damage
Location: girl on Route 123 as long as you have a grass pokemon with 
you.

TM20- Safeguard
Type: Normal
PP: 25
Accuracy: N/A
Power: ~
Effect: Prevents status changes
Location: Lilycove Department Store

TM21- Frustration
Type: Normal
PP: 20
Accuracy: 100%
Power: ???
Effect: Power depends on how much a pokemon dislikes you.
Location: Pacifidlog Town (bottom-left house)

TM22- Solarbeam
Type: Grass
PP: 10
Accuracy: 100%
Power: 120
Effect: Load up first turn, strike the next. Doesn't involve loading if 
Sunny Day is in effect. Two turns of loading if Rain Dance is in 
effect.
Location: Safari Zone

TM23- Iron Tail
Type: Steel
PP: 10
Accuracy: 75%
Power: 100
Effect: may lower the foes defense
Location: Meteor Falls

TM24- Thunderbolt
Type: Electric
PP: 15
Accuracy: 100%
Power: 80
Effect: May paralyze the foe.
Location: Wattson after New Mauville sidequest

TM25- Thunder
Type: Electric
PP: 10
Accuracy: 70%
Power: 120
Effect: May paralyze the foe
Location: Lilycove Department Store

TM26- Earthquake
Type: Ground
PP: 10
Accuracy: 100%
Power: 100
Effect: no effect
Location: Seafloor Cavern (place where you find Kyogre/Groudon for the 
first time)

TM27- Return
Type: Normal
PP: 20
Accuracy: 100%
Power: ???
Effect: power depends on how much the pokemon likes you
Location: Cozmo after returning the meteorite, Pacifidlog Town (where 
you get Frustration)

TM28- Dig
Type: Ground
PP: 10
Accuracy: 100%
Power: 60
Effect: Dig on the first turn, avoiding any attack that turn other than 
Earthquake and Fissure, strike on the next.
Location: Kid on Route 114 in house

TM29- Psychic
Type: Psychic
PP: 10
Accuracy: 100%
Power: 90
Effect: May lower the foes Special Defense.
Location: Casino

TM30- Shadow Ball
Type: Ghost
PP: 15
Accuracy: 100%
Power: 80
Effect: May lower the foes Special Defense
Location: Mt. Pyre

TM31- Brick Break
Type: Fighting
PP: 15
Accuracy: 100%
Power: 75
Effect: Breaks Reflect and Light Screen. That means that if your 
opponent used Light Screen or Reflect, then if you use Brick Break, 
that shield will be destroyed.
Location: Sootopolis City

TM32- Double Team
Type: Normal
PP: 15
Accuracy: N/A
Power: ~
Effect: lowers the foes accuracy
Location: Casino

TM33- Reflect
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises defense. Is destroyed by Brick Break

TM34- Shock Wave
Type: Electric
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses no matter what
Location: Mauville City Gym

TM35- Flamethrower
Type: Fire
PP: 15
Accuracy: 100%
Power: 95
Effect: May burn the foe
Location: Casino

TM36- Sludge Bomb
Type: Poison
PP: 10
Accuracy: 100%
Power: 90
Effect: May poison the foe
Location: Dewford Town

TM37- Sandstorm
Type: Ground
PP: 5
Accuracy: N/A
Power: ~
Effect: Hits each pokemon every turn. Doesn't effect rock, ground, or 
steel pokemon
Location: Desert 

TM38- Fire Blast
Type: Fire
PP: 5
Accuracy: 85%
Power: 120
Effect: May burn the foe
Location: Lilycove Department Store

TM39- Rock Tomb
Type: Rock
PP: 10
Accuracy: 80%
Power: May lower the foes speed
Location: Rustboro City Gym

TM40- Aerial Ace
Type: Flying
PP: 20
Accuracy: N/A
Power: 60
Effect: Always hits no matter what
Location: Fortree City Gym

TM41- Torment
Type: Dark
PP: 15
Accuracy: N/A
Power: ~
Effect: Prevents use of the same move twice in a row
Location: Slateport City

TM42- Facade
Type: Normal
PP: 20
Accuracy: 100%
Power: 70
Effect: Does more damage if the user is poisoned, paralyzed, or burned
Location: Petalburg City Gym

TM43- Secret Power
Type: Normal
PP: 20
Accuracy: 100%
Power: 70
Effect: The effect depends on the location. You can make a secret base 
with this.
Location: Route 111

TM44- Rest
Type: Psychic
PP: 10
Accuracy: N/A
Power: ~
Effect: Puts the user to sleep. Heals HP to full.
Location: Lilycove City (right most house)

TM45- Attract
Type: Normal
PP: 15
Accuracy: 100%
Power: ~
Effect: Attracts the foe. Gives it a 50% chance of the foe not 
attacking

TM46- Thief
Type: Dark
PP: 10
Accuracy: 100%
Power: 40
Effect: May steal an item from the foe
Location: Team Magma/Aqua member in Ocean Museum

TM47- Steel Wing
Type: Steel
PP: 25
Accuracy: 90%
Power: 70
Effect: no effect
Location: Steven inside Granite Cave

TM48- Skill Swap
Type: Psychic
PP: 10
Accuracy: N/A
Power: ~
Effect: Switches the two pokemon's effects for the battle

TM49- Snatch
Type: Dark
PP: 10
Accuracy: N/A
Power: ~
Effect: Negates the effect of the move the opponent is about to use

TM50- Overheat
Type: Fire
PP: 5
Accuracy: 100%
Power: 150
Effect: lowers the special attack of the user greatly
Location: Lavaridge City Gym

HM01- Cut
Type: Normal
PP: 30
Accuracy: 100%
Power: 50
Effect: cuts down certain trees outside of battle
Location: Rustboro City. Building next to Pokemon Center
Badge needed for use: Rock Badge (Rustboro Gym)

HM02- Fly
Type: Flying
PP: 15
Accuracy: 90%
Power: 75
Effect: Allows you to fly to cities you've already been to. In battle, 
flies up on the first turn, then strikes
Location: May next to weather institute
Badge needed for use: Feather Badge (Fortree Gym)

HM03- Surf
Type: Water
PP: 15
Accuracy: 100%
Power: 95
Effect: Allows you to surf on water outside of battle. Hits all pokemon 
the opponents have inside of battle.
Location: Wally's dad after the fifth gym
Badge needed for use: Balance Badge (Petalburg Gym)

HM04- Strength
Type: Normal
PP: 15
Accuracy: 100%
Power: 80
Effect: Pushes rocks outside of battle
Location: man in Rusturf Tunnel after breaking the rock
Badge needed for use: Heat Badge (Lavaridge Gym)

HM05- Flash
Type: Normal
PP: 30
Accuracy: 70%
Power: ~
Effect: Lights up dark caves outside of battle, and lowers accuracy of 
the opposing pokemon inside of battle.
Location: Hiker at beginning of granite Cave
Badge needed for use: Knuckle Badge (Dewford Gym)

HM06- Rock Smash
Type: Fighting
PP: 20
Accuracy: 100%
Power: 20 (uggh! Pathetic!)
Effect: Breaks cracked rocks outside of battle. Lowers the foes defense 
inside of battle

HM07- Waterfall
Type: Water
PP: 15
Accuracy: 100%
Power: 80
Effect: Allows you to climb waterfalls outside of battle

HM08- Dive
Type: Water
PP: 10
Accuracy: 100%
Power: 60
Effect: Go underwater in deep spaces outside of battle. Same effect as 
dig inside of battle, with the exception of what will hit it.

=-=--=-=--=-=-=-=-=-=-=
10. Shiny Pokemon

In the games of Ruby and Sapphire, you may eventually notice pokemon 
with odd color schemes. DO NOT TURN OFF YOUR GAME THINKING IT IS A 
GLITCH! It is a shiny pokemon. You have somewhere around a 1/8000 
chance of finding one. I, myself, have never found one. There are many 
people who have never found one. The problem with shinies other than 
rarity is the fact that they do not have the best stats. To get a shiny 
pokemon, you need to find one with certain DVs. DV is short for 
Diversification Value. It can also mean EV or IV. The only easy to get 
shinies ever were in G/S/C, and there are no shinies that are easy to 
get in Ruby and Sapphire.

=-=-=-=-=-=-=-=-=-=-=-=
11. Secret Base

If you read the TM/HM list, you will notice that TM43- Secret Power can 
make secret bases. Secret Bases come in all shapes, locations, and 
sizes.

There are many of them. They come in trees, rocks, and bushes. In many 
places in Houen, you can buy stuff like dolls and mats and so on. Those 
are used to decorate your Secret Base. The first secret base can be 
found on Route 116, next to the Rusturf Tunnel entrance.

The following locations have stone bases-
Route 116, Route 111, Open space within Rusturf Tunnel, Route 113, 
Route 114, Route 115, Route 118, Route 119, Route 120, Route 121, Route 
122, Route 123

The following locations have tree bases-
Route 111, Route 115, Route 118, Route 119, Route 120?, Route 121?, 
Route 122, Route 123

The following has bush bases-
Route 119

=-=-=-=-=-=-=-=-=-=-=-=
12. Type Effectiveness

There are many different forms of effectiveness. For this section, we 
will have multiple example pokemon.

12.1. Basic Effectiveness

Welcome to the first part in the explanation on attack effectiveness! 
In this section, I will cover the basic info on how good attacks will 
do.

For this section, since we need an example. We will use Treeko.

As we all know, each attack has a Base Power. Pound, for example, has 
40 Base Power. That is just one attack though. There are a LOT of 
attacks, ranging from very low power to very high. Pound is the basic 
starting attack of Treeko and a few others. There are much more 
powerful attacks than Pound. So the first rule of effectiveness is: the 
number one decider on power is Base Damage.

Now lets say we have a Treeko at level six. By now, he should have 
learned Absorb. Its base power is 20, so it is weaker than Pound in 
Base Damage. However, a special rule to effectiveness that some may not 
know shall now be explained. That is STAB. STAB is short for Same Type 
Attack Bonus. The effect of STAB? When a pokemon uses an attack that is 
the same type as the pokemon itself, the attack becomes 1.5 times 
stronger. Now lets see Treeko's Absorb.

20 Base Damage x 1.5 (STAB)= 30 Damage

But that still isn't stronger than Pound as you can see.
30 (Absorb)<40 (Pound)

Now we will use the move Treeko learns at the time of his first 
evolution, Pursuit. Pursuit has 40 Base Damage, so it is as strong as 
Pound. It is a Dark type move, so Treeko does not get STAB for it when 
used. Let's pit Treeko up against a Duskull. Because Pursuit is a Dark 
type move, it has extra power over Duskull. This is called a "super-
effective attack". When you see the phrase "It's super-effective", it 
means that the power of the attack is multiplied by 2. Let's look at 
Pursuit now...

40 Base Damage x 2 (super-effective)= 80 Damage

So now Pursuit does 80 damage against Duskull.

Now we shall look at another very important factor of attack power, 
stats. Stats are the 6 numbers you see on a pokemon status screen. 
Stats decide if a Tackle from a Mudkip is the same power as a Tackle 
from a Wurmple. Let's look at Treeko and another example, Grimer. Both 
of them learn Pound. But they have different stats. We shall look for 
the greater stat by looking at the Base Stat. The Base Stat is the one 
stat of a pokemon that decides the height of the stat the Base Stat 
follows. Treeko's Base Stat for attack is 45, and Grimer's base stat 
for attack is 80. Sheesh! Grimer's Base Stat for attack is MUCH higher 
than Treeko's. Therefore, Grimer's Pound is more powerful than Treeko's 
Pound.

Another thing shall be explained in this section. For this, we shall 
evolve Treeko into Grovyle. At one point, Grovyle learns Leaf Blade. 
Leaf Blade is indeed a powerful attack. It has a good effect. Let's say 
Grovyle is battling an Absol. Grovyle uses Leaf Blade. Unlike most 
other attacks, this attack has a good chance of doing double the normal 
damage when not a super-effective attack. When an attack does double 
the normal damage but not a super-effective attack, it is called a 
critical hit. Every attack that does damage has a chance of a critical 
hit. But Leaf Blade, Slash, and some other attacks have a better chance 
at a critical hit. So as we look at Leaf Blade, we see that it does 70 
damage. With the critical hit...

70 Base Damage x 2 (critical hit)= 140 damage

That's already more damage taken from a foe than most other attacks!

Now while there are good sides that effect how much the attack does, 
there are also bad sides *dramatic reverb plays*. We still have our 
evolved Grovyle. WE shall put him up against a Skarmory. Skarmory is a 
Steel type pokemon. When we use Pound, the opposite effect of a super-
effective attack occurs. That means that instead of the Pound that 
Grovyle uses doing x2 the damage, it does half the normal damage.

40 Base Damage/2 (not very effective)= 20 damage

So now that Pound does less damage than a Tackle.

It's time for one final thing that affects power. This is also the 
worst thing you can get. After enough battles, our prized Grovyle 
evolved into a Sceptile. At level 43, it learns Slam. Slam is a 
powerful attack that does 80 damage. Now lets let Sceptile battle a 
Dusclops. Sceptile uses Slam. As we all know, Ghosts in almost every 
story around cannot be hit by physical strikes. Slam is a physical 
attack. Dusclops is a ghost pokemon. When an attack like Slam is used 
on a pokemon like Dusclops, Slam does absolutely nothing.

Another factor in damage is something I call "Type-Enhancing Items". 
What are they? Well, these items power up the damage an attack delivers 
by 1.1. Here is a list of all of them and what stat they boost.

Hard Stone- Rock
Mystic Water- Water
Magnet- Electric
Miracle Seed- Grass
Poison Barb- Poison
Twistedspoon- Psychic
Charcoal- Fire
Soft Sand- Ground
Sharp Beak- Flying
Silverpowder- Bug
Silk Scarf- Normal
Spell Tag- Ghost
Black Belt- Fighting
Metal Coat- Steel
Nevermeltice- Ice
Dragon Fang- Dragon
Blackglasses- Dark

So, if we attach the Silk Scarf to Sceptile, the power of his Slam is 
powered up by 1.1. That means...

80 x 1.1 = 88 damage

One more thing to address is the miracle of breeding and catching, the 
IVs. They are what we would call genes. IV is short for Individual 
Value. They are randomly generated. They can be anything from 0-31. IVs 
are added to a pokemon's stats. They are generated when a pokemon is 
hatched or caught. A pokemon with all of his IVs as 31 is considered a 
"Max Stat Pokemon". The last one you would want is 0. A pokemon's genes 
can look anything like this.

HP: 20
Attack: 12
Defense: 23
Speed: 3
Special Attack: 30
Special Defense: 15

Those stats are average to below average. Firstly, you should notice 
that the special attack IV is 30, the second highest possible. That 
means that if two of the same pokemon with the same personality are 
both at level 100, and one has an IV for special attack of 0, that 
means that the one with an IV of 30 with have 30 more points added.

As for EVs, they are explained in an entire section. Check it out for 
more information.

Finally, we have personalities. There are multiple personalities, and 
each has its effect on stats (with the exception of a few). Some 
increase the stats you want and some decrease it. Expect more in this 
part later on.

So now that we know all that stuff about effectiveness from our beloved 
Treeko, it is time to move on to our next section. Farewell, brave 
Treeko!

12.2. Add-on Effectiveness

Now we have reached section two. For this section, he shall pick a 
totally new pokemon. We shall use Torkoal, a fire type pokemon.

We all enjoy having extra damage added on to our attack. Let's take our 
Torkoal into battle. It is newly hatched and at level 5. By now, it 
should know Ember and Smog. Let's put him up against a Paras. We all 
know that Paras is a bug pokemon. Fire attacks are super-effective 
against Bug pokemon. However, Paras is also part grass, which also 
receives double the damage from a fire attack. For this, we shall show 
Ember as x.

X x 2 (bug) x 2 (grass)= 4x (effectiveness)

Now plug 40 (Ember's base damage) into x

40 x 4 = 160 damage

That's even more powerful than our beloved Grovyle's Leaf Blade 
critical hit.

Now that we are on the subject of critical hits, let's make that 160 
damage Ember a critical hit.

160 damage x 2= 320 damage

BAM! Already more powerful than every attack in the game. But we must 
remember STAB, our loveable Same Type Attack Bonus. Ember is the same 
type as Torkoal...

320 damage x 1.5 (STAB)= 480 damage

WOW! That's already nearly as powerful as two Explosions, which are 
normally the most powerful attack in the game. That Ember is 12 times 
stronger than if used on a Shuppet by a Castform that hasn't used Sunny 
Day.

Also, let's say we attack a Charcoal to Torkoal. Charcoal is an item 
that powers up fire attacks, like with the Silk Scarf for Normal 
attacks.

480 x 1.1 = 528

Man, now that's pure power!

Now, stats are a little harder to add in. I, unfortunately, do not know 
how to calculate stats into the power. But since we are using a fire 
type attack, we are introduced to two new terms. Special Attack- a form 
of attack that has power affected by the Special Attack and Special 
Defense. Special attack types are the following: Grass, Electric, Fire, 
Water, Psychic, Dragon, and Ice. Physical Attack- a form of attack that 
has power affected by the Attack and Defense Stats. Physical attacks 
are the following: Rock, Poison, Ground, Flying, Bug, Normal, Ghost, 
Fighting, Steel, and Dark. Ember isn't a physical attack; it is a 
special attack. That means that if it were to fight a pokemon with a 
high Special Defense stat, then Ember won't do as much damage.

Time to say goodbye to our second beloved pokemon, Torkoal. Bye!

12.3. Special Effects

As we exit one section and leave Torkoal, we now enter a new section with 
our brand new example. As for this one, we shall use the elusive Mew.

Special Effects are brand new things to this guide. There are three 
different major types of Special Effects. We shall start with the MAJOR 
STATUS CONDITIONS.

Major Status Condition:
Poisoned
Paralyzed
Burnt
Frozen
Asleep
Badly Poisoned
Fainted

With our Mew, we shall learn Sludge Bomb. Sludge Bomb is a poison 
attack. Almost all poison attacks have the poison effect added in. When 
a pokemon is poisoned, the health is slowly drained from them. Pretty 
much all the poison pokemon known to man have an attack that can poison 
the foe, except for Acid.

Now we shall teach our pretty Mew Thunderbolt. Thunderbolt is an 
electric attack. Thunderbolt, along with many other electric attacks, 
can paralyze the foe. When a pokemon is paralyzed, two effects come 
into play. First, the paralyzed pokemon has a 1 in 2 chance of attack, 
or 50% chance. The second effect is that the paralyzed pokemon is 
drastically slowed down.

Mew does like a wide variety of attacks. He shall now learn Fire Blast, 
the strongest fire attack normally accessible in the game. Fire Blast 
has just about a 10% chance of burning the foe. The burn effect also 
has two effects. The first is that the burnt pokemon's health is slowly 
drained, just like the poison effect. The second effect makes the 
attack stat of the burnt pokemon lower a lot.

As for Mew's fourth attack, we shall now explain the freeze effect. Mew 
shall learn Ice Beam. The freeze effect is possibly one of the best 
effects. When a pokemon is frozen, it cannot attack until it is no 
longer frozen. There are a few ways for a pokemon to defrost. First, 
you can just wait it off. Second, the frozen pokemon has a higher 
chance of being defrosted with a fire attack used on it. Third, a 
pokemon can use Heal Bell or other condition repairing attacks.

In order to describe the next status condition, Mew shall not gain a 
new attack, but fight a Shroomish. Shroomish's effect means that if 
attacked by a physical attack, there is a slight chance that the 
attacker will either be poison, paralyzed, or put to sleep. When a 
pokemon is put to sleep, it cannot attack unless it knows Snore or 
Sleep Talk. Snore and Sleep Talk can only be used while asleep. If you 
put the foe to sleep, then you can use either Dream Eater or Nightmare, 
which only hit sleeping pokemon.

Mew shall now learn Toxic, another poison attack. This poisons the foe, 
but this poison is different. As with normal poisoning, health is 
drained. But the amount drained when Toxic is used slowly raises with 
each turn in effect. This is the one TM almost every pokemon can learn. 
I believe only Weedle, Kakuna, Caterpie, Metapod, Ditto, Magikarp, 
Wurmple, Silcoon, Cascoon, and maybe a few more can't get it, and only 
because they can't learn TMs and HMs. Once you get by all that, it's 
not much different than normal poisoning.

As for our final one, Mew shall use Transform to become a Walrein. This 
particular Walrein knows Sheer Cold, meaning that Mew now has it. Sheer 
cold instantly knocks out the foe. When a pokemon is knocked out, it 
must be revived either at the Pokemon Center or with certain items. 
After being knocked out, the pokemon cannot fight. It is the worst 
status condition for you to get, the best for the foe to receive.

Now that we got through major status conditions, we shall get into 
MINOR STATUS CONDITIONS.

Minor Status Conditions:
Attracted
Confused
Cursed

We are now beginning a new chapter. For this first condition, 
Attraction, we shall teach our beloved Mew Attract. Attraction is an 
effect a lot like paralysis. During the time of attraction, the 
attracted pokemon has a 50% chance of attacking. However, attraction 
can only work between a male and female pokemon (we don't want any 
naughty pokemon now, nope!). That means Mew using attract is a dumb 
ides, as Mew is genderless.

Our second MiSC is Confusion, also the most common one. We shall now 
teach Mew Confusion (an attack) by leveling up. He will use Confusion 
(an attack) on a Swablu. There is a good chance when Confusion (an 
attack) is used, the opponent will become confused (the effect). When a 
pokemon is confused (the effect), it has a 50% chance of attacking. It 
is just like attraction, but with a nasty side effect. If you do not 
attack the foe on a turn where you are confused due to confusion, you 
will hurt yourself. Risky gambling.

Time for our final one. Mew shall learn nothing. But he shall go into a 
Link Battle against a Shuppet that knows Curse. As the name suggests, 
Curse gives you the cursed effect. But the effect only comes up when 
used by a Ghost pokemon. Any non-ghost pokemon that use Curse will just 
raise a few stats and lower one. Anyway, when Shuppet used Curse on 
Mew, which is the only move that can curse the foe, Mew has become 
cursed. He will now slowly lose life, with the amount lost rising each 
turn.

Time to leave the Status Conditions, as we enter the Stat Change 
category.

I don't need a list, because all I would put down are the stats. All I 
will say in this quick section is that some attacks (such as Bubble, 
Psychic, etc.) can lower the foes stats. Some attacks (such as Calm 
Mind, Growth, Curse (in two of three effects), etc.) can raise your own 
stats.

Wow! That was a quick category. But now it's time to leave this section 
with a few last words. As there are still those effects, other attacks 
have other special effects. Those effects are usually made just for 
that attack and maybe a few more.

Time to leave the section as we watch our favorite Mew fly off in the 
horizon.

12.4. Type Advantages and Disadvantages

Yes, time for the T A&D. In this section, we will not use an example, 
as this is all just a chart of stuff that pokemon are strong and weak 
against.

Type: Rock
Powerful against: Fire, Flying, Bug, Ice
Not very effective against: Ground, Fighting, Steel
Weak against: Water, Grass, Ground, Fighting, Steel
Resistant against: Poison, Fire, Flying, Normal
Immune against: none
No effect against: none

Type: Water
Powerful against: Rock, Fire, Ground
Not very effective against: Water, Grass, Dragon
Weak against: Electric, Grass
Resistant against: Water, Fire, Ice
Immune against: none
No effect against: none

Type: Electric
Powerful against: Water, Flying
Not very effective against: Electric, Grass, Dragon
Weak against: Ground
Resistant against: Electric, Flying
Immune against: none
No effect against: Ground

Type: Grass
Powerful against: Rock, Water, Ground
Not very effective against: Grass, Poison, Fire, Flying, Bug, Steel, 
Dragon
Weak against: Poison, Fire, Flying, Bug, Ice
Resistant against: Water, Electric, Grass
Immune against: none
No effect against: none

Type: Poison
Powerful against: Grass
Not very effective against: Rock, Poison, Bug
Weak against: Psychic, Ground
Resistant against: Grass, Poison, Bug, Fighting
Immune against: none
No effect against: Steel

Type: Psychic
Powerful against: Poison, Fighting
Not very effective against: Psychic, Steel
Weak against: Bug, Ghost, Dark
Resistant against: Psychic, Fighting
Immune against: none
No effect against: Dark

Type: Fire
Powerful against: Grass, Bug, Steel, Ice
Not very effective against: Rock, Water, Fire, Dragon
Weak against: Rock, Water, Ground
Resistant against: Grass, Fire, Bug, Steel, Ice
Immune against: none
No effect against: none

Type: Ground
Powerful against: Rock, Electric, Poison, Fire, Steel
Not very effective against: Water, Grass
Weak against: Water, Grass
Resistant against: Rock
Immune against: Electric
No effect against: Flying, pokemon with Levitate ability

Type: Flying
Powerful against: Grass, Bug, Fighting
Not very effective against: Rock, Electric, Steel
Weak against: Rock, Electric, Ice
Resistant against: Grass, Bug, Fighting
Immune against: Ground
No effect against: none

Type: Bug
Powerful against: Grass, Psychic, Dark
Not very effective against: Poison, Fire, Flying, Bug, Steel
Weak against: Rock, Fire, Flying
Resistant against: Grass, Poison, Bug, Dark
Immune against: none
No effect against: none

Type: Normal
Powerful against: none
Not very effective against: Rock, Steel
Weak against: Fighting
Resistant against: none
Immune against: Ghost
No effect against: Ghost (wow!)

Type: Ghost
Powerful against: Psychic, Ghost
Not very effective against: Steel, Dark
Weak against: Ghost, Dark
Resistant against: none
Immune against: Normal, Fighting
No effect against: Normal

Type: Fighting
Powerful against: Rock, Normal, Steel, Ice, Dark
Not very effective against: Poison, Psychic, Flying
Weak against: Psychic, Flying
Resistant against: Rock, Dark
Immune against: none
No effect against: Ghost

Type: Steel
Powerful against: Rock
Not very effective against: Fire
Weak against: Fire, Ground, Fighting
Resistant against: Rock, Grass, Psychic, Flying, Bug, Normal, Ghost, 
Steel, Ice, Dragon, Dark
Immune against: Poison
No effect against: none

Type: Ice
Powerful against: Grass, Ground, Flying, Dragon
Not very effective against: Water, Fire, Steel, Ice
Weak against: Rock, Fire, Fighting
Resistant against: Ice
Immune against: none
No effect against: none

Type: Dragon
Powerful against: Dragon
Not very effective against: Steel
Weak against: Ice, Dragon
Resistant against: Water, Electric, Grass, Fire
Immune against: none
No effect against: none

Type: Dark
Powerful against: Psychic, Ghost
Not very effective against: Steel, Fighting, Dark
Weak against: Bug, Fighting
Resistant against: Ghost, Dark
Immune against: Psychic
No effect against: none

=-=-=-=-=-=-=-=-=-=-=-=
13. Casino

In Mauville City, there is a big building. That is the Casino. It is 
where you can legally gamble if you are too young. In order to play in 
it, you need a Coin Case. To get a coin case, you need to trade a Surf 
Mail to the girl in the first building in Mauville City.

There are a few things to do there. There are three games, the slot 
machine, Roulette, and something I don't remember the name of. The 
slots are those three line things that are common in actual casinos. 
Roulette is a game where you flip a card and if you match the card that 
is already up, you win. The other one involves a revolving circle with 
a few pokemon faces on it. You guess a pokemon and spin it. If you are 
correct, you win. You get coins from winning. You can use those coins 
to get prizes. One of the girls gives you TMs, like Flamethrower, and 
other stuff.

=-=-=-=-=-=-=-=-=-=-=-=
14. Name Puns

In these games, the pokemon all have origins to there names. This list 
shows the words that their names come from.

14.1. Pokemon in the game

Treeko- Tree + Gecko
Grovyle- Grove + Reptile
Sceptile- Sceptic + Reptile
Torchic- Torch + Chick
Combusken- Combustion + Chicken
Blaziken- Blaze + Chicken
Mudkip- Mud + Skip
Marshtomp- Marsh + Stomp
Swampert- Swamp + Expert
Poochyena- Pooch + Hyena
Mightyena- Mighty + Hyena
Zigzagoon- Zigzag + Raccoon
Linoone- Line + Raccoon
Wurmple- Worm + Simple
Silcoon- Silk + Cocoon
Beautifly- Beauty + Butterfly
Cascoon- Casket + Cocoon
Dustox- Dust + Toxic
Lotad- Lotus + Pad
Lombre- Lotus + Sombrero (mexican hat. Compare its leaf to a sombrero)
Ludicolo- Ludicrous + Solo
Seedot- Seed + Dot
Nuzleaf- Nuzzle + leaf
Shiftry- Shifty + Tree
Taillow- Tail + Swallow
Swellow- Swell + Swallow
Wingull- Wing + Seagull/ Wind + Seagull
Pelliper- Pellican + ???
Ralts- ???
Kirlia- named for a camera that shows the auras around a person
Gardevoir- Guard + voir (view)
Surskit- Surf + Skit
Masquerain- Mask + Masquerade
Shroomish- Like a mushroom (the suffix �ish means "like a")
Breloom- Umbrella + Mushroom
Slakoth- Slack + Sloth/ Rhyme of Slack-Off
Vigoroth- Vigor + Sloth
Slaking- Slack + King/ Slacking
Abra- First part of a magic spell
Kadabra- second part of a magic spell
Alakazam- final part of a magic spell (abracadabra alakazam!)
Nincada- Ninja + Cicada
Ninjask- Ninja + Mask
Shedinja- Shed + Ninja
Whismur- Whisper + Murmur
Loudred- Loud + Dread
Exploud- Explode + Loud
Makuhita- rank in sumo
Hariyama- rank in sumo
Goldeen- Goldfish + Queen
Seaking- Sea + King
Magikarp- Magic + Carp
Gyarados- No clue, possibly Japanese for something
Azurill- Azure (shade of blue) + Rill
Marill- Marine (or Mar, which is Spanish for sea) + Rill
Azumarill- Azure + Marine + Rill
Geodude- Geode + Dude/Geo + Dude
Graveler- Gravel + Traveler
Golem- type of creature made from rocks
Nosepass- Nose + Compass
Skitty- Skit + Kitty
Delcatty- Delicate + Kitty
Zubat- Zoo + Bat
Golbat- Gol (blue) + Bat
Crobat- Crow + Bat
Tentacool- Tentacle + Cool
Tentacruel- Tentacle + Cruel
Sableye- Sable + Eye
Mawile- Maw (mouth) + Smile
Aron- Iron
Lairon- Lair + Iron
Aggron- Aggressive + Iron
Machop- Macho + Chop
Machoke- Macho + Choke
Machamp- Macho + Champ
Meditite- Meditate + Mite
Medicham- Meditate + Champ
Electrike- Electric + Tike
Manectric- Mane + Electric
Plusle- Plus
Minun- Minus
Magnemite- Magnet + Mite
Magneton- Magnet + Proton/Neutron/Electron (possibly all)
Voltorb- Volt + Orb
Electrode- a tool
Volbeat- Volt + Beetle
Illumize- Illuminate
Oddish- Odd + Radish
Gloom- a synonym for sadness + Bloom
Vileplume- Vile + Plume
Bellossom- Bella (Italian for beautiful) + Blossom
Doduo- Dodo + Duo
Dodrio- Dodo + Trio
Roselia- Rose + Cecilia
Gulpin- Gulp + In
Swalot- Swallow + a lot
Carvanha- Carve + Piranha
Shardepo- Shark + Torpedo
Wailmer- Whale + Mer (latin for sea)
Wailord- Whale + Lord
Numel- Numb + Camel
Camerupt- Camel + Erupt
Slugma- Slug + Magma
Magcargo- Magma + Escargot
Torkoal- Torch + Coal
Grimer- Grime
Muk- Muck
Koffing- Coughing
Weezing- Wheezing
Spoink- Spring + Oink
Grumpig- Grump + Pig
Sandshrew- Sand + Shrew
Sandlash- Sand + Slash
Spinda- Spin + Panda
Skarmory- Sky Armor (SkARMORy)
Trapinch- Trap + Pinch
Vibrava- Vibrate + Larva
Flygon- Fly + Dragon
Cacnea- Cactus + Neo (?)
Cacturne- Cactus + Nocturne
Swablu- Swab + Blue/ Swan + Blue
Altaria- Altitude + Aria
Zangoose- ??? + Mongoose
Seviper- Sever + Viper/ Severe + Viper
Lunatone- Lunar + Stone
Solrock- Solar + Rock
Barboach- Barb + Loach
Wiscash- Whisker + Cash
Corphish- Corp + Fish
Crawdaunt- Crayfish + Daunt
Baltoy- Ball + Toy
Claydol- Clay + Doll
Lileep- Lily + Sleep
Cradily- Cradle + Lily
Anorith- no clue
Armaldo- Armor + Armadillo
Igglybuff- Giggly + Buff
Jigglypuff- Jiggly + Puff
Wigglytuff- Wiggly + Tuff
Feebas- Feeble + Bass
Milotic- Melodic + Exotic
Castform- Forecast + Form
Staryu- Star + You
Starmie- Star + Me
Kecleon- Chameleon
Shuppet- Shadow + Puppet
Banette- Banish + Marionette
Duskull- Dusk + Skull
Dusclops- Dusk + Cyclops
Tropius- Tropical + Brachiosaurus
Chimecho- Chime + echo
Absol- Absolutely
Vulpix- Vulpine (latin for fox) + Six
Ninetales- Nine + Tales/ Nine + Tails
Pichu- Pi + Chu
Pikachu- Pika + Chu
Raichu- Rai + Chu
Psyduck- Psychic + Duck
Golduck- Gol (blue)+ Duck
Wynaut- Why Not
Wobbafett- Wobble + Buffet
Natu- ???
Xatu- ???
Girafarig- Palindrome Giraf (Giraffe)
Phanpy- Elephant + Baby
Donphan- Don + Elephant
Pinsir- Pincers
Heracross- Hera (short for Heracles, a god in mythology) + Cross
Rhyhorn- Rhinoceros + Horn
Rhydon- Rhinoceros + Don  
Snorunt- Snore + Runt/ Snort + Runt/ Snow + Runt
Glalie- Glacial + Lie
Spheal- Sphere + Seal
Sealeo- Seal + Leo
Walrein- Walrus + Reign
Clamperl- Clam + Pearl/ Clamp + Pearl
Huntail- Hunt + Tail
Gorebyss- Gore + Abyss
Relicanth- Relic + Coelacanth
Corsola- Coral misspelled with an extra O
Chinchou- Chin + no clue
Lanturn- Lantern
Luvdisc- Love + Disc
Horsea- Seahorse
Seadra- Sea + Dragon
Kingdra- King + Dragon
Bagon- Baby + Dragon
Shellgon- Shell + Dragon
Salamence- Salamander + Menace
Beldum- Dumbbell
Metang- anagram of Magnet
Metagross- Metal + Gross
Regirock- Regi + Rock
Regice- Regi + Ice
Registeel- Regi + Steel
Latias- Lati (Latin root meaning rare) + as (feminine ending)
Latios- Lati (Latin root meaning rare) + os (masculine ending)
Kyogre- Kai + Orca (God + Whale)
Groudon- Ground + Don
Rayquaza- conversion of Japanese name Rekkuza
Jirachi- no clue
Deoxys- Deoxyribnucleicacids (DNA)

14.2. Pokemon out of the game

Bulbasaur- Bulb + Dinosaur
Ivysaur- Ivy + Dinosaur
Venusaur- Venus Fly Trap + Dinosaur
Charmander- Char + Salamander
Charmeleon- Char + Chameleon
Charizard- Char + Lizard
Squirtle- Squirt + Turtle
Wartortle- War + Turtle
Blastoise- Blast + Tortoise
Caterpie- Caterpillar + Pie (small)
Metapod- Metamorphosis + Pod
Butterfree- Butterfly + Free
Weedle- Wee + Needle
Kakuna- Cocoon
Beedrill- Bee + Drill
Pidgey- Pigeon
Pidgeotto- Pigeon + Auto
Pidgeot- Pigeon + Jet
Rattata- Rat + the sound of a machine gun (?)
Raticate- Rat + Eraticate
Spearow- Spear + Sparrow
Fearow- Fear + Sparrow
Ekans- Snake spelled backwards
Arbok- Cobra spelled backwards with a K instead of a C, it looks good
Nidoran (F)- Needle + Ran
Nidorina- Needle + I don't know (the �a at the end means girl) 
Nidoqueen- Needle + Queen
Nidoran (M)- see Nidoran (F)
Nidorino- see Nidorina, only the �o means boy
Nidoking- Needle + King
Clefairy- Clef (a symbol in music) + Fairy
Clefable- Clef (a symbol in music) + Fable
Paras- Parasol (Umbrella)
Parasect- Parasol + Insect
Venonat- Venom + Nat
Venomoth- Venom + Moth
Diglett- Dig + Lett, in dutch, means "pays attention", so maybe...
Dugtrio- Dug + Trio
Meowth- Meow
Persian- a type of cat
Mankey- Man + Monkey
Primeape- Prime + Ape/ Primate + Ape
Growlithe- Growl + Lethal
Arcanine- Arcane + Canine
Poliwag- Polliwog + Wag
Poliwhirl- Polliwog + Whirl
Poliwrath- Polliwog + Wrath
Bellsprout- Bell + Sprout
Weepinbell- Weeping + Bell
Victrebell- Victory + Bell
Ponyta- Pony + Tail
Rapidash- Rapid + Dash/Rapid + Ash (comes from a volcano)
Slowpoke- Slow + Poke
Slowbro- Slow + Bro (brother)
Farfetch'd- Farfetched
Seel- Seal
Dewgong- Dewgong (really, there's an animal named a Dewgong)
Shellder- Shell + Oyster
Cloyster- Clam + Oyster/Clamp + Oyster
Ghastly- Gas + Ghostly
Haunter- Haunt
Gengar- Gangster + I don't know
Onix- Onyx, a type of rock
Drowsee- Drowsy
Hypno- Hypnosis
Krabby- Crabby
Kingler- King + I don't know
Exeggcute- Execute + Egg
Exeggutor- Executor + Eggs
Cubone- Cue + Bone
Marowak- Marrow (a certain part of a bone) + Whack
Hitmonlee- Hit + Monster + Bruce Lee
Hitmonchan- Hit + Monster + Jackie Chan
Lickitung- Lick + Tongue
Chansey- Chance
Tangela- Tangle
Kangaskhan- Kangaroo + Gengas Kahn
Mr. Mime- Mister (weird how there are female MR. Mime) + Mime
Scyther- Scythe
Jynx- Jinx
Electabuzz- Electric + Buzz
Magmar- Magma + Marsh
Tauros- Toro (Spanish for bull)
Lapras- Lap + Race
Ditto- Ditto (copy)
Eevee- phonetic of EV, the first two letters of evolution
Vaporeon- Vapor + Eon
Jolteon- Jolt + Eon
Flareon- Flare + Eon (apparently, all Eevee evolutions have Eon in 
their names)
Porygon- a mistranslation of Polygon
Omanyte- Ammonite
Omastar- Ammonite + Star
Kabuto- Kabuto (I believe it is Japanese for a certain head armor)
Kabutops- Kabuto + Tops
Aerodactyl- Aero (meaning flying) + Pterodactyl
Snorlax- Snore + Relax
Articuno- Arctic + Uno (Spanish for one)
Zapdos- Zap + Dos (Spanish for two)
Moltres- Molten + Tres (Spanish for three)
Dratini- Dragon + Tiny
Dragonair- Dragon + Air
Dragonite- Dragon + Might/Dragon + Knight
Mewtwo- Mew + Two (second)
Mew- Meow (looks like a cat)
Chikorita- Chicory (a spice) + Chiquita, or little girl
Bayleef- Bay Leaf, a type of herb
Meganium- Mega + Geranium
Cyndiquil- Cinder + Quill
Quilava- Quill + Lava
Typhlosion- Typhoon + Explosion
Totodile- Tot + Crocodile
Croconaw- Crocodile + Jaw
Feraligatr- Feral + Alligator
Sentret- Sentry + Ferret
Furret- Ferret + Fur
Hoot-hoot- Hoot (noise of an owl)
Noctowl- Nocturnal + Owl
Ledyba- Lady Bug
Ledian- Lady + I don't know
Spinarak- Spinner + Arachnid (spider)
Ariados- Ariadne (in mythology was turned into a spider) + Dos
Cleffa- Clef + Fa (fourth note in the musical scale)
Togepi- Togepi's name was never translated due to its early arrival
Togetic- Togetics name was never translated either
Mareep- Mary (Mary has a little lamb) + Sheep
Flaffy- Fluffy
Ampharos- Amp + faros (spanish for lighthouses)
Sudowoodo- Pseudo (fake) + wood (fake wood. It acts like a tree)
Politoed- Polliwog + Toad
Hoppip- Hop + Skip
Skiploom- Skip + Bloom
Jumpluff- Jump + Fluff
Aipom- Ape + Palm (it has a hand on the end of its tail)
Sunkern- Sun + Kernel
Sunflora- Sun + Flora (flower)
Yanma- I don't know
Wooper- I don't know
Quagsire- Quagmire + sire (ruler)
Espeon- ESP (some psychic mumbo jumbo) + Eon
Umbreon- Umbra + Eon (these last two are Eevee evolutions)
Murkrow- Murky + Crow
Slowking- Slow + King
Misdreavus- Mischievous + Dream
Unown- Unknown (really, it means unknown)
Pineco- Pine Cone
Forretress- Forest + Fortress
Dunsparce- Dun (light brown) + Sparce (really, really rare in G/S/C)
Gligar- Glide + gargoyle
Steelix- Steel + Onyx
Snubbull- Snub + Bull dog
Granbull- Grand + Bull dog
Qwilfish- Quill + Fish
Scizor- Scissor
Shuckle- Shuck (remove from shell) + Turtle (it's a turtle)
Sneasle- Sneak + Weasel
Teddiursa- Teddy + Ursa (bear. It's a Teddy Bear)
Ursaring- Ursa + Ring
Swinub- Swine + Snub
Piloswine- Pile + Swine
Remoraid- Remora + Raid
Octillery- Octopus + Artillery
Delibird- Delivery + Bird
Mantine- Manta Ray + Sardine (possibly. He has a fish on him)
Houndour- Hound + Dour (grumpy)
Houndoom- Hound + Doom
Porygon 2- mistranslation of Polygon + 2
Stantler- Stamp + Antler
Smeargle- Smear + Beagle
Tyrogue- Tyke + Rogue
Hitmontop- Hit + Monster + Top
Smoochum- Smooch + Chum
Elekid- Electric + Kid
Magby- Magma + Baby
Miltank- Milk + Tank
Blissey- Bliss
Raikou- Rai (electric) + I don't know
Entei- I don't know
Suicune- I don't know
Larvitar- Larva + Tar
Pupitar- Pupa + Tar
Tyranitar- Tyrant + Tar
Lugia- I don't know
Ho-oh- Houoh, which is Japanese for phoenix
Celebi- I don't know

Non-Pokemon-
Roxanne- Rox=Rocks, she uses Rock Pokemon
Brawly- Brawl, another word for a fight
Wattson- Watts, something involving electricity
Flannery- Fla= Flame, she uses fire pokemon
Norman- Normal, he uses normal type pokemon
Winona- Wind, she uses flying pokemon
Tate & Liza- I don't know
Wallace- Possibly Walrus
Sydney- I don't know
Phoebe- Possibly phantom, as she uses ghost pokemon
Glacia- Glacier, she uses ice pokemon
Drake- Dragon, he uses dragon pokemon

=-=-=-=-=-=-=-=-=-=-=-=-=

15. Attacks

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Absorb
Type: Grass
PP: 20
Accuracy: 100%
Power: 20
Effect: User recovers half the damage taken from the opponent

Acid
Type: Poison
PP: 30
Accuracy: 100%
Power: 40
Effect: May lower the foes defense

Acid Armor
Type: Poison
PP: 40
Accuracy: N/A
Power: ~
Effect: Raises the users defense

Aerial Ace
Type: Flying
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses the foe

Aeroblast
Type: Flying
PP: 5
Accuracy: 95%
Power: 100
Effect: Has a high critical-hit ratio

Agility
Type: Psychic
PP: 30
Accuracy: N/A
Power: ~
Effect: Raises the users speed

Air Cutter
Type: Flying
PP: 25
Accuracy: 95%
Power: 55
Effect: high critical hit ratio

Amnesia
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises the users Special Defense

Ancientpower
Type: Rock
PP: 5
Accuracy: 100%
Power: 60
Effect: May raise all of the users stats

Arm Thrust
Type: Fighting
PP: 20
Accuracy: 100%
Power: 15
Effect: Attacks 2-5 times in a row

Aromatherapy
Type: Grass
PP: 5
Accuracy: N/A
Power: ~
Effect: Heals all status abnormalities

Assist
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: uses one of your other pokemons moves. Choice is random

Astonish
Type: Dark
PP: 15
Accuracy: 100%
Power: 30
Effect: May flinch the foe

Attract
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: Attracts the foe.

Aurora Beam
Type: Ice
PP: 20
Accuracy: 100%
Power: 65
Effect: May lower the foes attack.

BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB

Barrage
Type: Normal
PP: 20
Accuracy: 85%
Power: 15
Effect: hits 2-5 times

Barrier
Type: Psychic
PP: 30
Accuracy: N/A
Power: ~
Effect: Raises the users defense

Baton Pass
Type: Normal
PP: 40
Accuracy: N/A
Power: ~
Effect: Switches the users pokemon and passes the stat changes on the 
first pokemon over to the second pokemon

Beat Up
Type: Dark
PP: 10
Accuracy: 100%
Power: 10
Effect: Does the normal damage times the number of pokemon on your team

Belly Drum
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: Maximizes the users attack stat at the cost of half the users 
HP

Blast Burn
Type: Fire
PP: 5
Accuracy: 90%
Power: 150
Effect: the user can't attack the next turn

Bide
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: Takes in damage for two turns, then deals that much damage on 
the third turn

Bind
Type: Normal
PP: 20
Accuracy: 75%
Power: 15
Effect: traps the foe for 2-5 turns

Bite
Type: Dark
PP: 25
Accuracy: 100%
Power: 60
Effect: May flinch the foe

Blaze Kick
Type: Fire
PP: 10
Accuracy: 90
Power: 85
Effect: May burn the foe. Good critical hit ratio.

Blizzard 
Type: Ice
PP: 5
Accuracy: 70%
Power: 120
Effect: May freeze the foe

Block
Type: Normal
PP: 5
Accuracy: N/A
Power: ~
Effect: Prevents the foe from running or switching

Body Slam
Type: Normal
PP: 15
Accuracy: 100%
Power: 85
Effect: May paralyze the foe

Bone Club
Type: Ground
PP: 20
Accuracy: 85%
Power: 65
Effect: May flinch the foe

Bone Rush
Type: Ground
PP: 10
Accuracy: 80%
Power: 25
Effect: Attacks 2-5 times

Bonemerang
Type: Ground
PP: 10
Accuracy: 90
Power: 50
Effect: Hits the foe twice

Bounce
Type: Normal
PP: 5
Accuracy: 85%
Power: 85
Effect: Bounces into the air the first turn, then strikes the next

Brick Break
Type: Fighting
PP: 15
Accuracy: 100%
Power: 75
Effect: Breaks shields such as Reflect and Light Screen

Bubble
Type: Water
PP: 30
Accuracy: 100%
Power: 20
Effect: May lower the foes speed

Bubblebeam
Type: Water
PP: 20
Accuracy: 100%
Power: 65
Effect: May lower the foes speed

Bulk Up
Type: Fighting
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises the users Attack and Defense

Bullet Seed
Type: Grass
PP: 30
Accuracy: 100%
Power: 10
Effect: attacks for 2-5 turns

CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC

Calm Mind
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises the users Sp. Attack and Sp. Defense

Camouflage
Type: Normal
PP: 20
Acc: N/A
Power: ~
Effect: Changes the users type to correspond with the field

Charge
Type: Electric
PP: 20
Accuracy: N/A
Power: ~
Effect: Doubles the users electric move power for one turn

Charm
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: Lowers the foes Attack

Clamp
Type: Water
PP: 10
Accuracy: 75%
Power: 35
Effect: traps the foe for 2-5 turns

Comet Punch
Type: Normal
PP: 15
Accuracy: 85%
Power: 18
Effect: Attacks 2-5 times

Confuse Ray
Type: Ghost
PP: 10
Accuracy: 100%
Power: ~
Effect: Confuses the foe

Confusion
Type: Psychic
PP: 25
Accuracy: 100%
Power: 50
Effect: May confuse the foe

Constrict
Type: Normal
PP: 35
Accuracy: 100%
Power: 10 (WEAK!!!!!)
Effect: May lower the foes speed

Conversion
Type: Normal
PP: 30
Accuracy: 100%
Power: ~
Effect: Changes the users type to that of the opponent

Conversion 2
Type: Normal
PP: 30
Accuracy: 100%
Power: ~
Effect: Changes the users type to the resistance of the last move used 
against it.

Cosmic Power
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises the users Attack and Sp. Attack.

Cotton Spore
Type: Grass
PP: 40
Accuracy: 85%
Power: ~
Effect: Lowers the foes speed

Counter
Type: fighting
PP: 20
Accuracy: 100%
Power: ~
Effect: Deals double the damage received by the user on the foes last 
attack.

Covet
Type: Normal
PP: 40
Accuracy: 100%
Power: 40
Effect: May steal an item from the foe

Crabhammer
Type: Water
PP: 10
Accuracy: 85%
Power: 90
Effect: Has a good critical hit ratio

Cross Chop
Type: Fighting
PP: 5
Accuracy: 80%
Power: 100
Effect: Has a good critical hit ratio

Crunch
Type: Dark
PP: 15
Accuracy: 100%
Power: 80
Effect: May lower the foes Sp. Defense

Crush Claw
Type: Normal
PP: 10
Accuracy: 95%
Power: 75
Effect: good chance of lowering the foes Defense

Curse
Type: ???(Not joking. This attack has no type)
PP: 10
Accuracy: N/A
Power: ~
Effect: When used by ghost pokemon, halves their HP and puts a curse on 
the opponents that takes just as much damage as Toxic. If not used by 
Ghost, lowers speed and raises attack and defense

Cut
Type: Normal
PP: 30
Accuracy: 95%
Power: 50
Effect: No effect

DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

Defense Curl
Type: Normal
PP: 40
Accuracy: N/A
Power: ~
Effect: Raises the users defense. Makes Rollout more powerful

Destiny Bond
Type: Ghost
PP: 5
Accuracy: N/A
Power: ~
Effect: If this is used, the opponent will be knocked out if it knocks 
you out

Detect
Type: Fighting
PP: 5
Accuracy: 100%
Power: ~
Effect: Negates the foes attack. Accuracy is halved with each 
consecutive use

Dig
Type: Ground
PP: 10
Accuracy: 100%
Power: 60
Effect: Digs underground the first turn, strikes the next

Disable
Type: Normal
PP: 20
Accuracy: 55%
Power: ~
Effect: When this move is used, the opponent can't use the last move it 
used for a few turns

Dive
Type: Water
PP: 10
Accuracy: 100%
Power: 60
Effect: Goes underwater the first turn, strikes the next

Dizzy Punch
Type: Normal
PP: 10
Accuracy: 100%
Power: 70
Effect: May confuse the foe

Double Kick
Type: Fighting
PP: 30
Accuracy: 100%
Power: 30
Effect: Attacks twice

Double Team
Type: Normal
PP: 15
Accuracy: N/A
Power: ~
Effect: raises the users evasiveness

Double-Edge
Type: Normal
PP: 15
Accuracy: 100%
Power: 120
Effect: You hurt yourself using this attack

Doubleslap
Type: Normal
PP: 10
Accuracy: 80%
Power: 15
Effect: Attacks 2-5 times

Dragon Claw
Type: Dragon
PP: 15
Accuracy: 100%
Power: 80
Effect: No effect

Dragon Dance
Type: Dragon
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises the users speed and attack

Dragon Rage
Type: Dragon
PP: 10
Accuracy: 100%
Power: 40
Effect: Always does 40 damage, no matter what

Dragonbreath
Type: Dragon
PP: 20
Accuracy: 100%
Power: 60
Effect: May paralyze the foe

Dream Eater
Type: Psychic
PP: 15
Accuracy: 100%
Power: 100
Effect: Takes damage from SLEEPING pokemon, and recovers half of that

Drill Peck
Type: Flying
PP: 20
Accuracy: 100%
Power: 80
Effect: No effect

Dynamicpunch
Type: Fighting
PP: 5
Accuracy: 50%
Power: 100
Effect: Always confuses the foe

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Earthquake
Type: Ground
PP: 10
Accuracy: 100%
Power: 100
Effect: Does extra damage if the foe is underground

Egg Bomb
Type: Normal
PP: 10
Accuracy: 75%
Power: 100
Effect: no effect

Ember
Type: Fire
PP: 25
Accuracy: 100%
Power: 40
Effect: May burn the foe

Encore
Type: Normal
PP: 5
Accuracy: N/A
Power: ~
Effect: Makes the foe use its last used move for five more turns

Endeavor
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: Lowers the foes HP to the amount of the level of your pokemon, 
Will not work if your pokemon has more HP.

Endure
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: Makes sure that the user cannot be knocked out that turn. 
Accuracy lowers with each consecutive use.

Eruption
Type: Fire
PP: 5
Accuracy: 100%
Power: 150
Effect: Damage lowers with the HP.

Explosion
Type: Normal
PP: 5
Accuracy: 100%
Power: 250
Effect: Knocks out the user. It is the strongest move in the game.

Extrasensory
Type: Psychic
PP: 30
Accuracy: 100%
Power: 80
Effect: May flinch the opponent

Extremespeed
Type: Normal
PP: 5
Accuracy: 100%
Power: 80
Effect: Always attacks first

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Facade
Type: Normal
PP: 20
Accuracy: 100%
Power: 70
Effect: Does more damage if the user is burned, paralyzed, or poisoned

Faint Attack
Type: Dark
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses

Fake Out
Type: Normal
PP: 10
Accuracy: 100%
Power: 40
Effect: On the first turn and ONLY the first turn, this move can be 
used. It instantly flinches the foe

Fake Tears
Type: Dark
PP: 20
Accuracy: 100%
Power: ~
Effect: lowers the foes Sp. Defense

False Swipe
Type: Normal
PP: 40
Accuracy: 100%
Power: 40
Effect: Always leaves the foe with at least one HP

Featherdance
Type: Flying
PP: 15
Accuracy: 100%
Power: ~
Effect: lowers the foes Attack

Fire Blast
Type: Fire
PP: 5
Accuracy: 85%
Power: 120
Effect: May burn the foe

Fire Punch
Type: Fire
PP: 15
Accuracy: 100%
Power: 75
Effect: May burn the foe

Fire Spin
Type: Fire
PP: 15
Accuracy: 70%
Power: 15
Effect: Traps the foe for 2-5 turns

Fissure
Type: Ground
PP: 5
Accuracy: 30%
Power: ~
Effect: Knocks out the foe in one hit. Doesn't work against pokemon of 
a higher level of the user

Flail
Type: Normal
PP: 15
Accuracy: 100%
Power: ~
Effect: It takes more damage the lower the users HP is.

Flame Wheel
Type: Fire
PP: 25
Accuracy: 100%
Power: 60
Effect: May burn the foe

Flamethrower
Type: Fire
PP: 15
Accuracy: 100%
Power: 95
Effect: May burn the foe

Flash
Type: Normal
PP: 20
Accuracy: 70%
Power: ~
Effect: lowers the foes accuracy

Flatter
Type: Dark
PP: 15
Accuracy: 100%
Power: ~
Effect: Raises the foes Sp. Attack but confuses them

Fly
Type: Flying
PP: 15
Accuracy: 95%
Power: 75
Effect: Flies into the sky on the first turn, strikes the next

Focus Energy
Type: 30
Accuracy: N/A
Power: ~
Effect: Raises the users critical hit ratio

Focus Punch
Type: Fighting
PP: 5
Accuracy: 100%
Power: 150
Effect: loads up on the first turn, strikes the next. Fails if attacked 
on the first turn

Follow Me
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: Uses the move the opponent last used

Foresight
Type: Normal
PP: 40
Accuracy: 100%
Power: ~
Effect: Negates all accuracy reducing moves. Makes Ghost pokemon 
vulnerable to Normal and Fighting attacks.

Frenzy Plant
Type: Grass
PP: 5
Accuracy: 90%
Power: 150
Effect: the user can't attack the next turn

Frustration
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: Damage varies on how much the user hates you

Fury Attack
Type: Normal
PP: 20
Accuracy: 100%
Power: 15
Effect: Attacks 2-5 times

Fury Cutter
Type: Bug
PP: 20
Accuracy: 95%
Power: 10
Effect: Damage doubles with each consecutive use

Fury Swipes
Type: Normal
PP: 15
Accuracy: 100%
Power: 18
Effect: Attacks 2-5 times

Future Sight
Type: Psychic
PP: 15
Accuracy: 90%
Power: 80
Effect: Hurts the foe 3 turns after use

GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

Giga Drain
Type: Grass
PP: 5
Accuracy: 100%
Power: 60
Effect: Recovers half the damage taken

Glare
Type: Normal
PP: 30
Accuracy: 75%
Power: ~
Effect: Paralyzes the foe

Grasswhistle
Type: Grass
PP: 15
Accuracy: 55%
Power: ~
Effect: Puts the opponent to sleep

Growl
Type: Normal
PP: 40
Accuracy: 100%
Power: ~
Effect: lowers the foes attack

Growth
Type: Normal
PP: 40
Accuracy: N/A
Power: ~
Effect: raises the users Sp. Attack

Grudge
Type: Ghost
PP: 5
Accuracy: 100%
Power: ~
Effect: lowers the PP of the move that knocked out the user to zero

Guillotine
Type: Normal
PP: 5
Accuracy: 30%
Power: ~
Effect: Knocks out the foe in one hit. Doesn't work against pokemon of 
a higher level than the user

Gust
Type: Flying
PP: 35
Accuracy: 100%
Power: 40
Effect: Hurts pokemon in the air for double the damage

HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Hail
Type: Ice
PP: 5
Accuracy: 100%
Power: ~
Effect: Hurts non-ice pokemon for 2-5 turns

Harden
Type: Normal
PP: 30
Accuracy: N/A
Power: ~
Effect: raises the users defense

Haze
Type: Ice
PP: 30
Accuracy: N/A
Power: ~
Effect: Gets rid of all status abnormalities

Headbutt
Type: Normal
PP: 15
Accuracy: 100%
Power: 70
Effect: Has a high critical hit ratio

Heal Bell
Type: Normal
PP: 5
Accuracy: N/A
Power: ~
Effect: Gets rid of all the status abnormalities of all your pokemon

Heat Wave
Type: Fire
PP: 10
Accuracy: 90%
Power: 100
Effect: May burn the foe

Helping Hand
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: In a 2 vs. 2 battle, it raises the attack of the pokemon it is 
used on. You can use it on the enemies.

Hi Jump Kick
Type: Fighting
PP: 20
Accuracy: 90
Power: 85
Effect: If it misses, you take a fraction of the damage normally taken

Hidden Power
Type: Normal
PP: 15
Accuracy: 100%
Power: ~
Effect: The type and power of this move is based on the DVs of the user

Horn Attack
Type: Normal
PP: 25
Accuracy: 100%
Power: 65
Effect: No effect

Horn Drill
Type: Normal
PP: 5
Accuracy: 30%
Power: ~
Effect: Knocks out the opponent in one hit. Does not work against 
pokemon of a higher level than the user

Howl
Type: Normal
PP: 40
Accuracy: N/A
Power: ~
Effect: Raises the users attack

Hydro Cannon
Type: Water
PP: 5
Accuracy: 90%
Power: 150
Effect: the user can't attack the next turn

Hydro Pump
Type: Water
PP: 5
Accuracy: 80%
Power: 120
Effect: No effect

Hyper Beam
Type: Normal
PP: 5
Accuracy: 90%
Power: 150
Effect: You cannot attack on the turn after this move is used

Hyper Fang
Type: Normal
PP: 15
Accuracy: 90
Power: 80
Effect: May flinch the foe

Hyper Voice
Type: Normal
PP: 10
Accuracy: 100%
Power: 90
Effect: no effect

Hypnosis
Type: Psychic
PP: 20
Accuracy: 60%
Power: ~
Effect: Puts the foe to sleep

IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

Ice Ball
Type: Ice
PP: 20
Accuracy: 90%
Power: 30
Effect: Power doubles with each consecutive use for 5 turns

Ice Beam
Type: Ice
PP: 10
Accuracy: 100%
Power: 95
Effect: May freeze the foe

Ice Punch
Type: Ice
PP: 15
Accuracy: 100%
Power: 75
Effect: May freeze the foe

Icy Wind
Type: Ice
PP: 15
Accuracy: 95%
Power: 55
Effect: lowers the foes speed

Imprison
Type: Psychic
PP: 15
Accuracy: 100%
Power: ~
Effect: Prevents the foe from using any moves that the user knows

Ingrain
Type: Grass
PP: 20
Accuracy: N/A
Power: ~
Effect: Slowly recovers the users HP. The pokemon cannot escape during 
that time.

Iron Defense
Type: Steel
PP: 15
Accuracy: N/A
Power: ~
Effect: raises the users defense

Iron Tail
Type: Ice
PP: 15
Accuracy: 75%
Power: 100
Effect: may lower the foes defense

JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
JJJJJJJ

KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
KKKKKKK

Karate Chop
Type: Fighting
PP: 25
Accuracy: 100%
Power: 50
Effect: has a good critical hit ratio

Kinesis
Type: Psychic
PP: 15
Accuracy: 80%
Power: ~
Effect: lowers the foes accuracy

Knock Off
Type: Dark
PP: 20
Accuracy: 100%
Power: 20
Effect: Knocks off the opponents item

LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLLLLLL

Leaf Blade
Type: Grass
PP: 15
Accuracy: 100%
Power: 70
Effect: has a good critical hit ratio

Leech Life
Type: Bug
PP: 15
Accuracy: 100%
Power: 20
Effect: recovers half of the damage that is taken

Leech Seed
Type: Grass
PP: 10
Accuracy: 90%
Power: ~
Effect: Slowly drains HP from the foe

Leer
Type: Normal
PP: 30
Accuracy: N/A
Power: ~
Effect: lowers the foes defense

Lick
Type: Ghost
PP: 20
Accuracy: 100%
Power: 20
Effect: May paralyze the foe

Light Screen
Type: Psychic
PP: 30
Accuracy: N/A
Power: ~
Effect: Raises the users Sp. Defense. Breaks if Brick Break is used 
against 
it.

Lock-On
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: The next move always hits

Lovely Kiss
Type: Normal
PP: 10
Accuracy: 75%
Power: ~
Effect: Puts the foe to sleep

Low Kick
Type: Fighting
PP: 20
Accuracy: 100%
Power: ~
Effect: Power is based on the weight of the opponent

Luster Purge
Type: Psychic
PP: 5
Accuracy: 100%
Power: 70
Effect: may lower the foes Sp. Defense

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMM

Mach Punch
Type: Fighting
PP: 5
Accuracy: 100%
Power: 40
Effect: Always attacks first

Magic Coat
Type: Psychic
PP: 15
Accuracy: N/A
Power: ~
Effect: prevents moves that cause status conditions

Magical Leaf
Type: Grass
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses

Magnitude
Type: Ground
PP: 30
Accuracy: 100%
Power: ~
Effect: the power of this move varies

Mean Look
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: Prevents the foe from escaping

Meditate
Type: Psychic
PP: 40
Accuracy: N/A
Power: ~
Effect: raises the users attack

Mega Drain
Type: Grass
PP: 10
Accuracy: 100%
Power: 40
Effect: recovers half the damage taken

Mega Kick
Type: Normal
PP: 5
Accuracy: 75%
Power: 120
Effect: no effect

Mega Punch
Type: Normal
PP: 20
Accuracy: 85%
Power: 80
Effect: no effect

Megahorn
Type: Bug
PP: 10
Accuracy: 85%
Power: 120
Effect: No effect

Memento
Type: Dark
PP: 10
Accuracy: 100%
Power: ~
Effect: lowers the attack and Sp. Attack of the opponent and then 
faints the user

Metal Claw
Type: Steel
PP: 35
Accuracy: 95%
Power: 50
Effect: may raise the users defense

Metal Sound
Type: Steel
PP: 40
Accuracy: 85%
Power: ~
Effect: lowers the foes Special Defense

Meteor Mash
Type: Steel
PP: 10
Accuracy: 85%
Power: 100
Effect: may raise the users attack

Metronome
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: Does a random attack. A fun move

Milk Drink
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: Restores half of the users total HP.

Mimic
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: copies one of the foes moves

Mind Reader
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: makes the next move 100% accurate

Minimize
Type: Normal
PP: 20
Accuracy: N/A
Power: ~
Effect: lowers the foes accuracy. But it makes Stomp take more damage 
against the one who used Minimize

Mirror Coat
Type: Psychic
PP: 5
Accuracy: 100%
Power: ~
Effect: Pays back the damage from a Special Attack back to the user of 
the SA for double the damage

Mirror Move
Type: Flying
PP: 20
Accuracy: N/A
Power: ~
Effect: copies the last move the foe used

Mist
Type: Ice
PP: 30
Accuracy: N/A
Power: ~
Effect: disposes of all stat changes on the user

Mist Ball
Type: Psychic
PP: 5
Accuracy: 100%
Power: 70
Effect: may lower the foes Sp. Attack

Moonlight
Type: Normal
PP: 5
Accuracy: N/A
Power: ~
Effect: recovers some of the users HP. Power varies depending on the 
time of the day

Morning Sun
Type: Normal
PP: 5
Accuracy: N/A
Power: ~
Effect: recovers some of the users HP. Power varies depending on the 
time of the day

Mud Shot
Type: Ground
PP: 15
Accuracy: 95
Power: 55
Effect: lowers the foes speed

Mud Slap
Type: Ground
PP: 10
Accuracy: 100%
Power: 20
Effect: lowers the foes accuracy

Mud Sport
Type: Ground
PP: 15
Accuracy: N/A
Power: ~
Effect: lowers the power of electric type moves

Muddy Water
Type: Water
PP: 10
Accuracy: 85
Power: 95
Effect: May lower the foes accuracy

NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
NNNNNNN

Nature Power
Type: Normal
PP: 20
Accuracy: 95%
Power: ~
Effect: the move this turns into depends on the terrain in the area

Needle Arm
Type: Grass
PP: 15
Accuracy: 100%
Power: 60
Effect: May flinch the foe

Night Shade
Type: Ghost
PP: 15
Accuracy: 100%
Power: ~
Effect: damage is equal to the level of the user

Nightmare
Type: Ghost
PP: 15
Accuracy: 100
Power: ~
Effect: takes away 1/4 of the victims total HP. Can only be used if the 
foe is asleep

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOO

Octazooka
Type: Water
PP: 10
Accuracy: 85%
Power: 65
Effect: may lower the foes accuracy

Odor Sleuth
Type: Normal
PP: 40
Accuracy: 100%
Power: ~
Effect: gets rid of all accuracy abnormalities

Outrage
Type: Dragon
PP: 15
Accuracy: 100%
Power: 90
Effect: Attacks 2-3 times. Confuses the user afterwards

Overheat
Type: Fire
PP: 5
Accuracy: 100%
Power: 150
Effect: lowers the Special Attack of the user

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
PPPPPPP

Pain Split
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: Takes the HP of both pokemon and gives half of the total to 
each of the pokemon. Great if you are near fainting

Pay Day
Type: Normal
PP: 20
Accuracy: 100%
Power: 40
Effect: gives the user extra money at the end of the battle if used.

Peck
Type: Flying
PP: 35
Accuracy: 100%
Power: 35
Effect: no effect

Perish Song
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: Knocks out all pokemon in three turns

Petal Dance
Type: Grass
PP: 20
Accuracy: 100%
Power: 70
Effect: Attacks 2-3 times. Confuses the user afterwards

Pin Missile
Type: Normal
PP: 20
Accuracy: 85%
Power: 14
Effect: Attacks 2-5 times

Poison Fang
Type: Poison
PP: 15
Accuracy: 100%
Power: 50
Effect: May poison the foe with rising poison damage each turn

Poison Gas
Type: Poison
PP: 40
Accuracy: 55%
Power: ~
Effect: Poisons the foe

Poison Sting
Type: Poison
PP: 35
Accuracy: 100%
Power: 15
Effect: May poison the foe

Poison Tail
Type: Poison
PP: 25
Accuracy: 100%
Power: 50
Effect: Has a good critical hit ratio. May poison the foe

Poisonpowder
Type: Poison
PP: 35
Accuracy: 75%
Power: ~
Effect: Poisons the foe

Pound
Type: Normal
PP: 35
Accuracy: 100%
Power: 40
Effect: no effect

Powder Snow
Type: Ice
PP: 25
Accuracy: 100%
Power: 40
Effect: May freeze the foe

Present
Type: Normal
PP: 15
Accuracy: 90%
Power: ~
Effect: Has four different effects...
Does some damage to the foe
Does good damage to the foe
Does great damage to the foe
Heals some of the foes HP
Obviously, you don't want the fourth effect, unless you have a plan...

Protect
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: Negates the foes next attack. Accuracy drops with each 
consecutive use

Psybeam
Type: Psychic
PP: 20
Accuracy: 100%
Power: 65
Effect: May confuse the foe

Psych Up
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: Copies stat changes the opponent uses on itself

Psychic
Type: Psychic
PP: 10
Accuracy: 100%
Power: 90
Effect: May lower the foes Sp. Defense

Psywave
Type: Psychic
PP: 15
Accuracy: 100%
Power: ~
Effect: Power varies

Pursuit
Type: Dark
PP: 20
Accuracy: 100%
Power: 40
Effect: Does more damage to pokemon that are switching out

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
QQQQQQQ

Quick Attack
Type: Normal
PP: 30
Accuracy: 100%
Power: 40
Effect: Always attacks first

RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
RRRRRRR

Rage
Type: Normal
PP: 20
Accuracy: 100%
Power: 20
Effect: Attack raises when this pokemon is attacked after this is used

Rain Dance
Type: Water
PP: 5
Accuracy: N/A
Power: ~
Effect: Raises the power of water attacks, lowers the power of fire 
attacks, makes Thunder 100% accurate, makes Solarbeam a three turn 
attack. Lasts for 5 turns

Rapid Spin
Type: Normal
PP: 40
Accuracy: 100%
Power: 20
Effect: Allow you to break free of trap moves like Wrap and Bind.

Razor Leaf
Type: Grass
PP: 25
Accuracy: 95%
Power: 55
Effect: has a good critical hit ratio

Razor Wind
Type: Normal
PP: 10
Accuracy: 100%
Power: 80
Effect: loads up the first turn, strikes the next

Recover
Type: Normal
PP: 20
Accuracy: N/A
Power: ~
Effect: Recovers half the whole amount of HP for the user

Recycle
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: lets you use a held item again

Reflect
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: raises the users defense. Is broken if Brick Break is used 
against it

Refresh
Type: Normal
PP: 20
Accuracy: N/A
Power: ~
Effect: cures the users status abnormalities

Rest
Type: Psychic
PP: 10
Accuracy: N/A
Power: ~
Effect: Puts the user to sleep. Fully recovers the user. Allows the use 
of Sleep Talk and Snore

Return
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: depends on hoe much the pokemon likes you

Revenge
Type: Fighting
PP: 10
Accuracy: 100%
Power: 60
Effect: power doubles if attack on the same turn as the move is used as 
long as the opponent attacks first

Reversal
Type: Fighting
PP: 15
Accuracy: 100%
Power: N/A
Effect: The attack power goes up as your HP goes down

Roar
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: Switches out opponent trainers pokemon and escape from wild 
battles

Rock Blast
Type: Rock
PP: 10
Accuracy: 100%
Power: 25
Effect: attacks 2-5 times

Rock Slide
Type: Rock
PP: 10
Accuracy: 90%
Power: 75
Effect: may flinch the foe

Rock Smash
Type: Fighting
PP: 15
Accuracy: 100%
Power: 20
Effect: lowers the foes defense

Rock Throw
Type: Rock
PP: 15
Accuracy: 90%
Power: 50
Effect: no effect

Rock Tomb
Type: Rock
PP: 10
Accuracy: 90%
Power: 50
Effect: lowers the foes speed

Role Play
Type: Psychic
PP: 10
Accuracy: 100%
Power: ~
Effect: the two pokemon share one of the pokemon's abilities

Rolling Kick
Type: Fighting
PP: 15
Accuracy: 85%
Power: 60
Effect: May flinch the foe

Rollout
Type: Rock
PP: 20
Accuracy: 90%
Power: 30
Effect: Power doubles with each consecutive use for 5 turns

SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
SSSSSSS

Sacred Fire
Type: Fire
PP: 5
Accuracy: 95%
Power: 100%
Effect: May burn the foe

Safeguard
Type: Normal
PP: 25
Accuracy: N/A
Power: ~
Effect: prevents any stat changes from occurring

Sand Attack
Type: Ground
Type: 15
Accuracy: 100%
Power: ~
Effect: lowers the foes accuracy

Sand Tomb
Type: Ground
PP: 15
Accuracy: 70%
Power: 15
Effect: traps the foe for 2-5 turns

Sandstorm
Type: Ground
PP: 5
Accuracy: N/A
Power: ~
Effect: hurts all non-steel, rock, or ground type pokemon for 2-5 turns

Scary Face
Type: Normal
PP: 10
Accuracy: 90
Power: ~
Effect: lowers the foes speed

Scratch
Type: Normal
PP: 35
Accuracy: 100%
Power: 40
Effect: no effect.

Screech
Type: Normal
PP: 40
Accuracy: 85%
Power: ~
Effect: lowers the foes defense

Secret Power
Type: Normal
PP: 20
Accuracy: 100%
Power: 70
Effect: the effect depends on the battlefield. This is used to make 
secret bases

Seismic Toss
Type: Fighting
PP: 20
Accuracy: 100%
Power: ~
Effect: The power is equal to the level of the user

Selfdestruct
Type: Normal
PP: 5
Accuracy: 100%
Power: 200
Effect: Knocks out the user

Shadow Ball
Type: Ghost
PP: 15
Accuracy: 100%
Power: 80
Effect: may lower the foes special defense

Shadow Punch
Type: Ghost
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses

Sharpen
Type: Normal
PP: 30
Accuracy: 100%
Power: ~
Effect: Raises the users defense

Sheer Cold
Type: Ice
PP: 5
Accuracy: 30%
Power: ~
Effect: Knocks out the foe in one hit

Shock Wave
Type: Electric
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses

Signal Beam
Type: Bug
PP: 15
Accuracy: 100%
Power: 75
Effect: may confuse the foe

Silver Wind
Type: Bug
PP: 5
Accuracy: 100%
Power: 60
Effect: may raise all stats

Sing
Type: Normal
PP: 15
Accuracy: 55%
Power: ~
Effect: Puts the opponent to sleep

Sketch
Type: Normal
PP: 1(!!!!)
Accuracy: 100%
Power: ~
Effect: This is a one-time only move. Once you use it, you copy the 
foes last move AND you keep it until you replace it with another move. 
That is why it has only one PP.

Skill Swap
Type: Psychic
PP: 10
Accuracy: 100%
Power: ~
Effect: swaps each pokemon's abilities

Skull Bash
Type: Normal
PP: 15
Accuracy: 100%
Power: 100
Effect: loads up the first turn, raising defense, then strikes the next 
turn

Sky Attack
Type: Normal
PP: 5
Accuracy: 90%
Power: 140
Effect: loads up the first turn, then strikes the next

Sky Uppercut
Type: Fighting
PP: 15
Accuracy: 90%
Power: 85
Effect: Can hit pokemon that used Fly

Slack Off
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: recovers half of the users full HP

Slam
Type: Normal
PP: 20
Accuracy: 75%
Power: 80
Effect: no effect

Slash
Type: Normal
PP: 20
Accuracy: 100%
Power: 70
Effect: has a good critical hit ratio

Sleep Powder
Type: Grass
PP: 15
Accuracy: 75%
Power: ~
Effect: Puts the foe to sleep

Sleep Talk
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: Randomly uses one of the users moves. Can only be used once 
asleep

Sludge
Type: Poison
PP: 20
Accuracy: 100%
Power: 65
Effect: may poison the foe

Sludge Bomb
Type: Poison
PP: 10
Accuracy: 100%
Power: 90
Effect: may poison the foe

Smellingsalt
Type: Normal
PP: 10
Accuracy: 100%
Power: 60
Effect: does twice the damage is the foe has a status abnormality

Smog
Type: Poison
PP: 20
Accuracy: 70%
Power: 20
Effect: May poison the foe

Smokescreen
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: lowers the foes accuracy

Snatch
Type: Dark
PP: 10
Accuracy: 100%
Power: ~
Effect: takes the beneficial effects of the opponents moves

Snore
Type: Normal
PP: 15
Accuracy: 100
Power: 40
Effect: May flinch the foe. Can only be used while the user is asleep

Softboiled
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: recovers half of the users total HP

Solarbeam
Type: Grass
PP: 10
Accuracy: 100%
Power: 120
Effect: loads up the first turn, strikes the next. Doesn't need load up 
if Sunny Day is in use. Needs two turns of load up is Rain Dance is in 
use

Sonicboom
Type: Normal
PP: 20
Accuracy: 90%
Power: 20
Effect: Always does 20 damage as long as this move affects the foe

Spark
Type: Electric
PP: 20
Accuracy: 100%
Power: 65
Effect: May paralyze the foe

Spider Web
Type: Bug
PP: 10
Accuracy: 100%
Power: ~
Effect: stops the foe from escaping

Spike Cannon
Type: Normal
PP: 15
Accuracy: 100%
Power: 20
Effect: attacks 2-5 times

Spikes
Type: Ground
PP: 20
Accuracy: N/A
Power: ~
Effect: hurts the pokemon the opposing trainer switches out to

Spit Up
Type: Normal
PP: 10
Accuracy: 100%
Power: 100
Effect: can only be used after Stockpile

Spite
Type: Ghost
PP: 10
Accuracy: 100%
Power: ~
Effect: deducts 2-5 PP from the last move the foe used

Splash
Type: Normal
PP: 40
Accuracy: 100%
Power: ~
Effect: Does nothing (seriously!)

Spore
Type: Grass
PP: 15
Accuracy: 100%
Power: ~
Effect: put the foe to sleep

Steel Wing
Type: Steel
PP: 20
Accuracy: 90%
Power: 70
Effect: May raise the defense of the user

Stockpile
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: Allows you to use Spit Up and Swallow

Stomp
Type: Normal
PP: 20
Accuracy: 100%
Power: 65
Effect: does extra damage against pokemon that have used Minimize

Strength
Type: Normal
PP: 15
Accuracy: 100%
Power: 100%
Effect: No effect

String Shot
Type: Bug
PP: 40
Accuracy: 95%
Power: ~
Effect: lowers the foes speed

Struggle
Type: ???
PP: N/A
Accuracy: 100%
Power: 50
Effect: Can only be used once all the PP for all the moves on one 
pokemon is used up. You receive damage in the attack

Stun Spore
Type: Grass
PP: 30
Accuracy: 75%
Power: ~
Effect: paralyzes the foe

Submission
Type: Fighting
PP: 25
Accuracy: 80%
Power: 80%
Effect: Hurts self during the attack

Substitute
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: creates a dummy to prevent taking damage for a few turns at the 
cost of 1/4 the total HP of the user

Sunny Day
Type: Fire
PP: 5
Accuracy: N/A
Power: ~
Effect: powers up fire attacks, weakens water attacks, makes solarbeam 
a one turn move, halves Thunders accuracy

Super Fang
Type: Normal
PP: 10
Accuracy: 90%
Power: ~
Effect: This is a good attack. It halves the foes current HP. Very 
useful against Blissey. Let's see what fraction of HP will be taken out 
after 10 hits...

Hit 1: 1/2 
Hit 2: 1/4 
Hit 3: 1/8
Hit 4: 1/16
Hit 5: 1/32
Hit 6: 1/64
Hit 7: 1/128
Hit 8: 1/256
Hit 9: 1/512
Hit 10: 1/1024

Add all those together and it should be 1 HP left, as it cannot knock 
out the foe

Superpower
Type: Fighting
PP: 5
Accuracy: 100%
Power: 120
Effect: lowers the users attack and defense

Supersonic
Type: Normal
PP: 20
Accuracy: 55%
Power: ~
Effect: confuses the foe

Surf
Type: Water
PP: 15
Accuracy: 100%
Power: 95
Effect: Hurts all opponents on the field

Swagger
Type: Normal
PP: 15
Accuracy: 90%
Power: ~
Effect: Confuses the foe and raises their attack

Swallow
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: can only be used after Stockpile is used. Recovers damage

Sweet Kiss
Type: Normal
PP: 10
Accuracy: 75%
Power: ~
Effect: confuses the foe

Sweet Scent
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: raises your accuracy

Swift
Type: Normal
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses

Sword Dance
Type: Normal
PP: 30
Accuracy: N/A
Power: ~
Effect: raises the users attack

Synthesis
Type: Grass
PP: 5
Accuracy: N/A
Power: ~
Effect: heals HP. Amount depends on the time of day

TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
TTTTTTT

Tackle
Type: Normal
PP: 35
Accuracy: 95%
Power: 35
Effect: no effect

Tail Glow
Type: Bug
PP: 20
Accuracy: N/A
Power: ~
Effect: raises the users Sp. Attack

Tail Whip
Type: Normal
PP: 30
Accuracy: 100%
Power: ~
Effect: lowers the foes defense

Take Down
Type: Normal
PP: 20
Accuracy: 85%
Power: 90
Effect: takes some of the damage in recoil

Taunt
Type: Dark
PP: 20
Accuracy: 100%
Power: ~
Effect: For two turns, the foe can only use moves that do damage. Great 
for Counter, Mirror Coat, and Bide

Teeter Dance
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: confuse your foe

Teleport
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: escape from battle

Thief
Type: Dark
PP: 10
Accuracy: 100%
Power: 40
Effect: steals an item held by the foe

Thrash
Type: Normal
PP: 20
Accuracy: 100%
Power: 90
Effect: Attacks 2-3 times. Confuses the user afterwards

Thunder
Type: Electric
PP: 10
Accuracy: 70%
Power: 120
Effect: May paralyze the foe

Thunder Wave
Type: Electric
PP: 20
Accuracy: 100%
Power: ~
Effect: Paralyzes the foe

Thunderbolt
Type: Electric
PP: 15
Accuracy: 100%
Power: 95
Effect: May paralyze the foe

Thunderpunch
Type: Electric
PP: 15
Accuracy: 100%
Power: 75
Effect: May paralyze the foe

Thundershock
Type: Electric
PP: 30
Accuracy: 100%
Power: 40
Effect: May paralyze the foe

Tickle
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: lowers the foes attack and defense

Torment
Type: Dark
PP: 15
Accuracy: 100%
Power: ~
Effect: prevents the foe from using the same attack twice in a row

Toxic
Type: Poison
PP: 10
Accuracy: 85%
Power: ~
Effect: Badly poisons the foe. Damage from the poison increases every 
turn

Transform
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: Transforms the user into the foe, moves and all. All the moves 
will have 5 PP.

Tri-Attack
Type: Normal
PP: 10
Accuracy: 100%
Power: 80
Effect: may paralyze, burn, Or freeze the foe

Trick
Type: Psychic
PP: 10
Accuracy: 100%
Power: each pokemon switches their items

Triple Kick
Type: Fighting
PP: 10
Accuracy: 90%
Power: 10+
Effect: Attacks three times. Damage raises with each use.

Twineedle
Type: Bug
PP: 20
Accuracy: 100%
Power: 25
Effect: Hits twice. May poison the foe.

Twister
Type: Dragon
PP: 20
Accuracy: 100%
Power: 40
Effect: May flinch the foe\

UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
UUUUUUU

Uproar
Type: Normal
PP: 10
Accuracy: 100%
Power: 50
Effect: prevents all pokemon from going to sleep for 2-5 turns. Hits 
for that time

VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
VVVVVVV

Vicegrip
Type: Normal
PP: 30
Accuracy: 100%
Power: 55
Effect: no effect

Vine Whip
Type: Grass
PP: 10
Accuracy: 100%
Power: 35
Effect: no effect

Vital Throw
PP: 10
Accuracy: N/A
Power: 70
Effect: always attacks last and never misses

Volt Tackle
Type: Electric
PP: 15
Accuracy: 100%
Power: 120
Effect: user receives some of the damage as recoil

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWW

Water Gun
Type: Water
PP: 25
Accuracy: 100%
Power: 40
Effect: no effect

Water Pulse
Type: Water
PP: 20
Accuracy: 100%
Power: 60
Effect: May confuse the foe

Water Sport
Type: Water
PP: 15
Accuracy: N/A
Power: ~
Effect: weakens fire attacks

Water Spout
Type: Water
PP: 5
Accuracy: 100%
Power: 150
Effect: power weakens as your HP lowers

Waterfall
Type: Water
PP: 15
Accuracy: 100%
Power: 80
Effect: no effect

Weather Ball
Type: Normal
PP: 10
Accuracy: 100%
Power: 50
Effect: type changes with the weather

Whirlpool
Type: Water
PP: 15
Accuracy: 70%
Power: 15
Effect: traps the foe for 2-5 turns

Whirlwind
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: blows the foe away from the battle

Will-o-wisp
Type: Fire
PP: 15
Accuracy: 75%
Power: ~
Effect: burns the foe

Wing Attack
Type: Flying
PP: 35
Accuracy: 100%
Power: 60
Effect: no effect

Wish
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: every few turns, you fully recover HP

Wrap
Type: Normal
PP: 20
Accuracy: 85%
Power: 15
Effect: traps the foe for 2-5 turns

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXX

YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
YYYYYYY

Yawn
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: put the foe to sleep at the end of the turn after this move is 
used

ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
ZZZZZZZ

Zap Cannon
Type: Electric
PP: 5
Accuracy: 50%
Power: 100
Effect: always paralyzes the foe

=-=-=-=-=-=-=-=-=-=-=-=-=

16. Contests

In R/S, there is a cool sidequest called "CONTEST". In a contest, you 
try to impress the judges and audience with appeal and attacks. To 
impress the audience, you give your pokemon "POKEBLOCKS", which are 
made in "BERRY BLENDERS" which are located in "CONTEST HOUSES". You 
need a "POKEBLOCK CASE" to make pokeblocks. There are five types of 
contests. They are Smart, Cool, Tough, Beauty, and Cute. There are four 
ranks, Normal, Super, Hyper, and Master. Here is a description:

Part 1: The Audience-

In this part, you try to impress the audience with your pokemon. You, 
like I already said, need pokeblocks to make that possible. You can 
also use "SCARVES", which almost double the stat for the contest you 
are competing in. I think the most amount of people you can impress is 
eight, which is very easily done with scarves.

Pat 2: The Judge-

In this part, you try to impress the judge with the moves your pokemon 
know. They each not only have a battle type, but a contest type (Cool, 
Tough, etc...). There are also stuff like jam and appeal, which helps 
you (appeal) and helps you more (jam). J & A are based on stars. Appeal 
is used to get closer to victory. Jam is used to take away stars from 
other pokemon. You gain less appeal if you use a move that doesn't have 
the same type as the contest you're appealing in. That means, for 
example, using a Beauty move in a Tough contest. You also gain less if 
you use the same move twice in a row. But you can gain twice the normal 
amount if you use something called a combo. For example, lets say 
Medicham uses Thunderpunch. Then he uses Ice Punch. Instead of gaining 
the normal 4 stars for appeal, you gain 8 stars!

=-=-=-=-=-=-=-=-=-=
16.1. Contest Moves

Unlike battles, contests don't involve knocking out the opposing 
pokemon. The attacks give you stars, and some take away stars. This 
section explains all the moves and what they do in the contest.

Name: Absorb
Contest Type: Smart
Appeal: **
Jam: ***
Description: Startles the POKEMON that appealed before the user

Name: Acid
Contest Type: Smart
Appeal: *
Jam: ****
Description: Badly startles the POKEMON in front

Name: Acid Armor
Contest Type: Tough
Appeal: *
Jam: none
Description: Ups the user's condition.  Helps prevent nervousness

Name: Aerial Ace
Contest Type: Cool
Appeal: **
Jam: none
Description: The appeal works great if performed first

Name: Aeroblast
Contest Type: Cool
Appeal: ***
Jam: none
Description: Affected by how well the appeal in front goes

Name: Agility
Contest Type: Cool
Appeal: ***
Jam: none

=-=-=-=-=-=-=-=-=-=-=-=-=-=

17. Abilities

Air Lock- Weather doesn't affect
Pokemon-
Rayquaza

Arena Trap- prevents pokemon on the ground from escaping
Pokemon-
Trapinch, Diglett, Dugtrio

Battle Armor- prevents being hit by a critical hit.
Pokemon-
Anorith, Armaldo, Kabuto, Kabutops

Blaze- raises the power o fire attacks when HP goes down to low
Pokemon-
Torchic, Combusken, Blaziken, Charmander, Charmeleon, Charizard, 
Cyndiquil, Quilava, Typhlosion

Chlorophyll- Speed is raised in a bright sun
Pokemon-
Seedot, Nuzleaf, Shiftry, Oddish, Gloom, Vileplume, Bellosom, Tropius, 
Bellsprout, Weepinbell, Victreebell, Exeggcute, Exeggutor, Tangela, 
Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora

Clear Body- Not affected by stat changing moves
Pokemon-
Tentacool, Tentacruel, Regirock, Regice, Registeel, Beldum, Metang, 
Metagross

Cloud Nine- Gets rid of any weather effects
Pokemon-
Psyduck, Golduck

Color Change- Changes type to that of the last move the foe used
Pokemon-
Kecleon

Compoundeyes- accuracy is raised
Pokemon-
Nincada, Butterfree, Venonat, Yanma

Cute Charm- May make the foe attracted if hit
Pokemon-
Skitty, Delcatty, Igglybuff, Jigglypuff, Wigglytuff, Cleffa, Clefairy, 
Clefable

Damp- prevents anyone from using Selfdestruct or Explosion
Pokemon-
Psyduck, Golduck, Poliwag, Poliwhirl, Poliwrath, Politoed, Wooper, 
Quagsire

Drizzle- When sent out, rain begins to fall. Exact same effects as Rain 
Dance, but permanent.
Pokemon-
Kyogre

Drought- Same as Drizzle, only with sun.
Pokemon-
Groudon

Early Bird- wake up quickly
Pokemon-
Seedot, Nuzleaf, Shiftry, Doduo, Dodrio, Natu, Xatu, Girafarig, 
Kangaskhan, Ledyba, Ledian, Houndour, Houndoom

Effect Spore- When hit by a physical attack, may paralyze, poison, or 
put the foe to sleep
Pokemon-
Shroomish, Breloom, Paras, Parasect

Flame Body- May burn the foe on contact
Pokemon-
Slugma, Magcargo, Magby, Magmar

Flash Fire- Attack and Special Attack go up when hit by a fire attack
Pokemon-
Vulpix, Ninetales, Growlithe, Arcanine, Ponyta, Rapidash, Flareon, 
Houndour, Houndoom

Forecast- Changes type to that of the weather
Pokemon-
Castform

Guts- raises attack if health bar is red
Pokemon-
Taillow, Swellow, Makuhita, Hariyama, Machop, Machoke, Machamp, 
Heracross, Rattata, Raticate, Ursaring, Tyrogue, Larvitar

Huge Power- raises power in battle
Pokemon-
Azurill, Marill, Azumarill

Hustle- at the cost of accuracy, raises power
Pokemon-
Corsola, Togepi, Togetic, Remoraid, Mantine

Hyper Cutter- cannot lose attack power
Pokemon-
Mawile, Trapinch, Pinsir, Corphish, Crawdaunt, Krabby, Kingler, Gligar

Illuminate- wild pokemon encounter rate increased
Pokemon-
Volbeat, Staryu, Starmie, Chinchou, Lanturn

Immunity- can't be poisoned
Pokemon-
Zangoose, Snorlax

Inner Focus- cannot flinch
Pokemon-
Abra, Kadabra, Alakazam, Zubat, Golbat, Crobat, Girafarig, Snorunt, 
Glalie, Farfetch'd, Dragonite, Sneasle

Insomnia- cannot fall asleep
Pokemon-
Shuppet, Banette, Drowsee, Hypno, Hoothoot, Noctowl, Spinarak, Ariados, 
Murkrow

Intimidate- lowers the foes attack when sent into battle
Pokemon-
Mightyena, Masquerain, Gyarados, Mawile, Salamence, Ekans, Arbok, 
Growlithe, Arcanine, Tauros, Snubbull, Granbull, Stantler, Hitmontop

Keen Eye- cannot lose accuracy
Pokemon-
Wingull, Pelliper, Sableye, Skarmory, Pidgey, Pidgeotto, Pidgeot, 
Spearow, Fearow, Farfetch'd, Hitmonchan, Sentret, Furret, Hoothoot, 
Noctowl, Sneasle

Levitate- Is not affected by ground moves. Is not affected by the Arena 
Trap ability
Pokemon-
Koffing, Weezing, Vibrava, Flygon, Solrock, Lunatone, Baltoy, Claydol, 
Duskull, Chimecho, Latias, Latios, Ghastly, Haunter, Gengar, 
Misdreavus, Unown

Limber- cannot be paralyzed
Pokemon-
Persian, Hitmonlee, Ditto

Liquid Ooze- hurts healing pokemon
Pokemon-
Tentacool, Tentacruel, Gulpin, Swalot

Lightningrod- all electric attacks are directed towards it
Pokemon-
Electrike, Manectric, Rhyhorn, Rhydon, Cubone, Marowak

Magma Armor- cannot be frozen
Pokemon-
Slugma, Magcargo

Magnet Pull- prevents steel pokemon from escaping
Pokemon-
Nosepass, Magnemite, Magneton

Minus- gains power when with a pokemon with the PLUS ability
Pokemon-
Minun

Natural Cure- all status conditions are healed when taken from battle
Pokemon-
Roselia, Swablu, Altaria, Corsola, Staryu, Starmie, Chansey, Blissey, 
Celebi

Oblivious- cannot be affected by attract or Cute Charm (ooh!)
Pokemon-
Wailmer, Wailord, Illumize, Numel, Barboach, Wiscash, Slowpoke, 
Slowbro, Slowking, Lickitung, Jynx, Swinub, Piloswine

Overgrow- grass attack power is raised when HP is low
Pokemon-
Treeko, Grovyle, Sceptile, Bulbasaur, Ivysaur, Venusaur, Chikorita, 
Bayleef, Meganium

Own Tempo- cannot be confused
Pokemon-
Spoink, Grumpig, Spinda, Slowpoke, Slowbro, Slowking, Lickitung, 
Smeargle

Pickup- chance of a random item picked up after battle
Pokemon-
Zigzagoon, Linoone, Phanpy, Meowth, Aipom, Teddiursa

Plus- gains power when with a pokemon with the Minus ability
Pokemon-
Plusle

Poison Point- chance of poisoning the foe from a direct attack
Pokemon-
Roselia, Seadra, Nidoran Female, Nidorina, Nidoqueen, Nidoran Male, 
Nidorino, Nidoking, Qwilfish

Pressure- when attacked, the PP of the foe is reduced by 2
Pokemon-
Absol, Dusclops, Deoxys, Aerodactyl, Articuno, Zapdos, Moltres, Mewtwo, 
Raikou, Entei, Suicune, Lugia, Ho-oh

Pure Power- attack is raised in battle
Pokemon-
Meditite, Medicham

Rain Dish- Slowly recovers HP when raining
Pokemon-
Lotad, Lombre, Ludicolo

Rock Head- no damage taken in recoil from attacks like Take Down
Pokemon-
Aron, Lairon, Aggron, Geodude, Graveler, Golem, Rhyhorn, Rhydon, Bagon, 
Shellgon, Onix, Cubone, Marowak, Aerodactyl, Sudowoodo, Steelix

Rough Skin- when hit with a direct attack, foe takes damage in recoil
Pokemon-
Carvanha, Sharpedo

Run Away- always able to run from a wild pokemon battle, regardless of 
stats
Pokemon-
Poochyena, Doduo, Dodrio, Rattata, Raticate, Ponyta, Rapidash, Eevee, 
Sentret, Furret, Aipom, Dunsparce, Snubbull

Sand Stream- causes a Sandstorm when sent into battle
Pokemon-
Tyranitar

Sand Veil- evasion raises in sandstorm, doesn't take damage from 
sandstorm
Pokemon-
Sandshrew, Sandslash, Cacnea, Cacturne, Diglett, Dugtrio, G

Serene Grace- all added effects of attacks double the chances of 
working
Pokemon-
Jirachi, Chansey, Blissey, Togepi, Togetic, Dunsparce

Shadow Tag- foe cannot flee from battle
Pokemon-
Wynaut, Wobbafett

Shed Skin- all status ailments disappear one turn after going in effect
Pokemon-
Silcoon, Cascoon, Seviper, Metapod, Kakuna, Ekans, Arbok, Dratini, 
Dragonair, Pupitar

Shell Armor- cannot receive a critical hit
Pokemon-
Corphish, Crawdaunt, Clamperl, Shellder, Cloyster, Lapras, Omanyte, 
Omastar

Shield Dust- cannot be effected by add-on effects
Pokemon-
Wurmple, Dustox, Caterpie, Weedle, Venomoth

Soundproof- is not effected by sound attacks
Pokemon-
Whismur, Loudred, Exploud, Voltorb, Electrode, Mr. Mime

Speed Boost- speed raises every turn
Pokemon-
Ninjask, Yanma

Static- if hit by a direct contact attack, you may paralyze the foe
Pokemon-
Electrike, Manectric, Voltorb, Electrode, Pichu, Pikachu, Raichu, 
Elekid, Electabuzz, Mareep, Flaffy, Ampharos

Stench- rate of wild pokemon encounter goes down when in first position
Pokemon-
Grimer, Muk

Sticky Hold- if you have a held item, it cannot be stolen by Thief or 
Covet
Pokemon-
Gulpin, Swalot, Grimer, Muk

Sturdy- cannot be phased by a OHKO attack
Pokemon-
Geodude, Graveler, Golem, Nosepass, Aron, Lairon, Aggron, Magnemite, 
Magneton, Skarmory, Donphan, Onix, Sudowoodo, Pineco, Forretress, 
Steelix, Shuckle

Suction Cups- Cannot be taken from battle unless you return it
Pokemon-
Lileep, Cradily, Octillery

Swarm- bug attacks do more damage when HP is low
Pokemon-
Beautifly, Volbeat, Heracross, Beedrill, Scyther, Ledyba, Ledian, 
Spinarak, Ariados, Scizor

Swift Swim- speed raises when raining
Pokemon-
Lotad, Lombre, Ludicolo, Surskit, Goldeen, Seaking, Magikarp, Feebas, 
Huntail, Gorebyss, Relicanth, Luvdisc, Horsea, Kingdra, Omanyte, 
Omastar, Kabuto, Kabutops, Quilfish, Mantine

Synchronize- when effected by a status condition, the foe is also 
effected
Pokemon-
Ralts, Kirlia, Gardevoir, Abra, Kadabra, Alakazam, Natu, Xatu, Mew, 
Espeon, Umbreon

Thick Fat- Fire and Ice moves to less damage on you
Pokemon-
Makuhita, Hariyama, Azurill, Marill, Azumarill, Spoink, Grumpig, 
Spheal, Sealeo, Walrein, Seel, Dewgong, Snorlax

Torrent- when HP is low, water attacks do more damage
Pokemon-
Mudkip, Marshtomp, Swampert, Squirtle, Wartortle, Blastoise, Totodile, 
Croconaw, Feraligatr

Trace- you receive the ability of the foe for the rest of the battle
Pokemon-
Ralts, Kirlia, Gardevoir, Porygon, Porygon 2

Truant- attacks only every second turn
Pokemon-
Slakoth, Slaking

Vital Spirit- cannot be put to sleep
Pokemon-
Vigoroth, Mankey, Primeape, Delibird

Volt Absorb- when hit by an electric attack, you recover HP
Pokemon-
Chinchou, Lanturn, Jolteon

Water Absorb- when hit by a water attack, you recover HP
Pokemon-
Poliwag, Poliwhirl, Poliwrath, Politoed, Lapras, Vaporeon, Wooper, 
Quagsire, Mantine

Water Veil- you cannot be burned
Pokemon-
Goldeen, Seaking, Wailmer, Wailord

White Smoke- all moves and abilities that lower your stats are negated
Pokemon-
Torkoal

Wonder Guard- best effect, only effects by its weaknesses
Pokemon-
Shedinja

=-=-=-=-=-=-=-=-=-=-=-=-=-=

18. Mirage Island

In Sootopolis City, there is a man in a house that mentions something 
about Mirage Island. Mirage Island is far off east from that city. In 
order to reveal it, you need a MIRAGE FRIENDLY POKEMON. It is a random 
number that only reveals MI if it matches something in any of your 
pokemon.

Pokemon to capture-
Wynaut

That is all you can find, Wynaut. Levels vary from 5 to 50. You can 
find Leichi berries there. Other than that, Mirage Island is only for 
bragging rights.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
19. Ribbons

Ribbons are won in many ways. Here is a list of all ribbons.

Pokemon League Victory
Hard Work (EVs near max or maxed)
Purify Your Pokemon (only available through trading with Colosseum)

Win Cool Contest Normal Level
Win Cool Contest Super Level
Win Cool Contest Hyper Level
Win Cool Contest Master Level

Win Beauty Contest Normal Level
Win Beauty Contest Super Level
Win Beauty Contest Hyper Level
Win Beauty Contest Master Level

Win Tough Contest Normal Level
Win Tough Contest Super Level
Win Tough Contest Hyper Level
Win Tough Contest Master Level

Win Cute Contest Normal Level
Win Cute Contest Super Level
Win Cute Contest Hyper Level
Win Cute Contest Master Level

Win Smart Contest Normal Level
Win Smart Contest Super Level
Win Smart Contest Hyper Level
Win Smart Contest Master Level
=-=-=-=-=-=-=-=-=-=-=-=-=-=

20. Trick House

In the Trick House (located on Route 110), there are four rooms.

Room 1-
This is the living room. You start by finding the Trick Master in a 
certain area. After you find him, you go to the second room.

Room 2-
This is the main part of the house. It is a big maze where you need to 
find two things. First, you need to find a scroll. Second, you need to 
find the door. After you find the scroll, go to the door to open it. 
Now, you are in Room 3.

Room 3-
This is the room where you find the Trick Master after the maze. He 
will be impressed and give you a prize. Now go to Room 4.

Room 4-
This is a hallway that leas you back to Room 1.

There are seven different trick house mazes, each found after 
completing a certain task.

Here we go...

=-=-=

Trick One-

Trick Master location in First Room- Under the table

HM needed- Cut

Trainers-

Lass Sally
Pokemon-
Oddish Lv. 16

Youngster Eddie
Pokemon-
Zigzagoon Lv. 14
Zigzagoon Lv. 16

Lass Robin
Pokemon-
Skitty Lv. 14
Marill Lv. 14
Shroomish Lv. 14

In this maze, you need to cut down trees to get to the scroll and the 
door. You can go right to get the Orange Mail, but those aren't needed. 
Now go up two trees to the square two after the entrance. Now cut the 
right tree, then the top tree, and then the right tree. You will face 
Eddie and you will find the scroll. Now go back to the left side of the 
room. Go all the way up from the left side, then all the way to the 
right to find the door.

Prize- Rare Candy

=-=-=

Trick Two (note- You need to beat Wattson before you can attempted the 
second
Trick House maze)-

Trick Master Location in the First Room- behind the right tree

HM needed- none

Trainers-

School Kid Paul
Pokemon-
Numel Lv. 15
Wingull Lv. 15
Oddish Lv. 15


School Kid Ted
Pokemon-
Ralts Lv. 17

School kid Georgia
Pokemon-
Shroomish Lv. 16
Beautifly Lv. 16

In this maze, you need to push buttons to reveal paths to cross over 
holes. Now,
Go right towards the first accessible button and push it. Now go to the 
hole
That has been covered and cross over. Now go to the next button, which 
is
nearby. Now go to the next covered hole and pass through. Now go to the 
next
button and push it. Now cross the hole. Go and push the last button. 
You can now
reach the scroll. After you get the scroll, go over to the door.

Prize- Timer Ball

=-=-=

Trick Three (note- you can go right to Trick Three after Trick Two)-

Trick Master location in First Room- In the dresser

HM needed- Rock Smash

Trainers-

Camper Justin
Pokemon-
Kecleon Lv. 24

Picnicker Martha
Pokemon-
Skitty Lv. 23
Swablu Lv. 23

Hiker Alan
Pokemon-
Geodude Lv. 22
Nosepass Lv. 22
Graveler lv. 22

This maze involves opening doors to get to the scroll and the main 
door. Just follow your gut. It may get hard to describe this with all 
the puzzling parts. But after you get to the scroll, the door should be 
easy.

Prize: Hard Stone

=-=-=

Trick Four (note: you can get to trick 4 after beating Norman)

Trick Master location in the first room- behind the left window

HM needed: Strength

=-=-=-=-=-=-=-=-=-=-=-=-=-=

21. Southern Island

This is a mysterious island. It only pops up after the Elite 4 and 
after obtaining an EON TICKET, which can only be obtained from Nintendo 
or Gameshark. Southern Island is located just east from Route 109, 
right under the top-left corner of the letter box.

Southern Island has one pokemon and one item, which is attached to that 
pokemon. You can reach Southern Island by using the Eon Ticket at the 
S.S. Tidal. Talk to the lady and she will see your Eon Ticket and let 
you go to Southern Island.

On Southern Island, the first part is merely a path. Walk through it. 
Now, enter the forest. Here, you will see trees, a few puddles, and a 
black orb. SAVE BEFORE IT!!!!!! Now, talk to the orb. You will go into 
a fight. In Ruby, you will find Latias. In Sapphire, you will find 
Latios. What you basically find is the legendary that you could not 
normally get in the game. It is at level 50, and it is holding Soul 
Dew, which sharply raises the lati*s  
Special stats. Make sure you either have a Master Ball or plenty of 
Ultra Balls. It will not run away. After you catch it, you can take off 
the Soul Dew.

Before I forget, I would like to point out something that has been 
asked hundreds of times to me. If you use Gameshark/Action Replay to 
get the Eon Ticket, then you must activate another code with it to get 
the lady to notice the ticket.

=-=-=-=-=-=-=-=-=-=
22. Pokemon Japanese Names

Treeko- Kimori
Grovyle- Jupotol
Sceptile- Jukain
Torchic- Achamo
Combusken- Wakashamo
Blaziken- Bashamo
Mudkip- Mizugorou
Marshtomp- Numakorou
Swampert- Rugaji
Poochyena- Pochena
Mightyena- Guraena
Zigzagoon- Jiguzaguma
Linoone- Massuguma
Wurmple- Kemusso
Silcoon- Karasairu
Beautifly- Agehanto
Cascoon- Mayurudo
Dustox- Dokukeiru
Lotad- Hasuboo
Lombre- Hasubrero
Ludicolo- Runpapa
Seedot- Taneboo
Nuzleaf- Conohana
Shiftry- Daatengu
Taillow- Subame
Swellow- Oosubame
Wingull- Kyamome
Pelliper- Perippa
Ralts- Rarutosu
Kirlia- Kiruria
Gerdevoir- Saanaito
Surskit- Ametama
Masquerain- Amemoosu
Shroomish- Kinokoko
Breloom- Kinogassa
Slakoth- Namakero
Vigoroth- Yarukimono
Slaking- Kekkingu
Abra- Kesie
Kadabra- Yungera
Alakazam- Fudin
Nincada- Tsuchinin
Ninjask- Tekkanin
Shedinja- Nukenin
Whismur- Gonyonyo
Loudred- Dogoomu
Exploud- Bakuong
Makuhita- Makunoshita
Hariyama- Harieteyama
Goldeen- Tosakinto
Seaking- Azumao
Magikarp- Koiking
Gyarados- Gayaradosu
Azurill- Ruriri
Marill- Mariru
Azumarill- Mariruri
Geodude- Ishutsubute
Graveler- Gouron
Golem- Gouranya
Nosepass- Nozupasu
Skitty- Eneko
Delcatty- Enekororo
Zubat- Zubatto
Golbat- Gorubatto
Crobat- Kurobatto
Tentacool- Menokurage
Tentacruel- Menokurage (really!)
Sableye- Yamirami
Mawile- Kuchiito
Aron- Kokodora
Lairon- Kodora
Aggron- Bossugodora
Machop- Wanriki
Machoke- Gorikii
Machamp- Kairikii
Meditite- Asanan
Medicham- Chaaremu
Electrike- Rakurai
Manectric- Raibolt
Plusle- Purasuru
Minun- Mainan
Magnemite- Koiru
Magneton- Reakoiruu
Voltorb- Biriridama
Electrode- Marumain 

=-=-=-=-=-=-=-=-=-=-=-=-=-=
23. Trainers Eyes

The Trainers Eyes is like the phone from G/S/C. Trainers loaded into 
the trainers Eyes may want to rebattle you. However, it is not NEARLY 
as annoying because they don't call you. You have to look in your 
trainers eyes to see who wants to rebattle you. It's definitely an 
improvement over the phone-call-every-minute idea. There are many 
trainers. Like the phone in G/S/C, the trainers improve each battle 
until the fifth battle.

Aroma Lady Rose
Location: Route 118

Battle One-
Shroomish Lv. 16
Roselia Lv. 16

Battle Two-
Shroomish Lv. 26
Roselia Lv. 26

Battle Three-
Shroomish Lv. 28
Gloom Lv. 28
Roselia Lv. 28

Battle Four-
Shroomish Lv. 31
Gloom Lv. 31
Roselia Lv. 31

Battle Five-
Breloom Lv. 34
Gloom Lv. 34
Roselia Lv. 34

=-=-=-=-=
Ruin Maniac Dusty
Location: Route 111 (Desert)

Battle One-
Sandslash Lv. 24

Battle Two-
Sandslash Lv. 24

Battle Three-
Sandslash Lv. 30

Battle Four-
Sandslash Lv. 33

Battle Five-
Sandslash Lv. 36

=-=-=-=-=
Tuber Lola
Location: Route 109

Battle One-
Azurill Lv. 13
Azurill Lv. 13

Battle Two-
Marill Lv. 26
Marill Lv. 26

Battle Three-
Marill Lv. 29
Marill Lv. 29

Battle Four-
Marill Lv. 32
Marill Lv. 32

Battle Five-
Azumarill Lv. 35
Azumarill Lv. 35

=-=-=-=-=
Tuber Ricky
Location: Route 109

Battle One-
Zigzagoon Lv. 14

Battle Two-
Linoone Lv. 27

Battle Three-
Linoone Lv. 30

Battle Four-
Linoone Lv. 33

Battle Five-
Linoone Lv. 36

=-=-=-=-=
Sis and Bro Rita and Sam
Location: Route 124

Battle One-
Chinchou Lv. 36
Carvanha Lv. 34

Battle Two-
Chinchou Lv. 42
Carvanha Lv. 40

Battle Three-
Lanturn Lv. 45
Carvanha Lv. 43

Battle Four-
Lanturn Lv. 48
Sharpedo Lv. 46

Battle Five-
Lanturn Lv. 51
Sharpedo Lv. 49

=-=-=-=-=
Cooltrainer Brooke
Location: Route 111

Battle One-
Wingull Lv. 18
Numel Lv. 18
Roselia Lv. 18

Battle Two-
Wingull Lv. 26
Numel Lv. 26
Roselia Lv. 26

Battle Three-
Pelliper Lv. 29
Numel Lv. 29
Roselia Lv. 29

Battle Four-
Pelliper Lv. 32
Numel Lv. 32
Roselia Lv. 32

Battle Five-
Pelliper Lv. 34
Camerupt Lv. 34
Roselia Lv. 34

=-=-=-=-=
Cooltraiber Wilton
Location: Route 111

Battle One-
Electrike Lv. 18
Wailmer Lv. 18
Makuhita Lv. 18

Battle Two-
Electrike Lv. 26
Wailmer Lv. 26
Makihita Lv. 26

Battle Three-
Manectric Lv. 29
Wailmer Lv. 29
Makuhita Lv. 29

Battle Four-
Manectric Lv. 32
Wailmer Lv. 32
Makuhita Lv. 32

Battle Five-
Manectric Lv. 34
Wailmer Lv. 34
Hariyama Lv. 34

=-=-=-=-=
Hex Maniac Valerie
Location: Mt. Pyre

Battle One-
Sableye Lv. 32

Battle Two-
Sableye Lv. 35

Battle Three-
Spoink Lv. 37
Sableye Lv. 37

Battle Four-
Spoink Lv. 40
Sableye Lv. 40

Battle Five-
Duskull Lv. 42
Sableye Lv. 42
Grumpig Lv. 42

=-=-=-=-=
Lady Cindy
Location: Route 104

Battle One-
Zigzagoon Lv. 7

Battle Two-
Zigzagoon Lv. 11

Battle Three-
Linoone Lv. 27

Battle Four-
Linoone Lv. 30

Battle Five-
Linoone Lv. 33

Battle Six (yes, there is a battle six)-
Linoone Lv. 36

=-=-=-=-=
Beauty Jessica
Location: Route 121

Battle One-
Kecleon Lv. 30
Seviper Lv. 30

Battle Two-
Kelceon Lv. 33
Seviper Lv. 33

Battle Three-
Kecleon Lv. 36
Seviper Lv. 36

Battle Four-
Kecleon Lv. 39
Seviper Lv. 39

Battle Five-
Kecleon Lv. 42
Seviper Lv. 42

=-=-=-=-=
Rich Boy Winston
Location: Route 104

Battle One-
Zigzagoon Lv. 7

Battle Two-
Linoone Lv. 27

Battle Three-
Linoone Lv. 30

Battle Four-
Linoone Lv. 33

Battle Five-
Linoone Lv. 36

=-=-=-=-=
Pokemaniac Steve
Location: Route 114

Battle One-
Aron Lv. 20

Battle Two-
Lairon Lv. 27

Battle Three-
Lairon Lv. 29
Rhyhorn Lv. 29

Battle Four-
Lairon Lv. 32
Rhyhorn Lv. 32

Battle Five-
Aggron Lv. 35
Rhydon Lv. 35

=-=-=-=-=
Swimmer Tony
Location: Route 107

Battle One-
Carvanha Lv. 27

Battle Two-
Sharpedo Lv. 30

Battle Three-
Sharpedo Lv. 33

Battle Four-
Staryu Lv. 34
Sharpedo Lv. 36

Battle Five-
Starmie Lv. 37
Sharpedo Lv. 39

=-=-=-=-=
Black Belt Nob
Location: Route 105

Battle One-
Machop Lv. 20

Battle Two- 
Machop Lv. 27

Battle Three-
Machop Lv. 29
Machoke Lv. 29

Battle Four-
Machop Lv. 31
Machoke Lv. 31
Machoke Lv. 31

Battle Five-
Machop Lv. 33
Machoke Lv. 33
Machoke Lv. 33
Machamp Lv. 33

=-=-=-=-=
Guitarist Dalton
Location: Route 118

Battle One-
Magnemite Lv. 15
Whirmur Lv. 15
Magnemite Lv. 15

Battle Two-
Magnemite Lv. 25
Whismur Lv. 25
Magnemite Lv. 25

Battle Three-
Magnemite Lv. 28
Loudred Lv. 28
Magnemite Lv. 28

Battle Four-
Magneton Lv. 31
Loudred Lv. 31
Magneton Lv. 31

Battle Five-
Magneton Lv. 34
Exploud Lv. 34
Magneton Lv. 34

=-=-=-=-=
Kindler Bernie
Location: Route 114

Battle One-
Slugma Lv. 19
Wingull Lv. 19

Battle Two-
Slugma Lv. 26
Wingull Lv. 26

Battle Three-
Slugma Lv. 29
Pelliper Lv. 29

Battle Four-
Slugma Lv. 32
Pelliper Lv. 32

Battle Five-
Magcargo Lv. 35
Pelliper Lv. 35

=-=-=-=-=
Camper Ethan
Location: Jagged Pass

Battle One-
Zigzagoon Lv. 21
Taillow Lv. 21

Battle Two-
Zigzagoon Lv. 26
Taillow Lv. 26

Battle Three-
Linoone Lv. 29
Swellow Lv. 29

Battle Four-
Sandshrew Lv. 31
Swellow Lv. 31
Linoone Lv. 31

Battle Five-
Swellow Lv. 34
Sandslash Lv. 34
Linoone Lv. 34

=-=-=-=-=
Old Couple John & Jay
Location: Meteor Falls

Battle One-
Medicham Lv. 40
Hariyama Lv. 40

Battle Two-
Medicham Lv. 43
Hariyama Lv. 43

Battle Three-
Medicham Lv. 46
Hariyama Lv. 46

Battle Four-
Medicham Lv. 49
Hariyama Lv. 49

Battle Five-
Medicham Lv. 52
Hariyama Lv. 52

=-=-=-=-=
Bug Maniac Brendon
Location: Route 120

Battle One-
Surskit Lv. 28
Surskit Lv. 28
Surskit Lv. 28

Battle Two-
Surskit Lv. 31
Surskit Lv. 31
Surskit Lv. 31

Battle Three-
Surskit Lv. 34
Surskit Lv. 34
Masquarain Lv. 34

Battle Four-
Surskit Lv. 36
Wurmple Lv. 36
Surskit Lv. 36
Masquarain Lv. 36

Battle Five-
Surskit Lv. 38
Dustox Lv. 38
Surskit Lv. 38
Masquarain Lv. 38
Beautifly Lv. 38

=-=-=-=-=
Psychic Cameron
Location: Route 123

Battle One-
Kadabra Lv. 31
Solrock Lv. 31

Battle Two-
Kadabra Lv. 34
Solrock Lv. 34

Battle Three-
Kadabra Lv. 37
Solrock Lv. 37

Battle Four-
Kadabra Lv. 40
Solrock Lv. 40

Battle Five-
Solrock Lv. 43
Alakazam Lv. 43

=-=-=-=-=
Psychic Jacki
Location: Route 123

Battle One-
Kadabra Lv. 31
Lunatone Lv. 31

Battle Two-
Kadabra Lv. 34
Lunatone Lv. 34

Battle Three-
Kadabra Lv. 37
Lunatone Lv. 37

Battle Four-
Kadabra Lv. 40
Lunatone Lv. 40

Battle Five-
Lunatone Lv. 43
Alakazam Lv. 43

=-=-=-=-=
School Kid Karen
Location: Route 116

Battle One-
Shroomish Lv. 9
Whismur Lv. 9

Battle Two-
Shroomish Lv. 26
Whismur Lv. 26

Battle Three-
Shroomish Lv. 29
Loudred Lv. 29

Battle Four-
Breloom Lv. 32
Loudred Lv. 32

Battle Five-
Breloom Lv. 35
Exploud Lv. 35

=-=-=-=-=
School Kid Jerry
Location: Route 116

Battle One-
Ralts Lv. 10

Battle Two-
Ralts Lv. 26
Meditite Lv. 26

Battle Three-
Kirlia Lv. 29
Meditite Lv. 29

Battle Four-
Kirlia Lv. 32
Medicham Lv. 32

Battle Five-
Kirlia Lv. 34
Banette Lv. 34
Medicham Lv. 34

=-=-=-=-=
Sr. & Jr. Ana & Meg
Location: Route 117

Battle One-
Zigzagoon Lv. 16
Makuhita Lv. 18

Battle Two-
Zigzagoon Lv. 26
Makuhita Lv. 28

Battle Three-
Zigzagoon Lv. 29
Makuhita Lv. 31

Battle Four-
Linoone Lv. 32
Makuhita Lv. 34

Battle Five-
Linoone Lv. 35
Hariyama Lv. 37

=-=-=-=-=
Pokefan Isabel
Location: Route 110

Battle One-
Plusle Lv. 15
Minun Lv. 15

Battle Two-
Plusle Lv. 26
Minun Lv. 26

Battle Three-
Plusle Lv. 29
Minun Lv. 29

Battle Four-
Plusle Lv. 32
Minun Lv. 32

Battle Five-
Plusle Lv. 35
Minun Lv. 35

=-=-=-=-=
Pokefan Miguel
Location: Route 103 (right side of water)

Battle One-
Skitty Lv. 16

Battle Two-
Skitty Lv. 27

Battle Three-
Skitty Lv. 30

Battle Four-
Delcatty Lv. 33

Battle Five-
Delcatty Lv. 36

=-=-=-=-=
Expert Timothy
Location: Route 115

Battle One-
Hariyama Lv. 28

Battle Two-
Hariyama Lv. 31

Battle Three-
Hariyama Lv. 34

Battle Four-
Hariyama Lv. 37

Battle Five-
Hariyama Lv. 40

=-=-=-=-=
Expert Shelby
Location: Mt. Chimney

Battle One-
Meditite Lv. 22
Makuhita Lv. 22

Battle Two-
Meditite Lv. 30
Makuhita Lv. 30

Battle Three-
Medicham Lv. 33
Hariyama Lv. 33

Battle Four-
Medicham Lv. 36
Hariyama Lv. 36

Battle Five-
Medicham Lv. 39
Hariyama Lv. 39

=-=-=-=-=
Youngster Calvin
Location: Route 102

Battle One-
Zigzagoon Lv. 5

Battle Two-
Linoone Lv. 27

Battle Three-
Swellow Lv. 28
Linoone Lv. 30

Battle Four-
Swellow Lv. 31
Linoone Lv. 33

Battle Five-
Swellow Lv. 34
Vigoroth Lv. 32
Linoone Lv. 36

=-=-=-=-=
Fisherman Elliot
Location: Route 106

Battle One-
Magikarp Lv. 11
Tentacool Lv. 8
Magikarp Lv. 11

Battle Two-
Tentacool Lv. 24
Gyarados Lv. 27
Gyarados Lv. 27

Battle Three-
Gyarados Lv. 29
Carvanha Lv. 26
Tentacool Lv. 26
Gyarados Lv. 29

Battle Four-
Gyarados Lv. 31
Carvanha Lv. 30
Tentacruel Lv. 30
Gyarados Lv. 31

Battle Five-
Gyarados Lv. 33
Sharpedo Lv. 33
Gyarados Lv. 33
Tentacruel Lv. 35

=-=-=-=-=
Triathilete Abigail
Location: Route 110

Battle One-
Magnemite Lv. 17

Battle Two-
Magnemite Lv. 28

Battle Three-
Magnemite Lv. 31

Battle Four-
Magneton Lv. 34

Battle Five-
Magneton Lv. 37

=-=-=-=-=
Triathilete Benjamin
Location: Route 110

Battle One-
Magnemite Lv. 17

Battle Two-
Magnemite Lv. 28

Battle Three-
Magnemite Lv. 31

Battle Four-
Magneton Lv. 34

Battle Five-
Magneton Lv. 37

=-=-=-=-=
Triathilete Isaiah
Location: Route 128

Battle One-
Staryu Lv. 36

Battle Two-
Staryu Lv. 39

Battle Three-
Staryu Lv. 42

Battle Four-
Starmie Lv. 45

Battle Five-
Starmie Lv. 48

=-=-=-=-=
Triathilete Katelyn
Location: Route 128

Battle One-
Staryu Lv. 36

Battle Two-
Staryu Lv. 39

Battle Three-
Staryu Lv. 42

Battle Four-
Starmie Lv. 45

Battle Five-
Starmie Lv. 48

=-=-=-=-=
Triathilete Maria
Location: Route 117

Battle One-
Doduo Lv. 18

Battle Two-
Doduo Lv. 28

Battle Three-
Doduo Lv. 31

Battle Four-
Dodrio Lv. 34

Battle Five-
Dodrio Lv. 37

=-=-=-=-=
Triathilete Dylan
Location: Route 117

Battle One-
Doduo Lv. 18

Battle Two-
Doduo Lv. 28

Battle Three-
Doduo Lv. 31

Battle Four-
Dodrio Lv. 34

Battle Five-
Dodrio Lv. 37

=-=-=-=-=
Dragon Tamer Nicholas
Location: Meteor Falls

Battle One-
Altaria Lv. 38
Altaria Lv. 38

Battle Two-
Altaria Lv. 41
Altaria Lv. 41

Battle Three-
Altaria Lv. 44
Altaria Lv. 44

Battle Four-
Bagon Lv. 46
Altaria Lv. 46
Altaria Lv. 46

Battle Five-
Altaria Lv. 49
Altaria Lv. 49
Shellgon Lv. 49

=-=-=-=-=
Bird Keeper Robert
Location: Route 120

Battle One-
Swablu Lv. 30

Battle Two-
Natu Lv. 32
Swablu Lv. 32

Battle Three-
Natu Lv. 35
Altaria Lv. 35

Battle Four-
Natu Lv. 38
Altaria Lv. 38

Battle Five-
Altaria Lv. 41
Xatu Lv. 41

=-=-=-=-=
Ninja Boy Lao
Location: Route 113

Battle One-
Koffing Lv. 17
Koffing Lv. 17
Koffing Lv. 17
Koffing Lv. 19

Battle Two-
Koffing Lv. 24
Koffing Lv. 24
Koffing Lv. 24
Koffing Lv. 26

Battle Three-
Koffing Lv. 27
Koffing Lv. 27
Koffing Lv. 27
Koffing Lv. 29

Battle Four-
Koffing Lv. 30
Koffing Lv. 30
Koffing Lv. 30
Koffing Lv. 32

Battle Five-
Koffing Lv. 33
Koffing Lv. 33
Koffing Lv. 33
Weezing Lv. 35

=-=-=-=-=
Battle Girl Cindy
Location: Route 115

Battle One-
Meditite Lv. 19
Makuhita Lv. 19

Battle Two-
Meditite Lv. 26
Makuhita Lv. 26

Battle Three-
Meditite Lv. 29
Makuhita Lv. 29

Battle Four-
Medicham Lv. 32
Hariyama Lv. 32

Battle Five-
Medicham Lv. 35
Hariyama Lv. 35

=-=-=-=-=
Parasol Lady Madeline
Location: Route 113

Battle One-
Numel Lv. 20

Battle Two-
Numel Lv. 27

Battle Three-
Numel Lv. 30

Battle Four-
Roselia Lv. 32
Numel Lv. 32

Battle Five-
Roselia Lv. 35
Camerupt Lv. 35

=-=-=-=-=
Swimmer Jenny

Battle One-
Wailmer Lv. 35

Battle Two-
Wailmer Lv. 38

Battle Three-
Wailmer Lv. 41

Battle Four-
Staryu Lv. 43
Wailmer Lv. 43

Battle Five-
Luvdisc Lv. 45
Wailmer Lv. 45
Starmie Lv. 45

=-=-=-=-=
Picknicker Diana
Location: Jagged Pass

Battle One-
Shroomish Lv. 20
Oddish Lv. 20
Swablu Lv. 20

Battle Two-
Shroomish Lv. 25
Gloom Lv. 25
Swablu Lv. 25

Battle Three-
Breloom Lv. 28
Gloom Lv. 28
Swablu Lv. 28

Battle Four-
Breloom Lv. 31
Gloom Lv. 31
Swablu Lv. 31

Battle Five-
Breloom Lv. 40
Vilepluma Lv. 40
Altaria Lv. 40

=-=-=-=-=
Twins Amy & Liv
Location: Route 103

Battle One-
Plusle Lv. 9
Minun Lv. 9

Battle Two-
Plusle Lv. 16
Minun Lv. 16

Battle Three-
Plusle Lv. 27
Minun Lv. 27

Battle Four-
Plusle Lv. 30
Minun Lv. 30

Battle Five-
Plusle Lv. 33
Minun Lv. 33

Battle Six-
Plusle Lv. 36
Minun Lv. 36

=-=-=-=-=
Sailor Ernest
Location: Route 125

Battle One-
Wingull Lv. 33
Tentacool Lv. 33
Machoke Lv. 33

Battle Two-
Wingull Lv. 36
Tentacool Lv. 36
Machoke Lv. 36

Battle Three-
Pelliper Lv. 39
Tentacool Lv. 39
Machoke Lv. 39

Battle Four-
Pelliper Lv. 42
Tentacool Lv. 42
Machoke Lv. 42

Battle Five-
Pelliper Lv. 45
Machoke Lv. 45
Tentacruel Lv. 45

=-=-=-=-=
Collector Edwin
Location: Route 110

Battle One-
Lombre Lv. 14
Nuzleaf Lv. 14

Battle Two-
Lombre Lv. 26
Nuzleaf Lv. 26

Battle Three-
Lombre Lv. 29
Nuzleaf Lv. 29

Battle Four-
Lombre Lv. 32
Nuzleaf Lv. 32

Battle Five-
Ludicolo Lv. 35
Shiftry Lv. 35

=-=-=-=-=
Pokemon Breeder Lydia
Location: Route 117

Battle One-
Wingull Lv. 12
Shroomish Lv. 12
Marill Lv. 12
Roselia Lv. 12
Skitty Lv. 12
Goldeen Lv. 12

Battle Two-
Wingull Lv. 22
Shroomish Lv. 22
Marill Lv. 22
Roselia Lv. 22
Skitty Lv. 22
Goldeen Lv. 22

Battle Three-
Pelliper Lv. 25
Breloom Lv. 25
Marill Lv. 25
Roselia Lv. 25
Delcatty Lv. 25
Goldeen Lv. 25

Battle Four-
Pelliper Lv. 28
Breloom Lv. 28
Marill Lv. 28
Roselia Lv. 28
Delcatty Lv. 28
Goldeen Lv. 28

Battle Five-
Pelliper Lv. 31
Breloom Lv. 31
Azumarill Lv. 31
Roselia Lv. 31
Delcatty Lv. 31
Seaking Lv. 31

=-=-=-=-=
Pokemon Breeder Isaac
Location: Route 117

Battle One-
Whismur Lv. 12
Zigzagoon Lv. 12
Aron Lv. 12
Poochyena Lv. 12
Taillow Lv. 12
Makuhita Lv. 12

Battle Two-
Loudred Lv. 22
Linoone Lv. 22
Aron Lv. 22
Mightyena Lv. 22
Swellow Lv. 22
Makuhita Lv. 22

Battle Three-
Loudred Lv. 25
Linoone Lv. 25
Aron Lv. 25
Mightyena Lv. 35
Swellow Lv. 25
Hariyama Lv. 25

Battle Four-
Loudred Lv. 28
Linoone Lv. 28
Aron Lv. 28
Mightyena Lv. 28
Swellow Lv. 28
Hariyama Lv. 28

Battle Five-
Loudred Lv. 31
Linoone Lv. 31
Lairon Lv. 31
Mightyena Lv. 31
Swellow Lv. 31
Hariyama Lv. 31

=-=-=-=-=
Pokemon Ranger Catherine
Location: Route 119

Battle One-
Gloom Lv. 27
Roselia Lv. 27

Battle Two-
Gloom Lv. 30
Roselia Lv. 30

Battle Three-
Gloom Lv. 33
Roselia Lv. 33

Battle Four-
Gloom Lv. 36
Roselia Lv. 36

Battle Five-
Bellosom Lv. 39
Roselia Lv. 39

=-=-=-=-=
Pokemon Ranger Jackson
Location: Route 119

Battle One-
Breloom Lv. 28

Battle Two-
Breloom Lv. 31

Battle Three-
Breloom Lv. 34

Battle Four-
Breloom Lv. 37

Battle Five-
Kecleon Lv. 39
Breloom Lv. 39

=-=-=-=-=
Lass Haley
Location: Route 104

Battle One-
Lotad Lv. 7
Shroomish Lv. 7

Battle Two-
Lombre Lv. 26
Shroomish Lv. 26

Battle Three-
Lombre Lv. 29
Breloom Lv. 29

Battle Four-
Lombre Lv. 32
Breloom Lv. 32

Battle Five-
Swellow Lv. 34
Lombre Lv. 34
Breloom Lv. 34

=-=-=-=-=
Bug Catcher James
Location: Petalburg Woods

Battle One-
Nincada Lv. 8

Battle Two-
Ninjask Lv. 27

Battle Three-
Dustox Lv. 29
Ninjask Lv. 29

Battle Four-
Surskit Lv. 31
Dustox Lv. 31
Ninjask Lv. 31

Battle Five-
Surskit Lv. 33
Ninjask Lv. 33
Dustox Lv. 33
Ninjask Lv. 33

=-=-=-=-=
Hiker Trent
Location: Route 112

Battle One-
Geodude Lv. 16
Geodude Lv. 16
Geodude Lv. 16
Geodude Lv. 16

Battle Two-
Geodude Lv. 24
Geodude Lv. 24
Geodude Lv. 24
Graveler Lv. 24

Battle Three-
Geodude Lv. 27
Geodude Lv. 27
Graveler Lv. 27
Graveler Lv. 27

Battle Four-
Geodude Lv. 30
Graveler Lv. 30
Graveler Lv. 30
Graveler Lv. 30

Battle Five-
Graveler Lv. 33
Graveler Lv. 33
Graveler Lv. 33
Golem Lv. 33

=-=-=-=-=
Young Couple Lois & Hal
Location: Abandoned Ship

Battle One-
Volbeat Lv. 27
Illumize Lv. 27

Battle Two-
Volbeat Lv. 30
Illumize Lv. 30

Battle Three-
Volbeat Lv. 33
Illumize Lv. 33

Battle Four-
Volbeat Lv. 36
Illumize Lv. 36

Battle Five-
Volbeat Lv. 39
Illumize Lv. 39

=-=-=-=-=
Pokemon Trainer Wally
Location: Victory Road

Battle One-
Altaria Lv. 47
Delcatty Lv. 46
Roselia Lv. 47
Magneton Lv. 44
Gardevoir Lv. 48

Battle Two-
Altaria Lv. 50
Delcatty Lv. 49
Roselia Lv. 50
Magneton Lv. 47
Gardevoir Lv. 51

Battle Three-
Altaria Lv. 53
Delcatty Lv. 52
Roselia Lv. 53
Magneton Lv. 50
Gardevoir Lv. 54

Battle Four-
Altaria Lv. 56
Delcatty Lv. 55
Roselia Lv. 56
Magneton Lv. 53
Gardevoir Lv. 57

=-=-=-=-=

You cannot rebattle the next 8 trainers.

=-=-=-=-=
Leader Roxanne
Location: Rustboro City

Battle One-
Geodude Lv. 14
Nosepass Lv. 15

=-=-=-=-=
Leader Brawly
Location: Dewford Town

Battle One-
Machop Lv. 17
Makuhita Lv. 18

=-=-=-=-=
Leader Wattson
Location: Mauville City

Battle One-
Magnemite Lv. 22
Voltorb Lv. 20
Magneton Lv. 23

=-=-=-=-=
Leader Flannery
Location: Lavaridge Town

Battle One-
Slugma Lv. 26
Slugma Lv. 26
Torkoal Lv. 28

=-=-=-=-=
Leader Norman
Location: Petalburg City

Battle One-
Slaking Lv. 28
Vigoroth Lv. 30
Slaking Lv. 31

=-=-=-=-=
Leader Winona
Location: Fortree City

Battle One-
Swellow Lv. 31
Pelliper Lv. 30
Skarmory Lv. 32
Altaria Lv. 33

=-=-=-=-=
Leader Liza & Tate
Location: Mossdeep City

Battle One-
Solrock Lv. 42
Lunatone Lv. 42

=-=-=-=-=
Leader Wallace
Location: Sootopolis City

Battle One-
Luvdisc Lv. 42
Wiscash Lv. 40
Sealeo Lv. 40
Seaking Lv. 42
Milotic Lv. 43

=-=-=-=-=
You can battle the final 5 as many times as you want, but the pokemon 
levels will never change

=-=-=-=-=
Elite Four Sydney
Location: Ever Grande City

Battle One-
Mightyena Lv. 46
Shiftry Lv. 48
Cacturne Lv. 46
Sharpedo Lv. 48
Absol Lv. 49

=-=-=-=-=
Elite Four Phoebe
Location: Ever Grande City

Battle One-
Dusclops Lv. 48
Banette Lv. 49
Sableye Lv. 50
Banette Lv. 49
Dusclops Lv. 51

=-=-=-=-=
Elite Four Glacia
Location: Ever Grande City

Battle One-
Glalie Lv. 50
Sealeo Lv. 50
Sealeo Lv. 52
Glalie Lv. 52
Walrein Lv. 53

=-=-=-=-=
Elite Four Drake
Location: Ever Grande City

Battle One-
Shelgon Lv. 52
Altaria Lv. 54
Flygon Lv. 53
Flygon Lv. 53
Salamence Lv. 55

=-=-=-=-=
Champion Steven
Location: Ever Grande City

Battle One-
Skarmory Lv. 57
Claydol Lv. 55
Aggron Lv. 56
Cradily Lv. 56
Armaldo Lv. 56
Metagross Lv. 58

=-=-=-=-=-=-=-=-=-=-=-=-=-=
24. Breeding

Breeding is just one of the fun things to do in Pokemon Ruby and 
Sapphire. To breed, you need a male pokemon and a female pokemon. Easy, 
huh? Not that easy. They need to be in the same egg group. Egg Groups 
are, well, groups of pokemon that can breed together and make eggs. To 
see all the egg groups, go to 24.1. There are multiple reasons to 
breed. One, you might want to just get the first form of your evolved 
or unevolved pokemon. When you breed, the egg hatches to become the 
first form of the female pokemon. The only exceptions are 
Marill/Azumarill and Wobbafett. If Marill/Azumarill isn't holding 
anything, the egg will hatch to be a Marill. If the pokemon is holding 
a Sea Incense, the egg will hatch to become an Azurill. With Wobbafett, 
the egg normally hatches into Wobbafett. But if Wobbafett is holding a 
Lax Incense, the egg will hatch into a Wynaut. A second reason to breed 
is to try to get good stat pokemon. I think that good stat pokemon are 
easier to get through breeding than through catching. Another reason to 
breed is to pass on attacks. This will break into a long paragraph. To 
show this, we will use a male Camerupt and a female Torkoal.

Male Camerupt-

Attacks:
Eruption
Amnesia
Overheat
Flamethrower (Don't mind the triple fire attack, it's only an example)

Female Torkoal-

Attacks:
Amnesia
Flamethrower
Body Slam
Heat Wave

Both of these pokemon are part of the Field Egg Group. Due to this, 
these fire pokemon can breed. There are four steps to figuring out what 
attacks the baby will know.

Step 1: Start with the attacks the baby will know.

Since the Torkoal is female, the baby will be a Torkoal. Just for the 
heck of it, we'll make it a male.

Baby Male Torkoal-

Attacks:
Ember

Ember is the starting attack for any Torkoal.

Step 2: Add in any moves both pokemon know that the baby can learn by 
leveling up.

If you were to check my pokedex for Torkoal, you would see that he 
learns the following attacks by leveling up-

Ember
Smog
Curse
Smokescreen
Fire Spin
Body Slam
Protect
Flamethrower
Iron Defense
Amnesia
Flail
Heat Wave

As you can see, both parents know the attacks Flamethrower and Amnesia. 
Because of that we put those on the baby.

Baby Male Torkoal-

Attacks:
Ember
Amnesia
Flamethrower

Now Torkoal has three moves. But we're not done yet.

Step 3: If there are any attacks the father learned from a TM or HM 
that the baby can learn, the kid knows it.

If you were to check the TM/HM chart in this FAQ, you would see that 
Flamethrower and Overheat are the two TMs that Camerupt knows. 
Naturally, Torkoal can't learn Flamethrower again, so we just add on 
Overheat, which Torkoal can learn.

Baby Male Torkoal-

Attacks:
Ember
Amnesia
Flamethrower
Overheat

Now we take a look at the fourth and final step.

Step 4: Any attack that the father knows that the baby can only get 
through breeding shall be taught to the baby.

Endure
Eruption
Sleep Talk
Yawn

Those were the egg moves for Torkoal. As we see, Eruption is an egg 
move that father Camerupt knows. Because of that, we teach it to 
Torkoal.

Baby Male Torkoal-

Attacks:
Ember
Amnesia
Flamethrower
Overheat
Eruption

But wait! I thought a pokemon could only know four attacks at a time. 
That's right. That means that we need to get rid of an attack. Which 
attack? The attack at the top of the attack list.

Baby Male Torkoal-

Attacks:
Amnesia
Flamethrower
Overheat
Eruption

That's it. That is Baby Torkoal's moveset. Wait! Let's compare it to 
the father.

Camerupt-
Eruption
Amnesia
Overheat
Flamethrower

Torkoal-
Amnesia
Flamethrower
Overheat
Eruption

Wow! These two have the exact same moveset, only in a different order! 
Like father like son, I guess.

So now you understand the basics of breeding. But this section isn't 
quite done yet.

=-=-=-=-=-=-=-=-=-=
24.1. Egg Groups

There are many egg groups.

Ditto Egg Group (can breed with anybody)-
Ditto

Bug Egg Group-
Caterpie
Metapod
Butterfree
Weedle
Kakuna
Beedrill
Paras
Parasect
Venonat
Venomoth
Scyther
Pinsir
Ledyba
Ledian
Pineco
Forretress
Gligar
Scizor
Shuckle
Heracross
Wurmple
Silcoon
Beautifly
Cascoon
Dustox
Surskit
Masquarain
Nincada
Ninjask
Volbeat
Illumize
Trapinch
Vibrava
Flygon

Dragon Egg Group-
Charmander
Charmeleon
Charlizard
Ekans
Arbok
Magikarp
Gyarados
Horsea
Seadra
Dratini
Dragonair
Dragonite
Kingdra
Treeko
Grovyle
Sceptile
Swablu
Altaria
Seviper
Feebas
Milotic
Bagon
Shellgon
Salamence

Fairy Egg Group-
Pikachu
Raichu
Clefairy
Clefable
Jigglypuff
Wigglytuff
Togetic
Marill
Azumarill
Hoppip
Skiploom
Jumpluff
Snubbull
Granbull
Shroomish
Breloom
Skitty
Delcatty
Mawile
Plusle
Minun
Roselia
Castform
Snorunt
Glalie

Ground Egg Group-
Rattata
Raticate
Ekans
Arbok
Pikachu
Raichu
Sandshrew
Sandslash
Nidoran female
Nidoran male
Nidorino
Nidoqueen
Vulpix
Nintales
Diglett
Dugtrio
Meowth
Persian
Psyduck
Golduck
Mankey
Primeape
Growlithe
Arcanine
Ponyta
Rapidash
Farfetch'd
Seel
Dewgong
Rhyhorn
Rhydon
Tauros
Eevee
Vaporeon
Jolteon
Flareon
Cyndiquil
Quilava
Typhlosion
Sentret
Furret
Mareep
Flaffy
Ampharos
Aipom
Wooper
Quagsire
Espeon
Umbreon
Girafarig
Dunsparce
Snubbull
Granbull
Sneasel
Teddiursa
Ursaring
Swinub
Piloswine
Delibird
Houndour
Houndoom
Phanpy
Donphan
Smeargle
Miltank
Torchic
Combusken
Blaziken
Poochyena
Mightyena
Zigzagoon
Linoone
Seedot
Nuzleaf
Shiftry
Slakoth
Vigoroth
Slaking
Whismur
Loudred
Exploud
Skitty
Mawile
Electrike
Manectric
Wailmer
Wailord
Numel
Camerupt
Torkoal
Spoink
Grumpig
Spinda
Zangooose
Seviper
Kecleon
Absol
Spheal
Sealeo
Walrein

Flying Egg Group-
Pidgey
Pidgeotto
Pidgeot
Spearow
Fearow
Zubat
Golbat
Farfetch'd
Doduo
Dodrio
Aerodactyl
Hoothoot
Noctowl
Crobat
Togetic
Natu
Xatu
Murkrow
Skarmory
Taillow
Swellow
Wingull
Pelliper
Swablu
Altaria

Human Shaped Egg Group-
Abra
Kadabra
Alakazam
Machop
Machoke
Machamp
Drowsee
Hypno
Hitmonlee
Hitmonchan
Chansey
Mr. Mime
Jynx
Electabuzz
Magmar
Hitmontop
Blissey
Makuhita
Hariyama
Sableye
Volbeat
Illumize
Spinda
Cacnea
Cacturne

Mineral Egg Group-
Magnemite
Magneton
Voltorb
Electrode
Shedinja
Lunatone
Solrock
Baltoy
Claydol
Beldum
Metang
Metagross

Monster Egg Group-
Bulbasaur
Ivysaur
Venusaur
Charmander
Charmeleon
Charlizard
Squirtle
Wartortle
Blastoise
Nidoran female
Nidoran male
Nidorino
Nidoqueen
Slowpoke
Slowbro
Cubone
Marowak
Lickitung
Rhyhorn
Rhydon
Kangaskahn
Lapras
Snorlax
Chikorita
Bayleef
Meganium
Totodile
Croconaw
Feraligatr
Mareep
Flaffy
Ampharos
Slowking
Larvitar
Pupitar
Tyranitar
Treeko
Grovyle
Sceptile
Mudkip
Marshtomp
Swampert
Whismur
Loudred
Exploud
Aron
Lairon
Aggron
Tropius

No Egg Group (pokemon that can't breed)-
Nidorina
Nidoqueen
Staryu
Starmie
Articuno
Zapdos
Moltres
Mewtwo
Mew
Pichu
Cleffa
Igglybuff
Togepi
Unown
Tyrogue
Smoochum
Elekid
Magby
Raikou
Entei
Suicune
Lugia
Ho-oh
Celebi
Shedinja
Azurill
Wynaut
Regirock
Regice
Registeel
Latias
Latios
Kygore
Groudon
Rayquaza
Jirachi
Deoxys

Plant Egg Group-
Bulbasaur
Ivysaur
Venusaur
Oddish
Gloom
Vileplume
Paras
Parasect
Bellsprout
Weepinbell
Victreebell
Exeggcute
Exeggutor
Tangela
Chikorita
Bayleef
Meganium
Bellossom
Hoppip
Skiploom
Jumpluff
Sunkern
Sunflora
Lotad
Lombre
Ludicolo
Seedot
Nuzleaf
Shiftry
Shroomish
Breloom
Roselia
Cacnea
Cacturne
Tropius

Rock Egg Group-
Geodude
Graveler
Golem
Onix
Sudowoodo
Steelix
Nosepass
Snorunt
Glalie

Indeterminate Egg Group-
Grimer
Muk
Gastly
Haunter
Gengar
Koffing
Weezing
Slugma
Magcargo
Misdreavus
Wobbafett
Ralts
Kirlia
Gardevoir
Gulpin
Swalot
Castform
Shuppet
Banette
Duskull
Dusclops
Chimecho

Water One Egg Group-
Squirtle
Wartortle
Blastoise
Psyduck
Golduck
Poliwag
Poliwhirl
Poliwrath
Slowpoke
Slowbro
Seel
Dewgong
Horsea
Seadra
Lapras
Omanyte
Omastar
Kabuto
Kabutops
Dratini
Dragonair
Dragonite
Totodile
Croconaw
Feraligatr
Marill
Azumarill
Politoed
Wooper
Quagsire
Slowking
Corsola
Delibird
Mantine
Kingdra
Mudkip
Marshtomp
Swampert
Lotad
Lombre
Ludicolo
Wingull
Pelliper
Surskit
Masquarain
Corphish
Crawdaunt
Feebas
Milotic
Spheal
Sealeo
Walrein
Clamperl
Huntail
Gorebyss
Relicanth

Water Two Egg Group-
Goldeen
Seaking
Magikarp
Gyarados
Chinchou
Lantern
Quilfish
Remoraid
Octillery
Carvanha
Sharpedo
Wailmer
Wailord
Barboach
Wiscash
Relicanth
Luvdisc

Water Three Egg Group-
Tentacool
Tentacruel
Shellder
Cloyter
Omanyte
Omastar
Kabuto
Kabutops
Corsola
Corphish
Crawdaunt
Lileep
Cradily
Anorith
Armaldo

=-=-=-=-=-=-=-=-=-=
24.2. Egg Moves

I'm only listing the first forms.

Ditto Egg Group-
Ditto- no egg moves

=-=-=-=-=

Bug Egg Group-
Caterpie- no egg moves

Weedle- no egg moves

Paras- Counter, False Swipe, Flail, Light Screen, Psybeam, Pursuit, 
Screech, Sweet Scent

Venonat- Baton Pass, Giga Drain, Screech, Signal Beam

Scyther- Baton Pass, Counter, Endure, Light Screen, Razor Wind, 
Reversal, Safeguard, Silver Wind

Pinsir- Fury Attack, False Swipe, Faint Attack

Ledyba- 
Pineco
Gligar
Shuckle
Heracross
Wurmple
Surskit
Nincada
Volbeat
Illumize
Trapinch

=-=-=-=-=

Dragon Egg Group-
Charmander
Charmeleon
Charlizard
Ekans
Arbok
Magikarp
Gyarados
Horsea
Seadra
Dratini
Dragonair
Dragonite
Kingdra
Treeko
Grovyle
Sceptile
Swablu
Altaria
Seviper
Feebas
Milotic
Bagon
Shellgon
Salamence

=-=-=-=-=

Fairy Egg Group-
Pikachu
Raichu
Clefairy
Clefable
Jigglypuff
Wigglytuff
Togetic
Marill
Azumarill
Hoppip
Skiploom
Jumpluff
Snubbull
Granbull
Shroomish
Breloom
Skitty
Delcatty
Mawile
Plusle
Minun
Roselia
Castform
Snorunt
Glalie

=-=-=-=-=

Ground Egg Group-
Rattata
Raticate
Ekans
Arbok
Pikachu
Raichu
Sandshrew
Sandslash
Nidoran female
Nidoran male
Nidorino
Nidoqueen
Vulpix
Nintales
Diglett
Dugtrio
Meowth
Persian
Psyduck
Golduck
Mankey
Primeape
Growlithe
Arcanine
Ponyta
Rapidash
Farfetch'd
Seel
Dewgong
Rhyhorn
Rhydon
Tauros
Eevee
Vaporeon
Jolteon
Flareon
Cyndiquil
Quilava
Typhlosion
Sentret
Furret
Mareep
Flaffy
Ampharos
Aipom
Wooper
Quagsire
Espeon
Umbreon
Girafarig
Dunsparce
Snubbull
Granbull
Sneasel
Teddiursa
Ursaring
Swinub
Piloswine
Delibird
Houndour
Houndoom
Phanpy
Donphan
Smeargle
Miltank
Torchic
Combusken
Blaziken
Poochyena
Mightyena
Zigzagoon
Linoone
Seedot
Nuzleaf
Shiftry
Slakoth
Vigoroth
Slaking
Whismur
Loudred
Exploud
Skitty
Mawile
Electrike
Manectric
Wailmer
Wailord
Numel
Camerupt
Torkoal
Spoink
Grumpig
Spinda
Zangooose
Seviper
Kecleon
Absol
Spheal
Sealeo
Walrein

=-=-=-=-=

Flying Egg Group-
Pidgey
Pidgeotto
Pidgeot
Spearow
Fearow
Zubat
Golbat
Farfetch'd
Doduo
Dodrio
Aerodactyl
Hoothoot
Noctowl
Crobat
Togetic
Natu
Xatu
Murkrow
Skarmory
Taillow
Swellow
Wingull
Pelliper
Swablu
Altaria

=-=-=-=-=

Human Shaped Egg Group-
Abra
Kadabra
Alakazam
Machop
Machoke
Machamp
Drowsee
Hypno
Hitmonlee
Hitmonchan
Chansey
Mr. Mime
Jynx
Electabuzz
Magmar
Hitmontop
Blissey
Makuhita
Hariyama
Sableye
Volbeat
Illumize
Spinda
Cacnea
Cacturne

=-=-=-=-=

Mineral Egg Group-
Magnemite
Magneton
Voltorb
Electrode
Shedinja
Lunatone
Solrock
Baltoy
Claydol
Beldum
Metang
Metagross

=-=-=-=-=

Monster Egg Group-
Bulbasaur
Ivysaur
Venusaur
Charmander
Charmeleon
Charlizard
Squirtle
Wartortle
Blastoise
Nidoran female
Nidoran male
Nidorino
Nidoqueen
Slowpoke
Slowbro
Cubone
Marowak
Lickitung
Rhyhorn
Rhydon
Kangaskahn
Lapras
Snorlax
Chikorita
Bayleef
Meganium
Totodile
Croconaw
Feraligatr
Mareep
Flaffy
Ampharos
Slowking
Larvitar
Pupitar
Tyranitar
Treeko
Grovyle
Sceptile
Mudkip
Marshtomp
Swampert
Whismur
Loudred
Exploud
Aron
Lairon
Aggron
Tropius

=-=-=-=-=

No Egg Group (pokemon that can't breed)-
Staryu- no egg moves
Articuno- no egg moves
Zapdos- no egg moves
Moltres- no egg moves
Mewtwo- no egg moves
Mew- no egg moves
Pichu-
Cleffa
Igglybuff
Togepi
Unown
Tyrogue
Smoochum
Elekid
Magby
Raikou
Entei
Suicune
Lugia
Ho-oh
Celebi
Shedinja
Azurill
Wynaut
Regirock
Regice
Registeel
Latias
Latios
Kygore
Groudon
Rayquaza
Jirachi
Deoxys

=-=-=-=-=

Plant Egg Group-
Bulbasaur
Ivysaur
Venusaur
Oddish
Gloom
Vileplume
Paras
Parasect
Bellsprout
Weepinbell
Victreebell
Exeggcute
Exeggutor
Tangela
Chikorita
Bayleef
Meganium
Bellossom
Hoppip
Skiploom
Jumpluff
Sunkern
Sunflora
Lotad
Lombre
Ludicolo
Seedot
Nuzleaf
Shiftry
Shroomish
Breloom
Roselia
Cacnea
Cacturne
Tropius

=-=-=-=-=

Rock Egg Group-
Geodude
Graveler
Golem
Onix
Sudowoodo
Steelix
Nosepass
Snorunt
Glalie

=-=-=-=-=

Indeterminate Egg Group-
Grimer
Muk
Gastly
Haunter
Gengar
Koffing
Weezing
Slugma
Magcargo
Misdreavus
Wobbafett
Ralts
Kirlia
Gardevoir
Gulpin
Swalot
Castform
Shuppet
Banette
Duskull
Dusclops
Chimecho

=-=-=-=-=

Water One Egg Group-
Squirtle
Wartortle
Blastoise
Psyduck
Golduck
Poliwag
Poliwhirl
Poliwrath
Slowpoke
Slowbro
Seel
Dewgong
Horsea
Seadra
Lapras
Omanyte
Omastar
Kabuto
Kabutops
Dratini
Dragonair
Dragonite
Totodile
Croconaw
Feraligatr
Marill
Azumarill
Politoed
Wooper
Quagsire
Slowking
Corsola
Delibird
Mantine
Kingdra
Mudkip
Marshtomp
Swampert
Lotad
Lombre
Ludicolo
Wingull
Pelliper
Surskit
Masquarain
Corphish
Crawdaunt
Feebas
Milotic
Spheal
Sealeo
Walrein
Clamperl
Huntail
Gorebyss
Relicanth

=-=-=-=-=

Water Two Egg Group-
Goldeen
Seaking
Magikarp
Gyarados
Chinchou
Lantern
Quilfish
Remoraid
Octillery
Carvanha
Sharpedo
Wailmer
Wailord
Barboach
Wiscash
Relicanth
Luvdisc

=-=-=-=-=

Water Three Egg Group-
Tentacool
Tentacruel
Shellder
Cloyter
Omanyte
Omastar
Kabuto
Kabutops
Corsola
Corphish
Crawdaunt
Lileep
Cradily
Anorith
Armaldo

=-=-=-=-=-=-=-=-=-=
24.3. Chain Breeding

What is chain breeding? Let's just say that it may not be easy. Chain 
breeding involves getting moves onto a pokemon that hatches from an 
egg. It may seem like breeding Eruption from Camerupt to a baby 
Torkoal, but it's not. Chain breeding is harder. You need to chain 
breed when you want a move bred onto a baby still. But what happens if 
the move that can be bred is only found on pokemon outside of that 
baby's egg group? Let's take a Sceptile. You want to breed that starter 
so that you have a baby Treeko that knows Crush Claw. But not one 
pokemon inside either of Sceptile's egg groups (Monster and Dragon) can 
learn Crush Claw normally. It isn't a TM or HM. But if we look at the 
groups, we can see that Rhyhorn, part of the monster egg group, can 
also be bred Crush Claw. That's all fine and dandy, but we need to find 
Zangoose's egg group. Zangoose is the only pokemon that can learn Crush 
Claw naturally. He is in the field egg group. Ho! So is Rhyhorn. So 
breed a female Rhyhorn/Rhydon with a male Zangoose that knows Crush 
Claw. It may be hard in Sapphire, since you can't get Zangoose in that 
game. The baby Rhyhorn that comes from those two parents with know 
Crush Claw. Keep on doing this until you have a male Rhyhorn. Once you 
have the male Rhyhorn with Crush Claw, breed it with a female Sceptile. 
The baby Treeko that hatches will know Crush Claw. To make things a 
little clearer...

Male Zangoose (Crush Claw)
+Female Rhyhorn (mother)
���������������
Baby Male Rhyhorn (Crush Claw)
+Female Sceptile
����������������
Baby Treeko (Crush claw)

Another example is getting Encore onto Sunkern. No pokemon in its egg 
group can get it. However, Hoppip can also get Encore through breeding, 
and he is in Hoppip's egg group. However, he is also in the fairy egg 
group, the same group as Clefairy. So basically, breed a male Clefairy 
with Encore and a female Hoppip and get a male Hoppip with Encore. 
Breed the male Hoppip with a female Sunkern to get a baby Sunkern with 
Encroe. But, you would need Colosseum and Pokemon FR/LG to get Sunkern, 
Hoppip, and Clefairy.

It's not always just two breedings. It may get harder than Crush Claw 
on Treeko or Encore on Sunkern.

Now let's say that you want to get Encore onto Machop. This is where it 
gets interesting. You will have to get it from Clefairy. The thing is, 
none of the pokemon in Machop's egg group are also in the fairy egg 
group. However, if you were to look through all the egg groups, you 
would see that Pikachu is in the fairy and ground egg group. Spinda is 
in the humanshaped egg group AND the ground egg group (same as 
Pikachu). Both Spinda and Pikachu get Encore through breeding. Machop 
is in the human egg group! So that means that you will need to breed 
three times.

Male Clefairy w/Encore\___Male Pikachu w/Encore\___Male Spinda w/Enore
+Female Pikachu w/o it/��+Female Spinda w/o it-/��+Female Machop w/o it

The final result is= Baby Machop with Encore!

=-=-=-=-=-=-=-=-=-=-=-=-=-=
25. EVs

Most people who see this for the first time will have no idea what it's 
about. To tell you the truth, I didn't know what EVs were until just a 
few days before this section started. EV is short for Effort Value. EVs 
are counted in points. You can't actually see EVs in your game. They 
are an invisible number. But what really are EVs?

EVs are received every time you fight an opposing pokemon, wild or not. 
The points you receive are put into one of six categories: HP, Attack, 
Defense, Speed, Special Attack, and/or Special Defense. After you 
receive four EVs for one stat and raise the pokemon to the next level, 
the stat you got the EVs in will increase one more point than usual.

Let's take a few examples. Let's say you want your HP to be higher than 
the normal level. So you need to get some HP Effort Points. That means 
you need to find a pokemon that has good HP. A good, easy example is to 
use Makuhita in Granite Cave. Makuhita has good HP, so you will get 1 
Effort Point in HP. But let's see Hariyama. Hariyama is the evolved 
form of Makuhita. Haryiama gives you TWO Effort Points due to its super 
HP. But Slaking, who isn't part of the Makuhita Family, goes overboard 
with THREE Effort Points. But not all pokemon only give Effort Points 
in one stat. Chimecho, for example, gives Effort Points in both Special 
Attack AND Special Defense.

You may think "Oh, if I can do that, I should raise my pokemon to have 
999 stat points in every stat". Well, sorry, you can't. You prevent 
this from happening; the creators of the game created a 255-point limit 
for one stat. "Okay, so I will just get up to 255 Effort Points in 
every stat". Sorry, you still can't. To prevent people from using that 
limit and still having super stats, the creators went further to create 
a 510 point limit for an entire pokemon. That means that if you max out 
in two stats, you can't get Effort Points anymore.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
26. Trainers List

This is a complete list of trainers throughout Pokemon Ruby/Sapphire. 
Trainer's Eyes trainers will have two stars at the beginning and end of 
their names.

=-=-=-=-=

Route 101- none

=-=-=-=-=

Oldale Town- none

=-=-=-=-=

Route 103 (left side of lake)- 1

Rival Brendan/May-
Treeko/Torchic/Mudkip (one of them) Lv. 5

=-=-=-=-=

Route 102- 4

**Youngster Calvin**-
Zigzagoon Lv. 5
Money- 80

Bug Catcher Rick-
Wurmple Lv. 4
Wurmple Lv. 4
Money- 64

Youngster Allen-
Poochyena Lv. 5
Taillow Lv. 3
Money- 48

Lass Tiana-
Zigzagoon Lv. 4
Zigzagoon Lv. 4
Money- 64

=-=-=-=-=

Petalburg City- 8 ( fifth gym)

Cooltrainer Randall-
Delcatty Lv. 27
Money- 1296

Cooltrainer Mary-
Delcatty Lv. 27
Money- 1296

Cooltrainer Parker-
Linoone Lv. 27
Money- 1296

Cooltrainer Lori-
Linoone Lv. 27
Money- 1296

Cooltrainer George-
Linoone Lv. 27
Money- 1296

Cooltrainer Jody-
Zangoose Lv. 27
Money- 1296

Cooltrainer Berke-
Zangoose Lv. 27
Money- 1296

Leader Norman-
Slaking Lv. 28
Vigoroth Lv. 30
Slaking Lv. 31
Money- 3100

=-=-=-=-=

Route 104 (before PW)- 2

Youngster Billy-
Seedot Lv. 6
Taillow Lv. 8
Money- 128

**Rich Kid Winston**-
Zigzagoon Lv. 7
Money- 1400

=-=-=-=-=

Petalburg Woods- 3

Bug Catcher Lyle-
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Money- 48

Team Aqua/Magma Grunt-
Poochyena Lv. 9
Money- 180

**Bug Catcher James**-
Nincada Lv. 8
Money- 128

=-=-=-=-=

Route 104 (after PW)- 4

**Lady Cindy**-
Zigzagoon Lv. 7
Money- 1400

**Lass Haley**-
Lotad Lv. 7
Shroomish Lv. 7
Money- 112

Twins Gia & Mia-
Lotad Lv. 8
Seedot Lv. 8
Money- 192

Fisherman Ivan-
Magikarp Lv. 6
Magikarp Lv. 6
Magikarp Lv. 6

=-=-=-=-=

Rustboro City- 3 (first gym)

Youngster Josh-
Geodude Lv. 10
Geodude Lv. 8
Geodude Lv. 6
Money- 96

Youngster Tommy-
Geodude Lv. 11
Money- 176

Leader Roxanne-
Geodude Lv. 14
Nosepass Lv. 15
Money- 1500

=-=-=-=-=

Route 116-

Youngster Joey-
Zigzagoon Lv. 8
Machop Lv. 10
Money- 160

Bug Catcher Jose-
Wurmple Lv. 8
Nincada Lv. 8
Silcoon Lv. 8
Money- 128

Lass Janice-
Marill Lv. 10
Money- 160

Hiker Clark-
Geodude Lv. 8
Geodude Lv. 8
Geodude Lv. 8
Money- 320

**School Kid Jerry**-
Ralts Lv. 10
Money- 200

**School Kid Karen**-
Shroomish Lv. 9
Whismur Lv. 9
Money- 180

=-=-=-=-=

Rusturf Tunnel- 2

Team Aqua/Magma Grunt-
Poochyena Lv. 11
Money- 220

Hiker Mike-
Geodude Lv. 16
Geodude Lv. 16
Machop Lv. 16
Money- 640

=-=-=-=-=

Route 105- 7

Swimmer Dawn-
Marill Lv. 27
Money- 216

Swimmer Beverly-
Wailmer Lv. 26
Wailmer Lv. 26
Money- 208

Ruin Maniac Foster-
Sandshrew Lv. 26
Sandslash Lv. 26
Money- 1560

Swimmer Austin-
Magikarp Lv. 25
Tentacool Lv. 25
Wingull Lv. 25
Money- 200

Swimmer Luis-
Carvanha Lv. 27
Money- 216

Swimmer Nicole-
Wailmer Lv. 27
Money- 216

Swimmer Douglas-
Tentacool Lv. 26
Tentacool Lv. 26

=-=-=-=-=

Route 106- 2

Fisherman Ned-
Tentacool Lv. 12
Money- 480

**Fisherman Elliot**-
Magikarp Lv. 11
Tentacool Lv. 8
Magikarp Lv. 11
Money- 440

=-=-=-=-=

Dewford Town- 4 (second gym)

Battle Girl Laura-
Meditite Lv. 14
Money- 336

Black Belt Hideki-
Machop Lv. 14
Money- 448

Battle Girl Tessa-
Meditite Lv. 12
Meditite Lv. 12
Machop Lv. 12

Leader Brawly-
Machop Lv. 17
Makuhita Lv. 18
Money- 1800

=-=-=-=-=

Granite Cave- none

=-=-=-=-=

Route 107- 5

Swimmer Beth-
Marill Lv. 25
Goldeen Lv. 25
Wingull Lv. 25
Money- 200

Swimmer Darrin-
Tentacool Lv. 27
Money- 216

Sis and Bro Lisa & Ray
Goldeen Lv. 28
Tentacool Lv. 26
Money- 624

**Swimmer Tony**-
Carvanha Lv. 27
Money- 216

Swimmer Denise-
Wingull Lv. 27
Money- 216

=-=-=-=-=
Route 108- 4

Swimmer Tara-
Horsea Lv. 26
Marill Lv. 26
Money- 208

Swimmer Jerome-
Tentacool Lv. 26
Wingull Lv. 26
Money- 208

Swimmer Missy-
Goldeen Lv. 24
Wingull Lv. 24
Marill Lv. 24
Wailmer Lv. 24
Money- 192

Swimmer Matthew-
Carvanha Lv. 27
Money- 216

=-=-=-=-=
Route 109- 10 (6 on the water and 4 on the beach)

Beach-

Sailor Edmond-
Wingull Lv. 12
Wingull Lv. 12
Machop Lv. 12
Money- 384

Sailor Huey-
Machop Lv. 12
Money- 448

**Tuber Lola**-
Azurill Lv. 13
Azurill Lv. 13
Money- 52

**Tuber Ricky**-
Zigzagoon Lv. 14
Money- 56

Water (and the small islands)-

Young Couple Mel & Paul-
Beautifly Lv. 27
Dustox Lv. 27
Money- 1728

Tuber Gwen-
Marill Lv. 27
Money- 108

Tuber Carmen-
Marill Lv. 27
Money- 108

Swimmer Alice-
Goldeen Lv. 25
Goldeen Lv. 25
Wingull Lv. 25
Money- 200

=-=-=-=-=-=-=-=-=-=-=-=-=-=
27. FAQ

Q. What do you mean by MIRAGE FRIENDLY POKEMON?

A. Mirage Friendly is a status that does not appear. It is invisible to 
anyone as long as you can't see Mirage Island. If you see Mirage 
Island, that means that one pokemon on your team is MIRAGE FRIENDLY. It 
is all random.

Q. On my Sapphire Version on all of my pokemons summaries  
it says "status- pkrs" what does that mean?

A. About the "status- pkrs", you should consider yourself EXTREMELY 
LUCKY!!!!! That means that your pokemon have the Pokerus Virus. It is a 
good virus that means that when you grow your pokemon levels, they gain 
stats easier. The chances of getting this are even lower than the 
chances of finding a shiny pokemon. It wears off after a while. You can 
spread it to your PC pokemon by putting the infected pokemon in the PC.

Q. What level does Vibrava evolve into Flygon?

A. Vibrava evolves at level 45.

Q. How come my Wobbafett's Shadow Tag doesn't work?

A. I have no idea.

Q. What is Mystery Event?

A. Something that involves a link cable and I believe an e-reader. I 
don't know what it's about though.

Q. Can I get an Eon Ticket with a Gameshark?

A. Yes

Q. Can I get Jirachi and Deoxys with gameshark?

A. Yes

Q. How many ways are there to get a Master Ball?

A. Three. One from the Team Magma Hideout, more from Gameshark. I 
believe you can get it from the lotto.

Q. Can Blaziken be caught in Ruby or is he only is Sapphire?

A. Blaziken is the final form of Torchic, one of the three starter 
pokemon, meaning you can get it in both games.

Q. Where's the stern (I need to give him the scanner)

A. Stern is in Slateport City at the docks where you ride the S.S. 
Tidal.

Q. When does Trapinch learn dig?

A. Trapinch learns Dig at level 43, but only as a Trapinch

Q. Where can I find an Eon Ticket?

A. Either from Nintendo or from Gameshark/Action Replay

Q. Where can I find a Dragon Scale?

A. Either from Bagon or Horsea. Use Thief, Covet, or simply catch it 
and take off the item.

Q. Is there a move deleter in this game?

A. Yes. He is in Lilycove City

Q. Is there still the four-move restriction?

A. Yes

Q. If you only have one pokemon and you are in a 2 vs. 2 battle, will 
you still be able to use it?

A. Yes

Q. Can you suggest a pokemon I can get early on?

A. There are plenty. Some of my favorites are Makuhita and Lotad.

Q. Is Aron a good choice?

A. Yes, but mostly for patient people. It takes a long time to raise 
Aron.

Q. Where is the HM for Waterfall?

A. Waterfall is in the Cave of Origins.

Q. How do you get into the small indents in the walls?

A. You get into the indents by using Secret Power.

Q. How do you get all the phrases on Pokemon Ruby and Sapphire?

A. You get them from stuff like catching pokemon, participating in 
contests, etc.

Q. when I start up ruby it says, battery is down therefore clock based 
events wont happen. What does this mean? And does it hurt my 
playability a lot?

A. I have no idea about this. It never happened to me.

Okay, I found the answer. This glitch affects how berries grow and 
other time-based events (those time based-events won't happen again). 
There are many ways to fix it. The most well-known one is to hook up 
with Colosseum/Fire Red/Leaf Green.

Q. Where do you get Flygon's pre-evolved form in Ruby?

A. Flygons pre-evolution, Vibrava, cannot be caught in the games. 
However, Vibrava's pre-evolution, Trapinch, can be caught in the 
desert.

Q. Can you tell me which currents to go on to reach Sky Pillar?

A. The currents do not lead to Sky Pillar. You get there by going EAST 
from Pacifidlog Town.

Q. Where do you get Shellgon's Pre-evolved form?

A. You find Bagon in Meteor Falls in the room where you find TM02- 
Dragon Claw.

Q. Can Mew, Mewtwo, Entei, Raikou, Suicune, Lugia, Ho-oh be caught in 
this game?

A. They cannot be caught in the game.

Q. Can you trade pokemon from Silver/Gold to Ruby/Sapphire?

A. No, you cannot trade pokemon from Silver/Gold to Ruby/Sapphire.

Q. I seem to have problems in fishing. Once I get a bite, it always 
gets away. I find it frustrating sometimes. Can you give me some 
advice, tell which route I should go, and do I still need to press any 
buttons to reel it in?

A. Okay, I'll give you what you need to know about fishing. To fish, 
first use the rod you are using. When it says you have a bite, press A 
immediately. Next, if you are lucky, you will go straight to the 
battle. If not, you will go to another screen with a bunch of dots. 
Once it says you have a bite, press A immediately. Repeat until you 
pull up the fish.

Q. Can you catch Wailmer while Surfing?

A. You can only catch Wailmer while fishing.

Q. Every time I start a new game, Torchic always is a male! Why is 
that? I want  
him to be a female!

A. Torchic has an 87.5% chance of being male and a 12.5% chance of it 
being female.

Q. Is there any town or city in hoenn with a mart that sells rare 
candy? And if there is what town or city is it?

A. There are no marts that sell rare candies.

Q. Are there any marts that sell master balls or ultra balls?

A. There are no marts that sell Master Balls. The marts in Fortree 
City, Lilycove City, Sootopolis City, Mossdeep City, I believe 
Pacifidlog Town, and Ever Grande City sell Ultra Balls.

Q. The legendary pokemon is almost dead, in the red area. You told up 
to use Ultra Balls. I have plenty of them, 20+ but it won't work. What 
do I have to do?

A. Well, there is nothing wrong. No matter what health it has, it will 
still take a lot tries to catch it.
Q. Hey xacto where do you get desks, chairs, plants, ornaments, mats, 
posters, dolls, & cushions in ruby?
A. You can get them by buying them or getting them from other people.

Q. How and where do you get the scanner?

A. You get the scanner in the Abandoned Ship.

Q. Where do you find Regice and Registeel?

A. Regice and Registeel can be found in tombs in different locations.

Regice can be found in the tomb on Route 104.
Registeel can be found in the tomb on that route to the right of 
Foretree City.

Q. What are all the mirage pokemon?

A. The chances of having a mirage friendly pokemon are random. You can 
find one, or you can have a non-mirage friendly pokemon become a mirage 
friendly pokemon.

Q. You know where your in the sealed cavern at the bottom of the ocean 
current where it says "first comes relicanth last comes wailord" then 
you do what it says then it sounds like a door opens then there is 
there is three clicks where is the door that opened?

A. No door opens. The sound you hear after that means that the door to 
the regi's caves has been opened.

Q. I have looked high and low and I can't find the paintings for the 
museum.

A. You need to win the master contest in every category, but you also 
need to accomplish something in the contest that I forgot.

Q. What can I do with the Claw Fossil?

A. If you picked up the Claw Fossil, you can resurrect the pokemon 
inside, giving you Anorith.

Q. How do you get non-mirage friendly pokemon and train them into 
Mirage-friendly pokemon?

A. You may catch a non-mirage friendly pokemon, but everyday, there is 
a very small chance that one of your non-mirage friendly pokemon 
becomes a mirage friendly pokemon. It is all based on chance, like with 
Shiny Pokemon.

Q. How do you get Jirachi and Deoxys using Action Replay?

A. Just put in the code and follow the directions. If you are using the 
Route 101 code for them, then look for them on Route 101. So just put 
in the code for them, make sure it's on, and follow the directions on 
the Action Replay page to find your prize.

Q. How do you find the timer ball?

A. I believe you find it by going to the Rusturf Pokemart. You might 
need to get the Repeat Ball by talking to the devon corp. guy near the 
Rusturf Tunnel.

Q. Will May fight you with her begin pokemon, swampert?

A. No

Q. How do you delete HMs?

A. To get rid of HMs, go to the move deleter in Lilycove City.

Q. Where do you purchase a lotto ticket?

A. You can purchase a lottery ticket at the Lilycove Pokemart at the 
main desk.

Q. How do get a surfing pokemon?

A. First of all, you get surf from Wally's parents next to the 
Petalburg Gym.

Second, about 99% of all water pokemon can learn surf. If you have a 
water pokemon who's name is not Magikarp, then it can learn surf.

Q. How do you get the Master Ball if you've already beaten Team 
Magma/Aqua?

A. You can't get back into the base after beating Magma/Aqua. So the 
only other way to get it is by winning the lottery or getting it in a 
trade.

Q. Can you duplicate in this game?

A. No. At least I think you can't...

Q. How do you get to the regi's cave?

A. I believe that all you have to do is to go to Pacifidlog Town, surf 
all the way down, and as you reach the currents, step on the bottom 
tile of them. Just go straight when controllable until you reach a 
specific place where you can go underwater.

Q. Is there any other way to get a Wailord other than evolving a 
Wailmer?

A. You can catch a Wailord on Route 129, but he's rare.

Q. What do you mean by the strip of water connecting Route 133/134?

A. As for the strip of water connecting Route 133/134, there is a piece 
of calm water in the middle of the currents that is half on Route 133 
and half on Route 134.

Q. How do get the S.S. Tidal working?

A. The S.S. Tidal begins after you beat the Elite 4.

Q. Where is the Pokeblock Case?

A. You can find the Pokeblock case by talking to the little girl in the 
Hyper Rank Contest House in Slateport City.

Q. What do you do in the sealed chamber and how do you open up the one 
big rock and the six little rocks around it?

A. Once you are in the sealed chamber, you must read the Braille in the 
back of the room, then follow what it says. The chambers will open 
after the end of the sealed chamber. The rocks around them don't open 
up.

Q. How do you get cut and surf in sapphire?

A. Cut- the house to the left of the Pokemon Center in Rustboro City. 
Talk to the man.
Surf- house to the left of the Petalburg Gym after beating the PG. Talk 
to man.

Q. What level does Jirachi learn Doom Desire?

A. Jirachi learns Doom Desire at level 50.

Q. Where exactly can you find Chimecho?

A. Chimecho can be found on the summit of Mt. Pyre.

Q. What level does Anorith evolve into Armaldo?

A. Anorith evolves at level 40.

I'm getting these in boatloads!! Also try to keep all FAQs for me 
limited to what's not already asked/posted.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
28. Thanks

Special Thanks to-

Nintendo- for creating this game

Gamefreaks- For creating this game

You- for reading it

=-=-=-=-=-=-=-=-=-=-=-=-=-=
29. End

Well,this game is coming to an end. There are only a few more things I 
need to do. You can expect dozens more updates. I am far from finished.

Here are some games you can expect guides from me on-
Pokemon Fire Red/Leaf Green 
Pokemon Emerald 
Pokemon Pearl/ Diamond 
=-=-=-=-=-=-=-=-=-=-=-=-=-=
30. Copyright

This document is copyright 2008-2009 Mark Sloane, and may not be used 
in any way, shape, and form without my express written consent. As of this date, this document is only available for public viewing at:

http://www.supercheats.com/

Our work is something that I am quite proud of, and if anyone is caught 
using this FAQ for anything OTHER than what it was designed for, it is 
Plagiarism!! Pure and simple. If this is not done, I will be 
forced to take legal action, and I don't want to go that far. Make my 
life easier, and don't plagiaries.

Pok�mon, Pikachu, and all copyrights contained within are copyright 2000-2001 Nintendo/Creatures/Game Freak, all rights reserved.


And remember-

An idiot a day keeps the aspirin nearby

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31. Authorized Sites

This list is about sites that are authorized to use this FAQ. If you 
see these websites using my FAQ, don't worry.

Supercheats.com

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Farewell!
Ps if you see spelling poblems e mail me with the problem and its location. 
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