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Pokemon Advanced Generation Moveset/Team Building Guide

by strawhat

Pokemon Advanced Generation
Moveset/Team Building Guide
By Strawhat
Final Version
File created: 12/08/03


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         WWWW    WWWWWW     WWW     W                  W          WW  WWWW
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Announcement: I will no longer be updating this FAQ. I've just been too lazy
and have really lost interest in Pokemon battling for a while now. These sets
are probably very outdated with the new Pokemon Emerald coming out in Japan,
but feel free to still use them.


                          """""""""""""""""""""""""""""
                          "     Table of Contents     "
                          """""""""""""""""""""""""""""

I. Introduction
II. The Basics
   {2.1} Newbie stuff
     [A. Pokemon Terminology]
     [B. There are 386 Pokemon in this game!]
     [C. Non-damaging Moves Rock!]
     [D. Quick Attack is Good]
   {2.2} Hidden Statistics
     [A. Base Stats]
     [B. Individual Values/IVs]
     [C. Effort Values/EVs]
     [D. Natures]
     [E. GVs]
III. Team Building
   {3.1} Choosing Pokemon
   {3.2} Creating Movesets
   {3.3} Selecting Items
   (3.4} Training
   (3.5} Overall
   {3.6} Tips
IV. Advanced
   {4.1} Important Battling Tips
   {4.2} Advanced Tactics
   {4.3} Tier List
V. In Game Stuff
   {5.1} Items
VI. Movesets
VII. Other
   {7.1} Frequently Asked Questions
   {7.2} Tournament Rules
   {7.3} Getting Techniques
VIII. 2-on-2 Strategy
IX. Finishing Comments
   {9.1} Credits
   {9.2} Contact Me

* = Incomplete
** = Not started


                         """"""""""""""""""""""""""""
                         "     Version History:     "
                         """"""""""""""""""""""""""""

9/18/04 - Final Version
-----------------------------
Many corrections were made. Gold Ursaring was also kind enough to make me a
2on2 battling section which I added. He is a much more experienced battler
than I am, so make sure you listen to him. E-mail him for that section.

7/29/04 - Final Version
-----------------------------
A surprising written update, eh? Well, just added many new movesets, thanks to
a couple of generous people.

3/28/04 - Final Version
-----------------------------
Woo, a written update! Well, not really. Just wanted to say that I make
changes once in a while, so if you see the FAQ size all of a sudden grow
then I added a few sets :o Anyway, today I did add a new Sableye set and
changed Flygon and Nosepass's sets so they're up to date with the FR/LG Move
Tutors.

2/19/04 - Version 1.8
-----------------------------
Forgot Seviper. Great job I'm doing.


                          """""""""""""""""""""""
                          "     Disclaimer:     "
                          """""""""""""""""""""""

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and
violation of copyright.

Note to parents: This document does contain some "bad" words that very young
children shouldn't see. Just to warn you.

Sites this FAQ can be posted on:
IGN.com
Gamefaqs.com
pokemonfaqs.uni.cc
supercheats.com

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                               (I. Introduction)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Hello ther dear reader. Welcome to this guide which do contain spoliers and
are meant for gamers who finished the game. This is a moveset/team building
guide for those who need help, and a little more than that. You know what all
the "official" Pokemon Nintendo people say, right? Raise your Pokemon with
loving care and it will love you back and be strong. Yeah, right. I'll show
you the real deal about raising your Pokemon, hidden statistics, and all those
secrets officials don't want you to know...

Remember, this guide isn't god. Although I do have more competitive battling
experience than most average players, I'm not the best. By the time you read
this, the guide can already be outdated with new sets. The R/S metagame will
always be evolving like new flavors of Coke so make sure you think through
your set before actually making it. This guide is more like a push to get you
an idea of what you want your moveset/team to be like.

What you'll find here:
At least one moveset per Pokemon
How to raise your Pokemon to be the best battler
Hidden statistics
Tips to create teams
Tips to create special teams such as mono teams
A few extra stuff

                              
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                              (II. The Basics)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

So you think that you're an vet at Pokemon? Played Pokemon R/B/Y/G/S/C? Well,
the truth is, I don't care. Pokemon Ruby and Sapphire's gameplay has changed
totally from the previous teams, and just because you've played the previous
games, doesn't mean you know everything about it. Fire Red and Leaf Green also
has the same basics.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                             {2.1} Newbie stuff                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


The majority of the players probably know this. But it's here anyway to help
the new generation of Pokemon players.

                      """""""""""""""""""""""""""""""""""""
                      "     "[A. Pokemon terminology]     "
                      """""""""""""""""""""""""""""""""""""

Here's a quick list of terms that will probably appear as read the guide.
Please do read them, and not E-mail me later about not understanding the words
I'm using.

Hax:
-------------------
A term for luck in Pokemon.

Physical Sweeper:
-------------------
A Pokemon designed to use mostly physical attacks to wipe out the opponent as
quickly as possible. Usually has high speed, and must have high attack.
Physical types: Normal, Flying, Fighting, Rock, Ghost, Steel, Ground, Bug,
Poison. A tank can take this down.

Ex: Machamp@Liechi Berry
Revenge
Earthquake
Rock Slide
Aerial Ace

*Special Sweeper:
-------------------
Similar to a physical sweeper, only a special sweeper uses strong Special
attacks, obviously, and has a high special attack stat. Special attacks: Fire,
Water, Electric, Ice, Grass, Dark, Psychic, Dragon.

Ex: Sceptile@Petaya Berry
Dragon Claw
Leaf Blade
Crunch
Hidden Power Psychic

*Mixed Sweeper:
-------------------
A sweeper that uses attacks from both physical and special types. It's usually
not a good idea(EVs section...) to have both physical and special attacks,
but at times, it may become necessary.

Ex: Charizard@Salac Berry
Belly Drum
Aerial Ace
Rock Slide
Overheat

*Tank:
-------------------
A Pokemon with high defenses, and usually has a recovering move, Leftovers,
and a move that raises one of its defenses. Its purpose is to stall
for as much time as possible. Usually, it only has one attack just in case
it's the last Pokemon. However, a Hazer can usually defeat one.

Ex: Torkoal@Leftovers
Rest
Curse
Amnesia
Body Slam

*Toxi/Pyro/Parastaller
-------------------
Toxi=Toxic
Pyro=Burn(Will-o-wisp)
Para=Paralysis

Basically, it's a tank with one of Toxic, Will-o-wisp, or a paralyzing move,
usually Thunder Wave. Protect is also usually on a Pokemon with these moves to
let the effects take place. Clerics > This.

Ex: Torkoal@Leftovers
Toxic
Protect
Flamethrower
Amnesia

*Annoyer:
-------------------
It's made to annoy. Please tell me you knew that. It's best used on Pokemon
that can take hits since some are chance based and need to be able to survive
an attack.

Ex: Crobat@Leftovers
Toxic
Confuse Ray
Protect
Aerial Ace

*Hazer:
-------------------
A Pokemon with Haze. The faster, the better, but it's not essential.
It's used to counter Pokemon such as Gyarados with Dragon Dance. Defense is
also preferred in case the opponent already has powered up.

Ex: Crobat@Leftovers
Haze
Shadow Ball
Aerial Ace
Sludge Bomb

*Pseudo Hazer:
-------------------
It's a Pokemon that uses an attack with an effect like Haze and with the
purpose of Haze. Those moves include Roar and Whirlwind.

Ex: Crobat@Leftovers
Whirlwind
Toxic
Protect
Sludge Bomb

*Cleric:
-------------------
A Cleric is a Pokemon that is used to heal the status conditions of other
Pokemon using moves like Aromatherapy and Heal Bell. Pseudo Passing moves are
also usually on them.

Ex: Chimecho@Leftovers
Heal Bell
Reflect
Light Screen
Psychic

*Pseudo Passer:
-------------------
Some attacks give boosted defenses or heal, and the effects stay when switched
out. These are called Pseudo moves, and are often used to give Pokemon some
defense. A Spiker handles these quite well.

Ex: We could use the same Chimecho from before.
Chimecho@Leftovers
Psychic
Light Screen
Reflect
Heal Bell

*Spiker:
-------------------
A Pokemon with Spikes. Durh. Tries to encourage or force switches so the
opponent takes a lot of damage. 3 layers of Spikes is the max and most
effective amount.

Ex: Skarmory@Leftovers
Roar
Spikes
Toxic
Drill Peck

*Toxi/Pyro/Parashuffler:
-------------------
First, use your status move, then you shuffle the opponent using an attack
like Roar that forces them to switch, so you can inflict the opponent's entire
team with an annoying status condition. The previous Skarmory also makes a
good example.

*STAB:
-------------------
 Same
 Type
 Attack
 Boost

*HP Type:
-------------------
Hidden Power, then what type it is.

*Subpuncher:
-------------------
A Pokemon that uses Substitute then Focus Punch. Since the opponent can't deal
damage even if the Sub breaks, Focus Punch hits with devastating power.


So, there you have the many words that most of the average players even know.
Oh, and just to let you know, the example sets aren't exactly good, they're
just there to give you an idea of what the sets are like and purpose, so it's
a good idea not to steal them :/

E-mailpkmnms = plasmad00d13(at)graffiti[dot]net

             """"""""""""""""""""""""""""""""""""""""""""""""""""
             "     [B. There are 386 Pokemon in this game!]     "
             """"""""""""""""""""""""""""""""""""""""""""""""""""

That's right. 386. Not 200. Not even 202. Nintendo has kept some secrets from
us and people have the right to know it. EVERY Pokemon is in this game. EVERY
one. EVERY Pokemon that were in the previous versions. There's just no way to
get them yet except with a cheating device.

Rumor has it that the upcoming game, Pokemon Collesium for the Nintendo
GameCube has a mode in which you can transfer Pokemon from GS to RS. As for
the rest, you'll have to wait for the upcoming GBA games Pokemon Fire Red and
Leaf Green, a remake of Pokemon Red/Blue/Green. I'm not sure of all this
information myself, for more info tune in to some Pokemon sites.

                      """""""""""""""""""""""""""""""""""
                      "     [C. Non-Damaging Rock!]     "
                      """""""""""""""""""""""""""""""""""

Yes, that's correct. In no way do stat moves suck. If it weren't for stat
moves, then I would pretty much suck at the game, and everyone else who plays.
Here's some common things people say about them:

Stat moves suck! By the time they're used, I would already have killed them!
Not true, not true at all. What if I sent out a Pokemon with outstanding
defense stats, like Dusclops? With 130 Base Stats in each defense, I'm quite
sure it can last one attack, unless you have used Swords Dance or an attack
incresing move, in which you surely wouldn't have because non-damaging moves
suck so much. I would use Will-o-wisp after you attack, which burns you thus
lowers your attack and eats away your HP.

But then I'll use Special Attacks!
Yes, and I'll use Calm Mind raising my Special Defense and withstanding your
attacks, then Resting to recover health.

Then I'll switch to something with Shadow Ball.
Then I'll use WoW again. That switch will actually help me more.

I'll kill you before you even have a chance to attack!
Pssh, fat chance. Didn't I say it had 130 base defenses? All right, fine,
let's pretend that my Dusclops fainted. Then, I would switch to the oh so 
mighty Crobat, who is probably faster than you since it has 130 base Spd, Spd
EVs and Jolly. Plus, its defenses don't suck either at 80 apiece. So what I
would do is use Confuse Ray and Protect until I die while you slowly kill
yourself. Or, I would switch to another tanklike Pokemon and cripple you
even more. Who says teams should have only 1 tank?

---

Have I made my point clear enough yet? If not, continue reading. Non damaging
moves also help with sweeping for all you sweepaholics. Ever heard of Swords
Dance? You can even counter tanks with non-damaging moves, for example, the
Tauntrados:

Gyarados@Leftovers
Dragon Dance
Taunt
Earthquake
HP Flying

You switch to a tank, I taunt making you being able to land any status effects
or increasing defenses. Since most tanks have bad attacking stats, you switch
and I Dragon Dance increaing my attack and speed. Or, you can stay in and
land a poor damaging attack on me while I still DD. Then, once you send in
your fast sweeper or Hazer I will already be faster so I'll Taunt the Hazer
and sweep the sweeper. Excellent eh?

I hope I made myself clear. Any more comments or questions feel free to
contact me.

                    """""""""""""""""""""""""""""""""""""
                    "     [D. Quick Attack is Good]     "
                    """""""""""""""""""""""""""""""""""""

What makes this attack so popular? I mean it only has 40 Base Power! Well,
what makes it so overused is that it will always go first. So, what if the
attack becomes stronger somehow, like if Swords Dance is used? Well, that's
exactly what people do. STAB also plays an important role when using this
attack. Since it always goes first, then speed isn't a necessity. Bringing it
up to KOing strength will result in an almost instant win. Other moves of
different types and same effects work as well.

However, without STAB and other power increasing strategies, Quick Attack will
become weak. So make sure that you use Choice Band, have STAB, and/or other
things insuring it'll become a strong attack.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                           {2.2} Hidden Statistics                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


So, you think raising a strong Pokemon is simple, right? Catch a Pokemon, and
train at the Elite Four until it becomes strong and healthy at Level 100, and
maybe give it some vitamins in all of its stats. Well, you can raise it that
way, but then it'll probably be weaker and much less useful than when you take
in the hidden stats.


                           """""""""""""""""""""""""""
                           "     [A. Base Stats]     "
                           """""""""""""""""""""""""""

Base Stats are a Pokemon's er.....base stats. They're a Pokemon's frame, the
reason why some are strong and some are not, why Linoone has poor defense but
strong speed. There is one for each stat(HP, Attack, Defense, Speed, Special
Attack, and Special Defense.) You cannot change them.

Ex:
Slaking
HP: 150
Attack: 160
Def: 100
Spd: 100
Sp Att: 95
Sp Def: 65

The average is about 85. So as you can see, Slaking will always have very
strong Attack, and most of its stats are above average.

Ex:
Linoone
HP: 78
Att: 71
Def: 61
Spd: 100
Sp Att: 50
Sp Def: 61 

Look here. Linoone's stats will always be lower than average and have low max
stats, except for Speed.

This is the reason behind why some Pokemon have strong stats, and some are
weak no matter how many vitamins you pump into it. 

                     """"""""""""""""""""""""""""""""""""""
                     "     [B. Individual Values/IVs]     "
                     """"""""""""""""""""""""""""""""""""""

IVs? What are they?
Individual Values are what makes that stats of all Pokemon different. It gives
them their "individuality", hence the name Individual Value, or shortened as
IV. Wild Pokemon's IVs are random, although once you catch them you cannot
change it. Traded Pokemon from ingame trainers(NPCs) also have random IVs.
Pokemon that are traded from real people will have the same IVs as when they
first caught them. There's no way to change IVs. IVs have a value of 0-31 in
each stat, 31 being the best. So, you would want to try and have the highest
IVs possible in every stat. IVs are also sometimes known as DVs.

What are the effects of IVs?
Well, there are several pretty accurate forumlas for calculating stats.
Depending on the nature and *EVs, each Pokemon will have a max stat for each
stat. For each integer away from 31 for each IV, subtract one from the
Pokemon's max stat. So, let's say that Alakazam's max Special Attack is 403
with 31 IVs. However, it has a special attack IV of 0, so then its special
attack will be lower by 31 points, making it only a max of 372.

*Explained in Section C.

How can I calculate IVs?
There are several formulas, but I myself cannot understand them. I honestly
dislike using them, I prefer some online calculators in which you can just
type in their current stat without *EVs, and boom, there's your IV. It
generally is more accurate at higher levels. If you want an online IV
calculator, try Pokefor.tk

How can I tell what my IVs are?
You can't. That's why it's a "hidden" value.

What about eggs? If I keep restarting before an egg hatches, will its IVs be
reset?
No. An egg's IVs are preset when you get it.


                     """"""""""""""""""""""""""""""""""
                     "     [C. Effort Values/EVs]     "
                     """"""""""""""""""""""""""""""""""

So, two things are down. Now you understand about IVs and Base Stats. Are you
wondering if there are other ways to enhance your stats? The answer is
obviously yes, otherwise this section wouldn't be here.

Effort Values, or EVs, is something that has drastically changed the Pokemon
metagame. In previous games, they were known as "Stat Experience", and were
gained whenever you battled, which is why Rare Candying your Pokemon was bad.
You could gain max stats easily, using vitamins on all your stats, etc. It
all increased your Pokemon's stat exp., and thus you'd have higher stats.
In R/S, there are caps to how much stat exp can be gained, and how many per
stat. But first, let's go a bit more in depth to what this stat exp is.

EVs are gained by battling Pokemon. Any Pokemon will do, it doesn't matter if
it is wild, a trainer Pokemon, or your friend's. They all give EVs. Like IVs,
there is a value for every stat. And again like IVs, the more you have, the
stronger your Pokemon is. 4 EVs in one stat = one stat point. That may not
seem like much, but when you have 252 EVs, that a full 64 stat points! Just
keep certain Pokemon to get it.

When I say certain Pokemon, I mean ones that carry the EVs you want. Each
Pokemon gives you a certain kind of EV. Usually, higher evolution Pokemon have
more than lower ones. Every Pokemon has at least one though. Each Pokemon give
different kinds of EVs, such as a Poochyena gives 1 Attack EV, while a
Mightyena gives 2 Att EVs. The most a Pokemon can give you is 3.

So, to get strong, you keep battling. So the more you battle, the stronger you
get, right? Well, the answer is both yes and no. It is true that the more you
battle, the more EVs you get thus you have higher stats. But there are also
caps. The most amount of EVs that you can ever get is 510. The most per stat
is 255. But then stats don't increase after 252, so usually you would stop at
that point.

You can split the EVs in any way that you want. But however, if you just dish
out EVs sloppily, they won't help much. This is where the roles of Pokemon
come in. For example, if you have a physical sweeper, you would want to have
high Att EVs and Spd EVs so that it would efficient in attacking first and
finishing the opponent before they have a chance to reply with an attack of
their own. Since you'll be doing all this sweeping, Defense EVs wouldn't
really be your concern since the opponent won't really hit you very often.

This is the main reason why people like to use either a physical sweeper or
a special sweeper. If a mixed sweeper is used, then you must give EVs in both
attack and special attack, but then it would be too slow to attack. There is
also personalities that you want to consider. Subtracting defense for an
attack stat wouldn't be too wise because you would want your Pokemon to at
at least take a hit. This is why it is wiser to use Pokemon using only
physical attacks or special attacks.

What if I send out a Pokemon and switch it?
If you switch, then all the Pokemon who participated gain EVs as if it were
the only one battling. So in other words, all the Pokemon will have gotten
full EVs.

Now, all you need to learn is to EV train. You can go peeking through tall
grass trying to find certain Pokemon with certain EVs, or, you can find
specific training areas in which you can find many Pokemon that give a certian
type of EV. And no, I am not listing them all. I am rather lazy, check the
Advanced Trainer Guide instead here on Gamefaqs.

Good Training Routes:
-------------------
Att EVs: East of Mauville. Use the Super Rod to fish for Sharpedo(2) and
Carvanha(1) OR if you have the Sapphire version, Mt. Pyre in which you find
mostly Shuppets(1).

HP: The Tunnel connecting Rustboro and Verdanturf town contains only
Whismur(1). Marill(2) on route 117 while Surfing is good too.

Def: On every Dive route, you can find Clamperl(1).

Spd: On the route East of Mauville, you'll find Wingull(1) and Zigzagoon(1),
Linoone(2) and Manectric(2).

Sp Att: Route 113 has a bunch of Spindas(1). Don't fight the Sandshrew and
Skarmory though.

Sp Def: Tentacool and Tentacruel give 1 and 2 Sp Def points respectively. Just
about any Surf place has them as well as the Abandoned Ship.

What's that? Is EV training starting to become a bore for you? Well, luckly,
there's a couple of ways to speed it up a bit. First, there's an item called
the Macho Brace. You can get it by defeating the Winstrate family north of
Mauville. This item reduces your speed, but not permanently while doubling the
amount of EVs recieved per battle.

There's anouther status called Pokerus. This is a good disease and is very,
very rare. You get it randomly by battling a Pokemon with it. You can't tell
if they have it, which is another problem. When you get it, the next time you
heal your Pokemon, the nurse will say that you have aquired the disease, along
with a handy dandy sign at the bottom left corner of your Pokemon's status
page. Pokerus will spread to your party Pokemon and will only last about 2
days. However, you can preserve it by depositing one Pokemon in the PC and
it will stay until the next time you take it out and wait a day or so.

So, combining the Macho Brace and Pokerus, your training rate will go up 4x
faster. And that's not all...

Vitamins. These drugs will raise a Pokemon's EVs by 10 for each stat that they
give. There's a cap though, when your Pokemon's EVs reach 100 for that
particular stat, the vitamin will not work.

So, using vitamins till the EVs are 100 for a stat, then using Macho Brace and
Pokerus's effect, this will greatly speed up EV training. 

Do Rare Candies lower my stats?
No. They just accelerate you to the next level without gaining EVs which is
why Rare Candy trained Pokemon are generally weaker.

Is there any way to tell my EVs?
No...except when it's maxed. When you think your Pokemon has the 510 max EVs,
go to Slateport city. Next to the Energy Guru(AKA the Vitamin Man), there will
be a lady. When your EVs are maxed, she'll give you the Effort Ribbon.

                           """"""""""""""""""""""""
                           "     [D. Natures]     "
                           """"""""""""""""""""""""

Many people ask if there's actually a point in natures. Well, the answer is
yes. Unlike the complicated EVs and IVs, natures' concept is quite simple.
Each nature will either increase a stat by 10% and drop another by 10%, or not
affect a Pokemon's stats at all.

This has influenced EV splitting greatly. If you choose one attack stat, it
will not matter that the other one is dropped by 10%.

List of Natures
Adamant:            +Att     -Sp Att
Impish:             +Def     -Sp Att
Jolly:              +Spd     -Sp Att
Careful:            +Sp Def  -Sp Att

Bold:               +Def     -Att
Timid:              +Spd     -Att
Modest:             +Sp Att  -Att
Calm:               +Sp Def  -Att

Hardy:              EQUAL
Docile:             EQUAL
Serious:            EQUAL
Bashful:            EQUAL
Quirky:             EQUAL

Lonely:             +Att     -Def
Hasty:              +Spd     -Def
Mild:               +Sp Att  -Def
Gentle:             +Sp Def  -Def

Brave:              +Att     -Spd
Relaxed:            +Def     -Spd
Quiet:              +Sp Att  -Spd
Sassy:              +Sp Def  -Spd

Naughty:            +Att     -Sp Def
Lax:                +Def     -Sp Def
Naive:              +Spd     -Sp Def
Rash:               +Sp Att  -Sp Def

I tried to organize this so that it'll be easy to read. The order will always
be +Att, +Def, +Spd, +Sp Att, then +Sp Def with one missing(since that has to
be the negative). They are organized by - so it'll be easier for those who do
not split EVs.

                           """"""""""""""""""""""""
                           "       [E. GVs]       "
                           """"""""""""""""""""""""


What are GVs? They are Gender Value. It has absolutely nothing to do with
stats, but rather the gender of the Pokemon. A Pokemon has a set number that
decides if they are male of female. One number out of 255 is chosen per
Pokemon. That determines the gender ratio. Then, another one is chosen, your
Pokemon's GV. If it is lower than the gender ratio's number, your Pokemon is
female. When higher, it's male. If your gender ratio is 255, then the Pokemon
has no gender. If it's 254, your Pokemon's always female. If it's 0, your
Pokemon will always be male.

Ex:
Pidgey's Gender Ratio is 127. Its GV will be random when you get it and not
changeable. If it's 126, just one number below 127, it's female. One number
above and it's male.

Some notes. A Pokemon with Gender can have a Gender Ratio of 0, but not 255.
A Pokemon's GV is random and you can't change it. Finally, nothing can effect
the GVs. They're all random.


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                               (III. Team Building)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

So, you think you're ready to create your team, huh? Well...chances are, you
are not. This is for the _newest  competitive players_ around who want to
create their own, original team without making many nubbie mistakes.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                           {3.1} Choosing Pokemon}                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


So, first, you would want to choose your Pokemon. Choose one at a time, and
carefully. Think: Would I want to start out with a tank? A spiker? A sweeper?
Think of what most other people are using as starters and something to counter
them. For example, if many people start out with a Skarmory with Spikes. Rapid
Spin gets rid of spikes. Skarm is weak to Electric and Fire. What can learn
Rapid Spin and has an electric or fire attack? I know, how about Starmie! So,
there's your first Pokemon.

Next, get other Pokemon. Don't worry about movesets yet, just a team of 6
Pokemon that won't get any 3x common weaknesses. For example, you would not
want a team of Golem, Rhydon, Metagross, Alakazam, Dusclops and Starmie
because 3 of those Pokemon are weak to Ground and another 3 are weak to dark
and ghost. Therefore, that would not be a good choice of Pokemon. Also, choose
Pokemon which are usable. Some Pokemon have Base Stats(See Hidden Stats
Section) which are just too low to use competitively against others. Never
EVER have a team of just those Pokemon.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                            {3.2} Creating Movesets}                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Now that you have 6 Pokemon, it's time to think of good movesets. When
creating movesets, you have to be original. You probably would try to have
movesets different from other people to make your team less predictable.
Another thing you don't want is two of the same type damaging moves. You want
to save those slots for other types of attacks or techniques. Try to go for
the strongest and accurate attack.

(For the next paragraph, disreguard it if you are a bot player)
When creating movesets, it's important to use TMs and breeding moves.
Sometimes, you must use a TM technique more than once on different Pokemon, so
it's important to breed the techniques from Pokemon that learn the move
naturally. To breed, you must have two Pokemon that belong in the same egg
group. The father must have the egg move/TM move(s) that the baby wants to
learn. The female should be any evolution level of the baby Pokemon you want.
When you get an egg, hatch it and it should have those moves.

For more information on this, read the breeding FAQs.

So, now you want to assign your Pokemon roles, like from the Pokemon
Terminology section. Look at the Pokemon's Base Stats and decide which roles
would fit it best.

For example, For the first Pokemon, I chose Salamence. It has high Att and Spd
and it could learn a move that can increase both those stats to make it even
stronger. So, it would be perfect for a physical sweeper.

Be creative! Look at all of the Pokemon's techniques and choose the ones which
would fit it well. If your Pokemon chosen duplicates movesets of others or
doesn't fit in your team, now is the time to drop it and find something else.
Try to use STAB in your Pokemon. Don't have too many of the same type attacks
in your entire team.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                             {3.3} Selecting Items)                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Now that you have your Pokemon and movesets selected, it's time to choose
items. Choose items that work well with your roles. Here are some suggestions:
(Note: If you don't know where to find a particular item, look it up in the
Item section)

Physical Sweepers:
Liechi Berry/Salac Berry for slower sweepers or ones with Bulk Up.
Leftovers or Lum Berry for the rest to cure WoW.

Special Sweepers:
Petaya Berry/Salac Berry for the same reason as above.

Tanks:
Leftovers. Most tanks can take enough to last a few turns while resting
(assuming you have rest)

Annoyers:
Leftovers. Usually with Protect, you can get an extra turn of healing each
turn. Quite handy for those with low defenses.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                               {3.4} Training)                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Note: Refer to the EV section if you need any help understanding them.

So, you have your item, Pokemon, and movesets. Now all that's left to do are
the handy dandy EVs. First, if you are not a bot player, you would want to
breed or catch a Pokemon with good IVs. That's always good. Also decide what
nature you want. Then, you decide what EVs you want.

Once again, the EV selection depends on roles AND movesets. You must remember
that in RS, the speed of Pokemon is very important. If you have a fast
sweeper, than both speed and (Sp.)attack EVs are recommended while leaving the
defenses alone. If the sweeper is slow however, then it is recommended that
the EVs be split into them or HP, depending on base stats. I generally place
the EVs into a Pokemon's poorer defense stat so it could take either a special
or a physical hit and then attack back.

If you have a tank, then it greatly depends on moves and nature. If you have
a recovering move, then 252 HP is necessary to regain more HP. If a Pokemon's
Sp Def is already drastically high(*coughRegicecough*) then place some in the
defense of HP area. What you don't want it to put attacking or speed EVs in
tanks because their purpose is not to attack, it's to withstand attacks. If
you have a nature that ups one defense stat, then put some EVs into the other.
It takes some common sense.

Annoyers are similar to tanks. They are meant to stall, so HP and the defenses
are usually necessary. Just go with the formula for defense.

As for Baton Passers, it depends on Base Stats. If you have a very fragile
Pokemon like Ninjask, then place all EVs into HP and defenses as well as
nature, as it is fast enough and has speed boost to BP before it dies. For
others, you'd normally want some Speed EVs to take a hit, stat up, then
quickly BP. Defenses are good too, but again no attacking stat EVs.

For the rest, it all depends on the set. For a cleric, you'd normally put in
HP/Defenses since it might have only one attack, or you may have speed and
attacking stats because it has a move like Heal Bell, and the rest are
attacking stats. 

                                   +++

Now, it's time to train. For EV training spot recommendations, look in the EV
section. You should EV train before doing anything else after a newborn
Pokemon is hatched ingame. After that, try to get it the moveset that you
wanted. Then, it's time to race to level 100.

There are several ways to do this. First, you must know that each Pokemon has
their own growth speed. They need a preset amount of exp to get to level 100.
They range from very fast(600,000exp) to very slow(Around 1.6 million I
think).

There's not really a fast way to train, the best would be to have a previous
strong Pokemon, like Rayquaza, and do the send out the weak Pokemon then
switch to strong one method on the Elite 4 until it is strong enough to fight
on its own. Then, just bash em.

Another way is to mix records with a friend who has a team at very high levels
for higher level Pokemon, so they'll give more experience. Just get a friend
with the desired team in his/her party, go to a Pokemon Center and mix
records.

That's about all I know on this. If you have a good strategy, then send me
an E-mail.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                                {3.5} Overall                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


The title says it all. When you're done with your team, it's time to look at
it as an overall "team". Make sure you do not have many of the same type
attacks, such as 3 Pokemon on your team have the technique Earthquake or a
ground attack. Make sure your team does not have not one 3x weakness. Make
sure you do not have too many sweepers and your items can work with your
movesets. Now is the time to test it in battle.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                                 {3.6} Tips)                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


1. Remember than Ice Beam and Earthquake cover the same types as Surf, super
effective wise. I'm not saying that it's bad, but I'm not a fan of it.

2. No Split EVs

3. Make sure a your team doesn't have a huge physical/special weakness.

4. Have at least 2 sweepers on your team

5. Always have at least one sweeper counter

6. Dislike Gyarados

7. The 10% raise hold items(Mystic Water, Charcoal, etc.) are really bad. 10%
is VERY small.

8. Leftovers > Shell Bell

9. Thunder Wave > Attract. Try to use Thunder Wave instead of Attract if you
can. It paralyzes and lasts after any Pokemon is switched.


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                               (IV. Advanced)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

OK, so you got the newbie stuff down, right? I mean, this section is for those
that all know about the hot stuff. EVs and IVs are assumed to be known, and
this is the section for those are aren't too cool about actually battling and
may need that extra push.

Not everyone is perfect, even those with an absolute perfect team may still
now win battles if their techniques aren't good enough. To be a god at
Pokemon, you have to know what to do when a crisis in a battle happens. Now,
enough with my blabbering, on to the good stuff!


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       {4.1} Important Battling Tips                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


So, what's this about battling? Can't get enough wins? Making stupid mistakes?
Here's a few tips to help.

1. Don't let a good Pokemon die
-----------------------------
NEVER let a Pokemon with above 25% health faint in a battle. It's still
usable if sent out again, just switch and let another Pokemon take the hit.
Unless Spikes, Sandstorm, or a status condition or a mixture or any of those
has gotten you, keep it alive. Remember: the less Pokemon you have, the less
of a chance you have to win. The only time you should let a Pokemon stay in
the battle and faint is if none of your other Pokemon can take the hit, or if
you are very low in health.

If you don't let a Pokemon faint when it's at low health, then it gives you a
disadvantage when that Pokemon is sent out again. If it's slower, the
opponent's Pokemon will attack and you'll go down without laying a finger on
him. If you're faster, you get one hit. Yippee. If the opponent has 3 layers
of Spikes, you won't even have a chance of landing a hit. Most of the time it
can work more to your advantage by letting a very weakened Pokemon faint.

2. Predicting is your friend
-----------------------------
Predicting is a huge factor when battling. If you have a Pokemon out and your
opponent is about to use something that'll probably be super effective to you,
switch to something that is immune or resists it! Taking less damage is an
excellent form of staying alive.

Same goes for when you attack your opponent. Chances are, if it still has a
lot of health and your Pokemon has a predictable moveset that has an attack
that can KO them, they'll switch. This is when you can whip out a move like
Focus Punch catching them on the switch, or a move that's actually weak
against the opponent's type in hope of landing a super effective hit on the
new opponent.

Remember that your opponent CAN and WILL do the above. Predict his prediction.
It's VERY important to battling. Once you master predicting, you'll be a much
better battler.

3. Know your opponent's style
-----------------------------
If you have battled the opponent a bunch of times and basically know his style
and strategy, counter it! If he/she likes using Spikes, raise a Pokemon that
knows Rapid Spin. If he/she always catches you with a super effective hit when
you switch, keep the Pokemon in an extra turn! Knowing your opponent can give
you a major advantage. Keep changing yours as well, so the opponent will never
catch on to you. Also, their Pokemon choices is important, which leads to...

4. Know about Pokemon
-----------------------------
Knowing a Pokemon's strong and weak points is always good. For example, don't
use a physical attack to try to counter a Cloyster at full health. You should
know that defense is Cloyster's strong point and can last that. Instead, try
a Special Attack. Abilities matter too. Don't use an electric attack on
Lanturn, or you'll accidently heal it, which is definitely not good. Knowing
Pokemon and common movesets can help at predicting and doing damage.


So there you go, some nice, juicy tips. Master each one as I'm absolutely sure
it will help you in a battle, as it has helped me many times. It can take a
while, and the best way is to battle experiences users.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          {4.2} Advanced Tactics                            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Want to get a very special team with a good strategy? Well, here's a couple
that you can use. Be warned though, some are very hard to use but can work
astonishingly well, if it works.

==============================================================================

1. Umbreon
This is a very special Pokemon. Not only does it have good defensive stats,
but it's one of the only Pokemon which can learn the Mean Look/Baton Pass
combo. It's the best in using this technique sinc every other Pokemon that can
learn it is weak. It's extremely helpful for setting up Pokemon. For example:

Umbreon@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Mean Look
Baton Pass
HP Dark
Confuse Ray

BP to:

Grumpig@Choice Band
Timid: 252 Spd, 252 Sp Att, 6 Def
Calm Mind
Trick
Psychic
HP Dark

So, use Trick. If your opponent uses a non attacking move, you're just in
luck, especially if it's something like Spikes. Just Calm Mind 6 times while
your opponent is doing nothing, being unable to switch. Then, you sweep the
opponent and go for a quick win.

But wait. Why not extend that a bit more? If you use BP, then the Mean Look
will still be Baton Passed onto a whole new Pokemon which can still take hits
and power up even further. There are certain Pokemon which are perfect for
this set, but I will keep them comcealed for you to find out on your own ;P

Sounds easy doesn't it? Well, it's not. If your opponent happens to use a
Physical attack when you Trickband...your strategy is ruined. Same goes if
Umbreon faints, in which you won't be able to carry out your strategy anymore.
A few tips when playing with a team like this, first, keep Umbreon alive.
Second, switch if you're really in trouble, and third, keep some backup
Pokemon for sweeping just in case you screw up. This strategy is much harder
than it looks, I've tried it and messed up quite a few times.

==============================================================================

2. Tetrabsorb
What you do here is make use of Pokemons' abilities. Countering the common
special attacks is its specialty. It makes use of abilites like Volt Absorb,
Flash Fire, and stuff like that. A good tetrabsorb team also needs a good
physical sponge like Regirock, since most of the Pokemon learning the
Absorbing abilities are weak to physical attacks.

Here's a list of Pokemon with elemental absorbing abilities:

Volt Absorb: Jolteon, Lanturn
Water Absorb: Vaporeon, Quagsire, Lapras, Poliwrath, Politoed, Mantine
Flash Fire: Ninetales, Arcanine, Rapidash, Flareon, Houndoom

There you have a list of decent candidates for part of your team. A Rapid
Spinner is crucial since switching extremely important to absorbing attacks.
I recommend only 1 of each ability listed above, and then the rest are Pokemon
of your choice. Having a dark type can help since it resists psychic attacks,
as well as having a steel type for Toxic. This one is easier to use than
the above strategy, but still takes work and some skill.

==============================================================================

3. Intimidate
Another strategy including Pokemon's abilities. Get a whole bunch of Pokemon
that can have Intimidate, a Pokemon that learns Rapid Spin, and a Special
Sponge like Regice. This is all about switching on Belly Drummers and Physical
Sweepers, and then hit them with force. If a Special Sweeper appears,
Intimadate does nothing so you switch to your sponge. Rapid Spinners are
necessary since you'll be doing a lot of switching here and Spikes can really
screw your team. Spikes works well on this team.

Blastoise would probably be a good choice on this team since it learns Haze,
a bonus to you, and has good Special Defense so he can double up on many
roles.

==============================================================================

4. Mono
Some people like to create single type teams. This can be quite a challenge
and is almost impossible with some types. Generally, when making a mono type
team, you would want to choose a type that has many Pokemon so you have more
of a choice as to what to pick. More Pokemon usually mean better, since they
can't all be bad. Good types to pick are Normal, Water, Poison, Psychic, and
Grass.

Try to go for a strategy within the Pokemon you pick, or balance things out.
For example, if you choose Grass you may want to keep Sunny Day in constant
effect to get the best out of a STABbed Solarbeam, or in a Water type team you
may want a Special Sponge like Tentacruel to absorb Water and Grass type
attacks. Dual types are also a good addition.

Some types like Dragon and Steel are hard since there are so few Pokemon to
choose from. Actually, there are only 7 dragons or so, most of which are
legendary so it's pretty much impossible to make a team that does not break
some kind of rule.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                              {4.3} Tier List                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

What are tiers? Tiers are like a ranking, using facts of course and very
little opinion if at all. Different games have different ways of tier ranking.
In this game, people go by Base Stats. Since there are so many Pokemon
however, only the top ones are ranked.

Tier 1
Base Stat total = 680
Rayquaza
Ho-oh
Lugia
Mewtwo

Tier 2
Base Stat total = 670
Kyogre
Groudon
Slaking

Tier 3
Base Stat total = 600
Tyranitar
Dragonite
Metagross
Latias
Latios
Salamence
Deoxys
Jirachi
Celebi
Mew

Tier 4
Base Stat total = 580
Regice
Regirock
Registeel
Articuno
Zapdos
Moltres
Raikou
Suicune
Entei


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                             (V. In Game Stuff)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


Most people already know these things, but they're here for reference.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                                {5.1} Items                                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Here's a list of hold items that you might consider using in battle:
The following is listed in no particular order.

------------------------------------------------------------------------------
|        Name           |         Location         |          Effect         |
------------------------------------------------------------------------------
|Brightpowder           | Battle Tower, after 35th |Has a 30% chance of      |
|                       | win.                     |avoiding an attack.      |
------------------------------------------------------------------------------
|Leftovers              | Battle Tower, after 35th |Recovers 6% of health.   |
|                       | win.                     |                         |
------------------------------------------------------------------------------
|Scope Lens             | Battle Tower, after 35th |Increases critical hit   |
|                       | win.                     |ratio.                   |
------------------------------------------------------------------------------
|White Herb             | Battle Tower, after 35th |Recovers all stat        |
|                       | win.                     |changes.                 |
------------------------------------------------------------------------------
|Kings Rock             | Battle Tower, after 35th |Damaging attacks may     |
|                       | win/Pickup               |cause flinch.            |
------------------------------------------------------------------------------
|Focus Band             | Battle Tower, after 35th |Has a 10% chance of      |
|                       | win/Shoal Cave           |leaving you at 1HP on a  |
|                       |                          |fatal hit.               |
------------------------------------------------------------------------------
|Choice Band            | Battle Tower, after 35th |Only lets you use one    |
|                       | win.                     |move, but if it's physic-|
|                       |                          |al, it does 1.5 damage.  |
------------------------------------------------------------------------------
|Liechi Berry           | Mirage Island            |Increases attack at 25%  |
|                       |                          |health.                  |
------------------------------------------------------------------------------
|Ganlon Berry           | Pokemon Colosseum        |Increases defense at 25% |
|                       |                          |health.                  |
------------------------------------------------------------------------------
|Salac Berry            | Wild Jirachi             |Increases speed at 25%   |
|                       |                          |health.                  |
------------------------------------------------------------------------------
|Starf Berry            | Pokemon Colosseum        |Increases a random stat  |
|                       |                          |at 25% health            |
------------------------------------------------------------------------------
|Petaya Berry           | Pokemon Colosseum        |Increases Sp Att at 25%  |
|                       |                          |health.                  |
------------------------------------------------------------------------------
|Shell Bell             | Get 4 Shoal Salt and     |Increases HP based on    |
|                       | Shoal Shells at Shoal    |damage dealt.            |
|                       | Cave north of Mossdeep.  |                         |
------------------------------------------------------------------------------
|Lum Berry              | Berry Master             |Cures all status         |
|                       |                          |conditions.              |
------------------------------------------------------------------------------
|Chesto Berry           | Berry Master             |Cures sleep.             |
------------------------------------------------------------------------------


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                               (VI. Movesets)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                           
This is probably what you've all been waiting for hasn't it? Getting
working movesets from me and not thinking of them by yourself. Well, you want
it, you've got it. I'm also including some information of Pokemon, such as
what it's good at and what it's not and other vital information for good use
of the Pokemon. The types and number is included for easy seach. The numbers
will go by the International number/Hoenn Dex. To do easy search, highligh
this sentence and press Ctrl F. Type in - (Pokemon's Name). Also,
all Pokemon are assumed to have the appropriate IVs, Fully evolved Pokemon
only, except in some cases in which an unevolved Poke is strong enough to
fight on its own(Ex: Vigoroth).
This is the format:


--
Note: If the Pokemon is unobtainable in R/S, only the International Number
will be displayed.
--

(Pokemon's International Number)/(Pokemon's Hoenn Dex Number) - (English Name)
(Type 1)/(Type 2)
Ability: (Ability)[(Description of ability)]
Base Stats: HP: (#)
            Att: (#)
            Def: (#)
            Spd: (#)
            Sp Att: (#)
            Sp Def: (#)
(Description)

(Pokemon Name)@(Pokemon Item)
(Nature): (EVs)
(Move 1)
(Move 2)
(Move 3)
(Move 4)

This section is very incompleted. Any strategies you send to me will that work
will be fully credited and you'll even get your own little section in the
credits. If you need a replacement for HP, just stick any move in there if
you think it works. Usually there isn't too great of a better replacement so
I stick in HP. Same with pinch berries, stick Leftovers or Lum Berry if you
can't get them.



Let's begin!

==============================================================================

#3 - Venusaur
Type: Grass/Poison
Ability: Overgrow[Ups Grass moves in a pinch]
Base Stats: HP: 80
            Att: 82
            Def: 83
            Spd: 80
            Sp Att: 100
            Sp Def: 100
Description:
Venusaur has surprisingly strong Special Defense. It's a starter, so it can't
really be too bad. All stats are about average or above. Venusaur has enough
stats to become a Special Sweeper or a Sponge. It's quite variable too, and is
IMO the best starter for ingame purposes.

Annoyer:
---------
Venusaur@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Leech Seed
Toxic
Magical Leaf
Substitute

The basic grass Leech Seed + Toxic combo. Substitute is there for stalling and
preventing status effects on your Pokemon.

==============================================================================

#6 - Charizard
Type: Fire/Flying
Ability: Blaze[Ups Fire moves in a pinch]
Base Stats: HP: 78
            Att: 84
            Def: 78
            Spd: 100
            Sp Att: 109
            Sp Def: 85
Description:
Ah, the old RBY starters. Charizard is excellent in both sweeping and special
sweeping due to his abilites. Speed is also high and defenses aren't too low
making him an ideal choice for sweeping. STAB can be used for any kind of
sweeping. Great starter, great Pokemon. Pretty easy to use. Beware of his 4x
weakness to Rock. Overheat can be used in any of the physical sets below as
long as it does not replace the attack raising move or STAB. Only use it if
you absolutely need a fire attack though.

Belly Drum:
---------
Charizard@Salac Berry
Jolly: 252 Att, 252 Spd, 6 Whatever
Belly Drum
Earthquake
Rock Slide/HP Rock/Overheat
Aerial Ace/HP Flying

You're going to choose HP Rock and Aerial Ace or Rock Slide and HP Flying
obviously, not both. Just Drum, let Salac activate then sweep away! Simple as
ABC. Overheat is there due to high popularity and standardness, but it does
work well.

Physical Sweeper:
---------
Charizard@Salac Berry
Jolly: 252 Spd, 252 Att, 6 Whatever
Swords Dance
Earthquake
Rock Slide/HP Rock
Aerial Ace/HP Flying

Pretty much the same as above with Swords Dance, if you don't like Belly Drum.
Ease peasy. You can replace Salac with Liechi and Jolly with Adamant and
Swords Dance with Dragon Dance if you prefer.

Special Sweeper:
---------
Charizard@Petaya Berry
Timid: 252 Sp Att, 252 Spd, 6 Whatever
Dragon Claw
Flamethrower
HP Grass
filler

Last one's a filler. Just don't use a physical attack. Simple simple.

Special Sweeper:
---------
Charizard@Petaya Berry
Modest: 252 Spd, 252 Sp Att, 6 HP
Overheat/Flamethrower
HP Dragon/Outrage
Substitute
Sunny Day

A different variation of special sweeper. Sunny Day + STAB + EVs + Blaze =
a ton of damage. Keep using Substitute until Blaze and the Petaya activate.
Fire attacks also cover everything HP Dragon does not.

==============================================================================

#9 - Blastoise
Type: Water
Ability: Torrent[Raises water moves in a pinch]
Base Stats: HP: 79
            Att: 83
            Def: 100
            Spd: 78
            Sp Att: 85
            Sp Def: 105
Description:
Blastoise makes a good, well rounded tank. It's moderately used, but works
well. There are many variations of this Pokemon, each one a different tank.
It's excellent ingame and competitvely. Don't worry about one of Blastoise's
weaknesses attacking it. It'll probably survive, assuming you gave it decent
EVs and personality. Blastoise probably would have made the cut for a sweeper
if it has higher speed and special attack, but then again its stats would be
legendary.

Tank:
---------
Blastoise@Leftovers
Bold/Modest: 252 HP, 129 Def, 129 Sp Def
Mirror Coat/Haze/Rapid Spin/Refresh/Toxic/Yawn/Rest
Mirror Coat/Haze/Rapid Spin/Refresh/Toxic/Yawn/Rest
Mirror Coat/Haze/Rapid Spin/Refresh/Toxic/Yawn/Rest
Surf

Pick 3 and you're all set with your very own Blastoise tank. It depends on
what you want. If you need a hazer, choose Haze. If you dislike status
conditions, pick Refresh. It's all about taste.

==============================================================================

#12 - Butterfree
Type: Bug/Flying
Ability: Compouneyes[Raises accuracy]
Base Stats: HP: 60
            Att: 45
            Def: 50
            Spd: 70
            Sp Att: 80
            Sp Def: 80
Description:
Butterfree is better than all of its counterparts for only one reason:
Compoundeyes. Compoundeyes is the only thing in the entire game that raises
accuracy. With high accuracy moves that normally aren't very accurate can hit
with nearly 100% accuracy, like Sleep Powder. However, due to Sleep Clause in
many places, Butterfree still isn't that popular. It can however, be a deadly
weapon. As like many other bug Pokemon, don't let Butterfree get hit,
especially by a physical attack, otherwise it's lights out Butterfree.

Annoyer:
---------
Butterfree@Leftovers
Timid: 252 Spd, 129 Def, 129 HP
Sleep Powder/Stun Spore
Solarbeam/Psychic
Sunny Day/Giga Drain
HP Fire/Whirlwind

As you can see, there's two routes you can follow with Butterfree. Either
sleep or paralysis. The reason that they have different sets is because of
Sleep Clause. Whirlwind would be more beneficial on Butterfree with Stun Spore
since there is no paralysis clause. Go either way you like, they both work
stunningly well. With Compoundeyes, both of those powders will hit at 100%.
When using Whirlwind, just becareful of those physical attacks.

==============================================================================

#15 - Beedrill
Type: Bug/Poison
Ability: Swarm[Ups Bug moves in a pinch]
Base Stats: HP: 65
            Att: 80
            Def: 40
            Spd: 75
            Sp Att: 45
            Sp Def: 80
Description:
They could have improved Beedrill like what they did with Butterfree, but of
course, they chose not to. So, Beedrill is still the same old, not too
marvelous Bug Pokemon. Its very poor defense does not help it, neither does
Swarm since it has no good bug attacks, including Beedrill's signature move,
Twineedle. Beedrill has gotten a Special Defense boost over the generations of
games, so it might take a few hits from a Special Attacker before it goes
down. The best way to use Beedrill is to attack, and hard. Since FR/LG Move
Tutors are here, Beedrill can learn Swords Dance again!

Physical Sweeper:
---------
Beedrill@Liechi Berry
Jolly: 252 Spd, 252 Att, 6 HP
HP Bug
Swords Dance
Brick Break
Aerial Ace

Use Swords Dance when predicting a switch, which will be often.

==============================================================================

#18 - Pidgeot
Type: Normal/Flying
Ability: Keen Eye[Prevents lowering of accuracy]
Base Stats: HP: 83
            Att: 80
            Def: 75
            Spd: 91
            Sp Att: 70
            Sp Def: 70
Description:
Pidgeot's a cool Pokemon that's an evolved form of a bird in which you can
catch early in the game in RBY. He's always been one of my favorites. Pidgeot
is rather different from many of the bird Pokemon in this game. For one thing,
its attack isn't as high and its defenses aren't as low. It can also learn
Featherdance, a move which greatly lower's the opponent's attack. Because of
these factors, its sets are slightly different from the rest. It can still
pack quite a punch, though not as much as others.

Physical:
---------
Pidgeot@Choice Band
Jolly: 252 Att, 252 Spd, 6 HP
Quick Attack
Return
Aerial Ace
HP Ground

As you can see, this is just a plain old standard bird. You should know how to
use this.

Variation:
---------
Pidgeot@Liechi Berry
Featherdance/Protect/Whirlwind
HP Ground/Toxic
Aerial Ace
Return

This can be one of many roles. First, it can be an annoyer with Featherdance
and Toxic. It can also be a Toxishuffler. Pidgeot does have the defense to do
this, although you may have to put some EVs into the defenses. It could be a
Toxistaller with Protect instead of Whirlwind. Or, it can be just a little mix
with Featherdance and 3 attacks or Toxic with those attacks. I didn't include
EVs and personality here on purpose, they depend on which role you choose in
this variation.

==============================================================================

#20 - Raticate
Type: Normal
Ability: Guts[Ups attack when suffering]
         Run Away[100% chance of running]
Base Stats: HP: 55
            Att: 81
            Def: 60
            Spd: 97
            Sp Att: 50
            Sp Def: 70
Description:
When you see a Pokemon in the beginning, it's usually weak. However, Raticate
can be an exception. With excellent speed and Guts, it can deal quite some
damage before it does down. Raticate has to attack swiftly and quickly as its
defenses are not the greatest. Not as bad as Beedrill's, but it still can't
take a strong hit. Bringing out Raticate's attack power is the key to winning.
Raticate also has 2 signature moves. Hyper Fang isn't that great, but Super
Fang is. It cuts the current HP of the opponent in half. Not bad, eh?

Physical Sweeper:
---------
Raticate@Liechi Berry/Choice Band
Jolly: 252 Spd, 252 Att, 6 HP
Quick Attack
Super Fang/Return
Shadow Ball
HP Fighting

Super Fang and then Quick Attack. The other two are fillers in case something
that resists QA/SF comes out. When using Choice Band, go with Return.

Misc. Set:
---------
Raticate@Liechi Berry
Adamant: 252 Att, 129 Def, 129 Spd
Substitute
Endeavor
Quick Attack
filler

An excellent set sent to me. First, you Substitute. Allow someone to break it
and take some damage, and use Substitute again when you have very little
damage left. Then use Endeavor to bring their HP down to yours. Works well
with Raticate's low HP. Now Quick Attack to finish them! The last move is a
filler, I would go with either Return, Shadow Ball, or Toxic. Can't do damage
to ghosts though.

==============================================================================

#22 - Fearow
Type: Normal/Flying
Ability: Keen Eye[Prevents loss of Accuracy]
Base Stats: HP: 65
            Att: 90
            Def: 65
            Spd: 100
            Sp Att: 61
            Sp Def: 61
Description:
Fearow isn't really that bad, it's just overlooked by the cooler and stronger
Pokemon such as Dodrio and Pidgeot. It has above average attack and great
speed. But like other birds of prey, its defenses are almost as bad as
Ninjask's. Keep an eye out for tough Pokemon. If this Pokemon can't KO, then
it'll probably die.

Physical Sweeper:
---------
Fearow@Choice Band
Jolly: 252 Att, 252 Spd, 6 Def
HP Ground
Quick Attack
Return
Drill Peck

Nothing new. Choice sweeping just like many other Pokes. Exactly the same set
as many other Pokemon.

==============================================================================

#24 - Arbok
Type: Poison
Ability: Shed Skin[Small chance of healing status per turn]
         Intimidate[Lowers attack when sent out]
Base Stats: HP: 60
            Att: 85
            Def: 69
            Spd: 80
            Sp Att: 65
            Sp Def: 79
Description:
Arbok looks like it could be faster, but it's not. It has quite low defenses
and the only average stat it has is Attack. Arbok doesn't have too small a
movepool so it's not so bad, but it's meant to really just come out and use
Intimidate, the obvious trait choice, rather than attacking.

Physical Sweeper:
---------
Arbok@Salac Berry/Choice Band
Jolly: 252 Spd, 252 Att, 6 HP
Earthquake
Sludge Bomb
Return
HP Rock

Total physical pwnage. Baton Passing some attack and speed here wouldn't be a
bad idea either. (Ninjask anyone?)

==============================================================================

#26/#157 - Raichu
Type: Electric
Ability: Static[Paralysis on contact]
Base Stats: HP: 60
            Att: 90
            Def: 55
            Spd: 100
            Sp Att: 90
            Sp Def: 80
Description:
Raichu is the evolved form of the most popular and hated Pokemon, Pikachu. It
ain't that great. Its defense is extremely low. Earthquake or a strong
physical attack will finish it off in one hit. One thing to take advantage of
Raichu is his high speed and Static. There's not much else to say about him,
he's usually quite poor ingame and without HP.

Thunderdance:
---------
Raichu@Salac Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
Thunder
Rain Dance
HP Water
Thunder Wave

Basic combo. Pretty worthless and predictable really.

Special Sweeper:
---------
Raichu@Petaya Berry
Modest: 252 Sp Att, 252 Spd, 6 HP
Thunderbolt
HP Water/Grass/Ice
Thunder Wave
Agility

A bit different from the other standard. This one takes advantage of Raichu's
Sp Att. First use Thunder Wave. Hope for a switch or no attack and use
Agility. Then, sweep to victory. You must have HP for this set.

Focus Protect:
---------
Raichu@Leftovers
Timid/Hardy: 252 Att, 129 Def, 129 HP
Thunder Wave
Encore/Attract
Focus Punch
Brick Break/Thunderbolt

Easy strategy. Thunder Wave/Encore, then use Focus Punch and try to catch them
on the switch or prevent their attack. Brick Break is there only as a filler.
Ghost types will screw this one pretty bad. HP Ghost works well in Brick
Break's place as well. It takes some skill to use this one, but once you get
used to it, it will work pretty well.

Pseudopasser:
---------
Raichu@Leftovers
Jolly: 252 HP, 202 Def, 56 Sp Def
Wish
Light Screen
Thunderbolt
HP Ice

Pseudopass Light Screen and Wish. Thunderbolt if you really need to attack.
Only 56 EVs in Sp Def since you already have Light Screen.

==============================================================================

#28/#113 - Sandslash
Type: Ground
Ability: Sand Veil[Higher evasion in a sandstorm]
Base Stats: HP: 75
            Att: 100
            Def: 110
            Spd: 65
            Sp Att: 45
            Sp Def: 55
Description:
Sandslash would have been awesome if it were not for that Sp Def stat. A
Special Attack would knock it out fairly quickly, and still do critical
damage if it is resistant to that type. However, it has excellent physical
stats in which you should take advantage of. His attack and defense are all
excellent, and his HP is decent as well. Salac Berry won't work well with
Sandslash, it will still be too slow to sweep most of the faster Pokemon like
Alakazam. So scratch tht off and put on something like Leftovers. Sandslash
can also be used as annoyer, thanks to his Sand Veil ability.

Physical sweeper:
---------
Sandslash@Leftovers
Adamant: 129 Att, 252 Def, 129 Sp Def
Swords Dance
Earthquake
Rock Slide
Aerial Ace

The reason this set does not have 252 Att is that it already has Adamant and
Swords Dance. With 252 in Def, it can take quite a lot of hits as long as
they're not special.

Annoyer:
---------
Sandslash@Leftovers
Impish: 252 Att, 129 Sp Def, 129 Def
Swords Dance
Earthquake
Rock Slide/Focus Punch
Double Team/Sandstorm

Double Team here is only an option if you have Tyranitar on your team and the
infinite Sandstorm. If you have him, then another physical attack is an option
as well. Sand Veil increases Evasion a little and buys you time to use
Swords Dance and sweep. Leftovers is needed for healing a hit. This set is
EXTREMELY risky, I don't recommend you use it unless you like luck haxing.
Don't send it out against anything that might have a Water or Grass type
attack or Sandslash is dead.

==============================================================================

#31 - Nidoqueen
Type: Ground/Poison
Ability: Poison Point[30% chance of poison on contact]
Base Stats: HP: 90
            Att: 82
            Def: 87
            Spd: 76
            Sp Att: 75
            Sp Def: 85
Description:
Nidoqueen are all female. They have above average defenses and HP, below
average Speed, and decent Attack stats. They're not too shabby, and can learn
many moves. Poison Point can be more of a hazard than help, since the normal
poison status is rather bad, only reducing HP by about 1/8 with no side
effects. Nidoqueen might be able to take a super effective hit, but only at
full HP.

Annoyer:
---------
Nidoqueen@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Earthquake
Focus Punch
Flatter
Attract

Don't use on a special sweeper. Or at least not Flatter. Just confuse,
attract, then Focus Punch your way to victory.

Subpuncher:
---------
Nidoqueen@Leftovers
Adamant: 252 Att, 129 HP, 129 Def
Substitute
Focus Punch
Earthquake
Shadow Ball

Now Skarmory can't get us can he?

Physical Sweeper:
---------
Nidoqueen@Leftovers
Adamant: 252 Att, 252 Spd, 6 HP
Earthquake
Brick Break
Sludge Bomb
Aerial Ace/HP Bug/Shadow Ball

Well, Nidoqueen still does have decent Attack stats, so we might as well try
and work off of it, no?

==============================================================================

#34 - Nidoking
Type: Ground/Poison
Ability: Poison Point[30% chance of poison on contact]
Base Stats: HP: 81
            Att: 92
            Def: 77
            Spd: 85
            Sp Att: 85
            Sp Def: 75
Description:
Nidoking is a lot like Nidoqueen. They both are Ground/Poison type with Poison
Point, both have defensive scales, and both learn similar moves. However,
unlike Nidoqueen, Nidoking specializes in attacking. It has high attack and
average speed, but defenses aren't horrible either. Nidoking still has that
large movepool, and are all male. Just use it as a normal physical sweeper.
Nidoking also can make use of both STABs it can get.

Physical Sweeper:
---------
Nidoking@Salac Berry/Choice Band
Jolly: 252 Att, 252 Spd, 6 HP
Sludge Bomb
Earthquake
Brick Break
Shadow Ball

Sweep, and sweep good. Not much else to say here.

Subpuncher:
---------
Nidoking@Leftovers
Adamant: 252 Att, 129 HP, 129 Def
Substitute
Focus Punch
Earthquake
Sludge Bomb

Now Skarmory can't get us can he? De ja vu?

==============================================================================

#36 - Clefable
Type: Normal
Ability: Cute Charm[30% chance of attraction on contact]
Base Stats: HP: 95
            Att: 70
            Def: 73
            Spd: 60
            Sp Att: 85
            Sp Def: 90
Description:
Clefable specializes in eating Special Attacks with its great Special Defense
and HP. It is prone to physical attacks, but Cosmic Power can fix that.
Clefable wastes its STAB though with poor attack, as well as being the only
other Pokemon that learns Meteor Mash. However, Clefable does have a good
movepool and can survive on Special Attacks. It can learn the strongest ones
such as Fire Blast or Flamethrower.

Special Sponge/Tank:
---------
Clefable@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Cosmic Power
Rest
Psychic/Some Special Attack
Thunder Wave/Some Special Attack

Use Cosmic Power and then Psychic to defeat the most common hazers, often
Poison types. Pseudo Hazers are also a threat and most are not weak to
Psychic. You can substitute the last attack for a Special Attack which are
strong to a few common Pseudo Hazers like Skarmory and Suicune. Thunderbolt
and HP Water are two decent choices. Thunder Wave is there to cause some
annoyance and maybe buy some time when tanking up.

Subpuncher:
---------
Clefable@Leftovers
Adamant: 252 Att, 252 HP, 6 Def
Substitute
Thunder Wave/Cosmic Power/Shadow Ball/Ice Beam(Hardy,129 Att,252 HP,129 SpAtt)
Focus Punch
Return/Thunderbolt(Hardy,129 Att,252 HP,129 SpAtt)

Clefable can learn Focus Punch which can make up for Clefable's lacking attack
force. Return is there for STAB, and the second move is up to you. You can
make Clefable a semi-annoyer with Thunder Wave, raise defenses so Substitute
won't break with Cosmic Power, get ghosts with Shadow Ball, or use the famous
Boltbeam combo with a Hardy nature and 252 HP, 129 Att, and 129 Sp Att EVs.

Special Sweeper:
---------
Clefable//Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 Def
Calm Mind
Cosmic Power/Flamethrower/Ice Beam/Water Pulse/Thunderbolt/Psychic
Cosmic Power/Flamethrower/Ice Beam/Water Pulse/Thunderbolt/Psychic
Cosmic Power/Flamethrower/Ice Beam/Water Pulse/Thunderbolt/Psychic

Use Calm Mind and attack. Nothing more to it.

Pseudopasser:
---------
Clefable@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Wish
Light Screen
Reflect
Return

Pseudopass what you need then switch. Attack with Clefable is not worth it.

==============================================================================

#38/#154 - Ninetales
Type: Fire
Ability: Flash Fire[Powers up when hit by fire]
Base Stats: HP: 73
            Att: 76
            Def: 75
            Spd: 100
            Sp Att: 81
            Sp Def: 100
Description:
Good old ol' school Ninety is back for another reappearance in R/S. Its stats
aren't superman great, but it's enough to last. His special defense is very
strong, I've lasted TWO water attacks with no EVs or nature bonus in it.
Imagine what you can do with EVs and nature? Are you imagining it? That's
right, special sponge! Special attack is just slightly below average, but it
still works, so don't forget about that. And Flash Fire as well, try to switch
in when you think your opponent may use a fire attack. Shame nobody uses
Ninetales as much anymore, it used to be rather OU but its use declined
rapidly over the past few months.

Pyroshuffler:
---------
Ninetales@Leftovers
Calm: 252 Sp Def, 129 HP, 129 Def
Will-o-wisp
Flamethrower
Roar/Confuse Ray
Safeguard

Easy peasy. WoW, Roar, WoW, Safeguard, etc. Nothing special. Just beware of
ground types, they can finish off Ninetales pretty fast. If you'd rather not
use Roar, Confuse Ray is an option.

Pyrotrapper:
---------
Ninetales@Leftovers
Calm: 252 Sp Def, 129 HP, 129 Def
Toxic
Fire Spin
Confuse Ray
Flamethrower

This is one of those cases in which it is ok to have two of the same type
attacks. Fire Spin here is meant more to be of a trapping move, a substiture
for Mean Look rather than an actual attack. Since the opponent will be
trapped, Toxic will work better since it eats more of the opponent's life and
kills him/her faster. C-Ray for added annnoyance. Remember to use Fire Spin
before Toxic/C-Ray, otherwise the opponent can switch out to something like a
Steel type thus screwing up your strategy. Fire Spin can miss sometimes, so be
patient.

==============================================================================

#40/#139 - Wigglytuff
Type: Normal
Ability: Cute Charm[Chance of attraction]
Base Stats: HP: 140
            Att: 70
            Def: 45
            Spd: 45
            Sp Att: 75
            Sp Def: 50
Description:
Poor, poor, Wiggly. If its defenses weren't so horrific, it would have been
awesome since it has a huge movepool, one of the highest HPs in the game and
decent attacking stats. Well, everything's not perfect. No wonder Wiggly is
underused, it's so hard to use with defenses lower than Ditto and Ninjask that
people stopped paying attention to it whatsoever. Wigglytuff is very similar
to Clefairy in terms of looks and abilities. It even evolved with the Moon
Stone too! I'm not too experienced with Wigglytuff, but here's a moveset you
may consider:

Subpuncher:
---------
Wigglytuff@Leftovers
Adamant: 252 Att, 252 HP, 6 Def
Substitute
Thunder Wave/Cosmic Power/Shadow Ball/Ice Beam(Hardy,129 Att,252 HP,129 SpAtt)
Focus Punch
Return/Thunderbolt(Hardy,129 Att,252 HP,129 SpAtt)


Wigglytuff has greatly been effected by the Subpuncher wave, it now has a
decent moveset. Just like Clefable. Return is there for STAB, and the second
move is up to you. You can make Wiggly a semi-annoyer with Thunder Wave, raise
defenses so Substitute won't break with Cosmic Power, get ghosts with Shadow
Ball, or use the famous Boltbeam combo with a Hardy nature and 252 HP, 129
Att, and 129 Sp Att EVs.

==============================================================================

#45/#90 - Vileplume
Type: Grass/Poison
Ability: Clorophyll[Doubles speed in sunshine]
Base Stats: HP: 75
            Att: 80
            Def: 85
            Spd: 50
            Sp Att: 100
            Sp Def: 90
Description:
Vileplume is an underused, classic Grass/Poison Pokemon appearing ever since
the first Pokemon versions. It saddens me to see this Pokemon not being used,
as it is not crappy at all. When used properly, all of its stats will be
above average. It also gets pretty good moves. If you ever do see one of
these, be careful. Chances are that they have Sunny Day, and combined with
Vileplume's ability his Speed will double, making it very quick. Using a
status condition move won't work either since it can learn Aromatherapy,
curing them and is immune to Toxic. Get out a Special Sponge and beat it down
quickly with one of its weaknesses, particularily fire. Vileplume takes some
time getting used to controling it, but when you do it'll be a great Pokemon.

Cleric/Special Sweeper:
---------
Vileplume@Petaya Berry
Timid: 129 Sp Def, 252 Sp Att, 129 Def/HP
Sunny Day
Solarbeam
HP Fire
Aromatherapy

Get your instant speed by using Sunny Day first. Timid and Speed EVs help
here. Heal or do whatever you need to do then start firing away. It has its
disadvantages though. It can't do normal damage to dragons and fire. 
Then again, you can switch anyway.

Annoyer:
---------
Vileplume@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Toxic
Attract
Moonlight/Swords Dance
Sludge Bomb

Attract pwns. 'Nuff said. If you wish, you can try predicting and switch
Moonlight to Swords Dance. If you're lucky and Attract works, free dance. If
you're still lucky and they switch, you still dance. Works well for me.

Physical Sweeper:
---------
Vileplume@Salac Berry
Adamant: 252 Att, 129 Spd, 129 Def
Swords Dance
Sleep Powder/Sunny Day
Sludge Bomb
HP Fighting

Vileplume's attack stat isn't that bad, it just needs some extra speed. You
can go for that or Sleep Powder. Basic strat. You should know this by now
after reading the FAQ.

==============================================================================

#47 - Parasect
Type: Bug/Grass
Ability: Effect Spore[30% chance of sleep/confusion/poison on contact]
Base Stats: HP: 60
            Att: 95
            Def: 80
            Spd: 30
            Sp Att: 60
            Sp Def: 80
Description:
Parasect would've rocked with good speed and a larger movepool. It learns the
most powerful sleep attack, Spore, as well as others like Aromatherapy. It's
not a bad choice for UU teams, as long as you know how to use slow Pokemon.
Parasect's strong point is attack, so make sure you use physical attacks(and
HP Bug). Parasect can take a hit, but not his 4x weakness to Flying so switch
when you think a Pokemon has one as Aerial Ace is very common.

Utility:
---------
Parasect@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Light Screen/Swords Dance
Spore
Aromatherapy
HP Bug

Light Screen, then use Spore and Aromatherapy for a free turn, or switch. Use
when necessary. You can use Swords Dance, but it's risky with a Pokemon like
Parasect.

Physical Sweeper:
---------
Parasect@Leftovers
Adamant: 252 Att, 129 Def, 129 Sp Def
Swords Dance
Sludge Bomb/HP Bug
Spore
Aerial Ace

Use Spore, then get a free Swords Dance(or 2 if the opponent doesn't want to
switch.) Watch out though, Parasect doesn't have the quickest of speeds.

==============================================================================

#49 - Venomoth
Type: Poison/Bug
Ability: Shield Dust[Prevents added effects]
Base Stats: HP: 70
            Att: 65
            Def: 60
            Spd: 90
            Sp Att: 90
            Sp Def: 75
Description:
Venomoth isn't much of an improvement from Beautifly, but with higher Speed
and Special Attack is can deal more damage effectively. It has low defense and
can't make use of STAB, so some people would rather choose Butterfree over
this Pokemon. Venomoth still learns powerful attacks and Speed is an
advantage, so speed players, here is your Pokemon.

Sunnybeamer:
---------
Venomoth@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Sunny Day
Solarbeam
HP Fire
Psychic

This set = pwnage. Actually, it equals predictable but it's the best you can
get with Venomoth.

==============================================================================

#51 - Dugtrio
Type: Ground
Ability: Sand Veil[Increases evasion during sandstorm]
         Arena Trap[Prevents switching unless it's immune to ground attacks]
Base Stats: HP: 35
            Att: 80
            Def: 50
            Spd: 120
            Sp Att: 50
            Sp Def: 70
Description:
Dugtrio is overused, despite its low defenses. The main reason is its ability,
Arena Trap. With Sand Veil, Dugtrio's useless. Its main purpose is to be sent
out on something weak to one of its attacks, do a powerful strike, make it
faint, then switch. Since the opponent can't switch and will most likely be
slower, there's little he/she could do about it. Don't let Dugtrio take a hit.
With one of the worst HPs in the game and low defenses, it probably won't
live. Burn will screw it up, so don't get burned.

Physical Sweeper:
---------
Dugtrio@Choice Band/Lum Berry
Jolly: 252 Spd, 252 Att, 6 Def
Earthquake
Aerial Ace
Rock Slide
HP Ghost

For this set, use Arena Trap. It's a must. Choice Band isn't used much on
Dugtrio anymore because if a STAB move like Earthquake is used, one Pokemon is
KO'd. Then another one is sent out, for example, Charizard. It basically
forces you to switch, and a chance of letting your opponent set up Belly Drum.

==============================================================================

#53 - Persian
Type: Normal
Ability: Limber[Immune to paralysis]
Base Stats: HP: 65
            Att: 70
            Def: 60
            Spd: 115
            Sp Att: 65
            Sp Def: 65
Description:
Persian's fast, but has no other stat to back it up. So basically, it's not a
great Pokemon. There's no real way to override Persian't horrible defenses and
make use of its Speed, so there's not much you can do with it. Limber's a plus
though, as it makes Persian immune to paralysis and almost always going first.
Don't let Persian get hit. It's very weak. Its signature move, Pay Day, isn't
too good competitively so dump it.

Toxistaller:
---------
Persian@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Toxic
Charm
Protect
Return

Gengar and Steels pwn it, but what can Persian do?

Anti-tank:
---------
Persian@None
Impish: 252 HP, 129 Def, 129 Spd
Return
Thief
Torment/Toxic/Thunder Wave
Taunt

Use Thief to steal what's probably Leftovers, and Taunt to prevent them from
using attacks that raise their stats. The third move is up to you, whether you
want them to switch to inflict conditions to them all or whether to boost
their unability to do what tanks are supposed to do even further.

==============================================================================

#55/#159 - Golduck
Type: Water
Ability: Cloud Nine[Cancels weather effects]
         Damp[Prevents Explosion/Selfdestruct]
Base Stats: HP: 80
            Att: 82
            Def: 78
            Spd: 85
            Sp Att: 95
            Sp Def: 80
Description:
Golduck is supposed to look like Kappa, a green monster like dude from Japan.
He looks like he's half Psychic with all those Psychic type moves, but he's
not. Which is...good I guess? Psychic does only add weaknesses and STAB.
Anyway, back on topic, Golduck's Base Stats are all around average. He's a
well, all-around Pokemon that can take hits and give 'em back. Not too shabby,
you don't see too many Pokemon with the style of the great Golduck. Don't
take this Pokemon too lightly, but don't take it as a heavy threat either.
Even though the Pokedex says this Pokemon is the fastes swimmer, it actually
is not. It's not even above average, so don't listen to the Pokedex.

Special Sweeper:
---------
Golduck@Salac Berry
Timid: 252 Spd, 129 Sp Att, 129 Sp Def
Calm Mind
Hypnosis/Ice Beam
Psychic
Surf

Some people like Ice Beam over Hypnosis. You could do that if you want, but I
prefer Hypnosis since it gives you a free turn to Calm Mind and start your
sweeping spree. It doesn't have too great an accuracy though so you CAN use
Ice Beam. One isn't really better than the other, it's just a matter of taste.
You're not going to see many other different Golduck sets as they're not so
commonly used and this is the standard, so prepare to take it.

==============================================================================

#57 - Primeape
Type: Fighting
Ability: Vital Spirit[Prevents Sleep]
Base Stats: HP: 65
            Att: 105
            Def: 60
            Spd: 95
            Sp Att: 60
            Sp Def: 70
Description:
Primeape is a step down from Machamp, but it's still pretty strong despire
being a UU Poke that nobody cares for. Vital Spirit works well against the
growing number of Sleep Powder Jumpluffs and Bulk Up can improve both
Primeape's marvelous Attack stat and his not-so-great Defense stat. It can
learn strong sweeping moves and has excellent speed and power to back it up.
Not so bad of a Poke if I do say so myself.

Physical Sweeper:
---------
Primeape@Leftovers/Salac Berry
Jolly: 252 Att, 252 Spd, 6 HP
Bulk Up
Cross Chop
Rock Slide/HP Rock
Earthquake

Once again, I'm not a fan of Rock Slide but you're welcome to use it. This
set deals normal damage to almost everything, so you don't have to worry much
about a Pokemon resisting an attack. You also have Bulk Up so it'll still do
decent damage.

==============================================================================

#59 - Arcanine
Type: Fire
Ability: Flash Fire[Powers up when hit by fire]
         Intimidate[Lowers attack when sent out]
Base Stats: HP: 90
            Att: 110
            Def: 80
            Spd: 95
            Sp Att: 100
            Sp Def: 80
Description:
Arcanine isn't exactly the best of Pokemon, even with its excellent stats. Its
movepool isn't the greatest, which cripples him. Arcanine does learn
Extremespeed however, which can be dandy at times. His attack is higher than
Special Attack so most people use him for that, and also because he learns
Howl and much more physical attacks than special. If you see on, be ready to
take on some strong physical moves. Regirock can end him fast assuming he
hasn't powered up too much.

Physical Sweeper:
---------
Arcanine@Leftovers/Liechi Berry
Adamant: 252 Att, 252 Spd, 6 HP
Howl
Extremespeed
Overheat
HP Fighting/Ground

Well, here's the standardish set for Arcanine. Howl a few times if you predict
a switch, then use the powered up Extremespeed to go first and deal some
serious damage. Even a Rock/Steel can't stop you with Overheat and Hidden
Power. A ghost might though, depending on its Defense/Special Defense. Only
use Overheat if you are in serious trouble or a Pokemon that is immune to
your physical attacks show up *coughGengarcough*. If another one shows up,
then it'll be time to switch. The last thing you would want is a perfectly
good Pokemon fainting.

Sunnybeamer:
---------
Arcanine@Petaya Berry 
Modest: 252 Sp Att, 252 Spd, 6 HP 
Flamethrower/Overheat
HP Dragon 
Sunny Day
Crunch

Sunny Day, then start attacking. Crunch also may lower Special Defense which
is dandy.

==============================================================================

#62 - Poliwrath
Type: Water/Fighting
Ability: Water Absorb[Absorbs water attacks]
         Damp[Prevents use of Explosion/Selfdestruct]
Base Stats: HP: 90
            Att: 85
            Def: 95
            Spd: 70
            Sp Att: 70
            Sp Def: 90
Description:
Poliwrath is well rounded and surprisingly strong in the defensive stats. That
helps greatly in his role of a Belly Drummer. His Water Absorb ability is
better than Damp IMO. A good way to regain some health is to let some poor
sucker use a water attack on a Pokemon, and when you think he'll use it again,
switch to Poliwrath and gain some health back. 

Belly Drum:
---------
Poliwrath@Salac Berry
Jolly: 252 Att, 252 Spd, 6 HP
Belly Drum
Brick Break
Earthquake
filler

Poliwrath just isn't as useful anymore with the RSbot fix so Hypnosis goes
right down the drain. Just use it like a normal Belly Drummer with 3 physical
attacks and Belly Drum. Get hit once while BDing and sweep. Poliwrath can take
a hit with above average Defenses. Substitute can go for the filler, but
anything will work fine.

==============================================================================

#65/#41 - Alakazam
Type: Psychic
Ability: Synchronize[Passes status conditions onto your opponent]
         Inner Focus[Prevents flinching]
Base Stats: HP: 55
            Att: 50
            Def: 45
            Spd: 120
            Sp Att: 135
            Sp Def: 85
Description:
Zam is probably the most used Psychic despite it's horrible Defense and HP.
It has a wide variety of attacks, a great ability, and excellent in Special
Attack and Speed with stats that may be one of the highest in the game. It
can be predictable at times, but if you have a few tricks up your sleeve you
may create a different, effective set. Beware of Aerodactyl. Recover is
usually wasted on Zam since it barely has any HP to recover. Zam is feared
around Hoenn for its elemental punches which are picked at random, beware when
facing him.

Special Sweeper:
---------
Alakazam@Petaya Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
Psychic
Calm Mind
Fire/Ice/Thunderpunch
Fire/Ice/Thunderpunch

Zam's prime set. Use Timid for speed and Petaya for power. With Timid and max
speed, you'll probably be faster than most of your opponents. The last two
can be any of the elemental punches, I recommend Ice and Thunder. Use it to
round out the elemental attacks on your team.

Special Sweeper 2:
---------
Alakazam@Petaya Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
Psychic
Fire Punch
Thunderpunch
Ice Punch

This was suggested by a good player. It's not used quite as often, but it can
still be effective. I don't recommend this set over the other sweeping set,
but use it if you don't like Calm Mind and stat boosting moves.

Trickbander:
---------
Alakazam@Choice Band
Timid: 252 Spd, 129 Def, 129 Sp Att
Trick
Encore/Disable
Psychic
Elemental Punch

This set is less common than the other sets, but once you let out your
surprise Trick, then the opponent will probably know what's coming. Use Trick
on a Special Sweeper. Using it on a physical sweeper is pretty much suicide.
The second move can be either Encore or Disable. They are both risky, but
Disable's low accuracy may make you want to choose Encore. Becareful when
using this, the opponent may switch. It's best combined with Umbreon's Mean
Look/Baton Pass combo.

Pseudopasser:
---------
Alakazam@Leftovers
Timid: 252 HP, 129 Def, 129 Spd
Reflect
Light Screen
Psychic
Recover

Believe it or not, Zam can be a pseudopasser too. It's main purpose is to use
Reflect and Light Screen, then get outta there. You should use Recover in
the last spot just because it's not really doing any hardcore sweeping and
the barriers may provide some help to Zam. It's the one and only set in which
Recover can actually help Zam.

Substitute:
---------
Alakazam@Leftovers/Lum Berry
Timid: 252 Spd, 129 Def, 129 Sp Def
Elemental Punch
Substitute
Calm Mind
Psychic

Substitute, then Calm Mind as much as you can before the sub breaks.
Afterwards, with high speed it should be able to OHKO many Pokemon.

==============================================================================

#68 - Machamp
Type: Fighting
Ability: Guts[Ups Attack when suffering]
Base Stats: HP: 90
            Att: 130
            Def: 80
            Spd: 55
            Sp Att: 65
            Sp Def: 85
Description:
Machamp is /the/ king of Fighting Pokemon. It has the highest attack stat,
decent defensive and HP stats, and has Guts! That leads to incredible attack
power. The only thing lacking is Speed, but a Ninjask can fix that right up.
When Speed is Baton Passed, Machamp is almost unstoppable. The best counter
would be a fast Pokemon and quickly land a strong Flying or Psychic attack and
OHKO it. Machamp is very simple to use. Just sweep!

Physical Sweeper:
---------
Machamp@Leftovers
Adamant: 252 Att, 129 Def, 129 Sp Def
Cross Chop
Rock Slide/HP Rock/Counter
Bulk Up
Earthquake

Machamp is equipped with the strongest attacks that can be gotten. Have fun!
If you want to get those Flying Pogies, use Counter. Machamp will probably
survive although taking much damage, and you can pay it back to them! Or, you
can just use HP Rock, but it's your choice.

==============================================================================

#71 - Victreebel
Type: Poison/Grass
Ability: Clorophyll[Doubles Speed in sunshine]
Base Stats: HP: 80
            Att: 105
            Def: 65
            Spd: 70
            Sp Att: 100
            Sp Def: 60
Description:
Victreebel is similar to Blaziken. It has super high attacking stats, decent
HP but below average Speed. Victreebel doesn't have good defenses either. It
has slightly higher Attack than Special Attack and learns Swords Dance, so
most people prefer this Pokemon to be a physical sweeper, althoug both may
work fine. Victreebel has a rather small movepool, but learns great moves. Its
use depends greatly on predicting, so if you're training to be a Psychic,
practice with this Pokemon.

Physical Sweeper:
---------
Victreebel@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Swords Dance
Sludge Bomb
HP Ghost
Return

It's stopped by Steels, so be careful. Catch Zam on the switch with HP Ghost,
or other Psychic Pokemon.

Sunnybeamer:
---------
Victreebel@Petaya Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
Sunny Day
Solarbeam
HP Fire
Synthesis

This time, Victreebel is stopped by Fire Pokemon. It can't catch a break, can
it? Solarbeam gets STAB, so that's the main attack.

==============================================================================

#73/#67 - Tentacruel
Type: Poison/Water
Ability: Clear Body[Prevents changing of status conditions]
         Liquid Ooze[Opponent loses HP instead of gaining when absorbing]
Base Stats: HP: 80
            Att: 70
            Def: 65
            Spd: 100
            Sp Att: 80
            Sp Def: 120
Description:
Even as a Tentacool, this thing has unbeliebably high special defense. It can
be a great special sponge. The thing is that its defense is rather low, but it
can make up for it with the usage of Barrier. Tentacruel is a monster of the
sea, it has been there in every Pokemon game to existance. It can be a
nuisance ingame and competitively. Tentacruel also has good speed, so don't
forget that. When raising one, try to get the Clear Body ability. Liquid Ooze
is rather useless, as people rarely use HP absorbing attacks and often use
things like Intimidate to their advantage.

Mirror Coat:
---------
Tentacruel@Leftovers
Timid: 252 HP, 129 Spd, 129 Sp Def
Barrier
Mirror Coat
Surf
Toxic

You must use Barrier when you have the chance. This will encourage your
opponent to use Special Attacks, which you can reflect right back with Mirror
Coat while continously gaining HP with Leftovers. Tentacruel can last a super
effective hit, so don't be stingy with using him. Toxic is there just as a
filler.

Utility:
---------
Tentacruel@Leftovers
Calm: 252 Sp Def, 129 Spd, 129 Def
Rapid Spin
Haze
Confuse Ray
Surf

Utilitycruel. Not exactly the best, but it can work. It's just there as a...
uh...you know. Send it in when you need to and bring it out for something
then switch out.

==============================================================================

#76/#55 - Golem
Type: Rock/Ground
Ability: Rock Head[Prevents recoil damage]
         Sturdy[Prevents one hit KO attacks]
Base Stats: HP: 80
            Att: 110
            Def: 130
            Spd: 45
            Sp Att: 55
            Sp Def: 65
Description:
Golem wouldn't have been half bad if it didn't have a 4x weakness to two
common types, 2x to two common types, and terrible special defense. Too bad,
Rock/Ground is a terrible combination. Golem is rather difficult to use if you
don't know his capabilities. A water or grass attack will instantly KO you, so
switch IMMEDIATELY when you think your opponent's Pokemon carries that type
attack. It can last a ground or fighting attack though. Golem's movepool is a
bit different from other Rock/Ground types. Because of that, it can be used
differently as well.

Toxitrapper:
---------
Golem@Leftovers
Adamant: 252 HP, 129 Def, 129 Att
Toxic
Block
Rock Slide/Explosion
Earthquake/Explosion

BE VERY VERY VERY VERY VERY careful when using this set. It's very hard to
use. Only use Block if you're absolutely sure the opponent won't switch to
something that can KO Golem. If they are, use Toxic and switch out
immediately! I personally don't like using this set. Explosion can be
substituted for any of the offensive moves if you're about to die.

Physical Sweeper:
---------
Golem@Choice Band
Adamant: 252 Att, 129 Def, 129 HP
Earthquake
Rock Slide/Rock Blast
Focus Punch
Explosion

This is a physical sweeper. You know how people love to switch to waters and
grasses while Golem is out, right? So here's your chance to surprise them and
catch them on the switch. Focus Punch to the rescue...Everything else is self-
explanatory.

==============================================================================

#78 - Rapidash
Type: Fire
Ability: Run Away[100% chance of running]
         Flash Fire[Powers up when hit by Fire]
Base Stats: HP: 65
            Att: 100
            Def: 70
            Spd: 105
            Sp Att: 80
            Sp Def: 80
Description:
Rapidash has surprisingly high Attack, higher than Special Attack. It has
decent defenses and bad HP. Speed is also very high. Rapidash would've been
good if it actually learned decent attacks. Its movepool is so small and only
contains STAB and low powered attacks. So, its good stats are wasted. Rapidash
can't do much, so newbies should leave it alone.

Sunnybeamer:
---------
Rapidash@Petaya Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
Sunny Day
Solarbeam
Flamethrower/Fire Blast
Charm/Substitute/Hypnosis

Blah. Wastes its Attack, but seriously, a set with Tackle and Bounce is not
excellent.

Physical Sweeper:
---------
Rapidash@Liechi Berry
Adamant: 252 Att, 252 Spd, 6 HP
HP Fighting
Return
Iron Tail
filler

Well, if you wanted a physical sweeper, here it is. I still think the
Sunnybeamer is better though. Anything that's desperate enough to use Iron
Tail isn't what I'd call excellent.

==============================================================================

#80 - Slowbro
Type: Water/Psychic
Ability: Oblivious[Prevents Attraction]
         Own Tempo[Prevents Confustion]
Base Stats: HP: 95
            Att: 75
            Def: 110
            Spd: 30
            Sp Att: 100
            Sp Def: 80
Description:
Slowbro has excellent Defense and Special Attack. It also has above average
Defense and Special Defense can be fixed with Calm Mind. Both of its abilities
are good. There's nothing really horrible about Slowbro except for Speed,
which it doesn't need too much. Both STABs can be used here, which is
excellent!

Special Sweeper:
---------
Slowbro@Leftovers
Modest: 252 HP, 252 Def, 6 Sp Att
Calm Mind
Psychic
Surf
Ice Beam

Calm Mind and sweep. It has enough defenses to take a super effective hit, so
don't worry too much about that.

==============================================================================

#82/#83 - Magneton
Type: Electric/Steel
Ability: Magnet Pull[Steels cannot switch]
         Sturdy[Not effected by OHKO attacks]
Base Stats: HP: 50
            Att: 60
            Def: 95
            Spd: 70
            Sp Att: 120
            Sp Def: 70
Description:
Magneton can have Magnet Pull and can learn learn Thunderbolt, which makes it
a perfect counter for those annoying Skarmories. It excels in defense and Sp
Att, which is quite unique. It has very low HP and Att, so putting a Steel
type attack on this Pokemon is quite useless. Instead, give it special attacks
since the Sp Att Base Stat is equal to that of Zam's. Magneton's movepool is
rather small, so try to find movesets that enhance special attack. When
battling, be aware that a flamethrower can easily defeat it, as well as ground
even though is has such high defense since it is 4x weak to it. It also has a
weakness to fighting.

Thunderdance:
---------
Magneton@Salac Berry
Modest: 129 Def, 252 Sp Att, 129 Sp Def
Thunder
Rain Dance
HP Water
Thunder Wave

This is your basic Thunderdance combo. I doubt the ingamers can get this, but
if you can, good for you! Remember Magneton is not very fast so be careful in
your sweeping. Thunder Wave is the key to speed.

Mixed:
---------
Magneton@Leftovers
Timid: 252 Spd, 129 Sp Att, 129 Sp Def
Thunderbolt
Metal Sound
Toxic/Thunder Wave
HP Fire

This set is rather uncommon. First, cripple them with your status move. Then,
use Metal Sound/Thunderbolt in an alternating sequence. Be a little
random so you won't be so predictable.

==============================================================================

#83 - Farfetch'd
Type: Normal/Flying
Ability: Keen Eye[Prevents loss of accuracy]
         Inner Focus[Prevents flinching]
Base Stats: HP: 52
            Att: 65
            Def: 55
            Spd: 60
            Sp Att: 52
            Sp Def: 58
Description:
Farfetch'd is a disgrace to all Pokemon. All of its stats are so poor that it
can't be used. It's in the class of Unowns and Dittos, who can't do anything.
If you're looking for a UU Pokemon, this is a bad, bad choice. Put it back on
the shelf. Both of its abilities don't help it.

Annoyer:
---------
Farfetch'd@Leftovers/Stick
Impish: 252 HP, 129 Def, 129 Sp Def
Toxic
Attract/Protect/Swords Dance
Quick Attack/Return
Aerial Ace/HP Flying

This doesn't help Farfetch'd. But whatever, it's the best set possible.

Physical Sweeper:
---------
Farfetch'd@Stick
Jolly: 252 Spd, 252 Att, 6 HP
Swords Dance/Curse
Agility
Aerial Ace
Return

Use Swords Dance or Curse, then Agility. Then sweep as much as you can before
fainting.

Utility:
---------
Farfetch'd@Leftovers
Jolly: 252 Spd, 129 Def/Sp Def, 129 HP
Featherdance
Knock Off
Toxic
Return

Lower opponent's attack to make Farfetch'd last longer, then use Knock Off and
Toxic to destroy the opponent's items and force them to switch.

==============================================================================

#85/#93 - Dodrio
Type: Normal/Flying
Ability: Run Away[Always run from battles]
         Early Bird[Wake up from sleep earlier]
Base Stats: HP: 60
            Att: 110
            Def: 70
            Spd: 100
            Sp Att: 60
            Sp Def: 60
Description:
Dodrio is an excellent Pokemon for sweeping. It has very high attack and spd,
and combined with Choice Band it could make an very powerful sweeper. Not only
that, it can learn Quick Attack, which is good for a..er...quick attack. You
must be wary of its low defenses however. A simple Thunderbolt or Rock Slide
will bring it down fast. What sucks about Dodrio though is that none of its
abilities are too great in battle. You're not going to Run in battle, and it

has too low defenses to make use of Rest. This speedy Pokemon can also make a
decent Hazer.

Choice Bander:
---------
Dodrio@Choice Band
Jolly: 252 Att, 252 Spd, 6 HP
Quick Attack
Return/Flail
HP Ground
Drill Peck

Dodrio needs the speed from Jolly to make its high attack useful. Quick Attack
+ Choice Band + STAB makes it almost as deadly as Return. HP Ground is for
Steels and Rocks. Skarmory can screw this set good though. Flail is decent
for when you have low HP and it would deal tremendous power. It is a bit of a
gamble though as it won't deal nearly as much damage as Return when you have
full health.

Physical Sweeper:
---------
Dodrio@Liechi Berry
Careful: 129 Def, 252 Att, 129 HP
Agility
Substitute
ReturnDrill Peck

Drill Peck hurts. Trust me. After Liechi Berry is activated and Dodrio has
some speed on it, it will be very fast and strong. Substitute will also
prevent you from getting Toxic or other nasty status conditions on it.

Misc. Set:
---------
Dodrio@Leftovers
Jolly: 252 Att, 252 Spd, 6 HP
Endeavor
Quick Attack
Substitute
filler

Not exactly the best. Use Substitute until you have low HP, Endeavor, then
Quick Attack to finish them off.

==============================================================================

#87 - Dewgong
Type: Water/Ice
Ability: Thick Fat[Half damage to Fire and Ice]
Base Stats: HP: 90
            Att: 70
            Def: 80
            Spd: 70
            Sp Att: 70
            Sp Def: 95
Description:
Dewgong's best as a Special Sponge. It can take 8x resistance to Ice, which
isn't too bad and the best resistance that you can get. Most of Dewgong's
stats aren't too great, but it's usable. Also note that its movepool is very
tiny.

Annoyer:
---------
Dewgong@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Encore
Disable
Ice Beam
Surf

It's risky, but the best set I have for him.

==============================================================================

#89/#107 - Muk
Type: Poison
Ability: Stench[Repels wild Pokemon]
         Sticky Hold[Prevents theft of item]
Base Stats: HP: 105
            Att: 105
            Def: 75
            Spd: 50
            Sp Att: 65
            Sp Def: 100
Description:
Muk's Special Defense stats and HP helps it become an excellent Special
Sponge/Physical sweeper. However, it does have very low speed and two
horridous abilities. Just stick with Sticky Hold no matter what set you use,
because at least there's a slight chance that someone may want to steal your
item. Muks are moderately used and have a wide variety of attacks it can
choose from. I myself haven't tested all of them however so this is all you
get:

Physical Sweeper/Special Sponge:
---------
Muk@Leftovers/Chesto Berry
Adamant: 170 Att, 170 Sp Def, 170 HP
Curse
HP Bug/Rest
Sludge Bomb
Brick Break

Covers a lot I think. HP Bug does it for Darks, Ghosts, and Psychics. Chesto
Rest can be replaced for it if you want the healing advantage and Muk's sweet
chunk of HP. Sludge Bomb is there for STAB. Brick Break takes care of steels,
rocks, and other types SB and HP Bug can't hit effectively. Curse up and sweep
is the basic strategy here.

Subpuncher:
---------
Muk@Leftovers
Adamant: 252 HP, 252 Att, 6 Def
Substitute
Focus Punch
Sludge Bomb
filler

Muk is getting more useful every day. It can now be a Subpuncher too! Sludge
Bomb is there for STAB. The filler can either be Toxic or any physical attack
which makes it useful. Curse is always nice too. What's great about Muk is
that is has naturally high Special Defense which allows it to take a lot of
attacks.

==============================================================================

#91 - Cloyster
Type: Water/Ice
Ability: Shell Armor[Blocks critical hits]
Base Stats: HP: 50
            Att: 95
            Def: 180
            Spd: 70
            Sp Att: 85
            Sp Def: 45
Description:
Too bad its Special Defense and HP suck. Otherwise, it might've had stats that
would rival the Regis. It still has the third highest defense overall next to
Regirock and Shuckle, and can learn various techniques that can take advantage
of it. Cloyster is slowly becoming more and more OU, maybe even past Skarmory
as being the best Spiker due to his large Defense stat and for being able to
learn Rapid Spin.

Spiker:
---------
Cloyster@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Spikes
Rapid Spin
Toxic
Ice Beam

A good counter to Spikers. Just Rapid Spin and then lay Spikes of your own.
Toxic the opponent when you get the chance to put those Spikes into effect.
Ice Beam is an attack filler and also gets STAB. Try for the freeze hax :P
This is the absolute best set for Cloyster IMO.

==============================================================================

#94 - Gengar
Type: Poison/Ghost
Ability: Levitate[Immune to Ground attacks]
Base Stats: HP: 60
            Att: 65
            Def: 60
            Spd: 110
            Sp Att: 130
            Sp Def: 75
Description:
Gengar is the King of Ghost types, out of the few out there. Levitate makes it
immune to Ground, its weakness, and HP Dark can quickly take care of Psychics.
Special Attack and Speed are unbelievably high. Just don't let Gengar get hit,
his defenses are still, like most ghosts, low. A fast Dugtrio with HP Ghost,
although rare, will most likely be the end for Gengar.

Special Sweeper:
---------
Gengar@Petaya Berry/Leftovers
Timid: 252 Spd, 252 Sp Att, 6 HP
Giga Drain/Will-o-wisp
Thunderbolt
Psychic
HP Dark/Destiny Bond

Pwnage Gengar set. Special Sweep away!

Physical Sweeper:
---------
Gengar@Liechi Berry/Choice Band
Jolly: 252 Att, 252 Spd, 6 HP
Sludge Bomb
Shadow Ball
Focus Punch
Destiny Bond

Inferior to the Special Sweeper but works. I don't know why anyone would
choose this over the Special Sweeper but if you are ever in need, it's here.
You MUST rely on STAB moves here as its Attack power is kinda sucky.

Anti-Tank:
---------
Gengar@Leftovers
Timid: 252 Spd, 252 Sp Atk, 6HP 
Haze
Will-o-wisp/Toxic
Mean Look
Night Shade/Psychic/HP Dark/Dragon

Destroys tanks by trapping them and using Haze, then slowly killing them with
Will-o-wisp/Toxic. The last move is for some more added damage, use an attack
you think will deal decent damage to all types.

==============================================================================

#97 - Hypno
Type: Psychic
Ability: Insomnia[Prevents Sleep]
Base Stats: HP: 85
            Att: 73
            Def: 70
            Spd: 67
            Sp Att: 73
            Sp Def: 115
Description:
Hypno has unbelievable Special Defense. It can take even the strongest Special
Attacks. Hypno's other stats aren't too good though, so Baton Passing some
stuff to him isn't a bad idea. Insomnia works great. Hypno has an average
movepool, but they aren't too great of moves. With some new Move Tutors in FR/
LG, it can get some pretty good annoyer moves which makes more valuable.

Special Sweeper:
---------
Hypno@Leftovers
Modest: 252 Sp Att, 129 Sp Def, 129 HP/Def
Calm Mind
Psychic
Elemental Punch
Elemental Punch

Zam anyone? Use just like him.

Annoyer:
---------
Hypno@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Thunder Wave
Attract
Seismic Toss/Focus Punch
Rest/Focus Punch

If you like being a bit risky, you can try using Focus Punch but I don't know
if it can deal more damage than Seismic Toss. Either way, it gets owned by a
ghost so flee when one is sighted.

==============================================================================

#99 - Kingler
Type: Water
Ability: Hyper Cutter[Prevents Attack reduction]
         Shell Armor[Prevents critical hits]
Base Stats: HP: 55
            Att: 130
            Def: 115
            Spd: 75
            Sp Att: 50
            Sp Def: 50
Description:
Kingler would've been great if it weren't for such horrible Special stats. A
simple Thunderbolt will be an instant KO. It does have very high attack power
that rivals Machamp's, and strong Defense. Kingler can take a while to set up,
so you have to be patient when using it. Sadly, Kingler's signature move
Crabhammer is wasted on bad Special Attack.

Physical Sweeper:
---------
Kingler@Liechi Berry
Swords Dance
Return
HP Fighting
Rock Tomb/Amnesia

I'm not sure if you want to take 6 turns setting up, but I'm also not sure if
you'd like to use a move like Rock Tomb either, so it's up to you.

==============================================================================

#101/#85 - Electrode
Type: Electric
Ability: Soundproof[Immune to sound moves]
         Static[30% chance of paralyze on contact]
Base Stats: HP: 60
            Att: 50
            Def: 70
            Spd: 140
            Sp Att: 80
            Sp Def: 80
Description:
Electrode used to be the fastest Pokemon in R/B/Y. It was still never used
that much since most of its other stats are below average. Electrode is back
with a bang now that FR/LG is here. Thunder Wave makes a Return, making
Electrode usable once again. He isn't the greatest thing in the world though
with a limited movepool. IMO, Electrode makes a poor exploder with an attack
of only 50.

Variation:
---------
Electrode@Leftovers
Modest: 252 Sp Att, 129 HP, 129 Sp Def
Thunderbolt
HP Ice/Taunt/Mirror Coat/Toxic/Light Screen/Screech
HP Ice/Taunt/Mirror Coat/Toxic/Light Screen/Screech
HP Ice/Taunt/Mirror Coat/Toxic/Light Screen/Screech

Well...take your pick. Doesn't really matter since it doesn't lead to too much
strategy.

Thunderdance:
---------
Electrode@Petaya Berry
Modest: 252 Sp Att, 129 HP, 129 Def
Thunder
Rain Dance
HP Water
Thunder Wave/filler

Blah, anybody could do this. Set up with Rain Dance, then use Thunder.
Very easy to predict since every electric Pokemon is capable of doing this.

==============================================================================

#103 - Exeggutor
Type: Grass/Psychic
Ability: Clorophyll[Doubles Speed in sunshine]
Base Stats: HP: 95
            Att: 95
            Def: 85
            Spd: 55
            Sp Att: 125
            Sp Def: 65
Description:
Exeggutor used to be one of the most overused Pokemon in RBY, but its use
greatly dwindled down along with its Special Defense. Nonetheless, Exeggutor
is still not a bad Pokemon. It has very high Special Attack and decent Defense
and HP. Clorophyll can also quickly fix its Speed problem. The best way to use
Exeggutor IMO is to pseudopass Sunny Day so it'll be fast and have one more
slot for sweeping. It'll also take away setup time.

Sunnybeamer:
---------
Exeggutor@Petaya Berry
Modest: 252 Sp Att, 252 Spd, 6 HP
Sunny Day
Solarbeam
HP Fire
Psychic

Common set, but Exeggutor can use it very well.

Annoyer:
---------
Exeggutor@Leftovers
Calm: 252 HP, 129 Def, 129 Sp Def
Leech Seed
Toxic/Stun Spore/Sleep Powder
Psychic
Giga Drain/HP Grass

Basic Grass type annoyer. Use Leech Seed and try to enfore switches with the
other status moves. I find Toxic to work the best although Sleep Powder works
better without the common rule, Sleep Clause.

==============================================================================

#105 - Marowak
Type: Ground
Ability: Rock Head[No recoil damage]
         Lightningrod[All electric attacks hit this Pokemon]
Base Stats: HP: 60
            Att: 80
            Def: 110
            Spd: 45
            Sp Att: 50
            Sp Def: 80
Description:
Marowak's best stat is Defense. It can take many physical hits(and a few
special) while dishing out a lot of damage since it has an item, Thick Club,
which can double its attack. Marowak is very unique, it also has not 1, not 2,
but 3 signature moves! Sadly, most of them aren't too great, or at least not
as good as Earthquake. Marowak can learn a surprising number of moves and is
a great Pokemon.

Physical Sweeper:
---------
Marowak@Thick Club
Adamant: 252 Att, 129 Def, 129 Sp Def
Earthquake
Aerial Ace/Counter
Brick Break/Swords Dance
Rock Slide/HP Rock

If you still want more power, go with Swords Dance and max out your attack. If
not, then go with Rock Slide/HP Rock. Baton Passing Speed wouldn't be a bad
idea either.

Belly Drummer
---------
Marowak@Thick Club/Leftovers
Adamant: 252 Att, 252 Spd, 6 HP
Belly Drum
Earthquake
Rock Slide
filler/Substitute

This set is recommended for those that can Baton Pass Speed. Belly Drumming
Marowak without Speed = instant suicide. Even then, you should watch out for
those extremely fast Pokemon such as Attack and Speed Deoxys. You can try out
Substitute, but that can be risky with Marowak's low HP.

==============================================================================

#106 - Hitmonlee
Type: Fighting
Ability: Limber[Immune to paralysis]
Base Stats: HP: 50
            Att: 120
            Def: 53
            Spd: 87
            Sp Att: 35
            Sp Def: 110
Description:
Hitmonlees are all male. They have had a large Special Defense boost since the
original RBY, and the rest is basically the same. It can take a strong Psychic
attack. Its defense however, is a different story. It is very weak, weaker
than a Ninjask. Speed and Attack are Hitmonlee's main points, try to increase
those so the opponent won't have a chance to retaliate.

Physical Sweeper:
---------
Hitmonlee@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Brick Break
HP Rock
Bulk Up
Mach Punch

Bulk Up and sweep. Simple and basic.

Endrever:
---------
Hitmonlee@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Endure
Reversal
Mach Punch
HP Rock

Again, simple. Endure the attack and give them a strong STABbed Reversal.

==============================================================================

#107 - Hitmonchan
Type: Fighting
Ability: Keen Eye[Prevents accuracy loss]
Base Stats: HP: 50
            Att: 105
            Def: 79
            Spd: 76
            Sp Att: 35
            Sp Def: 110
Description:
Hitmonchan is more defensive that Hitmonlee. It still has that Special Defense
boost, but it's slower and less powerful. It does have higher defense if
that's what you're looking for. It's easier for beginners since it has that
added defense boost and won't faint after a Tackle. It learns many elemental
attacks, but it's not useful at all due to his horrible Special Attack power.

Physical Sweeper:
---------
Hitmonchan@Salac Berry
Jolly: 252 Att, 252 Spd, 6 HP
Mach Punch
Brick Break
Bulk Up
HP Rock

Works exactly like Hitmonlee. Actually, it is Hitmonlee. Just a few letters
changed.

==============================================================================

#108 - Lickitung
Type: Normal
Ability: Own Tempo[Prevents confusion]
         Oblivious[Prevents attraction]
Base Stats: HP: 90
            Att: 55
            Def: 75
            Spd: 30
            Sp Att: 60
            Sp Def: 75
Description:
Lickitung is almost unusable, but worthless all the same. All of its stats
except HP is below average, and its Defenses just break usable point. The most
Lickitung can do is annoy, and he can't even do that well. Leave it on the
shelf is my suggestion. It does get a bit better with new Move Tutor abilities
in FR/LG though.

Subpuncher:
---------
Lickitung@Leftovers
Adamant: 252 Att, 252 HP, 6 Def
Substitute
Focus PunchReturn
Shadow Ball/Thunder Wave

Standard subpuncher.

Physical Sweeper:
---------
Lickitung@Leftovers/Salac Berry/Liechi Berry
Adamant: 252 Att, 252 Spd, 6 HP
Substitute/Curse
Belly Drum/Earthquake/Shadow Ball
Return
Earthquake/Shadow Ball

If you're going to use Belly Drum, make sure you have Salac Berry on.

==============================================================================

#110/#109 - Weezing
Type: Poison
Ability: Levitate[Immune to ground attacks]
Base Stats: HP: 65
            Att: 90
            Def: 120
            Spd: 60
            Sp Att: 85
            Sp Def: 70
Description:
Because Weezing has Levitate, it eliminates it's weakness to ground and has
only one weakness, which is to Psychic. It is often used as a physical sponge
since its defense is amazing. And believe me, it works. If you meet one of
these guys, stick to special attacks or just blow it away with Whirlwind until
later. Weezings usually carry one attack. It can pull it off using a special
or physical attack making it rather variable. Be careful when facing one of
these, I recommend you use Protect first to find out the opponent's strategy.

Tank:
---------
Weezing@Leftoves
Bold/Impish: 252 Hp, 129 Sp Def, 129 Att/Sp Att
Will-o-wisp
Protect
Haze
filler

The EVs and personality here all depends on your fourth move. For a special
attack, obviously use Bold and Special Attack EVs. Opposite for a physical
attack. Just use WoW on thos tough physical sweepers. It should be self-
explanatory.

Anti-Tank/Physical Sweeper:
---------
Weezing@Leftovers
Adamant 252 Atk, 129 Def/HP, 129 Sp Def/HP
Haze
Will-o-wisp
Sludge Bomb/Explosion
filler

Stop tanks with Haze, then use Will-o-wisp for indirect damage. The third move
can be one of those three. If you choose Explosion, make sure you use a Silk
Scarf for a lot of damage.

==============================================================================

#112 - Rhydon
Type: Rock/Ground
Ability: Rock Head[No recoil damage]
         Lightningrod[All electric attacks hit this Pokemon]
Base Stats: HP: 105
            Att: 130
            Def: 120
            Spd: 40
            Sp Att: 45
            Sp Def: 45
Description:
Wow. Rhydon is perhaps on of the best Rock/Ground combos, just look at his
stats! If it had much higher Special Defense so Grass and Water types don't
OHKO it, then it would've been awesome, and pretty much 00ber. Rhydon has
excellent physical stats and HP. Even the strongest physical attacks will
have trouble taking Rhydon down. Just like other Rock/Grounds though,
switching is the key to staying alive against Water/Grass users.

Physical Sweeper:
---------
Rhydon@Leftovers/Choice Band
Adamant: 252 Att, 129 Def, 129 HP
Focus Punch/Toxic/Counter/Megahorn
Rock Slide/HP Rock/Rock Blast
Earthquake
Swords Dance/Return

Rhydon is all about style. The first move is to catch the opponent on the
switch, except for Counter in which it's just there for stupid people who use
physical attacks against Rhydon. Swords Dance can be used if you don't mind
the risk of the opponent switching to a Water type, otherwise use Return. I
was told the best thing was to slap a Choice Band and sweep with 4 attacking
moves, but do whatever you're comfortable with.

==============================================================================

#114 - Tangela
Type: Grass
Ability: Clorophyll[Doubles Speed in sunshine]
Base Stats: HP: 65
            Att: 55
            Def: 115
            Spd: 60
            Sp Att: 100
            Sp Def: 40
Description:
Tangela was the only pure Grass type in RBY. Now however, there are plenty, or
at least more than there were before. Tangela has high defense and Special
Attack, but low Speed and Special Defense. Speed isn't much of a problem for
a Sunnybeamer set, but Special Defense is. A Fire type means lights out, so
switch when one is seen. Defense is very strong, not even a suepr effective
Flying type can OHKO it.

Sunnybeamer:
---------
Tangela@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Sunny Day
HP Fire
Solarbeam
filler

Basically, attack with Solarbeam and don't forget about your extra speed from
Clorophyll.

Annoyer:
---------
Tangela@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Leech Seed
Toxic
HP Grass
Synthesis

Leech Seed + Toxic = pure annoyance. It's all indirect damage, healing and
damaging. Plus, Synthesis is there for even more healing. HP Grass shouldn't
be used too often. Those old Grass/Poison types are immune to this, so switch
when one is seen.

==============================================================================

#115 - Kangaskhan
Type: Normal
Ability: Early Bird[Awakens a turn earlier]
Base Stats: HP: 105
            Att: 95
            Def: 80
            Spd: 90
            Sp Att: 40
            Sp Def: 80
Description:
I have a real problem spelling this Pokemon's name. It's not too shabby with
high HP, Attack, and Speed and decent everything else except Special Attack.
Although Kanga can learn many techniques, many of them are Specials and
shouldn't be used.

Physical Sweeper:
---------
Kangaskhan@Choice Band
Jolly: 252 Att, 252 Spd, 6 HP
Return
HP Rock
Earthquake
Brick Break

Fullproof Kangaskhan. Sweep away!

Subpuncher:
---------
Kangaskhan@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def/Att
Substitute
Focus Punch
Return
Rock Slide

Substitute, take a hit, Punch. Nice power moves.

Endrever:
---------
Kangaskhan@Salac Berry
Jolly: 252 Att, 252 Spd, 6 HP
Shadow Ball/Aerial Ace
Return
Endure
Reversal

Endure, then Reversal. Self-explanatory.

==============================================================================

#119/#51 - Seaking
Type: Water
Ability: Swift Swim[Doubles speed in rain]
         Water Veil[Prevents Burns]
Base Stats: HP: 80
            Att: 92
            Def: 65
            Spd: 68
            Sp Att: 65
            Sp Def: 80
Description:
Seaking sucks. It's a fact, and you know it. It only has a Base Special Attack
of 65, which I think is one of the worst Special Attack in the entire game.
68 Speed, which is only good with Swift Swim. Horrible defense. The only good
points of this Pokemon is that its HP, Special Defense, and Att is all good.
Too bad it can't be put to good use with a bad movepool. 

Mixed Sweeper:
---------
Seaking@Leftovers
Hardy: 170 Att, 170 HP, 170 Sp Att
Rain Dance
Hydro Pump
Return
Horn Drill/Megahorn

Ech...Rain Dance is there to boost your speed to an excellent rate, thank god.
It powers up Hydro Pump with its boost and STAB, to make it decent with its
pitiful Special Attack. Return for power. The last move you can go with
Megahorn or go on a haxing spree with Horn Drill, which most likely won't
work. Well...what can I say? Seaking sucks.

==============================================================================

#121/#144 - Starmie
Type: Water/Psychic
Ability: Illuminate[Increases encounters if it's first in your party]
         Natural Cure[Cures all status conditions when switched]
Base Stats: HP: 60
            Att: 75
            Def: 85
            Spd: 115
            Sp Att: 100
            Sp Def: 85
Description:
Due to its high speed, special attack, and variable movepool, this has become
one of the most popular and overused Pokemon of all time. It has many sets in
which people use and has good stats all around except for HP. It also learns
Recover which can help it heal against hits in battle and Natural Cure,
healing it of all status inflictions on it. Don't underestimate this Pokemon,
it can deal a lot of damage to your team no matter what set is given to it.

Special Sweeper:
---------
Starmie@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Surf
Thunderbolt/Recover
Ice Beam/Recover
Psychic

Recover isn't a necessity on this set. Its doesn't have a lot of HP and it's
meant to sweep and sweep fast. Two STAB attacks and another two common attacks
can round up a team pretty nicely in terms of special attack.

Tank:
---------
Starmie@Leftovers
Bold: 252 HP, 129 Sp Att, 129 Sp Def
Cosmic Power
Psychic
Recover
Confuse Ray/Toxic

Plain old tanking. Raises both defenses and you have plenty of HP to use
Recover. Probably the least common of Starmie sets, but that's because it's
the worst. Psychic is there to kill the majority of Hazers which are poison
types.

Pseudo Passer:
---------
Starmie@Leftovers
Timid: 170 HP, 170 Def, 170 Sp def
Light Screen
Reflect

Rapid Spin
Surf/Psychic

Not much to say here. It's used to pseudo pass as well as counter spikes with
Rapid Spin. The last move can by anything, I just put Surf and Psychic down
because of STAB.

==============================================================================

#122 - Mr. Mime
Type: Psychic
Ability: Soundproof[Immune to Sound-based moves]
Base Stats: HP: 40
            Att: 45
            Def: 65
            Spd: 90
            Sp Att: 100
            Sp Def: 120
Description:
Mr. Mime has extremely low HP, so low it's downright sad. Defense isn't too
hot either, just being a bit better than Ninjask. However, this is all made up
with its incredible Special Defense and Special Attack. It can take even the
toughest Dark attacks and send them right back at full force. It can even
learn Calm Mind to boost them even more. Watch out for physical sweepers and
use this Pokemon's grand Specials to win the battle.

Special Sweeper:
---------
Mr. Mime@Choice Band/Salac Berry
Timid: 252 Spd, 129 Def, 129 HP
Trick/HP Special
Thunderbolt
Psychic
Calm Mind

Well, obviously choose Choice Band with Trick and Salac Berry otherwise. You
can Trick a Special Sweeper and Calm Mind while they probably switch, or just
go all out sweeping. Calm Mind a few times to make up for the lack of EVs
though.

Baton Passer:
---------
Mr. Mime@Leftovers/Lum Berry
Timid: 252 Spd, 129 Def, 129 Sp Def
Barrier
Calm Mind
Psychic
Baton Pass

BP some Defenses and Special Attack.

Annoyer?
---------
Mr. Mime@Focus Band
Timid 252 Spd, 129 Def/Sp Def, 129 HP
Trick
Recycle
Calm Mind
HP Dragon

When you use Trick, hope you get a berry. Keep recycling the berry. Imagine
a fully Calm Minded Mr. Mime with recycled Salac Berries. HP Dragon for damage
to many types.

Petaya Recycler:
---------
Mr. Mime@Petaya Berry
Timid 252 Spd, 252 Sp Atk, 6 Sp Def
Substitute 
Recycle
Rest
HP Dragon/Psychic/special filler

Substitute until Petaya works, then use Rest. Keep Recycling the berry and
deal some major damage.

==============================================================================

#124 - Jynx
Type: Ice/Psychic
Ability: Oblivious[Prevents attraction]
Base Stats: HP: 65
            Att: 50
            Def: 35
            Spd: 95
            Sp Att: 115
            Sp Def: 95
Description:
If only it weren't for Jynx's horrible defense, she would have been excellent.
She has awesome Speed, Special Defense, AND Special Attack. A simple weak
attack will knock her out quick sadly. Jynx's defense is one of the worst ones
out there. However, there are a few things you can do to stop this.

Annoyer/Special Sweeper:
---------
Jynx@Lum Berry/Salac Berry
Timid: 252 Spd, 129 Def, 129 Sp Att
Calm Mind
Lovely Kiss
Psychic
Ice Beam

This set looks simple, but can be hard to put into actual play. First, use
Lovely Kiss. Chances are, you will be faster and it will hit. If it doesn't...
you risk the chance of letting Jynx get hit and faint. If it hits, then Calm
Mind to power up your Special Attack and Defense. If Sleep Clause is in play,
start your sweeping spree now. If it isn't, keep using Lovely Kiss and
hopefully, you'll have a sweep! I actually played without Sleep Clause before
and this is the monster that showed up and swept my team. So if it's not in
play, you are quite lucky. The only way to counter this without Sleep Clause
is to have a Pokemon with Insomnia and unbelievably high Special Defense, or
landing a hit on Jynx first that can kill it. Or, you could hax and hope it
misses :P Salac Berry is an alternative to Lum in case you want speed and
start sweeping before its fail body lets it die.

Annoyer:
---------
Jynx@Leftovers
Timid: 252 Spd, 129 Def/Sp Def, 129 HP
Mean Look
Perish Song
Lovely Kiss/Sweet Kiss
HP Dragon/Ice Beam/Psychic

Remember Missy? Well, Jynx can pull off that set too. Mean Look, then Lovely
Kiss. Use Perish Song and when the counter's at 1, switch and let the opponent
die in peace. You can use Sweet Kiss too if you feel uncomfortable with Sleep
Clause.

==============================================================================

#125 - Electabuzz
Type: Electric
Ability: Static[30% of paralysis on contact]
Base Stats: HP: 65
            Att: 83
            Def: 57
            Spd: 105
            Sp Att: 95
            Sp Def: 85
Description:
Electabuzz is like a worser version of Alakazam. It can learn all the punches,
Psychic, and other attacks that makes him a worthy substitute. Electabuzz has
decent physical power too. Electabuzz lacks Thunder Wave though, otherwise he
might be used a bit more often. Its bad defense makes it a victim for stronger

and faster sweepers.

Special Sweeper:
---------
Electabuzz@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Thunderbolt
Psychic
Fire Punch
Ice Punch

Sweep. There's not much else you can do with this set.

Physical Sweeper:
---------
Electabuzz@Liechi Berry
Adamant: 252 Spd, 252 Att, 6 Def
Meditate
Cross Chop/Brick Break
Return
HP Ghost/Steel/Rock/Ground

Electabuzz can also work as a physical sweeper. Meditate, then use all the
physical attacks that you want.

==============================================================================

#126 - Magmar
Type: Fire
Ability: Flame Body[30% chance of burn on contact]
Base Stats: HP: 65
            Att: 95
            Def: 57
            Spd: 93
            Sp Att: 100
            Sp Def: 85
Description: 
Magmar is similar to Electabuzz. It has high Special Attack, Attack, and
Speed, but Defense is terrible. Magmar can learn quite an assortment of moves,
from Psychic to Cross Chop. This makes it very variable and suitable for both
a physical sweeper and a special sweeper. Flame Body is always a plus, the
burn will do good if you're ever stupid enough to send it out against a
physical attacker and somehow survive. Grounds and Rocks will sweep Magmar,
and those are common types. Switch when a physical sweeper appears.

Special Sweeper:
---------
Magmar@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Flamethrower
Psychic
Thunderpunch
Confuse Ray

Confuse Ray is for the hope of surviving strong physical attacks, and also
because Magmar doesn't really learn anything better. The rest should be self-
explanatory.

Physical Sweeper:
---------
Magmar@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Cross Chop
Return
HP Ghost
Confuse Ray

Basically similar to the above.

==============================================================================

#127/#167 - Pinsir
Type: Bug
Ability: Hyper Cutter[Prevents attack lowering]
Base Stats: HP: 65
            Att: 125
            Def: 100
            Spd: 85
            Sp Att: 55
            Sp Def: 70
Description:
Pinsir deserves its own evolution after Scyther got one, don't you think? Oh
well. It's still good with very, very high Attack and excellent Defense. Speed
is averade along with Special Defense, and no real flaw. Pinsir can learn
plenty of attacks and is actually one of the, if not the, best Bug Pokemon
that you can get.

Physical Sweeper:
---------
Pinsir@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Brick Break
HP Bug
Swords Dance
Return

I would have loved to put Earthquake here, but Pinsir needs something that can
take down Flying types.

==============================================================================

#128 - Tauros
Type: Normal
Ability: Intimidate[Lowers the opponent's attack when sent out]
Base Stats: HP: 75
            Att: 100
            Def: 95
            Spd: 110
            Sp Att: 40
            Sp Def: 70
Description:
Right down along no evolution lane is Tauros. It's an awesome Pokemon. It has
pretty much no flaw except for Special Attack which does not even need to be
used. Intimidate just adds to its power and fighting types may not even be
able to KO it with above average defense. Attack and Speed are excellent, and
defenses are also good. Tauros are all male and can learn many different
attacks, although not many are really that useful.

Physical Sweeper:
---------
Tauros@Liechi Berry/Choice Band
Jolly: 252 Att, 252 Spd, 6 HP
Return
HP Rock
Earthquake
filler

Sweep, sweep, sweep. Intimidate can help you, so don't be afraid to switch.

==============================================================================

#129 - Magikarp
Type: Water
Ability: Swift Swim[Doubles Speed in rain]
Base Stats: HP: 20
            Att: 10
            Def: 55(OMG, leik, higher than Ninjask!)
            Spd: 80(85's average. Go figure.)
            Sp Att: 15
            Sp Def: 10
Description:
Magikarp karp karp! Magikarp is the best Pokemon in the entire world. Its
stats are so extremely powerful, it's even stronger than Mewtwo! Everyone
should use this Pokemon, but nobody does for some strange, unexplained reason,
making it a great Pokemon for UU teams. 

Physical Sweeper:
---------
Magikarp@Choice Band
Adamant: 252 Att, 252 Spd, 6 HP
Splash
---
---
---

It's the best set evar. Choice Band + Splash + 10 Base Att = Unexplainable
power. Or maybe just unexplainable.

==============================================================================

#130/#53 - Gyarados
Type: Water/Flying
Ability: Intimidate[Lowers attack when sent out]
Base Stats: HP: 95
            Att: 125
            Def: 79
            Spd: 81
            Sp Att: 60
            Sp Def: 100
Description:
Gyarados was once UU back in the early R/S days. Now it's back and people are
using it in almost every team I see. Gyarados has a whopping attack power, and
surprisingly Special Defense as well. HP is at well above average. Gyarados
can learn many attacks, ranging from Fire Blast to Taunt. However, as OU as
Gyarados is, it still has flaws(whew!). Being Water/Flying gives it a 4x
Electric weakness. Since most people don't bother with Gyra's Special Defense
EVs, it'll usually flop and get KO'd. Many people also make the mistake of
giving it Special Attacks. It's base stat is lower than Seaking's, even a
STABbed Hydro Pump won't make it as strong as a physical attack. This thing
has pwnt me so many times. If you don't stop this monster on the first few
turns, you'll lose the battle unless your opponent makes a sloppy play.

Physical Sweeper:
---------
Gyarados@Leftovers
Adamant: 252 Spd, 252 Att, 6 Sp Def
Taunt
HP Flying
Earthquake
Dragon Dance

This famous standard is very predictable, but may take some effort to counter.
Taunt prevents the use of Haze and Whirlwind. It forces annoyers to switch,
and getting a free Dragon Dance raising its destructive power. The only way I
know of killing this quick is by the use of a Regi, a fast Electric Pokemon,
or using a status attack on it fast before he gets a chance to Taunt. When
using Gyarados, use Taunt if you're sure your opponent has a non-attacking
move he/she may use that can harm you. It's the main way to stop them from
defeating your Gyarados.

==============================================================================

#131 - Lapras
Type: Water/Ice
Ability: Water Absorb[Absorbs Water attacks]
         Shell Armor[No critical hits]
Base Stats: HP: 130
            Att: 85
            Def: 80
            Spd: 60
            Sp Att: 85
            Sp Def: 95
Description:
Lapras is a cool Pokemon. It has a very large amount of HP which is useful in
critical times. It has decent stats in everything else except Speed. Lapras's
better Ability is obviously Water Absorb, making it a great switch for those
Water types that are about to douse Charizard. Lapras learns more Special
Attacks than physical and can get double STAB, so it's more common of to see a
Special Sweeping Lapras although it can work both ways. Lapras's high Special
Defense makes it decent for a Special Sponge as well.

Special Sweeper:
---------
Lapras@Leftovers
Modest: 252 HP, 252 Sp Att, 6 Def
Surf
Ice Beam
Psychic
Thunderbolt

It's actually a pick 4 and go Pokemon, but I just listed the strongest Special
Attacks that it can learn.

Physical Sweeper:

---------
Lapras@Leftovers
Adamant: 252 Att, 252 HP, 6 Def
Dragon Dance
Return
HP Fighting/Rock/Ghost
Iron Tail/Hydro Pump

This is probably one of the only movesets in which I'll ever include Iron
Tail. Dragon Dance makes up for Lapras's lack in speed, which is great for
sweeping.

Thunderdance:
---------
Lapras@Leftovers
Modest: 252 HP, 252 Sp Att, 6 Def
Rain Dance
Thunder
Hydro Pump
Ice Beam

Rain Dance raises the power of Water attacks by 50%, so those Water types that
hit you will heal even more while almost doubling the already large power of
Hydro Pump.

Annoyerish:
---------
Lapras@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Confuse Ray/Sheer Cold
Toxic/Sheer Cold
Substitute/Rest/Surf/Ice Beam
Substitute/Rest/Surf/Ice Beam

Another suggested set. I like it. Many options for those who don't want a
sweeper.

==============================================================================

#132 - Ditto
Type: Normal
Ability: Limber[Prevents paralysis]
Base Stats: HP: 48
            Att: 48
            Def: 48
            Spd: 48
            Sp Att: 48
            Sp Def: 48
Description:
An obsolete Pokemon nobody uses. It has the third worst base stat total ever.
Well, at least it has a good ability and a unique move. >_> Nobody can use a
Pokemon with all stats extremely below average. I don't think it even breaks
200...

Standard:
---------
Ditto@Leftovers
Hardy: 170 Att, 170 Sp Att, 170 Spd
Transform
---
---
---

Meh, it's standard. Not like we can do anything about it.

==============================================================================

#134 - Vaporeon
Type: Water
Ability: Water Absorb[Absorbs Water attacks]
Base Stats: HP: 130
            Att: 65
            Def: 60
            Spd: 65
            Sp Att: 110
            Sp Def: 95
Description:
Vaporeon is similar to Lapras, with the very high HP, having Water Absorb, and
also the same 95 Base Special Defense. So, many things apply to Vaporeon as to
Lapras. It has the potential of a Special Sponge, switch when water types are
in, and it can take strong super effective hits. However, Vaporeon has a
smaller movepool but much higher Special Attack. It also has lower Attack and
Defense, so it's not suitable for phsyical sweeping. Vaporeon's defense is
also low. Watch out for strong physical sweepers like Machamp. Vaporeon's
Special stat should not be wasted. Give it strong Special Attacks.

Special Sweeper:
---------
Vaporeon@Leftovers
Modest: 252 HP, 252 Sp Att, 6 Def
Surf/Hydro Pump
Ice Beam
HP Electric/Grass
Toxic/Charm/Protect/Wish/filler

Variable set this is. Go with power or accuracy, HP Electric or Grass for
other Water types, and the last slot is all up to you.

Baton Passer:
---------
Vaporeon@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Substitute
Acid Armor
Baton Pass
Hydro Pump

Make your moves and BP some nice Defense.

==============================================================================

#135 - Jolteon
Type: Electric
Ability: Volt Absorb[Absorbs electric attacks]
Base Stats: HP: 65
            Att: 65
            Def: 60
            Spd: 130
            Sp Att: 110
            Sp Def: 95
Description:
Jolteon is the fastest of all of Eevee's evolutions. Actually, it is faster
than a lot of things, including Alakazam and Dugtrio. It also has excellent
Special Attack and great Special Defense. However, it cannot survive a
physical hit, if it cannot KO a Ground type/attack user then it will definitly
not survive. Jolteon absorbs Electric attacks, but is not immune to moves like
Thunder Wave. Jolteon however does not learn an astounding number of attacks.
Many people tend to use it as a Pseudopasser.

Pseudopasser:
---------
Jolteon@Leftovers
Timid: 252 Spd, 129 Def, 129 Sp Att
Wish
Thunder Wave
Thunderbolt
HP Ice

Wish, or do whatever you need to before switching out.

Thunderdance:
---------
Jolteon@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Thunder
HP Water
Rain Dance
filler

Not too many options here.

Baton Passer:
---------
Jolteon@Leftovers
Timid: 252 Spd, 129 Def, 129 Sp Def
Agility
Thunder Wave/Wish
Baton Pass
Thunderbolt

BP some Speed. Thunder Wave or Wish can be used for some assitance depending
on your team. For slower Pokes, use Thunder Wave. Tanks or sweepers should
have Wish.

Annoyerish:
---------
Jolteon@Leftovers
Timid: 252 Spd, 129 Sp Att, 129 Def
Thunder Wave
Thunderbolt
Attract
Bite

Go for a quick paralyze, then flinchax with Bite. It'll be pretty tough for
the opponent to hit you with this set.

==============================================================================

#136 - Flareon
Type: Fire
Ability: Flash Fire[Powers up when hit by fire]
Base Stats: HP: 65
            Att: 130
            Def: 60
            Spd: 65
            Sp Att: 95
            Sp Def: 110
Description:
Flareon has the extremely high Attack power, making it a better physical
sweeper than special although its Special Attack isn't too bad. It has high
Special Defense, enough to last a strong Water attack so you can come back
with a powerful move. Flareon is the least used of the Eevee evolutions,
probably because the lack of being able to learn many moves.

Physical Sweeper:
---------
Flareon@Liechi Berry
Adamant: 252 Att, 252 Def, 6 HP
Overheat
Return
Shadow Ball
HP Fighting

There you go. Not so bad, right? Just don't overuse Overheat, it's there only
for type advantage and STAB.

Alternate Physical Sweeper
---------
Flareon@Silk Scarf/Salac Berry
Jolly: 252 Att, 252 Spd, 6 HP
Endure
Flail
Overheat
Return

Flareon has enough Base Attack to match Machamp's, and that's pretty good. Use
Endure when about dead and Flail away. Baton Passing Speed is very recommended
here.

==============================================================================

#139 - Omastar
Type: Rock/Water
Ability: Swift Swim[Increases speed in rain]
         Shell Armor[Block critical hits]
Base Stats: HP: 70
            Att: 60
            Def: 125
            Spd: 55
            Sp Att: 115
            Sp Def: 70
Description:
Omastar is excellent. A very good Pokemon indeed, too bad it's unobtainable in
R/S and nobody uses it. It has great defense and special attack, a rather
unusual combo. He has many moves that he can use and a great ability that can
be used. When using Omastar, keep in mind that his defense is VERY good and
can last a super effective hit from a physical attack. His special defense
isn't as high, but can last a hit nevertheless. Don't forget he does have one
weakness, a Leaf Blade from Sceptile will shut out this Pokemon for good.

Spiker/Special Sweeper:
---------
Omastar@Salac Berry
{TRAIT: SWIFT SWIM}
Modest: 252 Sp Att, 129 Spd, 129 Sp Def
Rain Dance
Hydro Pump
Ice Beam
Spikes/HP Grass/other Special Attack

I was utterly PWNED by this set. First, Spikes are set up. Then Rain Dance.
With Swift Swim, Omastar gets enough speed to be faster than most Pokemon.
Then, with excellent special attack + Speed + STAB Hydro Pump + Rain Dance
bonus, you'll get one powerful sweeper/spiker. The downside to this is that it
takes many turns to set up and you must get used to using it. This set is
pretty worthless without Swift Swim, so remember that. If you don't need
Spikes, then go ahead and replace it with a Special Attack.

==============================================================================

#141 - Kabutops
Type: Rock/Water
Ability: Swift Swim[Speed doubles in rain]
         Battle Armor[Blocks critical hits]
Base Stats: HP: 60
            Att: 115
            Def: 105
            Spd: 80
            Sp Att: 65
            Sp Def: 70
Description:
Kabutops isn't used as much as Omastar due to low Special Attack, thus unable
to make as good use of Rain Dance. It does have higher Attack and Speed stats
and is usable. It doesn't learn that great moves, but it works. A Grass attack
will totally pwn this Pokemon, so switch if you think a Pokemon has one and
you are either slower or unable to OHKO it. Kabutops's use has dwindled also
due to not being able to learn Swords Dance in R/S.

Mixed Sweeper:
---------
Kabutops@Liechi Berry
Jolly: 252 Spd, 252 Att, 6 HP
Rain Dance
Hydro Pump
Ancientpower
Aerial Ace/HP Flying

Rain Dance doubles its already good speed so that makes it nearly faster than
Ninjask. The rest is all up to power. Rain Dance + Hydro Pump and STAB will
still be very powerful. Ancienpower will get STAB and works off of his Attack
stat, and HP Flying/Aerial Ace is for slow Grass types for a chance to OHKO.

Annoyer:
---------
Kabutops@Leftovers
Jolly: 252 Spd, 129 Sp Def, 129 HP
Knock Off
Confuse Ray
Rapid Spin/Toxic
HP Rock/Anceintpower

Knock off the opponent's item, confuse them and try to make them switch and
knock off more items. Rapid Spin for Spikers, but if you want to try harder
for the opponent to switch, go with Toxic. I wasn't sure about the role of
this "knocker offer", but I finally decided on Annoyer since you're trying to
force a switch :x BTW, Knock Off and Rapid Spin are illegal so remember that.

Physical Sweeper:
---------
Kabutops@Salac Berry
Jolly: 252 Spd, 129 Att, 129 Sp Def
Swords Dance
Ancientpower/Rock Slide
Brick Break
Return

Bless the FR/LG gods.

==============================================================================

#142 - Aerodactyl
Type: Rock/Flying
Ability: Rock Head[No recoil damage]
         Pressure[Doubles opponent's PP usage]
Base Stats: HP: 80
            Att: 105
            Def: 65
            Spd: 130
            Sp Att: 60
            Sp Def: 75
Description:
Aerodactyl, unlike some Pokemon, has been increased in use over the years. It
has a unique type combo. Rock cancels out Flying's Rock weakness, while Flying
cancels out Rock's Grass weakness. Aerodactyl is used mostly because of very
high Speed, faster than Zam, and high Attack. These two stats make it a very
sweet sweeper. Aerodactyl doesn't have too great defenses though, but they are
better than some Pokemon. Pressure is the choice for an ability if you're not
using Double Edge.

Physical Sweeper:
---------
Aerodactyl@Liechi Berry
Jolly: 252 Spd, 252 Att, 6 HP
Anceintpower/Rock Slide
Aerial Ace
Return/Double Edge
Earthquake

A sweeper set without HP. That's new. Double-Edge only if you have Rock Head.

==============================================================================

#143 - Snorlax
Type: Normal
Ability: Immunity[Immune to poison]
         Thick Fat[Water and Fire does half damage to this Pokemon]
Base Stats: HP: 160
            Att: 110
            Def: 65
            Spd: 30
            Sp Att: 65
            Sp Def: 110
Description:
Snorlax is a pretty decent Pokemon, although not as great as its unoriginal
counterpart, Slaking. Snorlax has an overwhelming amount HP. Snorlax also has
excellent Attack and Special Defense. However, Defense isn't too hot.
Normally, a fighting attack would OHKO it but since it has such high HP, it
won't. Fighting attacks will still take a chunk of HP away though, so be
aware. Snorlax is one of the only Pokemon to be able to get Immunity, so make
good use of it. Not being able to be poisoned puts a dent to those who favor
Toxic. Snorlax can't Belly Drum though with its low Defense and hard hitting
Pokemon.

Physical Sweeper:
---------
Snorlax@Leftovers
Adamant: 252 HP, 129 Att, 129 Def
Curse
Return
Shadow Ball/Earthquake
Rest

Curse up and sweep. Earthquake won't be able to touch Gengar but chances are
it'll have Will-o-wisp anyway since no one in their right mind would sent it
out against Snorlax without a proper set.

Toxistaller:
---------
Snorlax@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Toxic
Rest
Charm/Protect
Return

Toxic, Rest, Return. Just stall for time and let Toxic do its job.

==============================================================================

#144 - Articuno
Type: Ice/Flying
Ability: Pressure[Doubles opponent's PP use]
Base Stats: HP: 90
            Att: 85
            Def: 100
            Spd: 85
            Sp Att: 95
            Sp Def: 125
Description:
Articuno is the first of the three legendary birds. It's very strong with no
stats under average. Articuno is probably the toughest of the three birds to
take down due to high defensive and HP stats. With EVs and all, just about
nothing can OHKO it. Not even Rock types, which Articuno is 4x weak to. Both
attack stats are OK, but they're nothing spectacular. Articuno is based more
on defense, so bring out those attributes. Also, for some strange reason,
Articuno can no longer learn Peck.

Toxistaller:
---------
Articuno@Leftovers
Modest: 252 HP, 129 Def, 129 Sp Def
Ice Beam
Toxic
Protect/Rest
HP Electric/Grass

This set depends on your style of play, whether you like healing fast and less
PP usage or limited invincibility.

==============================================================================

#145 - Zapdos
Type: Electric/Flying
Ability: Pressure[Doubles opponent's PP usage]
Base Stats: HP: 90
            Att: 90
            Def: 85
            Spd: 100
            Sp Att: 125
            Sp Def: 90
Description:
Zapdos is the fastest of the three birds. It specializes in Speed and Special
Sweeping. Unfortunately, it cannot learn so many moves, and can't be bred so
forget about Egg moves. It's going to have to rely on HP and annoying moves
too to win the battle.

Special Sweeper:
---------
Zapdos@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Thunderbolt
Thunder Wave
HP Grass
Light Screen

Put up a screen, paralyze, then finish it up with a Thunderbolt.

Thunderdance:
---------
Zapdos@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Thunder
Rain Dance
HP Water
Thunder Wave

Nothing to say here.

Mixed Sweeper:
---------
Zapdos@Leftovers
Hardy: 252 Spd, 129 Att, 129 Sp Att
Drill Peck
Thunderbolt
HP Water/Grass
Thunder Wave

Makes use of STAB here.

==============================================================================

#146 - Moltres
Type: Fire/Flying
Ability: Pressure[Doubles opponent's PP use]
Base Stats: HP: 90
            Att: 100
            Def: 90
            Spd: 90
            Sp Att: 125
            Sp Def: 85
Description:
Like Articuno, Moltres has lost the ability to Peck. Strange, huh? Moltres
has high Special Attack power like Zapdos, but also better Attack power than
the other two, though not as high as it's Special Attack. Moltres's defenses
are a little above average but nothing too great. Rock and Water types can
OHKO it. Concentrate on using Moltres's very powerful Special Attack. Moltres
doesn't have a very good movepool either, so there's not many good attacks it
can rely on.

Special Sweeper:
---------
Moltres@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Fire Blast
HP Grass
Sunny Day
filler

Go for that super powerful, Sunny Day + STAB boosted Fire Blast. It's a
killer. The last move is a filler, since Moltres can't really learn anything
else that's worth putting. Toxic works decently.

==============================================================================

#149 - Dragonite
Type: Dragon/Flying
Ability: Inner Focus[Prevents flinching]
Base Stats: HP: 91
            Att: 134
            Def: 95
            Spd: 80
            Sp Att: 100
            Sp Def: 100
Description:
Dragonite is similar to Salamence, both have sheer power and similar moves.
Although Salamence is usually preferred, Dragonite is still powerful. It has
very high Attack, even higher than Machamp. It also has strong defenses, so an
Ice attack may not even OHKO it. Dragonite has a large movepool, much larger
than Salamence's. It's  very flexible in its sets, although usually only a few
are used. However, one thing Dragonite lacks is Speed. Without a move like
Dragon Dance of a Baton Pass, it's not going to be faster than most sweepers
leaving you prone to an Ice attack. If Speed is gotten onto Dragonite, it will
be very powerful. Much more than Salamence.

Physical Sweeper:
---------
Dragonite@Leftovers
Jolly: 252 Spd, 129 HP/Sp Def, 129 Att
Dragon Dance
Aerial Ace
Earthquake
HP Rock/Thunder Wave

The physical sweeper set. Dragon Dance and sweep.

Special Sweeper:
---------
Dragonite@Petaya/Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Fire Blast/Flamethrower
Surf/Agility
Thunderbolt/Thunder Wave
Dragon Claw

Not as good as the physical sweeper IMO, but it deserves a mention. Replace
Speed EVs with Special Defense or HP and Timid with Modest, Salac for Petaya
when using Agility.

Subpuncher:
---------
Dragonite@Leftovers
Modest: 252 HP, 129 Att, 129 Sp Att
Ice Beam
Thunderbolt/Dragon Claw/Thunder Wave
Substitute
Focus Punch

Another Pokemon effected by the new Substitute MT. This has easily become the
new standard. Focus Punch and Sub are obvious. You can go boltbeam on the
offensive, or go with STAB, or Thunder Wave for more annoying power.

==============================================================================

#150 - Mewtwo
Type: Psychic
Ability: Pressure[Doubles PP cost]
Base Stats: HP: 106
            Att: 110
            Def: 90
            Spd: 130
            Sp Att: 154
            Sp Def: 90
Description:
As you can see, Mewtwo's stats are godly. It's the super legendary in the RBY
days, and still is now.

(Brief history lesson, skip if you wish)

In the RBY days, Mewtwo was considered "broken", a video game term meaning
it's so powerful that nothing can stop it. It was able to learn Amnesia,
increasing its ever so powerful Special, and Recover to heal if it somehow got
hit. With godly stats, Mewtwo overpowered every Pokemon, and thus was banned
in just about everything. Now however, with the split Special stat, Amnesia
only greatly raises Special Defense, and not Special Attack so it's not
broken.

(end history lesson)

Well, Mewtwo's no longer broken, but he is still very tough to take down with
his *still* godly stats. Speed is outranked only by a few, Special Attack by
none. Not using Mewtwo's super high Special Attack and Speed is like giving
Rayquaza Tackle. Unless you're very careless with Mewtwo, you're most likely
going to defeat at least half a team since it's still very strong. It's in the
highest tier, with the highest Base Stat Total of 680 tied with Rayquaza,
Ho-oh, and Lugia.

Special Sweeper:
---------
Mewtwo@Salac Berry/Lum Berry
Timid: 252 Spd, 129 HP, 129 Sp Att
Calm Mind
Psychic
Flamethrower
Recover

Why Flamethrower you ask? Well, combined with Psychic, it deals normal damage
to almost all combinations. Some exceptions are Tyranitar and Houndoom, but
with Mewtwo's high Special Attack power it probably won't become a problem.
Recover can heal you. You can go Salac Berry for Speed or Lum Berry for
healing any status condition that might come your way.

==============================================================================

#151 - Mew
Type: Psychic
Ability: Synchronize[Status effects on user passes to opponent]
Base Stats: HP: 100
            Att: 100
            Def: 100
            Spd: 100
            Sp Att: 100
            Sp Def: 100
Description:
Mew can learn every TM/HM move in the entire game in every version, making it
very variable. Mew also is excellent in every stat, making it decent in many
roles. Synchronize is also good, since status effects will rebound and hit the
opponent. The ability to learn every move helps it conquer its weaknesses. If
you can't find a good Pokemon to suit a role, then choose Mew.

Physical Sweeper:
---------
Mew@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Bulk Up
Brick Break
Earthquake/Shadow Ball
Return

Doesn't work as well as the Special Sweeper set, only due to the fact that it
doesn't have STAB. Shucks.

Special Sweeper:
---------
Mew@Salac Berry
Psychic
Calm Mind
HP Dark
Ice Beam/Flamethrower/Thunderbolt/Surf

Sadly, nothing that's too effective against Dark, but most of them are double
types anyway so the last move may be able to OHKO them when strong enough.

Toxistaller/shuffler:
---------
Mew@Leftovers
Timid: 252 HP, 129 Def, 129 Sp Def
Roar/Protect
Toxic
Rest
Psychic

Toxic, then Roar/Protect. Rest for healing if Lefties doesn't do it for you.

Thunderdance/Sunnybeam:
---------
Mew@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Thunder/Solarbeam
Surf/Flamethrower
Rain Dance/Sunny Day
Psychic

This should be pretty obvious by now. Although inferior compared to its other
sets, it can work.

Subpuncher:
---------
Mew@Leftovers
Hardy: 252 HP, 129 Att, 129 Sp Att
Substitute
Focus Punch
Psychic/Thunderbolt
Ice Beam

==============================================================================

#154 - Meganium
Type: Grass
Ability: Overgrow[Ups grass attacks in a pinch]
Base Stats: HP: 80
            Att: 82
            Def: 100
            Spd: 80
            Sp Att: 83
            Sp Def: 100
Description:
Enter GSC. Meganium was the first Pokemon of the GBC G/S/C series. Like most
grass Pokemon, it is high in the defenses, and like most starters, none of its
stats are inferior. Meganium is suitable for Pseudopassing, as it learns many
good moves in that area. It can be used for sweeping, but I recommend against
it due to the fact that it's Special Attack and Speed aren't really high
enough.

Pseudopasser:
---------
Meganium@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Reflect
Light Screen
Safeguard/Synthesis
HP Grass

In this set, you may prefer Safeguard to Synthesis if you don't mind the first
pseudopass move you used will only last 2 turns when you switch. HP Grass as
a STAB attack.

Toxistaller:
---------
Meganium@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Leech Seed
Toxic
Synthesis/Protect
HP Grass

The grass unique annoyer.

==============================================================================

#157 - Typhlosion
Type: Fire
Ability: Blaze[Ups Fire moves in a pinch]
Base Stats: HP: 78
            Att: 84
            Def: 78
            Spd: 100
            Sp Att: 109
            Sp Def: 85
Description:
Typhlosion has redeemed itself from the slump in R/S by learning Thunderpunch
in Emerald. He can now take down Water type Pokemon and make a better use out
of that amazing Special Attack. It also has high Speed. Go in with Typhlosion
and just sweep, sweep, sweep.

Physical Sweeper:
---------
Typhlosion@Liechi Berry
Jolly: 252 Att, 252 Spd, 6 HP
Overheat
Howl/Attract
Brick Break/Focus Punch
Return

I recommend you go with the Howling set, but Attract + Focus Punch can pack a
punch. It wastes Typhlosion's super high Special Attack stat, but it has no
good moves to run off anyway.

Misc. Set:
---------
Typhlosion@Liechi Berry
Adamant: 129 HP, 252 Att, 129 Spd
Substitute
Reversal
Quick Attack
HP Ghost

Use Substitute, then HP Ghost to attack. When your HP gets low by using
Substitute, use Reversal to attack.

Special Sweeper:
---------
Typhlosion@Petaya Berry
Modest: 252 Spd, 252 Sp Att, 6 HP
Flamethrower
HP Dragon
Substitute
Sunny Day

Based on Blaze. Use Substitute until Blaze works. Flamethrower + Sunny Day +
Blaze + EVs = Major damage. Plus, it covers HP Dragon's only weakness, Steel.

Elemental Punch:
---------
Typhlosion@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Flamethrower
Thunderpunch
HP Dragon
filler

Since Typhlosion gets Thunderpunch back in Emerald, he can take down Water
Pokemon and makes him a lot more useful.

==============================================================================

#160 - Feraligatr
Type: Water
Ability: Torrent[Ups Water moves in a pinch]
Base Stats: HP: 85
            Att: 105
            Def: 100
            Spd: 78
            Sp Att: 79
            Sp Def: 83
Description:
Feraligatr has strong physical stats. Its Special Attack isn't so hot, so
basically they are a waste, and STAB isn't helpful. To use this Pokemon
effectively, give it strong physical moves. It can take many hits with its
powerful defense. Speed isn't so great, but if it was Baton Passed, then
Feraligatr would be dangerous.

Physical Sweeper:
---------
Feraligatr@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Brick Break/Swords Dance
Rock Slide/HP Rock/Swords Dance
Return/Swords Dance
Aerial Ace/Swords Dance

Another pick 4 and go Pokemon.

Subpuncher:
---------
Feraligatr@Leftovers
Adamant: 252 Att, 129 HP, 129 Def/Sp Def
Focus Punch
Substitute
Earthquake
Rock Slide

Standard...

Toxishuffler:
---------
Feraligatr@Quick Claw
Jolly/Impish: 252 Spd, 252 Def, 6HP
Toxic
Roar
Swords Dance
Ancientpower/filler

This is a little tricky to pull off. Use Swords Dance to make your opponent
think you'll be shuffling, the use Toxic and Roar.

==============================================================================

#162 - Furret
Type: Normal
Ability: Run Away[100% chance of running]
         Keen Eye[Prevents loss of accuracy]
Base Stats: HP: 85
            Att: 76
            Def: 64
            Spd: 90
            Sp Att: 45
            Sp Def: 55
Description:
Furret is a Linoone lookalike(or is Linoone a Furret lookalike?). However, it
was never used much at all since it did not learn Belly Drum or Extremespeed,
and all of its stats suck. A strong attack of any type(except Ghost) will OHKO
this Pokemon immediately. The most it can do is...er...um...what /is/ the most
you can do with this thing?

Trickbander:
---------
Furret@Choice Band
Jolly: 252 Spd, 129 Def, 129 Sp Def
Trick
Substitute/Toxic
Attract/Toxic
Return

You'd be pretty lucky or skilled if this actually works. Trickband a Special
Sweeper or Annoyer in hopes of them using a non damaging move and you getting
Leftovers. Next, use Toxic/Sub/Attract to annoy or deal indirect damage and
Return to finish them off.

Annoyer:
---------
Furret@Quick Claw
Jolly: 252 Spd, 129 Def, 129 Sp Def
Substitute/Protect
Toxic
Attract
Return

Self explanatory. Annoy and sweep.

==============================================================================

#164 - Noctowl
Type: Normal/Flying
Ability: Insomnia[Prevents sleep]
         Keen Eye[Prevents accuracy loss]
Base Stats: HP: 100
            Att: 50
            Def: 50
            Spd: 70
            Sp Att: 76
            Sp Def: 96
Description:
Noctowl is another useless, beginning of the game only Pokemon. It's better
than Furret though, so don't complain. It has very high Special Defense and
HP, making it at least able to survive some attacks. Defense isn't so great,
but thankfully it can learn both Featherdance and Reflect to make up. Physical
attacks are suicidal, stick to Special ones where Noctowl's stats are somewhat
decent. Ability should be Insomnia. Without EVs and personality, a strong
electric attack will still OHKO Noctowl so switch when one comes out.

Toxishuffler:
---------
Noctowl@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Featherdance/Reflect
Toxic
Whirlwind
Psychic

Noctowl must live off of indirect damage of Toxic. Of course, that means it
can't touch Steels, so Whirlwind or switch out. I would use Reflect over
Featherdance. Although it does reduce less physical damage, if one switches
and sends out a physical Pokemon again and you're slower, say bye-bye to
Noctowl.

==============================================================================

#166 - Ledian
Type: Bug/Flying
Ability: Early Bird[Awakens a turn early from sleep]
         Swarm[Ups Bug moves in a pinch]
Base Stats: HP: 55
            Att: 35
            Def: 50
            Spd: 86
            Sp Att: 55
            Sp Def: 110
Description:
Eeew...Ledian's offensive stats are so poor, it's not worth having an attack
on it! It does have excellent Special Defense though, so send it out against
Pokemon with Special Attacks. You can most certainly expect a switch, so set
up quickly! Switch when necessary.

Pseudopasser:
---------
Ledian@Leftovers
Bold: 252 Def, 129 HP, 129 Sp Def
Light Screen
Reflect
Safeguard/Toxic
filler

Just passing 1 screen is good enough for Ledian. Reflect goes up first to
boost Ledian's survival chance.

==============================================================================

#168 - Ariados
Type: Bug/Poison
Ability: Swarm[Ups Bug moves in a pinch]
         Insomia[Prevents sleep]
Base Stats: HP: 70
            Att: 90
            Def: 70
            Spd: 40
            Sp Att: 60
            Sp Def: 60
Description:
Ariados is OK, or at least better than most Pokemon at the beginning of the
game. Its signature move, Spider Web, is quite useful for Trapping. It can
also Baton Pass that move, which is a rarity shared by Umbreon. Ariados has
low Speed and its weaknesses will pwn it, so beware of that. It has a decent
movepool and is usable, so you can choose it for a UU team if you'd like.

Trapper:
---------
Ariados@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Spider Web
Agility
Baton Pass
Sludge Bomb

Trap a Pokemon and keep it trapped. Baton Passing Agility will help set up
sweepers.

Physical Sweeper:
---------
Ariados@Liechi Berry
Jolly: 252 Att, 129 Def, 129 Sp Def
Agility
Signal Beam
Sludge Bomb
Return/HP Rock

Makes use of double STAB. Sweet.

==============================================================================

#169/#65 - Crobat
Type: Poison/Flying
Ability: Inner Focus[Prevents flinching]
Base Stats: HP: 85
            Att: 90
            Def: 80
            Spd: 130
            Sp Att: 70
            Sp Def: 80
Description:
Crobat is a fabulous Pokemon. It is both very fast and strong, and its
defenses are about average so it won't plop after an attack or two. Because of
this, Crobat is often used as a physical sweeper, and rarely a Toxisweeper.
There are also many standard sets out there, and some of them aren't so great.
When using Crobat, you can be assured that it will usually last at least five
normal effective hits. It's much more durable than it looks. I don't think it
can last more than 2 attacks strong against it without the proper EVs. Take
advantage of its type which can both be used for STAB as a physical sweeper
and don't forget that he has the fastest Haze in the entire game. Crobat can
take out Alakazam pretty fast too if that's what you're looking for.

Physical Sweeper:
---------
Crobat@Choice Band
Jolly: 252 Att, 252 Spd, 6 Sp Def
Sludge Bomb
HP Flying/Aerial Ace
Shadow Ball
Return/HP Ground

Most of the vet players has taken in this set. Choice Band increases its
strength, and with its extremely high speed he will most likely go first and
strike strong. If you can't get HP Flying, then go with Aerial Ace. With this
set, you are playing with pure power.

Variation Physical Sweeper:
---------
Crobat@Liechi Berry
Jolly: 252 Att, 252 Spd, 6 HP
Sludge Bomb
HP Flying/Aerial Ace
Shadow Ball/Return/HP Ground
Haze/HP Ground/Taunt

This set if for those who want to take advantage of Crobat's fast Haze. Just
basically sweep and when you see a tank come along, use Haze and continue to
sweep. The first set is better than this one IMO, but it works which is all
that matters.

Toxishuffler:
---------
Crobat@Leftovers
Jolly: 252 HP, 129 Def, 129 Sp Def
Toxic
Whirlwind/Haze
Confuse Ray
Sludge Bomb

Many people dislike this set. I however, like it. It has saved my ass a few
times against killer Zangooses. Its speed is pretty useful here, it can get
the upper hand against Pokemon like BPing Ninjask or quick sweepers. It's dead
against Poison and Steel types though, so use Whirlwind or switch when you see
one.

==============================================================================

#171/#182 - Lanturn
Type: Water/Electric
Ability: Volt Absorb[Absorbs electric attacks]
         Illuminate[Increases wild encounters if it's the first in your party]
Base Stats: HP: 125
            Att: 58
            Def: 58
            Spd: 67
            Sp Att: 76
            Sp Def: 76
Description:
One of my favorite Pokemon, simply because of its ability, Volt Absorb. It is
the absolute best, it recovers a portion of your HP whenever hit by an
electric attack. Because of this ability, it's a very good choice to switch to
in battle when you think the opponent may use Thunderbolt. However, it is not
immune to the effects of electric attacks, such as paralysis and Thunder Wave.
There are two ways you can take advantage of Lanturn. Here's the sets:

Rain Dance:
---------
Lanturn@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Thunder
Rain Dance
Hydro Pump
Ice Beam

My all time favorite set. However, it's a little hard to use. First of all,
don't overestimate Lanturn's stats. Seriously, they suck. What you do is to
set up Rain Dance, then get your HP low enough for Salac Berry to activate.
Then, with the boosted speed, hopefully you won't meet any endurers out there.
Thunder and Hydro Pump both get STAB, and bonues from Rain Dance making them
both very strong. Ice Beam is a filler. The extra power in Hydro Pump makes
it a better choice than Surf. A con of this set is that it wastes Lanturn's
best stat: HP. There are no substitues for Salac Berry, it is essential to
this set. So if you can't get it, then you probably have to stick with the
standard:

Special thang
---------
Lanturn@Leftovers
Modest: 252 Sp Att, 129 HP, 129 Spd
Thunder Wave
Surf
Thunderbolt
Attract/Confuse Ray

The special thang set still uses the double STAB, but with the less powerful
attacks. It doesn't need all that speed since Thunder Wave is there. Attact is
often underestimated, but is still powerful, especially when combined with
Thunder Wave. Quick Earthquakers will seriously screw this set though.

==============================================================================

#176 - Togetic
Type: Normal/Flying
Ability: Hustle[Power increases and accuracy decreases 1.5x]
         Serene Grace[Doubles added effect percentage]
Base Stats: HP: 55
            Att: 40
            Def: 85
            Spd: 40
            Sp Att: 80
            Sp Def: 105
Description:
Togetic specializes in defensive stats obviously. It has low Speed, HP, and
Attack, but high Defense and Special Defense. Since its Attack stat is
terrible, most people find it more suitable to use Special Attacks and also
wasting both STABs Togetic can get. It can last many Special Attacks. Utilize
its defenses. Hustle sucks, use Serene Grace.

Toxistaller:
---------
Togetic@Leftovers
Calm: 252 Sp Def, 129 HP, 129 Def
Toxic
Protect
Psychic
Flamethrower

Special Defense lowering + Burn is great.

Pseudopasser:
---------
Togetic@Leftovers
Calm: 252 Sp Def, 129 HP, 129 Def
Reflect/Light Screen
Wish
Toxic
Psychic

Choose Reflect/Light Screen depending on your team's weaknesses. Screen, Wish,
and switch out.

Special Sweeper:
---------
Togetic@King's Rock
Modest: 252 Sp Att, 129 Def, 129 Sp Def
Fire Blast
Psychic
Water Pulse
filler

Totally takes advantage of Serene Grace. All the attacks have a flinch rate,
Fire Blast can burn, Water Pulse confuses, and Psychic lowers Special Defense
for more sweeping power. BP some speed and you're all set.

==============================================================================

#178 - Xatu
Type: Psychic/Flying
Ability: Early Bird[Wakes up 1 turn earlier from sleep]
         Synchronize[Status of user gets passed on to opponent]
Base Stats: HP: 65
            Att: 75
            Def: 70
            Spd: 95
            Sp Att: 95
            Sp Def: 70
Description:
Xatu's quite a Pokemon. Unlike most birds, this Pokemon is Special orientated.
It has high Special Attack and Speed, and would have been a decent Special
Sweeper if it had learned more attacks. Because of this small Special
movepool, Xatu is used more as a Pseudopasser since it can learn Wish and both
screens. Don't underestimate Xatu's power. Although it lacks in Special moves,
a Special Sweeper may just pop up from time to time ;o

Pseudopasser:
---------
Xatu@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Wish
Light Screen/Reflect
Light Screen/Reflect/Haze
Psychic

Set up a screen or two and Wish, then switch. If you don't like having a
screen only last a turn, give it Haze although Xatu doesn't work too well with
it due to below average defenses.

Special Sweeper:
---------
Xatu@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Psychic
Giga Drain
Calm Mind
HP Fire

HP Fire is for Steel types strong against Giga Drain and Psychic. The rest
should be self explanatory. It's not used as often as a Pseudopasser, so you
get the element of surprise with this set.

Annoyer:
---------
Xatu@Leftovers
Calm: 252 HP, 129 Def, 129 Sp Def
Night Shade
Refresh
Haze
Confuse Ray

An ingenious set sent to me by Subcool. I really like how this is set up. See,
you have to have the Synchronize ability. When your opponent uses something
like Toxic, it will effect both you and the opponent(assuming it's not a
Steel/Poison type). So then, you use Refresh so it'll be like the opponent
used a status condition on themselves! Haze and Confuse Ray can screw up
Sweepers and Baton Passers also so this set can deal with a lot of problems
and balances out your team if there are no status attacks on it.

==============================================================================

#181 - Ampharos
Type: Electric
Ability: Static[30% chance of paralysis on contact]
Base Stats: HP: 90
            Att: 75
            Def: 75
            Spd: 55
            Sp Att: 115
            Sp Def: 90
Description:
Ampharos is another Pokemon that has again been improved over the last few
games that were released. With Emerald, it can learn several elemental punches
so that it can make use of that high Special Attack. Its speed is pretty low
though, but necessary for sweeping.

Thunderdance:
---------
Ampharos@Petaya Berry
Modest: 252 Sp Att, 129 HP, 129 Def/Sp Def
Thunder
HP Water
Rain Dance
filler

Basic now. The best move that can fit the last spot is probably Reflect/Light
Screen or Safeguard.

Pseudopasser:
---------
Ampharos@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Reflect
Light Screen
Safeguard
Thunderbolt

There's a move you don't see every day. Safeguard can really reel it in for
your sweepers, particularly those prone to Will-o-wisp.

Special Sweeper
---------
Ampharos@Leftovers
Modest: 252 Spd, 252 Sp Att, 6 HP
Thunderbolt
Ice Punch
Fire Punch
filler

Elements. Use them to sweep. The last move is a filler, use it for whatever
you like. HP seems to work well there.

==============================================================================

#182/#91 - Bellossom
Type: Grass
Ability: Clorophyll[Doubles speed in sunshine]
Base Stats: HP: 75
            Att: 80
            Def: 85
            Spd: 50
            Sp Att: 90
            Sp Def: 100
Description:
Can you say Vileplume? I mean, these guys are exactly the same except for the
Special Attack and Special Defense switch! Oh, and Bellossom's lack to learn
Aromatherapy, which is probably the only reason Vileplume's better. Well, same
goes for this Pokemon as for Vileplume. It can really take many Special
Attacks so don't be afraid when a fire type comes out!


For movesets for this Pokemon, press Control F at the top of the page and look
for Vileplume. All of its sets will be compatible with Bellossom, except for
places with Aromatherapy in which you just stick another attack onto there.
Everything applies to Bellossom too, so read carefully.

==============================================================================

#184/#56 - Azumarill
Type: Water
Ability: Thick Fat[Reduces Fire and Ice attacks by 0.5]
         Huge Power[Raises Attack]
Base Stats: HP: 100
            Att: 50
            Def: 80
            Spd: 50
            Sp Att: 50
            Sp Def: 80
Description:
Azumarill is down there, amongst one of the worst Pokemon available. Its HP
and defensive stats are average and above, but the other stats are all
mediocre. Its movepool's not too hot either, so little can be done about
making this a decent Pokemon. Many of the moves that Azumarill can learn
revolve around its attacking stats or needs speed. The best that Azumarill can
do is become one of those Toxistalling Tanks.

Toxistaller:
---------
Azumarill@Leftovers
Adamant: 252 HP, 252 Att, 6 Def
Toxic
Amnesia/Focus Punch
Attract/Encore
filler

You can take either the tank route or the offensive route here. Either way,
last move has to be able to deal damange. Must.

Subpuncher:
---------
Azumarill@Leftovers
Adamant: 252 HP, 252 Att, 6 Spd
Substitute
Focus Punch
HP Ghost
filler

Subpuncher. Substitute, Focus Punch. If a ghost type appears, use HP Ghost.

==============================================================================

#185 - Sudowoodo
Type: Rock
Ability: Sturdy[Prevents OHKOs]
         Rock Head[No recoil damage]
Base Stats: HP: 70
            Att: 100
            Def: 115
            Spd: 30
            Sp Att: 30
            Sp Def: 65
Description:
Sudowoodo is a Rock type Pokemon, although it seems like it should be grass.
It has high physical stats and low Specials, just like most other Rock types.
A Water of Grass attack can inflict a lot of damage, if not OHKOing Sudowoodo.
Utilize this Pokemon's strength by using STAB and physical attacks. I would
use Rock Head as the personality due to its learning of Double Edge, but if
for some reason you can't get it, just substitute Double Edge for Return.
Sudowoodo has high Defense. It can withstand an Earthquake of Fighting attack,
so if you have the power to OHKO the opponent on the turn you get hit, do so.
If not, switch. Sudowoodo doesn't have the largest movepool, but it learns
some pretty good physical attacks so it doesn't matter.

Physical Sweeper:
---------
Sudowoodo@Liechi Berry
Adamant: 252 HP, 129 Def, 129 Sp Def
Double Edge/Return
Rock Slide/HP Rock
Earthquake
Brick Break

This set is equipped with the most common physical attacks you can get, so it
covers many types.

==============================================================================

#186 - Politoed
Type: Water
Ability: Water Abosrb[Absorbs Water type attacks]
         Damp[Prevents Selfdestruct/Explosion]
Base Stats: HP: 90
            Att: 75
            Def: 75
            Spd: 70
            Sp Att: 90
            Sp Def: 100
Description:
Some people wonder why Politoed isn't used as often as Poliwrath. Others know
why. Myself, I concluded that Politoed just isn't as useful due to not being
able to use Belly Drum as well as Poliwrath. Politoed is near opposite of
Poliwrath, using Special attacks more than Physical. Their movepools are
nearly identical, and Politoed can still use Belly Drum decently. However,
it's better to use Politoed for Special Attacks since it has higher stats in
them. Poliwrath is a better choice as a physical Pokemon.

Special Sweeper:
---------
Politoed@Salac Berry
Timid: 252 Sp Att, 252 Sp Def, 6 HP
Psychic
Surf
Ice Beam
HP Special

Well, this is easy. Use your Special Attacks and sweep. The last move is all
up to you, use whatever type you have lacking on your team. Similar to
Slowbro.

Belly Drum:
---------
Politoed@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Belly Drum
Brick Break
Earthquake
Return/HP Rock

I don't recommend this set only because Poliwrath is a better choice, and
Politoed doesn't use STAB. It still works though, if for some reason you can't
choose Poliwrath. Politoed can too take a hit so it still works decently.

==============================================================================

#189 - Jumpluff
Type: Grass/Flying
Ability: Clorophyll[Doubles Speed in sunshine]
Base Stats: HP: 75
            Att: 55
            Def: 70
            Spd: 110
            Sp Att: 55
            Sp Def: 85
Description:
Lately, Jumpluff has started to become more used. It has one of, if not the
fastest Sleep there is. Jumpluff is not very strong, so indirect damage is
fastest way for you to deal damage. Defenses are also decent, but the main
reason that you would ever used Jumpluff is for that quick Sleep that can give
you an edge with Spikes. Beware of its 4x Ice weakness.

Annoyer:
---------
Jumpluff@Leftovers
Timid: 252 Spd, 129 Def, 129 Sp Def
Encore/Substitute/Leech Seed
Encore/Substitute/Leech Seed
Stun Spore
Sleep Powder

Double powder use. Sleep Powder, force a switch and use Stun Spore to
paralyze. Dead to Grass types though. The other moves are annoyer moves if the
opponent doesn't switch out after Stun Spore.

==============================================================================

#190 - Aipom
Type: Normal
Ability: Run Away[Always escapes from wild battles]
         Pickup[Pick up items]
Base Stats: HP: 55
            Att: 70
            Def: 55
            Spd: 85
            Sp Att: 40
            Sp Def: 55
Description:
Aipom is one of those Pokemon who are underused for a very, very good reason
in which I'm sure you all know. I have yet to KO a Pokemon with this guy. Its
abilities suck in battle, and its defenses are barely enough to last an
attack. Its attack power is below average. The only thing I found Aipom useful
for is BPing speed. It's still risky trying to use one though.

Baton Passer:
---------
Aipom@Ganlon Berry/Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Baton Pass
Agility
Taunt
Return

Don't expect to deal any damage with Aipom. This Pokemon is meant to set up
slow sweepers like Machamp. For the first turn, use Agility and take a hit.
It'll be pretty low on health then so quickly BP to a Pokemon and it's outta
there. It's probably a one time use dude. It can mess up dark/ghost type
annoyers pretty fast with Taunt since it is pretty fast, and faster with
Agility. Remember that Shadow Ball can't hit it and speed is it's greatest
stat.

==============================================================================

#192 - Sunflora
Type: Grass
Ability: Clorophyll[Doubles Speed in sunshine]
Base Stats: HP: 75
            Att: 75
            Def: 55
            Spd: 30
            Sp Att: 105
            Sp Def: 85
Description:
Sunflora is very unpopular. For one thing, it's very slow. Not even
Clorophyll, a positive Speed personality and Speed EVs can make is quick, and
with bad Defense that pretty much makes its Special Attack pretty useless.
Without staying power, Sunflora will faint before launching a single attack.
Baton Passing and Reflect helps it greatly.

Sunnybeamer:
---------
Sunflora@Petaya Berry/Leftovers
Modest: 252 Def, 252 Sp Att, 6 HP
Sunny Day
Solarbeam
HP Fire
Synthesis/Leech Seed

A little different from most Sunnybeamers. First, Defense EVs are there to
help you stay in a bit longer. The last move is either Synthesis to heal, or
Leech Seed to Pseudopass onto the next Pokemon. Solarbeam and HP Fire remain
the same, being its strong attacks.

==============================================================================

#193 - Yanma
Type: Bug/Flying
Ability: Speed Boost[Boosts Speed every turn]
         Compoundeyes[Raises Accuracy]
Base Stats: HP: 65
            Att: 65
            Def: 45
            Spd: 95
            Sp Att: 75
            Sp Def: 45
Description:
Yanma is bad. Sure, it gets Speed Boost, but take a look at those stats. It
has very poor staying power and attacking stats aren't great at all, so what
can it do? That's right, absolutely nothing. Oh well, I guess not every
Pokemon can be good. If you happen to be able to get Fire Red/Leaf Green
though, you can make use of its second ability, Compoundeyes. It can learn low
accuracy moves which can be made more useful with Compoundeyes.

Sunnybeamer:
---------
Yanma@Petaya Berry
Modest: 252 Sp Att, 129 Def, 129 Sp Def
Sunny Day
Solarbeam
HP Fire
Psychic

Yanma can take the one hit from EVs, and that's to set up Sunny Day. It can't
take any more so make sure you use HP Fire as it'll do the most damage without
STAB.

Physical:
---------
Yanma@Leftovers
Jolly: 252 Spd, 129 Def, 129 Sp Def
Hypnosis
Screech
Signal Beam
HP Fighting/Flying/Reversal/Shadow Ball/Aerial Ace

Using Compoundeyes, Hypnosis will have an excellent Accuracy. Usually, this
will force a switch and that's when you use Screech. Then, use your attacks
to deal heavy damage.

==============================================================================

#195 - Quagsire
Type: Water/Ground
Ability: Water Absorb[Absorbs Water type attacks]
         Damp[Prevents Selfdestruct and Explosion]
Base Stats: HP: 95
            Att: 85
            Def: 85
            Spd: 35
            Sp Att: 65
            Sp Def: 65
Description:


Quagsire is a UU Pokemon. The main reason it's used is to counter Kyogre.
Think of it: 1. It has Water Absorb. Good bye Kyogre's STAB attack. 2. Thunder
doesn't effect it. 3. The only other move Kyogre can have that effects it is
Ice Beam, which it hopefully won't have. So there ya go, a Kyogre counter.
As long as the opponent is a predictable standard user, you'll be fine.
Quagsire concentrates on physical stats rather than specials, but that's fine
since it can get STAB off of Earthquake. It's slow though, so switch if the
opponent has a strong Special attack or Grass move.

Physical Sweeper:
---------
Quagsire@Leftovers
Adamant: 252 Att, 129 HP, 129 Def/Sp Def
Earthquake
Sludge Bomb
Curse
Amnesia/Yawn/HP Rock

Should be obvious here. The last move can be either of the three given..

==============================================================================

#196 - Espeon
Type: Psychic
Ability: Synchronize[Passes on status to opponent]
Base Stats: HP: 65
            Att: 65
            Def: 60
            Sp Att: 130
            Sp Def: 95
            Spd: 110
Description:
Espeon has very, very large Special stats. It is nearly as fast as Zam,
stronger Special Attack, and high Special Defense. However, it does have low
Defense and HP so a Ghost attack means an instant KO. If you can't OHKO a
strong physical attacker, switch. Don't let Espeon take a beating, instead let
it do the beating.

Special Sweeper:
---------
Espeon@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 Def
Calm Mind
Psychic
HP Fire
Morning Sun

Excellent standard set. Heal while using Calm Mind, then sweep like crazy! A
STABbed Psychic prevents most Hazers.

Sort of Sunnybeamer:
---------
Espeon@Petaya Berry
Timid: 252 Spd, 129 Sp Att, 129 Def
Sunny Day
HP Fire
Psychic
Morning Sun

Recovers twice as much with Sunny Day in effect. HP Fire also deals crazy
damage.

Baton Passer:
---------
Espeon@Leftovers
Timid: 252 Spd, 129 Def, 129 Sp Def
Calm Mind
Baton Pass
Morning Sun/Substitute
Psychic

Baton Pass the Calm Mind and or Substitute for some defensive power.

==============================================================================

#197 - Umbreon
Type: Dark
Ability: Synchronize[Passes on status to opponent]
Base Stats: HP: 95
            Att: 65
            Def: 110
            Spd: 65
            Sp Att: 60
            Sp Def: 130
Description:
Umbreon is one of the best Tanks in the game. It has the special "Baton Pass +
Mean Look" combo, very high defenses, can can learn many good techniques.
However, its offenses aren't very good. Actually, they suck. Use Umbreon to
set up Pokemon rather than attacking, whether directly or using status moves.

Baton Passer:
---------
Umbreon@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Mean Look
Baton Pass
Wish/Substitute
Toxic/Substitute

Excellent for setting up fast Trickbanders.

==============================================================================

#198 - Murkrow
Type: Dark/Flying
Ability: Insomnia[Prevents Sleep]
Base Stats: HP: 60
            Att: 85
            Def: 42
            Spd: 91
            Sp Att: 85
            Sp Def: 42
Description:
Murkrow isn't very good. For one thing, its defenses are very low, lower than
Ninjask's. You have to rely one its high Speed and average attacking stats in
order to win the battle with this Pokemon. Without staying power, it's
practically uselss. Baton Passing Attack and Speed from Ninjask will help this
Pokemon greatly and make it somewhat useful, if it can survive the turn it was
Baton Passed to. Reflect and Light Screen wouldn't hurt at all.

Special Sweeper:
---------
Murkrow@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Faint Attack
HP Fire
Calm Mind
Taunt

Just Calm Mind a few times(if you're sure the opponent won't attack) and
sweep. Very risky, almost too much. That's why some people go with...

Physical Sweeper:
---------
Murkrow@Liechi Berry
Jolly: 252 Att, 252 Spd, 6 HP
Drill Peck
Confuse Ray
Shadow Ball
HP Rock/Fighting

Confuse Ray for those strong physical sweepers if you dare to keep him in.

Annoyer:
---------
Murkrow@Leftovers
Timid: 252 Spd, 129 HP, 129 Def/Sp Def
Mean Look/Confuse Ray
Perish Song/Taunt
Torment/Haze/Featherdance
Night Shade

A lot of things you can choose here. You can prevent them from attacking,
become a hazer, or just use the cheap old Mean Look + Perish Song combo. Night
Shade is a must though for at least decent damage.

==============================================================================

#199 - Slowking
Type: Water/Psychic
Ability: Oblivious[Prevents Attraction]
         Own Tempo[Prevents Confusion]
Base Stats: HP: 95
            Att: 75
            Def: 80
            Spd: 30
            Sp Att: 100
            Sp Def: 110

Description:
Slowking is the more Special Defense orientated evolution of Slowpoke. IMO,
it's not as good as Slowbro since Slowbro can learn Calm Mind, improving it's
not so great Special Defense while still having good Defense. Slowking is
still decent as a Special Sponge if you wish to choose him. It can still
benefit from both STABs and high Special Attack.

Special Sponge/Sweeper:
---------
Slowking@Leftovers
Bold: 252 HP, 252 Def, 6 Sp Def
Calm Mind
Psychic
Surf
Flamethrower/Ice Beam

All EVs go to Defense due to its learning of Calm Mind. Powerful in both
Defenses + Special Attack = pwnage.

==============================================================================

#200 - Misdreavus
Type: Ghost
Ability: Levitate[Immune to ground attacks]
Base Stats: HP: 60
            Att: 60
            Def: 60
            Spd: 85
            Sp Att: 85
            Sp Def: 85
Description:
IMO, Misdreavus is one of the cheapest Pokemon in existance. It learns some
horridously annoying moves that, when used in a combo, can defeat several
Pokemon even with its subpar stats. Be ware of fast physical Pokemon, as it
does have weak defense. It's not really too difficult to defeat, the best way
to finish it is to use a quick Pokemon and Toxic. Don't forget Missy has
Levitate, so sending it out against an Earthquake user wouldn't be a bad idea.

Annoyer:
---------
Misdreavus@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Mean Look
Perish Song
Confuse Ray/Protect
HP Dark

Here's the strategy: First, use Mean Look. Then, use Prerish Song. Use Confuse
Ray/Protect until the counter reaches one, then switch! If the opponent hasn't
defeated you, they'll lose to Perish Song! This set is a killer, and is easy
to use. Great for newbies who want to be cheap!

==============================================================================

#201 - Unown
Type: Psychic
Ability: Levitate[Immune to ground attacks]
Base Stats: HP: 48
            Att: 72
            Def: 48
            Spd: 48
            Sp Att: 72
            Sp Def: 48
Description:
Dear god...what was Nintendo thinking when they made Unown? Not only do his
stats suck, but his only move is Hidden Power, which can be learned by almost
EVERY POKEMON IN THE GAME. His good side...er...he has a good ability? This
Pokemon is obsolete. Nobody uses it. It might as well disappear off the face
of Hoenn and nobody would really care.

Standard:
---------
Unown@Leftovers/Choice Band
Anything: Anything
HP Anything
---
---
---

Blah, it's standard. Very simple to use, and also very variable.

==============================================================================

#202/#161 - Wobbuffet
Type: Psychic
Ability: Shadow Tag[Prevents switching]
Base Stats: HP: 190
            Att: 33
            Def: 58
            Spd: 33
            Sp Att: 33
            Sp Def: 58
Description:
This Pokemon makes up for lack of defense with tons and tons of HP. Its
ability is powerful as it prevents switching. Always catch a Wynaut before
evolving it into Wobbuffet, as it learns many excellent attacks needed for a
final moveset. Wobbuffet's only way to deal damage it to use Counter and
Mirror Coat. And with the abilities Wobby learns, it's not bad. It has no use
for the attacking stats or speed since it will almost always go last and has
deals damage depending on your opponent. Wobbuffet can't learn any TM or HM
moves, so basically the moves it learns is all it can get.

Standard
---------
Wobbuffet@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Counter
Mirror Coat
Encore
Charm/Safeguard

Too bad it's too slow to be able to use Safeguard and Destiny Bond. Oh well,
so anyway, first you use Encore. Next, use Counter/Mirror Coat depending on
what attack they used. If they used a non damaging attack(most likely, it's
VERY standard and predictable as there isn't much Wobbuffet can do >_>) then
you're probably better off switching or using Charm. Leftovers heals massive
HP. Hooray!

==============================================================================

#203 - Girafarig
Type: Normal/Psychic
Ability: Inner Focus[Prevents flinching]
         Early Bird[Wakes up a turn early from sleep]
Base Stats: HP: 70
            Att: 80
            Def: 65
            Spd: 85
            Sp Att: 90
            Sp Def: 65
Description:
Girafarig is probably one of the poorer Baton Passers. It has low defenses
so it has low staying power. There's not much you can do about that. Another
option you have is making Girafarig a Special Sweeper to make use of its high
Special Attack and average Speed. It /can/ learn decent moves, so why not?

Baton Passer:
---------
Girafarig@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Calm Mind
Agility
Baton Pass
Psychic

Kind of like a poorer, Special version of Ninjask. Watch out for Ghosts and
Psychics.

Special Sweeper:
---------
Girafarig@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Psychic
Calm Mind
Thunderbolt
Crunch

Average Special Sweeper. If you'd like, you can replace Timid and Salac with
Modest and Petaya with 252 Sp Att, 129 Def, 129 Sp Def and replace Calm Mind
for Agility.

Pseudopasser:
---------
Girafarig@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Reflect
Light Screen
Wish
Psychic

Healing screens. Weee....

==============================================================================

#205 - Forretress
Type: Steel/Bug
Ability: Sturdy[Prevents OHKO attacks]
Base Stats: HP: 75
            Att: 90
            Def: 140
            Spd: 40
            Sp Att: 60
            Sp Def: 60
Description:
Forretress may be one of the best Spikers. It has excellent Defense making it
able to withstand many physical attacks, even those it is weak against.
Special Defense isn't so great though and it does have a 4x weakness to Fire
which is why it's not as good as Cloyster. But don't underestimate this
powerful Pokemon.

Spiker:
---------
Forretress@Leftovers
Impish: 252 Def, 129 HP, 129 Sp Def
Spikes
Rapid Spin
Counter/Substitute
Earthquake/Explosion/HP Bug

Counter those Fighting and Ground attacks. Spike, and Rapid Spin those who are
also Spiking. Usually forces a switch when it's Spiker vs. Spiker.

==============================================================================

#206 - Dunsparce
Type: Normal
Ability: Serene Grace[Higher chance of added effects]
         Run Away[100% chance of running]
Base stats: HP: 100
            Att: 70
            Def: 70
            Spd: 45
            Sp Att: 60
            Sp Def: 60
Description:
Can you say useless? The only thing good about it is HP and Serene Grace, and
a decent movepool. Well, at least with the movepool it has a chance to live.
Switch when fighting types appear. For competitive battling, obviously choose
Serene Grace. 

Physical Sweeper:
---------
Dunsparce@Leftovers
Adamant: 252 Att, 129 HP, 129 Sp Def
Yawn/Glare
Return
Curse
HP Rock

Use Yawn/Glare, Curse up and sweep. It's not the best with subpar defenses,
but it's decent.

Toxistaller:
---------
Dunsparce@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Substitute
Thunder Wave
Return
Toxic

The old Substitute + Thunder Wave combo made it here too.

Physical Sweeper(kinda):
---------
Dunsparce@Leftovers
Headbutt
Body Slam
Counter
HP Ghost

I've seen this thing own a Suicune with this set...Body Slam for paralysis,
the flinch hax all the way! I've seen it flinch 5-6 times in a row! It's
amazing what Serene Grace can do. Ghost, Rock, and Steel types can really
screw this up though.

==============================================================================

#207 - Gligar
Type: Ground/Flying
Ability: Hyper Cutter[Prevents Attack reduction]
         Sand Veil[Increases Evasion during a Sandstorm]
Base Stats: HP: 65
            Att: 75
            Def: 105
            Spd: 85
            Sp Att: 35
            Sp Def: 65
Description:
Gligar is another not so great no evolution Pokemon. It has excellent Defense
and average Speed, but everything else isn't very hot. Gligar also doesn't
learn the most useful moves, which is why it's not used very often. If you
wish to use a Gligar, just give it physical attacks and a boost in Attack.

Physical Sweeper:
---------
Gligar@Liechi Berry
Jolly: 252 Spd, 252 Att, 6 HP
Earthquake
Aerial Ace
Rock Slide/Swords Dance
Return/HP Fighting/Swords Dance

You know how this works.

==============================================================================

#208 - Steelix
Type: Steel/Ground
Ability: Rock Head[No recoil damage]
         Sturdy[Immune to OHKO attacks]
Base Stats: HP: 75
            Att: 85
            Def: 200
            Spd: 30
            Sp Att: 55
            Sp Def: 65
Description:
Steelix is an awesome physical sponge. It is tied for second highest Base
Defense with Regirock. It can take more than 2 strong attacks it is weak to,
making it very useful for stalling. Steelix is however, still weak to Special
Attacks, especially Fire.

Physical Sponge:
---------
Steelix@Leftovers
Impish: 252 HP, 252 Sp Def 6 Att
Toxic
Protect/Substitute
Earthquake
Rock Slide/HP Rock

Use Toxic, Protect a few times and then use Earthquake for STAB and
occaisionaly HP Rock.

==============================================================================

#210 - Granbull
Type: Normal
Ability: Intimidate[Lowers attack when sent out]
Base Stats: HP: 90
            Att: 125
            Def: 75
            Spd: 45
            Sp Att: 60
            Sp Def: 60
Description:
Granbull can learn quite an array of attacks, although not all of them are
useful. It is best as a physical sweeper due to its very high Attack. Staying
power is decent. Some people like to place Heal Bell on this Pokemon, but I
wouldn't recommend unless you are good. You must be fast to use Bell first and
then take a blow and faint. Intimidate is a great factor for Granbull which
may force a switch and you can set up.

Physical Sweeper:
---------
Granbull@Leftovers
Adamant: 252 Att, 129 HP, 129 Sp Def
Return
Heal Bell
Shadow Ball
Brick Break

Heal Bell when you have a status condition, then continue attacking. DO NOT
send it out just to use Heal Bell unless Intimidate will help get the
opponent to switch out. If you're not comfortable with it, then keep
Earthquake in its place.

==============================================================================

#211 - Qwilfish
Type: Poison/Water
Ability: Swift Swim[Doubles Speed in Rain]
         Poison Point[30% chance of poison on contact]
Base Stats: HP: 65
            Att: 95
            Def: 75
            Spd: 85
            Sp Att: 55
            Sp Def: 55
Description:
Qwilfish is OK, and would be better if it had better Special Defense since all
of its weaknesses are Special type except for Ground. You'll have to make the
best of it and hope Qwilfish will be able to OHKO with its above average
Attack. Don't keep it in when any of its weaknesses come out.



Physical Sweeper:
---------
Qwilfish@Liechi Berry
Jolly: 252 Spd, 252 Att, 6 HP
Rain Dance
Hydro Pump
Shadow Ball
Sludge Bomb

Hopefully, Hydro Pump will be powerful enough and the Speed boost will help
it.

Physical Sweeper 2:
---------
Qwilfish@Salac Berry
Jolly: 252 Att, 252 Spd, 6 Sp Def
Swords Dance
Sludge Bomb
Shadow Ball
Return/HP Rock

This time, we're going for Power not Speed.

Spiker:
---------
Qwilfish@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Substitute
Thunder Wave
Spikes
Toxic/Sludge Bomb

Quite an effective Spiker. Use Thunder Wave and then Substitute hoping the
opponent won't attack and break the Sub. Next, get some free Spikes while
Thunder Wave cripples the opponent. Repeat Thunder Wave if the opponent
switches.

==============================================================================

#212 - Scizor
Type: Steel/Bug
Ability: Swarm[Ups Bug moves in a pinch]
Base Stats: HP: 70
            Att: 130
            Def: 100
            Spd: 65
            Sp Att: 55
            Sp Def: 70
Description:
Scizor doesn't really show an improvement in Scyther except the sacrifice of
Speed for Defense and a little for Attack. Most people use Scizor anyway, so
its sets are included here. Defense is definitly a virtue. With Scizor's new
type change from Scyther, it gains a 4x weakness to Fire. Scizor can learn
many good moves. Agility is one, which makes up for its lack of Speed. Use
this Speed and Attack well. If you wish to use Scyther, it's OK. I honestly
hate Scizor as Scyther's evolution.

Physical Sweeper:
---------
Scizor@Liechi Berry
Jolly: 252 Att, 129 Spd, 129 Sp Def
Agility
Silver Wind
Return
HP Fighting

Use Agility and Scizor's humoungus attack power to enhance its abilities in
sweeping.

Baton Passer:
---------
Scizor@Lum Berry
Jolly: 252 HP, 129 Def, 129 Sp Def
Agility
Swords Dance
Baton Pass
Silver Wind

Pull off as many stat moves as you can before switching. If you predict a
stat move, stay in an extra round as that one more Swords Dance can really
reel it in for you.

If you wish to use Scyther, use this modified set:

Physical Sweeper:
---------
Scyther@Salac Berry
Jolly: 252 Att, 252 Spd, 6 Sp Def
Swords Dance
Silver Wind
Return
HP Fighting

Scyther can outrun a lot of Pokemon here with this set. With Swords Dance,
it'll be first and OHKO.

==============================================================================

#213 - Shuckle
Type: Rock/Bug
Ability: Sturdy[Immune to OHKO attacks]
Base Stats: HP: 20
            Att: 10
            Def: 230
            Spd: 5
            Sp Att: 10
            Sp Def: 230
Description:
One hell of a Pokemon. It has the best Defense and Special Defense, but the
worst Attack, Speed, Special Attack, and HP if you don't count the ghost bug.
All in all, it's a great Pokemon since attacking isn't much of a priorety with
Toxic and other ways to deal damage. It can easily withstand super effective
attacks from even the strongest of sweepers. 230 Base Stat is not something
to be playing around with.

Toxistaller:
---------
Shuckle@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Toxic
Wrap/Encore/Sandstorm
Protect
Rest

This set depends on whether you want to stall or trap. Leftovers isn't really
going to do much really with 20 Base Stat HP. Niether is Rest, but if Shuckle
is really in need of health it's there. Wrap may be inaccurate, but it's used
for trapping. Encore for annoyance. Sandstorm can also be a way to deal
damage. Keep in mind Steel and Poison types totally own Shuckle, so switch
when one is seen. An attack isn't used here because...well, does it really
make a difference?

==============================================================================

#214/#168 - Heracross
Type: Bug/Fighting
Ability: Swarm[Ups Bug moves in a pinch]
         Guts[Increases attack when suffering]
Base Stats: HP: 80
            Att: 125
            Def: 75
            Spd: 85
            Sp Att: 40
            Sp Def: 95
Description:
Heracross is an excellent Bug Pokemon, maybe the best. It has surprisingly
high Special Defense and extremely high attack. The rest are all average
except Special Attack, but just one high attacking stat is good enough, right?
It can learn a wide variety of physical moves to fit its high attack and has
pretty good abilities too. Heracross is also easy to use, great for beginners
and experts alike. However, Heracross does have many weaknesses including a
4x flying weakness, so just watch out for that.

Endrever:
---------
Heracross@Salac Berry
Adamant: 252 Att, 252 Spd, 6 HP
Reversal
Endure
HP Ghost/Megahorn
Bulk Up/Swords Dance/Megahorn/HP Rock

Just get a flying attack to get you and use Endure if they're stupid enough to
attack. Salac Berry will activate, usually making you faster than the opponent
(Hopefully, she/he will not have Quick Attack). Use Reversal for massive
damage AND STAB and deal major damage to your opponent! The only thing that
could possibly stop this would be a flying Pokemon with Quick Attack or a
status condition getting you early on. Try not to get either of those.

Physical Sweeper:
---------
Heracross@Salac Berry
Jolly: 252 Att, 252 Spd, 6 HP
Bulk Up/Swords Dance
Earthquake
Brick Break
Megahorn

Can you say sweep?

==============================================================================

#215 - Sneasel
Type: Ice/Dark
Ability: Inner Focus[Prevent Flinching]
         Keen Eye[Prevents loss of accuracy]
Base Stats: HP: 55
            Att: 95
            Def: 55
            Spd: 115
            Sp Att: 35
            Sp Def: 75
Description:
Sneasel has many flaws which make it a bad Pokemon. First, it can't make good
of Double STAB. Second, low Defense does not help a 4x weakness to fighting.
Finally, both abilities won't help much as nobody uses accuracy lowering moves
and it's too fast to be flinched. Anyway, it does have high Attack and Speed
so Ninjask and Scizor's Baton Passing to it can help. It's either attack or
lose for this Pokemon, so use it wisely!

Physical Sweeper:
---------
Sneasel@Liechi Berry
Jolly: 252 Spd, 252 Att, 6 HP
Swords Dance
Brick Break
Shadow Ball
Aerial Ace

Use Swords Dance only when you're sure your opponent won't attack. The rest
should be self-explanatory.

==============================================================================

#217 - Ursaring
Type: Normal
Ability: Guts[Ups Attack when suffering]
Base Stats: HP: 90
            Att: 130
            Def: 75
            Spd: 55
            Sp Att: 75
            Sp Def: 75
Description:
Ursaring's attack is very high, and it's staying power isn't bad either. Guts
helps its destructably power to be equal to Machamp. It only lacks one thing,
that's Speed. Once Speed is gotten, then Ursaring is impossible to defeat. Its
weakness is WoW, if it's inflicted before it's set up, Urasing will lose
consderable power.

Physical Sweeper:
---------
Ursaring@Liechi Berry
Adamant: 252 Att, 129 Def, 129 Sp Def
Return
Earthquake/Rest
Brick Break
Rock Slide/HP Rock/Bulk Up

You can go all out offense or let Urasring Bulk Up some to have even stronger
power.

Subpuncher:
---------
Ursaring@Leftovers
Adamant: 252 HP, 252 Att, 6 Def
Substitute
Focus Punch
Return
HP Ghost

Standard Subpuncher.

==============================================================================

#219/#104 - Magcargo
Type: Rock/Fire
Ability: Magma Armor[Prevents freezing]
         Flame Body[30% chance of burn on contact]
Base Stats: HP: 50
            Att: 50
            Def: 120
            Spd: 30
            Sp Att: 80
            Sp Def: 80
Description:
Magcargo is one of those ditched fire types who aren't used because of a 4x
weakness to water, a very common type. Well, it's a shame because Magcargo
isn't too bad. It has great defenses and average Special Attack. Speed,
Attack, and HP are pretty bad though. It can't handle physical attacks, so
make sure you only use Special Attacks on Magcargo. Switch immediately if you
happen to see a Ground or Water type as he has a 4x weakness to both of them,
which are sadly common.

Pseudopasser/Tank
---------
Magcargo@Leftovers
Calm: 129 HP, 129 Def, 252 Sp Def
Overheat/Flamethrower
Yawn
Light Screen/Amnesia
Reflect/Iron Defense

You can go two ways here. You could use Yawn, then a screen and switch out
(working well with Overheat) or you can use a stat boosting move, in which
you'd need a longer lasting attack. I think that the screens work better since
Sleep Clause is in play, the opponent may just let a Pokemon fall asleep, not
letting you use Yawn again and getting a free turn.

==============================================================================

#221 - Piloswine
Type: Ice/Ground
Ability: Oblivious[Prevents Attraction]
Base Stats: HP: 100
            Att: 100
            Def: 80
            Spd: 50
            Sp Att: 60
            Sp Def: 60
Description:
Piloswine is a good underused Pokemon. It has high Attack and decent stats
overall. Why not use it? It can get STAB off of Ground since it has very high
Attack power and it learns plenty of physical attacks. One of the better UUs
IMO. Oblivious helps those growing Attracts.

Physical Sweeper:
---------
Piloswine@Leftovers
Adamant: 252 Att, 129 Def, 129 Sp Def
Earthquake
Rock Slide/Ancientpower
Return
HP physical

Last move's anything that's physical.

==============================================================================

#222/#180 - Corsola
Type: Rock/Water
Ability: Hustle[Power increases and accuracy decreases 1.5x]
         Natural Cure[Heals status when swtiched out]
Base Stats: HP: 55
            Att: 55
            Def: 85
            Spd: 35
            Sp Att: 65
            Sp Def: 85
Description:
Corsola's another apalling Pokemon. It has less than 400 Base Stat total and
none of its stats are above average. It seems like a defensive Pokemon, though
normally stats would be higher than that. Speed is bad, worse than its
offensive stats. It can learn quite an array of attacks, although none of them
are really that astounding. Natural Cure would be better for Corsola.

Tank:
---------
Corsola@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Confuse Ray/Toxic
Barrier
Amnesia
filler

Power up defenses while the opponent is Confused or Poisoned to keep them
busy.

Tank:
---------
Corsola@Leftovers
Calm: 252 HP, 129 Def, 129 Sp Def
Ingrain/Barrier/Recover/Amnesia
Confuse Ray
Toxic
Surf

Tank up, annoy, then attack. Simple as that.

==============================================================================

#224 - Octillery
Type: Water
Ability: Suction Cups[Can't be forced to switch]
Base Stats: HP: 75
            Att: 105
            Def: 75
            Spd: 45
            Sp Att: 105
            Sp Def: 75
Description:
Remember Blaziken? Octillery is like it, except with low Speed. It has high
attacking stats and is fit for both Physical and Special attacks. Speed really
does hurt it though lowering its effectiveness greatly. It learns Thunder Wave
which helps its ability to sweep. Octillery is a good decision to BP to since
Suction Cups will prevent Pseudohazers from doing their job.

Special Sweeper:
---------
Octillery@Petaya Berry
Modest: 252 Sp Att, 129 Def, 129 Sp Def
Flamethrower
Surf
Ice Beam
Thunder Wave

Use Thunder Wave and start Special Sweeping.

Physical Sweeper:
---------
Octillery@Liechi Berry
Adamant: 252 Att, 129 Def, 129 Sp Def
Thunder Wave
Return
Sludge Bomb
HP Fighting

Not as good as the Special Sweeper due to lack of STAB.

==============================================================================

#225 - Delibird
Type: Flying/Ice
Ability: Vital Spirit[Immune to Sleep]
         Hustle[Increases Attack, decreases Speed by 1.5x]
Base Stats: HP: 45
            Att: 55
            Def: 45
            Spd: 75
            Sp Att: 65
            Sp Def: 55
Description:
Useless Pokemon with its only natural move being Present which totally blows.
FR/LG Move Tutors save yet another Pokemon, enabling Delibird to learn Seismic
Toss so it can deal decent damage. A Rock type or any of its weaknesses will
OHKO it, so be careful when battling with this Pokemon that has horrible
staying power. STAB helps it very little with 55-65 offensive stats.

Toxistaller:
---------
Delibird@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Toxic
Protect
Seismic Toss
filler

Last move can be any that you choose due to Delibird not learning anything
particularly useful for its stats. Toxic, Protect, and Seismic Toss
occasionaly for damage. If you can't get Seismic Toss, go with Blizzard.

==============================================================================

#226 - Mantine
Type: Water/Flying
Ability: Swift Swim[Doubles Speed in rain]
         Water Absorb[Absorbs Water attacks]
Base Stats: HP: 65
            Att: 40
            Def: 70
            Spd: 70
            Sp Att: 80
            Sp Def: 140
Description:
Mantine has very high Special Defense. It can withstand an electric attack,
which it has a 4x weakness to as long as it has max HP. Although Flying type
adds weaknesses, most of them are Special types in which Mantine can
withstand. Let it take plenty of hits from Special Attacks if you need time to
set up. Both of Mantine's abilities are good, choose the one that fits your
role.

Special Sweeper:
---------
Mantine@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Surf/Hydro Pump
Ice Beam
Rain Dance
HP Grass/Electric

Use Swift Swim for this role. Rain Dance powers up Speed and doubles the power
of its Water type attack. Sweet.

Special Sponge/Toxistaller
---------
Mantine@Leftovers
Calm: 252 HP, 129 Def, 129 Sp Def
Toxic
Attract
Rest
Surf

Toxic, Attract, and let the damage be dealt.

Hazer:
---------
Mantine@Leftovers
Bold/Timid: 129 HP, 252 Spd, 129 Sp Def
Haze
Rain Dance
Surf/Water Pulse
Confuse Ray

Also used as an annoyer. Haze, annoy, then attack. I would go with Surf on
this one because Confusion is already set with Confuse Ray, and that's all you
really need Water Pulse for.

==============================================================================

#227 - Skarmory
Type: Steel/Flying
Ability: Keen Eye[Prevents loss of accuracy]
         Sturdy[Prevents OHKOs]
Base Stats: HP: 65
            Att: 80
            Def: 140
            Spd: 70
            Sp Att: 40
            Sp Def: 70
Description:
Skarmory is a candidate for the most overused Pokemon in history. It plain
pwns with its huge Defense and the unique type coverage to be immune to a lot.
It only has two weaknesses, Fire and Electric, and extremely high Defense
makes Physical attack useless. With Special Defense EVs, it can last a few
Special hits as well. It's easily one of the best Spikers in the game.
Magneton is its biggest fear since Magnet Pull keeps it in play and
Thunderbolt can OHKO it without proper EVs.

Spiker:
---------
Skarmory@Leftovers
Impish: 252 Sp Def, 129 HP, 129 Att
Drill Peck
Spikes
Roar
Toxic/HP Ground/Counter/Substitute

Here, you can go with triple Spikes, Whirlwind for 25% damage, take a small
chunk of HP, then Whirlwind again for more damage. The last move is your
choice, whether you want to double as Toxishuffler or have an attack to attack
Pokemon strong against Drill Peck.

Physical Sweeper:
---------
Skarmory@Liechi Berry/Leftovers
Adamant: 252 Att, 252 Def, 6 HP
Curse
Steel Wing
Aerial Ace/Drill Peck
HP Rock/Ground

Skarmory can also attack big and strong with Curse. Although it will be slow
and a prime target for Magneton, it can still deal a lot of damage.

==============================================================================

#229 - Houndoom
Type: Dark/Fire
Ability: Flash Fire[Powers up when hit by fire]
         Early Bird[Wakes up earlier]
Base Stats: HP: 75
            Att: 90
            Def: 50
            Spd: 95
            Sp Att: 110
            Sp Def: 80
Description:
Houndoom is one of the best dark types out there. It has strong special stats
and speed, and can be quite variable. There's nothing more pleasing than
watching a person's face in shock when you use a nonstandard set against them
that works surprisingly well. It can use both STABs. Flash Fire is probably
the best ability for most occasions. A physical attack means lights out for
Houndoom, so switch when you see one.

Sunnybeamer:
---------
Houndoom@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Sunny Day
Flamethrower
Crunch
Solarbeam

Flamethrower in this set will become extra strong due to STAB and Sunny Day
bonus. Crunch is there which is also for STAB. Pretty self-explanatory.

Special Sweeper:
---------
Houndoom@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Flamethrower
Crunch
HP Grass
Pursuit

Contains a nasty surprise for those who like to switch. Works excellent with
Spikes. The rest is just plain sweeping, not much else to say about it.

Anti-Tank:
---------
Houndoom@Leftovers
Timid: 252 Spd, 252 Sp Att, 6 HP
Will-o-wisp/Toxic
Torment
Taunt
Crunch/Flamethrower

Taunt them, then Torment so they can't use the same move twice in a row. Fun!
Will-o-wisp or Toxic and hope they switch for indirect pseudo-hazing.

==============================================================================

#230/#186 - Kingdra
Type: Dragon/Water
Ability: Swift Swim[Doubles speed in rain]
Base Stats: HP: 75
            Att: 95
            Def: 95
            Spd: 85
            Sp Att: 95
            Sp Def: 95
Description:
Kingdra has some pretty good things going for it. All stats except HP are
above average. Swift Swim can help double his speed to an incredible rate. It
only has a couple of weaknesses. However, the one thing that ticks many people
off is its limited movepool. Kingdra can't learn that wide a variety of
attacks, but it can still be useful. It can be hard to use, but it doesn't
take too much effort to learn. Kingdra can be hard to take down since it has
great defenses. I prefer using a status condition to just cripple it.

Special Sweeper:
---------
Kingdra@Leftovers
Modest: 252 Sp Att, 129 Spd, 129 Sp Def
Rain Dance
Hydro Pump
HP Grass/Dragon
Ice Beam

Speed isn't that important in this set since Rain Dance and Swift Swim will
make it faster than most things. Pure power will defeat many Pokemon.

Toxistaller:
---------
Kingdra@Leftovers
Modest: 252 HP, 129 Def, 129 Sp Def
Rest
Toxic
Protect
Surf

Er...simple, is it not? Toxic, Protect, Surf, and Rest when necessary.

Physical Sweeper:
---------
Kingdra@Leftovers
Adamant: 252 Spd, 252 Att, 6 HP
Dragon Dance
HP Ground/Ghost
Return
filler

Just use Dragon Dance and sweep away!

==============================================================================

#232/#166 - Donphan
Type: Ground
Ability: Sturdy[Immune to OHKO attacks]
Base Stats: HP: 90
            Att: 120
            Def: 120
            Spd: 50
            Sp Att: 60
            Sp Def: 60
Description:
Donphan has excellent physical stats, each one well over 100. It can take many
physical hits, which is why Counter is useful. It is prone to Special Attacks
though, so switch away from those Grass, Water, and Ice types. Sturdy doesn't
really help it, but it's a plus. Don't rely on Donphan's Speed, as it's not
good. It doesn't have too good a movepool either, so you'll have to rely on
its good stats to pull you through.

Physical Sweeper:
---------
Donphan@Leftovers
Adamant: 252 Att, 129 HP, 129 Def
Counter/Roar
Earthquake
Ancientpower
Return/Body Slam

Counter those Physical Pokemon while healing with Leftovers. Everything else
is for sweeping.

==============================================================================

#233 - Porygon2
Type: Normal
Ability: Trace[Copies opponent's ability]
Base Stats: HP: 85
            Att: 80
            Def: 90
            Spd: 60
            Sp Att: 105
            Sp Def: 95
Description:
Porygon2 is much better than Porygon. It's a cool mechanic looking Pokemon
with 2 great signature moves. Trace helps its randombility and can net some
good abilities like Arena Trap and Levitate. It has good Special Attack and
can learn Agility to boost speed. It has a large movepool and is quite
variable making Porygon a good choice for many teams. Porygon2 has high
defenses so it can take many hits.

Special Sweeper:
---------
Porygon2@Petaya Berry
Modest: 252 Sp Att, 129 Spd, 129 HP
Agility
Conversion/2/HP Fire
Psychic
Ice Beam

Conversion/2 can be extremely useful for keeping it in and leaving it open to
nothing. However, it can be a bit random so you won't know its type either,
possibly leaving you to an open hit. Agility for some speed while sweeping.

Toxistaller:
---------
Porygon2@Leftovers
Modest: 252 HP, 129 Def, 129 Sp Def
Conversion2
Toxic
Protect
Ice Beam

Toxic, Protect, and stay in the game! Don't let any weaknesses get to you by
using Conversion2.

Mixed thing:
----------
Porygon2@Lum Berry/Petaya Berry
Bold/Modest: 128 HP, 126 Def, 128 Sp.Atk, 128 Sp.Def
Ice Beam
Thunderbolt
Recover
Toxic

Nice set. Uses boltbeam and can screw up Ninjask and Wobbuffet. Not much else
to say.

Physical Sweeper:
---------
Porygon2@Liechi Berry
Adamant: 252 Spd, 252 Att, 6 HP
Recycle
Recover/Agility
Substitute/Return/Shadow Ball/Agility
Substitute/Return/Shadow Ball/Agility

Recycle Liechi Berries and attack.

Special Sweeper:
---------
Porygon2@Petaya Berry
Modest: 252 Spd, 252 Sp Atk, 6 HP
Recycle
Recover/Agility
HP Dragon/Thunderbolt/Ice Beam/Psychic
HP Dragon/Thunderbolt/Ice Beam/Psychic

Pretty much the same as above, except with Special Attacks and Petaya Berries.

==============================================================================

#234 - Stantler
Type: Normal
Ability: Intimidate[Lowers opponent's Attack when sent out]
Base Stats: HP: 73
            Att: 95
            Def: 62
            Spd: 85
            Sp Att: 85
            Sp Def: 62
Description:
Stantler is a UU Pokemon. It's not really that bad except for its not-so-great
defenses. The best you can do is to sweep. Get Ninjask to BP to it to make it
a bit more dangerous. Don't underestimate Stantler, it can deal serious damage
to a team if the opponent is careless. Defeat it quick with Will-o-wisp or
Toxic, or try to force a switch.

Physical Sweeper:
---------
Stantler@Liechi Berry
Jolly: 252 Spd, 252 Att, 6 HP
Return
Shadow Ball
HP Fighting
Thunder Wave/filler

Stantler makes a decent physical sweeper. It has high Attack and Speed, and
can get STAB off of Return.

Special Sweeper:
---------
Stantler@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Calm Mind
Psychic
Thunderbolt
HP Fire

Stantler also makes a decent Special Sweeper since it can learn Calm Mind and
a whole bunch of Special Attacks. Make sure you Calm Mind a bit to make the
best of Stantler.

==============================================================================

#235 - Smeargle
Type: Normal
Ability: Own Tempo[Prevents confusion]
Base Stats: HP: 55
            Att: 20
            Def: 35
            Spd: 75
            Sp Att: 20
            Sp Def: 45
Description:
Smeargle has one of the worst stats in the entire game. Surprisingly though,
he is still used, probably more than some of the Pokemon in the 500 Base Stat
total. The reason is that Smeargle can learn almost any move, including ones
like Spore which are super strong. The trick to using Smeagle is to not let it
get hit. Its defenses as you can see are rather bad. So how do we use this?
Easy. The belly drumming Baton Passer.

Baton Passer:
---------
Smeargle@Salac Berry
Jolly: 252 Spd, 129 Def, 129 Sp Def
Belly Drum
Baton Pass
Spore
Substitute

Smeargle just isn't as great with the RSbot fix. It won't be able to take a
hit from anything strong so Substitute is there. This is how it works: First,
Spore. The opponent will always fall asleep unless they have Insomnia or
somehow haxed into your game. Next, they will probably switch so use that turn
to Substitute. This takes away some HP. Next turn, Belly Drum. The opponent
will probably break the Sub but you still have gotten away with Belly Drum.
Salac Berry will also activate making your probably faster than your opponent.
Now, Baton Pass out of there! It's not as great as the old standard but since
it's now obsolete, we can't really do anything about it.

==============================================================================

#237 - Hitmontop
Type: Fighting
Ability: Intimidate[Lowers opponent's Attack when sent out]
Base Stats: HP: 50
            Att: 95
            Def: 95
            Spd: 70
            Sp Att: 35
            Sp Def: 110
Description:
How is this Pokemon different from other evolutions of Tyrogue? Well, it has
much higher defense. This is a large factor for some people who like Pokemon
more defensive. It has slightly lower Attack, but still above average.
Hitmontop also still has high Special Defense, making it take many hits for it
to go down. Speed is lower, but not that much lower. It also has a signature
move that is decent. Intimidate makes this Pokemon shine more than anything
else.

Physical Sweeper:
---------
Hitmontop@Liechi Berry
Adamant: 252 Att, 129 Def, 129 Sp Def
Agility
Triple Kick/Brick Break
Earthquake
HP Rock

Same old Fighting set.

==============================================================================

#241 - Miltank
Type: Normal
Ability: Thick Fat[Half damage by Fire and Ice attacks]
Base Stats: HP: 95
            Att: 80
            Def: 105
            Spd: 100
            Sp Att: 40
            Sp Def: 70
Description:
Some people say that Miltank is the best Heal Beller since it can heal and is
very fast. This is true, it also has good Defense and a raised tolerance to
Physical attacks. Miltank's signature move is Milk Drink which heals it.
Miltank as an averagish movepool with some decent moves, so there should be no
problem in creating a set.

Cleric:
---------
Miltank@Leftovers
Jolly: 252 HP, 129 Def, 129 Sp Def
Milk Drink
Heal Bell
Seismic Toss
Thunder Wave

Inflice status on the opponent while healing yourself and party.

==============================================================================

#242 - Blissey
Type: Normal
Ability: Natural Cure[Heals status when switched out]
         Serene Grace[Promotes added effects]
Base Stats: HP: 255
            Att: 10
            Def: 10
            Spd: 55
            Sp Att: 75
            Sp Def: 135
Description:
Many people can agree that about Blissey's nickname, the Nurse of Death. It
has an unbelievable, almost unfair amount of HP and very very high Special
Defense. It is impossible to kill with Special Attacks unless the user of
Blissey is very stupid. Keep Blissey away from Physical Sweepers as that's
Blissey's only weakness. It can heal status, HP, and deal damage. Once the
opponent's Physical Pokemon are gone, consider it a win. To dispose of Blissey
when you're versing it, save at least one Physical Pokemon. Now that the Move
Tutors are here, it makes Blissey even more dangerous being able to Counter
a Physical attack, heal, and do it again! Some people ban Blissey for being
too strong. It's the only Pokemon that can learn Softboiled.

Cleric:
---------
Blissey@Leftovers
Bold: 252 Def, 252 HP, 6 Sp Def
Counter
Aromatherapy
Softboiled
Flamethrower/Seismic Toss/Toxic

It has all that Defense EVs for a reason. That is, to Counter physicals so
every Pokemon fears it. If you can't get Counter(;-;) then stick with Toxic
and Flamethrower for Steels.

==============================================================================

#243 - Raikou
Type: Electric
Ability: Pressure[Doubles the opponent's PP usage]
Base Stats: HP: 90
            Att: 85
            Def: 75
            Spd: 115
            Sp Att: 115
            Sp Def: 100
Description:
Raikou is the Special king. It has excellent Speed and Special stats. Use Calm
Mind quick and defeat the opponent! However, anything faster with a Ground
attack will OHKO Raikou, namely Dugtrio, so watch out! Toxic can deal some
damage to it also, so try to avoid them.

Special Sweeper:
---------
Raikou@Leftovers
Timid: 252 Spd, 129 Sp Att, 129 Def
Calm Mind
Thunderbolt
HP Ice
Rest/Thunder Wave/Crunch

Nothing Special here.

Special Sweeper 2:
---------
Raikou@Salac Berry
Modest: 252 Sp Att, 129 Def, 129 HP
Thunderbolt
Crunch
HP Grass
Calm Mind

A variation Special Sweeping set. Works better than the first.

==============================================================================

#244 - Entei
Type: Fire
Ability: Pressure[Doubles opponent's PP usage]
Base Stats: HP: 115
            Att: 115
            Def: 85
            Spd: 100
            Sp Att: 90
            Sp Def: 75
Description:
Perhaps the worst of the dogs. It pretty much wastes its high Attack with no
stat booster and few moves that benefit from it. Special Sweeping is a better
choice, but it's only an above average stat of 90. It's fast with high HP
though so you can still do some stuff with it. Any of its weaknesses can OHKO
it.

Physical Sweeper:
---------
Entei@Leftovers
Jolly: 252 Att, 252 Spd, 6 HP
Overheat
Return
HP Fighting
filler

Never thought I would say filler on a legendary.

Sunnybeamer:
---------
Entei@Leftovers
Timid: 252 Sp Att, 252 Spd, 6 HP
Sunny Day
Solarbeam
Fire Blast
filler

Fire Blast with STAB and Sunny Bonus will be very strong.

Special Sweeper:
---------
Entei@Petaya Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
Calm Mind
Flamethrower
HP Ice
filler

Calm Mind and sweep.

==============================================================================

#245 - Suicune
Type: Water
Ability: Pressure[Doubles opponent's PP usage]
Base Stats: HP: 100
            Att: 75
            Def: 115
            Spd: 85
            Sp Att: 90
            Sp Def: 115
Description:
My opinion is that Suicune is the best legendary dog. It has amazing defenses
that can let it survive against very strong attacks and decent Special Attack
and Speed. Nothing is really that low and it can take advantage of every good
stat given to it. Like most other legendaries, it doesn't have a large
movepool but Suicune can use the moves it learns well.

Tank:
---------
Suicune@Leftovers
Timid: 252 HP, 252 Def, 6 Sp Att
Calm Mind
Rest
Surf
Toxic/Roar

The reason for the lack of Special Defense EVs is that you're supposed to use
Calm Mind. There's nothing to raise Defense, so it's more beneficial for EVs
in it. Rest those stat conditions away.

==============================================================================

#248 - Tyranitar
Type: Rock/Dark
Ability: Sand Steam[Raises a sandstorm]
Base Stats: HP: 100
            Att: 134
            Def: 110
            Spd: 61
            Sp Att: 95
            Sp Def: 100
Decription:
Tyrantiar has earned himself a nickname, T-tar. It would've been so great in
this game, if it wasn't for that damn Sand Stream >_> Chances are it'll hurt
the rest of your Pokemon in your party, which isn't that great. It's still
good though, especially for TSS(Toxic, Stall, Sandstorm) teams. The only bad
stat that is actually has is Speed, but has Dragon Dance to make up for it. A
burn can hurt T-Tar pretty bad. I tend to use Lum Berries on mine, although
burn isn't used that often. T-Tar has a 4x weakness to Fighting. Even with its
superb defenses, a strong Fighting attack will bring it down.

Physical Sweeper:
---------
Tyranitar@Lum Berry
Jolly: 252 Att, 252 Spd, 6 HP
Dragon Dance
Earthquake
Aerial Ace/Taunt
HP Rock

I tend to avoid using Rock Slide nowadays, its accuracy has been ticking me
off and rarely flinches. Or maybe I'm just unlucky. Anyway, in this set Dragon
Dance and sweep. Be careful of Intimidators and status conditions as they can
screw your sweeping. If you want to use Taunt to get rid of those status
things, by all means go ahead. Can work just like Tauntrados, though not as
well due to his lacking speed and taking away from his sweeping power.

==============================================================================

#249 - Lugia
Type: Psychic/Flying
Ability: Pressure[Doubles opponent's PP usage]
Base Stats: HP: 106
            Att: 90
            Def: 130
            Spd: 110
            Sp Att: 90
            Sp Def: 154
Description:
Lugia is tied for having the strongest Base Stat total. It has excellent stats
with nothing average or below. Offensive stats are nothing special, but look
at that Defense! It can take hits and survive from the absolute most brutal
moves and KO the opponent before he/she can do anything. Its signature move
Aeroblast is not only cool, it's powerful. Although Special Attacks are
usually preferred on this Pokemon due to Calm Mind, Aeroblast is just cool
enought to put on :)

Toxishuffler:
---------
Lugia@Leftovers
Careful: 252 HP, 129 Def, 129 Sp Def
Whirlwind
Toxic
Aeroblast
Recover

Just so you know, I'm very biased towards Aeroblast. If you don't find it
suitable, you can replace it with HP Flying or Aerial Ace.

Special Sweeper:
---------
Lugia@Salac Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
Recover
Calm Mind
Psychic
HP Fire

Calm Mind, Recover, attack. With high defenses and HP, Recover will be sure to
annoy your opponents.

==============================================================================

#250 - Ho-oh
Type: Fire/Flying
Ability: Pressure[Doubles opponent's PP usage]
Base Stats: HP: 106
            Att: 130
            Def: 90
            Spd: 90
            Sp Att: 110
            Sp Def: 154
Description:
Another simply amazing Pokemon. The counterpart of Lugia has high attack stats
and nothing below average. It still has the excellent stats and a signature
move. Sacred Fire is still too cool for you, 50% chance of Burn and thaws
user. Beautiful. Ho-oh can be OHKOd by a Rock type since it is 4x weak to it,
but it has massive Special Defense is it should be able to last against
electric, water, and all of its other Special weaknesses. Ho-oh is banned in
many public battle places, like RSbot due to its huge amounts of stats.

Sunnybeam:
---------
Ho-oh@Leftovers
Timid: 252 Spd, 129 Def, 129 Sp Att
Sacred Fire
Solar Beam
Sunny Day
Calm Mind/Psychic/Recover

Much better than other Sunnybeamers due to learning Sacred Fire and massive
stats.

Physical Sweeper:
---------
Ho-oh@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Aerial Ace/Recover
Earthquake
Return/Recover
Overheat

Overheat for those Skarmories that are immune to half the things in the game.

Toxishuffler:
---------
Ho-oh@Leftovers
Calm: 252 HP, 129 Def, 129 Sp Def
Roar
Toxic
Sacred Fire
Recover

Doesn't work as well as Lugia since it doesn't have a 4x Fire weakness and it
has higher defense.

==============================================================================

#251 - Celebi
Type: Psychic/Grass
Ability: Natural Cure[Heals status when switched out]
Base Stats: HP: 100
            Att: 100
            Def: 100
            Spd: 100
            Sp Att: 100
            Sp Def: 100
Description:
Celebi is a rare type shared by only one other Pokemon, Exeggutor. It's pretty
good with all stats above average and the ability to use double STAB and Calm
Mind. With all those bonuses, it can become pretty strong. Like Mew, all of
its Base Stats are 100 and can learn many useful moves making Celebi very
variable. Natural Cure is sweet, especially when sweeping.

Special Sweeper:
---------
Celebi@Leftovers
Timid: 252 Spd, 252 Sp Att, 6 HP
Calm Mind
Recover
HP Grass
Psychic

Calm Mind, Recover, sweep. Nothing to it. Switch if Toxic is starting to pwn
you.

Cleric:
---------
Celebi@Leftovers
Timid: 252 Spd, 129 Def, 129 Sp Def
Heal Bell
Psychic
Recover
Leech Seed/Toxic

Heal and get out of there. There's no point in staying in anyway. IMO, the
best set for Celebi.

Pseudopasser:
---------
Celebi@Leftovers
Timid: 252 HP, 129 Def, 129 Sp Def
Reflect
Light Screen
Safeguard/Recover/Heal Bell
Psychic

I can't imagine why anyone would pick this instead of another set. It does
work though and goes well with Natural Cure.

Baton Passer:
---------
Celebi@Salac Berry
Timid: 252 HP, 129 Def, 129 Sp Def
Baton Pass
Swords Dance/Calm Mind
Substitute
Psychic

Thanks to the Move Tutors, Swords Dance can be learned which makes Celebi
worthy of a Baton Passer. Calm Mind works too.

==============================================================================

#254/#003 - Sceptile
Type: Grass
Ability: Overgrow[Raises grass moves in a pinch.]
Base Stats: HP: 70
            Att: 85
            Def: 65
            Spd: 120
            Sp Att: 105
            Sp Def: 85
Description:
Sceptile is one of the starters in Ruby/Sapphire. Although he may seem weak at
the beginning in the game, IMO he is probably the most variable and best out
of all of them. It has a wide arrange of attacks, from annoyance moves to 
physical attacks to special attacks. It is best used as a Special Sweeper to
make use of that enormous speed that can rival Alakazam's and that very high
Special Attack. You might have to worry about that Defense since it probably
can't last more than 3 hits without EVs and nature. Treeko-Sceptile all have
similar attacks. Leaf Blade is its signature move, no other Pokemon can learn
it. It's very strong and has a high critical hit ratio. Sceptile is rather
overused as a special sweeper, simply because it's so fantastic. It's
Swampert's worst enemy. Sceptiles usually have the use of HP since a steel
can stop it right there without it. Sceptile is very easy to use, it's fast
and can sweep.

Special Sweeper:
---------
Sceptile@Petaya Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
HP Water/Fire/Special Attack
Crunch/Substitute
Dragon Claw
Leaf Blade

It's a simple really, and probably the most common moveset used. The first
slot is an HP filler for a special attack not covered in your team. Timid is
to boost speed, and since it has high speed already with Timid, Petaya Berry
is used to boost sweeping quality. As a substitute for HP for ingame players,
you may use Leech Seed for those nasty Steels. Some people prefer Substitute
since Crunch is probably the least most used out of the four attacks.

Toxistaller:
---------
Sceptile@Leftovers
Timid: 252 HP, 129 Def, 129 Sp Def
Leech Seed
Toxic
Protect
Leaf Blade

Ahh, if only Taunt could be learned. This moveset works very well, I nearly
KO'd a Blissey with it. Just keep using Leech Seed, Toxic, Protect, and
sometimes Leaf Blade for some surprises. Different from the standard Sceptile,
and it makes use of Leaf Blade, STAB, and Overgrow. Secksay.

Physical Sweeper:
---------
Sceptile@Liechi Berry
Jolly: 252 Att, 252 Spd, 6 HP
Brick Break
Earthquake
HP Rock
Aerial Ace/Swords Dance

Not as effective as the other sets, but still good. STAB is kinda wasted here
though, as well as its ability and Sp Att. Its attack is high enough to make
it physical, so it may as well work. Caught some people off guard with this
set. Don't expect to do as much damage as the special sweeping one though.

==============================================================================

#257/#6 - Blaziken
Type: Fire/Fighting
Ability: Blaze[Raises fire attacks in a pinch]
Base Stats: HP: 80
            Att: 120
            Def: 70
            Spd: 80
            Sp Att: 110
            Sp Def: 70
Description:
To tell you the truth, I haven't actually used a Blaziken well. It has
impressive attack power and nearly as good Sp Att. It's one of the most
overused Pokemon ever in ingame history. However, battling competitively is
rather difficult with this Pokemon. First of all, its movepool is very limited
and the type combination isn't too great either. Fighting eliminates
Blaziken's fire weakness to rock, but also adds a flying and psychic weakness
along with ground and water, which are very common types. IMO, Blaziken is
hard to use since it has a lower than average speed which is important for
sweeping using Blaziken's prime stats, and Bulk Up helps half its weaknesses
but the others unprotected with poor low defense. Salac Berry is very
important for this Pokemon's movesets.

Physical Sweeper:
---------
Blaziken@Salac Berry
Adamant: 252 Att, 252 Spd, 6 HP
Bulk Up/Swords Dance
Earthquake
Brick Break
Rock Slide/HP Rock/Focus Punch/Overheat

This is the set that I've always tried. The trick is to get Salac Berry to
activate while using Bulk Up to start your sweeping spree. It has no fear of
WoW, but Toxic can screw this up well. If you don't think Blaziken can last
another attack, it's best to switch him out right away since it most likely
can't last the attack, especially if he's weak to it. Many options for the
fourth move, use whichever you like. I(and probably many others) find that
Overheat works best.

Enduriken:
---------
Blaziken@Salac Berry
Adamant: 252 Att, 252 Spd, 6 HP
Endure
Reversal
Earthquake
Rock Slide/Overheat

I honestly never tried this set, but it seems just like a Heracross's set
which works dastardly well, so I'm including it here. It's simple, Endure,
then use Reversal which gets STAB to make it even stronger. The rest are
fillers, Overheat can be used if you're low on fire attacks. It can still work
well even with no EVs or Adamant, but don't overestimate it.

==============================================================================

#260/#009 - Swampert
Type: Water/Ground
Ability: Torrent[Raises water moves in a pinch.]
Base Stats: HP: 100
            Att: 110
            Def: 90
            Spd: 60
            Sp Att: 85
            Sp Def: 90
Description:
Swampert is another starter Pokemon is R/S. He's not that bad either, and can
make a great Sweeper. What's great is that there can be many viraiations made
into his movesets that still make it work, making him unpredictable and able
to surprise opponents. He also only has one weakness. However, this comes at
a cost. His one weakness, Grass, can slay him 1-2-3 easy. Whenever a grass
Pokemon is sighted, run like the wind! Or rather, switch. Swampert can make a
strong physical sweeper learning Curse and make a decent special sweeper too,
I've seen it a couple of times. IMO, Swampert can be a bit difficult to use
for unskilled battlers. He makes a great counter for that common thang,
Metagross.

Physical:
---------
Swampert@Leftovers
Adamant: 252 Att, 129 HP, 129 Sp Def
Curse
Brick Break
Earthquake
HP Flying/Return

Physical sweeper Swampert. No EVs in Def because of Curse and he already has
great stats there. Try to go for HP Flying instead of Return, but it doesn't
really matter too much since Swampert will die to any Pokemon with a grass
attack. Just Curse up and sweep. WoW can really screw this one up, but just in
case, there's a variation...

Swampert@Leftovers
Nature and EVs: Same as above
Refresh
Earthquake
HP Flying
Curse

HA HA WOW! CAN'T GET US NOW CAN YA?? Same goes for Toxic, anybody using toxic
or status condition attacks can really get screwed in by this set. And trust
me, it's happened before. Refresh > j00

Special:
---------
Swampert@Leftovers
Modest: 252 Sp Att, 128 HP, 79 Def, 79 Sp Def
Ice Beam
Surf
Toxic
Mirror Coat/Refresh/Roar

Kind of a big EV spread here, but it's fine. Basically, use Toxic on tougher
opponents and sweep the other ones. The last one I would recomment Refresh as
I never really tried Mirror Coat, but it may work. Not as effective as a
physical Swampert, but not as common giving you the element of surprise. Its
ability helps it on this set as well, so make Surf your weapon of choice.

==============================================================================

#262/#11 - Mightyena
Type: Dark
Ability: Intimidate[Lower the opponent's attack by one stage when sent out]
Base Stats: HP: 70
            Att: 90
            Def: 70
            Spd: 70
            Sp Att: 60
            Sp Def: 60
Description:
Poor, poor Mightyena. It's so underused, but for good reason though: it sucks.
Its stats are very bad and have a low total. You can't really use its type to
your advantage, since its Sp. Att is only 60. Dark moves aren't really that
great anyway. Mightyena is rather fragile, so the best thing it can be used
for is an annoyer. Don't forget about Intimidate either, which is a great
trait, and can be used nicely on Mightyena since it has low defense.

Annoyer:
---------
Mightyena@Leftovers
Jolly: 252 HP, 129 Def, 129 Sp Def
Yawn/Toxic
Attract
Protect
Shadow Ball

This set can go one of two routes. You can use Yawn and make the opponent
switch, excellent for Spike teams. Or, you can use Toxic and make the opponent
fall victim of letting Toxic eat away its like while Attract and Protect makes
it idle for a turn or two. I used this and it was actually pretty good,
considering its defenses are pretty bad. Jolly is there for Mighty to get a
speed boost so its EVs can count solely on defenses. Attract is a 50/50
chance, many people use males more than females since that is the default
gender for the bots, and some people are sexist(jk). My Mightyena was female,
so I suggest that gender.

Choicesweeper:
---------
Mightyena@Choice Band
Jolly: 252 Spd, 252 Att, 6 HP
Shadow Ball
Return
HP Fighting/Rock
Poison Fang

I've seen this once. It's not too bad on Mightyena and gives it some needed
power.

==============================================================================

#264/#13 - Linoone
Type: Normal
Ability: Pickup[Pick up items outside battle]
Base Stats: HP: 78
            Att: 70
            Def: 61
            Spd: 100
            Sp Att: 50
            Sp Def: 61
Description:
Linoone was once actually pretty overused, despite its horrid stats. However,
that fame and glory is now long gone, although it still is quite strong even
thought Metagross and Gyarados is still better. There's not too much to say
about Linoone...it's obviously fragile and Special Attacks suck on it, and its
ability is of no use. It's not very strong ingame, unless you managed to get
Pokemon Box and got Extremespeed onto it. ES is Linoone's strongest ablity,
it gets STAB and always goes first. Can we get more power onto it? OMGWTF,
Belly Drum!

EXTREMESPEED power!:
---------
Linoone@Salac Berry
Adamant: 252 Att, 252 Spd, 6 HP
HP Ground/Fighting
Belly Drum
Extremespeed
Shadow Ball

This is the one and only good Linoone set. It's pretty much impossible ingame
since you would need Pokemon Box, an unobtainable Salac Berry, and breed until
you get HP Ground. The last move is a filler for a physical attack. If you
can't get Liechi, then use Shell Bell as this is one of the only occasions
that it'll heal more than Leftovers. Chesto Rest is also an option, but I
recommend against it. First, get some f00 to use a weak attack on you or
something like Calm Mind, and Belly Drum. As soon as that's done, just keep
using ES and your opponent's Pokemon will drop like flies. HP Ground is there
for any Rocks/Steels that get in your way. The only way to counter this would
be for a Skarmory to show up. HP Fighting is an alternative if you dislike
Skarm.

==============================================================================

#267/#16 - Beautifly
Type: Bug/Flying
Ability: Swarm[Ups Bug moves in a pinch]
Base Stats: HP: 60
            Att: 70
            Def: 50
            Spd: 65
            Sp Att: 90
            Sp Def: 50
Description:
Beautifly is a lot more usable than some people think. It has above average
Special Attack and....nothing else. A Speed BPer can help increase the chance
of this Pokemon's usablity. All it needs it that speed and a Petaya Berry and
it has the power to sweep an entire team, or at least a couple of Pokemon.
Because of its low stats, Beautifly is extremely hard to use. A single hit
from a strong Pokemon like Machamp can knock it cold. It also can't use STAB
reliably since its attack is below average. It just adds more weaknesses that
Beautifly can fear. Beautifly has an impressive 305 max Sp Att so it ain't
too bad. This Pokemon isn't as fast as it looks, so don't overestimate its
powers.

Special Sweeper:
---------
Beautifly@Petaya Berry
Modest: 252 Sp Att, 129 Spd, 129 Def/Sp Def
HP Fire
Giga Drain
Morning Sun
Psychic

This was the set that I used in battling. It was able to KO 2 Pokemon in a
battle once. Not too shabby for a Pokemon like Beautifly. This set is assuming
that you are able to BP Speed onto it, otherwise it's completly worthless. If
you can't get the speed but still want to use it, then stick Timid instead of
Modest.

Sunnybeam:
---------
Beautifly@Salac Berry
Timid/Modest: 252 Sp Att, 129 Spd, 129 Def/Sp Def
HP Fire
Sunny Day
Solarbeam
Morning Sun

I haven't used this set, but from the looks of it it seems pretty good. You
won't need the power since you get a boost from Sunny Day, so Timid and Salac
can stay. BE VERY VERY VERY EXTREMELY careful when using Sunny Day. If the
opponent is faster than you, and you use it while the opponent attacks, say
goodbye Beautifly!(no rhyme intended)

==============================================================================

#269/#18 - Dustox
Type: Bug/Poison
Ability: Shield Dust[Prevents added effects]
Base Stats: HP: 60
            Att: 50
            Def: 70
            Spd: 65
            Sp Att: 50
            Sp Def: 90
Description:
Dustox is seen more often Beautifly, and is better, only because good stats in
both defenses are much better than decent stats in both attacks. Dustox also
has better moves for roles that he plays. It's a good choice for UU teams as
90 in Special Defense is rather good, better than most Pokemon out there.

Special Sponge?
---------
Dustox@Leftovers/Lum Berry
Careful: 252 Sp Def, 129 Def, 129 HP
Moonlight
Light Screen
Toxic
filler

This is mainly used as a Special Sponge, absorbing special attacks with 305
Sp. Defense and Light Screen added. Its defense isn't too bad either.
Moonlight is there to heal. The last move is a filler, but I recommend an
attack in that spot. When dying, you could also switch and use it as a Pseudo
Passer.

==============================================================================

#272/#21 - Ludicolo
Type: Water/Grass
Ability: Rain Dish[Raises HP a little in the rain]
         Swift Swim[Raises speed in rain]
Base Stats: HP: 80
            Att: 70
            Def: 70
            Spd: 70
            Sp Att: 90
            Sp Def: 100
Description:
This Pokemon lives for one purpose: annoy and destroy. It's the common nemesis
for Kyogre since it resists many of its attacks and makes quite good use of
rain. Many people only use the standard, and to tell you the truth, I do too.
The ability to kill Kyogre is what made this Pokemon popular, as well as
decent stats and few weaknesses. It may have some special sweeping capability,
but I doubt it'll be better than the annoyer set and nobody will try it
anyway. However, the wide use of this Pokemon makes it very predictable.

Annoyer:
---------
Ludicolo@Leftovers
Bold: 252 HP, 129 Sp Def, 129 Def
Leech Seed
Toxic
Protect/Rain Dance/Substitute/Counter
Surf/Seismic Toss/Ice Beam

This is the best of variations for Ludicolo. Rain Dance isn't really as
necessary as people think, Leftovers and Leech Seed will already heal plenty,
enough to even challenge the amount of HP Toxic takes. Some people prefer
Dive, but it'll only give the opponent a chance to switch to something strong
against Lud. Giga Drain is also mediocre with only 60 BP, and the amount it'll
heal is nothing comepared to Leech Seed and Lefties. Surf is really there to
take care of any Poisons. If any of those common RBY Grass/Poisons come out of
their shell, switch out Ludi as there's not much he can do about it.

Special Sweeper:
---------
Ludicolo@Salac Berry
Modest: 252 Sp Att, 252 Spd, 6 Sp Def
Rain Dance
Surf
HP Grass
Ice Beam

Have Swift Swim for this one. Ludicolo will now be super fast and can use
STAB and Rain Dance for even more power in Surf.

============================================================================

#275/#27 - Shiftry
Type: Grass/Dark
Ability: Clorophyll[Doubles speed in sun]
         Early Bird[Wakes up from sleep earlier]
Base Stats: HP: 90
            Att: 100
            Def: 60
            Spd: 80
            Sp Att: 90
            Sp Def: 60
Description:
Shiftry is a rather uncommon sight nowadays. People don't really care for
mixed sweepers. Shiftry's highest stats are attacking stats, with low
defenses and average speed. It's a decent Pokemon, shame it's UU. I myself
haven't used one, but an experienced user told me that the most common Shiftry
are exploding ones to use its high attack, and Sunny Day is often used to take
advantage of Clorophyll. It's mostly mixed sweeping.

Exploder:
---------
Shiftry@Silk Scarf
Adamant: 252 Att, 252 HP, 6 Sp Att
Explosion
Sunny Day
Solarbeam
HP Fire

Exploding dude. Silk Scarf does help with a massive 250 base attack power. Not
much else to say is there?

Special Sweeper:
---------
Shiftry@Petaya Berry
Modest: 252 Sp Att, 129 HP, 129 Def/Sp Def
Sunny Day
Faint Attack
Solarbeam
HP Fire

Here's your basic Sunnybeamer/Special Sweeper. Sunny Day really helps in this
case since it doubles Shiftry's speed if it has Clorophyll, making it a VERY
fast sweeper with strong attacks.

Annoyer:
---------
Shiftry@Leftovers
Modest: 252 HP, 129 Def, 129 Sp Def
Leech Seed
Toxic
Protect
filler

The grass annoyer. Leech Seed and Toxic will eat away a lot of health on your
opponent. I've tried a similar thing on Sceptile.

Physical Sweeper:
---------
Shiftry@Salac Berry
Adamant: 252 Att, 252 Spd, 6 HP
Brick Break
Shadow Ball
Aerial Ace
Rock Tomb

Sweeparz.

==============================================================================

#277/#43 - Ninjask
Type: Bug/Flying
Ability: Speed Boost[Raises speed one level every turn]
Base Stats: HP: 61
            Att: 90
            Def: 45
            Spd: 160
            Sp Att: 50
            Sp Def: 50
Description:
From the highest attack to the highest speed. Ninjask is the fastes Pokemon of
all time. It even has speed boost to boost its already top speed. Its defenses
however, are down there in the dumps. The most common set for this Poke is the
Baton Passer, since its speed boost makes it BP first and combined with Swords
Dance, it can spice up a sweeper quite nicely, to those of an instant win. If
one of these suckers appear, quickly use Toxic, Haze, or Roar/Whirlwind to
stop it. If it manages to BP, then you're as good as dead. When using a
Ninjask, don't overestimate its defense.

Baton Passer:
---------
Ninjask@Lum Berry/Liechi Berry
Impish: 252 HP, 129 Def, 129 Sp Def
Swords Dance
Protect/Endure/Substitute
Silver Wind/HP Rock
Baton Pass

The EVs for this Pokemon are very important. Pour them all into defense to
make it withstand an attack or two. This is the best of all the variations of
Ninjask. Double Team is worthless on this Pokemon since Aerial Ace is super
effective against it and always hits, and if an attack lands Ninjask is
basically dead anyway. Besides, why would you need evading power on a sweeper
when you could instantly kill it? HP Rock is there to defeat common strong
Pokemon like Charizard. Endure can go over Protect so using a stat berry isn't
a bad idea, but I'd rather go with Protect for a Speed boost. Substitute also
works well for getting a free Swords Dance if it can survive the hit and could
also activate Liechi Berry and prevent status.

==============================================================================

#278/#44 - Shedinja
Type: Bug/Ghost
Ability: Wonder Guard[Only gets hit if it's weak against the attack type]
Base Stats: HP: 1
            Att: 90
            Def: 45
            Spd: 40
            Sp Att: 30
            Sp Def: 30
Description:
Shedinja has gained the nickname the ghost bug because it's...a ghost bug. At
first glance, you would think that having 1 HP max would suck, but it's not
too bad since its ability Wonder Guard makes it not take any hits unless it's
super effective. 1 HP makes Def, HP, and Sp Def EVs pretty pointless on this
Pokemon. Shedinja can still get hit by very common attacks though: Fire, Rock,
Ghost, Dark, Flying, Sandstorm, Hail, status conditions, confusion, etc. A Lum
Berry would probably be the best item for this Pokemon since it'll prevent
nearly half of the things it could get hit by and gives you an advance warning
to switch out. Protect is also pretty good on him to check if the opponent has
HP that's super effective against him. Shedinja is very difficult to use, it's
either an invincible tank or a free kill. Getting Ninjask to pass to him isn't
too bad an idea since it helps his speed problem.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>IMPORTANT TIP<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
When using Shedinja, MAKE SURE YOU HAVE A RAPID SPINNER. Spikes are a very
common strategy and with only 1 HP, Shedinja will faint the moment he is sent
out into play.

Mixed:
---------
Shedinja@Lum Berry
Adamant: 252 Att, 252 Spd
Toxic/Protect
Swords Dance
Shadow Ball
Silver Wind

Shedinja's speed is not really the greatest, so Adamant will probably be the
best for him. Send him out against a Pokemon that you're sure has nothing
super effective against him. Chances are that they'll switch, and that's when
you hit with Toxic. Then you switch out and wait for your chance again. If
you're opponent is down to his/her last few pokes, that's when it Sheddy's
time to strike. Very risky. Protect can go over Toxic for predicting what
your opponents has, but it may be risky since you lose a turn and they switch
if they don't have something that can hit you.

==============================================================================

#280/#26 - Swellow
Type: Normal/Flying
Ability: Guts[Raises attack]
Base Stats: HP: 60
            Att: 85
            Def: 60
            Spd: 125
            Sp Att: 50
            Sp Def: 50
Description:
One of the fastes birds of prey, and pretty much most Pokemon. It has decent
attacks and attack stat, but the rest of its stats are bad. A strong attack
can finish it quickly, so switch if a strong dude comes out, or something
Swellow is weak against as it won't survive the attack. Guts is handy here.
Swellow is pretty easy to use since most of its moves are self-explanatory.
It's one of the best Pokemon that you can pick up early in the game, and it's
still usable competitively which is why Swellow is one of my favorite Pokemon.

Physical Sweeper:
---------
Swellow@Choice Band/Liechi Berry
Jolly: 252 Att, 252 Spd, 6 HP
Facade/Return
Quick Attack
HP Ground
Aerial Ace

Facade can deal quite a lot of damage here. 85 x2(Guts bonus) x1.5(STAB) x1.5
(Choice Band) = 382.5 base damage. Nothing to laugh at, hm? Return is also
a choice if you dislike Facade and getting statug conditions. Everything else
is pretty standard.

==============================================================================

#282/#35 - Breloom
Type: Grass/Fighting
Ability: Effect Spore[Status effects on contact]
Base Stats: HP: 60
            Att: 130
            Def: 80
            Spd: 70
            Sp Att: 60
            Sp Def: 60
Description:
Breloom has unbelievably high attack points, equal to Machamp. It's movepool
is also pretty wide and is widely known for the only obtainable in R/S that
can can learn Spore. And he puts it to good use. Watch out though, its
defenses aren't really that great and can get pwnt by its weaknesses. Speed
also isn't the best in the world.

Focus Punch Galore:
---------
Breloom@Leftovers/Quick Claw
Adamant: 252 Att, 252 Spd, 6 HP
Focus Punch
Spore
HP Ghost/Rock
Mach Punch/Swords Dance

The most common set for Breloom, and also the best. First, Spore is used and
the opponent will fall asleep unless their trait or an item prevents the from
doing so. That won't happen too often though so don't worry. After Spore is
used, then you use Focus Punch. The opponent has two choices: either they
switch out and get hit, or stay in and still get hit. So basically, the
opponent is screwed either way. This can be stopped only if a ghost type
comes out. Be careful that you don't try and use this on something that's

super effective on Breloom though. Chances are that he'll be slower and say
hello to its grave. This technique is greatly known though, so be careful
when using it as the opponent will probably know what you're up to.

==============================================================================

#283/#114 - Spinda
Type: Normal
Ability: Own Tempo[Immune to confusion]
Base Stats: HP: 60
            Att: 60
            Def: 60
            Spd: 60
            Sp Att: 60
            Sp Def: 60
Description:
Spinda is like a downgraded, more variable Glalie. It's difficult to use with
bad stats, but it can learn many moves which could make it somewhat useful.
It can be in all sorts of roles, such as a Special Sweeper or Annoyer.
However, Spinda is very fragile and can faint in just one attack. Using Spinda
is all about sending it out at the right time and using its attacks
effectively. It's a Pokemon that should really be left to experts to use.
Spinda's the only Pokemon that naturally learns Teeter Dance, so that does
make it his signature move, doesn't it?

Special Sweeper:
---------
Spinda@Choice Band/Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Calm Mind
Psychic
Trick/Water Pulse
HP Fire

Hopefully, Timid and Speed EVs will make you go first. Trick at the right time
and you'll get a free Calm Mind. Yippee. If you'd rather not use the
Trickband, then go ahead and give it a Salac Berry and Water Pulse.

Subpuncher:
---------
Spinda@Leftovers
Adamant: 252 Att, 129 Def, 129 HP
Substitute
Focus Punch
Return
Shadow Ball

Standard subpuncher.

==============================================================================

#285/#28 - Pelipper
Type: Water/Flying
Ability: Keen Eye[Prevents loss of accuracy]
Base Stats: HP: 60
            Att: 50
            Def: 100
            Spd: 65
            Sp Att: 85
            Sp Def: 70
Description:
No matter what people say, Pelipper is not that bad. The only thing that sucks
about it is the moves that it can get. Pelipper's movepool is rather limited,
so most people choose not to use it. However, it provides a generous amount of
Defense, and Special Defense isn't too bad either. How can this Pokemon be so
bad to you people? Pelipper can last a super effective physical hit, so don't
be afraid to let it stay in a turn longer. Watch out for special sweepers,
Thunderbolt will kill it quickly.

Toxistaller:
---------
Pelipper@Leftovers
Bold: 252 HP, 129 Sp Att, 129 Sp Def
Toxic
Attract
Pursuit/Agility/Protect
Surf

Basic Toxistaller. First Toxic, then Attract if you are able to. The third
move can be either of those three. They all work fine. Surf is there in case
any steel/poison types come along, in which you can sweep them away.

Special Sweeper:
---------
Pelipper@Petaya Berry
Modest: 252 Sp Att, 129 Def, 129 Sp Def
Agility
Ice Beam
HP Electric/Shock Wave
Surf/Hydro Pump

Special Sweeper. Not seen so much around here, if at all. Works kinda like
Metagross. Agility first, then you'll be faster than most Pokes. Use it twice
if you still feel unsure, though I wouldn't recommend it. Then, use your
moves to defeat the opponent. 

==============================================================================

#287/#33 - Masquerain
Type: Bug/Flying
Ability: Intimidate[Lowers opponent's attack by one stage]
Base Stats: HP: 70
            Att: 60
            Def: 62
            Spd: 60
            Sp Att: 80
            Sp Def: 82
Description:
Er...Masquerain sucks. That's right. All of its stats are below average.
Special Defense is its highest stat at 82, just a bit below average. Quite,
quite sad. The only purpose that this Pokemon can do is Intimidate and use
powders. Poor soul.

Annoyer:
---------
Masquerain@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Attract
Stun Spore
Agility
Attack filler

The last move can be any move as long as it's a Special Attack. First, use
Agility assuming your opponent will not attack, then use Attract. Then use
your handy dandy Stun Spore and paralyze your opponent. Just keep hitting it
with attacks until he/she switches. Probably won't KO much, but paratraction
does work well and can force some switches which can be handy for Spike teams.

==============================================================================

#289/#100 - Wailord
Type: Water
Ability: Water Veil[Prevents burning]
         Oblivious[Prevents attraction]
Base Stats: HP: 170
            Att: 90
            Def: 45
            Spd: 60
            Sp Att: 90
            Sp Def: 45
Description:
OK, honestly, I don't like using Wailord and stay as far away from this thing
as possible. It's not that it's really bad...OK, it is. HP is humungous, but
look at those horrible defenses. So it's balanced out and HP doesn't really
help it. Attack and Special Attack are decent and above average, but Wailord
has a poor movepool. Water Veil is the ability choice, there are more people
with Will-o-Wisp than Attract. It's not used often, so you can get the
element of surprise when using it.

Physical Sweeper:
---------
Wailord@Leftovers/Chesto Berry
Adamant: 252 HP, 129 Att, 129 Sp Def
Curse
Earthquake
Return
Rest

Great way to make use of STAB, eh? It's truthfully not my set, I've stayed
away from Wailord long enough to not have one. Curse up and sweep. The extra
defense helps. You can have Leftovers or Chesto Berry, depending on how
skilled you are with handling sleeping Pokemon.

Er..toxisweeper?
---------
Wailord@Leftovers
Modest: 129 Sp Att, 252 HP, 129 Def
Toxic/Rain Dance
Rest 
Substitute
Water Spout

Use Toxic, then Water Spout. Getting low on HP? Rest up.

==============================================================================

#291/#62 - Delcatty
Type: Normal
Ability: Cute Charm[30% chance of inflicting Attract]
Base Stats: HP: 70
            Att: 65
            Def: 65
            Spd: 70
            Sp Att: 55
            Sp Def: 55
Description:
Not too good Delcatty is. All of its stats are below average, almost enough so
that it's impossible to use. Delcatty has a decent movepool too, shame the
game designers gave it such horrid stats. Many substitues can be made for
Delcatty, Miltank or Blissey would be fine choices.

Annoyer:
---------
Delcatty@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Fake Tears
Charm
Heal Bell
Return

Might as well force some switches before it goes down. 

==============================================================================

#292/#145 - Kecleon
Type: Normal
Ability: Color Change[Changes into the same type as the last move hit on you]
Base Stats: HP: 60
            Att: 90
            Def: 70
            Spd: 40
            Sp Att: 60
            Sp Def: 120
Description:
Kecleon has a one-of-a-kind, unique ability. Whenever an opponent attacks and
hits, Kecleon's type changes to the type of that attack. It can be put to
good use. Kecleon's stats aren't all that impressive except for that massive
Special Defense, but it's still not used often. Kecleon's speed is very low
which gives it a major disadvantage, but it's still usable.

Standard:
---------
Kecleon@Leftovers
Careful: 252 Att, 252 Spd, 6 Sp Def
Skill Swap
Shadow Ball
Return
Toxic/Bind

This is the standard Kecleon. Not all that impressive, but it works. Because
it's standard, don't expect a lot of people to be surprised by it. First, you
Skill Swap. Then use Shadow Ball on the opponent, and since it has Color
Change now it'll be super effective when you use it again. Return is for
Normal type Pokemon. The last move you can use either Bind to trap your
opponent, or Toxic, for when they switch you can inflict Toxic on them too.
I would use Toxic since Bind's power and accuracy kind of bugs me.

Trickbander:
---------
Kecleon@Choice Band
Careful: 252 Sp Def, 129 Def, 129 Att
Trick
Magic Coat
Toxic
Return

This moveset is a little shaky and is hard to use. Trick first, and Magic Coat
any status conditions back at the opponent. Toxic to poison and Return just
for the sake of an attack. I'm too sure about this moveset, the standard is
recommended.

Subpuncher:
---------
Kecleon@Leftovers
Adamant: 252 Att, 252 HP, 6 Def
Substitute
Focus Punch
Return
Shadow Ball

What's great about Kecleon is that its ability allows the opponent to switch
a bit more for more hits with Focus Punch.

==============================================================================

#294/#132 - Claydol
Type: Ground/Psychic
Ability: Levitate[Immune ground attacks]
Base Stats: HP: 70
            Att: 70
            Def: 105
            Spd: 75
            Sp Att: 70
            Sp Def: 120
Description:
Claydol has a very unique type, Ground/Psychic. It adds more weaknesses to the
ones it already though. However, Claydol has excellent defenses. It learns
many tanking moves to make it efficient in almost any defensive role. The rest
of Claydol's stats are a little below average, so attacking wouldn't really be
the best of choices, just one would be necessary. Don't forget that Claydol
has Levitate, an awesome ability that avoids Earthquake, which many Pokemon
have.

Pseudopasser:
---------
Claydol@Leftovers
Careful: 252 Sp Def, 129 HP, 129 Def
Light Screen
Reflect
Explosion
Earthquake

Pseudopass the screens. It can take a lot of Special Attacks, so don't
hesitate to send this out against a strong special sweeper. Explode when dying
and resort to EQ when you absolutely must attack.

Tank:
---------
Claydol@Leftovers
Calm: 252 Sp Def, 129 HP, 129 Def
Rest
Cosmic Power
Psychic
HP Dark/Toxic

Don't overdo it with Cosmic Power. Remember to switch when necessary as well
as heal. It can easily withstand attacks. The last move is up to you, you can
either use Toxic to deal indirect damage while setting up or HP Dark for
weaknesses and type coverage.

==============================================================================

#295/#60 - Nosepass
Type: Rock
Ability: Study[Prevents OHKOs]
         Magnet Pull[Steel type Pokemon cannot switch]
Base Stats: HP: 30
            Att: 45
            Def: 135
            Spd: 30
            Sp Att: 45
            Sp Def: 90
Description:
If you plan on using Nosepass, I wish you very, very good luck. This thing's
attack power is equal to Wurmple's, and that's saying something. It has the
second lowest HP in the game, but Shedinja shouldn't count X( 10th lowest
Base Stat total for fully evolved Pokemon. Even Shedinja's above average
defenses can't save it. This thing is just bad. Poor guy doesn't even have a
standard.

Special Sweeper:
---------
Nosepass@Leftovers
Adamant: 252 Att, 129 Def, 129 Sp Def
Thunder Wave
Explosion
Rock Slide
Earthquake

Paralyze and explode. Not like it can do anything else.

Tank/Annoyer
---------
Nosepass@Leftovers
Brave: 255 Sp Att, 129 Sp Def, 129 HP
Thunder Wave/Toxic
Sandstorm/Block
Harden/Protect
Rest/Rock Slide

Try to have Sturdy here to avoid getting into any Skarmories. You can take two
paths, the Toxic, Block and stall combo or go with Thunder Wave and Sandstorm.
I prefer Toxic, but they both work. Try to stall and let Toxic do the damage
for you.

==============================================================================

#296/#105 - Torkoal
Type: Fire
Ability: White Smoke[Prevents stat modifiers]
Base Stats: HP: 75
            Att: 80
            Def: 140
            Spd: 20
            Sp Att: 85
            Sp Def: 70
Description:
Torkoal is one of the more variable and defensive Fire types. Sadly, it's not
used very often even though its stats are mostly good and doesn't have a 4x
weakness like other Pokemon. Wait, that may be an advantage for you. Torkoal
is rather variable like what I said before, and can be unpredictable with the
right variation. It's not too hard to use once you get the hang of it. With
such high defenses, Torkoal can last even a strong ground attack.

Tank:
---------
Torkoal@Leftovers
Bold: 252 HP, 129 Sp Def, 129 Def
Yawn/Toxic
Amnesia
Rest
Flamethrower

I favor this set. Torkoal's defense will be high enough already with Bold and
140 Base Defense, so Amnesia is here to power up his not-so-high Special
Defense. It's pretty self-explanatory, Use Yawn, Amnesia, Yawn again, Amnesia,
then Rest. If you're playing with Sleep Clause, it can get screwed up if the
opponent doesn't switch and falls asleep, therefore you can't use Yawn
anymore. By that time, you probably got a few Amnesias in anyway so it won't
be too big of a problem.

==============================================================================

#297/#68 - Sableye
Type: Ghost/Dark
Ability: Keen Eye[Accuracy cannot be lowered]
Base Stats: HP: 50
            Att: 75
            Def: 75
            Spd: 50
            Sp Att: 65
            Sp Def: 65
Description:
Sableye is pretty useless. All of its stats are below average. His ability
doesn't help it at all. It's low in everything. Sableye does have one
advantage though, which is not being weak to anything without Foresight being
used, and nobody ever uses it. Sableye should be left for the experienced
players to use.

Annoyer:
---------
Sableye@Leftovers
Adamant: 252 HP, 129 Def, 129 Sp Def
Focus Punch
Confuse Ray/Knock Off
Toxic/Knock Off
Night Shade

This set's main power point is Focus Punch. Night Shade is there to deal
decent damage. The rest is up to you. Do you want to inflict Toxic? Do you
want to knock off the opponent's item? Choices choices.

Anti-tank:
---------
Sableye@Lum Berry
Jolly: 252 HP, 129 Def, 129 Sp Def
Night Shade
Recover
Psych Up
Taunt/Confuse Ray/Knock Off/Thief

Sableyes stats suck. Really. Isn't there anything we can do to make it better?
Well, actually there is. Send in this Sableye while a tank is using Rest or
something and Psych Up its stats. Then, use Night Shade which will always do
100 damage no matter how good the opponents stats are. Taunt can be a bit
risky to use, so if you don't like it I recommend you stick with Confuse Ray
or Thief. It can be difficult to pull off.

==============================================================================

#299/#128 - Whiscash
Type: Water/Ground
Ability: Oblivious[Prevents attraction]
Base Stats: HP: 110
            Att: 78
            Def: 73
            Spd: 60
            Sp Att: 76
            Sp Def: 71
Description:
Whiscash is very underused, even though most of its stats are just a bit below
average and has excellent HP. It does have a 4x weakness to Grass, but Amnesia
can take care of that. It can learn plenty of attacks to make itself useful.
Once you learn how to use Whiscash, he won't be too hard to play.

Physical Tank:
---------
Whiscash@Leftovers
Impish: 252 HP, 129 Def, 129 Att
Rest
Earthquake
HP Rock
Amnesia/Return

You can use Amnesia if you want, but that does limit your physicak abilities,
thus the name physical tank. Rest takes advantage of his excellent HP.

==============================================================================

#300/#183 - Luvdisc
Type: Water
Ability: Swift Swim[Doubles Speed in rain]
Base Stats: HP: 43
            Att: 30
            Def: 55
            Spd: 97
            Sp Att: 40
            Sp Def: 65
Description:
Another virtually unusable Pokemon. It has speed, but absolutely no power or
defense to back it up. I mean, seriously, Special Attack Base Stat of 40??
What was Nintendo thinking when they made this...

Annoyer:
---------
Luvdisc@Brightpowder
Timid: 252 Spd, 129 Def, 129 Sp Def
Attract
Charm
Double Team
Surf

This set tries to take advantage of Luvdisc's speed. Try to annoy as much as
possible before going down. It relies totally on luck, so if your luck stat
is a 0, don't use this set. Better yet, don't use Luvdisc at all.

==============================================================================

#302/#130 - Crawdaunt
Type: Water/Dark
Ability: Hyper Cutter[Prevents Attack reduction]
         Shell Armor[Prevents critical hits]
Base Stats: HP: 70
            Att: 120
            Def: 85
            Spd: 55
            Sp Att: 90
            Sp Def: 55
Description:
Crawdaunt is another UU Pokemon, overshadowed by Kingler and other Pokemon.
Its lowests stats are Speed and Special Defense. Watch out for those Special
Sweepers. It's a shame that Crawdaunt can't really make too much of its STAB
attacks. It's a self-explanatory Pokemon that doesn't take too much explaining
to do. It has tremendous attack power, so use that to your advantage.

Physical Sweeper:
---------
Crawdaunt@Leftovers
Adamant: 252 Att, 129 HP, 129 Sp Def/Spd
Swords Dance
Brick Break
Return
HP Ghost

This set takes cares of most Pokemon. Swords Dance once or twice if you think
the opponent's switching, then sweep away. Beware of its low speed and Special
Defense, which is its weakness and key to its defeat. 

==============================================================================

#304/#141 - Milotic
Type: Water
Ability: Marvel Scale[Raises defense when suffering]
Base Stats: HP: 95
            Att: 60
            Def: 79
            Spd: 81
            Sp Att: 100
            Sp Def: 125
Description:
The once formerly ugly Feebas has now turned into that absolutely beautiful
Milotic. Now, what to do with it? Is it good or bad? Well, being the special
counterpart of Gyarados, of course it is good. Milotic was once one of the
most OU Pokemon, but its use has long since dwindled. It's still an excellent
Pokemon however. 125 Special Defense + Marvel Scale can create an wonderful
tank for you to use. Special Attack is also great, as well as HP. Speed is
average, but we can go around that. Milotic doesn't fear Special Attacks with
that Special Defense, as well as Mirror Coat. It has as wide variety of moves
that it can learn, and roles vary from Special Sweeper to Annoyer to a Tank.
When you encounter one of these, make sure you DON'T use a Special Attack,
otherwise that Mirror Coat will get you and you might as well be commiting
suicide.

Tanklike Annoyer:
---------
Milotic@Leftovers
Bold: 252 Def, 129 HP, 129 Sp Def
Refresh
Recover
Mirror Coat
Surf

The defense on this thing will almost be as great as its special defense with
those EVs and Bold, and Marvel Scale. Milo's Special Defense is great enough
already so a limited amount was put into Special Defense. HP EVs are there for
healing with Lefties and Recover. Use Refresh to cure yourself of status
alignments. Mirror Coat for poor old Zappy and Sceptile. Surf is there only
for an attack purpose. Surf > Hydro Pump on this one since you need the PP.

Annoyer 2
---------
Milotic@Leftovers
Bold: 252 Def, 129 HP, 129 Sp Def
Confuse Ray
Attract
Recover
Surf

Basically your same old typical annoyer. Blah.

Annoyer 3
---------
Milotic@Leftovers
Bold: 252 Def, 129 HP, 129 Sp Def
Hypnosis/Toxic
Wrap
Surf
Ice Beam

I know what you're thinking...3 ANNOYER SETS??? That's right. Milotic's that
variable. And there's more to Milotic than Annoyer sets. Hypnosis can be
rather annoying with that low accuracy, so go Toxic if you like.

Special Sweeper
---------
Milotic@Salac Berry
Modest: 252 Sp Att, 252 Spd, 6 HP
Ice Beam
Surf
HP Dark
Filler

This is the last one, I promise. It's your basic Special Sweeping Pokemon with
whatever you want in the last spot, since Milotic isn't so spectacular that it
has a super wide arrange of attacks :P I recommend Hypnosis last since it
gives you a nice turn to sweep if it hits, and Milotic can survive if he gets
hit. Recover and Refresh work nice too if you dislike Toxic and Thunder Wave.

==============================================================================

#306/#98 - Sharpedo
Type: Water/Dark
Ability: Rough Skin[Touching moves damage user]
Base Stats: HP: 70
            Att: 120
            Def: 40
            Spd: 95
            Sp Att: 95
            Sp Def: 40
Description:
Sharpedo's attacks and speed is horridously strong. However, it had to pay the
price of defenses, which droop more than wilted flower. So basically, don't
get Sharpedo hit. It's almost a guaranteed KO. Instead, focus on hitting a
Pokemon's weak spot with hit them with their weaknesses. Sharpedo has a unique
ability in which if the opponent's attack has the hidden effect of touch, they
will be damaged. Not really helpful, but it does work if the opponent KOs you
so it works to an extent :/

Physical Sweeper:
---------
Sharpedo@Choice Band
Jolly: 252 Att, 252 Spd, 6 HP
Earthquake
Return
HP Rock
Hydro Pump

Try to avoid Hydro Pump in this set. It's basically just a filler that works
the most decent with the set. Choice attack them and lead them to pwntville.

Special Sweeper:
---------
Sharpedo@Leftovers
Timid: 252 Sp Att, 252 Spd, 6 HP
Hydro Pump
Crunch
Blizzard/Ice Beam
HP Fire

Pretty self explanatory. Keep sweeping. It takes advantage of both STABs. You
can go accuracy or power in this set. I prefer power since Sharpedo really
can't afford to let someone live, but if you really dislike those attacks,
don't use them.

==============================================================================

#309/#118 - Flygon
Type: Dragon/Ground
Ability: Levitate[Immune to Ground attacks]
Base Stats: HP: 80
            Att: 100
            Def: 80
            Spd: 100
            Sp Att: 80
            Sp Def: 80
Description:
Poor, deserted Flygon. It's has excellent stats, but it overshadowed by
Salamence and has a poor movepool to make use of its attack power. Flygon
still has that 4x weakness to Ice which almost every Dragon type seems to
have. All of its stats are decent and above. Flygon should be used just like
any other dragon, and can be taken down the same way. It gets Rock Slide in
FR/LG so that makes it worthwile to user nowadays.

Physical Sweeper:
---------
Flygon@Liechi Berry
Jolly: 252 Att, 252 Spd, 6 HP
Earthquake
Rock Slide
Return
HP Fighting

Blah. Nothing special.

Special Sweeper:
---------
Flygon@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Flamethrower/Fire Blast
Sunny Day
Solarbeam
Dragon Claw

Again, nothing special. Doesn't work as well as the physical sweeper Flygon
since it gets a higher STAB and has higher attack stats.

==============================================================================

#311/#49 - Hariyama
Type: Fighting
Ability: Thick Fat[Fire and Ice attacks reduced by 0.6]
         Guts[Increases attack when suffering]
Base Stats: HP: 144
            Att: 120
            Def: 60
            Spd: 50
            Sp Att: 60
            Sp Def: 40
Description:
Hariyama looks like a fat, bloated doughnut. He's very underused, due to bad
defenses and Speed. It learns many techniques, which actually may have been
good if it weren't for his lacking speed. However, Hari still isn't /too/ bad
if you know how to use him. Don't fear when you see this Pokemon, just use a
Flying or Psychic attack and it'll be out of your way. It has one of the
highest HP stats in the game, but it's wasted on this Pokemon sadly.

Physical Sweeper:
---------
Hariyama@Leftovers/Liechi Berry
Adamant: 252 HP, 129 Att, 129 Def/Sp Def
Bulk Up
Earthquake
Cross Chop
Rock Slide

Hariyama's low speed lets it take advantage of Revenge. 120 Base Power + STAB
isn't that bad a deal, it can do more damage that Brick Break, IF you get hit.
Only 129 Att in this set since you have Bulk Up and Liechi Berry if you're
using it. Leftovers and 252 HP EVs lets it take advantage of one of the
highest HP in the game.

Subpuncher:
----------
Hariyama@Leftovers
Adamant: 252 HP, 129 Def/Sp Def, 129 Att
Focus Punch
Substitute
HP Rock/Rock Slide
Earthquake

Hariyama works great as a subpuncher due to its gigantic amount of HP. With
some extra Defensive stats, it can become quite a staller. Focus Punch also
gets STAB. Leftovers works on recovering health from the loss in Substitute.

==============================================================================

#313/#79 - Manectric
Type: Electric
Ability: Static[30% chance of paralyze on contact]
         Lightningrod[All electric attacks come to this Pokemon]
Base Stats: HP: 70
            Att: 75
            Def: 60
            Spd: 105
            Sp Att: 105
            Sp Def: 60
Description:
Manectric's strong stats are Speed and Special Attack. The rest aren't really
that high. Defenses suck, so shuffling with this Pokemon isn't the best of
ideas. Both of its abilities can useful. Lightningrod for 2-on-2 battles is
great for absorbing electric attacks from a water type and static can
paralyze. Manectric has steadily become underused, losing to Jolteon and
Magneton. It can still do some damage though, so don't take him so lightly.

Standard:
---------
Manectric@Leftovers
Timid: 129 HP, 129 Spd, 252 Sp Att
Thunderbolt
HP Water/Ice/Grass
Thunder Wave
Attract

The strategy here is to try and force a switch. Attract and Thunder Wave is
evil, and can really set up a Focus Puncher. Thunderbolt and HP is there just
for attacking moves.

Special Sweeper:
---------
Manectric@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 Def
Thunderbolt
HP Ice/Water/Grass
Crunch/Bite
Thunder Wave

This set is just special sweeping. You can decide to go for power with Crunch
or Bite hax. HP varies, each one works equally well.

Thunderdance:
---------
Manectric@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 Def
Thunder
HP Water
Rain Dance
Thunder Wave/Crunch

Can we go one electric Pokemon without this set? You should know this by now,
Rain Dance to set up a STABbed Thunder and powered up HP Water. This one goes
by power, which is why Bite is not an option. You can go Thunder Wave if you
want to buy some time.

==============================================================================

#315/#102 - Camerupt
Type: Ground/Fire
Ability: Magma Armor[Prevents freezing]
Base Stats: HP: 70
            Att: 100
            Def: 70
            Spd: 40
            Sp Att: 105
            Sp Def: 75
Description:
Camerupt isn't too bad, it just gained an unpopular reputation because of its
4x weakness to a very common type, Water. Even though Water types do kill him,
he can be rather handy with very high attack and special attack power. The
only thing that's really lacking is speed, but one can overlook that with his
other decent stats. I've seen experienced players really pwn with Camerupt.

Physical Sweeper:
---------
Camperupt@Leftovers
Adamant: 252 Att, 129 HP, 129 Sp Def
Earthquake
Rock Slide
HP Bug/Roar
Overheat

Basically, you hit and run. Overheat can still do a lot of damage with STAB
and a massive Base Power. The rest is just physical sweeping moves.

==============================================================================

#318/#175 - Walrein
Type: Water/Ice
Ability: Thick Fat[Halves ice and fire damage]
Base Stats: HP: 110
            Att: 80
            Def: 90
            Spd: 65
            Sp Att: 95
            Sp Def: 90
Description:
Walrein is underused, but strong. It has good stats in every stat except
Speed. Its ability doesn't really help it much, but the excellent moves he
learns do. Walrein has above average defenses, and when beefed up it can be
hard to take down. The best way would probably be to get it to switch and take
advantage of Spikes or Focus Punch. Toxic will do as well. Not much can really
OHKO Walrein. Its weakest stat is Speed, but that's not really a must and it
can survive without it.

Special Sweeper:
---------
Walrein@Leftovers
Modest: 252 Sp Att, 129 HP, 129 Def
Encore/Yawn
Surf
Ice Beam
HP Psychic

HP Psychic isn't something that you see too often, but it can be beneficial on
Walrein. Use Encore/Yawn for those Pokemon you want out of the way, then
continue to sweep. Not much skill can be used in this set. Switch if something
that can KO appears, such as Machamp.

==============================================================================

#320/#120 - Cacturne
Type: Grass/Dark
Ability: Sand Veil[Increases evasion in a sandstorm]
Base Stats: HP: 70
            Att: 115
            Def: 60
            Spd: 55
            Sp Att: 115
            Sp Def: 60
Description:
Cacturne is one of those Pokemon with very very good stats in both attacking
stats but horrible in defenses. Its speed and HP aren't too hot either. So in
other words, Cacturne's only good stats are Attack and Special Attack, and the
rest are way below average. Cacturne's ability doesn't help either. Unless
you're playing with a TSS team, chances are it'll be useless to you. Try not
to let Cacturne take a hit. It may survive one, but it doesn't take too much
effort for it to go down.

TSS:
---------
Cacturne@Brightpowder
Adamant: 252 HP, 129 Sp Def, 129 Att
Focus Punch
Leech Seed
Toxic
Protect/Double Team

This is only assuming you have a Tyranitar on your team. Strangely, even
though Cacturne is not a Ground/Rock/Steel type, it is immune to Sandstorm.
Just use DT a few times and annoy. When they're about to switch out, use Focus
Punch and catch them on the switch. If you see a flying type, switch
immediately. They might have Aerial Ace which you can't afford to take. Leech
Seed is great for regaining health. It's signature move is Needle Arm, which
is actually quite decent, but not as good as HP Grass.

Special Sweeper:
---------
Cacturne@Salac Berry/Petaya Berry
Timid/Modest: 252 Sp Att, 129 Spd, 129 HP
Needle Arm
Faint Attack
HP Electric
Leech Seed

None of the attacks are really that strong, but they can still do plenty of
damage with Cacturne's high Special Attack power. Leech Seed is basically a
filler, but it can be used for regaining a bit of health.

Annoyer:
---------
Cacturne@Leftovers/Quick Claw
Timid: 252 Spd, 129 Def/Sp Def, 129 HP
Teeter Dance/Leech Seed/Ingrain/Attract
Sandstorm/Leech Seed/Ingrain/Attract
Toxic
Giga Drain

Don't use Sandstorm if you have Tyranitar. Great set since it utilizes Sand
Veil, recovers health, and deals indirect damage with Toxic.

==============================================================================

#322/#172 - Glalie
Type: Ice
Ability: Inner Focus[Prevents flinching]
Base Stats: HP: 80
            Att: 80
            Def: 80
            Spd: 80
            Sp Att: 80
            Sp Def: 80
Description:
Glalie is a pretty much all around Pokemon. It is UU but not too bad. 80 is
just a teeny bit below average. Glalie can learn quite a variety of attacks
that can make it quite variable. Even better, since not many people use it,
the sets can become quite unpredictable. Glalie is relatively easy to use
since most of its sets are self explanatory and stats are decent.

Spiker:
---------
Glalie@Leftovers
Timid: 252 Spd, 129 Def, 129 Sp Att
Spikes
Taunt
Ice Beam
Toxic

Spiker. Ice Beam for STAB, Taunt for those status Pokes, and Toxic for when
they switch. Glalie is one of the fastest Spikers, and outruns most Rapid
Spinners so Taunt can come in quite handy.

Special Sweeper:
---------
Glalie@Salac Berry/Petaya Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
Ice Beam
Crunch
Water Pulse
HP Grass/Electric

Eh...what else can I say? Ice Beam should be your main attack as it's the
strongest and gets STAB. It doesn't have the most powerful moves but can still
do good damage. HP Grass/Electric is for water types, take your pick.

Toxitrapper:
---------
Glalie@Leftovers
Timid: 252 HP, 129 Def, 129 Sp Def
Block
Toxic
Attract/Double Team
Ice Beam

Blah. Nothing to say here. Still not as good as the above two, but works.

Physical Sweeper:
---------
Glalie@Salac Berry/Liechi Berry
Jolly: 252 Spd, 252 Att, 6 HP
Earthquake
Return
HP Rock
Taunt

If for some unbearable strange reason you want to use Glalie as a physical
sweeper with no STAB, then go on ahead and use it. I don't think it's as great
as the first two sets, but then again, you're free to use it at your will.

==============================================================================

#323/#125 - Lunatone
Type: Rock/Psychic
Ability: Levitate[Immune to Ground attacks]
Base Stats: HP: 70
            Att: 55
            Def: 65
            Spd: 75
            Sp Att: 95
            Sp Def: 85
Description:
Lunatone is your average Pokemon. It has some strong stats, then some weak
stats. It has good Special Stats and learns Calm Mind, but poor physical stats
and below average Speed and HP. Don't keep him in against physical attackers
as it can't take heavy damage, but it should be able to stay in with Special
Attackers. Lunatone shares a special type combo with Solrock, Rock/Psychic.
Levitate is handy since it eliminates a weakness to ground.

Special Sweeper:
---------
Lunatone@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Calm Mind
Psychic
Ice Beam
HP Dark/Cosmic Power

You can use Cosmic Power as bait to get out those Poison type sweepers in
which you defeat with Psychic. However, you may feel a little prone to Steel
types with one Psychic and Ice Beam as your only attacks, in which you can use
HP Dark.

Pseudopass:
---------
Lunatone@Leftovers
Timid: 252 Spd, 129 Sp Att, 129 Sp Def
Reflect
Light Screen
Psychic
Ice Beam

Pseudopass. Nothing special.

==============================================================================

#324/#126 - Solrock
Type: Rock/Psychic
Ability: Levitate[Immune to ground attacks]
Base Stats: HP: 70
            Att: 95
            Def: 85
            Spd: 70
            Sp Att: 55
            Sp Def: 65
Description:
Solrock is the exact opposite of its cousin, Lunatone. It has strong physical
attacks, but weak specials with below average HP and Speed. The only
difference between the two is Solrock's ability to learn Fire Attacks, while
lacking the ability to learn more Water based attacks. It doesn't really
effect them too much though, since Solrock has very poor Special Attack.

Physical Sweeper:
---------
Solrock@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Earthquake
Return
Rock Slide
Shadow Ball/Explosion

Pretty basic isn't it?

Pseudopasser:
---------
Solrock@Leftovers
Jolly: 252 Spd, 129 HP, 129 Def
Reflect
Light Screen
HP Rock
Earthquake

Should look familiar. Also self-explanatory.

==============================================================================

#327/#111 - Grumpig
Type: Psychic
Ability: Own Tempo[Prevents Confusion]
         Thick Fat[Halves Fire and Ice type damage]
Base Stats: HP: 80
            Att: 45
            Def: 65
            Spd: 80
            Sp Att: 90
            Sp Def: 110
Description:
Grumpig is an awesome Pokemon. It has enough Special Defense to make it a
sponge, however it does sacrafice defense for it. HP isn't too shabby either,
and it has great Special Attack. Grumpig can learn quite a few rare moves,
such as Bounce and Magic Coat. Although they may not be that great, it's still
nice to see some different moves. Grumpig doesn't learn too many good moves
on its own, you'll have to breed and use TMs to get some good sets. Grumpig
can do well in several roles thought not all of them are too great.

Trickbander:
---------
Grumpig@Choice Band
Calm: 252 Spd, 252 Sp Att, 6 HP
Trick
Calm Mind
Psychic
HP Fire

Try to trick for Leftovers from a Special Attacker. Follow that up with Calm
Mind and then sweep.

Special Sweeper:
---------
Grumpig@Leftovers
Timid: 252 Sp Att, 252 Spd, 6 HP
Calm Mind
Substitute
HP Fire/Water
Psychic

HP Fire works better, but Water isn't too bad either.

Pseudopasser:
---------
Grumpig@Leftovers
Timid: 252 HP, 129 Def, 129 Sp Def
Light Screen
Reflect
Psychic
HP Fire

Set up the screens and sweep or pass depending on your needs.

==============================================================================

#328/#80 - Plusle
Type: Electric
Ability: Plus[Powers up with Minus]
Base Stats: HP: 60
            Att: 50
            Def: 40
            Spd: 95
            Sp Att: 85
            Sp Def: 75
Description:
Well, just look at his stats...rather bad isn't it? Plus is uselss
since nobody will use Minun AND Plusle, and it can't take a physical hit.
Movepools suck as well. The best was to use Plusle is to quickly do a Baton
Passable move and get outta there. Don't send them out against a physical
sweeper, chances are it'll faint. A poor movepool as well.

Baton Passer:
---------
Plusle@Leftovers
Timid: 252 Spd, 129 Def, 129 Sp Def
Baton Pass
Substitute/Agility
Thunder Wave/Attract/Fake Tears
Thunderbolt

Choose a BP move and get out of there! The last two moves are just fillers in
case it's your last Pokemon.

==============================================================================

#329/#81 - Minun
Type: Electric
Ability: Minus[Powers up with Plus]
Base Stats: HP: 60
            Att: 40
            Def: 50
            Spd: 95
            Sp Att: 75
            Sp Def: 85
Description:
I wonder what the game designer's goal was to creating these Pokemon? They
suck and their only different in moves is that Minun learns Charm and Plusle
learn Fake Tears. Minus is equally as useless here. It can maybe take one more
Special Attack than Plusle, but there's not much more differences.

Baton Passer:
---------
Minun@Leftovers
Timid: 252 Spd, 129 Def, 129 Sp Def
Baton Pass
Substitute/Agility
Thunder Wave/Attract/Charm
Thunderbolt

Choose a BP move and get out of there! The last two moves are just fillers in
case it's your last Pokemon. Hmm? Wait a second...de ja vu?

==============================================================================

#330/#69 - Mawile
Type: Steel
Ability: Intimidate[Lowers opponent's attack when sent out]
         Hyper Cutter[Prevents attack reduction]
Base Stats: HP: 50
            Att: 85
            Def: 85
            Spd: 50
            Sp Att: 55
            Sp Def: 55
Description:
Mawile sucks. Big time. I doubt anyone will or can use it, but this is here
anyway since Mawile is a Pokemon, and a Pokemon deserves a place here.
Mawile's main stats are Attack and Defense. Everything else is way below
average. A Special Attack can finish off Mawile pretty fast. Just play him as
an Intimidate or die Pokemon, since you're not really going to use Hyper
Cutter. Physical attacks only on this Pokemon.

Baton Passer:
---------
Mawile@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Baton Pass
Swords Dance
Iron Defense
HP Steel

Mawile works best as a Baton Passer because...well, he needs those stats to
live. If you can pull off a BP, then you'll be at full glory. Yippee.

Physical Sweeper:
---------
Mawile@Leftovers
Adamant: 252 Att, 129 Sp Def, 129 HP
Swords Dance/Tickle/Return
HP Steel
Rock Tomb/Ancientpower
Brick Break

Well, it does have average attack. Just gave it some Sp Def EVs to make it
last against a weak special sweeper if it is your last Pokemon.

==============================================================================

#332/#77 - Medicham
Type: Psychic/Fighting
Ability: Pure Power[Raises Attack]
Base Stats: HP: 60
            Att: 60
            Def: 75
            Spd: 80
            Sp Att: 60
            Sp Def: 75
Description:
Medicham is a good choice early on in the game sicne it, like Zam, has the
ability to learn all the elemental punches. However, as the game goes on, this
Pokemon's quality drops a bit. Speed is its only stat that is average,
the rest is slightly below. Medicham isn't the greates of choice out there,
but it is usable which is all that matters I guess. It does have a wide
variety of moves in which it can learn, which is a plus. Another good side is
Medicham's ability. Even with only 60 Base Attack, it can still do very good
damage due to that ability. With STAB, fighting attacks can deal quite a lot
of damage. Not only that, Medicham can learn both Calm Mind and Bulk Up, so
it can be a very variable sweeper. Despite those bad stats, it's not so
mediocre.

Baton Passer:
---------
Medicham@Lum Berry
Impish: 252 HP, 129 Def, 129 Sp Def
Recover
Calm Mind/Bulk Up
Brick Break
Baton Pass

Medicham can use either Bulk Up or Calm Mind to set up a sweeper. Choose
either one depending on which type of sweeper you would like to set up. An
already fast sweeper is recommended since Medicham has no way of passing
speed. Recover can heal you, so HP EVs are there for you. Lum Berry for those
nasty status attacks. This set is defenseless against ghosts, so run if you
see one.

Physical Sweeper:
---------
Medicham@Salac Berry
Jolly: 252 Spd, 129 Sp Att, 129 HP
Bulk Up
Brick Break
Shadow Ball
HP Rock/Recover

Physical Medicham is not seen at all, but works. Bulk Up + STAB + Huge Power =
some deep pwnage. The rest are for sweeping. This set can handle ghosts. The
last move depends on what you want. If you like sweeping and taking advantage
of Bulk Up, use HP Rock. If you want to heal after getting hit from using
Bulk Up, use Recover. Both are fine. Salac Berry powers up Medicham's speed.

Special Sweeper:
---------
Medicham@Salac Berry
Timid: 252 Spd, 129 Att, 129 HP
Calm Mind
Psychic
Elemental Punch
Elemental Punch/Recover

Just like the phsyical set, except with Special Attacks. Choose which
elemental punches you want or Recover and you're set. Doesn't work as well as
the physical one since it looses out on Pure Power, but can still work.

Physical Baton Passer:
---------
Medicham@Salac Berry
Jolly: 252 Att, 252 Spd, 6 Sp Def
Baton Pass
Bulk Up
HP Rock
Brick Break

Makes good use of Purepower. When low in health, Baton Pass your stats. Salac
will also probably activate which is a nice plus.

==============================================================================

#334/#122 - Altaria
Type: Dragon/Flying
Ability: Natural Cure[Heals status when switched out]
Base Stats: HP: 75
            Att: 70
            Def: 90
            Spd: 80
            Sp Att: 70
            Sp Def: 105
Description:
Altaria is different from most dragon types. Instead of high attacking stats,
it has high defenses. Natural Cure is excellent for Altaria. It's still not
used often because of the lack of good attacks. Altaria is one of those
Pokemon in which you'll have to breed and use TMs to get a good set. It needs
an extra boost in attack power to make it a decent sweeper.

Toxistaller:
---------
Altaria@Leftovers
Calm: 252 HP, 129 Def, 129 Sp Def
Toxic
Pursuit
Protect
Dragon Claw

Use Pursuit and Protect after Toxic to try to catch the opponent on the
switch. Dragon Claw for STAB and type coverage.

Sunnybeamer:
---------
Altaria@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Sunny Day
Solarbeam
Fire Blast
Dragon Claw

Uses a lot of strong attacks, which Altaria needs. 70 isn't exactly the worst,
but it's rather low for a sweeper. Fire Blast gets 180 Base Attack, Dragon
Claw 120, and Solarbeam 120.

Physical Sweeper:
---------
Altaria@Leftovers/Liechi Berry
Adamant: 252 Att, 129 Spd, 129 HP
Dragon Dance
Earthquake
HP Rock
Aerial Ace

Dragon Dance is the key to this set. Get the power and sweep.

==============================================================================

#337/#148 - Dusclops
Type: Ghost
Ability: Pressure[Opponent uses twice the amount of PP per attack]
Base Stats: HP: 40
            Att: 70
            Def: 130
            Spd: 30
            Sp Att: 60
            Sp Def: 130
Description:
Dusclops is perhaps one of the best tanks in the entire game. It has very high
defensive stats, and many moves assisting it in annoyance and tanking. It has
nothing to fear, not even hazers. Only a powered up Pokemon can OHKO this
monster. However, its HP is very very poor, as well as its attacking powers.
A sweeper Dusclops is really blech. Any attack on Dusclops is going to do very
little damage. Speed isn't that important on Dusclops. Any personality with a
negative speed penalty is really ok. Don't rely on speed when using Dusclops
because it will almost always go last.

Tank:
---------
Dusclops@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Calm Mind
Ice Beam
Rest
Will-o-wisp

My favorite set, this can do quite good in battles. Calm Mind boosts Special
Defense, and Will-o-wisp can cripple a Pokemon's attack protecting Dusclops.
Rest is there for status conditions. I'm quite sure that it can last while
sleeping. Ice Beam is for the bonus from Calm Mind to make it at least a
decent attack.

Trapper:
---------
Dusclops@Leftovers
Careful: 252 HP, 129 Def, 129 Sp Def
Mean Look
Will-o-wisp
Confuse Ray
Night Shade

The Trapclops. Trap, burn, confuse, and then laugh at its face as the
opponent's health slowly lowers while you're safe and sound. Night Shade is
there for decent damage.

Anti-tank:
---------
Dusclops@Leftovers
Calm: 252 HP, 200 Sp Def, 52 Def
Will-o-wisp
Rest
Night Shade
Imprison

Stops tankers in their tracks. Or at least prevent them from healing with
Rest while you Rest yourself. Can also prevent Will-o-Wisp from effecting you.

Trapper:
---------
Dusclops@Leftovers
Careful: 252 HP, 129 Sp Def, 129 Def
Mean Look 
Curse
Will-o-wisp
Night Shade

Trap them, Curse, and Will-o-wisp. Use Night Shade on their remaining HP to
finish them off quick. Don't use on some REALLY powerful sweeper though
because Dusclops has poor HP, and with half of it gone, you'd better hope its
Defenses can pull it through.

==============================================================================

#338/#94 - Roselia
Type: Grass/Poison
Ability: Poison Point[30% chance of poison on contact]
         Natural Cure[Heals status on switch]
Base Stats: HP: 50
            Att: 60
            Def: 45
            Spd: 65
            Sp Att: 100
            Sp Def: 80
Description:
Special Attack is wonderful. I wish it had good speed, it would actually make
Roslia GOOD. Well, it can take a Special hit but one physical attack, no
matter how weak it is, it will be out like a light. It might actually rival
Magikarp, but it still has lower speed and defense that it and a larger
movepool. This Pokemon is almost impossible to use, if you plan on using it,
be _very_ careful, I recommend only using it if you are a god at Pokemon.
Natural Cure is obviously the supreme ability for this Pokemon, as poison has
no side effects except slowly lowering the opponents HP. Toxic's much better.

Misc. Variation
---------
Roselia@Brightpowder
Modest: 252 Sp Att, 129 Def, 129 HP
HP Ice
Magical Leaf
Spikes/Aromatherapy
Stun Spore/Toxic

Go haxing!

Annoyer:
---------
Roselia@Brightpowder/Quick Claw
Modest/Timid: 252 Spd, 129 Def, 129 HP
Stun Spore/Toxic/Grasswhistle
Spikes/Aromatherapy
Leech Seed
Magical Leaf

Beware of Roselia's bad Defense. Leech Seed to recover some HP back, then rely
on Sleep or Paralysis and a whole bunch of luck. You can also make it a semi-
cleric with Aromatherapy or just use Spikes if you think you're lucky enough.

===============================================================================

#340/#37 - Vigoroth
Type: Normal
Ability: Vital Spirit[Prevents sleep]
Base Stats: HP: 80
            Att: 80
            Def: 80
            Spd: 90
            Sp Att: 55
            Sp Def: 55
Description:
Vigoroth is no Slaking, but it still has decent stats and movesets that
Slaking can't pull off due to Truant or some other disability. Vital Spirit is
a great ability that helps against those annoying Hypnosis Poliwraths or
Jumpluffs. It has great speed and movepool. The only thing Vigoroth really
lacks are special stats. A Special hit and Vigoroth is as good as gone. Some
quick sweeping is due.

Physical Sweeper:
---------
Vigoroth@Salac Berry
Jolly: 252 Att, 252 Spd, 6 Sp Def
Bulk Up
Return
Brick Break
Shadow Ball

Physical Sweeper. Sort of like Machamp.

Endrever:
---------
Vigoroth@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Endure
Flail
Bulk Up
Shadow Ball/Brick Break

Bulk Up and take a hit. Afterwards, use Flail which gets enormous power and
also STAB. Combined with Bulk Up, it may even OHKO some very strong defensive
Pokemon. Shadow Ball still for ghosts, but if you're more worried out Rocks
and Steels, go Brick Break.

==============================================================================

#341/#38 - Slaking
Type: Normal
Ability: Truant[Attack once every two turns]
Base Stats: HP: 150
            Att: 160
            Def: 100
            Spd: 100
            Sp Att: 95
            Sp Def: 65
Description:
Just because Slaking has Truant, doesn't mean he sucks. He has the highest
attack stat ever and his stats even rival legendaries. It's quite fast for a
slacker. This is probably the only case in which Hyper Beam is useful on it.
It has STAB and the charging turn won't apply since he'll slack off after
using it anyway. This thing can be murderous. Don't bother with Special
Attacks and stat boosters, it'll take too long to set up or be too weak. Stick
with physical attacks and Hyper Beam. Even if the opponent knows your set,
there's little he can do to stop the destructive power of this Pokemon.

Physical Sweeper:
---------
Slaking@Choice Band
Jolly: 252 Att, 252 Spd, 6 HP
Hyper Beam/Return
Shadow Ball
Earthquake
Brick Break

Hyper Beam is Slaking's main weapon. The rest is basically fillers, stuff he
can use in case a ghost type appears and stuff like that. I suppose you can
replace Choice Band with Leftovers if you don't want the extra power. Slaking
will pwn with this set, don't worry if a fighting type comes along, if he's
not that strong Slaking will live. Make sure you have a Rapid Spinner with
Slaking too since he's something you'd want to switch a lot. Some people
prefer Return over Hyper Beam since you can switch on the loafing turn with
Return.

==============================================================================

#343/#96 - Swalot
Type: Poison
Ability: Sticky Hold[Prevents item theft]
         Liquid Ooze[Draining from this Pokemon causes injury]
Base Stats: HP: 100
            Att: 73
            Def: 83
            Spd: 55
            Sp Att: 73
            Sp Def: 83
Description:
I've actually used Swalot for a little while and he isn't half bad. He has
excellent HP and poor speed, but everything else is just a little under
average. By no means does Swalot suck. It can take quite a lot of hits if you
know how to use him. With the proper EVs, it can last a psychic attack. Swalot
learns many tanking attacks to raise defenses. It's quite variable. Liquid
Ooze is his best ability, making him a perfect counter for Ludicolo and other
Leechers.

Tank:
---------
Swalot@Leftovers
Careful: 252 HP, 129 Def, 129 Sp Def
Acid Armor
Amnesia
Sludge Bomb
Yawn/HP Fighting/Rest/Toxic/Encore

The Tank Swalot. First three moves are rather self-explanatory. The last four
however can be anything listed. Toxic for indirect damage, HP Fighting for
Steel and Poison types, Yawn for annoyance, Encore for annoyance as well, and
Rest to take advantage of his high HP. All work well.

==============================================================================

#344/#150 - Tropius
Type: Grass/Flying
Ability: Clorophyll[Doubles speed in sunshine]
Base Stats: HP: 99
            Att: 68
            Def: 83
            Spd: 51
            Sp Att: 72
            Sp Def: 87
Description:
Tropius is quite uselss. It's built more for tanking, yet it doesn't learn any
good tanking moves. Its attack stats are also low, but now that it can learn
Swords Dance through Fire Red/Leaf Green Move Tutors, it can be a worthy
sweeper as well. Grass/Flying doesn't help making him 4x weak to Ice and
adding more weaknesses. Tropius is excellent at one thing though, being an HM
Slave =)

Sunnybeamer:
---------
Tropius@Petaya Berry
Modest: 252 Sp Att, 129 Spd, 129 HP
Sunny Day
Solarbeam
HP Fire
Synthesis

Tropius is truly screwed against a fire type. Not only can it not do effective
damage to it, but Sunny Day will boost the opponent's power. Well, this is as
good as it goes.

Annoyer:
---------
Tropius@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Toxic
Leech Seed
Protect
HP Grass

Absorb life. Works well with Tropius's high HP.

Physical Sweeper:
---------
Tropius@Salac Berry
Jolly: 252 Att, 252 Spd, 6 HP
Sunny Day
Swords Dance
Aerial Ace
Earthquake

Sunny Day to get your Speed Boost, then Swords Dance and sweep away.

==============================================================================

#347/#47 - Exploud
Type: Normal
Ability: Soundproof[Immune to sound attacks]
Base Stats: HP: 104
            Att: 91
            Def: 63
            Spd: 68
            Sp Att: 91
            Sp Def: 63
Description:
Exploud's best stats are Attack, Special Attack, and HP. It sacrafices its
defenses and speed for this, which leaves it at some pretty worthless stats. 
Exploud works best as a sweeper, obviously. BPing speed to him shall work, as
with it Exploud can be pretty deadly. Ninjask anyone? Exploud isn't too hard
to counter, a quick Pokemon with a fighting attack will send it flying.

Physical Sweeper:
---------
Exploud@Chesto Berry
Adamant: 252 Att, 129 HP, 129 Spd
Rest
Howl
Return
Shadow Ball

Physical Exploud. It learns Howl, which is rather dandy and raises its already
above average attack power, which is always nice. Chestoresting is good here
because it doesn't have the defenses to pull it off without Chesto, and has
a large amount of HP. The rest is self-explanatory.

Special Sweeper:
---------
Exploud@Chesto Berry/Salac Berry
Modest: 252 Sp Att, 129 HP, 129 Spd
Rest/Water Pulse
Flamethrower
Ice Beam
HP Special

The last move can be reserved for any special attack. It's not as great as the
physical sweeper moveset since it doesn't have a stat boosting attack, but
works nonetheless. Basically follow the same strategy as any other Special
Sweeper. If you don't want Chesto Rest, replace it with Water Pulse and a
Salac Berry.

Subpuncher:
---------
Exploud@Leftovers
Adamant: 252 Att, 252 HP, 6 Def
Substitute
Return
Focus Punch
Shadow Ball

More standard subpunchers.

==============================================================================

#349/#177 - Huntail
Type: Water
Ability: Swift Swim[Doubles Speed in rain]
Base Stats: HP: 55
            Att: 104
            Def: 105
            Spd: 52
            Sp Att: 94
            Sp Def: 75
Description:

Not quite as good as Gorebyss. Its Special Attack isn't as high and it can't
make as good use of Swift Swim and STAB. Huntail also makes a poor Baton
Passer as nobody really needs just defense and it's a waste of good attack
power. Gorebyss is probably the better choice to use, although Huntail isn't
really something to laugh at with 104 Base Attack and 105 Base Defense.

Special Sweeper:
---------
Huntail@Petaya Berry
Timid: 252 Sp Att, 129 HP, 129 Def
Rain Dance
Hydro Pump/Surf
Ice Beam
Crunch/Bite

So, what do you want to do here? Hydro Pump fore pure power, or Surf for
accuracy? Crunch for power, or Bite for flinch? Everything is a possibility.
Don't forget Rain Dance doubles Huntail's speed due to Swift Swim.

Mixed Sweeper:
---------
Huntail@Leftovers
Hardy: 252 Att, 129 Spd, 129 HP
Rain Dance
Hydro Pump
Return
physical filler

Power up Hydro Pump which will still be pretty strong without EVs or
personality, and the rest are physical attacks to use his strong Base Attack.

==============================================================================

#350/#178 - Gorebyss
Type: Water
Ability: Swift Swim[Doubles Speed in rain]
Base Stats: HP: 55
            Att: 84
            Def: 105
            Spd: 52
            Sp Att: 114
            Sp Def: 75
Description:
Gorebyss is probably the more used one of Clamperl's evolutions. It has better
moves and its stats accomodate with its stats. Gorebyss has terrific defense
and Special Attack, average Attack, and below average in everything else. It's
not too bad and is easy to use with a good moveset.

Special Sweeper:
---------
Gorebyss@Petaya Berry
Timid: 252 Sp Att, 129 Spd, 129 Def
Rain Dance
Hydro Pump/Surf
Ice Beam
Psychic

Rain Dance powers up his speed with Swift Swim which enables Gorebyss to
outrun most average speed Pokemon. It'll still be slower than fast Sweepers
like Alakazam, but it could probably take a hit, especially from physical
sweepers. Hydro Pump is recommended, but accuracy addicts can stick to Surf
if they really want to, although Hydro Pump is the best for this set.

Baton Passer:
---------
Gorebyss@Salac Berry
Timid: 252 HP, 129 Def, 129 Sp Def
Agility/Amnesia/Barrier or Iron Defense
Agility/Amnesia/Barrier or Iron Defense
Baton Pass
Surf

Choose 2 and you're set. Basic Baton Passer.

==============================================================================

#351/#152 - Absol
Type: Dark
Ability: Pressure[Doubles opponent's PP usage]
Base Stats: HP: 65
            Att: 130
            Def: 60
            Spd: 75
            Sp Att: 75
            Sp Def: 60
Description:
Absol is like Zangoose, a Pokemon that sacrafices defenses for attack. Absol
is strong, one of the only pure dark-type Pokemon. It's not exactly the
fastest, but EVs can quickly fix that up. Pressure is a great asset on this
Pokemon. Try not to let it get hit. Quick Attack or Extremespeed is fatal to
this Pokemon and the key to defeating it. Some people like to use Special
Sweeping Absol with Calm Mind. IMO, that's very ineffective. Its Base Special
Attack is below average and it doesn't have enough defenses to last while
using CM. It's an awesome physical sweeper though, so stick to that.

Physical Sweeper:
---------
Absol@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Swords Dance
Return
Shadow Ball
HP Fighting

Swords Dance on the switch and attack. Simple.

==============================================================================

#353/#147 - Banette
Type: Ghost
Ability: Insomnia[Prevents sleep]
Base Stats: HP: 64
            Att: 115
            Def: 65
            Spd: 65
            Sp Att: 83
            Sp Def: 63
Description:
Banette's not really that great, unless you really know how to use him. It's
got very high attack and decent Special Attack, but is low in everything else.
Using Banette is all about speed, getting one with good Speed IVs ingame is
very important. Insomnia plays an important role in using Banette. Switch him
in with a Tank or a Pokemon with Sleep Powder and save yourself some trouble.
It can destroy tanks.

Anti-tank:
---------
Banette@Salac Berry
Jolly: 252 Spd, 129 Def, 129 Sp Def
Skill Swap
Knock Off
Shadow Ball
HP Fighting/Will-o-wisp/Toxic

A risky but excellent set. First, you knock off the opponent's item which will
almost always be Leftovers. Then use Skill Swap to switch Insomnia with the
opponent's ability. The opponent now won't be able to use Rest or regain their
health quickly! Even better, you can inflict Toxic/Will-o-wisp and they'll
have no way to heal of the status condition. They are now pretty much helpless
as most tanks have bad attacks. Shadow Ball is there as an attack and STAB,
HP Fighting can be used if you dislike WoW/Toxic and for normal types immune
to Shadow Ball.

Physical Sweeper:
---------
Banette@Salac Berry
Joll:y 252 Spd, 252 Att, 6 Sp Def
Shadow Ball
Will-o-wisp/Toxic
Night Shade
filler

Shadow Ball for normal attacking and Night Shade for those resistant to Ghost.
The filler can be any physical attack. I'd recommend HP Fighting.

==============================================================================

#354/#124 - Seviper
Type: Poison
Ability: Shed Skin[Slight chance of recovering status]
Base Stats: HP: 73
            Att: 100
            Def: 60
            Spd: 65
            Sp Att: 100
            Sp Def: 60
Description:
Seviper is an offensive Pokemon with low stats in just about every thing else.
It is slow with low defenses making it hard to play it right and make use of
good offensive stats. Baton Passing Speed to Sevip[er would probably be a good
idea so you can deal some serious damage before fainting. Shed Skin can be
helpful against paralysis although most people wouldn't paralyze an already
slow Pokemon. Toxic is no problem since it's a Poison type and is immune to
it. Glare can help with lack of Speed and is a great plus to Seviper.

Special Sweeper:
---------
Seviper@Petaya Berry
Modest: 252 Sp Att, 129 Def, 129 Sp Def
Flamethrower
Crunch
Glare
HP Special/Giga Drain/Haze

Glare for the Speed and sweep. I would say HP Water is best for the last move
since it can take down Houndoom which is resistant to the rest of Seviper's
attacks. This set is not as good as the physical sweeper one though due to
lack of speed.

Physical Sweeper:
---------
Seviper@Liechi Berry
Adamant: 252 Att, 129 Def, 129 Sp Def
Earthquake
Sludge Bomb
Glare
HP Physical/Haze/Return

Seviper has a problem with Skarmory so switch immediately when one is sighted.
Use Sludge Bomb for STAB and Earthquake for anything resistant to Poison.

==============================================================================

#355/#123 - Zangoose
Type: Normal
Ability: Immunity[Immune to poison]
Base Stats: HP: 73
            Att: 115
            Def: 60
            Spd: 90
            Sp Att: 60
            Sp Def: 60
Description:
Zangoose's high attack and speed make it perfect for a physical sweeper. It
also learns Quick Attack and Swords Dance, an excellent combo for any normal
type Pokemon. His defenses aren't exactly the best though, so be careful when
you're setting him up. Immunity is good for countering those Toxistallers.

Physical Sweeper:
---------
Zangoose@Salac Berry/Liechi Berry/Lum Berry
Adamant/Jolly: 252 Att, 252 Spd, 6 HP
Swords Dance
Quick Attack
Shadow Ball/Brick Break
Return

Easy as pie. Use Swords Dance once, maybe twice if the opponent switches. Then
you pwn 'em using Quick Attack if they're faster and Return if they're not.
This Pokemon packs explosive power. It can be stopped with a Pokemon with very
high defense such as Regirock, even if an attack like Brick Break is used
unless you used Swords Dance a few times. The third move is yours to choose,
you may pick Shadow Ball for ghost types or Brick Break for Rocks and Steels.
Another predictable standard, so watch your move. Lum Berry is excellent for
those Pokemon thinking they can get an extra Will-o-wisp or Toxic in.

==============================================================================

#356/#179 - Relicanth
Type: Rock/Water
Ability: Rock Head[Prevents recoil damage]
         Swift Swim[Speed doubles in rain]
Base Stats: HP: 100
            Att: 90
            Def: 130
            Spd: 55
            Sp Att: 45
            Sp Def: 65
Description:
...This is exactly why Rock types aren't that popular. This guy can be
MURDERED by Sceptile. Just one grass attack and it's down for the count. It
has poor special stats and speed. It is hard to use because of those factors.
It's probable that nobody would know what set you are using because nobody
uses it. So that I guess is one good thing about using a Relicanth, it's very
UU. People will probably switch to something with a grass type to finish it
off quick, so keep that in mind when creating a set.

Special Sweeper:
---------
Relicanth@Leftovers
Timid: 252 Sp Att, 129 Spd, 129 HP
Rain Dance
Hydro Pump
Calm Mind
Ice Beam

This is a rather risky set. It takes two turns+ to set up and runs off its two
worst stats. Rain Dance is a must since it speeds him up and doubles the
strength of a STABbed Hydro Pump. And yes, it needs Hydro Pump's extra power.

Physical Sweeper:
---------
Relicanth@Choice Band
Adamant: 252 Att, 129 HP, 129 Def/Sp Def
Earthquake
Rock Slide/Ancientpower
Return
HP Fighting

Choice fighting! This time, the set runs off of Relicanth's decent stats. Just
sweep away till a special sweeper comes out in which you would just run until
it's safe to come out again. He doesn't have any speed, so be careful when
picking your fights.

Annoyer:
---------
Relicanth@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Yawn
Amnesia
Rest
Rock Slide

This is the famous Yawn + Status combo. First you take a hit and yawn. If the
opponent doesn't switch out, he/she will fall asleep. But if he/she does, you
get a free turn. Even if they hit and kill you, they will still fall asleep
when you send out your next Pokemon. So Amnesia in your free turn so if they
send out a special sweeper, you may actually survive! And with that defense,
you should be able to last without stat raising moves.

==============================================================================

#359/#72 - Aggron
Type: Rock/Steel
Ability: Rock Head[Prevents recoil damage]
         Sturdy[Prevents OHKOs]
Base Stats: HP: 70
            Att: 110
            Def: 180
            Spd: 50
            Sp Att: 60
            Sp Def: 60
Description:
Aggron is a popular choice among beginners because he has such a high defense.
It's attack is also excellent and above average. However, Aggron has some
major weaknesses: It is 4x weak to both Fighting and Ground, some of the most
common types in the game, especially on Physical Sweepers. It's hard to work
around this so most people stop using it, but you can still make a good,
usable moveset. Just avoid physical sweepers and strong special attackers. Too
bad Aggron learns all sorts of Special Attacks, it can't use them well with
his low Special Attack.

Physical Sweeper:
---------
Aggron@Liechi Berry/Choice Band
Adamant: 252 Att, 129 Def, 129 Sp Def
Focus Punch/Roar/Counter/Thunder Wave
Rock Slide
Earthquake/Aerial Ace
Brick Break/Aerial Ace

Many choices here. Pick some physical attacks and go sweep! Focus Punch with
Choice Band can be quite strong if you know how to use it. If you're not a
good battler, then use Roar with Liechi Berry as it is easier to use. Roar
with a 180 Base Defense isn't too bad, so don't be afraid to use it.

==============================================================================

#360/#142 - Castform
Type: Normal
Ability: Forecast[Type changes with weather]
Base Stats: HP: 70

            Att: 70
            Def: 70
            Spd: 70
            Sp Att: 70
            Sp Def: 70
Description:
Castform isn't too bad with all equal stats. It's actually a rather cool UU
Pokemon. It's sprite transforms with the weather which only it can do, even if
its ability is Skill Swapped. Castform also has a signature move, Weather
Ball, which's type also changes with the weather. Weather changes is the key
to using this Pokemon well. It's quite variable this way but quickly becomes
predictable once you use a weather attack.

Fire Castform:
---------
Castform@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Sunny Day
Flamethrower
Solarbeam
Ice Beam

Use Sunny Day, and then attacks to its advantage. Just like a Sunnybeamer.
Actually, it is a sunnybeamer.

Water Castform:
---------
Castform@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Rain Dance
Weather Ball
Thunder
Ice Beam

Can you say Thunderdance?

Mixed Castform:
---------
Castform@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Hail
Weather Ball
Sunny Day
HP Fire

Switch between the two to adjust weaknesses. The only attack that is super
effective against both types is Rock.

==============================================================================

#361/#86 - Volbeat
Type: Bug
Ability: Illuminate[Increases encounter rate when it's first in your party]
         Swarm[Ups bug moves in a pinch]
Base Stats: HP: 65
            Att: 73
            Def: 55
            Spd: 85
            Sp Att: 47
            Sp Def: 75
Description:
Volbeat is truly unique. It's the only Pokemon to learn a move that greatly
increases Special Attack. It's the only one that learns Tail Glow. Volbeat's
also the only Pokemon that learns Signal Beam naturally, although others can
learn it through breeding. So I guess that's sort of like its second signature
move, right? It's so shameful that it's too weak to use it. It can't take a
physical hit, but it can a Special one. Send it out against Special Attack
users who don't have anything super effective against Volbeat. Volbeat's speed
is decent, remember that.

Baton Passer:
---------
Volbeat@Lum Berry
Impish: 252 HP, 129 Def, 129 Sp Def
Tail Glow
Moonlight
Baton Pass
Signal Beam/Silver Wind

BP and get out of there. Moonlight to heal if you abolutely need to, and
Signal Beam as your attack if it's the last one remaining. If you want to try
your luck, go with Silver Wind to get the slight boost in everything, which
will help greatly with Volbeat and the Pokemon you're Baton Passing to.

==============================================================================

#362/#87 - Illumise
Type: Bug
Ability: Oblivious[Prevents attraction]
Base Stats: HP: 65
            Att: 47
            Def: 55
            Spd: 85
            Sp Att: 73
            Sp Def: 75
Description:
Volbeat's cousin. It has high Special Attack, but low attack, the exact
opposite of Volbeat. One thing remains the same though, Illumise still cannot
take a physical hit. Works basically the same as Volbeat except with Special
Attack. Very fragile and hard to use.

Annoyer:
---------
Illumise@Leftovers
Timid: 252 HP, 252 Spd, 6 Sp Att
Wish
Charm/Light Screen
Toxic
Special filler

Focus Punch could've worked well here if Illumise's attack wasn't so low. So,
it's slot is basically a Special filler. Use Toxic as your main weapon and
your special attack as well. Charm for physical attacks(If you dare to even
keep him in >_>) and Wish to heal various others. Light Screen would also help
as a semi-pseudopasser.

==============================================================================

#364 - Cradily
Type: Rock/Grass
Ability: Suction Cups[Cannot be forced to switch]
Base Stats: HP: 86
            Att: 81
            Def: 97
            Spd: 43
            Sp Att: 81
            Sp Def: 107
Description:
Cradily is one of the two fossil Pokemon you can get in Ruby/Sapphire.
Frankly, I find it more useful than Armaldo although they both have their good
points and Armaldo's cooler. Cradily has excellent defenses. It can take any
kind of hit at least twice, even its weaknesses which are few. Cradily also
has a great ability which makes Pseudohazers absolutely useless, which is
great if you plan to use moves like Amnesia and Barrier. Cradily has a very
wide movepool of annoyance and tanking moves, and combined with its stats it
makes a very good defensive Pokemon.

Annoyer:
---------
Cradily@Leftovers
Calm: 252 HP, 129 Sp Def, 129 Def
Attract
Confuse Ray
Toxic
HP Grass

Tick off your opponent to the greatest extent while Toxic eats their health.
When they switch, do it again and inflict Toxic on another one of your
opponent's Pokemon.

Toxistaller:
---------
Cradily@Leftovers
Calm: 252 HP, 129 Def, 129 Sp Def
Substitute
Recover
Toxic
HP Grass

Toxic and stall by creating a substitute and healing the lost HP.

Tank:
---------
Cradily@Leftovers
Careful: 252 HP, 129 Def, 129 Sp Def
Amnesia
Iron Defense
Toxic/Recover
Rock Slide

You may want Toxic in there as a way to deal damage but then again Recover to
heal damage you took while powering up. Your choice. Rock Slide is needed here
for normal Hazers which are usually Poison type.

==============================================================================

#366 - Armaldo
Type: Rock/Bug
Ability: Battle Armor[Blocks critical hits]
Base Stats: HP: 75
            Att: 125
            Def: 100
            Spd: 45
            Sp Att: 70
            Sp Def: 80
Description:
Is this one heck of a sweeper or what? Armaldo is one of few sweepers with
good defensive stats and HP while having excellent attack. However, Armaldo
sacrifices speed for that. Baton Passing Speed to Armaldo would make it godly
and very difficult to beat. It learns strong attacks like Rock Slide, Swords
Dance, and Brick Break and can deal tons of damage. It will almost always go
last though which is the only bad thing about Armaldo.

Physical Sweeper:
---------
Armaldo@Leftovers
Adamant: 252 Att, 129 Def, 129 Sp Def
Swords Dance
Rock Slide
HP Bug
Physical filler/Knock Off/Rapid Spin

The last move can be any physical attack of your choice. Wait for a switch and
use Swords Dance and then sweep the stuffing out of the opponent.

==============================================================================

#369/#81 - Gardevoir
Type: Psychic
Ability: Trace[Copies one of the opponent's ability when sent out]
         Synchronize[Copies status onto opponent]
Base Stats: HP: 68
            Att: 65
            Def: 65
            Spd: 80
            Sp Att: 125
            Sp Def: 115
Description:
Gardevoir is highly underestimated as a Psychic Pokemon next to Alakazam. Its
physical and HP stat isn't that great, but look at those WHOPPING Special
Stats! Gard can easily withstand Special Attacks, and return them at full
force! It gets two excellent abilities, both are fine. Speed is also average.
Gards aren't used too much anymore although people still remember the old
standard, so keep in mind to try to be a little unpredictable. Hit with
physical attacks if you meet this Pokemon to get is weakest stat. A quick
physical attack will kill it pretty fast. Zangoose makes a great counter as
long as it's faster.

Standard Special Sweeper:
---------
Gardevoir@Salac Berry
Timid: 252 Sp Att, 129 Spd, 129 Def/Sp Def
Calm Mind
Psychic
Thunderbolt/HP Ice
Will-o-wisp/Destiny Bond/Wish

The standard everyone will remember. Calm Mind, let Salac speed you up, then
sweep while using your fourth move, whatever attack you wish. I don't like
Thunderbolt/Psychic combo as it leaves you with many Pokemon you can't take
down, so HP Ice is there as a substitute.

Annoyer
---------
Gardevoir@Leftovers
Calm: 252 Sp Def, 129 HP, 129 Def
Will-o-wisp/Toxic
Taunt
Attract/Thunderbolt
Psychic

Not bad, right? It's not standard and very few people would ever think that a
Gardevoir could have this set. Stops sweepers quite well. More EVs in Sp Def
to eat some Special Attacks for dinner.

Anti-tank:
---------
Gardevoir@Leftovers
Bold/Calm: 252 HP, 200 Def, 52 Def
Will-o-wisp/Toxic
Mean Look
Imprison/Taunt
Rest/filler

Use this ONLY against tanks. It will die against anything else being able to
do only indirect damage.

Anti-Special Sweeper:
---------
Gardevoir@Salac Berry
Calm 252 Sp Def, 250 Sp Atk, 8 HP
Imprison
Psychic
Calm Mind
Taunt/Mean Look/Shadow Ball/Will-o-wisp

Imprison will prevent Special Sweepers and some Baton Passers to stop using
Calm Mind which will definitely put a stop to some strategies. Very good set.

==============================================================================

#372/#189 - Salamence
Type: Dragon/Flying
Ability: Intimidate[Lowers Attack one stage when sent out]
Base Stats: HP: 95
            Att: 135
            Def: 80
            Spd: 100
            Sp Att: 110
            Sp Def: 80
Description:
Salamence has take the place of Dragonite in this game. He is one of the most
overused Pokemon ever. I can't go a day on the bots without seeing one. It has
excellent attacking stats and speed, nothing is below average. It's one of
those common Dragon/Flying types that's 4x weak to ice, so you know what that
means. Run when you see a Water type, as they often carry ice attacks, and run
from ice Pokemon, because...do I need to explain? One of the easiest Pokemon
to use, but not one of the easiest to counter. I usually use a Blastoise for
this Pokemon as that damn Intimidate won't get him and none of its attacks can
KO it. Also, Blastoise can learn Ice Beam.

Special Sweeper:
---------
Salamence@Leftovers
Timid: 252 Sp Att, 252 Spd, 6 HP
Fire Blast
Hydro Pump
HP Electric/Crunch
Dragon Claw

Probably one of the most used movesets, and the standard for now. If you see
one, you can bet that it has this moveset. It's not very accurate, but it's
extremely strong.

Physical Sweeper:
---------
Salamence@Leftovers
Adamant: 252 Att, 129 Spd, 129 HP
Dragon Dance
Earthquake
Aerial Ace
Brick Break

Brick Break takes care of Ice Pokemon while Aerial Ace is for STAB. Dragon
Dance raises speed and attack which are vital for this set. It's the old
standard. Not many people use this set, but it still works.

==============================================================================

#375/#192 - Metagross
Type: Steel
Ability: Clear Body[Prevents status conditions]
Base Stats: HP: 80
            Att: 135
            Def: 130
            Spd: 70
            Sp Att: 95
            Sp Def: 90
Description:
Metagross is the best, hands down, steel Pokemon. It is average or above in
every stat except Speed, which can be raised by using Agility. Intimidate
won't effect it and it can last super effective hits, strong ones too for
defense. It's used about as often as Salamence though, so it's just as
predictable. There's not much you can do to stop it though. Here's some tips:
A Metagross's first attack will almost always be Agility. Mach Punch can deal
some damage if you couldn't finish it off before. Finally, burn pwns it.

Physical Sweeper:
---------
Metagross@Liechi Berry
Adamant: 252 Att, 129 Sp Def, 129 HP
Agility
Meteor Mash
Earthquake
HP Rock/Sludge Bomb

Agility should be your first move. Since you speed up, you'll be faster than
almost everything. Just sweep away. It needs no speed EVs since Agility makes
it pretty fast. Sp Def EVs help it survive Fire attacks. Sludge Bomb would
make a better choice that HP Rock in 200 play for Anti-Ludicolo purposes.

==============================================================================

#376/#193 - Regirock
Type: Rock
Ability: Clear Body[Immune to stat modifiers]
Base Stats: HP: 80
            Att: 100
            Def: 200
            Spd: 50
            Sp Att: 50
            Sp Def: 100
Description:
Regice's brother. It's not as used, but just as deadly. Their stats are almost
similar and have the same total. The only difference is that Regirock is a
super defense sponge instead of special defense, and it runs off of attack. So
in other words, it's more physical. Regirock also gets Clear Body, although
why beats me. I mean, it's a ROCK, why would it be clear? Anyway, Regirock is
quite strong. It's easy to use and is very effective. DO NOT give it any
special attacks.

Tank:
---------
Regirock@Leftovers
Careful: 252 HP, 129 Att, 129 Sp Def
Curse
Rest
Ancientpower/HP Rock
Earthquake/Focus Punch/Counter

Similar to Regice. The only difference is that Regirock is more to sweeping
instead of Toxistalling. Regirock doesn't need defense EVs since it has the
second highest in the game AND Curse. It can easily survive Rest without a
Chesto Berry. Just Curse up and sweep, resting when necessary.

==============================================================================

#377/#194 - Regice
Type: Ice
Ability: Clear Body[Immune to stat modifiers]
Base Stats: HP: 80
            Att: 50
            Def: 100
            Spd: 50
            Sp Att: 100
            Sp Def: 200
Description:
Regice is part of the legendary trio. It is may be the best Special absorber
in the entire game. With a whopping 200 Base Stat in Sp Def, not even a fire
attack can do more than 40%, even without EVs or personality! It also can take
advantage of STAB since its Sp Att is very good. Regice should be used as a
tank and nothing else. Not that he can be anything with a Spd of 50. Don't be
afraid to send him out against something it's weak against. It's not going to
KO it unless it has boosted stats.

Tank:
---------
Regice@Leftovers
Calm: 252 HP, 129 Sp Def, 129 Sp Att
Ice Beam
Thunderbolt
Rest
Toxic

OK, so it's kind of a mix. Just use Toxic on Pokemon IB/TB aren't strong
against and use Rest when you're low on health/inflicted with a status
condition. Very simple standard.

==============================================================================

#378/#195 - Registeel
Type: Steel
Ability: Clear Body[Prevents stat lowering]
Base Stats: HP: 80
            Att: 75
            Def: 150
            Spd: 50
            Sp Att: 75
            Sp Def: 150
Description:
Registeel is not used as often as its two siblings. There are several reasons
for this. One, it has equal attack points which are both below average. Two,
it's not as strong in one defense stats which is the main purpose of the other
two, but instead is equal in both defensive stats that's lower. It still does
have legendary defenses and is usable.

Tank:
---------
Registeel@Leftovers
Careful: 252 HP, 252 Sp Def, 6 Att
Curse
Rest
HP Steel
Earthquake/Ancientpower/Focus Punch

The purpose of Careful and Sp Def EVs is to pump up his Special Defense, so he
won't need Amnesia saving a spot. Use Curse to beef up your attack power
making it strong enough to deal damage with HP Steel and your fourth attack,
and also strengthening defense. The last move can really be anything, but I
recommend something that can take down Skarmory. Focus Punch is great for
catching a Pokemon on the switch.

==============================================================================

#379/#198 - Kyogre
Type: Water
Ability: Drizzle[Infinite rain]
Base Stats: HP: 100
            Att: 100
            Def: 90
            Spd: 90
            Sp Att: 150
            Sp Def: 140
Description:
Kyogre, the Sapphire exclusive legendary, is very strong. It's also easy to
use because of those massive stats and simple moves. It's just like Groudon.
Kyogre has nothing to fear of special attacks since it has very high special
defense and in most cases Calm Mind, which furthermore increases it. Its
ability helps it a lot. Since its special defense is so high, this Pokemon
doesn't even have to fear its weaknesses. Because of these factors, it may
put this Pokemon just an ounce above Groudon. It only fears a few Pokemon,
which are Ludicolo, Shedinja, Quagsire, and Zapdos which can all be weakened
with Toxic.

Special:
---------
Kyogre@Leftovers
Timid: 252 Spd, 129 Def, 129 Sp Def
Calm Mind
Surf
Thunder/Ice Beam
Toxic

Well, here is the most basic set for Kyogre. Surf is your weapon of choice,
with doubled effect from rain and STAB. Toxic is there for getting rid of its
feared Pokemon. Ice Beam can be replaced for Thunder, but I wouldn't recommend
it because it's weaker. Its specials will become so strong, it doesn't even
need EVs as long as you use Calm Mind well.

==============================================================================

#380/#199 - Groudon
Type: Ground
Ability: Drought[Infinite sunshine.]
Base Stats: HP: 100
            Att: 150
            Def: 140
            Spd: 90
            Sp Att: 100
            Sp Def: 90
Description:
Groudon, the legendary, Ruby exclusive Pokemon should be very strong. And it
is. Groudon is no joke, even its poorest stat is 90 and above average. Its
sweeping ability is amazing. Earthquake with a whopping 150 BP and STAB can
cause havoc to teams. It's weaknesses are water, grass, and ice. If Groudon
has a chance of being slower than them, it's a good idea to switch out. It's
not worth losing. Many people think that Groudon would make an excellent
special sweeper, since it has Drought which keeps sunny day in effect and can
learn Solar Beam to cover weaknesses and not have the two turn charging
penalty and can learn Flamethrower which's power is doubled. The truth is,
that power is nothing, absolute zero compared to his attack power. EQ should
be his main weapon, it can deal more damage that Flamethrower even with the
bonues. Groudon can also be used as an opener to set up for teams that can
use the infinite sunshine. Also, don't spell it Groundon. That's a nubbie
spelling.

Physical Sweeper
---------
Groudon@Salac Berry
Jolly: 252 Spd, 252 Att, 6 Sp Def
Earthquake
Ancientpower/HP Rock
Return/Overheat
Bulk Up

This is the absolute best Groudon set, hands down. It makes use of Groudon's
strong physical attack, STAB, increasing both offense and defense with Bulk Up
and Salac Berry for speed once he's been withered down a little. With this
set, he doesn't fear flying types for he has HP Rock/AP. Return is there for
anything EQ can't handle or if it runs out of PP. The only weakness to this
set is that if Groudon is too slow to outrun a special wielding Pokemon, it
may go down, and that's not good. Its defense is strong enough to last quite
a while though. Leftovers is a good replacement for Salac Berry if you can't
get it, and Ancientpower for HP Rock if you hate HPs too.

Special Sweeper
---------
Groudon@Salac Berry
Timid: 252 Sp Att, 252 Spd, 6 Sp Def
Flamethrower
Solarbeam
HP Dragon/Dragon Claw
Special filler

As much as I hate recommending it, I have to admit that it can work. The last
two moves are basically special fillers, maybe even EQ as it can still do
decent damage without EVs and a negative personality. Well...it's a huge waste
of Groudon's attack power, but if for some reason you don't like the above,
this is what you have.

==============================================================================

#381/#200 - Rayquaza
Type: Dragon/Flying
Ability: Air Lock[Negates weather effects]
Base Stats: HP: 105
            Att: 150
            Def: 90
            Spd: 95
            Sp Att: 150
            Sp Def: 90
Description:
Rayquaza is the ultamite obtainable Pokemon. Its Base Stats tie Mewtwo and
nothing is below average. It still probably isn't as good, due to a 4x
weaknesses and many others to common types. Ray still isn't something to laugh
at, with both attack powers at 150 and a speed raising move, it can sweep out
your team before you get a chance to attack.

Physical Sweeper:
---------
Rayquaza@Leftovers/Lum Berry
Adamant: 252 Att, 129 Spd, 129 HP
Dragon Dance
Extremespeed
Aerial Ace
HP Rock/Brick Break/Earthquake

I bet you've seen something similar to this before. That's right, Salamence
has almost the exact same set, minus the Extremespeed. Power + more power =
a lot of power. So shake that Dragon bootay.

Special Sweeper:
---------
Rayquaza@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Dragon Claw
Flamethrower
Ice Beam
Surf

It's basically a "pick 4 random moves" set, except they all must be specials.
This is what I recommend, but anything can be substituted. I don't think it's
as good as the physical sweeper, but it works either way.

==============================================================================

#382 - Latias
Type: Dragon/Psychic
Ability: Levitate[Immune to Ground attacks]
Base Stats: HP: 80
            Att: 80
            Def: 90
            Spd: 110
            Sp Att: 110
            Sp Def: 130
Description:
Latias is the more defense orientated of the two "Lati@s." It has VERY good
Special Defense, enough to take several super effective Special hits. It is
also quite fast and has good Speed to take advantage of its high Specials.
Latias has a good movepool with strong attacks like Recover and Calm Mind and
is suitable for a few roles. It also has a signature move, Mist Ball, but it's
not as good compared to Psychic. Latias can take advantage of double STAB
which is a great advantage. It is compatible with Thunderdance and Sunnybeam
sets but I'm not going to put it here since it can have way better sets.

Special Sweeper:
---------
Latias@Leftovers
Timid: 252 Spd, 252 Sp Att, 6 HP
Calm Mind
Psychic
Recover/Refresh/Surf
Dragon Claw

Go with healing or sweeping in the third slot. I would go with Surf, but for
those who aren't too skilled, they should stick to Recover. Refresh isn't all
that useful but if it's your style of play, go for it.

Pseudopasser:
---------
Latias@Leftovers
Timid: 252 HP, 129 Spd, 129 Def/Sp Def
Wish
Reflect/Light Screen/Safeguard
Recover
Psychic

Screen and heal. Nothing to it.

==============================================================================

#383 - Latios
Type: Psychic/Dragon
Ability: Levitate[Immune to Ground type attacks]
Base Stats: HP: 80
            Att: 90
            Def: 80
            Spd: 110
            Sp Att: 130
            Sp Def: 110
Description:
If you took a look at Latios's Base Stats, you can see that its Special Attack
is higher than Latias's and is obvious Latios is more offensive orientated. It
has great Special Attack and can take a few Special hits, but not as many as
Latias. It can dish out more damage in return for lower Special Defense.
Latios has a wide movepool just like Latias and also learns similar moves. It
too has a signature move, Luster Purge, but it's still not as great as
Psychic. Just use it like any other Special Sweeper, and it can be defeated
just the same.

Special Sweeper:
---------
Latios@Leftovers
Timid: 252 Spd, 252 Sp Att, 6 HP
Calm Mind
Psychic
Recover/Refresh/Surf
Dragon Claw

I realize that it's the same as Latias but there's not too many differences
between the two. Latios can carry it out a bit better though with the higher
Special Attack.

==============================================================================

#384/#201 - Jirachi
Type: Steel/Psychic
Ability: Serene Grace[Raises added effects chance]
Base Stats: HP: 100
            Att: 100
            Def: 100
            Spd: 100
            Sp Att: 100
            Sp Def: 100
Description:
Jirachi is one of those Pokemon in which you can only get by some super
special Nintendo Event in which nobody ever hears about or misses because of
school. Well, the only way to get it now is by the Colloseum pre-order disk or
Gameshark. It has a unique type combination which gives it a neutral
resistance to Dark and Ghost, while having a 4x resistance to Psychic.
Jirachi's stats aren't super legendary, but they are far above normal. Serene
Grace plays an important part in its role. Not many people use or have even
heard of Jirachi, therefore not many people use it.

Special Sweeper:
---------
Jirachi@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Calm Mind
Psychic
Water Pulse
Thunderbolt

This set focuses on getting Parafusion and 10% Special Defense down. Each one
of Jirachi's attacking moves has an added effect, making use of Serene Grace.
Just use it like an Alakazam or other Special Sweeper. Remember though,
Cacturne and Shiftry are resistant to all of those attacks, so beware when you
see one. Hopefully you would have Calm Minded enough by then. Of course, a
strong Pokemon like this _must_ have a signature attack, and that is Doom
Desire. It's like a stronger Steel type Future Sight.

Thunderdance:
---------
Jirachi@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Rain Dance
Thunder
Water Pulse
Psychic

Jirachi is a much, much better Thunderdancer than most Pokemon because with
Serene Grace, You will have a high chance of confusion and paralysis with a
powered up Water Pulse and Thunder on its own being a strong attack. Psychic
is there for a STAB attack.

Tank:
---------
Jirachi@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Toxic
Cosmic Power
Rest
Psychic

Blah. Psychic pwns those Hazing Weezings and Crobats.

==============================================================================

#385/#202 - Deoxys(RS)
Type: Psychic
Ability: Pressure[Doubles PP usage]
Ruby/Sapphire:
===================
Base Stats: HP: 50
            Att: 150
            Def: 50
            Spd: 150
            Sp Att: 150
            Sp Def: 50
Fire Red:
===================
Base Stats: HP: 50
            Att: 180
            Def: 20
            Spd: 150
            Sp Att: 180
            Sp Def: 20
Leaf Green:
===================
Base Stats: HP: 50
            Att: 70
            Def: 160
            Spd: 90
            Sp Att: 70
            Sp Def: 160

Description:
Deoxys is truly very unique and a new step forward in Pokemon. It is
classified as a shapeshifter, and that is all too true. Deoxys has three
sprites for Pokemon Ruby/Sapphire, Fire Red, and Leaf Green. The three games
have different sprites for Deoxys and each one has different Base Stats
although they all are very effective. IMO, the Fire Red Deoxys is probably the
best since it has the highest attacking stats in the entire game, although
very low defenses. Each Deoxys also learn different attacks in the versions.

Special Sweeper:(For Fire Red/RS)
---------
Deoxys@Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Calm Mind/HP Water
Psychic
Ice Beam
Recover/Taunt/Thunderbolt

Almost exactly like Jirachi. The last move you can stick with an attacking
move(Thunderbolt), or Recover for lost HP while using CM, or just Taunt so
Haze won't get you. If you don't like the idea of using CM with such low
defenses or Recover with low HP, then just go all out offense with HP Water.

Physical Sweeper:(For Fire Red/RS)
---------
Deoxys@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Psycho Boost
Brick Break
Shadow Ball
Return/HP Rock

Physical Sweep. Psycho Boost is just there for style and STAB, you can switch
it for a physical move if you'd like.

Tank:(For Leaf Green)
---------
Deoxys@Lum Berry/Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Recover
Cosmic Power/Spikes
Psychic/Toxic
Substitute

May have trouble taking down Dark and Steel types but it works.

==============================================================================

#386/#151 - Chimecho
Type: Psychic
Ability: Levitate[Immune to ground attacks]
Base Stats: HP: 65
            Att: 50
            Def: 70
            Spd: 65
            Sp Att: 95
            Sp Def: 80
Description:
The super rare Chimecho is number 386, the last Pokemon. Why, I don't know.
Chimecho is a UU Pokemon. Most of its stats are below average, but it's not so
bad that it's impossible to use. I myself have used one and it worked well. It
has subpar defenses with strong special attack. Don't worry too much about
Chimecho, if you have the right set it can survive and work well.

Pseudopasser:
---------
Chimecho@Leftovers
Timid: 252 HP, 129 Def, 129 Sp Def
Reflect
Light Screen
Heal Bell/Yawn
Psychic

Here's your basic Pseudopasser. Set up the screens first. The third move can
either be Safeguard or Yawn. If you lack Lum Berries, I would stick with Heal
Bell. If you don't like it or don't need it, use Yawn. It's great because you
get a free turn in which you can just switch and pass the screens without
taking a hit, although it eats a turn of the screens.


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                                 (VII. Other)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        {7.1} Frequently Asked Questions                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Ugh. Please don't ever, ever ask these questions, as they are right here with
an answer.

Q: How do I get wild Jirachi? I want that Salac Berry!
A: Gameshark. Salac Berries are really meant for those who play at the bots at
the moment.

Q: What is Mirage Island?
A: Your Pokemon has one more stat that I haven't really discussed. It's called
GVs, it varies between 0-256. If you have one with 0, then Mirage Island will
appear. They're like IVs, you can't tell what they are and you can't change
it, and it's random. For more info, look up a different guide.

Q: Will you do Pokemon for Gold/Silver?
A: No, for a couple of reasons. First, this is an advanced generation Guide. A
Gold/Silver one would require a second FAQ. Second, I'm not too good as G/S,
so no guide.

Q: Will you have a moveset for (name) soon?
A: Yes. I'm doing it for every Pokemon. tahwarts will get me if I miss one :(

Q: Is Magikarp really the best Pokemon?
A: No.

Q: Why is Speed so important?
A: Because if you're the first to hit, the opponent will fall. With the new
510 EVs cap, the opponent's defenses will probably be lower than you think. If
you're faster in a sweeper vs. sweeper battle, each with equal attack,
wouldn't the faster one win?

Q: Can you write more about 2-vs-2 strategies?
A: Unfortunately, no. I absolutely suck at them and don't want to give out
information that I don't have too much experience in.

Q: Can I submit 2-vs-2 strategies?
A: No. I have no way to verify if they are good or not as very few people play
2-vs-2. Sorry.

Q: How do I get a Hidden Power to be a type and power that I want?
A: You can't, ingame anyway. Each HP's power depends on IVs so the power and
type is set when a Pokemon is caught. Like IVs, there's no way to change it.
HP is really meant for RSbot players so try to find a suitable replacement for
ingame players.

Q: Can you tell me more about the different Deoxys?
A: No. What's in its description is all I know.

Q: What are the RSbots?
A: The bots are an online battling place. To get it, you have to download
mIRC, a chat program. Type irc.your-irc.net in the server window and /join
#rsarena in the big white one. From there, people can help you.

Q: Why is Chimecho the 386th Pokemon?
A: Because that's the order of the National Dex.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                           {7.2} Tournament Rules                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Usually, in a tournament or other very comeptitive battling place, there are
set rules for fair gaming. I'll describe the importance of each one in this
section and why it is there.

Pokemon Clause: Remember 6 Mewtwos? Well, you can't have that with Pokemon
Clause since it bans two or more of the same Pokemon on a team.

Legendary Ban: All Tier 1 and Tier 2 Pokemon(except Slaking) are banned.
We all know why, legendaries are built to be strong and sweep entire teams.
Slaking is not banned since Truant is there.

Sleep Clause: Spore + Focus Punch Breloom would be extremely popular is this
wasn't there. There would be an all out Sleep war, the first with all of the
Pokemon asleep loses, obviously.

Legal Sets and Stats only: Does this need explaining? 999 all stat Magikarp
with Hyper Beam?

Soul Dew ban: Soul Dew is an item which doubles Lati@s's Special Attack. That
pretty much makes them 00ber, so it's either they're gone or Soul Dew's gone.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                            {7.3} Getting Techniques                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

In need of getting a technique? No problem, here, I'll tell you all the
possible ways of getting a move on a Pokemon.

First, there is breeding. Some moves you can only get by breeding. Just as a
basic, if both of the Pokemon you breed are in the same breeding group, then
a baby will form which will always be the same species as the mother. If the
father has an egg move, then the baby will have it too.

Another way is the Fire Red/Leaf Green Move Tutors. They can teach Pokemon
certain moves that it cannot learn anywhere else, a plus to having it. Trade
back and forth.

Some moves can only be learned naturally in FR/LG. They are rarely any good,
but if you for some reason want it, the go for it >_>

The last way is Pokemon Box. When you purchase it, a lady will give you an
egg. When it hatches, the baby will have a special move. There are only 4
Pokemon which have special moves this way. They are Ralts with Wish, Swablu
with Faint Attack, Zigzagoon with Extremespeed, and Skitty with Pay Day.


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                           (VIII. 2-on-2 Strategy)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Hi, this is Gold Ursaring ([email protected])!  I�ve agreed to write a section
for 2 on 2 Battling and Team Building.  So, if you don�t like it, blame me and
not Strawhat!


+~~~~~~~~~~~~~~~~+
|Choosing Pokemon|
+~~~~~~~~~~~~~~~~+

This is very important.  It�s also the first step.  You need to consider what
Pokemon you are going to use.  Not only should you think of what Pokemon you
want to use, you need to consider what works well together.  Also, it is
especially important that you consider the fact that each turn it�s possible
for your Pokemon to be attacked twice!  So some of the tactics used in the
past might be deemed ineffective by this new environment.  Choose the Pokemon
wisely and do so one at a time.  Try not to create pairs to battle with,
Pokemon are still koed one at a time and if you worked out a pair the other is
rendered useless!  Pokemon should still have roles like they do in 1 on 1
(Sweeper, Spiker and the likes) but they need to be adapted to the new
environment.

Some Pokemon have moves and abilities that are useless in 1 on 1 combat.  In
the 2 on 2 environment, they can become game winners!  This doesn�t mean
everything designed for 2 on 2 is good (Plusle and Minum are still horrible!).


+~~~~~~~~~~~~~~~~+
|Picking Movesets|
+~~~~~~~~~~~~~~~~+

So you picked 6 Pokemon and have a rough idea of what moves you want to use.  
We need to set this in stone now.  There are some things to consider which are
different from the one on one battling.

If the move hits both of your opponent�s Pokemon (Surf), the base damage is
usually half of what it would be in 1 on 1.  However, if the move hits both of
your opponent�s Pokemon and your other Pokemon (Earthquake, Explosion) then
the damage is the same.

You can exclusively target one of your Pokemon!  This is important.  It might
seem like a bad idea but it has its uses.  You could use Skill Swap on a
Slaking and get it attacking every single turn! o_O And in a further move of
cheapness, switch out the Pokemon who now has Truant!

Before we finish, take a look at your Pokemon and make sure they�re the ones
you want and those that will benefit your team the most (2 on 2 is best when
teamwork is applied).  Look at the base stats and make sure they fulfill there
role the best.

Breeding and the use of TMS/HMS will play a vital role in 2 on 2 battling.

When you pick an attack, think of who it affects and if it�s the one you want.
Some of the weaker attacks might deal more damage now because they still
concentrate on just one foe, rather then spreading out the damage.  If you
want to attack just one Pokemon then pick such moves.

If you pick a move that damages everyone, consider any immunities to it
(Levitate and Flying Types for Earthquake, Ghosts for Explosion and sometimes
Wonder Guard).  These could prevent your Pokemon from taking damage and keep
them fresh.

When you use a defensively weak Pokemon, think about if it can be viable in
the environment.  Pokemon such as Sharpedo, could be defeated by both of the
opponent�s Pokemon (especially if the opponent has a type advantage).  For
electric weak Pokemon, consider the ability Lightning Rod.  This diverts the
attack to a different Pokemon.  Rhydon is a good example of who can use it.  
However, this creates a scenerio were you are vulnerable to grass attacks, 
Sharpedo had better have Ice Beam to handle Grass Types.  Megahorn on Rhydon
would also be useful.

When you pick a Pokemon to be an annoyer, remember the annoyer isn�t your only
Pokemon.  The opponent might decide to ignore the annoyer and go with what
works best for him.

STAB is good!  But don�t put too many moves of the same type on one team.  It
won�t cover a lot of areas.  Consider the importance of a move to the Pokemon,
what good does Surf do when you have both Earthquake and Ice Beam on that
Pokemon?

And very important, be creative!  Standards are always predictable!

+~~~~~~+
|Items!|
+~~~~~~+

Use items that work for the Pokemon!  It�s as simple as that.  Leftovers is
useful for its healing effect.  Chesto Berry makes Rest very useful.  Lum
Berry removes ailments but works just once!  Consider what would work for the
Pokemon.  The stat raising berries are also very nice!  Items geared to an
individual Pokemon are very useful (Thick Club especially).

+~~~~~~~~+
|Training|
+~~~~~~~~+

This is still important.  You�re best of starting your team from scratching.  
Getting the optimal Personality and Stats for the species.  Don�t convert your
1 on 1 Pokemon to 2 player.  Have 2 teams for each situation.  You�ll like it
more this way.

Use the EV in a way that helps the Pokemon and your team!  It needs to make up
for its weaknesses.

This depends on the role and the moveset.  Don�t be silly in your placement.  
If the Pokemon has stat boosting moves, you probably don�t need to worry about
that stat.  Work with the flaws, unless they�re beyond repair (The Slow
Families speed).  Fill up HP for those who recover.

Remember the Base Stats and take this as a chance to work with them.

Defenses are very important in an environment were Pokemon must be open to 2
attacks every time that they attack.

Plan this out before you begin training!

Once the EV training is complete, start training them!  Story Mode in
Colosseum is the best place to do this because the environment is always 2 on
2 and you get a feel for your team!

+~~~~~~~~~~~+
|Last Chance|
+~~~~~~~~~~~+

Look back and decide if your team covers everything it needs to!  If it
doesn�t!  Then start changing members.

Make sure a single type won�t slaughter your team.  For every weakness try and
have a counter.

Try the team in battle.  If you see problems in it, work with them!  You might
need to change the team a bit before you get one that works real well!

+~~~~+
|Tips|
+~~~~+

1.  Don�t have pointless moves.  Like Surf when you have Earthquake and Ice
Beam!  You don�t need it.

2.  Focus the EVS!

3.  Have sweepers on your team!  They�re important!

4.  Have a counter sweeper!

5.  Make sure the 2 Pokemon you send out work well together.  If Groudon is
out, don�t send Kyogre!

6.  Dislike 4x Weaknesses on a Pokemon.  They come out real hard here.  Do you
think of the 24 allowed moves, it�s impossible for 2 Pokemon to have moves of
the same type?  It happens and that Pokemon will be knocked out silly (8
attacks for every one attack it does?)

7.  Good Items only.  10% isn�t enough of a boost to justify replacing
Leftovers.

8.  Leftovers RULE, they�re better then the Shell Bell!

9.  Plan your battles!

10. Plusle and Minum still suck!  Sorry!  Defensively weak.  11 elaborates.

11. Don�t send out 2 Pokemon with the same weaknesses or types.  You want
variety out there.

12. Certain Pokemon heal when attacks of a certain type hit them, if needed
use attacks of that type on your own Pokemon but only in desperate times. 

+~~~~~~~~~~~~~+
|Battling Tips|
+~~~~~~~~~~~~~+

Don�t let a good Pokemon die!

Predict the opponent!

Watch for the opponent�s style!

Know your Pokemon!

Make sure the Pokemon you have battling are the ones you want to go together.

Don�t be afraid to switch.

+~~~~~~~~~~~~~~~~~~~~~~~+
|Ideas For Consideration|
+~~~~~~~~~~~~~~~~~~~~~~~+

These are some ideas to use in 2 on 2 battle.

Skill Swap and Slaking!
First use Skill Swap on Slaking.  A different Pokemon will have Truant.  Then
switch out the Pokemon who used Skill Swap.  Now Slaking attacks every turn
and so does your other Pokemon.  (WONDER GUARD CAN NOT BE SWAPPED!)

Earthquake and Levitate
Have a few Levitating Pokemon in a team and a flyer.  Throw Earthquake like
crazy too (Flygon works well).  If you really need to, use Protect on
additional team members.

Attacking Your Own!
If they have a healing ability.


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                          (IX. Finishing Comments)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


My fourth FAQ written. Hopefully, you enjoyed reading it and I helped you. For
all of my works, look up:
http://www.gamefaqs.com/features/recognition/15993.html


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                                {9.1} Credits                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Thank you all for the contibutions! I greatly appreciate it!

CJayC: His wonderful Disclaimer
tgfcoder: Deserves a HUMOUNGUS thanks for the ASCII. I couldn't have done it
myself.
Amazing Ampharos: Correction with IVs and information
Reliant K Monkey Fan: Missing info
Channel #gfaqs on mIRC: Big help with many experienced players
Synre: A lot of corrections
cmsnrub25: An EV Training route and correction
RSbots: because I do all my experiments there
Shiny Zangoose: Error correction
CFX: Correction
Sosoona 777: Correction
KongIV: Volbeat correction
masterwolfe13 and Skyknight: missing Pokemon
masterwolfe13: a mistake in my E-mail Address and EVs
Ultima96: A LOT of corrections
LaLo: 2 more missing Pokemon
fuzionprime: A bunch of ideas and changes
Crobat1: Wrong information in the FAQ
Neto: Impish correction on Dusclops
GigaDrained: Item correction
Awasai: Factual error with Shuckle
Ness554: Jirachi information
Armansi: Plaigarism information
T & E: Alakazam EV mess up
edwardorino: Thunder Wave on Octillery
Samuel L.: Double-Edge correction on Aerodactyl.
Hellgiver: Vaporeon's HP EVs
heracross847: Correction on Skarmory's traits, spell check, and berries.
SubStandardDeviation: Correction with numbers.

Moveset Contributors:
---------
AsukaLangelySohryu
Blueshirt32
Springman
reaverz
Ultima96
Amazing Ampharos
shiny zangoose
HenryDT15
Victreebong
Subcool
Sparky115S
edwardorino(and also some various other things)
Richard T
Armansi
edwardorino
PikaPal
Hellgiver
Gamedragon89
WiseLugia
krystalphoenix
Eeveesrule
newmy

BIG Thanks for GOLD URSARING, for making a 2on2 section for me.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                              {9.2} Contact Me                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

I will no longer accept E-mails because I'm not updating this FAQ anymore.
Kapeesh?

______________________________________________________________________________
Copyright 2003-2004 Strawhat (MG)                                  END OF FILE