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Jirachi & Deoxys Guide

by Dan Costa

        J   IIIIII  RRRRRR     AA     CCCC    H    H  IIIIII
        J      I    R     R   A  A   C    C   H    H     I
        J      I    R     R  A    A  C        H    H     I
        J      I    RRRRRR   AAAAAA  C        HHHHHH     I
 J      J      I    R     R  A    A  C    C   H    H     I
 J     J    IIIIII  R      R A    A   CCCC    H    H  IIIIII
  JJJJJ _____________________________________________
      /                                             /
     /        The Wish Maker                       /
    /_____________________________________________/


DDD    EEEEEE   OOO   X    X  Y     Y   SSSS
D  D   E       O   O   X  X   Y     Y  S
D   D  EEEE   O     O   xx     Y   Y    SSSS
D   D  E      O     O   xx      YYY         S
D  D   E       O   O   X  X      Y          S
DDD    EEEEEE   OOO   X    X     Y      SSSS

   {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
   { Visitor of the Space Fissure        }
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


     Pokemon Ruby/Sapphire Jirachi/Deoxys Guide
      Copyright 2004 Dan Costa (pronounced ka-stuh, not koe-stuh)

Platform: Gameboy Advance/ Gameboy Advance SP
Created: July 20th, 2004
Finished: July 20th, 2004
Version 2.6
E-mail: [email protected]
Author: Dan Costa aka Pokemon Legend

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

Table of Contents:
1. Table of Contents (you\'re sitting on it!)
2. Version History
3. Introduction
4. Why get Jirachi Anyway?
4a. And why is Deoxys all that?
5. Jirachi\'s Basic Info
5a. Deoxys\' Basic Info
6. Level-up Moves for Jirachi
6a. Level-up Moves for Deoxys
7. Jirachi\'s Tm/Hm Compatabilities
7a. Deoxys\' Tm/Hm Compatabilities
8. Battle Strategies Using Jirachi
8a. Rayquaza mini-section
8b. Battle Strategy Against Jirachi
8c. Battle Strategy Using Deoxys
8d. Battle Strategy Against Deoxys
9. Contest Guide for Jirachi
9a. Contest Guide for Deoxys
10. EVs and Stats for Jirachi
10a. EVs and Stats for Deoxys
11. How to get Jirachi
11a. How to get Deoxys
12. Legal Stuff

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

2. Version History:
Version 1.0: 7-20-04. Created the Jirachi guide. Finished it, too.
Version 1.5: 7-21-04. The guide doubled in size. Added battle strategies and
contest info. Added stats. Added EVs. Added mini-section on Rayquaza
for double battling
Version 2.5: 7-22-04. Totally re-worked the guide, combining into it my
Deoxys Guide.
(which i wasnt going to post)
Version 2.6: 7-29-04. Worked out some technicalities. Nothing major.

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

3. Introduction: Hi, i\'m Dan. This is my second guide (the first one
didn\'t make it.............oh well)  I created this guide to answer
every question anyone might have about the star-headed wonder....Jirachi!
Not to mention the all-powerful Deoxys, who takes on Rayquaza in movie 7.
The 2 Pokemon battle.........to a standstill!
I hope you find this guide useful.....You should if you came here looking
for Jirachi/Deoxys and help on catching them, their moves, etc.
The Deoxys part of the guide focuses on Normal Form Deoxys, as  Attack and
Defense Form Deoxys ARE ONLY AVAILABLE IN FIRERED AND LEAFGREEN!
Sit back and enjoy!
As of now, the following sites have permission to use this guide:
*Gamefaqs
*Neoseeker
*Supercheats

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

4. Why get Jirachi Anyway?
WHAT? How can you seriously be asking that!? Fine, i\'ll tell you why.
*First and most importantly, getting Jirachi in your R/S game will fix
the berry glitch. This glitch prevents berries from growing, and stops
all other time events from happening. (lilycove dpt. store rooftop sale,
for example) The berry glitch takes place after about a year of gameplay.
Get Jirachi and this doesn\'t apply to you.
*Second, Jirachi is an awesome pokemon. It\'s max hp is 404, for crying
out loud! Even with a low hp nature! Not to mention its other stats, as well
as the awesome moves it learns. (It\'s the only Pokemon that learns Doom
Desire!)
*And finally........Jirachi is one of the coolest-looking pokemon, second only
to Rayquaza, in my opinion.

That\'s why getting Jirachi is more than just a good idea!

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

4a. And why is Deoxys all that?
.......**stares in disbelief**....... 
Here\'s some reasons for you:
*Deoxys IS A GOD in terms of attack power. (on par with Rayquaza)
*You need Deoxys to complete your Pokedex.
*It has 3 forms (2 of which aren\'t accessible at all in R/S)
How cool is that?
*Deoxys is so godly powerful and so blindingly fast, it does not need a 
partner in double battles. Just let it hold Leftovers & make sure that it 
has Recover, and you\'re set.
The only bad things about Deoxys are as follows:
*Deoxys has one of the worst DEF and SP DEF ratings in the game. You can,
however, get around this with Recover and Leftovers.
*Like any legendary pokemon, Deoxys takes longer to level up. But trust me,
a 400+ ATK and SP ATK (and SPEED!) stat are worth it all.

Deoxys...........RULES!

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

5. Jirachi\'s Basic Info

Jirachi, the wish pokemon. It is said to appear once every 1,000 years.
It will awaken if you sing to it in a pure voice. When it awakens, it is
said to grant whatever wish is written on the wish tags on its head. However,
if it senses danger, it will fight without awakening.

English Name: Jirachi
Japanese Name: Jiraachi
Type1: Steel
Type2: Psychic
Ability: Serene Grace
Serene Grace makes moves with extra effects (paralysis, sleep, etc.)
induce the extra effects more often when Jirachi uses one of the moves.
Number:
Before getting National Dex: #201
After getting National Dex: #385
Height: 1\'00\" (1 foot)
Weight: 2.42 lbs. (2 and a half pounds)
Footprint: a tiny upside-down teardrop
Gender: Genderless
Egg Group: Cannot Breed

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

5a. Deoxys\' Basic Info

Deoxys, the D.N.A. Pokemon. It is actually a space virus that was exposed to
a laser beam, turning it into a Pokemon. It has regenerative powers as well
as enough psychic ability to make Mewtwo and Lugia crap their pants.
In movie 7 (not out in US yet) it battled with Rayquaza to a standstill.
Then it went into Super Attack Mode Deoxys (only available in FireRed)
and beat it so badly that Rayquaza fled. (yes, Deoxys is THAT powerful)

English Name: Deoxys
Japanese Name: Deokishisu
Type1: Psychic
Type2: none
Ability: Pressure
Pressure makes the foe use 2 pp for one move instead of 1.
Number:
Before getting National Dex: #202
After getting National Dex: #386
Height: 5\'07\" (five feet, 7 inches)
Weight: 134.0 lbs. (134 pounds)
Footprint: a small circle that is ever so slightly pointy on the upper
left-hand corner
Gender: Genderless
Egg Group: Cannot Breed

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

6. Level-up Moves for Jirachi
*Note: STAB means \"same type attack bonus\". It means that if the move used is
the same type as one of your pokemon\'s types, (or if it\'s type matches your
pokemon\'s single type) the move\'s power is boosted by 50%.

Name                 Learned at Lvl.                 Type
-----------------------------------------------------------------
Wish:                 starts w/ it                  Normal
Info: At the end of the turn after the turn you use this attack, you heal
50% of your max Hp.  Works even if you switch Pokemon.
PP: 10-16
Power: ---
Accuracy: ---

Confusion:            starts w/ it                  Psychic
Info: 10% chance of confusing the opponent.
PP: 25-40
Power: 50 (75 STAB)
Accuracy: 100

Rest:                    05                         Psychic
Info: Heals hp and all status changes except FRZ. User falls asleep.
PP: 10-16
Power: ---
Accuracy: ---

Swift:                   10                         Normal
Info: Always hits.
PP: 20-32
Power: 60 (90 STAB)
Accuracy: ---

Helping Hand:            15                         Normal
Info: Increases Teammates ATK power by 50%.
PP: 20-32
Power: ---
Accuracy: 100

Psychic:                 20                         Psychic
Info: 10% chance of lowering opponents SP. DEF.
PP: 10-16
Power: 100 (150 STAB)
Accuracy: 100

Refresh:                 25                         Normal
Info: Heals the user of paralysis, burn, or poison.
PP: 20-32
Power: ---
Accuracy: ---

Rest:                    30                         Psychic
Info: Heals hp and all status changes except FRZ(frozen). User falls asleep.
Learned for the second time.
PP: 10-16
Power: ---
Accuracy: ---

Double-Edge:             35                         Normal
Info: Recoils 1/3 of the damage given.
PP: 15-24
Power: 120 (180 STAB)
Accuracy: 100

Future Sight:            40                         Psychic
Info: Deals damage 2 turns after it is used.
PP: 15-24
Power: 80 (120 STAB)
Accuracy: 90

Cosmic Power:            45                         Psychic
Info: Raises DEF. and SP. DEF.
PP: 20-32
Power: ---
Accuracy: ---

Doom Desire:             50                         Steel
Info: Deals damage 2 turns after it is used.
PP: 5-8
Power: 120 (180 STAB)
Accuracy: 85

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

6a. Level-up Moves for Deoxys
These are Deoxys\' Level-up Moves:

Name                 Learned at Lvl.                 Type
-----------------------------------------------------------------
Leer:                starts w/ it                   Normal
Info: Lowers opoonent\'s DEF.
PP: 30-48
Power: ---
Accuracy: 100

Wrap:                starts w/ it                   Normal
Info: After it is used, at the end of each of the following turns,
the target is hurt a little. Target cannot switch out.
PP: 20-32
Power: 15 (27.5 STAB)
Accuracy: 85

Night Shade:             05                         Ghost
Info: Damage = User\'s Level
PP: 15-24
Power: ---
Accuracy: 100

Teleport:                10                         Psychic
Info: User flees from battle. No effect in trainer battles.
PP: 20-32
Power: ---
Accuracy: ---

Knock Off                15                         Dark
Info: Target temporarily loses the item it\'s holding.
PP: 20-32
Power: 20 (30 STAB)
Accuracy: 100

Pursuit                  20                         Dark
Info: x2 damage if target switches out.
PP: 20-32
Power: 40 (60 STAB)
Accuracy: 100

Psychic:                 25                         Psychic
Info: 10% chance of lowering opponents SP. DEF.
PP: 10-16
Power: 100 (150 STAB)
Accuracy: 100

Snatch:                  30                         Dark
Info: If target uses a stat-raising or healing move, it\'s
effect is stolen from the target and put on the user.
PP: 10-16
Power: ---
Accuracy: 100

Cosmic Power:            35                         Psychic
Info: Raises DEF. and SP. DEF.
PP: 20-32
Power: ---
Accuracy: ---

Recover:                 40                         Noraml
Info: User is healed by 50% of it\'s max HP
PP: 20-32
Power: ---
Accuracy: ---

Psycho Boost             45                         Psychic
Info: User\'s SP ATK greatly falls.
PP: 5-8
Power: 140 (210 STAB)
Accuracy: 90

Hyper Beam               50                         Normal
Info: Rediculously powerful, but user has to skip it\'s next turn
to recharge from the loss of power.
PP: 5-8
Power: 150 (225 STAB)
Accuracy: 90

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

7. Jirachi\'s Tm/Hm Compatabilities

Tm03-Water Pulse
Type: Water
Info: 20% chance of confusing the opponent.
PP: 20-32
Power: 60 (90 STAB)
Accuracy: 100

Tm04-Calm Mind
Type: Psychic
Info: Raises SP. ATK and SP. DEF.
PP: 20-32
Power: ---
Accuracy: ---

Tm06-Toxic
Type: Poison
Info: Poisons opponent. It gets worse for the opponent with every passing
turn.
PP: 10-16
Power: ---
Accuracy: 85

Tm10-Hidden Power
Type: Normal
Info: ATK power varies for different Pokemon.
PP: 15-24
Power: ---
Accuracy: 100

Tm11-Sunny Day
Type: Fire
Info: Raises the power of Fire moves for 5 turns.  Also, Solarbeam can be used
without taking in sunlight first.
PP: 5-8
Power: ---
Accuracy: ---

Tm15-Hyper Beam
Type: Normal
Info: My favorite move.  It is obnoxiously powerful, but the user needs to
recharge the next turn.  Great for one-hit kills.
PP: 5-8
Power: 150 (225 STAB)
Accuracy: 90

Tm16-Light Screen
Type: Psychic
Info: Cuts SP. ATK damage done to the user in half for up to 5 turns.
PP: 30-48
Power: ---
Accuracy: ---

Tm17-Protect
Type: Normal
Info: Negates all forms of damage done to the user. Drawbacks: Cannot attack
if you use Protect, and it may fail if used in succession.
PP: 10-16
Power: ---
Accuracy: ---

Tm18-Rain Dance
Type: Water
Info: for 5 turns, Water moves\' power is boosted by 50%, Fire moves\' power is
cut by 50%, and Thunder\'s accuracy becomes 100.
PP: 5-8
Power: ---
Accuracy: ---

Tm20-Safeguard
Type: Normal
Info: Prevents status abnormalities for 5 turns
PP: 25-40
Power: ---
Accuracy: ---

Tm21-Frustration
Type: Normal
Info: The more the user dislikes you, (or it\'s trainer if that happens to
not be you) the more powerful the attack becomes.
PP: 20-32
Power: ---
Accuracy: 100

Tm24-Thunderbolt
Type: Electric
Info: 10% chance of paralyzing the opponent
PP: 15-24
Power: 95 (142.5 STAB)
Accuracy: 100

Tm25-Thunder
Type: Electric
Info: 30% chance of paralyzing opponent. Damage is doubled if opponent is 
airborne.  Accuracy becomes 100 if used while it\'s raining.
PP: 10-16
Power: 120 (180 STAB)
Accuracy: 70

Tm27-Return
Type: Normal
Info: The more the user likes you, (or its trainer if your not its trainer)
the more powerful the attack becomes
PP: 20-32
Power: ---
Accuracy: 100

Tm29-Psychic
Type: Psychic
Info: My other favorite move. It has a 10% chance of lowering the opponent\'s
SP. DEF.
PP: 10-16
Power: 100 (150 STAB)
Accuracy: 100

Tm30-Shadow Ball
Type: Ghost
Info: Has a 20% chance of lowering opponent\'s SP. DEF.  Only works on Ghost-
type Pokemon
PP: 15-24
Power: 80 (120 STAB)
Accuracy: 100

Tm32-Double Team
Type: Normal
Info: Raises evasiveness.
PP: 15-24
Power: ---
Accuracy: ---

Tm33-Reflect
Type: Psychic
Info: Cuts physical damage done to user by 50% for up to 5 turns
PP: 20-32
Power: ---
Accuracy: ---

Tm34-Shock Wave
Type: Electric
Info: Always hits.
PP: 20-32
Power: 60 (90 STAB)
Accuracy: ---

Tm37-Sandstorm
Type: Rock
Info: A useless move in my opinion.  Creates a sandstorm that lasts for 5
turns.  At the end of a turn in which it is in effect, it damages all
Pokemon that aren\'t Ground, Steel, or Rock-type.
PP: 10-16
Power: ---
Accuracy: ---

Tm40-Aerial Ace
Type: Flying
Info: Extremely fast. Always hits
PP: 20-32
Power: 60 (90 STAB)
Accuracy: ---

Tm42-Facade
Type: Normal
Info: If the user is burnt, poisoned, or paralyzed, this attacks power is
doubled.
PP: 20-32
Power: 70 (105 STAB)
Accuracy: 100

Tm43-Secret Power
Type: Normal
Info: Based on where it is used, it has a 30% chance of causing a status
change. Here is a list.
If used on:      Status Change:
Small grass-------Poison
Tall grass--------Sleep
Cave--------------Flinch
Mountain----------Confuse
Sea--------------Lowers ATK.
Pond-------------Lowers SPEED
Sand-------------Lowers ACCURACY
Underwater-------Lowers DEF.
Anywhere
else--------------Paralysis
PP: 20-32
Power: 70
Accuracy: 85

Tm44-Rest
Type: Psychic
Info: Heals Hp and all status changes except for freezing.  User falls asleep.
PP: 10-16
Power: ---
Accuracy: ---

Tm45-Attract
Type: Normal
Info: Makes opponents of the opposite gender fall in love with the user.
Useless to Jirachi since it is genderless.
PP: 15-24
Power: ---
Accuracy: 100

Tm48-Skill Swap
Type: Psychic
Info: The user switches abilities with the opponent/target
PP: 10-16
Power: ---
Accuracy: 100

Hm05-Flash
Type: Normal
Info: The most useless battle move/Hm EVER. Lowers oppnents accuracy.
After you are done with Victory Road, if you don\'t have it on an Hm slave,
go to Lilycove and delete it ASAP. Teach your pokemon a good move afterward.
PP: 20-32
Power: ---
Accuracy: 70

This concludes the list of Jirachi\'s Tm/Hm Compatabilities.

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

7a. Deoxys\' Tm/Hm Compatabilities

Tm01-Focus Punch
Type: Fighting
Info: On the first turn, the user channels energy into its fist.
On the second turn, a Punch as powerful as the Hyper Beam is
released upside the targets head. Looks very cool if performed
successfully. However, if the user is hit before the punch can be
released, the user loses its focus and has to start the move over.
PP: 20-32
Power: 150 (225 STAB)
Accuracy: 100

Tm03-Water Pulse
Type: Water
Info: 20% chance of confusing the opponent.
PP: 20-32
Power: 60 (90 STAB)
Accuracy: 100

Tm04-Calm Mind
Type: Psychic
Info: Raises SP. ATK and SP. DEF.
PP: 20-32
Power: ---
Accuracy: ---

Tm06-Toxic
Type: Poison
Info: Poisons opponent. It gets worse for the opponent with every passing
turn.
PP: 10-16
Power: ---
Accuracy: 85

Tm10-Hidden Power
Type: Normal
Info: ATK power varies for different Pokemon.
PP: 15-24
Power: ---
Accuracy: 100

Tm11-Sunny Day
Type: Fire
Info: Raises the power of Fire moves for 5 turns.  Also, Solarbeam can be used
without taking in sunlight first.
PP: 5-8
Power: ---
Accuracy: ---

Tm12-Taunt
Type: Dark
Info: If the target uses anything other than an attacking move, that move fails.
Taunt lasts for 2 turns.
PP: 20-32
Power: ---
Accuracy: 100

Tm13-Ice Beam
Type: Ice
Info: Has a 10% chance of freezing the target.
PP: 10-16
Power: 95 (142.5 STAB)
Accuracy: 100

Tm15-Hyper Beam
Type: Normal
Info: My favorite move.  It is obnoxiously powerful, but the user needs to
recharge the next turn.  Great for one-hit kills.
PP: 5-8
Power: 150 (225 STAB)
Accuracy: 90

Tm16-Light Screen
Type: Psychic
Info: Cuts SP. ATK damage done to the user in half for up to 5 turns.
PP: 30-48
Power: ---
Accuracy: ---

Tm17-Protect
Type: Normal
Info: Negates all forms of damage done to the user. Drawbacks: Cannot attack
if you use Protect, and it may fail if used in succession.
PP: 10-16
Power: ---
Accuracy: ---

Tm18-Rain Dance
Type: Water
Info: for 5 turns, Water moves\' power is boosted by 50%, Fire moves\' power is
cut by 50%, and Thunder\'s accuracy becomes 100.
PP: 5-8
Power: ---
Accuracy: ---

Tm20-Safeguard
Type: Normal
Info: Prevents status abnormalities for 5 turns
PP: 25-40
Power: ---
Accuracy: ---

Tm21-Frustration
Type: Normal
Info: The more the user dislikes you, (or it\'s trainer if that happens to
not be you) the more powerful the attack becomes.
PP: 20-32
Power: ---
Accuracy: 100

Tm22-Solarbeam
Type: Grass
Info: On the turn it is used, the user takes in sunlight. On the following
turn, the beam is fired. If Sunny Day (or Groudon\'s Drought) is still
working, the beam is fired as soon as the move is used.
PP: 10-16
Power: 120 (180 STAB)
Accuracy: 100

Tm24-Thunderbolt
Type: Electric
Info: 10% chance of paralyzing the opponent
PP: 15-24
Power: 95 (142.5 STAB)
Accuracy: 100

Tm25-Thunder
Type: Electric
Info: 30% chance of paralyzing opponent. Damage is doubled if opponent is 
airborne.  Accuracy becomes 100 if used while it\'s raining.
PP: 10-16
Power: 120 (180 STAB)
Accuracy: 70

Tm27-Return
Type: Normal
Info: The more the user likes you, (or its trainer if your not its trainer)
the more powerful the attack becomes
PP: 20-32
Power: ---
Accuracy: 100

Tm29-Psychic
Type: Psychic
Info: My other favorite move. It has a 10% chance of lowering the opponent\'s
SP. DEF.
PP: 10-16
Power: 100 (150 STAB)
Accuracy: 100

Tm30-Shadow Ball
Type: Ghost
Info: Has a 20% chance of lowering opponent\'s SP. DEF.  Only works on Ghost-
type Pokemon.
PP: 15-24
Power: 80 (120 STAB)
Accuracy: 100

Tm31-Brick Break
Type: Fighting
Info: Destroys Barrier, Reflect, and Light Screen.
PP: 15-24
Power: 75 (112.5 STAB)
Accuracy: 100

Tm32-Double Team
Type: Normal
Info: Raises evasiveness.
PP: 15-24
Power: ---
Accuracy: ---

Tm33-Reflect
Type: Psychic
Info: Cuts physical damage done to user by 50% for up to 5 turns
PP: 20-32
Power: ---
Accuracy: ---

Tm34-Shock Wave
Type: Electric
Info: Always hits.
PP: 20-32
Power: 60 (90 STAB)
Accuracy: ---

Tm39-Rock Tomb
Type: Rock
Info: Lowers targets SPEED
PP: 10-16
Power: 50 (75 STAB)
Accuracy: 80

Tm40-Aerial Ace
Type: Flying
Info: Extremely fast. Always hits
PP: 20-32
Power: 60 (90 STAB)
Accuracy: ---

Tm41-Torment
Type: Dark
Info: Target cannot use the same move twice in a row.
PP: 15-24
Power: ---
Accuracy: 100

Tm42-Facade
Type: Normal
Info: If the user is burnt, poisoned, or paralyzed, this attacks power is
doubled.
PP: 20-32
Power: 70 (105 STAB)
Accuracy: 100

Tm43-Secret Power
Type: Normal
Info: Based on where it is used, it has a 30% chance of causing a status
change. Here is a list.
If used on:      Status Change:
Small grass-------Poison
Tall grass--------Sleep
Cave--------------Flinch
Mountain----------Confuse
Sea--------------Lowers ATK.
Pond-------------Lowers SPEED
Sand-------------Lowers ACCURACY
Underwater-------Lowers DEF.
Anywhere
else--------------Paralysis
PP: 20-32
Power: 70
Accuracy: 85

Tm44-Rest
Type: Psychic
Info: Heals Hp and all status changes except for freezing.  User falls asleep.
PP: 10-16
Power: ---
Accuracy: ---

Tm45-Attract
Type: Normal
Info: Makes opponents of the opposite gender fall in love with the user.
Useless to Deoxys since it is genderless.
PP: 15-24
Power: ---
Accuracy: 100

Tm48-Skill Swap
Type: Psychic
Info: The user switches abilities with the opponent/target
PP: 10-16
Power: ---
Accuracy: 100

Tm49-Snatch
Type: Dark
Info: If target uses a stat-raising or healing move, it\'s
effect is stolen from the target and put on the user.
PP: 10-16
Power: ---
Accuracy: 100

Hm01-Cut
Type: Normal
Info: No special effect. Cuts down trees outside of battle.
PP: 30-48
Power: 50 (75 STAB)
Accuracy: 95

HM04-Strength
Type: Normal
Info: No special effect.
PP: 15-24
Power: 80 (120 STAB)
Accuracy: 100

Hm05-Flash
Type: Normal
Info: The most useless battle move/Hm EVER. Lowers oppnents accuracy.
After you are done with Victory Road, if you don\'t have it on an Hm slave,
go to Lilycove and delete it ASAP. Teach your pokemon a good move afterward.
PP: 20-32
Power: ---
Accuracy: 70

Hm06-Rock Smash
Type: Fighting
Info: I have only ONE THING to say about Rock Smash: DO NOT TEACH IT TO YOUR
POKEMON IF YOU CAN HELP IT! This move is horribly weak. Has a 50% chance
of lowering the targets DEF.
PP: 15-24
Power: 20-30
Accuracy: 100

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

8. Battle Strategies Using Jirachi
NOTE!: I recommend that you skip down a section and read through the
Rayquaza mini-section before reading this section, just to get a grasp on
what Jirachi\'s double battle partner should be like.

 First, let me start off by saying 2 things.
1. The best battle move set for Jirachi to have is the following:

Jirachi @ Leftovers (Leftovers can be found in a trash can on the lower
part of the S.S. Tidal)
Psychic
Doom Desire
Wish
Thunder

2. When double battling, MAKE SURE that Jirachi\'s partner is a strong
Rayquaza.

Ok. Now, the strategies:
#1: (Jirachi by itself) Using the above said move set, have Jirachi open
with Wish. This will give you time to unleash moves such as Thunder (It may 
have a low Accuracy, but because of Jirachi\'s ability, it has a 42% chance 
of inducing paralysis) or Psychic. Use Doom Desire for the second move though, 
as it will come back to haunt your foe. 
You should get enough damage in so that when wish heals you, you can finish 
the foe off and be ready for the next Pokemon. Doom Desire is backup. Add in 
Jirachi\'s high DEF. (It being Steel-type) and you have got nothing to worry 
about, except for 3 Pokemon. Houndour, Houndoom, and Groudon.
Leftovers don\'t hurt, either. But since i do not know exactly when Jirachi 
will use leftovers, I will give a battle example w/o it.

Example of Battle using strategy #1:

Move 1(Jirachi): Wish
Move 1(foe): Unless its fire/ground-type, no worries
Move 2(Jirachi): Doom Desire
Move 2(foe): see above
Move 3(Jirachi): Thunder or Psychic, depending on foe\'s type
Move 3(foe): see move 1(foe)
{wish Heal!}
Move 4(Jirachi): see move 3(Jirachi)
(By now, the foe should have fainted.  If not, read the next move.  
If so, repeat for the next battle)
Move 4(foe): see move 1(foe)
{Doom Desire!} (foe should faint, as a result of a high-powered STAB-boosted 
Doom Desire, since nothing is resistant against it.  If by some miracle your 
foe survived, just keep using Thunder/Psychic)

#2: (double battle, Jirachi and Rayquaza) 
This battle guide assumes your foe has 6 Pokemon.
Have Jirachi open with Wish. If there is a(n)....
*Ice-type Pokemon on the foes side, have Rayquaza use it\'s fire move to
school it. The same thing goes for multiple Ice-types on the foe\'s team.
*Fire-type Pokemon on the foe\'s side, have Rayquaza use Surf to blow it
away. The same thing goes for multiple Fire-types on the foe\'s team.
The same thing goes for Ground-types. Use Surf on them, too.
The foe\'s attacks shouldnt matter to Jirachi\'s DEF./SP DEF. and Rayquaza\'s
lack of weaknesses (you got rid of the Ice-type, remember?) On turn 2, have
Jirachi target the foe of your chioce for Doom Desire, and do not attack that
chosen foe for the remainder of the battle. Have Rayquaza attack the other
Pokemon opponent, (the one not chosen by Doom Desire) exploiting it\'s
weakness if possible. The foe\'s attacks still shouldn\'t matter.
On turn 3, have Jirachi use Wish, just to have it do something. Rayquaza 
should attack the Pokemon not chosen by Doom Desire (the chosen one should 
still be alive) and if the one not chosen faints from being attacked (It 
should faint, seeing as how Rayquaza should attack before Jirachi gets to 
make its move) You have been following my instructions well. The foe\'s
attack should be next to useless because Wish will heal your Pokemon at the
end of this turn. You should have this:
You-
Pokemon on the battlefield: 2, hp: close to full/ full (both PKMN)
Pokemon down: 0
Pokemon in reserve, waiting to come out: depends on how many you have with
you besides Jirachi and Rayquaza.

Enemy-
Pokemon on the battlefield: 2, hp: full (both PKMN)
Pokemon down: 3
Pokemon in reserve: 1

For turn 4, have Jirachi use Wish as backup, then Have Rayquaza knock off
the one not chosen with the attack that works best against it. Their
attacks STILL shouldnt matter to you, and Doom Desire should finally get
of the chosen Pokemon. For turn 5, Just attack the last Pokemon with
Rayquaza.
NOTE: Have Rayquaza K.O. any Ice, Fire, and Ground-types that are sent out,
as soon as they come out, because they are the only threats to your team.

Battle Example:

Move 1(Jirachi): Wish
Move 1(Rayquaza): Attack the Pokemon of your choice with the move of your
choice, exploiting its weakness if at all possible.
Move 1(foes): shouldnt matter, as you should have gotten rid of any threats
to your team that your foe had on the 1st turn by now
Move 2(Jirachi): Doom Desire on a chosen Pokemon
Move 2(Rayquaza): Attack the one not chosen, making use of its weakness
if you can
Move 2(foes): see move 1(foes)
Move 3(Jirachi): Wish
Move 3(Rayquaza): Attack the one not chosen (or the one replacing it)
Move 3(foes): REALLY shouldn\'t matter, as Wish will heal you now
WISH HEAL!
Move 4(Jirachi): Wish
Move 4(Rayquaza): see move 2(Rayquaza)
Move 4(foes): doesn\'t matter
DOOM DESIRE HITS!
Move 5(Jirachi): Attack the last Pokemon your foe has, making use of its
weakness if possible
Move 5(Rayquaza): see Move 5(Jirachi)

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

8a. Rayquaza mini-section

This section explains what moves Rayquaza should have for being Jirachi\'s 
partner, where to get Rayquaza, and Rayquaza\'s stats/EVs.

Rayquaza\'s move set for double battles w/ Jirachi:

Rayquaza @ Mystic Water (Mystic Water is attached to Castform)
Hyper Beam
Surf (Must have this! Very important!)
and either:
Flamethrower
Blizzard
or:
Fire Blast
Ice Beam

Getting Rayquaza:
Youll need:
-Mach Bike
-Ultra (at least 30) or Master Ball (1)
-A Pokemon that knows Thunder Wave (preferrably Magneton, since it is 
steel-type and is resistant to Fly, Extremespeed, and Outrage) Lvl: at 
least 55
-A Swampert (or other Blizzard-compatible Pokemon that knows Blizzard)
that knows Blizzard Lvl: at least 65
-You also need to have beaten the Elite Four

Fly to Pacifidlog Town. Surf north as far as you can go, then Surf right 
until you see a cave. Enter it and go up and around until you are outside 
the entrance to a tower. This is Sky Pillar, home to Rayquaza, as well as 
wild Dusclops and Altaria. Go inside and work your way up until you come to 
a room with cracks in the floor. Get on your Mach Bike. You need to ride 
across the floor: down, left, then up. Here\'s the catch: YOU CANT RUN INTO 
ANYTHING! If you do, you slow down and fall through the cracks to the
previous floor. After you make it across, go up 2 floors to reach another 
one of these annoying cracked-floor puzzles. This one is VERY hard, but 
worth it for Rayquaza. The reason its hard is because you need to stop on 
one of the 2 middle cracked spaces at the north part of the room and fall 
through to get to the door you couldnt reach before. Go through it, then up 
until you reach a huge green thing. Enter Rayquaza. Before you press A next 
to it to make it battle, however, do 2 things. Switch Magneton (or your
Thunder Wave Pokemon) to the left of the list so it goes out first. THEN SAVE! 
Ok. Now you are ready. Walk up to it and press A.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Legendary Pokemon Battle: Rayquaza
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Pokemon I used: N/A
Ball(s) I used: Master Ball, 1st turn (I have many)

I\'m assuming you don\'t want to use your Master ball, unless you have more 
than one, so  this battle guide will rely on the Ultra Ball. First, have 
Magneton (or your Thunder Wave Pokemon) use Thunder Wave. Paralyzing Rayquaza 
is very important. Then, attack it until one of 2 things happen.
-It kills your Magneton. Fat chance, I know, but a Lvl. 70 Rayquaza is no 
laughing matter. If this happens, switch to Swampert (or your Blizzard 
Pokemon)
-It uses Rest. If this happens, use Thunder Wave until it wakes up and is 
able to be paralyzed. Paralyze it and switch to Swampert (Blizzard Pokemon)
Once Swampert/ Blizzard Pokemon is out, smash Rayquaza with Blizzards until
its HP is very, very, very low. I\'m talking like 1 millimeter of health left.
If you can\'t do this for whatever reason, get as close to 1 millimeter as you
can (without killing it) and hope it doesn\'t use rest. When you have met these
conditions.........
-health: I(((((((((((((((( I=amount of health left.
-Rayquaza is paralyzed
........Throw an Ultra Ball at it. To ensure maximum catching potential,
repeatedly tap the A button like a madman as soon as the ball hits the floor.

If you accidently killed it, save and reset, then do the battle over.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rayquaza\'s Stats
 Here is a list of Rayquaza\'s max stats/ EVs

Key: 
<= with a nature that increases that particular stat
>= with a nature with decreases that particular stat
^= with a nature that does nothing to that particular stat

        <            >            ^
HP     414          414          414
ATK.   438          359          399
DEF.   306          251          279
SP
ATK.   438          359          399
SP
DEF.   306          251          279
SPEED  317          260          289

EV advice from Dan:
You should be primarily concerned with building up Rayquaza\'s ATK. and SP
ATK. That way, it has the power to K.O. the opponent\'s Pokemon in one shot
during double battles.

This concludes the Rayquaza mini-section.

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

8b. Battle Strategy Against Jirachi

Use Groudon. Every good move it knows is super-effective on Jirachi.

Move set for Groudon against Jirachi:

Groudon @ (either Soft Sand or Charcoal. You decide.)
Earthquake
Eruption
Fire Blast
Dig

It should also have the power to K.O. Jirachi in one hit

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

8c. Battle Strategy Using Deoxys

This strategy applies to both normal and double battles, as Deoxys is powerful
enough so that it doesnt matter who its partner is.

Deoxys @ Leftovers
Hyper Beam
Recover
Psycho Boost
Shadow Ball

Have Deoxys open with Psycho Boost. It may reduce its SP ATK, but its
other moves rely on ATK. As for Recover, it always restores half of
Deoxys\' max HP. If by some.....MIRACLE......your foe lives after that,
Either Shadow Ball (if your foe is Ghost or Psychic-type) or Hyper Beam
(If it\'s anything else-type) it. The only time you should have to Recover
is if you use Hyper Beam and the foe has more Pokemon. When their next
Pokemon comes out, it has an opportunity to damage you, and Deoxys\' DEF
leaves something to be desired.

Battle Example:

Move 1(Deoxys): Psycho Boost
Move 1(foe): (if it didnt die) unless it heavily damages you, dont worry.
Move 2(Deoxys): Depending on the situation, any move except Recover or 
Psycho Boost.
And thats all you should have to do.

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

8d. Battle Strategy Against Deoxys
If you are unfortunate enough to battle a well-trained Deoxys, may
the Force be with you. This is your best bet though:

Sableye @ Spell Tag
Astonish
Faint Attack
Shadow Ball
Knock Off

Sableye is immune to Hyper Beam and Psycho Boost. Also, Shadow Ball
is only normal effective against it. You should be able to live through
the 1st move to use Shadow Ball on Deoxys. That should do it in. If it doesnt,
use Astonish next turn.

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

9. Contest Guide for Jirachi

NOTE: The Jirachi you enter in a contest should be a seperate one from your
battle Jirachi.

First, make sure that Jirachi\'s nature is any of these 4:
-Calm
-Gentle
-Careful
-Sassy

Now, get its SMART stat up to max with the correct Pokeblocks. Go to the 
Pokemon Fan Club in Slateport City with Jirachi as your lead Pokemon 
(SMART stat maxed) and talk to the guy behind the big table. He\'ll give you 
a Green Scarf. Put it on Jirachi so that it\'s SMART stat reaches its 
absolute limit.

Now teach it the following moves:

Jirachi @ Green Scarf
Confusion
Calm Mind
Psychic
Future Sight

Heres what to do:
NOTE: This works best if you go first on the first 4 appeals

Appeal 1: Calm Mind
Appeal 2: Future Sight
Appeal 3: Calm Mind
Appeal 4: Confusion
Appeal 5: Psychic

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

9a. Contest Guide for Deoxys

Your Contest Deoxys can be the same as your battle Deoxys.
Just tech it Calm Mind to replace Hyper Beam, then after you are
done, teach it Hyper Beam again. Do the same thing as you would do 
with Jirachi, Pokeblocks and the Green Scarf.

Deoxys @ Green Scarf
Calm Mind
Shadow Ball
Recover
Psycho Boost

Appeal 1: Calm Mind
Appeal 2: Psycho Boost
Appeal 3: Calm Mind
Appeal 4: Psycho Boost
Appeal 5: Shadow Ball

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

10. EVs and Stats for Jirachi

This is a list of Jirachi\'s max stats, and my advice on EVs.

Key: 
<= with a nature that increases that particular stat
>= with a nature with decreases that particular stat
^= with a nature that does nothing to that particular stat

        <            >            ^
HP     404          404          404
ATK.   328          269          299
DEF.   328          269          299
SP
ATK.   328          269          299
SP
DEF.   328          269          299
SPEED  328          269          299

Dan\'s EV advice: Build up Jirachi\'s SP ATK. and SP DEF.
Dan\'s other advice: Use whatever money you don\'t need to buy
stat boosters for Jirachi

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

10a. EVs and Stats for Deoxys

This is a list of Deoxys\' max stats and my EV advice.

Key: 
<= with a nature that increases that particular stat
>= with a nature with decreases that particular stat
^= with a nature that does nothing to that particular stat

        <            >            ^
HP     304          304          304
ATK.   438          359          399
DEF.   218          179          199
SP
ATK.   438          359          399
SP
DEF.   218          179          199
SPEED  438          359          399

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

11. How to get Jirachi

By now, you are probably thinking to yourself, \"Man! Jirachi is the stuff!
I want it! Dan, please tell me how to get it!\" Ok. I will.
There are 4 known ways to obtain Jirachi in R/S:

*The first way is by having in your possession a Pokemon: Colosseum Bonus
Disc. You can get Jirachi from it. (you\'ll need a GBA-Gamecube link, and of
course, a Gamecube)

*The second way is this: If you have a European or Australian Pokemon Channel,
you can download Jirachi from it after completing the game.

*The 3rd way is by obtaining it from a Nintendo event. (I hate it when they
do this. The event, of course, already happened)

*the 4th, easiest, and fastest way to get Jirachi (This is the way I used,
as i am getting one from my friends bonus Disc, but needed it to write this
guide) is to use a Gameshark or Action Replay.  Here i have listed the
Gameshark SP and action replay codes for it.

Gameshark SP-
Pokemon Ruby Master code-0000B13000AB
1003A82A0007
Pokemon Sapphire Master code-000056D0000A
1003A82A0007

The Jirachi code- 83007D220199

Action Replay-
Pokemon Sapphire Master code-
A2E564FE 0FB58A54
B4564EFE 23F44BF2
Pokemon Ruby Master code-
A2E564FE 0FB58A54
530823D9 16558191

The Jirachi code- 
89CF0941 3F293D81

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

11a. How to get Deoxys

And by now you probably want Deoxys like you want a million dollars.
There are 3 ways to get Deoxys, and only one is currently available,
and 1 will never be available again.

*Nintendo Event (it already happened)
*Trade it to Ruby/Sapphire from FireRed/LeafGreen (not out yet)
*Gameshark/Action Replay

Gameshark SP-
Pokemon Ruby Master code-0000B13000AB
1003A82A0007
Pokemon Sapphire Master code-000056D0000A
1003A82A0007

The Deoxys code- 83007D22019A

Action Replay-
Pokemon Sapphire Master code-
A2E564FE 0FB58A54
B4564EFE 23F44BF2
Pokemon Ruby Master code-
A2E564FE 0FB58A54
530823D9 16558191

The Deoxys Code-
88F7CB8E EE360350

...........And thats how to get Jirachi and Deoxys. This is the end of my guide,
and I hope you liked it,

Dan

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================

12. Legal Stuff
I do not own Pokemon, Jirachi, Deoxys or Rayquaza.  All rights belong to
Satoshi Taijiri, in assosciation with Nintendo and Game Freaks. This
guide however, is mine, and as of now can ONLY be used on the sites listed
at the top of this guide.

--------------------------(Jirachi)--------------------------------
==========================[Deoxys]=================================