Debug Menu FAQ by KeyBlade999
Pokemon Mystery Dungeon: Red Rescue Team on SuperCheats.com
 
                O--------------------------------------------O
                |  Pokemon Mystery Dungeon: Red Rescue Team  |
                |               Debug Menu FAQ               |
                |               By KeyBlade999               |
                |                                            |
                |            Total Size: 30.9 KB             |
                |           Current Version: Final           |
                |     Previous Update: 12:42 AM 7/7/2011     |
                O--------------------------------------------O

0. Contents*******************************************PMD0*******************
            _____________________________________________________
           /                                       |             \
          |              Section Name              |  CTRL+F Tag  |
          |                                        |              |
           >--------------------------------------< >------------<
          |   0. Contents                          |   **PMD0**   |
          |   1. Intro                             |   **PMD1**   |
          |   2. Version History                   |   **PMD2**   |
          |   3. Credits                           |   **PMD3**   |
          |   4. Legal and Contact                 |   **PMD4**   |
           >--------------------------------------< >------------<
          |   5. Debug Menu Prerequisites          |   **PMD5**   |
          |   6. Accessing/Leaving the Debug Menu  |   **PMD6**   |
          |   7. The Debug Menu Itself             |   **PMD7**   |
           \_______________________________________|_____________/


1. Intro************************PMD1*****************************************
It's been some time since I've written a GBA guide, eh? About two years, in
fact. Anywho, this is my first glitch-related guide in some time. This is for
PMD: Red Rescue Team. If you're reading this on Blue, you might not be able
to do some of this. Enjoy.

2. Version History************************PMD2*******************************
v0.20 - Got the overall format down. Finished Contents, Intro, Legal, the
        Prerequistes, and the accessing/exiting. Did most of the last section,
        except the scene listings. Done through Main 4B-7 on those.
        11:39 PM 7/5/2011
Final - Done all I can. Any future updates relies on others' submissions.
        Size: 30.9 KB.  12:43 AM 7/7/2011

3. Credits************************PMD3***************************************
You                  -- For reading my FAQ.
CJayC & SBAllen      -- For creating and maintaining GameFAQs.
Nintendo & GameFreak -- For making Pokemon as awesome as it is today.
MadCatz              -- For creating the GameShark I used.
www.gameshark.com    -- The GameShark codes listed in this FAQ are from there.
Me (KeyBlade999)     -- For making this guide. :)

4. Legal and Contact*****************PMD4************************************
Should this FAQ be located on a site other than GameFAQs, Neoseeker,
Supercheats, or any other site I have given permission for usage to, or if
this is copied onto another person's guide without my express permission via
e-mail (SKYDRIFTERS@aol.com), I will see you in court!

 2011 Daniel Chaviers (AKA KeyBlade999).

(BTW, if you want to contribute in ANY way to this, just use the e-mail above.
I would greatly appreciate it!!)

5. Debug Menu Prerequisites************************PMD5**********************
~~ Console: One of the below.
   ~~ GameBoy Advance (GBA)
   ~~ GameBoy Advance SP (GBA SP)
   ~~ Nintendo DS (will not allow Game Link Cable options)
   ~~ Nintendo DS Lite (will not allow Game Link Cable options)
   ~~ Nintendo Gamecube with GameBoy Player accessory

~~ Game: Pokemon Mystery Dungeon: Red Rescue Team.

~~ Cheating Device: One of the below. See codes for specific device below.
   ~~ Madcatz GameShark (2007 version).

~~ Madcatz 2007 GameShark Codes (credits to their site for the codes)

(M) Must Be On
90228AE1216C
D61188E40A0B
585E6716AEAD

Enter Debug Menu (Press Select + Up)
78583111C11C
B1BEA190F347
17CF08B36EA5

Exit Dedug Menu (Press Select + Down)
7C59241BC739
B1BEA190F347
078F8AB77AAB

Have all Items (See Kangaskhan in Debug Menu)
008CEB08531F
22AC95A4D407


6. Accessing/Leaving the Debug Menu************************PMD6**************
~~~ Accessing the Debug Menu
If you are using a 2007 Madcatz GameShark, you must not be in the middle of a
dungeon. In most cases, the all outside-dungeon areas, the midpoint, and most
scenes will function just fine. Press Select and Up to arrive.

~~ Leaving the Debug Menu
If you are using a 2007 Madcatz GameShark, simply press Select and Down. This
may not always work. For example, you must be outside a dungeon, at the
midpoint, or in a scene. In most cases, pressing Select and Down will take you
to the Pelipper Post Office, regardless of whether you were in or out of the
Debug Menu when you pressed the buttons.

7. The Debug Menu Itself************************PMD7*************************
Upon arriving, you'll be there. Here's a rough map of what I know is useful to
you or worth interest. The below descriptions are general; specifics are below.

     [1][2] [3][4][5]
           [6][7][8]
     [9][A][B][C]    [D][E][F]            [G][H]     [I]
    [?]                     [S]

[S] The spawn point I usually am at.
[?] When arriving, I sometimes temporarily spawn here, then flick to [S].
[1] Same functions as the mailbox in front of the team base: check mail, job
    list, and read PKMN News. Looks like a regular postbox, though.
[2] Same functions as the bulletin board in front of the Pelipper Post Office:
    take jobs, see their data, and check job list. Looks the same as the other
    postbox here.
[3] Same functions as the Pelipper who is at the Pelipper Post Office Friend
    Rescue desk.
[4] Same functions as the Pelipper who deals with Thank-You Mail at the
    Pelipper Post Office.
[5] A Pelipper, but you can't talk to him. It isn't like with [H], [I], and
    [8] -- no text box appears no matter how much you press A.
[6] Azumarill. Deals with cutscenes. BEWARE: Messing with them will put you at
    that point in the story.
[7] Wartortle. Same as [6], but different cutscenes.
[8] Blastoise with unregistered dialogue.
[9] Persian. Mess with your Poke storage.
[A] Kangaskhan. Basically, mess with storage.
[B] Green Kecleon. Basically, buy items and sell as needed.
[C] Purple Kecleon. Basically, buy orbs/TMs and sell as needed.
[D] Wigglytuff. Basically, buy Friend Areas. Limited by story progress.
[E] Gulpin. Does the whole relearn thing, etc., like normal.
[F] Jirachi. Same functions as Luminous Cave.
[G] Blastoise that activates effects; detailed below.
[H] Golem with unregistered dialogue.
[I] An Octillery with unregistered dialogue and a looping version of the
    papers-being-dropped animation.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1] Left Postbox ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This postbox has the same functions as the regular postbox.

- Check Mail: Checks any mail in the mailbox, be it jobs or PKMN News. Isn't
              affected by codes.
- Job List: Looks at the job list you had prior to entering. Any deletions in
            the list are in effect, even after exiting.
- PKMN News: Checks all the PKMN News you currently have.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2] Right Postbox ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This postbox works like the Bulletin Board outside the Pelipper Post Office.

- Bulletin Board: Shows the current jobs. Same as those on the board outside of
                  the Debug Menu and can be taken.
- Job List: Shows your job list. Lets you accept, delete, whatever.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [3] Left Pelipper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Works like the Pelipper at the Friend Rescue Counter of the Pelipper Post
Office.

- Receive SOS Mail: Let's you get someone's SOS Mail if they faint in a
                    dungeon. Can be received by Game Link Cable or passwords.
- Leave for Rescue: Let's you rescue someone whose SOS Mail you haven't done.
- Send A-OK Mail: Sends the A-OK Mail saying you rescued whoever gave you the
                  SOS Mail. Can be sent via Game Link Cable or password.
- Delete Mail: Delete mail. Duh.
- Cancel: Stop messing around with this Pelipper.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [4] Middle Pelipper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Works like the Pelipper at the Pelipper Post Office who deals with Thank-You
Mail.

- Send Thank-You Mail: Sends a mail thanking your rescuer. Only allowed if you
                       were rescued by another player. Transmittable via Game
                       Link Cable or password.
- Receive Thank-You Mail: Sends a mail thanking you for rescuing another. Only
                          allowed if you rescued someone else. Transmittable by
                          Game Link Cable or password.
- Cancel: Leave this portion of the Debug Menu.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [5] Right Pelipper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This Pelipper will do nothing that I know of. You cannot even talk to it. It is
not like with the Blastoise, Golem, or Octillery -- no text box appears. It
probably was meant to be like the far-right one at the Pelipper Post Office:
meant to give help.

Goes to show you, there are glitches within glitches.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [6] Azumarill ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This Azumarill will let you watch the various scenes in this game. With a
catch. If you decide to watch one, excepting a few which are obvious, you will
proceed in the game from that point. Obviously, I haven't been able to complete
the game from each scene forward. So I can give little else than the scene
start, and not whether so-and-so will mess up or whatever. So I'd appreciate
some help. Here we go!

Oh, and please note that my game's storyline was 100% complete when going into
the scenes, so maybe the freezes won't occur for others.

Format:

[section name]
- [sub-section name]
  - [scene name and description]

Main 0A ~ 4B Demo
- Main 0A ~ 1A Demo
  - Demo 01: Remember the start-up thing? Same thing, but you can't do anything
             until the menu. There, you can reload to the Debug Menu.
  - Demo 02: Same as Demo 01, but starts after the medical warning.
  - Demo 03: Same as the above two, but starts at the Pelipper Post Office.
  - Main 0A-1: Starts the personality quiz and goes from there.
  - Main 1A-1: Starts from the mental thoughts prior to meeting partner outside
               Tiny Woods.
  - Main 1A-2: Scene occurring post-faint in Tiny Woods.
  - Main 1A-3: Scene where you rescue Caterpie in Tiny Woods.

- Main 2A
  - Main 2A-1: Scene after Tiny Woods where you realize you're still a Pokemon.
  - Main 2A-2: Scene after Tiny Woods and you find your partner outside.
  - Main 2A-3: Scene outside Thunderwave Cave meeting the Magnemite.
  - Main 2A-4: Scene day after Thunderwave Cave. (Unconfirmed)
  - Main 2A-5: Scene outside Thunderwave Cave I've never otherwise saw. Freezes
               upon entering.
  - Main 2A-6: Scene rescuing the Magnemite from Thunderwave Cave.

- Main 2B
  - Main 2B-1: First dream.
  - Main 2B-2: Partner's intro to Pokemon Square.
  - Main 2B-3: Partner's intro to the job bulletin board and post office.
  - Main 2B-4: Second dream; interrupted by quake.
  - Main 2B-5: Scene outside Mt. Steel.
  - Main 2B-6: Day after Mt. Steel. (Unconfirmed)
  - Main 2B-7: Scene outside Mt. Steel on your second try.
  - Main 2B-8: Scene after beating Skarmory (Mt. Steel).

- Main 3A-0~
  - Main 3A-0: Start in team base. Immediately go to see yourself asleep upon
               "exiting". First dream you can see Gardevoir in. Can't exit
               scene with the Enter/Exit Debug Menu codes.
  - Main 3A-1: Exact same as above, but CAN exit.
  - Main 3A-2: Scene where you tell partner of dreams. Is after Mt. Steel.
  - Main 3A-3: Unknown of placement in plot. Seems like a typical wake-up.
  - Main 3A-4: Scene where Team Meanies takes your jobs.
  - Main 3A-5: Same as above, but no team base exiting.
  - Main 3A-6: Scene where Caterpie wants you to rescue Metapod.
  - Main 3A-7: Same as above.

- Main 3A-8~
  - Main 3A-8: Scene outside Sinister Woods.
  - Main 3A-9: Same as Main 3A-6.
  - Main 3A-10: Second or more try at Sinister Woods.
  - Main 3A-11: Scene after beating Team Meanies in Sinister Woods.

- Main 4A
  - Main 4A-0: Exit base twice, first. Scene where Jumpluff tells you of
               Shiftry's not yet returning.
  - Main 4A-1: Same as above, but a single exit.
  - Main 4A-2: Same as above, but no exiting.
  - Main 4A-3: Scene outside Silent Chasm.
  - Main 4A-4: Same as Main 4A-1.
  - Main 4A-5: Sends you straight to Silent Chasm B1F.
  - Main 4A-6: Scene where you find Jumpluff in Silent Chasm.

- Main 4B
  - Main 4B-0: Exit base twice. Then scene where partner tells you to go to
               Mt. Thunder.
  - Main 4B-1: Same as above, but one exit.
  - Main 4B-2: Same as above, but no exiting.
  - Main 4B-3: Scene outside Mt. Thunder.
  - Main 4B-4: Same as Main 4B-1.
  - Main 4B-5: Scene outside Mt. Thunder, second (or further) attempt.
  - Main 4B-6: Mt. Thunder halfway point, after fainting beyond it.
  - Main 4B-7: Mt. Thunder, after beating Zapdos.


Main 5A~7B
 - Main 5A
   - Main 5A-0: Double exit; partner tells you of Great Canyon.
   - Main 5A-1: Same as above, but one exit.
   - Main 5A-2: Same as above, but no exit.
   - Main 5A-3: Outside Great Canyon scene, first time.
   - Main 5A-4: Same as 5A-1.
   - Main 5A-5: Second or further try at Great Canyon.
   - Main 5A-6: Scene at Great Canyon where you meet Xatu.

 - Main 5B
   - Main 5B-0: Double exit; scene after meeting Xatu where partner asks you
                stuff.
   - Main 5B-1: Same as above, but one exit.
   - Main 5B-2: Same as above, but no exit.
   - Main 5B-3: Black screen only. Can use Select + Up/Down to exit it.
   - Main 5B-4: Whiscash's pond, but stuck on the small left waterfall. Can
                exit with Select + Up/Down.
   - Main 5B-5: Scene outside base, after Whiscash's story (I think).

 - Main 6A
   - Main 6A-1: Nighttime dream; first conversation with Gardevoir.
   - Main 6A-2: Scene and conversing with partner after dream mentioned above.
   - Main 6A-2: (This is different than the above.) Scene after above where
                Gengar works everyone against you and you prepare to flee.

 - Main 7A
   - Main 7A-1: Scene after Main 6A-2 (2) where you flee and become fugitives.
                Debug Menu enter/exits land you in front of Lapis Cave. (Try
                speaking with people in the Debug Menu after this!)
   - Main 7A-2: Black screen only. Exits with Select + Up/Down lands you in
                front of Lapis Cave.
   - Main 7A-3: Scene outside Lapis Cave upon arrival.
   - Main 7A-4: Scene outside Lapis Cave after faint/give up.
   - Main 7A-5: Scene upon exiting Lapis Cave.

 - Main 7B
   - Main 7B-1: Scene after finishing Lapis Cave; outside Mt. Blaze.
   - Main 7B-2: Black screen only. Exit with Select + Up/Down.
   - Main 7B-3: Scene outside Mt. Blaze upon fainting prior to halfway point.
   - Main 7B-4: Scene at Mt. Blaze halfway point upon fainting past halfway
                point.
   - Main 7B-5: Scene after beating Moltres atop Mt. Blaze.


Main 8A~10A Ending
- Main 8A
   - Main 8A-1: Scene after Mt. Blaze, but before Frosty Forest, where you find
                Absol.
   - Main 8A-2: Scene just outside Frosty Forest.
   - Main 8A-3: Scene outside Frosty Forest upon fainting before midpoint.
   - Main 8A-4: Scene in Frosty Forest midpoint upon fainting past it.
   - Main 8A-5: Scene after beating Articuno in Frosty Forest.

- Main 8B
   - Main 8B-1: Scene after Frosty Forest, but before Mt. Freeze, where you
                meet Gardevoir without dreaming.
   - Main 8B-2: Scene just outside Mt. Freeze.
   - Main 8B-3: Scene outside Mt. Freeze upon fainting prior to midpoint.
   - Main 8B-4: Scene atop Mt. Freeze where (I think) you met Ninetales. There
                is a white screen where the Team ACT vs. you fight was meant to
                end. Can be exited with Select + Up/Down.
   - Main 8B-5: Scene at Mt. Freeze midpoint if you fainted past it.
   - Main 8B-6: Corrected, full version of Main 8B-4.

- Main 9A-1~
   - Main 9A-1: Scene where you arrive back in Pokemon Square!
   - Main 9A-2: Scene outside base; day after return to the town.
   - Main 9A-3: Dream where Gardevoir tries to tell you of your role, but the
                dream ends due to quake.
   - Main 9A-4: Scene outside base after the dream above.
   - Main 9A-5: Scene where you experience a quake in the team base. Outside,
                Lombre directs you to the town square.
   - Main 9A-6: Same as above, but you skip the quake.
   - Main 9A-7: Scene where you experience another quake in the base. Your
                partner comes to bring you to the square.
   - Main 9A-8: Scene in the square after Main 9A-7 where you find Team ACT's
                sent-out rescue team in the square. You then volunteer to go.

- Main 9A-9~
   - Main 9A-9: Dream where Gardevoir tells you that your role is coming to its
                end and promises to tell you what it is when the time comes.
   - Main 9A-10: Scene outside base after Main 9A-9 where your partner tells
                 you that you're going to the Magma Cavern.
   - Main 9A-11: Scene outside Magma Cavern upon arrival.
   - Main 9A-12: Seems like the typical wake-up. Assumably after fainting in 
                 the Magma Cavern, but cannot be certain.
   - Main 9A-13: Scene outside Magma Cavern, second or further try. Results
                 from faint prior to midpoint.
   - Main 9A-14: Scene at Magma Cavern midpoint after fainting past it.
   - Main 9A-15: Scene after beating Groudon and rescuing Team ACT.

- Main 10A
   - Main 10A-1: Scene in Pokemon Square when you bring back Team ACT. Then
                 Xatu contacts everyone... Attempted exits of this scene with
                 the Select + Up/Down will start scene over.
   - Main 10A-2: Scene the night prior to going to Sky Stairway. In the "good"
                 dream soon to start, Gardevoir tells you of your role.
   - Main 10A-3: Scene outside base; day of Sky Stairway departure.
   - Main 10A-4: Scene at Hill of the Ancients, where you're taken to Sky
                 Stairway.
   - Main 10A-5: Seems like a typical wake-up, but is probably if you fail
                 prior to midpoint in Sky Stairway.
   - Main 10A-6: Scene outside Sky Stairway, second visit apparently.
   - Main 10A-7: Scene Sky Stairway midpoint, upon fainting past it.
   - Main 10A-8: Scene where you defeat Rayquaza.

- Ending
  - Main ExD: Where Gengar "drags you to the dark world".
  - Main2 1A-1: Several days after defeating Rayquaza; scene in base.
  - Main2 1A-2: Scene after Main2 1A-2 where you eventually learn of Luminous
                Cave.
  - Main2 1A-3: Scene outside base where partner suggests that not just you be
                the leader, but you can pick it.
  - Main2 2A-1: Seems like typical wake-up. Plot placement unknown.
  - Main2 ExD: Seems like typical wake-up. Plot placement unknown.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [7] Wartortle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This Wartortle will let you watch the various scenes in this game. With a
catch. If you decide to watch one, excepting a few which are obvious, you will
proceed in the game from that point. Obviously, I haven't been able to complete
the game from each scene forward. So I can give little else than the scene
itself, and not whether so-and-so will mess up or whatever. So I'd appreciate
some help. Here we go!

Oh, and please note that my game's storyline was 100% complete when going into
the scenes, so maybe the freezes won't occur for others.

Format:

[section name]
- [sub-section name]
  - [scene name and description]

Sub 0~4
- Sub 0
  - Sub0 1A-1: Seems like typical wake-up. Unknown plot placement.
  - Sub0 1A-2: Seems like typical go-to-bed-and-wake-up. Unknown plot
               placement.
  - Sub0 1A-3: Same as Sub0 1A-1.

- Sub 1
  - Sub1 1A-1: Black screen only. Exittable with Select + Up/Down.
  - Sub1 1A-2: Scene after accepting Wobbuffet and Wynaut's job request.
  - Sub1 1A-3: Scene after punishing the Mankey in the above job.
  - Sub1 1B-1: Scene after partial completion of team base.
  - Sub1 1C-1: Scene after complete completion of team base.
  - Sub1 2A-1: Scene after accepting Smeargle's job request.
  - Sub1 2A-2: Scene after completing Smeargle's above job.

- Sub 2
  - Sub2 1A-1: Black screen only. Exittable with Select + Up/Down.
  - Sub2 1A-2: Black screen only. Exittable with Select + Up/Down.
  - Sub2 1A-3: Black screen only. Exittable with Select + Up/Down.
  - Sub2 1A-4: Seems like typical wake-up. Unknown plot placement. Has a save
               notice at immediate start.
  - Sub2 2A-1: Black screen only. Exittable with Select + Up/Down.
  - Sub2 2A-2: Scene after recruiting Moltres, Articuno, and Zapdos and going
               to Legendary Island, I think.
  - Sub2 2A-3: Same as Sub2 1A-4.

- Sub 3
  - Sub3 1A-1: Scene where you unlock Meteor Cave.
  - Sub3 1A-2: Seems like typical wake-up. Unknown plot placement.

- Sub 4
  - Sub4 1A-1: Scene after bringing in the passed-out Spinda to your base.
  - Sub4 1A-2: Scene where Xatu tells you to go to the Fiery Field.
  - Sub4 1B-1: Scene after beating Entei.
  - Sub4 1C-1: Scene after beating Raikou.
  - Sub4 1D-1: Scene after beating Suicune.
  - Sub4 1E-1: Wha-? Just a save notice.
  - Sub4 1F-1: Black screen only. Exittable with Select + Up/Down.


Sub 5~9
- Sub 5
  - Sub5 1A-1: Starts with Charizard and Blastoise in cave. You'll later get
               the Western Cave for exploration.
  - Sub5 1A-2: Wha-? Just a save notice.

- Sub 6
  - Sub6 1A-1: Scene where a Pokemon steals Kecleon's goods. You are to then
               go to the Northern Range.
  - Sub6 1A-2: Scene after beating Latios.
  - Sub6 1B-1: Scene after bringing Latios to Pokemon Square. You are then to
               go to the Pitfall Valley.
  - Sub6 1B-2: Scene where you rescue Latias and then bring her to Latios.

- Sub 7
  - Sub7 1A-1: Black screen only. Exittable with Select + Up/Down.
  - Sub7 1A-2: Black screen only. Exittable with Select + Up/Down.
  - Sub7 1A-3: Seems like typical wake-up. Unknown plot placement.

- Sub 8
  - Sub8 1A-1: Black screen only. Exittable with Select + Up/Down.
  - Sub8 1A-2: Black screen only. Exittable with Select + Up/Down.
  - Sub8 1A-3: Black screen only. Exittable with Select + Up/Down.
  - Sub8 1A-4: Black screen only. Exittable with Select + Up/Down.
  - Sub8 1A-5: Black screen only. Exittable with Select + Up/Down.
  - Sub8 1A-6: Scene after rescuing Medicham from the Wish Cave.
  - Sub8 1A-7: Seems like typical wake-up. Unknown plot placement.
  - Sub8 1A-8: Same as Sub8 1A-8.

- Sub 9
  - Sub9 1A-1: Black screen only. Exittable with Select + Up/Down.
  - Sub9 1A-2: Black screen only. Exittable with Select + Up/Down.
  - Sub9 1A-3: Black screen only. Exittable with Select + Up/Down.
  - Sub9 1A-4: Scene where Gengar requests you take him to Mt. Freeze's peak.
  - Sub9 1A-5: Scene with Gengar atop Mt. Freeze.
  - Sub9 1B-1: Scene where Gengar requests you take him to Murky Cave.
  - Sub9 1B-2: Scene with Gengar in Murky Cave.
  - Sub9 1C-1: Black screen only. Exittable with Select + Up/Down.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [8] Blastoise ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This Blastoise can be talked to ... sort of. A text box will appear saying:

"Unregistered dialog script"

No period, and it's in red coloring.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [9] Persian ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Works just like Felicity Bank in the town square. Unaffected with normal access
to the Debug Menu, unless other codes are used. All transactions will affect
those in the square, and vica versa.

- Store: Put in more money.
- Take: Take some money.
- Info: Gives information on the bank's function.
- Cancel: Leave this part of the Debug Menu.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [A] Kangaskhan ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Works like Kangaskhan Storage in the town square. Unaffected with normal access
to the Debug Menu, unless the "Have All Items" code is used. All transactions
affect those in the town square and vica versa. Also, if you've used the code
listed above, you'll get 99x of all items in the game. All. Even glitchy ones.

- Store: Put in some items.
- Take: Take out some items.
- Info: Gives information on this facility's function.
- Cancel: Leave this part of the Debug Menu.

With the "Have All Items" code, you'll find some items of interest.

- Ring D (page 4, below No-Stick Cap)
  - That's all it says in its description: "Ring D". Has no known effect. Can
    be sold for 1,500 Poke.

- Ring E (page 4, below Ring D)
  - That's all it says in its description: "Ring D". Has no known effect. Can
    be sold for 1,500 Poke.

- Ring F (page 4, below Ring E)
  - That's all it says in its description: "Ring D". Has no known effect. Can
    be sold for 1,500 Poke.

- Beatup Orb (page 23, below Warp Orb)
  - Claims to be a synthesis item, but there is no synthesis function in this
    game by my knowledge. Usage in dungeon functions like a Link Box. Can be
    sold for 150 Poke.

- G Machine 6 (page 24, first item on page)
  - Claims to be a synthesis item, but there is no synthesis function in this
    game by my knowledge. Usage in dungeon functions like a Link Box. Can be
    sold for 500 Poke.

- G Machine 7 (page 24, below G Machine 6)
  - Claims to be a synthesis item, but there is no synthesis function in this
    game by my knowledge. Usage in dungeon functions like a Link Box. Can be
    sold for 500 Poke.

- G Machine 8 (page 24, below G Machine 7)
  - Claims to be a synthesis item, but there is no synthesis function in this
    game by my knowledge. Usage in dungeon functions like a Link Box. Can be
    sold for 500 Poke.

- Mime Jr. Fig (page 24, below Link Box)
  - Claims to be a Mime Jr. event item. However, Mime Jr. is a Generation IV
    Pokemon, started in 2007, a year after the release of this game. Plus, the
    interaction between this game and ANY DS game to knowledge isn't allowed.
    Usage in dungeon functions like a Link Box. Can be sold for 1 Poke.

- Weavile Fig (page 24, below Switch Box)
  - Claims to be a Weavile event item. However, Weavile is a Generation IV
    Pokemon, started in 2007, a year after the release of this game. Plus, the
    interaction between this game and ANY DS game to knowledge isn't allowed.
    Usage in dungeon functions like a Link Box. Can be sold for 1 Poke.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [B] Green Kecleon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Functions just like the (green) Kecleon shop in the square. Same items, too.
Almost pointless to put in a Debug Menu.

- Buy: Buy some items.
- Sell: Sell some items.
- Sell All: Sell all of your items.
- Info: Gives info about the Kecleon shop.
- Cancel: Leave this part of the Debug Menu.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [C] Purple Kecleon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Functions just like the (purple) Kecleon shop in the square. Same items, too.
Almost pointless to put in a Debug Menu.

- Buy: Buy some items.
- Sell: Sell some items.
- Sell All: Sell all of your items.
- Info: Gives info about the Kecleon shop.
- Cancel: Leave this part of the Debug Menu.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [D] Wigglytuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sells Friend Areas. They are the same as those sold in the square, and are
affected by game progression.

- Buy: Buy a Friend Area, if available.
- Check: See what Friend Areas you have.
- Info: Gives info on this facility.
- Cancel: Leaves this area alone.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E] Gulpin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Works like the Gulpin in the square. Let's you link and remember old moves. All
for a fee of 150 Poke.

- Proceed: Let's link/remember moves.
- Info: Gives info on this facility.
- Cancel: Okay, onto somewhere else...


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [F] Jirachi ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Works just like Luminous Cave. Let's you evolve. Of course, the game will
think you're alone and thusly, if your partner is in the Debug Menu with you,
the partner will not be asked to evolve.

Of course, you must meet the evolution requirements.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [G] Blastoise (2) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This Blastoise can be talked to and use various effects.

- Effect 1: Some weird glitchy cloud with pink dashes. Blastoise faces left.
- Effect 2: ?
- Effect 3: Some glitchy triangles briefly appear. Cannot move after this;
            press Select + Up/Down.
- Effect 4: EARTHQUAKE!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [H] Golem ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This Golem can be talked to ... sort of. A text box will appear saying:

"Unregistered dialog script"

No period, and it's in red coloring.


~~~~~~~~~~~~~~~~~~~~~~~~~~~ [I] Octillery & papers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This Octillery can be talked to ... sort of. A text box will appear saying:

"Unregistered dialog script"

No period, and it's in red coloring. Also, notice those papers fluttering
around? That's a looping animation of the drop-papers thing.











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+++                    This is the end of KeyBlade999's                    +++
+++        Pokemon Mystery Dungeon: Red Rescue Team Debug Menu FAQ.        +++
+++                                                                        +++
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                                \/_/      \/_/      \/_/         KeyBlade999