/ \ ;';';';';/ \;';';';' ;';';';'/ \;';;';' ';';';'/ \';';'' ';';';/_________\;';'' Legend;';'/ \ / \';'; of / \ / \ ____________________ Zelda/ \ / \ \ / /_______\/________\ \ / \ / ~\ /~~ ~~~\ /~~~~ // ~~~~~\ /~~~~~~ / / ~~~~~~~\;';';'/~~~~~~~~ / / ~~~~~~~~~\';';/~~~~~~~~~~ / / ~~~~~~~~~~\'"/~~~~~~~~~~~ / P/hantom ~~~~~~~~~~\/~~~~~~~~~~~ Hourglass / / ~~~~~~~~~/\~~~~~~~~~~ _/ /_ ~~~~~~~/ \~~~~~~~~ / / / ; '\ \__ __/ / \ / / /;';';';'\ / / /;';';';';'\ /_/ /;';';';';';'\ /;';';';';';';'\ /;__;__;__;__;__;\ This guide does contain spoilers! Proceed with caution! / \ / \ / \ / \ /_________\ / \ / \ / \ / \ / \ / \ /_______\/________\ Table of Contents /\/\I. Introduction /\/\/\Ia. Version History /\/\II. Menus /\/\III. Controls /\/\IV. Walkthrough /\/\/\IVa. At Sea /\/\/\IVb. Mercay Island /\/\/\/\IVb1. West Island /\/\/\/\IVb2. Forests and Caves /\/\/\/\IVb3. East Island /\/\/\/\IVb4. Temple of the Ocean King /\/\/\IVc. Cannon Island /\/\/\IVd. Isle of Ember /\/\/\/\IVd1. Temple of Fire /\/\/\IVe. Mercay - Revisited /\/\/\/\IVe1. Temple of the Ocean King - Revisited /\/\/\IVf. Cannon Island - Revisted /\/\/\/\IVfa. West Island /\/\/\/\IVfb. Bomb Flower Cave /\/\/\/\IVfc. East Island /\/\/\IVg. Molida Island /\/\/\/\IVg1. At Sea /\/\/\/\IVg2. Molida Island /\/\/\/\IVg3. At Sea (Again) /\/\/\IVh. Isle of Gust /\/\/\/\IVh1. Island Exploration /\/\/\/\IVh2. Temple of Wind /\/\/\IVi. Uncharted Isle /\/\/\IVj. At Sea /\/\/\IVk. Mercay Isle - Visit 3 /\/\/\/\IVkk. Temple of the Ocean King - Visit 3 /\/\/\IVl. Cannon Island - Visit 3 /\/\/\IVm. Molida Island - Revisited /\/\/\/\IVm1. Temple of Courage /\/\/\IVn. Spirit Island /\/\/\IVo. Bannan Island /\/\/\IVp. Ghost Ship /\/\/\IVq. Zauz's Island (Revisited) /\/\/\IVr. Mercay Island - Visit 4 /\/\/\/\IVr1. Temple of the Ocean King - Visit 4 /\/\/\IVs. Goron Island /\/\/\/\IVs1. Goron Temple /\/\/\IVt. Harrow Island /\/\/\IVu. Isle of Frost /\/\/\/\IVu1. Temple of Ice /\/\/\IVv. Grappling New Heights /\/\/\IVw. Mercay Island - Visit 5 /\/\/\/\IVw1. Temple of the Ocean King - Visit 5 /\/\/\IVx. Isle of the Dead /\/\/\IVy. Isle of Ruins /\/\/\/\IXy1. Bremeur's Temple /\/\/\/\IXy2. Doylan's Temple /\/\/\/\IXy3. Max's Temple /\/\/\/\IXy4. Mutoh's Temple /\/\/\IVz. Final Battles /\/\/\/\IXz1. Phantom Sword /\/\/\/\/\IXz1a. Zauz's Island /\/\/\/\/\IXz1b. Jolene's Ship /\/\/\/\IVz2. Temple of the Ocean King - Final Visit /\/\/\/\IVz3. At Sea - Final Visit /\/\/\/\IXz4. Ghost Ship - Final Visit /\/\V. Post-Walkthrough /\/\/\Va. Collection /\/\/\Vb. Temple of the Ocean King /\/\/\Vc. Swordman's Scroll Sidequest /\/\VI. Items /\/\/\VIa. Items /\/\/\VIb. Collection /\/\/\/\VIb1. Weapons /\/\/\/\VIb2. Accomplishments /\/\/\/\VIb3. Storage /\/\/\/\VIb4. Others /\/\/\VIc. Heart Containers /\/\/\VId. Trading Goods /\/\/\VIe. Spirit Gems /\/\/\/\VIe1. Power Gem /\/\/\/\VIe2. Wisdom Gems /\/\/\/\VIe3. Courage Gems /\/\/\VIf. Potions /\/\/\VIg. 'Ground' Items /\/\VII. The Sea /\/\/\VIIa. Your Ship /\/\/\/\VIIa1. Cyclone Frogs /\/\/\/\VIIa2. Salvage Arm /\/\/\/\/\VIIa2I. Tresure Chart Locations /\/\/\VIIb. Ship Parts /\/\/\/\VIIIb1. Ship Sets /\/\VIII. Multiplayer /\/\/\VIIIa. Basics and Rules /\/\/\VIIIb. Playing the Game /\/\/\/\VIIIb1. Tips & Tricks /\/\/\/\VIIIb2. Bonuses /\/\/\/\VIIIb3. Stages and Stage Strategies* /\/\/\VIIIc. Ranking /\/\/\VIIId. Big Plays /\/\IX. Enemies** /\/\/\IXa. Bosses /\/\X. Mini-Games /\/\/\Xa. Fishing /\/\/\Xb. Cannon Game /\/\/\Xc. Shooting Gallery /\/\/\Xd. Biggoron's Quiz /\/\/\Xe. Maze Island /\/\/\Xf. Digging Game /\/\XI. FAQs /\/\/\XIa. Adventure /\/\/\XIb. Battle /\/\/\XIc. Technical /\/\XII. Credits, Copyright, Contacts /\/\/\XIIa. Contact /\/\/\XIIb. Credits /\/\/\XIIc. Copyright Note! If you want to skip to a certain section, copy only the Roman Numeral code (click, drag it until it's blue, right click COPY) Press Control and F at the same time, Apple and F on some computers. Click in the text box, and press Control and V at the same time to press paste. Press enter. (It may take a few enters for it to work) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / \ / \ / \ / \ / \ / \ / \ / \ /_________\ /_________\ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ I. / \ / \ /_______\/________\ Introduction /_______\/________\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to my guide, of Legend of Zelda: Phantom Hourglass. This is a wonderful game, and I like it a lot, so I decided why not make a guide. Please note - this is how the guide works. Each Triforce Symbol ============ means a new section. Occasionally you'll come across a text box, | /\ | like the one here. This represents stores, tips, checklists, stuff| /__\ | like that. | /_\/_\ | ============ The sections dividers are as follows: Huge one: New section. (Look at top of FAQ) Medium one: New sub-section (Look in text box) Tiny one: New sub-sub section (/_\) Microscopic: New sub-sub-sub section (/\) If you see any mistakes, contact me - look at the Contacts section at the end of my guide. So, good luck! /\ /__\ Ia. /_\/_\ Version History Version 0.3 o Finished up to the end of the Ember Temple. o Finished I to III. o Finished parts of Multiplayer o Finished Credits, Copyright, Contacts Version 0.35 o Finished parts of the Sea o Finished very few things in the collection o Added new small images for items o I added an Enemy section, as well as added a few. Version 0.35b o Corrected Spelling Error that was all over the guide. (I had spelled Lineback instead of Linebeck) Version 0.40 o Did parts of Ship Parts o Later corrected Linebeck spelling error here too, which I forgot. o Finished Mercay - Revisited and Cannon - Revisited sections. o Did parts of 'Playing the Game' under 'Multiplayer' Version 0.40b o Divided 'Playing the Game' into three sections. Version 0.40c o Fixed a mistake with duplicate checklists o Added the new enemies to the roster Version 0.45 o Finished Isle of Gust o Finished another major spelling error - Mercay/Maycore Version 0.50 o Finished a lot of stuff, including the Temple of Wind, Uncharted Isle. o Worked on some minor things o Added Storage section Version 0.50b o Finished a bit more of the Walkthrough o Added more Ship Parts, enemies, and bosses to match Version 0.50 o Added a new FAQ section. o Added the Checklists to the new parts of the Walkthrough, Version 0.50 and beyond, I did not have Checklists for. Version 0.50c o Finished Cannon Island, as well as the first part of Molida o Added the new boss, as well as a few enemies I missed Version 0.50d o Changed title art o Corrected a few mistakes Version 0.50e o Fixed/tweaked/added minor things Version 0.55 o Finished Temple of Courage, as well as a bit after. o Added Mini-Game section. o Added some Spirit Gems to a new Spirit Gem sub-section. Version 0.55b o Did some major changes to Boss section o Added new CTRL + F to each sub-section o Added 'Ground' Items and Potions to item list, as well as added some information to those. Version 0.55c o Swapped order of Mini-Games and FAQs, so FAQs will always be penultimate. o Fixed the Roman Numeral of Copyright, Contacts, and Credit of both the section and subsections, as well as the Table of Contents. Also fixed the Table of Contents for the Mini-Game and FAQ after the switch. Version 0.60 o Finished up to Ghost Ship (almost) o Added Control F note - I'm going to divide major sub-sub sections up a bit next update. Most particularly the dungeons, where I'll divide them up by Floors, when I have a good twenty paragraphs of page - it's hard to keep track. Version 0.60b o Finished Ghost Ship all the way (except after the boss, busy) o Added new stuff to Boss/Enemies section Version 0.60c o More walkthrough Version 0.625 o Finished Mercay and part of Temple of the Ocean King Version 0.65 o Finished up to end of Goron Temple o Added some new stuff that I hadn't done o Also editted title art some more o Worked on some new things in basics Version 0.8 o Finished up to end of Temple of Ice Version 0.85 o Finished up to the beginning of Mutoh's Temple o Added a lot more stuff Version 0.90 o Finished up to about 1/3 of Mutoh's Temple o Added new enemies finally o Added two new mini-games Note! The roman numerals are wrong, it should be IXe., but I did it wrong on the two actual things, so just CTRL + F them anyways Version 0.95 o Finished Mutoh's Temple o Finished Item section completely Version 1.00 o Finished the walkthrough o Added Post-Walkthrough section Version 1.05 o Working on new divider o Worked on Post-Walkthrough, TotOK. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / \ / \ / \ / \ / \ / \ / \ / \ /_________\ /_________\ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ II. / \ / \ /_______\/________\ Menus /_______\/________\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ___________________ |File Selection | |1_________________| _______________________________________ | Robert 3 | | {1} ooo 2 4 | |______________________________________| | New Game! 5 | | {2} | |______________________________________| ______________________ |[] Nintendo WFC Setup | |___________6__________| 1. This is a sign, for the File Selection 2. This is the first save data. To the left, are the amount of hearts you have 3. This is your name chosen. 4. When you first start, you don't have any, but here are where your 5. The second file is identical to the first accomplishments go 6. Here you can set up your online Nintendo WFC connection, or edit it. After you click your file (assuming you've started the game) you get this: _______________________________________ | Robert 1 | | {1} ooo | |______________________________________| [<2] [Copy3] [Erase4] [Start5] 1. This is your collection. Touching it is the same as touching 5. 2. An arrow. Takes you back to the Adventure Log screen. 3. If File 2 is empty, you can make an identical adventure on it. 4. This deletes all data. IT CAN NOT BE RECOVERED! 5. Takes you to the next menu. After you click 1 or 5, this pops up: _______________________________________ | Robert 1 | | {1} ooo | |______________________________________| [_____Adventure____2_] [______Battle______3_] __________ [<4] |Options 5| 1. Your file data. 2. Takes you to your adventure. 3. Takes you to Battle Mode (Explained in another section) 4. Takes you back to the second screen. 5. Gives you more options. If you click on the Options, you get Message Speed, Sound Settings, and Left or Right Hand. You can also do a Mic Test to see if you Mic will work right. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / \ / \ / \ / \ / \ / \ / \ / \ /_________\ /_________\ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ III. / \ / \ /_______\/________\ Controls /_______\/________\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unlike the other Zelda games, even Twilight Princess, this game is completely touch heavy. You use Touch for all controls, with the exception of shortcuts. MM MM M M M M M M M oving Around Touch a spot to move in that direction. The farther away, the faster you run. Draw small circles to roll. Approach and touch to interact with something or someone. SSS SSS SSS SSSS wordplay Touch an enemy close up to attack. Touch an enemy far away to do a jump slash. Draw a line between your object and yourself to do a horizontal slash. Draw a circle around yourself to do a Spin Attack. Widen the range by enlarging your circle. SSS SSS SSS SSSS hortcuts Left - Regular menu Down - Map (when availible) Right - Items (after unlocked) B - Map Y - Regular menu A - Items (after unlocked) L or R - Item out MM MM M M M M M M M enus All buttons are pressed by touching. Select an arrow to either cycle between top and bottom screen, or go back. IIIII I I IIIII tems Items will be explained in text boxes when they are discovered, as well as the items section. GGGGG GGG GGG GGG GGGGGG on - Goron Tap an area to roll there, equivilant to a sword's strike. Tap an object to dive, equivilant to a bomb. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / \ / \ / \ / \ / \ / \ / \ / \ /_________\ /_________\ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ IV. / \ / \ /_______\/________\ Walkthrough /_______\/________\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a Walkthrough of Adventure Mode. Note, very important. This Walkthrough contains probably every spoiler in the game with the exception of the ending. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ /__\ IVa. /__\ /_\/_\ At Sea /_\/_\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / At Sea Checklist | Item Checklist \ \ o Watch cutscene | [None] / ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (This is all cutscenes) Our story beigns not long ago... There was a young girl, savvy to the seas and head to a band of pirates. Her name was Tetra. She was pretty, brash and brave. Tetra and her handsome pirates set out to explore the vast and unfamiliar seas One day on a stop at an island, he met a boy in green. After a series of strange events, the two began traveling together . . . They found old ruins, and light enveloped Tetra. At once she transformed into a beautiful princess. She was Princess Zelda, of the Kingdom of Hyrule. Just then, a huge, ominous king appeared. He carried Princess Zelda away. The evil king sought the power passed down to Hyrulian Princesses. He schemed to use it for himself. The boy chased after him, determined to save the princess The boy crossed seas and climbed mountains. He slayed evil monsters and used their true power to become a true hero. After long and hard adventuring, he had defeated the king. And beautiful Princess Zelda was rescued at last. Later the two set out with the brave pirate crew Yes, they sail together! A happy pirate ending! . . .Niko appaears, explaining that the bad graphics were his paper cut outs. You (I might in third person cut scenes, refer to yourself as Link, as that's the general name in Legend of Zelda) are sleeping, and wake up in a daze. Tetra comes in saying that Link and Niko are on look out for some Ghost Ship. Of course, the crew isn't too happy about it - many ships have dissapeared that went in search of the Ghost Ship. Someone says something about an Ocean King, when the place becomes foggy and ominous. All of a sudden, a ship appears in the mist. It has a sckull mast, and torn sails. It seems it's moving by itself. The ship approaches your ship. It's the Ghost Ship! In search of tresure, Tetra comes on. A scream of terror, a flash of lightnig - Tetra dissapears. Link leaps as the ship sails away, barely hanging on. He then slips, and lands in the chilly waters . . . Tetra appears in a strange ball of light, surrounded in darkness. 'Link, save me, help me . . .' /\ /__\ IVb. /_\/_\ Mercay Island (You are still in cutscene) A fairy calls your name, and you wake up on a ============================== beach of an island. She introduces herself as | Checklist | Ciela the fairy. Link stands up, and explains | o Meet Oshus | the story. Ciela seems surprised. | o Find a way past the | | bridge | She says her Granpa knows all about it. She | o Find a weapon to defend| flutters a good distance upwards, and shows | yourself with. | you where the house is. ============================== IVb1. /_\ West Island (You're in control) While you should go to 'Grandpa's house' but let's take a little detour. Go left of the bridge, and move up towards the fence. If you go near the house, you'll notice two barrels. Pick them up by tapping, and throw them. One or two green things should come out. They're the currency of Zelda - Rupees. Remember - Green, 1. Blue, 5. Red, 20. You'll find more as you go along the game. There's not much left to go to, so head East, and up the stairs to the house. Smash the two barrels again, and enter the house. Smash the barrel and two pots on the left bottom corner, the two pots on the right bottom corner, and the pots on the top corners. You should find around six rupees total. Now - talk to the old man at the top. He introduces himself as Oshus. He found out about the Ghost Ship. But he says it's too dangerous . . . Link doesn't want to give up though. He mentions a port on the east side of the island. A sailor named Linebeck resides there. Ciela decides to go with you. Before you leave, Oshus tells you to be careful - there's monsters out there. Strangely, the pots and barrel have recuperated, so smash them again for some extra ruppees. Leave, and smash the barrels. Soon after you go down the stairs, the place rumbles. It's an earthquake.. Go West, back to the farm. There's even more. Talk to the man again. This time, the earthquake left some rocks on the farm. You'll get some rupees from them. When you leave the man gives you one more rupee as a reward. It's a bit cheap, but he'll give you a secret. Up in the mountains, not on the island, in the top right corner is a tree. Bash it hard to get a reward. Smash the barrels. Now, go East again smashing the two rocks along the way. You'll find out that the darned earthquake shattered the bridge. The lady mentions a detour through a cave of monsters. Why not go there? Go west again, and go north to find a forest. Ciela sees monsters - you need a weapon to defend yourself with. Even if you avoid them, there's some trees that need to be cut. What to do . . . Now, go back up to Oshus's house again, smashing the barrels and rocks along the way. But, this time, take a right. You'll notice four barrels, and a cave entrance. Smash the barrels, and enter the cave. When you enter, you realize it's not a cave. It's actually a storage room to Oshus. As usual, smash the barrels and rocks, and then look at the sign. It says you have to ask first. There's apparently no way to open the door yet, so leave. Smash the barrels obviously. Although I may sound like a nuisance, smashing them will get you rupees. The richer you are, the easier the game will go by. Now, head back to Oshus's house. He doesn't do anything, he says wait until the bridge is fixed. Of course, that's impossible - if you play games, most time goes by event, not time. So, let's re-enter the storehouse, smashing the barrels outside the entrance, and inside the storehouse. Ciela mentions a sword, so let's see if Oshus has one. Ciela mentions that to open the door blocking the actual stores, that you must write on that sign the amount of palm trees on the beach. Approach the sign, and write a 7, nice and clear. The door should open. If not, try neater. Pretty cool. There's four pots, smash them first. Now, open the chest. You found Oshus's sword! Look at the controls to see how to do it, or follow the following tutorial activated when leaving the cave. Oshus found you, darn. He agrees to let you use it, as long as you follow his directions. Talk to him. First, just tap the targets set up. This is the targeted attack. (The jump attack also works) Now he'll teach you the side slash. Draw a line swiftly between you and your opponent (or pot, barrel, target etc.) Be careful not to do the Targeted attack. Now, finally, the spin attack. Go inbetween two of the targets, and draw a big circle. Do the same except for the other ones. You should destroy two at once. If not, it's okay. It's just extra credit. Now, time to wrap it up. Remember the forest full of monsters? Go to it, and enter it. IVb2. /_\ Mountain Passage Start off by slashing three red blobs ================================== (I'll call them Chus, as they look like |Checklist | that as to the Wind Waker) Now slash the | o Find the Mountain Passage| trees and grass all around for some | o Advance to the port | extra cash. ================================== APproach the stone, and then take a right. Somersault the tree, and it drops a red rupee. Good to add for your collection. Now, keep going on, slashing the final two red chus. Slash the grass, then try and spin attack and get all the trees blocking your path in one hit. It's just good practice, so don't worry if you didn't do it right. Now, time to enter the cave. Woot, time for your first dungeon, sub-dunegeon, I guess, but still. Walk through the narrow passage, and pick up and toss the three boulders blocking your path. Continue on. You'll notice a locked door, which you need a key for. If you continue on, a bunch of red chus drop to the ground. Attack them, and open the chest. A small key! Go back to the door, and open it. Advance and defeat the chus that appear. You'll notice four levers. In order to open the door, you have to pull them in a certain order. Although you're SUPPOSED to get clues, it's a guide, and here's the order. 2 1 DOOR 4 3 A key will drop if you did it right. Now you could go on, but if you want some extra rupees, follow the next paragraph. Go to the left, pushing the block. To do that - tap the block, and touch the direction you want to go. Do it two or three times, and then attack the bats for somem money. Now, go to the right. Push the block the same way as the left entrance. There is a bunch more bats, so unleash a few spin attacks, and smash the pots. Now, open the treasure chest for a red rupee! NOW, you can go back and open the door. Now, go to the next floor up the stairs, and then slash the three or four rats. One's roaming around with a key. He's running in and out of rat holes, so you need to outsmart it. Maneuver the block in front of the rat hole, on the left side. Now, stay outside of the wings, and wait for it to go to the next hole that you just blocked. It will then turn around and dash towards the open one. In that time, run infront of it's path and slash it. If you missed, repeat. Go back, and open the door. Run through the passage - smashing the final boulders and defeating the final enemies. Now, run down through the exit. IVb3. /_\ East Island Ciela will tell you that you've reached =================================== the port. You can enter the various | East Island Checklist | ================== houses, but the most | o Obtain the Wooden Shield | | Est. Isle Shop | important is the teepee | o Go to the port, and find | | 10 Bombs [50] | which is actually a | o Go to the Ocean King Temple| | Red Pot. [50] | shop. There's bombs, =================================== | Shield [80] | which can't be bought without a bomb bag. There's a red | Power Gem [500]| potion, which isn't that useful. The most important thing is | Random [80] | the Wooden Shield. It's eighty rupees, but if you can't ================== afford it, there's 100 easy rupees near the end of this chapter, so go back and get it then. There's a Power Gem, the red thing, but it's too expensive right now. There's a random thing, such as a Goron's Amber, or the Ruto Necklace, but you want the Wooden Shield most importantly right now, so hold off. With the exception of the Milk Bar, everything else is closed. Go to the port and talk to the guy. He says it belongs to Linebeck. He says he visited the Milk Bar, so visit there - the longest, rectangular house. If you talk to the owner, he'll say he went to the Temple of the Ocean King. He says there's a curse that sucks the life out of souls that enter it - do not go there! Of course, when do you ever listen to myths? He'll mark it as the grey temple at the top of your map. It's near the mysterious tree we were said to bash at the beginning, so let's go. Head up to the passage. Defeat the enimies to the West, and then cut the grass, and collect your spoils. head up, and then you'll see some trees. head to the most North part, and you'll see a tree. If you marked it correctly earliar, you're at your 'bash' mark you were told near the beginning of the game. Somersault it for . . .1 rupee? No! 100 rupees, it happens to be much bigger than normal. Nevertheless, head west. Head past the rocks blocking the stairs. If you go North, you'll find a crack that can be opened by bombs, but you can't do that just yet. head up the stairs, and you'll find the Ocean King Temple. IVb4. /_\ Ocean King's Temple Enter it - in spite of rumors of so called ================================ 'life suckers'. The first thing you'll notice | Ocean King's Temple Checklist| are skeletons. Walk upwards, and then enter | o Find Linebeck | the door. You'll then see yourself in a | o Find the Sea Chart | myseterious aura. This is really weird . . . | o Discover the mystery of| | the sea chart. | Someone's calling, and it's Line back, | o Set Sail | trapped in a middle room surrounded by spikes.================================ He's a bit greedy, but he needs your help. He apparently sprained his ankle, and normally he could do it, but right now he can't. He tells you he needs to disarm the spike traps, somewhere around here. Before you set off - he mentions the the rumor is true - and it is. it sucks the life out of you. Every couple of seconds you lose a fraction of a heart. Except, for the safe zones - rainbow pads, and the entrance. If you're low on hearts, break open the pots. Make a dash towards the left, and break open a pot for a heart if you need. Now dash north to the safe zone, and hit the what looks like a marble on a pedastal with your sword. You'll free Linebeck. In spite of the 'sprained ankle' as he calls it, he makes a dash towards the entrance of this room. Still going clockwise, dash towards the right to the NEXT safe zone. Pop open that tresure chest to reveal a totally awsome - nothing? Dash towards the entrance of the room, and find Linebeck. Linebeck compliments you, and learns your name. He says he's a man of the sea (well I guess, he seems kind of reliant on you) You tell him about the Ghost Ship, and he mentions (you unknowingly) about tresure on it. He says he was looking for clues to the Ghost Ship too. He chickenly stays out, and orders you to find the clue about the Ghost Ship. He then gives you the small key from the opened tresure chest. Dash toward the upper left corner. Open the door with your new key. Now, there's a door in the middle containing a peculiar chest. Getting there's going to be tricky. On both sides, it's symetrical. You need to hit one switch, and hit the other before time runs out. There's a trap door on the bottom side, and spikes constantly going up and down on the other side. To get there, dash toward one switch. Now, wait until the spikes are lowered, then dash past them. Make sure you DON'T go down on the other side, or you'll fall into a trap door. Go up, wait until the spikes fall, then dash and hit the other switch with your sword. If you need, smash the pot for a heart. Go to the center, and open the chest. It's a mysterious sea chart! It shows you your current location now, and the world isn't limited to this island. Go down the passageway, thru the middle path for the safest route, and then head down toward the room's entrance. Linebeck dissapeared! Head toward the entrance, and exit the temple. He's outside the temple, the little rat. On top of that, he snatches the Sea Chart from you. He says it's a 'tresure map. Head down the mountain and to the harbor to meet Oshus and Linebeck. Oshus scolds Linebeck, and he shows Oshus the map. It goes down to the touch screen, and you have to figure it out. Touch the south most island, and scratch it to reveal a symbol. Oshus says it's the Isle of Ember. A fortune teller named Astrid lives there, so why not go there? Ciela is invited to go too. Before you go, check the shop one mroe time and buy the Wooden Shield and anything else you think you might need, and set sail. /\ /__\ IVc. /_\/_\ Cannon Island Navigating the seas is simple. You drag the ================================= Feather Pen on the touch screen, and that | Cannon Island Checklist | path drawn is where the ship will go. The | o Meet Beedle | ship will stop at another ship, or at a | o Meet the postman | harbor, marked by an anchor, it will land | o Visit the shipyard | there. To stop and change, click the engine | o Approach the Isle of | at the side. If there's a trap, click the | Ember. | bottom arrow to jump over it. ================================= First thing to visit is Beedle's Ship. It is marked as a guy with a scraggly face on the map. Touch to visit him. You can buy a lot of stuff, though it's random - as are the prices. It usually contains - a Feather, a 'Good Thing', a Ship Part, and two other things. After you finish buying (Assuming you bought at least one thing) Beedle will give you a membership card. The more you buy, the better things you get, for lower prices, as well as prizes. So buy often from here. When you're done, set off to the small middle island. This is Cannon Isle. The first thing you'll notice is a midget with wings standing on top of the Mail Box. He tells you he's the Postman, and he delivers letters that you get throughout the game. He also mentions not to shoot him with a slingshot. I guess it's been done before . . . Anyways, enter the building. He says that this place belongs to Master Eddo. He's working on a cannon, so come back later. The door is locked, so don't bother. Finally, set sail to the medium sized island. This is the Isle of Ember, your destination. /\ /__\ IVd. /_\/_\ Isle of Ember ================================== The first hose you'll enter is empty, so | Isle of Ember Checklist | go to the second house on the left. Read the| o Find the 3 torches | book, and he says that he passed away, and | o Rescue Astrid | that someone needs to carry on his duties. | o Enter the Fire Temple. | ================================== Although it seems to be for no reason, circle this house on your map. You'll need it later. Exit, and continue East. Defeat the Red Chus and go to the next area. The Summit Path is closed unless you have approval. The door is locked tight with an electric shock, so it's best to avoid it. Defeat the Blue spider looking things, and instead of going up the stairs, keep going until you're at the very East side of the Island. A skeleton . . .All of a sudden, a ghost appears. 'Brute force . . .will get you nowhere . . .' He claims himself as a nice ghost. He says he's Kayo, and he used to work for Astrid. Apparently something's happened to Astrid. He marks her house on the West side house on the SECOND LEDGE. Mark it. He wants you to open her locked door. But it's more complicated than that. There's three torches on the Isle. You have to mark them. There's the torch in the second house, that I told you to mark, and there's a torch right here. The next torch is going counter-clockwise, so go North. Defeat the Bird, and the Yellow Chu (which electrifies itself at times, be careful) and then go West. Knock a Red Rupee out of the first tree you see, and then mark the torch on the map. Now go back, and head Clockwise, up the stairs, and then Counter Clockwise up the mountain. Defeat the enemies along the way. Inbewteen the North and East sides is a tre. Somersault it for a red rupee, and then continue on. Keep going and enter the house. Smash the pots, and head downstairs. A bunch of two hit eneimies appear. Make good use of your Spin Attack, and slay them all. Then, approach the map. Then you'll find someone behind the door. Speak into your mic whatever gibberish you want, and Astrid will reveal herself. Remember when everyone told you to mark the torch locations on your map. This is why, Mark the locations - right of the top island, the right island, and the south most house. The door will then open. After a lot of talking, she agrees to tell your fortune. She does a lot of weird arm movements. ". . .Open my eyes . . .to the future . . .A sinister darkness . . .the mighty sea . . .and the voice of sacred light. . .I see it! I shall speak! Listen with your hearts! If you really want to find the Ghost Ship, you must be ready to clash with the very darkness itself!" Yes . . .that was weird. Anyways, let's go visit the temple. Remember the electric door? It'll open now, so head toward it, and tap it. Go clockwise. Defeat the Electric Chu, and then keep going. Then defeat the Red Tektites, and head up the stairs. A cutscene will happen - where the active volcano spews rocks all over the mountain. You need to avoid the falling rocks. You'll find the temple door if you keep going clockwise. You can go in right now, but keep going clockwise, then up the steps. Pop open the tresure chest for a red rupee. Go back, and then approach the temple door. Blow into your mic, to blow out the candles, and the door will open. IVd1. /_\ Fire Temple Although this is common sense, =============================================== do not play with fire. | Temple of Fire Checklist | Seriously, it does a good | o Get to the second floor | amount of damage (you barely | o Obtain the Big Key | have a great amount of damage | o Defeat the Boss | in the first place) | o Claim your tresure, and head back to | | Astrid. | Walk slowly and avoid the =============================================== flames. There is a slow moving fire, going clockwise so follow it's pattern - smashing the two pots if you need hearts. Then go to the entrance on the right. Jump over the gap after defeating the Red Chu, and you'll meet a locked door. Jump again, and then go down. Read the map, and you'll find a map. If you go up, after the locked door, you'll notice spikes. Well, there's trap doors there. Mark it on your map the safe path, and then leave. Head down and defeat the Red Chu. Go down, and the door closes. Four bats swoop in - defeat them fast and carefully. After that, the fire blockking a tresure chest dies out - open it to reveal a Small Key. Now, here's the tricky part that you mapped out earliar. Move up toward the box. then right and hug the wall. Head up, pop open the tresure chest to reveal a red rupee. Keep going left until you meet the box, then go down as much as possible. Then, go left, up around the trap door, and then you're in the switch room. To open the first door, you must hit all four switches at once. Go in the center, and spin attack. O O Spin O O After that, head back the way you came through the trap doors - it should be easier now that they're open. Now, jump over the lava, follow the pattern of the spinning fire, and head up the stairs. The second floor is a lot of puzzle - so listen carefully. Go right, and defeat the Red Chu. Defeat the Electric Chu that's up, and if you'll look, you'll notice that red blocks are blocking your path. Go over the gray blocks, and hit the switch so that the gray blocks go up, and all the red ones go down - including the one blocking your path. Then go counter-clockwise back to the previous red blockage, and pass. Defeat the Red and Electric Chus, and go down. Then, Green Stickies attack you. After one attack, they split into two - and they attack by latching on to you, and then you rub to get them off - the longer, the more hearts you lose. A cool, shiny tresure chest then appears upward. Pop it open to reveal ============================ a Boomerang. Toss the boomerang at the switch, | __ BOOMERANG | and then the pot. The switch will open the West | / / - Draw lines to | flames, and the pot will bring you a heart. | / / control its path. | | \ \ - Draw 'shuffle', or | Exit via West exit, and head up the stairs. | \/ rapid loops for | You'll see two Evil Torches. Hit both switches | good accuracy. | with the Boomerang to douse them. When they are | - Draw a straight | both douses, the flames hiding the stairs will | line to throw quickly. | go out. ============================ Throw the pot at the Electric Chu, or with the Boomerang. These methods are safer. Now go up, and defeat the next Electric Chu. There's the Gray blocks blocking your path. But this time, there's no escape route, so you have to attack it while outside the Red Blocks. To do this, stand on the Red Blocks, and toss your Boomerang at the switch. You'll rise up, so jump off the right side and go down. Go down, and defeat the chu again. Go down into the familiar pit, and two Flare Skulls appear. Knock the flames out with your Boomerang, and then slash the bouncing skulls. Then head up the newly open stairs. Head down avoiding the bats and spinning flames, and then go right and pull the lever. Now, go back and jump over the lava at the top. Avoid the flames and jump over the ledge. If you're having trouble, defeat the bats with your Boomerang. Go down, and pull the next lever. Avoid the path, and go back where the door opened. This is complicated. I reccocmend drawing shuffle right in the middle. Shuffle is drawing rapid lines back in forth, so it stays in one place. Make that place smack right in its path. Grab the key, and then go back to the path I said not to go just yet. Hit the blue switch with your Boomerang, and avoiding the boulders, hit the Red Octotrok with your Boomerang. Then come in for the final blow. From inside the Red and Gray blocks, hit the switch once again. Go past the fallen Gray blocks, and open the locked door with your key. Head up. Attack the Green Stickies, and then blow out the Candle with your mic. Defeat the Green Stickies on the other side, and blow out the Candle. Head up towards the bridge. Now you need to hit all four switches with one move in a certain order and it's like this: 3 Key 2 You 1 4 After that, a key will appear on a platform in front of you - grab it with your Boomerang. Head back down open the door. You'll notice an 'ominous' block, with a huge key hole. You're almost done. Defeat the two bats with your Boomerang, and the two Electric Chus, you cannot defeat the Evil Torch. After that, get the two Flame Skulls with your Boomerang in the corridor, and then slash. It will open the flames. Now, you must light all three torches. To do so - throw the Boomerang at the lit one, then at the two others. This will carry the flame to the other two. After that, far away flames perish. Go back down to the corridor, and then hit the switch past the trap door with your Boomerang. It will close - so avoid the spinning flames and head North. There - is the Boss Key! You have to carefully carry it back to the 'ominous box' and throw it in. Just be careful. Follow the flames direction clockwise and leave the trapdoor. Then all you have to do is walk. Then, toss it in - it'll float into the Key Hole. If you don't think you'll make it - talk to the left gravestone, and step into the blue light. If not - walk up the stairs. ============================================================================== BOSS! Blaaz Master of Fire ** This is pretty simple, first, when it divides, hit them all with the Boomerang at once to group them all together. It's not that simple though. You must hit them all in a certain order. The order is by their horns - you must hit the one horn first, then the two horned, and then the three horned. Then, stun it with your Boomerang again, and deliver a few blows. Repeat two or three times and he should then dissapear. Again, simple. He attacks mainly by touching you, but if you take to long the clones will start to attack with flames. Also - you need to act quickly on both steps. If you take too long to stun him, he'll just divide again. If you don't attack him - he then regains conciousness and then divides again. +++++++++++++++++ Blaaz fades into nothing, and some strange power floats to the sky. A strange tablt appears in the middle, and a red fairy appears, as well as a Tresure Chest. The fairy introduces itself as the Fairy of Power. She was locked with the Ocean King, but it dissapeared. She agrees to join your party. Grab the Tresure Chest, then leave via blue light. +++ You will appear at Astrid's house. After a lot ============================== of commotion - Linebeck tells you that we need | /| New Item! Power Gem | to collect another Sea Chart. They found the | |\ o Collect ten of these | first one in the Temple of the Ocean King, why | | | to unlcok a new | not some more, especially with Leaf on | \_/ special skill! | your side? Head out to Linebeck's boat. ============================== /\ /__\ IVe. /_\/_\ Mercay - Revisited Touch Beedle's Shop to see if there's anything =============================== new. After that, touch Mercay Island to head | Mercay Revisited Checklist | to it. I was able to afford a Ship Part. | o Reach Mercay Island. | | o Enter the Temple of | With that said and done, you'll notice that the ============================== Shipyard is now open! If you have a Ship Part from either multiplayer or Beedle, you can put it on! If you look, you'll notice a free tresure chest containing a random part. Attatch your parts, and leave. Go back up the mountain and all that junk, until you're back at the familiar eerie Ocean King's Temple. Enter . . . IVe1. /_\ Temple of the Ocean King Again, Linebeck is under the impression that you ============================= want to go alone, so your basically screwed up | King's Temple Checklist | again. But you're saved by Oshus - who shows you | o Find the Phantom | the Phantom Hourglass, which will save you | Hourglass. | from suffering. | o Find the NW Sea | | Chart. | ========================= You take the Hourglass ============================= | _________ | which is only restored by sunlight - AKA, leaving | \ / Phantom | the temple. So, you're on a quick run. When you | \ / Hourglass | enter, you are Set with 10 minutes. | \ / - Protects | | X you from | For the quickest possible path, dash toward the | / \ life | center Safe Zone where Linebeck was first found. | / \ draining | The door in front can now be opened with Leaf's | /_______\ areas for| power, so tap it. Head down the stairs. | a limited time. | ========================= This time, two enemies appear. Although later times you will wish you could pummel them - Leaf warns you not to. If you're hit, you lose 30 seconds from your precious time, as well as you going to the beginning of the floor. If you're found, dash towards the nearest Safe Zone, and hide until they walk away. They cannot enter, nor see you in the Safe Zones. It's complicated and swift to do this. Wait until the Ohantom is turned upward and then go to the top right corner. Hit the switch, and dash downwards to the center hall, then quickly throw your Boomerang from the lit torch, to the unlit torch - taking the flames and lighting both. You doused the flames. Dash up towards the newly opened Safe Zone, and wait until the Phantom has passed you. Then run up, then right and hit the switch. You opened the door containing the Small Key. If you're in trouble, throw the Red Pots somewhere. They will create a small safe zone where they are broken at. Retrace your steps, and run up towards where you hit the switch. Open the door and head up the steps. When you get to the floor - you'll notice a phantom guarding a lever, looking around. You need to pull that lever. What you do is when he's facing left, stand right in front of the Safe Zone. When he turns your way, he'll give chase. Use this to circle the wall and then pull the now unguarded lever. You might get hit, but it's the best way. Now, you need to find the key - it ain't on the map. Start by throwing a boomerang at the small groove in the right wall block. Then hurry, and hit the other switch that's on the other side of the Phantom. A key will drop in a guarded spot. Run out of that area, and go to the left, until you come upon a red pot. Smash it near the fire, and step on it. Throw your Boomerang past the fire, and you'll notice a switch. Hit it with the Boomerang, to douse the fire. Go right, and you'll notice a red pot at the end. Make sure to avoid the patrolling phantom. When he's going up, go a distance behind him with your pot. Smash it when he stops, and is about to go down. Wait for him to pass, and then go up towards the next Safe Zone. Now, wait until the phantom is a good distance away, and step on the switch. You have to continue stepping on it for it to work, so toss the Boomerang at the key and grab it. Dash towards the red pot Safe Zone, and then wait until he passes you. Dash down, then left all the way to the next Safe Zone. Wait for him to pass again, and go up towards the locked door, open it, and go up. This is the last floor, as well as the hardest. Go right, and then go up into the mass pedastal/Safe Zone. Read the gravestone - offer up the Force Shards, located everywhere, and put them on all three slots. One of them is guarded by a key, which the phantom on the bottom has. Let's get rid of him. If at any instance, the Phantom sees you, the pedastal fires go up, so you're forced to go to a smaller Safe Zone. Now, go past the rising up and down spikes, toward the Safe Zone. There's a tresure chest, but DON"T open it just yet. Just stay there until the phantom passes. Go all the way left, and pull the lever. The flames with the stairs open. Go there. There's a red pot, as well as two mysterious switches. Press one of them to open up a respective trap door. Wait until the Phantom will come on to it (you cannot leave it open and wait for him to fall though) and press it. He will fall through, and the key will spew out. Now that one phantom is gone, the other tresure chest I said to avoid for now will be easier. Go to that tresure chest, and open it to reveal a Force Shard. Carry it all the way back to the pedastal, avoiding the one phantom, and throw it near one of the pedastals. It will float, and go in, lighting up a piece of the triforce,and leaving two grooves left. The next one is also easy. Remember the key you got from the phantom? Go to the door at the bottom left, and open up to reveal another tresure chest - a Force Shard again. Carefully bring it back to the pedastals, and throw it in - leaving one Force Shard left. This isn't easy like the other ones either. This time, go the left by the ledge, by the Safe Zone. Wait until the phantom turns around to go south, drop off and run left. Smash the golden pot with your sword, for an extra 30 seconds. You'll probably need it if you're low on time. I had 2 seconds when I was done. =/ Anyways, I digress. Head left towards the Safe Zone. Open the Tresure Chest to reveal . . .a happy pony! No, a Force Shard, you're a genius if you figured it out! Wait until the Phantom is turning East before you go to the pedastal. Toss it in, and the door will open. Enter, and you're safe. When you enter the Sea Chart room - look up at the top screen. Your timer's red and not moving - you're Safe here. Now look at the door. It's a different symbol than when Leaf opened it - you need another fairy's help. Go left, and smash the golden pot for good measure - grabbing the 30 seconds. Go up, and pop open the shiny chest for a Sea Chart! This time, it's for the Northwestern area. It's covered in a sandy, dusty covering, we'll clean it later. In the right room, a blue light reveals itself. Step in it to return to the temple's entrance. Head all the way out, all the way down the mountain back to town. Meet Linebeck at the harbor. He notices the Sea Chart, takes it greedily, and is displeased by the lack of freshness. Get rid of the dust by blowing a few times. (Don't exaggerate, I'm serious, you'll get a bit dizzy.) A strange blue symbol appears. Get ready to set sail. No, you're not going to the next island just yet. You need a cannon, so head to Cannon (no duh) Island. /\ /__\ IVf /_\/_\ Cannon - Revisited IVf1. /_\ West Island Now, you need a Cannon. Before you go to the ================================= Isle, check Beedle's Shop to see if there's | Cannon - Revisited Checklist | anything you might want to get. Probably not,| o Meet Eddo | because you're probably low on rupees, and | o Obtain the Cannon | you bought most of everything, if you ================================= followed this guide. Nevertheless, head to Cannon Island. Go back to Eddo's Garage, and talk to Fuzo again. Straight up - you'll tell him you want a cannon, but he says there isn't one ready yet. He says Eddo's working on it - he's in the locked workroom. If you can make it there using the long way, you can talk to him. He opens the stairs. Go West, and then through the gate. Follow the path, and defeat the two Red Chus. Head up the stairs. Avoid the beehives and turn right. Open the chest to reveal a Tresure Map! It reveals tresure at the bottom of the sea, in the bottom left corner. Keep wrapping around, and then enter the cave. IVf2. /_\ Bomb Flower Cave As soon as you enter the next room, there's some purple Rats. Defeat them. Pick up a Bomb Flower, and quickly throw it at the two rocks blocking your path, before it explodes in your hand. They blow up, and you can pass. Now, pick up another Bomb Flower, and run towards the West. Throw it at the crack. Enter the crack, open the chest, and reveal a Power Gem! Wicked. Go BACK to the Bomb Flower, and this time, look for the blowable rock past the fence. Toss it over the fence to it, and it'll blow up. Now, you can push the metal block so you can get in. After you get in, push it back out for extra room. Ignore the Bomb Flower, and follow this puzzle. Move the first metal block all the way down, to the wooden crate. Then, go back and pull the second crate out one. Go above it, and then pull up. Now, you have opened the path. Go to the next room, and defeat the two purple rats. You'll meet another bomb rock. Pick up the Bomb Flower, run towards it, and toss it. You may have to move the metal crates to make room. After that, go up the stairs and exit this cave. IVf3. /_\ East Island Start by slashing the rats, collecting the goods, and pick up a Bomb Flower. Go South, and throw it at the two blocks. Explode them, and then go down, and left, careful not to go off the cliff. Pop open the chest to reveal a Red Rupee. Although you don't need to, in case you fall down, you can blow up the two blocks up. Now, go right and slay the rat. Pick up a Bomb Flower there, and blow up two more blocks. Go up, and slash ANOTHER rat. Destroy the boulders. Now, go down into the forest area, and destroy the boulders blocking your path. Slay the Red Chus. Now, safe here. You're going to attempt to nab 200 rupees. Go back to the stairs, and then look at the tree on the coast. Bash the tree in front. A red rupee should fall out. IF it falls into the water, restart, as it's not a red rupee, it's a BIG red rupee, worth 200. Anyways, grab a bomb, and head towards the fence. Throw the bomb over, and hit the rocks. This is a bit tough, it may take a few tries. The best way, is to grab the top one, jump off the ledge, and then go right and throw the bomb. Congrats! This one actually took me a good hour before I remembered the fence. =p. Wrap around the fence. You'll eventualy reach the other side. Darn, is all I can say. If you cut the fence, it would've taken you 2 seconds. Too bad you can't. Enter! Meet Eddo the midget. After a lot of talking, he eventually decides to mockingly put up the cannon for fifty rupees. If you did the Red Rupee trick, you shold have plenty. You can't haggle or beg or anything, so cough it up. He mentions the Salvage Arm, which pulls stuff off the Sea Floor. Sounds useful, especially after you got the Tresure Chart. Exit through the newly opened back door. Wait, you could've gone through there the whole time! Just kidding, it just opened. After you leave, the mail box is wiggling. The postman perches upon it, and then delivers a letter. He says to be nice to the Postman. You can now scribble your signiture on the letter, and he leaves. Now you'll receive letters! Talk to Linebeck, and end this trip. /\ /__\ IVg. /_\/_\ Molida Island IVg1. /_\ At Sea Now, you have to cannon, so it's a whole ===================================== lot easier to navigate. First off - with | Molida Island Checklist | the new Big Red Rupee, you're richer, so | o Find the Ghost Ship | try Beedle's. | o Retreat to the nearest | | harbor, Molida Island. | After that, you'll notice a trail of ===================================== rocks, as well as an opening. Head there. Along the way, you'll probably notice your first at sea enemy. To rid of it - and get a good deal of money or a green heart (usually in red rupees, and green hearts will be valuble) by touching it. You can also try blasting many rocks. Speaking of rocks, halt before you go past the entrance. There's some HUGE rocks blocking it. Blast them with your cannon to continue on. A short deal after, you'll spot the Ghost Ship! Obviously, you'll want to give chase. If you're low on stamina, make a hasty retreat toward the south island harbor. Linebeck will then want you to give chase again - but you're healed. You'll also meet some an Oktotrok along the way, the Ocean kind. They're swifter, more annoying, as well as powerful. Rid them quickly. Follow the Ghost Ship, and the fog will eventually get real deep, where you can only see what's right beside you, and your ship. The Ship won't stop - so continue into the Northwest Sea. Continue on, and it'll start to get perilous. Be careful, but after a while the enemies stop. You'll chase the ship almost to the top of the map when the fog gets ridiculas - so ridiculas to the point where you can't even see your ship. You teleport to the bottom of the Northwestern Sea. Maybe someone on a nearby island knows? Head down to the Southwest sea, and then South more all the way to Molida Island. IVg2. /_\ Molida Island As usual, start by smashing pots, ======================================== barrels, and slashing grass. If you | Molida Island Checklist | enter the first house, you'll notice | o Defeat Fishman | some pots. Go up the path, and you'll | o Find and mark the four tablets | see the postbox wiggling. The postman | o Find the first hideaway | will arrive with a letter from Astrid.| o Find the true hideaway and | | Northwest passage | Now, enter the second house down. ======================================== Inside's a tresure chest. Pop it up to reveal a random item - such as a Zora's Scale, Goron's Amber, etc. Smash the pot there too. The third house contains a shop - Arrows, Bombs, a Power Gem, and two Potions. Unless you can afford the Power Gem, not much of use. Now, enter the final house - real important this time. If you talk to the kid there, he'll ask you about the Isle of Gust, where you need to go next. If you say 'Own Way?' he'll tell you about a path in the fog. There's his cave in the back, which may contain secrets about it. If you say the other option, he'll yell at you, and before you leave, he'll say 'WAIT! COME BACK!' and say the exact same thing. The cave is simple. Go in and defeat the Red Chus. Go up the stairs, and avoid the Keese as you hop around the pillars. Eventually go down, and as you step, a Mini-Boss appears. ============================================================================== BOSS! Fish Man This is a pretty tough boss. He'll walk around, and eventually slash you. Avoid the waters, because you take extra damage if you fall in the waters, so move around. He has a shield, so wait until he slashes, and misses, and run behind him and slash him while he's vulnerable. Occasionally he spits Fire Balls at you. Another method, rather than dodging sword attacks, is using the Boomerang to stun. You have to be real quick about it - and the Fishman might dodge it easier. It should take about two stuns, or one good one. He only has about 4 HP. +++++ After that, you'll return later. Go across the bridge. In the next passageway, defeat the numerous Red Octotroks. After, smash the pots and leave. Defeat the Keese, and then go to the left. Blow up the rocks with a Bomb Flower. Wait a minute, we're back in the first area! You've just cleared out a path though, making it easier the next time you go. Nevertheless, go back, and blow up the crack. Inside, is the hideaway. Smash the barrels, and read the Journal Entry. He says there's another hideaway under the spot where 'the lines drawn between my stone tablets intersect.' Open the chest, and get yourself a Shovel! Now, look for a smal crack in the ground. Dig it up to reveal a Big Green Rupee! Dig around some more for some small green rupees. Keep the shovel out. ==================================== | _____ | Exit, and leave the cave via stairway. | / \ Shovel | Go to the left and pop open the chest to | \_ _/ | reveal an item. Now, go up towards the | | | o Click a suspicious spot| stone, and mark a dot on your forehead on | | | to dig up a goodie or a| to mark where it is. Go West then South | | | secret entrance. | and find the other stone. Mark it too. | /___\ | =================================== Now, go back down on the ground and find the other two grave stones. Mark those two on the map too. Now, go to your map, and connect Number 1 to Number 4, and Number 2, to Number 3 . Dig in the center, it should be in front of a Palm Tree. Enter, and get information. First read the touching journal. Then, more importantly, read the map on the wall. Mark the route on your Sea Chart, and then continue on. It links to the first cave after a few Electric Chus, so leave and head to Linebeck. Leave, and go to Sea. IVg3. /_\ At Sea (Again) Now, before you go through the fog, ========================================= go South to the Traveler's Ship. | At Sea (Again) Checklist | Inside are some Goblins. Slay them | o Visit the Traveler's Ship | all. Afterwards, talk to the guy | o Venture the fog | three or four times, and he'll | o Discover the Tresure Chart and | eventually give you a gift. | Zauz's Isle | ========================================= NOW, go up to the Northwest sea. Follow the exact path on the map (don't forget the loop-de-loop) and after the arrow, you're free to go. Go near the North Island before the Isle of Gust though. You should find a tall isle. Go near it, and Linebeck will mark it on your map. A hidden Island. Once you're on it, again, slash the grass for rupees. GO to the house, and you'll meet a man named Zauz. Anyways, go around to the back. Read the stone tablet - to reveal tresure by marking the extensions of the lines. It should be like this: o o \ / \ / o / \o / \ And so on. Draw three around it. If not, re-do the map and try again. After a few tries, you should be successful, and you're awarded with a Tresure Chart. NOW, it's time for the Isle of Gust. /\ /__\ IVh. /_\/_\ Isle of Gust Start off by going up, and defeating ===================================== the Goblins. Be careful on this Island, | Island of Gust Checklist | and avoid Jump Slashes and Rolls. They | o Collect all the booty | move you severely to the left when | o Blow the sacred windmills | the wind blows - and could be fatal. | to open the temple. | ===================================== Next, go down, and defeat the Red Chus. Jump along the series of islands at the bottom. Be careful, and don't jump when the wind is blowing. If you do, the wind will push you into the ocean. Now, when you're on solid ground, jump down and defeat the Goblins. Then, with a Bomb Flower, blow up the crack. Enter, and smash the pots and barrels. Now, pop open the chest to reveal . . .a Courage Gem! Wow, are you lucky! Now, head back up the stairs, and then wait until the wind is blowing hard. Then, jump on to the far platform. Dash and get to the next platform in either the same, or the next wind. Defeat the Goblins, and then check the area. Dig up the suspsicous mounds of dirt with your shovel. They'll reveal some red rupees! Now go inside the cave. Defeat the Goblins, and head right. Then, jump off the ledge avoifing the ledge. Defeat ALL of the goblins, to reveal a second tresure chest inside. Inside, is a Tresure Chart and a Wisdom Gem! Exit the second entrance to pop up on the other side. Go up on the vertical wind draft, and then carefully, avoiding the wind, make your way across. You should notice a small mound of dirt - dig it up with your shovel to reveal . . .a hidden Big Green Rupee! Nab the cash, and go to the side next to the wind vertical draft. Wait 'til the wind is with you, then jump. You'll land and then defeat the Goblins. Before you head up towards the temple, search for another vertical wind draft. Catch it, and go up. You'll meet a locked door, but it's unavailible right now. Loop, and go back. You'll notice some patched up vertical winds. Did you know you could uncover/cover them by digging? Anyways, go to the far left, dig it up, and then ride it up towards a tresure chest. Pop it to reveal another Power Gem! Lucky you! Now ride the geyser near the North up to the Chus. Defeat them, and go on. Continue north until you reach a path blocked by a geyser. Dig it up, and continue. After that, ride the draft up and then go down the ledge to dig up a dig spot. It reveals another Big Green Rupee, you're rich! Go right, and ride the draft up to a map. There's three windy marks. Mark them on your map. According to the Tombstone, you must blow those windmills to open the path forward. Bury the drafts, and smash the boulders. You'll notice something in the sand. Those are Sand Monsters, avoid them. For now, a good way to avoid them is to simply run to the path. Then, throw two Bomb Flowers so they eat them and perish. Now, head to all three parts of the map where you marked, and blow. Be careful of the Sand Monsters. Note, you must blow only the 'sacred' windmills, should be marked on map, and taller, and gray stone pedastals instead of light, pale pedastals. After that, two paths to the temple open. Head down there - and that's the Wind Temple. IVh1. /_\ Temple of Wind As soon as you walk in, Ciela warns ========================================== you about Wind Walls, spewing | Temple of Wind Checklist | (somewhat) creatures that are | o Find the Bombs | stationary, and blow air. These guys| o Find the Boss Key | are familiar, but they're a LOT more| o Defeat Cyclok | fatal, as they blow you off the | o Claim Neri, Spirit of Wisdom | cliff. ========================================== Time your running, and go across as soon as it dies out. Repeate for the second one, and remember - DON'T ROLL! You'll then notice two switches, followed by a whole bunch of bomb flowers. You must hit them both at the EXACT same time. How do solve this? Throw the Bomb Flower on your side in the middle of the bombs, and it'll explode both sides in a chain. After, stairs will reveal. Defeat the Red Chus in the next room, and go on. Block the Wind Wall with your block by pushing it, and then slash the switch to turn off the other. Go up the stairs, smash the pots, and walk the bridge. Go down, and then tap the bottom door. Jump on the switch to open the door, so you don't have to walk the first part again, when you venture here. Go up the stairs, and venture the narrow walk way, being careful of the Keese. When you're on the other side, venture upwards and defeat the snakes. In the next room, is a bunch of rupees and pots. In the next room, defeat the Snakes. If you look, you'll notice some vertical wind drafts, but they're blocked by a bombable rock. Since there's no Bomb Flowers nearby, ignore it. Go into the next room, and there's a non-dangerous Wind Wall, or in this case, Wind Floor. Since it's not on the wall, you can push it! Push it along the path, on to the Wind symbols. Now you van jump over the gap. Get into the wind and jump. Press the switch to reveal a door on the other side, and then head upstairs. In the next room, a door will close behind you. There's some skulls on the map, but no eneimies to defeat. Crush the rocks to reveal some Rock Chus. Toss a Bomb at them to blow the rock off them, and then reveal a finishing blow. Rinse, lather, repeat. Crush the boulders for some extra hearts, and rupees, and head into the next room. Go up the stairs, and then smash all the Red Chus with one Spin Attack. You'll then find yourself in a complicated room. Defeat the Goblins, and then press the switch by the grave. Go South, to the newly opened door, and before you fix this puzzle, go right, smash the pots, and pop open the chest for a goodie. Now, continue, and then ride the vertical wind drafts down the lane until you go to the platform. Open the chest for a Courage Gem! Find your way back, and this time, go down, and push the block over the middle VWD. Ride the drafts, and then you're on the block. Go right, down the steps. Immediately, throw a Bomb Flower at the crack. Meanwhile, if you want, hit the Grave to reveal two tresure chests for 20 rupees. Then, follow my instructions, bring a Bomb Flower with you in the sandy area. You'll hear the sand monsters coming, so drop the Bomb and run to explode it. Repeat for the other one. Now, go to the middle, either quitely to avoid them, or run them off. Then, go on top of the pillar, and read the map. Mark the Xs on your map. You need to dig out these spots, so take out your shovel. When you're near the left, open the chest for a Power Gem. After that, two doors will open. Assuming you take the south one first, cross the bridge, don't fall. Move the Wind Wall to face the Windmill, and it'll start moving. Now on the North one, blow up the Bombable rocks and go up the stairs. Now, again cross the bridge, and push the Wind Wall towards the Windmill. Both will now be running, and a key will fall. Jump down, collect it, and then go back to that floor. Open the new door, and then collect the Tresure Chest for . . . =========================== ======================== your first Bomb Bag! | / Bombs | | ___ Bomb Bag 1 | This carries ten bombs, | __| | | / \ - This can | so it's god to start out | / \ - Take one | | | | carry 10 | with. | | | out, and | | \___/ bombs. | | \__/ place it to | ======================== First thing to do is to | damage enemies and blow | go to the left side of the room. There's a crack, | up cracks. | blow it up with your Bombs. Enter the dwelling. =========================== Destroy the pots to reveal six Bombs total, and then place a Bomb on the Wind Draft. It will go up, and hover, and then explode the Bombable Rocks. Now, you ride it, smash the pots, and go on. If you blow up the Bombs in the next room, you'll activate a switch, that opens a door. Unfortunatley, it runs out before you can even roll and dash there. So, place a Bomb on the Wind Draft, and hurry towards the door. The next room contains alot of Rock Chus, so be careful. Destroy them, and then place a bomb on the floor next to the wall. It blows up! Go into the next room, and defeat more of the Rock Chus. Now, look at the other side of the wall, and look for the marking on the floor. Blow up that wall. O 1 2 3 4 5 6 7 8 Smash the pots for the bombs, and then another puzzle. Place two bombs on the platforms, and then watch them explode the switches. (Don't worry about timing, the first bomb that blows up, will blow up the other one. A micro second's difference, doesn't matter) Then, go down to reveal the Boss Key! Remember near the beginning, where there was the Bombable Rock, vertical draft, and the boss door? Jump off, and for now, drop the Boss Key. Place a bomb on either draft, and one rock will explode. Carry the Boss Key up with you, then toss it in the reveal the next room. If you feel you need to restock or anything, talk to the Grave Stone, and step into the blue light. But you're not here to run away, so smash for hearts and bombs. Enter the steps . . . ============================================================================== Boss! Cyclok, Stirrer of Winds This is a tough battle, as well as complicated. Cyclok is a giant Oktotrok like monster that floats in the sky due to his Cyclone creation powers. He also summons cyclones down to the ground. First things first, memorize the field. There's three spots, all connect to make a traingle. There's almost always one cyclone going on on one of the three blue spots. Cyclok also travels along this triangle, and to your advantage, stops at the cyclones. There's also Bomb Flowers, as well as pots containing hearts and 3 Bombs. To hurt him, you must send a Bomb at him. To do so, take a Bomb Flower or one of your own, and toss it into a cyclone. The cyclone whirls upwards, and then attacks Cyclok if he's hit by it. He'll come down to the ground, ready to be pummeled. It takes about 5 send downs, or about 35-40 hits. He has three attacks, as well as you getting hurt with playing with the Bombs. If you carry it while you're attacked, you get extra damage from the Bomb AND the attack. His main attack are the Cyclones, that stay idle on the hot spots. His second is also a Cyclone, but it's not on the hot spot, and moves around. The third, is where he comes down to Earth, and swoops down attacking you. He is huge up close and person (or up close and animal would be better) so you must be quick and dodge, using the momentary charge it takes for him to swoop at you. +++++ After the tough battle, you're rewarded with more sand for the Phantom Hourglass. And you'll unfortunatley be needing it too. Along with that, a familiar symbol appears, and a fairy comes from it, revealing itself as Neri, Spirit of Wisdom. She also agrees to join your adventure! After that, a chest appears. Get it to obtain a Heart Container! Step into the light to return back to the Isle. /\ /__\ IVi. /_\/_\ Uncharted Isle While you SHOULD sail to the Temple ======================================= of the Ocean King, but for now, sail to| Uncharted Isle Checklist | the middle joint of the rocks. Stare at| o Solve the riddle | a strange colored rock until you'll | o Find the Golden Frog | notice it as a new isle. Set course for======================================= it! The first thing you'll notice is that it's uncharted (no duh, if you looked at the name) This makes it a bit harder to navigate. Along with that, there's a lot of enemies. First thing to do, is to approach the first stone, and dig. You'll get a Tresure Chart. If you hit it, he'll say '...' You'll fix that. Now, go right until you'll meet a river like thing. Attack that stone, and he'll say that he's guarding the entrnace. If you can solve the riddle, he'll let you through. You must hit 4 stones along the shores, that give info too, and the bridge will open. The stones are placed like this . . . 1 4 2 3 You must hit them in THIS order though. 2 1 4 3 If you listen to the riddle (First makes rudder) and trace the map, you'll notice that Number 1 is like a rudder. (Then makes spray) Water spout (Then it paddles) is the bottom flippers, and (sees a way) is supposed to be like an eye. So, it almost looks like a whale. Nevertheless, enter the cave. There's tresure, but it's unavailible right now, so continue on. Inside, is water, and torches. A monster emerges, who is actually nice. Talk to him to reveal Cyclos the frog! Familiar from Wind Waker though, except a bit skinnier, and less froggy, I guess. After a lot of talking, he gives you a slate, which you can mark down the Golden Frogs with, which will allow you to teleport. Very useful! /\ /__\ IVj. /_\/_\ At Sea To Mercay, or not yet. Instead, head ======================================== down to the Traveler's Ship if you | At Sea Checklist | haven't already. After some dialogue, | o Spar with the Traveler | and you forcefully getting an | o Find Beedle again | autograph, to find he's out of paper! | o Get a Golden Ship Part | To make it up for you, he'll let you | o Find your first Golden Frog | be his apprentice. Of course, talk to ======================================== him again, and he'll challenge. Do one hit to him, he'll say that doesn't count, and then you'll enter a second battle. After 4 hits, not much, he'll pant, and give you a trading good. But, you want more right? After that, slow down your swording, and eventually he'll let in more hits. After a while, he will start a somewhat different mini-game, where three Link faces appear on the screen, and you must land as many hits as possible before YOU are hit 3 times. It'll take some practice, but you need 100 times. The best method I did was corner him, so he can't use a fast thrust on you. Then tap like mad. He'll draw back, and then release his spear, so dodge, and then keep slashing. I was able to get about 200 times once I got the hang of it. After you get 100, you'll get a very needed Heart Container! Next, to Beedle's! He's finally restocked. He now ============================ has new items. If you have 1,000 rupees (I only | Beedle's Shop | had 850) you should buy the Bomb Bag. If not, | Bomb Bag 2 1,000| you can buy a Ship Part. Ignore the rest, unless | Red Potion 80| you want a Purple Potion, which revives you in | Purple Potion 200| case of an emergency. | Ship Part 150| | Trading Good 50| Go down, and ignore Mercay Island for now, and ============================ head towards Cannon Island. They have some new stuff, and this time, you can use the front door. Talk to Fazo, and if you have completed 4 Big Plays, or 8, or 12, or all of them, you get 1-4 Golden Parts respectively. I just though I'd bring this up, since this is about the time you can get them, at the most conveinent time. On the way back, you should notice a Golden Frog. Shoot it with your cannon, and it'll reveal a symbol to return to that spot: \ / \/ / \ /___\ After that, sail to Mercay Isle! /\ /__\ IVk. /_\/_\ Mercay - 3rd Visit If you have 500 or more rupees, and haven't ================================= gotten the Power Gem from the land shops, | Mercay - Visit 3 Checklist | buy it now. Also, with the Golden | o Find the secret cave | Ship Part/Beedle Ship part, if you want, ================================= visit the Shipyard. Lastly, after the Boss Battle with Cyclok, and you're out of bombs, go buy some from the store. There's now a LOT of things you can do with the Bombs, starting with the mountain. First thing, follow the familiar path, but when you get to the entrance to the second part, place a bomb in the middle of the two Bombable rocks. It clears a somewhat faster and safer path for next times. (Yes, unfortunatley, timeS.) Next, go up on the next path, and blow up the Crack to reveal a mini-cave. Destroy the rats, and talk to the stone to reveal a hnint: Fallen adventurers give you advice. Creepy. Jump along the pillars, go down, and continue until you reach a Tresure Chest. Inside, is a Power Gem! This is starting to become a collection! Continue into the temple . . . IVk1. /_\ Temple of the Ocean King - Visit 3 Like said, you can talk to the fallen skeletons ============================== - giving you advice. Most are useless, but the | Ocean King Temple Checklist| useless, but the middle one reminds you to mark | o Carve shortcuts | traps that reset after you leave. | o Find the Sacred Crest | | o Stamp the symbol | In the next room, dash along the corridors into ============================== the next room. This is awful deja vu. Again, hit the switch above the corridor. Dash down, equip your Boomerang, and then light both torches. If you want to, mark what to do on the map. With the new shovel, you can dig up a draft and collect your Bombs back. Now, step on the switch, head back and collect the key. Next time to make it ALOT easier, blow up the bombable rocks, so all you have to do is go North, past the rubble, and collect the key and back. Enter the next floor. Again, distract the Phantom by going as far left to the corner as possible. When it chases you, swoop around, pull the switch, he'll lose his train of though, and dash back into the Safe Zone. Hit the both switchs, dash and break the pot for a Safe Zone. Swing your Boomerang over the flames, and hit the switch to douse the fire. Head down into the Safe Zone, and wait until the coast is clear before you run right like a maniac. Hide in the Red Pot Safe Zone, and then hit the switch. Bomb the crack, for another shortcut, and make your way to the next floor, by openeing the locked door and going through. The next, familiar floor. Darn, we have to do the Shards all over again? Thankfully, it's a bit easier thanks to your trusty shovel. Go to the down right Safe Zone, and then dig up the vertical wind draft to the left. You don't have to douse the fire! Bring the phantom to its doom, and then collect the key. Bring the shard in the first tresure chest first to the pedastals, then do the locked one. Killin' two birds with one stone, or shovel in this case. While you're up on the pedastals, go right, and bomb the rocks. Collect the sand time from the pot, and then continue to get the last Force Shard, a bit harder. Now, jump off the ledge, and then go to the left Safe Zone, avoiding the phantom, of course. Collect the Force Shard, and bring it back to open the door. If you're extremely low on time, one thing to do is to step into the blue light in the next room. It's a lot faster with the shortcuts, so you'll save time. If you have about 5:30 or more minutes, you should make it. Smash the pots for extra hearts, and go down. You'll notice Phantom Eyes, that will summon Phantoms if seen. Go down, avoiding the Phantom that can go through Wind Walls. Now, throw your Boomerang at the Phantom Eye to stun it, and then at the Purple Switch. Hurry and defeat the Phantom Eye. When the coast is clear, go and loop around, to the corner near the top. Throw the Boomerang when the Eye comes around, and slash it. One to go! Go down into the middle Safe Zone, stun the Eye, and slash! Woot, all done! And on top of that, a Tresure Chest appears. Anyways, go and hit the switch done there. The Wind Walls are calm. Now, go right, and dig up the vertical draft, hti the switch to stop one of the spikes, revealing the key. Go and get it! Go to the Tresure Chest to reveal . . .aw, a Power Gem. Not done yet? Talk to the skeleton by where the key was, and he'll tell you stop by again, next time you come there. Nevertheless, open the locked door, and head down the newly cleared stairs. B5 . . .no, Phantoms? No, but it's hard enough. Go to the left, and continue up for the doors to close. You know what's to happen . . .Defeat the Electric Chus, and then the spikes and doors will open. Smash the Golden Pot for some extra energy boost. Go right through the corridor, and the door closes, AGAIN! Defeat the Goblins this time, take the 15 seconds from the pot, and continue. From up, throw the Boomerang across the gap, to the switch to reveal a chest and the Wind Walls stopping. Pop the chest open for a Red Potion, and then continue on through the steps. What! Another one! Step out, and Neri reveals this as the final floor, thank you. Anyways, talk to the two tablets, and then Boomerang the eye and slash it. Next, go down and right, hit the switch, and talk to the bottom tablet. Continue, and then hit the switch. The right Windwall stops. Hug the wall, and Boomerang the last Eye. Dash towards it, slash it, and then spikes drop. Hit the switch to get rid of the left Windwall. Then, bomb the rocks guarding the tablets. Then, go to the switch, press it and then go across the Wind Wall, and DON'T read the tablet. Two Eyes are summoned if you do. Boomerang the first one when it comes near, and slash it. Go to the left, and then shovel up the wind draft. Place a Bomb there, and blow up the rocks. Slash the switch to reveal the final stone. Read the tablet - the Sacred Crest begins and ends with it. You must draw a Sacred Crest on the red door down there. If you connect it and the four sacred tablets, you get an Hourglass. It's simple, do it like so: o ________ ________ / / / / ________ / / / / /________ ________ \ / \ / / \ / \ /______ \ Follow the Os, and you should get it. Enter the room, for a Safe Spot! Phew! Anyways, you'll notice a Sun Stone with a mark, and it's an upside down Southwest Sea. This took me a few hours to figure this out, good luck. You have to press it together. Hmm, what to do? Stare at the Southwestern Sea, and take a break. Close the DS to save batteries. Open it back up when you're done. You should have stamped it. To be honest, that's exactly what I did. Close the DS to simulate you stamping the two maps together (top and bottom screen, get it?) Step into the light. Now, a lot of things have changed. The first and MOST IMPORTANT thing is the fact that the Tresure Teller is open. You can now sell your tresure for 50-800, yes 800, rupees. If you're lucky, you'll get about 1600 rupees. You can trade the little things that's worth 50 to other people, that may be 50 in their game, 800 in yours, and vice versa. Another thing is that the Salvage Arm is fixed, woo hoo! More riches! We'll go there in a minute. But for now, if you have any rupees (you can sell your stuff at the Tresure Teller) go to the man by the dock, and he'll sell you a Tresure Chart for 50 rupees. Nice eh, especially since you're going to do some Tresure Hunting. Before you go, go to Oshus's house and talk to him. He'll give you a Power Gem! Woot! Anyways, talk to Linebeck and set sail! /\ /__\ IVl. /_\/_\ Cannon Island - Visit 3 If you're rich now, 1,200 rupees or more, ==================================== go to Beedle's and buy the Bomb Bag for | Cannon Island - Visit 3 Checklist| 1,000 rupees. You'll also get 10 points, | o Buy the Bomb Bag | woot. If you want, now that you may have | o Obtain the Salvage Arm | some stuff appraised, you may want to buy | o Dig up some tresure | the Trading Good too. ==================================== With you being 'rich' (if you're not rich, go dual a bit with the hero at the Northwest Traveler's ship, he'll give you tresure, which you can sell at the tresure teller) you can go after another Heart Container. You'll meet Masked Beedle. To do this, you must visit him between 10 and 12PM on your DS clock on a weekday, between 10 and 12AM on a Weekend, the best time assuming you don't sleep late. For 1,500 rupees, on sale is a Heart Container. It's not needed now, but it's reccocmended later. Anyways, head to Cannon Island. Use the main entrance this time, no need for the long walk again. Knowing you're loaded, he puts the Salvage Arm at a steep price. By yelling, you get a certain price. For even a decent scream, it's 1,000 rupees. You have to yell EXTREMELY loud for the best price me and most other FAQers have gotten, 200 rupees. Thankfully, I was home alone when I did the screaming, heh, heh. Now for some tresure hunting. Look for the red Xs on your map, and then use the Salvage Arm. How to use it, I'll leave it up to you. Controlling the Salvage Arm is simple, first, use it by selectin Menu, then the Salvage. Slowly bring it down by putting your Stylus on the small bar on the bottom of the touch screen. The Salvage Arms decends. To speed up, pull the red lever in the middle of the slider up, or down, in the direction you're going. You pop rupees along the way, greens and one red. If you hit a monster, or a wall or floor hard, you lose a point. When you reach tresure, you'll grab it and bring it back up to open. Tresures include Ship Parts, Rupees, Hourglass Grains and more. Now, when you're done with your fun, go to the strange, stamped symbol on your map. Use the Salvage Arm there, and find a tresure. Inside . . .is a Sun Key! Sail or warp (if you can't warp yet, look for the Golden Frog) to the other side of the rocks. Sail to Molida, making sure your hearts are full. Why? Because right before you reach harbor, a huge version of the one-eyed sea plant appears . . . ============================================================================== Boss! Big Sea Plant First thing to do is draw a route that rotates along it back and forth (it's too narrow to go around it) for a good while. Right after look for his eye, and blast a cannon there. It'll close, and then start blasting green goo. If you're constantly sailing, they miss you, but if you're turning, you need to shatter the green goo with your cannon. Inside might be a green heart too. After that, he'll open his eye again. That's your time to blast. This will repeat three more times, until he finally sings into the deep, deep blue. +++++ After that, head to Molida Isle. /\ /__\ IVm. /_\/_\ Molida Isle - Revisited Remember the time you dug the secret entrance for the Sea Route? Not so long ago, I know, but we'll revisit the place. You've hopefully marked a Sun Symbol as well as a entrance symbol, so dig in front of that Palm Tree again. There was the sun symboled door you couldn't open - well, now you can. After you scurry along, pop open a chest for a Wisdom Gem, by digging up the spot that looks suspicious. Continue along when you'll notice the Temple's Entrance. You can't open it without three light statues pointing at it. Go right, and slash the first one to activate it's light. Then touch it, and rotate it until it's facing the door (look at the map) Then, continue down, and you'll meet two Fish Men. Two's harder, so try and stun both, and then go after one, and you'll be left with one. Then, stun, slash, and defeat the second one. Open the tresure chest for a goodie, and then slash the statue to activate its light. Rotate it straight up to have it beam brightly at the door. One more to go. Keep going, and then jump off the cliff. Go up, and then up the stairs. This time, you'll have to hit the final statue with your Boomerang. Since it's prematurely facing the door, it'll flash, and the door opens. Retrace your steps, and enter the Temple of Courage. IVm1. /_\ Temple of Courage First thing you'll notice - the first floor is HUGE! Anyways, smash the pots for hearts if you need 'em, and head north abd wait until the rolling spikes go up, then follow it into the groove. Repeat, and then go East. Follow the blocks, and then go above the weird spike ball. It will come towards you, so dodge, and then go through the tunnel and head right and go down. Go left and hit the switch, then up and grab the chest. A small key! The switch will then create a shorter path. Now, on the ledge, jump off and go North towards the locked door. Open it, but this time go left. Wait until the spike is right on your side - then take it out, and place it on the strange looking spot. Beware, as the spike may push it. It'll blow up a crack in the wall revealing a Trading Good. Go through the path of the locked door (optionally hitting the statue, for the tresure chest locations) The door will then close behind you, you know what that means. Defeat the two Catapillars by attacking their tails twice. Then go down, down the stairs. You'll have to be careful in this floor. Ride the block down to the next platform, and then hit the Beetle until it falls off. Then, ride the next box. Ride the next block. Take out your Boomerang and whip the switch, then hop on the next consecutive block, and enter the room. Defeat the Green Blobs, and ignore the electric balls. Go up the Red Blocks you recently lowered, and then head towards the strange spot between the Grave Stones. Bomb it. Inside, is a Ship Part, and a Power Gem! Keep going to reveal a Green Chu, vulneable to sound. So creep up and slash it, or hit it with a thrown bomb. It will retract from time to time, so you need to be quiet. Keep going and defeat more Green Chus, and then you'll reach a yellow monster. Go down, hit the switch. Then, time to face the yellow pain in the a- neck monster. It does a whole heart's damage, so be weary. Yell into the Mic, or blow if it's any easier. It'll drop a key - go North and use it. Then, go down the stairs. You must pull all of the levers. Start by going East, and then avoiding the Beamos (it shoots harmful beams at you from a distance if it's counter clockwise eye sees you) and then hit the upper lever. Up, Down, right, left was said by the tombstone. Go down, then, right, then left and hit all the switches. After that, a tresure chest with a Square Crystal appears. Bring it up stairs, and place it in the pedastal. The door will open, but go left, and then go to the Tombstone you blew up. Read the tablet, and it'll show a path. Go to B1, and mark the path. Then, go down the stairs. The path is like this: 2nd and 3rd block between, right, right. Down, down, left, left, left, left, left (fight the beetle) up, left, up, up, left, down left, left. You'll find yourself at a Golden Chest - open it. You ======================== will get the Bow and ============================== | |/|\|||\ Quiver | Arrow, as well as your| /\ Bow and Arrow | | /';';';'\ - Holds 30| first Quiver. |/ \ - Aim on the touch | | |';';';'| arrows | | || to shoot. | | \_'_'_'_/ | Use it to shoot the | || - Aim farther to shoot| ======================== eye up there. Some | || | stairs will open, so go down. Stay on the =============================== stairs, and then shoot the cattapillars tail with your Bow and Arrow when it loops around. Then, go down, and repeat, except with the fallen blocks. This time there's two though, so be careful. Then, you'll notice two doors and a similar pedastal. Shoot the eye on the other side with your Bow, to open the right door. Shoot the two Green Chus in your path with arrows, and then take the pink square out of that pedastal, and follow the same path back. Go down the newly opened stairs. Defeat all the Octotroks on this piece of floor with swordplay, then nab the others with Arrows. If you're out - you'll have to either get more, or resort to jump slashing, though you'll lose half a heart or more each jump slash. After you conquer them all, a path opens. Go on it, and then smash the pots for 10 arrows. Ride the block down, and defeat the lone Keese. Then, go on the next block, and then the next, riding it into the next path. Then, shoot the first eye on the left, then the right. Go to the middle one, and then grab a Power Gem! Go onto to the next block, and to the next path. Avoid the spinners twice, then shoot the Beamos with an arrow, quickly get the pots. Then, go right and pull the block upwards, then, go down the left jump. Bomb the rock, and then go left and barely up. When it explodes a spike comes back and forth. Wait 'till it goes back, then follow it and go up into the groove. Wait 'till it passes, then go up, grabbing a good, and then down the stairs. Go through the worming path, avoiding the electric balls, and then jump over the gap. Hit the switch, revealing the door that kept us from the beginning of the dungeon. Go down. Ride the block, and take out the Boomerang. Go onto the land, and then the block. Throw the Boomerang first at the lit fire, and then have it light the other five. Go up, and then have the Boomerang rotate the switch until it faces upwards. Then hit it with the arrow, and after a complicated series of actions, a Wisdom Gem appears. Then, hit it left to bring down the red blocks. Up the stairs! Blow hard to shrink the bunny, then slash and grab the key. Smash the pots, and go up the stairs again. This time, you must draw a path on your map. Up, down, right, left to obtain the Boss Key! The door is right there, so draw towards it. Throw the key in it. ============================================================================== Boss! Crayk, the Bane of Courage This is a fun boss battle. Crayk will turn invisible, but you can see through his literal point of view on the top screen. When he comes near, aim your Bow and Arrow until on the top screen, you're facing him. Shoot, and he'll be stunned. You'll notice purple blobs on his shell, so hit those. Once all are gone (you may need to stun some more) his shell comes off, and you're view stops - but he's not invisible any more. This time, shoot him with your Bow and Arrow, and he'll cringe. Go after the blue, lighty tail and slash about 12 times. Pretty simple. +++++ After the battle, you'll get some more sand in the Phantom Hourglass, which like pattern says, you'll need. Yup, soon you'll be in the Temple of the Ocean King again. The Courage Symbol appears, as well as another fairy. It looks identical to Ciela, not even a different color. After that strange Cutscene, grab the chest to get yourself to eight hearts. That is, eight if you've followed the guide this whole time. Step into the blue light . . . +++ Now, you're finally out of that dungeon. Make your way back down to the island, and go to the house near the cave! The house has been turned into a Shooting Gallery. There's more on this later. Check your mailbox to receive a Ship Part! Woot! Now, there's a lot to do. We'll do it in order from nearest to farthest. The nearest is Spirit Isle, so talk to Linebeck and set sail. But, before you meet him, you'll notice Oshus, who has to tell you 'something important'. Right off the bat, he reveals Ciela as a 'spirit'. He tells her about her 'memory loss'. She then, realizes she split, and she morphs together with the Spirit of Courage, which is really her. She then turns yellowish, and chats with the other spirits. She then discovers her powers. Then, Jolene appears. The engine then goes dead, darn, You're ambushed . . . After that craziness, you'll find her. You must battle with her. She'll swoop and yell - and deliver a heavy blow. After the heavy blow, you must hit her back. Repeat a few times, and then she'll lock swords with you. You must rub the touch screen hard. If it was done nicely, then the sword drops from her hands, and she flees. Linebeck appears, and gives you a Blue Rupee. You'll see her more from time to time, and the money increases every time. Anyways, head towards Spirit Isle, for REAL this time. /\ /__\ IVn. /_\/_\ Spirit Isle First thing to do is head right. The mailman will come with a letter from Jolene, and you must give it to Joanne, and mentions a mermaid costum too. The mailman's busy, so he asks you to please deliver it. Cross the bridge, and head right again. Open a Tresure Chest for a Courage Gem! Go back, and enter the cave. Continue upwards, and then smash the pots. Go up the stairs and meet . . .a pool? Anyways, toss 10 of your Power Gems in. The Power Fairy approaches, and then it's been powered up. Your sword now burns with flames. Go to your Collection, and tap the red fairy. It goes around like Ciela now! On top of that, swing your sword, and it goes on fire. Your attack has been boosted too. Since this is your only spirit, live it out. Exit the cave, and head towards your ship. Sail to the Traveler's Ship if you want. Inside are some Goblins. Now they only take one hit - and also there's a Fish Man. Defeat it in only three hits now (that Spirit works wonders) Talk to the man, who will then give you two gifts. Woot! Anyways, leave, and draw the symbol to warp to the Northwest Sea. Draw a quick route to Bannan Isle! /\ /__\ IVo. /_\/_\ Bannan Island Start by conquering all the monsters on the Isle. Then, go up and into the Wayferer's House. He'll tell you a tale about the mermaid, who only appears if all the monsters are gone. Confirm this, and go out. Look near the coast for a mermaid. If you do, move slowly, and then whip out your Boomerang and throw it at her. After some dialogue, she goes to the Wayferer. Go back to the house, and he'll mention possibly another man. The only other man here is Linebeck, so talk to him. Head BACK to the house, and there she is. The Old Wayferer thanks you, and gives you a Fishing Rod as a gift. On the Great Sea, tap fish where a fish shadow is. Talk to the Mermaid, and you'll give her the letter. As a reward, she gives you a Wisdom Gem! After all that, go to the cave on the left side. Head upwards, and smash the pots. There are some bombs. Bomb the crack, and continue on until you're on the other side of the Island. There you'll meet a man about the fun, Cannon Mini-Game. It's hard, but if you can manage to score 2,500 points, you get a bigger Bomb Bag, which would be awsome. Talk to the man there, and he'll give you a tutorial. You must hit targets with your ship to score points. Blue ones are worth 100 points, but break after you shoot. Red ones only score 20, but can be hit multiple times. Your main goal is to score 2,500 points. That will score you a Bomb Bag. To do this, it's hard. Start by shooting as rapidly as possible at the Red Targets, then quickly shoot a Blue, and then shoot the next Red. You must hit each red about 4 or 5 times to get a good score (As well as the blues) It takes a bunch of tries, but it's worth it. You're also given the possibility of tresures and rupees even if you don't make it, so that's nice. After the mini-games, head back to Linebeck. Sail to Mercay Island! Wow, 4th Visit already? Anyways, first thing to do is to head towards the shop. Inside is a Quiver, worth 1,000 rupees. If you have the money, buy it. Then, head towards the Tresure Teller and the Shipyard. You've done a lot since then, so go there to do what you gotta do. Then, head up the mountain again. Go inside the Cracked Cave. Hop over the land segments until you reach the Tresure Chest again. This time though, whip out your Bow and Arrow, and aim one right at the eye. A bridge will appear. Cross it, and you'll come across a Fish Man. Demolish it. Exit, and then go down. Inside the two chests are a Big Green Rupee, and a Ship Part. Cool, now head to Linebeck and set sail! /\ /__\ IVp. /_\/_\ Ghost Ship Warp to the Western part, and sail into the fog again. Sail North (don't follow the previous path) and the engine will break down. Go into the engine room, and Linebeck will mention something's weird is going on - and it's probably has to do with the Ghost Ship. He'll tell you to find it. Ask How? and the spirits appear. This time, you're 'sorta' setting sail. The spirits blink, and you use the touch screen, not a route to steer. Follow them when they blink wildly, and you'll soon find the Ghost Ship. This is a rather unexpected dungeon. Anyways, head left up the stairs. Continue left, and you'll meet a door closing behind you. Great. Defeat the 3 Ghosts, which dissapear when you're not fast enough, and then the doors open. Head left to find a strange (not to be trusted, least spoilery way) girl. She's lost, and wants you to find the sisters. Although I said she's not to be trusted, you MUST do this to progress, so let's go hunt for some siblings. Go, right, then left. Destroy the pots, then the Skulltula. Continue going and then take out your Boomerang. Throw it between the spikes and barrels, and hit the switch to lower the spikes. Continue on down, the bridge. Jump over on to the platform, and then go right, then down avoiding the spikes. Conquer the rats, and then the skulltula. Go up, and then hit the switch to lower the spikes. Talk to the Cubus Sister, and she'll decide to follow you. Also open the tresure chest to get a Triangle Stone. Go back, and then jump over the bridge again. The Cubus sister can't jump, so we must lower the fire. Approach the pedastal, and place the triangle stone into it. The flares will die, and then the Cubus Sister will come and follow. Now, it's a bit more complicated than just manuvering your way back. Ms. Fatso here is slow, so if she gets left behind, she starts to cry. You must approach her and tap her to get her better. On top of that, she has probably the BIGGEST fear of spiders you'll ever see - she shrieks as loud as possible, and sits sucking her thumb crying. Kill the spider and talk to her to get her back to normal. If you can stay far enough ahead to kill the spiders without leaving her behind - you can get through quick. After you reach the Red Cubus Sister, she'll aware you of two more. Go back, and head down the stairs. What, Safe Zones!? Step out of it, and you won't notice an hourglass - but a Reapling, a copy of the Phantoms. Just ignore it. Continue, and then go up the spikes. Ignore the door, and then go through the spikes when the Reapling isn't looking your way. Keep going, optionally smash the pots, and go into the Safe Zone containing the Yellow-Orange (I'll just say Yellow) Cubus Sister. Smash the switch to lower some tresure chests, and talk to her. Like I said, down't trust them. She'll tell you to open the Left Tresure Chest. Like an idiot, I opened it for a Black Rupoor! Rupoors make you LOSE rupees, 10 of them - not much, but still. On top of that, another Reapling appears. Open the Right one for a Big Red Rupee, should make up for the Rupoor if you opened it. Getting her back is now even more dangerous. She screams louder than the other girl at spiders. The shreiking attracts the Reaplings. It's like the Cubus Sisters WANT to get us killed . . . Anyways, kill the spiders, and continue left, then down into the Safe Zone. Boomerang the Skulltulas on the other sides, and then head into the spikes and claim a Round Crystal. Carry it right up the dtairs. Place it in the Pedastal to make a semi-shortcut. Kill the spider, and ignore the talking stone. Hop over and claim the final tresure chest - a Trading Good. Continue on to the Cubus Sisters - STILL no Tetra, the little liars. Go back into the path, and head down the stairs to the Reaplings. Go left, and maneuver your way. Head down the newly cleared stairs. Head right, and thenthe doors close behind you. Spin Attack all the Skulltulas and then the flares die. Go up, and avoid hitting the switch. If you do, a Reapling appears along with the trap spikes - where the Oil Barrels are blocked by a trap door. Anyways, go back and pull the levers like so. Number 1 must be pulled first, Numer 2 second and so on. _|_ _|_ _|_ _|_ _|_ 2nd 4th 5th 1st 3rd Keep going, and snag the Big Red Rupee. Keep going until you see a wiggling Oil Can. That's - the fourth and last Green Cubus Sister. She notes that the Reaplings absolutely hate shooting arrows in their backs - so don't do it. Or at least - that's what the liar says. They hate of course, because shooting arrows stuns them. Anyways, make your way back. Go up the stairs, and then make your way back on the next floor. cleared! Make your way back the other four. Make sure you're ready to fight - I told you they're not to be trusted. ============================================================================== Boss! Diabolical Cubus Sisters This is a game of 'dead man's volley' they say, as they turn into little, ugly reapling like creatures. The one on the very left will shoot a ball, while the others shoot lazers. You must 'volley' the ball by hitting it with the sword. The first time, you'll hit someone and do damage. Do it again, and it'll bounce off the siblings, and you must hit it again. Each needs two hits, except the final one. Once one is taken down, two of them laser, and one ball. This time - you must hit three times - and it volleys off of them, and hits anyone. The same continues for two left. The last one is actually the easiest - but you must hit that sister three times. And, since no one's lazering, she sends out two dangerous beams too. And it volleys between her about five times before she dies. If you need them, there's a total of four pots on both sides of the field. They all contain one heart. +++++ Grab the Ghost Key! Then, open the chest for a Heart Container, and step into the blue light. You'll then return back to where the Red Sister was first found. Head right, back to the stairs leading to the Reaplings. They're gone now, thankfully! So go to the strange marking on the map, and open a door to trigger a good, long cutscene. Possible Spoilers! You reach Tetra, and discover she's covered in stone. Oh no! Linebeck finally decides to come up, and as dumb as he is, Oshus comes in and reveals himself as . . .the Ocean King. Long story short: Bellum, an evil master, tried to steal the Ocean King's life, much like Tetra's, and sealed him in the Temple of the Ocean King. He had the Spirit of Courage save him, and she split into two, one being Ciela. Then, the Ocean King split in two to become Oshus, who set up a building, on the Mercay Island where he was. End Spoiler! You can't save Tetra normally. In order to do that, you must defeat Bellum. If Bellum was easy enough to be defeated with your sword right now, you'd laugh. So, you need the Phantom Sword, which Zauz knows. (We visited him a bit earliar in the game though) /\ /__\ IVq. /_\/_\ Zauz's Island (Revisited) First thing is that the mailbox might be wiggling, if you've followed this guide most of the time through. It's from Joanne again, thanking you for the side-quest, and delivery of mail. Even though she already rewarded you with a Wisdom Gem, she'll also reward you with a Ship Part! Warp using the backwards N (if you don't have it, you'll want to get it soon.) and then sail North to Zauz's Island. If it's not on your map, sail North a bit, and look for a tall island and sail near it. If you haven't retreived the Tresure Chart, and the Spirit Gem, now's a good time to get it. Connect the two extensions of the two lines in the ground, and where they intersect, dig. It takes a while. You'll eventually dig up a Tresure Chart. Go up to the building, and grab a Cucoo by touching it. Jump over the right ledge, and continue going right to have it fly you gently to the other platform, which has a tresure chest containing a Spirit Gem! Now, fly back into the building, and talk to the man named Zauz. It may take a few times if this is the first time you talkeed to him. Anyways, he'll explained he does not have the Phantom Sword. Gosh, like they would make the game that easy. But he CAN make one, and he's happy to do it. But if you were able to gather scrap metals and make one, it would also be too easy - so instead he needs three Pure Metals, scattered along three more dungeons hidden on the East side of the Sea. All we can do is head back to the Temple of the Ocean King, but wait! We reached the bottom! He mentions the red door where you must draw the sacred symbol. The door changes where you go by what you draw on it. Draw a Triforce (the famous logo of Legend of Zelda. Look at the section dividers for example, or at the top, beside the Hourglass) to go through a different path. That sounds interesting. Warp or sail back South, and then set sail for Mercay Island. /\ /__\ IVr. /_\/_\ Mercay Island - Visit 4 Arrive at Mercay, and the mailbox is wiggling again. Here comes the mailman with a letter from Linebeck . . .? He's a bit embarressed, but he thanks you - and then gives you a ship part. Then, go up to the crack in the wall near the Temple of the Ocean King. Bomb it if you haven't, and then follow the usual path. Hit the eye on the right side with an arrow. Go down through the bridge, and you'll meet a Fish Man. Slay it like you usually do, and head outside. Outside, go up the stairs barely, then aim your Bow and Arrow left, and try and hit the eye. When you do, a statue appears. Go up to the statue, and attack it. The beam will go on. Aim it between upwards, and the Temple. Go down, and then follow the beam. Then, bomb the wall where it ends. Inside, follow the path, then leave outside to the mysterious island on the right side. Go down, and hit the switch to connect this island with the main part. Go back up, and meet Freedle. You can now exchange items and ship parts with players after battle in Battle Mode! Anyways, head towards the Temple of the Ocean King. On the way there, you'll experience another earthquake. Nevertheless, enter the Temple. Ciela suspects it's Bellum's doings. IVr1. /_\Temple of the Ocean King - Visit 4 Go your usual way, then go down. You'll notice the phantoms are red - just more swift. Anyways, go right and up. Bomb the rocks, press the switch, and grab the key. Go back, and then open the path down. +++First Floor+++ Avoid the Phantom, and then go down. Bomb the crack on the other side, then step on the switch and Boomerang the small key. Go back, and then open the door and go down. +++Second Floor+++ The second floor is just as easy. First go down, and hit the switch. Boomerang the second one, and then the key will drop. Bomb the cracked part, and then step on the switch and Boomerang the key to you. Go back, and go down. +++Third Floor+++ This is nearly the same, this time around. Go across the spikes on the right side, and then go down and shovel up the Vertical Draft, and then press one of the switches when the Phantom goes on the trap, and he'll drop the key. Drop a pot in front of the strange eye, and walk into it. Strike an arrow into the eye, and then quickly jump off the left side and go up to the stairs, then left and open the chest for a. . .Power Gem! Anyways, go back, and grab the key. Open the door on the left, and carry the Force Shard back to the Stairs, and drop it in one of the pedastals. Go back to the right, and open the chest for another Force Shard. Bring it back up. Now, go back, and optionally bomb the blocks and grab the Yellow Pot. Go left, and then open the chest. Go back with the Force Shard, drop it in, and it then opens. +++Fourth Floor+++ Smash the pots for extra hearts, and go down. You'll notice Phantom Eyes, that will summon Phantoms if seen. Go down, avoiding the Phantom that can go through Wind Walls. Now, throw your Boomerang at the Phantom Eye to stun it, and then at the Purple Switch. Hurry and defeat the Phantom Eye. When the coast is clear, go and loop around, to the corner near the top. Throw the Boomerang when the Eye comes around, and slash it. One to go! Go down into the middle Safe Zone, stun the Eye, and slash! Woot, all done! Anyways, go and hit the switch done there. The Wind Walls are calm. Now, go right, and dig up the vertical draft. Hit the switch to stop one of the spikes, revealing the key. Go and get it! Nevertheless, go back to the stairs by unlocking the door with your new key. +++Fifth Floor+++ B5 . . .no, Phantoms? No, but it's hard enough. Go to the left, and continue up for the doors to close. You know what's to happen . . .Defeat the Electric Chus, and then the spikes and doors will open. Smash the Golden Pot for some extra energy boost. Go right through the corridor, and the door closes, AGAIN! Defeat the Goblins this time, take the 15 seconds from the pot, and continue. From up, throw the Boomerang across the gap, to the switch to reveal a chest and the Wind Walls stopping. Then continue on through the steps. +++Sixth Floor+++ Optionally conquer the Phantom Eye, and then go right, then down. Step on the switch, and to the legendary red door. Draw this symbol: / / / / / /_ / / /_\ / /__ /_\ / /__ /_\/ / /__ /_\/_ /\ /__\ /_\/_\ After that, you'll enter a new room. The nearby skeleton will reveal a Yellow Light, which will take you back outside - where you can revisit that exact same point with the same time. +++Seventh Floor+++ Go on the block, and then take the next one. Take the next one, and then go into the left floor. It's a noisy floor, which will attract nearby Phantoms unless you're quiet. Go down, and wait until the Phantom is far away, then run, or walk, right until you go to the next pair of steps. Go down to Floor 8. +++Eighth Floor+++ If you watch the Red Phantom's movement, you'll notice him go across an invisible floor. Hug the black space in the middle until you find a path that doesn't want to 'jump off'. Cross it, and then go back up the to the Seventh Floor. +++Seventh Floor+++ Wait until the Phantom is turned round, then nab it with an Arrow, or slash it with your Sword. Nevertheless, go past it quickly, and hit the switch. Run back, and then go up on to the block, ride it upwards. Then, go left, and smash the Golden Pot quickly for a 30 extra seconds, then open the chest for a Round Crystal! Let's go back. Wait until the block comes, then cross it like a bridge over to the Safe Zone. Go down when the Red Phantom isn't, into the little groove, and then break the Red Pot, and wait until the Red Phantom is on his way back up, then go left, then down, then back down the stairs. +++Eighth Floor+++ Go across the invisible steps, then bring the Crystal to the pedastal. The spikes lower. But before that, hit the switch, and then go up the stairs. Boomerang the Yellow Pot to you with the Boomerang, take the seconds, and then go down. +++Ninth Floor+++ Open the chest to reveal . . .another Stone? Take the Triangle Stone back up the stairs. +++Eighth Floor+++ Go down, across the invisble pathway. Then, go up and smash the Red Pot, and stay there until you can make it left to the blocks. Blow it up, and place the stone in the pedastal. The spikes will lower, so go in there and press the switch. But, go up to the Noisy Floor, and follow the darker spot. Go down to the Tresure Chest activated, and open it for a Courage Gem! Then, go back down the newly opened stairs. +++Ninth Floor+++ The skeleton will warn you about something. Look at the map, and skulls appear. You need to Boomerang them . . . Boomerang the one in the deep floor, then collect the hours. Go down, and then destroy the next one. Go left, and then hit the arrowing stone to attack the third one. One left! Go left, then right. Destroy the final one, then a big chest appears. Go get ti for a Wisdom Gem! Nevertheless, go after the Phantom with an Arrow or Sword, take it's Square Stone, and offer it to the pedastals. Anyways, before you back up to get the other stones, go down and right, to the right of the hole. Hit the arrow tosser with the Boomerang until it faces up, then shoot an arrow. Go right, and then wait until the Phantom comes down. When it does, hit the switch to let it fall to it's doom. One less Phantom to worry about, and a tresure chest appears with a ship part too. Anyways, head back up to floor 8 again. +++Eighth Floor+++ Ok, simply go left when the Phantom's not looking, and then take the Triangle Stone out of it's pedastal. Carefully make your way back right, and then go down the stairs again. +++Ninth Floor+++ Go dow, right, then down. Go left until you're back at the stairs, and place it in. Don't worry about placing it in again, because remember it just resets again. Go right back up the stairs. +++Eighth Floor+++ Go down carefully, and then down, and wait for the Phantom to cross, and go to you. Assault it from behind, and quickly run across the invisible path. Go up, then right, careful not to get caught. Pick up the Square Stone, and bring it all the way back. Then, go back down the stairs with the final stonr! +++Ninth Floor+++ Almost done! Bring it back to the raised floor, and then place it in. Place the other two in, and the door finally opens. No more of this floor switching shennanigans! After that, enter and go up the stairs. Open the chest for the . . .South East Sea Chart! Before you go, however, you can leave, place the stones back in, and then enter again to experience a tremor. Leave, to find yourself on the Tenth Floor! +++Tenth Floor+++ This is just to trigger this for next visit. Go up the stairs. +++Ninth Floor+++ Step into the Blue Light now to find yourself at the first part of the temple. /\ /__\ /_\/_\ Goron Island Talk to Linebeck back at the port. Sail West to the edge, and you'll end up at the Southeast Sea. If you try and go to the right island, it's covered in what looks like Ice, so there's no use. So I guess the only place to go is the Goron Island. Set sail there. When you get close, a cyclone will carry you out - and you'll meet a purple whale like creature. ============================================================================== Boss! Dark Whale You're dragged who knows where. The Dark Whale is a huge, six eyed whale that flies. Wow. Creeeepy. It occasionally does barrel rolls and dives into the ocean, so it's awful skittish. To attack it, you must hit one of it's six eyes located on the side of its body. Shoot it successfully and it turns red. Shoot a red one, and it disenegrates. You must hit all six eyes two times, for a grand total of twelve hits. It attacks in three ways - every two minutes or so, it'll dive and attack you. Most of the time it misses though. Its second attack is shooting yellow blobs. They home on to you, and go slowly. If you shoot a yellow blob, it disenegrates and a green heart pops out. It's last comes when it's running out of eyes. It shoots strange, eye like creatures that DON'T drop hearts, and are a bit faster than the yellow blobs, so be careful. After the madness, he dissapears into the deep blue, and you automatically sail back to Goron Island. +++++ What lives on Goron Island? Hippos, right. In case of those not so smart people, Gorons live here. They tend to live on 'not marked on the map' caves, and the only humans on the whole island are at the Teepee shaped shop. Nothing is in the shop, unless you want to buy a Purple Potion. There's nothing of particular interest, but make sure to talk to everyone. Go right, until you come across a sign. Give a shout if you need anything! You know how Phantom Hourglass takes things a bit to literally, so shout or blow into the mic, and a child goron will make a bridge appear. Follow the strange path, and before you go up the second pair of steps, look on the left for a mound to dig up. Follow the path and go into the cave. Inside is Biggoron, the elder. He seems to know of the Pure Metal, but does not wish to speak of it to any outsiders. If you want to become a member of their tribe, you must speak to everyone. Ah. These Gorons have become a bit unwelcome since the previous games. Nevertheless, start with the right side of this island. Start with the kid in the elder's house, then go out and right and talk to the guard. He won't let anyone except for member's of the Goron Tribe through, of course. Go down and into the building, to the guy who want to you another secret. Go left, talk to the goron there, and keep going to the bridge. Speak to the kid who opened the bridge. Then, go up the stairs and talk to the guy in the house. Go left, speak to that Goron, then you may dig up the geyser for a strange plant that acts like a jar, it contains items. Go left, and into that building too. Keep going left, and talk to the guy. Go down, near the ship, and talk to the guy in the house, and the kid who greeted you. Go back right, and talk to the guy staring at your ship, and his kid in the building. Before you go, go back to the kid by the Vertical Draft. Go up, and then shoot the Electric Chus with Bows and Arrows. The kid will thank you, and give you a Tresure Map. If you did it correctly, Ciela will note that should be everyone on the Island, so head back to Biggoron. Now, go back to the little hustler. For 20 rupees, he'll give you a quiz. Everytime you get one right, you get a Green Rupee, then a Blue, and so on. You must answer 6 correctly. Also, you can get a hint if you're stuck. Q. How many houses are there on this island? 5 6 7 A. 6 +++++ Q. This Goron here. *points to Goron in front of ship* What is he staring at? Sun Seagulls Ship A. Ship +++++ Q. How many Gorons live on this island? 12 13 14 A. 14 +++++ Q. What number question is this? 3 4 5 A. 4 (It may differ between games, just keep track) +++ Q. How many Gorons are in their homes right now? 5 6 7 A. 7 +++++ Q. What is on this spot. *points to cliff* Tree Rock Chest A. Chest +++++ After all that - you are finally a member of the Goron Tribe! You're new name is Goro-*insert your name here*. Cool! Along with that, he rewards you with a Wisdom Gem! The dumb little haggler will ask you for 124 rupees. That should be most of what you earned . . . the little faker. At least you got the Wisdom Gem. . . Anyways, the Biggoron will have the little guy take you to the Temple, where he has stored the Pure Metal. He is mad that you became a member, and runs off quickly. First find him by the cliff where there were Yellow Chus. He'll jump off and run somewhere else. Then go by the mountain gate. The guard said he was heading towards the Temple. Let's start by bombing the left crack. Keep going, and follow the way. Go down, and go left until you meet two boulders. One of them is a Rock Chu, so bomb it. Keep going for 3 extra bombs. Leave and