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Walkthrough

by strawhat

                         / \
               ;';';';';/   \;';';';'
               ;';';';'/     \;';;';'
               ';';';'/       \';';''
               ';';';/_________\;';''
          Legend;';'/ \      /  \';';
             of    /   \    /    \   ____________________
             Zelda/     \  /      \  \                  /
                 /_______\/________\  \                /
                                       \              /
                                       ~\            /~~
                                      ~~~\          /~~~~ 
                 //                  ~~~~~\        /~~~~~~
                / /                 ~~~~~~~\;';';'/~~~~~~~~
               /  /                ~~~~~~~~~\';';/~~~~~~~~~~
              /  /                 ~~~~~~~~~~\'"/~~~~~~~~~~~
             /  P/hantom            ~~~~~~~~~~\/~~~~~~~~~~~  Hourglass
            /   /                    ~~~~~~~~~/\~~~~~~~~~~
          _/   /_                     ~~~~~~~/  \~~~~~~~~
        /        /                          / ; '\
        \__   __/                          /      \
           / /                            /;';';';'\
          / /                            /;';';';';'\
         /_/                            /;';';';';';'\
                                       /;';';';';';';'\ 
                                      /;__;__;__;__;__;\

This guide does contain spoilers!
Proceed with caution!


        / \
       /   \
      /     \
     /       \
    /_________\
   / \      /  \
  /   \    /    \
 /     \  /      \
/_______\/________\  Table of Contents

/\/\I. Introduction
/\/\/\Ia. Version History

/\/\II. Menus

/\/\III. Controls

/\/\IV. Walkthrough
/\/\/\IVa. At Sea
/\/\/\IVb. Mercay Island
/\/\/\/\IVb1. West Island
/\/\/\/\IVb2. Forests and Caves
/\/\/\/\IVb3. East Island
/\/\/\/\IVb4. Temple of the Ocean King
/\/\/\IVc. Cannon Island
/\/\/\IVd. Isle of Ember
/\/\/\/\IVd1. Temple of Fire
/\/\/\IVe. Mercay - Revisited
/\/\/\/\IVe1. Temple of the Ocean King - Revisited
/\/\/\IVf. Cannon Island - Revisted
/\/\/\/\IVfa. West Island
/\/\/\/\IVfb. Bomb Flower Cave
/\/\/\/\IVfc. East Island
/\/\/\IVg. Molida Island
/\/\/\/\IVg1. At Sea
/\/\/\/\IVg2. Molida Island
/\/\/\/\IVg3. At Sea (Again)
/\/\/\IVh. Isle of Gust
/\/\/\/\IVh1. Island Exploration
/\/\/\/\IVh2. Temple of Wind
/\/\/\IVi. Uncharted Isle
/\/\/\IVj. At Sea
/\/\/\IVk. Mercay Isle - Visit 3
/\/\/\/\IVkk. Temple of the Ocean King - Visit 3
/\/\/\IVl. Cannon Island - Visit 3 
/\/\/\IVm. Molida Island - Revisited
/\/\/\/\IVm1. Temple of Courage
/\/\/\IVn. Spirit Island
/\/\/\IVo. Bannan Island
/\/\/\IVp. Ghost Ship
/\/\/\IVq. Zauz's Island (Revisited)
/\/\/\IVr. Mercay Island - Visit 4
/\/\/\/\IVr1. Temple of the Ocean King - Visit 4
/\/\/\IVs. Goron Island
/\/\/\/\IVs1. Goron Temple
/\/\/\IVt. Harrow Island
/\/\/\IVu. Isle of Frost
/\/\/\/\IVu1. Temple of Ice
/\/\/\IVv. Grappling New Heights
/\/\/\IVw. Mercay Island - Visit 5
/\/\/\/\IVw1. Temple of the Ocean King - Visit 5 
/\/\/\IVx. Isle of the Dead
/\/\/\IVy. Isle of Ruins
/\/\/\/\IXy1. Bremeur's Temple
/\/\/\/\IXy2. Doylan's Temple
/\/\/\/\IXy3. Max's Temple
/\/\/\/\IXy4. Mutoh's Temple
/\/\/\IVz. Final Battles
/\/\/\/\IXz1. Phantom Sword
/\/\/\/\/\IXz1a. Zauz's Island
/\/\/\/\/\IXz1b. Jolene's Ship
/\/\/\/\IVz2. Temple of the Ocean King - Final Visit
/\/\/\/\IVz3. At Sea - Final Visit
/\/\/\/\IXz4. Ghost Ship - Final Visit

/\/\V. Post-Walkthrough
/\/\/\Va. Collection
/\/\/\Vb. Temple of the Ocean King
/\/\/\Vc. Swordman's Scroll Sidequest

/\/\VI. Items
/\/\/\VIa. Items
/\/\/\VIb. Collection
/\/\/\/\VIb1. Weapons
/\/\/\/\VIb2. Accomplishments
/\/\/\/\VIb3. Storage
/\/\/\/\VIb4. Others
/\/\/\VIc. Heart Containers
/\/\/\VId. Trading Goods
/\/\/\VIe. Spirit Gems
/\/\/\/\VIe1. Power Gem
/\/\/\/\VIe2. Wisdom Gems
/\/\/\/\VIe3. Courage Gems
/\/\/\VIf. Potions
/\/\/\VIg. 'Ground' Items

/\/\VII. The Sea
/\/\/\VIIa. Your Ship
/\/\/\/\VIIa1. Cyclone Frogs
/\/\/\/\VIIa2. Salvage Arm
/\/\/\/\/\VIIa2I. Tresure Chart Locations
/\/\/\VIIb. Ship Parts
/\/\/\/\VIIIb1. Ship Sets

/\/\VIII. Multiplayer
/\/\/\VIIIa. Basics and Rules
/\/\/\VIIIb. Playing the Game
/\/\/\/\VIIIb1. Tips & Tricks
/\/\/\/\VIIIb2. Bonuses
/\/\/\/\VIIIb3. Stages and Stage Strategies*
/\/\/\VIIIc. Ranking
/\/\/\VIIId. Big Plays

/\/\IX. Enemies**
/\/\/\IXa. Bosses

/\/\X. Mini-Games
/\/\/\Xa. Fishing
/\/\/\Xb. Cannon Game
/\/\/\Xc. Shooting Gallery
/\/\/\Xd. Biggoron's Quiz
/\/\/\Xe. Maze Island
/\/\/\Xf. Digging Game

/\/\XI. FAQs
/\/\/\XIa. Adventure
/\/\/\XIb. Battle
/\/\/\XIc. Technical

/\/\XII. Credits, Copyright, Contacts
/\/\/\XIIa. Contact
/\/\/\XIIb. Credits
/\/\/\XIIc. Copyright

Note! If you want to skip to a certain section, copy only the Roman Numeral
      code (click, drag it until it's blue, right click COPY) Press Control
      and F at the same time, Apple and F on some computers. Click in the text
      box, and press Control and V at the same time to press paste. Press
      enter. (It may take a few enters for it to work)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        / \                                                        / \
       /   \  						          /   \
      /     \ 						         /     \
     /       \    					        /       \
    /_________\	   					       /_________\
   / \      /  \    					      / \      /  \
  /   \    /    \         				     /   \    /    \
 /     \  /      \               I.                         /     \  /      \
/_______\/________\          Introduction                  /_______\/________\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Welcome to my guide, of Legend of Zelda: Phantom Hourglass. This is a
wonderful game, and I like it a lot, so I decided why not make a guide.

Please note - this is how the guide works. Each Triforce Symbol   ============
means a new section. Occasionally you'll come across a text box,  |    /\    |
like the one here. This represents stores, tips, checklists, stuff|   /__\   |
like that.                                                        |  /_\/_\  |
                                                                  ============
The sections dividers are as follows:

Huge one: New section. (Look at top of FAQ)
Medium one: New sub-section (Look in text box)
Tiny one: New sub-sub section (/_\)
Microscopic: New sub-sub-sub section (/\)


If you see any mistakes, contact me - look at the Contacts section at the
end of my guide.

So, good luck!


  
 
  /\
 /__\  Ia.
/_\/_\ Version History

Version 0.3
o Finished up to the end of the Ember Temple.
o Finished I to III.
o Finished parts of Multiplayer
o Finished Credits, Copyright, Contacts


Version 0.35
o Finished parts of the Sea
o Finished very few things in the collection
    o Added new small images for items
o I added an Enemy section, as well as added a few.

        Version 0.35b
        o Corrected Spelling Error that was all over the guide.
          (I had spelled Lineback instead of Linebeck)


Version 0.40
o Did parts of Ship Parts
    o Later corrected Linebeck spelling error here too, which I forgot.
o Finished Mercay - Revisited and Cannon - Revisited sections.
o Did parts of 'Playing the Game' under 'Multiplayer'

         Version 0.40b
         o Divided 'Playing the Game' into three sections.

         Version 0.40c
         o Fixed a mistake with duplicate checklists
         o Added the new enemies to the roster


Version 0.45
o Finished Isle of Gust
     o Finished another major spelling error - Mercay/Maycore


Version 0.50
o Finished a lot of stuff, including the Temple of Wind, Uncharted Isle.
o Worked on some minor things
o Added Storage section

          Version 0.50b
          o Finished a bit more of the Walkthrough
          o Added more Ship Parts, enemies, and bosses to match Version 0.50
          o Added a new FAQ section.
          o Added the Checklists to the new parts of the Walkthrough, Version
            0.50 and beyond, I did not have Checklists for.

          Version 0.50c
          o Finished Cannon Island, as well as the first part of Molida
          o Added the new boss, as well as a few enemies I missed

          Version 0.50d
          o Changed title art
          o Corrected a few mistakes

          Version 0.50e
          o Fixed/tweaked/added minor things


Version 0.55
o Finished Temple of Courage, as well as a bit after.
o Added Mini-Game section.
o Added some Spirit Gems to a new Spirit Gem sub-section.

          Version 0.55b
          o Did some major changes to Boss section
          o Added new CTRL + F to each sub-section
          o Added 'Ground' Items and Potions to item list, as well as added
            some information to those.

          Version 0.55c
          o Swapped order of Mini-Games and FAQs, so FAQs will always be
            penultimate.
          o Fixed the Roman Numeral of Copyright, Contacts, and Credit of
            both the section and subsections, as well as the Table of
            Contents. Also fixed the Table of Contents for the Mini-Game
            and FAQ after the switch.


Version 0.60
o Finished up to Ghost Ship (almost)
      o Added Control F note
      -  I'm going to divide major sub-sub sections up a bit next update. Most
         particularly the dungeons, where I'll divide them up by Floors, when
         I have a good twenty paragraphs of page - it's hard to keep track.

          Version 0.60b
          o Finished Ghost Ship all the way (except after the boss, busy)
                o Added new stuff to Boss/Enemies section

          Version 0.60c
          o More walkthrough


Version 0.625
o Finished Mercay and part of Temple of the Ocean King


Version 0.65
o Finished up to end of Goron Temple
       o Added some new stuff that I hadn't done
       o Also editted title art some more
       o Worked on some new things in basics


Version 0.8
o Finished up to end of Temple of Ice


Version 0.85
o Finished up to the beginning of Mutoh's Temple
o Added a lot more stuff


Version 0.90
o Finished up to about 1/3 of Mutoh's Temple
        o Added new enemies finally
o Added two new mini-games

Note! The roman numerals are wrong, it should be IXe., but I did it wrong on
      the two actual things, so just CTRL + F them anyways


Version 0.95
o Finished Mutoh's Temple
o Finished Item section completely


Version 1.00
o Finished the walkthrough
o Added Post-Walkthrough section

       
Version 1.05
o Working on new divider
o Worked on Post-Walkthrough, TotOK.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        / \                                                        / \
       /   \  						          /   \
      /     \ 						         /     \
     /       \    					        /       \
    /_________\	   					       /_________\
   / \      /  \    					      / \      /  \
  /   \    /    \         				     /   \    /    \
 /     \  /      \               II.                        /     \  /      \
/_______\/________\             Menus                      /_______\/________\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

             ___________________
             |File Selection    |
             |1_________________|
    _______________________________________
    |              Robert 3                |
    | {1}  ooo 2       4                   |
    |______________________________________|
    |           New Game! 5                |
    | {2}                                  |
    |______________________________________|
              ______________________
             |[] Nintendo WFC Setup |
             |___________6__________|

1. This is a sign, for the File Selection
2. This is the first save data. To the left, are the amount of hearts you have
3. This is your name chosen.
4. When you first start, you don't have any, but here are where your
5. The second file is identical to the first               accomplishments go
6. Here you can set up your online Nintendo WFC connection, or edit it.


After you click your file (assuming you've started the game) you get this:

    _______________________________________
    |              Robert         1        |
    | {1}  ooo                             |
    |______________________________________|

[<2]   [Copy3]   [Erase4]   [Start5]


1. This is your collection. Touching it is the same as touching 5.
2. An arrow. Takes you back to the Adventure Log screen.
3. If File 2 is empty, you can make an identical adventure on it.
4. This deletes all data. IT CAN NOT BE RECOVERED!
5. Takes you to the next menu.


After you click 1 or 5, this pops up:


    _______________________________________
    |              Robert         1        |
    | {1}  ooo                             |
    |______________________________________|
            [_____Adventure____2_]
            [______Battle______3_]

                                       __________
[<4]                                   |Options 5|

1. Your file data.
2. Takes you to your adventure.
3. Takes you to Battle Mode (Explained in another section)
4. Takes you back to the second screen.
5. Gives you more options.


If you click on the Options, you get Message Speed, Sound Settings, and
Left or Right Hand. You can also do a Mic Test to see if you Mic will work
right.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        / \                                                        / \
       /   \  						          /   \
      /     \ 						         /     \
     /       \    					        /       \
    /_________\	   					       /_________\
   / \      /  \    					      / \      /  \
  /   \    /    \         				     /   \    /    \
 /     \  /      \              III.                        /     \  /      \
/_______\/________\           Controls                     /_______\/________\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Unlike the other Zelda games, even Twilight Princess, this game is completely
touch heavy. You use Touch for all controls, with the exception of shortcuts.


MM   MM
M M M M
M  M  M  oving Around

Touch a spot to move in that direction. The farther away, the faster you run.

Draw small circles to roll.

Approach and touch to interact with something or someone.


  SSS
SSS
  SSS
SSSS  wordplay

Touch an enemy close up to attack.

Touch an enemy far away to do a jump slash.

Draw a line between your object and yourself to do a horizontal slash.

Draw a circle around yourself to do a Spin Attack. Widen the range by 
enlarging your circle.


  SSS
SSS
  SSS
SSSS  hortcuts


Left - Regular menu
Down - Map (when availible)
Right - Items (after unlocked)

B - Map
Y - Regular menu
A - Items (after unlocked)

L or R - Item out


MM   MM
M M M M
M  M  M  enus

All buttons are pressed by touching.

Select an arrow to either cycle between top and bottom screen, or go back.


IIIII
  I
  I
IIIII tems

Items will be explained in text boxes when they are discovered, as well as the
items section.


   GGGGG
GGG
GGG  GGG  
  GGGGGG on - Goron

Tap an area to roll there, equivilant to a sword's strike.

Tap an object to dive, equivilant to a bomb.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        / \                                                        / \
       /   \  						          /   \
      /     \ 						         /     \
     /       \    					        /       \
    /_________\	   					       /_________\
   / \      /  \    					      / \      /  \
  /   \    /    \         				     /   \    /    \
 /     \  /      \               IV.                        /     \  /      \
/_______\/________\          Walkthrough                   /_______\/________\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is a Walkthrough of Adventure Mode. Note, very important. This
Walkthrough contains probably every spoiler in the game with the exception of
the ending.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  /\      								  /\
 /__\                          IVa.    					 /__\
/_\/_\                        At Sea                                    /_\/_\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ At Sea Checklist              |  Item Checklist                            \
\       o Watch cutscene        |         [None]                             /
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(This is all cutscenes)
Our story beigns not long ago... There was a young girl, savvy to the seas
and head to a band of pirates. Her name was Tetra. She was pretty, brash and
brave. Tetra and her handsome pirates set out to explore the vast and
unfamiliar seas

One day on a stop at an island, he met a boy in green. After a series of
strange events, the two began traveling together . . .

They found old ruins, and light enveloped Tetra. At once she transformed into
a beautiful princess. She was Princess Zelda, of the Kingdom of Hyrule. Just
then, a huge, ominous king appeared. He carried Princess Zelda away. The evil
king sought the power passed down to Hyrulian Princesses. He schemed to use
it for himself.

The boy chased after him, determined to save the princess The boy crossed
seas and climbed mountains. He slayed evil monsters and used their true power
to become a true hero.

After long and hard adventuring, he had defeated the king. And beautiful
Princess Zelda was rescued at last. Later the two set out with the brave
pirate crew Yes, they sail together! A happy pirate ending!


. . .Niko appaears, explaining that the bad graphics were his paper cut outs.
You (I might in third person cut scenes, refer to yourself as Link, as that's
the general name in Legend of Zelda) are sleeping, and wake up in a daze.

Tetra comes in saying that Link and Niko are on look out for some Ghost Ship.
Of course, the crew isn't too happy about it - many ships have dissapeared
that went in search of the Ghost Ship.

Someone says something about an Ocean King, when the place becomes foggy and
ominous. All of a sudden, a ship appears in the mist. It has a sckull mast,
and torn sails. It seems it's moving by itself.

The ship approaches your ship. It's the Ghost Ship! In search of tresure, 
Tetra comes on. A scream of terror, a flash of lightnig - Tetra dissapears.
Link leaps as the ship sails away, barely hanging on. He then slips, and lands
in the chilly waters . . .

Tetra appears in a strange ball of light, surrounded in darkness. 'Link, save
me, help me . . .'

  /\
 /__\  IVb.
/_\/_\ Mercay Island

(You are still in cutscene)

A fairy calls your name, and you wake up on a  ==============================
beach of an island. She introduces herself as  | Checklist                  |
Ciela the fairy. Link stands up, and explains  |   o Meet Oshus             |
the story. Ciela seems surprised.              |   o Find a way past the    |
                                               |     bridge                 |
She says her Granpa knows all about it. She    |   o Find a weapon to defend|
flutters a good distance upwards, and shows    |     yourself with.         |
you where the house is.                        ==============================
    
    IVb1.
/_\ West Island

(You're in control)

While you should go to 'Grandpa's house' but let's take a little detour. Go
left of the bridge, and move up towards the fence. If you go near the house,
you'll notice two barrels. Pick them up by tapping, and throw them. One or
two green things should come out. They're the currency of Zelda - Rupees.

Remember - Green, 1. Blue, 5. Red, 20. You'll find more as you go along the
game. There's not much left to go to, so head East, and up the stairs to the
house. Smash the two barrels again, and enter the house. Smash the barrel
and two pots on the left bottom corner, the two pots on the right bottom 
corner, and the pots on the top corners. You should find around six rupees 
total.

Now - talk to the old man at the top. He introduces himself as Oshus. He
found out about the Ghost Ship. But he says it's too dangerous . . .

Link doesn't want to give up though. He mentions a port on the east side of
the island. A sailor named Linebeck resides there. Ciela decides to go with
you. Before you leave, Oshus tells you to be careful - there's monsters out
there.

Strangely, the pots and barrel have recuperated, so smash them again for some
extra ruppees. Leave, and smash the barrels. Soon after you go down the
stairs, the place rumbles. It's an earthquake..

Go West, back to the farm. There's even more. Talk to the man again. This
time, the earthquake left some rocks on the farm. You'll get some rupees from
them. When you leave the man gives you one more rupee as a reward. It's a bit
cheap, but he'll give you a secret. Up in the mountains, not on the island,
in the top right corner is a tree. Bash it hard to get a reward.

Smash the barrels. Now, go East again smashing the two rocks along the way.
You'll find out that the darned earthquake shattered the bridge. The lady
mentions a detour through a cave of monsters. Why not go there?

Go west again, and go north to find a forest. Ciela sees monsters - you need
a weapon to defend yourself with. Even if you avoid them, there's some trees
that need to be cut. What to do . . .

Now, go back up to Oshus's house again, smashing the barrels and rocks along
the way. But, this time, take a right. You'll notice four barrels, and a cave
entrance. Smash the barrels, and enter the cave.

When you enter, you realize it's not a cave. It's actually a storage room to
Oshus. As usual, smash the barrels and rocks, and then look at the sign. It
says you have to ask first. There's apparently no way to open the door yet,
so leave.

Smash the barrels obviously. Although I may sound like a nuisance, smashing
them will get you rupees. The richer you are, the easier the game will go by.

Now, head back to Oshus's house. He doesn't do anything, he says wait until
the bridge is fixed. Of course, that's impossible - if you play games, most
time goes by event, not time.

So, let's re-enter the storehouse, smashing the barrels outside the entrance,
and inside the storehouse. Ciela mentions a sword, so let's see if Oshus has
one.

Ciela mentions that to open the door blocking the actual stores, that you
must write on that sign the amount of palm trees on the beach. Approach the
sign, and write a 7, nice and clear. The door should open. If not, try neater.

Pretty cool. There's four pots, smash them first. Now, open the chest. You
found Oshus's sword!  Look at the controls to see how to do it, or follow the
following tutorial activated when leaving the cave.

Oshus found you, darn. He agrees to let you use it, as long as you follow his
directions. Talk to him. First, just tap the targets set up. This is the
targeted attack. (The jump attack also works)

Now he'll teach you the side slash. Draw a line swiftly between you and your
opponent (or pot, barrel, target etc.) Be careful not to do the Targeted
attack.

Now, finally, the spin attack. Go inbetween two of the targets, and draw a
big circle. Do the same except for the other ones. You should destroy two at
once. If not, it's okay. It's just extra credit.

Now, time to wrap it up. Remember the forest full of monsters? Go to it, and
enter it.

    IVb2.
/_\ Mountain Passage

Start off by slashing three red blobs      ==================================
(I'll call them Chus, as they look like    |Checklist                       |
that as to the Wind Waker) Now slash the   |     o Find the Mountain Passage|
trees and grass all around for some        |     o Advance to the port      |
extra cash.                                ==================================

APproach the stone, and then take a right. Somersault the tree, and it drops
a red rupee. Good to add for your collection. 

Now, keep going on, slashing the final two red chus. Slash the grass, then
try and spin attack and get all the trees blocking your path in one hit. It's
just good practice, so don't worry if you didn't do it right.

Now, time to enter the cave. Woot, time for your first dungeon, sub-dunegeon,
I guess, but still. Walk through the narrow passage, and pick up and toss the
three boulders blocking your path.

Continue on. You'll notice a locked door, which you need a key for. If you
continue on, a bunch of red chus drop to the ground. Attack them, and open
the chest. A small key! Go back to the door, and open it.

Advance and defeat the chus that appear. You'll notice four levers. In order
to open the door, you have to pull them in a certain order. Although you're
SUPPOSED to get clues, it's a guide, and here's the order.


2       1        DOOR       4        3

A key will drop if you did it right. Now you could go on, but if you want some
extra rupees, follow the next paragraph.

Go to the left, pushing the block. To do that - tap the block, and touch the
direction you want to go. Do it two or three times, and then attack the bats
for somem money.

Now, go to the right. Push the block the same way as the left entrance. There
is a bunch more bats, so unleash a few spin attacks, and smash the pots. Now,
open the treasure chest for a red rupee! NOW, you can go back and open the
door.

Now, go to the next floor up the stairs, and then slash the three or four
rats. One's roaming around with a key. He's running in and out of rat holes,
so you need to outsmart it. Maneuver the block in front of the rat hole, on
the left side.

Now, stay outside of the wings, and wait for it to go to the next hole that
you just blocked. It will then turn around and dash towards the open one. In
that time, run infront of it's path and slash it. If you missed, repeat. Go
back, and open the door.

Run through the passage - smashing the final boulders and defeating the final
enemies. Now, run down through the exit.

    IVb3.
/_\ East Island

Ciela will tell you that you've reached    ===================================
the port. You can enter the various        | East Island Checklist           |
================== houses, but the most    |    o Obtain the Wooden Shield   |
| Est. Isle Shop | important is the teepee |    o Go to the port, and find   |
| 10 Bombs  [50] | which is actually a     |    o Go to the Ocean King Temple|
| Red Pot.  [50] | shop. There's bombs,    =================================== 
| Shield    [80] | which can't be bought without a bomb bag. There's a red
| Power Gem [500]| potion, which isn't that useful. The most important thing is
| Random    [80] | the Wooden Shield. It's eighty rupees, but if you can't
================== afford it, there's 100 easy rupees near the end of this
chapter, so go back and get it then. There's a Power Gem, the red thing, but
it's too expensive right now. There's a random thing, such as a Goron's 
Amber, or the Ruto Necklace, but you want the Wooden Shield most importantly
right now, so hold off.

With the exception of the Milk Bar, everything else is closed. Go to the port
and talk to the guy. He says it belongs to Linebeck. He says he visited the
Milk Bar, so visit there - the longest, rectangular house.

If you talk to the owner, he'll say he went to the Temple of the Ocean King.
He says there's a curse that sucks the life out of souls that enter it - do
not go there! Of course, when do you ever listen to myths?

He'll mark it as the grey temple at the top of your map. It's near the
mysterious tree we were said to bash at the beginning, so let's go. Head up
to the passage.

Defeat the enimies to the West, and then cut the grass, and collect your spoils.
head up, and then you'll see some trees. head to the most North part, and
you'll see a tree. If you marked it correctly earliar, you're at your 'bash'
mark you were told near the beginning of the game. Somersault it for . . .1
rupee? No! 100 rupees, it happens to be much bigger than normal. Nevertheless,
head west.

Head past the rocks blocking the stairs. If you go North, you'll find a crack
that can be opened by bombs, but you can't do that just yet. head up the
stairs, and you'll find the Ocean King Temple.

    IVb4.
/_\ Ocean King's Temple

Enter it - in spite of rumors of so called    ================================
'life suckers'. The first thing you'll notice | Ocean King's Temple Checklist|
are skeletons. Walk upwards, and then enter   |     o Find Linebeck          |
the door. You'll then see yourself in a       |     o Find the Sea Chart     |
myseterious aura. This is really weird . . .  |     o Discover the mystery of|
                                              |       the sea chart.         |
Someone's calling, and it's Line back,        |     o Set Sail               |
trapped in a middle room surrounded by spikes.================================
He's a bit greedy, but he needs your help. He apparently sprained his ankle,
and normally he could do it, but right now he can't.

He tells you he needs to disarm the spike traps, somewhere around here. Before
you set off - he mentions the the rumor is true - and it is. it sucks the life
out of you.

Every couple of seconds you lose a fraction of a heart. Except, for the
safe zones - rainbow pads, and the entrance. If you're low on hearts, break
open the pots. Make a dash towards the left, and break open a pot for a heart
if you need.

Now dash north to the safe zone, and hit the what looks like a marble on a
pedastal with your sword. You'll free Linebeck. In spite of the 'sprained
ankle' as he calls it, he makes a dash towards the entrance of this room.

Still going clockwise, dash towards the right to the NEXT safe zone. Pop 
open that tresure chest to reveal a totally awsome - nothing? Dash towards
the entrance of the room, and find Linebeck.

Linebeck compliments you, and learns your name. He says he's a man of the
sea (well I guess, he seems kind of reliant on you) You tell him about the
Ghost Ship, and he mentions (you unknowingly) about tresure on it. He says he
was looking for clues to the Ghost Ship too.

He chickenly stays out, and orders you to find the clue about the Ghost Ship.
He then gives you the small key from the opened tresure chest. Dash toward
the upper left corner. 

Open the door with your new key. Now, there's a door in the middle containing
a peculiar chest. Getting there's going to be tricky.

On both sides, it's symetrical. You need to hit one switch, and hit the other
before time runs out. There's a trap door on the bottom side, and spikes
constantly going up and down on the other side.

To get there, dash toward one switch. Now, wait until the spikes are lowered,
then dash past them. Make sure you DON'T go down on the other side, or you'll
fall into a trap door. Go up, wait until the spikes fall, then dash and hit
the other switch with your sword. If you need, smash the pot for a heart.
Go to the center, and open the chest.

It's a mysterious sea chart! It shows you your current location now, and the
world isn't limited to this island.

Go down the passageway, thru the middle path for the safest route, and then
head down toward the room's entrance.  Linebeck dissapeared! Head toward the
entrance, and exit the temple. He's outside the temple, the little rat.

On top of that, he snatches the Sea Chart from you. He says it's a 'tresure
map. Head down the mountain and to the harbor to meet Oshus and Linebeck.

Oshus scolds Linebeck, and he shows Oshus the map. It goes down to the
touch screen, and you have to figure it out. Touch the south most island, and
scratch it to reveal a symbol.

Oshus says it's the Isle of Ember. A fortune teller named Astrid lives there,
so why not go there? Ciela is invited to go too. Before you go, check the
shop one mroe time and buy the Wooden Shield and anything else you think you
might need, and set sail.


  /\
 /__\  IVc.
/_\/_\ Cannon Island

Navigating the seas is simple. You drag the  =================================
Feather Pen on the touch screen, and that    | Cannon Island Checklist       |
path drawn is where the ship will go. The    |     o Meet Beedle             |
ship will stop at another ship, or at a      |     o Meet the postman        |
harbor, marked by an anchor, it will land    |     o Visit the shipyard      |
there. To stop and change, click the engine  |     o Approach the Isle of    |
at the side. If there's a trap, click the    |       Ember.                  |
bottom arrow to jump over it.                =================================

First thing to visit is Beedle's Ship. It is marked as a guy with a scraggly
face on the map. Touch to visit him. You can buy a lot of stuff, though it's
random - as are the prices. It usually contains - a Feather, a 'Good Thing',
a Ship Part, and two other things.

After you finish buying (Assuming you bought at least one thing) Beedle will
give you a membership card. The more you buy, the better things you get, for
lower prices, as well as prizes. So buy often from here.

When you're done, set off to the small middle island. This is Cannon Isle. The
first thing you'll notice is a midget with wings standing on top of the Mail
Box. He tells you he's the Postman, and he delivers letters that you get
throughout the game. He also mentions not to shoot him with a slingshot. I
guess it's been done before . . .

Anyways, enter the building. He says that this place belongs to Master Eddo. 
He's working on a cannon, so come back later. The door is locked, so don't
bother.

Finally, set sail to the medium sized island. This is the Isle of Ember, your
destination.


  /\
 /__\  IVd.
/_\/_\ Isle of Ember
                                            ==================================
The first hose you'll enter is empty, so    | Isle of Ember Checklist        |
go to the second house on the left. Read the|    o Find the 3 torches        |
book, and he says that he passed away, and  |    o Rescue Astrid             |
that someone needs to carry on his duties.  |    o Enter the Fire Temple.    |
                                            ==================================
Although it seems to be for no reason, circle this house on your map. You'll
need it later. Exit, and continue East. Defeat the Red Chus and go to the next
area. The Summit Path is closed unless you have approval. The door is locked
tight with an electric shock, so it's best to avoid it. Defeat the Blue
spider looking things, and instead of going up the stairs, keep going until
you're at the very East side of the Island.

A skeleton . . .All of a sudden, a ghost appears. 'Brute force . . .will get
you nowhere . . .'

He claims himself as a nice ghost. He says he's Kayo, and he used to work for
Astrid. Apparently something's happened to Astrid. He marks her house on the
West side house on the SECOND LEDGE. Mark it. He wants you to open her locked
door. But it's more complicated than that. There's three torches on the Isle.
You have to mark them.

There's the torch in the second house, that I told you to mark, and there's
a torch right here. The next torch is going counter-clockwise, so go North.

Defeat the Bird, and the Yellow Chu (which electrifies itself at times, be
careful) and then go West. Knock a Red Rupee out of the first tree you see,
and then mark the torch on the map. Now go back, and head Clockwise, up the
stairs, and then Counter Clockwise up the mountain. Defeat the enemies along
the way. Inbewteen the North and East sides is a tre. Somersault it for a
red rupee, and then continue on. Keep going and enter the house.

Smash the pots, and head downstairs. A bunch of two hit eneimies appear. Make
good use of your Spin Attack, and slay them all. Then, approach the map. Then
you'll find someone behind the door. Speak into your mic whatever gibberish
you want, and Astrid will reveal herself.

Remember when everyone told you to mark the torch locations on your map. 
This is why, Mark the locations - right of the top island, the right island,
and the south most house. The door will then open.

After a lot of talking, she agrees to tell your fortune. She does a lot of
weird arm movements.

". . .Open my eyes . . .to the future . . .A sinister darkness . . .the
mighty sea . . .and the voice of sacred light. . .I see it! I shall speak!
Listen with your hearts! If you really want to find the Ghost Ship, you must
be ready to clash with the very darkness itself!"

Yes . . .that was weird. Anyways, let's go visit the temple. Remember the
electric door? It'll open now, so head toward it, and tap it. Go clockwise.
Defeat the Electric Chu, and then keep going. Then defeat the Red Tektites,
and head up the stairs. A cutscene will happen - where the active volcano
spews rocks all over the mountain. You need to avoid the falling rocks.

You'll find the temple door if you keep going clockwise. You can go in right
now, but keep going clockwise, then up the steps. Pop open the tresure chest
for a red rupee. Go back, and then approach the temple door. Blow into your
mic, to blow out the candles, and the door will open.

    IVd1.
/_\ Fire Temple

Although this is common sense, ===============================================
do not play with fire.         | Temple of Fire Checklist                    |
Seriously, it does a good      |      o Get to the second floor              |
amount of damage (you barely   |      o Obtain the Big Key                   |
have a great amount of damage  |      o Defeat the Boss                      |
in the first place)            |      o Claim your tresure, and head back to |
                               |        Astrid.                              |
Walk slowly and avoid the      ===============================================
flames. There is a slow moving fire, going clockwise
so follow it's pattern - smashing the two pots if you need hearts. Then go to
the entrance on the right. Jump over the gap after defeating the Red Chu, and
you'll meet a locked door.

Jump again, and then go down. Read the map, and you'll find a map. If you go
up, after the locked door, you'll notice spikes. Well, there's trap doors
there. Mark it on your map the safe path, and then leave. Head down and
defeat the Red Chu.

Go down, and the door closes. Four bats swoop in - defeat them fast and
carefully. After that, the fire blockking a tresure chest dies out - open it
to reveal a Small Key.

Now, here's the tricky part that you mapped out earliar. Move up toward the
box. then right and hug the wall. Head up, pop open the tresure chest to
reveal a red rupee. Keep going left until you meet the box, then go down as
much as possible. Then, go left, up around the trap door, and then you're
in the switch room. To open the first door, you must hit all four switches
at once. Go in the center, and spin attack.

                     O      O
                       Spin
                     O      O

After that, head back the way you came through the trap doors - it should be
easier now that they're open. Now, jump over the lava, follow the pattern of
the spinning fire, and head up the stairs.

The second floor is a lot of puzzle - so listen carefully. Go right, and
defeat the Red Chu. Defeat the Electric Chu that's up, and if you'll look,
you'll notice that red blocks are blocking your path. Go over the gray blocks,
and hit the switch so that the gray blocks go up, and all the red ones go
down - including the one blocking your path. Then go counter-clockwise back
to the previous red blockage, and pass.

Defeat the Red and Electric Chus, and go down. Then, Green Stickies attack
you. After one attack, they split into two - and they attack by latching on
to you, and then you rub to get them off - the longer, the more hearts you
lose. A cool, shiny tresure chest then appears upward. Pop it open to reveal
============================ a Boomerang. Toss the boomerang at the switch,
|   __   BOOMERANG         | and then the pot. The switch will open the West
|  / / - Draw lines to     | flames, and the pot will bring you a heart.
| / / control its path.    |
| \ \ - Draw 'shuffle', or | Exit via West exit, and head up the stairs. 
|  \/   rapid loops for    | You'll see two Evil Torches. Hit both switches
|       good accuracy.     | with the Boomerang to douse them. When they are
|     - Draw a straight    | both douses, the flames hiding the stairs will
| line to throw quickly.   | go out.
============================
Throw the pot at the Electric Chu, or with the Boomerang. These methods are
safer. Now go up, and defeat the next Electric Chu. There's the Gray blocks
blocking your path. But this time, there's no escape route, so you have to
attack it while outside the Red Blocks. To do this, stand on the Red Blocks,
and toss your Boomerang at the switch. You'll rise up, so jump off the right
side and go down.

Go down, and defeat the chu again. Go down into the familiar pit, and two
Flare Skulls appear. Knock the flames out with your Boomerang, and then slash
the bouncing skulls. Then head up the newly open stairs.

Head down avoiding the bats and spinning flames, and then go right and pull
the lever. Now, go back and jump over the lava at the top. Avoid the flames
and jump over the ledge. If you're having trouble, defeat the bats with your
Boomerang. Go down, and pull the next lever. Avoid the path, and go back
where the door opened.

This is complicated. I reccocmend drawing shuffle right in the middle. Shuffle
is drawing rapid lines back in forth, so it stays in one place. Make that
place smack right in its path. Grab the key, and then go back to the path I
said not to go just yet.

Hit the blue switch with your Boomerang, and avoiding the boulders, hit the
Red Octotrok with your Boomerang. Then come in for the final blow. From
inside the Red and Gray blocks, hit the switch once again. Go past the fallen
Gray blocks, and open the locked door with your key. Head up. Attack the Green
Stickies, and then blow out the Candle with your mic. Defeat the Green
Stickies on the other side, and blow out the Candle. Head up towards the
bridge. Now you need to hit all four switches with one move in a certain order
and it's like this:

        3     Key       2
    
              You

        1               4

After that, a key will appear on a platform in front of you - grab it with
your Boomerang. Head back down open the door. You'll notice an 'ominous'
block, with a huge key hole. You're almost done.

Defeat the two bats with your Boomerang, and the two Electric Chus, you
cannot defeat the Evil Torch. After that, get the two Flame Skulls with your
Boomerang in the corridor, and then slash. It will open the flames.

Now, you must light all three torches. To do so - throw the Boomerang at the
lit one, then at the two others. This will carry the flame to the other two.
After that, far away flames perish. Go back down to the corridor, and then
hit the switch past the trap door with your Boomerang. It will close - so
avoid the spinning flames and head North. There - is the Boss Key!

You have to carefully carry it back to the 'ominous box' and throw it in. Just
be careful. Follow the flames direction clockwise and leave the trapdoor. Then
all you have to do is walk. Then, toss it in - it'll float into the Key Hole.

If you don't think you'll make it - talk to the left gravestone, and step into
the blue light. If not - walk up the stairs.

==============================================================================
BOSS! Blaaz Master of Fire
**

This is pretty simple, first, when it divides, hit them all with the Boomerang
at once to group them all together. It's not that simple though. You must
hit them all in a certain order. The order is by their horns - you must hit
the one horn first, then the two horned, and then the three horned.

Then, stun it with your Boomerang again, and deliver a few blows. Repeat two
or three times and he should then dissapear. Again, simple.

He attacks mainly by touching you, but if you take to long the clones will
start to attack with flames. Also - you need to act quickly on both steps.
If you take too long to stun him, he'll just divide again. If you don't
attack him - he then regains conciousness and then divides again. 

+++++++++++++++++

Blaaz fades into nothing, and some strange power floats to the sky. A strange
tablt appears in the middle, and a red fairy appears, as well as a Tresure
Chest.

The fairy introduces itself as the Fairy of Power. She was locked with the
Ocean King, but it dissapeared. She agrees to join your party. Grab the
Tresure Chest, then leave via blue light.

+++

You will appear at Astrid's house. After a lot  ==============================
of commotion - Linebeck tells you that we need  | /| New Item! Power Gem     |
to collect another Sea Chart. They found the    | |\  o Collect ten of these |
first one in the Temple of the Ocean King, why  | | |   to unlcok a new      |
not some more, especially with Leaf on          | \_/   special skill!       |
your side? Head out to Linebeck's boat.         ==============================

  /\
 /__\  IVe.
/_\/_\ Mercay - Revisited

Touch Beedle's Shop to see if there's anything ===============================
new. After that, touch Mercay Island to head   | Mercay Revisited Checklist  |
to it. I was able to afford a Ship Part.       |     o Reach Mercay Island.  |
                                               |     o Enter the Temple of   |
With that said and done, you'll notice that the ==============================
Shipyard is now open! If you have a Ship Part from either multiplayer or
Beedle, you can put it on! If you look, you'll notice a free tresure chest
containing a random part. Attatch your parts, and leave.

Go back up the mountain and all that junk, until you're back at the familiar
eerie Ocean King's Temple. Enter . . .

    IVe1.
/_\ Temple of the Ocean King

Again, Linebeck is under the impression that you =============================
want to go alone, so your basically screwed up   | King's Temple Checklist   |
again. But you're saved by Oshus - who shows you |     o Find the Phantom    |
the Phantom Hourglass, which will save you       |       Hourglass.          |
from suffering.                                  |     o Find the NW Sea     |
                                                 |       Chart.              |
========================= You take the Hourglass =============================
|  _________            | which is only restored by sunlight - AKA, leaving
|  \       /  Phantom   | the temple. So, you're on a quick run. When you
|   \     /   Hourglass | enter, you are Set with 10 minutes.
|    \   /   - Protects |
|      X       you from | For the quickest possible path, dash toward the
|    /   \     life     | center Safe Zone where Linebeck was first found.
|   /     \    draining | The door in front can now be opened with Leaf's
|  /_______\   areas for| power, so tap it. Head down the stairs.
|   a limited time.     |
========================= This time, two enemies appear. Although later times
you will wish you could pummel them - Leaf warns you not to. If you're hit,
you lose 30 seconds from your precious time, as well as you going to the
beginning of the floor. If you're found, dash towards the nearest Safe Zone,
and hide until they walk away. They cannot enter, nor see you in the Safe
Zones.

It's complicated and swift to do this. Wait until the Ohantom is turned upward
and then go to the top right corner. Hit the switch, and dash downwards to the
center hall, then quickly throw your Boomerang from the lit torch, to the
unlit torch - taking the flames and lighting both. You doused the flames.

Dash up towards the newly opened Safe Zone, and wait until the Phantom has
passed you. Then run up, then right and hit the switch. You opened the door
containing the Small Key. If you're in trouble, throw the Red Pots somewhere.
They will create a small safe zone where they are broken at. 

Retrace your steps, and run up towards where you hit the switch. Open the
door and head up the steps.

When you get to the floor - you'll notice a phantom guarding a lever, looking
around. You need to pull that lever. What you do is when he's facing left,
stand right in front of the Safe Zone. When he turns your way, he'll give
chase. Use this to circle the wall and then pull the now unguarded lever.
You might get hit, but it's the best way.

Now, you need to find the key - it ain't on the map. Start by throwing a
boomerang at the small groove in the right wall block. Then hurry, and hit
the other switch that's on the other side of the Phantom. A key will drop in
a guarded spot.

Run out of that area, and go to the left, until you come upon a red pot.
Smash it near the fire, and step on it. Throw your Boomerang past the fire,
and you'll notice a switch. Hit it with the Boomerang, to douse the fire.

Go right, and you'll notice a red pot at the end. Make sure to avoid the
patrolling phantom. When he's going up, go a distance behind him with your
pot. Smash it when he stops, and is about to go down. Wait for him to pass,
and then go up towards the next Safe Zone. Now, wait until the phantom is a
good distance away, and step on the switch. You have to continue stepping on
it for it to work, so toss the Boomerang at the key and grab it. Dash towards
the red pot Safe Zone, and then wait until he passes you. Dash down, then
left all the way to the next Safe Zone. Wait for him to pass again, and go up
towards the locked door, open it, and go up.

This is the last floor, as well as the hardest. Go right, and then go up
into the mass pedastal/Safe Zone. Read the gravestone - offer up the Force
Shards, located everywhere, and put them on all three slots. One of them
is guarded by a key, which the phantom on the bottom has. Let's get rid of
him. If at any instance, the Phantom sees you, the pedastal fires go up,
so you're forced to go to a smaller Safe Zone.

Now, go past the rising up and down spikes, toward the Safe Zone. There's
a tresure chest, but DON"T open it just yet. Just stay there until the
phantom passes. Go all the way left, and pull the lever. The flames with
the stairs open. Go there.

There's a red pot, as well as two mysterious switches. Press one of them to
open up a respective trap door. Wait until the Phantom will come on to it
(you cannot leave it open and wait for him to fall though) and press it. He
will fall through, and the key will spew out. Now that one phantom is gone,
the other tresure chest I said to avoid for now will be easier.

Go to that tresure chest, and open it to reveal a Force Shard. Carry it all
the way back to the pedastal, avoiding the one phantom, and throw it near
one of the pedastals. It will float, and go in, lighting up a piece of the
triforce,and leaving two grooves left.

The next one is also easy. Remember the key you got from the phantom? Go to
the door at the bottom left, and open up to reveal another tresure chest -
a Force Shard again. Carefully bring it back to the pedastals, and throw it
in - leaving one Force Shard left. This isn't easy like the other ones
either.

This time, go the left by the ledge, by the Safe Zone. Wait until the phantom
turns around to go south, drop off and run left. Smash the golden pot with
your sword, for an extra 30 seconds. You'll probably need it if you're low
on time. I had 2 seconds when I was done. =/

Anyways, I digress. Head left towards the Safe Zone. Open the Tresure Chest
to reveal . . .a happy pony! No, a Force Shard, you're a genius if you
figured it out! Wait until the Phantom is turning East before you go to the
pedastal. Toss it in, and the door will open. Enter, and you're safe.

When you enter the Sea Chart room - look up at the top screen. Your timer's
red and not moving - you're Safe here. Now look at the door. It's a different
symbol than when Leaf opened it - you need another fairy's help. Go left, 
and smash the golden pot for good measure - grabbing the 30 seconds. Go up,
and pop open the shiny chest for a Sea Chart! This time, it's for the
Northwestern area. It's covered in a sandy, dusty covering, we'll clean it
later.

In the right room, a blue light reveals itself. Step in it to return to the
temple's entrance. Head all the way out, all the way down the mountain back
to town. Meet Linebeck at the harbor. He notices the Sea Chart, takes it
greedily, and is displeased by the lack of freshness. Get rid of the dust
by blowing a few times. (Don't exaggerate, I'm serious, you'll get a bit
dizzy.)

A strange blue symbol appears. Get ready to set sail. No, you're not going
to the next island just yet. You need a cannon, so head to Cannon (no duh)
Island.


  /\
 /__\  IVf
/_\/_\ Cannon - Revisited

    IVf1.
/_\ West Island

Now, you need a Cannon. Before you go to the =================================
Isle, check Beedle's Shop to see if there's  | Cannon - Revisited Checklist  |
anything you might want to get. Probably not,|     o Meet Eddo               |
because you're probably low on rupees, and   |     o Obtain the Cannon       |
you bought most of everything, if you        =================================
followed this guide.

Nevertheless, head to Cannon Island. Go back to Eddo's Garage, and talk to
Fuzo again. Straight up - you'll tell him you want a cannon, but he says
there isn't one ready yet. He says Eddo's working on it - he's in the locked
workroom. If you can make it there using the long way, you can talk to him.
He opens the stairs. 

Go West, and then through the gate. Follow the path, and defeat the two Red
Chus. Head up the stairs. Avoid the beehives and turn right. Open the chest
to reveal a Tresure Map! It reveals tresure at the bottom of the sea, in the
bottom left corner.

Keep wrapping around, and then enter the cave.

    IVf2.
/_\ Bomb Flower Cave

As soon as you enter the next room, there's some purple Rats. Defeat them.
Pick up a Bomb Flower, and quickly throw it at the two rocks blocking your
path, before it explodes in your hand. They blow up, and you can pass.

Now, pick up another Bomb Flower, and run towards the West. Throw it at the
crack. Enter the crack, open the chest, and reveal a Power Gem! Wicked.

Go BACK to the Bomb Flower, and this time, look for the blowable rock past
the fence. Toss it over the fence to it, and it'll blow up. Now, you can
push the metal block so you can get in.

After you get in, push it back out for extra room. Ignore the Bomb Flower,
and follow this puzzle. Move the first metal block all the way down, to the
wooden crate. Then, go back and pull the second crate out one. Go above it,
and then pull up. Now, you have opened the path.

Go to the next room, and defeat the two purple rats. You'll meet another
bomb rock. Pick up the Bomb Flower, run towards it, and toss it. You may have
to move the metal crates to make room. After that, go up the stairs and exit
this cave.

    IVf3.
/_\ East Island

Start by slashing the rats, collecting the goods, and pick up a Bomb Flower.
Go South, and throw it at the two blocks. Explode them, and then go down,
and left, careful not to go off the cliff. Pop open the chest to reveal a
Red Rupee.

Although you don't need to, in case you fall down, you can blow up the
two blocks up.

Now, go right and slay the rat. Pick up a Bomb Flower there, and blow up two
more blocks. Go up, and slash ANOTHER rat. Destroy the boulders. Now, go
down into the forest area, and destroy the boulders blocking your path. Slay
the Red Chus.

Now, safe here. You're going to attempt to nab 200 rupees. Go back to the
stairs, and then look at the tree on the coast. Bash the tree in front. A
red rupee should fall out. IF it falls into the water, restart, as it's not
a red rupee, it's a BIG red rupee, worth 200.

Anyways, grab a bomb, and head towards the fence. Throw the bomb over, and hit
the rocks. This is a bit tough, it may take a few tries. The best way, is to
grab the top one, jump off the ledge, and then go right and throw the bomb.

Congrats! This one actually took me a good hour before I remembered the fence.
=p. Wrap around the fence. You'll eventualy reach the other side. Darn, is all
I can say. If you cut the fence, it would've taken you 2 seconds. Too bad
you can't.

Enter! Meet Eddo the midget. After a lot of talking, he eventually decides
to mockingly put up the cannon for fifty rupees. If you did the Red Rupee
trick, you shold have plenty. You can't haggle or beg or anything, so cough
it up.

He mentions the Salvage Arm, which pulls stuff off the Sea Floor. Sounds
useful, especially after you got the Tresure Chart. Exit through the newly
opened back door. Wait, you could've gone through there the whole time! Just
kidding, it just opened.

After you leave, the mail box is wiggling. The postman perches upon it, and
then delivers a letter. He says to be nice to the Postman. You can now
scribble your signiture on the letter, and he leaves. Now you'll receive
letters! Talk to Linebeck, and end this trip.


  /\
 /__\  IVg.
/_\/_\ Molida Island

    IVg1.
/_\ At Sea

Now, you have to cannon, so it's a whole =====================================
lot easier to navigate. First off - with | Molida Island Checklist           |
the new Big Red Rupee, you're richer, so |     o Find the Ghost Ship         |
try Beedle's.                            |     o Retreat to the nearest      |
                                         |       harbor, Molida Island.      |
After that, you'll notice a trail of     =====================================
rocks, as well as an opening. Head there. Along the way, you'll probably
notice your first at sea enemy. To rid of it - and get a good deal of money
or a green heart (usually in red rupees, and green hearts will be valuble) by
touching it.

You can also try blasting many rocks. Speaking of rocks, halt before you go
past the entrance. There's some HUGE rocks blocking it. Blast them with your
cannon to continue on.

A short deal after, you'll spot the Ghost Ship! Obviously, you'll want to
give chase. If you're low on stamina, make a hasty retreat toward the south
island harbor. Linebeck will then want you to give chase again - but you're
healed.

You'll also meet some an Oktotrok along the way, the Ocean kind. They're
swifter, more annoying, as well as powerful. Rid them quickly. Follow the
Ghost Ship, and the fog will eventually get real deep, where you can only see
what's right beside you, and your ship. The Ship won't stop - so continue
into the Northwest Sea.

Continue on, and it'll start to get perilous. Be careful, but after a while
the enemies stop. You'll chase the ship almost to the top of the map when
the fog gets ridiculas - so ridiculas to the point where you can't even see
your ship.

You teleport to the bottom of the Northwestern Sea. Maybe someone on a nearby
island knows? Head down to the Southwest sea, and then South more all the way
to Molida Island.

    IVg2.
/_\ Molida Island

As usual, start by smashing pots,     ========================================
barrels, and slashing grass. If you   | Molida Island Checklist              |
enter the first house, you'll notice  |     o Defeat Fishman                 |
some pots. Go up the path, and you'll |     o Find and mark the four tablets |
see the postbox wiggling. The postman |     o Find the first hideaway        |
will arrive with a letter from Astrid.|     o Find the true hideaway and     |
                                      |       Northwest passage              |
Now, enter the second house down.     ========================================
Inside's a tresure chest. Pop it up to  reveal a random item - such as a
Zora's Scale, Goron's Amber, etc. Smash the pot there too.

The third house contains a shop - Arrows, Bombs, a Power Gem, and two Potions.
Unless you can afford the Power Gem, not much of use.

Now, enter the final house - real important this time. If you talk to the
kid there, he'll ask you about the Isle of Gust, where you need to go next.
If you say 'Own Way?' he'll tell you about a path in the fog. There's his
cave in the back, which may contain secrets about it. If you say the other
option, he'll yell at you, and before you leave, he'll say 'WAIT! COME BACK!'
and say the exact same thing.

The cave is simple. Go in and defeat the Red Chus. Go up the stairs, and avoid
the Keese as you hop around the pillars. Eventually go down, and as you step,
a Mini-Boss appears.

==============================================================================
BOSS! Fish Man

This is a pretty tough boss. He'll walk around, and eventually slash you.
Avoid the waters, because you take extra damage if you fall in the waters, so
move around.

He has a shield, so wait until he slashes, and misses, and run behind him
and slash him while he's vulnerable. Occasionally he spits Fire Balls at you.

Another method, rather than dodging sword attacks, is using the Boomerang to
stun. You have to be real quick about it - and the Fishman might dodge it
easier.

It should take about two stuns, or one good one. He only has about 4 HP.

+++++

After that, you'll return later. Go across the bridge. In the next passageway,
defeat the numerous Red Octotroks. After, smash the pots and leave. 

Defeat the Keese, and then go to the left. Blow up the rocks with a Bomb
Flower. Wait a minute, we're back in the first area! You've just cleared out
a path though, making it easier the next time you go.

Nevertheless, go back, and blow up the crack. Inside, is the hideaway. Smash
the barrels, and read the Journal Entry. He says there's another hideaway
under the spot where 'the lines drawn between my stone tablets intersect.'

Open the chest, and get yourself a Shovel! Now, look for a smal crack in the
ground. Dig it up to reveal a Big Green Rupee! Dig around some more for some
small green rupees. Keep the shovel out.  ====================================
                                          |  _____                           |
Exit, and leave the cave via stairway.    | /     \ Shovel                   |
Go to the left and pop open the chest to  | \_   _/                          |
reveal an item. Now, go up towards the    |   | |   o Click a suspicious spot|
stone, and mark a dot on your forehead on |   | |     to dig up a goodie or a|
to mark where it is. Go West then South   |   | |     secret entrance.       |
and find the other stone. Mark it too.    |  /___\                           |
                                           ===================================
Now, go back down on the ground and find the other two grave stones. Mark
those two on the map too. Now, go to your map, and connect Number 1 to Number
4, and Number 2, to Number 3 . Dig in the center, it should be in front of a
Palm Tree. 

Enter, and get information. First read the touching journal. Then, more
importantly, read the map on the wall. Mark the route on your Sea Chart, and
then continue on. 

It links to the first cave after a few Electric Chus, so leave and head to
Linebeck. Leave, and go to Sea.

    IVg3.
/_\ At Sea (Again)

Now, before you go through the fog,  =========================================
go South to the Traveler's Ship.     | At Sea (Again) Checklist              |
Inside are some Goblins. Slay them   |      o Visit the Traveler's Ship      |
all. Afterwards, talk to the guy     |      o Venture the fog                |
three or four times, and he'll       |      o Discover the Tresure Chart and |
eventually give you a gift.          |        Zauz's Isle                    |
                                     =========================================
NOW, go up to the Northwest sea. Follow the exact path on the map (don't
forget the loop-de-loop) and after the arrow, you're free to go. Go near the
North Island before the Isle of Gust though.

You should find a tall isle. Go near it, and Linebeck will mark it on your
map. A hidden Island. Once you're on it, again, slash the grass for rupees.
GO to the house, and you'll meet a man named Zauz. 

Anyways, go around to the back. Read the stone tablet - to reveal tresure
by marking the extensions of the lines. It should be like this:


   o           o
    \         /
     \      /  
      o   /
       \o
      / \

And so on. Draw three around it. If not, re-do the map and try again. After
a few tries, you should be successful, and you're awarded with a Tresure
Chart.

NOW, it's time for the Isle of Gust.

  /\
 /__\  IVh.
/_\/_\ Isle of Gust

Start off by going up, and defeating     =====================================
the Goblins. Be careful on this Island,  | Island of Gust Checklist          |
and avoid Jump Slashes and Rolls. They   |      o Collect all the booty      |
move you severely to the left when       |      o Blow the sacred windmills  |
the wind blows - and could be fatal.     |        to open the temple.        |
                                         =====================================
Next, go down, and defeat the Red Chus. Jump along the series of islands at
the bottom. Be careful, and don't jump when the wind is blowing. If you do,
the wind will push you into the ocean.

Now, when you're on solid ground, jump down and defeat the Goblins. Then,
with a Bomb Flower, blow up the crack. Enter, and smash the pots and barrels.
Now, pop open the chest to reveal . . .a Courage Gem! Wow, are you lucky!

Now, head back up the stairs, and then wait until the wind is blowing hard.
Then, jump on to the far platform. Dash and get to the next platform in
either the same, or the next wind. 

Defeat the Goblins, and then check the area. Dig up the suspsicous mounds
of dirt with your shovel. They'll reveal some red rupees! Now go inside the
cave.

Defeat the Goblins, and head right. Then, jump off the ledge avoifing the
ledge. Defeat ALL of the goblins, to reveal a second tresure chest inside.
Inside, is a Tresure Chart and a Wisdom Gem!

Exit the second entrance to pop up on the other side. Go up on the vertical
wind draft, and then carefully, avoiding the wind, make your way across. You
should notice a small mound of dirt - dig it up with your shovel to reveal
. . .a hidden Big Green Rupee! Nab the cash, and go to the side next to the
wind vertical draft. Wait 'til the wind is with you, then jump. You'll land
and then defeat the Goblins.

Before you head up towards the temple, search for another vertical wind
draft. Catch it, and go up. You'll meet a locked door, but it's unavailible
right now.

Loop, and go back. You'll notice some patched up vertical winds. Did you know
you could uncover/cover them by digging? Anyways, go to the far left, dig it
up, and then ride it up towards a tresure chest. Pop it to reveal another
Power Gem! Lucky you!

Now ride the geyser near the North up to the Chus. Defeat them, and go on.
Continue north until you reach a path blocked by a geyser. Dig it up, and
continue. After that, ride the draft up and then go down the ledge to dig
up a dig spot. It reveals another Big Green Rupee, you're rich!

Go right, and ride the draft up to a map. There's three windy marks. Mark
them on your map. According to the Tombstone, you must blow those windmills
to open the path forward.

Bury the drafts, and smash the boulders. You'll notice something in the
sand. Those are Sand Monsters, avoid them. For now, a good way to avoid them
is to simply run to the path. Then, throw two Bomb Flowers so they eat them
and perish.

Now, head to all three parts of the map where you marked, and blow. Be 
careful of the Sand Monsters. Note, you must blow only the 'sacred' windmills,
should be marked on map, and taller, and gray stone pedastals instead of
light, pale pedastals.

After that, two paths to the temple open. Head down there - and that's the
Wind Temple.

    IVh1.
/_\ Temple of Wind

As soon as you walk in, Ciela warns ==========================================
you about Wind Walls, spewing       | Temple of Wind Checklist               |
(somewhat) creatures that are       |    o Find the Bombs                    |
stationary, and blow air. These guys|    o Find the Boss Key                 |
are familiar, but they're a LOT more|    o Defeat Cyclok                     |
fatal, as they blow you off the     |    o Claim Neri, Spirit of Wisdom      |
cliff.                              ==========================================

Time your running, and go across as soon as it dies out. Repeate for the
second one, and remember - DON'T ROLL! You'll then notice two switches,
followed by a whole bunch of bomb flowers. You must hit them both at the
EXACT same time. How do solve this? Throw the Bomb Flower on your side in the
middle of the bombs, and it'll explode both sides in a chain.

After, stairs will reveal. Defeat the Red Chus in the next room, and go on.
Block the Wind Wall with your block by pushing it, and then slash the switch
to turn off the other. Go up the stairs, smash the pots, and walk the bridge.

Go down, and then tap the bottom door. Jump on the switch to open the door,
so you don't have to walk the first part again, when you venture here. Go up
the stairs, and venture the narrow walk way, being careful of the Keese.
When you're on the other side, venture upwards and defeat the snakes. In the
next room, is a bunch of rupees and pots.

In the next room, defeat the Snakes. If you look, you'll notice some vertical
wind drafts, but they're blocked by a bombable rock. Since there's no Bomb
Flowers nearby, ignore it.

Go into the next room, and there's a non-dangerous Wind Wall, or in this case,
Wind Floor. Since it's not on the wall, you can push it! Push it along the
path, on to the Wind symbols. Now you van jump over the gap. Get into the
wind and jump. Press the switch to reveal a door on the other side, and then
head upstairs.

In the next room, a door will close behind you. There's some skulls on the
map, but no eneimies to defeat. Crush the rocks to reveal some Rock Chus.
Toss a Bomb at them to blow the rock off them, and then reveal a finishing
blow. Rinse, lather, repeat. Crush the boulders for some extra hearts, and
rupees, and head into the next room.

Go up the stairs, and then smash all the Red Chus with one Spin Attack. You'll
then find yourself in a complicated room. Defeat the Goblins, and then press
the switch by the grave. Go South, to the newly opened door, and before you
fix this puzzle, go right, smash the pots, and pop open the chest for a
goodie.

Now, continue, and then ride the vertical wind drafts down the lane until you
go to the platform. Open the chest for a Courage Gem! Find your way back, and
this time, go down, and push the block over the middle VWD. Ride the drafts,
and then you're on the block. Go right, down the steps.


Immediately, throw a Bomb Flower at the crack. Meanwhile, if you want, hit the
Grave to reveal two tresure chests for 20 rupees. Then, follow my
instructions, bring a Bomb Flower with you in the sandy area. You'll hear the
sand monsters coming, so drop the Bomb and run to explode it. Repeat for the
other one.

Now, go to the middle, either quitely to avoid them, or run them off. Then,
go on top of the pillar, and read the map. Mark the Xs on your map. You need
to dig out these spots, so take out your shovel. When you're near the left,
open the chest for a Power Gem.

After that, two doors will open. Assuming you take the south one first, cross
the bridge, don't fall. Move the Wind Wall to face the Windmill, and it'll
start moving.

Now on the North one, blow up the Bombable rocks and go up the stairs. Now,
again cross the bridge, and push the Wind Wall towards the Windmill. Both will
now be running, and a key will fall. Jump down, collect it, and then go back
to that floor. Open the new door, and then collect the Tresure Chest for . . .
=========================== ======================== your first Bomb Bag!
|     /   Bombs           | |  ___    Bomb Bag 1   | This carries ten bombs,
|   __|                   | | /   \   - This can   | so it's god to start out
|  /    \ - Take one      | | |   |   carry 10     | with.
|  |    |   out, and      | | \___/   bombs.       |
|   \__/    place it to   | ======================== First thing to do is to
| damage enemies and blow | go to the left side of the room. There's a crack,
| up cracks.              | blow it up with your Bombs. Enter the dwelling. 
=========================== Destroy the pots to reveal six Bombs total, and then
place a Bomb on the Wind Draft. It will go up, and hover, and then explode the
Bombable Rocks. Now, you ride it, smash the pots, and go on.

If you blow up the Bombs in the next room, you'll activate a switch, that
opens a door. Unfortunatley, it runs out before you can even roll and dash
there. So, place a Bomb on the Wind Draft, and hurry towards the door.

The next room contains alot of Rock Chus, so be careful. Destroy them, and
then place a bomb on the floor next to the wall. It blows up! Go into the
next room, and defeat more of the Rock Chus. Now, look at the other side of
the wall, and look for the marking on the floor. Blow up that wall.

         O
1  2  3  4  5  6  7  8


Smash the pots for the bombs, and then another puzzle. Place two bombs on the
platforms, and then watch them explode the switches. (Don't worry about
timing, the first bomb that blows up, will blow up the other one. A micro
second's difference, doesn't matter)

Then, go down to reveal the Boss Key! Remember near the beginning, where there
was the Bombable Rock, vertical draft, and the boss door? Jump off, and for
now, drop the Boss Key. Place a bomb on either draft, and one rock will
explode. Carry the Boss Key up with you, then toss it in the reveal the next
room.

If you feel you need to restock or anything, talk to the Grave Stone, and
step into the blue light. But you're not here to run away, so smash for hearts
and bombs. Enter the steps . . .



==============================================================================
Boss! Cyclok, Stirrer of Winds


This is a tough battle, as well as complicated. Cyclok is a giant Oktotrok 
like monster that floats in the sky due to his Cyclone creation powers. He
also summons cyclones down to the ground.

First things first, memorize the field. There's three spots, all connect to
make a traingle. There's almost always one cyclone going on on one of the
three blue spots. Cyclok also travels along this triangle, and to your
advantage, stops at the cyclones. There's also Bomb Flowers, as well as pots
containing hearts and 3 Bombs.

To hurt him, you must send a Bomb at him. To do so, take a Bomb Flower or one
of your own, and toss it into a cyclone. The cyclone whirls upwards, and then
attacks Cyclok if he's hit by it. He'll come down to the ground, ready to be
pummeled. It takes about 5 send downs, or about 35-40 hits.

He has three attacks, as well as you getting hurt with playing with the Bombs.
If you carry it while you're attacked, you get extra damage from the Bomb AND
the attack. His main attack are the Cyclones, that stay idle on the hot spots.
His second is also a Cyclone, but it's not on the hot spot, and moves around.
The third, is where he comes down to Earth, and swoops down attacking you. He
is huge up close and person (or up close and animal would be better) so you
must be quick and dodge, using the momentary charge it takes for him to swoop
at you.

+++++

After the tough battle, you're rewarded with more sand for the Phantom
Hourglass. And you'll unfortunatley be needing it too. Along with that, a
familiar symbol appears, and a fairy comes from it, revealing itself as Neri, 
Spirit of Wisdom. She also agrees to join your adventure! After that, a chest
appears. Get it to obtain a Heart Container! Step into the light to return
back to the Isle.

  /\
 /__\  IVi.
/_\/_\ Uncharted Isle

While you SHOULD sail to the Temple    =======================================
of the Ocean King, but for now, sail to| Uncharted Isle Checklist            |
the middle joint of the rocks. Stare at|   o Solve the riddle                |
a strange colored rock until you'll    |   o Find the Golden Frog            |
notice it as a new isle. Set course for=======================================
it!

The first thing you'll notice is that it's uncharted (no duh, if you looked
at the name) This makes it a bit harder to navigate. Along with that, there's
a lot of enemies.

First thing to do, is to approach the first stone, and dig. You'll get a
Tresure Chart. If you hit it, he'll say '...' You'll fix that. Now, go right
until you'll meet a river like thing. Attack that stone, and he'll say that
he's guarding the entrnace. If you can solve the riddle, he'll let you
through. You must hit 4 stones along the shores, that give info too, and
the bridge will open.

The stones are placed like this . . .



 1                  4




      2




   3


You must hit them in THIS order though.

 2                  1




      4




   3


If you listen to the riddle (First makes rudder) and trace the map, you'll
notice that Number 1 is like a rudder. (Then makes spray) Water spout
(Then it paddles) is the bottom flippers, and (sees a way) is supposed to be
like an eye. So, it almost looks like a whale.

Nevertheless, enter the cave. There's tresure, but it's unavailible right now,
so continue on. Inside, is water, and torches. A monster emerges, who is
actually nice. Talk to him to reveal Cyclos the frog! Familiar from Wind
Waker though, except a bit skinnier, and less froggy, I guess.

After a lot of talking, he gives you a slate, which you can mark down the
Golden Frogs with, which will allow you to teleport. Very useful!


  /\
 /__\  IVj.
/_\/_\ At Sea

To Mercay, or not yet. Instead, head  ========================================
down to the Traveler's Ship if you    | At Sea Checklist                     |
haven't already. After some dialogue, |     o Spar with the Traveler         |
and you forcefully getting an         |     o Find Beedle again              |
autograph, to find he's out of paper! |     o Get a Golden Ship Part         |
To make it up for you, he'll let you  |     o Find your first Golden Frog    |
be his apprentice. Of course, talk to ========================================
him again, and he'll challenge. Do one hit to him, he'll say that doesn't
count, and then you'll enter a second battle. After 4 hits, not much, he'll
pant, and give you a trading good. But, you want more right? After that, slow
down your swording, and eventually he'll let in more hits. After a while, he
will start a somewhat different mini-game, where three Link faces appear on
the screen, and you must land as many hits as possible before YOU are hit
3 times.

It'll take some practice, but you need 100 times. The best method I did was
corner him, so he can't use a fast thrust on you. Then tap like mad. He'll
draw back, and then release his spear, so dodge, and then keep slashing. I
was able to get about 200 times once I got the hang of it. After you get
100, you'll get a very needed Heart Container!

Next, to Beedle's! He's finally restocked. He now ============================
has new items. If you have 1,000 rupees (I only   | Beedle's Shop            |
had 850) you should buy the Bomb Bag. If not,     | Bomb Bag 2          1,000|
you can buy a Ship Part. Ignore the rest, unless  | Red Potion             80|
you want a Purple Potion, which revives you in    | Purple Potion         200|
case of an emergency.                             | Ship Part             150|
                                                  | Trading Good           50|
Go down, and ignore Mercay Island for now, and    ============================
head towards Cannon Island. They have some new stuff, and this time, you can
use the front door.

Talk to Fazo, and if you have completed 4 Big Plays, or 8, or 12, or all of
them, you get 1-4 Golden Parts respectively. I just though I'd bring this up,
since this is about the time you can get them, at the most conveinent time.

On the way back, you should notice a Golden Frog. Shoot it with your cannon,
and it'll reveal a symbol to return to that spot:

          \  /
           \/
           / \
          /___\

After that, sail to Mercay Isle!


  /\
 /__\  IVk.
/_\/_\ Mercay - 3rd Visit

If you have 500 or more rupees, and haven't  =================================
gotten the Power Gem from the land shops,    | Mercay - Visit 3 Checklist    |
buy it now. Also, with the Golden            |    o Find the secret cave     |
Ship Part/Beedle Ship part, if you want,     =================================
visit the Shipyard. Lastly, after the Boss Battle with Cyclok, and
you're out of bombs, go buy some from the store. There's now a LOT of things
you can do with the Bombs, starting with the mountain.

First thing, follow the familiar path, but when you get to the entrance to
the second part, place a bomb in the middle of the two Bombable rocks. It
clears a somewhat faster and safer path for next times. (Yes, unfortunatley,
timeS.)

Next, go up on the next path, and blow up the Crack to reveal a mini-cave.
Destroy the rats, and talk to the stone to reveal a hnint: Fallen adventurers
give you advice. Creepy.

Jump along the pillars, go down, and continue until you reach a Tresure Chest.
Inside, is a Power Gem! This is starting to become a collection! Continue
into the temple . . .

    IVk1.
/_\ Temple of the Ocean King - Visit 3

Like said, you can talk to the fallen skeletons ==============================
- giving you advice. Most are useless, but the  | Ocean King Temple Checklist|
useless, but the middle one reminds you to mark |    o Carve shortcuts       |
traps that reset after you leave.               |    o Find the Sacred Crest |
                                                |    o Stamp the symbol      |
In the next room, dash along the corridors into ==============================
the next room. This is awful deja vu. Again, hit the switch above the 
corridor. Dash down, equip your Boomerang, and then light both torches. If 
you want to, mark what to do on the map.

With the new shovel, you can dig up a draft and collect your Bombs back. Now,
step on the switch, head back and collect the key. Next time to make it ALOT
easier, blow up the bombable rocks, so all you have to do is go North, past
the rubble, and collect the key and back. Enter the next floor.

Again, distract the Phantom by going as far left to the corner as possible.
When it chases you, swoop around, pull the switch, he'll lose his train of
though, and dash back into the Safe Zone. 

Hit the both switchs, dash and break the pot for a Safe Zone. Swing your 
Boomerang over the flames, and hit the switch to douse the fire. Head down
into the Safe Zone, and wait until the coast is clear before you run right 
like a maniac.

Hide in the Red Pot Safe Zone, and then hit the switch. Bomb the crack, for
another shortcut, and make your way to the next floor, by openeing the locked
door and going through.

The next, familiar floor. Darn, we have to do the Shards all over again?
Thankfully, it's a bit easier thanks to your trusty shovel. Go to the down
right Safe Zone, and then dig up the vertical wind draft to the left. You
don't have to douse the fire! Bring the phantom to its doom, and then collect
the key. Bring the shard in the first tresure chest first to the pedastals,
then do the locked one. Killin' two birds with one stone, or shovel in this
case.

While you're up on the pedastals, go right, and bomb the rocks. Collect the
sand time from the pot, and then continue to get the last Force Shard, a bit
harder.

Now, jump off the ledge, and then go to the left Safe Zone, avoiding the
phantom, of course. Collect the Force Shard, and bring it back to open the
door. If you're extremely low on time, one thing to do is to step into the
blue light in the next room. It's a lot faster with the shortcuts, so you'll
save time. If you have about 5:30 or more minutes, you should make it.

Smash the pots for extra hearts, and go down. You'll notice Phantom Eyes,
that will summon Phantoms if seen. Go down, avoiding the Phantom that can go
through Wind Walls.

Now, throw your Boomerang at the Phantom Eye to stun it, and then at the
Purple Switch. Hurry and defeat the Phantom Eye. When the coast is clear, go
and loop around, to the corner near the top. Throw the Boomerang when the
Eye comes around, and slash it. One to go! 

Go down into the middle Safe Zone, stun the Eye, and slash! Woot, all done!
And on top of that, a Tresure Chest appears. Anyways, go and hit the switch
done there.  The Wind Walls are calm. Now, go right, and dig up the vertical
draft, hti the switch to stop one of the spikes, revealing the key. Go and
get it!

Go to the Tresure Chest to reveal . . .aw, a Power Gem. Not done yet? Talk to
the skeleton by where the key was, and he'll tell you stop by again, next time
you come there. Nevertheless, open the locked door, and head down the newly
cleared stairs.

B5 . . .no, Phantoms? No, but it's hard enough. Go to the left, and continue
up for the doors to close. You know what's to happen . . .Defeat the Electric
Chus, and then the spikes and doors will open. Smash the Golden Pot for some
extra energy boost.

Go right through the corridor, and the door closes, AGAIN! Defeat the Goblins
this time, take the 15 seconds from the pot, and continue. From up, throw
the Boomerang across the gap, to the switch to reveal a chest and the Wind
Walls stopping. Pop the chest open for a Red Potion, and then continue on
through the steps.

What! Another one! Step out, and Neri reveals this as the final floor, thank
you. Anyways, talk to the two tablets, and then Boomerang the eye and slash
it. Next, go down and right, hit the switch, and talk to the bottom tablet.

Continue, and then hit the switch. The right Windwall stops. Hug the wall,
and Boomerang the last Eye. Dash towards it, slash it, and then spikes drop.
Hit the switch to get rid of the left Windwall.

Then, bomb the rocks guarding the tablets. Then, go to the switch, press it
and then go across the Wind Wall, and DON'T read the tablet. Two Eyes are 
summoned if you do. Boomerang the first one when it comes near, and slash
it.

Go to the left, and then shovel up the wind draft. Place a Bomb there, and
blow up the rocks. Slash the switch to reveal the final stone. Read the
tablet - the Sacred Crest begins and ends with it. You must draw a Sacred
Crest on the red door down there.

If you connect it and the four sacred tablets, you get an Hourglass. It's
simple, do it like so:


   o


   ________
           


   ________
           /
         /
       /
     /
   

      ________
             /
           /
         /
       /
      /________

       ________
       \      /
         \  /
          / \
        /     \
       /______ \


Follow the Os, and you should get it. Enter the room, for a Safe Spot! Phew!
Anyways, you'll notice a Sun Stone with a mark, and it's an upside down
Southwest Sea.

This took me a few hours to figure this out, good luck. You have to press
it together. Hmm, what to do? Stare at the Southwestern Sea, and take a
break. Close the DS to save batteries. Open it back up when you're done.
You should have stamped it. To be honest, that's exactly what I did. Close
the DS to simulate you stamping the two maps together (top and bottom screen,
get it?)

Step into the light. Now, a lot of things have changed. The first and MOST
IMPORTANT thing is the fact that the Tresure Teller is open. You can now
sell your tresure for 50-800, yes 800, rupees. If you're lucky, you'll get
about 1600 rupees. You can trade the little things that's worth 50 to other
people, that may be 50 in their game, 800 in yours, and vice versa.

Another thing is that the Salvage Arm is fixed, woo hoo! More riches! We'll
go there in a minute. But for now, if you have any rupees (you can sell your
stuff at the Tresure Teller) go to the man by the dock, and he'll sell you a
Tresure Chart for 50 rupees. Nice eh, especially since you're going to do
some Tresure Hunting.

Before you go, go to Oshus's house and talk to him. He'll give you a Power
Gem! Woot! Anyways, talk to Linebeck and set sail!


  /\
 /__\  IVl.
/_\/_\ Cannon Island - Visit 3

If you're rich now, 1,200 rupees or more, ====================================
go to Beedle's and buy the Bomb Bag for   | Cannon Island - Visit 3 Checklist|
1,000 rupees. You'll also get 10 points,  |     o Buy the Bomb Bag           |
woot. If you want, now that you may have  |     o Obtain the Salvage Arm     |
some stuff appraised, you may want to buy |     o Dig up some tresure        |
the Trading Good too.                     ====================================

With you being 'rich' (if you're not rich, go dual a bit with the hero at
the Northwest Traveler's ship, he'll give you tresure, which you can sell at
the tresure teller) you can go after another Heart Container. You'll meet
Masked Beedle. To do this, you must visit him between 10 and 12PM on your
DS clock on a weekday, between 10 and 12AM on a Weekend, the best time
assuming you don't sleep late. For 1,500 rupees, on sale is a Heart
Container. It's not needed now, but it's reccocmended later.

Anyways, head to Cannon Island. Use the main entrance this time, no need for
the long walk again. Knowing you're loaded, he puts the Salvage Arm at a
steep price. By yelling, you get a certain price. For even a decent
scream, it's 1,000 rupees. You have to yell EXTREMELY loud for the best
price me and most other FAQers have gotten, 200 rupees. Thankfully, I was
home alone when I did the screaming, heh, heh.

Now for some tresure hunting. Look for the red Xs on your map, and then use
the Salvage Arm. How to use it, I'll leave it up to you.

Controlling the Salvage Arm is simple, first, use it by selectin Menu, then
the Salvage. Slowly bring it down by putting your Stylus on the small bar
on the bottom of the touch screen. The Salvage Arms decends. To speed up, pull
the red lever in the middle of the slider up, or down, in the direction you're
going.

You pop rupees along the way, greens and one red. If you hit a monster, or a
wall or floor hard, you lose a point. When you reach tresure, you'll grab it
and bring it back up to open. Tresures include Ship Parts, Rupees, Hourglass
Grains and more.

Now, when you're done with your fun, go to the strange, stamped symbol on
your map. Use the Salvage Arm there, and find a tresure. Inside . . .is a
Sun Key! 

Sail or warp (if you can't warp yet, look for the Golden Frog) to the other
side of the rocks. Sail to Molida, making sure your hearts are full. Why?
Because right before you reach harbor, a huge version of the one-eyed sea
plant appears . . .

==============================================================================
Boss! Big Sea Plant

First thing to do is draw a route that rotates along it back and forth (it's
too narrow to go around it) for a good while. Right after look for his eye,
and blast a cannon there. 

It'll close, and then start blasting green goo. If you're constantly sailing,
they miss you, but if you're turning, you need to shatter the green goo with
your cannon. Inside might be a green heart too.

After that, he'll open his eye again. That's your time to blast. This will
repeat three more times, until he finally sings into the deep, deep blue.

+++++

After that, head to Molida Isle.


  /\
 /__\  IVm.
/_\/_\ Molida Isle - Revisited

Remember the time you dug the secret entrance for the Sea Route? Not so long
ago, I know, but we'll revisit the place. You've hopefully marked a Sun
Symbol as well as a entrance symbol, so dig in front of that Palm Tree again.

There was the sun symboled door you couldn't open - well, now you can. After
you scurry along, pop open a chest for a Wisdom Gem, by digging up the spot
that looks suspicious. 

Continue along when you'll notice the Temple's Entrance. You can't open it
without three light statues pointing at it. Go right, and slash the first one
to activate it's light. Then touch it, and rotate it until it's facing the
door (look at the map)

Then, continue down, and you'll meet two Fish Men. Two's harder, so try and
stun both, and then go after one, and you'll be left with one. Then, stun,
slash, and defeat the second one.

Open the tresure chest for a goodie, and then slash the statue to activate
its light. Rotate it straight up to have it beam brightly at the door. One
more to go.

Keep going, and then jump off the cliff. Go up, and then up the stairs. This
time, you'll have to hit the final statue with your Boomerang. Since it's
prematurely facing the door, it'll flash, and the door opens. Retrace your
steps, and enter the Temple of Courage.

    IVm1.
/_\ Temple of Courage

First thing you'll notice - the first floor is HUGE! Anyways, smash the pots
for hearts if you need 'em, and head north abd wait until the rolling spikes
go up, then follow it into the groove.

Repeat, and then go East. Follow the blocks, and then go above the weird
spike ball. It will come towards you, so dodge, and then go through the
tunnel and head right and go down. 

Go left and hit the switch, then up and grab the chest. A small key! The
switch will then create a shorter path. Now, on the ledge, jump off and go
North towards the locked door. Open it, but this time go left. Wait until the
spike is right on your side - then take it out, and place it on the strange
looking spot. Beware, as the spike may push it. It'll blow up a crack in the
wall revealing a Trading Good.

Go through the path of the locked door (optionally hitting the statue, for the
tresure chest locations) The door will then close behind you, you know what
that means. Defeat the two Catapillars by attacking their tails twice. Then
go down, down the stairs.

You'll have to be careful in this floor. Ride the block down to the next
platform, and then hit the Beetle until it falls off. Then, ride the next
box. Ride the next block. Take out your Boomerang and whip the switch, then
hop on the next consecutive block, and enter the room.

Defeat the Green Blobs, and ignore the electric balls. Go up the Red Blocks
you recently lowered, and then head towards the strange spot between the
Grave Stones. Bomb  it. Inside, is a Ship Part, and a Power Gem! 

Keep going to reveal a Green Chu, vulneable to sound. So creep up and slash
it, or hit it with a thrown bomb. It will retract from time to time, so you
need to be quiet.

Keep going and defeat more Green Chus, and then you'll reach a yellow monster.
Go down, hit the switch. Then, time to face the yellow pain in the a- neck
monster. It does a whole heart's damage, so be weary. Yell into the Mic, or
blow if it's any easier. It'll drop a key - go North and use it. Then, go
down the stairs.

You must pull all of the levers. Start by going East, and then avoiding the
Beamos (it shoots harmful beams at you from a distance if it's counter
clockwise eye sees you) and then hit the upper lever.

Up, Down, right, left was said by the tombstone. Go down, then, right, then
left and hit all the switches. After that, a tresure chest with a Square
Crystal appears. Bring it up stairs, and place it in the pedastal. The door
will open, but go left, and then go to the Tombstone you blew up. Read the
tablet, and it'll show a path. Go to B1, and mark the path. Then, go down the
stairs.

The path is like this: 2nd and 3rd block between, right, right. Down, down,
left, left, left, left, left (fight the beetle) up, left, up, up, left, down
left, left. 

You'll find yourself at a Golden Chest - open it. You ========================
will get the Bow and  ==============================  | |/|\|||\   Quiver    |
Arrow, as well as your| /\    Bow and Arrow         | | /';';';'\  - Holds 30|
first Quiver.         |/  \   - Aim on the touch    | | |';';';'|    arrows  |
                      | ||      to shoot.           | | \_'_'_'_/            |
Use it to shoot the   | ||    - Aim farther to shoot| ========================
eye up there. Some    | ||                          | stairs will open, so go
down. Stay on the     =============================== stairs, and then shoot
the cattapillars tail with your Bow and Arrow when it loops around. 

Then, go down, and repeat, except with the fallen blocks. This time there's
two though, so be careful. Then, you'll notice two doors and a similar
pedastal. Shoot the eye on the other side with your Bow, to open the right
door.

Shoot the two Green Chus in your path with arrows, and then take the pink
square out of that pedastal, and follow the same path back. Go down the
newly opened stairs.

Defeat all the Octotroks on this piece of floor with swordplay, then nab the
others with Arrows. If you're out - you'll have to either get more, or resort
to jump slashing, though you'll lose half a heart or more each jump slash.
After you conquer them all, a path opens.

Go on it, and then smash the pots for 10 arrows. Ride the block down, and
defeat the lone Keese. Then, go on the next block, and then the next, riding
it into the next path.

Then, shoot the first eye on the left, then the right. Go to the middle one,
and then grab a Power Gem! Go onto to the next block, and to the next path.
Avoid the spinners twice, then shoot the Beamos with an arrow, quickly get
the pots. Then, go right and pull the block upwards, then, go down the left
jump.

Bomb the rock, and then go left and barely up. When it explodes a spike comes
back and forth. Wait 'till it goes back, then follow it and go up into the
groove. Wait 'till it passes, then go up, grabbing a good, and then down the
stairs.

Go through the worming path, avoiding the electric balls, and then jump over
the gap. Hit the switch, revealing the door that kept us from the beginning
of the dungeon. Go down.

Ride the block, and take out the Boomerang. Go onto the land, and then the
block. Throw the Boomerang first at the lit fire, and then have it light the
other five.

Go up, and then have the Boomerang rotate the switch until it faces upwards.
Then hit it with the arrow, and after a complicated series of actions, a
Wisdom Gem appears. Then, hit it left to bring down the red blocks. Up the
stairs! 

Blow hard to shrink the bunny, then slash and grab the key. Smash the pots,
and go up the stairs again. This time, you must draw a path on your map. Up,
down, right, left to obtain the Boss Key! The door is right there, so draw
towards it.

Throw the key in it.


==============================================================================
Boss! Crayk, the Bane of Courage

This is a fun boss battle. Crayk will turn invisible, but you can see through
his literal point of view on the top screen. When he comes near, aim your
Bow and Arrow until on the top screen, you're facing him. Shoot, and he'll
be stunned.

You'll notice purple blobs on his shell, so hit those. Once all are gone (you
may need to stun some more) his shell comes off, and you're view stops - but
he's not invisible any more.

This time, shoot him with your Bow and Arrow, and he'll cringe. Go after the
blue, lighty tail and slash about 12 times. Pretty simple.

+++++

After the battle, you'll get some more sand in the Phantom Hourglass, which
like pattern says, you'll need. Yup, soon you'll be in the Temple of the Ocean
King again. The Courage Symbol appears, as well as another fairy. It looks
identical to Ciela, not even a different color.

After that strange Cutscene, grab the chest to get yourself to eight hearts.
That is, eight if you've followed the guide this whole time. Step into the
blue light . . .

+++

Now, you're finally out of that dungeon. Make your way back down to the
island, and go to the house near the cave! The house has been turned into a
Shooting Gallery. There's more on this later.

Check your mailbox to receive a Ship Part! Woot! Now, there's a lot to do.
We'll do it in order from nearest to farthest. The nearest is Spirit Isle, so
talk to Linebeck and set sail.

But, before you meet him, you'll notice Oshus, who has to tell you 'something
important'. Right off the bat, he reveals Ciela as a 'spirit'. He tells her
about her 'memory loss'. She then, realizes she split, and she morphs together
with the Spirit of Courage, which is really her. 

She then turns yellowish, and chats with the other spirits. She then 
discovers her powers. Then, Jolene appears. The engine then goes dead, darn,
You're ambushed . . .

After that craziness, you'll find her. You must battle with her. She'll swoop
and yell - and deliver a heavy blow. After the heavy blow, you must hit her
back. Repeat a few times, and then she'll lock swords with you. You must
rub the touch screen hard. If it was done nicely, then the sword drops from
her hands, and she flees. Linebeck appears, and gives you a Blue Rupee.
You'll see her more from time to time, and the money increases every time.

Anyways, head towards Spirit Isle, for REAL this time.


  /\
 /__\  IVn.
/_\/_\ Spirit Isle

First thing to do is head right. The mailman will come with a letter from
Jolene, and you must give it to Joanne, and mentions a mermaid costum too.
The mailman's busy, so he asks you to please deliver it.

Cross the bridge, and head right again. Open a Tresure Chest for a Courage
Gem! Go back, and enter the cave. Continue upwards, and then smash the pots.
Go up the stairs and meet . . .a pool? Anyways, toss 10 of your Power Gems
in.

The Power Fairy approaches, and then it's been powered up. Your sword now
burns with flames. Go to your Collection, and tap the red fairy. It goes
around like Ciela now! On top of that, swing your sword, and it goes on fire.
Your attack has been boosted too.

Since this is your only spirit, live it out. Exit the cave, and head towards
your ship. Sail to the Traveler's Ship if you want. Inside are some Goblins.
Now they only take one hit - and also there's a Fish Man. Defeat it in only
three hits now (that Spirit works wonders)

Talk to the man, who will then give you two gifts. Woot! Anyways, leave, and
draw the symbol to warp to the Northwest Sea. Draw a quick route to Bannan
Isle!

  /\
 /__\  IVo.
/_\/_\ Bannan Island

Start by conquering all the monsters on the Isle. Then, go up and into the
Wayferer's House. He'll tell you a tale about the mermaid, who only appears
if all the monsters are gone. Confirm this, and go out.

Look near the coast for a mermaid. If you do, move slowly, and then whip
out your Boomerang and throw it at her. After some dialogue, she goes to the
Wayferer. 

Go back to the house, and he'll mention possibly another man. The only other
man here is Linebeck, so talk to him. Head BACK to the house, and there she
is.

The Old Wayferer thanks you, and gives you a Fishing Rod as a gift. On the
Great Sea, tap fish where a fish shadow is. Talk to the Mermaid, and you'll
give her the letter. As a reward, she gives you a Wisdom Gem! 

After all that, go to the cave on the left side. Head upwards, and smash the
pots. There are some bombs. Bomb the crack, and continue on until you're
on the other side of the Island.

There you'll meet a man about the fun, Cannon Mini-Game. It's hard, but if
you can manage to score 2,500 points, you get a bigger Bomb Bag, which would
be awsome. Talk to the man there, and he'll give you a tutorial.

You must hit targets with your ship to score points. Blue ones are worth 100
points, but break after you shoot. Red ones only score 20, but can be hit
multiple times.

Your main goal is to score 2,500 points. That will score you a Bomb Bag.
To do this, it's hard. Start by shooting as rapidly as possible at the Red
Targets, then quickly shoot a Blue, and then shoot the next Red. You must hit
each red about 4 or 5 times to get a good score (As well as the blues)

It takes a bunch of tries, but it's worth it. You're also given the
possibility of tresures and rupees even if you don't make it, so that's nice.
After the mini-games, head back to Linebeck.

Sail to Mercay Island!

Wow, 4th Visit already? Anyways, first thing to do is to head towards the
shop. Inside is a Quiver, worth 1,000 rupees. If you have the money, buy it.

Then, head towards the Tresure Teller and the Shipyard. You've done a lot
since then, so go there to do what you gotta do. Then, head up the mountain
again.

Go inside the Cracked Cave. Hop over the land segments until you reach the
Tresure Chest again. This time though, whip out your Bow and Arrow, and aim
one right at the eye.

A bridge will appear. Cross it, and you'll come across a Fish Man. Demolish
it. Exit, and then go down. Inside the two chests are a Big Green Rupee,
and a Ship Part.

Cool, now head to Linebeck and set sail!

  /\
 /__\  IVp.
/_\/_\ Ghost Ship

Warp to the Western part, and sail into the fog again. Sail North (don't
follow the previous path) and the engine will break down. Go into the engine
room, and Linebeck will mention something's weird is going on - and it's
probably has to do with the Ghost Ship.

He'll tell you to find it. Ask How? and the spirits appear. This time, you're
'sorta' setting sail. The spirits blink, and you use the touch screen, not a
route to steer. Follow them when they blink wildly, and you'll soon find the
Ghost Ship.

This is a rather unexpected dungeon. Anyways, head left up the stairs.
Continue left, and you'll meet a door closing behind you. Great. Defeat the
3 Ghosts, which dissapear when you're not fast enough, and then the doors
open. Head left to find a strange (not to be trusted, least spoilery way)
girl. She's lost, and wants you to find the sisters. Although I said she's
not to be trusted, you MUST do this to progress, so let's go hunt for some
siblings.

Go, right, then left. Destroy the pots, then the Skulltula. Continue going
and then take out your Boomerang. Throw it between the spikes and barrels,
and hit the switch to lower the spikes.

Continue on down, the bridge. Jump over on to the platform, and then go
right, then down avoiding the spikes. Conquer the rats, and then the
skulltula. Go up, and then hit the switch to lower the spikes. Talk to the
Cubus Sister, and she'll decide to follow you. Also open the tresure chest
to get a Triangle Stone.

Go back, and then jump over the bridge again. The Cubus sister can't jump,
so we must lower the fire. Approach the pedastal, and place the triangle stone
into it. The flares will die, and then the Cubus Sister will come and follow.

Now, it's a bit more complicated than just manuvering your way back. Ms. 
Fatso here is slow, so if she gets left behind, she starts to cry. You must
approach her and tap her to get her better. On top of that, she has probably
the BIGGEST fear of spiders you'll ever see - she shrieks as loud as possible,
and sits sucking her thumb crying. Kill the spider and talk to her to get
her back to normal. If you can stay far enough ahead to kill the spiders
without leaving her behind - you can get through quick.

After you reach the Red Cubus Sister, she'll aware you of two more. Go
back, and head down the stairs. What, Safe Zones!? Step out of it, and you
won't notice an hourglass - but a Reapling, a copy of the Phantoms. Just ignore
it.

Continue, and then go up the spikes. Ignore the door, and then go through the
spikes when the Reapling isn't looking your way. Keep going, optionally
smash the pots, and go into the Safe Zone containing the Yellow-Orange (I'll
just say Yellow) Cubus Sister. Smash the switch to lower some tresure chests,
and talk to her.

Like I said, down't trust them. She'll tell you to open the Left Tresure
Chest. Like an idiot, I opened it for a Black Rupoor! Rupoors make you LOSE
rupees, 10 of them - not much, but still. On top of that, another Reapling
appears. Open the Right one for a Big Red Rupee, should make up for the Rupoor
if you opened it.

Getting her back is now even more dangerous. She screams louder than the other
girl at spiders. The shreiking attracts the Reaplings. It's like the Cubus
Sisters WANT to get us killed . . .

Anyways, kill the spiders, and continue left, then down into the Safe Zone.
Boomerang the Skulltulas on the other sides, and then head into the spikes
and claim a Round Crystal. Carry it right up the dtairs.

Place it in the Pedastal to make a semi-shortcut. Kill the spider, and ignore
the talking stone. Hop over and claim the final tresure chest - a Trading
Good. Continue on to the Cubus Sisters - STILL no Tetra, the little liars.

Go back into the path, and head down the stairs to the Reaplings. Go left, and
maneuver your way. Head down the newly cleared stairs.

Head right, and thenthe doors close behind you. Spin Attack all the Skulltulas
and then the flares die. Go up, and avoid hitting the switch. If you do, a
Reapling appears along with the trap spikes - where the Oil Barrels are blocked
by a trap door.

Anyways, go back and pull the levers like so. Number 1 must be pulled first,
Numer 2 second and so on.

_|_    _|_   _|_   _|_   _|_
2nd    4th   5th   1st   3rd


Keep going, and snag the Big Red Rupee. Keep going until you see a wiggling
Oil Can. That's - the fourth and last Green Cubus Sister. She notes that the
Reaplings absolutely hate shooting arrows in their backs - so don't do it.
Or at least - that's what the liar says. They hate of course, because shooting
arrows stuns them.

Anyways, make your way back. Go up the stairs, and then make your way back on
the next floor. cleared! Make your way back the other four. Make sure you're
ready to fight - I told you they're not to be trusted.


==============================================================================
Boss! Diabolical Cubus Sisters

This is a game of 'dead man's volley' they say, as they turn into little,
ugly reapling like creatures. The one on the very left will shoot a ball,
while the others shoot lazers.

You must 'volley' the ball by hitting it with the sword. The first time,
you'll hit someone and do damage. Do it again, and it'll bounce off the
siblings, and you must hit it again. Each needs two hits, except the final
one.

Once one is taken down, two of them laser, and one ball. This time - you
must hit three times - and it volleys off of them, and hits anyone. The
same continues for two left.

The last one is actually the easiest - but you must hit that sister three
times. And, since no one's lazering, she sends out two dangerous beams too.
And it volleys between her about five times before she dies.

If you need them, there's a total of four pots on both sides of the field.
They all contain one heart.

+++++

Grab the Ghost Key! Then, open the chest for a Heart Container, and step into
the blue light.

You'll then return back to where the Red Sister was first found. Head right,
back to the stairs leading to the Reaplings. They're gone now, thankfully! So
go to the strange marking on the map, and open a door to trigger a good, long
cutscene.

Possible Spoilers!


You reach Tetra, and discover she's covered in stone. Oh no! Linebeck finally
decides to come up, and as dumb as he is, Oshus comes in and reveals himself
as . . .the Ocean King.

Long story short: Bellum, an evil master, tried to steal the Ocean King's
life, much like Tetra's, and sealed him in the Temple of the Ocean King. He
had the Spirit of Courage save him, and she split into two, one being Ciela.
Then, the Ocean King split in two to become Oshus, who set up a building, on
the Mercay Island where he was.

End Spoiler!


You can't save Tetra normally. In order to do that, you must defeat Bellum. If
Bellum was easy enough to be defeated with your sword right now, you'd laugh.
So, you need the Phantom Sword, which Zauz knows. (We visited him a bit
earliar in the game though)

  /\
 /__\   IVq.
/_\/_\  Zauz's Island (Revisited)

First thing is that the mailbox might be wiggling, if you've followed this
guide most of the time through.

It's from Joanne again, thanking you for the side-quest, and delivery of
mail. Even though she already rewarded you with a Wisdom Gem, she'll also
reward you with a Ship Part!

Warp using the backwards N (if you don't have it, you'll want to get it
soon.) and then sail North to Zauz's Island. If it's not on your map, sail
North a bit, and look for a tall island and sail near it.

If you haven't retreived the Tresure Chart, and the Spirit Gem, now's a
good time to get it. Connect the two extensions of the two lines in the
ground, and where they intersect, dig. It takes a while. You'll eventually
dig up a Tresure Chart.

Go up to the building, and grab a Cucoo by touching it. Jump over the right
ledge, and continue going right to have it fly you gently to the other
platform, which has a tresure chest containing a Spirit Gem!

Now, fly back into the building, and talk to the man named Zauz. It may take
a few times if this is the first time you talkeed to him. Anyways, he'll
explained he does not have the Phantom Sword. Gosh, like they would make the
game that easy.

But he CAN make one, and he's happy to do it. But if you were able to gather
scrap metals and make one, it would also be too easy - so instead he needs
three Pure Metals, scattered along three more dungeons hidden on the
East side of the Sea.

All we can do is head back to the Temple of the Ocean King, but wait! We
reached the bottom! He mentions the red door where you must draw the sacred
symbol.

The door changes where you go by what you draw on it. Draw a Triforce (the
famous logo of Legend of Zelda. Look at the section dividers for example,
or at the top, beside the Hourglass) to go through a different path.

That sounds interesting. Warp or sail back South, and then set sail for
Mercay Island. 

  /\
 /__\   IVr.
/_\/_\  Mercay Island - Visit 4


Arrive at Mercay, and the mailbox is wiggling again. Here comes the mailman
with a letter from Linebeck . . .? He's a bit embarressed, but he thanks
you - and then gives you a ship part.

Then, go up to the crack in the wall near the Temple of the Ocean King. Bomb
it if you haven't, and then follow the usual path. Hit the eye on the right
side with an arrow.

Go down through the bridge, and you'll meet a Fish Man. Slay it like you
usually do, and head outside. Outside, go up the stairs barely, then aim
your Bow and Arrow left, and try and hit the eye. When you do, a statue
appears.

Go up to the statue, and attack it. The beam will go on. Aim it between 
upwards, and the Temple. Go down, and then follow the beam. Then, bomb the
wall where it ends.

Inside, follow the path, then leave outside to the mysterious island on
the right side. Go down, and hit the switch to connect this island with the
main part.

Go back up, and meet Freedle. You can now exchange items and ship parts with
players after battle in Battle Mode! Anyways, head towards the Temple of the
Ocean King.

On the way there, you'll experience another earthquake. Nevertheless, enter
the Temple. Ciela suspects it's Bellum's doings.


   IVr1.
/_\Temple of the Ocean King - Visit 4

Go your usual way, then go down. You'll notice the phantoms are red - just
more swift. Anyways, go right and up. Bomb the rocks, press the switch,
and grab the key. Go back, and then open the path down.

+++First Floor+++

Avoid the Phantom, and then go down. Bomb the crack on the other side, then
step on the switch and Boomerang the small key. Go back, and then open the
door and go down.

+++Second Floor+++

The second floor is just as easy. First go down, and hit the switch. 
Boomerang the second one, and then the key will drop. Bomb the cracked
part, and then step on the switch and Boomerang the key to you. Go back,
and go down.

+++Third Floor+++

This is nearly the same, this time around. Go across the spikes on the
right side, and then go down and shovel up the Vertical Draft, and then
press one of the switches when the Phantom goes on the trap, and he'll drop
the key. 

Drop a pot in front of the strange eye, and walk into it. Strike an arrow
into the eye, and then quickly jump off the left side and go up to the
stairs, then left and open the chest for a. . .Power Gem!

Anyways, go back, and grab the key. Open the door on the left, and carry
the Force Shard back to the Stairs, and drop it in one of the pedastals.
Go back to the right, and open the chest for another Force Shard. Bring it
back up.

Now, go back, and optionally bomb the blocks and grab the Yellow Pot. Go
left, and then open the chest. Go back with the Force Shard, drop it in,
and it then opens.

+++Fourth Floor+++

Smash the pots for extra hearts, and go down. You'll notice Phantom Eyes,
that will summon Phantoms if seen. Go down, avoiding the Phantom that can go
through Wind Walls.

Now, throw your Boomerang at the Phantom Eye to stun it, and then at the
Purple Switch. Hurry and defeat the Phantom Eye. When the coast is clear, go
and loop around, to the corner near the top. Throw the Boomerang when the
Eye comes around, and slash it. One to go! 

Go down into the middle Safe Zone, stun the Eye, and slash! Woot, all done!
Anyways, go and hit the switch done there.  The Wind Walls are calm. Now, go
right, and dig up the vertical draft. 

Hit the switch to stop one of the spikes, revealing the key. Go and get it! 
Nevertheless, go back to the stairs by unlocking the door with your new
key.

+++Fifth Floor+++

B5 . . .no, Phantoms? No, but it's hard enough. Go to the left, and continue
up for the doors to close. You know what's to happen . . .Defeat the Electric
Chus, and then the spikes and doors will open. Smash the Golden Pot for some
extra energy boost.

Go right through the corridor, and the door closes, AGAIN! Defeat the Goblins
this time, take the 15 seconds from the pot, and continue. From up, throw
the Boomerang across the gap, to the switch to reveal a chest and the Wind
Walls stopping. Then continue on
through the steps.

+++Sixth Floor+++

Optionally conquer the Phantom Eye, and then go right, then down. Step
on the switch, and to the legendary red door. Draw this symbol:


    /
   /
  /

    /
   /
  /_
  
    /
   /
  /_\
  
    /
   /__
  /_\

    /
   /__
  /_\/

   /
  /__
 /_\/_

   /\
  /__\
 /_\/_\


After that, you'll enter a new room. The nearby skeleton will reveal a Yellow
Light, which will take you back outside - where you can revisit that exact
same point with the same time.

+++Seventh Floor+++

Go on the block, and then take the next one. Take the next one, and then
go into the left floor. It's a noisy floor, which will attract nearby
Phantoms unless you're quiet.

Go down, and wait until the Phantom is far away, then run, or walk, right
until you go to the next pair of steps. Go down to Floor 8.

+++Eighth Floor+++

If you watch the Red Phantom's movement, you'll notice him go across an
invisible floor. Hug the black space in the middle until you find a path
that doesn't want to 'jump off'.

Cross it, and then go back up the to the Seventh Floor.


+++Seventh Floor+++

Wait until the Phantom is turned round, then nab it with an Arrow, or slash
it with your Sword. Nevertheless, go past it quickly, and hit the switch.
Run back, and then go up on to the block, ride it upwards.

Then, go left, and smash the Golden Pot quickly for a 30 extra seconds, then
open the chest for a Round Crystal! Let's go back. Wait until the block
comes, then cross it like a bridge over to the Safe Zone.

Go down when the Red Phantom isn't, into the little groove, and then
break the Red Pot, and wait until the Red Phantom is on his way back up,
then go left, then down, then back down the stairs.


+++Eighth Floor+++

Go across the invisible steps, then bring the Crystal to the pedastal. The
spikes lower. But before that, hit the switch, and then go up the stairs.
Boomerang the Yellow Pot to you with the Boomerang, take the seconds, and
then go down.


+++Ninth Floor+++

Open the chest to reveal . . .another Stone? Take the Triangle Stone back up
the stairs.


+++Eighth Floor+++

Go down, across the invisble pathway. Then, go up and smash the Red Pot, and
stay there until you can make it left to the blocks. Blow it up, and
place the stone in the pedastal.

The spikes will lower, so go in there and press the switch. But, go up to
the Noisy Floor, and follow the darker spot. Go down to the Tresure Chest
activated, and open it for a Courage Gem! 

Then, go back down the newly opened stairs.


+++Ninth Floor+++

The skeleton will warn you about something. Look at the map, and skulls
appear. You need to Boomerang them . . .

Boomerang the one in the deep floor, then collect the hours. Go down, and then
destroy the next one. Go left, and then hit the arrowing stone to attack
the third one. One left!

Go left, then right. Destroy the final one, then a big chest appears.
Go get ti for a Wisdom Gem! Nevertheless, go after the Phantom with an
Arrow or Sword, take it's Square Stone, and offer it to the pedastals.

Anyways, before you back up to get the other stones, go down and right,
to the right of the hole. Hit the arrow tosser with the Boomerang until it
faces up, then shoot an arrow.

Go right, and then wait until the Phantom comes down. When it does, hit
the switch to let it fall to it's doom. One less Phantom to worry about, and
a tresure chest appears with a ship part too.

Anyways, head back up to floor 8 again.


+++Eighth Floor+++

Ok, simply go left when the Phantom's not looking, and then take the Triangle
Stone out of it's pedastal. Carefully make your way back right, and then
go down the stairs again.


+++Ninth Floor+++

Go dow, right, then down. Go left until you're back at the stairs, and place
it in. Don't worry about placing it in again, because remember it just resets
again. Go right back up the stairs.


+++Eighth Floor+++

Go down carefully, and then down, and wait for the Phantom to cross, and
go to you. Assault it from behind, and quickly run across the invisible
path.

Go up, then right, careful not to get caught. Pick up the Square Stone,
and bring it all the way back. Then, go back down the stairs with the final
stonr!


+++Ninth Floor+++

Almost done! Bring it back to the raised floor, and then place it in. Place
the other two in, and the door finally opens. No more of this floor
switching shennanigans!

After that, enter and go up the stairs. Open the chest for the . . .South
East Sea Chart! Before you go, however, you can leave, place the stones back
in, and then enter again to experience a tremor. Leave, to find yourself
on the Tenth Floor!


+++Tenth Floor+++

This is just to trigger this for next visit. Go up the stairs.


+++Ninth Floor+++

Step into the Blue Light now to find yourself at the first part of the
temple.


  /\
 /__\
/_\/_\ Goron Island

Talk to Linebeck back at the port. Sail West to the edge, and you'll end up
at the Southeast Sea. If you try and go to the right island, it's covered in
what looks like Ice, so there's no use.

So I guess the only place to go is the Goron Island. Set sail there. When you
get close, a cyclone will carry you out - and you'll meet a purple whale
like creature.

==============================================================================
Boss! Dark Whale

You're dragged who knows where. The Dark Whale is a huge, six eyed whale
that flies. Wow. Creeeepy. It occasionally does barrel rolls and dives into
the ocean, so it's awful skittish.

To attack it, you must hit one of it's six eyes located on the side of its
body. Shoot it successfully and it turns red. Shoot a red one, and it
disenegrates.

You must hit all six eyes two times, for a grand total of twelve hits. It
attacks in three ways - every two minutes or so, it'll dive and attack you.
Most of the time it misses though. 

Its second attack is shooting yellow blobs. They home on to you, and go
slowly. If you shoot a yellow blob, it disenegrates and a green heart pops
out.

It's last comes when it's running out of eyes. It shoots strange, eye like
creatures that DON'T drop hearts, and are a bit faster than the yellow blobs,
so be careful.

After the madness, he dissapears into the deep blue, and you automatically
sail back to Goron Island.

+++++

What lives on Goron Island? Hippos, right. In case of those not so smart
people, Gorons live here. They tend to live on 'not marked on the map' caves,
and the only humans on the whole island are at the Teepee shaped shop.

Nothing is in the shop, unless you want to buy a Purple Potion. There's
nothing of particular interest, but make sure to talk to everyone. Go right,
until you come across a sign. 

Give a shout if you need anything! You know how Phantom Hourglass takes things
a bit to literally, so shout or blow into the mic, and a child goron will
make a bridge appear. Follow the strange path, and before you go up the
second pair of steps, look on the left for a mound to dig up.

Follow the path and go into the cave. Inside is Biggoron, the elder. He seems
to know of the Pure Metal, but does not wish to speak of it to any outsiders.
If you want to become a member of their tribe, you must speak to everyone.

Ah. These Gorons have become a bit unwelcome since the previous games.
Nevertheless, start with the right side of this island. Start with the kid
in the elder's house, then go out and right and talk to the guard. He won't
let anyone except for member's of the Goron Tribe through, of course. Go down
and into the building, to the guy who want to you another secret.

Go left, talk to the goron there, and keep going to the bridge. Speak to the
kid who opened the bridge. Then, go up the stairs and talk to the guy in
the house. Go left, speak to that Goron, then you may dig up the geyser for
a strange plant that acts like a jar, it contains items.

Go left, and into that building too. Keep going left, and talk to the guy.
Go down, near the ship, and talk to the guy in the house, and the kid who
greeted you. Go back right, and talk to the guy staring at your ship, and
his kid in the building.

Before you go, go back to the kid by the Vertical Draft. Go up, and then
shoot the Electric Chus with Bows and Arrows. The kid will thank you, and
give you a Tresure Map. If you did it correctly, Ciela will note that
should be everyone on the Island, so head back to Biggoron.

Now, go back to the little hustler. For 20 rupees, he'll give you a quiz.
Everytime you get one right, you get a Green Rupee, then a Blue, and so on.
You must answer 6 correctly. Also, you can get a hint if you're stuck.


Q. How many houses are there on this island?

5
6
7

A. 6

+++++

Q. This Goron here. *points to Goron in front of ship* What is he staring at?

Sun
Seagulls
Ship

A. Ship

+++++

Q. How many Gorons live on this island?

12
13
14

A. 14

+++++

Q. What number question is this?

3
4
5

A. 4 (It may differ between games, just keep track)

+++

Q. How many Gorons are in their homes right now?

5
6
7

A. 7

+++++

Q. What is on this spot. *points to cliff*

Tree
Rock 
Chest

A. Chest

+++++


After all that - you are finally a member of the Goron Tribe! You're new
name is Goro-*insert your name here*. Cool!

Along with that, he rewards you with a Wisdom Gem! The dumb little haggler
will ask you for 124 rupees. That should be most of what you earned . . .
the little faker. At least you got the Wisdom Gem. . .

Anyways, the Biggoron will have the little guy take you to the Temple, where
he has stored the Pure Metal. He is mad that you became a member, and runs
off quickly.

First find him by the cliff where there were Yellow Chus. He'll jump off
and run somewhere else. Then go by the mountain gate. The guard said he
was heading towards the Temple.

Let's start by bombing the left crack. Keep going, and follow the way. Go
down, and go left until you meet two boulders. One of them is a Rock Chu,
so bomb it. Keep going for 3 extra bombs. Leave and return for extra.

Retrace your steps back to the split path. This time, go straight left,
and bomb the next Rock Chu. Keep going, and press the switch. It will lower
some spikes.

Go ALL the way back to the beginning. Bomb the right crack, then the next
crack. Bomb the one above you for a Bomb Flower - in case you need to save
bombs. Bomb Flower the rock chu, and go left.

Bomb the crack there, and then bomb the next Rock chu. Keep going down and
left until you reach a Tresure Chest! Anyways, head back right until you're
at the strange symbol again.

Bomb right in the middle, and it should explode! Go left until you're out of
the maze, then go down and right. Go to where the spikes were, and open the
chest for a Power Gem!

Go back left, and you'll notice a strange, red slinky-like creature. Slash
or bomb it carefully - as it will eat up your shield. Sometimes, if you
beat it, it gives back your shield though. Beat it and the spikes lower.

Go up the stairs, then the next. The Gan-Goron kid isn't there!? Maybe he
went inside the temple. Nevertheless, hit the switch to create a shortcut for
next time, then enter the Goron Temple.

/_\ Goron Temple

Start by going right. Defeat the Blue Chu and avoid the Beamos. Go up,
then up again - and then shoot the Beamos and Blue Chu with another arrow
or Bomb. Quickly go up to the gray statue, and click it. Drag it on the
strange path, and it'll press the switch.

The spikes lower ,so keep going. Conquer the Blue Chu. More dragging. But
this one is cursed - break the curse by tossing a bomb in it, then it will
be drag material.

Drag it along the path until it presses the switch. Then, shoot the eye.
Quickly go down, then right to the opened door. Another cursed statue - bomb
it.

Drag it on to the switch. A bridge appears! Go up, and dig up the geyser with
your shovel, and ride it up. Go across the bridge, and jump off. Bomb the
two Cursed Statues.

Ignore them, and go down - then left. Get the Blue Chu, and then bomb the
crack for a strange Goro-Plant with 3 bombs. Exit, and go down, and press the
switch. You've created a shortcut!

Anyways, go back to the crack. If you'll notice, you'll see a second door.
Go back, and then place a bomb in between the last and second to last to the
right pillars, and it'll open a crack. Go up the stairs.

As soon as you leave - the door closes. . .again. Conquer the two Flare
Skulls, careful to ignore the deadly Beamo/Quicksand combination. Go down
and then right, then back up.

Keep going, and smash the pot for some arrows. Keep going right, and you'll
notice Gan-Goron! He is sorry he ran away, but is trapped. Just then - a
mini-boss appears . . .

==============================================================================
Boss! Cyclops Phantom
20 HP

Cyclops Phantom is a blue eyed cyclops. He is almost invincible. He will throw
bombs at you, as well as resist all attacks - including swordplay, so you
must stun him.

To stun him, you must simply strike a arrow at him. He will then be stunned,
and you must attack him hack n' slash about ten times, then he dissapears.

+++++

After that, you learn something awsome. You can now switch between yourself
and the Goron! The Goron is simple to learn - you walk similar, but instead
you roll, which is like a sword. Tap something to 'bomb it'.

Roll around a bit, crushing the boulders down. After that, you'll crush
most of them, then dive the remaining rock chus. The spikes on Link's side
will open, so switch!

Have Link go down, and conquer the Like-Like. Go down for another Like-Like.
Be careful, defeat it. Go up and smash any pots for hearts, then destroy
the last Like-Like for the spikes on the Goron's side to lower. But first,
step on the switch. Then, switch. (yay for homophones!)

Have Goron get a bit of momentum going by rolling around, then jump over
and land on the switch. A trsure chest will appear if both are on it! Switch
to Link.

Go up, and get the chest for a . . .Bomb Chu Bag!   ==========================
This baby can carry Bombchus now!                   |  _________ Bomb Chu    |
                                                    | / o      / - They      |
These things are awsome! I know you can't resist,   | |_______/    explode   |
so go and aim at a statue. They can even run over   | but can be drawn on the|
============================== quick sand!          | map to aim.            |
|  ___                       |                      |            - These can |
| /   \  Bombchu Bag 1       | Switch back to the   | fit in small places.   |
| |   |  - This will carry 10| Goron, and hit all   |            - They can  |
| \___/    Bomb Chus         | enemies, and you'll  | also hit switches.     |
============================== lower the gates for  ==========================
Link.

Switch back to Link, and hop off and go down. Conquer all the enemies, and
open the chest for a Goron Ember. Then, carefully aim a Bombchu in the hole,
and then hit the switch to lower the spikes. The Goron runs off somewhere
else, just leave him for now.

Go up the stairs, and then blast the Blue Chu to bits. Send a Bombchu down
towards the switch to open a bridge. Smash the Bomb Plants for some extra
Bombchus.

You've created another shortcut - but to advance, go down the stairs, and
down again. Go right, and carefully conquer the Like-Like, collecting back
the shield if you lost it. 

+++B2+++

Get rid of the boulder, and go up. Defeat the Rock Chu, and listen carefully.
You must hit both switches at a time - so send a Bombchu down through the
holes to the switch. When it's about to touch it, slash that switch so that
they both light up almost simotaneously. This will lower the spikes, so go
dwon the steps.

+++B3+++

Go down, and conquer all the goblins, and open the chest for a Red Rupee. Go
left, and hit the Red Switch so it turns blue. More Bombchu action. Send it
through, and when it passes the red, hit the switch again. The spikes lower.

Take out your regular bombs, and then bomb all the Cursed Statues. Drag them
all at once on to the four switches to lower the spieks all the way to the
right. 

Be careful of levitating, hurling pots. Go down, and then go up the stairs,
ignoring the Boss Door for now.

+++B2+++

Immediately go right, and you're confronted by two Cyclops Phantoms. Unfair,
but life's not fair. Stun them both, and then get them both at once with
Spin Attacks. Or stun both, and focus on one, and restun the other.

Keep going, and conquer all the enemies. After that, ignore the switch and
prepare a Bomb Chu. Go near the spikes, and launch it - because it's timed
and strict.

Anyways, this is going to be a bit tough. First, shoot all the close Ghost
Tails with arrows, then send two Bombchus to hit the switches. A tresure chest
appears!

Go back, and hit the switch across the quicksand with a Bombchu, cross, and
open the chest for a - you guessed it, Boss Key! You've got only a bit more
to go.

Drag it back to the stairs. But before you go back down the stairs, hit
the switch to make another shortcut.

+++B3+++

Bring the key to the door, and it opens! Get ready for a boss fight. Smash
the pots for hearts, then the blocks for Bombchus. Go through the eerie
door.

==============================================================================
Boss! Dongorongo, Armored Lizard

Darn! He is HUUUUUGE, and a dinosaur. With quick snad and little land, this
doesn't make this an easy battle. But, little Goron comes to your aid,
you can switch!

He takes 3 hits to kill. First, you must stun him. To do that, you must wait
until he's either sluggish, or attacking. You must then dive at his side
about four times, then he will topple over. You will then automatically
switch to Link.

With Link, you must take a Bombchu, and aim it at his mouth. You can't hit
any obstructions, including his neck or anything like that. You'll notice
a star when yo drag when you've got him. He'll swallow it, and explode,
and get a bit faster. You must repeat this 2 more times for him to finally
fall.

He has three attacks. His first attack is against the little Goron. He'll
charge, and dive, attacking the Goron. If he misses, he hits a wall and it
stunned for a few moments.

His second one is his tri-fireball - he simply shoots out three different
directioned fireballs from his mouth. This final one is summoing Ghost Eyes,
which will try and attack Link. There will be a cry if you're playing as
the Goron and Link's about to get hit.

After three hits, the Armored Lizard falls. The bridge is open and Goron goes
to get the Pure Metal! Woot! Wait, where's the end of boss plusses? Not
here heh. Well, you see - the lizard comes BACK to life after you cross
the bridge, and the bridge sinks into the quicksand.

Time for Phase 2! This time, he sheds his crystal back shell, and he has a
strange lump on his back. Also, these Bomb Flowers are up for use!

Pull out your Bombs. He attacks in patterns - a large suck, a long line
of continuous flames, then three tri fireballs, then repeats. When he
sucks, you must throw in a bomb, and he's stun. Slash that lump. Repeat
about 2 times to really beat him!

+++++

After that, you obtain 2 extra minutes to your Phantom Hourglass! Open the
cest for your 10th Heart Container (Assuming you've followed this guide)
Woot! Head through the door.

You'll find Goron! He apologizes for not coming, he wasn't aware. He's like
a completely new perso- err, I mean Goron. Go up to the stand, and grab the
Pure Metal Crimsonine! 

The little Goron heads back home - and you should too. Step into the blue
light, and head to Biggoron's house, and he'll reward you with a Big Red
Rupee!


  /\
 /__\  IVt.
/_\/_\ Harrow Island

Nothing much left to do, so sail up in the Southeast sea to the three
rocks. Look a bit up and left, and you'll see an island. Sail there - it's
Harrow Island.

Linebeck DID have the scent of the Crimsonine, and now he seems to sense
riches here. Anyways, if you look there doesn't seem to be very much here
to do.

But, if you go North, you'll find a statue. You can play the Digging Game -
where you dig up holes with your shovel. You can find 1-100 rupees, or
5-50 rupoor.

But, the money isn't the main thing - dig around a lot and you'll eventually
come across a Tresure Map! That's the gold! You can keep playing, or leave
the island.

Anyways - next is to the Isle of Frost. Sail to the strange island. Shoot
the Golden Frog nearby for the new symbol - the line connected to a W.

Ciela will notice the ice - and has an idea. Sail around it and blast the
ice. Avoid the Sea Eyes, and then after - the harbor opens. Sail to the
Isle of Frost.

  /\
 /__\  IVu.
/_\/_\ Isle of Frost

You'll notice strange, eskimo like creatures when you get on the snow
covered island. Talk to them, and you'll discover strange talkings of
Yooks.

Anyways, let's clear this up. Go to the house on the right on the ledge
- that's the Chief's House. Before you enter though, dig near the sign
for a Big Green Rupee.

After some dialogue (just say the top answers) he'll explain the story.
The Yooks and Eskimos of this island fought - and finally decided to
split the island into two - the Eskimos got the left side, while the
hairy, monster Yooks ended up with the right side.

But recently, one Yook had broken the treaty, and kidnapped an Eskimo. He
even disguised himself as it! He should have disguised himself somewhere
in the residence up North.

So here it is. You must start by talking to everyone first. They will
tell you about some that are liars, some tell the truth. If you pay the
guy outside the residence, he'll say that the ones that say others are
the truth, they DO tell the truth. It's complicated - but that's why
you have this guide.

Go into the top right house, and assume that one as the Yook. If you assume
any other one, you'll be called names, and you must restart by talking to
the Chief. Anyways, if you assume the right one - he'll turn into a Yook.
He blows you away, darn it!

Go back to the Chief's house. He asks you if you want 'revenge'. No
matter what you say, Ciela agrees, and the Chief opens the door. Time to
head to the Temple of Ice!

Go up, and talk to the Eskimo, he then decides to let you through. Enter the
cave, and you'll find out that a sign is erased (despite in big, bold print
it says DO NOT ERASE) saying something about gusts and defeating the Yooks.
Hmm.

Exit the cave, and you'll notice a Yook, and a Bomb Flower. What to do. hmm.
Maybe throw the Bomb Flower while he's sucking. That'll blow him up, then
slash.

Well, there's five more. Some aren't of access of a Bomb Flower, so whip out
your bombs. Although you may seem sokme tresure on the ledges, we can't reach
them until later.

Finally, go to the top right and conquer the final two Yooks, and the ice
breaks. (No pun intended) Keep going to the Ice Temple!

Go, and then, aww, the ice closes behind you. You obviously know what that
means - unless you either have short term memory loss, or you didn't play
this game. 

Yep, the Dark Yook appears. It's not much different - except it's attack
pattern is a bit different. He starts with rapid slashes, then comes in
with a suck and a blow. Throw the bomb in when he sucks, and ka-blam.

The ice opens, and the door to the entrance of the Temple of Ice opens. Now
head back to town - naw, enter the temple.

    IVu1.
/_\ Temple of Ice

===1F===

Start by going up. You did this stuff in the first temple, what do they
think we are, kindergargenders? Throw the boomerang at the switch while
in front of the Red Block. 

Keep going, and defeat the Blue Chu with a Bomb or Bow. Keep going, until
you reach the bridge. Avoid the moving spike balls, and make your way
across - then go left. Press the switch to open the door.

Now, stand on the ice blue blocks, or in front of it. Take out a Bombchu,
and send it to hit the switch. The red blocks blocking the stairs lower,
so go down!

===2F===

Spin attack, and collect the goods from the pots. Run ahead, smash the
pots. collect the goods, and head up the stairs.

===3F===

There's slippery ice - which alters control where you slide a bit after you
stop, and makes it hard to turn. Anyways, head down, and across the bridge
careful not to fall off.

Tap the post to stand on it. What good is this? Well, the Boomerang is now
level to hit the switch on the post - so aim your Boomerang at the switch on
the section of raised land.

This will lower the spikes - go up the stairs, and across. Jump down and
open the chest containing 100 Rupees.

There's four levers. If you read the clues, you'll find out how to pull
the levers, but the whole point of guides is being lazy, so here's the
order.

_|_    _|_   _|_   _|_ 
1st    4th   3rd   2nd

Go down, and you'll meet your (not so) best buddy, the Armoed Gohma. You
must hit it on it's real skinny back side in order to conquer it, so it'll
require some moving around.

Go up the newly opened stairs - and then up again. Armored Gohma + Slippery
Ice = horror. But, knocking it off the ice works well too, I guess if you
want to do it the easy way.

Go across, and conquer the two Ice Skulls across the bridge. Keep going
left, and then conquer more of them with your Boomerangs.

Go down, and defeat the final one. Throw a Bomb down the ledges, to click off
the ice blue blocks. So go back to the first part, careful when you cross
the bridges.

Cross the bridge - and stand on the blue slap of land. Hit the purple
switches in order as follows:


  2               1
       ___
      [You]  ___       
            |Key|      
 
  3               4


Hit the blocks, and a key will appear. Boomerang it to you - and then cross
the bridge back, and then up. Open the door with your key - and keep on
going.


===2F===

Go back down - and the ice closes for - a Dark Yook and a White Yook. First
go down, then left and conquer the Yook with a Bomb Flower.

Then, go after the somewhat harder Dark Yook. After a golden chest appears
- whee, a new thing! Open it for the . . .Grappling Hook, the coolest thing
================================ since telivison! Not really, but close.
|  _  Grappling Hook           | 
| //  - Throw by dragging      | Anyways, practice by sending it at the
| \\    the line to something  | pole, whee! You're dragged toward the
|  \\ - You pull light things  | other side!
|   \\  to you                 |
| / // / - You go to heavy     | Go down the steps to the 1st Floor!
|/_/ \_\   objects             | 
================================  ===1F===
                                  Go down, and try aiming your Grappling
Hook at the Armored Gohmas. Wow, it pulls the armor right off them making
them useless, armorless creatures - meaning you can get them from anywhere.

Go to the middle statue - and you'll see holes in tounges of statues. Go in
front of the middle one, and aim your hook at it. You drag the tounges
down, lowering the ice.

Pull yourself to the pole with the Grappling Hook, then go down. Press the
switch to create a shortcut. Keep going right, and you'll see two more
statues. Pull their tounges with the Grappling Hook (that sounds painful!)
and then the ice lowers. Go down!


===B1===

Go right. There's a tounge, but it's blocked. Go into the groove anyways,
and press the switch for a tresure chest to appear. What use is that when
you can't get there?

Well, I guess it's heavier than you - so pull yourself to it with your
Grappling Hook, then open it for a Big Red Rupee. Hit the switch to create
a bridge.

Go right, and then smash the pots. Place a Bomb on the strange spot that's
blue. This will blow up the wall. Touch the statue to face the Great
Tightrope Challenge! You can create a tightrope with the Grappling Hook
by aiming the hook at one object, then another.

Go right, and connect the two poles. Tap the pole, then cross the tightrope.
Keep going right. The down way is blocked by ice.

Go right and up and you'll see a statue. Stand back, and pull the tounge.
This one goes out farther than usual, but draws back in. So pull it back
far, and it'll lower the ice. Run down and cross before it runs out.

Go right press the switch to make a bridge. Now, go and then pull the lever
with your hook, to make a chest appear. Grab it for a Small Key!

Tightrope your way back, then go to the edge of the right side. Throw a
Boomerang to hit the two switches, then on the other side in the same
swing. This will lower the ice.

Make a tightrope, and go into the middle. Take out your bow and hit the
switch. This will lower the ice all the way back from the beginning, where
the switch was.

But first, go back right across the tightrope, and then go to where you
pulled the tounge. Open the door, and open the tresure chest for your . . .
10th Wisdom Gem! We'll take a detour on the way back to Mercay.

But for now, hit the switch to lower the red blocks. Then, go back to the
newly opened ice. Stand back as far as possible, and hit another retracting
tounge.

Do the following paragraph as QUICKLY as possible, as this isn't easy with
slippery ice, quick grappling hooks and such:

Go through the bombed crack, and throw your hook at the pole and blast
yourself there. Repeat twice, and then walk right. Do it again, and then
quickly go right, and then go through the stone slab!

===B2===

Go down the stairs. Go left, and grapple the armor of the Gohma, conquer
it, and go up. Grapple to the torch up ahead, and then go right on to
the ice.

THe door closes, and a Yook and Green Glob appears. Defeat the Green
first so it doesn't get in your way, then toss a Bomb Flower into the
gust of the Yook and slash away.

Go up, and create a tightrope - and start walking when the spike passes.
Then, repeat - but defeat the Ice Keese first.

In the next area, there's a huge gap. Go left of the two poles, then
grapple a tightrope. But, go against it, and then you'll be propelled
to the other side. Awsome!

Go up the stairs - and a Golden Chest appears! Bomb the strange path
area, and collect the Red Rupee. Head down - and grapple the torch. Alas,
but the ice is covering the Golden Chest. You didn't think it would only
take 3 paragraphs, did you?

Go right, and defeat the Armored Gohmas. There's a gap - darn it. But,
still create a tightrope using the torches on the right. Go and launch
yourself upwards.

Grapple to the torch to the left, then ahead. Take out your bow, and then
blast the eye in the middle. This will open the door to the left for you!

Now - here's a trick that's stated to get people. The eyes open when you
face them - so you must hit them from behind, which is seemingly impossible.

But - go in front of the poles, and grapple them to make a tightrope. Aim your
bow at the rope, and launch a few times until you get the eyes. When you get
both, a tresure chest appears containing a Small Key!

Go down, then right and press the switch to make a bridge. Go down, and then
right and open the door. Smash the pots for bombs and hearts, then enter
the arena.

Two Ice Keese and a Dark Yook - deadly combination. Take out the Ice keese
with whatever you have out (yes, the Hook works too) and then take out the
Dark Yook with regular bombs.

A Big Red Rupee appears - 200 rupees, and the door opens. Go through, and
then grapple downwards. You'd think there's no way out - but tap the pole to
stand on it.

You'll then be able to Grapple to the next one - then step on it, and grapple
to the higher leveled one. Finally, press the switch to break the ice - now
you can go.

Finally, go down. There's a slippery ice bridge. No ice place in any 3-D
video game could leave out this, could they? Grapple the Gohma, and slash it
then carefully continue.

On the other side, press the switch to finally break the ice over by the
golden chest. Smash the pots for hearts, then go on the bridge and grapple to
the torch.

Make your way back to the Golden Chest - open it for a Green Rupee. No, the
boss key. So bring it downstairs!

===B1===

Toss it in the box to open the Boss Door! Smash the various pots for a total
of 8 hearts. Talk to the Gravestone to create an emergency exit if you need.
Then, head up the stairs.


==============================================================================
Boss! Gleeok, Two Headed Dragon(s)

These guys are sorta divided into two Phases. With two heads - they're
constantly nabbing at you.

The first round involves them shooting Fireballs and Iceballs. The red one
shoots Fire, and the blue one shoots Ice. Since they shoot those balls out,
you'd guess they're invincible against it - but not the other dragon.

Well, since they shoot - you can reflect it. You make a hook on the one
facing the one that's not shooting. So, if the Ice Dragon is going to shoot,
you'd make it like follow.

    FIRE      ICE
 
    1           2
      \ 
        \
          \
            \ 
              \
    3           4


You must repeat two times - and then they duck underwater and a tidal wave
appears. Create a tightrope quickly, and hop on to avoid the crash of the
water. Then, ice glaciers appear - which you must avoid by moving around on
the tightrope.

Then, repeat two more times for each Dragon, and their mask breaks! Then,
they get mad, and duck underwater for another tidal wave. So, you must
create a tightrope quickly, and hop on to avoid the crash of the
water. Then, ice glaciers appear - which you must avoid by moving around on
the tightrope.

Now, they come up and munch the front two poles. What's up with that!? 
It doesn't make much of a difference, anyways, because they stop the
fire/iceballing. Instead, they charge a barrage of fire/ice. You'll notice
they have their hooked tounge nice and out, so grapple it, and then to a
pole as if you were creating a tightrope. It pulls him there, and you can
slash. Repeate twice for both dragons, and they fall. (If it takes too long,
though, you'll endure another tidal wave)

They have a few different attacks. The first is the munch - where they come
in and bite you - or the rope. The next one is the ball, where they simply
shoot a fire or ice ball at you. The third one is during round 2, where
they charge and shoot long lasting ice or fire. The final is a tidal wave,
which a tidal wave appears, hitting you if you're low on the ground, then
they try to pelt you with ice.

+++++

After the tough battle, you gain some sand for the Phantom Hourglass! Open
the golden chest for a Heart Container! Then, a bridge appears. Touch the
door to open it. Then, go and grab Azuring, the second Pure Metal! One to
go!

  /\
 /__\  IVv.
/_\/_\ Grappling New Heights

With the Grappling Hook, there's hundreds of posts from earliar in the game
you couldn't reach! Time to get them!

Start by going right then stand on pole and grapple go right grapple on
pole then grapple chest for 2 red rupee then go right then stand on pole
and grapple to 100 green rupee cest

You'll meet the real Aboo as you exit, who thanks you. If you go down into the
Yook territory - they don't attack and instead talk to you. Cool, no more
enemies.

Go all the way left to the steps, and then grapple to the pole. Stand on the
next one, and grapple. Grapple to the two tresure chests, and open them for
two Red Rupees.

Go back, and stand on the pole and pull yourself there. Keep going, then
stand on the pole and grapple yourself to the next chest containing a Big
Green Rupee.

Go back to the village, then to the residency. Go right, and grapple. Dig
where the hole is for - oh my. A Big Golden Rupee, worth 300 rupees.

Propel yourself forwards, and then go left of the other side of the
residency. Go to the similar, backwards shape chain of islands and dig in
the hole for a Tresure Chart!

Go down to southern town, then left to the steps. Grapple to the tresure
chest for a Wisdom Gem! If you were to grapple right - he'll reveal that
Anouki with homes bury stuff in front of their signs - like the Elder's.

You'll find around 300 rupees from that - wow. Anyways, go to Linebeck and
set sail left. You can sail or warp to Western Southwest sea, then to
Spirit Island.

With the Grappling Hook, you can go by the treasure chest to the right. Hook
to the pole, then go up. Go through the stairs, then hop among the
islelets.

Defeat the two Like Likes, and then go down and defeat the Camoflauge Like
Like. Finally, go up the stairs and pop open the treasure chest for a hard
earned Power Gem.

Before you leave though, head out towards the cave. Inside, hand over your
ten Wisdom Gems for a usuable Defense Upgrade. With two, you must decide
between Power or Defense. Note that enemies can do a quarter heart's damage.

After all that, go to Molida Island, and go into the cave. Skip across the
rocks, and at the end, grapple yourself to the treasure chest beyond the
final step. Open it for another Power Gem.

Finally, sail to Bannan Isle. Go through the cave, and then to the section of
islests. Grapple to the tresure chest, and open them for a Big Green Rupee
and a Courage Gem!

If you want to, grapple to the stones for a little prank. But, before you
leave, make sure to dig in the middle of the chests for a Tresure Chart,
yay!

When you're done, sail to Mercay Isle.


  /\
 /__\  IVw.
/_\/_\ Mercay Island

Go to the Temple of the Ocean King.


   IVw1.
/_\ Temple of the Ocean King - Visit 5

You can skip to the Seventh Floor with the yellow light, or re do it - it'll
be faster with the Grapple Hook and the Bombchus.

Note! Use Bombchus in Safe Zones to save time.

+++First Floor+++

Avoid the Phantom, and then go down. Bomb the crack on the other side, then
step on the switch and Boomerang the small key. Go back, and then open the
door and go down.

+++Second Floor+++

The second floor is just as easy. First go down, and hit the switch. 
Boomerang the second one, and then the key will drop. Bomb the cracked
part, and then step on the switch and Boomerang the key to you. Go back,
and go down.

+++Third Floor+++

Send a Bombchu towards the crack, then go there, step on the switch, and
Grapple the key. Bombchu the far switch, then the near switch and head toward
the stairs.

+++Fourth Floor+++

Smash the pots for extra hearts, and go down. You'll notice Phantom Eyes,
that will summon Phantoms if seen. Go down, avoiding the Phantom that can go
through Wind Walls.

Now, throw your Boomerang at the Phantom Eye to stun it, and then at the
Purple Switch. Hurry and defeat the Phantom Eye. When the coast is clear, go
and loop around, to the corner near the top. 

Then, send a Bombchu down the hole, and hit the switch at the top. Go to the
completely new stairs.

+++Fifth Floor+++

Wow, the mysterious other side. Dig up the geyser, then go up and hit the
switch to stop the gust. Open the Golden Tresure chest for a . . .Tresure
Chart!

Anyways, ride the vertical draft back up and hit the switch again. Jump with
the aid of the wind over to the other side, and down the steps.

+++Sixth Floor+++

Optionally conquer the Phantom Eye, and then go right, then down. Step
on the switch, and to the legendary red door. Draw this symbol:


    /
   /
  /

    /
   /
  /_
  
    /
   /
  /_\
  
    /
   /__
  /_\

    /
   /__
  /_\/

   /
  /__
 /_\/_

   /\
  /__\
 /_\/_\


After that, you'll enter a new room. The nearby skeleton will reveal a Yellow
Light, which will take you back outside - where you can revisit that exact
same point with the same time.

+++Seventh Floor+++

Ride it, but then Grapple to the chest to the right. Open it, then go and
go down the stairs.


+++Eighth Floor+++

You can go up, and send a Bombchu to hit the blocks, and then make a way back
down. Go down the steps once more.


+++Ninth Floor+++

First off, go to the lower area, and boomerang the arrow floating block. Hit
it to hit the eye, then it'll lower the spikes. Go there over to the
switch.

When the Phantom is near, press it and he'll fall with the Square Block. 
Place the block in the northwestern slot, and it'll lower the fire. Open
the chest for a duplicate Triangle Stone!

Go down.

+++Eigth Floor+++

Go up the steps.

+++Seventh Floor+++

Go to where you grappled, and then open the chest. Bring the Circle Stone
down the steps.

+++Eighth Floor+++

Go down.

+++Ninth Floor+++

Put it in, and then go to the northwestern area. Take the Triangle first
(since taking the Square makes the fire go back up) then the Square.
Place them in this order: Circle, Square, Triangle. Go into the next
room, and a tremor occurs. 

Go through, and then return to go to the Tenth Floor.

+++Tenth Floor+++

There's boulders on both sides, so you can crush the new Gold Phantoms thay
teleport to you as they come by. Nevertheless, somehow get the key from one
of the phantoms by either assaulting it (you need Attack Upgrade) or by
crushing it.

Anyways, bomb the space in the southright platform, and then go around and
press the switch. Go back around, go through, place the key in the door and
continue on!

+++Eleventh Floor+++

Start by conquering the Phantom Eye on the right/left of you. Then, go around
and conquer the others. This makes it easier - because Eyes and Gold Phantoms
are a deadly combo.

Then, collect the Golden Chest for a treat, and then on the top left corner
is a purple switch. Hit it, then look for a wind draft to dig up. Ride it, and
press the two switches.

Go down, and then Boomerang the purple switch quickly running left. Dig up
the draft, and press the switch before the bridge draws back in. Do the same
for the other side.

After all four switches are pressed, go down to the final floor, using the
stairway on the far left.

+++Twelfth Floor+++

Kill the first Phantom Eye quickly, so it doesn't get into your way. Then go
into  the top left corner and grab the Force Shard from the treasure chest.
Carefully bring it back, into the middle and toss it in.

You must then take the long winding way to the other side, and then go back
around. Throw the Force Shard in, and two Phantom Watchers appear - so conquer
them.

Finally, wait for the Phantom in the middle to come, then assault it from the
middle stairway. Grab the Force Shard, bring it back up before it regains
conciousness, and toss it in!

+++Thirteenth Floor+++

This place looks like a boss fight waiting to happen - and it will be, but
you're safe until the end of the game. Open the treasure chest for the final
Sea Chart!

There's a door, but cannot be opened right now. So dig up the vertical wind
draft, and ride it up. Step into the blue light back to the entrance.

  /\
 /__\  IVx.
/_\/_\ Isle of the Dead

Set sail to the new land. Arrive at the Travler's Ship first. Fight off the
enemies with the projectiles, then take out Fishman. Walk around a while,
and the Man of Smiles appears. Tell him you want the Mysterious Thing, and
you'll get Hero's Clothes (we'll do something with these later) and a
Treasure Chart.

Then, if you'll look, the lower island is blocked by a cyclone. So, let's go
to the other one. When you get close, you'll be chased by pirates. Inside,
get ambushed - then conquer the enemies for a Courage Gem (Assuming you
haven't gotten it yet)

Ahhhh, Isle of Dead. Looks like a fun place with a barren landscape, dead
skeletons and trees everywhere. Anyways, head into the strange cave over to
the right.

Many books and other junk...but one mentions a tresure. In the narrow passage
to the left, in the middle, bomb the blank wall to make a little opening.
Enter it.

There's like, a good -500 rupoor pile located here, all in a maze. The big
ones make you lose 50, the little 10. The only good thing to attack the flying
Keese with is a Bow and Arrow (a Bomb will work, though it's hard to manage)
Throw a Boomerang, watch you scoop up -200 rupoor. Same with Grappling Hook,
and a sword might lunge you into the rupoor pile.

Walk slowly, and at the end you'll find a good 200 rupees to make up for the
loss, and then some tresure chests. From left to right: Ship Part, Treaure
Chart, Courage Gem, Ship Part. I got a Golden Handrail and Prow, but it might
be random.

Nevertheless, go up the stairs and exit carefully. Go through the left exit
of thr cave too. If you go left, you'll meet a Camoflauge Like Like, which
disguises itself as a Rupee - as well as eats them. Hit it with your Bow
you still have out (or another method) and then the other.

Go up, then right a bit and meet the main enemy of this island: the Stalfos.
Not-so-fond memories from previous games, but unlike them, these guys in this
game are ALOT easier. Hit it, and it's head falls off, it's a Skull Head.

Anyways, keep going right conquering the Stalfoses, and then go to the
weird pyramid. Go any direction, and meet the skeleton who got lost. You can
go down twice to leave. But to keep going, go right, right, up, up. Just
remember EENN. (Est. Est. Nt. Nt.)

Then, you'll be taken to the new room. Talk to the weird table, and a spirit
comes up and asks about the Pure Metals. Explain the long story to him, and
then he'll open the door, whoopee.

Keep going up the steps, and open the golden Tresure Chest for the Regal
Charm. Not the Ring, which can be sold for 1.5k rupees (aww) but it'll let you
go through the cyclone to the OTHER isle, whoopee again.

Anyways, leave by going down a few times. Then, return to Linebeck at the
ship, and set sail.

  /\
 /__\  IVx.
/_\/_\ Isle of Ruins

The whole place except the front is guarded by rocks, so it's a long sail
towards the isle. Approach the cyclone, and . . .you're being sucked i- never
mind, it dissapears. Continue your sailing to the isle (optionally taking a
pit stop at the buried treasure, assuming you got the chart)

Start by going into the cave of this oddly shaped island. Go inside, and
quickly conquer the Fish Man. Go up the newly drawn bridge, left, and then
to the top and exit.

Listen carefully to my directions while defeating any Camoflauge Like Likes
met: Go down to the maze of things. Jump left, then go up, and then jump
left the first time. Go down, left, down then jump right. Go back down, then
go left, across the zig zags, then jump left. Go up, right, then up. Jump
on the final string right, and go across the bridge.

Go up, and careful not to go right. (if you do you must make your way back
across the stringy isles) Up the stairs, you'll see some boulders rolling
down. Avoid them, and keep going.

Keep going for TWO sets of boulders, pretty tough. Keep going, and then go up
the stairs. Loop around the edge, and then left. Enter the next pyramid, yes,
another one.

/_\ Bremeur's Temple

This is the first of many sub-dungeons, some will be more complicated than
this, where you simply go up. There's a strange pillar, but Ciela mentions it
requires the King's Key.

Keep going upwards, and you'll meet Bremeur! He says something about a monster
in Mutoh's Temple, where the Pure Metal might be. He opens the path for you to
conquer the monster.

Leave Bremeur's, and the bridge across the edge will draw. Go right until you
come across the bridge, then cross. Defeat the Goblins, and cross the next
bridge to the right.

Here, you'll come across Stalfoses mugging bones at you. Grappling Hook their
heads off, or shoot them twice with the Bow and Arrow. There's a bridge
that goes North, but it's another dead end.

So go right, and jump. Across the bridhe there's more Stalfoeses on a lower
level. You can ignore them, or you can throw a Bomb, but not anything else
because it's a lower lvel. Keep going right, and defeat the last Stalfos from
a distance.

There's something north, but blocked by a locked door currently. So keep going
right, defeating the enemies, until you come across another pyramid. Enter the
pyramid.

/_\ Doylan's Temple

===1F===

This is actually a pretty tough one, that starts out with boulders trying to
mug you. It may cost a few hearts, but make your way across where you'll come
across two more. 

Here, go across to the passage northwest, and there's only one boulder now,
but it bounces on the walls, so be careful. Go right, then you'll come across
some arrows.

Go down left without attacking to use your shield. If you're fast enough, you
can dash along the right side and avoid them too - but not too much because
there's a longer set of arrows on the right side this time.

Simply repeat. Loop around, and hug the wall because there's a trap door in
the middle of the floor. Keep going, and then go up the stairs. No, not a
seperate floor, but up the stairs.

Go across the bridge, then conquer two more Stalfoses. Then, loop around and
head up the stairs.

===2F===

Talk to Doylan by opening the door by tap, then he'll reward you with tyhe
King's Key! He says to take it down to Bremeur! Woot! Anyways, head back down
the steps.

===1F===

You can jump off the ledge here at the right most bottom to avoid having to do
with the traps. Leave!

+++++

Go down, avoiding the Stalfoses, and then head leftwards. Remember the bridhe
I told you to avoid? Well, since you're blocked by the ledge, you have to go
up it.

Go up, and defeat the Stalfos, then the Goblins. Go right, then down and
defeat more Goblins. Jump back down to the ledge where you were, and head back
to Bremeur's.

Inside Bremeur's Temple, approach the tall pillar. The pillar sinks - and the
land has been resurrected! Leave and then - wow. Most of the island that was
underwater is now land, namely the maze at the bottom.

Go right, then follow the path. Go right under the bridge, and avoiding the
boulders, keep going right, then down under the next bridge. Go down some
more.

From here, move the boulder out of the way up the stairs, and keep going. 
Repeat, then repeat one more time down the steps - except this time it'll
smash another boulder into pieces.

Keep going down, and defeat the two Stalfos. Go down to the Temple - but it;s
currently blocked. Go right, then up the stairs and hit the switch to make a
shortcut.

So, go back and loop around, defeating the various Goblins and Stalfoses
along the way. Go up the stairs, and into Max's temple.

/_\ Max's Temple

Enter, and up the stairs, Max will tell you that to go, you must solve his
riddle. He'll open the corridor to the Mutoh's Temple! So, exit to the red
crest - where you must draw lines. I suppose if you want to, you could go to
the maze and do it legitly, but the whole point of FAQs are being lazy,
am I right?

It has five dots like this:

   .           .
         .
   .           .


   Connect them like this:



   O         .
        .
   .         .



   .__________.
        .
   .          .

   
   .__________.
        .     |
   .          .
   

   ._________.
         .   |
   .      \__.


   ._________.
        .    |
   .___/ \___.


   ._________.
   |    .    |
   .___/ \___.

So it almost looks like a sideways Pac-Man. Draw the crest, and then the door
opens! Keep going upwards, and then defeat the pair of Stalfoses. Take out
your Boomerang.

Tap the door to open it, and two Fishemen pop out of the water. Yawn. These
are starting to get boring. Boomerang one at a time, slash, then repeat. Keep
going upwards to Mutoh's Temple.


/_\ Mutoh's Temple

===1F===

Unlike the others, this is a dungeon! So, this looks like a challenge.
Anyways, forwards are two switches. Look on the map for two gaps, and hit the
respective switch to draw the bridge for a limited time.

There are two ways to do this - but one way carves a shortcut, so let's do
that one. Don't hit the switch, but go up, then right then up again, then
right until you see a strange spot on the ground. Place a Bomb there. It'll
make a crack in the wall. 

After that, go back and hit the right switch, and run to that place. Wacth
out however when you cross the crack - a trap door emerges, so you must sidle
around it, then cross the bridge.

After, go right then down. Press the switch to open that door, then go down to
open the door, for a shortcut from the lower part! Hooray! After that, go
back down to the second switch, and place a bomb - a timed hitter!

So, quickly cross the blocks, then board the next one and hop across the
bridge. Go left, then down and hit the switch to make another shortcut! Now
whatever floats your boat! 

But no, it wouldn't be that easy. So enter the door, and it closes behind you.
(Starting to be a repetitive trick, in my opinion) and conquer the two Stalfos
and then grapple to the torch and press the switch. Nothing happens!?

Well, go back, to the other side, all the way back, to the other side of that
wall to your left. After that, two more Stalfo's appear, defeat them, then
hit the next switch, and the spikes lower. Go down the steps.

===B1===

Go right, defeating the enemies. Then go down. You'll eventually meet some
water forward, and some spikes. You can simply walk over the spiked pole for
now. Keep going, turn left, and go up again.

===1F===

There's some electric green shells. Avoid them and take a right, and up
and then go up the stiars!

===2F===

Take a right, and tap the door open. There's a Camoflauge Like-Like, defeat
it. You can grapple safely some more rupees, then go down, left, down, up,
left. Or you can grapple to it.

Quickly conquer the Camoflauge Like-Like, then open the treasure chest for a
Pearl Necklace! Maneuver your way right, and there's one more rupee - another
Camoflauge Like-Like. Conquer it.

Go up the stairs, then jump right. Ciela notices a strange rusty switch.
You've noticed it a floor or two down, and in the Temple of the Ocean King.
If you played any other console Zelda, you know it requires the work of the
totally awsome Hammer.

So, nothing to do yet. Door to the left is locked (which will quite obviously
in the future, be opened by the switch. There's no way out, so you'll assume
you'll find the Hammer upstairs. Good deducing, Sherlock.)

===3F===

The door closes behind you. Obviously some enemies. Go forward to find some
Stalfoses. Grapple their stupid little heads off, and slash them open, but
it doesn't open back up.

Go top right, and the rupee comes to life. Destroy the Camoflauge Like-Like,
then the doors open. And then a golden chest appears. Time to meet the . . .
Golden Apple. For those who don't have any sense, inside is a Hammer.

Go down the steps!

===2F===

============================== Go down the steps and play with yout hammer.
|  ______                    | When you get the idea perfect of how to work
| /______/ Hammer            | it, slug that cursed switch, and the door to
|   //     - Tap something to| the left opens.
|  // hit it. You can push   |
| //  down rusty switches.   | Go through, and you'll see some familiar
|          - Tap and hold to | panels. Temple of the Ocean King, the strange
| to charge up a blow.       | room you couldn't do anything in! Step on the
============================== foot marks (or close to them) and bam right
on that wooden block. You'll push it down, sending the straight board at a
angle. In other words, you're propelled up to the next ledge. 

Continue, hammer the next one with you on, going up! Do it one more time, and
you'll find yourself with three of the Green Shells. Now, you can conquer
them! Hammer them, and they flip on their side.

Smash the pots, and collect the goods. There's a stone head, but since there
are no more treasure cheasts, leave it. Hop off the ledge to the right, then
head down the steps.

===1F===

Smash the hammer at the two Green Shells (it works as a semi-projectile) and
then once more, then get the last one to the down left. Smash the rusty
switch with your hammer.

This will open the door. Go down the steps!

===B1===

Back to the ever-confusing labyrinth of B1. Go left and you'll notice a
boulder blocking another spiked bridge. Go further to the left, and find
another boulder. Push it rightward, and it will collide with the next boulder
obliterating both.

Go up the spiked bridge, then left. You'll the notice two Pirate Stalfoses,
and the door behind you dissapears. You can defeat them quickly in one hit
with a charge hammer blow.

Gather the drops, then smash the pots, and gather those goods. Go to the right
and down - yes, more, down the steps.

===B2===

Start by going to the left, and hitting the rusty switches - both. The spiked
log to the left rolls, bounces off a wall, back, repeat. Go left, then down
the alcove. Go down a bit more because it extends a bit after.

Hop on the block armed with your Hammer. There's a Stalfos to the left, as
well as three rusted switches, as well as three more rusted switches to your
left. Hammer the top two, then go down to the next block, and then hammer the
final set. Hammer the rusted switch in front of the blocking ledge and the
spiked log rolls.

Go up the stairs to your right for a Small Key! Go left, then down, then
curve around for another chest. Inside is . . . a Courage Gem! Anyways, go
back to the steps, then up the next pair of steps.

===B1===

Press the switch to open the door. Go back up, and across the bridge. Go up,
and unlock the door with the key. Inside, you'll notice a strange pyramid
thing. Press it with the hammer.

Wow, all the water levels change. Hop down, and then go left. You'll see a
strange puzzle.

             [O__O__O]
              X  X  X
              X [X] X
              X  X  X

If you hit one, all the ones touching it (not diagnol) flip over. Your goal is
to get them all matching the top ones (the Os) which is on the other side.
Whatever you do, don't hit any one except for what I say. If you do it, you
must do the HARD puzzle of random hitting, because the only way to advance
is to hit it.

Simply hit the middle one. Yup. If you hit the wrong one, hit it again to
reset it to normal, then hit the middle. Yay for cheap puzzle soloutions.

Anyways, go down through the opened door. Hit the hammer pad up the stairs,
and it'll take you to a plant with arrows, nothing else. Although it's hard
to see, the pyramid is a floor higher than the second, so after you hammer
on the pad, aim, and shoot an arrow at the pyramid.

The water rises again! Go across and . . .ugh. A tougher puzzle similar. You
must get all Os again. 

This can take some practice though. A somewhat harder way is the T-Method.
Get something like this:

   
          O  O  O
          X  O  X
         [X] O [X]

Hit one of the bracketed X.
 
          O  O  O
          X  X  O
         [X] X  O     

All of the Xs will then turn over. Of course, setting up to get a T requires
a few random symetric hitting. Meaning you hit one side, do it to the other.
It'll also work if it's rotated on any way.

          O  X [X]
          O  O  O
          O  X [X]

One way to get the T-shape is by getting a cross shape, which is also simple.

          [O] X [O]
           X  X  X
           O  X  O

Then hit the bracketed.

An easier method is noted below, thanks to Super Slash's guide.

If you stand on a tile, it won't flip. So if you stand on the middle tile
and hit the middle tile, all the others will flip over to match. Use this
method in the following puzzles too.

Now go back right and cross the bridge. Go left, and shoot an arrow at the
floating pyramaid. Jump off the ledge, and you'll notice a secret stairway.
Go down.


===B2===

Now go right, darn! This time more, and it's like this.


 b b b b
 b b b b
 b b b b

With the Xs and Os scattered. It's tough and takes some time - but random
hitting (not EXACTLY random, but you get the idea) until it's something like
this.

  o o o o
  o o[x]o
  o o o o

Anyways, after that, go right up the stairs!


===B1===

Go left, and spring yourself up. Repeat. Smash the plant for some arrows,
then boomerang the arrow catcher once so it rotates. Hit it with an arrow,
and it'll hit the pyramid, thus rising the water.

Here you'll come across one more puzzle.

       O  X  O
       O  X  X
       X  O  O

If you hit the orb once more with your arrow and drain it again, you'll
reveal the naswer below:

       X  O  O
       O  O  X
       X  O  X

It seems hard, but it'll take some time. Here's a neat trick. Hit the side
to hit the ones around it OFF the puzzle. ie:

       X  X  X 
       X  X  X
       X  X  X [ ]

        Next:

       X  X  X
       X  X  O
       X  X  O

With this trick, any idiot can complete this puzzle. (Joking, but it does
really make it whole lot easier) Anyways, once that happens, the door
opens.

Hit the arrow again, cross the bridge, then hit the arrow catcher again with
an arrow to lower it. Go down, then left. Go up the stairs thru the newly
opened door. Conquer the Pirate Stalfos with the hammer, and in the down left
corner is a treasure chest with a Big Green Rupee. Go out of the corner, 
then go upwards.

Move the boulder left on to the hammering platform. Hammer the piece without
you on it, and it'll send the boulder flying. That hammer is strong! You'll
follow it. Push the boulder into the right, and they both obliterate. 

Go right down the steps for a Small Key. Launch yourself with the Hammer pad,
then go right. Go down, then continue right, then go down to the locked door.
Open it with your small key.

Now, go left, and you'll find a boulder already on a Hammer pad. Launch it,
follow, then launch it again. Go up the stairs, launch AGAIN. Go up one more
time and launch, then follow it.

Make sure the boulder's on the gray path, then push it forward, have it
collide and open up a path. Go left, and open the golden chest for a . . .Boss
Key!

Finally, jump down, and go down the steps with Boss Key in hand.

===B2===

This is a hard part. Take out your Grappling Hook/Bow and Arrow, then with
the key, go on to the platform and place it down. Grapple the heads off or
shoot them off of the Stalfoses. When the platform arrives at its destination,
pick the key up.

The boss door! Throw it in and unlock it. Time for a fun ride. Step on the
hammer board, hit, propel to the next. Hammer the next, then the next. Go down
the steps!

===B3===

Jump down, then go left and grab all the hearts you have. The next battle will
be tough, and it's hard to return if you die. Talk to the Gravestone if you
want, for the blue light. Anyways, go up.

==============================================================================
Boss! Eox, Ancient Stone Solider

Eox is one tough soldier. When you first start, he's a huge clay mound in the
dirt, who awakens in a humanoid, rocky figure - with various red switches on
him.

You must hammer on to a pad. You'll hover for a few seconds. This is your
chance - your hammer goes farther out than usual. Hit each red switch on his
body and it disenegrates to a metaly, skeleton.

He goes in a pattern - arrows, pause, rotate, stomp. Since he's rotating,
the spots on his back are hard to get, so get them after he stomps. It takes
about five hits per red.

After his whole sandy, rocky coating is gone, he sheds red bumps. You must do
it similarly. Except for the bumps versus switch, this is the exact same thing
except for his body.

After his head fals off! It hops around, and you'll notice a big blue bump
on the top of his head. You must launch yourself on to his head when it's
near. Beware, if he hops on the platform, you can't launch. There, hit his
blue bump on his head as much as possible.

Repeat about three times, and you really conquer him. Eox has two attacks
per phase, as well as touch damage. The first is arrows coming out at you,
there are holes in his head for each arrow. The second his him slamming a
fist.

The skeletal phase has identical attacks. The last phase, he'll send arrows
in spurts, like follows:

               
                \\\     ///
    
             -                -
             -                -
             -                -
                ///    \\\

If you land on his head, and stay too long, he'll shake you off, doing
damage. Note that if you fall off the edge, you also lose half a heart.

+++++

After that, you'll be rewarded with 2 mroe minutes of Hourglass time. This
was an extremely hard dungeon, so congratulate yourself. A golden chest
appears with a Heart Container, if you've gotten all of the hearts besides
this one, this is your final heart. Go down the newly revealed steps.

You'll then meet Mutoh. This fat guy gives you . . Aquanine! The final Pure
Metal! The game's almost over . . .step into the Blue light.

Go down, then open the steel door. Smash the Stalfos that bother you, and
then loop around the grey pyramid. Crumble the boulder, then push the bigger
one out of the way. Push the next one up, then right to smash one. Go to that
area for a Wisdom Gem!

Go back to the left of the grey pyramid and head up the steps. Cross the
bridge left, then hop down top Linebeck. He's excited - now it's time to
head to Zauz's Island.

   /\
  /__\  IVz.
 /_\/_\ Final Battles 

    IVz1.
/_\ Phantom Sword

   IVz1a.
/\ Zauz's Island

Final Battles . . .title says it all. You're approaching the final chapter of
Phantom Hourglass - but far from the easiest.

Well, we have the three Pure Metals, so we need to forge the Phantom Blade.
So, draw the backwards N and warp to the Northwest reigon. Sail to the small
island we've visited before.

Head up to Zauz's house. He agrees to make it, but it'll take a bit of time.
So leave, and speak of the devil, the box shakes. A letter from Jolene -
challenging you to a final duel.

   IVz1b.
/\ Jolene's Ship

So go around Salvaging, fishing or something until you meet Jolene. If Jolene
is already map when you leave Zauz's Island, you got luck. Sail to her, and
get ambushed.

==============================================================================
Boss! Jolene, Pirate At Sea

Yeah, not really a boss, but still a pain in the back side. Anyways, she'll
slash around a lot, and finally, release a shreik and throw her sword for
good damage. If you're not hit, you'll be able to for a SPLIT SECOND and
hit her once or twice.

After three to four hits, you'll have to rub the touch screen vigourously.
She drops the sword - you wi- she picks it back up. (seriously, why didn't
she do that the other fights?)

Repeat, but you only must hit her once, and you don't have to rub. She
escapes.

+++++

Linebeck reveals his story about Jolene. They met at sea one day after he
gallantly (he really did it on accident) slayed a sea monster attacking
Jolene.

After a while, they figured out they weren't made for each other. So Linebeck
had to break it somehow - so he decided to steal her treasure. Yeah, it's
all Jolene's fault. (coughcough SARCASM coughcough)

So, sail back to Zauz's Island. Time to get this Phantom Sword! Walk to his
house, and he gives you the blade! Literally. No handle. So, lets' return
to Mercay Island.

    IVz2.
/_\ Mercay Island - Final Visit

========================= Go to Oshus's house. After some dialogue, he fuses
|    /\   Phantom Sword | th Phantom Hourglass and Phantom Blade to obtain
|   /  \  - You can now | the Phantom Sword! Awsome!
|   |  | slay Bellum.   |
|   |  |  - You can now | Now time to slay that dumb Bellum we've heard all
| /\|__|/\ slay Phantoms| about. So, head to the Temple of the Ocean King!
|/__    __\             |
|   |  |                |
|   |__|                |
========================|

   IVz2a.
/\ Temple of the Ocean King - Final Visit

So, ready? Here's how it goes. With the new items we have, we can get through
to the Yellow Light checkpoint in 0 seconds (but it's hard, so 30 seconds or
so if you want)

Here's the quickest and most efficient way:

===0F===

Run quickly across. If you have the Swordsman Scroll, you can get across in
0 seconds, but it's nothing big (we make up time with Golden Pots, it's
just real cool)

===1F===

Here's an awsome technique: Hammer Luring. You hammer loudly on the floor from
the Safe Zone, and then slash - yes, slash the Phantom. With the Phantom
Sword, you can slay them in one, meesley hit.

So, Hammer Lure then slay the Phantom. Send a Bombchu right, then north to
bomb the cracked rocks, then run up, press the switch, go left, and into the
next Safe Zone.

Grab the key, and when the coast is clear, dash or spin attack or roll
(careful not to get dizzy) to the right. Unlock the door and go down the
steps.

===2F===

Hammer Lure the Phantom. Next, send a Bombchu south to the crackable wall.
Bombchu the switch to the left, then Bombchu or Boomerang the other switch.

Go down quickly on the switch, Boomerang the key. Quickly go back up, and
thru the next locked door.

===3F===

Hammer Lure both Phantoms, and Boomerang the key. (you can use it for B7,
instead of getting it yourself) Take out your Grappling Hook, and dash
left.

Go left, then up, then right to the Golden Pot. Smash it, then hug the wall.
Grapple the two torches to make a tightrope, then propel yourself upwards!
This saves ALOT of time.

DON'T smash the Golden Pot just yet. Instead go down the steps.

===4F===

Bombchu the crackable wall a long way leftward. Activate the switch for the
key. Quickly grab the key. Now, go back to the 3rd Floor.

===3F===

Grab the Golden Pot. Smash it right there if you are missing more than 30
seconds, bring it with you in the following paragraph if you have less than
30 seconds. Go back down,

===4F===

Go left (with the Golden Pot if you have it) and smash the Red Pot, and
Golden. Bombchu through the crack and hit the switch. Go through the newly
opened spikes.

===5F===

Go to the Wind Head quickly. Accompinied by the wind, jump over the ledge and
head down the steps.

===6F===

Optionally Hammer Lure + Slay the Phantom and/or hammer/boomerang the Phantom
Eye. Go down, press the switch to halt the wind. Head left to the red door,
and write:

    /
   /
  /

    /
   /
  /_
  
    /
   /
  /_\
  
    /
   /__
  /_\

    /
   /__
  /_\/

   /
  /__
 /_\/_

   /\
  /__\
 /_\/_\

If you can, get the Golden Pot to the left before you leave. Go through, and
save your progress with the Yellow Portal. You can leave if you want and go
back.

+++Seventh Floor+++

Ride it, but then Grapple to the chest to the right. Open it, then go and
go down the stairs.


+++Eighth Floor+++

You can go up, and send a Bombchu to hit the blocks, and then make a way back
down. Go down the steps once more.


+++Ninth Floor+++

First off, go to the lower area, and boomerang the arrow floating block. Hit
it to hit the eye, then it'll lower the spikes. Go there over to the
switch.

When the Phantom is near, press it and he'll fall with the Square Block. 
Place the block in the northwestern slot, and it'll lower the fire. Open
the chest for a duplicate Triangle Stone!

Go down.

+++Eigth Floor+++

Go up the steps.

+++Seventh Floor+++

Go to where you grappled, and then open the chest. Bring the Circle Stone
down the steps.

+++Eighth Floor+++

Go down.

+++Ninth Floor+++

Put it in, and then go to the northwestern area. Take the Triangle first
(since taking the Square makes the fire go back up) then the Square.
Place them in this order: Circle, Square, Triangle. Go into the next
room, and a tremor occurs. 

Go through, and then return to go to the Tenth Floor.

+++Tenth Floor+++

There's boulders on both sides, so you can crush the new Gold Phantoms thay
teleport to you as they come by. Nevertheless, somehow get the key from one
of the phantoms by either assaulting it (you need Attack Upgrade) or by
crushing it.

Anyways, bomb the space in the southright platform, and then go around and
press the switch. Go back around, go through, place the key in the door and
continue on!

+++Eleventh Floor+++

There's a shortcut now with the hammer. Go through the right stairway.

+++Twelfth Floor+++

Go forward, and you'll notice the Hammer board! Press the switch, hammer
yourself, and quickly run to the Treasure Chest for a Treasure Chart, woo
hoo.

Keep going up, and then go left. Hammer the rusty switch to make a shortcut.
Go back up, and take a Force Shard out of the chest. This will summon a Swift
Phantom.

Hammer Lure it, then slay it. You may have attracted the other Phantom's
attention. if not, do it ,then run to a Safe Zone. Hammer Lure it, then slay
it. 

That's two Force Shards. Bring them both to the pedastals, then go right.
Take it out, and a normal Phantom appears. Slay it, then bring the final
shard to the pedastal.

+++Thirteenth Floor+++

Here, you must be ready to battle. No Safe Zone, and three Phantoms guard
the door. The easiest method is to get the Red Pot to the right, and throw
it in, then Hammer Lure and Slay.

DON'T throw it over the edge, because it won't make it. So if you accidently
wasted the Red Pot, here's a method. The flames guarding the stairs light
up if you attract a Phantom's attention.

So stay on the stairs, and Hammer Lure. You can stun them from anywhere with
a fully charged right on the edge of the stairs, stunning them. Jump off,
get it. 

From here on you're probably noticed, and the flames go up. Charge up a
Hammer, and blast them. Slay, then repeat with the final Phantom.

Now repeat for three Swift Phantoms, and three Gold Phantoms. This may take
some time, but it's worth it - because when you're done, the blue door opens!
Go through.

Here, just walk across the bridge. When you're all across, the bridge
crumbles. You can leave via blue light. If not, walk up the looooong flight
of steps.

==============================================================================
Boss! Bellum, Evil Phantom

Bellum will appear after you enter. Here, she is divided into stages. The
stages go as follows:

1.  Ground Stage
2.  Middle Stage
3.  Ground Stage
4.  Middle Stage
5.  High Stage
6.  Hourglass Stage

I will describe each stage.

1. Here, Bellum is in a pool of water. Her tentacles, right now, will attack
   you. On Bellum's yellow body, are purple sludge balls. Use your Grappling
   Hook to pull them off, all while avoiding her slapping tentacles. 
   Occasionally, a slime monster appears. Slay it, it usually drops arrows.
   Grab them as you will need arrows on the next round.

   After all the purple sludges are off, it's now time for the easy part. You
   can grapple her to you, and then you'll slash her eye. After a while she'll
   break loose, but you'll get her back easily. After about four rounds of
   slashing, she sinks, then goes up.


2. Walk up the flight of steps, avoiding the slime monsters, or slaying them.
   Take out your Bow and Arrow. Her tentacles are spread out and resting on a
   pillar. One tentacle is thrashing around, trying to hit you.

   Go on one side, and launch an arrow into the tentacle's eye, it will then
   close and turn purple. Repeat with the other four, then you'll need to get
   the thrashing tentacle. After, she'll sink once more.


3. Use your Grappling Hook to pull them off, all while avoiding her slapping
   tentacles. More often now, a slime monster appears. Slay it, it usually 
   drops arrows. Grab them as you will need arrows on the next round.

   After all the purple sludges are off, it's now time for the easy part. You
   can grapple her to you, and then you'll slash her eye. After a while she'll
   break loose, but you'll get her back easily. After about four rounds of
   slashing, she sinks, then goes up.


4. This is tougher. The slime monsters are now often falling. And, the
   tentacle's eyes now close. So it's even harder to launch an arrow into
   their eye.
   
   Just like last time, walk up slaying the sludge monsters, then launch an
   arrow. Now she might take all her tentacles, and slap the ground. She will
   rotate, then slap again, then rotate, slap, rotate, slap a bit more - here
   there's nothing you can do but avoid.
  
   Just launch all your arrows with good aim and timing. Then, this time she
   moves upward.


5. Here, she's on the final floor. Not much difference from the Medium Floor.
   Except she's tougher with her slapping tentacles. Just launch them into her
   eyes.
  
   Wait until they open, then launch. After all that, she dies? Nope, she
   falls and spits out a green orb. Ciela's memory. She picks it up, and
   now it's time to head down.


6. This is the hardest stage. Here, Ciela will release a yellow orb. Grab it,
   and at the bottom of your screen, an hourglass appears. Touch it and you're
   enveloped in a yellow box.

   You must draw a Figure 8/Hourglass. This is said to get MANY people, it
   even took me a while. Here's how I did it:

   Draw a partial figure 8.

       ______
      /      \
            /
         /
       /
      \______

   
   Then, cross it straight.


       ______
      /      \
       \    /
         /\
       /   \
      \______\

   Almost looks like an hourglass, and the game registers it as one. Then,
   everything turns grey, and time freezes, and a two hundred timer appears.
   Of course, it's not 200 seconds, maybe 8 seconds. 

   When you freeze, make sure Bellum is dashing on the bottom. Then, slash
   her eye. When the timer's at about 30, get out of the way, and she'll
   continue on.

   Simply stay above (she dashes on the bottom part) and then repeat. After
   about three or four freezings, she finally dies.

+++++

After all that, you go through a five minute or so cutscene. The ceiling
starts to collapse, but Oshus manages to teleport you a split second before
you're crushed.

Tetra awakens, but is quite rudely snatched by Bellum - who is still
alive, somehow. Linebeck decides to man the wheel as you face the possessed
Ghost Ship.

==============================================================================
Boss! Bellum, Possessed Ghost Ship

This is a somewhat easy battle - but at Sea. Make sure you have good Stamina,
as this will take a few hits. Purple sludges with eyes appear all over the
ship.

While Linebeck mans the ship (which unfortunatley goes the wrong way, 
sometimes) you simply fire. Touch the eyes, and they go out. You must hit
them all.

The hard part is that they re-appear if you don't hit a good number of them,
so you must be rapidly firing. After most of them sink, they stop re
appearing.

They attack with purple blobs fired at you. You can blast the sludge
balls, and they break. They occasionally drop a green heart, so hit them
often.

After they all are gone, the ship sinks into the water.

+++++

Tetra is still gone, so your crew decides to head to the sunken ship. You
climb aboard (given the option to save)

There, Linebeck will be possessed, and then he turns into a huge, armored
beast similar to the Phantoms.

==============================================================================
Boss! Bellum, Possessed Linebeck

Here it is - the true final battle. Ciela will spit out a Phantom Sphere
from the start. Pick it up, and draw the shape described earliar:

                          ______
                         /      \
                               /
                             /
                          /
                         \______

   
   Then, cross it straight.


                         ______
                        /      \
                         \    /
                          / \
                         /    \ 
                        \______/

After that, time will freeze. Go to the back and slash a few times - but it's
eye is closed. Ciela will then set the back on the top screen so you can
see.

But then, Linebeck snatches Ciela with his tentacles. Here's where the hard
part is.

To free him, you must slash at Linebeck a few times until you ininiate the
RUB! scene, where you rub vigoursly. After you rub, you QUICKLY lunge in for
an attack. The tentacles loosen a bit, and Ciela releases another Phantom
Sphere.

Wait until the eye is open, then draw the hourglass. Time will freeze grey,
then you go, and slash at his eye until time is up. Don't worry about moving
out of the way after time's up, he'll be propelled back.

Then, you must slash at him. After a few slashes, he jumps to either side.
You move to the other side, then continue slashing. This will inintiate the
RUB! sequence again.

Repeat a good 5 times, and then he falls.

+++++

Wow. You watch the totally awsome ending scene. Here how it goes - not. The
whole point of a walkthrough is to beat it. You think I wrote this just for
you to read the ending? Get off your butt and beat Bellum and see the
ending yourself!

Congratulations, you have beaten Legend of Zelda: Phantom Hourglass.

       ______
       \    /
        \  /
         \/
         /\ Congratulations!
        /  \
       /____\


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        / \                                                        / \
       /   \  						          /   \
      /     \ 						         /     \
     /       \    					        /       \
    /_________\	   					       /_________\
   / \      /  \    					      / \      /  \
  /   \    /    \         				     /   \    /    \
 /     \  /      \                 V.                       /     \  /      \
/_______\/________\         Post-Walkthrough               /_______\/________\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now, you've beaten the game? Now what?

Well, your goal is to complete the collection screen. Here's how:

- Collect all upgrades - that means both Quivers, both Bomb Bags, both Bombchu
  Bags.

- Get 25 minutes in Temple of the Ocean King. This means, you must go from
  top to bottom without letting your Hourglass deplete. It seems impossible,
  but you make up time with Sand.

- Complete the Hero's Clothes sidequest

- Get every ship part

  /\
 /__\  Va.
/_\/_\ Items


Bomb Bag 1 - Temple of Wind

Found in a chest

- Holds 10 bombs maximum 

+++++
Bomb Bag 2 - Beedle's Shop

Found for 1,000 rupees

- Holds 20 bombs maximum

+++++
Bomb Bag 3 - Bannan Island

Score 2,500 points in the Cannon Game

- Holds 30 bombs maximum


+++++
Quiver 1 - Temple of Courage

Found in a chest

- Holds 20 arrows maximum


+++++
Quiver 2 - Shop

After Power Gem, buy for 1,000 rupees

- Holds 30 arrows maximum

+++++
Quiver 2 - Shop

Score 1,800 points or more in the Shooting Gallery

- Holds 40 arrows maximum

+++++
Bombchu Bag 1 - Goron Temple

Found in a chest

- Holds 10 bombchus maximum 

++++++
Bombchu Bag 2 - Shop

- Buy in any shop for 2000 rupees.

+++++
Bombchu Bag 3 - Dee Ess Island

- Finish the Goron Game course in less than 35 seconds

        / \
       /   \
      /     \
     /       \
    /________ \
   / \      /  \
  /   \    /    \
 /     \  /      \   VI.
/_______\/________\  Items


Items are found in many ways. Most are found in tresure chests, but some are
found by completing puzzles, or events.

  /\
 /__\  VIa.
/_\/_\ Items

To use an item, choose it from the Item Selection screen, by touching it, or
pressing Right. Then select your item. To use it - touch the icon on the touch
screen or press L or R.

     __
    / /
   / /
   \ \
    \/ Boomerang - Ember Temple

- Draw lines to control it's path. Release the touch to let it go.
     - Draw rapid loops or constant up down to have it constantly stay in
       one area.
     - Draw a quick straight line, for the most rapid results. It edges an
       inch more than the line, as well as it comes back.
- Anything with a star symbol when traced over means it will do an action.
     - You may trace over more than one object.
     - You can chain objects. Whatever you do first is what it will do first.
       ie. Boomeranging over a flame, and then over to a unlit torch will
       light it up but not vice versa.


 _____                           
/     \                 
\_   _/                          
  | | 
  | |  
  | |  
 /___\ Shovel - Molida Isle

- Touch a suspcious spot to dig a good or secret hole.
     - There are hundreds of random spots that contain 1 rupee
     - Suspicious spots, rough ground, usually contain a good amount of
       rupees
     - Look for clues, in journals to find where else.
- Touch a spot far away to go to it.


     /
   __|_
  /    \
  |    |
   \__/  Bombs** - Temple of Wind*

- Unpack a bomb to take it out
     - Tap far away to throw, or close to drop it
- Activates switches
     - Blows up cracks in wall
- Used as a weapon
     - Does damage to an enemy
     - Does damage to you if you're near


 /\
/  \  
 ||
 ||
 ||  Bow and Arrow*** - Temple of Courage

- Take out the bow, and touch a spot on the touch screen
      - Drag to see a bit further
- Release to use an arrow and hit whatever's in it's path
- Hits unreachable switches with longer range than the Boomerang, and hits
  eyes                        

 _________ 
/ o      / 
|_______/  Bombchu**** - Goron Temple*

- Take it out to open a map. Draw a path.
- It explodes liek a bomb, but doesn't blow up until impact
      - Can hit switches
      - Can fit in small holes


 // 
 \\
  \\ 
   \\
 / // / 
/_/ \_\  Grappling Hook - Temple of Ice

- Pull light objects like pots to you
- Pulls you to heavy objects
     - Connect two heavy objects to create a tightrope, which can be walked 
       across
     - Propel yourself higher and farther by a tightrope
- Defeats weak enemeies like Keese

 ______
/______/
   //
  //
 //  Hammer - Mutoh's Temple

- Touch an object to hammer
      - Push down rusty switches
      - Works from a distance
- Hold to charge damage


*First AVAILIBLE
**Requires Bomb Bag
***Requires Quiver
****Requires Bombchu Bag

  /\
 /__\  IVb.
/_\/_\ Collections

Collections do different actions. Some aid you in your adventure, while some
will do actions.

    IVb1.
/_\ Weapons


    / \
    | |
    | |
    |_|
    / \
    | |
    |_|  Oshus's Sword - Oshus's Storeroom

- Tap an enemy to do a targeted attack.
      - Tap a close enemy to do a close direct hit.
      - Tap a far enemy to do a jumping target attack.
- Draw a line between your desired hitting spot and you to do a side slash.
- Draw a circle around yourself to do a spin attack
      - Enlarge the circle to enlarge your spinning range.
     /\
    /  \
    |  |
    |  |
   _|  |_
  /______\
    |  |
    |__| Phantom Blade - Zauz's Island

- Tap an enemy to do a targeted attack.
      - Tap a close enemy to do a close direct hit.
      - Tap a far enemy to do a jumping target attack.
- Draw a line between your desired hitting spot and you to do a side slash.
- Draw a circle around yourself to do a spin attack
      - Enlarge the circle to enlarge your spinning range.
- Conquer Phantoms

   ________
  /        \
  |  ''''  |
  |________| Wooden Shield - East Mercay Island Store - 80 rupees

- Don't take your sword out to protect yourself from certain weak or light
  attacks.

 
    
    VIb2.
/_\ Accomplishments

      _
  \\\/ \///
     \_/     Spirit of Power - Ember Temple

- Found after conquering the boss of the Temple of Fire, Blazz

      _
  \\\/ \///
     \_/     Spirit of Wisdom - Wind Temple

- Found after conquering the boss of the Temple of Wind, Cyclok

      _
  \\\/ \///
     \_/     Spirit of Courage - Courage Temple

- Found after conquering the boss of the Temple of Courage, Crayk

Note! Unlocked for use after you meet Linebeck AFTER the Temple of Courage.

  
  \\__/|__//
\\         \//
 \_________/  Pure Metal - Crimsonine - Goron Temple

- Found after conquering the boss of the Goron Temple, Dogorongo

  \\__/|__//
\\         \//
 \_________/  Pure Metal - Azurine - Temple of Ice

- Found after conquering the boss of the Temple of Ice, Gleeok

  \\__/|__//
\\         \//
 \_________/  Pure Metal - Aquaine - Mutoh's Temple

- Found after conquering the boss of Mutoh's Temple, Eox
/_\ Storage

 ___
/   \ 
|   |
\___/ Bomb Bag 1 - Temple of Wind

Found in a chest

- Holds 10 bombs maximum 

 _____
/     \ 
|     |
|     |
\____ / Bomb Bag 2 - Beedle's Shop

Found for 1,000 rupees

- Holds 20 bombs maximum

 _________
/         \ 
|         |
|         |
|         |
|         |
\_________/  Bomb Bag 3 - Bannan Island

Score 2,500 points in the Cannon Game

- Holds 30 bombs maximum


| /|\|/|
|/|\|||\ 
/       \
|       |
\_______/ Quiver 1 - Temple of Courage

Found in a chest

- Holds 20 arrows maximum


 | /|\|/|
 |/|\|||\ 
/        \
|        |
|        |
\________/ Quiver 2 - Shop

After Power Gem, buy for 1,000 rupees

- Holds 30 arrows maximum

 | /|\|/||/
 |/|\||||/\ 
/          \
|          |
|          |
\__________/ Quiver 2 - Shop

Score 1,800 points or more in the Shooting Gallery

- Holds 40 arrows maximum

 ___
/   \ 
|   |
\___/ Bombchu Bag 1 - Goron Temple

Found in a chest

- Holds 10 bombchus maximum 

 _____
/     \
|     | 
|     |
\_____/ Bombchu Bag 2 - Shop

- Buy in any shop for 2000 rupees.

 ________
/        \
|        | 
|        |
|        |
|        |
\________/ Bombchu Bag 3 - Dee Ess Island

- Finish the Goron Game course in less than 35 seconds

    IVb4.
/_\ Other

    _________
    \       /
     \     /
      \   /
        X
      /   \
     /     \
    /_______\   Phantom Hourglass - Ocean King's Temple

- Protects you from life draining areas
- You have a limited time.
           - Your time can be temporairily and permanently increased.
           - Time does not tick in safe zones
           - If time runs out, you're vulnerable to having your life sucked


  /\
 /__\   IVc.
/_\/_\  Heart Containers

These add one Heart to your life, to you maximum life. You can get a total of
sixteen. Unlike previous Zelda games, where you would get four-five easier
to get Heart Pieces to get a Heart Container, this time you get harder to get
Heart Containers, similar to those found in the bosses of previous Zelda
games.

The Heart Container numbers are sorted by avalibility.


Heart Containers I-III
Avalible after you arrive at Mercay
- Found from start


Heart Container IV
Avalible after you get Linebeck's Ship
- Found At Sea
     - Bought from Masked Beedle for 1.5k rupees


Heart Container V
Avalible after you complete the Temple of Fire
- Found in Temple of Fire.
     - Defeat Blaaz, Master of Fire.


Heart Container VI
Avalible after you find the path thru the fog
- Found in Northwest Traveler's Ship
     - First, hit the guy around 20 times
     - Then, hit the guy about 100 times in the mini-game


Heart Container VII
Avalible after you find the path thru the fog
- Complete the Mermaid Sidequest
     - Clear the enemies on Bannan Isle
     - Talk to Wayferer
     - Hit Mermaid on coast on head with Boomerang
     - Talk to Linebeck, then the Old Wayferer
- Catch the three basic species of fish, and return to the Old Wayferer
- Catch the Swordfish, and return to the Old Wayferer
- Catch the Orca and return to the Old Wayferer for your Heart Container


Heart Container VIII
Avalible after you complete the Temple of Wind
- Found in Temple of Wind
     - Defeat the boss


Heart Container IX
Avalible after you complete the Temple of Wind
- Found in Molida Isle
     - After getting Quiver 2, in the Shooting Gallery, score a score of
       2,000 points or more


Heart Container X
Avalible after you complete the Temple of Courage
- Found in Temple of Courage
     - Defeat the Boss


Heart Container XI
Avalible after you complete the Ghost Ship
- Found in Ghost Ship
     - Defeat the Boss


Heart Container XII
Avalible after you get the Bombchu Bag 1.
- Buy Quiver 2 in any land shop
- Buy Bombchu Bag 2 in any land shop
- A Heart Container is on sale for 1,500 rupees


Heart Container XIII
Avalible after you complete the Goron Temple
- Found in Goron Temple
      - Defeat the Boss


Heart Container XIV
Avalible after you obtain the Grappling Hook and Northeast Sea Chart
- Found in Maze Island
      - Complete HARD Difficulty


Heart Container XV
Avalible after you complete the Temple of Ice
- FOund in Temple of Ice
       - Defeat the Boss


Heart Container XVI
Avalible after you complete Mutoh's Temple
- Found in Mutoh's Temple
       - Defeat the Boss


  /\
 /__\  Vd.
/_\/_\ Trading Goods

After a certain point in the game (after you 'stamp' your map) you get to
visit the Tresure Teller. He is located on the top most house on Eastern
Mercay. 

You can sell your Ship Parts (sell anything but basic for 50, sell Gold parts
for 1,500) or tresures. Prices vary from about 50-1,500 rupees. Mainly, the
prices vary per game, but most games have four 50 rupees prices, two 800
rupees prices, and two 1,500 rupee price.

Tresures are basically gotten EVERYWHERE, from Beedle's Shop, to the
Traveler's Ship. But, what's the point of those 50 rupee things, seeing how
they give you the same price you bought it from? Well, you can trade even
more later in the game via Wi-Fi battle. You trade those items, and you might
get a valuble tresure in return.


Ruto's Crown
Goron Amber
Zora Scale
Helmaroc Plume
Pearl Necklace
Dark Pearl Loop
Pink Coral
Regal Ring


  /\
 /__\  Ve.
/_\/_\ Spirit Gems

Spirit Gems are found soon after the first dungeon. After you obtain the
Fairy, you'll start collecting gems. Once you get 10 gems, you can go to
Spirit Isle, in between the three rocks in the Southwest Sea.

Talk to the fairy, and for exchange of the gem, she'll teach you a new move,
or give you extra powers. Try to collect gems as much as possible - as these
powers will make the difference between the good - and bad player.

If you collect Power Gems, your attack power doubles.

If you collect Wisdom Gems, you're defense doubles.

If you collect Courage Gems, you unleash a beam with the Spin Attack. When
you collect more, you upgrade it's range.

    Ve1.
/_\ Power Gems

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem I
Shop

- Go to an Island Shop. On sale, is a Power Gem for 500 rupees.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem II
Isle of Ember

- After you beat the first dungeon, talk to Astrid to receive a Power Gem 
  from her.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem III
Cannon Isle

- In Bomb Flower Cave, there is a crack in the wall. Blow it up with a Bomb
  Flower. Beyond the wall is a chest containing a Power Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem IV
Isle of Gust

- On the right side of the cave, there is a Vertical Wind Draft, buried. Dig
  up the spot with your shovel. Ride the draft up on to the highest ledge.
  Open up a chest for a Powe Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem V
Isle of Gust

- In the Temple of Wind, where the Sand Monsters are, there is a lone chest
  on the left most side containing a Power Gem. No trick to get there, either.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem VI
Mercay Island

- Talk to Oshus on the Western Part of the Isle after you conquer the Temple
  of Wind. He'll reward you with a Power Gem. 

Note! If Oshus isn't there, talk to the Bartender at the Milk Bar. He'll give
      you the Gem instead. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem VII
Mercay Island

- On the mountain, in the same area where the path to the Temple of the Ocean
  King is, look in the ditch. Bomb the crack with a Bomb. Continue on, and
  defeat the enemies. Jump over the ledges, and at the end of the path on
  the right side, is a chest containing a Power Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
Power Gem VII
Mercay Island

- On B4 of Temple of the Ocean King, you'll first meet the Phantom Eyes.
  Defeat them all, and on the right side of the floor, a tresure chest will
  appear. Open it to reveal a Power Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem IX
Molida Island

- On the first floor of the Temple of Courage, after the electricity balls
  and circle path, there's two tombstones. Place a Bomb on the weird floor 
  spot between them, and the wall will blow up. Inside, is a picture and a
  tresure chest. Open it for a Power Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem X
Molida Island

- In the Temple of Courage, in the room where there are the moving blocks,
  take out your bow and shoot the eyes on both walls. In the middle, a chest
  appears. Open it to reveal a Power Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem XI
Mercay Island

- In the Temple of the Ocean King, on B3, go to the ledge. Shoot the eye, and
  a golden chest by the triforce platforms appear for a limited time. Inside
  is a Power Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem XII
Mercay Island

- In the Temple of the Ocean King, B7, go to the wooden pole. Tap it to stand
  on it, then Boomerang the switch, and for a limited time, a golden chest
  will appear. Inside is a Power Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem XIII
Goron Island

- After the maze door is unlocked, go through the right path. Keep going and
  hit the switch. Go back, hit the right bomb crack, then go left and hit the
  secret bomb crack where the symbol is. Go left, then go down, then
  right. Keep going for a chest found by the switch previously pushed. Inside
  is a Power Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem XIV
Isle of Frost

- After the Temple of Ice, hop on to the pole up the stairs to the bottom
  left somewhat. Grapple to the next, stand upon that, then grapple to the
  next. Go right, then stand on the pole and grapple once more. Grapple to
  the next chest, and inside is a Power Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem XV
Bannan Island

- South of the east side, grapple south. Open the chest there for another
  Power Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem XVI
Molida Island

- In the cave, where you jump across the ledges, go to the last one. Graple
  to the chest to the right for a Power Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem XVII
Isle of the Dead

- In the secret hole you have to dig up, in the Northern part of the island
  is a treasure chest with a Power Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem XIX
Isle of Ruins

- After you drain the island, go to the maze and hop down. Inside the maze
  somewhere is a treasure chest with a Power Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Gem XX
Any Island

- After finishing Mutoh's Temple, 24 hours later, (according to the DS 
  clock, you can't speed it up) a letter from Mutoh contains a Power Gem from
  him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    Ve2.
/_\ Wisdom Gems

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem I
Beedle's Shop

- Beedle will have the 'Good Thing' on sale for 500 rupees. The 'Good Thing'
  is a Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem II
Zauz's Island

- Go to the middle part on the hill where the land is raised. Pick up a
  Cucoo, and then jump off the space where the fence is ceased. You'll float
  gently towards a piece of land. There's also a tresure chest. Open it up to
  reveal a Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem III
Isle of Gust

- In the cave after crossing the pieces of land, there is a tresure chest
  right in the middle. Open it for a Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem IV
Isle of Ember

- After you conquer the Temple of Wind, talk to Astrid again for a Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem V
Any Island

- After playing the Cannon Game, a letter will arrive soon from the owner.
  It will contain a message, and at the end, it will give you a Wisdom Gem
  as a reward. You don't need to get a high score or anything.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem VI
Molida Island

- After the cave beyond the Sun Key, is a stretch of land. There's a rugged
  spot in the ground. Dig it up, to reveal a hole. Drop through, and you'll
  find yourself at a narrow passage. Open up the Tresure Chest to reveal a
  Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem VII
Molida Island

- In the Temple of Courage, is a stairway near the Boss Door. Bomb the cracked
  wall to reveal a tresure chest. Open it for a Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem VIII
Molida Island

- You'll reach a spot with a strange, floating eye is in the Temple of
  Courage. Hit it with your Boomerang until it turns upwards. Then, shoot it
  with a Bow and Arrow, and after a series of events, it will activate a
  switch. The switch will make a tresure chest appear close to you. Open the
  chest to reveal a Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem IX
Bannan Island

- After the mermaid sidequest, and after you receive the letter, deliver it
  to the Joanne in the Old Wayfarer's house. She'll give you a Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem X
Mercay Island

- Go to the opening on the path in the mountain on the way to the Temple of
  the Ocean King. (You may need to Bomb it if you haven't yet) Take the usual
  path, but when you reach the eye, hit it with an arrow. Continue upwards
  until you meet Freedle. Go right of him to find a tresure chest. Open it to
  reveal another Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem XI
Goron Island

- Complete Biggoron's Quiz, and he'll give you a Wisdom Gem as a reward.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem XII
Mercay Island

- On B2, blow up the wall with a Bombchu in the Northwest corner. Send one
  in and hit the switch, triggering a treasure chest containing another
  Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem XIII
Isle of Frost

- Go left, and then grapple from the Temple of Ice. Stand on top of the
  wooden pole, and grapple again. Stand, then grapple. Go right, and grapple
  once more. Finally, grapple to the treasure chest. Inside the chest is a
  Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem XIV
Isle of Frost

- On B1 of the Temple of Ice, shoot the eye on the right to make a treasure
  chest appear. Go to the top, and grapple the tounge to time the melting
  ice. Quickly go down, then right to the treasure chest. Pop it open for a
  Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem XV
Isle of Frost

- On 3F of the Temple of Ice, go to where there's the switch below. Take out
  a Bomb, and throw it down. Jump down, head through the steps and open the
  chest for a Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem XVI
Any Island

- After twenty-four hours after completing the Temple of Ice, you'll get a
  letter containing a Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem XVII
Isle of Ruins

- After the water is drained, go to the northwest part into the cave. Inside
  is a Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem XVIII
Isle of Ruins

- You'll come across a boulder upon two steps. Push it on the grey pattern
  to collide with the boulder. Go through the path, and open the chest for a
  Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem XIX
Maze Island

- Clear beginner round
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wisdom Gem XX
Maze Island

- Go to the east corner, where there's a chest with a box surrounding it. In
  front, there's a secret bombable wall. Bomb it, and inside the box is a
  chest containing a Wisdom Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    Ve3.
/_\ Courage Gems

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem I
Spirit Island

- Go right, and simply open the tresure chest to reveal a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem II
Masked Beedle's Ship

- Between 10 and 12AM on Weekends, and betweem 10 and 12PM on Weekdays,
  you'll meet Masked Beedle instead of normal Beedle. For 500 rupees, he sells
  a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem III
Isle of Gust

- On the B1 of Temple of Wind, there's a long chain of wind drafts. Ride them
  all up to the platform to reach a Tresure Chest. Inside the Tresure Chest,
  is a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem IV
Isle of Gust

- Go to where you jump across the ledge via wind. Bomb where the dead end is
  for a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem V
Molida Island

- On the room where the boss stairs are, bomb the wall behind it to reveal
  a chest containing a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem VI
Mercay Island

- Go into the cracked wall near the Temple of the Ocean King. Bomb it if you
  need to, and shoot the eye. Continue until you see a statue. Hit it, and
  then point it at the Temple of the Ocean King. Follow the laszr, and then
  put a bomb where it is. Enter the cave, and find a tresure chest containing
  a Courage Gem, activated by a switch triggered by the Boomerang
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem VII
Goron Island

- By the Yellow ChuChus, you can grapple to a boulder by the raised plat-
  form. You'll find a chest with a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem VIII
Dee Ess Island

- Go into the Northern pit, and conquer all the enemeies. A chest will
  appear with a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem IX
Dee Ess Island

- In the Southeast corner of the island, dig around until you find a Courage
  Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem X
Uncharted Island

- In the cave after you solve thr riddle, grapple to the chest containing a
  Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem XI
Mercay Island

- On B1, connect the two poles to make a tightrope. On it, shoot the eye
  to make a chest appear containg a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem XII
Mercay Island

- On B8, place the circle and triangle in to make a chest appear. Go to it,
  and open it for a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem XIII
Isle of Ember

- Grapple to the place on the Northwestern part of the island for a chest with
  a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem XIV
Bannan Island

- Go through the cave, and then go north. Grapple up to a platform with a
  treasure chest with a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem XV
Molida Island

- Grapple right of the entrance to the Temple of Courage. Inside the chest is
  a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem XVI
Any Island

- After the Goron Temple, twenty-four hours later (according to your DS
  clock) you'll get mail. Inside the mail, from Gangoron, is a Courage Gem
  attatched.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem XVII
Sea

- You must get ambushed by a pirate. Simply get close to it (not killed, and
  not by Jolene) Defeat them for a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem XVIII
Sea

- Buy a Courage Gem from Masked Beedle. You'll find him between 10-12PM
  on a Weekday, and between 10-12AM on a Weekend.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem  XIX
Isle of Ruins

- After the water is drained, go to the eastern side for a chest with a
  Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Courage Gem XX
Isle of Ruins

- In the room where there are three rusty switches, you must hit them each,
  then the final one. This will reveal a path. In the southeastern corner is
  a chest with a Courage Gem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  /\
 /__\  Vf.
/_\/_\ Potions

Potions are found in stores, and occasionally in tresure chests. These are
unique, one time only item.


**Red Potion**
Restores six hearts

**Blue Potion**
Restores six hearts

**Purple Potion**
Restores eight hearts OR restores eight hearts when you die

**Gold Potion**
Restores sixteen hearts


  /\
 /__\  Vg.
/_\/_\ 'Ground' Items

Ground Items are items found in various places, such as in grass, pots,
barrels, enemy drops, trees, and dig spots, and some are on sale in stores,
or in tresure chests.

HEART
These restore one heart.
Found in grass, pots, barrels and enemies.


RUPEE
Green: 1          Blue: 5          Red: 20
Big Green: 100    Big Red: 200     Big Gold: 300

Adds amount to your rupee amount.


RUPOOR
Small Black: 10     Medium Black: 30
Large Black: 50

Subtracts amount from your total rupee amount.


ARROWS/BOMBS/BOMBCHUS
Adds to your collection in your Quiver/Bomb Bag/Bombchu Bag.
Found in shops, pots, and enemies.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        / \                                                        / \
       /   \  						          /   \
      /     \ 						         /     \
     /       \    					        /       \
    /_________\	   					       /_________\
   / \      /  \    					      / \      /  \
  /   \    /    \         				     /   \    /    \
 /     \  /      \                VII.                      /     \  /      \
/_______\/________\         The Great Sea                  /_______\/________\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Sea is huge, and is availible after Mercay Island, maybe a good thirty
minutes into the game, maybe less. 

To navigate, the map will be on the touch screen, you touch the Feather Pen,
which is where you are, and you map out the route you want to go. You stop
at a harbor (marked by an anchor) or someone elses ship. To Stop, touch
Stop on the engine while in motion. Press Go to go again. Approach the end
of your map to go to another quadrant. To unlock more quadrants, get the Sea
Charts in the OCean King's Temple.

Beedle's Ship might be found. He's found in every quadrant of the map. He
usually sells a Feather, a Red Potion, Ship Parts, A 'Good Thing', and other
useful nic naks. 

Occasionally, between the times of 10 PM and 12PM on Weekdays, or AM on
Weekends, according to your DS Clock, Masked Beetle appears, his substitute
for a while. He sells more goodies, most specfically, the 1,500 rupee Heart
Container.

Sometimes Sea Traps or torpedos appear. Press the Arrow button at the bottom
to jump over them. You lose one Green Heart (stamina, at the top left of the
screen) if you're hit. To see better, touch the screen while sailing and
rotate it.

After you've unlocked the Northwest part, you can go to different quadrants
of the map. To do that, sail enough distance to the borders of that map, and
you'll be taken to that part.

After you buy the cannon, you can also use it to your advantage. Touch an
object close enough to blast it. You'll blow up fragile, crumbly rocks. Also
enimies start to appear, where you can blast them for mass rupees.


You can also visit various ships.

A sailing ship is a traveler's ship, doing various effects. The most important
is the Northwest Sea one, who can give you a Heart Container.

A lady's face is Joanne. You can visit her ship (Avoiding her torpedos) and
battle her head to head. After the battle (assuming you won) you're rewarded
with a certain rupee color that increases every time.

A man's face is Beedle's Shop. It's a traveling shop.

A Gold Monkey looking face is Masked Beedle's Shop, a shop which restocks a
lot often, sells exclusive items such as a Heart Container, and a Wisdom
Gem.



  /\
 /__\  VIa.
/_\/_\ Your Ship

You unlock Ship Parts in various places - Shops, chests, or even buried in the
deep sea. You can customize and view your ship parts in the Shipyard, unlocked
after the Temple of Fire. You can also repair your broken Salvage Arm there,
if it's bad enough.



    VIa1.
/_\ Cyclone Slates

After the puzzle in Uncharted Isle (See, Uncharted Isle) you unlock the
Cyclone Slate, which will aid you along your adventure. If you shoot a
Golden Frog scattered along the ocean, he'll show you a symbol. Draw that
symbol on your slate to warp there.


Left Southwest Sea:

  
 / |\
 \_|_|
   |


Right Southwest Sea:

    \  /
     \/
     / \
    /   \
   /_____\


Northwest Sea:

|     /|
|    / |
|   /  |
|  /   |
| /    |
|/     |



Southeast Sea:


___________
|   /\     /
|  /  \   /
| /    \ /



    VIa2.
/_\ Salvage Arm

Look for the red Xs on your map, and then use the Salvage Arm.

Controlling the Salvage Arm is simple, first, use it by selectin Menu, then
the Salvage. Slowly bring it down by putting your Stylus on the small bar
on the bottom of the touch screen. The Salvage Arms decends. To speed up, pull
the red lever in the middle of the slider up, or down, in the direction you're
going.

You pop rupees along the way, greens and one red. If you hit a monster, or a
wall or floor hard, you lose a point. When you reach tresure, you'll grab it
and bring it back up to open. Tresures include Ship Parts, Rupees, Hourglass
Grains and more.

If you look at the top right, you'll notice your 'Salvage HP'. This has
nothing to do with Ship Stamina or Link's Health. It cannot be increased or
decreased permanently.

If you crash against a wall or floor hard enough, or touch an Octomine, you
lose a Salvage HP. If it reaches 0, the tresure (if you have any) returns
safely to the bottom, and the Salvage Arm is out of use.

You can repair it in the ship yard.

Repair 1-2 SHP: 20 rupees
Repair 3-4 SHP: 50 rupees
Repair 5 SHP:   100 ruppes (broken)

/\ Tresure Chart Locations

Coming soon!


  /\
 /__\  VIb.
/_\/_\ Ship Parts

Incomplete. More coming soon!

Ship Parts are parts that affect your ship physicaly, or just by look. To
change, go to the Shipyard, and go to customize. You can look at your ship
by selecting the other option.

If you get a certain amount from a set, you get extra stamina. Try and get
stuff from the same set for extra stamina. All have a set listed (Except for
the Linebeck Set, which doesn't make a difference)


PROW
front of the boat

Passable Prow
Obtained from the beginning
Linebeck Set
'An average prow that came equipped on the S.S. Linebeck.'

???
???

Mermaid Prow
Obtained in various ways.
A mermaid body with big head
'The design was based on eyewitness accounts!'

Log Prow
Obtained in various ways.
A simple log attatched to a chain
'Made with hwaterproof lumber, so it's surprisingly valuble.'

Demon Prow
Obtained in various ways
A red demon head
Demon Set
'A prow adorned with a scowling demon. Very . . .intense.'

???
???

Golden Prow
Obtained by getting a multiple of four Big plays
A gold plank with a golden spiral on the end.
Golden Set
'An extravagant piece of ship art made from a golden pot'


ANCHOR
holds the ship down, on the side of the boat

Normal Anchor
Obtained from beginning
'The S.S. Linebeck came equipped with this average anchor'

???

Iron Anchor
Obtained in various ways.
A gray, red and yellow anchor with two spikes.
Battle Set
'An iron-spiked anchor that can secure a ship in any storm'

???
???

Sickle Anchor
Obtained in various ways.
A red, looped anchor.
Demon Set
'An anchor made in the image of an evil sickle. Scary!'

Shell Anchor
Obtained in various ways
A shell, nothing else
Underwater Set
'An anchor made from a shell. Girls go wild for it!'

???
???

HULL
the base of the boat

Standard Hull
Obtained from beginning.
'The original hull of the S.S. Linebeck. Nothing special.'

Bright Hull
Obtained in various ways
A brighter, cleaner version of the Standar Hull
'A modified hull from a standard ship with a fancy yellow spot'

???

Stone Hull
Obtained in various ways.
A green deck, with a normal, iron ship.
??? Set
'A hull that looks like an ancient stronghold. The deck is so green!'

Vintage Hull
Obtained in various ways
A all wood hull
'A worn, rugged hull with a manly, burly style of it's own.'

Demon Hull
obtained in various ways
A red hull
Demon Set
'A scary ship said to ferry the foulest of evils'

???
???

CANNON
attatched to shoot cannonballs to attack foes

Eddo's Cannon
Bought from Eddo for 50 rupees
'A cannon bought from Eddo for the high price of 50 rupees'

???

Strong Cannon
Found in various ways.
A green, thick cannon with yellow and red stripes.
Battle Set
'It looks menacing and efficient. It's actually rather typical.'

???
???
???

Red Cannon
Found in various ways
A red cannon, with a white stripe and black back end
'Looks complex, but it's easy to use. The professional standard.'

???


HANDRAIL
attatched to the sides to prevent someone from falling off

Simple Handrail
Obtained from beginning
Basic Set
'The handrail that came stock on Linebeck's ship'

Arch Handrail
Obtained in various ways
Battle Set
Steel handrail with yellow tops
'It draws attention for its playful and ornate design.'

Chain Handrail
Obtained from shops, or chests
Simple chains with poles.
??? Set
'A handrail forged with hefty chains so it won't break easily'

???
???
???

Wooden Handrail
Obtained in various ways
Wooden, thick handrails. Dark wood
'A very basic handrail. Sometimes the basics are best!'

Utility Handrail
Obtained in various ways.
Wooden, simple handrails
'A handrail that works even in violently churning seas'

Golden Handrail
Obtained from getting a multiple of four Big Plays
Gold, lacy handrails
Golden Set
'Note the elegant curve and design. A true masterpiece!


BRIDGE
where the engine room, etc. is

Steady Bridge
Obtained from beginning
'The original bridge of Linebeck's ship. It's a common style'

???

Conning Tower
Bought from shops or chests
A complicated metal set-up, with red, yellow, and silver all over it
Battle Set
'A bridge disigned for those with battle on their minds'

Peaceful Bridge
Bought from Beedle's Shop
Looks like a mini-castle or temple
??? Set
'With its templelike serenity, it offers peace and comfort'

???
???
???
???
???


CHIMNEY
located among the bridge, exhales smoke from the engine room

Normal Chimney
Found from beginning.
'The normal chimney that came from Linebeck's ship.'

???
???

Demon Chimney
Found in a shop.
A rugged, steel chimney.
Demon Set

Stone Chimney
Found in various ways
A stone chimney, like those in houses
Stone Set
'A chimney once used by a bread baker. Smells fresh baked!'
???
???
???

Golden Chimney
Found by doing 4-16 big plays in Battle Mode
A three pipe, shining, gold chimney
Gold Set
'A simple chimney, but its surfaces gleam mysteriously'


WHEEL
located on bottom, helps the ship move

Normal Wheel
Obtained from beginning
'The paddle that came stock on Linebeck's ship. It . . .works!'

???

Battle Wheel
Bought in Beedle's Shop.
Seven spines in gray and red, has a yellow and red middle
Battle Set
'A wheel rumored to have been made from a battleship screw'

???

Simple Wheel
Bought in various ways
Four brown wheels
Simple Set
'The number of paddles was cut to simplify it.'

Insect Wheel
Bought in various places.
Three red spines, spinning.
Demon Set
'A wheel made from the hollow shell of a red insect. Ewww!'

???
???
???

    VIIb1.
/_\ Ship Sets

Standard

  - Passable Prow
  - Normal Anchor
  - Standard Hull
  - Eddo's Cannon
  - Simple Handrail
  - Steady Bridge
  - Normal Chimey
  - Normal Wheel

Bright

  - Bell Prow
  - Bell Anchor
  - Bright Hull
  - Artisctic Cannon
  - Arch Handrail
  - Restful Cabin
  - Elegant Chimney
  - Paddling Wheel

Battle

  - Drill Prow
  - Iron Anchor
  - Iron Hull
  - Strong Cannon
  - Chain Handrail
  - Conning Tower
  - Parasol Chimney
  - Battle Wheel

Stone

  - Mermaid Prow
  - Ancient Anchor
  - Stone Hull
  - Ancient Cannon
  - Pillar Handrail
  - Peaceful Bridge
  - Stone Chimney
  - Stone Wheel

Vintage

  - Log Prow
  - Swim Ring
  - Vintage Hull
  - Meager Cannon
  - Worn Handrail
  - Barrel Shack
  - Strange Chimney
  - Simple Wheel

Demon

  - Demon Prow
  - Sickle Anchor
  - Demon Ship
  - Fear Cannon
  - Spiked Handrail
  - Demon Prison
  - Demon Chimney
  - Insect Wheel

Tropical

  - Tropical Prow
  - Shell Anchor
  - Tropical Ship
  - Seapony Cannon
  - Wood Handrail
  - Shell Apartment
  - Horn Chimney
  - Shell Paddle


Dignified

  - Tourist Prow
  - Weighty Anchor
  - Dignified Ship
  - Red Cannon
  - Utility Handrail
  - Practical Bridge
  - Tall Chimney
  - Red Wheel


Golden

  - Golden Prow
  - Gem Anchor
  - Golden hull
  - Golden Cannon
  - Golden Handrail
  - Golden Bridge
  - Golden Chimney
  - Golden Wheel

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        / \                                                        / \
       /   \  						          /   \
      /     \ 						         /     \
     /       \    					        /       \
    /_________\	   					       /_________\
   / \      /  \    					      / \      /  \
  /   \    /    \         				     /   \    /    \
 /     \  /      \               VIII.                      /     \  /      \
/_______\/________\           Multiplayer                  /_______\/________\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Multiplayer is relatively simple. Multiplayer is located in Battle Mode which
is right under Adventure mode.

Your goal is to try and collect enough Force Shards scattered throughout the
stage, and put them on your base. Simple enough? No. But this will all be
explained later on.


  /\
 /__\  VIIa.
/_\/_\ Basics and Rules

To start Multiplayer - you must first find an opponent with one of three ways.
DS Download Play, Wireless, and Internet. 

DS Download play is playing without keeping score with someone that does not
have a Phantom Hourglass game. To do so, click on DS Download Play, and have
the other click DS Download Play, then Phantom Hourglass. You are ready to
start your match.

Wireless is with someone who does have it. You both touch it, and get ready
to play.

Internet is for people who don't have a friend or family member that plays
Phantom Hourglass. First, set up an Internet Connection from the main menu.
Then, find someone. Simple as that.


Now, here's the gameplay! The loser of the last round (or the initiatior of
the game) gets to choose the stage. There's eight different ones. To see
they're properties, click the nifty GameFaqs map.

After that, both players take turns as a Link, from either the red or blue
team, and the other controls 3 Phantoms. If you've revisited Temple of the
Ocean King after the Ember Temple in the Adventure Mode, you should be
familiar with the basic rules. If not, here's how it works.

Both teams have 120 seconds as Link to collect Force Shards and bring it to
their base (red or blue, it depends on your clothing) If the Force Shard is
placed on the base, it turns that color, and you get the amount of points.
There are three Force Shards - a small one is worth 1 point, and it's fast
almost the same as normal speed, a medium one, and a large one worth 15
points - and you carry it as a slow, slow walk. You can steal an opponents
shard, and take their points to yours. If a Blue/Red shard is on a Safe
Zone, marked in purple/rainbowy colors, it turns back Yellow again, where
nobody gets the point.

The Phantoms are controlled - and must try and attack Link so he doesn't get
the shards. If you're attacked, it's the opponent's turn. To move them - you
draw lines from them, to your desired spots, and they move there. If they
come near Link, they automatically attack. You control three at once. The
most important thing is that Phantoms cannot see Link on the map or the screen
(although you can see Force Shards moving on the screen) while he's on the
Safe Zone. Nor can they attack. Both bases, even the other team's, are Safe
Zones.

Along the way, there's extras all varying by stage. The first one are Power
Ups, which are in Blue or Red colored cases. Walk through it to activate it.
You can smash your opponents case and they don't get the point. There's also
Wind Walls, which block Link's path, but don't do anything to the Phantoms.
Some are always running, some are specially activated via Power-Ups. The final
thing are stairs, which carry you to a different location in a Safe Zone,
since they can't see you, you can bamboozle an opponent by going through the
stairs, and then a run for it.

  /\
 /__\  VIIb.
/_\/_\ Playing the Game

    
    VIIb1.
/_\ Tips and Tricks


As Link, there's a lot of factors.

o  Use rolling to your advantage. Although if you're running from a huge
monsterous phantom who wants to slash you to bits with your sword, rolling
actually speeds up your movement a bit, as well as shrinks your size for
better dodging.


o  Go for the little first. When you're at the beginning, this gives you two
advantages. First off, the player, unless you play often, will not know all
your hiding spots, and strategies. You can easily make a run for it. Also,
most likely your opponent will go after the big ones - meaning they're
sluggish, and they've fallen into a trap.


o  Used over fresh. Get your opponents' shards. Not only do you get the glory
of putting it in their face, you also TAKE a good amount of points, from them
to you, essentially doubling the value. If you're caught, throw it into a
Safe Zone. It turns it Yellow again, and if you don't get the point, no one
can.


o  Eye play. Most if not all stairs are located in a Safe Zone. If you stay
there, most likely the opponent will soon cloud two or three of his phantoms
outside that Safe Zone. Go up the stairs, grab the Force Shard, and by the
time you get far enough away, the Phantoms will start moving.


o Pile up your booty. When you get a Force Shard, place it in your Base, and
then toss it outside far away from your Base, and even farther from a Safe
Zone. If you leave your shards in your Base, your opponent can unnoticely
take the shard. But if you have them in a pile, you can either guard them
with a phantom, or watch them a lot easily.


o Use your time wisely. You only have 120 seconds, excluding bonuses, so
don't hide in Safe Zones if you're being guarded. Chances are, if they is
not good results, the opponent will stay there. You're trapped - so dash out
anyways. If you're hit, you're hit. They're wouldn't be a difference if you
were hit, or time ran out anyways. There's always the chance of escape too,
anyway.


o Secret spots. If you're base is clouded, and you cannot in any way find a
way past, gather some Force Shards, and put them in the closest Safe Zone to
your base. Guard them, and then next round gather them and turn them your
color before your opponent's find you.


o Keep your strength up. DO NOT EVER DISCONNECT. On purpose, at least. If you
disconnect on purpose, a lot of things happen. First off, you lose 30 BP,
which is bad enough. Then, you're face (Link's face on your profile) gets a
bit sadder. If you continue, he'll turn angry, which proves you disconnect
alot. Finally, it's rude - and some people even record names of people who
disconnect often.

If you think about it, what if you were about to score an awsome Big Play,
and then ten seconds before the round ends, your opponent disconnects. Not
fun is, it?


Here are some tips for Phantoms.


o Beauty is in the eye of the beholder. Press L or R to switch views of the
Phantoms you're controlling. You might find a floating Force Shard in a
Safe Zone, AKA Link, which you won't see on the map, or at least until it's
too late.


o Spread out. Don't surround more than one phantoms at your opponent's base.
They can always sneak, as well as pile them up in a secret spot near the
base for next round.


o Take alternate paths. Whenever you see a capsule, regardless of color, try
and take a path through it. You'll get a bonus if it's your color, and prevent
an opponent's bonus if you go through his or her colored capsules.


o Stalk. While you may have one or two idle or on patrol, or already on its
path, have the last one try and catch Link that you always control. If you
can, you can try and corner him to another Phantom, or have him run away to
a phantom.


o Patrol often. Patroling is where you slide the line back and forth, or in a
circle, so they repeat the same path over and over, covering more space with
less control and time.


o Watch the map. Often times you can completely surround Link by going to two
sides of a tunnel, corner Link, or track his patterns. It also shows where
power-ups are, so you can go after them - or avoid them.


o Confuse 'n' fake. If you slide the phantom one way, and then go to the
other way around, you can trick the Link right into your path. You can also
use this with other phantoms nearby.


o Fat is good. Don't forget a vital part - you can walk through Windwalls,
your opponent can't. You can easily be a whole wall away from them, go through
a Wind Wall, and you'll get them.


    VIIb2.
/_\ Bonuses

There are different capsules that do different bonuses.

Thanks to the Multiplayer Guide on GameFAQs for info on Attack Up, and the
Shard Scatter.

LINK

30 Seconds
Adds 30 more seconds to your time.
Pick this up to add time - especially when you're low on time.

Doppelganger
Makes a clone of yourself that runs around the stage.
The Phantom side can't tell who's who, so this might help, but it's not that
good.

Shard Scatter
All Force Gems, including Reds and Blues, will end up anywhere.
If you have a lot of Force Shards, don't do it - as it will mess up your pile.
If you have a little, and your opponent has a lot, get it and you have a
chance to steal the opponent's shards.

Speed Up
Greatly increases running speed.
You can go after a somewhat bigger gem since you will go faster. Nice get
if you can.

Strength Up
Link will pick up shards easier and faster.
Very nice. Speeds up your shard, not regular speed - but speeds up shards
better than Speed Up. Get it, and pick up the big ones.

Extra Life
If you're hit once, you can keep going.
By far the best Link upgrade - protects you.


PHANTOMS

Lose 30 Seconds
This subtracts 30 seconds from your opponent's score.
Nice, because they have less time to act.

Doppelganger
Makes a clone of yourself that runs around the stage.
The Link side can't tell who's who, so this might help, but it's better on
the Phantom's case since they'll try and avoid you.

Shard Scatter
All Force Gems, including Reds and Blues, will end up anywhere.
If you have a lot of Force Shards, don't do it - as it will mess up your pile.
If you have a little, and your opponent has a lot, get it and you have a
chance to steal the opponent's shards.

Speed Up
Greatly increases running speed.
You can go after Link directly now since you will go faster. Nice get if you
can.

Attack Up
Raises range and speed of your attacks.
An OK thing, but it's best if you use a patrol method.

Windwalls
Turns on non-permanent Windwalls.
An OK bonus, since it blocks Link's path, but he can always find a way around
them.


    VIIb3.
/_\ Stage and Stage Strategies

Coming soon!


  /\
 /__\  VIIc.
/_\/_\ Ranking

SS   10000 or more Battle Points?
S    5000 or more Battle Points?
A    3500 or more Battle Points
B    3000 to 3499 Battle Points
C    2500 to 2999 Battle Points
D    2000 to 2499 Battle Points
E    1500 to 1999 Battle Points
F    1000 to 1499 Battle Points
G    500 to 999 Battle Points
H    499 or less Battle Points

Thanks to Hyper Silence's guide for rank D and up, I don't play that often.

? Unsure if that's real amount


  /\
 /__\  VIId.
/_\/_\ Big Plays


Battle Master    Complete the Big Plays "Limit" and "Master" in the same match 
Break            Break 10 or more of your opponent's helpful items. 
Get Everything   Win, turning all the Force Gems your color 
Guardian         Win without letting your opponent score any points 
Guardian King    Take Link down 3 times as the Phantoms 
Limit            Defeat Link within the last 20 seconds twice 
Master           Complete the Big Plays "No Miss" and "Guardian" in the same 
                 match 
Miracle          Win with a final score of 1-0 
No Dribble       Win without dropping a Force Gems outside a base or safe zone 
No Items         Win without taking a single item 
No Miss          Win without being taken down as Link 
Perfect          Complete the Big Plays "Get Everything" and "Guardian" in
                 the same match 
Perfect Master   Complete the Big Plays "Perfect" and "Limit" in the same 
                 match 
Quick            Win a match, felling Link in the first 20 seconds of two 
                 turns 
Solo             Defeat Link in any one turn using only one Phantom 
Take             Pick up 10 or more of your helpful items 


Big Plays occur in a Multiplayer or Online Battle when you fulfill one of
these positive requirements. Every 4 Big Plays you get, you'll get a letter
in Adventure Mode. Go to Fazo, on Cannon Island, and he'll give you a chest
with one of eight golden Ship Parts.

To see your Big Plays, go to 'Big Plays' on the main menu of Battle Mode. 
There you can see which ones you have done. The ones in question marks are
the ones you don't have. Touch it to see the name (or ???) and description
of the Big Play.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        / \                                                        / \
       /   \  						          /   \
      /     \ 						         /     \
     /       \    					        /       \
    /_________\	   					       /_________\
   / \      /  \    					      / \      /  \
  /   \    /    \         				     /   \    /    \
 /     \  /      \                IX.                       /     \  /      \
/_______\/________\             Enemies                    /_______\/________\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will meet many enemies along the way.

To located an enemy, scroll down the boxes on the left until you find it.
Then, look at its info in the box. HP is how many attacks it takes - judged
in average sword slashes. Attack is measured Half Heart = 1 atk. Also, it
will say if it's a Land (If YOU, not the enemy fights on land) or Water (in
the ship)

=============== These are easily defeated using a slash of the sword.
Red Chu  ====== These are found in various places.
HP: 1    ======
Attack: 1======
   Land  ======
===============

=============== These are electrified Chus. If you touch them by contact
Electric Chu=== while they are electrifying, they will shock you. Defeat
HP: 1       === by a ranged item, or by sword when vulnerable.
Attack: 1   === These are found in various places.
   Land     ===
===============

=============== These are usually in trees or flying. You must wait until
Crows     ===== they swoop down before you can attack.
HP: 1     ===== They are found in forest areas and mountains.
Attack: 1 =====
    Land  =====
===============

=============== Blue Tettikes are found nimble moving spiders. They take
Blue Tettikes== two hits to defeat.
HP: 2        == They are found in watery areas.
Attack: 1    ==
    Land     ==
===============

=============== They are almost identical to Blue Tetikes, except they're
Red Tetikes==== red.
HP: 2      ==== They are found in mountains or lava areas.
Attack: 1  ====
     Land  ====
===============

=============== These guys spew out rocks to attack from a distance. They
Red Octotrok=== also hurt if touched. Defeat with a ranged item to avoid
HP: 2       === getting hit by rocks.
Attack: 1   === Found in various areas.
    Land    ===
===============

=============== These are bats on fire. They are nimble and quick. Since
Flame Keese==== they fly, they are only hurt by Boomerang.
HP: 1      ==== They are found in firey areas.
Attack: 1  ====
    Land   ====
===============

=============== These are attacked first by whiffing out the flames by
Flare Skulls=== Boomerang, and then attacked.
HP: 2       === Found in firey areas.
Attack: 1   ===
    Land
===============

=============== These attack by sending embers toward you - and are disguised
Evil Torches=== as torches.
HP: ?       === Found in firey areas.
Attack: 1   === Only defeated by special events, such as a switch.
     Land   ===
===============

=============== These are simple and usually found in groups.
Rats      ===== Found in caves and dark areas.
HP: 1     =====
Attack: 1 =====
      Land=====
=============== 

=============== Found in groups of five or more. Always found near
Bees        === beehives. These guys follow you and give chase, and then
HP: 1       === attack in about half the speed of a normal attack.
Attack: 1/2 === Found in areas with trees, marked by a beehive.
      Land  ===
===============

=============== Attacks by spewing out rocks.
Sea Octotrok == Found in the Seas
HP: 1        ==
Attack: 2    ==
      Water  ==
===============

=============== Flies around the area.
Flying Bird === Attacks by contact.
HP: 1       === Found in the Seas
Attack: 2   ===
      Water ===
===============

=============== Pops up from the sea from time to time.
Sea Plant ===== Found in Seas.
HP: 2     =====
Attack: 2 =====
     Water=====
===============

=============== Flies around, and usually found in groups.
Keese     ===== Found in caves.
HP: 1     =====
Attack: 1 =====
      Land=====
===============

=============== Your basic monster.
Goblin    ===== Found in various areas.
HP: 2     =====
Attack: 1 =====
      Land=====
===============

=============== Hides under ground, and moves around. 
Sand Monster == Senses noise and quick movement.
HP: ?        == Will eat anything - bombs will kill it.
Attack: Vary == Will trap you, you must rub to defend yourself from more
       Land  == damage.
=============== Found in deserts and sandy areas.

=============== Red Chus with hard rocks in their heads.
Rock Chu    === Are found buried under boulders. Approach to reveal the Rock
HP: 2       === Chus.
Attack: 1   === First you must attack with a Bomb Flower or Bomb. And then
       Land === it turns into a Red Chu.
===============

=============== Simple land enemies.
Snake       === Found in caves.
HP: 1       ===
Attack: 1   ===
       Land ===
===============

=============== Possibly the most painful water enemy. It shoots cannon
Enemy Ship ==== balls at you rapidly.
HP: 4      ==== It goes far out of it's own territory. And it takes 4 hits
Attack: 1  ==== to kill, so it might be better to run and avoid it
       Sea ==== altogether
===============

=============== If big enough, splits up into pieces
Green Goo  ==== Found in dungeons
HP: 1-3    ====
Attack: 1  ====
     Land  ====
===============

=============== Only vulnerable at tail
Catapillars === Big and bulky
HP: 2       === Found in caves/deserts
Attack: 1   ===
      Land  ===
===============

=============== Invincible
Beetle    ===== Must be knocked off a cliff
HP: oo    =====
Attack: 1 =====
      Land=====
===============

=============== Ghosts roam around, and dissapear if enough time between
Ghosts    ===== slashing and meeting the ghost occurs.
HP: 1     ===== Attack close up or with a projectile.
Attack: 1 ===== Found on the Ghost Ship.
      Land=====
===============

=============== Drops down.
Skulltula ===== Scares a Cubus Sister.
HP: 1     ===== Found in dungeons, creepy areas.
Attack: 1 =====
      Land=====
===============

=============== Always electricuting.
Blue Chu  ===== Stun with Boomerang, then attack, or attack with an Arrow or
HP: 1     ===== Bomb.
Attack: 1 ===== Found in various areas.
      Land=====
===============

=============== Will jump and punce, doing 2 damage.
Yellow Bunny=== You must scream into your mic to shrink it, then slash it
HP: ?       === Found in special areas
Attack: 2   ===
      Land  ===
===============

=============== Normal, scary themed enemies
Ghost Tail ==== Found in dungeons
HP: 2      ====
Attack: 1  ====
      Land ====
===============

=============== Is vulnerable only in tail area.
Armored Gohma== Can be knocked away by hitting armor
HP: 1        == Found in icy areas.
Attack: 1    ==
      Land   ==
===============

=============== Attacks with club
Yook         == It'll suck up, and blow ice which will freeze you
HP: 3        == When it sucks, throw in a bomb
Attack: 1    == Found in Isle of Frost (before ToI only)
      Land   ==
===============

=============== Attacks really rapidly with club.
Dark Yook ===== It'll suck up, then blow ice which will freeze you
HP: 3     ===== When it sucks, throw in a bomb
Attack: 2 ===== Found in Isle of Frost (before ToI only)
      Land=====
===============

=============== Attacks by throwing bones occasionally.
Stalfos   ===== Either slash it, or grapple it's head off. Then attack the
HP: 2     ===== head to finish it.
Attack: 1 ===== Found in Isle of Ruins/Dead.
      Land=====
===============

=============== A dangerous Stalfos with a pirate hat on.
Pirate Stalfos= Either slash it, or grapple it's head off. Then attack the
HP: 2         = head to finish it.
Attack: 3     = It swings with a sword for more damage and accuracy.
      Land    = Found in Isle of (the) Ruins/Dead.
===============

  /\
 /__\  VIIa.
/_\/_\ Bosses

The same, but these are bosses. The only difference is the 'special
note' at the bottom of the box, another catch in order to conquer them, as
most are not simply hack 'n' slash.

Since Bosses must be more detailed, we have 'quick notes', which are boxes.
Look for the box, and you can find out about the boss quickly. If you're
still having trouble, below the quick notes is a few paragraphs of detail.


++++++++++++++++++++++++   Blaaz divides into 3 clones.
Blaaz: Master of Fire+++   Boomerang the three clones together.
HP: 20 appx.         +++   Stun Blaaz again with a Boomerang.
Attack: 1            +++   Blaaz then is open for sword slashing.
        Stun         +++   Blaaz is found in the Temple of Fire.
        Land         +++
++++++++++++++++++++++++

This is pretty simple, first, when it divides, hit them all with the Boomerang
at once to group them all together. It's not that simple though. You must
hit them all in a certain order. The order is by their horns - you must hit
the one horn first, then the two horned, and then the three horned.

Then, stun it with your Boomerang again, and deliver a few blows. Repeat two
or three times and she should then dissapear. Again, simple.

He attacks mainly by touching you, but if you take to long the clones will
start to attack with flames. Also - you need to act quickly on both steps.
If you take too long to stun him, he'll just divide again. If you don't
attack him - he then regains conciousness and then divides again. 


++++++++++++++++++++++++   Attacks with heavy sword slashes.
Fish Man             +++   Occasionally attacks with ranged fire balls.
HP: 5                +++   Cannot be hit in front, because of shield. Moves
Attack: 1            +++   around too, never letting back show.
        Shield       +++   You must stun him, by letting him slash, and then
        Land         +++   dodging. Then go around behind him and attack.
++++++++++++++++++++++++   Found in more than one area. Mini-Boss.

This is a pretty tough boss. He'll walk around, and eventually slash you.
Avoid the waters, because you take extra damage if you fall in the waters, so
move around.

He has a shield, so wait until he slashes, and misses, and run behind him
and slash him while he's vulnerable. Occasionally he spits Fire Balls at you.

Another method, rather than dodging sword attacks, is using the Boomerang to
stun. You have to be real quick about it - and the Fishman might dodge it
easier.

It should take about two stuns, or one good one. He only has about 4 HP.

++++++++++++++++++++++++   Attacks by sending cyclones down, either mobile,
Cyclok: Stirrer of Wind+   or on a blue spot.
HP: 35 appx.           +   Occasionally comes down, and swoops you.
Attack: 1              +   Flies in the sky, except for swoops.
         Bomb Only     +   You must throw a Bomb or Bomb Flower into a
         Land          +   cyclone, it goes up, and stuns Cyclok.
++++++++++++++++++++++++   Cyclok is open for slashing.

This is a tough battle, as well as complicated. Cyclok is a giant Oktotrok 
like monster that floats in the sky due to his Cyclone creation powers. He
also summons cyclones down to the ground.

First things first, memorize the field. There's three spots, all connect to
make a traingle. There's almost always one cyclone going on on one of the
three blue spots. Cyclok also travels along this triangle, and to your
advantage, stops at the cyclones. There's also Bomb Flowers, as well as pots
containing hearts and 3 Bombs.

To hurt him, you must send a Bomb at him. To do so, take a Bomb Flower or one
of your own, and toss it into a cyclone. The cyclone whirls upwards, and then
attacks Cyclok if he's hit by it. He'll come down to the ground, ready to be
pummeled. It takes about 5 send downs, or about 35-40 hits.

He has three attacks, as well as you getting hurt with playing with the Bombs.
If you carry it while you're attacked, you get extra damage from the Bomb AND
the attack. His main attack are the Cyclones, that stay idle on the hot spots.
His second is also a Cyclone, but it's not on the hot spot, and moves around.
The third, is where he comes down to Earth, and swoops down attacking you. He
is huge up close and person (or up close and animal would be better) so you
must be quick and dodge, using the momentary charge it takes for him to swoop
at you.

++++++++++++++++++++++++   Opens it's vulnerable eye at beginning of battle.
Big Sea Plant        +++   After it's hit, it closes and shoots green blobs
HP: 5 (Cannon)       +++   that contain health at you, but hurt if you're
Attack: 1            +++   touched.
         Eye Open    +++   You must sail around it.
         Sea         +++
++++++++++++++++++++++++

First thing to do is draw a route that rotates along it back and forth (it's
too narrow to go around it) for a good while. Right after look for his eye,
and blast a cannon there. 

It'll close, and then start blasting green goo. If you're constantly sailing,
they miss you, but if you're turning, you need to shatter the green goo with
your cannon. Inside might be a green heart too.

After that, he'll open his eye again. That's your time to blast. This will
repeat three more times, until he finally sings into the deep, deep blue.

++++++++++++++++++++++++   See through his eyes on top screen, no map
Crayk, Bane of Courage++   Must hit face with arrow to stun
HP: 12                ++   When all purple is gone, loses shell and invisible
Attack: 1             ++   Must stun at face with Bow and Arrow
         Shell/Tail   ++   Must hit twelve times at it's tail
         Land         ++
++++++++++++++++++++++++

This is a fun boss battle. Crayk will turn invisible, but you can see through
his literal point of view on the top screen. When he comes near, aim your
Bow and Arrow until on the top screen, you're facing him. Shoot, and he'll
be stunned.

You'll notice purple blobs on his shell, so hit those. Once all are gone (you
may need to stun some more) his shell comes off, and you're view stops - but
he's not invisible any more.

This time, shoot him with your Bow and Arrow, and he'll cringe. Go after the
blue, lighty tail and slash about 12 times. Pretty simple.


++++++++++++++++++++++++   Found on certain Pirate Ships.
Jolene         +++++++++   Shreiks, then slashes hard. Go around and attack.
HP: 10         +++++++++   Or, stun with Boomerang instead of dodging.
Attack: 1      +++++++++   Gives a blue rupee which increases each visit
         Back  +++++++++
         Land  +++++++++
++++++++++++++++++++++++

She'll swoop and yell - and deliver a heavy blow. After the heavy blow, you
must hit her back. Repeat a few times, and then she'll lock swords with you.
You must rub the touch screen hard.

If it was done nicely, then the sword drops from her hands, and she flees.
Linebeck appears, and gives you a Blue Rupee. You'll see her more from time 
to time, and the money increases every time.

+++++++++++++++++++++++++   Avoid lazers, and hit ball at Cubus Sister. Takes
Diabolical Cubus Sises+++   about two hits to destroy.
HP: 9 (appx.)         +++   Attacks get more complicated the less sisters they
Attack: 1             +++   have.
         Energy Ball  +++   When only one is left, it takes three hits and
         Land         +++   about five volleys per hit.
+++++++++++++++++++++++++

This is a game of 'dead man's volley' they say, as they turn into little,
ugly reapling like creatures. The one on the very left will shoot a ball,
while the others shoot lazers.

You must 'volley' the ball by hitting it with the sword. The first time,
you'll hit someone and do damage. Do it again, and it'll bounce off the
siblings, and you must hit it again. Each needs two hits, except the final
one.

Once one is taken down, two of them laser, and one ball. This time - you
must hit three times - and it volleys off of them, and hits anyone. The
same continues for two left.

The last one is actually the easiest - but you must hit that sister three
times. And, since no one's lazering, she sends out two dangerous beams too.
And it volleys between her about five times before she dies.

If you need them, there's a total of four pots on both sides of the field.
They all contain one heart.

++++++++++++++++++++++++++  Shoot cannons at each eye twice.
Dark Whale           +++++  Dark Whale shoots yellow blobs that contain
HP: 12               +++++  stamina.
Attack: 1            +++++  It sometimes dives and attacks you.
         Eyes        +++++  Linebeck mans the ship
         Sea         +++++
++++++++++++++++++++++++++


You're dragged who knows where. The Dark Whale is a huge, six eyed whale
that flies. Wow. Creeeepy. It occasionally does barrel rolls and dives into
the ocean, so it's awful skittish.

To attack it, you must hit one of it's six eyes located on the side of its
body. Shoot it successfully and it turns red. Shoot a red one, and it
disenegrates.

You must hit all six eyes two times, for a grand total of twelve hits. It
attacks in three ways - every two minutes or so, it'll dive and attack you.
Most of the time it misses though. 

Its second attack is shooting yellow blobs. They home on to you, and go
slowly. If you shoot a yellow blob, it disenegrates and a green heart pops
out.

It's last comes when it's running out of eyes. It shoots strange, eye like
creatures that DON'T drop hearts, and are a bit faster than the yellow blobs,
so be careful.

Don't worry about moving the ship, Linebeck does it for you. Instead, focus
on hitting its eyes. 

After the madness, he dissapears into the deep blue, and you automatically
sail back to Goron Island.

++++++++++++++++++++++++++++   Must be stunned first
Cyclops Phantom   ++++++++++   You must throw Bows at his eye
HP: 20            ++++++++++
Attack: 2         ++++++++++
      Stun w/ Bow ++++++++++
      Land        ++++++++++
++++++++++++++++++++++++++++

Cyclops Phantom is a blue eyed cyclops. He is almost invincible. He will throw
bombs at you, as well as resist all attacks - including swordplay, so you
must stun him.

To stun him, you must simply strike a arrow at him. He will then be stunned,
and you must attack him hack n' slash about ten times, then he dissapears.

+++++++++++++++++++++++++++++   Divided into 2 Phases. Phase one you can use
Dongorongo, Armored Lizard ++   both Link, and Goron.
HP: 3 (P1) 15 (Appx. P2)   ++   P1: Stun with Goron by attacking side
Attack: 1 (2 w/ Bomb)      ++   Aim Bombchu into mouth 3 times
        P1: Goron and Bomb ++   P2: Stun by throwing bomb into the gust
        P2: Suck Bomb      ++   created
        Land               ++   Slash the bulging spot
+++++++++++++++++++++++++++++ 

Darn! He is HUUUUUGE, and a dinosaur. With quick snad and little land, this
doesn't make this an easy battle. But, little Goron comes to your aid,
you can switch!

He takes 3 hits to kill. First, you must stun him. To do that, you must wait
until he's either sluggish, or attacking. You must then dive at his side
about four times, then he will topple over. You will then automatically
switch to Link.

With Link, you must take a Bombchu, and aim it at his mouth. You can't hit
any obstructions, including his neck or anything like that. You'll notice
a star when yo drag when you've got him. He'll swallow it, and explode,
and get a bit faster. You must repeat this 2 more times for him to finally
fall.

He has three attacks. His first attack is against the little Goron. He'll
charge, and dive, attacking the Goron. If he misses, he hits a wall and it
stunned for a few moments.

His second one is his tri-fireball - he simply shoots out three different
directioned fireballs from his mouth. This final one is summoing Ghost Eyes,
which will try and attack Link. There will be a cry if you're playing as
the Goron and Link's about to get hit.

After three hits, the Armored Lizard falls. The bridge is open and Goron goes
to get the Pure Metal! Woot! Wait, where's the end of boss plusses? Not
here heh. Well, you see - the lizard comes BACK to life after you cross
the bridge, and the bridge sinks into the quicksand.

Time for Phase 2! This time, he sheds his crystal back shell, and he has a
strange lump on his back. Also, these Bomb Flowers are up for use!

Pull out your Bombs. He attacks in patterns - a large suck, a long line
of continuous flames, then three tri fireballs, then repeats. When he
sucks, you must throw in a bomb, and he's stun. Slash that lump. Repeat
about 2 times to really beat him!

++++++++++++++++++++++++++++++ Phases 1 you must deflect elemental balls
Gleeok, Two Headed Dragon+++++ with tightrope
HP: 24 (total)           +++++ Phase 2 you must pull in with Grapple Hook,
Attack: 1-2              +++++ then slash.
          Land (Distance)+++++ Attacks with charge blasts, balls, leaning in
          Far Away       +++++ Also attacks by tidal waves which attack you
++++++++++++++++++++++++++++++ from below, and barrages of ice

These guys are sorta divided into two Phases. With two heads - they're
constantly nabbing at you.

The first round involves them shooting Fireballs and Iceballs. The red one
shoots Fire, and the blue one shoots Ice. Since they shoot those balls out,
you'd guess they're invincible against it - but not the other dragon.

Well, since they shoot - you can reflect it. You make a hook on the one
facing the one that's not shooting. So, if the Ice Dragon is going to shoot,
you'd make it like follow.

    FIRE      ICE
 
    1           2
      \ 
        \
          \
            \ 
              \
    3           4


You must repeat two times - and then they duck underwater and a tidal wave
appears. Create a tightrope quickly, and hop on to avoid the crash of the
water. Then, ice glaciers appear - which you must avoid by moving around on
the tightrope.

Then, repeat two more times for each Dragon, and their mask breaks! Then,
they get mad, and duck underwater for another tidal wave. So, you must
create a tightrope quickly, and hop on to avoid the crash of the
water. Then, ice glaciers appear - which you must avoid by moving around on
the tightrope.

Now, they come up and munch the front two poles. What's up with that!? 
It doesn't make much of a difference, anyways, because they stop the
fire/iceballing. Instead, they charge a barrage of fire/ice. You'll notice
they have their hooked tounge nice and out, so grapple it, and then to a
pole as if you were creating a tightrope. It pulls him there, and you can
slash. Repeate twice for both dragons, and they fall. (If it takes too long,
though, you'll endure another tidal wave)

They have a few different attacks. The first is the munch - where they come
in and bite you - or the rope. The next one is the ball, where they simply
shoot a fire or ice ball at you. The third one is during round 2, where
they charge and shoot long lasting ice or fire. The final is a tidal wave,
which a tidal wave appears, hitting you if you're low on the ground, then
they try to pelt you with ice.


+++++++++++++++++++++++++++++ Phase 1: Launch up with catapult, hit red
Eox, Ancient Stone Soldier ++ bumps
HP: 50 appx P1. 20 appx. P2++ Phase 1 1/2: Launch up with catapult, hit red
Attack: 1                  ++ spots with hammer
             Land          ++ Phase 2: Launch on head and hit blue bump with
             Bumps         ++ hammer
+++++++++++++++++++++++++++++ Attacks with arrows, stomp

Eox is one tough soldier. When you first start, he's a huge clay mound in the
dirt, who awakens in a humanoid, rocky figure - with various red switches on
him.

You must hammer on to a pad. You'll hover for a few seconds. This is your
chance - your hammer goes farther out than usual. Hit each red switch on his
body and it disenegrates to a metaly, skeleton.

He goes in a pattern - arrows, pause, rotate, stomp. Since he's rotating,
the spots on his back are hard to get, so get them after he stomps. It takes
about five hits per red.

After his whole sandy, rocky coating is gone, he sheds red bumps. You must do
it similarly. Except for the bumps versus switch, this is the exact same thing
except for his body.

After his head fals off! It hops around, and you'll notice a big blue bump
on the top of his head. You must launch yourself on to his head when it's
near. Beware, if he hops on the platform, you can't launch. There, hit his
blue bump on his head as much as possible.

Repeat about three times, and you really conquer him. Eox has two attacks
per phase, as well as touch damage. The first is arrows coming out at you,
there are holes in his head for each arrow. The second his him slamming a
fist.

The skeletal phase has identical attacks. The last phase, he'll send arrows
in spurts, like follows:

               
                \\\     ///
    
             -                -
             -                -
             -                -
                ///    \\\

If you land on his head, and stay too long, he'll shake you off, doing
damage. Note that if you fall off the edge, you also lose half a heart.

+++++++++++++++++++++++++++++ GP. Grapple sludges and eyes, then slash
Bellum, Evil Phantom    +++++ MP and HP. Hit open eyes with arrow
Attack: 1               +++++ HoP. Get sphere from fairy, then draw Figure
HP: 70 (appx.)          +++++ 8. Time will freeze. Go to back and slash her
             Land       +++++ eye
             Eyes       +++++
+++++++++++++++++++++++++++++

Bellum will appear after you enter. Here, she is divided into stages. The
stages go as follows:

1.  Ground Stage
2.  Middle Stage
3.  Ground Stage
4.  Middle Stage
5.  High Stage
6.  Hourglass Stage

I will describe each stage.

1. Here, Bellum is in a pool of water. Her tentacles, right now, will attack
   you. On Bellum's yellow body, are purple sludge balls. Use your Grappling
   Hook to pull them off, all while avoiding her slapping tentacles. 
   Occasionally, a slime monster appears. Slay it, it usually drops arrows.
   Grab them as you will need arrows on the next round.

   After all the purple sludges are off, it's now time for the easy part. You
   can grapple her to you, and then you'll slash her eye. After a while she'll
   break loose, but you'll get her back easily. After about four rounds of
   slashing, she sinks, then goes up.


2. Walk up the flight of steps, avoiding the slime monsters, or slaying them.
   Take out your Bow and Arrow. Her tentacles are spread out and resting on a
   pillar. One tentacle is thrashing around, trying to hit you.

   Go on one side, and launch an arrow into the tentacle's eye, it will then
   close and turn purple. Repeat with the other four, then you'll need to get
   the thrashing tentacle. After, she'll sink once more.


3. Use your Grappling Hook to pull them off, all while avoiding her slapping
   tentacles. More often now, a slime monster appears. Slay it, it usually 
   drops arrows. Grab them as you will need arrows on the next round.

   After all the purple sludges are off, it's now time for the easy part. You
   can grapple her to you, and then you'll slash her eye. After a while she'll
   break loose, but you'll get her back easily. After about four rounds of
   slashing, she sinks, then goes up.


4. This is tougher. The slime monsters are now often falling. And, the
   tentacle's eyes now close. So it's even harder to launch an arrow into
   their eye.
   
   Just like last time, walk up slaying the sludge monsters, then launch an
   arrow. Now she might take all her tentacles, and slap the ground. She will
   rotate, then slap again, then rotate, slap, rotate, slap a bit more - here
   there's nothing you can do but avoid.
  
   Just launch all your arrows with good aim and timing. Then, this time she
   moves upward.


5. Here, she's on the final floor. Not much difference from the Medium Floor.
   Except she's tougher with her slapping tentacles. Just launch them into her
   eyes.
  
   Wait until they open, then launch. After all that, she dies? Nope, she
   falls and spits out a green orb. Ciela's memory. She picks it up, and
   now it's time to head down.


6. This is the hardest stage. Here, Ciela will release a yellow orb. Grab it,
   and at the bottom of your screen, an hourglass appears. Touch it and you're
   enveloped in a yellow box.

   You must draw a Figure 8/Hourglass. This is said to get MANY people, it
   even took me a while. Here's how I did it:

   Draw a partial figure 8.

       ______
      /      \
            /
         /
       /
      \______

   
   Then, cross it straight.


       ______
      /      \
       \    /
         /\
       /   \
      \______\

   Almost looks like an hourglass, and the game registers it as one. Then,
   everything turns grey, and time freezes, and a two hundred timer appears.
   Of course, it's not 200 seconds, maybe 8 seconds. 

   When you freeze, make sure Bellum is dashing on the bottom. Then, slash
   her eye. When the timer's at about 30, get out of the way, and she'll
   continue on.

   Simply stay above (she dashes on the bottom part) and then repeat. After
   about three or four freezings, she finally dies.

+++++++++++++++++++++++++++++ Shoot eyes on ship. They respawn after a little
Bellum, Possessed Ship  +++++ while. 
HP: 15 (appx.)          +++++ Attacks by shooting globs. Shoot globs, sometime
Attack: 2               +++++ drop stamina
                 Sea    +++++
                 Eyes   +++++
+++++++++++++++++++++++++++++

This is a somewhat easy battle - but at Sea. Make sure you have good Stamina,
as this will take a few hits. Purple sludges with eyes appear all over the
ship.

While Linebeck mans the ship (which unfortunatley goes the wrong way, 
sometimes) you simply fire. Touch the eyes, and they go out. You must hit
them all.

The hard part is that they re-appear if you don't hit a good number of them,
so you must be rapidly firing. After most of them sink, they stop re
appearing.

They attack with purple blobs fired at you. You can blast the sludge
balls, and they break. They occasionally drop a green heart, so hit them
often.

After they all are gone, the ship sinks into the water.

+++++++++++++++++++++++++++++ Get Hourglass Sphere, stop time. Ciela shows
Bellum, Possessed Linebeck ++ back on top screen, then kidnapped.
HP: 40 (appx.)             ++ Slash, to iniate rub sequence. Rub, quickly
Attack: 1, 3               ++ lunge to drop sphere. When eye is open, freeze
                 Land      ++ time and slash eye
                 Opened Eye++
+++++++++++++++++++++++++++++

Here it is - the true final battle. Ciela will spit out a Phantom Sphere
from the start. Pick it up, and draw the shape described earliar:

                          ______
                         /      \
                               /
                             /
                          /
                         \______

   
   Then, cross it straight.


                         ______
                        /      \
                         \    /
                          / \
                         /    \ 
                        \______/

After that, time will freeze. Go to the back and slash a few times - but it's
eye is closed. Ciela will then set the back on the top screen so you can
see.

But then, Linebeck snatches Ciela with his tentacles. Here's where the hard
part is.

To free him, you must slash at Linebeck a few times until you ininiate the
RUB! scene, where you rub vigoursly. After you rub, you QUICKLY lunge in for
an attack. The tentacles loosen a bit, and Ciela releases another Phantom
Sphere.

Wait until the eye is open, then draw the hourglass. Time will freeze grey,
then you go, and slash at his eye until time is up. Don't worry about moving
out of the way after time's up, he'll be propelled back.

Then, you must slash at him. After a few slashes, he jumps to either side.
You move to the other side, then continue slashing. This will inintiate the
RUB! sequence again.

Repeat a good 5 times, and then he falls.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        / \                                                        / \
       /   \  						          /   \
      /     \ 						         /     \
     /       \    					        /       \
    /_________\	   					       /_________\
   / \      /  \    					      / \      /  \
  /   \    /    \         				     /   \    /    \
 /     \  /      \                 X.                       /     \  /      \
/_______\/________\            Mini-Games                  /_______\/________\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There are many mini-games scattered among the Great Sea. It is up to you to
find them, discover their secrets - and conquer the mini-game, along with
any valuble prizes that come with it.

  /\
 /__\  IXa.
/_\/_\ Fishing

******************** **********************************
******************** *Slipjack, Toona: Swordfish*******
*Great Sea********** *Swordfish: Neptoona**************
******************** *Neptoona: Heart Container********
******************** **********************************

After you obtain the Fishing Rod from the Old Wayfer (CTRL and F 'Mer maid
w/out spaces) you are able to fish at dark spots in the Great Sea.

To start the 'mini-game', find a dark shadow on the map. Click on your
Menu, and then selected the now 'non-darkened' Fish, with a Fish symbol to
begin.

To sum it up - you pull down to pull  the rod, and draw small circles to reel
the rod in. After you get a fish, reel it in. On the left is a meter, which
goes down if it's about to snap, and goes up if the fish is about to get
loose. To make it go down, reel, and to make it go up, hold.

After a while, you'll get the fish. Besides the Heart Container, you don't
get much rewards for Fishing, except a better Collection menu for better
bragging rights.

How do you get the Heart Container, you may ask? On the map, is a Swordfish.
It has a unique icon on the map, and it a lot harder to snag. It may 'connect'
iconwise to another fish. After you catch it, visit the Old Wayferer for a
Heart Container, as you're now a 'romantic fisherman.'

  /\
 /__\
/_\/_\ Cannon Mini-Game

******************** **********************************
******************** *2,500 pts: Bomb Bag**************
*Bannan Isle******** *2,000 pts: Tresure/Red Rupee*****
******************** *0 pts: Green/Blue Rupee, Tresure*
******************** **********************************

The Cannon Mini-Game is avalible right after you obtain bombs. On Bannan Isle,
there is a cave. Go inside - and there's a crack. Blow it up. There's extra
pots with bombs if you need.

Talk to the man there, and he'll give you a tutorial.

You must hit targets with your ship to score points. Blue ones are worth 100
points, but break after you shoot. Red ones only score 20, but can be hit
multiple times.

Your main goal is to score 2,500 points. That will score you a Bomb Bag.
To do this, it's hard. Start by shooting as rapidly as possible at the Red
Targets, then quickly shoot a Blue, and then shoot the next Red. You must hit
each red about 4 or 5 times to get a good score (As well as the blues)

  /\
 /__\
/_\/_\ Shooting Gallery

******************** **********************************
******************** *2,000 pts: Heart Container*******
*Molida Isle******** *1,700 pts: Quiver/Ship Part******
******************** *1,250 pts: Red Rupee/Tresure*****
******************** *0     pts: Nothin'***************
                     **********************************


The Shooting Gallery is avalible right after the Temple of Courage. The house
near the cave has been transformed. There are targets that move sideways, and
turn forward to reveal their picture.

When they reveal, you must shoot it if it's a ghost, not if it's a girl. If
you shoot a ghost without missing, you'll earn 10 extra points, which goes
up to 50 max.

This is probably the most ridiculas game, and will probably make you curse
a thousand times. Just getting a Red Rupee/Tresure is a challenge. This takes
time and practice. The only things you really need are the Quiver and the
Heart Container. You must hit about most of them to get 1,700, and all but
maybe one or two to get the Heart Container. (And not hit any girls, either)


  /\
 /__\
/_\/_\ Biggoron's Quiz

******************** **********************************
******************** *6 pts: Wisdom Gem****************
*Goron Isle********* *5 pts. Big Green Rupee***********
******************** *3-4 pts. Red Rupee***************
******************** *2 pts. Blue Rupee****************
                     * 1 pt. Green Rupee***************
                     **********************************

You must answer Biggoron's questions. Here are the questions and answers
for this mini-game. Note, this is required the first time to beat the game.

+++++

Q. How many houses are there on this island?

5
6
7

A. 6

+++++

Q. This Goron here. *points to Goron in front of ship* What is he staring at?

Sun
Seagulls
Ship

A. Ship

+++++

Q. How many Gorons live on this island?

12
13
14

A. 14

+++++

Q. What number question is this?

3
4
5

A. 4 (It may differ between games, just keep track)

+++

Q. How many Gorons are in their homes right now?

5
6
7

A. 7

+++++

Q. What is on this spot. *points to cliff*

Tree
Rock 
Chest

A. Chest

+++++

  /\
 /__\  IXf.
/_\/_\ Maze Island

******************** ************************************
******************** *Expert: Heart Container************
*Goron Isle********* *Intermediate: Advanced, Tresure Ch*
******************** *Beginner: Intermediate, CourageGem*
******************** ************************************

Maze Island is located in Northeast Sea. You can play the Maze Game for
about 20-100 rupees, depending on your level. You must hit four switches
scattered along the island and collect the newly opened tresure chest all in
a limited time.

After you beat one level, you unlock the other. Along the way you can obtain
a secret Wisdom Gem by bombing the middle of four walls, and there's a
treasure chest there with it.

The best way is using the Maze Island maps on GameFAQs. They are convienent,
so I reccocmend using them.

  /\
 /__\  IXg.
/_\/_\ Digging Game

******************** **********************************
*Harrow Island****** *Treasure Chart x4, Rupoor, Rupee*
******************** **********************************

This is a simple game on a hidden island in the Southeast Sea. You pay about
50 rupees to a stone head, and dig 10 times in the area for scattered Rupoor,
Rupee, or 4 Treasure Charts.

You can only dig 10 times. Dig one more time, you get a warning. Second time,
you get a rupee penalty. Continue on, you get ALL your rupees taken away. One
more time (what else can he take?) and he'll BAN you from Harrow Isle. You
can lift the ban for 300 rupees (which you no longer have)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        / \                                                        / \
       /   \  						          /   \
      /     \ 						         /     \
     /       \    					        /       \
    /_________\	   					       /_________\
   / \      /  \    					      / \      /  \
  /   \    /    \         				     /   \    /    \
 /     \  /      \                XI.                       /     \  /      \
/_______\/________\              FAQs                      /_______\/________\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

FAQ stands for Frenquently Asked Questions. Got any questions? E-Mail me. Make
sure to send whether I should include your Name and E-Mail, or one of them,
in the FAQ. And if you don't want your question to be in the FAQ, just say
that.

My FAQ section is divided into 3 sub-sections. Adventure is anything that has
to do with the Walkthrough. Battle is anything to do with Multiplayer. 
Technical has to do with the guide itself, and the DS.


  /\
 /__\  Xa.
/_\/_\ Adventure
[[[Adventure Mode questions]]]

I can't find the spot on Zauz's Isle, help!

Don't worry, it takes precision. Instead of digging in one area that you
found, re-do it. Remember - it's not connecting, it's intersecting lines
too. If you did all this, re-do the puzzle.



I'm stuck on the Sun Stone on the 3rd Visit to Temple of the Ocean King.

Close your DS, take a break, and open it up. Seriously, get the Southwest
part of the map out, and close your DS. You'll have stamped it when you open
it. Also, I admit I use Dark Link's guide to figure that out, anyways, so
thank him. =p



I've been using this guide, but now I'm past it and stuck, help!

I have a life too, so it'll take a while before I complete this guide. Best
thing to do is to check another guide. There's two awsome guides by Dark Link
and Super Slash on GameFAQs.



My Salvage Arm broke, I can't get the Sun Key!

If it's completely broken, go to the Shipyard, and you can fix it for 100
rupees. Next time, fix it when it's at one or two HP for only 50 rupees.\\



I beat the game, but whenever I beat the final boss, it doesn't save!
What's up!?

It doesn't save after you beat the boss, so you must do stuff before the
boss. 


How the heck am I banned from Harrow Island

If you cheat and dig too much, he'll warn you. Ater - he'll take a few
rupees. Dig more, and he'll take more rupees. Dig one more time, and it's
war - he'll take all of your rupees. Nothing more to take? He'll ban
you from Harrow Isle. But, since it contains Tresure Charts - it's important
to dig there. You can lift the ban by paying the stone 300 rupees.


I've beaten the game, but when I finish, the Ghost Ship is still there?

If you beat the game, it doesn't save. You still beat the game, so assuming
you've done it at one point or another, you've beaten the game. Just
finish side-quests.

  /\
 /__\  Xb.
/_\/_\ Battle
[[[Battle Mode questions]]]

I can't get the Big Play, Perfect Master. I've tried and tried!

First, you must get Perfect. This is done by getting all the Force Shards.
You also CANNOT let at any one time, let your opponent get even one point.
To make it harder, you must get Limit, meaning you must take him down at the
last twenty seconds at LEAST 2 times. This does not go well with Perfect.
If you still struggle, you can always have a friend play, and let you get
Perfect Master, although you may not have the glory and honor of doing it
legitly. That's what I did, anyways. Heh.



I was about to win, but the Internet went off. Seems to happen alot!

There are unfair cheaters in the world, and usually every other battle seems
to have them disconnect if you win. It's done on purpose 95% of the time,
so it's not your fault. They start to get a frowny face, proving they
disconnect a lot on purpose, and they lose Battle Points, and you gain just
a few to make up for it.



People were going fast?

99.99% of the time it's hacks. Just guard their base and try and get a tie.



One moment they were right there, then a few seconds later, they were all
the way over there!?

This is usually lag. Nothing to worry about.

  /\
 /__\  Xc.
/_\/_\ Technical
[[[Questions about guide]]]

I want to use your guide on my site! I promise I'll give you full credit,
and not claim it as my own.

You may use it, but NOTICE ME !BEFORE! you do it. I have worked hard on this
guide, not anyone else, so be aware. Remember to use the Trixter
stamp on this guide, not anyone elses, as that proves this guide was made
by me.


I like your art, can I use it on my guide?

Thanks! Yes, you may use them, but beware, they're not that good.


What does ( oo ) mean?

Infinite. I used it in the enemies section to tell you that it can't be 
killed under normal circumstances.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        / \                                                        / \
       /   \  						          /   \
      /     \ 						         /     \
     /       \    					        /       \
    /_________\	   					       /_________\
   / \      /  \    					      / \      /  \
  /   \    /    \         				     /   \    /    \
 /     \  /      \                XII.                       /     \  /      \
/_______\/________\         Post-Walkthrough               /_______\/________\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  /\
 /__\  XIa.
/_\/_\ Contact

Email: [email protected]

I check this (my business/secondary E-mail) once a week. If you do not get a
reply, it usually means it's on the Do Not Send List (if it's minor like
grammer, I usually send back) or I have not checked it. Double check your mail
to make sure.

If you wait a week, and everything's on the Do list, send me once more. No more
than 3 sends per message, and no more than 3 different messages per month.


DO LIST:
Send me CONSTRUCTIVE, not ranting, criticism.
Any grammer/spelling mistakes.
A question
Comments
Praise
Information
Help
Method/Strategies
Fixes and Errors


DONT LIST
Foul language, inappropriate things, etc.
Bad grammer (i meen horble lk tis)
Ranting (there's a difference between Ranting and Criticism)
Spam

Other than that, thanks for sending. Expect a reply in a week!

  /\
 /__\  XIb.
/_\/_\ Credits

Super Slash's guide, for help with the folding puzzle. Also thanks for the
easier puzzle of Mutoh's Temple trick. 

Ship Part guide for gaps in the ship sets that I don't have

GameFAQs, IGN, Neoseeker, Gamespot, and Supercheats for hosting my guide.
Me for writing the guide.
You for reading the guide!

  /\
 /__\  XIc.
/_\/_\ Copyright


Copyright 2007 Robert A, this guide may not be illegally distributed in any
way except for personal or private use. Anyone who is found disrupting this
Copyright can get in trouble with the law.

Any site except for the following can NOT put this on their site without
permission. if you would like this guide to be on your site, E-Mail me with
a good reason why I should let you use my guide.

gamefaqs.com
gamespot.com
neoseeker.com
ign.com
supercheats.com
gamerhelp.com


      |||||||
  ----|-|-|-|----
  -----|-|-|-----
  ----|-|-|-|----
      |||||||     rixter

This is the official Trixter stamp of copyright. The stamp varies extremely
minorly, so any guide without the stamp is NOT mine, and is taken illegally.
Since the stamp varies, I should be able to prove to you the difference by
pattern. So obviously, ask for permission before you use this guide!